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Link's Awakening
Welcome to Zelda 64, Orcania of Time for NES
Complete Walkthrough
Author: David Zabroski
Locke1978@hotmail.com
Check out my Dragon Warrior/Quest Website at:
Http://www.Dragonwarrior2000.atfreeweb.com
For Zelda Game Series Visit another Web Master's Site
Zelda Power!
Http://www.ZeldaPower.com
I. Introduction
a. My Thoughts
b. Story
II. Collect Your Weapon
a. Mabe Village; Marin's House
b. Toronbo Shores
III. Instruments of the Sirens; Full Moon Cello
a. Mysterious Forest
b. Mysterious Forest II; Witch's Hut
c. Mysterious Forest III
d. Toronbo Shores
e. Tail Cave
IV. Extra Stuff
a. Heart Pieces
b. Sacred Sea Shell Locations
c. Trendy Game
d. Trading Game
V. Save Bow Wow
a. Mabe Village II; Madam Meow Meow's House
b. Mysterious Forest IV
VI. Extra Stuff II
a. Camera Shop
VII. Save Bow Wow II
a. Mysterious Forest V; Moblins Hideout
VIII. Instruments of the Sirens; Conch Horn
a. Goponga Swamp
b. Bottle Grotto
c. Goponga Swamp II
d. Crazy Tracy
IX. Extra Stuff III
a. Mabe Village III; Shop
X. Hidden Color Dungeon
a. Cemetery
b. Color Dungeon
XI. Help Richard
a. Ukuku Prairie
b. Ukuku Prairie II; Richard's Villa
c. Kanalet Castle
d. Ukuku PrairieIII; Richard's Villa II
XII. Instruments of the Sirens; Lily's Bell
a. Path to Key Cavern
b. Key Cavern
XIII. Troubles with Animals
a. Ukuku Prairie IV
b. Animal Village
c. Mabe Village IV
d. Sleep Shrine
e. Toronbo Shores II
XIV. Extra Stuff IV
a. Fun with Marin
XV. Trouble with Animals II
a. Animal Village II
XVI. Instruments of the Sirens; Sea Harp
a. Tal Tal Heights
b. Angler's Tunnel
XVII. Extra Stuff V
a. Tal Tal Heights II
b. Crazy Tracy's II; Ghost the Walks
c. Toronbo Shores III; Ghost House
d. Mysterious Forest VI; Cemetery
XVIII. Instruments of the Sirens; Wind Marimba
a. Martha's Bay
b. Catfish Maw
XIX. Instruments of the Sirens; Coral Triangle
a. Martha's Bay II
b. South Face Shrine
c. North Face Shrine
XX. Extra Stuff VI
a. Sign Post Maze
b. Mabe Village V
c. Level 2 Sword/Trading Sequence
XXI. Instruments of the Sirens; Organ of Evening Calm
a. Tal Tal Heights III
b. Eagle Tower
XXII. Instruments of the Sirens; Thunder Drum
a. Tal Tal Heights IV
b. Turtle Rock
XXIII. Wake the Windfish
a. Mabe Village VI; Library
b. Outside the Egg
c. Inside the Egg
d. Boss
XXIV. Ending
a. Windfish
b. Special Ending
============================================================
I. Introduction
a. My Thoughts
This is a great game and was made even better
by the color enhancements. There were a lot
of things I didn't like for instance the A B
items bothered me.
I recommend this walkthough as a guide and
not a solution to the game. If you get stuck or
have problems refer to this. It is indexed for
reference. If you have any problems or
questions please feel free to contact me.
b. Story
Link's Awakening tells the tale of the hero of
A Link to the Past and how after his first great
victory he set out on a mission of training, to
hone his skills, sharpen his wits and master
techniques of battle from around the world.
Link sailed to foreign lands where he
disciplined his mind and body. When he felt
ready to return to Hyrule, he bought a small
sailboat and headed across the Great Hyrulian
Sea. The journey ended in a storm that
crushed and sank Link's ship. Clinging to a
piece of flotsam, our hero floated toward a
mysterious tropical shore, unconscious and
barely alive.
When Link washed up on the beach of
Koholint Island, he had no energy to stand or
cry for help. Through half-closed eyes, he
gazed out on a tropical forest with a tall
volcano rising in the distance, and he thought
it was odd that the volcano was topped by a
giant, spotted egg. At one point, it seemed to
him that Zelda was speaking to him and that
he was in a soft bed. At times, he thought he
was caught in a bizarre dream.
Indeed, Link awoke in a soft bed, but the
young woman who tended him was not Zelda,
but Marin. She had found him and brought
him home to heal. From Tarin, Marin's father,
he learned that evil creatures had appeared
shortly after his arrival. Then, when Link
returned to the beach to retrieve his sword, an
owl flapped down beside him and told him the
strangest story he'd ever heard. According to
the wise old bird, Link was the hero who had
come to wake the Wind Fish, and he couldn't
leave until that task had been done. In the
adventures that followed, Link learned that
Koholint Island existed only in the dreams of
the Wind Fish... and he was a part of that
dream. The adventure continues...
II. Collect Your Weapon
a. Mabe Village; Marin's House
i. You wake up in Mabe Village in Marin's
House.
ii. You realize you were in a ship wreck and
you are stuck in this island, Koholint, and
you must return to Hyrule.
iii. Tarin will give you your shield and your
first mission should be to get your sword
back it was lost on the shores.
b. Toronbo Shores
i. Head west from the village and then south.
ii. Once you reach the beach just keep heading
east.
iii. If you path is blocked by spiny monsters use
your shield to push them out of the way.
iv. You should see your sword on the shore take
it and listen to the Owl.
III. Instruments of the Sirens; Full Moon Cello
a. Mysterious Forest
i. Backtrack to the entrance to the village and
then head north when you reach the library.
ii. Your goal here is to enter the Tail Cave by
getting the Tail Key.. From the up two
screens, then right two screens.
iii. There's a log cave here enter it.
iv. The floor of this cave is filled with cracks
so be careful
1. If you stand on a cracked floor for
too long, it will break and you'll
fall into the abyss below.
2. You can get the chest if you want
3. Kill the bats here and go on to the
next room
4. Keep moving until you reach the
room with some blocks. Simply push
the blocks aside to get through to the
exit.
5. Ignore the piece of heart and exit the
cave.
6. Now go back to the exit of the tree.
v. Go north until you reach a place where there
are three purple crystals blocking a cave.
vi. Go right and follow the path down until you
reach the Witch's Hut.
b. Mysterious Forest II; Witch's Hut
i. The Witch inside is looking for a toadstool
for making her magic
ii. She will ask for the mushroom. Give it to
her and you will get the magic powder.
1. Magic Powder
a. This powder will change
some things to other creatures
b. It can summon monsters at
their alters also!
c. Mysterious Forest III
i. Return to the main forest and look for a
raccoon that blocks your way.
ii. Use the powder and he will turn into Tarin.
iii. Head north and get the Tail Key from the
chest.
d. Toronbo Shores II
i. Head towards the Library to start off.
ii. Now go right and then follow the path to the
Tail Cave.
iii. Put the key in the hole and enter the cave.
e. Tail Cave
i. First head to the left and use your shield to
push the monsters around.
ii. Aim for the holes and swipe them with the
sword to speed up the process. Now get the
key.
iii. Get the chest and kill any monsters in the
room. Once they are dead the door will
unlock.
iv. In the next room go for the chest and dodge
the fireballs.
v. Now head right two screen to return to the
entrance.
vi. Now go up one screen.
vii. Step on the switch while you dodge the
holes.
viii. When you kill the monsters a treasure chest
appears and get the small key.
ix. Head right one screen. Kill all of the
monsters in this room both the bats and the
Stalfos.
x. After you kill all the monsters in the room a
chest will appear.
xi. Open it get the map.
xii. Now head North then West.
xiii. Open the treasure chest to get a small key in
this room. Now go west.
xiv. Kill the monsters to get a chest then head
north.
xv. Go past the blades and enter the locked
door.
xvi. Now go around the wall until you reach the
closed door.
xvii. Push the block and the door will open, now
enter it.
xviii. Kill the monsters, use your shield to block
then attack, head down the stair case.
xix. Go down the ladder and kill the Goombas
and go out the other side.
1. When you get the Feather you can
jump on them to get a heart!
xx. Keep going until you reach a chest.
1. Roc Feather
a. This feather, when equipped,
will allow you to jump.
xxi. Go back through the basement and return to
the room with the blade.
xxii. Go down one screen and right one screen.
xxiii. Now go right into the upper way.
xxiv. Follow the path right and up.
xxv. Push the monsters into the hole and use the
Feather to jump over the hole.
xxvi. The block with a key hole takes a key to
make it open. Push it and then take the stairs
up.
xxvii. Head left and open the chest to get the
Nightmare Key.
1. Opens the door to the Boss' Lair.
xxviii. Now head right, down, left, and take the
bottom path heading right. Go right one
more screen and use the Feather to jump
over the hole. Go right one more time and
you'll have to fight the sub boss
xxix. Sub Boss
1. Rolling Bones
a. Use the feather and jump
over the spiked roller as it
comes to you.
b. Now run up to him and hit
him with your sword.
c. Repeat
2. When you kill a sub boss a warp
point appears in the room so you can
make a quick exit and entrance to the
cave.
xxx. Grab the fairy and exit to the next room.
xxxi. Dodge the blade and enter the door with the
big key hole.
xxxii. This is the Nightmare's Door, if you have
the key just walk through.
xxxiii. Boss
1. This is a SNES flash back. The boos
is simple, but hard.
2. Confused? Hit it's glowing tail, but
if you hit the wrong spot you get
bounced back and you could fall into
the holes, if you do you must start
again.
3. After you hit it, he will go crazy for
a second or two and then calm down.
It takes about 5 shots.
xxxiv. Once you kill it you get a Full Heart Piece &
a Full Moon Cello.
xxxv. Exit
IV. Extra Stuff
a. Heart Pieces
i. I am going to list them now so you can start
to get them as you go along. Some are
unreachable until you get additional items.
ii. Mabe Village
1. In the well on the west end of the
town.
iii. Mabe Village; Fishing Pond
1. Get the big fish right near the small
alcove
iv. Mysterious Forest
1. Go to the sections where there is a
circle of pits and use the feather to
jump in the center and get the piece.
v. Mysterious Forest
1. The cave with the Keese, some pits,
and a chest.
