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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games

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                            ZELDA SERIES CHARACTER GUIDE

by Adam Marx

Introduction               [INT]
Version History            [VER]
Zelda Series Overview      [SUM]
The Meat of the Guide      [MEA]
Races Compendium           [RAC]
Ladies' Man                [LAD]
Thanks                     [THA]
Legal Garbage              [LEG]
In Closing                 [INC]

Those numbers in [ ] are to allow you to quickly access the part of the guide 
you want to view. Use your Ctrl+F function (on John Hodgemans, I'm not sure 
what it is for Jason Longs) to jump to where you need to be. For example, if 
you wanted to see the Billy Bob section, whose code was [BIL], you would 
press Ctrl+F, then type in '[BIL]', then click 'Find Next' twice. Boom! There 
you are! It saves on scrolling through the whole document to find what you 



The Legend of Zelda is my favourite video game series, bar none. I am a FAQs 
author. It follows that I would want to write a Legend of Zelda FAQs.

Unfortunately, I'm not the only one who subscribes to this way of thinking. 
Quite a few other people like Zelda, too. Plus, I don't think I could write a 
very good walkthrough. These two factors combined mean that any walkthrough I 
were to write just wouldn't be able to compete.

So in a way, I guess this guide is my way around that. Because I'm pro at 
NPCs. I actually consider myself a walking encyclopaedia of the Zelda 
universe - I'm a real 'ask me anything' kind of guy when we're talking Zelda. 
That's not arrogance, it's just the truth >_>

So, inspired by various other Nintendo-franchise character and ending guides 
(props to them), I composed this one. Snazzy, isn't it? Of course, I'm not 
nearly as talented a writer as some of the genius authors, but I hope you 
enjoy my work anyway.

The very first version of this guide contained 69 entries. Obviously, that is 
far, far fewer than the number of characters in the series. But most of them 
are just not important enough to merit lengthening the guide; if I actually 
went over every single one, we'd have a document 1,000 gigs long, and it 
would be mostly uninteresting and redundant.

Speaking of redundancy, some characters have been culled to keep the thing 
from growing too long. But back to what I was saying, I viewed various 
resources to find lists of characters. Characters were considered for 
inclusion if they met one of the following criteria:

(1) It played a significant role in the storyline of at least one Zelda game
(2) It played multiple roles of moderate importance (storyline or otherwise)
(3) It intrigues me personally

As you can see, the basis for selection is painfully arbitrary. If you take a 
look and you see that this guide lacks a character you believe should be 
included, please let me know. By the same token, if there's somebody here who 
really, really doesn't deserve to be, fire over an e-mail and I'll think 
about getting rid of 'em.

That about wraps it up. I'm proud of myself; by my standards, that was a 
pretty short intro. Onward, and enjoy.

=~=Version History=~=


Version 1.0
The initial version of this guide; the state it was in when first posted on 

Version 1.1

I'm never rushing another guide. Trying to get this one out left large gaps, 
an inability to edit for errors before posting and some entertaining but 
scandalous silliness, such as my having accidentally left the placeholder 
'DATE GOES HEEEEEEEEEEEEEEEEEEEEEEERE' for the date index for Version 1.0. So 
I've fixed most of those.

Created a few new character entries (Grog, Zephos and Cyclos, and some 
characters from Tingle RPG), edited some others and created a whole new 
section, the Races Compendium.

Some other information has been added as well, mostly little things.

=~=Zelda Series Overview=~=


Before we get to the character section itself, I thought I'd give you a brief 
look at the Zelda series as a whole. New players might have trouble keeping 
up, and returning ones might like a recap, so hopefully this section will 
help you avoid confusion. If you're a seasoned Hyrulean veteran, you can feel 
free to skip right over this section, or read it for posterity. It's probably 
worth a skim.

There are a couple of things to keep in mind here. Mainly, there is NO one 
definitive timeline for the Zelda series. Certainly, there was one published 
on zelda.com, and you can devise innumerable fan timelines if you apply 
certain rules to the universe (Kirby021591's is one of the best; check out 
any of his Zelda walkthroughs to find it), but really, it's all guesswork. 
Aonuma Eiji, the dude currently in charge of the Zelda franchise, has stated 
he eventually intends to solidify the overarching story, but I'll believe it 
when I see it. It's probably the most convenient to think of each game as 
self-contained, except in instances where the events of one game explicitly 
reference others (for example, Majora's Mask is irrefutably a direct sequel 
to Ocarina of Time.)

I could say way more on the subject, but I'll contain myself.

The next issue is caused by the first. Many weapons, items and --characters-
recur from one game to the next. Sometimes it's possible they're the same 
thing (for instance, how many Mirror Shields can there possibly be? one must 
ask oneself) whereas others are physically different but functionally 
identical items, like certain bows. Others, like the Hookshot, may just be 
variations on the same design. It's impossible to know.

As for characters, many of them appear in multiple time periods. Some just 
live a really long time (Impa, the Great Deku Tree, Jr), some apparently 
time-travel (Tingle) and still others have no explanation for their presence 
(Beedle, Zill.) Oh yeah, and of course some have alternate-universe, ancient 
ancestor, or reincarnation versions.

Sifting through endless layers of ambiguity is fun, no?

The Legend of Zelda
Japanese: Zeruda no Densetsu
Nintendo Entertainment System
Released: 1986
Since there's no clear storyline, let's look at them one-by-one, in the order 
that they happened in the real world. That means we kick-start the section 
with the original Legend of Zelda. Being that it's the first one in the 
series, it's hard to write about, because if you look at it from an industry 
standpoint, everything's an innovation, and if you look at it from a series 
standpoint, everything's a franchise standard. But look! I just took up a 
whole paragraph talking about the paragraph itself! Well-played, self. 
*congratulates self*

I might as well say SOMETHING, though, so let's do a brief overview. Ganon, 
evil pig lord and main villain of the series, possesses the Triforce of 
Power, and seeks to earn the Triforce of Wisdom as well. (No Triforce of 
Courage, that came later.) But Wisdom was held by Princess Zelda, and when he 
tried to take it from her, she magically broke it into eight pieces and hid 
the shards in a collection of dangerous catacombs throughout Hyrule. Zelda's 
handmaiden apprised a lad named Link of the situation, and he took charge, 
recovered the pieces after many harrowing adventures, and finally gained the 
power to face Ganon head-on. In the process, he introduced many elements that 
would later become Zelda staples, like the acquisition of tools, inevitable 
confrontations with bosses and the magic number eight (in regards to the 
number of dungeons a game contains, plus the final level.) Hmm...on second 
though, I guess that wasn't so hard to write about, after all.

Zelda II: Link's Adventure
Japanese: Zeruda no Densetsu: Rinku no Bouken
Nintendo Entertainment System
Released: 1988
Man, I hate this game so much. I finally got a copy almost four years ago, 
and I'm still stuck on the fourth level. If I wanted Castlevania-style 
gameplay, I would play Castlevania. If you don't know what I'm talking about, 
Zelda II is completely different from others in the series. Others have a 
top-down or 3D perspective, but Zelda II has a top-down overworld view, then 
switches to an action side-scroller for random battle and dungeon sequences. 
This is because it wasn't an adventure game, but an action-RPG - and I myself 
am skilled in neither of those genres. For me, this game is frickin' HARD 
(while I laughed out loud when I read that someone had tried over twenty 
times to beat Ganon in Ocarina of Time - I did it one try and only took about 
ten hearts of damage, and I know that's a lot worse than some people. It all 
depends on your personal skills, eh?) But on the bright side, Zelda II 
(stupid, stupid title) introduced magic spells to Link's arsenal, some of 
which are VERY cool, to say nothing of the exceptionally well-done finale.

The Legend of Zelda: A Link to the Past
Japanese: Zeruda no Densetsu: Kamigami no Toraifoosu
Super Nintendo Entertainment System
Released: 1992
Ha ha, get it? A Link to the Past is the second of three Zelda games with 
irritating English titles. It was renamed because Triforce of the Gods 
sounded too religious. But let's move on, before my trend of failing to talk 
about the game itself gets out of hand. Past is one of the games that many 
consider to be the best in the series. The pak made the important 
contribution of the Master Sword, which has stood long since - the first 
Zelda had a Magical Sword, but who knows what the story is there. It's also 
the longest to date: There was an introductory dungeon, then a set of three, 
then a set of seven and THEN the final boss dungeon. But what really set it 
apart was its Light World/Dark World feature. You see, the Golden Land was 
originally a mirror image of Hyrule (the Light World), with numerous minor 
differences. Ganon's evil transformed it into the Dark World. You eventually 
gained the ability to travel between the two, and navigating the world 
suddenly became insanely fun. Use the Rooster to fly to Death 
Mountain...plumb the depths of the caves...come out on a ledge near a portal 
to the Dark World...jump down a ways...use the Magic Mirror to return to the 
Light World...then go left a ways and you're there at last. True story.

The Legend of Zelda: Link's Awakening
Japanese: Zeruda no Densetsu: Yume wo Miru Shima
Released: 1993
By some interpretations, Link's Awakening is a direct sequel to A Link to the 
Past. Either way, on a voyage to condition his body and mind in preparation 
for possible future catastrophes, Link is shipwrecked and wakes up on 
Koholint Island. I don't know what a Koholint is, but the Japanese title 
seems to be 'island that is seeing a dream,' or Dreaming Island (I'm a 
learner of Japanese.) Anyway, Koholint Island is quite an interesting place, 
from the giant egg that sits on its tallest mountain to the village populated 
entirely by talking animals. Link quested to enter the egg with the eight 
Instruments of the Sirens, and find a way back home. I like this game a lot.

The Legend of Zelda: Ocarina of Time
Japanese: Zeruda no Densetsu: Toki no Okarina
Nintendo 64
Released: 1998
Probably the most popular Zelda title. I can see why, but...amazing graphics 
aren't everything, people! (Shut up. They were stupendous at the time.) At 
any rate, the level design is more than competent and the mix of old and new 
is commendable. Ocarina of Time built on some of the core elements of A Link 
to the Past, including its 3/5 dungeon dichotomy, the method by which the 
Master Sword is gained, and the dual-world scheme - though in this case, it's 
the present and future of the same world rather than two separate worlds, and 
your ability to switch between the two is severely limited. Anyway, a fine 
entry indeed.

The Legend of Zelda: Majora's Mask
Japanese: Zeruda no Densetsu: Majora no Kamen
Nintendo 64
Released: 2000
Ocarina of Time was so well received, they decided to release a direct sequel 
to it, utilising the same engine and resources. To me, that makes Ocarina so 
much less special, but once I got into it (Majora's Mask takes a while to get 
moving) I may have liked it even better. This one is set in a parallel 
version of Hyrule, called Termina. They have a somewhat similar world. You'll 
meet many of the same characters, this time with names, but Termina is more 
tribal than civic. Oh yeah, and the game's main antagonist has set the moon 
on a collision course that will obliterate the planet, plus Hyrule. The 
three-day time limit can be reset again and again, but this also resets 
events - all you'll keep is the items you've collected, which is enough. The 
jury's out on this one; you'll find the three-day system either brilliant, or 
annoying as hell.

The Legend of Zelda: Oracle of Seasons
Japanese: Zeruda no Densetsu: Fushigi no Ko no Mi Daichi no Shou
Gameboy Colour
Released: 2001
During development, Oracle of Seasons and Ages were originally called 
'gaiden,' meaning side-stories. That's not entirely inaccurate. You could 
even go as far as to say they were just to keep players going between games, 
though they are still excellent standalone adventures. Nut of the Mysterious 
Tree: Chapter of Earth is the easier and less interesting of the two. This 
one tracked Link as he used the Rod of Seasons, a magical device that he 
could use to change the seasons at will, to deny General Onox his dream of 
conquering Holodrum.

The Legend of Zelda: Oracle of Ages
Japanese: Zeruda no Densetsu: Fushigi no Ko no Mi Jikuu no Shou
Gameboy Colour
Released: 2001
Released concurrently with Oracle of Seasons, Nut of the Mysterious Tree: 
Chapter of Time and Space is more puzzle-oriented, and probably the superior 
game overall. We were a little squeamish when we found out they had been 
handed out to Capcom, but it all turned out all right. Link gained the Harp 
of Ages, another time-travelling instrument - as well as one that allowed 
another dual-world system, this one being the present and 400 years in the 
past. Link used it to fight the Sorceress Veran as she strove to conquer 
Labrynna. The biggest feature of the Oracle games was that when you completed 
one, you got a password. This password could be entered into the other game 
when you started a new file, allowing you to start off with the Wooden Sword 
(instead of looking for it) and an extra Heart Container. It also unlocked 
additional content and many special items unavailable the first time through.

The Legend of Zelda: Four Swords
Japanese: Zeruda no Densetsu: Yottsu no Tsurugi
Gameboy Advance
Released: 2002
When A Link to the Past was re-released for GBA, there was a smaller, 
multiplayer-only game on the same pak. It introduced a new villain, Vaati, 
and had the players attempt madcap challenges as they cooperated to complete 
a level, but competed to collect the most Rupees. While it got even more fun 
as more players were added, most people who bought the re-release probably 
didn't have the hardware needed for Four Swords.

The Legend of Zelda: The Wind Waker
Japanese: Zeruda no Densetsu: Kaze no Takuto
Nintendo GameCube
Released: 2003
Despite its obvious flaws, The Wind Waker is my favourite Zelda game. Some 
people will blanch at that statement, but I love it, and I'm letting you 
know, even though you don't need to. Except for the name...Waker is not 
technically a word. (Neither is GameCube, of course...) Anyway, for some 
reason which I won't spoil, Hyrule is underwater. As a result, your adventure 
takes place mostly on the high seas, firing cannon, searching for sunken 
treasure and exploring small islands in a cel-shaded, hyper-bouncy world that 
really irked a lot of people. But if you wanted realism, boy, did you ever 
pick the wrong series. Another area of complaint was that travelling across 
the ocean was too boring. I thought it was neat, myself. Fortunately this 
isn't a critical review, or we'd be here forever as I argued my case.

The Legend of Zelda: Four Swords Adventures
Japanese: Zeruda no Densetsu: Yottsu no Tsurugi Purasu
Nintendo GameCube
Released: 2004
Not only did Four Swords+ expand on the original and bring it to a console, 
it also offered the option of a single-player mode that didn't require a GBA 
or the GCN-GBA cable. Pretty sweet. The story is quite similar, but the game 
is much, much, much longer, and will probably take about 20 hours to complete 
rather than an hour and a half. Each stage takes about twenty minutes, I'd 
say. There's also a shallow yet intense battle mode.

The Legend of Zelda: The Minish Cap
Japanese: Zeruda no Densetsu: Fushigi no Boushi
Gameboy Advance
Released: 2005
The title's Mysterious Hat is Ezlo, who...hmm, perhaps I'd best not talk 
about his backstory here. Well, Ezlo finds Link in the forest, affixes to his 
head, and gives him access to yet another dual-world system. This time, he 
can go 'twixt the Hylian-sized world, and that of the inch-high Minish 
people. From this unique vantage point, Hyrule doubles in size as you explore 
huge dungeons stretching almost a metre in any direction. Truly vast, for a 
Minish. This innovative use of the diminutive form gets a thumbs-up from me, 
but like The Wind Waker, whose general style it follows, it is so short I 
wonder if development was rushed.

=~=The Meat of the Guide=~=


Okay, we've finally arrived! This is the reason you came here. Below is a 
list of every character profiled in this guide. There's quite a few of them, 

To jump to a specific character, use the Find function, and type the first 
two letters of their name with a space between them. So to find Mario's entry 
(to be clear, Mario doesn't actually have an entry, this is just an example), 
you would hit Ctrl+F, search for 'M A', and click Find. Teleport! *Twilight 
Zone three-tone theme plays*

By the way, need I actually say that this guide contains huge spoilers for 
basically every game in the series?

Anju and Kafei
Bipin and Blossom
Blade Brothers
Bombers Gang
Carlov and Borlov
Composer Brothers
Dark Link
Deku Royal Family
Din, Nayru and Farore
General Onox
Goron Elder
Great Deku Tree
Great Fairy
Gustaf, Royal Spirit
Happy Mask Salesman
Helmaroc King
Igos du Ikana
Jalhalla, Protector of the Seal
Kaepora Gaebora
King Moblin
King of Red Lions
King Zora
Know-it-All Brothers
Koume and Kotake
Link's relatives
Madame MeowMeow
Majora's Mask
Maku Trees
Malon and Talon
Maple and Syrup
Master Stalfos
Marin and Tarin
Old Man and Old Woman
Pierre and Bonooru
Queen Ambi
Ricky, Moosh and Dimitri
Salvage Corp.
Skull Kid and Friends
Sturgeon and Orca
Tetra's Crew
Wind Fish
Zephos and Cyclos


A g a h n i m
Race: Hylian
Appearances: A Link to the Past
             Link's Awakening
             Oracle of Seasons

Shortly before the beginning of A Link to the Past, perhaps a year, an 
endless chain of catastrophic natural disasters befell Hyrule. Typhoons, 
earthquakes and floods wracked the land, causing massive collateral damage 
and killing many people. Their origin could not be discerned, and they were 
so large even the best magicians failed to end the threat. The King of Hyrule 
could only watch in despair as his kingdom was slowly worn down.

Just when it seemed Hyrule was ready to give out, a wizard from a faraway 
land appeared and, with some effort, put a stop to everything that was 
happening. He was greeted as a hero and the King gratefully took him on as 
advisor. With his suggestions taken into account, Hyrule prospered once 

But in reality, well...Ganon is many things, but an idiot is not one of them. 
After his first duel with Link, he was imprisoned in the Golden Land, where 
had stayed for hundreds of years. All this time, he plotted a means of 
escape, transforming it into the sinister Dark World over time. Agahnim 
actually was a kind wizard to begin with, so how he got to be under Ganon's 
dominion is unclear. At any rate, Ganon possesses the poor old man to use as 
his puppet, then begins to exert his growing magical power on the Light 
World. When the people of Hyrule are at their most desperate, he sends a 
false saviour to them. Through Agahnim, Ganon is able to manipulate the Light 
World to his ends. Agahnim begins sacrificing maidens late at night in Hyrule 
Castle's tallest tower, in the hopes of breaking the barrier between the 

After Link collects the Pendants of Power, Courage, and Wisdom, he is able to 
draw the Master Sword from its pedestal in the Lost Woods. When he re-
emerges, Agahnim has kidnapped Zelda from the Sanctuary, a place she thought 
was safe and unknown to him. Link ascends Hyrule Castle and duels with 
Agahnim. In this fight, Agahnim's main attack is to throw coloured balls of 
magical energy at Link, but they can easily be deflect with the Master Sword. 
The idea is to smack it back into Agahnim's body, damaging him with his own 
magic. He also has a very powerful attack where he shoots lightning out of 
his hands, but it's so predictable and easy to avoid (just head for one of 
the room's corners) that it isn't much of a threat.

After he's beaten, he falls down dead, but Ganon uses the last of his 
presence in the Light World to warp Link to the Dark World, where things are 
looking bleak, both literally and figuratively. He reappears later in the 
game, as the boss of the final dungeon, Ganon's Tower. Here, he gains the 
ability to briefly become invisible, and some of his magical orb attacks 
can't be deflected. He can also create two shadow clones of himself, which 
can distract Link with potentially fatal consequences if he doesn't know 
which ones are which, but their attacks pass right through him. Other than 
that, his attack pattern is the same.

At the end of Link's Awakening, the final boss is a collection of foes from 
previous games, and Agahnim is one of them. As with A Link to the Past, to 
defeat him you have to deflect his only attack back at him. This form is 
pathetically easy. Some people say that it's easier to deflect his attacks 
with the Shovel rather than the Sword, which is not true.

Agahnim also made one final appearance in Oracle of Seasons as the mini-boss 
of Level 3, Poison Moth's Lair. This one works a little differently. The room 
starts off dark, with Agahnim and two clones. There are two torches in the 
middle of the room, around which the three hover. Link must light the torches 
with Ember Seeds from his Seed Satchel. Then he must quickly examine all 
three assailants before the light goes out again. The one who casts a shadow 
is the real Agahnim, and the only one who can be hurt, by repeatedly bashing 
him with your sword. All three can damage Link, however, and it can be tricky 
to get a hit in while trying to avoid attacks. It's never explained how what 
was once a powerful figure became relegated to a forgettable mini-boss, but 
I'd guess this incarnation was an invention of Ganon.


A n j u  a n d  K a f e i
Star-cross'd lovers
Race: Hylians
Appearances: Majora's Mask

The Skull Kid, under the influence of Majora's Mask, commits all manner of 
deeds which he apparently views as mere mischief, but which are really quite 
taxing on their recipients. As the game begins, Anju and Kafei are set to be 
married in three days. However, the Skull Kid has transformed Kafei into a 

Kafei can't bear to show his face in this state, so he spends most of his 
time hanging around the back room of the Curiosity Shop. He goes to great 
lengths to ensure nobody finds out who he is. He arranges for the postman to 
give a special signal when he delivers any mail to Kafei, and when the man-
boy does venture out, he wears a Keaton's Mask and refuses to talk to anyone.

Through the longest and most complicated side-quest in the game, you can 
reunite them:

-The mayor, the Captain of the Guard and the chief carpenter are arguing in 
the mayor's office. Talk to the mayor's wife, Madame Aroma. She'll give you 
Kafei's Mask, which allows you to interrogate people as to whether or not 
they've seen her son.
-Listen to Anju's and the postman's conversation at the Stock Pot Inn - Anju 
is the innkeeper. The postman knows where Kafei is, but won't tell. He would 
never sell out a friend, I guess.
-Talk to Anju. She'll screw up and give away somebody else's room to you. 
Talk to her again to arrange a midnight meeting.
-At midnight, meet Anju in the Stock Pott Inn's kitchen. She'll ask you to 
deliver a letter, even though she could have just done it herself with much 
less effort. Put it in any mailbox.

-Witness the postman delivering the letter. Talk to Kafei in the Curiosity 
Shop's back room. He'll give you the Pendant of Memories.
-Return a little later. The owner will be there now. He has the Keaton's Mask 
and the Express Mail to Mama. Deliver the latter to Madame Aroma to receive 
an empty Bottle. Alternately, give it the postman to get the Postman's Hat 
later on.
-Sakon, a local malcontent, stole Kafei's Sun's Mask, which is basically an 
engagement ring. (Sakon steals other junk too.) Break into his hideout in 
Ikana Canyon, accidentally activate the security system, and work through it, 
finally recovering the mask.

This marks the first and last time in Zelda history that players were able to 
control someone other than Link. The focus shifted between Link fighting Deku 
Babas on one half of the security system and Kafei solving block puzzles on 
the other.

With this complete, Link went to see them in the Employees Only room of the 
Stock Pot Inn. Kafei finally showed up, but not until the last hour before 
the moon hit home. Kafei still looks like a child O_o but they marry each 
other in a private and hasty ceremony in which they exchange the Sun's and 
Moon's Masks, respectively. This forms the Couple's Mask, which they give to 

This is truly one of the most emotional scenes in the series, I think. They 
hold each other, crying, and say they will greet the coming morning, 
together. This is kind of sad, because they know that the instant dawn 
arrives, the moon will make planetfall and they'll both die.

It's even sadder if you make a mistake and are unable to recover the Sun's 
Mask; if you screw up, you don't have another shot until you reset the three 
day timer and do everything over. If this happens, Anju will still go to the 
Employees Only room to wait for Kafei, but he doesn't show up, no matter how 
long you wait. Anju dies alone in extreme grief. Depressing, isn't it?

But wait! For every side-quest you complete that yields a Happy Mask as its 
reward, you get to watch an additional segment of the ending cutscene when 
you beat the game. If you do manage to complete this complicated quest, 
you'll see that Anju and Kafei later had a much more elaborate marriage 
ceremony just outside the South Entrance, with many attendees and a white 
dress and excessive confetti. Ah, it brings a smile to one's face, unless one 
resents happy people. Or has no mouth.

Anju's poly is reused from Ocarina of Time. In that game, she was called the 
Cucco Lady. She lived in Kakariko Village and raised Cuccos (if you aren't 
aware, those are Zeldafied chickens) even though she was allergic to them. 
She later bred a special Cucco she wasn't allergic to, and which played a 
part in the Trading Game to get Biggoron's Sword.


