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Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
__ ________ ________ ________ ___ __ ______ | | | | | | | | | \ | | | \ | | | _____| | __ | | _____| | \ | | | __ \ | | | | | | |__| | | | \ | | | | \ \ | | | |____ | | | |____ | |\ \ | | | | \ \ | | | | | | ______ | | | | \ \ | | | | \ \ | | | ____| | || | | ____| | | \ \ | | | | / / | | | | | ||_ _| | | | | \ \| | | | / / | |_____ | |_____ | |__| | | |_____ | | \ | | |__/ / | | | | | | | | | | \ | | / |________| |________| |________| |________| |__| \___| |______/ ________ ________ | | | | | __ | | _____| | | | | | | | | | | | |____ | | | | | | | | | | | ____| | | | | | | | |__| | | | | | | | |________| |__| _____________ ________ __ ______ ________ | / | | | | | \ | | |________ / | _____| | | | __ \ | __ | / / | | | | | | \ \ | | | | / / | |____ | | | | \ \ | |__| | / / | | | | | | \ \ | | / / | ____| | | | | / / | __ | / / | | | | | | / / | | | | / /_______ | |_____ | |_____ | |__/ / | | | | / | | | | | | / | | | | /____________| |________| |________| |______/ |__| |__| Copyright Nintendo 1986 Written By: Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 4.6 Dates Written: February 20th to March 10th, 2003 I dedicate this to Trace Jackson. You are a great anchor for me when I start to go crazy and obsess with unnecessary FAQ related things. Many thanks to you for your assistance to me in the past year and getting me to know many people around the GameFAQs site. Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 1.0 ----------- -Submitted guide on 6th on March, 2003 -First Quest completed -Second Quest on next update ----------- Version 1.5 ----------- -Submtted guide on 7th of March, 2003 -Done to end of Level Four on Second Quest -Rest of Second Quest to follow on next update. ----------- Version 2.0 ----------- -Submitted guide on 10th of March, 2003 -Second Quest Complete ----------- Version 2.5 ----------- -Submitted guide on 24th of August, 2003 -Added Red Ring to the Items section (thanks to Matthew Benedict) -Format was modified ----------- Version 2.6 ----------- -Submitted guide on 5th of October, 2003 -Some more formatting tweaking ----------- Version 3.0 ----------- -Submitted guide on 28th of June, 2004 -Some more formatting tweaking ----------- Version 3.5 ----------- -Submitted guide on 30th of August, 2004 -Fixed up a mistake with the Fairy (thanks to Matthew Benedict for pointing out the oversight) -Made the loss of Magical Shield claer in Items section (thanks to irule2119 for making me realize it is not 100% clear in some important areas of the FAQ) ----------- Version 3.7 ----------- -Submitted guide on 21st of September, 2004 -Corrected a small error (thanks to Matthew Bluefox for the correction) on the Second Quest map -Made a few small format changes ----------- Version 4.0 ----------- -Submitted guide on 21st of September, 2004 -Added in a section on how warping with the Recorder works, allowing a player to get to their desired target in a short amount of time. Thanks to GameFAQs user "shinbutoden" for allowing me to use his awesome in-depth FAQ within my greater FAQ. You are a good man my friend! ----------- Version 4.5 ----------- -Submitted guide on 16th of September, 2005 -I added in Retronintendo and Honestgamers as sites allowed to use my FAQs -Altered the format to make it easier on the eyes of the reader -Added in some corrections to spelling and such (thanks to Fafner Dragon) -Added in a new strategy set for Digdogger battles (thanks to Fafner Dragon) -Added in some new information on recovering Link's sword after it is stolen from him by a Red Bubble in the Second Quest (thanks to Billy Milford) -I still welcome contributions, so keep 'em coming! Seriously, I am all for even the most minute of corrections, even if it is just spelling (just be specific on where the problem lies) ----------- Version 4.6 ----------- -Submitted guide on 7th of June, 2006 -Altered the format to make it easier on the eyes of the reader -Made a couple corrections to my maps (thanks to Ryan Hall for pointing out the incorrect portions) /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Table Of Contents / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 1) Introduction 2) Controls 3) First Quest Walkthrough 4) Second Quest Walkthrough 5) Swords And Items 6) Enemies 7) Bosses 8) Maze Solutions 9) Recorder Warping 10)Various Tricks 11)Final Word /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Introduction / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 1) The following is taken directly from the official Nintendo instruction manual that accompanies the game, and is in no way the work of Brian P. Sulpher. A long, long time ago the world was in an age of chaos. In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend was being handed down from generation to generation, the legend of the "Triforce"; golden triangles possessing mystical powers. One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa. Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait! All was not lost. A young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa from a fate worse than death. His name was Link. During his travels he had come across Impa and Ganon's henchmen. Impa told Link the whole story of the princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do this, there would be no change Link could fight his way into Death Mountain where Ganon lived. Can Link really destroy Ganon and save Princess Zelda? Only your skill can answer that question. Good luck. Use the Triforce wisely. As you can see, this game has an excellent story to it (especially in a time when games rarely had any story at all). I bid you to enjoy this marvelous game, so register your name to start your quest. /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Controls / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 2) This section will look at the controls used on the main menu as well as the regular controls. o--------------------o | Main Menu Controls | o--------------------o D-Pad : Only used to input letters when Registering a Name. SELECT : Changes the heart selector between game files, Register Name, and Elimination Mode. START : Confirms selection you have made. B Button: Puts cursor for letter input back one to make corrections possible. A Button: Inputs letter on Register Name screen. o------------------o | Regular Controls | o------------------o D-Pad : The view of the game is from a bird's eye view, which means you will be viewing the action from directly overhead. This means that Link will turn and move in the corresponding direction to the one pressed (i.e. UP to face/go UP, etc.). This also allows your cursor to move on Inventory screen to select an item to use. SELECT : This will cause the game to pause (freezing all actions), and then it will unpause the frozen scene. START : When pressed, the Inventory Screen will come into view, where it shows all of your collected items. It will then return you to the game screen when you are done selecting. B Button: When pressed, your selected item will be used (this item is show in the "B Button Box" at top of screen). A Button: This button will use your /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ First Quest Walkthrough / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ --------------=============================================== -------------- 3) This section will have a map of the overworld with: locations of Shops, Heart Containers, Rupees, Door Repair Fees, Level Entrances, and Enemy Listings for each screen of the map. Then the walkthrough will follow, divided up into sub-sections based on the actions to be taken by Link. _____________________________ KEY | | SGL - Starting Location | ST1 - Shop Type One | ST2 - Shop Type Two | ST3 - Shop Type Three | ST4 - Shop Type Four | MDS - Medicine Shop | OLL - Old Lady Letter | PWB - Power Bracelet | HCN - Heart Container | WHS - White Sword | MGS - Magical Sword | 010 - Ten Rupee Gift | 030 - Thirty Rupee Gift | 100 - One Hundred Rupee Gift | DRC - Door Repair Charge | FRP - Fairy Pond | GMB - Gambling Den | LV1 - Level One | LV2 - Level Two | LV3 - Level Three | LV4 - Level Four | LV5 - Level Five | LV6 - Level Six | LV7 - Level Seven | LV8 - Level Eight | LV9 - Level Nine | | _____________________________| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ A | |DRC| |DRC|MDS|LV9| |DRC| | |WHS|LV5|ST1|MDS|OLL|100| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| B | | |ST3|030|DRC| |GMB| | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| C | |MGS|LV6| |PWB|ST2|ST3|MDS|030| | | |HCN|030| |HCN| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| D | | | |MDS|ST4| | |LV1| |FRY| | |LV2|030| | | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| E | | |LV7|FRY|ST2|LV4|ST3|HCN|030| |ST2|MDS| |ST3|010| | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| F | |010| | | | |010| | | | |010| | |ST1|HCN| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| G | | |100|DRC|MDS| |ST1|030|DRC| |DRC|100| |LV8| |ST2| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| H | |030| | |LV3| |GMB|SGL|MDS| | |HCN|GMB|DRC| | | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| SGL - H8 OLL - A15 PWB - C5 WHS - A11 MGS - C2 FRY - E4 and D10 GMB - H7, H13, B1, B7 and B16 o-------o | Shops | o-------o -Type One contains a Magical Shield (160 Rupees), Key (100 Rupees), and Blue Candle (60 Rupees). These Shops can be found in the following locations: G7, F15, and A13. -Type Two contains a Magical Shield (130 Rupees), Arrows (80 Rupees), and Bombs (20 Rupees). These shops can be found in the following locations: G16, E11, E5, and C6. -Type Three contains Monster Bait (100 Rupees), a Magical Shield (90 Rupees), and a Single Heart (10 Rupees). These shops are found in the following locations: E14, E7, C7, and B3. -Type Four contains Blue Ring (250 Rupees), Key (80 Rupees), and Monster Bait (60 Rupees). This shop is found in the following location: D5. -Medicine Shops sell both Blue Medicine (40 Rupees) and Red Medicine (68 Rupees). Blue Medicine will refill your Hearts to full, and Red will do the same before turning into Blue Medicine. If you have Blue Medicine already, and then purchase Blue Medicine, your two Blue Medicines combine to make Red Medicine. The following locations are where you can purchase Medicines (provided the Old Lady Letter has been found and delivered first): G5, H9, E12, D4, C8, A5, and A14. o------------------o | Heart Containers | o------------------o -One can be found at coordinates H12. Dropping a Bomb second wall segment from the left of the opening leading up off the screen will reveal a cave where an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates C13. Dropping a Bomb on the bottom right part of the rounded rock formation to reveal a cave where an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates E8. Use a Candle to burn the fifth bush from the right side of the screen to reveal a staircase where an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates C16. After crossing the water with a raft, enter the doorway above to find an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates F16. Using the Ladder, walk across the small docks to get the visible Heart Container. o----------------------o | Rupee Gift Locations | o----------------------o -10 Rupee Gifts can be found at the following locations: E15, F2, F7, F12, and F15. -30 Rupee Gifts can be found at the following locations: B4, C9, C14, D14, E9, G8, and H2. -100 Rupee Gifts can be found at the following locations: A16, G3, and G12. o------------------------------o | Door Repair Charge Locations | o------------------------------o -If these are entered, the owner will charge Link 20 Rupees to repair the damage he caused to the entrance to the Old Man's Lair. These can be found (and thusly avoided) at the following locations: A2, A4, A8, B5, G4, G9, G11, and H14. o-----------------o | Level Locations | o-----------------o -Level One coordinates: D8 -Level Two coordinates: D13 -Level Three coordinates: H5 -Level Four coordinates: E6 -Level Five coordinates: A12 -Level Six coordinates: C3 -Level Seven coordinates: E3 -Level Eight coordinates: G14 -Level Nine coordinates: A6 o-------------------------o | Enemy Totals Per Screen | o-------------------------o A1 - None A2 - Red Lynels A3 - Red Lynels A4 - Rocks A5 - Blue Lynels A6 - Red Lynels, Blue Lynels, Red Leever, Blue Leever A7 - Red Lynels, Blue Lynels, Peahats A8 - Red Lynel A9 - Rocks A10 - None A11 - Blue Lynel, Zola A12 - Red Leever A13 - Red Tektites A14 - Red Tektites A15 - None A16 - None B1 - Blue Lynels B2 - Red Lynels, Blue Lynels, Peahats B3 - Blue Lynels B4 - Red Lynels, Blue Lynels B5 - Red Lynels, Armos Knights B6 - Red Lynels, Blue Lynels, Peahats B7 - Rocks B8 - Rocks, Zola B9 - Rocks, Zola B10 - Rocks, Zola B11 - Red Tektites, Zola B12 - None B13 - Armos Knights B14 - Peahats B15 - Red Tektites, Zola B16 - Peahats C1 - Ghinis C2 - Ghinis C3 - Red Lynel, Armos Knights C4 - Red Lynels C5 - Armos Knights C6 - Armos Knights, Peahats C7 - Peahats, Zola C8 - Peahats, Zola C9 - Peahats, Zola C10 - Red Leevers C11 - Blue Leevers C12 - Red Leever, Blue Leevers, Peahats C13 - Red Tektites C14 - Red Octoroks, Blue Octoroks, Zola C15 - Blue Octoroks, Zola C16 - None D1 - Ghinis D2 - Ghinis D3 - Red Lynels, Blue Lynels, Peahats D4 - Armos Knights D5 - Blue Leevers, Zola D6 - Zola D7 - Zola D8 - Red Octorok D9 - Red Octoroks, Blue Octoroks D10 - None D11 - Red Leever, Blue Leevers, Peahats D12 - Blue Leevers D13 - Blue Octorok D14 - Blue Moblins, Armos Knights D15 - Red Octoroks, Blue Octoroks, Zola D16 - Blue Octorok, Zola E1 - Ghinis E2 - Ghinis E3 - Red Moblin E4 - None E5 - Red Octoroks, Zola E6 - Peahat E7 - Zola E8 - Zola E9 - Red Leevers, Zola E10 - Peahats, Zola E11 - Blue Tektites E12 - Red Moblins E13 - Red Octoroks, Blue Octoroks E14 - Blue Moblins E15 - Blue Moblins E16 - Red Octoroks, Blue Octoroks, Zola F1 - Red Lynels F2 - Blue Moblins F3 - Red Moblins, Blue Moblins F4 - Red Moblins, Blue Moblins F5 - Red Octoroks, Zola F6 - Red Octorok, Zola F7 - Red Octoroks, Zola F8 - Red Octoroks F9 - Red Octoroks F10 - Peahats, Zola F11 - Red Octoroks, Zola F12 - Red Moblins, Blue Moblins F13 - Blue Moblins F14 - Blue Moblins F15 - Blue Moblins F16 - Red Octoroks, Blue Octoroks, Zola G1 - Red Lynels, Blue Lynels, Peahats G2 - Blue Moblins G3 - Blue Moblins G4 - Red Moblins, Blue Moblins, Blue Octoroks G5 - Red Octoroks, Blue Octoroks G6 - Red Octoroks, Zola G7 - Red Octoroks G8 - Red Octoroks G9 - Red Octoroks G10 - Red Octoroks, Zola G11 - Red Octoroks, Zola G12 - Red Moblins, Blue Moblin, Blue Octoroks G13 - Red Moblins G14 - Red Moblins G15 - Red Moblins, Blue Moblins, Blue Octoroks G16 - Red Octoroks, Blue Octoroks, Zola H1 - Peahats H2 - Blue Moblins H3 - Red Moblins, Blue Moblins H4 - Red Moblins, Blue Moblins, Blue Octoroks H5 - Red Tektite H6 - Red Leever, Blue Leevers, Peahats, Zola H7 - Red Tektites H8 - None H9 - Red Octoroks H10 - Blue Tektites H11 - Blue Tektites H12 - Red Leevers, Zola H13 - Red Leevers, Zola H14 - Blue Octoroks, Zola H15 - Red Octoroks, Zola H16 - Blue Octorok, Zola There are a few schools of thought of on how to start a game of Legend of Zelda off correctly, and this FAQ will not be following the head straight for Level One style of some, just as it will not follow the collect all the items possible before entering Level One either. This walkthrough will try and follow a route that gets some items before Level One, followed by collecting items when Link arrives in that area of the world. However, you can use the information from the map above to find all the items BEFORE venturing into Level One. #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level One #=#=#=#=#=#=#=#=#=#=#=#=#=#=# You will appear on screen, and you will see that you have no weapon in hand whatsoever! Walk north to enter the open cave above you, and an Old Man will be inside. He addresses you with the following, insightful sentence: "It is dangerous to go alone! Take this." At this point you should step forward to grasp the Wooden Sword (used with the A Button), and then head back into the overworld. Go to the small opening in the rock face on your right to arrive at H9, where you should kill the four Red Octoroks before going through the opening on the right. H10 has 5 Blue Tektites waiting for you, so be sure to kill them off before leaving the screen through the right as these fellows are an excellent source of Rupees, Fairies, and Hearts. H11 has four Blue Tektites, and after going right to arrive at H12 where Red Leevers and a Zola attack you (kill the Red Leevers and then go up through the opening above the water). Blue Octoroks, Black Moblins, and Red Moblins await you in G12, so kill them off in hopes of winning a random Bomb reward before going up to F12 to fight Red Moblins and Black Moblins for the same purpose. Go up again on the left half of the screen to arrive at E12 where the area is rather enclosed, which is where the Red Moblins attack you (kill them in hopes of a Bomb reward). Now go left to enter E11 where Blue Tektites hop around mindlessly waiting for you to kill them, and then enter the shop. If you have yet to gain Bombs, buy a set of four for 20 Rupees, and then head back outside. Head through the following map squares: E11 to E12 to F12 to G12 to H12. When you arrive, drop a Bomb on the second section of the rock wall to your left where you entered the screen. Enter the newly blown open cave, and then choose between a Red Medicine or a Heart Container (Hint: take the Heart Container!). Now go back outside to go up the following map squares: H12 to G12 to F12 where you should go up to E12 by going up the right half of the screen. Go up the narrow passage here (deal with any Red Moblins in your way), and then you will be at D12 where you can fight some Blue Leevers. Go up to C12 where you should go right to the C13 screen where Red Tektites hop around, so kill them and then drop a bomb on the bottom right of the rock formation to open a cave. Step inside to find a choice between a Red Medicine or a Heart Container (Hint: take the Heart Container!). Once you are back outside, head up the stairs above you to the north to arrive at B13, where you should cut left to B12. Go left through this screen (this is the hill maze incidentally, but not needed to be solved right now) to arrive at B11, which has Red Tektites and a Zola attacking you. Fight off any Red Tektites as they come to your side of the screen, and make your way up the stairs near you to arrive at A11. Here you need to kill the Blue Lynel off and dodge the Zola shots to get past them to reach a cave. Inside an Old Man will say the following insightful phrase: "Master using it and you can have this." With that you should walk forward to claim the White Sword as your own (you need at least 5 Heart Containers total to do so), and then exit the cave. With your improved ability to hurt enemies, step to the pond to slash the Zola and watch it fall in one hit (instead of two with the Wooden Sword)! Take the stairs back down to B11, where you should kill the remaining Red Tektites and go through the west side of the screen to arrive at B10. On B10, B9, and B8, you just have a solo Zola firing at you, along with Rocks falling from above in sets of three. Once you reach B8, a river will divert you downwards to C8 where six Peahats attack (just run through quickly to avoid damage). On C9 you will have six more Peahats to attack you along with a Zola, so go through the opening to the south to go onto D9 where Red Octoroks, a Blue Octorok, and a Zola attack you. Go west across the bridge to arrive at D8 where a Red Octorok attacks as you go into the opening in the tree to enter Level One! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level One, The Eagle #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 5 6 ___ ___ A | L l K | |___|_l_| ___ ___ B | K | | B x T | ___ ___|___|___|___|___| C | O x | M l L | K | |___|_l_|___|___|___| D | x K | C | |___|___|___| E | | ___|_l_|___ F | K | E | K | |___|___|___| When you enter, you will see a locked door above you, so you will need to go left to fight three Keese to win a Key. Now go back to the right and then go right again to fight some Stalfos (one of which has another Key for you). Go left to enter the lobby of the Level, and use one of your Keys on the locked door above you. Three Stalfos greet you in this room, so kill or avoid them, and then move into the room above you to take on five more Stalfos, this time for a Key. Now you have a few choices of where to go: right will take you to a battle with some Keese for their Compass (shows where the Dungeon Boss can be found on your map), left takes you into a room with Keese and both doors are partially covered (one locked, one blocked), and up (by way of a Bomb) will take you into a room with Gels guarding the map. Going up will give you a pass around using a Key, which can come in handy in later dungeons if you want to skip side-rooms to find Keys, so use a Bomb to break the north wall down. Kill the Gels, grab the map, and then take the door above you to enter a room with a windy path leading over a pool of water. Kill the Stalfos (one of which has a Key), and then head up through the locked door to the next room to fight three Red Goriyas for another Key. Go left through the locked door to enter a Blade Trap room, so walk towards the centre of the room to get through the closing blades, and step up near the top of the blocks in your way. Step up and then down to bait the Blade Traps into charging at you, and as they retract, step around the blocks to arrive on the left half of the room. Here you should push the following block out of the way to gain access to the stairs in the centre of the blocked off area: ___________ KEY | | P - Push | S - Stairs | | ___________| _ _|_|_ _|_| |_|_ |P|_ S _|_| |_|_|_| |_| Enter the stairs to find a ladder leading down to a small chamber where a smaller ladder leads to the Bow! However, four Keese are flying around the room trying to kill you, so take them out as they get in your way collect the Bow (still needs Arrows before it will work), and then head back up the ladder to the room above. Head to the top area again, bait the Blade Trap, slip through as it resets, and then go back out the door. Head down through the next two room to arrive at the room that had the Gels guarding the map, and you should go right through the locked door. In this room has three Red Goriyas throwing their boomerangs around, so take them down and your reward will be a Boomerang for your very own use (this Item will stun most enemies and kill some weaker ones)! Go through the door on the right to face your first set of Wall Masters (if they grab you, back to the entrance of the Dungeon!) as they guard a Key and a locked door. Fight them if you wish (no need to), grab the Key, and then go up through the locked door to enter the DUNGEON BOSS ROOM! Aquamentus is the Boss of this Level, and it is by far the docile, mobile-impaired, pathetic-attacked enemy in the game! If you have full Heart Containers, go to the left side of the room and shoot your sword beams at the Dragon until it dies. The other way to fight is to wait for Aquamentus to shoot a volley of his three fire balls, and then move in close to repeatedly slash it. Either way, after a few hits, you will have defeated the Guardian of Level One, so grab the Heart Container and go through the door on the right to find a Triforce Piece! Grab it to refill your life and then the game will deposit you outside Level One at the tree stump entrance! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Two #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Head right across the bridge (dealing with the Red Octorok if necessary), and kill the Zola immediately to remove it's annoying presence. Then you should kill the Red Octoroks and the Blue Octorok before heading north to arrive at C9. Go through the east side of the screen here to arrive at C10 where you should kill the Red Leevers before continuing east to C11. Six Blue Leevers attack here, so kill any in your path as you continue east to the next screen where a Red Leever, numerous Blue Leevers, and Peahats will all attack you on C12 (just go east while avoiding most of the enemies). C13 is the Red Leever screen from before, go east to C14 to fight some Red Octoroks and Blue Octoroks (supported by the Zola in the water), and then Bomb the wall to the right of the stairs to uncover a Rupee Gift cave (you will receive 30 Rupees for this). Head north along the water to B14, avoid the Peahats as you head east to B15 where a Zola and Red Tektites attack (kill them), and then climb the stairs to A15 to enter a cave to receive the Old Lady Letter from the Old Man! Go back down the stairs to B15, head east to B16 where you should avoid the Peahats as you get to the middle part of the seemingly solid rock wall (three segments of the rock wall to the right of the tree entrance) to walk up to arrive at A16. Go inside to get a Rupee Gift of 100 before going back to B16 where the Gambling Den sits beckoning you (stop in if you feel lucky). Head back to B15 and then B14, where the stairs above you will take you to A14 where Red Tektites await. Go west after playing with the Red Tektites to arrive at A13 where MORE Red Tektites guard a cave. Once you get into the cave, buy the Blue Candle, and then head back outside. Go down the stairs to your left, go down the stairs on B13 to arrive at C13, where you should go east. C14 just needs you to go down to D14 to see Armos Knights and Blue Moblins wanting to fight (kill the Blue Moblins off). Now get the Armos Knight on the right to move (touch it from above) and go down the stairs here to get a Rupee Gift of 30. Now head south to E14 where Blue Moblins pour in from the sides of the forest area, but you should just cut left through the opening there to arrive at E13. Take out the Red Octoroks and Blue Octoroks and head up to D13 to fight a Blue Octorok as you enter into Level Two! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Two, The Moon #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 ___ ___ A | T | B | |___|___|___ B | | O | |_x_|___| C | l | |___|_b_| D | K | | |___|_b_| E | K | L | |_x_|_b_| F | | M | ___ ___|___|_b_| G | K x | l C | |___|___|___|___| H | E | K | |___|___| You will enter the blue tinged Level Two to having a choice of going right or up, so head right first to battle some Ropes (snake creatures) to get a Key. Now head left to go back to the entrance, go up and battle some Ropes to open the barricaded door to the left, which you should go through to fight more Ropes, this time getting another Key. Go right through two doors to arrive in a block-filled room with three Ropes, which you can kill or avoid. Now you have the choice of spending a Key to get the Compass behind the locked door (no need with the map above and this walkthrough) or you can go up to enter the next room. Going up will get you into a fight with five Red Goriyas, which guard a locked door to the right (this room has the Map, so no need to waste the Key), and the passage up (probably should go this way) to the next room. Here you must fight some Ropes to earn a Key, and then you should walk through the door on the right to enter a room with fire ball shooting statues in the four corners as well as three Blue Goriyas. If you slay the Blue Goriyas, you will win yourself a Magical Boomerang (a faster and extended range Boomerang). To do this, you can hide in the doorway to avoid the fire balls, emerging to slash Blue Goriyas as they draw near (if you have full Heart Containers, you can step out to throw sword beams across the room before retreating). Remember that your current Boomerang can stun the opposition as well. Go back to the room on the left, take the door above you to fight two Moldorms to get another Key before heading through the door above to fight a multitude of Ropes to open the barricaded door above you. Enter the recently opened door to be locked into a room with five Red Goriyas! Take them out to open the barricaded doors, grab the Bombs that appear in the top right corner, and then head through the door to enter the DUNGEON BOSS FIGHT! Dodongo is the being in charge of Level Two's Triforce Piece, so you need to find a way to penetrate it's thick, scaly hide. As the Old Man in this level suggests "Dodongo dislikes smoke", so Bombs are the best answer you have. Put Bombs on your B Button command, and you then have two ways to go about killing this beast. The more tried and true method of dinosaur slaughtering is to lay one Bomb at a time in the path of Dodongo, and after it gobbles down two of these Bombs, it will die. The second method (and not as well known method) is if the Bomb laid down misses going down the dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth with your sword to kill it off quickly. Once you have been victorious, grab your recently won Heart Container, go through the door on the left, and then grab your second Triforce Piece to refill your life and exit the dungeon! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Three #=#=#=#=#=#=#=#=#=#=#=#=#=#=# As you reappear outside, go down to E13 to fight Red Octoroks as well as Blue Octoroks before heading east to E14, where Link should go south (while fighting Blue Moblins) to F14. Go west here quickly if you can avoid the incoming Blue Moblins to F13, where you should head up and then east to F12 (you will see Blue Moblins once again while attempting to do this). Orange Moblins and Blue Moblins greet you on this screen, so head west to F11 when possible to encounter a Zola with some Red Octoroks (continue going west). F10 has Peahats and a Zola attacking you, so just run through on your westward jaunt to come into F9 where Red Octoroks attack as you turn north to go to E9. Kill the Red Leevers (and the Zola if you like), equip the Candle, and then burn the tree near the top-right on the screen: ___________ Key | | T - Trees | S - Stairs | | ___________| TTTTTTT TTTTTTT STT TTT TTT TTT TTT TTT TTT TTT TTT TTTTTTT TTTTTTT TTTTTTT TTTTTTT Enter to receive a Rupee Gift of 30, go back outside, go west to E8, and then burn the fifth tree from the right side of the screen to uncover another set of stairs. Inside you have to choose between a Red Medicine or a Heart Container (Hint: take the Heart Container!). Once outside, turn west to arrive at E7, where you should burn the corner tree (the one farthest to the left on top row) to uncover some more stairs, this leading to a shop which has the cheapest price for the Magical Shield (at 90 Rupees). You will now be able to block fire balls with your shield instead of having to avoid them all the time! Return to the outside, go south to arrive F7, kill the Red Octoroks before burning the bottom solo tree to uncover a staircase leading to a Rupee Gift of 10. Head back outside, go west to F6, then go south immediately to G6 to fight a Zola and some Red Octoroks as you attempt to head west across the small bridge. G5 has some Red Octoroks and some Blue Octoroks to play with you, so kill them if you wish before you enter the cave to see an Old Woman. Show her the Old Lady Letter to get her to offer some Medicines to you. Purchase some Medicine (Red is better deal since you get two refills from it), and then head back outside. Head west to G4 to fight some Orange Moblins, Blue Moblins, and Blue Octoroks if you wish, but head south to H4 whenever you feel like it to see some more Blue Moblins (four of them), which you can kill if you like before you head east to H5. Here a Red Tektite will hop around the screen as you attempt to enter the yawning opening of the monolith to take on Level Three! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Three, The Manji #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 5 ___ ___ A | K x O | |___|_x_| ___ B | | | T | ___ ___|_l_|___|_x_| C | K | l K l M b B | |___|___|___|___|_x_| D | l C | b x | |_x_|___|___|___|___| E | L | | K | |___| |___|___ F | K | E | |___|___| Upon arriving in the lobby, you will see left is the only option, so go walk through the door on the left to arrive in a room that has six Zols waiting to attack you (just kill them as they are easy and give many rewards). Grab the Key and then go through the door above to enter another Zol room, this one also rewarding you with a Key, and following that, head through the door above to fight three Red Darknuts if you need a Bomb refill. Otherwise you should head through the door on the left to a room with Blade Traps and Keese guarding it, so get the Compass as you make your way left to use a Key on the locked door (bait the Blade Traps into moving, then go through the door). Red Darknuts await you here, and if you kill them all (strike at their sides and back) you will open the barricaded door below you. Go inside this Red Darknut-filled room and make your way to the stairs sitting in the right of the room to go into an underground vault where four Keese guard the Raft! Kill the Keese as you move towards the Raft, and after collecting this valuable Item, head back up the stairs. Head up out of the room, then go right through the next two doors to arrive back at the room with the three Darknuts. Lay a Bomb on the east wall to blow a hole into it, kill the Red Darknuts for a Bomb refill (if you have not collected it yet), and then go through the door above you. Kill the three Zols, and then grab the Key that appears before you head back down into the previous room to go right through the Bombed hole in the wall. Now there are two equally opportune ways to progress from here, so I will outline both for you, and then you pick the one you like the best. Option one requires the player to kill the Red Darknuts wandering the room you are in to open the barricaded door, and in the next room you have to eliminate some Keese and Zols while avoiding the temporary sword-stealing Bubbles to open the barricaded door above you to get to the DUNGEON BOSS FIGHT! Option Two requires the player to run through the door above them when they enter the Red Darknuts room, and then the player needs to fight off two Zols and grab the Level Map while bombing a hole in the east wall. The catch here is that Blade Traps also inhabit the room, so drop your bomb, clear away from the wall, wait for Blade Traps to retract, and then go through Bombed hole in the wall to get to the DUNGEON BOSS FIGHT! You will set foot into the sandy chamber to see a giant, multi-limbed monstrosity start to charge at you while spitting fire balls from it's various openings on it's many limbs (aptly named a Manhandla). The most effective weapon against the multi-orifice blue creature (at this point) are Bombs. If the blast radius hits one of the said orifices, the orifice and limb will be blown off the creature. If the Bomb goes off in the exact centre of the creature, it will die in one shot, but otherwise it will speed up and continue attacking with it's remaining orifices. Use your Sword or more Bombs to finish off the remaining limbs, grab your Heart Container, go through the door above, and claim the third Triforce Piece. #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Four #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Now you should look to invest in a Blue Ring, so we will be gathering enough Rupees (250 total) to buy it. You will appear outside with the Red Tektite doing it's jumping set, so head west to go to H4 where Blue Moblins attack as you head north to G4. Fight the enemies here if you wish, but you should head west to G3 to fight the Blue Moblins, and when they are dealt with, equip the Blue Candle and throw a flame onto the top tree of the single row of trees to uncover a stairway leading to a Rupee Gift of 100! If you need more Rupees, then battle enemies till you have enough to do so. When you have the big total of Rupees needed, head to F4, go west to F5 (battle Red Octoroks), go north to E5 (more Red Octoroks), and then go north once more to D5. Here you must battle Blue Leevers and a Zola, and then you need to push the Armos Knight in the centre of the top row to uncover some stairs. __________________ KEY | | S - Hidden Stairs | X - Armos Knight | | __________________| X S X X X X Once you have gone inside, you will find the Blue Ring, as well as the cheapest price around for Monster Bait (keep this area in mind for future reference). Buy the Blue Ring, walk outside, take a look at your snazzy new threads (from a Ring even you change your colour!) as well as appreciate the lessening of your damage received by one half, and then head south from D5 to E5 to F5 to G5. Head east to cross the small bridge once again, and turn north once you cross while you fight off Red Octoroks and the Zola to arrive at F6. Walk forward to launch yourself off the dock with your recently acquired raft to land on E6. Here you will see a Peahat flying around, and you just need to walk into the opening in the statue to enter into Level Four! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Four, The Snake #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 ___ ___ ___ ___ A | O | K | | T | |_x_|___|___|_x_| B | b R | x B | |_x_|___|___|___| C | | M | |_l_|_l_|___ D | l x L | |___|___|___| E | K | |___|___ F | | K | |___|___|___ G | l C | ___|___|___| H | K | E | |___|___| As you enter the level, a door to your left and straight ahead beckon you. However, since you have some extra keys from skipping certain parts of other dungeons you have been through already, you can skip the room on the left (you will have at least 5 extra Keys to this point) to go up to the next room to fight Vires as you head up to the door above to arrive in the next room. In this room you can fight off some Keeses as you grab the Key sitting in the middle of the room before you go through the door on the right. You will enter a dark room, so use your Blue Candle to light it up, fight the Vires as you go through the door in the north wall, and then light the next room up to fight the Zols there as you grab the Key in the room. Go through the door above to enter a room that needs to be lit up, followed by a fight with some Vires. You will see that a thin body of water blocks your progress, so go through the door on the right by using a Key to enter a room with a windy bridge over the water below while killing the Vires (and their Keese offspring) to open the barricaded door on the right. When you enter the next room, you will need to kill the Zols and the Like Likes while avoiding the sword-stealing abilities of the Bubbles. However, keep in mind that if a Like Like gets on top of you, try to kill it immediately because it can eat your Magical Shield on you! After you have successfully killed off the resistance in this room, push the block on the left to reveal a staircase leading down to a small chamber with four Keeses and an Item called the Ladder! After collecting the Ladder, you will be able to walk across small bodies of water! Head left through two doors back to the last dark room you were in, walk across the water, and open the door above you by using a Key to enter a room with Vires, which you can kill if you wish before you move through the door above you (ignoring the door on the right side of the room). You will see a Manhandla, so equip your Bombs, but instead of attacking the Manhandla with the Bombs, use a Bomb on the right wall to blow a hole in it! Go through to find 10 Rupees lying there for you to grab, and then you should lay another Bomb on the right wall to blow an exit from this room for yourself. In this room you will have to fight still more Vires (they are getting annoying by this point), and once you have dispatched the opposition, push the brick on the left to cause the barricaded door to open for you. This door will take you to the DUNGEON BOSS FIGHT! The beast in charge of Level Four is none other than a Gleeok! This Gleeok is of the two-headed variety, so it will fall quicker than other Gleeoks with more heads. A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. After you defeat the Two-Headed Gleeok, grab your hard-earned Heart Container, go through the door above Link, and grab the Triforce to refill your Hearts as well as getting a trip to the entrance of the Level. #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Five #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Go off the screen to the south to take raft ride across the water to arrive on the dry land of F6. Go across the following acres: F7 to F8 to F9 to F10 to F11 to F12, where you should fight your way to go east to F13. Make your way through the narrow passage to continue east to F14 where you should take the passage south that is closest to the east side of the screen. You will be on screen G14 where Orange Moblins attack, so kill them before heading east to G15 to fight Blue Octoroks, Orange Moblins, and Blue Moblins before you go to G16 to enter the cave. Once inside, buy the Arrows for 80 Rupees so Link can use his Bow (at the cost of 1 Rupee per Arrow), and then head back outside. Head north to arrive at F16 which has Red Octoroks as well as Blue Octoroks (with some Zola back-up) guarding a Heart Container on a dock floating in the water! Take out the enemies before you walk across the water by using the newly acquired ladder to reach the Heart Container, and then head north to E16 to fight more Red Octoroks and Blue Octoroks as you continue north to D16. Here you will fight a Blue Octorok before you use your raft to go across the water to C16 where you can enter a cave where you have to choose between a Red Medicine or a Heart Container (Hint: take the Heart Container!). With this Heart Container pick-up, you will have collected all Heart Containers not guarded by Level Bosses! Head back to D16 where you go west to D15 to fight both colours of Octorok while moving north to enter C15. Four Blue Octoroks are found here, but you can just walk west to C14 to fight more Octoroks of both colour before going up the stairs to B14. Go west immediately to B13 where you need to continue west to end up in B12. You have now entered the Lost Hills, and to crack the maze of this place, walk upwards four straight times to find a Red Leever guarding an entrance at A12. This entrance leads down to Level Five! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Five, The Lizard #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 ___ ___ A | L | S1| ___|___|_l_|___ B | T | O | K b O | |_x_|_b_|___|___| C | B l | K l K | |_x_|___|___|___| D | | | C | |___| ___|___| E | M | K | ___|_l_|___| F | K x | | ___|_x_|_x_|___| G | S1b b K l O | |___|___|___|_b_| H | E | K | |___|___| This is the first level where you will encounter a staircase that does not lead to an Item, but rather it is a passageway to another section of the level (the stairways often being vital to reach otherwise inaccessible sections of said Level). These stairs will be marked by an "S" and a number since more of these stairs come into existence per Level as you go along in the game. From the entrance you should head up to enter a dark room where three Gibdos wander around. Kill the Gibdos if you like, Bomb the left wall to open a hole which you should through to another room with more Gibdos. Go past them to bomb the left wall to find a room with five Blue Darknuts and a staircase. You must kill off the Blue Darknuts (they take four whacks with your White Sword to defeat), push the brick on the far left of the diamond shape the blocks form, and then go down the stairs to fight off four Keese while going up the far staircase. You will arrive at coordinates A3 of the dungeon in a room with two locked doors. Now you have a choice to make, and it hinges on if you have 100 Rupees and the willingness to spend them on increasing your Bomb-carrying capabilities. If you want four more Bombs to be added to your maximum, go down through the locked door on the south wall, kill the Keese to get your Key back, and then Bomb through the wall on the right. Pay the man the required 100 Rupees to get four more bombs and then return to the staircase room once more (go left one room, up one room). Either choice you made, you are now going through the locked door on your left to see a wide open room with six Blue Darknuts wandering around. Kill these Blue Darknuts off (use the door to hide from them if they are getting you trapped into a corner), push the solo block in the room to reveal a staircase in the right corner of the room, and go down it to fight four Keese for the right to hold the Recorder in your hands! Head right to get back to the Staircase that brought you here, go through the passageway, and then go right through two rooms to arrive back in the first room where you waged war on the Gibdos. Collect the Key one of them holds if you did not do so the first time you were here as you wipe them all out to open the barricaded door (go ahead through). You will see three Dodongos wandering around the room, but you should just head through the door on the right without bothering to engage them in battle. This dark room should be lit by your Blue Candle right away, and then you should fall upon the Zols for easy kills to get Rupees and Hearts (as well as win a 5 Rupee prize) before heading through the door above to fight five Gibdos to win a Key. Go through the door on the north wall in this room to enter a dark room, so light it with your Blue Candle to reveal three Red Darknuts, which will surrender the Compass if you kill them before exiting the room through the door above you. You will enter a room with a Key just sitting there waiting to be taken, but you should kill the two Gibdos, Keese, and Pols Voice before doing so. This is the first time you have seen Pols Voice, and they are quite resistant to your sword (requiring 5 whacks of the White Sword to die). However, use a single Arrow on them to kill them right away! Use a Key to open the door on your left to enter a room where five Gibdos can be slaughtered to claim another Key for your collection (no need to though as you have at least six Keys at this point), and then go through the door on your left. This room is filled with Pols Voices, so put your Bow and Arrows in your hands to blow the Pols Voices away quickly. Go through the door on the left through the use of a key after you have put the Recorder in your Item Box to go to the DUNGEON BOSS FIGHT! Digdogger is the Boss here, and it is an eyeball surrounded by a thick, protective mass of flesh (it does not allow anything to get near the eyeball). However, as on Old man in this very Level says "Digdogger hates certain kinds of sound", and your recorder makes the needed certain kind of sound to annoy the Digdogger. Once you blow the Recorder's tune, the protective flesh will fall away, allowing Link to rush over and stab the eyeball four times with your White Sword as it flies wildly around the room in pain from the tune of the Recorder. Note that a Boomerang shot to the eyeball will stun the creature, keeping it still for Link to stab without fear of reprisal. Also note that there are four Statutes in this room spitting their fireballs at Link. Once you have won, go through the unbarricaded door after you collect your Heart Container, and then grab the fifth piece of the Triforce to refill your life and get back to the entrance of Level Five! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Six #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Now that Link is over halfway to the eight pieces of the Triforce, the Levels will be coming exceptionally more difficult. To counter this, it is time to go et the Magical Sword, the Power Bracelet, and some Red Medicine. So your first job is to go after the Power Bracelet (since it is the closest), so head south to B12, followed by going west to B11. Fight the Red Tektites here as you continue west to travel to B10 to B9 to B8 while dodging falling Rocks and Zola fireballs. While you are on B8, run across the small stream using the ladder to continue west to B7 to continue your Rock dodging as you still head west. On B6, head south down the stairs to arrive at C6 where you should immediately run to the west to get to C5. Here is where you should awaken the Armos Knight at the top right of the two rows to reveal the Power Bracelet underneath! __________________________ KEY | | P - Hidden Power Bracelet | X - Armos Knight | | __________________________| X X X X P X X X X X After collecting this little beauty (it allows Link to push the snail-like rocks that dot the landscape), it is time to go after the Magical Sword while collecting some more Rupees for the Red Medicine. Head west to arrive at C4 where some Red Lynels are guarding a strange four-rock formation. For now you should head south to D4, equip your Bombs, and Bomb the wall between the two stairways here to reveal a cave, which has Medicines for sale! Now you can go up the left stairs to push the left rock of the four-rock formation to reveal stairs which will warp you around the world (keep in mind for traveling later). Head west from D4 to D3 to fight a mix of Red Lynels, Blue Lynels, and Peahats as you ignore the staircase going up (for now) to continue west to section D2. You will be in the graveyard, so try not to be scared as you move north to C2 which is another graveyard, but here is where you will get to push the following tombstone to reveal a stairway! ____________________ KEY | | T - Tombstone | S - Hidden Stairway | | ____________________| T T T T T T S T T T T T Walk inside to find an Old Man who says: "Master using it and you can have this." Walk forward to lay claim to the most powerful sword in the game, the Magical Sword! Now you can wander around the graveyard (coordinates C1, C2, D1, D2, E1, E2) to release many Ghinis from their graves before finishing off the Ghini that begins on the screen (this is the only vulnerable Ghini). The result will be many Rupees for you as multiple Ghinis will die along with the "real" one. With your hard work behind you to gather some money, go back to coordinate D4 to purchase some Medicine if you need to. Head west to D3, fight the enemies there as you head up the staircase to C3 to see a Red Lynel guarding the entrance to Level Six! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Six, The Dragon #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 5 6 ___ ___ ___ ___ A | L | b O | T | ___|_l_|_x_|_x_|_x_|___ B | x M | K | | B | S1| |_x_|_l_|___|___|_l_|___| C | b K | | | K | |_x_|_x_|___ |_x_|___| D | | x S1| | | |_x_|___|___| |___| E | | |_x_| F | K | |___| ___ G | C | | O | |___|___|_l_| H | l E | K | |___|___|___| An intimidating looking level for sure, and it is your first truly hard challenge of the First Quest. The Medicine will be needed because of the evil Wizzrobes (you will learn to hate these little buggers!) that can wipe your Hearts quickly. Even worse is that these guys inhabit many parts of this dungeon that you must visit, so when your life runs lows, have the Medicine ready to go in your Item Box. Your Key supplies are HUGE, so go left through the locked door to find some Red Wizzrobes waiting for you. Kill them if you wish, but I advise you to go through the door above Link to arrive in a room where easy-to-kill Zols guard the Compass. Head through the door above four Statues (one in each corner of the room) shoot fireballs as you have to kill all the Keeses to open the barricaded door above to allow you to advance to the next room and get another Key for your reserves. Here is a room that requires you to simply hold UP as you run through the room to beat it past the three sets of Blade Traps to go through the door above to find the door behind you and ahead of you have barricaded! Now you face your first tough challenge of the level with Red Wizzrobes, Blue Wizzrobes, Bubbles, and Like Likes (the Magical Shield eaters!), so kill them off (try to use your Magical Boomerang to keep the Like Likes from moving), and push the left block to open both sets of doors (go through the one in the north wall). You will see an open door above you in this room where more Red Wizzrobes and Blue Wizzrobes are attacking, so you would think it best to go through that door right away, right? Well, if you do, you will have to fight a Two-Headed Gleeok, which will not be particularly good for your Heart Container totals. Instead, equip Bombs in your Item Box, lay a Bomb against the east wall, and then run through the resulting hole to find a dark room with some more Red Wizzrobes and Blue Wizzrobes. Kill them for a Key if you want to (however, we have been collecting extra Keys for areas like this), and then go through the locked door above to the next room. In this room you cam fight the Like Likes and the Zols for a Map while avoiding the Bubbles, but risking your Magical Shield is not really worth it (unless you absolutely have to have the Map). Anyway, go through the locked door above to fight Blue Wizzrobes and Red Wizzrobes to clear the room of enemies, and then push the left block to reveal a staircase! Go down the stairs to enter a cramped underground room with four Keese and a Magic Wand waiting for pick-up. Now head back out of the secret compartment, go down through the next three rooms (always taking the bottom door of the room of course) to enter a dark room with Vires, which will dies under your attacks without splitting into two Keeses since you now have the Magical Sword, which will open the barricaded doors so you can go through the right door. Here is where you will take on Red Wizzrobes, Blue Wizzrobes, and Like likes to defeat, followed by pushing the solo block in the room to reveal a staircase which leads through an underground passage with four Keeses guarding the way to coordinates B6. Zols, Like Likes, and Bubbles greet you in this room where you appear in the centre of, so go through the door below to find a darkened room containing Vires and Bubbles. Kill them off to receive a Key, go through the door on the left to find Blade Traps, Red Wizzrobes, and Blue Wizzrobes guarding a locked door leading up (this leads up to the DUNGEON BOSS FIGHT!) and an open door below (this is a barricaded room with both types of Wizzrobes waiting to brutalize you as you fight to reopen the door and for four bombs). The much better choice is to go walk up to bait the Blade Traps into coming together, and then walk forward to unlock the door to enter the DUNGEON BOSS FIGHT! Gohma is a multi-legged arachnid that has only one weakness spot (as the Old Man says near the start of this Level "Aim at the eyes of Gohma". So you now know it's weakness, but you have to be able to reach the eyes, which is just out of the range of your sword. The answer lies in the Bow and Arrow to send deadly shafts of pain to that eyes to finish Gohma off. Gohma will walk back and forth around the room while firing off unblockable fireballs (even with your Magical Shield equipped) at Link, while occasionally opening it's third eye (the vulnerable one). Shoot the vulnerable eye with one direct hit to finish it off to win a Heart Container and the opening of the barricaded door to find the sixth piece of the Triforce! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Seven #=#=#=#=#=#=#=#=#=#=#=#=#=#=# You will reappear outside Level Six, where you can kill the Red Lynel before heading south to D3 to head west while dodging the Red Lynels, Blue Lynels, and the Peahats to arrive in the graveyard in D2. Head south to E2, then west to E1, and then go south to enter F1 to take on five Red Lynels while you continue south to enter G1. Fight off the Red Lynels, Blue Lynels, and Peahats while working to the east exit from the screen to enter G2 where Link should continue east to G3 while fighting off the Blue Moblins. Head north to F3, turn east to go to F4, and then on to F5 before turning north to go up through E5 to enter D5 where fighting off the Blue Leevers should be done with ease while revealing the shop under the Armos. __________________ KEY | | S - Hidden Stairs | X - Armos Knight | | __________________| X S X X X X You will remember that this is the Shop with the Blue Ring, but you are here you buy the cheapest Monster Bait in all the land! After making your purchase for a measly 60 Rupees, head south two screens to get back to F5, head west one screen to F4, and then go north to E4 to find a Fairy Pond for Link to refill his Heart Containers. Head south to F4, head west to F3, and then take the opening in the trees in the north to arrive at E3 where an Orange Moblin guards an empty pond. An Old man once said in Level Sox "There are secrets where Fairies don't live". This means that this area contains a secret for you to uncover, but you just need to trigger this great secret to capitalize upon it. The trick to unlocking this secret is to play your Recorder, which will cause the pond to dry up to reveal a staircase leading down into the depths of Level Seven! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Seven, The Demon #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 5 6 ___ ___ ___ ___ ___ ___ A | R b | K | | b S1| |_b_|_x_|___|_l_|_x_|___| B | M l b L b l | |_x_|___|___|___|___| C | H | S1b B x T | |_l_|___|___|___| D | x b K | |___|_x_|___| E | O | | |_l_|___|___ ___ F | | | C | O | |___|_b_|_b_|_x_|___ ___ G | b | | | | | |___|___|___|___|___|___| H | K | E | | |___|___|___| This lovely green Level greets you the same as every other Level does, and your first step in this dungeon is to go through the door above Link to find a room full of Blue Goriyas with spitting Statues. Bomb the north wall of the room to reveal a passage up, which you can take (or stay and kill the Blue Goriyas to win four Bombs) to end up in a room where Red Goriyas and Blue Goriyas await. Upon entering, you have the choice of going after an extension of your Bomb-carrying capabilities (if you have the 100 Rupees) by going through the left door to see Dodongos, which you should bypass by going up through the locked door to find the Old Man. Either way you choose to go, you need to go through the door at the top of the room with the Goriyas to arrive in a room where Keeses, Blue Goriyas, and Bubbles work together to keep the door needed to go though in the room barricaded. After you kill the Keeses and the Blue Goriyas, head through the door to see a Digdogger! There is no need to take it on, so go through the door on the left to the next room, or Bomb through the right wall to fight a pair of Moldorms for a Key (although our stock is still around 6 at this point). The next room has more Red Goriyas and Blue Goriyas to attack you as you move up to the locked door in the north wall to head into the next room to hear the message "Grumble, Grumble..." from a hungry Red Goriya! There is no way past this unless you take care of that ravenous hunger because it is unkillable (like the Old Men of the Dungeons), so feed it some Monster Bait (this will remove the Monster Bait form your inventory) to get it to disappear and allow you to go through the door above to continue further into Level Seven. You will enter a darkened room where Link should use the Blue Candle right away to see everything, which are Blue Goriyas and Bubbles as well as a Map just waiting to be seen. Anyway, after you wipe the baddies out, drop a Bomb against the north wall to reveal a passage to a Rupee Room (10 Rupees in all), and then go back into the previous room to go through the locked door on the right. Blue Goriyas attack in this room, but you do not need to fight them as you can bomb through the wall on the right to find Red Goriyas and Blue Goriyas guarding a diamond block stairway! Kill the Goriyas, push the left most block to gain access to the stairs, which takes Link down into a small compartment to fight four Keeses to gain the ownership of the Red Candle! This Candle will allow Link to throw multiple fireballs per screen instead of the one that the Blue Candle used to give! Upon exiting the compartment, Bomb through the right wall to fight some Blue Goriyas to refill your Bomb supplies, and then go through the locked door on the right to find another Digdogger, although this time you will be forced to fight! Use the Recorder to cause the Digdogger to retract it's protective flesh, but instead of one eye, you will have THREE to defeat! After beating all three with two stabs of your Magical Sword, go through the recently de-barricaded door above to find three Dodongos wandering the room! Ignore them as you go Bomb the right wall to enter the very tip of the Demon's nose to take on all the Wall Masters while dodging the Bubbles. However, be sure to not get grabbed by the Wall Masters or you will return to the beginning of the level! Also be aware of not collecting a Stopwatch, which will cause no more Wall Masters to appear. After defeating all the Wall Masters, push the following block to cause a passage stairway to appear in the top right corner (take the passage stairway to go to coordinate C2). ___________ KEY | | P - Push | S - Stairs | | ___________| SS _ _ _ _ _ _ _ _ _ _ SS |_|_|_|_|_|_|_|_|_|_| |_| |_|<--- P _ _ _ _ _ _ _ _ _|_| |_|_|_|_|_|_|_|_|_|_| When you arrive, a greeting team of Red Goriyas and Blue Goriyas try to Boomerang you into submission. Bomb through the right wall to enter the DUNGEON BOSS FIGHT! Aquamentus returns to torment you once more (yeah, like you were scared in Level One!). If you have full Heart Containers, go to the left side of the room and shoot your sword beams at the Dragon until it dies. The other way to fight is to wait for Aquamentus to shoot a volley of his three fireballs, and then move in close to repeatedly slash it. Either way, after a few hits, you will have won this battle, so grab the Heart Container, go through the door, and collect the seventh piece of the Triforce! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Eight #=#=#=#=#=#=#=#=#=#=#=#=#=#=# You will reappear outside at coordinates E3, so go south to F3, turn west to go through F4 to F5 to turn south to G5, at which point Link can visit the Medicine Shop to refill on Medicine. Now head west to G6 to fight across the bridge, and then continue west through the G row till you arrive at coordinate G12 (Blue Octoroks, Red Moblins, and Blue Moblins will attack). Turn north to go to F12, go west through the higher opening of the two to run west through F13 to F14, where Link will have to fight off Blue Moblins as he turns south to go to G14. Here Red Moblins will attack Link as he pulls out his Red Candle to burn the bush blocking the path connecting the eastern and western sides of the screen to reveal a stairway. When Link enters this passage to the underground, he will enter Level Eight to find the final piece of the Triforce! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Eight, The Lion #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 5 6 ___ A | | ___|_x_|___ B | b x L | ___|___|_l_|___| C | T | R b M | ___|_x_|___|_b_|___ D | O b B | O | x S1| |___|_b_|_x_|_l_|___| E | K xS1K| l | |___|___|___|_x_|___ F | K | K x K l C | |___|___|_b_|___| G | | ___ ___|___|___ H | L x | E | K | |___|___|___|___| Head through the door on the right to run into a Manhandla! Use Bombs or your Magic Sword (both will kill a limb off in one hit) while avoiding fireballs courtesy of two Statues, and then go through the de-barricaded door to fight Gibdos, Red Darknuts, Blue Darknuts, and Bubbles. Once only the Bubbles remain. push the left-most block on the diamond formation to gain access to the stairs which lead to the area below where four Keeses guard the Magic Book! With this now in your possession, Link can shoot beams with the Magical Wand which will burst into flame when they make contact with something! Anyway, go back up the stairs, go right through two doors to arrive back at the entrance, where Link should go through the top door to face another Manhandla! Link should equip his Bombs, lay a Bomb against the north wall, and then walk through the resulting hole to fight five Blue Darknuts as four Statues spit fireballs at Link. After clearing the Blue Darknuts, go through the door above (since the barricade is gone) to the next room where you can skip fighting the Gibdos, Red Darknuts, Blue Darknuts, and Bubbles by opening the locked door. You will enter a room where a bunch of Blue Darknuts guard the passage to the right with their lives (the door is barricaded), but for now you should equip your Bombs to blow a hole in the north wall to enter another room with yet another Manhandla! You can kill the Manhandla, but only if you want the Map. Go through the locked door to enter a room with a Blue Gohma guarding the barricaded doors (use your Bow and Arrows to finish it off). Go through the door on your right to fight Pols Voices, Red Darknuts, and Blue Darknuts for the right to push the left-most block on the diamond formation to gain access to the stairs which lead to the area below where four Keeses guard the legendary Magical Key! You will never have to collect Keys again with this little beauty in your bag as it will open every door that you can find without breaking. Head back up the stairs, go to the room on the right, and then head down through the Manhandla room to arrive back in the Blue Darknut filled room with the Statues. Kill of the Blue Darknuts as you dodge fireballs to open the barricaded door, which you should go through. In this room are the usual gang of suspects of Gibdos, Red Darknuts, Blue Darknuts, and Bubbles, which you should run by to the stairs on the far side of the room to go down the stairway passageway to fight the Keese to end up at coordinates E2. This room contains Pols Voices for you to shoot with the Bow and Arrow, and then you need to Bomb the north wall to reveal the way into the DUNGEON BOSS FIGHT! A Four-Headed Gleeok will try to bar you from the final piece of the Triforce. A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. Cut off all the heads to be victorious, at which point you should grab the final Heart Container, go through the door above Link, and grab the final piece of the Triforce to complete your Triforce of Wisdom! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Nine #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Now you are back outside, and with the completed Triforce in hand, Link can now enter Level Nine to do battle with the Triforce of Power wielding Ganon. You should have Red medicine in hand (the walkthrough will note any screens passed through along the trip for your convenience). Head west to G13, turn north to F13, and then fight off the Blue Moblins as you turn west to arrive at F12. Turn north to go to E12, where Red Moblins attack you as you head north to D12 (there is a Medicine Shop in the following location). ___________ Key | | T - Trees | S - Stairs | | ___________| TTTTTTTTTTTT TT TTTTTTTTTTTT TT T TS TT T TT TT T TT TT T T TT TT T TT TT T T TT TT T TT TT T T T T TT TT T T T T TT TT F10 has Blue Leevers for Link to run by as he goes north to C12, where he turn west to C11 to C10 to C9 to C8. Here is where Link should turn north to go up to B8 where he must avoid the Zola and Rocks as he crosses the stream. Instead of leaving the screen though, Link should then climb the blue stairs to arrive at A8, where a Red Lynel will attack Link as he turns west to arrive at A7 where Red Lynels, Blue Lynels, and Peahats try to block Link's progress west. Once Link makes it past the enemies here, he will be at A6, which is also known as Spectacle Rock. Fight off the Red Lynels, Blue Lynels, Red Leever, and Blue Leever as you get your Bombs equipped, at which point Link should drop it on the "left spectacle". This will cause an entrance to appear, which is the entrance to the fabled and evil-infested LEVEL NINE! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Nine, Death Mountain #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Zelda | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 5 6 7 8 ___ ___ ___ ___ ___ ___ ___ A | l O | S6b S5| S2b O | L | ___|_x_|_x_|___|___|___|_l_|_b_| B | L | | l | S1l | | | |_b_|_x_|_l_|_l_|___|_b_|___|_b_| C | S4| b l b | l b M | |___|_x_|___|_l_|___|_b_|_l_|_b_| D | S5b | T | b | C | b | |_l_|_x_|_x_|___|___|___|___|___| E | | | B | O | | | | K | |_l_|_x_|_x_|_b_|___|_b_|___|___| F | x | S6| | b S1b K | K | |___|___|___|_l_|___|_b_|___|___| G |KS4| l S2| | | O | |___|___|_l_|___|___|___| H | S3| | l S3| | E | |___| |___|___| |___| Well, you have arrived. You have set foot into the toughest dungeon that the First Quest has to offer. You will meet new enemies as well as tough enemies from past dungeons. If you are ready, walk forward to meet your destiny. Stepping through the door above will cause the Old Man guarding the entrance to allow Link to pass through the previously barricaded doors. Go through the door above Link (not the one on the left) to enter a room with Zols, Like Likes, and Bubbles. Kill the enemies off and Bomb the left wall to find a passage to a room with a staircase guarded by two Lanmolas (use your Magical Wand to kill them from long distance), and then push the left-most block of the diamond formation to gain access to the stairs. After emerging from the stairway passageway, Link is in coordinate room B5, which has some Like Likes around to attack Link. Now Link will be taking a side trip to get an Item. Go right through the locked door to run through a darkened Blue Wizzrobe infested room to go through the right door. This room will contain the first Patra you will see, but for now you do not need to tangle with it, so run through the bottom door. Fight the Gels off as you Bomb the right wall to pass through the resulting hole to fight off the Patra to win the Map. Now Bomb the north wall to open a hole to the next room where Like Likes, Red Wizzrobes, Blue Wizzrobes, and Bubbles attack Link as he tries to Bomb through the north wall. Once Link has passed through the gaping hole in the wall (at this point the whole north-east quadrant of Level Nine should collapse from all the holes you have made) to face some Red Wizzrobes, Blue Wizzrobes, and Bubbles, which you should kill so you can push the left-most block of the diamond formation to gain access to the stairs. These stairs lead down to a cramped compartment where four Keeses guard the Red Ring! This Ring will reduce the damage you take in half (if you have Blue Ring) or by one quarter (if you are Ringless before hand). Now head out of the hole with your newly acquired red tights, and then head down through two rooms, turn left for one room, and then head up through one door to find the Patra you skipped earlier. You do not have to fight this one, but it closely guards the locked door above it that you need to pass through (knock some of the offspring off the circle to make it easier to pass through the locked door). An Old Man will offer the cryptic remark "Go to the next room", so Bomb the left wall to pass through the hole to find some Red Wizzrobe and Blue Wizzrobes for you to fight. After defeating these baddies, push the left block to reveal a stairway passageway. You will appear at room coordinates G4, which has the easy to kill Zols guarding the three locked doors (go through the locked door on the left). You will see Keeses in a dark room, which you can kill off if you like to win 5 Rupees as you head through the door on the left. You will immediately run into a Patra, which you must kill so you can push the left-most block of the diamond formation to gain access to the stairs. You will appear at room coordinates C1, where you should fight off the Red Wizzrobes and Blue Wizzrobes while Bombing through the north wall to find some Red Wizzrobes, Blue Wizzrobes, and some Bubbles. Once you kill both types of Wizzrobes. push the following block: ___________ KEY | | P - Push | S - Stairs | | ___________| SS _ _ _ _ _ _ _ _ _ _ SS |_|_|_|_|_|_|_|_|_|_| |_| |_|<--- P _ _ _ _ _ _ _ _ _|_| |_|_|_|_|_|_|_|_|_|_| Once you go down the stairs, you will find four Keese guarding what is perhaps the most important item to