Tato stranka by vapadalo mnohem lepe v prohlizeci, ktery podporuje webove standardy, nicmene prohlizet ji muzete v jakemkoliv prohlizeci, nebo zarizeni s pristupem na Internet.
Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
February 9, 2000 I WILL NO LONGER ACCEPT E-MAILS REGARDING ZELDA 64!!! THIS FAQ WILL NOT BE UPDATED AGAIN!!! FOR THE PAST THREE MONTHS OR SO I LET QUESTIONS ABOUT THE CHANGES FAQ COME, BUT THIS IS IT, NO MORE!!! THE CHANGES FAQ WILL BE UPDATED AGAIN, BUT DO NOT MAIL ME ABOUT IT! READ THE MESSAGE BELOW. Hello, everybody. It is February, 2000, and The Legend of Zelda: Ocarina of Time has now been out for over one year!!!!! I have added this message to inform you that I will no longer accept e-mails about the game. This FAQ has been greatly criticized about all the FAQ questions added; with other people telling me that some of the questions don't belong here. Yet, week after week, month after month, that same question appears in my mailbox five times from five different people. So for those of you that ask questions about the game, all I can tell you is to look harder in this FAQ. I have completely re-designed it so it is easier to read and more comprehensive. I understand that Zelda 64 is a huge, difficult (for some people) game, and I can see where your questions are coming from, but now it is too much. If you send me an e-mail about Zelda 64 in any way, shape, or form, your mail will_be_deleted. I'm sorry if I sound mean, but if I don't get my point across, this entire message will be a complete waste of my time. I recently recieved 3 e-mails from people asking me how to defeat the Phantom Ganon boss. I start to debate with myself if these people have brains or not. The Phantom is a boss right? And there's a boss section in this FAQ right? Then why don't you read the boss section? It really pissed me off when I mailed these people back and told them to read the FAQ. One of them even responded: Ok, I'll read the FAQ AGAIN. I guess that poor individual does not know how to read, but I'm being barraged for it. As for people mailing me and asking me if they can use this FAQ on their site - you also do not read the FAQ well enough. Since day one, this FAQ has said that the only site that can use this FAQ on their site is GameFAQs. I have recieved so many e-mails (probably as many for this topic than the general game questions) asking if they can use this on their site and HTMLize it. The answer now is no, the answer has always been no, and the answer will always be no. Thank you for understanding. - Outkast - T H E L E G E N D O F ####### ###### ## ###### ### ### ## ## ## ### ##### ## ## ## ## ### ##### ### ## ## ## ## ##### ### ###### ## ## ## ### ### ### ## ## ## ## ### ### ### ## ## ## ## ### ## #### ## ## ## ### ######### ### ## ## ## ### ### ### ####### ###### ###### ###### ### ### O C A R I N A O F T I M E ******************************************************** The Legend of Zelda: Ocarina of Time - FAQ / Walkthrough ******************************************************** | 2/09/00 | Version 3.0 | FAQ/Walkthrough By: Outkast outkast325@hotmail.com Copyright Information This FAQ is for private use only, and may not be reproduced or altered in anyway. This FAQ may not be sold or used in anyway to earn a profit, such as putting it on a CD and selling it that way, or offering to send it as a download on a website for a certain amount of money. I am not associated nor affiliated with the creators of this game and system, Nintendo of America. This FAQ was written by Steve Dreyson with the help of many contributors. I am not associated nor affiliated with any copyrights not mentioned in this FAQ. The Legend of Zelda: Ocarina of Time and the entire Zelda series is copyright © 1986-1998, Nintendo of America Incorporated. This FAQ is copyright © 1999-2000 by Outkast. The latest edition of this FAQ can always and only be found at GameFAQs (http://www.gamefaqs.com). All of my other work is also located there. My special thanks goes out to GameFAQs for publishing this FAQ for me. What's in this FAQ: - I covered almost everything about The Legend of Zelda: Ocarina of Time (which I will now call Zelda 64 from now on for short). I have a complete walkthrough as well as general gaming information (item lists, boss strategies, etc.). I also have a FAQ section (Frequently Asked Questions) toward the bottom of this FAQ to help you get an answer you're looking for without having to e-mail me. - I also stuck a small FAQ inside this one. It is called a Changes FAQ. I basically cover rumors about the game as well as stuff that was originally held back from the game. Remember, this FAQ you are reading should only be located at GameFAQs (http://www.gamefaqs.com). Internet Resources Nintendo of America Inc. http://www.nintendo.com Zelda Headquarters http://www.zhq.com Zelda 64 http://www.zelda64.com Game Sages http://www.gamesages.com Nintendo 64 Underground http://www.nintendorks.com GameFAQs http://www.gamefaqs.com Please don't send me your URL. These are the 6 sites that are, in some way, most associated with Zelda 64 and/or this FAQ. ***************** Table of Contents ***************** 1) Introduction 2) Update History 3) Story 4) Controls 5) Walkthrough a) Kokiri Emerald b) Goron's Ruby c) Zora's Saphire d) Light Medallion e) Forest Medallion f) Fire Medallion g) Water Medallion h) Shadow Medallion i) Spirit Medallion j) Ganon's Castle k) Gerudo Training Grounds (Ice Arrows Guide) 6) Boss Guide 7) Equipment a) Link's Equipment b) Upgrades 8) Heart Piece Locations 9) Gold Skulltula List 10) Side Quests a) Great Fairy Fountains b) Four Bottles c) Getting Epona d) Fishing Guide e) Soil Locations f) Happy Mask Shop g) Getting the Biggoron's Sword h) Getting the Lens of Truth i) Fairy Fountain Locations j) Gossip Stones k) Sub Bosses 11) Secrets a) Secret Areas b) Cheats/Tricks c) Oddities d) Rupees e) Game Shark 12) The Ocarina 13) Characters a) Friends b) Enemies 14) Frequently Asked Questions 15) Rumor Killers 16) Mini Games 17) Submitted Stuff 18) Changes FAQ [UPDATED] 19) Credits 20) Author's Note --------------------------------- 1) Introduction --------------------------------- Welcome to this FAQ/Walkthrough for The Legend of Zelda: Ocarina of Time. Zelda 64 is probably the biggest game I've ever seen, ranging from 9 difficult dungeons to exploring the world of Hyrule. The purpose of this FAQ is not only to distribute a complete walkthrough for the entire game, but to also help with side quests, secrets, and to kill rumors (this game has recieved the most speculation I've ever seen). Now for one thing..... If you own a Zelda gold cartridge (that was sold at a limited amount) this FAQ will work for you. There is no difference in game play between the gold cartridge and the regular cartridge. Oh yes, here's 2 reviews sent in by some buddies of mine, Stinger2307@yahoo.com, and horsemen_4_99@hotmail.com..... The Legend of Zelda: Ocarina of Time is the best game ever made for any console without a doubt. Here's Why: 1) Graphics - The amazing graphics in this game will be enough to capture the attention of any game player of any console. Incredible effects with cinemas and other visual screens such as buildings collapsing, a storm occuring with total destruction of a village right in front of you, and Link a small boy pulling a huge sword out of a stone. This and much more add to this 3-D thriller. 2) Sound - The sound in this game is unlike any other...... You won't hear the same tune repeat over and over, as the game is packed with many MIDI formatted sequences. Whether you're listening to a song on your ocarina, or get bored in a dungeon, the music will always sound impressing. 3) The Storyline - The story is stunning the way it all fits together and works out at the end. As a kid you will see places and say, "That passage must be an oddity to the game," but then later it wiill be the entrance to a major dungeon. Or getting clues from people like, "Go to the house of the dead," and then ending up in the correct place; the Graveyard. Anyhow, it fits in and there isn't one misfit in the storyline. I rate this game a 9 out of 10. It almost hit perfection, but the end is where I think it all went south. GRAPHICS Extremely great graphics, including the faces of all the characters, including young and old link. Also, the places are absolutely perfect, like the forest and fire temple, etc. And Ganondorf....... This guy's face is so scary he gives me nightmares still! SOUND The only thing that I didn't like about the sound is that the original 8-Bit NES Zelda theme wasn't in the game. But the music when you see Ganondorf, and the way it stays smooth during loud parts is great. WHAT WENT WRONG? The game was an inch away from being perfect. The thing I didn't like was the ending. You beat the game, then turn the system back on and you're in Ganon's Castle again! Couldn't we let Link marry one of his many girlfriends, or at least let the Princess have her castle back? Oh, Mido, I thought for sure we would get the last laugh on him, but I guess not. THE BEST PART ABOUT IT - The game's story goes along perfectly. Every character has a role, and it's amazing that Miyamoto could keep the same story line of a game, yet improve it so much. Overall: 9/10..... Almost. PLEASE NOTE those weren't my reviews. I rated this game a 10/10 but another review would be unnecassary.... This is a FAQ. Here's an e-mail I have received (no where else to put it): >> Hey crippler, I've been playing Zelda 64 alot and found some stuff that you dont have in this huge faq. These two things are done at the lake hylia fishing pond. Put on your hover boots and walk into the just till the yellow light appears and then cast off into the pond, and while you are fishing, any button you press will make Link perform his regular battle functions.(Example:Holding R link will use his sheild, forward and A Link will roll. Idont know if that helps link fish, but i will say that while I was doing this I caught the Hylian Loach.(in case you dont know the hylian loach is a rare fish that ways ALOT for its size). The second one is a way to reel in and catch a fish every time if done right. When you cast out, get a fish to look at your lure, then rapidly press A and the fish should go after your lure. These two MAY already be in your faq somewhere but I didnt see them. << Thanks! Ah, and a few weeks ago, I received a "faster way" to retrieve the Biggoron's Sword..... The rumor has been put to rest: >> When you're an adult, go buy the $200 Giant's Knife from Medi Goron in Goron City. Then, break it (use it 4 or 5 times). Take it up to the top of Death Mountain and you're Big Goron will tell you that you got ripped off so to speak, and he'll give you the claim check for the Biggoron's Sword. Then, play the Sun's Song a few times and grab your sword. << And the rumor has been shot down: >> that does not work! << Special thanks to Pokemon583@aol.com for shooting it down for me. Here's one more that had no better place to go: >> i don't want to waste your time so i'll make this quick. first, if it helps any, i've found that the wolfos can be killed with one quick strike. simply sucker it into swinging its paws at you. when it does, do a backflip to dodge, and then use your jump attack. it's very effective and is more fun and looks much cooler and more skillful than just blocking with your shield and wailing away with the sword. second, there are a couple places, namely a room in the shadow temple and another room in the ice cavern, where there are hearts and rupees floating in the air. as you approach these particular spots in each room, navi turns green, as if to signal there's a secret there. now i've tried everything i could think of; i've played all the songs, including my scarecrow song and the warp songs, and i've used every weapon and magic spell attainable in the game, but nothing seems to work. how do i get these hearts and rupees and what is the clue that navi is trying to point out? finally, is there any easy way of knowing where to make dampe dig for the heart container, or do you just need to try every single spot? thanks << Thanks for the info, and as for the question, read the walkthrough... The latest version of this FAQ can only and always be found at: GameFAQs http://www.gamefaqs.com --------------------------------- 2) Update History --------------------------------- Version 3.0 (2/9/00) Changes FAQ Update. Version 2.9 (1/7/00) No actual update or changes to the FAQ... I just changed my alias and e-mail address and replaced it everywhere in this FAQ. Please note that cripplerx@hotmail.com is no longer my e-mail address! Outkast outkast325@hotmail.com Version 2.8 (12/14/99) I updated the changes like I said I would do... I've been going Zelda e-mail free for almost a month now, deleting everything I receive related to the game. Sadly, it feels great. Version 2.7 (11/22/99) I added a new message at the top of this FAQ; I will not update this FAQ again, only the Changes one. I will no longer respond to Zelda 64 mail either. I already receive lots of mail from other FAQs I've written and cannot contend with this anymore. The Changes FAQ has been updated. One last quick Q from a reader: >> I'm sorry, I know that you did not want any e-mails on Zelda but I have just one query which, if not answered will cause me to lose faith in Nintendo and in particular miyamoto designing skills It is is the water medaillion search in the water temple. I have obtained just obtained the compass and I used my ocarina to raise the water temple to allow me to access the 3rd floor again. But you mention in your FAQ that you must go to one of the tunnels on the 3rd floor and pull the block as far as you can. The problem is that the block won't budge for me. I think it is because I moved it when I was doing a littble bit of discovering but surely there should be a way to correct it if Miyamoto is such a great designer. To reach the block I have to go into the tunnel and sink to the bottom. Then in front of me is the block - is this where it should be? << There is probably a way out of it, but I wouldn't know because it didn't happen to me and I don't feel like starting a new file to test it out. But keep trying things, and hopefully something will just click all of a sudden. Version 2.6 (10/15/99) I updated the FAQ section with some FAQs I have been asked from people in school and other places... A lot of people still think the Triforce is still out there. I also updated the Changes as well as added a nice new batch of rumor killers. Version 2.5 (9/15/99) I added an e-mail to the intro, more rumors, a changes update, and that's it; almost identical to the last update. Version 2.4 (9/06/99) I added an e-mail to the intro, more rumors, a changes update, and two more gossip stones. I also updated the credits sections with my thank you's being handed out. Version 2.3 (7/31/99) I updated the sub boss section because I found out why I was killing Dark Link so easily. I also updated the Changes FAQ and Rumor Killers with some more stuff. Ah, and believe it or not, I received an e-mail regarding Zelda... And I didn't smash my computer to the ground because it was actually intelligent and possibly true. I was informed that there is a way to obtain the Biggoron's Sword without the trading sequence, though it'll cost $200. I don't know if this is true, but I have currently started a new file in Zelda and when I get there, I'll confirm it. To anyone else, if you want to save me some time, try this, and see if it works: >> When you're an adult, go buy the $200 Giant's Knife from Medi Goron in Goron City. Then, break it (use it 4 or 5 times). Take it up to the top of Death Mountain and you're Big Goron will tell you that you got ripped off so to speak, and he'll give you the claim check for the Biggoron's Sword. Then, play the Sun's Song a few times and grab your sword. << Is it true? I don't know, but please, someone play it an confirm it for me. A very special thanks goes out to Drew Brewer (drewgoku@yahoo.com) for informaing me of this. Now, I know I said that I will be deleting all e-mail that is Zelda releated (if you missed that, you're blind; top of the FAQ). However, I am nice eneough to read them. If I see in my mailbox a new mail with the subject "Zelda FAQ," I'll read it, and being that it is telling me how much they either hate me or like me, I delete it. But if it's intelligent, what the hell, right? Besides, this is a huge Zelda breakthrough, *if* it really can happen. Version 2.2 (7/16/99) No actual update, I just stuck my new nickname and e-mail address to the top of the FAQ. Version 2.1 (6/28/99) I have done quite a lot with this FAQ, as you can probably see. It is completely re-designed and more comprehensible. The only section I have deleted is the Zelda64.com section (the one with the letters to the editor). I have deleted it because I will no longer be accepting e-mails about the game (see the top of this FAQ). The letters were there to help me answer some questions, but after about 3 months, of having them, the mail kept coming. And here are the updates: - I updated the intro with a review. - I updated the story when I used the story from the booklet as well as my own little version that was previously here. - I updated the controls because people mailed me and told me that I should be more descriptive. - I updated the secrets. I added more secrets, more Game Shark codes, more oddities, and more rupee locations. It's better now. - I updated the characters section with new enemy information. - I updated the rumor killers section with more stuff. - The Changes FAQ gets boosted by about 40 K with more rumors, more rumor killing, more changes, and more content. Version 2.0 (6/16/99) After two and a half months, this FAQ has finally been updated again. Though the speculation and rumors about the game are now beginning to settle down, the Frequently Asked Questions continue to pour right in. So this update is strictly being done in the FAQ section. The only way I can see updating this FAQ again is if I get more questions. Basically, in the 2 month hiatus of this FAQ, I just let questions barge into my mailbox, and then fired off all my answers in this version of the FAQ. Well don't feel sad.... Version 1.9 (4/3/99) - Apparently, even the people at Nintendo.com have a sense of humor...... They made an April Fool's JOke saying you can get the Triforce. For the people that just don't get it, check out the Changes FAQ. Version 1.8 (4/2/99) Version 1.8 is released...... I know I said most likely no more updates, but....... I received a new rumor so the killing off it and the information of it have been added to its appropriate sections, the Rumor Killers and Changes FAQ. I also received some more fan submitted content and I put it into that section. Finally, I added two parts to the legal information, a note from myself and an E-Mail FAQ....... I suggest reading the E-Mail FAQ before asking me something, because if it's listed there and you ask anyway, I'll delete the mail before reading it. Version 1.7 (3/30/99) - No actual update for now, I just have a few things I would like to get off my back. First off, you should realize that this is more than just a FAQ and Walkthrough. Zelda 64 is probably the biggest game out there, and has been hyped for years. I try to provide everyone with news and game information for the help of those people who fill my e-mail box with dumb e-mails that people with half a brain should be able to realize instantly. Secondly, I add nothing to this FAQ to make the size larger.... Whether this thing turns out to be 2K or 2MB, it doesn't really make a damn to me, as long as everyone understands every angle of the game (but that obviously hasn't occured yet as I continue to get too much mail each day with questions that are listed 3 or 4 times in this FAQ). Third, I give credit where credit is due. I don't steal or take, because a thank you note is listed (section #25) along with a URL if possible. If the owner or creator of the item I use asks me to take it down, I will do so. And finally, I prefer to put my own comments in an editorial section. Instead of making pointless and useless comments and scattering them in the FAQ, walkthrough, and other sections, I put my rants into one section so everything is more comprehensible and you know what sections to go to and which sections to avoid. I hope that this clears up any e-mails I have recieved in the past few days and also clears up what other people may think of this FAQ. Thank you. This may be all for this FAQ, as I don't really know what else could possibly be put here, but I will continue to accept e-mails from people that have questions or comments. (Austin2794@hotmail.com). Version 1.6 (3/20/99) How do you like that ASCII Art up there? Yeah, I did it myself if you're wondering why it sucks. (I also used an ASCII Art Editor). I have a major FAQ update this time, as well as a new editorial section, and a new section that I am highly proud of, my FAQ within a FAQ, the Changes FAQ, now at the bottom of this page! Check it out, as it's very useful. Version 1.5 (3/16/99) First off, a sub boss section for minor bosses you meet along your way. And second, some great news, a Zelda64.com section to help me PROVE my rumor killers section as well as give other news and interesting Zelda things. Oh, and finally, some nice mail I received...... A new ocarina tunes song! This time it's the Mario theme! You can find it in the ocarina section as well as the fan submitted section. Version 1.4 (3/11/99) Within the last few days, I have receieved a few e-mails about my important question from last update. Here are the people I would like to thank for that: Farari316@aol.com, bs_64@hotmail.com, russelld24@hotmail.com, and daf@livingston.net. Apparently I was going in there during day, where if I went in there as night I would find a gold skulltula. Alright, and for the update, I have edited some of the heart piece locations, as well as updated the fan submitted stuff. I hope to get a bigger and better update in late next week, say maybe Friday the 19th. We'll see. I'm looking to make new sections and up this FAQ. Version 1.3 (3/7/99) Is here only one day after I let out 1.2! Some quicker stuff this time, I added a quotes section to the gossip stones, so you don't have to talk to every gossip stone on your own. I also updated the locations of the gossip stones, because I believe I've found all of them at 32. I also updated the friends section with a sentence or two for each friend you have describing them. Finally, I added a new section called Fan Submitted Stuff, and it's all the stuff that people send to me. So if you have something, I'll take a look and put it on there. Next update may be pretty big because I'm thinking of new sections. Maybe a mask quote section for the other masks, who knows? Oh yeah, and please check out my message under the title of this FAQ / Walkthrough....... Have I discovered another oddity or is there something I can do from here? Version 1.2 (3/6/99) Is here with a huge update. I changed the layout of this page so it is more comprehensible. I added 3 new sections, a rumor killers section, a mini games section, and a walkthrough with an ice arrows guide for the Gerudo Training Grounds. I updated the enemies, and it now has strategies on how to defeat over 50 enemies in the game, I updated the FAQ with more questions, I found another gold rupee and threw that in there, I updated the equipment guide now with every item listed, and an upgrade for every weapon, and I added some new information with the strategy for Ganon in the boss section. Next update will be a bit lighter. I'm going to add a new section called fan submittied stuff and put everything I've gotten so far in there, I'm going to spell check the entire document, and I'll throw in some nice ASCII Art at the top that my friend is making me. Version 1.1 (3/1/99) Added the complete walkthrough for every spiritual stone and medallion. Also fixed spelling errors, the friends section and credits have some changes, and I have revised the story. I also added new sections like the gossip stone locations and an enemies list. In the next update, the enemies section will be redone and better! Yeah! I'll also throw in some other miscellaneous stuff like 3 or 4 new sections! It will come soon! Version 1.0 (2/14/99) I have tons of sections up. Everything will be heavily worked on until finished, including the walkthrough, and new sections are to frequently come. I originally had a huge FAQ section but I terminated it and added appropriate sections to answer them. --------------------------------- 3) Story --------------------------------- Here's the actual story from the Zelda instruction booklet (contains tiny little spoilers about bits and pieces of the game): A LONG TIME AGO... Before life began, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule, they were Din, the goddess of power, Nayru, the goddess of wisdom and Farore, the goddess of courage. Din, with her strong flaming arms, cultivated the land to create the earth. Nayru poured her wisdom onto the earth to give the spirit of law to the world. Farore's rich soul created all life forms who would uphold the law. These three great goddesses returned to the Heavens, leaving behind the Golden Sacred Triforce. Since then, the Triforce has become the basis for Hyrule's providence, where the Triforce stood became sacred land. In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link. Early one morning, Link was having a nightmare. It was the same nightmare he had every night. During a storm, Link would find himself standing in front of a mysterious castle. A rider on horseback, carrying a girl, would race by. The girl would look at Link as if to say something. Then, another rider would appear. This big man clad in black would look down menacingly at Link. Link would then awaken. "Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!" As Link opened his eyes, he saw a fairy floating in front of him. This fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree. "Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for coming. Thy slumber these past moons must have been restless, and full of nightmares. A vile climate pervades this world. Verily, ye have felt it. The time has come to test thine courage. I have been cursed. I need you to dispel the curse with your wisdom and courage. Art thou prepared?" Link entered the Great Deku Tree and broke the curse. "Well done, Link! I knew that ye were worthy of carrying out my wishes. A wicked man of the desert cast this dreadful curse on me. Employing his vile, sorcerous energies, the evil one is searching for the Sacred Realm connected to Hyrule. For it is there that one will find the divine relic. The Triforce, that contains the essence of the gods. Whoever holds the Triforce can make their wishes come true. Thou must never allow the desert man to lay his hands on the Sacred Triforce. Thou must never suffer that man to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle. There, ye will surely meet the Princess of Destiny. Present this stone to the Princess. I have foreseen that she will understand everything." The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before dying, the Deku Tree's last words were, "The future depends on thee, Link. Thou art courageous." Here is a story that kind of summarizes the entire game, typed up by myself. It includes spoilers and I don't recommend it if you haven't beaten the game: In the land of Kokiri Forest lives a young boy named Link, where all other Kokiri children live with their faries to guide them. For some mysterious reason, Link does not have a fairy, and feels different from all the other Kokiri. One day, a fairy without a kid, is asked by the Great Deku Tree, ruler of Kokiri Forest to get Link and bring him to him. So, Navi the Fairy wakes him up, and tells him to come and talk to the Deku Tree. However, while on your way, the little Kokiri boss, Mido, won't let you through. It is your responsibility to equip yourself with a proper sword and shield. After doing so, the Deku Tree asks you to enter his body, and save it from the enemies inside. After you do so, he will tell you a story about the most prestigous treasure in the land of Hyrule, the Triforce. It is your job to collect all three spiritual stones, and get to the Sacred Realm. The Deku Tree will then tell you that he was cursed by an evil man from the west, where if he gets his hands on the triforce first, Hyrule will go through a period of evilness. The Deku Tree will reward you with the first spiritual stone, and tell you to move on with your journey. You will now meet people and go places in order to save the land of Hyrule. You will even meet the princess herself, Zelda. She asks you to get the other two stones, and she will protect the ocarina of time from the evil Ganondorf, King