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Welcome to Zelda 64, Orcania of Time for NES
Complete Walkthrough
Author: David Zabroski
Locke1978@hotmail.com
Check out my Dragon Warrior/Quest Website at:
Http://www.Dragonwarrior2000.atfreeweb.com
For Zelda Game Series Visit another Web Master's Site
Zelda Power!
Http://www.ZeldaPower.com
I. Introduction
a. My Thoughts
b. Tips
II. Story
III. Save the Deku Tree
a. Kokiri's Forest Village
b. Deku Tree
c. Kokiri's Forest Village II
IV. Meet Zelda
a. Hyrule Field
b. Hyrule Market
c. Hyrule Courtyard
d. Hyrule Castle
V. Extra Stuff
a. Kokiri's Forest Village III
b. Lost Woods
c. Sacred Forest
d. Lon Lon Ranch
e. Kakariko Village
f. Gerudo Camp Bridge
g. Lake Hylia
VI. Quest for the Spiritual Stones
a. Trail to Death Mountain
b. Goron City
c. Trail to Death Mountain II
d. Dodongo Cavern
VII. Extra Stuff II
a. Gorgon City II
b. Death Mountain Crater
d. Hyrule Market II
e. Hyrule Castle II
VIII. Quest for the Spiritual Stones II
a. Zora River
b. Zora's Domain
c. Lake Hylia II
d. Zora's Domain II
e. Zora's Fountain
f. Inside Lord Jabu-Jabu.
IX. Zelda's Escape
a. Hyrule Castle Bridge
X. Extra Stuff III
a. Trading Game Sequence; Young Link
b. Hyrule Field II
XI. Entering the Sacred Realm
a. Temple of Time
b. Sacred Realm
XII. Extra Stuff
a. Hyrule Castle III
b. Lon Lon Ranch II
c. Adult Trading Game
d. Lake Hylia III
e. Laboratory
f. Hyrule Field III
g. Kakariko Village II
XIII. Quest for the Forest Medallion
a. Kakariko Village III
b. Cemetery
c. Kokiri Forest Village III
d. Lost Woods II
e. Sacred Meadow II
f. Forest Temple
g. Temple of Time II
XIV. Extra Stuff
a. Hyrule Field IV
XV. Quest for the Fire Medallion
a. Goron City II
b. Death Mountain Crater II
c. Fire Temple
XVI. Extra Stuff
a. Death Mountain Crater III
b. Death Mountain
c. Gorgon City III
XVII. Quest for the Water Medallion
a. Kakariko Village IV
b. Zora's Domain II
c. Zora's Fountain II
d. Ice Cavern
e. Water Temple
f. Lake Hylia IV
XVIII. Quest for the Lens of Truth
a. Temple of Time III
b. Death Mountain Crater IV
c. Zora's River II
d. Kakariko Village V
e. Bottom of the Well
f. Hyrule Market IV
XIX. Quest for the Shadow Medallion
a. Kakariko Village VI
b. Shadow Temple
XX. Save the Carpenters
a. Gerudo Fortress
XXI. Extra Stuff
a. Gerudo Training Room, Mini Game
b. Gerudo Fortress II
XXII. Quest for the Spirit Medallion
a. Gerudo Fortress III
b. Haunted Wasteland
c. Desert Colossus
d. Spirit Temple
e. Hyrule Market V
f. Spirit Temple II
g. Hyrule Market VI
h. Desert Colossus II
g. Spirit Temple III
XXIII. Sheik's True Identity
a. Temple of Time IV
XXIV. Prepare for the Final Fight
a. Kakariko Village VII
XXV. Defeat Gannondorph
a. Entering Gannondorph's Castle
b. Forest Barrier
c. Spirit Barrier
d. Shadow Barrier
e. Hyrule Courtyard II
f. Light Barrier
g. Fire Barrier
h. Water Barrier
i. Gannondorph's Tower
XXVI. Ending
XXVII. Item List
a. Tunics
b. Swords
c. Shields
d. Boots
e. Weapons
f. Bottle Items
g. Misc
h. Orcania
XXVII. Heart Pieces
XXIX. Gold Skutullas Rewards
XXX. Gold Skutullas 100 Total
XXXI. Glitches & Secrets
a. Swordless Link
b. Extra Bottle Trick
c. 100+ Gold Skutullas
d. Orcania of Time
XXXII. Rumors
===========================Walkthrough===========================
I. Introduction
a. My Thoughts
i. This walkthrough is my first for the N64
console. To get the true entertainment from
the game I recommend using this as a guide
to help you when you get stuck in the game.
It happens, it even happened to me a couple
of times. Good Luck!
ii. October 26th is the date for Majora's Mask
Release! You must complete Zelda, Orcania
of Time to play this add on version! I will be
making a walkthrough as soon as I get and
finish the game.
iii. This is a complete walkthrough, but I did not
list all of the Gold Skulltulas that were in
the game. It would have taken too much time
to pin point all of them. I have places a list
in Section XXXI.
iii. If you are really stuck please feel free to
contact me at Locke1978@hotmail.com
b. Tips
i. Not all songs are recorded in the list. Make
up your own and see what happens.
ii. The past and present are connected. Things
can change very easily.
iii. When you are on fire, roll to put yourself
out.
iv. There are 100 Gold Skulltulas. Collect them
all and you will be a happy man!
v. Take the time to play the MiniGame. The
will be located in the walkthrough from
where you first get to play.
vi. Take the time to sell masks, it's worth the
time.
vii. When you are an adult feel free to run
errands for people. You might get lucky!
II. Story
Before life began, before the world had form, three
golden goddesses descended upon the chaotic land of
Hyrule, they were Din, the goddess of Power, Nayru,
the goddess of wisdom and Farore, the goddess of
courage.
Din, with her strong flaming arms, cultivated the land
to create the earth. Nayru poured her wisdom onto the
earth to give the spirit of law to the world. Farore's rich
soul created all life forms who would uphold the law.
These three great goddesses returned to the Heavens,
leaving behind the Golden Sacred Triforce. Since then,
the Triforce has become the basis for Hyrule's
providence, where the Triforce stood became sacred
land.
In the vast, deep forest of Hyrule, the Great Deku Tree
served as the guardian spirit. The children of the forest,
the Kokiri, lived with the Great Deku Tree. Each Kokiri
had his or her own guardian fairy, except one. His name
was Link.
Early one morning, Link was having a nightmare. It
was the same nightmare he had every night. During a
storm, Link would find himself standing in front of a
mysterious castle. A rider on horseback, carrying a girl,
would race by The girl would look at Link as if to say
something. Then, another rider would appear. This big
man clad in black would look down menacingly at
Link. Link would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants
to talk to you!"
As Link opened his eyes, he saw a fairy floating in front
of him. This fairy's name was Navi. Navi was sent to
summon Link to the Great Deku Tree.
"Oh Navi, thou hast returned!" said the Deku Tree.
"Thank you, Link, for coming. Thy slumber these past
moons must have been restless, and full of nightmares.
A vile climate pervades this world. Verily, ye have felt
it. The time has come to test thine courage. I have been
cursed. I need you to dispel the curse with your wisdom
and courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of
carrying out my wishes. A wicked man of the desert
cast this dreadful curse on me. Employing his vile,
sorceress energies, the evil one is searching for the
Sacred Realm connected to Hyrule. For it is there that
one will find the divine relic. The Triforce, that
contains the essence of the gods. Whoever holds the
Triforce can make their wishes come true. Thou must
never allow the desert man to lay his hands on the
Sacred Triforce. Thou must never suffer that man to
enter the Sacred Realm of Legend. Link, go now to
Hyrule Castle. There, ye will surely meet the Princess
of Destiny. Present this stone to the Princess. I have
foreseen that she will understand everything."
The Great Deku Tree gave Link the Spiritual Stone of
the Forest. Before dying, the Deku Tree's last words
were, "The future depends on thee, Link. Thou art
courageous."
III. Save the Deku Tree
a. Kokiri's Forest Village
i. You start off in your tree house. Navi, your
fairy guide, will help you along.
ii. If you try to get to the Deku Tree Mido will
stop you.
1. You must first collect a Deku Shield,
and a Sword.
iii. First thing is to get the Kokiri Sword.
1. Go to the Training ground in the
back of the village.
a. You can learn to use your
sword, and some great moves
here so take the time to learn
them.
2. In the back of the training ground is
a small hole in the wall. Climb in
and follow it to the end.
3. Once you are there turn into the
little square path with the boulder.
4. When the boulder passes you move
into the path and take the first right
you can into the little inlet.
5. Open the Chest to get the Kokiri
Sword.
a. The first and most Basic
Sword.
b. It is the only sword a child
can use.
iv. Now go through the village gaining 40
Rupees.
v. Once you have enough go into the item shop
tree and get a Deku Shield.
1. Deku Shield
a. The Deku Shield is a small
wooden shield/ Vulnerable
to fire, but blocks amost
every other attack.
vi. Equip the Shield and Sword and talk to
Mido.
1. He angrily lets you pass.
vii. Just ho straight in the path until you reach
the Deku Tree.
b. Deku Tree
i. The Deku tree will give you a speech and
asks you to stop the curse put on him. You
must enter the Deku Tree.
ii. Grass sometimes has extra items. Feel free
to cut it down when you see it.
iii. Walk to the Deku Tree, and you'll have to
fight some Deku Baba. Hit them for the
Deku Sticks
1. Deku Sticks
a. They act like a sword, but
break very easily
b. They also are good for acting
like a match to light high
torches, or out of reach
torches.
2. Deku Seeds
a. These are dropped by some
more Deku Baba.
b. They act like a freeze spell.
They will stop for a certain
amount of time.
iv. Take a left and climb up the ladder. Make
the jumps across this area until you find a
big chest and some Skullwalltulas.
v. The spiders can't hurt you if you don't climb
the wall, so open up the chest. It's the map.
1. Map
a. The map shows you the
layout of the dungeon.
vi. Keep jumping until you get to a door at the
end. Iron bars lock the door behind you.
There is a Deku Shrub you have to fight.
1. To get rid of him just Z target him
and pull out your shield.
2. When he shoots a Deku Nut it will
bounce off the shield and hit him.
3. He gives you a tip about jumping,
and the doors unlock.
a. Most Deku Shrubs have
items for sale or information
to give.
vii. Go through the next door, and jump on the
platform in the center.
viii. Jump to the chest, and open it.
1. Fairy Slingshot
a. Shoot a Deku Nut.
b. Good for hitting enemies
c. Aiming with the Boomerang
d. Knocking things down
ix. Once you are ready aim your slingshot at the
ladder above the entrance to the room.
x. Once it falls down climb back up and exit
the room.
xi. Go back to the Skullwalltulas. Use the
Slingshot. They will turn red and knock you
off if you don't.
xii. Climb the vines, crawl right at the top, and
drop down.
xiii. Go forward to the next door, forget about
the Giant Skulltulas looming overhead.
xiv. In this next room, go stand on a switch to
activate some platforms. Jump across to the
other side, and open the chest there. It's the
Compass.
1. Compass
a. You can see where you are in
a room.
b. You can see where you
entered the room and where
your current location is.
xv. To exit, go back to the beginning, and pull
out a Deku Stick. Put it in the fire from the
lit torch, then walk over to the unlit torch.
1. Swing the stick again to make sure it
doesn't burn up.
xvi. Exit Locate the edge of the big circle. Kill
the Giant Skulltulas.
1. When he spins and shows his belly
hit him with your sword or slingshot.
xvii. Jump from the top floor into the middle.
1. You can aim yourself while you are
in the air. Aim for the Huge Spider
web in the floor.
xviii. Once you are in the basement take a left in
the water. There are two spiders in this
room, but they're Gold Skulltulas.
1. Gold Skulltulas
a. They are a rare monster.
When you defeat them you
get a Token!
b. I'll explain more later.
xix. There are three platforms here. The first is
the one you're standing on, and second is
right in front of you. The third is
unreachable for now.
xx. Go to second one and step on the switch. A
torch should have been light.
xxi. Light a stick and run across the water to the
web. Part of the water is shallow, but make
sure not to roll, fall into water, or wave the
stick to put the fire out.
xxii. Once you reach the web just wave the fire
on the web and a door will appear.
xxiii. Go through the door and fight a Deku Scrub.
xxiv. Use your slingshot on the gray eye above the
exit door.
xxv. The doors open exit and go into the next
room.
xxvi. You're in a room filled with water, and a
platform on either side.
xxvii. There is also a raft in the water going back
and forth as well as a spiked pole rotating inbo
the middle.
1. If you try to go over in the raft now
you will be hit by the water.
xxviii. Jump into the water and go left. Stop when
you are at the left wall under the spinning
pole.
xxix. Dive under and hit the switch. The water
level will lower.
xxx. Quickly get back onto the platform and
jump on the raft as it is coming at you.
xxxi. You should float under the spikes.
xxxii. Once you are on the other side a Giant
Skulltula will appear. Kill it.
xxxiii. Now, go to the block against the wall and
push it as far to the right as you can. Climb
up on it, and enter the door above.
xxxiv. There are three torches in this room, and
some Deku Babas.
xxxv. Use a Deku stick and quickly light all the
torches in the room.
1. Now exit before they go out.
xxxvi. In this next room there are two spider webs.
One leads to a Deku Baba, the other to a
small cracked tunnel in the wall. Take the
tunnel, and enter it to come out the other
side to platform three.
xxxvii. There is a spider web on the platform that
will take you to the next section. You must
light it on fire. Ignore the torch on the
platform, it is unreachable.
xxxviii.Push the block into the water, and jump to
the other platform.
xxxix. Light a torch and jump back to the block,
and then onto platform three.
1. Make sure you do not fall into the
water.
xl. Roll on the spider web to light it on fire.
xli. There are a few hearts here take them.
xlii. Climb onto the platform to see three Deku
Shrubs shooting at you.
1. Do you remember what the Deku
Shrub said before?
xliii. Kill them like before except in this order 2,
then 3, and finally 1.
xliv. You walk into the room and find nothing
here, mmm. Look up!
xlv. Boss
1. Queen Gohma's
a. She can get to be a tough
boss.
b. Her weak spot is her eye.
Shoot a Deku Nut in here eye
and she will be stunned,
wail away at her with
a initial jumping attacks
and the rest just massive
swiping. You might kill
her in one shot.
c. After the first attack she
released mini Gohma's to
attack.
d. If do have to repeat then
aim for her eye when she
on the ceiling and she will
come falling down.
xlvi. Take the Full Heat Piece and leave.
xlvii. The Deku tree will give you the Forest
Emerald for your work.
xlviii. He will tell you a story about the creation of
the world. He then tells you to see the
Princess.
c. Kokiri's Forest Village II
i. As you try to leave Mido yells at you for
letting the Deku Tree die.
ii. Leave the village and when you try to leave
the bridge area Saria will stop and talk to
you.
iii. After the talk she will give you the Fairy
Orcania
1. Fairy Orcania
a. Plays music.
b. Learn new powerful songs
IV. Meet Zelda
a. Hyrule Field
i. Exit the forest and go north. You will have a
small chat with the Owl.
ii. Once you get to the castle the drawbridge
should be open.
1. If it isn't that mean is night time.
2. You have to wait for the sun to come
up.
3. Just skip down to the Kakariko
Village section.
iii. Enter the castle and go into the market.
b. Hyrule Market
i. Stop in the small house on the little path to
the market.
1. Roll into the box to get a Gold
Skulltula.
2. Swing your sword around and break
all the pots for a lot of moula!
ii. Once your in you should head straight for
the castle's path.
iii. You should see a pretty girl in white
standing in the market. Talk to her, she will
talk about her father.
iv. MiniGame
1. Target Practice
a. If you get a perfect score
you get a seed bag
2. Key Game
a. Open up one of two chests
until you get a heart piece.
i. Night Only
c. Hyrule Courtyard
i. Go into the path and roll into the tree in
front of the gate. Kill the Gold Skuttle and
go back to the market.
ii. Once you're here turn back to the path
again.
iii. You should see Marin there by the vines.
iv. Talk to her a couple of times and she will
give you an egg to care for.
1. You must leave the path and return
for Marin to appear. You must do
this.
v. Put the Egg on your C button and it will
hatch in a day.
vi. Climb the vines to get on top of the ledge.
1. You must sneak past the guards to
see the Princess.
vii. Go past the gates and jump off when you see
the slope of the path as it turns to go into
the castle gates.
viii. Now run up the ledge and through the field
straight to the dirt wall on the other side.
ix. Now go north and climb over the edge of the
castle wall.
x. Jump into the moat and swim until you see a
tree and a small slope allowing you to get
out.
xi. If you kept the egg out long enough it
should be a chicken now.
xii. See the man sleeping on the ground. Go next
to him and use the Chicken. It will wake him
up for you.
xiii. Push the first block into the water and then
the second one on top of that.
xiv. You should have enough room to run and
jump. You will automatically grab the edge
and climb into the hole.
d. Hyrule Castle
i. There is one rule in this part of the game,
don't get caught!
ii. You have to go through each of the sections
dodging the guards.
iii. They can not see you when they are:
1. Facing opposite to you, back.
2. They are behind bushes
3. You are behind a bush or you are
above them
iv. Also don't be greedy skip the rupees and go
high.
e. Hyrule Castle Courtyard
i. Once you get through you can see the
Princess Zelda, but don't rush to her.
ii. Look into one of the windows and see a
bunch of Super Mario Pictures
1. Shoot one slingshot nut at each
window.
iii. Talk to Zelda and she will talk to you.
Answer her questions and listen to what she
has to say.
iv. See Ganondorph through the window and
learn about the Triforce.
v. Once you are done talking she will give you
a letter.
1. Zelda's Letter
a. Written permission to go
through certain places.
vi. Go back to the entrance of the yard and see
Impa. She will explain who she is.
vii. She will also teach you a song on your
Orcania
1. Zelda's Lullaby
a. This song has magical
properties.
b. I won't tell you all of them
but here are a few
i. Shows you are
connected to the
Royal Family
ii. Fixes Signs
iii. Makes a certain thing
appear from a one
eyed thing?
1. Guess!
viii. Impa will take you out of the castle and tells
you to head to Kakariko Village, and then to
Death Mountain.
V. Extra Stuff
a. Kokiri's Forest Village III
i. Navi will keep hounding you to talk to
Saria. Go back to the Village.
ii. Go back to the forest. On the left side of the
village is a small ledge.
iii. Now climb the vines that lead to a higher
ledge.
iv. Enter the tunnel and you arrive at the Lost
Woods.
b. Lost Woods
i. This is a maze. You take a wrong turn and
you will end up back at the start. There are
several things to do on the way so pay
attention.
1. There is a secret to get through the
lost woods.
a. Listen to for Saria's music
b. Start to walk through the
tunnel, when you see a light
it means that it is a real
path.
i. See the dark it means
you will be sent back.
ii. Here is the Route you should take.