Link; the Silver Arrow! Now head back out of the hole, go through the bottom wall, and take the stairs back to room coordinates G2, where you should head up to fight some Like Likes to open the barricade door on the left. Fight the Zols here in the darkened room (use your Red Candle to shed some light on the situation) for some possible Hearts, go up through the locked door, and make your way through this room of Red Wizzrobes and Blue Wizzrobes to open the locked door to enter a room of Red Wizzrobes, Blue Wizzrobes, and Blade Traps. Fight the Wizzrobes to the death, push the left block to reveal a stairway underneath the top-right corner Blade Trap, which means you have to bait that Blade Trap into moving so you can access the stairway passageway. You will surface at coordinates room A5, where you need to Bomb through the left wall while dodging some Red Wizzrobes and Blue Wizzrobes (not to mention the Blade Traps). You will arrive in another diamond formation stairway room, at which point the Like Likes and Zols must be destroyed while dodging the bubbles. As soon as this is done, push the left-most block of the diamond formation to gain access to the stairs, which will take Link through yet another passageway. Link appears at room coordinate F3, where a Patra guards the lone door out of the room with it's life as the door is barricaded. After you dispose of the Patra, step through the recently opened door to enter the DUNGEON BOSS FIGHT! Ganon, the man who was the very reason you had to reassemble the Triforce of Wisdom broken up my Princess Zelda, is now in the same room with you. He is wielding the Triforce of Power, while Link wields the Triforce of Courage. Only one being will emerge victorious in this duel to the death, so try and get it right, ok? Ganon will show that he does indeed possess the Triforce of Power when Link shows the Triforce of Courage. Ganon will then disappear from view and begin to move around the room under the guise of invisibility! Randomly stab with your sword to land shots upon the evil leader (he will become visible when you connect on a slash). After he has been hit four times with the Magical Sword (eight times with White Sword or fifteen times with the Wooden Sword), Ganon will turn a red hue! This is the time when Link should unleash the Silver Arrow into Ganon to cause him to burst into ashes! Grab the Triforce of Power to open the barricaded doors, and go through the door above. You will find Princess Zelda being held behind some fires, so use your Sword or Bow and Arrows to extinguish these before stepping up to rescue Princess Zelda! You will be thanked for this heroic deed, but you will also be given a new challenge... Thank you for using this walkthrough, now won't you accept the challenge of the Second Quest...? /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Second Quest Walkthrough / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 4) This section will have a map of the overworld with: locations of Shops, Heart Containers, Rupees, Door Repair Fees, Level Entrances, and Enemy Listings for each screen of the map. Then the walkthrough will follow, divided up into sub-sections based on the actions to be taken by Link. _____________________________ KEY | | SGL - Starting Location | ST1 - Shop Type One | ST2 - Shop Type Two | ST3 - Shop Type Three | ST4 - Shop Type Four | MDS - Medicine Shop | OLL - Old Lady Letter | PWB - Power Bracelet | HCN - Heart Container | WHS - White Sword | MGS - Magical Sword | 010 - Ten Rupee Gift | 030 - Thirty Rupee Gift | 100 - One Hundred Rupee Gift | DRC - Door Repair Charge | FRP - Fairy Pond | GMB - Gambling Den | LV1 - Level One | LV2 - Level Two | LV3 - Level Three | LV4 - Level Four | LV5 - Level Five | LV6 - Level Six | LV7 - Level Seven | LV8 - Level Eight | LV9 - Level Nine | | _____________________________| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ A |LV9|DRC|MDS|DRC|MDS| |HCN|DRC| |MGS|WHS|FRY|ST1|MDS|ST1|ST4| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| B |GMB|OLL|ST3|030|DRC|ST1|GMB| |MDS|LV8| |LV4| | |DRC|GMB| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| C |HCN| |030| |PWB|ST2|ST3| |030|MDS| |010| |030| |HCN| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| D |LV6| | |MDS|LV2| | |LV1| |FRY|HCN| |LV3|030| | | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| E | | | |FRY|ST2|LV5|ST3| |030| |ST2|MDS| |ST3|010| | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| F | |010| |100| | |010| |030| | |010| | |ST1|HCN| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| G |GMB| | |DRC|MDS| |ST1| |DRC| |DRC| |LV7| |010|ST2| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| H | | | | |ST1| |GMB|SGL|MDS| | | |GMB|DRC| | | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| SGL - H8 OLL - B2 PWB - C5 WHS - A11 MGS - A10 FRY - A12, D10, E4 GMB - B1, B7, B16, G1, H7, AND H13 o-------o | Shops | o-------o -Type One contains a Magical Shield (160 Rupees), Key (100 Rupees), and Blue Candle (60 Rupees). These Shops can be found in the following locations: A13, A15, B6, F15, G7, and H5. -Type Two contains a Magical Shield (130 Rupees), Arrows (80 Rupees), and Bombs (20 Rupees). These shops can be found in the following locations: C6, E5, E11, and G16. -Type Three contains Monster Bait (100 Rupees), a Magical Shield (90 Rupees), and a Single Heart (10 Rupees). These shops are found in the following locations: B3, C7, E7, and E14. -Type Four contains Blue Ring (250 Rupees), Key (80 Rupees), and Monster Bait (60 Rupees). This shop is found in the following location: A16. -Medicine Shops sell both Blue Medicine (40 Rupees) and Red Medicine (68 Rupees). Blue Medicine will refill your Hearts to full, and Red will do the same before turning into Blue Medicine. If you have Blue Medicine already, and then purchase Blue Medicine, your two Blue Medicines combine to make Red Medicine. The following locations are where you can purchase Medicines (provided the Old Lady Letter has been found and delivered first): A3, A5, A14, B9, C10, D4, E12, G5, and H9. o------------------o | Heart Containers | o------------------o -One can be found at coordinates C1. Push the tombstone in row two, column two to find an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinate A7. Blow on the Recorder to cause a stairway to appear, and when Link heads down the stairs, an Old Man will appear to offer the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinate D11. Blow on the Recorder to cause a stairway to appear, and when Link heads down the stairs, an Old Man will appear to offer the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates C16. After crossing the water with a raft, enter the doorway above to find an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates F16. Using the Ladder, walk across the small docks to get the visible Heart Container. o----------------------o | Rupee Gift Locations | o----------------------o -10 Rupee Gifts can be found at the following locations: C12, E15, F2, F7, F12, and G15. -30 Rupee Gifts can be found at the following locations: B4, C3, C9, C14, D14, E9, and F9. -100 Rupee Gifts can be found at the following locations: F4. o------------------------------o | Door Repair Charge Locations | o------------------------------o -If these are entered, the owner will charge Link 20 Rupees to repair the damage he caused to the entrance to the Old Man's Lair. These can be found (and thusly avoided) at the following locations: A2, A4, A8, B5, G4, G9, G11, and H14. o-----------------o | Level Locations | o-----------------o -Level One coordinates: D8 -Level Two coordinates: D5 -Level Three coordinates: D13 -Level Four coordinates: B12 -Level Five coordinates: E6 -Level Six coordinates: D1 -Level Seven coordinates: G13 -Level Eight coordinates: B10 -Level Nine coordinates: A1 o-------------------------o | Enemy Totals Per Screen | o-------------------------o A1 - None A2 - Red Lynels A3 - Red Lynels A4 - Rocks A5 - Blue Lynels A6 - Red Lynels, Blue Lynels, Red Leever, Blue Leever A7 - Red Lynels, Blue Lynels, Peahats A8 - Red Lynel A9 - Rocks A10 - None A11 - Blue Lynel, Zola A12 - None A13 - Red Tektites A14 - Red Tektites A15 - None A16 - None B1 - Blue Lynels B2 - Red Lynels, Blue Lynels, Peahats B3 - Blue Lynels B4 - Red Lynels, Blue Lynels B5 - Red Lynels, Armos Knights B6 - Red Lynels, Blue Lynels, Peahats B7 - Rocks B8 - Rocks, Zola B9 - Rocks, Zola B10 - Rocks, Zola B11 - Red Tektites, Zola B12 - None B13 - Armos Knights B14 - Peahats B15 - Red Tektites, Zola B16 - Peahats C1 - Ghinis C2 - Ghinis C3 - Red Lynel, Armos Knights C4 - Red Lynels C5 - Armos Knights C6 - Armos Knights, Peahats C7 - Peahats, Zola C8 - Peahats, Zola C9 - Peahats, Zola C10 - Red Leevers C11 - Blue Leevers C12 - Red Leever, Blue Leevers, Peahats C13 - Red Tektites C14 - Red Octoroks, Blue Octoroks, Zola C15 - Blue Octoroks, Zola C16 - None D1 - Ghinis D2 - Ghinis D3 - Red Lynels, Blue Lynels, Peahats D4 - Armos Knights D5 - Blue Leevers, Zola D6 - Zola D7 - Zola D8 - Red Octorok D9 - Red Octoroks, Blue Octoroks D10 - None D11 - Red Leever, Blue Leevers, Peahats D12 - Blue Leevers D13 - Blue Octorok D14 - Blue Moblins, Armos Knights D15 - Red Octoroks, Blue Octoroks, Zola D16 - Blue Octorok, Zola E1 - Ghinis E2 - Ghinis E3 - Red Moblin E4 - None E5 - Red Octoroks, Zola E6 - Peahat E7 - Zola E8 - Zola E9 - Red Leevers, Zola E10 - Peahats, Zola E11 - Blue Tektites E12 - Red Moblins E13 - Red Octoroks, Blue Octoroks E14 - Blue Moblins E15 - Blue Moblins E16 - Red Octoroks, Blue Octoroks, Zola F1 - Red Lynels F2 - Blue Moblins F3 - Red Moblins, Blue Moblins F4 - Red Moblins, Blue Moblins F5 - Red Octoroks, Zola F6 - Red Octorok, Zola F7 - Red Octoroks, Zola F8 - Red Octoroks F9 - Red Octoroks F10 - Peahats, Zola F11 - Red Octoroks, Zola F12 - Red Moblins, Blue Moblins F13 - Blue Moblins F14 - Blue Moblins F15 - Blue Moblins F16 - Red Octoroks, Blue Octoroks, Zola G1 - Red Lynels, Blue Lynels, Peahats G2 - Blue Moblins G3 - Blue Moblins G4 - Red Moblins, Blue Moblins, Blue Octoroks G5 - Red Octoroks, Blue Octoroks G6 - Red Octoroks, Zola G7 - Red Octoroks G8 - Red Octoroks G9 - Red Octoroks G10 - Red Octoroks, Zola G11 - Red Octoroks, Zola G12 - Red Moblins, Blue Moblin, Blue Octoroks G13 - Red Moblins G14 - Red Moblins G15 - Red Moblins, Blue Moblins, Blue Octoroks G16 - Red Octoroks, Blue Octoroks, Zola H1 - Peahats H2 - Blue Moblins H3 - Red Moblins, Blue Moblins H4 - Red Moblins, Blue Moblins, Blue Octoroks H5 - Red Tektite H6 - Red Leever, Blue Leevers, Peahats, Zola H7 - Red Tektites H8 - None H9 - Red Octoroks H10 - Blue Tektites H11 - Blue Tektites H12 - Red Leevers, Zola H13 - Red Leevers, Zola H14 - Blue Octoroks, Zola H15 - Red Octoroks, Zola H16 - Blue Octorok, Zola The Second Quest is a completely different style you must play when approaching Legend of Zelda all over again. You will need to fight more conservatively as you face stronger (and improved) enemies earlier in your quest than the first time through the game. Almost every location you have learned of in the First Quest has shifted to another part of the world. Item order in Levels have been rearranged, as have the dungeon designs themselves. Many variables involved in the game have changed (Levels and Item uses). Be ready for a much more challenging play this time around, and be thankful you have an in-depth walkthrough like this one to help you succeed! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level One #=#=#=#=#=#=#=#=#=#=#=#=#=#=# You will appear on screen, and you will see that you have no weapon in hand whatsoever! Walk north to enter the open cave above you, and an Old Man will be inside. He addresses you with the following insightful sentence: "It is dangerous to go alone! Take this." At this point you should step forward to grasp the Wooden Sword (used with the A Button), and then head back into the overworld. go north to G8 where Red Octoroks attack Link, so kill them off as Link heads west to G7 to fight four more Red Octoroks. Continue West to G6 to fight more Red Octoroks as you cross the bridge (dodging the Zola's fireballs) to end up in G5, where Link should turn north to go to F5. Head west past four more Red octoroks to F4 where Red Moblins and Blue Moblins attack. Go north one screen to E4 to find a Fairy pond to refill your life at, return to F4 to fight the Moblins (they will drop Bombs fairly often), and then head west F3 to repeat the same procedure (again looking for Bombs), followed by going west to F2 where Link should turn south to end up in the Lost Forest. Walk north, west, south, and then west while fighting the Blue Moblins to access G1. Move north through F1, E1, D1, and onto C1 not bothering to fight the Red Lynels, Blue Lynels, Peahats, and Ghinis since Link is wesk with inadequate armor to defend himself from these hard hitting enemies. On B1, you need to push the following tombstone: ____________________ KEY | | T - Tombstone | S - Hidden Stairway | | ____________________| T T T T T S T T T T T T Inside the stairway is an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). Now head back outside to head south all the way to coordinate G1, where Link should turn east to enter the Lost Forest at coordinate G2 yet again. This time you will continue east to G3, where Link should fight the Blue Moblins as he goes north to F3. Now Link needs to turn east once more to go through F4 to F5 where a turn south to G5 is recommended. Now Link needs to step east to cross the small bridge again while being attacked by Red Octoroks and a Zola as he continues east thorugh F7 and F8 to arrive at F9. Fight the Red Octoroks, go south to H9 to fight more Red Octoroks, and then turn east to go fight Blue Tektites on H10 and H11 for Rupees. On H12 you should fight the Red Leevers while avoiding the Zola fireballs before turning north to fight Red Moblins, Blue Moblins, and Blue Octoroks over coordinates G12, F12 (go north on east side of screen), and E12 before entering the desert at D12. Continue north to C12 where Link should turn east to go to C13 to fight Red Tektites as you continue east to C14 to brawl with Red octoroks, Blue Octoroks, and a Zola. After defeating the enemies, Bomb the wall beside the stairway to reveal a cave where a Rupee Gift of 30 awaits Link. Head south to D14 to fight the Blue Moblins as you touch the Armos Knight on the right to cause it to move. Go down the stairs to get a Rupee Gift of 30, and then exit the cave to walk north through C14 to B14 where Link should avoid the Peahats as he turns east to go to B15. Link should then climb the stairs as he fights off the Red Tektites to arrive at A15 where a cave awaits Link to sell him a Blue Candle for 60 Rupees. Head out of the cave to go south to B15, turn west to go to B14, and then turn south to land back at C14. Now Link should head south again through D14 to E14 where you should fight the Blue Moblins before heading east to E15 to fight more Blue Moblins before moving the Armos Knight on the right to get a Rupee Gift of 10. Now head west back to E14 to burn the following bush: ___________ Key | | T - Trees | S - Stairs | | ___________| T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T S T T T T T T TTT TTTTTTTT TTT TTT TTTTTTTT TTT These stairs lead to a shop where the cheapest buy for a Magical Shield can be found (90 Rupees), so buy it if you can, or beat more enemies up to get enough Rupees. With the Magical Shield in your hands, your survival rating jumps up tremendously, so we are prepared for the trek to Level One. Head north through D14 to C14 to turn west to go to C13. Here Link will have to fight Red tektites as he continues west towards C12. Here Link has to fight a Red Leever, Blue Leevers, and Peahats as he continues west to C11 to fight with Blue Leevers. Continue west to C10 to fight Red Leevers before moving west again to C9 where Peahats roam with Zola fireball support. Link should brun the bottom tree of the two trees in the second column of green trees to uncover a Rupee Gift of 30. Now head south to D9 to fight Red Octoroks, a Blue Octoroks, and a Zola as you attempt to navigate across the bridge leading west to D8. Hear you will find a Red Octorok guarding the entrance to Level One! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level One, The "E" #=#=#=#=#=#=#=#=#=#=#=#=#=#=# ____________________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | P - Money Or Your Life | B - Boss Fight | T - Triforce | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | + - One Way Door | w - Illusion Wall Both Ways | v - Illusion Wall One Way | | ____________________________| 1 2 ___ ___ A | B | T | |_b_|___| B | l S1|<-K |___|___| C | | |_x_|___ D | l | |___|_x_| E | | M | |___|___| F | C | |___|___ G | K b S1| |___|_b_| H | E | L | |___|___| Upon entering the first Level of the Second Quest, you will notice that the layout of the Level has changed from what you had experienced in the First Quest. Walk through the door on the right to find five Red Goriyas patrolling the room. You should take these Red Goriyas to win Link his very own Boomerang before heading through the dott on the left to end up in the entrance once again. Head through the door above to fight three Red Goriyas while dodging the fireballs form two Statues to win Link a Key. Now lay a Bomb against the wall on the right to blast a hole in it to find a diamond formation stairway room, with Keeses that Link must destroy. As soon as this is done, push the left-most block of the diamond formation to gain access to the stairs, which will take Link through a passageway to another section of the Dungeon. Link will arrive in room coordinate B2 where he will need to dodge the Bubbles as he baits the Wall Masters out of the wall so he can kill them for a Key. Remember that Bubbles can knock you right into their waiting hands, so be careful. Also remember to dodge any Stopwatches that appear as they will keep the Wall Masters from coming out to play (meaning no Key for Link). After Link has collected the Key, go through the locked door on the left to see some Blue Goriyas, along with Statues. Equip Link's Bombs, blow a hole in the north wall, and head through to the DUNGEON BOSS FIGHT! Aquamentus is the Boss here, so it should not be a difficult battle. If you have full Heart Containers, go to the left side of the room and shoot your sword beams at the Dragon until it dies. The other way to fight is to wait for Aquamentus to shoot a volley of his three fireballs, and then move in close to repeatedly slash it. Either way, after a few hits, you will have won this battle. Grab your Heart Container, go through the door on the right, and grab your very first piece of the Triforce! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Two #=#=#=#=#=#=#=#=#=#=#=#=#=#=# You have five Heart Containers now, which means you can go get the White Sword. You will appear outside at coordinate D8 where a Red Octorok patrols, so kill it before crossing the bridge at D9 to fight more Red Octoroks along with Blue Octoroks. Go north to C9 to turn west while dodging the Peahats/Zola fire to do the very same at C8 where you will turn north to go to B8. Here you should dodged the rocks and Zola fireballs as Link turns east to go through B9 and B10 to B11 where Red Tektites and a Zola attack. Link must fight to make his way up the staircase to A11 to fight a Blue Lynel while dodging fireballs from a Zola. Once Link gets inside the cave, he will hear the following remark form the Old man, "Master using it and you can have this." With that you should walk forward to claim the White Sword as your own (you need at least 5 Heart Containers total to do so), and then exit the cave. Head back down the stairs to B11, head west through B10 and B9 to arrive at B8, where Link should head south to C8 to dodge Peahats as he goes east to C9. Another screen of peahat dodging, turnign south to D9 to fight past the Red ocotorks and Blue Octoroks to arrive at E9. Here you should kill the Red Leevers, equip your Blue Candle, and burn the following bush to find a Rupee Gift of 30: ___________ Key | | T - Trees | S - Stairs | | ___________| TTTTTTT TTTTTTT STT TTT TTT TTT TTT TTT TTT TTT TTT TTTTTTT TTTTTTT TTTTTTT TTTTTTT Head south to F9 to fight Red Octoroks as Link turns west to go to F8 where he will fight more Red Octoroks as he goes west to F7. Here Lnik should kill the Red Octoroks and the Zola, followed by burning the bottome left tree of the six tree set between the two large bunches of trees. Now head west to F6, turn south to G6 to battke across the small bridge against Red Octoroks and a Zola, and then go west to G5. Turn north immediately on this screen to end up on coordiate F5, battle the Red octoroks and the Zola, and then continue north to E5. Fight the Red Octoroks as Link continues north to D5 where he fights Blue Leevers before moving the foolowing Armos Knight: __________________ KEY | | S - Hidden Stairs | X - Armos Knight | | __________________| X S X X X X After the formerly immobile knight moves, Link can enter this to reach Level Two! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Two, the "A" #=#=#=#=#=#=#=#=#=#=#=#=#=#=# ____________________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | P - Money Or Your Life | B - Boss Fight | T - Triforce | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | + - One Way Door | w - Illusion Wall Both Ways | v - Illusion Wall One Way | | ____________________________| 1 2 3 ___ A | M | ___|_l_|___ B | K | | T | |_x_|___|_x_| C | b K | B | |___|_w_|_l_| D | v L | S1| |_x_|___|___| E | K l K | | |___|_b_|___| F | l C b K | |_x_|___|_x_| G | K | | K | |___| |_x_| H | E | | S1| |___| |___| With only one option from the entrance to choose from, it is kind of refreshing to go up through the lone door to the next room without having to think on it. You will see Gindos spread out over this room with long aisles between the blocks, so kill them off to win a Key before heading up through the door above. You will enter a room with tjhree Zols as the door barricades behind Link, so kill the Zols before heading up through the door above (leaving the locked door for now). If you want to take the barricade down to leave the level, push the left block to open the door. The next room has a bunch of Keeses and two Statues guarding a Key, so use your Boomerang as you step out of the dorway to throw it, then retreat back inside the doorway to be safe from attacks. After clearing most of the enemies, head straight up to get the Key as you run through the door above to find Gibdos ready to fight you as you are barricaded from retreating! Kill the Gibdos if you wish, but it is better to go past them through the open door above to arrive in another room with Keeses and Statues. in this room you should Bomb the right wall to find a Key in the next room where still more Keeses roam, and then return to the previous to defeat all the Keeses to take the barricade down so you can go to the room above to find a Manhandla! The most effective weapon against the multi-orifice blue creature (at this point) are Bombs. If the blast radius hits one of the said orifices, the orifice and limb will be blown off the creature. If the Bomb goes off in the exact centre of the creature, it will die in one shot, but otherwise it will speed up and continue attacking with it's remaining orifices. Use your Sword or more Bombs to finish off the remaining limbs to win. After winning the battle, Link will be rewarded with a Key, so get it before heading through the door on the right. Red Darknuts are in this room, but you should just not bother fighting as they hold nothing for Link, so go through the bottom door to the Keese filled room you Bombed into earlier. Kill Keeses as they approach you, walk to the south wall, and then hold DOWN. Link will suddenly go thorugh the wall to a hidden room! You have just experienced your first Illusionary Wall of the Second Quest, so I hope you enjoyed it. Anyway, go down the stairs you see to fight four Keeses guarding the Recorder! This baby will get a lot more use from Link in this Quest as it has improved features we will soon put to use. Anyway, now you should walk around the spiral path to go to the left wall, push against it to walk through the wall to the room where the Gibdos roam and must be defeated so the barricaded door will open for Link. Go thorugh to the room below to make a beeline for the locked door to enter a room containing Gibdos, Keeses, and Pols Voicesw hich you should kill to win a Key for yourself. Once you have done this deed, go thorugh the door on the right to run through the Red Darknut room through the bottom door to enter a room with Blade Traps and Keeses (kill the Keeses to get a Key). Go through the bottom door to enter a room with barricade doors requiring the execution of a few Zols to get into the room below (you also win a Key for this deed). Fight the Gibdos here to win 5 Rupees if you like, but you are probably smarter to cut down the stairway on the right to take the passage to another section of the level. You will appear at room coordinates D3, where Link will have some Red Darknuts to fight if he wants to win some Bombs, Otherwise, step through the locked door above Link to enetr the DUNGEON BOSS FIGHT! A Two-Headed Gleeok awaits Link here, and it is the weakest of this strong monster family. A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fireballs at Link. Cut off all the heads to be victorious. Grab your Heart Container, head through the recently de-barricaded door, and grab the second piece of the Triforce! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Three #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Now that you have the Recorder in your hands, it is time to learn how it has become a much improved tool for Link to use as he traverses the world as well as collecting some Items. You will appear outside at coordinate D5, so head south to E5 to F5 and then to G5 before tunring west to go to G6. Fight across the bridge, head west again through G7, G8, and into G9 where Link should then vut north to F9. Here is where Link should blow on his newly acquired Recorder to reveal a stairway that goes to a Rupee Gift of 30. Once Link leaves the cave, head east to F10 to batte past Peahats as Link turns north to go to E10 to fight Red and Blue Octoroks while he turns east to go to E11. Kill the Blue Tektites, walk north to D11 to fight a Red Leever, Blue Leevers, and Peahats before blowing on Link's Recorder to cause a stairway to appear. There is an Old Man inside who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). Head west to D12 to fight some Blue Leevers as Link turns north to C12 to fight a Red Leever, Blue Leevers, and Peahats as Link will toot the Recorder once more to cause a stairway to appear that leads to a Rupee Gift of 10. Now head west to C13 to fight Red Tektites, followed by continuing right to C14 to battle Red Octoroks and Blue Octoroks before turning north to coordinates B14. Avoid the Peahats as Link turns west to B15 to fight Red Tektites as he continues west to B16 to fight Peahats that are guarding a Gambling Den. Head up through the illusion rock wall (it is two spaces right of the gambling den opening) to arrive at A16 where you should enter the monolith to find the Blue Ring for sale. If you are short funds, head back out to fight monsters till you have enough (250 Rupees) to buy it. Also remember that the cheap Monster Bait is here, since we will come back for it soon enough. Anyway, once you are outsdie, blow Link's Recorder to cause a whirlwind to come and grab Link to take him to location H5 (this used to be Level Three) or keep doing so till it takes him there. Head east to H4, head north through G4 to F4, where Link should battle the Red Moblins and Blue Moblins before burning the bottom left green tree in the middle of the screen to uncover a stairway leading to the lone 100 Rupee Gift in the Second Quest! Head west to F3, fight off the Red Moblins and Blue moblins, and then go west to F2 to fight the Blue Moblins while Link uses his Blue Candle to burn the bottom right tree of the eight individual trees to find a Rupee Gift of 10 waiting for him. Enter the Lost Forest to the south at coordinates G2, go north, west, south, and then west to gain access to G1 while you fight the Blue Moblins. Head north past the Red Lynels, Blue Lynels, and Peahats infesting coordinates G1 and F1 to arrive in the graveyard, where Link should go east from E1 to E2, then north to D2, followed by going east to D3. Now fight the Red Lynels, Blue lynels, and Peahats as you head up the blue stairs to arrive at C3 where Link should enter the monolith to get a Rupee Gift of 30. Head south to D3, turn west to D4, and take the blue stairway on the right to go north to C4. Head west while dodging the Red Lynels to arrive at C5, where Link should push the following Armos Knight to find the Power Bracelet for himself: __________________________ KEY | | P - Hidden Power Bracelet | X - Armos Knight | | __________________________| X X X X P X X X X X After collecting this little beauty (it allows Link to push the snail-like rocks that dot the landscape), so Link is now ready to go find another valuable Item, called the Old Lady Letter (allows Link to buy Medicine). Head east to C6 to battle Peahats as Link should enter the cave. Head inside to find Arrows on sale (buy them for 80 Rupees), and then head back out to take a blue stairway north to B6, where Link will battle Red Lynels, Blue Lynels, and Peahats as he moves east through B7 (falling Rocks are here) to go to B8. On B8 Link should dodge Rocks and Zola fireballs while climbing another blue staircase north to arrive at A8. Link should turn west to go to A7 to engage Red Lynels, Blue Lynels, and Peahats in battle. After destroying them, put the Recorder in Link's hands, blow the famous tune, and enter the appearing stairway to find an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). Now you need to backtrack through A8, down the blue staircase to B8, back through B7 to B6, where Link should continue moving west into B5. Fight the Red Lynels as Link continues west to B4 to fight Red Lynels and Blue Lynels while attempting to climb the blue staircase to the north to get to A4. Here Link must dodge Rocks as he turns west to A3 to fight some Red Lynels as he continues west to A2. Link can tangle with the Red Lynels here, but his main goal is to take the blue stairs south to B2 to fight the combo attacks of Red Lynels, Blue Lynels, and Peahats. After they have been subdued, push the tip of the snail-rock arrow to reveal a stairway! Go inside to recieve the Old Lady Letter from an Old Man, which allows Link to buy Medicine! Once outside, blow on the Recorder to warp to the entrance of Level One (if the first time does not take Link there, try again and again till it does), and then head west to coordinate D9 (Level One being coordinate D8). Fight the Red Octoroks and the Blue Octorok as Link turns north to go to C9 where he should immediately turn east to go to C10. Fight the Red Leevers, head east through C11, C12, and C13 to arrive at C14, where Link needs to turn north to B14. Link should then head west (while dodging Peahats to B15 to battle Red Tektites as he moves west to B16. Go through the illusion rock wall to arrive at A16, and go inside the Shop to buy the Cheap Monster Bait for 60 Rupees. Now you are prepared to tackle Level Three, so no more romping the countryside for now once we get there. Head south to B16, turn west to go through B15 to B14 where Link should turn south to go to C14. Battle the Red Octoroks and Blue Octoroks that challenge you as you continue south to D14 to battle Blue Moblins. Continue south to E14 to fight more Blue Moblins as Link changes directions to go west to E13. Fight the Red Octoroks and Blue Octoroks to gaint he right to go north up the blue stairway to D14 to fight a Blue Octorok. Here is an empty pond, so you should remember that a Recorder blast should dry the pond up (which it will)! Enter the resulting stairway to gain access to Level Three! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Three, The "L" #=#=#=#=#=#=#=#=#=#=#=#=#=#=# ____________________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | P - Money Or Your Life | B - Boss Fight | T - Triforce | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | + - One Way Door | w - Illusion Wall Both Ways | v - Illusion Wall One Way | | ____________________________| 1 2 3 4 ___ A | L | ___ |_l_| B | T | | H | |_x_| |___| C | S1| | K | |___| |_x_| D ^ | M | | |___| E K | | |___|___ F | l B | |___|_l_| G | E |CS1| |___|___| An odd level to say the least, it has some odd doings that are not seen anywhere else in the game such as this. Anyway, head up through the door above to fight some Red Goriyas as Link continues up through the door above (ignoring the locked door on the right) to find some Ropes. However, they are a much tougher breed now, so remember it takes two White Sword swings to take them down. Head you into the next room to fight some Blue Goriyas along with fireball spitting Statues. After Link disposes of the Blue Goriyas, grab the Map as you head through the unblocked door to arrive in a room with sword beam shooting Stalfos that are guarding a Key. Head through the door above to find a Hungry Goriya blocking the way, so feed it the Monster Bait to get past it to use a Key on the locked door so Link can gain access to the next room where Red Goriyas are patrolling. Kill them off to win Link the Magical Boomerang before backtracking down the shaft of the "L" until arriving back in the room just above the entrance to the Level (room coordinates F3). Head right through the locked door to enter into the DUNGEON BOSS FIGHT! Three Dodongos are in this room waiting for Link, so be ready for a long fight. Bombs are the weapon of choice against these Dinosaurs, and you have two choices on how to go about killing this beast. The more tried and true method of dinosaur slaughtering is to lay one Bomb at a time in the path of Dodongo, and after it gobbles down two of these Bombs, it will die. The second method (and not as well known method) is if the Bomb laid down misses going down the dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth with your sword to kill it off quickly. Grab the Heart Container before going through the locked door below. In this room, you will not mind the Triforce as you might expect, but rather you will find Wall Masters and a Compass. Kill of the Wall Masters, grab the Compass, and then push the following block to reveal a stairway: ___________ KEY | | P - Push | S - Stairs | | ___________| SS _ _ _ _ _ _ _ _ _ _ SS |_|_|_|_|_|_|_|_|_|_| |_| |_|<--- P _ _ _ _ _ _ _ _ _|_| |_|_|_|_|_|_|_|_|_|_| After Link has fought the four Keeses from the passageway off in his journey to room coordinates C1, he must defeat some Red Goriyas while grabbing a Key to cause the barricaded door above to open. Step through the door to find the third piece of the Triforce and to exit the Level! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Four #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Head south to E13 to fight the Red Octoroks and Blue Octoroks, and turn west to go to E14 to fight Blue Moblins. Turn north to go through D14, C14, and B14 to arrive at A14, where Link should kill the Red Tektites before laying a Bomb against the rock face between the two sections of wall that stick further south to find a cave! Enter the cave, shoe the Old Woman the Old Lady Letter, and then ourchase some Medicine for Link before leaving the cave. Head west to A13 to fihgt Red Tektites as Link moves south to B13. Link should go west to enter B12, which is the Lost Hills (go north four times to find a fairy pond if you need a refill on your life). Anyway, push the following snail-rock to uncover a stairway which leads to Level Four: ___________________ KEY | | RF - Rock Face | ST - Stairs | SN - Snail-Rock | PH - Push This One | SS - Stairs | ___________________| RFRFRFRFRFRFRFSTRFRFRFRFRFRFRFRF RFRFRFRFRFRFRFSTRFRFRFRFRFRFRFRF RFRFRF RFRFRF RFRF SN RFRF RFRF SN SN SN RFRF SN SS PH RFRF SN SN SN RFRF RFRF SN RFRF RFRFRF RFRFRF RFRFRFRFRFRFRFSTRFRFRFRFRFRFRFRF RFRFRFRFRFRFRFSTRFRFRFRFRFRFRFRF #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Four, The "D" #=#=#=#=#=#=#=#=#=#=#=#=#=#=# ____________________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | P - Money Or Your Life | B - Boss Fight | T - Triforce | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | + - One Way Door | w - Illusion Wall Both Ways | v - Illusion Wall One Way | | ____________________________| 1 2 3 4 ___ ___ ___ A | O w P x S1| |_w_|_b_|___|___ B | w K | M * L | |_b_|___|_x_|_x_| C | | b | | |___|___|___|_x_| D | | K b R | | |_x_|___|___|_w_| E | K l w O | T | |_x_|___|_v_|_x_| F | l x L | B | |___|___|___|_l_| G | C x | | S1| |___|___|___|___| H | K | E | | |___|___|___| Now you are setting foot into a truly challenging dungeon that contains not only a large amount of rooms, but also has your first big taste of Illusionary Walls as well as the Red and Blue Bubble sets (of the Second Quest. You wil also meet your first Money Or Your Life choices as well, so it will be a tough Level, but one of fun challenge as well. Head through the door on the left to find Zols, Keeses, and Bubbles guarding a Key, so kill them to win it. Head back through the door to the entrance, and then go through the door above to fight a Digdogger with Statue support (use your Recorder to retract it's protective flesh) to open the barricade door on the left. The room to the left contains the Compass, but you must first defeat the Red Darknuts, Blue Darknuts, and the Pols Voices to win it (fight for it only if you really want it). After you go through the door above Link, you will be in a darkened room where Red Darknuts, Blue Darknuts, Red Bubbles, and a Blue Bubble guard a barricaded door (leading up out of the room), but your first job is to go right through the locked door to fight Aquamentus to get him to open the door that is barricaded behind him. The next room has Gibdos, Keeses, and Pols Voice that you should kill off before pushing the following block: ___________ KEY | | P - Push | S - Stairs | | ___________| SS _ _ _ _ _ _ SS |_| |_| |_|_| |_| |_| _ _ _ _ _ _ |P| |_| |_|_| |_| |_| _ _ _ _ _ _ |_| |_| |_|_| |_| |_| When you go down the stairs, fight the four Keeses and grab the Magic Book before you head back up out of the cramped compartment to run through the next two doors on the left to return to the darkened room to fight the Red Darknuts and Blue Darknuts while dodging the sword stealing Red Bubbles (if they hit you, touch the Blue Bubble to regain the use of your sword). Once you pass through the barricaded door, fight the Blue Darknuts for a Key before moving through the door above. An interesting note on the locked door to the right is that this leads to an Old Man who will upgrade your Bomb carrying abilities by four more maximum, but for now it should remain locked away as you must save your money for later in the dungeon. Anyway, the room you have entered will require Link to step forward immediately to avoid the closing Blade Traps, kill the Zols, and then bait a Blade Trap on the right to come forward so you can go behind it, and then through the door on the right. Fight the Gibdos, Keeses, and Pols Voices to win a Key before Bombing the wall on the right to gain access to a Rupee Room (10 free Rupees). Now head back to the previous room where Link should go through the door in the north wall to enter a room where he should push the block out of the way so he can go right to a darkened room with Zols. After killing the Zols, go back to the room on the right to ush that same block out of the way so Link can go through the door above him. Fight the Keeses here in the darkened room as you try to Bomb through the north wall to gain access to the next room (they Key left behind by the Keeses will be unattainable till Link gets the Ladder) where an Old Man makes the annoying and straight to the point demand, "Leave your money or your life." What this means is that you must leave one of your Heart Containers or 50 Rupees permanently with this guy, so Rupees are the suggested pay method you use. Once he is gone, go through the door he was protecting with this highway robbery toll he had going. You will find yourself in a room with three Blue Bubbles, which can not harm you nor steal your sword from you. Push the left block of the centre set of blocks to reveal a stairway passageway to room coordinates G4. This room contains all Red Bubbles, so dodge them to get through the locked door above to enter the DUNGEON BOSS FIGHT! If the Red bubbles do hit you, go back through stairway passage to touch a Blue Bubble before returning again to attempt to pass the Red Bubbles again. Digdogger, the large-bodied being with the vulnerable eyeball is the boss here, and he will act the exact same way as the one you fought earlier in the level. This beast is an eyeball surrounded by a thick, protective mass of flesh (it does not allow anything to get near the eyeball). Blow the Recorder's tune to cause the protective flesh to fall away, allowing Link to rush over and stab the eyeball four times with your White Sword as it flies wildly around the room in pain from the tune of the Recorder. Note that a Boomerang shot to the eyeball will stun the creature, keeping it still for Link to stab without fear of reprisal. Also note that there are four Statutes in this room spitting their fireballs at Link. Step through the opened door above Link to find the Triforce, but do not grab it immediately. Instead you should step around the outside of the room to walk against the north wall to go through it as it is an Illusion Wall! Fight the three Red Darknuts to open the barricaded door above, all the while dodging fireballs from Statues to enter a room with three Dodongos along with Statue spittng fireballs. Bombs are the weapon of choice against these Dinosaurs, and you have two choices on how to go about killing this beast. The more tried and true method of dinosaur slaughtering is to lay one Bomb at a time in the path of Dodongo, and after it gobbles down two of these Bombs, it will die. The second method (and not as well known method) is if the Bomb laid down misses going down the dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth with your sword to kill it off quickly. Then you should step through the door above that was barricaded to enter a block-filled room where Red Darknuts, Blue Darknuts, and Pols Voices wait to take Link down. Fight skilfully while using the blocks and doors as cover from the enemies in this hard to manuveur area, and after the enemies are totally wiped out, push the following block: ___________ KEY | | P - Push | S - Stairs | | ___________| _ _ SS |_| |_|_ _ _ _ _ SS |_| |_|_|_| |_|_|_|_ _ |_| _ |_| |_|_|_| |P|_|_| |_| |_| |_|_|_| |_| _ |_| _ _ |_| |_| |_| |_| |_| |_| |_| Go down the stairs to fight four Keeses to gain ownership of the Raft before heading back upsatirs to go through the door in the south wall (ignore the door on the right). Now you just need to back track through the door below Link to enter the room with two Statues near the centre of the room which you should pass to walk through the Illusion Wall to end up in the Triforce Room. Now you just need to grab your fourth piece of the Triforce to finish Level Four! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Five #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Head west upon exiting Level Four to arrive at B11 to fight Red Tektites as Link continues west through B10 and B9 to B8 where he turns south (all the while dodging Zola fireballs and Rocks). Link will appear on the Peahat infested C8, so turn east to run through C9, C10, C11, C12, C13, and C14 to arrive at C15. Fight the Blue Octoroks here as you head south to D15 to fight more Blue Octoroks as well as Red Octoroks before turning east to go to D16. Kill the Blue Octorok before heading onto the dock to launch your Raft on it's maiden voyage to arrive at C16 where Link should head inside the cave to find an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). Go outside to blow on the recorder to call a whirlwind, and keep doing this until Link lands at coordinates H5 (where Level Three was in the First Quest). Head east to H4, head north to G4 to turn east and go to G5 to fight Red Octoroks and Blue Octoroks before going into the Medicine Shop to refill your Medicine (if needed to do so). How head east to G6 to cross the bridge to fight Red Octoroks before turning north to F6 where Link should hop on his Raft when he steps ontot he dock to cross over to E6. Avoid the Peahat as Link steps into the monolith structure to enter Level Five! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Five, the "Z" #=#=#=#=#=#=#=#=#=#=#=#=#=#=# ____________________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | P - Money Or Your Life | B - Boss Fight | T - Triforce | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | + - One Way Door | w - Illusion Wall Both Ways | v - Illusion Wall One Way | | ____________________________| 1 2 3 ___ ___ ___ A | T | S1x K | |_x_|___|___| B | B l S2| L | |___|___|___| C | S2| ___|_x_| D | K | | ___|___|___| E | x C | |_x_|___| F | | |_x_|___ ___ G | M | | | |___|_l_|___| H | K w S1| E | |___|___|___| An interesting Level that looks rather short (which it is), but it also has hated enemies in Wizzrobes and Like Likes attempting to stop Link. Luckily most battles can be avoided with them, so get ready to tackle Level Five! Start off by heading straight up to a darkened room with Statues, Blade Traps, and two Zols for Link to fight before he heads through the door on the right to find a room with Blade Traps and Like Likes. Take on the Like Likes only if needed (or if you want to risk your Magical Shield) and head through the locked door below Link (walk into Blade Trap path, get out of way, and then go through locked door as Blade Traps reset their positions). Red Wizzrobes, Blue Wizzrobes, Red Bubbles, and a Blue Bubble are the welcoming committee here, so head for the left wall immediately to walk through the Illusion Wall to fight some Keeses (who seem to be more aggressive than is normal for them) in a darkened roomfor a Key. When Link goes back through the Illusion Wall, try to get past the Wizzrobes and Red Bubble to take the stairway passage. Link will reappear at room coordinates A2 with Blue Wizzrobes that he must defeat and then push the third block in the left-most column to open a barricaded door to the right to find a Blue Gohma, which Link can not hurt (yet). Go through the bottom door to enetr a room where Red Bubbles guard a stairway to a cramped compartment where four Keeses guard the Bow! Now Link can fire Arrows with his Bow at the cost of one Rupee per shaft let loose. When you reappear top side, dodge the Red Bubbles as you progress towards the door above to enter into the room with Blue Gohma. Link should then use his newly acquired Bow along with the Arrows he purchased earlier in his travels to land three shafts to the third (and vulnerable) eye of Blue Gohma when he opens it so Link can win a Key. Link should then head into the room on the right to go through the stairway passage to room cordinates H2. Link should dash for the door to avoid all the enemies here (unless he needs to find the Blue Bubble to regain use of his sword) and he should then reenter the Like Like room with the Blade Traps. Head through the door on the left to enter a darkened room where Vires and Bubbles (regular kind) protect the Map from Link's hands (make them pay for this), and then head up to the next room to tackle a darkened room containing Red Wizzrobes, Blue Wizzrobes, Red Bubbles, and a Blue Bubble. Fight these guys off as you escape through the door above to the next room to run left or right to get away from the walls where two Blade Traps will be screaming towards Link with the intent to hurt and maim. Bait the Blade Traps on the right into moving and then dash for the doors while they are resetting. You will arrive in a dark floored room where Zols are trying to blend into the floor (their eyes give them away), so bach them in to win the Compass before walking through the door above to enter a room with Red Wizzrobes, Blue Wizzrobes, Like Likes, and a Bubble. Now you will need to just run from these guys to go through the door on the right to face off with a Manhandla! Use Bombs to take this big, bad, blue-limbed baddie down so the barricaded door will open for Link so he can head through the door to fight the high octane Keeses (black ones are much faster then their blue cousins) as he makes towards the stairway to go underground through a passage. Link will surface at room coordinates B2 to see Vires all around, but he can just skip fighting them (he will gain nothing for doing so) to go through the locked door on the right to find the DUNGEON BOSS FIGHT! A Three-Headed Gleeok is your reward for running from all of those enemies earlier so get your sword and medicine ready before heading into battle. A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. Cut off all the heads to be victorious, grab the Heart Container, and then go through the door above that opened to find your fifth piece of the Triforce! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Six #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Now that Link has 12 Heart Containers in his health bar, it is time to go and collect the Magical Sword. Start off by heading south to F6, followed by continuing south to G6 to head west east through G7 and G8 to arrive at G9. Fight the Red Octoroks here as you turn south to go to H9 where more Red Octoroks attack as Link turns east to go to H10 to destroy some Blue Tektites. You will see four snail-rocks designed into a diamond formation, so push the left-most one to reveal a stairway, which leads to three more stairways inside. These stairways go to various locations on the overworld, but the one Link needs to take right now is the middle stairway. You will appear at coordinates C4, so head south to D4, Bomb the wall to uncover a cave, and enter to find a Medicine Shop for Link to buy refills on his Medicine. Head north to C4 again (this time going up the right blue staircase) before heading east through C5 to C6. Dodge Peahats as you climb the right blue staircase to B6, followed up by heading east to B8. Dodge the falling Rocks and Zola attacks as you head up the blue staircase to A8 to fight a Red Lybel before you continue east to A9. Run through the falling Rocks here to get to A10 which appears to be a dead-end. However, push the snail-rock at the very tip of the snail-rock arrow formation to reveal a stairway which leads to an Old Man who poses the cryptic remark, "Master using it and you can have this." With these words still echoing off the cavern walls, Link can step forward to claim the most mighty sword for himself, the Magical Sword! Now Link is prepared to journey into Level Six, so let's go find it for him, alright? Backtrack to A8, head south down the blue staircase, and then head west to B6. Go down one of the blue stairs to C6, head west through C5 to C4, and then head south to D4. Head west to D3 to battle Red Lynels, Blue Lynels, and Peahats as you continue west into the graveyard of D2. Skip by the Ghini to D1 where Link should kill the Ghini before equipping his Recorder and blowing it to cause a stairway to appear! By setting foot into the depths that the stairway leads to, you will be entering a new challenge in the form of Level Six! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Six, The Wizard's Hat #=#=#=#=#=#=#=#=#=#=#=#=#=#=# ____________________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | P - Money Or Your Life | B - Boss Fight | T - Triforce | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | + - One Way Door | w - Illusion Wall Both Ways | v - Illusion Wall One Way | | ____________________________| 1 2 3 4 5 6 ___ ___ ___ A | S1l x S2| ___|_b_|___|___| B | x K | | T | |___|___| |_x_| C | w S1| | B | |___|___| |_x_| D | b C | | S2| ___|_w_|_b_| |___| E | O b M | | ___|_l_|___|_b_| F | L | l | | |___|___|___|___| G | K | | |___|___| H | E | |___| This is a Level that sees the complexities of travelling through it to the Boss of the dunegeon complicate by a fair degree. You will need to fight well to keep your Heart Containers full enough to make it through. Head through the door above to enter a darkened room to fight Red Wizzrobes and Blue Wizzrobes in a block-filled room. Attack them if they get in your way, but try to go through the door in the north wall as soon as possible to arrive in a room with Red Wizzrobes, Blue Wizzrobes, Like Likes, Statues, and a Bubble which you should avoid as you go through the door on your right. Fight the Vires while dodging the Bubbles to go through the locked door to face more Red Wizzrobes, Blue Wizzrobes, Like Likes, Statues, and a Bubble as you head for the door on the right. You will enter this room to see three sets of Blade Traps along with a few blocks. Go out of the door to bait the Blade Traps into moving, follow one of them as it resets so you can slip past the blocks barring your movements to enter the sentre area of the room, and go push the left-most block in the room to reveal a stairway. Walk up to the top right, bait the Blade Trap to move, and then sneak down the stairs to take on four Keeses for the right to have ownership of the Ladder! You will now be able to bridge one space wide water gaps! Head back through the door on the right, dodge the monsters (Red Wizzrobes, Blue Wizzrobes, Like Likes, Statues, and a Bubble) while making for the locked door at the top of the room to enter an Old Man room to hear, "South of arrow mark hides secret." Bomb the right wall to go through to walk onto the water (wel maybe it is a blood river) so the Blade Trips do not hit Link, and use this position to slice the Like Likes with no danger to yourself (be sure to grab the Map). Now you should line up with the middle of the north wall, step onto the border tiles befor estepping back as the Blade Traps crash together, and then walk through the Illusion Wall! You will face Red Wizzrobes, Blue Wizzrobes, Red Bubbles, and a Blue Bubble as you attempt to walk up through this room to go through the door above to fight some Vires before walking through the right wall (another Illusion Wall) to enter a room containing three Blue Bubbles. Push the block right in front of Link when he arrives in the room to reveal a stairway that is a passageway to another section of the Level! Link appears at room coordinates A4 where Keeses will quickly spread out if you do not use your sword/Boomerang to kill them quickly. Go through the locked door on the right to face a Two-Headed Gleeok! A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. Cut off all the heads to be victorious, and then go through the door on the right. You will enter a room filled with Red Bubbles (five of them to be exact). You will need to push the block right in front of Link when he enters to cause a stairway to appear in the top right corner of the floor, which he needs to go down. However, if a Red bubble touches Link, he will lose his sword, meaning he has two options. He can go back to the last stairway, go through the passageway, and touch one of the Blue Bubbles there, or he can go ahead with the level and beat it (he does not need his sword) and then he re-enters the level to find a Blue Bubble a couple rooms in (he will need to reenter the Level regardless). Once Link has gone through the passageway, he will surface at room coordinates D6 where a Manhandla is patrolling! However, no need to fight Manhandla at all, so just go through the door above to enter the DUNGEON BOSS FIGHT! Blue Gohma is the Boss of Palace Six, but this is not a big threat as you have already destroyed one of these in the previous Level! Gohma will walk back and forth around the room while firing off unblockable fireballs (even with your Magical Shield equipped) at Link, while occasionally opening it's third eye (the vulnerable one). Also be sure to watch out for the Statues spitting fireballs in your direction from the croners of the room. Shoot the vulnerable eye with your Bow and Arrows to land three direct hit to finish Gohma off. Then grab your Heart Container, and go through the door above to grab your sixth piece of the Triforce! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Seven #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Walk off the screen you apear on, equip the Recorder, and blow on it till Link appears at the pond where Level Three is located. From there, Link should head downt he blue staircase to E13 to fight the Red Octoroks and Blue Octoroks while heading east to E14. Head south through F14 to G14, followed by heading east to G15. Blow on Link's Recorder to reveal a staircase to a 10 Rupee Gift, and then continue east to G16 to fight Red Octoroks and Blue Octoroks. Turn north to F16 to fight more Red Octoroks, Blue Octoroks, and a Zola as you use your Ladder to cross the water to get the Heart Container off the dock floating in the water. Now you need to backtrack through the following areas: G16 to G15 to G14. Head north to F14, followed by taking out Blue moblins as the western exit is taken to reach F13. Go south immediately, equip Link's Blue Candle, and burn the following tree: ___________ Key | | T - Trees | S - Stairs | L - Link | | ___________| TTTT TTTTTTT TTT TTTT TTTTTTT TTT TTTT STL TTTT T TTT T TTT T TTT T TTT TTTTTT TTT TTTTTTT TTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTT When standing at the "L" position in the diagram, face left and throw your Blue Candle flame to burn the indicated busg to reveal a stairway. Go north to F13, fight off the Blue Moblins, and walk west to F12 to fight the Red Moblins and Blue Moblins as Link turns south to go to G12 to fight Red Moblins, Blue Moblins, and Blue Octotoks as Link enters the screen to the east (G13). Take the stairs that Link burned earlier to enter into Level Seven! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Seven, The Spiral #=#=#=#=#=#=#=#=#=#=#=#=#=#=# ____________________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | P - Money Or Your Life | B - Boss Fight | T - Triforce | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | + - One Way Door | w - Illusion Wall Both Ways | v - Illusion Wall One Way | | ____________________________| 1 2 3 4 5 6 7 ___ ___ ___ ___ ___ A | S1| T x B x l S4| |___|___|___|___|___| B | L | |KS2| |___|___ ___ |_x_| C | S3x P | | | | |_x_|_x_|_x_| |___| D | S5x x P | | | |_l_|_x_|_x_| |_x_| E | | S2| S4| | | |___|___|___| |___| F | M | ___ ___ ___ ___ ___ ___|___| G |CS3| E | x | S1x S5| | |___|___|___|___|___|___|___| Despite there being FIVE (yes, I said five) stairway passages to this Level, only three of them need to be used. So let's get to it shall we? Head right upon entering to find a room with Red Darknuts, Blue Darknuts, Pols Voices, and Statues to try and damge you as Link runs for the door on the opposite side of the room. This room is darkened upon your entry so throw a Blue Candle flame to "shed" some light on the situation (get it? shed some light... forget it) and then proceed to pick your way past the Red Darknuts, Blue Darknuts, Red Bubbles, and a Blue Bubble as Link continues his trend of moving to the right. This room has Red Darknuts, Blue Darknuts, Gibdos, and Bubbles to attack you, so kill them off before you push the following block: ___________ KEY | | P - Push | ___________| _ _ _|_| _ _|_|<----turns into stairs |_| _|_| _|_| _|_| _|_| _|P| _|_| _|_| _|_| _ _|_| |_| _|_| |_| |_| After Link has traversed the passageway, he will arrive at room coordinates A3 where Keeses will try to harm him. Go through the door below to fight Red Darknuts, Blue Darknuts, and Pols Voices before Link can push the left block of the centre block set to reveal a stairway. Link should descend into the small path to fight four Keeses to lay claim to the Red Candle! Link can now use his Candle multipe times per screen! Once out of the treasure room, head up through the door to kill the Keeses so Link can retrace his steps through the stairway passage to room coordinates G5. Once you are there, head through the door on the right to fight a Manhandla! Equip your Bombs, lay them down to wipe out Manhandla easily (remember to watch out for the Statue fireballs) and then push the left-most block in the room to open the doors. Head through the door on the right to enter a darkened room, so walk forward till Link is standing on his Ladder, light the room, and then pick off the Darknuts from your safe point so you can then time your run for the door in the north wall while dodging the Red Bubbles. This room is darkened as well, so light it up with your Red Candle to fight the Red Darknuts, Blue Darknuts, Red Bubbles, and a Blue Bubble if you want the Map, or just go through the door above to the next room. Link is forced to battle the Blue Darknuts of this room as he dodges the fireballs courtesy of four Statues to cause the barricaded door above to open so he may pass through. The next room has only two fireballing spitting Statues to go along with a whole mess of Blue Darknuts, but this set you can skip as the door above Link is wide open for him to pass through unscathed. The next room has two Statues assisting a Blue Gohma, so equip your Bow and Arrows so you can land three direct hits to the third (vulnerable) eye of Blue Gohma to kill it. Just remember that Blue gohma has to open it's third eye first for you to damage it. After passing through the door once it is de-barricaded, Link must kill Keeses as he dodges Blade traps to collect a key. Next he must push the left-most block in the room to reveal a stairway in the top right corner, and then bait the Blade Trap into moving so Link can go into the stairway passage. Link will surface at room coordinates E4 where a group of Blue Darknuts guard the passage back (but not the way forward) so just leave the room through the door above. Simply push the block in your path out of the way so Link can go right to enter a Pay Room (give 50 Rupees so you can go through the bottom door). Fight the Blue Darknuts in this room so you can push the following block: ___________ KEY | | P - Push | ___________| _ _ _|_| _ _|_|<----turns into stairs |_| _|_| _|_| _|_| _|_| _|P| _|_| _|_| _|_| _ _|_| |_| _|_| |_| |_| Link will wander through the starway passage to arrive at room coordinates A7 where Red Darknuts, Blue Darknuts, Red Bubbles, and a Blue Bubble try to kill Link as he tries to go through the locked door on the left to fight five Blue Darknuts so the barricaded door will slide open allowing Link to go into the DUNGEON BOSS FIGHT! A Four-Headed Gleeok guards the Triforce here, so you will need to be fast in killing it before it knocks Link over! A Gleeok attacks by spitting fireballs from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. Cut off all the heads to be victorious, go through the door on the right, and find Link the seventh piece of the Triforce! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Eight #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Link will appear beside the stairway, so have Link go north to F13, followed by going right to F12. Now Link should turn north while fighting Red Moblins and Blue Moblins to arrive at E12 (take the path north on the most eastern path on F12) to see Red Moblins while equipping Link's Red Candle to burn the following tree: ___________ Key | | T - Trees | S - Stairs | | ___________| TTTTTTTTTTTT TT TTTTTTTTTTTT TT T TS TT T TT TT T TT TT T T TT TT T TT TT T T TT TT T TT TT T T T T TT TT T T T T TT TT Enter the stairs to refill your Medicine supplies if need be, and then continue north to D12 to fight Blue Leevers. Continue north to C12 to immediately move east to C13 to fight Red Tektites as Link continues east to C14 to fight Red Octoroks and Blue Octoroks. Go north to B14 before turning east to b15 to fight the Red Tektites. Continue east to B16 to go up through the Illusion Wall to A16 to enter the Shop to buy some Monster Bait (60 Rupees). If you can not afford it, beat some enemies up to raise the cash. Once you have your Monster Bait, backtrack through the following coordinates: A16 to B16 to B15 to B14 to C14 to C13. Now Lionk should head up the blue staircase to B13, followed by going west to B12 where he can climb the blue stairs four times heading north to find a Fairy Pond (if he needs to refill his health). Head west from B12 to B11 to fight Red Tektites and a Zola before continuing west into B10. Dodge Rocks and kill the Zola while Bombing the spot indicated below. ______________ Key | | B - Bomb Here | r - Rock Wall | W - Water | | ______________| rrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrr rrrrBrrrrrrrrrrr WWWWWWWWWWWWWWWW Once you have blown the rock wall open, use your Ladder to go inside to enter Level Eight! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Eight, The Big Spiral #=#=#=#=#=#=#=#=#=#=#=#=#=#=# ____________________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | P - Money Or Your Life | B - Boss Fight | T - Triforce | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | + - One Way Door | w - Illusion Wall Both Ways | v - Illusion Wall One Way | | ____________________________| 1 2 3 4 5 6 7 8 ___ ___ ___ ___ ___ ___ ___ ___ A | S4b K |KS3x l b x x K | |_x_|___|___|___|___|___|___|___| B | S1x S7| | C | |_w_|___| ___ |___| C | x S2| | T | | H | |_l_|_b_| |_x_| |___| D | L | M | | B | | S6| |___|___| |_l_| |___| E | L l S3| | S5| | S7| |___|_x_| |_b_| |___| F | S4x | | | | S2| |_w_|_w_|___ ___ ___|___| |___| G | | S6l S5| O x x | | S1| |___|___|___|___|___|___| |___| H | E | |___| Another spiral for Link to play with, but this time there are two Items for Link to find as well as finding the final piece of the Triforce so Link can enter Level Nine. Go up into the room above to see some Red Bubbles. If you slip up to the block in the room and push it, a stairway will appear for Link to take to room coordinates B1. If Link was hit by a Red Bubble (meaning he lost his sword), go into the room on the right to regain the use of his sword on a Blue Bubble before going through some stairs to arrive at room coordinates E8. From here Link should head down through one room of Ropes to arrive back at G9 to try and get down the stairs without getting touched by a Red Bubble. Once Link gets to room coordinates B1 with sword use, he should kill the Red Goriyas iff before heading through the Illusion Wall (the south wall) to arrive in a room where three Digdoggers patrol along with Statue cover fire. head to the locked door below, go through it to fight Wall Masters while dodging Red Bubbles (touch the Blue Bubble for temporary invincibility/to recover your sword use). Once you have defeated all the Wall Masters, push the following block to uncover a stairway: ___________ KEY | | P - Push | S - Stairs | | ___________| SS _ _ _ _ _ _ _ _ _ _ SS |_|_|_|_|_|_|_|_|_|_| |_| |_|<--- P _ _ _ _ _ _ _ _ _|_| |_|_|_|_|_|_|_|_|_|_| Head down the stairs to fight four Keeses so Link can lay claim to the Magical Wand! Now Link has a long range weapon that can be used for no price, and it will leave fire whenever it hits something solid! Once you get back out into the Level, head up into the Dodongo room, go through the the door on the right, and then defeat the Blue Goriyas and Keeses while dodging the Bubbles before pushing the block nearest the barricaded door to cause the stairway to appear. Link will surface in room coordinates F8, so head up through the next room (full of Blue Goriyas) to land in a room where a Digdogger lives. Run through this room to find a Hungry Goriya blocking your way, so feed it your recently purchased Monster Bait so link can pass through to the next room. Light up the darkened room with your Red Candle or Magical Wand, kill the Keeses off, and dodge the Blade Traps before heading up into the next room to take on five Blue Goriyas while dodging fireballs via Statues to get a Key and open the barricaded door on the left. This room has both doors barricaded with blue Goriyas attacking Link, so wipe them out to open the barricaded doors. Link will see a Digdogger in this room, but he can just equip his Bombs before Bombing through the wall on the left to a darkened room to fight Wall Masters while dodging Red Bubbles and Blue Bubbles (use the water and Ladder technique to retain your sword). Use your remaining Bombs to kill the three Dodongos of this room. Bombs are the weapon of choice against these Dinosaurs, and you have two choices on how to go about killing this beast. The more tried and true method of dinosaur slaughtering is to lay one Bomb at a time in the path of Dodongo, and after it gobbles down two of these Bombs, it will die. The second method (and not as well known method) is if the Bomb laid down misses going down the dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth with your sword to kill it off quickly. Go through the door on the left to enter a room filled with Red Bubbles which you must avoid while pushing the left block of the centre set of blocks to cause a stairway to appear. Link will surface in room coordinates E2, where Link should go through the locked door on the right while dodging Red Bubbles, Blue Bubbles, and Wall Masters to arrive in a room with sword beam shooting Stalfos which need to be busted up before pushing the following block to reveal a stairway. ___________ KEY | | P - Push | ___________| _ _ _|_| _ _|_|<----turns into stairs |_| _|_| _|_| _|_| _|_| _|P| _|_| _|_| _|_| _ _|_| |_| _|_| |_| |_| Head down the stairs to fight four Keeses for the honour and the privelage of carrying the Magical Key for te rest of your Quest! This means that Keys no matter longer matter to Link as he can open every locked door he desires to! Head out of the hole to go back into the room on the right where you should kill the Wall Masters off to assure your safe passage to the room through the door at the bottom of the room. Push the block out of your way to go to the room on your right to fight Ropes as you send Link to walk through the Illsuion Wall at the south end of the room. Link will battle Blue Goriyas and Keeses while dodging Bubbles as he makes his way through the door on the right. Run through the next room filled with Keeses to go through a locked door to fight Blue Goriyas before pushing the left-most block out of the way on the diamond formation to gain access to the stairway passage. Link will reappear at room coordinates E6, where you face an important choice to make. If you want a Bomb Upgrade (increase maximum carrying cappacity by four for 100 Rupees) or you can cut straight to the DUNGEON BOSS FIGHT! If you are going after the Bomb Upgrade, continue using the walkthrough from here. If you are going after the DUNGEON BOSS FIGHT for whatever reason (you want to finish the Level or you can not afford the Bomb Upgrade), then skip the following 2 paragrpahs. Bomb through the bottom wall to enter a room with Red Goriyas and Blue Goriyas which you can kill for a 5 Rupee prize if you wish before going through the door below to find an Aquamentus. Kill Aquamentus (I am sure you are petrified of this weakling) to open the barricaded door on the left to go to the next room to fight Wall Masters while dodging the Red Bubbles and the Blue Bubble. Once you have killed off the Wall Masters, push the following block to open the barricaded door. ___________ KEY | | P - Push | S - Stairs | | ___________| _ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|_|_|_|_| |_| |_|<--- P _ _ _ _ _ _ _ _ _|_| |_|_|_|_|_|_|_|_|_|_| Link should then enter the next room to pay 100 Rupees for the honour of carrying an extra four Bombs. Now he should backtrack through two doors to his right, followed by going up through two doors to arrive back at the room he started this journey from. Beat the Moldorms up as Link goes through the locked doorto the DUNGEON BOSS FIGHT! Three Dodongos greet Link after his long journey, so this fight should be a piece of cake after all the Dodongos he has faced in this Level, let alone this Quest! Bombs are the weapon of choice against these Dinosaurs, and you have two choices on how to go about killing this beast. The more tried and true method of dinosaur slaughtering is to lay one Bomb at a time in the path of Dodongo, and after it gobbles down two of these Bombs, it will die. The second method (and not as well known method) is if the Bomb laid down misses going down the dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth with your sword to kill it off quickly. Now Link should grab his final Heart Container, go through the door above, and lay claim to the last piece of the Triforce, which means he can now access Level Nine! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Nine #=#=#=#=#=#=#=#=#=#=#=#=#=#=# When you come up again, you will be at coordinates B10 to have a Zola and some Rocks making your life miserable. Start marching to the west to B9 to see more of the same as the last screen, and then on to B8 for more of the same again. Use your Ladder as you step across the stream to continue west to run through B7 to avoid the falling Rocks to come to B6 where Link will fight Red Lynels, Blue Lynels, and Peahats. Continue west to B5 to face Red Lynels before heading west once more to arrive at B4 to fight Red Lynels and Blue Lynels. Head north up the blue staircase to arrive at A4 to see falling ROcks as Link turns west to go to A3 to fight Red Lynels. Now equip your Bombs and lay one down three spaces from the right of the blue staircase to reveal a cave! Go inside to refill on Medicine (last chance to do so) before exiting the cave once more. Go west into B2 to find some Red Lynels waiting to ambush Link, so teach them a lesson in swordplay. After this melee, Link should head west into coordinates A1, and lay a Bomb at the following location: ______________ Key | | B - Bomb Here | r - Rock Wall | s - staircase | | ______________| rrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrr rrrrrrrrrrBrrrrr rrrrrrr rrrrrrrsrrrrrrrr rrrrrrrsrrrrrrrr rrrrrrrsrrrrrrrr rrrrrrrsrrrrrrrr rrrrrrrsrrrrrrrr rrrrrrrsrrrrrrrr This will open up a cave, which Link should enter. This will turn it out to be the entrance to Level Nine! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Nine, Ganon #=#=#=#=#=#=#=#=#=#=#=#=#=#=# ____________________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | P - Money Or Your Life | B - Ganon | T - Princess Zelda | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | + - One Way Door | w - Illusion Wall Both Ways | v - Illusion Wall One Way | | ____________________________| 1 2 3 4 5 6 7 8 ___ ___ ___ ___ A | L w S1| | S3| T | |___|___|___ ___ ___ ___|_v_|_x_| B | x | w O v | S1b x B | |___|___|___|_+_|___|___|___|___| C | l + | | ___|_b_|_+_|___|___|___ D | | K x | + S2+ | ___|_x_|_b_|_l_|_b_|_v_|_+_|___ E | b + C + x | L w M b | |___|_l_|_v_|___|___|_b_|_b_|_w_| F | l | | | w w x S2| |___|_l_|___|___|___|___|_+_|___| G | | x | O | | | |___|___|_b_|___|___|___| H | S2+ E | |___|___| Well, you have arrived. You have set foot into the toughest dungeon that the Second Quest has to offer. You will meet new enemies as well as tough enemies from past dungeons. If you are ready, walk forward to meet your destiny. Walk up through the door above to the room where an Old Man normally keeps Link out if he is missing even one piece of the Triforce, but since you have searched all 8 Dungeons successfully, you will just see the door open for Link. Now three doors beckon, but luckily you have the right path to follow as you work towards beating Ganon and restoring peace to Hyrule. Head through the door above to step across to the centre island so the Blade Traps can not get you, and then kill the Zols before going to bait the Blade Traps on the right side if the room into moving before you get Link to walk through the Illusion Wall. Fight the Keeses of this room as Link continues to the right to walk through yet another Illusion Wall to arrive in a block-filled room that also has Red Wizzrobes and Blue Wizzrobes within it's tight confines. Fight the Wizzrobes off as Link Bombs through the wall above to find a Patra! Ignore the Patra as Link walks through the Illusion Wall on the left to enter a room with Red Wizzrobes and Blue Wizzrobes. After you have defeated these vile monsters, push the lone block in the room to reveal a stairway leading to a cramped compartment where four Keeses are the last line of defense against Link to keep him from getting the Silver Arrow! Now Link holds within his grasp the weapon that is capable of permanently banishing Ganon from Hyrule (till the next game at least anyway), so head out of your hole. Walk through the one way Illusion Wall to a room where Link should push the lone block while avoiding the Red Bubbles to find a stairway passage to take Link to room coordinates H4 (one room to the left of the Entrance). Link should Bomb through the wall above while dodging the Red Wizzrobes, Blue Wizzrobes, Red Bubbles, and a Blue Bubble to get onto the track to Ganon. This darkened room has two mean Blue Lanmolas waitng to attack, so use your Magical Wand to shoot them down from long distance to save your health as well as lighting the room up. After they are defeated, go through the opened door on the left to fight Like Likes as you dodge Blade Traps (make sure to step forward right away as the door behind you barricades, forcing Link into the path of the Blade Traps). You should head through the door on the left to see some Vires and fireballing Statues, which Link can fight as he heads through the locked door above to the next room. This darkened room (light it up through the usual manner) contains some super-fast, black-coloured Keeses for Link to fight off as he moves to the top of the room to through the locked door. Go push the block in your path out of the way, turn left, Bomb the wall, and step through the resulting hole, and then step back through immediately before a Red Bubble touches Link. Now you need to push the block from your path once again, go through the door above to have the door barricade behind you, meaning you have to step forward to avoid the Blade Traps. Keeping the Blade Traps in mind, you have to fight Red Wizzrobes and Blue Wizzrobes as you head to the right to bait the Blade Traps into moving and then run for the door while they reset to their original positions. This room contains Red Wizzrobes, Blue Wizzrobes, Red Bubbles, and a Blue Bubble, so fight any Wizzrobes that get in your way as you dodge the Bubbles so you can lay a Bomb on the north wall to create an opening. Head through to enter a room filled with Blue Wizzrobes and a couple Statues spitting fireballs, so it would be best to just head through the locked door on the right. Red Wizzrobes, Blue Wizzrobes, Like Likes, and Bubbles greet you in this room, so use your Ladder to reach the central platform as you fight off any resistance, followed by turning upwards to go through the door. You will enter a room to find an Old Man who says, "Go to the next room." This means Link should walk through the Illusion Wall on his left to continue his journey. Step away from the wall so the Blade Traps to not get Link and then fight the Like Likes as Link makes his way through the door on the left to face Red Wizzrobes, Blue Wizzrobes, and Bubbles. Head through the door above Link (the barricaded door holds nothing of interest behind it) to see your first Patra of the Level that you have to fight (these guys we can do w ithout). Before engaging it in battle though, walk through the Illusion Wall on the left to enter a room with two Blue Lanmolas (use the Magical Wand to take them out from long distance). After killing them off, push the left-most block to cause a stairway to appear! When Link heads down inside, fight the four Keeses before laying claim to the Red Ring! This Ring will reduce the damage you take in half (if you have the Blue Ring) or by one quarter (if you are Ringless before hand). You will also get some butt-ugly red threads as well, but that is the price you pay for taking less damage. Anyway, head out of the hole, walk back through the Illusion Wall to your right, and fight the Patra (take out the circling offspring first, then the large Patra). After defeating the Patra, move the left-most block to cause a stairway to appear, which is a passageway to another section of the Level. Link will surface in room coordinates B6, where Link should dodge the attacks of the Red Wizzrobes and Blue Wizzrobes as he lays a Bomb against the right wall to enter the next room. A Patra guards the barricaded door on the right, behind which is Ganon! Defeat the Patra's offspring before taking the Blue Patra out with three Magical Sword swings while dodging the fireball spitting Statues to cause the barricaded door to open once more, allowing Link to enter DUNGEON BOSS FIGHT! Ganon, the man who was the very reason you had to reassemble the Triforce of Wisdom broken up my Princess Zelda, is now in the same room with you. He is wielding the Triforce of Power, while Link wields the Triforce of Courage. Only one being will emerge victorious in this duel to the death, so try and get it right, ok? Ganon will show that he does indeed possess the Triforce of Power when Link shows the Triforce of Courage. Ganon will then disappear from view and begin to move around the room under the guise of invisibility! Randomly stab with your sword to land shots upon the evil leader (he will become visible when you connect on a slash). After he has been hit four times with the Magical Sword (eight times with White Sword or fifteen times with the Wooden Sword), Ganon will turn a red hue! This is the time when Link should unleash the Silver Arrow into Ganon to cause him to burst into ashes! Grab the Triforce of Power to open the barricaded doors, and go through the door above. You will find Princess Zelda being held behind some fires, so use your Sword or Bow and Arrows to extinguish these before stepping up to rescue Princess Zelda! You will be thanked for this heroic deed, and this time you will learn that YOU ARE GREAT (seriously, it says that). You will also see how many games played it took to win, and you have AMAZING WISDOM AND POWER. You also learn that the Second Quest is in fact the END OF LEGEND OF ZELDA one. Congratulations on kicking so much ass, and you are a real hero! /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Swords And Items / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 5) This section will look at Link's Swords, his Equippable Items, his Unequippable Items, Miscellaneous Items, and Dungeon Items. o---------------o | Link's Swords | o---------------o Name : Wooden Sword Found: In first cave of the game at coordinates H8 (both quests). Power: The weakest sword that Link can use, it will serve him until he gets at least five Heart Containers for his health (at which point he can go get the White Sword). This sword has a few disadvantages to it, including: Splitting a Zol into two Gels (instead of killing it right away) as well as splitting a Vire into two Keeses (instead of killing it right away). Name: White Sword Found: Found in the cave above the waterfall at coordinates A11 (both quests). Power: The middle of the road sword for power that Link can use, it will serve him until he gets at least 12 Heart Containers for his health (at which point he can go get the Magical Sword). This sword has one disadvantage to it: it splits a Vire into two Keese (instead of killing it right away). Name : Magical Sword Found: In First Quest it is at coordinate C2, underneath a tombstone. In Second Quest it is at coordinate A10, found by pushing the rock at the tip of the arrow made up of rocks. Power: The most powerful sword Link can use, it destroys enemies with a vicious efficiency. It is without peer and so it has no disadvantages involved with it's killing abilities. o------------------o | Equippable Items | o------------------o Name : Blue Candle Found: In Shop Type One on both Quests, where it is on sale for 60 Rupees. Power: This Candle can burn bushes and light up dark rooms for Link. However, it has been used once on a screen, it can not be used again until Link enters a new screen. Still, Link should pick one up before he gets to Level Four on the First Quest and Level One on the Second Quest (at the very latest). Name : Bomb Found: Shop Type Two contains Bombs for sale at the price of 20 Rupees for four Bombs. Bombs can also be won from defeated enemies (Moblins are particularly good sources). Power: They are mainly used for blowing open Caves in the Overworld and busting poorly constructed walls in Dungeons. However, they do have an attack power that is somewhere between the Wooden Sword and the White Sword. Name : Boomerang Found: In Level One by defeating a specific set of Red Goriyas in both Quests. Power: Although it is not a powerful weapon (it can only defeat Gels and Keeses), it does have the ability of stunning most enemies where they stand. The range of it is about half a screen as it slowly moves along. Name : Bow and Arrow Found: The Bow is a treasure in Level One on the First Quest, and in Level Five of the Second Quest. Arrows can be purchased at Shop Type Two for 80 Rupees, and the Silver Arrows are found in Level Nine. Power: The Bow and Arrow give you a long range attack that attacks with a power between the Wooden Sword and the White Sword. However, it is super effective against Pols Voice and Gohma. Name : Letter Found: Found at coordinate A15 in the First Quest and at coordinate B2 in the Second Quest. Power: It will be given to you by an Old Man to show the Old Lady so she will break her silence to offer Link Medicines to buy. Name : Magic Boomerang Found: In Level Two of the First Quest and Level Three of the Second Quest by defeating a specific set of Blue Goriyas. Power: Although it is not a powerful weapon (it can only defeat Gels and Keeses), it does have the ability of stunning most enemies where they stand. It's range will double the Boomerang you will have found earlier in your quest to traverse the whole screen with every throw. Name : Magical Wand Found: In Level Six of the First Quest and in Level Eight of the Second Quest. Power: This weapon's use is to shoot powerful beams out of it's top with a power level that is around a White Sword level. It can also be used to deliver physical blows, which are at a White Sword power level as well. These beams can damage nearly all enemies (the only exception are both Red Wizzrobes and Blue Wizzrobes). It also can get the extended power of making fire appear whenever the beams make contact with a solid object, but this is only when an Item from the Non-Equippable Item sub-section is found. Name : Medicines Found: In Potion Shops after the Old Lady Letter has been delivered to one Potion Shop. Power: Medicine has the ability to completely refill Link's Heart Containers, regardless of the amount of health remaining to Link. These great Medicines come in both the Blue (40 Rupees) and Red (68 Rupees) varieties, Blue working once and disappearing, while Red works once and turns into Blue. Name : Monster Bait Found: In Shop Type Three for 90 Rupees and in Shop Type Four for 90 Rupees. Power: Although it seems to have no real use to Link whenever he uses it, does serve one very important use to Link. This use is to feed the Hungry Goriyas that are in both Quests to remove them from their blocking the path spot in various Levels. Name : Recorder Found: Level Five on the First Quest and Level Two of the Second Quest. Power: The Recorder starts off the First Quest as an item only needed to kill Digdoggers, uncover a Level and to warp to entrances of various Levels where you have defeated the Dungeon Bosses. However, with the oncoming of the Second Quest, the above attributes remain in place, but the following ability is added: uncovering secret staircases in the Overworld. This is where many of the new locations for various helpful places have been moved. Name : Red Candle Found: Level Seven in both Quests. Power: This Candle can burn bushes and light up dark rooms for Link. However, this version of the Candle can be sued as much as Link desires (instead of being limited to one shot per screen like the Blue Candle). o----------------------o | Non-Equippable Items | o----------------------o Name : Blue Ring Found: At coordinate D5 in the First Quest and at coordinate A16 in the Second Quest for the high price of 250 Rupees. Power: The Blue Ring may empty your Rupee pockets of most (or all) of your hard-earned Rupees, but it is more than worth it when you get your snazzy new threads that cuts the damage Link takes in half. This is a great way to lessen the attacks if hard hitting Bosses and minions alike. Name : Magic Book Found: Level Eight on the First Quest and in Level Four on the Second Quest. Power: The Magic Book does absolutely nothing on it's own. However, if you have the Magic Wand, it will cause the magic beams to burst into flames upon contact with a solid object. Name: Magic Key Found: Level Eight of both Quests. Power: This little beauty will remove all need for Link to go collecting Keys as it never runs out while opening as many locked doors as Link desires. Name : Magical Shield Found: In Shop Type Two of both Quests. Power: This reinforced and larger shield will allow Link to block most fireballs thrown at him by enemies. However, Bosses seem able to ignore the defensive power of it with their fireballs. Note that the Like Like enemies (Dungeon enemy) can eat your Magical Shield if they get positioned on top of Link, so kill them from a distance to keep the shield safe. Name : Power Bracelet Found: at coordinate C5 in both Quests. Power: Once this accessory is acquired, Link becomes super powerful with the ability to move the snail-like rocks spread around Hyrule. In the First Quest it is only useful for traveling the Stairway Road, but the Second Quest brings things hidden below the rocks in addition to the Stairway Road. Name : Raft Found: Level Three on the First Quest and in Level Four on the Second Quest. Power: This Item (which is bigger than Link, yet only is seen when used despite size of raft) will allow Link to use docks around Hyrule to launch him to various islands he could not otherwise reach. Name : Red Ring Found: Level Nine in both Quests. Power: If you loved the Blue RIng than you will be enthralled with this beauty (even if Link becomes quite ugly wearing it). This Ring cuts regular damage taken by 1/4 and by 1/2 if the Blue Ring has been purchased. The only strike against it is the fact it is found SO LATE into both Quests (making it not that useful to go off after). Name : Stepladder Found: Level Four on the First Quest and Level Six on the Second Quest. Power: With this little beauty in Link's arsenal, Link can gap single square wide bodies of water. This will open up new areas of many Levels for Link where he could not go before. o---------------------o | Miscellaneous Items | o---------------------o Name : Fairy Found: A defeated enemy may leave it behind. Power: This little pixie will not completely refill Link's health like a Fairy in a pond, but Link will recover 3 Heart Containers with every Fairy a defeated enemy leaves behind. Name : Heart Found: A defeated enemy may leave it behind. Power: This little collect will refill a lost Heart Container in Link's health bar. Name : Heart Container Found: The following methods can be used to gain Heart Containers: defeating Dungeon Bosses and visiting the coordinates in the brackets (H12, C13, C16, F16, and E8). Power: When collected, your health bar will not only refill a heart, but it will also add an additional Heart Container to the health bar as well. Name : Rupee Found: These can be obtained through any of the following methods: an enemy may leave it behind or a Rupee Gift Location. Power: These are the currency of Hyrule, and thusly they can be exchanged for goods and services. They are also used to pay per Arrow shot at one Rupee a shaft. Name : Stopwatch Found: A defeated enemy may leave it behind. Power: When collected, all enemies will freeze in place on the screen, allowing Link to kill them at his leisure. o---------------o | Dungeon Items | o---------------o Name : Compass Found: In each dungeon, one of these can be found. Power: Once collected, a flashing red dot will be added to your dungeon map in the top left corner of the screen to signify the location of the Dungeon Boss. Name : Key Found: In various rooms throughout the Levels. They can also be purchased in Shop Type One for 100 Rupees. Power: They have a one-time of use of opening a locked door before disappearing from your inventory. Name : Map Found: In each dungeon, one of these can be found. Power: Once collected, a complete map of the dungeon will be added to the top left corner of the screen for your navigating pleasure. /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Enemies / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 6) This section will look at all the enemies Link will see along his adventure, including their habits, their attacks, and their weaknesses (if they have any!). o-------------------o | Overworld Enemies | o-------------------o Name : Armos Knight Moves: Armos Knights will not move until they feel the touch of Link. They remain immobile till they are awoken, at which point they will start to run around wildly on the screen at three possible speeds (slow, normal, and fast). Strat: To defeat these guys, simple slash them with your sword as they come close. Name : Ghini Moves: Whenever Link enters one of the six graveyard portions of the overworld, a Ghini will appear. This ghost will roam the graveyard randomly while Link is passing through their section, and some will also appear out of the tombstones if Link touches the tombstones. Strat: To defeat the Ghini, slash it with your sword. However, if Link releases any Ghinis from the tombstones, they will be invulnerable to any attack thrown at them. To kill all of the Ghinis, you must kill the original Ghini to cause all of the Ghinis to disappear (which is a good way to win mass amounts of Rupees quickly). Name : Leever (Red and Blue) Moves: Equally comfortable at traveling above or below the ground. Red Leevers are more aggressive and actively chase Link, while Blue Leevers wander around more randomly in timed intervals of above and below ground. Strat: With Red Leevers, you are best to stand still and let them come to Link so you can slaughter them. Blue Leevers will have to be chased down as they move around randomly. Name : Lynel (Red and Blue) Moves: Both types of Lynel wander around the screen looking for Link, and they attack by throwing sword beams at Link. Strat: Slash the Lynels as fast as possible, while avoiding their sword beams. Until you purchase a Magical Shield, Link will be unable to block the sword beams thrown at him, so avoid Lynels as much as possible until you have the shield in hand. Name : Moblin (Red and Blue) Moves: Walks around the screen slowly while shooting arrows at Link. Strat: Approach them head on so you can block their arrows with your shield as they fire. If you see them about to fire, stop swinging your sword until the arrow bounces off your shield, and then continue your attack. Name : Octorok Moves: Goes around the screen trying to find Link so they can spit rocks at him through their snout. Strat: The easiest enemies around, they just need a slash to go down most of the time. If they are about to spit out a rock, do not slash with your sword or else the rock will hit you as your shield is turned to the side. Name : Peahat Moves: Flutters around the screen randomly, usually in larger groups. Strat: These flying flowers are invulnerable to all attacks until they come to a stop, at which point they can be attacked. Name : Rock Moves: Fall from the top of the screen in sets of