2. Get to the other end of this cave and
use the Power Bracelet to lift up the
skull rocks, then take the heart
piece.
vi. Ukuku Prairie,
1. Bomb and enter the cave one screen
to the left of where you get the
Honeycomb.
2. Use the Pegasus Boots to get through
the cave, then when you reach the
far-right wall in the cave, bomb
around until a passage appears.
3. Go through it to get the Heart Piece.
vii. Yarna Desert
1. Fight the Lanmola, then drop into the
cave through the quicksand.
2. Bomb the north wall to find a Heart
Piece in a secret room.
viii. Kanalet Castle
1. Dive into the water via a ladder at
the north section of the castle
2. Swim all the way left and down to
the left of the gate. Dive around
until you find the Heart.
ix. Tal Tal Heights
1. Get into the water and swim into the
cave a couple screens to the right of
the Angler's Tunnel.
2. Dive around in the center area of the
room until you find the heart.
x. Animal Village
1. Bomb the cracked wall and enter the
cave in the northeast corner of the
village.
2. Bomb the cracked rock in the cave
and use the Hookshot to cross the pit
and get the Heart Piece.
xi. Cemetery
1. In the southwest corner of the
Cemetery, push up on the tombstone
in the lower right corner to reveal a
secret passageway.
2. Go down there and bomb the cracked
block, then use the Hookshot to cross
the gap onto a ledge.
3. Jump to the platform with the Piece
of Heart.
xii. Eastern Tal Tal Heights
1. Head left across the bridges and cut
down the bush and go down the
stairs.
2. Once there, find the Heart Piece.
xiii. Turtle Rock
1. When you reach the upper exit in the
dungeon, go up the ladder and get
the Heart.
b. Sacred Sea Shell Locations
i. Mabe Village
1. Cut down the bushes one screen
south of the Mabe Village Shop to
find a shell.
ii. Mabe Village; Madam Meow Meow
1. When you get the Shovel, go into
the small room next to Madam
Meow Meow's house and dig in the
lower right corner of the room to
find a shell.
iii. Tail Cave
1. In the Tail Cave, bomb the cracked
wall and enter the new room to find a
shell in a chest.
iv. Tail Cave; Outside
1. Outside of the Tail Cave, use the
Pegasus Boots to ram into the side
of the lone tree one screen to
the left of the cave entrance to
shake out a shell.
v. Mysterious Forest
1. In the Mysterious Forest, use the
Power Bracelet to lift up the boulder
blocking access to a chest containing
a shell.
vi. Sea Shell Mansion
1. Go to the Sea Shell Mansion when
you have exactly 5 Secret Shells to
get another one as a prize!
vii. Sign Post Maze
1. By the Phone Booth north of the
entrance to the Signpost Maze, ram
into the side of the tree to get
another shell.
viii. Cemetery
1. Cut down the bush one screen south
of the Ghost's Grave and use the
Shovel where the bush was to dig up
a shell.
ix. Key Cavern
1. Cut down the bush one screen north
of the Key Cavern's entrance and dig
where the bush was to unearth
another shell.
x. Ukuku Prairie
1. Lift up the stone with the power
Bracelet in Ukuku Prairie two
screens above the entrance to the
Catfish's Maw to find a shell.
xi. Sea Shell Mansion
1. Go back to the Sea Shell Mansion
when you have exactly 10 Secret
Shells to get another one as a prize!
xii. Ukuku Prairie
1. After you bomb the wall in the cave
in Ukuku Prairie near the 10th shell,
exit the cave via the stairs and go up
one screen.
2. Use the Shovel right in front of the
owl statue to get a shell.
xiii. Sea Shell Mansion
1. Cut through the bushes east of the
Sea Shell Mansion to find another
shell in the corner.
xiv. Richard's Vista
1. After you get the 5 Golden Leaves
for Richard, enter the secret passage
that he reveals and go left when the
path splits.
2. Push the rock into the pit and jump
across, then open the chest to get a
shell.
xv. Mermaid Statue
1. Cut down the lone bush in the lower
left corner of the screen with the
Mermaid Statue to find another shell.
xvi. Key Cavern
1. Near the entrance to the Key Cavern,
swim in the water to the right of it
and surface on the island with a bush
on it.
2. Get on the north side of the bush and
cut it down and catch the shell as it
flies out.
xvii. Yarna Desert
1. In the Yarna Desert, get to the lower
right corner of the desert on the
ledge with two rocks. Lift them up to
find a secret shell.
xviii. Ghost's House
1. After you bring the ghost to its
grave, go to its house at Toronbo
Shores and lift up the pot in the
corner of the room to find a shell.
xix. Overworld
1. From where you found xv. go left
one screen and down one screen.
2. Jump into the water and surface on
the island and cut down the bush to
uncover a shell.
xx. Martha's Bay
1. By Martha's Bay, cross the wooden
bridge and use the Shovel to dig near
the owl statue to find a shell.
xxi. You now have enough to get the Level II
Sword, but if you missed the free ones
continue here down.
xxii. Eagle's Tower
1. Inside the Eagle's Tower, enter the
room where you fight the Hinox and
drop down a hole in the upper-left
corner of the room to a ledge below.
Open the treasure chest there to find
a shell.
xxiii. Kanalet Castle
1. After you revive the Flying Rooster,
go to the entrance of Kanalet Castle.
2. Go left one screen from there and fly
across the huge gap to a secret
passage. Go down and open the chest
to get a shell.
xxiv. Face Shrine
1. Inside the Face Shrine, get to the
upper-left area of the dungeon and
find the back exit to an island in the
rapids.
2. Open the chest out there to find a
shell.
xxv. Tal Tal Heights
1. At the Tal Tal Heights, get to the
Chicken Coop and head a couple
screens to the right across the
bridge.
2. Lift up the rocks to find a shell.
xxvi. Path to Eagle's Tower
1. When you go through the series of
caves on the way to the Eagle's
Tower, enter a cave where you can
bomb a wall halfway through it.
2. Bomb it and take the passage to a
room with treasure chests and a
bunch of rocks.
3. Get through the maze and exit the
cave through the other end of that
room and open the chest on the ledge
to find a shell.
c. Trendy Game
i. This is a great game is a great way to get
some money and items.
ii. The goal is to take the handle using the A &
B buttons and move it to the belt and have it
aimed and times right to get the items.
iii. The first item is in the middle, the Yoshi
Doll. This is the first item in the Trading
Game.
iv. The secret to the game is to put the belt over
the to right corner and when the item just
passes the lower left corner you tap! the
down button and it should get that item.
v. Items
1. Yoshi Doll
2. Magic Powder
3. 30 Rupees
4. Small Shield
d. Trading Game
i. This is something you must complete as you
go. I will mention it when you path is
blocked and you need to be at a certain
point. Here is the complete location of all
the things you have to get and where to
deliver them.
ii. Yoshi Doll
1. Trendy Game
iii. Ribbon
1. Go north to the Quadruplets' house
and trade the Yoshi Doll.
iv. Dog food
1. Go to Madam Meow Meow's house
and give the Ribbon to the Bow Bow
in the shack next door.
v. Bananas
1. Go to Toronbo Shores and look for
the alligator with the Bananas in his
house he will trade for the Dog
Food!
vi. Bamboo Stick
1. Next to Kanalet Castle give the
Bananas to the monkey and he will
build a bridge to the back entrance.
He will drop the stick off.
vii. Honeycomb
1. After the Key Cavern is completed
see Tarin in Ukuku Prairie and he
will borrow the stick to knock off the
Honeycomb for you!
viii. Pineapple
1. Give the Honeycomb to the cook in
the Animal Village and he will trade
you for the pineapple
ix. Hiscubus
1. Go to the Tal Tal Heights and you
will find a man hungry on the
mountain. Trade the Pineapple for
the Hiscubus Flower.
x. Letter
1. Head back to the Animal Village and
talk to the goat lady and she will
take the flower and give you a
letter to deliver to her Pen Pal.
xi. Broom
1. Deliver the letter to the man near the
Camera Shop and he will give you
the broom.
xii. Fishing Hook
1. Head back to Mabe Village and visit
the old woman south of Marin's
House and she will give you the
fishing hook.
xiii. Necklace
1. Once you get the flippers, dive into
Martha's Bay. Swim to the southern
part of the bay, and swim under the
bridge. There's a fisherman fishing
under the bridge.
2. Jump onto his boat. He says that he's
fishing without a hook, so give him
your hook and he promises to give
you what he catches. And he
catches...a necklace.
xiv. Scale
1. Swim west of the Catfish's Maw and
meet the Mermaid. She says she lost
he necklace somewhere in the bay.
2. Give the necklace to her, and she'll
give you one of her scales.
xv. Magnifying Glass
1. Go to the wooden bridge south of
Martha's Bay. Use the Hookshot to
get across the water.
2. Now walk up to the Mermaid Statue
and press "A" to put the scale on it.
3. The statue will move away, revealing
steps going underground.
4. Go down the steps, go to the next
room, and pick up the magnifying
glass.
xvi. Boomerang
1. Go down to the Toronbo Shores with
the Magnifying Glass.
2. At the eastern part of the shores,
bomb the weird-looking wall.
3. Inside there is a guy willing to trade
an item for the boomerang.
4. Give him the shovel if you
completed the Sea Shell part of the
game.
V. Save Bow Wow
a. Mabe Village II; Madam Meow Meow's House
i. As you come back from the cave two kids
who were playing ball come back and tell
you that some one has kidnapped Bow Wow
from the Madam's House!
ii. The only thing anyone knows is that they
took him North.
iii. Before you rush to the forest get a Shovel at
the shop.
b. Mysterious Forest IV
i. Go to the forest go past the area where you
saw the three crystals blocking the path.
ii. Go right from there and jump onto the
platform covered by holes with the heart
piece.
iii. Get the Heart Piece and go north.
iv. Before you rush into the hideout why not get
some pictures taken.
VI. Extra Stuff II
a. Camera Shop
i. Go right from the Hideout and enter the
camera shop.
ii. The mouse there will take your picture all
across the island. You can get some funny
results too.
iii. Here is the locations of the pictures
1. Go to the Camera Shop east of
Goponga Swamp and talk to the
photographer to get this picture.
a. If you refuse a few times you
get another picture.
2. With Marin, take her to the cliff at
the very bottom left corner of
Toronbo Shores.
3. When you have Marin following
you, fall into the well at the western
Mabe Village.
4. When you have Marin following
you, go to the flying rooster statue
in Mabe Village.
a. Tarin will come and you'll
have your picture taken.
