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_______ _______ _ ______ _______ / ___ )( ____ \( \ ( __ \ ( ___ ) \/ ) || ( \/| ( | ( \ )| ( ) | / )| (__ | | | | ) || (___) | / / | __) | | | | | || ___ | / / | ( | | | | ) || ( ) | / (_/\| (____/\| (____/\| (__/ )| ) ( | (_______/(_______/(_______/(______/ |/ \| Link's Awakening Welcome to Zelda 64, Orcania of Time for NES Complete Walkthrough Author: David Zabroski Locke1978@hotmail.com Check out my Dragon Warrior/Quest Website at: Http://www.Dragonwarrior2000.atfreeweb.com For Zelda Game Series Visit another Web Master's Site Zelda Power! Http://www.ZeldaPower.com I. Introduction a. My Thoughts b. Story II. Collect Your Weapon a. Mabe Village; Marin's House b. Toronbo Shores III. Instruments of the Sirens; Full Moon Cello a. Mysterious Forest b. Mysterious Forest II; Witch's Hut c. Mysterious Forest III d. Toronbo Shores e. Tail Cave IV. Extra Stuff a. Heart Pieces b. Sacred Sea Shell Locations c. Trendy Game d. Trading Game V. Save Bow Wow a. Mabe Village II; Madam Meow Meow's House b. Mysterious Forest IV VI. Extra Stuff II a. Camera Shop VII. Save Bow Wow II a. Mysterious Forest V; Moblins Hideout VIII. Instruments of the Sirens; Conch Horn a. Goponga Swamp b. Bottle Grotto c. Goponga Swamp II d. Crazy Tracy IX. Extra Stuff III a. Mabe Village III; Shop X. Hidden Color Dungeon a. Cemetery b. Color Dungeon XI. Help Richard a. Ukuku Prairie b. Ukuku Prairie II; Richard's Villa c. Kanalet Castle d. Ukuku PrairieIII; Richard's Villa II XII. Instruments of the Sirens; Lily's Bell a. Path to Key Cavern b. Key Cavern XIII. Troubles with Animals a. Ukuku Prairie IV b. Animal Village c. Mabe Village IV d. Sleep Shrine e. Toronbo Shores II XIV. Extra Stuff IV a. Fun with Marin XV. Trouble with Animals II a. Animal Village II XVI. Instruments of the Sirens; Sea Harp a. Tal Tal Heights b. Angler's Tunnel XVII. Extra Stuff V a. Tal Tal Heights II b. Crazy Tracy's II; Ghost the Walks c. Toronbo Shores III; Ghost House d. Mysterious Forest VI; Cemetery XVIII. Instruments of the Sirens; Wind Marimba a. Martha's Bay b. Catfish Maw XIX. Instruments of the Sirens; Coral Triangle a. Martha's Bay II b. South Face Shrine c. North Face Shrine XX. Extra Stuff VI a. Sign Post Maze b. Mabe Village V c. Level 2 Sword/Trading Sequence XXI. Instruments of the Sirens; Organ of Evening Calm a. Tal Tal Heights III b. Eagle Tower XXII. Instruments of the Sirens; Thunder Drum a. Tal Tal Heights IV b. Turtle Rock XXIII. Wake the Windfish a. Mabe Village VI; Library b. Outside the Egg c. Inside the Egg d. Boss XXIV. Ending a. Windfish b. Special Ending ============================================================ I. Introduction a. My Thoughts This is a great game and was made even better by the color enhancements. There were a lot of things I didn't like for instance the A B items bothered me. I recommend this walkthough as a guide and not a solution to the game. If you get stuck or have problems refer to this. It is indexed for reference. If you have any problems or questions please feel free to contact me. b. Story Link's Awakening tells the tale of the hero of A Link to the Past and how after his first great victory he set out on a mission of training, to hone his skills, sharpen his wits and master techniques of battle from around the world. Link sailed to foreign lands where he disciplined his mind and body. When he felt ready to return to Hyrule, he bought a small sailboat and headed across the Great Hyrulian Sea. The journey ended in a storm that crushed and sank Link's ship. Clinging to a piece of flotsam, our hero floated toward a mysterious tropical shore, unconscious and barely alive. When Link washed up on the beach of Koholint Island, he had no energy to stand or cry for help. Through half-closed eyes, he gazed out on a tropical forest with a tall volcano rising in the distance, and he thought it was odd that the volcano was topped by a giant, spotted egg. At one point, it seemed to him that Zelda was speaking to him and that he was in a soft bed. At times, he thought he was caught in a bizarre dream. Indeed, Link awoke in a soft bed, but the young woman who tended him was not Zelda, but Marin. She had found him and brought him home to heal. From Tarin, Marin's father, he learned that evil creatures had appeared shortly after his arrival. Then, when Link returned to the beach to retrieve his sword, an owl flapped down beside him and told him the strangest story he'd ever heard. According to the wise old bird, Link was the hero who had come to wake the Wind Fish, and he couldn't leave until that task had been done. In the adventures that followed, Link learned that Koholint Island existed only in the dreams of the Wind Fish... and he was a part of that dream. The adventure continues... II. Collect Your Weapon a. Mabe Village; Marin's House i. You wake up in Mabe Village in Marin's House. ii. You realize you were in a ship wreck and you are stuck in this island, Koholint, and you must return to Hyrule. iii. Tarin will give you your shield and your first mission should be to get your sword back it was lost on the shores. b. Toronbo Shores i. Head west from the village and then south. ii. Once you reach the beach just keep heading east. iii. If you path is blocked by spiny monsters use your shield to push them out of the way. iv. You should see your sword on the shore take it and listen to the Owl. III. Instruments of the Sirens; Full Moon Cello a. Mysterious Forest i. Backtrack to the entrance to the village and then head north when you reach the library. ii. Your goal here is to enter the Tail Cave by getting the Tail Key.. From the up two screens, then right two screens. iii. There's a log cave here enter it. iv. The floor of this cave is filled with cracks so be careful 1. If you stand on a cracked floor for too long, it will break and you'll fall into the abyss below. 2. You can get the chest if you want 3. Kill the bats here and go on to the next room 4. Keep moving until you reach the room with some blocks. Simply push the blocks aside to get through to the exit. 5. Ignore the piece of heart and exit the cave. 6. Now go back to the exit of the tree. v. Go north until you reach a place where there are three purple crystals blocking a cave. vi. Go right and follow the path down until you reach the Witch's Hut. b. Mysterious Forest II; Witch's Hut i. The Witch inside is looking for a toadstool for making her magic ii. She will ask for the mushroom. Give it to her and you will get the magic powder. 1. Magic Powder a. This powder will change some things to other creatures b. It can summon monsters at their alters also! c. Mysterious Forest III i. Return to the main forest and look for a raccoon that blocks your way. ii. Use the powder and he will turn into Tarin. iii. Head north and get the Tail Key from the chest. d. Toronbo Shores II i. Head towards the Library to start off. ii. Now go right and then follow the path to the Tail Cave. iii. Put the key in the hole and enter the cave. e. Tail Cave i. First head to the left and use your shield to push the monsters around. ii. Aim for the holes and swipe them with the sword to speed up the process. Now get the key. iii. Get the chest and kill any monsters in the room. Once they are dead the door will unlock. iv. In the next room go for the chest and dodge the fireballs. v. Now head right two screen to return to the entrance. vi. Now go up one screen. vii. Step on the switch while you dodge the holes. viii. When you kill the monsters a treasure chest appears and get the small key. ix. Head right one screen. Kill all of the monsters in this room both the bats and the Stalfos. x. After you kill all the monsters in the room a chest will appear. xi. Open it get the map. xii. Now head North then West. xiii. Open the treasure chest to get a small key in this room. Now go west. xiv. Kill the monsters to get a chest then head north. xv. Go past the blades and enter the locked door. xvi. Now go around the wall until you reach the closed door. xvii. Push the block and the door will open, now enter it. xviii. Kill the monsters, use your shield to block then attack, head down the stair case. xix. Go down the ladder and kill the Goombas and go out the other side. 1. When you get the Feather you can jump on them to get a heart! xx. Keep going until you reach a chest. 1. Roc Feather a. This feather, when equipped, will allow you to jump. xxi. Go back through the basement and return to the room with the blade. xxii. Go down one screen and right one screen. xxiii. Now go right into the upper way. xxiv. Follow the path right and up. xxv. Push the monsters into the hole and use the Feather to jump over the hole. xxvi. The block with a key hole takes a key to make it open. Push it and then take the stairs up. xxvii. Head left and open the chest to get the Nightmare Key. 1. Opens the door to the Boss' Lair. xxviii. Now head right, down, left, and take the bottom path heading right. Go right one more screen and use the Feather to jump over the hole. Go right one more time and you'll have to fight the sub boss xxix. Sub Boss 1. Rolling Bones a. Use the feather and jump over the spiked roller as it comes to you. b. Now run up to him and hit him with your sword. c. Repeat 2. When you kill a sub boss a warp point appears in the room so you can make a quick exit and entrance to the cave. xxx. Grab the fairy and exit to the next room. xxxi. Dodge the blade and enter the door with the big key hole. xxxii. This is the Nightmare's Door, if you have the key just walk through. xxxiii. Boss 1. This is a SNES flash back. The boos is simple, but hard. 2. Confused? Hit it's glowing tail, but if you hit the wrong spot you get bounced back and you could fall into the holes, if you do you must start again. 3. After you hit it, he will go crazy for a second or two and then calm down. It takes about 5 shots. xxxiv. Once you kill it you get a Full Heart Piece & a Full Moon Cello. xxxv. Exit IV. Extra Stuff a. Heart Pieces i. I am going to list them now so you can start to get them as you go along. Some are unreachable until you get additional items. ii. Mabe Village 1. In the well on the west end of the town. iii. Mabe Village; Fishing Pond 1. Get the big fish right near the small alcove iv. Mysterious Forest 1. Go to the sections where there is a circle of pits and use the feather to jump in the center and get the piece. v. Mysterious Forest 1. The cave with the Keese, some pits, and a chest. 2. Get to the other end of this cave and use the Power Bracelet to lift up the skull rocks, then take the heart piece. vi. Ukuku Prairie, 1. Bomb and enter the cave one screen to the left of where you get the Honeycomb. 2. Use the Pegasus Boots to get through the cave, then when you reach the far-right wall in the cave, bomb around until a passage appears. 3. Go through it to get the Heart Piece. vii. Yarna Desert 1. Fight the Lanmola, then drop into the cave through the quicksand. 