1. From the Entrance go
2. RIGHT, LEFT, RIGHT, LEFT,
CENTER, LEFT, RIGHT.
a. On they way you will see a
tree with a bash circle
hanging down.
i. Aim for the center
and shoot.
1. If you get 100
three times
a Deku shrub
will give you
a bigger Deku
Bag.
ii. Jump down off the
ledge and go to the
stump.
b. Take out your Orcania and
you will play a new game.
i. Copy every note the
two Skullkids play.
1. After three
times of
successfully
completing it
they will give
you a Heart
Piece.
iii. Now you will be in the Sacred Forest.
c. Sacred Forest
i. When you first enter the gate will be closed.
ii. A wolf will pop out to fight you. Just attack
at the same time is about to hit you,
otherwise he will duck your attacks.
iii. The gate will open and make your way to
the end to talk to Saria.
iv. She will teach you Saria's Song
1. Saria's Song
a. This will let you talk to
Saria anytime you want to.
b. This also brings joy and
happiness to some people.
c. It also shows you are a friend
of Saria.
v. Once you get back to the entrance take a
left, where you would take the first right.
1. Jump on the stump and play Saria's
Song.
a. The Skullkid will give you
a Heart Piece for knowing
Saria.
d. Lon Lon Ranch
i. Now that you help Malon you can visit her
at her home.
1. It is located in the center of the
Hyrule Field.
2. Once inside you can play a game
with Talon.
3. MiniGame
a. Cucco-Finding
i. Talon will throw 3
special chickens in
the air. They will mix
with the regular ones.
ii. The key is to find all
three special ones
before time runs out.
He will let you know
when you get one.
4. Reward
a. Bottle with Milk!
ii. There is a heart piece in the tower in the
back of the town. Move the boxes and climb
under into the hole.
iii. There are also several Gold Skulltula in the
trees and walls.
iv. Talk to Malon in the horse field. Talk to her
three times then take out your Orcania.
1. Epona's Song
a. This song will call Epona to
you.
b. Make cows give milk, if you
have an empty bottle.
e. Kakariko Village
i. There are several things to do here, some at
night some at during the day, others at night.
ii. Day
1. Get all the Cucco for the Chicken
lands and get a bottle.
2. Go to the Graveyard and go into the
back.
a. One is at the entrance.
b. One is near the exit for Death
Mountain
c. Once is near the Graveyard
Entrance.
d. Near the windmill
e. Over the large fence
i. Take a cucoo and
jump off the
Windmill ledge.
ii. Turn to the left to
land on the small
fence near the potion
shop.
f. One is next to the House of
Skulltulas.
i. You have to grab a
Cucoo and jump of
the ledge. You should
land on the ledge.
g. One is in the box near the
entrance.
3. You should see a large grave with
the Triforce Symbol on it.
a. This is usually a sign to play
Zelda's Lullaby.
4. Play the Orcania and fall down the
now opened hole.
5. There are several bats here, hit them
with your Slingshot.
a. You might be able to get
them while they still are
asleep.
6. Go into the next room, RUN through
the poison pits, anything to avoid the
Red Deads.
7. Go to the next room and examine the
notes on the alter.
a. Sun Song
i. Changes the Day to
Night and Night to
Day
ii. Summons Fairies at
certain places.
8. The outside will change to night.
iii. Night
1. You should see Dampe the
Graveyard Keeper.
a. If you try to open the graves
in the morning the kid yells at
you, but Dampe doesn't care.
2. Play the Grave Digging game with
Dampe.
a. For 10 Rupees you have
Dampe dig in a spot.
b. When he does something
might pop out.
i. Rupees
1. 1
2. 5
3. 10
4. 25
ii. Heart Piece
1. Only 1
3. There are items hidden in the grave
stones.
a. There is a grave there with
yellow flowers in front of it.
Pull the grave marker back to
reveal a hole.
i. Inside there is a
Hylian Shield
b. There is one on in the row
before the Sun Song grave.
i. There is another with
a Heart Piece.
4. Now go through the town collecting
all the Gold Skulltulas.
a. There are several look in the
section below.
iv. House of Skulltulas
1. You have been collecting Gold
Skulltulas from around Hyrule
already and this is where things get
good.
2. You find that 5 boys and their father
were turned into Skulltulas. The only
way to break the curse is to kill Gold
Skulltulas and take their tokens.
3. For the first 50 tokens collected you
will release a boy for every 10.
4. You need 100 to free the father. He
will give you a handsome reward.
5. The boys will give you the
following:
a. 10=Adult Wallet
i. Holds 200 Rupees
b. 20=Stone of Agony
i. Makes your Rumble
Pack shake when
there is a secret
located near you.
c. 30=Giant Wallet
i. Lets you carry 500
Rupees
d. 40=Bombachu
i. Moving Bomb
e. 50=Heart Piece
f. 100=SECRET
i. What you expect me
to tell you everything!
f. Gerudo Camp Bridge
i. Go across the field to a small entrance.
ii. Once you are there you should see a bridge
and a river.
iii. Take the cucoo and jump of the end of the
bridge going left.
1. The direction of the water.
iv. Float to the Crate on the ledge. Break it open
and take the Heart Piece.
v. Now grab your cucoo and jump on to the
large ledge directly under the bridge.
1. Unless it fell, if so you have to come
back
vi. Once there go to the far end of the ledge and
jump into the water.
vii. Go into the waterfall and climb up the ladder
and get another Heart Piece.
viii. Jump back into the water and swim with the
current. You will appear into Lake Hylia.
g. Lake Hylia
i. If you came from the Gerudo Camp Bridge
then you will come out in the middle of the
lake.
ii. Swim across left to small island, this is the
Fishing Pond.
iii. Fishing Pond
1. This is a great game and there are a
few secrets here also.
2. The basic idea is cast your line and
reel in a fish.
3. The larger the fish the greater the
prize.
a. 9+ you get a Heart Piece.
4. Here is how to fish.
a. Target a fish with your Z
button then cast.
i. I recommend the
Rumble Pack, it will
let you know once
you get a fish.
b. Once you cast slowly bob the
line so it will entice the
fish.
c. Once you get one pull the
Stick back and start reeling
him in.
i. Make sure you keep
the stick back, but
roll it left and
right to wear the
fish down.
1. If you just
keep it going
straight back
the line will
snap.
ii. It will take a few
tries to get it
right.
5. SECRETS
a. The best place to fish is at
the log, there is always
a lunker there waiting
for you.
b. There is a illegal item in the
pond called the Sinking Lure.
i. Sinking Lure
1. This will make
the lure go
under the
water and help
you catch a
fish 2x more
easily.
2. The locat-
ion map of
where it
might be can
be seen here
Http://www.Dragonwarrior2000.atfreeweb.com/images/zeldafish.jpeg
c. Check back when you are an
adult for some more fishing
games, and even better
prizes.
iv. Secret Song
1. There is a secret song that is not
listed in your inventory. Any you get
to make it up!
2. Talk to the Scarecrow on the pasture.
3. Go to the one who only remembers 8
notes.
4. Chose any notes you want, but keep
it simple.
a. <><><><>
b. or ^><^><^>
5. That's it. You'll do more later!
VI. Quest for the Spiritual Stones
a. Trail to Death Mountain
i. Head back to Kakariko Village and talk to
the guard on the side of the town.
ii. He will let you pass once you show him the
letter from Zelda.
1. He also asks you to go back to the
Happy Mask Shop and get him a
mask.
a. We'll do this after we get the
stones.
iii. The trail is simple to follow, just keep going
straight and follow the path.
iv. Once you reach the choice between up and
right take the right path.
v. Go past the circle of rocks and enter Goron
City
b. Goron City
i. Go to the Bottom of the town and step onto
the mat.
ii. Once you are there take out your Orcania. A
music sheet will pop up.
iii. Play Zelda's Lullaby and the door will open.
iv. Daruna is mad because he thought you were
a messenger from the king.
1. He tells his story of how
Gannondorph locked them out of the
Dodongo Cavern with the good
rocks.
v. Play Saria's Song to cheer him up.
vi. He will give you the Goron Bracelet.
1. This lets you pick up Gorgons
Special Crop, the Bomb Flower.
c. Trail to Death Mountain II
i. Go back outside and turn right once you get
out of the city.
ii. You should see a few bomb flowers near a
ledge.
iii. Throw the bomb over the edge to blast the
rocks that are covering the entrance to the
cavern.
iv. Head down and be prepared to go into the
cavern.
1. Make sure you fill both bottles with
milk for the cave.
d. Dodongo Cavern
i. At the entrance pick up a bomb flower at the
side and set it down at the brown piece of
wall in front of you .
1. You know to blow up a wall if it
sticks out or is another color.
ii. This is the entrance cavern to the level, you
will return here many times.
iii. You should see a huge skeleton of a
Dodongo in the room.
iv. Now go to the platform on the right side of
this room.
1. You can jump onto the moving pillar
and then onto the ledge.
v. Pick up the bomb flower and blow up the
Beamos.
1. You have to hit it in the chest or
head, but watch out the head will
explode too.
vi. Now blow up the brown wall on the right.
Enter the newly made door.
vii. There are a bunch of baby Dodongo now.
1. You can kill them, but they will
explode after a certain amount of
time.
a. You can pick them up and
use them as bombs.
viii. If you step on the switch at the end of this
hall, it will just pop back up when you get
off.
ix. Use the armos statue on the left to hold the
switch down.
x. The door now stays unlocked.
xi. In this next room, you have to fight lizalfos.
1. The best way is to hit him and the
duck with the shield making you a
turtle.
2. When one has had enough the other
will come and attack.
xii. Once they are dead the doors will re-open.
Go through the new door.
xiii. Use a Deku Stick to light all the torches
1. You have to hit the Dodongo's in the
tail, after three of four hits they
will explode.
xiv. You have now circled your path and arrived
at the Entrance Cavern, but at anther exit!
xv. Step on this switch that allows you to open
the door at the left side of the big room.
xvi. Jump over to the other side and enter the
newly opened door.
xvii. Take the map from the room. Use the bomb
flower on the wall in this room and continue
further.
xviii. Now fight this armos statue: Wake him up
by touching him... then stun him with a
Deku nut. Now you can use the sword on
him.
xix. Take the Compass
xx. Now you will be in a room with a bunch of
bomb flowers surrounding a block of stone.
xxi. Take one bomb flower and set it at the
middle of bomb flowers rows where there is
a missing piece. This sets of a chain reaction
that causes all bomb flowers to blow up one
by one.
xxii. The stone will fall allowing you to get to the
second floor by way of the stairs.
1. There are 2 Gold Skulltula
2. One is not reachable yet, but the
other is on the vines
xxiii. One is not reachable yet, but the other is on
the vines.
xxiv. Go around and enter the new room.
xxv. Move the armos statue blocking the ladder
and climb up to step on the switch.
xxvi. Advance to the next room. The big room
again!
xxvii. Cross the bridge and enter a small maze
room.
xxviii. There are the usual moving spike tiles here,
so dodge them.
xxix. Cross the room to the wall with the blue
block and a ladder
xxx. Pull the block out from underneath and take
the heart.
xxxi. Now climb on top of the block and jump on
to the tower with the bomb flower. and a
chest.
1. The chest has 5 rupees.
xxxii. Timing is everything here.
1. Take the bomb flower, and throw it
at the right second before it
explodes.
2. If you timing was right the wall will
explode.
xxxiii. Go through the door.
xxxiv. Look at the diamond eye in the back of the
room.
1. Shoot it with the slingshot and jump
over before the fire comes back.
xxxv. Enter the next room to find another pair of
Lizalfos. Kill them like before.
xxxvi. There is another diamond eye, but two
flames.
1. Shoot the one in back then jump to
the next platform
2. Turn left and shoot that diamond eye
and jump over the next platform.
xxxvii. Once you are finally over turn right and
climb the ledge.
xxxviii.Open the chest to find a Bomb Bag!
1. This allows you to throw bombs and
keep them in your back.
a. No more bomb flowers.
xxxix. Go to the exit and you should be on the
second floor of the Entrance Cavern.
xl. Step on the switch in front of you. This will
make the platform rise to the second floor.
1. Ignore it for now.
xli. Go to the bridge and throw bombs down into
the spaces and into the eyes of the huge
Dodongo skeleton.
xlii. The eyes will turn red and the mouth will
open.
xliii. Go back to the first floor via elevator or
jump.
xliv. This room has a active switch
1. Active means that it needs to be held
down by something.
xlv. Go to the door to the new room.
1. There is a bombable wall to the edge
of the room. There is a Gold
Skulltula in the room.
xlvi. Climb the blocks and cross the room and
enter the door.
xlvii. You will now end up in the room with the
Active switch.
1. Push the block onto the floor and
push it onto the switch.
xlviii. Enter the new room and bomb the center of
the floor that looks different and drop down
xlix. Boss
1. King Dodongo
a. He is actually quite easy for
a monster that size.
b. The objective is to throw a
bomb in his mouth before he
can shoot fire at you.
i. Now attack him with
your sword as fast as
you can.
ii. Remember, Jump
shots are twice as
deadly so start off
with that.
c. Once he shoots fire or eats a
bomb he will roll up and roll
around the room.
i. Once he does this
stand as close as you
can to the lava pit,
he should miss you.
d. After about 4-5 shots he's
dead.
l. Take the Heart Piece and exit.
li. Daruna will meet you outside. You will go
through a quick Anime clip and be presented
with the Goron Ruby, one more to go.
VII. Extra Stuff II
a. Gorgon City II
i. There are several thing to do here now that
you have bombs.
1. Jar.
a. You may have noticed the
large jar in the middle of the
town.
b. Light the four torches in the
center to make the jar spin.
c. Climb up a floor and throw
bombs into the jar.
i. If you are lucky
you'll get a
Heart Piece.
2. Bomb Stopper
a. On one of the floor there
is a huge Gorgon rolling
around the ledge of town.
b. You'll see a sign talking
about Big Gorgon Rolling.
c. Place a bomb in his path to
stop him.
d. It may take several times of
doing this, but he will give
you a Bomb Bag.
i. This will raise the
amount of bombs you
can carry.
3. Bomb Maze
a. On the top level are some
boulders that block part of
the road. Blow them up and
enter the maze.
b. This is fairly simple. Blow up
all the boulders you can.
Once you get to a crate and a
chest, break the crate for a
Gold Skulltula.
b. Death Mountain Summit
i. From the Gorgon City go forward and then up
the mountain.
ii. You will have a few boulders blocking your
way so blow them up.
1. One you have to throw the bomb.
iii. Climb up the mountain.
1. You may get hit by some boulders,
but just keep moving.
iv. Once you make it to the summit go into the
right cave.
1. If you are low on time, just
jump into the lava, if you run
out of time you will die, if
you fall into lava you only
lose one heart.
v. Go straight ignoring the box for now.
vi. Climb over the ledge and look for the
hole in the wall above the lava and
take the Heart Piece.
vii. Fall into the lava and you will be
brought back to the beginning.
viii. Break the box and kill the Gold Skuttula
ix. Now go to the left cave, by blowing
up the covering.
1. Step onto the Triforce symbol
and play Zelda's Lullaby.
2. The fairy will give you magic
of power
a. You can now spin
your sword around
and release a ring of
power that breaks and
kills all that are
around you.
b. Kakariko Village II
i. Talk to the Owl on the summit and
latch onto his feet. He will drop you
off onto Impa's roof.
1. Go to the left and jump onto
the ledge on the side of the
house.
2. Go inside and take the Heart
Piece next to the cow.
c. Hyrule Market II
i. Now that you have bombs there are several
things you can do now that you couldn't
before.
ii. Play the Bombachu game.
1. The game is in Hyrule Market
2. The goal is to send a Bombachu
down the course and hit the hole
three times
3. The hole will be harder after each
one is blown up.
a. The position for the first two
are rotated randomly.
i. Upper left
ii. Upper Right
iii. Center
b. The final one is always
Center.
4. If that isn't hard enough there is a
spike tile bouncing back and forth.
a. Then on the second course a
chick appears,
b. On the final one a Cucoo
will appear.
c. They will do anything to
block your shot.
5. Patience is the only key
a. You can always try going off
the walls to avoid the cucoos.
6. The prizes are as follows
a. Heart Piece
b. Bomb Bag
c. 50 Rupees
d. Bombachu
e. Bombs
iii. Dog Search
1. You may have seen the fat lady
talking about her dog in the day, but
now she has lost him.
2. It is your job to get the dog back and
get a handsome reward.
a. Walk up to the dog and walk
into it. The dog will then
follow you wherever you go.
b. The correct dog is behind the
shop counter.
3. Take the dog back through the alley
and talk to the lady with the dog.
4. She will tell you if it is hers. If
it is you will get a Heart Piece
as a reward.
d. Hyrule Castle II
i. Go to the castle and climb the vines to get to
the ledge.
ii. Jump down and head straight and look for
the small inlet.
iii. Use the bombs to blow the boulders away
and climb into the hole.
iv. The Fairy will give you Din's Fire
1. Din's Fire
a. This will allow you to cast
fire and burn all around you.
b. Kills monsters and light
torches.
VIII. Quest for the Spiritual Stones II
a. Zora River
i. To get to the Zora River go south of the
town and follow the water back to the
source.
ii. Once you are there you will have to bomb
the boulders that are blocking the entrance.
iii. Roll into the tree for a Gold Skulltula.
iv. Follow the path and talk to the man easting
the seeds. Buy as many as you can afford.
1. Seeds
a. Plant the seeds in soft dirt.
b. They can be recognized by
the square patch.
c. Here are the locations of the
accessible seed patches.
i. Zora River
1. Next to Seed
Eating Man
ii. Kokiri's Forest
Village
iii. Lost Woods
1. Take right
from entrance
iv. Lost Woods II
1. Turn left
before
Sacred
Meadow
v. Dodongo Cavern
vi. Lake Hylia
1. Next to
Scientist's
House
vii. Gerudo Camp Bridge
1. Drop down to
where the cow
is under the
ledge.
viii. Kakariko Village
Cemetery
1. On the east
side of the
cemetery.
ix. There are two more,
but they are un-
reachable for now.
2. Gold Skulltula.
a. All of the dirt patches except
the Zora River one has a
Gold Skulltula hidden in the
dirt.
b. Find or Bug a bug and place
it next to the hole and a Gold
Skulltula will pop out after a
few seconds.
c. SECRET
i. If you catch one bug
you release 3-4
ii. When you drop the
bugs hit the bottle
button again and
refill your bugs
with 2-3 left to
enter the dirt
patch.
v. Once you get all the seeds you can afford go
back and grab the Cucoo.
vi. Take him and leap across the river so you
are on the opposite side of the river.
vii. Hold onto the Cucoo and follow the path
over the land bridge.
viii. There should be a cliff under you now, pay
attentions
ix. Jump off with the Cucco, once you touch the
small platform throw away the cucoo. If you
timing was right you will grab onto the
ledge and climb back up.
x. Now jump to your right and grab the Heart
Piece.
xi. Jump back to the other platform and fall to
the ground below the ledge.