5. Look into the right window outside
of Ulrira's house for another picture.
6. After returning Bow Bow to Madam
Meow meow, get close to Bow Wow
for a picture of Bow Wow attacking
you.
7. Steal from the shop by picking up
the item, running around the guy,
and going out the door.
8. When you have the magnifying
glass, return to the fisherman under
the bridge in Martha's Bay.
9. He'll fish out the photographer, who
will take the picture.
10. After getting the magnifying glass,
go to the house at the top right
corner of Animal Village.
a. Go to the water and Zora will
come out for a picture.
11. Before lowering the drawbridge, go
to Kanalet castle for a picture with
Richard.
12. After returning to the ghost to his
grave, go back there and the
photographer will take your picture
with the ghost.
13. From the Chicken House in the Tal
Tal Heights, go two screens right and
go to the middle of the bridge.
a. The photographer comes and
falls off the bridge and takes
your picture while falling :)
VII. Save Bow Wow II
a. Mysterious Forest V; Moblins Hideout
i. When you enter the hide out you are
attacked by a single Moblins Guard.
ii. The next room has several. The next room is
the Sub Boss.
iii. Sub Boss
1. King Moblin
a. He is actual easy.
b. Dodge all of his attacks and
then when he starts to pound
his chest he is going to ram
you.
c. Dodge it at the last moment
so he hits the wall.
d. Now attack and repeat.
iv. Once you get Bow Wow there is no rush to
return him.
1. He can sniff out Sea Shells and tell
you where to dig.
VIII. Instruments of the Sirens; Conch Horn
a. Goponga Swamp
i. This is exactly a swamp.
ii. Bow Wow will eat any monsters or plants in
the way that block your path to enter here.
iii. There is a chest for 50 Rupees here too.
iv. Go to the upper-right area of the swamp to
find a cave completely surrounded by
flowers.
v. Bow Wow will eat the flowers and wait
outside for you while you beat this level.
b. Bottle Grotto
i. Go straight up into the next room ignore the
chest for now.
ii. There's two torches in the center of the
room.
iii. Take out your magic powder and sprinkle it
on the two torches to light them.
iv. The room will light up and the door will
open. Go into the room at the right.
v. Kill the two Stalfos in this room to receive a
key.
vi. Go to the dark room at the left and enter the
locked door at the left side.
vii. Kill the two bats and go into the room
above.
viii. Light the torch jump over the hole with
Feather avoiding the monster and open the
treasure chest.
ix. You get the map. Now backtrack to the
room where you defeated the two Stalfos,
then go one screen right.
x. Hit the orb in the center with the sword.
xi. This will cause some of the blocks to go up
and the others to go down.
xii. Go to the room below. There is an orb
surrounded by blocks.
xiii. Use a spin attack to hit the orb
xiv. Open the treasure chest to get a small key.
Hit the orb again and go to the room above.
xv. Hit the orb and go left. Enter the locked door
at the bottom.
xvi. Here there is a monster that mimics your
movements.
xvii. You can't hit him in his front because of his
armor his back is the weak spot.
xviii. To hit his back, hold your sword in front of
you, get in a position so that you're back to
back with him, then unleash your spin
attack.
xix. Open the chest and get the compass.
xx. Go back up, right, hit the orb and go down.
Hit the other orb and go right.
xxi. In this room, use the Feather to jump to the
switch at the bottom right
xxii. A chest will appear, open it for a small key.
Now head to the room above.
xxiii. Use the kill the monsters and a key will
appear, but on the other side.
xxiv. Go around to get the key, then return back to
the opposite side.
xxv. Go to the room at the right and you'll see
two spiked monsters, kill them and move on
xxvi. Go through the locked door at the top right.
xxvii. Kill those two bats. Push both blocks
towards the center so that they cover the
tiled floor.
xxviii. A staircase appears in the top right, go
down.
xxix. Use the Roc's Feather to get over the spikes
and go up the ladder at the left side.
xxx. You're in another dark room so use some
magic powder to light up one of the torches.
xxxi. Go into the door at the top and you'll meet
the Sub Boss.
xxxii. Sub Boss
1. Hinox
a. You just have to hit him with
your sword, but he will pick
you up and throw you if he
gets the chance.
b. He will also throw rocks and
bombs at you.
xxxiii. Once you kill him the warp point appears
and a new door opens.
xxxiv. Go to the room at the right. Jump over the
holes and keep going to the next room.
xxxv. This room has a magnet pulse at the bottom
left corner. It constantly sucks you towards
it.
1. The best way is to wither just run to
the chest or jump as it pulls you.
2. It will take a short break at times.
xxxvi. Jump up to get the floating magic powder,
and open the chest to get 20 rupees.
xxxvii. Enter the locked door at the left.
xxxviii.Here there are two boos are coming to get
you.
1. To get rid of them just use the
Powder on torches and they go
running away.
xxxix. A chest will appear and open it to receive
the Power Bracelet.
1. Power Bracelet
a. This item allows you to lift
those pots and rocks you see.
xl. Return to the room at the right. Use you're
the Power Bracelets to lift those pots and
throw them away.
xli. Take the top path and hit the orb to raise all
the blocks except one.
xlii. Now step on the lower block and hit the orb
again.
xliii. Open the treasure chest at the right for a
small key.
xliv. Hit the orb once again and go one screen
right and go another screen right, then go
one screen down.
xlv. In this room you must kill the monsters in a
certain order to get the chest for the
Nightmare Key. The correct order is:
1. Pols Voice
a. Throw a pot at him.
2. Keese
a. The bat
3. Stalfos
xlvi. Kill all the monsters in this room and a
staircase will appear
xlvii. Enter the staircase and go down the lift and
continue to the left.
xlviii. To go down this lift you must pick up the
pot to give you extra weight.
xlix. Finally climb up the ladder.
l. Jump over the hole and enter the Nightmare
Chamber for the boss.
li. Boss
1. The Genie
a. He has two forms. Once is
the bottle and the other is
the Genie.
b. When he comes out of the
bottle he will throw fireballs
at you. All you can do is
dodge them.
c. When he enters the bottle and
jumps around hit him with
the sword. Now pick him up
with the Power Bracelet.
d. Throw the bottle at the wall.
e. Repeat this until it breaks
open.
f. When it does attack the
Genie with your sword until
he dies.
lii. Take the Heart Piece and the Conch Horn.
c. Goponga Swamp II
i. Let Bow Wow eat you out and then take him
back top his home.
d. Crazy Tracy
i. Now that you have the Bracelet you can visit
Crazy Tracy's Shop and she will run some
life potions on you to keep you from dying
when you lose all of your hearts, but it only
works once, so you must re-visit her!
IX. Extra Stuff III
a. Mabe Village III; Shop
i. Once you get the shovel you have the option
to buy some bombs.
ii. You also get to buy the Bow & Arrows for
980 Rupees.
1. Either start saving or play the Trendy
Game.
2. Get this ASAP!
X. Hidden Color Dungeon
a. Notes
i. If you have the DX version you can play the
secret hidden dungeon. You may have heard
of it in the library.
ii. The treasure is actually great and it is worth
the time.
iii. This may be too early for you, but when you
feel ready head on it!
b. Cemetery
i. Head to the cemetery and go to the bottom
right hand corner of the cemetery. Here is
where you can enter the dungeon.
ii. You must push the head stones in a certain
order.
1. You must push them so they all
move in the direction.
2. If you can not move it try
repositioning Link.
### ### ###
# # # # # #
# 3 # # 4 # # 5 #
# # # # # #
##### ##### #####
Push Up Push Right Push Up
### ###
# # # #
# 2 # # 1 #
# # # #
##### #####
Push Left Push Down
iii. Once you push them in the right order a set
of stairs will open.
c. Color Dungeon
i. Once you enter you will be stopped by two
Stalfos who will give you a test of Color.
ii. Answer correctly and you will be allowed to
enter.
iii. There are items in the pots here, the top left
corner is fairy dust.
iv. Walk towards the eyes on the floor and they
will become slime monsters.
v. They can only be killed when they have
popped up from the floor. Kill them all to
continue. Go through the right door.
vi. In this room you must make all the heads on
the floor blue.
vii. To do this hit the top left head first, then
the bottom right head, this should set it
correctly.
viii. Now look around the southern wall of the
room and you'll find a weak spot and bomb
the wall and find the next room south.
ix. You'll also find the COMPASS in this room
once it is clean.
x. This room is filled with 5 point rupees.
xi. Return to room 3 and then take the right
door for the next room.
xii. The squares on the floor only let you step on
them so many times.
xiii. When they turn red the next time you step
on it will create a hole. Go to the right
again to the next room
xiv. When you get here you have to match the
creature with the hole.
xv. Hit it and then pick it up with the Bracelet
and try to throw it in the right hole.
xvi. When all are there you get a beak as a
reward and head to the top door.
xvii. This room has the color changing squared
like before just head to North to the next
room.
xviii. You must turn all the heads blue like before.
xix. To do this hit bottom right once, then top
left until all heads are blue. Take the right
door.
xx. Kill all of the monsters here before you can
continue. Go to the north door.
xxi. Sub Boss
1. Slime
a. Just sprinkle some Magic
Powder on him a few times to
kill him.
xxii. Now go through the left door. Now you'll be
blocked by three blocks.
xxiii. To solve this puzzle, push the Top block to
the left, then push Bottom block to the left.
Now push the Middle block Up.
xxiv. You should receive the Nightmare Key.
Now head right, south, left, and keep going
south as far as you can to the next room.
xxv. Kill all the monsters to continue and then go
left.
xxvi. Here you will get more bouncing monsters.
Kill them to receive a key.
xxvii. Now head north, and open the north locked
door.
xxviii. Sub Boss
1. Hinox
a. Like in the Tail Cave
xxix. Head Left for the next room
xxx. Kill all the bouncing creatures, and lift the
pot up in the top left corner to reveal a
button.
xxxi. Step on it to open all doors and head North.
Kill all of the monsters and get the Map.
xxxii. Head through the right door. Like before
throw the monsters in the right colored
holes.
xxxiii. Take the key and head left, south and left.
This room has the color switching head.
xxxiv. Try switching the sides and then the middle
colors to blue and mess around with the
others. Once the door is open head north.
xxxv. Grab the fairy in the pot and head left to the
next room to the left.
xxxvi. Boss
1. Color Master
a. He is hard to beat, but if you
are fast enough he is easy.
b. He changes color as he gets
close to death. The problem
is he heals himself if he is
not attacked.
c. Blue, Yellow, Red,
Red=Death.
d. Just go nuts and keep hitting
him with your sword as fast
as you can. If he turns red he
moves more so stay with
him!
xxxvii. Once you beat him you are welcomed by the
Great Fairy of Power/Color. You can choose
between 2 different colored tunics.
