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Zelda: Link's Awakening DX FAQ/Walkthrough
For the Gameboy Color
Version 1.0 (Last Updated 7/22/2001)
By Devin Morgan
This file is Copyright (c)1999-2006 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Color Dungeon Guide
7. Weapons/Items
8. Enemies
9. Mini-Bosses
10. Bosses
11. Heart Pieces
12. Secret Seashells
13. Picture Locations
14. The Trading Process
15. Secrets/Tips and Tricks
16. Credits
17. Copyright Notice
18. Contact Information
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.0 (7/2/01): A few sections were reformatted/cleaned up a bit. This
guide has been and is totally complete at this point, too.
Version 0.75 (9/22/99): With this version, most of the guide is complete.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Zelda: Link's Awakening DX is the re-released version of the original Zelda
for Gameboy. This DX version was released for the Gameboy Color, and has some
more secrets than in the old version. There is a new hidden dungeon, treasure
chests have different contents, and everything's in color! If you didn't get
a chance to play the first Zelda: Link's Awakening when it first came out in
1993, then go and play this new DX version as soon as you can!
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-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=
Though you fulfilled the Hyrulian prophecy of the Legendary Hero and
destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious
peace. "Who knows what threats may arise from Ganon's ashes?" the restless
people murmured as they knitted their brows and shook their heads. Ever
vigilant, you decided to journey away from Hyrule on a quest for
enlightenment, in search of wisdom that would make you better able to
withstand the next threat to your homeland. Months of difficult travel
passed. After a long and fruitful voyage, you breathed deeply the sea spray
from the deck of the ship that carried you home to Hyrule. But your
homecoming was not to be. Suddenly a squall struck your ship, and though you
valiantly fought the waves, a lightning bolt reduced your ship to splinters.
Your world faded to black as you sink into the darkness of the storm-tossed
sea with the remains of your craft. But in the cold darkness of the deep, you
heard a comforting voice that reminded you of home. It was the voice of
Princess Zelda! "You're going to be all right!" the voice said. "What a
relief!"
You opened your eyes to find Princess Zelda standing over you - or was it?!
Actually, it turned out to be a woman named Marin. She explained that you had
drifted with the wreckage of your ship to the shores of Koholint Island. This
mysterious island was unique for the gigantic egg, which crowned its central
mountain. It was said that a mythical creature, the Wind Fish, lay asleep
inside the egg.
You set out in search of your sword and other gear that might have washed up
on the beach with you. As you stood in the surf with your recovered sword, a
strange owl suddenly appeared and hooted this riddle:
"Awaken the Wind Fish and all will be answered."
"What is the Wind Fish?" you wonder... And what did its awakening portend?
Your most mysterious adventure yet, following the riddle of the Wind Fish
throughout the uncharted island of Koholint, is about to unfold.
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-=-=-=-=-=-=-=-=-=
-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Control Pad: Move cursor, move around in the game
Start: Pause game, bring up submenu
Select: View the overworld map, bring up an extra screen in submenu
A: Use whatever you have equipped to this button, talk, use the telephone,
read something
B: Use whatever you have equipped to this button, cancel message when reading
or talking
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 5. Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=
Mabe Village
------------
You start the game in a house in Mabe Village, still unconscious in bed. You
wake up and the girl who rescued you, Marin is talking to you, but you think
that she's Princess Zelda! After she tells you that you're on Koholint
Island, jump out of bed and talk to Tarin, Marin's father. Talk to him and
he'll give you your Shield and it'll be automatically equipped on you. After
Tarin gives you your Shield, leave the house and head left 2 screens, past
Madam MeowMeow's House to the screen with the well. From there, head south a
couple more screens and you'll be at Toronbo Shores.
Toronbo Shores
--------------
In the Toronbo Shores area, continue south to an area with trees and Octoroks
wandering around. Since you can't beat them yet, avoid them and go down the
steps heading south to the beach. From there, go right a couple screens while
avoiding the Leevers until you reach the screen where your sword is laying.
There's an Urchin blocking your access, so hold up your shield and walk into
it to move it until you can pass, then go around it and walk up to your
sword. Then, a mysterious owl will appear.
He'll talk for a while, then tells you to head to the Mysterious Forest.
Then, it'll fly away. When it does, take your Sword, then defeat the nearby
Urchin. Then, go up a screen and defeat those 2 Urchins as well, then go left
and beat 2 more. You should have gotten a couple rupees at least by beating
them. Go up and left and defeat the other Urchin, then continue left and take
the path north. Take the steps up, then go right and up a couple screens,
then go left again. Take the path north past the 2 kids playing catch, then
continue up and around the path until you see a bush blocking further access
up the path. Cut it down, then go up into the Mysterious Forest.
Mysterious Forest
-----------------
When you enter the Mysterious Forest, the owl will fly in again. It'll tell
you about how you must enter the Tail Cave after finding the Tail Key hidden
in the forest. After it leaves, continue up until you can't go up any further
while fighting the Moblins along the way, and then head right 2 screens.
You'll see a cave there; enter it.
Inside the cave, get around the holes while avoiding the Keese and get up to
the next part, then avoid the Gels that come out of the ground to attack.
Then, go left to the next room and you'll see a bunch of large rocks blocking
your exit. Push the ones that will move around until you make a path that
allows you to reach the cave's exit. Then, exit the cave and go left, then
take the Sleepy Toadstool there.
Now, go back right and into the cave again. Push through the blocks there
like you did before, and then get through to the room with the Keese. Go
right and down, then push the rock into the pit, and open the chest to get 50
rupees. Now, go back around and exit the cave.
Back outside, go up the path a couple screens until you reach a scene with a
couple Gels and a Moblin by a cave blocked by large stones. There, go right a
couple more screens, until you reach the area where you see a Heart Piece on
an island surrounded by a bunch of pits. Then, go down a couple more screens,
then right one and you'll be in front of the Witch's Hut.
Go inside and put the Sleepy Mushroom in your inventory, then walk up to the
witch and press the button the mushroom was assigned to and you'll give it to
her. She'll then use it and give you back Magic Powder, which is going to be
useful for most of the game. Now, leave the hut and go left a screen, then up
two. Next, go left a couple screens, then down until you're back in the scene
with the entrance to that cave you went through before. Then, go left one
screen, then up one to a screen with a raccoon standing there.
Go up to it and sprinkle Magic Powder on it and it'll bounce around the room,
then turn into Tarin! After he's done talking, go up a screen and open the
chest there to get the Tail Key! Then, the owl will appear and tell you to
now head to the Tail Cave with your key. After it flies away, go back down
around 3 or 4 screens until you can't go down any further, then go left 1
screen. Next, go down a couple more screens until you're out of the forest
completely.
Mabe Village
------------
Now, continue south a few more screens until you're on that screen just south
of the Library where the 2 kids are playing ball. You will then be back in
the Toronbo Shores area.
Toronbo Shores
--------------
Here, head east until you can't go any further, then go down and around and
go left. Next, go south and east to the Tail Cave's entrance. Go up to the
keyhole and you'll put the key in, opening the gates to the cave. Now, go up
and enter the Tail Cave.
Tail Cave
---------
When you enter this dungeon, go left into the next room. In this room, hit
the 2 Hardhat Beetles with your sword so they fall into the pit, then take
the key that appears. Continue left to the next room. Here, defeat the 4 Gels
that come out of the ground then open the chest to get the Compass. Then,
leave the room and go right back to the first room. Now, go up into the next
room and defeat the small Gels and knock the Hardhat Beetle into the pit.
Then, step on the switch to make a chest appear; open it to get a key.
Next, go right to the next room. In this room, defeat the 2 Stalfos and 2
Keese to make a chest appear, then open it to get the Map. Then, go up
through the one-way door, then in the next room, go left into the following
room. In this room, defeat the Mini Moldorm while trying to avoid the Sparks,
then open the chest to get a Key. Now, go left into the next room and defeat
the Mini Moldorm to make another chest appear. Open it to get 20 rupees.
Now, go up into the next room. Here, defeat the Keese, then activate the
Blade Trap and stand back. As it retracts, run past and unlock the door, then
enter the next room. Here, go right, then up and around the blocks while
trying to avoid the small Gels and Sparks. Then, go back left and to a closed
door; you'll see a lone block nearby. Push it in any direction to unlock the
door. Now, enter the next room, where you'll encounter 2 Spiked Beetles. Flip
them over with your shield, and then defeat them with your sword to make a
staircase appear.
Go down the steps into the basement area, then go down and left while
defeating the Goombas along the way. Keep going left, then up the ladder at
the end to enter a new room. Here, go up the hallway until you reach the room
with the Blade Traps. Activate them, then run past when they return to where
they were, and then open the chest to get Roc's Feather.
Now, get past the Blade Traps and leave the room. Use the feather to take the
Winged Heart while going down the hall so you can get all your hearts filled.
Continue down to the steps, and then go right through the basement again.
When you emerge in the other room again, go right into the next room. Here,
simply jump over the pit and go down into the next room. Here, avoid the
Blade Trap and Keese and continue down to the following room. In that room,
go right into the following room, then in that room, take the path above the
block to the next room.
Then, go right and up into the next room. Jump across the pit and walk into
the block with a keyhole on it to make it disappear, then go up the steps and
left to the next room. There, open the chest to get the Nightmare Key. Now,
backtrack a few rooms back to the room with the Mini Moldorm and the Sparks
then take the lower path right to the next room. Here, go right and unlock
the door, then enter the next room. Here, go up into the next room and defeat
the Three-of-a-Kind enemies to make a chest appear. Open it to get the Stone
Beak.
Now, leave the room, then jump over the pit to the right and enter the next
room to fight the Rolling Bones mini-boss. After you beat it, take the Fairy
and go up to the next room. Avoid the Blade Traps here and make your way to
the other side of the room, then use the Nightmare Key to unlock the door,
then enter that room to enter the lair of Moldorm, the Tail Cave boss. Read
the Bosses section of this guide for help on beating it.
After you beat it, take the Heart Container, then go up into the next room
and claim the Full Moon Cello!
Toronbo Shores
--------------
After you get warped back outside the Tail Cave, go left to the next screen
and the owl will be there waiting. It'll tell you that you need to collect
all the instruments and that you should head to Goponga Swamp. After it
leaves, go up another screen and hop over the hole in the ground, then
continue left. Keep going left until you see the path going north, and then
follow it to the next scene only to be stopped by those 2 kids!
Mabe Village
------------
When you reach those kids, they'll tell you that BowWow, Madam MeowMeow's
chained dog, was kidnapped by a gang of Moblins! After they stop talking,
continue north all the way into the Mysterious Forest.
Mysterious Forest
-----------------
Get through the forest all the way to the screen where a Heart Piece is on a
platform surrounded by a bunch of pits. Jump over a pit, take the Heart
Piece, then jump over the upper pit and continue up the next area. Here, go
up and right to the following screen. You'll see a cave there; enter it.
Defeat the lone Moblin in the first room, then go up to the next room and
beat some more Moblins. After you beat them, go right into the next room to
fight the King Moblin. Beat it by dodging its arrows until it charges at you.
Move out of the way so it crashes into the wall, then while it's dazed, hit
it with your sword. Repeat that process until it's defeated, then go to the
last room to free BowWow; just walk up to the rock it's chained on to free
it.
Now, get out of the cave and go back left and down into the forest. Go west
through the forest to the chest where the Tail Key was, then cut the bushes
around it and take the path left. Follow it left, up, then back to the right
to the Goponga Swamp.
Goponga Swamp
-------------
When you arrive by the swamp, go up to the next screen. Have BowWow eat the
Goponga Flowers, then continue right to the next area. Next, go right, but
take the last path going down to the next screen. BowWow will automatically
eat the large Goponga Flower there! Then, go right and open the chest to get
50 rupees. Now, go back around to the room with the large Goponga Flower and
take the upper-right path this time. Have BowWow eat some of the flowers
blocking access to the cave there. Then, enter the cave, which is the Bottle
Grotto (Level 2).
Bottle Grotto
-------------
When you enter this dungeon, just go straight up to the next room. Here, the
room is darkened and the doors are locked. To light them and open the doors,
go up the steps and sprinkle Magic Powder in both of the lanterns. They'll
light up and open the door, then go right and into the next room. In this
room, defeat the 2 Stalfos and take the Key that appears after you beat them.
Use the key to open the door, then go down into the next room. In this room,
beat the Mask-Mimic as described in the Enemies section of this guide to make
a chest appear. Open it to get the Compass, then exit the room and once in
the previous room, go right into the following room.
Here, hit the Crystal Switch with your sword, and then go down into the next
room. In this room, beat the Sword Stalfos if you want, then hit the Crystal
Switch and open the chest to get a Key. Now, stand on the lowered block
platform right next to the switch, and then hit the switch again to raise
them. Now, jump right onto the other raised blocks, and then continue to the
next room. Here, jump across the pits while making your way to the switch as
well as the Crystal Switch on the other side. Stand on the switch to make a
chest appear; open it to get another Key.
Then, go left and up into the next room. Here, beat both the Mask-Mimics with
your Spinning Sword Attack to make a key appear. Now, go back down to the
Crystal Switch in the previous room and hit it. Then, jump back across the
pits back left and into the next room. Hit the switch there and then go up
into the following room. Here, just go right into the other room and take the
Key there. Now, backtrack all the way back to the room where you fought those
2 Mask-Mimics, but you have to remember that you have to hit the right
Crystal Switches like before to get there! When you get there, go right into
the next room. Here, beat the 2 Spiked Beetles if you want, then unlock the
door and enter the next room.
In this room, push the 2 blocks together to make steps appear; go down them
into the side-view area. Here, ride the platform to the other side, then jump
off and continue to the next half. Here, jump on the platform when it's low
enough, then ride it to the top and go up the ladder to the next room. This
room is darkened, but you shouldn't have trouble seeing the floor if you're
playing this with the GB Color unit. Jump onto the middle platform and jump
up and take the Winged Hearts. Then, go up and through the one-way door into
a room where you must fight the Hinox.
Just keep attacking the Hinox with your sword until it's defeated; after you
beat it, take the Fairy and go right to the next room. Here, just go right
and up while avoiding the Keese, then go up into the next room. In this room,
make your way to the chest while avoiding the Keese and the Vacuum Mouth,
then open it to get the Map. Now, go up into the next room. There, beat the
Keese and take the Winged Magic Powder, then open the chest to get 20 rupees.
Then, unlock the door to the left and enter that room. Here, light a lantern
with some powder, and then beat the Boo Buddies to make another chest appear.
Open it to get the Power Bracelet, another really useful item! Now, leave the
room and lift up the pots behind the chest, then continue to the next room.
In this room, go right and hit the Crystal Switch, then stand on the lowered
block in the middle, then hit the switch again to lower the other ones. Then,
stand on the lowered blocks to the right and hit the switch again to raise
them while you're standing on them. Open the chest nearby to get a Key. Then,
continue right to the next room; there, just keep going to the room after it.
In this room, just go right and down into the next room.
To get the Nightmare Key, you must defeat the 3 enemies here in the exact
order I tell you here, otherwise you won't get it. First, push the blocks
around so you can hit the Pols Voice surrounded by blocks. Defeat the Pols
Voice by throwing a pot at it. Then, defeat the Keese in the lower-right
corner of the room. Finally, beat the Shrouded Stalfos and a chest should
appear. Open it to get the Nightmare Key.
Now, leave the room and unlock the door with a key, then enter that room.
Beat the Pols Voices and the Gel by throwing pots at them, then go down the
steps that appear. In the first scene, just ride down the stone elevator,
then go left to the next room. Here, pick up a pot, then climb the ladder and
stand on the next elevator. It'll weigh down this trap elevator, allowing you
to go down it! Then, go left and up the elevator to the next room.
In this room, go down and around, then jump across the pits to the door, and
then use the Nightmare Key to open it. Then, enter the room where the boss,
the Genie, is found. Read the Bosses section of this guide for information on
beating it. After you beat it, take the Heart Container, then go to the next
room and take the Conch Horn!
Goponga Swamp
-------------
After you are brought back outside the Bottle Grotto, have BowWow eat a
passageway through the flowers, then go down to the next screen. Then, go
down and use the Power Bracelet to lift up the 2 stones, then continue south
to the next screen. Jump over the pits, and then continue south, then east to
the Witch's Hut. Jump over the pit there, then go south some more until you
reach another rock that you must lift up. Lift it up, and then go down until
you reach the path. Take it west and lift another rock and cut down a bush,
then enter Mabe Village again.
Mabe Village
------------
When you enter Mabe Village from the east, go west, then south and west again
to Madam MeowMeow's House. Go inside and talk to her and she'll thank you for
taking care of BowWow, then give you a kiss, heh. Now, leave the house and
BowWow will once again be chained outside to its post. Now, you should have
enough rupees on you to buy the Shovel by now, so it's time to head to the
Shop. Go in and buy the Shovel (it would help if you did the Money Saving
Trick here). Then, buy some Bombs as well. Then, leave the shop and head east
to the next screen and cut down the bushes and lift up the rocks. Then,
continue right into Ukuku Prairie.
Ukuku Prairie
-------------
From the start of this large, open area, go right along the path until you
reach the warp. From there, go south a few screens, past the keyhole for the
Key Cavern, then go right 1 screen. Next, continue down until you reach a
building. Go inside and talk to the guy, whose name is Richard. He'll give
you the key for that keyhole you passed if you go to Kanalet Castle and
retrieve the 5 Golden Leaves for him.
