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Legend of Zelda Monster and Item FAQ By mnb_0000 VERSION 2.0 DATE: 9-4-04 WARNING: SPOILERS AHEAD! ---------------------------------------------------------------------- TABLE OF CONTENTS----------------------------------------------------- ---------------------------------------------------------------------- 1. Table of contents 2. Legal garbage 3. Monster Fighting Techniques 4. Overworld monsters 5. Underworld monsters 6. Items by location 7. Items (specific things about them) 8. Update history 9. Credits ---------------------------------------------------------------------- LEGAL GARBAGE--------------------------------------------------------- ---------------------------------------------------------------------- You may read and print this FAQ. You may share this with anyone as long as you don't get any money and no one else does either. You may link indirectly through GameFaqs to this FAQ but you may NOT link directly. You must ask me for permission if you want to use this on your website; my address is mnb_0000@hotmail.com. This FAQ is copyright 2002-2004 Matthew Benedict. All rights reserved. All copyrights mentioned in the guide belong to their respective owners. ---------------------------------------------------------------------- MONSTER FIGHTING TECHNIQUES------------------------------------------- ---------------------------------------------------------------------- If you dont want to know how to kill a monster but are having trouble surviving, this is where to look! I will give general tips here. If you have any to add, feel free to email me (mnb_0000@hotmail.com). 1. Every monster except the following can be killed: rock, trap, stone statue, bubble, geeloks head. 2. Based on tip number 1, every enemy must have a weak point. If hitting the enemy with a sword doesnt work, try a different weapon. If you dont yet have one, look in the labyrinths and/or buy one. If you need help finding them, refer to my items section. 3. Believe it or not, every enemy except Ganon can be killed without a sword. So if you get hit by a bubble, especially in the second quest, dont panic! Unless you dont have a backup weapon... 4. Try to stay at full life as much as possible so you can throw your sword. Having a long-range sword is invaluable for screens in which you must fight darknuts or wizzrobes. 5. Standing between the tiles on labyrinth floors makes it easier to dodge enemy attacks and to hit enemies. This is especially useful against ropes and darknuts. 6. Thanks to Joshua French for this tip. Standing between tiles also helps you dodge projectiles. Useful for fighting wizzrobes. 7. If you get hit by a blue bubble (second quest only) or a clear bubble, you will become invincible for a short time with minimal loss to you. Thus, if youre really in a jam, you can use them to help you get past hoards of enemies. This is only really useful when you are crossing a room, since the invinsibility is too short-lived to aid in fighting. 8. Another cheap enemy-manipulating trick is to purposely get swallowed by a like-like, a relatively weak enemy. Wait for a stronger enemy to go by, and whack it with your sword! The other enemy cant hurt you! This should only be used for a real mess though, since the protection is short lived (3 magical sword hits and you kill the like-like), it hurts you to go in there, and if you have a magical shield when you get in, you wont when you get out. 9. The PEAHAT TRICK. In the overworld, youll see several screens with peahats and lynels west of the river. These can be dangerous, but there is a way to permanently get rid of the lynels. Simply kill the lynels and let the peahats live. When you return, even if you save the game and return later, the only monster on the screen will be a weak and harmless peahat! 10. The WIZZROBE TRICK. On a screen with both orange and blue wizzrobes, kill the orange ones and then leave the screen and return. Likely, one or more of the blue wizzrobes will not be orange! This does not work, however, if you only have one wizzrobe left on the screen (I dont think). 11. Remember that the magical shield will help you against many projectiles that the regular one wont, but NOT ALL. Especially boss projectiles have immunity to the magical shield. 12. When you fight a boss, remember that you may meet up with it again in a later labyrinth. Be prepared for this. Always have a few bombs and some rupies (for bow and arrow) just in case you get cornered in a labyrinth with an old boss. 13. All overworld enemies that can be killed can be killed by any weapon. The candle flame/magic book flame is equivalent to one hit with a wooden sword. The wand, the bow and arrow, and I believe bombs are all equivelent to the white sword. The master sword is in a class of its own. These equivelencies do not hold for enemies with weaknesses to a certain weapon. ---------------------------------------------------------------------- OVERWORLD MONSTERS---------------------------------------------------- ---------------------------------------------------------------------- KEY: Monster: Name of the monster Power: How many hearts