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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\            ~ T H E   L E G E N D   O F   Z E L D A ~            /\  /\
/__\/__\===============================================================/__\/__\

                              The Legend of Zelda
                                  For the NES
                                FAQ/Walkthrough

                               By Ryan Harrison
                          rharrisonfaqs(at)gmail.com

                           Last Revised: 12 June 2006
                                 Version 1.05

               This document is Copyright (c)2006 Ryan Harrison

===============================================================================

Table of Contents

     1. Guide Opening
          1.01  -  Version History
          1.02  -  Introduction

     2. Game Overview
          2.01  -  Story
          2.02  -  Controls
          2.03  -  Basics
          2.04  -  FAQs

     3. Walkthrough
          3.01  -  First Quest Walkthrough
          3.02  -  Second Quest Walkthrough

     4. Enemies
          4.01  -  Overworld Enemies
          4.02  -  Underworld Enemies

     5. Bosses
     6. Heart Container Locations
     7. Items
     8. Shops

     9. Secrets
          9.01  -  Codes
          9.02  -  Glitches
          9.03  -  Passwords
          9.04  -  Secrets

     10. Guide Closing
          10.01 -  Credits
          10.02 -  Legal Disclaimer
          10.03 -  Contacting Me


===============================================================================
                               1. Guide Opening
===============================================================================

Welcome one, welcome all, to my Legend of Zelda FAQ!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           1.01  -  Version History
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Version 1.05  -  12 June 2006  -  Made a correction in the walkthrough (I gave
                                  some incorrect directions at one point). That
                                  problem has been rectified, thanks to Brian
                                  Swager.

Version 1.0   -  22 May 2006   -  With both walkthroughs finished and all
                                  appendices done, this version is the first
                                  fully complete version of this FAQ.
                                  Everything is done.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             1.02  -  Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Legend of Zelda is the first in what would later become a series of one of
the biggest game franchises of all time. In the original title, you play as
Link, and have to rescue Princess Zelda from the clutches of the evil Ganon.
However, you must also traverse through 8 separate dungeons in order to collect
the scattered pieces of the Triforce in order to be able to get to Ganon's
dungeon. You can also collect new weapons and upgrades, too. The concept of
this game is very simple, but as an overhead action game, it has defined the
adventure genre and is easily one of the biggest NES titles ever. Any Zelda fan
should definitely play this one!


===============================================================================
                               2. Game Overview
===============================================================================

The basics and all you should know about The Legend of Zelda, so make sure you
read before playing.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                2.01  -  Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(Taken from the Classic NES Series: The Legend of Zelda instruction manual)

Long, long ago...the world was in the age of chaos.

Among this chaos, in the tranquil Kingdom of Hyrule, the legend of the Triforce
- golden artefacts possessing untold mystical powers - was handed down over
generations.

One day, a dark army attacked the peaceful kingdom and seized the Triforce of
Power. This army was led by Ganon, a powerful warlock bent on reigning over a
dynasty of fear and darkness. Fearing his nefarious designs on the throne,
Zelda, the princess of Hyrule, split the Triforce of Wisdom into eight
fragments and scattered them throughout the realm to keep them out of Ganon's
reach. She then commanded her trustworthy nursemaid, Impa, to flee the castle
and seek a champion with the courage to battle Ganon. Ganon, infuriated by the
news of Impa's escape, imprisoned the princess and ordered a horde of henchmen
to hunt down the elderly nursemaid.

Desperately running through forests and mountains, Impa eventually found
herself surrounded by Ganon's underlings. She was certain all hope was lost,
but a young lad appeared and saved her from a fate worse than death. The boy
revealed that his name was Link. Grateful for his assistance, Impa told young
Link the story of Princess Zelda's predicament and Ganon's vile grip on the
kingdom. Upon hearing this heart-wrenching tale, Link vowed to save Zelda - but
he knew that as long as Ganon held the Triforce of Power, he was a fearsome foe
that would not be easily defeated. In order to vanquish him, Link would have to
collect the scattered Triforce fragments and fuse them into the Triforce of
Wisdom. Without the Triforce of Wisdom, Link would have no hope of slaying
Ganon. Will Link fight his way to Death Mountain, destroy Ganon, and save
Princess Zelda? Only you can determine the fate of Hyrule.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               2.02  -  Controls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

D-Pad          -  Move Link in the direction you push on the D-Pad (Up to head
                  north, Left to head west, Down to head south and Right to
                  head east); move the cursor in the inventory menu

Select Button  -  Pause game while playing; resume game when paused

Start Button   -  Begin the game from the name screen; bring up inventory menu
                  while on the field screen

B              -  Use item equipped in the inventory at the top of the screen

A              -  Attack using your sword


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                2.03  -  Basics
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Name Select Screen
------------------
When you begin the game, you will be taken immediately to a screen with three
files. You can select a file that is saved should you have one, or if not, you
can create a new file to progress through the game on. You can manage your
files by naming them, or delete a file you don't want with the Elimination Mode
button. Here is an example of what a file on the Name Select Screen Would look
like:

       O    LINK     -
      -+-     2       <3 <3 <3
       |
      / \

The picture of Link isn't just there to make it look a little spruced up, but
it will also tell you what state Link is in. Say, if he's holding a white sword
and is wearing a blue tunic, it means that you are in the second quest and have
picked up the Blue Ring. The name is what you have named your file. The number
below his name means how many times you have died in your game. The amount of
hearts shows how much health you have. The two options you can select below the
game files are:

    REGISTER YOUR NAME: Begin a brand new game if you have a blank file, and
                        choose a name from the on-screen characters. Select
                        "Register End" when you have finished doing this.
    ELIMINATION MODE: Erase a file with some game progress on it that you no
                      longer want.


Game Screen
-----------
                +---------------------------------------------+
                |                                             |
                |  +----------+ // X0*1 +-B-+ +-A-+ - LIFE -  |  Your life
 On-screen map  |  |          | +O X0*2 |*4 | |*5 |        <--+--(heart meters
 and     -------+--+-> .      | O' X0*3 |   | |   | <3 <3 <3  |  filled in
 current        |  +----------+         +---+ +---+           |  red)
 location       |_____________________________________________|
                |                   |        |                |
                |          _____    |        |                | KEY
                |         |#####|   /        |                | ---
                |        _|#####|__|         |                | *1 = Rupees
                |    _.-' +-----+            |                | *2 = Keys
                |_.-'                         `-_             | *3 = Bombs
 Field Screen---+-------------->                 `------------| *4 = Equipped
                |                                             |      inventory
                |---.                                   .-----|      item
                |    `.                                :`     | *5 = Equipped
                |     |                                |      |      sword
                |     |                                |      |
                |     |________________________________|      |
                |                                             |
                +---------------------------------------------+


Inventory Menu Screen
---------------------
                +---------------------------------------------+
                |                                             |
                |  INVENTORY                                  |
                |                    +---------------------+  |
                |      +---+         | _   _               |  |
 Equipped ------+----->|   |         ||     |              |  |
     item       |      +---+         |          <----------+--+-- Items to
                | USE B BUTTON       ||_   _|              |  |   select
                |   FOR THIS         |                     |  |
                |                    +---------------------+  |
                |                                             |
                |                    ^                        |
                |                   / \                       |
                |                  / ^ \                      |
                |                 / / \ \                     |
                |                / /   \ \ <------------------+-- How much of
                |               / /_____\ \                   |   the Triforce
                |              /___________\                  |   you have
                |                TRIFORCE                     |   collected
                |                                             |
                +---------------------------------------------+


Overworld Map Grid
------------------
Here is provided a grid map on which the entire world of The Legend of Zelda is
laid out. It is 16 "squares" long, by 8 "squares" high, so throughout the guide
I will refer to specific locations on the grid via co-ordinate points, such as
(8,1) - which is the game's starting point. I will also list some important
locations on the grid that you will visit in the game (in both quests).

   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  I have marked on this
 8 |  |  |  |  |  |  |  |  |  |  |WS|  |  |  |  |  |  map some important
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  locations to find that
 7 |  |  |  |  |  |  |  |  |  |  |  |LH|  |UP|  |  |  are in that co-ordinate
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  in both game quests.
 6 |  |MS|  |UP|PB|  |  |  |  |  |  |  |  |  |  |  |
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  KEY
 5 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  ---
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  GS = Game Start
 4 |  |  |  |  |  |  |  |  |  |UP|  |  |  |  |  |  |  LW = Lost Woods    *
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  LH = Lost Hills    **
 3 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  UP = Underground
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+       Passageways   ***
 2 |  |LW|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  WS = White Sword   ****
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  MS = Magical Sword *****
 1 |  |  |  |  |  |  |  |GS|  |UP|  |  |  |  |  |  |  PB = Power Bracelet
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16

     *     = Head north, west, south then west to progress past
     **    = Head north 4 times to progress past
     ***   = Must have Power Bracelet to access these areas
     ****  = Must have at least 5 Heart Containers to access this area
     ***** = Must have at least 12 Heart Containers to access this area

  Important Locations in First Quest (not marked on map)
  ------------------------------------------------------
  (8,5): Dungeon 1 (Eagle)
  (13,5): Dungeon 2 (Moon)
  (5,1): Dungeon 3 (Manji)
  (6,4): Dungeon 4 (Snake)          *
  (12,8): Dungeon 5 (Lizard)        **
  (3,6): Dungeon 6 (Dragon)
  (3,4): Dungeon 7 (Demon)          ***
  (14,2): Dungeon 8 (Lion)          ****
  (6,8): Dungeon 9 (Death Mountain) *****

  *     = Must have Raft to access this area
  **    = Progress past Lost Hills to access this area
  ***   = Use Recorder to access this area
  ****  = Use Candle on bush to access this area
  ***** = Use Bomb on right rock to access this area

  (15,8): Letter location

  The following below are locations of various places that have the same thing
  in them, namely shops, gambling caves and Heart Containers.

  Gambling Caves: (1,7), (7,1), (7,7), (13,1), (16,7)

  Heart Containers: (8,4), (12,1), (13,6), (16,3), (16,6)

  Item Shops: (3,7), (5,4), (5,5), (6,6), (7,2), (7,4), (7,6), (11,4), (13,8),
              (14,4), (15,3), (16,2)

  Potion Shops: (4,5), (5,2), (5,8), (8,6), (9,1), (12,4), (14,8)


  Important Locations in Second Quest (not marked on map)
  -------------------------------------------------------
  (8,5): Dungeon 1 (E)
  (5,5): Dungeon 2 (A)              *
  (13,5): Dungeon 3 (L)
  (12,7): Dungeon 4 (D)             **
  (6,4): Dungeon 5 (Z)              ***
  (1,5): Dungeon 6 (Wizard's Hat)   ****
  (13,2): Dungeon 7 (Spiral)        *****
  (10,7): Dungeon 8 (Big Spiral)    ******
  (1,8): Dungeon 9 (Death Mountain) ******

  *      = Must defeat top centre Armos to access this area
  **     = Push right-hand stone to access this area
  ***    = Must have Raft to access this area
  ****   = Use Recorder to access this area
  *****  = Burn bush on the right-hand side on top row to access this area
  ****** = Must bomb wall to access these areas

  (2,7): Letter location

  The following below are locations of various places that have the same thing
  in them, namely shops, gambling caves and Heart Containers.

  Gambling Caves: (1,2), (1,7), (7,1), (7,7) (13,1), (16,7)

  Heart Containers: (1,6), (7,8), (11,5), (16,4), (16,6)

  Item Shops: (3,7), (5,1), (5,4), (6,6), (6,7), (7,2), (7,6), (11,4), (13,8),
              (14,4), (15,3), (15,8), (16,2), (16,8)

  Potion Shops: (3,8), (4,5), (5,2), (9,1), (10,6), (12,4), (14,8)


Gambling Caves
--------------
In a few areas of the overworld, you can come across secret caves usually
accessed by bombing a wall. When you enter these secret caves, you get to play
a "gambling" game, in which you have the chance to increase your rupees should
you choose to play, but you also risk losing some of your money as well. You
are shown three rupees, and just walk onto one, and then what you win or lose
is displayed under each rupee once you have picked. There aren't any specific
rupees that award you; it's all just a matter of luck. If you are wanting to
boost your rupee count and can afford to risk a bit of money, go ahead, but if
you are in need of collecting a certain amount, don't take the risk unless you
really have to.


Using Your Sword and Shield
---------------------------
One of the most important things to know for survival and exploration in The
Legend of Zelda is knowing how to attack your enemies and defend from their
attacks. Once you have a sword, you can simply use the A Button to attack with
it; if your health meter is full Link will fire beams from his sword to attack
long-distance. The type of sword you have also determines how strong your
attack will be against particular enemies. You can also have special accessory
weapons like bows and arrows or boomerangs to help against enemies that are
hard to beat or can't be taken out with the sword.

Also, you have shields to help defend from attacks. You can have a Wooden
Shield and a Magical Shield, and if an enemy fires a projectile at you, if you
face it directly and walk into it, the shield will usually deflect it away,
however, both shields cannot defend all projectile attacks. The Magical Shield
is larger and can defend against some projectiles that the Wooden Shield
cannot.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 2.04  -  FAQs
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: I'm at this area and am trying to leave, but for some reason I stumble upon
   the same screen again. Will you tell me what in the name of all that is holy
   is going on?

A: You'd be in the Lost Hills or Lost Woods. Take a look in the Basics section
   of this guide to see how to get through.


Q: I got to Death Mountain, but some old guy isn't letting me progress. Why?

A: See, there'd be no point of having 8 other tough dungeons to beat if all you
   had to do was to simply walk into Ganon's house, slay him and the world is
   saved now, would there? Go back to the other dungeons you haven't finished
   and collect all the Triforce pieces, idiot!


Q: How come I can only shoot one flame from the Blue Candle?

A: Just because. It can be used once per screen, so once it has, you'd have to
   leave that screen to be able to use it again. However, with the Red Candle
   you can shoot an unlimited amount of flames on a screen.


Q: I bought some Arrows, but can't use them. Why?

A: You need to get the Bow.


Q: Can I hole any more than 255 rupees / 8 bombs?

A: 255 rupees is the absolute maximum amount you can hold, so if you have 255
   rupees and collect more, your total will not increase. However, there are
   some old men in some certain dungeons who will let you hold 4 more bombs if
   you pay them 100 rupees.

Q: What is the maximum amount of bombs I can hold?

A: 16.


Q: How come I can't get the better sword from the old man?

A: You need a certain amount of hearts in your life meter to be able to receive
   it from the old man. To get the White Sword, you need a minimum of 5 hearts,
   for the Magical Sword, you need no less than 12 hearts.


Q: Hi, I'm from CheatCC...

A: Go away.


===============================================================================
                                3. Walkthrough
===============================================================================

How to beat the game, both quests, all items.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       3.01  -  First Quest Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Overworld Grid
--------------
You start the game on grid square (8,1), but have no equipment and the
surrounding environment is full of monsters that you won't stand a chance
against in this state! You will notice that there is a nearby cave in the
north-west corner of this screen, so enter it. The old man inside tells you
that it's dangerous to go alone, so take this. He will hand over a wooden
sword, your first weapon of the game. Simply walk over it to pick it up, and
you now have a weapon to fend off enemies with!

Now exit the cave, and it's time to head off to the first dungeon. From the
beginning grid square, you need to get to the location (8,5). To do this, head
east by one screen, and from the area you come to with lots of bushes, make
your way north by 4 screens, defeating any enemies you come across if you can
for goodies, and once you get to the area with the long bridge leading west,
walk across it to come across a screen with a huge tree with an open entrance.
This is the first Dungeon of the game, the Eagle.


  Dungeon 1 (Eagle)
  -----------------
  Map:      ___ ___
           |___|___|    ___ ___
        ___ ___|___|___|___|_*_|
       |___|___|___|___|___|
           |___|___|___|
               |___|
            ___|___|___
           |___|___|___|

  From where you enter the dungeon, there are three doorways surrounding you;
  two open ones (one on the west, one on the east), and a locked doorway to the
  north. Head through the east door. In this next room, there are five Stalfos
  skeletons wandering about; use your sword to kill them all. One of them is
  also carrying a Key, make sure you pick this up when the Stalfos drops it.
  Now go back to the entrance room and go through the west doorway. Kill the
  three Keese bats and grab the Key that is left behind when they are all
  defeated. Go back into the entrance room once again, unlock the north door
  and go straight through.

  Three Stalfoses are wandering about in this room; defeat them for goodies if
  you want to, and go north into the next room. Here, kill off all five Stalfos
  skeletons and a Key will appear in the centre of the room. Collect it, then
  go through the doorway to the east. You'll come into a room packed with Keese
  bats. Kill all of them then grab the Compass, which is lying at the far right
  end of the room. This handy tool will point out the location of the Triforce
  in the dungeon. Go back into the last room and now go through the doorway to
  the west.

  In here, the entrance will be sealed off as you come into a room full of
  Keese. Use your sword to beat them all and the entranceway will be open
  again. Unlock the door to the north and go through it. In this next room is a
  single block in the centre, with three Gels guarding it. Defeat these Gels
  (they are easy to kill off), and stand on the right-hand side of the block
  and push it to the left (just hold left on the D-Pad as you walk against it)
  and the west door will open. If you go into the room it leads to you meet the
  old man, whose advice is "Eastmost Peninsula is the secret". Now go back into
  the previous room.

  Head through the doorway to the east and kill all the Gels in this room, then
  pick up the Map at the right-hand end of the room, and you will now have a
  complete layout of the dungeon at the upper-left part of the screen. Now from
  here, go through the doorway to the north. In this room, kill the three
  Stalfoses and pick up the Key that was being carried by one of them. Unlock
  the northern door, and go through into the room it leads to. In this next
  room are three Goriya enemies that hurl boomerangs. Kill them with your sword
  and then grab the Key that is left behind after they are all beaten. Unlock
  the western door and go through into the room it takes you to.

  In this next room move left quickly so that you don't get hurt by the blade
  traps that are against each of the walls. Now, you'll notice that there is a
  layout of blocks that surround a staircase. To reach the staircase, you must
  push a certain block. Look at the diagram below:

            +---+             KEY                  You will have to get around
            |   |             ---                  the block structure to the
       +---++---++---+        PB  = Push Block     west side. As you go around,
       |   |     |   |        STC = Staircase      you'll have to avoid the
  +---++---++---++---++---+                        blade traps. The easiest way
  | PB|     |STC|     |   |                        to do this is to walk into
  +---++---++---++---++---+                        the path of the blade traps
    |  |   |     |   |                             then quickly move backwards.
    V  +---++---++---+                             The blade traps will collide
            |   |                                  then move back slowly,
            +---+                                  giving you time to go round.

  Push the marked block downwards to access the staircase, and go down it. You
  will come into a cellar, with several Keese in here. Kill them all, then get
  the Bow on the other side. You now have a bow but cannot yet use it until you
  get some arrows, oh well. Do make sure you pick this up, as it is a mandatory
  piece of equipment to progress through the game with. Now leave this room to
  go back into the room with the blocks and blade traps. Go to the next room to
  the east, then south two rooms and you should be back in the room where you
  got the map. Now unlock the door to the east and head through into that room.

  Kill the three Goriyas in here, and when you defeat them all, a Boomerang is
  left behind for you to claim! Pick it up, and it will be made your secondary
  weapon. You can use it to stun some enemies and keep them still while you
  attack them. Now go through the doorway to the east. In here, make sure not
  to get touched by the Wallmasters (you'll be sent back to the start of the
  dungeon if you do), and claim the Key in the south-east corner and use it to
  unlock the northern door, and go through into the room it leads to. In this
  room you will come face-to-face with the first boss, Aquamentus. If you need
  help beating him, please look up the Bosses section of this FAQ.

  Once Aquamentus is defeated, pick up the Container Heart left behind and go
  through to the next room to claim the first Triforce piece and finish the
  dungeon!


Overworld Grid
--------------
It's now time to do a few things before we move on to the next area, but you
will have to save up at least 80 rupees in order to do this, so I suggest that
after you exit the dungeon, head east back over the bridge and fight enemies in
the surrounding territories to earn some rupees. It may take a while, but worth
it to get ahead, but try to stay close to the dungeon so as that you don't lose
track of where your location is. Don't worry if you die, you restart very close
to the dungeon and will not lose the rupees you had picked up.

Now, from the dungeon screen, head one screen east so that you're at the end of
the bridge. Now go south by four screens, so that you can't go any further,
then head east by one screen and kill all the blue Tektites here in case they
drop any goodies. Go east another screen and kill all the Tektites here too. As
you head east one more screen, you'll now be at the coastline. Keep going east
until you get to the corner of the area. Watch out for Leevers attacking on
land and the Zora in the water that shoots fireballs at you. Once you get to
the coast corner, go north by a screen and enter the cave, which is a shop. It
sells shields (130), bombs (20) and arrows (80). Buy the Bombs for now, as you
can afford to leave the arrows till later.

You now need to get to grid square (15,3) to another shop to get a Blue Candle
for 60 rupees, which is why I told you to save up 80 rupees before (20 for the
bombs, 60 for the candle). To get to this shop, you need to exit the shop and
go west by two screens, north by one then east by one. Watch out for all the
Moblins here and try to kill them if you can. Enter the cave on this screen to
go into a shop that sells shields (160), keys (100) and blue candles (60). Pick
up the Blue Candle. It will now be available in your inventory. Exit the shop.

You now have to travel to grid square (14,5). So, from here, go west a screen
then head north by two screens. In this screen, kill off all the Moblins and
then look at the two Armos knights standing in the centre of the screen. Touch
the one on the right hand side to make it come to life but get out of the way
quickly, as it will attack! Defeat the Armos if you can, and go down the secret
staircase that it was guarding. You will come into a cave, with a friendly
Moblin who will tell you "It's a secret to everybody". Walk over the rupee he
presents to you to be awarded with 30 free rupees! Now, exit this cave, and the
next destination is to get the letter from the old man, who is located at grid
square (15,8).

