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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and walkthroughs of Zelda games


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			      Link's Awakening

		Welcome to Zelda 64, Orcania of Time for NES
			     Complete Walkthrough
			   Author: David Zabroski
		    	   Locke1978@hotmail.com
	         Check out my Dragon Warrior/Quest Website at:
		   Http://www.Dragonwarrior2000.atfreeweb.com
            For Zelda Game Series Visit another Web Master's Site
				   Zelda Power!
			     Http://www.ZeldaPower.com

I. Introduction
	a. My Thoughts
	b. Story
II. Collect Your Weapon
	a. Mabe Village; Marin's House
	b. Toronbo Shores
III. Instruments of the Sirens; Full Moon Cello
	a. Mysterious Forest
	b. Mysterious Forest II; Witch's Hut
	c. Mysterious Forest III
	d. Toronbo Shores
	e. Tail Cave
IV. Extra Stuff
	a. Heart Pieces
	b. Sacred Sea Shell Locations
	c. Trendy Game
	d. Trading Game
V. Save Bow Wow
	a. Mabe Village II; Madam Meow Meow's House
	b. Mysterious Forest IV
VI. Extra Stuff II
	a. Camera Shop
VII. Save Bow Wow II
	a. Mysterious Forest V; Moblins Hideout
VIII. Instruments of the Sirens; Conch Horn
	a. Goponga Swamp
	b. Bottle Grotto
	c. Goponga Swamp II
	d. Crazy Tracy
IX. Extra Stuff III
	a. Mabe Village III; Shop
X. Hidden Color Dungeon
	a. Cemetery
	b. Color Dungeon
XI. Help Richard
	a. Ukuku Prairie
	b. Ukuku Prairie II; Richard's Villa
	c. Kanalet Castle
	d. Ukuku PrairieIII; Richard's Villa II
XII. Instruments of the Sirens; Lily's Bell
	a. Path to Key Cavern
	b. Key Cavern
XIII. Troubles with Animals
	a. Ukuku Prairie IV
	b. Animal Village
	c. Mabe Village IV
	d. Sleep Shrine
	e. Toronbo Shores II
XIV. Extra Stuff IV
	a. Fun with Marin
XV. Trouble with Animals II
	a. Animal Village II
XVI. Instruments of the Sirens; Sea Harp
	a. Tal Tal Heights
	b. Angler's Tunnel
XVII. Extra Stuff V
	a. Tal Tal Heights II
	b. Crazy Tracy's II; Ghost the Walks
	c. Toronbo Shores III; Ghost House
	d. Mysterious Forest VI; Cemetery
XVIII. Instruments of the Sirens; Wind Marimba
	a. Martha's Bay
	b. Catfish Maw
XIX. Instruments of the Sirens; Coral Triangle
	a. Martha's Bay II
	b. South Face Shrine
	c. North Face Shrine
XX. Extra Stuff VI
	a. Sign Post Maze
	b. Mabe Village V
	c. Level 2 Sword/Trading Sequence
XXI. Instruments of the Sirens; Organ of Evening Calm
	a. Tal Tal Heights III
	b. Eagle Tower
XXII. Instruments of the Sirens; Thunder Drum
	a. Tal Tal Heights IV
	b. Turtle Rock
XXIII. Wake the Windfish
	a. Mabe Village VI; Library
	b. Outside the Egg
	c. Inside the Egg
	d. Boss
XXIV. Ending
	a. Windfish
	b. Special Ending

============================================================

I.	Introduction
	a.	My Thoughts
		This is a great game and was made even better
		by the color enhancements. There were a lot
		of things I didn't like for instance the A B
		items bothered me.

		I recommend this walkthough as a guide and
		not a solution to the game. If you get stuck or
		have problems refer to this. It is indexed for
		reference. If you have any problems or
		questions please feel free to contact me.
	b.	Story
		Link's Awakening tells the tale of the hero of
		A Link to the Past and how after his first great
		victory he set out on a mission of training, to
		hone his skills, sharpen his wits and master
		techniques of battle from around the world.
		Link sailed to foreign lands where he
		disciplined his mind and body. When he felt
		ready to return to Hyrule, he bought a small
		sailboat and headed across the Great Hyrulian
		Sea.  The journey ended in a storm that
		crushed and sank Link's ship. Clinging to a
		piece of flotsam, our hero floated toward a
		mysterious tropical shore, unconscious and
		barely alive.