the monster takes away if it or its projectiles hit you, assuming you have no rings on. Toughness: The number of hits it takes to kill the monster with the given sword. If you cant kill the monster with the sword, I will say here what to do to kill it. Where: The location(s) of the monster, only really useful in the underworld. Appearance: Self-explanatory. Used for identification. Other notes: If a monster shoots projectiles, if the projectiles can be blocked, etc. NOTE: Any ?s indicate that I am not sure about that number of hits with the wooden or white sword to kill the particular enemy. I also dont really care, since by the time you reach those enemies, I highly suggest that you have at least the weakest sword that Im sure about. Monster: Armos Power: Takes away 1 heart. Toughness: 1 hit with the magical sword, 2 with the white, 3 with the wooden. Where: Overworld. For example, there are several near level 6s entrance. Appearance: A statue that stays still until you touch it. Other notes:These monsters are only harmful after you touch them. Some move very fast and some very slow. This is random. Sometimes, things are hidden under these. Monster: Ghini Power: Takes away 1 heart. Toughness: 3 hits with magic sword, 5 with white, and 9(!) with wooden. Where: Overworld. All of them are in a cluster of six screens starting two screens below the top-left of Hyrule. Appearance: A ghost. Other notes: These always start off alone, but you can create more by touching gravestones. However, the ONLY one that you can kill is the original. Also, if you create more with the gravestones and then kill the original, all the duplicates go with it! This is a good way to get goodies. If you lost track of the original, just leave the screen, come back, and make new duplicates, and keep track this time! Monster: Leever- red or blue Power: Red ones take way 1/2 heart; blues take away 1. Toughness: red: two hits with the wooden sword, one with both others. blue: 1 hit with the magical sword, 2 with the white, or 4 with the wooden. Where: Red: an example is 4 screens east of the start. Blue: Example: From the start, go east 4 and north 4 (right path) Appearance: It looks like a leech with white spikes coming from its top. Other notes: These enemies can bury themselves and then come back out in a different location. Its not hard to avoid them, however; if you keep moving while theyre underground they usually appear behind you. Red leevers are an excellent source of gold, while blues are strong and I usually just avoid them. Monster: Lynel- red or blue Power: Red ones take away 1 heart, blues take away 2. Toughness: red: 1 hit with the magical sword, 2 with the white, or 4? with the wooden. blue: 2 hits with the magical sword, 3 with the white, or 6 with the wooden. Where: Overworld. These are found on the top-left corner area, pretty much everywhere west of the river except the graveyard. Appearance: A weird cat thing with a sword that it fires at you. Other notes: These are the hardest enemies in the overworld. The projectiles (swords) can only be blocked with a magic shield and they take away a lot of health if they hit you. I suggest that whenever you see them, you kill all of them but one. If they are on a screen with peahats, kill all of them and leave the peahats alive; youll never have to worry about them again as long as you let the peahats live! The blue ones can drop bombs. Monster: Moblin- orange or blue Power: Both take away 1/2 heart. Toughness: red: 2 hits with wooden sword, 1 with either of the others. blue: 3 hits with wooden sword, 2 with white, 1 with magical. Appearance: A bulldog-type thing that fires arrows at you. Where: Overworld. For example, from the start, go east 4 and north 1. Other notes: These shoot arrows, which can be blocked with a normal shield, and do minimal damage. Nothing too special. Blue ones can drop bombs. Monster: Octorok- red or blue Power: Both take away 1/2 heart. Toughness: red: 1 hit with any sword blue: 2 hits with wooden sword, 1 with white or magical. Where: Overworld. For example, go east 1 from the start. Appearance: A weird spiky thing with a snout that shoots rocks. Other notes: The easiest enemies in the game. They spit rocks (both types do, despite the error in the instructions that says otherwise), which can be blocked by your shield and which can not go through trees like every other projectile can. They are good for learning how to kill enemies, or for punching bags, but thats about it. Blue ones are a little harder, but they are still easy and can drop bombs for you! Monster: Peahat Power: Takes away 1/2 heart. Toughness: 2 hits with wooden sword, 1 with white or magical. Where: Overworld. For example, from the start, go east 1, north 2, and east 1. Appearance: A yellow flower. Other notes: These are easy to kill or avoid, but I suggest that you do my peahat trick, especially in screens with Lynels. Kill all the enemies EXCEPT the peahats in a screen that has both. If you return, even if you save the game and turn it off and return there, only the peahats will be left! Make sure to keep them alive or all the enemies you killed will be back. Monster: Rock