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__ /\ \ / \ \ / \ \ / \ \ /________\_\ /\ \ /\ \ / \ \ / \ \ / \ \ / \ \ / \ \/ \ \ /________\/________\_\ _____ __ __ _____ __ __ /__ / ___ / /___/ /___ _ / ___// // / / / / _ \/ / __ / __ `/ / __ \/ // /_ / /__/ __/ / /_/ / /_/ / / /_/ /__ __/ /____/\___/_/\__,_/\__,_/ \____/ /_/ ____ _ ___ _______ / __ \___________ ____ (_)__ _ ___ / _/ /_ __(_)_ _ ___ / /_/ / __/ __/ _ `/ _ \/ / _ `/ / _ \/ _/ / / / / ' \/ -_) \____/_/ \__/\_,_/_//_/_/\_,_/ \___/_/ /_/ /_/_/_/_/\__/ Welcome to Zelda 64, Orcania of Time for NES Complete Walkthrough Author: David Zabroski Locke1978@hotmail.com Check out my Dragon Warrior/Quest Website at: Http://www.Dragonwarrior2000.atfreeweb.com For Zelda Game Series Visit another Web Master's Site Zelda Power! Http://www.ZeldaPower.com I. Introduction a. My Thoughts b. Tips II. Story III. Save the Deku Tree a. Kokiri's Forest Village b. Deku Tree c. Kokiri's Forest Village II IV. Meet Zelda a. Hyrule Field b. Hyrule Market c. Hyrule Courtyard d. Hyrule Castle V. Extra Stuff a. Kokiri's Forest Village III b. Lost Woods c. Sacred Forest d. Lon Lon Ranch e. Kakariko Village f. Gerudo Camp Bridge g. Lake Hylia VI. Quest for the Spiritual Stones a. Trail to Death Mountain b. Goron City c. Trail to Death Mountain II d. Dodongo Cavern VII. Extra Stuff II a. Gorgon City II b. Death Mountain Crater d. Hyrule Market II e. Hyrule Castle II VIII. Quest for the Spiritual Stones II a. Zora River b. Zora's Domain c. Lake Hylia II d. Zora's Domain II e. Zora's Fountain f. Inside Lord Jabu-Jabu. IX. Zelda's Escape a. Hyrule Castle Bridge X. Extra Stuff III a. Trading Game Sequence; Young Link b. Hyrule Field II XI. Entering the Sacred Realm a. Temple of Time b. Sacred Realm XII. Extra Stuff a. Hyrule Castle III b. Lon Lon Ranch II c. Adult Trading Game d. Lake Hylia III e. Laboratory f. Hyrule Field III g. Kakariko Village II XIII. Quest for the Forest Medallion a. Kakariko Village III b. Cemetery c. Kokiri Forest Village III d. Lost Woods II e. Sacred Meadow II f. Forest Temple g. Temple of Time II XIV. Extra Stuff a. Hyrule Field IV XV. Quest for the Fire Medallion a. Goron City II b. Death Mountain Crater II c. Fire Temple XVI. Extra Stuff a. Death Mountain Crater III b. Death Mountain c. Gorgon City III XVII. Quest for the Water Medallion a. Kakariko Village IV b. Zora's Domain II c. Zora's Fountain II d. Ice Cavern e. Water Temple f. Lake Hylia IV XVIII. Quest for the Lens of Truth a. Temple of Time III b. Death Mountain Crater IV c. Zora's River II d. Kakariko Village V e. Bottom of the Well f. Hyrule Market IV XIX. Quest for the Shadow Medallion a. Kakariko Village VI b. Shadow Temple XX. Save the Carpenters a. Gerudo Fortress XXI. Extra Stuff a. Gerudo Training Room, Mini Game b. Gerudo Fortress II XXII. Quest for the Spirit Medallion a. Gerudo Fortress III b. Haunted Wasteland c. Desert Colossus d. Spirit Temple e. Hyrule Market V f. Spirit Temple II g. Hyrule Market VI h. Desert Colossus II g. Spirit Temple III XXIII. Sheik's True Identity a. Temple of Time IV XXIV. Prepare for the Final Fight a. Kakariko Village VII XXV. Defeat Gannondorph a. Entering Gannondorph's Castle b. Forest Barrier c. Spirit Barrier d. Shadow Barrier e. Hyrule Courtyard II f. Light Barrier g. Fire Barrier h. Water Barrier i. Gannondorph's Tower XXVI. Ending XXVII. Item List a. Tunics b. Swords c. Shields d. Boots e. Weapons f. Bottle Items g. Misc h. Orcania XXVII. Heart Pieces XXIX. Gold Skutullas Rewards XXX. Gold Skutullas 100 Total XXXI. Glitches & Secrets a. Swordless Link b. Extra Bottle Trick c. 100+ Gold Skutullas d. Orcania of Time XXXII. Rumors ===========================Walkthrough=========================== I. Introduction a. My Thoughts i. This walkthrough is my first for the N64 console. To get the true entertainment from the game I recommend using this as a guide to help you when you get stuck in the game. It happens, it even happened to me a couple of times. Good Luck! ii. October 26th is the date for Majora's Mask Release! You must complete Zelda, Orcania of Time to play this add on version! I will be making a walkthrough as soon as I get and finish the game. iii. This is a complete walkthrough, but I did not list all of the Gold Skulltulas that were in the game. It would have taken too much time to pin point all of them. I have places a list in Section XXXI. iii. If you are really stuck please feel free to contact me at Locke1978@hotmail.com b. Tips i. Not all songs are recorded in the list. Make up your own and see what happens. ii. The past and present are connected. Things can change very easily. iii. When you are on fire, roll to put yourself out. iv. There are 100 Gold Skulltulas. Collect them all and you will be a happy man! v. Take the time to play the MiniGame. The will be located in the walkthrough from where you first get to play. vi. Take the time to sell masks, it's worth the time. vii. When you are an adult feel free to run errands for people. You might get lucky! II. Story Before life began, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule, they were Din, the goddess of Power, Nayru, the goddess of wisdom and Farore, the goddess of courage. Din, with her strong flaming arms, cultivated the land to create the earth. Nayru poured her wisdom onto the earth to give the spirit of law to the world. Farore's rich soul created all life forms who would uphold the law. These three great goddesses returned to the Heavens, leaving behind the Golden Sacred Triforce. Since then, the Triforce has become the basis for Hyrule's providence, where the Triforce stood became sacred land. In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link. Early one morning, Link was having a nightmare. It was the same nightmare he had every night. During a storm, Link would find himself standing in front of a mysterious castle. A rider on horseback, carrying a girl, would race by The girl would look at Link as if to say something. Then, another rider would appear. This big man clad in black would look down menacingly at Link. Link would then awaken. "Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!" As Link opened his eyes, he saw a fairy floating in front of him. This fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree. "Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for coming. Thy slumber these past moons must have been restless, and full of nightmares. A vile climate pervades this world. Verily, ye have felt it. The time has come to test thine courage. I have been cursed. I need you to dispel the curse with your wisdom and courage. Art thou prepared?" Link entered the Great Deku Tree and broke the curse. "Well done, Link! I knew that ye were worthy of carrying out my wishes. A wicked man of the desert cast this dreadful curse on me. Employing his vile, sorceress energies, the evil one is searching for the Sacred Realm connected to Hyrule. For it is there that one will find the divine relic. The Triforce, that contains the essence of the gods. Whoever holds the Triforce can make their wishes come true. Thou must never allow the desert man to lay his hands on the Sacred Triforce. Thou must never suffer that man to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle. There, ye will surely meet the Princess of Destiny. Present this stone to the Princess. I have foreseen that she will understand everything." The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before dying, the Deku Tree's last words were, "The future depends on thee, Link. Thou art courageous." III. Save the Deku Tree a. Kokiri's Forest Village i. You start off in your tree house. Navi, your fairy guide, will help you along. ii. If you try to get to the Deku Tree Mido will stop you. 1. You must first collect a Deku Shield, and a Sword. iii. First thing is to get the Kokiri Sword. 1. Go to the Training ground in the back of the village. a. You can learn to use your sword, and some great moves here so take the time to learn them. 2. In the back of the training ground is a small hole in the wall. Climb in and follow it to the end. 3. Once you are there turn into the little square path with the boulder. 4. When the boulder passes you move into the path and take the first right you can into the little inlet. 5. Open the Chest to get the Kokiri Sword. a. The first and most Basic Sword. b. It is the only sword a child can use. iv. Now go through the village gaining 40 Rupees. v. Once you have enough go into the item shop tree and get a Deku Shield. 1. Deku Shield a. The Deku Shield is a small wooden shield/ Vulnerable to fire, but blocks amost every other attack. vi. Equip the Shield and Sword and talk to Mido. 1. He angrily lets you pass. vii. Just ho straight in the path until you reach the Deku Tree. b. Deku Tree i. The Deku tree will give you a speech and asks you to stop the curse put on him. You must enter the Deku Tree. ii. Grass sometimes has extra items. Feel free to cut it down when you see it. iii. Walk to the Deku Tree, and you'll have to fight some Deku Baba. Hit them for the Deku Sticks 1. Deku Sticks a. They act like a sword, but break very easily b. They also are good for acting like a match to light high torches, or out of reach torches. 2. Deku Seeds a. These are dropped by some more Deku Baba. b. They act like a freeze spell. They will stop for a certain amount of time. iv. Take a left and climb up the ladder. Make the jumps across this area until you find a big chest and some Skullwalltulas. v. The spiders can't hurt you if you don't climb the wall, so open up the chest. It's the map. 1. Map a. The map shows you the layout of the dungeon. vi. Keep jumping until you get to a door at the end. Iron bars lock the door behind you. There is a Deku Shrub you have to fight. 1. To get rid of him just Z target him and pull out your shield. 2. When he shoots a Deku Nut it will bounce off the shield and hit him. 3. He gives you a tip about jumping, and the doors unlock. a. Most Deku Shrubs have items for sale or information to give. vii. Go through the next door, and jump on the platform in the center. viii. Jump to the chest, and open it. 1. Fairy Slingshot a. Shoot a Deku Nut. b. Good for hitting enemies c. Aiming with the Boomerang d. Knocking things down ix. Once you are ready aim your slingshot at the ladder above the entrance to the room. x. Once it falls down climb back up and exit the room. xi. Go back to the Skullwalltulas. Use the Slingshot. They will turn red and knock you off if you don't. xii. Climb the vines, crawl right at the top, and drop down. xiii. Go forward to the next door, forget about the Giant Skulltulas looming overhead. xiv. In this next room, go stand on a switch to activate some platforms. Jump across to the other side, and open the chest there. It's the Compass. 1. Compass a. You can see where you are in a room. b. You can see where you entered the room and where your current location is. xv. To exit, go back to the beginning, and pull out a Deku Stick. Put it in the fire from the lit torch, then walk over to the unlit torch. 1. Swing the stick again to make sure it doesn't burn up. xvi. Exit Locate the edge of the big circle. Kill the Giant Skulltulas. 1. When he spins and shows his belly hit him with your sword or slingshot. xvii. Jump from the top floor into the middle. 1. You can aim yourself while you are in the air. Aim for the Huge Spider web in the floor. xviii. Once you are in the basement take a left in the water. There are two spiders in this room, but they're Gold Skulltulas. 1. Gold Skulltulas a. They are a rare monster. When you defeat them you get a Token! b. I'll explain more later. xix. There are three platforms here. The first is the one you're standing on, and second is right in front of you. The third is unreachable for now. xx. Go to second one and step on the switch. A torch should have been light. xxi. Light a stick and run across the water to the web. Part of the water is shallow, but make sure not to roll, fall into water, or wave the stick to put the fire out. xxii. Once you reach the web just wave the fire on the web and a door will appear. xxiii. Go through the door and fight a Deku Scrub. xxiv. Use your slingshot on the gray eye above the exit door. xxv. The doors open exit and go into the next room. xxvi. You're in a room filled with water, and a platform on either side. xxvii. There is also a raft in the water going back and forth as well as a spiked pole rotating inbo the middle. 1. If you try to go over in the raft now you will be hit by the water. xxviii. Jump into the water and go left. Stop when you are at the left wall under the spinning pole. xxix. Dive under and hit the switch. The water level will lower. xxx. Quickly get back onto the platform and jump on the raft as it is coming at you. xxxi. You should float under the spikes. xxxii. Once you are on the other side a Giant Skulltula will appear. Kill it. xxxiii. Now, go to the block against the wall and push it as far to the right as you can. Climb up on it, and enter the door above. xxxiv. There are three torches in this room, and some Deku Babas. xxxv. Use a Deku stick and quickly light all the torches in the room. 1. Now exit before they go out. xxxvi. In this next room there are two spider webs. One leads to a Deku Baba, the other to a small cracked tunnel in the wall. Take the tunnel, and enter it to come out the other side to platform three. xxxvii. There is a spider web on the platform that will take you to the next section. You must light it on fire. Ignore the torch on the platform, it is unreachable. xxxviii.Push the block into the water, and jump to the other platform. xxxix. Light a torch and jump back to the block, and then onto platform three. 1. Make sure you do not fall into the water. xl. Roll on the spider web to light it on fire. xli. There are a few hearts here take them. xlii. Climb onto the platform to see three Deku Shrubs shooting at you. 1. Do you remember what the Deku Shrub said before? xliii. Kill them like before except in this order 2, then 3, and finally 1. xliv. You walk into the room and find nothing here, mmm. Look up! xlv. Boss 1. Queen Gohma's a. She can get to be a tough boss. b. Her weak spot is her eye. Shoot a Deku Nut in here eye and she will be stunned, wail away at her with a initial jumping attacks and the rest just massive swiping. You might kill her in one shot. c. After the first attack she released mini Gohma's to attack. d. If do have to repeat then aim for her eye when she on the ceiling and she will come falling down. xlvi. Take the Full Heat Piece and leave. xlvii. The Deku tree will give you the Forest Emerald for your work. xlviii. He will tell you a story about the creation of the world. He then tells you to see the Princess. c. Kokiri's Forest Village II i. As you try to leave Mido yells at you for letting the Deku Tree die. ii. Leave the village and when you try to leave the bridge area Saria will stop and talk to you. iii. After the talk she will give you the Fairy Orcania 1. Fairy Orcania a. Plays music. b. Learn new powerful songs IV. Meet Zelda a. Hyrule Field i. Exit the forest and go north. You will have a small chat with the Owl. ii. Once you get to the castle the drawbridge should be open. 1. If it isn't that mean is night time. 2. You have to wait for the sun to come up. 3. Just skip down to the Kakariko Village section. iii. Enter the castle and go into the market. b. Hyrule Market i. Stop in the small house on the little path to the market. 1. Roll into the box to get a Gold Skulltula. 2. Swing your sword around and break all the pots for a lot of moula! ii. Once your in you should head straight for the castle's path. iii. You should see a pretty girl in white standing in the market. Talk to her, she will talk about her father. iv. MiniGame 1. Target Practice a. If you get a perfect score you get a seed bag 2. Key Game a. Open up one of two chests until you get a heart piece. i. Night Only c. Hyrule Courtyard i. Go into the path and roll into the tree in front of the gate. Kill the Gold Skuttle and go back to the market. ii. Once you're here turn back to the path again. iii. You should see Marin there by the vines. iv. Talk to her a couple of times and she will give you an egg to care for. 1. You must leave the path and return for Marin to appear. You must do this. v. Put the Egg on your C button and it will hatch in a day. vi. Climb the vines to get on top of the ledge. 1. You must sneak past the guards to see the Princess. vii. Go past the gates and jump off when you see the slope of the path as it turns to go into the castle gates. viii. Now run up the ledge and through the field straight to the dirt wall on the other side. ix. Now go north and climb over the edge of the castle wall. x. Jump into the moat and swim until you see a tree and a small slope allowing you to get out. xi. If you kept the egg out long enough it should be a chicken now. xii. See the man sleeping on the ground. Go next to him and use the Chicken. It will wake him up for you. xiii. Push the first block into the water and then the second one on top of that. xiv. You should have enough room to run and jump. You will automatically grab the edge and climb into the hole. d. Hyrule Castle i. There is one rule in this part of the game, don't get caught! ii. You have to go through each of the sections dodging the guards. iii. They can not see you when they are: 1. Facing opposite to you, back. 2. They are behind bushes 3. You are behind a bush or you are above them iv. Also don't be greedy skip the rupees and go high. e. Hyrule Castle Courtyard i. Once you get through you can see the Princess Zelda, but don't rush to her. ii. Look into one of the windows and see a bunch of Super Mario Pictures 1. Shoot one slingshot nut at each window. iii. Talk to Zelda and she will talk to you. Answer her questions and listen to what she has to say. iv. See Ganondorph through the window and learn about the Triforce. v. Once you are done talking she will give you a letter. 1. Zelda's Letter a. Written permission to go through certain places. vi. Go back to the entrance of the yard and see Impa. She will explain who she is. vii. She will also teach you a song on your Orcania 1. Zelda's Lullaby a. This song has magical properties. b. I won't tell you all of them but here are a few i. Shows you are connected to the Royal Family ii. Fixes Signs iii. Makes a certain thing appear from a one eyed thing? 1. Guess! viii. Impa will take you out of the castle and tells you to head to Kakariko Village, and then to Death Mountain. V. Extra Stuff a. Kokiri's Forest Village III i. Navi will keep hounding you to talk to Saria. Go back to the Village. ii. Go back to the forest. On the left side of the village is a small ledge. iii. Now climb the vines that lead to a higher ledge. iv. Enter the tunnel and you arrive at the Lost Woods. b. Lost Woods i. This is a maze. You take a wrong turn and you will end up back at the start. There are several things to do on the way so pay attention. 1. There is a secret to get through the lost woods. a. Listen to for Saria's music b. Start to walk through the tunnel, when you see a light it means that it is a real path. i. See the dark it means you will be sent back. ii. Here is the Route you should take. 1. From the Entrance go 2. RIGHT, LEFT, RIGHT, LEFT, CENTER, LEFT, RIGHT. a. On they way you will see a tree with a bash circle hanging down. i. Aim for the center and shoot. 