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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and walkthroughs of Zelda games


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-                            BS Zelda (SNES)                            -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                    Written By: Ryan "MetroidMoo" Ammerman

             GUIDE TYPE ......................... FAQ/Walkthrough
             FILE SIZE .................................... 84 KB
             FIRST RELEASED ....................... July 26, 2002
             LAST UPDATED .................... September 26, 2004
             LATEST VERSION ................................ 1.16

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<                            TABLE OF CONTENTS                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 1) Version History
 2) Brief History Of BS-X And BS Zelda
 3) Controls
 4) Walkthrough
 5) Enemies
 6) Heart Container Locations
 7) Items
       [7.1] Swords
       [7.2] Passive
       [7.3] Inventory
       [7.4] Miscellaneous
 8) Shops
 9) Hidden Caves
10) Credits
11) Contact/Legal Information

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   1)   VERSION HISTORY                                                ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
VERSION 1.16 - SEPTEMBER 26, 2004
  Updated e-mail address.

VERSION 1.15 - SEPTEMBER 13, 2003
  Revised the file's format and adjusted the number of characters per line.

VERSION 1.05 - OCTOBER 14, 2002
  Updated contact information and made a few other changes.

VERSION 1.0 - JULY 26, 2002
  First (and complete!) version of the guide.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   2)   BRIEF HISTORY OF BS-X AND BS ZELDA                             ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Here's a short overview of the Super Nintendo's BS-X add-on and BS Zelda.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   THE SATELLAVIEW                                                      >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  In 1995, the Satellaview, also called the BS-X, was released for the Super
Nintendo in Japan for 14,000 yen/$150. This device allowed users to connect to
the St. GIGA satellite system. There you can read up Nintendo games, events,
or whatever and even download games!

  The actual add-on connected to the bottom of the console, and broadcast
cassettes were used as "cartridges" in the SNES. The cassettes are nearly
identical to the Super Game Boy in terms of appearance and could hold up to
one megabit of data.

  The various games put out on the St. GIGA system were broadcasted from
4:00 PM to 7:00 PM. The user could place whatever games s/he wished on the
BS-X cassette and then play them. Once 7:00 rolled around, normal television
programming resumed. This went on for about four(?) weeks.

  The games available included remakes of F-Zero, Zelda, Excite Bike, and
others. Of course, being a Nintendo product, Mario games were aplenty. Funnily
enough, Super Mario Bros. 2 (called BS Super Mario Bros. USA) appears to be a
clone of Super Mario Advance found on the GameBoy Advance. Hmmm... ;) Nintendo
and Square developed the majority of the games that were released, although
they were a few stray titles such as Dragon Quest.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   BS ZELDA                                                             >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  At first glance, BS Zelda is a remake of the first Legend of Zelda on the
NES with enhanced sound and graphics. However, several changes such as re-
vamped dungeon maps and location switches have been applied, making this title
an almost entirely new experience. Even better, the 255 Rupee limit has been
dropped!

  Perhaps the most notable change is the clock in the upper-right corner. At
certain times, special bonuses are given to you for a fixed duration. These
"bonuses" can be a Fairy, infinite Bombs, and much more. If things get tough,
the aid you receive can turn the tide!

  Because you cannot connect to St. GIGA and download BS Zelda any longer, the
only way to play it these days is through emulation. For an emulator, I would
suggest either ZSNES or SNES9x. These can be found at www.zophar.net. For the
ROM of the game, go to Google (or whatever search engine) to find the file. To
"unlock" more of the game, translate Japanese text, and turn off the time
limit, you need to download an .ips patch file. You can get it here:

  http://www.zophar.net/newtrans/download/snes/bszfin.zip

  Rename the ROM and patch to the same filename (for example, bszelda.smc and
bszelda.ips), place the files in the same folder, run it in an emulator, and
you're set! Don't ask me how to do this...it's really not that difficult! :P


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   4)   CONTROLS                                                       ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section describes the basic controls.

Start   ->  Brings up Inventory screen. Select an item to equip and then press
            Start again.

Select  ->  Opens a different Inventory screen. I'm guessing this was made to
            show players all of what they could find. However, if you use the
            .ips patch I mentioned earlier, you're able to access more items
            than what's pictured here.

X       ->  Brings up normal Inventory screen

Y       ->  Attack with sword

A       ->  Attack with sword

B       ->  Use currently equipped inventory item


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   5)   WALKTHROUGH                                                    ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section guides you through BS Zelda.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   OVERWORLD MAP GRID                                                   >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  Fortunately, when the graphics were edited in BS Zelda, the overworld map in
the upper-left corner was simplified and became MUCH easier to read. Like the
dungeon maps, this one is divided into blocks to represent each screen.

  To make it easier and having me avoid boring you to death by saying "Head
west, east, north, west" every two sentences, I try using coordinates such as
[E,5] in this walkthrough. Use the following grid to figure out where exactly
I mean. Dungeon entrances are also marked here. The "-" and "|" symbols 
between blocks indicate how the screens are connected to each other.

                 A     B     C     D     E     F     G     H
                ___   ___   ___   ___   ___   ___   ___   ___
            1  |___|-|8th|-|___|-|___|-|___|-|___| |___| |5th|  1
                ___   ___   _|_   _|_   ___   _|_   _|_   _|_
            2  |___|-|___|-|___| |___| |___| |7th| |___|-|___|  2
                ___   _|_   _|_   ___   _|_   ___   _|_   ___
            3  |___| |___|-|___|-|___| |___|-|___|-|___|-|___|  3
                _|_   _|_   ___   _|_   ___   _|_   ___   _|_
            4  |___| |___| |4th| |___|-|___|-|___|-|2nd|-|___|  4
                _|_   ___   _|_   ___   ___   _|_   ___   _|_
            5  |___| |___|-|___|-|___| |1st|-|___| |___| |___|  5
                _|_   _|_   ___   _|_   ___   _|_   _|_   _|_
            6  |___|-|___|-|___| |___|-|___|-|___|-|___|-|___|  6
                ___   _|_   _|_   _|_   ___   ___   _|_   ___
            7  |___| |___|-|___|-|___|-|___|-|___|-|___|-|6th|  7
                _|_   _|_   ___   ___   _|_   _|_   _|_   ___
            8  |___|-|___|-|3rd| |___|-|___|-|9th|-|___|-|___|  8

                 A     B     C     D     E     F     G     H


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CURRENT CLOCK DATA                                                   >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  As you continue to collect Triforce pieces, the clock events will change.
The "Current Clock Data" segment keeps you updated as to what the events are
and what time they occur. You can find this segment throughout the entire
walkthrough.

  As an example, when you have either no Triforce pieces or just one, a fairy
always appears at :33. The hour the clock states is irrelevant. It can be
0:33, 1:33, or 5:33, but a fairy will be there.

  Several events are activated during only a duration of time. These events
are marked in the list with *START* and *END* notes. As an example, infinite
bombs occur at :45. When the clock turns to :53, Link's bomb supply is
switched back to its normal status.

-----------------------------
0-1 Triforce Pieces Collected
-----------------------------
Clock Starts At: 0:00

x:10 - *START* Shoot sword beam regardless of life left
x:15 - *END* Shoot sword beam regardless of life left
x:18 - All enemies on screen die
x:20 - *START* Heart Container appears on shore of Level 6
x:28 - *END* Heart Container (item disappears)
x:33 - Single Fairy
x:35 - *START* All enemies give Fairies and Blue Rupees
x:38 - All enemies on screen die
x:40 - *END* All enemies give Fairies and Blue Rupees
x:43 - All enemies on screen freeze
x:45 - *START* Infinite Bombs
x:53 - *END* Infinite Bombs


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   THE QUEST BEGINS                                                     >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  Link starts in [F,8] like he did in the original. He enters the cave
to find the Old Man. Apparently, this guy can only keep himself company
by making shadow puppets on the cave wall all day... All this man does 
is fork over the Wooden Sword to Link. After that, you can forget about
him! Exit the cave.

