Some great artwork from Raph Lee :
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T H E L E G E N D O F
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############## O C A R I N A O F T I M E
Author: marshmallow (marshmallow@planetn2000.com)
Version 4.0
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N O T I C E :
------------------
The update information can be found at the very, very bottom of this
document. I apologize for any inconveniences.
========================================================================
0. T A B L E O F C O N T E N T S
========================================================================
1. Story
2. Controls
3. Basics
4. Kokiri Emerald \
5. Goron's Ruby \
6. Zora's Sapphire \
7. Light Medallion \
8. Forest Medallion \______ The Actual Game Walkthrough
9. Fire Medallion /
10. Water Medallion /
11. Shadow Medallion /
12. Spirit Medallion /
13. To Ganon Himself /
14. Gerudo Training Grounds (BONUS DUNGEON)
15. Great Fairy Locations
16. Heart Piece Locations
17. Gold Skulltulla Locations
18. General Secrets
~ Weapon Upgrades
~ Oddities / Easter Eggs
~ Rupee Hunting
~ Glitches
19. Side Quests and Strange Information
~ Soft Soil Locations
~ Fairy Fountains
~ The Four Bottles
~ Chicken Lady Help
~ 10 Special Poes
~ Young Link the Mask Trader
~ Adult Link's Quest for a Sword
~ Secret Grottos / Areas
~ Warp Points
~ Gossip Stone Quotes
~ Gossip Stone Locations
~ Red Fairy Locations
~ Mask Quotes
~ Funny Quotes
20. Mini-Games
21. Ocarina Stuff
22. Enemy Characters
23. Boss Characters
24. Link's Equipment
~ Gameplay Items
~ Upgrades (includes Armor)
~ Weapons
~ Miscellaneous
25. Shops
26. Frequently Asked Questions
27. Characters
28. Rumor De-Bunking
29. Revision History / Update Information
30. Credits
31. Legal Section
32. Contact Information
========================================================================
1. S T O R Y
========================================================================
Long, long ago, in a time before time, there existed nothing. Then, from
no one knows where, three beautiful Goddesses (Not Gods, these are
women), Din, Nayru, and Farore emerged to create a fertile world, named
Hyrule. But it was empty and lifeless, so they created the five
humanoid races: The fish-like Zora which lived underwater; The rock-
eating Gorons which resided in the mountains; The elf like Kokiri lived
in the very hearts of the forests, protected from the outside world by
the mystical Deku Tree. The strange and often times dangerous Gerudo
inhabited the stretches of deserts, and the Hylians found home in the
grassy plains.
Before departing their creation, the Goddesses left a symbol of their
presence: The Golden Triangle known as the Triforce. It represented each
Goddess' quality: Power, Courage, and Wisdom, respectively. Although it
was mighty powerful, the Goddesses feared that it may be destroyed, so
they stored it in another dimension, created just for the Triforce.
Affected by its magic, the soul-less dimension become prosperous and
very beautiful. This led to many names, the most world-renown being "The
Golden Land."
All five races had up-most respect for the Triangle, and some even based
their religion and daily lives around it. But some felt
differently...they knew of it's power, and wanted to use it for their
own, selfish needs. Fearing that someone may actually be ignorant enough
to steal it, a great Sage named Rauru built an awesome array of
buildings and guard houses around the entrance to the Golden Land. Later
named the "Temple of Light", it guarded the entrance to the Golden Land
with a magical seal that could only be broken by someone who had all
three aspects of the Triforce in a perfect balance: Power, Courage, and
Wisdom.
Many a year later, the Triforce had become a legend. Nearly everyone in
the land wanted to get their greedy hands on it, but the Temple of Light
stood in their way and no one could break the seal. Each race, filled
with envy and greed, accused every other race of having the key to it,
when no one really did. Hyrule fell into a time of war and sacrilegious
acts that would last a very long time...
Nearly six decades later, a great Hyrulian King arose. He had Power,
Courage, and Wisdom. Somehow, he calmed the races and everything
returned to normal. Countless numbers of peace treaties were signed
among the races and everything fell into place: Hyrule returned to it's
prosperous self.
Months later, in the infinite reaches of the desert, the Gerudo leader,
Ganondorf Dragmire, was sifting through some old scrolls. He found one,
looking very old, and noticed it was talking about the Triforce. Oh, how
he would love to get his clawed hands on that Triangle. He was a well-
known thief among the Gerudos, so why not steal the Triforce? Intrigued,
he read on to find this passage:
In a Realm beyond sight,
The sky shines gold not blue,
There, the Triforce's might
Makes mortal dreams come true.
Dreams come true? Why, no one could even imagine the Triforce doing
this. It was long believed it would merely grant powerful magic. Reading
on, Ganondorf discovered that whoever possessed the Triforce could have
powers of nearly an infinite caliber. With the Triforce in hand,
Ganondorf could easily rule all of Hyrule. But what about the Temple of
Light? Ah, it appeared the scrolls had something to say about that as
well.
According to the scrolls, only a handful of items were necessary to
break the seal in the Temple of Light. First off, thy would need three
mystical stones possessed by three races: The Zora, the Goron, and the
Kokiri. The Zora should happily gave him the stone, having no use for
it. The Goron are a bit slow, but would reluctantly handed it over. The
Kokiri wouldn't budge, so Ganondorf would probably have to fatally wound
the Deku Tree, and then steal the stone while they scrambled to save
their one and only guardian.
Now he just had to do that...
Returning to the scrolls, Ganondorf read the very last sentence in the
scrolls. "The last item thy need is the legendary Ocarina of Time, which
is passed down the royal line of Hyrule." Ganondorf sighed, knowing this
would be very difficult. If he forced his way in, he would either be
killed or sent to the dungeon for who-knows-how-long. He would have to
be very covert, and almost sneak in. After a time, he earned the King's
trust and became his personnel aid. Then, he planned to kill whoever
held the Ocarina, no matter who it's owner was. Even if it laid in the
hands of the beautiful princess Zelda...Speaking of which, she was the
only one who questioned Dragmire's actions, and wondered if he was
really a friend of her father.
[note: the following is taken from the instruction manual]
A long time ago...
Before life began, before the world had form, three golden goddesses
descended upon the chaotic land of Hyrule, they were Din, the goddess of
power, Nayru, the goddess of wisdom and Farore, the goddess of courage.
Din, with her strong flaming arms, cultivated the land to create the
earth. Nayru poured her wisdom onto the earth to give the spirit of law
to the world. Farore's rich soul created all life forms who would uphold
the law.
These three great goddesses returned to the Heavens, leaving behind the
Golden Sacred Triforce. Since then, the Triforce has become the basis
for Hyrule's providence, where the Triforce stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served as the
guardian spirit. The children of the forest, the Kokiri, lived with the
Great Deku Tree. Each Kokiri had his or her own guardian fairy, except
one. His name was Link.
Early one morning, Link was having a nightmare. It was the same
nightmare he had every night. During a storm, Link would find himself
standing in front of a mysterious castle. A rider on horseback, carrying
a girl, would race by. The girl would look at Link as if to say
something. Then, another rider would appear. This big man clad in black
would look down menacingly at Link.
Link would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to
you!"
As Link opened his eyes, he saw a fairy floating in front of him. This
fairy's name was Navi. Navi was sent to summon Link to the Great Deku
Tree.
"Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for
coming. Thy slumber these past moons must have been restless, and full
of nightmares. A vile climate pervades this world. Verily, ye have felt
it. The time has come to test thine courage. I have been cursed. I need
you to dispel the curse with your wisdom and courage. Art thou
prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my wishes.
A wicked man of the desert cast this dreadful curse on me. Employing his
vile, sorcerous energies, the evil one is searching for the Sacred Realm
connected to Hyrule. For it is there that one will find the divine
relic. The Triforce, that contains the essence of the gods. Whoever
holds the Triforce can make their wishes come true. Thou must never
allow the desert man to lay his hands on the Sacred Triforce. Thou must
never suffer that man to enter the Sacred Realm of Legend. Link, go now
to Hyrule Castle. There, ye will surely meet the Princess of Destiny.
Present this stone to the Princess. I have foreseen that she will
understand everything."
The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before
dying, the Deku Tree's last words were, "The future depends on thee,
Link. Thou art courageous."
========================================================================
2. C O N T R O L S
========================================================================
They might seem tricky at first (really tricky), but after practice
they'll become second nature! Here's a run down...
------------------------------------------------------------------------
N O R M A L P L A Y
------------------------------------------------------------------------
Z Button:
------------
As nearly everyone knows, this is the "attention button." Get close to
an object, whatever it may be, and tap Z and the camera will be placed
over Link's shoulders. The main use for this is fighting enemies and
bosses. Now you can strafe around the creature, advance, retreat and
what-not without losing sight of your opponent. This feature will most
likely be copied in some way or another in future games (even if they're
for a system other than the N64).
A Button:
------------
This button has dozens upon dozens of uses. If you're next to a door, it
will open the door. If you're near a person, it will start the
conversation. If you're near a ladder, it will make Link climb it. Near
some stairs and it will force link to climb them. If you stand against a
treasure chest it will read open...you get the idea. The action it will
be used for in the particular situation is at the top of the screen.
B Button:
-----------
Use this to unsheathe your sword. And if it already is out of the
sheathe, then you can use this button to do all kinds of neat things!
Press it once to slash, a few times at once to a double slash,
etc...Hold it down to do a helicopter slash that can kill enemies around
you...all kinds of neato moves! :) Press down on the stick and B and you
will do a forward slash. Pretty useful for when you're fighting!
R Button:
------------
Use this to whip out the ol'e shield! The way Link holds it depends on
the shield you have equipped. You can not move while the shield is drawn
except when in the fighting mode (locked on to an enemy, to be sure,
check for letter-boxes and Navi flying over a targeted enemy). But you
can still face different directions!
L Button:
-----------
Turns off the transparent map. The map will only showed explored
areas...unexplored areas are shown in black. The yellow arrow is you,
and the red one is where you entered the area.
Analog Stick:
----------------
Naturally, this is the way you move. The harder you push the faster he
goes, etc...This must be used with the "Auto-Jump Feature." Sure, I was
skeptical myself on how this would work. But believe me everyone, this
works perfectly and allows you to concentrate on playing the game
instead of timing jumps that are crucial to surviving...Simply run at a
gap and Link will jump over it automatically. Run slowly at something
and he'll climb down. If it's too long a fall he will climb back up.
Left C, Right C, Down C:
----------------------------
On the menu, you can assign what button you want it to do. There are
more weapons and items (24) than C buttons, so you might need to do this
a lot. Hitting the button once will draw it, the second time will lay
it/fire it/whatever.
Up C:
---------
Camera controls...sorta. It will zoom out in open spaces to give you a
better look and make the camera go overhead inside houses. You really
shouldn't need it that much. When locked on to an enemy this will make
Navi give you some (vague) hints along with the name.
Start:
---------
Naturally, this is the pause button. But there are a lot of things to do
at the menu! There are four screens, showing all sorts of things.
Spiritual Stones, Medallions, Armor, Weapons, etc...This is where you
can configure what weapon goes on what C button and this is also the
only place where you can save! When you get more weapons than C buttons
(which won't take long) then this will be a regularly visited place.
------------------------------------------------------------------------
M O V E S Y O U C A N D O W I T H T H E S W O R D
------------------------------------------------------------------------
Vertical Arc:
----------------
Press Z a and B together and Link will swing the sword in front of in a
downward arc.
Stabbing:
----------
While in Battle Mode (holding Z that is) press up on the control stick
and B to cause Link to stab forward.
Swinging:
------------
Hold B and Link will swing his sword around. Finding a certain item
(magic meter) will allow you to do a helicopter slash like this!
Jump & Slash:
---------------
While in Battle Mode (holding Z, again) press the A button to do a jump
& slash move. This move is quite potent, and is useful for killing
baddies in the air.
------------------------------------------------------------------------
D E F E N S I V E M O V E S
------------------------------------------------------------------------
Roll:
---------
While running, press A to do a roll. Actually, you really don't even
have to be running, at least if you're in battle mode. Then you can
simply press A and roll, which is very useful in avoiding attacks that
are aimed at your head, or to go under jumping enemies.
Backflip:
-----------
While in Battle Mode (...holding Z...) press back on the control stick
and A to do a backflip, which is useful for backing up from attack.
Side Jump:
------------
Press left/right on the control stick and A while in Battle Mode (...)
to jump left/right.
Walking w/Shield Equipped:
-----------------------------
While in Battle Mode you can walk with the shield by pressing R and
holding Z NOTE: You cannot attack with the shield in this position, and
you slow down slightly, and are still available from the back.
========================================================================
3. B A S I C S
========================================================================
Everything a novice needs to know...
------------------------------------------------------------------------
S C R E E N I C O N S
------------------------------------------------------------------------
Hearts: In the upper left-hand corner of the screen is a row of hearts.
At the start of your quest you only have three, but as you
collect Heart Pieces your energy will steadily increase. When
you run out of hearts, your game is over. The amount of hearts
you lose depends on the power of the enemy, obviously. You may
regain health by drinking Red Potion, or by collecting hearts
that baddies sometimes drop after being defeated.
------------------------------------------------------------------------
Green Bar: Under the row of hearts, the green bar is a magic reservoir.
Everytime you use a magic spell, or use a magical item, MP
(Magic Points) are subtracted from the bar. You can regain MP
by collecting jars, or using Green Potion.
------------------------------------------------------------------------
Blue Sphere: Near the middle/top of the screen is a blue sphere.
Depending on your situation, a different word will be
inside it, signifying what Link will do when the button is
pressed. For example, if you stand next to a door it will
read, "open."
------------------------------------------------------------------------
Green Sphere: Next to the blue sphere, the green sphere will usually
contain the current sword you are using. However, when
using certain magical masks, the main weapon will change
to something else, depending on the mask. For example,
when you are a Deku Scrub, you get to shoot deku nuts
instead of using your sword.
------------------------------------------------------------------------
Three Yellow Circles: In the upper right-hand corner of the screen are
three yellow circles, each shows what
weapon/item/mask you will use when you press said
button. You may change which item goes where via
the 'Pause Menu.'
------------------------------------------------------------------------
Rupees: In the lower left-hand corner of the screen is a small crystal
with a number next to it. This is the number of Rupees you have
at the time. When the number turns green, you have collected the
maximum amount of Rupees you can carry. It is, however, possible
to raise it by doing something special.
------------------------------------------------------------------------
Transparent Map: Found in the lower-right hand corner, shows you an
overhead view of everything. The yellow arrow is you,
the red arrow is where you entered the area. It can be
toggled on/off with the "L" button.
------------------------------------------------------------------------
O T H E R " S T U F F "
------------------------------------------------------------------------
Navi:
--------
Flying over and around your head, this little creature is Link's
personnel fairy, which each Kokiran grows up with. She's more useful
than you might think! She'll often give you tips, shouting things like
"Why don't you try..." and "Hey, go..." etc. The color she is also means
something! When she's yellow she is over an enemy, trying to get your
attention. Green is for secrets. Blue for friendly affairs and talking
to people. Other than that, she's usually white/light blue.
Talking to People:
---------------------
Really, if you want to complete this game (or any RPG/Action RPG for
that matter) you'll need to talk to people! Even ordinary-looking folk
can yield insight on puzzles or myths. Heck, sometimes they might just
want you to do a little job for them, or start up a meaning-less
conversation...either way, it's a good idea to talk to everyone. Check
back after "saving a village" or doing some other important objective,
as people will often change their stories. Oh, and one last thing: This
game IS filled with a slight twinge of humor. Don't be surprised to find
yourself laughing out loud ;)
Mini-Games:
---------------
This game is filled with A LOT of mini-games [check out the "Mini-Game"
section for specifics], and it would always be a good idea to try and
complete them. Who knows what you may get? :)
Traveling in Time:
--------------------
After you receive the three spiritual stones [See "Geography" or
"Walkthrough" sections] Link will fall asleep for seven years only to
awake in a world ruled by Ganondorf, King of Thieves. After finishing
the Forest Temple you may travel back in time using the Ocarina of Time.
What you do in the past will affect things in the future...Always
remember that =)
Fighting:
-----------
Past 3D games have been plagued with bad camera angles when trying to
fight baddies...some tried to fix this problem by having just one or
two, but they failed. Zelda is the saving grace. By simply
pressing/holding Z button (configurable in the Options Menu) you can
lock onto a specific enemy, or group, depending on the weapon. If done,
Navi will fly over their heads, bright red and waving her arms. The
screen will become slightly letterboxed, Link will move slower, and a
target will appear on the enemies (s). Now you can strafe around the
creatures, using your shield for protection and your sword (or whatever
weapon you may have) for offense. It will stay like this until the
enemies are defeated, you are, or if you break the lock.
Using the 1st-Person View:
-----------------------------
Some weapons (Bow & Arrow, Hookshot, Fairy Slingshot, etc...) have an
optional 1-st person view. Simply press the C button you assigned it
to...wait, that doesn't make it optional...oh well! Now you can aim a
whole lot better, but be careful, as you can only swivel your view; you
can't go forward, backward, etc. Z-target someone and you can just fire
them off in the 3rd person view, making it much easier.
Finding Items:
-----------------
See a rock on the ground that looks funny? Come back later with bombs
and blow it up! You might get a Heart Piece, Rupees, more bombs, a
secret passage...or it might just be a strangely shaped rock :) Always
be looking everywhere for Rupees and other items, like under bushes,
mis-placed rocks, trees, cracks, weak looking walls, etc. ESPECIALLY in
Hyrule Field...
========================================================================
4. C O L L E C T I N G T H E K O K I R I E M E R A L D
========================================================================
------------------------------------------------------------------------
K O K I R I F O R E S T
------------------------------------------------------------------------
Items to find: Deku Shield, Kokiri Sword, Deku Sticks
First talk to Saria, Link's best friend. Moving around Kokiri Forest,
you will find that your passage to the Deku Tree is being blocked by a
young boy named Mido. He says that it's too dangerous ahead, and only
someone who has some weapons will be able to make it across. Fine then!
From Link's house, go up the hill and turn left towards some fences.
Either go around or climb over it, and make your way to the wall. Enter
it; inside is a maze like area with a boulder rolling around. Carefully
make your way to the other side to discover a treasure chest. Open it to
find the Kokiri Sword! Backtrack outside.
Exploring the forest, you'll find...what looks like...a man having
"sexual relations" with a rock. When none of your family members is
watching, talk to him for some laughs. Go to Mido's house. Inside are
several chests, each containing Rupees. There are also some in the grass
nearby. Collect at least 40 of these shiny gems and then go skipping to
the shop, not literally, mind. It's the red building in the middle of
the lake. Looking in the their inventory, you'll find the Kokiri Shield.
Buy it and then equip both the Sword and Shield (pause menu). Before
going to Mido, I'd explore the rest of the village for items. If you're
new to the game I'd also make a trip to the Training Center to get the
ups and downs of the game. Don't forget to talk to all the people and
explore around, especially if you're new to the game!
Now you're ready! Talk to Mido and he'll let you pass to the great Deku
Tree. In the path behind Mido, destroy all of the Deku Babas and get the
Deku Sticks they drop. When you get to the Deku Tree, he will talk to
you about how Ganondorf's evil cohorts are destroying him from the
inside-out. He'll ask you to go inside, then open up to reveal a hole.
Walk inside...
------------------------------------------------------------------------
D E K U T R E E D U N G E O N
------------------------------------------------------------------------
Items to find: Map, Compass, Fairy Slingshot, Kokiri Emerald
Go forward and climb the ladder on your left. Follow the path and you'll
soon find a Treasure Chest, open it to find the Map. Keep going, jump
over the hole, and into the next room. The door will lock behind you.
Deflect the nut back at the enemy in the middle with your shield, it
will fly away and start running around the room. Z target it and it will
give you a tip, and the room will be unlocked. Jump on the platform,
then towards the chest. The platform will fall, destroying your exit.
Pick up the Fairy Slingshot in the chest, then turn around, aim up, and
hit the ladder hanging on the wall; it will fall and let you exit.
Go near the vines and use your Slingshot to get rid of any would-be-
enemies. Climb to the top, then keep on running until you hit another
room. You must stand on the switch to activate the platforms. Jump
across them to the other side, this is where the Compass is! To un-lock
the exit you'll have to light the un-lit torch by using your Deku Stick.
Light it on fire via the lit torch, then touch it to the un-lit torch.
Simple, yes?
Before you entered you should have noticed that every few feet a Giant
Skulltula would drop. Well, find one, then kill it by piercing it's
underbelly. See the ledge behind it? Jump off and aim at the spiderweb
below. If you hit the sides you'll just bounce off...climb up and try
again. However, if you hit it dead-center it will tear and you'll fall
into a water room.
You can only stand on two platforms, the third is too high to reach. A
switch is on the second platform; hit it and the nearby torch will
light. Get out your Deku Stick and light it using the torch. Now, jump
to the 1st platform...you're probably wondering how, since when you jump
you land in the water and go under, extinguishing the flames. Well, part
of the seafloor is high enough that you can walk on it. On the first
platform is a spiderweb on the wall, let the Deku Stick with the flame
touch it and...BOOM! No more spiderweb and one door to go through.
Another Deku Bush Guy...you could hurt him then talk to him to get rid
of him like the last one, but it's not necessary. Above the door out of
here is an eyeball; hit it with your Slingshot and the door will open.
Another problem...a platform will carry you across some water, but a
giant log with spikes on it will push anyone who is on the platform
clean off. Well, jump in the water and look for the switch; it's under
the log. Get right over it and then dive (hold the A button). The switch
will lower the water and the platform. Hurry! It won't last long...
Kill the giant Skulltula, then push/pull the block as far as it will go.
Now climb up it (push against it while pushing up to get the option to
appear) and out the door. Kill the next Giant Skulltula, then run
forward and light your Deku Stick on the torch, then use it to light the
other two torches. Go through the un-locked door. Ok, do the same thing,
except now you have to burn some spiderwebs. One will lead to a dead-end
with a Deku Baba, while the other will lead to a short tunnel. Go
through the short-tunnel, obviously.
Another spiderweb, but this time it's on the floor. There are several
torches, but they are too high for you to reach. As you have already
noticed, this is the third platform of the water room. Push (not pull)
the crate over the edge and it will form a platform for you to jump
from/to the second platform, the one with the torch. Now all you have to
do is go over there, light the stick, then run and jump back to the
spiderweb! To actually burn it you'll need to swing the stick.
You will now face three Deku Bush Guys at once...You have to hit them in
a certain order to open the door, like that one Deku Bush Guy said a
while ago. First the one in the middle, to the right, then the left
(from your perspective when you enter the room). Boss room!
Look up to start the fight. Check the Boss Section for details on
this...Collect the Heart Container and enter the blue light once she is
dead.
The Deku Tree will tell you the legend of the Triforce - what it is,
what it does, and where it came from. Before dying, it will hand over
the KOKIRI EMERALD, the first Spiritual Stone.
========================================================================
5. C O L L E C T I N G T H E G O R O N R U B Y
========================================================================
------------------------------------------------------------------------
K O K I R I F O R E S T
------------------------------------------------------------------------
Items to find: Fairy Ocarina
Talk to everyone, their reactions will be different since the Deku Tree
is dead. You'll now want to (well, even if you don't, you have to) exit
the forest. Use the exit by the Know It All Brother's House. As you are
leaving the forest, Saria will hand you the Fairy Ocarina. Ignoring the
fact that this is not the Ocarina of Time, continue out of the Kokiri
Forest and into Hyrule Field.
------------------------------------------------------------------------
H Y R U L E F I E L D
------------------------------------------------------------------------
Items to find: Map of Hyrule, Rupees (for Mini-games and shops!)
An owl will give you a map of Hyrule. Now if you don't know where
something is I tell you, check the map >:) Going across, make your way
to the Market that lies directly below Hyrule Castle. If you go during
the night you'll have plenty of Stalchilds to deal with, and they're not
the best of things because of the large numbers of them. You can not
enter the Market at night as the drawbridge is down; wait 'till morning.
There are plenty of bushes around here to make money, so that's a good
way to spend your time. Don't forget about the Stalchild trick!
------------------------------------------------------------------------
M A R K E T A N D H Y R U L E C A S T L E
------------------------------------------------------------------------
Items to find: "Zelda's Lullaby", Strange Egg, Zelda's Letter
WOW! There are a TON of people to talk to here. Remember to come back
here after finding Kakariko to partake in some pretty awesome Mini-
games. Oh, you'll also find a girl named Malon, she has red hair. You
know, the cute and sexy one. She says her dad is missing - she thinks
that he is sleeping near the castle. Then continue on to the castle (for
God's sake, whatever you do...DON'T buy the Hylian Shield! It's a huge
rip-off, and you can get it later for free.) Making your way to Hyrule
Castle you will find a guard , talk to him. It seems no one can enter
the castle. So go back to the Market, then come back and you'll see
Malon, and she'll give you a Strange Egg to help find her dad. Climb the
vine wall behind her, make your way across the gate, and drop down the
ladder you'll find on the other side.
Now you'll have to make your across a hill and past some guards. If you
get caught they will kick you out; but no worry! You can always try
again...After doing this you will find some water, swim around the
pillar until it stops, get out. There will be a sleeping man, this is
Malon's father, Talon. If it's daytime the WEIRD EGG will have hatched,
and the chirping of the young chick is just the right pitch to wake up
Talon. Fearing that his daughter may be mad at him, he quickly hurries
off (it's rather funny...).
Behind him are two crates, push/pull them to the water to form a bridge.
Jump across and get in the hole with water coming out. You have to aim
for the ledges or else you'll fall into the drink. Now you have to make
your way across the courtyard! This time the guards are walking around,
which makes things a bit tougher. Watch them for a few seconds, memorize
their patterns, then sneak by when they're not looking. It shouldn't be
THAT hard, there are a lot of bushes to hide behind. At the end of the
path is Princess Zelda.
Zelda will talk to you about your quest to save Hyrule, among other
things. Zelda tells Link to go find Impa, her nanny, after handing you
Zelda's Letter. The funny thing is, this cinema takes about 10 minutes
to end...do do do...
Walk back towards the guards to find Impa. She will teach you how to
play Zelda's Lullaby on your Fairy Ocarina. This will have many uses in
the future...Then she will escort you out of the castle.
------------------------------------------------------------------------
H Y R U L E F I E L D / L O N L O N R A N C H
------------------------------------------------------------------------
Items to find: Lon Lon Milk/Bottle, "Epona's Song"
Go to Lon Lon Ranch, you will gaze at the horses...horses you won't be
able to ride for a looong time >=) Speak to Malon, then show her your
Ocarina to learn Epona's Song. Epona, by the way, is the name of your
horse. Sure, it's just a baby...but it WILL be yours in seven years. Not
REAL years, mind you...Go play Talon's Game [See "Mini-Game" Section] to
get a Bottle Of Lon Lon Milk, but what you really want is the bottle
itself. Talk to Malon (she's out in the horse pen) and learn Epona's
Song, you'll be using this later when you need to retrieve your horse.
Then go to the Lost Woods...it's behind Mido's house in Kokiri Forest.
------------------------------------------------------------------------
L O S T W O O D S
------------------------------------------------------------------------
Items to find: "Saria's Song"
This place is very confusing, with paths going every which way. Your
main goal here is to find Saria. The route is: RIGHT, LEFT, RIGHT, LEFT,
CENTER, LEFT, and RIGHT. You can also find this by listening to the
music...it's loudest from the correct path. You will find a wolf at the
end; defeat it and follow the path it opens up. You'll find a maze like
area with enemies everywhere. After making your way through it you will
find Saria, your cute friend, waiting for nothing in particular. She'll
teach you Saria's Song. Aw, how cute, her name just *happens* to be
Saria! What a coincidence...ahem...After you are finished, head to
Kakariko Village. It's on the left side of Hyrule Castle.
------------------------------------------------------------------------
K A K A R I K O V I L L A G E / G R A V E Y A R D
------------------------------------------------------------------------
Items to find: Opening to Death Mountain, Bottle, "Sun's Song"
There are a ton of things to do here! First off, get the Bottle from the
Chicken Lady (See the appropriate section). After that, earn Rupees by
jumping up on the log near the unbuilt house. You can also buy a few
things. In the graveyard, pull on the tombstone with flowers in front of
it to reveal a hole. Drop down to find the Hylian Shield! Ok, return. At
the very end of the graveyard is a large statue, stand on the Triforce
Symbol and play Zelda's Lullaby, the statue will explode, revealing a
hole. Once inside, defeat all of the Keese to open the door. The easiest
way to do this is to Z-target them and use your Slingshot. Avoid the
ReDeads by swimming through the green soup (even if it does hurt you)
and go into the next room. Read the writing on the wall to learn Sun's
Song, the tune of the Royal Family. Go back outside. Now you can do a
TON of things, but that's covered in other various sections, and is not
vital to gameplay. To continue, give the guard in front of the gate
Zelda's Letter, he'll open it for you, and ask you to get a Mask...but
that's later.
------------------------------------------------------------------------
D E A T H M O U N T A I N
------------------------------------------------------------------------
Items to find: Entrance to Goron City
Walk up the slope. In awhile you'll spot Dodongo's Cavern, but it's
blocked by a large boulder, so you'll have to ignore it for now.
Continue up the path, talking to the Gorons you see for information, and
take a right when the path splits to find a city...just be careful of
that rolling Goron, he can knock you off!
------------------------------------------------------------------------
G O R O N C I T Y
------------------------------------------------------------------------
Items to find: Goron's Bracelet
Again, there is a lot of people to talk to, but besides that there's not
much. Putting everyone's stories together, it seems that Ganondorf has
sealed the entrance to Dodongo's Cavern with a boulder. Thing is,
Dodongo's Cavern is their main source of nutrient rich food - rocks!
Everyone is starving, and the king, Darunia, has locked himself up in
his room and is waiting for a royal messenger. Go down the stairs all
the way to the bottom level and step on the mat in front of the closed
door. Whip out the Fairy Ocarina and play Zelda's Lullaby. It will open,
revealing Darunia. He says that a song that is lush and has to do with
nature will cheer him up...Play Saria's Song and he will get up and
dance! After an amusing sequence he will reward you with Goron's
Bracelet, which will allow you to pick up bombs from bomb flowers! Exit
Goron City...
------------------------------------------------------------------------
D E A T H M O U N T A I N
------------------------------------------------------------------------
Items to find: Entrance to Dodongo's Cavern
There is a ledge above the sealed off entrance to Dodongo's Cavern, it's
right next to the entrance to Goron City. Hike up there to discover a
Goron and a bomb flower, he'll teach you about them. Pick up a bomb and
throw it over the ledge. If you throw it correctly, it will land on the
boulders and blow them away, leaving a rather large, gaping hole in the
side of Death Mountain. Well, what are you waiting for? GET DOWN THERE!
------------------------------------------------------------------------
D O D O N G O ' S C A V E R N
------------------------------------------------------------------------
Items to find: Bomb Bag, Goron's Ruby, Map, Compass
(Always have the Hylian Shield equipped in this stage, as the Fire Keese
and Dodongos can burn it if their fire touches it! However, the Deku
Shield IS a better shield to use when fighting Business Scrubs and the
Lizalfos, since Link uses it like a real shield instead of covering
himself up with it (you can't move while in that position, even when in
Battle Mode). If you're Deku Shield is burnt, you can buy one from the
various Business Scrubs)
Pick up a bomb flower and hurl it at the strange part of the wall to
reveal the "Main Room" of the dungeon! Run forward and jump on the
platform, then head to your right. Pick up a bomb flower and throw it at
the odd part of the wall and the Eye Enemy. Ignore the first one because
it just leads to a Gossip Stone. Go in the hall, then run down, avoiding
baby Dodongos. At the end is a switch that won't stay down...simply push
a statue over it and the switch will stay down, allowing you to go
through the door.
Lizalfos time! Use your sword fighting techniques to lay both down, then
the door will un-lock and you can continue. Now, take out your Deku
Stick and...wait, what's that, you don't have any Deku Sticks? No
problem! Just blow up the odd side of the wall with a Bomb Flower and
you can buy them from the Merchant Bush. Now, where was I...oh yes, the
sticks. Take one and light it on the torch, then light all the other
torches. Just be careful of the Dodongos...Behold! The door un-locks...
We're back in the "Main Room" again. Hit the switch you see, it will un-
lock the door on the far side of the chamber. Scramble over there, take
the bomb flower, and throw it at the oddly shaped piece of wall. Inside
is a chest with the Map! Now go through the door...Throw the bomb flower
at the odd shaped piece of wall, again, and go through. Fight the Armos
Statue, it's easy, but here's how: Awake it by touching it, and then use
a Deku Nut or a bomb (there are bomb flowers in this room) to hurt it.
If you use a Nut, you'll need to then slash it with your sword, but if
you use a Bomb it won't matter. Then quickly run away as it will
explode. The exit will un-lock and you can then retrieve the Compass
from the chest it was guarding. Exit to the previous room.
Now, this is hard to explain, but extremely easy to do. Ok, see the
little split in the row of bombs? It's where the two rows a bombs (one
on each side of the central pillar) meet. Well, pick up the bomb near
the wall (totally away from the two rows) and throw it in the split. It
will explode, causing a chain reaction that will demolish the pillar and
form a nice stairway for you. Bomberman, anyone? Go up the wooden path
and go through the door at the top of the chamber.
Like the old saying goes, "Let a sleeping dog rest." Well, "Let a
sleeping Armos rest." You do not have to destroy them, and you shouldn't
want to since it's a big ordeal (especially for rookies). All you have
to do is pull the statue away that is in front of the ladder. At the top
is a switch that will solve this room...Cross the bridge, being weary of
the many Keese, and into the next room, then fall down into the little
maze with switch blades. Just watch where you are, everything should be
fine. Like Navi says, you can see around the corner by using Z and
sidestepping, that way you won't have any surprises waiting around the
corner. At the end is a blue block against a ladder. Climb up to the
thin path. Jump off to the side and land on the pillar with a bomb
flower and a chest (it has some Rupees). Pick it up, then face the oddly
shaped wall above the ladder. When it is flashing red, toss it. With
proper timing, and maybe a little bit of luck, the bomb will explode on
the wall, revealing the next path. But that is not the only way to do
it. If you have a good eye, you can get it "stuck" at the top of the
ladder. Then you can just wait for it to blow; it sure is easy that way!
Go through the new passageway.
Problem: Platform to exit is on fire. Solution: Shooting eyeball above
doorway with Slingshot. Then another Lizalfos room...then a similar
problem, except with two platforms. And for the occasion there are two
eyes...well, what are you waiting for, a drawn map? The next room has a
large chest...ta da! The Bomb Bag! Now you can make bombs under your own
power (I suppose Bomberman has one, as well?). In the next room, hit the
switch. Now if you accidentally fall or get a game over you can easily
reach the 2nd level, but I'm sure that won't happen, now will it? Ok,
see those gaps in the bridge? You have to throw bombs down them so they
land in the eye's of the giant statue of a Dodongo...ok. Now it will
open up it's mouth. If you lost your Deku Shield on accident, bomb the
nearby wall (still on the bridge here) and a chest has one. But if you
still have it will just have a few Rupees. Get to the main level by
either falling or using the elevator, then go through.
Another switch that won't stay down, but there's not a statue in sight,
so go up the hole instead. Drop down, then follow the path to the left.
You'll find some blocks to climb...do so. At the end of a tunnel is a
block, push/pull it into the room with the switch (which is just ahead;
how nice). If you're low on your bomb supply, just open the chest
nearby. Now bomb the odd part in the floor to drop down into a lava pit
room...
Good, boy! Here's a 10 foot boss for your troubles. Check out the Boss
Section for more details on this fight...
After defeating King Dodongo, Darunia will come out and thank you for
freeing his home of the evil creatures. Then he will hand over GORON'S
RUBY, the 2nd Spiritual Stone. Only one more is needed...and now the
Gorons can EAT! The cinema is quite hilarious if you ask me. "How 'bout
a big Goron hug?"
There are tons of things you can do now that you have bombs, but I'll
focus on the necessary things, there are other sections. First off, near
the entrance to Goron City (sorta) are a bunch of boulders, blow them
away and use the steps to get above. Follow the path, when the volcano
erupts just use your Hylian Shield to block the rocks and ash. At the
end, kill the Skulltulas with your Slingshot so they don't bother you,
and then climb the wall. Bomb the wall to the left of the sign and the
owl, then go inside and play Zelda's Lullaby on the Triforce Symbol to
talk to the Great Fairy to get the magic meter and the Sword Slash (run
on!). Mr. Owl will give you a lift down the mountain if you talk to him
and hold on to his talons. Fall off the roof in Kakariko (you can get a
Heart Piece here...) and then return to the Hyrule Castle grounds, a
side path will take you to a sign that says "Dead End." Bomb this with
your newly found bombs and you'll find the Fairy that will give you
Din's Fire. These are also found in the Fairy's Location
Section...naturally. These two spells are absolutely VITAL to your
quest, so make sure to pick them up.
========================================================================
6. C O L L E C T I N G T H E Z O R A S A P P H I R E
========================================================================
Make your way to Zora's river, which is near Hyrule Field. Just follow
the river right into the wall.
------------------------------------------------------------------------
Z O R A ' S R I V E R
------------------------------------------------------------------------
Items to find: Entrance to Zora's Domain
Make your way across the rocks and head east on the map. To get past
this river, use Cuccos (chickens) to climb past large gaps. Simply pick
them up and jump! You'll be able to glide for a few seconds. Neat! :)
Soon you'll find a large rock formation with a waterfall. Play Zelda's
Lullaby on your Fairy Ocarina and it will stop, revealing a large
opening. Jump in to reach Zora's Domain!
------------------------------------------------------------------------
Z O R A ' S D O M A I N
------------------------------------------------------------------------
Items to find: Silver Scale
Is it me...or are those Zora incredibly sexy? Um...yeah...Go past the
Shop and talk to the King of Zora's, he will tell you that Princess Ruto
is missing! Run inside the cave to the left and talk to the Zora and
tell her you want to play the diving game [See "Mini-Game" section for
more details]. Collect all of the Rupees she throws and receive the
Silver Scale. Now you can dive deeper! You can also do a few other
things, like getting a Heart Piece, but you can go look in that section
for yourself. See the hole in the wall near here? It's right in front of
the waterfall. Use your newly found diving techniques to get down there.
------------------------------------------------------------------------
L A K E H Y L I A
------------------------------------------------------------------------
Items to find: Bottle/Princess Ruto's Letter
When reaching the surface get out and dive down again and retrieve the
bottle with a note in it, it's right in front of where you start. It
reads:
Help me. I'm waiting for you inside Lord Jabu Jabu's belly.
-Princess Ruto.
P.S. Don't tell my father!
Return to Zora's Domain the same way you got here, through the large
hole. But before leaving you may want to do a little fishing, or plant a
magical bean near the science lab that is not too far away so you can
get to the fishing pond when you are older. You can also start the first
half of making your own song! The Scarecrow Song, that is. It's
absolutely essential if you want to collect all 100 Golden Skulltulas!
Ahem, where was I...yes, go back to Zora's Domain.
------------------------------------------------------------------------
Z O R A ' S D O M A I N / Z O R A ' S F O U N T A I N
------------------------------------------------------------------------
Items to find: Bottle, Fish, Entrance to Jabu Jabu's Belly
Give the bottle to King Zora and he will look at it, then step aside to
reveal a tunnel that goes to Lord Jabu Jabu, a gigantic whale like
creature. Return to the shallow water along the sand and look in the
water, scan for fish. Assign the Bottle to a C button and use it to
catch a fish near the store! You have to be in shallow water for this to
work. It may take a few tries, but it is possible. Keeping the bottle,
go behind King Zora using the path to the right of him. Zora's Fountain!
Ignore Lord Jabu-Jabu and swim behind him and you will eventually spot a
small island, bomb the rocks and go inside. Play Zelda's Lullaby on the
Triforce Symbol and you will earn Farore's Wind from another Great
Fairy! Now return and use the bottled fish in front of Lord Jabu Jabu
and he will open his mouth and suck you both in...MUAHAHA!...yeah.
