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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and walkthroughs of Zelda games


Save State Hacking FAQ for Zelda 2: The Adventures of Link for NES
by: PKT_Paladin

~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
I. Introduction
II. Revision History
III. Item Modifiers
IV. Magic Modifiers
V. Statistic Modifiers
VI. Credits
VII. Contact Information

~~~~~~~~~~~~~~~
I. Introduction
~~~~~~~~~~~~~~~
	My alias is PKT_Paladin, but that is not my name.  For this FAQ you
don't need to know my real name =).  Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ.  These offsets are specifically for the emulator
Nesticle and the game these offsets for is Zelda 2: The Adventures of Link for 
NES.

	If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from download.com.  Install it, run it, and 
open up the save state file.  On the left you will see addresses on the 
left and 16 columns on the right.  There are actually 16 bytes each in
groups of two.  Observe:

    0 0000 0000 0000 0000 0000 0000 0000 0000
   10 0000 0000 0000 00FF 0000 0000 0000 0000

	The location of the byte FF is actually 17.  In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire.  When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.

~~~~~~~~~~~~~~~~~~~~
II. Revision History
~~~~~~~~~~~~~~~~~~~~

v.90		: The only thing you can't hack is the amount of experience
		  points Link has.  That can be fixed by maxing out everything
		  that Link has instead, eliminating the need for experience
		  points.  In case you are having trouble and need to hack 
		  certain items/spells into your inventory, I put the
		  uses of each item/spell.


~~~~~~~~~~~~~~~~~~~
III. Item Modifiers
~~~~~~~~~~~~~~~~~~~
	- At these offsets, you can put any hexidecimal that is higher
	  than zero.  I put a couple of different numbers and it doesn't
	  matter what you put.  00 means you don't have it, and 01 means
	  you do.

2785 - Candle
	- Lights up Dark Places
2786 - Glove
	- Gives strength to smash bricks
2787 - Raft
	- Allows Link to float across the sea
2788 - Boots
	- Used to walk across certain bodies of water
2789 - Cross
	- Makes ghosts visible
278A - Flute
	- Makes the spider disappear allowing access to more
	  areas of the world
278B - Key
	- Replaces Small keys and opens all locked doors
278C - Hammer
	- Crush rocks that block your path

~~~~~~~~~~~~~~~~~~~
IV. Magic Modifiers
~~~~~~~~~~~~~~~~~~~
	- At these offsets, you can put any hexidecimal that is higher
	  than zero.  I put a couple of different numbers and it doesn't
	  matter what you put.  00 means you don't have it, and 01 means
	  you do.

277B - Shield
	- Temporarily doubles defense and costume color
277C - Jump
	- Allows Link to Jump higher
277D - Life
	- Restores some of Link's life
277E - Fairy
	- Turns Link into a fairy to allow him to fly and to do so through
	  key holes and small crevices
277F - Fire
	- Link shoots fire from his sword
2780 - Reflect
	- Link deflects projectiles from enemies
2781 - Spell
	- Used in New Kasuto to make the secret room appear which contains
	  the magic key
2783 - Thunder
	- A powerful attack spell

~~~~~~~~~~~~~~~~~~~~~~~
V. Statistics Modifiers
~~~~~~~~~~~~~~~~~~~~~~~
2777 - Weapon Level
	- The higher this is, the less hits needed to defeat an enemy
2778 - Maximum Magic Power
	- The higher this is, the more magic points you can restore
2779 - Maximum Life
	- The higher this is, the more hit points you can restore
2783 - Current Magic Power
	- The higher this is, the more magic points you get
2784 - Current Life
	- The higher this is, the more hit points you get
27A1 - Name Modifier
	- Eight letters maximum; see below digits

Alphanumerical Digits:
	D0 - 0
	D1 - 1
	D2 - 2
	D3 - 3
	D4 - 4
	D5 - 5
	D6 - 6
	D7 - 7
	D8 - 8
	D9 - 9
	DA - A
	DB - B
	DC - C
	DD - D
	DE - E
	DF - F
	E0 - G
	E1 - H
	E2 - I
	E3 - J
	E4 - K
	E5 - L
	E6 - M
	E7 - N
	E8 - O
	E9 - P
	EA - Q
	EB - R
	EC - S
	ED - T
	EE - U
	EF - V
	F0 - W
	F1 - X
	F2 - Y
	F3 - Z
	F4 - (Space)

~~~~~~~~~~~
VI. Credits
~~~~~~~~~~~
NINTENDO OF AMERICA	-	They created this game.  That deserves
				at least a little bit of credit, no? =)
DMorgan			-	His well-written FAQ reminded me of the
				spell/item uses that I had forgotten.


~~~~~~~~~~~~~~~~~~~~~~~~
VII. Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~
If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
Since there are a few things that I have yet to know that you might know, 
I would appreciate any submissions (you will be given credit, of course) 
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
------------------------------------------------------------------------
This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
not use this guide without permission or take direct information from 
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Zelda 2: The Adventures of Link.
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