		When Link washed up on the beach of
		Koholint Island, he had no energy to stand or
		cry for help. Through half-closed eyes, he
		gazed out on a  tropical forest with a tall
		volcano rising in the distance, and he thought
		it was odd that the volcano was topped by a
		giant, spotted egg.  At one point, it seemed to
		him that Zelda was speaking to him and that
		he was in a soft bed.  At times, he thought he
		was caught in a bizarre dream.

		Indeed, Link awoke in a soft bed, but the
		young woman who tended him was not Zelda,
		but Marin.  She had found him and brought
		him home to heal. From Tarin, Marin's father,
		he learned that evil creatures had appeared
		shortly after his arrival. Then, when Link
		returned to the beach to retrieve his sword, an
		owl flapped down beside him and told him the
		strangest story he'd ever heard. According to
		the wise old bird, Link was the hero who had
		come to wake the Wind Fish, and he couldn't
		leave until that task had been done. In the
		adventures that followed, Link learned that
		Koholint Island existed only in the dreams of
		the Wind Fish... and he was a part of that
		dream. The adventure continues...
II.	Collect Your Weapon
	a.	Mabe Village; Marin's House
		i.	You wake up in Mabe Village in Marin's
			House.
		ii.	You realize you were in a ship wreck and
			you are stuck in this island, Koholint, and
			you must return to Hyrule.
		iii.	Tarin will give you your shield and your
			first mission should be to get your sword
			back it was lost on the shores.
	b.	Toronbo Shores
		i.	Head west from the village and then south.
		ii.	Once you reach the beach just keep heading
			east.
		iii.	If you path is blocked by spiny monsters use
			your shield to push them out of the way.
		iv.	You should see your sword on the shore take
			it and listen to the Owl.
III.	Instruments of the Sirens; Full Moon Cello
	a.	Mysterious Forest
		i.	Backtrack to the entrance to the village and
			then head north when you reach the library.
		ii.	Your goal here is to enter the Tail Cave by
			getting the Tail Key.. From the up two
			screens, then right two screens.
		iii.	There's a log cave here enter it.
		iv.	The floor of this cave is filled with cracks
			so be careful
			1.	If you stand on a cracked floor for
				too long, it will break and you'll
				fall into the abyss below.
			2.	You can get the chest if you want
			3.	Kill the bats here and go on to the
				next room
			4.	Keep moving until you reach the
				room with some blocks. Simply push
				the blocks aside to get through to the
				exit.
			5.	Ignore the piece of heart and exit the
				cave.
			6.	Now go back to the exit of the tree.
		v.	Go north until you reach a place where there
			are three purple crystals blocking a cave.
		vi.	Go right and follow the path down until you
			reach the Witch's Hut.
	b.	Mysterious Forest II; Witch's Hut
		i.	The Witch inside is looking for a toadstool
			for making her magic
		ii.	She will ask for the mushroom. Give it to
			her and you will get the magic powder.
			1.	Magic Powder
				a.	This powder will change
					some things to other creatures
				b.	It can summon monsters at
					their alters also!
	c.	Mysterious Forest III
		i.	Return to the main forest and look for a
			raccoon that blocks your way.
		ii.	Use the powder and he will turn into Tarin.
		iii.	Head north and get the Tail Key from the
			chest.
	d.	Toronbo Shores II
		i.	Head towards the Library to start off.
		ii.	Now go right and then follow the path to the
			Tail Cave.
		iii.	Put the key in the hole and enter the cave.
	e.	Tail Cave
		i.	First head to the left and use your shield to
			push the monsters around.
		ii.	Aim for the holes and swipe them with the
			sword to speed up the process. Now get the
			key.
		iii.	Get the chest and kill any monsters in the
			room. Once they are dead the door will
			unlock.
		iv.	In the next room go for the chest and dodge
			the fireballs.
		v.	Now head right two screen to return to the
			entrance.
		vi.	Now go up one screen.
		vii.	Step on the switch while you dodge the
			holes.
		viii.	When you kill the monsters a treasure chest
			appears and get the small key.
		ix.	Head right one screen. Kill all of the
			monsters in this room both the bats and the
			Stalfos.
		x.	After you kill all the monsters in the room a