Agree to help him, then leave the villa and continue east. When the path
turns, follow it north, and then follow it right one screen. Continue up the
path going north until you reach the Telephone Booth. From there, go right
one screen, then up one and you'll be at the gate of Kanalet Castle. Since
the gate's up, go right and you'll meet Kiki the Monkey. You must have
already gotten the Bananas from the Trading Process in order to continue (if
not, you'll have to catch yourself up before continuing).
Give Kiki the Bananas and it'll call its monkey friends to make a bridge to
cross the small stream. Take the Stick they leave behind, then continue up
across the bridge and into the next scene. Keep going up until you reach
another Telephone Booth, then go left and you'll see a lone bush there. Cut
it down, and then go descend the stairs there. In that side-view area beat
the Goombas, then continue left. Jump over the 2 spike pits with Roc's
Feather, then climb the ladder and you'll be inside the walls of Kanalet
Castle.
Kanalet Castle
--------------
Once you're inside the castle's walls, your job is to find the 5 Golden
Leaves. First, head right and defeat the Soldier there. Then, go down to the
next area and you'll see 6 holes in the ground and the Mad Bomber randomly
pops out of them. Hit the bomber 4 times to make him give up the first Golden
Leaf. Next, go down and beat a couple more Soldiers, then go left a couple
screens. Defeat another Soldier, then go up one screen and beat yet another
Soldier. Then, lift up a rock and throw it at the tree the Crow is sitting
in. That'll make it fly out after you; hit it with your sword a couple times
to beat it and get the second Leaf.
Now, go back down and right and you'll see an entrance into the castle; go in
it and explore the inside of the castle. Once inside, take the hallway left
to the next room. Here, defeat the Gel and 2 sword-less Soldiers to make the
next Golden Leaf appear. Take it, then go up to the next room. Avoid the
Soldiers here and go right to the following room.
Defeat the Keese and sword-less Soldier, then stand on the switch there to
lower the gate in front of the castle, then go up the nearby steps and go
left. Go left and up the stairs to the next floor. There, go down the steps
in front of you and put a bomb in front of the left wall statue. It'll
explode and a Soldier will come out so watch out! Beat the Soldier to get the
fourth Leaf.
Now, go up the steps and go right, then down. Next, go left and down and exit
the castle. Back outside, go right and reenter the castle through the other
doorway. Pick up a pot here and throw it at the closed door to open it. Go in
that room and fight the Knight mini-boss. After you beat it, take the final
Golden Leaf and exit the room and go outside again. Reenter the other doorway
and get through the castle all the way back to the first floor. Then,
continue through until you're completely outside the castle with the task you
were sent there for accomplished!
Ukuku Prairie
-------------
From the castle, go south and across the now lowered gate. Then, continue
south and left with the path, past the Phone Booth, then south some more.
Keep going down and follow the path south util it ends, then continue down
and left to Richard's Villa. Give him the Golden Leaves and he'll step aside;
push the dresser to reveal a hidden stairway. Go down it, then take the path
up and left and push the rock into the pit, then open the chest to get a
Secret Seashell. Then, go back and take the right path up and go up the steps
at the end to be brought up to a field behind the villa.
Please refer to the map, also at GameFAQs, for help getting through the
"maze" of bushes. It is located at the following URL:
db.gamefaqs.com/portable/gbcolor/file/zelda_links_awakening_dx_pothole.gif
After you get to the other side by the owl statue, cut down the bush in front
of it and use the Shovel to dig where the bush was. Take the Slime Key that
you dig up, then get back around through the bush maze and back through the
cave into Richard's Villa. After you leave the villa, follow the path up and
left, then up again. You should see a keyhole there; go up to it and your key
will automatically be put in and the gate will open.
To get inside this dungeon, go back south to Richard's Villa, then east and
north again. When you're able to go left towards the water, go left and down
along the left side of the trees to the next screen. Here, jump onto the
island to the left and go left to the next screen. Jump across a couple more
islands and continue left to the following screen. Here, go into the now open
cave to enter the Key Cavern, also known as Level 3.
Key Cavern
----------
When you enter this dungeon, lift up a pot on either side of you and throw it
at the closed door to open it. Go through that door to the next room. In this
room, defeat the enemies to make a chest appear. Open it to get a Key. Then,
take the path north of the chest (the right path) to the next room. Walk up
through this room and beat the Gels that appear. Open the chest if you want
to fight another Gel, otherwise don't touch the chest and continue up to the
next room.
In this room, either defeat or ignore the 2 Stalfos because beating them
won't do anything because you can't reach the small Gel until later in this
level. Then, go up into the next room. Here, just run to the stairs and go
down them to the next floor. Defeat the Gels here if you want, then use the
Key to open the south door, then go into that room. There, defeat the
Pairodd, the Shrouded Stalfos, and a couple of Gels to make a Key appear.
Take the Key as it moves along the moving floor. Then, go back up to the
previous room and open the west door. Here, beat the Pairodds and a couple
more Gels to make another Key appear.
Take it and the Winged Hearts if you need the health, then go back right to
the middle room. Now, unlock the north door and go into that room. Defeat the
Stalfos and the Shrouded Stalfos to make another Key appear. Take it, then go
down to the previous room. Go right and unlock that door, then go around the
room while trying to avoid the Pairodd and Keese, then go up the steps at the
end. In the next room, go around this room and beat all the Gels that come
out of the ground to make a Key appear. Take the Key and go up into the next
room.
Here, simply go left to the following room and defeat all the Gels there to
open the doors. Go into the north room to fight the Dodongo Snakes! To beat
them quickly, defeat one of them, then go up the steps at the bottom of the
screen and go down to the next room. Then, go back up and the one you didn't
kill will be dead! After you beat them and the warp appear, go right into the
next room and go around until you can't anymore. Then, push the blocks around
to make a path, then open the chest to get the Pegasus Boots!
Now, take the nearby Winged Hearts if you want, then use the Pegasus Boots
and the Sword to ram through the crystal-like obstacles. Then, push the block
at the end and go down to the next room. In this room, bomb the right wall
between the 2 candles, then go right through the hole to the next room. In
this room, use the Pegasus Boots and Roc's Feather to jump across the pit,
then go up the steps and to the next room. Here, go up and jump across the
smaller pit, then open the chest to get the Nightmare Key.
Next, jump off the ledge and go up to the next room. Here, beat the Bombites
that count down then explode as well as the Gels, then go left to the next
room. Here, beat the Shrouded Stalfos and the Gels. Also, open the chest to
get the Compass. Then, bomb the lower half of the left wall to make a hole in
it, then go through that hole to the next room. Here, beat the Bombites to
make a Key appear. Take it, then backtrack a few rooms back to the room where
you got the Nightmare Key on the higher ledge.
There, go left into the next room, then go down to the following room. Next,
go left and defeat the Gels there, then go through the left door this time to
the next room. Here, defeat the Pairodds and Gels, then take the Key that
appears. Next, go up through the one-way door into the next room. Beat the
Gels and Stalfos to make a chest appear. Now, go through the next one-way
door to the following room.
In this room, beat the Bombites and Sword Stalfos, then lift up and throw
away a pot and take the Winged Bombs. Then, go around and up the steps, then
go down to the next room. Here, open the chest to get 50 rupees, then go down
to the following room. Just go right, then down the steps and push the block
away, then go through the north door to the warp that appeared after you beat
the Dodongo Snakes; go in the warp to reach the level's entrance again. Here,
go right into the room there. Wait until the Vacuum Mouth pauses, and then
use the Pegasus Boots and Roc's Feather to get to the other side of the room
quickly. Then, beat the trap and open the chest to get a Key.
Now, leave the room and throw a pot at the north door to open it, then enter
the next room. This time, take the left path up through the next couple of
rooms. Run through the crystals with the boots, and then in the following
room, beat the small Gel. Now, backtrack to the room with the Bombites and
take the right path up. When you get to the room with the Stalfos, beat them
and open the chest that appears to get 200 rupees!
From here, backtrack again to the dungeon's entrance and take the warp to the
Dodongo Snakes room. Go down out of the room, and then go around and up,
unlocking all the keyhole blocks along the way. At the end, go down the steps
and go right. Use the Pegasus Boots to ram the Mega Thwomp, then continue
right to the next part. Here, use the boots and Roc's Feather to jump across
the spike pit, then grab onto the ladder by the pipe. Then, go up it and down
the other ladder to the next room.
In this room, defeat the Pairodds with help from your Pegasus Boots and
sword. Take the Winged Hearts if needed, then go to the next room. Ignore the
Keese and unlock the north door with the Nightmare Key to enter the boss's
room. After it taunts you from its hiding place, ram the wall to shake it off
the ceiling and make it come down. Read the Bosses section of this guide for
information on beating the Slime Eyes.
After you beat them, take the Heart Container and go up into the next room
and take the Sea Lily's Bell, the third Instrument!
Ukuku Prairie
-------------
After you get warped back outside again, go right one screen and the owl will
fly in again. It'll tell you to head towards the Yarna Desert. After it
leaves, continue right across the islands, then go north and east. Continue
going north, and then go east until the path splits. Take the path going
south and continue south 2 screens, then go east. Here, you should see a bush
at the right half of the scene; cut down the bush and go down the steps into
a cavern. Get through it while avoiding the Sharks and using the Pegasus
Boots to get through the crystals, then take the steps up to the outside.
From there, go south a few more screens, then go east the first chance you
get and enter the Animal Village.
Animal Village
--------------
When you enter the Animal Village, go right one screen and down one. You'll
see a building there; go inside and meet Chef Bear. Talk to him and he'll
tell you about the sleeping walrus by the entrance to the desert and Marin is
the only one who can wake it! Now, leave here and go left a screen, then go
south and east to the walrus. Talk to it, then backtrack until you're in the
village again, and then go back to Chef Bear's place. From there, go down 1
screen, then left 1 and jump into the warp to be brought to the entrance to
Mabe Village.
Ukuku Prairie
-------------
When you land, go left and lift the stones out of the way to enter the
village.
Mabe Village
------------
Then, go left a screen and up one, then lift the stones out of the way and
enter the Dream Shrine.
Dream Shrine
------------
Inside the Dream Shrine, go into the bed and you'll be warped into the Dream
Shrine itself. There, use your sword and Pegasus Boots to dash through all
the Arm Mimics as you make your way all the way around the shrine. When you
reach the first set of steps, go up them and up the next set, and then open
the chest at the next screen to get 100 rupees. Then, go back down and ram
through the crystal and go up the other steps. Open the chest to get the
Ocarina. Now, go back down one set of steps and jump off the ledge and exit
the dream and wake up. Then just exit the Dream Shrine with your new item!
Mabe Village
------------
From the Dream Shrine, head south a couple of screens, then head west all the
way to the well. Then, go south to the Toronbo Shores area.
Toronbo Shores
--------------
From there, head south all the way to the scene where you reach the Octoroks.
From that point, go east for a while until you finally reach a scene with a
treasure chest and a couple of rocks blocking your access. Go south from
there to the beach and you'll find Marin! You and Marin will sit there and
talk for a little bit by the shore. After a while, she'll figure out that
you're there because the walrus needs her. Then, she'll come with you until
you reach the walrus!
Now, get back to Mabe Village by going west and north along the shore areas.
Mabe Village
------------
When you get to the village, continue east and north, past the shop, then
lift up the stones and head out to Ukuku Prairie.
Ukuku Prairie
-------------
Next, go east another screen and jump back into the warp to be brought back
to a pond right next to the Animal Village.
Animal Village
--------------
From the warp, go east, then up the steps into the village itself. From
there, go west and south out of the village again, then continue east to the
walrus. Simply walk up to it and say yes when Marin asks if she should wake
it, then she'll sing. It'll wake up and fall into the sea, allowing you
access to the desert! A rabbit will appear and Marin will tell you that
she'll be at the Animal Village if you need her. Now, just go east into the
desert.
Yarna Desert
------------
Upon entering the desert, go north until you reach the quicksand area. The
Lanmola will them emerge and you'll have to fight it. Slash it with your
sword whenever it jumps out of the sand until it's defeated. After you beat
it, take the Angler Key it leaves behind and you'll automatically sink into
the quicksand into a cave below.
Go right through the cave, then up the steps at the end to get back outside
again. From the cave exit, go left to the quicksand area again. Now, go south
one screen. Take the left route south so you're on the higher ledge, and then
continue south. At the next scene, the owl will appear and talk to you about
where the next dungeon is. After it leaves, go down and left, then jump off
the ledge and go west.
Go left another screen, then up a couple into the Animal Village again.
Animal Village
--------------
Talk to Marin and she'll compliment you about your new Ocarina and she'll
teach you a song, "The Ballad of the Wind Fish". It'll be song "1" on your
Ocarina if you want to play it again. Now, go right a screen, then down to
the small pond south of the village. Then, go left into the warp to be
brought back to Ukuku Prairie just outside Mabe Village.
Ukuku Prairie
-------------
When you land, go up a screen and up the steps, then lift up the stone and
continue to the following screen.
Koholint Wasteland
------------------
Now, continue north while lifting any stones along the way until you can't go
north, but east or west. Take the path east and lift up the stones there,
then go up to the next screen. Next, go left a screen and take the path there
up another screen. There, lift up the stones in your way and take the higher
route east to the Eastern Tal Tal Mountains region.
Eastern Tal Tal Mountains
-------------------------
Here, keep going east all the way to the water area, then lift the stone
there and continue right one more screen. Then, go down the steps to the
scene at the bottom. Then, take the path up alongside the steps you just
descended then go right until you reach the keyhole. Walk up to it and the
Angler Key will go in and reveal the dungeon in the waterfall.
At this point, go back west to the steps again and climb up them, then
continue left and lift up the stone in the way. Then, continue along the path
going west until you reach another set of stairs; go up them. Then, lift the
stones in the way and enter the cave there. Get through this room while
avoiding the Keese and Gels, as well as the Hardhat Beetle there, then push
the stones around at the end and go down the steps to the next room.
In the next room, go right all the way to the steps and go up then to the
next room. Here, go down and right and you'll see an exit to the outside.
Once outside, open the chest to get 50 rupees, then go back into the cave.
Now, dash through the crystals with the boots, then go out the other exit to
the outside. Now, go right a screen, then down the steps and continue east.
Keep going until you reach a dry area with a ledge you can jump off of. Drop
off the cliff and you'll land right in front of the next dungeon, Angler's
Tunnel. Then, just go inside the Level 4 dungeon!
Angler's Tunnel
---------------
When you enter the Angler's Tunnel, go up into the following room. Here,
defeat the Spiked Beetles and the Gel to open the east door, and then go
right to the next room. Here, beat the Spiked Beetles and a Gel to open the
south and west doors. Then, open the chest to get the Compass. Next, go down
into the south room. Here, get across the room and jump over the deep
sections of water while avoiding the Water Tektites. Cut down the crystal
like things, then open the chest to get a Key.
Then, go back up and leave the room. Then, go back left a couple rooms, then
up the steps and right to the next room. Continue right to the following
room, then go down the steps and open the chest to get the Stone Beak. Now,
go back up the steps and to the previous room. Next, go up through the next
couple of rooms, and then go right. Then, go up and open the chest there to
get the Map. Then, go down the steps and use the Pegasus Boots and Roc's
Feather to jump across the pit, then go right to the next room.
Here, bomb the cracked block, and then push the solid block into the water.
Open the chest to get a Key. Next, go up to the next room. Avoid the Peahats
and Water Tektites here, then continue up to the following room. Here,
destroy the cracked block with a bomb, then open the next chest to get
another Key. Then, jump over the small area of deep water to the left and
grab the Winged Hearts in the air, then go back across and leave the room.
Go back down through this room to the next one, and then go left into the
following room. Now, get back across the pit and go up the steps, then go
left to the next room. Now, continue south and west until you reach the room
with the Gel and Spiked Beetles. Beat them and go right into the next room.
Then, just go right through that room and unlock the right door and enter the
following room. In the following room, get around that room and unlock the
door at the end with your Key and enter the next room.
In this room, just run straight through and into the following room. Here,
beat the Gels, then use the boots and feather to jump across the pit to the
north platform and continue up to the next room. Here, use the last key you
have to make the keyhole block disappear. Then, push the block behind it
upward, and then go left to the next room.
Here, just avoid the Gels for now and head down through the next couple
rooms. Jump across the deep waters, then go left one room, then go left a
couple rooms while staying along the shallow areas. Then, go up another
couple rooms while avoiding the Peahats and Sword Stalfos. In the room above
the one with the Peahats, open the chest if you want to fight another Gel,
then continue up to the following room. In this room, just avoid the Water
Tektites, then go right to the next room. In this room, just open the chest
to get a Key.
Now, backtrack through quite a few rooms until you reach the room with the 2
Gels and a locked door. Unlock that door and enter the room to fight the Cue
Ball mini-boss. After you beat it, take the Fairy if you need it, then go up
into the next room. Here, go in the room and wait for the blocks to lock you
in the room, then pull the switch in the upper-right corner of the room using
the Power Bracelet.
