Tato stranka by vapadalo mnohem lepe v prohlizeci, ktery podporuje webove standardy, nicmene prohlizet ji muzete v jakemkoliv prohlizeci, nebo zarizeni s pristupem na Internet.
Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
February 9, 2000
I WILL NO LONGER ACCEPT E-MAILS REGARDING ZELDA 64!!! THIS FAQ WILL
NOT BE UPDATED AGAIN!!! FOR THE PAST THREE MONTHS OR SO I LET QUESTIONS
ABOUT THE CHANGES FAQ COME, BUT THIS IS IT, NO MORE!!! THE CHANGES FAQ
WILL BE UPDATED AGAIN, BUT DO NOT MAIL ME ABOUT IT! READ THE MESSAGE
BELOW.
Hello, everybody. It is February, 2000, and The Legend of Zelda:
Ocarina of Time has now been out for over one year!!!!! I have added
this message to inform you that I will no longer accept e-mails
about the game. This FAQ has been greatly criticized about all
the FAQ questions added; with other people telling me that some
of the questions don't belong here. Yet, week after week, month
after month, that same question appears in my mailbox five times
from five different people. So for those of you that ask questions
about the game, all I can tell you is to look harder in this FAQ. I
have completely re-designed it so it is easier to read and more
comprehensive. I understand that Zelda 64 is a huge, difficult
(for some people) game, and I can see where your questions are coming
from, but now it is too much. If you send me an e-mail about Zelda
64 in any way, shape, or form, your mail will_be_deleted. I'm sorry
if I sound mean, but if I don't get my point across, this entire
message will be a complete waste of my time.
I recently recieved 3 e-mails from people asking me how to defeat
the Phantom Ganon boss. I start to debate with myself if these people
have brains or not. The Phantom is a boss right? And there's a boss
section in this FAQ right? Then why don't you read the boss section?
It really pissed me off when I mailed these people back and told them
to read the FAQ. One of them even responded: Ok, I'll read the FAQ
AGAIN. I guess that poor individual does not know how to read, but I'm
being barraged for it.
As for people mailing me and asking me if they can use this FAQ on
their site - you also do not read the FAQ well enough. Since day one,
this FAQ has said that the only site that can use this FAQ on their
site is GameFAQs. I have recieved so many e-mails (probably as many
for this topic than the general game questions) asking if they can
use this on their site and HTMLize it. The answer now is no, the
answer has always been no, and the answer will always be no. Thank
you for understanding.
- Outkast -
T H E L E G E N D O F
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O C A R I N A O F T I M E
********************************************************
The Legend of Zelda: Ocarina of Time - FAQ / Walkthrough
********************************************************
| 2/09/00 | Version 3.0 |
FAQ/Walkthrough
By: Outkast
outkast325@hotmail.com
Copyright Information
This FAQ is for private use only, and may not be reproduced or
altered in anyway. This FAQ may not be sold or used in anyway
to earn a profit, such as putting it on a CD and selling it
that way, or offering to send it as a download on a website for
a certain amount of money. I am not associated nor affiliated with
the creators of this game and system, Nintendo of America. This
FAQ was written by Steve Dreyson with the help of many
contributors. I am not associated nor affiliated with any
copyrights not mentioned in this FAQ.
The Legend of Zelda: Ocarina of Time and the entire Zelda series
is copyright © 1986-1998, Nintendo of America Incorporated.
This FAQ is copyright © 1999-2000 by Outkast.
The latest edition of this FAQ can always and only be found at
GameFAQs (http://www.gamefaqs.com). All of my other work is also
located there. My special thanks goes out to GameFAQs for
publishing this FAQ for me.
What's in this FAQ:
- I covered almost everything about The Legend of Zelda: Ocarina
of Time (which I will now call Zelda 64 from now on for short). I
have a complete walkthrough as well as general gaming information
(item lists, boss strategies, etc.). I also have a FAQ section
(Frequently Asked Questions) toward the bottom of this FAQ to
help you get an answer you're looking for without having to e-mail
me.
- I also stuck a small FAQ inside this one. It is called a Changes
FAQ. I basically cover rumors about the game as well as stuff that
was originally held back from the game.
Remember, this FAQ you are reading should only be located at
GameFAQs (http://www.gamefaqs.com).
Internet Resources
Nintendo of America Inc. http://www.nintendo.com
Zelda Headquarters http://www.zhq.com
Zelda 64 http://www.zelda64.com
Game Sages http://www.gamesages.com
Nintendo 64 Underground http://www.nintendorks.com
GameFAQs http://www.gamefaqs.com
Please don't send me your URL. These are the 6 sites that are, in
some way, most associated with Zelda 64 and/or this FAQ.
*****************
Table of Contents
*****************
1) Introduction
2) Update History
3) Story
4) Controls
5) Walkthrough
a) Kokiri Emerald
b) Goron's Ruby
c) Zora's Saphire
d) Light Medallion
e) Forest Medallion
f) Fire Medallion
g) Water Medallion
h) Shadow Medallion
i) Spirit Medallion
j) Ganon's Castle
k) Gerudo Training Grounds (Ice Arrows Guide)
6) Boss Guide
7) Equipment
a) Link's Equipment
b) Upgrades
8) Heart Piece Locations
9) Gold Skulltula List
10) Side Quests
a) Great Fairy Fountains
b) Four Bottles
c) Getting Epona
d) Fishing Guide
e) Soil Locations
f) Happy Mask Shop
g) Getting the Biggoron's Sword
h) Getting the Lens of Truth
i) Fairy Fountain Locations
j) Gossip Stones
k) Sub Bosses
11) Secrets
a) Secret Areas
b) Cheats/Tricks
c) Oddities
d) Rupees
e) Game Shark
12) The Ocarina
13) Characters
a) Friends
b) Enemies
14) Frequently Asked Questions
15) Rumor Killers
16) Mini Games
17) Submitted Stuff
18) Changes FAQ [UPDATED]
19) Credits
20) Author's Note
---------------------------------
1) Introduction
---------------------------------
Welcome to this FAQ/Walkthrough for The Legend of Zelda: Ocarina
of Time. Zelda 64 is probably the biggest game I've ever seen,
ranging from 9 difficult dungeons to exploring the world of
Hyrule.
The purpose of this FAQ is not only to distribute a complete
walkthrough for the entire game, but to also help with side
quests, secrets, and to kill rumors (this game has recieved the
most speculation I've ever seen).
Now for one thing..... If you own a Zelda gold cartridge (that
was sold at a limited amount) this FAQ will work for you. There
is no difference in game play between the gold cartridge and the
regular cartridge.
Oh yes, here's 2 reviews sent in by some buddies of mine,
Stinger2307@yahoo.com, and horsemen_4_99@hotmail.com.....
The Legend of Zelda: Ocarina of Time is the best game ever made for any
console without a doubt. Here's Why:
1) Graphics - The amazing graphics in this game will be enough to capture
the attention of any game player of any console. Incredible effects with
cinemas and other visual screens such as buildings collapsing, a storm
occuring with total destruction of a village right in front of you, and Link
a small boy pulling a huge sword out of a stone. This and much more add to
this 3-D thriller.
2) Sound - The sound in this game is unlike any other...... You won't hear
the same tune repeat over and over, as the game is packed with many MIDI
formatted sequences. Whether you're listening to a song on your ocarina, or
get bored in a dungeon, the music will always sound impressing.
3) The Storyline - The story is stunning the way it all fits together and
works out at the end. As a kid you will see places and say, "That passage
must be an oddity to the game," but then later it wiill be the entrance to a
major dungeon. Or getting clues from people like, "Go to the house of the
dead," and then ending up in the correct place; the Graveyard. Anyhow, it
fits in and there isn't one misfit in the storyline.
I rate this game a 9 out of 10. It almost hit perfection, but the end is
where I think it all went south.
GRAPHICS Extremely great graphics, including the faces of all the
characters, including young and old link. Also, the places are absolutely
perfect, like the forest and fire temple, etc. And Ganondorf....... This
guy's face is so scary he gives me nightmares still!
SOUND The only thing that I didn't like about the sound is that the
original 8-Bit NES Zelda theme wasn't in the game. But the music when you
see Ganondorf, and the way it stays smooth during loud parts is great.
WHAT WENT WRONG? The game was an inch away from being perfect. The thing I
didn't like was the ending. You beat the game, then turn the system back on
and you're in Ganon's Castle again! Couldn't we let Link marry one of his
many girlfriends, or at least let the Princess have her castle back? Oh,
Mido, I thought for sure we would get the last laugh on him, but I guess
not.
THE BEST PART ABOUT IT - The game's story goes along perfectly. Every
character has a role, and it's amazing that Miyamoto could keep the same
story line of a game, yet improve it so much.
Overall: 9/10..... Almost.
PLEASE NOTE those weren't my reviews. I rated this game a 10/10 but
another review would be unnecassary.... This is a FAQ.
Here's an e-mail I have received (no where else to put it):
>>
Hey crippler, I've been playing Zelda 64 alot and found some stuff that you
dont have in this huge faq. These two things are done at the lake hylia
fishing pond. Put on your hover boots and walk into the just till the yellow
light appears and then cast off into the pond, and while you are fishing,
any
button you press will make Link perform his regular battle
functions.(Example:Holding R link will use his sheild, forward and A Link
will roll. Idont know if that helps link fish, but i will say that while I
was doing this I caught the Hylian Loach.(in case you dont know the hylian
loach is a rare fish that ways ALOT for its size). The second one is a way
to reel in and catch a fish every time if done right. When you cast out, get
a fish to look at your lure, then rapidly press A and the fish should go
after your lure. These two MAY already be in your faq somewhere but I
didnt see them.
<<
Thanks!
Ah, and a few weeks ago, I received a "faster way" to retrieve the
Biggoron's Sword..... The rumor has been put to rest:
>>
When you're an adult, go buy the $200 Giant's Knife from Medi Goron in
Goron City. Then, break it (use it 4 or 5 times). Take it up to the top
of Death Mountain and you're Big Goron will tell you that you got ripped
off so to speak, and he'll give you the claim check for the Biggoron's
Sword. Then, play the Sun's Song a few times and grab your sword.
<<
And the rumor has been shot down:
>>
that does not work!
<<
Special thanks to Pokemon583@aol.com for shooting it down for me.
Here's one more that had no better place to go:
>>
i don't want to waste your time so i'll make this quick.
first, if it helps any, i've found that the wolfos can be killed with one
quick strike. simply sucker it into swinging its paws at you. when it
does, do a backflip to dodge, and then use your jump attack. it's very
effective and is more fun and looks much cooler and more skillful than just
blocking with your shield and wailing away with the sword.
second, there are a couple places, namely a room in the shadow temple and
another room in the ice cavern, where there are hearts and rupees floating
in the air. as you approach these particular spots in each room, navi
turns green, as if to signal there's a secret there. now i've tried
everything i could think of; i've played all the songs, including my
scarecrow song and the warp songs, and i've used every weapon and magic
spell attainable in the game, but nothing seems to work. how do i get
these hearts and rupees and what is the clue that navi is trying to point
out?
finally, is there any easy way of knowing where to make dampe dig for the
heart container, or do you just need to try every single spot?
thanks
<<
Thanks for the info, and as for the question, read the walkthrough...
The latest version of this FAQ can only and always be found at:
GameFAQs
http://www.gamefaqs.com
---------------------------------
2) Update History
---------------------------------
Version 3.0 (2/9/00)
Changes FAQ Update.
Version 2.9 (1/7/00)
No actual update or changes to the FAQ... I just changed my alias and
e-mail address and replaced it everywhere in this FAQ. Please note that
cripplerx@hotmail.com is no longer my e-mail address!
Outkast
outkast325@hotmail.com
Version 2.8 (12/14/99)
I updated the changes like I said I would do... I've been going Zelda
e-mail free for almost a month now, deleting everything I receive related
to the game. Sadly, it feels great.
Version 2.7 (11/22/99)
I added a new message at the top of this FAQ; I will not update this FAQ
again, only the Changes one. I will no longer respond to Zelda 64 mail
either. I already receive lots of mail from other FAQs I've written and
cannot contend with this anymore. The Changes FAQ has been updated.
One last quick Q from a reader:
>>
I'm sorry, I know that you did not want any e-mails on Zelda but I have just
one query which, if not answered will cause me to lose faith in Nintendo and
in particular miyamoto designing skills
It is is the water medaillion search in the water temple. I have obtained
just obtained the compass and I used my ocarina to raise the water temple to
allow me to access the 3rd floor again. But you mention in your FAQ that you
must go to one of the tunnels on the 3rd floor and pull the block as far as
you can. The problem is that the block won't budge for me. I think it is
because I moved it when I was doing a littble bit of discovering but surely
there should be a way to correct it if Miyamoto is such a great designer.
To reach the block I have to go into the tunnel and sink to the bottom.
Then in front of me is the block - is this where it should be?
<<
There is probably a way out of it, but I wouldn't know because it didn't
happen to me and I don't feel like starting a new file to test it out.
But keep trying things, and hopefully something will just click all of a
sudden.
Version 2.6 (10/15/99)
I updated the FAQ section with some FAQs I have been asked from people
in school and other places... A lot of people still think the Triforce
is still out there. I also updated the Changes as well as added a nice
new batch of rumor killers.
Version 2.5 (9/15/99)
I added an e-mail to the intro, more rumors, a changes update, and that's
it; almost identical to the last update.
Version 2.4 (9/06/99)
I added an e-mail to the intro, more rumors, a changes update, and two
more gossip stones. I also updated the credits sections with my thank
you's being handed out.
Version 2.3 (7/31/99)
I updated the sub boss section because I found out why I was killing
Dark Link so easily. I also updated the Changes FAQ and Rumor Killers
with some more stuff.
Ah, and believe it or not, I received an e-mail regarding Zelda... And I
didn't smash my computer to the ground because it was actually intelligent
and possibly true. I was informed that there is a way to obtain the
Biggoron's Sword without the trading sequence, though it'll cost $200.
I don't know if this is true, but I have currently started a new file in
Zelda and when I get there, I'll confirm it. To anyone else, if you want
to save me some time, try this, and see if it works:
>>
When you're an adult, go buy the $200 Giant's Knife from Medi Goron in
Goron City. Then, break it (use it 4 or 5 times). Take it up to the top
of Death Mountain and you're Big Goron will tell you that you got ripped
off so to speak, and he'll give you the claim check for the Biggoron's
Sword. Then, play the Sun's Song a few times and grab your sword.
<<
Is it true? I don't know, but please, someone play it an confirm it for me.
A very special thanks goes out to Drew Brewer (drewgoku@yahoo.com) for
informaing me of this.
Now, I know I said that I will be deleting all e-mail that is Zelda
releated (if you missed that, you're blind; top of the FAQ). However,
I am nice eneough to read them. If I see in my mailbox a new mail with the
subject "Zelda FAQ," I'll read it, and being that it is telling me how
much they either hate me or like me, I delete it. But if it's intelligent,
what the hell, right? Besides, this is a huge Zelda breakthrough, *if* it
really can happen.
Version 2.2 (7/16/99)
No actual update, I just stuck my new nickname and e-mail address
to the top of the FAQ.
Version 2.1 (6/28/99)
I have done quite a lot with this FAQ, as you can probably see. It is
completely re-designed and more comprehensible. The only section I have
deleted is the Zelda64.com section (the one with the letters to the
editor). I have deleted it because I will no longer be accepting
e-mails about the game (see the top of this FAQ). The letters were there
to help me answer some questions, but after about 3 months, of having
them, the mail kept coming. And here are the updates:
- I updated the intro with a review.
- I updated the story when I used the story from the booklet as well as
my own little version that was previously here.
- I updated the controls because people mailed me and told me that I
should be more descriptive.
- I updated the secrets. I added more secrets, more Game Shark codes, more
oddities, and more rupee locations. It's better now.
- I updated the characters section with new enemy information.
- I updated the rumor killers section with more stuff.
- The Changes FAQ gets boosted by about 40 K with more rumors, more rumor
killing, more changes, and more content.
Version 2.0 (6/16/99) After two and a half months, this FAQ has finally
been updated again. Though the speculation and rumors about the
game are now beginning to settle down, the Frequently Asked
Questions continue to pour right in. So this update is strictly
being done in the FAQ section.
The only way I can see updating this FAQ again is if I get more
questions. Basically, in the 2 month hiatus of this FAQ, I just let
questions barge into my mailbox, and then fired off all my answers
in this version of the FAQ.
Well don't feel sad....
Version 1.9 (4/3/99) - Apparently, even the people at Nintendo.com
have a sense of humor...... They made an April Fool's JOke saying
you can get the Triforce. For the people that just don't get it,
check out the Changes FAQ.
Version 1.8 (4/2/99)
Version 1.8 is released...... I know I said most likely no
more updates, but....... I received a new rumor so the killing
off it and the information of it have been added to its
appropriate sections, the Rumor Killers and Changes FAQ. I also
received some more fan submitted content and I put it into that
section. Finally, I added two parts to the legal information, a
note from myself and an E-Mail FAQ....... I suggest reading the
E-Mail FAQ before asking me something, because if it's listed there and
you ask anyway, I'll delete the mail before reading it.
Version 1.7 (3/30/99) - No actual update for now, I just have a
few things I would like to get off my back. First off, you should
realize that this is more than just a FAQ and Walkthrough. Zelda
64 is probably the biggest game out there, and has been hyped for
years. I try to provide everyone with news and game information for
the help of those people who fill my e-mail box with dumb e-mails
that people with half a brain should be able to realize instantly.
Secondly, I add nothing to this FAQ to make the size larger....
Whether this thing turns out to be 2K or 2MB, it doesn't really
make a damn to me, as long as everyone understands every angle of
the game (but that obviously hasn't occured yet as I continue to
get too much mail each day with questions that are listed 3 or 4
times in this FAQ). Third, I give credit where credit is due. I
don't steal or take, because a thank you note is listed (section
#25) along with a URL if possible. If the owner or creator of the
item I use asks me to take it down, I will do so. And finally, I
prefer to put my own comments in an editorial section. Instead
of making pointless and useless comments and scattering them in the FAQ,
walkthrough, and other sections, I put my rants into one section so
everything is more comprehensible and you know what sections to go to and
which sections to avoid. I hope that this clears up any e-mails I have
recieved in the past few days and also clears up what other people
may think of this FAQ. Thank you.
This may be all for this FAQ, as I don't really know what
else could possibly be put here, but I will continue to accept
e-mails from people that have questions or comments.
(Austin2794@hotmail.com).
Version 1.6 (3/20/99)
How do you like that ASCII Art up there? Yeah, I did it
myself if you're wondering why it sucks. (I also used an ASCII
Art Editor). I have a major FAQ update this time, as well as
a new editorial section, and a new section that I am highly proud
of, my FAQ within a FAQ, the Changes FAQ, now at the bottom of
this page! Check it out, as it's very useful.
Version 1.5 (3/16/99)
First off, a sub boss section for minor bosses you meet along your
way. And second, some great news, a Zelda64.com section to help me
PROVE my rumor killers section as well as give other news and
interesting Zelda things. Oh, and finally, some nice mail I
received...... A new ocarina tunes song! This time it's the Mario
theme! You can find it in the ocarina section as well as the fan
submitted section.
Version 1.4 (3/11/99)
Within the last few days, I have receieved
a few e-mails about my important question from last update. Here are
the people I would like to thank for that: Farari316@aol.com,
bs_64@hotmail.com, russelld24@hotmail.com, and daf@livingston.net.
Apparently I was going in there during day, where if I went in
there as night I would find a gold skulltula. Alright, and for the
update, I have edited some of the heart piece locations, as well as
updated the fan submitted stuff. I hope to get a bigger and better
update in late next week, say maybe Friday the 19th. We'll see. I'm
looking to make new sections and up this FAQ.
Version 1.3 (3/7/99)
Is here only one day after I let out 1.2! Some
quicker stuff this time, I added a quotes section to the gossip
stones, so you don't have to talk to every gossip stone on your own.
I also updated the locations of the gossip stones, because I believe
I've found all of them at 32. I also updated the friends section with
a sentence or two for each friend you have describing them.
Finally, I added a new section called Fan Submitted Stuff, and it's
all the stuff that people send to me. So if you have something, I'll
take a look and put it on there. Next update may be pretty big
because I'm thinking of new sections. Maybe a mask quote section
for the other masks, who knows? Oh yeah, and please check out my
message under the title of this FAQ / Walkthrough....... Have I
discovered another oddity or is there something I can do from here?
Version 1.2 (3/6/99)
Is here with a huge update. I changed the layout
of this page so it is more comprehensible. I added 3 new sections,
a rumor killers section, a mini games section, and a walkthrough
with an ice arrows guide for the Gerudo Training Grounds. I updated
the enemies, and it now has strategies on how to defeat over 50
enemies in the game, I updated the FAQ with more questions, I
found another gold rupee and threw that in there, I updated the
equipment guide now with every item listed, and an upgrade for
every weapon, and I added some new information with the strategy
for Ganon in the boss section. Next update will be a bit lighter.
I'm going to add a new section called fan submittied stuff and
put everything I've gotten so far in there, I'm going to spell
check the entire document, and I'll throw in some nice ASCII Art
at the top that my friend is making me.
Version 1.1 (3/1/99)
Added the complete walkthrough for
every spiritual stone and medallion. Also fixed spelling
errors, the friends section and credits have some changes, and
I have revised the story. I also added new sections like the
gossip stone locations and an enemies list. In the next update, the
enemies section will be redone and better! Yeah! I'll also throw in some
other miscellaneous stuff like 3 or 4 new sections! It will come soon!
Version 1.0 (2/14/99)
I have tons of sections up. Everything will be heavily worked
on until finished, including the walkthrough, and new sections
are to frequently come. I originally had a huge FAQ section but
I terminated it and added appropriate sections to answer them.
---------------------------------
3) Story
---------------------------------
Here's the actual story from the Zelda instruction booklet
(contains tiny little spoilers about bits and pieces of the
game):
A LONG TIME AGO...
Before life began, before the world had form, three golden
goddesses descended upon the chaotic land of Hyrule, they were
Din, the goddess of power, Nayru, the goddess of wisdom and
Farore, the goddess of courage.
Din, with her strong flaming arms, cultivated the land to
create the earth. Nayru poured her wisdom onto the earth to
give the spirit of law to the world. Farore's rich soul
created all life forms who would uphold the law.
These three great goddesses returned to the Heavens, leaving
behind the Golden Sacred Triforce. Since then, the Triforce
has become the basis for Hyrule's providence, where the Triforce
stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served
as the guardian spirit. The children of the forest, the Kokiri,
lived with the Great Deku Tree. Each Kokiri had his or her own
guardian fairy, except one. His name was Link.
Early one morning, Link was having a nightmare. It was the same
nightmare he had every night. During a storm, Link would find
himself standing in front of a mysterious castle. A rider on
horseback, carrying a girl, would race by. The girl would look
at Link as if to say something. Then, another rider would appear.
This big man clad in black would look down menacingly at Link.
Link would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to
you!"
As Link opened his eyes, he saw a fairy floating in front of
him. This fairy's name was Navi. Navi was sent to summon Link to
the Great Deku Tree.
"Oh Navi, thou hast returned!" said the Deku Tree. "Thank
you, Link, for coming. Thy slumber these past moons must have
been restless, and full of nightmares. A vile climate pervades
this world. Verily, ye have felt it. The time has come to test
thine courage. I have been cursed. I need you to dispel the
curse with your wisdom and courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my
wishes. A wicked man of the desert cast this dreadful curse on
me. Employing his vile, sorcerous energies, the evil one is
searching for the Sacred Realm connected to Hyrule. For it is there
that one will find the divine relic. The Triforce, that contains
the essence of the gods. Whoever holds the Triforce can make their
wishes come true. Thou must never allow the desert man to lay
his hands on the Sacred Triforce. Thou must never suffer that man
to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle.
There, ye will surely meet the Princess of Destiny. Present this
stone to the Princess. I have foreseen that she will understand
everything."
The Great Deku Tree gave Link the Spiritual Stone of the Forest.
Before dying, the Deku Tree's last words were, "The future
depends on thee, Link. Thou art courageous."
Here is a story that kind of summarizes the entire game, typed
up by myself. It includes spoilers and I don't recommend it if
you haven't beaten the game:
In the land of Kokiri Forest lives a young boy named Link, where all other
Kokiri children live with their faries to guide them. For some mysterious
reason, Link does not have a fairy, and feels different from all the other
Kokiri.
One day, a fairy without a kid, is asked by the Great Deku Tree, ruler of
Kokiri Forest to get Link and bring him to him. So, Navi the Fairy wakes
him up, and tells him to come and talk to the Deku Tree.
However, while on your way, the little Kokiri boss, Mido, won't let you
through. It is your responsibility to equip yourself with a proper sword
and shield. After doing so, the Deku Tree asks you to enter his body,
and save it from the enemies inside. After you do so, he will tell you
a story about the most prestigous treasure in the land of Hyrule, the
Triforce. It is your job to collect all three spiritual stones, and
get to the Sacred Realm. The Deku Tree will then tell you that he was
cursed by an evil man from the west, where if he gets his hands on the
triforce first, Hyrule will go through a period of evilness. The Deku
Tree will reward you with the first spiritual stone, and tell you to
move on with your journey.
You will now meet people and go places in order to save the land of Hyrule.
You will even meet the princess herself, Zelda. She asks you to get the
other two stones, and she will protect the ocarina of time from the evil
Ganondorf, King of the Gerudos.