B i g g o r o n
Titanic swordsmith
Race: Goron
Appearances: Ocarina of Time
             Majora's Mask
             Oracle of Seasons
             The Minish Cap

The Gorons are a people whose bodies appear to be made of solid rock. This 
lack of carbon growth seems to have some very strange side effects, as 
evidenced by dudes like the Goron Elder and Biggoron. They can apparently 
live for a very long time...and at least a few of them don't stop growing for 
quite some time. Biggoron is huge. Massive. Thirty stories tall, perhaps.

Despite his size, he is quite skilled with fine tools. He is one of the 
finest weapon-makers in the whole series (though there aren't that many.)

He has a younger brother named Medigoron, who is noticeably smaller - but 
still so big he takes up a whole room - and noticeably less skilled. He makes 
Link a sword that takes seven years to make, called the Giant's Knife. 
Unfortunately, though powerful, it was so large it took two hands to wield, 
and was so fragile it broke after only a few strokes. Biggoron was suffering 
from blindness after the eruption of Death Mountain, whose summit he was 
right next to; if Link completed the Trading Game and got some rare eye-drops 
for him, he offered to fix the sword. It took him three days to come up with 
the most powerful sword in the game, the Biggoron's Sword, which he could 
conceivably have used as a toothpick.

In Majora's Mask, the Gorons all live at Snowhead, where they are slowly 
freezing to death. Biggoron was the only one who was unaffected, probably 
because of his massive size. He guarded the entrance to Snowhead Temple, 
refusing to let anyone in. However, Link put him to sleep with the Goron's 
Lullaby and was able to enter. In this game, Medigoron has found something 
he's good at: Making Powder Kegs. These are gigantic bombs that Link can only 
handle safely in Darmani Form, and which he needs to gather several important 

In Oracle of Seasons, the Gorons again live in a snowy climate, and again not 
by choice. The ravages of Onox having sunk the Temple of Seasons have forced 
their home into winter. Unfortunately, Biggoron is too big to fit into their 
cave home, so he has to sit outside and be cold. Part of the Trading Game 
involves giving him a pot of soul-warming Lava Soup. In a linked game, he 
again contributes the most powerful blade, the Biggoron's Sword.

Finally, you can talk to him in The Minish Cap after you've beaten the game 
and allow him to eat your tasty shield - the Goron diet is exclusively rock 
sirloin, remember. If you visit again after a while, he'll offer up the shiny 
new Mirror Shield to replace the one he ate.


B i p i n  a n d  B l o s s o m
New parents
Race: Hylians
Appearances: Oracle of Seasons and Ages

In both halves of the Oracle saga, Bipin and Blossom are a happy couple who 
live in the main village, be it Horon Village or Lynna City. She's a 
housewife, and he tends Gasha plants. They're both very excited about their 
newborn son, to the point that Bipin runs back and forth around their house 
like a psycho.

Over the course of a regular game and then a main-linked one, you can watch 
their son grow. Over time, you will have various opportunities to influence 
his career choice. Depending on how you handle these decisions, he can become 
a swordsman like Link, an arborist like his father, a musician like Sokra, or 
somebody with no purpose in life.


B l a d e  B r o t h e r s
Swordsman siblings
Race: Hylians
Appearances: The Minish Cap

Hyrule Castle Town in The Minish Cap plays host to a sword duelling contest 
every year. Some famous competitors include the likes of Link's uncle, the 
King of Hyrule and Vaati himself. But at one point or another, each of the 
so-called Blade Brothers won the contest, then departed on a journey of 
enlightenment to hone their techniques to perfection.

Swiftblade - He now runs Swiftblade's Dojo in the southwest part of town, 
where he teaches worthy students the basics of sword combat via his patented 
method of instruction, the Swiftblade Possession Technique. I didn't really 
think of this until later on, but the fact that he actually has the magical 
ability to possess someone's body is quite remarkable, elsewhere seen only in 
exceptional magicians (e.g. Ganon possessing Agahnim.) He claims to have 
invented it, but all the other Blade Brothers use it as well, so it's 

Anyway, he teaches the Spin Attack, the Dash Attack, the Rock Breaker and the 
Down Thrust. All of these should be familiar to fans, especially the Spin 
Attack. The Dash Attack is simply a charge while using the Pegasus Boots, the 
Rock Breaker opens up the world by allowing Link to smash rocks with his 
sword, and the Down Thrust allows him to do a stabbing hip-drop once he's 
jumped into the air.

Grimblade - He hangs out under Hyrule Castle. If Link finds him, he teaches 
the Sword Beam.

Waveblade - This Lake Hylia denizen teaches the Peril Beam, a move new to 
Zelda. This one is kind of the opposite of the Sword Beam, in that you can 
use it when you have one heart or less (instead of full hearts.)

Greyblade - If Link can find him on Death Mountain, he teaches the patently 
useless Roll Attack, which allows Link to strike powerfully with his sword if 
he slashes as he rises out of a normal roll.

Swiftblade the First - By the time Link meets him in Castor Wilds, he's a 
ghost, but he has a very useful technique. Normally, the Spin Attack is one 
revolution, but the Great Spin Attack allows for several. In a couple of 
other games, there was a similar move called the Hurricane Spin Attack. Maybe 
it's the same attack but with a name change, like how the Whirling Blade 
Attack became simply the Spin Attack.

Greatblade - He holed up in North Hyrule Field to dedicate himself to 
improving the Great Spin Attack, giving it even more revolutions per 

Scarblade - Found in Castor Wilds, he improves the speed at which a Spin 
Attack is charged.

Splitblade - When Link steps on certain panels, he can create copies of 
himself in order to solve puzzles. Some of these involve combat, so 
Splitblade, hiding in Veil Falls, improves the speed at which the Split Gauge 


B o m b e r s  G a n g
Elitist kindergartners
Race: Hylians
Appearance: Majora's Mask

The Bombers are a gang of rowdy little kids in Majora's Mask. Four of the 
five members wear blue berets; Jim, their leader, distinguishes himself by 
wearing a red one. When Link first approaches them, he's in Deku Scrub form, 
so they refuse to let him join the gang. However, he agrees to a game of hide 
and seek where the Bombers hide all over Clock Town. When he succeeds (before 
dawn of the Second Day, or else he loses) Jim gives him the password to their 
'secret hideout.' They're cheaters, too; they run away when Link finds them.

Their hideout is really an underground tunnel that travels beneath the walls 
of the town and up into the Astral Observatory, where Professor Shikashi can 
be found gazing up at the stars at night. During the day, you can zoom in on 
the top of the Clock Tower to cause a Moon's Tear to fall to the ground 
outside the Observatory, which not only plays a part in your first three-day 
runthrough but also kicks off that game's Trading Game. In Ocarina, 
Shikashi's poly was some old guy who lived in Kakariko. Bonooru the Scarecrow 
can be found here, where he indirectly teaches the Inverted Song of Time and 
Song of Double Time.

The Bombers also give Link the Bombers' Notebook, since they all have a copy. 
It's used to keep track of all the people they have helped out in the past, 
or whose troubles they are currently attempting to solve. Mostly, it's used 
for the player to keep track of the schedules of the multitudinous NPCs who 
will, at some point or another, give Link a Happy Mask (and also a handful 
who never will.)

The Bombers had a pseudorenaissance in The Wind Waker, where a gang called 
the Killer Bees hung out in the village square of Windfall Island. They were 
Ivan, the leader, Jin, the advisor, Jan, the thug, and Jun-Roberto, the 
scheming, would-be usurper. They play a minor role in the story, terrorize 
their teacher, and follow Link around whenever he's in the vicinity. LEAVE ME 


C a r l o v  a n d  B o r l o v
Figure-loving brothers
Race: Hylians
Appearances: The Wind Waker
             The Minish Cap

Only Carlov appeared in The Wind Waker. Forest Haven, located in the 
southeast of the Great Sea, is composed of one large island and several 
smaller ones. One of the smaller ones is accessible by standing in your boat, 
using a Hyoi Pear to take control of a seagull, and flying up to hit a switch 
near the top of the main island; this drops a ladder that gives you access to 
a vertical door that opens by a spinny wheel, like you might see on top of a 

Inside is the Nintendo Gallery, though the only displays are of characters 
and creatures from The Wind Waker. If Link obtains the Deluxe Pictograph - 
which is an entire side-quest of its own - he can take colour photos, which 
he can then present to Carlov. If it's taken with the subject in the middle, 
is well balanced, and isn't too blurry, he will spend the next three days 
sculpting a fabulously detailed figurine of whatever the subject was. All 
figurines he makes will be put on display in one of several rooms in the 
Nintendo Gallery. There are 133 figurines, so getting them all is quite a 
feat, and one that doesn't serve any purpose, so completing it is more a 
matter of pride, like collecting all 120 Stars in Super Mario 64.

Strangely, if you present Carlov with a picture of himself, he doesn't 
recognize the subject, and will marvel at his own fashionable (?) hairstyle 
and waxen skin. ...But each figurine comes with a description, and Carlov's 
figurine's description references him by name, but was clearly not written by 
Carlov. Umm...

Carlov serves a similar role in The Minish Cap, but his place is much easier 
to access - it's in town, and Link can enter it easily once he's grabbed a 
certain dungeon item. This time, however, you collect figurines by random 
lottery, though you can only get figurines whose real-life models you've 
already come into contact with. There are 136 of these.

Carlov's younger brother Borlov, who looks exactly like him, has opened a 
shop in The Minish Cap (though he wasn't anywhere in Waker.) This is sort of 
a retread of Old Man's money making game from the first Zelda, though he 
doesn't sell his product very well, dissuading you from attempting it several 
times throughout its explanation.


C a r p e n t e r s
Lumberjacks' raison d'etre
Race: Hylians
Appearances: Ocarina of Time
             Majora's Mask
             Oracle of Ages
             The Minish Cap

For minor characters, they sure got a lot of exposure. Characters who debuted 
in Ocarina of Time have all the luck.

We've got Mutoh, Ichiro, Jiro, Sabooru and Shiro.

Speaking of Ocarina, their activity in that game vary depending on which 
timeframe you're in. As child Link, Kakariko Village is still under 
construction, and you can see them working on a few buildings. By the time 
you're an adult, they're complete; they all become houses, I believe.

By the time you're in adult form, the bridge connecting Gerudo Valley to 
Hyrule Field has been smashed to splinters. The carpenters were contracted to 
repair it, but made the mistake of camping out on the edge of Gerudo's 
Fortress. Even Jim Caruk knows better than to bother the neighbours. This 
prompted the Gerudo to capture them and toss them in various cells throughout 
the fortress, gathered by the orange-clad Gerudo elites. The foreman, Mutoh, 
asked Link to rescue them, after which they were able to rebuild the bridge.

In Majora's Mask, they spent most of their time in South Clock Town, crawling 
around the scaffolding and hitting things with their hammers. (That's what 
the weird tap-tap-tap-tap-tap noise is. It took me a few minutes to figure 
that one out.) They are in the midst of an argument with the Town Watch, 
whose captain maintain that it is smartest to flee. In the end, the other 
carpenters take off, and the Foreman is left standing in front of the Clock 
Tower yelling defiantly at the Moon. He fully believes that everything will 
be fine when it impacts.

They are once again slacking off in Oracle of Ages' prelude to Level 4, Skull 
Dungeon. Link finds the Foreman and he explains that his workers haven't 
shown up. Link has to search them out and lay down the law. The terrain will 
be different depending on whether he has Ricky, Moosh or Dimitri as his 
animal partner. After he puts them all back, Link is able to extend a bridge 
that leads to Symmetry City.

No such disciplinary problems exist in The Minish Cap, where they do whatever 
their boss tells them. They complain about it a lot, though. Their main 
purpose is to block off parts of the world with refuse for the first part of 
the game, blocking off areas the game's developers didn't want Link to visit 
too early. They slowly clear it away, build two houses in Hyrule Castle Town, 
and then vanish.


C o m p o s e r  B r o t h e r s
Ghostly musicians
Race: Poes
Appearance: Ocarina of Time
            Majora's Mask

The Composer Brothers are a little confusing. Based on Ocarina of Time, one 
would expect them to be Hylians, but Majora's Mask shows them to be Poes. 

Anyway, in Ocarina of Time they are only mentioned when you find the notes 
for the Sun's Song. They mention that they, the Composer Brothers, wrote it.

Anna Bare has this to say:

"I haven't played Ocarina of Time in a while, but I was almost certain that 
you can "fight" the Composer Brothers, Flat and Sharp. I can't remember if 
you have to be young or old Link (I think young), but if you go to the 
Graveyard in Kakariko and examine each of the two gravestones on both sides 
of the big grave (the one you blow up), the Brother is summoned and you can 
"fight" him."

I'm currently unable to verify that, but it's possible they're just ordinary 

They show up physically in Majora's Mask, at the top of Ikana Canyon. We 
learn here that their names are Flat and Sharp, which, if you don't know, are 
two kinds of musical notes (hitting F-sharp when the composition calls for F-
flat is a major performance blunder that will cost you much respect, or so 
children's shows would have me believe.) Sharp has tried to restore Ikana, 
the dead kingdom, to its former splendour, but has inadvertently made it even 
worse than before. As a result of his deal with Skull Kid, not only have the 
dead risen, but his brother Flat has been imprisoned. In the process, Sharp 
has also been corrupted. Flat is still fundamentally good, whereas Sharp 
tries to kill Link and stands a good shot at it. However, a quick rendition 
of the Song of Healing soothes his confused, battered soul. The brothers 
teach Link the quest-critical Elegy of Emptiness before departing for the 
next world.


D a l t u s
One King of Hyrule
Race: Hylian
Appearances: The Minish Cap

The Minish Cap-era King of Hyrule. He is quite tall and obese, and he wears a 
long red robe, and he's rendered in the GBA's version of cel-shading, and 
thus he bears a striking resemblance to Daphnes Nohansen Hyrule. He 
reportedly was a great swordsman in his youth, and fought to a draw with 
Link's uncle Smith one year at the Picori Festival. He's become a huge wimp 
since then, since the most initiative he takes when his own daughter is 
kidnapped is to tell his guards to look for her and assign Link a few special 
missions that will hopefully lead to her recovery.

He apparently does a not-bad job at ruling Hyrule, however, as his subjects 
seem pretty happy. Minister Potho, who looks like a flea, assist him in this 
endeavour. Mayor Hagen takes care of Hyrule Castle Town itself.


D a m p e
Insert lame joke about 'digging' graves
Race: Hylian
Appearances: Ocarina of Time
             Majora's Mask
             The Minish Cap

The Kakariko Village Graveyard is located just behind the village itself. 
This is the final resting place of all Kakariko and Hyrule Castle Town 
citizens. Those who swore fealty to the Hylian Royal Family long ago get 
special lots. Towards the very back, with a headstone that's taller than you 
are, is the Royal Tomb. Link can enter the tomb and wander around in it, and 
for some reason a song written by the Composer Brothers is down there. In 
adult form, Link will be harassed by Poes. A little kid wanders around, 
because he likes it there, but complains that nobody thinks he's scary 
because he's too cute.

Dampe is the gravekeeper.

He's an ugly, short, hunched-over guy who looks like he was hit in the side 
of the face with a sledgehammer. He always wears black robes, and he carries 
around a shovel and lantern.

If Link knocks on his door during the daytime, he'll get yelled at - Dampe is 
working the graveyard shift, after all (true historical term), and he needs 
his beauty sleep. At night, though, he runs the Heart-Pounding Grave-digging 
Tour, where he'll follow Link around the cemetery and dig wherever he tells 
him to, for 50 Rupees each time. Good luck will yield some nice prizes, like 
a Heart Piece.

Seven years later, he's died. The little kid takes over and Dampe gets his 
own tomb. If Link finds it, he can enter it and meet Dampe's ghost. Dampe had 
a cool springy toy when he was alive, and he'll give it to Link if he can 
keep up with him as he speeds through the adjacent tombs, dropping fire from 
his lantern. The toy is actually the Hookshot, probably the coolest item in 
video game history, no exaggerations. It shoots a pointed wedge with a chain 
attached, allowing Link to cross gaps, hit stuff from afar, grab hard-to-
reach items and attack enemies. It got screwed over in The Wind Waker, 
though. If Link keeps up in a second, harder race, he'll get a Piece of 

He plays a similar roll in Majora's Mask as groundskeeper of Ikana Graveyard, 
but his attendance is inverse. The Stalchildren come out at night, and they 
scare the crap out of him, so he can be found only in the day. If Link wears 
the Captain's Hat, which makes him look like the leader of the Stalchildren, 
he'll cry that they've started coming out in the daytime too, and run away 

He once again reprises his role in The Minish Cap, where he tends Royal 
Valley. All he does is give Link a key and help him reach the end of the 
segment, but at least this time he isn't afraid of something that comes with 
the job.


D a r k  L i n k
Amorphous inner evil
Race: Shadows
Appearances: The Adventure of Link
             Ocarina of Time
             Majora's Mask
             Four Swords Adventures

Any way you slice it, Dark Link (in any of his several forms) is a 
fascinating character. After all, our boy Link is a paragon of courage and 
benevolence, and Dark Link is basically him - on the polar opposite end of 
the morality spectrum. His origins and motivations are a mystery, but it's 
endless fun to speculate.

I've listed all of these together in the same profile, under the name of Dark 
Link because that's probably the version most players will be most familiar 
with. But that does not mean they're the same character by any means. They 
could be, I guess, but I would tend to think of them as separate. Not that it 
really makes a difference one way or another.

He made his debut as Shadow Link, the second-to-last boss in The Adventure of 
Link. In that game, one had to traverse the frustratingly difficult Great 
Palace, square off with Shadow Link and then take on the Thunderbird without 
rest. Shadow Link was a palette swap of Link...except the new palette was 
entirely black. Yup, he was just a silhouette. Except for magic, he could do 
everything Link could, which meant jump and use his sword. He had the two 
special techniques and, once he got going, he attacked relentlessly. There 
was potential for a long and tough fight, but players could exploit the 
relatively simple behaviour pattern for a very quick and easy fight. They 
simply had to jump, which would cause Shadow Link to lower his shield. They 
would then slash on the way down, smacking him in the noggin. Shadow Link 
would be knocked back, and the process would be repeated as necessary. Still, 
he was a pretty original boss character for the time.

His first appearance as Dark Link was in Ocarina of Time as the Water Temple 
mini-boss. The fight took place in a huge room that housed an ankle-deep 
lake. Link's shadow was clearly visible in the reflection of the water. When 
he ran over the centre island's pool of water, however, it mysteriously 
vanished. Link then saw the locked door, turned around, and found Dark Link 
waiting on the island. This fight involved a considerably better set of 
actions; for one thing, Dark Link had the ability to spring up and disappear 
at will, and easily evaded Link's stabs. This battle was fairly non-linear in 
regards to how Dark Link could be defeated, and I've seen a number of 
different strategies. A few of the more popular ones are straight 
swordfighting, Spin Attacks, the Megaton Hammer and Din's Fire. When Dark 
Link went down, the illusion disappeared and the room was just an ordinary, 
closed-in Water Temple chamber. The prize was the Longshot (well, actually it 
was a Small Key that allowed one to open the locked door on the far side of 
the room, directly beyond which was the Longshot.

I'm not sure this next one counts, but arguably a form of Dark Link appeared 
as Fierce Deity Link (Kishin Rinku) in Majora's Mask. At the end of his 
quest, Link was transported to the inside of the moon, where he found a tree 
with four kids prancing around it. They each wore the mask of one of the 
game's four dungeon bosses. If Link had collected all 20 Happy Masks, he 
could trade them to partake in each child's mini-dungeon. If he completed 
them all before talking to Majora's Mask, the spirit would notice that Link 
had no masks and give him the Fierce Deity's Mask so they could play 'good 
guys and bad guys.' Link was the bad guy. The Fierce Deity was apparently a 
demon the early Termina Hylians sealed in a mask. When Link dons the mask, he 
takes on a form much like his adult one in Ocarina of Time, but with armour, 
a whitish-blue colour scheme, eyes without pupils, and a really big, double-
helixish sword that shot fireballs, even after he'd taken damage. Beating 
Majora's Mask was a snap as the Fierce Deity. (By the way, the reason he's 
here is because of the whole 'dark spirit' thing.)

The Adventure of Link had Link's Shadow, so Four Swords Adventures turned 
that around and gave us Shadow Link. An apparition created by Vaati, Shadow 
Link tricked Link into drawing the Four Sword and being sundered. After that, 
he caused mayhem throughout Hyrule, and produced at least three copies of 
himself. Setting fires and harassing civilians, he showed up twice each 
stage, where whoever smacked him could snag 100 Force Gems. He was also a 
boss for several stages - these battles were usually waged on both the Light 
World TV screen and the Dark World GBA screen. He would eventually take on a 
colour, and only the corresponding Link could damage him in this state.

Oh, and I guess it's worth mentioning that he appears in Super Smash Bros 
Melee, in Event Match 18: Link's Adventure. Here, he's basically a Level 9 
Link, but coloured black instead of textured. Defeating him isn't much 
trouble, unless you suck at Smash, but it's a cool idea anyway.


D a r m a n i
Stalwart defender
Race: Goron
Appearances: Majora's Mask

Gorons are accustomed to living in warm, dry climates, like underground or 
inside a volcano. Termina, like it's other-dimension counterpart Hyrule, was 
bathed in perpetual spring. So when Skull Kid started his takeover and froze 
over Snowhead Mountain, the Gorons were in for quite a shock. The direct 
cause of all this could be addressed if one were to travel to defeat Goht. As 
the Gorons' only warrior Darmani attempted just this, and was killed in the 

The Gorons built a shrine to remember him, but his spirit couldn't move on 
because he knew his people were suffering. Link is able to see Darmani's 
ghost using the Lens of Truth, and follows him to the shrine. His ghost is 
dark grey and has no pupils. Notably, one can see a large gash running from 
his upper-left chest to lower-right belly. Link plays the Song of Healing for 
him and we watch his first moments in the afterlife as he goes to meet his 
dead comrades - he's scared as hell, but he doesn't shy away and instead 
boldly meets the next life (though he screams.) Link gets the Goron Mask, 
allowing him to assume Darmani's form.

In this form, Link can throw his weight around, attack with a powerful three-
part fiery punching combo, roll around like the Hot Rodder Goron (and 
others), and play songs on the Goron Bongos.


D a r u n i a
Jovial dancer
Race: Goron
Appearances: Ocarina of Time

The Goron leader is called the Big Brother Goron. Now I'm sure Darunia is a 
good administrator and all, but he has quite a cold personality. When the 
Dodongos chase the Gorons out of Dodongo Cavern, their main source of food, 
they begin to starve. Man, if it's not one thing it's another with the 
Gorons, eh? Anyway, Darunia locks himself into his room and refuses to accept 
visitors until Link plays Zelda's Lullaby in front of his door, and even then 
he only admits him because he thinks he's a royal messenger. Stupid Hylians, 
always abandoning the Gorons in their times of need.

He perks up when he hears Saria's Song, though, and does quite an energetic 
dance. He then gives Link the Goron's Bracelet, an item so huge Link wears it 
around his upper arm, which lets him pick Bomb Flowers safely. When Link 
vanquishes King Dodongo and the Gorons are able to return and get their much-
needed, tasty rock sirloin, he gives Link the Goron's Ruby, the Spiritual 
Stone of Fire.

Later on, when Volvagia is eating the Gorons and imprisoning those he plans 
to eat later, Darunia enters the Fire Temple and tries to fight Volvagia. 
(Darmani has a similar encounter in Majora's Mask, except Darunia survives.) 
He fails, of course, but asks Link to give it a try in his stead. When he 
Link does kill Volvagia and rid Death Mountain of its fiery ring (which 
temporarily replaces the smoky one), Darunia awakens as the Sage of Fire and 
stays at the Fire Temple to protect it and pray to the gods for Link's 

In the seven years Link spends in suspended animation, Darunia somehow 
produces a son and names him after Link, in honour of the Sworn Brother bond 
they share.


D e k u  R o y a l  F a m i l y
Wooden monarchs
Race: Deku Scrubs
Appearances: Majora's Mask

Deku Scrubs have been consistently showing up as a variant of Octoroks since 
Ocarina of Time, but only a handful have had real character, and only the 
Deku Royal Family is worth mentioning. Unlike most of the major characters in 
Majora's Mask, they have no Ocarina of Time counterparts.

They reside in Deku Palace, which is accessible only by ferry since the 
surrounding waters are poisonous. It is guarded by a number of patrolling, 
three-leaved Scrubs who will throw you out if they find you someplace you 
shouldn't be.