1. Your cucoo is probable gone, but
don't
xii. Follow the river to the log in the water.
When you climb on the log Navi will say
some frogs are looking at you. Take out
your Orcania.
xiii. MiniGame
1. Frog Catching
a. Play any Song you have in
your inventory and you will
get 50 Rupees for playing
songs they haven't heard
before.
i. Here is the list you
should have
1. Zelda's
Lullaby
2. Sun Song
3. Epona's Song
4. Saria's Song
ii. You can only hold
200 Rupees now, so
don't worry about
coming back.
xiv. Now go and get more seeds back at the
entrance.
xv. Once you are full of seeds and out of Songs
go back and get the Cucoo.
xvi. Follow the same path, but don't throw your
cucoo to get onto that ledge.
xvii. Keep it and throw it up the ledge past the
frogs.
xviii. Grab him quickly and take him north.
xix. Follow the path to the end where you see a
waterfall.
xx. Try to jump with the cucoo and grab the
Heart Piece.
xxi. Ditch the cucoo and go to the waterfall and
step onto the platform.
xxii. Play Zelda's Lullaby and jump into the
waterfall.
b. Zora's Domain
i. Welcome to the water world. There are tons
of things to do here, but lets start off with
a few MiniGames
1. Torch Lighting
a. The goal is to light three
torches together. Once they
are lit you get a Heart Piece.
b. This is a hard game. There
are tons of ways to complete
it, but I found this to be the
easiest.
c. Before you start go to the
second level and light the
permanent torch on the upper
level.
i. Use Din's Fire on the
First Torch next to
the item shop.
ii. Grab a Deku stick
quickly and light it.
iii. Run through the
shallow water behind
the waterfall and
light the two torches.
1. Easier said
than done.
2. The torches
only stay lit
for a small
period of
time.
3. Some people
like to light
the permanent
torch then use
the Deku stick
on that.
4. Others light
the Waterfall
Torches first.
2. Diving Game
a. This game is not optional you
must play it.
b. Talk to the Zora to the left
of King Zora.
c. She will tell you that if you
dive down and get all the
Rupees from the water in the
time period she will give you
a prize.
i. She will throw the
Rupees down and
then you fall of the
waterfall.
ii. Just keep diving down
and get all the
Rupees.
iii. Once you get them all
the game will stop.
iv. You get a Silver Scale
as a prize.
d. Silver Scale
i. Allows you to dive
twice as deep.
ii. Now that you have the
Scale you can
continue with your
journey.
iii. Go into the main pond
where most of the
Zora's hang out.
iv. Dive down into the
hole in the ground.
This will warp you
into Lake Hylia
c. Lake Hylia II
i. You will pop out in the lake.
ii. If you paid attention while you were coming
out of the water you should have seen a
funny looking object.
iii. Dive down and get it.
1. Bottle with a Note.
iv. Go back into the hole to go back to the
Zora's Domain.
d. Zora's Domain II
i. When you get back go up to the upper level
and stand on the platform.
ii. Z target the King and give show him the
bottle.
iii. He will ask you to get the Princess and gives
you the bottle as the reward.
1. He will then move his fat but out of
the way, very slowly.
iv. Do not rush into the new area. Dive off the
waterfall first back to the lower levels.
v. Go near the waterfall and try to catch a fish
with the bottle.
1. SECRET
a. You can catch a fish in the
bottle for free and sell it
for about 100 Rupees to the
woman near the Bombachu
Bowling!
e. Zora's Fountain
i. You should see a HUGE Fish called Jabu-
Jabu. Ignore him for now and jump into the
water.
ii. Swim all the way across the water into the
small island in the back.
iii. Blow up the wall to reveal a hidden door.
iv. Go inside and stand of the Triforce Symbol
and play Zelda's Lullaby.
1. Another Fairy will bestow another
Magic Spell on you.
a. Farore's Wind
i. This spell is, well,
useless.
ii. Cast the spell and it
will leave a sort of
anchor there.
iii. Next time you cast the
spell you can either
return to the place
you cast the spell,
or create a new
anchor.
1. I only used
this spell in
the Forest
Temple.
v. Now go to the HUGE fish Lord Jabu-Jabu.
vi. Open the Fish Bottle and the fish will drop
out.
1. Anime Scene
a. He will swallow you and you
are now in Lord Jabu-Jabu.
b. To leave just walk to his
teeth.
f. Inside Lord Jabu-Jabu.
i. This place can get a bit confusing. There are
pit falls, electric jellyfish and other gross
stuff you do not want to see in a fish.
ii. First, run forward, avoiding the Octoroks,
until you get to the other side.
iii. Use the slingshot to hit the flesh switch on
the ceiling. Now the door with open. Run
through the next room and straight to the
next room.
iv. Here you will find the Princess Ruto. She
tells you that she's fine and doesn't need
your help and then she falls through the
hole.
v. Jump down the same pit after her.
vi. Talk to Ruto until she lets you carry her.
You now have the joy of dealing with a brat
through the dungeon.
vii. If you leave her or drop her in deep water
she will disappear and return to either this
spot or the previous one.
1. Se is good for something! Throw her
at a switch or use her to hold one
down.
a. Talk about sitting on your
royal duff.
viii. Proceed to the next room behind you.
ix. Throw her to the platform on the other side,
and hit the switch to let the water come up.
Swim to the other side where Ruto is.
x. Hit the switch and proceed to the next room.
xi. Wait for the elevator to come down, and go
up with Princess Ruto. Now continue to the
room where you first met Princess Ruto.
1. Dodge all of the holes and HUGE
electric vines.
xii. Cross the room to the door on the other side.
xiii. Now take the path on the right and put Ruto
down on the switch. Now the door will stay
open and you can enter...
xiv. Here you have a Star Wars flashback. There
are these underwater/ground flying things.
They will come up one you walk on top of
them.
1. Z target them and get them to come
out.
2. Hit them with the slingshot or any
other weapon you fancy.
xv. Once the are all dispatched a chest will
appear.
1. Boomerang
a. This is one of the best
weapons for young Link.
b. Kills Jelly Fish and other
monsters
c. Retrieves Z targeted items
d. SECRET
i. If there is a monster
you can't Z Target
just take your
Slingshot and your
Boomerang and put
them both on your C
buttons
ii. Now aim with the
Slingshot then hit the
boomerang. It will hit
where the Slingshot
aimed.
xvi. Go back outside and get Ruto
1. If she left she is waiting in the room
where you first met her.
xvii. Go back to the forked road. Go to the left
side of this time.
xviii. Set Ruto down on the switch and enter the
room.
xix. MiniBoss
1. Vane
a. This is a vane type thing with
electricity running through
it.
b. Just Z target it and use your
Boomerang to kill it.
c. It will only expose the weak
point if you are close to it.
d. Just walk in a circle around
it and attack.
e. After a few hits it will
fall off and die.
xx. Take the map leave, and pick up Ruto
1. Looking left, you will see that the
electric thing that was previously
blocking the path is now gone.
2. Follow the road to the room there.
3. You now have 40 seconds to defeat
all the bubbles in the room! Quickly
use Z targeting on each one and
finish them off with the boomerang.
4. The prize for your bubble busting is
the compass.
5. Now exit the room and go down
another hall and into the door.
xxi. Defeat the vane thing again
xxii. Go back to the hole room and take the hole
that was previously blocked by a huge vane.
1. Near you on the far right side.
xxiii. There are a few Gold Skulltula near here.
Try to get them with the Boomerang. If not
come back later.
xxiv. Enter the new door.
xxv. When you enter the third spiritual stone is
on a platform. Throw Ruto up to get it
(brat). The platform will bring her up and a
boss will come down.
xxvi. Sub Boss
1. Big Octo
a. He is really simple, but hard
too.
b. His only weak point is the
green spot in his back. You
have to stun him with your
Boomerang and then hit the
green spot.
c. If he is facing you just hit
him with the Boomerang and
then when he spins hit him
again.
d. If you are luck he will expose
his green spot.
xxvii. After killing Big Octo, climb up on the
platform and it will bring you up to the
higher level.
1. There is a fairy in one of the pots.
xxviii. Go to the next room.
xxix. Jump onto the platform and it will lower
down to the elevator room.
xxx. Now you are back at the beginning, but you
have a new space open to you because of the
platform.
xxxi. If you step on the switch it will open and
then close. Get a box and place it there.
xxxii. Enter the new room and climb the vines at
the side of the wall up to the top.
1. There is a Gold Skulltula on one side
of the vines.
xxxiii. Once you are on top you have to aim your
rang to go around the web and hit the
switch. Take a few times, just keep changing
your position until it works.
xxxiv. Jump down and enter the door for the Boss.
xxxv. Boss
1. Brinade
a. He is electric so be careful.
b. He is stationary for now, but
you must cut his connection
with Jabu-Jabu.
c. Take out your Boomerang
and Z target the vanes, clip
them down one by one.
d. Once they are all gone he will
start to move all across the
room. Now it is time for a
new strategy
e. In order to kill him you need
a clear shot. The only
problem is Jelly Fish are
protecting him.
f. When he is spinning them
around throw your
boomerang at him until you
hit him. He will be stunned.
g. Attack him with all you got.
h. He will most likely go into
the flesh, now is your chance
to kill the Jelly Fish.
i. The more you kill the
more chance you have
of hitting him again.
i. After a couple of good shots
he is dead.
xxxvi. Take the Heart Piece and exit through the
warp with Ruto.
g. Zora's Fountain II
i. You will have a conversation with Ruto and
she will ask you a question.
1. Any answer will do.
ii. You will get the Spiritual Stone and an
engagement at the same time.
iii. Before you rush out get a few Gold
Skulltulas while you are here.
1. One is on the wall by the log
2. The other is in the tree on the small
island.
IX. Zelda's Escape
i. Head back to the castle to show Zelda your
accomplishment.
ii. Once you enter the area of the castle you
will be put in a small cinematic experience.
1. Seems familiar?
iii. You see Impa holding Zelda as she is
riding on a horse getting away from
the castle.
1. Wait did Zelda throw something?
iv. Shortly after Ganondorph will appear
asking where the woman and the girl went.
v. The brave man you are resist and
prepare to fight, but you get knocked
down. Then he leaves.
vi. Jump into the moat and get the Orcania
of Time!
1. Orcania of Time
a. Same as the Fairy
Orcania, but this
will open the Door of
Time if you know the
right song.
vii. Just as you touch it Zelda sends you a
telepathic message. Listen to her and
she will teach you a new song.
1. Song of Time
a. This song will open
the Door of
Time and move Door
of Time
Blocks!
viii. You can go to the Temple of Time now,
but wait to finish up some stuff.
X. Extra Stuff III
a. Trading Game Sequence; Young Link
i. Hyrule Market III
1. Go to Hyrule market and go the
Happy Mask Shop.
2. Here is how the game works:
a. You are a happy mask trader,
you will go around Hyrule
and sell all the masks and
collect the money for them.
b. You only have to pay what
they are worth, and extra you
keep, and any missing you
pay for.
c. Once you sell a mask go back
to the shop and get another.
d. You have to wear the mask
and then talk to the person.
e. TIP:
i. Make sure you have
the Giant Wallet
before completing
this!
3. The Masks and their Future owners
are as follows
a. Keaton Mask
i. Guard by gate in
Kakariko Village
ii. 15 Rupees, small
profit
b. Skull Mask
i. Lost Woods, Left at
Entrance
ii. Stiff you the money
c. Spooky Mask
i. You know that boy in
the Graveyard
wanting to be like
Dampe, He'll buy it.
ii. He will pay the full
30 Rupee price.
d. Bunny Hood Mask
i. There is a man
running around
Hyrule Field. He
usually goes around
the Lon Lon Ranch.
ii. When night falls he
will stop to take a
rest. Talk to him
then.
iii. He will give you an
HUGE amount of
money for the mask,
so much you can't
count it.
1. 500 Rupees!
e. Now go back to the Happy
Mask Shop to borrow the
Mask of Truth!
i. Mask of Truth
1. This will let
you talk to
the Gossip
stones all
around
Hyrule!
b. Hyrule Field II
i. There are several things hidden in the field
that are open to you once you get bombs.
Some are even amazing.
1. Heart Pieces
a. There are two Heart Pieces
located in the field
i. Lake Entrance
1. Go to the
center of the
four gates at
the entrance
to the Lake.
Bomb the
middle and
buy a Heart
Piece for 10
Rupees!
ii. Field
1. There is
another Heart
Piece, but it
is too deep
to get right
now.
2. You will need
the Gold Scale
or the Iron
Boots.
2. Gold Skulltula
a. There are two Gold
Skulltulas open to you now in
the field
i. Outside of Kakariko
Village
1. The tree in
front of the
village near
the rive has
one.
ii. Gerudo Camp
Entrance
1. Go to the
entrance to
the Gerudo
Camp.
There is a
circle of
stones,
located in
there is
another.
2. Make sure to
have Din's
Fire.
ii. Kakariko Village
1. There were many collectable things
that were not reachable without the
boomerang that are now.
2. Go to the Cemetery at night and get
the Gold Skulltula on the east wall.
3. Use your boomerang to collect the
token.
4. Go to the Windmill and get the Heart
Piece on the ledge.
iii. Lon Lon Ranch
1. There is one on the top of the house.
2. One on the wall in by the storage
room.
iv. Gerudo Camp Bridge
1. There is one on the min-waterfall.
v. Lake Hylia
1. There is one on the back Laboratory
you can reach from the bridge.
vi. Kokiri Forest Village
1. There is one on the back of the
Twins house.
vii. There are a total of 50 reachable Gold
Skulltula as a kid, if you can't get them all
you can always come back.
XI. Entering the Sacred Realm
a. Temple of Time
i. WARNING
1. Make sure you completed all the
things as you can as a kid before
proceeding. It will take some time
for you to be able to return to the
Young Link stage after this!
2. Make sure you learn Epon's Song
from Malon!
ii. Go back to Hyrule Market and enter the
Temple of Time.
1. If you paid attention to the stories
you would know that the Door of
Time is the gate to the Sacred Realm
and this is where the Triforce was
hidden.
iii. Go to the alter and play the Song of Time.
iv. The Jewels that you collected will float onto
the alter and the Door of Time will open.
v. Go up to the Master Sword and take it.
vi. You will see a bright light and then the face
of Ganondorph.
1. He followed you and allowed you to
open the Door of Time so he could
take the Triforce.
b. Sacred Realm
i. You awake in a odd water world type of
place. There is an old man standing there.
ii. You will hear a story about you and your
destiny.
1. Rauru, the Sage of Light, tells you
that Gannondorph tired to take
Triforce, but because he has evil
intentions in his heart the Triforce
split into three parts. Each going to
the person that reflects what is in
their heart. Ganondorph received
power. He then explains who you
are.
2. You are the Hero of Time. Destined
to protect the Triforce and bear the
Master Sword. The only problem
was you were too young to be the
Hero. You were put to sleep for
seven years until you were old
enough to be the Hero.
3. In that time Ganondorph has taken
over Hyrule. He has unleashed
horrible demons that took over the
world. Including Hyrule Castle.
4. The only way to stop this is to
collect the power of all the
Sages and send him to the
Sacred Realm forever.
5. The Sages are
a. Light
b. Forest
c. Fire
d. Water
e. Shadow
f. Spirit
6. Rauru is the Sage of Light and
bestowed upon you his medallion
with his power.
iii. Your next goal is to get the Sages and
collect their power to defeat Gannondorph.
iv. You are then send back to the Temple of
Time as an adult.
1. You can not use the following
weapons as an adult anymore.
a. Kokiri Sword
b. Deku Shield
c. Seeds
d. Slingshot.
e. Deku Stick
f. Boomerang
v. Once you get back you will be greeted by a
man. He says his name is Sheik, the last of
the race of Sheika.
1. Wasn't Impa one of the Sheika?
2. There was a gossip stone that talked
about a connection between some
people and she Sheika, mmm?
vi. The first Sage is waiting for you in the
Forest Temple, but there is so much evil
permeating there she can not hear the call.
vii. You must go to Kakariko Village first to get
a CERTAIN ITEM to get into the Forest
Temple.
viii. She will stand there, just exit.
XII. Extra Stuff
a. Hyrule Castle III
i. Well it was Hyrule Castle?
ii. The town is covered with ReDeads and it is
now abandoned.
iii. Gannondorph's Castle is behind you, you
can stop there if you want.
iv. Go to the little house next to the bridge and
talk with the man.
v. Poe Collector
1. He collects Poes, specially Big Poes.
a. If you bring him a Big Poe he
will give you 100 points on
your card. Collect a 1000
points you will get a rare and
valuable object.
2. Big Poes are large ghosts that only
live in Hyrule Field. You can contain
them in a bottle once you kill it.
3. You need a horse and a bow & arrow
to catch one so we'll come back to
this in a little bit.
b. Lon Lon Ranch II
i. Go to the Ranch and find out Ingo was given
the ranch and kicked out Talon. Malon still
works there because he would treat the
animals bad if she didn't.
ii. Talk to Ingo and agree to rent a horse to ride
in the coral.
iii. Once inside Play Epona Song and the adult
horse Epona will come to you.
1. Make sure it is Epona.
iv. Take the time to practice riding until the
time runs out.
v. Rent Epona again, but this time talk to Ingo
while you are on Epona.
1. He will ask you to race with him for
50 Rupees.
vi. MiniGame
1. Horse Racing
a. You must have Epona or you
will not win the race.
b. The goal is to beat Ingo
across the coral in one lap.
c. He cheats and goes before
you, but there is nothing you
can do.
d. The secret to winning is to
hug the wall and take him
over when he goes outside.
This is your chance to pass
him.
e. Use your carrots in intervals
so when you are about to
slow down use the next one,
but save the last one!
i. If you use all your
carrots you will
take longer to get
more.
f. Wait until half the carrots
are refilled and go crazy
again, use your last carrot
if you are close to the
white line.
g. You have to repeat this one
more time to win Epona.
h. If you lose don't worry, you
can race him again.
vii. Ingo will get really pissed off at you, but he
thinks he has his revenge by not letting you
leave with Epona.
viii. Have some fun while you are here. Take
Epona and run over some chickens. If you
run over enough they will attack you, but
you can't be hurt by them.
ix. To get Epona out of the ranch go to the back
of the ranch and run as fast as you can on
Epona. She will leap over the edge and you
can now ride her freely!
x. To call her anywhere in the world just play
Epona's Song. She will come galloping to
you.
xi. After you wake up Talon you can play
another MiniGame!
xii. MiniGame
1. Horse Riding Obstacle Course
a. This is one of the tough
games to play.
b. You must ride the Epona for
two laps while jumping over
the fences.
c. Easy right, Wrong! you must
complete it BELOW 50
seconds. If you make it at 50
you lose.
d. The key is to only speed up
when you get to a large
fence. The regular ones you
can easily jump over.
e. Use the end of your carrots to
finish the final lap.
f. If you win Malon tells you it
is too big to carry so she put
it in your house.
xiii. Go to your house to find a Cow!
c. Adult Trading Game
i. Now that you have Epona you can complete
what I thing is one of the best parts of the
game, the Adult Trading Sequence.
ii. Please note that if you gained any Warp
songs you can not use them for the time
limit parts of the game. You will only make
the counter change to 2 seconds!
iii. Kakariko Village
1. Go to the Chicken lady and talk to
her.