  Proceed to [E,5] for the first dungeon!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   DUNGEON 1                                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Labrinyth Map
-------------
Start Point......[D,8]
Boss Lair........[C,1]
Compass..........[C,8]
Map..............[D,5]
Bow..............[B,5]

                             A     B     C     D
                            ___   ___   ___   ___
                        1  |___|-|___|-|Bos|-|___|  1
                            _|_
                        2  |___|                    2
                            _|_
                        3  |___|                    3
                            _|_   ___   ___
                        4  |___|-|___|-|___|        4
                                  ___   _|_   ___
                        5        |Bow|-|___|-|Map|  5
                                              _|_
                        6                    |___|  6
                                              _|_
                        7                    |___|  7
                            ___   ___   ___   _|_
                        8  |___|-|___|-|Com|-|Str|  8

                             A     B     C     D

-----------
Walkthrough
-----------
  Enter the left room to find the Compass. Kill the five Keese there to open
the locked door. Proceed through the doorway. One of the Stalfos contains a
Key...it may be 'difficult' to find out which one has it... :P Take 'em all
out, steal the Key, and go left to find the Old Man with one of his famous,
oh-so-helpful lines. And, no, it's not "DODONGO DISLIKES SMOKE." "Arrows cost
money to use" is the tip this time. Retreat to the entrance at [D,8] and walk
up north.

  Defeat the five Ropes to activate the Key. I find this room to be wonderful
for collecting Hearts and Rupees. Remember that the enemies always regenerate
when you reenter a room, so make use of that advantage! I'd recommend nabbing
at least a couple hundred Rupees. Collect the Key, and head through the
northern locked door.

  Eliminate the Stalfos and continue. The next room contains some Keese and
the Map. The bats need to be removed in order to open the door. This room
leaves you with a fork in the dungeon, so-to-speak. Defeat all of the Gels to
open the closed door. Now, look out for the Blade Traps in the upcoming room!
Dodge them, push the western most block up or down, and walk down the stairs.
Obtain the Bow found in this basement. Return to [C,5], and walk up this time.

  Now meet the three Goriyas (no relation to the Three Amigos...)! It's
easiest to kill them using the sword beam at full life. If you don't feel like
it, you can just evade them and grab the Key. In the following screen, destroy
the three Gels, and shove the block in any direction to reopen the doors.

  The many Keese here reward you with nothing if you beat them all, so skip
them and pass through the locked door. Here you encounter another Staflos-has-
the-Key-in-his-body scenario...but with water! *gasp* The set of Goriyas in
the next room give up a Bomb if you best all three. Ahh, yes, the Wallmasters!
Get caught and back to the labrinyth entrance you go! Continue to the right
to find...

----------------
Boss: Aquamentus
----------------
  As one might expect, this first boss is a pushover... It shoots three fire-
balls in your general direction. There's usually a delay between attacks,
varying from 2-5 seconds. Move in for the kill during that time! To make
Aquamentus *really* easy, get a full life bar, and shoot away at the dragon.
Its movement is quite slow, making it even easier to nail with your sword!

  With the usual Zelda tradition, the boss leaves behind a Heart Container
that adds to your life meter. The next room contains a piece of the Triforce.
You're sent back to the dungeon entrance outside as soon as you pick it up.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   INTERMISSION                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  Once you have worked through the first dungeon and your clock is between :20
and :28, visit [H,7] to obtain a Heart Container.

  Head to [H,6], and walk into the cave by the shore. The Old Man inside hands
over a letter and tell you to give it to the Old Woman. You'll need this later
if you plan to purchase the Water of Life.

  If you actually want to go buy the medicine, go to [F,4] and bomb the rock
wall to uncover a cave. Show the Old Woman the Letter, and she lets you pur-
chase the Water of Life from her.

  Now is also a good time to earn Rupees. Screen [D,7] in the first dungeon is
a perfect spot. Ropes usually drop money. Because of the method enemies regen-
erate in this game, simply reenter the room, defeat the snakes, collect the
money, and repeat! The hidden cave at [F,7] on the overworld is another spot.
You are using an emulator to play this game, so if you don't receive the
desired amount of Rupees, reload a saved state and do it again!

  With enough money in hand, pay a visit to the shop at [E,7]. Buy the Large
Shield and the Wooden Arrow. Now you can use the Bow! It's an alternative when
you can't use your sword's beam.

  When you are ready and prepared for the second dungeon, walk to [G,4]. Place
a bomb on the southern side of the big rock there. This explosion reveals the
entrance to the next labrinyth...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   DUNGEON 2                                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Labrinyth Map
-------------
Start Point........[B,7]
Boss Lair..........[E,7]
Compass............[B,5]
Map................[A,3]
Wooden Boomerang...[B,6]

                          A     B     C     D    E
                               ___
                     1        |___|                   1
                         ___   _|_   ___
                     2  |___|-|___|-|___|             2
                         ___   ___   _|_
                     3  |Map|-|___|-|___|             3
                               _|_
                     4        |___|                   4
                               _|_
                     5        |Com|                   5
                               _|_              ___
                     6        |Woo|            |___|  6
                               _|_              _|_
                     7        |Str|            |Bos|  7

                          A     B     C     D    E

-----------
Walkthrough
-----------
  Walk up one screen from the starting point to find a room with three
Goriyas. Defeat them all, and the Wooden Boomerang appears. Collect it, and
continue!

  The next screen is filled with Keese. You can slap them around a bit if you
desire to, but it won't net you anything. Obviously, nab the Compass before
you move on. [B,4] is yet another "Find-the-enemy-with-the-Key" scenario.
Destroy the Stalfos with the Key. Open the door.

  The Ropes located here make this a good way to earn fast Rupees if you need
them, anyway. Slay all of the snakes to open the sealed door to your left.
Enter it. Pick up the Map guarded by the two Zols, return back to the Rope
room, and head right this time.

  The following screen appears to be a dead end at first glance. Because the
game provides you with Bombs here, there's a *slight* chance it may have to
deal with blowing up your own way through a wall. :P Interestingly enough, you
can reenter this room to gain as many explosives as you need. Place a Bomb at
the northern wall between the two blocks. Pass through the newly uncovered
doorway!

  Ignore the usual three Goriya pack here. Enter the left doorway to find a
Wallmaster room. You can bomb the upper wall to uncover a hidden screen. The
Old Man there provides the tip, "Dodongo dislikes smoke." REJOICE! Take the
Key where the Wallmasters are, and unlock the nearby door.

  Evade the Bladetraps, and then push the leftmost block so you can travel
down the stairs leading to [E,7]. After you leave the basement, Link ends up
with today's boss...

-------------
Boss: Dodongo
-------------
  All you need for this battle is two Bombs. Whenever Dodongo is moving head
on to Link, drop a Bomb in his path so he eats it. Mmmm...explosives... Do
that twice, and the dino is defeated!

  Continue on for the second Triforce piece...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CURRENT CLOCK DATA                                                   >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------
2-3 Triforce Pieces Collected
-----------------------------
Clock Starts At: 1:00

x:12 - Single Fairy
x:13 - *END* Unknown
x:19 - All enemies on screen die
x:25 - All enemies on screen freeze
x:28 - *END* Unknown
x:30 - *START* Blue Candle changes to Red Candle
x:33 - All enemies on screen die
x:35 - Single Fairy
x:38 - *END* Blue Candle changes to Red Candle
x:47 - All enemies on screen freeze


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   INTERMISSION                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  In order to reach the third dungeon, you must purchase a Blue Candle. Return
to the shop at [E,7]. The merchant is now selling the item you need for 60
Rupees. Buy it, and leave.