The Deku King rules the Scrubs of Termina, but he seems to be a little 
corrupt; he spends all three days punishing a monkey accused of kidnapping 
his daughter, even though the only proof he has is a single eyewitness. He 
has a number of pointy leaves for hair, carries a flowery sceptre, and 
inexplicably has a giant red bulb growing out of his back. Uh...

The princess has, in actuality, been kidnapped by Skull Kid. She's being held 
by Odolwa in Woodfall Temple, and Link rescues her when he defeats the Mayan 
warrior. Somehow, she's able to shrink herself small enough to fit inside an 
empty Bottle, by which method Link transports her safely back to the arms of 
her father. She smacks him for being stupid, too. She's a little more 
detailed than an ordinary scrub, and she has a ponytail made out of a whip of 
leaves accented with pink flowers. The monkey accused of kidnapping her is 
actually her best friend, Kiki.

They are both attended by their uppity English butler, who has two bushes 
growing out of his head and a moustache made from pointed leaves. If Link is 
able to keep up with him in a race, much like with Dampe in Ocarina, he wins 
the Mask of Scents. He also has a son who has been frozen into a still tree, 
and he cries at his feet in the closing cutscene. Oddly, this is Link 
Terminian counterpart - the Deku Scrub he can transform into has no name, but 
is clearly the Deku Butler's Son! In fact, after winning the race he mentions 
how much Link looks like his son, pretty much proving this theory.


D i n,  N a y r u  a n d  F a r o r e
Creation story lynchpins
Race: Goddesses, or Hylians
Appearances: A Link to the Past
             Ocarina of Time
             Oracle of Seasons
             Oracle of Ages
             The Wind Waker
             The Minish Cap

Din, Nayru and Farore are, first and foremost, the legendary Three Goddesses 
who figure into Hyrule's creation story. They were briefly mentioned in the 
instruction manual of A Link to the Past, but they weren't even given names. 
They were much expanded upon in several Ocarina of Time cutscenes and other 
media, so I'll summarise their contribution to the world here:

To begin with, the place Hyrule would occupy was a swirling mass of 
raw...well...what do you call something that doesn't exist yet? Anyway, the 
Three Goddesses descended upon whatever this was and sought to bring order 
and life to it.

Din - Goddess of Power. Created and shaped the land.

Nayru - Goddess of Wisdom. Created science, wizardry and the arts.

Farore - Goddess of Courage. Created living things.

On the spot where they flew back to their angelic perches, they left a 
physical symbol of their action. This way, their creations might learn from 
them. It was three golden triangles, called the Triforce. Sounding familiar? 
Not only did it exist physically, each piece of it was imprinted on a 
particular person and his or her infinite reincarnations throughout the 
years. But the Triforce has such a complex history, it could have its OWN 
guide, so I won't dig any deeper.

I could go into a hell of a lot more detail, of course, but everything else I 
could tell you is not really of interest to the average reader. There are 
plenty of other easily accessible resources if you'd like to learn more about 
the Three Goddesses.

What's interesting to me is that the Triforce of Power, the one Ganon has, is 
often portrayed as the 'best' of the three. Meanwhile, Link's, the Triforce 
of Courage, tends to be positioned as subordinate to the other two. This 
could have something to do with the order in which the Goddesses are 
mentioned - Power, Wisdom, Courage. I don't know. This is highly debatable, I 
just find it to be an interesting interpretation.

They appeared as Hylians in the Oracle saga. Din was the eponymous Oracle of 
Seasons, masquerading as a dancer in a troupe of performers. She was 
kidnapped by Onox and thrown into a crystal. Nayru was the Oracle of Ages, 
and a talented musician, but Veran possessed her body. Farore played a much 
lesser role as the Oracle of Secrets found on the first floor of the Maku 
Tree. Several times, Link received a secret in one game that had to be 
brought to Farore in the other game. Doing so gave him upgraded equipment.

The goddesses are once again unnamed in The Wind Waker, but I might as well 
mention them here. When the seal on Ganondorf's Golden Realm prison started 
to weaken, the goddesses drowned Hyrule so that he would never escape. He 
still somehow found a way out, however, so it was all for nought. The point 
is, they're the reason Hyrule is underwater and The Wind Waker takes place on 
the ocean.

Their Hylian versions reappeared in The Minish Cap. They shared a room at the 
inn until Link performed a two-for-one act of good citizenship: He found Ingo 
two tenants, and he found two of the ladies houses to live in. Only two, 
though, and it was smartest to pick Din and Nayru (see? Farore once again 
gets the shaft.) When Link talked to them in their new homes, they were so 
pleased they presented him with a special artefact that would temporarily up 
either his attack power, his defensive abilities, or both (but that last one 
entailed a much lower bonus.)

Din is represented by red, Nayru is represented by blue, and Farore is 
represented by green.


D o n g u r u
Tingle's best friend
Race: Dog
Appearances: Mogitate Chinguru no Barairo Rupiirando

I hate dogs. Donguru is a character from Tingle's Japanese-only RPG, Mogitate 
Tingle. And he's a dog. When Tingle gets his new duds at the beginning of the 
game, Donguru dresses to match his owner. I don't believe he has any kind of 
practical in-game purpose, but then, does any part of the game have a 
purpose, really? Does video gaming in general have a purpose? Does life?


E p o n a
Link's trusty steed
Race: Purebred horse
Appearances: Ocarina of Time
             Majora's Mask
             Oracle of Seasons
             Four Swords Adventures

Link first met Epona as a child in Ocarina of Time, where he saw her at Lon 
Lon Ranch. She would run away from him whenever he approached, afraid of him. 
Malon, however, sung her a lullaby every night, which Link quickly learned to 
play on the Ocarina. After he played Epona's Song, the pony trusted him a 
little more.

When he became an adult and learned that Ingo had taken over Lon Lon Ranch, 
he found that he was horribly mistreating the animals. He had people pay to 
ride the horses around their enclosure, which looked a little like an 
equestrian course. Ingo recognized some natural horsemanship abilities in 
Link and had him a race around the outside of the enclosure with 50 Rupees on 
the line. When Link won, he had a second race with Epona's ownership as the 
prize. (Winning either of the races with one of the stock mares is 
impossible; Ingo's ride is just too fast.) He then tried to lock Link in, but 
Epona's amazing jumping abilities allowed her to clear the ranch walls with 
ease. Ingo realised at the last moment that he'd been riding Epona, the best 
of the bunch. He was quite jealous, because she threw HIM every time he 
climbed into the saddle. After this, Link was able to summon her whenever he 
was on Hyrule Field by playing Epona's Song.

At the beginning of Majora's Mask, Link is riding through Kokiri Forest 
looking for Navi when Skull Kid ambushes him. He steals Epona and rides off 
into a portal. Link finds she's been taken to Romani Ranch, and he can't 
rescue her until almost halfway through the game. Skull Kid has blocked off 
Milk Road with a rock, and the assigned worker takes two days to clear it; 
Link must blow it up with a Powder Keg to clear it on the first day, from 
which point he can take steps to liberate Epona. Oddly, he wasn't able to 
ride her in child form in Ocarina, but in Majora's Mask this was the only 
form he could ride her in. Of course, in the latter game she's still a pony, 
which is kind of interesting.

Epona cameos briefly at the beginning of Oracle of Seasons, where Link is 
seen riding her towards the not-yet-sunken Temple of Seasons.

She played a part in Four Swords Adventures as well, where players could 
briefly ride her by collecting a carrot item, extending their time by 
collecting further carrots (which were usually arranged in a path 
specifically for this reason.) They could trample each other and collect the 
Force Gems that the stomped ones dropped. She was also the focus of Bucking 
Bronco, part of the Tingle's Tower collection of minigames. This was a flat-
out race that raged on both screens.

In all her appearances, Link is invincible while riding Epona.

She is named after Epona, the goddess of horses, donkeys and mules in Celtic 


E r r o r
HTTP 404: File Not Found
Race: Hylian
Appearances: The Adventure of Link

A blacksmith from Ruto Town who when first spoken to merely announces 'I am 
Error.' A little later, another character references him, at which point his 
dialogue changes to 'South of the Palace is a tunnel.' Uh...the only reason 
he's here, actually, is because of the name.


E z l o
Larger than life
Race: Minish
Appearances: The Minish Cap

The Minish are a race of inch-high people who live amongst the Hylia without 
them ever knowing. There are several Minish settlements throughout Hyrule, 
but they are by far most concentrated at Minish Village in the Minish Woods. 
Ezlo was originally a great Minish wizard. One day, his apprentice, Vaati, 
lusting for power, turned on him an transformed him into a hat.

In his normal form, he wears a blue robe, carries a staff and wears the red 
hat typical of the Forest Minish. Transfigured, Ezlo is the spitting image of 
Link's famous green cap, except that instead of a point it has his head and 
birdlike beak. Uh...right. In this state, Ezlo can barely crawl, and is 
easily attacked by local Octoroks. Link rescues him and he affixes to Link's 
head, then directs him to Minish Village. Ezlo still retains some of his 
magical ability in this form, enough to change size at will. Ezlo is the 
lynchpin on which sits the focal gimmick of his game: Switching between the 
tiny Minish size and the customary Hylian size.

Ezlo has two other functions, which are providing general advice and 
billowing out to allow Link to glide on the wind. He kind of serves a similar 
purpose to Tatl, in that he speaks at times you would expect Link to. His 
dialogue is the best in the game, if that means anything.

At the end of the game, when he, Link and Zelda defeat Vaati, the Minish Door 
closes. From his choice of words, it sounds like he is only able to go 
between sizes when the Door is open. That would make sense, considering the 
Minish Door being open is supposedly what allows the Hylians and Minish to 
briefly mingle. Even if that's not the case, it's unlikely that we'll be 
seeing Ezlo again, so give him a round of applause as he bids us adieu.


F a d o
Androgynous sage
Race: Kokiri
Appearances: Ocarina of Time
             The Wind Waker

Damn, is Fado ever irritating.

Fado first appeared in Kokiri Village. I remember seeing her as child Link. 
As I recall, she was a girl with two bulbous blonde knobs of hair. Her fairy, 
I believe, was blue. Actually, her very existence was fancruft: Only the most 
dedicated fan of Ocarina of Time, who scoured every last resource delving far 
deeper into the game than was necessary, would ever come across the evidence 
stating her name. When spoken to, even later on in the game, she said 
something inconsequential.

She was absent for some time, then reappeared in The Wind Waker. As a guy.

I don't know who screwed this one up. My money is on Nintendo of America's 
localization department. But when I heard (?) Fado's name in Waker, I was 
delighted, until I found out that somebody had horribly mangled the 

Not only is Fado a dude now, he's also a ghost because Ganondorf somehow 
killed him while still inside the Golden Realm. His apparel has changed as 
well, obviously, as he's donned pants and a short cap in place of boyshorts 
(O_o she's ten) and a bare head. This Fado is also the Sage of Winds, and 
Makar's ancient ancestor. I'm not sure how a creature originally associated 
with the Forest became associated with the Winds, but it is notable that Link 
in The Wind Waker is the Hero of Winds, and Link in Ocarina of Time grew up 
among the Kokiri.

Anyway, Fado is also associated with the Wind God's Aria, the second half of 
The Wind Waker's theme, and after being awakened at the Wind Temple he helps 
power up the Master Sword so that it is strong enough to defeat Ganondorf.


G a n o n
The physical manifestation of evil
Race: Gerudo
Appearances: The Legend of Zelda
             The Adventure of Link
             A Link to the Past
             Link's Awakening
             Ocarina of Time
             Oracle of Seasons
             Oracle of Ages
             The Wind Waker
             Four Swords Adventures

Hoo boy. Ganon(dorf) is one awesome villain. The fiend has risen again and 
again to attempt to conquer Hyrule, whose inherent magical qualities are so 
strong he would effectively rule all existence if he were to succeed. 
Fortunately, it is his destiny to be perpetually thwarted. Ganon is the one 
character whom we KNOW is the same guy again and again, even when he shows up 
in games that take place hundreds of years apart. His longevity, apparently, 
is part of the effects of the Triforce of Power.

This is also the cause of his appearance later in life; Triforce lore 
dictates that if one possesses the Triforce of Power without the Triforce of 
Wisdom, one will begin to morph and take on a pig-like form. Nintendo seems 
to differentiate between these two by referring to him in 'human' form as 
Ganondorf, and 'giant pig' form as Ganon. I list him as Ganon because he 
makes way more appearances in giant pig form than human one. He's alternately 
been called Mandrag Ganon (in A Link to the Past's manual; it supposedly 
means Ganon of the Enchanted Thieves) and Ganondorf Dragmire (in Ocarina of 
Time, which I assume is an invention of Nintendo of America as a variant on 

He makes his debut in pig form, of course, and as a pretty lame final boss. 
He had a sort of bluish hue, and would move invisibly around the boss 
chamber, pausing periodically to toss fireballs at Link. After four hits from 
the Magical Sword, he turned brown, at which point a single shot from the 
Silver Bow and Arrow would reduce him to a pile of dust. On second thought, 
that was pretty sophisticated for 8-bit. I can imagine how frustrating it was 
to program. Story-wise, he was trying to get that all-important Triforce of 
Wisdom from Zelda, who broke it and hid the pieces.

Being that he was dead, during Zelda II his minions tried to resurrect him 
with the blood of the one who vanquished him. If Link lost all his lives, a 
victorious chuckle sounded and Ganon's silhouette appeared on the Game Over 
screen, because they had succeeded. That was the full extent of his 
contributions. However, he made quite a resurgence for A Link to the Past, 
wherein he brilliantly possessed Agahnim and used him as his pawn as he 
schemed to escape the Dark World. Oddly, he didn't actually himself appear in 
Ganon's Tower; instead, there was a second battle with Ganon assuming Agahnim 
form. Defeated, Ganon transformed into a bat, crashed through the roof of the 
Pyramid of Power, and showed his true form, which was basically an enhanced 
version of his original appearance. He added a few new attacks to his 
repertoire this time around, including collapsing parts of the floor, sending 
off volleys of Fire Keese and, notably, throwing around a trident. That 
trident also appeared when the Nightmares mimicked Ganon at the end of Link's 

In the prequel adventure Ocarina of Time, he is actually seen several times. 
Link glimpses him in his dream from the opening cinema, from the Hyrule 
Castle courtyard when he sweet-talks Zelda's daddy, when the dream plays 
itself out and he conquers Hyrule Castle Town, and in the final battle. Ganon 
devises another brilliant scheme, as he desires the four keys that will 
unlock the Door of Time which leads to the Triforce. Gathering them by force 
proves to be impossible, but he leads Link on and allows him to gather them 
for him. When Link opens the Door, Ganondorf jumps in and lays hands on the 
Triforce. The Triforce, being an inanimate object, does not know good from 
evil and only grants his wish of taking over Hyrule. There is just enough 
resistance to stop him there for the time being, and Link spends the rest of 
the game gaining enough power to fight back. Most other games depict him as a 
power-hungry villain, but this time he's shown to be a genius scholar, and he 
simply took it too far. Nice humanization.

Interestingly, his main attack in this incarnation was similar to Agahnim's: 
He threw magical orbs which had to be deflected to shock him, at which point 
he could be stunned with Light Arrows and finally damaged with the Master 
Sword. When this form was over, there was a brief escape sequence, after 
which he used the Triforce of Power to transform into the monstrous Ganon. 
His tail was his only weak point, but he could be stunned by shooting him in 
the head with Light Arrows. Link temporarily lost the Master Sword, the only 
weapon that could do anything more than superficial damage to Ganon, but 
Zelda grabbed it and was able to return it to him halfway through the fight. 
When defeated, he reverted to Ganondorf form and promised vengeance. He 
looked pissed, too. Oh, and Phantom Ganondorf was the boss of the Forest 
Temple, which involved him flying out of portraits on horseback and the same 
game of tennis Link played with Agahnim.

He also appeared in the Oracle saga, but I doubt very many people reached 
him. To fight him, one had to beat either game, beat a password-linked game, 
and defeat the ensuing Twinrova battle. No mean feat. Here, Ganon revealed 
that he was orchestrating the actions of Onox and Veran from behind the 
scenes. Defeating him was the same old song (but it's a different 
meaning...sorry), except that he was now able to transport players to a 
strange blue room in which the controls were reversed. He was quite thick-
skinned here, too, as only the Master Sword or Biggoron's Sword even 
scratched him unless he was dealt a Spin Attack.

His next incarnation, in The Wind Waker, is my favourite. He is shown three 
times. Once, his face isn't even shown, once, he tries to attack the good 
guys from the top of Forsaken Fortress but is ambushed, and then he gets a 
long cutscene before Link fights him. Here, he has mellowed over the hundred 
years since his Ocarina defeat, and he is portrayed in a much more 
sympathetic light. He's grown a wicked beard, and he's quite a philosophical 
fellow. When he extracts Link's and Zelda's pieces of the Triforce, he is 
very careful not to hurt them, whereas before he would probably have just 
killed them.

He is also the coolest final boss in any video game, ever. Link and Zelda 
tag-team as he attacks with dual swords. First, Link must parry Ganondorf's 
attacks, rolling behind him to slash. Zelda jumps in at the same time 
Ganondorf figures out how to block the parry attacks, and she takes up Link's 
Hero's Bow and fires Light Arrows at Ganondorf, damaging him. After a bit, 
Ganondorf gets annoyed and knocks her out, and Link is on his own until she 
wakes. When she does, well, being a genius, Ganondorf's been working on how 
he'll block her Light Arrows even as he fought. Zelda is no idiot, either, 
and she formulates a desperate gambit and starts to fire at Link. Link 
deflects her shots at Ganondorf using the Mirror Shield. Hasta la vista. (I 
don't even know what that means.)

This game poses a few interesting things to look at. For one thing, Forsaken 
Fortress is clearly Gerudo Fortress taken over by Moblins, so it's fitting 
that Ganondorf would return to his old base of operations and retrofit it 
with new-age contrivances. Next, the Three Goddesses first allowed him to be 
sealed inside the Golden Land. This didn't work, so when the seal weakened 
they drowned Hyrule to keep him locked in. Somehow, he still escaped! Now 
that's a powerful villain. Lastly, in the ending cutscene, Link stabs him in 
the head and loses the Master Sword in the process as Ganondorf's body turns 
to stone. And yet he appears in later games. Dude.

The Wind Waker also had a Puppet Ganon as one of three bosses leading up to 
Ganondorf himself. This one required Link to sever its marionette strings 
with the Boomerang and then attack its weak tail. It was a more interesting 
fight than it sounds.

His inclusion in Four Swords Adventures is a little cheap, in my opinion. He 
shows up in the end with almost no indication of what's going to happen, in 
the Palace of Winds no less, a place where he shouldn't even be. The only 
thing noteworthy about that battle is the Four Swords twist on it, and the 
fact that Zelda is mildly involved in it. It's pathetically easy, too. 
Furthermore, I'm not entirely comfortable with the retcons this game 
introduces. It states that Ganondorf was born and raised in a town of the 
Zuna in the Desert of Doubt. The who in the where? Yeah. The Desert of Doubt 
includes a colossal Pyramid that originally housed a giant trident, until 
Ganon pilfered it and made it his signature weapon. So there's your new 
origin story. I'm not even sure whether or not to trust it, considering the 
game was made by Capcom.

He's also a playable character in Super Smash Bros Melee, but there's not 
much to say about that. He's one of the clone characters, meaning he shares 
the moves of another character (in this case, Captain Falcon) but has some 
different traits. He's pretty heavy and slow, but powerful. Last I checked, 
he was Mid-Tier.


G e n e r a l  O n o x
Bombad general
Race: Uh...Iron Knuckle?
Appearances: Oracle of Seasons

Strangely, even though he is the ultimate boss your first time through Oracle 
of Seasons, he really only plays a bit part. On the other hand, he does set a 
great game in motion. Although Ganon, a supremely powerful magician, sets his 
sights on Hyrule, Onox's goals are not so lofty. Instead, he's willing to 
start with the smaller and relatively inconsequential Holodrum. Of course, we 
later learn that Ganon is manipulating him from behind the scenes to further 
his own ends.

Onox starts by capturing Din, the Oracle of Seasons, and setting her in a 
giant crystal (much like Ganondorf did to Zelda in Ocarina of Time.) He then 
sinks the Temple of Seasons into Subrosia, the subterranean land beneath 
Holodrum, and disables its four towers. Without either of those two forces to 
govern them, Holodrum's seasons spin wildly out of control, threatening to 
rip the realm apart.

Luckily, Link recovers the Rod of Seasons and retrieves eight elements of 
Gaia, then faces Onox head-on. To begin, Onox is covered in a heavy suit of 
armour, greatly resembling an Iron Knuckle. He swings around a giant ball and 
chain, much like a Ball and Chain Soldier. After being damage a little, he 
has Din's crystal rotate around him as even more armour, but Link bats it out 
of the way with the Rod of Seasons. Finally, he transforms into an immense 
Chinese-ish dragon that spits fireballs and slaps Link around. Link must jump 
onto his hands and then glide over to his head to hit the jewel there with 
his sword. After a few hits to this jewel, Onox goes away for good.


G o r o n  E l d e r
Race: Goron
Appearances: Majora's Mask
             Oracle of Ages

When Link climbs to Snowhead Mountain, he finds that Skull Kid has frozen it 
over. The snowbound Gorons are unable search for food, but the Goron Elder 
bravely crawls into the blizzard and tries to find some healthful rock 
sirloin. He's unsuccessful, and moreover, his son pines for his father and 
cries constantly. When the Elder finds out, he tries to teach Link the 
Goron's Lullaby, but it's so cold he forgets half of it. His son teaches Link 
the rest and promptly falls asleep.

He's notable for a couple of reasons, mainly that he teaches us a few things 
about Goron biology. He's a hunchback: A huge mound of rock has doubled his 
height. It weighs heavily on him, and he sometimes walks on all fours. He 
also has huge lips, and he's one of a handful of Gorons to sport visible 
hair. Secondly, he carries a pair of Goron Bongos, one of only two Gorons 
seen to do so (though it's possible that they're a very common item, just 
rarely used.)

He's a little zestier in Oracle of Ages, with a beard resembling Darunia's 
and a lot of muscles. Not enough muscles, unfortunately, to break through a 
cave-in that has cut him off from the rest of the tribe. Link travels to the 
past, defeats the Great Moblin, and wins a Bomb Flower for his troubles. 
(Strangely, unlike those in the 3D games it does not explode immediately 
after picking.) He hands it off to the foreman who explodes it and frees the 
Goron Elder, who is able to help Link enter the Crown Dungeon.


G r e a t  D e k u  T r e e
Tree of the Ancients
Race: Deku
Appearances: Ocarina of Time
             The Wind Waker

The Great Deku Tree is known as the guardian of the Kokiri. Even as the other 
six races warred among themselves, the Deku Tree shrouded them in the forest. 
It is supposedly its (his?) power that keeps them from ever aging past ten. 
It also guards the Kokiri's Emerald, the Spiritual Stone of Forest. Ganondorf 
tried to steal it from him but was unable to take it by force. Instead, he 
sent Queen Gohma, a giant armoured arachnid, to invade the tree, set herself 
in its roots and kill it from within. She spawns many foul beasts and starts 
to poison the tree. At the tree's behest, Link arms himself, enters the root 
structure and slays Queen Gohma, but it's too late. The Great Deku Tree 
realises that his suspicion was correct: Link is destined to save Hyrule. He 
gives him the Spiritual Stone to help him on his quest, then dies.

As his last act, however, he plants a seed. This new Deku Tree grows just in 
front of the previous one, and takes seven years to sprout; it does so just 
as Link defeats Phantom Ganon in the Forest Temple. It then gives Link a 
brief explanation of what has happened in his absence and further 

This same tree reappears a hundred years later in The Wind Waker, and he 
looks much different than his father. The original looked like...like Merlin. 
This one looks like Bob the plumber. His face is way closer to the ground, 
and he's grown more upward rather than outward - possibly because of limited 
horizontal space, due to him being inside a larger tree. That tree is quite 
possibly the first Deku Tree, though that would have required 

The new Deku Tree guards the Forest Haven, which is a combination of the 
Kokiri Forest, Lost Woods and Great Deku Tree areas from Ocarina of Time, 
split up into four tiny islands. The new tree protects the Koroks as its 
predecessors protected the Kokiri. Despite its appearance, it is quite as 
wise as the original (well, almost.) The Great Deku Tree is one of the few 
creatures old enough to remember how to speak Ancient Hylian; when he sees 
Link in his heroic outfit, he is reminded of the Hero of Time and spits out a 
few text boxes of Hylian script before apologetically switching to Link's 

The Great Deku Tree serves to help Link keep up with Makar, an important part 
of the story. He also figures into a side-quest: Worried that the forests are 
dwindling, he sends eight Koroks out to some small islands to plant trees 
that will eventually give birth (so to speak) to new woods, but they aren't 
doing so well. Link must quickly transport mystical water from Forest Haven 
to each of the trees, allowing them to begin to grow.