2. She will give you a pocket cucoo to
take care of. It takes one full
day to hatch.
3. Once it hatches bring it to the first
house when you enter the village.
Talon is sleeping there.
4. Walk up to him and show him the
chicken. He will rush off to the
Ranch.
5. Take the cucoo back to the Chicken
Lady and she will give you a special
Blue Cucoo.
iv. Lost Woods
1. Go to the spot where the Skull Kid
usually is and you will see the
Chicken Lady's brother.
2. Show him the cucoo. He will give
you the mushroom.
3. You are to take it to the Potion Shop
lady in Kakariko Village.
a. If you planted the Seed in the
soil path in the next section
you can take it to the bridge
and save a little bit of time.
Jump when it goes over the
bridge.
v. Kakariko Village II
1. You have a three minute time limit
to get the Mushroom there.
2. Go to Kakariko Village go left up the
stairs and into the item shop.
3. Take the back entrance and go over
to the Potion Shop.
4. She will give you the Odd Potion in
return.
vi. Lost Woods II
1. When you return with the Odd
Potion the man will be gone.
2. A Kokiri girl is there instead. She
demands the Odd Potion because it
was made by Kokiri Mushroom.
3. She say the man became a Stalfos
like everyone else who enters.
4. She will give you the Saw instead.
vii. Gerudo Camp Bridge
1. Take Epona to the Gerudo Camp
Bridge, but it is gone!
2. Take a running start and Epona can
leap across.
3. Show the man the saw and he will
give you the Broken Biggeron Sword
instead.
viii. Death Mountain Summit
1. Go back the Death Mountain, but
take the leaf in front of the Dodongo
Cavern. It will take you to the top.
2. You just have to walk through the
falling rocks and climb the side to
get to the summit.
3. Once you are there show the sword
to the Huge Goron that appears.
4. He says he will fix the sword for you
if you get some eye drops for him.
5. The last explosion hurt his eyes,
ohhh.
6. Go back to Kakariko Village and
enter the item store. Buy Blue Fire
for 300 Rupees.
ix. Zora's Domain
1. Take the prescription to the Zora's
Domain.
2. Take the leaf at the beginning of
Zora's River to speed up the process.
3. Once you are there you find the
place is frozen.
4. Walk next to King Zora and use the
Blue Fire on him. The red ice should
melt.
5. He will give you the Blue Tunic in
return
a. Lets you breath underwater.
6. Go to the alter and show him the
prescription.
7. He will give you the Eyeball Frog
that is the main ingredient.
8. You have three minutes to get it to
the Laboratory in Lake Hylia. RUN.
9. Just jump in the water and run then
swim to Epona and ride her to the
lake.
x. Lake Hylia
1. She will jump the fences if
you are galloping and get
off at the Laboratory.
2. Z target the professor and
show him the Eye Balls.
3. He thinks they are for him
and he gets mad when he finds
out they aren't.
4. He will make the Eye drops
for you, but you only have
four minutes to get it across
the world, and up a mountain
to the Big Gorgon.
xi. Death Mountain Summit.
1. You actually have a lot of
time to get there.
2. There are two things you need
to get there.
a. Epona
b. Leaf at the Dodongo
Cavern.
3. Go back the Death Mountain,
but take the leaf in front of
the Dodongo.
Cavern. It will take you to
the top.
4. You just have to walk through
the falling rocks again and
climb the side to get to the
summit.
5. Quickly give him the Eye
drops.
6. He thanks you and gives you
the Claim Check for the
Sword.
7. Play the Sun Song so the day
changes for two days.
8. Show him the Claim Check and
you will get the Biggeron
Sword.
a. Biggeron Sword
i. This is the
strongest
sword in the
game.
ii. It is so big
you can't
reach your
shield when
you are
holding it.
iii. It can not
kill true
evil, but it
sure as hell
can take out
almost
everything
else!
xii. SECRET
1. You can change the Claim Check,
and any other item, in to a Bottle.
2. Go to Kakariko Village and enter the
hole near the potion shop
3. Go to the Fish and grab it with the
bottle.
4. While you are swinging the bottle
press start and place the Claim
Check in place of the Bottle on the C
spot. It will turn into a Bottle!
a. Downsides
i. You will get a
flashing arrow over
Kakariko Village
because the map
thinks you have not
started the Trading
Game.
ii. You can not fill this
with any potions.
Only things that you
can catch.
d. Lake Hylia III
i. Fishing MiniGame II
1. Go back to the Fishing Pond, but the
lake is gone and you can't get up
there!
2. Take the leaf next to the Laboratory
and it will drop you off at the
island.
a. You can get dropped off at
the roof too so you can grab
the Heart Piece.
3. Talk to the man and he remembers
you!
4. Look at the sign and you will see a
new rule, no casting at people!
a. Go Ahead, why not!
b. If your aim is right you can
take off his hat!
c. If you throw it in the water
he will charge you 50 Rupees
for it.
5. If you fish try finding the Sinking
Lure.
6. The location map of where it might
be can be seen here
Http://www.Dragonwarrior2000.atfreeweb.com/images/zeldafish.jpeg
7. If you can bring in a 20 pounder you
will get the Gold Scale!
a. Gold Scale
i. This will allow you to
dive even deeper!
ii. Fishing Game Secret
1. Many of you may have heard, but
there is a secret fish hidden in the
lake! It is called the Hylian Loach!
a. Hylian Loach
i. An eel type fish. It
can way anywhere
between 35-
44pounds.
e. Laboratory
i. Now that you can dive as deep as you can
why no show your stuff.
ii. Go to the Laboratory in Lake Hylia. When
you are there jump in the water.
iii. Dive all the way down until you touch the
bottom
1. Say hi to Jaws while you are down
there!
iv. Talk to the Professor and he will give you a
Heart Piece for showing your stuff!
f. Hyrule Field III
i. There is a place between Hyrule Field and
Gerudo Camp that the rumble pack will go
nuts over. Bomb here.
ii. Dive down with the Gold Scale and get the
Heart Piece.
g. Kakariko Village II
XIII. Quest for the Forest Medallion
a. Kakariko Village III
i. Take Sheik's advice and head to Kakariko
Village.
ii. Not many things have changed. Most of the
shops, minus the games, have been moved
from Hyrule Market to the Village. The man
in the item shop will explain more.
iii. Head to the cemetery for another
MiniGame.
b. Cemetery
i. First ride the leaf up to the ledge and break
the box for a Heart Piece.
ii. Now go to the grave with the flowers on it
right in the same area.
iii. Pull the grave open and it's time for another
Dampe Game!
iv. MiniGame
1. Dampe's Graveyard Race
a. There are two prizes to the
game.
b. The First one is the Hookshot
i. You may have read
about it in Dampe's
Diary.
c. You have to follow Dampe in
the cavern maze without
getting lost.
d. If you lose Dampe you have
5 seconds to get on the right
path or you will be sent back
to the beginning.
e. Follow Dampe as he throws
fire at you.
f. Ignore the Rupees just follow
Dampe.
g. Once you are at the end he
will give you congratulate
you for keeping up.
h. As a prize he will give you
the Hookshot!
i. Hookshot
1. This will grab
anything the
laze sight
points to and
retract.
2. If it grabs on
a rough
surface or
item it will
putt you to
it, or it to
you!
i. The entrance is now locked
so go in through the back.
j. There is a huge block
stopping the path with the
same symbol that was on the
Door of Time.
k. Play the Song of Time and it
will move.
l. When you exit you will end
up in the Windmill.
m. Talk to the Man and listen to
his story.
n. Pull out your Orcania and
lean the Song of Storms
i. This will make the
Windmill go really
fast and create a
storm even indoors!
2. Dampe's Graveyard Race II
a. Now that you go the
Hookshot time to go back for
a harder prize.
b. Do the same as before, but
you must complete it in less
than 1:00!
i. The best way is to
roll through most of
the dungeon. You
actually go faster
when you roll!
ii. The other key is to
dodge all the fire.
It will take a few
seconds for you to
recover even if you
have the Red Tunic.
iii. The Hover Boots
aren't a bad idea,
but not necessary.
c. If you make it in less a 1:00
or less Dampe will give you a
Heart Piece,
i. This is one of the
most difficult games!
v. Make sure you stop at the potion shop for
the Ultimate Potion. Fill up on it!
c. Kokiri Forest Village III
i. You can call Saria on her Orcania if you
would like, and she is delighted to hear from
you.
ii. Go back to your old home and find the place
overrun with monster!
1. With the Deku Tree dead there was
no one to protect this land!
d. Lost Woods II
i. Go into the Lost Woods and head to the
Sacred Meadow.
ii. Along the way Mido will stop you and
won't let you pass.
1. He has no idea who you are.
iii. Play Saria's Song to him and he will let you
pass.
iv. Continue to the Sacred Meadow.
e. Sacred Meadow II
i. You might get a rumble on your controller at
the entrance to the Sacred Meadow.
ii. Bomb the ground and you'll find a hole.
iii. When you fall inside you must defeat a few
wolves and a white wolf. In return you will
get a 200 Rupee gem!
iv. Continue into the meadow.
1. There is one significant change to the
area then before. There are now
Stalfos walking around.
a. They are in every corridor or
the maze!
b. To kill them is really easy
though!
i. Walk up behind them
slowly, then aim your
Hookshot at their
backs and fire!
v. Once you get through make sure stocked up
on potions. If not go to the fairy pond in the
middle of the maze.
vi. Go up the stairs to the place where you and
Saria last met and you will see a HUGE
Stalfos slamming the ground with his club
1. Just bob left to right and pass him.
Then hack away at his back!
vii. Once you enter the area Sheik will arrive.
1. She will teach you the Minute of the
Forest so you can warp back here at
anytime.
viii. Stand on the log and aim your Hookshot for
the branch above.
ix. Enter the temple.
f. Forest Temple
i. The one hard problem with this dungeon is
finding all of the keys. To make it easier I
will letter the keys as they come up.
ii. Kill the wolves in this room and climb up
the vines on the left.
iii. At the top, jump across the tree branch and
onto the other tree branch on the left side.
iv. Open the chest to find the first small key.
v. Now kill the giant Skulltula in the next room
and...
vi. Go through the door to see the "Torch
room". The four multi-colored Poes stole the
fire and the elevator in the center goes
down.
vii. Go strait ahead to the room in front of you.
viii. Kill the fire skull and continue to the next
room.
ix. Now you'll have to fight two Stalfos. Use
the shield (and Z targeting) to defend
yourself. Right after he swipes at you with
his sword, attack him with your own sword.
After killing them, get the small key
and go back to the Torch room.
x. Go to the blue block with the symbol of
time, and make it disappear by playing the
song of time. Enter the door.
xi. Go to the right side wall with the vines
growing all over it. Use the Hookshot to kill
the Skulltulas that you can kill before
climbing.
xii. The highest one is too far up to reach with
the Hookshot so just carefully avoid it.
1. Slowly go up and when he is facing
left then climb past him
2. When he turns red jump off and try
again.
xiii. Climb up the vines to the door at the top.
xiv. Now kill the Fire Skull to receive the map.
xv. Next room... use the Hookshot to hit the
white diamond on the right side wall.
xvi. You will be pulled toward the diamond and
fall on the platform. Now step on the switch
to drain the water out of the well.
xvii. Now jump down to the ground and go down
the well.
xviii. Beside the stairs at the well bottom is
another small key.
xix. Backtrack to the torch room. Enter the
locked door at the side of the room.
Kill yet another giant Skulltula and enter the
door.
a. This next room is sort of a 3d
maze room.
xx. Push the blue block to the little hole in the
floor. Just follow the arrows on the floor.
xxi. When the block gets to a place where you
cant push it anymore, go around to the other
side of the block.
xxii. Now just slide it into place and climb up to
the next floor.
xxiii. This time, pull the red block until you are
placed between the block and the wall.
xxiv. Now jump back to the lower floor and look
around for a ladder.
xxv. Go up the ladder and push the red block
against the wall.
xxvi. Go back down the ladder and climb back up
the blue block.
xxvii. Push the red block all the way.
xxviii. Climb up the red block and enter the locked
door.
xxix. This room is all twisted! Go through it
normally and enter the locked door on the
other side.
xxx. Fight the Stalfos and a platform will come
down with two more Stalfos.
xxxi. When one is defeated, his remains will lie
on the floor and come to life in about a
minute, so kill the other one ASAP.
xxxii. When they're both gone, get the Fairy Bow
from the chest.
xxxiii. Go to the next room and you should see a
Poe on a painting STOP!
1. All right the object for this and the
next Poe is to make them stuck in
one painting by shooting a arrow in
each painting until one is left.
2. They must be in the painting for it to
disappear.
3. Take a stand at the bottom of the
stairs where you can see them, but
they will not run.
xxxiv. Once all the paintings are gone you have to
fight the Poe.
1. You can only hurt it when he is
visible.
2. The Hookshot or Bow works
perfectly
xxxv. You get the compass from the chest that
appears.
xxxvi. Go back to the room that you passed by
before with the three Poe paintings.
xxxvii. Shoot the Poes in the paintings just like you
did in the previous room. Fight the red Poe
that appears and get the small key from the
chest.
xxxviii.Now go to the room behind the twisted one.
xxxix. Shoot the eyeball switch above the door to
untwist the twisted room.
1. The hall is now straight!
xl. When you go through the hall the room
behind it has also twisted. Take the Boss
Key in the fancy chest
1. Boss Key
a. In the adult world it is the
key that will open the door to
the Boss's chamber.
xli. There is a hole in the ground, jump into it.
xlii. Kill the blue fire skulls in the room and
enter the door.
xliii. Kill a big Deku Baba and enter the first door
you see on the right side.
xliv. There is floor master on the floor.
1. When he is green he is invincible.
Wait till he is normal.
2. Once you kill him three small ones
appear. They can grab you and take
your hearts.
3. They also turn to Floor master, the
big Hand, if you don't kill them
quickly.
xlv. Get the small key from the resulting treasure
chest. Exit the room and enter the door
on the right-hand side.
xlvi. Make the journey to the room before the
hallway that we untwisted. Now shoot the
eyeball switch to make it all twisted again.
xlvii. Go through that room. Make your way to the
room that is jumbled up (after the second
Poe painting room). Then enter the door.
xlviii. Run through the straight hallway and into
the next room.
xlix. Let's look at the facts:
1. There is a eye covered in ice.
2. There is a torch surrounded by
spinning platforms
3. ?????
4. The goal is to malt the ice on the eye.
There are two ways to do this:
a. Fire a arrow through the
torch and hit the eye.
b. Use Din's fire, duh!
l. After hitting the switch, exit the room and
pass through the twisted hallway.
li. Drop down the hole into another crazy
room.
lii. You see the ceiling dropping onto the floor
and there are only a few holes that are open,
and some have strange shadows?
liii. Just run through to one of the open holes.
Some have Big Skulltulas one them.
liv. Make your way to the switch to unlock the
door.
lv. There is another Poe in the picture, so shoot
it with the arrow.
lvi. Three blocks will fall down with a timer,
huh?
1. The goal is to make a picture of a
Poe from the blocks.
2. You must drag and push them
together to make a complete Poe
before the 60 seconds run out.
3. If you fail the blocks will levitate
and switch sides to rotate the faces
of the blocks.
lvii. When completed you can unlock another
door.
lviii. Enter the unlocked door and jump down to
the center of the torch room.
lix. The Final Poe is waiting for you.
1. He is a little different than the
rest.
2. He creates a illusion of himself and
you have to keep hitting the illusions
until you find the right one.
3. You only have a small amount of
time so use your bow.
a. If you run out of arrows run
to the edges and crack open
the pots.
lx. After you hit the real one four of five times
he will die and the elevator will come up.
1. If you need potion now
would be a good time to refill
on your potions.
lxi. Take the elevator down to the final few
rooms of the dungeon.
lxii. You are now in a small circled room. Two
"wings" of the edges of the rooms are
sticking out.
1. These wings are used to rotate the
room around allowing you to enter
certain alcoves until you reach the
final door.
lxiii. Push the "Wings" of the wall and go to the
small rooms that you can go to. Then, hit
any switch you may find there.
lxiv. Continue turning the wall and hitting
switches until you get to the door with a
lock on it.
1. One has a Gold Skulltula
lxv. When you finally reach the end door you
will see a HUGE Gold Lock. Open it with
the Boss Key.
lxvi. Climb the stairs and enter the circle room
with the paintings.
1. Empty?
lxvii. Try to leave, but you will be stopped by
spears that pop up.
lxviii. You will now go through a small scene with
Ganondorph.
lxix. After that you will fight the Boss of the
level.
1. Boss
a. Phantom Ganondorph
i. He has two stages of
fighting.
1. The first is
when him and
a illusion of
him come out
of painting.
2. You have to
guess which
one is real and
hit him with a
Arrow when
he comes out
of the
painting.
3. If you guessed
wrong, the fake
one will turn
just before
where he
would exit.
ii. The second deals with
a old Link to the Past
Scene.
1. Gannon will
throw a magic
ball and you
have to reflect
it back at him.
2. Z Target him
and then
swing when
the ball comes
at you.
3. He may volley
it back to you
so be prepared
to hit the same
ball several
times.
4. Some people
like to use
their Bottle
instead.
5. If you hit him
he will fall,
now is your
chance to kill
him.
6. Z target him
and swipe at
him as much
as possible.
You might kill
him in one
turn!
lxx. Once he is dead you will get a Heart Piece
and a Forest Medallion from Saria.
lxxi. You then are transported to the Deku tree.
lxxii. A sprout will pop up and tell you more
about you and where you came from.
g. Temple of Time II
i. Head back to the Temple of Time and go
through the Door of Time.
ii. Sheik will teach you the warp song Prelude
of Light.
XIV. Extra Stuff
a. Hyrule Field IV
i. This is one of the most popular MiniGame
next to fishing.
ii. Big Poe Hunting!
1. There are 10 Big Poes on Hyrule
Field as a adult.
2. The goal is to capture all of them and
put them in a bottle.
3. Show the bottle to the Poe Collector
in the castle and get 100 points.