From the screen where the two Armoses are, go north by two screens (not by the
stairs on the second screen but via the coastline), then go east by a screen,
then go up the blue stairs here to find a solitary cave. Inside is the old man,
who says "Show this to the old woman.", and presents you with the Letter, so
pick it up. Now exit the cave and go south by a screen, west by one screen,
south by another screen, then west by a screen again. Here is a huge rock
cluster in the middle of the screen, surrounded by Tektites. Kill them all off,
then plant a bomb on the rock cluster just about here (X marks the spot):

        .--------------------.            Enter the cave that is revealed, and
       /                      \           an old man will tell you to "Take any
    .-'                        `-._       one you want.", and offer you a
  |`                               `.     Potion or a Heart Container. It is
  |                                 |     MUCH more important to collect Heart
  |                                 |     Containers in the game than it is
   `.                        \/     |     to get Potions, so grab the Heart
     \                       /\    /      Container and your health total will
      `---------------------------'       be taken to 5 hearts.

Now that you have 5 Heart Containers in your life meter, it's time to get a
sword upgrade! Exit the secret cave and go up the blue staircase that is in the
upper-left corner of the screen to an area with eight Armos knights. Go west by
two screens, and you'll be at the waterfall area. Go up the staircase beside
the waterfall, and you will be on a screen with a cave that is being guarded by
a blue Lynel. This is a tough enemy to beat with its sword throwing ability,
but if you use your Boomerang, the job will be made a bit easier for you. Enter
the cave it is guarding, and the old man says "Master using it and you can have
this.", so pick up the sword he gives you, and you now have the White Sword!
This is stronger than your wooden sword, and will automatically replace it as
your primary weapon.

Now that you have all that you need for now, it's time to get to the second
dungeon, which is located at grid square (13,5). To get here, leave the cave
and go back down the staircase so that you are at the waterfall. Go west by
three screens so that you come to a stream. As you are heading along, watch out
for the boulders rolling down the mountain and the Zora shooting at you. Once
you reach the stream, go south by a screen, then head east by six screens, over
the coastline and desert - watch out for Leevers attacking. Now go south by a
screen and you'll be at the screen with the two Armoses you came across before.
Go south one more screen, then west by a screen. Here, go up the blue staircase
and you'll be at the second dungeon, the Moon dungeon.


  Dungeon 2 (Moon)
  ----------------
  Map:      ___ ___
           |_*_|___|___
               |___|___|
               |___|___|
               |___|___|
               |___|___|
        ___ ___|___|___|
       |___|___|___|___|
           |___|___|

  When you enter, there are two doorways in the first room - one to the north
  and one to the east. Go through the east one first. In this room, kill all
  the Rope snakes and pick up the Key that appears in the middle of the room
  when they are all defeated. Now go back into the room you started in, and go
  through the northern doorway. There are a few more Ropes in here as well, so
  use your Boomerang and sword to beat them all. The western doorway will open
  when they are all defeated. Go into the room that it leads to.

  In here, kill all the Ropes and pick up the Key that is lying in the centre
  of the room. Go back into the previous room, then go through the east doorway
  into another room. In here, kill the three Ropes and use one of the Keys you
  have collected to unlock the east door, and go through into the room that it
  leads to. Kill the Gels in here and grab the Compass, which is lying in the
  corner. You now know the location of the Triforce piece. Go back into the
  last room and then go through the doorway to the north. There are five
  Goriyas in this room, so use your Boomerang and Sword to beat them all and
  grab any goodies they leave behind. Unlock the door to the east, and go into
  that room it leads to.

  In here, kill all Gels and grab the Map, which is lying in the middle of the
  room. You now have the layout of the dungeon stored in the upper-left corner
  of the screen. Now go back into the last room, and go through the doorway
  leading north. In this room, kill all the Ropes and the south doorway will be
  reopened, and a Key will appear in the centre of the room, so take it. Now go
  through the doorway to the east. In this room are three tough blue Goriyas
  that throw metal boomerangs that you have to kill off. As if that weren't
  enough of a task, there are some statues in each corner that will shoot
  fireballs at Link, so you must always be on the move! When you kill the
  Goriyas, a Metal Boomerang will appear in the middle of the room for you to
  claim! This travels a further distance than the wooden boomerang, and also
  moves faster. It will automatically replace the wooden boomerang in your
  inventory. Now go back into the last room.

  In here, go through the northern doorway. In this room with the orange floor,
  two Moldorms will appear. They are easy to beat, just attack each part of
  their bodies with your sword to kill them. Once they are both beaten, a Key
  will appear in the middle of the room, so collect this. Enter the doorway to
  the east. This room has those blade traps against the walls, so be careful as
  you enter. Defeat the Keese bats and pick up the Bombs that are in the middle
  of the room. Go back into the last room, then go through the doorway leading
  north. In this next room, kill the huge horde of Ropes, then unlock the door
  to the east and go through it.

  Kill the five Gels in here, and 5 rupees will appear in the middle of the
  room, so make sure to get them. Go into the north room, and the old man there
  will give you his advice, which is simply "Dodongo dislikes smoke". Now
  backtrack by two rooms, then go into the next room north. Kill the five
  Goriyas in here, and some Bombs will appear in the north-east corner of the
  room when they are all finished off. Make sure to pick these Bombs up and
  equip them. Now go through the northern doorway to enter the room with the
  boss, Dodongo. Read the Bosses section of this FAQ for the strategy on
  defeating this boss.

  Once the boss is beaten, collect the Container Heart that it leaves behind
  and go through the western doorway. Collect the Triforce and you have beaten
  this dungeon!


Overworld Grid
--------------
After you have beaten the second dungeon, there is nothing else to do but to
head straight to the next one. The third dungeon is located at grid square
(5,1). So to get there, from the screen on which the second dungeon entrance
is, head south and go down a screen via the blue staircase. Go east by a screen
and south by a screen so that you're at an area with some crossroads and lots
of bushes around. Now, from here, go west by eight screens (you'll go past more
areas with bushes then past a coastline, beware of the Zoras).

On this screen is a wooden jetty, but at the moment you won't be able to sail
off from here as you don't have a raft. So instead, go south by a screen, and
here you'll see a bridge that goes across the stream. Kill the Octoroks if you
need to, and head over this bridge and go west to the next screen. On this
screen with the old woman inside - but you don't need to go in here just yet.
Instead, head west another screen, then go south by a screen, then east by a
screen. Here, you will be at the third dungeon, the Manji.


  Dungeon 3 (Manji)
  -----------------
  Map:      ___ ___
           |___|___|    ___
        ___ ___|___|___|_*_|
       |___|___|___|___|___|
       |___|___|___|___|___|
       |___|   |___|___
               |___|___|

  When you come into the first room there is only one other available doorway,
  which is the one leading west, so go through that one. In this room are six
  Zols, so use your sword to kill them all off first, before you get the Key
  which is lying in the middle of the room. When you have beaten the Zols and
  grabbed the Key, go through the northern doorway and you will be in another
  room with more Zols. Again, using your sword, kill them all off. Continue
  through the northern doorway and into the next room. In here are three tough
  Darknut enemies. The trick is to attack them from the sides and back with
  your sword, as they cannot be hurt if you attack their front, and they are
  immune to boomerang attacks, so be careful. If you have full health and can
  fire beams from your sword, it will be a lot easier.

  After you defeat all the Darknuts, some Bombs appear in the middle of the
  room, so grab them. From here, go through the doorway to the west. Be quick
  as you enter this room, as there are blade traps about that could hurt you as
  you walk in. There are four Keese bats in this room, so use your boomerang
  and sword to kill them all, and grab the Compass, which lies in the middle of
  the room. Now go to the left side of the room and step into the path of the
  blade traps then get away quickly, and as the blades retract, unlock that
  door and go through it into the next room. In here are more Darknuts, so be
  prepared for a tough fight, but it's easier if you have full health and sword
  beams. When you beat them all, the south door will open, then go through it.

  Again, in this next room are EIGHT (hoo, boy) Darknuts! Attack and kill them
  all off with the use of your sword (retreat to the doorway if you have to so
  that they don't hit you). Some more Bombs appear when they are all dead, so
  collect them when you beat them. Then, go down the stairs at the east side of
  the screen to arrive in the cellar area. Kill off all the Keese, and here you
  can claim an item you needed before - the Raft! Once you have it, head back
  upstairs to the previous room.

  Backtrack into the room you were in before this one (the one that had five
  Darknuts in), and go through the northern doorway this time. In here is a
  good mixture of Zols, Keese, and Bubbles. Without getting touched by the
  Bubbles (which renders your sword useless for a few seconds), kill all the
  other enemies in here and collect the Key lying in the centre of the room.
  Head east into the next room, and kill all the Keese in here to get some
  Bombs (try using your boomerang as well, since you're in a narrow passageway
  and your movement will be restricted). Then carry on through the next doorway
  by unlocking the door and heading through.

  Here in this room are three more Zols that are easily dealt with, and when
  you have beaten them all, another Key appears, so take this and use it to
  unlock the door leading north. Go into the room it leads to, and in here,
  avoid the blade traps and kill the two Zols. The northern doorway is sealed,
  so to open it, stand on the right hand side of the left block in this room
  and push it to the left, and this will cause the doorway to open. In the room
  it leads to, you will find the old man, whose advice is "Did you get the
  sword from the old man on top of the waterfall?". You have, so there's no
  need to worry about that. From the room in which the old man is, go into the
  next room via the doorway on the west wall.

  In this room are eight Keese. Use your sword or metal boomerang to finish
  them all off, and collect the key that was lying in the middle of the room as
  you walked in. Head back to the room with the old man (the doorway reopens
  when all the Keese are defeated), and go through the southern doorway back
  into the room with the blade traps, then back through the southern doorway to
  be back in the room with doors at all four sides. Unlock the door to the east
  and head through into the room it leads to. In here, watch out for the blade
  traps and defeat the Zols and pick up the Map to get the dungeon layout.

  From here, go through the south doorway to a room with the only other door
  sealed shut and three Darknuts wandering about. You have to kill these three
  Darknuts in order for that door to open, so take caution as you use your
  sword. A good trick is to attack their sides if you stand on the other side
  of some of the blocks in the room and attack (since Link's sword can just
  reach the other side of them). Go through the doorway to the east that is
  opened, and in here, avoid the Bubbles as you fight the Keese and Zols. When
  you defeat these enemies, 5 Rupees appear in the north-west corner. Collect
  them, then go through the northern doorway to meet up with the dungeon boss,
  Manhandla. For help on beating this boss, please look at the Bosses section
  of this FAQ.

  When the boss is defeated, collect the Container Heart left behind, and go
  through the doorway to the north to find the third Triforce piece. Simply
  pick it up, and you have beaten this dungeon!


Overworld Grid
--------------
Once outside, we can now progress on, but we have some things to do before
travelling to the fourth dungeon. Once you are back outside in the overworld,
the next couple of things you'll want to get are the Power Bracelet, Blue Ring,
and Large Shield to upgrade Link before heading to the next area.

So, from the third dungeon entrance, go west by a screens. Remember to fight
enemies in order to get rupees, as you'll need to save up a whopping 250 to buy
the Blue Ring we need a little later. Now on this screen you are on now, there
are two paths that lead west. Take the bottom one as you go west by another
screen. Go west one more screen, fighting these Moblins you come across. At the
area you end up at, go north by one screen, and you will now be at grid square
(2,2), which is also known as the "Lost Woods" area. To get through this area,
you need to travel in the correct directions through each screen to get through
it. So, to do this, go north a screen, west a screen, south a screen, then west
another screen.

You will now be at an area infested by Lynels and Peaheats. Fight them off if
you can. From here, go north by a screen to be at the cemetary entrance. Kill
the three Lynels here if you can (remember, the boomerang works well to keep
them at bay), then go north up the blue staircase. Go north by one more screen,
and go through the cemetary, east by three screens. Ignore the Ghinis as there
is little point in fighting them at the moment. You should now arrive at a
screen with two rows of five white Armos knights if you followed the directions
correctly. Go up the right-hand blue ladder to the next screen and go east by a
screen to find another set of Armos knights. Awaken the Armos on the end of the
top row on the right, and when he moves he'll reveal the Power Bracelet! Defeat
the Armos, and pick up the Power Bracelet. Link now has the ability to move
boulders and uncover underground warp passageways!

From here, go back to the screen where you found the ten white Armos Knights.
Now go up the other ladder, and you'll be on the other side of the previous
screen. Defeat the Lynels here, then push the left-hand boulder downwards to
reveal a staircase in the middle of the group of boulders here. Go down them to
get to the underground warp. Head down the centre passageway and you will
return to grid square (10,1), which is two grid squares east of where you
originally begun this quest. Here, kill off all the blue Tektites and pick up
any money they leave behind (blue Tektites are a good source of Rupees BTW, so
fight them whenever you see them and need money). You'll need to wander around
and do a bit of fighting by the way, because you now need to save up 250
rupees.

So, from grid square (10,1), go east by two screens. It's now time to find
another Container Heart to raise your life here. Equip your bombs and you need
to bomb a certain part of the wall to reveal a secret cave. Look at the diagram
below for help (X marks the spot):

  +-------------------------------------+     So, bomb the left wall, near the
  |                    |        |       |     right edge to reveal this secret
  |                \/  |        |       |     cave. Go inside the cave, and
  |          .     /\  |        |       |     here you will meet an old man who
  |         / `--------+        +-------|     offers you either a 2nd Potion or
  |       ./                            |     a Container Heart. Like I said
  |   /\.-'                             |     earlier, it's more important to
  |--^                                  |     get your life bumped up as much
  |                                     |     as possible, so take the
  |--.  .--,                            |     Container Heart, and this will
  |   `'    \   .-----------------------|     bump up your life meter to eight
  |          `-.|^~.^~.^~.^~.^~.^~.^~.^~|     hearts. Once you have collected
  |            ||^~.^~.^~.^~.^~.^~.^~.^~|     this Container Heart, leave this
  |            ||^~.^~.^~.^~.^~.^~.^~.^~|     cave and we can carry on with
  +-------------------------------------+     getting the Blue Ring.

Now, from here, go east by four more screens, so that you are at the very
south-east area of the map, and then go north by four screens. Also, on the way
along this path, you'll notice a Container Heart in the water on a plank. You
can't get to it now, but we'll come back to it later. Anyway, once you have
gone north by four screens, you should be at an area with a wooden jetty
sticking out of the coast. Step onto it and you will automatically sail north
on the raft to what looks like the entrance to a dungeon. However, when you go
inside, you'll see that it is actually a cave. Again, take the Container Heart
over the Potion to bump your life meter to 9 hearts.

Now leave the cave and sail back to that dock. Now go west by a screen, north
by a screen, then west by one more screen. Go up the blue staircase on this
screen to arrive at an area with a few Peahats and a solitary boulder. Move the
boulder to reveal a staircase; go inside to the underground warp passageway. In
here, go down the stairway on the right to arrive back at (10,1), which is
where you warped before. Now from here, head west by three screens, north by
one screen, west by another two screens, then north by three more screens, so
that you're at an area with water and two rows of three Armos Knights. Awaken
the middle one in the top row of knights, and when it moves, a secret staircase
is revealed. Go down it to find a secret shop that sells Keys, Blue Rings and
Food. Buy the Blue Ring for 250 rupees. Remember that if you don't have enough,
you'll have to fight more enemies or gamble for rupees!

Now, with the Blue Ring equipped, once you leave the cave, Link's tunic will
now be coloured blue, and the damage you receive from enemies will by cut down
by a half, so it is well worth buying this accessory! Now, from here, you need
to head all the way back to grid square (10,1) - the area where you warped to a
couple of times from the underground passageways (the screen that is two
screens east of the starting location). Now go east by three more screens, and
plant a bomb approximately 3/8s from the left side of the screen against the
wall, and it should reveal a secret save, where you can play the gambling game.
You can come in and gamble for rupees if you want, but the main thing to do is
to get 90 rupees to buy a Large Shield. The quick way is either to gamble (but
remember, you can easily lose your money as quickly as you gain it), or you can
fight enemies.

There are four locations on the overworld grid where you can find a shop that
will sell you a Magical Shield for 90 rupees (all other places have them for
reasonably more expensive prices). The shop locations with Large Shields on
sale for 90 rupees are located at (3,7), (7,4), (7,6) and (14,4). From here
(13,1), the best spot to go to buy the shield would be grid square (7,6). So
from this screen with the secret gambling cave, head west by four screens, so
that you're at the screen just east of the starting location. From here, go
north by a further three screens, then go west by a screen.

Here, kill the Zora so that it won't annoy you. Now equip your Blue Candle, and
set fire to the round bush that is fifth in from the right-hand side of the
screen. If done right, it will reveal a secret staircase. Go down it and in
here, you can get a Heart Container that is offered. Get this, then we can go
for the shield. Exit the cave and go west by a screen, and with your Blue
Candle, set fire to the bush in the top-left corner. Go down the staircase that
is revealed to enter the shop, and purchase the Large Shield for 90 rupees.
With this, you can now deflect projectiles such as bullets and fireballs from
enemies like Zoras, and it is much more preferable (obviously) to the Wooden
Shield you had previously. That is all the upgrades we need for now, so it's
time to head off to Dungeon 4, found at grid square (6,4). So, go south by a
screen then west by a screen. Step onto the jetty and Link will sail across the
water to reach the entrance of Dungeon 4. Go inside.


  Dungeon 4 (Snake)
  -----------------
  Map:  ___ ___ ___ ___
       |___|___|___|_*_|
       |___|###|___|___|
       |___|___|___
       |___|___|___|
       |___|___
       |___|___|___
        ___|___|___|
       |___|___|

  When you enter, there are two open doorways in the entrance room. Go through
  the one leading west. In this room, kill the eight Keese bats with your sword
  and/or boomerang, and when they are all beaten, a Key appears in the room, so
  go ahead and take this. Now go back to the previous room, then go through the
  doorway leading north. In here are three Vires, that when attacked with the
  sword, split into two Keese. So use your Sword to defeat them all, and once
  you have done so, unlock the door on the east and go through into the room
  that it leads to.

  This room is very dark and filled with Vires. Equip and use your Blue Candle
  to light the room up. Now that you can see the layout of this room, kill the
  Vires inside, and collect the Compass lying at the far right end of the room
  so that you can now pinpoint the location of the Triforce piece in this
  dungeon. Go back to the previous room, then head through the other doorway -
  the one that was open, leading north. In here are another eight Keese and a
  Key. With your boomerange and sword, beat all the Keese and then collect the
  Key, then go through the doorway to the west.

  This room is also dark, so use your Blue Candle and that will light it up.
  Now proceed to defeat all the Vires inside, then go through the doorway that
  leads north. This room is dark as well, so light it up and kill the five Zols
  inside, then pick up the Key that is lying in the centre of the room. Now go
  through the northern doorway, and light up this room. You'll notice that
  there is a blue gap that prevents you getting to the other side of the room,
  and the only way you can get across these is with a Stepladder, which you
  don't yet have. Avoid the Bubbles and unlock the eastern doorway, and go into
  that room. In here, kill all the Vires and the sealed door to the right will
  open, and you can go into the room it leads to.

  In here is a mixture of Bubbles, Zols and Like Likes. Be very careful and
  watch out for the Bubbles that stop you using your sword temporarily, and the
  Like Likes that can swallow Link and steal his shield, so avoid them at all
  costs. Kill off the Zols and Like Likes, then push the left hand block, and
  some secret stairs will be revealed in the north-east corner. Go down them to
  reach the cellar of the dungeon. Defeat the Keese bats in here, and go to the
  other side, where you can claim the Stepladder! With this item, you can now
  cross narrow gaps and reach some areas you couldn't otherwise reach without
  this item. Once you have collected it, go back to the previous room.

  Now from here, go to the previous room you were in before this one, and
  unlock the northern door and go into that room. Use the Blue Candle to light
  it up, and kill the Gels with your sword and bommerang for the ones on the
  outer pathway. You'll notice that the Map is lying in the corner of the room,
  but you can't reach it just at the moment. Go back to the previous room and
  go through the west doorway. In here, kill the Vires if you have to, and
  unlock the northern door and head into the next room. In here, kill all the
  Vires hopping about, and go through the doorway leading east. Light the room
  if you want, and head all the way across the path to collect the Map.

  Now, go back to the last room and head north into the next room. In here you
  will meet up with an enemy you really wouldn't want to - Manhandla. There are
  two of those fireball-shooting statues in the bottom corners of the room, but
  they won't fire anything. Try killing the Manhandla by just planting a bomb
  underneath it to defeat it quickly (make sure not to use up all your bombs
  however, make sure you have at least one bomb left). It is very tricky to get
  past it, but just keep trying. If you get killed, remember to choose
  "CONTINUE" so that you start back at the dungeon entrance, not from the
  beginning square. Once the Manhandla is defeated, only then will the sealed
  door open. However, just before you go through, place a bomb against the east
  wall, right between the two things on the wall. It will make a secret entry
  to a room that has ten rupees in, so go in and collect them all.

  Now, go back to the last room and go through the doorway that was opened when
  you beat the Manhandla. In here, you will meet the old man, whose advice this
  time round is "Walk into the waterfall." Unlock the east door, and go through
  into that room. In here, use the Blue Candle to light the room up, and kill
  the Keese bats and collect the Key that is in the middle of the room. Head
  across the room then go through the east door. Be careful as you walk into
  this next room as there are Blade Traps inside. The best thing to do is lure
  the traps at the entrance and as they come towards you, step back into the
  doorway. When they retract, use the Blue Candle to light up the room and you
  can safely see your way around. There's nothing else here, so continue south
  through the doorway and into the next room.

  In here are five Vires. Defeat them all, then stand on the right-hand side of
  the left block and push it to the left to open the sealed door. Go through
  into the room it leads to, and you'll come across Gleeok, the multi-headed
  dragon boss. For help on beating it, take a look at the Bosses section of
  this FAQ. When you win, pick up the Container Heart left behind and go
  through into the next room and collect the Triforce piece, and you have
  successfully beaten this dungeon.