Power: Takes away 1/2 heart. Toughness: cannot be destroyed Where: Overworld, mostly in the stretch of screens going west from the white sword. Appearance: A rock. Other notes: Nothing special. Just dodge them. The instruction booklet says you can block these with your magic shield, but dont listen: its not true. Monster: Tektite Power: Takes away 1/2 heart. Toughness: 1 hit with any sword. Where: Overworld. For example, go 1 screen west of the start. Appearance: A spider. Other notes: These attack by jumping around, but they stop to rest regularly, which is when you should kill them. I usually just ignore the red ones, but the blue ones are worth a lot of rupies and thus should always be killed. Too bad theres only three screens with them in them. Monster: Zola Power: Takes away 1/2 heart. Toughness: Takes 2 hits with wooden sword IN A ROW, or 1 hit with the white or magical sword. Where: Overworld. Go anywhere with water. Appearance: A big, demented, evil shark. Other notes: These are best ignored; they are difficult to kill unless you have full life, since they usually require long range, and they are almost impossible to kill with the wooden sword. The projectile (a ball according to the instruction manual) can only be blocked by a magical shield, but it doesnt do much damage so dont worry. ---------------------------------------------------------------------- UNDERWORLD MONSTERS--------------------------------------------------- ---------------------------------------------------------------------- The key is the same as in the overworld. Note that locations are for first quest ONLY, except where the enemy is only found in the second quest. Monster: Aquamentus (BOSS) Power: Takes away 1/2 heart. Toughness: 6 hits with the wooden sword, 3 with the white, or 2 with the magical. Where: He is the boss of the first and seventh levels. Appearance: A big green dragon. Other notes: His shots can be blocked with the magic sword only, but the best way to beat him is to either use two bombs, three arrows, or just shoot at him from long range with your sword if you have full life. You must bomb his body; bombing his head will not hurt him. Monster: Bubble- normal, red, and blue Power: No direct damage Toughness: Cannot be destroyed. Where: In the first quest, normal-only bubbles are found in level 3 and every level after 3. In the second quest, all of the bubbles are found in every level from 3 on up ( Appearance: A small, flashy circle with a smile on its face. Other notes: The clear bubble takes away your sword for the moment. The red one takes it away until you touch a blue one or the triforce. The blue bubbles give you your sword back after you touch a red bubble. They can also be used as shields from other enemies, since you become invincible for a short time when you touch them and they do not hinder you except by blocking your path. Monster: Darknut- red and blue Power: red: Takes away 1 heart. blue: Takes away 2 hearts. Toughness: Red: 4 wooden sword hits, 2 white sword hits, 1 magical sword hit. Blue: 8? wooden sword hits, 4 white sword hits, 2 magical sword hits. Where: Red ones are found, 1st quest, starting in level 3. Blue ones start off in level 5. They both are found in all subsequent labyrinths. Appearance: A knight with a shield that reflects frontal attacks. Other notes: These are a major pain, and the second hardest enemies in the game next to wizzrobes. They can only be hit on the side or from behind since they have working shields, unlike Armoss useless one. The easiest way to take them out is to use the sword at full energy to pick them off. If you cant, try walking between the rows of tiles so the darknuts cannot hit you directly and you have more time to dodge their moves. Monster: Digdogger/mini digdogger(s) (BOSS) Power: Takes away 2 hearts. Toughness: 8? hits with the magical sword, 4 with the white, 2 with the magical. Where: He is the boss of level 5 and several are also found in level 7. Appearance: A big orange circle with an eye in the center. Other notes: This boss cannot be hurt until you play the flute. At that point, the big digdogger will split into one or three mini digdoggers, which can be destroyed with the weapon of your choice. They are usually found in rooms with stone statues, which isnt too bad; its just an annoyance. Monster: Dodongo (BOSS) Power: Takes away 1 heart. Toughness: 2 bombs to the mouth, or one bomb to the back and one hit with any sword. Where: One is guarding level 2s triforce, while there are three to a room in level 5 and level 7, which you should ignore. Appearance: A rhinoceros, with a big horn on its head. Other notes: If you hit the dodongo in the back, it should stop moving. That is when to hit it with your sword. The advantages to this are two-fold: it saves you a bomb and the dodongo will ALWAYS give you a pack of 4 bombs if you kill if this way! Monster: Flame Power: Takes away 1/2 heart. Toughness: One hit with the magical sword and probably the other two as well. Where: At the very end of level 9, after you defeat Ganon. Appearance: The flame that comes out of your candle. Other notes: These shouldnt hit you; they just sit there