1. Blue
a. Raises Defense
2. Red
a. Raises Attack
xxxviii.I recommend going with the blue for now,
you can always change it later!
XI. Help Richard
a. Ukuku Prairie
i. Follow the path and head to the screen with
the Huge Skull made of Rock.
ii. Bomb the rock and head right.
iii. Go down at the fork in the road and keep
going down and follow the path until you
reach Richard's Villa.
b. Ukuku Prairie II; Richard's Villa
i. After you talk to him you learn his servants
kicked him out of his castle and he will give
you the key to the Key Cavern if you get his
5 Gold Leaves back from the castle.
ii. Go back top the path with the fork, but go
up now.
iii. Follow the path to the castle and stop at the
bridge for a picture.
iv. Go around the right and you will see a
monkey there. Give him the banana from the
Trading Sequence
v. He will call upon his monkey friends to
build a bridge and leave a stick behind and
go up.
vi. When you reach the area with the Telephone
booth just head one screen left and cut down
the bush to reveal the stairs to the castle.
c. Kanalet Castle
i. There are 5 leaves hidden here. Here are
their locations.
1. Leaf I
a. On the right side of the
palace is a mole man popping
out of the holes.
b. Swipe your sword or bomb
the right locations and after
a few hits a lead will pop
out.
2. Leaf II
a. Go to the left side of the
castle and throw something at
the bird that is sitting there
b. When he flies away hit him
and get the second leaf.
i. If you miss just leave
and come back.
3. Leaf III
a. Enter the castle and kill the
three guards and the blob and
a leaf will fall down.
4. Leaf IV
a. Hit the switch for the bridge
to make it easier to exit and
enter the castle.
b. Now go upstairs and bomb
the left statue and kill the
guard for the fourth leaf!
5. Leaf V
a. Go through the path to the
ledge on the outside of the
castle and enter the door.
b. When you see the locked
door throw at pot at it to
open it.
c. Now kill the monster here for
the final leaf.
d. Ukuku Prairie III; Richard's Villa II
i. Return to the Villa and give him the leafs.
He will open the entrance to the maze of
bushes.
ii. While there get the Sea Shell in the chest.
iii. The maze is family simple, just look before
you leap.
iv. Cut the bushes and only walk on the path.
v. You may have to jump over some.
vi. On the top near the owl is the Key to Key
Cavern.
XII. Instruments of the Sirens; Lily's Bell
a. Path to Key Cavern
i. From Richard's Villa, go one screen up, one
screen left, and one screen up.
ii. It's the keyhole for the entrance to the Key
Cavern.
iii. Open it and the way is open
iv. Now go one screen down, right, down, right,
up, up, up.
v. Go around the trees and one screen down.
vi. Use the Roc's Feather to jump form one
island to another to the left until you reach
the entrance to the Key Cavern.
b. Key Cavern
i. Once you enter the door will lock shut. Pick
up a pot and throw it at it.
ii. Go up into the next room and kill all the
monsters in the room to make a chest appear
at the right.
iii. Open the chest and get a small key now go
up the path at the right. Kill the four blob
monsters to open the doors. The chest has a
blob in it.
iv. Head up to the next room where two Stalfos
wait. Just continue up into the next room
and head down the stairs.
v. Kill all of the blobs and you will notice 4
locked doors. Open the bottom one first and
defeat all the monsters here to get a key.
vi. The key to kill the transporting monster is to
place a bomb in the last place he was then
scare him back there by getting close to him.
vii. Get the key and go back to the room with
the 4 locked doors.
viii. Open the left one now and defeat all of the
monsters and get the key before it drops
down the hole.
ix. Return to the other room and enter the
locked door at the top. Defeat both of the
monsters here and get yet another small key
that drops down and return to the other
room.
x. Now go through the final door on the right.
Kill the monsters and head up the stairs.
Now kill all the monsters in this room and
get the key. Head north and then left.
xi. Kill all the monsters here to make the doors
open and then head into the room above.
xii. In this room is the Sub Boss
xiii. Sub Boss
1. The Dodongo Snakes
a. They are like the Dodongo's
in the original Zelda.
b. Place a bomb in front of them
and make them eat them till
they burst, literally.
xiv. Head right and push the blocks so you can
open the chest. Inside you'll find the
treasure of this dungeon, the Pegasus
Boots.
1. Pegasus Boots
a. They make you run faster and
ram into things
b. Run with the boots and jump
with the Feather to jump over
large holes and crevices.
xv. Now take the warp tile back to the entrance
and go into the room to the right.
xvi. When the magnetic starts to push you back
run with the boots straight to it and know it
out. Take the small key. Now return to the
warp tile.
xvii. Now head one screen down, right, up, and
right again.
xviii. Put a bomb on the wall that the arrow points
to and go into the room below.
xix. Use the boots and feather to jump over the
large gap and get the Nightmare Key.
xx. Now go back and head to the room above.
xxi. Wack all the Bombos to open the door and
continue to the left.
xxii. Then open up this chest to get the compass.
Even
xxiii. Bomb the left wall and head into the next
room. Defeat all the monsters here and get
the key that falls.
xxiv. Next go to the room south of the place
where you fought the Dodongo Snakes.
Defeat the blobs here and go to the room at
the left.
xxv. Kill all the monsters in this room and get the
key that falls.
xxvi. Go through the door at the top. Defeat all the
monsters here to make a chest appear on the
ledge at the right.
xxvii. Go through the door at the top, around the
pots, up the stairs, and take the path down.
xxviii. Open the chest to receive the and continue
going down on the path and push the block
away.
xxix. Unlock the Key Brick and continue through
it and follow the path, going through more
keyhole blocks.
xxx. Go down the stairs at the end. There's a big
stone block in your way here.
xxxi. Use the Pegasus Boots to ram it at the side,
making it fall down the pit.
xxxii. Go right and use the Pegasus Boots and
Roc's Feather to get over the spikes here and
now go down the ladder.
xxxiii. Defeat all the Pairodds in the room with the
Boots to make the door open.
xxxiv. Go through the door at the left and ignore all
the Keese and Enter the Nightmare Chamber
and prepare for the next boss.
xxxv. Boss
1. Slime Eye
a. Where is he?
b. Use the Boots and ram into
the walls.
c. Now keep hitting the center
of the eye until it splits
into two.
d. When it does hit one with the
sword and it will jump to the
ceiling.
e. When it comes down jump
with the feather so you are
not stunned and then swipe it
with your sword.
xxxvi. Once he is dead you get a Heart Piece and
the Lily Bell for your troubles.
XIII. Troubles with Animals
a. Ukuku Prairie IV
i. Your next goal is to get another key located
in Yarna Desert.
ii. Jump back across those little islands and
then go up and follow the path north east.
iii. When you reach the sign that reads "Kanalet
Castle ", go two screens down and one
screen right.
iv. Cut down the bush here to reveal a stairway.
v. Go one screen right and use your new
Pegasus Boots to dash through the crystals.
Then take the stairs back up to the surface.
vi. Go down two more screens and head east at
the sign to reach the Animal Village
b. Animal Village II
i. This is a cute little town. Visit the Bear and
he will trade you the Pineapple for the
Honeycomb.
ii. You may have notices a blue swirling
mound in the Ukuku Prairie, when you go
into this one it will send you back to Ukuku
Prairie, enter it again and you to the Animal
Village.
1. This is a new shortcut, there are two
more around the world too.
iii. Head south to the desert and find a Walrus
blocking the path to the Desert.
iv. If you talk to some of the villagers they will
say Marin will wake him right up.
v. Return to Mabe Village, via the new portal.
c. Mabe Village IV
i. When you try to find Marin at there house
you find she is at the beach.
ii. Simple head to the area where you found
your sword.
iii. Before you rush there you might want to
stop and get the Orcania.
d. Sleep Shrine
i. Go to the northern part of the village and
enter the Sleep Shrine and take a nap.
ii. When you wake up you are in a small
shrine.
iii. Just use your boots to kill the orange
monsters and walk around until you get the
chest that contains the Orcania.
e. Toronbo Shores II
i. When you find Marin you will go through a
small scene with her.
ii. How touching,
sobbbbobbbbbbbbbbbbb....
iii. When you are ready you get to take her with
you.
XIV. Extra Stuff IV
a. Fun with Marin
i. There several things you can do with Marin.
Take a picture at the cliff on the far right
of the beach.
ii. Try going to the Trendy Game
iii. Fall down the well.
iv. Evil Marin
1. Hit the Chicken a bunch of times and
she will yell don't hurt the chicken.
2. If you keep doing it she will
eventually yell "Get it, get the
Chicken!, ohhhh sorry, forget that."
v. Take a picture of Tarin, Marin & Link near
the Rooster Statue.
XV. Trouble with Animals II
a. Animal Village
i. Return to the village and talk to the Walrus
and Marin will wake him up.
ii. Go back to the village and talk to Marin and
she will teach you the Ballad of the Wind
fish if you have the Orcania.
iii. Now go into the desert and go north into San
Pit.
iv. Sub Boss
1. Lanmola
a. This is really basic, just hit
him as they pop out of the
sand!
v. When the key falls get it before it falls into
the pit or after.
vi. Fall into the pit and bomb the north wall and
a secret Heart Piece is hidden.
XVI. Instruments of the Sirens; Sea Harp
a. Tal Tal Heights
i. Your next destination is the Angler's Tunnel
to get another instrument.
ii. Your next destination is in Tal Tal Heights.
iii. Go back to Mabe Village and then the north
through the Mysterious Forest until you
reach the Goponga Swamp area.
iv. From Goponga Swamp, go right and you'll
be in the Tal Tal Heights.
v. Continue going right until you find a
waterfall with a keyhole in front of it. Use
the key and the waterfall will stop and open
the entrance to the next dungeon.
vi. But you can't get there from this point, you
need to jump down from the top of the
mountain.
vii. Now go a few screens left until you reach
stairs going up to the mountain. Head up the
stairs and remove the stones covering the
entrance.
viii. Ust head right and push the stone blocking
your way, there are a few Pegasus Crystals.
ix. Go right, cut down the bush, and stay in the
place where the bush used to be.
x. Push away the stone at your right, then push
down the stone at the left of the staircase.