of the Gerudos. Along your way to the gorons ruby and zoras sapphire, you will meet some important people that tell you, if you save them and their people, you will be rewarded the stones. This includes saving the Gorons from King Dodongo and becoming a sworn brother of Darunia, king of the gorons. Next, you will have to enter a whales mouth and save Princess Ruto, princess of the zoras, for King Zora himself. After achieving this, you will complete your mission of collecting all three spiritual stones. As you head to the castle to once again meet the Princess and obtain the Triforce, you spot Zelda being taken away into safety from Ganondorf who chases her out. He intimidates you as a little kid, and confronts you. Then he leaves. You noticed that when you saw Zelda escaping, she threw an object into the moat for you to retrieve. It is indeed, the ocarina of time! You are told to play the Song of Time she teaches you in the Temple Of Time to open the doors that lead to the Triforce. When you do, the door indeeds opens, but when you enter, you are surprised to find that Ganondorf has followed you and entered the Sacred Realm, and taken the Triforce before you have. You then notice in the middle of the room, a sword in a stone. You pull it out, and it turns out to be the other object of time, the Master Sword. But when you tug it out, you are in a place called the Chamber of Sages with a man named Rauru that you have never seen before, on the opposite side of you. He tells you that seven years have gone by, and that you should not be scared when you see yourself. As you glance at your body, you notice a matured face, and a grown up body. Seven years have passed as you grabbed the Master Sword, and as the Great Deku Tree told you, Hyrule has gone into a time of evil due to Ganondorf owning the Triforce. Rauru tells you that as the chosen one, it is still your job to obtain the triforce from Ganondorf. He says that in order to open the doors to Ganon's Castle, where you fight him for the Triforce, you must awaken six sages from their temples and collect their medallion. Being the Light Sage, Rauru starts you off by giving you the Light Medallion. Now it is you job to continue your journey and awaken the six sages from their hidden temple: One in a deep forest, one on a high mountain, one in a vast lake, one in the home of the dead, and one far in the west. As you are on your journey to awake the six sages, you will meet new people, and learn your destiny and what happened in your past. After collecting all medallions, you are now skilled enough to enter Ganon's Castle, destroy the barriers feeding the room where he lurks, defeat Ganon himself who made you look like nothing seven years ago, save the Princess and everyone in the land of Hyrule, and finally, obtain the third and final object of your quest, the Triforce itself. --------------------------------- 4) Controls --------------------------------- Believe me when I tell you that Zelda 64's controls are extremely unique. This section will help you because sometimes adjusting to these controller settings can be difficult. One thing you should know before I start this section is that there is no button that allows you to jump! If you walk up to a ledge, or a pit, or some gap of any sort, you will automatically jump! A Button - On the top of your screen at all times, you will notice a Blue Button that looks a lot like the A Button. This, in the game, is referred to as the 'Action Icon.' Basically, whatever this blue button says during the game is what the A Button will do. For instance, if you walk up to a small passageway that you can't walk in, the Action Icon will say "Crawl." So if you press the A Button, you will make Link crawl. Other things that the A Button does is open treasure chests (that will become a frequent thing in this game), roll (although it will read 'Attack' in the Action Icon), push or pull boxes or other objects that may stand in your way, and make Navi go away or come out. B Button - The B Button is used for your sword only. Pressing B pulls it out if you were storing it on your back, and the B Button puts the sword away if you are not moving. The B Button swings your sword for you, which is probably the easiest control in the game. Also, holding down the B Button when your sword is out makes you go down to one knee, and do a spin attack with the sword if it is out (and you get a fire attack if you have already recieved the spin attack spell). Z Button - The Z Button is the basic attack guide button in this game called 'Z-Targetting.' When you press Z near an enemy, a small yellow box appears around him, allowing you to get your hits in on him whether it be with your sword or another button. Also, the Z Button can change your view, and when Z-Targetting an enemy, you can press C-Up and Navi will give you a description and the name of the enemy you are facing. Analog Stick - Naturally, the Analog Stick in this game allows you to move. It may sound hard to do with the 3D character, but it's actually very easy. Play Super Mario 64 for great practice using the Analog Stick in a 3D game. R Button - The R Button makes you put up your shield and defend yourself. Depending on where the enemy is and where he's coming from, Link may crouch down. Left C, Right C, Down C - These are your buttons to use your other weapons and items. For instance, if you set your deku nuts to C-Left, you will press C-Left to throw them. You'll understand it better once you start playing the game. Up C - Lets you talk to your fairy, Navi, when she wishes to speak to you, and allows you to look around with an inside the character view. Start - Pauses the game, and lets you set your items to C, save, and look at some of the items you have collected. Z + A - Lunges at your opponent during a battle. --------------------------------- 5) Walkthrough --------------------------------- **************************************************** a) Kokiri Emerald **************************************************** ***Kokiri Forest*** Exit your home and talk to Saria, the green hair girl. The follow the dirt path. Take a left at the fork, and continue on until you reach the big hill. Go on up and op over the fences, and go up against the wall and enter the small passage. When in here, watch for boulders. Walk around until you find a big treasure chest and open it up. You now have the Kokiri Sword! Backtrack your way out. Don't forget to equip your sword. Now you'll get the opportunity to explore Kokiri Forest, but your main goal for now is to collect 40 rupees. Good sources are jumping from platform to platform in the water, open the chests in the house that has rocks outside of it, and on the bridge that goes across the forest. Once you have collected 40 rupees, go into the building in the west that's near the water and looks like a volcano. Use your cash to buy the deku sword, and equip it. Now exit, and head over to the exit on the very west of the forest that the kid is blocking. When he sees your sword and shield, he'll let you go. Avoid the plants or chop them with your sword, then run on to meet the Great Deku Tree. Talk to him, and he'll tell you that you are the chosen one. He pens his mouth for you to enter. Walk on in, and now you're inside the Great Deku Tree. ***Inside The Deku Tree*** Find the ladder on the left and climb up to the second floor. Follow the path around and you'll see some vines, spiders, and a treasure chest. Open the chest to get the map. Don't go up the wall now; just keep running until you find a door. Go through it. Z-target the Deku scrub and deflect the nut off your shield and back at him. Then go talk to him, and go through the next door. In the next room, jump onto the platform and let it break. Then climb up the vines to the platform you see. Open the treasure chest to get the Fairy Slingshot. Shoot the ladder above the door so it drops and you can exit the room. Go to the main room with the spiders and vines where you got the map. Pull out your new slingshot and Z-Target the skulltulas on the wall. Shoot them all down and then climb up to the third floor. Climb up the vines to get to the third floor. Run around the path to find a door. Enter it. Inthis room, Hit the switch so the platforms raise, and hop across to the opposite side and pick up the compass from the chest. Now climb up the vines to the entrance, and light the unlit torch with a deku stick. The door will open and you can exit. Return to the third floor of the main room. Jump from one of the edges and land on the web on the first floor to break through. Step on the switch to light the torch, and use the torch to light one of your Deku sticks. Run with the burning stick to the other side of the room and light the web on the wall with your lighted stick. When in the water, you'll have to run across the shallow part. Defeat the next deku scrub and grab his advice. The use your slingshot and hit the gray eye above the locked door to open it up. Jump into the water and find the underwater switch. Hold A to dive then quickly hit the switch, and retrieve to the entrance. Now that the water is drained some more, jump onto the platform and take it across to the other side. Kill the skulltula and push the block over and hop on, then use the door to enter the next room. Light a deku stick in this room and light the torches. Then go into the next room. Light a deku stick with the torch, and burn the web covering the small passage. Crawl through, and you're on the other side of the first basement room. Push the block into the water as far as it goes, then light a deku stick with the torch, and quickly bring it over. Step on the web, and swing the stick to burn a hole in the web so you can fall through. Now you see three deku scrubs. As their brother told you, you must beat them in order..... 3,2,1. They go in order from left to right, so kill them 2,3,1 and talk to them. Now hop back into the water and chop up the plants to stack up on hearts and items. Then go through the door, and you're ready to face the boss, Gohma. Check out the boss section on how to defeat this boss. Grab your heart and step into the blue light to bring you back to the deku tree. He tells you that the evil man of the west has cursed him, and that he will die soon. He gives you permission to leave the forest. You are to go to Hyrule and meet the Princess herself. The fate of Hyrule depends on you. Then he rewards you with the first spiritual stone and dies. **************************************************** b) Gorons Ruby **************************************************** ***Kokiri Forest*** Go back to the forest and exit by going to the very west of the forest. On the bridge, Saria will give you her ocarina. Leave, and enter Hyrule Field. ***Hyrule Field*** Be careful in this place.... At night, stalchilds will come out and attack you! Run forward and you'll spot the castle. Enter into the market. ***The Market*** This place is cool. There are lots of games to play, and stores to shop in. For now, just buy the Hylian Shield, but don't equip it! You'll need it when you're an adult. Then notice the building on the left. You don't have to enter it, just make note of it. This is the Temple Of Time. It will be the most important place in the game a bit later. Talk to the red headed girl that is singing, and she'll tell you about her father. When she's done, walk past her and head toward the castle. ***Hyrule Castle*** Climb the vines you see, and go past the gates. Then purposely get caught by a guard. When you get thrown out, head back to the vines you climbed, and talk to Malon. She'll give you an egg. Climb back up the vines. Now you'll have to sneak by all the guards. It takes practice, but you'll get it. Jump into the stream, and exit at the end. There should be a guy sleeping there. This is Talon, owner of Lon Lon Ranch, and Malon's father. Wake him up by pulling out the chicken, If it hasn't hatched yet, you've got to wait. When he leaves, push the boxes over and use them to jump into the castle courtyard with morw guards. Once again, you have to sneak by the guards. When you get to the end, you'll meet Princess Zelda! She'll tell you her story and ask you to save Hyrule from the evil Ganondorf. The she'll lead you over to her guardian, Impa, who will teach you Zelda's Lullaby on the ocarina. This is the royal family's song that you will need many times later in the game. Impa will lead you out of the castle and direct you to Kakariko Village and Death Mountain. When talking to Zelda, you should have also received Zelda's letter. Hang on to that for now, and go to the center of Hyrule Field, and enter Lon Lon Ranch. ***Lon Lon Ranch*** To get the most important thing out of the way first, go inside the fenced area and talk to Malon. She'll tell you about her mother's song. When she tells you, pull out your ocarina and she'll teach you Epona's song, which will make her horse, Epona, grow fond of you. Now go back and enter the first house to once again find Talon sleeping. This time, you can wake him up by talking to him. Play his game, and find the three chickens. One goes by the door, one in the back, and one against the wall mid way to the back. If you win, he'll give you a bottle of lon lon milk, which is two doses that will refill five hearts. Exit Lon Lon Ranch, and head all the way back to Kokiri Forest. Go to the upper level and enter the lost woods. ***Lost Woods*** When you enter, go right, left, right, left, forward, left, right. You'll now be in the sacred forest meadow. Kill the wolfo to open the gate. You'll have to kill some enemies to get to the back of this place. If you get low on energy, drink some lon lon milk. When you get to the very back of the meadow, you'll see Saria sitting on a stump. Talk to her, and she'll teach you Saria's song. She'll also tell you that she believes this will be a very important place for the both of you in the future....... And she's right. Now I would recommend drinking all your lon lon milk so you have an empty bottle. Go to the top level of the meadow, and jump in the hole to the fairy's fountain. Run up to a fairy and swing your bottle at one to catch it in a bottle. This is better then lon lon milk because it heals you completely and you don't have to pull it out...... When you die, it will automatically come out and heal you! Exit the sacred forest meadow and the lost woods, and go back to Hyrule Field. ***Hyrule Field*** Now it's time to head over to Death Mountain which Impa pointed out to you. Enter the town of Kakariko Village. ***Kakariko Village*** Find the lady who is missing her chickens. Her reward for you if you find her chickens and put them all in the pen is a bottle! See section number 12 on information on how to get all 7 chickens. Then farther than that, follow the path that leads you to the graveyard. Go to the back and find the triforce symbol. While standing on the triforce symbol, play Zelda's Lullaby to reveal a passage under the tombstone. Enter it. Kill all the bats in the first room to open the door. In the next room are enemies called re-deads..... Watch out, they'll choke you! The best approach is to just run by them into the next room. Read the wall and play the sun's song that is taught to you. This allows you to change the setting from day to night and night to day. Backtrack your way out. Now head up to where the mountain is and show the guard Zelda's Letter. He'll open the gate for you. Go past. ***Death Mountain Trail*** Walk up the trail and you'll notice a huge boulder...... It is blocking Dodongo's Cavern. So, keep walking up and take a right when it splits. Watch out for the goron that rolls down. Continue up and enter the town you see. This is Goron City. ***Goron City*** Walk in, and if you don't mind taking a small life risk, drop straight down to the bottom. You'll notice a decorated sealed door. Play Zelda's Lullaby in front of it to open it up, then walk in and you'll notice this huge guy. This is Darunia, head of the gorons. Talk to him and he'll be very grumpy. Play Saria's song for him when you're done talking to him and he'll cheer up and give you the bracelet that gives you the power to pick up bombs! Run to the top and exit Goron City. ***Death Mountain Trail*** When you exit Goron City, run right into the little opening. Pick up the bomb you see and throw it off the cliff. This will blow up the boulder blocking Dodongo's Cavern! Run down there, it's time to pick up that second spiritual stone. ***Dodongo's Cavern*** When you walk in, grab a bomb and place it by the rock wall to blow it up and reveal an entrance. Go forward and jump onto the platform, then jump right, onto the other platform, and onto the walkway around the wall. Pick up the bomb flower and bomb the place where the wall pattern changes. If you want, stick a bomb in front of the beamo too, to kill it. Then run over to the other weird pattern in the wall and bomb it. Stay away from the baby dodongo's, and if you happen to kill one, run away because it explodes after it's dead. Push a statue onto the switch to open the door, and enter. Now you'll have to fight two Lizalfos. They're tough, but a few hits will put them down. Go through the door that opened when they're both dead. In the next room, light a deku stick with the torch and light all the other torches to open the door. Hit the switch in front of you to unlock the door on the other side of the chamber. Head on over there, but first, blow up the weird part of the wall and pick up the map. Now go through the door and throw a bomb, well, you knwo where. Kill the statue, and go into the now unlocked door and pick up the compass. Then go back to the previous room. Grab a bomb and put it in front of the pillar and the pillar will turn into a staircase. Climb up, and go through the door at the top. In the next room, find the statue that is blocking the ladder, and push him away, then climb up it. Hit the switch and you know what to do now..... Cross the bridge, and drop into the room with the moving blades. Z-target and sidestep so you can see if it's safe to cross. When you get to the end, you'll see a block in front of a ladder. Climb up and turn around and jump onto the platform with the bomb flower. Pick the bomb up and time it so that it explodes as it hits the wall. In this room, nail the eye above the door with your slingshot, and enter the next Lazalfo room. Kill them and enter the next room. This time, shoot the eye that is in the hole in the wall to put the fire out. The next room has a chest with the bomb bag in it. Now you can carry bombs with you! Hit the switch and in the next room, go onto the bridge. Here, you will have to drop a bomb on each eye of the alligator thing in the main room, to get it to open its mouth. Get back in the main room via the new platform elevator, and enter the door through the alligator's mouth. You'll see a switch that won't stay down, so instead, hop up into the hole. Follow the left path, into a room of blocks. Go around them to the end and you'll spot a pushable block. Push it onto the switch, and place a bomb on the weird spot on the floor, and you'll drop into a pit. It's time to fight King Dodongo for the Goron's Ruby, so check out the boss section for information on how to do that. After deafeating King Dodongo, grab your heart and step into the light. You'll be thanked by Darunia and be rewarded the seond spiritual stone! You'll also befriend all the gorons, and become a sworn bother of Darunia! Yeah! **************************************************** c) Zoras Sapphire **************************************************** ***Death Mountain Trail*** While talking to Darunia, he'll tell you that there's a fairy on top of Death Mountain. And since Navi won't stop bothering you, you should go ahead and do that now. So, run up the mountain until you reach the hill and the path to Goron City. This time run up the hill. Hop onto the platform thing, and throw a bomb at the rock so it explodes. Hop up to the top. Now is a good time to equip your Hylian Shield. Run up the path and when the boulders start falling, block them with your shield. Keep running until you come to the vine wall. Kill the skulltulas with your slingshot and climb to the top. Now, you'll see an entrance to the left. Don't go in there now, but make note of it, for it will be very important later. Instead, go left and bomb the wall where the pattern changes. Go on in to get the magic meter from the fairy. Now exit and talk to the owl. He'll give you a ride to Kakariko Village. Head on out to Hyrule Field. ***Hyrule Field*** Hop into the stream and go against it to the left. Eventually, you will end up in Zora's River. ***Zora's River*** Chop up those plants for some nice refills on items, then blow up the boulders with bombs. Move on and use a chicken to get you to the other side of the river. Keep jumping from side to side. It's real easy. Soon, you'll come about a log extending into the river. If you need some cash, go onto the log and play some songs for the frogs for a good amount of rupees. Now, keep on progressing. You'll come across a bridge. Not many enemies at all in this place. Get to the top of the land strips and play Zelda's Lullaby in front of the waterfall to open up a secret passage to Zora's Domain. ***Zora's Domain*** Run up to the top and you'll see King Zora. Talk to him and he'll tell you about Princess Ruto missing. Now go to the left into the tunnel, and talk to the Zora there. Play her diving game, and win, which is very easy. Then go back up to her and she'll give you the silver scales so you can dive longer! Now go to the bottom of the water, and dive, and go through the passage. You're now at the bottom of Lake Hylia. ***Lake Hylia*** When you come out, there will be a bottle under the water. Pick it up, then go back through the passage to Zora's Domain. ***Zora's Domain*** Set the bottle to one of your C buttons and present it to King Zora. There was a message in the bottle from Ruto saying she is trapped in Jabu Jabu's belly. He'll give you the bottle to keep, then he'll move over to let you by. Now, don't go past him just yet. Head to the bottom near the torch circled by stones in the water. Use your bottle to grab a fish! Ok, then go up past King Zora and into Zora's Fountain. ***Zora's Fountain*** Right when you enter, you will see a whale right in front of you. This is Jabu Jabu, and we understand that Ruto, Princess of the Zora's, is trapped in there! So you have to go in! Ok, ok, take out the fish in the bottle and Jabu Jabu will open his mouth to eat it, and suck you inside with it. Time to get Ruto! ***Inside Jabu Jabu's Belly*** Run straight through the water to the blocked door. Pull out your slingshot and shoot the thing hanging on the ceiling to unlock the door. Go through the door. In this room you'll see electric jellyfish all over. Hit them with your slingshot or even a deku stick. Now follow the path around but DO NOT take the elevator! Instead go through the next door and in this room, you'll meet Princess Ruto. Take a look at the pit with the tentacle blocking it..... It will be improtant later. Ruto will fall down a hole after you talk to her. Fall down it yourself. Talk to her twice, and she will let you carry her. Pick her up. Now go through the door behind you, the one closest to you and follow it. At the end of the room, you'll come to a gap with a switch in the middle. Throw Ruto to the other side, then hit the switch, and swim over to her, and pick her up again. Shoot the thing hanging from the ceiling to unblock the door and enter. Wait for the elevator to come down and let it take you up. Go through the door and you'll be back in the room where you first met Ruto. Avoid the pits and go through the door on the opposite side of the room. Now go straight, then right when you get to the middle. You'll come to a switch and a door blocked by a tentacle. Obviously, go in the one you can. Put Ruto down and kill all the stingers in this room. After they're all dead, a chest appears, and.... It's the boomerang! Pick up Ruto and exit, then go straight from this room until you come about the next switch. Step on it, and Navi will tell you it won't stay down. So, put Ruto on it, and enter the room. Kill the tentacle by Z-Targetting the middle, and chucking the boomerang at it. You'll get the map. Now get Ruto either from the switch, or the previous room with the pits, and then go into the next free door. Kill all the bubbles by Z-Targetting them and hitting them with your boomerang. As a result, you'll get the compass. Now head out of this room and head back to the room where you got the boomerang. You'll notice the tentacle blocking the door is gone. Take that side door and kill the tentacle in there. Leave the room, and take the center path and kill the final tentacle. When it's dead, leave the room and return to the room with the pits. If you lost Ruto, she'll be here. Now, remember when I told you to take note of the pit the tentacle was blocking? You'll notice that it's gone, so fall through! You'll be in a room with 2 gold skulltulas, and some jellyfish. Go through the door behind you. You're now in a room with the third spiritual stone on a platform! Throw Ruto up there to get it, as she tells you, but the platform will raise, and you'll have to fight Bigocto! Z-Target him with your boomerang, and throw it at him to stun him. When he's unstunned, he'll spin around. While he's spinning around, throw your boomerang at him again. His butt will be facing you, and it will turn green, and he'll stay there for a few seconds. Slash his green ass with your sword! Repeat this process until he dies. Difficulty: (1-5) 1 Now jump on the platform and you'll be lifted to a new room. Go down the passageway and open the door. You'll see red wobbley things. Stun them with your boomerang, and use them as steps across the water and into the next room. Jump onto the platform, and you'll head down to the room you saw a while ago. Pick up one of the boxes and go lay it down on the switch, to open the door. Kill all the jellyfish here and climb up the vines to the platform. You'll see a white thing hanging from the ceiling, but there's a sheet of glass in the way, not allowing you to hit it. Z-target the white thing, and move over as much as possible without falling off, and throw the boomerang at it. The door will open. Go in, and it's time to fight Barinade. Check out the Boss Section on how that's done. Grab your heart piece, and step into the blue light. You'll be in Zora's Fountain with Ruto. When she asks, say you want that saphire, and there you go, all 3 spiritual stones! **************************************************** d) Light Medallion **************************************************** ***Zora's Fountain*** After getting that third and final spiritual stone, you're ready to obtain the triforce from the sacred realm! Exit Zora's Fountain and into Zora's Domain! ***Zora's Domain*** What are you waiting for? Run down and exit this place! ***Zora's River*** The quickest way to get out of here is to hop in the river after exiting Zora's Domain, and let it take you right out to Hyrule Field. ***Hyrule Field*** Head to the Castle to give the stones to Zelda. But, when you get to the bridge, you will see her riding with Impa on a horse. You'll notice that she throws something into the moat. You turn around to hop in, but the King of Evil is right infront of you! He'll ask if you saw them, and you'll automatically defend the Princess. He'll intimidate you by telling you that you are no match for him, and he'll throw a big ball of electricity at you! He'll get his laughs, but then he'll ride away..... You'll get him back at the end of the game. Hop into the moat and grab that object, and it is, Zelda's Ocarina Of Time! When you get out of the water, you'll see her at the Temple of Time. She has gone to safety, but you must now go to the altar in the Temple of Time and play the Song of Time which she teaches you to open up the Sacred Realm leading to the Triforce itself! ***Market*** Go right in, and in case you don't know, the Temple of Time is the building off to the right in the back with 4 gossip stones in front of it. ***Temple of Time*** Play that song she taight you, and the three stones will rise and the door will open. Now, don't expect to see the Triforce sitting on a pillow here, because when you walk in, you'll get a message from Ganon saying that you have lead him to the Triforce, and it is his! But, you do see a sword stuck in a stone there. Pick it out, and you'll drift up to the Chamber of Sages. ***Chamber of Sages*** You'll see a man by the name of Rauru in this place with you. He'll tell you that he is the Light Sage, and that you have awoken him. You must awaken the five other sages to open the door to Ganon's Castle, and defeat him yourself to bring back peace to the land of Hyrule. Before you go, he