2. Bomb the north wall to find a Heart Piece in a secret room. viii. Kanalet Castle 1. Dive into the water via a ladder at the north section of the castle 2. Swim all the way left and down to the left of the gate. Dive around until you find the Heart. ix. Tal Tal Heights 1. Get into the water and swim into the cave a couple screens to the right of the Angler's Tunnel. 2. Dive around in the center area of the room until you find the heart. x. Animal Village 1. Bomb the cracked wall and enter the cave in the northeast corner of the village. 2. Bomb the cracked rock in the cave and use the Hookshot to cross the pit and get the Heart Piece. xi. Cemetery 1. In the southwest corner of the Cemetery, push up on the tombstone in the lower right corner to reveal a secret passageway. 2. Go down there and bomb the cracked block, then use the Hookshot to cross the gap onto a ledge. 3. Jump to the platform with the Piece of Heart. xii. Eastern Tal Tal Heights 1. Head left across the bridges and cut down the bush and go down the stairs. 2. Once there, find the Heart Piece. xiii. Turtle Rock 1. When you reach the upper exit in the dungeon, go up the ladder and get the Heart. b. Sacred Sea Shell Locations i. Mabe Village 1. Cut down the bushes one screen south of the Mabe Village Shop to find a shell. ii. Mabe Village; Madam Meow Meow 1. When you get the Shovel, go into the small room next to Madam Meow Meow's house and dig in the lower right corner of the room to find a shell. iii. Tail Cave 1. In the Tail Cave, bomb the cracked wall and enter the new room to find a shell in a chest. iv. Tail Cave; Outside 1. Outside of the Tail Cave, use the Pegasus Boots to ram into the side of the lone tree one screen to the left of the cave entrance to shake out a shell. v. Mysterious Forest 1. In the Mysterious Forest, use the Power Bracelet to lift up the boulder blocking access to a chest containing a shell. vi. Sea Shell Mansion 1. Go to the Sea Shell Mansion when you have exactly 5 Secret Shells to get another one as a prize! vii. Sign Post Maze 1. By the Phone Booth north of the entrance to the Signpost Maze, ram into the side of the tree to get another shell. viii. Cemetery 1. Cut down the bush one screen south of the Ghost's Grave and use the Shovel where the bush was to dig up a shell. ix. Key Cavern 1. Cut down the bush one screen north of the Key Cavern's entrance and dig where the bush was to unearth another shell. x. Ukuku Prairie 1. Lift up the stone with the power Bracelet in Ukuku Prairie two screens above the entrance to the Catfish's Maw to find a shell. xi. Sea Shell Mansion 1. Go back to the Sea Shell Mansion when you have exactly 10 Secret Shells to get another one as a prize! xii. Ukuku Prairie 1. After you bomb the wall in the cave in Ukuku Prairie near the 10th shell, exit the cave via the stairs and go up one screen. 2. Use the Shovel right in front of the owl statue to get a shell. xiii. Sea Shell Mansion 1. Cut through the bushes east of the Sea Shell Mansion to find another shell in the corner. xiv. Richard's Vista 1. After you get the 5 Golden Leaves for Richard, enter the secret passage that he reveals and go left when the path splits. 2. Push the rock into the pit and jump across, then open the chest to get a shell. xv. Mermaid Statue 1. Cut down the lone bush in the lower left corner of the screen with the Mermaid Statue to find another shell. xvi. Key Cavern 1. Near the entrance to the Key Cavern, swim in the water to the right of it and surface on the island with a bush on it. 2. Get on the north side of the bush and cut it down and catch the shell as it flies out. xvii. Yarna Desert 1. In the Yarna Desert, get to the lower right corner of the desert on the ledge with two rocks. Lift them up to find a secret shell. xviii. Ghost's House 1. After you bring the ghost to its grave, go to its house at Toronbo Shores and lift up the pot in the corner of the room to find a shell. xix. Overworld 1. From where you found xv. go left one screen and down one screen. 2. Jump into the water and surface on the island and cut down the bush to uncover a shell. xx. Martha's Bay 1. By Martha's Bay, cross the wooden bridge and use the Shovel to dig near the owl statue to find a shell. xxi. You now have enough to get the Level II Sword, but if you missed the free ones continue here down. xxii. Eagle's Tower 1. Inside the Eagle's Tower, enter the room where you fight the Hinox and drop down a hole in the upper-left corner of the room to a ledge below. Open the treasure chest there to find a shell. xxiii. Kanalet Castle 1. After you revive the Flying Rooster, go to the entrance of Kanalet Castle. 2. Go left one screen from there and fly across the huge gap to a secret passage. Go down and open the chest to get a shell. xxiv. Face Shrine 1. Inside the Face Shrine, get to the upper-left area of the dungeon and find the back exit to an island in the rapids. 2. Open the chest out there to find a shell. xxv. Tal Tal Heights 1. At the Tal Tal Heights, get to the Chicken Coop and head a couple screens to the right across the bridge. 2. Lift up the rocks to find a shell. xxvi. Path to Eagle's Tower 1. When you go through the series of caves on the way to the Eagle's Tower, enter a cave where you can bomb a wall halfway through it. 2. Bomb it and take the passage to a room with treasure chests and a bunch of rocks. 3. Get through the maze and exit the cave through the other end of that room and open the chest on the ledge to find a shell. c. Trendy Game i. This is a great game is a great way to get some money and items. ii. The goal is to take the handle using the A & B buttons and move it to the belt and have it aimed and times right to get the items. iii. The first item is in the middle, the Yoshi Doll. This is the first item in the Trading Game. iv. The secret to the game is to put the belt over the to right corner and when the item just passes the lower left corner you tap! the down button and it should get that item. v. Items 1. Yoshi Doll 2. Magic Powder 3. 30 Rupees 4. Small Shield d. Trading Game i. This is something you must complete as you go. I will mention it when you path is blocked and you need to be at a certain point. Here is the complete location of all the things you have to get and where to deliver them. ii. Yoshi Doll 1. Trendy Game iii. Ribbon 1. Go north to the Quadruplets' house and trade the Yoshi Doll. iv. Dog food 1. Go to Madam Meow Meow's house and give the Ribbon to the Bow Bow in the shack next door. v. Bananas 1. Go to Toronbo Shores and look for the alligator with the Bananas in his house he will trade for the Dog Food! vi. Bamboo Stick 1. Next to Kanalet Castle give the Bananas to the monkey and he will build a bridge to the back entrance. He will drop the stick off. vii. Honeycomb 1. After the Key Cavern is completed see Tarin in Ukuku Prairie and he will borrow the stick to knock off the Honeycomb for you! viii. Pineapple 1. Give the Honeycomb to the cook in the Animal Village and he will trade you for the pineapple ix. Hiscubus 1. Go to the Tal Tal Heights and you will find a man hungry on the mountain. Trade the Pineapple for the Hiscubus Flower. x. Letter 1. Head back to the Animal Village and talk to the goat lady and she will take the flower and give you a letter to deliver to her Pen Pal. xi. Broom 1. Deliver the letter to the man near the Camera Shop and he will give you the broom. xii. Fishing Hook 1. Head back to Mabe Village and visit the old woman south of Marin's House and she will give you the fishing hook. xiii. Necklace 1. Once you get the flippers, dive into Martha's Bay. Swim to the southern part of the bay, and swim under the bridge. There's a fisherman fishing under the bridge. 2. Jump onto his boat. He says that he's fishing without a hook, so give him your hook and he promises to give you what he catches. And he catches...a necklace. xiv. Scale 1. Swim west of the Catfish's Maw and meet the Mermaid. She says she lost he necklace somewhere in the bay. 2. Give the necklace to her, and she'll give you one of her scales. xv. Magnifying Glass 1. Go to the wooden bridge south of Martha's Bay. Use the Hookshot to get across the water. 2. Now walk up to the Mermaid Statue and press "A" to put the scale on it. 3. The statue will move away, revealing steps going underground. 4. Go down the steps, go to the next room, and pick up the magnifying glass. xvi. Boomerang 1. Go down to the Toronbo Shores with the Magnifying Glass. 2. At the eastern part of the shores, bomb the weird-looking wall. 3. Inside there is a guy willing to trade an item for the boomerang. 4. Give him the shovel if you completed the Sea Shell part of the game. V. Save Bow Wow a. Mabe Village II; Madam Meow Meow's House i. As you come back from the cave two kids who were playing ball come back and tell you that some one has kidnapped Bow Wow from the Madam's House! ii. The only thing anyone knows is that they took him North. iii. Before you rush to the forest get a Shovel at the shop. b. Mysterious Forest IV i. Go to the forest go past the area where you saw the three crystals blocking the path. ii. Go right from there and jump onto the platform covered by holes with the heart piece. iii. Get the Heart Piece and go north. iv. Before you rush into the hideout why not get some pictures taken. VI. Extra Stuff II a. Camera Shop i. Go right from the Hideout and enter the camera shop. ii. The mouse there will take your picture all across the island. You can get some funny results too. iii. Here is the locations of the pictures 1. Go to the Camera Shop east of Goponga Swamp and talk to the photographer to get this picture. a. If you refuse a few times you get another picture. 2. With Marin, take her to the cliff at the very bottom left corner of Toronbo Shores. 3. When you have Marin following you, fall into the well at the western Mabe Village. 4. When you have Marin following you, go to the flying rooster statue in Mabe Village. a. Tarin will come and you'll have your picture taken. 5. Look into the right window outside of Ulrira's house for another picture. 6. After returning Bow Bow to Madam Meow meow, get close to Bow Wow for a picture of Bow Wow attacking you. 7. Steal from the shop by picking up the item, running around the guy, and going out the door. 8. When you have the magnifying glass, return to the fisherman under the bridge in Martha's Bay. 9. He'll fish out the photographer, who will take the picture. 10. After getting the magnifying glass, go to the house at the top right corner of Animal Village. a. Go to the water and Zora will come out for a picture. 11. Before lowering the drawbridge, go to Kanalet castle for a picture with Richard. 12. After returning to the ghost to his grave, go back there and the photographer will take your picture with the ghost. 