G r e a t  F a i r i e s
Demented sprite
Race: Fairies
Appearances: The Legend of Zelda
             A Link to the Past
             Link's Awakening
             Ocarina of Time
             Majora's Mask
             Oracle of Seasons
             Oracle of Ages
             Four Swords
             The Wind Waker
             Four Swords Adventures
             The Minish Cap

In other words, all games but the second.

Even though not one of them technically has a name, they serve a great enough 
role in Link's quests that I saw fit to briefly detail them here.

Okay, rapid-fire. In the NES and Gameboy games, a Great Fairy would 
completely restore Link's health. In A Link to the Past, Link would throw 
various items into specific Fairy Fountains to have them upgraded. Ocarina of 
Time's Great Fairies offered upgrades and magical attacks. In Majora's Mask, 
collecting all 20 Stray Fairies in a dungeon would allow them to reform and 
give him a special upgrade, one of which was a very special sword. The N64 
ones are famous for screaming insanely when they appeared. In Four Swords, 
they offered keys that allowed the party's quest to move forward. In The Wind 
Waker, they mainly offered capacity upgrades (Rupees, Bombs etc.) and also 
offered things like the Fire and Ice Arrows. In Four Swords Adventures, they 
sometimes had to be rescued and escorted, and each of the maidens had the 
ability to transform into a fairy, including Zelda. Lastly, in the Minish Cap 
they once again offered capacity upgrades.



G u s t a f,  R o y a l  S p i r i t
Dead and kicking
Race: Hylian
Appearances: The Minish Cap

Gustaf reigned as King of Hyrule hundreds of years ago, but of course, he 
died. He still wishes to maintain peace in his kingdom even from beyond the 
grave, however, so he still does what he can to ensure its future. Link first 
meets him after claiming the Water Element, then goes to meet him in the 
Royal Crypt. Much like similar tombs, his was so complex it's its own mini-
dungeon. In life, he was very fond of the people of the Wind Tribe. The 
Kinstone piece he gives Link allows him to enter Veil Falls and, 
consequently, the Palace of Winds.


G r o g
Get mediaeval
Race: Hylian, for a while
Appearances: Ocarina of Time
             Majora's Mask

With a name like Grog, you'd think he'd be right at home sailing the bounding 
main with Tetra's pirates, but on the contrary, he spends most of his time 
moping in the Lost Woods. A parody that any individual dark or misanthropist 
in nature would find insulting, Grog claims that 'everyone's disgusting' and 
cuts himself off from society. He has a similar attitude in the sequel, when 
he proves himself not particularly affected by the impending end of the 
world, regretting only that he could not see his precious baby Cuccos become 
full-grown cluckers (Link solves this by ordering a march that causes the 
Cuccos' rapid maturation, earning himself the Bunny Hood.) Later on, he moves 
to the Woods and becomes a Skull Kid, despite his sister's best efforts to 
save him. That sister, if I recall correctly, is the Cucco Lady, and I think 
his mother is Grandma from Grandma's Potion Shop. His father is Mutoh, the 
foreman who's always yelling at the other carpenters (I know that last one 
for sure; his father is definitely Mutoh.)


H a p p y  M a s k  S a l e s m a n
Amazingly accurate timekeeper
Race: Hylian
Appearances: Ocarina of Time
             Majora's Mask
             Oracle of Ages

Going only by the titular moniker of the Happy Mask Salesman, we have here 
one of the weirder residents of the Zelda universe. From an early age, he was 
fascinated with masks, especially those with magical properties. His 
collection grew to be quite extensive, and he opened up a small shop from 
which he sold his wares.

He was having trouble getting business, so he recruited Link as a trader. 
Link borrowed masks for his own personal use and, when he encountered 
individuals interested in buying, he sold them off on behalf of the shop, 
keeping a modest finder's fee. He sold several masks like this, all of which 
reappeared in the next instalment of the series. These actions also fed 
Link's altruistic nature as they helped out their recipients with their 
personal lives. The ultimate reward for this mini trading game was the Mask 
of Truth, which had about three uses (two of which were pretty trivial.)

He got an interesting makeover for Majora's Mask, where he spent the entire 
game waiting in the Clock Tower for Link to bring him Majora's Mask, which 
Skull Kid had stolen from him. His poly was fundamentally the same, but he 
added a giant pedlar's backpack festooned with odds, ends, cooking pans, and 
masks. I expect most of you know this by now, but if you look closely you can 
see a Mario mask pinned near his head. Close to it is an Elvis Presley one. 
There's also one that some say is a Darth Maul mask, but if that was the 
intent, it's a far cry from the original. The rest are random generica, 
though one looks like it could easily have become the Stone Mask.

The Happy Mask Salesman is best known for his bizarre (I won't say psychotic, 
because he clearly does not have psychosis per se) behaviour. He stands alone 
in dank locations. He is obsessed with masks (identity confusion?) and 
develops dangerous emotional attachments to some of them. He also slingshots 
between emotions more quickly than a Vibe Island denizen, screaming at Link 
one moment then smiling pleasantly the next. Also, he rarely opens his eyes.

He also has a shop in Lynna City, where he figures into Oracle of Ages' 
Trading Game.


H e l m a r o c  K i n g
Winged monstrosity
Race: Helmarocs
Appearances: The Wind Waker
             Four Swords Adventures

In Arabian mythology, rocs are enormous birds who live on mountaintops. As I 
recall, Sinbad the Sailor encountered one and stole an egg from its nest. I'm 
not sure what happened after that, but I don't think it ended well for him.

This was how the Roc's Feather dungeon item came into being, but the Kargaroc 
enemies first appeared in The Wind Waker. Though they could be somewhat 
irritating to take out, they dropped golden feathers that were eventually 
traded for a Heart Piece. Like the Helmasaurs, the Kargarocs have a 
figurehead who is much larger and more powerful than themselves. (Helmasaur 
King doesn't get a bio because he's a plain boss without any character.)

When Ganondorf emerges from the Golden Land and sets up shop atop the 
Forsaken Fortress, he employs the Helmaroc King to do his bidding. Mainly, he 
tasks it with locating and capturing Princess Zelda. He knows she's out there 
somewhere, even if she doesn't. The Helmaroc King captures several girls who 
*might* be Zelda, but as it turns out, none of them are. It eventually finds 
Tetra, who really is Zelda, as captain of a merry band of pirates. They fight 
it off and are taken, in the course of the battle, to Outset Island, where 
Link sees trouble and comes to Tetra's rescue. The Helmaroc King swoops in 
once again and hauls of Aryll by accident, setting TWW in motion.

They track the Helmaroc King back to Forsaken Fortress, but are thwarted 
there. The Helmaroc King hurls Link into the ocean and leaves him for dead, 
after which point he doesn't do anything for quite some time. He and Link 
finally square off near the top of the Fortress, where he mostly swoops at 
Link and tries to crush him. When he pecks, he gets his face stuck in the 
stone, at which point he is vulnerable to strikes from the Skull Hammer.

He is also the boss of Death Mountain Trail in Four Swords Adventures.


I g o s  d u  I k a n a
The king is dead
Race: Stalchild (Stalfos, maybe?)
Appearance: Majora's Mask

Long ago, Ikana was a flourishing kingdom in the east of Termina. But trouble 
soon came to the utopia as war broke out between the natives of Ikana and the 
Garo ninja, both of whom lived in Ikana Canyon. A bloody power struggle 
ensued. Apparently, neither side was ever able to actually win. Its history 
has turned Ikana into a residence of death and sorrowful memories. The only 
living beings Link encounters there are Pam, her father, Sakon, and the 
modern Garo, whose clan is still intact. Everyone else is a troubled spirit, 
a Poe, or something of the like.

Remember the Composer Brothers, Sharp and Flat? When Sharp attempted to 
restore Ikana, he inadvertently raised many of its dead former occupants. 
Igos du Ikana returned to rule the Stalfos from the Ancient Castle of Ikana 
(we can assume that it did not always have the 'Ancient' prefix.) Link is 
forced to enter the castle and head for the Throne Room.  Here, he must first 
do battle with the king's royal bodyguards, then fight Igos du Ikana himself. 
He attacks with a large sword, and sometimes detaches his head to spit 
fireballs at Link. He is weakened after a few sword strikes, then finally 
defeated when Link exploits the king's new vulnerability to sunlight (new 
since he died, I mean.)

He was good friends with Captain Keeta, who leads the Stalchildren of 


I m p a
Royal handmaiden
Race: Sheikah
Appearances: The Legend of Zelda
             The Adventure of Link
             Ocarina of Time
             Oracle of Seasons
             Oracle of Ages

Impa is supposed to be Zelda's nursemaid, handmaiden, teacher, bodyguard and 
all-around loyal companion, but if you ask me, she doesn't do an especially 
good job of it. She spends most of her time being injured and allowing 
Zelda's capture. And she doesn't even bother to show up for her first two 
appearances: She just phones it in, briefly summarizing the backstory. In 
this capacity, she seems to be something of a chronicler of Hylian lore. 
She's one of the few people who seem to be mildly aware of the Triforce, and 
she knows all the secrets of the Hylian Royal Family.

She actually appears in Ocarina of Time, in the flesh. While other games have 
her old and frail, practically crippled from her violent adventures, and 
wearing a long red robe, Ocarina sees her youthful, energetic and garbed in 
battle gear. This is interesting because it offers us our only chance to 
observe a real live Sheikah. The Sheikah placed the Gossip Stones and were 
responsible for many of the temples in Hyrule, but except for Impa they're a 
no-show. They were the venerable stewards of the Royal Family in ancient 
times (mostly during the period when all of Hyrule was at war with itself), 
but since then their numbers have dwindled to just Impa. She's the last 
surviving one. Maybe the Sheikah had seen through their intended purpose and 
were no longer needed? Killing off an entire race because they have outlived 
their usefulness seems a little harsh, but then again, the Three Goddesses 
did drown an entire country to stop a single would-be dictator.

Anyway, Impa teaches Link Zelda's Lullaby early in the game - this is in fact 
the tune that she used to play for Zelda to put her to sleep. When Ganondorf 
assaults Hyrule Castle, Impa acts quickly and flees with Zelda on horseback. 
For the next seven years, Hyrule is plunged into darkness. But Zelda doesn't 
go down so easily. In hiding, she formulates a plan and tries to do it mostly 
through manipulation, but she also acts directly. To that end, Impa teaches 
her some of the Sheikah's secret arts and she takes on the guise of Sheik. 
Everyone in Hyrule Castle takes cover in Kakariko Village. I don't think Impa 
had a Ganondorf takeover in mind when she drew up the blueprints. When Link 
beats the Shadow Temple, it turns out the last surviving Sheikah happens to 
be the Sage of Shadow. Whew! What if it had been a different Sheikah...?

Oh, and in the Oracle games she is either possessed by Veran and used to 
create catastrophe, or grievously wounded by a group of one-hit enemies, 
depending on which game you're playing. Either way, she takes up residence in 
a house just outside of town and helps Link recover that game's main item. In 
a main-linked game, she also opens the way to the side-quest that ends in 
Zelda's rescue.


I n d i g o - G o s
Producers of slammin' tunes
Race: Zoras
Appearances: Majora's Mask

The Indigo-Gos are Zora Cape's five-man music sensation. Though musical 
instruments and music themes have always played a huge role in Zelda, the 
Indigo-Gos are its first and only band. Unfortunately, like the rest of 
Termina's residents Skull Kid has been causing them huge problems, some of 
them lethal. For one thing, they were booked to play at the Carnival of Time 
in Clock Town, where locals celebrate the passing of another year with 
festivities and prayer to the Four Giants. But the impending apocalypse has 
seen their show cancelled.

Moreover, the evil that has invaded Great Bay Temple has turned their usually 
pristine waters barely liveable. Naturally, everybody is a bit down. Once 
Link rousts Goyakku from the temple, however, they spend the rest of the 
three-day time period playing in front of Zora Cape's giant shell. It's 
pretty neat to see them all playing together.

Lulu (vocals) - Her mother was in the original Indigo-Gos, and Lulu's voice 
may be even more beautiful. However, Lulu's eggs were stolen just before the 
game began, sending her spiralling into worry and depression that has robbed 
her of the ability to speak. What the Gerudo thieves planned to do with the 
eggs, I do not know. As for the father, from a few casual references we can 
infer that it's probably Mikau. When Lulu hears the New Waves Bossa Nova, she 
sings it for a giant turtle disguised as an island, who braves the storm 
surrounding Great Bay Temple in order to deliver Link to its doorstep. As the 
wearer of a long, slinky blue dress, she is one of only a handful of Zora to 
wear clothes. This is a little odd, considering her alternate-world 
counterpart is Princess Ruto, who embraces the customary Zora nakedness.

Evan (keyboard) - As the band's moody frontman, he assumes most of the 
responsibility for writing their songs. He gets quite offended when the other 
members write songs without his input. But their best stuff comes from Lulu 
and the guitar-playing duo, anyway. Almost uniquely, he has a number of 
golden scales among the typical white and blue ones.

Mikau (guitar) - Mikau is so awesome, he gets his very own profile.

Japas (bass guitar) - Mikau's good friend, Japas backs him with a guitar 
fashioned from a crustacean. The two frequently hold very successful 'jam 
sessions' in Japas' room, where they come up with guitar patterns on the 
spot. They later use these patterns in their songs, much to Evan's 
consternation. Japas styles his fins in a punk-rock style.

Tijo (drums) - Substantially larger than the average Zora, Tijo plays a set 
of puffer-fish drums. He seems to be the only band member with all the pieces 
of the puzzle regarding their relationships with each other - he knows about 
Mikau and Lulu's secret relationship, for instance. His body is of a 
different phenotype than most Zora. My Grade 10 Science teacher enjoyed the 
Genetics unit very much.

Toto - I might as we'll talk about him too while I'm at it. Toto is the 
group's manager. He handles their bookings and appearances. He seems to be 
relatively affluent and has made a lot of money from their success, meaning 
he's made them a lot of money.

The Indigo-Gos are best known for their hit single 'The Ballad of the Wind 
Fish.' That song is originally from Link's Awakening; Marin taught it to Link 
so he could wake the Wind Fish and return home. Lulu wrote the New Wave Bossa 
Nova, which, incidentally, revives her near-death (?) eggs and causes them to 
hatch when they're all gathered together. Also, Japas, Evan and Tijo all have 
solos on the guitar, organ and drums, respectively.

Indigo-gos is a portmanteau of indigo and go-go. Indigo is a shade of purple. 
A go-go is a trend, as in 'Henshin a go-go, baby!'


I n g o
Surly farmhand
Race: Hylian
Appearances: Ocarina of Time
             Majora's Mask

Ingo's appearance is modelled on Luigi from the Mario series of games, and 
like Luigi to Talon's Mario, he is always playing second best. He spends his 
days tending the horses and livestock at Lon Lon Ranch. Since Talon does 
nothing but sit in his house all day long and play trivial mini-games with 
visitors, Ingo is forced to do pretty much all the work there is to do. He 
proves himself to be quite an excellent farmhand and a capable rider to boot, 
but Talon doesn't give him nearly the respect he deserves, keeping him 
downtrodden with barely enough of a wage to live on. This has left him 
frustrated and bitter.

When Ganondorf takes over Hyrule, he kicks Talon out and gives Ingo control 
of the ranch. He forces Malon to stay and work for him, under the threat that 
he'll mistreat the horses if she tries to leave. He continues this for seven 
years, whoring out the steeds to tourists for brief rides. When Link 
liberated Epona, Talon stormed back and wrested control from Ingo. After a 
time, the two actually became grudging friends.

In Ocarina, Ingo wore overalls and a green shirt (like Luigi), but he traded 
it in for a fancy tunic and ruffled collar for his reappearance as Gorman in 
Majora's Mask. This time he was the leader of a group of performers called 
the Gorman Troupe, which chiefly included two sets of twins: Twin brother 
jugglers, and twin sister dancers. They were scheduled to perform at the 
Carnival of Time, but were cancelled due to the impending apocalypse. Oh, and 
adding to the twin theme, Gorman had twin brothers, the Gorman Brothers. 
(...) If Link saved Romani Ranch from the aliens on the first night, Cremia 
would try to deliver Romani Milk on the second night. But the Gorman 
Brothers, like they had the past few times, tried to steal the cargo, so Link 
volunteered to fend them off as Cremia drove the milk wagon to town.

Ingo returned with his dignified appearance in a manner not at all having to 
do with farming, this time as a money-grubbing landlord in The Minish Cap. 
Link was the middleman between he and three sisters, two of whom became 
tenants. The last one was out of luck for purposes of game balance.


J a b u - J a b u
Aquatic deity
Race: Giant turtle
Appearances: Ocarina of Time
             Majora's Mask
             Oracle of Ages
             The Wind Waker

Jabu-Jabu is a giant green fish-turtle thing with a big blue gem stuck in his 
forehead. The Goddesses appointed him as the lesser deity charged with the 
overall safety and well being of the Zora race. So much for that. He never 
says anything and the influence he chooses to exert is pretty limited. When 
Ganondorf attacks, with warlock magic and a third of the Triforce at his 
disposal, he easily overpowers Jabu-Jabu, who is never seen while Link is an 
adult. The Zora are then unilaterally put on ice, and Zora's Cavern becomes 
one big icebox. Their other sanctuary, Lake Hylia, becomes festering with 
Tektites and is almost drained by Morpha, who has taken over the Water 
Temple. Nice going, double-J.

Like the Great Deku Tree and Darunia, however, he also plays a key role in 
helping Ganondorf take over Hyrule: The third dungeon is Jabu-Jabu's Belly, a 
surreal cavern filled with organic contraptions, walls that bleed when struck 
with the sword and an infestation of Bari and Biri (electrically charged 
enemies that float through the air and look like jellyfish.) Link must allow 
himself to be swallowed so he can venture into Jabu-Jabu's digestive system 
and make contact with Princess Ruto, who eventually gives him the final 
Spiritual Stone.

Like 90% of the polys from Ocarina, Jabu-Jabu's is reused for Majora's Mask. 
Well, his face is. This time, he's not a deity, but he's still a giant turtle 
- he's sleeping in the middle of Termina Bay next to Zora Cape, disguised as 
an island. He even has palm trees growing out of his back. When Lulu recovers 
her voice, she sings to wake the turtle, who then carries Link through a 
terrible storm to Great Bay Temple, the third dungeon.

Jabu-Jabu's Belly was a pretty creative dungeon, so he reprised that role in 
Oracle of Ages. Once again, the Zora worship him and he protects them. The 
quest to enter Jabu-Jabu's Belly and vanquish the evil inside spans both the 
Past and Present.

Now, in The Wind Waker, there's a character called Jabun. I'm not quite sure 
what to make of him. A few things in that game are made pretty clear, like 
the Zora having become the Rito, but Jabu-Jabu becoming Jabun is sketchy. 
Okay, the names are similar, and they're both water deities, and they both 
offer a blue quest item, AND Jabun is one of only a handful of people to 
speak the ancient Hylian language (in other words, the language spoken by the 
inhabitants of Ocarina of Time's Hyrule) - but Jabun is a fish. It doesn't 
quite make sense to me, but it's the best explanation of any out there.


J a l h a l l a,  P r o t e c t o r  o f  t h e  S e a l
Obese ectoplasmmic entity
Race: Poe
Appearances: The Wind Waker
             Four Swords Adventures

Jalhalla guarded the Earth Temple's inner sanctuary, where Link needed to 
deliver Medli in order to begin restoring power to the Master Sword. He was 
very large, very fat, purple and masked. He is the compliment to the Wind 
Temple's Molgera, Protector of the Seal, but he's also known as the Master 
Poe. In fact, his very body is composed of two-dozen Poes of various colours, 
though Jalhalla himself is a single entity.

In either of his incarnations, Jalhalla is susceptible to light being 
directed at his mask. The FSA battle is barely worth mentioning, but the 
Waker one is pretty interesting. Using the Mirror Shield to direct light onto 
his mask stuns him. When Link lifts him with the Power Bracelet and bowls him 
into the arena's spiked perimeter, he breaks into his component parts, which 
must be quickly destroyed. He soon reforms and the process must be repeated; 
he dies when the final Poe is destroyed.

Jalhalla reminds me a lot of Boolossus from Luigi's Mansion. Boolossus was a 
big boss formed of 15 Boss. When Luigi lured him into one of the place's 
unicorn statues, he would break into the Boos, who then had to be 
individually vacuumed up with the Poltergust 3000. Both are ghosts comprised 
of smaller ghosts, so I wonder if Jalhalla wasn't inspired by Boolossus.

I don't know if there's a connection, but _V_alhalla is the final resting 
place of warriors in Norse mythology.


K a e p o r a  G a e b o r a
Avian manipulator
Race: Owl
Appearances: Link's Awakening
             Ocarina of Time
             Four Swords Adventures

Kaepora Gaebora is a human-sized owl who periodically swoops in to offer Link 
cryptic advice. There is an Owl character in Link's Awakening who hasn't been 
confirmed to be Kaepora Gaebora specifically, but most fans treat the two as 
one and the same (at the very least, KG was inspired by the Owl.) The first 
time we saw him was when Link returned to the site of his shipwreck to 
recover his sword, at which point the good owl laid out the general idea of 
his quest. Throughout the game, he functioned as a plot device who arrived on 
the scene at critical moments to explain what was going on and reveal a 
little more of the mystery of Koholint Island. He may have been an agent of 
the Wind Fish, and the manual mentions he might not have had pure intentions. 
He performed a similar function in his two reprisals, letting Link in on 
what's been going on while he's been at other locations. It is notable that 
in Ocarina of Time, he did not even believe in the legend of the Hero of 
Time, but by the time they met at the Spirit Temple (the last time), he'd 
been convinced. He only appears when Link is a child, since Sheik takes over 
after that, so his fate under Ganondorf's rule is a little ambiguous. Many 
fans (I'm not really one of them, sorry guys) find his extended rambling 
irritating and unnecessary, so he has gained great notoriety for being 


K e a t o n
Ninetales' distant cousin
Race: Keaton
Appearances: Ocarina of Time
             Majora's Mask

In Japanese folklore, foxes are creatures with magical ability. They are also 
very long-lived, and they grow more powerful as they age. Every hundred years 
they grow another tail, until they reach their maximum strength of nine 
tales. This legend has appeared in quite a few video game forms, and the 
Keaton is one of 'em. Keaton is a golden-furred fox who appears to those 
wearing a Keaton's Mask, which serves three roles in the N64 games. In 
Majora's Mask, once summoned the Keaton will have Link answer trivia 
questions, the reward for which is a Piece of Heart or Rupees. Keatons are 
said to be mischievous but incredibly wise animal spirits.


K i k i
Bipedal warm-blooded mammal
Race: Monkey
Appearances: A Link to the Past
             Link's Awakening

Kiki is a monkey who opened up new areas for Link, but only if he thought he 
was going to get something out of it. Players were startled to find Kiki 
tailing them when they emerged from the hedge maze. For a large sum of 
Rupees, Kiki opened up the gates of the Dark Palace, being one of only a few 
monkeys who knew the trick to it. Similarly, he opened the gates to Kanalet 
Castle on Kohlint Island in exchange for a bundle of bananas.


K i n g  M o b l i n
Big bully
Race: Moblin
Appearances: Link's Awakening
             Oracle of Seasons
             Oracle of Ages

King Moblin is another one of those 'ordinary enemies with extraordinary 
superpowers, not to mention greater mass,' if we do not deem such a label too 
unwieldy. He appeared only in the Game Boy games, mainly as someone who 
terrorized the nearby population. He first swarmed over Mabe Village on 
Koholint, instilling fear in the inhabitants and kidnapping Madame MeowMeow's 
doggie, a Chain Chomp named BowWow. Link had to liberate BowWow from King 
Moblin, who mostly had a charging attack, in order to enter the Bottle 
Grotto. In the Oracle saga, where he was known as Great Moblin, he was less 
lean, greener, and chucked oversized Bombs, which had to be tossed back to 
damage him. In Seasons, he harassed and tolled people from Sunken City, while 
in Ages he oppressed the Gorons and was responsible for their Elder being 
buried in a rock slide.