1. If you get 100 three times a Deku shrub will give you a bigger Deku Bag. ii. Jump down off the ledge and go to the stump. b. Take out your Orcania and you will play a new game. i. Copy every note the two Skullkids play. 1. After three times of successfully completing it they will give you a Heart Piece. iii. Now you will be in the Sacred Forest. c. Sacred Forest i. When you first enter the gate will be closed. ii. A wolf will pop out to fight you. Just attack at the same time is about to hit you, otherwise he will duck your attacks. iii. The gate will open and make your way to the end to talk to Saria. iv. She will teach you Saria's Song 1. Saria's Song a. This will let you talk to Saria anytime you want to. b. This also brings joy and happiness to some people. c. It also shows you are a friend of Saria. v. Once you get back to the entrance take a left, where you would take the first right. 1. Jump on the stump and play Saria's Song. a. The Skullkid will give you a Heart Piece for knowing Saria. d. Lon Lon Ranch i. Now that you help Malon you can visit her at her home. 1. It is located in the center of the Hyrule Field. 2. Once inside you can play a game with Talon. 3. MiniGame a. Cucco-Finding i. Talon will throw 3 special chickens in the air. They will mix with the regular ones. ii. The key is to find all three special ones before time runs out. He will let you know when you get one. 4. Reward a. Bottle with Milk! ii. There is a heart piece in the tower in the back of the town. Move the boxes and climb under into the hole. iii. There are also several Gold Skulltula in the trees and walls. iv. Talk to Malon in the horse field. Talk to her three times then take out your Orcania. 1. Epona's Song a. This song will call Epona to you. b. Make cows give milk, if you have an empty bottle. e. Kakariko Village i. There are several things to do here, some at night some at during the day, others at night. ii. Day 1. Get all the Cucco for the Chicken lands and get a bottle. 2. Go to the Graveyard and go into the back. a. One is at the entrance. b. One is near the exit for Death Mountain c. Once is near the Graveyard Entrance. d. Near the windmill e. Over the large fence i. Take a cucoo and jump off the Windmill ledge. ii. Turn to the left to land on the small fence near the potion shop. f. One is next to the House of Skulltulas. i. You have to grab a Cucoo and jump of the ledge. You should land on the ledge. g. One is in the box near the entrance. 3. You should see a large grave with the Triforce Symbol on it. a. This is usually a sign to play Zelda's Lullaby. 4. Play the Orcania and fall down the now opened hole. 5. There are several bats here, hit them with your Slingshot. a. You might be able to get them while they still are asleep. 6. Go into the next room, RUN through the poison pits, anything to avoid the Red Deads. 7. Go to the next room and examine the notes on the alter. a. Sun Song i. Changes the Day to Night and Night to Day ii. Summons Fairies at certain places. 8. The outside will change to night. iii. Night 1. You should see Dampe the Graveyard Keeper. a. If you try to open the graves in the morning the kid yells at you, but Dampe doesn't care. 2. Play the Grave Digging game with Dampe. a. For 10 Rupees you have Dampe dig in a spot. b. When he does something might pop out. i. Rupees 1. 1 2. 5 3. 10 4. 25 ii. Heart Piece 1. Only 1 3. There are items hidden in the grave stones. a. There is a grave there with yellow flowers in front of it. Pull the grave marker back to reveal a hole. i. Inside there is a Hylian Shield b. There is one on in the row before the Sun Song grave. i. There is another with a Heart Piece. 4. Now go through the town collecting all the Gold Skulltulas. a. There are several look in the section below. iv. House of Skulltulas 1. You have been collecting Gold Skulltulas from around Hyrule already and this is where things get good. 2. You find that 5 boys and their father were turned into Skulltulas. The only way to break the curse is to kill Gold Skulltulas and take their tokens. 3. For the first 50 tokens collected you will release a boy for every 10. 4. You need 100 to free the father. He will give you a handsome reward. 5. The boys will give you the following: a. 10=Adult Wallet i. Holds 200 Rupees b. 20=Stone of Agony i. Makes your Rumble Pack shake when there is a secret located near you. c. 30=Giant Wallet i. Lets you carry 500 Rupees d. 40=Bombachu i. Moving Bomb e. 50=Heart Piece f. 100=SECRET i. What you expect me to tell you everything! f. Gerudo Camp Bridge i. Go across the field to a small entrance. ii. Once you are there you should see a bridge and a river. iii. Take the cucoo and jump of the end of the bridge going left. 1. The direction of the water. iv. Float to the Crate on the ledge. Break it open and take the Heart Piece. v. Now grab your cucoo and jump on to the large ledge directly under the bridge. 1. Unless it fell, if so you have to come back vi. Once there go to the far end of the ledge and jump into the water. vii. Go into the waterfall and climb up the ladder and get another Heart Piece. viii. Jump back into the water and swim with the current. You will appear into Lake Hylia. g. Lake Hylia i. If you came from the Gerudo Camp Bridge then you will come out in the middle of the lake. ii. Swim across left to small island, this is the Fishing Pond. iii. Fishing Pond 1. This is a great game and there are a few secrets here also. 2. The basic idea is cast your line and reel in a fish. 3. The larger the fish the greater the prize. a. 9+ you get a Heart Piece. 4. Here is how to fish. a. Target a fish with your Z button then cast. i. I recommend the Rumble Pack, it will let you know once you get a fish. b. Once you cast slowly bob the line so it will entice the fish. c. Once you get one pull the Stick back and start reeling him in. i. Make sure you keep the stick back, but roll it left and right to wear the fish down. 1. If you just keep it going straight back the line will snap. ii. It will take a few tries to get it right. 5. SECRETS a. The best place to fish is at the log, there is always a lunker there waiting for you. b. There is a illegal item in the pond called the Sinking Lure. i. Sinking Lure 1. This will make the lure go under the water and help you catch a fish 2x more easily. 2. The locat- ion map of where it might be can be seen here Http://www.Dragonwarrior2000.atfreeweb.com/images/zeldafish.jpeg c. Check back when you are an adult for some more fishing games, and even better prizes. iv. Secret Song 1. There is a secret song that is not listed in your inventory. Any you get to make it up! 2. Talk to the Scarecrow on the pasture. 3. Go to the one who only remembers 8 notes. 4. Chose any notes you want, but keep it simple. a. <><><><> b. or ^><^><^> 5. That's it. You'll do more later! VI. Quest for the Spiritual Stones a. Trail to Death Mountain i. Head back to Kakariko Village and talk to the guard on the side of the town. ii. He will let you pass once you show him the letter from Zelda. 1. He also asks you to go back to the Happy Mask Shop and get him a mask. a. We'll do this after we get the stones. iii. The trail is simple to follow, just keep going straight and follow the path. iv. Once you reach the choice between up and right take the right path. v. Go past the circle of rocks and enter Goron City b. Goron City i. Go to the Bottom of the town and step onto the mat. ii. Once you are there take out your Orcania. A music sheet will pop up. iii. Play Zelda's Lullaby and the door will open. iv. Daruna is mad because he thought you were a messenger from the king. 1. He tells his story of how Gannondorph locked them out of the Dodongo Cavern with the good rocks. v. Play Saria's Song to cheer him up. vi. He will give you the Goron Bracelet. 1. This lets you pick up Gorgons Special Crop, the Bomb Flower. c. Trail to Death Mountain II i. Go back outside and turn right once you get out of the city. ii. You should see a few bomb flowers near a ledge. iii. Throw the bomb over the edge to blast the rocks that are covering the entrance to the cavern. iv. Head down and be prepared to go into the cavern. 1. Make sure you fill both bottles with milk for the cave. d. Dodongo Cavern i. At the entrance pick up a bomb flower at the side and set it down at the brown piece of wall in front of you . 1. You know to blow up a wall if it sticks out or is another color. ii. This is the entrance cavern to the level, you will return here many times. iii. You should see a huge skeleton of a Dodongo in the room. iv. Now go to the platform on the right side of this room. 1. You can jump onto the moving pillar and then onto the ledge. v. Pick up the bomb flower and blow up the Beamos. 1. You have to hit it in the chest or head, but watch out the head will explode too. vi. Now blow up the brown wall on the right. Enter the newly made door. vii. There are a bunch of baby Dodongo now. 1. You can kill them, but they will explode after a certain amount of time. a. You can pick them up and use them as bombs. viii. If you step on the switch at the end of this hall, it will just pop back up when you get off. ix. Use the armos statue on the left to hold the switch down. x. The door now stays unlocked. xi. In this next room, you have to fight lizalfos. 1. The best way is to hit him and the duck with the shield making you a turtle. 2. When one has had enough the other will come and attack. xii. Once they are dead the doors will re-open. Go through the new door. xiii. Use a Deku Stick to light all the torches 1. You have to hit the Dodongo's in the tail, after three of four hits they will explode. xiv. You have now circled your path and arrived at the Entrance Cavern, but at anther exit! xv. Step on this switch that allows you to open the door at the left side of the big room. xvi. Jump over to the other side and enter the newly opened door. xvii. Take the map from the room. Use the bomb flower on the wall in this room and continue further. xviii. Now fight this armos statue: Wake him up by touching him... then stun him with a Deku nut. Now you can use the sword on him. xix. Take the Compass xx. Now you will be in a room with a bunch of bomb flowers surrounding a block of stone. xxi. Take one bomb flower and set it at the middle of bomb flowers rows where there is a missing piece. This sets of a chain reaction that causes all bomb flowers to blow up one by one. xxii. The stone will fall allowing you to get to the second floor by way of the stairs. 1. There are 2 Gold Skulltula 2. One is not reachable yet, but the other is on the vines xxiii. One is not reachable yet, but the other is on the vines. xxiv. Go around and enter the new room. xxv. Move the armos statue blocking the ladder and climb up to step on the switch. xxvi. Advance to the next room. The big room again! xxvii. Cross the bridge and enter a small maze room. xxviii. There are the usual moving spike tiles here, so dodge them. xxix. Cross the room to the wall with the blue block and a ladder xxx. Pull the block out from underneath and take the heart. xxxi. Now climb on top of the block and jump on to the tower with the bomb flower. and a chest. 1. The chest has 5 rupees. xxxii. Timing is everything here. 1. Take the bomb flower, and throw it at the right second before it explodes. 2. If you timing was right the wall will explode. xxxiii. Go through the door. xxxiv. Look at the diamond eye in the back of the room. 1. Shoot it with the slingshot and jump over before the fire comes back. xxxv. Enter the next room to find another pair of Lizalfos. Kill them like before. xxxvi. There is another diamond eye, but two flames. 1. Shoot the one in back then jump to the next platform 2. Turn left and shoot that diamond eye and jump over the next platform. xxxvii. Once you are finally over turn right and climb the ledge. xxxviii.Open the chest to find a Bomb Bag! 1. This allows you to throw bombs and keep them in your back. a. No more bomb flowers. xxxix. Go to the exit and you should be on the second floor of the Entrance Cavern. xl. Step on the switch in front of you. This will make the platform rise to the second floor. 1. Ignore it for now. xli. Go to the bridge and throw bombs down into the spaces and into the eyes of the huge Dodongo skeleton. xlii. The eyes will turn red and the mouth will open. xliii. Go back to the first floor via elevator or jump. xliv. This room has a active switch 1. Active means that it needs to be held down by something. xlv. Go to the door to the new room. 1. There is a bombable wall to the edge of the room. There is a Gold Skulltula in the room. xlvi. Climb the blocks and cross the room and enter the door. xlvii. You will now end up in the room with the Active switch. 1. Push the block onto the floor and push it onto the switch. xlviii. Enter the new room and bomb the center of the floor that looks different and drop down xlix. Boss 1. King Dodongo a. He is actually quite easy for a monster that size. b. The objective is to throw a bomb in his mouth before he can shoot fire at you. i. Now attack him with your sword as fast as you can. ii. Remember, Jump shots are twice as deadly so start off with that. c. Once he shoots fire or eats a bomb he will roll up and roll around the room. i. Once he does this stand as close as you can to the lava pit, he should miss you. d. After about 4-5 shots he's dead. l. Take the Heart Piece and exit. li. Daruna will meet you outside. You will go through a quick Anime clip and be presented with the Goron Ruby, one more to go. VII. Extra Stuff II a. Gorgon City II i. There are several thing to do here now that you have bombs. 1. Jar. a. You may have noticed the large jar in the middle of the town. b. Light the four torches in the center to make the jar spin. c. Climb up a floor and throw bombs into the jar. i. If you are lucky you'll get a Heart Piece. 2. Bomb Stopper a. On one of the floor there is a huge Gorgon rolling around the ledge of town. b. You'll see a sign talking about Big Gorgon Rolling. c. Place a bomb in his path to stop him. d. It may take several times of doing this, but he will give you a Bomb Bag. i. This will raise the amount of bombs you can carry. 3. Bomb Maze a. On the top level are some boulders that block part of the road. Blow them up and enter the maze. b. This is fairly simple. Blow up all the boulders you can. Once you get to a crate and a chest, break the crate for a Gold Skulltula. b. Death Mountain Summit i. From the Gorgon City go forward and then up the mountain. ii. You will have a few boulders blocking your way so blow them up. 1. One you have to throw the bomb. iii. Climb up the mountain. 1. You may get hit by some boulders, but just keep moving. iv. Once you make it to the summit go into the right cave. 1. If you are low on time, just jump into the lava, if you run out of time you will die, if you fall into lava you only lose one heart. v. Go straight ignoring the box for now. vi. Climb over the ledge and look for the hole in the wall above the lava and take the Heart Piece. vii. Fall into the lava and you will be brought back to the beginning. viii. Break the box and kill the Gold Skuttula ix. Now go to the left cave, by blowing up the covering. 1. Step onto the Triforce symbol and play Zelda's Lullaby. 2. The fairy will give you magic of power a. You can now spin your sword around and release a ring of power that breaks and kills all that are around you. b. Kakariko Village II i. Talk to the Owl on the summit and latch onto his feet. He will drop you off onto Impa's roof. 1. Go to the left and jump onto the ledge on the side of the house. 2. Go inside and take the Heart Piece next to the cow. c. Hyrule Market II i. Now that you have bombs there are several things you can do now that you couldn't before. ii. Play the Bombachu game. 1. The game is in Hyrule Market 2. The goal is to send a Bombachu down the course and hit the hole three times 3. The hole will be harder after each one is blown up. a. The position for the first two are rotated randomly. i. Upper left ii. Upper Right iii. Center b. The final one is always Center. 4. If that isn't hard enough there is a spike tile bouncing back and forth. a. Then on the second course a chick appears, b. On the final one a Cucoo will appear. c. They will do anything to block your shot. 5. Patience is the only key a. You can always try going off the walls to avoid the cucoos. 6. The prizes are as follows a. Heart Piece b. Bomb Bag c. 50 Rupees d. Bombachu e. Bombs iii. Dog Search 1. You may have seen the fat lady talking about her dog in the day, but now she has lost him. 2. It is your job to get the dog back and get a handsome reward. a. Walk up to the dog and walk into it. The dog will then follow you wherever you go. b. The correct dog is behind the shop counter. 3. Take the dog back through the alley and talk to the lady with the dog. 4. She will tell you if it is hers. If it is you will get a Heart Piece as a reward. d. Hyrule Castle II i. Go to the castle and climb the vines to get to the ledge. ii. Jump down and head straight and look for the small inlet. iii. Use the bombs to blow the boulders away and climb into the hole. iv. The Fairy will give you Din's Fire 1. Din's Fire a. This will allow you to cast fire and burn all around you. b. Kills monsters and light torches. VIII. Quest for the Spiritual Stones II a. Zora River i. To get to the Zora River go south of the town and follow the water back to the source. ii. Once you are there you will have to bomb the boulders that are blocking the entrance. iii. Roll into the tree for a Gold Skulltula. iv. Follow the path and talk to the man easting the seeds. Buy as many as you can afford. 1. Seeds a. Plant the seeds in soft dirt. b. They can be recognized by the square patch. c. Here are the locations of the accessible seed patches. i. Zora River 1. Next to Seed Eating Man ii. Kokiri's Forest Village iii. Lost Woods 1. Take right from entrance iv. Lost Woods II 1. Turn left before Sacred Meadow v. Dodongo Cavern vi. Lake Hylia 1. Next to Scientist's House vii. Gerudo Camp Bridge 1. Drop down to where the cow is under the ledge. viii. Kakariko Village Cemetery 1. On the east side of the cemetery. ix. There are two more, but they are un- reachable for now. 2. Gold Skulltula. a. All of the dirt patches except the Zora River one has a Gold Skulltula hidden in the dirt. b. Find or Bug a bug and place it next to the hole and a Gold Skulltula will pop out after a few seconds. c. SECRET i. If you catch one bug you release 3-4 ii. When you drop the bugs hit the bottle button again and refill your bugs with 2-3 left to enter the dirt patch. v. Once you get all the seeds you can afford go back and grab the Cucoo. vi. Take him and leap across the river so you are on the opposite side of the river. vii. Hold onto the Cucoo and follow the path over the land bridge. viii. There should be a cliff under you now, pay attentions ix. Jump off with the Cucco, once you touch the small platform throw away the cucoo. If you timing was right you will grab onto the ledge and climb back up. x. Now jump to your right and grab the Heart Piece. xi. Jump back to the other platform and fall to the ground below the ledge. 