4. You need two things to be able to
catch Big Poes:
a. A Horse
i. You must be riding
your horse to catch
them. If you are not
then you will only get
a regular Poe.
b. A Bow and Arrow
5. Ride your horse at certain places and
a Poe will appear. They only stay for
a short period of time, so speed is of
the essence.
6. The locations are as follows:
a. In a group of bushes near the
stream to the west of Hyrule
Castle.
b. At the sign that directs you
to Lon Lon Ranch outside
Hyrule Castle.
c. Under the ledge to the south
of the entrance to Kakariko.
i. Above works too.
d. The single tree just outside
the entrance to Lon Lon
Ranch.
e. Stonewall east of the Lon
Lon Ranch
f. The only tree east of the
entrance to Gerudo Valley
g. The place where the road
splits outside of the entrance
to Gerudo Valley.
h. The boulder near where the
road splits, between Lon Lon
and the Lost Woods.
i. The patch of grass, between
the lone green tree and the
small grove.
XV. Quest for the Fire Medallion
a. Goron City II
i. Climb Death Mountain and head to Goron
City.
ii. The town is deserted, all the people are
gone.
iii. You see the shops are closed and there is
one single Goron rolling around one of the
levels.
iv. Place a bomb in his path to stop him and
walk back a bit.
v. He will try to frighten you and tells you his
name is Link, or any name that you used for
your character.
vi. He then realizes who you are and gives you
a Red Tunic and opens the shop stores.
b. Death Mountain Crater II
i. Go to Daruna's chamber and pull the statues
back.
1. The one he stood in front of in the
past.
ii. Enter the cave and you are now in Death
Mountain Crater.
iii. Use the Hookshot to get across the broken
bridge.
iv. Sheik will appear and teach you Bolero of
Fire
v. Go down the ladder and enter the next
temple.
c. Fire Temple
i. Before you start let me explain how this
temple works.
1. There are a numerous amount of
keys in the temple. Most of them are
locked in with the Gorons.
2. Your goal is to free all of the
Gorons. Hence opening more doors.
ii. Now lets tart. Enter the temple.
iii. Watch out for the fire bats and go up the
stairs to the unlocked door on the left side.
iv. Darunia is there, and he will tell you the
story of how Ganondorph has locked away
all the Gorons to feed them to the great Fire
Dragon. He is going to kill the dragon even
though he doesn't have the legendary
hammer. He then asks you to free the
Gorons.
v. Go now to the left sidewall and step on the
switch to free the Goron in there. Talk to
him and get the small key.
vi. Now that we have the key, exit the room the
way you came in and go straight forward
into the locked door.
vii. Cross to the other side of the bridge and
cross the narrow wooden plank at the right.
viii. Go to the right side of the room.
ix. You may bomb the unusual section of the
wall and enter the door.
x. Free another Goron and get the small key
from the chest.
xi. Go back to the LEFT side of the big lava
room. Enter the door there.
xii. Free another Goron and get the key in the
chest.
1. You can play the song of time to get
to another door, but it isn't
important.
xiii. Enter the locked door at the other side of the
bridge.
xiv. In this room it looks like a wrestling cage
match!
xv. Have faith and jump across the lava pit and
climb on the fence.
xvi. When you get to the top you can kill the
sleeping Keese
xvii. Push the block down on top of the hole with
fire erupting from it. When the block goes
down, jump on it and it will bring you to the
second floor.
xviii. Open the locked door. The Gorgon can't be
reached at the moment so ignore him.
xix. Climb the ledges on the side. Watch out for
the fire slugs and jump to the other side
where the diamond switch is.
xx. Push the block down, jump down and pull it
as far as possible. Make your way around to
the top of the block and jump to the fence.
xxi. The fire is preventing you from climbing the
fence! Go to the level just above that
diamond switch and toss a bomb down to it.
1. If you walk slowly to the edge you
can also use a Arrow.
xxii. RUN to the fence that was covered with fire
before and climb it before it comes back.
Now enter the door at the top.
xxiii. Now, turn left and go along the wall until
you get to a Goron. Free him and get the key
from the chest.
1. Avoid the Boulders
xxiv. Go to the wall on the opposite side of the
room. Another Goron is there talk to him
and get the key from the chest.
1. There is a Gold Skulltula in the
room. You can see it by hitting your
sword on the wall, or by Z targeting.
2. It is a glitch in the view.
xxv. Search the room for a locked door and enter
it.
xxvi. Try not to fall down, if you do you are back
at the beginning.
xxvii. Cross the grate to get to the other side of
the room. Oh yeah, watch out for the wall of
fire that gets activated as soon as you step
on the grate.
xxviii. When you reach the other side jump into the
small fence and get the Map. Take the door
and you are now at the room from xxv.
xxix. Repeat the process, but this time enter the
door on the other side.
1. You are now on the top of the
platform!
2. Face the door you just entered and
play the Scare Crow Song to get to
the elevator.
a. Take it to the top and try to
get the 200 Rupees
b. There is also a Gold Skulltula
on the side of the pit.
xxx. Now go to the platform with a big crack in
the floor and use a bomb to open the hole.
xxxi. Climb down and free the Goron.
1. Now you have a shortcut to the
upper platform.
xxxii. Climb the fence all the way back up. Jump
to the platform with the switch and step on
it.
xxxiii. Now go to the gate that just opened, free the
Goron and take the key.
1. If you fall the Goron will be gone,
but the key is still there.
xxxiv. Now, we're back in the firewall room. There
is a door parallel to the map chest.
1. You have to jump from the fence to
the platform and open the door.
xxxv. There are firewalls here that block your path
if you go near them, so watch out!
xxxvi. Walk along the wall on your right side, go
around the firewall, and get to the door.
1. Some doors are actually monsters.
To get the right one, or one behind
it, blow it up with a bomb.
xxxvii. Enter that door and get the compass in the
chest. Go back to the big room.
xxxviii.Turn left and carefully go to the locked door
on the opposite side on your left. Use the
last key and enter it.
xxxix. Ignore the Goron and cross to the other side
of the corridor. And we're back in the
opposite side of the fire room
xl. Step on the switch and rush to the door.
Avoid the fire walls and climb onto the
floor.
xli. Bomb the door to destroy the enemy. Then
open the real door.
1. Avoid the Like Like. They can eat
your shield and your tunic.
2. To get it back just kill him!
xlii. Sub Boss
1. Fire Dancer
a. He is relatively easy boss to
defeat.
b. When he is spinning in one
spot place a bomb next him.
c. Then attack the running blob
until he jumps in the fire
again to get another cloak.
d. Repeat
xliii. Enter the door and climb the fence. Stand on
the part above the diamond switch and
throw a bomb to throw the switch.
xliv. Climb the fence while the flames are gone
and enter the other room.
xlv. This takes timing, but it isn't too hard.
1. Stop on the switch and then run on
the edge of the pit to the chest
before the flames kick in.
2. If you succeed you get the treasure.
a. Megaton Hammer!
i. This is my favorite
weapon.
ii. It breaks rocks, and
rocks bombs can't
iii. It acts like a bomb
to wall and boulders
iv. It can make things
drop.
v. It breaks rust
vi. It attacks like a
jump hit with your
sword.
xlvi. Go back to the switch and you should see a
small flat block with a picture of a face on
it.
Use the hammer to send it down and then
follow it.
xlvii. Use the hammer on the statue and enter the
door that was behind it. Watch out for the
bats and hit the little block with the
hammer. This causes the floor to collapse
into a stairway.
xlviii. Get one of the nearby boxes and use it to
hold down a switch at the bottom of the
stairway. Enter the door please.
xlix. Hammer the block and ride it down to get to
the fire room.
l. There's a switch there for you to step on,
but it seems a bit rusted so smash it down.
Enter the door that unlocks.
li. Now, play the song of time to the blue block
to use it as a platform. Get over to the
rusted switch and hammer it. This causes the
release of the Goron.
lii. Jump down to him and get from the chest a
key!
liii. Go back out through the way you came in.
Hammer the block and fall down.
1. What did the Gorgon in this room
say?
liv. You have returned to the boss' entrance
room. The only problem is that there is no
key.
lv. Exit this room to go back to the entrance
room of the fire temple.
lvi. There's another statue at the right side of
the stairs.
lvii. Smash it and enter the locked door that was
behind it.
lviii. Kill all of the enemies in this room to make
the door open.
lix. You can get the bombs from the chest. Enter
the door that unlocked.
lx. There is another Fire Dancer see xlii to find
out to kill it.
lxi. Enter the new door to find another rusted
switch.
lxii. The final Goron is free and there's a chest
waiting for you.
lxiii. Take the Boss Key and head back to the
room.
lxiv. Jump over the platforms of the room and
open the Boss Door to find the master of the
temple.
lxv. Boss
1. Volvagia.
a. This is a Chucky Cheese
Flashback.
b. Volvagia will come out of a
hole and lay his head on the
ground. This is your chance
to hit him in the head.
i. Like Wack a Mole!
c. After a few times he will
come out of the hole and fly
around hitting you and
blowing fire at you.
d. Later he will start to
dropping rocks at you.
e. As the fight goes on he will
keep his head there for only a
few seconds.
f. Then he tries to trick you by
blowing fire out of one hole
and come out another.
i. If you do not hit him
by the second time he
will come out.
g. Just keep working at him
until he is a pile of bones.
lxvi. Take the Heart Piece and exit.
lxvii. Daruna is claimed the Sage of Fire and gives
you the Fire Medallion
XVI. Extra Stuff
a. Death Mountain Crater III
i. Use the hammer to break the boulders that
are blocking another Fairies cave.
ii. This fairy will double your magic capacity.
b. Death Mountain
i. There are less rocks coming down the
mountain now.
ii. Take the time to ride the leaf by the cavern
to get a heart piece.
iii. There are also two Gold Skulltulas behind
the boulders heading toward the crater and
next to the Goron City.
c. Gorgon City III
i. Go back to the boulder maze in the city and
break all the rocks to get a 200 Rupee.
ii. The Goron are all back safe and sound too.
Singing your praise!
XVII. Quest for the Water Medallion
a. Kakariko Village IV
i. Get some blue flame from the item shop and
leave.
b. Zora's Domain II
i. Go through Zora's Domain at night and stop
off at the waterfall to the left of the King's
seat.
ii. Kill the Gold Skuttula and head to Zora's
Fountain.
c. Zora's Fountain II
i. The fountain is now ice cold. Lord Jabu
Jabu is gone.
ii. You have to get to the Ice Cavern on a ledge
left of the fountain.
iii. You have to jump from ice burg to ice burg.
iv. Make sure to get the Heart Piece on one of
the ice Burgs.
d. Ice Cavern
i. This is sort of a Mini Temple. You only
need the iron boots.
ii. First, go forward and destroy the all three
ice-blowing monsters and enter the door that
opens up.
iii. This room has a giant blade spinning around
in the middle of the room.
iv. Watch out for the blade and collect the silver
rupees in the room.
1. Most are easily taken
2. One of the rupees is in the air.
a. You need to jump off the
platform to get it.
v. After collecting all of the silver rupees,
enter the door that opens up.
vi. Now you will reach a huge room.
vii. The Keese can turn you to ice, so take care
of them with the Bow.
viii. Now, climb up the platform to the torch with
the blue fire coming out of it fill all your
free bottles up with blue fire.
ix. Exit the room and return to the room with
the helicopter blade.
x. Two areas of the wall in this room are
covered with red ice.
xi. First, melt the one at your left and enter.
xii. Watch out for the icicles and melt the red ice
to get the Compass and Heart Piece.
xiii. Kill the Gold Skuttula on the wall.
xiv. Fill up all the bottles with more blue fire
and exit the room.
xv. Enter the other passageway covered with red
ice directly in front of you.
xvi. Head to the room with bats and a blue block
in the middle.
xvii. Kill the bats with your bow so they will not
bother you.
xviii. Push the block all over to reach the silver
rupees in the room.
1. One of the rupees is trapped in red
ice.
2. If the block is stuck just push it
into the holes at the edge of the
room.
3. Be sure to get he Gold Skuttula on
the wall of one of the holes.
xix. After collecting the silver rupees, move to
block towards the left side and climb to the
door.
xx. Use more blue fire to melt the ice blocking
your way.
xxi. Fight the white wolfs and get a chest.
1. Iron Boots
a. They will allow you to sink
to the bottom of water when
they are put on.
b. You will drown if you do not
have a blue tunic.
xxii. Sheik will appear and tell you that Princess
Ruto was set free and she is at the Water
Temple.
xxiii. She then teaches you the Warp song
Serenade of Water.
xxiv. Put the boots on and fall down the hole open
the door and exit.
xxv. Jump into the water of the Zora's Fountain
with the boots on to collect another Heart
Piece.
e. Water Temple
i. This has a history for stumping many
players. There have been surveys asking
people if they quit the game what level did
they quit on. 80% said this one.
ii. The main problem is the keys. They are so
well hidden it is extremely difficult to find
them all.
iii. First put on the Blue Tunic and Iron boots
and jump into the middle of the lake, or
what's left.
iv. Go to the door and aim your Hookshot at the
switch at the door.
v. Once it is hit you can enter the temple.
vi. Once you are inside, unequip the iron boots
to float up to the surface.
vii. Climb up the edge and you are now in the
main room of the water temple.
viii. Equip the iron boots again and sink down to
the very bottom floor.
ix. Enter the door on the right side.
x. Princess Ruto is in this room. She then floats
to the top and you follow.
xi. Unequip the iron boots and follow her up.
xii. At the top you will find a Triforce symbol
on the wall.
xiii. Play Zelda's Lullaby there and the water
level will go down to the bottom.
1. Where is Princess Ruto
xiv. Enter the door and defeat all enemies in the
room.
xv. Open the treasure chest to get the map.
xvi. Go back to the previous room and fall down
the hole.
xvii. It's a big drop but strangely you don't get
hurt.
xviii. Light the torches at the bottom and enter the
door.
xix. You must defeat all of the monsters here
1. Clams
a. They are the hardest guys
here, especially when they
are underwater.
b. Hit them directly in the soft
middle when their mouths are
open.
i. If you are using the
Hookshot underwater
try not to Z target
them. It usually
misses.
xx. Get the key from the chest when they are
gone and head to the main room.
xxi. Go to the wall on the opposite side of the
pillar. Climb up the little block and push the
block until it drops down.
xxii. Drop down the hole and sink down with the
iron boots.
xxiii. Go through the passage and float up at the
end unequip the iron boots.
xxiv. Hit the diamond switch with whatever to
make a water platform spout up in the
middle. Jump onto the water and to the other
side. Enter the door.
xxv. Use the iron boots and sink to the bottom of
the water.
xxvi. Try to float onto the metal duct opposite the
switch in the Dragons Head.
xxvii. Hit the diamond switch in the dragon mouth
to open the gate.
xxviii. Quickly get up to where the gate is, ignoring
the clams.
xxix. Take the small key and hit the
diamond switch to open the gate again.
xxx. Go all the way back to the main room.
xxxi. Move around the center pillar for a locked
door and enter it.
xxxii. Look around for a Hookshot target above
you.
xxxiii. On the next platform you will see another
Triforce Symbol.
xxxiv. Play Zelda's Lullaby beside the Triforce
picture to raise the water a bit.
xxxv. Put on your iron boots and sink down into
the place where the brown block used to be
covering.
xxxvi. Go through the tunnel until you reach a wide
underwater room.
xxxvii. Hit the diamond switch with the Hookshot
to open the gate above and bring down the
enemies.
1. This can get tough with the clams.
2. Try not to Z target them and aim for
the center soft point.
xxxviii.Once you get all of the monsters a gate will
open above you.
xxxix. Enter it and get a small key.
xl. Go back to the main room and float to the
bottom
xli. Go to the room where you met Princess
Ruto Take off the iron boots and float up to
the surface.
xlii. This level lets you float to the middle level
you could not reach before.
xliii. Bomb the crack in the wall and take the key.
xliv. Head back to the main room again.
xlv. Float up to the surface. Look around for a
passage with a Hookshot target over it, but
no door.
xlvi. Go into that passage and through the tunnel.
xlvii. Hookshot to the target. And Hookshot to the
other target.
xlviii. Now you will find a chest covered by water,
and a diamond switch.
xlix. Aim your Hookshot or bow and fire at the
switch. Now grab the chest ASAP! Take the
compass and go back to the main room
l. Swim around the pillar to find a locked door
and enter it.
li. Stand on the spurting water and then get off.
lii. Kill the spider thing and go back to the
water spout. and shoot the diamond switch
from where you are standing.
liii. The water will raise up, bringing you to the
upper level. You are now in the main room,
but in a alcove!
liv. Play Zelda's Lullaby to the Triforce picture
and the water shall raise to the top level.
lv. Enter the door and then go to the passage
directly across from where you are right
now.
lvi. Go through the tunnel. There is a big red
block there. Pull it back until it clicks into
place.
lvii. Now return to the main room and enter the
locked door at the opposite side of where
you are now.
lviii. This room can get difficult. Make sure to
kill the sleeping Keese on the edge of the
walls.
lix. Jump to the platform that is moving up and
down.
lx. Take out your Hookshot and prepare to
shoot.
1. You must shoot a moving platform
and then shoot another until you
climb your way to the top.
lxi. Enter the door at the top.
lxii. The diamond switch in the middle controls
the water level:
lxiii. This is a easy room. One hit of the switch
will raise the water, and then lower it. The
statues with targets also move with the
water.
1. Just raise the water to get across
the river, then lower it, and repeat
until you reach the final area.
2. Now lower the water and climb on
top of the statue and fire again so
the water will rise. The statue and
you with it.
lxiv. Exit through the door.
lxv. Kill the Like Like and then Hookshot the
ceiling to pass the spikes.
lxvi. Enter the door to reach what seems like the
outside!
lxvii. The door is locked with bars, but there is
nothing here?
lxviii. Go back to the tree and you should see a
shadow of yourself?
lxix. Sub Boss
1. Shadow Link
a. He is actually easy once you
know how to kill him.
b. Do not Z target him, just use
your Megaton Hammer on
him.
c. He will dodge, but you just
have to make your timing
right.
d. When he is hit he will fall
off the screen and then come
back.
lxx. Once he is dead the illusion is gone and you
see the room for what it really is. Exit
through the door.
lxxi. Open up the big treasure chest to get the
Longshot!
1. Longshot
a. Doubles the length of your
Hookshot!
lxxii. Don't rush out of here yet! Look behind the
chest!
lxxiii. There is a block of time there! Play the Song
of Time to open a new area.
lxxiv. Jump into the water and swim down the
river. If you get sucked in by a Whirlpool
you will be sent back.
lxxv. Once you reach a dry platform look for a
eye switch.
lxxvi. If there isn't one you have a little farther
to go.
lxxvii. Shoot the eyeball switch with a arrow on the
wall.
lxxviii.Longshot over to the chest behind the gate.