------------------------------------------------------------------------
L O R D J A B U J A B U ' S B E L L Y D U N G E O N
------------------------------------------------------------------------
Items to find: Map, Compass, Boomerang, Zora's Sapphire
Go forward, past the Octorocks, and get against the locked door. Using
your Slingshot, hit the strange object hanging from the ceiling. The
door will open. Run through the next room, then open the next door.
There's Princess Ruto! She'll say she's ok, then attempt to walk away,
but she'll fall through a strange hole. Go down there, as well, and talk
to her again. Then again...now she'll tell you that you can carry her.
Pick her up and go through the next door. Fall into the water and toss
her over the side. If she falls in the water she will disappear, go back
to the previous room to find her. This applies to anytime you lose her.
Ok, hit the switch and the water will rise, allowing you to go and pick
up Ruto. Carry her to the exit, hit the strange object on the ceiling
with your Slingshot, then go into the next room.
Wait for the elevator to come down, then jump on it and it'll carry you
to the top. You're back, in the room before the area with strange holes.
Avoid them, then go through the door at the end. Turn right, and stand
on the switch. Now set Ruto down on it, her weight will keep it down,
giving you time to go into the door. Now you have to kill all the
creatures in this room. I prefer to just Z-target them and wham on them
with my Slingshot. When they are all defeated a chest will appear, the
Boomerang is inside! Now exit, pick up Ruto, and go to the opposite end
of the hall. Set her on the switch, then enter the room to find The
Tentacle. Just Z-target the center of it, then get close to it so it
drops down, and hit it with the Boomerang. When it goes up into the
ceiling, quickly run towards it to make it come down again (just be
careful, it's very close to you and will probably knock you back). But
you will need the Boomerang...When it's dead you'll receive the Map, and
the hallway with the tentacle blocking your way is clear! Go there...
Now you must defeat the Bubbles in less than 40 seconds. The best way is
to Z-target them, then quickly toss the Boomerang their way. A single
Deku Nut will also do the job...Once you do this you will receive the
Compass! Now go down the hall, go through the new door. Inside is
another Tentacle. Kill it! You won't receive anything, but the tentacle
thing in the nearby hall will disappear, allowing you to go to the next
room. Guess what's inside? Another Tentacle! You won't receive anything
for slicing it up, but the green tentacle in the room with the strange
holes will be gone. Now go there and fall down where it used to be, then
go through that door.
Throw that sweet little girl up to that platform...but then it will go
up and you'll face another boss, Big Octo. Kill it by checking out the
Boss Section. When he's gone, climb on the central platform and it will
lift you to the upper section. Go down the hallway, through the door.
Throw the Boomerang at the convulsing red things, they will freeze,
allowing you get through this room (although you may want to finish off
that Octorok in the water...).
Jump to the second platform, it will lower to the room before the room
with strange holes, completing the circle and making a bridge to the
doorway that was out of reach. But the switch won't stay down, and
Princess Ruto is no where in sight! Well, go to the other side of the
chamber, there's some crates that you can lift. 'Nuff said :)
Kill all the Jellyfish with your Boomerang, it makes this room a tad
easier. Climb the vines, at the top is a strange object hanging from the
wall. You can't hit it with anything...not even your Boomerang! There's
a strange wall blocking it. Solution? Stand back a few feet and let your
Boomerang fly! If your spacing is right it should curve around the wall
and hit it! Improve the chances by Z-targeting it. Now, walk through the
door (what else?).
It's Boss time! Check out the appropriate section for details...
Princess Ruto will give you Zora's Sapphire, the last Spiritual Stone!
She says it's her "most precious possession." I don't think so... ;)
Er...nevermind. Ignore that. I think it's pretty obvious she likes
Link...actually, that could be said about every close friend Link has
(Saria, Zelda, Malon...and Ruto). Ahem, carrying on.
/ \ /\ -=- NOW YOU HAVE ALL THREE SPIRITUAL STONES! -=- / \ / \
========================================================================
7. C O L L E C T I N G T H E L I G H T M E D A L L I O N
========================================================================
(Not Part of Walkthrough: Before going through time you'll want to get
the Fairies, plenty of Bottles w/something in them, Great Fairies and
lots of Heart Pieces and what not...do everything you can think of! You
can come back, but you'll want to be prepared.)
When outside the Market you will witness an extremely cool cinema (at
least the Ganondorf part is cool...I'm mean, just look at his stallion!
Looks so realistic...). Impa will take Zelda away, but before they
disappear Zelda will toss the Ocarina of Time into the nearby moat.
Well, go use your deep diving skills to go get it! Now you have all the
necessary items to open up the Temple Of Time. Zelda will
telepathically teach you the Song of Time.
Return to the Market and go to the Temple of Time...it's near the Happy
Mask Shop, just go up the stairs. It's sorta hard to tell with all of
this *cough* pre-rendered crap *cough*
------------------------------------------------------------------------
T E M P L E O F T I M E
------------------------------------------------------------------------
Items to find: Master Sword
Walk up to the altar and stand on the mat, then whip out your brand new
spankin' Ocarina. Play the Song of Time and a bunch of neat stuff will
happen. Go through the open door and walk up to the stone that has a
sword in it...this is the Master Sword! Pull it out.......
After a very long AND AWESOME cinema, you will be...an Adult! This was
just a small fraction of your journey...this massive game is not even
close to being over!
========================================================================
8. C O L L E C T I N G T H E F O R E S T M E D A L L I O N
========================================================================
------------------------------------------------------------------------
M A R K E T / H Y R U L E F I E L D / K A K A R I K O V I L L A G E
------------------------------------------------------------------------
Items to find: Epona the Horse, "Song of Storms", Hookshot
Hyrule is a _very_ different place now...Ganondorf rules all, demons are
everywhere, monsters roam the land, and the people are frightened beyond
belief. You can already see Ganon's Castle, but you need the Six
Medallions to open it up (and what luck! You already have one...).
Run out of the Market and go into Lon Lon Ranch, it's time to get Epona.
First make sure you have Epona's Song, which is learned by talking to
Malon in Lon Lon Ranch as Young Link AFTER talking to Zelda. Then become
an Adult and earn AT LEAST 70 Rupees...Talk to Mr. Ingo and pay 10
Rupees to practice with a horse. Instead of riding the horse that comes
to you, play Epona's Song and she'll come. Run her around the course
(lots 'o fun!) until time is up. Get off, and then talk to Mr. Ingo
again and do the same. Instead of running around, talk to Mr. Ingo while
on Epona (Z-targeting) and he'll ask you to race him with a 50 Rupee
wager. Beat him twice and Epona is yours! To get out of Lon Lon Ranch,
simply get enough speed and hop over the fence. Hurray! Now you can call
Epona anytime when you're on Hyrule Field (using Epona's Song). She sure
does make travel a helluva lot easier than you on foot!
After this you'll want to go to Kakariko Village, the grave yard in
particular. Look at the left batch of tombstones, the one with some
flowers in front of it, this is Dampe's Grave. Pull on it to pull it
away, revealing a tunnel. Follow it down to meet Dampe's Ghost. Race him
[See "Mini-Game" section] to earn the Hookshot. Oh, sweet Hookshot...
At the end of the cavern is a blue block, play the Song of Time and it
will move away. Follow the path to find a windmill, talk to the guy and
he will mention a kid with an Ocarina from seven years ago. Show him
your Ocarina and he'll teach you the Song of Storms. Now head out...You
can do a TON of things now. You can get Big Goron's Sword and a few
Heart Pieces. But, that's in the other sections. Go to Kokiri Forest
now!
------------------------------------------------------------------------
K O K I R I F O R E S T / L O S T W O O D S
------------------------------------------------------------------------
Items to find: Entrance to Forest Temple, "Minuet of the Forest"
Go into the Kokiri Forest, it seems it has been over-run by monsters!
Then head into the Lost Woods. At one point Mido will block your path,
play Saria's Song to prove you know her. He'll let you pass. Find the
Forest Meadow where Saria used to be (if you don't remember the path
just use that one trick...). Defeating the Moblins in the maze can be
quite a hairy experience...They won't give you any time to defend
yourself, they'll just charge at you and spear you. To get past them
easily, use your Hookshot. Then there's the hammer Moblin...just avoid
his shots, get behind him, and use your Sword! Also, you might want to
catch a few Faries from the nearby Fairy Fountain, because a lot of new
players die a lot in the next area. Continue, you will find Sheik at the
end, and he'll teach you the Minuet of the Forest. Behind him is the
Entrance to the Forest Temple...Look above it, there's a branch there.
Use your Hookshot to get over there and enter it...
------------------------------------------------------------------------
F O R E S T T E M P L E
------------------------------------------------------------------------
Items to find: Map, Compass, Fairy Bow, Forest Medallion
Go forward and kill the two Wolfos, then go to the side and climb the
vines there (after taking out the Skulltula with your Hookshot. Aren't
those things ANNOYING?!). At the top is a bunch of branches and a chest,
in it is a Small Key. Drop back down and go through the door, the hall,
and enter the main room of the dungeon. After the cinema showing the Poe
Sisters, go forward and through the doors. Kill the Flaming Skull by
bouncing it off your shield and then hitting it as it bounces around,
helpless. At the end you'll find two Stalfos! Kill them with your best
swordfighting techniques. Just remember that you can't block their lunge
with your shield, so do a backflip (back and A while in Battle Mode) to
avoid it, then do a lunge of your own to really hurt them. After they
are dead, break the pots, one of them has a Fairy if you need it. Your
prize is another Small Key. Exit back to the Main Room.
In a tunnel nearby is a blue block, destroy it by playing The Song of
Time. Go through the door it was blocking. Climb the wall to your right,
but you might want to kill the Skulltulas first, but one will still be
left because it's out of the Hookshot's range. So when climbing, go slow
and quickly go up when it looks away, since it won't charge if it can't
see you! Go through the door in the small alcove...Kill the Blue Flaming
Skull to receive the Map in a chest. Go through the next door. Look to
your left, see that white target? That's a Hookshot target, if you can
hit it with your Hookshot you'll be pulled towards it! Do so, then hit
the switch that is there. It will drain the nearby well. Drop down into
the water (if you hit land it might hurt you - badly) and go inside.
After a long path you'll get another Small Key! Now climb back out, then
return to the Main Room through the door that brought you here.
Go through the locked door that is in front of you, across the chamber.
Go through the hallway with the Giant Skulltula, then into the next
room. Climb the ladders, then pull out the stone block so it fits the
little area. Push it, following the arrows painted on the floor. Go to
where the block originally was, then follow that path to find the block
again. Now push it into place! You'll hear that chime that means you got
a secret. Use it as a stepping stone to the above area. Alright, pull
the red stone as far as it will go. You can't pull it all the way out,
however, due to the lack of space. Go back to where the blue stone
originally was, there's a ladder. Climb it, then turn right to find a
little fence. In the wall, to the right, before the fence, is a small
alcove where you can push the red block totally out! Now return to the
red block via the blue block and push it into place! Whew...
Follow the path to the end where you will find a locked door, un-lock it
then go through. Run across the twisted corridor, at the end is an area
with another locked door. You have one Small key left...well, guess what
to do next! Now you'll fight a lonely Stalfo. Note that although he can
walk over the hole in the center, you CAN'T! When he's dead the hole
will be covered and two more will warp in. Unlike the last one, if you
kill one it won't disappear, it will just fall to pieces. If you take
too long (trying) to beat the last one then it will re-assemble itself!
Even if you're new to the game this shouldn't be THAT hard (ok, I admit
I had some trouble with this, but...). Dispatch them and you'll receive
the Fairy Bow!! Woohoo! Now you're really dangerous...exit the room.
See that Poe in the painting? Shoot it from afar with your bow. After
doing this to three different paintings (if you get to close, however,
it will go away to another painting) it will come out. Z-target it and
hit it with a bow! Then it will disappear. Cock your bow and get ready.
If it starts spinning wildly simply sidestep. When it re-appears, hit
it. Do this until it dies. An even faster way is to do a lunge with your
Sword...It will give you the Compass. Return to the Stalfos room, then
go through the next door. You'll repeat the same process, except this
time the Poe is red! Also, it will give you a Small Key instead.
Now, go back to the Twisted Hallway. Actually, the room BEFORE it. See
the eyeball above the doorway? Peg it with an arrow, the resulting
effect will un-twist the twisted hallway. Now go through it and drop to
the floor, open up the purdy chest and you'll get the Boss Key. Now drop
down into the hole in the ground. Kill the Blue Skulls, then go through
the un-locked doorway. The best way to defeat the giant Deku Baba is to
stun it with the Hookshot, then use your sword (do a lunge for one hit
to kill! It's A in Battle Mode, duh). Go in the door to the right...Now
you must kill a Floormaster! Z-target it and wham it with arrows, then
it will break into three smaller pieces; do the same, or you could use
your Sword Spin, that is quite effective. Now after chopping it to
pieces, you will get another Small Key. Go back to the balcony and
through the door. Return to the area before the twisted hallway. Re-
twist it (Hey, I can make up my own words if I want to) then go through
it, down the Poe Area, through the used-to-be-Stalfo room, and through
another room. Fall down, then climb the ladder to the right. Go through
the hallway with green flaming skulls and un-lock this door with your
Key!
This room has a pillar with a torch on it at it's center, and four
platforms revolving around it. There is an eyeball near here, but it is
covered in ice. Solution? Whip out your arrow, get on a platform, and
shoot the arrow through the torch. The arrow will fly through the flame,
light on fire, hit the eyeball, melt the ice, and then activate the
switch. Sweet...That will cause the second hallway to be twisted, you
know, the one you just came from. Fall down the hole in the ground when
you return...
This area seems impossible at first...but it's not. The ceiling will
fall, but there are several holes in it, which will allow you to slip
by. Here's how to get through it: First, run to the switch. Stand on it
to open the exit, and a hole is right over you. When the ceiling is at
it's highest, quickly run to the chest. Besides being safe, you'll pick
up a bundle of Arrows. Oh, I forgot to mention, you can take out the
Giant Skulltulas with your Hookshot! The neat thing about using the
Hookshot is that you DO NOT have to wait for them to turn around (which
is a good thing, since they don't turn around until you get close to
them). Now, exit.
Look at the picture of the Poe. Look at it good...memorize it. Now hit
it with an Arrow, blocks will fall. They have pictures on them...you
have to arrange them to look like the Poe Sister, Amy, the one in the
picture. There's the eyes, bottom, and torch. It's a perfect block. You
get 60 Seconds, if you fail then they flip over and you must try again.
When you do finally complete it they will vanish and you'll fight Amy.
Use the same techniques as before. When the door unlocks, go through it.
Now we're back in the Main Room...climb to the bottom and go to the
center of the chamber.
Now you must fight the last Poe...Meg. She will split into four and
encircle you. The one that does a quick spin is the REAL one. Quickly Z-
target it and fire an arrow! Repeat this process until it's destroyed.
An elevator will appear in the platform. I'm sure you know what to do
now...
Now, this may sound strange (and it is!), but push on the wall. Yes, the
entire wall will shift positions. Fiddle around with this a bit and you
will eventually be able to get to the Boss Door! The fastest is to
continually push it counter-clockwise. Make sure to bring plenty of
Arrows for the Boss, or it will be a lot tougher. Check the Boss Section
for details on that...
Now Saria is rescued, and you have acquired the FOREST MEDALLION! You
are coming closer to freeing Hyrule, but you still have a lot ways to
go.
========================================================================
9. C O L L E C T I N G T H E F I R E M E D A L L I O N
========================================================================
------------------------------------------------------------------------
G O R O N C I T Y
------------------------------------------------------------------------
Items to find: Goron Tunic, "Bolero of Fire", Entrance to Fire Temple
All of the Gorons are gone, except for the one on the third floor that
is rolling around wildly. Put a bomb in his path and, if it blows up on
him, he'll stop. But I know a trick that I haven't seen anywhere else,
and it works like a charm...you know those two Bomb Flowers near the
entrance to the Giant Goron that sells you Giant's Knife? Well, get
away, and when the ball is almost there, fire an arrow at the bombs! It
works perfectly. Talk to him after he calls you "Ganondorf's servant"
and he'll tell you a few stories, then you have to talk to him about
both topics that are presented to you by Navi ("Where the Gorons are"
and "The Dragon". He says you're the only one that can save the Goron
race, and he gives you a little present, the Goron Tunic, which is
resistant to fire (Is this starting to sound like Super
Metroid?...maybe...). You could always buy this at a store, but it
costs a lot of money (200 Rupees...you'd need the Adult Wallet for this
one).
Go downstairs to the King's Room and pull on the statue that looks out
of place, behind it is the Death Mountain Crater. Cross the broken
bridge, using your Hookshot to get across gaps. Before finding the
entrance to the Fire Temple, Sheik will teach you the Bolero of Fire,
yet another song for your collection. Enter the Fire Temple...
------------------------------------------------------------------------
F I R E T E M P L E
------------------------------------------------------------------------
Items to find: Map, Compass, Megaton Hammer, Fire Medallion
Go up the stairs and through the left door. After the chat with the King
Goron (I can't remember how to spell it) jump on the platforms to the
left. You'll find a switch, stand on it to release the Goron! Talk to
him to free him and get a tip. Pick up the Small Key that's in his cell.
Now return to the entrance and go through the right door this time.
Cross the wooden bridge and go across the wooden board to the right of
the locked door. Soon you'll find a wall with an odd piece...blow it up
with a bomb! Inside is a Goron in his cell, along with the Small Key you
need to open the locked door. Now exit the tunnel, across the chamber is
a door under a blue block. Enter the door. Another Goron with a Small
Key. With your two keys, un-lock the door across the wooden bridge.
Go across the board and then climb the gate near the right pillar. Jump
on the pillar, being weary of the Keese, and push the block on top of
the pillar of fire. When it erupts it will fling the block up. Get on
your little elevator to be transported to the upper area, it has a
locked door. Use your last Key on it...duh. Climb the ledges, killing
the Torch Slugs, then hop on over to the adjacent area. Push the block
off the edge, then drop down and pull it as far as it will go. Get back
to where the block used to be, then use the block as a stepping stone to
the next area. Climb the fence. The exit to this room is being blocked
by a large flame. Remember that strange diamond object near where the
block originally was? Well, if you hit it with something, the fire will
go out...for five seconds. Get on the same level as the fire, stand near
the edge, and toss a bomb on top of the diamond. Get near the flame. If
the bomb hits its target, quickly climb the fence and exit through the
door.
Now we're in a giant maze with boulders rolling everywhere. You can find
two Gorons now...the first one is to your left, just follow the wall in
that direction. Get the key in his cell. The second is on the other
side, in a small alcove. Get that key as well. Now, find the locked door
(near a wall) and go through it. Hit the eyeball with an arrow (it's
very easy to miss, look up near the ceiling) and the barred door will be
open. Inside is a chest with the Map. Now return, go through the locked
door.
In this room a curtain of fire will follow you, so don't doddle. Ignore
the locked door and follow the path to find another door. Now you're at
the top of the maze. The platform in front of you, the one with the
Torch Slug, has a very large crack in it. Also, Navi will say "I hear
Goron voices below..." It's pretty obvious now. Just plant a bomb there,
then fall down the tube. At the bottom is a Goron and a Key (like
always). Climb up the grating to return to the top of the maze. A few
platforms away is a switch, it will open a cage nearby, on the other
side of the maze. Carefully, hop over there. Get the Key. NOW return to
the room with the fire curtain, un-lock the door. Go through the hall...
This room is huge, and very dangerous. It looks like an open space, but
the curtains of fire that open up block your path and will torch you if
you touch them. And since they only appear when you get close to them,
it's a good idea to walk, not run. Turn to your right and follow the
wall to a door, inside is a chest with the Compass. Go back to where you
came in and go left, carefully make your way through the pillars of
fire, the bats, and rolling rocks and un-lock the door there.
Go through the hallway (you can't get the Goron there - YET). Now you're
on the opposite side of the room. The only reason you can't get here via
the other side is due to the fact that the curtains of fire cover it up!
Now, hit the switch and quickly run to the area that the giant flame was
protecting. The door here is FAKE; it will attack you if you attempt to
open it. Instead, lay a bomb down and blow it into oblivion. Behind it
is a real door. Now you will fight the Flare Dancer. Ya know, the one in
the Boss Section...
When he's dead the flame in the center will go out, now it serves as an
elevator to the upper area. Climb the grating on the wall, then throw a
bomb over the ledge to activate the Diamond Object and de-activate the
flame. Climb the grating, then exit.
Now we're in a semi-donut shaped room, Climb the stairs, then hit the
switch. Now, above, the treasure chest used to have a flame around it,
but now it does not. There's a timer, so quickly use the small steps
near the edge of the hole in the center to climb up there. Oh, and try
not to fall...it's a LOOOONNNG way down :) If you make it in time, and
don't fall, you shall have received the Megaton Hammer! Go to your right
to find a strange block with a face on it...smash it with the Megaton
Hammer and it will fall, creating a tunnel for you. Break the statue
with the Hammer to reveal a door. Take care of all the Keese, then smash
the strange block with a face. It's a switch, and will cause the floor
to transform into a stairway. At the bottom is a switch that will not
stay down...Just grab a crate near the start of the room, carry it
there, then lay it down on the switch!
Smash the stone with a face and you will fall into the room with the
maze of fire curtains. The block that fell will serve as a step up to a
barred door. There is a switch, but like Navi said, "It's all rusted!"
Just whip out your Megaton Hammer and hit it. Now, take a running leap
and jump over the gap! Play the Song of Time near the blue block and it
will disappear (sorta), revealing a rusted switch. Hit it with your
Megaton Hammer, it will un-lock the Goron below. He'll say that the
statue near the start of the dungeon has a door behind it...Grab the
Small Key in his cell. Now, climb the blue block and exit through the
door you entered. See that platform right in front of you? Hop on it and
smash the face block with your Hammer. Not only are we at the beginning
of the dungeon, we've made a little bridge to the Boss Door!
The statue the Goron was speaking of is to the right of the stairs.
Smash it to bits with the Hammer, then enter the door behind it. Kill
all the creatures in this room to unlock the door. Exit through the
door, avoiding the spinning tiles...now you must face the Flare Dancer
again! Just check out the section...that starts with a B...ends with an
S...After killing him the barred door will be free to open. Also, a
chest will drop down, this contains a few bombs. Exit the door, smash
the rusted switch with the Hammer to open the cell and rescue the final
Goron. Open up the yellow and blue chest to find the...Boss Key! Oh
yeah, baby! Go to the door that's in the cell, you're to the left of the
stairs at the start. I'm sure you know where to go now...(door, left of
stairs...where the King was at the start!). Also, if you want to re-fill
your health or your bottles are empty, go to the right of the boss door
(you'll need to use the Hookshot target) and smash the pots on the
ledge, one of them has a Fairy in it!
Now you will fight the mythical dragon, Volvagia. Check out the Boss
Section for details on this fight...Take the Heart Container and enter
the blue light.
Now Darunia, king of the Gorons, and the Sage of Fire, will hand over
the FIRE MEDALLION. You are now about 3/4 of the way through the game in
terms of getting to the ending sequence.
========================================================================
10. C O L L E C T I N G T H E W A T E R M E D A L L I O N
========================================================================
------------------------------------------------------------------------
D E A T H M O U N T A I N C R A T E R
------------------------------------------------------------------------
Items to find: Double Magic Meter
After warping from the Chamber of Sages, return to where you entered,
but instead of going through, turn left, smash the boulders with your
Megaton Hammer, and continue in that direction. Eventually, Navi will go
to a group of rocks and turn green. Smash these and go inside; play
Zelda's Lullaby on the Triforce Symbol and guess what? Another Fairy
Whore will double your Magic Meter, making you even MORE dangerous :)
You'll now want to some how make your way to Zora's Domain. The fastest
way is to play the Prelude of Time to get to the Market, then walk out
and play Epona's Song to call Epona, then run her to Zora's Domain. Or
you could just walk down the mountain and get there...Like before, stand
on the stone and play Zelda's Lullaby. It'll open.
------------------------------------------------------------------------
Z O R A ' S D O M A I N
------------------------------------------------------------------------
Items to find: Entrance to Ice Cavern
This place is a lot different...Instead of flowing water we have frozen
ice...SOLID ice...Everything is frozen, even the King. Go behind the
King Zora. Once outside, hop on the ice platforms and go in the ice
cave...it's to the left, you nut.
------------------------------------------------------------------------
I C E C A V E R N
------------------------------------------------------------------------
Items to find: Map, Compass, Blue Fire, Iron Boots, "Serenade of Water"
This level is not exactly a normal area...and it's not exactly a major
dungeon...It's a hybrid of sorts. Go forward until you reach your first
room. Defeat all of the Freezeerds to open the door. Be careful of the
switchblade that encircles the room! Go in the door, now you must
collect all of the Silver Rupees. This is fairly simple if it weren't
for the rotating knife contraption in the center of the room. Most of
them are near the blades, and one is hidden in a grove of icicles, along
with a Golden Skulltula. One is near the exit, but you'll need to jump
off the platform (just be sure not to land on the blades!). After that,
exit through the newly opened door, then follow the hall until you find
a large room. Here you get to meet...ICE KEESE! These guys are
ridiculously annoying...take them ALL out with your bow and arrow. Go to
the torch of blue fire and fill ALL of your Bottles with this. Now, use
it on the red ice that is blocking the chest, then re-fill. The Map is
inside the chest...Now return to the room with the rotating knife
contraption.
You'll notice that two parts of the wall are covered in red ice...melt
them with blue fire. One of them will lead to a dead-end type room. It
contains another torch of Blue Fire. Re-fill, then get the Heart
Container and the Compass. Re-fill again, then go into the OTHER
passageway that was covered in ice...
If you have an IQ of over 50 then this room will be a cinch! All you
have to do to collect the Silver Rupees is to push the ice block against
the pillars, then hop on. One requires a Bottle of Blue Fire, and what
luck, there is a torch of it in the room, but you'll need the block to
reach it. Just remember that if you screw up and need the block in a
position that is simply impossible to get it there, push if off into the
bottomless pits that surround the perimeter of the room, it will return
to its original position (well, another one will, at least). Once the
door is actually un-locked you'll actually have to make the iceblock
start from its original position (push it off the ledge) and then make
it go around the entire "circle" of pillars. You know, if you looked up
you would see that the pillars around the room form a circle of sorts.
:) Climb up to the door...but make sure to have at LEAST two Bottles of
Blue Fire.
A large block of red ice will block your way...use Blue Fire, obviously.
Now you must fight a White Wolfos. This isn't any different from an
ordinary Wolfos, he just looks different (and he's a bit more powerful,
but not much). The reward for all of this hard work?...the Iron Boots!
Then Sheik will come in and teach you the Serenade of Water, which will
warp you to Lake Hylia. But don't use it yet. Instead, strap on the Iron
Boots and fall down the hole of water behind the treasure chest. If you
need any Blue Fire, go back to the room with the giant knife contraption
and into the room where you got the Heart Piece and the Compass, there's
a torch of blue fire in there. Now exit, and return to Zora's Domain.
------------------------------------------------------------------------
Z O R A ' S D O M A I N
------------------------------------------------------------------------
Items to find: Zora's Tunic
Use the Bottle of Blue Fire on King Zora and he will thaw, and then
reward your kindness with the Zora Tunic, which will allow you to go
underwater without drowning Ahem...Play
the Serenade of Water to warp to Lake Hylia, which has not been frozen.
------------------------------------------------------------------------
L A K E H Y L I A
------------------------------------------------------------------------
Items to find: Entrance to Water Temple
Equip both the Iron Boots and Zora's Tunic, then plunge into the water.
Keep walking and you will, eventually, find the entrance to the Water
Temple. Shoot the Blue Switch with the Hookshot to open it up, then walk
on in...
------------------------------------------------------------------------
W A T E R T E M P L E
------------------------------------------------------------------------
Items to find: Compass, Map, Longshot, Water Medallion
This is one of the most confusing dungeons in the game, so listen very
carefully...Put on the Iron Boots and sink to the very bottom. Go in the
entrance that has two torches on either side. There you will find
Princess Ruto in all of her adult glory (if you thought she looked good
as a kid...). First she will talk about how she'll marry you, then
she'll tell you that to thaw out Zora's Domain you must beat the Boss of
the Temple. She'll float up. Follow her by taking off the Boots. At the
very top is a Triforce Symbol on the wall. Play Zelda's Lullaby to lower
the water level all the way. But before falling back down, enter the
nearby door. Defeat all of the Spiked Balls by using the Hookshot, a
treasure chest will appear, inside is the Map! Now return and fall down
the hole...
There are two ways to light these torches: Shoot an arrow through the
already lit torch so it hits the torches, or just use Din's Fire. Either
way, the door will open. Kill all the clams by shooting the inside of
their mouth with the Hookshot. When they are all dead a chest will
appear, inside is a Small Key. Now exit to the main area of this
dungeon.
If you want some items head to the left passageway. If you just want to
continue, go to the other side of the chamber. Climb the block and push
the stone as far as it will go. When it drops, use your Iron Boots to
drop down and get to the next area. You may want to kill the Tekitite
across the room (use arrows). Hit the Diamond Object and a pillar of
water will rise, use this to get across the gap. The next area has water
that swirls you around...underwater you'll notice a large pipe. When
you're near the upper part of it, activate your Iron Boots to fight the
currents and fall down there. Now, see the Diamond Object in the Dragon
Statue's Mouth? Hit this with the Hookshot, the nearby gate will open.
However, to get there you'll need to peg the Hookshot Target on the
wall. To easily avoid the clams, take off the Iron Boots and float up to
the next room. You'll find a Small Key...return to the Main Area of this
dungeon.
In the middle of the chamber is a tower, correct? Well, there is a
single, locked door at the bottom. Well, you have the Key, don't you?!
Inside seems like a dead-end, but it's not. Run to the end of the
blocks, then use your Hookshot on the nearby target, it's to your left.
Play Zelda's Lullaby near the Triforce Symbol to raise the water mid-
way. Notice how the block has also been raised...strap on the Iron Boots
and fall down into the secret tunnel that it was covering.
At the end is a Diamond Object, hit it with the Hookshot. Actually,
that's the only thing you CAN hit it with since it's the only object you
can use underwater. Kill the enemies that fall down to un-lock the gate.
Inside is a room with a Small Key. Now you have two Small Keys...return
to the previous room, the one with the Triforce Symbol, and exit through
the only door. Put on your Iron Boots and return to the area where
Princess Ruto was (the one with a torch on either side, but they're out
now since it was covered with water...obviously). When you get there,
take them off and float up. Since the water is only at mid-point you
will reach the area with a cracked wall. Bomb it to find another Small
Key! Return to the Main Chamber...
At the mid-way level (that is, the area where the water is the highest)
is a tunnel with a few pots. Follow it, after a few Hookshot targets
you'll find a chest covered in a waterpillar. To get rid of it, stand
next to it and peg the Diamond Object with an arrow. The timer lasts
about three seconds, so you HAVE to be this close. Inside is the
Compass! Now return to the Main Chamber...
On the other side of the area is a locked door (mid-way level). Un-lock
it. Now you have two keys. Stand on the water pillar, you should hear
that sound a Tekitite makes when it jumps...MOVE! He'll come crashing
down. Kill him. Now, stand on the water pillar, then hit the Diamond
Object with your arrow. It will lift you up to another room. Play
Zelda's Lullaby near the Triforce Symbol to raise the water to it's
highest point. Now, near you is a locked door. Across the chamber from
that is a tunnel. Go inside and pull the block until it falls into the
little hole. Now, go un-lock that door!
This room has no puzzles, just pure ACTION! It's hard to explain, but
just drop down to the platform that is moving up and down, then use your
Hookshot on the nearest platform that comes down the falls. Then just go
up, up, UP! :) At the top is a locked door, and you have one last
Key...In the next room there is a Diamond Object in the center. Hit it
with your Hookshot, the water will rise, as will the dragon statue
across from you. Get over there by use of the Hookshot target on it's
belly. Then, turn around and hit the Diamond Object again to lower the
water, as well as the dragon statue across from you. Get over there by
use of the Hookshot target on the wall. Climb the head, then hit the
Diamond Object with your Hookshot to raise the water, as well as the
dragon statue across from you. Get there by it's Hookshot Target. Now,
hit the Diamond Object to lower the dragon and water. Climb onto of the
dragon head, then hit the Diamond Object. Now the dragon statue will
raise you to the next area. Kill the Tekitites, then climb over the
spikes by using the Like Like as a Hookshot target (took me awhile to
figure that out, heh heh).
The next room contains Dark Link. Check out the Boss Section for a
little spicy gossip...er...details.
Go into the now un-locked door to find the...Longshot! Whoop! Whoop!
This one can extend TWICE as far as your old, outdated, nasty Hookshot.
Go behind the treasure chest to find a blue block, play the Song of Time
to get rid of it. Fall into the tunnel it creates. Now you're at the
mouth of a river...and in it, as Navi points out, are several vortexes
that will suck you in. The best, not to mention safest and fastest,
method is to just swim by them! At the end is an eyeball on the wall.
Stand on the nearby ledge and peg it with an arrow. Now, the nearby cage
will open, revealing a chest. Use it as a Longshot target to get there
quickly. Inside is a Small Key. To escape, fall through the hole behind
it which leads to an already explored area. Go to the main chamber, I'm
sure you know the way...
Now we need to get the water level at it's mid-way point. If you forgot
how to do that, shut off the computer/TV and bang your head against the
wall and repeat "I need a bigger brain, I NEED A BIGGER brain!" Once
that is complete, go to the mid-way point of the tower and look for the
barred entrance that has an eyeball. Shoot it with an arrow, then
quickly pull yourself to the Longshot target. You have to be quick,
since it only lasts about five seconds. Once there, you'll find the
block you pulled into the little hole from the start of the dungeon.
Push it until it stops, then continue to find a Small key in a chest.
Now, return to the Main Area!
Sink to the bottom and go through the tunnel that leads to a spiked
area...I can't give you specific directions, since there's really
nothing to look for...just look around at the very bottom, near the
impression in the ground. Once there, use your Longshot to clear the
spikes. Now, open the once-locked door. You have one more Key
left...Trust me, you'll want to kill all the Tekitites in this room. The
first four can be lured over with the Longshot - kill the last two with
arrows. Now, carefully cross the dangerous water. Next room, defeat all
the Stingers. Ok, see the parts of the wall that look funny, near the
door you came in, on the platforms? Bomb 'em! Inside both is a secret
tunnel with a block inside. Also in this room is a switch that won't
stay down...put two and two together and what do you get? Just a hint,
it's not five. Push/pull the block onto the switch. The water level will
rise, allowing you to exit.
You'll probably want to kill the Teketites across the gap (try arrows,
genius). Now, hit the switch and use the water pillars as platforms.
Through the door is a waterfall that spews out boulders which will push
you into a previous room. After a boulder goes by, jump near the
waterfall and equip the Iron Boots. Under you go...use your last key to
un-lock the last normal door. Inside is the...BOSS KEY! Also, behind it
are two pots: they BOTH have Fairies inside. Put them to good use inside
your Bottles, afterall, you never know when you'll start sucking :) Exit
to the Main Chamber...
Raise the water to it's highest point, then walk along the top part of
the central tower. You'll spot a Longshot target on a purple statue. Get
over there (the pots here also have Fairies). There's the Boss
Door...but there's catch. The path to it has three switchblades going
back and fourth. Sounds easy to get past, right? Wrong. The hill is
tilted at such an angle that you CAN'T stop. You have to press the stick
straight the entire time to get through. It won't be easy, but you'll
get it sooner or later.
Check out the Boss Section to kill the boss and thaw out Zora's Domain!
Also, Princess Ruto will now hand over the WATER MEDALLION, as she is
also a Sage!
========================================================================
11. C O L L E C T I N G T H E S H A D O W M E D A L L I O N
========================================================================
------------------------------------------------------------------------
L A K E H Y L I A
------------------------------------------------------------------------
Items to find: Fire Arrow
Now you're standing on an island with a plaque...it talks about firing
into the morning sun. Wait until morning and look for the sun to rise
and do exactly that; take aim with the bow and fire an arrow directly
into the sun. A Fire Arrow will fall down...Now you can collect Fire
Arrows throughout the game! They are quite powerful - they explode on
contact.
------------------------------------------------------------------------
T E M P L E O F T I M E
------------------------------------------------------------------------
Items to find: "Prelude of Light"
Go up to the Altar and Sheik will appear, teaching you the Prelude of
Light (assuming this is your first visit back). Now go behind him to
find the stone where the Master Sword was. Put the Master Sword back in
and you will warp backwards seven years..................
------------------------------------------------------------------------
K A K A R I K O V I L L A G E
------------------------------------------------------------------------
Items to find: Entrance of Well
Walk out of the Market and go to this peaceful town. Now, go to the
Windmill and talk to the man. Play the Song of Storms for him, this will
drain the well (and really screw up the windmill...). Crawl through the
passageway at the bottom of the well and...
------------------------------------------------------------------------
B O T T O M O F T H E W E L L
------------------------------------------------------------------------
Items to find: Map, Compass, Lens of Truth
Go through the small passageway. After defeating the Giant Skulltula, go
right through the wall. Yep, that's right, through the wall. It's fake,
and you'll end up in a new room. Fall into the stream and follow it,
starting to your right. Soon you'll find a Triforce Symbol. Stand on it
and play Zelda's Lullaby. The water will drain all the way down...now
retrace your steps to the room after the fake wall. There is a large
alcove in the floor, it has two passages: one is barred, the other
isn't. Follow the one that isn't until you reach a new room. Kill 'Dead
Hand' to receive...dun dun dun...the Lens of Truth! Use it in this room
to find a chest with a Golden Rupee (worth 200!). Explore the rest of
the well, there are many interesting things here...But we got the main
item. Now exit, I'm sure you know the way.
Also, here are the locations of the Map and Compass
Map: In the area you appear in when you fall down a hole, where you have
to collect Silver Rupees, go to the passageway surrounded by torches and
blow the boulders blocking it away. Follow the passageway, being careful
of the ReDeads, and you will find a Big Chest!
Compass: Follow where the river used to be and use the Lens of Truth
constantly. You should eventually find a secret passageway that allows
you to get to the Big Chest containing the Compass. You can also see
this in the center area, but an invisible hole makes it impossible to
from that area.
NOTE: For information on anything else in this dungeon, see the FAQ
section and Golden Skulltula section.
Return to the Temple of Time and take out the Master Sword to travel
forward seven years..........
------------------------------------------------------------------------
K A K A R I K O V I L L A G E
------------------------------------------------------------------------
Items to find: "Nocturne of Shadow", Entrance to Shadow Temple
Enter this town from Hyrule Field, NOT Death Mountain. After a cool
cinema, Sheik will teach you a new song, the Nocturne of Shadow. Play it
to warp to the entrance of the Shadow Temple. Now look behind you to see
a bunch of unlit torches...Stand in the middle of them and use Din's
Fire (You did get that...right? If not, go check out the location of it
in the appropriate section...I can wait) to light them all at the same
time, forcing the entrance open.
------------------------------------------------------------------------
S H A D O W T E M P L E
------------------------------------------------------------------------
Items to find: Compass, Map, Hover Boots, Shadow Medallion
(You're going to NEED the Lens of Truth in this dungeon, unless you know
where ALL the invisible things are. If you've never been here and have
no idea what I'm talking about, check up a few paragraphs to see how to
find it).
Go forward and get past the cliff with your Longshot. Use the LENS OF
TRUTH HERE! Walk through the face block. Now you're in a room with a lot
of faces, use the Lens of Truth to find the one that goes to another
hall. Again, use the Lens to find the correct path. Kill the ReDead and
Keese and you'll receive the Map! Now go back into the room with the
billions of orange faces to find another path. Sooner or later you'll
stumble upon the Dead Hand mini-boss. Check out the Boss Section. Now
you will receive the Hover Boots! Return to the room with many blue
faces and a strange bird statue in the middle...