  At screen [D,7] on the overworld, three trees block Link's path. Use the
Blue Candle to clear the way. If you have at least 250 Rupees, visit the shop
at [B,5]. Purchase the Blue Ring. It may be costly now, but its defensive
boost more than makes up for it! It wouldn't hurt to get the Meat there, too.
You won't need it until the fifth dungeon, however, you might as well get it
while you're here.

  Burn the left of two trees at [B,7] to find a cave with an Old Man. He
offers two items (Red Water of Life and a Heart Container) but only one can be
taken. Obviously, choose the container, unless you want to go the stupid route
and take the medicine. ;)

  Enter [C,8] for the third dungeon.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   DUNGEON 3                                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Labrinyth Map
-------------
Start Point.........[A,8]
Boss Lair...........[C,1]
Compass.............[A,5]
Map.................[D,7]
Raft................[A,2]
Magical Boomerang...[D,8]

                             A     B     C     D
                            ___   ___   ___   ___
                        1  |___|-|___|-|Bos|-|___|  1
                            ___
                        2  |Raf|                    2
                            _|_
                        3  |___|                    3
                            _|_         ___   ___
                        4  |___|       |___|-|___|  4
                            _|_               _|_
                        5  |Com|             |___|  5
                            _|_               _|_
                        6  |___|             |___|  6
                            _|_   ___   ___   _|_
                        7  |___|-|___|-|___|-|Map|  7
                            _|_   _|_   _|_   _|_
                        8  |Str| |___|-|___| |Mag|  8

                             A     B     C     D

-----------
Walkthrough
-----------
  Head up one screen from the start to find three Zols protecting a Key.
Collect the Key, move north, and you see two Vires. When you hit one, it
transforms into two red Keese. Defeat both of them to gain another Key. The
next room contains the Compass, along with several bats. Continue up.

  More Zols are found here. If you slay all of the slimes, a bunch of Bombs
appear in the upper-right corner. Place an explosive at the center of the
northern wall to uncover a hidden path. You can just ignore the enemies in
this next screen. Simply pass through the locked door at the top.

  Walk down the staircase at [A,2] (watch out for the Darknuts!) to reach the
basement with the Raft item. Once you collect it, return to [A,7], and go
right this time instead of up.

  Here we go again...three Goriyas! You can kill them if you want. If you
desire some extra funds, run south and then east. This leads to a room con-
taining nine Blue Rupees in an arrow formation. Bomb the wall the arrow points
to. Go up!

  Because you went this route, you can grab the Key found here! Evade the
Keese, and backtrack to the room with the Goriyas. Head right. Unlock the
door.

  A few Zols are here with this dungeon's map. Take them out, but be sure to
get the Map before walking through the southern doorway. The fight can be
tough. However, if you actually bought the Wooden Arrow and Large Shield like
I suggested earlier, you should be fine. Use your Bow to defeat the two blue
Goriyas. Keep on an eye on the statues, as they continuously launch fireballs
at Link. When you defeat the duo, the Magical Boomerang appears! Enter the
room above the one with the four Zols and the Map.

  Oh, look! More blue Goriyas! Like before, use your Bow to defeat the three
of them. Then push the left block in any direction to open the sealed door.
The Old Man says "I hear a voice coming from the next room.." Obviously, go
ahead and blast the left wall to uncover a new door. Stab the Vires here,
and travel down the stairs.

  When you leave the basement, you end up at [A,1]. Kill the four Keese to
open the door. If, for some reason, you wish to go back through the stairs,
shove the left block.

  In the screen right before the boss, two Darknuts block your path to the
locked door. Fortunately for you, the water can help you attack the armored
foes from a safe distance. Your Bow is worthless, but your Wooden Sword
should do the trick. Continue right to the boss!

---------------
Boss: Manhandla
---------------
  To defeat this bizarre thing, you must destroy its four heads. The easiest
way to win is to place a Bomb, so it explodes right in the center of the
beast. This instantly kills it! Note that the boss moves faster and faster as
it losses more heads!

  Now we have three pieces of the Triforce!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   INTERMISSION                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  If you want a bit of a challenge, proceed to [B,6] for the Lost Woods. The
Old Man at [B,8] provides a tip to bypass the endless maze here. Upon en-
tering, move north, west, south, and finally west again.

  This time Link walks into a new area! Go up one screen to find blue tornados
swirling all over the place. If Link walks into one, he is sent back to the
previous screen. I would recommend saving and reloading saved states to get
past this mess. Don't worry; after completing the next dungeon, the tornados
be gone, making the situation a helluva lot easier.

  If you are lucky and/or skilled enough to evade the storms, you can travel
to the graveyard. It has been shrunken greatly compared to the first Legend of
Zelda, covering only a single screen. Like in the original, touching the wrong
tombstone releases a ghost called Ghini. Here's a quick map of which one you
should push:
                         _    _    _    _
                        |_|  |_|  |_|  |_|
                         _    _    _    _
                        |_|  |X|  |_|  |_|
                         _    _    _    _
                        |_|  |_|  |_|  |_|

  Shove the "X" tombstone in any direction to reveal stairs. Go down to find
an Old Man with the White Sword. You are allowed to take it, if you have
enough Heart Containers. You have enough by now, so don't don't worry about
it. Take the new weapon.

  At this point, there's nothing else to discover. Use Raft at the dock at
[C,5] to reach the entrance for the fourth dungeon.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   DUNGEON 4                                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Labrinyth Map
-------------
Start Point......[B,8]
Boss Lair........[C,8]
Compass..........[A,8]
Map..............[C,5]
Ocarina..........[B,1]

                             A     B     C     D
                            ___   ___   ___   ___
                        1  |___|-|Oca|-|___|-|___|  1
                                  ___   _|_
                        2        |___|-|___|        2
                                  _|_   _|_
                        3        |___| |___|        3
                                  _|_   _|_
                        4        |___| |___|        4
                                  _|_   ___
                        5        |___|-|Map|        5
                                  _|_   _|_
                        6        |___|-|___|        6
                                  _|_   ___
                        7        |___| |___|        7
                            ___   _|_   _|_   ___
                        8  |Com|-|Str| |Bos|-|___|  8

                             A     B     C     D

-----------
Walkthrough
-----------
  Enter the left room from the start. Inside, you see several Vires. Activate
your candle to light up the room, grab the Compass, and then head north from
the starting point.

  Here's another dark room! Use the candle and fight the Zols. If you actually
ventured out through those tornados for the White Sword, you can take them out
in one hit without having to put up with the Gels they leave behind. I believe
using your Wooden Arrow accomplishes the same. When all of the slimes are
dead, a Key appears. Go up!

  Keese inhabit this place. Defeating all of them nets you some Bombs. Destroy
the center of the right wall, creating a doorway that leads to a room with
another Key. Backtrack, and go to [B,5].

  Bah! Darknuts! Forunately, you can skip these armored horrors completely,
unless you actually need more Bombs. :P To gain the dungeon's Map, head right.
Dodge the Blade Traps, get it, and return to the previous screen. Now, con-
tinue north.

  The odd worm critter found here is a Moldorm. All it does is move around the
room... It's not necessary to kill him, but if you want, just stab it, throw
fire, bomb it, or whatever! As it takes damage, it loses its end segments and
eventually disappears entirely. When the first is dead, another appears in its
place. Killing the second Moldorm opens the southern sealed door and rewards
you with a Blue Rupee. Open the locked door up top.

  Run past this next room, as there's nothing of interest here. If Link
touches one of those Bubbles, he will not be able to use his sword for a few
seconds. You can't kill 'em, so don't bother with them! The next screen has
Blade Traps and Keese. Put a Key in the locked door, and continue east
to [C,2].