Inside is a small key.
lxxix. Fall into the hole behind the chest.
lxxx. Now we're back in charted territory. Make
your way back to the main room of the
temple.
lxxxi. Put on the iron boots and sink down to the
bottom floor. Enter the room on the right
and float up.
lxxxii. Play Zelda's Lullaby to the Triforce picture
to lower the water level to the bottom.
lxxxiii.Fall back down the hole and enter the
middle pillar. Longshot yourself to the
higher platform and play Zelda's Lullaby to
raise the water to midway. Exit the pillar.
lxxxiv. Look around for the passage with a gate
covering it. There is a Hookshot Target
inside. You can only reach it with a
Longshot.
lxxxv. Shoot the switch with an arrow to make the
gate open. Quickly use the Longshot on the
target to pull yourself inside.
lxxxvi. Inside the water is a large block. Push it as
far as it goes and enter the passage to find a
chest with a small key and head back to the
main room.
lxxxvii.Sink to the bottom and enter the passage on
the northern side and then float up.
lxxxviii.Use the Longshot to get over the spikes and
enter the locked door on the other side.
lxxxix. Kill the monsters with the bow to make it a
smoother passage through here.
xc. Put on your Iron boots and walk across the
bottom. When you reach the edge take them
off and climb up. Enter the door at the end.
xci. Use the Hookshot or arrows to kill the flying
stingers and then bomb the left and right
sides of the wall to reveal a block.
xcii. Facing the block, Go to the left side and
pull it towards the wall until you can not go
any farther.
xciii. Now go to the other side and push it. Repeat
until you drop the block onto the switch.
xciv. Once you do this the water will rise allowing
you to go through another door.
xcv. Kill the two Tektites step on the switch and
use the water spouts as platforms to cross
the gap. Enter the door.
xcvi. You should now see a passage with boulders
passing through.
xcvii. Go to where they are coming from and fall
down and put on the boots to go under the
water.
xcviii. Go through the tunnel, up to the surface, and
enter the locked door.
xcix. Open the chest and get the Boss Key.
c. Head back to the main room then enter the
door on the right and float to the top.
ci. Play Zelda's Lullaby to raise the water. Get
out to the main room.
cii. At the top floor there is a Hookshot target on
a platform. Longshot over there and enter
the door.
ciii. This room is kind of tricky. You must run up
the ramp avoiding the spike tiles without
stopping.
1. If you get hit or stop you will slide
back down.
civ. Once you get through you are in the Boss'
Chamber.
cv. Boss
1. Morpha
a. To get the fight going jump
onto one of the platforms in
the water.
b. The way to kill Morpha is to
grab the "heart" of Morpha
and wail on it with your
sword.
c. Try to Z target the boss
"heart" and hit it with the
Longshot.
d. If a tentacle grabs you it
will drain some energy and
throw you into the spikes.
e. As you fight it two tentacles
will grow and only one heart.
cvi. After awhile it will die. Take the Heart Piece
and use the Warp Point.
cvii. Princess Ruto is now the Sage of Water and
you are given the Water Medallion.
f. Lake Hylia IV
i. After you beat Morpha you are send to the
island in Lake Hylia.
ii. You will get a small scene with Sheik.
iii. Stand on the platform on the island and play
the Sun Song so the sun will rise.
iv. At that moment shoot an arrow at the sun
and something will fall on a tiny alter in the
lake.
1. Fire Arrow
a. This will fire a arrow loaded
with a fireball. It takes a
little bit of magic, but
a great way to light far
away torches.
XVIII. Quest for the Lens of Truth
a. Temple of Time III
i. Go back to the Temple of Time and place
the Master Sword back in the Alter.
ii. You are now back in the past as a kid again.
Now is a good time to take care of some kid
things.
b. Death Mountain Crater IV
i. As a kid your warp songs still work. Play
Bolero of Fire.
ii. Quickly place a seed in the dirt and put a
bug in the sand for a Gold Skuttula.
c. Zora's River II
i. Go back to the Frogs and play the Song of
Time and the Song of Storms.
ii. All the frogs should be big and they will
give you a Heart Piece.
iii. To get another Heart Piece play a song with
them.
iv. MiniGame
1. You have to play the notes that go
with the frogs.
2. The pattern is the same and it is free
to play so take your time.
d. Kakariko Village V
i. Go back to Kakariko Village with four
containers full of Ultimate Potions.
ii. Go inside the Windmill and step in front of
the man and play the Song of Storms.
iii. This will lower the water of the well so you
can enter.
1. If you learned the song from him and
he learned it from you where did it
come from?
iv. Jump down the well and enter another Mini
Dungeon
e. Bottom of the Well
i. There are several Gold Skutullas here, but
you can always come back for them later.
They are too difficult to explain right now.
ii. Go to the end of he hall, Navi will give a
little saying and walk through the wall.
iii. Follow the water all the way around until
you get to a Triforce symbol and play
Zelda's Lullaby.
1. This will drain all of the water.
iv. Head back to the entrance of the dungeon.
v. Jump down into the trench that used to be
flooded with water.
vi. Enter the tunnel and kill the Skulltula at the
end of the tunnel.
vii. Climb the vines behind you and enter the
door.
viii. You will now have to fight the MiniBoss.
1. Dead Hand
a. Go up to one of the White
Hands and let it grab you.
Once Dead Hand comes out
break free.
i. He only comes out if
you are being held by
a hand.
b. Even though you are no
longer being help he will
still pursue you.
c. When he puts his head down
swipe your sword at his head.
d. He will do this one more time
before he runs away.
e. Repeat until he is dead.
ix. After killing him, a treasure chest will
appear.
x. Open it to find the Lens of Truth.
xi. Exit the Dungeon
1. If you would like to get some Gold
Skutullas look around the dungeon.
There are several keys that open
doors to the rooms where they are
hidden. You will need the lens to get
them though.
f. Hyrule Market IV
i. If you have trouble playing the Key game
now is your chance to win!
ii. MiniGame
1. Key/Chest Game
a. Go though each room using
the Lens of Truth to see what
is inside the chest. Take the
one with the key.
b. In the end there is a Heart
Piece.
XIX. Quest for the Shadow Medallion
a. Kakariko Village VI
i. Go back to Kakariko Village and find the
place on fire!
ii. You rush to Sheik and are told to back off.
1. Impa sealed a evil spirit in the well
and Ganondorph has set it free.
2. Sheik is sent flying in the air.
3. You draw your Sword and Shield to
protect yourself and Sheik you are
knocked out by what looks like bugs.
iii. She will then teach you Nocturne of
Shadows.
1. This will happen after you beat the
Water Temple.
iv. Before you play the song you can catch up a
few things.
v. Longshot over the roofs until you reach the
man sitting on the roof. He will give you a
Heart Piece
vi. Huh?
1. Longshot over to the house in front
of the windmill.
2. Aim for the hole behind the spinning
blades.
3. Longshot over there to find a Cucoo?
a. What purpose does he serve?
b. Shadow Temple
i. Play the Nocturne of Shadows to be
transported behind the Graveyard and into a
new section.
ii. The door to the Shadow Temple is closed.
To open it you must cast Din's Fire on the
torches to light them all.
iii. Go forward until you get to a huge pit.
iv. Use the Longshot to get to the other side.
v. Equip the Lens of Truth and walk through
the wall.
vi. This is the main room of the dungeon.
vii. In the next room you will see several skulls
with a single "wing" of a column.
1. With the Lens of Truth on push the
"Wing" to the one real skull. This
will open a door over a HUGE
Bottomless Pit called the "Valley of
Souls".
a. "Only He With Sacred Feet
May Pass"
viii. Use the lens of truth again to discover a path
in this room (just make sure it isn't the one
you entered through). Enter that path.
ix. Continue through this room until you find a
fake wall on the right side.
x. Enter the door and kill all the ReDeads in
the room to make a treasure chest appear.
Open it to find the dungeon map!
xi. Get out of this room the way you came in.
Look on your right side and use the lens of
truth. Enter the fake wall to get to a room.
1. Most of the rooms in this section are
identical so don't get confused.
xii. Use your shield to protect yourself from the
flying pots in this room. Keep the lens of
truth on to find another passage in the wall.
xiii. Enter the door. Now you will need to fight
Dead Hand kill it and a treasure chest will
appear. Open it.
1. Hover Boots
a. They will allow you to float
and walk on water for a short
period of time.
b. When equipped on land it is
like walking on ice.
c. If you roll you can extend the
time limit for a very short
period of time.
xiv. Return to the main room to go over the
"Valley of Souls"
xv. Equip the Hover Boots and run over the pit.
You should just make it and grab onto the
ledge. Enter the door.
xvi. Continue until you reach a room with a
Beamos, blow it up with a bomb.
1. There is a fairy on that spot if you
play the Song of Storms.
xvii. Go through the wall on the right side, it's
fake. Enter the door there. Kill the mummies
with Din's Fire then your sword.
xviii. Open the chest for the compass. Exit to the
Beamos room and enter the fake wall
straight ahead of you.
xix. Just like the Ice Cavern there is a blade
circling the room.
xx. Get all the silver rupees in the room.
1. Some you have to use the Longshot
to reach.
xxi. When all the silver rupees are collected,
enter the door that just opened and get the
small key from the chest.
xxii. Exit the room to the previous room and blow
up the wall on your left side and enter.
xxiii. This room has a bunch of Big Skutullas
hanging down so step slowly.
xxiv. Once you get through them you have to pass
several Guillotines. Once you are past them
jump to the stable platform.
xxv. He you will fight a Stalfos.
1. You can go left to get some useless
items if you want. Use the Lens of
Truth to see the Platforms.
2. I believe there is a Gold Skutullas
in one of the rooms.
xxvi. This platform has a Beamos and a spike tile
spinning around it.
xxvii. The goal for this area is to pick up all of
the Silver Rupees. First Blow up the Beamos
and take that one. The rest are noticeable.
xxviii. Now enter the door the opened. Use the
Lens of Truth to see the block in the wall.
Pull out the block from the alcove.
xxix. Now, push into a position so that it is
preventing both of the falling spiked blocks
from smashing into the ground.
1. They should now stomp on the
block.
xxx. Now switch to the other side of the block
and pull the block to the end, past both
falling spikes.
xxxi. Climb up the block to get to the higher
place. Use the spiky blocks as a bridge to get
to the other side.
xxxii. Hit the switch to make a chest appear on the
other side. Now use the hover boots to reach
the area and open the chest for a small key.
Exit to the previous room.
xxxiii. Use the Lens of Truth and look at the large
empty space at your left side, from the exit
of the room. There should be some
platforms now. Jump onto the moving one.
xxxiv. Make your way to the end of the platforms
and enter the locked door
xxxv. In this room use the Lens of Truth to see the
spikes on the ground. Collect all the silver
coins again, some Longshot targets are
hidden so look for them.
1. A lot of them require the Longshot.
xxxvi. Once they are collected enter the opened
room.
xxxvii. Go up the stairs and take a bomb or flower
and throw it inside the skull to make the
skull explode. Take the small key after it
explodes. Kill all of the bats in the room to
make it open up and exit the room.
xxxviii. In the invisible spike room, use the Lens of
Truth and Longshot to the target at the top
of the room above the platform for the new
exit.
xxxix. Equip the Iron Boots for support. This will
keep you stable when the fans try to blow
you away.
xl. Continue through the tunnel until you get to
a large cavern again. Once there wait for
both of the fans you are facing to stop
blowing and the ones behind you stop. At
this moment equip the Hover Boots to blow
you over the gap.
xli. Equip the Lens of Truth and follow the path
until you see a alcove on your left. Stop and
face it.
xlii. Now put on the Hover Boots when the fan
starts blowing to be shot across into the
alcove. Enter the door
1. Ignore the door at the end of the
platform.
xliii. Kill the mummies in this room to make a
chest appear. It only has rupees. Did you
miss a key? No you didn't.
xliv. Bomb the little mound of dirt in the corner.
There is nothing there right! Use the Lens of
Truth to get the Key. Exit the room.
xlv. To the right is a ladder you can't reach so
turn left and get the block, you can climb up
to the ladder.
xlvi. Climb up the ladder and jump on to the big
boat. Stand on the Triforce symbol and play
Zelda's Lullaby. The boat will start to move.
xlvii. Two Stalfos will come and start to fight you
on the boat. You can ignore them if you
want to. When you see dry land at the side
of the boat, jump to it. Enter the door at the
side.
xlviii. This is a hidden maze. Use the Lens of Truth
to get through it. There are secrets in every
corner.
xlix. Watch out for the floor masters roaming
around maze.
l. Find the room with the spikes on wood
coming together to kill you. Use Din's Fire
to destroy them.
1. Take the Boss Key.
li. Go back to the maze room. Now look for a
room with an invisible floor master, he can
only be seen with the Lens of Truth.
lii. Kill this guy to make a chest appear. Inside
the chest you shall find a small key. Exit
back to the area that you jumped off the
boat.
liii. This part stumped the great game master.
There is a small hint from the Bird Head
Statue on the ground, but here is the answer.
liv. Aim your Bow to hit the Bomb flowers that
surround the Bird Head Statue. It will blow
the base off creating a bridge with the
Statue.
lv. Use the Key to get to the next and final
room.
lvi. Use the Hover Boots and Lens of Truth to
get to the Boss Door and enter the Boss'
Chamber.
1. Bongo Bongo
a. Impa sealed Bongo Bongo a
long time ago in the well, but
he was freed.
b. With normal eyes you can
only see his hands.
c. With the Lens of Truth you
can see his while body.
d. He will contantly banging
the floor causing you to
bounce up and down. Put
the Hover Boots to keep
steady!
e. Fire an arrow at his hand to
stun it, then quickly do the
other.
f. Now shoot his eye to put him
down for a moment.
g. Now quickly Z target his red
eye and slash away.
h. Easier said than done. He is
only stunned for a few
seconds, then he charges.
i. If he charges you can
still hit his eye to
stop him with your
sword.
i. If you run out of arrows the
Longshot will work, but not
as quickly as arrows.
i. His hands drops items
when they are hit and
you might get some
arrows!
j. He is the second hardest
enemy for me!
lvii. Once he is dead he will disintegrate and you
get a Heart Piece.
lviii. Step onto the Warp portal and Impa will
wake as the Sage. She will give you the
Shadow Medallion.
XX. Save the Carpenters
a. Gerudo Fortress
i. Take Epona to the Gerudo Bridge. Have her
jump over the cavern like before.
ii. Talk to the man in the tent and he will tell
you all his workers left for the Fortress, but
haven't returned.
iii. Take Epona to the Fortress and you will get
caught and thrown in jail as you enter.
iv. Your first job is to get out. Take your
Longshot and grab onto the wood from the
window. Now jump down to the ground.
v. Note:
1. You can kill a Gerudo Guard by
hitting them with a arrow.
a. They will rise after you leave
the room.
2. You can stun them with the
Longshot or Hookshot for a short
period of time.
3. If you are caught while you are
freeing the carpenter start back from
the beginning until you reach a
familiar point.
vi. Carpenter I
1. Enter the door on your left and
continue forward and a Kakariko
Carpenter will call you.
2. Talk to him and he will say
something stupid. Then a Guard
attacks.
a. She is actually quite hard to
kill. Just wail on her while
she is Z targeted. The
Biggeron Sword works best.
b. if she spins and makes
contact with you, your put
back in the tower and you
have to start over.
c. If you win you will be given
a key to open the cell.
vii. Exit this room, but the carpenter reminds
you that three of his friends are still there.
viii. Carpenter II
1. You should now be outside with a
few crates. Enter the tunnel at the
left
2. Inside, walk forward and turn right.
Wait a while and you'll see a guard
stop at the corner. Sniper her with
the arrow and now go through the
hallway until you find an exit on the
right side wall.
3. You should be outside again. There
is a guard just around the corner so
be careful. Peek around the corner
using Z.
4. Shoot her and then head to the tunnel
nearby.
5. This room has another of those
carpenters. Talk to him and another
guard will attack, see vi./2.
6. Free him and move to the third
carpenter.
ix. Carpenter III
1. When you exit the room you are
back outside again. Climb down the
fines, jumping works also and enter
the door at the bottom of the vines.
2. Talk to the Carpenter and fight
another Gerudo Guard.
x. Carpenter IV
1. The final one!
2. Exit through the same room you
entered in.
3. After exiting the room, climb back
up the vines and enter the door at on
the left side.
4. Stay up on the top of the ledge and
take care of the two Gerudos any
way you want.
5. Make your way up the slope on the
opposite side of the room and exit.
a. You can get a Heart Piece by
using the Longshot on the
chest, but come back to this
after you saved all of the
Carpenters.
b. There is also a Gold Skuttula
here at night..
6. Jump down to the next level and go
through the door.
7. A Gerudo guard will be passing by
so take caution. Hide behind the
crate and kill the guard as she passes
by.
8. Go right and you'll find the fourth
carpenter.
9. Talk to the Carpenter and fight a
final Gerudo Guard.
xi. Another Guard will appear and congratulate
you on your thieving skills. She will make
you a member of the Gerudo.
1. Gerudo Membership Card
a. Allows you to freely walk
around the fortress and use
the training ground freely.
XXI. Extra Stuff
a. Gerudo Training Room, Mini Game
i. I highly recommend getting the Hover Boots
before completing this MiniGame. What
ever you do, DO NOT use any keys before I
tell you. Do not open any Doors!
ii. Key I
1. Once you enter go through the lion
head on your left side.
2. Defeat the two Stalfos that appear in
1 minute time.
3. After the fight, open the treasure
chest to find you first key. Enter the
door.
iii. Key II
1. You now have 1 minute to collect all
of the Silver Rupees.
a. Some are cleverly hidden!
2. Turn left to get the one near the
cliff. Turn all the way around and
get the one near the path that
boulders fall down.
3. Now go back to the entrance. If you
look up you will see a Hookshot
target. Grapple yourself up there to
get another silver rupee.
4. Go to another target a bit further
back to reach the fourth rupee.
5. The last rupee is blocked by a
firewall so take the path around it.
Grab the last rupees
6. Enter the door that opens. Defeat the
four wolfos in the room. After you're
finished with them, you can open the
chest for some arrows.
7. Ignore the other door it is a fake
monster. Instead use the Lens of
Truth to see a passageway in the wall
above.
8. Use the Longshot to get up there.
9. If you have the Silver Gauntlet see
below, if not skip to 10.
a. Hit the switch and fall back
down.
b. Push the huge gray block
with the silver gauntlets
until it falls into a hole.
Enter the door.
c. Now you are in a room with
three Like Likes infesting
the grounds. That chest is
actually a ice trap.
d. Kill the Like Likes and open
the chest that appears to
receive 200 rupees.
e. Now use the Lens of Truth to
find another chest.
f. Open the new chest where a
Like Like used to be to find
what you really want A small
key, a extra small key.
i. I am not counting this
as one of the keys,
since you do not need
this right away.