13. From the Chicken House in the Tal Tal Heights, go two screens right and go to the middle of the bridge. a. The photographer comes and falls off the bridge and takes your picture while falling :) VII. Save Bow Wow II a. Mysterious Forest V; Moblins Hideout i. When you enter the hide out you are attacked by a single Moblins Guard. ii. The next room has several. The next room is the Sub Boss. iii. Sub Boss 1. King Moblin a. He is actual easy. b. Dodge all of his attacks and then when he starts to pound his chest he is going to ram you. c. Dodge it at the last moment so he hits the wall. d. Now attack and repeat. iv. Once you get Bow Wow there is no rush to return him. 1. He can sniff out Sea Shells and tell you where to dig. VIII. Instruments of the Sirens; Conch Horn a. Goponga Swamp i. This is exactly a swamp. ii. Bow Wow will eat any monsters or plants in the way that block your path to enter here. iii. There is a chest for 50 Rupees here too. iv. Go to the upper-right area of the swamp to find a cave completely surrounded by flowers. v. Bow Wow will eat the flowers and wait outside for you while you beat this level. b. Bottle Grotto i. Go straight up into the next room ignore the chest for now. ii. There's two torches in the center of the room. iii. Take out your magic powder and sprinkle it on the two torches to light them. iv. The room will light up and the door will open. Go into the room at the right. v. Kill the two Stalfos in this room to receive a key. vi. Go to the dark room at the left and enter the locked door at the left side. vii. Kill the two bats and go into the room above. viii. Light the torch jump over the hole with Feather avoiding the monster and open the treasure chest. ix. You get the map. Now backtrack to the room where you defeated the two Stalfos, then go one screen right. x. Hit the orb in the center with the sword. xi. This will cause some of the blocks to go up and the others to go down. xii. Go to the room below. There is an orb surrounded by blocks. xiii. Use a spin attack to hit the orb xiv. Open the treasure chest to get a small key. Hit the orb again and go to the room above. xv. Hit the orb and go left. Enter the locked door at the bottom. xvi. Here there is a monster that mimics your movements. xvii. You can't hit him in his front because of his armor his back is the weak spot. xviii. To hit his back, hold your sword in front of you, get in a position so that you're back to back with him, then unleash your spin attack. xix. Open the chest and get the compass. xx. Go back up, right, hit the orb and go down. Hit the other orb and go right. xxi. In this room, use the Feather to jump to the switch at the bottom right xxii. A chest will appear, open it for a small key. Now head to the room above. xxiii. Use the kill the monsters and a key will appear, but on the other side. xxiv. Go around to get the key, then return back to the opposite side. xxv. Go to the room at the right and you'll see two spiked monsters, kill them and move on xxvi. Go through the locked door at the top right. xxvii. Kill those two bats. Push both blocks towards the center so that they cover the tiled floor. xxviii. A staircase appears in the top right, go down. xxix. Use the Roc's Feather to get over the spikes and go up the ladder at the left side. xxx. You're in another dark room so use some magic powder to light up one of the torches. xxxi. Go into the door at the top and you'll meet the Sub Boss. xxxii. Sub Boss 1. Hinox a. You just have to hit him with your sword, but he will pick you up and throw you if he gets the chance. b. He will also throw rocks and bombs at you. xxxiii. Once you kill him the warp point appears and a new door opens. xxxiv. Go to the room at the right. Jump over the holes and keep going to the next room. xxxv. This room has a magnet pulse at the bottom left corner. It constantly sucks you towards it. 1. The best way is to wither just run to the chest or jump as it pulls you. 2. It will take a short break at times. xxxvi. Jump up to get the floating magic powder, and open the chest to get 20 rupees. xxxvii. Enter the locked door at the left. xxxviii.Here there are two boos are coming to get you. 1. To get rid of them just use the Powder on torches and they go running away. xxxix. A chest will appear and open it to receive the Power Bracelet. 1. Power Bracelet a. This item allows you to lift those pots and rocks you see. xl. Return to the room at the right. Use you're the Power Bracelets to lift those pots and throw them away. xli. Take the top path and hit the orb to raise all the blocks except one. xlii. Now step on the lower block and hit the orb again. xliii. Open the treasure chest at the right for a small key. xliv. Hit the orb once again and go one screen right and go another screen right, then go one screen down. xlv. In this room you must kill the monsters in a certain order to get the chest for the Nightmare Key. The correct order is: 1. Pols Voice a. Throw a pot at him. 2. Keese a. The bat 3. Stalfos xlvi. Kill all the monsters in this room and a staircase will appear xlvii. Enter the staircase and go down the lift and continue to the left. xlviii. To go down this lift you must pick up the pot to give you extra weight. xlix. Finally climb up the ladder. l. Jump over the hole and enter the Nightmare Chamber for the boss. li. Boss 1. The Genie a. He has two forms. Once is the bottle and the other is the Genie. b. When he comes out of the bottle he will throw fireballs at you. All you can do is dodge them. c. When he enters the bottle and jumps around hit him with the sword. Now pick him up with the Power Bracelet. d. Throw the bottle at the wall. e. Repeat this until it breaks open. f. When it does attack the Genie with your sword until he dies. lii. Take the Heart Piece and the Conch Horn. c. Goponga Swamp II i. Let Bow Wow eat you out and then take him back top his home. d. Crazy Tracy i. Now that you have the Bracelet you can visit Crazy Tracy's Shop and she will run some life potions on you to keep you from dying when you lose all of your hearts, but it only works once, so you must re-visit her! IX. Extra Stuff III a. Mabe Village III; Shop i. Once you get the shovel you have the option to buy some bombs. ii. You also get to buy the Bow & Arrows for 980 Rupees. 1. Either start saving or play the Trendy Game. 2. Get this ASAP! X. Hidden Color Dungeon a. Notes i. If you have the DX version you can play the secret hidden dungeon. You may have heard of it in the library. ii. The treasure is actually great and it is worth the time. iii. This may be too early for you, but when you feel ready head on it! b. Cemetery i. Head to the cemetery and go to the bottom right hand corner of the cemetery. Here is where you can enter the dungeon. ii. You must push the head stones in a certain order. 1. You must push them so they all move in the direction. 2. If you can not move it try repositioning Link. ### ### ### # # # # # # # 3 # # 4 # # 5 # # # # # # # ##### ##### ##### Push Up Push Right Push Up ### ### # # # # # 2 # # 1 # # # # # ##### ##### Push Left Push Down iii. Once you push them in the right order a set of stairs will open. c. Color Dungeon i. Once you enter you will be stopped by two Stalfos who will give you a test of Color. ii. Answer correctly and you will be allowed to enter. iii. There are items in the pots here, the top left corner is fairy dust. iv. Walk towards the eyes on the floor and they will become slime monsters. v. They can only be killed when they have popped up from the floor. Kill them all to continue. Go through the right door. vi. In this room you must make all the heads on the floor blue. vii. To do this hit the top left head first, then the bottom right head, this should set it correctly. viii. Now look around the southern wall of the room and you'll find a weak spot and bomb the wall and find the next room south. ix. You'll also find the COMPASS in this room once it is clean. x. This room is filled with 5 point rupees. xi. Return to room 3 and then take the right door for the next room. xii. The squares on the floor only let you step on them so many times. xiii. When they turn red the next time you step on it will create a hole. Go to the right again to the next room xiv. When you get here you have to match the creature with the hole. xv. Hit it and then pick it up with the Bracelet and try to throw it in the right hole. xvi. When all are there you get a beak as a reward and head to the top door. xvii. This room has the color changing squared like before just head to North to the next room. xviii. You must turn all the heads blue like before. xix. To do this hit bottom right once, then top left until all heads are blue. Take the right door. xx. Kill all of the monsters here before you can continue. Go to the north door. xxi. Sub Boss 1. Slime a. Just sprinkle some Magic Powder on him a few times to kill him. xxii. Now go through the left door. Now you'll be blocked by three blocks. xxiii. To solve this puzzle, push the Top block to the left, then push Bottom block to the left. Now push the Middle block Up. xxiv. You should receive the Nightmare Key. Now head right, south, left, and keep going south as far as you can to the next room. xxv. Kill all the monsters to continue and then go left. xxvi. Here you will get more bouncing monsters. Kill them to receive a key. xxvii. Now head north, and open the north locked door. xxviii. Sub Boss 1. Hinox a. Like in the Tail Cave xxix. Head Left for the next room xxx. Kill all the bouncing creatures, and lift the pot up in the top left corner to reveal a button. xxxi. Step on it to open all doors and head North. Kill all of the monsters and get the Map. xxxii. Head through the right door. Like before throw the monsters in the right colored holes. xxxiii. Take the key and head left, south and left. This room has the color switching head. xxxiv. Try switching the sides and then the middle colors to blue and mess around with the others. Once the door is open head north. xxxv. Grab the fairy in the pot and head left to the next room to the left. xxxvi. Boss 1. Color Master a. He is hard to beat, but if you are fast enough he is easy. b. He changes color as he gets close to death. The problem is he heals himself if he is not attacked. c. Blue, Yellow, Red, Red=Death. d. Just go nuts and keep hitting him with your sword as fast as you can. If he turns red he moves more so stay with him! xxxvii. Once you beat him you are welcomed by the Great Fairy of Power/Color. You can choose between 2 different colored tunics. 1. Blue a. Raises Defense 2. Red a. Raises Attack xxxviii.I recommend going with the blue for now, you can always change it later! XI. Help Richard a. Ukuku Prairie i. Follow the path and head to the screen with the Huge Skull made of Rock. ii. Bomb the rock and head right. iii. Go down at the fork in the road and keep going down and follow the path until you reach Richard's Villa. b. Ukuku Prairie II; Richard's Villa i. After you talk to him you learn his servants kicked him out of his castle and he will give you the key to the Key Cavern if you get his 5 Gold Leaves back from the castle. ii. Go back top the path with the fork, but go up now. iii. Follow the path to the castle and stop at the bridge for a picture. iv. Go around the right and you will see a monkey there. Give him the banana from the Trading Sequence v. He will call upon his monkey friends to build a bridge and leave a stick behind and go up. vi. When you reach the area with the Telephone booth just head one screen left and cut down the bush to reveal the stairs to the castle. c. Kanalet Castle i. There are 5 leaves hidden here. Here are their locations. 