After you pull it all the way back, quickly let go and get through the west
exit before the blocks close again and into the next room. Here, beat the
Gels, then go up the steps and open the chest to get the Flippers! Then, go
down into the next room. Here, step on the tiles in the order they're
flashing to open the door you just came through. Remember that pattern for
another part of the level! Now, go down into the next room. Here, just go
down and swim in the deep water right to the following room. In this room,
beat the Gels to make a Key fall through the hole to the floor below. Now, go
right to the next room and just get past the enemies, and go down the stairs.
In the basement, ride the platform across the spiked pit, and then go left
into the next room. Dive into the water here and take the Key at the bottom
of the pool. Then, get out and go back right the way you came and up the
ladder again. Now, go left a couple rooms, then in the second room, push the
block out of the way and continue left to the next room. Here, defeat the
Water Tektites, and then stand on each of the 5 tiles in the order they were
flashing in the room after you've acquired the Flippers.
After you do that, stairs will appear; go down them. In the basement, walk
under the large Spiked Thwomp so it falls, then quickly walk back to avoid
getting crushed. Then, as it goes back up, run left to the next screen.
There, assign the Pegasus Boots and Roc's Feather on both buttons, then dash
left and jump onto the ladder so the other Spiked Thwomp falls. Then, climb
the ladder and jump on the Thwomp on its way up, then jump to the left ledge
and go up the ladder to the next room. In this room, go down to the following
room, and open the chest to get the Nightmare Key.
Now, go back to the previous screen and drop off the ledge and go right to
the next room. Here, swim across through the deep water to the small platform
with the switch on it. Stand on the switch to open the door, then go up to
the next room. In this room, take the Winged Hearts, then use the Key on the
keyhole block there to make it vanish, then go up and left, then down the
steps. In the entire basement area, just go left while defeating the Cheep
Cheeps if you want, then go up the ladder at the end into a new room.
Here, just go left to the following room and push the block in front of you
forward. Then, defeat the Gels if you want then go up and open the door with
the Nightmare Key. In the next room, just go down the steps and into another
watery area. In this room, just dive into the water and go down to meet the
Angler Fish boss! Read the Bosses section for help on beating it. After you
beat it, take the Heart Container and go up out of the water and go up the
ladders to the room above. Now, just go north into the next room and take the
Surf Harp!
Eastern Tal Tal Mountains
-------------------------
After you get warped back outside of the Angler's Tunnel, go into the deep
water with the Flippers and swim left one screen and enter the cave there.
Swim up to the large fish there and when it asks if you have an Ocarina, say
yes and it'll teach you a new song, "Manbo's Mambo". This will be song #2 on
your Ocarina. After you learn it, go left out of the cave and swim right a
screen and go down the steps in front of the last dungeon.
Get through the cave and push the stone into the pit, then jump over it and
go up the steps to reappear outside on dry land. Now, go left one screen and
go up into the warp.
Animal Village
--------------
When you arrive by Animal Village, go right one screen and a ghost will
appear and follow you around. To help it out, go up and left through the
village, then take the northwest exit. Now, continue south until you can head
west.
Martha's Bay
------------
At that point, go left and up onto the wooden bridge. Then, jump off the
right end into the water and swim north one screen. Then, swim west a couple
screens while passing by the next dungeon, then climb up the ladder one
screen to the left of it. Next, go south 2 screens, then left one. Use the
Pegasus Boots and Roc's Feather to jump over the pit, then continue left to
the House by the Bay. Go inside the house and the ghost will look around for
a moment, then ask to be taken to its grave.
To reach the grave, go up and left, then lift up the stones in the way.
Toronbo Shores
--------------
Now, continue west all the way across the shore area, then head north when
you reach the end. From there, head north into Mabe Village.
Mabe Village
------------
Keep going up and around, then continue up to the well and a fork in the
road. Go right through Mabe Village until you reach the shop; go inside it.
Buy the Bow (you should have enough rupees by now) and use the Money Saving
Trick in the Secrets section of this guide to save some money. Now, leave the
shop and go east, then lift the stones up at the east exit to Ukuku Prairie.
Ukuku Prairie
-------------
Go right and up, then lift another stone out of your way at the top of the
steps, then go up a couple more screens to the scene with the Witch's Hut.
From there, jump over the pit and go left another screen, then lift up the
stone and go down the steps to the following screen. Now, go left and up the
other steps to reach the grave! Go up to it and the ghost will give you a
hint about the contents of a pot in its house. Then, it'll disappear into the
grave.
The owl will then fly in at this point. It'll tell you to go south to
Martha's Bay and enter the Catfish's Maw. After it flies away, go south and
around, then lift the stone and go east and jump the pit again. Then, go
south and lift another stone out of the way, then go down the steps and down
one screen. Jump into the warp, but when you arrive in the Tal Tal Mountain
area, jump in again and you'll be appear by the Animal Village area.
Animal Village
--------------
From there, go right one screen, then up one. Go left and up through the
village, then left to exit the village. From there, go south until you're
able to go west. At that point, go west one screen and up one to the wooden
bridge. Now, you're in the Martha's Bay area.
Martha's Bay
------------
When you're on the bridge, jump off the right side, and then swim up one
screen. Next, swim left another screen and you'll see the Catfish's Maw
surrounded by rocks. You'll see an indent in the lower-left area of the
rocks. Swim there, then dive in the water to enter an underwater area. Just
swim down and right, then up at the other side and you'll emerge inside the
rocky circle! Now, just swim into the Catfish's Maw, also known as Level 5.
Catfish's Maw
-------------
From the start of this dungeon, go left 2 rooms while avoiding the enemies in
the second room. In the third room, defeat the 4 Keese and the Iron Mask to
open the west door. Go through the door into the next room. In this room,
open the chest to get the Compass, then avoid the enemies and go down the
steps. Here, use Roc's Feather to jump from platform to platform quickly
through the couple of rooms in the basement, then at the end, climb the
ladder and enter the next room.
In the next room, defeat the 4 Stalfos and cut down all the crystal-like
things until the whole room is clear. Then, push the 2 blocks towards each
other so it forms a square to make a Key appear. Take it, and then go back
down the steps into the basement. Get through the side-scrolling areas by
running to the right on the ground, then climb the ladder. Next, drop down to
the lower area and climb the next ladder into the next room. Here, defeat the
Iron Masks to open the door.
Go through the door, then in the following room, use the Key on the north
door and enter that room. In this room, just run upward through it while
avoiding the enemies into the next room. There, defeat the 3 Stalfos to open
the door, then go through it into the following room. In this room, you'll
meet the Master Stalfos for the first time. Fight him by hitting him with
your sword, then put a bomb on him to harm him. Continue that until he runs
away. Then, continue right to the next room. Here, don't even waste your time
opening the chest unless you want to see it's empty and Master Stalfos stole
what was inside.
Now, go up into the next room. In that room, push the middle block forward
and go left into the next room. Then, turn around and go back into the
previous room. Now, push the middle block to the right and go up into the
next room. Then, go back down to the room you were just in and push the block
downward. Then, stand on and activate the round switch to open the door. Now,
go right into the following room. In this room, you'll have to fight Master
Stalfos for the second time. Beat him like before until he flees, then leave
the room.
Here, push the middle block to the left and go up into that room. Jump over
the small pit and defeat the Hooded Stalfos and the Star, then continue up to
the following room. There, defeat the Sword Stalfos and Star if you want,
otherwise continue left to the next room. There, defeat the 2 Gels you can
reach, then lift up the pot that's straight ahead in front of the open door,
then stand in that corner to make another Gel appear. Beat it to open the
door, then continue up to meeting #3 with Master Stalfos!
Fight him until he runs, then continue left to the next room. Here, lift up
the pots so you can enter the room, then defeat the Stalfos and open the
chest to get the Map. Now, backtrack all the way to the room with the 5
blocks and the switch. There, push the middle block downward and go left to
the next room. Then, re enter the room you just left and push the block to
the right and go down to that room. There, go left into the next room.
Now, go straight down through the rooms until you can either go left or
right. Then, defeat the Keese and Iron Mask to open the west door; go into
that room. There, go down the steps into the basement area. Get through this
area like earlier in the level, then when you emerge in the next room, defeat
the 3 Stalfos. Then, cut through the crystal-like objects and go left into
the next room. Here, you'll fight Master Stalfos for the final time. Defeat
him here, then take the Hookshot.
Now, play Manbo's Mambo on your Ocarina to be warped to the entrance of the
dungeon. Then, go left 2 rooms. In the room with the Keese and Iron Mask, go
up and around the blocks, and then go right. Use the Hookshot on the chest,
and then open it to get 200 rupees! Next, Hookshot back across the pit and go
left into the next room. Then, go up into the following room. There, go left
into the next room, then up into the room after it. Then, go left into the
next room and use the Hookshot to cross the pits with Blade Traps guarding
them. Then, go left into the following room. There, use the Hookshot to pull
yourself to the chest, then open it to get a Key.
Then, go down and right and exit the room, then cross the pits again with the
Hookshot and continue to the next room. In that room, use the Hookshot on the
small hook on the other side of the pit to stretch a bridge for you to walk
across. Go up and into the next room. Use the Key on the keyhole block, then
go left into the room with the 2 Gohmas! Read about them in the Mini-Bosses
section of this guide for help on beating them.
After you beat them and the warp appears, take the lower-right exit from the
room and go down 2 rooms and right one. Then, continue up 2 rooms, then right
one and up one. You should be in the room with the blocks again. Push the
center block upward and go left into that room. Get through this room, and
then go up into a more watery room. Jump into the deep water and dive around
in it until you go into a side-scrolling area. Swim down and left through
this area while defeating the Bloobers, then swim up into the next room at
the end. Here, use the Hookshot to pull the hook across, then walk across the
bridge and open the chest to get the Nightmare Key.
Then, go back around and down the steps into the watery area. Swim right
through it and then emerge at the other end into the next room. There, go
down 1 room and 1 to the right into the room with the blocks. Here, push the
block to the right and go up to the next room. Here, jump over the pit and go
right, then jump into the corner where you're surrounded by pits. Then, use
the Hookshot on the chest, and then open it to get 50 rupees.
Next, go right into the next room and use the Hookshot to cross the pit.
Then, open the chest to get a Key. Now, play Manbo's Mambo on the Ocarina to
be warped to the level entrance. From there, walk into the warp to be brought
to where you beat Gohma. Then, take the upper-right path to the next room,
and then go down the steps to the basement. Climb down the ladder, and then
go left to the next scene. Then, look to the north and use the Hookshot on
the statue head to get pulled up to it. Then, go left and up the ladder into
the next room.
In this room, use the Key on the keyhole block to make it disappear, then
continue up and around the blocks. Then, use the Hookshot on the blocks
across the pit to get across, and then go left to the next room. Here, use
the Nightmare Key to unlock the door, then enter the room to meet the boss,
the Slime Eel. Read the Bosses section for information on beating it. After
you beat it, take the Heart Container and enter the next room, then go up and
take the Wind Marimba!
Martha's Bay
------------
After you're back outside of the Catfish's Maw, swim down to the rocks, then
left into the corner. Then, dive into the water to reach the underwater
passageway. Swim down and left through it, then up at the end to resurface at
the other side of the rocks. Now, go left around the small rocks, and then
swim right to the next screen. Here, swim up 2 screens, and then go up the
steps onto the land.
Ukuku Prairie
-------------
Next, go right another screen, then up 2. Then, go right 2 screens and the
owl will fly in to have a word with you. It'll just tell you to head to the
Southern Shrine before the northern Face Shrine, then fly off. After it
leaves, continue right to the next screen. In that scene, cut down the bushes
and lift up the stones in your way while either avoiding or defeating the
Tektites. Then, continue right and down into the next area.
Since this area is infested with Armos Knights, be sure to follow my
directions EXACTLY as I say them in order to get through this area easily
Now, just go straight down to the next screen. Then, go right and defeat a
couple of Gels in your way, then go down and around the turn, then continue
left to the next screen. Here, go all the way left to the barrier, then go
straight up and take out your shield.
Hold it in front of you and walk into the statue to the left to bounce it out
of your way. Now, just go left to the next screen. Go left and up to the next
scene. There, stay to the left and defeat the Gels, then use the shield to
move the Armos statue to the left. Then, go down to the next screen. Go down
and left to the following screen.
There, go down and left, then stand above the statue near the bottom of your
screen, then walk into it with your shield up. Walk into it repeatedly until
it moves, then go left and up and do the same for the other statue. Next, go
right and up the steps to the next screen. Then, just go up into the southern
shrine.
Southern Shrine
---------------
When you enter the southern shrine, go up into the next room and be prepared
to fight the Armos Knight! Equip Roc's Feather on one button and the Bow &
Arrows to the other and you'll be set to fight. Wait until it starts to move,
then attack it. Beat it by shooting it repeatedly with your arrows. Jump with
the feather when the knight jumps and stomps on the ground. After shooting it
around 12 times, it'll be defeated and you'll get the Face Key! Since it's
unnecessary to enter the following room, just go back down a couple rooms and
back outside again.
Ukuku Prairie
-------------
From the shrine, go down the steps to the next screen. Now, use the
information on getting to the shrine in reverse order to get back out of the
Armos Statue maze. When you're at the first screen of the maze, go up to the
next screen. Then, go left one screen and use the Power Bracelet to lift up
the stones and head north to the next screen. There, lift up the single stone
to the left and cut down some more bushes, then lift some more stones and
continue left to the next screen.
Here, go left and down the steps into the water and swim down to the
following screen. There, swim around the island and go up the steps. Walk
into the Armos Statue to the left to activate it, then kill it with an arrow.
Now, take the arrow it leaves behind and go down the steps into a cave. Here,
go left while avoiding the sharks and in the next scene, use the Hookshot on
the stone on the other side of the pit to be pulled across.
Once on the other side, go up the steps out of the cave. Next, go right and
up to the next screen and walk right into the keyhole to use the Face Key to
unlock the shrine! Now, go back down to the previous screen and up the steps.
Then, go up and walk inside the Face Shrine (Level 6)!
Face Shrine
-----------
From the start of the dungeon, go up around the statues, then left into the
next room. In this room, just run through and take the left path up to the
following room. Here, defeat the Mini Moldorm if you want while avoiding the
Spark moving around the room, otherwise continue upward to the next area.
There, simply go left into the next room and defeat the Mask-Mimic there.
Now, place a Bomb next to the crystal switch, and then stand behind the
presently lowered block in the upper-right corner. When the bomb explodes and
that block raises up, go up to the next room. In this room, place a Bomb in
front of the right wall in between the lights to blow open a passageway. Take
it into the next room. Here, sprinkle Magic Powder in a lantern to illuminate
the room, then go around and kill all the Gels that pop out of the ground.
After they are all killed, a stairway will appear; go down it. In the
basement, go left and up the ladder and continue left through the next scene,
then up the last ladder to the next area. In the room you emerge in, defeat
the Mini Moldorm. Then, wait until the Wizzrobes appear and use the Exploding
Arrows trick (Secrets section of this guide) to defeat them both quickly.
When the door opens, go through to the next room.
In this room, go up the left steps and open the chest to get the Level 2
Power Bracelet, which replaces your first one! Next, use the Bracelet to lift
up the giant statues, then go up through the one-way door. In this room,
defeat the Mask-Mimic again and hit the crystal switch with your sword. Now,
place a bomb by the switch and stand behind the upper-left lowered block and
wait. When the bomb explodes and the blocks rise and fall go up to the next
room. Then in that room, lift up the pot in the corner to reveal a switch
underneath it. Stand on it to open the west door, then go through to the
following room.
In here, use the Exploding Arrows trick again to beat the Wizzrobes without
hitting the crystal switch in the corner). Open the chest that appears to get
a Map, then go up to the next room. Now, take a pot to the right and throw it
at the closed door to open it! Go up into the next room, then from there
continue right to another room. In this room, defeat the Star and open the
chest to get the Compass, then go up the steps and hit the crystal switch to
the left.
Now, go right and down to the next room, then go right through a couple more
rooms until you can go up. In the room with the many lowered blocks, defeat
the Wizzrobes to make a Key appear. Take it, and then backtrack a few rooms
back to the room where you found the Compass. From there, go left to the next
room and take a large statue with the Power Bracelet and throw it at the
north door to open it. Go into that room. There, go up the steps and open the
chest to get 100 rupees, then go up the steps behind it to go outside where
you'll be on an island in the middle of the rapids! Open the chest to get a
Seashell, then go back down into the dungeon.
Once inside, play Manbo's Mambo on the Ocarina to be warped to the dungeon's
entrance. Now, go right to the next room instead of left. Here, just get past
the large statues and conveyor belt floors while avoiding the Blade Traps!
Then, go right to the following room. In that room, avoid all the Flying
Tiles that'll uproot from the floor, then go through the door after it opens
to enter the next room.
In the next room, take a statue and throw it at the east door to open it,
then go to the next room. In that room, defeat the Wizzrobes like in other
parts of this dungeon, then go through the upper right door that opens after
you beat them. In this room, go up and down the steps, and then go north to
the next room. Continue through the next room to the room after it; open the
chest in that room to get a Key.
Now, backtrack a few rooms to the room with a locked door. There, go up and
use a Key on the locked door and go into the next room. There, defeat the
Gels and their smaller counterparts while avoiding the torches' fireballs.