Overworld Grid
--------------
Before we advance, the next objective to do out in the overworld is to save up
the rather heavy sum of 180 rupees (I know, you do have to take a lot of time
and save a lot of money, but trust me, it's worth it) - to buy some arrows for
your Bow and finally make some use of it, and also, to be able to buy more
bombs to hold in the next dungeon. The arrows cost 80 and the bombs cost 100,
so make sure that you save up absolutely no less than 180 rupees. You can fight
enemies for the rupees or go and gamble if you feel lucky, but just to stay
safe, it's better to fight enemies as if you gamble, there's a risk of losing
more money than you gain.

So, for advancing from the last dungeon, when you are back on the overworld
grid, go south so that you sail back to the dock that you used to get to the
dungeon. Now, you need to find a shop that sells Arrows, so from the grid
square you are at now, go south by one more screen, east by one, south by one,
then finally east by one, and you're back at the starting grid square if you've
followed my directions so far. Now from here, go east by seven screens and
you'll be at the very south-east corner of the overworld. Now go north by a
screen and enter the on-screen cave, which is a shop. Buy the Arrows for 80
rupees. You can now use your Bow to shoot these, but remember it costs a rupee
to shoot an Arrow. The next dungeon has some enemies that can only be defeated
with Arrows, so as well as the 100 rupees you now have to save up, get some
extra to shoot these arrows.

Okay, now from here, it's time to boost your health total up by one more Heart
Container. So, leave the shop and go north by a screen. If you remember
previously, you went past this Container Heart a while ago but were not able to
reach it. However, now that you have the Stepladder, you can! Defeat all the
enemies knocking about here, then just walk across the wooden planks in the
water via your Stepladder to reach the Container Heart and get more life in
your life meter. Now, your next task is to get 100+ rupees if you don't have
that amount already; all I can suggest is what anybody else would tell you on
how to obtain money in the game - fight monsters or gamble. I'd choose the
first option but it's up to you, but any way, you have to get that amount. Get
a few more as well to be able to use some arrows.

Once that is done, the next objective is to get to the fifth dungeon. From the
grid square on which you found the secret Heart Container (i.e. (16.3)), you
need to head north by two more screens so that you're at the corner of the
coastline. Now go west by a screen, north by another screen and west by one
more screen, then up the blue staircase, then west by two more screens. You
will then arrive in an area of the overworld known as the "Lost Hills". Like
the Lost Woods you need to travel in certain directions to get through; here
all you need to do is go north by four screens and you'll get through.

You will now arrive at the entrance of Dungeon 5. Before you enter, let me
stress what I haven't stressed enough in the past few paragraphs: MAKE SURE YOU
HAVE OVER 100 RUPEES. You need 100 to be able to buy and hold more bombs from
an old man in this dungeon, and you also need some to shoot arrows to defeat
the Pols Voices in the dungeon. I like to get about 130 before I go in as it's
a good enough amount. If you don't have that much rupees, then leave the
dungeon and fight more enemies until you get enough. Once you are ready, we can
proceed with the walkthrough for Dungeon 5, the Lizard dungeon.


  Dungeon 5 (Lizard)
  ------------------
  Map:      ___ ___
        ___|___|___|___
       |_*_|###|___|___|
       |___|___|___|___|
       |___|    ___|___|
            ___|___|___|
        ___|___|___|___|
       |___|___|___|___|
               |___|___|

  From the entrance room, there are two open doorways to choose from - take the
  one leading east first. In the room it takes you to, there are five Pols
  Voices, enemies that can only be killed via the Bow and Arrow, so equip your
  Bow and shoot until all of them are defeated, and a Key appears in the middle
  of the room for you to take. Grab it, and go back to the entrance room, then
  head through the other doorway. This room is dark, so you'll need to use your
  Blue Candle to light it up, then defeat the Gibdos in here. One of them is
  carrying a key, so when you defeat it and it drops the Key, collect it. Use
  this key to unlock the locked doorway on the east wall and head into that
  room that it leads to. In here you meet the old man, whose advice is
  "Digdogger hates certain kinds of sound."

  Go back to the last room and continue north into the next room. In here are
  three Dodongos to deal with, so equip your bombs and feed them to the
  Dodongos. It takes two bombs to kill each Dodongo, so be precise with your
  timing. If you use up all your bombs or fail to kill the Dodongos with them,
  go out to the overworld to buy some more and return. When you successfully
  kill all three of the Dodongos, the west door that was sealed will open, and
  some Bombs appear in the room that you can collect to make up for the ones
  you used up on the Dodongos. Go through the western doorway that was
  previously sealed.

  In here, go across the red gap via the Stepladder and kill all the Zols
  infesting the room, and a Key appears when they are all killed, so pick it
  up. Go through the doorway to the south, and in this room, kill all the
  Gibdos. One of them is carrying some Bombs, so grab them when you beat the
  Gibdo who is carrying them. Now equip your Bombs and place one at the centre
  of the west wall, and it will reveal a hole when it explodes that leads to a
  room infested with (dear God, no) Blue Darknuts. These enemies are extremely
  tough, so be careful when fighting them. Then, in similar fashion as to what
  you did in Dungeon 1, push the very left block of the block formation in the
  room to be able to reach the staircase and go to the next room. In the cellar
  use your boomerang and sword to kill the Keese bats and head up the opposite
  staircase to reach the next area.

  Here, you are in a room that has two locked doors, one to the south and one
  to the west. Unlock the one that goes west, and head into that room it leads
  to. In here are more Darknuts to fight off, six in total. Remember that when
  you fight these guys, be sure to be on the move quickly as their attacks can
  take one whole heart from your meter, but take your time with fighting them
  as well. Also, you can retreat to the doorway and stand in it so that the
  Darknuts won't touch you. It also comes in really helpful if you have full
  health and can fire beams at them. Once you defeat all the Darknuts, stand on
  the left hand side of the single block in this room and push it to the right
  to reveal some secret stairs. Go down them to reach the cellar, and defeat
  the Keese bats in here, and go up to the other end to claim the Recorder!

  With this you can defeat the Digdogger boss, warp back to previous dungeons
  and find the seventh dungeon of the game. It is necessary to claim this item,
  so make sure you do. Now that you have it, go back upstairs and back to the
  previous room, and unlock the door that leads south, and head into that room.
  In here across the red stream are several Keese bats. Defeat them all before
  collecting the Key that was lying in the middle of the room. Now before you
  leave, equip your bombs (you'll need at least one so hope you do), and bomb
  the middle of the east wall to reveal a secret entrance. Go inside and you'll
  meet an old man who says "I bet you'd like to have more bombs." This is where
  having the 100 rupees I told you about before comes in. Pay the old man the
  100 rupees and the amount of maximum bombs you can carry increases to twelve.

  Now backtrack two rooms and push the left block in the block formation and go
  down the stairs. In the cellar, go down the stairs and up the other set to
  reach the room you were in before with the blue Darknuts. Go through the hole
  in the east wall you made before. In this room, bomb the middle of the east
  wall to reveal another opening, and go through it. In here, light up the room
  with your Blue Candle and defeat the three Gibdos in here. When you do, the
  sealed northern door will open up. Go through that one to reach another room
  with Dodongos in. Again, use your bombs to defeat them all. When all three
  Dodongos are dead, the sealed western door opens. Ignore it for now however,
  and unlock the northern door and go into that room. Take the Map in this dark
  room and go back into the room you were in just before.

  Now go through the east doorway. Light up this dark room with your Blue
  Candle and defeat the five Zols lurking about. When they are all defeated, 5
  Rupees will appear for the taking, so grab them. Then go through the northern
  door, and in this room, defeat the five Gibdo mummies with your boomerang and
  sword, then grab the Key that appears. Enter the room to the north, light it
  up with the Blue Candle and take on the three red Darknuts. A good trick is
  to step onto the red part of the floor and stay on your Stepladder, as they
  can't touch you while you're on it. When they are all defeated, the Compass
  appears. Pick it up to get the location of the Triforce in the dungeon.

  Now go through the northern doorway, light up this dark room, then equip your
  Bow and Arrows. Defeat the Keese, Pols Voices and Gibdos, then collect the
  Key in the middle of the room, and use it to unlock the door leading west,
  then go into the room it leads to. Kill all five Gibdos in the room to make a
  Key appear, then collect it. Continue heading west and into the next room. In
  here, use your Bow and Arrows to kill the Pols Voices. Unlock the western
  door and go into that next room. In here you will meet up with the dungeon's
  boss, Digdogger. For help on beating this boss, look at the Bosses section of
  this FAQ. Once Digdogger is beaten, grab the Container Heart, go into the
  northern room, pick up the Triforce piece, and you have beaten the dungeon!


Overworld Grid
--------------
Before going to the sixth dungeon, it is now time to collect two very essential
items: the Potion (which you can get from the Old Woman mentioned earlier in
this FAQ) and the Magical Sword, the strongest sword you can possibly get in
the game. In order to get the Potion from the Old Woman, you must have
collected the Letter from the Old Man (we did this a lot earlier, so you should
still have it). You also need 68 Rupees in order to buy the 2nd Potion (the
better one as it can be used twice). You need a minimum of 12 Heart Containers
in your life meter to be able to get the Magical Sword too. If you followed
this walkthrough from the start, by now you should have 13. These items are
great to have, because the Potion restores your life fully, and the Magical
Sword will take care of the tougher enemies rather easily in the last few
dungeons of the game, and you can keep your Life up with the Potion when the
going gets tough.

So from the grid square at which the entrance to Dungeon 5 is, your next
destination, for the Magical Sword, is grid square (2,6). Go south by a screen
so that you're back in the Lost Hills. The only way you can exit from here is
by going west, so head west by four screens past the waterfall where you got
the White Sword a lot earlier, and the stream with the Zora in. Beware of those
rocks! After 4 screens you'll see that the stream starts to go south. Use your
Stepladder to cross the stream, and go west by three more screens (kill or
avoid the Lynels on the second screen). On the third screen you should be at an
area with four red Lynels and eight stationary Armos Knights. Go down the blue
staircase leading south to that screen it will take you to.

From here, go west by one more screen, south by one more, and you will be in
the cemetary area with ten white Armos Knights. Go west by two more screens
then finally, north by one. Here, kill the Ghini ghost by stunning it with your
boomerang and hacking away at it with your sword. You now have to reveal a
secret staircase that is underneath one of the tombstones. Look at the diagram
below for help (tombstones on-screen marked by the respective numbers):

  1  2  3  4     Stand behind tombstone number 7 and push it down, and that
                 familiar tune will sound, and the secret staircase will be
  5  6  7  8     revealed! Go down it, and in this cave the old man will
                 present you the Magical Sword should you have a minimum of 12
  9 10 11 12     Heart Containers. Pick it up, and you have the game's
                 strongest weapon!

It's now time to pick up a Potion from the Old Woman, so exit the cave with the
Magical Sword, and from the grid square on which you revealed the secret
staircase from the tombstones, so south by a screen and east by two so you're
back at the area you went past just before with the ten white Armos Knights.
You can reveal a secret cave with a bomb, so equip your Bombs and look at the
diagram below for the location of the cave and where to bomb (X marks the
spot):

  +------------------------------------+     When you have bombed the wall and
  |              |-|            |-|    |     revealed the cave, go inside and
  |              |-|      \/    |-|    |     the Old Woman will be waiting
  |              |-|      /\    |-|    |     there, but she won't say anything.
  |  +-----------+-+------------+-+    |     Go to the Inventory menu and equip
  |  |                            |    |     the Letter, then walk up to her
  |  |                            |    |     and press B. She will then say
  |--+  [A]  [A]  [A]  [A]  [A]   |    |     "Buy medicine before you go." and
  |                               |    |     offer a Life Potion for 40 Rupees
  |--+  [A]  [A]  [A]  [A]  [A]   |    |     (blue), and a 2nd Potion for 68
  |  |                            |    |     Rupees (red). Buy the 2nd Potion,
  |  |                            |    |     as it can be used twice. A little
  |  +----------------------------+    |     note, when you use the red Potion
  |                                    |     once it'll turn blue and you can
  +------------------------------------+     use it once more. However, you can
                                             buy a second blue Potion to turn
                                             it back red.

Now that we have these two very useful items, it's time to go to the sixth
dungeon and get another piece of the Triforce. Simply leave the cave, go west
by a screen then up the blue staircase to be at the entrance. Go inside.


  Dungeon 6 (Dragon)
  ------------------
  Map:      ___ ___ ___ ___
        ___|___|___|___|_*_|___
       |___|___|___|___|___|___|
       |___|___|___    |___|___|
       |___|___|___|   |___|
       |___|
       |___|    ___
       |___|___|___|
       |___|___|___|

  When you enter, there are two doorways that lead east and west. Although you
  should still have some Keys in your inventory it's not necessary to unlock
  the west door just right now, so go into the east room. Use your Blue Candle
  to light up this dark room, and you'll see in here a Wizzrobe. Be careful not
  to touch the magic waves it spouts and kill it with your sword, and grab the
  Key that is left behind when you defeat it. Use it to unlock the door to the
  north, and go into that room. In here, you'll meet the old man, and his
  advice is "Aim at the eyes of Gohma." Now backtrack to the entrance room, and
  unlock the door leading west, and go through.

  Defeat the four Wizzrobes in here (one stroke of your Magical Sword is all it
  takes to beat them) and pick up any goodies they leave behind, then go
  through the northern doorway. In this room are five Zols. Kill every one of
  them, and the dungeon Compass will appear in the middle of the room, so pick
  it up and you will be given the location of the Triforce Piece in the dungeon
  at the upper-left part of the screen. Carry on north, through the doorway and
  into the next room. In here, watch out for fireballs being shot from the
  statues in each corner and use your boomerang to kill the Keese in the room
  (it's better to attack long range in here). When they are all beaten, grab
  the Key that appears and continue north into the next room.

  Hold Up on the D-Pad as you go through this room and don't let go until you
  get past the second pair of Blade Traps. Lure the ones guarding the north
  door and step out of their path, and while they retract, go north through the
  doorway and into the next room. This next room is packed with Wizzrobes and
  Like Likes, so defeat the Wizzrobes first before you take on the Like Likes,
  but remember to stay away from the Like Likes at all times so that they don't
  swallow you and take your shield. Also watch out for the Bubble that can stop
  you from using your sword if it touches you. Once the Wizzrobes and Like Like
  enemies have been beaten, push the left-hand block and both sealed doors will
  open. Go through the north one.

  In this room you will be short for space as you deal with the blue and red
  Wizzrobes. When they are all defeated, five Rupees appear in the north-east
  corner of the room, so make sure to collect them. Use your Potion if you are
  low on life here, as a Gleeok is in the next room, to the north. Go into that
  next room and defeat the Gleeok, using the Bosses section if you need to, and
  the east door opens when you have beaten in. Go through that east door, and
  in the next room, whilst avoiding the Bubbles, kill the two Like Likes and
  Zols on either side of the red gap. Grab the dungeon Map that appears when
  they are defeated, then unlock the northern door and go into the room that it
  leads you to.

  In here, defeat the mixture of blue and red Wizzrobes, then push the left
  block to the left to make a secret staircase appear in the north-east corner
  of the room, and go down it. In the cellar, defeat the Keese and go to the
  other end and claim the Magical Rod, which allows you to attack enemies with
  a strong magic wave, and when you get the Book of Magic later, you can make
  the weapon even stronger! Once you have picked it up, leave the cellar to the
  last room.

  Go back to the south room and cross the red gap with your Stepladder and go
  through the doorway leading east. Light up this dark room with your Blue
  Candle and proceed to defeat the Wizzrobes, then grab the Key, which is lying
  in the middle of the room. Now go through the doorway that leads east into
  the next room, and in here, defeat the Wizzrobes and Like Likes in here.
  Remember not to get swallowed by the Like Likes or get touched by the Bubbles
  floating about in the room either. When they are all defeated, the sealed
  northern door will open, allowing you to reach the next room. In here is
  another old man, whose advice this time round is "There are secrets where
  fairies don't live."

  Go back to the last room then go west by two rooms. Go back over the red gap
  and unlock the southern door, and go into that room its leads to. Light up
  this dark room with the Blue Candle, and kill the Wizzrobes and get the Key,
  which is lying in the middle of the room. Continue south through the doorway
  into the next room. The doorway will seal and it's dark, so first of all,
  light it up with the Blue Candle and defeat the Vires hopping about in here.
  When you defeat them all, the door you entered through will reopen. However,
  go through the door leading east. In here are yet more red and blue Wizzrobes
  and Like Likes with a Bubble, so defeat all of them and push the block to
  reveal a secret staircase in the north-east corner, and go down it.

  In the cellar, defeat the four Keese and go up the opposite staircase to
  arrive in a new area of the dungeon. Defeat the Zols and Like Likes while
  avoiding the Bubbles and making sure not to get touched by the Like Likes,
  then go south into the next room. In this dark room, light it up with the
  Blue Candle and kill the Vires, avoiding the Bubbles. When they are all
  killed, get the Key that appears in the middle of the room and go through the
  west doorway. In here, avoid the Blade Traps and defeat the Wizzrobes. Unlock
  the northern door, then equip your Bow and Arrows before going into that room
  where you'll meet the dungeon boss, Gohma. Read the Bosses section if you
  need help on beating this boss. When you beat it, collect the Container Heart
  and enter the next room to find the Triforce piece and beat the dungeon!


Overworld Grid
--------------
The next thing you need to do once you have beaten the dungeon is to wander
round and defeat more enemies to save up more rupees again - this time you need
to get 160 rupees. The reason for this is, that you need to purchase some Food
from a shop (which costs 60), and save the 100 to be able to get more bombs to
hold from a man in the next dungeon. On top of that, you should save a few more
to be able to fire arrows at enemies in the next dungeon as well. First, you'll
need to backtrack all the way to (8,1) (the grid square where you originally
start the game). To get there from the Dungeon 6 entrance, go south by a screen
then east by one. On this screen, go up the left-hand blue staircase, and on
the section of the new screen you arrive at, defeat the red Lynel and push the
left-hand boulder and go down the stairs to find the underground warp cave. Go
down the staircase in the centre.

You re-emerge at the screen with all the blue Tektites. Defeat them and pick up
any goodies they leave behind (blue Tektites are usually a good source of
money), and go west by two screens. You'll now be back at the starting area.
From here you can wander round to fight enemies to get the 160 rupees you need,
or you can gamble if you want, but it would be taking a risk. Anyway, when you
have the money you need, from here you need to get to grid square (5,5), which
sells Food for the cheapest price. To get there from the grid square at which
you start the game, head north by a screen, west by two screens, cross the
bridge on this screen and continue left by one more screen and then north by
three more screens.

You should now be at an area with six Armos knights to the left of the water.
One of them is revealing a secret staircase - awaken the Armos in the centre of
the top row and defeat it when it starts moving. Go down the staircase that it
reveals, and you'll come into a shop cave that sells Keys, Blue Rings and Food.
This is the cheapest place in the game to get Food for just 60 rupees, so buy
that. Now leave the cave, and back on the overworld, go south by two screens,
west by two screens, then north by a screen. Defeat the Moblin here, then equip
your Recorder and play it. The water will drain and reveal a staircase, which
is in fact the entrance to the seventh dungeon. Go down the staircase.


  Dungeon 7 (Demon)
  -----------------
  Map:      ___ ___ ___ ___ ___
        ___|___|___|___|___|___|
       |___|___|###|___|___|
       |___|___|___|_*_|
       |___|___|___|
       |___|___|___ ___
       |___|___|___|___|___ ___
       |___|___|___|___|___|___|
       |___|___|___|

  There are two open doorways when you enter this dungeon - go through the one
  leading east. In that room, you will encounter two Moldorms for the first
  time in the game. Attack their body parts with your sword until they all
  disappear, some Bombs will appear in the middle of the room, so pick them up.
  Then go through the northern doorway into the next room. Light this dark room
  up with your Blue Candle, then proceed to defeat the Keese bats with your
  sword and boomerang/magical rod. When all the Keese are defeated, go through
  the doorway leading east, and defeat the blue, metal-boomerang wielding
  Goriyas. The sealed door leading north will open; go in there to hear the Old
  Man's advice, which is "There's a secret in the tip of the nose."

  Now go back to the last room and head through the doorway to the east. In
  this room you will have another encounter with Digdogger, so as you did
  before, equip the Recorder, use it to shrink the Digdogger, and finish it off
  with your sword. Pick up the Bombs it leaves behind when you kill it, then go
  east into the next room. In here, kill all the Stalfos skeletons using your
  sword and Magical Rod. One of them has a Key, so pick that up when you kill
  it. Now from here, go west by three rooms so that you should be in the dark
  room you entered before that had the Keese in. Go west one more room and you
  will be in a room with two statues in the centre and five blue Goriyas.
  Whilst avoiding the fireballs being shot from the statues in the middle of
  the room, defeat the five blue Goriyas in this room.

  Grab the Bombs that are left behind, then equip them and plant one in the
  middle of the west wall. When it explodes, it will reveal a secret opening.
  Go through it, and hold left as you enter this next room as there are blade
  traps against the wall. Kill all the Keese in the room and grab the Bombs
  left behind when they are all defeated. Go through the doorway leading south,
  and in this room, avoid the fireballs coming from the statues in the middle
  and defeat all the Ropes (one swipe of your sword is all it takes to beat
  each one), then grab the Key lying between the statues. Go back to the last
  room, then carry on north into the next room. In here are three Dodongos, so
  feed them bombs until they are all defeated and pick up the 5 rupees left
  behind. Unlock the northern door and go through to the next room.

  The old man in here will offer you more bombs for 100 rupees. Pay him the 100
  rupees I told you to save up earlier, and you will now be able to carry about
  the maximum amount of bombs you can possibly hold, which is 16. Now go back
  to the previous room, then go through the doorway to the east. In this room
  is a mixture of three red Goriyas and three Blue Goriyas. Using your sword
  and Magical Rod, defeat them all and the east doorway will open. Go through
  that doorway, and light this dark room up with the Blue Candle. Proceed to
  defeat the Stalfoses in here, and one of them will drop the Compass it was
  carrying, so be sure to pick it up and be able to pinpoint the Triforce piece
  in the dungeon.