will reward you with the Light Medallion. It is now your responsibility to awaken the other sages and obtain their medallions. But don't be surprised when you see yourself! After obtaining the two pieces of time, the Ocarina of Time, and the Master Sword, seven years have gone by, and you are a full grown, matured kid. ***Temple of Time*** You're back in the Temple of Time. You'll meet Sheik, one of the Sheikah, and she (that's not a typo, see the very bottom of this FAQ to find out who it is) will tell you that you'll need a new skill to obtain the first medallion. Ok. **************************************************** e) Forest Medallion **************************************************** ***Market*** When you exit the Temple of Time, you'll notice a ring of fire atop Death Mountain, redeads in the market with no stores, and evil reeking all over the land of Hyrule. This is all Ganondorf's doing. Anyway, exit to Hyrule Field. ***Hyrule Field*** First, you'll want to head over to Lon Lon Ranch. Check out section number 12 on information how to get Epona. Now, ride out to Hyrule Field, and head over to Kakariko Village. Head straight back to the graveyard. Go to your extreme left to the hill, and pull the grave, and drop in. Now you'll race Dampe's spirit. It's pretty easy. He'll drop fire in your way, and if you avoid this, you should easily make it to the end. If you keep up with him to the end, he'll reward you with the hookshot! Yeah! Now take the hidden exit behind the chest. When you reach the blus block, play the Song of Time to reveal stairs. Run up and drop down. You're in the windmill. Talk to the guy and show him your Ocarina and he'll teach you the Song of Storms. Exit the windmill, the village, and even the field and return back to your homeland: Kokiri Forest. ***Kokiri Forest*** Notice anything? No one remembers you and it's filled with enemies! This is all the doing of the forest temple. Tuime to awaken the Forest Sage! Go up the hill and into the Lost Woods. ***Lost Woods*** Go right, left, right, left, forward, left, right, and into the Sacred Forest Meadow. Along the way, Mido will block you off. Just play Saria's Song and he'll let you go. Now, getting through this maze is tough because of those huge guys with spears blocking you. Well, they may be big, but they're pretty retarded, because you can run right by them and if they don't see you, you'll get through. At the end, don't continue on. Instead, climb up the ladder and drop into the hole. Stack up on fairies, then head back to where you were and go forward. Get past the huge guy with the bat by simply avoiding his ground shaking thing (*shrug*). Go to the stone where you met Saria as a kid, and Sheik will drop down. She'll srop down and teach you the Minuet of the Forest, which warps you to the medallion symbol in the Sacred Forest Meadow when you desire. When she leaves, stand on the stump, and shoot your hookshot at the tree. Get up there, and, well, remember how Saria told you that she felt this place would be very important someday? Well, she hit the bulls eye, because this is the Forest Temple. ***Forest Temple*** Run forward and kill the two wolfos. Then, go right over to the vines and climb up them. Get to the branch and walk across, then jump over to the other side and grab the key from the chest. Now drop down, and enter the second room. Kill the skulltula by Z-Targetting it and shooting it with the hookshot. Now go into the main room. You'll see a cinema of ghosts stealing the flames from the torches. Run straight across to the other side. Kill the blue flames by Z-Targetting, and hitting them with your hookshot, then slash them with your sword. Then go into the next room. Go through the next room and you'll have to fight 2 stalfos. It takes skill, and their tough, but the reward is a second small key. Get some hearts and other things from the pots, then go back to the main room. In the main room, find a passage that leads you to a blue block. Play the Song of Time to make it disappear, and enter the next room. Run over to the vine covered wall, and kill the skulltulas that you can with the hookshot. Watch out for the skulltula at the top. Go through the door and kill the flaming skull to give you the map. Enter the next door and you'll be on a balcony. Hit the gray eye above the other balcony with your hookshot to pull yourself over there. Hit the switch, then kill the skulltula and climb down the vined wall. Climb down the ladder of the now-drained well. Run down it until you reach a chest with another small key. Now climb up the vines and you'll be back in the room you came from. Find the door that leads you to the main room. Go through the locked door to your right. Kill the skulltula and enter the door on the other end. In the next room, climb up both ladders and follow the arrows on the floor to the blue block. Push it it sits into the square that the arrows lead to, and you'll hear that tune that plays when you solve a secret. Find the red block up here, and pull it until you can't anymore, then go back down to the first block. Go against the arrows to where the blue block was covering, and you'll spot a ladder. Climb up, and you'll wind up on the other side of the block. Push it as far as it goes, go back down the ladder, onto the blue block, and push the same red one until it fits. Now climb it, and climb the ladder above it. Run right through this room to lead you to the first twisted hallway. Follow this hallway until you reach the end of the room. Hurry across to the locked door and enter. Go down the stairs and into the next room. Now you'll have to fight 2 stalfos that come back to life after you kill them! So, you'll fight a total of 4. Don't worry, however, because the reward after killing them is the fairy bow! Now, go backwards into the room with the stairs. Now, using your bow, find the picture with the ghost in it. Stay far away, and shoot it. Do this to all 3 pictures, and you'll have to fight the ghost. Don't be surprised by its moves; they are the same moves a poe uses. After defeating her, you'll get another key and you'll get the red flame back in the main room. Now, go through the room you fought the stalfos in, and out the other door. Now you'll face the blue ghost. Use the same technique you did with the red one. You'll get the compass, and you'll have the blue flame lit. Now, you're gonna head back, all the way to where you pushed the blocks. Above the doorway to the twisted hallway is a gray eye. Shoot it with an arrow and the hallway will straighten. Now, run to the end of the room, pick up the boss key from the chest, and drop in the hole. Kill the flaming skulls in this room and exit. Follow the wall and enter the door on the right. You'll have to fight a hand monster here. Kill all of its parts, and grab the key as your reward. Exit, take a right, and enter the next door you see. Head back into the room where you shot the eye. Shoot it again to twist the hallway, then go through it, to the end, and go down the stairs and into the room where you fought the stalfos. Keep moving into the next room where you fought the blue ghost. Enter this locked door. Jump to the right into the hallway with the skulls. Kill them, and enter the door at the end of the hall. Hop onto one of the rotating platforms, and pull out your bow. Draw your arrow, and shoot it when the fire in the center of the room is lined up with the eye covered in ice. If you time it correctly, the ice will melt, and twist the previous hallway. Get back up there, and enter the now twisted hall. Fall down the hole in the room at the end. As soon as the ceiling rises back up, run over to the switch, being cautious of skulltulas. When the ceiling rises again, run over to one of the squares near the chest, then when it goes up again, enter the next door. Shoot the picture on the wall with an arrow, and the green ghost will have a bunch of blocks dropped on the floor. You'll have to put the puzzle together in the time given. If you fail, they'll mix up, and an additional 10 seconds will be added onto your time. After solving the puzzle, you'll fight the green ghost, just like the others. Kill her, and enter the door. Kill the skulltula and enter the door to put you in the main room. Head to the center of the room, where you will fight the final ghost: the purple one. She'll pull some nifty tricks, like splitting into 4 ghosts, and you'll have to peg the right one. The correct one will be the one that spins when it appears. After killing it, all the torches will be lit, and an elevator will appear. Take it to the basement floor. This may sound weird, but in this room, push the walls around! Eventually, you will put it at the correct spot, and both a switch and the hallway leading to the boss will be open. Hit the switch, and enter the boss room. Now, in here, you'll have to run up the stairs and walk around the platform a but until the boss appears. Check out the boss section on information on this fight. Afterwards, garb your heart, and step into the blue light, and receive your forest medallion from Saria, the Forest Sage! You'll end up near the Great Deku Tree, and a root will grow, and the Deku Tree will come back to life! (Sort of). You also learn the interesting story of your past..... You're not a Kokiri! Kokiri's don't grow up, so how could you.... Oh, your Mom was wounded and the Deku Tree let you stay in Kokiri Forest, as the destined child....... This explains the no fairy thing. Ok, whatever. **************************************************** f) Fire Medallion **************************************************** Navi will pretty much clue you in on what to do now...... "There's something strange about that cloud on top of Death Mountain," so, head through Kokiri Forest, which is now enemy-free, to Hyrule Field, and to Kakariko Village, then Death Mountain, then Goron City.... (Deep breath). Or for short, go to the Lost Woods and go right, left, forward...... Cuts off about 4 minutes. ***Goron City*** Go down to the second or third level, wherever the rolling goron is. Now here's the tricky part: you'll have to take one of your bombs from your bomb bag (bomb flowers don't work) and time it so that it explodes on the rolling goron. When this happens, go talk to him. Turns out that this is Darunia's son, named after you! He'll give you the Goron Tunic if you promise to go stop Valvagia, the guy threatening to eat gorons in the Fire Temple. He opens the store for you, if you want to stack up, and tell you to move the statue in Darunia's Room to help lead to the Fire Temple. So, head down there, and pull the statue out, toward you, and enter through the passage. You're now in the lower part of Death Mountain Crater. ***Death Mountain Crater*** See that broken bridge sitting right in front of your face? Use your hookshot to pull yourself to the other side. Now walk forward, and you'll be interupted by Sheik, who will teach you the Bolero of Fire. Now you can warp here! Go forward, bombing the rocks in the way, and climb the ladder down the long passage. Now run forward, and enter..... The Fire Temple. ***Fire Temple*** Avoiding the Keese, run up the stairs and through the door on the left. Immediately, you'll see Darunia enter the boss room, as he tells you he'll try to stop Volvagia. It is your job to get the Megaton Hammer, and save the gorons. So, hop from platform to platform, until you see the goron in the jail. Hit the switch to set him free, and open the chest in the cell for a small key. Now exit into the first room, and open up the locked door. Go across the bridge to the end, and to the right, until you come to an obviously looking bombable wall. Bomb it up, enter the door, and release the goron for another key. Now head to the exact opposite side of the room, and enter the bottom door. Another goron, and another key. Now unlock the door at the end of the bridge. Slide down the board, and climb up the right part of the cage. Watch out for the bats at the top. If you want, go to the other side and pick up some hearts. Push the block onto the rising fire, and hop aboard to shoot up. Open the locked door. In this room, head left, to the top, then jump to the other side with the block. Push it off, then pull it as far as it goes. Use the wall to climb up. Now go to the ledge and hit the silver diamond with your hookshot, to remove the flame from the cage. Quickly run over to it, and climb it to the top. Go through the door. Now, run all the way to the left to free a goron for a key, and all the way to the left to free a goron for a key. The find the diagonal part of the wall, and open up the locked door. Hit the eyeball with an arrow to open the door, and go grab the map. Then go in the locked door. Watch out for the flame chasing you here. Head over to the brown steps. Get to the top, and enter the door. You're now at the top of the previous room with the boulders. Hop onto the first platform, kill the torch slug, and bomb the weird part of the floor. Climb down using the cage, and free the goron and grab the key as well. Climb back up to the top. Find the switch on the other platform, step on it, and get the key from the other side. Then head back to the room with the chasing fire. Hop onto the platform with the locked door..... Yes, it's possible, you can make it, and open it. Go through the door and enter this huge room. Being cautious of the walls of fire, follow the door to the right, and enter it to find the compass. Now head back to the entrance, only go left, and get to the locked door..... Open it up. You'll free that goron later, for now, just run through and you're on the other side of the dangerous room. Hit the switch, still being careful, and it will remove the huge curtain of fire covering the door. Get over there, and bomb the first door because it's fake, and enter the next. Now you'll fight the flare dancer, so simple I don't even consider it a boss. When it spins around, Z-Target it and pull the little ball out with your hookshot. Then slash it with your sword. Very easy. Hop onto the elevator (that's what the center becomes when the flame burns out) and ride up. Climb the cage, and go to the ledge and once again, hit the diamond object with your hookshot. Now run over to the other cage, and climb up, and enter through the door. Ok, you'll have tohit the switch to make the ring of fire surrounding the chest disappear. Then, you'll have to carefully and quickly, run on the steps of the circle, to get to the chest. At the end, open the chest up for the megaton hammer! Now go back to the beginning of the room, and use the hammer to knock down the block. Drop down, and once again use the hammer to beat up the statue, and go through the door. In this room, be cautious of the keese, and hit the square face with the hammer to form a staircase. Now pick up one of the crates behind you, take it to the bottom of the stairs, and drop it on the switch. Now go through the door. Again, hit the face with the hammer to fall into the big dangerous room. You'll see a rusted switch. Use your megaton hammer to keep it down, and enter the un-barred door. Jump to the other side of the gap, and play the Song of Time to move the blue block to the bottom. Hit the switch with your hammer to free the goron below, then talk to him. He'll tell you that a statue in the first room leads to a door. Now use the block to hop back out and into the big room. Hop onto the big platform, and hit the square face with your hammer. You'll fall down, into the room you met Darunia, and it will form a stepping stone to the boss door! One problem: We need the boss key. So, go back to the very first room, and go to the left, and break up the statue with your hammer to reveal a door..... What the goron told you about. Kill all the enemies in this room to open the door, and in the next room, avoid the flying grass pieces to get into the next room. Now, once again, you have to take on a flare dancer. Use the same technique as before. A door will open when he is dead, and you'll get some bombs. Enter the door that just opened. Smash the switch with your hammer to open the gate and free the final goron. The reward here is the boss key! Exit by going straight through the door across from you, and you're back in the first room. Go up the stairs, into the room you met Darunia, and open up the boss door. Time to take on Volvagia for that Fire Medallion! See the boss section on how to beat this boss. Afterwards, you will be rewarded with the fire medallion from the fire sage, Darunia! Yeah! Then you'll be back in Death Mountain Crater. Ok, all start calling this the quest for the Water Medallion...... **************************************************** g) Water Medallion **************************************************** ***Death Mountain Crater*** First thing you'll want to do is maximize your magic meter. Go back over the borken bridge, near the entrance to Darunia's room, and instead of entering, go left across the bridge, and smash the rocks with your megaton hammer. There is a Great Fairy in here, that will make your magic meter twice as big as it originally was! Now, exit back into Goron City, and head over to Zora's Domain. ***Zora's Domain** Things have really changed in this place...... It's frozen over! All the Zora's are stuck under the think sheet of ice! Go up to the top, and you'll see King Zora on his throne, froze. go past him into Zora's Fountain, you know, with Jabu Jabu. ***Zora's Fountain*** No Jabu Jabu, and there are bits of ice all over in the water. You may want to hop straight out for a heart piece, but after that, go to the extreme right, and into the ice cavern. ***Ice Cavern*** NOTE: You'll need 2 EMPTY bottles here! 1 will do, but it'll be a lot easier with 2! Run forward until you reach a room, and kill all the enemies to open up the door. In this room, being cautious of the spinning blade, collect the silver rupees. Fairly easy. Then go through the passage that opened up. Killing all of the enemies here first will be helpful, then fill at least 2 bottles with the blue flame. If you have 3 or 4 bottles, fill them all up. Go over to the chest with the red ice covering it, and burn it with the fire to get the map of the Ice Cavern. Now refill your bottle with more blue fire. Now go back to the room where you collected the silver rupees. You can burn the red ice in here for some items and such, but if you do, be sure to burn the one where you can get more fire. Then burn the one that leads to a passage, and again, refilling would be a good idea. In this room, you'll have to collect silver rupees by using the block in the room. One is covered in red ice, but there's a flame in the room. Afterwards, push the block to the part of the room that just opened up, and climb in. Along the way, burn the red ice with blue fire, and you won't need anymore. Now you'll have to fight a wolfos to complete this place. He's real easy, just like the others, only he's colored differently. After defeating him, you'll get the iron boots from a chest! Then, Sheik will appear and tell you that Zora's Domain freezing over is caused by the boss of the Water Temple. Sheik goes on to say that the Princess of the Zoras was saved, but you have to destroy the monster in the Water Temple to save the rest of the Zoras. Then she'll teach you the Serenade of Water and disappear. Making sure you have a bottle of blue ice, return to Zora's Domain and save King Zora with it. He'll reward you with the Zora Tunic! Now play the Serenade of Water to warp to Lake Hylia. ***Lake Hylia*** Put on your iron boots and Zora Tunic, and enter the lake where there is water. You'll see a gate with a switch above it. Hit the switch with your hookshot, and the gate will open, revealing the entrance to the Water Temple. ***Water Temple*** Enter, and take off your iron boots to float to the top. Now, put them back on so you're standing on the surface of the main room. Find the passage that has two torches in front of it, and you'll see Ruto. She'll tell you that to save Zora's Domain, you'll have to destroy the boss in this Temple. Then she'll ask you to follow her. Do so by taking off the boots and floating to the top. She'll be gone. Enter the door and kill the spike balls with your hookshot to get the dungeon map. Then, exit, and play Zelda's Lullaby near the triforce symbol on the wall to drain the water. Drop down the hole. You'll have to light these torches to open the door. Use Din's Fire to light both of them quickly, or the hard way, shooting an arrow through the lit one to the unlit one. Enter the door. Kill all the clams by hitting them with your hookshot when they open their mouths. Your reward is a key. Now go back to the main room. Go to the exact opposite side of the room, and push the block. Put on your iron boots to sink to the bottom of the passage. In here, hit the diamond to make a line of water to rise up. Use this as a stepping stone to the door on the other side. Now you'll see a whirl pool. You'll also notice a diamond object on a statue and a pipe under the water. Hop into the pool and strap on your iron boots when you're near the top of the pipe. Shoot the diamond with your hookshot then quickly use your hookshot to hit the target to get to the other side. Don't worry about the clams, just take off your boots and float to the top. You'll get a small key in here. Afterwards, backtrack all the way to the main room. Find the locked door here and open it up. Use your hookshot to pull yourself up to the higher levels. Play Zelda's Lullaby near the Triforce on the wall to bring the water up mid way. You'll hear the chime of a secret. This is because a block on the bottom raised up revealing a passage. Put the iron bootts back on and drop down to it. Hit the diamond with the hookshot and then kill all the enemies to open up the other gate. Grab the key in here, then go back to the previous room, and from there, to the main room. Sink to the bottom with the iron boots and go back to the passage with the two torches surrounding it where you met Ruto. Float up and you'll be at the second level now. Bomb the wall and pick up your third small key! Now head back into the main room. Float up to the second level, which is now the highest you can go, and find the passage with pots in front of it. Go through until you get to the end, and use the hookshot targets along the way. You'll see a chest covered in water, and a diamond object. Stand next to the chest, and peg the diamond with an arrow. Then open the chest to receive the compass. Once again, head back to the main room. Float to the second level and find the locked door. Open it up, and stand on the water. Be careful because a tekitite may fall down. Hit the diamond with an arrow to rise up. Enter the door and play Zelda's Lullaby to raise the water to its highest. Find the tunnel with the block in it. Pull it as far as possible, then go to the opposite side of the room and open the locked door. Kill the keese first in here, then hop onto the first platform. Then use your hookshot to reach platform to platform until you get to the top. Use your last key to open the door here at the top. Hit the diamond object here to raise all the statues up. The use your hookshot to get to the first platform. Now, hit the diamond again to lower it. Use the hookshot target left of the statue, then jump over it, and once again, hit the diamond. Pull yourself over to the final platform, and hit the diamond object once more to lower the water. Stand on the staue and hit the diamond and use this as a ladder to the top. Now kill the tekitites, and use the hookshot target on top of the ceiling to pull yourself over to where the Like Like lurks. Kill it, and grab some magic meter refillers from the pots. Enter this room. Now, you must fight Dark Link. Run to the back of the room, then back to the tree, and you'll see a duplicate of yourself, only he's gray! Now, I don't know what the big hype is about this guy, I think he's easy, but I love fighting him! Z-Target him, and use Din's Fire on him when he's close. He'll burn, and sink in the water, then pop up behind you. Now, just Z-Target him and keep swinging your sword until it hits him. Continue this process a few more times and he's dead. The door on the other side opens, and the room transforms! Cool! Enter the door. In here is a chest. Open it up and it's the longshot! It's an upgrade to your hookshot and goes twice as far! Now, go to the back of the room and play the Song of Time near the blue block in the ground. Drop down the hole that appears. Now, you'll have to jump into the water and avoid the pit things! It's actually surprisingly easy. When you get to the end, hop onto the platform without the pots and shoot the gold eye near the ceiling. The gate will move, and you'll have to quickly use the small chest that appears as a longshot target. Get over there, and open it up for a key. Hop into the hole you see, and from there, head back to the main room. Now, raise the water once again to mid-way. (If you forget how, check out the beginning) and look for the gold eye. Peg it with an arrow, and use the longshot target to get across. If you listened to the directions earlier and moved the block, you'll get to a small key. Now go back into the main room. Drop to the bottom and go to the tunnel you haven't already explored. Use the target to get up there, and open up the door with your key. Kill the first four tekitites by stunning them with the longshot and hitting them with arrows. For the last two, just hit them with arrows, then swim across. In this room, stingers will come flying out of the water at you and swarm' you! But, they're easy to kill. Now drop down and bomb the two parts of the wall where the patter changes, and the other where there is a crack. Go back and forth to push and pull the block onto the switch. This will raise the water, allowing you to get to the platform and open the door. Hit the switch here to unlock the doors and give you water pillar stepping stones. Use the to cross the gap. Get through the door in time. Put on your iron boots here, and when a boulder passes, hop in and get into the hole. This leads to a locked door. Open it with your last key and get the boss key! Also, grab some fairies from the pots in there. Now, backtrack all the way back to the main room. Raise the water to its highest point, and find the purple statue. Get over there with the longshot, and get more fairies from the pots if you need. Now enter the door. The tricky part here is getting to the boss door. There's a hill with blades running across. You'll have to hold the analog stick up the entire time. Go over to the left, and as soon as the first one is out of your way, go! When you're at the top, open up the boss door. Check out the boss section on how to defeat Morpha. Afterwards, grab your heart, and step into the light. Then, grab your Water Medallion from the Water Sage, Princess Ruto! Ok, I'll now consider this the quest for the Shadow Medallion. **************************************************** h) Shadow Medallion **************************************************** ***Lake Hylia*** You'll see Sheik. Go talk to her, and she'll tell you some non improtant stuff. Yeah. Then, step onto the brown platform and shoot an arrow at the sun and the fire arrows will come down! They're not required, but they're cool and they explode on impact. Now for a shortcut, play the Prelude of Light to the Temple of Time. ***Temple of Time*** Exit, and head over to Kakariko Village ***Kakariko Village*** You'll witness the best cinema of the game here, as Sheik stares into the well and houses are on fire. A shadow will come out of the well, knock down Sheik, teach you a lesson, and it will rain. Sheik will tell you that the evil Shadow that Impa locked in the well has been released. She goes on to tell you that Impa is the Shadow Sage, and she'll teach you the Nocturn of Shadow that warps you to the entrance. Now she'll disappear. If you don't already have the lens of truth, check out section #21. Otherwise, play your newly-learned song to warp to the place above the graveyard..... The entrance to the Shadow Temple.... Now, not so fast! To open this door, you have to light all those torches! Simply stand in the center and use Din's Fire to light them all at once, and the door will open. Go on in. ***Shadow Temple*** Walk forward until you reach the gap. Use the target to pull yourself over with the longshot, Now, you'll get a message saying the only one that can pass in the one with the saced eye. Use the lens of truth to get through. In here, use the lens of truth to find the picture that leads to a passage. Enter, and then through the door. Leaving your lens of truth on, you'll eventually find two passages. In one, you'll kill keese and a mummy to get the map. In the other, you fight Dead Hand for the hover boots. To kill Dead Hand, purposely get caught by