Then, use a bomb in the middle of the north wall to blow a hole in it. Go
through the hole into the next room, where you'll have to fight Smasher!
Throw the orb at it numerous times to defeat it.
After you beat it, take the Fairy and go up to the next room. In this room,
lift up the large statue to the left and go down the steps there. Here, jump
from platform to platform and go left to the next area. Then, jump from
ladder to ladder and go up the last one to the room above. There, evade all
the Flying Tiles, but be careful because there will be many holes in the
floor!
Take the Key after the tiles are gone, then get to the upper corner of the
room and unlock the keyhole block, the go up to the next room. Here, go up
and lift up the large statue, then throw it at the door to the left, then
continue to the next room. In that room, lift up and throw away all the pots,
then throw around the horseheads until they both stand up and the doors open.
Go left into the next room; go down the steps in that room to the basement
again.
Use the Pegasus Boots to run all the way to the right to the other ladder so
you don't get crushed by any Thwomps! Climb the ladder to enter the next
room. In that room, play the song Marin taught you on the Ocarina to
instantly kill all the Pols Voices and open the doors! Go down to the next
room where you'll fight 2 Dodongo Snakes! Feed the, bombs until they're
defeated, and then go left to the next room. In this room, use the Hookshot
to cross the gap, then use the Key on the keyhole block, and then continue
left and up to the next room.
Continue up to the following room, then in that room, take a pot and throw it
at the chest to open it to get the Nightmare Key! Now, play Manbo's Mambo to
get to the entrance, then walk through the warp to get to where you beat
Smasher. From there, go up to the next room and lift up the left statue to
reveal the stairs again.
Go down the steps and get through the basement like before, then climb the
ladder at the end to enter the next room. There, get across the floor before
the tiles rise and go down into the next room. Try and get around the room
when the Vacuum Mouth isn't going and defeat all the Gels. After you beat
them, go right into the next room. In this room, push the block next to the
wall forward, and then defeat the Wizzrobe. Now, go back left and use the
Hookshot to grab onto the block with a ledge in front of it.
When you reach the other side, push the block up and go into the following
room. Here, sprinkle Magic Powder in the unlit lanterns to turn the Sparks
into Fairies. Then, unlock the door with the Nightmare Key and go into the
room to meet Façade! When it first appears, the room will shake and the tiles
and pots will all fly towards you. Avoid them and the real fight will begin!
Read the Bosses section of this guide for information on beating Façade.
After you beat it, take the Heart Container and enter the last room to obtain
the Coral Triangle!
Ukuku Prairie
-------------
When you're back outside again, go down the steps to the next screen. The owl
will appear here and warn you that the monsters fear that the Wind Fish is
going to awaken, so they're getting more powerful to prevent that! After you
listen to the owl and it leaves, continue down and jump off the ledge into
the water. Then, swim left to the next screen. There, swim up to and walk up
the steps out of the water. Next, go left to the next screen, and continue
through it to the following screen.
Here, go up to the next scene, then go left. Then, go down to the next screen
and up the steps to the higher ledge. Walk left to the next scene and go down
the steps on the other side, then go up to the following screen. Follow the
path left, then down, then left again; you should now be in the scene with
the warp. Now, go left yet another screen, then down 2 screens. You should
see a large pit. Use the Pegasus Boots combined with Roc's Feather to jump
over it. Go up to the nearby sign and press A; it'll tell you to go down. So,
follow it down into the Signpost Maze.
Signpost Maze
-------------
Since it takes a little while to navigate through the Signpost Maze, please
consult my Signpost Maze Map, found at GameFAQs, to get through this area.
Here is a link to said map:
http://db.gamefaqs.com/portable/gbcolor/file/zelda_dx_signpost.gif
After you get to the last sign and press A, a staircase will appear nearby.
Take it into an underground chamber, and walk towards the large frog named
Mamu (it resembles Wart from SMB2 for those of you who remember). It'll start
talking to you and offer to play its song only if you pay it 300 rupees! Pay
it, listen to the song, then after it's finished, you'll learn the Frog's
Song of Soul (the third song on your Ocarina)! Then, go back up the steps to
the outside.
Now, go up 2 screens to the scene with the large pit. Jump over it like
before, then continue up to the following screen. Lift up the stones, then
cut down the bushes and go left back into Mabe Village.
Mabe Village
------------
Go left to the scene with the Flying Rooster statue and stand in front of it.
Then, walk straight up into it and it'll move, revealing a secret staircase!
Go down the steps, then go up to the next part of the cave and go up the
steps. Then, stand in front of the pile of bones and play the Frog's Song of
Soul on the Ocarina. It'll revive the dead flying rooster from its bones!
Now that you have the bird, walk back down and go up the steps out of the
passageway. Back outside, play Manbo's Mambo on the Ocarina to warp up to
Manbo's Pond, which just saved you a few minutes of walking all the way up
there!
Eastern Tal Tal Mountains
-------------------------
Now, walk out of the pond and go right to the next screen. Then, lift up the
stone blocking your path, and then continue up approximately 2 screens. Next,
Go left 2 screens and defeat the 2 swordless Pig Warriors, then lift up the
stones and go up and right to the next screen. Continue right 2 more screens,
and then go up the steps on that screen to the following screen. Here, the
owl will appear again and remind you to head east. After it flies away, lift
up the stones in the way and enter the cave.
Inside, go up and right while defeating the Hardhat Beetle and Keese along
the way. In the second half of that room, defeat some Gels and push the large
stones around to make a path to the steps. Then, go down the steps to the
next room. Here, continue right and defeat more Keese and Gels then go up the
steps at the end to the upper level again. Then, just go right and down then
dash through the crystal structures with the boots and sword. Then, exit
through the doorway at the end.
Now, go right to the next screen, then go down the steps and continue right
until you reach the long stairway heading upward. When you get there, go up
the long set of steps, then go left across the bridge and continue for
another couple screens and you'll see a cave; go inside the cave.
In the cave, go up and left into the next room. Then, get to the lower-left
corner of the room, and then pick up the Rooster with the Power Bracelet and
fly up and right over the pits. Now, push the button that the bracelet is
assigned to again to drop back down and go up to the following room. Here,
use the rooster again to fly over the large gap, then land on the small ledge
and go left to the next room. Here, fly or jump over the small pit and go up
the steps and claim the Bird Key!
Now, backtrack out of the cave the same way you entered and go right a couple
screens across the bridge. Then, go down the long set of stairs and continue
swimming right to the next screen. Here, enter the cave you see. Inside this
cave, go up and right while either avoiding or defeating the Sharks, then
continue right to the following room. Next, continue right and out of the
cave, then go right to the next screen and enter that cave.
Inside, go up and right. Defeat all Gels and Keese along the way then
continue right and down out of the cave. Once outside again, go left and
enter the next cave. Here, go right and down the steps, then jump over the
pit and go up the steps and continue right. Go right and down and defeat the
Gels while trying your best to avoid the Hardhat Beetle, the go down to the
next room. Use the Hookshot on the rock on the other side of the gap to get
across, then go down and drop off the ledge and exit the cave.
Now, go slightly right and up into another cave! Here, go up and defeat the
Gels, then go up the steps in the second room. Next, knock the Hardhat Beetle
into the pit, then go down and left and out of the cave. Now, go left to the
next screen and lift up the stone directly in front of the keyhole. Then,
walk into the keyhole to use the key and activate the tower. When it's
finished rotating and the entrance appears, go up the steps and into the
Eagle's Tower!
Eagle's Tower
-------------
From the start, go right to the next room. When you enter the room, activate
the Blade Trap and step back so it doesn't hit you, then walk forward when it
retracts. Use the feather to jump over the spikes, then continue straight
right along the path, then jump more spikes and dodge the trap, and then
enter the next room. Here, defeat the 2 Like Likes to make a Key appear. Take
it and unlock the door, then go up into the next room. Then, just go straight
forward and up the steps to the second floor.
In this room, go up into the following room. Walk up the steps and use the
Power Bracelet to lift up the orb. Instead of tapping the button you equipped
the bracelet with, keep it pressed in even after you're holding the orb. Now,
go back down the steps and go to the lever to the right. Walk up to it and go
backwards to pull it while holding the orb to make the blocks blocking the
doorway move. Pull it until you can't any more, then quickly go left and to
the next room.
Here, throw the orb at the first pillar and defeat the Gels that pop out of
the floor. Then, get next to the right wall and walk straight down, and then
throw the orb to the other side of the barrier. Next, go around the barrier
and stand in between where the 2 gaps meet, then jump diagonally down and
right to the ledge with the orb, then pick it up and go to the next room.
Here, throw the orb downward into the spikes, and then jump over the small
pit.
Put on the Power Bracelet and walk into the spikes and quickly take the orb
and get out of the spikes! Then, throw the orb at the second pillar, then
pick it up again and go down to the next room. Here, hit the crystal switch,
and then throw the orb over the barrier. Now, play Manbo's Mambo on the
Ocarina to warp to the dungeon's entrance, then go right a couple rooms, then
up one. Go up the steps into the room on the second floor and open the now
accessible chest to get the Mirror Shield! Now, go down and right and while
standing on a lowered block, hit the crystal switch to raise them. Then, walk
down to the next room. There, just go down and left to the following room.
In that room, defeat the Gels, then shoot an arrow at the crystal switch to
activate it. Next, go up the stairs to the 3rd floor. Here, just take the
path up to the next room, and then follow the path up and right into the
following room. In this room, you'll have to beat the Grim Creeper mini-boss.
Simply defeat the 6 Big Keese he summons and you'll beat him and make the
warp appear.
Now, go right and up to the next room. Here, push the 2 blocks in the middle
of the room together (be careful on pushing the block to the right so the
Spark doesn't hurt you) to make a chest appear. Open it to get the Nightmare
Key. Now, backtrack a bunch of rooms all the way back downstairs to the room
where you left the orb. Pick up the orb and go left to the next room. Here,
drop the orb and beat the Three-of-a-Kinds to make a chest appear.
Pick up the orb and continue to the next room. Throw the orb on the ground
and fight the Hinox, then after you beat it, take the Key that appears, as
well as the Fairy and the orb and go up to the next room. Here, just go up
and through the one-way door into the next room. Here, throw the orb to the
right corner and defeat the Anti-Fairy with a sprinkle of Magic Powder, then
watch out for the flying tiles and the pits they make.
After all the tiles are destroyed, jump over the pits and pick up the orb,
then go right into the next room. Here, throw the orb at the third pillar.
Then, push the block to the right into the pit and throw the orb across to
the other side. Now, look at the south wall and you'll see 2 torches and part
of the wall in between them; place a bomb there. When it explodes, go through
the passage to the next room. Go straight down and do the same for the next
wall. Then, go down into the next room.
Here, use the Hookshot to hook onto the chest that appeared on the other side
of the narrow gap, then open it to get ONE Bomb. Then, drop down the pit
(don't worry; you won't get hurt) and you'll land on the floor below. When
you land, head right through 2 rooms and up one, then go up the steps to the
next floor. Here, go up to the next room with the lever. Pull it with the
bracelet and run left to the next room.
Then, go down and jump over the part where the 2 pits meet, then go down 2
more rooms to the room with the crystal switch. Hit the switch with your
sword, then go back up to the previous room and take the left path up to the
following room. Here, push the block up and go left into the next room. Pick
up the orb and go back right and push the block out of the way. Then, go down
2 rooms and throw the orb over the barrier again. Now, play Manbo's Mambo to
warp to the entrance of the tower, then step into the warp to get to the
third floor.
Then, go left and follow the path left and down to the next room and go down
the steps there. In the next room, pick up the orb yet again and carry it
left to the following room. There, throw it up across the narrow pit. Then,
continue to the next room. Continue up through the next couple rooms, and
avoid the tiles in the second room. Then, go right and down through the
passages, then use the Hookshot to cross the narrow gap again.
Next, pick up the orb with the bracelet and go up to the next room. There,
throw it at the final pillar and you'll see a scene with the top floor
collapsing onto the tower's third floor. Now, play Manbo's Mambo and when
you're back at the entrance, walk into the warp to be brought up to the third
floor. Go left into the new room and continue left to the following room.
In this room, defeat the 3 Goombas and open the Nightmare door with the
Nightmare Key and go up into that room. Defeat a couple more Goombas, then go
up the steps. Then, use the Hookshot on the block on the other ledge to get
across, then defeat the Goomba and go down to the next room. Here, just go
right into the following room and up the stairs to get outside. Then, climb
the ladder up to the top of the tower and you'll meet the Evil Eagle, piloted
by the Grim Creeper!
Read the Bosses section of this guide for information on defeating Evil
Eagle. After you beat it, take the Heart Container and climb back down the
ladder and go back inside. Now, drop down to the lower ledge to the right and
into the now open room to claim the Organ of Evening Calm!
Eastern Tal Tal Mountains
-------------------------
Now that you're outside of the Eagle's Tower, which you just beat, walk
straight down and fall off the edge of the cliff. You'll fall into a pit on
the next screen, then land in an area of deep water at the bottom of the
mountain range. Swim out of the cave and go down one screen, then go up the
steps onto the dry land. Next, go left to the next screen, and then continue
west all the way until you see another set of steps going upward.
Go up those steps when you reach them, then go right and lift up the stone
with the Power Bracelet. Then, defeat the Pig Warriors there and go up and
left to the following screen. Next, go up the steps in this scene to the next
screen. Now, lift up the stones there and enter the cave. Inside the cave, go
up and right and defeat the Keese and knock the Hardhat Beetle into the pit,
then go right to the next part of the room.
There, push the stones around so you can get to the steps, then go down them
to get into the next room. In this room, go right and defeat the Gels and
Keese along the way then go up the steps at the end. Go right to the next
room, then equip the Pegasus Boots and dash through the crystal things. Then,
go down and out of the cave through the second exit like you've done on the
way to Eagle's Tower.
Back outside, go right to the next screen and go down the steps. Next, go
right 3 screens to the area of deep water. Go into the water and go up the
long set of steps to the following screen. Then, go left 2 screens across the
bridge, then up the steps on the second screen. Now, continue left to the
broken bridge. Use the Hookshot on the rock on the other side to be pulled
over, then go to the next screen. Here, you'll find Marin on a bridge plank
trapped there. Walk towards the edge and she'll tell you monsters trapped her
there and she's scared of heights. Help her by standing on the upper section
of the bridge and use the Hookshot on the rock on the other side; you'll grab
Marin as you pass her.
When you reach the other side, Marin will thank you and start to tell you
something, but Tarin comes and ruins it! He'll call to her, then Marin will
leave and the owl will fly in. It'll tell you about Marin singing the Ballad
of the Wind Fish in front of the egg, then it'll let you know that the final
instrument is to the west. After it flies away, go left to the next screen
and cut down the bush and go down the steps that are revealed.
Inside the cave, drop off the ledge and go left to the next room. Drop down
to the lower area and go down the steps. In this room, simply go left to the
next room where you'll find another large pit. Use the Hookshot on the rock
on the other side to cross over the pit. Then, continue left to the next
room, where you can defeat a couple of Keese and exit the cave, which will
leave you in what is considered the Western Tal Tal Mountains.
Western Tal Tal Mountains
-------------------------
Now that you're in the western half of the mountain range, you're now going
to deal with falling boulders, which shouldn't present a problem for you!
Anyway, go left to the next screen while avoiding the boulders from above.
Defeat a Mini Moldorm and go up the steps while avoiding the boulders, then
continue right to the next screen. Here, avoid the boulders again and go
right and up the steps to the next screen. There, just go left to the
following screen. Here, defeat another Mini Moldorm and open the chest to get
50 rupees.
Then, continue left across the bridge to the next screen. Drop off the ledge
to the next screen, then go down and left and defeat the Like Like and
Shrouded Stalfos. Then, go up to the crack in the wall and place a Bomb
there; when it explodes and reveals a cave, go inside it. Inside the cave, go
up to the next screen. Then, equip the Mirror Shield and hold it in front of
you, then walk upward into the flames. The shield will reflect the flames so
you can pass!
When you have enough room, go left and up the steps out of the cave. Outside,
defeat the Leever that appears in front of you, and then go left to the next
screen. Go south to the screen below, and then go left to the following
screen. Defeat the Like Like and a couple of Leevers, then continue left to
the next screen. Defeat the Moblin and continue left once again and you'll
see the Turtle Rock. Defeat the Crows sitting on its stone claws, and then
stand in front of the head. Play the Frog's Song of Soul (#3 on the Ocarina)
and it'll make the turtle's head come to life! When it extends its head, just
hit it repeatedly with your sword to destroy it. When it disappears, go up
and enter Turtle Rock, the final dungeon before the Egg.
Turtle Rock
-----------
From where you begin, go straight up the hall to the following room. Here,
shoot arrows at the Winged Demon to defeat it and open the locked doors, and
then go left into the next room. In this room, defeat the Snake Ropes while
avoiding the laser eye that shoots lasers at you. Then, go up through the now
open door into the next room. Defeat the Hinox in this room like you have
many times in the past dungeons, then take the small Fairy that appears and
go left into the next room.
In this room, you'll see a weird block in front of you; walk into it to get
it moving. Let it go all the way left, then down until it stops, then walk
along the path down into the next room. Here, jump over the small gap and
avoid the Sparks, then open the chest to get 50 rupees. Now, jump back over
the gap and go left into the following room, where you'll fight the Rolling
Bones mini-boss. Defeat it by jumping over the spiked log it pushes towards
you then hit it repeatedly with your sword.