1. Your cucoo is probable gone, but don't xii. Follow the river to the log in the water. When you climb on the log Navi will say some frogs are looking at you. Take out your Orcania. xiii. MiniGame 1. Frog Catching a. Play any Song you have in your inventory and you will get 50 Rupees for playing songs they haven't heard before. i. Here is the list you should have 1. Zelda's Lullaby 2. Sun Song 3. Epona's Song 4. Saria's Song ii. You can only hold 200 Rupees now, so don't worry about coming back. xiv. Now go and get more seeds back at the entrance. xv. Once you are full of seeds and out of Songs go back and get the Cucoo. xvi. Follow the same path, but don't throw your cucoo to get onto that ledge. xvii. Keep it and throw it up the ledge past the frogs. xviii. Grab him quickly and take him north. xix. Follow the path to the end where you see a waterfall. xx. Try to jump with the cucoo and grab the Heart Piece. xxi. Ditch the cucoo and go to the waterfall and step onto the platform. xxii. Play Zelda's Lullaby and jump into the waterfall. b. Zora's Domain i. Welcome to the water world. There are tons of things to do here, but lets start off with a few MiniGames 1. Torch Lighting a. The goal is to light three torches together. Once they are lit you get a Heart Piece. b. This is a hard game. There are tons of ways to complete it, but I found this to be the easiest. c. Before you start go to the second level and light the permanent torch on the upper level. i. Use Din's Fire on the First Torch next to the item shop. ii. Grab a Deku stick quickly and light it. iii. Run through the shallow water behind the waterfall and light the two torches. 1. Easier said than done. 2. The torches only stay lit for a small period of time. 3. Some people like to light the permanent torch then use the Deku stick on that. 4. Others light the Waterfall Torches first. 2. Diving Game a. This game is not optional you must play it. b. Talk to the Zora to the left of King Zora. c. She will tell you that if you dive down and get all the Rupees from the water in the time period she will give you a prize. i. She will throw the Rupees down and then you fall of the waterfall. ii. Just keep diving down and get all the Rupees. iii. Once you get them all the game will stop. iv. You get a Silver Scale as a prize. d. Silver Scale i. Allows you to dive twice as deep. ii. Now that you have the Scale you can continue with your journey. iii. Go into the main pond where most of the Zora's hang out. iv. Dive down into the hole in the ground. This will warp you into Lake Hylia c. Lake Hylia II i. You will pop out in the lake. ii. If you paid attention while you were coming out of the water you should have seen a funny looking object. iii. Dive down and get it. 1. Bottle with a Note. iv. Go back into the hole to go back to the Zora's Domain. d. Zora's Domain II i. When you get back go up to the upper level and stand on the platform. ii. Z target the King and give show him the bottle. iii. He will ask you to get the Princess and gives you the bottle as the reward. 1. He will then move his fat but out of the way, very slowly. iv. Do not rush into the new area. Dive off the waterfall first back to the lower levels. v. Go near the waterfall and try to catch a fish with the bottle. 1. SECRET a. You can catch a fish in the bottle for free and sell it for about 100 Rupees to the woman near the Bombachu Bowling! e. Zora's Fountain i. You should see a HUGE Fish called Jabu- Jabu. Ignore him for now and jump into the water. ii. Swim all the way across the water into the small island in the back. iii. Blow up the wall to reveal a hidden door. iv. Go inside and stand of the Triforce Symbol and play Zelda's Lullaby. 1. Another Fairy will bestow another Magic Spell on you. a. Farore's Wind i. This spell is, well, useless. ii. Cast the spell and it will leave a sort of anchor there. iii. Next time you cast the spell you can either return to the place you cast the spell, or create a new anchor. 1. I only used this spell in the Forest Temple. v. Now go to the HUGE fish Lord Jabu-Jabu. vi. Open the Fish Bottle and the fish will drop out. 1. Anime Scene a. He will swallow you and you are now in Lord Jabu-Jabu. b. To leave just walk to his teeth. f. Inside Lord Jabu-Jabu. i. This place can get a bit confusing. There are pit falls, electric jellyfish and other gross stuff you do not want to see in a fish. ii. First, run forward, avoiding the Octoroks, until you get to the other side. iii. Use the slingshot to hit the flesh switch on the ceiling. Now the door with open. Run through the next room and straight to the next room. iv. Here you will find the Princess Ruto. She tells you that she's fine and doesn't need your help and then she falls through the hole. v. Jump down the same pit after her. vi. Talk to Ruto until she lets you carry her. You now have the joy of dealing with a brat through the dungeon. vii. If you leave her or drop her in deep water she will disappear and return to either this spot or the previous one. 1. Se is good for something! Throw her at a switch or use her to hold one down. a. Talk about sitting on your royal duff. viii. Proceed to the next room behind you. ix. Throw her to the platform on the other side, and hit the switch to let the water come up. Swim to the other side where Ruto is. x. Hit the switch and proceed to the next room. xi. Wait for the elevator to come down, and go up with Princess Ruto. Now continue to the room where you first met Princess Ruto. 1. Dodge all of the holes and HUGE electric vines. xii. Cross the room to the door on the other side. xiii. Now take the path on the right and put Ruto down on the switch. Now the door will stay open and you can enter... xiv. Here you have a Star Wars flashback. There are these underwater/ground flying things. They will come up one you walk on top of them. 1. Z target them and get them to come out. 2. Hit them with the slingshot or any other weapon you fancy. xv. Once the are all dispatched a chest will appear. 1. Boomerang a. This is one of the best weapons for young Link. b. Kills Jelly Fish and other monsters c. Retrieves Z targeted items d. SECRET i. If there is a monster you can't Z Target just take your Slingshot and your Boomerang and put them both on your C buttons ii. Now aim with the Slingshot then hit the boomerang. It will hit where the Slingshot aimed. xvi. Go back outside and get Ruto 1. If she left she is waiting in the room where you first met her. xvii. Go back to the forked road. Go to the left side of this time. xviii. Set Ruto down on the switch and enter the room. xix. MiniBoss 1. Vane a. This is a vane type thing with electricity running through it. b. Just Z target it and use your Boomerang to kill it. c. It will only expose the weak point if you are close to it. d. Just walk in a circle around it and attack. e. After a few hits it will fall off and die. xx. Take the map leave, and pick up Ruto 1. Looking left, you will see that the electric thing that was previously blocking the path is now gone. 2. Follow the road to the room there. 3. You now have 40 seconds to defeat all the bubbles in the room! Quickly use Z targeting on each one and finish them off with the boomerang. 4. The prize for your bubble busting is the compass. 5. Now exit the room and go down another hall and into the door. xxi. Defeat the vane thing again xxii. Go back to the hole room and take the hole that was previously blocked by a huge vane. 1. Near you on the far right side. xxiii. There are a few Gold Skulltula near here. Try to get them with the Boomerang. If not come back later. xxiv. Enter the new door. xxv. When you enter the third spiritual stone is on a platform. Throw Ruto up to get it (brat). The platform will bring her up and a boss will come down. xxvi. Sub Boss 1. Big Octo a. He is really simple, but hard too. b. His only weak point is the green spot in his back. You have to stun him with your Boomerang and then hit the green spot. c. If he is facing you just hit him with the Boomerang and then when he spins hit him again. d. If you are luck he will expose his green spot. xxvii. After killing Big Octo, climb up on the platform and it will bring you up to the higher level. 1. There is a fairy in one of the pots. xxviii. Go to the next room. xxix. Jump onto the platform and it will lower down to the elevator room. xxx. Now you are back at the beginning, but you have a new space open to you because of the platform. xxxi. If you step on the switch it will open and then close. Get a box and place it there. xxxii. Enter the new room and climb the vines at the side of the wall up to the top. 1. There is a Gold Skulltula on one side of the vines. xxxiii. Once you are on top you have to aim your rang to go around the web and hit the switch. Take a few times, just keep changing your position until it works. xxxiv. Jump down and enter the door for the Boss. xxxv. Boss 1. Brinade a. He is electric so be careful. b. He is stationary for now, but you must cut his connection with Jabu-Jabu. c. Take out your Boomerang and Z target the vanes, clip them down one by one. d. Once they are all gone he will start to move all across the room. Now it is time for a new strategy e. In order to kill him you need a clear shot. The only problem is Jelly Fish are protecting him. f. When he is spinning them around throw your boomerang at him until you hit him. He will be stunned. g. Attack him with all you got. h. He will most likely go into the flesh, now is your chance to kill the Jelly Fish. i. The more you kill the more chance you have of hitting him again. i. After a couple of good shots he is dead. xxxvi. Take the Heart Piece and exit through the warp with Ruto. g. Zora's Fountain II i. You will have a conversation with Ruto and she will ask you a question. 1. Any answer will do. ii. You will get the Spiritual Stone and an engagement at the same time. iii. Before you rush out get a few Gold Skulltulas while you are here. 1. One is on the wall by the log 2. The other is in the tree on the small island. IX. Zelda's Escape i. Head back to the castle to show Zelda your accomplishment. ii. Once you enter the area of the castle you will be put in a small cinematic experience. 1. Seems familiar? iii. You see Impa holding Zelda as she is riding on a horse getting away from the castle. 1. Wait did Zelda throw something? iv. Shortly after Ganondorph will appear asking where the woman and the girl went. v. The brave man you are resist and prepare to fight, but you get knocked down. Then he leaves. vi. Jump into the moat and get the Orcania of Time! 1. Orcania of Time a. Same as the Fairy Orcania, but this will open the Door of Time if you know the right song. vii. Just as you touch it Zelda sends you a telepathic message. Listen to her and she will teach you a new song. 1. Song of Time a. This song will open the Door of Time and move Door of Time Blocks! viii. You can go to the Temple of Time now, but wait to finish up some stuff. X. Extra Stuff III a. Trading Game Sequence; Young Link i. Hyrule Market III 1. Go to Hyrule market and go the Happy Mask Shop. 2. Here is how the game works: a. You are a happy mask trader, you will go around Hyrule and sell all the masks and collect the money for them. b. You only have to pay what they are worth, and extra you keep, and any missing you pay for. c. Once you sell a mask go back to the shop and get another. d. You have to wear the mask and then talk to the person. e. TIP: i. Make sure you have the Giant Wallet before completing this! 3. The Masks and their Future owners are as follows a. Keaton Mask i. Guard by gate in Kakariko Village ii. 15 Rupees, small profit b. Skull Mask i. Lost Woods, Left at Entrance ii. Stiff you the money c. Spooky Mask i. You know that boy in the Graveyard wanting to be like Dampe, He'll buy it. ii. He will pay the full 30 Rupee price. d. Bunny Hood Mask i. There is a man running around Hyrule Field. He usually goes around the Lon Lon Ranch. ii. When night falls he will stop to take a rest. Talk to him then. iii. He will give you an HUGE amount of money for the mask, so much you can't count it. 1. 500 Rupees! e. Now go back to the Happy Mask Shop to borrow the Mask of Truth! i. Mask of Truth 1. This will let you talk to the Gossip stones all around Hyrule! b. Hyrule Field II i. There are several things hidden in the field that are open to you once you get bombs. Some are even amazing. 1. Heart Pieces a. There are two Heart Pieces located in the field i. Lake Entrance 1. Go to the center of the four gates at the entrance to the Lake. Bomb the middle and buy a Heart Piece for 10 Rupees! ii. Field 1. There is another Heart Piece, but it is too deep to get right now. 2. You will need the Gold Scale or the Iron Boots. 2. Gold Skulltula a. There are two Gold Skulltulas open to you now in the field i. Outside of Kakariko Village 1. The tree in front of the village near the rive has one. ii. Gerudo Camp Entrance 1. Go to the entrance to the Gerudo Camp. There is a circle of stones, located in there is another. 2. Make sure to have Din's Fire. ii. Kakariko Village 1. There were many collectable things that were not reachable without the boomerang that are now. 2. Go to the Cemetery at night and get the Gold Skulltula on the east wall. 3. Use your boomerang to collect the token. 4. Go to the Windmill and get the Heart Piece on the ledge. iii. Lon Lon Ranch 1. There is one on the top of the house. 2. One on the wall in by the storage room. iv. Gerudo Camp Bridge 1. There is one on the min-waterfall. v. Lake Hylia 1. There is one on the back Laboratory you can reach from the bridge. vi. Kokiri Forest Village 1. There is one on the back of the Twins house. vii. There are a total of 50 reachable Gold Skulltula as a kid, if you can't get them all you can always come back. XI. Entering the Sacred Realm a. Temple of Time i. WARNING 1. Make sure you completed all the things as you can as a kid before proceeding. It will take some time for you to be able to return to the Young Link stage after this! 2. Make sure you learn Epon's Song from Malon! ii. Go back to Hyrule Market and enter the Temple of Time. 1. If you paid attention to the stories you would know that the Door of Time is the gate to the Sacred Realm and this is where the Triforce was hidden. iii. Go to the alter and play the Song of Time. iv. The Jewels that you collected will float onto the alter and the Door of Time will open. v. Go up to the Master Sword and take it. vi. You will see a bright light and then the face of Ganondorph. 1. He followed you and allowed you to open the Door of Time so he could take the Triforce. b. Sacred Realm i. You awake in a odd water world type of place. There is an old man standing there. ii. You will hear a story about you and your destiny. 1. Rauru, the Sage of Light, tells you that Gannondorph tired to take Triforce, but because he has evil intentions in his heart the Triforce split into three parts. Each going to the person that reflects what is in their heart. Ganondorph received power. He then explains who you are. 2. You are the Hero of Time. Destined to protect the Triforce and bear the Master Sword. The only problem was you were too young to be the Hero. You were put to sleep for seven years until you were old enough to be the Hero. 3. In that time Ganondorph has taken over Hyrule. He has unleashed horrible demons that took over the world. Including Hyrule Castle. 4. The only way to stop this is to collect the power of all the Sages and send him to the Sacred Realm forever. 5. The Sages are a. Light b. Forest c. Fire d. Water e. Shadow f. Spirit 6. Rauru is the Sage of Light and bestowed upon you his medallion with his power. iii. Your next goal is to get the Sages and collect their power to defeat Gannondorph. iv. You are then send back to the Temple of Time as an adult. 1. You can not use the following weapons as an adult anymore. a. Kokiri Sword b. Deku Shield c. Seeds d. Slingshot. e. Deku Stick f. Boomerang v. Once you get back you will be greeted by a man. He says his name is Sheik, the last of the race of Sheika. 1. Wasn't Impa one of the Sheika? 2. There was a gossip stone that talked about a connection between some people and she Sheika, mmm? vi. The first Sage is waiting for you in the Forest Temple, but there is so much evil permeating there she can not hear the call. vii. You must go to Kakariko Village first to get a CERTAIN ITEM to get into the Forest Temple. viii. She will stand there, just exit. XII. Extra Stuff a. Hyrule Castle III i. Well it was Hyrule Castle? ii. The town is covered with ReDeads and it is now abandoned. iii. Gannondorph's Castle is behind you, you can stop there if you want. iv. Go to the little house next to the bridge and talk with the man. v. Poe Collector 1. He collects Poes, specially Big Poes. a. If you bring him a Big Poe he will give you 100 points on your card. Collect a 1000 points you will get a rare and valuable object. 2. Big Poes are large ghosts that only live in Hyrule Field. You can contain them in a bottle once you kill it. 3. You need a horse and a bow & arrow to catch one so we'll come back to this in a little bit. b. Lon Lon Ranch II i. Go to the Ranch and find out Ingo was given the ranch and kicked out Talon. Malon still works there because he would treat the animals bad if she didn't. ii. Talk to Ingo and agree to rent a horse to ride in the coral. iii. Once inside Play Epona Song and the adult horse Epona will come to you. 1. Make sure it is Epona. iv. Take the time to practice riding until the time runs out. v. Rent Epona again, but this time talk to Ingo while you are on Epona. 1. He will ask you to race with him for 50 Rupees. vi. MiniGame 1. Horse Racing a. You must have Epona or you will not win the race. b. The goal is to beat Ingo across the coral in one lap. c. He cheats and goes before you, but there is nothing you can do. d. The secret to winning is to hug the wall and take him over when he goes outside. This is your chance to pass him. e. Use your carrots in intervals so when you are about to slow down use the next one, but save the last one! i. If you use all your carrots you will take longer to get more. f. Wait until half the carrots are refilled and go crazy again, use your last carrot if you are close to the white line. g. You have to repeat this one more time to win Epona. h. If you lose don't worry, you can race him again. vii. Ingo will get really pissed off at you, but he thinks he has his revenge by not letting you leave with Epona. viii. Have some fun while you are here. Take Epona and run over some chickens. If you run over enough they will attack you, but you can't be hurt by them. ix. To get Epona out of the ranch go to the back of the ranch and run as fast as you can on Epona. She will leap over the edge and you can now ride her freely! x. To call her anywhere in the world just play Epona's Song. She will come galloping to you. xi. After you wake up Talon you can play another MiniGame! xii. MiniGame 1. Horse Riding Obstacle Course a. This is one of the tough games to play. b. You must ride the Epona for two laps while jumping over the fences. c. Easy right, Wrong! you must complete it BELOW 50 seconds. If you make it at 50 you lose. d. The key is to only speed up when you get to a large fence. The regular ones you can easily jump over. e. Use the end of your carrots to finish the final lap. f. If you win Malon tells you it is too big to carry so she put it in your house. xiii. Go to your house to find a Cow! c. Adult Trading Game i. Now that you have Epona you can complete what I thing is one of the best parts of the game, the Adult Trading Sequence. ii. Please note that if you gained any Warp songs you can not use them for the time limit parts of the game. You will only make the counter change to 2 seconds! iii. Kakariko Village 1. Go to the Chicken lady and talk to her. 2. She will give you a pocket cucoo to take care of. It takes one full day to hatch. 