  Now go back to the last room, then head north into the next room. In here,
  whilst avoiding the Bubbles, defeat the Keese and Goriyas (again, the sword
  and Magical Rod should be your preferred weapons). When the Keese and Goriyas
  are defeated, the northern door that was sealed will now be opened, so go
  through that into the room it leads to. In this room is a second Digdogger,
  so equip and use the Recorder to shrink it, and it will actually turn into
  three miniature Digdoggers. They are no less easy to beat than the last one
  however, so just finish them off with your sword. Now equip your bombs and
  place one in the middle of the east wall, and it reveals another secret
  entrance to another room, which you now have to go into. In this room, use
  your sword to kill the Moldorms, and when all their body parts are gone, a
  Key appears in the middle of the room, so take it.

  Now go west by two rooms, and in here, defeat the Goriyas using long-range
  weapons (it's better as there is less space to move about). When they are all
  beaten, grab the 5 rupees that appear in the north-east corner of the room,
  then unlock the northern doorway and continue into the room it leads to. In
  here is a Goriya who will not let you past, just grumbling. Equip the Food
  that you bought earlier and give it to him. He will eat it and then disappear
  allowing you to progress north and into the next room. Light this dark room
  up using the Blue Candle, and defeat the Keese and blue Goriyas in here while
  you avoid the Bubbles floating about the room. Also remember to pick up the
  Map lying on the platform in the middle of the room so that you can see the
  dungeon's layout. When that is all done, equip your Bombs and bomb the middle
  of the northern wall and go through the hole you have made. In here are ten
  rupees just waiting to be snagged. Take them and go back into the last room.

  Unlock the door leading east and head into that room. In here are yet more
  blue Goriyas, so continue to pummel them with your sword and Magical Rod.
  When you defeat them all, the sealed norther door opens, so go through it. In
  the next room, both doors are sealed, so you need to beat the three red
  Goriyas and three blue Goriyas in here and they will both open. Also make
  sure to pick up the 5 Rupees left behind. Go through the door leading to the
  east, and in this room the entrance door will seal, so whilst avoiding the
  fireballs coming from the statues in each corner of the room, defeat the five
  blue Goriyas and pick up the Key in the middle of the room. When the Goriyas
  are all beaten, the door will reopen, so go back through it.

  Now, go through the doorway leading south, then equip your Bombs and bomb the
  middle of the east wall, and go through the hole that is revealed to enter a
  room full of...yep, you guessed it, Goriyas. Defeat every one of them, then
  move the leftmost block in the formation of blocks in the middle to be able
  to reach the staircase. Go down it, and in the cellar, defeat the Keese and
  go to the other end and pick up the Red Candle. With this, you can do pretty
  much everything the Blue Candle did, except the Red Candle can be used as
  many times as you want on any screen, so this is a very handy item to pick
  up! Once you have it, exit the cellar back to the previous room.

  Now equip your bombs and plant one in the middle of the east wall to reveal
  another secret hole leading to another room. Go through it and defeat yet
  some more blue Goriyas with your sword and rod, then you should notice two
  locked doors in this room; unlock the north one and go through into that
  room. In this orange-floored room, defeat the two Moldorms that inhabit it
  and grab the Bombs left behind when they are defeated. Go back to the last
  room and unlock the other door, and go through into that room. In here is the
  third Digdogger of the game; use the Recorder to shrink it into three smaller
  Digdoggers that move rather quickly. Defeat them all with your sword/rod,
  then continue north into the next room.

  In here are three Dodongos, and two fireball-shooting statues in the centre
  of the room. As usual, feed each Dodongo a couple of bombs to finish them off
  and then get the Bombs that appear between the statues when the Dodongos are
  all killed. Plant a bomb in the middle of the east wall and go through the
  hole that is revealed when it explodes. In here, watch out for the Bubbles
  floating about, as you have to defeat the Wallmasters that come out here
  (make sure they don't touch you either; or you'll be taken back to the
  entrance room of the dungeon and come all the way through again). When all
  five Wallmasters are beaten, go around the outside of the blocks and stand to
  the right of the middle block in the vertical row. Push it to the left, and
  some stairs will be revealed in the north-east corner. Go down them.

  In the cellar area, kill the four Keese bats, go down the stairs, head left,
  then up the other staircase. In the new room, defeat the mixture of red and
  blue Goriyas then plant a bomb in the middle of the east wall and go through
  the hole. Heal up with your Life Potion should you need to, then prepare to
  face the dungeon boss, Aquamentus, whom you also fought in the first dungeon
  of the quest. If you need help, view the Bosses section of this FAQ again.
  When you win the fight, pick up the Container Heart left behind, go east into
  the next room and get the Triforce piece to finish the dungeon.


Overworld Grid
--------------
If you don't have a 2nd Potion in your inventory (i.e. a Red one), now would be
the perfect time to get one before heading to the eighth dungeon. From the grid
sqaure with the pond in that you drained to visit the last dungeon, go south by
a screen, east by two, then south by one more. Enter the on-screen cave to find
the old woman, who offers medicine. If you already have a Red Potion in your
inventory, you won't need to bother, so just leave. If you have a Blue Potion,
buy another Blue Potion for 40 rupees to make it a Red Potion. If you don't
have a potion at all, buy a Red one for 68 rupees. If you don't have the money
to buy a Potion, go out and fight more enemies to get the rupees.

Once you have bought the potion you need (should you have had to need it), it's
time to visit the last regular dungeon to claim your last Triforce piece before
taking on Ganon. So, from the grid square on which this Potion shop is, you now
need to get to grid square (14,2). Head east by seven screens, then go north by
one. On this screen you are now at, you'll see two openings between the bushes
to the east. Take the upper one as you go east to the next screen. Head east by
another screen, then go south by a screen. You now need to burn one of the
bushes to reveal a secret staircase. Look at the diagram below for details:

  +------------------+     KEY                    Equip your Red Candle and
  | OOO OOOOOOOO OOO |     ---                    burn the bush on the screen
  | OOO OOOOOOOO OOO |     O = Regular bush       noted by the diagram. If you
  |           X  OOO |     X = Burn this bush     do it right, that familiar
  | OO  OOOOOOOO OOO |                            tune should sound, and you
  | OO  OOOOOOOO     |                            will unveil a secret
  | OO  OOOOOOOO     |                            staircase, which is in fact
  | OO  OOOOOOOO     |                            the entrance to Dungeon
  | OO  OOOOOOOOOOOO |                            number 8, otherwise known as
  |     OOOOOOOOOOOO |                            the Lion dungeon. Go down the
  | OOOOOOOOOOOOOOOO |                            staircase and you will now be
  | OOOOOOOOOOOOOOOO |                            at the beginning of the 8th
  +------------------+                            dungeon of the game.


  Dungeon 8 (Lion)
  ----------------
  Map:              ___
                ___|___|___
            ___|___|___|___|
        ___|_*_|###|___|___
       |___|___|___|___|___|
       |___|___|___|___|___
           |___|___|___|___|
            ___ ___|___|___
           |___|___|___|___|

  When you enter, there are three open doorways, one at each side of the room.
  To start off with, go through the one that leads east. Equip your Red Candle
  and light this dark room up, and defeat the Zols and Keese in here while
  avoiding the Bubbles, then use your Stepladder to get onto the platform in
  the middle of the room and get the Key, then go back into the entrance room
  and continue west into the next room. In here, you will meet a Manhandla, and
  with two fireball-shooting statues in the centre of the room it could be
  tricky, so try to beat the boss by planting a well-timed bomb to see if it
  defeats the boss in one. If not, carry on attacking with your sword and using
  bombs and eventually you should beat it. When it is defeated, the sealed west
  door will open and 5 rupees appear in the middle of the room. Get the rupees,
  and go through the west door.

  In this next room is a group of red and blue Darknuts, as well as some Gibdo
  mummies. Using your sword and Magical Rod, defeat them all whilst avoiding
  the Bubbles that are floating about in this room, then push the leftmost
  block to access the staircase, which you then need to go down. In this cellar
  area, defeat the Keese bats, then go to the other end of the room and claim
  the Book of Magic, which will increase the strength of your Magical Rod! Now
  go back to the previous room and backtrack all the way to the entrance room
  of the dungeon. From here, go north through the only doorway you haven't gone
  through yet; into the room it takes you to.

  In here is yet another Manhandla; either use a bomb to defeat it or attack
  its claws with your sword/Magical Rod until it dies. When it does it will
  leave behind 5 rupees, so pick them up. Now equip your Bombs and plant a bomb
  in the middle of the north wall. When it explodes, go through the hole into
  the next room. Now in here you face a very tough challenge. While trying to
  avoid the fireballs coming from the statues in each corner of the room, you
  have to defeat a total of five blue Darknuts, which will prove a VERY stiff
  task. When all the Darknuts are beaten, the north door will open, and a Key
  will appear in the centre of the room. Pick this Key up, unlock the door that
  leads east, and go into that room.

  In here, if you lost a good deal of health from fighting the Manhandlas and
  Blue Darknuts, now would be a very good time to use your Potion and restore
  your life. Light this room up with the Red Candle, equip your Bow and Arrow,
  then proceed to defeat all the Pols Voices jumping about in here, and claim
  the Compass which was lying in the middle of the room to get the location of
  the Triforce piece in this dungeon. Go back to the previous room, then go
  through the doorway to the west. In this dark room, use your Red Candle as
  usual to light it up, then defeat the Pols Voices with your Bow & Arrows, and
  the Keese and Gibdos with any other weapons. Take the Key lying in the middle
  of the room, then go through the doorway leading west.

  Again, avoiding the fireballs from the statues in each corner of the room,
  defeat the three red Darknuts in here. When they are all defeated, collect
  the Key that appears. Now go back into the last room, then head north into
  the next room. In here is a blue-coloured Gohma. Simply shoot three arrows
  into its eye to defeat it and the northern door that was sealed will open. Go
  through that doorway to find the old man, whose advice this time round is
  "Spectacle Rock is an entrance to death." Now exit the room back into the one
  the blue Gohma was in, and unlock the door leading east, then go through it.
  In here are three Gibdo mummies, two red Darknuts and one blue Darknut. To
  top it off are two Bubbles floating around, so do your best not to get
  touched by them, as you'll need your sword to defeat the Darknuts. Grab the 5
  rupees left behind when all the enemies are defeated, then go through the
  doorway leading north after unlocking it.

  In here are two fireball-shooting statues in the middle of the room, and yet
  more of those blue bastard Darknuts. If you need to heal with your Potion,
  best do so now. Take on the Darknuts whilst avoiding the fireballs being shot
  at you, and when you beat them all, the eastern door will open. Before going
  through however, equip your bombs and bomb the middle of the north wall. Go
  through and in this room, defeat yet another Manhandla with the use of bombs
  or your sword (be careful not to waste too many bombs however). When the
  Manhandla is beaten, the Map appears, so take it and you now have the dungeon
  layout map displayed at the top-left corner of the screen. Now from here,
  bomb the middle of the west wall and go through the hole and into the next
  room. Take the 10 rupees, go back to the previous room, then go through the
  doorway to the north.

  In here is another blue Gohma, so use your Bow and Arrow to defeat it by
  shooting its eye when it is open three times, whilst avoiding the fireballs
  coming from each of the statues in the corner. When the Gohma is beaten, both
  sealed doors will open. Go through the east one and defeat the Pols Voices,
  red Darknuts and blue Darknuts in here, then push the leftmost block and go
  down the staircase. In the cellar, defeat all the Keese, then claim the
  Magical Key, which is like a master key for all dungeons - it can unlock any
  locked door in the entire game! Make sure to get it, then go back to the
  previous room, west by another room, then south by two rooms.

  In here, go through the doorway leading east. Defeat the Gibdos and Darknuts
  while watching out for the Bubbles. When they are all defeat, grab the Bombs
  that appear in the middle of the room, then go down the staircase at the
  right-hand side of this room. In the cellar, kill all the Keese bats and head
  up the other staircase to emerge at a new part of the dungeon. In here,
  defeat the numerous Pols Voices with your Bow & Arrows, then the west door
  will open. Don't bother getting the Key in the corner; you won't need it any
  more now that you have the Magical Key. Bomb the middle of the northern wall
  and go through the hole to reach the room with the dungeon boss, the Gleeok
  dragon. Read the Bosses section for help on winning, and when you do, grab
  the Container Heart and your life meter will be totally maxed out at 16
  hearts! Go through to the next room and get the last piece of Triforce, and
  you now have completely assembled the Triforce, and beaten this dungeon!


Overworld Grid
--------------
Now that you have completely assembled the Triforce of Wisdom, the only thing
left to do now in this quest is to travel to the final dungeon and defeat the
evil Ganon! So, from the grid square on which the Dungeon 8 staircase is, the
route you need to travel to get to the location of Death Mountain is from here
(14,2) to (6,8). From here, go east by two screens (if you're on the left side
of the staircase go north, head right then down the other path so that you're
on the right side), then go south by a screen so that you're at the very
south-east end of the overworld grid.

Now from here, keep going west until you see the cluster of rocks with the blue
Tektites around them. Defeat the Tektites and push the left rock to reveal the
staircase that leads to the underground warp cave. Take the centre staircase,
then from where you end up, go down the blue staircase that leads south by a
screen. You can go in the secret cave that you bombed open earlier to get some
Potion in here as you'll need it, make sure you have the 2nd Potion (red one)
before you head to Death Mountain.

From here, go north by one screen via the blue staircase on the right. Then go
east by two screens, then north by a screen via either blue staircase. Continue
going east by 2 more screens (beware of rocks falling down the mountainside),
and you should end up next to the stream from the waterfall you went past a lot
earlier. Go north by a screen up this blue staircase, then finally go west by
two more screens. Defeat all the Lynels hanging about here, then you can find
the secret entrance to Death Mountain by bombing the middle of the front of the
rock on the left. Before you go in, make sure of three things: you have
collected all 8 pieces of Triforce (which really goes without saying), your
health is completely maxed out and you have a 2nd Potion in your inventory, and
you have a lot of Rupees to use for arrows.


  Dungeon 9 (Death Mountain)
  --------------------------
  Map:      ___ ___ ___ ___ ___ ___
        ___|___|___|___|___|___|___|___
       |___|___|___|___|___|___|___|___|
       |___|___|___|___|___|___|___|___|
       |___|___|###|___|___|###|___|___|
       |___|___|___|___|___|___|___|___|
       |___|___|___|___|___|___|___|___|
           |___|___|___|___|___|___|
           |___|   |___|___|   |___|

  Well, when you go in, there's only one other doorway, and that's the one that
  goes north, so head through. In this room you come into, an old man will be
  there to stop you going any further should you not have picked up all eight
  pieces of the Triforce of Wisdom. However if you've got all 8 you can
  continue through, so go through the next doorway heading north. The next room
  has some Zols and Like Likes in the middle of the room between the red gaps.
  Defeat these enemies (avoiding the Bubbles) and don't bother with the Key
  that appeears; you already have the Master Key. Equip your bombs and plant a
  bomb in the middle of the west wall, then go through the secret hole. In
  here, defeat the two Lanmola enemies (the first time you'll have come across
  them), then push the left block in the pattern that you'll be used to by now,
  then go down the staircase.

  In the cellar, defeat the Keese and go up the opposite staircase to the next
  area. In the room you end up in, defeat all the Like Likes (don't let them
  swallow you and cost you your shield), then head around the blocks and use
  your master key to unlock the east door and go through it. Equip and use your
  Red Candle to light this room up, then proceed to defeat the 3 blue Wizzrobes
  in this room. Get the 5 Rupees left behind, then go through the east doorway
  into the next room. In here you will encounter your first Patra enemy. Defeat
  the red flies going around it, then the main blue one. When it is defeated,
  grab the bombs left behind and go through the southern doorway.

  In this next room, kill the eight Gels then pick up the 5 rupees. Now equip
  your bombs and blow up the middle of the east wall and go through the hole.
  In here is another Patra to deal with, so beat it, and when it is dead, grab
  the Map to get the dungeon layout, then use another bomb to blow up the
  middle of the north wall. Go through the hole, and in the next room is a good
  mixture of Wizzrobes, Like Likes and Bubbles. Defeat all these enemies with
  your sword and bomb the middle of the north wall in this room as well. Go
  through the hole and face another huge horde of Wizzrobes. Defeat every
  single one of them to be able to push the left block ang go down the stairs,
  and in the cellar you can get the much-needed Red Ring, which will cut enemy
  damage down to a quarter! Go back to the previous room when you get the ring
  and Link's tunic turns red.

  Now from here, go through the southern doorway, then continue south by
  another room. No go west by a room, north by a room, and in here, unlock the
  northern door with your master key and go into that room. In here you will
  find the old man. His advice is "Go to the next room." Equip your bombs and
  blow a hole in the middle of the wall to the west, and go through. In here
  are yet more Wizzrobes to deal with, so use your sword to beat them all off
  and then stand to the right of the left-hand block and push it to the left to
  reveal a secret staircase in the north-east corner of the room. Go down this
  staircase and in the cellar, defeat the four Keese bats and go up the other
  staircase to reach a new area of the dungeon.

  In this new room you arrive at, defeat all the Zols, unlock the west door,
  and go into that room. In this room with the black floor, defeat the eight
  Keese bats flying around, and pick up the 5 rupees that appear in the middle
  of the room when they are all defeated, then continue through the door to the
  west. In here is yet another Patra; so defeat it and then push the leftmost
  block in the pattern in the middle of the room as usual, and in the cellar,
  defeat the Keese and go up the opposite staircase to arrive at a new area. In
  this room, kill the 2 red Wizzrobes and 2 blue Wizzrobes, equip your bombs,
  then plant a bomb in the middle of the north wall to blow up yet another
  secret hole for you to go through.

  In here, defeat the red and blue Wizzrobes and avoid the Bubbles floating
  about the room as well. When the Wizzrobes are dealt with, push the middle
  block in the vertical row to make some stairs appear in the north-east corner
  of the room. Go down them, and in this cellar, you will find the Silver
  Arrows! Make ABSOLUTE sure you get these; Ganon can't be beaten without them.
  When you collect the Silver Arrows, they'll replace the ordinary arrows you
  had for your bow. Once you have the Silver Arrows, go back up to that last
  room and then go back through to the room to the south. Push the block and go
  through the cellar back to the room before that, then in here go through the
  doorway to the north. In here are a good number of Like Likes; use your
  Magical Rod to safely attack them from distance and beat them all to make the
  west doorway open. However, go through the doorway to the north.

  Avoid the Blade Traps as you walk into this room, use your Red Candle to
  light it up, and use your Magical Rod and/or sword to beat all the Like Likes
  in here and make sure not to let them steal your shield. Now go through the
  next doorway to the north, and in this room, defeat the Wizzrobes and Like
  Likes whilst avoiding the Bubbles. Equip your bombs and blow up the middle of
  the west wall and go through the hole that is made. In here watch out for the
  Blade Traps as you come in, and proceed to beat the Wizzrobes. Push the
  left-hand block in this room to make some secret stairs appear in the
  north-east corner of the room. Activate the Blade Traps at the north side to
  be able to quickly get down those stairs. In the cellar, defeat the Keese and
  go up the opposite staircase to the new area.

  In this room, watch out for the Blade Traps against the wall as you take on
  yet more red and blue Wizzrobes. Equip your bombs and blow up the middle of
  the left wall and go through the hole. In this next room, defeat the two Zols
  and two Like Likes and try not to get touched by the Bubbles moving about in
  the room. Push the left block and go down the stairs, go through the cellar,
  and in the next room, defeat the Patra. Now, this is important. In the next
  room, you will face Ganon. If you have a Potion, use it to restore your life
  fully. Also equip your Silver Arrows to be prepared for the fight. When you
  are ready, step into the room to the north. For help on beating Ganon, the
  last boss of this quest, read the Bosses section of this FAQ. When you defeat
  Ganon, grab the Triforce of Power that is left behind over his remains and
  head into the next room. Stab the flames with your sword and approach Zelda,
  and well done, you have beaten this quest! Now onto the second.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       3.02  -  Second Quest Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Overworld Grid
--------------
As you start this new quest, again you'll realise you have no sword, a crappy
little wooden shield and three hearts total in your life meter. Also, what
makes the second quest different from the first one is that although the
overworld in general looks the same, many locations have been swapped to
different places. Also, dungeons have different layouts and are in general
harder. Anyway, once you begin the game the first thing to do is get Link some
weaponry, so enter the nearby cave to find the old man who will tell you "It's
dangerous to go alone! Take this." Pick up the sword that he offers to you and
you'll have your first weapon, the Wooden Sword! Now leave the cave.

From this location on the overworld grid (8,1), you need to get to a shop and
buy some bombs first of all, so head east as far as you can go until you've
reached the very south-east corner of the overworld grid, and then go north by
a screen to find a cave. Along your way, defeat any enemies you come across to
get any rupees that they leave behind. Go inside the before-mentioned cave to
enter a shop, which sells Magical Shields for 130 Rupees, Bombs for 20 Rupees
and Arrows for 80 Rupees. For now you only need some bombs, so purchase them
for 20 rupees (you get 4 for that price). If you don't have enough money to be
able to buy them, go back out onto the overworld and keep fighting enemies
until you have enough rupees to buy them.

The next item you will need before going to the first dungeon is a Blue Candle,
as there are indeed some dark rooms in the dungeon to deal with and the only
solution is a candle. So, once you're back out on the overworld grid screen,
wander around and fight more enemies until you have 60 rupees total. Then, to
get to the shop that sells Blue Candles from here, go all the way back to the
grid square on which you started the game (i.e. (8,1)), then head west by one
more screen, then north by a screen. Go into the on-screen cave to find a shop
that sells Magical Shields, Keys and Blue Candles. Buy the Blue Candle for 60
rupees, then exit the cave. The last thing you should get before heading to the
first dungeon is a Large Shield, since the earlier you get it, the better.