blocking the way to princess Zelda. Kill them with one hit of your sword and walk up to princess Zelda to see the ending. Monster: Ganon (BOSS) Power: Takes away 2 hearts if you hit him, 1 if you hit his projectiles. Toughness: 4 magical sword hits, 8? white sword hits,16? wooden sword hits. Where: At the end of level 9. Appearance: It is a big beast thing, although it stays invisible through most of the fight. Other notes: You MUST have the silver arrows and a sword before coming into this fight. When he turns invisible, stab around with your sword a little ahead of where he is firing from. If youre lucky, youll hit him. Repeat 4 times (if you have the magical sword) and he will become visible and stand still. Hit him with a silver arrow, go up, and kill the flames to finish the game! Unless you want to do the second quest... Monster: Gel SEE ZOL/GEL Monster: Gibdo Power: Takes away 2 hearts. Toughness: 7 wooden sword hits, 4 white sword hits, 2 magical sword hits. Where: They start appearing in level 5 and dont stop. Appearance: Mummies! Other notes: These are pretty powerful but dont have any special abilities; they just walk around. Thus they are easy pickings. Monster: Gleeok (BOSS) Power: Takes away 1 heart. Toughness: 8(?) wooden sword, 4 white sword, 2 magical sword hits per head. Where: A 2-headed one guards level 4s triforce, a 3-headed one blocks your path in level 6 (but theres a way around) and a four-headed one guards level 8s triforce. Appearance: Big ugly dragons with multiple heads. Other notes: These are best destroyed by rushing up to the head and whacking on them with your sword until they come off and start chasing you. Ignore them and work on the next head. Youll take some damage, so come in with at least 3 hearts if you have the magical sword, 5 with the white, and, if you can, 7 with the wooden sword. That or bring some water of life. The projectiles Gleeok spits cannot be blocked by either shield. Monster: Gohma- red or blue (BOSS) Power: Both take away 1 heart. Toughness: red: 1 arrow to the eye when it opens blue: 3 arrows to the eye when it opens. They dont have to be consecutive. Where: One is found in level 6 (red) and two optional ones are in level 8 (blue). Appearance: A big armored spider that moves only horizontally most of the time. Other notes: Gohma can ONLY BE HURT WITH THE BOW AND ARROW! Thus, you should have some rupies with you before you engage in a fight with one. Bring at least 10 if you are a good shot, 30 if you arent (like me). The projectiles that Gohma spits out cannot be blocked by either shield. Monster: Goriya- red or blue Power: Red ones take away 1/2 heart; blues take away 1. Toughness: Red: 3 wooden sword hits, 2 white sword hits, 1 magical sword hit. Blue: 5 wooden sword hits, 3 white sword hits, 2 wooden sword hits. Where: They start appearing at level 1 (red) and 2 (blue). Appearance: A bigger version of the moblin that throws boomerangs. Other notes: The boomerangs can be blocked with any shield. One set of these in the first level holds the wooden boomerang, while the only one in level 2 holds the magical boomerang. These are not too hard to kill. Monster: Keese SEE VIRE/KEESE Monster: Lanmola- red or blue (MINI-BOSS) Power: Both take away 2 hearts. Toughness: red: 1 hit per segment with magical sword, 2? with white, and 4? with wooden blue: 2 hits per segment with magical sword, 4? with white, and 8? with wooden Where: only in the last level. Appearance: Large, very fast centipedes. Other notes: These are difficult to kill, especially the blue ones since they move really fast. Worse, when you kill one, it will just reappear like normal enemies do! Thus, only kill them if you have to. Blue ones move really, really fast, while the red ones are just fast. Monster: Like like Power: Takes away 1 heart. Toughness: 9? wooden sword, 5 white sword, 3 magical sword hits Where: Starting in the fourth level and continuing throughout the rest. Appearance: A big tube that moves around. Other notes: Watch out for these; they like to swallow you, which hurts you physically but also robs you of your magical shield if you have one and you stay in there too long! You can fight your way out if you stab it a few times with your sword. Of course, if you dont have one, you can use them as shields from harder nemies and hit them from within the like like. It IS annoying to have to get more rupies and buy another magical shield, so try not to get eaten too much. Monster: Manhandla (BOSS) Power: Takes away 1 heart. Toughness: 4 wooden sword, 2 white sword, and 1 magical sword hit per hand (section) Where: One guards the triforce to level 3, while one is found in level 4 and several are found in level 8. Appearance: A blue, mutated fly with four sets of wings. Other notes: It takes quite a few hits to kill one of these with the white or wooden sword, so if you have one of them, your best bet is to blow it up with a bomb. You have to hit it in the center to destroy it with one bomb. If there are any hands left, just kill them with your sword. You cannot block its projectiles with either shield. Monster: Moldorm (MINI-BOSS) Power: Takes away 1/2 heart. Toughness: 2 