			chest will appear.
		xi.	Open it get the map.
		xii.	Now head North then West.
		xiii.	Open the treasure chest to get a small key in
			this room. Now go west.
		xiv.	Kill the monsters to get a chest then head
			north.
		xv.	Go past the blades and enter the locked
			door.
		xvi.	Now go around the wall until you reach the
			closed door.
		xvii.	Push the block and the door will open, now
			enter it.
		xviii.	Kill the monsters, use your shield to block
			then attack, head down the stair case.
		xix.	Go down the ladder and kill the Goombas
			and go out the other side.
			1.	When you get the Feather you can
				jump on them to get a heart!
		xx.	Keep going until you reach a chest.
			1.	Roc Feather
				a.	This feather, when equipped,
					will allow you to jump.
		xxi.	Go back through the basement and return to
			the room with the blade.
		xxii.	Go down one screen and right one screen.
		xxiii.	Now go right into the upper way.
		xxiv.	Follow the path right and up.
		xxv.	Push the monsters into the hole and use the
			Feather to jump over the hole.
		xxvi.	The block with a key hole takes a key to
			make it open. Push it and then take the stairs
			up.
		xxvii.	Head left and open the chest to get the
			Nightmare Key.
			1.	Opens the door to the Boss' Lair.
		xxviii.	Now head right, down, left, and take the
			bottom path heading right. Go right one
			more screen and use the Feather to jump
			over the hole. Go right one more time and
			you'll have to fight the sub boss
		xxix.	Sub Boss
			1.	Rolling Bones
				a.	Use the feather and jump
					over the spiked roller as it
					comes to you.
				b.	Now run up to him and hit
					him with your sword.
				c.	Repeat
			2.	When you kill a sub boss a warp
				point appears in the room so you can
				make a quick exit and entrance to the
				cave.
		xxx.	Grab the fairy and exit to the next room.
		xxxi.	Dodge the blade and enter the door with the
			big key hole.
		xxxii.	This is the Nightmare's Door, if you have
			the key just walk through.
		xxxiii.	Boss
			1.	This is a SNES flash back. The boos
				is simple, but hard.
			2.	Confused? Hit it's glowing tail, but
				if you hit the wrong spot you get
				bounced back and you could fall into
				the holes, if you do you must start
				again.
			3.	After you hit it, he will go crazy for
				a second or two and then calm down.
				It takes about 5 shots.
		xxxiv.	Once you kill it you get a Full Heart Piece &
			a Full Moon Cello.
		xxxv.	Exit
IV.	Extra Stuff
	a.	 Heart Pieces
		i.	I am going to list them now so you can start
			to get them as you go along. Some are
			unreachable until you get additional items.
		ii.	Mabe Village
			1.	In the well on the west end of the
				town.
		iii.	Mabe Village; Fishing Pond
			1.	Get the big fish right near the small
				alcove
		iv.	Mysterious Forest
			1.	Go to the sections where there is a
				circle of pits and use the feather to
				jump in the center and get the piece.
		v.	Mysterious Forest
			1.	The cave with the Keese, some pits,
				and a chest.
			2.	Get to the other end of this cave and
				use the Power Bracelet to lift up the
				skull rocks, then take the heart
				piece.
		vi.	Ukuku Prairie,
			1.	Bomb and enter the cave one screen
				to the left of  where you get the
				Honeycomb.
			2.	Use the Pegasus Boots to get through
				the cave, then when you reach the
				far-right wall in the cave, bomb
				around until a passage appears.
			3.	Go through it to get the Heart Piece.
		vii.	Yarna Desert
			1.	Fight the Lanmola, then drop into the
				cave through the quicksand.
			2.	Bomb the north wall to find a Heart
				Piece in a secret room.
		viii.	Kanalet Castle
			1.	Dive into the water via a ladder at
				the north section of the castle
			2.	Swim all the way left and down to
				the left of the gate. Dive around
				until you find the Heart.
		ix.	Tal Tal Heights
			1.	Get into the water and swim into the
				cave a couple screens to the right of
				the Angler's Tunnel.
			2.	Dive around in the center area of the
				room until you find the heart.
		x.	Animal Village
			1.	Bomb the cracked wall and enter the
				cave in the northeast corner of the
				village.
			2.	Bomb the cracked rock in the cave
				and use the Hookshot to cross the pit
				and get the Heart Piece.
		xi.	Cemetery
			1.	In the southwest corner of the