The inscription reads, "Make my beak face the skull of truth...The
alternative is a descent into the deep darkness below." Well, whip out
the Lens of Truth and you'll find that most of the skull totems in this
room are fake...except for one. Grab the statue and point its beak to
that one. When done, the nearby door will un-lock. Use your newly found
Hover Boots to glide there.
There are three ways to go...forward, left, and right. Two are
invisible, forward is bombable, at the center is a formidable Beamos. Go
left first. You have to collect all of the Silver Rupees while avoiding
the spinning blades of the two Death statues. Pretty simple...you get a
Small Key for your effort. Now, go through the right passage in the
previous room (from where you entered originally, that is). Kill the two
Mummies and you'll be rewarded the Compass. Now, go back to the little
crossroads and bomb the forward passageway and go through the locked
door.
Now you have to go through a long hallway. Be careful! Giant Skulltulas
will drop from the ceiling with no warning. At the end you'll enter a
large room. Dodge the guillotines (sp?) and use the Hoverboots to get to
the platform that goes up and down using its chains (you can pretty much
ignore the Stalfo if you want...). Now drop down to the next platform by
using your Hoverboots when the platform is at its highest.
Collect the Silver Rupees to un-lock the door. This is as easy as
falling asleep in Algebra class...Go down the hall, now you'll have to
go through these falling spiked contraptions. Use your Lens of Truth to
spot a block in the wall, use it to get through. When the second
platform starts falling on it, switch to the other side to avoid getting
hit by the first one (now you've switched from pushing to pulling). At
the end it will create a little "ladder" for you to the above area. Use
the spiked platforms as bridges to the other side, just be careful, you
have to time it right or else you'll be impaled. On the other side is a
switch, stand on it to activate a chest on the opposite side. You'll
need to use the Hover Boots, obviously. Inside is another Small Key! Now
go back outside...
Go up the brown, rocky path to the left. Use your Lens of Truth to spot
the invisible platforms. Go through the locked door, you may need to use
the Hover boots on the last platform, though, since it's moving back and
fourth. Inside you can kill the two ReDeads for a Blue Rupee chest.
Collect the Silver Rupees by using your Lens of Truth to spot spikes and
invisible Longshot targets. You'll need to line yourself up with them,
then fire your Longshot in order to retrieve them. One will require to
use your Hoverboots in the platform in the corner. When they are all
collected the door will open, another room.
Go up the stairs and grab a Bomb Flower, then hurl it into the flaming
skull. When it explodes the skull will too, and a Small Key will pop
out. Pick it up, obviously. To open the door you'll have to defeat all
of the Keese in the room. Go back to the previous room. You can see the
locked door, but you can't get there...don the Lens of Truth to see the
invisible Longshot target. Get there, un-lock the door.
In this hall are several switchblades, but there are fans that will try
to blow you into them! Put on your Iron Boots to avoid that. After
awhile you'll find a gap with a fan across it. Above it is a log, use
the Longshot to get over there. Now you'll find a bridge, with fans on
either side, and an enemy eyeball that shoots fire. Kill it by shooting
an arrow into it when it opens. Now, use the Lens of Truth to find the
secret passage in the wall. It's too far away to get to, even for the
Hover Boots! Look closely at the fan behind you...when it's at full
blast, run off the cliff towards the passage, Hoverboots equipped, and
you should make it perfectly!
Kill the two mummies for a Rupee Chest, then bomb the pile of dirt near
the entrance. Inside of it is an invisible chest, inside of that is a
Small Key, which allows you to exit the room! The ladder is too high to
reach, so push and pull the block against it to make it reachable. Up it
is a boat, get on the Triforce Symbol and play the Royal Song...if
you're confused about which one that is, I'd like to how you got this
far. The boat will start to go down the river. Along the way you'll
fight two Stalfos (just be careful, since all of your actions are
exaggerated due to the boat's bobbing). At the end, whether or not they
are both dead or not, the ship will start to sink. Jump to the area to
your left (if you're facing the front of the ship). Go through the door.
This room is a big maze (though the walls are only visible if you wear
the Lens of Truth) filled with Floormasters. Don't worry! They can't
pick you up, they're on the floor, not the ceiling. There are three
doors. One has a bunch of rotating skulls, you can get a few items in
there. One has a blood stained floor, use the Lens of Truth to find the
invisible Floormaster. Kill it to receive a Small Key. The last has two
walls with spikes that will attempt to crush you. Just use Din's Fire to
burn them down. Kill the two ReDeads for a few Rupees, then open the
yellow/blue chest for the Boss Key. Once you have all the keys you need,
return to where you fell off the ship.
Look across the chasm and you will see a large statue surrounded by bomb
flowers. Take out your Fairy Bow and peg one with an arrow, they will
all explode and the statue will fall, making a suitable bridge. Un-lock
the door. Now, use the Lens of Truth to spot the invisible platforms,
and use the Hoverboots to cross them. Just be careful when you land on a
new one, you'll have some momentum and you might fall off, so quickly
pull back on the analog stick to avoid that. You now stand at the Boss
Door...be sure to leave the Hoverboots on when you enter!
Check out the Boss Section for details on this fight...
Impa, Zelda's nanny, is awakened as a Sage. You also have the SHADOW
MEDALLION! Only one more medallion and we're off to Ganon's Castle.
========================================================================
12. C O L L E C T I N G T H E S P I R I T M E D A L L I O N
========================================================================
------------------------------------------------------------------------
G E R U D O V A L L E Y
------------------------------------------------------------------------
Items to find: Entrance to Gerudo Fortress
This area can be found to the far west in Hyrule Field. To get across
the broken bridge, whip Epona a lot and she'll fly over the large gap.
Another way is to use the Longshot on the circle that is on the little
piece of cloth that is above the bridge. Explore this area and you can
find two Heart Pieces (one behind the waterfall that is feeding the
river, and one on a ledge in the canyon; just drop down to get them).
According to the boss carpenter, all of his workers have left to the
Fortress because, as they said "...working's not cool!" So, continue on,
past the tent, and you'll reach...
------------------------------------------------------------------------
G E R U D O F O R T R E S S
------------------------------------------------------------------------
Items to find: Four Carpenters, Gerudo Membership Card
Go up and around and let a guard see you and you'll be locked up in a
jail cell. Look above the room to see a little notch in the doorway -
use your Longshot to pull yourself up there and you'll be looking down
on the area. Look straight down and you'll see a doorway to the
left...but there is a guard down there. If you walk in front of her line
of vision you will be put back in the cell. There are three main ways to
get past these. The easiest it to just peg them with an arrow from your
Fairy Bow, they will pass out and never wake up. Another is to stun them
with your Longshot (they will turn blue like an enemy) and then run up
to them and slice them with your sword. Or...find a way around them!
Whatever you do, drop down and go through the door directly to your left
(on solid earth).
Talk to the man in the cell to get the story of why they are locked
up...then you'll face a (nice looking) Gerudo Guard! She has dual
swords, and she can do moves with them that will make you wet your
pants! Heck, they even double as a shield. The best way to get past this
tough enemy is to Z-target (obviously) and circle around until she does
a lunge, but then sidestep and do a lunge of your on (Z + A). Another
good way is to get far away from her (but not so far so you break the
lock), then she'll run towards you, then you can sidestep and she'll be
facing AWAY from you - commence hacking. If you get hit a few times
you'll be captured again, so don't fool around! Once she is defeated she
will run away, but not before dropping a Small Key - use this to open
the cell. Talk to him and he'll say some more stuff, yada yada, then
exit through the exit.
Go to Link's left here, through the tunnel. Once inside, head right and
watch the guard until she goes around the corner, then quickly run down
the hall and turn into the first turn you come to (which is on the
right-hand side of the wall). Go around the all and defeat the guard
there with an arrow, then go through the door she was guarding. Another
cell...it will be exactly as before. Get the key, open the door, then
continue on. In this area you should see some vines going down over the
wall, climb down them and go through that door. Another cell and another
beauty to hack to bits. Rescue the confused carpenter, then exit through
the door you came in. Climb up the vines on the wall and go through the
door to Link's left.
Carefully sidestep around the corner and...ow! Two guards are making
their rounds in this small room. Just use a few arrows to take them out.
Just don't be too quick to continue, another one is in the nearby hall.
If you're in the room and you see her coming, simply get behind
something and press R to duck - voila! You're hidden. Anyways, from
where you came in, go across and up the ramp, then through the door.
Drop down to the lower area, which is to LINK'S right, then go through
the door. Oh, before entering, you can get the Heart Piece by grappling
to the large chest on the roof (use the Longshot, obviously). Anyways,
go through the door. Quickly roll into the box in front of you, then
cock your Fairy Bow and get ready to knock out another guard who will be
coming around the corner any second. Go forward and save the fourth
Carpenter!
A woman will come in, and since she thinks you have such great thieving
skills, she'll hand over the Gerudo Membership Card, which will allow
you to wander about without being hassled! Exit back outside.
This area has a lot of fun games to play, so I would stick around and
play some (especially the Horse Archery game, you can get there by going
to the path behind the Fortress; you'll need Epona to play though. The
prize for 1000 points is a Heart Piece, and 1500 grants you a 50 arrow
quiver!). You can retrieve the Ice Arrows by going into the Gerudo
Training Grounds. This is not needed to complete the game, however. Once
you're done with your fun (that rhyme was not intentional, I swear!)
walk on over to the large gate. Climb up the ladder that's next to it
and talk to the person up there, she'll open the gate for you.
------------------------------------------------------------------------
H A U N T E D W A S T E L A N D
------------------------------------------------------------------------
Items to find: Entrance to Spirit Temple, "Requiem of Spirit"
There are two main ways to get over the river of sand. 1) Use the
Hoverboots or 2) Get on top of the box and use the Longshot on the box
opposite the river. Then just follow the long line of flags. It's easier
to do this in the middle of the day, as it's MUCH easier to see where
they are. Follow it until you see a stone block, then read the little
note there. Use your Lens of Truth and look around, you'll notice a
strange Poe...follow her. She'll wander the desert for a few minutes,
seemingly going no where. After a bit of this she'll lead you to the
entrance of the Spirit Temple. Walk near it, then a little bit away and
then Sheik will return to teach you, yeah you guessed it, another song.
This time it's the Requiem of Spirit, which will allow you to warp to
the entrance of the Spirit Temple anytime.
Play the Prelude of Light to return to the Temple of Time. Go inside and
travel back seven years...............Now, as young Link, play the
Requiem of Spirit to warp to the Spirit Temple.
------------------------------------------------------------------------
S P I R I T T E M P L E ( Y O U N G L I N K )
------------------------------------------------------------------------
Items to find: Map, Silver Gauntlets
Go up the stairs and talk to the woman on the left, it's Nabooru!
Eventually she'll tell you to go retrieve the Silver Gauntlets, since
she's too big to fit through the small hole. Go in. Kill the Keese and
the Armos Statue to un-lock the doors; go through the one on the left.
Wow! You have to fight a Stalfos, as a kid! They look huge! After that's
defeated, destroy the Flaming Green Skull by firing a Deku Seed at it
with your Slingshot when its flame goes out. See the Diamond Object
across the chasm? You'll have to hit that with your Boomerang...that's
easier said than done. You'll have to be in the right place. When you do
hit it a bridge will form. Cross it, and exit through the door.
Kill both Anubises by using Din's Fire, or hitting the switch and making
them hit the fire that appears, then exit. Collect the easy Silver
Rupees to make part of the grating fall to form a bridge to the next
area. Either use a Deku Stick on the already lit torch or Din's Fire,
but just light the two torches there and a chest will drop down. Inside
is a Small Key. Go through the door to return to the area where the
Armos statue was. Go through the small hole in the wall and un-lock the
door. Destroy the Skulltulas on the wall with your Slingshot, then climb
up it. In the next room, kill everything. Then hit the Diamond Object to
receive 10 Bombchus! Z-target the boulder on the wall, then let one go!
If you're aim is true it will hit the boulder, explode, some light will
come out, hit the sun icon, then the door will open, revealing the exit
to this room.
Push the Armos Statue over the edge so it lands on the switch, un-
locking the door. Before going through, though, fall down and walk up to
the altar with two torches. Use Din's Fire to light them both and a
chest will appear, inside is the Map! Climb the stairs and go through.
Go up the stairs to enter another room. First off, kill those damn
Beamos! All it takes is one bomb (Bombchus work very well). Then,
collect the Silver Rupees using little steps. When you do, one of the
torches will become lit. Use a Deku Stick and light all of the torches,
you'll receive a Small Key. Then push the gray block with the sun icon
on it into the sunlight, this will open up the exit door. Go up the
stairs and un-lock that door.
Fight the Iron Knuckle until it goes bye bye. Then go through the door,
and open the chest...for...the Silver Gauntlets! Then you'll witness
Nabooru being captured by the two Witches. Now return to the Temple of
Time and get the Master Sword to warp seven years into the
future..........Now play the Requiem of Spirit to warp to the entrance
of the Spirit Temple.
------------------------------------------------------------------------
S P I R I T T E M P L E ( A D U L T L I N K )
------------------------------------------------------------------------
Items to find: Compass, Mirror Shield, Spirit Medallion
Go up the stairs and turn right. Just look at that huge stone! Now that
you have the Silver Gauntlets you can push it forward so it falls into
the gap. Kill the Beamos with a Bombchu, then hit the Diamond Object on
the ceiling with the Longshot. Go through the left door. Defeat the
Wolfos, then play that song you always play when you're on a Triforce
when you're on THAT Triforce! A chest will drop down nearby, use the
Longshot on it to get there. Open it up to find the Compass. Now return
to the previous room and go through the right door this time.
Collect all of the Silver Rupees while avoiding boulders! It's so
simple, it's pretty pathetic. The door will un-lock and inside you'll
find a nasty Like Like and a Small Key. Return to the room with the
Beamos and the Diamond Object and open up the locked door. Now run past
the Like Like and climb the wall behind him. At the top, use the Lens of
Truth to find the invisible Floormaster. Defeat him, then push the large
lightbulb thingie (stand next to the wooden handles and it should
appear) so the light hits the sun icons, one of them will release a
Ceiling Master, so be careful! If you hit the right one the exit will
open.
Ignore the Armos Statue and run up stairs. See that huge statue in the
middle of the room? Look at her left hand, it has a Triforce Symbol on
it. Use the Hoverboots to get over there, then play that one song...you
know...Zelda's Lullaby you slack jawed yokel! =) A chest will drop on
her right hand. You can JUST barely get to it with the Longshot, you
have to stand on the very edge of its hand. Inside is a Small Key. Now
drop down and use the Longshot target to get back to the main path. Run
up stairs and un-lock that door.
Destroy all of the enemies in this room to un-lock the door. The Beamos
is easy, and the Anubises can be put down with Din's Fire or Fire
Arrows. However, if you want to do it the way they intended it to be,
hit the switch and run so they hit the fire curtain that appears. Over
one of the gaps, Navi turns green: Play the Song of Time to cause a Blue
Block to appear. Step on it and one of the Anubises will hit the fire.
The switch in the next room will not stay down, so pester an Armos
Statue and let it follow you. It should eventually stumble on the
switch, giving you just enough time to run through the exit. Run up the
stairs...now you'll fight another Iron Knuckle. Your prize is the Mirror
Shield, which will allow you to bounce back magical attacks and light.
Return to the room where you had to trick the Armos Statue. Bounce the
light from the window onto the sun icon. The door will be un-locked.
Inside is a Small Key. Use it to un-lock the door in the room before
this.
Kill the two Beamos with whatever Bombchus you have left, then gaze up
at the moving wall. This COULD be hell on earth (er...Hyrule) but you
have the Longshot, and you can just hook the uppermost wall and simply
pull yourself up there. Go through the door. Stand on the Triforce
Symbol and play that one song...then go through the open door.
Kill the Torch Slugs, they're so annoying! Now, all the doors in this
room are fake, but you must destroy one of them. It's the one to the
left of the flame covering the treasure chest. Behind it is an eyeball,
peg it with an arrow. This will cause another ice block to appear in
front of the one that is above the chest with the flame. Use the
Longshot target to pull yourself up there. Hit the switch to extinguish
the flame. Inside the colorful chest is the Boss Key. Now exit the room
and follow the hallway, go through that door.
To open this door you'll have to hit the Diamond Object...but it's
behind some bars. Simple! Do a lunge (Z + A) and it'll go down, opening
the door. Run inside and destroy all of the enemies. Now, go to where
the light bulb statue thingy is. To the left of it, on the wall, is a
large rock. Bomb it. If you don't have any bombs, light the previous sun
icon for some. Once that rock is down, kill the enemies there. Now we're
on the other side of bars, with the Diamond Object, looking in on the
previous room. Turn the light bulb statue thingy so it's facing there.
Now, go to the first light bulb thingy...shine that down the secret
passage you bombed so it hits the second light bulb. Return to that
room.
Now the light should be reflecting off the large white circle and onto
the floor with the chains. Use this reflected light on the sun icon and
the floor will lower itself in front of that giant statue from a few
rooms ago. The light should still be reflecting itself on the
ground...reflect it on the face of the statue and it will, eventually,
melt off. Use the Longshot to get over there, and open the Boss Door.
If you want to get back to the boss quickly (when you die you start at
the start of the dungeon...duh), stand on the chained platform and look
to your right, and down. Longshot to the chest down there. Behind it is
a rusted switch, hammer it with the Megaton Hammer. Now, a door near
here, on the bottom level of the Statue, will open. Go in there and push
the large blocks as far as they will go. Now, at the end is a face
block. Smash this down with your hammer and you will have created an
elevator that you can easily use to return to the statue area...To
return to the Chained Platform, use the chains as a Longshot target.
When you go through the Boss Door you'll be forced to fight an Iron
Knuckle. It turns out to be a brainwashed Nabooru! After the cinemas, go
behind that door and climb the platform to start out the fight...
It turns out that Nabooru is the Spirit Sage, and she'll squeeze her
power into the SPIRIT MEDALLION.
. . . -/\- -=- YOU GOT ALL SIX MEDALLIONS! -=- -/\- . . .
Use the Prelude of Light to go to the Temple of Time where you will
receive the Light Arrows, which are vital to your quest. You'll also
find out who Sheik REALLY is...I won't say, but let's just say it's not
a "he" :)
(Note: Now go complete all the mini-games, stock up on weaponry, finish
the trading sequences, find all the Heart Pieces, get all the magic
powers, and do all the secrets in the secret section...do everything to
prepare yourself for the final level...the end to this awesome game...)
========================================================================
13. T O G A N O N H I M S E L F
========================================================================
------------------------------------------------------------------------
G A N O N ' S C A S T L E
------------------------------------------------------------------------
Items to find: Golden Gauntlets, Final Boss, Zelda, Cool Ending
You must destroy each barrier that is feeding the main force field,
blocking your path. There are six rooms to go in, each correlating to
one of the Medallions. Here they are, in no particular order.
The best way is to go around the room is in a counter-clockwise fashion:
Forest Barrier - Water Barrier - Shadow Barrier - Fire Barrier - Light
Barrier - Spirit Barrier
FOREST BARRIER:
------------------
In the first room, stand on the center platform and use Din's Fire to
light those torches, then use a Fire Arrow to hit the one above the
door. It will un-lock. You can also get a Rupee Chest by killing all of
the enemies.
You have to collect all of the Silver Rupees, above a bottomless pit,
with fans all around. Go to your left, you'll see a fan. Use it with the
Hoverboots to get to the platform near the Beamos. Z-target it, then
hurl a bomb at it. It should explode, making this room a lot easier.
Float down and hit that switch to activate a Longshot target on the
previous platform, allowing you to get the Rupee. The last one is on a
small pillar, with a fan right in front. Wait for it to die down, then
quickly get over there! If you're slow it will start up again, use your
Iron Boots to stop from falling off. Go through the next door.
Aim at the Forest Barrier (the green ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. Saria will awaken and
destroy the Forest Barrier.
WATER BARRIER:
-----------------
It should be called the Ice Barrier...First, destroy all of the Ice
Enemies to open the exit. Then bottle some Blue Fire (there's a torch of
it in the center of the room, you'll first have to bust the icicles) and
use it to melt the Red Ice covering the exit. Re-fill, you'll need it in
the next room.
This is hard to explain, but I'll try my best. Push the block FARTHEST
from the entrance into the hole. You do this by shoving it into the rock
near it, then right into the hole. Now, push the first one (nearest to
you) into the 1st rock (nearest to you) then the next. Now get behind it
and shove it into the wall, where the Red Ice is. If you're confused
there are some good .GIFs of it at Gamefaqs (I think...). Now, melt the
ice with your Blue Fire, and hit the rusted switch with your Megaton
Hammer. You don't need any blocks to escape, just climb up to the door.
Aim at the Water Barrier (the blue ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. The sexy Princess
Ruto will awaken and destroy the Water Barrier.
SHADOW BARRIER:
------------------
First, use the chest on the platform to the left (of when you enter) as
a Longshot target, inside are some Rupees. Pull yourself back to the
entrance, then use the torch on the right (of where you enter) to pull
yourself there. If you look across the chasm closely, you'll see a Like
Like. When it's near the ledge, hook it and use it as a Longshot target.
Kill it. Now, the only way that I know of to get to the next platform is
to use your Hoverboots, take a running jump, then right before the
ledge, leap, then Hoverboots will take effect. You'll just BARELY make
it, but you will. Use the Lens of Truth to find the hidden path to the
switch. It's rusted, so you'll need to use your Megaton Hammer. That
will open up the exit, but there's one more thing to do. Use your Lens
of Truth to see another invisible path, use your Hoverboots to get to
the second switch. It will drop a giant chest to where the Like Like
was, use that as a Longshot target. Inside are the Golden Gauntlets!
These will allow you to lift MASSIVE pillars. Ok, now exit (you'll need
to take a running leap to clear the hole in the invisible path).
OR...........(better strategy below)
Look to your left as you enter and grapple to the small chest using your
Longshot, inside you'll find some Rupees. Return to the entrance via the
Hookshot target there, then look to your right. You should see a
platform with a torch on it. Draw your Bow and Arrow and peg the torch
with a Fire Arrow, it will light. You can also use it as a Longshot
target and use Din's Fire, but it will be more difficult in the long
run. Upon being set on fire, several platforms will appear, forming a
bridge to the island with the Like Like. Quickly run/jump across,
watching the patterns of the Flaming Green Skull so it won't knock you
off into the abyss below, and you'll reach the Like Like. Stun him with
the Longshot, then slash him with the sword a couple of times. Try not
to get eaten, or else he'll spit you over the edge (NOT GOOD!). Ok, use
your Lens of Truth to find an invisible path that goes to a platform
below, it has a switch on it. Use your Megaton Hammer to activate it.
This will open up the exit. Get back to the Like Like Island, and look
to the exit, and peg the torch there with a Fire Arrow. Once it lights,
small platforms will drop down to a switch. Use them to get there. Upon
activation, a large chest will drop down onto the Like Like Island...but
you can't get there, you don't have enough time. So instead, use it as a
Longshot target to get back. Open it to find...THE GOLDEN GAUNTLETS! Now
you can lift really heavy stuff. Use the torch by the exit as a Longshot
target to pull yourself to the exit. Voila!
Aim at the Shadow Barrier (the purple ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. Impa will awaken and
destroy the Shadow Barrier.
FIRE BARRIER:
----------------
Have you ever tried this without the Hoverboots? Kinda challenging!
Although it's only one room, the Fire Barrier is one of the hardest. You
have to collect Silver Rupees above lava (the kind that resets the room
and takes away a heart; like a bottomless pit). First off, put on your
Goron Tunic, or else you'll only have 2:00 before being scorched to
death. The first few are pretty simple, but then it gets tough. Lift the
giant pillar (you must have the Golden Gauntlets for this) and it will
create an island on the other side. Under the pillar is a Silver Rupee.
Now, you first need to get to the island with the Torch Slug. DO NOT use
the Longshot target! It's not at the right angle; when you get there
you'll fall off. Instead, use your Hoverboots (make sure the Slug isn't
near the ledge or he'll push you off). Now, kill the Slug and get the
Rupee. Un-equip your Hoverboots, slip into your Kokiri Boots, then jump
on the pillar you threw, then get the final Rupee. Even if you do fall
in the lava now, the door will still be open (if you collected them all,
that is). Longshot to the exit.
Richard Says:
If you wear your Hover Boots in the room, the main platform will *not*
start to sink - this makes it all a lot less frantic!
To get to the Slug island easily...Longshot to the exit platform from
the central sinking bit, the stand on the edge (change out of your Hover
Boots for safety!) then Longshot to the target on the slug platform - if
you wait until the slug is out of the way this is easy.
Aim at the Fire Barrier (the red ball in the center of the energy) with
your Fairy Bow and peg it with a Light Arrow. Darunia will awaken and
destroy the Fire Barrier.
LIGHT BARRIER:
-----------------
To open the door for this you'll have to lift the huge pillar with the
Golden Gauntlets. Now, use your Lens of Truth to see the invisible Keese
and Skulltulas. Kill them all and a chest will appear, inside is the
Small Key that will un-lock the exits. If I were you, I wouldn't bother
with the chests around the room...they are either fake and it will sap
your health, or are pathetic items (5 arrows, 5 Rupees).
Now get ready for one of the hardest things yet...Stand on the Triforce
Symbol and play Zelda's Lullaby. Whew, talk about a challenge!
[/sarcasm]. Open the chest that falls down, get the Small Key, and exit.
You have to collect all of the Silver Rupees in under 60 seconds.
There's one in each alcove, two in the central tower, and one on top. To
reach that one you'll need to Longshot to the target above it. The next
room should have the Light Barrier, but it doesn't. Use your Lens of
Truth to find the passage that will lead to it...
Aim at the Light Barrier (the yellow ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. Rauru will awaken and
destroy the Light Barrier.
SPIRIT BARRIER:
-------------------
You have to collect Silver Rupees. This is actually rather easy, as
there are no pits or anything to hinder your way, just a ton of
switchblades. For the ones bouncing off the Armors Statues, pull the
statue away and it will have enough room to bounce back and fourth
slowly, allowing you to get the Rupee without getting hurt. Also, one is
in the center of the room, up high. You'll need to kill the Beamos with
a bomb, then use the Longshot target to pull yourself up to it. When
they are all collected the door will un-lock.
Kill those stupid Torch Slugs, they are too annoying and might mess you
up. If you don't have any Bombchus with you, just hit the Diamond Object
through the bars (you have to do a lunge, Z + A, to get your sword to
connect) and a chest will fall down, inside are twenty of these mouse-
like contraptions. Send one over the wall, at the farthest Diamond
Object. If your aim is true it will explode on it, opening the door.
Now, look up. You'll see that a part of the ceiling is covered in
spider-web, and there isn't a torch in sight, plus you can't use Deku
Sticks as an Adult! Just whip out your Fire Arrows and hit it. Light
will beam in. Use your Mirror Shield to bounce the light on the correct
Sun Icon (all the others will cause a Ceiling Master to be dropped on
you).
Aim at the Spirit Barrier (the orange ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. Nabooru will awaken
and destroy the Spirit Barrier.
CENTRAL TOWER:
-----------------
With each of the barriers destroyed, the central force field has no
energy to power it, and thus disappears. Now go in the Central Tower.
Run up the flight of stairs, you don't get anything for defeating all of
the Keese. Now you will fight two Dinolfos, a supped up version of the
Lizalfos. Use the same techniques and they'll go down in no time. The
door will un-lock, allowing you to go up another flight of stairs. At
the top you'll do battle with two Stalfos for the Boss Key. Grab it,
then continue. At the top you'll fight two Iron Knuckles. Easy enough.
Up the flight of stairs...organ music...getting
louder...............long flight of stairs......big door.......
See the Boss Section for this fight.
ESCAPE FROM THE CASTLE:
---------------------------
Like Zelda said, with his last breathe, Ganondorf is trying to crush
Zelda and you by collapsing the castle. You have 3:00 to escape, and you
don't have much time to waste! Just follow Zelda, she'll open up gates
and stuff for you. However, about halfway she'll be surrounded by flames
and you'll have to fight two Stalfos...better do it quick! At the very
end is a ReDead. Just stun it with your Longshot, then exit. Watch as
Ganon's mighty fortress blows up! Then, after hearing the strange
sounds, go up to the ruins...
AND BEYOND...:
------------------
After an awesome cinema, which I thought was very well done, you will
fight the main boss of the entire game, GANON. This is the most
impressive (visually, audio-wise, etc.) moment I've ever seen in this
entire game! Beat this mammoth beast and you will be awarded an ending.
It could've been better, but hell, at least you don't get a friggin'
cake and a "Thank you" screen >=)
...Congratulations...
Now all you have to do is beat the entire game from start to finish,
with only the three hearts you start out with, without collecting any
special items (capacity upgrades, Nayru's Love, Big Goron's Sword, etc.)
and with only one bottle. Can ya do it?
========================================================================
14. G E R U D O T R A I N I N G G R O U N D S
( B O N U S D U N G E O N )
========================================================================
Ah, yes, the extra dungeon that most people skip until they beat the
game. Contrary to popular belief, you can get to the Ice Arrows in the
maze of locked doors no matter what path you take. So, here is the most
detailed guide to getting every single key on the Internet, period.
Map of main hall:
Door Maze
| |
| |
! !
! !
/ \
| |
--------------- -------------
start of trials exit of trials
---------------- --------------
| |
\ /
Entrance
------------------------------------------------------------------------
KEY ONE:
------------------------------------------------------------------------
Go through the left door as you come in from Gerudo's Fortress. Go
through the door that is in the Lion's Mouth, this is the start of the
Trials. You will face two Stalfos on a sandy area along with a
switchblade, and you have only 1:00 to kill them both. Try to keep the
fight out of the sand, since it slows you down a tad. Once they are both
killed a chest will drop down on the red mat, inside is a Small Key!
Head through the door behind it.
------------------------------------------------------------------------
KEY TWO:
------------------------------------------------------------------------
This room is a maze with a lot of fire curtains, along with two holes
that spew out an infinite amount of boulders. The Key is not in here,
but the exit is barred, so you'll need to collect all the Silver Rupees
to open it (and you only get 1:00, so make it snappy). One is at the top
of where you enter, use the Longshot to grapple yourself there. Another
one is near the exit, again, use the Longshot target. You can see one,
but a fire curtain is blocking it, so you'll need to find another path
that goes around, avoid the boulders, and grab it! The last two are by
the second boulder hole, one under it and another near the cliff. Now,
use the Longshot targets to exit this room.
In this room you will fight two White Wolfos and two normal Wolfos. Make
the fight shorter by using a powered up Spin Slash! When they're all
dead a chest will appear, inside are some arrows. Now, the door in here
is FAKE and will hurt you if you attempt to open it. See that huge gray
block in the wall? If you have the Silver Gauntlets (found in the Spirit
Temple) you can move it out of the way. But oh no, the door is barred!
Return to the Wolfos area and use your Lens of Truth, you will find an
invisible tunnel above the fake door. Use your Longshot to get up there,
then trigger the switch. Now the door is un-locked, so go back and enter
it (duh).
Inside this room, which is a dead-end, are three Like Likes! Stun them
with the Longshot then jab them to death. The chest on the altar is FAKE
and will freeze you if you try to open it. The chest in the hole has
some Rupees, and when you kill all the Like Likes another chest will
appear, it has a Golden Rupee (worth 200!). Use the Lens of Truth to
find an invisible chest, inside is a Key!
------------------------------------------------------------------------
KEY THREE:
------------------------------------------------------------------------
Return to the room where you battled the Wolfos. Go back into the secret
tunnel and head into the door there. Go along the ledge to your right
and you'll find a barred door...You'll hear a voice say "Blind the eyes
of the statue!" So, drop down to the large statue and shoot each of its
eyes with an arrow. The barred door will un-lock, and a chest will drop
down, it has the third Key.
------------------------------------------------------------------------
KEY FOUR:
------------------------------------------------------------------------
Now that the barred door is un-locked you can go through...but you can't
get back unless you fall into the lava to appear from where you came in
or use the Scarecrow's Song. Inside is a chest on some grating...inside
is the fourth Key!
------------------------------------------------------------------------
KEY FIVE:
------------------------------------------------------------------------
Go back into the statue room and drop down to the statue, look at the
wall and you'll spot a door with a Longshot target near it, so get over
there. In this room is a small chest with fire around it, several large
statues, and a lot of baddies! First off, kill all the creatures.
Besides opening up the exit, you'll get a chest with some arrows inside.
Now, use the Megaton Hammer to knock down the statues. One will have an
eyeball inside, peg it with an arrow to open up the entrance (just in
case you want to go back to something). Another will have a switch, it
will stop the flames...for a limited time. So quickly go over to the
chest and open it, inside is the fifth Key!
------------------------------------------------------------------------
KEY SIX:
------------------------------------------------------------------------
Exit the room and you'll be in a lava place with a few Silver Rupees. To
get the one over your head, use the Longshot target. Two are found on
platforms, and the last is being covered in fire. Using your Hoverboots,
you can get to a distant island which has a switch, it will put the fire
out for a few seconds. When all the Rupees are collected, both exits
will be open. However, don't go anywhere yet! On the right side of the
room (from the entrance), you'll notice that Navi keeps turning
green...play the Song of Time and a few Blue Blocks will appear. Climb
them and you'll find a lonely Key on a mat. NOTE: If you take the right
path in the maze of locked doors, a side path will take you to this key
nearly right away. So, there are two ways to get the Key (an oddity in
this game!).
------------------------------------------------------------------------
KEY SEVEN:
------------------------------------------------------------------------
Go back to the lava place. Which exit to take, which exit to take? Try
the one on the left wall (coming from the entrance). Play the Song of
Time to get rid of the Blue Blocks, then fall into the water and sink
down to the bottom using your Iron Boots (obviously). First off, get rid
of the group of Shellblades, it will make your life a lot easier. One
Silver Rupee is in the middle, near the Switchblade. Three others are in
the middle, to reach them simply use the Longshot targets to pull
yourself to them (you need to be standing under the Rupee when you use
it. Should be easy if you've been to the Shadow Temple...). The last
one, which is at the top, requires you to take off the Iron Boots and
swim around up there until you can grab it. This is more difficult than
it sounds due to the vicious currents. When they are all collected a
chest will appear near where you entered, it has a Key in it!
------------------------------------------------------------------------
KEY EIGHT:
------------------------------------------------------------------------
Go back to the lava place. Take the exit that is straight ahead from the
entrance. You have to kill two Dinolfos and a Beamos in 1:30. If you've
faced the Dinolfos before it shouldn't be too hard, but if this is your
first encounter, then prepare to get whooped! Anyways, after everything
is done with a chest will appear, it has the eighth Key. Also note that
the exit has opened up, so go in.
************************************************************************
Now we are back in the main room (see map near beginning of section).
Turn right to head into the Door Maze...
LEGEND:
D = Locked Door (requires Key to pass)
T = Treasure Chest
ICE ARROWS = Ice Arrow Chest
.--------------.
| T | .-------.
.--. .----.D| | --> |
| D | | .------. ICE |
| | | D ARROWS |
| | .----------------.
| T |
| .----------. .----------------------
| D | | T path to Key Six
.------------. D| | .--------------------
| | |D |
|T | | |
| | | |
| .------------------. |
| D D D T |
.---------- -----------.
Key enter
Nine
Area
As anyone who has played the game can tell you, this map is not 100%
accurate, but this is basically what it is. You're probably wondering
where Key Nine is, since I show it on the map. Turn left from the
entrance (as shown above). Use the Lens of Truth and you will see an
invisible hole in the ceiling, climb the grating to get up there...ta
da! A chest with Key # 9. Nine Keys, nine locked doors, no problem
whatsoever. With this side-dungeon complete, you can have the awesome
Ice Arrows, which inflict twice the damage of a normal sword blow
(Master) and will freeze opponents. Besides, the explosion looks very
pretty =) That alone is reason enough to get this weapon, hehe...
========================================================================
15. G R E A T F A I R Y L O C A T I O N S
========================================================================
------------------------------------------------------------------------
M A G I C M E T E R
------------------------------------------------------------------------
Near Goron City is a strange rock...Bomb it to find a
path! Hike up the trail, using the Hylian Shield to avoid the falling
rocks, until you get to the summit. To the left of the sign is a rock,
blow it up! The Great Fairy will give you your Magic Meter. This is
required to beat the game...Now that you have that you can do the Spin
Attack with your sword (hold B!)
Note: If you do not talk to this Fairy, none of the other Great Fairies
will work. When you play Zelda's Lullaby on the Triforce Symbol, nothing
will happen.
------------------------------------------------------------------------
D I N ' S F I R E
------------------------------------------------------------------------
Go to Hyrule's Castle grounds (right before the actual castle) and
you'll find a sign that says "dead end." Bomb it to find the Great Fairy
who will give you Din's Fire. This is required to beat the game.
------------------------------------------------------------------------
F A R O R E ' S W I N D
------------------------------------------------------------------------
Go behind Jabu-Jabu (behind the King Zora) to find a small island with a
rock. Bomb it to find a Great Fairy!
------------------------------------------------------------------------
D O U B L E M A G I C M E T E R
------------------------------------------------------------------------
After exiting the Fire Temple, you'll be in the Death Mountain area,
look for another bridge. Cross it to find your path blocked by two red
rocks, smash them into dust with the Megaton Hammer then follow the path
to find another prostitute Fairy.
------------------------------------------------------------------------
N A Y R U ' S L O V E
------------------------------------------------------------------------
Warp to the entrance to the Spirit Temple, walk away and look for two
palm trees side by side with a crack down the middle. Bomb it to find
another Fairy Whore.
------------------------------------------------------------------------
D O U B L E D E F E N S E
------------------------------------------------------------------------
Get the Golden Gauntlet from Ganon's Castle then exit back to where you
received Din's Fire. See that huge pillar? Lift it up and follow the
path to find the last Great Fairy.
========================================================================
16. H E A R T P I E C E L O C A T I O N S
========================================================================
Shown in ()'s:
YL = You can only get this Heart Piece as Young Link.
AL = Same as above, except with Adult Link.
BL = Both Links can attain this.
Shown in []'s:
Weapon/Item (s) essential to get this.
NIN = No Item Needed
1. Lon Lon Ranch (BL) [NIN] :
In one of the sheds (way out, behind the horses)is a group of boxes
against a wall. Pull/shove on them and they will get out of the way,
revealing a small hole...
2. Dodongo's Cavern (AL) [Magic Bean] :
When you are Young Link, plant a magic bean (bought from the Beanseller
near Zora's River) at the mouth of the cave; in the soft soil. Come back
as an Adult and climb the vine that has grown. At the top is a ledge
with the Heart!
Another, better stategy is to go to the place where you got the Bomb
Flower to open up Dodongo's Cavern. Take the bomb and toss it aside,
then position your back against the grating where the bomb was. Do a
backflip and hold it towards the Heart Piece -- if you were good, you
should be now on the area with the Heart Piece, without having to use
the bean!
3. Hyrule Field (BL) [Bomb - Golden Scale OR Iron Boots] :
Go to your extreme right after exiting the Market...now...you'll see a
boulder, some trees, and a wall behind it. Follow the wall around and
you'll find a TON of trees. In the distance you'll spot a lonely
tree...bomb it, then fall down the hole. Use your Iron Boots to sink to
the bottom of the lake. Actually, you can also get down there if you
have collected the Golden Scale, which is the only way to get it as
Young Link.
4. Hyrule Field (BL) [Bomb] :
When traveling to Lake Hylia, blow up the little fenced in area to
reveal a hidden area with an enemy. There are several ways to defeat
this way, it usually involves bouncing his nut back at him. As a child,
this can not be done with the Hyrule Shield, only the Deku Shield. As
Adult, it can be done with the Hyrule Shield. You can also use various
projectiles, or if you're really quick, your sword. After killing him,
he will sell you a Heart for...get this...10 Rupees!!
5. Kakariko Village (YL) [At least 10 Rupees] :
Go into the graveyard and ask Dampe the gravedigger to dig a little (Go
into a field area, wait until the wolf howls - signaling nightfall - and
run into the village, now he'll be out of his hut). Follow him where he
goes, and he'll eventually pull out a Heart Piece! Yes, this does take
awhile...Only ask for him to dig on the soft soil parts, or else it
won't work. It's always random, so you could pay 10 Rupees one time, and
100 another. At least every soft spot, except for two, have Rupees in
them, usually a blue or red, so you don't need a huge amount of money to
go all the way around the graveyard.