10. Now Longshot yourself to the
invisible passageway where you
stepped on the switch.
11. Enter the door that's there. This room
has a big rotating statue in it.
12. Drop down to the lower level. The
hint was blinding the eyes of the
statue.
13. You have to hit each of the four eyes
in the eye. If you miss once you have
to start over again.
a. If you run out of Arrows,
your Hookshot works, but
somewhat harder.
14. When all four eyes have turned red, a
chest will appear near the statue.
Hookshot it to get the Second Key!
15. Problem, how do you get out? When
Navi Turns green at a certain spot
Play your Scare Crow Song to make
Pierre appear. Hookshot him and
take the new exit.
iv. Key III
1. Open the chest and get the small key
inside. Now go back to the room
with the statue in the middle.
v. Key IV
1. You should now be in the room with
the statue. Hookshot the target above
the door and enter to the next
section.
2. Take out the megaton hammer and
start bashing the statues from the
side.
3. Behind one of the statues is a switch.
4. Step on the switch to make the fire
go away in the middle. Run to the
chest to get the fourth key!
vi. Key V
1. Exit this room and enter the huge
Lava Room. You have to collect all
of the silver rupees.
a. Hoover Boots work great at
getting you through the
pillars!
2. Instead go to the platform in the back
of the room and play the Song of
Time to make a Time Block appear.
3. Climb it to get another key!
4. Don't exit there is still more to be
done here!
vii. Key VI
1. Now the fun part, collect all of the
silver coins.
2. They shouldn't be a problem, you
have collected so many now.
3. There is only one that can get tricky.
It is surrounded by fire.
a. Equip the Hover Boots and
hit the switch next to the
platform near Key V.
b. Run and jump over the
platforms to the other side
and grab it before the fire
comes back.
c. If you fall you must start all
over again.
4. Now enter the door that was just
unlocked.
5. You are now in a room covered in
Time Blocks. Stand next to them and
play the Song of Time. They should
all disappear.
6. Now put on your Iron Boots and
Blue Tunic and take a dive. Equip
your iron boots and Zora Tunic and
dive into the water.
7. First things first, kill the enemies.
The Oysters are a pain, but you have
to do it.
8. You have to do some fancy foot
work to get the rupees.
9. Use the Hookshot to get some of
them, the others you must take on
and off the Iron Boots to get pulled
into by the current.
10. Once you are done you get the sixth
key!
viii. Key VII
1. Go back to the lava room and take
the other exit on your left. The one
you haven't been into yet.
2. Now you have 1:30 to defeat the two
dinolfos and the Beamos.
a. Be careful of the fire walls
on the edges of the outer
platform.
3. Once they are dead you get the
seventh key from the chest and take
the new exit.
ix. Key VIII
1. Now you should be back at the main
room again where you started.
2. Enter the Lion head that is strait
ahead from the entrance to the
course. You know it when you see
the huge wired fences.
3. Go through the first door and then
turn left and look up at the ceiling
with the Lens of Truth. You should
see a hole there.
4. Climb up the fence, through the hole
and open the chest for the final key!
5. Now you must finish the course. Go
back down the fence and continue
along the path opening up all of the
locked doors with you keys.
6. At the end of the path you will find a
huge chest. Open it to find the
treasure of the Gerudos. Only a true
Thief can obtain this treasure!
a. Ice Arrow
i. No real use, but it
will cause the target
to freeze!
ii. Do not use this on
Keese it will make
them ice powered.
b. Gerudo Fortress II
i. MiniGame
1. Archer Game
a. Go up to the northern part of
the camp with Epona. Talk to
the Gerudo there and she will
let you play the Archery
Game.
b. You slowly ride Epona down
and around the course. You
have a total of 20 arrows in
your quiver.
i. If you get 1000+ you
get a Heart Piece
ii. If you get 1500+ you
get a Large Quiver
c. It is possible to get 2000
points in the game.
i. I have never been able
to do it, but it is.
d. Remember the center targets
are 100 and the pots are 100
also!
XXII. Quest for the Spirit Medallion
a. Gerudo Fortress III
i. If you talk with most of the people in the
fortress you find that Nabooru is the leader
after the Great Gannondorph.
ii. She is up at the Spirit Temple where she
stays.
1. To get there you must pass the trials
iii. Go to the gate and climb up the tower and
talk to the Gerudo and have her open the
gate.
iv. Prepare for the Haunted Wasteland
b. Haunted Wasteland
i. Start off by going up to the river of sand,
Quick Sand.
1. You can Hookshot over to the
barrels, or use your Hover Boots and
walk over it.
ii. The sand is blowing and it is hard to see, but
try to follow the flags.
1. You may go in a circle and end up
back at the river so watch out.
2. There is also a Bombachu man in
desert riding on a flying carpet, cool
huh!
iii. One you see a circle of flags around a stone
house enter it
iv. Get the Gold Skuttula if you want then exit.
v. Go around the building up the ramp and read
the plaque.
vi. Put on the Lens of Truth and try to follow
the Guiding Poe.
1. If you get lost and lose him you will
end up back at the beginning.
vii. If you followed him right you will end up in
Desert Colossus
c. Desert Colossus
i. First go to the right of the entrance and blow
up or knock down the wall to reveal another
Fairy Fountain!
ii. Play Zelda's Lullaby at the symbol and you
will get a new magic spell.
1. Nayru's Love
a. This is pretty much useless,
Din's Fire was the only item
needed.
b. This will place a protective
barrier around you to keep
you from getting hurt.
d. Spirit Temple
i. Go back and enter the tower. You find that a
huge block is in the way. The hole is to
small for a adult to crawl in.
ii. Exit the temple.
iii. As you leave Sheik will appear and teach
you the final warp song, Requiem of Spirit.
iv. Warp back to the Temple of Time and return
to the past
1. Before you rush back you can try to
find the Pyramid!
2. There is a Pyramid in the game, it is
in the backdrop and un reachable,
but you can see it!
e. Hyrule Market V
i. Get a bug for one of your bottles then warp
back to Desert Colossus.
1. Some people have tried getting into
Gerudo Fortress by backtracking as a
kid through the desert. You can do it,
there is no doubt, but you can not
cross the River of Sand, that's why
they put it there!
ii. Place your final seed in the ground and get
the Gold Skuttula from the dirt.
f. Spirit Temple II
i. Enter the temple to find Nabooru standing
there. Talk to her, it doesn't matter what you
say, and she will ask you to get the Silver
Gauntlet.
1. That way she can spy on
Gannondorph and stop him from
doing harm.
ii. Enter the temple through the small hole!
iii. In the first room defeat the bats with your
slingshot then the Armos Knight
1. Use a bomb or Bombachu to block
him up.
iv. Now enter the door to the left. Defeat the
Stalfos Knight, then aim your Boomerang at
the flying skull and hit it with your sword to
defeat it.
v. Now hit the switch with your boomerang to
drop the gate and go into the next room.
vi. In this room, destroy all the pots leading to
the other end of the room, and then walk
towards the center of the room.
vii. Make a slight turn so that the floating enemy
passes you, then run to the other side and go
as far to the end of the left platform as
possible.
viii. Now shoot the switch with the Slingshot to
incinerate the enemy in the fire, and then
enter the door to the next room.
ix. In the ext room, collect all five silver
rupees to drop the grate in middle of the
fence and walk across it to the other side.
x. Use a Deku Stick to light the two unlit
torches to make a chest appear.
1. Using Din's Fire will ignite all bats
in the room.
xi. Open the chest to get a key, then enter the
door by the two torches and go to the next
room.
xii. Now, go right and crawl through the small
space and go up the stairs. Use the key to
open the door and enter the next room.
xiii. In this room defeat the Skulltulas crawling
on the wall, and then climb up it to reach the
second floor.
xiv. Defeat the enemies in the room, and then
use a Bombachu to destroy the boulder
surrounded by light on the rocky wall to
shine light on the sun switch to open the
door to the next room.
xv. In the next room, push the Armos statue
right off the ledge onto the switch below to
open the door upstairs.
xvi. Now run up the stairs and light a Deku Stick
by the torch. Jump down to the lowest
section of this room and light the two unlit
torches to make a chest appear.
xvii. Take the Map, then climb the wall by the
Armos statue you pushed before and run
back up the stairs again.
xviii. This time, enter the door to the next room
and go up the stairs to reach the third floor.
xix. Collect the five silver rupees and destroy the
Beamos statues.
xx. Once they are all collected a lit torch will
appear. You now must light a Deku Stick,
then run around and light the unlit torches to
make a chest appear open it and take the
key.
1. The easiest way to do this is to take
the gray blocks and place them in a
way so they block the Spike Tiles
from getting in your way.
xxi. Now head over to the group of blocks and
take the one with the sun and place it in the
sun's rays. This will open the door for the
next room
xxii. Go up the stairs and enter the SubBoss room
with the
xxiii. SubBoss
1. Iron Knuckle
a. He is actually quite easy to
deal with.
b. Just run up to him and when
he swings his axe at you
jump back. Now hit him
while he is stunned for a
second after he swings.
c. Taunt, Jump, Swing Repeat!
d. Just watch out for his hits,
they can take off three
hearts!
xxiv. Once he is dead you can enter the room with
the Silver Gauntlet.
1. Silver Gauntlet
a. This allows an Adult to push
the large blocks and pick up
bomable boulders
xxv. After you get the Gauntlet you see Nabooru
in trouble. Two witches at making her fall
into the sand. Her last words were for you to
get out safely!
xxvi. Head back to the Temple of Time and go to
the Future again.
g. Hyrule Market VI
i. Take the time to get re-stocked on all your
potions and arrows.
ii. After that head back to the Spirit Temple.
h. Desert Colossus II
i. Now that you planted a seed you can ride
the leaf to another Heart Piece on one of the
boulders.
ii. You can also get a few Gold Skutullas here
also.
1. One on a boulder
2. The other is on a tree's leaf
i. Spirit Temple III
i. Enter the temple and push the block on the
left side down into the pit. This will now
allow you to enter the temple.
ii. In the next room defeat the Beamos statue,
then aim at the ceiling and use the Longshot
or an arrow to hit the switch to open the two
barred doors.
iii. Enter the left room and defeat the Wolfos,
and then stand on the Triforce symbol and
play Zelda's Lullaby to make a chest appear
at the far end of the room.
iv. Use the Longshot to reach the chest and
open it to get the Compass, now exit the
room and climb the brick wall.
v. You started in this room so enter the door
furthest to your left.
vi. Collect the five silver rupees to open the
door to the next area. Now here you have to
defeat the Like-Like and open the chest for a
key.
vii. Go back to the room with the Beamos statue
and enter the middle room using the new
key.
viii. In this room defeat the Like-Like then climb
the wall at the other end of the room to reach
the second floor.
ix. In the next room, defeat the floor master
enemy.
x. Push the mirror so it's light points at each
of the sun switches on the wall. The third
one should open the door and enter the next
room.
xi. In the next room, defeat the Armos statue by
the door by hitting its side or back, then run
up the stairs.
xii. Put on your Hover Boots and face the big
statue in the room. Use the boots to hover
towards the right arm of the statue and land
on its hand.
xiii. On that hand is a Triforce symbol, so play
Zelda's Lullaby there to make a chest appear
on the other hand.
xiv. Use the Longshot to reach the chest and get
a key, and then drop down to the ground and
head to the far end of the room where you
entered this area.
xv. Stand in front of the statue facing the wall.
Go into the door, push the block back and
ride the elevator to the bottom. You now
have a easy entrance and exit of the temple.
xvi. Go back to the main room and look at the
ceiling on the right side to find a target.
Use the Longshot to hit the target and get
pulled back up to the platform and run up
the stairs again.
xvii. Enter the door there, and in that room, defeat
the Beamos statue and run up the stairs to
the next room.
xviii. In this room, there are THREE floating
enemies, like the one you saw as a child, but
there's a much easier way to kill them this
time!
xix. Use Fire Arrows on each one to defeat them,
then enter the door to the next room!
xx. In the next room, stand in front of the locked
door with your back to it.
xxi. Then, aim your Longshot at an Armos
Knight standing behind the switch nearby so
that when it comes alive, it hits the switch!
xxii. Enter the opened door and go up the stairs to
the next area. There, go to the Ironknuckle
and attack it by its side and get ready for a
fight!
xxiii. After you defeat Ironknuckle, enter the next
room and you'll be on a ledge outside the
temple with a chest.
xxiv. Open the chest to get the Mirror Shield, and
then reenter the temple the way you exited it
before.
xxv. Now, backtrack down to the room with the
Armos Knight and the switch and get to the
far end of that room.
xxvi. Stand in the bright spot on the floor and aim
your Mirror Shield so that it reflects the
light onto the sun picture.
xxvii. After you open the door, enter the next room
and take the key from the chest and leave
the room.
xxviii. Enter the door to your right and then
cross the next room. This time, enter the
left door using a key and enter that room.
xxix. In the next room, defeat the Beamos statues
using bombs and then make your way to the
very top of the moving wall.
1. Just use your Longshot and aim at
the top section of the wall. It will
pass all the other obstacles and
place you on the top.
xxx. Once you get there, defeat the other two
Beamos statues and go through the door and
run up the stairs and enter the following
door to reach the fourth floor.
xxxi. In the next room, stand on the Triforce
symbol and play Zelda's Lullaby to open the
door in front of you and enter that room.
xxxii. Now, defeat the Torch Slugs using your
sword and then pull out your Megaton
Hammer and break all of the fake doors in
the room.
xxxiii. Then, go up to the eye switch on the wall
and shoot it with an arrow to make an ice
block appear above you.
xxxiv. So, to reach it, use the Longshot on the
ceiling target to get atop the blocks and hit
the switch to make a chest appear on the
ground.
xxxv. Open the chest to get the Boss Key, then
leave the room.
xxxvi. Now, go up the stairs and enter the next
room and avoid the flying pots and go by the
cell with a switch behind it and use the
Spinning Sword Attack to it it.
xxxvii. Go through the door it opens and defeat the
Lizalfos and floating skulls and then bomb
the wall to the left of the mirror.
xxxviii. Then, turn the mirror so it reflects right
into the room you just bombed and hits the
next mirror.
xxxix. Go to the second mirror and point the
reflection so that it faces out of the bars
and hits the big mirror panel on the wall.
xl. Get back to the room where you hit the
switch and drop down to the floor and stand
in the light spot on the floor.
xli. Reflect the light with your Mirror Shield so
it hits the sun picture. This will lower the
platform you were standing into the Statue
Room.
xlii. Take your Mirror Shield and shine it on the
Statue's Face. It will crack and fall off.
Showing a Grate and a tunnel inside.
xliii. Longshot your way over to it and the gate
will open.
xliv. You are now in the Boss Room I.
xlv. SubBoss
1. Iron Knuckles (2)
a. There are now two Iron
Knuckles, one bigger than the
other.
b. The same tactics apply. Wait
until they swing at you then
jump attack them.
c. The Big Iron Knuckle will
take 4-5 hearts now!
xlvi. Once you defeat them the bigger, silver, Iron
Knuckle's armor will fall off. Revealing
Nabooru! She tries to get away, but the two
witches appear and put her back into the
void.
xlvii. They tell you to leave, just follow them into
the next room.
xlviii. Boss
1. Koume and Kotake
a. This is their first form that
they try to kill you in.
b. Do not Z taget them. If you
do you will not be able to
control your shield!
c. When the Fire witch sends
her fire at you reflect it
with your shield to the Ice
casting one.
d. And Vice Versa
e. When it comes at you hold
the R button and aim it with
the stick.
f. After about 5-6 hits on either
one they change into their
next form.
2. Twinrova
a. This is a beautiful
combination of the two.
b. Now Z target the witch.
c. When she sends a fire or ice
spell at you catch it with
your shield.
d. When you get 3 of the same
spell, fire or ice, the power
will be sent back to the
witch. That is why you must Z
target, you won't miss with
that.
i. If you get 1 fire and
then a 1 ice it will
hurt you and make
you have to catch the
magic all over again.
e. When it hits them run over to
the platform and go crazy on
them.
f. After awhile they will die.
g. They show a small, what
Miyamoto thought, was
funny anime scene.
xlix. Take the Heart Piece and enter the Warp
point.
l. Nabooru wakes as the Sage of Spirit
and gives you the Spirit Medallion
your final medallion.
XXIII. Sheik's True Identity
a. Temple of Time IV
i. Return to the Temple of Time and as you
enter Sheik will appear.
ii. Sheik will tell you the story about the
Triforce and how the world changed when
he opened the Door of Time.
iii. How when Gannondorph touched the
Triforce it showed true evil in his heart.
Toprotect itself his separated and went
in to hearts of people who shown those
essences of that part of the Triforce.
iv. Zelda received Wisdom, Gannondorph
received Power, and you received Courage.
v. Sheik then revealers herself a Zelda. She
apologizes about what she did in the past.
She didn't know giving you the Orcania of
Time would cause this much damage. She
thought she was protecting the world.
vi. She then gives you the Light Arrow. The
power to kill Gannondorph.
vii. At that moment Gannondorph appears and
takes Zelda away from you. He takes her to
his castle and wants you to come and
retrieve her.
XXIV. Prepare for the Final Fight
a. Kakariko Village VII
i. There are some things you must have before
you start the final fight.
1. 4 Bottles full of Ultimate Potion
a. 3 Bottles are fine
2. Doubles Magic Bar
a. From Fairy near Fire Temple
3. Full or Almost Full Heart
Containers/Pieces
4. Fire Arrow from Lake Hylia
XXV. Defeat Gannondorph
a. Entering Gannondorph's Castle
i. Now that you have collected all of the
Medallions and united all of the Sages their
power can be used to allow you entrance to
the Castle.
ii. A Rainbow Bridge appears linking the main
land and Gannondorph's Floating Castle.
1. False Rumor
a. There is no temple in the
middle of the red sand, so
don't bother jumping down
there, or dropping your
bombs.
iii. Go across the bridge and enter the Castle.
iv. Pass the Beamos and enter the door to the
Main Chamber.
v. There is a Barrier keeping you from taking
the stairs to Gannondorph's Chamber. That
is where Zelda is trapped.
vi. To disperse the Barrier you must shoot a
Light Arrow at the heart of the Barrier.
b. Forest Barrier
i. Stand in the center of the four torches and
use Din's Fire to light them. There is one
more torch left unlit above the door. Use a
Fire Arrow and go to the next room.
ii. There are tons of ways to complete this so I
will only let you know the basics.
1. Use the Hover Boots and the fans to
blow you into the left rupee.