So from this screen, go south by one and equip your bombs, and you need to bomb
the wall. Look at the diagram below to see whereabouts exactly to place your
bomb (X marks the spot):

  +------------------------------------+     Now this isn't necessary, but you
  |             \/          |     |    |     should check it out. Go inside the
  |             /\          |     |    |     cave that you have just revealed
  |------------------------`'     |    |     to find a secret gambling cave,
  |                                \   |     where you can play a game based on
  |                 (R)             `-.|     luck to try to get more rupees,
  |                      (R)          `|     provided you also have some to
  |   (R)    (R)    (R)                |     gamble with. You need to get a
  |                      (R)         .'|     total of 90 rupees in order to
  |                 (R)             /  |     purchase the Magical Shield. So,
  |                              .--'  |     you can play the gambling game
  |                              |     |     until you get that amount, but it
  |------------------------------+     |     is indeed risky, so if you'd
  |                                    |     rather play safe and not take any
  |                                    |     chances, fight enemies on the
  +------------------------------------+     overworld for rupees.

Now, to find that shield, from the screen on which you entered the shop to get
the Blue Candle, go west by a screen, north by a screen, east by a screen and
then north by a screen. Equip your Blue Candle and burn the bush in the top
left corner of the cluster of them on this screen. This should reveal a secret
staircase. Go down in and you'll be in a shop that sells Magical Shields for 90
Rupees, Food for 100 Rupees and Hearts for 10 Rupees. Buy the Magical Shield,
and you have the best protection of the game before you've even gone in the
first dungeon of the quest!

Now, you're prepared to go to the First Dungeon of the quest, so leave the
shop. To reach Dungeon 1, the "E" dungeon, go east by two screens and north by
one, and like you did in the first quest, head across the bridge to reach the
area where the dungeon is. Go into the big hole in the large tree trunk to
enter the dungeon.


  Dungeon 1 (E)
  -------------
  Map:  ___ ___
       |___|_*_|
       |___|___|
       |___|___
       |___|___|
       |___|___|
       |___|___
       |___|___|
       |___|___|

  There are two open doorways in the first room as you enter; one to the north
  and one to the east. Go through the latter one to start with. In this room,
  defeat the tricky five red Goriyas with your sword, and when all of them are
  beaten, claim the Boomerang that appears in the centre of the room, and you
  have your boomerang accessory to help stun enemies as you attack with your
  sword. Go back to the entrance room, then through the northern doorway into
  that room. In this room are two fireball-shooting statues in the middle of
  the room. Avoid the fireballs being shot at you while you fight the three
  Goriyas in the room. Collect the Key left behind between the statues when you
  beat the Goriyas (careful not to get hit by a fireball as you get it!).

  Now go through the northern doorway, and in here, defeat the Stalfos
  skeletons. Beware that they can now throw swords, so be facing them with your
  shield at all times and use your boomerang before two strikes of the sword
  that should beat them. When they are all beaten, collect the Compass that
  appears and you'll have the location of the Triforce in the dungeon. Now
  continue through the doorway to the north and into the next room. In here are
  three blue Goriyas. Using your boomerang and sword, defeat all three of them
  and get the Bombs that appear when you kill them all. Now head north and into
  the next room.

  In here, kill all the Gels with your sword and/or boomerang, then get the 5
  Rupees left behind. Using the Key you collected earlier in the dungeon,
  unlock the door leading east and head through into that room. In here is a
  Dodongo. Equip your bombs and feed the Dodongo two bombs to beat it. When the
  Dodongo is defeated, the southern door will open. Go through, and in this
  room, beware of the Blade Traps as you enter. Get the Map on the ledge that
  you are on, then defeat the Keese in the room by hurling your Boomerang at
  them. When they are all beaten, the seal on the door you came through will be
  released, and you can go back to the last room. Go to the previous room
  before this one, then go north into the next room.

  Beat the two slow-moving Moldorms in here, then continue south by four rooms
  of the dungeon (you should be in the room with the two statues in the middle)
  and equip your bombs. Plant a bomb in the middle of the east wall to reveal a
  secret hole going east. Go into that room and kill the Keese in here with the
  sword and/or boomerang, then when they are all beaten, push the left-most
  block in the structure in the middle of the room to access the staircase. Go
  down this staircase to reach the cellar area. Kill all the Keese in here and
  go up the stairs on the other side to reach a new area of the dungeon. In
  this room are three Bubbles. Be careful not to touch them and wait for the
  Wallmaster hands to appear from the walls, and proceed to defeat them. There
  should be five in all. When they are all defeated, get the Key.

  Unlock the west door and go through into that room. In here, avoid the
  fireballs coming from the statues in each corner of the room while you fight
  the three blue Goriyas. Now equip your bombs and blow up the middle of the
  north wall, and go through the hole revealed. In this room you will meet the
  dungeon's boss, Aquamentus. Like in the first quest, just look at the Bosses
  section of this FAQ if you need some help. When you win, get the Container
  Heart left behind and go through the eastern doorway into the next room, then
  get the Triforce piece there and you have beaten the first dungeon of the
  second quest.


Overworld Grid
--------------
Before going to the second dungeon of this quest, from here you can get some
very useful equipment that is worth getting at the point. You can get the Power
Bracelet for giving you the ability of moving boulders and accessing the
Underground Warp passageways, the Blue Ring to cut down damage from every enemy
down by a half, the White Sword, a better upgrade sword weapon, a Potion for
restoring your life in the later dungeons when your life gets low, and a secret
Heart Container that gives you the 5 hearts in your life meter you need to get
the previously-mentioned White Sword.

From the dungeon entrance screen on the overworld, cross the bridge so that
you're east by one screen. Now go south by three screens, and continue west by
a total of six more screens. From the screen you are at now, go north by a
screen, then west by a screen, then south by a screen, and you'll be at grid
square (2,2), which is the Lost Woods area. Like in the first quest, to get
through you need to go north by a screen, west by a screen, south by a screen
then west by one more screen, and you'll get through. In this next area, defeat
the Lynels if you need to, and continue north by a screen, up the blue stairs
by another screen, and continue by two more screens, and you'll be in the
north-west corner of the graveyard. Defeat the Ghini, and then push the secret
tombstone to reveal a secret cave. Look at the diagram below:

  1  2  3  4     Push tombstone 6 (stand below it and push it upwards to reveal
                 the stairs) and go down that staircase you revealed to find a
  5  6  7  8     cave with an old man who will offer you either a 2nd Potion or
                 a Heart Container. Take the Heart Container, and your life
  9 10 11 12     meter will now have 5 hearts.

With a total of 5 hearts in your life meter, you can now get the White Sword
but first, it's time to claim the Power Bracelets. Leave the cave, and back in
the graveyard, go south by a screen, and keep going east until you're at a
screen with ten white Armos knights and two blue staircases. Go up the blue
staircase on the right-hand side to the next screen north, then go east by one
more screen. Here, there are ten Armos knights in two rows of five. Awaken the
Armos knight in the very top right corner, and it reveals the Power Bracelet
when it moves! Defeat that Armos and claim the bracelet, and you now have the
ability to access underground warps.

For the next thing, you need to collect a staggering 250 Rupees. From the
screen where you got the Power Bracelet, go west by a screen, then south so
you're back on the screen with the ten white Armos Knights. Now go up the other
blue staircase to the next screen north. Defeat the Lynels around here, and
push the boulder with your Power Bracelet and you will reveal a secret
staircase. Go down it to reach an underground warp cave, and the old man will
let you take any route. Go down the middle one, and you'll arrive at an area
near the beginning grid square. Defeat the blue Tektites here (they provide a
good deal of rupees, and you're going to need as many as you can get). There is
a secret cave nearby for a gambling game. To get to it, go east three screens
from where you warped to and equip your bombs, and bomb the north wall about
three-eights from the left of the screen to reveal a cave, and you can go in to
gamble. Be advised, you risk losing money as easily as gaining it, so if you
want to take the safe way to get the 250 rupees, fight enemies instead.

Once you have the required amount of rupees, from the screen on which the
secret gambling cave is, go east as far as you can until you're at the very
south-east end of the overworld, then go north by four more screens, then head
north two, and here you'll notice a Container Heart on a plank in the water.
You can't get it for now, so we'll come back to it later. For now, continue
north by a further two screens so that you're at an area with a jetty. Now go
west by a screen, north by one, then west by another. From here go north by a
screen (on the land, not up the blue stairs), then east by two. You'll see the
entrance into a tree trunk here; don't go into it however, but walk into the
wall behind it and you'll somehow reveal another secret screen! Go into the
entrance here and you'll be in the shop. Buy the Blue Ring with your
hard-earned 250 Rupees and you now have half damage from all enemies!

Now, it's finally time to get the White Sword. Leave the shop (and as you
walk out you'll notice Link's tunic has turned to blue; this means he is now
equipped with the Blue Ring), then go back south a screen, then backtrack
west by two, and south by one. Now, go up the blue stairs north by a screen,
then go west by three more screens, and you'll be at the waterfall, which was
where you got the White Sword in the last quest. Go up the blue stairs and on
the next screen, defeat the tough blue Lynel around the lake whilst avoiding
the Zora firing at you. When you beat the Lynel, go into the cave in the
upper-left corner. In here, the old man will give you the White Sword, so
pick it up. Remember, you need at least 5 Heart Containers for it.

The last item to pick up is the Letter, which you'll need in order to purchase
Potions from the old lady at some point later in the game. Exit the cave then
go south by a screen down the blue stairs. Now continue heading west as far as
you can manage whilst you avoid the rocks falling down from the mountainside.
You should be stopped by a stream that splits up the screen. When you reach
this point, so south by a screen, east by a screen, then continue going south
until you're at the grid square directly east of the starting grid square. From
here, go east by a screen and defeat all the blue Tektites here, then push the
left-hand block in the cluster of rocks in the middle of the screen to access
the underground warp. In the cave, take the centre road.

At the new area you arrive at, defeat the Lynels in your area of the screen and
then go south, down the blue stairs, to the next screen. You'll be back at that
cemetary area. Now go north, up the other blue staircase to the next screen,
east by a screen, and you'll be on a screen with the ten Armos knight enemies
that you came across before. Go north to the next screen via the blue
staircase, go west by two screens while fighting enemies, then on this screen
defeat the horde of blue Lynels. Go north by a screen up the blue stairs, west
by a screen, then south down the blue stairs. Here, defeat the horde of Lynels
and Peahats, then push the block on the very left of the triangle-shaped
cluster at the right-hand side of the screen. Go down the secret staircase
revealed, and inside the old man says "Show this to the old woman." Pick up the
Letter he gives you.

It's now time to go the second dungeon, which is located at grid square (5,5)
on the overworld map. So to get there, head back to the area with the ten white
Armos knights and the two blue staircases going north, and go back up the
left-hand blue staircase. Defeat the Lynels in your section of the screen then
push the left block and go into the underground warp. Take the centre staircase
to end up at the screen a bit east of the starting area. Now go west until you
reach the starting grid square, then west by one more screen, then head north
by a screen, west by two screens, then north by three more screens to find an
area with six Armos knights. Awaken the middle Armos in the top row, and it
will reveal a secret staircase when it moves. This is the entrance to Dungeon
2. Defeat the Armos and go down the staircase.


  Dungeon 2 (A)
  -------------
  Map:      ___
        ___|___|___
       |___|___|_*_|
       |___|___|___|
       |___|###|___|
       |___|___|___|
       |___|___|___|
       |___|   |___|
       |___|   |___|

  As you enter this dungeon, there's only one other open doorway, and that's
  the one going north. So, start by going through that doorway. In the room
  that you are taken to, there are five Gibdo mummies. With the use of your
  boomerang and sword, defeat them all and claim the Key left behind when they
  are all beaten. Continue through the next doorway to the north, and in the
  next room, kill the three Zols. Carry on north and into the next room after
  that, and in here are two of those fireball-shooting statues in the middle of
  the room. Avoid the fireballs being shot and defeat the eight Keese bats in
  here. Collect the Key which is lying between the statues, and go through the
  next door leading north.

  In this next room, the entrance will seal. There are five more Gibdos in here
  but they are easy to take care of with the use of the boomerang and sword. Go
  through the next northern doorway and you'll end up in another room full of
  Keese and fireball-shooting statues. Kill all the Keese and the northern door
  will open (it was sealed before). Don't go through it yet though; equip your
  bombs and place a bomb in the middle of the east wall and when it explodes, a
  secret hole is revealed. Go into that room you've revealed and collect the
  Key here (ignore the Keese for now). Now go back to the last room and head
  north into the next room. In here is a Manhandla, so use a well-timed bomb or
  several swipes of the sword (look at the Bosses section if you need a bit
  more help) and get the Key left behind.

  Now go through the doorway to the east and kill the five red Darknuts in this
  room. Once you beat them, unlock the door that leads north and go through
  into that room. In here are two fireball-shooting statues and Blade Traps,
  watch out for both hazards as you go in. Defeat the two Zols and collect the
  Map that appears between the statues when you beat them, and you'll have the
  dungeon layout shown in the top-left corner of the screen. Now go back to the
  previous room and then go south through the doorway. Use your sword and/or
  boomerang to defeat the Keese bats in this room, then walk through the south
  wall and you'll come into a secret room. Go around this spiral structure and
  down the staircase. In the cellar, beat the Keese bats, and you can get your
  hands on the Recorder!

  Go back to the room with the spiral, and walk through the middle of the west
  wall to be back in one of the rooms you were in before. Defeat the Gibdos in
  here to let the south door open, and go through it. In here, just ignore the
  Keese and unlock the east door and go through into that room. In here, use
  your sword to kill the Keese, Gibdos and Pols Voices, and when all enemies
  are killed, get the Key that appears at the bottom of the room. Continue east
  into the next room, and in here, defeat the five red Darknuts and get the
  Bombs that appear. Continue through the doorway leading south, and avoid the
  Blade Traps and fireballs coming from the statues in this next room as you
  fight the Keese. When you defeat them all, grab the Key that appears between
  the statues and go through the doorway to the south.

  In here, kill the three Zols, get the Key, and continue going south into the
  next room. In here, kill the five Gibdo mummies, and 5 Rupees will appear
  when you kill all of them. Get them, then go down the staircase. In the
  cellar, kill the Keese bats and go up the other staircase to reach a new area
  of the dungeon. Kill the three Darknuts in here and claim the Bombs left
  behind, then unlock the north door and go into that room to face the Dungeon
  boss, Gleeok. For help with beating this boss, just refer to the Bosses
  section of this guide for help. When you win, get the Container Heart, go
  through the northern door and claim the Triforce piece in this room to finish
  the dungeon!


Overworld Grid
--------------
Before heading on, now would be a good time to stop for an important item, the
Potion. Once you exit the last dungeon and are back on the overworld map, keep
going south as far as you can. On the screen you are now on, defeat all the
enemies and go in the cave that is on-screen. In here, you will meet an old
woman, who will not say or do anything. Go to the menu and equip the Letter
from your inventory. Now walk up to her and press B, and she will say "Buy
medicine before you go.", and offer two bottles, one with a Life Potion (blue)
for 40 Rupees, and a 2nd Potion (red) for 68 rupees. I recommend buying the red
potion, as it can be used twice, so it's better to take into dungeons with you
when the game gets harder. If you don't have the money for a Potion, fight
enemies in the overworld until you earn enough money.

Now exit the cave, and head all the way back to the grid square on which you
started the game ((8,1), it's not at all hard to make your way there), then
head east by four more screens, then north by another four screens, staying to
the right hand side as you make your way up, and you should arrive at a desert
area. Go west by one more screen, fighting the Leevers if you can. On this
screen, equip your Recorder and use it, and a secret staircase will suddenly
appear in the middle of the screen. Go inside to find an old man who will offer
a 2nd Potion or a Heart Container, take the Heart Container, and your life
meter will now have 7 hearts in it. Now leave this secret cave and back onto
the overworld map.

Next, you will need to buy some food from a shop for 60 rupees, so if you do
not have that amount, either find a gambling cave (if you feel like risking
it), or just fight enough enemies until you get enough rupees. Then, from the
screen on which you revealed the secret staircase for the Heart Container, head
north by a screen, then go east by three more screens. Head north by a screen
via the ground (not the blue stairs), then go east by a couple more screens,
then walk through that northern wall you went through before, and enter the
shop. Buy the Food for 60 rupees.

You now have everything you need to prepare for the third dungeon of the third
quest, now the next matter is getting there. So go back south through the wall,
and your next destination is grid square (13,5), which isn't too far from here.
To reach it, go west by two screens and south by three, then head west by a
screen and north by one via the blue stairs to reach a lake. Like you did in
quest 1 for the seventh dungeon, equip the Recorder and use it to dry the lake
up and reveal a staircase. Go down it to enter the third dungeon of the quest.


  Dungeon 3 (L)
  -------------
  Map:                      ___
        ___                |___|
       |_*_|               |___|
       |___|               |___|
                           |___|
                           |___|___
                           |___|___|
                           |___|___|

  There is only one other open doorway in the room you start in, and that's the
  north one, so head through that into the next room. In here, kill the five
  red boomerang-wielding Goriyas with your sword, then continue north and into
  the next room after that. In here, kill the flashing blue Rope snakes by
  stunning them with your boomerang and attacking them with your sword. Collect
  the Bombs that appear in the middle of the room when you defeat them all, and
  then continue north and into the next room. In here, avoid the fireballs
  coming from the statues in each corner of the room while you fight the five
  Blue Goriyas and get the Map. Then, go north into the next room.

  In this room, there are two fireball-shooting statues in the centre of the
  room, and six Stalfos skeletons. Defeat every Stalfos in the room, then
  collect the Key that appears after you beat them. Head north, into the next
  room, and you'll find a Goriya who will not move, just saying "Grumble,
  grumble...". Equip the Food you bought earlier and give it to the Goriya, and
  he will take it and disappear, letting you pass into the next room (which you
  need to unlock to get through). In the next room, defeat the six red Goriyas
  with your sword, and when they are all defeated, a Magical Boomerang appears
  for you to pick up! Take this and you have a better upgrade to the regular
  boomerang you had just before.

  Now head all the way south until you're in the room that is one room north of
  the entrance room. Unlock the door to the east and head through into that
  room. In here, you will find three Dodongos. These are classed as the
  dungeon's bosses; you should already know how to beat them by now, but in
  case you don't, just refer to the Bosses section of this FAQ. Collect the
  Container Heart left behind when all the Dodongos are beaten, then unlock the
  southern doorway and head into that room. In here, defeat the Wallmasters
  coming from the walls and get the Compass in the centre of the room. When all
  the Wallmasters are defeated, push the middle block in the vertical row to
  reveal a secret staircase in the north-east corner of the room.

  Go down these stairs and you'll be in the cellar. Defeat all four Keese in
  here using your Magical Boomerang and/or your sword, then go up the staircase
  at the other side of the one you entered in. You'll reappear in a room full
  of red Goriyas that throw Magical Boomerangs. Defeat them all, and the sealed
  northern door will open. Get the Key in this room, and go north into the next
  room. Collect the Triforce piece, and you've completed this dungeon.


Overworld Grid
--------------
Before going to the next dungeon, one important thing you MUST do before going
there is saving up 150 rupees - this is important as as separate points of
Dungeon 4 you need to pay rupees (100 to purchase more bombs and be able to
hold more in your inventory, and 50 to progress through a certain part of that
dungeon as well). If you want to go to a gambling cave to risk it, here are the
directions: from the lake in which you unlocked the last dungeon, go south by
one screen, then east by one, south by another, then keep going west for five
more screens, then south by two and west so that you're at the starting grid
square, then west one more. On this screen if you haven't found the secret
gambling cave entrance already, you can blow it open with a bomb (place it on
the north wall just a little to the right of the second rock from the left).

From here, to get to the next dungeon, go east until you find the screen with
the underground warp area infested by the blue Tektites. Push the left boulder
and go down the staircase, and in the cave, take the warp stairs on the
left-hand side. From the area at which you emerge, go west by two screens so
that you'll be in the Lost Hills area. This time, rather than continually
heading north, stand above the rock on the very right of the screen and push it
downwards, revealing some secret stairs! Go down these stairs to enter Dungeon
4, the "D" dungeon. Make sure you have some bombs with you before you go in, as
well.


  Dungeon 4 (D)
  -------------
  Map:  ___ ___ ___
       |___|___|___|___
       |___|___|___|___|
       |___|___|___|___|
       |___|___|   |___|
       |___|___|___|_*_|
       |___|___|___|___|
       |___|___|___|___|
       |___|___|___|

  As you enter, there's an open doorway at each side of the entrance room. To
  start off with, go through the doorway leading to the west. In this room,
  light it up with the Blue Candle, then defeat the two Zols and three Keese
  bats in this room full of blocks, and watch out for those Bubbles. When the
  Zols and Keese are all killed, a Key appears in the centre of the room. Take
  it, and go back to the first room, then go through the doorway to the north.
  In here, equip your Recorder and use it to shrink the Digdogger into three
  smaller ones. Avoid the fireballs from the statues in the centre of the room,
  and use your sword to defeat the small versions of the Digdogger.

  Once you have beaten the Digdogger miniatures and the other doors open, go
  through to the room to the west. In here, defeat the red and blue Darknuts as
  well as the Pols Voices with your sword, and grab the Compass that appears in
  the centre of the room when they are all beaten, and you'll have the location
  of the Triforce piece in the dungeon. Now go north into the next room, and
  watch out in here, as it's very tricky. First, light the room up with the
  Blue Candle as it's dark. Now, you'll notice two red Darknuts and two blue
  Darknuts in this room. As if it's not challenging enough, there are some
  Bubbles in here. The red ones, if touched, make you unable to use your sword
  in that room again until you touch the blue Bubble. When you defeat the
  Darknuts, unlock the door leading east and go through.