wooden sword hits, 1 white or magical sword hit per segment. Where: The first appears in level 2, and more appear in level 7. Appearance: A bunch of orange dots strewn together. Other notes: These move slowly and dont really attack you, so they are really easy to kill. They come in pairs, and you must kill each segment-by-segment starting with either end of your choosing and working toward the other. Monster: Patra (MINI-BOSS) Power: Takes away 2 hearts. Toughness: Each of the outer eyes takes 2 magical sword, 4? white sword, or 8? wooden sword hits. Once all of them are dead, the big one in the middle takes 3 magical sword, 6 white sword, or 9 wooden sword hits. Where: Level 9 only. Appearance: A big eye surrounded by a bunch of small eyes. Other notes: These are difficult to kill. They do a lot of damage and move around, cornering you since they take up a lot of space. You must kill all the little eyes before you can kill the big one. Thankfully, when you accomplish this, it wont come back. Monster: Pols Voice Power: Takes away 2 hearts. Toughness: 3 magical sword hits, 5 white sword hits, 9? wooden sword hits, or ONE arrow Where: They first appear in level 5 and are also found in levels 7 and 9. Appearance: A rabbit with large ears and no body or feet. Other notes: These are difficult to kill with a sword, but the arrow does so much damage to them that it goes THROUGH them! Thus, you can kill several of them with one arrow. These enemies give you plenty of rupies; more than enough to replenish your arrows, so why not use them? Monster: Rope (normal and electric) Power: Takes away 1/2 heart. Toughness: 1 hit with any sword for both forms. Where: Normal ropes are found in level 2 (first quest) only. Electric ropes are only found in the second quest starting in level 3. Appearance: A small snake. Other notes: These move really slowly until they spot you, and then they rush toward you. A way to avoid this is to walk between the tiles like you can for darknuts. These enemies often hold keys and also give rich rewards of rupies, so it is always worth it to stick around and kill them with whatever weapon you happen to have. Monster: Stalfos Power: Takes away 1/2 heart. Toughness: 2 wooden sword hits, 1 white or magical sword hit. Where: Only in level 1. Appearance: A skeleton with two swords. Other notes: In the first quest, these just walk around and try to hit you. They are notably easy to kill and give good rewards of rupies and often keys as well. In the second quest, they are considerably harder since they throw swords that can only be blocked by a magical shield. However, once you counter that, they are not too hard; its just like fighting lynels in the overworld but with less toughness. Monster: Stone Statue Power: Takes away 1/2 heart. Toughness: Cannot be destroyed. Where: Every level but level 1. Appearance: A statue with a strange face carved on it. Other notes: These seem to be everywhere, and after a while youll be able to dodge their projectiles without thinking about it. Until then, remember that the projectiles can only be blocked by a magic shield, and that the enemy itself cannot hurt you and does not move; only its projectiles hurt you. Monster: Traps Power: Takes away 1 heart. Toughness: Cannot be destroyed Where: Every level. Appearance: A square with spikes on all sides. Other notes: These are always found 2 opposite each other and always diverge toward the center then you step in the way. They cannot move again once they move until they are back to their original positions, however, so that is when to go past them. If you arent opening a locked door and if your destination is directly linear from you, you can just run past them safely anyway, so dont worry too much. Monster: Vire/Keese Power: Vire: Takes away 1 heart. Keese: Takes away 1/2 heart. Toughness: Vire: 2 hits with wooden sword, 1 with white to split into 2 keeses. 1 hit with magical sword kills it for good. Keese: 1 hit with anything, including the boomerang! Where: Keeses are everywhere! Vires start appearing in level 4. Appearance: Vires are big, slow bats that cant cross barriers, while keeses are small, quick bats that can cross barriers. Other notes: These are just pests, basically. You should have your boomerang handy to kill the keeses long-range. As for the Vire, split them up and immediately throw the boomerang to kill the keeses before they can annoy the heck out of you. Monster: Wall Master Power: Takes away 1/2 heart. Toughness: 2 hits with wooden sword, 1 hit with white or magical sword. Where: Levels 1 and 7. Appearance: A big hand that comes out of the walls. Other notes: If these catch you, they take you back to the beginning of the level. However, they are easy to kill and avoid, even in level 7 in the room with those blasted bubbles. These enemies give a lot of rupies when you kill them, but since there are only two rooms with them in the first quest, it isnt really worth it. Monster: Wizzrobe- orange and blue Power: Orange: Takes away 1 heart by contact or 4(!) by hitting you with a projectile. Blue: Takes away 2 hearts Toughness: Orange: 1 magical sword hit, 2? white sword hits, 4? wooden sword