After it's defeated and the doors open, go up into the next room. Use your
bow and arrows here to defeat the Winged Demon flying around, then take the
Key that falls from above. Now, play Manbo's Mambo to warp to the entrance of
Turtle Rock. When you arrive there, go up to the following room and jump over
to the platform almost completely surrounded by lava, then go up to the next
room.
Here, simply go right to the next room and you'll find another of those
blocks that create tiles as it moves. Stand right behind it and push it to
move, then let it go to the other side and stop. Then, walk across the new
path and jump over the lava to the ledge to the left, then go up to the next
room. Here, go left to the connecting room and go down the steps there into
the basement. There, jump from ledge to ledge to the other side of the
screen. Be sure to jump when the fireballs aren't coming up out of the lava;
one way to avoid them is to jump as they drop into the lava again.
In the next area of this basement floor, jump and grab onto the small ladder,
then go right along them while avoiding the Podoboos that come from the lava
below. Climb the ladder at the end to enter the room above. There, lift up
the pots throughout the room and throw them at the snake enemies. If you miss
with the pots, just attack them with the sword. Open the chest in the room to
get the Stone Beak, then go up to the next room.
Here, you'll have to fight the mini-boss, Smasher. Defeat it by throwing the
orb it throws around back at it. Repeat that process until it's defeated,
then take the Fairy that appears and go left into the next room. Here, you'll
find another one of those tile-making blocks and you have to push it around
so it covers up ALL the gaps in the floor.
Do that by pushing it left to start it up, then move it left 2 screens, then
go up 1, left 1, up 1, left 1, up 1, left 2, down 1, right 2. Go down 1,
right 1, down 1, right 1, down 1, right 1, down 1, right 1, up 1, right 1,
down 1, and right 1. A Key will appear; take it.
Now, play Manbo's Mambo to return to the dungeon's entrance. When you get
there, go up to the next room and jump over the lava area, then continue up
to the following room. Go right to the area with the tile-making block. Push
that block upward to make it go, then let it go up 3 squares. Then, make it
go right 2 squares, then make it go up one and it'll stop. Now, walk along
this path you made. When you get to the blocks, push the one to the right
into the lava, then continue up to the next room.
Here, go up and use a Key on the keyhole block, then go right to the next
room. Go right through this room and avoid the Winged Demon, then unlock the
door with your Key and go into the next room. Here, use Roc's Feather to jump
to the right so the Blade Traps don't get you, then lift up a pot to the
right.
Then, go right and up and use the feather to jump over the path of the traps
and go through the one-way door. In the next room, walk around and defeat
every Gel that you find. After you beat them all, the north door will open.
Go through that door into the following room. There, go up to the area with
the cracked floor and defeat the Gibdos (mummies) while constantly moving
around to avoid falling through the floor! Also, jump in the air and grab the
Winged Powder and Hearts. Then, take the Key that appears and go around the
blocks and go left into the next room.
Here, just avoid the Dodongo Snakes and continue up and left into the
following room. In this room, jump over the lava-filled gap and stand on the
middle platform. Defeat the Gels that appear, then jump over the second gap
to the left and beat a couple more Gels. Then, unlock the door with a Key and
enter that room. In this room, go down and left around the barrier, then take
the Winged Arrows by using the feather to help, then go left into the next
room. Here, just go left and defeat the Snake Ropes, then go up the steps
that lead outside of Turtle Rock.
Outside, defeat a Mini Moldorm and a Crow, then climb the steps and take a
Heart Piece. Then go back down the steps and go right across the bridge to
the next scene. Defeat another Crow and continue right past the warp and to
the next scene. Here, defeat a Shrouded Stalfos, and then go back inside the
rock through the cave entrance you see. You'll be on a ledge above the "pit"
of Dodongo Snakes.
Beat them by placing a bomb, then picking it up. When a snake is moving
upward straight towards you, throw the bomb down and it'll eat it and get
injured. Repeat that process until both snakes are destroyed and the treasure
chest appears. Open it to get a Key. Now, go left to the next room and drop
off the high ledge. Then, continue left through the next couple of rooms
until you're in the room with the Snake Ropes and Winged Demon.
From there, go down to the next room and take out the bow and arrows. Shoot
an arrow at the Cyclops statue's eye to make a Key appear. Take it and go
left into the next room. In this room, walk around and stand right next to
the chest on its left side that is). Push the block in front of you downward,
and then push the one to the right of you to the right. Now, open the chest
to get a Key. Now, play Manbo's Mambo on the Ocarina to warp to the entrance
of Turtle Rock.
Once you get there, go up a couple of rooms, then go right one. You'll be in
the room with the tile-making block. Push it upward to get it moving, then
make it go up only one square, then let it go all the way to the right. When
it stops, walk along the path and go right to the next room. There, go
straight to the right wall and place a bomb there. When it explodes and
another passageway opens, take it into that room and hit the crystal switch
in that room. Then, play Manbo's Mambo again to warp to the level's entrance.
Now that you're back at the entrance, go up 2 rooms and right one room. Push
the tile block and make it move up 3 squares, right 2, and up one. Then, walk
up the path and push the block in the way right into the lava. Then, continue
to the next room. Next, go right 2 rooms, then up through the one-way door
into the following room. Here, defeat some Gels, then bomb the left wall to
make a passageway in the wall; go through it into the next room. Here, this
room is very dark, but if you're playing Zelda DX on the GBC unit, you could
see the floor just enough to avoid the pits.
Go up to the wall, then jump left over the pit. Then, go down and defeat a
couple of Gels and unlock the keyhole block with a Key, and then go into the
next room. Here's another easy to navigate dark room; just go up and left and
defeat a Snake Rope. Then, follow the path left into the next room. Here,
simply go left a couple steps, then up the steps and use the Key on the
keyhole block. Then, go right to the next room. Here, go right and light a
lantern with Magic Powder.
Now that you can see, use the Hookshot on a block towards the bottom of the
screen to be pulled to the other ledge. Then, use your last Key and go down
the steps. In this section of the basement, wait until the platform moves as
far to the left as possible, then jump onto it. Ride it to the right and jump
over the small ledge halfway across the lava. Also, avoid the Podoboos that
come out of the lava as well. Jump onto the ledge to the right and go right
to the next room.
Here, jump across the moving platforms, and then go up the ladder into the
next room. In this room, drop off the ledge and go down into the next room to
fight Blaino, the mini-boss. Read about him in the Mini-Bosses part of the
Enemies section of this guide for help on beating him. After you win, go up
through the door that opened into the other half of the room you were just
in. Go up the sets of steps, then go left and open the chest to get the Magic
Rod! Now, go back to the room where you fought Blaino and enter the warp to
get to the dungeon's entrance again.
Once there, go up to the next room. Defeat the Winged Demon, and then go left
into the next room. Here, beat the snakes to open the door; go through it to
fight Hinox. Beat it, and then go left to the next room. Push the block left
until you can move it up. At that point, move it up and go up into that room.
Here, defeat the 2 Snake Ropes, then take out the Magic Rod and use it to
light the 2 out-of-reach lanterns to make a chest appear. Open it to get a
Key.
Now, backtrack a few rooms back to the second room where you saw the Winged
Demon. From there, go up to the next room. Then, go right into the following
room, and push the tile-maker up so it gets moving. Let it go up one square,
then make it go all the way right. After it stops walk on the new path and go
downward up the steps and into the upper floor area.
Here, use the Magic Rod to melt the ice. Shoot it directly to the left so it
melts the entire bottom row. Then, go left and kill the Goombas and continue
to the next half. Here, jump up and shoot to the left so you melt the entire
second row. Now, jump onto the first row and walk left, then jump onto the
last ledge and descend the ladder into the next room. In this room, go down
and unlock the door with your final Key and enter that room to fight Cue
Ball.
Beat it like you did in Angler's Tunnel, then go left and up into the next
room. Here's another room with that annoying tile-making block. Here, follow
my directions EXACTLY and you'll do it all correctly.
First, push the block upward to get it going, and then let it go up 3
squares, then turn it right. Go right 2 squares, down 1, right 1, up 1, and
right 2. Next, go down 2, left 4, down 2, right 1, up 1, and right 1. Then go
down 1, right 1, down 1, and finally, right 1.
If done correctly, a chest should appear in the right side of the room; open
it to get the Nightmare Key. Now, play Manbo's Mambo yet again to warp to the
entrance. When you get there, go up 2 rooms, and then go right one to the
room with the tile-maker. Push it up so it moves, then let it go up one
square, then right to the end. Walk right along this path to the next room
and go right and up the steps in the corner.
First thing to do here is climb up to the top of the ladder, then melt the
ice directly to the left of your position. Then, go left to the wall and
shoot upward to melt the ice there above you. Next, jump up and shoot to the
left to melt the row of ice. Jump onto the ledge and take a step to the left.
Shoot downward with the Magic Rod to melt the ice and kill a Goomba below!
When you land on the lower platform, go left to the wall and then shoot up at
the other vertical row of ice. Next, jump up and shoot to the right to melt
some more ice. Now, go right and jump onto the ice block that I didn't tell
you to melt. Go right to the wall, then go left and jump in the air and shoot
the ice block to the left with the Magic Rod. Then, repeat the process to
land on that ledge and continue left to the next room.
Here, climb down the ladder to the floor below and shoot the Magic Rod to the
left and melt the bottom row of ice. Then, stand below the second column of
ice from the right and shoot upward to melt it. Now, climb back up the ladder
and fall onto the lone ice cube next to it. Then, jump left to the steps that
the ice blocks make and jump up them and go down the ladder into the next
room. Here, just go up and use the Nightmare Key to open the door. Enter the
room to fight the boss, Hothead! Read the Bosses section for help on beating
Hothead.
After you beat it, take the Heart Container and go up into the next room and
take the Thunder Drum, the final Instrument!
Western Tal Tal Mountains
-------------------------
Now that you've pretty much completed all the game's objectives, the only
thing left is to go to the Wind Fish's Egg for the final showdown. To get
there from where you are, play the Manbo's Mambo on the Ocarina to warp to
Manbo's Pond.
Eastern Tal Tal Mountains
-------------------------
There, use the Power Bracelet and lift up the block next to the pond and go
left to the next screen. Then, jump over the pits with the feather and go up
to the next screen. Go right to the next screen, then go up to the following
screen. Here, use the Power Bracelet to lift up the stones again, then go up
and right to the next screen. Then, go up the steps to the next screen and
you'll see the owl again.
It'll tell you that when you play the Instruments in front of the Egg, the
Wind Fish will awaken; that's the only way to leave the island. After it
flies away, go up the steps to the Egg. Play the Ballad of the Wind Fish (the
song Marin taught you). After it's finished, the Egg will crack open and the
owl will appear again and tell you to enter the Egg, so do as it says!
Wind Fish's Egg
---------------
Inside the dark egg, walk straight north to the next room. Here, just keep
walking and you'll fall into a pit. You'll land in a light room with 4
different ways you can go. Consult the 3 different paths in the Secrets
section of this guide to find out where to go in this room. At the end of the
path that works for you, you'll come to a pit; drop into it and prepare for
the final showdown with the Nightmares! Read the Bosses section for help with
defeating each of the Nightmare Shadows. After you beat them, you'll know
what to do next. After that, congratulations, you just completed Zelda DX!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 6. Color Dungeon Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There is a hidden dungeon, which you can only enter if you're playing Zelda
DX in the Game Boy Color unit. To get into it, go to the Graveyard and look
for the section of it with only 5 tombstones on the screen. First, go to the
bottom center stone and push it downward. Next, push the lower left stone to
the left. Then, push the upper left stone upward. Next, push the middle stone
in the top row to the right. Finally, push the upper right tombstone upward
to reveal the stairs leading into the dungeon!
In the first room inside, talk to the two color guys at the top of the screen
and answer both of their questions to pass them. In the next room, defeat the
3 color enemies that come out of the ground, then enter the room to the
right. In this room, there are 4 colored eyeball statues; two are red, two
are blue. Your job is to strike them with your sword until they're all blue.
Whenever you hit one, the statues to its sides change color, so keep that in
mind. To make this set entirely blue, strike the top-left statue, then the
bottom-right one; they'll all be blue and a chest will appear. Open the chest
to get the Compass, then go to the next room. In the next room, bounce your
way across the multi-colored tiles to the other side, then go through the
right door to the next room. In this room, there are two creatures: one with
a red shell, one with a blue. There are also two holes in the room, one with
a red rim and the other one with a blue rim. You have to strike the shell
guys so they curls up into their shells, then pick them up with the Power
Bracelet or hit them with your sword into their corresponding holes. Open the
chest that appears to get the Stone Beak, then go down (not up) to the next
room. In the next room, defeat the 4 color enemies that come out of the floor
to attack like before to open the door to the next room. Continue into the
next room and you'll see those multi-colored tiles again with a couple flying
enemies above them. Bounce across towards the solid piece of land with a
chest on it while trying to avoid the floating enemies, then open the chest
to get a Key. Next, bounce to the top of the room and go through the one-way
door; in the room you end up in, go right and you'll be in the room that you
can go either up or down. This time, go up and into the other room. In this
room, simply bounce across to the other side of the room and go up to the
following room.
In the next room, you'll see 4 eyeball statues like before, and you have to
make them all blue again! To make them all blue this time, hit the bottom
right statue once, then hit the top-left one twice to turn it blue, making a
Key appear. Take the Key and enter the next room to the right. Defeat the 3
color creatures that come out of the ground to open the door, then enter the
room at the top of the screen to meet one of the mini-bosses! The "Big Gel"
mini-boss is similar to the first form of the Nightmare bosses; the sword
doesn't affect it. Instead, get close to it and use Magic Powder on it to
hurt it. Repeat this process until it's defeated, then head left. Go down a
small bit and walk up to the 3 movable blocks in your way. Push the top and
bottom ones forward, and then push the middle one downward to clear the way.
Go up to the chest and open it to get the Nightmare Key, then exit the room.
Backtrack quite a few rooms towards the dungeon's entrance until you're in
the room with the colored tiles and a locked door at the top of the screen.
Bounce up to the door and open it with the Key, then go through it to the
room behind it to reach the second mini-boss! This rock creature will jump in
the air and make boulders fall down after you, so use Roc's Feather to avoid
getting stopped when it hits the ground! Try and get close to it, then strike
it with your sword. Repeat the process until he's defeated, then take the
Fairy that appears to recover your health, then enter the next room to the
left. Defeat the two bouncing winged enemies in this room then make your way
across the bouncing tiles to the upper-left corner of the room where you'll
find a pot. Lift up the pot and stand on the switch beneath it to open the
doors, then go through the door at the top of the screen. In this room,
defeat all the Gels that come out of the floor when you walk by to make a
chest appear. Open it to get the Map, then enter the room to the right. In
the next room, there are 4 of those colored shell enemies that you have to
put into their own holes! Do like you did before in the room with only two of
them until they're all in their own holes.
After they're where they all belong, a Key will appear. Take the Key and
backtrack a couple rooms back to the one with the switch under the pot. This
time, enter the door to the left. You'll see 9 of those eyeball statues that
all have to be turned blue! The quickest way to make them all blue is to hit
them in this order. First, hit the center statue, and then hit the one
directly to the right of it. Then, hit the left one in the middle row, then
the middle statue in the top row. Next, hit the middle one in the bottom row,
and then hit the center one again. They should all become blue and the door
will open; go through the door at the top of the screen. In the next room,
just go through the left door to the following room. Walk along the bottom
wall and hit the crystal at the end of the path to lower the blocks near the
top of the room. Then, go around and open the door with the Nightmare Key,
then enter the room and get ready for the real boss! Read the Bosses section
of this guide for information on beating it (it's listed right after the 6
Shadows). After you beat it, go right to the next room and talk to the Fairy.
She'll give you the power of color, which is either the Red or Blue Mail. The
Red Mail makes it so that whenever you attack, it hits as if you have
collected a Piece of Power, and the Blue Mail protects you from attacks as if
you've collected a Guardian Acorn. Pick whichever you want, and the Fairy
will escort you back outside. You can always go through the dungeon again and
talk to the Fairy to change your color if you want!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=
-= 7. Weapons/Items -=
-=-=-=-=-=-=-=-=-=-=-=-=
Selectable Items/Weapons
------------------------
Bomb: You can use this item to blow open holes in hollow walls or defeat many
enemies. They are very common because you can buy them at the Shop in
Mabe Village after you purchase the Shovel and enemies sometimes drop
them when defeated.
Boomerang: This has to be one of the strongest weapons in the game because of
its power! You can only get it after you have the Magnifying
Glass. You have to blow open a wall at Toronbo Shores and trade
the item in your B button for it. (The Shovel should be the item
that you trade for the Boomerang.)
Bow and Arrow: This is a very useful weapon in the later stages of the game.
Unfortunately, it costs 980 rupees in the Mabe Village shop,
so you'll have to save up for this item and buy it before
entering the Catfish's Maw. You can also find/buy Arrows for
the Bow in the shop as well.
Hookshot: This is another quite useful item/weapon, especially in the second
half of the game! You find it in the Catfish's Maw dungeon. This
item is helpful because you can shoot it at an object (pottery,
rocks, chests, etc.) and pull yourself to it! You can also attack
enemies by hitting them with it.