his hand, and when he leans near you, hit him in the face with the sword. Very simple. After collecting both of these items, exit to the room with the pictures (it's the second room). Go near the bird thing and approach the pushable block. It will tell you to make its beak face the correct path. Using the lens of truth, point its beak to the passage you just went through. If you get it wrong, you'll be dropped down a hole and lose some life. Getting it correct rewards you with the gate opening. Using your hover boots, float over there and enter. Take off the boots and run forward until you reach the beamos. First, go to the door to the left. Collect all the silver rupees here while avoiding the blade. You'll be rewarded with a small key. Now exit, and go to the other door. Kill the two mummies for the compass. Exit, and go behind the beamo. Drop a bomb to reveal a locked door. Now you have to keep running down this hall, while killing skulltulas on the way. When you reach the end, you'll go down a long, grassy, dangerous stretch. Watch out for the hand that grabs you, and get to the end and kill the stalfo. Put on your hover boots, and hop onto the platform, then onto the floor-like platform. Collect the silver rupees here. The final one is hidden; bomb the beamo and you'll see it. The gate behind you will open. Go on in. Using your lens of truth, you'll spot a block in the wall. Push it along the path, and switch when you're gonna be criched by the blades above. When you get to the end, go onto the blades to find the switch on the left side. Hit it, then get to the other side using the other falling blade. Open the chest to get a key, and enter the room where you got the silver rupees. Walk up the brown path and use the lens of truth to spot the moving platforms. Hop onto them until you reach the door. Kill the enemies, and use your lens of truth to find longshot targets and spikes. Collect all the silver rupees to open up the other door. Climb up the stairs and grab a bomb flower. Toss it into the statue and a key will pop out. Grab it, and kill the keese in the room to re-open the door so you can exit. Use your lens of truth to spot a longshot target here and use it to open the locked door. Put on your iron boots here so the fans have no effect on you, and get past the switch blades to the end. Use your lens of truth to see the invisible passage, equip your hover boots, and let the fan push you across to the door. Kill the mummies, then bomb the brown stuff by the entrance. Use your lens of truth to spot a chest with a key in it, then go to the back of the room and open the door. Push and pull the block in here to make the ladder reachable. Climb up, and jump onto the ship. To get it moving, play Zelda's Lullaby on the triforce symbol. Along the way, you'll have to fight 2 stalfos that hop aboard. When the ship starts to sink, jump to the platform on the left, and enter the door. Use your lens of truth to spot walls and floormasters. You'll need to find 3 doors. One has a bunch of items to stack you up. Another has a floormaster that gives you a small key when you kill it. The other has the boss key and two spike things that will try to crunch you. When they get close, use Din's Fire to get rid of it. Then grab your boss key, and enter to the room where the ship sank. Look across the water to spot a statue surrounded by bomb flowers. Shoot one of them with an arrow, and the statue will fall, forming a bridge. Use the bridge to get to the other side and unlock the door. Equip your hover boots and lens of truth to spot platforms. Run from one to the other, until you reach the boss door. Make sure you are wearing your hover boots! Check out the boss section for help on this fight. Afterwards, grab your heart, and step into the light to meet the Shadow Sage, Impa, and be rewarded with the Shadow Medallion! **************************************************** i) Spirit Medallion **************************************************** ***Hyrule Field*** After obtaining the Shadow Medallion, hop on Epona and head over to Gerudo Valley. It's the Western part of Hyrule Field, past Lon Lon Ranch and kind of near Lake Hylia. ***Gerudo Valley*** You'll need to speed Epona up to hop across the gap due to the bridge being down. Or, you can pull yourself over by using the longshot and hitting the sign on the other side. Go talk to the carpenter and he'll say that his four carpenters hated working and they went to Gerudo Fortress. Ok. Head straight and you'll be there. ***Gerudo Fortress*** Purposely run up and get caught by a Gerudo guard. You'll be thrown in some kind of prison thing. Use your longshot to pull yourself off with the board near the exit. While standing on the edge, peg some of the guards with arrows. Then drop down to the bottom and enter the door to the left. Talk to the man in the cell, and he'll tell you that he and his 3 buddies were locked up here, and that you'll be rewarded if you free all 3 of them. Then a Gerudo Guard will pop out and you'll have to fight her. She has two swords but she's pretty easy. If she hits you a few times you'll be put in that isolated hole again. After killing her, she'll drop a small key. Use it to free the carpenter and talk to him. Then exit through the other door. Go left into the passage, then go right, and be cautious of a guard. Run down the hall and turn as soon as you can, ans peg the guard here with an arrow. Go through the door here to find another locked up carpenter, and fight the Gerudo Guard for another key to unlock the carpenter. Don't forget to talk to him before leaving. Now continue going the same way. Use the vines here to climb down and enter the door. Using the same style, rescue this carpenter. Three down, one to go. Climb up the vines and go in the door to the left. Be careful, there are two guards here. Peg them both with arrows. In the next hall is another guard. Take her out as well. Go straight ahead and out the door. Drop down to the right and enter the door. Kill the guard here with an arrow just like all the others. Go through there and save the final carpenter. Afterwards, a lady will come and give you a Gerudo membership card because she recognized your good skill. Now you can't be caught by the guards! Exit and find the gate at the end of the Fortress. Climb up the ladder, and they will open the gate for you. Enter the Haunted Wasteland. ***Haunted Wasteland*** Equip your hover boots and run across while following the flags. It's tough with all the sand blowing and everything, but you'll get the hang of it. Playing the Sun's Song if it is night is a great idea so you can recognize the flags better. You'll come to a building. Use your lens of truth to spot a poe. Follow her and she'll lead you to the entrance to the Spirit Temple. Walk near the entrance to meet Sheik and she'll teach you the Requim of Spirit. Now, you'll have to do this as a kid and an adult, so play the Prelude of Light, and put back the Master Swords, then play your newly learned song and enter the Spirit Temple as young Link. ***Spirit Temple (Young Link)*** Run up the stairs and go to the left and talk to Nabooru. She'll tell you to retrieve the silver gauntlets because you can fit in the hole and she can't. Crawl through. Kill the keese and Armos in here and enter the door to the left. You'll have to fight a stalfos here. A good idea is to keep swigning your sword at him until he falls down the hole. Then kill the skull with the slingshot. Hit the diamond across the gap with the boomerang to form a bridge. Cross it and enter the door. Use Din's Fire in here to quickly wipe out the enemies, and go through the door. You have to collect all the silver rupees here. E-A-S-Y. Then a cage will fall for you to climb up. Light the two torches here and grab the key from the chest that falls. Go through the door and you'll be back in the second room. Go in the hole against the wall here and unlock the door. Kill the skulltulas on the wall here and climb on up. Kill all the enemies in here and hit the diamond for 10 bombchus. Aim the bombchu at the boulder on the wall and let it go. If it hits, the light will hit the sun statue on the wall, and exit through the door that opens up. Push over the statue in here onto the switch to open the door. Go up the stairs and through the door. Collect the silver rupees in here to light one of the torches. Then light the rest of them for a small key. Then push the block with the face on it into the light so the door appears. Use your key to open it. Defeat the Iron Knuckle in here by hitting it with your sword when it raises its guard. He's easy to kill but if he connects with that ax on your body it's a big loss. Enter the door that opens and open the chest for the silver gauntlets! Now you'll see a cinema of two bitches, oops, I mean witches, capturing Nabooru. Play the Prelude of Light, become an adult again, and return to the Spirit Temple as an adult. ***Spirit Temple (Adult Link)*** Run up the stairs and turn right. Lift that stone now that you can with the silver gauntlets! Hit the diamond on the ceiling with the longshot and go through the door to the left. Kill the Wolfo and play Zelda's Lullaby on the Triforce symbol. You'll see a chest drop down. Hit the chest with the longshot to pull yourself over, and grab the compass from it. Now go back to the previous room and go through the other door. Get all the silver rupees in here to unlock the door. Enter it and kill the Like Like and grab your small key. Now go back into the room with the beamos and unlock the door. Kill the Like Like and climb the wall behind him. When you reach the top, put on the lens of truth and kill the floormaster. Now push the block so the light reflects off one of the sun faces. If you guess the correct one, the exit will be available. Run up the stairs here and you'll notice a statue in the room, with a Triforce symbol on its left hand. Using your hover boots, run to that hand and play Zelda's Lullaby. A chest will land on its right hand. Use it as a longshot target and open it up for a key. Jump off the statue and search for a longshot target that gets you to the correct path. Run up the stairs and open the door. Kill all the enemies here to unlock the door. This room is tricky. Hit one of the statues with your sword, and make it follow you so that it hits the switch. This will open the door, and you'll have a few seconds to get over there and open it up. Run up the stairs, and use the same technique as before to kill the Iron Knuckle. As a result, you get the Mirror Shield! This thing is extremely powerful, and reflects light and other substances back in the other direction. Works kind of like a mirror... What a surprise! Go back to the room with the statue, and use the mirror shield to bounce the light onto the sun face. Enter the door and grab a key, and use it on the door in the room before this. Get rid of the beamos in this room, and use the longshot to pull yourself up to the wall. Stand on the Triforce Symbol and play Zelda's Lullaby, then enter the next room. Kill the door to the left of the flame-covered chest and hit the eye with an arrow. Use the longshot target to pull yourself up and melt the flame with the ice block. Open the chest for the boss key. Now leave this room, and go to the end of the hallway and open the door. Walk up to the bars and do a spin attack and the diamond will be hit. It will open up a door. Enter the door and kill all the enemies. Now find the statue. Bomb the rock there and kill the enemies in this room. Push the statue so the light goes through the bars, then go back to the first one, and reflect it off the far one near the diamond. Now return to the room where you hit the diamond behind the bars. Now use this light to reflect it off the sun face and you'll drop down on an elevator. The light will still be on the ground, so reflect that onto the face of the statue and the boss door will appear. In the boss room will be an Iron Knuckle. After you defeat it, you'll find out that it was Nabooru who was brainwashed by thw witches! After the cinema, enter the door and climb up to the platform, and be ready to fight the boss(es!). Check out the boss section on how to win this fight. Afterwards, you get the normal, a heart and a blue light. You'll get the Spirit Medallion from the Spirit Sage, Nabooru! Now that you have all 6 medallion, play the Prelude of Light to meet Sheik. Sheik will un mask herself. Go to the very bottom of this to find out who it really is! She'll give you the incredibly powerful Light Arrows, then she'll be captured by the King of Evil, Ganondorf. He'll tell you to come to his castle if you want her back........ **************************************************** j) Ganon's Castle **************************************************** Aproach the river of red stuff, and you'll see Ganon's Castle floating in mid air! Then all 6 sages will appear, and they'll make a rainbow and turn it into a bridge for you! Cross it and enter. Run past the beamos.... Don't take any chances, just get to the main room. Now, there are 6 barriers here that you have to defeat to get into the main part of Ganon's Castle. They are based on the Temples / Medallions. It doesn't matter which order you do them in, so I'll list them in the order it goes in the game. Light Barrier: Using the Golden Gauntlets (see Shadow Barrier) get rid of that pillar. Use your lens of truth to spot all the keese and skulltulas and kill them all. A chest will come down as a result with a key. Ignore the other chests. Stand on the Triforce Symbol and play Zelda's Lullaby for another small key. Now collect all the silver rupees in under 1 minute. There's one in every area, two in the main tower, and one on the top that requires the longshot. The use your lens of truth to spot a passage that leads to a yellow ball. Shoot it with a LIGHT ARROW so Rauru destroys the Light Barrier and you return to the main room. Forest Barrier: Stand in the center of the room and use Din's Fire to light the torches. Light the final one above the door by using a fire arrow or lining an arrow up with an already lit one. Enter the next room. You'll have to collect the silver rupees here. Go to the left, equip the hover boots, and use the fan to get a push to the platform near the beamos. Throw a bomb at it to get rid of it and make this room A LOT easier! Get to the switch and hitting makes a longshot target appear. Use it to gain a rupee. For the final one, wait for the fan to stop or slow down, and quickly get over there! When you're there, equip your iron boots to prevent falling off. Go through the door, and shoot the green ball with a LIGHT ARROW so Saria destroys the forest barrier and you return to the main room. Fire Barrier: Put on your goron tunic and collect the silver rupees, which is pretty tough. You'll have to hurry when on that main platform because it will sink. The ones on the left there are easy. Then go over to the huge block. You'll need the golden gauntlets here (see Shadow Barrier) and lift the block so it forms a bridge. You'll see one here. The get to the platform with the torch slug, but get there by using the hover boots; not the longshot. Then get the final one with use of the bridge. Use your longshot to get to the exit. Nail the red ball with a LIGHT ARROW so Darunia destroys the fire barrier and you return to the main room. Water Barrier: This place is a lot like the Ice Cavern. Kill the enemies to open the first door. Get some blue fire from the torch in the center of the room, and use it to burn the red ice exit. Bottle some more for the next room. Push the block that is faq away from the entrance into the hole after mixing it around a bit. Now push the other one into the first object then to the next. Now push it over to the red ice. Burn it and hit the switch with the megaton hammer, and exit the room. Shoot the blue ball with a LIGHT ARROW so Ruto destroys the Water Barrier, and you return to the main room. Shadow Barrier: Use the torch on the right as a longshot target and get over there. Now use the Like Like as a longshot target to the platform, and kill it when you get over there. Now equip your hover boots and head for the platform. When the hover boots lose effect, hit B to leap up and get to it. Use your lens of truth to see a path leading to a switch, and hit it with your megaton hammer to open the exit. But now, you'll have to go back to the platform, use the lens of truth to find another path to a switch, and a chest will land where the Like Like was. Use the chest as a longshot target, and get the Golden Gauntlets! (Required for the Fire Barrier). Go to the exit, and shoor the purple ball with a LIGHT ARROW so Impa detroys the Shadow Barrier, and you return to the main room. Spirit Barrier: Collect the silver rupees. This is relatively easy, just don't forget to kill the beamos and use the longshot target to get the harder one. The door will open when you have them all. Do a spin attack to hit the diamond object and get some bombchus as a result. Let one go at the wall, and it should blow up revealing a door. Aim a fire arrow at the web on the ceiling to reveal some light. The use the Mirror Shield to reflect to light to the correct sun face. Now shoot the orange ball with a LIGHT ARROW so Nabooru destroys the Spirit Barrier and you return to the main room. Now that all the barriers are destroyed, the main tower will reveal a passage. In the first room, ignore all the keese, get up the stairs, and into the next room. In here, kill the Dinolfos to unlock the door. Go up the stairs and you'll now fight 2 Stalfos for the boss key. Get it and continue up the next flight of stairs. You'll fight 2 Iron Knuckles in order to get to the final flight of stairs. Go up them, and open the boss door. Check out the boss section on information on this fight. After you defeat Ganon, he will try to collapse the castle on you amd Zelda with his last breath. Just follow her and let her open gates and all for you. Eventually, you'll fight 2 Stalfos, and at the end you'll be blocked off by a Re-Dead. Just stun him or kill him and keep following Zelda. If you do it well you should have a good minute remaining on the clock. Now you'll see the castle collapse, and you've defeated the game, right? WRONG! Ganon drops down and turns into this big beatsly dragon thing! Check out the boss section for information on this fight. At the end, Zelda wil hold Ganon back for you, and you'll give one last slash. The Sages will lock up Ganon, and you have defeated the game! **************************************************** k) Ice Arrows Guide: Gerudo Training Grounds **************************************************** After freeing all 4 carpenters on your quest to the Spirit Medallion, you'll get a Gerudo Membership Card. Head to the left where a Gerudo Guard blocks a gate. Talk to her and agree to enter the Gerudo Training Grounds. She'll tell you that there is a treasure if you can get to the end, and that treasure is indeed, the Ice Arrows! Now, you don't need them to complete the game, but they're pretty cool, so stick around if you want them. The Gerudo Training Grounds is a trial. You'll have to use the skill you've learned. Here is what's required, just so you know before you enter: Your normal appearance, the Kokri Tunic and Boots, with the Master Sword or Biggoron's Sword, you'll need the megaton hammer, iron boots, hover boots, the silver gauntelts, the longshot, and a fairy or two in a bottle. ***Gerudo Training Grounds*** In here is a quest for keys. At the end is a room with a ton of locked doors and you'll have to choose the correct path and open those doors. Here's what to do..... First enter the door that is inside the statue's mouth. This begins the trials as you will fight 2 stalfos and have 1 minute to kill them both, not to mention with a switch blade in your way. Stay out of the sand so you can move around easier. When they're dead, a chest will fall down with the first key! Go through the door. This is a room with lots of objects in your path. You'll have to collect all the silver rupees in under 1 minute to un-bar a door to lead you on. There is one that is near the entrance where you'll need the hookshot to get to, another is near the exit with another longshot target, and the other two are off to the sides, You'll have to pick the correct path to get to them while avoiding fire curtains. Then go back to where you got the second rupee and use the longshot target to exit the room. In this room, you'll fight 4 wolfos! 2 are normal, the other 2 are the ones you'll find in the Ice Cavern. When they're dead, a chest will drop down, and guess what's in there? No, not a key, arrows! (Fooled you?). Avoid the fake door, and move the big pillar (you'll need the silver gauntlets, see the Spirit Temple walkthrough as young Link), then use the lens of truth to find an invisible walkway above the door. Hit the switch up there, then enter through the now-open door. Kill the 3 Like Like's in here, and avoid the chest on the table. When the Like Like's are dead, you'll get a chest with a gold rupee! Now use the lens of truth to find the invisible chest to get the second key! Go back to the room where you killed the four wolfos. Then go back into the secret walkway with the switch and enter the door. Drop down, and now you'll have a difficult task: You'll have to shoot all the eys of the statue with arrows. Afterwards, the door on the ledge will open up and you'll get the third key from a chest that falls down. Enter the next door and use the scarecrow's song if you have lava problems. Grab the fourth key from the chest. Go back into the room where you shot the statue, and use the longshot to get to the door. Kill all the enemies in here first, then the ecit will open and you'll be able to open the chest for some arrows. Break up the statues with the megaton hammer, then shoot the one with the eyeball behind it with an arrow to open the door. Another statue guards a switch which removes the flames and allows you to grab the fifth key! Leave the room and enter to the room with the lava. Collect the silver rupees here: one with the longshot target, two on the platforms, and use your hover boots to reach the switch so you can get to the chest that was covered in fire. Now you'll open the other exit, but remain in this room. Head over to the right and when Navi turns green, play the Song of Time for blue blocks to appear leading to the sixth key. Return to the lava room, and take the exit to the left. Play the Song of Time to move the blue blocks, then use your iron boots to sink to the bottom of the water. One of the silver rupees in here is near the switch blade, and the other three can be collected by using the longshot targets. Then take off the iron boots, float to the top, and grab the final silver rupee. Then a chest will appear near the entrance with the seventh damn key! Go back to the lava room and enter the other door. You'll have to take on 2 dinolfos and a beamos in here. First take out the beamos with the bomb, then kill the 2 dinolfos. Hurry because you only have 1:30 to do so! After they're dead, you'll get a chest with the eighth key, and the exit will open leading you to the first room. Go to the right in here to enter the door maze. Now, you'll need all your keys here. Turn left, then in this first place, use the lens of truth to spot a passage at the top. Climb up the fence to get up there for another key. Drop down, and then follow the path to the end. Along the way, you'll get some cool items, but the best thing is at the end, it's the big chest containing the ice arrows! --------------------------------- 6) Boss Guide --------------------------------- Sections: 1. Parasitic Armored Arachinid: Gohma 2. Infernal Dinosaur: King Dodongo 3. Bio-Electric Anemone: Barinade 4. Evil Spirit From Beyond: Phantom Ganon 5. Subterranean Lava Dragon: Volvagia 6. Giant Aquatic Amoeba: Morpha 7. Phantom Shadow Beast: Bongo Bongo 8. Sorceress Sisters: Twinrova 9. Great King Of Evil: Ganondorf 10. Ganon _________________________________________ 1. Parasitic Armored Arachnid: Gohma _________________________________________ Located: End of Inside The Deku Tree Required: Kokiri Sword, Slingshot With Ammo Difficulty: (1-5) 1 Description: A big spider like creature that has a forward attacking move and lays eggs that quickly hatch into harmful babies. What To Do: When Gohma looks up, Z-Target her eye and shoot it with your slingshot. When she falls and her eye turns greeen, run up and slash her eye with your sword. She'll go to the ceiling and lay eggs. Quickly destroy all 3 eggs, then she'll come back down. Repeat this process a few more times and she's dead. _________________________________________ 2. Infernal Dinosaur: King Dodongo _________________________________________ Located: End of Dodongo's Cavern Required: Bomb Bag With Bombs, Kokiri Sword Difficulty: (1-5) 1 Description: A large dinosaur like creature that spits out fire and rolls over you. What To Do: When King Dodongo opens his mouth to spit out fire at you, quickly Z-Target his mouth and chuck a bomb into it. When he falls and he's stunned, go attack him with your sword. Now he'll roll at you. Run into the corner and he'll go right by you. Repeat this process until he's dead. If you run out of bombs, grab a bomb flower from one of the corners. _________________________________________ 3. Bio-Electric Anemone: Barinade _________________________________________ Located: End of Jabu Jabu's Belly Required: Boomerang, Kokiri Sword Difficulty: (1-5) 2..... Not so hard, but it could take a while. Description: Big creature that spins electric jellyfish at you, shoots electricity at you, and runs you over. What To Do: Before fighting, remember to Z-Target, keep distance but don't be afraid to get close, and always move! Start out by Z-Targeting the tentacles that are connected to the ceiling. When you Z-Target them, be close and throw the boomerang at them. When they're destroyed, Barinade will come up with a wall of electric jellyfish that surround him and spin around him. Z-Target his body and hit it with the boomerang. Keep doing this. Everytime you stun him with your boomerang, a jellyfish disappears. He'll start shootin electricity at you. Keep your targetting on, but keep moving. When his jellyfish are gone, he'll be aggressive. He'll rise up and spin toward you. Stun the large circular body with the boomerang, then hack on him with your kokiri sword. Keep doing this until he is dead. _________________________________________ 4. Evil Spirit From Beyond: Phantom Ganon _________________________________________ Located: End Of Forest Temple Required: Fairy Bow With Arrows, Hylian Shield, Sword Difficulty: (1-5) 3 Description: A preview of what you'll see at the end of the game.... A fake carbon copy of Ganondorf. What To Do: The beginning of this fight is nothing like the final Ganon, but, the end is. You'll see him riding on his horse out of a picture. When he is almost out, and there is purple under him, shoot an arrow right into the purple. He'll be hit and he'll turn around. Do this two more times to draw him out and take out the horse. Now he'll come out and throw a ball of electricity at you. This is just like the Ganon you'll see at the end. Line yourself up with him and swing your sword at the electricity ball to hit it back at him. He might hit it back to you, and you'll have to keep hitting it back and forth until he is knocked down. When he's down, he'll fall and put his head down. Quickly run over and wham on him with your sword. Then he'll get up and start the electricity ball thing again. Use the same procedure until he's dead. Afterwards, you'll receive a little message from the real Ganondorf. _________________________________________ 5. Subterranean Lava Dragon: Volvagia _________________________________________ Located: End Of Fire Temple Required: Megaton Hammer Difficulty: (1-5) 2 Description: A snake like fire dragon that bumps into you, shoots fire at you and drops rocks at you. What To Do: Stay on the platform at all times and don't stand in a lava pit for a long time or you'll lose some life. When he appears from a pit, he'll shake his head around, then he'll just look at you. Z-Target him and hit him with your megaton hammer. Then he'll lay his head down...... Smash it with the hammer again! Repeat this process to kill him. About his attacks, when he comes out, run away from his fire, and don't touch him! When he throws down rocks at you, keep moving! _________________________________________ 6. Giant Aquatic Amoeba: Morpha _________________________________________ Located: End Of Water Temple Required: Din's Fire, Longshot, Sword Difficulty: (1-5) 3 Description: A tentacle of water with a small ball in it..... Watch out for that tentacle! What To Do: It's a good idea to get off the pillars and on the main platform around the wall. Morpha