Along your way to the gorons ruby and zoras sapphire, you will meet some
important people that tell you, if you save them and their people, you will
be rewarded the stones. This includes saving the Gorons from King Dodongo
and becoming a sworn brother of Darunia, king of the gorons.
Next, you will have to enter a whales mouth and save Princess Ruto,
princess of the zoras, for King Zora himself. After achieving this,
you will complete your mission of collecting all three spiritual stones.
As you head to the castle to once again meet the Princess and obtain
the Triforce, you spot Zelda being taken away into safety from
Ganondorf who chases her out. He intimidates you as a little kid, and
confronts you. Then he leaves.
You noticed that when you saw Zelda escaping, she threw an object into the
moat for you to retrieve. It is indeed, the ocarina of time! You are told
to play the Song of Time she teaches you in the Temple Of Time to open the
doors that lead to the Triforce. When you do, the door indeeds opens, but
when you enter, you are surprised to find that Ganondorf has followed you
and entered the Sacred Realm, and taken the Triforce before you have. You
then notice in the middle of the room, a sword in a stone. You pull it out,
and it turns out to be the other object of time, the Master Sword. But when
you tug it out, you are in a place called the Chamber of Sages with a man
named Rauru that you have never seen before, on the opposite side of you.
He tells you that seven years have gone by, and that you should not be
scared when you see yourself. As you glance at your body, you notice a
matured face, and a grown up body. Seven years have passed as you
grabbed the Master Sword, and as the Great Deku Tree told you, Hyrule
has gone into a time of evil due to Ganondorf owning the Triforce.
Rauru tells you that as the chosen one, it is still your job to obtain
the triforce from Ganondorf.
He says that in order to open the doors to Ganon's Castle, where you fight
him for the Triforce, you must awaken six sages from their temples and
collect their medallion. Being the Light Sage, Rauru starts you off by
giving you the Light Medallion. Now it is you job to continue your journey
and awaken the six sages from their hidden temple: One in a deep forest,
one on a high mountain, one in a vast lake, one in the home of the dead,
and one far in the west.
As you are on your journey to awake the six sages, you will meet new
people, and learn your destiny and what happened in your past. After
collecting all medallions, you are now skilled enough to enter Ganon's
Castle, destroy the barriers feeding the room where he lurks, defeat
Ganon himself who made you look like nothing seven years ago, save the
Princess and everyone in the land of Hyrule, and finally, obtain the
third and final object of your quest, the Triforce itself.
---------------------------------
4) Controls
---------------------------------
Believe me when I tell you that Zelda 64's controls are extremely
unique. This section will help you because sometimes adjusting
to these controller settings can be difficult. One thing you should
know before I start this section is that there is no button that
allows you to jump! If you walk up to a ledge, or a pit, or some
gap of any sort, you will automatically jump!
A Button - On the top of your screen at all times, you will notice a
Blue Button that looks a lot like the A Button. This, in the game, is
referred to as the 'Action Icon.' Basically, whatever this blue button
says during the game is what the A Button will do. For instance, if
you walk up to a small passageway that you can't walk in, the Action
Icon will say "Crawl." So if you press the A Button, you will make Link
crawl. Other things that the A Button does is open treasure chests (that
will become a frequent thing in this game), roll (although it will
read 'Attack' in the Action Icon), push or pull boxes or other
objects that may stand in your way, and make Navi go away or come
out.
B Button - The B Button is used for your sword only. Pressing B pulls
it out if you were storing it on your back, and the B Button puts
the sword away if you are not moving. The B Button swings your sword
for you, which is probably the easiest control in the game. Also, holding
down the B Button when your sword is out makes you go down to one knee,
and do a spin attack with the sword if it is out (and you get a fire
attack if you have already recieved the spin attack spell).
Z Button - The Z Button is the basic attack guide button in this
game called 'Z-Targetting.' When you press Z near an enemy, a small
yellow box appears around him, allowing you to get your hits in on
him whether it be with your sword or another button. Also, the Z
Button can change your view, and when Z-Targetting an enemy, you
can press C-Up and Navi will give you a description and the name
of the enemy you are facing.
Analog Stick - Naturally, the Analog Stick in this game allows you
to move. It may sound hard to do with the 3D character, but it's
actually very easy. Play Super Mario 64 for great practice using the
Analog Stick in a 3D game.
R Button - The R Button makes you put up your shield and defend
yourself. Depending on where the enemy is and where he's coming from,
Link may crouch down.
Left C, Right C, Down C - These are your buttons to use your other
weapons and items. For instance, if you set your deku nuts to C-Left,
you will press C-Left to throw them. You'll understand it better
once you start playing the game.
Up C - Lets you talk to your fairy, Navi, when she wishes to speak to you,
and allows you to look around with an inside the character view.
Start - Pauses the game, and lets you set your items to C, save, and
look at some of the items you have collected.
Z + A - Lunges at your opponent during a battle.
---------------------------------
5) Walkthrough
---------------------------------
****************************************************
a) Kokiri Emerald
****************************************************
***Kokiri Forest***
Exit your home and talk to Saria, the green hair girl. The follow the dirt
path. Take a left at the fork, and continue on until you reach the big hill.
Go on up and op over the fences, and go up against the wall and enter the
small passage. When in here, watch for boulders. Walk around until you find
a big treasure chest and open it up. You now have the Kokiri Sword!
Backtrack your way out.
Don't forget to equip your sword. Now you'll get the opportunity to explore
Kokiri Forest, but your main goal for now is to collect 40 rupees. Good
sources are jumping from platform to platform in the water, open the chests
in the house that has rocks outside of it, and on the bridge that goes
across the forest. Once you have collected 40 rupees, go into the building
in the west that's near the water and looks like a volcano.
Use your cash to buy the deku sword, and equip it. Now exit, and head over
to the exit on the very west of the forest that the kid is blocking. When he
sees your sword and shield, he'll let you go. Avoid the plants or chop them
with your sword, then run on to meet the Great Deku Tree. Talk to him, and
he'll tell you that you are the chosen one. He pens his mouth for you to
enter. Walk on in, and now you're inside the Great Deku Tree.
***Inside The Deku Tree***
Find the ladder on the left and climb up to the second floor. Follow the
path around and you'll see some vines, spiders, and a treasure chest. Open
the chest to get the map. Don't go up the wall now; just keep running until
you find a door. Go through it. Z-target the Deku scrub and deflect the nut
off your shield and back at him. Then go talk to him, and go through the
next
door. In the next room, jump onto the platform and let it break. Then climb
up the vines to the platform you see. Open the treasure chest to get the
Fairy Slingshot. Shoot the ladder above the door so it drops and you can
exit the room.
Go to the main room with the spiders and vines where you got the map. Pull
out your new slingshot and Z-Target the skulltulas on the wall. Shoot them
all down and then climb up to the third floor. Climb up the vines to get to
the third floor. Run around the path to find a door. Enter it. Inthis room,
Hit the switch so the platforms raise, and hop across to the opposite side
and pick up the compass from the chest. Now climb up the vines to the
entrance, and light the unlit torch with a deku stick. The door will open
and you can exit. Return to the third floor of the main room.
Jump from one of the edges and land on the web on the first floor to break
through. Step on the switch to light the torch, and use the torch to
light one of your Deku sticks. Run with the burning stick to the other side
of the room and light the web on the wall with your lighted stick. When in
the water, you'll have to run across the shallow part. Defeat the next deku
scrub and grab his advice. The use your slingshot and hit the gray eye above
the locked door to open it up.
Jump into the water and find the underwater switch. Hold A to dive then
quickly hit the switch, and retrieve to the entrance. Now that the water is
drained some more, jump onto the platform and take it across to the other
side. Kill the skulltula and push the block over and hop on, then use the
door to enter the next room. Light a deku stick in this room and light the
torches. Then go into the next room.
Light a deku stick with the torch, and burn the web covering the small
passage. Crawl through, and you're on the other side of the first basement
room. Push the block into the water as far as it goes, then light a deku
stick with the torch, and quickly bring it over. Step on the web, and swing
the stick to burn a hole in the web so you can fall through. Now you see
three deku scrubs. As their brother told you, you must beat them in
order..... 3,2,1. They go in order from left to right, so kill them 2,3,1
and talk to them. Now hop back into the water and chop up the plants to
stack up on hearts and items. Then go through the door, and you're ready to
face the boss, Gohma.
Check out the boss section on how to defeat this boss.
Grab your heart and step into the blue light to bring you back to the deku
tree. He tells you that the evil man of the west has cursed him, and that
he will die soon. He gives you permission to leave the forest. You are to go
to Hyrule and meet the Princess herself. The fate of Hyrule depends on you.
Then he rewards you with the first spiritual stone and dies.
****************************************************
b) Gorons Ruby
****************************************************
***Kokiri Forest***
Go back to the forest and exit by going to the very west of the forest. On
the bridge, Saria will give you her ocarina. Leave, and enter Hyrule Field.
***Hyrule Field***
Be careful in this place.... At night, stalchilds will come out and attack
you! Run forward and you'll spot the castle. Enter into the market.
***The Market***
This place is cool. There are lots of games to play, and stores to shop in.
For now, just buy the Hylian Shield, but don't equip it! You'll need it when
you're an adult. Then notice the building on the left. You don't have to
enter it, just make note of it. This is the Temple Of Time. It will be the
most important place in the game a bit later. Talk to the red headed girl
that is singing, and she'll tell you about her father. When she's done, walk
past her and head toward the castle.
***Hyrule Castle***
Climb the vines you see, and go past the gates. Then purposely get caught by
a guard. When you get thrown out, head back to the vines you climbed, and
talk to Malon. She'll give you an egg. Climb back up the vines. Now you'll
have to sneak by all the guards. It takes practice, but you'll get it. Jump
into the stream, and exit at the end. There should be a guy sleeping there.
This is Talon, owner of Lon Lon Ranch, and Malon's father. Wake him up by
pulling out the chicken, If it hasn't hatched yet, you've got to wait. When
he leaves, push the boxes over and use them to jump into the castle
courtyard
with morw guards.
Once again, you have to sneak by the guards. When you get to the end, you'll
meet Princess Zelda! She'll tell you her story and ask you to save Hyrule
from the evil Ganondorf. The she'll lead you over to her guardian, Impa, who
will teach you Zelda's Lullaby on the ocarina. This is the royal family's
song that you will need many times later in the game. Impa will lead you out
of the castle and direct you to Kakariko Village and Death Mountain. When
talking to Zelda, you should have also received Zelda's letter. Hang on to
that for now, and go to the center of Hyrule Field, and enter Lon Lon Ranch.
***Lon Lon Ranch***
To get the most important thing out of the way first, go inside the fenced
area and talk to Malon. She'll tell you about her mother's song. When she
tells you, pull out your ocarina and she'll teach you Epona's song, which
will make her horse, Epona, grow fond of you. Now go back and enter the
first
house to once again find Talon sleeping. This time, you can wake him up by
talking to him. Play his game, and find the three chickens. One goes by the
door, one in the back, and one against the wall mid way to the back. If you
win, he'll give you a bottle of lon lon milk, which is two doses that will
refill five hearts. Exit Lon Lon Ranch, and head all the way back to Kokiri
Forest. Go to the upper level and enter the lost woods.
***Lost Woods***
When you enter, go right, left, right, left, forward, left, right. You'll
now
be in the sacred forest meadow. Kill the wolfo to open the gate. You'll have
to kill some enemies to get to the back of this place. If you get low on
energy, drink some lon lon milk. When you get to the very back of the
meadow,
you'll see Saria sitting on a stump. Talk to her, and she'll teach you
Saria's song. She'll also tell you that she believes this will be a very
important place for the both of you in the future....... And she's right.
Now
I would recommend drinking all your lon lon milk so you have an empty
bottle.
Go to the top level of the meadow, and jump in the hole to the fairy's
fountain. Run up to a fairy and swing your bottle at one to catch it in a
bottle. This is better then lon lon milk because it heals you completely and
you don't have to pull it out...... When you die, it will automatically come
out and heal you! Exit the sacred forest meadow and the lost woods, and go
back to Hyrule Field.
***Hyrule Field***
Now it's time to head over to Death Mountain which Impa pointed out to you.
Enter the town of Kakariko Village.
***Kakariko Village***
Find the lady who is missing her chickens. Her reward for you if you find
her
chickens and put them all in the pen is a bottle! See section number 12 on
information on how to get all 7 chickens. Then farther than that, follow the
path that leads you to the graveyard. Go to the back and find the triforce
symbol. While standing on the triforce symbol, play Zelda's Lullaby to
reveal
a passage under the tombstone. Enter it.
Kill all the bats in the first room to open the door. In the next room are
enemies called re-deads..... Watch out, they'll choke you! The best approach
is to just run by them into the next room. Read the wall and play the sun's
song that is taught to you. This allows you to change the setting from day
to
night and night to day. Backtrack your way out. Now head up to where the
mountain is and show the guard Zelda's Letter. He'll open the gate for you.
Go past.
***Death Mountain Trail***
Walk up the trail and you'll notice a huge boulder...... It is blocking
Dodongo's Cavern. So, keep walking up and take a right when it splits. Watch
out for the goron that rolls down. Continue up and enter the town you see.
This is Goron City.
***Goron City***
Walk in, and if you don't mind taking a small life risk, drop straight down
to the bottom. You'll notice a decorated sealed door. Play Zelda's Lullaby
in
front of it to open it up, then walk in and you'll notice this huge guy.
This
is Darunia, head of the gorons. Talk to him and he'll be very grumpy. Play
Saria's song for him when you're done talking to him and he'll cheer up and
give you the bracelet that gives you the power to pick up bombs! Run to the
top and exit Goron City.
***Death Mountain Trail***
When you exit Goron City, run right into the little opening. Pick up the
bomb
you see and throw it off the cliff. This will blow up the boulder blocking
Dodongo's Cavern! Run down there, it's time to pick up that second spiritual
stone.
***Dodongo's Cavern***
When you walk in, grab a bomb and place it by the rock wall to blow it up
and
reveal an entrance. Go forward and jump onto the platform, then jump right,
onto the other platform, and onto the walkway around the wall. Pick up the
bomb flower and bomb the place where the wall pattern changes. If you want,
stick a bomb in front of the beamo too, to kill it. Then run over to the
other weird pattern in the wall and bomb it. Stay away from the baby
dodongo's, and if you happen to kill one, run away because it explodes after
it's dead. Push a statue onto the switch to open the door, and enter.
Now you'll have to fight two Lizalfos. They're tough, but a few hits will
put them down. Go through the door that opened when they're both dead. In
the next room, light a deku stick with the torch and light all the other
torches to open the door. Hit the switch in front of you to unlock the door
on the other side of the chamber. Head on over there, but first, blow up the
weird part of the wall and pick up the map. Now go through the door and
throw a bomb, well, you knwo where.
Kill the statue, and go into the now unlocked door and pick up the compass.
Then go back to the previous room. Grab a bomb and put it in front of the
pillar and the pillar will turn into a staircase. Climb up, and go through
the door at the top. In the next room, find the statue that is blocking the
ladder, and push him away, then climb up it. Hit the switch and you know
what to do now..... Cross the bridge, and drop into the room with the moving
blades.
Z-target and sidestep so you can see if it's safe to cross. When you get to
the end, you'll see a block in front of a ladder. Climb up and turn around
and jump onto the platform with the bomb flower. Pick the bomb up and time
it so that it explodes as it hits the wall. In this room, nail the eye
above the door with your slingshot, and enter the next Lazalfo room. Kill
them and enter the next room. This time, shoot the eye that is in the hole
in the wall to put the fire out. The next room has a chest with the bomb
bag in it. Now you can carry bombs with you!
Hit the switch and in the next room, go onto the bridge. Here, you will have
to drop a bomb on each eye of the alligator thing in the main room, to get
it to open its mouth. Get back in the main room via the new platform
elevator, and enter the door through the alligator's mouth.
You'll see a switch that won't stay down, so instead, hop up into the hole.
Follow the left path, into a room of blocks. Go around them to the end and
you'll spot a pushable block. Push it onto the switch, and place a bomb on
the weird spot on the floor, and you'll drop into a pit.
It's time to fight King Dodongo for the Goron's Ruby, so check out the boss
section for information on how to do that.
After deafeating King Dodongo, grab your heart and step into the light.
You'll be thanked by Darunia and be rewarded the seond spiritual stone!
You'll also befriend all the gorons, and become a sworn bother of Darunia!
Yeah!
****************************************************
c) Zoras Sapphire
****************************************************
***Death Mountain Trail***
While talking to Darunia, he'll tell you that there's a fairy on top of
Death Mountain. And since Navi won't stop bothering you, you should go ahead
and do that now. So, run up the mountain until you reach the hill and the
path to Goron City. This time run up the hill. Hop onto the platform thing,
and throw a bomb at the rock so it explodes. Hop up to the top. Now is a
good time to equip your Hylian Shield. Run up the path and when the boulders
start falling, block them with your shield. Keep running until you come to
the vine wall. Kill the skulltulas with your slingshot and climb to the top.
Now, you'll see an entrance to the left. Don't go in there now, but make
note of it, for it will be very important later. Instead, go left and bomb
the wall where the pattern changes. Go on in to get the magic meter from the
fairy.
Now exit and talk to the owl. He'll give you a ride to Kakariko Village.
Head on out to Hyrule Field.
***Hyrule Field***
Hop into the stream and go against it to the left. Eventually, you will
end up in Zora's River.
***Zora's River***
Chop up those plants for some nice refills on items, then blow up the
boulders with bombs. Move on and use a chicken to get you to the other side
of the river. Keep jumping from side to side. It's real easy. Soon, you'll
come about a log extending into the river. If you need some cash, go onto
the log and play some songs for the frogs for a good amount of rupees. Now,
keep on progressing. You'll come across a bridge. Not many enemies at all in
this place. Get to the top of the land strips and play Zelda's Lullaby in
front of the waterfall to open up a secret passage to Zora's Domain.
***Zora's Domain***
Run up to the top and you'll see King Zora. Talk to him and he'll tell you
about Princess Ruto missing. Now go to the left into the tunnel, and talk to
the Zora there. Play her diving game, and win, which is very easy. Then go
back up to her and she'll give you the silver scales so you can dive longer!
Now go to the bottom of the water, and dive, and go through the passage.
You're now at the bottom of Lake Hylia.
***Lake Hylia***
When you come out, there will be a bottle under the water. Pick it up, then
go back through the passage to Zora's Domain.
***Zora's Domain***
Set the bottle to one of your C buttons and present it to King Zora. There
was a message in the bottle from Ruto saying she is trapped in Jabu Jabu's
belly. He'll give you the bottle to keep, then he'll move over to let you
by.
Now, don't go past him just yet. Head to the bottom near the torch circled
by stones in the water. Use your bottle to grab a fish! Ok, then go up past
King Zora and into Zora's Fountain.
***Zora's Fountain***
Right when you enter, you will see a whale right in front of you. This is
Jabu Jabu, and we understand that Ruto, Princess of the Zora's, is trapped
in there! So you have to go in! Ok, ok, take out the fish in the bottle and
Jabu Jabu will open his mouth to eat it, and suck you inside with it. Time
to get Ruto!
***Inside Jabu Jabu's Belly***
Run straight through the water to the blocked door. Pull out your slingshot
and shoot the thing hanging on the ceiling to unlock the door. Go through
the door. In this room you'll see electric jellyfish all over. Hit them with
your slingshot or even a deku stick. Now follow the path around but DO NOT
take the elevator!
Instead go through the next door and in this room, you'll meet Princess
Ruto. Take a look at the pit with the tentacle blocking it..... It will be
improtant later. Ruto will fall down a hole after you talk to her. Fall down
it yourself. Talk to her twice, and she will let you carry her. Pick her up.
Now go through the door behind you, the one closest to you and follow it.
At the end of the room, you'll come to a gap with a switch in the middle.
Throw Ruto to the other side, then hit the switch, and swim over to her, and
pick her up again. Shoot the thing hanging from the ceiling to unblock the
door and enter.
Wait for the elevator to come down and let it take you up. Go through the
door and you'll be back in the room where you first met Ruto. Avoid the pits
and go through the door on the opposite side of the room.
Now go straight, then right when you get to the middle. You'll come to a
switch and a door blocked by a tentacle. Obviously, go in the one you can.
Put Ruto down and kill all the stingers in this room. After they're all
dead, a chest appears, and.... It's the boomerang!
Pick up Ruto and exit, then go straight from this room until you come about
the next switch. Step on it, and Navi will tell you it won't stay down. So,
put Ruto on it, and enter the room. Kill the tentacle by Z-Targetting the
middle, and chucking the boomerang at it. You'll get the map. Now get Ruto
either from the switch, or the previous room with the pits, and then go into
the next free door. Kill all the bubbles by Z-Targetting them and hitting
them with your boomerang. As a result, you'll get the compass.
Now head out of this room and head back to the room where you
got the boomerang. You'll notice the tentacle blocking the door is gone.
Take that side door and kill the tentacle in there. Leave the room, and
take the center path and kill the final tentacle. When it's dead, leave the
room and return to the room with the pits. If you lost Ruto, she'll be here.
Now, remember when I told you to take note of the pit the tentacle was
blocking? You'll notice that it's gone, so fall through! You'll be in a room
with 2 gold skulltulas, and some jellyfish. Go through the door behind you.
You're now in a room with the third spiritual stone on a platform! Throw
Ruto
up there to get it, as she tells you, but the platform will raise, and
you'll
have to fight Bigocto!
Z-Target him with your boomerang, and throw it at him to stun him. When he's
unstunned, he'll spin around. While he's spinning around, throw your
boomerang at him again. His butt will be facing you, and it will turn green,
and he'll stay there for a few seconds. Slash his green ass with your sword!
Repeat this process until he dies.
Difficulty: (1-5) 1
Now jump on the platform and you'll be lifted to a new room.
Go down the passageway and open the door. You'll see red wobbley things.
Stun them with your boomerang, and use them as steps across the water and
into the next room. Jump onto the platform, and you'll head down to the room
you saw a while ago. Pick up one of the boxes and go lay it down on the
switch, to open the door.
Kill all the jellyfish here and climb up the vines to the platform. You'll
see a white thing hanging from the ceiling, but there's a sheet of glass in
the way, not allowing you to hit it. Z-target the white thing, and move over
as much as possible without falling off, and throw the boomerang at it. The
door will open. Go in, and it's time to fight Barinade.
Check out the Boss Section on how that's done.
Grab your heart piece, and step into the blue light. You'll be in Zora's
Fountain with Ruto. When she asks, say you want that saphire, and there you
go, all 3 spiritual stones!
****************************************************
d) Light Medallion
****************************************************
***Zora's Fountain***
After getting that third and final spiritual stone, you're ready to obtain
the triforce from the sacred realm! Exit Zora's Fountain and into Zora's
Domain!
***Zora's Domain***
What are you waiting for? Run down and exit this place!
***Zora's River***
The quickest way to get out of here is to hop in the river after exiting
Zora's Domain, and let it take you right out to Hyrule Field.
***Hyrule Field***
Head to the Castle to give the stones to Zelda. But, when you get to the
bridge, you will see her riding with Impa on a horse. You'll notice that she
throws something into the moat. You turn around to hop in, but the King of
Evil is right infront of you! He'll ask if you saw them, and you'll
automatically defend the Princess. He'll intimidate you by telling you that
you are no match for him, and he'll throw a big ball of electricity at you!
He'll get his laughs, but then he'll ride away..... You'll get him back at
the end of the game. Hop into the moat and grab that object, and it is,
Zelda's Ocarina Of Time! When you get out of the water, you'll see her at
the Temple of Time. She has gone to safety, but you must now go to the altar
in the Temple of Time and play the Song of Time which she teaches you to
open up the Sacred Realm leading to the Triforce itself!
***Market***
Go right in, and in case you don't know, the Temple of Time is the building
off to the right in the back with 4 gossip stones in front of it.
***Temple of Time***
Play that song she taight you, and the three stones will rise and the door
will open. Now, don't expect to see the Triforce sitting on a pillow here,
because when you walk in, you'll get a message from Ganon saying that you
have lead him to the Triforce, and it is his! But, you do see a sword stuck
in a stone there. Pick it out, and you'll drift up to the Chamber of Sages.
***Chamber of Sages***
You'll see a man by the name of Rauru in this place with you. He'll tell you
that he is the Light Sage, and that you have awoken him. You must awaken
the five other sages to open the door to Ganon's Castle, and defeat him
yourself to bring back peace to the land of Hyrule. Before you go, he will
reward you with the Light Medallion. It is now your responsibility to awaken
the other sages and obtain their medallions. But don't be surprised when you
see yourself! After obtaining the two pieces of time, the Ocarina of Time,
and the Master Sword, seven years have gone by, and you are a full grown,
matured kid.
***Temple of Time***
You're back in the Temple of Time. You'll meet Sheik, one of the Sheikah,
and she (that's not a typo, see the very bottom of this FAQ to find out who
it is) will tell you that you'll need a new skill to obtain the first
medallion. Ok.
****************************************************
e) Forest Medallion
****************************************************
***Market***
When you exit the Temple of Time, you'll notice a ring of fire atop Death
Mountain, redeads in the market with no stores, and evil reeking all over
the land of Hyrule. This is all Ganondorf's doing. Anyway, exit to Hyrule
Field.
***Hyrule Field***
First, you'll want to head over to Lon Lon Ranch. Check out section number
12 on information how to get Epona.