3. Once it hatches bring it to the first house when you enter the village. Talon is sleeping there. 4. Walk up to him and show him the chicken. He will rush off to the Ranch. 5. Take the cucoo back to the Chicken Lady and she will give you a special Blue Cucoo. iv. Lost Woods 1. Go to the spot where the Skull Kid usually is and you will see the Chicken Lady's brother. 2. Show him the cucoo. He will give you the mushroom. 3. You are to take it to the Potion Shop lady in Kakariko Village. a. If you planted the Seed in the soil path in the next section you can take it to the bridge and save a little bit of time. Jump when it goes over the bridge. v. Kakariko Village II 1. You have a three minute time limit to get the Mushroom there. 2. Go to Kakariko Village go left up the stairs and into the item shop. 3. Take the back entrance and go over to the Potion Shop. 4. She will give you the Odd Potion in return. vi. Lost Woods II 1. When you return with the Odd Potion the man will be gone. 2. A Kokiri girl is there instead. She demands the Odd Potion because it was made by Kokiri Mushroom. 3. She say the man became a Stalfos like everyone else who enters. 4. She will give you the Saw instead. vii. Gerudo Camp Bridge 1. Take Epona to the Gerudo Camp Bridge, but it is gone! 2. Take a running start and Epona can leap across. 3. Show the man the saw and he will give you the Broken Biggeron Sword instead. viii. Death Mountain Summit 1. Go back the Death Mountain, but take the leaf in front of the Dodongo Cavern. It will take you to the top. 2. You just have to walk through the falling rocks and climb the side to get to the summit. 3. Once you are there show the sword to the Huge Goron that appears. 4. He says he will fix the sword for you if you get some eye drops for him. 5. The last explosion hurt his eyes, ohhh. 6. Go back to Kakariko Village and enter the item store. Buy Blue Fire for 300 Rupees. ix. Zora's Domain 1. Take the prescription to the Zora's Domain. 2. Take the leaf at the beginning of Zora's River to speed up the process. 3. Once you are there you find the place is frozen. 4. Walk next to King Zora and use the Blue Fire on him. The red ice should melt. 5. He will give you the Blue Tunic in return a. Lets you breath underwater. 6. Go to the alter and show him the prescription. 7. He will give you the Eyeball Frog that is the main ingredient. 8. You have three minutes to get it to the Laboratory in Lake Hylia. RUN. 9. Just jump in the water and run then swim to Epona and ride her to the lake. x. Lake Hylia 1. She will jump the fences if you are galloping and get off at the Laboratory. 2. Z target the professor and show him the Eye Balls. 3. He thinks they are for him and he gets mad when he finds out they aren't. 4. He will make the Eye drops for you, but you only have four minutes to get it across the world, and up a mountain to the Big Gorgon. xi. Death Mountain Summit. 1. You actually have a lot of time to get there. 2. There are two things you need to get there. a. Epona b. Leaf at the Dodongo Cavern. 3. Go back the Death Mountain, but take the leaf in front of the Dodongo. Cavern. It will take you to the top. 4. You just have to walk through the falling rocks again and climb the side to get to the summit. 5. Quickly give him the Eye drops. 6. He thanks you and gives you the Claim Check for the Sword. 7. Play the Sun Song so the day changes for two days. 8. Show him the Claim Check and you will get the Biggeron Sword. a. Biggeron Sword i. This is the strongest sword in the game. ii. It is so big you can't reach your shield when you are holding it. iii. It can not kill true evil, but it sure as hell can take out almost everything else! xii. SECRET 1. You can change the Claim Check, and any other item, in to a Bottle. 2. Go to Kakariko Village and enter the hole near the potion shop 3. Go to the Fish and grab it with the bottle. 4. While you are swinging the bottle press start and place the Claim Check in place of the Bottle on the C spot. It will turn into a Bottle! a. Downsides i. You will get a flashing arrow over Kakariko Village because the map thinks you have not started the Trading Game. ii. You can not fill this with any potions. Only things that you can catch. d. Lake Hylia III i. Fishing MiniGame II 1. Go back to the Fishing Pond, but the lake is gone and you can't get up there! 2. Take the leaf next to the Laboratory and it will drop you off at the island. a. You can get dropped off at the roof too so you can grab the Heart Piece. 3. Talk to the man and he remembers you! 4. Look at the sign and you will see a new rule, no casting at people! a. Go Ahead, why not! b. If your aim is right you can take off his hat! c. If you throw it in the water he will charge you 50 Rupees for it. 5. If you fish try finding the Sinking Lure. 6. The location map of where it might be can be seen here Http://www.Dragonwarrior2000.atfreeweb.com/images/zeldafish.jpeg 7. If you can bring in a 20 pounder you will get the Gold Scale! a. Gold Scale i. This will allow you to dive even deeper! ii. Fishing Game Secret 1. Many of you may have heard, but there is a secret fish hidden in the lake! It is called the Hylian Loach! a. Hylian Loach i. An eel type fish. It can way anywhere between 35- 44pounds. e. Laboratory i. Now that you can dive as deep as you can why no show your stuff. ii. Go to the Laboratory in Lake Hylia. When you are there jump in the water. iii. Dive all the way down until you touch the bottom 1. Say hi to Jaws while you are down there! iv. Talk to the Professor and he will give you a Heart Piece for showing your stuff! f. Hyrule Field III i. There is a place between Hyrule Field and Gerudo Camp that the rumble pack will go nuts over. Bomb here. ii. Dive down with the Gold Scale and get the Heart Piece. g. Kakariko Village II XIII. Quest for the Forest Medallion a. Kakariko Village III i. Take Sheik's advice and head to Kakariko Village. ii. Not many things have changed. Most of the shops, minus the games, have been moved from Hyrule Market to the Village. The man in the item shop will explain more. iii. Head to the cemetery for another MiniGame. b. Cemetery i. First ride the leaf up to the ledge and break the box for a Heart Piece. ii. Now go to the grave with the flowers on it right in the same area. iii. Pull the grave open and it's time for another Dampe Game! iv. MiniGame 1. Dampe's Graveyard Race a. There are two prizes to the game. b. The First one is the Hookshot i. You may have read about it in Dampe's Diary. c. You have to follow Dampe in the cavern maze without getting lost. d. If you lose Dampe you have 5 seconds to get on the right path or you will be sent back to the beginning. e. Follow Dampe as he throws fire at you. f. Ignore the Rupees just follow Dampe. g. Once you are at the end he will give you congratulate you for keeping up. h. As a prize he will give you the Hookshot! i. Hookshot 1. This will grab anything the laze sight points to and retract. 2. If it grabs on a rough surface or item it will putt you to it, or it to you! i. The entrance is now locked so go in through the back. j. There is a huge block stopping the path with the same symbol that was on the Door of Time. k. Play the Song of Time and it will move. l. When you exit you will end up in the Windmill. m. Talk to the Man and listen to his story. n. Pull out your Orcania and lean the Song of Storms i. This will make the Windmill go really fast and create a storm even indoors! 2. Dampe's Graveyard Race II a. Now that you go the Hookshot time to go back for a harder prize. b. Do the same as before, but you must complete it in less than 1:00! i. The best way is to roll through most of the dungeon. You actually go faster when you roll! ii. The other key is to dodge all the fire. It will take a few seconds for you to recover even if you have the Red Tunic. iii. The Hover Boots aren't a bad idea, but not necessary. c. If you make it in less a 1:00 or less Dampe will give you a Heart Piece, i. This is one of the most difficult games! v. Make sure you stop at the potion shop for the Ultimate Potion. Fill up on it! c. Kokiri Forest Village III i. You can call Saria on her Orcania if you would like, and she is delighted to hear from you. ii. Go back to your old home and find the place overrun with monster! 1. With the Deku Tree dead there was no one to protect this land! d. Lost Woods II i. Go into the Lost Woods and head to the Sacred Meadow. ii. Along the way Mido will stop you and won't let you pass. 1. He has no idea who you are. iii. Play Saria's Song to him and he will let you pass. iv. Continue to the Sacred Meadow. e. Sacred Meadow II i. You might get a rumble on your controller at the entrance to the Sacred Meadow. ii. Bomb the ground and you'll find a hole. iii. When you fall inside you must defeat a few wolves and a white wolf. In return you will get a 200 Rupee gem! iv. Continue into the meadow. 1. There is one significant change to the area then before. There are now Stalfos walking around. a. They are in every corridor or the maze! b. To kill them is really easy though! i. Walk up behind them slowly, then aim your Hookshot at their backs and fire! v. Once you get through make sure stocked up on potions. If not go to the fairy pond in the middle of the maze. vi. Go up the stairs to the place where you and Saria last met and you will see a HUGE Stalfos slamming the ground with his club 1. Just bob left to right and pass him. Then hack away at his back! vii. Once you enter the area Sheik will arrive. 1. She will teach you the Minute of the Forest so you can warp back here at anytime. viii. Stand on the log and aim your Hookshot for the branch above. ix. Enter the temple. f. Forest Temple i. The one hard problem with this dungeon is finding all of the keys. To make it easier I will letter the keys as they come up. ii. Kill the wolves in this room and climb up the vines on the left. iii. At the top, jump across the tree branch and onto the other tree branch on the left side. iv. Open the chest to find the first small key. v. Now kill the giant Skulltula in the next room and... vi. Go through the door to see the "Torch room". The four multi-colored Poes stole the fire and the elevator in the center goes down. vii. Go strait ahead to the room in front of you. viii. Kill the fire skull and continue to the next room. ix. Now you'll have to fight two Stalfos. Use the shield (and Z targeting) to defend yourself. Right after he swipes at you with his sword, attack him with your own sword. After killing them, get the small key and go back to the Torch room. x. Go to the blue block with the symbol of time, and make it disappear by playing the song of time. Enter the door. xi. Go to the right side wall with the vines growing all over it. Use the Hookshot to kill the Skulltulas that you can kill before climbing. xii. The highest one is too far up to reach with the Hookshot so just carefully avoid it. 1. Slowly go up and when he is facing left then climb past him 2. When he turns red jump off and try again. xiii. Climb up the vines to the door at the top. xiv. Now kill the Fire Skull to receive the map. xv. Next room... use the Hookshot to hit the white diamond on the right side wall. xvi. You will be pulled toward the diamond and fall on the platform. Now step on the switch to drain the water out of the well. xvii. Now jump down to the ground and go down the well. xviii. Beside the stairs at the well bottom is another small key. xix. Backtrack to the torch room. Enter the locked door at the side of the room. Kill yet another giant Skulltula and enter the door. a. This next room is sort of a 3d maze room. xx. Push the blue block to the little hole in the floor. Just follow the arrows on the floor. xxi. When the block gets to a place where you cant push it anymore, go around to the other side of the block. xxii. Now just slide it into place and climb up to the next floor. xxiii. This time, pull the red block until you are placed between the block and the wall. xxiv. Now jump back to the lower floor and look around for a ladder. xxv. Go up the ladder and push the red block against the wall. xxvi. Go back down the ladder and climb back up the blue block. xxvii. Push the red block all the way. xxviii. Climb up the red block and enter the locked door. xxix. This room is all twisted! Go through it normally and enter the locked door on the other side. xxx. Fight the Stalfos and a platform will come down with two more Stalfos. xxxi. When one is defeated, his remains will lie on the floor and come to life in about a minute, so kill the other one ASAP. xxxii. When they're both gone, get the Fairy Bow from the chest. xxxiii. Go to the next room and you should see a Poe on a painting STOP! 1. All right the object for this and the next Poe is to make them stuck in one painting by shooting a arrow in each painting until one is left. 2. They must be in the painting for it to disappear. 3. Take a stand at the bottom of the stairs where you can see them, but they will not run. xxxiv. Once all the paintings are gone you have to fight the Poe. 1. You can only hurt it when he is visible. 2. The Hookshot or Bow works perfectly xxxv. You get the compass from the chest that appears. xxxvi. Go back to the room that you passed by before with the three Poe paintings. xxxvii. Shoot the Poes in the paintings just like you did in the previous room. Fight the red Poe that appears and get the small key from the chest. xxxviii.Now go to the room behind the twisted one. xxxix. Shoot the eyeball switch above the door to untwist the twisted room. 1. The hall is now straight! xl. When you go through the hall the room behind it has also twisted. Take the Boss Key in the fancy chest 1. Boss Key a. In the adult world it is the key that will open the door to the Boss's chamber. xli. There is a hole in the ground, jump into it. xlii. Kill the blue fire skulls in the room and enter the door. xliii. Kill a big Deku Baba and enter the first door you see on the right side. xliv. There is floor master on the floor. 1. When he is green he is invincible. Wait till he is normal. 2. Once you kill him three small ones appear. They can grab you and take your hearts. 3. They also turn to Floor master, the big Hand, if you don't kill them quickly. xlv. Get the small key from the resulting treasure chest. Exit the room and enter the door on the right-hand side. xlvi. Make the journey to the room before the hallway that we untwisted. Now shoot the eyeball switch to make it all twisted again. xlvii. Go through that room. Make your way to the room that is jumbled up (after the second Poe painting room). Then enter the door. xlviii. Run through the straight hallway and into the next room. xlix. Let's look at the facts: 1. There is a eye covered in ice. 2. There is a torch surrounded by spinning platforms 3. ????? 4. The goal is to malt the ice on the eye. There are two ways to do this: a. Fire a arrow through the torch and hit the eye. b. Use Din's fire, duh! l. After hitting the switch, exit the room and pass through the twisted hallway. li. Drop down the hole into another crazy room. lii. You see the ceiling dropping onto the floor and there are only a few holes that are open, and some have strange shadows? liii. Just run through to one of the open holes. Some have Big Skulltulas one them. liv. Make your way to the switch to unlock the door. lv. There is another Poe in the picture, so shoot it with the arrow. lvi. Three blocks will fall down with a timer, huh? 1. The goal is to make a picture of a Poe from the blocks. 2. You must drag and push them together to make a complete Poe before the 60 seconds run out. 3. If you fail the blocks will levitate and switch sides to rotate the faces of the blocks. lvii. When completed you can unlock another door. lviii. Enter the unlocked door and jump down to the center of the torch room. lix. The Final Poe is waiting for you. 1. He is a little different than the rest. 2. He creates a illusion of himself and you have to keep hitting the illusions until you find the right one. 3. You only have a small amount of time so use your bow. a. If you run out of arrows run to the edges and crack open the pots. lx. After you hit the real one four of five times he will die and the elevator will come up. 1. If you need potion now would be a good time to refill on your potions. lxi. Take the elevator down to the final few rooms of the dungeon. lxii. You are now in a small circled room. Two "wings" of the edges of the rooms are sticking out. 1. These wings are used to rotate the room around allowing you to enter certain alcoves until you reach the final door. lxiii. Push the "Wings" of the wall and go to the small rooms that you can go to. Then, hit any switch you may find there. lxiv. Continue turning the wall and hitting switches until you get to the door with a lock on it. 1. One has a Gold Skulltula lxv. When you finally reach the end door you will see a HUGE Gold Lock. Open it with the Boss Key. lxvi. Climb the stairs and enter the circle room with the paintings. 1. Empty? lxvii. Try to leave, but you will be stopped by spears that pop up. lxviii. You will now go through a small scene with Ganondorph. lxix. After that you will fight the Boss of the level. 1. Boss a. Phantom Ganondorph i. He has two stages of fighting. 1. The first is when him and a illusion of him come out of painting. 2. You have to guess which one is real and hit him with a Arrow when he comes out of the painting. 3. If you guessed wrong, the fake one will turn just before where he would exit. ii. The second deals with a old Link to the Past Scene. 1. Gannon will throw a magic ball and you have to reflect it back at him. 2. Z Target him and then swing when the ball comes at you. 3. He may volley it back to you so be prepared to hit the same ball several times. 4. Some people like to use their Bottle instead. 5. If you hit him he will fall, now is your chance to kill him. 6. Z target him and swipe at him as much as possible. You might kill him in one turn! lxx. Once he is dead you will get a Heart Piece and a Forest Medallion from Saria. lxxi. You then are transported to the Deku tree. lxxii. A sprout will pop up and tell you more about you and where you came from. g. Temple of Time II i. Head back to the Temple of Time and go through the Door of Time. ii. Sheik will teach you the warp song Prelude of Light. XIV. Extra Stuff a. Hyrule Field IV i. This is one of the most popular MiniGame next to fishing. ii. Big Poe Hunting! 1. There are 10 Big Poes on Hyrule Field as a adult. 2. The goal is to capture all of them and put them in a bottle. 3. Show the bottle to the Poe Collector in the castle and get 100 points. 