Go down the stairs.
xi. Pass through this hallway, killing the
monsters if you want to.
xii. Go up the stairs at the right. Go one screen
right and go outside. A chest! Open it for 50
rupees, then go back into the cave.
xiii. There's a treasure chest at the top, but you
can't get it until you have the Hookshot.
xiv. Use the Pegasus Boots to dash through the
crystals at the right, then go out the exit.
xv. Go one screen right and into the shallow
water.
xvi. If you got the pineapple from the bear in the
Animal Village, you can go through the cave
here to reach Papahl and exchange the
pineapple for the hibiscus.
xvii. Continue going right on the shallow water
until you reach dry land and a ledge.
xviii. Fall down here to reach the entrance of the
next dungeon: Angler's Tunnel.
b. Angler's Tunnel
i. From the entrance, just go straight up to the
next room.
ii. Defeat all the monsters in this area to open
the door at the right.
iii. Go to the room at the right. Open the chest
here to receive the compass.
iv. Kill all the monsters in the room to open the
doors. Go through the door at the bottom.
v. Cut the bushes to get your first small key
and then kill all the monsters to open up the
door.
vi. Return to the room above.
vii. Now go left and up the stairs at the top.
Follow the path a few screens to the right.
viii. Go down the stairs and open the chest for
the stone beak
ix. Go back up the stairs and follow the path to
the north until you reach a chest. Open it to
get the map. Go down the steps.
x. Use the Pegasus Boots and Roc's Feather to
jump across this 3-block hole and go to the
room at the right.
xi. Break the cracked block with a bomb and
push aside the other block.
xii. Open the chest for another small key. Go
two screens north.
xiii. Bomb the cracked block here and open the
chest for a small key. You can get the hearts
at the left if you need it.
xiv. Go back out of this room. Now head back to
the room above the entrance.
xv. Defeat all the monsters here and go to the
room at the right. Continue right through the
locked door to the next room. Use the Roc's
Feather to jump across the deep water and
reach the top.
xvi. Go through this locked door. Ignore the
chest at the left and continue to the screen
above.
xvii. Use the Feather and Pegasus Boots to
jump across and go up to the next screen.
xviii. Unlock the block and move upwards. Go to
the screen at the left.
xix. Defeat all the monsters in this screen to
make a key fall from the sky, but it fall
right into that hole.
xx. Go south two screens and then go around on
the shallow water and head two screens left
and one screen up.
xxi. Go to the room above and then to the room
at the right and open the chest to receive a
small key.
xxii. Now backtrack to the room with the locked
door. Enter it and you will face Cue Ball, the
mini-boss of this dungeon.
xxiii. Sub Boss
1. Cue Ball
a. The bizarre Cue Ball looks
like he might be tough,
but you can make short
work of him.
b. Stay close to the stone
divider in the middle of
the room. When he's
about to turn the corner
you're hiding
behind, whack him.
c. Make sure you hit him
before he turns, though,
because only his sides
and back are vulnerable.
d. Once hit, he'll usually change
xxiv. After you defeat him, go into the room
above (and get the fairy if you need it).
xxv. Hey, the blocks covered the exits to the
room! To open up the blocks, use the power
bracelet and pull the switch at the upper
right. Then quickly run to the room at the
left.
xxvi. Go up the stairs and open the chest to get the
flippers, the treasure of the dungeon.
1. Flippers
a. Lets you swim and dive into
deep water.
b. You can also dive to find
hidden passages and items!
xxvii. Now head south and notice the tiles on the
floor here are flashing!
xxviii. If you step on the flashing tiles, you can
open the door at the top, but for now just
take the path to the screen below and swim
to the right.
xxix. Continue right and go down the stairs. Get
over the spikes with the moving platform
and dive into the water for the key.
xxx. Go right and back up the ladder. Go left two
screens. Push aside the block and go to the
room at the left.
xxxi. You must step on the tiles here in the correct
order: (1) Center (2) Upper-right (3) Lower-
right (4) Lower-left (5) Upper-left. A
staircase appears! Go down there.
xxxii. Get across the spiked platform and to the left
screen. Go to the left side of this spiked
platform. This part is a bit tricky and must
be done very quickly: Get close to platform
so that it falls down, then climb up the
ladder and use the Feather to get on top of
the platform.
xxxiii. As it goes up, jump again to the platform at
the upper left. Climb up the ladder.
xxxiv. Go one screen down and open the chest to
get the nightmare key. Go back up and just
drop off the ledge
xxxv. Go right one screen and swim to the switch
at the top left. Step on the switch to open
the door, go in there.
xxxvi. Use your final key on the keyhole block to
make it disappear. Then go down the stairs.
xxxvii. Swim to the left side while avoiding the fish
and climb up the ladder at the left.
xxxviii.Follow the path to the left and push aside the
block. Go into the Nightmare Door.
xxxix. Swim to the bottom to fight the Nightmare.
xl. Boss
1. Angler Fish
a. He is fairly simple.
b. Just hit the light on his head
to kill him
i. Make that her, the
females are the big
angler fish with the
lights!
XVII. Extra Stuff V
a. Tal Tal Heights II
i. From the Angler's Tunnel swim left one
screen and enter the cave.
ii. Here you meet the big fish Mambo. He will
teach you Mambo's Mambo.
1. This song will take you to Crazy
Tracy!
iii. Go outside and swim right one screen. Go
down the stairs in front of the Angler's
Tunnel.
iv. Follow the path, push the rock into the hole,
and use the Feather to go over it.
v. Use the song and get transported to Crazy
Tracy's.
b. Crazy Tracy's II; Ghost the Walks
i. Once you get there you may notice a visitor,
a ghost will follow you around!
ii. Get some potion if you need it and then head
south into the Toronbo Shores.
c. Toronbo Shores III; Ghost House
i. The location is simple, it is on the far right
side of the beach, you have to lift some
blocks to get there.
ii. Once there you enter and then the ghost
wants you to take him to his house, So
demanding!
d. Mysterious Forest VI; Cemetery
i. The grave you are looking for is the single
one on the left side, it is outside the
regular graves.
ii. Once you visit the grave he is happy and
tells you to visit his house.
1. If you do there is a sea shell under
one of the pots.
2. There is another one south here
under the single bush.
3. Exit and come back and get a
picture!
XVIII. Instruments of the Sirens; Wind Marimba
a. Martha's Bay
i. The next nightmare is hidden underwater at
a place called Catfish Maw.
ii. It is located in Martha's Bay, but to get
there you need the flippers. Head south
of Kanalet Castle and dive in!
iii. Swim to the center of the bay where you'll
find a big statue of a catfish head stuck out
of the water. Head to it and enter on the left
side.
iv. Dive under and you are brought underwater,
now go up and enter the dungeon.
b. Catfish Maw
i. Head left and keep moving avoiding the
monsters.
ii. When you can not go father because of a
locked door kill all of the monsters.
1. The Helmet heads need to be killed
in the back.
iii. Go through the door that opens at the left.
Open the chest here for the compass. Go
down the stairs.
iv. You need to jump from one platform to the
next here, but you must time it right so the
platforms are reachable. Once you are over
climb up.
v. Defeat all the Stalfos and run down the
crystals with the boots. Push the two blocks
together so that the four blocks form a
square. Get the key that drops down.
vi. Go back down the stairs, through the
basement, and come up at the other side.
vii. Kill both of the monsters here to open the
door now go right. Use your key to enter the
locked door at the north.
viii. Continue north and kill all the Stalfos to
open the door at the top.
ix. Sub Boss
1. Master Stalfos
a. This is a confusing boss, you
don't just face him once you
need to beat him several
times.
b. There are several places
where you must fight him
and once you meet him in all
the place he will die and you
can get the dungeon treasure.
c. To kill him you must hit him
with your sword and then
place a bomb on top of him.
x. Go into the room at the right. There's a chest
here open it to read a message from Master
Stalfos.
1. That A** hole took the treasure that
was supposed to be in there! Just
head north!
xi. There's some blocks shaped like an "X" in
the center of this room.
xii. Push the center block upward and go to the
left room.
xiii. Then just return to the Cross Room. Push
the center block to the right and go to the
north room.
xiv. Return to the Cross Room and step on the
switch. Push the center lock downward and
go into the room at the right.
xv. You'll fight Master Stalfos again. After
beating him, return to the Cross Room.
xvi. Push the block to the left and go to the
northern room.
xvii. Jump over the hole and continue to the
screen above and now go to the room at the
left. You must defeat the monsters in this
room to open the door but the only problem
is there's one enemy at the other side of the
blocks.
xviii. To get him, throw away the pot at the top
left, then go in the place where the pot was.
xix. The gel will pop out of the ground and come
to you. Defeat him and go to the room
above.
xx. Again battle with Master Stalfos. Beat him
like you did before and he'll run away.
xxi. Go to the room at the left and open up the
chest here to get the stone beak.
xxii. Defeat all three Stalfos to open the door, and
go right. Follow the path and go back to the
Cross Room.
xxiii. Push the center block down and go to the
room at the side. Return to the Cross Room,
push the block to the side, and go to the
room below.
xxiv. Follow the path through the rooms until you
get to the room with the four Keese on the
four statues.
xxv. Kill them all to open the door and go to the
room at the left. Go down through the stairs.
xxvi. Head through the basement and climb up the
ladder at the left. Then enter the room at the
left.
xxvii. This is the final battle with this Sub Boss.
After you beat him you'll get the Hookshot.
1. Hookshot
a. Can grab things and pull
them to you, including
masks!
b. Can grab a surface and pull
you to it.
xxviii. Return to the room with four Keese and four
statues and go up one screen, and left one
screen.
xxix. Defeat the monsters here with the Hookshot
to make the doors open. Go to the left room.
xxx. Defeat the monsters here and open the chest
to receive the map. Return to the previous
room.
xxxi. Go to the north room and go one screen left.