Now, ride out to Hyrule Field, and head over to Kakariko Village. Head
straight back to the graveyard. Go to your extreme left to the hill, and
pull the grave, and drop in. Now you'll race Dampe's spirit. It's pretty
easy. He'll drop fire in your way, and if you avoid this, you should easily
make it to the end. If you keep up with him to the end, he'll reward you
with the hookshot! Yeah! Now take the hidden exit behind the chest. When
you reach the blus block, play the Song of Time to reveal stairs. Run up and
drop down. You're in the windmill. Talk to the guy and show him your Ocarina
and he'll teach you the Song of Storms. Exit the windmill, the village, and
even the field and return back to your homeland: Kokiri Forest.
***Kokiri Forest***
Notice anything? No one remembers you and it's filled with enemies! This is
all the doing of the forest temple. Tuime to awaken the Forest Sage! Go up
the hill and into the Lost Woods.
***Lost Woods***
Go right, left, right, left, forward, left, right, and into the Sacred
Forest Meadow. Along the way, Mido will block you off. Just play Saria's
Song and he'll let you go. Now, getting through this maze is tough because
of those huge guys with spears blocking you. Well, they may be big, but
they're pretty retarded, because you can run right by them and if they don't
see you, you'll get through. At the end, don't continue on. Instead, climb
up the ladder and drop into the hole. Stack up on fairies, then head back
to where you were and go forward. Get past the huge guy with the bat by
simply avoiding his ground shaking thing (*shrug*). Go to the stone where
you met Saria as a kid, and Sheik will drop down. She'll srop down and
teach you the Minuet of the Forest, which warps you to the medallion
symbol in the Sacred Forest Meadow when you desire. When she leaves, stand
on the stump, and shoot your hookshot at the tree. Get up there, and, well,
remember how Saria told you that she felt this place would be very important
someday? Well, she hit the bulls eye, because this is the Forest Temple.
***Forest Temple***
Run forward and kill the two wolfos. Then, go right over to the vines and
climb up them. Get to the branch and walk across, then jump over to the
other side and grab the key from the chest. Now drop down, and enter the
second room. Kill the skulltula by Z-Targetting it and shooting it with the
hookshot. Now go into the main room.
You'll see a cinema of ghosts stealing the flames from the torches. Run
straight across to the other side. Kill the blue flames by Z-Targetting, and
hitting them with your hookshot, then slash them with your sword. Then go
into the next room. Go through the next room and you'll have to fight 2
stalfos. It takes skill, and their tough, but the reward is a second small
key. Get some hearts and other things from the pots, then go back to the
main room.
In the main room, find a passage that leads you to a blue block. Play the
Song of Time to make it disappear, and enter the next room. Run over to the
vine covered wall, and kill the skulltulas that you can with the hookshot.
Watch out for the skulltula at the top. Go through the door and kill the
flaming skull to give you the map.
Enter the next door and you'll be on a balcony. Hit the gray eye above the
other balcony with your hookshot to pull yourself over there. Hit the
switch, then kill the skulltula and climb down the vined wall. Climb down
the ladder of the now-drained well. Run down it until you reach a chest with
another small key. Now climb up the vines and you'll be back in the room
you came from. Find the door that leads you to the main room.
Go through the locked door to your right. Kill the skulltula and enter the
door on the other end. In the next room, climb up both ladders and follow
the arrows on the floor to the blue block. Push it it sits into the square
that the arrows lead to, and you'll hear that tune that plays when you solve
a secret. Find the red block up here, and pull it until you can't anymore,
then go back down to the first block. Go against the arrows to where the
blue block was covering, and you'll spot a ladder. Climb up, and you'll
wind up on the other side of the block. Push it as far as it goes, go back
down the ladder, onto the blue block, and push the same red one until it
fits. Now climb it, and climb the ladder above it.
Run right through this room to lead you to the first twisted hallway. Follow
this hallway until you reach the end of the room. Hurry across to the locked
door and enter. Go down the stairs and into the next room. Now you'll have
to fight 2 stalfos that come back to life after you kill them! So, you'll
fight a total of 4. Don't worry, however, because the reward after killing
them is the fairy bow! Now, go backwards into the room with the stairs.
Now, using your bow, find the picture with the ghost in it. Stay far away,
and shoot it. Do this to all 3 pictures, and you'll have to fight the ghost.
Don't be surprised by its moves; they are the same moves a poe uses. After
defeating her, you'll get another key and you'll get the red flame back in
the main room. Now, go through the room you fought the stalfos in, and out
the other door.
Now you'll face the blue ghost. Use the same technique you did with the red
one. You'll get the compass, and you'll have the blue flame lit. Now, you're
gonna head back, all the way to where you pushed the blocks. Above the
doorway to the twisted hallway is a gray eye. Shoot it with an arrow and the
hallway will straighten. Now, run to the end of the room, pick up the boss
key from the chest, and drop in the hole.
Kill the flaming skulls in this room and exit. Follow the wall and enter
the door on the right. You'll have to fight a hand monster here. Kill all of
its parts, and grab the key as your reward. Exit, take a right, and enter
the next door you see.
Head back into the room where you shot the eye. Shoot it again to twist the
hallway, then go through it, to the end, and go down the stairs and into the
room where you fought the stalfos. Keep moving into the next room where you
fought the blue ghost. Enter this locked door. Jump to the right into the
hallway with the skulls. Kill them, and enter the door at the end of the
hall.
Hop onto one of the rotating platforms, and pull out your bow. Draw your
arrow, and shoot it when the fire in the center of the room is lined up with
the eye covered in ice. If you time it correctly, the ice will melt, and
twist the previous hallway. Get back up there, and enter the now twisted
hall.
Fall down the hole in the room at the end. As soon as the ceiling rises
back up, run over to the switch, being cautious of skulltulas. When the
ceiling rises again, run over to one of the squares near the chest, then
when it goes up again, enter the next door.
Shoot the picture on the wall with an arrow, and the green ghost will have
a bunch of blocks dropped on the floor. You'll have to put the puzzle
together in the time given. If you fail, they'll mix up, and an additional
10 seconds will be added onto your time. After solving the puzzle, you'll
fight the green ghost, just like the others. Kill her, and enter the door.
Kill the skulltula and enter the door to put you in the main room.
Head to the center of the room, where you will fight the final ghost: the
purple one. She'll pull some nifty tricks, like splitting into 4 ghosts, and
you'll have to peg the right one. The correct one will be the one that spins
when it appears. After killing it, all the torches will be lit, and an
elevator will appear. Take it to the basement floor.
This may sound weird, but in this room, push the walls around! Eventually,
you will put it at the correct spot, and both a switch and the hallway
leading to the boss will be open. Hit the switch, and enter the boss room.
Now, in here, you'll have to run up the stairs and walk around the platform
a but until the boss appears.
Check out the boss section on information on this fight.
Afterwards, garb your heart, and step into the blue light, and receive your
forest medallion from Saria, the Forest Sage!
You'll end up near the Great Deku Tree, and a root will grow, and the Deku
Tree will come back to life! (Sort of). You also learn the interesting story
of your past..... You're not a Kokiri! Kokiri's don't grow up, so how could
you.... Oh, your Mom was wounded and the Deku Tree let you stay in Kokiri
Forest, as the destined child....... This explains the no fairy thing. Ok,
whatever.
****************************************************
f) Fire Medallion
****************************************************
Navi will pretty much clue you in on what to do now...... "There's something
strange about that cloud on top of Death Mountain," so, head through Kokiri
Forest, which is now enemy-free, to Hyrule Field, and to Kakariko Village,
then Death Mountain, then Goron City.... (Deep breath). Or for short, go to
the Lost Woods and go right, left, forward...... Cuts off about 4 minutes.
***Goron City***
Go down to the second or third level, wherever the rolling goron is. Now
here's the tricky part: you'll have to take one of your bombs from your bomb
bag (bomb flowers don't work) and time it so that it explodes on the rolling
goron. When this happens, go talk to him. Turns out that this is Darunia's
son, named after you! He'll give you the Goron Tunic if you promise to go
stop Valvagia, the guy threatening to eat gorons in the Fire Temple. He
opens
the store for you, if you want to stack up, and tell you to move the statue
in Darunia's Room to help lead to the Fire Temple.
So, head down there, and pull the statue out, toward you, and enter through
the passage. You're now in the lower part of Death Mountain Crater.
***Death Mountain Crater***
See that broken bridge sitting right in front of your face? Use your
hookshot to pull yourself to the other side. Now walk forward, and you'll be
interupted by Sheik, who will teach you the Bolero of Fire. Now you can
warp here! Go forward, bombing the rocks in the way, and climb the ladder
down the long passage. Now run forward, and enter..... The Fire Temple.
***Fire Temple***
Avoiding the Keese, run up the stairs and through the door on the left.
Immediately, you'll see Darunia enter the boss room, as he tells you he'll
try to stop Volvagia. It is your job to get the Megaton Hammer, and save the
gorons. So, hop from platform to platform, until you see the goron in the
jail. Hit the switch to set him free, and open the chest in the cell for a
small key. Now exit into the first room, and open up the locked door.
Go across the bridge to the end, and to the right, until you come to an
obviously looking bombable wall. Bomb it up, enter the door, and release the
goron for another key. Now head to the exact opposite side of the room, and
enter the bottom door. Another goron, and another key. Now unlock the door
at the end of the bridge.
Slide down the board, and climb up the right part of the cage. Watch out for
the bats at the top. If you want, go to the other side and pick up some
hearts. Push the block onto the rising fire, and hop aboard to shoot up.
Open the locked door. In this room, head left, to the top, then jump to the
other side with the block. Push it off, then pull it as far as it goes. Use
the wall to climb up. Now go to the ledge and hit the silver diamond with
your hookshot, to remove the flame from the cage. Quickly run over to it,
and climb it to the top. Go through the door.
Now, run all the way to the left to free a goron for a key, and all the way
to the left to free a goron for a key. The find the diagonal part of the
wall, and open up the locked door. Hit the eyeball with an arrow to open the
door, and go grab the map. Then go in the locked door.
Watch out for the flame chasing you here. Head over to the brown steps. Get
to the top, and enter the door. You're now at the top of the previous room
with the boulders. Hop onto the first platform, kill the torch slug, and
bomb the weird part of the floor. Climb down using the cage, and free the
goron and grab the key as well. Climb back up to the top. Find the switch
on the other platform, step on it, and get the key from the other side. Then
head back to the room with the chasing fire.
Hop onto the platform with the locked door..... Yes, it's possible, you can
make it, and open it. Go through the door and enter this huge room. Being
cautious of the walls of fire, follow the door to the right, and enter it
to find the compass. Now head back to the entrance, only go left, and get to
the locked door..... Open it up. You'll free that goron later, for now, just
run through and you're on the other side of the dangerous room.
Hit the switch, still being careful, and it will remove the huge curtain of
fire covering the door. Get over there, and bomb the first door because it's
fake, and enter the next. Now you'll fight the flare dancer, so simple I
don't even consider it a boss. When it spins around, Z-Target it and pull
the
little ball out with your hookshot. Then slash it with your sword. Very
easy.
Hop onto the elevator (that's what the center becomes when the flame burns
out) and ride up. Climb the cage, and go to the ledge and once again, hit
the diamond object with your hookshot. Now run over to the other cage, and
climb up, and enter through the door.
Ok, you'll have tohit the switch to make the ring of fire surrounding the
chest disappear. Then, you'll have to carefully and quickly, run on the
steps
of the circle, to get to the chest. At the end, open the chest up for the
megaton hammer! Now go back to the beginning of the room, and use the hammer
to knock down the block. Drop down, and once again use the hammer to beat up
the statue, and go through the door.
In this room, be cautious of the keese, and hit the square face with the
hammer to form a staircase. Now pick up one of the crates behind you, take
it to the bottom of the stairs, and drop it on the switch. Now go through
the door. Again, hit the face with the hammer to fall into the big dangerous
room.
You'll see a rusted switch. Use your megaton hammer to keep it down, and
enter the un-barred door. Jump to the other side of the gap, and play the
Song of Time to move the blue block to the bottom. Hit the switch with your
hammer to free the goron below, then talk to him. He'll tell you that a
statue in the first room leads to a door. Now use the block to hop back out
and into the big room.
Hop onto the big platform, and hit the square face with your hammer. You'll
fall down, into the room you met Darunia, and it will form a stepping stone
to the boss door! One problem: We need the boss key. So, go back to the very
first room, and go to the left, and break up the statue with your hammer to
reveal a door..... What the goron told you about. Kill all the enemies in
this room to open the door, and in the next room, avoid the flying grass
pieces to get into the next room. Now, once again, you have to take on a
flare dancer. Use the same technique as before. A door will open when he is
dead, and you'll get some bombs. Enter the door that just opened.
Smash the switch with your hammer to open the gate and free the final goron.
The reward here is the boss key! Exit by going straight through the door
across from you, and you're back in the first room. Go up the stairs, into
the room you met Darunia, and open up the boss door. Time to take on
Volvagia
for that Fire Medallion!
See the boss section on how to beat this boss.
Afterwards, you will be rewarded with the fire medallion from the fire sage,
Darunia! Yeah! Then you'll be back in Death Mountain Crater. Ok, all start
calling this the quest for the Water Medallion......
****************************************************
g) Water Medallion
****************************************************
***Death Mountain Crater***
First thing you'll want to do is maximize your magic meter. Go back over the
borken bridge, near the entrance to Darunia's room, and instead of entering,
go left across the bridge, and smash the rocks with your megaton hammer.
There is a Great Fairy in here, that will make your magic meter twice as big
as it originally was! Now, exit back into Goron City, and head over to
Zora's
Domain.
***Zora's Domain**
Things have really changed in this place...... It's frozen over! All the
Zora's are stuck under the think sheet of ice! Go up to the top, and you'll
see King Zora on his throne, froze. go past him into Zora's Fountain, you
know, with Jabu Jabu.
***Zora's Fountain***
No Jabu Jabu, and there are bits of ice all over in the water. You may want
to hop straight out for a heart piece, but after that, go to the extreme
right, and into the ice cavern.
***Ice Cavern***
NOTE: You'll need 2 EMPTY bottles here! 1 will do, but it'll be a lot easier
with 2!
Run forward until you reach a room, and kill all the enemies to open up the
door. In this room, being cautious of the spinning blade, collect the silver
rupees. Fairly easy. Then go through the passage that opened up. Killing all
of the enemies here first will be helpful, then fill at least 2 bottles with
the blue flame. If you have 3 or 4 bottles, fill them all up. Go over to the
chest with the red ice covering it, and burn it with the fire to get the map
of the Ice Cavern. Now refill your bottle with more blue fire. Now go back
to the room where you collected the silver rupees.
You can burn the red ice in here for some items and such, but if you do, be
sure to burn the one where you can get more fire. Then burn the one that
leads to a passage, and again, refilling would be a good idea. In this room,
you'll have to collect silver rupees by using the block in the room. One is
covered in red ice, but there's a flame in the room. Afterwards, push the
block to the part of the room that just opened up, and climb in.
Along the way, burn the red ice with blue fire, and you won't need anymore.
Now you'll have to fight a wolfos to complete this place. He's real easy,
just like the others, only he's colored differently. After defeating him,
you'll get the iron boots from a chest! Then, Sheik will appear and tell you
that Zora's Domain freezing over is caused by the boss of the Water Temple.
Sheik goes on to say that the Princess of the Zoras was saved, but you have
to destroy the monster in the Water Temple to save the rest of the Zoras.
Then she'll teach you the Serenade of Water and disappear.
Making sure you have a bottle of blue ice, return to Zora's Domain and save
King Zora with it. He'll reward you with the Zora Tunic! Now play the
Serenade of Water to warp to Lake Hylia.
***Lake Hylia***
Put on your iron boots and Zora Tunic, and enter the lake where there is
water. You'll see a gate with a switch above it. Hit the switch with your
hookshot, and the gate will open, revealing the entrance to the Water
Temple.
***Water Temple***
Enter, and take off your iron boots to float to the top. Now, put them back
on so you're standing on the surface of the main room. Find the passage that
has two torches in front of it, and you'll see Ruto. She'll tell you that to
save Zora's Domain, you'll have to destroy the boss in this Temple. Then
she'll ask you to follow her. Do so by taking off the boots and floating to
the top. She'll be gone. Enter the door and kill the spike balls with your
hookshot to get the dungeon map. Then, exit, and play Zelda's Lullaby near
the triforce symbol on the wall to drain the water. Drop down the hole.
You'll have to light these torches to open the door. Use Din's Fire to light
both of them quickly, or the hard way, shooting an arrow through the lit one
to the unlit one. Enter the door. Kill all the clams by hitting them with
your hookshot when they open their mouths. Your reward is a key. Now go back
to the main room.
Go to the exact opposite side of the room, and push the block. Put on your
iron boots to sink to the bottom of the passage. In here, hit the diamond
to make a line of water to rise up. Use this as a stepping stone to the
door on the other side.
Now you'll see a whirl pool. You'll also notice a diamond object on a statue
and a pipe under the water. Hop into the pool and strap on your iron boots
when you're near the top of the pipe. Shoot the diamond with your hookshot
then quickly use your hookshot to hit the target to get to the other side.
Don't worry about the clams, just take off your boots and float to the top.
You'll get a small key in here. Afterwards, backtrack all the way to the
main room. Find the locked door here and open it up. Use your hookshot to
pull yourself up to the higher levels. Play Zelda's Lullaby near the
Triforce on the wall to bring the water up mid way. You'll hear the chime
of a secret. This is because a block on the bottom raised up revealing a
passage. Put the iron bootts back on and drop down to it.
Hit the diamond with the hookshot and then kill all the enemies to open up
the other gate. Grab the key in here, then go back to the previous room, and
from there, to the main room. Sink to the bottom with the iron boots and go
back to the passage with the two torches surrounding it where you met Ruto.
Float up and you'll be at the second level now. Bomb the wall and pick up
your third small key! Now head back into the main room.
Float up to the second level, which is now the highest you can go, and find
the passage with pots in front of it. Go through until you get to the end,
and use the hookshot targets along the way. You'll see a chest covered in
water, and a diamond object. Stand next to the chest, and peg the diamond
with an arrow. Then open the chest to receive the compass. Once again, head
back to the main room.
Float to the second level and find the locked door. Open it up, and stand
on the water. Be careful because a tekitite may fall down. Hit the diamond
with an arrow to rise up. Enter the door and play Zelda's Lullaby to raise
the water to its highest. Find the tunnel with the block in it. Pull it as
far as possible, then go to the opposite side of the room and open the
locked door.
Kill the keese first in here, then hop onto the first platform. Then use
your hookshot to reach platform to platform until you get to the top. Use
your last key to open the door here at the top. Hit the diamond object here
to raise all the statues up. The use your hookshot to get to the first
platform. Now, hit the diamond again to lower it. Use the hookshot target
left of the statue, then jump over it, and once again, hit the diamond. Pull
yourself over to the final platform, and hit the diamond object once more to
lower the water. Stand on the staue and hit the diamond and use this as a
ladder to the top. Now kill the tekitites, and use the hookshot target on
top of the ceiling to pull yourself over to where the Like Like lurks. Kill
it, and grab some magic meter refillers from the pots. Enter this room.
Now, you must fight Dark Link. Run to the back of the room, then back to the
tree, and you'll see a duplicate of yourself, only he's gray! Now, I don't
know what the big hype is about this guy, I think he's easy, but I love
fighting him! Z-Target him, and use Din's Fire on him when he's close. He'll
burn, and sink in the water, then pop up behind you. Now, just Z-Target him
and keep swinging your sword until it hits him. Continue this process a few
more times and he's dead. The door on the other side opens, and the room
transforms! Cool! Enter the door.
In here is a chest. Open it up and it's the longshot! It's an upgrade to
your hookshot and goes twice as far! Now, go to the back of the room and
play the Song of Time near the blue block in the ground. Drop down the hole
that appears. Now, you'll have to jump into the water and avoid the pit
things! It's actually surprisingly easy. When you get to the end, hop onto
the platform without the pots and shoot the gold eye near the ceiling. The
gate will move, and you'll have to quickly use the small chest that appears
as a longshot target. Get over there, and open it up for a key. Hop into
the hole you see, and from there, head back to the main room.
Now, raise the water once again to mid-way. (If you forget how, check out
the beginning) and look for the gold eye. Peg it with an arrow, and use the
longshot target to get across. If you listened to the directions earlier and
moved the block, you'll get to a small key. Now go back into the main room.
Drop to the bottom and go to the tunnel you haven't already explored. Use
the target to get up there, and open up the door with your key. Kill the
first four tekitites by stunning them with the longshot and hitting them
with arrows. For the last two, just hit them with arrows, then swim across.
In this room, stingers will come flying out of the water at you and swarm'
you! But, they're easy to kill. Now drop down and bomb the two parts of the
wall where the patter changes, and the other where there is a crack. Go back
and forth to push and pull the block onto the switch. This will raise the
water, allowing you to get to the platform and open the door.
Hit the switch here to unlock the doors and give you water pillar stepping
stones. Use the to cross the gap. Get through the door in time. Put on your
iron boots here, and when a boulder passes, hop in and get into the hole.
This leads to a locked door. Open it with your last key and get the boss
key! Also, grab some fairies from the pots in there. Now, backtrack all the
way back to the main room.
Raise the water to its highest point, and find the purple statue. Get over
there with the longshot, and get more fairies from the pots if you need.
Now enter the door. The tricky part here is getting to the boss door.
There's a hill with blades running across. You'll have to hold the analog
stick up the entire time. Go over to the left, and as soon as the first one
is out of your way, go! When you're at the top, open up the boss door.
Check out the boss section on how to defeat Morpha. Afterwards, grab your
heart, and step into the light. Then, grab your Water Medallion from the
Water Sage, Princess Ruto! Ok, I'll now consider this the quest for the
Shadow Medallion.
****************************************************
h) Shadow Medallion
****************************************************
***Lake Hylia***
You'll see Sheik. Go talk to her, and she'll tell you some non improtant
stuff. Yeah. Then, step onto the brown platform and shoot an arrow at the
sun and the fire arrows will come down! They're not required, but they're
cool and they explode on impact. Now for a shortcut, play the Prelude of
Light to the Temple of Time.
***Temple of Time***
Exit, and head over to Kakariko Village
***Kakariko Village***
You'll witness the best cinema of the game here, as Sheik stares into the
well and houses are on fire. A shadow will come out of the well, knock down
Sheik, teach you a lesson, and it will rain. Sheik will tell you that the
evil Shadow that Impa locked in the well has been released. She goes on to
tell you that Impa is the Shadow Sage, and she'll teach you the Nocturn of
Shadow that warps you to the entrance. Now she'll disappear. If you don't
already have the lens of truth, check out section #21. Otherwise, play your
newly-learned song to warp to the place above the graveyard..... The
entrance to the Shadow Temple.... Now, not so fast! To open this door, you
have to light all those torches! Simply stand in the center and use Din's
Fire to light them all at once, and the door will open. Go on in.
***Shadow Temple***
Walk forward until you reach the gap. Use the target to pull yourself over
with the longshot, Now, you'll get a message saying the only one that can
pass in the one with the saced eye. Use the lens of truth to get through.
In here, use the lens of truth to find the picture that leads to a passage.
Enter, and then through the door. Leaving your lens of truth on, you'll
eventually find two passages. In one, you'll kill keese and a mummy to
get the map. In the other, you fight Dead Hand for the hover boots. To kill
Dead Hand, purposely get caught by his hand, and when he leans near you,
hit him in the face with the sword. Very simple. After collecting both of
these items, exit to the room with the pictures (it's the second room).
Go near the bird thing and approach the pushable block. It will tell you
to make its beak face the correct path. Using the lens of truth, point its
beak to the passage you just went through. If you get it wrong, you'll
be dropped down a hole and lose some life. Getting it correct rewards you
with the gate opening.
Using your hover boots, float over there and enter. Take off the boots and
run forward until you reach the beamos. First, go to the door to the left.
Collect all the silver rupees here while avoiding the blade. You'll be
rewarded with a small key. Now exit, and go to the other door. Kill the two
mummies for the compass. Exit, and go behind the beamo. Drop a bomb to
reveal a locked door.
Now you have to keep running down this hall, while killing skulltulas on the
way. When you reach the end, you'll go down a long, grassy, dangerous
stretch. Watch out for the hand that grabs you, and get to the end and kill
the stalfo. Put on your hover boots, and hop onto the platform, then onto
the floor-like platform. Collect the silver rupees here. The final one is
hidden; bomb the beamo and you'll see it. The gate behind you will open.
Go on in.
Using your lens of truth, you'll spot a block in the wall. Push it along the
path, and switch when you're gonna be criched by the blades above. When you
get to the end, go onto the blades to find the switch on the left side. Hit
it, then get to the other side using the other falling blade. Open the chest
to get a key, and enter the room where you got the silver rupees.
Walk up the brown path and use the lens of truth to spot the moving
platforms. Hop onto them until you reach the door. Kill the enemies, and
use your lens of truth to find longshot targets and spikes. Collect all the
silver rupees to open up the other door.
Climb up the stairs and grab a bomb flower. Toss it into the statue and a
key will pop out. Grab it, and kill the keese in the room to re-open the
door so you can exit. Use your lens of truth to spot a longshot target here
and use it to open the locked door. Put on your iron boots here so the fans
have no effect on you, and get past the switch blades to the end. Use your
lens of truth to see the invisible passage, equip your hover boots, and let
the fan push you across to the door.
Kill the mummies, then bomb the brown stuff by the entrance. Use your lens
of truth to spot a chest with a key in it, then go to the back of the room
and open the door. Push and pull the block in here to make the ladder
reachable. Climb up, and jump onto the ship. To get it moving, play Zelda's
Lullaby on the triforce symbol. Along the way, you'll have to fight 2
stalfos that hop aboard. When the ship starts to sink, jump to the platform
on the left, and enter the door.