6. Kakariko Village (AL) [Longshot] :
When you have acquired the Longshot, come back and use it to reach the
roof of the blue roofed-house. Explore and you will find a man who will
give you a Heart Piece! Why? Heck, he's insane, who cares! I have also
heard several stragedies that say you can get this as soon as you get
the Hookshot, but I forget and I'm too lazy to go look. Ok, ok, I'll do
it, you heartless demons...later.
Actually, you can get on the roof as a CHILD. Just climb up the lookout
tower thingy, and get up against the railing farthest from the ladder
you used to climb up. Then, look forward using Z and do a side step.
Hold it all the way! If you did it correctly you should be dangling on
the fence next to the roof...so climb up!
7. Kakariko Village (BL) [Bomb OR Longshot] :
After collecting the magic meter atop Death Mountain, talk to the owl
and he will drop you on a house in Kakariko Village. Drop down yet
again, on the brown object sticking over the cucco pen where the lady
is, then go inside to find another Heart Piece. You can also use the
Longshot for this, but this will take awhile since you have to be an
Adult to do this. The owl-from Death Mountain is much more easier.
8. Kakariko Village (AL) [NIN] :
After beating Dampe in the race, talk to him again and re-race him. Get
to the finish line in under a minute and he'll reward you with a Heart!
You MUST have the Longshot for this. When you're at the end, you'll go
through a sort of spiral path. Well, when you enter, look to your right
to find two torches...use the Longshot to pull yourself there. You'll
only shave a few seconds off your time, but it should be enough if you
didn't trip on any of the flames (and if you did, you're screwed).
Or....or you could just continuously roll over and over again, this will
drastically lower your overall time. Then the above trick could be the
icing on the cake (not necessary).
9. Kakariko Village (BL) [50 Golden Skulltula Tokens] :
After you collect 50 Skulltula Tokens, come back to the cursed family
and talk to the boy; he'll give you a Heart! What a nice guy...
10. Kakariko Village (AL) [Magical Bean] :
Plant a magic bean in the corner of the graveyard as a child (see the
soft soil?) and then come back as an adult, climb up to retrieve your
prize, it's in the crate. Do a roll or bomb it.
11. Kakariko Village (BL) [Sun's Song] :
When in the graveyard, pull on the far right (from the entrance)
tombstone that is in the row before the large statue where you get the
Sun's Song. Go down and kill the ReDead, then play the Sun's Song to get
another Heart. I don't see how anyone could find this out without
knowing about it beforehand...oh well.
12. Zora's River (YL) [Ocarina of Time - Song of Storms] :
Along your travels among the river, you've probably seen a small group
of frogs. Get on the log, whip out the Ocarina of Time, and play the
Song of Storms. They'll reward you with a Heart, since they loved it so
much.
13. Zora's River (YL) [Ocarina of Time - Top Songs] :
After getting that Heart, keep playing a bunch of Songs for the frogs
(all the ones on the top row in the Quest Statue Screen). Eventually
they'll ask you to play their Bug Eating Game [See "Mini-Game" section].
Your reward is, yes, a Heart.
14. Zora's River (BL) [Cucco OR Hoverboots] :
Near the entrance to Zora's Domain you've probably spotted a Heart Piece
sitting on a ledge just out of your reach...Go to the man who was
selling magical beans, then grab a chicken (Cucco) from him. Use it to
float to the area with a ladder. Now, climb the ladder and you'll find a
Cucco up there. Cross the log and float to it. If you screw up, and the
Cucco is in the river, just go into the hole up there, then come back;
everything will have reset. You can also use the Hoverboots as an adult.
15. Zora's River (BL) [Cucco OR Hoverboots] :
Go to the man who is selling beans and then grab one of his chickens
(Cuccos). Before the bridge that leads to Zora's Domain is a large hill,
get on it, then face away from Zora's Domain and use the chicken to
float to the nearby ledge and you'll automatically collect the Heart
Piece. You can also use the Hoverboots if you wish.
TIPS FOR ABOVE TWO HEARTS:
When you grab the chicken, you find that you will have to throw it over
several ledges to get to where you need to go. Well, do so, then quickly
climb up. Now this is the hard part, getting the chicken back. Since you
were so cruel to it, it won't be so happy, and will run around,
frightened. So, Z-target it and strafe around it. Get it against a wall
if you can, then grab it. It is possible, so keep trying!
16. Market (YL) [Richard] :
One of the ladies in this area has lost a white dog (during the night).
Go near the Bazaar and find it, then take it back to the woman, it's the
white one, it might be behind the miniature market thing. She'll reward
your deed with a Heart! The only question that remains...why does she
have a beard? That's not right, I'm sorry, it's just not right.
Actually, now that I notice it, several of the women have
mustaches...AH! Run!
17. Market (YL) [Bombchu Abilities - 30 Rupees] :
Everytime you win the Bombchu Bowling game [See "Mini-Game" section] you
get random prizes. If you play for awhile, you'll eventually receive a
Heart! This may take awhile, though...and some money.
18. Market (YL) [10 Rupees - Lens of Truth*] :
Win the Treasure Chest Game [See "Mini-Game" section] and you'll get a
Heart. Almost impossible without the Lens of Truth. Notice how I said
"almost".
* - HIGHLY RECOMMENDED
19. Lost Woods (YL) [Saria's Song] :
Turn left from the entrance from the Kokiri Forest to find a Skullkid
atop a stump. Stand on the stump near him and play Saria's Song.
20. Kakariko Village (AL) [Beating Dampe] :
In the windmill, look around for a Heart! You have to get this after
beating Dampe in the race, then use the windmill platforms to get there.
21. Lost Woods (YL) [Paper - Pen OR Pencil OR Crayon :)] :
Go even deeper into the mysterious woods, you'll soon find TWO Skull
Kids! They are near the strange object that hangs from the tree. Talk to
them and they'll ask you to play your Ocarina as they play their flutes.
After the jam session, they'll give you a Heart. This may take awhile.
Use a piece of paper to keep track of the notes.
22. Zora's Domain (YL) [Din's Fire AND/OR Deku Stick (get both) :
When you first enter this beautiful city, you'll see a waterfall. Go
behind it and you'll spot a bunch of torches; unlit torches. Light them,
and all the ones nearby, and a treasure chest will drop down...open it,
what else? Lighting the torches can be difficult, since you have to be
VERY quick on your feet. I suggest standing between the ones in the
waterfall, use Din's Fire, then quickly pull out a Deku Stick and get
that lit. Then quickly, run along the water that is shallow enough for
you to run (it's on the side) and light those others. It always works
for me! You can also light the torch above the store using the torch in
King's Zora's Room, then quickly (and I do mean QUICKLY) run and light
the rest with a Deku Stick. Takes skill to do this before the torches
reset.
23. Zora's Fountain (AL) [NIN] :
Coming back as an adult, you'll discover that everything has frozen
over! Look for a large ice block with a Heart on it...See the nearby
platforms? Make like Mario and jump to it, just be careful of the
Octorocks nearby.
24. Zora's Fountain (AL) [Iron Boots]: After finding both the Iron Boots
and Zora Tunic, submerge yourself in the largest area. Go to the deepest
part and you'll find a Heart surrounded by a ton of Green Rupees.
25. Ice Cavern (AL) [Bottled Blue Fire] :
Here you'll find a red ice block with a Heart Container inside. Now, go
get some Blue Fire in a bottle, come back, then use it on it to melt the
ice and claim your treasure! The Heart Piece itself is found in the
Compass Room, which is through one of the red ice walls in the room with
a helicopter contraption.
26. Death Mountain Crater (AL) [NIN*] :
Once inside, explore near the walls and you'll eventually find it.
You'll have to climb down from an above area to reach it, but it won't
take long.
* - Yes, it is possible to do this without the Goron's Tunic.
27. Death Mountain Crater (AL) [Magical Bean - Borelo of Fire] :
To get here as a child, play the Borelo of Fire to warp here. In here is
a Soft Soil Area. Plant a bean, then return as an adult. Ride it up, up,
and AWAY! You'll eventually spot it on a large pillar of rock.
28. Goron City (YL) [Din's Fire OR Deku Stick - Bomb] :
On the lowest level of the city are several torches. Light them all and
make the thingy turn. Run to the upper section and toss a bomb into it's
opening. Ta da! Hopefully a Heart Piece will fall out, along with a few
Rupees. If not, try again! It's totally random, so it might not always
work.
29. Lake Hylia (YL) [20 Rupees :
Catch a big old fish! It has to be exactly 10 pounds, which is the
largest you can collect at this time.
30. Lake Hylia (AL) [Golden Scale] :
See the lab on the shore? Go inside. If you have the Golden Scale,
you'll be able to dive deep into it. The professor will be so amazed
he'll hand it over. Iron Boots DO NOT work.
31. Lake Hylia (AL) [Magical Bean] :
Plant a bean as a child near the lab, then come back as an adult and
climb to the top! Climb up to the lookout tower to find another cute and
cuddly Heart, just be careful of the birds.
32. Gerudo Fortress (BL) [Cucco OR Longshot] :
Go across the broken bridge either using Epona, or the Longshot, or it
may be fixed, but just get to the side with the Carpenter's tent. Now,
looking below, you'll see a long ledge against the side of the canyon.
Fall down there! You'll lose some health, but what the heck. Kill the
Octorocks with your Longshot, then move as close to the giant waterfall
as you can. You've spotted the ladder behind the falls, right? Use the
Longshot to connect with it and climb up, your prize is a piece of
Heart. You can also get down there as young Link if you use a Cucco that
is wandering about.
33. Gerudo Fortress (AL) [Longshot] :
Exploring the fortress, you've probably seen a large chest on the roof.
There are two ways to get there...Play the Scarecrow's Song near it to
summon Pierre, then using your Longshot on him, or getting in the
correct position and grappling to the chest itself (to see where that
particular location is, see paragraph # 4 of the Gerudo Fortress
walkthrough). Naturally, inside the chest is the piece.
34. Gerudo Valley (BL) [Cucco OR Longshot] :
Go to the first part, the area where you cross the bridge to find the
spot with the Carpenter's Tent. Go to the VERY left hand side, and look
straight down. You should spot part of a ledge. Drop down, and if you
were right against the wall, you should now be on that ledge. Go to the
end, near the rock, and look across the canyon. Use your Longshot on the
crate, then break it open with either a bomb or roll. Inside is another
piece of Heart. As young Link, you can also use the Cucco that is
wandering about.
35. Gerudo Fortress (AL) [Epona] :
Get over 1,000 points in the Shooting Game [See "Mini-Game" section] and
this Heart Piece is yours. Rather easy, don't you think?
36. Spirit Temple [Requiem of Spirit - Magical Bean] :
When you get here as young Link, plant a magic bean near the entrance,
then come back as an Adult. Ride it up and drop down to the platform in
front of the entrance to the Spirit Temple. The last Heart Piece in the
game is yours!
========================================================================
17. GOLDEN SKULLTULA LOCATIONS
========================================================================
I created this on my own, and it took awhile, so you better be
grateful...It's the same set-up as RCarlo's, but I'm A LOT more
detailed. But, I am still assuming you know the areas pretty well. Keep
in mind that, besides the dungeons, it needs to be night time for these
to appear.
In a home in Kakariko Village are a rich, but cursed group of people.
They have been turned into spider like creatures by some unknown force.
By collecting Gold Skulltula Tokens from Gold Skulltulas you may get
certain items by talking to the people who turn back to normal...
10 Gold tokens: Adult's wallet (gives you 200 Rupee capacity)
20 Gold tokens: Stone of Agony (makes your Rumble Pak react to secrets)
30 Gold tokens: Giant's Wallet (gives you 500 Rupee capacity)
40 Gold tokens: Bombchus (20)
50 Gold tokens: Heart Piece
100 Gold tokens: 200 Rupees. You can keep going back to get this! Good
source of money, obviously...
------------------------------------------------------------------------
K O K I R I F O R E S T
------------------------------------------------------------------------
CHILD LINK:
1 - Use a Bottled Bug on the soft soil spot that is behind the Shop, one
will pop out.
2 - It's on the back of the Know It All Brother's House, you don't need
anything special, I think...
ADULT LINK:
3 - On the back of the House of Twin's, look up high. You'll need the
Hookshot to pick up the token.
------------------------------------------------------------------------
H Y R U L E F I E L D
------------------------------------------------------------------------
ANY LINK:
4 - In front of the entrance to Kakariko Village, there is a lonely
tree, near Hyrule Castle. Blow it up and go into the hole that appears.
You'll need the Hookshot/Boomerang to collect it, though.
5 - In front of the entrance to Gerudo's Valley is a large rock with a
circle of stones around it. Use the Megaton Hammer to blow away the
rock, then drop the hole. Get rid of the web with Din's Fire or a Fire
Arrow, then get the token (behind the cow).
------------------------------------------------------------------------
H Y R U L E M A R K E T
------------------------------------------------------------------------
CHILD LINK:
6 - In the first area (coming from Hyrule Field) is a house with a ton
of pots, some crates, and a guard. Roll into the crates nearest the
guard and one of them will contain this Skulltula.
------------------------------------------------------------------------
H Y R U L E C A S T L E
------------------------------------------------------------------------
CHILD LINK:
7 - Play the Song of Storms in front of the tree, the one near where you
woke up Talon. Go in the hole, there you go!
8 - When you first enter the area (coming from the Market, where else?)
there is a tree RIGHT there, roll into it and a Skulltula will fall out.
------------------------------------------------------------------------
G A N O N ' S C A S T L E
------------------------------------------------------------------------
ADULT LINK:
9 - You've probably spotted the arch, the one that the guard (as young
Link) used to be. Well, go behind it, then look at it from where you got
Din's Fire/Double Defense. Lo and behold!
------------------------------------------------------------------------
L O N L O N R A N C H
------------------------------------------------------------------------
CHILD LINK:
10 - The house on the left of where you enter, look up and there will be
one on the window up there. Requires Boomerang.
11 - This one is pretty simple...Look on the wall near the shack with
the cows (where you got a Heart Piece - hopefully). Requires the
Boomerang.
12 - On the fence, the one that keeps the horses in, is a large wooden
structure. Look on that.
13 - There is only one tree in this area...roll into it (it's past the
houses and before the horse corral).
------------------------------------------------------------------------
K A K A R I K O V I L L A G E
------------------------------------------------------------------------
CHILD LINK:
14 - There is a tower near the entrance to the Death Mountain trail,
it's on the ladder.
15 - In the graveyard, on the wall, requires Boomerang. The wall that
Dampe's house is on, that is.
16 - In the center of town is a construction area (it will eventually
become the Archery Mini-Game building). Look on the back of the bricks.
17 - On the outside of the Skulltula house
18 - Coming from Hyrule Field, roll into the tree that is straight
ahead, a Golden Skulltula will pop out. You know, the one where the Boss
Carpenter/Weird Guy sits against.
19 - On the side of a house, near the entrance to Death Mountain. hen
you try to open the door, a note reads something about someone's son not
being able to play...?
20 - In the graveyard is a plot of soft soil, let some bottled bugs
loose and watch it pop out!
ADULT LINK:
21 - On top of Impa's house (the one with a cow and a Heart Piece
inside; overlooks the chicken pen). Requires Longshot.
------------------------------------------------------------------------
L O S T W O O D S
------------------------------------------------------------------------
CHILD LINK:
22 - In the area that has a bridge (the one from Kokiri Forest to Hyrule
Field) is a soft soil spot, use some bottled bugs.
23 - Another area, with two Deku Scrubs, has some soft soil. Use a
buggy!
ADULT LINK:
24 - In the soft soil location with two scrubs, use the bean platform to
find a ledge with this spider.
25 - In the Sacred Forest Meadow, on the wall, you'll probably hear it
beoifre you actually see it (it's not a very tough one!). You need the
Hookshot to recover the token it drops.
------------------------------------------------------------------------
D E A T H M O U N T A I N
------------------------------------------------------------------------
CHILD LINK:
26 - Coming from Kakariko Village, you've probably noticed an area of
the all (right side) looks like a drum skin. Come back with your bombs
and blow it up to find a secret alcove with a you-know-what. You need
the Boomerang to collect the token.
27 - Soft soil location at the mouth of Dodongo's Cavern...you need to
use a bottled bug, you drooling retard!
ADULT LINK:
28 - In the last stretch before the climbable wall (which leads to the
summit) are a lot of boulders...smash them with the Megaton Hammer, one
is covering up a Skulltula! The strange thing is, it HAS to be nighttime
for this to work! Strange...
29 - Remember how you opened up Dodongo's Cavern? Go to where you threw
the bomb off the ledge and there will be a rock there, smash it with the
Megaton Hammer and a spider will be under it. Same as above.
------------------------------------------------------------------------
D E A T H M O U N T A I N C R A T E R
------------------------------------------------------------------------
CHILD LINK:
30 - Coming from the summit of Death Mountain, roll into the crate near
the entrance.
31 - Near the Fire Temple is a plot of soft soil, use a bug (for this
one, you'll need to play the Bolero of Fire, since you can't cross the
gaps in the bridge without the Hookshot).
------------------------------------------------------------------------
G O R O N C I T Y
------------------------------------------------------------------------
CHILD LINK:
32 - After collecting the bombs, you can blow away the rocks on the
upper-most floor. Behind it is a rock maze of sorts. At the end, besides
two Purple Rupees, is a crate. Roll into it, or bomb it, and voila!
Skulltula!
EITHER LINK:
33 - On the center platform, suspended in mid-air by rope, it's on the
outside (requires Hookshot as adult, Boomerang and Slingshot as young).
------------------------------------------------------------------------
Z O R A ' S R I V E R
------------------------------------------------------------------------
CHILD LINK:
34 - In front of the entrance to Zora's Domain is a series of platforms.
Have you ever gone down there? You've probably said to yourself "If I go
don there, I will be swept away by the currents!" *buzz* Oh, I'm afraid
that as the INCORRECT answer. Actually, down there, on a ladder, is a
Skulltula...along with a few Rupees...
35 - Roll into the one and only tree at the entrance and a Skulltula
will magically pop out!
ADULT LINK:
36 - In the area here you got the first Heart Container Piece (it has
two holes, one is a Fairy Fountain, the other has a single chest and a
Gossip Stone). This one is on the wall nearest the hole that is NOT the
Fairy Fountain. Requires Hookshot.
37 - Get on the magic bean platform and at the very end it will drop you
off at a wooden bridge. Note that you do not actually need to have
planted the magic bean for this, it's just a reference. You know, the
wooden bridge shortly before the entrance to Zora's Domain? Anyways,
after stepping foot on earth, turn left and look up high on the all.
Requires Hookshot.
------------------------------------------------------------------------
Z O R A ' S D O M A I N
------------------------------------------------------------------------
ADULT LINK:
38 - At the very top of the frozen waterfall, on the wall. You need to
actually get up there where the Zora Mini-Game Salesperson (I'm just
making this up as I go along, if you haven't noticed ;)) and blam it,
since even the Longshot can't reach it from below. Even when at the top,
you need the Hookshot to collect the token it leaves behind.
------------------------------------------------------------------------
Z O R A ' S F O U N T A I N
------------------------------------------------------------------------
CHILD LINK:
39 - You know the log in the water? It seems to serve no purpose...but
it does! Get on it and follow it to the end to find a Golden Skulltula
on a wall.
40 - On the island behind Lord Jabu-Jabu (the one where you picked up
Farore's Wind) is a tree...roll into it.
ADULT LINK:
41 - On the island here you picked up Farore's wind is a large, gray
boulder. After acquiring the Silver Gauntlets you can pick this up;
guess what's under it.
------------------------------------------------------------------------
L A K E H Y L I A
------------------------------------------------------------------------
CHILD LINK:
42 - You know the little island where the Fire Arrows dropped down? The
Skulltula you are seeking is on one of them.
43 - Soft soil location in front of the science lab (if you're confused
what to do - CONGRATULATIONS! You, sir/madam, or mentally handicapped!
Try not to stick a fork in an electrical outlet).
44 - On the back of the science lab, you need to be on the bridge to see
it. Requires the Boomerang to get the token it drops.
ADULT LINK:
45 - In the science lab is a pool of water. Use the Iron Boots to sink
down there, then roll into the crate at the bottom. Ta daaa!
46 - Next to the Triforce Symbol (that's where you appear if you play
the Serenade of Water to warp here...) is a tree, use the Longshot to
get to the top and find this spider.
------------------------------------------------------------------------
G E R U D O V A L L E Y
------------------------------------------------------------------------
CHILD LINK:
47 - At the start, right next to the board bridge, is a small, miniscule
waterfall. Thar she blows! You need the Boomerang to pick up the
treasure it drops.
48 - You know those ledges in the canyon, at the start of the HUGE
waterfall, where you picked up a few Heart Pieces? Well, there is a soft
soil spot don there. Guess what to do next...
ADULT LINK:
49 - Look behind the tent where all the Carpenters live; you need the
Hookshot to pick up the token, though...
50 - If you haven't found this one, you scare me. Near the entrance to
Gerudo's Fortress; look up high. You'll need Mr. Hookshot, as always.
------------------------------------------------------------------------
G E R U D O F O R T R E S S
------------------------------------------------------------------------
ADULT LINK:
51 - In the Horse Archery area, it's on one of the tall targets, you,
obviously, need the Longshot. Also note that you would have had to save
all four carpenters, since you can't get up there before then (dumb
guards...).
52 - If you've explored around the Fortress, you should have found this
one by now. An easy way to get over there to actually collect the token
it drops is to use the Hoverboots.
------------------------------------------------------------------------
H A U N T E D W A S T E L A N D
------------------------------------------------------------------------
ADULT LINK:
53 - Once you get to the stone structure where your Poe Guide is, go
around to the side and fall down the hole. At the bottom of the tunnel
is, yes you guessed it, a Skulltula! Unlike most, you can look for this
in the middle of the day. Strange...
------------------------------------------------------------------------
D E S E R T C O L O S S U S
------------------------------------------------------------------------
CHILD LINK:
54 - There is some soft soil near the entrance to the Spirit Temple.
ADULT LINK:
55 - On a big old boulder near the Fairy Fountain (ride the magical bean
platform to get there).
56 - On a palm tree; use the Hookshot to collect it.
(The rest are dungeons. Keep in mind that you can see if you've
collected all the Skulltulas in the particular dungeon by checking the
map. If there is a Golden Skulltula Icon at the top, you have.)
------------------------------------------------------------------------
D E K U T R E E D U N G E O N
------------------------------------------------------------------------
CHILD LINK:
57 - In the room where you press the switch to raise three platforms
(you get the Compass here), one of the platforms leads to a small
alcove. It's in there. Just don't be too quick to jump, a Giant
Skulltula will fall from above, so if you do, you'll be knocked down!
58 - After breaking the first spiderweb you'll be in a water room. If
you try to climb out on the vines, you'll notice this one, which is also
on the ivy. Use the Slingshot to kill it, then climb the vines to
collect the token.
59 - In the same room as above, there is a hole with bars covering it,
there it is! You don't need the Boomerang to collect the token, as a lot
of people have sad. Just jump from the nearby platform (the one where
you press the switch to make the nearby torch light).
60 - In one room you will have to torch a spider web where you will then
follow a small tunnel to the highest platform from the water room (see
above). One of the spiderwebs seems to go with a dead-end, with a single
Deku Baba. But, the dead-end has a strange looking wall...use a bomb
and...WAHOO! There you go. Use the Boomerang to collect the token it
leaves behind.
------------------------------------------------------------------------
D O D O N G O ' S C A V E R N
------------------------------------------------------------------------
CHILD LINK:
61 - In the hall just right of the main room (area where you must shove
a statue onto a switch to keep it down) are several Dodongo Larva...and
an odd part of the wall. Before collecting the Bomb Bag, kill a Larva
near the wall and hen it dies it will blow it away. Obviously, if you
have bombs it's a bit easier. Inside is a room with an Armos Statue;
look behind it for this tricky spider.
62 - Remember where you had to blow away a bunch of bombs at once to
form a series of stairs to an above area? Same room, up the stairs, on
some vines. That was pretty simple...
63 - After going through the Giant Dodongo Head, go through the tunnel,
climb the blocks...WAIT! Look on the wall, to your right. There should
be a strange part there, bomb it to reveal a door. Inside is an Armos,
kill it and it will be behind it.
64 - *GASP* This one actually requires EFFORT! First off, make sure
everything is reset in this dungeon (just leave and come back in). Then,
in the main room, hop on the elevator platform and go through the door
there. Now drop down to the switchblade maze, and climb up the ladder
(NOT the one with the blue block). Go across the bridge...now we should
be in the room where you had to bomb the pillar to make some
stairs...but on the wrong side! Follow the path left, climb the vines
against the pillar, and you'll find a Skulltula. Kill it, then grab the
token with your Boomerang. This took me ages to figure out...
ADULT LINK:
65 - In the hallway with Larva Dodongos, the area where you had to push
a statue onto a switch to make it stay down, when Navi flies up to a
ledge and turns green, but nothing is there, play the Scarecrow's Song
and use Pierre and the Hookshot to get up there. I believe you can take
it from there...
------------------------------------------------------------------------
L O R D J A B U - J A B U ' S B E L L Y
------------------------------------------------------------------------
CHILD LINK:
66 - In the room with a switch that raises the water, it's on some
vines. Kill it with the Slingshot and then climb up to retrieve it. If
you missed this one, I am frightened.
67 - After falling don the hole that the green tentacle was covering,
look on the wall, you'll need the Boomerang.
68 - The same as above, except only a few feet away, on the same wall.
69 - All hail 69! In the room before the boss, on some vines. Just kill
it with the Slingshot and then collect it...
------------------------------------------------------------------------
F O R E S T T E M P L E
------------------------------------------------------------------------
ADULT LINK:
70 - In the first room, on the vines. Just use your Hookshot to defeat
it, then climb up to get the token.
71 - In the main room (with the four torches and an elevator to the Boss
Door), on the wall. Hard to miss!
72 - In the plant room where you fell down a well to retrieve a key,
you've probably spotted a Golden Skulltula on a wall, but it's just out
of reach! The hard way is to come back with the Longshot. The easy way
is to use the small chest that is up there as an Hookshot target and
pull yourself up there!
73 - Basically, look over the balcony in one of the plant rooms, you'll
spot a ledge that can only be reached by dropping down. Voila!
Skulltula!
74 - In the final room before the Boss Door, where you rotate the wall,
it will be in the alcove with a Giant Skulltula (go inside and scan the
wall). Use the Hookshot to get it.
------------------------------------------------------------------------
F I R E T E M P L E
------------------------------------------------------------------------
ADULT LINK:
75 - In the large lava room with a long bridge going across (go right in
the first room to find it). The door on the left side of the chamber has
a blue block, play the Song of Time to make it form a ladder to the
upper area; it's inside.
76 - At the bottom level of the boulder maze. Walk along the all and
listen for the familiar "sheeseeh" noise the Skulltula makes. Now, look
at the wall, find a weak part, and bomb it! If you're ears are correct,
an alcove with a Golden Skulltula should be revealed.
77 - In the room before you get the Boss Key, it has spinning tile
enemies and a Like Like, look behind the Like Like. Just be sure not to
lose anything :)
78 - On the top level of the boulder maze (second floor you could call
it) is a platform way up in the air. Play the Scarecrow's Song and use
Pierre as a Hookshot target to get up there! Follow the path to find
this tricky Skulltula.
79 - After doing that, continue. Soon you'll end up in the room here you
retrieved the Megaton Hammer, you will spot a nearby island in mid-air.
Hookshot, anyone?
------------------------------------------------------------------------
I C E C A V E R N
------------------------------------------------------------------------
ADULT LINK:
80 - In the room with the spinning knife contraption (resembles a
helicopter blade) are some icicles on the side; smash them with your
sword and look up on the wall. I believe a Silver Rupee is behind here,
but I'm not sure since I already collected them in this game...
81 - Same little alcove where you got the Heart Piece, across from the
Compass...which branches off from the above room (you need to melt the
passageway with blue fire; it's covered in red ice!
82 - On the wall in the block puzzle room. Use the Hookshot to clean it
off, obviously.
------------------------------------------------------------------------
W A T E R T E M P L E
------------------------------------------------------------------------
ADULT LINK:
83 - Inside the central pillar (need to drain the water to the very
bottom first to actually get inside) in the main room, on the ceiling.
You'll need to acquire the Longshot first, though, otherwise you can't
collect the token it leaves behind.
84 - In the room where there are several platforms going down a
waterfall, you can Hookshot to them. On the right-hand side (coming from
the main area, at least) is a Skulltula! You need the Longshot, like
before.
85 - In the first underground river, the one with vortexes, look on the
wall above the second vortex. Use the Iron Boots, then use the Hookshot
to kill it and retrieve the token.
86 - Facing the passageway where Princess Ruto used to be, head left and
go in that passageway. Blow up the crack in the floor, use your Iron
Boots to follow the path, hit the switch to raise the stairs...and come
face-to-face with a grate, and the Diamond Object is on the other side.
Either use a lunge (Z + A) or a Spin Slash to activate it. Inside the
cage is, yes, a Skulltula.
87 - Before collecting the Boss Key you had to sink behind a waterfall,
which spewed out boulders. On the wall, behind the falls, is a
Skulltula! To avoid getting hit by a boulder, use the Hookshot from the
nearby passageway.
------------------------------------------------------------------------
S H A D O W T E M P L E
------------------------------------------------------------------------
ADULT LINK:
88 - In the room with the guillotines (sp?), you will eventually come
face to face with a Stalfos. After defeating him, head left instead of
right (right leads to the platform on chains). Use your Lens of Truth to
find the invisible platforms. In the next room, kill the Like Like and
two Keese (piece 'o cake!) to make a door open that has this Skulltula.
Just be careful - there is an invisible death statue with blades (use
Lens of Truth to see).
89 - In the chamber where you had to use a block to get past falling
spikes, explore inside the little cages (they remind me of jails) and
you will find one inside.
90 - Before playing Zelda's Lullaby to make the large ship move, get as
close to the front as possible and look slightly to your left, you
should spot a Skulltula across the way. Use you can either use the
Scarecrow's Song to get over there, or just use your Longshot to kill
the Skulltula; either way is fine.
91 - Behind the rotating, blue flaming skulls (kinda hard to forget
about that!).
92 - Behind the second set of flaming skulls near the end in the room
with invisible walls, right after the ship sinks
------------------------------------------------------------------------
S P I R I T T E M P L E
------------------------------------------------------------------------
CHILD LINK:
93 - In the room where you had to push the Sun Icon on a block into the
sunlight, go through the exit that leads to the Iron Knuckle. Go forward
a bit, then turn around and look above the door. Use the Boomerang,
obviously.
94 - Go through the small hole at the very beginning (the one where
Nabooru was) and then go through the right door. This Skulltula is
across the chasm and on the grating; use the Boomerang.
95 - After crawling through the second tunnel, and going through the
locked door, climb the wall (you might want to take out any would-be-
threats with your Slingshot), then turn around and you'll be eye-to-eye
with a Golden Skulltula.
ADULT LINK:
96 - In one room you must collect Silver Rupees in alcoves while
avoiding boulders. One of the alcoves is plugged up with a blue block;
play the Song of Time to make it disappear. Now, take a wild guess at
what's inside...hint: It's not money, but it's almost as dirty!
97 - In the large chamber with the huge statue (the head containers the
Boss Door), go up the stairs and play the Scarecrow's Song to lure
Pierre out of hiding, then use him to grapple to a small ledge. Lookie
at 'dat!
------------------------------------------------------------------------
B O T T O M O F T H E W E L L
------------------------------------------------------------------------
CHILD LINK:
Why did I save this one for last? Because you have to go through Hell to
collect the Golden Skulltulas! Instead of a regular list, I will
actually present a mini-walkthrough. So, listen up, and follow these
directions very carefully...and make sure you have the Lens of Truth,
else you'll be lost and confused (I mean more than you are now), so when
I say "invisible", it means to use it, obviously. Here we goooo:
From the entrance, go through the small hole in front of you. Kill the
Giant Skulltula and run right through the invisible wall. Go around the
pit in the floor and turn right, and follow where the river used to be.
Look on the left-hand side wall, eventually you will find an invisible
alcove with a small chest - inside is a Small Key! Grab it, then return
to the main area (all you have to do is backtrack a bit), just keep
following where the river USED to be. Soon you'll find another invisible
alcove in the wall, it's a little bit before the first turn in the river
(which is to the right). Inside is a small chest - inside of that is a
Small Key!
Follow the path around, eventually you'll do a loop and find a Like Like
inside a cage...and inside is a Skulltula! But that's later. Across from
the cage is a wall you can walk through, do so. Walk straight across the
room, but make sure not to fall down the invisible pit in the center
(it's where all the blood is). You'll come into a hallway, just keep
going straight. You'll come to some grating, fall down, go through the
grating, climb the wall, and go through the door there, you can also
open the small chest for a Heart.
Now, in this room are several coffins, a torch next to each, and a few
lit ones. Use your Deku Stick to light the torches and the coffin they
are next to will open, revealing enemies and a few items. But, the one
on the left row, farthest from the entrance has a Small Key inside!
Collect it, naturally, and fight your way out of this room (each coffin
you opened just released more Keese and Gibdos, which is a small price
to pay). Go down the grating, through it, climb the vines on the
opposite side, and go through the wall in front of you. We're now back
in the room with a bloodstained floor. There should be a locked door to
your left...go inside!
There is a Deku Baba, stun it with your Boomerang, then kill all the
flying pots by using your shield, then kill the Deku Baba. There's the
Golden Skulltula, on the wall. Defeat it with your Slingshot, then
collect the token it leaves behind with your Boomerang. Leave the room
the way you came in.
Turn left, on the other side of this chamber is another locked door.
Before doing anything, destroy all of the Keese in this room! Just Z-
target and wham on them with whatever you got...I like the Boomerang
myself. Now, it looks like there is no way to get to the nearby alcove,
but there is an invisible path you can take to get there (Use the Lens
of Truth, genius). Inside the alcove is another Golden Skulltula! Only
one more to go...exit the room.
Turn to your extreme left and go through the wall, we're back in the
river place again! Go left again and you'll come to another one of those
face paintings that give you clues if you Z-target them. Just be careful
near this one - there is a hole under him. Turn right, past the face,
and you'll be in front of a hole, crawl through and go through the door
there.
First off, use your Lens of Truth to spot the invisible holes in the
room, then Z-target the Keese and throw the Boomerang at them, this is
easier than using the Slingshot. Then, kill the Beamos in the center by
Z-Targeting it and tossing a bomb it's way (A Bombchu also works quite
well). Then make your way through this room, avoiding the pits (the
chest in this room has some Rupees, or a Deku Shield if you lost yours).
Aiiiiah! You're inside of a cage, with a Like Like! Scary stuff. Quickly
paralyze it with your Boomerang, then do a lunge (Z + A), another good
whack will put it down for good. Open the chest for some Rupees
and...wait...what's that I see? THE LAST GOLDEN SKULLTULA!
I'm sure you can take it from there.....wait, you want to exit this
hellish place?! Well, I can't blame you, to be honest. So go back to the
previous room and fall down the pits. Blow away the rocks with the
nearby bomb flowers and then run into the next room, which should be
large, have a few boards in green soup (which will harm you if you swim
in it) and a single ReDead. Collect the Silver Rupees, then climb the
ladder. You'll collect another. Keep climbing...at the very top is a
barred door, and the last Silver Rupee. It will swing open once you
collect it. Go inside, then use your Lens of Truth to find the exit to
this seemingly dead-end. Now, we're back in the main area! Whoohoo!
========================================================================
18. G E N E R A L S E C R E T S
========================================================================
------------------------------------------------------------------------
W E A P O N U P G R A D E S
------------------------------------------------------------------------
DEKU STICK UPGRADE 1:
in the Lost Woods, coming from Kokiri Forest, go right, left, right,
left, left. The hole is located by the bunch of butterflies circling an
area in the back. Fall down the hole into the game area. If you are
wearing the Skull Mask, they will give this to you, it will let you
carry 20 Deku Sticks. Simply amazing...
DEKU STICK UPGRADE 2:
Also found in the Lost Woods. From the entrance from Kokiri Forest, go
left, left. Fall down, and go to the very far area and you'll find a
Deku Salesman. Kill it, then talk to it. He'll sell you a Deku Bag that
can hold 30 Deku Sticks...whee.
************************************************************************
DEKU SEED (SLINGSHOT) UPGRADE 1:
In the Lost Woods, go right, and you'll see a strange object hanging
from a tree. Everytime you hit this, points appear. Get 100, which is
three bull's eyes, and a Deku Scrub will reward your "kindness" with a
bigger Deku Seed Bag, which can hold 40 Seeds.
DEKU SEED (SLINGSHOT) UPGRADE 2:
Win the Archery Game in the Market and win this great bag. 50 bag you
shall receive from fat man...
************************************************************************
BOMB BAG UPGRADE 1:
After collecting the normal Bomb Bag, go to Goron City as a kid, there
is a Goron that is rolling all over the place. Go into the tunnel he
goes through and lay a bomb, if it explodes on him he'll stop and hand
over the bag for being so courageous. Note that this will not work
anywhere else except in/near the tunnel. This will hold 30 Bombs.
BOMB BAG UPGRADE 2:
It's one of the random prizes for the Bombchu Bowling Game. Allows you
to hold 40 bombs!
************************************************************************
ARROW UPGRADE 1:
Win the Archery Game that is located in Kakariko Village as an adult.
Requires good skill, as the targets always occur randomly. This quiver
can hold 40 arrows.
ARROW UPGRADE 2:
Get over 1500 points in the Horse Archery Game in Gerudo Fortress [See
"Mini-Game" section for that). This quiver can hold 50 arrows! Whoop!
************************************************************************
DEKU NUT UPGRADE 1:
In the Forest Stage (see above a bit), wear the Mask of Truth and random
things will happen. Sometimes they'll spit things at you, give you
Rupees, or tell you you're ugly, but still offer to help you. This is
when they will give you the upgrade...What nice things! However, there
is a bug that will not allow you to get this after you become an adult,
even if you go back in time. Now you can carry 40 nuts...*cough* *cough*
UPDATED:
The glitch above has been corrected in later versions of Zelda V
apparently. I tested it myself. If you bought the game AFTER November,
the above glitch should not happen.
DEKU NUT UPGRADE 2:
Near the entrance to the Sacred Forest Meadow is a large rock, blow it
away with bombs and fall down the hole. Kill the Business Scrub and then
talk to him, he'll sell you this. Now you can have 50 nuts in your bag!!
Er...
So, there. Here is the total amount:
Deku Seeds: 50
Deku Nuts: 40
Arrows: 50
Bombs: 40
Deku Sticks: 30
------------------------------------------------------------------------
O D D I T I E S / E A S T E R E G G S
------------------------------------------------------------------------
The secret tunnel in Zora's Domain...I've unlocked it. Guess what's down
there? NOTHING!! Ok, here's how to get down there. As a child, go to
Zora's Domain and ask the Zora at the top of the waterfall to play the
diving game. Run down to the platform with the Zora on it (or should I
say island?). It's near the ladder that leads to the exit to Zora's
River. Well, wait for the timer to tick down...Make Link face the area
that has the secret passageway...When the clock reads 2 seconds, quickly
run and jump over the ledge and into the water. If you timed it
correctly you should now be standing UNDERWATER with the message of the
Zora telling you to try again later. Now, you'll start to rise. Quickly
turn around and tap Z and you'll see the awesome sight inside the secret
passageway...!...?...!!??!?!....a block. It's blocked off. Whoohoo, some
secret...
If you wear the Bunny Mask, the Stalchilds won't come out of the ground
to terrorize you! Not much point in doing this, though...
In the castle courtyard (Hyrule Castle, obviously) are two windows. Hit
the one on the left with your Slingshot and a man will come out and tell
you not to cause any trouble, then hurl a bomb at you! It's pretty
neat...well, unless you get hit by the bomb...