  In here, you will face Aquamentus. By now you will already know how to fight
  and beat it, but just in case, the strategy is in the Bosses section should
  you need it. When you beat the Aquamentus, go through the door it was
  blocking. In this next room is a mixture of Gibdos, Pols Voices and Keese.
  Use your sword to defeat them all, then stand between the top block and
  middle block in the row nearest the door you came through. Push that middle
  block down to make a staircase appear in the north-east corner. Go down it to
  enter the cellar. Kill the Keese in here and pick up the Book of Magic. It
  has no use for the moment, but once you get the Magical Rod, it will
  instantly upgrade it to make it stronger, so make sure you get this item.

  Go back to the last room, then go west, back into the room where you fought
  Aquamentus, west another room to that dark one with the red and blue Bubbles,
  then go through the northern doorway. In this room, you'll have yet another
  still task of taking on SIX blue Darknuts. If the going gets tough, don't be
  afraid to use a Potion if you have one. When you beat the Darknuts, collect
  the Key that appears and then unlock the eastern doorway and go into that
  room. In here, fight some more red Darknuts, then walk towards the middle of
  the east wall. You'll notice you'll go through into a secret room with an old
  man, who will offer if you'd like to hold more bombs for the price of 100
  Rupees, which is why I told you to save up. Pay him the rupees and you will
  now get to hold 12 bombs in your inventory.

  Backtrack by two rooms and then go through the doorway leading north. Watch
  out for the Blade Traps as you enter the room, and defeat the two Zols in
  here. Now, you need to get through the east door but you'll need to get past
  those Blade Traps swiftly. So to do that, lure the south Blade Traps then
  QUICKLY get to the right of the Blade Trap from the south-east corner then
  run right and move up before that Blade Trap returns to its original position
  and let the north-east Blade Trap come towards you, and it will retract when
  it reaches the doorway. As that one retracts, quickly go up and get through
  that doorway.

  In here, defeat the mixture of Gibdos, Keese and Pols Voices with your sword,
  and a Key appears in the centre of the room when you beat them all. Pick it
  up, then equip your Bombs and bomb the middle of the east wall. Go through
  the hole and collect the secret stash of 10 rupees in this black-floored
  room. Go back to the previous room then go north into the next room. In this
  room full of blocks, simply push the one in the middle upwards so that you
  have access to the western doorway. In this dark room, equip and use your
  Blue Candle to light it up. Defeat the five Zols on the twisting platform in
  the room and get the Bombs left behind. Now equip your bombs and blow up the
  middle of the northern wall, and go through the hole.

  Now, in here, there are two red Darknuts and two blue ones, as well as three
  red Bubbles and a blue Bubble. Again, if the red Bubbles touch you, you can't
  use your sword again until you touch a blue Bubble. Fight the Darknuts (it
  will be a lot easier with full health to fire sword beams as well), then walk
  towards the northern wall to go straight through it, and meet the old man.
  His advice is "If you go in the direction of the arrow." Go east, through the
  wall, and you'll find another old man. He says, "Leave your life or money."
  Thief. Again, this is why you needed to have the 50 other rupees I told you
  about before, as it's a better choice to pay 50 rupees, rather than a
  Container Heart from your life. Pay the money and the sealed eastern door
  will open up. Go through.

  In this room are three blue Bubbles, so you don't have anything to worry
  about in here. Of the two blocks in the centre of the room, push the
  left-hand one downwards to open up the secret staircase in the north-east
  corner of the room. Go down the stairs and head through the cellar, defeating
  the Keese bats, and at the new area you arrive at, don't get touched by the
  red Bubbles (you'll have to backtrack and touch a blue Bubble if you do) and
  unlock the northern door and head through. In the next room you'll meet the
  Digdogger, which is this dungeon's boss. Read the Bosses section for help
  here, and try not to get hit by the fireballs from the statues in each corner
  of the room. When you win, get the Container Heart and head north into the
  room with the Triforce, but DON'T pick it up yet.

  There's still another important item to pick up in the dungeon first before
  the Triforce. Walk through the middle of the north wall to a new area. In
  this room are two fireball-shooting statues in the middle of the room, and
  some red Darknuts to face. Defeat them, then go through the northern doorway.
  In here, avoid more fireballs coming from the statues in the corners and feed
  the three Dodongos bombs until they all die, and the northern door will open.
  Go through it, and in the next room, kill the Pols Voices and Darknuts, then
  you need to push the fourth block down in the set on the left that looks like
  an "L". This reveals some secret stairs; go down them and in the cellar, you
  can get your hands on the Raft! Now that you have it, backtrack all the way
  to the room with the Triforce and pick it up to finish the dungeon!


Overworld Grid
--------------
It's now time to pick up a few more things before heading to the next dungeon
and a couple of extra Heart Containers are a few of them. So, to get the first
secret Heart Container once you are outside the dungeon, head west as far as
you can go (watch out for the rocks coming down the mountain). Then go south by
a screen, then go east by four. Equip and use the Recorder to reveal some more
secret stairs in the desert, and go down them to find a Moblin who will give
you some rupees. Now continue east by three screens, south by one, then east by
another. Using your new-found Raft, sail from the jetty and enter the white
cave at the area you arrive at. Take the Heart Container offered by the old man
to boost your life total to 10.

Now exit the cave and sail back to the overworld. Now go west, north and west
again, and up the blue staircase and enter the underground warp staircase. Go
down the left warp staircase, and at the new area, defeat the Lynels and go
south by a screen via the blue staircase. Now head north again up the other
blue staircase. From here, head east by two screens, north by one, east by
another two and north by another one, then go west by one. On this new screen,
defeat the Lynels and Peahats, then equip and use the Recorder to reveal some
secret stairs. Go down them and you'll enter another cave with an old man who
offers a Potion or Heart Container. Take the Heart Container to increase your
life by another heart.

Now, backtrack all the way to the underground warp staircase you used to arrive
at this area, and take the middle staircase to arrive at the area near the
beginning grid square infested by blue Tektites. It's now time to start saving
up rupees again. You can either go west by three screens to the gambling cave
to try your luck for more rupees, or take the longer (yet safer) choice of
fighting enemies on the overworld until you have no less than 148 rupees
minimum. Once you have that amount, from the screen on which the gambling cave
is, go north by a screen and west by two. On this screen you can enter the cave
to get some Potion (red preferred). Then, go north by two screens and enter the
next cave, and buy some Arrows from the shop (as you'll be getting a Bow
shortly).

Now it's time to get to the next dungeon. Leave the shop and from here, the
next destination is grid square (6,4). Now go south by two screens, east by
one, cross the bridge and go north by a screen, and sail from the dock with
your Raft. Enter the dungeon entrance to be in the fifth dungeon of the quest.


  Dungeon 5 (Z)
  -------------
  Map:  ___ ___ ___
       |_*_|___|___|
       |___|___|___|
            ___|___|
        ___|___|___|
       |___|___|
       |___|___ ___
       |___|___|___|
       |___|___|___|

  In the first room is only one other open doorway, leading north. Head through
  it into the next room. This room is dark, has Blade Traps and fireball
  statues in the centre of the room, so be aware of those when you go in. Light
  the room up with your Blue Candle and defeat the Zols, then go through the
  doorway that leads west. Watch out for more Blade Traps in this room, and use
  your boomerang and sword to defeat the five Like Likes in here. Be careful
  not to let them touch you or you'll lose your Magical Shield, and this is a
  very dependable piece of armor at this point in the game, so that's the last
  thing you want to happen. Pick up the five rupees left behind when the Like
  Likes are defeated, then unlock the southern door and head through.

  In this room are some Wizzrobes and red/blue Bubbles. This'll be tough, but
  you need to take out the Wizzrobes and avoid the red Bubbles at all costs; if
  you get touched by one, touch a blue Bubble as quickly as possible. Now go
  down the stairs to the east and head through the cellar to reach a new area
  of the dungeon. This room has a set of blocks shaped like a spiral. Defeat
  the blue Wizzrobes in here, then push the centre block in the row to the left
  to open the sealed door to the east. Make sure you stand to the LEFT of the
  block and push it right (otherwise you wouldn't be able to get past!). Go
  through that door.

  In here is a blue Gohma. You can't beat it without a bow to fire your arrows
  from, so go around it and go through the southern doorway. Avoid the red
  Bubbles in this room and go down the stairs to the south to enter the cellar,
  where you'll find the Bow! Get it and equip it, then backtrack two rooms and
  defeat the Gohma with three shots of an arrow. You'll need rupees to fire
  them, remember. Get the Key that appears when Gohma is defeated, then head
  west into the room you were in before. Go round the spiral and back through
  the cellar. In the area you come back to, go north by a room into the room
  with Blade Traps, then go west into the next room.

  In here, avoid the Bubbles and kill the Vires. Grab the Map that appears when
  they are all defeated, and you'll have the dungeon layout. Now head into the
  northern room and light it up with the Blue Candle. You now have the stiff
  task of taking on the Wizzrobes and avoiding the red Bubbles in this room,
  which will prove tricky. Touch the blue Bubble immediately if a red one
  touches you. When you defeat the Wizzrobes, continue north into the next
  room. Watch out for the Blade Traps and quickly get out of the way - there's
  little space in this room full of blocks. Defeat the Wizzrobes, then head
  east into the next room.

  In here, defeat the hardly-visible Zols and get the Compass when they are all
  beaten. Go north into the next room and ignore the enemies and key - just go
  through the door to the east and defeat the Manhandla with the sword and/or a
  well-placed bomb. When it is beaten, the northern door will open and 5 rupees
  will appear. Collect them, and go through that door. Defeat the Keese bats in
  here, and head around the spiral, into the staircase. Go through the cellar,
  and in the new area, defeat all the Vires then unlock the western door and
  head through. In this room you will meet the Gleeok dragon, the dungeon boss.
  Read the Bosses section for help winning here. Collect the Container Heart
  left behind after winning, then go north into the next room and get the
  Triforce to win the dungeon.


Overworld Grid
--------------
It's now time to get the Magical Sword, the strongest sword you can have in
this quest. Once you are outside the dungeon, go south to sail back to the
overworld, then go south by one more screen, east by one, south by another,
then keep going west until you get to the screen with the underground warp
surrounded by blue Tektites. Defeat those Tekites and push the left boulder to
reveal the staircase that takes you to the underground warp. Take the centre
staircase warp to arrive at the area near the cemetary.

On the screen you are on, defeat the Lynels and go south by a screen via the
blue staircase, and on the screen you are on now, go back north up the other
blue staircase (the one on the right). Now go east by two screens, north by
one, east by another two and north by another one, then east by two more. At
where you are at now, there should be a set of rocks shaped like an arrow
pointing to the left. Stand above the one on the very left and push it down to
reveal some secret stairs. Go down them to enter a cave, where you will meet
the old man who offers the Magical Sword. Since you now have 12 Heart
Containers in your life meter, you can take it!

Before going to the next dungeon, it would be an idea to get some more Life
Potion and save up an extra few rupees (altogether, fight enemies until you
have about 120 rupees). There's a secret cave near the next dungeon where you
can buy some more Potion. To get there from the screen on which you revealed
the Magical Sword cave, backtrack all the way to the screen directly south of
the one where you reached the area via the underground warp (i.e. the screen
with two blue staircases leading north and ten white Armos Knights). Bomb the
north wall according to the diagram below (X marks the spot):

  +------------------------------------+     Go inside and buy some Potion from
  |              |-|            |-|    |     the old lady. If you have a blue
  |              |-|      \/    |-|    |     one in your inventory already, get
  |              |-|      /\    |-|    |     another blue one to make it red.
  |  +-----------+-+------------+-+    |     If you just have the letter, buy
  |  |                            |    |     another red one. A point I should
  |  |                            |    |     make about this point is that for
  |--+  [A]  [A]  [A]  [A]  [A]   |    |     every dungeon after this one, you
  |                               |    |     should ALWAYS take a red Potion
  |--+  [A]  [A]  [A]  [A]  [A]   |    |     with you. If you don't have the
  |  |                            |    |     rupees to afford a Potion, either
  |  |                            |    |     fight some enemies on the
  |  +----------------------------+    |     overworld or gamble if you feel
  |                                    |     like risking it. When you have the
  +------------------------------------+     Potion, we can proceed.

Save up some more rupees (50 should do), and it's time to go to the sixth
dungeon. To get there from here, just head west by three screens, equip your
Recorder and use it. One of the graves will turn into a set of stairs, which
are the entrance to Dungeon 6. Go down them.


  Dungeon 6 (Wizard's Hat)
  ------------------------
  Map:              ___ ___ ___
                ___|___|___|___|
               |___|___|   |_*_|
               |___|___|   |___|
            ___|___|___|   |___|
        ___|___|___|___|
       |___|___|___|___|
               |___|___|
                   |___|

  The only other doorway in the entrance room is the one leading north. Head
  through it to start with, and in this new room, use your Blue Candle to light
  it up and proceed to defeat the two red Wizzrobes and three blue Wizzrobes,
  then collect the Bombs that appear when they are all defeated. Proceed north
  through the door into the next room, and in here, be careful not to touch the
  Like Likes to hazard losing your shield, and avoid the fireballs coming from
  the statues in each corner. Look out for the Bubble too. Defeat the Like
  Likes and Wizzrobes, then head to the next room, to the west. In here, avoid
  the two Bubbles and defeat the Vires (use your sword so they don't change
  into Keese). Then, unlock the door leading west and head through.

  In here are two more fireball-shooting statues in the centre of the room. Do
  your best to keep away from the fireballs as you fight the mixture of Like
  Likes and Wizzrobes in here. When those enemies are all defeated, grab the 5
  Rupees left behind, and head through to the room to the west. Don't move as
  you go into that room; there's two Blade Traps. Lure them towards you and
  step back into the doorway, then as they retract, go around them and push the
  very left block in this room to make a secret staircase appear in the corner.
  Lure the Blade Trap covering it and go down this staircase to enter the
  cellar. Kill the Keese and you can now claim the Stepladder!

  Now go back upstairs and backtrack two rooms, then go south to the next room.
  Here, light this dark room up with the Blue Candle and kill the Wizzrobes
  inhabiting this room, and get the Key that is lying in the centre of the
  room. If you get touched by a red Bubble, touch the blue one before you go
  anywhere. Use your ladder to get across this room, and go through the doorway
  leading east. Defeat the Wizzrobes, continue north into the next room, and in
  here, equip your bombs and blow up the middle of the north wall to reveal a
  hole. Head through it to reach a new room.

  Watch out for the Bubbles and defeat the Wizzrobes in here. Now go through
  the western doorway. In this next room, watch out for the Blade Traps as you
  walk in. Use the Stepladder to cross the red gap and get on the platform in
  the middle of the room, and kill all the Like Likes here. When they are all
  defeated, the Map appears in the centre of the room. Take it to get the
  dungeon map to appear at the top-left of the screen. Now walk into the middle
  of the north wall and you'll go through it. In this next room, defeat yet
  more Wizzrobes and avoid yet more red Bubbles (use the blue ones if you get
  touched), then go through the doorway to the north.

  In this next room, defeat the five Vires and walk into the middle of the east
  wall to go through it. In this room are three blue Bubbles. Ignore them and
  push the very left block in the centre row to reveal some secret stairs in
  the north-east corner. Go down them and head through the cellar to the next
  area of the dungeon. In this room with the spiral-shaped set of blocks, kill
  the many Keese then go around the spiral and unlock the door leading east,
  and go through it. In here is a Gleeok dragon; defeat it to open the sealed
  door to the east, and continue through after getting the 5 rupees left
  behind. In this next room are a shipload of red Bubbles. Do not touch them,
  otherwise you'd have to backtrack all the way back to the room with three
  rows of blocks and touch a blue Bubble.

  Push the leftmost block in this room to reveal some secret stairs in the
  north-east corner. Go down them and head through the cellar to arrive in a
  room with a Manhandla. Defeat it with your sword and/or bombs, then head into
  the room to the north to fight the dungeon boss, Gohma. Read the Bosses
  section for help winning here, as usual. After winning, grab the Container
  Heart and head into the next room to the north, and get the Triforce to
  complete this dungeon!


Overworld Grid
--------------
Once you are outside the dungeon and back on the overworld in the cemetary,
head east by three screens then north by one via the left-hand blue staircase
to the screen with the underground warp. Defeat any Lynels in your area then
push the left boulder to reach the staircase, and take the middle route to
re-emerge near the starting grid square at the area with the blue Tektites.
From here, head east as far as you can so that you're at the south-east corner
of the overworld map, then go north by two screens. Defeat all enemies
on-screen here, then use your Stepladder to walk over the planks in the water
to get the final secret Heart Container and bump your life total to 14.

Now, before you go anywhere, make sure you fight enemies (or gamble if you feel
a bit risky) so you have about 125 rupees. The reason for this is, you will be
using your Bow & Arrow in the next dungeon, as well as getting past a certain
area of the dungeon as well. To get to the next dungeon, once you have the
money needed, from the grid square on which that sea-bound Heart Container was,
go south by two screens, then west by four, then north by two. Then go right by
one screen (take the top path to the right), then south by a screen. Equip your
Blue Candle and burn the bush marked on the diagram below:

  +------------------+     KEY                    To burn that bush, stand on
  | OOOO OOOOOOO OOO |     ---                    the right of the bush next to
  | OOOO OOOOOOO OOO |     O = Regular bush       it facing left, and use your
  | OOOO XO          |     X = Burn this bush     candle to make the flame
  | OOOO O       OOO |                            reach it, and you'll reveal a
  |      O       OOO |                            secret staircase, the
  |      O       OOO |                            entrance to the next dungeon.
  |      O       OOO |                            To reach it, simply backtrack
  | OOOOOO       OOO |                            by two screens, then go east
  | OOOOOOO          |                            again, this time by the other
  | OOOOOOOOOOOOOOOO |                            path, then go south by a
  | OOOOOOOOOOOOOOOO |                            screen, then go down the
  +------------------+                            stairs into the dungeon.


  Dungeon 7 (Spiral)
  ------------------
  Map:          ___ ___ ___ ___ ___
               |___|_*_|___|___|___|
               |___|___ ___    |___|
               |___|___|___|   |___|
               |___|___|___|   |___|
               |___|___|___|   |___|
        ___ ___ ___ ___ ___ ___|___|
       |___|___|___|___|___|___|___|

  From the start, go through the doorway to the east, and in this room, watch
  out for the fireballs coming from the statues in the middle of the room as
  you fight the Darknuts with your sword and the Pols Voices with your Bow and
  Arrows. When you've defeated them all, head east into the next room. Light it
  up using your Blue Candle, and fight the red and blue Darknuts. Watch out for
  the red Bubbles; if one touches you, touch the blue Bubble immediately. When
  the Darknuts are defeated, continue into the next room to the east. Fight a
  few more red and blue Darknuts and Gibdo mummies whilst avoiding the Bubbles
  in this room. Then, push the block in the middle row (the one directly to the
  right of the door you came through) downwards. Some stairs will appear in the
  north-east corner. Go down them.

  Head through the cellar, killing the Keese if you have to, and you'll
  re-appear in a new area of the dungeon. Defeat the Keese in this new room and
  then head through the doorway to the south. Defeat the Darknuts and Pols
  Voices in this room, then get the Key that was at the right-hand side of the
  room. Then, push down the left-hand block in the pair in the middle of the
  room to reveal some more secret stairs in the north-east corner of the room.
  Go down those stairs and in the cellar, kill the Keese and pick up the Red
  Candle, which will replace your Blue Candle, giving you the ability to shoot
  flames an unlimited amount of times on one screen.

  Now go back upstairs, then north to the previous room, then push the very
  left block and head back through that cellar passageway. At where you end
  back up, go through the east doorway and in the new room, defeat the
  Manhandla there with your bombs or your sword. When it is beaten, stand above
  the leftmost block in the room and push it down to open both sealed doors in
  this room. Continue east, into the next room. Light this dark room up with
  your Red Candle, then defeat the red and bleu Darknuts in here. A good tip is
  to stand on your Stepladder over a blue gap in the room so that you can't get
  touched by the red Bubbles and easily attack the Darknuts from their sides as
  they walk around the centre platform.

  Then, go through the northern doorway and in here, light this room up with
  the Red Candle as well, then defeat some more Darknuts in here using the same
  strategy as before, standing over the blue gap in the middle of the room so
  the red Bubbles don't touch you. When all the Darknuts are beaten, the Map
  will appear. Pick it up. Go north into the next room and defeat five more
  blue Darknuts, then get the 5 rupees left behind and continue north through
  the door that opens when the Darknuts are killed. In here, avoid the
  fireballs coming from the statues in the middle of the room as you fight some
  more blue Darknuts. Equip your Bow & Arrow and proceed north into the next
  room where there is a blue Gohma. Shoot it in the eye three times when the
  eye is fully open to defeat it.

  Continue north through the next door when the Gohma is beaten. In here, watch
  out for the Blade Traps as you come in and kill the Keese in here. Then, push
  the very left block in the room (stand on the right of it and push it left)
  to reveal some secret stairs in the north-east corner of the room. Lure the
  Blade Trap sitting over them, and as it retracts, quickly go down the stairs.
  Head through the cellar, defeating the Keese, and in the new area you arrive
  at, kill all the blue Darknuts then head through the doorway to the north. In
  this next room full of blocks, push the one in the middle and head east to
  the next room. The old "thief" will tell you to leave your money or your life
  which is why I told you to save the money before entering the dungeon. Pay
  him 50 rupees and go through the doorway to the south.

  Defeat yet more blue Darknuts in this next room, then push down the third
  block down in the diagonal row leading into the south-west corner, and some
  more secret stairs will appear in the north-east corner. Go down them and
  head through the cellar to end up in a new area of the dungeon again. In this
  new area, defeat the two red Darknuts and two blue Darknuts, whilst avoiding
  the red Bubbles (touch the blue one to regain the use of your sword in case).
  Then, unlock the west door and go through to enter a room full of more blue
  Darknuts. Kill them, get the bombs, then continue through the west door to
  enter the boss area, where the boss is the Gleeok dragon. Refer to the Bosses
  section for a winning strategy here. When you win the fight, get the
  Container Heart left behind, then continue west into the next room and get
  the Triforce piece to finish the dungeon.