Use the Hookshot on the block at the other
end to so you can get to the other side while
avoiding the blades.
xxxii. Continue to the left. Use the Hookshot again
to pull yourself to the chest. Open it to get
a small key.
xxxiii. Go right, use the Hookshot again to get
across, and go to the right.
xxxiv. Now go to the bottom right corner of this
room. Grab the bridge hook with your
Hookshot to extend the bridge.
xxxv. Go across and into the room above. Use the
key on that keyhole block at the right. Go to
the room at the left.
xxxvi. Now you will need to fight another Sub
Boss
1. Gohma
a. Hit both of the three times
when their eyes are open.
b. When they stop they are
about to open their eyes.
c. When they shake they are
about to charge at you.
d. I have had reports of the back
one never opening her eye,
instead try exiting the room
and re entering and she might
be gone.
xxxvii. After you've kill Gohma into the warp to
transport to the entrance. Go two screens
right, then go up and follow the path until
you reach the Cross Room.
xxxviii.Push the block upwards and go to the room
at the left.
xxxix. Continue until you reach the watery room
with a square of deep water in the center.
xl. Go into the center of the deep water and
press B to dive under you'll find an
underwater passage.
xli. Go through this cavern and come up at the
other side. Use the Hookshot to make a
bridge.
xlii. Cross the bridge and open the chest to get
the Nightmare Key. Now trace your steps all
the way back to the Cross Room.
xliii. Push the center block to the right and go to
the north room.
xliv. Use the Feather to jump diagonally to the
square of land at the bottom right. From
here, use the Hookshot to bring yourself to
the chest.
xlv. Go right one screen. Use the Hookshot to
get across the gap and open the chest to get a
small key.
xlvi. Return to the left room, then go up. Use the
Hookshot to make the bridge, then cross the
bridge.
xlvii. Open the chest for some more rupees.
Hookshot across the gap at the top and go
down to the Cross Room.
xlviii. Push the center block down and go to the
left room. Return to the Cross, push the
block to the right, and go down.
xlix. Now go to the room where you defeated the
Thomas.
l. Then go into the upper right path. Down the
stairs.
li. Go to the left screen. Point Link towards the
head statue and Hookshot it to bring you up
there.
lii. Then climb up the ladder at the left. Use
your final key on the keyhole block here to
make it disappear.
liii. Go around and use the Hookshot on the
block at the other side to get across this
huge hole. Continue to the left room.
liv. Go into the big nightmare door and you'll
have to face the boss of this dungeon:
lv. Boss
1. Slime Eel
a. A hole will appear in the
middle of the floor with his
tail spinning.
i. To dodge this jump or
hide in the corner.
b. 4 holes will appear on the
walls. Guess which one his
head will pop out of.
c. When his head comes out try
to grab it with the Hookshot
and swing at his neck until he
dies.
i. Be sure not to pull
him out too far or you
will let him out!
lvi. Once you kill him you get the Wind
Marimba!
XIX. Instruments of the Sirens; Coral Triangle
a. Martha's Bay II
i. Exit the Maw and head right one screen.
Head onto land and walk northeast.
ii. Keep going Northeast until you see a alter
with two statues when the Owl comes for a
talk.
iii. Go one screen right. Pick up the stones and
cut the bushes to continue right, then go
south to enter the southern Face Shrine.
b. South Face Shrine
i. Be prepared for this area. Some of the
statues will turn when you touch them. To
stop them from hurting you use your shield
to herd them around.
ii. From the entrance screen, follow the path
straight down into the screen below. Now go
around the statues to the bottom and go
right.
iii. Push the statue at he top left with the shield
and continue left.
iv. Go up one screen. Push the statues with the
shield and continue on the path.
v. Continue following the path and pushing
statues until you reach the Southern Face
Shrine.
vi. Go up one screen and you will have to face a
Sub Boss.
vii. Sub Boss
1. Armos Knight
a. Just shoot him with arrows,
try to hit him before he slams
the ground.
viii. After he is dead grab the Face Key and go to
the room above.
ix. You learn that the island is just a dream of
the Windfish and when he wakes it and
everything in it will disappear.
x. As soon as you exit, the owl flies in and
talks.
xi. Exit the maze. Go to the area with a lot of
bushes and rocks. Lift up the rocks and cut
down the bushes to make your way to the
top left of this maze.
xii. Jump into the water. Swim to the little island
with two armos statues on it. Kill the left
one with arrows to reveal stairs.
xiii. Make your way through the caves. Use the
Hookshot to get over the holes.
xiv. Go up the stairs at the left screen. And open
the door. The entrance to the Face Shrine
will rise to your left.
c. North Face Shrine
i. Go around the statues and into the room at
the left.
ii. Pass the monsters and just go into the path at
the top left corner.
iii. Follow the path until you reach the mimic.
1. Kill him with a spin attack or arrow
iv. Make sure that the blocks in this room are
lowered, then take out your bombs and place
one beside the crystal switch.
v. Run to the space behind the block in the
upper right corner. After the bomb explodes
and hits the switch, go up to the next screen.
vi. Place a bomb at the right floor so it destroys
the wall in between the lights and enter it.
Use magic powder on the lamps to light up
the room and kill the four gels in the room to
make the stairs appear and head down.
vii. Avoid the ball thing and go to the left
screen. Avoid another ball thing and go up
the ladder at the left.
viii. Kill the mini-Moldorm and the Wizzrobes
1. Wizzrobes can only be killed if a
bomb is placed where they are
standing when they return to
corporeal, solid, form.
ix. After killing them all, go into the room
above.
x. Pick up the pot at the right to get a fairy.
xi. Open the chest at the left to get the treasure
of this dungeon, the Level 2 Power Bracelet.
1. Now you can lift statues.
xii. Return to the return to the room with the
crystal switch.
xiii. Defeat the Mimic just like you did before
and hit the switch to lower the blocks.
xiv. Place a bomb beside the switch and run to
the space behind the upper left block.
xv. After the bomb explodes to hit the switch,
head into the room above.
xvi. There's a switch under the pot at the top left
corner so step on it to make the door open,
then go through the door.
xvii. Kill the Wizzrobes in this room and you'll
need to use arrows to kill the one at the
bottom left.
xviii. When you kill them all, a chest appears.
Open it to receive the map.
xix. Go into the upper room and go right. Open
this chest to receive the stone beak.
xx. Return to the room at the left. In this room
pick up one of the pot and throw it at the
door at the top to open it and enter.
xxi. Go right and open the chest to get the
compass. Go up the steps and hit the crystal
switch.
xxii. Get the bombs if you need it. Take this
elevated path around and continue until you
reach the room with lots of lowered blocks.
xxiii. Kill the two Wizzrobes to make a key drop
down. Now return to the room left of where
you got the compass.
xxiv. Pick up one of the huge statues and throw it
at the door to break it open. Go north. Open
the and go up the stairs. You should be
outside now. Open the chest for a secret
seashell, then go back down the stairs.
xxv. Return to the entrance of the dungeon, use
Mambo's Mambo. Now, go right.
xxvi. Continue until you reach the room with tiles
on the floor. The tiles will fly at you one by
one! Protect yourself with the shield or
swipe them with your sword.
xxvii. When they are gone the door will open so go
into the north room.
xxviii. Pick up one of the huge statues and throw it
at the door at the right to open it and enter.
xxix. Defeat the four Wizzrobes to open the doors
and go into the north room. Go down the
steps and follow the path on the shallow
water.
xxx. Continue on the path until you reach a
treasure chest. Open it for a small key.
xxxi. Return to the room where you defeated the
four Wizzrobes... then go to the room at the
left.
xxxii. Go through the locked door at the top. Open
this door and go into the next room.
xxxiii. Use a bomb on the middle part of the north
wall to destroy it, then continue upwards.
xxxiv. The next room has the Sub Boss for the
dungeon.
xxxv. Sub Boss
1. Smasher
a. He is my favorite Sub Boss.
He will throw his iron ball at
you as his attack.
b. After he throws it he will
rush to get it. Grab it before
him and throw it at him.
c. After a few hits he will die
and you get 2 fairies for your
troubles!
xxxvi. Pick up the huge statue at the left to reveal
stairs. Go through the basement and climb
up the ladder at the left.
xxxvii. The tiles in this room fly at you one by one,
just use the shield or swipe your sword.
When all the tiles are gone, get the small key
that drops down.
xxxviii.Use a key on the keyhole block at the upper
right, then go into the room above.
xxxix. Get the bombs here if you need them. Pick
up the statue and throw it at the door at the
left to open it.
xl. Go into the room at the left. Pick up the pots
with the Power Bracelet and throw them
away.
xli. To open the doors here, you must pick up
the horse heads and throw them so that they
both land standing up.
1. I like to throw them off the wall
first.
xlii. When the doors open go left. Go down the
stairs.
xliii. Head right to the ladder, then climb up. Now
you need to kill all the Pols Voice to open
the doors.
xliv. To kill them instantly play the Ballad of the
Windfish on the Orcania.
xlv. Go to the room below. Here you will now
have to face the Dodongo Snakes!
xlvi. After you defeat them, go into the room at
the left. Use the Hookshot to cross to the
other side. Use the key on the keyhole block
to make it disappear.
xlvii. Continue on the path upward until you get to
a chest with the Nightmare Key, but it is
locked!
1. Throw something at the chest!
xlviii. Now play Manbo's Mambo on the ocarina to
return to the entrance of the Face Shrine.
xlix. Warp on the transport to the place where
you beat the Smasher.
l. Go up one screen, lift the left statue, and go
into the stairs.
li. Make your way through this basement and
go up the ladder at the other side.
lii. Quickly make your way to the bottom-right
corner of the room before the tiles get a
chance to attack you.
liii. Go down to the south room. Go around this
room killing the four gels. Then go into the
room at the right.
liv. Defeat the Wizzrobes in this room while
avoiding the beams from the eye statue.
lv. Then push away the block at the upper left
and go into the room above.
lvi. Use Magic Powder to light the two unlit
lanterns and get the two fairies and prepare
for the Nightmare!
lvii. Boss
1. Facade
a. He is just a face on the floor
in the Face Shrine, hmm.
b. When he appears walk right
on top of him and dodge the
pots and tiles he throws.
i. His face won't hurt
you.
c. Place a bomb on his face
when the eyes are open.
d. He may disappear for a short
time, but just repeat.
lviii. Once he is dead you get the Coral Triangle
as a prize!
XX. Extra Stuff VI
a. Sign Post Maze
i. From the Face Shrine, go down one screen
and the owl will fly in to talk to you.
ii. When he leaves, drop into the water and
swim left. Go onto the land and continue
going left until you reach the screen just east
of the Mabe Village.
iii. Go down until you reach a large pit. Use the
Roc's Feather and the Boots to jump over
this pit and into the Signpost Maze.
iv. The goal here is to follow the signs
directions EXCATLY.
v. It is not too hard, but if you mess up you the
sign will say start back at the beginning.
vi. Once you complete it a set of stairs will
open when you follow you head right to the
Frog's Lair!
vii. For 300 Rupees Mamu will teach you Frog's
Song of Soul that will bring things back to
life!
viii. Once you learn the song head back to Mabe
Village.
b. Mabe Village V
i. Go to the Rooster Statue in the middle of the
village and push it back to reveal some
stairs.
ii. Go down and you should see some bones of
a rooster. Play the Frog's Song of Soul and it
will come back to life!
iii. You can pick him up with the Power
Bracelet!
c. Level 2 Sword/Trading Sequence
i. Are you caught up on these side quests?
ii. You can get some shells with the Rooster
near the castle!