If you're having trouble defeating Phantom Ganondorf, try swinging a
bottle at him instead of your sword. It's easier for some people to do,
and it works just as well, the energy will bounce right off. Sorta like
using the bug net in SNES Zelda against Ganon! Speaking of which, this
trick does work on the real Ganondorf.
If you ever see a tall tree, like the kind on Hyrule field, roll into
it. Just run at it, press A, and you will roll into it. The tree will
shake and something might fall out. Rupees, Bombs, Arrows, Nuts,
Sticks...sometimes even a Golden Skulltula...or leaves. Interesting,
yes?
In the fishing pond in Lake Hylia, equip the Hoverboots, pay the guy to
go fishing, and go up to the edge of the water. Then, run as fast as you
can and the Hoverboots should take effect. Right before the effect
dissipates, cast your line and you'll be floating in mid-air! Not only
is this neat, it's useful for catching the lunkers in the middle of the
lake. Neat-o...
Go to Kakariko Village as an Adult, with the Longshot, and get on top of
the house where the man gives you a Heart Piece. Look at the
Windmill...you should see a small hole in the side, use the Longshot on
the little box there and you will be pulled there. What's inside? A long
staircase with a chicken on the end, and another exit. What is this for?
No one knows...
Go into Zora's Domain as a child, turn left, and go down the ladder and
into the water. If you dive down into the water you will see a secret
passage at the bottom, but you can't get down there, even with the
Golden Scale. You can't use the Iron Boots as an adult either, since
there is ice covering it. Another mystery...
In the Fishing Pond, wait outside. Wait until night...go inside THE
SECOND you hear the Cucco announce the new day. The pond will be all
cloudy; and the Hylian Loach will have come out to play! The best way to
catch this is to get the Sinking Lure (see below), then just put it a
few feet in front of his face. When he starts to move, tap B. With luck,
you should have him on his line. He can weigh up to 35 pounds, but all
you get is a Purple Rupee, since "...he's such a rare specimen!" The
Hylian Loach looks like an eel.
The Sinking Lure will make your bait sink, making it much easier to
catch the lunkers that haunt the bottom of the pond (but it's still
possible with the regular lure). It's invisible, you can't see it. It
generally appears in these areas:
- On the big log in the middle of the pond
- Where the river empties into the pond
- The hole in the wall where the stream comes from
- In the lillypads
- In the stones near the stream
- Rocks in the pond
You won't feel a tug on your Rumble Pak if you catch something with
this, so be alert at all times.
To find The Stage, you must go right, left, right, left, left in the
Lost Woods. The entrance is located by the bunch of butterflies circling
an area. Once here, several things can happen depending on what mask you
are wearing...
Spooky/Bunny/Goron Mask - They will give you a ton of Rupees! They like
ya!
Mask of Truth - They will call you ugly, but give you the Deku Nut
upgrade. A glitch makes it impossible to get after becoming an adult.
Skull Mask - Deku Stick upgrade.
Any other mask - They won't like you, they'll pelt you with stones and
rubble. He-haw...
Dun dun!!
You can cut signs with your sword, they will be cut up into itty bitty
pieces. Use the Megaton Hammer to flip them over. Also, they become un-
readable. To restore them, leave the area and return, or play Zelda's
Lullaby to make them magically re-assemble themselves.
Gossip Stones, the rubber, one-eyed statues found around Hyrule, are
neat little buggers. Play Zelda's Lullaby or Epona's Song for them and
they will give you a Red Fairy, which restores all health and magic. You
can flatten them like a pancake (Cliche, I know, but I like saying it)
with the Megaton Hammer. Use Fire (Fire Arrows or Din's Fire) and they
will get straight and spin around like mad. A little spankin; with the
sword and they will tell you the current time...a bomb will make them
rocket off into space, just like at NASA...
This secret can be gotten by playing the Time Trials game at Lon Lon
Ranch (See the Mini-Game section for details). If you get less than 50
seconds, Malon will have a cow delivered to your home!
If you ever see a cow, get up to it and play Epona's Song. It will talk
to you, saying they loved it, and fill one of bottles with Lon Lon Milk.
In the Fishing Pond, you can catch the Fisherman's hat by getting far
away (about knee-deep in the water), facing him, and casting your line.
You'll scare him to death, and you can cast your line with the hat still
on! But, it takes longer to reel in and you can't cast as far. You can
give the hat back and he'll thank you. However, if you keep it for
awhile he'll get pissed and charge you 50 Rupees for it!
Butterflies + Deku Stick = Red Fairy. Isn't that just a great thing?
Whahay! It seems all Miyamoto games have some sort of secret with a
butterfly...
I'm sure the old timers have already figured this out...If you keep
hacking away at a chicken, it will crow and his buddies will come, mad
at you for picking on their friend! And they come with a
vengeance...chickens from Hell!! Run, Billy, run, save yourself!
Inside of Link's House is a small plaque, it will tell you how much your
biggest fish weighs, time you took on races, etc., etc...
While on Epona, you are invincible! So, you can run through bushes and
blow them away, and collect the items they leave behind at the same
time. Also, try running over Cuccos in Lon Lon Ranch! Since they can't
kill you, it's quite interesting...
While going through the Haunted Wasteland, following the flags, you'll
find a sign that points in some direction. Follow it to find a carpet,
float there using your Hoverboots. The man there will sell you
"something special" for 200 Rupees, but he won't tell you what it is
until you fork over the dough. In reality, it's just a bunch of
Bombchus. Used car salesmen, anyone?
If you wake up Talon in Kakariko Village (adult) using the chicken that
hatches from the egg the chicken lady gives you (see Adult Link's Quest
for a Sword Section) and then talk to him, then return to the ranch,
everything will be like it was in the old days! Talon will be the owner,
and Ingo will be the hard working guy he was before, and he'll be sorry.
Now *that's a run-on sentence!
When going through the Haunted Wasteland, you've probably come upon the
sign. I forget what it says (and I couldn't care less, actually, so
don't e-mail me about it GOD DAMNIT!), but if you follow where it points
you will find a man on a flying carpet. Use the Hoverboots to get there.
He'll sell you Bombchus for 200 Rupees. RIP OFF!!! Of course, you won't
know what it *really* is until you buy it, as he won't tell you (good
thing for me, eh?).
After rescuing the four carpenters, return to their tent and talk to
them, it's interesting. There, you will also meet the man you should
have sold the Bunny Mask to. He offers to race you to the bridge that
leads from Hyrule Field to Kokiri Forest. In reality, you can not beat
him. No matter what stragedy you use, no matter how brain swishing the
time you get is, he will ALWAYS beat you by one second. He-haw!
After beating the Forest Temple, go talk to Mido (adult Link) - he's in
the Lost Woods, remember? Isn't that just heart warming (seriously
here)? Well, at least there's no mysteries where Saria's love is at
(*cough* *cough*).
If you get Epona and wake up Talon, you can save Lon Lon Ranch (adult
Link)! Just some more plot...stuff...it's neat, right? RIGHT?!?!
Are you THE MASTER? If you are, you can get the following:
100 Golden Skulltulas
36 Heart Pieces
Have four Bottles (fair and square)
Tons of Secret Grottos/Areas
Lots of Golden Rupees
Own a cow
Get 1500+ points on the Horse Archery Game
Caught a 20 pounder
Caught the Hylian Loach
Have all the weapon upgrades
All Masks
Big Goron's Sword
...and like to torture chickens.
------------------------------------------------------------------------
R U P E E H U N T I N G
------------------------------------------------------------------------
In Hyrule Castle Courtyard (the area with Zelda), there are two windows.
Hit the one on the right with your Slingshot and you'll get a Red Rupee.
You know about the drawbridge that leads to The Market, right? It's open
during the day, stays shut at night, lifts during the morning,
etc...Well, during the day, walk up the chains until you can't go any
further. Play Sun's Song until it's night, and the drawbridge will
lift...and you'll stay on. Get on the board part and walk across, you'll
get three Red Rupees!! That's 60 Rupees! Do this over and over again for
mucho dinero.
When you enter The Market from Hyrule Field, there is a guardhouse,
enter it and do the Spin Slash to get about 30 or so Rupees, then exit
back into town, then re-enter, all the pots are back!
After completing the first half of Adult Link's Trading Sequence, go
into the Lost Woods and you can fight Skull Kids. Upon being killed,
they will leave a Golden Rupee.
In Hyrule Field, just keep fighting Stalchilds. Keep fighting...soon,
you should notice that every once and awhile there will be one twice the
size of the others! He leaves blue Rupees. Keep fighting...if you're
REALLY quick, you will see a third type, and boy is he large! If you can
kill him before sunrise then you will be rewarded with three Red Rupees
(60). This trick also works with the Leevers in the desert.
You know the man who looks like he's begging or slapping the ground?
He's in Kakariko Village as an adult and The Market as a child. He says
"With C...Sell me something with C!" Pick up something in a bottle and
sell it to him! He'll buy bugs for 50 Rupees, Fish for 100, and Blue
Fire for 150! In Kakariko, go to the area behind the regular potion shop
and fall down the hole, catch fish, exit, catch that fish, and do this
until all of your bottles are filled up, then sell it to him. You'll
make at least 400 Rupees this way! Wait a second...DOH! This should have
gone in the below section...oh well. =)
------------------------------------------------------------------------
G L I T C H E S
------------------------------------------------------------------------
How to use C items on Epona. When Ganon knocks away the Master Sword,
save and reset the game. Then call Epona, mount her, and the game should
let you use any C buttons on her! (marshmallow's note: Don't worry, you
can get the Master Sword back)
Make sure you have something that is a piece of junk and you never use
(i.e. Claim Check). Now take out a bottle. Go near a fish. Press the
bottle button and then right in the middle of you grabbing the fish, put
the Claim Check on the button that the bottle was on. Now you will have
a 5th bottle! You can do this to all your C items but then you would be
left with only bottles! :-( (marshmallow's note: Don't save if you
turned something important into a bottle!)
The above glitches were sent in by Brian J. Chen
There are tons of other glitches, but most of them stem from the above
two, a glitch from a glitch sort of thing.
========================================================================
19. S I D E Q U E S T S & S T R A N G E I N F O R M A T I O N
========================================================================
After getting all the Golden Skulltulas and Heart Pieces, there is still
a TON of stuff to do, as shown by this titanic section.
------------------------------------------------------------------------
E P O N A T H E H O R S E
------------------------------------------------------------------------
First make sure you have Epona's Song, which is learned by talking to
Malon in Lon Lon Ranch as Young Link AFTER talking to Zelda (you must
show her your Ocarina). Then become an Adult and earn AT LEAST 70
Rupees...Talk to Mr. Ingo and pay 10 Rupees to practice with a horse.
Instead of riding the horse that comes to you, play Epona's Song and
she'll come. Run her around the course (lots 'o fun!) until time is up.
Get off, and then talk to Mr. Ingo again and do the same. Instead of
running around, talk to Mr. Ingo while on Epona (Z-targeting) and he'll
ask you to race him with a 50 Rupee Wager. Beat him twice and Epona is
yours! To get out of Lon Lon Ranch, simply get enough speed and hop over
the fence. Hurray! Now you can call Epona anytime when you're on Hyrule
Field (using Epona's Song). She sure does make travel a helluva lot
easier than you on foot!
------------------------------------------------------------------------
S O F T S O I L L O C A T I O N S
------------------------------------------------------------------------
# 1 - Look behind the shop in Kokiri Forest
# 2 - Lost Woods. Turn left from the start, then head left yet again
# 3 - Lost woods yet again, just a lot deeper, in the area where you can
access the Stage area. It has a lot of grass and two Deku Business
Scrubs in it
# 4 - Kakariko Graveyard, next to the third batch of graves
# 5 - At the mouth of Dodongo's Cavern
# 6 - Next to where you buy Magical Beans
# 7 - In front of the Science Lab at Lake Hylia
# 8 - Death Mountain Crater (play the Bolero of Fire to get to it).
# 9 - Gerudo Valley, fall down to the ledge with a cow and a Gerudo
# 10 - Near entrance to Spirit Temple
You can buy the beans from the fat child near the entrance of Zora's
River. The first one is 10, the second is 20, the third is 30...I'm sure
you know the pattern. You can only buy 10, hence there are only 10
places to plant them.
------------------------------------------------------------------------
F A I R Y F O U N T A I N S
------------------------------------------------------------------------
(they give you Fairies to keep in bottles)
# 1 - Go to the forest maze, the upper area. In the hole!
# 2 - Go to the Kakariko Graveyard. Go down the tomb that is under the
Flower Tombstone. Blow up the wall, there it is.
# 3 - Near the beginning of Zora's River is a ledge with a boulder on
it. There are two ways to get up there...use a chicken, or plant a seed
in the ground and come back as Adult Link. Blow up the boulder to find
the fountain.
# 4 - Near the entrance of the Spirit Temple. Then stand on the rock
that is near the sand pit. Play the Song of Storms and it will turn into
a Fairy Fountain!
# 5 - When you exit the Market, follow the wall to the right to find a
boulder. You know what to do now...
# 6 - In Gerudo Fortress grounds, play the Song Of Storms near the pair
of crates. A hole should open up in the wall.
# 7 - Play the Song of Storms in Zora's Domain on the small island with
a Zora next to the ladder, a hole will open up allowing you to find
another fountain!
# 8 - Fall down below the force fields in Ganon's Castle and use the
Lens of Truth to find a secret passage. You'll also find a bunch of
Business Scrubs who will sell you items.
------------------------------------------------------------------------
T H E F O U R B O T T L E S
------------------------------------------------------------------------
Bottles are one of the most useful items in Zelda! Here are the
locations of all four...
# 1 - Chicken Lady gives this to you the first time you give her all of
her chickens (see below).
# 2 - Find the 10 Poes in Hyrule Field (see below)
# 3 - This was in the Walkthrough, but what the heck? As Young Link, go
to Hylia Lake, then dive down into using the Silver Scale to find a
Bottle with a note in it! Give it to King Zora, then he'll give you the
empty Bottle back.
# 4 - Win Talon's Chicken game in Lon Lon Ranch! Check out the Mini-Game
Section for tips on that...
------------------------------------------------------------------------
C H I C K E N L A D Y L O C A T I O N S
------------------------------------------------------------------------
Here's how to get those dumb Cuccos....
# 1 - In front of you when you enter the village from Hyrule Field.
# 2 - There's one wandering about near the chicken pen, where the
chicken lady is.
# 3 - Near the entrance to Death Mountain; below the steps.
# 4 - In a fence behind the House of Skulltula. You'll have to grab
another chicken (just walk up to it and the option "Grab" will appear)
and then float there from the adjacent platform. Then, once there, throw
both chickens off the platform. Now go chase them and put them in the
pen!
# 5 - In the area behind the normal Potion Shop, where the Special
Potion Shop. Since you're Young Link you can't get there via the Normal
Potion Shop, so you'll need to find a new way. Grab a chicken and go up
the stairs in front of the chicken pen, the area with the windmill door.
Keep going, the fence will end and you can jump off. In front of you are
two fences, the one to the left is higher, but smaller. The right is
bigger, but shorter. I know it sounds crazy, but go to the higher one,
on the left. You have to be going fast, and at the right angle. Once
there, throw the chicken you used to get there over the fence. Another
one is wandering down below.
# 6 - Same thing as above, but after that, go down, avoid the hole (it
will reset the town, making all of this in vain) and climb the ladder.
At the top is a chicken. Throw it over the fence, then go pick them up
and throw 'em in the pen.
# 7 - Near the entrance to the town, almost straight ahead, is a house.
Up against it, to the left, is a large crate. You can bomb it or roll
into it (sheath your sword and the option "Attack" will appear. This is
really the roll). If you roll into it, or bomb it, it will break open,
revealing your prize, another cucco.
When you throw them all into the pen the girl will reward you with a
Bottle. After that she will give you random items. To reset the
chickens, exit the town and then re-enter.
------------------------------------------------------------------------
T H E 1 0 S P E C I A L P O E S
------------------------------------------------------------------------
Around Hyrule Field you may have spotted a Poe or two wandering about
aimlessly...this is a Special Poe! Have you ever noticed that when you
defeat a Poe, a little spirit face is left behind? Well, you can put
this in a bottle and sell it to the strange (wo?)man in the shack in the
Market as Adult Link. Normal Poes are purple, Special Poes are yellow,
and here they are! Just remember, you MUST defeat them on Epona, or else
they will be purple. Also, you must destroy them before they disappear
(two arrow hits). The best way to do this is to just standstill on
Epona, then shoot an arrow when it first appears, then quickly do it
again, as they will be stunned. Anyways, on to the list!
1. In the south east corner of Hyrule Field is a grove of trees, and a
brown boulder. Near the boulder will be this little Poe.
2. In the same grove as before, but a little towards Hyrule Lake (the
entrance), but still in the grove. Search around.
3. Near the tree that is at the entrance to Lon Lon Ranch.
4. The ledge near the entrance to Kakariko Village, get on it and look
down and the Poe should appear.
5. East of Lon Lon Ranch, in the stone barrier that looks like a giant Y
(on the map). It's inside the little prongs, if you know what I mean.
6. Outside of the entrance to The Market is a sign that says "You are
here: Hyrule Castle. This way to Lon Lon Ranch." Stand here and it
should appear.
7. Outside the entrance to Gerudo's Valley, there is a fork in the road;
one leads to Gerudo Valley, the other leads to Lake Hylia. It's in the
middle of the fork, usually on the path leading to Lake Hylia, but not
always.
8. Gerudo Valley again, sorta. Before the ground turns brown, follow the
wall north and there will be a large tree with a few bushes. It should
be nearby.
9. Remember the grove of trees west of The Market, the same one with the
hidden grove with a Heart Piece? Near the bushes the Poe will appear. It
sometimes, albeit rarely, appears across the river.
10. Go west from the entrance to Kokiri Forest and there will be a gray
stone there. Ta daaa!
Each time you sell it to the man he'll give you 50 Rupees and 100 points
on your card. When you get 1000 Points, you will receive a Bottle. Yes,
it's not that glamorous, but it's a secret!
------------------------------------------------------------------------
Y O U N G L I N K T H E M A S K T R A D E R
------------------------------------------------------------------------
In The Market is a shop called the Happy Mask Shop (hehe). You can be
Link, the wandering Mask Salesperson for them. You can have fun, learn
stuff from people, earn a great item at the end, and make some cash on
the side! Remember: To sell a mask, you must be wearing it when you talk
to them, or else it won't work.
KEATON MASK:
After visiting Zelda and getting her Letter, go to Kakariko Village and
give it to the guard guarding the Death Mountain trail. He'll ask you to
go get a Mask. Well, go buy the Keaton Mask from the Happy Mask Shop and
sell it to him for 15 Rupees. Bring the money back to the Shop, now you
have the Skull Mask.
THE SKULL MASK:
In the Lost Woods is a Skull Kid (go left from the start). Stand on the
tree stump and speak to him, he'll pay you some money. NOTE: You must
have already played Saria's Song for him. Now go back to the shop, pay
the Rupees, then get the Spooky Mask.
THE SPOOKY MASK:
This one is a bit easier...Check out Kakariko Village (during the day,
that is) and sell it to the boy who is walking around aimlessly in the
graveyard. He'll exchange it for 30 Rupees, now go back to the Happy
Mask Show and get the...
THE BUNNY HOOD:
Hardest of all...After collecting all 3 Spiritual Stones and getting the
Ocarina of Time (maybe you don't have to get that, I'm not totally
sure), exit the Market and go to the right side of Lon Lon Ranch. You
can do it other times, but this is the best time because he's easy to
find...Who is 'he' you say? Why, it's the jogger! He runs around Hyrule
Field all day, and he won't talk to you. Follow him all day until it
gets dark, then he'll sit down and rest. Talk to him and he'll pay you a
TON of cash for the Bunny Hood! Return to the Happy mask Shop and you
get access to the Gerudo Mask, Zora Mask, and Goron Mask! Talk to their
races wearing these and they say different things...it's very comical.
You also receive the Mask of Truth, which allows you to speak to Gossip
Stones (rubber rocks with one eye).
------------------------------------------------------------------------
A D U L T L I N K ' S Q U E S T F O R A S W O R D
------------------------------------------------------------------------
GETTING THE BLUE CHICKEN:
Go to the woman who you helped with her chickens. She'll give you a
pocket egg. Play the Sun's Song a few times and it will hatch into a
pocket Cucco. Now go to the first house in the village, near the
entrance. Inside is Talon, sleeping. Wake him up with the chicken, then
return to the lady and show her the bird. Since it's so happy she'll
hand over her most unhappy bird, Cujiro, the blue chicken.
GETTING THE ODD MUSHROOM:
Go to the Lost Woods, turn left from the start to find a man sitting
against a stump. This is the chicken woman's brother! Show him the Blue
Chicken and he'll give you the Odd Mushroom. He says that you should
deliver it to the old hag in Kakariko.
GETTING THE ODD POTION:
Quick! Return to Kakariko Village on Epona! You only get three minutes
before it spoils and you have to start over. Near the entrance to Death
Mountain is a small Potion Shop. Go inside, then go through the only
door there (it's in the back, to the left). Climb down the ladder, then
go up the ramp and into the next house, it's another Potion Shop. Talk
to the person at the counter and she'll give you the Odd Potion, which
she made from the Mushroom.
GETTING THE POACHER'S SAW:
Return to the Lost Woods and look for the guy again, in his place is a
Kokiri Girl. Show her the Potion and she'll give you the Poacher's Saw,
which that one guy dropped.
GETTING THE BROKEN GORON'S SWORD:
Go the Gerudo Valley area. If you're already completed the Spirit Temple
you can just walk across the bridge, otherwise you'll need the Longshot
or Epona to get across, since it's broken. Talk to the Head Carpenter
(that is, the guy right outside the tent) and he'll trade the Saw for
the Broken Goron's Sword!
GETTING PRESCRIPTION:
Go to the very summit of Death Mountain and you'll find a GIGANTIC Goron
up there, he's a master at making swords. Talk to him and he'll say that
his eyes are bothering him, then he'll give you the Prescription. He'll
also say to go to Zora's Domain...
GETTING EYEBALL FROG:
Go to Zora's Domain, talk to King Zora and he'll give you the Eyeball
Frog and tell you to go to the science lab at the shores of Lake Hylia!
GETTING EYEDROPS:
After figuring out that it's not dinner, the scientist at Lake Hylia
will turn the Eyeball Frog into Eyedrops!
GETTING CLAIM'S CHECK:
You have four minutes to climb to the summit of Death Mountain...you
have about 10 seconds to spare! Quick, call Epona and GET THERE! To
shave a few seconds off your time, use the bean platform at the entrance
to Dodongo's Cavern...if you planted a Magic Bean there as a child, that
is. Talk to the giant Goron at the top of Death Mountain and he'll give
you the Claim's Check.
GETTING BIG GORON'S SWORD:
Play the Sun's Song about six or so times and then talk to the Giant
Goron. If it's been a few days he'll hand over the Big Goron's Sword,
the most powerful weapon in the game!
------------------------------------------------------------------------
S E C R E T G R O T T O S / A R E A S
------------------------------------------------------------------------
Sure, some of these areas have nothing valuable...but who cares? They're
secret...
GOLDEN RUPEES (200):
- As Adult Link, on the highest floor in Goron City, is an area of lava.
You need the Longshot to make it across...at the other side is a chest
with your Golden Prize! I know, it's out in the open, but it's really
easy to overlook.
- Before the entrance to Goron City is a platform with a circle of rocks
on it. Simply stand near it and play the Song of Storms, a hole will
open up. Inside is a cave with a chest. Guess what's inside?
- In Kakariko Village, in front of the tree at the entrance, is an area
where you Stone of Agony will shake. Bomb it and then go inside, kill
the enemies, then claim your prize! For those of you without the Rumble
Pak, coming from Hyrule, just keep going forward, pass the tree, then
lay bombs in that general area.
- In the Gerudo Training Grounds, in the room where you receive Key # 2
(see Gerudo Training Center section). Defeat all the Like Likes and a
chest will appear...guess what's inside?
- In the Fire Temple, go past the room with a moving fire pillar so
you're on the upper most level of the boulder maze. Look to your right
and up and play The Scarecrow's Song to lure Pierre out of the shadows.
Use him as a Hookshot target. Once there, turn around and use the target
there. Climb the vines and you'll be in a room with a switch. Trigger
it, then quickly run, use the Hookshot target to pass the hill, and open
the chest before the flames come back. Dun dun! Golden Rupee. You can
also find two Golden Skulltulas along the way.
- In the room where you originally find the Lens of Truth...use the Lens
of Truth and you'll find a small chest with a Golden Rupee inside!
- In Goron City, highest ledge, is a room with a lot of rocks that form
a maze (see below). Now, if you have the Megaton Hammer you can clear
out the long line of red boulders. At the end is a lonely chest with a
Golden Rupee!
PURPLE RUPEES (50):
- Near the entrance to Goron City is a strange "skin" on the wall, it
looks like a drumskin almost. It's a little before the area with the
circle of rocks. Bomb it, it's covering an alcove with a chest. Inside
is a Purple Rupee!
- In Goron City, bomb the rocks on the upper level and follow that path.
Now we're in a maze of sorts. There's a whole slew of goodies in here,
including two chests, EACH holding a Purple Rupee.
- Gerudo Valley, there is a circle of boulders. Destroy them with the
Megaton Hammer, inside is a chest with a...dun dun...Purple Rupee!
- Catch the Hylian Loach and show it to the fisherman. He appears if you
enter the pond the second the cucco crows in the morning. Check the
Secrets Section for more details on this.
- In Gerudo's Valley, as an Adult, is a ring of boulders along the wall.
Pulverize them all and it will be revealed that they were concealing a
chest. Guess what's inside...no, not something evil...
- In the Haunted Wasteland, go to the rock platform where you meet the
ghostly guide. On the side of it is a hole, go down it. Besides a Golden
Skulltula, you'll find two torches. Light them using a Fire Arrow or
Din's Fire and a chest will drop down, inside is an easy 50 Rupees.
MISCELLANEOUS:
- Near the top of Death Mountain is a boulder, blow it away. Inside the
hole that is under it is a cow, and some Rupees.
- Go to your extreme right after exiting the Market. Blow up the boulder
there and fall down. You can find a Blue Rupee (5), among other things.
- Go to your extreme left after exiting the Market. Blow up the tree and
fall down the hole. Besides the Golden Skulltula, you'll find some
Rupees.
- In Kakariko Village, as an Adult, go into the normal Potion Shop, it's
near the entrance to Death Mountain. Inside is a door to the fenced off
area! This is not accessible as a child (unless you use a chicken to
glide over the fence). Behind there is a Secret Potion Shop that sells
Ultimate Blue Potion, which will re-ill all your hearts and your magic
meter. It may cost 100 Rupees, but it's worth it! Don't go into any
dungeon with out it.
- In the same place is a hole, down it is a chest with some Rupees.
Also, try catching a fish that is in the little pond.
- In Goron City, bomb the rocks on the level where the rolling Goron is
to find the giant Goron. As an Adult, he'll see you the Giant's Knife.
It's very powerful, but it breaks after a few hits. The Big Goron's
Sword can fix that...If you're wondering, the Giant's Knife costs 200
Rupees! Ouch!
- After getting the Silver Gauntlets, you can lift the gray rocks that
are scattered around Hyrule, and you might find something of interest
underneath them! For example, on a ledge in Gerudo Valley is a stone of
this kind, and under it is a cavern with about 50 Rupees. Search
around...
- Another gray rock is found at the entrance to the Spirit Temple.
Underneath, Deku Scrubs will sell you Red and Green Potion.
- In the Graveyard, in the Royal Family's Tomb, light the two torches in
the first room to get some bombs.
- In south east Hyrule Field is a boulder in a grove of trees, blow it
away for some easy Rupees.
- Hyrule Field again. Near the fenced in area right near the entrance to
Lake Hylia is a hole...No bombs required, it's right in the open. Inside
Is a chest with a blue Rupee.
- Lake Hylia! On a small island is a tombstone, pull it back to reveal a
hole. Inside are several Deku Salesmen.
- Lost Woods...Near the Warp Point to Goron City is a boulder, use some
bombs and go down the hole. Can you say Rupees?
- In the area in the Ice Cavern where you push the blocks, there are
several red rupees up in the air. To getup there, play the Song of Time
while in the alcove in the wall with the Blue Fire Torch.
------------------------------------------------------------------------
W A R P P O I N T S
------------------------------------------------------------------------
There are a few Warp Points that making traveling around Hyrule a lot
easier...
GORON CITY TO LOST WOODS:
In Goron City, look at the bottom ledge. Blow away the rocks with a few
bombs and you'll find a Warp Point to the Lost Woods. In the Lost Woods,
just look for a big statue thingie...
LAKE HYLIA TO ZORA'S DOMAIN:
In Zora's Domain, just look for a hole underwater. In Lake Hylia, again,
look for a few statues around a hole. Note that you need the Silver
Scale to use this.
LOST WOODS TO ZORA'S RIVER:
This is right by the waterfall in Zora's River, and in an open area in
the Lost Woods. Just swim down! Requires Silver Scale.
------------------------------------------------------------------------
G O S S I P S T O N E Q U O T E S
------------------------------------------------------------------------
When you talk to a Gossip Stone (stone with one eye that are found all
over Hyrule) wearing the Mask of Truth, they give you tips and gossip.
Inspired by Ted Brown's FAQ at Gamefaqs, here we go (in no particular
order)...
"Princess Zelda's nanny is actually one of the Sheikah, who many thought
had died out."
"There is a man who can always be found running around in Hyrule Field."
"The horse Ganondorf rides is a solid black Gerudo stallion."
"There is a secret near the lone tree which is not far from the river in
the northwest part of Hyrule Field."
"You can swim faster by continuously pressing B."
"Players who select the 'HOLD' option for 'Z TARGETING' are the real
'Zelda players'"
(You know what's funny? I prefer this option, seriously...)
"The treasure you can earn in the Gerudo's Training Ground is not as
great as you would expect, given its difficulty!"
"The owl named Kaepora Gaebora is the reincarnation of an Ancient Sage."
"That strange owl, Kaepora Gaebora, may look big and heavy, but its
character is rather lighthearted."
"It's possible to find a total of 100 Gold Skulltulas throughout
Hyrule."
"Gerudos sometimes come to Hyrule Castle Town to look for boyfriends."
"It is against the rules to use glasses at the Treasure Chest Shop in
Hyrule Castle Town Market."
"Malon of Lon Lon Ranch hopes a knight in shining armor will come and
sweep her off her feet someday."
"Malon set the original record in the obstacle course of Lon Lon Ranch."
"When non-fairy folk enter the Lost Woods, they become monsters."
"There is a secret on the road that leads to Lake Hylia."
"The Kokiri are always followed by small fairies."
"The small holes in the ground that you can find all over Hyrule make
perfect breeding ground for bugs."
"Medigoron didn't really think about his own size, so his store is
really cramped."
"There is a secret near the lone tree which is not far from the river in
the northwest part of Hyrule Field."
"There is a switch you can only activate by using the spin attack."
"Contrary to her elegant image, Princess Zelda of Hyrule Castle is, in
fact, a tomboy!"
"If you get close to a butterfly while holding a Deku Stick in your
hands, something good will happen."
"There is a secret near a tree in Kakariko Village."
"The thief named Nabooru, who haunts this area, is a Gerudo."
"Biggoron's Sword is super sharp and will never break."
"You may find something new in dungeons that you have already finished."
------------------------------------------------------------------------
G O S S I P S T O N E L O C A T I O N S
------------------------------------------------------------------------
(these can be found as a child. They are there as an adult, but useless
since you can't use the Mask of Truth.)
DEATH MOUNTAIN:
On a ledge when you are climbing up. Just be careful of the
Skulltulas...
DEATH MOUNTAIN:
In front of Goron City is a circle of stones, play the Song of Storms
here and a hole will open up. Besides a Golden Rupee, you'll find this
stone.
DODONGO'S CAVERN:
In the first room, right side, is a strange piece of the wall. If you
use the nearby Bomb Flower, you can blow it away. Ta daaa!
GERUDO VALLEY:
Use a Cucco to glide down to the ledge below the gigantic waterfall,
under the bridge. Besides a cow, a Gerudo, and a Soft Soil Spot, you'll
find a stone!
KAKARIKO VILLAGE:
Use the Nocturne of Shadow to warp to the entrance of the Shadow
Temple...there it is, you drooling retard.
HYRULE CASTLE:
Climb the vines and he'll be in plain sight...well he is, you know.
There he is...this isn't going anywhere, is it? :)
HYRULE CASTLE:
Continue on, past the gates and guards, and you'll find it after
climbing the wall.
HYRULE CASTLE:
In front of where Talon used to be is a tree, get near it and play the
Song of Storms, fall down the hole that appears. Lay a bomb in front of
the wall to get past it. Voila!
HYRULE FIELD:
Near the entrance to The Market, to the left.
HYRULE FIELD:
In front of the entrance to Gerudo Fortress is a circle of stones, lay a
Bomb in the center and go down the hole that appears when it explodes.
Use Din's Fire to get past the Spider Webs, there he is!
DEATH MOUNTAIN CRATER:
Coming from Death Mountain, go straight and fall down the hole there.
Here's inside...
DEATH MOUNTAIN CRATER:
Ignore the above and just keep running, over the boards, and you'll find
this one in an alcove.
KAKARIKO VILLAGE:
Use a chicken to glide into the fenced off area of town...see the
Chicken Lady Section on how to do that. Once there, fall down the hole
and you'll see this fella.
LAKE HYLIA:
Near the entrance, on the side. Look near the science lab, the side
nearest the wall...
LOST WOODS:
In the area where the bridge from Kokiri Forest leads to Hyrule Field,
under it. It's near the Business Scrub that will sell you a bag that
lets you carry more Deku Sticks.
LOST WOODS:
Near the entrance to the Sacred Forest Meadow...just exit from it and
there will be a stone right there. Blow it to Hell, then fall down the
hole to discover this stone.
MARKET:
In front of the Temple of Time
MARKET:
In front of the Temple of Time
MARKET:
In front of the Temple of Time
MARKET:
Surprise, surprise...In front of the Temple of Time
SACRED FOREST MEADOW:
Right outside the entrance to the Forest Temple. She's easy to miss
since it's tucked away in a dark corner.
SACRED FOREST MEADOW:
Coming from the direction where Saria is (same as above) you'll see a
ladder going up. Use this and you'll spot the Fairy Fountain Hole.
Behind that is another ladder which will lead to the top of the maze,
thar she blows!
SACRED FOREST MEADOW:
Same as above, but across from it and on the opposite side.
ENTRANCE TO SPIRIT TEMPLE:
In the lower left hand-corner of the map (SW).
ZORA'S DOMAIN:
In King Zora's Chamber of pleasure...er...his regular old boring
chamber. Happy now?
ZORA'S FOUNTAIN:
he's in front of the monster God that is Lord Jabu-Jabu. Well, he is!
ZORA'S FOUNTAIN:
On the island where you get Farore's Wind, it's in the lower right-hand
corner of the map. i.e. SE.
ZORA'S RIVER:
Use a cucco to reach the ledge with a ladder that is shortly before the
wooden bridge and a bit after the frogs. At the top, leap over the ledge
behind you and go down the hole.
ZORA'S RIVER:
In the same area as above, on a high rock pillar, it must be proud of
it's self or something.
ZORA'S RIVER:
Below the awe-inspiring waterfall that sucks the energy right out of
your brain
And there we go, ladies and gentlemen.
------------------------------------------------------------------------
R E D F A I R Y L O C A T I O N S
------------------------------------------------------------------------
These things are very rare, usually found by playing the Song of Storms
when Navi turns green over some water. They will automatically restore
ALL Health and Magic. Note that you can not capture them in a bottle.
From the entrance of the Market, follow the stream into Zora's River,
but keep going and you'll reach a pool. Play the Song of Storms to lure
it out into the open.
In the Shadow Temple, in the room with the guillotines (sp?) is an
island with a Stalfos. Notice how Navi turns green...play the Song of
Storms.
When you destroy a Beamos (pillar with a yellow eye inside that fires a
blue laser at you) there is a concrete platform where it used to be.
Well, if you get near it Navi will usually turn green, signaling a Red
Fairy. Note that this doesn't happen with ALL of them, but some,
especially in the Spirit Temple.
Tons of places in the Shadow Temple hold Red Fairies. Notably the room
with spikes that fall, near the maze, and a few other places...I really
can't seem to remember. Maybe I should go check? Nahh...
A few of the trees before Hyrule Castle (right after the guard in front
of the gate) hold Red Fairies. Simply run at it and roll (A button). ta
da! Some other trees do the same, but the trees here seem to hold a lot.
Have you ever tried rolling into the wooden crates that can be found
almost everywhere? What's inside can be interesting.
In the Lost Woods is a warp point between it and Zora's River. It's a
little pond of water with a stone there, and you have to swim down and
go through the hole at the bottom (requires at least the Silver Scale).
Well, just wade in the water so you don't sink and Navi will turn green.
Song of Storms time!
In the platform where you got the Fire Arrows, play the Song of Sun and
this will appear.
Yes, this list is teeth-grindingly short, but that's ok, at least I made
it.
------------------------------------------------------------------------
M A S K Q U O T E S
------------------------------------------------------------------------
When you talk to people when wearing a mask from the Happy Mask Shop,
they will almost always say something different, and it's usually funny.
Yes, funny. You laugh. He ho! This section is for the people who don't
want to spend seven hours wandering around Hyrule talking to people
(which I had to do to make this section). Enjoy!
Keaton Mask:
"I hate foxes!"
"YEEEAH! What's your problem?!"
"Hey kid! Can't you see we're busy?! Leave us alone!"
"Oh wow! It's Keaton! Hi, Keaton!"
"A mask...When I was a little kid, I also wore masks around...What? You
say you can't imagine me doing that?"
"Wow...how nostalgic! That reminds me of when I was a little kid."
"Awww...that's so cute! Could you tell me where you found it?"
"What? Have we met before?"
"What a big head you have!"
"Sorry, I'm bust right now."
"Hrrrrm....I don't know what to say."
"Hey, kid, don't grow up to be like me..."
"Oh, that's the mask everyone is talking about! Looks kind of
strange..."
"What? If you want something, just make it clear!"
"I don't care about any foxes!"
"Oh wow! Cute! But Cuccos are much cuter!"
"EEEEEAAAH! Whoops, I shouldn't scream like that or the boss will yell
at me."
"Wa-ha-hah! How's business, Mr. Hero? Hah hah hah!"
"Hey! It's a Keaton Mask!! I asked my daddy to get me one, too!"
"You idiot! When you talk to someone, you should take off your mask!"
"I really am a good man. Don't you believe me?"
"Are you trying to make me laugh? It's not working."
"Huh?! Wha--! Oh, it's just a kid. Don't scare me like that! I may not
look like it, but I'm a very sensitive guy!"
(Dampe the Gravedigger)
"That makes me feel...happy..."
"Hee hee! Kind of funny, but it's not my style."
"What?! You came back! I can tell who you are, even with that mask on!"
"Tee hee! Where did you get that? Outside the forest? No way! I don't
believe it!"
"That's so cool! Uh...don't tell Mido I said that..."
"What do you want? Come on, spit it out!"
"Ho ho ho! You Hylians...you are such silly creatures!"
"You're a funny guy!"
"Chomp chomp chomp...OK OK a mask...but I have beans!"
"Very unusual construction...I don't think it's water soluble, so it
wouldn't make a good ingredient for my medicines..."
"Wah hah hah! Do you think you're in disguise? How funny!"
"Humph! It's fine to play like that when you're a kid, but just wait
until you grow up! Work, work, work!"
"Oh, I know that character, it's Keaton! He's very hot in Hyrule Castle
Town, isn't he?"
"Wait...wait...I know who you are! You're Kin-ton, ain't that right?"
Spooky Mask:
"Uh...yeah, so what?"
"Spooky!!"
"Hmmm...well, don't you have any other masks?"
"YEEAH! Help me, someone, anyone!"