Use your lens of truth to spot walls and floormasters. You'll need to find
3 doors. One has a bunch of items to stack you up. Another has a floormaster
that gives you a small key when you kill it. The other has the boss key and
two spike things that will try to crunch you. When they get close, use Din's
Fire to get rid of it. Then grab your boss key, and enter to the room where
the ship sank.
Look across the water to spot a statue surrounded by bomb flowers. Shoot one
of them with an arrow, and the statue will fall, forming a bridge. Use the
bridge to get to the other side and unlock the door. Equip your hover boots
and lens of truth to spot platforms. Run from one to the other, until you
reach the boss door. Make sure you are wearing your hover boots!
Check out the boss section for help on this fight. Afterwards, grab your
heart, and step into the light to meet the Shadow Sage, Impa, and be
rewarded with the Shadow Medallion!
****************************************************
i) Spirit Medallion
****************************************************
***Hyrule Field***
After obtaining the Shadow Medallion, hop on Epona and head over to Gerudo
Valley. It's the Western part of Hyrule Field, past Lon Lon Ranch and kind
of near Lake Hylia.
***Gerudo Valley***
You'll need to speed Epona up to hop across the gap due to the bridge being
down. Or, you can pull yourself over by using the longshot and hitting the
sign on the other side. Go talk to the carpenter and he'll say that his four
carpenters hated working and they went to Gerudo Fortress. Ok. Head straight
and you'll be there.
***Gerudo Fortress***
Purposely run up and get caught by a Gerudo guard. You'll be thrown in some
kind of prison thing. Use your longshot to pull yourself off with the board
near the exit. While standing on the edge, peg some of the guards with
arrows. Then drop down to the bottom and enter the door to the left. Talk to
the man in the cell, and he'll tell you that he and his 3 buddies were
locked up here, and that you'll be rewarded if you free all 3 of them. Then
a Gerudo Guard will pop out and you'll have to fight her. She has two swords
but she's pretty easy. If she hits you a few times you'll be put in that
isolated hole again. After killing her, she'll drop a small key. Use it to
free the carpenter and talk to him. Then exit through the other door.
Go left into the passage, then go right, and be cautious of a guard. Run
down
the hall and turn as soon as you can, ans peg the guard here with an arrow.
Go through the door here to find another locked up carpenter, and fight the
Gerudo Guard for another key to unlock the carpenter. Don't forget to talk
to him before leaving. Now continue going the same way.
Use the vines here to climb down and enter the door. Using the same style,
rescue this carpenter. Three down, one to go. Climb up the vines and go in
the door to the left. Be careful, there are two guards here. Peg them both
with arrows. In the next hall is another guard. Take her out as well. Go
straight ahead and out the door.
Drop down to the right and enter the door. Kill the guard here with an arrow
just like all the others. Go through there and save the final carpenter.
Afterwards, a lady will come and give you a Gerudo membership card because
she recognized your good skill. Now you can't be caught by the guards! Exit
and find the gate at the end of the Fortress. Climb up the ladder, and they
will open the gate for you. Enter the Haunted Wasteland.
***Haunted Wasteland***
Equip your hover boots and run across while following the flags. It's tough
with all the sand blowing and everything, but you'll get the hang of it.
Playing the Sun's Song if it is night is a great idea so you can recognize
the flags better. You'll come to a building. Use your lens of truth to spot
a poe. Follow her and she'll lead you to the entrance to the Spirit Temple.
Walk near the entrance to meet Sheik and she'll teach you the Requim of
Spirit. Now, you'll have to do this as a kid and an adult, so play the
Prelude of Light, and put back the Master Swords, then play your newly
learned song and enter the Spirit Temple as young Link.
***Spirit Temple (Young Link)***
Run up the stairs and go to the left and talk to Nabooru. She'll tell you to
retrieve the silver gauntlets because you can fit in the hole and she can't.
Crawl through. Kill the keese and Armos in here and enter the door to the
left. You'll have to fight a stalfos here. A good idea is to keep swigning
your sword at him until he falls down the hole. Then kill the skull with the
slingshot. Hit the diamond across the gap with the boomerang to form a
bridge. Cross it and enter the door.
Use Din's Fire in here to quickly wipe out the enemies, and go through the
door. You have to collect all the silver rupees here. E-A-S-Y. Then a cage
will fall for you to climb up. Light the two torches here and grab the key
from the chest that falls. Go through the door and you'll be back in the
second room.
Go in the hole against the wall here and unlock the door. Kill the
skulltulas on the wall here and climb on up. Kill all the enemies in here
and hit the diamond for 10 bombchus. Aim the bombchu at the boulder on the
wall and let it go. If it hits, the light will hit the sun statue on the
wall, and exit through the door that opens up. Push over the statue in here
onto the switch to open the door. Go up the stairs and through the door.
Collect the silver rupees in here to light one of the torches. Then light
the rest of them for a small key. Then push the block with the face on it
into the light so the door appears. Use your key to open it. Defeat the Iron
Knuckle in here by hitting it with your sword when it raises its guard. He's
easy to kill but if he connects with that ax on your body it's a big loss.
Enter the door that opens and open the chest for the silver gauntlets! Now
you'll see a cinema of two bitches, oops, I mean witches, capturing Nabooru.
Play the Prelude of Light, become an adult again, and return to the Spirit
Temple as an adult.
***Spirit Temple (Adult Link)***
Run up the stairs and turn right. Lift that stone now that you can with the
silver gauntlets! Hit the diamond on the ceiling with the longshot and go
through the door to the left. Kill the Wolfo and play Zelda's Lullaby on
the Triforce symbol. You'll see a chest drop down. Hit the chest with the
longshot to pull yourself over, and grab the compass from it. Now go back
to the previous room and go through the other door.
Get all the silver rupees in here to unlock the door. Enter it and kill the
Like Like and grab your small key. Now go back into the room with the beamos
and unlock the door. Kill the Like Like and climb the wall behind him. When
you reach the top, put on the lens of truth and kill the floormaster. Now
push the block so the light reflects off one of the sun faces. If you guess
the correct one, the exit will be available.
Run up the stairs here and you'll notice a statue in the room, with a
Triforce symbol on its left hand. Using your hover boots, run to that hand
and play Zelda's Lullaby. A chest will land on its right hand. Use it as a
longshot target and open it up for a key. Jump off the statue and search for
a longshot target that gets you to the correct path. Run up the stairs and
open the door.
Kill all the enemies here to unlock the door. This room is tricky. Hit one
of the statues with your sword, and make it follow you so that it hits the
switch. This will open the door, and you'll have a few seconds to get over
there and open it up. Run up the stairs, and use the same technique as
before to kill the Iron Knuckle. As a result, you get the Mirror Shield!
This thing is extremely powerful, and reflects light and other substances
back in the other direction. Works kind of like a mirror... What a surprise!
Go back to the room with the statue, and use the mirror shield to bounce
the light onto the sun face. Enter the door and grab a key, and use it on
the door in the room before this.
Get rid of the beamos in this room, and use the longshot to pull yourself up
to the wall. Stand on the Triforce Symbol and play Zelda's Lullaby, then
enter the next room. Kill the door to the left of the flame-covered chest
and hit the eye with an arrow. Use the longshot target to pull yourself
up and melt the flame with the ice block. Open the chest for the boss key.
Now leave this room, and go to the end of the hallway and open the door.
Walk up to the bars and do a spin attack and the diamond will be hit. It
will open up a door. Enter the door and kill all the enemies. Now find the
statue. Bomb the rock there and kill the enemies in this room. Push the
statue so the light goes through the bars, then go back to the first one,
and reflect it off the far one near the diamond. Now return to the room
where you hit the diamond behind the bars.
Now use this light to reflect it off the sun face and you'll drop down on an
elevator. The light will still be on the ground, so reflect that onto the
face of the statue and the boss door will appear. In the boss room will be
an Iron Knuckle. After you defeat it, you'll find out that it was Nabooru
who was brainwashed by thw witches! After the cinema, enter the door and
climb up to the platform, and be ready to fight the boss(es!).
Check out the boss section on how to win this fight. Afterwards, you get the
normal, a heart and a blue light. You'll get the Spirit Medallion from the
Spirit Sage, Nabooru!
Now that you have all 6 medallion, play the Prelude of Light to meet Sheik.
Sheik will un mask herself. Go to the very bottom of this to find out who it
really is! She'll give you the incredibly powerful Light Arrows, then she'll
be captured by the King of Evil, Ganondorf. He'll tell you to come to his
castle if you want her back........
****************************************************
j) Ganon's Castle
****************************************************
Aproach the river of red stuff, and you'll see Ganon's Castle floating in
mid air! Then all 6 sages will appear, and they'll make a rainbow and turn
it into a bridge for you! Cross it and enter.
Run past the beamos.... Don't take any chances, just get to the main room.
Now, there are 6 barriers here that you have to defeat to get into the main
part of Ganon's Castle. They are based on the Temples / Medallions. It
doesn't matter which order you do them in, so I'll list them in the order it
goes in the game.
Light Barrier:
Using the Golden Gauntlets (see Shadow Barrier) get rid of that pillar. Use
your lens of truth to spot all the keese and skulltulas and kill them all.
A chest will come down as a result with a key. Ignore the other chests.
Stand on the Triforce Symbol and play Zelda's Lullaby for another small key.
Now collect all the silver rupees in under 1 minute. There's one in every
area, two in the main tower, and one on the top that requires the longshot.
The use your lens of truth to spot a passage that leads to a yellow ball.
Shoot it with a LIGHT ARROW so Rauru destroys the Light Barrier and you
return to the main room.
Forest Barrier:
Stand in the center of the room and use Din's Fire to light the torches.
Light the final one above the door by using a fire arrow or lining an arrow
up with an already lit one. Enter the next room. You'll have to collect the
silver rupees here. Go to the left, equip the hover boots, and use the fan
to get a push to the platform near the beamos. Throw a bomb at it to get rid
of it and make this room A LOT easier! Get to the switch and hitting makes a
longshot target appear. Use it to gain a rupee. For the final one, wait for
the fan to stop or slow down, and quickly get over there! When you're there,
equip your iron boots to prevent falling off. Go through the door, and shoot
the green ball with a LIGHT ARROW so Saria destroys the forest barrier and
you return to the main room.
Fire Barrier:
Put on your goron tunic and collect the silver rupees, which is pretty
tough. You'll have to hurry when on that main platform because it will sink.
The ones on the left there are easy. Then go over to the huge block. You'll
need the golden gauntlets here (see Shadow Barrier) and lift the block so it
forms a bridge. You'll see one here. The get to the platform with the torch
slug, but get there by using the hover boots; not the longshot. Then get the
final one with use of the bridge. Use your longshot to get to the exit. Nail
the red ball with a LIGHT ARROW so Darunia destroys the fire barrier and you
return to the main room.
Water Barrier:
This place is a lot like the Ice Cavern. Kill the enemies to open the first
door. Get some blue fire from the torch in the center of the room, and use
it to burn the red ice exit. Bottle some more for the next room. Push the
block that is faq away from the entrance into the hole after mixing it
around a bit. Now push the other one into the first object then to the next.
Now push it over to the red ice. Burn it and hit the switch with the megaton
hammer, and exit the room. Shoot the blue ball with a LIGHT ARROW so Ruto
destroys the Water Barrier, and you return to the main room.
Shadow Barrier:
Use the torch on the right as a longshot target and get over there. Now use
the Like Like as a longshot target to the platform, and kill it when you get
over there. Now equip your hover boots and head for the platform. When the
hover boots lose effect, hit B to leap up and get to it. Use your lens of
truth to see a path leading to a switch, and hit it with your megaton hammer
to open the exit. But now, you'll have to go back to the platform, use the
lens of truth to find another path to a switch, and a chest will land where
the Like Like was. Use the chest as a longshot target, and get the Golden
Gauntlets! (Required for the Fire Barrier). Go to the exit, and shoor the
purple ball with a LIGHT ARROW so Impa detroys the Shadow Barrier, and you
return to the main room.
Spirit Barrier:
Collect the silver rupees. This is relatively easy, just don't forget to
kill the beamos and use the longshot target to get the harder one. The door
will open when you have them all. Do a spin attack to hit the diamond object
and get some bombchus as a result. Let one go at the wall, and it should
blow up revealing a door. Aim a fire arrow at the web on the ceiling to
reveal some light. The use the Mirror Shield to reflect to light to the
correct sun face. Now shoot the orange ball with a LIGHT ARROW so Nabooru
destroys the Spirit Barrier and you return to the main room.
Now that all the barriers are destroyed, the main tower will reveal a
passage. In the first room, ignore all the keese, get up the stairs, and
into the next room. In here, kill the Dinolfos to unlock the door. Go up the
stairs and you'll now fight 2 Stalfos for the boss key. Get it and continue
up the next flight of stairs. You'll fight 2 Iron Knuckles in order to get
to the final flight of stairs. Go up them, and open the boss door.
Check out the boss section on information on this fight.
After you defeat Ganon, he will try to collapse the castle on you amd Zelda
with his last breath. Just follow her and let her open gates and all for
you. Eventually, you'll fight 2 Stalfos, and at the end you'll be blocked
off by a Re-Dead. Just stun him or kill him and keep following Zelda. If
you do it well you should have a good minute remaining on the clock. Now
you'll see the castle collapse, and you've defeated the game, right? WRONG!
Ganon drops down and turns into this big beatsly dragon thing!
Check out the boss section for information on this fight.
At the end, Zelda wil hold Ganon back for you, and you'll give one last
slash. The Sages will lock up Ganon, and you have defeated the game!
****************************************************
k) Ice Arrows Guide: Gerudo Training Grounds
****************************************************
After freeing all 4 carpenters on your quest to the Spirit Medallion, you'll
get a Gerudo Membership Card. Head to the left where a Gerudo Guard blocks a
gate. Talk to her and agree to enter the Gerudo Training Grounds.
She'll tell you that there is a treasure if you can get to the end, and that
treasure is indeed, the Ice Arrows! Now, you don't need them to complete the
game, but they're pretty cool, so stick around if you want them. The Gerudo
Training Grounds is a trial. You'll have to use the skill you've learned.
Here is what's required, just so you know before you enter: Your normal
appearance, the Kokri Tunic and Boots, with the Master Sword or Biggoron's
Sword, you'll need the megaton hammer, iron boots, hover boots, the silver
gauntelts, the longshot, and a fairy or two in a bottle.
***Gerudo Training Grounds***
In here is a quest for keys. At the end is a room with a ton of locked doors
and you'll have to choose the correct path and open those doors. Here's what
to do.....
First enter the door that is inside the statue's mouth. This begins the
trials as you will fight 2 stalfos and have 1 minute to kill them both, not
to mention with a switch blade in your way. Stay out of the sand so you can
move around easier. When they're dead, a chest will fall down with the first
key! Go through the door.
This is a room with lots of objects in your path. You'll have to collect all
the silver rupees in under 1 minute to un-bar a door to lead you on. There
is one that is near the entrance where you'll need the hookshot to get to,
another is near the exit with another longshot target, and the other two
are off to the sides, You'll have to pick the correct path to get to them
while avoiding fire curtains. Then go back to where you got the second
rupee and use the longshot target to exit the room.
In this room, you'll fight 4 wolfos! 2 are normal, the other 2 are the ones
you'll find in the Ice Cavern. When they're dead, a chest will drop down,
and guess what's in there? No, not a key, arrows! (Fooled you?). Avoid the
fake door, and move the big pillar (you'll need the silver gauntlets, see
the Spirit Temple walkthrough as young Link), then use the lens of truth
to find an invisible walkway above the door. Hit the switch up there, then
enter through the now-open door.
Kill the 3 Like Like's in here, and avoid the chest on the table. When the
Like Like's are dead, you'll get a chest with a gold rupee! Now use the lens
of truth to find the invisible chest to get the second key! Go back to the
room where you killed the four wolfos. Then go back into the secret walkway
with the switch and enter the door. Drop down, and now you'll have a
difficult task: You'll have to shoot all the eys of the statue with arrows.
Afterwards, the door on the ledge will open up and you'll get the third key
from a chest that falls down.
Enter the next door and use the scarecrow's song if you have lava problems.
Grab the fourth key from the chest. Go back into the room where you shot the
statue, and use the longshot to get to the door. Kill all the enemies in
here first, then the ecit will open and you'll be able to open the chest for
some arrows. Break up the statues with the megaton hammer, then shoot the
one with the eyeball behind it with an arrow to open the door. Another
statue guards a switch which removes the flames and allows you to grab the
fifth key!
Leave the room and enter to the room with the lava. Collect the silver
rupees here: one with the longshot target, two on the platforms, and use
your hover boots to reach the switch so you can get to the chest that was
covered in fire. Now you'll open the other exit, but remain in this room.
Head over to the right and when Navi turns green, play the Song of Time for
blue blocks to appear leading to the sixth key.
Return to the lava room, and take the exit to the left. Play the Song of
Time to move the blue blocks, then use your iron boots to sink to the bottom
of the water. One of the silver rupees in here is near the switch blade, and
the other three can be collected by using the longshot targets. Then take
off the iron boots, float to the top, and grab the final silver rupee. Then
a chest will appear near the entrance with the seventh damn key!
Go back to the lava room and enter the other door. You'll have to take on 2
dinolfos and a beamos in here. First take out the beamos with the bomb, then
kill the 2 dinolfos. Hurry because you only have 1:30 to do so! After
they're dead, you'll get a chest with the eighth key, and the exit will open
leading you to the first room.
Go to the right in here to enter the door maze. Now, you'll need all your
keys here. Turn left, then in this first place, use the lens of truth to
spot a passage at the top. Climb up the fence to get up there for another
key. Drop down, and then follow the path to the end. Along the way, you'll
get some cool items, but the best thing is at the end, it's the big chest
containing the ice arrows!
---------------------------------
6) Boss Guide
---------------------------------
Sections:
1. Parasitic Armored Arachinid: Gohma
2. Infernal Dinosaur: King Dodongo
3. Bio-Electric Anemone: Barinade
4. Evil Spirit From Beyond: Phantom Ganon
5. Subterranean Lava Dragon: Volvagia
6. Giant Aquatic Amoeba: Morpha
7. Phantom Shadow Beast: Bongo Bongo
8. Sorceress Sisters: Twinrova
9. Great King Of Evil: Ganondorf
10. Ganon
_________________________________________
1. Parasitic Armored Arachnid: Gohma
_________________________________________
Located: End of Inside The Deku Tree
Required: Kokiri Sword, Slingshot With Ammo
Difficulty: (1-5) 1
Description: A big spider like creature that has a forward attacking move
and
lays eggs that quickly hatch into harmful babies.
What To Do: When Gohma looks up, Z-Target her eye and shoot it with your
slingshot. When she falls and her eye turns greeen, run up and slash her eye
with your sword. She'll go to the ceiling and lay eggs. Quickly destroy all
3
eggs, then she'll come back down. Repeat this process a few more times and
she's dead.
_________________________________________
2. Infernal Dinosaur: King Dodongo
_________________________________________
Located: End of Dodongo's Cavern
Required: Bomb Bag With Bombs, Kokiri Sword
Difficulty: (1-5) 1
Description: A large dinosaur like creature that spits out fire and rolls
over you.
What To Do: When King Dodongo opens his mouth to spit out fire at you,
quickly Z-Target his mouth and chuck a bomb into it. When he falls and he's
stunned, go attack him with your sword. Now he'll roll at you. Run into the
corner and he'll go right by you. Repeat this process until he's dead. If
you
run out of bombs, grab a bomb flower from one of the corners.
_________________________________________
3. Bio-Electric Anemone: Barinade
_________________________________________
Located: End of Jabu Jabu's Belly
Required: Boomerang, Kokiri Sword
Difficulty: (1-5) 2..... Not so hard, but it could take a while.
Description: Big creature that spins electric jellyfish at you, shoots
electricity at you, and runs you over.
What To Do: Before fighting, remember to Z-Target, keep distance but don't
be
afraid to get close, and always move! Start out by Z-Targeting the tentacles
that are connected to the ceiling. When you Z-Target them, be close and
throw
the boomerang at them. When they're destroyed, Barinade will come up with a
wall of electric jellyfish that surround him and spin around him. Z-Target
his body and hit it with the boomerang. Keep doing this. Everytime you stun
him with your boomerang, a jellyfish disappears. He'll start shootin
electricity at you. Keep your targetting on, but keep moving. When his
jellyfish are gone, he'll be aggressive. He'll rise up and spin toward you.
Stun the large circular body with the boomerang, then hack on him with your
kokiri sword. Keep doing this until he is dead.
_________________________________________
4. Evil Spirit From Beyond: Phantom Ganon
_________________________________________
Located: End Of Forest Temple
Required: Fairy Bow With Arrows, Hylian Shield, Sword
Difficulty: (1-5) 3
Description: A preview of what you'll see at the end of the game.... A fake
carbon copy of Ganondorf.
What To Do: The beginning of this fight is nothing like the final Ganon,
but,
the end is. You'll see him riding on his horse out of a picture. When he is
almost out, and there is purple under him, shoot an arrow right into the
purple. He'll be hit and he'll turn around. Do this two more times to draw
him out and take out the horse. Now he'll come out and throw a ball of
electricity at you. This is just like the Ganon you'll see at the end. Line
yourself up with him and swing your sword at the electricity ball to hit it
back at him. He might hit it back to you, and you'll have to keep hitting it
back and forth until he is knocked down. When he's down, he'll fall and put
his head down. Quickly run over and wham on him with your sword. Then he'll
get up and start the electricity ball thing again. Use the same procedure
until he's dead. Afterwards, you'll receive a little message from the real
Ganondorf.
_________________________________________
5. Subterranean Lava Dragon: Volvagia
_________________________________________
Located: End Of Fire Temple
Required: Megaton Hammer
Difficulty: (1-5) 2
Description: A snake like fire dragon that bumps into you, shoots fire at
you
and drops rocks at you.
What To Do: Stay on the platform at all times and don't stand in a lava pit
for a long time or you'll lose some life. When he appears from a pit, he'll
shake his head around, then he'll just look at you. Z-Target him and hit him
with your megaton hammer. Then he'll lay his head down...... Smash it with
the hammer again! Repeat this process to kill him. About his attacks, when
he
comes out, run away from his fire, and don't touch him! When he throws down
rocks at you, keep moving!
_________________________________________
6. Giant Aquatic Amoeba: Morpha
_________________________________________
Located: End Of Water Temple
Required: Din's Fire, Longshot, Sword
Difficulty: (1-5) 3
Description: A tentacle of water with a small ball in it..... Watch out for
that tentacle!
What To Do: It's a good idea to get off the pillars and on the main platform
around the wall. Morpha will come flying out of the water at you inside a
tentacle of water. A good technique is Din's Fire because the tentacle will
evaporate leaving behind Morpha. The other good way is to pull out the ball
with your longshot and wham on him when he's out. Then, when he's almost
dead
he will form a second tentacle. Din's Fire is extremely good here. Watch out
when he swings his tentacle though, it hurts!
_________________________________________
7. Phantom Shadow Beast: Bongo Bongo
_________________________________________
Located: End Of Shadow Temple
Required: Lens Of Truth, Bow and Arrows, Longshot
Difficulty: (1-5) 4
Description: A huge eye with two hands that smack you around.
What To Do: When going into the fight, leave your lens of truth on the
entire
time! You can't see the head without it. Stay on the platform at all times
because when you get knocked off it, you suffer a big loss every second your
out there. When its hands are far away, Z-target both hands so they're blue.
If your lens of truth is on, which it should be, you'll see his head come
racing toward you with a big eye sticking out. If you don't have the lens of
truth on, you'll get knocked off every time and won't know why. When you see
the eye, Z-target it to stun it, then slash it with your sword. Repeat the
process until he dies.
_________________________________________
8. Sorceress Sisters: Twinrova
_________________________________________
Located: End Of Shadow Temple
Required: Mirror Shield, Sword
Difficulty: (1-5) 2
Description: Two witches that fly around where one shoots ice at you and the
other shoots fire.
What To Do: You have to fight 2 witches at the same time. One shoots ice,
one
shoots fire. Pull out your mirror shield and bounce the fire to the ice
witch
and the ice to the fire witch. When they get hit a few times, they'll join
together and shoot this huge thing at you. Block it 4 times with your mirror
shield and your mirror shield will send off some kind of charge and hit the
witch. Wham on her now, and she'll die. Or, if she stays alive, repeat the
process.
_________________________________________
9. Great King Of Evil: Ganondorf
_________________________________________
Located: End Of Ganon's Castle
Required: Sword, Light Arrows
Difficulty: (1-5) 3
Description: Same as the Phantom Ganon, only, this guy is for real!
What To Do: He'll start off by making a platform that he floats above while
you'll be on the main ledge. Pull out your sword, and hit the electricity
ball back at him. He'll hit it back and you'll play ball again. Peg him
with a light arrow after he gets stunned, and he'll fall. This is your
chance to go nail on him! However, you don't need the hover boots! You can
make the jump without anything, or you can use the longshot to get over
there. Slash him with the sword until he re-groups and floats again, and
he'll repeat the process. Then he'll get really mad and make this huge ball
of stuff, using all his powers. When you see this, hold down B so your sword
lights up, and when it's about to hit you, let go, and you'll send it back
to Ganon and injure him DEEPLY! Repeat the process until he's dead.