1. Leaf I a. On the right side of the palace is a mole man popping out of the holes. b. Swipe your sword or bomb the right locations and after a few hits a lead will pop out. 2. Leaf II a. Go to the left side of the castle and throw something at the bird that is sitting there b. When he flies away hit him and get the second leaf. i. If you miss just leave and come back. 3. Leaf III a. Enter the castle and kill the three guards and the blob and a leaf will fall down. 4. Leaf IV a. Hit the switch for the bridge to make it easier to exit and enter the castle. b. Now go upstairs and bomb the left statue and kill the guard for the fourth leaf! 5. Leaf V a. Go through the path to the ledge on the outside of the castle and enter the door. b. When you see the locked door throw at pot at it to open it. c. Now kill the monster here for the final leaf. d. Ukuku Prairie III; Richard's Villa II i. Return to the Villa and give him the leafs. He will open the entrance to the maze of bushes. ii. While there get the Sea Shell in the chest. iii. The maze is family simple, just look before you leap. iv. Cut the bushes and only walk on the path. v. You may have to jump over some. vi. On the top near the owl is the Key to Key Cavern. XII. Instruments of the Sirens; Lily's Bell a. Path to Key Cavern i. From Richard's Villa, go one screen up, one screen left, and one screen up. ii. It's the keyhole for the entrance to the Key Cavern. iii. Open it and the way is open iv. Now go one screen down, right, down, right, up, up, up. v. Go around the trees and one screen down. vi. Use the Roc's Feather to jump form one island to another to the left until you reach the entrance to the Key Cavern. b. Key Cavern i. Once you enter the door will lock shut. Pick up a pot and throw it at it. ii. Go up into the next room and kill all the monsters in the room to make a chest appear at the right. iii. Open the chest and get a small key now go up the path at the right. Kill the four blob monsters to open the doors. The chest has a blob in it. iv. Head up to the next room where two Stalfos wait. Just continue up into the next room and head down the stairs. v. Kill all of the blobs and you will notice 4 locked doors. Open the bottom one first and defeat all the monsters here to get a key. vi. The key to kill the transporting monster is to place a bomb in the last place he was then scare him back there by getting close to him. vii. Get the key and go back to the room with the 4 locked doors. viii. Open the left one now and defeat all of the monsters and get the key before it drops down the hole. ix. Return to the other room and enter the locked door at the top. Defeat both of the monsters here and get yet another small key that drops down and return to the other room. x. Now go through the final door on the right. Kill the monsters and head up the stairs. Now kill all the monsters in this room and get the key. Head north and then left. xi. Kill all the monsters here to make the doors open and then head into the room above. xii. In this room is the Sub Boss xiii. Sub Boss 1. The Dodongo Snakes a. They are like the Dodongo's in the original Zelda. b. Place a bomb in front of them and make them eat them till they burst, literally. xiv. Head right and push the blocks so you can open the chest. Inside you'll find the treasure of this dungeon, the Pegasus Boots. 1. Pegasus Boots a. They make you run faster and ram into things b. Run with the boots and jump with the Feather to jump over large holes and crevices. xv. Now take the warp tile back to the entrance and go into the room to the right. xvi. When the magnetic starts to push you back run with the boots straight to it and know it out. Take the small key. Now return to the warp tile. xvii. Now head one screen down, right, up, and right again. xviii. Put a bomb on the wall that the arrow points to and go into the room below. xix. Use the boots and feather to jump over the large gap and get the Nightmare Key. xx. Now go back and head to the room above. xxi. Wack all the Bombos to open the door and continue to the left. xxii. Then open up this chest to get the compass. Even xxiii. Bomb the left wall and head into the next room. Defeat all the monsters here and get the key that falls. xxiv. Next go to the room south of the place where you fought the Dodongo Snakes. Defeat the blobs here and go to the room at the left. xxv. Kill all the monsters in this room and get the key that falls. xxvi. Go through the door at the top. Defeat all the monsters here to make a chest appear on the ledge at the right. xxvii. Go through the door at the top, around the pots, up the stairs, and take the path down. xxviii. Open the chest to receive the and continue going down on the path and push the block away. xxix. Unlock the Key Brick and continue through it and follow the path, going through more keyhole blocks. xxx. Go down the stairs at the end. There's a big stone block in your way here. xxxi. Use the Pegasus Boots to ram it at the side, making it fall down the pit. xxxii. Go right and use the Pegasus Boots and Roc's Feather to get over the spikes here and now go down the ladder. xxxiii. Defeat all the Pairodds in the room with the Boots to make the door open. xxxiv. Go through the door at the left and ignore all the Keese and Enter the Nightmare Chamber and prepare for the next boss. xxxv. Boss 1. Slime Eye a. Where is he? b. Use the Boots and ram into the walls. c. Now keep hitting the center of the eye until it splits into two. d. When it does hit one with the sword and it will jump to the ceiling. e. When it comes down jump with the feather so you are not stunned and then swipe it with your sword. xxxvi. Once he is dead you get a Heart Piece and the Lily Bell for your troubles. XIII. Troubles with Animals a. Ukuku Prairie IV i. Your next goal is to get another key located in Yarna Desert. ii. Jump back across those little islands and then go up and follow the path north east. iii. When you reach the sign that reads "Kanalet Castle ", go two screens down and one screen right. iv. Cut down the bush here to reveal a stairway. v. Go one screen right and use your new Pegasus Boots to dash through the crystals. Then take the stairs back up to the surface. vi. Go down two more screens and head east at the sign to reach the Animal Village b. Animal Village II i. This is a cute little town. Visit the Bear and he will trade you the Pineapple for the Honeycomb. ii. You may have notices a blue swirling mound in the Ukuku Prairie, when you go into this one it will send you back to Ukuku Prairie, enter it again and you to the Animal Village. 1. This is a new shortcut, there are two more around the world too. iii. Head south to the desert and find a Walrus blocking the path to the Desert. iv. If you talk to some of the villagers they will say Marin will wake him right up. v. Return to Mabe Village, via the new portal. c. Mabe Village IV i. When you try to find Marin at there house you find she is at the beach. ii. Simple head to the area where you found your sword. iii. Before you rush there you might want to stop and get the Orcania. d. Sleep Shrine i. Go to the northern part of the village and enter the Sleep Shrine and take a nap. ii. When you wake up you are in a small shrine. iii. Just use your boots to kill the orange monsters and walk around until you get the chest that contains the Orcania. e. Toronbo Shores II i. When you find Marin you will go through a small scene with her. ii. How touching, sobbbbobbbbbbbbbbbbb.... iii. When you are ready you get to take her with you. XIV. Extra Stuff IV a. Fun with Marin i. There several things you can do with Marin. Take a picture at the cliff on the far right of the beach. ii. Try going to the Trendy Game iii. Fall down the well. iv. Evil Marin 1. Hit the Chicken a bunch of times and she will yell don't hurt the chicken. 2. If you keep doing it she will eventually yell "Get it, get the Chicken!, ohhhh sorry, forget that." v. Take a picture of Tarin, Marin & Link near the Rooster Statue. XV. Trouble with Animals II a. Animal Village i. Return to the village and talk to the Walrus and Marin will wake him up. ii. Go back to the village and talk to Marin and she will teach you the Ballad of the Wind fish if you have the Orcania. iii. Now go into the desert and go north into San Pit. iv. Sub Boss 1. Lanmola a. This is really basic, just hit him as they pop out of the sand! v. When the key falls get it before it falls into the pit or after. vi. Fall into the pit and bomb the north wall and a secret Heart Piece is hidden. XVI. Instruments of the Sirens; Sea Harp a. Tal Tal Heights i. Your next destination is the Angler's Tunnel to get another instrument. ii. Your next destination is in Tal Tal Heights. iii. Go back to Mabe Village and then the north through the Mysterious Forest until you reach the Goponga Swamp area. iv. From Goponga Swamp, go right and you'll be in the Tal Tal Heights. v. Continue going right until you find a waterfall with a keyhole in front of it. Use the key and the waterfall will stop and open the entrance to the next dungeon. vi. But you can't get there from this point, you need to jump down from the top of the mountain. vii. Now go a few screens left until you reach stairs going up to the mountain. Head up the stairs and remove the stones covering the entrance. viii. Ust head right and push the stone blocking your way, there are a few Pegasus Crystals. ix. Go right, cut down the bush, and stay in the place where the bush used to be. x. Push away the stone at your right, then push down the stone at the left of the staircase. Go down the stairs. xi. Pass through this hallway, killing the monsters if you want to. xii. Go up the stairs at the right. Go one screen right and go outside. A chest! Open it for 50 rupees, then go back into the cave. xiii. There's a treasure chest at the top, but you can't get it until you have the Hookshot. xiv. Use the Pegasus Boots to dash through the crystals at the right, then go out the exit. xv. Go one screen right and into the shallow water. xvi. If you got the pineapple from the bear in the Animal Village, you can go through the cave here to reach Papahl and exchange the pineapple for the hibiscus. xvii. Continue going right on the shallow water until you reach dry land and a ledge. xviii. Fall down here to reach the entrance of the next dungeon: Angler's Tunnel. b. Angler's Tunnel i. From the entrance, just go straight up to the next room. ii. Defeat all the monsters in this area to open the door at the right. iii. Go to the room at the right. Open the chest here to receive the compass. iv. Kill all the monsters in the room to open the doors. Go through the door at the bottom. v. Cut