4. You need two things to be able to catch Big Poes: a. A Horse i. You must be riding your horse to catch them. If you are not then you will only get a regular Poe. b. A Bow and Arrow 5. Ride your horse at certain places and a Poe will appear. They only stay for a short period of time, so speed is of the essence. 6. The locations are as follows: a. In a group of bushes near the stream to the west of Hyrule Castle. b. At the sign that directs you to Lon Lon Ranch outside Hyrule Castle. c. Under the ledge to the south of the entrance to Kakariko. i. Above works too. d. The single tree just outside the entrance to Lon Lon Ranch. e. Stonewall east of the Lon Lon Ranch f. The only tree east of the entrance to Gerudo Valley g. The place where the road splits outside of the entrance to Gerudo Valley. h. The boulder near where the road splits, between Lon Lon and the Lost Woods. i. The patch of grass, between the lone green tree and the small grove. XV. Quest for the Fire Medallion a. Goron City II i. Climb Death Mountain and head to Goron City. ii. The town is deserted, all the people are gone. iii. You see the shops are closed and there is one single Goron rolling around one of the levels. iv. Place a bomb in his path to stop him and walk back a bit. v. He will try to frighten you and tells you his name is Link, or any name that you used for your character. vi. He then realizes who you are and gives you a Red Tunic and opens the shop stores. b. Death Mountain Crater II i. Go to Daruna's chamber and pull the statues back. 1. The one he stood in front of in the past. ii. Enter the cave and you are now in Death Mountain Crater. iii. Use the Hookshot to get across the broken bridge. iv. Sheik will appear and teach you Bolero of Fire v. Go down the ladder and enter the next temple. c. Fire Temple i. Before you start let me explain how this temple works. 1. There are a numerous amount of keys in the temple. Most of them are locked in with the Gorons. 2. Your goal is to free all of the Gorons. Hence opening more doors. ii. Now lets tart. Enter the temple. iii. Watch out for the fire bats and go up the stairs to the unlocked door on the left side. iv. Darunia is there, and he will tell you the story of how Ganondorph has locked away all the Gorons to feed them to the great Fire Dragon. He is going to kill the dragon even though he doesn't have the legendary hammer. He then asks you to free the Gorons. v. Go now to the left sidewall and step on the switch to free the Goron in there. Talk to him and get the small key. vi. Now that we have the key, exit the room the way you came in and go straight forward into the locked door. vii. Cross to the other side of the bridge and cross the narrow wooden plank at the right. viii. Go to the right side of the room. ix. You may bomb the unusual section of the wall and enter the door. x. Free another Goron and get the small key from the chest. xi. Go back to the LEFT side of the big lava room. Enter the door there. xii. Free another Goron and get the key in the chest. 1. You can play the song of time to get to another door, but it isn't important. xiii. Enter the locked door at the other side of the bridge. xiv. In this room it looks like a wrestling cage match! xv. Have faith and jump across the lava pit and climb on the fence. xvi. When you get to the top you can kill the sleeping Keese xvii. Push the block down on top of the hole with fire erupting from it. When the block goes down, jump on it and it will bring you to the second floor. xviii. Open the locked door. The Gorgon can't be reached at the moment so ignore him. xix. Climb the ledges on the side. Watch out for the fire slugs and jump to the other side where the diamond switch is. xx. Push the block down, jump down and pull it as far as possible. Make your way around to the top of the block and jump to the fence. xxi. The fire is preventing you from climbing the fence! Go to the level just above that diamond switch and toss a bomb down to it. 1. If you walk slowly to the edge you can also use a Arrow. xxii. RUN to the fence that was covered with fire before and climb it before it comes back. Now enter the door at the top. xxiii. Now, turn left and go along the wall until you get to a Goron. Free him and get the key from the chest. 1. Avoid the Boulders xxiv. Go to the wall on the opposite side of the room. Another Goron is there talk to him and get the key from the chest. 1. There is a Gold Skulltula in the room. You can see it by hitting your sword on the wall, or by Z targeting. 2. It is a glitch in the view. xxv. Search the room for a locked door and enter it. xxvi. Try not to fall down, if you do you are back at the beginning. xxvii. Cross the grate to get to the other side of the room. Oh yeah, watch out for the wall of fire that gets activated as soon as you step on the grate. xxviii. When you reach the other side jump into the small fence and get the Map. Take the door and you are now at the room from xxv. xxix. Repeat the process, but this time enter the door on the other side. 1. You are now on the top of the platform! 2. Face the door you just entered and play the Scare Crow Song to get to the elevator. a. Take it to the top and try to get the 200 Rupees b. There is also a Gold Skulltula on the side of the pit. xxx. Now go to the platform with a big crack in the floor and use a bomb to open the hole. xxxi. Climb down and free the Goron. 1. Now you have a shortcut to the upper platform. xxxii. Climb the fence all the way back up. Jump to the platform with the switch and step on it. xxxiii. Now go to the gate that just opened, free the Goron and take the key. 1. If you fall the Goron will be gone, but the key is still there. xxxiv. Now, we're back in the firewall room. There is a door parallel to the map chest. 1. You have to jump from the fence to the platform and open the door. xxxv. There are firewalls here that block your path if you go near them, so watch out! xxxvi. Walk along the wall on your right side, go around the firewall, and get to the door. 1. Some doors are actually monsters. To get the right one, or one behind it, blow it up with a bomb. xxxvii. Enter that door and get the compass in the chest. Go back to the big room. xxxviii.Turn left and carefully go to the locked door on the opposite side on your left. Use the last key and enter it. xxxix. Ignore the Goron and cross to the other side of the corridor. And we're back in the opposite side of the fire room xl. Step on the switch and rush to the door. Avoid the fire walls and climb onto the floor. xli. Bomb the door to destroy the enemy. Then open the real door. 1. Avoid the Like Like. They can eat your shield and your tunic. 2. To get it back just kill him! xlii. Sub Boss 1. Fire Dancer a. He is relatively easy boss to defeat. b. When he is spinning in one spot place a bomb next him. c. Then attack the running blob until he jumps in the fire again to get another cloak. d. Repeat xliii. Enter the door and climb the fence. Stand on the part above the diamond switch and throw a bomb to throw the switch. xliv. Climb the fence while the flames are gone and enter the other room. xlv. This takes timing, but it isn't too hard. 1. Stop on the switch and then run on the edge of the pit to the chest before the flames kick in. 2. If you succeed you get the treasure. a. Megaton Hammer! i. This is my favorite weapon. ii. It breaks rocks, and rocks bombs can't iii. It acts like a bomb to wall and boulders iv. It can make things drop. v. It breaks rust vi. It attacks like a jump hit with your sword. xlvi. Go back to the switch and you should see a small flat block with a picture of a face on it. Use the hammer to send it down and then follow it. xlvii. Use the hammer on the statue and enter the door that was behind it. Watch out for the bats and hit the little block with the hammer. This causes the floor to collapse into a stairway. xlviii. Get one of the nearby boxes and use it to hold down a switch at the bottom of the stairway. Enter the door please. xlix. Hammer the block and ride it down to get to the fire room. l. There's a switch there for you to step on, but it seems a bit rusted so smash it down. Enter the door that unlocks. li. Now, play the song of time to the blue block to use it as a platform. Get over to the rusted switch and hammer it. This causes the release of the Goron. lii. Jump down to him and get from the chest a key! liii. Go back out through the way you came in. Hammer the block and fall down. 1. What did the Gorgon in this room say? liv. You have returned to the boss' entrance room. The only problem is that there is no key. lv. Exit this room to go back to the entrance room of the fire temple. lvi. There's another statue at the right side of the stairs. lvii. Smash it and enter the locked door that was behind it. lviii. Kill all of the enemies in this room to make the door open. lix. You can get the bombs from the chest. Enter the door that unlocked. lx. There is another Fire Dancer see xlii to find out to kill it. lxi. Enter the new door to find another rusted switch. lxii. The final Goron is free and there's a chest waiting for you. lxiii. Take the Boss Key and head back to the room. lxiv. Jump over the platforms of the room and open the Boss Door to find the master of the temple. lxv. Boss 1. Volvagia. a. This is a Chucky Cheese Flashback. b. Volvagia will come out of a hole and lay his head on the ground. This is your chance to hit him in the head. i. Like Wack a Mole! c. After a few times he will come out of the hole and fly around hitting you and blowing fire at you. d. Later he will start to dropping rocks at you. e. As the fight goes on he will keep his head there for only a few seconds. f. Then he tries to trick you by blowing fire out of one hole and come out another. i. If you do not hit him by the second time he will come out. g. Just keep working at him until he is a pile of bones. lxvi. Take the Heart Piece and exit. lxvii. Daruna is claimed the Sage of Fire and gives you the Fire Medallion XVI. Extra Stuff a. Death Mountain Crater III i. Use the hammer to break the boulders that are blocking another Fairies cave. ii. This fairy will double your magic capacity. b. Death Mountain i. There are less rocks coming down the mountain now. ii. Take the time to ride the leaf by the cavern to get a heart piece. iii. There are also two Gold Skulltulas behind the boulders heading toward the crater and next to the Goron City. c. Gorgon City III i. Go back to the boulder maze in the city and break all the rocks to get a 200 Rupee. ii. The Goron are all back safe and sound too. Singing your praise! XVII. Quest for the Water Medallion a. Kakariko Village IV i. Get some blue flame from the item shop and leave. b. Zora's Domain II i. Go through Zora's Domain at night and stop off at the waterfall to the left of the King's seat. ii. Kill the Gold Skuttula and head to Zora's Fountain. c. Zora's Fountain II i. The fountain is now ice cold. Lord Jabu Jabu is gone. ii. You have to get to the Ice Cavern on a ledge left of the fountain. iii. You have to jump from ice burg to ice burg. iv. Make sure to get the Heart Piece on one of the ice Burgs. d. Ice Cavern i. This is sort of a Mini Temple. You only need the iron boots. ii. First, go forward and destroy the all three ice-blowing monsters and enter the door that opens up. iii. This room has a giant blade spinning around in the middle of the room. iv. Watch out for the blade and collect the silver rupees in the room. 1. Most are easily taken 2. One of the rupees is in the air. a. You need to jump off the platform to get it. v. After collecting all of the silver rupees, enter the door that opens up. vi. Now you will reach a huge room. vii. The Keese can turn you to ice, so take care of them with the Bow. viii. Now, climb up the platform to the torch with the blue fire coming out of it fill all your free bottles up with blue fire. ix. Exit the room and return to the room with the helicopter blade. x. Two areas of the wall in this room are covered with red ice. xi. First, melt the one at your left and enter. xii. Watch out for the icicles and melt the red ice to get the Compass and Heart Piece. xiii. Kill the Gold Skuttula on the wall. xiv. Fill up all the bottles with more blue fire and exit the room. xv. Enter the other passageway covered with red ice directly in front of you. xvi. Head to the room with bats and a blue block in the middle. xvii. Kill the bats with your bow so they will not bother you. xviii. Push the block all over to reach the silver rupees in the room. 1. One of the rupees is trapped in red ice. 2. If the block is stuck just push it into the holes at the edge of the room. 3. Be sure to get he Gold Skuttula on the wall of one of the holes. xix. After collecting the silver rupees, move to block towards the left side and climb to the door. xx. Use more blue fire to melt the ice blocking your way. xxi. Fight the white wolfs and get a chest. 1. Iron Boots a. They will allow you to sink to the bottom of water when they are put on. b. You will drown if you do not have a blue tunic. xxii. Sheik will appear and tell you that Princess Ruto was set free and she is at the Water Temple. xxiii. She then teaches you the Warp song Serenade of Water. xxiv. Put the boots on and fall down the hole open the door and exit. xxv. Jump into the water of the Zora's Fountain with the boots on to collect another Heart Piece. e. Water Temple i. This has a history for stumping many players. There have been surveys asking people if they quit the game what level did they quit on. 80% said this one. ii. The main problem is the keys. They are so well hidden it is extremely difficult to find them all. iii. First put on the Blue Tunic and Iron boots and jump into the middle of the lake, or what's left. iv. Go to the door and aim your Hookshot at the switch at the door. v. Once it is hit you can enter the temple. vi. Once you are inside, unequip the iron boots to float up to the surface. vii. Climb up the edge and you are now in the main room of the water temple. viii. Equip the iron boots again and sink down to the very bottom floor. ix. Enter the door on the right side. x. Princess Ruto is in this room. She then floats to the top and you follow. xi. Unequip the iron boots and follow her up. xii. At the top you will find a Triforce symbol on the wall. xiii. Play Zelda's Lullaby there and the water level will go down to the bottom. 1. Where is Princess Ruto xiv. Enter the door and defeat all enemies in the room. xv. Open the treasure chest to get the map. xvi. Go back to the previous room and fall down the hole. xvii. It's a big drop but strangely you don't get hurt. xviii. Light the torches at the bottom and enter the door. xix. You must defeat all of the monsters here 1. Clams a. They are the hardest guys here, especially when they are underwater. b. Hit them directly in the soft middle when their mouths are open. i. If you are using the Hookshot underwater try not to Z target them. It usually misses. xx. Get the key from the chest when they are gone and head to the main room. xxi. Go to the wall on the opposite side of the pillar. Climb up the little block and push the block until it drops down. xxii. Drop down the hole and sink down with the iron boots. xxiii. Go through the passage and float up at the end unequip the iron boots. xxiv. Hit the diamond switch with whatever to make a water platform spout up in the middle. Jump onto the water and to the other side. Enter the door. xxv. Use the iron boots and sink to the bottom of the water. xxvi. Try to float onto the metal duct opposite the switch in the Dragons Head. xxvii. Hit the diamond switch in the dragon mouth to open the gate. xxviii. Quickly get up to where the gate is, ignoring the clams. xxix. Take the small key and hit the diamond switch to open the gate again. xxx. Go all the way back to the main room. xxxi. Move around the center pillar for a locked door and enter it. xxxii. Look around for a Hookshot target above you. xxxiii. On the next platform you will see another Triforce Symbol. xxxiv. Play Zelda's Lullaby beside the Triforce picture to raise the water a bit. xxxv. Put on your iron boots and sink down into the place where the brown block used to be covering. xxxvi. Go through the tunnel until you reach a wide underwater room. xxxvii. Hit the diamond switch with the Hookshot to open the gate above and bring down the enemies. 1. This can get tough with the clams. 2. Try not to Z target them and aim for the center soft point. xxxviii.Once you get all of the monsters a gate will open above you. xxxix. Enter it and get a small key. xl. Go back to the main room and float to the bottom xli. Go to the room where you met Princess Ruto Take off the iron boots and float up to the surface. xlii. This level lets you float to the middle level you could not reach before. xliii. Bomb the crack in the wall and take the key. xliv. Head back to the main room again. xlv. Float up to the surface. Look around for a passage with a Hookshot target over it, but no door. xlvi. Go into that passage and through the tunnel. xlvii. Hookshot to the target. And Hookshot to the other target. xlviii. Now you will find a chest covered by water, and a diamond switch. xlix. Aim your Hookshot or bow and fire at the switch. Now grab the chest ASAP! Take the compass and go back to the main room l. Swim around the pillar to find a locked door and enter it. li. Stand on the spurting water and then get off. lii. Kill the spider thing and go back to the water spout. and shoot the diamond switch from where you are standing. liii. The water will raise up, bringing you to the upper level. You are now in the main room, but in a alcove! liv. Play Zelda's Lullaby to the Triforce picture and the water shall raise to the top level. lv. Enter the door and then go to the passage directly across from where you are right now. lvi. Go through the tunnel. There is a big red block there. Pull it back until it clicks into place. lvii. Now return to the main room and enter the locked door at the opposite side of where you are now. lviii. This room can get difficult. Make sure to kill the sleeping Keese on the edge of the walls. lix. Jump to the platform that is moving up and down. lx. Take out your Hookshot and prepare to shoot. 1. You must shoot a moving platform and then shoot another until you climb your way to the top. lxi. Enter the door at the top. lxii. The diamond switch in the middle controls the water level: lxiii. This is a easy room. One hit of the switch will raise the water, and then lower it. The statues with targets also move with the water. 1. Just raise the water to get across the river, then lower it, and repeat until you reach the final area. 2. Now lower the water and climb on top of the statue and fire again so the water will rise. The statue and you with it. lxiv. Exit through the door. lxv. Kill the Like Like and then Hookshot the ceiling to pass the spikes. lxvi. Enter the door to reach what seems like the outside! lxvii. The door is locked with bars, but there is nothing here? lxviii. Go back to the tree and you should see a shadow of yourself? lxix. Sub Boss 1. Shadow Link a. He is actually easy once you know how to kill him. b. Do not Z target him, just use your Megaton Hammer on him. c. He will dodge, but you just have to make your timing right. d. When he is hit he will fall off the screen and then come back. lxx. Once he is dead the illusion is gone and you see the room for what it really is. Exit through the door. lxxi. Open up the big treasure chest to get the Longshot! 