_________________________________________
10. Ganon
_________________________________________
Located: The Exit Of Ganon's Castle
Required: Light Arrows, Sword or Megaton Hammer.
Difficulty: (1-5) 4
Description: A huge dragon-like creature that Ganon has turned into.... Very
ferocious.
What To Do: This guy is tough because you'll need lots of magic power for
him
because the only arrows that hurt him are lught arrows. In the beginning of
the fight, he'll knock away your Master Sword. Pull out the Big Gorons
sword,
or, if you don't have that, the megaton hammer. When he moves his hand from
his face, Z-target and nail him with a light arrow. He'll pause for about 5
seconds, so hurry up, roll under his legs, and hit his tail with your Big
Gorons sword or megaton hammer. Repeat this process about 10 times, and
Zelda
will hold him off and toss you the Master Sword. Defeat him with one more
slash with the sacred sword.
---------------------------------
7) Full Equipment Guide
---------------------------------
a) Link's Equipment:
====================
Kokiri Tunic: You automatically have this in the beginning of the game.
Goron Tunic: As an adult, stop the rolling goron in Goron City with a bomb,
and he'll give you this tunic allowing you stay in hot places.
Zora Tunic: As an adult, get blue fire from the ice cavern and use it to
free
King Zora and he'll show his gratitude by giving you this tunic that allows
you to go under water with the iron boots and not choke.
Kokiri Sword: Go into the small passage in Kokiri Forest and you'll find a
treasure chest containing this sword.
Biggoron's Sword: See section #20.
Master Sword: Get this after collecting the three spiritual stones and
opening the sacred realm.
Giant's Knife: Buy this for 200 rupees from Medi Goron in Goron City.
Kokiri Boots: You automatically have them in the beginning of the game.
Iron Boots: Get them at the end of the ice cavern. They allow you to walk on
surface under water.
Hover Boots: Get them in the Shadow Temple. You can float in mid air for a
few seconds while wearing these, but be careful, they have no traction.
Deku Nuts: You'll get them by killing plants that lead to the deku tree, or
you'll get them later in the deku tree.
Deku Stick: Same as deku nuts.
Slingshot: It is the big treasure in the Deku Tree.
Bombs: You'll get the goron bracelet from Darunia allowing you to pick up
bombs, and you'll get the bomb bag as the big treasure in Dodongo's Cavern.
Bombchus: Win the Bombchu Bowling game in the market to get them.
Boomerang: The big treasure in Jabu Jabu's Belly.
Bow and Reqular Arrows: You get the bow in the Forest Temple and it comes
with regular arrows.
Fire Arrows: After you defeat the Water Temple, the water will fill the
lake.
Stand on the stone that says, "When water fills the lake, shoot for the
morning light," and do exactly that! Shoot an arrow at the sun when it's
rising and a fire arrow will come back to you!
Ice Arrows: Get them at the end of the Gerudo Training Grounds.
Light Arrow: After collecting all 6 medallions, warp to the Temple Of Time,
and Zelda will give you these extremely powerful arrows.
Hookshot: When you turn adult, go to the graveyard and pull the stone on the
right surrounded by flowers. When in there, race Dampe and if you stay with
him until the end, he'll give you the hookshot.
Megaton Hammer: Get this as you progress in the Fire Temple.
Longshot: Get this as you progress in the Water Temple. It goes twice as far
as the hookshot.
Stone of Agony: Get this from the House of Skulltula in Kakriko Village
after collecting 20 gold skulltula tokens.
Lens Of Truth: Get this as an adult in the bottom of the well. (See section
#21).
Mirror Shield: Get this as an adult in the Spirit Temple.
Hylian Shield: Get this from the Bizarre in the market for 80 rupees.
Green Potion: Refills magic power, and costs 30 rupees from the potion shop
in Kakariko Village.
Red Potion: Refills life energy, and costs 30 rupees from the potion shop in
Kakariko Village.
Ultimate Blue Healing Potion: Refills life energy and magic power, available
only at Granny's Potion Shop as an adult for 100 Rupees.
Blue Fire: Burns red ice, available at the potion shop, and the Ice Cavern.
Bottles: See side quests.
b) Upgrades
===========
Wallet Upgrades:
Adult Wallet - Get it from the House of Skultula in Kakriko Village after
collecting 10 gold skulltula tokens.
Giant Wallet - Get it from the House of Skulltula in Kakariko Village after
collecting 30 gold skulltula tokens.
Arrow Upgrades:
40 Arrow Quiver - Get a perfect score in the shooting gallery as an adult in
Kakariko Village.
50 Arrow Quiver - Score 1500 points or more in the horse archery game in
Gerudo Fortress.
Bomb Bag Upgrades:
30 Capacity Bomb Bag - As a kid, stop the rolling goron in Goron City with a
bomb.
40 Capacity Bomb Bag - It's one of the prizes from the Bombchu Bowling game
in the Market.
Deku Stick Upgrades:
20 Deku Sticks - Enter the Lost Woods and go right, left, right, left, left,
and go near the tree in the back. You'll drop into a hole, and if you're
wearing the Skull Mask, they'll give you this upgrade.
30 Deku Sticks - Enter the Lost Woods and go left, left. Drop down and kill
the Deku Scrub and he'll sell you the upgrade.
Deku Seed Upgrade:
40 Deku Seed Holder - Enter the Lost Woods and go right, and fire a deku
seed at the target hanging off the tree. Hit three bulls eye's and a deku
scrub will come out and reward you with an upgrade.
50 Deku Seed Holder - Win the archery game in the Market.
Deku Nut Upgrades:
40 Deku Nut Holder - Enter the Lost Woods and go right, left, right, left,
left, and enter the forest stage. If you're wearing the mask of truth,
you'll get this upgrade.
50 Deku Nut Holder - In the section of the Lost Woods right before the
Sacred Forest Meadow, bomb the rock, and enter. Kill the deku scrub and
he'll offer this to you.
=====
So the total amount of each weapon you can hold is:
Deku Seeds: 50
Deku Nuts: 40
Arrows: 50
Bombs: 40
Deku Sticks: 30
Rupees: 500
---------------------------------
8) Heart Piece Locations
---------------------------------
You can get a total of 20 hearts in Zelda 64. One for every spiritual stone
and medallion you get, and there are 36 heart pieces, where you get 4 pieces
to equal a heart. Here are the 36 heart piece locations.
(Young means you get it as young link, adult is as adult link, and either
is,
well, you get it).
_____________________________________________________________________________
1. Lon Lon Ranch ( Young ) - Go into the tower at the ranch, move all the
crates so that you can access the far corner. Crawl through the hole in the
wall that leads to a room with the 1st piece.
2. Hyrule Field ( Either ) - Just north of the ranch is a tree standing all
alone, place a bomb next to it, and jump in the hole, bellow you'll find the
next piece.
3. Lake Hylia ( Either ) - Just before entering Lake Hylia, there is a
section of grass that is completely fenced in, put a bomb in the middle and
jump down the hole. Inside you'll have to beat a Deku Scrub who will offer
you the piece for 10 Rupees.
4. Lake Hylia ( Either ) - At the fishing pond, catch the largest fish,
and you'll be rewarded a heart piece.
5. Lake Hylia ( Adult ) - After getting the golden scale, jump into the pool
in the lab, and swim to the bottom. When you get out talk to the old
alchemist, and he'll give you the piece.
6. Lake Hylia ( Both ) - As a kid, plant a Magic Bean in the garden spot
next to the house. Next, go back as an adult and climb the stalk to get on
top of the lab to retrieve your heart piece.
7. Kakariko Village ( Either ) - As a kid, get a ride down from death
mountain via the owl, he'll drop you on top of a roof, drop onto the awning
below, and enter the house to find a piece of heart next to a cow in his
cage. Or as an adult, longshot onto the roof and drop down..etc.
8. Kakariko Village ( Adult ) - After you get the longshot, shoot up to the
roof where you see a guy sitting. Talk to him and he'll give you a piece of
heart.
9. Kakariko Village ( Adult ) - After you race Dampe's Spirit through the
caver, you'll find a blue stone blocking your exit, play the Song of Time to
cause it to disappear. You'll wind up in the windmill, hop a ride around to
the piece of heart.
10. Kakariko Village ( Young ) - At night in the graveyard, ask Dampe to dig
for you, if you're lucky, he'll dig up a hidden heart piece.
11. Kakariko Village ( Adult ) - If you beat Dampe's Spirit in a race, he'll
reward you with a piece of heart. To do this, go back to him after getting
the longshot. In the last room, use your longshot to hit the torch, and
he'll reward you with this.
12. Kakariko Village ( Either ) - After you've collected 50 gold skulltulas,
travel to the House of Skulltula, and one of the kids will reward you with a
heart piece.
13. Kakariko Village ( Both ) - As a child, plant a bean in garden spot on
the left side of the graveyard. Go back as an adult and the plant will lift
you to a little ledge, break open the box to find your heart.
14. Kakariko Village ( Either ) - On the top ledge, pull the fourth
grave-stone to the right. Jump down the secret hole and you'll find a mummy.
After you kill him, play the Sun Song and your heart will appear in a chest.
15. Goron City ( Young ) - On the bottom floor, light all of the torches,
and the large pot in the middle will start to rotate. Go up one level and
throw a bomb or bomb flower in the top, and treasures will spurt out
including a heart piece.
16. Zora's Domain ( Young ) - Somewhat upstream you'll find a log laying in
the water, under the water is a group of frogs, play the Song of Storms for
them and they'll give you a heart.
17. Zora's Domain ( Young ) - At the group of frogs, continue to play your
songs, eventually they'll ask you to play while they sing, play in the order
that they designate and you'll be granted another heart by them.
18. Zora's Domain ( Young ) - Grab the chicken and use him to fly up to the
small plateau to reach a heart.
19. Zora's Domain ( Young ) - Take the same chicken all the way upstream and
you'll find another cliff with a heart piece that you need to chicken glide
to.
20. Zora's Domain ( Young ) - Once inside, light all of the torches,
including the two hidden behind the waterfall by the shop, and a chest will
appear containing a heart.
21. Zora's Domain ( Adult ) - The fountain will be completely frozen, but if
you look around you'll see a piece of heart imbedded in one slab, pry it
loose, and you'll be granted another piece.
22. Zora's Domain ( Adult ) - After receiving the iron boots and the Zora
Tunic, submerge yourself in the lake and you'll find a piece.
23. Market ( Young ) - Go into the treasure game, you need to successfully
choose the correct chest five times in a row to get the heart.
24. Market ( Young ) - Play the Bombchu Bowling game, and after winning a
few times, you'll win the heart piece.
25. Market ( Young ) - Enter the back alley and talk to the lady. Then go
back into the market, and let the white dog see you. Make him follow you to
the lady and talk to her for this.
26. Lost Woods ( Young ) - Go through the woods until you reach the Skull
Kid. Play Saria's Song for him, and he'll give you a heart.
27. Lost Woods ( Young ) - Go deep into the woods until you find two Skull
Kids, play the Ocarina following the song that they play and they'll give
you a heart piece.
28. Death Mountain ( Both ) - As a kid, plant a bean at the mouth of
Dodongo's Cavern, and go back as an adult, the plant will lift you up, just
hop off on the cliff directly above to find your heart.
29. Death Mountain ( Adult ) - In the crater blow up one of the crater walls
to find a hidden piece.
30. Death Mountain ( Both ) - Inside the crater, plant a magic bean, and
return as an adult, climb the stalk and you'll find the stalk to climb.
31. Ice Cavern ( Adult ) - In your travels through the cavern you'll come
across a red ice block, put a bottle full of blue flame over it and you'll
get the piece.
32. Spirit Temple ( Both ) - Plant a bean at the entrance, come back as an
adult, and climb the stalk.
33. Gerudo Fortress ( Adult ) - While riding Epona, shoot all the targets,
if you score over a 1000 points, you'll be awarded a piece.
34. Gerudo Fortres ( Adult ) - Outside of the fortress use the longshot on
the exposed roof chest to find a heart.
35. Gerudo Fortress ( Adult ) - Opposite the waterfall, you'll find a narrow
canyon, use a cucco to jump off the bridge and land on the ledge far below
to
get a heart.
36. Gerudo Fortress ( Adult ) - On your way to the fortress you'll come
across a waterfall, use a cucco to jump through the waterfall and you'll
enter a secret chamber hiding a heart piece.
---------------------------------
9) 100 Gold Skulltula Locations
---------------------------------
For every 10 skulltulas you kill, go to the House of Skulltula in Kakariko
Village and they will give you a great prize. The ones in dungeons can
always be found, but the ones out in the open only come out at night! Oh,
and
if you've already defeated a dungeon you may go back in to pick up the
token.
10....................Adult Wallet
20....................Stone of Agony
30....................Giant Wallet
40....................Bombchus
50....................Heart Piece
100...................Gold Rupee
========================================
Special thanks to marshmallow for this skulltula list. (See credits).
- - - KOKIRI FOREST - - -
Child Link:
1 - Use a Bottled Bug on the soft soil spot that is behind the Shop, one
will pop out.
2 - It's on the back of the Know It All Brother's House, you don't need
anything special, I think...
Adult Link:
3 - On the back of the House of Twin's, look up high. You'll need the
Hookshot to pick up the token.
- - - HYRULE FIELD - - -
Any Link:
4 - In front of the entrance to Kakariko Village, there is a lonely
tree, near Hyrule Castle. Blow it up and go into the hole that appears.
You'll need the Hookshot/Boomerang to collect it, though.
5 - In front of the entrance to Gerudo's Valley is a large rock with a
circle of stones around it. Use the Megaton Hammer to blow away the
rock, then drop the hole. Get rid of the web with Din's Fire or a Fire
Arrow, then get the token (behind the cow).
- - - HYRULE MARKET - - -
Child Link:
6 - In the first area (coming from Hyrule Field) is a house with a ton
of pots, some crates, and a guard. Roll into the crates nearest the
guard and one of them will contain this Skulltula.
- - - HYRULE CASTLE - - -
7 - Play the Song of Storms in front of the tree, the one near where you
woke up Talon. Go in the hole, there you go!
8 - When you first enter the area (coming from the Market, where else?)
there is a tree RIGHT there, roll into it and a Skulltula will fall out.
- - - GANON'S CASTLE - - -
Adult Link:
9 - You've probably spotted the arch, the one that the guard (as young
Link) used to be. Well, go behind it, then look at it from where you got
Din's Fire/Double Defense. Lo and behold!
- - - LON LON RANCH - - -
Child Link:
10 - The house on the left of where you enter, look up and there will be
one on the window up there. Requires Boomerang.
11 - This one is pretty simple...Look on the wall near the shack with
the cows (where you got a Heart Piece - hopefully). Requires the
Boomerang.
12 - On the fence, the one that keeps the horses in, is a large wooden
structure. Look on that.
13 - There is only one tree in this area...roll into it (it's past the
houses and before the horse corral).
- - - KAKARIKO VILLAGE - - -
Child Link:
14 - There is a tower near the entrance to the Death Mountain trail,
it's on the ladder.
15 - In the graveyard, on the wall, requires Boomerang. The wall that
Dampe's house is on, that is.
16 - In the center of town is a construction area (it will eventually
become the Archery Mini-Game building). Look on the back of the bricks.
17 - On the outside of the Skulltula house
18 - Coming from Hyrule Field, roll into the tree that is straight
ahead, a Golden Skulltula will pop out. You know, the one where the Boss
Carpenter/Weird Guy sits against.
19 - On the side of a house, near the entrance to Death Mountain. hen
you try to open the door, a note reads something about someone's son not
being able to play...?
20 - In the graveyard is a plot of soft soil, let some bottled bugs
loose and watch it pop out!
Adult Link:
21 - On top of Impa's house (the one with a cow and a Heart Piece
inside; overlooks the chicken pen). Requires Longshot.
- - - LOST WOODS - - -
Child Link:
22 - In the area that has a bridge (the one from Kokiri Forest to Hyrule
Field) is a soft soil spot, use some bottled bugs.
23 - Another area, with two Deku Scrubs, has some soft soil. Use a
buggy!
Adult Link:
24 - In the soft soil location with two scrubs, use the bean platform to
find a ledge with this spider.
25 - In the Sacred Forest Meadow, on the wall, you'll probably hear it
beoifre you actually see it (it's not a very tough one!). You need the
Hookshot to recover the token it drops.
- - - DEATH MOUNTAIN - - -
Child Link:
26 - Coming from Kakariko Village, you've probably noticed an area of
the all (right side) looks like a drum skin. Come back with your bombs
and blow it up to find a secret aclove with a you-know-what. You need
the Boomerang to collect the token.
27 - Soft soil location at the mouth of Dodongo's Cavern...you need to
use a bottled bug, you drooling retard!
Adult Link:
28 - In the last stretch before the climbable wall (which leads to the
summit) are a lot of boulders...smash them with the Megaton Hammer, one
is covering up a Skulltula! The strange thing is, it HAS to be nighttime
for this to work! Strange...
29 - Remember how you opened up Dodongo's Cavern? Go to where you threw
the bomb off the ledge and there will be a rock there, smash it with the
Megaton Hammer and a spider will be under it. Same as above.
- - - DEATH MOUNTAIN CRATER - - -
Child Link:
30 - Coming from the summit of Death Mountain, roll into the crate near
the entrance.
31 - Near the Fire Temple is a plot of soft soil, use a bug (for this
one, you'll need to play the Bolero of Fire, since you can't cross the
gaps in the bridge without the Hookshot).
- - - GORON CITY - - -
Child Link:
32 - After collecting the bombs, you can blow away the rocks on the
upper-most floor. Behind it is a rock maze of sorts. At the end, besides
two Purple Rupees, is a crate. Roll into it, or bomb it, and voila!
Skulltula!
Either Link:
33 - On the center platform, suspended in mid-air by rope, it's on the
outside (requires Hookshot as adult, Boomerang and Slingshot as young).
- - - ZORA'S RIVER - - -
Child Link:
34 - In front of the entrance to Zora's Domain is a series of platforms.
Have you ever gone down there? You've probably said to yourself "If I go
don there, I will be swept away by the currents!" *buzz* Oh, I'm afraid
that as the INCORRECT answer. Actually, down there, on a ladder, is a
Skulltula...along with a few Rupees...
35 - Roll into the one and only tree at the entrance and a Skulltula
will magically pop out!
Adult Link:
36 - In the area here you got the first Heart Container Piece (it has
two holes, one is a Fairy Fountain, the other has a single chest and a
Gossip Stone). This one is on the wall nearest the hole that is NOT the
Fairy Fountain. Requires Hookshot.
37 - Get on the magic bean platform and at the very end it will drop you
off at a wooden bridge. Note that you do not actually need to have
planted the magic bean for this, it's just a reference. You know, the
wooden bridge shortly before the entrance to Zora's Domain? Anyways,
after stepping foot on earth, turn left and look up high on the all.
Requires Hookshot.
- - - ZORA'S DOMAIN - - -
Adult Link:
38 - At the very top of the frozen waterfall, on the wall. You need to
actually get up there where the Zora Mini-Game Salesperson (I'm just
making this up as I go along, if you haven't noticed ;)) and blam it,
since even the Longshot can't reach it from below. Even when at the top,
you need the Hookshot to collect the token it leaves behind.
- - - ZORA'S FOUNTAIN - - -
Child Link:
39 - You know the log in the water? It seems to serve no purpose...but
it does! Get on it and follow it to the end to find a Golden Skulltula
on a wall.
40 - On the island behind Lord Jabu-Jabu (the one where you picked up
Farore's Wind) is a tree...roll into it.
Adult Link:
41 - On the island here you picked up Farore's wind is a large, gray
boulder. After acquiring the Silver Gauntlets you can pick this up;
guess what's under it.
- - - LAKE HYLIA - - -
Child Link:
42 - You know the little island where the Fire Arrows dropped down? The
Skulltula you are seeking is on one of them.
43 - Soft soil location in front of the science lab (if you're confused
what to do - CONGRATULATIONS! You, sir/madam, or mentally handicapped!
Try not to stick a fork in an electrical outlet).
44 - On the back of the science lab, you need to be on the bridge to see
it. Requires the Boomerang to get the token it drops.
Adult Link:
45 - In the science lab is a pool of water. Use the Iron Boots to sink
down there, then roll into the crate at the bottom. Ta daaa!
46 - Next to the Triforce Symbol (that's where you appear if you play
the Serenade of Water to warp here...) is a tree, use the Longshot to
get to the top and find this spider.
- - - GERUDO VALLEY - - -
Child Link:
47 - At the start, right next to the board bridge, is a small, miniscule
waterfall. Thar she blows! You need the Boomerang to pick up the
treasure it drops.
48 - You know those ledges in the canyon, at the start of the HUGE
waterfall, where you picked up a few Heart Pieces? Well, there is a soft
soil spot don there. Guess what to do next...
Adult Link:
49 - Look behind the tent where all the Carpenters live; you need the
Hookshot to pick up the token, though...
50 - If you haven't found this one, you scare me. Near the entrance to
Gerudo's Fortress; look up high. You'll need Mr. Hookshot, as always.
- - - GERUDO FORTRESS - - -
Adult Link:
51 - In the Horse Archery area, it's on one of the tall targets, you,
obviously, need the Longshot. Also note that you would have had to save
all four carpenters, since you can't get up there before then (dumb
guards...).
52 - If you've explored around the Fortress, you should have found this
one by now. An easy way to get over there to actually collect the token
it drops is to use the Hoverboots.
- - - HAUNTED WASTERLAND - - -
Adult Link:
53 - Once you get to the stone structure where your Poe Guide is, go
around to the side and fall down the hole. At the bottom of the tunnel
is, yes you guessed it, a Skulltula! Unlike most, you can look for this
in the middle of the day. Strange...
- - - DESERT COLOSSUS - - -
Child Link:
54 - There is some soft soil near the entrance to the Spirit Temple.
Adult Link:
55 - On a big old boulder near the Fairy Fountain (ride the magical bean
platform to get there).
56 - On a palm tree; use the Hookshot to collect it.
(The rest are dungeons. Keep in mind that you can see if you've
collected all the Skulltulas in the particular dungeon by checking the
map. If there is a Golden Skulltula Icon at the top, you have.)
- - - DEKU TREE DUNGEON - - -
Child Link:
57 - In the room where you press the switch to raise three platforms
(you get the Compass here), one of the platforms leads to a small
aclove. It's in there. Just don't be too quick to jump, a Giant
Skulltula will fall from above, so if you do, you'll be knocked down!
58 - After breaking the first spiderweb you'll be in a water room. If
you try to climb out on the vines, you'll notice this one, which is also
on the ivy. Use the Slingshot to kill it, then climb the vines to
collect the token.
59 - In the same room as above, there is a hole with bars covering it,
there it is! You don't need the Boomerang to collect the token, as a lot
of people have sad. Just jump from the nearby platform (the one where
you press the switch to make the nearby torch light).
60 - In one room you will have to torch a spider web where you will then
follow a small tunnel to the highest platform from the water room (see
above). One of the spiderwebs seems to go with a dead-end, with a single
Deku Baba. But, the dead-end has a strange looking wall...use a bomb
and...WAHOO! There you go. Use the Boomerang to collect the token it
leaves behind.
- - - DODONGO'S CAVERN - - -
Child Link:
61 - In the hall just right of the main room (area where you must shove
a statue onto a switch to keep it down) are several Dodongo Larva...and
an odd part of the wall. Before collecting the Bomb Bag, kill a Larva
near the wall and hen it dies it will blow it away. Obviously, if you
have bombs it's a bit easier. Inside is a room with an Armos Statue;
look behind it for this tricky spider.
62 - Remember where you had to blow away a bunch of bombs at once to
form a series of stairs to an above area? Same room, up the stairs, on
some vines. That was pretty simple...
63 - After going through the Giant Dodongo Head, go through the tunnel,
climb the blocks...WAIT! Look on the wall, to your right. There should
be a strange part there, bomb it to reveal a door. Inside is an Armos,
kill it and it will be behind it.
64 - *GASP* This one actually requires EFFORT! First off, make sure
everything is reset in this dungeon (just leave and come back in). Then,
in the main room, hop on the elevator platform and go through the door
there. Now drop down to the switchblade maze, and climb up the ladder
(NOT the one with the blue block). Go across the bridge...now we should
be in the room where you had to bomb the pillar to make some
stairs...but on the wrong side! Follow the path left, climb the vines
against the pillar, and you'll find a Skulltula. Kill it, then grab the
token with your Boomerang. This took me ages to figure out...
Adult Link:
65 - In the hallway with Larva Dodongos, the area where you had to push
a statue onto a switch to make it stay down, when Navi flies up to a
ledge and turns green, but nothing is there, play the Scarecrow's Song
and use Pierre and the Hookshot to get up there. I believe you can take
it from there...
- - - LORD JABU-JABU'S BELLY - - -
Child Link:
66 - In the room with a switch that raises the water, it's on some
vines. Kill it with the Slingshot and then climb up to retrieve it. If
you missed this one, I am frightened.
67 - After falling don the hole that the green tentacle was covering,
look on the wall, you'll need the Boomerang.
68 - The same as above, except only a few feet away, on the same wall.
69 - All hail 69! In the room before the boss, on some vines. Just kill
it with the Slingshot and then collect it...
- - - FOREST TEMPLE - - -
Adult Link:
70 - In the first room, on the vines. Just use your Hookshot to defeat
it, then climb up to get the token.
71 - In the main room (with the four torches and an elevator to the Boss
Door), on the wall. Hard to miss!