the bushes to get your first small key and then kill all the monsters to open up the door. vi. Return to the room above. vii. Now go left and up the stairs at the top. Follow the path a few screens to the right. viii. Go down the stairs and open the chest for the stone beak ix. Go back up the stairs and follow the path to the north until you reach a chest. Open it to get the map. Go down the steps. x. Use the Pegasus Boots and Roc's Feather to jump across this 3-block hole and go to the room at the right. xi. Break the cracked block with a bomb and push aside the other block. xii. Open the chest for another small key. Go two screens north. xiii. Bomb the cracked block here and open the chest for a small key. You can get the hearts at the left if you need it. xiv. Go back out of this room. Now head back to the room above the entrance. xv. Defeat all the monsters here and go to the room at the right. Continue right through the locked door to the next room. Use the Roc's Feather to jump across the deep water and reach the top. xvi. Go through this locked door. Ignore the chest at the left and continue to the screen above. xvii. Use the Feather and Pegasus Boots to jump across and go up to the next screen. xviii. Unlock the block and move upwards. Go to the screen at the left. xix. Defeat all the monsters in this screen to make a key fall from the sky, but it fall right into that hole. xx. Go south two screens and then go around on the shallow water and head two screens left and one screen up. xxi. Go to the room above and then to the room at the right and open the chest to receive a small key. xxii. Now backtrack to the room with the locked door. Enter it and you will face Cue Ball, the mini-boss of this dungeon. xxiii. Sub Boss 1. Cue Ball a. The bizarre Cue Ball looks like he might be tough, but you can make short work of him. b. Stay close to the stone divider in the middle of the room. When he's about to turn the corner you're hiding behind, whack him. c. Make sure you hit him before he turns, though, because only his sides and back are vulnerable. d. Once hit, he'll usually change xxiv. After you defeat him, go into the room above (and get the fairy if you need it). xxv. Hey, the blocks covered the exits to the room! To open up the blocks, use the power bracelet and pull the switch at the upper right. Then quickly run to the room at the left. xxvi. Go up the stairs and open the chest to get the flippers, the treasure of the dungeon. 1. Flippers a. Lets you swim and dive into deep water. b. You can also dive to find hidden passages and items! xxvii. Now head south and notice the tiles on the floor here are flashing! xxviii. If you step on the flashing tiles, you can open the door at the top, but for now just take the path to the screen below and swim to the right. xxix. Continue right and go down the stairs. Get over the spikes with the moving platform and dive into the water for the key. xxx. Go right and back up the ladder. Go left two screens. Push aside the block and go to the room at the left. xxxi. You must step on the tiles here in the correct order: (1) Center (2) Upper-right (3) Lower- right (4) Lower-left (5) Upper-left. A staircase appears! Go down there. xxxii. Get across the spiked platform and to the left screen. Go to the left side of this spiked platform. This part is a bit tricky and must be done very quickly: Get close to platform so that it falls down, then climb up the ladder and use the Feather to get on top of the platform. xxxiii. As it goes up, jump again to the platform at the upper left. Climb up the ladder. xxxiv. Go one screen down and open the chest to get the nightmare key. Go back up and just drop off the ledge xxxv. Go right one screen and swim to the switch at the top left. Step on the switch to open the door, go in there. xxxvi. Use your final key on the keyhole block to make it disappear. Then go down the stairs. xxxvii. Swim to the left side while avoiding the fish and climb up the ladder at the left. xxxviii.Follow the path to the left and push aside the block. Go into the Nightmare Door. xxxix. Swim to the bottom to fight the Nightmare. xl. Boss 1. Angler Fish a. He is fairly simple. b. Just hit the light on his head to kill him i. Make that her, the females are the big angler fish with the lights! XVII. Extra Stuff V a. Tal Tal Heights II i. From the Angler's Tunnel swim left one screen and enter the cave. ii. Here you meet the big fish Mambo. He will teach you Mambo's Mambo. 1. This song will take you to Crazy Tracy! iii. Go outside and swim right one screen. Go down the stairs in front of the Angler's Tunnel. iv. Follow the path, push the rock into the hole, and use the Feather to go over it. v. Use the song and get transported to Crazy Tracy's. b. Crazy Tracy's II; Ghost the Walks i. Once you get there you may notice a visitor, a ghost will follow you around! ii. Get some potion if you need it and then head south into the Toronbo Shores. c. Toronbo Shores III; Ghost House i. The location is simple, it is on the far right side of the beach, you have to lift some blocks to get there. ii. Once there you enter and then the ghost wants you to take him to his house, So demanding! d. Mysterious Forest VI; Cemetery i. The grave you are looking for is the single one on the left side, it is outside the regular graves. ii. Once you visit the grave he is happy and tells you to visit his house. 1. If you do there is a sea shell under one of the pots. 2. There is another one south here under the single bush. 3. Exit and come back and get a picture! XVIII. Instruments of the Sirens; Wind Marimba a. Martha's Bay i. The next nightmare is hidden underwater at a place called Catfish Maw. ii. It is located in Martha's Bay, but to get there you need the flippers. Head south of Kanalet Castle and dive in! iii. Swim to the center of the bay where you'll find a big statue of a catfish head stuck out of the water. Head to it and enter on the left side. iv. Dive under and you are brought underwater, now go up and enter the dungeon. b. Catfish Maw i. Head left and keep moving avoiding the monsters. ii. When you can not go father because of a locked door kill all of the monsters. 1. The Helmet heads need to be killed in the back. iii. Go through the door that opens at the left. Open the chest here for the compass. Go down the stairs. iv. You need to jump from one platform to the next here, but you must time it right so the platforms are reachable. Once you are over climb up. v. Defeat all the Stalfos and run down the crystals with the boots. Push the two blocks together so that the four blocks form a square. Get the key that drops down. vi. Go back down the stairs, through the basement, and come up at the other side. vii. Kill both of the monsters here to open the door now go right. Use your key to enter the locked door at the north. viii. Continue north and kill all the Stalfos to open the door at the top. ix. Sub Boss 1. Master Stalfos a. This is a confusing boss, you don't just face him once you need to beat him several times. b. There are several places where you must fight him and once you meet him in all the place he will die and you can get the dungeon treasure. c. To kill him you must hit him with your sword and then place a bomb on top of him. x. Go into the room at the right. There's a chest here open it to read a message from Master Stalfos. 1. That A** hole took the treasure that was supposed to be in there! Just head north! xi. There's some blocks shaped like an "X" in the center of this room. xii. Push the center block upward and go to the left room. xiii. Then just return to the Cross Room. Push the center block to the right and go to the north room. xiv. Return to the Cross Room and step on the switch. Push the center lock downward and go into the room at the right. xv. You'll fight Master Stalfos again. After beating him, return to the Cross Room. xvi. Push the block to the left and go to the northern room. xvii. Jump over the hole and continue to the screen above and now go to the room at the left. You must defeat the monsters in this room to open the door but the only problem is there's one enemy at the other side of the blocks. xviii. To get him, throw away the pot at the top left, then go in the place where the pot was. xix. The gel will pop out of the ground and come to you. Defeat him and go to the room above. xx. Again battle with Master Stalfos. Beat him like you did before and he'll run away. xxi. Go to the room at the left and open up the chest here to get the stone beak. xxii. Defeat all three Stalfos to open the door, and go right. Follow the path and go back to the Cross Room. xxiii. Push the center block down and go to the room at the side. Return to the Cross Room, push the block to the side, and go to the room below. xxiv. Follow the path through the rooms until you get to the room with the four Keese on the four statues. xxv. Kill them all to open the door and go to the room at the left. Go down through the stairs. xxvi. Head through the basement and climb up the ladder at the left. Then enter the room at the left. xxvii. This is the final battle with this Sub Boss. After you beat him you'll get the Hookshot. 1. Hookshot a. Can grab things and pull them to you, including masks! b. Can grab a surface and pull you to it. xxviii. Return to the room with four Keese and four statues and go up one screen, and left one screen. xxix. Defeat the monsters here with the Hookshot to make the doors open. Go to the left room. xxx. Defeat the monsters here and open the chest to receive the map. Return to the previous room. xxxi. Go to the north room and go one screen left. Use the Hookshot on the block at the other end to so you can get to the other side while avoiding the blades. xxxii. Continue to the left. Use the Hookshot again to pull yourself to the chest. Open it to get a small key. xxxiii. Go right, use the Hookshot again to get across, and go to the right. xxxiv. Now go to the bottom right corner of this room. Grab the bridge hook with your Hookshot to extend the bridge. xxxv. Go across and into the room above. Use the key on that keyhole block at the right. Go to the room at the left. xxxvi. Now you will need to fight another Sub Boss 1. Gohma a. Hit both of the three times when their eyes are open. b. When they stop they are about to open their eyes. c. When they shake they are about to charge at you. d. I have had reports of the back one never opening her eye, instead try exiting the room and re entering and she might be gone. xxxvii. After you've kill Gohma into the warp to transport to the entrance. Go two screens right, then go up and follow the path until you reach the Cross Room. xxxviii.Push the block upwards and go to the room at the left. xxxix. Continue until you reach the watery room with a square of deep water in the center. xl. Go into the center of the deep water and press B to dive under you'll find an underwater passage. xli. Go through this cavern and come up at the other side. Use the Hookshot to make a bridge. xlii. Cross