  Since you don't have any Keys at the moment, evade the Vires and walk up a
screen. Here, AVOID THE LIKE LIKES! If you have a Large Shield on now (and you
should!), a Like Like can eat it when Link is trapped inside of the foe.
Heading to the room to your right leads you to the Old Man, who with his
divine wisdom, says "There are weak living things." Yeah, I feel enlightened,
too. Go left...

  In this room with the Darknut duo, bomb the left wall. There the Old Man
provides Link a bomb capacity upgrade for the cost of 50 Rupees. Needless to
say, it would be a good idea to pay the man. Backtrack to the Darknuts, slay
them, and pick up the Key they leave behind. Go down to the basement with the
Ocarina by pushing the leftmost block, as usual.

  Walk back to the locked door at [C,2] and open it. The rest of the dungeon
is straight-forward and takes you right to the boss.

---------------
Boss: Digdogger
---------------
  Isn't this a cute little...uh, thing? Play your Ocarina once to shrink the
monster into three smaller pieces. They move around quickly but do not use
any special attacks against you. I would recommend using your sword's beam or
Wooden Arrows to safely eliminate the enemies.

  You have half of the Triforce now!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CURRENT CLOCK DATA                                                   >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------
4-5 Triforce Pieces Collected
-----------------------------
Clock Starts At: 2:00

x:00 - *END* Rainstorm
x:10 - *START* Blue Water of Life for ten Rupees at Dungeon 5
x:14 - All enemies on screen die
x:20 - *START* Infinite Bombs
x:25 - All enemies on screen die
x:27 - All enemies on screen freeze
x:28 - *END* Infinite Bombs
x:30 - *START* Rocks stop falling
x:32 - *START* 16 Heart Containers
x:34 - *END* Blue Water of Life for ten Rupees at Dungeon 5
x:35 - *START* Ocarina square permaneantly appears at Dungeon 6 entrance
x:37 - Single Fairy
x:39 - Single Fairy
x:42 - *END* 16 Heart Containers
x:45 - *START* Boomerang changes to Super Boomerang
x:48 - All enemies on screen freeze
x:50 - *END* Rocks stop falling
x:50 - *START* Rainstorm
x:55 - *END* Boomerang changes to Super Boomerang


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   INTERMISSION                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  If you didn't already pick up the White Sword from the graveyard earlier, do
it now. The Lost Woods is no longer a maze, and the tornadoes in the canyon
are gone. Needless to say, getting the weapon is cake now. :P Check the
Intermission before Dungeon 4 if you misses on how to get it.

  Journey to [H,4]. Because you completed that previous dungeon, the whirlpool
that normally blocks your path on the docks is gone. So, move across! Unfor-
tunately, there's nothing new for you to acquire right now. Go to [H,2], where
there's a grave surrounded by four Armos Knights. Walk up the cliff directly
behind that tombstone to reach the hidden entrance to Dungeon 5. Have Meat in
your inventory before you enter! There's a shop that sells it nearby at [G,1].


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   DUNGEON 5                                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Labrinyth Map
-------------
Start Point......[B,8]
Boss Lair........[D,1]
Compass..........[B,3]
Map..............[E,8]
Ladder...........[E,6]

                         A     B     C     D     E
                        ___   ___   ___   ___   ___
                    1  |___|-|___|-|___|-|Boss|-|___|  1
                        ___   ___
                    2  |___| |___|                    2
                        _|_   _|_
                    3  |___|-|Com|                    3
                        _|_   _|_         ___   ___
                    4  |___| |___|       |___|-|___|  4
                        _|_   _|_               _|_
                    5  |___| |___|             |___|  5
                        _|_   _|_               _|_
                    6  |___| |___|             |Lad|  6
                        _|_   _|_   ___   ___   ___
                    7  |___| |___|-|___|-|___|-|___|  7
                        _|_   _|_   ___   _|_   _|_
                    8  |___| |Str|-|___|-|___| |Map|  8

                         A     B     C     D     E

-----------
Walkthrough
-----------
  From the map above, you can tell that this dungeon is almost identical to
the third dungeon. Bomb to the wall at the right to find the Old Man. He
says... "There's a secret with the soldier's statue." You'll find out exactly
what that means soon. Anyway, go right to find a Fairy. Remember this spot, as
you can restore your life for free here. Bomb the north wall.

  Slay the Gibdos mummies here. You can pick up the Bombs they drop, and then
push the left block to open the sealed door. Avoid the Bubble in this next
room! If you happen to touch it, you must touch a blue Bubble in order to use
your sword again. Needless to say, that's a pain in the booty... :P Grab the
Key, head south, and get the Map. This is a dead end, so let Link be captured
by one of the Wallmasters.

  Now that you're back at the starting point, walk up to spot two Darknuts.
Use the Key you found earlier to open the door and continue. The next screen
introduces you to the Wizzrobes. They're not difficult; just stay out of their
line of fire.

  At [B,5], three Zols guard a Key. Without the Ladder, you can't even get the
blasted thing, so just continue on. A shopkeeper blocks your path. Give him
the Meat you bought earlier to make him magically disappear! Maybe the food
was poisoned... ;)

  The next room contains the Compass. Shove the central block up to get it.
Then detonate a Bomb at the left wall to reveal a new area. Enter it, and
return to the Compass room. Push the block again, however, walk north this
time!

  They are not just Darknuts...they're BLUE! And, yes, you must kill both of
them to continue. Your sword beam is probably the best weapon to use. Once the
soldiers are gone, do the usual left-block-push to reveal a staircase and
remove the sealed door.

  Going through the basement takes you to [E,4]. Break through the left wall
to find the Old Man who gives Link ANOTHER Bomb upgrade for 50 Rupees. Take
it, and travel to [E,5].

  To defeat the three Dodongos, you *must* have at least 6 Bombs. If not, turn
around and go earn some more. Destroy them to continue on to the basement with
the Ladder.

  Backtrack the whole way to [B,5] again, and take the Key. Use it to open the
door at [A,3]. Pass through that door then. The Wizzrobe duo here fork over
Bombs when they are defeated. More Bombs can be found at [A,7] by slaying all
of the Keese there.

  [A,8] contains a staircase that leads to the path to the boss. Of course,
just to annoy you, you have to kill the Darknuts. Do that, push the block, and
continue.

  When you walk out of the basement, there are three Gibdos and a Bubble.
Defeat the mummies without touching the Bubble. Head right to fight more
Darknuts. Continuing on leads to more Gidbos. After eliminating them, shove
the center block on the end to open the door.

-----------
Boss: Patra
-----------
  Cake. Stand at the side of the ring of flies, and keep stabbin'. Once its
shield is down, attack Patra in the center. The giant fly hovers up and down
in the middle of the screen and doesn't even bother attacking you with
anything.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   INTERMISSION                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  Now, with that wooden Ladder, there's a few containers you can obtain.

  Journey to [D,8]. Cross the tiny gap, and enter the cave. The Old Man here
offers a Red Water of Life or a Heart Container. Take the heart and leave.
[H,6] has another Heart Container that you can nab with the Ladder.

  Visit [F,4]. Cross the small river with the Ladder. Go left, and continue to
[C,3]. Place a Bomb towards the left end of the wall to find a hidden cave.
Inside, take the Old Man's Heart Container. If you found all of the containers
I listed up to this point in the walkthrough, the last ones are found only
from the dungeon bosses. So, you don't have to bother looking for any more!
Hoo-ah!