1. Longshot a. Doubles the length of your Hookshot! lxxii. Don't rush out of here yet! Look behind the chest! lxxiii. There is a block of time there! Play the Song of Time to open a new area. lxxiv. Jump into the water and swim down the river. If you get sucked in by a Whirlpool you will be sent back. lxxv. Once you reach a dry platform look for a eye switch. lxxvi. If there isn't one you have a little farther to go. lxxvii. Shoot the eyeball switch with a arrow on the wall. lxxviii.Longshot over to the chest behind the gate. Inside is a small key. lxxix. Fall into the hole behind the chest. lxxx. Now we're back in charted territory. Make your way back to the main room of the temple. lxxxi. Put on the iron boots and sink down to the bottom floor. Enter the room on the right and float up. lxxxii. Play Zelda's Lullaby to the Triforce picture to lower the water level to the bottom. lxxxiii.Fall back down the hole and enter the middle pillar. Longshot yourself to the higher platform and play Zelda's Lullaby to raise the water to midway. Exit the pillar. lxxxiv. Look around for the passage with a gate covering it. There is a Hookshot Target inside. You can only reach it with a Longshot. lxxxv. Shoot the switch with an arrow to make the gate open. Quickly use the Longshot on the target to pull yourself inside. lxxxvi. Inside the water is a large block. Push it as far as it goes and enter the passage to find a chest with a small key and head back to the main room. lxxxvii.Sink to the bottom and enter the passage on the northern side and then float up. lxxxviii.Use the Longshot to get over the spikes and enter the locked door on the other side. lxxxix. Kill the monsters with the bow to make it a smoother passage through here. xc. Put on your Iron boots and walk across the bottom. When you reach the edge take them off and climb up. Enter the door at the end. xci. Use the Hookshot or arrows to kill the flying stingers and then bomb the left and right sides of the wall to reveal a block. xcii. Facing the block, Go to the left side and pull it towards the wall until you can not go any farther. xciii. Now go to the other side and push it. Repeat until you drop the block onto the switch. xciv. Once you do this the water will rise allowing you to go through another door. xcv. Kill the two Tektites step on the switch and use the water spouts as platforms to cross the gap. Enter the door. xcvi. You should now see a passage with boulders passing through. xcvii. Go to where they are coming from and fall down and put on the boots to go under the water. xcviii. Go through the tunnel, up to the surface, and enter the locked door. xcix. Open the chest and get the Boss Key. c. Head back to the main room then enter the door on the right and float to the top. ci. Play Zelda's Lullaby to raise the water. Get out to the main room. cii. At the top floor there is a Hookshot target on a platform. Longshot over there and enter the door. ciii. This room is kind of tricky. You must run up the ramp avoiding the spike tiles without stopping. 1. If you get hit or stop you will slide back down. civ. Once you get through you are in the Boss' Chamber. cv. Boss 1. Morpha a. To get the fight going jump onto one of the platforms in the water. b. The way to kill Morpha is to grab the "heart" of Morpha and wail on it with your sword. c. Try to Z target the boss "heart" and hit it with the Longshot. d. If a tentacle grabs you it will drain some energy and throw you into the spikes. e. As you fight it two tentacles will grow and only one heart. cvi. After awhile it will die. Take the Heart Piece and use the Warp Point. cvii. Princess Ruto is now the Sage of Water and you are given the Water Medallion. f. Lake Hylia IV i. After you beat Morpha you are send to the island in Lake Hylia. ii. You will get a small scene with Sheik. iii. Stand on the platform on the island and play the Sun Song so the sun will rise. iv. At that moment shoot an arrow at the sun and something will fall on a tiny alter in the lake. 1. Fire Arrow a. This will fire a arrow loaded with a fireball. It takes a little bit of magic, but a great way to light far away torches. XVIII. Quest for the Lens of Truth a. Temple of Time III i. Go back to the Temple of Time and place the Master Sword back in the Alter. ii. You are now back in the past as a kid again. Now is a good time to take care of some kid things. b. Death Mountain Crater IV i. As a kid your warp songs still work. Play Bolero of Fire. ii. Quickly place a seed in the dirt and put a bug in the sand for a Gold Skuttula. c. Zora's River II i. Go back to the Frogs and play the Song of Time and the Song of Storms. ii. All the frogs should be big and they will give you a Heart Piece. iii. To get another Heart Piece play a song with them. iv. MiniGame 1. You have to play the notes that go with the frogs. 2. The pattern is the same and it is free to play so take your time. d. Kakariko Village V i. Go back to Kakariko Village with four containers full of Ultimate Potions. ii. Go inside the Windmill and step in front of the man and play the Song of Storms. iii. This will lower the water of the well so you can enter. 1. If you learned the song from him and he learned it from you where did it come from? iv. Jump down the well and enter another Mini Dungeon e. Bottom of the Well i. There are several Gold Skutullas here, but you can always come back for them later. They are too difficult to explain right now. ii. Go to the end of he hall, Navi will give a little saying and walk through the wall. iii. Follow the water all the way around until you get to a Triforce symbol and play Zelda's Lullaby. 1. This will drain all of the water. iv. Head back to the entrance of the dungeon. v. Jump down into the trench that used to be flooded with water. vi. Enter the tunnel and kill the Skulltula at the end of the tunnel. vii. Climb the vines behind you and enter the door. viii. You will now have to fight the MiniBoss. 1. Dead Hand a. Go up to one of the White Hands and let it grab you. Once Dead Hand comes out break free. i. He only comes out if you are being held by a hand. b. Even though you are no longer being help he will still pursue you. c. When he puts his head down swipe your sword at his head. d. He will do this one more time before he runs away. e. Repeat until he is dead. ix. After killing him, a treasure chest will appear. x. Open it to find the Lens of Truth. xi. Exit the Dungeon 1. If you would like to get some Gold Skutullas look around the dungeon. There are several keys that open doors to the rooms where they are hidden. You will need the lens to get them though. f. Hyrule Market IV i. If you have trouble playing the Key game now is your chance to win! ii. MiniGame 1. Key/Chest Game a. Go though each room using the Lens of Truth to see what is inside the chest. Take the one with the key. b. In the end there is a Heart Piece. XIX. Quest for the Shadow Medallion a. Kakariko Village VI i. Go back to Kakariko Village and find the place on fire! ii. You rush to Sheik and are told to back off. 1. Impa sealed a evil spirit in the well and Ganondorph has set it free. 2. Sheik is sent flying in the air. 3. You draw your Sword and Shield to protect yourself and Sheik you are knocked out by what looks like bugs. iii. She will then teach you Nocturne of Shadows. 1. This will happen after you beat the Water Temple. iv. Before you play the song you can catch up a few things. v. Longshot over the roofs until you reach the man sitting on the roof. He will give you a Heart Piece vi. Huh? 1. Longshot over to the house in front of the windmill. 2. Aim for the hole behind the spinning blades. 3. Longshot over there to find a Cucoo? a. What purpose does he serve? b. Shadow Temple i. Play the Nocturne of Shadows to be transported behind the Graveyard and into a new section. ii. The door to the Shadow Temple is closed. To open it you must cast Din's Fire on the torches to light them all. iii. Go forward until you get to a huge pit. iv. Use the Longshot to get to the other side. v. Equip the Lens of Truth and walk through the wall. vi. This is the main room of the dungeon. vii. In the next room you will see several skulls with a single "wing" of a column. 1. With the Lens of Truth on push the "Wing" to the one real skull. This will open a door over a HUGE Bottomless Pit called the "Valley of Souls". a. "Only He With Sacred Feet May Pass" viii. Use the lens of truth again to discover a path in this room (just make sure it isn't the one you entered through). Enter that path. ix. Continue through this room until you find a fake wall on the right side. x. Enter the door and kill all the ReDeads in the room to make a treasure chest appear. Open it to find the dungeon map! xi. Get out of this room the way you came in. Look on your right side and use the lens of truth. Enter the fake wall to get to a room. 1. Most of the rooms in this section are identical so don't get confused. xii. Use your shield to protect yourself from the flying pots in this room. Keep the lens of truth on to find another passage in the wall. xiii. Enter the door. Now you will need to fight Dead Hand kill it and a treasure chest will appear. Open it. 1. Hover Boots a. They will allow you to float and walk on water for a short period of time. b. When equipped on land it is like walking on ice. c. If you roll you can extend the time limit for a very short period of time. xiv. Return to the main room to go over the "Valley of Souls" xv. Equip the Hover Boots and run over the pit. You should just make it and grab onto the ledge. Enter the door. xvi. Continue until you reach a room with a Beamos, blow it up with a bomb. 1. There is a fairy on that spot if you play the Song of Storms. xvii. Go through the wall on the right side, it's fake. Enter the door there. Kill the mummies with Din's Fire then your sword. xviii. Open the chest for the compass. Exit to the Beamos room and enter the fake wall straight ahead of you. xix. Just like the Ice Cavern there is a blade circling the room. xx. Get all the silver rupees in the room. 1. Some you have to use the Longshot to reach. xxi. When all the silver rupees are collected, enter the door that just opened and get the small key from the chest. xxii. Exit the room to the previous room and blow up the wall on your left side and enter. xxiii. This room has a bunch of Big Skutullas hanging down so step slowly. xxiv. Once you get through them you have to pass several Guillotines. Once you are past them jump to the stable platform. xxv. He you will fight a Stalfos. 1. You can go left to get some useless items if you want. Use the Lens of Truth to see the Platforms. 2. I believe there is a Gold Skutullas in one of the rooms. xxvi. This platform has a Beamos and a spike tile spinning around it. xxvii. The goal for this area is to pick up all of the Silver Rupees. First Blow up the Beamos and take that one. The rest are noticeable. xxviii. Now enter the door the opened. Use the Lens of Truth to see the block in the wall. Pull out the block from the alcove. xxix. Now, push into a position so that it is preventing both of the falling spiked blocks from smashing into the ground. 1. They should now stomp on the block. xxx. Now switch to the other side of the block and pull the block to the end, past both falling spikes. xxxi. Climb up the block to get to the higher place. Use the spiky blocks as a bridge to get to the other side. xxxii. Hit the switch to make a chest appear on the other side. Now use the hover boots to reach the area and open the chest for a small key. Exit to the previous room. xxxiii. Use the Lens of Truth and look at the large empty space at your left side, from the exit of the room. There should be some platforms now. Jump onto the moving one. xxxiv. Make your way to the end of the platforms and enter the locked door xxxv. In this room use the Lens of Truth to see the spikes on the ground. Collect all the silver coins again, some Longshot targets are hidden so look for them. 1. A lot of them require the Longshot. xxxvi. Once they are collected enter the opened room. xxxvii. Go up the stairs and take a bomb or flower and throw it inside the skull to make the skull explode. Take the small key after it explodes. Kill all of the bats in the room to make it open up and exit the room. xxxviii. In the invisible spike room, use the Lens of Truth and Longshot to the target at the top of the room above the platform for the new exit. xxxix. Equip the Iron Boots for support. This will keep you stable when the fans try to blow you away. xl. Continue through the tunnel until you get to a large cavern again. Once there wait for both of the fans you are facing to stop blowing and the ones behind you stop. At this moment equip the Hover Boots to blow you over the gap. xli. Equip the Lens of Truth and follow the path until you see a alcove on your left. Stop and face it. xlii. Now put on the Hover Boots when the fan starts blowing to be shot across into the alcove. Enter the door 1. Ignore the door at the end of the platform. xliii. Kill the mummies in this room to make a chest appear. It only has rupees. Did you miss a key? No you didn't. xliv. Bomb the little mound of dirt in the corner. There is nothing there right! Use the Lens of Truth to get the Key. Exit the room. xlv. To the right is a ladder you can't reach so turn left and get the block, you can climb up to the ladder. xlvi. Climb up the ladder and jump on to the big boat. Stand on the Triforce symbol and play Zelda's Lullaby. The boat will start to move. xlvii. Two Stalfos will come and start to fight you on the boat. You can ignore them if you want to. When you see dry land at the side of the boat, jump to it. Enter the door at the side. xlviii. This is a hidden maze. Use the Lens of Truth to get through it. There are secrets in every corner. xlix. Watch out for the floor masters roaming around maze. l. Find the room with the spikes on wood coming together to kill you. Use Din's Fire to destroy them. 1. Take the Boss Key. li. Go back to the maze room. Now look for a room with an invisible floor master, he can only be seen with the Lens of Truth. lii. Kill this guy to make a chest appear. Inside the chest you shall find a small key. Exit back to the area that you jumped off the boat. liii. This part stumped the great game master. There is a small hint from the Bird Head Statue on the ground, but here is the answer. liv. Aim your Bow to hit the Bomb flowers that surround the Bird Head Statue. It will blow the base off creating a bridge with the Statue. lv. Use the Key to get to the next and final room. lvi. Use the Hover Boots and Lens of Truth to get to the Boss Door and enter the Boss' Chamber. 1. Bongo Bongo a. Impa sealed Bongo Bongo a long time ago in the well, but he was freed. b. With normal eyes you can only see his hands. c. With the Lens of Truth you can see his while body. d. He will contantly banging the floor causing you to bounce up and down. Put the Hover Boots to keep steady! e. Fire an arrow at his hand to stun it, then quickly do the other. f. Now shoot his eye to put him down for a moment. g. Now quickly Z target his red eye and slash away. h. Easier said than done. He is only stunned for a few seconds, then he charges. i. If he charges you can still hit his eye to stop him with your sword. i. If you run out of arrows the Longshot will work, but not as quickly as arrows. i. His hands drops items when they are hit and you might get some arrows! j. He is the second hardest enemy for me! lvii. Once he is dead he will disintegrate and you get a Heart Piece. lviii. Step onto the Warp portal and Impa will wake as the Sage. She will give you the Shadow Medallion. XX. Save the Carpenters a. Gerudo Fortress i. Take Epona to the Gerudo Bridge. Have her jump over the cavern like before. ii. Talk to the man in the tent and he will tell you all his workers left for the Fortress, but haven't returned. iii. Take Epona to the Fortress and you will get caught and thrown in jail as you enter. iv. Your first job is to get out. Take your Longshot and grab onto the wood from the window. Now jump down to the ground. v. Note: 1. You can kill a Gerudo Guard by hitting them with a arrow. a. They will rise after you leave the room. 2. You can stun them with the Longshot or Hookshot for a short period of time. 3. If you are caught while you are freeing the carpenter start back from the beginning until you reach a familiar point. vi. Carpenter I 1. Enter the door on your left and continue forward and a Kakariko Carpenter will call you. 2. Talk to him and he will say something stupid. Then a Guard attacks. a. She is actually quite hard to kill. Just wail on her while she is Z targeted. The Biggeron Sword works best. b. if she spins and makes contact with you, your put back in the tower and you have to start over. c. If you win you will be given a key to open the cell. vii. Exit this room, but the carpenter reminds you that three of his friends are still there. viii. Carpenter II 1. You should now be outside with a few crates. Enter the tunnel at the left 2. Inside, walk forward and turn right. Wait a while and you'll see a guard stop at the corner. Sniper her with the arrow and now go through the hallway until you find an exit on the right side wall. 3. You should be outside again. There is a guard just around the corner so be careful. Peek around the corner using Z. 4. Shoot her and then head to the tunnel nearby. 5. This room has another of those carpenters. Talk to him and another guard will attack, see vi./2. 6. Free him and move to the third carpenter. ix. Carpenter III 1. When you exit the room you are back outside again. Climb down the fines, jumping works also and enter the door at the bottom of the vines. 2. Talk to the Carpenter and fight another Gerudo Guard. x. Carpenter IV 1. The final one! 2. Exit through the same room you entered in. 3. After exiting the room, climb back up the vines and enter the door at on the left side. 4. Stay up on the top of the ledge and take care of the two Gerudos any way you want. 5. Make your way up the slope on the opposite side of the room and exit. a. You can get a Heart Piece by using the Longshot on the chest, but come back to this after you saved all of the Carpenters. b. There is also a Gold Skuttula here at night.. 6. Jump down to the next level and go through the door. 7. A Gerudo guard will be passing by so take caution. Hide behind the crate and kill the guard as she passes by. 8. Go right and you'll find the fourth carpenter. 9. Talk to the Carpenter and fight a final Gerudo Guard. xi. Another Guard will appear and congratulate you on your thieving skills. She will make you a member of the Gerudo. 1. Gerudo Membership Card a. Allows you to freely walk around the fortress and use the training ground freely. XXI. Extra Stuff a. Gerudo Training Room, Mini Game i. I highly recommend getting the Hover Boots before completing this MiniGame. What ever you do, DO NOT use any keys before I tell you. Do not open any Doors! ii. Key I 1. Once you enter go through the lion head on your left side. 2. Defeat the two Stalfos that appear in 1 minute time. 3. After the fight, open the treasure chest to find you first key. Enter the door. iii. Key II 1. You now have 1 minute to collect all of the Silver Rupees. a. Some are cleverly hidden! 