Magic Powder: This special powder does quite mysterious things when used
during the game. You can sprinkle it into a darkened lantern to
light it up or sprinkle it on certain enemies to make them
transform! You can either get this for free by finding the
Sleepy Mushroom in the forest and bringing it to the witch in
the Witch's Hut, or by buying it in the Mabe Village shop.
Magic Rod: The Magic Rod is definitely one of the most powerful items in the
game. Too bad you get it in the last dungeon (Turtle Rock)! You
can use it to burn the ice blocks throughout Turtle Rock or to
scorch enemies with! You can also light distant lanterns with this
item/weapon.
Ocarina: This item has some important uses in the game. You find it in the
Dream Shrine after obtaining the Pegasus Boots. You can learn 3
different songs to play on the Ocarina, each with different
purposes. I'll get into more detail about what each song does, as
they're used throughout the game.
Pegasus Boots: This is another quite useful item! You find it in the Key
Cavern and they allow you to run really fast! You also can use
these boots with the Sword to do a "hit-and-run" attack! They
have other uses, too, but you'll find them out soon enough.
Power Bracelet: When you equip this item, you can lift up many things you
couldn't before! There are 2 different levels of this item:
level 1 is found in Bottle Grotto, and the level 2 one is
found in the Face Shrine dungeon. This item is definitely
essential to getting through the game!
Roc's Feather: This really useful item, found in the Tail Cave, enables you
to jump in the air! You can use it to jump over small pits and
to reach the Winged Items floating in the air. This is
probably one of the most useful items you'll have in this
game!
Shield: The Shield is your only protection against most enemy blows. You get
it in the beginning of the game from Tarin, Marin's father. There are
2 different shields: one is the normal one, and the other is the
Mirror Shield, found in the Eagle's Tower, which can deflect much
more than the regular shield can!
Shovel: This is useful for finding secrets during the first half of the game,
but becomes useless near the end. It can be bought from the Mabe
Village shop for 200 rupees, and it can be used only to dig up hidden
items in the ground.
Sleepy Mushroom: This mushroom, which grows in the Mysterious Forest, can be
used to make Magic Powder. It has no real use except for
making Magic Powder, so I have nothing else to say about
this item.
Sword: This is your primary weapon, which you should always have equipped!
You find it washed up on Toronbo Shores and is your only means of
attack in the early parts of the game! There are 2 different levels of
strength of the sword: level 1 is the sword you find at Toronbo
Shores, and you get the level 2 sword in the Seashell Mansion after
collection 20 Secret Seashells!
Inventory (Non-selectable) Items
--------------------------------
Flippers: These flippers are essential to getting through the watery sections
of the game. You find them in the Angler's Cavern. To swim with
them, hold the Control Pad in the direction you want to go. Press A
to swim faster and press B to dive underwater for a short period of
time.
Golden Leaves: These golden leaves are located in Kanalet Castle and Richard,
the former prince of this castle, asks that you retrieve these
leaves for him. You have to find the leaves in the castle,
then bring them back to Richard and he'll open up a secret
passage leading to an item you need to continue through the
game.
Secret Medicine: This special medicine is a useful item, especially in really
tough parts where you usually die. It refills all your
hearts when you lose them all! You can only buy this
medicine from Crazy Tracy in her house north of the Witch's
Hut. The price for this item is cheap though.
Secret Seashells: These seashells are hidden throughout the island. There are
a total of 26 shells throughout the game, but you'll only
need to collect 20 of them. When you get 20, go to the
Seashell Mansion to get your level 2 Sword!
Dungeon Items
-------------
Compass: This item shows you the locations of all unopened chests in the
dungeon you're in. It also makes a sound when you're in a room with
a Key hidden inside.
Map: The Map allows you to see all the rooms of that dungeon on the sub-menu.
Darker colored boxes are rooms you haven't yet entered and lighter
colored boxes are rooms you've been in.
Nightmare Key: This key allows you to open the door leading to the boss of
that dungeon. Small Keys won't open the Nightmare door, so you
must have this key to open it!
Small Key: You use these keys in the dungeons to unlock locked doors and
blocks with keyholes on them. You get these keys by doing certain
things in some rooms or find them in chests.
Stone Beak/Owl Statue: The Stone Beak allows you to hear a secret from the
Owl Statues in that dungeon. You can find the beak in
a treasure chest in each dungeon and there are a
couple statues throughout the dungeon, too.
Other Items
-----------
Acorn of Defense: When you get this acorn, your defense power increases for a
period of time. You can keep its strength longer if enemies
don't hit you that much. If you do get hit a lot; its power
will wear off quicker!
Heart: These small hearts recover 1 of your hearts. Enemies usually drop them
when you defeat them, so they're not hard to find!
Heart Containers/Pieces: You can get the Heart Containers, which adds a heart
to your maximum, by defeating the boss of each
dungeon. The Heart Pieces are a bit more difficult
to find, though. You can find them in many places
throughout the game, and when you collect 4 of them,
your maximum heart capacity increases by one. Read
the Heart Piece Location section of this guide to
find out where the Heart Pieces are located.
Piece of Power: This flashing triangle, sometimes dropped by enemies, doubles
the strength of attacks with your sword. They run out after a
period of time just like the Acorn of Defense.
Rupee: The currency of Koholint Island and all of the other Zelda games. You
find them after defeating enemies, in chests, and in many other
places. You use them to buy items at the shop or for other purposes.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 8. Enemies -=
-=-=-=-=-=-=-=-=-=
Legend
------
S = Sword
M = Magic Powder
H = Hookshot
R = Magic Rod
P = Power Bracelet
B = Bomb
A = Arrows
(Note: I am NOT mentioning the Boomerang as a weapon to use in this section
because it can defeat almost every enemy!)
Overworld Enemies
-----------------
Armos
Effective Weapons/Items: B, A
Description: This statue, seemingly lifeless, comes to life when you
touch it. You can get past it without awakening it by
holding your shield in front of you and walk into the
statue; it'll just bounce off your shield without coming
alive!
Beetle
Effective Weapons/Items: S, H, M, R, B, A
Description: These small bugs that are found crawling out of holes in
Ukuku Prairie. They are very easy to defeat, so the Beetle
is definitely NOT an enemy to worry about!
Bomber
Effective Weapons/Items: S, M, R, A
Description: These annoying winged mushrooms drop bombs on you. They
usually fly away when you get close and attempt to attack
with your sword, so use a long distance weapon to take it
out!
Buzz Blob
Effective Weapons/Items: H, M, R, B, A
Description: This creature looks harmless from the outside, but he
delivers a powerful jolt if you attack it directly! Avoid
its shock attack by hitting it with anything else EXCEPT the
Sword. You could also use Magic Powder on this enemy to turn
it into Cukeman.
Crow
Effective Weapons/Items: S, H, R, B, A
Description: This black bird is only found in 2 parts of the game: in
Tabahl Wasteland and just inside the outside walls of
Kanalet Castle. It is very easy to beat when you do
encounter it, though.
Cukeman
Effective Weapons/Items: H, R, B, A
Description: This walking blob can be considered both a bad guy and a
good guy in a way. The good part is that if you go up to and
talk to it, it will talk, but whatever it says doesn't make
sense! The bad part is if you hit it with your sword, it'll
shock you just like the Buzz Blob.
Fish
Effective Weapons/Items: S, H, M, R, B, A
Description: This fish inhabits the Goponga Swamp. All it does is swim
just below the surface of the murky swamp and jump out of
the water every now and then. You can just beat it by
attacking when it's above the surface.
Flying Octorok
Effective Weapons/Items: S, H, M, R, B, A
Description: This is a winged version of the regular Octorok. It attacks
by spitting rocks from its mouth at you. If you go and try
to attack it with your sword, it'll fly to another location
and spit rocks at you! Defeat it by using the Spinning Sword
Attack or with a long distance weapon.
Ghost
Effective Weapons/Items: S, H, R, B, A
Description: This specter is only found in the cemetery, and it only
appears when you touch a tombstone. Defeat them with a bunch
of blows from your sword or another one of your weapons.
Giant Ghini
Effective Weapons/Items: S, H, R, B, A
Description: As its name implies, it's a larger version of the Ghost.
Luckily, it only appears from one tombstone in the entire
cemetery! Defeat it like you did the Ghost and a Fairy will
appear as a reward.
Giant Goponga Flower
Effective Weapons/Items: H, R
Description: This is an oversized swamp-dwelling flower that shoots small
balls at you to attack. You can't harm it directly, but
BowWow can eat it! When you don't have BowWow anymore, use
the Magic Rod or the Hookshot to defeat it.
Goponga Flower
Effective Weapons/Items: H, R
Description: Like its larger counterpart, this flower cannot be harmed
directly by most weapons. Have BowWow eat these flowers when
you have him or just use the Hookshot or Magic Rod to beat
them.
Leever
Effective Weapons/Items: S, H, M, R, B, A
Description: This creature, mainly found in the desert, lives in the
ground, but comes to the surface to attack. You can just
defeat it with a couple hits from your sword.
Like Like
Effective Weapons/Items: S, H, M, R, B, A
Description: This moving sponge-like creature is really annoying,
especially when it swallows you whole! If you have your
shield equipped when it swallows you, it'll take it from
you! You can get it back by defeating the Like Like, though.
Mad Bomber
Effective Weapons/Items: S, R, A
Description: This enemy is only found inside the outside walls of Kanalet
Castle. They pop out of a hole, then throw a bomb at you,
which quickly detonates, then retreat into the hole. They
then reappear in a different hole and repeat the same
process. Hit them when they pop their heads out of the hole
before they throw their bombs.
Monkey
Effective Weapons/Items: N/A
Description: This monkey sits in a tree at Toronbo Shores and throws
coconuts down at you! You can't hurt this animal, but you
can destroy the coconuts he throws. You can knock it out of
the tree it's in by ramming the tree with the Pegasus Boots.
Mutt
Effective Weapons/Items: S, H, M, R, B, A
Description: This dog can be found around Mabe Village. They are of no
harm to you unless you attack it first. Then, it lunges at
you to attack! Simply don't harm it if you don't want to get
harmed!
Octorok
Effective Weapons/Items: S, H, M, R, B, A
Description: This octopus-like enemy crawls along the ground and spits
out rocks from its mouth. Just hit it once with your sword
to defeat it.
Pig Warrior
Effective Weapons/Items: S, H, M, R, B, A
Description: These hogs come equipped with a sword and shield. You can
defeat them easily with your own sword or another weapon in
your arsenal!
Pincer
Effective Weapons/Items: S, H, M, R, B, A
Description: These centipede creatures are found in holes throughout
Ukuku Prairie. When you walk near a hole they're in, you'll
see their eyes in the blackness, then they'll pop out and
hit you unless you move quickly! Just hit their head when it
comes out with your weapon. You can also use Magic Powder to
stun them, then attack!
Pokey
Effective Weapons/Items: S, H, M, R, B, A
Description: This moving cactus enemy is only found in the Yarna Desert.
If you hit it with your sword, a part of it will ricochet
around the area and eventually disappear. Keep attacking it
until you defeat it.
Raven
Effective Weapons/Items: S, H, R, B, A
Description: This type of bird is smaller than the Crow, but it can only
be found in the Tal Tal Mountains. When you pass it by,
it'll fly after you, so defeat it from far away so it
doesn't get a chance to do that!
Sand Crab
Effective Weapons/Items: S, H, M, R, B, A
Description: This crab is only found near the shore, just as its name
implies. It moves slowly up and down, but can go quicker
left and right. Just put an end to it quickly with any of
your weapons.
Sea Urchin
Effective Weapons/Items: S, H, M, R, B, A
Description: This urchin is only found near the shore areas. You can
easily defeat it with any of your weapons. You can also push
it with your shield by holding your shield in front of you
and walking into it.
Soldier
Effective Weapons/Items: S, H, M, R, B, A
Description: These armored soldiers are only found inside the walls of
Kanalet Castle. It isn't very strong, so you can just hit it
a couple times with your sword to defeat it.
Spiny Beetle
Effective Weapons/Items: S, H, M, R, B, A
Description: This beetle is usually well-hidden under objects, such as
bushes or stones. When you walk past, it'll run after you.
Just defeat it by lifting up whatever it's under with the
Power Bracelet, then attacking it with your weapons.
Sword Moblin
Effective Weapons/Items: S, H, M, R, B, A
Description: These Moblins from the past Zelda games come with a sword
and shield, but can only be found in the Mysterious Forest.
You can just easily defeat them by hitting them a couple
times with your sword or just burn them quickly with Magic
Powder.
Tektite
Effective Weapons/Items: S, H, M, R, B, A
Description: These spider enemies aren't too hard to beat. All they do is
hop around! Just defeat it with a quick swipe from your
sword.
Zola
Effective Weapons/Items: S, H, R, B, A
Description: This water-dwelling creature is only found in deep water
areas. Since you can't attack in the water, hit it with a
weapon from land to hurt it.
Zombie
Effective Weapons/Items: S, H, M, R, B, A
Description: This undead creature is found near the cemetery. It comes
out of the ground, then follow you around. Just hit it once
with your sword to send it back where it belongs!
Underworld Enemies
------------------
Angler Fry
Effective Weapons/Items: S, H, M, R, B, A
Description: This smaller version of the Angler Fish boss isn't too
difficult. All you have to do is hit it with your sword to
defeat it.
Anti-Kirby
Effective Weapons/Items: R, B
Description: This is the evil version of Kirby. They try to suck you up
and keep you inside of them! Luckily, they only appear in
the Eagle's Tower. Prevent that by hitting it from a
distance with a Bomb or the Magic Rod.
Arm-Mimic
Effective Weapons/Items: S, H
Description: This weird creature is a real pain because it mimics you
whenever you move. It is invulnerable to most weapons, but
you can defeat it easily by dashing into it with the Pegasus
Boots and with the Sword equipped.
Big Keese
Effective Weapons/Items: S, H, R, B, A
Description: This is obviously a much larger version than the regular
Keese. You only fight these bats during the fight against
the Grim Creeper mini-boss. Defeat them quickly by hitting
them with your sword.
Bloober
Effective Weapons/Items: S, H, R, B, A
Description: This octopus enemy from the Super Mario series makes its
appearance in this game. Just defeat them quickly with your
sword or another of your weapons if you want.
Bombite
Effective Weapons/Items: S, H, M, R, B, A
Description: This is a walking bomb that ricochets around the room, then
explodes if you hit it. There are 2 types of Bombites: one
just ricochets, then explodes, and the other counts down
from 3 to 1, then explodes. The ricocheting one is a real
pain to avoid, so watch out!
Boo Buddy
Effective Weapons/Items: S, H, R, B, A
Description: This ghost enemy is quite different than the ones in the
Mario games. In this game, these ghosts come after you even
if you're looking right at them! Defeat them by lighting up
the room with Magic Powder, and then attack them.
Cheep-Cheep
Effective Weapons/Items: S, H, R, B, A
Description: This fish enemy, also from the Mario games, is found in the
watery side-view areas of the dungeons. Since all they do is
swim up and down, just take them out quickly with your
sword.
Gel
Effective Weapons/Items: S, H, M, R, B, A
Description: This jelly-like enemy is VERY easy to beat! It comes out of
the ground and hops after you. Sometimes when you hit it
with your sword, it'll split into 2 smaller Gels. Defeat it
by hitting it with a strong weapon or just with your sword.
Gibdo
Effective Weapons/Items: S, H, R, B, P, A
Description: This mummy enemy from Zelda 1 and 3 are back in this game as
well. They can take a bunch of hits with your sword, but to
make the fight quick, just burn it up with the Magic Rod!
You can also use the Hookshot to stun it, then pick it up
with the Power Bracelet and throw it into a pit to kill it!
Goomba
Effective Weapons/Items: S, H, M, R, B, A
Description: Another creature from the Mario games! To beat Goomba here,
just attack it with any of your weapons or simply use Roc's
Feather and crush it!
Hardhat Beetle
Effective Weapons/Items: B
Description: These enemies have a large rubbery shell in its head,
preventing you for hurting it. You can defeat it by either
hitting it with your sword into a pit or you can just blow
it up with a bomb.
Iron Mask
Effective Weapons/Items: S, H, M, R, B, A
Description: This enemy protects itself by holding a large iron mask in
front of it. You can only hurt it from behind, or you can
just snatch its mask with the Hookshot, then attack it
normally.
Keese
Effective Weapons/Items: S, H, M, R, B, A
Description: These small black bats are found hiding in the darkness in
most caves and dungeons. They are very easy to defeat
though; just hit it once with any of your weapons to kill!
Mask-Mimic
Effective Weapons/Items: S, H, R, B, A
Description: This is a masked version of the Arm-Mimic enemy. It also
looks like a Shy Guy from SMB2! Since this enemy mimics your
moves, and its mask protects it from taking damage, charge
up your Spinning Sword Attack, then get behind it and
attack!
Mini Moldorm
Effective Weapons/Items: S, H, M, R, B, A
Description: Just like its name, it's a mini version of the boss Moldorm.
You don't have to hit this enemy in its tail to hurt it,
though. Just hit it anywhere to defeat it.