will come flying out of the water at you inside a tentacle of water. A good technique is Din's Fire because the tentacle will evaporate leaving behind Morpha. The other good way is to pull out the ball with your longshot and wham on him when he's out. Then, when he's almost dead he will form a second tentacle. Din's Fire is extremely good here. Watch out when he swings his tentacle though, it hurts! _________________________________________ 7. Phantom Shadow Beast: Bongo Bongo _________________________________________ Located: End Of Shadow Temple Required: Lens Of Truth, Bow and Arrows, Longshot Difficulty: (1-5) 4 Description: A huge eye with two hands that smack you around. What To Do: When going into the fight, leave your lens of truth on the entire time! You can't see the head without it. Stay on the platform at all times because when you get knocked off it, you suffer a big loss every second your out there. When its hands are far away, Z-target both hands so they're blue. If your lens of truth is on, which it should be, you'll see his head come racing toward you with a big eye sticking out. If you don't have the lens of truth on, you'll get knocked off every time and won't know why. When you see the eye, Z-target it to stun it, then slash it with your sword. Repeat the process until he dies. _________________________________________ 8. Sorceress Sisters: Twinrova _________________________________________ Located: End Of Shadow Temple Required: Mirror Shield, Sword Difficulty: (1-5) 2 Description: Two witches that fly around where one shoots ice at you and the other shoots fire. What To Do: You have to fight 2 witches at the same time. One shoots ice, one shoots fire. Pull out your mirror shield and bounce the fire to the ice witch and the ice to the fire witch. When they get hit a few times, they'll join together and shoot this huge thing at you. Block it 4 times with your mirror shield and your mirror shield will send off some kind of charge and hit the witch. Wham on her now, and she'll die. Or, if she stays alive, repeat the process. _________________________________________ 9. Great King Of Evil: Ganondorf _________________________________________ Located: End Of Ganon's Castle Required: Sword, Light Arrows Difficulty: (1-5) 3 Description: Same as the Phantom Ganon, only, this guy is for real! What To Do: He'll start off by making a platform that he floats above while you'll be on the main ledge. Pull out your sword, and hit the electricity ball back at him. He'll hit it back and you'll play ball again. Peg him with a light arrow after he gets stunned, and he'll fall. This is your chance to go nail on him! However, you don't need the hover boots! You can make the jump without anything, or you can use the longshot to get over there. Slash him with the sword until he re-groups and floats again, and he'll repeat the process. Then he'll get really mad and make this huge ball of stuff, using all his powers. When you see this, hold down B so your sword lights up, and when it's about to hit you, let go, and you'll send it back to Ganon and injure him DEEPLY! Repeat the process until he's dead. _________________________________________ 10. Ganon _________________________________________ Located: The Exit Of Ganon's Castle Required: Light Arrows, Sword or Megaton Hammer. Difficulty: (1-5) 4 Description: A huge dragon-like creature that Ganon has turned into.... Very ferocious. What To Do: This guy is tough because you'll need lots of magic power for him because the only arrows that hurt him are lught arrows. In the beginning of the fight, he'll knock away your Master Sword. Pull out the Big Gorons sword, or, if you don't have that, the megaton hammer. When he moves his hand from his face, Z-target and nail him with a light arrow. He'll pause for about 5 seconds, so hurry up, roll under his legs, and hit his tail with your Big Gorons sword or megaton hammer. Repeat this process about 10 times, and Zelda will hold him off and toss you the Master Sword. Defeat him with one more slash with the sacred sword. --------------------------------- 7) Full Equipment Guide --------------------------------- a) Link's Equipment: ==================== Kokiri Tunic: You automatically have this in the beginning of the game. Goron Tunic: As an adult, stop the rolling goron in Goron City with a bomb, and he'll give you this tunic allowing you stay in hot places. Zora Tunic: As an adult, get blue fire from the ice cavern and use it to free King Zora and he'll show his gratitude by giving you this tunic that allows you to go under water with the iron boots and not choke. Kokiri Sword: Go into the small passage in Kokiri Forest and you'll find a treasure chest containing this sword. Biggoron's Sword: See section #20. Master Sword: Get this after collecting the three spiritual stones and opening the sacred realm. Giant's Knife: Buy this for 200 rupees from Medi Goron in Goron City. Kokiri Boots: You automatically have them in the beginning of the game. Iron Boots: Get them at the end of the ice cavern. They allow you to walk on surface under water. Hover Boots: Get them in the Shadow Temple. You can float in mid air for a few seconds while wearing these, but be careful, they have no traction. Deku Nuts: You'll get them by killing plants that lead to the deku tree, or you'll get them later in the deku tree. Deku Stick: Same as deku nuts. Slingshot: It is the big treasure in the Deku Tree. Bombs: You'll get the goron bracelet from Darunia allowing you to pick up bombs, and you'll get the bomb bag as the big treasure in Dodongo's Cavern. Bombchus: Win the Bombchu Bowling game in the market to get them. Boomerang: The big treasure in Jabu Jabu's Belly. Bow and Reqular Arrows: You get the bow in the Forest Temple and it comes with regular arrows. Fire Arrows: After you defeat the Water Temple, the water will fill the lake. Stand on the stone that says, "When water fills the lake, shoot for the morning light," and do exactly that! Shoot an arrow at the sun when it's rising and a fire arrow will come back to you! Ice Arrows: Get them at the end of the Gerudo Training Grounds. Light Arrow: After collecting all 6 medallions, warp to the Temple Of Time, and Zelda will give you these extremely powerful arrows. Hookshot: When you turn adult, go to the graveyard and pull the stone on the right surrounded by flowers. When in there, race Dampe and if you stay with him until the end, he'll give you the hookshot. Megaton Hammer: Get this as you progress in the Fire Temple. Longshot: Get this as you progress in the Water Temple. It goes twice as far as the hookshot. Stone of Agony: Get this from the House of Skulltula in Kakriko Village after collecting 20 gold skulltula tokens. Lens Of Truth: Get this as an adult in the bottom of the well. (See section #21). Mirror Shield: Get this as an adult in the Spirit Temple. Hylian Shield: Get this from the Bizarre in the market for 80 rupees. Green Potion: Refills magic power, and costs 30 rupees from the potion shop in Kakariko Village. Red Potion: Refills life energy, and costs 30 rupees from the potion shop in Kakariko Village. Ultimate Blue Healing Potion: Refills life energy and magic power, available only at Granny's Potion Shop as an adult for 100 Rupees. Blue Fire: Burns red ice, available at the potion shop, and the Ice Cavern. Bottles: See side quests. b) Upgrades =========== Wallet Upgrades: Adult Wallet - Get it from the House of Skultula in Kakriko Village after collecting 10 gold skulltula tokens. Giant Wallet - Get it from the House of Skulltula in Kakariko Village after collecting 30 gold skulltula tokens. Arrow Upgrades: 40 Arrow Quiver - Get a perfect score in the shooting gallery as an adult in Kakariko Village. 50 Arrow Quiver - Score 1500 points or more in the horse archery game in Gerudo Fortress. Bomb Bag Upgrades: 30 Capacity Bomb Bag - As a kid, stop the rolling goron in Goron City with a bomb. 40 Capacity Bomb Bag - It's one of the prizes from the Bombchu Bowling game in the Market. Deku Stick Upgrades: 20 Deku Sticks - Enter the Lost Woods and go right, left, right, left, left, and go near the tree in the back. You'll drop into a hole, and if you're wearing the Skull Mask, they'll give you this upgrade. 30 Deku Sticks - Enter the Lost Woods and go left, left. Drop down and kill the Deku Scrub and he'll sell you the upgrade. Deku Seed Upgrade: 40 Deku Seed Holder - Enter the Lost Woods and go right, and fire a deku seed at the target hanging off the tree. Hit three bulls eye's and a deku scrub will come out and reward you with an upgrade. 50 Deku Seed Holder - Win the archery game in the Market. Deku Nut Upgrades: 40 Deku Nut Holder - Enter the Lost Woods and go right, left, right, left, left, and enter the forest stage. If you're wearing the mask of truth, you'll get this upgrade. 50 Deku Nut Holder - In the section of the Lost Woods right before the Sacred Forest Meadow, bomb the rock, and enter. Kill the deku scrub and he'll offer this to you. ===== So the total amount of each weapon you can hold is: Deku Seeds: 50 Deku Nuts: 40 Arrows: 50 Bombs: 40 Deku Sticks: 30 Rupees: 500 --------------------------------- 8) Heart Piece Locations --------------------------------- You can get a total of 20 hearts in Zelda 64. One for every spiritual stone and medallion you get, and there are 36 heart pieces, where you get 4 pieces to equal a heart. Here are the 36 heart piece locations. (Young means you get it as young link, adult is as adult link, and either is, well, you get it). _____________________________________________________________________________ 1. Lon Lon Ranch ( Young ) - Go into the tower at the ranch, move all the crates so that you can access the far corner. Crawl through the hole in the wall that leads to a room with the 1st piece. 2. Hyrule Field ( Either ) - Just north of the ranch is a tree standing all alone, place a bomb next to it, and jump in the hole, bellow you'll find the next piece. 3. Lake Hylia ( Either ) - Just before entering Lake Hylia, there is a section of grass that is completely fenced in, put a bomb in the middle and jump down the hole. Inside you'll have to beat a Deku Scrub who will offer you the piece for 10 Rupees. 4. Lake Hylia ( Either ) - At the fishing pond, catch the largest fish, and you'll be rewarded a heart piece. 5. Lake Hylia ( Adult ) - After getting the golden scale, jump into the pool in the lab, and swim to the bottom. When you get out talk to the old alchemist, and he'll give you the piece. 6. Lake Hylia ( Both ) - As a kid, plant a Magic Bean in the garden spot next to the house. Next, go back as an adult and climb the stalk to get on top of the lab to retrieve your heart piece. 7. Kakariko Village ( Either ) - As a kid, get a ride down from death mountain via the owl, he'll drop you on top of a roof, drop onto the awning below, and enter the house to find a piece of heart next to a cow in his cage. Or as an adult, longshot onto the roof and drop down..etc. 8. Kakariko Village ( Adult ) - After you get the longshot, shoot up to the roof where you see a guy sitting. Talk to him and he'll give you a piece of heart. 9. Kakariko Village ( Adult ) - After you race Dampe's Spirit through the caver, you'll find a blue stone blocking your exit, play the Song of Time to cause it to disappear. You'll wind up in the windmill, hop a ride around to the piece of heart. 10. Kakariko Village ( Young ) - At night in the graveyard, ask Dampe to dig for you, if you're lucky, he'll dig up a hidden heart piece. 11. Kakariko Village ( Adult ) - If you beat Dampe's Spirit in a race, he'll reward you with a piece of heart. To do this, go back to him after getting the longshot. In the last room, use your longshot to hit the torch, and he'll reward you with this. 12. Kakariko Village ( Either ) - After you've collected 50 gold skulltulas, travel to the House of Skulltula, and one of the kids will reward you with a heart piece. 13. Kakariko Village ( Both ) - As a child, plant a bean in garden spot on the left side of the graveyard. Go back as an adult and the plant will lift you to a little ledge, break open the box to find your heart. 14. Kakariko Village ( Either ) - On the top ledge, pull the fourth grave-stone to the right. Jump down the secret hole and you'll find a mummy. After you kill him, play the Sun Song and your heart will appear in a chest. 15. Goron City ( Young ) - On the bottom floor, light all of the torches, and the large pot in the middle will start to rotate. Go up one level and throw a bomb or bomb flower in the top, and treasures will spurt out including a heart piece. 16. Zora's Domain ( Young ) - Somewhat upstream you'll find a log laying in the water, under the water is a group of frogs, play the Song of Storms for them and they'll give you a heart. 17. Zora's Domain ( Young ) - At the group of frogs, continue to play your songs, eventually they'll ask you to play while they sing, play in the order that they designate and you'll be granted another heart by them. 18. Zora's Domain ( Young ) - Grab the chicken and use him to fly up to the small plateau to reach a heart. 19. Zora's Domain ( Young ) - Take the same chicken all the way upstream and you'll find another cliff with a heart piece that you need to chicken glide to. 20. Zora's Domain ( Young ) - Once inside, light all of the torches, including the two hidden behind the waterfall by the shop, and a chest will appear containing a heart. 21. Zora's Domain ( Adult ) - The fountain will be completely frozen, but if you look around you'll see a piece of heart imbedded in one slab, pry it loose, and you'll be granted another piece. 22. Zora's Domain ( Adult ) - After receiving the iron boots and the Zora Tunic, submerge yourself in the lake and you'll find a piece. 23. Market ( Young ) - Go into the treasure game, you need to successfully choose the correct chest five times in a row to get the heart. 24. Market ( Young ) - Play the Bombchu Bowling game, and after winning a few times, you'll win the heart piece. 25. Market ( Young ) - Enter the back alley and talk to the lady. Then go back into the market, and let the white dog see you. Make him follow you to the lady and talk to her for this. 26. Lost Woods ( Young ) - Go through the woods until you reach the Skull Kid. Play Saria's Song for him, and he'll give you a heart. 27. Lost Woods ( Young ) - Go deep into the woods until you find two Skull Kids, play the Ocarina following the song that they play and they'll give you a heart piece. 28. Death Mountain ( Both ) - As a kid, plant a bean at the mouth of Dodongo's Cavern, and go back as an adult, the plant will lift you up, just hop off on the cliff directly above to find your heart. 29. Death Mountain ( Adult ) - In the crater blow up one of the crater walls to find a hidden piece. 30. Death Mountain ( Both ) - Inside the crater, plant a magic bean, and return as an adult, climb the stalk and you'll find the stalk to climb. 31. Ice Cavern ( Adult ) - In your travels through the cavern you'll come across a red ice block, put a bottle full of blue flame over it and you'll get the piece. 32. Spirit Temple ( Both ) - Plant a bean at the entrance, come back as an adult, and climb the stalk. 33. Gerudo Fortress ( Adult ) - While riding Epona, shoot all the targets, if you score over a 1000 points, you'll be awarded a piece. 34. Gerudo Fortres ( Adult ) - Outside of the fortress use the longshot on the exposed roof chest to find a heart. 35. Gerudo Fortress ( Adult ) - Opposite the waterfall, you'll find a narrow canyon, use a cucco to jump off the bridge and land on the ledge far below to get a heart. 36. Gerudo Fortress ( Adult ) - On your way to the fortress you'll come across a waterfall, use a cucco to jump through the waterfall and you'll enter a secret chamber hiding a heart piece. --------------------------------- 9) 100 Gold Skulltula Locations --------------------------------- For every 10 skulltulas you kill, go to the House of Skulltula in Kakariko Village and they will give you a great prize. The ones in dungeons can always be found, but the ones out in the open only come out at night! Oh, and if you've already defeated a dungeon you may go back in to pick up the token. 10....................Adult Wallet 20....................Stone of Agony 30....................Giant Wallet 40....................Bombchus 50....................Heart Piece 100...................Gold Rupee ======================================== Special thanks to marshmallow for this skulltula list. (See credits). - - - KOKIRI FOREST - - - Child Link: 1 - Use a Bottled Bug on the soft soil spot that is behind the Shop, one will pop out. 2 - It's on the back of the Know It All Brother's House, you don't need anything special, I think... Adult Link: 3 - On the back of the House of Twin's, look up high. You'll need the Hookshot to pick up the token. - - - HYRULE FIELD - - - Any Link: 4 - In front of the entrance to Kakariko Village, there is a lonely tree, near Hyrule Castle. Blow it up and go into the hole that appears. You'll need the Hookshot/Boomerang to collect it, though. 5 - In front of the entrance to Gerudo's Valley is a large rock with a circle of stones around it. Use the Megaton Hammer to blow away the rock, then drop the hole. Get rid of the web with Din's Fire or a Fire Arrow, then get the token (behind the cow). - - - HYRULE MARKET - - - Child Link: 6 - In the first area (coming from Hyrule Field) is a house with a ton of pots, some crates, and a guard. Roll into the crates nearest the guard and one of them will contain this Skulltula. - - - HYRULE CASTLE - - - 7 - Play the Song of Storms in front of the tree, the one near where you woke up Talon. Go in the hole, there you go! 8 - When you first enter the area (coming from the Market, where else?) there is a tree RIGHT there, roll into it and a Skulltula will fall out. - - - GANON'S CASTLE - - - Adult Link: 9 - You've probably spotted the arch, the one that the guard (as young Link) used to be. Well, go behind it, then look at it from where you got Din's Fire/Double Defense. Lo and behold! - - - LON LON RANCH - - - Child Link: 10 - The house on the left of where you enter, look up and there will be one on the window up there. Requires Boomerang. 11 - This one is pretty simple...Look on the wall near the shack with the cows (where you got a Heart Piece - hopefully). Requires the Boomerang. 12 - On the fence, the one that keeps the horses in, is a large wooden structure. Look on that. 13 - There is only one tree in this area...roll into it (it's past the houses and before the horse corral). - - - KAKARIKO VILLAGE - - - Child Link: 14 - There is a tower near the entrance to the Death Mountain trail, it's on the ladder. 15 - In the graveyard, on the wall, requires Boomerang. The wall that Dampe's house is on, that is. 16 - In the center of town is a construction area (it will eventually become the Archery Mini-Game building). Look on the back of the bricks. 17 - On the outside of the Skulltula house 18 - Coming from Hyrule Field, roll into the tree that is straight ahead, a Golden Skulltula will pop out. You know, the one where the Boss Carpenter/Weird Guy sits against. 19 - On the side of a house, near the entrance to Death Mountain. hen you try to open the door, a note reads something about someone's son not being able to play...? 20 - In the graveyard is a plot of soft soil, let some bottled bugs loose and watch it pop out! Adult Link: 21 - On top of Impa's house (the one with a cow and a Heart Piece inside; overlooks the chicken pen). Requires Longshot. - - - LOST WOODS - - - Child Link: 22 - In the area that has a bridge (the one from Kokiri Forest to Hyrule Field) is a soft soil spot, use some bottled bugs. 23 - Another area, with two Deku Scrubs, has some soft soil. Use a buggy! Adult Link: 24 - In the soft soil location with two scrubs, use the bean platform to find a ledge with this spider. 25 - In the Sacred Forest Meadow, on the wall, you'll probably hear it beoifre you actually see it (it's not a very tough one!). You need the Hookshot to recover the token it drops. - - - DEATH MOUNTAIN - - - Child Link: 26 - Coming from Kakariko Village, you've probably noticed an area of the all (right side) looks like a drum skin. Come back with your bombs and blow it up to find a secret aclove with a you-know-what. You need the Boomerang to collect the token. 27 - Soft soil location at the mouth of Dodongo's Cavern...you need to use a bottled bug, you drooling retard! Adult Link: 28 - In the last stretch before the climbable wall (which leads to the summit) are a lot of boulders...smash them with the Megaton Hammer, one is covering up a Skulltula! The strange thing is, it HAS to be nighttime for this to work! Strange... 29 - Remember how you opened up Dodongo's Cavern? Go to where you threw the bomb off the ledge and there will be a rock there, smash it with the Megaton Hammer and a spider will be under it. Same as above. - - - DEATH MOUNTAIN CRATER - - - Child Link: 30 - Coming from the summit of Death Mountain, roll into the crate near the entrance. 31 - Near the Fire Temple is a plot of soft soil, use a bug (for this one, you'll need to play the Bolero of Fire, since you can't cross the gaps in the bridge without the Hookshot). - - - GORON CITY - - - Child Link: 32 - After collecting the bombs, you can blow away the rocks on the upper-most floor. Behind it is a rock maze of sorts. At the end, besides two Purple Rupees, is a crate. Roll into it, or bomb it, and voila! Skulltula! Either Link: 33 - On the center platform, suspended in mid-air by rope, it's on the outside (requires Hookshot as adult, Boomerang and Slingshot as young). - - - ZORA'S RIVER - - - Child Link: 34 - In front of the entrance to Zora's Domain is a series of platforms. Have you ever gone down there? You've probably said to yourself "If I go don there, I will be swept away by the currents!" *buzz* Oh, I'm afraid that as the INCORRECT answer. Actually, down there, on a ladder, is a Skulltula...along with a few Rupees... 35 - Roll into the one and only tree at the entrance and a Skulltula will magically pop out! Adult Link: 36 - In the area here you got the first Heart Container Piece (it has two holes, one is a Fairy Fountain, the other has a single chest and a Gossip Stone). This one is on the wall nearest the hole that is NOT the Fairy Fountain. Requires Hookshot. 37 - Get on the magic bean platform and at the very end it will drop you off at a wooden bridge. Note that you do not actually need to have planted the magic bean for this, it's just a reference. You know, the wooden bridge shortly before the entrance to Zora's Domain? Anyways, after stepping foot on earth, turn left and look up high on the all. Requires Hookshot. - - - ZORA'S DOMAIN - - - Adult Link: 38 - At the very top of the frozen waterfall, on the wall. You need to actually get up there where the Zora Mini-Game Salesperson (I'm just making this up as I go along, if you haven't noticed ;)) and blam it, since even the Longshot can't reach it from below. Even when at the top, you need the Hookshot to collect the token it leaves behind. - - - ZORA'S FOUNTAIN - - - Child Link: 39 - You know the log in the water? It seems to serve no purpose...but it does! Get on it and follow it to the end to find a Golden Skulltula on a wall. 40 - On the island behind Lord Jabu-Jabu (the one where you picked up Farore's Wind) is a tree...roll into it. Adult Link: 41 - On the island here you picked up Farore's wind is a large, gray boulder. After acquiring the Silver Gauntlets you can pick this up; guess what's under it. - - - LAKE HYLIA - - - Child Link: 42 - You know the little island where the Fire Arrows dropped down? The Skulltula you are seeking is on one of them. 43 - Soft soil location in front of the science lab (if you're confused what to do - CONGRATULATIONS! You, sir/madam, or mentally handicapped! Try not to stick a fork in an electrical outlet). 44 - On the back of the science lab, you need to be on the bridge to see it. Requires the Boomerang to get the token it drops. Adult Link: 45 - In the science lab is a pool of water. Use the Iron Boots to sink down there, then roll into the crate at the bottom. Ta daaa! 46 - Next to the Triforce Symbol (that's where you appear if you play the Serenade of Water to warp here...) is a tree, use the Longshot to get to the top and find this spider. - - - GERUDO VALLEY - - - Child Link: 47 - At the start, right next to the board bridge, is a small, miniscule waterfall. Thar she blows! You need the Boomerang to pick up the treasure it drops. 48 - You know those ledges in the canyon, at the start of the HUGE waterfall, where you picked up a few Heart Pieces? Well, there is a soft soil spot don there. Guess what to do next... Adult Link: 49 - Look behind the tent where all the Carpenters live; you need the Hookshot to pick up the token, though... 50 - If you haven't found this one, you scare me. Near the entrance to Gerudo's Fortress; look up high. You'll need Mr. Hookshot, as always. - - - GERUDO FORTRESS - - - Adult Link: 51 - In the Horse Archery area, it's on one of the tall targets, you, obviously, need the Longshot. Also note that you would have had to save all four carpenters, since you can't get up there before then (dumb guards...). 52 - If you've explored around the Fortress, you should have found this one by now. An easy way to get over there to actually collect the token it drops is to use the Hoverboots. - - - HAUNTED WASTERLAND - - - Adult Link: 53 - Once you get to the stone structure where your Poe Guide is, go around to the side and fall down the hole. At the bottom of the tunnel is, yes you guessed it, a Skulltula! Unlike most, you can look for this in the middle of the day. Strange... - - - DESERT COLOSSUS - - - Child Link: 54 - There is some soft soil near the entrance to the Spirit Temple. Adult Link: 55 - On a big old boulder near the Fairy Fountain (ride the magical bean platform to get there). 56 - On a palm tree; use the Hookshot to collect it. (The rest are dungeons. Keep in mind that you can see if you've collected all the Skulltulas in the particular dungeon by checking the map. If there is a Golden Skulltula Icon at the top, you have.) - - - DEKU TREE DUNGEON - - - Child Link: 57 - In the room where you press the switch to raise three platforms (you get the Compass here), one of the platforms leads to a small aclove. It's in there. Just don't be too quick to jump, a Giant Skulltula will fall from above, so if you do, you'll be knocked down! 58 - After breaking the first spiderweb you'll be in a water room. If you try to climb out on the vines, you'll notice this one, which is also on the ivy. Use the Slingshot to kill it, then climb the vines to collect the token. 59 - In the same room as above, there is a hole with bars covering it, there it is! You don't need the Boomerang to collect the token, as a lot of people have sad. Just jump from the nearby platform (the one where you press the switch to make the nearby torch light). 60 - In one room you will have to torch a spider web where you will then follow a small tunnel to the highest platform from the water room (see above). One of the spiderwebs seems to go with a dead-end, with a single Deku Baba. But, the dead-end has a strange looking wall...use a bomb and...WAHOO! There you go. Use the Boomerang to collect the token it leaves behind. - - - DODONGO'S CAVERN - - - Child Link: 61 - In the hall just right of the main room (area where you must shove a statue onto a switch to keep it down) are several Dodongo Larva...and an odd part of the wall. Before collecting the Bomb Bag, kill a Larva near the wall and hen it dies it will blow it away. Obviously, if you have bombs it's a bit easier. Inside is a room with an Armos Statue; look behind it for this tricky spider. 62 - Remember where you had to blow away a bunch of bombs at once to form a series of stairs to an above area? Same room, up the stairs, on some vines. That was pretty simple... 63 - After going through the Giant Dodongo Head, go through the tunnel, climb the blocks...WAIT! Look on the wall, to your right. There should be a strange part there, bomb it to reveal a door. Inside is an Armos, kill it and it will be behind it. 64 - *GASP* This one actually requires EFFORT! First off, make sure everything is reset in this dungeon (just leave and come back in). Then, in the main room, hop on the elevator platform and go through the door there. Now drop down to the switchblade maze, and climb up the ladder (NOT the one with the blue block). Go across the bridge...now we should be in the room where you had to bomb the pillar to make some stairs...but on the wrong side! Follow the path left, climb the vines against the pillar, and you'll find a Skulltula. Kill it, then grab the token with your Boomerang. This took me ages to figure out... Adult Link: 65 - In the hallway with Larva Dodongos, the area where you had to push a statue onto a switch to make it stay down, when Navi flies up to a ledge and turns green, but nothing is there, play the Scarecrow's Song and use Pierre and the Hookshot to get up there. I believe you can take it from there... - - - LORD JABU-JABU'S BELLY - - - Child Link: 66 - In the room with a switch that raises the water, it's on some vines. Kill it with the Slingshot and then climb up to retrieve it. If you missed this one, I am frightened. 