2. Turn left to get the one near the cliff. Turn all the way around and get the one near the path that boulders fall down. 3. Now go back to the entrance. If you look up you will see a Hookshot target. Grapple yourself up there to get another silver rupee. 4. Go to another target a bit further back to reach the fourth rupee. 5. The last rupee is blocked by a firewall so take the path around it. Grab the last rupees 6. Enter the door that opens. Defeat the four wolfos in the room. After you're finished with them, you can open the chest for some arrows. 7. Ignore the other door it is a fake monster. Instead use the Lens of Truth to see a passageway in the wall above. 8. Use the Longshot to get up there. 9. If you have the Silver Gauntlet see below, if not skip to 10. a. Hit the switch and fall back down. b. Push the huge gray block with the silver gauntlets until it falls into a hole. Enter the door. c. Now you are in a room with three Like Likes infesting the grounds. That chest is actually a ice trap. d. Kill the Like Likes and open the chest that appears to receive 200 rupees. e. Now use the Lens of Truth to find another chest. f. Open the new chest where a Like Like used to be to find what you really want A small key, a extra small key. i. I am not counting this as one of the keys, since you do not need this right away. 10. Now Longshot yourself to the invisible passageway where you stepped on the switch. 11. Enter the door that's there. This room has a big rotating statue in it. 12. Drop down to the lower level. The hint was blinding the eyes of the statue. 13. You have to hit each of the four eyes in the eye. If you miss once you have to start over again. a. If you run out of Arrows, your Hookshot works, but somewhat harder. 14. When all four eyes have turned red, a chest will appear near the statue. Hookshot it to get the Second Key! 15. Problem, how do you get out? When Navi Turns green at a certain spot Play your Scare Crow Song to make Pierre appear. Hookshot him and take the new exit. iv. Key III 1. Open the chest and get the small key inside. Now go back to the room with the statue in the middle. v. Key IV 1. You should now be in the room with the statue. Hookshot the target above the door and enter to the next section. 2. Take out the megaton hammer and start bashing the statues from the side. 3. Behind one of the statues is a switch. 4. Step on the switch to make the fire go away in the middle. Run to the chest to get the fourth key! vi. Key V 1. Exit this room and enter the huge Lava Room. You have to collect all of the silver rupees. a. Hoover Boots work great at getting you through the pillars! 2. Instead go to the platform in the back of the room and play the Song of Time to make a Time Block appear. 3. Climb it to get another key! 4. Don't exit there is still more to be done here! vii. Key VI 1. Now the fun part, collect all of the silver coins. 2. They shouldn't be a problem, you have collected so many now. 3. There is only one that can get tricky. It is surrounded by fire. a. Equip the Hover Boots and hit the switch next to the platform near Key V. b. Run and jump over the platforms to the other side and grab it before the fire comes back. c. If you fall you must start all over again. 4. Now enter the door that was just unlocked. 5. You are now in a room covered in Time Blocks. Stand next to them and play the Song of Time. They should all disappear. 6. Now put on your Iron Boots and Blue Tunic and take a dive. Equip your iron boots and Zora Tunic and dive into the water. 7. First things first, kill the enemies. The Oysters are a pain, but you have to do it. 8. You have to do some fancy foot work to get the rupees. 9. Use the Hookshot to get some of them, the others you must take on and off the Iron Boots to get pulled into by the current. 10. Once you are done you get the sixth key! viii. Key VII 1. Go back to the lava room and take the other exit on your left. The one you haven't been into yet. 2. Now you have 1:30 to defeat the two dinolfos and the Beamos. a. Be careful of the fire walls on the edges of the outer platform. 3. Once they are dead you get the seventh key from the chest and take the new exit. ix. Key VIII 1. Now you should be back at the main room again where you started. 2. Enter the Lion head that is strait ahead from the entrance to the course. You know it when you see the huge wired fences. 3. Go through the first door and then turn left and look up at the ceiling with the Lens of Truth. You should see a hole there. 4. Climb up the fence, through the hole and open the chest for the final key! 5. Now you must finish the course. Go back down the fence and continue along the path opening up all of the locked doors with you keys. 6. At the end of the path you will find a huge chest. Open it to find the treasure of the Gerudos. Only a true Thief can obtain this treasure! a. Ice Arrow i. No real use, but it will cause the target to freeze! ii. Do not use this on Keese it will make them ice powered. b. Gerudo Fortress II i. MiniGame 1. Archer Game a. Go up to the northern part of the camp with Epona. Talk to the Gerudo there and she will let you play the Archery Game. b. You slowly ride Epona down and around the course. You have a total of 20 arrows in your quiver. i. If you get 1000+ you get a Heart Piece ii. If you get 1500+ you get a Large Quiver c. It is possible to get 2000 points in the game. i. I have never been able to do it, but it is. d. Remember the center targets are 100 and the pots are 100 also! XXII. Quest for the Spirit Medallion a. Gerudo Fortress III i. If you talk with most of the people in the fortress you find that Nabooru is the leader after the Great Gannondorph. ii. She is up at the Spirit Temple where she stays. 1. To get there you must pass the trials iii. Go to the gate and climb up the tower and talk to the Gerudo and have her open the gate. iv. Prepare for the Haunted Wasteland b. Haunted Wasteland i. Start off by going up to the river of sand, Quick Sand. 1. You can Hookshot over to the barrels, or use your Hover Boots and walk over it. ii. The sand is blowing and it is hard to see, but try to follow the flags. 1. You may go in a circle and end up back at the river so watch out. 2. There is also a Bombachu man in desert riding on a flying carpet, cool huh! iii. One you see a circle of flags around a stone house enter it iv. Get the Gold Skuttula if you want then exit. v. Go around the building up the ramp and read the plaque. vi. Put on the Lens of Truth and try to follow the Guiding Poe. 1. If you get lost and lose him you will end up back at the beginning. vii. If you followed him right you will end up in Desert Colossus c. Desert Colossus i. First go to the right of the entrance and blow up or knock down the wall to reveal another Fairy Fountain! ii. Play Zelda's Lullaby at the symbol and you will get a new magic spell. 1. Nayru's Love a. This is pretty much useless, Din's Fire was the only item needed. b. This will place a protective barrier around you to keep you from getting hurt. d. Spirit Temple i. Go back and enter the tower. You find that a huge block is in the way. The hole is to small for a adult to crawl in. ii. Exit the temple. iii. As you leave Sheik will appear and teach you the final warp song, Requiem of Spirit. iv. Warp back to the Temple of Time and return to the past 1. Before you rush back you can try to find the Pyramid! 2. There is a Pyramid in the game, it is in the backdrop and un reachable, but you can see it! e. Hyrule Market V i. Get a bug for one of your bottles then warp back to Desert Colossus. 1. Some people have tried getting into Gerudo Fortress by backtracking as a kid through the desert. You can do it, there is no doubt, but you can not cross the River of Sand, that's why they put it there! ii. Place your final seed in the ground and get the Gold Skuttula from the dirt. f. Spirit Temple II i. Enter the temple to find Nabooru standing there. Talk to her, it doesn't matter what you say, and she will ask you to get the Silver Gauntlet. 1. That way she can spy on Gannondorph and stop him from doing harm. ii. Enter the temple through the small hole! iii. In the first room defeat the bats with your slingshot then the Armos Knight 1. Use a bomb or Bombachu to block him up. iv. Now enter the door to the left. Defeat the Stalfos Knight, then aim your Boomerang at the flying skull and hit it with your sword to defeat it. v. Now hit the switch with your boomerang to drop the gate and go into the next room. vi. In this room, destroy all the pots leading to the other end of the room, and then walk towards the center of the room. vii. Make a slight turn so that the floating enemy passes you, then run to the other side and go as far to the end of the left platform as possible. viii. Now shoot the switch with the Slingshot to incinerate the enemy in the fire, and then enter the door to the next room. ix. In the ext room, collect all five silver rupees to drop the grate in middle of the fence and walk across it to the other side. x. Use a Deku Stick to light the two unlit torches to make a chest appear. 1. Using Din's Fire will ignite all bats in the room. xi. Open the chest to get a key, then enter the door by the two torches and go to the next room. xii. Now, go right and crawl through the small space and go up the stairs. Use the key to open the door and enter the next room. xiii. In this room defeat the Skulltulas crawling on the wall, and then climb up it to reach the second floor. xiv. Defeat the enemies in the room, and then use a Bombachu to destroy the boulder surrounded by light on the rocky wall to shine light on the sun switch to open the door to the next room. xv. In the next room, push the Armos statue right off the ledge onto the switch below to open the door upstairs. xvi. Now run up the stairs and light a Deku Stick by the torch. Jump down to the lowest section of this room and light the two unlit torches to make a chest appear. xvii. Take the Map, then climb the wall by the Armos statue you pushed before and run back up the stairs again. xviii. This time, enter the door to the next room and go up the stairs to reach the third floor. xix. Collect the five silver rupees and destroy the Beamos statues. xx. Once they are all collected a lit torch will appear. You now must light a Deku Stick, then run around and light the unlit torches to make a chest appear open it and take the key. 1. The easiest way to do this is to take the gray blocks and place them in a way so they block the Spike Tiles from getting in your way. xxi. Now head over to the group of blocks and take the one with the sun and place it in the sun's rays. This will open the door for the next room xxii. Go up the stairs and enter the SubBoss room with the xxiii. SubBoss 1. Iron Knuckle a. He is actually quite easy to deal with. b. Just run up to him and when he swings his axe at you jump back. Now hit him while he is stunned for a second after he swings. c. Taunt, Jump, Swing Repeat! d. Just watch out for his hits, they can take off three hearts! xxiv. Once he is dead you can enter the room with the Silver Gauntlet. 1. Silver Gauntlet a. This allows an Adult to push the large blocks and pick up bomable boulders xxv. After you get the Gauntlet you see Nabooru in trouble. Two witches at making her fall into the sand. Her last words were for you to get out safely! xxvi. Head back to the Temple of Time and go to the Future again. g. Hyrule Market VI i. Take the time to get re-stocked on all your potions and arrows. ii. After that head back to the Spirit Temple. h. Desert Colossus II i. Now that you planted a seed you can ride the leaf to another Heart Piece on one of the boulders. ii. You can also get a few Gold Skutullas here also. 1. One on a boulder 2. The other is on a tree's leaf i. Spirit Temple III i. Enter the temple and push the block on the left side down into the pit. This will now allow you to enter the temple. ii. In the next room defeat the Beamos statue, then aim at the ceiling and use the Longshot or an arrow to hit the switch to open the two barred doors. iii. Enter the left room and defeat the Wolfos, and then stand on the Triforce symbol and play Zelda's Lullaby to make a chest appear at the far end of the room. iv. Use the Longshot to reach the chest and open it to get the Compass, now exit the room and climb the brick wall. v. You started in this room so enter the door furthest to your left. vi. Collect the five silver rupees to open the door to the next area. Now here you have to defeat the Like-Like and open the chest for a key. vii. Go back to the room with the Beamos statue and enter the middle room using the new key. viii. In this room defeat the Like-Like then climb the wall at the other end of the room to reach the second floor. ix. In the next room, defeat the floor master enemy. x. Push the mirror so it's light points at each of the sun switches on the wall. The third one should open the door and enter the next room. xi. In the next room, defeat the Armos statue by the door by hitting its side or back, then run up the stairs. xii. Put on your Hover Boots and face the big statue in the room. Use the boots to hover towards the right arm of the statue and land on its hand. xiii. On that hand is a Triforce symbol, so play Zelda's Lullaby there to make a chest appear on the other hand. xiv. Use the Longshot to reach the chest and get a key, and then drop down to the ground and head to the far end of the room where you entered this area. xv. Stand in front of the statue facing the wall. Go into the door, push the block back and ride the elevator to the bottom. You now have a easy entrance and exit of the temple. xvi. Go back to the main room and look at the ceiling on the right side to find a target. Use the Longshot to hit the target and get pulled back up to the platform and run up the stairs again. xvii. Enter the door there, and in that room, defeat the Beamos statue and run up the stairs to the next room. xviii. In this room, there are THREE floating enemies, like the one you saw as a child, but there's a much easier way to kill them this time! xix. Use Fire Arrows on each one to defeat them, then enter the door to the next room! xx. In the next room, stand in front of the locked door with your back to it. xxi. Then, aim your Longshot at an Armos Knight standing behind the switch nearby so that when it comes alive, it hits the switch! xxii. Enter the opened door and go up the stairs to the next area. There, go to the Ironknuckle and attack it by its side and get ready for a fight! xxiii. After you defeat Ironknuckle, enter the next room and you'll be on a ledge outside the temple with a chest. xxiv. Open the chest to get the Mirror Shield, and then reenter the temple the way you exited it before. xxv. Now, backtrack down to the room with the Armos Knight and the switch and get to the far end of that room. xxvi. Stand in the bright spot on the floor and aim your Mirror Shield so that it reflects the light onto the sun picture. xxvii. After you open the door, enter the next room and take the key from the chest and leave the room. xxviii. Enter the door to your right and then cross the next room. This time, enter the left door using a key and enter that room. xxix. In the next room, defeat the Beamos statues using bombs and then make your way to the very top of the moving wall. 1. Just use your Longshot and aim at the top section of the wall. It will pass all the other obstacles and place you on the top. xxx. Once you get there, defeat the other two Beamos statues and go through the door and run up the stairs and enter the following door to reach the fourth floor. xxxi. In the next room, stand on the Triforce symbol and play Zelda's Lullaby to open the door in front of you and enter that room. xxxii. Now, defeat the Torch Slugs using your sword and then pull out your Megaton Hammer and break all of the fake doors in the room. xxxiii. Then, go up to the eye switch on the wall and shoot it with an arrow to make an ice block appear above you. xxxiv. So, to reach it, use the Longshot on the ceiling target to get atop the blocks and hit the switch to make a chest appear on the ground. xxxv. Open the chest to get the Boss Key, then leave the room. xxxvi. Now, go up the stairs and enter the next room and avoid the flying pots and go by the cell with a switch behind it and use the Spinning Sword Attack to it it. xxxvii. Go through the door it opens and defeat the Lizalfos and floating skulls and then bomb the wall to the left of the mirror. xxxviii. Then, turn the mirror so it reflects right into the room you just bombed and hits the next mirror. xxxix. Go to the second mirror and point the reflection so that it faces out of the bars and hits the big mirror panel on the wall. xl. Get back to the room where you hit the switch and drop down to the floor and stand in the light spot on the floor. xli. Reflect the light with your Mirror Shield so it hits the sun picture. This will lower the platform you were standing into the Statue Room. xlii. Take your Mirror Shield and shine it on the Statue's Face. It will crack and fall off. Showing a Grate and a tunnel inside. xliii. Longshot your way over to it and the gate will open. xliv. You are now in the Boss Room I. xlv. SubBoss 1. Iron Knuckles (2) a. There are now two Iron Knuckles, one bigger than the other. b. The same tactics apply. Wait until they swing at you then jump attack them. c. The Big Iron Knuckle will take 4-5 hearts now! xlvi. Once you defeat them the bigger, silver, Iron Knuckle's armor will fall off. Revealing Nabooru! She tries to get away, but the two witches appear and put her back into the void. xlvii. They tell you to leave, just follow them into the next room. xlviii. Boss 1. Koume and Kotake a. This is their first form that they try to kill you in. b. Do not Z taget them. If you do you will not be able to control your shield! c. When the Fire witch sends her fire at you reflect it with your shield to the Ice casting one. d. And Vice Versa e. When it comes at you hold the R button and aim it with the stick. f. After about 5-6 hits on either one they change into their next form. 2. Twinrova a. This is a beautiful combination of the two. b. Now Z target the witch. c. When she sends a fire or ice spell at you catch it with your shield. d. When you get 3 of the same spell, fire or ice, the power will be sent back to the witch. That is why you must Z target, you won't miss with that. i. If you get 1 fire and then a 1 ice it will hurt you and make you have to catch the magic all over again. e. When it hits them run over to the platform and go crazy on them. f. After awhile they will die. g. They show a small, what Miyamoto thought, was funny anime scene. xlix. Take the Heart Piece and enter the Warp point. l. Nabooru wakes as the Sage of Spirit and gives you the Spirit Medallion your final medallion. XXIII. Sheik's True Identity a. Temple of Time IV i. Return to the Temple of Time and as you enter Sheik will appear. ii. Sheik will tell you the story about the Triforce and how the world changed when he opened the Door of Time. iii. How when Gannondorph touched the Triforce it showed true evil in his heart. Toprotect itself his separated and went in to hearts of people who shown those essences of that part of the Triforce. iv. Zelda received Wisdom, Gannondorph received Power, and you received Courage. v. Sheik then revealers herself a Zelda. She apologizes about what she did in the past. She didn't know giving you the Orcania of Time would cause this much damage. She thought she was protecting the world. vi. She then gives you the Light Arrow. The power to kill Gannondorph. vii. At that moment Gannondorph appears and takes Zelda away from you. He takes her to his castle and wants you to come and retrieve her. XXIV. Prepare for the Final Fight a. Kakariko Village VII i. There are some things you must have before you start the final fight. 