  When you are ready for the next dungeon, walk to [H,7]. Wait for the clock
to reach :35. An ocarina square appears in the sand. Stand on the tile, play
your Ocarina, and watch the dungeon entrance rise. Let's go!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   DUNGEON 6                                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Labrinyth Map
-------------
Start Point......[A,8]
Boss Lair........[C,3]
Compass..........[B,6]
Map..............[B,2]
Magic Wand.......[B,4]

                                A     B     C
                                     ___
                           1        |___|        1
                               ___   _|_   ___
                           2  |___|-|Map| |___|  2
                               _|_   _|_   _|_
                           3  |___|-|___| |Bos|  3
                               _|_   _|_   _|_
                           4  |___| |Mag| |___|  4
                               _|_   ___   ___
                           5  |___|-|___|-|___|  5
                               _|_   ___   _|_
                           6  |___|-|Com|-|___|  6
                               _|_         _|_
                           7  |___|       |___|  7
                               _|_         _|_
                           8  |Str|       |___|  8

                                A     B     C

-----------
Walkthrough
-----------
  In the first room above the start point, you can grab six Blue Rupees using
your Ladder. Skip the foes in the next screen to go to [A,5]. Slay the Ropes
and Keese, push the left block, and enter the right doorway.

  Mmm...more Blue Rupees! Continue on to find a Key. Head to [A,4] to fight a
Moldorm. Defeating the worm nets you six Blue Rupees. The next room has even
*more* Rupees...

  [A,2] is where the reincarnation of the Dungeon 4's Digdogger resides. Play
your Ocarina to split up the creature, and finish it off using your Sword or
Bow. Walk right to find two Pols Voices, two Like Likes, and the Map. Bomb
north to find the Old Man. His tip of the day is, "Aim at the eye of Ghoma."
Proceed to [B,3] when you're ready.

  Looks like a dead-end, right? Well, not quite. Link is able to walk right
through the southern wall. No Bomb required. Head down the stairs there to
reach the basement containing the ultra spiffy Magic Wand. Have fun with it!
Defeat Octoroks, loot villages, and organize an angry mob!

  Collect your second Key by bombing the right wall at [A,3]. Remember the
locked door at [A,6]? Unlock it and enter. In order to defeat the four Pols
Voices, play your Ocarina. Yep, a few music notes send 'em to the grave. ^_^
Of course, this makes yet another great spot to gain money. Reenter, play your
Ocarina, collect, and repeat.

  Bomb the right wall to reach another section of Dungeon 6. The room north of
your current position has the almighty Fairy. If you want to go to the boss,
unlock the door and go south. Bypass the Blade Traps, walk south again, and
grab the Key from the Like Likes. Now, enter the staircase at [C,7].

  Take out the many Gibdos here if you like. Unlock the door to Ghoma...

-----------
Boss: Ghoma
-----------
  Even if you have a Large Shield, you cannot block Ghoma's fireballs. Keep
moving! Or, you could hide in the doorway. Whatever you do, peg a Wooden Arrow
into Ghoma's eye whenever it opens. One shot kills the spider.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CURRENT CLOCK DATA                                                   >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------
6-8 Triforce Pieces Collected
-----------------------------
Clock Starts At: 3:00

x:00 - *END* Shooting sword, infinite Bombs, and Super Boomerang
x:00 - *END* Whistle for hidden cave on overworld
x:08 - *END* Rainstorm
x:08 - *START* Armos awaken
x:10 - *START* Shops sell items at half price
x:19 - All enemies on screen die
x:20 - *END* Shops sell items at half price
x:21 - All enemies on screen die
x:25 - *START* Magical Sword and Red Ring appear
x:30 - *END* Unknown
x:35 - *END* Magical Sword and Red Ring appear
x:35 - *START* Hear whistle on overworld when you enter screen with hidden
       cave
x:40 - *START* Shooting sword, infinite Bombs, and Super Boomerang
x:45 - *START* Rainstorm
x:45 - *END* Armos awaken


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   INTERMISSION                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  What you notice immediately upon leaving the dungeon is the rainstorm. At
first glance, it may not seem like much, but this storm changes all of the
Octoroks found on the overworld into Darknuts. Ew.

  There's a few extremely powerful items to collect at this point in BS Zelda,
namely the Power Bracelet, Red Ring, and the Magical Sword. I'll tell you how
to obtain them in the order you can do so...

  Power Bracelet. Travel to [B,2] when the clock is at :08. The storm moves
away, and the Armos Knights awaken. At the screen I mentioned, there are eight
Knights. Touch the one I have marked here:
                         _    _    _    _
                        |_|  |_|  |X|  |_|
                         _    _    _    _
                        |_|  |_|  |_|  |_|

  As the Armos Knight walks/runs from its root position, you can nab the
bracelet. It allows Link to push certain boulders found on the overworld.
Most of those boulders lead you to teleporters that help make traveling
quicker. I feel the Power Bracelet looses its usefulness in this game because
you can only get it after collecting six Triforce pieces, and the overworld in
BS Zelda is almost half the size when compared to the original. Oh well.

  Red Ring and Magical Sword. For being so powerful, you'd think these two
items would be more difficult to get. :P First off, the clock must be between
:25 and :35. It's a small timeframe, but you can do it. The ring is found at
[C,7]. Take out the left Armos there to uncover a cave. The Old Man grants you
the Red Ring. The sword is located where the White Sword was in the original
Legend of Zelda. Enter the cave at [E,2] above the waterfall. Take the weapon
from the Old Man.

  The seventh dungeon is at [F,2]. You'll need the Power Bracelet to reach it.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   DUNGEON 7                                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Labrinyth Map
-------------
Start Point......[D,6]
Boss Lair........[E,1]
Compass..........[F,5]
Map..............[D,1]
Red Candle.......[F,3]

                    A     B     C     D     E     F     G
                         ___   ___   ___   ___   ___
               1        |___| |___| |Map| |Bos|-|___|        1
                   ___   _|_   _|_   _|_   _|_   ___   ___
               2  |___| |___|-|___|-|___| |___| |___|-|___|  2
                   _|_   _|_   ___   _|_   ___   _|_   _|_
               3  |___|-|___| |___| |___| |___|-|Red|-|___|  3
                   ___   ___   _|_   _|_   _|_   ___   _|_
               4  |___|-|___|-|___| |___| |___|-|___|-|___|  4
                   _|_   ___   ___   _|_   ___   ___   _|_
               5  |___|-|___|-|___|-|___|-|___|-|Com| |___|  5
                               _|_   _|_   ___
               6              |___| |Str|-|___|              6

                    A     B     C     D     E     F     G

-----------
Walkthrough
-----------
  Welcome to the largest dungeon in BS Zelda! Hooray, I guess. :P

  Go right for a Key and three blue Darknuts. If you have the Magical Sword,
a blue version is dead in two hits. Don't be troubled by them anymore!

  Move one screen north of the start, and then walk right. The Old Man's tip
is, "If you're to fight Ganon, find the Silver Arrow." But I'm guessing you
probably knew that already... Go right again to find the Compass, along with
a couple Wizzrobes.

  Travel to [C,5]. Evade the blue Bubble and Blade Traps. Remember, if that
Bubble touches you, you need to touch a red one in order to use your sword
again. Unlock the door and enter. Enter the staircase here.

  Those stairs take you to [G,5]. Go up a screen to fight two Patras. They
don't fight back, so they shouldn't be a problem. At the next screen, push the
center block up. Enter the left room, and take the Key guarded by the Keese.
If you bomb the left wall, you can reach a hidden treasure trove of Blue
Rupees and a Fairy. Return to the previous room with that block, push it
again, and unlock the northern door.

  More Darknuts! Defeating the group activates a Bomb bunch you can take.
Proceed west. Bomb the southern wall. This enables you to reach the stairs
that you saw earlier. Down in the basement you find the Red Candle!

  Return to [C,5] again, but head left now. Cross the lava stream (does anyone
see something wrong crossing that with a WOODEN ladder..?), and proceed. The
Gibdos surround a Key there. Take it!

  Going north takes you to two Darknuts being aiding with two fireball-tossing
statues. Destroy the knights to get more Bombs. Drop an explosive on the east
wall.

  Oh, look! Even more Rupees... As if you don't have enough already. :P Go
east again to find another cache of money and a Key. The room north of your
position has more Blue Rupees. When you're done looting this dungeon, back-
track to one screen north of the start (that's [D,5]).