"Oh no! You're scary, don't come any closer!"
"Uh-oh! I'm sorry, Mom! Oh...hey, it's you! Don't scare me like that!"
"That's an unpleasant mask, good-bye!"
"Ooooh...I see an illusion."
"You have some good quality wood there, kid!"
"That's irritating! It bothers my eyes!"
"The little kid in the graveyard was talking about his face..."
"Someday, when I have some more skill, I'll carve masks like that..."
"That doesn't look anything like Mr. Dampe!!"
"WHAAA! I thought you were that old hag, don't scare me like that!"
"Do you know how ugly you look in that? And you're still wearing it?"
"Leave me alone!"
"Oh...uh..sniff. That mask...It makes me feel sad..."
"I don't need a new one...I like the one I have...hehe!"
"Tee hee hee! A mask made of wood? It looks like you're wearing a shield
on your face..."
"WAAAH! I'm gonna tell Mido about this!"
"Hmmm...Let's see...Yes, I'm quite sure of it...That was manufactured
from a plank from a coffin. Yes, it was, don't argue with me!"
"That face...it gives me the chills..."
"Your head -- it's gigantic!"
"You don't look like you can swim very well..."
"Out of here! Get out of my way! You're asking for it, aren't you?"
"That's a scary one, ain't it? Almost as scary as...Ingo!"
"Hi, Fairy boy! What? You think you're in disguise? But, it's so obvious
who you are...tee hee!"
Bunny Hood:
"Oh, please! Go bother someone else!"
"Oh! A rabbit! Speaking of which, I saw a strange man in the fields
chasing rabbits..."
"How irritating!"
"Well...I can't think of anything funny to say...sorry, kid!"
"And your point is?"
"Hmmm...well...I don't really know what to say about that one..."
"I'm busy, get out my way you bum!"
"That looks quite handsome!"
"Where is that strange smell coming from?"
"I'm on duty. Understand? ON DUTY!"
"You idiot! I don't know why I'm calling you that, but...you are one!"
"What is that? It's something that hops around in a field...I forget
what those things are called..."
"A mask is just like a musical instrument -- it reflects the character
of the owner. I like your originality, kid!"
"Hah hah hah! What a funny face, I bet Saria would think so, too!"
"Don't do that!...it's embarrassing me."
"YAWWWWN...I'm kinda tired...show it to me later..."
Zora Mask:
"Hey, you look good!"
"Ooooh...is that a Zora? Those cool eyes are really fascinating!"
"WHOA! My heart...started to beat so fast!"
"Waaaah! What is wrong with you, do you have a bad attitude?"
"You idiot! When you talk to someone, you have to at least make eye
contact!"
"Eh, what? Are you sad? Happy? I really can't tell..."
"Uh, leave me alone...can't you see I'm in a groove right now?"
"That's not very different from Mr. Dampe, is it?"
"I like fins..."
"You're making me MAD!"
"Hey, cool mask...but a little scary, don't you think?"
"YEEAH! I-I-I'm gonna tell Mido to beat you up!!"
"Hee hee! There sure are a lot of different people in the world!"
"Yeah, right. You look a little small for a Zora..."
"I don't think that's funny at all. Are you mocking me?"
"All right! You actually decided to become a Zora! Are you really ready
to marry me now?"
(Princess Ruto)
Say yes Link, say yes! =)
"Quite pestering me, go away!"
"Scram, kid, can't you see I'm busy?!"
Goron Mask:
"Hee hee...don't pay any attention to that kid, my dear...Just pretend
we're in our own, private little world..."
"What a strange mask! Hee hah haa!"
"That's kind of funny, it makes me laugh...Hee hee!"
"What a big head you have!"
"You shouldn't be so picky about what you eat! Do you eat all of your
green rocks? If you don't, you won't grow up big and strong!"
"Hey, that reminds me of my wife...well...ok, so on second thought it
doesn't...Oh well."
"Hehe, well, that did cheer me up a little....thanks, kid!"
"Wow, what big eyes you have! Gorons are just so cute, aren't they?"
"Ha ha hah! You really like those masks, don't you?"
"Very interesting, a Goron! Speaking of Gorons, I wonder how my friend,
Big Goron, is doing?"
"Talk about a nostalgic trip, that reminds me of my childhood friend,
Big Goron. Ah, memories..."
(King Zora)
"Your cranium continues to fascinate me."
"What a big head! How'd you fit through the door!?"
"Hrrrm! Get out of my face, you good for nothin'..."
"I remember my father talking about a swordsmith...but that doesn't
matter to me very much."
"Oh, sorry boss! I didn't mean to slack off! I'll get busy! Oh, that's
not you, boss?"
"Well, will you lookit the noggin' on this kid! It's HUGE! Mine is too,
though...but that's beside the point!"
"Did you ever stop to think that doing that may be offensive to
someone?!"
Gerudo Mask:
"I'm sorry, I don't even want to look at another woman!"
"AAAGAHOO! A GERUDO!!! Wha-? A...mask?! Why do you have a mask like
that?!"
"Oooh, what a pretty lady! But, aren't you a tad short?"
"Oh! Don't do that, I'm...shy..."
"I'm sorry, I'm not really interested in THAT sort of thing..."
(This is when you show it to the chicken lady, hehe...)
"Gerudos are beautiful and brave...they are just so fascinating, don't
you agree?"
"I hate Gerudos!!"
"You idiot! When you talk to someone, you shouldn't stare!"
"I'm on duty now...if you want me to dig, don't bother me."
"Red hair...tan skin...I've seen people like that before!"
"Hey, kid, you got guts to come here wearing that, but you can't fool
us! You'll never get past this gate..."
"YEOW! Oh, it's just a mask. Umm...scram kid! Get out of here!"
Mask of Truth:
"Is there a mask competition going on? I'm going to vote for you!"
"What an enormous head you have!"
"Oh brother! I suppose boys will be boys..."
(Malon)
------------------------------------------------------------------------
F U N N Y Q U O T E S
------------------------------------------------------------------------
Just plain funny crap.
"Did you get the red stone? Let me get one little lick! No? Booooo!"
(Goron after finding Goron's Ruby)
"Is your idea of fun breaking into people's houses in the middle of the
night? I'd like to talk to your parents!"
"I hid a stick around here some where...hehehe."
"Ooh! An eyeball frog! I can't wait to cook this tonight, I'll have
fried eyeballs! Oh, these are just sooo delicious! I haven't had these
in a long time...huoy hoy! Wait, what's that you say? They're for making
Big Goron Eyedrops...how disappointing! Why didn't you say that in the
first place?"
========================================================================
20. M I N I - G A M E S
========================================================================
(in order of coolness, in my opinion)
------------------------------------------------------------------------
# 1 - FISHING
------------------------------------------------------------------------
Found: Lake Hylia (to get there as an Adult you'll need to plant a bean
in the soil near the science lab. However, after you beat the Water
Temple you can get there without it).
Price: 20 Rupees
Ah yes, the most popular mini-game in Zelda! Just cast your line and
attempt to catch fish. You can catch fish using Z-targeting, but the
chances of getting one over a few pounds this way is slim at best.
Instead, fish around the center of the lake where the big log is, that's
the best way to catch the lunkers! If you get one over 10 pounds you get
a Heart piece, one over 15 grants you the Golden Scale, which allows you
to dive underwater for a long time! After you acquire the Zora Tunic and
Iron Boots you can go under and look for the big ones...also, you can
collect a Sinking Lure by walking around for awhile. It's always in a
different location...Much fun.
Location of Largest Fish in the Pond:
Ok, go in, pay the man, and go to the LEFT side of the pond, DIRECTLY
across from the hole in the wall where the stream comes out (so it
should now be across the pond). Now, face the log in the middle
(relatively) and look there - that's the biggest fish in the pond. It's
close enough to the surface that you can get it with the regular lure.
However, if you are reeling it in and it escapes, then it will go to the
bottom. So, try not to lose it! If you catch it once, it will either be
18 or 20 pounds. Exit and come back in and it might be 22 pounds,
etc...I'm experimenting with this right now.
------------------------------------------------------------------------
# 2 - AVOIDING GUARDS
------------------------------------------------------------------------
Found: Hyrule Castle
Price: Free
Is this REALLY a Mini-Game? Probably not, but I don't care, it's pretty
darn fun! I have my own file where I can play around with them...Just
watch their patterns and sneak by.
------------------------------------------------------------------------
# 3 - BOMBCHU BOWLING
------------------------------------------------------------------------
Found: Market as Young Link, at night
Price: 30 Rupees
You get 10 Bombchus and you have to hit the center of the large target
that is some distance away, three times. The first time a switch blade
will swing back and fourth, the second time a cucco is added to the mix,
and the third time a huge hen will join the party. Almost impossible to
win, but the prizes are top-notch. Heart Pieces, Giant Bomb Bags, and
Purple Rupees are included, among more.
------------------------------------------------------------------------
# 4 - HORSE ARCHERY
------------------------------------------------------------------------
Found: Gerudo Fortress, after saving Carpenters, find the small path to
the side and follow it.
Price: 20 Rupees
Basically Epona goes through the path and you have to peg targets with
15 arrows...If you get a bull's eye you get 100 points! You can do this
over and over again, which makes this game a cinch. Get over 1000 points
to receive a Heart Piece. After which, you can get a 50-Arrow quiver by
getting 1500 points. Then, it's just for fun.
------------------------------------------------------------------------
# 5 - DIVING GAME
------------------------------------------------------------------------
Found: Zora's Domain, Young Link
Price: 20 Rupees
Dive off the waterfall and collect all of the Rupees that sexy Zora
threw off! After winning you will receive the Silver Scale. Go back and
she'll throw REALLY valuable Rupees! One time she threw off TWO ORANGES!
That's 100 Rupees!
------------------------------------------------------------------------
# 6 - RACING INGO
------------------------------------------------------------------------
Found: Lon Lon Ranch, Adult
Price: Altogether, 70 Rupees
Race Ingo on horseback! Wahoo! Here's the sure fire way to win: Stay as
close to the fence as you can, and slowly use your carrots to stay
ahead. When you only have one more left, HOLD IT! If you use the last
carrot you'll lose a ton of speed. Wait a few seconds for the next to
re-generate, then use that one. Near the end, use them all to push
yourself ahead. Fun if you win, a bitch if you don't.
------------------------------------------------------------------------
# 7 - ARCHERY
------------------------------------------------------------------------
Found: Market (Young), Kakariko (old).
Price: 10 Rupees
This one takes a sharp eye...but after practice it's a cinch. You have
to shoot at several large Rupees in the distance...they move, rapidly.
If you can hit them all you get a prize! Prizes range from Large Deku
Seed Bags, Large Arrow Quivers, and Purple Rupees!
------------------------------------------------------------------------
# 8 - OBSTACLE COURSE
------------------------------------------------------------------------
Found: Lon Lon Ranch after beating Ingo
Price: Free! Malon sure is nice...looking...
This seems nearly impossible to beat at first, but there's a trick. The
first few gates can be crossed without using carrots. Notice how small
they are...it's the larger ones you really need to worry about. And
that's it, really. Just make sure to never use your last carrot, except
on the last stretch on the last lap. You get a cow for beating it in
under 50 seconds.
------------------------------------------------------------------------
# 9 - TREASURE CHEST GAME
------------------------------------------------------------------------
Found: Market, Young Link, at night
Price: 10 Rupees
You are presented two chests...one holds a Rupee, the other has a Key.
You need the key to go to the next room, which has a similar situation.
If you can get to the end you get a prize! It is very hard, because you
can't see the key Then, once you collect the Lens of Truth, it becomes
so simple it's laughable. :) The first time you win you'll collect a
Heart Piece, then you'll just win Purple Rupees. it is possible to do it
without the Lens of Truth, but it's not recommended.
------------------------------------------------------------------------
# 10 - JAM SESSION
------------------------------------------------------------------------
Found: Lost Woods
Price: Free
in the Lost Woods are two Skull Kids. Show them your Ocarina and they'll
present you with a tune. Then you have to play it back, FROM
MEMORIZATION! Sounds tough...any idiot can see that all you have to do
to win easily is to take out a sheet of paper and right down the notes.
Arrows is fine for me...If you don't notice, it's always the same as
last time, just with another added note. If you win enough times you'll
get a Heart Piece.
------------------------------------------------------------------------
# 11 - INSECT EATING
------------------------------------------------------------------------
Found: Zora's River; Young Link
Price: Free
After playing the Song of Storms for the frogs, play every song you know
that doesn't warp you somewhere. Then, the frogs will ask you to play
this game. You have to press the button that corresponds to the frog, so
they can eat a bug. It's pretty brutal, since you have to have very good
eye-hand coordination. However, for those people who....stay indoors a
lot...(like me :))...it's easy to memorize. The prize is a Heart Piece.
------------------------------------------------------------------------
# 12 - RACING DAMPE
------------------------------------------------------------------------
Found: Kakariko Graveyard, Adult Link, Look under the gravestones to the
left
Price: Free
Basically, you follow Dampe's ghost through a bunch of convulsing,
twisting tunnels. But it's not that simple. He'll toss fireballs behind
him. Touch one and you'll be downed for several seconds. He'll also open
doors and make them shut after a few seconds, so you better hurry up.
It's impossible to beat him, but you get prizes for staying with him.
The first time it's the Hookshot, then it's Rupees. Beat him in under
1:00 to receive a Piece of Heart. This is REALLY hard, but it is
possible. You have to have the Longshot, as far as I know. In the last
stretch, at the top are a bunch of torches. Use them as Longshot
targets! My best time is 58 seconds using this method. Another great way
is to just keep rolling continuously. it works! It shaves tons of
seconds off your final time. My best time using this with the above
trick is 52 seconds...wahoo!
========================================================================
21. O C A R I N A S T U F F
========================================================================
This is for the lazy people (i.e. me) who don't want to memorize the
songs from the sub-screen.
------------------------------------------------------------------------
1. ZELDA'S LULLABY:
------------------------------------------------------------------------
C Left, C Up, C Right, C Left, C Up, C Right
Play this whenever you see the sign of the Triforce (a triangle with a
triangle shaped hole in the middle). You learn this when you meet Zelda
for the first time. Play this in front of a Gossip Stone (rocks that
tell you time) and you'll get a free Fairy!
------------------------------------------------------------------------
2. EPONA'S SONG:
------------------------------------------------------------------------
C Up, C Left, C Right, C Up, C Left, C Right
Used to summon your steed, Epona. You learn it from Malon at Lon Lon
Ranch as a child. It can be used for other things, too, like getting Lon
Lon Milk from cows (if you have a Bottle handy).
------------------------------------------------------------------------
3. SARIA'S SONG:
------------------------------------------------------------------------
C Down, C Right, C Left, C Down, C Right, C Left
Used to summon Saria, even if she isn't nearby! Also used in puzzles
related to forests, and it is also rumored that Goron's just love it's
tune (wink, wink). Learned from Saria in the Lost Woods, as a child.
------------------------------------------------------------------------
4. SUN'S SONG:
------------------------------------------------------------------------
C Right, C Down, C Up, C Right, C Down, C Up
Not required to beat the game, Sun's Song will change night into day and
day into night. Also, it freezes undead enemies, giving you the upper
hand. This is found in the Kakariko Village cemetery as a child. Look
for some graves with flowers, pull, kill the ghosts, then play Zelda's
Lullaby.
------------------------------------------------------------------------
5. SONG OF TIME:
------------------------------------------------------------------------
C Right, A, C Down, C Right, A, C Down
Used to open up the stone door that locks the Temple of Time, it also
destroys any blue blocks with the Temple of Time symbol on them. Learned
from Zelda telepathically when she tosses the Ocarina of Time into the
moat.
------------------------------------------------------------------------
6. SONG OF STORMS:
------------------------------------------------------------------------
A, C Down, C Up, A, C Down, C Up
Drains wells, causes it to rain, etc...Anything related to the weather.
Found by talking to the guy in the Windmill (in Kakariko Village) as an
adult, then showing him your Ocarina.
------------------------------------------------------------------------
7. MINUET OF THE FOREST:
------------------------------------------------------------------------
A, C Up, C Left, C Right, C Left, C Right
Warps you to the Scared Meadow Forest in the Lost Woods. Taught to you
by Sheik.
------------------------------------------------------------------------
8. BOLERO OF FIRE:
------------------------------------------------------------------------
C Down, A, C Down, A, C Right, C Down, C Right, C Down
Warps you to the Death Mountain Crater. Taught to you by Sheik.
------------------------------------------------------------------------
9. SERENADE OF WATER:
------------------------------------------------------------------------
A, C Down, C Right, C Right, C Left
Warps you to the entrance of the Water Temple. Taught to you by Sheik.
------------------------------------------------------------------------
10. NOCTURNE OF SHADOW:
------------------------------------------------------------------------
C Left, C Right, C Right, A, C Left, C Right, C Down
Warps you to the entrance of the Shadow Temple. Taught to you by Sheik.
------------------------------------------------------------------------
11. REQUIEM OF SPIRIT:
------------------------------------------------------------------------
A, C Down, A, C Right, C Down, A
Betcha can't guess...IT WARPS YOU TO THE ENTRANCE OF THE SPIRIT TEMPLE!!
Taught to you by you-know-who.
------------------------------------------------------------------------
12. PRELUDE OF LIGHT:
------------------------------------------------------------------------
C Up, C Right, C Up, C Right, C Left, C Up
Warps you back to the Temple of Time. Taught to you by Sheik when you
return to the Master Sword room after beating the Forest Temple.
------------------------------------------------------------------------
13. SCARECROW'S SONG:
------------------------------------------------------------------------
You-Decide!
As young Link, go to Lake Hylia and look for a farm like area. Show the
scarecrow your Ocarina and he'll ask you to compose a song eight letters
long. He'll "record" it for you...Make it easy to remember! Then, as
Adult Link, come back and play the exact song for him. Now you have it!
Playing this song will make the Scarecrow warp down and sit in an area
high above, so you can use him as a Hookshot/Longshot target. Use this
in areas where Navi turns green yet there's nothing there...This is
crucial in getting some Gold Skulltulas.
------------------------------------------------------------------------
F U N T U N E S
------------------------------------------------------------------------
NOTE: This section is a FAQ that can be found at Gamefaqs, and maybe a
few other locations. This list was compiled and created by Willow &
Hoops .
Hey, what's up, folks? We know a lot of you were bummed out that
the Zelda Overworld theme was missing in "Legend of Zelda: Ocarina
of Time", so we decided to let you put it in there anyway. After
many hours of tiring labor, (not to mention several cans of Jolt),
we've figured out how to play it on the ocarina! This way, that
one piece that was missing from our lives, that empty void, that
energy-sucking black hole which mercilessly consumed all which is
good in our lives can now be filled! Alright, anyway, we also
provided you with a few tunes to practice on, cuz the Overworld
theme is plenty hard to play.
Ok, here's how the buttons work:
A, Cu, Cd, Cl, Cr: A, C-Up, C-Down, C-left, C-Right
Z, R: Press Z and/or R with the A or C button
U, D: Push analog stick up or down with the A or C button
For example, U-R-Cu means to push up, R, and C-Up at the same
time. If it has a number before it, like 2-Cr, you would press
C-Right twice.
And, finally, the songs (these are arranged in order of
difficulty, the easy ones first):
1. Simpsons theme:
Cd, Cr, Cl, Cu, D-Cu, D-Cl, Cd, A, 3-Z-D-A, D-A
2. Twinkle Twinkle Little Star:
2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A
2-D-Cr, 2-Cd, 2-Z-Cd, A, 2-D-Cr, 2-Cd, 2-Z-Cd, A
2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A
3. Jurassic Park theme:
Cu, Z-Cu, Cu, Cr, D-Cr, Cu, Z-Cu, Cu, Cr, D-Cr,
Cu, 2-Z-Cu, Cu, Cr, A, D-Cu
4. Titanic theme:
4-Cd, Z-Cd, 2-Cd, Z-Cd, Cd, U-Cd,
Cr, U-Cd, 4-Cd, Z-Cd, 2-Cd, D-A
5. Men in Black theme:
A, Cd, A, 3-Cr, D-Cr, Cr, R-Cr, Cr, Cd, U-Cd, Cr
6. Frosty the Snowman:
A, Z-D-A, D-A, A, U-Cd, R-Cd,
U-Cd, Cr, U-Cd, R-Cd, Z-Cd, A
7. In My Room (Beach Boys):
2-D-A, A, D-A, 2-U-A, Cd, U-A, 2-U-Cd,
Cr, Cd, 2-U-Cd, U-A, A, Cd, A, D-A
8. Good Riddance (Green Day):
2-A, Z-D-A, A, U-A, R-Cd, U-A, A, Z-D-A, A, Z-D-A,
A, U-A, R-Cd, 2-A, Z-D-A, 2-A, Z-Cd, A, 2-Z-A, A
9. Closing Time (Semisonic):
Cu, Cl, D-Cl, Cl, 2-D-Cl, 2-D-Cr, 2-Z-Cd,
D-Cr, Cl, R-Cl, Cl, Cr, Cl, D-Cr
10. Overworld theme from Zelda:
Cd, D-A, 2-Cd, U-Cd, Cr, 3-D-Cu, Cu, U-Cu, 3-R-U-Cu,
U-Cu, Cu, U-Cu, Cu, 2-R-Cl, Z-Cl, R-Cl, Cu, R-Cl,
Z-Cl, D-Cl, Z-Cl, R-Cl, Z-Cl, D-Cl, D-Cr, Cr, Cl, Cu,
D-Cu, then D-A many many times
Submitted Songs:
The following songs were submitted by John J(j-jasmin@nwu.edu).
I added a few notes on the first, and changed the second
one in the tiniest little bit to make it easier to play.
I don't know the third, and the Star Trek theme has
slipped my mind, so those aren't checked.
1. Star Wars theme:
3-D-A, Cd, R-Cl, Z-Cl, Cr, D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr,
D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr, Z-Cl, D-Cr, 2-Cd, D-Cr
2. Imperial March from The Empire Strikes Back:
3-U-Cd, R-A, R-Cr, D-Cr, R-A, R-Cr, D-Cr,
3-Cu, R-Cu, R-Cr, R-Cd, R-A, R-Cr, D-Cr
3. Axel F (Theme from Beverly Hills Cop):
A, Cd, 2-A, U-Cd, A, D-A, A, Cr, 2-A, Z-Cl, Cr, Cd,
A, Cr, Cu, A, 2-D-A, Cr, Z-Cd, A
4. Star Trek theme:
Cd, Z-Cl, R-Cu, Cu, Z-Cl, D-Cr, R-Cl, U-R-Cu
These songs were sent in by Noobster1(noobster1@aol.com).
Both are checked and sound good.
1. Mary Had a Little Lamb:
Cl, Cr, D-Cr, Cr, 3-Cl, 3-Cr, Cl, 2-Cu
2. Kakariko Village Theme:
A, U-Cd, A, Cl, U-Cd, Cu, A, U-Cd, A, Cl, U-Cd, 2-Cu,
U-Cu, R-Cd, U-Cu, Cu, 3-Cl, Cr, 3-U-Cd, R-Cd, Cr, U-Cd,
A, D-A, D-Z-A, D-A, A, D-Z-A, 2-U-Cd, R-Cd, Cr, U-Cd,
A, Cu, D-Cu, Cl, Cr, D-Cr
By Popular Request:
1. One Week (Barenaked Ladies)(Requested by Mikey)
-*NOTE* Due to the many harmonies of Barenaked Ladies, and
a battle of melodies ensuing between the authors,
which ended in a draw, there are two versions of
the second part of the song.
A, Cd, 2-Cd, U-Cd, Cd, U-Cd, 2-Cd, 6-Cr, 3-Cd, U-Cd, Cd
Willow: 6-Rcl, 4-Cr, D-Cr, 2-Cd
Hoops: 4-R-Cl, 2-Cr, 2-R-Cr, 2-Cr, D-Cr, 2-Cd
2. Mission Impossible theme (Requested by General_Bradley)
2-R-A, R-Cd, Z-Cr, 2-D-Cd, Z-A, A
R-A, R-Cd, Cl, A, Cd, R-Cr, Z-A, Z-Cd, Cr, Z-Cr, D-Cr
========================================================================
22. E N E M Y C H A R A C T E R S
========================================================================
You'll recognize about 30% of the enemies, all of the others are brand
new. Here are descriptions, ways to defeat them, good weapons to use,
tactics, etc...
Key:
Found - Where it can be found...
Description - What does it look like?
Navi - What does Navi say when you ask her for tips?
Hits - How much it takes to kill it (one swipe with the Kokiri Sword is
one unit. Note that a lunge will double the damage, and I won't even get
into the Master Sword and Big Goron Sword area)...how many hearts it
takes off of you (WITHOUT DOUBLE DEFENSE).
Notes - Stuff you should know...
The Monsters!!
------------------------------------------------------------------------
# 1 - STALCHILD
------------------------------------------------------------------------
Found: In Hyrule Field at night time (young Link)
Description: Skeletons with glowing eyes
Navi: "Don't be afraid of the Stalchild, just attack it repeatedly!"
Hits: 2 blows...1/2 of heart
Notes: No one knows what these are for sure...Are they the souls of dead
soldiers, restless...or are they baby Stalfos? These annoyances ascend
from the ground as soon as it turns night, and will follow you all over
the place. Only two appear at once, so it's not exactly difficult to
deal with them. However, as soon as one is defeated another will appear.
Unlike other creatures, if you Z-target one and fight it the other WILL
attack you. One sword strike will knock his head off, another will
defeat it. Stalchildren are easy to avoid as they are slow and not very
smart, they can be easily outran. They attack by swiping.
------------------------------------------------------------------------
# 2 - DEKU SCRUB
------------------------------------------------------------------------
Found: Deku Tree Dungeon
Description: Strange creatures with green grass on their head.
Navi: "Deflect their projectile back at them with your shield!"
Hits: 1 bounced nut...1/2 of heart
Notes: If you try to get close to them they will hunker down in their
grassy armor...To defeat them, take out your shield and deflect their
shots back at them! One deflected nut will send them spinning out of
their hole. Catch up to them and they will give you a hint. They usually
leave a single heart behind.
------------------------------------------------------------------------
# 3 - DEKU BABA
------------------------------------------------------------------------
Found: Deku Tree Dungeon, Kokiri Forest, Forest Temple
Description: A plant with drool coming out of its mouth, and quite a
long tongue!
Navi: "Though it looks withered, it will hurt you if you touch it!"
Hits: Still - 1 blow...1/2 of heart
Normal - 2 blows...1/2 of heart
Giant - 4 blows...1 heart
Notes: When they lunge, block them with your shield, then attack at them
with your sword. There are two varieties: One that just sits there
(still), while the other is actually a threat (Giant and Normal). You
get Deku Sticks from them. For the larger, more menacing ones, stun them
with your Hookshot, then do a lunge (Z + A) to kill them instantly. Upon
their death you will either get to collect a Deku Seed of some Deku
Nuts.
------------------------------------------------------------------------
# 4 - SKULLWALLTULA
------------------------------------------------------------------------
Found: Vines, just about everywhere
Description: Spider-like creatures. Their head is a skull and they have
little arms coming from them.
Navi: "Be careful not to touch it!"
Hits: 1 blow...1/2 of heart
Notes: The main purpose of this creature is to make climbing vines and
walls more difficult. However, they are easily dispatched with your
Slingshot or Hookshot, which will kill them in one shot. When you climb
the vines with them still on, they will turn purple and rush at you. If
this happens and you don't want to get hurt, just let go of the wall.
Note that they won't turn purple if they can't see you.
------------------------------------------------------------------------
# 5 - GHOMA LARVA
------------------------------------------------------------------------
Found: Deku Tree Dungeon
Description: Looks like a mutated crab-spider
Navi: "Look out when it gets ready to pounce!"
Hits: 2 blows...1/2 of heart
Notes: Shield yourself when their eyes turn red, this means they're
about to attack. Then counterstrike. Pretty weak, but they are very
dangerous early one when you only have three hearts. After being hit for
the first time they will dash away, but don't let your guard down, they
will try to circle around you and surprise you from the back! Watch out
for their jumping move, too, there is no warning for that.
------------------------------------------------------------------------
# 6 - SKULLTULA
------------------------------------------------------------------------
Found: All over the world
Description: A larger version of the Skullwalltula, it drops down from
the ceiling, with no warning
Navi: "It's soft belly is its weak point!"
Hits: 2 blows...1 heart
Notes: They come falling from the ceiling with absolutely no warning, so
it's easy to get hit when exploring a new dungeon. They seem like an
awesome foe to the beginner, but you'll soon see that they are easy to
put down with practice. A sword hit to the face will cause it to swing
back and fourth, so try not to do that. Also, its main attack is
spinning around violently - don't get hit by this! It will send you
flying back about 10 feet, literally. When it turns around, hack at its
belly. Note that you can kill it in one shot by hitting its face with
the Hookshot.
------------------------------------------------------------------------
# 7 - GOLDEN SKULLTULA
------------------------------------------------------------------------
Found: In 100 different locations
Description: Looks exactly like a Skullwalltula, except it's gold in
color and does not charge at you
Navi: N/A
Hits: 2 blows...1 heart
Notes: Defeat them the same way you would a Skullwalltula. These are not
a regular enemy, they are more of a secret. Scattered about Hyrule are
100 of these little buggers, when they die they will leave behind a
Golden Skulltula Token. Take these to the cursed family Kakariko Village
to get great items. Although you might be able to kill the spider, the
Token is leaves behind may not be reachable, so you'll need to come back
later with new items so you can retrieve it. You can only call yourself
a true Zelda master if you've found them all...
------------------------------------------------------------------------
# 8 - BUSINESS SCRUB
------------------------------------------------------------------------
Found: Lost Woods, nearly all dungeons
Navi: "If you get close to it, it will hide in the grass..."
Hits: 1 deflected nut...1/2 of heart
Notes: Basically, you kill them the same way you would a normal Scrub.
The only difference is that they will offer to sell you items after they
are 'defeated'. A great sight to see when you're in a dungeon and
running low on provisions.
------------------------------------------------------------------------
# 9 - MAD SCRUB
------------------------------------------------------------------------
Description: Similar to the Deku Scrub, only red in color
Found: Lost Woods, Kokiri Forest (adult Link, before freeing Saria)
Navi: "If you get close to it, it will hide in the grass..."
Hits: 1 deflected nut, then 1 blow...1 heart
Notes: These are more dangerous than Deku Scrubs because they will shoot
nuts at you like a machine gun, one after another. Deflect a nut back at
them, this will cause them to be uprooted. Defenseless, it will run
around aimlessly attempting to get away from you. One sword blow is all
it takes...
------------------------------------------------------------------------
# 10 - PEAHAT
------------------------------------------------------------------------
Description: A strange and exotic flower, it is a large sphere with
helicopter-like blades projecting from the bottom
Found: Hyrule Field
Navi: "Its weak point is its roots!"
Hits: 5 blows...1 heart
Notes: These odd creatures inhabit the southern areas of Hyrule Field.
Although only a few (seven, to be exact) of them exist, they make up for
it in power. To fight one of these you usually have to go out of your
way, but you never know. Their helicopter blades protect their
weakpoint, which is the strange ball hanging under it. Getting to this
area is very difficult as the blades will block your way and the Peahat
will adjust their angle so you can't roll under or anything. You could
attempt to stand back and spray it with your Slingshot, but what's the
fun in that? If the fight lasts awhile it will send out Peahat Larva
(see below). During the night they are planted in the ground and will
not attack you, but if you get close they will launch Peahat Larva. They
look cool when they launch themselves up in the air...
------------------------------------------------------------------------
# 11 - PEAHAT LARVA
------------------------------------------------------------------------
Description: Smaller version of the Peahat
Found: Hyrule Field
Navi: "Defend with your shield!"
Hits: 1 object...1 heart
Notes: These guys are the fastest monsters in the game, and they prove
it by being able to out run you! Instead of running, Z-target one and
use your shield at the last second, they will bounce off and melt.
Actually, that happens if they hit ANYTHING: you, a shield, a wall...the
only exception is your sword. The Peahat will send five of these guys at
once, so you WILL lose a TON of energy if you stick around to play. Seek
shelter or defend with your shield.
------------------------------------------------------------------------
# 12 - RED TEKTITE
------------------------------------------------------------------------
Description: A red arachnid-like creature. It has one eye and four
legs...and it is red =)
Found: Death Mountain
Navi: "Lock on to it as it jumps with Z-targeting!"
Hits: 2 blows...1/2 heart
Notes: It jumps about erratically, attempting to hit you. If you're new
to the game then here's a good way to kill it without getting hit...Run
at it, and while it's in the air, roll under it, then quickly turn
around. It will be turning around - here's your chance to lay the smack
down! Otherwise, you can just swing the sword at it wildly.
------------------------------------------------------------------------
# 13 - BEAMOS
------------------------------------------------------------------------
Description: A gray pillar with a single eye inside, it is yellow
Found: Dodongo's Cavern, Bottom of the Well, Shadow Temple, Spirit
Temple, Gerudo's Training Ground, Ganon's Castle
Navi: "Watch out for it's searching beam! I bet it doesn't like smoke to
get in its eye!"
Hits: 1 bomb...one heart
Notes: One of my favorite enemies, the Beamos' eye slowly spins around.
Because of this, you can sneak up on it without it even knowing what's
going on! However, if it sees you, it will fire a blue laser at you and
will not stop until you get out of range, it dies, you die, or...that's
it, come to think of it. The best way to stop the laser is to just run
away, since it has a limited range. If you have the Mirror Shield you
can use that to deflect the laser. To defeat it, Z-target it and toss a
bomb its way. When it lands on the Beamos it will explode, and the
Beamos will be no more.
------------------------------------------------------------------------
# 14 - DODONGO LARVA
------------------------------------------------------------------------
Description: Small lizards that scuttle around
Found: Dodongo's Cavern
Navi: "Watch out for its leaping attack! It will explode after it's
defeated."
Hits: 1 blow...1 heart
Notes: Not much to talk about here. One blow and it will flip over and
flash red, a short while later it will explode like a bomb. They come
from the ground and will follow you until you kill them, or leave the
room. You can use their explosions to open up areas before you collect
the first Bomb Bag...
------------------------------------------------------------------------
# 15 - DODONGO
------------------------------------------------------------------------
Description: A medium-sized lizard that resembles a green iguana
Found: Dodongo's Cavern
Navi: "Watch out for its fiery breath! Use Z-targeting techniques!"
Hits: 3 blows...1 heart
Notes: They are slow moving, but their fire breath covers a large area.
Get in front of them, then quickly get out of the way before they spew
their fire. While attacking they can not move, so move behind it and
give its tail a good slashing. Now it will turn around REALLY fast, and
will trip you with its tail unless you backflip. After three hits it
will fall over and explode.
------------------------------------------------------------------------
# 16 - LIZALFOS
------------------------------------------------------------------------
Description: A lizard that can walk on two legs! Has a sword
Found: Dodongo's Cavern, Spirit Temple
Navi: "Use Z-targeting techniques to bring it down quickly!"
Hits: 6 blows...1 & 1/2 heart
Notes: These creatures have some fancy footwork, and can sidestep,
backflip, and jump right over your head with ease. When they do jump
over your head, be ready for a hit unless you use your shield quickly.
The first enemy that shows that Z-targeting can lead to some awesome
sword fights. The only downfall for the Lizalfos is that it has no
shield...hehe! If it turns yellow and jumps to another platform, be
ready for his friend who will come from behind.
------------------------------------------------------------------------
# 17 - WOLFOS
------------------------------------------------------------------------
Description: A gray wolf with yellow eyes, it is...oh, I know there's a
name for it...it walks on it's hind legs sometimes and on all fours
others...It's on the tip of my tongue...ah, forget it!
Found: Sacred Forest Meadow, Forest Temple, Spirit Temple, Gerudo's
Training Center, Ganon's Castle, Ice Cavern
Navi: "Lure it close and watch its movements, then strike when it lets
its guard down!"
Hits: Gray - 3 blows...1 heart
White - 6 blows...2 hearts
Notes: The Wolfos' claws double as a shield and a sword. If you attempt
to hack at it, it will just hunker down and your sword will just bounce
off, doing no damage. Then it will get up and follow up with a few claw
swipes that will knock you back quite a bit. The best method to
destroying this beast is to circle around it, then get close for about
three seconds, then pull off. It will do it's little double swipe move.
Quick, it's vulnerable now - do a lunge! With practice, you should be
able to lay these guys down in under a minute, if not less. There are
even White Wolfos, but they are just larger and more powerful, they have
the same attacks.
------------------------------------------------------------------------
# 18 - KEESE
------------------------------------------------------------------------
Description: A black bat
Found: Various underground caves, most dungeons
Navi: "When you get close to it, use Z-targeting. Even if it flies away,
you can still target it."
Hits: Regular - 1 blow...1/2 heart
Fire - 1 blow...1 heart
Ice - 1 blow...1 & 1/2 heart
Notes: The most annoying enemy in the game, Keese will relentlessly fly
at you, hitting you multiple times before flying just out of your reach.
When you hear their flapping, play close attention to Navi. The second
she turns yellow and darts off somewhere, press Z and you'll be looking
straight at a Keese. Quickly whip out your Slingshot/Bow and
Arrow/Hookshot and kill it before it gets in your face. If a Keese flies
through a lit torch it will light on fire, if it touches you, you will
be on fire and get hurt more. Ice Keese will freeze you, they are the
most dangerous Keese of all!
------------------------------------------------------------------------
# 19 - ARMOS
------------------------------------------------------------------------
Description: A stone statue with horns come to life!
Found: Dodongo's Cavern, Spirit Temple
Navi: "Stop its movement and then destroy it!"
Hits: 1 blow...1/2 of heart
Notes: The great thing about the Armos is that it can bang into you
again and again, lowering your health very quickly. Well, that's great
for it anyways. This is where the Deku Nut is ACTUALLY OF SOME USE!!!
Toss it at the Armos Statue and it will freeze. One blow of the sword
and it will spin around and attempt to get near you before it explodes.
You can also use one bomb to defeat it, but it's a lot more complicated
since the Armos moves around a lot.
------------------------------------------------------------------------
# 20 - POE
------------------------------------------------------------------------
Description: A ghost in ragged clothes, it has red eyes, an evil cackle,
and holds a lantern.
Found: Graveyards, Hyrule Field (adult Lunk), Forest Temple
Navi: "If you stare at it with Z-targeting it will disappear..."
Hits: 4 blows...1/2 of heart
Notes: Like Navi says, if you Z-target it for more than 10 seconds it
will disappear. Note that you can still Z-target it, but you can't hurt
it. It's one and only attack is charging at a great speed, and will
knock you over if it hits you. Just get up to it and spin your sword
around. Even better, Z-target it and quickly do a lunge.
------------------------------------------------------------------------
# 21 - REDEAD
------------------------------------------------------------------------
Description: A dead humanoid with black holes for a mouth and eyes. It's
brown!
Found: Underground areas
Navi: "Its gaze will paralyze you. If it bites you, tap any button to
escape!"
Hits: 8 blows...damage depends on suckage time
Notes: If you get close it will look at you, and you will freeze and
you'll hear a woman scream. During this time you can not move, but you
notice that he is slowly progressing towards you. After a few seconds
you should regain control, if not, you're screwed. ReDead will leap onto
you and begin sucking away at your energy. It will continue to do this
until you die unless you tap any button in rapid succession. The ReDead
is most vulnerable from the back, as that is its blindspot. However, be
careful since he can sometimes look over his shoulder and freeze you
anyways. Another good way is to stun him from afar with the Hookshot,
then get behind him and hack away.
------------------------------------------------------------------------
# 22 - OCTOROK (Octorock is also correct)
------------------------------------------------------------------------
Description: Oh, come on, we all know what an Octorok looks like!
Well...ok. It's a purple/pink octopus like creature with yellow eyes.
Found: Shallow water
Navi: "Bounce back the rocks they spit at you!"
Hits: 1 rock...1/2 Heart
Notes: Well, Navi pretty much said everything there is to say. You can
also use the Slingshot/Hookshot or the Boomerang on him if you want to,
but you have to be quick. This baddie is almost 100% similar to a
Scrub...