Overworld Grid
--------------
Back on the overworld, head west by one screen, then south by one, then head
east as far as you can go so that you're at the south-east corner of the
overworld grid again. Then, go north by four screens, west by one, north by
another, west by one more, then go north by a screen via the ground route. Then
from here, go east by two screens and walk through the northern wall again to
reach the secret shop cave. Buy the Food from here for 60 rupees. If you don't
have the money, fight more enemies until you get enough. It's important as
you'll need the food for the next dungeon.

Before heading to the next dungeon, you'll need to save about 130 rupees (100
to buy some more bombs in the dungeon) as well as some to fire your arrows
with. The directions to reach Dungeon 8 are, from the shop in which you
purchased the food, once going south through the secret wall, head west by two
screens then south by one, then go north by a screen, this time via the blue
staircase. Now keep heading west until you reach grid square (10,7), then equip
your bombs. Bomb the spot about here (X marks the spot):

  +-------------------------------------+     Simple use your Stepladder to get
  |                                     |     onto the stream and bomb the wall
  |                                     |     to reveal the cave, which is the
  |                                     |     entrance to Dungeon 8. With the
  |                                     |     use of your Stepladder, you can
  |            \/                       |     get across the stream and get to
  |            /\                       |     the dungeon entrance!
  |-------------------------------------|
  |^~.^~.^~.^~.^~.^~.^~.^~.^~.^~.^~.^~.^|
  |-------------------------------------|
  |                                     |
  +-------------------------------------+


  Dungeon 8 (Big Spiral)
  ----------------------
  Map:  ___ ___ ___ ___ ___ ___ ___ ___
       |___|___|___|___|___|___|___|___|
       |___|___|            ___    |___|
       |___|___|           |_*_|   |___|
       |___|___|           |___|   |___|
       |___|___|           |___|   |___|
       |___|___|___ ___ ___|___|   |___|
       |___|___|___|___|___|___|   |___|
                                   |___|

  There is only one other doorway in the room you start in, and it's the one
  leading north. Go through it into the next room. This next room, unluckily
  for you, is full of fast red Bubbles. Avoid them as best you can and push up
  the block to the left in the room. Some stairs will appear in the north-east
  corner of the room; go down them and head through the cellar to the next area
  of the dungeon. Kill the Goriyas in this next room, then walk through the
  middle of the south wall to reach another area. In this room, avoid the
  fireballs being shot at you from the statues in the middle of the room and
  feed the Dodongos some bombs to defeat them all.

  Then, unlock the south door and go through into that room. In here, avoid the
  red Bubbles (touch the blue one in case you get hit by a red one) as you
  defeat the Wallmasters in here. After defeating all the Wallmasters, push the
  middle block in the vertical row to make some stairs appear in the north-east
  corner of the room. Go down them, and in the cellar, you can get the Magical
  Rod, and since you already picked up the Book of Magic a lot earlier in the
  game, it already possesses the full strength available to it, and it's a
  first-choice "B Button Weapon". Then, go back up to the last room.

  Now, go back north to the last room, then go through the doorway to the east.
  In this room, use your Magical Rod/sword to kill the Goriyas and Keese,
  avoiding the Bubbles. Then push the block in the middle row nearest the door
  and some secret stairs will appear in the north-east corner. Go down them and
  head through the cellar to reach a new area. In here, kill the flashing Rope
  snakes then head north, into the next room. Defeat the six blue Goriyas in
  this room and cross the blue gap with your Stepladder, and continue north
  into the next room after that. Use your Recorder to shrink the Digdogger into
  three smaller ones, and use your sword to finish them off. Continue north to
  the next room.

  In here is a hungry Goriya. Equip the Food and give it to the Goriya, and it
  will disappear, letting you past so that you can head through the north door
  into the next room. Watch out for the Blade Traps as you enter and use the
  Red Candle to light this room up. Kill the Keese and grab the Compass that
  appears. Now head north into the next room, defeat all Goriyas and get the
  Key that appears between the statues and head through the door to the west.
  In this next room, defeat some more Goriyas and both sets of sealed doors
  will open. Continue west into the next room, and use the Recorder to shrink
  the Digdogger into three smaller ones, and finish them off with your sword.
  Now bomb the middle of the west wall, and head through the wall.

  In here, light this dark room up and defeat the Wallmasters in the company of
  some more red and blue Bubbles. When all the Wallmasters are beaten, take the
  Bombs and go west, unlocking the door and going into the room it leads to.
  Feed the Dodongos two bombs each to beat them while avoiding the fireballs
  being shot from the statues in each corner of the room. Next, go west into
  the next room and avoid all the red Bubbles while you collect the Key at the
  bottom of the room, then push the left block in the middle of the room. Go
  down the stairs that appear, and head through the cellar, killing the Keese
  bats. In the next area you arrive at, avoid the red Bubbles (touch the blue
  one if you need to) and ignore the Wallmasters - just unlock the west door
  and go through.

  Kill all the Stalfos skeletons in this next room, then push down the third
  block from the top of the middle diagonal row in the room to reveal some
  secret stairs. Go down them, and in the cellar, you can get the Magical Key!
  You can now unlock all doors in all dungeons with the help of this brilliant
  little tool. Now go back up and head east to the last room before that, then
  go through the doorway to the south. Push the block in the middle of the room
  to access the pathway, and head through the door to the west. Defeat all of
  the flashing Ropes in this room and then walk through the middle of the south
  wall to reach another room. Defeat the Goriyas and Keese in here, then
  collect the 5 Rupees and head through the doorway to the east.

  Head along the narrow path (kill the Keese if you need to) and unlock the
  east door, and continue through. Defeat the six blue Goriyas in this room,
  take the Bombs, then push the left block in the diamond shape to access the
  staircase, and go down it. Head through the cellar, and in the next room at
  the new area you arrive at, defeat the two Moldorms, then bomb the middle of
  the south wall, and go through the hole. In this room, kill all the Goriyas
  and collect the 5 rupees left behind, and continue going south, into the next
  room. Kill the Aquamentus in here, and go through the west door that opens.
  In here, avoid the red Bubbles (touch the blue one in case), and defeat the
  four Wallmasters. Then, push the middle block in the vertical row to open the
  door to the west. Go through that. The old man will offer you more bombs, so
  give him the 100 rupees I told you to save up before you came into the
  dungeon, and you can now carry the maximum amount of 16 bombs!

  Now from here, backtrack four rooms, then unlock the northern door and go
  into the room it leads to. You'll face a rather easy dungeon boss of three
  Dodongos, so refer to the Bosses section for help. Get the Container Heart
  left behind after winning, then continue to the next room to the north and
  collect the final Triforce piece to finish assembling your Triforce!


Overworld Grid
--------------
All that is left to do now is to get to the final dungeon, finish off the evil
Ganon, rescue Princess Zelda, and live happily ever after...right? Well, yes,
but you must be FULLY prepared before you even set foot into the last dungeon
of the game as it is extremely tough to progress through, even after all you've
been through thus far in the quest. Make sure you save up a good deal of rupees
for the use of arrows (a Silver Arrow is a must-have for fighting Ganon), a red
Potion and NO other, full life, the strongest available equipment, and that you
have picked up all available Heart Containers to make it easy on yourself. Only
then can you consider yourself ready to take on the last dungeon of the quest.

So, to get there from here, head west by six screens and defeat the Lynels in
this area, then go north by a screen via the blue staircase. Avoid the rocks
falling down, and head west by three screens. About three steps to the right of
the blue staircase here, bomb the north wall to reveal the entrance to the
final dungeon. Go inside.


  Dungeon 9 (Ganon)
  -----------------
  Map:  ___ ___                 ___ ___
       |___|___|___ ___ ___ ___|___|___|
       |___|___|___|___|___|___|___|___|
            ___|___|___|___|___|___
        ___|___|___|___|___|___|___|___
       |___|___|###|___|___|###|___|___|
       |___|___|___|___|___|___|___|___|
           |___|___|___|___|___|___|
                   |___|___|

  From the start, go through the only other doorway, the north one. In this
  room with the black floor, there would normally be an old man to stop you
  past, but since you have all 8 Triforce Pieces, he will have disappeared and
  you can carry on heading through, by going west into the next room. Light the
  dark room up with your Red Candle, and then defeat the lightning-fast Lanmola
  enemies with your Magical Rod (preferred you attack at long range, really),
  pick up the Bombs left behind when they are defeated, then continue west and
  into the next room. Avoid the Blade Traps and fireball-shooting statues in
  the middle of the room, and kill all the Like Likes. Then, head through the
  next doorway to the west.

  Again, avoid the fireballs coming from the statues in the room's centre, and
  kill the Vires jumping about in here. When they are all defeated, grab the 5
  Rupees left behind, then unlock the northern door and head through. Kill all
  the Keese in here, then unlock the next door leading north and head through.
  In here, push away the block in the middle of the room, then go west and bomb
  the wall, then go through. Don't do anything in this room full of red
  Bubbles; just go back to the last room to see that the middle block has been
  reset to its original position so that you can now push it to the right and
  go through the northern door.

  Avoid the Blade Traps as you enter this next room, and defeat the red and
  blue Wizzrobes in here. When they are beaten, go through the doorway to the
  east, and in this next room, defeat the red and blue Wizzrobes whilst
  avoiding the red Bubbles and fireballs coming from the statues in the middle
  of the room. Ignore the Key left behind (as you won't need it), then equip
  your Bombs and blow up the middle of the north wall, going through the hole
  you have made. Ignore the slew of blue Wizzrobes in this next room, avoiding
  fireballs from yet more fireball-shooting statues in the middle of the room.
  Unlock the door to the east and go through.

  In here, kill the Wizzrobes and Like Likes with your Magical Rod/sword, then
  head over the red gaps with your Stepladder and head through the northern
  doorway. In here, the old man's advice is simply "Go to the next room." BEST.
  ADVICE. EVAR. Seriously, just walk through the middle of the west wall to
  enter another room. In here, defeat the Like Likes and avoid the Blade Traps,
  then continue west into the next room. Defeat the Wizzrobes in here whilst
  avoiding the Bubbles and fireball-shooting statues. After killing all the
  Wizzrobes, the west door will open. However, go through the doorway to the
  north into the next room. Defeat the tough Patra in here, then walk through
  the middle of the west wall. Defeat some more blue Lanmolas then push the
  left block and go down the stairs. In the cellar, defeat the Keese and get
  the Red Ring. With this, the damage you receive from enemies is cut down to a
  quarter, so make sure you get this item.

  Now go back upstairs and backtrack to the room where you fought the Patra,
  then push the left block in this room to reveal some secret stairs in the
  north-east corner. Go down them and head through the cellar to reach a new
  area of the dungeon. Kill all the Wizzrobes in the room you arrive in, then
  place a bomb in the middle of the east wall, and go through the hole. Avoid
  the fireballs coming from the statues in the room, and kill the Patra in here
  and keep an eye on your life meter, replenishing if you need to. After that,
  walk through the middle of the north wall to enter another room. In here are
  some harmless blue Bubbles; just push the single block and go down the
  stairs, continuing through the cellar to a new area.

  Ignore all the enemies in this room and head west to the next room. Kill all
  of the Wizzrobes in here then bomb the middle of the north wall. Go through
  the hole and defeat another tough Patra enemy in here while avoiding all the
  fireballs being shot at you, and pick up the Map that appears when you finish
  the Patra off. Then walk through the middle of the west wall, and defeat all
  the Wizzrobes in this next room, then push the block to reveal some secret
  stairs in the north-east corner. Go down them and enter the dungeon, and
  collect the Silver Arrow, the necessary weapon to slay Ganon.

  Head back upstairs, then head east by a room, south by a room, and west by
  two rooms via walking through the middles of the walls. Avoid the Blade Traps
  as you enter this dark room, then light it up with the Red Candle and defeat
  the two Zols in here. After beating them, continue south through the doorway,
  then go through the doorway to the west. Continue going west for two more
  rooms, then head north by two more rooms. In this room, push the block up and
  go through the western doorway, then return to this room and push the block
  to the right so you can enter the north room. Head east by a room, north by a
  room, then east by another room, then north by another room to be back in the
  room with the old man.

  From here, keep going west for two more rooms, then north by one. In this
  room, push the left block to reveal some secret stairs in the north-east
  corner. Go down them and head through the cellar. Now go east by another
  room. Replenish your health equip your Bow & Silver Arrows, then go east one
  more room, and you will be in battle with Ganon. For help with this last boss
  fight, refer to the Bosses section of this guide. After Ganon is defeated,
  grab the Triforce resting on his remains and go through the northern door.
  Stab the flames and approach Zelda, and you've beaten the second quest, and
  the whole game altogether! I won't spoil the ending for you, either.

Congratulations upon beating The Legend of Zelda!


===============================================================================
                                  4. Enemies
===============================================================================

The enemies of the game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          4.01  -  Overworld Enemies
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Armos
-----
This is a knight that stands still, and often seen in groups. They will remain
stationary until you touch them from any side. They will start flashing for a
second, then start moving. Some will move faster than others, and if you touch
one, you will be damaged. Also note that some Armos Knights stand over secret
holes and staircases that you can access if you awaken them.


Ghini
-----
This is a ghost-like creature, found in the cemetary areas of the overworld
grid. If you touch a tombstone, another one will appear. You cannot attack the
Ghinis that appear from touching tombstone, but you can use your sword to
attack the original Ghini that was on-screen. When you kill it, the other
Ghinis that appeared from the tombstones will also vanish.


Leever
------
This is a rather annoying enemy, mostly found in desert areas (but on various
others as well). They have blades on their heads and move around quickly when
they emerge from the ground. After a few seconds, they'll burrow back into the
ground. As you could probably guess, you can only attack them while they are
emerged from the ground, so a couple of strokes of the sword should do the
trick.


Lynel
-----
This is a very strong and difficult enemy to get past for two reasons: it has
the ability to throw swords, and it is very hard to fight it if you don't use
long-range attacks (since if you get too close it can easily use its swords to
quickly kill you). Luckily, they are not too common in the game. The best
strategy is to use the beams from Link's sword to attack, provided you have
full health.


Moblin
------
This is a bulldog-like enemy that attacks using projectiles. Some throw spears
(that can be deflected via your shield), and some throw boomerangs. They are
more often found on the overworld, but occasionally appear in some dungeons as
well (as Goriyas).


Octorok
-------
The most common enemy to be found in the game, it's also the easiest to beat as
well, whether it's in red or blue form. The Octorok is a creature with a trunk
that fires bullets at you. You can use your shield to deflect these. A few hits
with the sword will kill this weak enemy as it is quite slow, and very easy to
evade.


Peahat
------
Another of the frustrating enemies found in the overworld, this enemy has
propellers on its head. When the propellers spin, the Peahat will move in any
random direction. While it moves, you cannot hurt it with any attack, no matter
what you try. After a few seconds the propellers will stop spinning and it will
stay still. During this time you can attack and hurt it. After a few hits with
your sword, it will perish.


Rock
----
Not really an enemy, but a Rock is found tumbling down some mountainsides and
move from left to right as they fall downwards. Just make sure that Link isn't
standing in their path when they reach the ground!


Tektite
-------
This is the spider-like enemy, found in groups on some screens, and they hop
about a lot, making it a better decision to fight with long-range attacks or
use a boomerang. Quite often, they leave behind rewards, making it worthwhile
to fight them whenever you see them.


Zora
----
This enemy is the only one found in water. When it emerges, it will quickly
shoot a fireball in your direction then go back underwater again. It is
pointless attacking this enemy really, so it would be better to quickly head
past rather than to bother fighting it. However, if there are several other
enemies on-screen, then you could kill it to stop it bothering you if you need.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          4.02  -  Underworld Enemies
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bubble
------
Not really an enemy, and it cannot be hurt. A bubble is a blurry orb found in
dungeons that moves around at varying speeds. Should it touch Link, he will not
be able to use his sword for a few seconds. So in dungeon screens with many
other enemies, stay well away from these!


Darknut
-------
This enemy is one of the biggest pains to face in dungeons, whether in red or
blue form. It is a slow moving creature that holds out a sword in front of it,
meaning that if it walks straight into you, Link loses life. It also uses its
sword to protect itself from attacks to the front, so you have to attack its
back or sides in order to damage it.


Gel
---
The easiest enemy to defeat in the entire game, and a more common one in the
dungeons. This is a globule of gel that moves about in quick spurts. One attack
of the sword will finish it off, and you can even kill it with your boomerang
because it's that weak.


Gibdo
-----
This is a mummy enemy found in more of the later dungeons, and it acts
similarly to the Stalfos skeletons. They are still quite slow and easy to
dispatch of however, but need a few more hits with the sword to be beaten.


Goriya
------
This is a bulldog enemy that throw boomerangs at Link, but you can deflect them
with your shield. Red Goriyas throw wooden boomerangs, and when you beat your
first group, you will be rewarded with one yourself. Blue Goriyas throw metal
boomerangs and as you would have guessed, are harder to kill than red ones.


Keese
-----
This is a blue bat enemy, most often seen in cellars but are also seen in many
other areas of most dungeons. They usually stay stationary then start flying in
a random direction. They will eventually stop and stay still again. They can be
attacked while flying or not moving.


Lanmola
-------
This is a centipede creature similar to the Moldorm in that you attack its body
parts to kill them and decrease their size until it is completely dead. Found
in later dungeons, usually in pairs like the Moldorm.


Like Like
---------
I don't exactly know what this creature really is, but it looks like a huge red
piece of jelly. If it touches Link, it will swallow him. If this happens, you
can lose your shield, so stay away from it at all times and attack with
long-range weapons instead.


Moldorm
-------
This looks like a worm creature composed of fireballs. Attacking its body parts
will make it shorter in size, and you can keep attacking until all its body
parts are gone and it will be dead. It also moves very slow, making
close-quarter combat not too difficult.


Patra
-----
This is a creature, found in some later dungeons, that is surrounded by flying
insects that circle it at a rapid pace. Use your sword to kill off the insects
(they are not too difficult), then attack the enemy's main body a few times
with your sword to completely finish it off.


Pols Voice
----------
This looks like a rabbit, and it is seen in some of the later dungeons. It is
quite easy to evade and defeat, but the snag is that it cannot be killed by
sword very easily - arrows are a better choice. Shooting an arrow will make it
go straight through the Pols Voice, so you could theoretically kill multiple
Pols Voices if they are all standing in a line.


Rope
----
This snake enemy is rather common and seen quite early in the game. Found in
groups that inhabit a single room, they move about in any direction and when
Link is standing in their path, they will move towards him very quickly. You
should use your boomerang to stun them and finish them off with your sword.


Stalfos
-------
This is a skeleton creature that moves about in any direction quite slowly.
They do not attack, so you can just hit away with your sword. Also note that
some of them carry keys, so killing them will make them release the key for you
to pick up.


Vire
----
A blue bat that flies around rapidly. Attacking it will make it split up into
two Keese bats. If you have the Magical Sword (the strongest sword in the
game), one attack with the sword will kill this enemy altogether.


Wallmaster
----------
This enemy looks like a giant blue hand that emerges from the walls slowly,
hence its name. If it grabs Link, you will be taken all the way back to the
beginning room of the dungeon, so stay away from it and just avoid it rather
than attacking it.


Wizzrobe
--------
This wizard creature, one of the tougher enemies in the game, can disappear and
reappear at random spots in a room, and shoots magic waves towards you. When it
appears, hit it with your sword a few times to defeat it.


Zol
---
This is a giant version of the Gel enemy, and it has eyes. Simply attack it
with your sword once and it splits up into two Gels. If you have a stronger
sword, you can beat it in one hit altogether.


===============================================================================
                                   5. Bosses
===============================================================================

Aquamentus
----------
Location: (First Quest) Dungeon 1, Dungeon 7
          (Second Quest) Dungeon 1
Strategy: This is the first boss of the game, and a rather easy one as well.
          Aquamentus is at the far east side of the room, so stand on the west
          side. He will fire three fireballs at you, but the fireballs space
          themselves further apart as they get closer to you, so you can move
          between the fireballs and not get touched. If you have full health
          this fight will be a doddle; just use the beams fired by your sword
          to attack him, and after a few hits he'll be dead and finished.


Dodongo
-------
Location: (First Quest) Dungeon 2
          (Second Quest) Dungeon 3, Dungeon 8
Strategy: The Dodongo is some sort of rhinosaurus that is a very tough
          creature, and cannot be harmed via means of your sword, so you will
          need a stronger weapon. So, make sure you have some bombs equipped.
          As the Dodongo walks near you, get close enough so that you are
          almost touching its face as it walks directly at you. When the
          Dodongo is about to touch you, plant the bomb and the Dodongo will
          swallow it, and the bomb will explode in its stomach. You will do it
          right if the Dodongo freezes for a second. Plant another bomb or two
          inside its mouth, and it will be beaten and you win.


Manhandla
---------
Location: (First Quest) Dungeon 3
Strategy: Manhandla is a giant blue plant with four claws on each side of its
          body, which is otherwise invulnerable unless you defeat the claws.
          Arguably one of the trickier bosses in the game, if you don't know
          how to tackle this boss properly, it could quite literally manhandle
          you. Manhandla will move around the room shooting fireballs at Link,
          making approach a tough task. Using your sword, you can slash the
          claws and kill them. Every time a claw is removed, the plant moves
          around faster and shoots the fireballs at a more rapid rate. However,
          a simpler (yet tricker) method of defeating this boss is by planting
          a bomb. If the bomb placement is well-placed and well-timed, it can
          destroy the entire boss, body, claws and all, if the body moves over
          the bomb the moment it explodes. Luckily, it is only seen as a
          dungeon boss once in the whole game.