72 - In the plant room where you fell down a well to retrieve a key,
you've probably spotted a Golden Skulltula on a wall, but it's just out
of reach! The hard way is to come back with the Longshot. The easy way
is to use the small chest that is up there as an Hookshot target and
pull yourself up there!
73 - Basically, look over the balcony in one of the plant rooms, you'll
spot a ledge that can only be reached by dropping down. Voila!
Skulltula!
74 - In the final room before the Boss Door, where you rotate the wall,
it will be in the aclove with a Giant Skulltula (go inside and scan the
wall). Use the Hookshot to get it.
- - - FIRE TEMPLE - - -
Adult Link:
75 - In the large lava room with a long bridge going across (go right in
the first room to find it). The door on the left side of the chamber has
a blue block, play the Song of Time to make it form a ladder to the
upper area; it's inside.
76 - At the bottom level of the boulder maze. Walk along the all and
listen for the familiar "sheeseeh" noise the Skulltula makes. Now, look
at the wall, find a weak part, and bomb it! If you're ears are correct,
an aclove with a Golden Skulltula should be revealed.
77 - In the room before you get the Boss Key, it has spinning tile
enemies and a Like Like, look behind the Like Like. Just be sure not to
lose anything :)
78 - On the top level of the boulder maze (second floor you could call
it) is a platform way up in the air. Play the Scarecrow's Song and use
Pierre as a Hookshot target to get up there! Follow the path to find
this tricky Skulltula.
79 - After doing that, continue. Soon you'll end up in the room here you
retrieved the Megaton Hammer, you will spot a nearby island in mid-air.
Hookshot, anyone?
- - - ICE CAVERN - - -
80 - In the room with the spinning knife contraption (resembles a
helicopter blade) are some icicles on the side; smash them with your
sword and look up on the wall. I believe a Silver Rupee is behind here,
but I'm not sure since I already collected them in this game...
81 - Same little aclove where you got the Heart Piece, across from the
Compass...which branches off from the above room (you need to melt the
passageway with blue fire; it's covered in red ice!
82 - On the wall in the block puzzle room. Use the Hookshot to clean it
off, obviously.
- - - WATER TEMPLE - - -
Adult Link:
83 - Inside the central pillar (need to drain the water to the very
bottom first to actually get inside) in the main room, on the ceiling.
You'll need to acquire the Longshot first, though, otherwise you can't
collect the token it leaves behind.
84 - In the room where there are several platforms going down a
waterfall, you can Hookshot to them. On the right-hand side (coming from
the main area, at least) is a Skulltula! You need the Longshot, like
before.
85 - In the first underground river, the one with vortexes, look on the
wall above the second vortex. Use the Iron Boots, then use the Hookshot
to kill it and retrieve the token.
86 - Facing the passageway where Princess Ruto used to be, head left and
go in that passageway. Blow up the crack in the floor, use your Iron
Boots to follow the path, hit the switch to raise the stairs...and come
face-to-face with a grate, and the Diamond Object is on the other side.
Either use a lunge (Z + A) or a Spin Slash to activate it. Inside the
cage is, yes, a Skulltula.
87 - Before collecting the Boss Key you had to sink behind a waterfall,
which spewed out boulders. On the wall, behind the falls, is a
Skulltula! To avoid getting hit by a boulder, use the Hookshot from the
nearby passageway.
- - - SHADOW TEMPLE - - -
Adult Link:
88 - In the room with the guillotines (sp?), you will eventually come
face to face with a Stalfos. After defeating him, head left instead of
right (right leads to the platform on chains). Use your Lens of Truth to
find the invisible platforms. In the next room, collect the Silver
Rupees (piece 'o cake!) to make a door open that has this Skulltula.
Just be careful - there is an invisible death statue with blades (use
Lens of Truth to see).
89 - In the chamber where you had to use a block to get past falling
spikes, explore inside the little cages (they remind me of jails) and
you will find one inside.
90 - Before playing Zelda's Lullaby to make the large ship move, get as
close to the front as possible and look slightly to your left, you
should spot a Skulltula across the way. Use you can either use the
Scarecrow's Song to get over there, or just use your Longshot to kill
the Skulltula; either way is fine.
91 - Behind the rotating, blue flaming skulls (kinda hard to forget
about that!).
92 - Behind the second set of flaming skulls near the end in the room
with invisible walls, right after the ship sinks
- - - SPIRIT TEMPLE - - -
Child Link:
93 - In the room where you had to push the Sun Icon on a block into the
sunlight, go through the exit that leads to the Iron Knuckle. Go forward
a bit, then turn around and look above the door. Use the Boomerang,
obviously.
94 - Go through the small hole at the very beginning (the one where
Nabooru was) and then go through the right door. This Skulltula is
across the chasm and on the grating; use the Boomerang.
95 - After crawling through the second tunnel, and going through the
locked door, climb the wall (you might want to take out any would-be-
threats with your Slingshot), then turn around and you'll be eye-to-eye
with a Golden Skulltula.
Adult Link:
96 - In one room you must collect Silver Rupees in acloves while
avoiding boulders. One of the acloves is plugged up with a blue block;
play the Song of Time to make it disappear. Now, take a wild guess at
what's inside...hint: It's not money, but it's almost as dirty!
97 - In the large chamber with the huge statue (the head containers the
Boss Door), go up the stairs and play the Scarecrow's Song to lure
Pierre out of hiding, then use him to grapple to a small ledge. Lookie
at 'dat!
- - - BOTTOM OF THE WELL - - -
Child Link:
Why did I save this one for last? Because you have to go through Hell to
collect the Golden Skulltulas! Instead of a regular list, I will
actually present a mini-walkthrough. So, listen up, and follow these
directions very carefully...and make sure you have the Lens of Truth,
else you'll be lost and confused (I mean more than you are now), so when
I say "invisible", it means to use it, obviously. Here we goooo:
>From the entrance, go through the small hole in front of you. Kill the
Giant Skulltula and run right through the invisible wall. Go around the
pit in the floor and turn right, and follow where the river used to be.
Look on the left-hand side wall, eventually you will find an invisible
aclove with a small chest - inside is a Small Key! Grab it, then return
to the main area (all you have to do is backtrack a bit), just keep
following where the river USED to be. Soon you'll find another invisible
aclove in the wall, it's a little bit before the first turn in the river
(which is to the right). Inside is a small chest - inside of that is a
Small Key!
Follow the path around, eventually you'll do a loop and find a Like Like
inside a cage...and inside is a Skulltula! But that's later. Across from
the cage is a wall you can walk through, do so. Walk straight across the
room, but make sure not to fall down the invisible pit in the center
(it's where all the blood is). You'll come into a hallway, just keep
going straight. You'll come to some grating, fall down, go through the
grating, climb the wall, and go through the door there, you can also
open the small chest for a Heart.
Now, in this room are several coffins, a torch next to each, and a few
lit ones. Use your Deku Stick to light the torches and the coffin they
are next to will open, revealing enemies and a few items. But, the one
on the left row, farthest from the entrance has a Small Key inside!
Collect it, naturally, and fight your way out of this room (each coffin
you opened just released more Keese and Gibdos, which is a small price
to pay). Go down the grating, through it, climb the vines on the
opposite side, and go through the wall in front of you. We're now back
in the room with a bloodstained floor. There should be a locked door to
your left...go inside!
There is a Deku Baba, stun it with your Boomerang, then kill all the
flying pots by using your shield, then kill the Deku Baba. There's the
Golden Skulltula, on the wall. Defeat it with your Slingshot, then
collect the token it leaves behind with your Boomerang. Leave the room
the way you came in.
Turn left, on the other side of this chamber is another locked door.
Before doing anything, destroy all of the Keese in this room! Just Z-
target and wham on them with whatever you got...I like the Boomerang
myself. Now, it looks like there is no way to get to the nearby aclove,
but there is an invisible path you can take to get there (Use the Lens
of Truth, genius). Inside the aclove is another Golden Skulltula! Only
one more to go...exit the room.
Turn to your extreme left and go through the wall, we're back in the
river place again! Go left again and you'll come to another one of those
face paintings that give you clues if you Z-target them. Just be careful
near this one - there is a hole under him. Turn right, past the face,
and you'll be in front of a hole, crawl through and go through the door
there.
First off, use your Lens of Truth to spot the invisible holes in the
room, then Z-target the Keese and throw the Boomerang at them, this is
easier than using the Slingshot. Then, kill the Beamos in the center by
Z-Targeting it and tossing a bomb it's way (A Bombchu also works quite
well). Then make your way through this room, avoiding the pits (the
chest in this room has some Rupees, or a Deku Shield if you lost yours).
Aiiiiah! You're inside of a cage, with a Like Like! Scary stuff. Quickly
paralyze it with your Boomerang, then do a lunge (Z + A), another good
whack will put it down for good. Open the chest for some Rupees
and...wait...what's that I see? THE LAST GOLDEN SKULLTULA!
I'm sure you can take it from there.....wait, you want to exit this
hellish place?! Well, I can't blame you, to be honest. So go back to the
previous room and fall down the pits. Blow away the rocks with the
nearby bomb flowers and then run into the next room, which should be
large, have a few boards in green soup (which will harm you if you swim
in it) and a single ReDead. Collect the Silver Rupees, then climb the
ladder. You'll collect another. Keep climbing...at the very top is a
barred door, and the last Silver Rupee. It will swing open once you
collect it. Go inside, then use your Lens of Truth to find the exit to
this seemingly dead-end. Now, we're back in the main area! Whoohoo!
---------------------------------
10) Side Quests
---------------------------------
***************************
a) Great Fairy Fountains
***************************
There are 6 hidden Great Fairy Fountains in Zelda. When get to one, play
Zelda's Lullaby on the triforce symbol and a fairy will appear, fill your
life up, and grant you a new power or spell. Here are the 6 locations and
what you get:
1.) Magic Meter - Go to the top of Death Mountain and bomb the wall where
you
see a boulder that is the shape of a rupee. You will get a Magic Meter, that
allows you to use different spells you get, and also gives you a spin attack
where you hold B and a ring of fire will surround your sword.
2.) Din's Fire - Go to the castle and get past the fence, then find the sign
that says "dead end." Bomb the rock behind it to find a fairy that will
grant
you Din's Fire.
3.) Farore's Wind - Swim in the water to the island behing Lord Jabu Jabu
and
bomb the rock to find a fairy that will grant you Farore's Wind.
4.) Double Magic Meter - After beating the Fire Temple, instead of going
into
Goron City, go left across the bridge and knock crush the rocks with your
megaton hammer, to double the sixe of your magic meter!
5.) Nayru's Love - Warp to the entrance of the Spirit Temple and look for
two palm trees with a cracked wall behind them. Bomb it to find the fifth
fairy.
6.) Double Defense - Get the golden gauntlets in Ganon's Castle, then exit
and find the place where you found Din's Fire. Throw the pillar away with
the
golden gauntlets and get double defense..... It increases your life when you
get hit by 1/2.
***************************
b) Four Bottles
***************************
Throughout the game, it is important to collect the four bottles. You'll
need them if you want to bring a healer with you, or if you want to collect
all 100 gold skulltula tokens. Here is how to get the four bottles.
NEW INFO - Ok, the bottles will no longer help you on your quest; you will
rely on them to complete the game! Trust me, going into one of the dungeons
as an adult with 4 full bottles of blue magic potion is the way to go...
1st Bottle - You will have to go to Kakariko Village and find the lady
missing her chickens. If you return all 7 to her, she will reward you with a
bottle. Here is how to get those chickens:
# 1 - In front of you when you enter the village from Hyrule Field.
# 2 - There's one wandering about near the chicken pen, where the
chicken lady is.
# 3 - Near the entrance to Death Mountain; below the steps.
# 4 - In a fence behind the House of Skulltula. You'll have to grab
another chicken (just walk up to it and the option "Grab" will appear)
and then float there from the adjacent platform. Then, once there, throw
both chickens off the platform. Now go chase them and put them in the
pen!
# 5 - In the area behind the normal Potion Shop, where the Special
Potion Shop. Since you're Young Link you can't get there via the Normal
Potion Shop, so you'll need to find a new way. Grab a chicken and go up
the stairs in front of the chicken pen, the area with the windmill door.
Keep going, the fence will end and you can jump off. In front of you are
two fences, the one to the left is higher, but smaller. The right is
bigger, but shorter. I know it sounds crazy, but go to the higher one,
on the left. You have to be going fast, and at the right angle. Once
there, throw the chicken you used to get there over the fence. Another
one is wandering down below.
# 6 - Same thing as above, but after that, go down, avoid the hole (it
will reset the town, making all of this in vain) and climb the ladder.
At the top is a chicken. Throw it over the fence, then go pick them up
and throw 'em in the pen.
# 7 - Near the entrance to the town, almost straight ahead, is a house.
Up against it, to the left, is a large crate. You can bomb it or roll
into it (sheath your sword and the option "Attack" will appear. This is
really the roll). If you roll into it, or bomb it, it will break open,
revealing your prize, another cucco.
When you have all 7 in the pen, talk to the lady and she'll hand over the
bottle.
2nd Bottle - Go to Lon Lon Ranch and enter the first door on the left. Wake
up Talon by talking to him, then play his chicken game. One goes by the
door,
one to the back by the hay, and one mid-way to the back on the far wall.
Then
talk to Talon and he'll give you the bottle.
3rd Bottle - (This is all in the walkthrough, but.......) Get the silver
scale at Zora's Domain, and go through the passage under the water. You'll
end up in Lake Hylia. Grab the bottle with the note in it. Show it to King
Zora. He'll take the note but he'll let you keep the bottle!
4th and Final Bottle - As an adult, have an empty bottle and get on Epona.
Every time you see a Poe, shoot it while on Epona. Put the gold light in a
bottle and sell it to the ghost catcher in the first house in the market.
He'll give you 50 rupees and 100 points on your card for every poe you
catch.
When you have 1,000 points on your card, he'll give you a bottle. Here's how
to get the poes:
1. In the south east corner of Hyrule Field is a grove of trees, and a
brown boulder. Near the boulder will be this little Poe.
2. In the same grove as before, but a little towards Hyrule Lake (the
entrance), but still in the grove. Search around.
3. Near the tree that is at the entrance to Lon Lon Ranch.
4. The ledge near the entrance to Kakariko Village, get on it and look
down and the Poe should appear.
5. East of Lon Lon Ranch, in the stone barrier that looks like a giant Y
(on the map). It's inside the little prongs, if you know what I mean.
6. Outside of the entrance to The Market is a sign that says "You are
here: Hyrule Castle. This way to Lon Lon Ranch." Stand here and it
should appear.
7. Outside the entrance to Geurdo's Valley, there is a fork in the road;
one leads to Gerudo Valley, the other leads to Lake Hylia. It's in the
middle of the fork, usually on the path leading to Lake Hylia, but not
always.
8. Gerudo Valley again, sorta. Before the ground turns brown, follow the
wall north and there will be a large tree with a few bushes. It should
be nearby.
9. Remember the grove of trees west of The Market, the same one with the
hidden grove with a Heart Piece? Near the bushes the Poe will appear. It
sometimes, albeit rarely, appears across the river.
10. Go west from the entrance to Kokiri Forest and there will be a gray
stone there. Kill the poe.
THE HIDDEN FIFTH BOTTLE
This is a nice little glitch.... Many people claim that they figured
it out, but major props goes to the true founder of this awesome little
trick. You'll need the Biggoron's Sword for this trick, so obviously,
you'll need to be an adult. Set a bottle to C, and swing it. In the middle
of the swing of the bottle by Link, pause the game, and set the Biggoron's
Sword claim check to the C button that the bottle is set to. Whammo!
The claim check, which is uselss after you obtain the Biggoron's Sword is
now your fith bottle! Ahhhh, what does Ganon think of FIVE bottles of
blue potion in those final two wars, huh?
***************************
c) Getting Epona
***************************
To get Epona, you must first, as a kid, go to Lon Lon Ranch and learn
Epona's song from Malon. Then, as an adult, go to Lon Lon Ranch and go to
the horse place and talk to Ingo. He'll ask you to ride. Say yes. Then,
instead of riding the horse he gave you, play Epona's song and ride Epona
around until time runs out. Then, he'll ask you to ride again. Say yes, and
again, play Epona's song. While on Epona, Z-target Ingo and talk to him.
He'll challenge you to a race with you on Epona vs. him. Accept. Now,
you'll want to hug the fence the entire time. About mid-way through, he'll
curve out a little bit...... Take advantage and stay against the fence the
entire time. And whatever you do, don't use the last carrot! If you do,
Epona will get tires and will go slow and you'll automatically lose. After
you beat him, he'll challenge you to another race, where if you beat him,
you get Epona! Use the same method. When you beat him a second time, he'll
give you Epona, but he'll lock the gates so you're locked in the ranch!
But that's ok, just gain speed and hop right over the fence he is standing
by, and now, travelling around Hyrule Field is a lot easier!
***************************
d) Fishing Guide
***************************
Fishing at the fishing pond can be really fun, and you can win a lot of
cool stuff there. Credit for this great guide and FAQ goes to Michael
Alfera. His FAQ can be found at GameFAQs. Also check the credits section.
===============
THE FISHING FAQ
FOR ZELDA 64
===============
v 1.3
Contents
1. Introduction
2. Questions
3. Other Tips
4. Version Info
5. Requests for this FAQ
6. Copyright
1. INTRODUCTION
In Zelda 64 there's a fishing pond in Lake Hylia. This is a FAQ
designed to help you make the best of your fishing experience. If you
have any more questions or tips PLEASE send them to me at my e-mail:
m_alfera@hotmail.com
2. QUESTIONS
Q. Where is the fishing pond?
A. It's in Lake Hylia, on a platform on the east side. Enter the door,
talk to the man, pay him the rupees, and start fishing.
Q. I don't understand the controls.
A. Press the Z button to target a fish. Then hit B to cast your line. If
the fish is close and you think you'll cast too far, press the A button
to brake the line. Once the line is in the water, tap the B button, or
wiggle the control stick left and right, to attract the fish. When it
bites, quickly pull back on the control stick and hold down A and R.
(Pulling back on the stick sets the hook.) After about 5 seconds, stop
pulling back, but keep the A and R buttons down to reel the fish in. Now
you can change the camera spots with Z. I recommend the closest view.
Once the fish is reeled in close, the camera shot will shift to behind
Link. The fish will bounce around. Now gently push the control stick
left _or_ right. The fish is now yours!
Q. Do I need a Rumble Pak to fish?
A. It's not required but I DEFINITELY recommend having one.
Q. Help! I'm an adult, and I can't get to the fishing pond!
A. You can't swim to the fishing pond until you've beaten the Water
Temple. But, if you planted a bean in the soil next to the Lakeside
Laboratory when you were a kid, you can ride the plant over to the pond
before you complete the Water Temple. Or use the scarecrow's song.
Q. Where is the sinking lure?
A. Before I explain it, just remember that if you use the sinking lure
you won't get a prize for your catch. Okay. When you're a kid, the
sinking lure is found on the stick that's sticking out of the pond. Just
walk over that stick until you find it. As an adult, the sinking lure is
in between two of the three rocks at the tiny stream. Keep in mind that
you can't see it.
Q. Oh! I caught one! It weighs... 4 pounds!
A. Throw it away. Only keep the fish that are bigger than the fish in
the tank at the entrance.
Q. There's a huge fish that I'm targeting. How can I ensure that I get
it?
A. When you cast, brake the line so that it land just in front of the
fish's face. BE CAREFUL!!! If another fish comes along and grabs your
bait, the big fish will scurry away and never come back to this spot.
Q. Are there any outside factors that affect the fish's biting?
A. The time of day is a huge factor. Early in the morning when the sun
comes up, and just after the sun goes down are the best time to fish.
See tip (h) on how to make it rain in the pond, so the fish will bite
more!
Q. Where can I snag some big fish in the pond?
A. One good spot is around the three sticks near the small stream. Near
the lily pads is another good spot, but if you have the sinking lure, it
can be difficult. Why? See tip (b) below.
Q. What's the biggest fish?
A. I have no clue. I keep getting email about it. Fist it was 20, then
23, then 26, and two reports of 48-pounders, and I'm pretty sure it
keeps going on and on! See tip o for my theory.
3. OTHER TIPS
a) If you have the sinking lure, cast your line out into the middle of a
group of fish without targeting and let your line sink to the bottom.
Now the biggest fish of that group will try to get the line.
b) If you have the sinking lure, you won't be able to feel or hear the
fish bite. So watch carefully, and if a fish bites, set the hook and
reel it in. For this reason, it's tough to fish with a sinking lure near
the lily pads.
c) Try fishing while standing on the little stick in the middle of the
pond. This is only a good idea with the sinking lure, though.
d) If you have them, put on your iron boots, and walk around at the
bottom of the pond. If you see a big fish, try to target it, then back
up, and cast for it.
e) Sometimes, the target will disappear if you get too close.
f) Stand as close to the water's edge as possible. It's easier to pull
them in that way.
g) Somewhere in the pond there is a fish that weighs 34 pounds!!! It's
called the Hylian Loach and the man won't keep it in his tank because
it's so rare!
h) It will rain in the pond if you enter JUST BEFORE it gets dark, and
then if you wait a while, it will get dark and start to rain. When it
rains, fish will bite a LOT more.
i) Get your line from the guy just as you walk in and walk very slowly
over to the lily pads and then onto the log. Then next to the log just
ahead of you there will be the biggest fish in the pond! (See tip o for
what I mean by "biggest fish".)
j) It's said you can hook your line onto the guy's hat and cast the hat
into the pond. It's funny! - but you lose 50 rupees.
k) The fish you catch in the pond can't be kept in a bottle. To get a
bottled fish, buy one, or bottle one that you find in the shallow waters
around Hyrule!
l) The biggest fish is near the side of the log in the middle of the
pond. What I mean is, stand on the log, and face the three sticks, and
cast out short. It WILL take more than one try to hook it, and it will
always follow the same patterns as to where it moves after it gets off
the line. After it's unhooked the first time, it will go to the middle
of the pond and stay close to the arch in the log. The second time, it
will swim to the poles sticking out of the water. Then it just repeats
this pattern over and over. But be warned: It can take 15 minutes to
reel this catch in!! It's a tough catch, but a very fulfilling one!
m) If you're reeling in a big fish, an your rumble pak is shaking like
crazy, it means there's too much tension on the line, and you're about
to lose the fish. If this does happen, try moving the control stick in
the direction that the fish is to lessen the tension.
n) If you stand on the log and wait for a big fish to come, DON'T
target. Just cast and wiggle your control stick, and the big fish will
jump up and grab your lure, and he'll be caught!!
o) OK, I've finally figured out how the lunker works! Suppose you have a
16-pounder in the tank. The biggest in the pond is an 18-pounder, and it
will hang out either by the 3 sticks or around the logs. If it moves
away from one of these locations, it'll go to the other! Once you catch
a fish bigger than the one in the tank, have the man weigh it, then
leave, and then go back in. Now there will be an even bigger one in the
water!
4. VERSION INFO
1.3 (01/17/99) - Modified tip g, i, j, and last question, added tip o.
This FAQ should be complete if I don't get much more
stuff.
1.2 (01/04/99) - Added tip l, m, n
1.1 (01/02/99) - Added tip g, h, i, j, k, scarecrow tip, and "biggest
fish" question
1.0 (12/31/98) - Initial Release.
5. REQUESTS FOR THIS FAQ
1. I want to know your tactic for reeling the fish in once it's bitten
your lure! Is there anyhing you do that decreases the chances of it
getting away??
2. Anything involving fishing in Zelda!
3. OK people! You can stop e-mailing me about using the scarecrow's song
to get to the fishing pond!! I know!! I added it already!! -
EMAIL ME AT m_alfera@hotmail.com - You will recieve credit on this FAQ
if your submission is put in.
----------
I, also want to add one thing....... You get the golden scale from the
fishing pond, which allows you to dive for up to 8 seconds. Many people say
that the way to get it is to catch a 15+ pound fish, but this isn't true! I
caught a 13 pounder as an adult and got the golden scale, so my guess is
that you catch a 10+ pounder as a kid and a 10+ pounder as an adult. Who
knows?
***************************
e) Soft Soil Locations
***************************
Do you see those soft soil things and wonder what they are? They are used
for two important things. First, catch bugs in a bottle and drop them in
there and a gold skulltula will come out, and two, buy magic beans from the
thing in Zora's River, and plant them as a kid in the soil locations, then
go back as an adult and ride to reveal something! Here are the locations of
the 10 soil locations. I think there are only 10.
# 1 - Behind the shop in Kokiri Forest
# 2 - Take 2 lefts in the Lost Woods.
# 3 - Lost woods yet again, just a lot deeper, in the area where you can
access the Stage area. It has a lot of grass and two Deku Business
Scrubs in it.
# 4 - In the graveyard, to the immediate left.
# 5 - At the entrance of Dodongo's Cavern.
# 6 - Next to where you buy Magical Beans.
# 7 - Next to the Science Lab at Lake Hylia.
# 8 - Death Mountain Crater (play the Bolero of Fire to get to it).
# 9 - Gerudo Valley, fall down to the ledge with a cow and a Gerudo.
# 10 - Near entrance to the Spirit Temple.
***************************
f) Happy Mask Shop
***************************
As a kid, you can go to the market and into the happy mask shop. There, you
borrow masks and sell them, then return the money. Sometimes you profit,
sometimes you lose, but the main point is to get the mask of truth. You can
only tade masks when you're a kid! Here's who to sell them to, in order.
The Keaton Mask: To the guard in front of the gate blocking Death Mountain
Trail.