------------------------------------------------------------------------
# 23 - BLUE TEKTITE
------------------------------------------------------------------------
Description: The same as the Red Tektite, only blue
Found: Zora's River, Lake Hylia, Water Temple, Zora's Fountain
Navi: "It's hard to beat on the water. Lure it onto the land!"
Hits: 4 blows...1 heart
Notes: Well, it's pretty much the same as the Red Tektite, only it can
nearly kill you if you're in the water and can't get out. It will just
keep jumping at you and it won't let you climb out! Use a projectile
weapon to take them out from a distance.
------------------------------------------------------------------------
# 25 - SHABOM
------------------------------------------------------------------------
Description: A bubble
Found: Jabu-Jabu's Belly
Navi: "If you try to cut it, it will bounce off your blade!"
Hits: 1 blow...1 heart
Notes: It doesn't get much simpler than this! It bounces around with his
buddies, attempting to hit you. Just shoot something at it and it will
die. A single Deku Nut will take out an entire room of them!
------------------------------------------------------------------------
# 26 - BIRI
------------------------------------------------------------------------
Description: A jellyfish that floats in the air
Found: Jabu-Jabu's Belly
Navi: "If you touch it, you will be electrocuted!"
Hits: 1 blow...1/2 heart
Notes: It floats around, looking innocent. Heh, then it charges at you
and fries you! Whatever you do, don't hit it with your sword as it will
electrocute you. Instead, smash them with a Deku Stick, or throw the
Boomerang at them. The Deku Nut also works pretty well.
------------------------------------------------------------------------
# 27 - BARI
------------------------------------------------------------------------
Description: A giant jellyfish with two long tentacles
Found: Jabu-Jabu's Belly
Navi: "If you touch it, you will be electrocuted!"
Hits: 2...1/2 of heart
Notes: Use the same tactics as with Biri. Once defeated, it will split
into three Biri. Whoohoo!
------------------------------------------------------------------------
# 28 - TAILPASARAN
------------------------------------------------------------------------
Description: Try saying that three times fast...it's a jaw with a purple
tail behind it.
Found: Jabu-Jabu's Belly
Navi: "Its tail is its weak point!"
Hits: 1 blow...1 heart
Notes: Strange, the seemingly useless items have a use for the fishy
creatures...Use a Deku Nut to stun them, then just run. Really, it's not
worth it to even try to battle them. If you do want to kill them for
some reason, use a bomb or the Deku Stick.
------------------------------------------------------------------------
# 29 - PARASITIC TENTACLE
------------------------------------------------------------------------
Description: A large tentacle that hangs from the ceiling
Found: Jabu-Jabu's Belly
Navi: "The thin part is its weakspot. Looks like you'll need a certain
item to defeat it..."
Hits: 4 blows...2 hearts
Notes: Only three exist. Almost a mini-boss, to defeat it simply Z-
target it and throw the Boomerang at the thin part. But, that's easier
said than done, as it will be constantly moving and trying to knock you
off your feet. After a hit it will re-treat into the ceiling, get close
to lure it back out. Now it's even worse since it's about a inch from
your face. After four hits it will go down.
------------------------------------------------------------------------
# 30 - STINGER
------------------------------------------------------------------------
Description: A manta-ray with an attitude!
Found: Jabu-Jabu's Belly, Water Temple
Navi: "Destroy it before it flies into you!"
Hits: 1 blow...1 heart
Notes: It will remain stationary until you get near. When you do, it
will fly into the air and hover above you, then quickly descend and
knock you over. Before it hits you, smack it with your sword. Another
technique is to throw a bomb at it from afar before it gets up. Even
better, use a Deku Nut to stun it, then take a swipe at it as it lies
helpless on the ground.
------------------------------------------------------------------------
# 31 - GUAY
------------------------------------------------------------------------
Description: A purple bird with a yellow beak
Found: Lon Lon Ranch (night), Lake Hylia, Entrance to Spirit Temple
Navi: "Destroy it before it flies into you!"
Hits: 1 blow...1/2 heart
Notes: Use the same tactics as you would for the Keese. The thing that
makes this more dangerous, though, is the fact that it travels in large
numbers!
------------------------------------------------------------------------
# 32 - LIKE LIKE
------------------------------------------------------------------------
Description: A morbid looking worm creature with a large black hole for
a mouth. Looks like an alien...one of my favorite enemies in terms of
looks
Found: Fire Temple, Bottom of the Well, Shadow Temple, Spirit Temple,
Gerudo's Training Center, Ganon's Castle
Navi: "An enemy that eats shields and certain clothes. Beat it quickly
to get your gear back!"
Hits: 4 blows...1/2 heart
Notes: If it swallows you it will churn you around in its mouth for
awhile, then spit you out. You'll either have lost your shield, a tunic,
or both! Kill it to regain your lost items. To defeat it, stun it with
the Hookshot and then wham on it with the sword. Note that a single Ice
Arrow will also do the trick. A few bombs will also make short work of
it - handy from a distance.
------------------------------------------------------------------------
# 33 - RED BUBBLE
------------------------------------------------------------------------
Description: A flaming skull
Found: Fire Temple, lava areas
Navi: "Guard against its attack with your shield!"
Hits: 2 blows...1 heart
Notes: Like Navi said, just use your shield if you think it will hit
you. Chances are it won't, though.
------------------------------------------------------------------------
# 34 - BLUE BUBBLE
------------------------------------------------------------------------
Description: A flaming skull, the flames are blue
Found: Forest Temple
Navi: "Use your shield!"
Hits: 4 blows...1 heart
Notes: Again, use your shield. Just Z-target it, bring up your shield,
and ram into it! The flame will disappear and the skull will be left
helpless. Chase it down and hack it to bits!
------------------------------------------------------------------------
# 35 - GREEN BUBBLE
------------------------------------------------------------------------
Description: A flaming skull, the flames are green
Found: Forest Temple, Bottom of the Well, Spirit Temple, Ganon's Castle
Navi: "Wait for the flames to go out, then attack!"
Hits: 1 blow...1 heart
Notes: You COULD wait for the flames to go out...or you could just stun
it with Deku Nuts, or your Boomerang and/or Hookshot. Then just slam
down on it! BWAHA! Oh, I need sleep...
------------------------------------------------------------------------
# 36 - WHITE BUBBLE
------------------------------------------------------------------------
Description: A floating skull...no flames
Found: Spirit Temple
Navi: "Wait for it to stop, then attack!"
Hits: 4 blows...1 heart
Notes: I'm not even sure if you have to wait for it to stop...ah, who
cares? Seriously, no one does. Just use weapons and it will go bye bye!
------------------------------------------------------------------------
# 38 - WALL MASTER
------------------------------------------------------------------------
Description: A large hand that drops from the ceiling
Found: Forest Temple, Bottom of the Well, Shadow Temple, Spirit Temple,
Ganon's Castle
Navi: "Watch for the shadows of monsters on the ceiling!"
Hits: 4 blows...0 hearts
Notes: Oh no, this doesn't hurt you, it's far, far worse! It delivers
you to the entrance of the dungeon! He ho he ho! Navi will warn you when
these are near, so you don't have to be 100% alert all the time. Pay
close attention to your shadow, if it gets real large -- MOVE! You'll
also hear this scary noise...Try to hit it a few times before it
retreats to the ceiling. If you defeat it, you can get up to 100 rupees!
------------------------------------------------------------------------
# 39 - FLOOR MASTER
------------------------------------------------------------------------
Description: A large hand
Found: Forest Temple, Shadow Temple, Spirit Temple
Navi: "Quickly kill all the small hands before they join back up!"
Hits: 1 blow; 1 per hand...1 heart; depends on sucking time
Notes: The hand will crawl along the floor, and it will charge at you
and try to knock you off your feet. Use your shield to (hopefully)
protect yourself, then slice it to bits. Now it will split into three
smaller hands who will try to choke you. Just tap any button to make
them get off. Good ways to kill all the smaller hands include using a
Spin Slash and Din's Fire. If you leave the small hands alone they will
reform back into their formal self, so try to go a little quick! If the
Floor Master turns green it is invincible, so back off until it turns to
the normal color. Some are even invisible, so you'll need the Lens of
Truth to see them.
------------------------------------------------------------------------
# 40 - STALFOS
------------------------------------------------------------------------
Description: A large skeleton solider with a round shield and a huge
sword, its eyes glow red...
Found: Forest Temple, Shadow Temple, Spirit Temple, Ganon's Castle
Navi: "Lure it close to you and watch its movements carefully! Attack it
when it drops its guard!"
Hits: 10 blows...1 heart; 2 hearts
Notes: What most consider the best sword fighting enemy in the game, the
Stalfos are almost always found in pairs. If you Z-target one the other
will _usually_ leave you alone, but that's not a guarantee. The Stalfos
have two attacks. The first one is the basic swing, it can be blocked
using your shield. The other is the lunge, it takes off two hearts and
you can NOT block it with your shield, so quickly do a backflip or side
jump to avoid it. Like Navi said, watch its movements closely and you
will see the opportunity to smash it to bits.
------------------------------------------------------------------------
# 41 - DINOLFOS
------------------------------------------------------------------------
Description: An iguana that can walk on its hind legs, it carries a
spear
Found: Gerudo's Training Center, Ganon's Castle
Navi: "Use your shield well and fight with Z-targeting techniques!"
Hits: 12 blows...1/2 heart
Notes: The Dinolfos are very similar to the Lizalfos, but it is more
powerful and jumps around A WHOLE LOT MORE. Although each hit from it
will only do damage of half a heart, they are known for working together
with each other to do major damage. Just don't underestimate them.
------------------------------------------------------------------------
# 42 - TORCH SLUG
------------------------------------------------------------------------
Description: A slug like creature that is on fire
Found: Fire Temple, Spirit Temple, Gerudo's Training Grounds, Ganon's
Castle
Navi: "When the fire on its back is extinguished, it will run away.
Destroy it before it relights!"
Hits: 6 blows...1/2 heart
Notes: These shy creatures aren't much to talk about. Just keep hacking
away and it will eventually die.
------------------------------------------------------------------------
# 43 - GIBDO
------------------------------------------------------------------------
Description: A mummy!
The rest of the info. is the exact same thing as the ReDead (read:
except it is a tad bit more powerful).
------------------------------------------------------------------------
# 44 - GERUDO GUARD
------------------------------------------------------------------------
Description: A nice looking Gerudo with twin blades
Found: Gerudo's Fortress
Navi: "Draw her close and strike her when her guard is down! If you
don't defeat her, you'll be captured!"
Hits: 8 blows...1 heart; 2 hearts
Notes: ...or maybe the Gerudo Guard is the best sword fighter in the
game! Her twin swords double as a shield and as offensive weapons
(obviously). Unlike Stalfos, you can't go in with mindless hacking, no
no no! You have to watch her movements carefully and then do a lunge
when her swords are apart. Another good method is to get far away, but
not so far you break the lock, and she will charge. Do a side jump and
she'll be facing AWAY from you - commence hacking! If you get hit three
times you will be imprisoned. He-haw...
------------------------------------------------------------------------
# 45 - LEEVER
------------------------------------------------------------------------
Description: Oh, come on...This is a Leever we're talking about. It's
green and is covered in spikes. There, happy?!
Found: Haunted Wasteland, Entrance to Spirit Temple
Navi: "Watch its movements closely and let it go by!"
Hits: 1 blow...1/2 heart
Notes: Well, you could do a Spin Slash to clear them all out...or just
spin your sword around like mad. These guys will come from almost EVERY
SINGLE DIRECTION! You'll lose a ton of energy for sure when traveling
through the Entrance to the Spirit Temple (or the Desert Colossus as the
game calls it). Another method is to run, then do a roll to avoid them.
Nayru's Love is useful here...
------------------------------------------------------------------------
# 46 - ANUBIS
------------------------------------------------------------------------
Description: A strange coffin looking thing...
Found: Spirit Temple
Navi: "Its vulnerable to fire attacks..."
Hits: 1 blow...1 heart
Notes: Anubis floats in the air and will mirror your every move, the
only way to kill it is to bring it in contact with fire. Din's Fire or a
Fire Arrow are both easy to pull off, but there is a "real" way to kill
them. In the rooms that they are in is a switch, when it is activated a
curtain of fire will be revealed. Guide the baddie into the fire...Also,
occasionally, the Anubis will shoot a ball of fire at you, so watch
yourself.
------------------------------------------------------------------------
# 47 - SPIKE
------------------------------------------------------------------------
Description: A spiked ball!
Found: Water Temple
Navi: "Aim for it when it retracts its spikes!"
Hits: 2 blows...1 heart
Notes: Hit it with something to make it retract its spikes, then hit the
little ball that's left to kill it. If you leave the ball alone for
awhile it'll grow the spikes back.
------------------------------------------------------------------------
# 48 - SHELL BLADE
------------------------------------------------------------------------
Description: A clam with spikes...are clams supposed to be able to move
that fast? :)
Found: Water Temple, Gerudo's Training Grounds
Navi: "The internal muscle is its weak point!"
Hits: 1 blow...1/2 heart
Notes: Z-target it and cock your Hookshot (hold C). When it opens its
mouth, wait a second, then fire the Hookshot into it. If you did it
correctly it should be dead! If not, it will be charging at you. So
sidestep and try again. Also, keep in mind the spikes are on the BACK
side, not the front.
------------------------------------------------------------------------
# 49 - MOBLIN
------------------------------------------------------------------------
Description: Large, brown demon like creatures with spears
Found: Scared Forest Meadow
Navi: N/A
Hits: 1 blow...1 heart
Notes: Just use Z and side stepping to look around corners. Then, when
they're not looking, charge around the corner and pelt them with the
Hookshot! If they see you they will charge at full speed, and you're
pretty much screwed. You'll get knocked back about 20 feet, seriously.
------------------------------------------------------------------------
# 50 - GIANT MOBLIN
------------------------------------------------------------------------
Description: A HUGE Moblin with a giant club
Found: Sacred Forest Meadow
Navi: N/A
Hits: 6 blows...1 heart
Notes: He'll slam his club against the ground and cause giant waves of
dirt to come at you. Besides taking off a heart, they'll throw you back
about 50 feet (SERIOUSLY! It looks messed up...just a little...). Make
your way behind him and slash like there's no tomorrow.
------------------------------------------------------------------------
# 51 - FAKE POT
------------------------------------------------------------------------
Description: Looks like a regular pot...
Found: Spirit Temple, Shadow Temple
Navi: N/A
Hits: 0...1/2 heart
Notes: When you get close they will rocket at you kamikaze style.
Doesn't matter, when it hits you you'll get a heart...what's the point?!
:)
------------------------------------------------------------------------
# 52 - FAKE CHEST
------------------------------------------------------------------------
Description: Looks like a regular chest...
Found: Ice Cavern, Spirit Temple, Ganon's Castle
Navi: N/A
Hits: 0...2 hearts
Notes: When you try to open it, you'll be frozen for several seconds.
He-haw...
------------------------------------------------------------------------
# 53 - FAKE DOOR
------------------------------------------------------------------------
Description: Looks like a regular door...
Found: Fire Temple, Spirit Temple
Navi: N/A
Hits: 1 bomb...1/2 heart
Notes: When you try to open it, it will fall on you. A single bomb will
blow it away...
------------------------------------------------------------------------
# 54 - FREEZZARD
------------------------------------------------------------------------
Description: A living ice block
Found: Ice Cavern, Ganon's Castle
Navi: "Watch out for its freezing breath! Destroy it completely before
it revives."
Hits: 6 blows...3 hearts
Notes: Watch them closely. After they spew their breath, quickly run up
to them and hack them to bits with your sword. Another good way is to us
the Hookshot to be pulled there. Fire Arrows also work quite nicely...
------------------------------------------------------------------------
# 55 - SKULLKID
------------------------------------------------------------------------
Description: Not really a skeleton, it looks like a talking and walking
scarecrow.
Found: Lost Woods -- however, you can only fight them as an adult, after
you get the Big Goron Sword.
Navi: "A skullkid...hmmmm, maybe this is what you turn into when you
enter the Lost Woods?"
Hits: 5 blows...1 heart
Notes: It shoots little pellets at you, and you can't shoot it with
anything, and when you try to use your Master Sword it just backs up.
So, instead, do a lunge with the Big Goron Sword and the sword's lengthy
blade will cut it down to size. It will reward you with, strangely
enough, an Orange Rupee, which is worth the same as a Golden one...200.
------------------------------------------------------------------------
# 56 - IRON KNUCKLE
------------------------------------------------------------------------
Description: A gigantic knight. His armor is very shiny, and he has an
axe larger than you!
Found: Spirit Temple, Ganon's Castle
Navi: "Watch out for it's axe attack! It hurts a lot! Strike it when it
drops its guard."
Hits: 30 blows...4 hearts
Notes: When you first meet this guy you'll be absolutely dumbfounded on
how to beat him. All you have to do is get right in his face, then
quickly do a back-flip (or anything to get away) and he'll swing his
giant axe. Since it's so big it'll get stuck in the ground, and he'll
have to strain to get it out. Quick, here's your chance - do a lunge!
After a bit he'll start to move a bit faster, but he's still slower than
a snail. If you suck real bad you can stock up on Bombchus and just
stand far away and feed them to him. The Iron Knuckle, if under-
estimated, can beat your ass over. 'Nuff said.
========================================================================
23. B O S S C H A R A C T E R S
========================================================================
There are more bosses than you may think. Here is a list and how to
defeat them, descriptions, weapons to use, etc. The difficulty will be
shown in stars (*). 1 being easy, 5 nearly impossible. Of course, if you
already know how to beat them just subtract a few stars...
------------------------------------------------------------------------
Boss # 1: Parasitic Armored Arachnid - GHOMA
------------------------------------------------------------------------
Found: End of Deku Tree Dungeon
Description: A gigantic spider-like creature (Ghoma). The lair itself is
a foggy room with tree roots all around.
Attack: Well, it will launch dozens of Ghomas at you, plus it will
charge at you and use it's arms/legs to slash at you.
Tips:
Upon entering the dungeon, look up using C up to start the battle. If
not, nothing will happen. This boss has a pretty set pattern which you
should be able to pick up on pretty soon (fall, attack, get on ceiling,
lay eggs, fall...). It's entire body is covered with a tough shell that
can not be pierced by any of your current weapons...it's weakspot is
it's eye, at the front of it's head. Take aim with your Fairy Slingshot*
and fire Deku Nuts into it! It will be stunned for a few seconds, which
will allow you enough time to retreat and catch your breath. Of course,
you'll need to be able to take out your sword and slam it right down
it's face while it's blinded. Be very careful when it charges, as it is
quite a large creature (it reminds me of the Queen Alien in Aliens...).
When she crawls on the ceiling it will lay eggs that will hatch into
Ghomas...kill 'em! You can also take out the Slingshot and hit it's eye
before it lays the eggs. This method is a lot safer, not to mention
faster. It will take about 10 sword hits to kill it. Difficulty: * *
* - You should use the Fairy Slingshot for one reason: If you toss Deku
Nuts with your hands near the beginning, a glitch will freeze the game.
Now, this is the only glitch of this kind in the game, so don't worry.
Besides...it's easier to use the Fairy Slingshot :)
------------------------------------------------------------------------
Boss # 2: Infernal Dinosaur - KING DODONGO
------------------------------------------------------------------------
Found: End of Dodongo Cavern Dungeon
Description: A simply HUGE lizard (Dodongo). The room itself is a donut
shape, with a pool of lava at the center.
Attack: Besides trying to charge into you, he will spray you with fire
from his mouth and attempt to crush you.
Tips:
His fiery breath will quickly drain your health, so quickly run behind
him. Before entering make sure you have a good supply of Bombs, as you
don't want to have to go collect Bombs in the arena! To defeat this
monstrous beast, toss a Bomb when it opens it's mouth to breath fire. If
you're too late, and the Bomb hits the fire as it comes out, it will
explode on YOU! After a few Bombs down the throat it will curl over and
stop attacking. Use the chance to advance and slice it to bits with your
Sword! Then it will get up, roll into a ball, and chase you, Indiana
Jones style. Side step/use the Hylian Shield then follow behind it, then
it'll stop and turn around to face you. Repeat. Also, the best sword
attack is the lunge (Z + A). However, when it's done you still have a
bomb in your hands, so quickly tap B to put that away and unsheathe your
sword, then do the attack, it's more powerful. It takes about 4-5
"downers" to kill this thing (depends on how many sword hits you can get
in each time it's down). Difficulty: * *
------------------------------------------------------------------------
Boss # 3 - Big Octo
------------------------------------------------------------------------
Found: Jabu-Jabu's Belly Dungeon
Description: A large octopus thing with a lot of tentacles and strange
eyes
Attack: He'll try to suck you in with his vacuum breathe, and he will
attempt to slam into you with its spinning tentacles. Watch out for the
gigantic, spinning blade platform in the middle of the room!
Tips:
Stay away from him because his vacuum like breathe is very dangerous.
Toss the boomerang at him and he'll be stunned, then when he gets up
he'll start to spin. His back is now at you, throw the Boomerang again
to stun him, then hit the large, glowing orb on his back. He'll get
faster and faster with each hit. Getting the last hit is nearly
impossible, since when he turns around he'll quickly speed away. It
will take about five "downers", depending on how many times you can hit
him when he's down. Difficulty: *
------------------------------------------------------------------------
Boss # 4: Bio-Electrical Anemone - BARINADE
------------------------------------------------------------------------
Found: End of Jabu-Jabu's Belly Dungeon
Description: A HUGE mass of jellyfish, tentacles, and large, fleshy
appendages. The main feature is the large pillar-like object in the
center of the room.
Attack: The tentacles slap you, the appendages trip you, and the
jellyfish try to zap you...
Tips:
First you have to take out the satellite-like looking tentacles that are
spewing you with electricity. This is very difficult to do since you
have to be at the right distance or else the Boomerang will go too
short/long and miss it completely. After the tentacles are gone the
Jellyfish will move off of the body and start circling around the
creature like a giant merry-go-round. Just get far away and watch the
show. After a bit of this they will stop and start to chase you. Z-
target them and toss your Boomerang at them to kill them. Just be
careful, the last one will probably reconnect with the main creature
before giving up the ghost. After this the entire process will start
over again. Then, something new will happen...the main pillar will
reveal itself and it will continue to spray you with electricity. To
avoid the electricity, just strafe left and right, you may even need to
side step a few times to make it all the way (left/right with A button).
Fire off the Boomerang at the central pillar and it will be stunned and
flash blue. Quickly unsheathe your sword, run, and do a lunge (Z + A)
over and over again to hurt it for maximum damage. Then it will do it
again, only the Jellyfish will enter the equation! Soon it will be just
you and the pillar...remember that it won't work if the Boomerang
doesn't stun the creature first. If you need any supplies, be sure to
visit the outside edge of the arena, there are several pots there.
Difficulty: * *
------------------------------------------------------------------------
Boss # 5: Evil Spirit From Beyond - PHANTOM GANON
------------------------------------------------------------------------
Found: End of Forest Temple
Description: A ghost of Ganondorf on his black steed. The room itself is
circular, with pictures on all sides and several bushes.
Attack: Firing plasma charges
Tips:
If I were you I'd bring a lot of Faries into the fight because you'll
get hit a lot...Stand in the center of the room, Fairy Bow drawn, and
scan the pictures. When Ganondorf starts to appear - purple light will
surround the painting - fire an arrow into it. If you hit him, he'll
retreat. If you miss, he'll zap you for a BIG energy loss. Actually, you
can avoid this by standing still when you enter the area (i.e. just
stand in front of the gate that comes up). After three arrow hits his
horse will disappear and he'll float around, high above your head. Z
target him and draw your Master Sword...When he fires a pulse at you,
hit it back with your sword. Just like baseball! Sometimes, however, he
will hit it back at YOU! HIT IT AGAIN! Sometimes this will go on for
minutes at a time until one of you misses...When he does get hit he will
be stunned and fall down to the ground. Run AFAYC (As Fast As You Can)
and hit him with your strongest weapon (Goron's Sword or Master
Sword...Goron's is more powerful but you might not have it). If you
don't have any arrows the Hookshot works, but it will be almost
impossible. After about 10 hits like this he'll be gone. Difficulty: * *
*
------------------------------------------------------------------------
Boss # 6 - Dead Hand
------------------------------------------------------------------------
Found: Bottom of the Well/Shadow Temple
Description: A morbid looking creature. It's head looks like a skull
with flesh over it, no muscles. Strange...in the room with it are four
stationary hands that will grab you if you get near.
Attack: Biting you.
Tips:
Get grabbed by a hand to start the fight, then quickly tap a button to
break free. When the Dead Hand Creature gets close, just stand still.
When it's about .1 inch away it will lower it's head. Wham on it with
your sword! Then it will turn around and run away. Get away, as it will
cause a "dirt explosion" and warp away. To get it to re-appear, get
grabbed by a hand. Repeat the process until it is dead. Difficulty: *
------------------------------------------------------------------------
Boss # 7 - Flare Dancer
------------------------------------------------------------------------
Found: Fire Temple
Description: Two forms, a black ball and a dancing guy on fire
Attacks: Throwing things at you, lighting you on fire...
Tips:
This guy is easy, very easy. The actual boss is a small black ball
character. He'll jump into the flames in the center of the room, then
emerge in a strange robot that is on fire. Z-target him and pull the
Black Ball out with your Hookshot. When he's right in front of you just
slice him to bits with your sword. Now he'll start running circles
around the central pillar of fire. He's defenseless now, so don't be
afraid about getting close. When he sees you he'll run for cover, but
that's ok, you can still get a couple of hits in. Soon he'll jump in the
fire and start the process over again. You can tell you're hurting him
by the fact that the color of the fire robot will be different each
time! Repeat until dead. Difficulty: *
------------------------------------------------------------------------
Boss # 8: Subterranean Lava Dragon - VOLVAGIA
------------------------------------------------------------------------
Found: End of Fire Temple
Description: A snake-like dragon, about 20 feet long. The room itself is
an island out in the lava, with several holes in it.
Attacks: Biting you, dropping rocks from above, and breathing fire.
Tips:
There are several holes in the room, each filled with lava. Volvagia
will pop his head up through them and do one of three attacks, or
sometimes a combination of them all! Sometimes it looks like he'll come
through a hole (little pebbles will start to fly out) but then he'll
change his mind at the least second and go somewhere else...sometimes
he'll do this three or four times! When he does pop his head up he'll
try to snap at you, then do something else. When he's flying above you
and tossing down rocks at you, simply run around and avoid them. If one
looks like it'll land on you, use your shield! Other times he'll chase
you around the arena, shooting fire at you. This is pretty simple; just
chase HIM! :) To hurt him, smack his noggin' with the Megaton Hammer
when he pops his head up, then retreat so his attack doesn't hurt you.
When he gets hit he'll sit there for a few seconds, so if you're quick
you may be able to get another one in. Note that you can injure him
while he flying up in the air by striking him with the Hookshot or a few
Arrows. Difficulty: * * *
------------------------------------------------------------------------
Boss # 9 - Dark Link
------------------------------------------------------------------------
Found: Water Temple
Description: Link...but dark! =)
Attacks: Hitting you with his weapons.
Tips:
Ok, this guy may seem impossible, but there is a neat-o trick for
him...Use your shield to block his attacks. Then, the exact second he
swings his word, lunge (Z + A). If you're a split-second too late he'll
counteract and wham on you...hard. Also, using Din's Fire is quite
effective! I've heard a lot of other strategies, such as using the
Megaton Hammer, but this one seems to work the best. Difficulty: * * * *
------------------------------------------------------------------------
Boss # 10: Giant Aquatic Amoeba - MORPHA
------------------------------------------------------------------------
Found: End of Water Temple
Description: A small red ball about the size of Link's head
Attacks: Getting inside water tentacles and whamming you. VERY POWERFUL!
Tips:
For such a little guy this boss sure has some potent attacks! There are
many ways to kill him, so I'll list 'em all. He won't form into a water
tentacle until he splashes into the water, so you could pin him against
a wall and just strike him with your sword. Another way is to stay away
when he's in the tentacle (Use the Hookshot targets to get away faster)
and then come back in when it goes away and pull him away from the water
with the Longshot, then hit him. My favorite is to just use Din's Fire
on the tentacle, because it will evaporate, leaving the dot completely
defenseless. Now use Mr. Longshot! When he's almost dead he'll form a
second tentacle! This is where Din's Fire is VERY useful...After about a
dozen hits the small red ball will explode. Difficulty: * *
------------------------------------------------------------------------
Boss # 11: Phantom Shadow Beast - BONGO BONGO
------------------------------------------------------------------------
Found: End of Shadow Temple
Description: A huge head with a large, single red eye, and two
disembodied hands on the side (BIG hands...). The platform is a giant
drumskin, with the head in the center, up in the air, and the two drums
out on the rim, pounding the skin.
Attacks: The hands have a myriad of attacks, from slapping, clapping,
and shoving.
Tips:
This guy is HARD! You have to first paralyze the hands so the head comes
down, then hit it's red eye. Sounds easy, right? Wrong! The problem is,
that's where the hands are attacking you. When both hands are far away,
take out your Fairy Bow and fire an arrow at both (while Z-targeting)!
They'll turn blue and stop, then the gigantic head will float down. Aim
the Longshot at it, then fire to stun it. Quickly run up to it and wham
on him! If you have Goron's Sword it won't take long. Have AT LEAST one
Fairy. Difficulty: * *
------------------------------------------------------------------------
Boss # 13: Sorceress Sisters - TWINROVA
------------------------------------------------------------------------
Found: End of Spirit Temple
Attacks: Firing Ice/Fire attacks
Tips:
You have to fight two bosses at once, which can be somewhat difficult,
but not overly so. Use your Mirror Shield to block the attacks, which
will bounce off your shield and back to them. There are two witches: The
ice one fires ice and the fire one fires fireballs. Knock back the
attack of one sister to the other (fire on ice, ice one fire) to hurt
them. After four hits they will join together to form one big tub of
lard, the ultimate Witch. This one fires all sorts of attacks, and each
time it hits your Mirror Shield it will absorb it. Absorb about four
kinds of the same kind and a huge plasma charge will come out of your
shield and hit her, and she'll fall to the ground. Get over there and
wham on her! If she fires an attack you don't want simply ignore it.
After a few hits she'll be gone, and a hilarious death scene will
commence. Difficulty: * *
------------------------------------------------------------------------
Boss # 14: Great King Of Evil - GANONDORF
------------------------------------------------------------------------
Found: End of Ganon's Castle
Description: Ganondorf in all of his glory.
Attacks: Firing plasma charges, shooting smaller plasma shots, smashing
you
Tips:
Go in with each bottle filled with some kind of magic healer, preferably
Ultimate Blue potion. And it helps SOOO much if you got all the
fairies...even if you did, this battle is HARD! The fight starts like
the end of the Phantom Ganondorf fight, with him floating above the
center of the room, above a platform. To get to the platform you'll have
to float there using the Hover Boots, because you're on the ring of a
donut like ring...Hard to explain. Ganondorf will fire electrical bolts,
hit them back with the sword. Just like last time...After a hit he'll
just float there. Quickly pull out your Fairy Bow and peg him with a
Light Arrow. This should knock him down to the platform...QUICK! Run,
jump, and slash him with your most powerful weapon, then return to your
little space. If you stick around he'll knock you off. After about six
hits he'll reach into his bag of magic tricks and pull out his new
attack, a dark hole will open and he'll shoot about four-five bolts at
you...AT ONCE! Shields are useless, so you'll have to dodge them. If
you're daring you could hit him with a Light Arrow before he fires them
all, but if you're too slow it won't affect him and you'll be a sitting
duck...the attack HURTS! After about 10 hits he'll be gone. Difficulty:
* * *
------------------------------------------------------------------------
Boss # 15 - GANON
------------------------------------------------------------------------
Found: After escaping from Ganon's Castle
Description: A HUGE, GIGANITIC, LARGE, MONSTROUS, HUMOUNGOUS...BIG.
..thing. You know, it's Ganon, the Pig / Minotaur / Demon / Bull / Son
of Satan creature.
Attacks: He has a spear and a sword. Take a wild guess.
Tips: Good lord...I've always dreamed of a huge, final boss like this.
You're on a circular platform, with fire on the edges, and Zelda is
watching. At the start of the fight, Ganon will knock your Master Sword
away like a toothpick! Your shield is useless, as the spear/sword will
just puncture it and get you anyways. Avoiding them is almost
impossible, so you'll have to work fast, as each hit will dramatically
lower your energy. If you're getting low on supplies, hide behind a
pillar and Ganon will try to kill you, but hit the pillar instead. Under
the pillar will be some items, but getting them is difficult since Ganon
is RIGHT THERE! To hurt him, take out your Fairy Bow and have a Light
Arrow cocked. When his spear/sword combo is not near it, take aim and
fire it at his face! Hit it dead center and he'll moan and be thrown
back a bit...he'll be paralyzed for a few seconds. Quick! Take out your
most powerful weapon (You don't have your Master Sword, so it'll either
be your Megaton Hammer or Big Goron's Sword) and find his tail, and hit
it! You won't have time to hit it more than once, since he'll only be
down for a few seconds. Now you're in a bad position, i.e. five inches
away from him, so you'll probably be hurt REAL bad. After Ganon has been
hit in the tail a good 10 times Zelda will hand over your Master Sword.
Now Ganon is just faster. Soon, Zelda will make your Master Sword
magical, and she'll pin down Ganon, since he's weak now...Go deliver the
final blow. Difficulty: * *
========================================================================
24. L I N K ' S E Q U I P M E N T
========================================================================
BL = Both Links
CL = Child Link
AL = Adult Link
There are handfuls of different items to find. Here is a full list
------------------------------------------------------------------------
GAMEPLAY ITEMS
------------------------------------------------------------------------
RUPEE (BL):
These items are the currency of Hyrule...duh. Green is worth one, blue
is five, red is 20, purple is 50, and the elusive gold is 200. The
Skullkids in the Lost Woods will give you Orange Rupees, which are also
worth 200.
BOMB (BL):
You can find these in Bomb Plants, which grow all over Hyrule,
especially near mountains. After collecting a certain item, you can
produce your own bombs! A bomb will explode, destroying/damaging
creatures around it. You can also use these to open up hidden alcoves...
GOLDEN SKULLTULA TOKEN (BL):
Found after defeating a Golden Skulltula. Bring these back to the spider
creatures in Kakariko Village!
BOTTLE (BL):
You can catch all kinds of things in these! Some include: Faries (which
will restore all of your health when you die), fish (for opening up Jabu
Jabu) and milk (restores five health)!
DEKU STICK (CL):
Found all around the Deku area, they can either be bought or found by
destroying enemies. Although a bad weapon (it'll break if it suffers too
much stress), it is useful for lighting torches and the like.
DEKU NUT (BL):
Throwing these seeds from the Great Deku Tree will result in a blinding
flash that will paralyze enemies, allowing you to move in and make a
kill. It will destroy weaker creatures.
FAIRY OCARINA (YL):
Used to play a few songs before you receive the...
OCARINA OF TIME (BL):
Used to play several songs. Is required to unlock the Temple of Time.
HEART PIECE (BL):
Find four of these items to get one more Heart on your energy! 36 in
total.
HEART CONTAINER (BL):
Found after defeating a major boss character, these will automatically
add a Heart to your life.
WEIRD EGG (CL):
Used to wake Talon at Hyrule Castle.
GERUDO MEMBERSHIP CARD (BL):
Let's you wander around Gerudo Fortress without being hassled.
LENS OF TRUTH (BL):
Used to see through walls to look for secrets...Takes off a lot of
magic, though. Found in the Bottom of the Well. Needed to complete game,
eventually.
LON LON MILK (BL):
Received from cows [See "Secret" section]. Fills five hearts for every
drink, and there are two drinks per bottle.
GREEN POTION (BL):
Fills magic meter with each drink, and each bottle has one
drink....why?!
RED POTION (BL):
Fills heart meter with each drink, and each bottle has one
drink...YAWN...
BLUE POTION (BL):
Fills all hearts and magic to the brim.
POE (BL):
Catch a regular Poe in a bottle and you can drink it. Problem is, it
takes health away instead of adding it.
SPECIAL POE (AL):
Capture these in bottles and give them to the man in the Market for 100
points and 50 Rupees. When you get 1,000 points, you get a bottle.
MAGICAL BEAN (YL):
Bought from the boy near the entrance to Zora's River. Plant these in
soft soil, then return as an adult to find a platform! Hop on and it
will lift you above, showing you secret items...
FAIRY (BL):
You can find these all over the place, especially in secret areas. They
will refill all of your health. If you put them into a bottle, you can
save them for later. Also, if you die, it will automatically "bring you
back to life." Because of this, you should always have a bottle with a
fairy in it.
RED FAIRY (BL):
These things are very rare, usually found by playing the Song of Storms
when Navi turns green over some water. They will automatically restore
ALL Health and Magic. Note that you can not capture them in a bottle.
BLUE FIRE (BL):
Use this to melt red ice.
------------------------------------------------------------------------
M A G I C P O W E R S
------------------------------------------------------------------------
These can be found by talking to the fairy fountains around the land.
Any Link can use it...
DIN'S FIRE:
Link will be surrounded in flames. Useful for incinerating enemies and
lighting torches. Needed to open up the Shadow Temple.
FARORE'S WIND:
Sets up two warp points around Hyrule, making travel a lot easier!
However, it only works in Dungeons. Is it me, or is this totally
useless?
NAYRU'S LOVE:
Gives you invulnerability for a short amount of time. However, it takes
a ton of magic points to use, so try only to use it when you're almost
dead and have no healing items.
------------------------------------------------------------------------
U P G R A D E S
------------------------------------------------------------------------
SILVER SCALE (BL):
Allows you to dive deeper. Found in Zora's Domain as Child Link.
GOLDEN SCALE (BL):
Allows you to dive EVEN DEEPER!! Found by catching a large fish as an
Adult. Not needed to finish the game, however.
SILVER GAUNTLET (AL):
Allows you to lift heavy objects, this is found in the Spirit Temple.
GOLDEN GAUNTLET (AL):
Allows you to lift objects so heavy, it's amazing! :) Found in Ganon's
Castle.
GORON BRACELET (CL):
Allows you to lift bombs from bomb flowers.
BOMB BAG (BL):
Allows you to create bombs on your own. The first one is found in
Dodongo's Cavern, the other two are secrets.
IRON BOOTS (AL):
Takes you to the bottom of any lake. Now you can walk underwater! Slows
you down tremendously on land, however. These are found in the Ice
Cavern, which is located in Zora's Fountain as an adult.
HOVER BOOTS (AL):
Let's you hover for a short time. For an even longer hovering distance,
run at a ledge full speed, and then roll right before the ledge. You'll
hover, but without the boots. Then when you stand back up, and when you
should be falling, the boots will take affect, making you go even
farther. Roll at the end to do it again...dumb rhyme...Anyways, this is
a great way to reach so called "out of reach items." These are found in
the Shadow Temple.
ZORA TUNIC (AL):
Let's you go underwater without having to breath! To get this, use a
bottle of Blue Fire on the frozen King Zora.
GORON TUNIC (AL):
Now you can go into incredibly hot areas without being scorched. *Super
Metroid Theme* To collect this, go to Goron's City as an adult and stop
the rolling Goron with a bomb. After he yells at you, go talk to him.
When you are presented two topics, talk about both, and he'll hand it
over, thinking you can help.
------------------------------------------------------------------------
W E A P O N S
------------------------------------------------------------------------
At first you barely have anything, but through your quest you'll find a
myriad of strange and exotic weapons to help you beat the beasties!
- - - SWORDS - - -
KOKIRI SWORD (CL)
This is the first sword you find. Although it is weak, you'll have to
collect it to go on.
MASTER SWORD (AL)
You'll need this to travel through time. It is adult Link's main sword.
VERY powerful...
BIG GORON'S SWORD (AL)
This is the most powerful weapon in the game! Although, it's so heavy
that you can't carry a shield with it. [See "Strange Information"
section on how to retrieve]. However, there is a way around this
problem. When you need the shield in question, tap a weapon that lets
you use the shield, the Hookshot/Longshot being a good example. Now
quickly tap R and lo and behold, a shield!