XXI. Instruments of the Sirens; Organ of Evening Calm
a. Tal Tal Heights III
i. Head to the Tal Tal Heights and go up the
stairs when you are stopped by the owl.
ii. When he leaves, go into the cave surrounded
by rocks. Continue through the caves until
you reach the water outside.
iii. Go east through the shallow water and the
deep water until you reach the long steps.
iv. Go up these steps. Follow the path across
the bridge and enter the first cave you reach.
v. In the second screen of the cave, push away
the blocks and go UP to the next screen.
vi. Grab the rooster and fly across this huge
hole.
vii. In the next screen you'll get the Bird Key,
the key to the Eagle's Tower. Get out of this
cave the same way you came in.
viii. Go back east and go down the long steps.
Continue going right through the deep water
and enter the next cave.
ix. Go through this cave and out the other side.
Go right, up the stairs, and into the next
cave.
x. Go through this cave and out the other side.
Go left, into this cave.
xi. Go right and down the stairs. Go up the
steps and continue through this path, then
use the Hookshot the reach the other side.
xii. Fall off the ledge and go out the cave. If you
are low on life then you can bomb the wall
here to meet a fairy.
xiii. Go into the upper right cave. Make your
way through the long corridor, up the stairs,
and go out the cave.
xiv. Place the key in the slot and enter the tower.
b. Eagle Tower
i. Welcome to the Eagle's Tower. Go right to
the next room.
ii. Go through this room avoiding the blade
traps and jumping over the spikes with the
Feather, continue right.
iii. Kill the two Like Likes and take the key that
fall down on you.
iv. Go through the locked door at the top-right.
Continue forward and go up the stairs to the
second floor.
v. Go north to the next room. Pick up the orb
with the Power Bracelet and throw it beside
the two blocks at the left.
vi. Pull the lever at the top-right as far down as
it will go, then quickly head left, pick up
the orb, and slip through the blocks before
they close. Continue to the left room.
vii. Defeat the gels in the room and throw the
orb at the pillar to destroy it.
1. This is the first of 4 pillars on this
floor.
2. When all 4 are broken a floor will
fall from above allowing you to get
to the boss of the dungeon.
3. If you lose the orb in a hole it will
return to this spot.
viii. Go to the north room. Let go of the orb for a
while you do a few things.
ix. Pick up and throw the two horse head
statues until they both land standing up and
you get a chest with the map.
x. Pick up your orb again and go one screen
down. Go to the right-side wall and throw
the orb down to the other side of the wall.
xi. Now go around the wall and jump
diagonally over the hole with the feather.
xii. Pick up the orb again and continue south to
the next room.
xiii. Throw the orb over the hole and jump over
the hole. Walk into the spikes, quickly pick
up the orb, and get out of the spikes.
xiv. Throw the orb at the second pillar to destroy
it.
xv. Pick up the orb again and go south and
throw the orb over the wall and hit the
crystal switch.
xvi. Go up one room, then drop into the hole at
the right to drop to the first floor.
xvii. Go right, then down, and go up through the
right door. Continue up on the path and go
up the stairs.
xviii. Open the chest at the left to receive the
treasure of the Eagle's Tower, the Mirror
Shield.
1. Blocks magic, fires, and more
xix. This shield replaces your old one. Now hit
the crystal switch while standing on one of
the blocks.
xx. Go down one screen, then left. Hit the
crystal switch with an arrow or boomerang,
then pick up the orb and continue left.
xxi. Put your orb down for now.
xxii. Here you need to defeat the three monsters.
When you hit one of them, it will freeze
with the symbol on the front. The only way
to defeat these three enemies is by hitting
them with the same symbol showing.
xxiii. After you beat them, a chest appears at the
top right. You can't get that yet. Pick up the
orb again and continue left.
xxiv. Drop your orb again, and be careful not to
drop it into a hole.
xxv. Kill Hinox get the key and keep moving
north. and north again.
xxvi. Drop the orb on the floor...be sure that it's
not on a tile or it will fall down.
xxvii. Defeat the red sparkly thing with some
magic powder, pick up the orb, and head to
the east room.
xxviii. Throw the orb at the pillar to destroy it. At
the bottom-right, push the block into the
hole.
xxix. Now get the orb and throw it over the hole.
Place a bomb between the two torches to
destroy the wall and create a passage.
xxx. Go inside there to the south room. Go
through this narrow corridor and bomb the
bottom wall to destroy it.
xxxi. Go down again. Use the Hookshot on the
chest to reach to the other side. Open the
chest to get a single bomb.
xxxii. Drop into the hole to go to the first floor.
Go two screens to the right, then go up
through the right way.
xxxiii. Continue upwards and take the stairs back
up to the second floor. Go one screen north,
then left.
xxxiv. Use the Feather to jump diagonally across
the hole and go down at the bottom right.
Jump over the hole again and continue
downwards.
xxxv. Hit this switch and go back up two screens.
Push the blocks aside and move go left.
xxxvi. Pick up the orb and go right. Push the block
aside and go two screens south.
xxxvii. Throw the orb over the wall. Go to the north
screen and drop into the hole at the right.
xxxviii.Go right, around the wall, and up the stairs
to the second floor. Go down one screen, use
the key on the keyhole block, and go up the
stairs.
xxxix. Go left one screen and drop off the ledge
and pick up the orb and continue left. Throw
the orb over the hole here.
xl. Go left one screen and up three screens.
Again, the tiles will attack you. When the
tiles are all gone go down into the crack in
the wall.
xli. Continue downward, and then use the
Hookshot to get across to the other side of
the hole.
xlii. Pick up the orb and go up. Throw the orb at
the last pillar and the level comes crashing
down!
xliii. Go down and drop into that hole. Go right
two screens, up one screen, and up the stairs.
xliv. Hit the crystal switch while you are standing
on a block, then go down. Go right one
screen and up the stairs to the third floor.
Just avoid the enemies here, go up one
screen, then right.
xlv. Sub Boss
1. Grim Creeper
a. He is a pain in the Royal
$@#$#!
b. You have to kill all of the
bats before they fly off.
c. If you don't they all come
back and attack you at a
different formation!
xlvi. Once they are gone the Grim Creeper runs
off. Head up to the other room.
xlvii. Push the two blocks here together to make a
chest appear at the right and open up that
chest to get the Nightmare Key.
xlviii. Go down one screen and left two screens.
xlix. Go north into the Nightmare Door.
l. Go up the steps here, then Hookshot at the
block at the right.
li. Now go down, right, and up the stairs. Now
head up the ladder to the top of this tower.
lii. Boss
1. Grim Eagle/Eagle
a. He is one of the hardest boss'
I have ever had to fight.
b. The Grim Creeper will fly off
on the Eagle and will come
and attack you.
c. You should hit it with your
sword when it gets close
enough
i. Level 2 Sword + Full
Energy helps with the
Force, but it won't
last long.
d. After a few hits the Eagle
will fly and stop before he
reaches the tower and start to
flap his wings.
e. On top of that he shoots
feathers at you that push you
back too!
f. To stop this try to get as
close as you could to the
bird and use your shield to
block the feathers. If
you did it right you should
just make it before you fall!
g. Try again to hit him.
liii. Once he is dead you get
a. If you the Organ of Evening
Calm.
liv. If you haven't already you should have
completed the trading, seashell, and heart
container side quests.
XXII. Instruments of the Sirens; Thunder Drum
a. Tal Tal Heights IV
i. After you've been transported out of the
Eagle's Tower, go straight down and fall
over the cliff and into the hole.
ii. You'll land in the water in a cave. Go south,
then climb onto the land.
iii. Go left 5 screens, then go up the steps.
Continue left one more screen and go up the
steps.
iv. Go into the cave surrounded by rocks. Go
through the caves until you reach the
shallow water. You've been through these
caves several times, you should know the
way.
v. When you reach the water, go right until you
get to the deep water, then climb up the
steps.
vi. Go left across the bridge, left more, then up
the steps. Go one screen left, then use the
Hookshot to get over the gap in this bridge.
vii. In the next screen, you'll see Marin stranded
in the middle of a broken bridge. She says
some monsters put her there. Rescue her by
Hookshoting right through her. After the
scene head left.
viii. Cut down the bush here to reveal some
stairs. Go down there. Follow the path
through the cave.
ix. When you reach the really big hole,
Hookshot over it. Then go outside.
x. There are rocks falling here down the
mountain. Follow the path and go up the
steps until you reach the very top of the
mountain.
xi. When you get to the screen with the chest,
lift the rock to reveal stairs, go inside and
throw magic powder on the statue to meet
the Mad Batter.
xii. After you're done meeting him, go back up
and continue left across the bridge. Then fall
off the cliff.
xiii. Bomb cracked wall at the top center to
reveal a passage.
xiv. Go inside and continue until you get to a
flame spitting blowtorch. To get past this
obstacle, hold up your Mirror Shield and
push the flames.
xv. Go left and up the stairs. Go follow the path
left, past the phone booth, until you reach a
part of the mountain shaped like a turtle.
xvi. This is actually a mini-boss, turtle rock.
xvii. Defeat both of the crows sitting on his
hands...then play the Frog's Song of Soul in
front of the turtle head. The Turtle Rock
awakens and wants a fight.
xviii. Sub Boss
1. Turtle Rock
a. Just hit him in the head.
b. Turtle Rock
i. Head one screen north and you'll meet with
a bat guy. Kill him and go left.
ii. Defeat the enemies in this room to make the
doors open, then go north again.
iii. Now you will have to fight the Hinox After
defeating him, take the fairy and go left.
iv. The flashing block in this room creates floor
tiles on areas where there is none.
v. When you push that block, Link will freeze
and you must control the movement of the
block. In this room, you should fill up the
entire gap with tiles so there aren't any
holes left.
vi. Open the chest that appears. Then go south.
Jump over the holes and get the winged
hearts and the 50 rupees in the chest, then
continue left.
vii. Kill Rolling Bones again
a. Defeat him just like you did
before
b. Just throw the boomerang at
him and he's a goner.
viii. When the doors open, go north. Defeat this
flying bat to make a key appear. Take the
key and go two screens south.
ix. Open the chest here to get the compass.