K i n g  o f  R e d  L i o n s
Daphnes Nohansen Hyrule
Race: Hylian
Appearances: The Wind Waker

When the Three Goddesses drowned Hyrule, a sea formed over it and it was 
frozen in time. All the occupants were either dead or suspended. But its 
king, Daphnes Nohansen Hyrule, remained, awaiting the opportunity to rebirth 
his homeland.

To facilitate his efforts, he took physical form above the waves, where he 
would be able to exert just enough influence when the time came. Curiously, 
he chose to do this in the wooden body of a red boat with a regal, bestial, 
talking figurehead. When the Helmaroc King threw Link into the sea, King of 
Red Lions rescued him and then drifted to Windfall Island. From here, he 
directed Link as he sought to gather the Goddesses' Pearls.

The boat was quite modular, able to zip along by sail, fire a cannon, and 
haul up treasure with the Grappling Hook. King of Red Lions was Link's only 
way to cross the endless stretches of blue ocean between islands. He was also 
this game's Navi, periodically offering gameplay hints via Tetra's pendant 
(taking over from Tetra after Link's first visit to the Forsaken Fortress.)

He revealed his identity a little more than halfway through the game, when 
Link and Tetra headed down to Hyrule so Daphnes could point out the fact that 
she was Zelda without even knowing it. He is shown in the game's final 
sequence, when the three combat Ganondorf (though he himself does not 
actually partake in battle.) At the end, the water ceiling collapses on 
Hyrule, sealing it forever. It's a little coy about the king's fate, but it 
seems he drowned. Regardless, there is some poetry in his brave sacrifice of 
self and kingdom in hopes for the future.


K i n g  Z o r a
Whole wheat, whole wheat
Race: Zora (betcha didn't see that one coming)
Appearances: Ocarina of Time
             Oracle of Ages

Most members of his species are lean and athletic, but King Zora is frankly 
immense. He's three times Link's girth. How can those scrawny little legs 
possibly support that much weight? I guess they can't, because he spends all 
his time sitting on his proportionately massive throne, from which he governs 
the Zora people. King Zora XVI seems to be relatively well liked by his 
subjects, though without the blind adoration afforded Darunia by the Gorons.

His main purpose is to block off the way to Jabu-Jabu until Link finds Ruto's 
letter-in-a-bottle, at which point he scooches over to let him pass. (He 
again bars the way to Jabu-Jabu in Oracle of Ages, but in a political rather 
than physical sense.) When Ganondorf takes over, he encases all of Zora's 
Domain in ice, and many of its inhabitants in red ice. When Link thaws King 
Zora using a bottle of Blue Fire, he explains the situation, directs Link to 
the Water Temple, and gives him the Zora Tunic if he hasn't already bought 

King Zora isn't the first Zora sovereign in the Zelda series, though. In A 
Link to the Past, a creature called Zora lived at origin of Zora's River. 
Link could buy Zora's Flippers from him. Lots of Zora look really different 
than the stock models, but Zora was just a really big Zola - I guess he was 
to the Zora people as the Helmaroc King was to Helmarocs.


K n o w - i t - A l l  B r o t h e r s
Race: Kokiri
Appearances: Ocarina of Time

The Know-it-All Brothers have a very rare talent: Though very intelligent, 
they all have the ability to explain things clearly and without patronizing 
the listener. They hang out in their house near the Forest Training Ground, 
waiting to explain some of the all-new mechanics to beginners.


K o m a l i
Snivelling bird prince
Race: Rito
Appearances: The Wind Waker

Komali offers the single greatest example of character development in the 
entire Zelda series. All right, Zelda is not generally known for its intense, 
character-driven plots (but rather for its epic storytelling), and 
Ganondorf's a pretty good one too, but Komali definitely evolves as the story 
goes on. When we first meet him, the Prince of the Rito is so agoraphobic he 
never leaves his room unless he absolutely has to. He clings (figuratively 
and literally) to his Din's Pearl, an object from his early childhood that 
comforts him. He's dependent on it and unwilling to part with it. He's also 
rather infatuated with Medli, the Great Valoo's attendant, but can't work up 
the courage to tell her. Worst of all, though he could long ago have 
confronted Valoo and earned a scale that would start his wings growing, he 
has been too afraid to do so.

Seeing Link stride boldly into the volcano and defeat Gohma stirs something 
inside him, however. He not only leaves his room, he gives up Din's Pearl so 
Link can continue his quest. He then immediately gains his dragon scale and 
learns to fly. When Link returns to Dragon Roost Island, he's looking for 
Medli so he can give her a flower he picked, though it seems he never does 
get to tell her his feelings. He seems a touch arrogant at this point, which 
annoyed me. At the end of the game, he is part of the rescue party that hauls 
up Link and Tetra when they appear on the surface of the Great Sea. He's gone 
from being a snivelling wuss to an active ally - good job, Big N.


K o u m e  a n d  K o t a k e
Senile surrogates
Race: Gerudo maybe
Appearances: Ocarina of Time
             Majora's Mask
             Oracle of Seasons
             Oracle of Ages

Without the experimental magician twins, Hyrule would have been saved an 
awful lot of trouble. When Ganondorf was born, they raised him as his 
surrogate mothers, indoctrinating him with warped ideologies that would shape 
his ambitions and, thus, the fate of Hyrule itself. The two are fairly 
magically adept, but their power is limited in scope: They are skilled in 
elemental magic - Koume (red) wields fire, while Kotake (blue) controls ice - 
but to achieve great effects they tend to rely on sacrifices and elaborate 
rituals. Perhaps to compensate for this limit, they are able to combine their 
powers and become Twinrova, wherein they share a slightly less ugly body with 
the powers of both fire and ice. The secret to defeating the duo is using the 
Mirror Shield to reflect their magic, sending their own attacks right back at 

They might not have Ganondorf's genius, but they too do their fair share of 
scheming. One of their smartest acts was to magically brainwash Nabooru, the 
Sage of Spirit and leader of the resistance against Ganondorf, and imprison 
her in Iron Knuckle armour. This essentially cut off the resistance movement 
until Link was able to free her. What's more, they are behind all the trouble 
caused in the Oracle saga. By unleashing General Onox and Sorceress Veran, 
their intent was to light three mystical flames: The Flame of Sorrow, the 
Flame of Destruction, and the Flame of Despair. They succeeded in lighting 
two of the three but required Zelda to light the third. After much struggle 
they eventually did, freeing (or maybe resurrecting) Ganon, which 
unfortunately for them didn't last long.

Though fundamentally evil, their alternate-universe counterparts in Termina 
are really just sweet old ladies. They run a joint Potion shop in Southern 
Swamp, near the Woods of Mystery. Skull Kid beats up Koume, but she returns 
to fighting form when Link brings her a Red Potion. After that, she offers 
tours of the swamp in her boat.


L a r u t o
Because you can never have too many Sages
Race: Zora
Appearances: The Wind Waker

Like Fado, the wise, motherly character was murdered by Ganondorf so she 
could no longer pray at the Earth Temple, which weakened the Master Sword. As 
such, she teaches Link the Earth God's Lyric, the first half of The Wind 
Waker's theme. When he conducts it for Medli, she awakens as a Sage and 
realises her destiny. I quite like Laruto for some reason, maybe because Zora 
are cool. Just in case you're dense, I'll take this opportunity to point out 
how similar her name is to that of Ruto, Princess of the Zora people and Sage 
of Water in Ocarina of Time. Also, off the top of my head I can think of only 
three Zora who wear clothes, and Laruto is one of them.


L e n z o
Legendary pictographer
Race: Hylian
Appearances: The Wind Waker

Majora's Mask introduced us to the Pictograph, but The Wind Waker takes it to 
new levels. To facilitate this, we have Lenzo, who lives on Windfall Island 
and has dedicated his whole life to taking quality pictographs. He gives Link 
his first pictograph machine, which can only take black-and-white 
pictographs. A little later, Link can take on a somewhat lengthy side-quest 
that ends with Lenzo shoving a fairy into his machine, creating the Deluxe 
Pictograph, which is capable of taking colour exposures. Carlov will only be 
inspired by a pictograph if it is in colour.


L i n k
Saviour of Hyrule
Race: Hylian
Appearances: All Zelda games

Here he is: The main man of the Zelda series. Link, in his numerous 
incarnations, has continually wielded items and weapons of great power and 
ingenuity, vanquished evil, played countless mini-games and, above all, 
guarded Hyrule from whatever danger it might face. He's had various 
companions and allies over the years, but operates largely alone, as a single 
brave warrior standing against vastly greater odds. He's a very romantic hero 
in that sense.

Let's talk about his signature garb. From day one, Link has worn his highly 
identifiable green tunic. It has been a few colours; in Ocarina of Time, 
differently coloured tunics had different magical properties, and in the Four 
Swords series each player takes on a Link of varying tunic colours (including 
a purple one for P4.) But most important is his headgear, a long green cap 
that falls behind his head and ends in a point. Hmm - that was surprisingly 
difficult to describe. Whatever, you know what it looks like. That cap is 
like his calling card. In The Minish Cap, Ezlo just so happened to take that 
form when he was transformed into a hat. Link is typically seen with a sword 
and shield slung over his shoulders, as those are his preferred weapons in 
combat. The Wind Waker marked the first time we saw Link without the 
trappings of the green garb - he wore typical islander clothing for about two 
minutes until he got the Hero's Clothes, or for the whole game in the Second 
Quest. In Twilight Princess, he begins with a cool ranch-hand costume, but 
quickly moves on.

Link is altruistic by nature. Many times, he has faced seemingly 
insurmountable challenges that taxed him in every way, simply because he knew 
it was the right thing to do. Furthermore, he takes time out of his 
imperative quests so that he may stop and assist people in their personal 
lives. He has repaired relationships, elevated struggling businesses, turned 
people away from lives of crime, delivered medicine to the ill and injured, 
restored old glories' confidence, comforted people in times of need, 
befriended total strangers because they needed him to, saved a number of 
people from being mugged by thieves or assaulted by monsters, and united at 
least two couples. And that only scratches the surface. He does all this 
without expecting any reward, and he often doesn't get one - and that's just 
fine with him, because that's how he is.

His destiny is irrevocably intertwined with that of Ganondorf, Zelda, the 
Triforce, and the Three Goddesses. Again and again he has been reincarnated 
to combat evil, wielding the Triforce of Courage. Nearly every time Ganondorf 
has tried to conquer Hyrule, which would give him near-infinite power, Link 
has stopped him at the last minute. Zelda has sought him out time and again, 
understanding what must be done. His work will never be done until all evil 
has been purged from the land.

Link is a smart little dude, and quite good with his hands. He seems able to 
instantly master any tool or items he finds, even if he's never seen one 
before - the rhythms of Hookshots, Boomerangs, Bows, the reins of a horse, 
Mole Mitts, and even musical instruments are all second nature to him. Though 
he has, admittedly, had a few tutors, he seems almost supernaturally adept 
with a sword, able to best exceptionally skilled swordsmen while having had 
almost no formal training. He easily masters the Spin Attack, the hidden move 
of the ancient Hylia, when only a handful of others have. This is clear 
indication of his intelligence - through careful observation and deductive 
critical thinking, he is able to solve dungeon puzzles that would confound 
the most logical mathematician.

Yet despite this intelligence, Link never seems to speak. Or if he does, his 
dialogue is assumed, as many characters seem to respond to his 'words' and he 
is able to pass along information without banter. Obviously, this is a 
holdover from early on in the video games industry when voice-overs weren't 
yet standard. In one interview, Miyamoto mentioned that one of the main 
reasons Link didn't have any dialogue in The Wind Waker despite the available 
technology was that many people have imagined in their heads what his voice 
would sound like, and he didn't want to spoil it for them. I think it has 
more to do with one of the stated key concepts behind Zelda: When you play a 
Zelda game, you don't play as Link, you actually _become_ Link, and giving 
him overly much character would take away from that. (I think the developers 
succeed at this goal.) Regardless, in more recent games Link has had a 
collection of yells, squawks, grunts, and cries of pain to punctuate whatever 
he's doing.

Another quirk is his left-handedness. In a world filled with right-handed 
characters, Link is a lefty. Did you know that, on average, right-handers 
live eight years longer than left-handers? Or something like that. Anyway, 
maybe I'm evil for saying that his left-handedness is a *quirk*, but you know 
what I mean. Actually, there's some evidence that he's ambidextrous, though I 
prefer left-handed to ambi. Fun fact: In the first and second Zelda games, 
Link held his sword in his right hand when facing to the right. Why swap? 
Official answer: Death Mountain is to the north, so he keeps his shield 
toward it to fend off its evil energies. Real-world answer: Lazy programmers 
have less work to do when they simply flip the sprite rather than drawing a 
whole new one.

Link appears as one of the initial eight characters in Super Smash Bros, and 
both he and Young Link (from Ocarina; YL is unlockable) come on out for 
Melee. Link is a sub-par character in both, unfortunately, and Young Link is 
even worse. The fact is, Link is just way too slow and laggy, and Young Link 
is too weak and light. They barely ever see serious competitive play, but 
seem to show up an awful lot in casual games. When they do take to the field, 
Link relies on his semi-powerful Smash attacks and the good mid-range game 
that comes with his Bombs, Bow and Boomerang. Three Event Matches are 
focussed on Link: One has Young Link pitted against the superior Link, and 
another has Link against a black-coated Level 9 Link CPU. Triforce Gathering, 
my favourite Event Match, has Link (player) and an idiotic Zelda on a team 
against Ganondorf.

That's not his only fighting game appearance, however. Link was the GameCube-
exclusive character on Namco's Soul Calibre 2. His story here is non-canon to 
both Zelda and Soul Calibre, and is kind of boring anyway. Opinions on his 
power is mixed: I've heard both that he's the most broken character in the 
game, and that he's the weakest. I know nothing about competitive SC so I 
can't speak to that, but I will vouch that I do all right with him and that 
he looks pretty damn cool when the SC aesthetic is applied to him. Every 
character in SC has buyable weapons that horrendously unbalance the game, and 
Link gets a little trip down memory lane with everything from the Magic Sword 
to the Megaton Hammer to the Mirror Shield. At least the boys and girls at 
Namco took the time to do their research. I must also say that the movies 
associated with Link are pretty neat, especially his Weapon Demonstration - 
that is some seriously sweet stuff imho! It's fun to see the sword techniques 
that wouldn't make sense in an adventure game.

Link is so legendary, many have seen fit to give him a cameo in their games - 
which is only fair, really, considering stuff like the Mario paintings in 
houses and Yoshi portrait in Hyrule Castle. Thinking back, in the original 
Final Fantasy there was a cemetery in Elfland, where Link's name appeared on 
a headstone, but only in the Japanese version - due to licensing 
restrictions, the text was changed to 'Here lies Erdrick,' as in the hero of 
the Dragon Warrior series, for the NSCT version. I'm pretty sure he also 
appeared as one of the characters playing an instrument in the credits of the 
NES Tetris. He might also be in F-1 Race, but somehow I'm thinking he isn't 
(a little help, anyone?) I'm not a big fan of World of WarCraft, but one 
quest in that game involves a gnome named Linken, who is trying to recover 
his Golden Flame or something - an obvious reference to the Triforce. At the 
inn in Super Mario RPG, Link is seen resting up - after a while, he checks 
out and Samus from Metroid takes his place. In Donkey Kong Country, Cranky 
Kong rates DK at the end of the game based on his percentage of completion; 
he is rated against three other heroes, and Rank C (C?? What kind of Zelda-
bashing bs is that!? ^_-) is Link. There's yet more! In the Kirby series, in 
every title after Kirby's Adventure, when Kirby gained the Sword ability he 
donned Link's hat (with a yellow bobble on the end) and wielded a 
caricaturized version of the Master Sword, though I don't think it has ever 
shot beams since there's a separate power for that (Beam, funnily enough, not 
to mention Laser and others). Also, the boss Paint Roller will sometimes 
sketch an image of the Triforce.


L i n k ' s  r e l a t i v e s
It's all about family
Race: Hylians
Appearances: A Link to the Past
             Ocarina of Time
             The Wind Waker
             The Minish Cap

Link is generally portrayed as a free-rollicking dude without any family to 
tie him down. That doesn't cheapen his intense loyalty, of course, since he 
clearly values people like Saria. Anyway, a lot of fans assume that he and 
Zelda get married, maybe in multiple incarnations, but this unlikely scenario 
notwithstanding he actually has more rets than you might think.

Link's uncle - He was so irrelevant, the devs never even bothered to give him 
a name. That's just as well. The moustachioed, blue-haired thug receives 
Zelda's telepathic cry for help in the night. Taking up the family sword, he 
strides forth and is promptly killed by Moblins. Link, who also got the 
message, comes upon as he dies and receives the sword from him. His famous 
last words were 'Zelda is your...' which a lot of people took to be 'Zelda is 
your sister,' or any number of things, really. The Japanese version tells us 
that it was actually supposed to be the somewhat nonsensically phrased 'Zelda 
is you destiny,' but the last word got cut off due to the size of the text 
box. He is revived at the end of the game as part of Link's wish to the 

Link's mommy - Ocarina of Time's manual explains that Link's mom was attacked 
and mortally wounded when he was only a few days old, but she managed to 
stagger to the Great Deku Tree before dying. She pleaded with him to raise 
Link among the Kokiri, which he did, knowing Link's destiny.

Aryll - As one of two relative characters in The Wind Waker, Aryll really 
pisses a lot of people off. They ask, Why does Link suddenly have a sister? 
OMG IT MAKES NO SENSE!!!1 Well, she's there, deal with it. She's also quite a 
sweet little girl who looks a lot like Zelda, and gets kidnapped in the 
beginning of the game because of it. This sets the story in motion. On Link's 
first journey up the Forsaken Fortress, he almost rescues her but is captured 
before he can. In the redux, Tetra's pirates appear and whisk her off to 
safety, along with Mila and Maggie. The latter two return home to Windfall 
Island but Aryll stays with the pirates for the duration of the game. They 
even pay her for the work she does on the ship. At the end of the game, she 
watches sadly as Link sails away from Outset Island forever.

Grandma - For some reason, Grandma creates less waves than Aryll. Whatever. 
She is responsible for giving Link the Hero's Clothes, the family Hero's 
Shield, and batch after batch of hearty soup that is not only free, but the 
most powerful potion in any Zelda game: It completely replenishes Link's 
health and magic, AND doubles his attack power until he's struck. That's 
pretty awesome stuff. There's a very emotional scene when she looks sadly out 
to sea at the retreating stern of the pirate ship as Link heads off for the 
Forsaken Fortress. She becomes despondent and depressed when Link leaves, but 
a fairy cheers her up. Her figurine says she enjoys playing the occasional 
prank on Link.

Smith - Looking nothing like his the previous one, Link gets another uncle 
for The Minish Cap. This one is kinda cool because he was an accomplished 
swordsman in his youth, fighting to a draw with King Daltus at the Picori 
Festival. He spends most of his time in his and Link's house, shaping steel 
in the workshop.


Madame MeowMeow
Catlike dog-lover
Race: Hylian
Appearances: Link's Awakening

Madame MeowMeow is a resident of Mabe Village who keeps two small Chain 
Chomps and one larger one in her backyard. The larger one is called BowWow, 
and King Moblin kidnaps him when he raids Mabe while Link is in the Tail 
Cave. Link rescues BowWow and returns him to Madame MeowMeow, who asks for 
him to walk him - this is fine since the only way to enter Bottle Grotto is 
to have BowWow eat the Goponga Flowers blocking its entrance.


M a j o r a ' s  M a s k
Sealed demon lying in wait
Race: Demon
Appearances: Majora's Mask

In ancient Termina, there was a monstrously evil entity known as Majora. 
Majora was so powerful, it threatened to destroy the entire world. The most 
powerful magicians of the time were able to contain it in a horned mask that 
soon fell into legend. Majora's Mask was enshrined so that it would never 
again endanger the land, but one day a travelling mask salesman found it and 
added it to his collection. He knew its power but thought he could handle it. 
Unfortunately, one day a frustrated Skull Kid stole it and put it on. Majora 
promptly possessed Skull Kid and used him as its puppet. Though still not at 
full power, Majora wrought havoc on the Terminians and, working with the 
Skull Kid's ill intentions and granting his desire to cause everyone misery, 
set the moon on a collision course with Clock Town that would wipe out the 
whole land, not to mention its spawner, Hyrule. Link eventually confronted it 
and expelled Majora's Mask from Skull Kid, who was proven to be just a 
puppet. Majora fled to the moon and created five mask-wearing children. After 
Link had played with the Odoruwa Child, the Goht Child, the Gyorg Child, and 
the Twinmold Child, he finally spoke with the Majora Child, who was wearing 
Majora's Mask. The Majora Child wanted to play, too, but instead of hide-and-
seek, like the rest of them, he wanted to play good guys and bad guys. He 
gave Link the Fierce Deity's Mask so he could be the Bad Guy. In Kishin Link 
form, the Hero of Hyrule did battle with the three-formed Majora's Mask and 
defeated it with little trouble. Link returned Majora's Mask to the Happy 
Mask Salesman, as he had promised, but the salesman mentioned that all power 
had been drained from the mask and it had become just a piece of wood, though 
one with an exceptional history. What happened to Majora...?

That's how I understand Majora's backstory, anyway. I had to piece some 
things together without a lot of in-game clarity, but that's about as 
accurate as it gets, I think.


M a k a r
Rebellious runaway
Race: Korok
Appearances: The Wind Waker

Of all the Great Deku Tree's Koroks, Makar was always the most adventurous. 
He was constantly running off and getting in trouble, and the other Koroks 
had to bail him out. Makar was a talented musician on the violin (like his 
ancestor, Fado) and was to be the centrepiece of the most important Korok 
festival, but, while flying over the Forbidden Woods, was attacked by 
Helmarocs and knocked into the lair of Kalle Demos. When Link reached the 
Forest Haven, he was tasked with rescuing Makar. Later on, Makar is found 
practicing for next year's festival, already working on a new song. When Link 
plays the Wind God's Aria for him, he awakens as the new Sage of Winds and 
accompanies Link to the Wind Temple. Here, Link can use the Command Melody to 
control Makar for a while, using his ability to fly on petal props to hit 
switches and whatnot. When Link defeats Molgera, Makar stays in the Wind 
Temple's inner sanctum to pray to the gods, finally restoring the Master 
Sword to full power.


M a k u  T r e e s
Obvious tributes
Race: Maku
Appearances: Oracle of Seasons
             Oracle of Ages

The Maku Trees figure into the Oracle saga pretty heavily. After all, the 
Japanese games are called 'Nut of the Mysterious Tree,' and said nut appears 
in the logo. The purpose of this nut is to dispel the barrier blocking access 
to the final boss; it grows larger and larger as Link recovers the Essences 
of either Nature or Time, and falls to the ground when he gathers all eight.

Both of them open up paths as Link collects Essences, which lead to minor 
rewards like Gasha Seeds. They are also both home to Farore, the Oracle of 
Secrets. The Maku Trees are pretty obvious tributes to the Deku Tree from fan 
favourite Ocarina of Time, in that both are wise, giant trees. All three have 
fallen under a curse, too, and are near death when Link finds them. They're 
far from carbon copies, however.

Oracle of Seasons' male Maku Tree mostly just sleeps, waking only when Link 
pops his snot bubble. At this point he gives him a clue on where the next 
dungeon is located before drifting off again. Ages' much livelier Maku Tree 
is female and is seen in two forms: Her full-size present day one, and as a 
mere sprout 400 years in the past. Link saves her from marauding Moblins in 
the past, when she makes him promise to come back someday and marry her. 
Okay, Link has been the object of infatuation for fish-girls, ectoplasmic 
entities and enormous old women, but a tree is pretty out there. Ages' Maku 
Tree is significantly younger and smaller, and even girlish at times.