1. 4 Bottles full of Ultimate Potion a. 3 Bottles are fine 2. Doubles Magic Bar a. From Fairy near Fire Temple 3. Full or Almost Full Heart Containers/Pieces 4. Fire Arrow from Lake Hylia XXV. Defeat Gannondorph a. Entering Gannondorph's Castle i. Now that you have collected all of the Medallions and united all of the Sages their power can be used to allow you entrance to the Castle. ii. A Rainbow Bridge appears linking the main land and Gannondorph's Floating Castle. 1. False Rumor a. There is no temple in the middle of the red sand, so don't bother jumping down there, or dropping your bombs. iii. Go across the bridge and enter the Castle. iv. Pass the Beamos and enter the door to the Main Chamber. v. There is a Barrier keeping you from taking the stairs to Gannondorph's Chamber. That is where Zelda is trapped. vi. To disperse the Barrier you must shoot a Light Arrow at the heart of the Barrier. b. Forest Barrier i. Stand in the center of the four torches and use Din's Fire to light them. There is one more torch left unlit above the door. Use a Fire Arrow and go to the next room. ii. There are tons of ways to complete this so I will only let you know the basics. 1. Use the Hover Boots and the fans to blow you into the left rupee. 2. Kill the Beamos first. 3. There is a switch that will create targets for you. iii. Once you get all of them you can enter though the door in the back. iv. Fire a Light Arrow at the glowing pulsing ball to destroy that part of the barrier. v. You will see Saria and then be taken out of the room. c. Spirit Barrier i. Again, collect the silver rupees. Watch out for all the moving spikes in the room! ii. For some of these you need to move the armos statue so that the spikes aren't moving back and forth between the wall and the statue. iii. Use the Longshot to reach the one in the center of the room on the ceiling. iv. The door will open after you collect all of the Rupees. v. In the next room kill the fire monsters. Hit the diamond switch at the other side of the gate by using a spin slash attack. vi. A chest will fall. Take it if you want. vii. To hit the right switch use a Bombachu go over the fence and blow the switch. 1. Use Farore's Wind here, just in case a Floor Master comes and takes you away. viii. Destroy the spider web on the ceiling using a Fire Arrow allowing light to enter the room. ix. Only one of the Sun Pictures are correct. The wrong ones will unleash traps and monsters. x. The next room contains the heart of the Spirit Barrier. Destroy it with the Light Arrow. d. Shadow Barrier i. First, kill the green skull with the bow and arrow. Okay, now look at the wall on the right for an unlit torch. ii. Light this torch with your Fire Arrows! When the light is on, some ice platforms will appear forming a path to the island with the Like Likes. iii. When you reach the island with the Like Like, the torch will have already turned off the light relight it, but also equip the Lens of Truth. iv. Head to the switch below and hit it to make a big chest appear on the island where the Like Like was. 1. Golden Gauntlet a. This is pretty much useless at this point in the game. b. It can move huge blocks that are blocking the path, like the one in the Fire Barrier v. Now look around for a path that you can only see with the lens of truth. Follow on that path the reach a switch. vi. Hit the switch with the Megaton Hammer to open the exit. vii. Use the Longshot on the torch beside the exit to get there. viii. Destroy the barrier with the Light Arrow. e. Hyrule Courtyard II i. Exit the Castle and go to the Fairy where you got Din's Fire. ii. Move the rocks and then move the huge black stone. iii. Go inside and play Zelda's Lullaby iv. The Fairy will Double your Defense! Awesome! f. Light Barrier i. Go back to the Castle and head for the big black stone like the one you just moved. ii. Use the Lens of Truth to see all the enemies. iii. Kill them to make a small chest appear. Inside the chest is a small key. The other chests are traps. iv. Use the key to open the locked door and exit. v. Stand on the Triforce symbol and play Zelda's Lullaby vi. A small chest will fall down. Get the key from the chest and enter the locked door. vii. Collect all silver rupees in 1:00 minute. I'm pretty sure you can do this on your own. viii. You have to go in and out, but you should be able to get it in one turn. ix. What no Barrier? Use the Lens of Truth! x. Break the barrier and head to the next Barrier. g. Fire Barrier i. You need your Red Tunic to protect you from the flames, the Hover Boots, and the Gold Gauntlet ii. You'll have to collect all the silver rupees in the room AGAIN! iii. Go from platform to platform collecting all the easy silver rupees first. 1. Make sure to have the Hoover Boots on or the main platform will sink! iv. Head to the Black Stone and throw it off the platform. Take the Rupee. v. The Black Stone created another platform for you to reach the final Rupee. vi. Now go to the platform with a torch slug on it. Kill the slug and get the rupee on that platform. Then jump to the Black Stone that you threw and get the rupee on the platform. vii. Now Longshot yourself to the exit. viii. Destroy the Barrier again. h. Water Barrier i. When you enter the first room there is a Blue Flam in front of you. 1. If you refilled your magic and hearts with potions you will need the empty bottles. If not, refill now and collect the blue fire now. ii. Open the chest on your left and take the key. 1. The right is a trap. iii. Now you have another platform puzzle like in the Ice Cavern. You only have two minutes to figure this one out. iv. Solution: 1. First go to the block farthest from you and push it to the ice rock on the left. 2. Now go behind the block and push it into the hole. 3. Now go to the other block. Go to the left side and push it to the right. 4. Now push it to the place with the blue fire. 5. Climb up the ice block and get the blue fire. 6. Use it to melt the red ice and push the switch to get rid of the bars. v. Destroy the final Barrier and it is gone for good! vi. If you are out of potions go back to Kakariko and refill them with Ultimate Potions now. All of them should be full. i. Gannondorph's Tower i. Just run up the stairs, ignore the Keese. ii. You will encounter a few battles on the way, but nothing big 1. A pair of Dinolfos. 2. A pair of Stalfos. a. They will give you the Boss Key 3. A pair Iron Knuckles. j. Gannondorph's Chamber i. Once you enter the Triforce in each person's hands resonate together. Zelda is trapped in a crystal and Gannondorph is playing the organ. After a quick talk the fight begins. ii. Boss 1. Gannondorph a. Here is the situation. i. Navi can't reach him so Z target is out. ii. The floors missing in some places b. Stay on the edges, but beware he will know more of the floor down as the fight goes on. c. The tactics is like the Phantom Gannon, but a few additions d. Reflect his magic back at him with the Sword. You will have to do some major volleyball action with him. e. When he is hit by his own magic, shoot a Light Arrow at him and he will fall. f. This is your que to run to the middle platform where he is, jump over, Z target him and do a jump attack and swiping of your sword. i. This takes about 8-9 times to kill him. g. He will shoot lightening and a earthquake force to make you fall to the bottom of the floor. There pots await you if you run out of arrows and such. iii. After he is dead he will cough up some blood and pass out. iv. With his last power he is trying to make the castle crumble in on you. v. Zelda takes you out leading the way going to the bottom floor opening all the locked doors. 1. Along the way you will get in a few fight with Stalfos. 2. Try to avoid the ReDeads. vi. You and Zelda will both watch as the castle collapses, vii. After the castle collapses you will hear a noise from the rubble. Link investigates and a your Master Sword is flung away and a fire surrounds the outside of the castle. Gannon Rises. 1. Save Your Game, you'll see after you kill Ganon. 2. Do not save it again! viii. Equip the Biggeron Sword and get ready for the fight of your life. ix. Boss 1. Gannon a. He is the primitive form of Gannondorph and is using the last of his power to destroy you. b. Navi can help you again with Z targeting. c. To kill him you have to shoot his head with the Light Arrow. d. Now that he is stunned his glowing tail will drop. Z target it quickly and Jump Attack it or slash it. e. If you run out of Magic, life, arrows, lead him to one of the pillars. When he attacks you he might know one down and they are filled with items. f. After awhile his power will fail and the fire will go down. Zelda will call you to the Master Sword. g. Run up and grab it. Try to get one hit while he is still stunned. h. Now repeat except use the Master Sword from now on. i. After awhile Zelda will use her strength to hold him while you deliver the final blow. i. Some people see green others get red, mm? x. Gannondorph is sealed in the Sacred Realm where he can not hurt anyone, but he swears vengeance again. XXVI. Ending a. Zelda takes the Orcania of Time and sends you back to your real time. The time before this happened. Then a long ending sequence. b. October 26th is the date for Mask of Majora's Release! You must complete Zelda, Orcania of Time to play this add on version!!! XXVII. Item List a. Tunics i. Kokiri Tunic 1. Basic Green a. Offers No Extra Protection ii. Zora Tunis 1. Blue a. Lets you breath underwater iii. Goron Tunic 1. Red a. Lets you Resist Heat b. Swords i. Kokiri Sword 1. Child's Sword ii. Master Sword 1. Adult Sword iii. Biggeron Sword 1. Adult Sword 2. Strongest c. Shields i. Deku 1. Child's Wooden ii. Hylian 1. Metal Shield a. Adult & Child iii. Mirror 1. Adult Reflective Shield d. Boots i. Kokiri Boots 1. Standard ii. Iron Boots 1. Allows you to sink 2. Allow to stand still iii. Hover 1. Allows you to walk on air & water e. Weapons i. Boomerang 1. Child ii. Fairy Bow 1. Adult iii. Fairy Slingshot 1. Child iv. Hookshot 1. Adult v. Longshot 1. Adult vi. Megaton Hammer 1. Adult vii. Bombs 1. Both a. Blows walls and enemies up viii. Bombachu 1. Both a. Moving Bomb ix. Deku Nut 1. Stuns enemies x. Deku Stick 1. Various xi. Fire Arrow 1. Shoots Fire through an arrow xii. Ice 1. Shoots Ice through an arrow xiii. Light 1. Shoots Pure Goodness through arrow. f. Bottle Items i. Bottle 1. Allows you to hold potions and small things ii. Blue Fire 1. Melts Red ice iii. Bug 1. Various iv. Fairy 1. Heals and Revives you v. Fish 1. Various vi. Green Potion 1. Restores MP vii. Red Potions 1. Restored HP viii. Blue Potion 1. Restores Both g. Misc i. Magic Beans 1. Makes plants grow in 7 years. ii. Lens of Truth 1. Allows you to see the hidden iii. Mask of Truth 1. Various h. Orcania i. Fairy 1. Basic Flute ii. Orcania of Time 1. Opens the Door of Time i. Magic i. Din's Fire 1. Creates a cricle of Fire ii. Farore's 1. Creates Warp Points and Transports you them iii. Nayru's Love 1. Creates a Temporary Protective Shield XXVIII. Heart Pieces a. Lost Woods i. Skull Boy for Playing Saria's Song ii. Skull Boys for playing Orcania Game b. Hyrule Field i. Bomb center of Four fences near Lake Hylia. ii. At the north-west corner there is a grove of trees. c. Market i. Dog Lady for finding her dog near the shop carts 1. Reward ii. Bombachu Bowling Game 1. Prize iii. Key Game 1. Prize d. Lon Lon Ranch i. Silo behind the crates e. Kakariko Village i. Windmill 1. On the ledge, boomerang ii. Rooftop 1. Talk to the man on the roof a. Adult, Hookshot iii. Dampe's Grave Digging 1. Prize iv. Impa's House 1. Ledge from the roof in Impa's house. v. Dampe's Racing 1. Prize 2. Adult vi. Cemetery 1. Ride Plant to Box a. Adult 2. Play Sun Song in Flowered Grave vii. House of Skuttula 1. Collect 50 Tokens f. Zora's Fountain/River/Domain i. River 1. On ledge in the beginning 2. On ledge near waterfall 3. Prize for Playing all Songs 4. Prize for Fly Catching Game ii. Domain 1. Light all of the Torches on the waterfall iii. Fountain 1. Bottom of the Fountain 2. Adult, Iron Boots g. Lake Hylia i. Fishing Game 1. Prize for a 9+ Fish ii. Lab 1. For reaching the bottom of the well 2. Riding the Magic Bean Leaf to the roof a. Adult h. Death Mountain i. Above Dodongo's Cavern 1. Adult i. Goron City i. Vase 1. Throw a bomb in the Vase j. Death Mountain Crater i. Climb down the k. Gerudo Fortress/Valley i. Bridge 1. Jump off of bridge with Cucoo and break crate. 2. Behind Waterfall ii. Gerudo Fortress 1. Prize a. Adult, Bow 2. Chest a. Adult l. Ice Cavern i. Near Blue Flame m. Desert Colossus i. Ride the Plant to the top of the rock 1. Adult XXXI. Gold Skutullas Rewards a. 10 Tokens i. Adult Wallet 1. Holds 200 Rupees b. 20 Tokens i. Stone of Agony c. 30 Tokens i. Giant Wallet 1. Holds 500 Rupees d. 40 Tokens i. Bombachu e. 50 Tokens i. Piece of Heart f. 100 Tokens i. 200 Rupees XXX. Gold Skutullas 100 Total a. Bottom of Well i. Cell with Like Like ii. Room with Fake Door iii. Room with the Deku Baba b. Death Mountain Crater i. Crate at Entrance ii. Soft Soil c. Death Mountain Trail i. Soft Soil near Dodongo's Cavern ii. Bomb false wall iii. Rock outside of Dodongo's Cavern 1. Adult iv. Falling Rock Boulder Area 1. Adult d. Deku Tree i. Compass Room Wall ii. Basement Wall iii. Basement Crate iv. Bomb False Wall with Gohma Larva e. Desert Colossus i. Soil Patch ii. Rock iii. Tree f. Dodongo's Cavern i. Above Dropped Stairs ii. False wall in Baby Dodongo's Room iii. Scarecrow Song on First Floor iv. Bomb false wall in Northern west first floor v. Behind Armos g. Fire Temple i. Like Like Room I ii. Like Like Room II iii. False Wall in Boulder Maze iv. East Tower v. East Tower h. Forest Temple i. Spinning Room in Basement ii. On Vines at entrance room iii. Main Room 1. Near North Door iv. Wall of Right Inner Courtyard v. Wall of Left Inner Courtyard i. Gannondorph's Castle i. Stone Archway j. Gerudo Valley i. Outer Wall 1. Mini Waterfall ii. Under Stone Arch iii. Soil Patch 1. Under Bridge iv. Behind Carpenter's Tent k. Goron City i. Boulder Room 1. Inside the crate ii. Behind suspended alter l. Haunted Waste Land i. In stone house basement m. Hyrule Castle i. Roll into tree at entrance ii. Tree in near moat 1. Song of Storms iii. In crate in the guards room n. Hyrule Field i. Hidden hole near Gerudo Valley ii. Hidden hole outside of Gerudo Valley o. Ice Cavern i. Blue Fire Room ii. On Wall in Platform Room iii. Room with ice Scythe p. Jabu Jabu's Belly i. Basement Wall ii. Basement Wall Near SubBoss iii. On Vines Wall Near Boss iv. Under pit room q. Kakariko Village i. Top of Impa's House 1. Adult ii. Tree in entrance iii. Side of House in Village iv. Side of the House of Skulltula v. Stack of Bricks vi. Ladder to Tower r. Kokiri Forest Village i. Soft Soil ii. Back of Know It All's House iii. Back of Twins House 1. Adult s. Lake Hylia i. Top of Tree on the Island 1. Adult ii. Soft Soil next to Lab iii. Crate in well of Lab 1. Adult iv. Back of Lab from Bridge v. Fire Arrow Alter 1. Child t. Lon Lon Ranch i. Tree Near Houses ii. On Wooden Fence iii. Outer Wall Next to Storage iv. Second Story Window of House u. Lost Woods i. Soft Soil Left of Entrance ii. Soft Soil Near Sacred Meadow iii. Ledge Near Sacred Meadow v. Sacred Meadow i. On Left Wall 1. Stand on the Platforms w. Shadow Temple i. Room in B3 with Invisible Blades ii. Room with Spiked Platforms iii. Blown Skull Vase Room iv. Cage near Ferry Boat v. Room with 3 Skull Vases x. Spirit Temple i. Room with the Bats and Gates 1. Child ii. On Climbable Wall 1. Child iii. Wall on Main Chamber 1. Adult 2. Scarecrow Song iv. Hallway near SubBoss 1. Child v. Rolling Boulders Room 1. Adult 2. Song of Time y. Water Temple 1. In Hidden area near Boss Key 2. Basement Cell a. Use Spin Attack 3. The Platform Waterfall Room 4. Rapid River Area 5. Top of Center Tower z. Zora's Domain i. Top of Frozen Waterfall 1. Adult aa. Zora's Fountain i. Wall Next to Log ii. Tree on Southern Island iii. Secret Cave under Boulder on Island 1. Adult 2. Silver Gauntlet bb. Zora's River i. Outer Wall southern center. Top 1. Adult ii. Outer Wall near Zora's Domain 1. Adult iii. Tree at Entrance iv. Ladder Near Zora's Domain XXIX. Glitches & Secrets a. Swordless Link i. Remember at the end when I told you to save your game after Gannon threw the Master Sword Away? ii. Reset the game and you will start in the Temple of Time, but with no Sword! iii. Ride Epona and use your C buttons to use your items. iv. You can use your weapons while riding Epona! v. The fun this to do is use a Bottle of the Orcania. You will fall off Epona, but she will run as if you are riding her! b. Extra Bottle Trick i. You can get more bottles if you want. Here is how to do it. 1. Go to Kakariko Village and jump in the hole with the fish. 2. Grab the fish and just as you are collecting it hit the start button and change the bottle's location with another item. a. Use the Claim Check 3. When you look at it again the item changed into a Bottle! 4. You can not get potions, only fish, fire, bugs, and fairies. c. 100+ Gold Skutullas i. You can get more than 100 Gold Skutullas if you want. ii. As a kid go to a hole where there is one, like Hyrule Castle. iii. Z target the Token and jump back into the warp spot. iv. Go back down and it is there again! d. Orcania of Time i. Do the bottle trick and replace the Fairy Orcania with a bottle. 1. DO NOT SAVE! ii. When Impa teaches you Zelda's Lullaby you will pull out the Orcania of Time! XXXII. Rumors i. You can not get the Triforce. 1. The Triforce is not a collectable in the game. It was at one point, but it was taken out. Do not believe what others say! ii. There is no Mask of Time iii. You can not beat the Running Man iv. There is no V force 1. The power that is released when you have full hearts 2. It was planned, but there wasn't enough room in the cartridge. v. The Zora's are now unfrozen during the game! This walkthrough was made by David Zabroski on 9/7/00. Any attempt to Plagiarize my work will be dealt with. If you would like to post this walkthrough, or any other walkthrough made by me, must be approved by me at: Locke1978@hotmail.com If you visit one web site for RPG games visit: Http://www.Dragonwarrior2000.atfreeweb.com Dragon Warrior Returns If you visit two, then go to: Http://www.ZeldaPower.com Zelda Power This is the one site I go to for all the information concerning Zelda, including the new game Zelda64 add on game, Majora's Mask! Due for Release October 26th!
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