The Skull Mask: Take a left in the Lost Woods, and stand on the stump and
play Saria's Song to the skull kid. Then, after he gives you a heart piece,
show him the skull mask.
The Spooky Mask: Go to the Kakariko Village Graveyard and sell it to the
wandering boy.
The Bunny Hood: Ge all 3 stones and the ocarina of time, then go to the
left of Lon Lon Ranch and find the runner. Follow him until it's night, and
he'll rest. Sell the mask for big cash, then return to the happy mask shop
and get the Gerudo Mask, Zora Mask, and Goron Mask. Talk to those races
while wearing them. You can also now get the mask of truth that allows you
to talk to gossip stones.
********************************
g) Getting The Biggoron's Sword
********************************
Turning adult gives you the opportunity to get the most powerful weapon in
the game, the Biggoron's Sword. It's like the giant's knife, but more
powerful and it doesn't break. The only down side is that it's so big you
can't use your shield with it. Here it is.
Special Thanks to Patrick Allen (work on GameFAQs) for letting me use this
guide he put together.
=====================================
Step 1: As an adult, go to Kakariko Village and talk to the chicken
lady. She will give you the egg. Play the song of the sun twice and
the egg should hatch. Take the cucoo into the house where Talon is
sleeping. Go up to him and wake him up with it. Talk to him after you
wake him up. Go back outside and present the cucoo to the chicken lady.
Now she will give you Cojiro, the rare blue cucoo.
Step 2: Take Cojiro to the lost woods. When you first enter the lost
woods, take the first left and there will be a guy sleeping by a tree
stump. Use Cojiro to wake him up. He gives you an Odd Mushroom for the
cucoo.
Step 3: This is the first timed trade. Dont worry, you should get it
with about a minute left if you use Epona. Take the mushroom to
Kakariko Village. Go into the potion shop near the tall watch tower.
Go out the back of the shop and jump down. The entrance to the old
lady's potion shop is up the stairs and in the door. Go in and talk to
the old lady. She will smell the mushroom and give you a potion made
with it.
Step 4: Take the Potion back to where you got the mushroom. The guy is
gone but there is a Kokiri girl in his place. Present her with the
potion and she will take it and give you the Poachers Saw. Exit the
lost woods.
Step 5: Get over to Gerudo Valley and use Epona to jump across the
ravine or use the longshot. Present the Poachers Saw to the boss
carpenter by the tent. He will give you the Broken Goron Sword.
Step 6: Time to meet the biggest goron you have ever seen. Go up death
mountain trail and get to the top. Kill the spiders on the climbing
wall before you climb up. There are three of them. Careful! there is a
tekitite that will jump down from the first ledge and knock you off.
Lure him off by going up to the climbing wall. Kill him and climb to
the top. Talk to the big goron and present the broken sword to him. He
will give you the prescription card.
Step 7: Go to Zoras Domain and if you have not thawed King Zora, do so
now. You need a blue flame to do this, duh. Show him the prescription
and he will give you an Eyeball Frog. The quickest way to get out of
Zoras Domain is to just jump into the river and run down until you get
to Hyrule Field.
Step 8: Get on Epona and get to Lake Hylia as fast as possible. Go
into the Lakeside Laboratory and show the scientist the Eyeball Frog.
He says he is going to eat it but dont worry, he gets the point. He
makes the Eyedrops from it.
Step 9: This one can be hard if you get caught up on something. Dont
try to jump any fences because
you know how Epona can be. Just get to the entrance to Kakariko Village
and dismount from Epona. Get into Kakariko and make your way to Death
Mountain. Get up there as fast as you can avoiding the rolling boulders
and Tekitites. Once you get to the part with spiders on the climbing
wall, kill them fast and lure the tekitite off the ledge. You should
get up to the Big Goron with about 20 seconds to spare. Give the Big
Goron those Eyedrops and he will give you the Claim Check.
Step 10: The final step. Play the Song of the Sun a few times so that
it makes about 4 days go by. Go talk to Big Goron and he will give you
the mighty Biggorons Sword! Use it with pride, you earned it!!!
************************************************************************
Notes: Using Ocarina songs to transport yourself from place to place to
get there quicker will NOT work. Once you warp there you have one
second left on your timer. You do get as many tries as you want but
it is a wast of time to try and warp.
*****************************
h) Getting The Lens of Truth
*****************************
You will need the lens of truth for the shadow temple. It's a good idea to
get it after beating the fire temple because you're in the area, but if you
prefer, you can wait until you beat the water temple. Here's how to get it:
You must know the song of storms, and the prelude of light will be helpful!
Go to the temple of time, and put the master sword back to become a kid
again. Go to the windmill in Kakariko Village and play the song of storms
with the guy. This will drain the well. Go down the well and enter. Kill
the giant skulltula and walk through the fake wall. Float around the stream
and you will find a triforce symbol. Play Zelda's Lullaby on it to drain
the water. Now backtrack to the room you entered via the fake wall. Drop
down into the pit and go through the small passageway that isn't locked.
You'll have to fight dead hand. He's real easy. Purposely get caught by a
hand and when he ducks down, slash him with your sword in the face. When
he's dead, you will get a chest with the lens of truth inside! You won't
need it until the Shadow Temple, but, oh well. Leave and go back to the
Temple of Time. Grab that Master Sword, and turn back to an adult.
*****************************
i) Fairy Fountain Locations
*****************************
I recommend putting fairies in your bottles wheb you're going into battle,
because it automatically re-fills you when you are dead! Now, there are
fairy fountains in the game, where you can catch them in your bottles, but
I've only found four, and I'm pretty sure there's more than that. So, if
you will, please help me out. Thanks. But here's what I've got:
1.) Go to the end of the sacred forest meadow, and climb the ladder so that
you're on the top level. Drop into the pit you immediately see, then into
the hole within the pit.
2.) As a kid, plant a magic bean in the soft sil spot next to the fat thing
that sells it to you. Then, as an adult, ride it and drop onto the platform
with the gossip stone on it. Follow the board to a big rock surrounded by
little rocks. Now, with a bomb or megaton hammer, get rid of the big rock
for a fairy fountain.
3.) In Kakariko Village Graveyard, go down the tombstone with the flowers
and blow up the wall, and there you go.
4.) Exit the market, and continuously go right to find a boulder. Blow it
up or smash it to pieces revealing a hole......
***********************************
j) Gossip Stone Locations / Quotes
***********************************
Q: What is the point of those gossip stone things?
A: Play Zelda's Lullaby for them and you get a fairy, put a bomb in front
of them, and they'll explode and rocket off into the sky, and talk to them
while wearing the mask of truth and they will reveal secrets to you.
#1 - In front of the entrance to the Lost Woods
#2 - On the top level of the Sacred Forest Meadow.
#3 - Another one on the top level of the Sacred Forest Meadow.
#4 - In the corner of the dead end of the Sacred Forest Meadow.
#5 - In front of the Temple of Time.
#6 - In front of the Temple of Time.
#7 - In front of the Temple of Time.
#8 - In front of the Temple of Time.
#9 - Climb the vines near the castle and you'll see one right there.
#10 - On the left side of Dodongo's Cavern, in the bombable wall.
#11 - In Zora's River, in front of the waterfall.
#12 - In front of King Zora.
#13 - In front of Jabu Jabu.
#14 - To the left of Jabu Jabu near the Ice Cavern entrance.
#15 - On the island in Zora's Fountain where you get Farore's Wind.
#16 - There is one on a ledge while climbing Death Mountain.
#17 - Play the Song of Storms on the platform near Goron City. The drop in
the hole and you'll see a gossip stone.
#18 - On the ledge near the waterfall in Gerudo Valley. Use a chicken to get
there.
#19 - In front of the entrance to the Shadow Temple.
#20 - After climbing the wall while heading to Hyrule Castle.
#21 - Play the Song of Storms near the tree where Talon sleeps in Hyrule
Castle. Drop a bomb near the walls and one reveals a gossip stone.
#22 - Drop a bomb in the circle of stones leading to Gerudo Valley. Burn the
web with Din's Fire or a Fire Arrow and you'll see it.
#23 - Fall down the hole in the beginning of Death Mountain Crater. Make
sure you enter from the top of Death Mountain so you know what I mean.
#24 - entering Death Mountain Crater from Death Mountain, run up the board
and look in the aclove.
#25 - Fall down the hole behind Granny's Potion Shop in Kakariko Village and
you'll see this one. However, you'll need a chicken to get there.
#26 - Near the house where the weird guy is in Lake Hylia.
#27 - Go left, left in the Lost Woods and look for the stone in the pit.
#28 - Blow up the stone in front of the path that leads you to the Sacred
Forest Meadow.
#29 - According to the map, in the South Western part of the Desert Colossus
near the entrance to the Spirit Temple.
#30 - Grab a chicken at the start of Zora's Domain and go a bit past the
Frogs area, and glide over to the ledge.
#31 - Same as above, only a bit higher.
#32 - In Kokiri Forest, to the left of the Great Deku Tree
An e-mail I've received:
>>
If you walk around Lake Hylia as a kid, you'll eventually come across two
more gossip stones. You will be able to walk around it if you stay close to
the wall, one of the quotes is new, and I believe it has something to do
with
Princess Ruto having a crush on Link. Check it out and put it in your Zelda
Faq if your still working on it. Have fun!
<<
Thanks!
Quotes:
(Here are the things the stones tell you so you don't have to do it by
yourself).
"The Biggoron's Sword is sharp and will never brake."
"The thief named Nabooru, who haunts this area, is a Gerudo."
"There is a secret on the road that leads to Lake Hylia."
"Gerudos sometimes come to Hyrule Castle Town to look for boyfriends."
"It is against the rules to use glasses at the Treasure Chest Shop in
Hyrule Castle Town Market."
"Malon of Lon Lon Ranch hopes a knight in shining armor will come and
sweep her off her feet someday."
"Malon set the original record in the obstacle course of Lon Lon Ranch."
"The owl named Kaepora Gaebora is the reincarnation of an Ancient Sage."
"That strange owl, Kaepora Gaebora, may look big and heavy, but its
character is rather lighthearted."
"There is a man who can always be found running around in Hyrule Field."
"The horse Ganondorf rides is a solid black Gerudo stallion."
"Medigoron didn't really think about his own size, so his store is
really cramped."
"There is a secret near the lone tree which is not far from the river in
the northwest part of Hyrule Field."
"There is a switch you can only activate by using the spin attack."
"Contrary to her elegant image, Princess Zelda of Hyrule Castle is, in
fact, a tomboy!"
"The Kokiri are always followed by small fairies."
"The small holes in the ground that you can find all over Hyrule make
perfect breeding ground for bugs."
"The horse Ganondorf rides is a solid black Gerudo stallion."
"Princess Zelda's nanny is actually one of the Sheikah, who many thought
had died out."
"You can swim faster by continuously pressing B."
"Players who select the HOLD option for Z TARGETING are the real
Zelda players"
"The treasure you can earn in the Gerudo's Training Ground is not as
great as you would expect, given its difficulty!"
"It's possible to find a total of 100 Gold Skulltulas throughout
Hyrule."
"When non-fairy folk enter the Lost Woods, they become monsters."
"If you get close to a butterfly while holding a Deku Stick in your
hands, something good will happen."
"There is a secret near a tree in Kakariko Village."
"You may find something new in dungeons that you have already finished."
***************************
K) Sub Bosses
***************************
Here's how to kill those guys that aren't bosses, just tough opponents that
block your way to the end!
=====
#1 - Big Octo
Found: Mid-Way through Jabu Jabu's Belly
What To Do: E-A-S-Y. Z-target him always and stay away from the moving spike
platform in the middle. Stun him with the boomerang, and when he spins
around, hit him once more with it. If timed right, he'll be paralyzed for a
few seconds with his back facing you, and a green thing shining where his
ass should be. Slash it with your sword. Repeat this process until he dies.
=====
#2 - Dead Hand
Found: Bottom of Well, Shadow Temple
What To Do: Purposely get caught by a hand and wait for him to come to you.
When he reaches his head down, his hand will let go and you'll be free.
Quickly smack him in the face with your sword. Very easy. Repeat this
process about three or four times and he'll die.
=====
#3 - Flare Dancer
Found: Fire Temple (2x)
What To Do: Yes, you have to fight this guy twice in the Fire Temple. He'll
come out of a flame in the middle of the room and spin around. Z-target him
and use your hookshot to pull out the little blackball in the middle. Chase
this thing around and hack it as many times as you can with the sword. Keep
doing this until he dies. If he gets away and sends the fire out before you
snatch him, all you can do is run and try to avoid him.
=====
#4 - Dark Link
Found: Mid-Way Point of the Water Temple
What To Do: I have no clue whatsoever on the big hype about this guy,
because
I think he is relatively easy. To see him, first run to the back of the room
and then to the tree in the middle. You'll see yourself only you're gray.
Z-target Dark Link and use Din's Fire. He'll get hurt, sink into the water,
and re-appear behind you. For an easy approach, keep using Din's Fire. Or,
you can just keep smacking swords with him and use lunges and stabs to beat
him. He's real easy if you ask me. Afterwards, the room changes into an
ordinary Water Temple room. Cool stuff. Oh yeah, and the longshot is in the
next room!
NEW INFO (7/22/99)
Well, I have finally figured out why it was so easy for me to beat
this guy. If you have the Biggoron's Sword, all you have to do is
swing at him a few times and he'll be hit. Repeat the process until
he is dead. If you don't have the Biggoron's Sword, he is much tougher
and I recommend having Din's Fire and a bottle of blue potion.
---------------------------------
11) Secrets
---------------------------------
***************************
a) Secret Areas
***************************
If I were to sit here and name every secret grotto in Zelda 64, I
would never again leave my computer. However, here's a few things:
- If you see something unusual such as a lonely tree or a weird
pattern on the ground, roll into it or bomb it. Do anything you
can to see if it hides something.
- If you have a rumble pak, the Stone of Agony will come in handy.
You get the Stone of Agony as a prize after killing 20 skulltulas and
entering the House of Skulltula. With the Stone of Agony, your
rumble pak will shake whenever you are near a secret.
- Here's a few areas to get you started:
- In Hyrule Field near Lake Hylia.
- By the potion shop in Kakriko Village.
- Under rocks in the Lost Woods (use bombs).
- It really can be a never-ending list.
***************************
b) Cheats/Tricks
***************************
Hidden pictures
Go to where Zelda is met for the first time. Then, look into the
window on his left, as you enter. Pictures of Yoshi, Princess
Toadstool, Mario, Bowser and Luigi can now be seen. Look from
different angles to see them all. Throw something into the window
with Mario to receive 20 rupees. Throwing something into the other
window will result in a lit bomb being thrown back at Link.
Finding Saria
To find Saria, go to the Lost Woods and move in the following
directions: Right, Left, Right, Left, Center, Left, Right.
Finding the Giant's Knife
Go to Goron City as young Link. On one of the floors is a wall that
appears questionable. Blow it up, then keep destroying the other
walls behind it. Talk to the big may to learn that he is working on a
weapon. Return as older Link to receive the Giant's Knife.
Finding Nayru's Love
Nayru's Love is a protective barrier that helps Link withstand
damage. It can be found by blowing up the crack between the two
palm trees in Desert Colossus.
Finding a bag that holds 40 seeds
Go to the Lost Woods. After entering, turn right and continue forward
to a ledge with a fence and ladder to the left. A metal circular
object will be suspended from a tree at this location. Shoot it three
times exactly in the center with the slingshot and to receive the bag.
A "100" will flash when your shot hits the center. You must score
"100" three times in a row.
Finding Gold Skulltulas
Hunt only at night because that is the time that the Gold Skulltulas
appear. Some appear while Link is a child and some appear while he is
an adult. A few appear during both these times. The Skulltulas like
dirt patches, where the magic beans may be planted. Use a bottle of bugs
to surface the spiders. Nine of the ten spots contain a Skulltula.
Some like to hide in trees, so check them with a roll attack. It is wise
to check most trees because most all of them have a good prize such as
bombs or rupees if not a gold Skulltula. The Skulltulas can be in
slingshot range many times, but require a boomerang to retrieve the
token. They also love to hide in crates, so use the roll attack to break
them.
Getting Gold Skulltulas
Capture a bug in a bottle and drop them on some soft soil, where Link
would put some Magic Beans. Then, a Gold Skulltula will appear. Kill it
and get your new found token. This works on all of them except the soft
soil spot right next to the man that sells the Magic Beans.
Getting the Biggest Quiver
Enter the archery game as an adult after getting the Gerudo Membership
Card. It costs 20 rupees to play, but is worth it. Play the first time
and get 1,000 points and to receive a Heart Container. Play the game a
second time and get 1,500 points and to receive the Biggest Quiver, which
holds up to fifty arrows. When starting the archery game, aim for the
bullseye and fire to get 100 points each time. Also shoot at the target
at the end. When you come around the end target, aim for the clay jars.
Shoot them to collect 100 points per jar. Keep getting 100's on the
targets and successfully shoot all the clay jars to get the required 1,500
points for the Biggest Quiver.
Unlimited money
Go to the Lost Woods and find the Skull Kid who is alone as adult
Link. Then, lock onto and kill him, and he will give you 200 rupees.
Enter a door, return, and repeat the process to collect an unlimited
amount of money.
Money from trees
Run at a tree as young Link and press A to roll and slam into it. Then,
a skulltula or some rupees will usually fall out.
Breaking open boxes
To break open a regular brown wooden box, just run at it and press A.
Link will roll and smash open the box. This is useful when finding all
the chickens and to get a Skulltula in the Marketplace room with the
pots.
Easiest and ultimate ruby collection
Go to the drawbridge in front of the marketplace during the day and run
up to the top of one of the chains. Wait for night to arrive (or play the
Sun's Song). Carefully run across the bridge to collect three red rubies
worth an easy 60 rupees. Play the Sun's Song again to lower the
drawbridge. Go into the market and come back out again to repeat the
trick.
Rupees with Bunny Mask
After completing the Forest Temple, return to the Temple of Time. Drop
the Master Sword back into the stone to change back to Young Link. Go
to the mask shop and make sure Link can borrow the Bunny Mask. Link should
also have the Giant's Wallet (that holds 500 rupees) for this trick to be
most effective. Thirty Gold Skulltulas should also have been collected,
and Link should have talked to one of the kids in the house in Kakariko
Village that has the curse on them to get the wallet. Buy as much as
possible with the current amount of rupees. Go to Hyrule Field and run
to the right, towards Lon Lon Ranch. Run until a man running around like
an idiot comes into view. Follow him until he sits down and gets tired.
Wear on the Bunny Mask and talk to him. He will ask for the mask and
fill Link's wallet with rupees.
Purple rupees
Kill any enemy with the light arrows to receive a purple rupee.
Illegal Fishing Lure (Sinking Lure)
Use the following steps to get a better fishing lure that can catch
more fish. As an adult, walk to the log that is sticking out in the
pond. Walk around on it awhile to find a sinking lure, that can catch
fish almost every time. Note: The lure may only be used once, and if used
to catch a record weight fish, the counterman will not give Link a prize.
The sign on the tank will also be marked with "With illegal fishing lure."
Get Fire and Ice arrows
After completing the water temple, go to Lake Hylia. Play the Sun Song
at plaque near the warp point (serenade of water) to make the sun rise.
As soon as this happens, shoot the sun with an arrow and fire arrows
will appear. To get ice arrows, complete the Geurdo training center.
Free Lon Lon Milk
Approach any cow with an empty bottle and play Epona's Song. The song
will remind the cow of the pasture, and will give Link free milk.
Ocarina flats and sharps
Hold R and press one of the Ocarina playing buttons to make a sharp
note, or Z to make a flat.
Fix a broken sign
After slashing a sign and breaking it, play Zelda's Lullaby while
standing in front of the pieces.
Chicken attack
As in previous games in the series, if Link approaches a chicken and
hurts it in some way, it will call for others to attack. The attack can
be stopped by entering a door or leaving the area.
Kill the Rolling Goron
To kill the giant rolling Goron in Goron City, bomb him around ten times.
After the ninth bombing, he will grunt and the other Goron's will run out
to kill you.
Gossip Stone blast off
Drop a bomb near a Gossip Stone to have it blast off into space.
Stretch a Gossip Stone
Hit a Gossip Stone with the hammer.
Before opening the Door Of Time
After collecting the 3 Spiritual Stones, Navi will urge Link to go to
the castle. Before doing so, try to collect all the hearts and the Gold
Skulltula tokens and get the master sword. Ganondorf will take the
Triforce and turn Link into a adult making half the heart pieces and Gold
Skulltulas inaccessible.
Free Fairies
Play Zelda's Lullaby in front of a Gossip Stone and they will give you a
free Fairy. Play the Song of Storms in front of a Gossip Stone and it will
give you a Big Fairy. Get a butterfly to land on a Deku stick and it will
turn into a Fairy. Slowly walk towards the butterfly with a Deku Stick
out; this requires patience. Play the Song of Storms near a soft patch of
soil with a Magic Bean planted. It will grow and produce three regular
Fairies.
Malon's obstacle course
Return to Lon Lon Ranch after getting Talon to go back home (by waking
him up with the Cucco the girl in Kakariko Village gives Link). Complete
Malon's obstacle course as an adult (talk to her while on Epona) in under
fifty seconds. If successful, she'll give Link a cow. It will be at his
house in Kokiri Forest. Use it to get Lon Lon Milk by playing Epona's
Song in front of the cow.
Easy way past the Geurdo
To knock out a Geurdo thief, simply shoot her with an arrow. To freeze
her, use the hookshot or longshot.
Ending bonus
Successfully complete the game and wait at the "The End" screen.
Eventually, the Scarecrow's Song will begin playing with different
instruments.
Frozen Zora's Domain
Zora's Domain will be frozen when playing as an adult. There is no way
to thaw it.
***************************
c) Oddities
***************************
1.) As adult after you have gotten the longshot, go on the roof where you
get the heart piece in Kakariko Village. Look at the windmill, and you'll
see a hole with a wooden peg in the middle. Hit the peg with your longshot
and explore. There will be some stairs and a chicken. I've tried everything,
but I have come to the conclusion that it is a Miyamoto oddity.
2.) When you get the iron boots in the Ice Cavern, Sheik will tell you that
Zora's Domain is frozen over due to the boss in the Water Temple. You are
told that you must defeat the Water Temple to save the Zoras, but after you
beat the Water Temple, Zoras Domain is still frozen over. Go figure.
3.) You don't get the triforce at the end of the game...... Sequel time.
4.) When you meet Princess Zelda as a kid, look in the windows on the side,
and you'll see pictures of familiar characters from Mario.
5.) Did you notice that the poes make the same exact sound as the ghosts in
Mario? And the ghosts in the Forest Temple also make the sound.
6.) If you peg Epona with an arrow, she gets upset.
7.) You can chop up a square sign with your sword, a spinning attack chops
it all up, and playing Zelda's Lullaby in front of it repairs it.
8.) The Stalchilds only come after you as a child? Why is that?
9.) What are those gossip stones for? Play Zelda's Lullaby for them and you
get a fairy, put a bomb in front of them, and they'll explode and rocket off
into the sky, and talk to them while wearing the mask of truth and they will
reveal secrets to you.
10.) If you beat Malon's obstacle course in less then 50 seconds, a cow will
be at your house.
11.) Walk up to a cow and play Epona's Song for it. If you have an empty
bottle, you'll get free Lon Lon Milk!
12.) Find a chicken running around and slice it with your sword three times
and the camera will put a close up on the chicken's face. He'll start doing
some call, and all these chickens will come to his aid, and if you bump into
one, you'll lose some life. You can avoid it by exiting the level, or going
on Epona.
***************************
d) Rupees
***************************
Green Rupees................. Worth 1 Rupee
Blue Rpees................... Worth 5 Rupees
Red Rupees................... Worth 20 Rupees
Purple Rupees................ Worth 50 Rupees
Gold Rupee / Huge Rupee...... Worth 200 Rupees
1.) In the first house in the market, there will be lots of pots with rupees
in them. You can continuously enter and exit the house to keep getting more
rupees.
2.) Rolling into trees often gets you rupees.
3.) On Death Mountain Trail, you'll see a lighter brown color on the walls.
Bomb them and you'll find some rupees.
4.) After you kill the wolfo in the Sacred Forest Meadow as a kid, go to the
middle of the first area and bomb it. You'll have to kill two wolfos for
a purple rupee.
5.) As a kid, in the day time, walk up the chains on the bridge of the
castle for red rupees.
6.) Bottle stuff such as bugs or fish, and sell it to someone you see on the
ground begging for you to sell them something with C. They give good cash!
There are several ways to get a gold rupee, or in the game, known as a huge
rupee, that is worth an incredible 200 rupees! Here's how to get the ones I
know of.
1) Your reward for collecting 100 gold skulltula tokens is a gold rupee
that you can keep going back to.
2) Take about 12 steps behind the first tree in Kakariko Village and blow
up the ground. A hole should appear with your prize. Your stone of agony
will shake if you have the stone and a rumble pak.
3) Step onto the platform outside of Goron City and play the song of storms
in the middle of the platform.
4) After killing Dead Hand and getting the lens of truth, put it on and
look at the back wall. There should be a chest containing your golden prize
worth 200 rupees.
5) In the Gerudo Training Grounds, you'll reach a room with 3 Like Likes.
Kill them all and a chest will appear with your golden prize.
***************************
e) Game Shark
***************************
Please see the credits for my thank you's on these.