three. Once the first set has gone, another set of three will start down. Strat: Since these Rocks are invulnerable to all of your attacks, you are best served by trying to avoid them as Link makes his way across the screen. Name : Tektite (Red and Blue) Moves: Although without any attacks, they do have the ability to jump ANYWHERE on the screen that they wish to. Strat: One simple slash will finish these guys off, but you will need to track them down to do so. Name : Zola Moves: Randomly popping out of the water to spit a fireball, then submerging before popping up again to spit another fireball. This is the continual pattern of attack until Link kills the Zola or he leaves the screen. Strat: Until Link gets the Magical Shield, he will be unable to block the fireballs distributed by Zola. Also, Link will likely need a White Sword before he can kill these beings off with ease. o-----------------o | Dungeon Enemies | o-----------------o Name : Blade Traps Moves: Whenever Link moves into their line of sight, they will move towards him. Strat: Link should run between them if the door is open, but to be safe in other situations, he is better to walk in front of them, step back as the Blade Traps charge, and then go through the attacking area as the Blade Traps reset their positions. Being invulnerable makes killing them not an option. Name : Bubble (Red and Blue) Moves: Around the screen in a fairly rapid manner, attempting to hit Link. If a Flashing Bubble hits Link (mostly in First Quest but in Second Quest as well), Link will lose the use of his sword for a few seconds. If a Red Bubble hits Link (Second Quest only), Link will permanently lose his sword until he dies, he touches a Blue Bubble (Second Quest only) to automatically returns use of Link's sword, visit a Fairy Pond, or drink from a Medicine Bottle(either colour). None of these types will damage Link in any manner regarding his Heart Containers. Strat: Avoid the Red and Flashing types at all costs, and seek the Blue type if Red type hits Link. Sometimes in a room where a lot of Red types live, a Blue type lives as well, which makes running into the Blue type for invulnerability a good idea. Link can not kill these beings through any manner. Name : Darknut (Red and Blue) Moves: These dark knights wander the screen in a purposeful way, with their impenetrable shields held in front of them. Strat: These little guys will quickly become well hated by most players as they tend to hang out in large groups. To hurt these being, you will need to hit them with your sword or a Bomb, but Bombs are a tricky weapon to use on them. Whichever way Link is facing when he lays the Bomb is the way the game read the attack coming from. So, if Link lays it looking at the Darknut, it will look like it hurts the Darknut, it actually does not hurt it because of the shield they carry. Name : Gel Moves: Slimes it way around the room. Strat: A weak enemy that is susceptible to all of your weapons, which make them incredibly easy to kill. If you hit a Zol with a Wooden Sword, it will split into these two. Name : Gibdo Moves: Walks around the room slowly, trying to catch Link. Strat: A tough enemy that can take a good beating from your weapons before succumbing. Using a Boomerang to stun them first would be a great idea for easier disposal as they remove large parts of health. Name : Goriya (Red and Blue) Moves: Walks around the room, throwing their Boomerangs at Link. Strat: Slash these odd looking beings as they throw their boomerangs (hold still so your shield will block the attack) to quickly finish them off. Name : Keese Moves: Flies erratically around the room (passing through solid objects even). Strat: A weak enemy that can be dispatched with any weapon in your arsenal, but they often appear in large groups to compensate for this weakness. Vires will split into two Keeses when struck with any sword other than the Magical Sword. Name : Lanmola (Red and Blue) Moves: A large centipede-like creature that quickly slithers around the room, usually in pairs. Strat: These guys are exceptionally hard to avoid in close up fighting, so you might want to try and use Bow and Arrows (if you have the Rupees to spare) or the Magical Wand (the preferred method). You must first remove all the body segments before slicing the head to kill the beast. Be thankful that they inhabit Level Nine only on both Quests. Name : Like Like Moves: wanders slowly around the room. Strat: Distance fighting is best when dealing with Like Like, but a Boomerang stun and then attack style is acceptable as well. The reason for caution is to avoid the Like Likes incredibly annoying power of being able to eat Link's Magic Shield. If this occurs, Link will have to purchase another one. Name : Moldorm Moves: Random direction changes are this huge firesnake's specialty. Strat: Use your sword to defeat all the segments of this monster that usually appears in pairs. Not too tough, but be wary of that sudden directional change they often make. Name : Patra Moves: Very slowly as it extends it's offspring as a shield for itself. Strat: Another Level Nine exclusive enemy for you to tangle with, they are a long and drawn out fight. You must take out a all of the offspring circling the mother Patra so you can draw near enough to slice the mother. The offspring fly a circular pattern that can be altered into an oval if the mother wishes it so. Use your Magical Sword to cut the babies and mother Patra down. Name: Pols Voice Moves: Randomly hops around, often in large groups and complicated formations. Strat: These tough beings can withstand a barrage of sword hits, but they will die much easier from Bow and Arrow shots (one hit does them in). Bow and Arrow is preferred due to longer range if offers as well as the faster kill, but that option is not always available to Link. Be careful of the obscene amount of damage they deal. Name : Rope Moves: Slithers around the room slowly until an intruder is spotted, at which point they quickly charge directly at the intruder. Strat: Since they are pathetically weak, you just need one sword slash (two for Wooden Sword) to finish them off. They are also rich in Rupees, Hearts, Fairies, and Stopwatches which makes them a favoured site in Levels. Rememebr that int eh Second Quest they are much tougher, requiring two hits from a White Sword to die! Name : Stalfos Moves: Walks around rooms trying to touch intruders. On the Second Quest, they have the ability to shoot sword beams. Strat: First Quest Stalfos are laughably weak, requiring a sword slash to kill off. In the Second Quest however, you will need to be more cautious as they shoot sword beams at Link, which are only blockable with a Magical Shield. Name : Statue Moves: It doesn't move as it shoots fireballs at Link. Strat: Their fireballs are only blockable with a Magical Shield, but even then they are incredibly annoying how they can show up in fours in some rooms to bombard Link. Try to avoid the fireballs as you deal with the more serious enemies in the room as the Statues are invulnerable to all of your attacks. Name : Vire Moves: A hopping enemy who tries to take Link down. Strat: Unless you have the Magical Sword to attack with, these being will split into two Keeses when struck with a sword. Have your Boomerang ready to take out the Keeses as they start to appear. Name : Wall Master Moves: When Link steps near the wall, these hands will come out to move along the wall briefly before returning to their hiding spot. Strat: To fight these guys, Link must first bait them out of the wall by walking along the wall. Then a few simple sword slashes will finish the job. However, if the Wall Masters grab Link, he will not only take damage, but they will deposit Link at the beginning of the Dungeon! Also, if you have to kill all of them in a room for some reason, avoid collecting a Stopwatch as that will not allow the rest of the Wall Masters to move out from the wall! Name : Wizzrobe (Red and Blue) Moves: Red Wizzrobes are stationary beings when solid, but they go transparent to warp to another section of the room. Blue Wizzrobes walk around as they occasionally warp to another section of the room, which they do as they remain visible. Strat: An annoying enemy that most players will learn to despise in VERY short amounts of time. The Red Wizzrobe just needs to be sliced before or after it shoots it magical blast (only blockable with the Magical Shield). Blue Wizzrobes are a little tougher as they walk around firing multiple magical waves at Link, so try to slice them as they warp since they can not fire at Link then. Name : Zol Moves: Slowly wanders randomly around a room. Strat: One sword swipe will finish them off, often giving Link some Rupees or Hearts. However, the Wooden Sword will split them into two Gels. /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Bosses / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 7) This section will look at the Bosses of each Level in both the First Quest and the Second Quest. o-------------o | First Quest | o-------------o Level: One Boss : Aquamentus Strat: If you have full Heart Containers, go to the left side of the room and shoot your sword beams at the Dragon until it dies. The other way to fight is to wait for Aquamentus to shoot a volley of his three fireballs, and then move in close to repeatedly slash it. Either way, after a few hits, you will have won this battle. Level: Two Boss : Dodongo Strat: Bombs are the weapon of choice against these Dinosaurs, and you have two choices on how to go about killing this beast. The more tried and true method of dinosaur slaughtering is to lay one Bomb at a time in the path of Dodongo, and after it gobbles down two of these Bombs, it will die. The second method (and not as well known method) is if the Bomb laid down misses going down the dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth with your sword to kill it off quickly. Level: Three Boss : Manhandla Strat: The most effective weapon against the multi-orifice blue creature (at this point) are Bombs. If the blast radius hits one of the said orifices, the orifice and limb will be blown off the creature. If the Bomb goes off in the exact centre of the creature, it will die in one shot, but otherwise it will speed up and continue attacking with it's remaining orifices. Use your Sword or more Bombs to finish off the remaining limbs to win. Level: Four Boss : Two-Headed Gleeok Strat: A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. Cut off all the heads to be victorious. Level: Five Boss : Digdogger Strat: This beast is an eyeball surrounded by a thick, protective mass of flesh (it does not allow anything to get near the eyeball). Blow the Recorder's tune to cause the protective flesh to fall away, allowing Link to rush over and stab the eyeball four times with your White Sword as it flies wildly around the room in pain from the tune of the Recorder. Note that a Boomerang shot to the eyeball will stun the creature, keeping it still for Link to stab without fear of reprisal. Also note that there are four Statutes in this room spitting their fireballs at Link. Level: Six Boss : Red Gohma Strat: Gohma will walk back and forth around the room while firing off unblockable fireballs (even with your Magical Shield equipped) at Link, while occasionally opening it's third eye (the vulnerable one). Shoot the vulnerable eye with your Bow and Arrows to land one direct hit to finish Gohma off. Level: Seven Boss : Aquamentus Strat: If you have full Heart Containers, go to the left side of the room and shoot your sword beams at the Dragon until it dies. The other way to fight is to wait for Aquamentus to shoot a volley of his three fireballs, and then move in close to repeatedly slash it. Either way, after a few hits, you will have won this battle. Level: Eight Boss : Four-Headed Gleeok Strat: A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. Cut off all the heads to be victorious. Level: Nine Boss : Ganon Strat: Ganon will show that he does indeed possess the Triforce of Power when Link shows the Triforce of Courage. Ganon will then disappear from view and begin to move around the room under the guise of invisibility! Randomly stab with your sword to land shots upon the evil leader (he will become visible when you connect on a slash). After he has been hit four times with the Magical Sword (eight times with White Sword or fifteen times with the Wooden Sword), Ganon will turn a red hue! This is the time when Link should unleash the Silver Arrow into Ganon to cause him to burst into ashes! o--------------o | Second Quest | o--------------o Level: One Boss : Aquamentus Strat: If you have full Heart Containers, go to the left side of the room and shoot your sword beams at the Dragon until it dies. The other way to fight is to wait for Aquamentus to shoot a volley of his three fireballs, and then move in close to repeatedly slash it. Either way, after a few hits, you will have won this battle. Level: Two Boss : Two-Headed Gleeok Strat: A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. Cut off all the heads to be victorious. Level: Three Boss : Dodongo Strat: Bombs are the weapon of choice against these Dinosaurs, and you have two choices on how to go about killing this beast. The more tried and true method of dinosaur slaughtering is to lay one Bomb at a time in the path of Dodongo, and after it gobbles down two of these Bombs, it will die. The second method (and not as well known method) is if the Bomb laid down misses going down the dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth with your sword to kill it off quickly. Level: Four Boss : Digdogger Strat: This beast is an eyeball surrounded by a thick, protective mass of flesh (it does not allow anything to get near the eyeball). Blow the Recorder's tune to cause the protective flesh to fall away, allowing Link to rush over and stab the eyeball four times with your White Sword as it flies wildly around the room in pain from the tune of the Recorder. Note that a Boomerang shot to the eyeball will stun the creature, keeping it still for Link to stab without fear of reprisal. Also note that there are four Statutes in this room spitting their fireballs at Link. Level: Five Boss : Three-Headed Gleeok Strat: A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. Cut off all the heads to be victorious. Level: Six Boss : Blue Gohma Strat: Gohma will walk back and forth around the room while firing off unblockable fireballs (even with your Magical Shield equipped) at Link, while occasionally opening it's third eye (the vulnerable one). Also be sure to watch out for the Statues spitting fireballs in your direction from the croners of the room. Shoot the vulnerable eye with your Bow and Arrows to land three direct hit to finish Gohma off. Level: Seven Boss : Four-Headed Gleeok Strat: A Gleeok attacks by spitting fire balls from every head on the beast in order at a continual rate. To kill it, simply hack at the heads until you kill a head off. However, every head that you kill will cause a Head of Gleeok to fly around the room while continuing to shoot fire balls at Link. Cut off all the heads to be victorious. Level: Eight Boss : Dodongo Strat: Bombs are the weapon of choice against these Dinosaurs, and you have two choices on how to go about killing this beast. The more tried and true method of dinosaur slaughtering is to lay one Bomb at a time in the path of Dodongo, and after it gobbles down two of these Bombs, it will die. The second method (and not as well known method) is if the Bomb laid down misses going down the dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth with your sword to kill it off quickly. Level: Nine Boss : Ganon Strat: Ganon will show that he does indeed possess the Triforce of Power when Link shows the Triforce of Courage. Ganon will then disappear from view and begin to move around the room under the guise of invisibility! Randomly stab with your sword to land shots upon the evil leader (he will become visible when you connect on a slash). After he has been hit four times with the Magical Sword (eight times with White Sword or fifteen times with the Wooden Sword), Ganon will turn a red hue! This is the time when Link should unleash the Silver Arrow into Ganon to cause him to burst into ashes! /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Maze Solutions / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 8) This section will look at the solutions to the mazes of the Lost Hills and the Lost Forest. o------------o | Lost Hills | o------------o Found : At coordinate B12. Solution : Walk north four times up the stairs at the top of the screen to get to A12. o-------------o | Lost Forest | o-------------o Found : At coordinate G2. Solution : Walk out of the screen on the following sides: north, west, south, and then west to get to G1. /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Recorder Warping / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 9) This section will look at how to control where the Recorder sends Link when he is attempting to warp. Many thanks to GameFAQs user "shinbutoden" for creating this (the following be in his words, slightly paraphrased in a few locations) and then allowing me to add it to the FAQ! Once you get the Recorder, playing it for the first time after collecting it or when you start from the beginning to warp to a random level. Upon arriving at the random dungeon, the controlling of the tornado warping can begin. Face Left or Down as you play the Recorder, and the tornado will warp you to the previous dungeon level. For example, if you do this from in front of Level 4, you will be taken to the entrance of Level 3. Face Right or Up as you play the Recorder, and the tornado will warp you to the next dungeon level. For example, if you do this from in front of Level 4, you will be taken to the entrance of Level 5. Note that for the above rules that Level 9 can NEVER be warped to, so warping from Level 1 to go to the previous Dungeon Level, Level 8 is where Link will land. The same holds true for warping to the next Dungeon Level from Level 8, as Link will be carried to Level 1. This method also works anywhere on the Overworld Map. If you just warped to Level 2 and then headed out into the surrounding area, the next time you played the Recorder you would warp to Level 1 (facing Left or Down) or Level 3 (facing Right or Up). This makes remembering your last warp important in controlling where Link will end up in the Overworld. If you play the Recorder and miss out on taking the tornado (intentionally or accidentally), the next time you use the Recorder it will take you to the next/previous level of the tornado that missed plucking Link up. For example, you warped to Level 6, then missed out on a warp to Level 5 (facing Left or Down), the next time you call a tornado it will take Link to Level 4 (facing Left or Down) or Level 6 (facing Right or Up). If you were to use the Recorder and miss the tornado twice or more, keep track of the direction that Link was facing for each use of the Recorder to keep tabs on where the next Tornado will be going. However, if you want to purposely skip to a certain level, you can play the Recorder numerous times as the tornado approaches, thereby moving the Level counter to the desired spot (provided the proper direction is faced). [sdkess is credited for the multiple Recorder usages idea] The final two things to keep in mind is that only Dungeon Levels that have been cleared can be warped to, and in the Second Quest the Recorder will still warp Link to the locations of the Levels in the First Quest. /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Various Tricks / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 10)This section will look at a few odds and ends of the game that not all people know. o------------------o | The "Zelda" Name | o------------------o -If a player enters their name as ZELDA, they will automatically skip to the second quest without ever having to play through the First Quest. This is the way that a player can have the harder challenge presented to them without having to worry about playing the much easier First Quest... well first. -Many people do know about this code, but not all know that it can be altered to become a customized name somewhat. The first five letters entered must spell ZELDA, but then there are three space remaining. A player can enter three more letters onto the end of the name to customize it somewhat (helps keep different ZELDA files separate). Just a neat little thing that is not that well known (contributed by Chad "BTB" Steele, who is a hell of a FAQ author ou should check out). o--------------------------o | Second Controller Tricks | o--------------------------o -If a player is on their inventory screen (where their items are stored) and then presses UP + the A Button on Controller Two, it will call up a SAVE/CONTINUE menu. -If this is done in a Level/Dungeon and the player selects continue, they will be warped to the beginning of the labyrinth with three hearts in their life meter. -Another neat trick to do with this is to Bomb open the gamblind den at overworld map coordinate H7, so you can play the gambling game. If you win, select SAVE on the second controller move. If you lose, select RETRY on the second controler move. Through this method, you can get rich easily and quickly with no risk to your money. o-----------------------o | Second Quest Oddities | o-----------------------o -Stalfos throw sword beams at Link as well as trying to run into him with their swords in their hands. -Monster Bait is not actually required in this Quest. -Bubbles have the ability to steal away your ability to use your sword (coloured Red) as well as restore the lost sword usage (coloured Blue) in addition to the regular Bubbles (coloured Flashing). -Old Man will often accost you within dungeons demanding "Money or your Life", which means you must choose between leaving behind 50 Rupees or one Heart Container. They tend to become more numerous near the end of the Second Quest. -The Recorder becomes so much more useful to Link. -Some walls can (and must) be walked through in this quest. o--------------------o | Enemy Manipulation | o--------------------o -If all the enemies are wiped out on one screen in the game, they will not reappear for some time. However, all the enemies will reappear when the respawning occurs. -If Link leaves at least one enemy alive, the respawning of enemies will never occur. This means that this trick can be used (especially in the Overworld) to limit the number of enemies that can sap Link's strength as he quests to save Zelda and Hyrule. o--------------------o | Free Unlocked Door | o--------------------o -This only works on the locked door inside of the Level One Entrance to the best of my knowledge, but if you enter the Level, leave, and then re-enter once again, the locked door will now be open for Link without the use of a Key. If anyone knows of where in the Second Quest where this might work, let me know as it would be much more useful on the much harder Second Quest. /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ Final Word / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ -------------- ============================================== -------------- 11)As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2003. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address. I would also like to thank Dan Engel (fecallord) for making such wonderful GIF pictures of the dungeons and the overworld. I referred to these maps a few times, and I suggest you do the same to get the best gaming help experience this site has to offer. Truly a classic that has withstood the test of time. A great start to the series that has seen it degrade in quality as time has passed (after Link To The Past that is). This classic should be experienced by all, and even the most hardcore of FF fans will have to admit the greatness of such a game. | Zelda walkthrough search:
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