  Walk north at [D,5], across the lava using your magically fire-resistant
Ladder. Ignore the Keese in the next room, as they don't leave anything
behind. Unlock the door. [D,3] has a red Bubble in case you got nailed by a
blue Bubble. Continue...

  At the mini lava lake, going north leads you to the Map. A blue Bubble and
Darknut be there waiting for you. Bomb the left wall at [D,2]. Defeat the
Gidbos and red Darknut, and steal the Key. Head left. Here, two Wizzrobes
hoard yet another Key. Walk north if you need a life recharge from the Fairy.

  At [B,3], kill the Gibdos and push the left block. While opening the sealed
door, it also reveals a staircase. The staircase is a one-way path to [A,4].
So, avoid it entirely and continue left.

  [A,2] has another Manhandla to fight. Like before, one well-placed Bomb
blows the monster to bits. Push the left block to reveal the TRUE staircase to
the boss. Defeat the Keese at your exit in [E,2] to enter the boss's lair...

----------------
Boss: Aquamentus
----------------
  Yes, this dragon has returned, with some new tricks! Stay at the left edge,
and fire away with your sword. You could use your Magic Wand, however, once
Aquamentus changes from green to blue, he becomes invulnerable to it. When
the dragon turns red, his salvos of fire are faster and spread out more. Don't
fret; he's still cake!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   INTERMISSION                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  Only one more piece is needed to complete the Triforce!

  The next dungeon is right down the street from the seventh one! At [B,1],
bomb the left rock to reveal the entrance...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   DUNGEON 8                                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Labrinyth Map
-------------
Start Point......[C,8]
Boss Lair........[B,2]
Compass..........[B,6]
Map..............[D,5]
Silver Arrow.....[C,8]
Spellbook........[D,7]

                          A     B     C     D     E
                               ___   ___   ___
                     1        |___| |___|-|___|        1
                               _|_   _|_   _|_
                     2        |Bos| |___| |___|        2
                               _|_   _|_   _|_
                     3        |___|-|___| |___|        3
                               ___   ___   ___
                     4        |___| |___|-|___|        4
                               _|_   _|_   _|_
                     5        |___|-|___|-|Map|        5
                         ___   _|_   _|_   _|_   ___
                     6  |___|-|Com|-|___|-|___|-|___|  6
                               _|_   _|_   _|_
                     7        |___|-|___|-|Spe|        7
                                     _|_
                     8              |Sil|              8

                          A     B     C     D     E

-----------
Walkthrough
-----------
  Oddly enough, you can find the Silver Arrow right at the start! Push the
last block in the center row to reveal stairs. Dive into the basement for
your new arrows!

  Defeat the two Zols above the starting point for a Key. Bomb the right wall
to uncover a hidden room with eight Blue Rupees and the Spellbook!

  Go back and head to [B,6] for the Compass. The actual floor you can walk on
here is hidden, so you have to wonder around a bit to get anywhere. Bomb the
left wall for a Fairy, if you need it. Return to the Compass room, and walk
right.

  Pass through the Wizzrobes to reach a Dodongo. You receive Bombs when you
kill the dinosaur, so you don't have anything to lose here. Unlocking the door
leads to the Old Man's tip, "Use the sword to stop Ganon, then shoot an
arrow." Go up a screen from the Dodongo's room.

  You can't get the Map yet, but you will in a moment. Bomb the left wall.
Pass the Like Likes, go up again, and continue east. Slay the Wizzrobes. Now
you can take the Map!

  Travel to [B,4]. There, you must defeat another Patra. Follow the same
strategy as you have before. Push the block, and stairs appear!

  You exit at [D,3]. The rest of the trip is a one-way path to the boss. Along
the way, you have to battle against a few previous major enemies.

[C,2] - Three Dodongos
[C,3] - Aquamentus
[B,3] - Ghoma (use your sword and arrows against it)

-----------------
Boss: Twin Ghomas
-----------------
  Well, where's Ganon at...? There's really nothing new against this enemy.
Two Silver Arrows in each spider kills it.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   INTERMISSION                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  Actually, you have one more dungeon to go through to reach Ganon. It's
located where you found the Wooden Sword at the start of the game. Enter the
cave at [F,8] when the clock is at least at :45. You'll probably have a while
to wait for that, so now would be a good time to search the overworld and\
dungeons for any items you missed out on.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   FINAL DUNGEON                                                        >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Labrinyth Map
-------------
Start Point......[A,4]
Boss Lair........[A,2]

                                      A
                                     ___
                                 1  |___|  1
                                     _|_
                                 2  |Bos|  2
                                     _|_
                                 3  |___|  3
                                     _|_
                                 4  |Str|  4

                                      A

-----------
Walkthrough
-----------
  The Old Man is found knocked out on the floor. Ganon appears and carries
him off through the opening. Place the complete Triforce into the slot above
the start to reach Ganon's lair.

-----------
Boss: Ganon
-----------
  Unless you have the Red Ring and the Magical Sword, this is a troublesome
fight. Ganon vanishes totally and starts launching fireballs around the room.
You have to stab where the source of a shot is coming from to harm Ganon.
There doesn't seem to be any definite pattern of movement of the boss, so
attacking like crazy is the only solution. Four hits from the Magical Sword
causes Ganon to turn blue. You have about five seconds to nail him with the
Silver Arrow before he recovers.

  With Ganon defeated, you can rescue Princess Zelda in the next room. Stab
the flames, and then talk to her. Enjoy the ending...(or lack of...!)


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   5)   ENEMIES                                                        ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section lists the enemies and general information about them.

------------
Armos Knight
------------
Description: An armored knight carrying a tower shield and a spear. This enemy
             typically inanimated and simply stands like a statue. During
             certain time durations, an Armos Knight can be actvated by
             touching it.
How to Defeat: Whenever you nudge a knight, do it from its sides or back. An
               Armos Knight either moves very slowly or fast. You can enter
               melee combat with the sluggish ones, but I'd recommend using
               arrows or some other ranged weapon.

----------
Blade Trap
----------
Description: This is a blue square equipped with spikes on all sides. They
             usually appear in pairs. Whenever you walk between two, the Blade
             Traps quickly slide together and slowly retract to their original
             position.
How to Defeat: There's no way to defeat the Blade Traps. Instead, to get
               passed them, take a step into their paths and quickly step
               back. As the traps retract, move through them.

------
Bubble
------
Description: A skull surrounded in a colored aura. They come in three flavors:
             flashing, blue, and red.
How to Defeat: Touching a Bubble results in the loss of using your sword. The
               effects of a flashing Bubble last a few seconds. The effects
               from a blue or red version lasts permaneantly, until you touch
               an opposite color Bubble.

-------
Darknut
-------
Description: A heavily armored knight with a shield and sword. Darknuts come
             in red and blue versions. Blue ones move quicker and take more
             hits in order to be killed.
How to Defeat: Darknuts are invulnerable to attacks from their front. So, you
               must harm them from their sides or backs. Your sword's beam is
               the safest method. Otherwise, you'll have to get in close
               quarters, which can be troublesome.

---
Gel
---
Description: A tiny blob that moves from one tile to another.
How to Defeat: Piece o' cake. Any weapon takes one out in a single hit.

-----
Ghini
-----
Description: A fearsome ghost that resides in graveyard areas. Touching a
             tombstone summons a Ghini. Multiple ghosts can be summoned for
             quick items.
How to Defeat: The Ghini isn't exactly much of a fighter. It simply floats
               around, using no attacks.

-----
Gibdo
-----
Description: A slow-moving mummy found in the underworld dungeons.
How to Defeat: A Gidbo is a suped-up Stalfos, really. The only difference is
               that the mummy has more life. Your sword works fine.