hits Blue: 3 magical sword hits, 6? white sword hits, and 9?! wooden sword hits. Where: Levels 6 and 9. Appearance: A wizard that moves all over the place. Orange ones teleport and blue ones glide. Other notes: These are easily the most annoying and difficult enemies in the game. They fire magic shots that only the magical shield can block, they move fast and unpredictably, and they do a lot of damage when they hit you. Also, the boomerang does not affect it, so youll have to catch up to them. The best way of dealing with screens with wizzrobes is to run past them if you can and if you cant, have a magic shield and at least a blue water of life with you! Monster: Zol/Gel Power: Zol: Takes away 1 heart. Gel: Takes away 1/2 heart. Toughness: Zol: 1 wooden sword hit splits it into two gels, while 1 white or magical sword hit kills it for good. Gel: 1 hit with any sword or the boomerang. Where: Starting in levels 1 (gel) and 3 (zol). Appearance: Zols are big green blobs and gels are small green blobs. Other notes: These are easy to kill. Gels never give you anything directly, but zols are an excellent source of rupies and are a good break from harder enemies in later levels. --------------------------------------------------------------------- ITEMS BY LOCATION---------------------------------------------------- --------------------------------------------------------------------- For those of you who don't want to know what items do, but want to know if you missed something, here is a chonilogical (roughly) list of the items you can find in the game. Thanks to Stewart Gordon for the idea to put this here. The overworld items are in alphabetical order since you can get them whenever you want. 1st QUEST: OVERWORLD- FIND: Fairy (refill all), Heart Container (X5), Letter to Old Woman, Magical Sword, White Sword, Wooden Sword OVERWORLD- BUY: Arrows, Blue Candle, Blue Ring, Bomb (X4), Enemy Bait, Heart Refill, Key, Magical Shield, Water of Life, EITHER- WIN (from enemies): Bomb (X4), Fairy, Heart Refill, Magical Clock, Rupies ALL LEVELS- FIND/WIN: Compass, Heart Container (except level 9), Keys, Map, Triforce Piece (except level 9) LEVEL 1: Boomerang, Bow LEVEL 2: Magic Boomerang LEVEL 3: Raft LEVEL 4: Ladder LEVEL 5: Whistle, Bomb Upgrade LEVEL 6: Magic Wand LEVEL 7: Red Candle, Bomb Upgrade LEVEL 8: Magic Book, Magic Key LEVEL 9: Red Ring, Silver Arrows 2nd QUEST: Overworld, either, and all levels are the same as in the 1st quest. LEVEL 1: Boomerang LEVEL 2: Flute LEVEL 3: Magic Boomerang LEVEL 4: Magic Book, Raft, Bomb Upgrade LEVEL 5: Bow LEVEL 6: Ladder LEVEL 7: Red Candle LEVEL 8: Magic Key, Magic Wand, Bomb Upgrade LEVEL 9: Red Ring, Silver Arrows --------------------------------------------------------------------- ITEMS---------------------------------------------------------------- --------------------------------------------------------------------- KEY: Item: The name of the item Obvious use: The use stated in the instruction manual Other uses: Things that are supposed to be secret :). Where: Where you can find the item (first quest) Notes (if applicable): Other things you should know about the item. The order is from left to right on the sub-screen, selectable items first then permanent ones, and finally immediately consumed/other items. NOTE: The secret shops are in the following locations: a) From the beginning, go R, 3U, 2L and burn the corner bush. b) From the beginning, go U, 3L, and up as far as you can. Touch the top middle armos and it is under him. Shop B is moved in the second quest: From the beginning, go 4R, 2U, 2R(top), 3U, 2R. Then go up through a secret passage in the top wall, just to the right of the gambling tree. If you get it right, Link will go through the wall as if there was a ladder there. When youre through, go into the cave. ~~~~~~~~~~~~~~~~~~~~~~~~~~~SELECTABLE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Boomerang Obvious use: Can stop some enemies form moving for a short time and kills others (keeses and gels). Can also be used to pick up items that are out of reach of your sword and body. The magic one goes the whole screen, while the wooden one goes about half of it. Where: Wooden: Level 1 (both quests); kill a bunch of goriyas and they drop it. Magical: Level 2 1st quest, Level 3 2nd; kill the blue goriyas in a room. Other uses: None. Item: Bomb Obvious use: Can be used to kill enemies. Other uses: Can be used to open secret passages in the underworld. Put the bomb on the wall where the door would be, and sometimes, it will blow a hole in the wall to go through. Can also open up secret caves in flat rocks in the overworld (for example, a cave is one north of the beginning). Where: Several kinds of enemies drop them: Blue moblins, blue octoroks, blue lynels, blue goriyas, blue darknuts, blue wizzrobes, manhandlas, and dodongos. You can occasionally win them in labyrinths by killing all the enemies on the screen, or you can buy 4 for 20 rupies. Note: Consumable. The number you have is below your rupy count. Each bomb symbol gives you four more, the maximum at the beginning is 8 and at the end is 16 if you get both upgrades. The bomb upgrades are found in