M a l o n  a n d  T a l o n
Just farmers
Race: Hylians
Appearances: Link's Awakening
             Ocarina of Time
             Majora's Mask
             Oracle of Seasons
             Four Swords Adventures
             The Minish Cap

These two characters get listed by name even though they find their origins 
in two others. That's not really fair, is it? Then again, neither is 
Nintendo's treatment of Marin and Tarin, though they technically never 

Now here's an interesting paradox: All the things in Koholint Island are 
references to something else, mostly to the first three Zelda games and the 
Mario series. Yet Marin and Tarin's 'real-world' counterparts weren't 
invented until the following game in the series. A little backwards.

Now that we've gotten severely off-track, let me further remind you that 
Marin is actually a reference to Zelda. Weird. Metaphysical conundrums aside, 
Marin is the one who finds Link unconscious on Toronbo Shores and drags him 
off to her house in Mabe Village. Her father, Tarin, finds Link's shield and 
gives it to him as he leaves - Tarin is referential to Mario, given the red 
shirt and blue overalls, moustache, and love of mushrooms. Marin is musically 
inclined and makes friends easily, even having some among monsters. Neither 
Marin nor Tarin is static - both are constantly travelling around the island, 
and both of them help Link out several times. Notably, there is a period 
where Link finds Marin in Animal Village and she follows him around for a 
while, ending in a beachfront 'date' of sorts. Here, Marin tells Link that 
despite how much she loves Koholint, she would love to see life outside it - 
she dreams of becoming a seagull and flying away forever. When you beat the 
game, the 'The End' screen shows a seagull flapping around, implying that she 
may really have gotten her wish - or if you beat it with zero deaths, you'll 
see Marin with wings. Hmm.

They reappear right away, as owners and operators of Lon Lon Ranch, where 
they raise Lon Lons, Cuccos, and horses. Child Link learns Epona's Song from 
her, which he uses to good effect later on. Talon is quite lazy and does 
almost no work, leading an increasingly disgruntled Ingo to eventually take 
over the ranch with Ganondorf's help. He forces Malon to work there against 
her will, threatening to mistreat the horses if she doesn't. When Link wins 
Epona from Ingo, Talon is inspired to take back the ranch, but it's not all 
conflict: Talon and Ingo become best friends and drinking buddies. At this 
point, Malon also opens an obstacle course that Link and Epona can try. If 
you look at Malon in first-person view at this time, you'll notice she's 
blushing, leading me to believe she has quite a crush on him.

By the way, Talon and Ingo are allusions to Mario and Luigi from the Mario 
Bros series of games. Both look a little like their counterparts in regards 
to body type, shirt colour and moustache style, and both they and Malon wear 
gold brooches that resemble the face of Bowser, the Mario Bros arch-nemesis.

Since Malon appeared as both a child an adult in Ocarina, she had two polys, 
both of which were reused for Majora's Mask. When Skull Kid kidnaps Epona at 
the beginning of the game, she ends up at Romani Ranch. Romani is young 
Malon, while Cremia is the older one. Cremia tends the cows and produces Milk 
for the members-exclusive Milk Bar, owned by Mr Barten - that is, Termina's 
version of Talon. Romani spends all of the First Day training with her bow 
for that night's alien invasion, which she knows is coming tonight since it 
comes on the same day every year. With Link's help, she might fend off the 
aliens; otherwise, they accidentally abduct her along with the cows, then 
spit her out, and she spends the duration of the next two days acting really, 
really strung out.

Malon usually seems to be pretty good at what she does, but not so much in 
Oracle of Seasons, where Link gives her a book about tending Cuccos so she 
can learn. In return, she gives him the only thing she can think of, which is 
a beauty product called a Lon Lon Egg. This is part of the trading game, 
which Talon also figures into; late in the game Link finds him in a mountain 
cave. He gives him, surprise, a Mushroom.

In the Hyrule Field level of Four Swords Adventures, the Links find Malon 
under siege by Hyrule Castle soldiers and desperately trying to get back to 
her house. They escort her through the hostile forces to a grateful Talon. 
Both of them also have minor roles in The Minish Cap, but they are so 
forgettable I can hardly remember what they're there for.


M a p l e  a n d  S y r u p
Always two there are: A master, and an apprentice
Race: Hylians
Appearances: A Link to the Past
             Oracle of Seasons
             Oracle of Ages

Syrup is a wizened old hag who knows her magical art well and wastes most of 
it making Potions. Maple is her teenage granddaughter who is supposedly 
learning that art. Both wear the trappings of their trade (a pointy hat and 
blue robes), but only Syrup ever does any work. Maple would much rather spend 
her free time zooming around the countryside on her broom, colliding with 
innocent bystanders. Both help Link gain items, however, be it a life-
restoring Potion or rare items like Rings. After their first few races, Maple 
gains a vacuum to help her gather more loot faster.


M a s t e r  S t a l f o s
Bag of bones
Race: Stalfos
Appearances: Link's Awakening

Master Stalfos is the mini-boss of Catfish's Maw, really noteworthy only 
because he does for Stalfos what the Helmasaur King did for Helmasaurs. 
Furthermore, there have only been a few genuine sword-versus-sword duels in 
the whole Zelda series, which is surprising, really, but Master Stalfos 
claims one of them. Quite simply, all Link had to do was avoid his potent 
sword strikes, hit him a few times with the sword, which would cause him to 
temporarily crumble into a pile of bones, and then lay a Bomb on him. Link 
battled him on four separate occasions in four separate rooms. After their 
fourth showdown, Master Stalfos blew up for good and spat out the Hookshot.


M e d l i
Fine feathered friend
Race: Rito
Appearances: The Wind Waker

Young Medli is just coming into her own as attendant to Valoo, the deity of 
the Rito. Link encounters her early in the game; she is the key to the first 
dungeon, in fact. At the beginning of the game, her wings aren't entirely 
developed yet, so she needs Link to throw her up to a high ledge. (It took me 
almost ten minutes to do this.) She becomes a much more accomplished flier 
later on, able to flap around on her own for surprisingly long periods of 
time, and even carry Link for short distances. When Link learns the Earth 
God's Lyric from Laruto and plays it for Medli, she awakens as the Sage of 
Earth. She and Link work together to conquer the Earth Temple. After Link 
defeats Jalhalla, Medli stays in the inner sanctum to pray to the gods, the 
act of which restores the Master Sword to half-strength. Medli is a motherly 
figure to Komali, comforting him now that his actual mother is gone. Despite 
her role as a mother figure, he is in love with her, though it seems he never 
has the courage to say it. Medli, in turn, appears to have a crush on Link, 
but never says it.


M e l a r i
Whistle while you work
Race: Minish
Appearances: The Minish Cap

Melari and his seven apprentices collectively form the Mountain Minish. 
Smithing is their whole lives. They are wholly devoted to their trade. Link 
and Ezlo visit Melari's Mines, which is basically a depression in the ground 
near the top of Mt Crenel, shortly before entering the Cave of Flames. They 
make their home there in order to be closer, both physically and spiritually, 
to the ore they mine and shape. Just prior to scaling Mt Crenel, the duo 
recovered the mythical Picori Blade. Melari and two of his apprentices work 
hard and re-forge the shattered blade into one piece. Unfortunately, though 
Melari can repair the steel he is unable to fix its magical deficiencies, so 
Link must look elsewhere. Melari and his apprentices constantly sing the 
'Ting Tong Song' as they work.


M e r m a n
ANOTHER talking fish
Race: Fish
Appearances: The Wind Waker

I don't believe this little guy's name is ever actually given, but one source 
calls him Merman, so that's good enough for our profiling purposes. If you 
have no idea what I'm talking about, Merman is the bluish little talking fish 
who sort of resembles a flat-faced Aboriginal drawing of a salmon. Link and 
King of Red Lions first encounter him at Dragon Roost Island. From here on 
out, anytime Link gets his attention with some All-Purpose Bait he will fill 
in another square of Link's Sea Chart and give him a little information about 
the appropriate island.

There are a few interesting things of note about Merman. Most obviously, when 
King of Red Lions first speaks with him he claims that he has 'paid off his 
debt.' That tells us the two knew each other, and that Merman knows the truth 
about Hyrule and whatnot. Whatever Daphnes did for Merman, it must have been 
pretty small if he considers drawing in one square on some stranger's Sea 
Chart having paid it off - or else Merman is cheap that way, or yet again 
he's helping Link more than we realise. He also says that he 'can't go 
fighting evil on an empty stomach,' implying that he is active in his 
opposition to Ganondorf. Quite what influence he might exert is beyond me. 
Finally, his comment at Rock Spire Island implies a past relationship with 
Gillian, the barmaid at Windfall Island's tavern - moreover, Gillian's 
figurine states that she used to have a boyfriend, but that info is TOP 
SECRET!! So either Merman used to be a human, or Gillian goes for fish. You 
be the judge, I guess.


M i d o
Boss of the Kokiri
Race: Kokiri
Appearances: Ocarina of Time

Mido would have us believe that he is much more important than he actually 
is. Mido calls himself the Boss of the Kokiri, and he really is one of the 
most competent, but nobody really recognizes him by that title. Link spent 
much of his early years being bullied by Mido, mostly because the latter was 
jealous of his friendship with Saria, whom Mido apparently has a crush on. 
Mido is one of the largest Kokiri and has no scruples about throwing his 
weight around; despite orders from the Great Deku Tree himself, Mido won't 
even let Link meet with the deity at first. Later, when Link returns to 
Kokiri Forest in adult form, Mido doesn't even recognize him until he plays 
Saria's Song. In the ending credits, when the Kokiri leave the forest, Mido 
is the first who dares to venture beyond that boundary into the unknown.


M i k a u
Avid partier
Race: Zora
Appearances: Majora's Mask

In addition to being one of the Zora's most proficient warriors, Mikau is a 
rocking guitar player and plays lead gat on the Indigo-Gos. Apparently, he is 
romantically and physically involved with Lulu. Yes, I said it. Despite being 
a skilled swimmer, even for a Zora, Mikau was never able to beat the Beaver 
Brothers at their game, though Link later beat them in Mikau's form. Lean and 
athletic, Mikau sports numerous tattoos on his body, perhaps uniquely among 
the Zora.

Mikau stupidly tries to swim in the murky waters of Zora Cape, and ends up 
dying because of it. A flock of seagulls (I walk along the avenue) flaps over 
him, and since seagulls are seen as fundamentally in The Wind Waker, they're 
probably seeing him off to the afterlife, or maybe trying to convince him to 
cling to life. Either way, they point Link to him, who pushes Mikau ashore. 
Mikau then explains the plight of the Zora with a rousing and humorous guitar 
solo. Link plays the Song of Healing and gets the Zora's Mask from him. After 
that, Mikau's grave can be seen on the beach - his guitar is sticking out of 
the sand, marking the spot where he drew his last breath.

Of the five forms Link can assume in Majora's Mask, Mikau's is by far the 
most fun - Kishin Link can bite me. As Mikau, I spent a great deal of time 
zooming around watery areas at what seemed like super-speed. Swimming as a 
Zora is simply awesome, my lacklustre description of it notwithstanding. 
Mikau can also stand and walk along the bottom of a watery area, like a 
built-in combination Iron Boots and Zora Tunic. In battle, Mikau can slash 
with the fins on his forearms or throw them like boomerangs. Lastly, his most 
potent attack is a bioelectric vortex that kills any waterlogged enemy it 
comes into contact with. Very cool.

I leave you with this thought: Do you have any idea how cool it would be to 
combine Mikau's form with The Wind Waker's world?


M i l a  a n d  M a g g i e
The rich get poorer
Race: Hylians
Appearance: The Wind Waker

Mila and Maggie are two of the three girls that the Helmaroc King kidnaps in 
its search for Princess Zelda. Apparently, giant birds make horrible 
detectives, because none of the candidates he brings home remotely resembles 
Zelda. Mila is probably the one nearer the mark, being blonde-haired and 
regally clothed. Maggie, by contrast, has hair of deep red and literally 
dresses in rags - not even close.

Link first encounters them when he climbs the Forsaken Fortress, but before 
he can free they and Aryll he is captured by the Helmaroc King and thrown 
into the sea. King of Red Lions rescues him and takes him to Windfall Island, 
where he meets the girls' fathers. Maggie's father fretted constantly about 
her and harassed Link about saving her every time he stepped within two 
thousand metres of him. Mila's father, by contrast, worries mostly about his 
vase collection.

Here's the difference between them, though. Mila's father promises Tetra's 
pirates all his wealth, every last bit of it, if they can rescue Mila. They 
follow up, and the two families switch roles. (I guess the money somehow got 
back to Maggie.) Maggie and her dad dress elaborately, while Mila and her 
father are in rags. But Maggie's dad doesn't even care about her anymore, 
only wealth and all the trappings thereof. Mila's dad has no regrets, because 
his little girl is back. Power tends to corrupt, and money corrupts 

During her detainment, Maggie started up a relationship with one of the 
Moblins in the Forsaken Fortress. His name was Moe, but he didn't share her 
feelings; he wanted to eat her, which she took as a metaphor for their love. 
She also becomes quite introspective, even writing poetry. Mila, on the other 
hand, had to work to support the family, so she became Zunari's assistant. 
But she also turned to a life of crime - she started picking the lock on 
Zunari's safe and looting the contents every night. Link set her away from 
this path and instead she found a second job, on another island.


N a b o o r u
Scantily clad desert woman
Race: Gerudo
Appearances: Ocarina of Time

Although Ganondorf is the first Gerudo male born in a hundred years and 
therefore has a birthright to the sovereignty of the Gerudo race, Nabooru 
does not recognize him as King. She sees past the fa‡ade he puts on for 
others and knows that he is actually evil, and she covertly opposes him at 
every turn. When Link enters the Spirit Temple as a child, he finds her 
looking for the Silver Gauntlets in her latest endeavour against the King of 
Evil. But as Link noticed when he visited as an adult, only a child can fit 
through the small space that leads to them, so she promises him a reward if 
he can find them. When he does, however, Nabooru is captured by Koume and 
Kotake. That about puts an end to the resistance movement for the time being.

She doesn't reappear until the end of the adult portion of the Spirit Temple, 
which culminates in a confrontation between Link and the twins. The two had 
imprisoned Nabooru in a suit of Iron Knuckle armour and force her to battle 
Link. She is released from the brainwashing spell when Link wins. When Link 
beats Twinrova, Koume and Kotake's combined form, Nabooru awakens as the Sage 
of Spirit and adds her power to Link's.


N a v i
Pixellated pixie
Race: Fairy
Appearances: Ocarina of Time

Navi is not so much a character as she is a brilliantly executed mechanic, 
but she has just enough spunk for me to include her here. Link was the only 
Kokiri without a guardian fairy - until the opening movie, when the Great 
Deku Tree finally sends Navi to be his. It's implied there's something 
special about Navi, that she is held in high regard among fairies, or 
something. Not only does she have a subtle but definite personality, she's 
also really smart, helping Link out with all manner of contraptions he finds 
in dungeons and occasionally speaking with other characters. She also points 
out significant interactive objects by flying to them and glowing green, and 
Z-targeting would be impossible without her (as demonstrated in the final 
battle with Ganondorf.)

At the end of the game, Navi flies away through the stained-glass window of 
the Temple of Time. We have still never learned why - it's quite possible 
that with evil gone from the land for the time being, she was no longer 
needed. It's a little sad that she left without saying goodbye, but think 
what would have happened if she hadn't. Link would never have ventured into 
the Lost Woods to look for her. Skull Kid would never have run off with 
Epona. Link wouldn't have followed him through the portal into Termina, and 
there would have been no one to stop the moon from falling. Hyrule would have 
been wiped out, and by extension, probably a lot more as well. So really, 
abandoning Link after all they'd been through was the best decision she could 
have made.


N i g h t m a r e s
In your dreams
Race: Nightmares
Appearances: Link's Awakening

The Nightmares were eight entities who plagued the Wind Fish's sleep, causing 
all kinds of destruction on Koholint Island. They also each guarded one of 
the Instruments of the Sirens, which Link had to collect to wake the Wind 
Fish, meaning each one was the boss of a dungeon. A few of them were based on 
bosses from previous games. They are, in order:

Slime Eyes
Angler Fish
Slime Eel
Evil Eagle
Hot Head

When Link collected all the instruments by defeating the Nightmares, he 
entered Mt Tamaranch and did battle with their leader, Dethl. Dethl had a 
similarly referential nature in his forms:

Giant Gel
Agahnim's Shadow
Ganon's Shadow

After Dethl fell, the game was over. Why do the Nightmares get a profile when 
all it really amounts to is a list? Why, because they're an essential part of 
the plot.


O l d  M a n  a n d  O l d  W o m a n
Old people
Race: Hylians
Appearances: The Legend of Zelda

The first Zelda only had a handful of characters. Link was one, obviously, as 
were Ganon and Zelda, who didn't show up until the end. Impa only appeared in 
the instruction manual. So what else is there? One Moblin who hides out in a 
cave, and these two old people.

Their relationship to each other is unclear, but it is obvious that they know 
each other since Old Man gives Link a Letter for Old Woman to read. This 
Letter allows Link to buy Red and Blue Potions from Old Woman (which work a 
little differently from their modern-day counterparts.) Old Man, on the other 
hand, appears in caves and dungeons to offer advice. Here are a few pearls of 

Dodongo dislikes smoke
10th enemy has the Bomb
Did you visit Old Man at top of waterfall yet?

If you attacked the Old Man with your sword, the torches beside him would 
start shooting at you. There was a similar Old Man character in Oracle of 
Seasons, which took a lot of its inspiration and characters from the original 
game, but he just wasn't the same as our good friend. There's also a guy 
called Old Man Ulrira in Link's Awakening who dispenses advice over the 
telephone, since he's very shy in person. His wife cheerily sweeps the steps 
in front of their house, unless you use the Select Glitch, in which case she 
attacks you with a sword.


P a t c h
Top-notch repairman
Race: Hylian
Appearances: Oracle of Seasons

Patch is an oldish guy who lives at the top of Restoration Hill to the west 
of Symmetry City in the Past. Link brings him Symmetry City's broken Tuni 
Nut, which keeps it from collapsing on itself. Patch's method involves 
something called the Restoration Ceremony, better known as the Crazy Cart 
game. As Patch chants the words, the Tuni Nut is placed on a mine cart that 
goes rollicking around the place. Once it reaches a certain point, it will 
crash if Link isn't standing on the switch that diverts the tracks. While 
this is going on, Link must also smack four Helmet Beetles into a pit. 
Um...if someone can please explain the science behind this ritual to me, I'd 
be much obliged. Later, Patch also repairs the Broken Sword.


P i e r r e  a n d  B o n o o r u
Singing scarecrows
Race: Scarecrows
Appearances: Ocarina of Time
             Majora's Mask

Link finds Bonooru at Lake Hylia as a child. Bonooru, a great lover of song 
and dance, asks Link to perform something he's written himself. Whatever Link 
plays becomes the Scarecrow's Song.

As an adult, Link will occasionally see Pierre's pointed hat poking out of 
the ground, and if he doesn't, Navi will likely point it out with her glowing 
green effects. If Link plays the Scarecrow's Song at such times, Pierre will 
recognize the tune, pop out of the ground and erect a target compatible with 
the Hookshot, opening up secret areas. This is essential to completing some 

They both play minor roles in Majora's Mask, teaching Link the Inverted Song 
of Time and the Song of Double Time.


P i n g u r u
Pink Tingle
Race: Hylian
Appearances: Mogitate Chinguru no Barairo Rupii Rando

Another Mogitate Tingle character, the mannish Pinguru dresses even more 
oddly than Tingle: She wears a similar hat, a bikini top, and fishnet pants. 
She also has a rose tattoo on her left upper arm, which fits with the game's 
title. Pinguru appears on Tingle's computer in his home and offers advice on 
where to go next.


P o s t m a n
A very serious civil servant
Race: Hylian
Appearances: Ocarina of Time
             Majora's Mask
             The Minish Cap

The Postman has had two incarnations. The first, strangely, is less 
noteworthy than the second. He first appeared on the scene as the Running 
Man, a guy who waddled around Hyrule Castle Town and, later, Gerudo Valley, 
and even later, Hyrule Field. Always running, the Running Man was. Link sold 
him the Bunny Hood, which made him even faster, as part of the Happy Mask 
Shop mini-trading game.

His running animation was put to good use when it was recycled for Majora's 
Mask. This time, he ran around Clock Town delivering mail on a route and 
schedule he had timed to the second, and he got very aggravated when 
interruptions threw off his flawless timing. He was also one of three people 
(counting Link) who knew the whereabouts of Kafei, and played a part in 
reuniting him with Anju.

Yes, an inconsequential character, indeed.


Q u e e n  A m b i
Ancient tyrant
Race: Hylian
Appearances: Oracle of Ages

Ambi is the ancient Queen of Labrynna, seen only in the Past. Though she was 
originally kind and warm, she has turned ruthless and cold in more recent 
times. She's not really to blame, though, considering Veran has taken control 
of her body and is using her influence to further her scheme. Ambi has 
recently commissioned Ambi's Tower, a giant stone monolith which Lynna City 
residents have started calling the Black Tower due to its obviously evil 
undertones. Ambi's body plays a part in a couple of boss battles, but Veran 
soon moves on to possess Nayru instead. In the end, Ambi returns to her old 
self and rules Labrynna with a kind and guiding hand for many years.


Q u i l l
Winged postman of the sea
Race: Rito
Appearances: The Wind Waker

Courageous and compassionate, Quill helps Link out several times on his 
quest. He not only convinces the pirates to take Link with them, he also 
vouches for his good character to the Rito chieftain. The chieftain believes 
Quill on principle, because he holds him in high regard. Quill is quite wise 
for his age, but is completely baffled by watercraft, as his winged form has 
never been aboard one. He is also part of the rescue party consisting of 
himself, Komali and Valoo that whisks Link and Tetra away from the Forsaken 
Fortress when they confront Ganondorf at its wooden summit.


R a f t o n
Fashioner of rafts
Race: Hylian
Appearances: Oracle of Ages

Rafton has spent much time and effort trying to create raft, but he needs a 
rope that won't decay in water. In the Past, an old man named Cheval is 
working on just such a thing, and the rope is located in his Present-day 
tomb. Link brings it to Rafton in the Present, and as a reward he gets to be 
the first one to ride the new Raft, which takes him to Crescent Island and 
Moonlit Grotto.


R a l p h
Nayru's childhood friend
Race: Hylian
Appearances: Oracle of Ages

Ralph is known for his quick temper and headstrong nature. One of those 
present at the jamboree when Veran possessed Nayru, he put his life on the 
line to try and rescue her. He spends most of the game living in the Past, 
working to restore Labrynna to its correct state of affairs. When Ralph saw 
that Nayru was in danger, he immediately whipped out a sword, and in so 
doing, earned my respect. You just don't see enough Zelda characters who can 
handle themselves around weapons.


R a u r u
Sage of Light
Race: Hylian
Appearances: Ocarina of Time

Rauru was the man who originally built the Temple of Time to house the Master 
Sword, and also the one who devised the locking mechanism to the Sacred 
Realm: The Door of Time would only open when the three Spiritual Stones and 
the Ocarina of Time were gathered together. Beyond the Door was the Master 
Sword, which could only be drawn and wielded by someone of a pure heart. In 
this way, Rauru thought he had sealed off the Triforce from evildoers, though 
Ganondorf found a workaround. When Link awoke from his seven-year sleep Rauru 
was the first to greet him, and was the first of the Sages to provide Link 
with the appropriate medallion. Though not the strongest of the Sages or 
their destined leader (that's Zelda), he helped coordinate the actions of the 
other five Sages.


R i c h a r d
Imported hero
Race: Hylian
Appearances: Link's Awakening

Richard was not originally a Zelda character. He hails from a game called 
Kaeru no Tame ni Kane wa Naru ('For Frogs the Bell Tolls'), which was the 
starting point for the Link's Awakening game engine. The game centred around 
a peculiar battle system and the ability to transform into a frog or snake as 
the Prince of Sable raced against his childhood rival Richard to see who 
would be the first to rescue Princess Chiramisu.

Considering the highly referential nature of Link's Awakening, it's not 
especially surprising that Richard shows up on Koholint. He once lived in 
Kanalet Castle, which was supposedly the home of the kings of Koholint long 
ago, but his rebellious servants became aggravated and kicked him out. 
Richard moved a little way's off and built a small house. Richard's Villa was 
filled with frogs and played a remixed version of the Kane wa Naru title 
theme. Richard is not particularly upset about being kicked out, but he does 
yearn for his precious five Golden Leaves. Link enters the castle and returns 
them to Richard, receiving the Slime Key for his troubles.