Now return to the entrance of the dungeon.
x. Go north one screen and go right and lift the
pot at the upper left to uncover a switch.
Step on the switch to open the doors, then go
south.
xi. Kill the two enemies to make the stairs
appear and go down there.
xii. Make your way through this easy basement
and climb up the ladder at the right.
xiii. In this room, go to the bottom right and lift
the pot to reveal a switch. Hit the switch to
open the door and head south.
xiv. You'll fight Smasher again. After defeating
him, take the fairy and go south.
xv. Jump over the hole and open the chest to get
the stone beak. Then make your way to the
stairs at the bottom left corner.
xvi. In the underground passage, use the Feather
to get across the lava. Be careful not to get
hit by the fire balls. Go up the ladder at the
left.
xvii. If you look closely at the south wall of this
room, you'll see that part of it is cracked.
Use a bomb on that part of the wall to
destroy it, then go down.
xviii. There are three blocks separating you from
the chest. To get to the chest, push the top
and bottom blocks left, then push the middle
block up.
xix. Open the chest to get the map. Go north and
go back into the stairs.
xx. After going through the underground
basement, defeat all the snakes in the room
to open the door, then go north.
xxi. Defeat Smasher then go left. Here's another
puzzle where you have to fill up all the holes
using the block.
xxii. So push the block and cover up the gap. Get
the key that drops down, and the winged
hearts if you need it.
xxiii. Plant a bomb at the middle of the north wall
where there is no crack.
xxiv. Go north and hit the crystal switch once.
Bomb the cracked wall at the left, then go
left.
xxv. Go up the steps in this room, go south one
room, and drop off the ledge.
xxvi. Go left two room to get to the room with the
bat. Now go north. Follow the path until you
get to one of those floor-making blocks.
xxvii. Push the block and make a path leading to
the space in between the two blocks at the
north side of the screen.
xxviii. When you're between those two blocks,
push the right block and go up. Unlock the
keyhole block and go right.
xxix. Use your key on the locked door to open it
and continue going right.
xxx. Watch out for the blades and go north
through the door. Defeat the two gels in this
room to open the door, then continue north.
xxxi. Defeat the two mummies for a small key.
xxxii. Go left two screens. Jump over the lava and
climb up the steps north.
xxxiii. Hookshot across the lava to the chest and get
what's inside, then drop off to the left.
xxxiv. Go north and up the stairs. Go through this
little cavern. You'll need to Hookshot to get
across the lava in the second room.
xxxv. After you go through the basement , go
north through the one-way door to the room
with the cracked blocks.
xxxvi. This time, bomb the left wall to open up a
passageway, so go left.
xxxvii. Use magic powder on the torch to light the
room and jump over the hole, use the key on
the keyhole block.
xxxviii.Now go to the left room. Here, kill the snake
to open the doors and continue left.
xxxix. Use magic powder on the two torches to
light up the room. Bomb the crack on the
wall, then go left one more room.
xl. Here, shoot the statue's eye with an arrow to
make the key appear. Take it and go left
again.
xli. Dodge the lasers eye that shoots at you.
xlii. Move the blocks so you can open the
treasure chest and get the key inside.
xliii. Go up the steps and go to the south room but
be careful not to fall off the ledge. Instead,
go back up and right to the room with the
eye statue.
xliv. Go south to pick up more winged supplies,
then go up two screens.
xlv. Kill all the enemies in this room to open the
door.
xlvi. Go left and follow the path around to the
ledge in the previous room. Use the
Hookshot to get to the treasure chest and
open it for some nice rupees. Jump off the
ledge and go up the stairs.
xlvii. Grab the heart piece and go left across the
bridge until you're back in the Turtle Rock
dungeon.
xlviii. Now this is a tough spot. What you have to
do is throw bombs over the side and have
the Dodongo Snakes east them while you
are on the ledge.
xlix. When you finish a chest appears with a
small key.
l. Go left and jump off the ledge. Use a key to
go through the locked door at the left.
li. Continue going left until you reach the room
with a bat and two snakes. Go down, and go
left.
lii. Go up the steps, follow the path around, and
fall of the ledge in the dark room.
liii. Go down and move the block and go right,
now go down again and then go left, jump
over the lava and go up. Follow the path to
the floor-making block.
liv. Make a path that goes right, then go right
two screens to the room with the crystal
switch. Hit the switch once.
lv. From the crystal switch room go one room
left, climb the stairs and go down, then fall
of the ledge and go left two screens.
lvi. Go up and follow the path to the floor-
making block. Use the block to make a floor
leading to the space between the two blocks
at the north side.
lvii. Go there, push the block right, and go up.
Go right two screens. Go up through the
one-way door and go left three screens.
lviii. Climb up the steps, use a key on the keyhole
block, and go right. Use the key on the
keyhole block and go down the stairs.
lix. Make your way through the basement. Get
out and fall of the ledge and go south .
lx. Sub Boss
1. Blaino
a. You must be very careful, he
is a very tough boss.
b. He is a boxer and will take a
stance like one. He is only
vulnerable when he winds up.
c. The only problem is that you
have to get close and if hits
you with that punch you will
be sent back to the entrance
of the dungeon!
d. His back and his winding
stance are the only vulnerable
moments he has.
lxi. After you defeat him, go north, up the stairs,
and open the treasure chest. Inside you'll
find the Magic Rod.
1. Shoots fire and can melt ice!
lxii. Go south to the room where you defeated
Blaino and go into the warp to return to the
entrance of the dungeon.
lxiii. From the entrance go North, Left, and North
again. Now you'll need to fight Hinox again
lxiv. After defeating him, go left. Use the block to
make the path, then go up. Light the two
lamp at the bottom corners of the room with
the rod and get a small key from the chest.
lxv. Play the Mambo's Mambo ocarina to return
to the entrance of the dungeon.
lxvi. Go north two rooms and right until you
reach that tile making block. Push the block
and make a path to lead to the stairs at the
bottom right.
lxvii. Go up the stairs. The ice here can be melted
with the Magic Rod and move to the next
room.
lxviii. In this room, use the Feather to jump and
use the Magic Rod to melt the row of ice. If
you miss and melt the wrong ice go to the
other room and come back to reset the ice.
lxix. Go down the ladder and then down the stairs
and use your last key to open the locked
door and go left.
lxx. Now you need to fight the Cue Ball again.
lxxi. After you defeat him, get the fairy and go
north.
lxxii. You need to fill up the whole black space
with tiles again.
lxxiii. When that's all done, a chest appears. Open
it to get the Nightmare Key. Play the ocarina
Mambo's Mambo to return to the entrance
of the dungeon.
lxxiv. Go up two screens and go to the tile-making
block. Make a path to the right and go one
screen right.
lxxv. Go up the stairs and do another ice puzzle.
Go to the top of the ladder, face left, and
melt the two blocks.
lxxvi. Face up and melt another block.
lxxvii. Jump with Feather and melt the top row of
ice. Go left so that you're stranding on a
column of two blocks, then face down and
melt them.
lxxviii.Go around and climb up the ladder. This
time when you fall down, press the button so
you melt the left block of ice and go out and
left.
lxxix. In the next room, go down the ladder and
melt the bottom row of ice and now stand
below the column of three blocks, face up,
and melt them.
lxxx. Climb back up the ladder, jump over the gap
to the left, and go down the ladder at the
left.
lxxxi. The Nightmare Door is in sight, go north
through there to fight the boss.
lxxxii. Boss
1. Hot Head
a. Hit him with the Fire Rod
when he jump out will slowly
knock his shell off.
b. Now just keep hitting him
with the Fire Rod until he is
dead.
lxxxiii.You now get the final Heart Container and
the Thunder Drum!
lxxxiv. You are now ready to wake the Wind Fish.
XXIII. Wake the Windfish
a. Mabe Village VI; Library
i. This is your first stop. Go inside and look
for the Book called Dark Secrets and
Mysteries of Koholint.
ii. When you read it you will be given
instructions on how to get through the egg.
1. They are random for every game so
make sure you write them down!
iii. Now head to the egg.
b. Outside the Egg
i. Go to the egg and listen to the Owl.
ii. Head up to it and play the Ballad of the
Windfish.
iii. You will go through this big musical
number and then the egg will crack.
iv. Enter the Egg
c. Inside the Egg
i. Once you enter go north and you will fall
down a pit.
ii. Follow the directions from the book and you
should fall down another pit into the
Nightmare's Lair!
iii. They claim you too will disappear as soon as
the Windfish will awaken and they must
stop you for they control this world.
d. Boss
i. Nightmares
1. Giant Gel Shadow
a. A Giant Gel like before
b. Sprinkle some Magic powder
on him to kill him.
2. Agahnim Shadow
a. You may remember him from
SNES version, but he has
learned nothing from his last
defeat
b. Throw back the magic with
your sword until he too
dissipates.
3. Moldorm Shadow
a. Hit him in the flashing part
of the tail.
b. When he starts to move fast
hit him again fast!
4. Ganon Shadow
a. You would think you shoot
arrows or something, but no.
b. Use the Boots and ram him a
few times.
5. Lanmola Shadow
a. He will follow you around
and attack you, but he is
faster, a lot faster.
b. To kill him just shoot him
with the Magic Rod.
6. Dethl Shadow
a. He is mean to be the hardest
Shadow of all, but is actually
the easiest.
b. You can try shooting arrows
at his eye when it is open
while jumping over the
tentacles that swirl around.
c. That takes 20 shots, but only
1 Boomerang shot does the
same.
XXIV. Ending
a. Windfish
i. You awaken the Windfish and are returned
back to the wreck of your ship. After a
cinematic moment with some Sea Gulls the
game ends!
b. Special Ending
i. If you didn't die once in the game and have
a 0 count then you will see Marin with the
Sea Gulls!
This walkthrough was made by David Zabroski on 9/7/00.
Any attempt to Plagiarize my work will be dealt with.
If you would like to post this walkthrough, or any
other walkthrough made by me, must be approved by me
at:
Locke1978@hotmail.com
If you visit one web site for RPG games visit:
Http://www.Dragonwarrior2000.atfreeweb.com
Dragon Warrior Returns
If you visit two, then go to:
Http://www.ZeldaPower.com
Zelda Power
This is the one site I go to for all the information
concerning Zelda, including the new game Zelda64 add
on game, Majora's Mask!
Due for Release October 26th!
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