------
Goriya
------
Description: An odd tunic-wearing creature that throws boomerangs. Goriyas
             come in red and blue variants. As usual, blue ones are stronger.
How to Defeat: Ranged combat is the way to go against these monsters. Use your
               own boomerang against them. That way, they won't be able to
               fight back while you stab them with your sword.

-----
Keese
-----
Description: An ordinary bat. It flies around for a short while and stops to
             rest.
How to Defeat: The easiest way to defeat these pesky critters is to attack
               when they stop, or use a Boomerang.

------
Leever
------
Description: A desert foe surrounded with spikes. Although it's usually found
             only in sandy areas, Leevers appear elsewhere. Again, there's red
             and blue Leevers, with blue being the stronger.
How to Defeat: Leevers are quite simple to defeat. They rise from the ground,
               move a short distance, and return underground.

---------
Like Like
---------
Description: A stack of pancakes that slowly slither around. Yeah, pancakes.
How to Defeat: NEVER engage these things in close combat! If you are trapped
               while wearing a Large Shield, it's eaten and gone for good. Use
               whatever weapons you have to fight from a distance.

-----
Lynel
-----
Description: A centaur that wields a sword.
How to Defeat: Unless you have a Blue Ring or Red Ring equipped, Lynels tear
               through your life meter. Buy a Large Shield to block their
               sword beams. The Magic Wand and arrows work great if you can't
               utilize your own sword's beam.

-------
Moldorm
-------
Description: A slow-moving worm.
How to Defeat: It doesn't fight back, so Moldorm is easy to slay. As it takes
               damage, the worm shrinks, until it disappears entirely.

-------
Octorok
-------
Description: An octopus capable of moving on land. It spits out rocks straight
             ahead as it roams around.
How to Defeat: Nothing difficult... Remember, they can only fire directly
               ahead, so attack from the sides or behind.

------
Peahat
------
Description: A bizarre enemy that uses propellers to fly around.
How to Defeat: The only method to harm Peahats is to attack when they stop
               flying. Nothing damages them as they're moving.

----
Rope
----
Description: A snake that charges at Link when he is in their line of sight.
How to Defeat: Ropes are extremely weak and usually drop money or other
               goodies. Jab your sword out as they come flying at you.

-------
Stalfos
-------
Description: A skeleton warrior with a sword.
How to Defeat: The Stalfos is somewhat slow and has no ranged attack.
               Occassionally, a Stalfos has a Key inside of itself. Kill it to
               make it drop the item.

-------
Tektite
-------
Description: A jumping spider that comes in red and blue forms.
How to Defeat: Their jumpiness makes them a pain to beat. Use a Boomerang to
               stun and then close in for the kill.

----------
Wallmaster
----------
Description: Imagine Thing took steroids... The Wallmaster is a giant hand
             that enters from the walls. When Link ends up in its grasp, he
             sent back to the dungeon's entrance.
How to Defeat: Attack from a distance. 'Nuff said.

--------
Wizzrobe
--------
Description: A red/orange or blue wizard that uses waves of magic to harm you.
             The orange one teleports around the room, attacks, and moves
             again. The blue Wizzrobe walks around and can cross gaps with no
             trouble.
How to Defeat: As long as you have a Large Shield, you're safe. Stab them with
               your sword inbetween attacks.

----
Vire
----
Description: A large jumping bat that almost resembles a gargoyle. When a Vire
             is hit with a weak weapon, it splits into two red Keese.
How to Defeat: Use stronger weapons to defeat the Vire without having to deal
               with the Keese.

---
Zol
---
Description: A big blob of Jell-O. The Zol is similar to the Keese/Vire 
             relationship. A weak weapon causes it to split into two Gels.
How to Defeat: Again, strong weapons can eliminate the Gels as well.

----
Zora
----
Description: A reptile-like creature that inhabits the water.
How to Defeat: Equip a Large Shield to block Zora's fireballs. In almost all
               cases, ranged fighting is a must to kill it. Your sword beam is
               probably the easiest method.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   6)   HEART CONTAINER LOCATIONS                                      ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section lists the locations of the Heart Containers. 

NOTE: They are listed in the order you can obtain them in the game!

1. Defeat Aquamentus in Dungeon 1.

2. On the shore at [H,7]. In order for the Heart Container to appear, the
   clock must be between :20-:28, and you have either one Triforce piece or
   none at all.

3. Defeat Dodongo in Dungeon 2.

4. Take the Heart Container from the Old Man in the hidden cave at [B,7].

5. Defeat Manhandla in Dungeon 3.

6. Defeat Digdogger in Dungeon 4.

7. Defeat Patra in Dungeon 5.

8. Take the Heart Container from the Old Man in the cave at [D,8].

9. Use the Ladder at [H,5] to reach the Heart Container.

10. Take the Heart Container from the Old Man in the hidden cave at [C,3].

11. Defeat Ghoma in Dungeon 6.

12. Defeat Aquamentus in Dungeon 7.

13. Defeat the Twin Ghomas in Dungeon 8.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   7)   ITEMS                                                          ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section has a listing of items, their functions, and where to get 'em.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [7.1]   SWORDS                                                       >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------
Wooden Sword
------------
Location: Automatically given to you by the Old Man in the cave at [F,8].
Description: Link's first and most basic weapon. It does very little harm, but
             it can shoot a beam of energy when Link has full life. The sword
             can also be used to reach items. Just poke the item with the
             weapon to grab it.

-----------
White Sword
-----------
Location: At the graveyard at [B,3], push the center tombstone in the second
          column. Go down the stairs to find an Old Man who hands over the
          White Sword if you have enough Heart Containers.
Description: Same as the Wooden Sword, but deals more damage.

-------------
Magical Sword
-------------
Location: After you have collected at least six Triforce pieces, enter the
          cave above the waterfall at [E,2] between :25 and :35 on the clock.
          The Old Man gives Link the Magical Sword.
Description: The most powerful sword in the game. It does more damage than the
             previous two.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [7.2]   PASSIVE                                                      >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
NOTE: These items are always activated and do not need to be equipped, hence
      the category name "Passive."

----
Raft
----
Location: Dungeon 3
Description: The wooden Raft enables Link to use the docks scattered around
             the overworld to reach new lands.

------
Ladder
------
Location: Dungeon 5
Description: The ladder allows Link to cross gaps that are one "block" big.
             Link can access a large section of the overworld once this has
             been collected.

--------------
Power Bracelet
--------------
Location: Touch the third Armos in the top row at [B,2]. You must have at
          least six Triforce pieces, and the clock is between :08 and :45.
Description: This enchanted bracelet allows Link to push certain boulders
             found on the overworld.

---------
Blue Ring
---------
Location: Buy it in a shop
Description: This magical ring reduces the amount of harm Link takes by 50%.

--------
Red Ring
--------
Location: After you have collected at least six Triforce pieces, move the left
          Armos at [C,7]. Enter the cave underneath it between :25  and :35 on
          the clock. The Old Man gives Link the Red Ring.
Description: Similar to the Blue Ring, but reduces damage by 75%.

---------------
Bible/Spellbook
---------------
Location: Dungeon 8
Description: This book upgrades the Magic Wand so it disperses fire when the
             waves hit an object.

---------------
Heart Container
---------------
Location: See the Heart Container section in this guide.
Description: One container permaneantly adds one full Heart to Link's life
             meter. Collect these as soon as you can!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [7.2]   INVENTORY                                                    >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----
Bomb
----
Location: Buy them in shops, find them in dungeons, etc.
          To upgrade the maximum amount of Bombs you can carry to 12, pay 
          the Old Man at [A,1] in Dungeon 4 50 Rupees.
          To upgrade your capacity again (to 16), pay the Old Man at [D,4]
          in the fifth dungeon.
Description: A very powerful item that releases an explosion, damaging
             whatever is in its radius. Bombs can also be used to uncover
             hidden doorways and caves found in the overworld and dungeons.