Pairodd
Effective Weapons/Items: S, H, R, B, A
Description: This odd creature is different than the other enemies
because it disappears when you get near it. Then, it
reappears and shoots something at you! Defeat it by using
the Pegasus Boots to run into it and stab it with your
sword.
Peahat
Effective Weapons/Items: S, H, M, R, B, A
Description: This flying flower-like creature is invulnerable to all
attacks while in the air. When it lands, attack it with your
sword or any other weapon you have.
Piranha Plant
Effective Weapons/Items: S, H, M, R, B, A
Description: This piranha plant can only be found in the side-view
basement areas of some dungeons. Wait until it comes out of
its pipe, then hit it with your sword.
Pols Voice
Effective Weapons/Items: H, R, B, A
Description: This hopping mouse enemy isn't vulnerable to attacks from
your sword. To defeat it quickly, use your Ocarina and play
the song that Marin taught you; it'll instantly defeat this
creature! If you don't have the Ocarina yet, just use any
other weapon or throw a pot at it!
Shrouded Stalfos
Effective Weapons/Items: S, H, M, R, B, A
Description: This is a hooded version of Stalfos. It doesn't do much
except throw bones at you at times. Just defeat it with a
couple hits from your weapon.
Snake Rope
Effective Weapons/Items: S, H, M, R, B, A
Description: This snake enemy does one thing when you walk in its path:
dashes towards you! Stop it quickly with a couple swipes
from your sword.
Spark
Effective Weapons/Items: Boomerang
Description: This sun-shaped enemy is annoying because it moves along an
object or the room's perimeter. It also goes quite quickly,
so you have to watch out. Use the boomerang on it and it'll
be defeated and leave a Fairy behind to recover some of your
health!
Spiked Beetle
Effective Weapons/Items: S, H, M, R, B, A
Description: This spiky-shelled beetle is protected from all attacks
because of its large shell. To hurt it, just flip it over
with your shield, then attack it.
Stalfos
Effective Weapons/Items: S, H, B, A
Description: This living skeleton enemy can only be found in the
dungeons, but it's not too hard. There's 2 types of Stalfos:
1 just hops away when you try to attack it, and the other
one hops away and throws a bone at you! Quickly corner them,
then beat them with your sword.
Star
Effective Weapons/Items: S, H, M, R, B, A
Description: This star-shaped enemy spins around in rooms in the
dungeons. They're easy to beat though; just attack it with
your sword or another weapon of choice if you want.
Sword Stalfos
Effective Weapons/Items: S, H, M, R, B, A
Description: This is a hooded Stalfos, but it has a sword and shield this
time. They're still quite easy to beat, though; just beat it
like you've beaten the Soldier enemies.
Three-of-a-Kind
Effective Weapons/Items: S, H, R, B, A
Description: This particular enemy is different because just hurting it
can't defeat it, but the way to kill it is unusual. There
are 3 of these enemies in the same room; each one with 4
different suits flashing on them (heart, diamond, spade,
club). Hit one with a weapon to make the suit displayed at
the time stay. Do that with the other 2 to defeat them all!
Vacuum Mouth
Effective Weapons/Items: S
Description: This vacuum-like enemy is found in very few parts of the
game. It sucks up anything in the room, including you! When
it stops, quickly run in and attack it with your sword.
Water Tektite
Effective Weapons/Items: S, H, M, R, B, A
Description: This is obviously a water-based version of the regular land
dwelling Tektites. You can defeat this version just as
easily by hitting it a couple times with your sword.
Winged Demon
Effective Weapons/Items: S, H, M, R, B, A
Description: This flying fiend is only found in the Turtle Rock dungeon.
It attacks you by shooting fireballs or swooping in towards
you. Defeat them by hitting them from far away with a strong
weapon, such as the Magic Rod!
Wizzrobe
Effective Weapons/Items: S, H, R, B, A
Description: This wizard, found in some dungeons, disappears, then
reappears and shoots magic rays at you. When they appear,
shoot them with arrows or use bombs to beat them.
Traps
-----
Anti-Fairy
Effective Weapons/Items: M
Description: This spinning fireball-like enemy with a skeleton face in
the middle can be really annoying! When they come near, just
sprinkle Magic Powder on them and they'll turn into health
recovering Fairies!
Blade Trap
Effective Weapons/Items: N/A
Description: There are 2 of these spiked traps on opposite corners of
some rooms in dungeons. When you walk in between them,
they'll quickly come together and attempt to hurt you! Avoid
these traps by jumping over their path or just running by
really quickly if you have the Pegasus Boots.
Boulder
Effective Weapons/Items: N/A
Description: These boulders fall from the mountains on your way to Turtle
Rock. All you can do is run past them or wait until they
fall, then continue.
Eye Guard
Effective Weapons/Items: N/A
Description: In some rooms, you'll find these Cyclops statues and they
shoot fireballs at you. The only way to make them stop is to
defeat all the enemies in that room, then they'll stop.
Face Lamp
Effective Weapons/Items: N/A
Description: These lighted lamps are similar to the Eye Guard in the way
that they shoot fireballs at you. The only way to make them
stop is to defeat all the enemies in that room and it'll
stop.
Flame Fountain
Effective Weapons/Items: N/A
Description: This flame-spitting entity is found in a cave along the way
to Turtle Rock. Since it is invulnerable to all weapons and
you can't get past it, you have to use your new Mirror
Shield. Hold it in front of you, then walk into the flames
and it'll reflect the flames so you can get past!
Flying Tile
Effective Weapons/Items: S, H, R, B, A
Description: These tiles, found in some rooms of some dungeons, come out
of the floor and fly towards you! An easy way to defeat them
is to either hold your shield up so they crash into it or
just cut up the tiles with your sword as they come towards
you.
Giant Bubble
Effective Weapons/Items: N/A
Description: This large bubble is only found in the Face Shrine dungeon's
basement. You can avoid it by just staying out of its way
and run by when it passes.
Laser
Effective Weapons/Items: N/A
Description: This small, rotating eye is found in certain rooms in some
dungeons. When its eye spots you, it shoots a laser beam at
you. You can't beat it, so just avoid it by hiding behind
stuff so it doesn't see you!
Mega Thwomp
Effective Weapons/Items: N/A
Description: This giant Thwomp, found in only one place: the basement of
the Key Cavern. Since it's so large and it won't budge for
almost anything, use the Pegasus Boots and ram it. It'll
cause it to drop down, allowing you access!
Podoboo
Effective Weapons/Items: N/A
Description: This fireball from the Mario games jumps out of lava areas.
They're very easy to avoid, though. Just wait until it's
going back down into the lava, then pass that section before
it pops back up again!
Spiked Thwomp
Effective Weapons/Items: N/A
Description: This is a large, spiked Thwomp. However, its top is flat and
safe to stand on. When you pass under it, it'll come
crashing down! To get past, use your Pegasus Boots to run
under it.
Stone Elevator
Effective Weapons/Items: N/A
Description: In the Bottle Grotto dungeon, there's a stone elevator that
just won't budge when you stand on it. The only way to get
it to move is to pick up a nearby pot, then stand on it
again; it'll weigh down the elevator!
Thwomp
Effective Weapons/Items: N/A
Description: This is a normal-sized Thwomp. Like the spiked version,
it'll come crashing down on you if pass under it. To get
past, use the Pegasus Boots to dart right past them!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 9. Mini-Bosses -=
-=-=-=-=-=-=-=-=-=-=-=
Legend
------
S = Sword
M = Magic Powder
H = Hookshot
R = Magic Rod
P = Power Bracelet
B = Bomb
A = Arrows
Armos Knight
Effective Weapons/Items: S, R, A
Description: This giant Armos Knight is found in the southern shrine and
it guards the Face Key. Pummel this knight with lots of
arrows while jumping in the air with the Roc's Feather when
it stomps the ground so you don't get stunned until it's
defeated.
Blaino
Effective Weapons/Items: S
Description: This boxing glove wearing enemy, found in Turtle Rock, is
really annoying to fight, especially when it lands a punch
on you! If it hits you with an uppercut, you'll be sent to
the entrance of the dungeon! Wait until it winds up for a
punch, then run behind it and attack with your sword.
Cue Ball
Effective Weapons/Items: S
Description: This weird creature, usually found in watery areas, moves
around the perimeter of the room quickly. It does have a
large backside, which is its weakness. When it's about to
turn a corner and run towards you, hit its backside, then
when it heads back in the direction it came hit it again!
Keep doing that until it's defeated.
Desert Lanmola
Effective Weapons/Items: S, H, R, B, A
Description: This slick worm-like creature inhabits the sand whirlpool
area of Yarna Desert. It jumps in and out of the sand, but
it doesn't attack! When it pops out, hit its head with your
sword. Continue that until it gives up the Angler Key.
Dodongo Snake
Effective Weapons/Items: B
Description: These thick-skinned, black snakes are similar to the Dodongo
dinosaurs from the original Zelda. These snakes eat bombs,
but the bombs also hurt them! Defeat these snakes by getting
in front of them and putting a bomb there so they eat it and
get hurt. Feed them a total of 3 bombs each to kill them.
Gohma
Effective Weapons/Items: H, R, A
Description: These oversized, one-eyed spiders are back in this game as
well! When they open their eyes, they'll shoot a ball at
you. Beat them by shooting them in the eyes when they're
open. One way to make their eyes open quickly is to play the
song Marin taught you on the Ocarina.
Grim Creeper
Effective Weapons/Items: N/A
Description: This flute-playing enemy in the upper floor of Eagle's Tower
doesn't attack itself, but it calls 6 Big Keese to appear.
To win against this mini-boss, you must defeat all 6 Big
Keese before any of them fly off the screen. If any of them
get away, you have to try again. After you beat the bats,
the Grim Creeper will disappear.
Hinox
Effective Weapons/Items: S, H, R, B, A
Description: This giant Cyclops enemy is a pain because it can grab you
and throw you, thus stunning you when you land. Get in front
of it and attack it with your sword, or hit it from far away
with another long-range weapon until it's defeated.
King Moblin
Effective Weapons/Items: S
Description: This large Moblin living in a cave east of the Goponga Swamp
is definitely the king of Moblins just by its size! It
shoots arrows at you, then dashes straight towards you. Move
out of the way and let it crash into the wall, then hit it
with your sword while it's dazed. Repeat that process until
it's defeated.
Knight
Effective Weapons/Items: S, H, R, B, A
Description: This mace-wielding knight, found in Kanalet Castle, holds
the last Golden Leaf. To beat it, run in and hit it with
your sword, then back up quickly to avoid getting hit by the
spiked mace! Keep doing the "hit-and-run" attack pattern
until it's defeated and you get the last leaf!
Master Stalfos
Effective Weapons/Items: S, B
Description: This giant skeleton is found in the Catfish's Maw and
appears in 4 different rooms in which you must fight it.
Each time you encounter it, attack it by using the sword to
make it collapse, then plant a bomb on it to cause damage to
it. After a few hits, it'll disappear into the next room you
must meet it in. After you beat it the 4th and final time,
you'll win the Hookshot!
Rolling Bones
Effective Weapons/Items: S, H, R, B, A
Description: This frog-like enemy pushes a spiked log back and forth
across the room. To defeat it, attack it quickly with your
sword or another strong weapon and jump over the log when
it's rolled. Keep hitting it until it's defeated.
Smasher
Effective Weapons/Items: P
Description: This weird black creature attacks by throwing a black orb at
you. Defeat this enemy by picking up the orb with the Power
Bracelet, and then throw it right at Smasher to hurt it.
Keep doing that a few more times until it's defeated.
Turtle Rock
Effective Weapons/Items: S
Description: This giant stone head blocking entrance to the Turtle Rock
dungeon is seemingly lifeless. To make it come alive, play
the song Mamu the frog taught you on the Ocarina and it'll
come to life! When the head comes out and moves around just
keep hitting it with your sword until it's destroyed.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 10. Bosses -=
-=-=-=-=-=-=-=-=-=
Legend
------
S = Sword
M = Magic Powder
H = Hookshot
R = Magic Rod
P = Power Bracelet
B = Bomb
A = Arrows
Moldorm
Found: Tail Cave
Effective Weapons/Items: S
Strategy: The giant Moldorm is the boss of the Tail Cave. It's only
weakness is the tip of its tail. Get behind it, and then hit
its tail; that'll cause it to get an extra boost of speed for a
moment. After it slows down again, hit its tail again. Keep
attacking its tail until you win.
Genie
Found: Bottle Grotto
Effective Weapons/Items: S, P, B
Strategy: This genie is the boss of the Bottle Grotto. It hides inside of
its protective bottle so it can't be hurt, but there's a way to
hurt it while it's inside. When the bottle bounces towards you,
hit it with your sword, then pick it up and throw it at the
wall with the Power Bracelet. That'll make the genie come out
and throw fireballs at you. After he retreats to his bottle,
pick up and throw the bottle at the wall again. Do that 3 times
total to make the bottle break and the genie will have to fight
you! Hit the genie with your sword, then it'll spin around and
then shoot a fireball at you. Then, hit it again. Keep doing
that until it's defeated.
Slime Eye
Found: Key Cavern
Effective Weapons/Items: S
Strategy: When you enter this boss's room, you won't see it. After it
taunts you, ram the wall with the Pegasus Boots to make the
boss of the Key Cavern fall to the ground. When it does,
repeatedly hit it with your sword until you see it splitting
into 2 and there's just a small thread holding them together.
Then, ram that spot with the Pegasus Boots and the sword and
it'll split into 2 enemies! To beat them, hit them with your
sword and use Roc's Feather to jump in the air when they come
crashing to the ground after you hit them. Keep doing that
until they're both defeated.
Angler Fish
Found: Anglers Cavern
Effective Weapons/Items: S, B, A
Strategy: This giant fish is the boss of the Angler's Tunnel. Its
weakness is a glowing tentacle above its head. To beat this
fish, hit the tentacle repeatedly with your sword while the
fish moves up and down. If you're not quick enough, the Angler
will dash towards you to attack. Then, continue hitting the
tentacle until it's defeated.
Slime Eel
Found: Catfishs Maw
Effective Weapons/Items: S, H
Strategy: When you enter this boss's chamber inside the Catfish's Maw, a
giant pit opens up in the middle of the room. Its tail pops out
and rotates around in a circle, then 4 holes in the walls
appear. To beat this creature, wait until you see the eel's
head pop out of one of the 4 holes, then when it opens its
mouth, shoot the Hookshot into it while trying to avoid the
spiked tail. After you pull the eel out of the hole, hit the
flashing heart behind its head a few times with your sword.
Watch out because there is also a fake eel and if you pull it
out, it'll explode! Keep pulling out and attacking the real eel
until it's defeated.
Façade
Found: Face Shrine
Effective Weapons/Items: B
Strategy: This giant face in the floor is the boss of the Face Shrine
dungeon. When you first enter this room, it'll make Flying
Tiles come out of the ground and fly after you, then it'll make
the 4 pots fly towards you. After you evade all those flying
objects, plant a bomb on the face of Façade. After it explodes,
Façade will disappear, then reappear again. Repeat the last
step around 3 or 4 more times to defeat it.
Evil Eagle
Found: Eagles Tower
Effective Weapons/Items: S, H, B, A
Strategy: This giant eagle that flies around atop the Eagle's Tower is
the boss of Level 7. After it first takes off and it flies
onscreen again, hit its beak with the Hookshot as it flies by.
When it flies by 2 more times, hit it both times. Then, it'll
stop and start to shoot feathers and make strong wind gusts
come towards you. Use the Mirror Shield to keep the wind gusts
from blowing you off the tower as easily and to block the
feathers shot at you. Then, hit it again with the Hookshot when
it flies by overhead. Continue to hit its beak with the
Hookshot until it's defeated.
Hot Head
Found: Turtle Rock
Effective Weapons/Items: R
Strategy: This fiery boss is the guardian of the Thunder Drum deep inside
the Turtle Rock dungeon. It jumps in and out of the lava and
surprisingly doesn't actually attack you! The only weapon that
can cause harm to it is the Magic Rod, even though it shoots
fire! When Hot Head comes out of the lava, shoot it as many
times as you can with the Magic Rod. Make sure to ambush it
with lots of hits when it is above the lava because when it
dives back in, it recovers and you'll have to start over.
Continue to use the Magic Rod until you eventually put out its
flames and beat it!
The 6 Nightmare Shadows
Found: Wind Fishs Egg
Effective Weapons/Items: Varies
Strategy: The 6 Shadows deep inside the Wind Fish's Egg are the final
bosses of the game. There are obviously 6 of them, and I'll
provide separate strategies on beating each one below:
Giant Gel
Effective Weapons/Items: M
Strategy: This Giant Gel is the first of the 6 Shadows, but not the
absolute easiest (Lanmola's Shadow is!). When it appears,
it'll make a small hop forward. Go up to it and sprinkle
Magic Powder on it to hurt it. Then, back up and it'll take
another small hop. Sprinkle more Magic Powder on it to
cause damage. Do this one more time to beat the Giant Gel
and the shadow will become Agahnim's Shadow!
Agahnim's Shadow
Effective Weapons/Items: S
Strategy: The shadow of Agahnim attacks just the same as the real one
from Zelda 3 (A Link to the Past). When he casts a spell
and a flashing ball comes towards you, hit it with your
sword back towards Agahnim to hurt him. When he moves to
another area of the room, do the same thing. Watch out,
though, because if he casts a spell and a bunch of small
shots together come towards you, they'll hurt you even
though you hit them with your sword! Keep hitting the
flashing balls at him a few more times until he's defeated.