R i c k y,  M o o s h  a n d  D i m i t r i
Animal friends
Race: Animals
Appearances: Oracle of Seasons
             Oracle of Ages

Link's Awakening featured a village inhabited by a plethora of talking 
animals, and I guess Link's so-called 'animal partners' are an extension of 
that idea. All three are friendly talking animals with a unique attack, a 
unique method of travel, mild importance to the story, and the ability to 
reach areas Link can't get to on his own. Any time before the third dungeon 
in either game, Link has a few opportunities to collect a Strange Flute. He 
can only ever find one, and the method by which he finds it determines which 
animal partner he will have for the duration of the game. Link can play the 
Strange Flute at any time in the overworld to summon his buddy, hop on and 
take advantage of their talents.

Ricky - A kangaroo who has lost his boxing gloves. Despite pronoun use that 
suggests he is male, he has a pouch. Ricky can play Punch-Out!! Or charge up 
a long-distance whirlwind attack. He can also hop up high ledges.

Moosh - A huge blue bear with tiny angel wings that are somehow strong enough 
to carry him long distances. Moosh is terribly afraid of water, however, so 
he flatly refuses to fly over it. He's also perpetually hungry and afraid of 
ghosts. His attack is a ground-pound.

Dimitri - This Dodongo defies convention by not only being friendly, but by 
loving swimming. He's the coolest of the three, and his ability to travel 
quickly over water is the most useful, but his close-range biting attack 
leaves something to be desired.


R o s a
The only female of her race
Race: Subrosian
Appearances: Oracle of Seasons

Rosa is easily identifiable by her red robes (most Subrosians wear green) and 
the big pink bow she wears on her head. Link enters Subrosia for the first 
time by following her into a portal. Later, she loses her bow, but like the 
do-gooder he is, Link finds it and returns it. They go on a brief date, which 
advances the game somewhat and indirectly leads to the Rod of Seasons 
regaining another function.


R u p i i j i
Some old guy
Race: I think Hylian
Appearances: Mogitate Chinguru no Barairo Rupiirando

Rupiiji kick-starts Mogitate Tingle by offering Tingle the chance to enter a 
paradisial realm of happiness and sunshine. Tingle, bored by his middle-aged 
life, is more than eager to take on this fascinating new challenge. To help 
him accomplish what would otherwise be an impossible quest, Rupiiji gives 
Tingle a magical Rupee-collecting suit and outfits him with various pieces of 
equipment. The suit may even give Tingle limited powers of time travel, since 
he appears in several eras, but that's probably just me being silly. Anyway, 
you'll be interested to know Rupiiji's head is actually shaped like a Rupee, 
and what's more, his name means Old Man Rupee (ha ha, or perhaps Uncle 


R u t o
Pluckiness defined
Race: Zora
Appearances: Ocarina of Time

Princess Ruto's main job is as attendant to Jabu-Jabu, the Zora deity. She 
would often enter Jabu-Jabu's belly and wander around inside him, knowing 
that it was not particularly dangerous for her. She was imperilled, however, 
when the monster known as Barinade and his various underlings invaded Jabu-
Jabu's body on Ganondorf's orders. Searching for her the Spiritual Stone of 
Water, which Jabu-Jabu had accidentally swallowed when being fed, Ruto 
accidentally fell through a permeable membrane and became hopelessly lost. 
Luckily, Link was seeking her out, as he knew she had the Spiritual Stone and 
was trying to collect them.

After he found Ruto, she followed him around and let him carry her on his 
shoulders. They worked together to escape Jabu-Jabu's Belly, with Ruto 
performing such roles as keeping switches depressed so that Link could 
proceed. (She has other uses, too, which exploit her invincibility - namely 
throwing her at Biri to pop them. She is not particularly impressed with such 
behaviour.) Eventually, Link is able to defeat Barinade.

Ruto lets him choose his reward, and he picks the Zora's Sapphire. This is an 
item of special significance to Ruto because it was given to her by her dead 
mother. She received it with instructions to give it to the man she intended 
to marry - and Link is pretty cute, so she happily hands over the Zora's 
Engagement Ring.

After Ganondorf's takeover, all of Zora's Domain is covered under ice, and 
its inhabitants with it. Sheik finds Ruto under the ice and frees her, but is 
unable to do the same for her people. Ruto is regretful about this but starts 
to work against Ganondorf, and ends up encountering one Link in the Water 
Temple. Ruto is pretty angry that Link has been out of touch, but she sets 
their differences aside so they can conquer the Water Temple together. 
Actually, Ruto doesn't do a whole lot, but she does help somewhat. After Link 
beats Morpha, Ruto awakens as the Sage of Water.

She reluctantly points out that Sages can never marry, and so she must break 
the vows she and Link made so long ago. Harsh. Then again, Link probably 
isn't too bummed.


S a h a s r a h l a
Old Man's successor
Race: Hylian
Appearance: A Link to the Past

Sahrashla is every bit the wise elder, sporting a long white beard and 
spouting nonsense no one can understand. He originally lived in Kakariko 
Village but smartly skipped town when the Hyrule Castle Guards set up shop. 
Link finds him living as a recluse near the Eastern Palace. He explains the 
ancient history of the Master Sword, the story of the Seven Wise Men (that 
is, the Seven Sages from Ocarina of Time, only two of whom were actually men) 
and Link's new quest: To find the Pendants of Courage, Wisdom and Power. He 
provides the Pegasus Boots after Link acquires the first of the three. 
Skilled in telepathy, Sahrahla psychically contacts Link several times 
throughout the game. He also provides a little advice when Link touches a 
Triforce tile. After Ganon is ousted, Sahrahla returns home and everybody 

Saharahla's name comes from Nintendo of America's ever-terrible Romanization. 
His Japanese name, Sahasurara, refers to Sahasrara, the highest chakra in the 
Hindu Tantric tradition.


S a l v a g e  C o r p.
Undersea scavengers
Race: Hylians
Appearances: The Wind Waker

Salvage Corp. is cool because they're one of a number of groups that actually 
travel around the sea, like Link, Beedle, or Fishman. Their craft seems to be 
a submarine, but is apparently not submersible. The three men spend their 
days trolling the ocean floor for treasure, searching for that one big haul 
that will set them on the free and easy for the rest of their lives. When 
Link talks to them, they give him various Sea Charts that they think they 
don't need, but if they're strapped for cash maybe they should be holding 
onto them. Towards the end of the game, they start searching for the golden 
Triumph Forks, but without the Triforce Charts it's safe to say they never 
had a hope of finding them.


S a r i a
Link's childhood friend
Race: Kokiri
Appearances: Ocarina of Time

Link was always disliked and picked on for not having a fairy of his own. 
Saria was the one Kokiri who never teased him. Like Medli to Komali, she was 
both a love interest and a mother figure to him. She was also quite brave, 
brazenly entering the dangerous Lost Woods and exploring them thoroughly. Her 
favourite place is the Sacred Forest Meadow, right outside the Forest Temple.

Saria has what is said to be the most touching moment in any Zelda game: The 
time when Link must leave the forest behind, and that means Saria, too. She 
wordlessly gives him her favourite Fairy Ocarina, then runs off, crying. I 
wasn't that affected by it, but perhaps I am just cold and heartless.

She teaches him Saria's Song, which sounds suspiciously like the Lost Woods 
theme, so that he can play it for Darunia and cheer him up. When Link takes 
his seven-year hiatus, Saria is captured and imprisoned in the Forest Temple 
by Phantom Ganon and the 'Little Women' Poe Sisters. When Link rescues her, 
she awakens as the Sage of Forest and gives him the Forest Medallion.


S k u l l  K i d  a n d  F r i e n d s
Forest imp and his fairy companions
Race: Skull Kid and fairies
Appearances: Majora's Mask

Skull Kid - Skull Kids were minor enemies from the Lost Woods in Ocarina of 
Time. Actually, enemies is a bad word, since they were only a nuisance as an 
adult and outright helpful as a child. Legend dictates that Hylian children 
or Kokiri who get lost in the Lost Woods turn into Skull Kids. There is one 
particular Skull Kid in the Lost Woods who befriends Link when he gives him 
the Skull Mask as part of the mask-trading game; possibly, this is the same 
Skull Kid from Majora's Mask.

At any rate, Skull Kid lived in Clock Town and Termina Field long before Link 
got there. No one liked him because he was always playing pranks on everyone 
and making mischief. He became very sad because he badly wanted friends, but 
no one even wanted to be seen talking to him. One day, however, he met Tatl 
and Tael, and they all got on quite well. He also soon met and befriended the 
Four Giants, the patron deities of Termina who resided in its cardinal 
directions and protected it from harm. However, he was still angry with 
society, and in an act of rebellion he stole Majora's Mask from the Happy 
Mask Salesman. The mask quickly took over, transforming his mischievous 
nature into patent malevolence. He causes a great deal of pain for everyone 
in the land, imprisoned the Four Giants, and, worst of all, set the moon on a 
collision course that would destroy everything. Now we're all wishing we'd 
never shunned him.

Skull Kid is seen a couple of times around Clock Town, but we mostly see him 
in Termina's final moments as he waits for all to be obliterated. Link is 
eventually able to play the Oath to Order, stopping the moon's descent and 
forcing Majora's Mask off Skull Kid. In the closing credits, we see that 
everyone has come around and realises Skull Kid is an okay guy after all.

Tatl - Tatl serves as this game's version of Navi, pointing things out, 
providing information and facilitating Z-Targeting. There are a few key 
differences, however. First and foremost, Tatl has way more dialogue and a 
lot more character. Whereas I described Navi as spunky, Tatl is sassy. She 
also serves as Link's voice many times throughout the game, even having full 
conversations with various individuals.

She is also significantly younger and not quite as smart. She has a lot of 
good ideas, but her knowledge of enemies is sub-par, to say the least. 
'Just...hit it with your sword or something!' indeed. Her means of getting 
your attention is also more subdued, and, some would say, less annoying - she 
merely dings instead of yelling 'Hey!' 'Listen!' 'He-LOOOoo!' 'Watch out!' or 
'Ploom!' As Navi is a pun on the word navigation, Tatl and Tael form the word 
tattle-tale. Plus, Tatl herself 'tattles' on enemies, in the same way that 
Goombella uses her Tattle attack in Paper Mario: The Thousand-Year-Door.

Tael - Tael is a dark purple character to his older sister's blinding white. 
While Tatl agrees to work with Link to restore the proper state of affairs, 
Tael sticks with Skull Kid, sycophantically following him around everywhere 
he goes. I'll let you guess which one of the fairies made the better choice.


S t u r g e o n  a n d  O r c a
Super Sword Bros
Race: Hylians
Appearances: The Wind Waker

You might not think it by looking at them, but in their younger days Sturgeon 
and Orca sailed the bounding main together on a quest to gather Knight's 
Crests. Their goal of gathering ten such items took them many years of hard 
work and long hours of careful sword practise. They honed their skills 
against each other and then tested them against increasingly stronger 

In the end, Orca was injured so badly that he was no longer able to fight 
properly with a sword. They had accomplished their dream, though, so the two 
returned to their home of Outset Island and built a house together. Sturgeon 
took the top floor while Orca stayed on the bottom. It is of questionable 
wisdom that the less-fit brother is required to climb a ladder to enter his 
home, but there you have it.

After coming home, Sturgeon married and had a daughter named Sue-Belle. He 
soon became a widower, however. His daughter had moved to Windfall Island but 
returned to live with her father, worried about his ailing health. Sturgeon 
has an abnormally high IQ and a very large head. He has words of wisdom 
posted on his walls, and he is quite happy to impart a little knowledge to 
Link if he asks. Sturgeon greatly enjoys standing on his balcony and looking 
out to sea, which calms his addled nerves. Alas, he is so often interrupted 
by Orca body slamming the wall downstairs, which often ends up shattering 
priceless vases.

Orca can no longer fight with a sword, but he still maintains his daily 
training with a spear. He once wielded a giant sword that he now keeps on his 
wall, so you know he must have been good - and he is quite willing to take 
Link on as his pupil. Every sword technique Link can learn comes from Orca. 
When Link collects ten Knight's Crests, he cries tears of unbridled joy. Late 
in the game, Link can challenge Orca to a sparring match in which he must hit 
Orca 999 times before Orca hits him 3 times. If he wins, Orca will say that 
Link has surpassed him and will call him Master from then on.

When you win, he has this to say: 'My arms are sore! Is your left index 
finger not sore?' After twenty minutes of L-Targeting, you bet it was. I 
laughed out loud when that happened.


T e t r a ' s  C r e w
Scurvy sea dogs
Race: Hylians
Appearances: The Wind Waker

Tetra and her pirates sail all across the Great Sea in search of treasure, 
romance, and adventure. Every crewmember is assigned a specific task and 
perfects it. Together, the crew works like a somewhat well oiled machine.

Tetra - Technically the captain, the pirates address her as Miss. Their last 
Miss, Tetra's mother, died young, which is how Tetra became Miss at only 
twelve. Though not aware of her true identity until later, Tetra still knows 
much of the lore of Hyrule, and she searches constantly for the shards of the 
Triforce. Her mother left her a magical gem that she gave Link to communicate 
with him, temporarily functioning as that game's Navi; King of Red Lions took 
over after the Forsaken Fortress mission, able to use it since he too is of 
the Hylian Royal Family.

Gonzo - A big burly guy who says his favourite thing is Miss Tetra, Gonzo is 
her second-in-command and takes over for her when she's not around. He's the 
one with green shirt and tattoo. He is responsible for keeping the crew 

Senza - Or maybe that's Senza's job, in addition to negotiating. He's the one 
with the beard and copious chest hair. His persuasive skills are said to be 
unmatched, and he is the crew's mild-mannered, de facto diplomat.

Nudge - The guy wearing the purple shirt, Nudge is the strongest of the 
pirates and the one who understands Tetra the best. He operates the ship's 
cannon (cannon, in the plural.)

Zuko - The telescope-toting lookout spends most of his time in the Crow's 
Nest, shouting out what he sees to whoever's on bridge. Unfortunately, they 
have a hard time understanding him, to their occasional detriment.

Mako - Resembling Professor Ouyama from the Mario series, Mako is a walking 
encyclopaedia. He always carries around a thick Book of Stuff, in which he 
actually hides a knife. He's quite deceptive, unstoppable when mad and has 
sharp eyesight due to his glasses.

Niko - As the youngest and newest member of the crew, Niko gets stuck with 
all the jobs nobody else wants to do, much to his chagrin. Still, he shows 
pirate potential if he can curb his reckless nature. He runs a rope-swinging 
gape below decks.


T i n g l e
General annoyance
Race: Hylian, despite his efforts
Appearances: Majora's Mask
             Oracle of Seasons
             Oracle of Ages
             The Wind Waker
             Four Swords Adventures
             The Minish Cap

To be honest, I'm having trouble figuring out what to say about Tingle. I 
probably shouldn't spend any more time on him than I have to, considering 
that so many people hate him on principle. I guess I can tell you that he's a 
35-year-old man who is obsessed with collecting Rupees and lives under the 
belief that he is a fairy. He wears an odd green suit and is tiny. His 
father, the guy who runs the Pictograph Contest in Southern Swamp, really 
wishes he would act his age. You will also note that though he originated in 
a parallel universe, he has hopped the gap to 'real' Hyrule, and has 
transcended time by appearing in games that are hundreds of years apart from 
one another (though neither of these last two traits are unique to Tingle, 
because all Zelda stories are more or less self-contained, except the direct 

In Majora's Mask, he is often found drawing maps from a high vantage point - 
by which I mean he inflates a big red balloon, affixed it to his back and 
floats high into the air, waiting for someone to knock him down so he can 
sell his wares. This was where he introduced his magic words: 'Tingle! 
Tingle! Kooloo-limpah!' If you hadn't heard of Tingle before you read this 
FAQ, I am amazed that you are still reading this profile.

In the Oracle saga, he again waited for people to knock him down, at which 
point he would offer up a Quest Item or a map of some sort. He played a more 
active role in The Wind Waker, when Link, after rescuing him from the 
Windfall Island Prison, could use the Tingle Tuner to summon him. A second 
player (or, if you're like me, the first one) could then control Tingle via a 
GBA and GCN-GBA Link Cable. This had a few interesting uses, all of which 
cost Rupees, such as dropping Tingle Bombs with tactical precision, hovering 
with the Tingle Balloon, buying Potions at a buy-anywhere or offering vague 
hints. The Tingle Tuner was the only way to collect the five statues of 
Tingle in various poses, which served no real purpose. Located near the 
centre of the Great Sea was Tingle Island, a small island with a tall totem-
pole tower, with Tingle's head as the top totem. Here, he forced Ankle and 
David Jr to do slave labour for him, keeping Tingle Tower in its constant 
spinning motion. Tingle's most important task was to decipher the Triforce 
Charts for outrageous amounts of Rupees.

He is much less helpful in Four Swords Adventures. Since Force Gems replaced 
Rupees from the original FS, he's now collecting those, too. The Links 
encounter Tingle trapped under a rock under a bridge. After that, any time 
they spend too long in one area, a horde of Tingles will swoop in, scoop up 
all the unclaimed Force Gems, and even steal a bunch from those unlucky 
enough not to find cover.

Lastly, in The Minish Cap he and his three partners in crime wait at the tops 
of ledges to fuse Kinstones with Link. Fusing enough Kinstones with all of 
them enough times will open up the way to excellent prizes, like the Magic 

Tingle also appeared in his own RPG, Mogitate Chinguru no Bairairo Rupiirando 
- that is, Freshly Picked Tingle's Rose-Coloured Rupee Land by most 
translations. Unfortunately, because it has yet to be released on western 
shores I don't know much about it other than what everybody else knows: It 
was a nutty game that explored Tingle's origins. Progression, boss battles 
and even incidental combats were resolved in a mini-game style. The entire 
quest revolved around Tingle's search for Rupees; while Link could hold an 
impressive 10,000 in The Wind Waker, Tingle's wallet was even bigger. Rupees 
were the lifeblood of the game in more ways than one; not only did Tingle die 
if he ran out, but everything - everything - revolved around accruing or 
spending Rupees.


V a a t i
Sorcerer of Winds
Race: Minish
Appearances: Four Swords
             Four Swords Adventures
             The Minish Cap

Next to music and time, winds is the most commonly used theme of the Zelda 
series. There's even an entire major enemy thereof. That's Vaati, and he's a 
pretty interesting character.

He started out, so long ago, as one of the Minish, tiny creatures who 
migrated to Hyrule from elsewhere and now assist the Hylians in their daily 
lives. One of the Minish's greatest sages was called Ezlo, and Vaati was his 
apprentice. A quick study, Vaati soon learned almost everything Ezlo knew, 
and soon started research of his own. Over time, he learned some of the lore 
of the Light Force, and the infinite power it offered to anyone who could 
find it. He turned on his master, transforming him into a hat, and took 
Hylian form.

The prize for winning the sword-fighting competition at the Picori Festival 
was to touch an ancient treasure from Hyrule's past, a great honour. It was a 
treasure chest sealed with a blade, but instead of just laying hands on it, 
Vaati opened it. This unleashed all manner of lesser monsters on Hyrule, but 
Vaati didn't find what he was looking for. He turned Princess Zelda to stone, 
rightly fearing her lineage, and proceeded to incapacitate most of those who 
could oppose him.

He later turned Zelda back to normal, realising that he needed to sacrifice 
her to gain the Light Force that had been stored in her body. He had made 
several other critical miscalculations, however, the greatest of which was to 
let Link live. The two did battle, and though Vaati used what Light Force he 
had been able to extract to transform himself, Link and the power of the Four 
Sword vanquished him.

Vaati later appeared in the two multiplayer Zelda games, FS and FSA. In both 
instances, the players were required to work together to defeat him, 
attacking in tandem and with colour-appropriate responses. It's uncertain if 
Vaati will return in the future, but it's a good bet, especially if that Four 
Swords DS ever materialises.


V a l o o
Sky Spirit
Race: Dragon
Appearances: The Wind Waker

The patron deity of the Rito tribe, Valoo is a giant red dragon who protects 
Dragon Roost Island from its peak. He speaks only in Hylian, one of a handful 
of characters who know the language, so only his attendant Medli has any clue 
what he's saying. When Link first comes to the island, Valoo is acting 
violently due to Gohma torturing his tail. He becomes much more light-hearted 
after that. When Link and Tetra travel to the top of Forsaken Fortress and 
confront Ganondorf, it's Valoo, Komali and Quill who whisk them to safety.

It's possible that Valoo is actually Volvagia, the boss from Ocarina of 
Time's Fire Temple. I really, really doubt that, but there is some evidence 
to support it, such as that they both have names that start with V (and Jabu-
Jabu may have changed his name to the somewhat dissimilar Jabun), both are 
dragons, both live on Death Mountain, and Valoo's ability to speak Hylian 
suggests he comes from the Ocarina era. On the other hand, Volvagia died. 
Plus, he was evil, while Valoo is benevolent.


V a s u
Race: Hylian
Appearances: Oracle of Seasons
             Oracle of Ages

The Oracle saga features magical rings that Link can wear for various 
effects, like slowly increasing his hearts automatically, decreasing the 
damage taken from spikes or giving him a powerful punching attack. However, 
he can only carry a limited number, and they all have to appraised before 
they can be used, so Vasu steps into this role. The Indian stereotype 
facilitates all the services associated with rings, and his two pet snakes 
can even transfer rings from one game to another.


W i n d  F i s h
Space whale
Race: Wind Fish
Appearances: Link's Awakening

The Wind Fish is in name only, for it is neither.

Both official and in-game art depict the Wind Fish as a huge (there are way 
too few synonyms for 'big') whale with swan wings. Its physical appearance 
isn't very important, though, because Link doesn't actually encounter it 
until the end of the game. In fact, his entire quest revolves around 
collecting the eight Instruments of the Sirens so he can climb Mt Tamaranch 
and play the Ballad of the Wind Fish, cracking open the spotted egg in which 
the creature supposedly slumbers.

Around the sixth dungeon, it becomes clear that Koholint Island is not real. 
It's only a dream, but I don't believe it's the Wind Fish's dream so much as 
it's a dream that it and Link are dreaming together. Either way, waking the 
Wind Fish wakes them both, ending the illusion. Link, floating on his raft in 
the middle of the ocean, looks skywards and sees the Wind Fish soaring off 
into the distance. And that's all we ever learn about it.


Z e l d a
Princess of Hyrule
Race: Hylian
Appearances: All Zelda games

You may not believe me when I tell you that Zelda appears in all games whose 
titles contain her name. Some even say she hardly ever appears in the series. 
If you think so, think harder. Due to sheer laziness, instead of actually 
describing the character, I am going to systematically demonstrate that she 
has, in fact, appeared in every Zelda game. Empiricism has its advantages.

In the first two games, her appearances were admittedly brief, but there. In 
the first game she appeared, sleeping, after Link had defeated Ganon. Link 
woke her and all was well. She can be seen every time you boot up the game in 
Zelda II, in an eternal slumber. She finally wakes at the end, and she 
presumably gives Link a kiss (the curtain falls, so we don't know.)

If you missed her in A Link to the Past, you have never played that game. It 
is her telepathic plea that wakes Link in the night and sets the game in 
motion. He eventually rescues her and brings her to the Sanctuary, from where 
she is later captured. He finally liberates her, permanently, by defeating 

Link's Awakening had Marin, Link's dream-world interpretation of Zelda.

She had an extensive role in Ocarina of Time, appearing in the opening movie, 
the second stage of Link's quest and then, later, as Sheik. She does a whole 
lot more as Sheik than she's ever done as Zelda, exerting what little 
influence she can in her opposition of Ganondorf. Sheik's act of revealing 
herself to be Zelda in disguise is one of the series' most critical plot 
moments, so I hope I didn't spoil it for you just now. She even plays a role 
in the final boss battle, by first leading Link out of the crumbling tower 
and then returning the Master Sword to him when it's knocked out of his 
hands. She also holds him down so Link can deal the final blow. She is the 
Sage of Time in this game.

She had nothing but a cameo in Majora's Mask, but it counts. Link remembers 
how Zelda taught him the Song of Time. That song is integral to MM.

In the Oracle saga, players would only get to see her if they completed one 
game and started a password-linked game. In the linked game, Impa sent Link 
on a necessary but very brief quest to rescue Zelda, essentially by playing 
Donkey Kong.