levels 5 and 7 (1st quest) or levels 4 and 8 (2nd quest). Item: Bow and arrow Obvious use: Used to kill enemies. Other uses: Is the only weapon that can kill Gohma, and the easiest way to kill Pols Voice. The silver one is the only way to finish off Ganon. Where: The bow is found in level 1 (1st quest) or 5 (2nd quest), while you must buy the arrow for 80 rupies. The silver arrow is hidden in level 9 (both quests). Notes: It takes one rupy to fire each arrow, so make sure you have some before fighting gohma or Ganon. Item: Candle Obvious use: Used to light dark rooms in dungeons. Other uses: Can be used to burn down certain trees in the overworld. For example, there is a secret medicine shop one screen to the right of the beginning. Where: The blue one must be bought for 60 rupies, while the red one is found in level 7 (both quests). Notes: Be careful, if you walk into the flame, youll get hurt. The blue one can be used once per screen, and the red can be used as much as you want in the same screen. If you leave and come back, it is reset. Item: Whistle Obvious use: You can use it to warp around to levels you have already completed. Other uses: Used to open level 7. Used to shrink Digdogger into a killable monster. In the second quest, it opens a lot of secrets up, so play it everywhere :). Where: Found in level 5 (1st quest) or 2 (2nd quest). Item: Enemy bait Obvious use: Can be used to lure enemies into a cluster so you can kill them easily. You can use it this way infinite times. Doesnt work on any difficult enemies. Other uses: If you come across a man that says Grumble Grumble, give this to him and hell get out of your way. Where: Can be bought in secret shops for 60 or 80 rupies. Item: Letter to old woman/water of life Obvious use: The water of life refills your health. Other uses: Give the letter to the old woman (you know, the one that sits in the cave in the overworld and appears to be useless), and she will sell you water of life. Where: Letter: In a cave 1D, 1L, 1U from the top-right corner of Hyrule (the 100-rupie cave, 1st quest) or under a rock toward the top-left of Hyrule (2nd quest). Water: Get the red one from a heart container guy (not recommended) or buy a red one for 68 or a blue one for 40 from the old woman. Notes: Red water becomes blue when you drink it. Blue water becomes the letter when you drink it. You dont have to show her the letter again, you just have to go back to her cave to get more. Item: Magic wand Obvious use: Kill enemies with it. Other uses: None, unless you have the magic book (see MAGIC BOOK). Where: Found in level 6 (1st quest) or 8 (2nd quest). ~~~~~~~~~~~~~~~~~~~~~~~~~~PERMANENT ITEMS~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Raft Obvious use: Use this at a dock (wood sticking out from the water) to float to islands. Can only be used at docks. Other uses: None. Where: Found in level 3 (1st quest) or 4 (2nd quest). Item: Magic Book Obvious use: Puts a fire at the end of your shot, which can do extra damage to enemies. Other uses: Can burn down trees and light rooms, just like the candle. Where: Found in level 8 (1st quest) or 4 (2nd quest). Notes: Like the candles flame, this one can hurt you, so be careful. Item: Ring Obvious use: Cuts the damage you receive. Blue cuts it in half, red to one fourth of what it was. Other uses: None. Where: The blue one is bought in a secret shop for 250 rupies, while the red one is found in level 9 (both quests). Item: Ladder Obvious use: Allows you to cross barriers 1 tile wide/long, or to go one tile into the water. Other uses: None. Where: Found in level 4 (1st quest) or 6 (2nd quest). Item: Magic Key Obvious use: Gives you infinite keys. Other uses: None. Where: Found in level 8 (both quests). Item: Power Bracelet Obvious use: Lets you move certain boulders. Other uses: None. Where: Found under an armos. From level 6, go D,R,U (right ladder), R and touch the top-right armos. Notes: In the first quest, this is optional, and is used to create a warp zone to other parts of the map. The first warp zone is 2 screens east of the beginning; push the left stone in the center. Once you find it, go to another and its location will be revealed. This is helpful to save time navigating the world. Required for various things in the 2nd quest. ~~~~~~~~~~~~~~~~~~~~IMMEDIATELY CONSUMED ITEMS/OTHER~~~~~~~~~~~~~~~ No more other uses or wheres here except for non-random items. Alphabetical order in this section. As usual, the where is only for the first quest. Item: Compass Use: The blinking dot on the map represents where the triforce is in the level you are on. Where: One per level, usually obtained by killing all enemies on one screen. Item: Fairy Use: The ones that come from enemies refill 3 hearts, while a couple secret ones in the overworld refill your life completely. Where:The secret ones are found: a) From the beginning, go R, 2U, R, 2U and go up to the pond. b) From the beginning, go U, 4L, 2U and go up to the pond. Item: Heart Use: Refills one heart to red. Item: Heart Container Use: Gives you one more heart, which will be red when you get it. Where:a) From the beginning, to 4R and bomb the top wall. Its in the