Gleeok
------
Location: (First Quest) Dungeon 4, Dungeon 8
          (Second Quest) Dungeon 2, Dungeon 5, Dungeon 7
Strategy: Arguably one of the tougher bosses in the game, Gleeok is a dragon
          with multiple heads. It blocks the doorway to the Triforce room with
          its huge body, so you have to beat all the heads to defeat the whole
          thing. Simply use your sword to attack (again, more helpful if you
          have full health so that you can fire sword beams to attack long
          range), and after a few hits to each head, they will come off.
          However, the dragon will shoot fireballs at you, so you have to
          constantly be on the move, even moreso if you have to attack
          close-range. When the boss is down to its last head, another of its
          heads will detach and begin to fly around the room. It cannot be
          attacked with the sword, so you will have to do your best to avoid
          it. Once all the heads are killed, the body will vanish and you win.

Digdogger
---------
Location: (First Quest) Dungeon 5
          (Second Quest) Dungeon 4
Strategy: This huge, disc-shaped boss if very tough and almost immune to any
          attacks whilst in its normal form, but if you have the Recorder
          (which is why it's so important to collect the item), equip it and
          use it. The sound played will cause Digdogger to shrink in size, and
          it can then be attacked, but it will move about faster. When you have
          shrunk the Digdogger, a few strokes of the sword will defeat the
          boss.


Gohma
-----
Location: (Both Quests) Dungeon 6
Strategy: For having to go through a moderately difficult dungeon, this boss is
          piss-easy to beat. Equip your Bow and Arrow and get an aim at the
          boss's huge eyeball. Watch out for the fireballs it shoots, and when
          Gohma fully opens its eye, shoot. If you hit the bullseye, the boss
          will die! Blue Gohmas require three hits to be defeated.


Ganon
-----
Location: (Both Quests) Dungeon 9
Strategy: Indeed, Ganon is one tough nut to crack. He is a very quick boss and
          hard to catch out, so you'll need to be fully prepared when you take
          on him. As you enter the room, Link will hold up his Triforce and
          light up the room, and Ganon will appear for a few seconds before
          becoming invisible. Ganon will then start quickly shooting fireballs
          at you from different spots in the room at random. Start poking about
          with your sword at where the fireballs appear, but do it quickly as
          Ganon shifts about at a good speed. When you hit Ganon, he'll be
          visible for a moment before disappearing and repeating his attack
          process, so carry on stabbing about until you hit him again. After a
          few good hits and he appears again, he should turn a red colour. When
          this happens, quickly shoot the Silver Arrow at him. When the arrow
          pierces Ganon's body, he will die and you will beat the quest and get
          the Triforce!


===============================================================================
                         6. Heart Container Locations
===============================================================================

First Quest Heart Containers
----------------------------

     1. This Heart Container is found in a secret cave. First, you need to get
        to grid square (13,6). Kill off all the Tektites surrounding the huge
        rock cluster, then plant a bomb on the right-hand end of the bottom of
        the rock cluster to reveal the cave. Go inside and the old man will
        offer either a Potion or Heart Container. Take the Heart Container and
        you have this one.

     2. This Heart Container, like the first one, is also in a secret cave,
        which is located at grid square (12,1). Here, you should be at an area
        with two walls at the north end, and water at the south-east corner.
        Equip a bomb and set it at the end of the left wall, and when it
        explodes, it will reveal the cave. Go in, and the old man there will
        offer either a Potion or Heart Container. Take the Heart Container, and
        this is the one you now have.

     3. Straight after getting Heart Container #2, leave that cave and go east
        by four screens, then north by four screens to get to an area with a
        wooden dock there. Step on it and you will sail north on the raft to
        an area that looks like a dungeon entrance. Go inside to reach a secret
        cave, and the old man offers a Potion or Container. Take the Heart
        Container.

     4. At grid square (8,4), kill the Zora and equip the Blue Candle. Face
        south and set fire to the fifth bush from the right-hand side of the
        screen, and it will reveal a secret staircase. Go down it to enter a
        cave with the old man who will offer this or a Potion. Grab the Heart
        Container and you will have this one.

     5. The final Secret Heart Container to find, it's also the easiest of the
        five to find, but requires a Stepladder in order to be able to reach
        it. On overworld grid square (16,3), you'll see it on a wooden plank in
        the water. If you got the Stepladder from Dungeon 4, you can simply
        walk over the planks with your Stepladder and reach it.


Second Quest Heart Containers
-----------------------------

     1. After going through the Lost Woods and into the cemetery, go to the
        very north-west corner of the cemetery. Stand underneath the second
        tombstone from the left in the centre row, and push it upwards to
        reveal a secret staircase. Go down, into the cave, and the old man
        offers a 2nd Potion or a Heart Container. Get the Heart Container.

     2. At grid square (11,5), in the desert area. You will need to have
        obtained the Recorder in order to get this; equip the Recorder and use
        it, and some secret stairs will appear in the middle of the screen. Go
        down them to enter a secret cave, where an old man offers you either a
        2nd Potion or Heart Container. Take the Heart Container for this one.

     3. Once you have claimed the Raft from Dungeon 4, go to grid square
        (16,5), where there is a dock. Step onto it to sail north to a secret
        area with a white cave entrance. Go in, and take the Heart Container
        offered by the old man.

     4. At grid square (7,8), defeat the Lynels and Peahats and use the
        Recorder to reveal some secret stairs that lead to a cave with an old
        man who will offer a 2nd Potion or a Heart Container. As usual, take
        the Heart Container and you have this one.

     5. The same as the last Heart Container in the first quest, as usual it's
        located at grid square (16,3), and requires the Stepladder (found in
        Dungeon 6) to get. Simply use the Stepladder to walk over the planks in
        the water and reach it.


===============================================================================
                                   7. Items
===============================================================================

Pickups
-------
5 Rupees: This looks like a regular Rupee, but is blue in colour rather than
          the flashing green. As the name states, picking this up will reward
          Link with five whole Rupees.

Clock: These are rare, but useful. They only appear after killing an enemy.
       Picking it up will cause all enemies to freeze and Link will flash,
       which means he is invincible. The effect will stay with you until you
       leave the screen on which you picked up the clock.

Container Heart: Found after killing dungeon bosses, or you can find some
                 secret ones around the overworld if you look hard enough. They
                 look like giant red hearts, and picking one up will increase
                 your life meter by one whole heart. Also, you need to pick
                 these up and get enough life in order to be able to get better
                 swords.

Fairy: These, like the clocks, are rare, but good to grab. They usually appear
       after killing an enemy, and when they do appear, they start to slowly
       fly about, so be quick and grab it! They replenish a lot of your health
       if touched. Also, you can find some screens in which a fairy is flying
       over an oasis. Simply approach it and it will give you more health.

Heart: Usually found after killing enemies. Picking it up will replenish your
       health by one whole heart.

Rupee: The Hyrule currency, simply put. A Rupee looks like a green diamond, and
       your Rupee total is shown at the top of the screen. Picking up a
       flashing green Rupee gives you one, picking up a blue one gives you five
       (see above). Rupees are required for spending in shops around Hyrule, as
       well as the ability to shoot Arrows with the Bow.


Inventory Items/Weapons
-----------------------
2nd Potion: This can be bought from the Old Lady when the Letter is given to
            her. There are two types of Potions given - this is the better of
            the two. It has red liquid, and when drank once, will revert into
            blue liquid (meaning it has become a Potion - see below). If you
            have a Potion and buy another Potion, it becomes a 2nd Potion.

Arrow: This is the primary ammo you get for the Bow when you first acquire it.
       These are good accessory items and can be used to kill the Pols Voices,
       as well as attacking at long range. The catch it, every time you shoot
       an Arrow, it costs a Rupee, so only use them whenever they are needed.

Blue Candle: Bought from a shop for a price of 60 rupees earlier in the game,
             this item can be used for burning enemies or burning bushes (which
             can reveal secret spots if you burn the right ones). It can also
             be used to light up dark screens in dungeons. However, the Blue
             Candle can only be used one time on a screen, so once it has been
             used, you cannot use it again until you go to another screen.

Blue Ring: This ring costs a massive 250 rupees to purchase, but is well worth
           saving the money for, as this handy accessory will protect Link from
           enemy attacks so that he only suffers a half of the damage that
           would regularly be dealt. You can tell when you have this on, as
           Link's entire tunic turns blue once you have it.

Bomb: This handy little item can be used for many purposes with its explosive
      nature. It can be used to hurt or kill enemies (handy against some bosses
      too, especially the Dodongo and Manhandla), and it can blow open walls
      and reveal secret rooms and caves. At the beginning of the game the
      amount of bombs you can originally hold is 8, but you can find old men in
      some dungeons who will let you have more if you pay them with enough
      rupees, so the maximum you can possibly hold is actually 16.

Book of Magic: Once you have the Magic Rod and collect this, it will make the
               attacks from your Magic Rod more powerful by engulfing the
               attacked enemy in flames for extra damage.

Boomerang: There are two types of boomerang, the wooden one (the one I am
           describing here) and the metal boomerang (see below, under the name
           Magical Boomerang). Throwing this, it will travel a ways and return
           to Link. If it hits an enemy, it will stun them and they will not
           move for a few seconds, making it easier to get in a few attacks,
           especially if fighting at close range. Beware, not all enemies are
           vulnerable to boomerang attacks.

Bow: Basically, you use this to fire arrows. This is found quite early in the
     game, but you don't get the arrows until a bit later. Helpful for fighting
     long range, and remember, you MUST get this in the game, because the only
     way to defeat Ganon is by firing a Silver Arrow at him, and without this,
     you can't!

Food: The main purpose of buying this huge chunky meat stick is to give to a
      Moblin in a certain dungeon so that he will let you past. However, you
      can also use it by laying it on the ground and any nearby hungry enemies
      will go towards it, allowing you to attack them while their attention is
      diverted.

Letter: You need to collect this from an old man in a cave in both quests in
        order to give to the old lady who will then let you buy some Potions
        that she will offer to you.

Life Potion: This is a bottle with blue liquid in it, and when used, this will
             recover Link's health by a high amount, which is handy in longer,
             harder dungeon stages. If you get two of these, you can get a 2nd
             Potion (see above), which can be drank twice.

Magical Boomerang: This is a metal version of the Boomerang (see above). This
                   is a handy upgrade to the regular, wooden boomerang, in that
                   it is stronger, and can be thrown the entire distance of the
                   screen. If you kill an enemy from long range and they drop
                   an item, you can hurl this at the item to pick it up.

Magical Rod: Another handy accessory weapon, this can shoot beams at enemies
             from long range to cause damage to them. The damage that you deal
             to enemies with this will increase when you collect the Book of
             Magic.

Magical Shield: This is an upgrade to the wooden shield that you start the game
                with. This is much larger in size and has a better capability
                of deflecting projectiles thrown by enemies, and some that the
                wooden shield couldn't (such as fireballs).

Magical Sword: This is the strongest sword that can be found in the entire
               game. It can take out even the strongest enemies in a few
               strikes. You need to have at least 12 Heart Containers in your
               life meter in order to be able to collect this from the old man
               who gives it to you.

Power Bracelet: Once Link has this accessory equipped on him, you will be able
                to move large boulders that he couldn't otherwise budge if you
                don't have this. This is helpful for uncovering some secret
                underground passageways that let you traverse across the
                overworld grid quicker.

Recorder: This is an instrument that, when used, has many effects. It can warp
          you between dungeons, reveal the secret entrance to some others, and
          it is also vital for the use of defeating the Digdogger boss in some
          dungeons.

Red Candle: Like the Blue Candle (see above), this item can be used to burn
            bushes to reveal secret staircases and attacking enemies, but it
            can be used as many times on one screen as you want to, rather than
            the Blue Candle's limit of one per screen.

Red Ring: An upgrade to the Blue Ring (see above), and found quite late in both
          quests of the game, but very much worth grabbing, as this will reduce
          damage Link suffers from enemies to a quarter, as compared to the
          Blue Ring's half damage. When you have this equipped, Link's tunic
          turns Red.

Silver Arrow: These are upgrades to the regular arrows you get for the bow. You
              absolutely must get these, as Ganon cannot be defeated without
              them.

Sword: Your regular, wooden sword that you begin with that is obtained from the
       old man in the nearby cave when you start the game. Its attacking power
       is okay, but it becomes useless once you collect the much improved White
       Sword later in the game, and even more once you have picked up the
       Magical Sword.

White Sword: This is the first upgrade for the wooden sword in both quests of
             the game. Its attacking power is decent, and you must have 5
             hearts in your life meter in order to be able to collect it from
             the old man who provides it.


Dungeon Items
-------------
Compass: When you pick this up, a red dot will appear on the map when in the
         dungeon. This red dot points out the location of the Triforce piece
         that the dungeon holds.

Key: This can be found in dungeon rooms either lying there, being carried by
     enemies, or once a room has been cleared of enemies, it'll appear. It can
     unlock doors with keyholes on them to make them regular doorways. They can
     also be bought in some shops as well. The amount of keys you possess is
     shown at the top of the screen.

Magical Key: This is like the "Master Key" of a dungeon. It can unlock any
             locked door, in any dungeon, and can be used an unlimited amount
             of times. Well worth picking up!

Map: Picking this up will provide an entire map layout of the dungeon you are
     in, shown in the top left corner of the screen. Picking up a compass also
     helps to show you the way to the Triforce piece.

Triforce: Found at the end of the dungeon, when you beat the boss. Collect all
          8 pieces to assemble the Triforce of Wisdom, and be on your way to
          Death Mountain to be able to face Ganon!


Miscellaneous Items
-------------------
Raft: With this, you can sail from a dock and reach areas across the water.
      Essential to pick this up to find some dungeons in the game.

Stepladder: With this, you can cross over narrow gaps to reach other areas in
            dungeons and other parts of the overworld grid.


===============================================================================
                                   8. Shops
===============================================================================

First Quest Shops
-----------------

  (3,7) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    90
  Food              100
  Heart             10


  (5,4) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    130
  Bombs             20
  Arrows            80


  (5,5) Shop
  ----------

  Item Name    Price (Rupees)
  ---------    --------------
  Key          80
  Blue Ring    250
  Food         60


  (6,6) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    130
  Bombs             20
  Arrows            80


  (7,2) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    160
  Key               100
  Blue Candle       60


  (7,4) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    90
  Food              100
  Heart             10


  (7,6) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    90
  Food              100
  Heart             10


  (11,4) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    130
  Bombs             20
  Arrows            80


  (13,8) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    160
  Key               100
  Blue Candle       60


  (14,4) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    90
  Food              100
  Heart             10


  (15,3) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    160
  Key               100
  Blue Candle       60


  (16,2) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    130
  Bombs             20
  Arrows            80


Second Quest Shops
------------------

  (3,7) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    90
  Food              100
  Heart             10


  (5,1) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    160
  Key               100
  Blue Candle       60


  (5,4) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    130
  Bombs             20
  Arrows            80


  (6,6) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    130
  Bombs             20
  Arrows            80


  (6,7) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    160
  Key               100
  Blue Candle       60


  (7,2) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    160
  Key               100
  Blue Candle       60


  (7,4) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    90
  Food              100
  Heart             10


  (7,6) Shop
  ----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    90
  Food              100
  Heart             10


  (11,4) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    130
  Bombs             20
  Arrows            80


  (13,8) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    160
  Key               100
  Blue Candle       60


  (14,4) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    90
  Food              100
  Heart             10


  (15,3) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    160
  Key               100
  Blue Candle       60


  (15,8) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    160
  Key               100
  Blue Candle       60


  (16,2) Shop
  -----------

  Item Name         Price (Rupees)
  ---------         --------------
  Magical Shield    130
  Bombs             20
  Arrows            80


  (16,8) Shop
  -----------

  Item Name    Price (Rupees)
  ---------    --------------
  Key          80
  Blue Ring    250
  Food         60


===============================================================================
                                  9. Secrets
===============================================================================

Cheats, codes, hidden things and coll stuff in The Legend of Zelda.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                9.01  -  Codes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Secret Save Screen
------------------
For this, two control pads are needed to be plugged into the NES. At any time
while playing, press Start on the Player 1 control pad, and this will bring up
the menu. Then, while the menu is displayed, press Up + A on Player 2's control
pad and it will bring up the "Continue/Save/Retry" menu, so that you can save
anywhere while playing, and not have to lose your life in order to have to do
so regularly.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               9.02  -  Glitches
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dungeon 1 Magic Door Unlock
---------------------------
On the first quest, go into Dungeon 1, the Eagle dungeon, and as you go in,
you'll notice that the doorway that goes north has a lock on it, meaning that a
Key is required to go through. Leave the dungeon back into the overworld, then
go straight back in. For some unknown reason, that northern door will now be
unlocked, and you can go through like it was a regular doorway.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              9.03  -  Passwords
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Instantly Access Second Quest
-----------------------------
Rather than having to beat the whole first quest just to play the second one,
there is a way to unlock the second quest straight from the registration
screen. When entering your name, enter "ZELDA". When you return to the main
screen, you'll notice that the picture of Link on this file has a sword in his
hand. This means that the second quest is playable on this file, so just select
it and you're ready to play!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               9.04  -  Secrets
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Fewer On-screen Enemies
-----------------------
If you want to traverse about without having to face several enemies on each
screen, a good trick is to go to any screen where there are lots of enemies,
and kill the enemies but leave one alive. When you revisit that screen, the
same last enemy will still be there, whereas if you come back after killing all
the enemies, they will all return after a period of time.


Refill 2nd Potion
-----------------
If you have a Life Potion (i.e. the blue one), buy another blue one. This will
refill the Potion bottle to make the potion become red again. This saves rupees
if you want to buy more medicine from the old woman.


===============================================================================
                               10. Guide Closing
===============================================================================

Finally, time to finish things up!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               10.01 -  Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DBM11085
     For some various locations found on the overworld map that I obtained from
     his great FAQ, as well as the names of some of the dungeons that I didn't
     know. He also pretty much helped me through the entire second quest. Thank
     you very much!

Brian Sulpher
     For providing me with the names of the second quest dungeons from his FAQ,
     thanks very much!

Stephen "Ste C." Child
     One of my best personal friends, it was also he who taught me that you can
     instantly access the game's Second Quest by simply entering 'ZELDA' in at
     the name registration screen!

GameFAQs
     For some of the cheat codes and secrets that were provided in this FAQ.
     - http://www.gamefaqs.com/

Daniel Engel
     For the maps of the dungeon layouts he has hosted on GameFAQs, they came
     of great use while I made the dungeon maps in this FAQ.

Brian Swager
     For notifying me to make a correction in the Second Quest Walkthrough.
     Thanks!

Steve "Psycho Penguin" McFadden
     For inspiring and motivating me, as well as encouraging me to cover this
     game, because not only was he looking forward to see my author a guide for
     it, but it made my NES FAQ collection that little bit more complete.

Jeff "CJayC" Veasey, the IGN staff, and other sites whom have posted this FAQ
     For hosting all my work and allowing me to become a much more recognised
     author.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           10.02 -  Legal Disclaimer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2006 Ryan Harrison. All rights reserved. This file,
and all context contained within, is the intellectual property of me unless
otherwise stated within the file. This file may not be reproduced for any
purposes such as making profit or hosting on a website that has not been given
my advance permission. The list of websites below are the only ones I have
given permission to host it:

1up.com (http://1up.com/)
GameFAQs (http://www.gamefaqs.com/)
GameNotOver (http://www.gamenotover.com/)
GamerHelp (http://www.gamerhelp.com/)
HonestGamers (http://www.honestgamers.com/)
IGN FAQs (http://faqs.ign.com/)
Neoseeker (http://www.neoseeker.com/)
Omega Gateway (http://omegagateway.com/)
SuperCheats (http://www.supercheats.com/)

Any other websites who would like to post this file, I'm sorry, but the answer
is no. I do not have the time to register with all these new websites and
submit the same files several times over and over, and there are also the
well-known thieving websites out there who like to take FAQs and still put them
up without permission anyway. Anyone who would like to use some information or
text from this file in case they are writing for the same game, you are welcome
to do so, as long as you ask me first and I let you, and you credit me. If you
are going to be stupid and decide to just steal information from me or host my
guide on your website or sell it to someone for profit, that is illegal, and I
will make sure that action is taken against it, so just don't do it. This FAQ
is protected by copyright law, and I will find out if you rip me off. That is
all.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            10.03 -  Contacting Me
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If anyone out there would like to get in touch with me for issues over my work,
whether it's this file or any other one that I have written, please make sure
that the file doesn't contain the information you are enquiring about, because
if the file is complete or has a section covering what you would be asking
about, the chances are it's already there. If the file is not yet complete, I
may still be working on it unless you are absolutely sure I have missed
something that may be important to put into the file. However, I do welcome new
hints and additions from readers to put up, with full credit. However, again
make sure it is not already there, because I do not have the time to read
through all the mail I receive and bother replying to stuff that is irrelevant
or already contained in the file.

Also, when creating your email, please make sure you contain a sensible topic
title so that I would not mistake it for spam and delete it. Junk mail is
something I am not new to, so make sure you have something like "FAQ Question"
in your topic title so I can easily see what the email is about. EMAILS WITH
BLANK TOPICS WILL BE DELETED AND UNREAD. End of story.

So, if you are sure that you have information or a question in which this FAQ
has no or little information, reach me via the email address I have for all
FAQ-related emails: rharrisonfaqs(at)gmail.com. I welcome comments, updates,
submissions, queries or anything else related to the file as long as I find it
of good use, and I will make sure to credit you! Thank you for reading my FAQ,
and feel free to take a look at all my other work as well, found at:

http://www.gamefaqs.com/features/recognition/22792.html

This file is dedicated to the memory of three late GameFAQs users, who passed
away well before their time. Chris MacDonald, who died on May 17, 2004, Elliot
Long, who died on August 27, 2004, and Mitchell Lee Stuekerjuergen, who died on
January 4, 2006. Rest in peace.

http://www.gamefaqs.com/features/recognition/85.html
http://www.gamefaqs.com/features/recognition/17228.html
http://www.gamefaqs.com/features/recognition/13424.html

-END OF FILE- 
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