67 - After falling don the hole that the green tentacle was covering, look on the wall, you'll need the Boomerang. 68 - The same as above, except only a few feet away, on the same wall. 69 - All hail 69! In the room before the boss, on some vines. Just kill it with the Slingshot and then collect it... - - - FOREST TEMPLE - - - Adult Link: 70 - In the first room, on the vines. Just use your Hookshot to defeat it, then climb up to get the token. 71 - In the main room (with the four torches and an elevator to the Boss Door), on the wall. Hard to miss! 72 - In the plant room where you fell down a well to retrieve a key, you've probably spotted a Golden Skulltula on a wall, but it's just out of reach! The hard way is to come back with the Longshot. The easy way is to use the small chest that is up there as an Hookshot target and pull yourself up there! 73 - Basically, look over the balcony in one of the plant rooms, you'll spot a ledge that can only be reached by dropping down. Voila! Skulltula! 74 - In the final room before the Boss Door, where you rotate the wall, it will be in the aclove with a Giant Skulltula (go inside and scan the wall). Use the Hookshot to get it. - - - FIRE TEMPLE - - - Adult Link: 75 - In the large lava room with a long bridge going across (go right in the first room to find it). The door on the left side of the chamber has a blue block, play the Song of Time to make it form a ladder to the upper area; it's inside. 76 - At the bottom level of the boulder maze. Walk along the all and listen for the familiar "sheeseeh" noise the Skulltula makes. Now, look at the wall, find a weak part, and bomb it! If you're ears are correct, an aclove with a Golden Skulltula should be revealed. 77 - In the room before you get the Boss Key, it has spinning tile enemies and a Like Like, look behind the Like Like. Just be sure not to lose anything :) 78 - On the top level of the boulder maze (second floor you could call it) is a platform way up in the air. Play the Scarecrow's Song and use Pierre as a Hookshot target to get up there! Follow the path to find this tricky Skulltula. 79 - After doing that, continue. Soon you'll end up in the room here you retrieved the Megaton Hammer, you will spot a nearby island in mid-air. Hookshot, anyone? - - - ICE CAVERN - - - 80 - In the room with the spinning knife contraption (resembles a helicopter blade) are some icicles on the side; smash them with your sword and look up on the wall. I believe a Silver Rupee is behind here, but I'm not sure since I already collected them in this game... 81 - Same little aclove where you got the Heart Piece, across from the Compass...which branches off from the above room (you need to melt the passageway with blue fire; it's covered in red ice! 82 - On the wall in the block puzzle room. Use the Hookshot to clean it off, obviously. - - - WATER TEMPLE - - - Adult Link: 83 - Inside the central pillar (need to drain the water to the very bottom first to actually get inside) in the main room, on the ceiling. You'll need to acquire the Longshot first, though, otherwise you can't collect the token it leaves behind. 84 - In the room where there are several platforms going down a waterfall, you can Hookshot to them. On the right-hand side (coming from the main area, at least) is a Skulltula! You need the Longshot, like before. 85 - In the first underground river, the one with vortexes, look on the wall above the second vortex. Use the Iron Boots, then use the Hookshot to kill it and retrieve the token. 86 - Facing the passageway where Princess Ruto used to be, head left and go in that passageway. Blow up the crack in the floor, use your Iron Boots to follow the path, hit the switch to raise the stairs...and come face-to-face with a grate, and the Diamond Object is on the other side. Either use a lunge (Z + A) or a Spin Slash to activate it. Inside the cage is, yes, a Skulltula. 87 - Before collecting the Boss Key you had to sink behind a waterfall, which spewed out boulders. On the wall, behind the falls, is a Skulltula! To avoid getting hit by a boulder, use the Hookshot from the nearby passageway. - - - SHADOW TEMPLE - - - Adult Link: 88 - In the room with the guillotines (sp?), you will eventually come face to face with a Stalfos. After defeating him, head left instead of right (right leads to the platform on chains). Use your Lens of Truth to find the invisible platforms. In the next room, collect the Silver Rupees (piece 'o cake!) to make a door open that has this Skulltula. Just be careful - there is an invisible death statue with blades (use Lens of Truth to see). 89 - In the chamber where you had to use a block to get past falling spikes, explore inside the little cages (they remind me of jails) and you will find one inside. 90 - Before playing Zelda's Lullaby to make the large ship move, get as close to the front as possible and look slightly to your left, you should spot a Skulltula across the way. Use you can either use the Scarecrow's Song to get over there, or just use your Longshot to kill the Skulltula; either way is fine. 91 - Behind the rotating, blue flaming skulls (kinda hard to forget about that!). 92 - Behind the second set of flaming skulls near the end in the room with invisible walls, right after the ship sinks - - - SPIRIT TEMPLE - - - Child Link: 93 - In the room where you had to push the Sun Icon on a block into the sunlight, go through the exit that leads to the Iron Knuckle. Go forward a bit, then turn around and look above the door. Use the Boomerang, obviously. 94 - Go through the small hole at the very beginning (the one where Nabooru was) and then go through the right door. This Skulltula is across the chasm and on the grating; use the Boomerang. 95 - After crawling through the second tunnel, and going through the locked door, climb the wall (you might want to take out any would-be- threats with your Slingshot), then turn around and you'll be eye-to-eye with a Golden Skulltula. Adult Link: 96 - In one room you must collect Silver Rupees in acloves while avoiding boulders. One of the acloves is plugged up with a blue block; play the Song of Time to make it disappear. Now, take a wild guess at what's inside...hint: It's not money, but it's almost as dirty! 97 - In the large chamber with the huge statue (the head containers the Boss Door), go up the stairs and play the Scarecrow's Song to lure Pierre out of hiding, then use him to grapple to a small ledge. Lookie at 'dat! - - - BOTTOM OF THE WELL - - - Child Link: Why did I save this one for last? Because you have to go through Hell to collect the Golden Skulltulas! Instead of a regular list, I will actually present a mini-walkthrough. So, listen up, and follow these directions very carefully...and make sure you have the Lens of Truth, else you'll be lost and confused (I mean more than you are now), so when I say "invisible", it means to use it, obviously. Here we goooo: >From the entrance, go through the small hole in front of you. Kill the Giant Skulltula and run right through the invisible wall. Go around the pit in the floor and turn right, and follow where the river used to be. Look on the left-hand side wall, eventually you will find an invisible aclove with a small chest - inside is a Small Key! Grab it, then return to the main area (all you have to do is backtrack a bit), just keep following where the river USED to be. Soon you'll find another invisible aclove in the wall, it's a little bit before the first turn in the river (which is to the right). Inside is a small chest - inside of that is a Small Key! Follow the path around, eventually you'll do a loop and find a Like Like inside a cage...and inside is a Skulltula! But that's later. Across from the cage is a wall you can walk through, do so. Walk straight across the room, but make sure not to fall down the invisible pit in the center (it's where all the blood is). You'll come into a hallway, just keep going straight. You'll come to some grating, fall down, go through the grating, climb the wall, and go through the door there, you can also open the small chest for a Heart. Now, in this room are several coffins, a torch next to each, and a few lit ones. Use your Deku Stick to light the torches and the coffin they are next to will open, revealing enemies and a few items. But, the one on the left row, farthest from the entrance has a Small Key inside! Collect it, naturally, and fight your way out of this room (each coffin you opened just released more Keese and Gibdos, which is a small price to pay). Go down the grating, through it, climb the vines on the opposite side, and go through the wall in front of you. We're now back in the room with a bloodstained floor. There should be a locked door to your left...go inside! There is a Deku Baba, stun it with your Boomerang, then kill all the flying pots by using your shield, then kill the Deku Baba. There's the Golden Skulltula, on the wall. Defeat it with your Slingshot, then collect the token it leaves behind with your Boomerang. Leave the room the way you came in. Turn left, on the other side of this chamber is another locked door. Before doing anything, destroy all of the Keese in this room! Just Z- target and wham on them with whatever you got...I like the Boomerang myself. Now, it looks like there is no way to get to the nearby aclove, but there is an invisible path you can take to get there (Use the Lens of Truth, genius). Inside the aclove is another Golden Skulltula! Only one more to go...exit the room. Turn to your extreme left and go through the wall, we're back in the river place again! Go left again and you'll come to another one of those face paintings that give you clues if you Z-target them. Just be careful near this one - there is a hole under him. Turn right, past the face, and you'll be in front of a hole, crawl through and go through the door there. First off, use your Lens of Truth to spot the invisible holes in the room, then Z-target the Keese and throw the Boomerang at them, this is easier than using the Slingshot. Then, kill the Beamos in the center by Z-Targeting it and tossing a bomb it's way (A Bombchu also works quite well). Then make your way through this room, avoiding the pits (the chest in this room has some Rupees, or a Deku Shield if you lost yours). Aiiiiah! You're inside of a cage, with a Like Like! Scary stuff. Quickly paralyze it with your Boomerang, then do a lunge (Z + A), another good whack will put it down for good. Open the chest for some Rupees and...wait...what's that I see? THE LAST GOLDEN SKULLTULA! I'm sure you can take it from there.....wait, you want to exit this hellish place?! Well, I can't blame you, to be honest. So go back to the previous room and fall down the pits. Blow away the rocks with the nearby bomb flowers and then run into the next room, which should be large, have a few boards in green soup (which will harm you if you swim in it) and a single ReDead. Collect the Silver Rupees, then climb the ladder. You'll collect another. Keep climbing...at the very top is a barred door, and the last Silver Rupee. It will swing open once you collect it. Go inside, then use your Lens of Truth to find the exit to this seemingly dead-end. Now, we're back in the main area! Whoohoo! --------------------------------- 10) Side Quests --------------------------------- *************************** a) Great Fairy Fountains *************************** There are 6 hidden Great Fairy Fountains in Zelda. When get to one, play Zelda's Lullaby on the triforce symbol and a fairy will appear, fill your life up, and grant you a new power or spell. Here are the 6 locations and what you get: 1.) Magic Meter - Go to the top of Death Mountain and bomb the wall where you see a boulder that is the shape of a rupee. You will get a Magic Meter, that allows you to use different spells you get, and also gives you a spin attack where you hold B and a ring of fire will surround your sword. 2.) Din's Fire - Go to the castle and get past the fence, then find the sign that says "dead end." Bomb the rock behind it to find a fairy that will grant you Din's Fire. 3.) Farore's Wind - Swim in the water to the island behing Lord Jabu Jabu and bomb the rock to find a fairy that will grant you Farore's Wind. 4.) Double Magic Meter - After beating the Fire Temple, instead of going into Goron City, go left across the bridge and knock crush the rocks with your megaton hammer, to double the sixe of your magic meter! 5.) Nayru's Love - Warp to the entrance of the Spirit Temple and look for two palm trees with a cracked wall behind them. Bomb it to find the fifth fairy. 6.) Double Defense - Get the golden gauntlets in Ganon's Castle, then exit and find the place where you found Din's Fire. Throw the pillar away with the golden gauntlets and get double defense..... It increases your life when you get hit by 1/2. *************************** b) Four Bottles *************************** Throughout the game, it is important to collect the four bottles. You'll need them if you want to bring a healer with you, or if you want to collect all 100 gold skulltula tokens. Here is how to get the four bottles. NEW INFO - Ok, the bottles will no longer help you on your quest; you will rely on them to complete the game! Trust me, going into one of the dungeons as an adult with 4 full bottles of blue magic potion is the way to go... 1st Bottle - You will have to go to Kakariko Village and find the lady missing her chickens. If you return all 7 to her, she will reward you with a bottle. Here is how to get those chickens: # 1 - In front of you when you enter the village from Hyrule Field. # 2 - There's one wandering about near the chicken pen, where the chicken lady is. # 3 - Near the entrance to Death Mountain; below the steps. # 4 - In a fence behind the House of Skulltula. You'll have to grab another chicken (just walk up to it and the option "Grab" will appear) and then float there from the adjacent platform. Then, once there, throw both chickens off the platform. Now go chase them and put them in the pen! # 5 - In the area behind the normal Potion Shop, where the Special Potion Shop. Since you're Young Link you can't get there via the Normal Potion Shop, so you'll need to find a new way. Grab a chicken and go up the stairs in front of the chicken pen, the area with the windmill door. Keep going, the fence will end and you can jump off. In front of you are two fences, the one to the left is higher, but smaller. The right is bigger, but shorter. I know it sounds crazy, but go to the higher one, on the left. You have to be going fast, and at the right angle. Once there, throw the chicken you used to get there over the fence. Another one is wandering down below. # 6 - Same thing as above, but after that, go down, avoid the hole (it will reset the town, making all of this in vain) and climb the ladder. At the top is a chicken. Throw it over the fence, then go pick them up and throw 'em in the pen. # 7 - Near the entrance to the town, almost straight ahead, is a house. Up against it, to the left, is a large crate. You can bomb it or roll into it (sheath your sword and the option "Attack" will appear. This is really the roll). If you roll into it, or bomb it, it will break open, revealing your prize, another cucco. When you have all 7 in the pen, talk to the lady and she'll hand over the bottle. 2nd Bottle - Go to Lon Lon Ranch and enter the first door on the left. Wake up Talon by talking to him, then play his chicken game. One goes by the door, one to the back by the hay, and one mid-way to the back on the far wall. Then talk to Talon and he'll give you the bottle. 3rd Bottle - (This is all in the walkthrough, but.......) Get the silver scale at Zora's Domain, and go through the passage under the water. You'll end up in Lake Hylia. Grab the bottle with the note in it. Show it to King Zora. He'll take the note but he'll let you keep the bottle! 4th and Final Bottle - As an adult, have an empty bottle and get on Epona. Every time you see a Poe, shoot it while on Epona. Put the gold light in a bottle and sell it to the ghost catcher in the first house in the market. He'll give you 50 rupees and 100 points on your card for every poe you catch. When you have 1,000 points on your card, he'll give you a bottle. Here's how to get the poes: 1. In the south east corner of Hyrule Field is a grove of trees, and a brown boulder. Near the boulder will be this little Poe. 2. In the same grove as before, but a little towards Hyrule Lake (the entrance), but still in the grove. Search around. 3. Near the tree that is at the entrance to Lon Lon Ranch. 4. The ledge near the entrance to Kakariko Village, get on it and look down and the Poe should appear. 5. East of Lon Lon Ranch, in the stone barrier that looks like a giant Y (on the map). It's inside the little prongs, if you know what I mean. 6. Outside of the entrance to The Market is a sign that says "You are here: Hyrule Castle. This way to Lon Lon Ranch." Stand here and it should appear. 7. Outside the entrance to Geurdo's Valley, there is a fork in the road; one leads to Gerudo Valley, the other leads to Lake Hylia. It's in the middle of the fork, usually on the path leading to Lake Hylia, but not always. 8. Gerudo Valley again, sorta. Before the ground turns brown, follow the wall north and there will be a large tree with a few bushes. It should be nearby. 9. Remember the grove of trees west of The Market, the same one with the hidden grove with a Heart Piece? Near the bushes the Poe will appear. It sometimes, albeit rarely, appears across the river. 10. Go west from the entrance to Kokiri Forest and there will be a gray stone there. Kill the poe. THE HIDDEN FIFTH BOTTLE This is a nice little glitch.... Many people claim that they figured it out, but major props goes to the true founder of this awesome little trick. You'll need the Biggoron's Sword for this trick, so obviously, you'll need to be an adult. Set a bottle to C, and swing it. In the middle of the swing of the bottle by Link, pause the game, and set the Biggoron's Sword claim check to the C button that the bottle is set to. Whammo! The claim check, which is uselss after you obtain the Biggoron's Sword is now your fith bottle! Ahhhh, what does Ganon think of FIVE bottles of blue potion in those final two wars, huh? *************************** c) Getting Epona *************************** To get Epona, you must first, as a kid, go to Lon Lon Ranch and learn Epona's song from Malon. Then, as an adult, go to Lon Lon Ranch and go to the horse place and talk to Ingo. He'll ask you to ride. Say yes. Then, instead of riding the horse he gave you, play Epona's song and ride Epona around until time runs out. Then, he'll ask you to ride again. Say yes, and again, play Epona's song. While on Epona, Z-target Ingo and talk to him. He'll challenge you to a race with you on Epona vs. him. Accept. Now, you'll want to hug the fence the entire time. About mid-way through, he'll curve out a little bit...... Take advantage and stay against the fence the entire time. And whatever you do, don't use the last carrot! If you do, Epona will get tires and will go slow and you'll automatically lose. After you beat him, he'll challenge you to another race, where if you beat him, you get Epona! Use the same method. When you beat him a second time, he'll give you Epona, but he'll lock the gates so you're locked in the ranch! But that's ok, just gain speed and hop right over the fence he is standing by, and now, travelling around Hyrule Field is a lot easier! *************************** d) Fishing Guide *************************** Fishing at the fishing pond can be really fun, and you can win a lot of cool stuff there. Credit for this great guide and FAQ goes to Michael Alfera. His FAQ can be found at GameFAQs. Also check the credits section. =============== THE FISHING FAQ FOR ZELDA 64 =============== v 1.3 Contents 1. Introduction 2. Questions 3. Other Tips 4. Version Info 5. Requests for this FAQ 6. Copyright 1. INTRODUCTION In Zelda 64 there's a fishing pond in Lake Hylia. This is a FAQ designed to help you make the best of your fishing experience. If you have any more questions or tips PLEASE send them to me at my e-mail: m_alfera@hotmail.com 2. QUESTIONS Q. Where is the fishing pond? A. It's in Lake Hylia, on a platform on the east side. Enter the door, talk to the man, pay him the rupees, and start fishing. Q. I don't understand the controls. A. Press the Z button to target a fish. Then hit B to cast your line. If the fish is close and you think you'll cast too far, press the A button to brake the line. Once the line is in the water, tap the B button, or wiggle the control stick left and right, to attract the fish. When it bites, quickly pull back on the control stick and hold down A and R. (Pulling back on the stick sets the hook.) After about 5 seconds, stop pulling back, but keep the A and R buttons down to reel the fish in. Now you can change the camera spots with Z. I recommend the closest view. Once the fish is reeled in close, the camera shot will shift to behind Link. The fish will bounce around. Now gently push the control stick left _or_ right. The fish is now yours! Q. Do I need a Rumble Pak to fish? A. It's not required but I DEFINITELY recommend having one. Q. Help! I'm an adult, and I can't get to the fishing pond! A. You can't swim to the fishing pond until you've beaten the Water Temple. But, if you planted a bean in the soil next to the Lakeside Laboratory when you were a kid, you can ride the plant over to the pond before you complete the Water Temple. Or use the scarecrow's song. Q. Where is the sinking lure? A. Before I explain it, just remember that if you use the sinking lure you won't get a prize for your catch. Okay. When you're a kid, the sinking lure is found on the stick that's sticking out of the pond. Just walk over that stick until you find it. As an adult, the sinking lure is in between two of the three rocks at the tiny stream. Keep in mind that you can't see it. Q. Oh! I caught one! It weighs... 4 pounds! A. Throw it away. Only keep the fish that are bigger than the fish in the tank at the entrance. Q. There's a huge fish that I'm targeting. How can I ensure that I get it? A. When you cast, brake the line so that it land just in front of the fish's face. BE CAREFUL!!! If another fish comes along and grabs your bait, the big fish will scurry away and never come back to this spot. Q. Are there any outside factors that affect the fish's biting? A. The time of day is a huge factor. Early in the morning when the sun comes up, and just after the sun goes down are the best time to fish. See tip (h) on how to make it rain in the pond, so the fish will bite more! Q. Where can I snag some big fish in the pond? A. One good spot is around the three sticks near the small stream. Near the lily pads is another good spot, but if you have the sinking lure, it can be difficult. Why? See tip (b) below. Q. What's the biggest fish? A. I have no clue. I keep getting email about it. Fist it was 20, then 23, then 26, and two reports of 48-pounders, and I'm pretty sure it keeps going on and on! See tip o for my theory. 3. OTHER TIPS a) If you have the sinking lure, cast your line out into the middle of a group of fish without targeting and let your line sink to the bottom. Now the biggest fish of that group will try to get the line. b) If you have the sinking lure, you won't be able to feel or hear the fish bite. So watch carefully, and if a fish bites, set the hook and reel it in. For this reason, it's tough to fish with a sinking lure near the lily pads. c) Try fishing while standing on the little stick in the middle of the pond. This is only a good idea with the sinking lure, though. d) If you have them, put on your iron boots, and walk around at the bottom of the pond. If you see a big fish, try to target it, then back up, and cast for it. e) Sometimes, the target will disappear if you get too close. f) Stand as close to the water's edge as possible. It's easier to pull them in that way. g) Somewhere in the pond there is a fish that weighs 34 pounds!!! It's called the Hylian Loach and the man won't keep it in his tank because it's so rare! h) It will rain in the pond if you enter JUST BEFORE it gets dark, and then if you wait a while, it will get dark and start to rain. When it rains, fish will bite a LOT more. i) Get your line from the guy just as you walk in and walk very slowly over to the lily pads and then onto the log. Then next to the log just ahead of you there will be the biggest fish in the pond! (See tip o for what I mean by "biggest fish".) j) It's said you can hook your line onto the guy's hat and cast the hat into the pond. It's funny! - but you lose 50 rupees. k) The fish you catch in the pond can't be kept in a bottle. To get a bottled fish, buy one, or bottle one that you find in the shallow waters around Hyrule! l) The biggest fish is near the side of the log in the middle of the pond. What I mean is, stand on the log, and face the three sticks, and cast out short. It WILL take more than one try to hook it, and it will always follow the same patterns as to where it moves after it gets off the line. After it's unhooked the first time, it will go to the middle of the pond and stay close to the arch in the log. The second time, it will swim to the poles sticking out of the water. Then it just repeats this pattern over and over. But be warned: It can take 15 minutes to reel this catch in!! It's a tough catch, but a very fulfilling one! m) If you're reeling in a big fish, an your rumble pak is shaking like crazy, it means there's too much tension on the line, and you're about to lose the fish. If this does happen, try moving the control stick in the direction that the fish is to lessen the tension. n) If you stand on the log and wait for a big fish to come, DON'T target. Just cast and wiggle your control stick, and the big fish will jump up and grab your lure, and he'll be caught!! o) OK, I've finally figured out how the lunker works! Suppose you have a 16-pounder in the tank. The biggest in the pond is an 18-pounder, and it will hang out either by the 3 sticks or around the logs. If it moves away from one of these locations, it'll go to the other! Once you catch a fish bigger than the one in the tank, have the man weigh it, then leave, and then go back in. Now there will be an even bigger one in the water! 4. VERSION INFO 1.3 (01/17/99) - Modified tip g, i, j, and last question, added tip o. This FAQ should be complete if I don't get much more stuff. 1.2 (01/04/99) - Added tip l, m, n 1.1 (01/02/99) - Added tip g, h, i, j, k, scarecrow tip, and "biggest fish" question 1.0 (12/31/98) - Initial Release. 5. REQUESTS FOR THIS FAQ 1. I want to know your tactic for reeling the fish in once it's bitten your lure! Is there anyhing you do that decreases the chances of it getting away?? 2. Anything involving fishing in Zelda! 