Shadow of Moldorm
Effective Weapons/Items: S
Strategy: This shadow is exactly like the original Moldorm boss you
fought back in the Tail Cave! Defeat this one the same way
as the original: hit its tail and watch out when it moves
quickly after you hit it. Keep hitting it a bunch of times
until you defeat it.
Ganon's Shadow
Effective Weapons/Items: S
Strategy: The shadow of Ganon from A Link to the Past is back as one
of the final nightmares. To beat this reincarnation, use
the Pegasus Boots to dash into Ganon and stab it with your
sword. Keep ramming it while watching out when he calls a
bunch of bats to attack until you beat him!
Shadow of Lanmola
Effective Weapons/Items: R
Strategy: This just HAS to be the easiest of the shadows! When it
appears, just hit it once with your Magic Rod to defeat it!
Dethl
Effective Weapons/Items: A
Strategy: This is the last and hardest of the 6 Shadows. It has 2
long tentacles that circle around its center area. Jump
over the tentacles while trying to stay in front of Dethl's
middle area and wait until it opens its eye. Then, shoot a
bunch of arrows at its eye while avoiding the tentacles
until the eye closes. When it opens again, shoot more
arrows into it. After you've successfully shot about 20
arrows into its eye, Dethl will be defeated and you win the
game! Another quicker way to defeat Dethl is possible only
if you have the Boomerang. When it opens its eye, throw the
Boomerang right into it for an instant defeat!
Giant Hardhat Beetle (Boss of Color Dungeon)
Found: Color Dungeon
Effective Weapons/Items: S
Strategy: This giant version of the Hardhat Beetle isn't too tough for
the boss of the new Color Dungeon. When you start the fight,
its helmet is blue and each time you hit it with your sword,
it'll change colors. Keep hitting it with your sword until it
turns red, and then hit it again to beat it! Watch out when it
attacks, and be quick when you attack or it'll change back to
the blue color again.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=
-= 11. Heart Pieces -=
-=-=-=-=-=-=-=-=-=-=-=-=
1. In Mabe Village, go to the well at the west end of town and cut down the
bushes above it, then jump in and get the heart.
2. In Mabe Village, go to the Fishing Pond north of Madam MeowMeow's House.
Catch one of the biggest fish (the fat ones!) in the pond and you'll get a
heart as well as 20 rupees!
3. On the border of the Mysterious Forest, go to the area where you a heart
piece surrounded by a bunch of pits. Use Roc's Feather and jump over the
pits to reach the piece.
4. In Mysterious Forest, enter the cave with the Keese, some pits, and a
chest. Get to the other end of this cave and use the Power Bracelet to
lift up the skull rocks, then take the heart piece.
5. At Ukuku Prairie, bomb and enter the cave one screen to the LEFT of where
you get the Honeycomb. Use the Pegasus Boots to get through the cave, then
when you reach the far-right wall in the cave, bomb around until a passage
appears. Go through it to get the Heart Piece.
6. At Yarna Desert, fight the Lanmola, then drop into the cave through the
quicksand. Bomb the north wall to find a Heart Piece in a secret room.
7. Outside Kanalet Castle, get into the water via a ladder at the north
section of the castle, then swim all the way left and down to the left of
the gate. Dive around until you find the Heart.
8. At Tal Tal Heights, get into the water and swim into the cave a couple
screens to the right of the Angler's Tunnel. Dive around in the center
area of the room until you find the heart.
9. In the Animal Village, bomb the cracked wall and enter the cave in the
northeast corner of the village. Bomb the cracked rock in the cave and use
the Hookshot to cross the pit and get the Heart Piece.
10. In the southwest corner of the Cemetery, push up on the tombstone in the
lower right corner to reveal a secret passageway. Go down there and bomb
the cracked block, then use the Hookshot to cross the gap onto a ledge.
Jump to the platform with the Piece of Heart.
11. In the Eastern Tal Tal Mountains, go left across the bridges and cut down
the bush and go down the stairs. Once there, find the Heart Piece. (Sorry
about the fact that I couldn't give you good detail in finding this Heart
Piece!)
12. Outside of Turtle Rock, when you reach the upper exit in the dungeon, go
up the ladder and get the Heart.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 12. Secret Seashells -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1. Cut down the bushes one screen south of the Mabe Village Shop to find a
shell.
2. When you get the Shovel, go into the small room next to Madam MeowMeow's
house and dig in the lower right corner of the room to find a shell.
3. In the Tail Cave, bomb the cracked wall and enter the new room to find a
shell in a chest.
4. Outside of the Tail Cave, use the Pegasus Boots to ram into the side of
the lone tree one screen to the left of the cave entrance to shake out a
shell.
5. In the Mysterious Forest, use the Power Bracelet to lift up the boulder
blocking access to a chest containing a shell.
6. Go to the Seashell Mansion when you have exactly 5 Secret Shells to get
another one as a prize!
7. By the Phone Booth north of the entrance to the Signpost Maze, ram into
the side of the tree to get another shell.
8. Cut down the bush one screen south of the Ghost's Grave and use the Shovel
where the bush was to dig up a shell.
9. Cut down yet another bush one screen north of the Key Cavern's entrance
and dig where the bush was to unearth another shell.
10. Lift up the stone with the power Bracelet in Ukuku Prairie EXACTLY two
screens above the entrance to the Catfish's Maw to find a shell.
11. Go back to the Seashell Mansion when you have exactly 10 Secret Shells to
get another one as a prize!
12. After you bomb the wall in the cave in Ukuku Prairie near the 10th shell,
exit the cave via the stairs and go up one screen. Use the Shovel right
in front of the owl statue to get a shell.
13. Cut through the bushes east of the Seashell Mansion to find another shell
in the corner.
14. After you get the 5 Golden Leaves for Richard, enter the secret passage
that he reveals and go left when the path splits. Push the rock into the
pit and jump across, then open the chest to get a shell.
15. Cut down the lone bush in the lower left corner of the screen with the
Mermaid Statue to find another shell.
16. Near the entrance to the Key Cavern, swim in the water to the right of it
and surface on the island with a bush on it. Get on the north side of the
bush and cut it down and catch the shell as it flies out! (If you hit it
from any other side, it'll fall into the water and you can't get it
there!)
17. In the Yarna Desert, get to the lower right corner of the desert on the
ledge with two rocks. Lift them up to find a secret shell.
18. After you bring the ghost to its grave, go to its house at Toronbo Shores
and lift up the pot in the corner of the room to find a shell.
19. From where you found seashell #15, go left one screen and down one
screen. Jump into the water and surface on the island and cut down the
bush to uncover a shell.
20. Near Martha's Bay, cross the wooden bridge and use the Shovel to dig near
the owl statue to find a shell.
After you get 20 Secret Seashells, go to the Seashell Mansion and you'll get
the Level 2 Sword, which is twice as powerful as your old sword! Listed below
are some extra shells you can find in case you missed one of the above
shells. If you try and find these or any other shells after you get the Level
2 Sword; you'll just find some rupees in their place!
21. Inside the Eagle's Tower, enter the room where you fight the Hinox (one
eyed monster) and drop down a hole in the upper-left corner of the room
to a ledge below. Open the treasure chest there to find a shell.
22. After you revive the Flying Rooster, go to the entrance of Kanalet
Castle. Go left one screen from there and fly across the huge gap to a
secret passage. Go down and open the chest to get a shell.
23. Inside the Face Shrine, get to the upper-left area of the dungeon and
find the back exit to an island in the rapids. Open the chest out there
to find a shell.
24. At the Tal Tal Mountains, get to the Chicken Coop and head a couple
screens to the right across the bridge. Lift up the rocks to find a
shell.
25. When you go through the series of caves on the way to the Eagle's Tower,
enter a cave where you can bomb a wall halfway through it. Bomb it and
take the passage to a room with treasure chests and a bunch of rocks. Get
through the maze and exit the cave through the other end of that room and
open the chest on the ledge to find a shell.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 13. Picture Locations -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Picture 1: You get it when you first talk to the photographer in his shop.
You just have to answer yes to his questions and stand in front of
the wall like he says. You'll be happy and give a peace sign!
Alternate Picture 1: You get it by saying NO to all his questions, then
you'll get a picture of a panicky Link!
Picture 2: When Marin is following you, go to the cliff on the left side of
Toronbo Shores.
Picture 3: While Marin follows you, jump into the well west of Mabe Village
and DON'T move once you land! She'll fall on you and the
photographer will get your picture looking hurt.
Picture 4: Also, when Marin is with you, walk in front of the rooster statue
and Tarin will come and you'll get a picture.
Picture 5: Take a look in the right window at the Ulrira's House.
Picture 6: Walk past Bow-Wow's post when he's chained up there and you'll get
a picture of Bow-Wow making you "uncomfortable".
Picture 7: Simply steal from the Shop in Mabe Village by taking the item,
then running behind the clerk and out the door! The clerk'll kill
(if you come back, which you MIGHT have to) you!
Picture 8: When you have the Magnifying Glass, go under the bridge in
Martha's Bay to see the fisherman on the boat. Talk to the
fisherman and he'll fish out the photographer, who'll then take a
picture of the fisherman falling into the water!
Picture 9: After you acquire the Magnifying Glass, go to the Animal Village
and enter the house in the north-west corner of it. Talk to the
Zora in the water and the photographer will come and get a picture
of you two!
Picture 10: This one is of Link and Richard in front of the castle. Before
lowering the drawbridge, go to the castle where the golden leaves
are.
Picture 11: When you bring the ghost back to its grave near the Witch's Hut,
walk up to the grave after he leaves to get a picture.
Picture 12: Picture taken as poor cameraman plummets to the ground! Funny! Go
to the chicken house in the mountains and go right from there two
screens. Walk to the middle of the bridge.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 14. The Trading Process -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yoshi Doll: This is the first item in the trading process. You get it by
playing the Trendy Game at Mabe Village. Just direct the crane
above it and it's yours.
Ribbon: To get the Ribbon, go to the Quadruplet's House (the house west of
the Dream Shrine) and talk to the mother inside. She'll give you the
Ribbon for the Yoshi Doll.
Dog Food: After you get the Ribbon, go to Madam MeowMeow's House and go into
the small room (the right entrance). Talk to the small BowWow there
and trade with it for the Dog Food.
Bananas: Go to Toronbo Shores and head east; you'll find a building there. Go
inside and talk to the crocodile named Sale. Trade with him for the
Bananas.
Stick: When you're walking around outside Kanalet Castle, you'll meet Kiki
the Monkey. Talk to it and trade the Bananas and they'll build a
bridge for you. Then, take the Stick they leave behind on the bridge.
Honeycomb: After you've beaten the Key Cavern dungeon, you'll find Tarin
standing by a tree with a honeycomb in it at Ukuku Prairie. Talk
to him and give him the Stick and he'll make the bees MAD at him.
Then, the Honeycomb will fall from the tree; take it.
Pineapple: After you get the Honeycomb, go back to the Animal Village and
talk to Chef Bear. He'll give you the Pineapple for the Honeycomb.
Hibiscus: At Tal Tal Mountains, you'll find Papahl famished along the way to
the cliff leading to Angler's Tunnel. Talk to him and give him the
pineapple for the Hibiscus.
Letter: Go back to Animal Village with the Hibiscus and talk to Miss Goat in
her house. Give her the flowers and she'll give you a Letter to
deliver to Mr. Write at the Mysterious Forest border.
Broom: When you go see Mr. Write, give him the letter. In exchange for it,
he'll reward you with a Broom. (He'll insist you take it if you say no
after you give him the letter.)
Fishing Hook: Go to Mabe Village and talk to the old lady that usually sweeps
in front of Ulrira's House. Give her the Broom and she'll give
you the Fishing Hook. (If she isn't in Mabe Village, go to
Animal Village and look for her.)
Necklace: Southeast of Catfish's Maw, you'll find a wooden bridge. Jump into
the water and dive under the bridge and you'll find a fisherman on
a boat there. Talk to him and give him the hook and he'll use it to
fish out a new catch. He'll fish out the Necklace, which he'll let
you keep!
Mermaid Scale: Near the Catfish's Maw, you'll find a mermaid, Martha, who's
lost her necklace. Talk to her once you get the necklace and
she'll let you take a scale from her tail in exchange for the
necklace.
Magnifying Glass: To get the final item of the trading sequence, get to the
Mermaid Statue by standing south of the wooden bridge where
the fisherman was and Hookshot over the water. Then, walk
over to the statue and press A to put in the scale and
reveal steps under the statue. Go down then and walk
straight up to the next room and take the Magnifying Glass!
You can use it to see things you couldn't before, such as
the enemies in that first room!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 15. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==================
Glitch in Zelda DX
==================
I've found a bug in Zelda DX, which occurs whenever you get a Guardian Acorn
or a Piece of Power. When you get them and just before the text appears,
press Start. Press it again to return to the game, totally skipping the text!
=============
Item Upgrades
=============
In this game, you are only allowed to carry a certain amount of Magic Powder,
Bombs, and Arrows at once. You can raise your maximum capacity by visiting
the Mad Batter, which is hidden in 3 areas throughout the island. When you
enter its lair, just sprinkle Magic Powder into the lantern and it'll appear.
Here, I'll tell where each one is located:
1. In the Mysterious Forest, go one screen north from the cave in the
forest. There, use the Power Bracelet to lift up the stone and go down
the steps to visit the Mad Batter's lair.
2. This location is in the vicinity of the Catfish's Maw, so I'll tell
you how to get there from that dungeon. From there, swim left a screen
and climb up the ladder. Then, head south 2 screens and right one.
Here, use Roc's Feather to jump over the pit and cut down a bush
you'll fall down a hole doing this, but don't worry about it unless
you don't have much health). The, use the Pegasus Boots combined with
the feather to jump over the pit to that space you cut down, then chop
down more bushes and go down the steps. Get through the watery cave
using your Flippers, then when you emerge, go left a screen and down
the steps into the Mad Batter's lair.
3. This last location is located in the Western Tal Tal Mountains area.
Follow the path up and around until you pass the area where boulders
fall from the mountains. Then, when you're in the scene with a
treasure chest and a stone nearby, lift up that stone and go down the
steps to reach the Mad Batter's lair.
====================================
Making and Shooting Exploding Arrows
====================================
When you have the Bombs and Arrows in your inventory, assign the Bombs to one
button and the Bow and Arrows to the other. Then, press both buttons
simultaneously and you'll shoot an arrow with a bomb on it! It'll explode on
impact with anything!
==================
Money Saving Trick
==================
To save LOTS of your rupees when you go and buy some of the expensive items
like the Shovel or Bow, you must follow the following steps. You also have to
have at least the amount of rupees that item is though. First, take the item
from the shelf and go to pay for it. After you buy it and the rupees start
deducting, QUICKLY press A, B, Start, and Select simultaneously to get a
chance to save and quit. Do that, then when you come back to the game, you'll
have the item and most of the rupees!
=======================
Obtaining the Boomerang
=======================
In order to get the Boomerang, you must first have the Magnifying Glass from
the trading sequence, and the Shovel. From where you find the Sword in the
beginning of the game on Toronbo Shores, go left one screen. Bomb the wall
and go into the cave. Assign the Shovel to the B button, and then talk to the
Goriya. He'll trade you the Boomerang for what's on the B button, which
should be the Shovel. You can always trade the Boomerang back the same way
that you obtained it, too!
======================
Stealing from the Shop
======================
If you want a really expensive item, but don't want to pay for it, you can
steal it from the shop. The one problem to stealing is if you ever re-enter
the shop, the shopkeeper will automatically kill you! Also, everyone in the
game will call you THIEF for the rest of the game. To steal, take the item
you want, then run all the way around the right side of the shopkeeper, and
then quickly exit the shop with the item. You should make it while the
shopkeeper is still looking the other way. I advise that you only do this
trick when you're getting the Bow because you should already have bough Bombs
and the Shovel earlier in the game and you won't need anything important from
the shop after the Bow.
===================
Wind Fish Egg Paths
===================
Inside the Wind Fish's Egg, you'll find a room with 4 different paths to
choose from. It's pretty much like a "Lost Woods" (Zelda 1 for NES) if you
don't know where to go. Below, I'll list 4 different paths that you could
take to get past this part of the egg. Remember that only ONE of these paths
will work for your game file, so try each path until one works for you!
(Note: These are paths that I found to work, so if none of them work for you,
go to the Library and read the book in the lower-right corner. You'll need
the Magnifying Glass to do that, though.)
Path 1: Left, Left, Up, Right, Right, Up, Left, Up
Path 2: Left, Up, Right, Up, Left, Up, Right, Up
Path 3: Right, Up, Up, Right, Up, Up, Right, Up
Path 4: Left, Left, Left, Left, Up, Up, Up, Up
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 16. Credits -=
-=-=-=-=-=-=-=-=-=
Nintendo's Strategy Guide: For information on enemy weaknesses.
PokemonBMH (PokemonBMH(at)aol.com): For the fourth path to try when getting
through the Wind Fish's Egg.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 17. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)1999-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 18. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.
If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:
http://www.gamefaqs.com/features/recognition/3579.html
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