2. Kill the Beamos first.
3. There is a switch that will create
targets for you.
iii. Once you get all of them you can enter
though the door in the back.
iv. Fire a Light Arrow at the glowing pulsing
ball to destroy that part of the barrier.
v. You will see Saria and then be taken out of
the room.
c. Spirit Barrier
i. Again, collect the silver rupees. Watch out
for all the moving spikes in the room!
ii. For some of these you need to move the
armos statue so that the spikes aren't moving
back and forth between the wall and the
statue.
iii. Use the Longshot to reach the one in the
center of the room on the ceiling.
iv. The door will open after you collect all of
the Rupees.
v. In the next room kill the fire monsters. Hit
the diamond switch at the other side of the
gate by using a spin slash attack.
vi. A chest will fall. Take it if you want.
vii. To hit the right switch use a Bombachu go
over the fence and blow the switch.
1. Use Farore's Wind here, just in case
a Floor Master comes and takes you
away.
viii. Destroy the spider web on the ceiling using
a Fire Arrow allowing light to enter the
room.
ix. Only one of the Sun Pictures are correct.
The wrong ones will unleash traps and
monsters.
x. The next room contains the heart of the
Spirit Barrier. Destroy it with the Light
Arrow.
d. Shadow Barrier
i. First, kill the green skull with the bow and
arrow. Okay, now look at the wall on the
right for an unlit torch.
ii. Light this torch with your Fire Arrows!
When the light is on, some ice platforms
will appear forming a path to the island with
the Like Likes.
iii. When you reach the island with the Like
Like, the torch will have already turned off
the light relight it, but also equip the Lens
of Truth.
iv. Head to the switch below and hit it to make
a big chest appear on the island where the
Like Like was.
1. Golden Gauntlet
a. This is pretty much useless at
this point in the game.
b. It can move huge blocks that
are blocking the path, like
the one in the Fire Barrier
v. Now look around for a path that you can
only see with the lens of truth. Follow on
that path the reach a switch.
vi. Hit the switch with the Megaton Hammer to
open the exit.
vii. Use the Longshot on the torch beside the
exit to get there.
viii. Destroy the barrier with the Light Arrow.
e. Hyrule Courtyard II
i. Exit the Castle and go to the Fairy where
you got Din's Fire.
ii. Move the rocks and then move the huge
black stone.
iii. Go inside and play Zelda's Lullaby
iv. The Fairy will Double your Defense!
Awesome!
f. Light Barrier
i. Go back to the Castle and head for the big
black stone like the one you just moved.
ii. Use the Lens of Truth to see all the enemies.
iii. Kill them to make a small chest appear.
Inside the chest is a small key. The other
chests are traps.
iv. Use the key to open the locked door and
exit.
v. Stand on the Triforce symbol and play
Zelda's Lullaby
vi. A small chest will fall down. Get the key
from the chest and enter the locked door.
vii. Collect all silver rupees in 1:00 minute. I'm
pretty sure you can do this on your own.
viii. You have to go in and out, but you should
be able to get it in one turn.
ix. What no Barrier? Use the Lens of Truth!
x. Break the barrier and head to the next
Barrier.
g. Fire Barrier
i. You need your Red Tunic to protect you
from the flames, the Hover Boots, and the
Gold Gauntlet
ii. You'll have to collect all the silver rupees
in the room AGAIN!
iii. Go from platform to platform collecting all
the easy silver rupees first.
1. Make sure to have the Hoover Boots
on or the main platform will sink!
iv. Head to the Black Stone and throw it off the
platform. Take the Rupee.
v. The Black Stone created another platform
for you to reach the final Rupee.
vi. Now go to the platform with a torch slug on
it. Kill the slug and get the rupee on that
platform. Then jump to the Black Stone that
you threw and get the rupee on the platform.
vii. Now Longshot yourself to the exit.
viii. Destroy the Barrier again.
h. Water Barrier
i. When you enter the first room there is a
Blue Flam in front of you.
1. If you refilled your magic and hearts
with potions you will need the empty
bottles. If not, refill now and
collect the blue fire now.
ii. Open the chest on your left and take the key.
1. The right is a trap.
iii. Now you have another platform puzzle like
in the Ice Cavern. You only have two
minutes to figure this one out.
iv. Solution:
1. First go to the block farthest from
you and push it to the ice rock on the
left.
2. Now go behind the block and push it
into the hole.
3. Now go to the other block. Go to the
left side and push it to the right.
4. Now push it to the place with the
blue fire.
5. Climb up the ice block and get the
blue fire.
6. Use it to melt the red ice and push
the switch to get rid of the bars.
v. Destroy the final Barrier and it is gone for
good!
vi. If you are out of potions go back to
Kakariko and refill them with Ultimate
Potions now. All of them should be full.
i. Gannondorph's Tower
i. Just run up the stairs, ignore the Keese.
ii. You will encounter a few battles on the way,
but nothing big
1. A pair of Dinolfos.
2. A pair of Stalfos.
a. They will give you the Boss
Key
3. A pair Iron Knuckles.
j. Gannondorph's Chamber
i. Once you enter the Triforce in each person's
hands resonate together. Zelda is trapped in
a crystal and Gannondorph is playing the
organ. After a quick talk the fight begins.
ii. Boss
1. Gannondorph
a. Here is the situation.
i. Navi can't reach him
so Z target is out.
ii. The floors missing in
some places
b. Stay on the edges, but beware
he will know more of the
floor down as the fight goes
on.
c. The tactics is like the
Phantom Gannon, but a few
additions
d. Reflect his magic back at him
with the Sword. You will
have to do some major
volleyball action with him.
e. When he is hit by his own
magic, shoot a Light Arrow
at him and he will fall.
f. This is your que to run to the
middle platform where he is,
jump over, Z target him and
do a jump attack and swiping
of your sword.
i. This takes about 8-9
times to kill him.
g. He will shoot lightening and
a earthquake force to make
you fall to the bottom of the
floor. There pots await you if
you run out of arrows and
such.
iii. After he is dead he will cough up some
blood and pass out.
iv. With his last power he is trying to make the
castle crumble in on you.
v. Zelda takes you out leading the way going to
the bottom floor opening all the locked
doors.
1. Along the way you will get in a few
fight with Stalfos.
2. Try to avoid the ReDeads.
vi. You and Zelda will both watch as the castle
collapses,
vii. After the castle collapses you will hear a
noise from the rubble. Link investigates and
a your Master Sword is flung away and a
fire surrounds the outside of the castle.
Gannon Rises.
1. Save Your Game, you'll see after
you kill Ganon.
2. Do not save it again!
viii. Equip the Biggeron Sword and get ready for
the fight of your life.
ix. Boss
1. Gannon
a. He is the primitive form of
Gannondorph and is using the
last of his power to destroy
you.
b. Navi can help you again with
Z targeting.
c. To kill him you have to shoot
his head with the Light
Arrow.
d. Now that he is stunned his
glowing tail will drop. Z
target it quickly and Jump
Attack it or slash it.
e. If you run out of Magic, life,
arrows, lead him to one of the
pillars. When he attacks you
he might know one down and
they are filled with items.
f. After awhile his power will
fail and the fire will go down.
Zelda will call you to the
Master Sword.
g. Run up and grab it. Try to get
one hit while he is still
stunned.
h. Now repeat except use the
Master Sword from now on.
i. After awhile Zelda will use
her strength to hold him
while you deliver the final
blow.
i. Some people see
green others get red,
mm?
x. Gannondorph is sealed in the Sacred Realm
where he can not hurt anyone, but he swears
vengeance again.
XXVI. Ending
a. Zelda takes the Orcania of Time and sends you back
to your real time. The time before this happened.
Then a long ending sequence.
b. October 26th is the date for Mask of Majora's
Release! You must complete Zelda, Orcania of
Time to play this add on version!!!
XXVII. Item List
a. Tunics
i. Kokiri Tunic
1. Basic Green
a. Offers No Extra Protection
ii. Zora Tunis
1. Blue
a. Lets you breath underwater
iii. Goron Tunic
1. Red
a. Lets you Resist Heat
b. Swords
i. Kokiri Sword
1. Child's Sword
ii. Master Sword
1. Adult Sword
iii. Biggeron Sword
1. Adult Sword
2. Strongest
c. Shields
i. Deku
1. Child's Wooden
ii. Hylian
1. Metal Shield
a. Adult & Child
iii. Mirror
1. Adult Reflective Shield
d. Boots
i. Kokiri Boots
1. Standard
ii. Iron Boots
1. Allows you to sink
2. Allow to stand still
iii. Hover
1. Allows you to walk on air & water
e. Weapons
i. Boomerang
1. Child
ii. Fairy Bow
1. Adult
iii. Fairy Slingshot
1. Child
iv. Hookshot
1. Adult
v. Longshot
1. Adult
vi. Megaton Hammer
1. Adult
vii. Bombs
1. Both
a. Blows walls and enemies up
viii. Bombachu
1. Both
a. Moving Bomb
ix. Deku Nut
1. Stuns enemies
x. Deku Stick
1. Various
xi. Fire Arrow
1. Shoots Fire through an arrow
xii. Ice
1. Shoots Ice through an arrow
xiii. Light
1. Shoots Pure Goodness through
arrow.
f. Bottle Items
i. Bottle
1. Allows you to hold potions and
small things
ii. Blue Fire
1. Melts Red ice
iii. Bug
1. Various
iv. Fairy
1. Heals and Revives you
v. Fish
1. Various
vi. Green Potion
1. Restores MP
vii. Red Potions
1. Restored HP
viii. Blue Potion
1. Restores Both
g. Misc
i. Magic Beans
1. Makes plants grow in 7 years.
ii. Lens of Truth
1. Allows you to see the hidden
iii. Mask of Truth
1. Various
h. Orcania
i. Fairy
1. Basic Flute
ii. Orcania of Time
1. Opens the Door of Time
i. Magic
i. Din's Fire
1. Creates a cricle of Fire
ii. Farore's
1. Creates Warp Points
and Transports you them
iii. Nayru's Love
1. Creates a Temporary
Protective Shield
XXVIII. Heart Pieces
a. Lost Woods
i. Skull Boy for Playing Saria's Song
ii. Skull Boys for playing Orcania Game
b. Hyrule Field
i. Bomb center of Four fences near Lake
Hylia.
ii. At the north-west corner there is a grove of
trees.
c. Market
i. Dog Lady for finding her dog near the shop
carts
1. Reward
ii. Bombachu Bowling Game
1. Prize
iii. Key Game
1. Prize
d. Lon Lon Ranch
i. Silo behind the crates
e. Kakariko Village
i. Windmill
1. On the ledge, boomerang
ii. Rooftop
1. Talk to the man on the roof
a. Adult, Hookshot
iii. Dampe's Grave Digging
1. Prize
iv. Impa's House
1. Ledge from the roof in Impa's house.
v. Dampe's Racing
1. Prize
2. Adult
vi. Cemetery
1. Ride Plant to Box
a. Adult
2. Play Sun Song in Flowered Grave
vii. House of Skuttula
1. Collect 50 Tokens
f. Zora's Fountain/River/Domain
i. River
1. On ledge in the beginning
2. On ledge near waterfall
3. Prize for Playing all Songs
4. Prize for Fly Catching Game
ii. Domain
1. Light all of the Torches on the
waterfall
iii. Fountain
1. Bottom of the Fountain
2. Adult, Iron Boots
g. Lake Hylia
i. Fishing Game
1. Prize for a 9+ Fish
ii. Lab
1. For reaching the bottom of the well
2. Riding the Magic Bean Leaf to the
roof
a. Adult
h. Death Mountain
i. Above Dodongo's Cavern
1. Adult
i. Goron City
i. Vase
1. Throw a bomb in the Vase
j. Death Mountain Crater
i. Climb down the
k. Gerudo Fortress/Valley
i. Bridge
1. Jump off of bridge with Cucoo and
break crate.
2. Behind Waterfall
ii. Gerudo Fortress
1. Prize
a. Adult, Bow
2. Chest
a. Adult
l. Ice Cavern
i. Near Blue Flame
m. Desert Colossus
i. Ride the Plant to the top of the rock
1. Adult
XXXI. Gold Skutullas Rewards
a. 10 Tokens
i. Adult Wallet
1. Holds 200 Rupees
b. 20 Tokens
i. Stone of Agony
c. 30 Tokens
i. Giant Wallet
1. Holds 500 Rupees
d. 40 Tokens
i. Bombachu
e. 50 Tokens
i. Piece of Heart
f. 100 Tokens
i. 200 Rupees
XXX. Gold Skutullas 100 Total
a. Bottom of Well
i. Cell with Like Like
ii. Room with Fake Door
iii. Room with the Deku Baba
b. Death Mountain Crater
i. Crate at Entrance
ii. Soft Soil
c. Death Mountain Trail
i. Soft Soil near Dodongo's Cavern
ii. Bomb false wall
iii. Rock outside of Dodongo's Cavern
1. Adult
iv. Falling Rock Boulder Area
1. Adult
d. Deku Tree
i. Compass Room Wall
ii. Basement Wall
iii. Basement Crate
iv. Bomb False Wall with Gohma Larva
e. Desert Colossus
i. Soil Patch
ii. Rock
iii. Tree
f. Dodongo's Cavern
i. Above Dropped Stairs
ii. False wall in Baby Dodongo's Room
iii. Scarecrow Song on First Floor
iv. Bomb false wall in Northern west first floor
v. Behind Armos
g. Fire Temple
i. Like Like Room I
ii. Like Like Room II
iii. False Wall in Boulder Maze
iv. East Tower
v. East Tower
h. Forest Temple
i. Spinning Room in Basement
ii. On Vines at entrance room
iii. Main Room
1. Near North Door
iv. Wall of Right Inner Courtyard
v. Wall of Left Inner Courtyard
i. Gannondorph's Castle
i. Stone Archway
j. Gerudo Valley
i. Outer Wall
1. Mini Waterfall
ii. Under Stone Arch
iii. Soil Patch
1. Under Bridge
iv. Behind Carpenter's Tent
k. Goron City
i. Boulder Room
1. Inside the crate
ii. Behind suspended alter
l. Haunted Waste Land
i. In stone house basement
m. Hyrule Castle
i. Roll into tree at entrance
ii. Tree in near moat
1. Song of Storms
iii. In crate in the guards room
n. Hyrule Field
i. Hidden hole near Gerudo Valley
ii. Hidden hole outside of Gerudo Valley
o. Ice Cavern
i. Blue Fire Room
ii. On Wall in Platform Room
iii. Room with ice Scythe
p. Jabu Jabu's Belly
i. Basement Wall
ii. Basement Wall Near SubBoss
iii. On Vines Wall Near Boss
iv. Under pit room
q. Kakariko Village
i. Top of Impa's House
1. Adult
ii. Tree in entrance
iii. Side of House in Village
iv. Side of the House of Skulltula
v. Stack of Bricks
vi. Ladder to Tower
r. Kokiri Forest Village
i. Soft Soil
ii. Back of Know It All's House
iii. Back of Twins House
1. Adult
s. Lake Hylia
i. Top of Tree on the Island
1. Adult
ii. Soft Soil next to Lab
iii. Crate in well of Lab
1. Adult
iv. Back of Lab from Bridge
v. Fire Arrow Alter
1. Child
t. Lon Lon Ranch
i. Tree Near Houses
ii. On Wooden Fence
iii. Outer Wall Next to Storage
iv. Second Story Window of House
u. Lost Woods
i. Soft Soil Left of Entrance
ii. Soft Soil Near Sacred Meadow
iii. Ledge Near Sacred Meadow
v. Sacred Meadow
i. On Left Wall
1. Stand on the Platforms
w. Shadow Temple
i. Room in B3 with Invisible Blades
ii. Room with Spiked Platforms
iii. Blown Skull Vase Room
iv. Cage near Ferry Boat
v. Room with 3 Skull Vases
x. Spirit Temple
i. Room with the Bats and Gates
1. Child
ii. On Climbable Wall
1. Child
iii. Wall on Main Chamber
1. Adult
2. Scarecrow Song
iv. Hallway near SubBoss
1. Child
v. Rolling Boulders Room
1. Adult
2. Song of Time
y. Water Temple
1. In Hidden area near Boss Key
2. Basement Cell
a. Use Spin Attack
3. The Platform Waterfall Room
4. Rapid River Area
5. Top of Center Tower
z. Zora's Domain
i. Top of Frozen Waterfall
1. Adult
aa. Zora's Fountain
i. Wall Next to Log
ii. Tree on Southern Island
iii. Secret Cave under Boulder on Island
1. Adult
2. Silver Gauntlet
bb. Zora's River
i. Outer Wall southern center. Top
1. Adult
ii. Outer Wall near Zora's Domain
1. Adult
iii. Tree at Entrance
iv. Ladder Near Zora's Domain
XXIX. Glitches & Secrets
a. Swordless Link
i. Remember at the end when I told you to
save your game after Gannon threw the
Master Sword Away?
ii. Reset the game and you will start in the
Temple of Time, but with no Sword!
iii. Ride Epona and use your C buttons to use
your items.
iv. You can use your weapons while riding
Epona!
v. The fun this to do is use a Bottle of the
Orcania. You will fall off Epona, but she
will run as if you are riding her!
b. Extra Bottle Trick
i. You can get more bottles if you want. Here
is how to do it.
1. Go to Kakariko Village and jump in
the hole with the fish.
2. Grab the fish and just as you are
collecting it hit the start button and
change the bottle's location with
another item.
a. Use the Claim Check
3. When you look at it again the item
changed into a Bottle!
4. You can not get potions, only fish,
fire, bugs, and fairies.
c. 100+ Gold Skutullas
i. You can get more than 100 Gold Skutullas if
you want.
ii. As a kid go to a hole where there is one, like
Hyrule Castle.
iii. Z target the Token and jump back into the
warp spot.
iv. Go back down and it is there again!
d. Orcania of Time
i. Do the bottle trick and replace the Fairy
Orcania with a bottle.
1. DO NOT SAVE!
ii. When Impa teaches you Zelda's Lullaby you
will pull out the Orcania of Time!
XXXII. Rumors
i. You can not get the Triforce.
1. The Triforce is not a collectable in
the game. It was at one point, but it
was taken out. Do not believe what
others say!
ii. There is no Mask of Time
iii. You can not beat the Running Man
iv. There is no V force
1. The power that is released when you
have full hearts
2. It was planned, but there wasn't
enough room in the cartridge.
v. The Zora's are now unfrozen during the
game!
This walkthrough was made by David Zabroski on 9/7/00.
Any attempt to Plagiarize my work will be dealt with.
If you would like to post this walkthrough, or any
other walkthrough made by me, must be approved by me
at:
Locke1978@hotmail.com
If you visit one web site for RPG games visit:
Http://www.Dragonwarrior2000.atfreeweb.com
Dragon Warrior Returns
If you visit two, then go to:
Http://www.ZeldaPower.com
Zelda Power
This is the one site I go to for all the information
concerning Zelda, including the new game Zelda64 add
on game, Majora's Mask!
Due for Release October 26th!
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