the bridge and open the chest to get the Nightmare Key. Now trace your steps all the way back to the Cross Room. xliii. Push the center block to the right and go to the north room. xliv. Use the Feather to jump diagonally to the square of land at the bottom right. From here, use the Hookshot to bring yourself to the chest. xlv. Go right one screen. Use the Hookshot to get across the gap and open the chest to get a small key. xlvi. Return to the left room, then go up. Use the Hookshot to make the bridge, then cross the bridge. xlvii. Open the chest for some more rupees. Hookshot across the gap at the top and go down to the Cross Room. xlviii. Push the center block down and go to the left room. Return to the Cross, push the block to the right, and go down. xlix. Now go to the room where you defeated the Thomas. l. Then go into the upper right path. Down the stairs. li. Go to the left screen. Point Link towards the head statue and Hookshot it to bring you up there. lii. Then climb up the ladder at the left. Use your final key on the keyhole block here to make it disappear. liii. Go around and use the Hookshot on the block at the other side to get across this huge hole. Continue to the left room. liv. Go into the big nightmare door and you'll have to face the boss of this dungeon: lv. Boss 1. Slime Eel a. A hole will appear in the middle of the floor with his tail spinning. i. To dodge this jump or hide in the corner. b. 4 holes will appear on the walls. Guess which one his head will pop out of. c. When his head comes out try to grab it with the Hookshot and swing at his neck until he dies. i. Be sure not to pull him out too far or you will let him out! lvi. Once you kill him you get the Wind Marimba! XIX. Instruments of the Sirens; Coral Triangle a. Martha's Bay II i. Exit the Maw and head right one screen. Head onto land and walk northeast. ii. Keep going Northeast until you see a alter with two statues when the Owl comes for a talk. iii. Go one screen right. Pick up the stones and cut the bushes to continue right, then go south to enter the southern Face Shrine. b. South Face Shrine i. Be prepared for this area. Some of the statues will turn when you touch them. To stop them from hurting you use your shield to herd them around. ii. From the entrance screen, follow the path straight down into the screen below. Now go around the statues to the bottom and go right. iii. Push the statue at he top left with the shield and continue left. iv. Go up one screen. Push the statues with the shield and continue on the path. v. Continue following the path and pushing statues until you reach the Southern Face Shrine. vi. Go up one screen and you will have to face a Sub Boss. vii. Sub Boss 1. Armos Knight a. Just shoot him with arrows, try to hit him before he slams the ground. viii. After he is dead grab the Face Key and go to the room above. ix. You learn that the island is just a dream of the Windfish and when he wakes it and everything in it will disappear. x. As soon as you exit, the owl flies in and talks. xi. Exit the maze. Go to the area with a lot of bushes and rocks. Lift up the rocks and cut down the bushes to make your way to the top left of this maze. xii. Jump into the water. Swim to the little island with two armos statues on it. Kill the left one with arrows to reveal stairs. xiii. Make your way through the caves. Use the Hookshot to get over the holes. xiv. Go up the stairs at the left screen. And open the door. The entrance to the Face Shrine will rise to your left. c. North Face Shrine i. Go around the statues and into the room at the left. ii. Pass the monsters and just go into the path at the top left corner. iii. Follow the path until you reach the mimic. 1. Kill him with a spin attack or arrow iv. Make sure that the blocks in this room are lowered, then take out your bombs and place one beside the crystal switch. v. Run to the space behind the block in the upper right corner. After the bomb explodes and hits the switch, go up to the next screen. vi. Place a bomb at the right floor so it destroys the wall in between the lights and enter it. Use magic powder on the lamps to light up the room and kill the four gels in the room to make the stairs appear and head down. vii. Avoid the ball thing and go to the left screen. Avoid another ball thing and go up the ladder at the left. viii. Kill the mini-Moldorm and the Wizzrobes 1. Wizzrobes can only be killed if a bomb is placed where they are standing when they return to corporeal, solid, form. ix. After killing them all, go into the room above. x. Pick up the pot at the right to get a fairy. xi. Open the chest at the left to get the treasure of this dungeon, the Level 2 Power Bracelet. 1. Now you can lift statues. xii. Return to the return to the room with the crystal switch. xiii. Defeat the Mimic just like you did before and hit the switch to lower the blocks. xiv. Place a bomb beside the switch and run to the space behind the upper left block. xv. After the bomb explodes to hit the switch, head into the room above. xvi. There's a switch under the pot at the top left corner so step on it to make the door open, then go through the door. xvii. Kill the Wizzrobes in this room and you'll need to use arrows to kill the one at the bottom left. xviii. When you kill them all, a chest appears. Open it to receive the map. xix. Go into the upper room and go right. Open this chest to receive the stone beak. xx. Return to the room at the left. In this room pick up one of the pot and throw it at the door at the top to open it and enter. xxi. Go right and open the chest to get the compass. Go up the steps and hit the crystal switch. xxii. Get the bombs if you need it. Take this elevated path around and continue until you reach the room with lots of lowered blocks. xxiii. Kill the two Wizzrobes to make a key drop down. Now return to the room left of where you got the compass. xxiv. Pick up one of the huge statues and throw it at the door to break it open. Go north. Open the and go up the stairs. You should be outside now. Open the chest for a secret seashell, then go back down the stairs. xxv. Return to the entrance of the dungeon, use Mambo's Mambo. Now, go right. xxvi. Continue until you reach the room with tiles on the floor. The tiles will fly at you one by one! Protect yourself with the shield or swipe them with your sword. xxvii. When they are gone the door will open so go into the north room. xxviii. Pick up one of the huge statues and throw it at the door at the right to open it and enter. xxix. Defeat the four Wizzrobes to open the doors and go into the north room. Go down the steps and follow the path on the shallow water. xxx. Continue on the path until you reach a treasure chest. Open it for a small key. xxxi. Return to the room where you defeated the four Wizzrobes... then go to the room at the left. xxxii. Go through the locked door at the top. Open this door and go into the next room. xxxiii. Use a bomb on the middle part of the north wall to destroy it, then continue upwards. xxxiv. The next room has the Sub Boss for the dungeon. xxxv. Sub Boss 1. Smasher a. He is my favorite Sub Boss. He will throw his iron ball at you as his attack. b. After he throws it he will rush to get it. Grab it before him and throw it at him. c. After a few hits he will die and you get 2 fairies for your troubles! xxxvi. Pick up the huge statue at the left to reveal stairs. Go through the basement and climb up the ladder at the left. xxxvii. The tiles in this room fly at you one by one, just use the shield or swipe your sword. When all the tiles are gone, get the small key that drops down. xxxviii.Use a key on the keyhole block at the upper right, then go into the room above. xxxix. Get the bombs here if you need them. Pick up the statue and throw it at the door at the left to open it. xl. Go into the room at the left. Pick up the pots with the Power Bracelet and throw them away. xli. To open the doors here, you must pick up the horse heads and throw them so that they both land standing up. 1. I like to throw them off the wall first. xlii. When the doors open go left. Go down the stairs. xliii. Head right to the ladder, then climb up. Now you need to kill all the Pols Voice to open the doors. xliv. To kill them instantly play the Ballad of the Windfish on the Orcania. xlv. Go to the room below. Here you will now have to face the Dodongo Snakes! xlvi. After you defeat them, go into the room at the left. Use the Hookshot to cross to the other side. Use the key on the keyhole block to make it disappear. xlvii. Continue on the path upward until you get to a chest with the Nightmare Key, but it is locked! 1. Throw something at the chest! xlviii. Now play Manbo's Mambo on the ocarina to return to the entrance of the Face Shrine. xlix. Warp on the transport to the place where you beat the Smasher. l. Go up one screen, lift the left statue, and go into the stairs. li. Make your way through this basement and go up the ladder at the other side. lii. Quickly make your way to the bottom-right corner of the room before the tiles get a chance to attack you. liii. Go down to the south room. Go around this room killing the four gels. Then go into the room at the right. liv. Defeat the Wizzrobes in this room while avoiding the beams from the eye statue. lv. Then push away the block at the upper left and go into the room above. lvi. Use Magic Powder to light the two unlit lanterns and get the two fairies and prepare for the Nightmare! lvii. Boss 1. Facade a. He is just a face on the floor in the Face Shrine, hmm. b. When he appears walk right on top of him and dodge the pots and tiles he throws. i. His face won't hurt you. c. Place a bomb on his face when the eyes are open. d. He may disappear for a short time, but just repeat. lviii. Once he is dead you get the Coral Triangle as a prize! XX. Extra Stuff VI a. Sign Post Maze i. From the Face Shrine, go down one screen and the owl will fly in to talk to you. ii. When he leaves, drop into the water and swim left. Go onto the land and continue going left until you reach the screen just east of the Mabe Village. iii. Go down until you reach a large pit. Use the Roc's Feather and the Boots to jump over this pit and into the Signpost Maze. iv. The goal here is to follow the signs directions EXCATLY. v. It is not too hard, but if you mess up you the sign will say start back at the beginning. vi. Once you complete it a set of stairs will open when you follow you head right to the Frog's Lair! vii. For 300 Rupees Mamu will teach you Frog's Song of Soul that will bring things back to life! viii. Once you learn the song head back to Mabe Village. b. Mabe Village V i. Go to the Rooster Statue in the middle of the village and push it back to reveal some stairs. ii. Go down and you should see some bones of a rooster. Play the Frog's Song of Soul and it will come back to life! iii. You can pick him up with the Power Bracelet! c. Level 2 Sword/Trading Sequence i. Are you caught up on these side quests? ii. You can get some shells