3. OK people! You can stop e-mailing me about using the scarecrow's song to get to the fishing pond!! I know!! I added it already!! - EMAIL ME AT m_alfera@hotmail.com - You will recieve credit on this FAQ if your submission is put in. ---------- I, also want to add one thing....... You get the golden scale from the fishing pond, which allows you to dive for up to 8 seconds. Many people say that the way to get it is to catch a 15+ pound fish, but this isn't true! I caught a 13 pounder as an adult and got the golden scale, so my guess is that you catch a 10+ pounder as a kid and a 10+ pounder as an adult. Who knows? *************************** e) Soft Soil Locations *************************** Do you see those soft soil things and wonder what they are? They are used for two important things. First, catch bugs in a bottle and drop them in there and a gold skulltula will come out, and two, buy magic beans from the thing in Zora's River, and plant them as a kid in the soil locations, then go back as an adult and ride to reveal something! Here are the locations of the 10 soil locations. I think there are only 10. # 1 - Behind the shop in Kokiri Forest # 2 - Take 2 lefts in the Lost Woods. # 3 - Lost woods yet again, just a lot deeper, in the area where you can access the Stage area. It has a lot of grass and two Deku Business Scrubs in it. # 4 - In the graveyard, to the immediate left. # 5 - At the entrance of Dodongo's Cavern. # 6 - Next to where you buy Magical Beans. # 7 - Next to the Science Lab at Lake Hylia. # 8 - Death Mountain Crater (play the Bolero of Fire to get to it). # 9 - Gerudo Valley, fall down to the ledge with a cow and a Gerudo. # 10 - Near entrance to the Spirit Temple. *************************** f) Happy Mask Shop *************************** As a kid, you can go to the market and into the happy mask shop. There, you borrow masks and sell them, then return the money. Sometimes you profit, sometimes you lose, but the main point is to get the mask of truth. You can only tade masks when you're a kid! Here's who to sell them to, in order. The Keaton Mask: To the guard in front of the gate blocking Death Mountain Trail. The Skull Mask: Take a left in the Lost Woods, and stand on the stump and play Saria's Song to the skull kid. Then, after he gives you a heart piece, show him the skull mask. The Spooky Mask: Go to the Kakariko Village Graveyard and sell it to the wandering boy. The Bunny Hood: Ge all 3 stones and the ocarina of time, then go to the left of Lon Lon Ranch and find the runner. Follow him until it's night, and he'll rest. Sell the mask for big cash, then return to the happy mask shop and get the Gerudo Mask, Zora Mask, and Goron Mask. Talk to those races while wearing them. You can also now get the mask of truth that allows you to talk to gossip stones. ******************************** g) Getting The Biggoron's Sword ******************************** Turning adult gives you the opportunity to get the most powerful weapon in the game, the Biggoron's Sword. It's like the giant's knife, but more powerful and it doesn't break. The only down side is that it's so big you can't use your shield with it. Here it is. Special Thanks to Patrick Allen (work on GameFAQs) for letting me use this guide he put together. ===================================== Step 1: As an adult, go to Kakariko Village and talk to the chicken lady. She will give you the egg. Play the song of the sun twice and the egg should hatch. Take the cucoo into the house where Talon is sleeping. Go up to him and wake him up with it. Talk to him after you wake him up. Go back outside and present the cucoo to the chicken lady. Now she will give you Cojiro, the rare blue cucoo. Step 2: Take Cojiro to the lost woods. When you first enter the lost woods, take the first left and there will be a guy sleeping by a tree stump. Use Cojiro to wake him up. He gives you an Odd Mushroom for the cucoo. Step 3: This is the first timed trade. Dont worry, you should get it with about a minute left if you use Epona. Take the mushroom to Kakariko Village. Go into the potion shop near the tall watch tower. Go out the back of the shop and jump down. The entrance to the old lady's potion shop is up the stairs and in the door. Go in and talk to the old lady. She will smell the mushroom and give you a potion made with it. Step 4: Take the Potion back to where you got the mushroom. The guy is gone but there is a Kokiri girl in his place. Present her with the potion and she will take it and give you the Poachers Saw. Exit the lost woods. Step 5: Get over to Gerudo Valley and use Epona to jump across the ravine or use the longshot. Present the Poachers Saw to the boss carpenter by the tent. He will give you the Broken Goron Sword. Step 6: Time to meet the biggest goron you have ever seen. Go up death mountain trail and get to the top. Kill the spiders on the climbing wall before you climb up. There are three of them. Careful! there is a tekitite that will jump down from the first ledge and knock you off. Lure him off by going up to the climbing wall. Kill him and climb to the top. Talk to the big goron and present the broken sword to him. He will give you the prescription card. Step 7: Go to Zoras Domain and if you have not thawed King Zora, do so now. You need a blue flame to do this, duh. Show him the prescription and he will give you an Eyeball Frog. The quickest way to get out of Zoras Domain is to just jump into the river and run down until you get to Hyrule Field. Step 8: Get on Epona and get to Lake Hylia as fast as possible. Go into the Lakeside Laboratory and show the scientist the Eyeball Frog. He says he is going to eat it but dont worry, he gets the point. He makes the Eyedrops from it. Step 9: This one can be hard if you get caught up on something. Dont try to jump any fences because you know how Epona can be. Just get to the entrance to Kakariko Village and dismount from Epona. Get into Kakariko and make your way to Death Mountain. Get up there as fast as you can avoiding the rolling boulders and Tekitites. Once you get to the part with spiders on the climbing wall, kill them fast and lure the tekitite off the ledge. You should get up to the Big Goron with about 20 seconds to spare. Give the Big Goron those Eyedrops and he will give you the Claim Check. Step 10: The final step. Play the Song of the Sun a few times so that it makes about 4 days go by. Go talk to Big Goron and he will give you the mighty Biggorons Sword! Use it with pride, you earned it!!! ************************************************************************ Notes: Using Ocarina songs to transport yourself from place to place to get there quicker will NOT work. Once you warp there you have one second left on your timer. You do get as many tries as you want but it is a wast of time to try and warp. ***************************** h) Getting The Lens of Truth ***************************** You will need the lens of truth for the shadow temple. It's a good idea to get it after beating the fire temple because you're in the area, but if you prefer, you can wait until you beat the water temple. Here's how to get it: You must know the song of storms, and the prelude of light will be helpful! Go to the temple of time, and put the master sword back to become a kid again. Go to the windmill in Kakariko Village and play the song of storms with the guy. This will drain the well. Go down the well and enter. Kill the giant skulltula and walk through the fake wall. Float around the stream and you will find a triforce symbol. Play Zelda's Lullaby on it to drain the water. Now backtrack to the room you entered via the fake wall. Drop down into the pit and go through the small passageway that isn't locked. You'll have to fight dead hand. He's real easy. Purposely get caught by a hand and when he ducks down, slash him with your sword in the face. When he's dead, you will get a chest with the lens of truth inside! You won't need it until the Shadow Temple, but, oh well. Leave and go back to the Temple of Time. Grab that Master Sword, and turn back to an adult. ***************************** i) Fairy Fountain Locations ***************************** I recommend putting fairies in your bottles wheb you're going into battle, because it automatically re-fills you when you are dead! Now, there are fairy fountains in the game, where you can catch them in your bottles, but I've only found four, and I'm pretty sure there's more than that. So, if you will, please help me out. Thanks. But here's what I've got: 1.) Go to the end of the sacred forest meadow, and climb the ladder so that you're on the top level. Drop into the pit you immediately see, then into the hole within the pit. 2.) As a kid, plant a magic bean in the soft sil spot next to the fat thing that sells it to you. Then, as an adult, ride it and drop onto the platform with the gossip stone on it. Follow the board to a big rock surrounded by little rocks. Now, with a bomb or megaton hammer, get rid of the big rock for a fairy fountain. 3.) In Kakariko Village Graveyard, go down the tombstone with the flowers and blow up the wall, and there you go. 4.) Exit the market, and continuously go right to find a boulder. Blow it up or smash it to pieces revealing a hole...... *********************************** j) Gossip Stone Locations / Quotes *********************************** Q: What is the point of those gossip stone things? A: Play Zelda's Lullaby for them and you get a fairy, put a bomb in front of them, and they'll explode and rocket off into the sky, and talk to them while wearing the mask of truth and they will reveal secrets to you. #1 - In front of the entrance to the Lost Woods #2 - On the top level of the Sacred Forest Meadow. #3 - Another one on the top level of the Sacred Forest Meadow. #4 - In the corner of the dead end of the Sacred Forest Meadow. #5 - In front of the Temple of Time. #6 - In front of the Temple of Time. #7 - In front of the Temple of Time. #8 - In front of the Temple of Time. #9 - Climb the vines near the castle and you'll see one right there. #10 - On the left side of Dodongo's Cavern, in the bombable wall. #11 - In Zora's River, in front of the waterfall. #12 - In front of King Zora. #13 - In front of Jabu Jabu. #14 - To the left of Jabu Jabu near the Ice Cavern entrance. #15 - On the island in Zora's Fountain where you get Farore's Wind. #16 - There is one on a ledge while climbing Death Mountain. #17 - Play the Song of Storms on the platform near Goron City. The drop in the hole and you'll see a gossip stone. #18 - On the ledge near the waterfall in Gerudo Valley. Use a chicken to get there. #19 - In front of the entrance to the Shadow Temple. #20 - After climbing the wall while heading to Hyrule Castle. #21 - Play the Song of Storms near the tree where Talon sleeps in Hyrule Castle. Drop a bomb near the walls and one reveals a gossip stone. #22 - Drop a bomb in the circle of stones leading to Gerudo Valley. Burn the web with Din's Fire or a Fire Arrow and you'll see it. #23 - Fall down the hole in the beginning of Death Mountain Crater. Make sure you enter from the top of Death Mountain so you know what I mean. #24 - entering Death Mountain Crater from Death Mountain, run up the board and look in the aclove. #25 - Fall down the hole behind Granny's Potion Shop in Kakariko Village and you'll see this one. However, you'll need a chicken to get there. #26 - Near the house where the weird guy is in Lake Hylia. #27 - Go left, left in the Lost Woods and look for the stone in the pit. #28 - Blow up the stone in front of the path that leads you to the Sacred Forest Meadow. #29 - According to the map, in the South Western part of the Desert Colossus near the entrance to the Spirit Temple. #30 - Grab a chicken at the start of Zora's Domain and go a bit past the Frogs area, and glide over to the ledge. #31 - Same as above, only a bit higher. #32 - In Kokiri Forest, to the left of the Great Deku Tree An e-mail I've received: >> If you walk around Lake Hylia as a kid, you'll eventually come across two more gossip stones. You will be able to walk around it if you stay close to the wall, one of the quotes is new, and I believe it has something to do with Princess Ruto having a crush on Link. Check it out and put it in your Zelda Faq if your still working on it. Have fun! << Thanks! Quotes: (Here are the things the stones tell you so you don't have to do it by yourself). "The Biggoron's Sword is sharp and will never brake." "The thief named Nabooru, who haunts this area, is a Gerudo." "There is a secret on the road that leads to Lake Hylia." "Gerudos sometimes come to Hyrule Castle Town to look for boyfriends." "It is against the rules to use glasses at the Treasure Chest Shop in Hyrule Castle Town Market." "Malon of Lon Lon Ranch hopes a knight in shining armor will come and sweep her off her feet someday." "Malon set the original record in the obstacle course of Lon Lon Ranch." "The owl named Kaepora Gaebora is the reincarnation of an Ancient Sage." "That strange owl, Kaepora Gaebora, may look big and heavy, but its character is rather lighthearted." "There is a man who can always be found running around in Hyrule Field." "The horse Ganondorf rides is a solid black Gerudo stallion." "Medigoron didn't really think about his own size, so his store is really cramped." "There is a secret near the lone tree which is not far from the river in the northwest part of Hyrule Field." "There is a switch you can only activate by using the spin attack." "Contrary to her elegant image, Princess Zelda of Hyrule Castle is, in fact, a tomboy!" "The Kokiri are always followed by small fairies." "The small holes in the ground that you can find all over Hyrule make perfect breeding ground for bugs." "The horse Ganondorf rides is a solid black Gerudo stallion." "Princess Zelda's nanny is actually one of the Sheikah, who many thought had died out." "You can swim faster by continuously pressing B." "Players who select the HOLD option for Z TARGETING are the real Zelda players" "The treasure you can earn in the Gerudo's Training Ground is not as great as you would expect, given its difficulty!" "It's possible to find a total of 100 Gold Skulltulas throughout Hyrule." "When non-fairy folk enter the Lost Woods, they become monsters." "If you get close to a butterfly while holding a Deku Stick in your hands, something good will happen." "There is a secret near a tree in Kakariko Village." "You may find something new in dungeons that you have already finished." *************************** K) Sub Bosses *************************** Here's how to kill those guys that aren't bosses, just tough opponents that block your way to the end! ===== #1 - Big Octo Found: Mid-Way through Jabu Jabu's Belly What To Do: E-A-S-Y. Z-target him always and stay away from the moving spike platform in the middle. Stun him with the boomerang, and when he spins around, hit him once more with it. If timed right, he'll be paralyzed for a few seconds with his back facing you, and a green thing shining where his ass should be. Slash it with your sword. Repeat this process until he dies. ===== #2 - Dead Hand Found: Bottom of Well, Shadow Temple What To Do: Purposely get caught by a hand and wait for him to come to you. When he reaches his head down, his hand will let go and you'll be free. Quickly smack him in the face with your sword. Very easy. Repeat this process about three or four times and he'll die. ===== #3 - Flare Dancer Found: Fire Temple (2x) What To Do: Yes, you have to fight this guy twice in the Fire Temple. He'll come out of a flame in the middle of the room and spin around. Z-target him and use your hookshot to pull out the little blackball in the middle. Chase this thing around and hack it as many times as you can with the sword. Keep doing this until he dies. If he gets away and sends the fire out before you snatch him, all you can do is run and try to avoid him. ===== #4 - Dark Link Found: Mid-Way Point of the Water Temple What To Do: I have no clue whatsoever on the big hype about this guy, because I think he is relatively easy. To see him, first run to the back of the room and then to the tree in the middle. You'll see yourself only you're gray. Z-target Dark Link and use Din's Fire. He'll get hurt, sink into the water, and re-appear behind you. For an easy approach, keep using Din's Fire. Or, you can just keep smacking swords with him and use lunges and stabs to beat him. He's real easy if you ask me. Afterwards, the room changes into an ordinary Water Temple room. Cool stuff. Oh yeah, and the longshot is in the next room! NEW INFO (7/22/99) Well, I have finally figured out why it was so easy for me to beat this guy. If you have the Biggoron's Sword, all you have to do is swing at him a few times and he'll be hit. Repeat the process until he is dead. If you don't have the Biggoron's Sword, he is much tougher and I recommend having Din's Fire and a bottle of blue potion. --------------------------------- 11) Secrets --------------------------------- *************************** a) Secret Areas *************************** If I were to sit here and name every secret grotto in Zelda 64, I would never again leave my computer. However, here's a few things: - If you see something unusual such as a lonely tree or a weird pattern on the ground, roll into it or bomb it. Do anything you can to see if it hides something. - If you have a rumble pak, the Stone of Agony will come in handy. You get the Stone of Agony as a prize after killing 20 skulltulas and entering the House of Skulltula. With the Stone of Agony, your rumble pak will shake whenever you are near a secret. - Here's a few areas to get you started: - In Hyrule Field near Lake Hylia. - By the potion shop in Kakriko Village. - Under rocks in the Lost Woods (use bombs). - It really can be a never-ending list. *************************** b) Cheats/Tricks *************************** Hidden pictures Go to where Zelda is met for the first time. Then, look into the window on his left, as you enter. Pictures of Yoshi, Princess Toadstool, Mario, Bowser and Luigi can now be seen. Look from different angles to see them all. Throw something into the window with Mario to receive 20 rupees. Throwing something into the other window will result in a lit bomb being thrown back at Link. Finding Saria To find Saria, go to the Lost Woods and move in the following directions: Right, Left, Right, Left, Center, Left, Right. Finding the Giant's Knife Go to Goron City as young Link. On one of the floors is a wall that appears questionable. Blow it up, then keep destroying the other walls behind it. Talk to the big may to learn that he is working on a weapon. Return as older Link to receive the Giant's Knife. Finding Nayru's Love Nayru's Love is a protective barrier that helps Link withstand damage. It can be found by blowing up the crack between the two palm trees in Desert Colossus. Finding a bag that holds 40 seeds Go to the Lost Woods. After entering, turn right and continue forward to a ledge with a fence and ladder to the left. A metal circular object will be suspended from a tree at this location. Shoot it three times exactly in the center with the slingshot and to receive the bag. A "100" will flash when your shot hits the center. You must score "100" three times in a row. Finding Gold Skulltulas Hunt only at night because that is the time that the Gold Skulltulas appear. Some appear while Link is a child and some appear while he is an adult. A few appear during both these times. The Skulltulas like dirt patches, where the magic beans may be planted. Use a bottle of bugs to surface the spiders. Nine of the ten spots contain a Skulltula. Some like to hide in trees, so check them with a roll attack. It is wise to check most trees because most all of them have a good prize such as bombs or rupees if not a gold Skulltula. The Skulltulas can be in slingshot range many times, but require a boomerang to retrieve the token. They also love to hide in crates, so use the roll attack to break them. Getting Gold Skulltulas Capture a bug in a bottle and drop them on some soft soil, where Link would put some Magic Beans. Then, a Gold Skulltula will appear. Kill it and get your new found token. This works on all of them except the soft soil spot right next to the man that sells the Magic Beans. Getting the Biggest Quiver Enter the archery game as an adult after getting the Gerudo Membership Card. It costs 20 rupees to play, but is worth it. Play the first time and get 1,000 points and to receive a Heart Container. Play the game a second time and get 1,500 points and to receive the Biggest Quiver, which holds up to fifty arrows. When starting the archery game, aim for the bullseye and fire to get 100 points each time. Also shoot at the target at the end. When you come around the end target, aim for the clay jars. Shoot them to collect 100 points per jar. Keep getting 100's on the targets and successfully shoot all the clay jars to get the required 1,500 points for the Biggest Quiver. Unlimited money Go to the Lost Woods and find the Skull Kid who is alone as adult Link. Then, lock onto and kill him, and he will give you 200 rupees. Enter a door, return, and repeat the process to collect an unlimited amount of money. Money from trees Run at a tree as young Link and press A to roll and slam into it. Then, a skulltula or some rupees will usually fall out. Breaking open boxes To break open a regular brown wooden box, just run at it and press A. Link will roll and smash open the box. This is useful when finding all the chickens and to get a Skulltula in the Marketplace room with the pots. Easiest and ultimate ruby collection Go to the drawbridge in front of the marketplace during the day and run up to the top of one of the chains. Wait for night to arrive (or play the Sun's Song). Carefully run across the bridge to collect three red rubies worth an easy 60 rupees. Play the Sun's Song again to lower the drawbridge. Go into the market and come back out again to repeat the trick. Rupees with Bunny Mask After completing the Forest Temple, return to the Temple of Time. Drop the Master Sword back into the stone to change back to Young Link. Go to the mask shop and make sure Link can borrow the Bunny Mask. Link should also have the Giant's Wallet (that holds 500 rupees) for this trick to be most effective. Thirty Gold Skulltulas should also have been collected, and Link should have talked to one of the kids in the house in Kakariko Village that has the curse on them to get the wallet. Buy as much as possible with the current amount of rupees. Go to Hyrule Field and run to the right, towards Lon Lon Ranch. Run until a man running around like an idiot comes into view. Follow him until he sits down and gets tired. Wear on the Bunny Mask and talk to him. He will ask for the mask and fill Link's wallet with rupees. Purple rupees Kill any enemy with the light arrows to receive a purple rupee. Illegal Fishing Lure (Sinking Lure) Use the following steps to get a better fishing lure that can catch more fish. As an adult, walk to the log that is sticking out in the pond. Walk around on it awhile to find a sinking lure, that can catch fish almost every time. Note: The lure may only be used once, and if used to catch a record weight fish, the counterman will not give Link a prize. The sign on the tank will also be marked with "With illegal fishing lure." Get Fire and Ice arrows After completing the water temple, go to Lake Hylia. Play the Sun Song at plaque near the warp point (serenade of water) to make the sun rise. As soon as this happens, shoot the sun with an arrow and fire arrows will appear. To get ice arrows, complete the Geurdo training center. Free Lon Lon Milk Approach any cow with an empty bottle and play Epona's Song. The song will remind the cow of the pasture, and will give Link free milk. Ocarina flats and sharps Hold R and press one of the Ocarina playing buttons to make a sharp note, or Z to make a flat. Fix a broken sign After slashing a sign and breaking it, play Zelda's Lullaby while standing in front of the pieces. Chicken attack As in previous games in the series, if Link approaches a chicken and hurts it in some way, it will call for others to attack. The attack can be stopped by entering a door or leaving the area. Kill the Rolling Goron To kill the giant rolling Goron in Goron City, bomb him around ten times. After the ninth bombing, he will grunt and the other Goron's will run out to kill you. Gossip Stone blast off Drop a bomb near a Gossip Stone to have it blast off into space. Stretch a Gossip Stone Hit a Gossip Stone with the hammer. Before opening the Door Of Time After collecting the 3 Spiritual Stones, Navi will urge Link to go to the castle. Before doing so, try to collect all the hearts and the Gold Skulltula tokens and get the master sword. Ganondorf will take the Triforce and turn Link into a adult making half the heart pieces and Gold Skulltulas inaccessible. Free Fairies Play Zelda's Lullaby in front of a Gossip Stone and they will give you a free Fairy. Play the Song of Storms in front of a Gossip Stone and it will give you a Big Fairy. Get a butterfly to land on a Deku stick and it will turn into a Fairy. Slowly walk towards the butterfly with a Deku Stick out; this requires patience. Play the Song of Storms near a soft patch of soil with a Magic Bean planted. It will grow and produce three regular Fairies. Malon's obstacle course Return to Lon Lon Ranch after getting Talon to go back home (by waking him up with the Cucco the girl in Kakariko Village gives Link). Complete Malon's obstacle course as an adult (talk to her while on Epona) in under fifty seconds. If successful, she'll give Link a cow. It will be at his house in Kokiri Forest. Use it to get Lon Lon Milk by playing Epona's Song in front of the cow. Easy way past the Geurdo To knock out a Geurdo thief, simply shoot her with an arrow. To freeze her, use the hookshot or longshot. Ending bonus Successfully complete the game and wait at the "The End" screen. Eventually, the Scarecrow's Song will begin playing with different instruments. Frozen Zora's Domain Zora's Domain will be frozen when playing as an adult. There is no way to thaw it. *************************** c) Oddities *************************** 1.) As adult after you have gotten the longshot, go on the roof where you get the heart piece in Kakariko Village. Look at the windmill, and you'll see a hole with a wooden peg in the middle. Hit the peg with your longshot and explore. There will be some stairs and a chicken. I've tried everything, but I have come to the conclusion that it is a Miyamoto oddity. 2.) When you get the iron boots in the Ice Cavern, Sheik will tell you that Zora's Domain is frozen over due to the boss in the Water Temple. You are told that you must defeat the Water Temple to save the Zoras, but after you beat the Water Temple, Zoras Domain is still frozen over. Go figure. 3.) You don't get the triforce at the end of the game...... Sequel time. 4.) When you meet Princess Zelda as a kid, look in the windows on the side, and you'll see pictures of familiar characters from Mario. 5.) Did you notice that the poes make the same exact sound as the ghosts in Mario? And the ghosts in the Forest Temple also make the sound. 6.) If you peg Epona with an arrow, she gets upset. 7.) You can chop up a square sign with your sword, a spinning attack chops it all up, and playing Zelda's Lullaby in front of it repairs it. 8.) The Stalchilds only come after you as a child? Why is that? 9.) What are those gossip stones for? Play Zelda's Lullaby for them and you get a fairy, put a bomb in front of them, and they'll explode and rocket off into the sky, and talk to them while wearing the mask of truth and they will reveal secrets to you. 10.) If you beat Malon's obstacle course in less then 50 seconds, a cow will be at your house. 11.) Walk up to a cow and play Epona's Song for it. If you have an empty bottle, you'll get free Lon Lon Milk! 12.) Find a chicken running around and slice it with your sword three times and the camera will put a close up on the chicken's face. He'll start doing some call, and all these chickens will come to his aid, and if you bump into one, you'll lose some life. You can avoid it by exiting the level, or going on Epona. *************************** d) Rupees *************************** Green Rupees................. Worth 1 Rupee Blue Rpees................... Worth 5 Rupees Red Rupees................... Worth 20 Rupees Purple Rupees................ Worth 50 Rupees Gold Rupee / Huge Rupee...... Worth 200 Rupees 1.) In the first house in the market, there will be lots of pots with rupees in them. You can continuously enter and exit the house to keep getting more rupees. 2.) Rolling into trees often gets you rupees. 3.) On Death Mountain Trail, you'll see a lighter brown color on the walls. Bomb them and you'll find some rupees. 4.) After you kill the wolfo in the Sacred Forest Meadow as a kid, go to the middle of the first area and bomb it. You'll have to kill two wolfos for a purple rupee. 5.) As a kid, in the day time, walk up the chains on the bridge of the castle for red rupees. 6.) Bottle stuff such as bugs or fish, and sell it to someone you see on the ground begging for you to sell them something with C. They give good cash! There are several ways to get a gold rupee, or in the game, known as a huge rupee, that is worth an incredible 200 rupees! Here's how to get the ones I know of. 1) Your reward for collecting 100 gold skulltula tokens is a gold rupee that you can keep going back to. 2) Take about 12 steps behind the first tree in Kakariko Village and blow up the ground. A hole should appear with your prize. Your stone of agony will shake if you have the stone and a rumble pak. 3) Step onto the platform outside of Goron City and play the song of storms in the middle of the platform. 4) After killing Dead Hand and getting the lens of truth, put it on and look at the back wall. There should be a chest containing your golden prize worth 200 rupees. 