The Big Goron Sword can be found by completing a rather lengthy trading
sequence.
GIANT'S KNIFE (AL)
Another large knife...It can be bought for 200 Rupees from the Giant
Goron in Goron City. On the second floor, look for two bomb flowers.
Stand between them and bomb the wall, and then follow the path to find
him. Although the Goron Knife is strong, it breaks easily. There is no
way to stop it. It doesn't matter, though, since the Big Goron's Sword
is exactly the same, except it won't break.
- - - SHIELDS - - -
DEKU SHIELD (CL)
This is the first shield you find. It's good enough for the time you
need it. Will burn if lit on fire.
HYLIAN SHIELD (BL)
Almost required to beat the King Dodongo, this strong metal shield is
must-have for serious fighters. As a child you use it over your body,
and as an Adult you use it normally. You can buy it or find it for free
in several chests around the world.
MIRROR SHIELDS (AL)
Deflects magical attacks...very useful! It is also more powerful than
the Hylian Shield, as far as I can tell. Found in the Spirit Temple.
This has been in too many Zelda games...
- - - OTHER WEAPONS - - -
FAIRY BOW (AL)
This replaces the Fairy Slingshot when you grow up. You can have four
different kinds of arrows for it...Found in the Forest Temple.
1) Fire Arrow - Explodes on contact. Takes 2 MP to use each time. This
can be found after you complete the Water Temple, and all the water in
Lake Hylia returns. Once you do this, you can find a plaque near the
Triforce symbol that talks about firing into the morning sun. Well, when
it's in the morning, shoot into the sun! When you do this, it will fall
down onto the island.
2) Ice Arrow - Freezes enemies. Some will shatter if you hit 'em! Takes
2MP. This is the big prize in the Gerudo Training Grounds, which is an
optional dungeon. Read the appropriate section for a walkthrough.
3) Light Arrow - A VERY powerful arrow. Save them for something special.
Takes 4MP. The person who Sheik really is will give it to you after all
the medallions have been collected.
4) Normal Arrow - Regular Arrow...just need to find them.
HOOKSHOT (AL)
Use this to cross gaps...connects to rocks and blocks! Can also be used
as an effective weapon. You can lengthen it later with the Longshot,
which is found in the Water Temple after beating Dark Link. The Longshot
is TWICE as long as the Hookshot, not to mention a more powerful
weapon..
FAIRY SLINGSHOT (CL)
Found in the Deku Tree Dungeon, it allows you to fire Deku Seeds a lot
farther than you could ever throw them.
BOOMERANG (CL)
Useful for picking off enemies and items from a distance. Found in Jabu-
Jabu's Belly.
MEGATON HAMMER (AL)
Useful for destroying blocks and turning rusted switches. Will pound
weaker enemies into oblivion. Found in the Fire Temple.
BOMBCHU (BL)
A mouse like creature will carry a bomb to a target. You can't control
it once you let it go, so be sure to aim well. Not overly useful, but
fun to play around with. The best way to get these is to go to the
Market as young Link, wait until dark, then look for a store that opens.
It sells Bombchus at a pretty cheap price. Another place, although more
expensive, is the flying carpet man in the Haunted Wasteland -- he sells
them for 200 Rupees.
========================================================================
25. F R E Q U E N T L Y A S K E D Q U E S T I O N S
========================================================================
Q: In the Bottom of the Well, in the area with the green slime and
Silver Rupees (The area you appear in when you fall down a hole)...Well,
I noticed a bridge of somekind going over a tunnel. How do you reach it?
A: Ah, yes! I knew I forgot something. OK, here it goes. Go to the
center area, where there are two locked doors, and fall down the
invisible hole in the center of the room (it's covered by blood). You'll
fall on the bridge...Your prize? About five or six blue Rupees.
------------------------------------------------------------------------
Q: I went right instead of left in the key maze, on trying to get the
Ice Arrows and I just need one more key...did I just totally fuck up?
A: No. There are nine locked doors and nine keys to find -- you do the
math! Look in the Gerudo Training Ground Section for a very detailed
guide on this. If you can't beat it after that, you're just plain
stupid, I'm sorry.
------------------------------------------------------------------------
Q: When I try to get past this block, it says "Only the one with silver
hands may pass." Huh?!
A: You need the Silver Gauntlets to get past this.
------------------------------------------------------------------------
Q: I tried to learn Epona's Song, but Malon just says that her "mother
made this song." What am I doing wrong?
A: Show her the Ocarina, this goes for anytime you are attempting to
learn a song.
------------------------------------------------------------------------
Q: How do you open the gate that is inside the little room in the
Kakariko Graveyard?
A: Kill all of the bats.
------------------------------------------------------------------------
Q: Is there a way to use masks as an Adult?
A: No.
------------------------------------------------------------------------
Q: Where do you receive magic to use spells?
A: On top of Death Mountain.
------------------------------------------------------------------------
Q: Where in the @#$! is the Golden Scale? I've looked everywhere!
A: Catch a 15+ pound fish. You can only do this as an adult, though.
------------------------------------------------------------------------
Q: What's the point of the bugs?
A: You can sell them to the guy who is on his knees in various towns,
and you can put them in soft dirt to get a Gold Skulltula!
------------------------------------------------------------------------
Q: Where do I get bugs?
A: You can find them under rocks. but you can also buy them from certain
stores...
------------------------------------------------------------------------
Q: Can you beat that one guy in a race?! I've tried everything!
A: Nope.
------------------------------------------------------------------------
Q: Ok...I have the broken Sword. Now what?
A: Give it to the giant Goron on top of Death Mountain.
------------------------------------------------------------------------
Q: I gave the broken sword...I gave it to the giant Goron...nothing
happened.
A: Not the one in the city, the one ON TOP of Death Mountain!
------------------------------------------------------------------------
Q: How do I know if I collected all the Gold Skulltula Tokens in a
dungeon or area?
A: Look at the map, if you collected them all there will be a Gold
Skulltula face at the top. Same thing for anywhere outside a dungeon,
look at the map.
------------------------------------------------------------------------
Q: How do I get past this blue block?
A: Play the Song of Time.
------------------------------------------------------------------------
Q: How do I get past the sealed block at the bottom of the well?
A: Play the Song of Storms as a kid to the man in the Windmill.
------------------------------------------------------------------------
Q: WHAT ARE THE STONES WITH ONE EYE FOR?!?!?
A: Check out the secrets Section...it's just for fun.
------------------------------------------------------------------------
Q: I try to cross the broken bridge in Gerudo Valley with the Longshot,
but I fall off the second I get there. How do I get across without
Epona?
A: Aim at the sign with the circle above it. This took me awhile to
figure out...stop laughing...
------------------------------------------------------------------------
Q: Is there a way to stop the Giant's Knife from breaking?
A: No, it's just an expensive piece of crap, to be frank.
------------------------------------------------------------------------
Q: When fishing, I have this HUGE fish follow my line everytime I cast,
but he won't bite it! What can I do?
A: You have to wiggle it (analog stick and/or B). Not too fast, not too
slow...this is the best way to do it. Don't forget, the best time to
fish is in the morning and late at night! Then the fish will almost
ALWAYS bite!
------------------------------------------------------------------------
Q: Where are the Golden Gauntlets? I've scoured Ganon's Castle...
A: In the Shadow Temple Barrier (purple icon). Go across the room, drop
down to the second switch, then Longshot to the chest that drops down.
------------------------------------------------------------------------
Q: How do you beat the runner?
A: You can't...hey...haven't I answering this before?! :)
------------------------------------------------------------------------
Q: Why did Nintendo put the runner in if you can't beat him?
A: Because they're cruel, rich tyrants who want to tease little kids.
Er...because they could.
------------------------------------------------------------------------
Q: I beat Zelda in under 40 hours, the first time. Do you believe me?
A: Yeah...what guide did you use?
------------------------------------------------------------------------
Q: I beat Zelda in under 15 hours, with everything, the first time. Do
you believe me?
A: No, because it is pyschically impossible to do everything there is to
do in Zelda in under 15 hours because the game is really that huge.
------------------------------------------------------------------------
Q: Are you making up some pointless, yet slightly funny questions to
make your FAQ larger?
A: Now, whatever gave you THAT idea?
------------------------------------------------------------------------
Q: I got a cow.
A: Good for you.
------------------------------------------------------------------------
Q: Alrighty, so I beat the game from start to finish with only three
hearts and only one bottle, without anything extra (e.g. upgrades,
Nayru's Love). Do I win a prize?
A: Hrm, lemme think...NO! Well, except your own self-satisfaction of
course.
------------------------------------------------------------------------
Q: Help! I lost my Deku Shield!
A: Either you got ate by a Like Like or you were burnt. Kill the Like
Like to get it back, or buy/find a new one.
------------------------------------------------------------------------
Q: 1 + 1 =...2?!?!?
A: Last time I checked. But, I haven't checked in awhile, so they might
have changed it. Now that I think of it, I've never used this
information in my life. Go away, you sadden me.
------------------------------------------------------------------------
Q: In the Fire Temple, the room with the moving fire pillar, I can't
jump to the locked door on the ledge. What's the secret?
A: If you hold the stick all the way you should do it perfectly. Are you
mentally deficient?
------------------------------------------------------------------------
Q: How do you learn the Song of Storms?
A: You mean besides checking the appropriate section? Sigh...Go to the
windmill in Kakariko Village as an adult, and show the man your Ocarina
and he'll have some flashbacks and teach you the song for no good
reason.
------------------------------------------------------------------------
Q: Can I HTMLize your FAQ?
A: No, if you do I'll be forced to take legal actions against you.
------------------------------------------------------------------------
Q: What's the biggest fish you can catch?
A: 36 pounds, if my faulty memory can serve me correctly (and I know for
a fact that it can't).
------------------------------------------------------------------------
Q: What is the most you can hold for each weapon?
A: Deku Seeds - 50
Deku Nuts - 40
Arrows - 50
Bombs - 40
Deku Sticks - 30
Whahay!
------------------------------------------------------------------------
Q: Where is the Spirit Temple?
A: At the end of the Haunted Wasteland.
------------------------------------------------------------------------
Q: Where is the Fairy Bow?
A: In the Forest Temple. Ask me again and I will kill you.
------------------------------------------------------------------------
Q: Where is the Megaton Hammer?
A: In the Fire Temple.
------------------------------------------------------------------------
Q: Where are the Silver Gauntlets?
A: Besides in my FAQ? Well, the Spirit Temple as a child, yes.
************************************************************************
Q: Where is the Mirror Shield?
A: Up your arse. I love the word arse. Thank you
Rareware......ARSE!! Spirit Temple, in reality.
------------------------------------------------------------------------
Q: Where are the Golden Gauntlets?
A: ...the...doh...Ganon's Castle...Shadow Barrier...that's
the purple one...do you know what purple is? Good, that will help
slightly.
------------------------------------------------------------------------
Q: Hey, I noticed a typo in...
A: No one cares you communist bastard. We all make mistakes sometimes
and my spellchecker isn't perfect. Let me see you make a 350+KB document
with NO MISTAKES WHATSOEVER.
------------------------------------------------------------------------
Q: How do I get - . How do I beat ? What is the All Bond code for 007?
A: ...I enjoy cheese! It's easy to see how a person can lose their
sanity when they write FAQs.
------------------------------------------------------------------------
Q: In the Ice Cavern, in the room where you slide the ice blocks around,
I noticed several Red Rupees floating in the air. How do I reach them?
A: Finally, a question worth answering. Get in the little alcove with
the torch of Blue Fire and play the Song of Time, and several blue
blocks will appear out of no where to lead you up there.
------------------------------------------------------------------------
Q: In the Shadow Temple, the locked door that leads to the black room
with the Boss Door, there are several high platforms with hearts. How do
I reach them?
A: To reach the first one, play the Song of Time, which will make a
block so you can climb. Once up there, play the Scarecrow's Song from
that position to reach the highest one.
------------------------------------------------------------------------
Q: Also in the Shadow Temple, how do I reach the hearts in the room with
the invisible spinning statue of death?
A: Play the Song of Time...
------------------------------------------------------------------------
Q: Dark Link is pretty easy, all you have to do is swing your Megaton
Hammer at him. Why didn't you mention that?
A: Because it has NEVER worked for me, he just blocks it with his
shield.
------------------------------------------------------------------------
Q: What about the Big Goron Sword on Dark Link?
A: Yes, that does make it easier, because all you have to do is swing it
at him. Since it is so big, he really can't defend himself quickly
enough.
------------------------------------------------------------------------
Q: I've noticed I can Z-target .
What the Hell is it there for?
A: There are several things in Zelda you can Z-target for no apparent
reason, and I suppose it's because they never were able to finish it off
before it was released. That's my best guess...
------------------------------------------------------------------------
Q: How do I return Zora's Domain back to normal? I beat the game, and
it's still frozen.
A: Again, the creators simply didn't have the time to do that. Wouldn't
that have been neat, though?
------------------------------------------------------------------------
Q: I beat the game, but when I return Ganondorf still rules. Huh?
A: For the third time, they simply did not have enough time to do that,
it would have taken at least a month to enter all new messages and
configure all of that crap.
------------------------------------------------------------------------
Q: Why did you remove the "Stupid E-mail I Get" section? It was
hilarious.
A: It was un-necessary to this FAQ.
------------------------------------------------------------------------
Q: Yet you still keep the women's rating at the bottom?
A: Um...hehe, just ignore that.
------------------------------------------------------------------------
Q: When I start up a file, I see the amount of spiritual stones, hearts,
medallions, and my name, but I also see a number. What is this number?
A: You obviously have never played a Zelda game in your life. That is
the amount of times you have died! Of course, it won't get recorded if
you die and then hit the "off" or "reset" buttons.
========================================================================
26. S H O P S
========================================================================
This will cover only the major shops, not those stupid Deku Scrub
ones...unless someone would like to send some in (Oh boy, I don't want
to see my e-mail box tomorrow...). The numbers in () are the amount of
the item you will receive. Otherwise it's just one.
------------------------------------------------------------------------
K O K I R I F O R E S T
------------------------------------------------------------------------
Shop:
Item Price
_____________________
Heart............10
Arrow (10).......20
Deku Seed (30)...30
Arrows (30)......60
Deku Nuts (5)....15
Deku Stick.......10
Deku Nuts (10)...30
Deku Shield......40
------------------------------------------------------------------------
M A R K E T
------------------------------------------------------------------------
Potion Shop:
Item Price
______________________
Fish.............200
Poe..............30
Deku Nut (5).....15
Bug..............50
Blue Fire........300
Green Potion.....30
Red Potion.......30
Fairy............50
Bazaar:
Item Price
______________________
Arrows (30).......60
Arrows (50).......90
Arrows (10).......20
Deku Stick........10
Bombs (5).........35
Heart.............10
Deku Nuts (5).....15
Hylian Shield.....80
Bombchu Shop:
Item Price
______________________
Bombchu (20)......180
Bombchu (20)......180
Bombchu (20)......180
Bombchu (20)......180
Bombchu (10)......100
Bombchu (10)......100
Bombchu (10)......100
Bombchu (10)......100
------------------------------------------------------------------------
K A K A R I K O V I L L A G E
------------------------------------------------------------------------
Special Potion Shop:
Item Price
___________________________
Ultimate Blue Potion....100
(NOTE: For the above, you would have had to already gave her the Odd
Mushroom from the Lost Woods. Check adult Link's trading sequences for
more information on this).
------------------------------------------------------------------------
G O R O N C I T Y
------------------------------------------------------------------------
Goron Shop:
Item Price
_______________________
Heart...............10
Heart...............10
Red Potion..........40
Goron Tunic.........200
Bombs (10)..........50
Bombs (30)..........120
Bombs (20)..........80
Bombs (5)...........25
------------------------------------------------------------------------
Z O R A ' S D O M A I N
------------------------------------------------------------------------
Zora Shop:
Item Price
_______________________
Red Potion..........50
Arrows (50).........90
Deku Nuts (5).......15
Fish................200
Arrows (10).........20
Arrows(30)..........60
Heart...............10
Zora Tunic..........300
========================================================================
27. G O O D C H A R A C T E R S
========================================================================
Women will get a rating of how sexy they are. Yes, this is a very sick
and somewhat disturbing thought, but I want to deliver something no
one's ever seen before...The scale is * - ugly and * * * * * - You
salivate at the thought
1. Link:
Duh! It's you, the main hero. You get to name him at the start, so for
all we know his name could be Toilet.
2. Princess Zelda:
(child - * *)
(adult - * * * *)
Princess of Hyrule, Zelda is a very niave child, but makes a very mature
woman. She has prophecies in her dreams, the latest showing Hyrule's
destruction.
3. Sheik:
Is it a man or a woman? All we know that he's a Sheikah and wants to
help Link protect Hyrule. At the end we will find out who Sheik REALLY
is.
4. Impa:
You know, the transvestite who protects Zelda. Impa is female, but due
to her...strangeness, she will not receive a rating (besides, it'll
embarrass her). She is also the Shadow Sage.
5. Malon:
(child - * * *)
(adult - * * * *)
Her father, Talon, owns Lon Lon Ranch. Malon obviously likes Link, as
any simpleton could see, as she always teases him and calls him fairy
boy.
6. Princess Ruto:
(child - * *)
(adult - * * *)
Owner of the Zora's Sapphire, she loves Link and wants to marry him.
Link, for some strange reason, does not want to. Maybe Link is insane?
That would, afterall, explain a lot of things...Ruto seems to have an
attitude at first, but quickly grows warm and fuzzy. She is the Water
Sage. Heck, she doesn't even have any clothes on...
Oh, and people say she would smell like fish, but she wouldn't because:
fish do not have legs or any real brains, and Zoras obviously do, so she
can not be a fish. And, even if she was, fish do not start to smell
"fishy" until they have been dead for about 20 minutes, depending on the
weather of course. So there!
7. Nabooru:
(* * * * *)
Holy crap, look at her! I won't go into details, of course. She is
second in command to the great Ganondorf, but she has other plans, plans
of destroying the evil king! She also happens to be the Spirit Sage.
8. Saria:
(* * *)
Being a Kokiri, she never grows up, always remaining 12 years old. Saria
is Link's best friend, and also the Sage of the Forest. She has powerful
magic, plays the Ocarina, and spends a lot of time with Link. Besides
Ruto and Nabooru, she's the only woman (er...in this case, girl) in the
game who really appreciates what Link does.
9. King Darunia
King of the Gorons, Darunia is a fun loving guy who will dance to
anything he likes...and I do mean dance! Just stay away when he has a
temper, you know, like that uncle everyone has. Keeper of the Goron's
Ruby, he is also the Fire Sage. When you save the Gorons, he becomes so
happy, that he gives you the Ruby and makes you two Sworn
Brothers...whatever that may be. All I want to see is the Queen of
Gorons...wink, wink...
10. (ENTER NAME YOU PUT AT THE SELECTION SCREEN)
Son of the great Darunia, (ENTER NAME YOU PUT AT THE SELECTION SCREEN)
was named after you, since King Darunia thinks of you as brave. This
young lad is adventurous and always willing to help. He hands over the
Goron Tunic if you talk to him for awhile.
11. King Zora
A quiet, shy guy, King Zora is also the fattest thing in the game!
Seriously, he's huge! Strange, since all the other Zoras are very sleek
and sexy...
12. Navi
(N/A)
Your own little fairy, Navi is very polite and nice, like a nun. She is
female, but she is only represented by a glow with wings coming out.
Shame, shame! Every Kokiri grows up with one. When Navi finds out that
Link is, in fact (SPOILER), not a Kokiri, she still hangs around with
'em.
13. Ganondorf
Perhaps the most fiendish villain ever, Ganondorf has his eyes set on
the shiny Triforce and will stop at NOTHING to get it. He is already
very powerful. Through a series of events that I can not disclose here
(major spoilers they would be) he gets his hands on it and unleashes his
power onto Hyrule, turning it into a seething wasteland of monsters and
destruction.
========================================================================
28. R U M O R D E - B U N K I N G
========================================================================
Like any great game, Zelda has a lot of retarded rumors. Here I will de-
bunk them, showing how idiotic some people can be.
------------------------------------------------------------------------
RUMOR # 1: YOU CAN BEAT THE RUNNING MAN
------------------------------------------------------------------------
Nintendo themselves have said that this is impossible (hey, who else
would know?). What, you think it's a coincidence that he ALWAYS beats
you by one second? I don't think so!
------------------------------------------------------------------------
RUMOR # 2: THERE IS A SECRET DUNGEON CALLED THE LIGHT TEMPLE
------------------------------------------------------------------------
Again, Nintendo said there isn't.
------------------------------------------------------------------------
RUMOR # 3: YOU CAN OBTAIN THE TRIFORCE
------------------------------------------------------------------------
This is the most mentally confused boy I've ever had the misfortune of
laying my eyes on! First off, you already have the Triforce when you
beat the game (partially).
(SPOILER!!!!)
- Link has the Triforce of Courage
- Ganondorf has the Triforce of Power
- Zelda has the Triforce of Wisdom
And besides, if you had half a nut-sac of an idea about the Zelda series
you would know that it would screw up the plot royally if you could
collect the whole Triforce in this game (unless they made another game
that came after Ocarina of Time and before A Link to the Past).
If you believe this, you're the type of person who is still looking for
Luigi in Mario 64. FACE REALITY!
------------------------------------------------------------------------
RUMOR # 4: THE PEGASUS BOOTS EXIST
------------------------------------------------------------------------
Although the Pegasus Boots were found in previous Zelda games (A Link to
the Past to be specific), it can not be found in this game. Besides,
wouldn't that spoil the entire point of having a horse?
------------------------------------------------------------------------
RUMOR # 5: I KNOW YOU CAN GET THE TRIFORCE, I SAW A PICTURE OF IT
LIGHTED UP, AND ONE PHOTO SHOWED LINK OPENING A CHEST, AND HE HELD THE
TRIFORCE ABOVE HIS HEAD!
------------------------------------------------------------------------
What this mis-guided fool means by "lighted up" is the Triforce mark on
the Quest Status Screen. The Zelda team said that this was just to make
the screen look a bit nicer (although, even I have to admit I thought
you could collect it at some point, on my first game). And BTW, do you
know how EASY it is to fake pictures? With the right tools, I could have
you believe anything I wanted...But the picture of Link opening the
chest is, in fact, a real picture of the game itself. Of course, what
the jackass who posted it forgot to mention was that it was a screen
from the pre-alpha version. You know, way back in 1995 or so when the
project was just getting off the ground. Oh boy...
------------------------------------------------------------------------
RUMOR # 6: YOU CAN PLAY AS SHEIK/ZELDA/GANON/WHOEVER
------------------------------------------------------------------------
Yeah, just like you can play as Luigi in Super Mario 64, right?
------------------------------------------------------------------------
RUMOR # 7: YOU CAN ACQUIRE A FIRE/ICE/WIND/EARTH SWORD
------------------------------------------------------------------------
Sounds believable, but the way to get them gives it all away. Nintendo
games, especially the Zelda series, do not have secrets like that where
you have to start an entire game over and do certain things (i.e. "Don't
get hit by a boss" or "Hit this three times with Ice Arrows" etc...).
Besides, how do you explain the fact that there are only three Sword
Areas in the equipment sub-screen (Kokiri Sword, Master Sword, and
Giant's Knife/Big Goron's Sword)??
------------------------------------------------------------------------
RUMOR # 8: BY GETTING YOU CAN ENTER THE
SKY PALACE, WHERE YOU WILL FACE OFF WITH A MUCH TOUGHER GANON AND GET A
COOL ENDING!
------------------------------------------------------------------------
As much as I would like to believe this (I mean, c'mon, a better
Ganon!), this is also false. How would Ganondorf get out of the Sacred
Realm so quickly, anyways?
========================================================================
29. REVISION HISTORY / UPDATE INFORMATION
========================================================================
------------------------------------------------------------------------
April 2nd, 2000
------------------------------------------------------------------------
Oh my dear...it's been so long, has it not? I've said "This will be the
final update to this guide," about five times, and each time I've broken
that promise. Rather funny when you think about it. THIS time I have...
1. Added the "Oddsey of Hyrule" website to the credit section
(http://www.tbi.net/~max/zelda64.htm). I just thought it was such an
awesome Zelda site, I just HAD to link to it in someway, even if I'm not
crediting them with anything in particular.
2. Made it so everything is much more coherent and readable (mainly the
taglines and underscores -- ugh! Those were mesed up before).
3. Changed a few sections around (e.g. this used to be at the very
top).
------------------------------------------------------------------------
June 20th, 1999
------------------------------------------------------------------------
READ THE ABOVE AGREEMENT, AS I HAVE ADDED SEVERAL THINGS INTO IT. PLEASE
HELP ME WIPE OUT THIS CRUEL INFRINGEMENT OF MY FAQ...on another more
light-hearted note, I have fixed several things in this FAQ. Including:
- The location of every item in the Items Section
- All the different strategies to getting all the Heart Pieces
- Cleaned up every section to make it easier to read
- Drastically changed the legal section.
- One more rupee collection in the "Rupee Hunting" section.
- Big update to the F.A.Q section. Newest Qs at the bottom.
- In the room in the Spirit Temple as an adult where you have to kill
three or four Anubises...I added how you can make the block appear to
make it easier.
- Added the Skullkid to the enemy section.
- And, lastly, I added something to Ruto's character in the character
section.
THIS WILL BE THE LAST UPDATE TO THIS FAQ. IF I EVER HAVE TO UPDATE THIS
FAQ AGAIN, IT WILL BE THE ***REMOVAL*** OF IT. DO NOT FORCE ME TO DO
THIS.
------------------------------------------------------------------------
March 29th, 1999
------------------------------------------------------------------------
I really haven't done anything except change the Legal Section. Heh, you
know what's really sad? Other people are trying to make their Zelda FAQs
larger than mine by adding articles from other sites and making
editorials related to Zelda, when they belong at a website and not on a
Walkthrough/FAQ. I won't name names...you know who they are...but isn't
that just pathetic?
------------------------------------------------------------------------
March 21st, 1999
------------------------------------------------------------------------
More rumor killing...that is all.
------------------------------------------------------------------------
March 9th, 1999
------------------------------------------------------------------------
Wow! I did a lot of things in this update, so I present this list...
- Added new stragedy for Heart Piece # 6...This allows you to get it WAY
earlier than you're supposed to!
- I got a Spellchecker a few days ago. So, if you haven't guessed by
now, I have spellchecked the ENTIRE document. Believe me, it took
awhile!
- I moved the Bottom of the Well section to the 5th Medallion area in
the Walkthrough. Not only does it make a lot more sense, it's easier on
newbies.
- I added where the Map and Compass are located in the Bottom of the
Well (check Walkthrough)
- I added the Map in the Spirit Temple (check Walkthrough, as a child,
third paragraph).
- Fixed a few mistakes in the item section
- Added a Golden Rupee that is original to this FAQ! I haven't seen it
on ANY other FAQ!
- Added another Purple Rupee.
- Added a butt-load of new secret grottos.
- Added new section (Check Contents, which can be found below)
- Fixed the Story Section a bit
- Check the Fire Barrier in Ganon's Castle
- Credits Section!
- Few more Stupid E-mails...
- Added one new question to the FAQ Section (look at the top this time,
not the very bottom)
- Few misc. things that no one really cares about
I also have another challenge for you. You know the Fire Barrier in
Ganon's Castle? Try NOT using the Hoverboots. It's possible, but a lot
more difficult. Not A WHOLE LOT, but still.
------------------------------------------------------------------------
February 23rd, 1999
------------------------------------------------------------------------
Since the little rant I have received about 20 e-mails backing me up,
but my e-mail seems to be growing larger by each day! A lesser man would
simply remove the entire FAQ from the internet altogether, but I won't,
I've put way too much effort into this thing. I've added a new section,
maybe the last new one ever. Please look there before flaming me for
some various reasons.
------------------------------------------------------------------------
February 20th, 1999
------------------------------------------------------------------------
I added the Rumor and Great Search Section, so go check them out,
please. Also, please look below the title of this FAQ for a _very_
important message. Also, I want to direct everyone to the Zelda
Headquarters (zhq.com). They have the most comprehensive information on
the Zelda series, at least in terms of stories, music, etc...They don't
exactly have any guides, but for those confused on the stories, it's a
good place to learn. I also fixed a teenie-weenie mistake in the Golden
Skulltula List!
And, naturally, I updated the Stupid E-mail Section
------------------------------------------------------------------------
February 6th, 1999
------------------------------------------------------------------------
Oh, I guess I was wrong, the last update WAS NOT the last large update!
This might be, though...(I guess we'll see soon enough). Anyways, I
added a new section, titled "Gerudo Training Center." It's right after
the Walkthrough Section (as you can see in the Contents below). This
section is about three times the size of my last Gerudo Training Center
walkthrough, so you know it's good! Yes, don't deny it, you know that
this will answer all of your problems. With this guide, you WILL get the
Ice Arrows. No matter what. So, from now on I will ignore all Gerudo
Training Center questions. Bwahaha...I also added a few Stupid E-mails.
------------------------------------------------------------------------
January 31st, 1999
------------------------------------------------------------------------
Added a new section titled "Stupid E-mail I Get." It's right before the
Credits section. I've also added a few grottos here and there, some Red
Fairies, fixed a few mistakes in various sections, and I TOTALLY RE-DID
THE ENEMY SECTION! Go there now or die...Oh yeah! I almost forgot. I
added a "Mask Quotes" Section as well, for you lazy people who don't
want to work for comedy. Just...go check it out, it took me nearly six
hours to compile (i.e. it's LONG). Also, I'm sad to say that this is
going to be the last of the giant updates...From now on it will just be
little changes here and there, maybe a few more Stupid E-mails...I mean,
what else can I add? Not much...Oh! Oh! In the secrets section (at the
very top) is the secret to un-locking the secret passageway in Zora's
Domain...Bwahaha...
------------------------------------------------------------------------
January 25th, 1999
------------------------------------------------------------------------
Whoohoo! Let's see, I totally re-organized on the Secrets Section, so go
look there now you freaks of nature. Re-did the Shadow Barrier
Walkthrough in Ganon's Castle. More Qs in the FAQ. More revisions. Even
more revisions. More grottos. Even more grottos. More Locations of
useless things (Red Fairies, Gossip Stones). Ahhh...if you find any
grottos or secrets that I have missed, whatsoever, E-MAIL ME! ANYTHING
THAT I HAVE MISSED GOES! This FAQ must be 100% complete, it's part of my
diabolical plan to rule the world...er...to gain world recognition. Heh
heh heh...heh...yeah. Scroll through the Contents (just below) and drop
your jaw in awe. Rhyme time! Doh!! Oh yeah, I also added a third and
fourth and fifth quote (look above).
------------------------------------------------------------------------
January 20th, 1999
------------------------------------------------------------------------
(in tears) Please...please stop...e-mailing me about beating Ganon with
Iron Boots...FOR THE SAKE OF HUMANITY! And the stupid questions have to
stop, seriously. Check out the first question of the FAQ if you think
you screwed up getting the Ice Arrows. Do it now...the next update will
have more useless grottos and secrets. Whahay! Don't miss it, as it
might be one of the last updates...or not...
------------------------------------------------------------------------
January 12th, 1999
------------------------------------------------------------------------
Bunch of new stuff...sorta. A lot of new questions in the FAQ, revised
the walkthrough A BIT (nothing major, except I totally re-did the Gerudo
Fortress walkthrough, and was a bit more detailed in a few areas),
and...well...a few other things here and there. I also started up my OWN
Golden Skulltula List, and it's complete, too...oh, did I mention, it's
not real vague like all the others. Strange, I know. Also, check the
very last section for notes on e-mailing me and about beating GANON with
the Iron Boots on (For the love of God, GO THERE NOW!)
------------------------------------------------------------------------
January 4th, 1998
------------------------------------------------------------------------
Added a new area in the "Strange Info." section, revised the Heart Piece
Locations, added some questions to the FAQ, finished the character
section, added some mini-games, added some secrets, and...that's it. Oh
yeah, and for beating GANON with the Iron Boots...no backflipping or
using your shield! And use Light Arrows! :) I want to expand the story
section and make it a place where I can flesh out the cinemas. Why? I
have no idea. I want to keep adding to this FAQ...Should I do it? E-mail
me, if I get enough "yes" answers, well, I guess we'll see. I'm not sure
about doing it since this is a FAQ, not some movie thing. Oh well...
------------------------------------------------------------------------
December 31st, 1998
------------------------------------------------------------------------
Finished typing up everything, collapsed into coma, vital signs missing,
the nurses are nice, though...Seriously, this thing is huge, I wrote it
in six days. Amazing, ain't it?
========================================================================
30. C R E D I T S
========================================================================
------------------------------------------------------------------------
COMPANIES
------------------------------------------------------------------------
Nintendo Co. Ltd: No explanation necessary
Nintendo Of America : Nice translating, Dan.
------------------------------------------------------------------------
PEOPLE
------------------------------------------------------------------------
- Me: I wrote 98% of this 350+K FAQ
- Pika085 aka Devin Morgan : Some info.
- Other Walkthroughs: Some secrets yours truly missed.
- Roland Carlos : For letting me use his Golden
Skulltula list for short time, and then I used his basic layout for my
own list, but I was a lot more detailed. Er...yeah, thanks anyways!
- Willow & Hoops : For their awesome Tune FAQ which
I used in the Ocarina Section. It can be found at Gamefaqs, among a few
other locations.
- TEd BROWn : His highly original Gossip Stone
FAQ was quite useful to me, thanks, you helped me without even knowing
it! :)
- Brian J. Chen : Sent in the first two glitches
in the Secrets Section.
- Claudio S. <@sprint.ca>: Little trick for Volvagia (striking it in the
air with the Hookshot and/or Arrows will hurt it.)
- Raph Lee : Artwork at the top of the page. Oh, oh!
Here's a shameless plug for his site:
http://www.geocities.com/TimesSquare/Chamber/9887/
- Richard M J Shakeshaft : Information and
tips on the Fire Barrier in Ganon's Castle.
- Zauron : You could say he filled my shoes before I
got my Zelda FAQ out...
------------------------------------------------------------------------
INTERNET SITES
------------------------------------------------------------------------
- N64 Code Center : They have more secrets than you can
shake a Deku Stick at!
- Cheat Code Central : They also have a large amount of
codes and secrets. Go here if you want some Gameshark codes, although I
think the Gameshark is a manifestation of Satan himself. Joke.
- Official Zelda Website : It sucks so much, but I
gotta give them a "C" for effort. Nice pictures, though.
Also, I want to direct everyone to the Zelda Headquarters (zhq.com).
They have the most comprehensive information on the Zelda series, at
least in terms of stories, music, etc...They don't exactly have any
guides, but for those confused on the stories, it's a good place to
learn.
Also, the Oddsey of Hyrule (http://www.tbi.net/~max/zelda64.htm) is also
a VERY well-done Zelda site. Kickin' music, and plenty of well-thought
out articles and editorials. Highly recommended.
========================================================================
31. L E G A L I N F O R M A T I O N
========================================================================
This FAQ can only appear on the following sites:
- GameFAQs
- Cheat Code Central
- GameSages
Why? Because those are the only three sites that can keep my FAQs
updated. GameFAQs gets away with murder, though, on account of the fact
I send my FAQs there myself. Gamesages is GameFAQs sister site, so they
share information. Cheat Code Central is great, because they always seem
to have the most updated version without me having to tell them. Great
job, guys and gals.
I just hate it when people have outdated versions of my FAQs, because I
get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even
though it IS updated, or they ask a question that has been answered in
the new versions, or make additions that are already there, etc., etc.
I've had problems with this with other FAQs, and I'm taking steps (e.g.
this note) to put an end to it!
Here are a few "do's" and "don'ts". Webmasters! Take note...
------------------------------------------------------------------------
Webmasters! Do NOT:
------------------------------------------------------------------------
Post this FAQ on your site directly. The only sites that this rule DOES
NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown
above.
------------------------------------------------------------------------
Webmasters! Please DO:
------------------------------------------------------------------------
If you are a webmaster of a site that wants to post this FAQ, what do
you do? As you read above, you can not post it directly. Instead, link
to the page at www.gamefaqs.com that lists all the FAQs for this game.
Why GameFAQs? Because I said so. To clear up some confusion, you can not
link to the URL if it ends in ".txt" or ".doc", you just can't use that.
If it ends in anything else, such as the page where it lists all the
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm
only repeating myself, but I had to because some people have to be told
something twice. If you have any questions on linking, notify me. To
answer the most common question I'll get, you can not link to any
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs'
legal section. So there.
This FAQ cannot be used in magazines, guides, books, etc. or in any
other form of printed or electronic media involved in a commerical
business, in part or in whole, in any way, shape, or form, PERIOD. It
may not be given away freely, as a "bonus" or "prize", or given away
with the game itself, etc. This FAQ cannot be used for either profitable
or promotional purposes, regardless of the situation. Breaking any of
these rules is in direction violation of U.S. law.
Any characters, names, places, or miscellaneous objects are copyright
their respective companies. I am in no way affiliated with Nintendo,
Rareware, nor any companies that were/are involved with this game.
This document is © 1998-2000 marshmallow
All rights reserved
========================================================================
32. C O N T A C T I N F O R M A T I O N
========================================================================
Feel free to contact the insane author of this FAQ, marshmallow, with
any e-mail, corrections, adorations, admonitions, praise, damnation,
condemnation, or death threats at: marshmallow@planetn2000.com
Basically, there are five different types of e-mail I will receive on a
daily basis.
------------------------------------------------------------------------
QUESTIONS:
------------------------------------------------------------------------
I will answer questions to the best of my ability, but not necessarily
immediately. Who knows...you may get an answer hours after sending it,
or maybe even weeks. Do not e-mail me telling me to "answer your
questions", unless you like to be ignored. Also, please realize that I
do have a real life outside the Internet.
School, friends, what have you. Hey, sometimes I might not even get on
the Internet for a few days if I pick up a hot new game that I enjoy.
If you ask a question that has been answered in the FAQ, I will most
definitely ignore it. If your question is poorly written (e.g. "Hez waz
up, dawg? Got mez uh q!") I will delete it. Etc., etc...
------------------------------------------------------------------------
PRAISE LETTERS:
------------------------------------------------------------------------
Hey, you mean people actually receive help from me and like to praise my
work? Believe me, though I may not reply to it, I do appreciate your
comments. Though, most people, if they praise me, do it along with a
question, in which I might reply something like, "Yeah, thanks for the
support. As for your problem..."
------------------------------------------------------------------------
HATE LETTERS:
------------------------------------------------------------------------
I've received very few of these, but it's happened. Chances are high
that I may not reply, but if you present a valid criticism, I may
acknowledge your critique. As for those less intellectual letters, heh,
they're always good for laughs.
------------------------------------------------------------------------
JOB APPLICATIONS:
------------------------------------------------------------------------
Though I can assure you I will be flattered, I will *not* work for your
site exclusively (or even as a third party). I don't care how much
money, women, or drugs you offer me, either. No means no, okay?
------------------------------------------------------------------------
CHAIN LETTERS:
------------------------------------------------------------------------
No, I don't care about what kind of whore house your uncle runs. No, I
don't know who Louie is and why he has a fetish for panties. No, I don't
think a piano is going to mysteriously appear out of thin air and fall
on me if I don't send a piece of sh!t letter to other people. No, I
won't send you cash for a "dying" (yeah, right) kid who is infected with
brain cancer, though sometimes I wonder if YOU'RE the one with brain
cancer. No, I don't care about this new, amazing revelation about weight
loss (my muscle to fat ratio is quite normal, thank you very much). And,
finally, I will *not* make out with you!
I apologize for the aforementioned subjects, because they had some
questionable material. However, considering this is a FAQ for an E rated
game with copious amounts of swords, blood, harbrigners of death /
destruction, AND a lot of sexy ladies, I assume you will not be offended
by a little sexual innuendo.
Sincerely,
marshmallow
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
~ End of Document ~
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