with the Rooster near the castle! XXI. Instruments of the Sirens; Organ of Evening Calm a. Tal Tal Heights III i. Head to the Tal Tal Heights and go up the stairs when you are stopped by the owl. ii. When he leaves, go into the cave surrounded by rocks. Continue through the caves until you reach the water outside. iii. Go east through the shallow water and the deep water until you reach the long steps. iv. Go up these steps. Follow the path across the bridge and enter the first cave you reach. v. In the second screen of the cave, push away the blocks and go UP to the next screen. vi. Grab the rooster and fly across this huge hole. vii. In the next screen you'll get the Bird Key, the key to the Eagle's Tower. Get out of this cave the same way you came in. viii. Go back east and go down the long steps. Continue going right through the deep water and enter the next cave. ix. Go through this cave and out the other side. Go right, up the stairs, and into the next cave. x. Go through this cave and out the other side. Go left, into this cave. xi. Go right and down the stairs. Go up the steps and continue through this path, then use the Hookshot the reach the other side. xii. Fall off the ledge and go out the cave. If you are low on life then you can bomb the wall here to meet a fairy. xiii. Go into the upper right cave. Make your way through the long corridor, up the stairs, and go out the cave. xiv. Place the key in the slot and enter the tower. b. Eagle Tower i. Welcome to the Eagle's Tower. Go right to the next room. ii. Go through this room avoiding the blade traps and jumping over the spikes with the Feather, continue right. iii. Kill the two Like Likes and take the key that fall down on you. iv. Go through the locked door at the top-right. Continue forward and go up the stairs to the second floor. v. Go north to the next room. Pick up the orb with the Power Bracelet and throw it beside the two blocks at the left. vi. Pull the lever at the top-right as far down as it will go, then quickly head left, pick up the orb, and slip through the blocks before they close. Continue to the left room. vii. Defeat the gels in the room and throw the orb at the pillar to destroy it. 1. This is the first of 4 pillars on this floor. 2. When all 4 are broken a floor will fall from above allowing you to get to the boss of the dungeon. 3. If you lose the orb in a hole it will return to this spot. viii. Go to the north room. Let go of the orb for a while you do a few things. ix. Pick up and throw the two horse head statues until they both land standing up and you get a chest with the map. x. Pick up your orb again and go one screen down. Go to the right-side wall and throw the orb down to the other side of the wall. xi. Now go around the wall and jump diagonally over the hole with the feather. xii. Pick up the orb again and continue south to the next room. xiii. Throw the orb over the hole and jump over the hole. Walk into the spikes, quickly pick up the orb, and get out of the spikes. xiv. Throw the orb at the second pillar to destroy it. xv. Pick up the orb again and go south and throw the orb over the wall and hit the crystal switch. xvi. Go up one room, then drop into the hole at the right to drop to the first floor. xvii. Go right, then down, and go up through the right door. Continue up on the path and go up the stairs. xviii. Open the chest at the left to receive the treasure of the Eagle's Tower, the Mirror Shield. 1. Blocks magic, fires, and more xix. This shield replaces your old one. Now hit the crystal switch while standing on one of the blocks. xx. Go down one screen, then left. Hit the crystal switch with an arrow or boomerang, then pick up the orb and continue left. xxi. Put your orb down for now. xxii. Here you need to defeat the three monsters. When you hit one of them, it will freeze with the symbol on the front. The only way to defeat these three enemies is by hitting them with the same symbol showing. xxiii. After you beat them, a chest appears at the top right. You can't get that yet. Pick up the orb again and continue left. xxiv. Drop your orb again, and be careful not to drop it into a hole. xxv. Kill Hinox get the key and keep moving north. and north again. xxvi. Drop the orb on the floor...be sure that it's not on a tile or it will fall down. xxvii. Defeat the red sparkly thing with some magic powder, pick up the orb, and head to the east room. xxviii. Throw the orb at the pillar to destroy it. At the bottom-right, push the block into the hole. xxix. Now get the orb and throw it over the hole. Place a bomb between the two torches to destroy the wall and create a passage. xxx. Go inside there to the south room. Go through this narrow corridor and bomb the bottom wall to destroy it. xxxi. Go down again. Use the Hookshot on the chest to reach to the other side. Open the chest to get a single bomb. xxxii. Drop into the hole to go to the first floor. Go two screens to the right, then go up through the right way. xxxiii. Continue upwards and take the stairs back up to the second floor. Go one screen north, then left. xxxiv. Use the Feather to jump diagonally across the hole and go down at the bottom right. Jump over the hole again and continue downwards. xxxv. Hit this switch and go back up two screens. Push the blocks aside and move go left. xxxvi. Pick up the orb and go right. Push the block aside and go two screens south. xxxvii. Throw the orb over the wall. Go to the north screen and drop into the hole at the right. xxxviii.Go right, around the wall, and up the stairs to the second floor. Go down one screen, use the key on the keyhole block, and go up the stairs. xxxix. Go left one screen and drop off the ledge and pick up the orb and continue left. Throw the orb over the hole here. xl. Go left one screen and up three screens. Again, the tiles will attack you. When the tiles are all gone go down into the crack in the wall. xli. Continue downward, and then use the Hookshot to get across to the other side of the hole. xlii. Pick up the orb and go up. Throw the orb at the last pillar and the level comes crashing down! xliii. Go down and drop into that hole. Go right two screens, up one screen, and up the stairs. xliv. Hit the crystal switch while you are standing on a block, then go down. Go right one screen and up the stairs to the third floor. Just avoid the enemies here, go up one screen, then right. xlv. Sub Boss 1. Grim Creeper a. He is a pain in the Royal $@#$#! b. You have to kill all of the bats before they fly off. c. If you don't they all come back and attack you at a different formation! xlvi. Once they are gone the Grim Creeper runs off. Head up to the other room. xlvii. Push the two blocks here together to make a chest appear at the right and open up that chest to get the Nightmare Key. xlviii. Go down one screen and left two screens. xlix. Go north into the Nightmare Door. l. Go up the steps here, then Hookshot at the block at the right. li. Now go down, right, and up the stairs. Now head up the ladder to the top of this tower. lii. Boss 1. Grim Eagle/Eagle a. He is one of the hardest boss' I have ever had to fight. b. The Grim Creeper will fly off on the Eagle and will come and attack you. c. You should hit it with your sword when it gets close enough i. Level 2 Sword + Full Energy helps with the Force, but it won't last long. d. After a few hits the Eagle will fly and stop before he reaches the tower and start to flap his wings. e. On top of that he shoots feathers at you that push you back too! f. To stop this try to get as close as you could to the bird and use your shield to block the feathers. If you did it right you should just make it before you fall! g. Try again to hit him. liii. Once he is dead you get a. If you the Organ of Evening Calm. liv. If you haven't already you should have completed the trading, seashell, and heart container side quests. XXII. Instruments of the Sirens; Thunder Drum a. Tal Tal Heights IV i. After you've been transported out of the Eagle's Tower, go straight down and fall over the cliff and into the hole. ii. You'll land in the water in a cave. Go south, then climb onto the land. iii. Go left 5 screens, then go up the steps. Continue left one more screen and go up the steps. iv. Go into the cave surrounded by rocks. Go through the caves until you reach the shallow water. You've been through these caves several times, you should know the way. v. When you reach the water, go right until you get to the deep water, then climb up the steps. vi. Go left across the bridge, left more, then up the steps. Go one screen left, then use the Hookshot to get over the gap in this bridge. vii. In the next screen, you'll see Marin stranded in the middle of a broken bridge. She says some monsters put her there. Rescue her by Hookshoting right through her. After the scene head left. viii. Cut down the bush here to reveal some stairs. Go down there. Follow the path through the cave. ix. When you reach the really big hole, Hookshot over it. Then go outside. x. There are rocks falling here down the mountain. Follow the path and go up the steps until you reach the very top of the mountain. xi. When you get to the screen with the chest, lift the rock to reveal stairs, go inside and throw magic powder on the statue to meet the Mad Batter. xii. After you're done meeting him, go back up and continue left across the bridge. Then fall off the cliff. xiii. Bomb cracked wall at the top center to reveal a passage. xiv. Go inside and continue until you get to a flame spitting blowtorch. To get past this obstacle, hold up your Mirror Shield and push the flames. xv. Go left and up the stairs. Go follow the path left, past the phone booth, until you reach a part of the mountain shaped like a turtle. xvi. This is actually a mini-boss, turtle rock. xvii. Defeat both of the crows sitting on his hands...then play the Frog's Song of Soul in front of the turtle head. The Turtle Rock awakens and wants a fight. xviii. Sub Boss 1. Turtle Rock a. Just hit him in the head. b. Turtle Rock i. Head one screen north and you'll meet with a bat guy. Kill him and go left. ii. Defeat the enemies in this room to make the doors open, then go north again. iii. Now you will have to fight the Hinox After defeating him, take the fairy and go left. iv. The flashing block in this room creates floor tiles on areas where there is none. v. When you push that block, Link will freeze and you must control the movement of the block. In this room, you should fill up the entire gap with tiles so there aren't any holes left. vi. Open the chest that appears. Then go south. Jump over the holes and get the winged hearts and the 50 rupees in the chest, then continue left. vii. Kill Rolling Bones again a. Defeat him just like you did before b. Just throw the boomerang at him and he's a goner. viii. When the doors open, go north. Defeat this flying bat to make a key appear. Take the key and go two screens south. ix. Open the chest here to get the compass. Now return to the entrance of the dungeon. x. Go north one screen