cave. b) From a, go 5U, R and bomb the bottom of the rock in the middle. c) From the beginning, go R, 3U, L and burn the bush five form the right with the candle. d) From the beginning, go right as far as you can and then keep going up. It is easily visible but you need the ladder to get it. e) From d, keep going up to reach a dock. Use it. Youll need the raft. f-p) You start with 3, and the other 8 are in the labyrinths. ======2nd quest locations====== a) From the start, go U, 4L, U, 2L, D, ULDL (lost woods), 4U and push the grave marked with an X: ~ ~ ~ ~ ~ X ~ ~ ~ ~ ~ ~ b) From the start, go U, 4L, U, 2L, D, ULDL (lost woods), 3U, 3R, U (right ladder), R, U, 3R, U, L and blow the flute. c) From the start, go 4R, 4U (right side), L and blow the flute. The rest are the same as the 1st quest. ============================== Item: Key Use: Each normal key allows you to open one door. The magic key allows you to open as many as you want. Item: Magical Clock Use: Sometimes dropped by enemies, this freezes all enemies and makes you invincible until you leave the screen. Item: Rupies Use: These allow you to buy things from merchants. The things that can ONLY be bought are: arrow, magic shield, blue ring, enemy bait, blue candle, and bomb upgrades. =====100 rupie locations===== 1st quest: 1. From the beginning, go 4R, 2U, 2R (top), 3U, 2R. Then go up through a secret passage in the top wall, just to the right of the gambling tree. If you get it right, Link will go through the wall as if there was a ladder there. When youre through, go into the cave and claim your 100 rupies. 2. From the beginning, go 4R, U. Take out your candle and burn the tree on the bottom row, second from the right. Go down the stairs. 3. From the beginning, go U, 5L. Take out your candle and burn the tree in the middle that is the top of the 1-wide column. Go down the stairs. 2nd quest: Only one here. From the beginning, go U, 4L, U. Take out your candle and burn the bottom-left green tree. Go down the stairs. =========================== Item: Shield Use: Blocks certain enemy projectiles. Where: You start with the small one and can buy the magical one for between 90 and 160 rupies, depending on where you go. Note: Some projectiles can only be blocked with the magical shield, and some cannot be blocked at all. Like-likes (tube monsters) can eat magical shields if you get trapped inside them so be careful when killing them. Item: Sword Use: These are the primary weapons used for killing monsters. Where: Wooden: In the cave on the first screen when you start the game. White: From the beginning, go R, 5U, L, U, 3R, U and go into the cave. You must have at least 5 hearts to get it. Magical: From the beginning, go U, 4L, U, 2L, D, ULDL (lost woods), 4U, R and push the gravestone third from the left in the middle row down. You must have at least 12 hearts to get it. 2nd quest magical sword: With the power bracelet in hand, from the start: Go U, 4L, U, 2L, D, ULDL (lost woods), 3U, 3R, U (right ladder), 2R, U, 2R, U, 2R and puch the rock at the tip of the arrow down. You still need 12 hearts to get it. --------------------------------------------------------------------- UPDATE HISTORY------------------------------------------------------- --------------------------------------------------------------------- Version 1.0: The item list is complete. With the monsters, I just have to find out the missing powers and toughnesses. Version 1.1: Filled in missing powers and toughnesses, and ran it through a spellchecker. Version 1.11: Fixed a couple mistakes, one that I caught concerning the silver arrow and one Joshua French told me about concerning orange wizzrobes. Thanks! Version 1.2: Added monster fighting techniques section. Fixed a few more mistakes Joshua French told me about. Added 100 rupie locations. Changed what they look like to appearence; I think this makes the FAQ look a great deal more compact, in addition to saving space. Version 2.0: Added a chronological listing of items, added 2nd quest locations for the items (if I missed any let me know and Ill fix them), and fixed an omission regarding the boomerang. Also added some omitted info about the bomb upgrades and magical shield. --------------------------------------------------------------------- CREDITS-------------------------------------------------------------- --------------------------------------------------------------------- Thanks to: CJayC, for posting this FAQ and maintaining a wonderful website, mnb 0000 for typing this FAQ, Joshua French for telling me that orange wizzrobes do 4 hearts of damage if they hit you with their projectiles; Ill be sure to avoid those now! He also fixed several mistakes and added a strategy for dealing with some projectiles, Stewart Gordon for reminding me that the boomerang collects items, and for the idea to put items in chronological order, irule2119 for pointing out that I forgot to mention that like-likes eat magical shields in the item section, and where the bomb upgrades are, and Nintendo for making the game. Anyone else who contributes will be credited! | Zelda walkthrough search:
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