----------------
Wooden Boomerang
----------------
Location: Dungeon 2
Description: A basic boomerang that travels a short distance and can grab
             items. Against some enemies, it stuns them for a short time.

---------------
Magic Boomerang
---------------
Location: Dungeon 3
Description: Just like its wooden brother, but travels a longer distance.

---------------
Super Boomerang
---------------
Location: If you have 4 or 5 Triforce pieces collected, your Boomerang
          changes into a Super Boomerang between :45 and :55.
          If you have at least 6 pieces, the Boomerang changes between
          :40 and :00.
Description: Who needs a sword when you've got this? ^_^ The Super Boomerang
             travels faster and harms enemies, too! 

---
Bow
---
Location: Dungeon 1
Description: Unless you have arrows, the Bow is worthless! So, obtain arrows
             as soon as possible, and you'll have a formidable weapon!

------------
Wooden Arrow
------------
Location: Buy it in a shop
Description: Used in conjunction with the Bow. A very nice weapon to use when
             you can't fire beams from your sword. Each arrow costs one Rupee
             to use. Its power is equal to the White Sword.

------------
Silver Arrow
------------
Location: Dungeon 8
Description: Used in conjunction with the Bow. The Silver Arrow's power is
             equal to the Magical Sword's and is needed to slay Ganon.

-----------
Blue Candle
-----------
Location: Buy it in a shop
Description: The Blue Candle allows Link to throw fire a short distance. This
             flame can damage enemies, burn trees, and brighten up darkened
             rooms. The Blue Candle can only be used once on a screen. You
             must reenter it to use it again.

----------
Red Candle
----------
Location: Dungeon 7
Description: Does the same as the Blue Candle, but can be activated as many
             times as you want on a screen.

-------
Ocarina
-------
Location: Dungeon 4
Description: The Ocarina can be used on the overworld to transport Link to the
             entrance of a dungeon you've already discovered. It's required to
             enter Dungeon 6.

----
Meat
----
Location: Buy it in a shop
Description: Give the Meat to the man in Dungeon 5 to continue on.

------
Letter
------
Location: Cave at [H,6] on the overworld
Description: Hand this paper to the Old Woman to let her sell the Blue and Red
             Water of Life items.

------------------
Blue Water of Life
------------------
Location: Buy it from the Old Woman at [F,4]
Description: When Link drinks this water, his entire life meter is restored.

-----------------
Red Water of Life
-----------------
Location: Buy it from the Old Woman at [F,4]
Description: Restores all of Link's life. When it is used once, the item
             changes to a Blue Water of Life and can used again.

----------
Magic Wand
----------
Location: Dungeon 6
Description: An arcane wand that enables Link to shoot waves of energy to
             damage foes. Additionally, it can be used in melee combat as a
             club.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [7.4]   MISCELLANEOUS                                                >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------
Compass
-------
Location: Dungeons
Description: The Compass hightlights the Triforce piece's location by
             displaying a flashing light on the minimap.

---
Map
---
Location: Dungeons
Description: The Map reveals the current dungeon's rooms on the minimap.

---
Key
---
Location: Dungeons and shops
Descriptions: A Key opens a locked door and is then disposed of.

--------
Triforce
--------
Location: Dungeons
Description: Collect all of the pieces of the Triforce to fight Ganon.

---------
Red Rupee
---------
Location: Defeat enemies, find them in caves, etc.
Description: Adds 1 Rupee to your stash.

----------
Blue Rupee
----------
Location: Defeat enemies, find them in caves, etc.
Description: Adds 5 Rupees to your stash.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   8)   SHOPS                                                          ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section contains where the shops are and what they sell.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   SHOP [B,5]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Wooden Arrow.....80
Blue Ring.......250
Meat.............60


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   SHOP [E,1]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Large Shield.....90
Key..............80
Meat.............60


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   SHOP [E,4]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Large Shield.....90
Key..............80
Meat.............60


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   SHOP [E,7]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------
Triforce Pieces Collected: 0-1
------------------------------
Large Shield....130
Bomb.............20
Arrow............80

------------------------------
Triforce Pieces Collected: 2-8
------------------------------
Large Shield....130
Key.............100
Blue Candle......60


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   SHOP [F,4]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Blue Water of Life.....40
Red Water of Life......68


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   SHOP [G,1]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Large Shield.....90
Key..............80
Meat.............60


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   9)   HIDDEN CAVES                                                   ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section lists the locations of hidden caves found in the overworld and
what they have inside.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [A,2]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb the far left of the top wall.
Contents: Nine Blue Rupees.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [A,4]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb slightly right of the center of the wall.
Contents: Old Man who says, "There is a secret in the graveyard."


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [A,7]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb center of wall above the Fairy.
Contents: Nine Blue Rupees.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [B,1]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb the left rock.
Contents: Dungeon 8.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [B,7]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Burn the left of two trees in the upper left corner.
Contents: Old Man who offers a Red Water of Life or a Heart Container.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [B,8]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Burn the left of two trees found towards the bottom.
Contents: Old Man who says, "North, west, south, west to the forest of maze."


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [C,1]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb towards the center of the wall.
Contents: Angry Old Man who charges you 20 Rupees for breaking his "door."


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [C,3]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb slightly left of the wall's center.
Contents: Old Man who offers a Red Water of Life or a Heart Container.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [C,8]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Place a bomb northeast of the dungeon entrance found here.
Contents: Nine Blue Rupees.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [D,1]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb slightly right of the wall's center.
Contents: Angry Old Man who charges you 20 Rupees for breaking his "door."


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [D,2]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: At the four rock circle, push the left rock up or down. The Power
          Bracelet is required for this.
Contents: Thirty Rupees from a Moblin.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [D,3]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb the center of the wall...
Contents: Angry Old Man who charges you 20 Rupees for breaking his "door."


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [E,1]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Again, bomb the wall's center.
Contents: Shop that sells a Large Shield, Keys, and Meat.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [E,4]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb the wall right of the center.
Contents: Shop that sells a Large Shield, Keys, and Meat.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [E,6]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Burn 8th tree from the left.
Contents: One hundred Rupees from a Moblin.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [E,8]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb center of northern wall.
Contents: Old Man who says "Has the first dungeon already been found?"


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [F,1]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb the left side of the wall.
Contents: Nine Blue Rupees.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [F,3]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Burn the only tree on the screen. :P
Contents: Money making game. Cost of ten Rupees per play.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [F,4]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb the left end of the rock on the right edge of the screen.
Contents: Old Woman who sells medicine if you show her the Letter.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [F,7]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb center of northern wall.
Contents: Monkey making game. Cost of ten Rupees per play.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [G,2]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb the far right on the wall.
Contents: Nine Blue Rupees.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [G,4]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb the southern edge of the big rock.
Contents: Dungeon 2.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [G,5]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bomb center of northern wall.
Contents: Nine Blue Rupees.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   CAVE [G,8]                                                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Burn 3rd tree in the center row from the right.
Contents: Thirty Rupees from a Moblin.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   10)   CREDITS                                                       ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section is here to recognize those who have  contributed to this FAQ.

Nintendo Land (www.nintendoland.com) - For information on the BS-X.

Devin Morgan - For the enemy names.

The Big Hert - For the clock data and locations for the Magical Sword and the
               Red Ring.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   11)   CONTACT / LEGAL INFORMATION                                   ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
---------------------
Copyright Information
---------------------
(c) Copyright 2002-2004 Ryan "MetroidMoo" Ammerman

  This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.

  Any characters, names, or other objects are copyright their respective
companies. This document and its author are in no way affiliated with any
company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com

  Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered. If you send me a question that is answered
in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form. The latest version of this guide can always be found at GameFAQs
(http://www.gamefaqs.com).


                                                         --End of Transmission
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