Her role was pretty lame in Four Swords. In a nod to Princess Peach, she gets 
kidnapped at the beginning of the game is rescued in its finale.

Ah, but The Wind Waker! Now that game had her as the sassiest, most badass 
character in the entire franchise. She led a merry band of pirates who 
looted, pillaged, and were all-around good guys, all this at the age of 
twelve. She was awesome, even filling Navi's role for a short time. A little 
more than halfway through the game, she learned her true identity as Princess 
Zelda, bearer of the Triforce of Wisdom, and had to be hidden beneath the 
waves to keep her from Ganondorf. Despite that, she did end up doing some 
heavy lifting in the final boss battle, which I describe in great detail in 
Ganondorf's profile.

In Four Swords Adventures, she doesn't do a whole lot other than get captured 
by Vaati (again) and get rescued later on. Admittedly, she is the leader of a 
bunch of maidens, and she also demonstrates the rather interesting ability to 
turn into a fairy (as do all the maidens in that game.)

Incidentally, Tetra was going to be part of an FSA multiplayer mode called 
Tetra's Trackers. Western press mistakenly referred to it as a separate game 
headed to our shores, but it was cut from the NSCT version, likely because 
the glut of Japanese dialogue (!) would have to have been re-recorded, which 
is expensive. The mini-game featured the four Links in a race around smallish 
arenas trying to collect stamps. Actually, it was one Link and three coloured 
Shadow Links, all four of whom were player-controlled. That was the game's 
explanation for having them compete (to prove which one is the genuine Link). 

Finally, we come to The Minish Cap. Instead of being kidnapped, she gets 
turned into stone, and remains that way until Vaati revives her so he can 
steal the Light Force from her. Now that's interesting - the Triforce, the 
Light Force in this game, originally resided within Zelda. Once Ganondorf 
fractured it, she got only the Triforce of Wisdom. He, naturally, got the 
Triforce of Power, and then Link...I guess because he was the legendary hero, 
that's why he got Courage. Kind of interesting, eh?

So there you have it. Zelda is in every Zelda.


Z e p h o s  a n d  C y c l o s
Good-natured squabblers
Race: Lesser deities
Appearances: The Wind Waker

According to Zelda mythology, the hierarchy of great beings works a little 
like this:

-The Three Goddesses - Din, Nayru and Farore, the creators of Hyrule and its 
satellites and the ultimate answer of the Zelda universe. Whether or not 
there's an even greater being or beings above them in unknown
-Light Bringers - Slightly less powerful than the Three Goddesses
-Lesser Gods (kamigami) - The gods referred to in A Link to the Past and The 
Wind Waker
-Patron deities - Those who look after a particular group, e.g. the Great 
Deku Tree or Jabun
-Great Fairies - They even have their own profile, you figure it out
-Lesser deities - Barely even deities, but still a hundred times more 
powerful than mortals

Zephos and Cyclos fit into that last category. (Ganondorf, by the way, is 
neither a mortal nor a great being.) Now, with that unnecessarily lengthy 
introduction, I shall go on to say merely that the two are Wind Deities, and 
some of the only deities that you can actually meet, physically, in person. 
Zephos, whose name is derived from the word zephyr, meets Link directly after 
the Dragon Roost Cavern. Cyclos, whose name is derived from the word cyclone, 
meets Link shortly after the Tower of the Gods, on the way to the Forsaken 
Fortress, and teaches Link the quick-warp Ballad of Gales.

This profile looks terribly disorganized, doesn't it?


Z u n a r i
Politically incorrect
Race: Hylian
Appearances: The Wind Waker

For some reason, Zunari wears an Inuit parka despite the Great Sea's 
temperate climate. Supposedly, he came from somewhere cold, but then wouldn't 
he shed the parka, since by comparison Windfall Island would seem even 
hotter? Either way, Zunari is crucial since he sells 'that' to Link. 'That' 
turns out to be a sail for King of Red Lions, without which the boat scarcely 
crawls across the water. Zunari dreams of making it big in business, and with 
Link's help he accomplishes his goal. He not only holds nightly auctions in 
Maggie's house, which garner him huge amounts of money, but also runs a 
highly successful stall filled with all kinds of touristy knick-knacks.

=~=Races Compendium=~=


Unless your powers of observation need serious work, you probably noticed 
that every character has a line denoting its race. This is because the Zelda 
universe is filled with all manner of fantastic races, with distinct 
morphology and culture. If you spent much of the guide wondering why Hylians 
aren't just called humans or what exactly a Deku is, this section will 
explain it all for you.



We kick-start the section with the most important and prolific race, the 
Hylians. They have appeared in every single Zelda title to date, as you can 
imagine. The Hylians are generally considered the 'master race' of Hyrule, 
those destined to carry out the will of the Goddesses and preside over the 
other races.

Not only do they prove this by being vested with responsibilities the other 
races would be unable to shoulder, but the Hylians are mainly distinguished 
from real-world humans by their pointed, elfin ears, which allow them to hear 
telepathic communiques from the gods. Hylians are apparently the only people 
able to directly perform magic. Otherwise, they are basically humanoid, 
ranging from the effete to the hardy.

Hylians are basically divided between blue-collar, life-sustaining work and 
administration. More or less all farming is performed by Hylians, and they 
are quite cosmopolitan in their trade agreements (they are on especially good 
terms with the Gorons), making theirs some of the richest people. They are 
also responsible for having standardised the Rupee, the basic unit of 
currency across all games.

Hylian settlements are among the largest going. Most live in large, 
concentrated townships like Kakariko Village and Hyrule Castle Town. Often 
encircled by high stone walls to defend the inhabitants from bandits and wild 
animals, these settlements are teeming nuclei of commerce and government. 
Local business includes hotels, cafes, bakeries, restaurants and utility and 
equipment shops, but the bulk of small business owners focus on entertainment 
through mini-games.

Hylian society is hierarchical in nature; everyone knows where he or she 
stands. Hyrule's Royal Family rules the entire race with a just but iron 
hand. Sages, those individuals who maintain and operate Hylian places of 
worship, are also well respected. Civic government figures, namely the mayor, 
are directly below them, followed by community leaders such as 
schoolteachers. Significant landowners are next sequentially, followed by 
merchants, scholars and farmers. Peddlers, salesman, marketers and drifters 
are at the bottom of the list and generally looked down upon.

In addition to being their administrators, the Hylia are also the nation's 
peacekeeping force, operating mainly through the Royal Guard, a corps of 
pike-armed infantrymen who stand guard at critical junctures like crossroads 
and city gates. Their main task, however, is to protect the Royal Family. The 
Guard also employs several smaller units, including an archery division. 
Hylians are the only troops capable of performing the Spin Attack 
(alternately called the Whirling Blade Attack or Spinning Sword Technique), a 
devastating series of blows that can give them the edge in combat; however, 
without exceptional natural ability this technique takes years of dedication 
to learn, so it is not especially common.

Hylians are often considered the most cultured of the six Cradle Races, and 
indeed any who appear on the Hylian Sea.

In addition to proper Hylians, we occasionally see round-eared humans who 
have no special attributes, though they are more or less culturally and 
functionally the same. They tend to appear in the more 'modern' games (The 
Wind Waker, Twilight Princess), suggesting the Hylian race slowly dwindled 
over the years.



If Hylians are the master race of Hyrule, Sheikah are the servant race. 
Ocarina of Time explicitly states that their only raison d'etre was to be the 
bodyguards and agents of the Royal Family. Sometime before Ocarina begins, 
the Sheikah were all but wiped out, as they dwindled to just one member: 
Impa. The fact that Impa appears in a number of games and is evidently the 
same person suggests that they are extraordinarily long-lived, suiting their 
roles as durable labourers.

They are biologically identical to Hylians, though despite their pointed ears 
they seem unable to hear the messages of the gods (with the exception of 
sages, an exception shared by all other races.) In fact, a Sheikah could 
probably pass himself off as a Hylian and live among Hylians, and perhaps 
there are some who did (or do...and we've even seen them in-game, we just 
don't know about them.) For their livelihood and shelter, and indeed most 
other things, they are wholly dependant on their masters. It is a mutualistic 
relationship, though, as they more than pay them back in obedience and 

Though it sounds like they're slaves, it seems most Sheikah accept and even 
enjoy their work. They are (were) in the unique position of knowing for sure 
that they were living the destiny assigned them by the Goddesses.



Without a doubt, with the demise of the Sheikah race the Gorons are the 
Hylians' greatest allies. Not only are they fierce and brutal warriors, they 
also provide many of the goods that are essential to Hylian life: With their 
smithing skills they shape steel and other metals into essential items 
(including Hylian swords), and they are the only people capable of tending 
the Goron Special Crop (Bomb Flowers, which can be cultured into less 
volatile and greatly needed Bombs). But their greatest contribution is in 
mining ore and other materials. Their physiology allows Gorons to mine 
deeper, faster, and more efficiently than Hylians can, not to mention much 
more safely.

Compared to Hylians, Gorons are huge in terms of both height and girth, and 
they are immensely strong and hardy. Their bodies seem to be composed of 
solid rock, the same rock in which they make their homes. This rock continues 
to grow through a Goron's life; it seems there is no limit to the size a 
Goron can grow, and when they die they often become mountains themselves. One 
of the defining features of the Goron race is the ability to curl into a ball 
and roll, achieving exceptional speeds.

Gorons typically carve their cities out of the bellies of mountains; Ocarina 
even saw them living in the bowels of an active volcano. The N64 games seem 
to suggest a tendency towards the cylindrical when designing their 

Gorons are usually ruled by either a Big Brother or a Goron Elder. These 
leaders are treated with near-reverential respect, and their wisdom is 
trusted unquestioningly. Though one might think that a headstrong people who 
think with their stomachs would naturally be quite uncouth in their dealings 
with outsiders, they usually welcome newcomers with open arms, and they spend 
much effort on diplomacy. The symbol of Goron sovereignty is a three-pronged 
design that resembles a pawprint; this is a tattoo-like engraving that all 
Gorons naturally have imprinted on their right upper arm.



The fishlike, aquatic Zora are comparatively highbrowed and uppity compared 
to the other races, though they still recognize their subordination to the 
Hylian Royal Family. They are not generally credited as warriors, though 
their fins can clearly be used for combat, and their ability when submerged 
to generate a bioelectric shield of DEATH around their bodies gives them 
unmatched mastery of their domain (their inimitable strength as swimmers 
helps too, of course.) They are also good fishermen. One interesting trait is 
that Zora women produce seven eggs at a time, which must be kept together in 
order to hatch. Early on in life, Zora greatly resemble tadpoles.

Zora towns typically have a lot of water in them, as one might expect; 
sometimes they are evenly divided between aquatic and earthbound sections. 
Generally their settlements are composed of walled, roofed structures that 
contain a number of sub-structures. The Zora people are ruled by the King 
Zora, but their patron deity (in most games) and ultimate liege is Jabu-Jabu.

Female Zora also have the fascinating ability to launch fireballs from their 
gullets. This assault is considered vulgar and distasteful, however, and is 
never used by respectable ladies. That said, a sufficiently rebellious (and 
likely teenage, ha ha) female Zora may leave mainstream society to dwell in 
rivers and take pot shots at passers-by. Fish-girls who do this are known as 
Zolas (with an L.)

The distinction of the R/L thing, by the way, was Nintendo of America's way 
of covering up a terrible translation inconsistency. The other way to do it 
was to call friendly Zoras, Sea Zoras, and hostile Zolas, River Zoras. (This 
nomenclature began in Oracle of Ages, the only game so far to feature both 
Sea and River Zoras.)



The Gerudo are a race of desert-dwelling thieves and plunderers who keep to 
themselves but are a fearsome force individually or en masse. They are also 
entirely female, with just one male member born every hundred years. 
Reproductive conundrums aside, Gerudo are almost indistinguishable from 
Hylians; only their dark skin, unilaterally bright red hair, and parachute 
pants set them apart.

Actually, their style of clothing is indicative of status. The majority of 
Gerudo - those employed as stock thieves and guards - are purple-clad with 
long hair. The elite soldiers, those who fight with twin scimitars rather 
than spears, have red outfits complete with veils. Civilians wear white and 
have short hair. And the leaders of a particular cell, they're dressed like 
the elites, but they too have veils. Their awesomeness is almost unparalleled 
in the Zelda universe. However, they are not the ultimate authority; that 
would lie with Ganondorf, the sole male. He employs various captains and 
seconds-in-command, and they too wield some power.

The Gerudo live in near-complete isolation from the rest of the world. Almost 
the only time they have contact with other races is to steal things from 
them. Other than that, they stay in the desert - we've seen a few variations 
on that. My least favourite is a handful of nomadic tents - of course, 
obviously there are a few of these in Ocarina as well, we just don't see them 
- though moving them to the waterfront doesn't make a lot of sense. Nah, I 
think we'll always think of Gerudo Fortress as their home. Maybe it's best 
they stay there anyway, considering their taciturn and deceitful natures 
could move detrimental to greater society. (Do I sound like a politician?)



Rounding out the six Cradle Races of Hyrule are the most boring of all, the 
Kokiri. Cradle Races is a name I made up, by the way, so nobody call them 
that unless you want people to laugh at you. :) Anyway, the forest folk are 
physically incapable of maturation; they'll stay children forever. As a 
result, they are susceptible to outside assailants. This is why the Great 
Deku Tree protects them, though this only ends up working for so long. 

Considering they only ever had contact with outsiders twice, they do not have 
much outside commerce coming to their treehouse village. It is said, however, 
that Kokiri who lose their way in the Lost Woods become Stalchildren, and we 
see Stalchildren elsewhere, so that's a possibility. On the other hand, we've 
also heard that Stalchildren are just adolescent Stalfos, and that Kokiri 
will die if they leave the forest (the first kind of conflicts with the other 
theories, and the second is proven untrue in Ocarina's ending.) The most 
interesting thing about the Kokiri is that each is assigned a guardian fairy 
to follow them around everywhere, acting as their teachers and protectors. 
That's actually kind of neat.



First of all, in order to understand the Rito you have to understand that the 
Great Sea - the setting of Waker - sits on top of a waterlogged Hyrule, 
because the gods drowned it to seal away an increasingly powerful Ganondorf. 
This caused a cataclysm for most of the races, causing several to die out and 
others to become shadows of their former selves. Others adapted to their new 

This is what happened to the Zora. Though the Big N doesn't explicitly say 
the Zora became the Rito, believing anything else is kind of foolish. But 
stepping back for a minute, the Zora are fish-people, whereas the Rito are 
bird-people. Wouldn't the Zora be ideally suited for a mainly aquatic 
environment? You might think so, but there are a couple of theories 
explaining the change which we won't get into. Instead, please just accept 
that they can turn their arms into bird's wings at will. Beyond that, they're 
pretty much Hylians.

But while they may have evolved from the Zora, they've taken a cue from the 
now near-extinct Gorons and live in Death Mountain - that is, Dragon Roost 
Island. (Their dwelling is pretty cylindrical, too, mimicking the N64 Goron 
cities.) Here they make their living mainly as the Great Sea postal service, 
and are ruled by a Chieftain. They also have a lesser deity to look after 
them: Valoo the dragon takes over from Jabu-Jabu. Like their ancient 
ancestors, the Rito tend to keep away from the 'lesser' races; elitism never 
fully disappears.



In much the same way as the Rito are derived from the Zora, the Koroks are 
derived from the Kokiri. The Kokiri have morphed drastically from the forest 
sprites prior, becoming almost Deku-like in their appearance, though with 
leaves for faces. They still have a Deku Tree to look after them. Like the 
Rito, they too have adapted to life on the high seas by developing powers of 
flight, though the Koroks accomplish this with mechanical rotors that grow 
out of their heads.

Most of the Kokiri Woods and Lost Woods have been flooded, forming the Forest 
Haven, complete with Forbidden Woods. The Kokiri proved that the Lost Woods 
were a perfectly fine hangout for those familiar with them, and the Koroks 
once followed that sentiment as well; this is evident by a smattering of 
infrastructure, including gondolas, leaf-boats and giant fans, all of which 
the Koroks used to get around. But then dangerous creatures invaded and 
forced them out, so now it is far too dangerous for a Korok to venture in.

In what is becoming a theme, the Koroks cut themselves off from other races, 
preferring to stay with the Deku Tree and hide when strangers come. However, 
late in the game they do head out to try and cultivate small trees to begin 
rebuilding the dwindling forests.



The Twili descended from a race who wielded a powerful but evil magic for 
dark ends. As they had done before with Ganondorf, the Three Goddesses sealed 
away the increasingly dangerous people by banishing them to a realm of 
shadows and unhappiness. Over time, they became demonic, vicious monsters, a 
condition spurred on by their self-proclaimed king. After Zant's downfall, 
those Twili who were inherently good return to humanoid form.



The Deku, individuals of whom are known as Deku Scrubs, are a race of beings 
who bear a strong resemblance to sentient plants, especially trees and 
flowers. They have tiny orange eyes, wooden yet supple bodies, leafy 
appendages, and some features that resemble clothing. There are a number of 
Deku castes: Regular Deku Scrubs, Mad Scrubs, small guard Scrubs, Business 
Scrubs, fat Scrubs, female Scrubs, and the largest and strongest of Scrubs.

Rather than accepting the Rupee, most Deku societies prefer a simple 
bartering system. Business Scrubs sometimes do trade with Hylian merchants, 
offering items found only in the forest: Deku Sticks, Seeds and Nuts. They 
usually have no clear leader, and act without any uniform society, but in 
Majora's Mask they actually have a king complete with Palace. This was a 
terribly inefficient form of government.



The actual appearance of a Subrosian is impossible to know since they always 
wear fully-body robes that obscure their entire bodies, including the face. 
All that we can tell is that they are short and composed of two basic 
sections, those being head and body, and that both sections are somewhat 
round. Subrosians live in an eponymous subterranean environment directly 
below Oracle of Seasons' Holodrum. The Tower of Seasons fell into it one day 
and remained a permanent fixture for some time. It is also dotted with many 
lava pools, dangerous for most but soothing for Subrosians. Subrosians prefer 
not to deal with other races, even eschewing the Rupee for their own 
currency, Ore Chunks. Subrosians are fairly good dancers.



Tokays are short, green reptilian creatures. They have angular heads, gangly 
limbs, catlike eyes, and spirals instead of belly buttons. The clawed, 
orange-crested creatures are very strong swimmers, though probably not as 
much so as the Zora. Tokays live in the caves of Crescent Island, a small 
isle off the coast of Oracle of Ages' Labrynna, and as such have no contact 
with other races. Instead, they have developed a simple barter economy.



The second race of dune-dwellers in the Zelda series, the Zuna are a bunch of 
green-skinned, turban-wearing dudes who have a small village in a Desert of 
Doubt oasis. In their heyday, their civilization was almost Egyptian in that 
they built massive pyramids and other such structures. They were probably 
responsible for creating the trident that Ganondorf is often seen to wield, 
and is sometimes said he grew up among the Zuna (seriously, guys...) Again, 
whereas the Gerudo style of dress seems more Mid-Eastern, the Zuna garb is 
made in a much more Egyptian fashion, with ankle-length robes. And unlike the 
Gerudo, the Zuna do not feel the need to constantly carry around swords 
(unless they keep them hidden under all those robes, of course.) Hmm...for a 
race that only appeared in one game and which annoys me a great deal, I 
certainly found a lot to say about them.



The Minish are extremely tiny beings, on average less than two centimetres 
tall. This tiny size has allowed them to go unnoticed among the Hylians, and 
they often live among them or help them out in small ways. The Minish give us 
an explanation for why valuable currency can be easily found in patches of 
grass and under rocks: The Minish put it there, because they love to see the 
delighted expressions on the faces of Hylians who find them. The hat and 
pants of a Minish indicate whether it is a Town Minish (blue hat and 
clothing), Forest Minish (red hat, green clothing) or Mountain Minish (blue 
hat, red clothing.) The Minish, appearing only in The Minish Cap, are 
concentrated in Hyrule Castle Town, the Minish Woods (the Lost Woods of other 
games), and Mt Crenel. They are quite skilled in trades. The leaders of each 
settlement is a wise old Minish Sage. Sadly, because they are generally 
undetectable and the Minish Door that allows pure-hearted Hylian children to 
see them opens but once every hundred years, by the time the game begins they 
have faded into mere legends as the Picori (or Piccoli, if Bill Trinen and 
co. hadn't screwed up yet another one.) Fortunately, Link's exploits put an 
end to that, eh?

=~=Ladies' Man=~=


Some guys have all the luck. Link is just insanely attractive, I guess. 
Welcome to a section with no practical purpose whatsoever, a list of all the 
girls who have had a crush on Link, or been in love with him.

-Deku Princess (Majora's Mask)
-Mrs Marie (The Wind Waker)
-Clock Town's Treasure Chest Game front desk girl (Majora's Mask)
-The Maku Tree (Oracle of Ages)
-Lulu (Majora's Mask)
-Saria (Ocarina of Time)
-Malon (Ocarina of Time)
-Navi (Ocarina of Time)
-Ilia (Twilight Princess)
-Midna (Twilight Princess)

And that's if we preclude the ones who MIGHT like him that way. And even if 
we do that, the list is still incomplete! Life's not fair.



No one person could ever compile a guide without missing a few things. 
Besides, it's really the readers who count, isn't it? What follows, in order 
of my receiving the message, gives proper credit to all the individuals who 
contributed to this guide in some way, be it with corrections, suggestions or 
bits and piece of information.

Anna Bare - pointed out the Composer Brothers' actual appearance in Ocarina

=~=Legal Garbage=~=


I'll get the important stuff out of the way first. The Legend of Zelda, all 
associated games and all affiliated characters, places, et cetera are copyright 
Nintendo of Japan, and Nintendo of America. They belong to it and are its 
exclusive intellectual property. This document is not a challenge to that 
right, merely the expression of a fan.

That said, all original content is mine - copyright Adam Marx. It may not be 
reproduced or distributed by any mode, except for personal, private use. Except 
for brief quotes, I will not tolerate the plagiarism of this guide. Said quotes 
will only be tolerated if they are relatively unmodified ('...' and '[ ]' for 
clarification is fine) and full credit is given to me.

Currently, only GameFAQs has the right to display this guide in any medium. No 
other publication, online, printed, or in any other form, may display it. If 
you see it on any other website, please contact me (see below.)

If you are found to be in violation of the above regarding GameFAQs' 
exclusivity or plagiarism of my work, you will be asked at minimum to remove my 
guide from your publication, and may be required to pay some sum of money, 
including any royalties earned, among other things.

While I'm at it, the mildly cool at the top of the guide is (c) Adam Marx. You 
may not use it for your guide, though why you would want to I have no idea. 
Okay, well, you can use something similar for your guide, since it took me like 
five minutes to make.

I'll wrap up with the Contact Information. Questions, comments, praise, 
criticisms, suggestions, and especially corrections and more are all welcomed. 
If I get a lot of questions, perhaps I'll even start an FAQs section. Actually, 
anything having to do with this guide or Zelda in general is fun to get.

If you do wish to contact me, you can do so by e-mail:

Roth/enb (a/t) oc/is (d/ot) ne/t

This, too, has been disfigured beyond recognition. This is simply to stop spam 
programs from latching onto my address and sending me even more schmut than I 
get already. When you type in the e-mail, ignore the slashes and of course make 
it all lower-case. Furthermore, (at) and (dot) are just for show. Type @ where 
it says (at) and . where it says (dot). This is just another method of crowd 
control, sorry.

Make sure you be very clear in your subject or you'll be blocked. I need 'Zelda 
character guide' or something similar to ensure I even open it, and even then 
it might still get deleted. Sorry, but I share an e-mail account with people 
who are very very worried about viruses, it's not my fault.

=~=In Closing=~=


Well, I hope you enjoyed my Zelda Series Character Guide. This guide did get 
rushed so I could get it out before Twilight Princess hit and a deluge of 
guides overwhelmed this one, so it was pretty fatiguing. As an added side 
effect, the hurried nature of the work may have taken you on a roller coaster 
ride in terms of writing quality, but I hope I at least kept it up to a 
moderately decent standard. Yes, moderately decent, something we can all 
aspire to.

Well, there's always new content I could add; I'm always kicking around ideas 
for expanding my work, and there's certainly a lot of profiles I could have 
done and a few more possible sections that show potential.

Whatever happens, you can rest assured I will try to keep up with the new 
releases and endeavour to chronicle the new generations of genius characters 
that the Big N comes up with.


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