---------------------------------------------------
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111A600 0140
Infinite Magic
D011A609 0008
8011A60A 0001
8011A60C 0001
8011A603 0060
Infinite Small Keys
8011A699 0009
Max Heart
8111A5FE 0140
Max Skulltulas Killed
8111A6A0 03E7
All Equipment
8111A66C 7777
All Quest/Status Items
8111A674 30FF
8111A676 FFFF
Have Big Key, Compass, & Map
8011A678 0007
Have Ocarina of Time
8011A64B 0008
Have Fairy Ocarina
8011A64B 0007
Have Hookshot
8011A64D 000A
Have Longshot
8011A64D 000B
Have Boomerang
8011A650 000E
Have Lens of Truth
8011A651 000F
Have Megaton Hammer
8011A653 0011
Have Quiver (Holds 30)
8011A671 0001
Have Fire Arrow (MP2)
8011A648 0004
Have Ice Arrow (MP2)
8011A64E 000C
Have Light Arrow (MP4)
8011A654 0012
Have Din's Fire (MP6)
8011A649 0005
Have Fairie's Wind (MP6)
8011A64F 000D
Have Nayru's Love (MP12)
8011A655 0013
Have Deku Stick
8011A644 0000
Infinite Deku Sticks
8011A65C 0009
Have Deku Nut
8011A645 0001
Infinite Deku Nuts
8011A65D 0009
Have Bombs
8011A646 0002
Infinite Bombs
8011A65E 0009
Have Fairy Bow
8011A647 0003
Infinite Arrows
8011A65F 0009
Have Fairy Slingshot
8011A64A 0006
Infinite Slingshot Ammo
8011A662 0009
Have Bombchu
8011A64C 0009
Infinite Bombchu's
8011A664 0009
Have Magic Beans
8011A652 0010
Infinite Magic Beans
8011A66A 0009
Moon Jump [Note 1]
D01C84B5 0020
811DAA90 40CB
Press C-Left to Use Hammer [Note 2]
8011A639 0011
Hover Boots Last While Holding L + R
D01C84B5 0030
811DB2B2 000D
Turn Giant's Knife Into Biggoron's Sword
8011A60E 0001
Have Bottle 1 Modifier
8011A656 00??
Have Bottle 2 Modifier
8011A657 00??
Have Bottle 3 Modifier
8011A658 00??
Have Bottle 4 Modifier
8011A659 00??
Item Modifier 1
8011A65A 00??
Item Modifier 2
8011A65B 00??
Equipment Modifier 1
8011A672 00??
Equipment Modifier 2
8011A673 00??
Equipped Stuff Modifier
8011A640 00??
Time of Day Modifier
8111A5DC ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Note 1: Hold L to rise, release L to land.
Note 2: You can use the Hammer when Link is a kid, but you will not see it.
Version 1.1
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111A7C0 0140
Infinite Magic
D011A7C9 0008
8011A7CA 0001
8011A7CC 0001
8011A7C3 0060
Infinite Small Keys
8011A859 0009
Max Heart
8111A7BE 0140
Max Skulltulas Killed
8111A860 03E7
All Equipment
8111A82C 7777
All Quest/Status Items
8111A834 30FF
8111A836 FFFF
Have Big Key, Compass, & Map
8011A838 0007
Have Ocarina of Time
8011A80B 0008
Have Fairy Ocarina
8011A80B 0007
Have Hookshot
8011A80D 000A
Have Longshot
8011A80D 000B
Have Boomerang
8011A810 000E
Have Lens of Truth
8011A811 000F
Have Megaton Hammer
8011A813 0011
Have Quiver (Holds 30)
8011A831 0001
Have Fire Arrow (MP2)
8011A808 0004
Have Ice Arrow (MP2)
8011A80E 000C
Have Light Arrow (MP4)
8011A814 0012
Have Din's Fire (MP6)
8011A809 0005
Have Fairie's Wind (MP6)
8011A80F 000D
Have Nayru's Love (MP12)
8011A815 0013
Have Deku Stick
8011A804 0000
Infinite Deku Sticks
8011A81C 0009
Have Deku Nut
8011A805 0001
Infinite Deku Nuts
8011A81D 0009
Have Bombs
8011A806 0002
Infinite Bombs
8011A81E 0009
Have Fairy Bow
8011A807 0003
Infinite Arrows
8011A81F 0009
Have Fairy Slingshot
8011A80A 0006
Infinite Slingshot Ammo
8011A822 0009
Have Bombchu
8011A80C 0009
Infinite Bombchu's
8011A824 0009
Have Magic Beans
8011A812 0010
Infinite Magic Beans
8011A82A 0009
Moon Jump [Note 1]
D01C8675 0020
811DAC50 40CB
Press C-Left to Use Hammer [Note 2]
8011A7F9 0011
Hover Boots Last While Holding L + R
D01C8675 0030
811DB472 000D
Turn Giant's Knife Into Biggoron's Sword
8011A7CE 0001
Have Bottle 1 Modifier
8011A816 00??
Have Bottle 2 Modifier
8011A817 00??
Have Bottle 3 Modifier
8011A818 00??
Have Bottle 4 Modifier
8011A819 00??
Item Modifier 1
8011A81A 00??
Item Modifier 2
8011A81B 00??
Equipment Modifier 1
8011A832 00??
Equipment Modifier 2
8011A833 00??
Equipped Stuff Modifier
8011A800 00??
Time of Day Modifier
8111A79C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Note 1: Hold L to rise, release L to land.
Note 2: You can use the Hammer when Link is a kid, but you will not see it.
Version 1.2
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111ACB0 0140
Infinite Magic
D011ACB9 0008
8011ACBA 0001
8011ACBC 0001
8011ACB3 0060
Infinite Small Keys
8011AD49 0009
Max Heart
8111ACAE 0140
Max Skulltulas Killed
8111AD50 03E7
All Equipment
8111AD1C 7777
All Quest/Status Items
8111AD24 30FF
8111AD26 FFFF
Have Big Key, Compass, & Map
8011AD28 0007
Have Ocarina of Time
8011ACFB 0008
Always Have Fairy Ocarina
8011ACFB 0007
Always Have Hookshot
8011ACFD 000A
Always Have Longshot
8011ACFD 000B
Always Have Boomerang
8011AD00 000E
Always Have Lens of Truth
8011AD01 000F
Have Megaton Hammer
8011AD03 0011
Have Quiver (Holds 30)
8011AD21 0001
Have Fire Arrow (MP2)
8011ACF8 0004
Have Ice Arrow (MP2)
8011ACFE 000C
Have Light Arrow (MP4)
8011AD04 0012
Have Din's Fire (MP6)
8011ACF9 0005
Have Fairie's Wind (MP6)
8011ACFF 000D
Have Nayru's Love (MP12)
8011AD05 0013
Have Deku Stick
8011ACF4 0000
Infinite Deku Sticks
8011AD0C 0009
Have Deku Nut
8011ACF5 0001
Infinite Deku Nuts
8011AD0D 0009
Have Bombs
8011AD06 0002
Infinite Bombs
8011AD0E 0009
Have Fairy Bow
8011ACF7 0003
Infinite Arrows
8011AD0F 0009
Have Fairy Slingshot
8011ACFA 0006
Infinite Slingshot Ammo
8011AD12 0009
Have Bombchu
8011ACFC 0009
Infinite Bombchu's
8011AD14 0009
Have Magic Beans
8011AD02 0010
Infinite Magic Beans
8011AD1A 0009
Moon Jump [Note 1]
D01C8D75 0020
811DB350 40CB
Press C-Left to Use Hammer [Note 2]
8011ACE9 0011
Hover Boots Last While Holding L + R
D01C8D75 0030
811DBB72 000D
Turn Giant's Knife Into Biggoron's Sword
8011ACBE 0001
Always Have Bottle 1 Modifier
8011AD06 00??
Always Have Bottle 2 Modifier
8011AD07 00??
Always Have Bottle 3 Modifier
8011AD08 00??
Always Have Bottle 4 Modifier
8011AD09 00??
Item Modifier 1
8011AD0A 00??
Item Modifier 2
8011AD0B 00??
Equipment Modifier 1
8011AD22 00??
Equipment Modifier 2
8011AD23 00??
Equipped Stuff Modifier
8011ACF0 00??
Time of Day Modifier
8111AC8C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111A600 0140
Infinite Magic
D011A609 0008
8011A60A 0001
8011A60C 0001
8011A603 0060
Infinite Small Keys
8011A699 0009
Max Heart
8111A5FE 0140
Max Skulltulas Killed
8111A6A0 03E7
All Equipment
8111A66C 7777
All Quest/Status Items
8111A674 30FF
8111A676 FFFF
Have Big Key, Compass, & Map
8011A678 0007
Have Ocarina of Time
8011A64B 0008
Have Fairy Ocarina
8011A64B 0007
Have Hookshot
8011A64D 000A
Have Longshot
8011A64D 000B
Have Boomerang
8011A650 000E
Have Lens of Truth
8011A651 000F
Have Megaton Hammer
8011A653 0011
Have Quiver (Holds 30)
8011A671 0001
Have Fire Arrow (MP2)
8011A648 0004
Have Ice Arrow (MP2)
8011A64E 000C
Have Light Arrow (MP4)
8011A654 0012
Have Din's Fire (MP6)
8011A649 0005
Have Fairie's Wind (MP6)
8011A64F 000D
Have Nayru's Love (MP12)
8011A655 0013
Have Deku Stick
8011A644 0000
Infinite Deku Sticks
8011A65C 0009
Have Deku Nut
8011A645 0001
Infinite Deku Nuts
8011A65D 0009
Have Bombs
8011A646 0002
Infinite Bombs
8011A65E 0009
Have Fairy Bow
8011A647 0003
Infinite Arrows
8011A65F 0009
Have Fairy Slingshot
8011A64A 0006
Infinite Slingshot Ammo
8011A662 0009
Have Bombchu
8011A64C 0009
Infinite Bombchu's
8011A664 0009
Have Magic Beans
8011A652 0010
Infinite Magic Beans
8011A66A 0009
Moon Jump [Note 1]
D01C84B5 0020
811DAA90 40CB
Press C-Left to Use Hammer [Note 2]
8011A639 0011
Hover Boots Last While Holding L + R
D01C84B5 0030
811DB2B2 000D
Turn Giant's Knife Into Biggoron's Sword
8011A60E 0001
Have Bottle 1 Modifier
8011A656 00??
Have Bottle 2 Modifier
8011A657 00??
Have Bottle 3 Modifier
8011A658 00??
Have Bottle 4 Modifier
8011A659 00??
Item Modifier 1
8011A65A 00??
Item Modifier 2
8011A65B 00??
Equipment Modifier 1
8011A672 00??
Equipment Modifier 2
8011A673 00??
Equipped Stuff Modifier
8011A640 00??
Time of Day Modifier
8111A5DC ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Note 1: Hold L to rise, release L to land.
Note 2: You can use the Hammer when Link is a kid, but you will not see it.
Version 1.1
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111A7C0 0140
Infinite Magic
D011A7C9 0008
8011A7CA 0001
8011A7CC 0001
8011A7C3 0060
Infinite Small Keys
8011A859 0009
Max Heart
8111A7BE 0140
Max Skulltulas Killed
8111A860 03E7
All Equipment
8111A82C 7777
All Quest/Status Items
8111A834 30FF
8111A836 FFFF
Have Big Key, Compass, & Map
8011A838 0007
Have Ocarina of Time
8011A80B 0008
Have Fairy Ocarina
8011A80B 0007
Have Hookshot
8011A80D 000A
Have Longshot
8011A80D 000B
Have Boomerang
8011A810 000E
Have Lens of Truth
8011A811 000F
Have Megaton Hammer
8011A813 0011
Have Quiver (Holds 30)
8011A831 0001
Have Fire Arrow (MP2)
8011A808 0004
Have Ice Arrow (MP2)
8011A80E 000C
Have Light Arrow (MP4)
8011A814 0012
Have Din's Fire (MP6)
8011A809 0005
Have Fairie's Wind (MP6)
8011A80F 000D
Have Nayru's Love (MP12)
8011A815 0013
Have Deku Stick
8011A804 0000
Infinite Deku Sticks
8011A81C 0009
Have Deku Nut
8011A805 0001
Infinite Deku Nuts
8011A81D 0009
Have Bombs
8011A806 0002
Infinite Bombs
8011A81E 0009
Have Fairy Bow
8011A807 0003
Infinite Arrows
8011A81F 0009
Have Fairy Slingshot
8011A80A 0006
Infinite Slingshot Ammo
8011A822 0009
Have Bombchu
8011A80C 0009
Infinite Bombchu's
8011A824 0009
Have Magic Beans
8011A812 0010
Infinite Magic Beans
8011A82A 0009
Moon Jump [Note 1]
D01C8675 0020
811DAC50 40CB
Press C-Left to Use Hammer [Note 2]
8011A7F9 0011
Hover Boots Last While Holding L + R
D01C8675 0030
811DB472 000D
Turn Giant's Knife Into Biggoron's Sword
8011A7CE 0001
Have Bottle 1 Modifier
8011A816 00??
Have Bottle 2 Modifier
8011A817 00??
Have Bottle 3 Modifier
8011A818 00??
Have Bottle 4 Modifier
8011A819 00??
Item Modifier 1
8011A81A 00??
Item Modifier 2
8011A81B 00??
Equipment Modifier 1
8011A832 00??
Equipment Modifier 2
8011A833 00??
Equipped Stuff Modifier
8011A800 00??
Time of Day Modifier
8111A79C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Note 1: Hold L to rise, release L to land.
Note 2: You can use the Hammer when Link is a kid, but you will not see it.
Version 1.2
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111ACB0 0140
Infinite Magic
D011ACB9 0008
8011ACBA 0001
8011ACBC 0001
8011ACB3 0060
Infinite Small Keys
8011AD49 0009
Max Heart
8111ACAE 0140
Max Skulltulas Killed
8111AD50 03E7
All Equipment
8111AD1C 7777
All Quest/Status Items
8111AD24 30FF
8111AD26 FFFF
Have Big Key, Compass, & Map
8011AD28 0007
Have Ocarina of Time
8011ACFB 0008
Always Have Fairy Ocarina
8011ACFB 0007
Always Have Hookshot
8011ACFD 000A
Always Have Longshot
8011ACFD 000B
Always Have Boomerang
8011AD00 000E
Always Have Lens of Truth
8011AD01 000F
Have Megaton Hammer
8011AD03 0011
Have Quiver (Holds 30)
8011AD21 0001
Have Fire Arrow (MP2)
8011ACF8 0004
Have Ice Arrow (MP2)
8011ACFE 000C
Have Light Arrow (MP4)
8011AD04 0012
Have Din's Fire (MP6)
8011ACF9 0005
Have Fairie's Wind (MP6)
8011ACFF 000D
Have Nayru's Love (MP12)
8011AD05 0013
Have Deku Stick
8011ACF4 0000
Infinite Deku Sticks
8011AD0C 0009
Have Deku Nut
8011ACF5 0001
Infinite Deku Nuts
8011AD0D 0009
Have Bombs
8011AD06 0002
Infinite Bombs
8011AD0E 0009
Have Fairy Bow
8011ACF7 0003
Infinite Arrows
8011AD0F 0009
Have Fairy Slingshot
8011ACFA 0006
Infinite Slingshot Ammo
8011AD12 0009
Have Bombchu
8011ACFC 0009
Infinite Bombchu's
8011AD14 0009
Have Magic Beans
8011AD02 0010
Infinite Magic Beans
8011AD1A 0009
Moon Jump [Note 1]
D01C8D75 0020
811DB350 40CB
Press C-Left to Use Hammer [Note 2]
8011ACE9 0011
Hover Boots Last While Holding L + R
D01C8D75 0030
811DBB72 000D
Turn Giant's Knife Into Biggoron's Sword
8011ACBE 0001
Always Have Bottle 1 Modifier
8011AD06 00??
Always Have Bottle 2 Modifier
8011AD07 00??
Always Have Bottle 3 Modifier
8011AD08 00??
Always Have Bottle 4 Modifier
8011AD09 00??
Item Modifier 1
8011AD0A 00??
Item Modifier 2
8011AD0B 00??
Equipment Modifier 1
8011AD22 00??
Equipment Modifier 2
8011AD23 00??
Equipped Stuff Modifier
8011ACF0 00??
Time of Day Modifier
8111AC8C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
---------------------------------
12) The Ocarina
---------------------------------
There are a lot of songs you learn throughout the game that allow you to do
things or warp you places. Here is a list of them, and below that is a list
of real life songs that you can play for fun.
1. Zelda's Lullaby
C Left, C Up, C Right, C Left, C U, C Right
Impa teaches you this song when you first meet Zelda. Play it whenever you
see a triforce symbol!
2. Sun's Song
C Right, C Down, C Up, C Right, C Down, C Up
Learn this by playing Zelda's Lullaby on the triforce symbol in the
graveyard, then get to the end of the royal family's tomb. This song
changes it from night to day and reverse in Hyrule.
3. Epona's Song
C Up, C Left, C Right, C Up, C Left, C Right
Learn this from Malon as a kid and use it to get free Lon Lon milk from
cows, and to use Epona as an adult.
4. Saria's Song:
C Down,C Right, C Left, C Down, C Right, C Left
Saria teaches you this song as a kid in her favorite spot that will later
be calles the forest temple. Use it to communicate with her no matter how
far away you are!
5. Song of Time:
C Right, A, C Down, C Right, A, C Down
The last song you learn as a kid, taught to you by the Princess herself. It
opens the door of time and moves blue blocks around.
6. Song of Storms:
A, C Down, C Up, A, C Down, C Up
This song is required to get the lens of truth. It drains the windmill and
makes it rain. Taught to you as an adult by the guy in the windmill when
you show him your ocarina.
7. Minuet of the Forest:
A, C Up, C Left, C Right, C Left, C Right
Warps you to the Scared Forest Meadow in the Lost Woods. Taught to you
by Sheik.
8. Bolero of Fire:
C Down, A, C Down, A, C Right, C Down, C Right, C Down
Warps you to the Death Mountain Crater. Taught to you by Sheik.
9. Serenade of Water:
A, C Down, C Right, C Right, C Left
Warps you to the entrance of the Water Temple. Taught to you by Sheik.
10. Nocturne of Shadow:
C Left, C Right, C Right, A, C Left, C Right, C Down
Warps you to the entrance of the Shadow Temple. Taught to you by Sheik.
11. Requiem of Spirit:
A, C Down, A, C Right, C Down, A
Warps you to the Spirit Temple. Taught to you by Sheik.
12. Prelude of Light:
C Up, C Right, C Up, C Right, C Left, C Up
Warps you back to the Temple of Time. Taught to you by Sheik when you
return to the Master Sword room after beating the Forest Temple.
13. Scarecrow's Song:
You-Decide!
As young Link, go to Lake Hylia and look for a farm like area. Show the
scarecrow your Ocarina and he'll ask you to compse a song eight letters
long. He'll "record" it for you...Make it easy to remember! Then, as
Adult Link, come back and play the exact song for him. Now you have it!
Playing this song will make the Scarecrow warp down and sit in an area
high above, so you can use him as a HookShot/LongShot target.
Fun Songs To Play
=================
Very special thanks to Willow and Hoops(lilshrimp3@aol.com) for taking
tons of their time, putting this together, and letting me use it. Their
Ocarina tunes can be found on GameFAQs.
=================
Hey, what's up, folks? We know a lot of you were bummed out that
the Zelda Overworld theme was missing in "Legend of Zelda: Ocarina
of Time", so we decided to let you put it in there anyway. After
many hours of tiring labor, (not to mention several cans of Jolt),
we've figured out how to play it on the ocarina! This way, that
one piece that was missing from our lives, that empty void, that
energy-sucking black hole which mercilessly consumed all which is
good in our lives can now be filled! Alright, anyway, we also
provided you with a few tunes to practice on, cuz the Overworld
theme is plenty hard to play.
******************************************************************
Ok, here's how the buttons work:
A, Cu, Cd, Cl, Cr: A, C-Up, C-Down, C-left, C-Right
Z, R: Press Z and/or R with the A or C button
U, D: Push analog stick up or down with the A or C button
For example, U-R-Cu means to push up, R, and C-Up at the same
time. If it has a number before it, like 2-Cr, you would press
C-Right twice.
******************************************************************
And, finally, the songs (these are arranged in order of
difficulty, the easy ones first):
1. Simpsons theme:
Cd, Cr, Cl, Cu, D-Cu, D-Cl, Cd, A, 3-Z-D-A, D-A
2. Twinkle Twinkle Little Star:
2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A
2-D-Cr, 2-Cd, 2-Z-Cd, A, 2-D-Cr, 2-Cd, 2-Z-Cd, A
2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A
3. Jurassic Park theme:
Cu, Z-Cu, Cu, Cr, D-Cr, Cu, Z-Cu, Cu, Cr, D-Cr,
Cu, 2-Z-Cu, Cu, Cr, A, D-Cu
4. Titanic theme:
4-Cd, Z-Cd, 2-Cd, Z-Cd, Cd, U-Cd,
Cr, U-Cd, 4-Cd, Z-Cd, 2-Cd, D-A
5. Men in Black theme:
A, Cd, A, 3-Cr, D-Cr, Cr, R-Cr, Cr, Cd, U-Cd, Cr
6. Frosty the Snowman:
A, Z-D-A, D-A, A, U-Cd, R-Cd,
U-Cd, Cr, U-Cd, R-Cd, Z-Cd, A
7. In My Room (Beach Boys):
2-D-A, A, D-A, 2-U-A, Cd, U-A, 2-U-Cd,
Cr, Cd, 2-U-Cd, U-A, A, Cd, A, D-A
8. Good Riddance (Green Day):
2-A, Z-D-A, A, U-A, R-Cd, U-A, A, Z-D-A, A, Z-D-A,
A, U-A, R-Cd, 2-A, Z-D-A, 2-A, Z-Cd, A, 2-Z-A, A
9. Closing Time (Semisonic):
Cu, Cl, D-Cl, Cl, 2-D-Cl, 2-D-Cr, 2-Z-Cd,
D-Cr, Cl, R-Cl, Cl, Cr, Cl, D-Cr
10. Overworld theme from Zelda:
Cd, D-A, 2-Cd, U-Cd, Cr, 3-D-Cu, Cu, U-Cu, 3-R-U-Cu,
U-Cu, Cu, U-Cu, Cu, 2-R-Cl, Z-Cl, R-Cl, Cu, R-Cl,
Z-Cl, D-Cl, Z-Cl, R-Cl, Z-Cl, D-Cl, D-Cr, Cr, Cl, Cu,
D-Cu, then D-A many many times
******************************************************************
Submitted Songs:
The following songs were submitted by John J(j-jasmin@nwu.edu).
I added a few notes on the first, and changed the second
one in the tiniest little bit to make it easier to play.
I don't know the third, and the Star Trek theme has
slipped my mind, so those aren't checked.
1. Star Wars theme:
3-D-A, Cd, R-Cl, Z-Cl, Cr, D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr,
D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr, Z-Cl, D-Cr, 2-Cd, D-Cr
2. Imperial March from The Empire Strikes Back:
3-U-Cd, R-A, R-Cr, D-Cr, R-A, R-Cr, D-Cr,
3-Cu, R-Cu, R-Cr, R-Cd, R-A, R-Cr, D-Cr
3. Axel F (Theme from Beverly Hills Cop):
A, Cd, 2-A, U-Cd, A, D-A, A, Cr, 2-A, Z-Cl, Cr, Cd,
A, Cr, Cu, A, 2-D-A, Cr, Z-Cd, A
4. Star Trek theme:
Cd, Z-Cl, R-Cu, Cu, Z-Cl, D-Cr, R-Cl, U-R-Cu
These songs were sent in by Noobster1(noobster1@aol.com).
Both are checked and sound good.
1. Mary Had a Little Lamb:
Cl, Cr, D-Cr, Cr, 3-Cl, 3-Cr, Cl, 2-Cu
2. Kakariko Village Theme:
A, U-Cd, A, Cl, U-Cd, Cu, A, U-Cd, A, Cl, U-Cd, 2-Cu,
U-Cu, R-Cd, U-Cu, Cu, 3-Cl, Cr, 3-U-Cd, R-Cd, Cr, U-Cd,
A, D-A, D-Z-A, D-A, A, D-Z-A, 2-U-Cd, R-Cd, Cr, U-Cd,
A, Cu, D-Cu, Cl, Cr, D-Cr
******************************************************************
By Popular Request:
1. One Week (Barenaked Ladies)(Requested by Mikey)
-*NOTE* Due to the many harmonies of Barenaked Ladies, and
a battle of melodies ensuing between the authors,
which ended in a draw, there are two versions of
the second part of the song.
A, Cd, 2-Cd, U-Cd, Cd, U-Cd, 2-Cd, 6-Cr, 3-Cd, U-Cd, Cd
Willow:6-Rcl, 4-Cr, D-Cr, 2-Cd
Hoops: 4-R-Cl, 2-Cr, 2-R-Cr, 2-Cr, D-Cr, 2-Cd
2. Mission Impossible theme (Requested by General_Bradley)
2-R-A, R-Cd, Z-Cr, 2-D-Cd, Z-A, A
R-A, R-Cd, Cl, A, Cd, R-Cr, Z-A, Z-Cd, Cr, Z-Cr, D-Cr
******************************************************************
The following are still on my list to figure out: a Metallica
song, "Closer" by Nine Inch Nails, and the "Ballad of the
Wingfish" from Gameboy's "A Link to the Past". Those and others
are all coming up in the next version, which should be done in a
day or two. Remember, keep those requests and submissions coming!
I love them! Mail them to Willow at lilshrimp3@aol.com
===================================================================
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