5) In the Gerudo Training Grounds, you'll reach a room with 3 Like Likes. Kill them all and a chest will appear with your golden prize. *************************** e) Game Shark *************************** Please see the credits for my thank you's on these. --------------------------------------------------- Key Code Required - Must use pre-installed Key Code. Infinite Health 8111A600 0140 Infinite Magic D011A609 0008 8011A60A 0001 8011A60C 0001 8011A603 0060 Infinite Small Keys 8011A699 0009 Max Heart 8111A5FE 0140 Max Skulltulas Killed 8111A6A0 03E7 All Equipment 8111A66C 7777 All Quest/Status Items 8111A674 30FF 8111A676 FFFF Have Big Key, Compass, & Map 8011A678 0007 Have Ocarina of Time 8011A64B 0008 Have Fairy Ocarina 8011A64B 0007 Have Hookshot 8011A64D 000A Have Longshot 8011A64D 000B Have Boomerang 8011A650 000E Have Lens of Truth 8011A651 000F Have Megaton Hammer 8011A653 0011 Have Quiver (Holds 30) 8011A671 0001 Have Fire Arrow (MP2) 8011A648 0004 Have Ice Arrow (MP2) 8011A64E 000C Have Light Arrow (MP4) 8011A654 0012 Have Din's Fire (MP6) 8011A649 0005 Have Fairie's Wind (MP6) 8011A64F 000D Have Nayru's Love (MP12) 8011A655 0013 Have Deku Stick 8011A644 0000 Infinite Deku Sticks 8011A65C 0009 Have Deku Nut 8011A645 0001 Infinite Deku Nuts 8011A65D 0009 Have Bombs 8011A646 0002 Infinite Bombs 8011A65E 0009 Have Fairy Bow 8011A647 0003 Infinite Arrows 8011A65F 0009 Have Fairy Slingshot 8011A64A 0006 Infinite Slingshot Ammo 8011A662 0009 Have Bombchu 8011A64C 0009 Infinite Bombchu's 8011A664 0009 Have Magic Beans 8011A652 0010 Infinite Magic Beans 8011A66A 0009 Moon Jump [Note 1] D01C84B5 0020 811DAA90 40CB Press C-Left to Use Hammer [Note 2] 8011A639 0011 Hover Boots Last While Holding L + R D01C84B5 0030 811DB2B2 000D Turn Giant's Knife Into Biggoron's Sword 8011A60E 0001 Have Bottle 1 Modifier 8011A656 00?? Have Bottle 2 Modifier 8011A657 00?? Have Bottle 3 Modifier 8011A658 00?? Have Bottle 4 Modifier 8011A659 00?? Item Modifier 1 8011A65A 00?? Item Modifier 2 8011A65B 00?? Equipment Modifier 1 8011A672 00?? Equipment Modifier 2 8011A673 00?? Equipped Stuff Modifier 8011A640 00?? Time of Day Modifier 8111A5DC ???? Quantity Digits to Accompany Bottle Modifier Codes 14 - Empty Bottle 15 - Red Potion 16 - Green Potion 17 - Blue Potion 18 - Bottled Fairy 19 - Fish 1A - Lon Lon Milk 1B - Letter 1C - Blue Fire 1D - Bug 1E - Big Poe 1F - Lon Lon Milk (Half) 20 - Poe Quantity Digits to Accompany Item Modifier 1 Code 2D - Pocket Egg 2E - Pocket Cucco 2F - Cojiro 30 - Odd Mushroom 31 - Odd Potion 32 - Poacher's Saw 33 - Goron's Sword (Broken) 34 - Prescription 35 - Eyeball Frog 36 - Eye Drops 37 - Claim Check Quantity Digits to Accompany Item Modifier 2 Code 21 - Weird Egg 22 - Chicken 23 - Zelda's Letter 24 - Keaton Mask 25 - Skull Mask 26 - Spooky Mask 27 - Bunny Hood 28 - Goron Mask 29 - Zora Mask 2A - Gerudo Mask 2B - Mask of Truth 2C - SOLD OUT Quantity Digits to Accompany Equipment Modifier1 Code 02 - Silver Scale 04 - Golden Scale 06 - Giant's Knife (Broken) 40 - Bullet Bag (Holds 30) 80 - Bullet Bag (Holds 40) C0 - Bullet Bag (Holds 50) Quantity Digits to Accompany Equipment Modifier 2 Code 08 - Bomb Bag (Holds 20) 10 - Bomb Bag (Holds 30) 18 - Bomb Bag (Holds 40) 20 - Goron's Bracelet 28 - Silver Gauntlets 30 - Silver Scale Quantity Digits to Accompany Equipped Stuff Modifier Code 11 - Kokiri Tunic & Kokiri Boots 12 - Goron Tunic & Kokiri Boots 13 - Zora Tunic & Kokiri Boots 21 - Kokiri Tunic & Iron Boots 22 - Goron Tunic & Iron Boots 23 - Zora Tunic & Iron Boots 31 - Kokiri Tunic & Hover Boots 32 - Goron Tunic & Hover Boots 33 - Zora Tunic & Hover Boots Quantity Digits to Accompany Time of Day Modifier 4000 - At Sunrise 5800 - Daylight Out 7000 - Very Bright Out C000 - At Sunset D000 - Fairly Dark Note 1: Hold L to rise, release L to land. Note 2: You can use the Hammer when Link is a kid, but you will not see it. Version 1.1 Key Code Required - Must use pre-installed Key Code. Infinite Health 8111A7C0 0140 Infinite Magic D011A7C9 0008 8011A7CA 0001 8011A7CC 0001 8011A7C3 0060 Infinite Small Keys 8011A859 0009 Max Heart 8111A7BE 0140 Max Skulltulas Killed 8111A860 03E7 All Equipment 8111A82C 7777 All Quest/Status Items 8111A834 30FF 8111A836 FFFF Have Big Key, Compass, & Map 8011A838 0007 Have Ocarina of Time 8011A80B 0008 Have Fairy Ocarina 8011A80B 0007 Have Hookshot 8011A80D 000A Have Longshot 8011A80D 000B Have Boomerang 8011A810 000E Have Lens of Truth 8011A811 000F Have Megaton Hammer 8011A813 0011 Have Quiver (Holds 30) 8011A831 0001 Have Fire Arrow (MP2) 8011A808 0004 Have Ice Arrow (MP2) 8011A80E 000C Have Light Arrow (MP4) 8011A814 0012 Have Din's Fire (MP6) 8011A809 0005 Have Fairie's Wind (MP6) 8011A80F 000D Have Nayru's Love (MP12) 8011A815 0013 Have Deku Stick 8011A804 0000 Infinite Deku Sticks 8011A81C 0009 Have Deku Nut 8011A805 0001 Infinite Deku Nuts 8011A81D 0009 Have Bombs 8011A806 0002 Infinite Bombs 8011A81E 0009 Have Fairy Bow 8011A807 0003 Infinite Arrows 8011A81F 0009 Have Fairy Slingshot 8011A80A 0006 Infinite Slingshot Ammo 8011A822 0009 Have Bombchu 8011A80C 0009 Infinite Bombchu's 8011A824 0009 Have Magic Beans 8011A812 0010 Infinite Magic Beans 8011A82A 0009 Moon Jump [Note 1] D01C8675 0020 811DAC50 40CB Press C-Left to Use Hammer [Note 2] 8011A7F9 0011 Hover Boots Last While Holding L + R D01C8675 0030 811DB472 000D Turn Giant's Knife Into Biggoron's Sword 8011A7CE 0001 Have Bottle 1 Modifier 8011A816 00?? Have Bottle 2 Modifier 8011A817 00?? Have Bottle 3 Modifier 8011A818 00?? Have Bottle 4 Modifier 8011A819 00?? Item Modifier 1 8011A81A 00?? Item Modifier 2 8011A81B 00?? Equipment Modifier 1 8011A832 00?? Equipment Modifier 2 8011A833 00?? Equipped Stuff Modifier 8011A800 00?? Time of Day Modifier 8111A79C ???? Quantity Digits to Accompany Bottle Modifier Codes 14 - Empty Bottle 15 - Red Potion 16 - Green Potion 17 - Blue Potion 18 - Bottled Fairy 19 - Fish 1A - Lon Lon Milk 1B - Letter 1C - Blue Fire 1D - Bug 1E - Big Poe 1F - Lon Lon Milk (Half) 20 - Poe Quantity Digits to Accompany Item Modifier 1 Code 2D - Pocket Egg 2E - Pocket Cucco 2F - Cojiro 30 - Odd Mushroom 31 - Odd Potion 32 - Poacher's Saw 33 - Goron's Sword (Broken) 34 - Prescription 35 - Eyeball Frog 36 - Eye Drops 37 - Claim Check Quantity Digits to Accompany Item Modifier 2 Code 21 - Weird Egg 22 - Chicken 23 - Zelda's Letter 24 - Keaton Mask 25 - Skull Mask 26 - Spooky Mask 27 - Bunny Hood 28 - Goron Mask 29 - Zora Mask 2A - Gerudo Mask 2B - Mask of Truth 2C - SOLD OUT Quantity Digits to Accompany Equipment Modifier1 Code 02 - Silver Scale 04 - Golden Scale 06 - Giant's Knife (Broken) 40 - Bullet Bag (Holds 30) 80 - Bullet Bag (Holds 40) C0 - Bullet Bag (Holds 50) Quantity Digits to Accompany Equipment Modifier 2 Code 08 - Bomb Bag (Holds 20) 10 - Bomb Bag (Holds 30) 18 - Bomb Bag (Holds 40) 20 - Goron's Bracelet 28 - Silver Gauntlets 30 - Silver Scale Quantity Digits to Accompany Equipped Stuff Modifier Code 11 - Kokiri Tunic & Kokiri Boots 12 - Goron Tunic & Kokiri Boots 13 - Zora Tunic & Kokiri Boots 21 - Kokiri Tunic & Iron Boots 22 - Goron Tunic & Iron Boots 23 - Zora Tunic & Iron Boots 31 - Kokiri Tunic & Hover Boots 32 - Goron Tunic & Hover Boots 33 - Zora Tunic & Hover Boots Quantity Digits to Accompany Time of Day Modifier 4000 - At Sunrise 5800 - Daylight Out 7000 - Very Bright Out C000 - At Sunset D000 - Fairly Dark Note 1: Hold L to rise, release L to land. Note 2: You can use the Hammer when Link is a kid, but you will not see it. Version 1.2 Key Code Required - Must use pre-installed Key Code. Infinite Health 8111ACB0 0140 Infinite Magic D011ACB9 0008 8011ACBA 0001 8011ACBC 0001 8011ACB3 0060 Infinite Small Keys 8011AD49 0009 Max Heart 8111ACAE 0140 Max Skulltulas Killed 8111AD50 03E7 All Equipment 8111AD1C 7777 All Quest/Status Items 8111AD24 30FF 8111AD26 FFFF Have Big Key, Compass, & Map 8011AD28 0007 Have Ocarina of Time 8011ACFB 0008 Always Have Fairy Ocarina 8011ACFB 0007 Always Have Hookshot 8011ACFD 000A Always Have Longshot 8011ACFD 000B Always Have Boomerang 8011AD00 000E Always Have Lens of Truth 8011AD01 000F Have Megaton Hammer 8011AD03 0011 Have Quiver (Holds 30) 8011AD21 0001 Have Fire Arrow (MP2) 8011ACF8 0004 Have Ice Arrow (MP2) 8011ACFE 000C Have Light Arrow (MP4) 8011AD04 0012 Have Din's Fire (MP6) 8011ACF9 0005 Have Fairie's Wind (MP6) 8011ACFF 000D Have Nayru's Love (MP12) 8011AD05 0013 Have Deku Stick 8011ACF4 0000 Infinite Deku Sticks 8011AD0C 0009 Have Deku Nut 8011ACF5 0001 Infinite Deku Nuts 8011AD0D 0009 Have Bombs 8011AD06 0002 Infinite Bombs 8011AD0E 0009 Have Fairy Bow 8011ACF7 0003 Infinite Arrows 8011AD0F 0009 Have Fairy Slingshot 8011ACFA 0006 Infinite Slingshot Ammo 8011AD12 0009 Have Bombchu 8011ACFC 0009 Infinite Bombchu's 8011AD14 0009 Have Magic Beans 8011AD02 0010 Infinite Magic Beans 8011AD1A 0009 Moon Jump [Note 1] D01C8D75 0020 811DB350 40CB Press C-Left to Use Hammer [Note 2] 8011ACE9 0011 Hover Boots Last While Holding L + R D01C8D75 0030 811DBB72 000D Turn Giant's Knife Into Biggoron's Sword 8011ACBE 0001 Always Have Bottle 1 Modifier 8011AD06 00?? Always Have Bottle 2 Modifier 8011AD07 00?? Always Have Bottle 3 Modifier 8011AD08 00?? Always Have Bottle 4 Modifier 8011AD09 00?? Item Modifier 1 8011AD0A 00?? Item Modifier 2 8011AD0B 00?? Equipment Modifier 1 8011AD22 00?? Equipment Modifier 2 8011AD23 00?? Equipped Stuff Modifier 8011ACF0 00?? Time of Day Modifier 8111AC8C ???? Quantity Digits to Accompany Bottle Modifier Codes 14 - Empty Bottle 15 - Red Potion 16 - Green Potion 17 - Blue Potion 18 - Bottled Fairy 19 - Fish 1A - Lon Lon Milk 1B - Letter 1C - Blue Fire 1D - Bug 1E - Big Poe 1F - Lon Lon Milk (Half) 20 - Poe Quantity Digits to Accompany Item Modifier 1 Code 2D - Pocket Egg 2E - Pocket Cucco 2F - Cojiro 30 - Odd Mushroom 31 - Odd Potion 32 - Poacher's Saw 33 - Goron's Sword (Broken) 34 - Prescription 35 - Eyeball Frog 36 - Eye Drops 37 - Claim Check Quantity Digits to Accompany Item Modifier 2 Code 21 - Weird Egg 22 - Chicken 23 - Zelda's Letter 24 - Keaton Mask 25 - Skull Mask 26 - Spooky Mask 27 - Bunny Hood 28 - Goron Mask 29 - Zora Mask 2A - Gerudo Mask 2B - Mask of Truth 2C - SOLD OUT Quantity Digits to Accompany Equipment Modifier1 Code 02 - Silver Scale 04 - Golden Scale 06 - Giant's Knife (Broken) 40 - Bullet Bag (Holds 30) 80 - Bullet Bag (Holds 40) C0 - Bullet Bag (Holds 50) Quantity Digits to Accompany Equipment Modifier 2 Code 08 - Bomb Bag (Holds 20) 10 - Bomb Bag (Holds 30) 18 - Bomb Bag (Holds 40) 20 - Goron's Bracelet 28 - Silver Gauntlets 30 - Silver Scale Quantity Digits to Accompany Equipped Stuff Modifier Code 11 - Kokiri Tunic & Kokiri Boots 12 - Goron Tunic & Kokiri Boots 13 - Zora Tunic & Kokiri Boots 21 - Kokiri Tunic & Iron Boots 22 - Goron Tunic & Iron Boots 23 - Zora Tunic & Iron Boots 31 - Kokiri Tunic & Hover Boots 32 - Goron Tunic & Hover Boots 33 - Zora Tunic & Hover Boots Quantity Digits to Accompany Time of Day Modifier 4000 - At Sunrise 5800 - Daylight Out 7000 - Very Bright Out C000 - At Sunset D000 - Fairly Dark Key Code Required - Must use pre-installed Key Code. Infinite Health 8111A600 0140 Infinite Magic D011A609 0008 8011A60A 0001 8011A60C 0001 8011A603 0060 Infinite Small Keys 8011A699 0009 Max Heart 8111A5FE 0140 Max Skulltulas Killed 8111A6A0 03E7 All Equipment 8111A66C 7777 All Quest/Status Items 8111A674 30FF 8111A676 FFFF Have Big Key, Compass, & Map 8011A678 0007 Have Ocarina of Time 8011A64B 0008 Have Fairy Ocarina 8011A64B 0007 Have Hookshot 8011A64D 000A Have Longshot 8011A64D 000B Have Boomerang 8011A650 000E Have Lens of Truth 8011A651 000F Have Megaton Hammer 8011A653 0011 Have Quiver (Holds 30) 8011A671 0001 Have Fire Arrow (MP2) 8011A648 0004 Have Ice Arrow (MP2) 8011A64E 000C Have Light Arrow (MP4) 8011A654 0012 Have Din's Fire (MP6) 8011A649 0005 Have Fairie's Wind (MP6) 8011A64F 000D Have Nayru's Love (MP12) 8011A655 0013 Have Deku Stick 8011A644 0000 Infinite Deku Sticks 8011A65C 0009 Have Deku Nut 8011A645 0001 Infinite Deku Nuts 8011A65D 0009 Have Bombs 8011A646 0002 Infinite Bombs 8011A65E 0009 Have Fairy Bow 8011A647 0003 Infinite Arrows 8011A65F 0009 Have Fairy Slingshot 8011A64A 0006 Infinite Slingshot Ammo 8011A662 0009 Have Bombchu 8011A64C 0009 Infinite Bombchu's 8011A664 0009 Have Magic Beans 8011A652 0010 Infinite Magic Beans 8011A66A 0009 Moon Jump [Note 1] D01C84B5 0020 811DAA90 40CB Press C-Left to Use Hammer [Note 2] 8011A639 0011 Hover Boots Last While Holding L + R D01C84B5 0030 811DB2B2 000D Turn Giant's Knife Into Biggoron's Sword 8011A60E 0001 Have Bottle 1 Modifier 8011A656 00?? Have Bottle 2 Modifier 8011A657 00?? Have Bottle 3 Modifier 8011A658 00?? Have Bottle 4 Modifier 8011A659 00?? Item Modifier 1 8011A65A 00?? Item Modifier 2 8011A65B 00?? Equipment Modifier 1 8011A672 00?? Equipment Modifier 2 8011A673 00?? Equipped Stuff Modifier 8011A640 00?? Time of Day Modifier 8111A5DC ???? Quantity Digits to Accompany Bottle Modifier Codes 14 - Empty Bottle 15 - Red Potion 16 - Green Potion 17 - Blue Potion 18 - Bottled Fairy 19 - Fish 1A - Lon Lon Milk 1B - Letter 1C - Blue Fire 1D - Bug 1E - Big Poe 1F - Lon Lon Milk (Half) 20 - Poe Quantity Digits to Accompany Item Modifier 1 Code 2D - Pocket Egg 2E - Pocket Cucco 2F - Cojiro 30 - Odd Mushroom 31 - Odd Potion 32 - Poacher's Saw 33 - Goron's Sword (Broken) 34 - Prescription 35 - Eyeball Frog 36 - Eye Drops 37 - Claim Check Quantity Digits to Accompany Item Modifier 2 Code 21 - Weird Egg 22 - Chicken 23 - Zelda's Letter 24 - Keaton Mask 25 - Skull Mask 26 - Spooky Mask 27 - Bunny Hood 28 - Goron Mask 29 - Zora Mask 2A - Gerudo Mask 2B - Mask of Truth 2C - SOLD OUT Quantity Digits to Accompany Equipment Modifier1 Code 02 - Silver Scale 04 - Golden Scale 06 - Giant's Knife (Broken) 40 - Bullet Bag (Holds 30) 80 - Bullet Bag (Holds 40) C0 - Bullet Bag (Holds 50) Quantity Digits to Accompany Equipment Modifier 2 Code 08 - Bomb Bag (Holds 20) 10 - Bomb Bag (Holds 30) 18 - Bomb Bag (Holds 40) 20 - Goron's Bracelet 28 - Silver Gauntlets 30 - Silver Scale Quantity Digits to Accompany Equipped Stuff Modifier Code 11 - Kokiri Tunic & Kokiri Boots 12 - Goron Tunic & Kokiri Boots 13 - Zora Tunic & Kokiri Boots 21 - Kokiri Tunic & Iron Boots 22 - Goron Tunic & Iron Boots 23 - Zora Tunic & Iron Boots 31 - Kokiri Tunic & Hover Boots 32 - Goron Tunic & Hover Boots 33 - Zora Tunic & Hover Boots Quantity Digits to Accompany Time of Day Modifier 4000 - At Sunrise 5800 - Daylight Out 7000 - Very Bright Out C000 - At Sunset D000 - Fairly Dark Note 1: Hold L to rise, release L to land. Note 2: You can use the Hammer when Link is a kid, but you will not see it. Version 1.1 Key Code Required - Must use pre-installed Key Code. Infinite Health 8111A7C0 0140 Infinite Magic D011A7C9 0008 8011A7CA 0001 8011A7CC 0001 8011A7C3 0060 Infinite Small Keys 8011A859 0009 Max Heart 8111A7BE 0140 Max Skulltulas Killed 8111A860 03E7 All Equipment 8111A82C 7777 All Quest/Status Items 8111A834 30FF 8111A836 FFFF Have Big Key, Compass, & Map 8011A838 0007 Have Ocarina of Time 8011A80B 0008 Have Fairy Ocarina 8011A80B 0007 Have Hookshot 8011A80D 000A Have Longshot 8011A80D 000B Have Boomerang 8011A810 000E Have Lens of Truth 8011A811 000F Have Megaton Hammer 8011A813 0011 Have Quiver (Holds 30) 8011A831 0001 Have Fire Arrow (MP2) 8011A808 0004 Have Ice Arrow (MP2) 8011A80E 000C Have Light Arrow (MP4) 8011A814 0012 Have Din's Fire (MP6) 8011A809 0005 Have Fairie's Wind (MP6) 8011A80F 000D Have Nayru's Love (MP12) 8011A815 0013 Have Deku Stick 8011A804 0000 Infinite Deku Sticks 8011A81C 0009 Have Deku Nut 8011A805 0001 Infinite Deku Nuts 8011A81D 0009 Have Bombs 8011A806 0002 Infinite Bombs 8011A81E 0009 Have Fairy Bow 8011A807 0003 Infinite Arrows 8011A81F 0009 Have Fairy Slingshot 8011A80A 0006 Infinite Slingshot Ammo 8011A822 0009 Have Bombchu 8011A80C 0009 Infinite Bombchu's 8011A824 0009 Have Magic Beans 8011A812 0010 Infinite Magic Beans 8011A82A 0009 Moon Jump [Note 1] D01C8675 0020 811DAC50 40CB Press C-Left to Use Hammer [Note 2] 8011A7F9 0011 Hover Boots Last While Holding L + R D01C8675 0030 811DB472 000D Turn Giant's Knife Into Biggoron's Sword 8011A7CE 0001 Have Bottle 1 Modifier 8011A816 00?? Have Bottle 2 Modifier 8011A817 00?? Have Bottle 3 Modifier 8011A818 00?? Have Bottle 4 Modifier 8011A819 00?? Item Modifier 1 8011A81A 00?? Item Modifier 2 8011A81B 00?? Equipment Modifier 1 8011A832 00?? Equipment Modifier 2 8011A833 00?? Equipped Stuff Modifier 8011A800 00?? Time of Day Modifier 8111A79C ???? Quantity Digits to Accompany Bottle Modifier Codes 14 - Empty Bottle 15 - Red Potion 16 - Green Potion 17 - Blue Potion 18 - Bottled Fairy 19 - Fish 1A - Lon Lon Milk 1B - Letter 1C - Blue Fire 1D - Bug 1E - Big Poe 1F - Lon Lon Milk (Half) 20 - Poe Quantity Digits to Accompany Item Modifier 1 Code 2D - Pocket Egg 2E - Pocket Cucco 2F - Cojiro 30 - Odd Mushroom 31 - Odd Potion 32 - Poacher's Saw 33 - Goron's Sword (Broken) 34 - Prescription 35 - Eyeball Frog 36 - Eye Drops 37 - Claim Check Quantity Digits to Accompany Item Modifier 2 Code 21 - Weird Egg 22 - Chicken 23 - Zelda's Letter 24 - Keaton Mask 25 - Skull Mask 26 - Spooky Mask 27 - Bunny Hood 28 - Goron Mask 29 - Zora Mask 2A - Gerudo Mask 2B - Mask of Truth 2C - SOLD OUT Quantity Digits to Accompany Equipment Modifier1 Code 02 - Silver Scale 04 - Golden Scale 06 - Giant's Knife (Broken) 40 - Bullet Bag (Holds 30) 80 - Bullet Bag (Holds 40) C0 - Bullet Bag (Holds 50) Quantity Digits to Accompany Equipment Modifier 2 Code 08 - Bomb Bag (Holds 20) 10 - Bomb Bag (Holds 30) 18 - Bomb Bag (Holds 40) 20 - Goron's Bracelet 28 - Silver Gauntlets 30 - Silver Scale Quantity Digits to Accompany Equipped Stuff Modifier Code 11 - Kokiri Tunic & Kokiri Boots 12 - Goron Tunic & Kokiri Boots 13 - Zora Tunic & Kokiri Boots 21 - Kokiri Tunic & Iron Boots 22 - Goron Tunic & Iron Boots 23 - Zora Tunic & Iron Boots 31 - Kokiri Tunic & Hover Boots 32 - Goron Tunic & Hover Boots 33 - Zora Tunic & Hover Boots Quantity Digits to Accompany Time of Day Modifier 4000 - At Sunrise 5800 - Daylight Out 7000 - Very Bright Out C000 - At Sunset D000 - Fairly Dark Note 1: Hold L to rise, release L to land. Note 2: You can use the Hammer when Link is a kid, but you will not see it. Version 1.2 Key Code Required - Must use pre-installed Key Code. Infinite Health 8111ACB0 0140 Infinite Magic D011ACB9 0008 8011ACBA 0001 8011ACBC 0001 8011ACB3 0060 Infinite Small Keys 8011AD49 0009 Max Heart 8111ACAE 0140 Max Skulltulas Killed 8111AD50 03E7 All Equipment 8111AD1C 7777 All Quest/Status Items 8111AD24 30FF 8111AD26 FFFF Have Big Key, Compass, & Map 8011AD28 0007 Have Ocarina of Time 8011ACFB 0008 Always Have Fairy Ocarina 8011ACFB 0007 Always Have Hookshot 8011ACFD 000A Always Have Longshot 8011ACFD 000B Always Have Boomerang 8011AD00 000E Always Have Lens of Truth 8011AD01 000F Have Megaton Hammer 8011AD03 0011 Have Quiver (Holds 30) 8011AD21 0001 Have Fire Arrow (MP2) 8011ACF8 0004 Have Ice Arrow (MP2) 8011ACFE 000C Have Light Arrow (MP4) 8011AD04 0012 Have Din's Fire (MP6) 8011ACF9 0005 Have Fairie's Wind (MP6) 8011ACFF 000D Have Nayru's Love (MP12) 8011AD05 0013 Have Deku Stick 8011ACF4 0000 Infinite Deku Sticks 8011AD0C 0009 Have Deku Nut 8011ACF5 0001 Infinite Deku Nuts 8011AD0D 0009 Have Bombs 8011AD06 0002 Infinite Bombs 8011AD0E 0009 Have Fairy Bow 8011ACF7 0003 Infinite Arrows 8011AD0F 0009 Have Fairy Slingshot 8011ACFA 0006 Infinite Slingshot Ammo 8011AD12 0009 Have Bombchu 8011ACFC 0009 Infinite Bombchu's 8011AD14 0009 Have Magic Beans 8011AD02 0010 Infinite Magic Beans 8011AD1A 0009 Moon Jump [Note 1] D01C8D75 0020 811DB350 40CB Press C-Left to Use Hammer [Note 2] 8011ACE9 0011 Hover Boots Last While Holding L + R D01C8D75 0030 811DBB72 000D Turn Giant's Knife Into Biggoron's Sword 8011ACBE 0001 Always Have Bottle 1 Modifier 8011AD06 00?? Always Have Bottle 2 Modifier 8011AD07 00?? Always Have Bottle 3 Modifier 8011AD08 00?? Always Have Bottle 4 Modifier 8011AD09 00?? Item Modifier 1 8011AD0A 00?? Item Modifier 2 8011AD0B 00?? Equipment Modifier 1 8011AD22 00?? Equipment Modifier 2 8011AD23 00?? Equipped Stuff Modifier 8011ACF0 00?? Time of Day Modifier 8111AC8C ???? Quantity Digits to Accompany Bottle Modifier Codes 14 - Empty Bottle 15 - Red Potion 16 - Green Potion 17 - Blue Potion 18 - Bottled Fairy 19 - Fish 1A - Lon Lon Milk 1B - Letter 1C - Blue Fire 1D - Bug 1E - Big Poe 1F - Lon Lon Milk (Half) 20 - Poe Quantity Digits to Accompany Item Modifier 1 Code 2D - Pocket Egg 2E - Pocket Cucco 2F - Cojiro 30 - Odd Mushroom 31 - Odd Potion 32 - Poacher's Saw 33 - Goron's Sword (Broken) 34 - Prescription 35 - Eyeball Frog 36 - Eye Drops 37 - Claim Check Quantity Digits to Accompany Item Modifier 2 Code 21 - Weird Egg 22 - Chicken 23 - Zelda's Letter 24 - Keaton Mask 25 - Skull Mask 26 - Spooky Mask 27 - Bunny Hood 28 - Goron Mask 29 - Zora Mask 2A - Gerudo Mask 2B - Mask of Truth 2C - SOLD OUT Quantity Digits to Accompany Equipment Modifier1 Code 02 - Silver Scale 04 - Golden Scale 06 - Giant's Knife (Broken) 40 - Bullet Bag (Holds 30) 80 - Bullet Bag (Holds 40) C0 - Bullet Bag (Holds 50) Quantity Digits to Accompany Equipment Modifier 2 Code 08 - Bomb Bag (Holds 20) 10 - Bomb Bag (Holds 30) 18 - Bomb Bag (Holds 40) 20 - Goron's Bracelet 28 - Silver Gauntlets 30 - Silver Scale Quantity Digits to Accompany Equipped Stuff Modifier Code 11 - Kokiri Tunic & Kokiri Boots 12 - Goron Tunic & Kokiri Boots 13 - Zora Tunic & Kokiri Boots 21 - Kokiri Tunic & Iron Boots 22 - Goron Tunic & Iron Boots 23 - Zora Tunic & Iron Boots 31 - Kokiri Tunic & Hover Boots 32 - Goron Tunic & Hover Boots 33 - Zora Tunic & Hover Boots Quantity Digits to Accompany Time of Day Modifier 4000 - At Sunrise 5800 - Daylight Out 7000 - Very Bright Out C000 - At Sunset D000 - Fairly Dark --------------------------------- 12) The Ocarina --------------------------------- There are a lot of songs you learn throughout the game that allow you to do things or warp you places. Here is a list of them, and below that is a list of real life songs that you can play for fun. 1. Zelda's Lullaby C Left, C Up, C Right, C Left, C U, C Right Impa teaches you this song when you first meet Zelda. Play it whenever you see a triforce symbol! 2. Sun's Song C Right, C Down, C Up, C Right, C Down, C Up Learn this by playing Zelda's Lullaby on the triforce symbol in the graveyard, then get to the end of the royal family's tomb. This song changes it from night to day and reverse in Hyrule. 3. Epona's Song C Up, C Left, C Right, C Up, C Left, C Right Learn this from Malon as a kid and use it to get free Lon Lon milk from cows, and to use Epona as an adult. 4. Saria's Song: C Down,C Right, C Left, C Down, C Right, C Left Saria teaches you this song as a kid in her favorite spot that will later be calles the forest temple. Use it to communicate with her no matter how far away you are! 5. Song of Time: C Right, A, C Down, C Right, A, C Down The last song you learn as a kid, taught to you by the Princess herself. It opens the door of time and moves blue blocks around. 6. Song of Storms: A, C Down, C Up, A, C Down, C Up This song is required to get the lens of truth. It drains the windmill and makes it rain. Taught to you as an adult by the guy in the windmill when you show him your ocarina. 7. Minuet of the Forest: A, C Up, C Left, C Right, C Left, C Right Warps you to the Scared Forest Meadow in the Lost Woods. Taught to you by Sheik. 8. Bolero of Fire: C Down, A, C Down, A, C Right, C Down, C Right, C Down Warps you to the Death Mountain Crater. Taught to you by Sheik. 9. Serenade of Water: A, C Down, C Right, C Right, C Left Warps you to the entrance of the Water Temple. Taught to you by Sheik. 10. Nocturne of Shadow: C Left, C Right, C Right, A, C Left, C Right, C Down Warps you to the entrance of the Shadow Temple. Taught to you by Sheik. 11. Requiem of Spirit: A, C Down, A, C Right, C Down, A Warps you to the Spirit Temple. Taught to you by Sheik. 12. Prelude of Light: C Up, C Right, C Up, C Right, C Left, C Up Warps you back to the Temple of Time. Taught to you by Sheik when you return to the Master Sword room after beating the Forest Temple. 13. Scarecrow's Song: You-Decide! As young Link, go to Lake Hylia and look for a farm like area. Show the scarecrow your Ocarina and he'll ask you to compse a song eight letters long. He'll "record" it for you...Make it easy to remember! Then, as Adult Link, come back and play the exact song for him. Now you have it! Playing this song will make the Scarecrow warp down and sit in an area high above, so you can use him as a HookShot/LongShot target. Fun Songs To Play ================= Very special thanks to Willow and Hoops(lilshrimp3@aol.com) for taking tons of their time, putting this together, and letting me use it. Their Ocarina tunes can be found on GameFAQs. ================= Hey, what's up, folks? We know a lot of you were bummed out that the Zelda Overworld theme was missing in "Legend of Zelda: Ocarina of Time", so we decided to let you put it in there anyway. After many hours of tiring labor, (not to mention several cans of Jolt), we've figured out how to play it on the ocarina! This way, that one piece that was missing from our lives, that empty void, that energy-sucking black hole which mercilessly consumed all which is good in our lives can now be filled! Alright, anyway, we also provided you with a few tunes to practice on, cuz the Overworld theme is plenty hard to play. ****************************************************************** Ok, here's how the buttons work: A, Cu, Cd, Cl, Cr: A, C-Up, C-Down, C-left, C-Right Z, R: Press Z and/or R with the A or C button U, D: Push analog stick up or down with the A or C button For example, U-R-Cu means to push up, R, and C-Up at the same time. If it has a number before it, like 2-Cr, you would press C-Right twice. ****************************************************************** And, finally, the songs (these are arranged in order of difficulty, the easy ones first): 1. Simpsons theme: Cd, Cr, Cl, Cu, D-Cu, D-Cl, Cd, A, 3-Z-D-A, D-A 2. Twinkle Twinkle Little Star: 2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A 2-D-Cr, 2-Cd, 2-Z-Cd, A, 2-D-Cr, 2-Cd, 2-Z-Cd, A 2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A 3. Jurassic Park theme: Cu, Z-Cu, Cu, Cr, D-Cr, Cu, Z-Cu, Cu, Cr, D-Cr, Cu, 2-Z-Cu, Cu, Cr, A, D-Cu 4. Titanic theme: 4-Cd, Z-Cd, 2-Cd, Z-Cd, Cd, U-Cd, Cr, U-Cd, 4-Cd, Z-Cd, 2-Cd, D-A 5. Men in Black theme: A, Cd, A, 3-Cr, D-Cr, Cr, R-Cr, Cr, Cd, U-Cd, Cr 6. Frosty the Snowman: A, Z-D-A, D-A, A, U-Cd, R-Cd, U-Cd, Cr, U-Cd, R-Cd, Z-Cd, A 7. In My Room (Beach Boys): 2-D-A, A, D-A, 2-U-A, Cd, U-A, 2-U-Cd, Cr, Cd, 2-U-Cd, U-A, A, Cd, A, D-A 8. Good Riddance (Green Day): 2-A, Z-D-A, A, U-A, R-Cd, U-A, A, Z-D-A, A, Z-D-A, A, U-A, R-Cd, 2-A, Z-D-A, 2-A, Z-Cd, A, 2-Z-A, A 9. Closing Time (Semisonic): Cu, Cl, D-Cl, Cl, 2-D-Cl, 2-D-Cr, 2-Z-Cd, D-Cr, Cl, R-Cl, Cl, Cr, Cl, D-Cr 10. Overworld theme from Zelda: Cd, D-A, 2-Cd, U-Cd, Cr, 3-D-Cu, Cu, U-Cu, 3-R-U-Cu, U-Cu, Cu, U-Cu, Cu, 2-R-Cl, Z-Cl, R-Cl, Cu, R-Cl, Z-Cl, D-Cl, Z-Cl, R-Cl, Z-Cl, D-Cl, D-Cr, Cr, Cl, Cu, D-Cu, then D-A many many times ****************************************************************** Submitted Songs: The following songs were submitted by John J(j-jasmin@nwu.edu). I added a few notes on the first, and changed the second one in the tiniest little bit to make it easier to play. I don't know the third, and the Star Trek theme has slipped my mind, so those aren't checked. 1. Star Wars theme: 3-D-A, Cd, R-Cl, Z-Cl, Cr, D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr, D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr, Z-Cl, D-Cr, 2-Cd, D-Cr 2. Imperial March from The Empire Strikes Back: 3-U-Cd, R-A, R-Cr, D-Cr, R-A, R-Cr, D-Cr, 3-Cu, R-Cu, R-Cr, R-Cd, R-A, R-Cr, D-Cr 3. Axel F (Theme from Beverly Hills Cop): A, Cd, 2-A, U-Cd, A, D-A, A, Cr, 2-A, Z-Cl, Cr, Cd, A, Cr, Cu, A, 2-D-A, Cr, Z-Cd, A 4. Star Trek theme: Cd, Z-Cl, R-Cu, Cu, Z-Cl, D-Cr, R-Cl, U-R-Cu These songs were sent in by Noobster1(noobster1@aol.com). Both are checked and sound good. 1. Mary Had a Little Lamb: Cl, Cr, D-Cr, Cr, 3-Cl, 3-Cr, Cl, 2-Cu 2. Kakariko Village Theme: A, U-Cd, A, Cl, U-Cd, Cu, A, U-Cd, A, Cl, U-Cd, 2-Cu, U-Cu, R-Cd, U-Cu, Cu, 3-Cl, Cr, 3-U-Cd, R-Cd, Cr, U-Cd, A, D-A, D-Z-A, D-A, A, D-Z-A, 2-U-Cd, R-Cd, Cr, U-Cd, A, Cu, D-Cu, Cl, Cr, D-Cr ****************************************************************** By Popular Request: 1. One Week (Barenaked Ladies)(Requested by Mikey) -*NOTE* Due to the many harmonies of Barenaked Ladies, and a battle of melodies ensuing between the authors, which ended in a draw, there are two versions of the second part of the song. A, Cd, 2-Cd, U-Cd, Cd, U-Cd, 2-Cd, 6-Cr, 3-Cd, U-Cd, Cd Willow:6-Rcl, 4-Cr, D-Cr, 2-Cd Hoops: 4-R-Cl, 2-Cr, 2-R-Cr, 2-Cr, D-Cr, 2-Cd 2. Mission Impossible theme (Requested by General_Bradley) 2-R-A, R-Cd, Z-Cr, 2-D-Cd, Z-A, A R-A, R-Cd, Cl, A, Cd, R-Cr, Z-A, Z-Cd, Cr, Z-Cr, D-Cr ****************************************************************** The following are still on my list to figure out: a Metallica song, "Closer" by Nine Inch Nails, and the "Ballad of the Wingfish" from Gameboy's "A Link to the Past". Those and others are all coming up in the next version, which should be done in a day or two. Remember, keep those requests and submissions coming! I love them! Mail them to Willow at lilshrimp3@aol.com =================================================================== Sent to me by "Marc_Lehmkühler" | Zelda walkthrough search:
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