and go right and lift the pot at the upper left to uncover a switch. Step on the switch to open the doors, then go south. xi. Kill the two enemies to make the stairs appear and go down there. xii. Make your way through this easy basement and climb up the ladder at the right. xiii. In this room, go to the bottom right and lift the pot to reveal a switch. Hit the switch to open the door and head south. xiv. You'll fight Smasher again. After defeating him, take the fairy and go south. xv. Jump over the hole and open the chest to get the stone beak. Then make your way to the stairs at the bottom left corner. xvi. In the underground passage, use the Feather to get across the lava. Be careful not to get hit by the fire balls. Go up the ladder at the left. xvii. If you look closely at the south wall of this room, you'll see that part of it is cracked. Use a bomb on that part of the wall to destroy it, then go down. xviii. There are three blocks separating you from the chest. To get to the chest, push the top and bottom blocks left, then push the middle block up. xix. Open the chest to get the map. Go north and go back into the stairs. xx. After going through the underground basement, defeat all the snakes in the room to open the door, then go north. xxi. Defeat Smasher then go left. Here's another puzzle where you have to fill up all the holes using the block. xxii. So push the block and cover up the gap. Get the key that drops down, and the winged hearts if you need it. xxiii. Plant a bomb at the middle of the north wall where there is no crack. xxiv. Go north and hit the crystal switch once. Bomb the cracked wall at the left, then go left. xxv. Go up the steps in this room, go south one room, and drop off the ledge. xxvi. Go left two room to get to the room with the bat. Now go north. Follow the path until you get to one of those floor-making blocks. xxvii. Push the block and make a path leading to the space in between the two blocks at the north side of the screen. xxviii. When you're between those two blocks, push the right block and go up. Unlock the keyhole block and go right. xxix. Use your key on the locked door to open it and continue going right. xxx. Watch out for the blades and go north through the door. Defeat the two gels in this room to open the door, then continue north. xxxi. Defeat the two mummies for a small key. xxxii. Go left two screens. Jump over the lava and climb up the steps north. xxxiii. Hookshot across the lava to the chest and get what's inside, then drop off to the left. xxxiv. Go north and up the stairs. Go through this little cavern. You'll need to Hookshot to get across the lava in the second room. xxxv. After you go through the basement , go north through the one-way door to the room with the cracked blocks. xxxvi. This time, bomb the left wall to open up a passageway, so go left. xxxvii. Use magic powder on the torch to light the room and jump over the hole, use the key on the keyhole block. xxxviii.Now go to the left room. Here, kill the snake to open the doors and continue left. xxxix. Use magic powder on the two torches to light up the room. Bomb the crack on the wall, then go left one more room. xl. Here, shoot the statue's eye with an arrow to make the key appear. Take it and go left again. xli. Dodge the lasers eye that shoots at you. xlii. Move the blocks so you can open the treasure chest and get the key inside. xliii. Go up the steps and go to the south room but be careful not to fall off the ledge. Instead, go back up and right to the room with the eye statue. xliv. Go south to pick up more winged supplies, then go up two screens. xlv. Kill all the enemies in this room to open the door. xlvi. Go left and follow the path around to the ledge in the previous room. Use the Hookshot to get to the treasure chest and open it for some nice rupees. Jump off the ledge and go up the stairs. xlvii. Grab the heart piece and go left across the bridge until you're back in the Turtle Rock dungeon. xlviii. Now this is a tough spot. What you have to do is throw bombs over the side and have the Dodongo Snakes east them while you are on the ledge. xlix. When you finish a chest appears with a small key. l. Go left and jump off the ledge. Use a key to go through the locked door at the left. li. Continue going left until you reach the room with a bat and two snakes. Go down, and go left. lii. Go up the steps, follow the path around, and fall of the ledge in the dark room. liii. Go down and move the block and go right, now go down again and then go left, jump over the lava and go up. Follow the path to the floor-making block. liv. Make a path that goes right, then go right two screens to the room with the crystal switch. Hit the switch once. lv. From the crystal switch room go one room left, climb the stairs and go down, then fall of the ledge and go left two screens. lvi. Go up and follow the path to the floor- making block. Use the block to make a floor leading to the space between the two blocks at the north side. lvii. Go there, push the block right, and go up. Go right two screens. Go up through the one-way door and go left three screens. lviii. Climb up the steps, use a key on the keyhole block, and go right. Use the key on the keyhole block and go down the stairs. lix. Make your way through the basement. Get out and fall of the ledge and go south . lx. Sub Boss 1. Blaino a. You must be very careful, he is a very tough boss. b. He is a boxer and will take a stance like one. He is only vulnerable when he winds up. c. The only problem is that you have to get close and if hits you with that punch you will be sent back to the entrance of the dungeon! d. His back and his winding stance are the only vulnerable moments he has. lxi. After you defeat him, go north, up the stairs, and open the treasure chest. Inside you'll find the Magic Rod. 1. Shoots fire and can melt ice! lxii. Go south to the room where you defeated Blaino and go into the warp to return to the entrance of the dungeon. lxiii. From the entrance go North, Left, and North again. Now you'll need to fight Hinox again lxiv. After defeating him, go left. Use the block to make the path, then go up. Light the two lamp at the bottom corners of the room with the rod and get a small key from the chest. lxv. Play the Mambo's Mambo ocarina to return to the entrance of the dungeon. lxvi. Go north two rooms and right until you reach that tile making block. Push the block and make a path to lead to the stairs at the bottom right. lxvii. Go up the stairs. The ice here can be melted with the Magic Rod and move to the next room. lxviii. In this room, use the Feather to jump and use the Magic Rod to melt the row of ice. If you miss and melt the wrong ice go to the other room and come back to reset the ice. lxix. Go down the ladder and then down the stairs and use your last key to open the locked door and go left. lxx. Now you need to fight the Cue Ball again. lxxi. After you defeat him, get the fairy and go north. lxxii. You need to fill up the whole black space with tiles again. lxxiii. When that's all done, a chest appears. Open it to get the Nightmare Key. Play the ocarina Mambo's Mambo to return to the entrance of the dungeon. lxxiv. Go up two screens and go to the tile-making block. Make a path to the right and go one screen right. lxxv. Go up the stairs and do another ice puzzle. Go to the top of the ladder, face left, and melt the two blocks. lxxvi. Face up and melt another block. lxxvii. Jump with Feather and melt the top row of ice. Go left so that you're stranding on a column of two blocks, then face down and melt them. lxxviii.Go around and climb up the ladder. This time when you fall down, press the button so you melt the left block of ice and go out and left. lxxix. In the next room, go down the ladder and melt the bottom row of ice and now stand below the column of three blocks, face up, and melt them. lxxx. Climb back up the ladder, jump over the gap to the left, and go down the ladder at the left. lxxxi. The Nightmare Door is in sight, go north through there to fight the boss. lxxxii. Boss 1. Hot Head a. Hit him with the Fire Rod when he jump out will slowly knock his shell off. b. Now just keep hitting him with the Fire Rod until he is dead. lxxxiii.You now get the final Heart Container and the Thunder Drum! lxxxiv. You are now ready to wake the Wind Fish. XXIII. Wake the Windfish a. Mabe Village VI; Library i. This is your first stop. Go inside and look for the Book called Dark Secrets and Mysteries of Koholint. ii. When you read it you will be given instructions on how to get through the egg. 1. They are random for every game so make sure you write them down! iii. Now head to the egg. b. Outside the Egg i. Go to the egg and listen to the Owl. ii. Head up to it and play the Ballad of the Windfish. iii. You will go through this big musical number and then the egg will crack. iv. Enter the Egg c. Inside the Egg i. Once you enter go north and you will fall down a pit. ii. Follow the directions from the book and you should fall down another pit into the Nightmare's Lair! iii. They claim you too will disappear as soon as the Windfish will awaken and they must stop you for they control this world. d. Boss i. Nightmares 1. Giant Gel Shadow a. A Giant Gel like before b. Sprinkle some Magic powder on him to kill him. 2. Agahnim Shadow a. You may remember him from SNES version, but he has learned nothing from his last defeat b. Throw back the magic with your sword until he too dissipates. 3. Moldorm Shadow a. Hit him in the flashing part of the tail. b. When he starts to move fast hit him again fast! 4. Ganon Shadow a. You would think you shoot arrows or something, but no. b. Use the Boots and ram him a few times. 5. Lanmola Shadow a. He will follow you around and attack you, but he is faster, a lot faster. b. To kill him just shoot him with the Magic Rod. 6. Dethl Shadow a. He is mean to be the hardest Shadow of all, but is actually the easiest. b. You can try shooting arrows at his eye when it is open while jumping over the tentacles that swirl around. c. That takes 20 shots, but only 1 Boomerang shot does the same. XXIV. Ending a. Windfish i. You awaken the Windfish and are returned back to the wreck of your ship. After a cinematic moment with some Sea Gulls the game ends! b. Special Ending i. If you didn't die once in the game and have a 0 count then you will see Marin with the Sea Gulls! This walkthrough was made by David Zabroski on 9/7/00. Any attempt to Plagiarize my work will be dealt with. If you would like to post this walkthrough, or any other walkthrough made by me, must be approved by me at: Locke1978@hotmail.com If you visit one web site for RPG games visit: Http://www.Dragonwarrior2000.atfreeweb.com Dragon Warrior Returns If you visit two, then go to: Http://www.ZeldaPower.com Zelda Power This is the one site I go to for all the information concerning Zelda, including the new game Zelda64 add on game, Majora's Mask! Due for Release October 26th!
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