				Cemetery, push up on the tombstone
				in the lower right corner to reveal a
				secret passageway.
			2.	Go down there and bomb the cracked
				block, then use the Hookshot to cross
				the gap onto a ledge.
			3.	Jump to the platform with the Piece
				of Heart.
		xii.	Eastern Tal Tal Heights
			1.	Head left across the bridges and cut
				down the bush and go down the
				stairs.
			2.	Once there, find the Heart Piece.
		xiii.	Turtle Rock
			1.	When you reach the upper exit in the
				dungeon, go up the ladder and get
				the Heart.
	b.	Sacred Sea Shell Locations
		i.	Mabe Village
			1.	Cut down the bushes one screen
				south of the Mabe Village Shop to
				find a shell.
		ii.	Mabe Village; Madam  Meow Meow
			1.	 When you get the Shovel, go into
				the small room next to Madam
				Meow Meow's house and dig in the
				lower right corner of the room to
				find a shell.
		iii.	Tail Cave
			1.	In the Tail Cave, bomb the cracked
				wall and enter the new room to find a
				shell in a chest.
		iv.	Tail Cave; Outside
			1.	Outside of the Tail Cave, use the
				Pegasus Boots to ram into the side
				of the lone tree one screen to
				the left of the cave entrance to
				shake out a shell.
		v.	 Mysterious Forest
			1.	In the Mysterious Forest, use the
				Power Bracelet to lift up the boulder
				blocking access to a chest containing
				a shell.
		vi.	Sea Shell Mansion
			1.	Go to the Sea Shell Mansion when
				you have exactly 5 Secret Shells to
				get another one as a prize!
		vii.	Sign Post Maze
			1.	By the Phone Booth north of the
				entrance to the Signpost Maze, ram
				into the side of the tree to get
				another shell.
		viii.	Cemetery
			1.	Cut down the bush one screen south
				of the Ghost's Grave and use the
				Shovel where the bush was to dig up
				a shell.
		ix.	Key Cavern
			1.	Cut down the bush one screen north
				of the Key Cavern's entrance and dig
				where the bush was to unearth
				another shell.
		x.	Ukuku Prairie
			1.	Lift up the stone with the power
				Bracelet in Ukuku Prairie two
				screens above the entrance to the
				Catfish's Maw to find a shell.
		xi.	Sea Shell Mansion
			1.	Go back to the Sea Shell Mansion
				when you have exactly 10 Secret
				Shells to get another one as a prize!
		xii.	Ukuku Prairie
			1.	After you bomb the wall in the cave
				in Ukuku Prairie near the 10th shell,
				exit the cave via the stairs and go up
				one screen.
			2.	Use the Shovel right in front of the
				owl statue to get a shell.
		xiii.	Sea Shell Mansion
			1.	Cut through the bushes east of the
				Sea Shell Mansion to find another
				shell in the corner.
		xiv.	Richard's Vista
			1.	After you get the 5 Golden Leaves
				for Richard, enter the secret passage
				that he reveals and go left when the
				path splits.
			2.	Push the rock into the pit and jump
				across, then open the chest to get a
				shell.
		xv.	Mermaid Statue
			1.	Cut down the lone bush in the lower
				left corner of the screen with the
				Mermaid Statue to find another shell.
		xvi.	Key Cavern
			1.	Near the entrance to the Key Cavern,
				swim in the water to the right of it
				and surface on the island with a bush
				on it.
			2.	Get on the north side of the bush and
				cut it down and catch the shell as it
				flies out.
		xvii.	Yarna Desert
			1.	In the Yarna Desert, get to the lower
				right corner of the desert on the
				ledge with two rocks. Lift them up to
				find a secret shell.
		xviii.	Ghost's House
			1.	After you bring the ghost to its
				grave, go to its house at Toronbo
				Shores and lift up the pot in the
				corner of the room to find a shell.
		xix.	Overworld
			1.	From where you found xv. go left
				one screen and down one screen.
			2.	Jump into the water and surface on
				the island and cut down the bush to
				uncover a shell.
		xx.	Martha's Bay
			1.	By Martha's Bay, cross the wooden
				bridge and use the Shovel to dig near
				the owl statue to find a shell.
		xxi.	You now have enough to get the Level II
			Sword, but if you missed the free ones
			continue here down.
		xxii.	Eagle's Tower
			1.	Inside the Eagle's Tower, enter the
				room where you fight the Hinox and
				drop down a hole in the upper-left
				corner of the room to a ledge below.
				Open the treasure chest there to find
				a shell.
		xxiii.	Kanalet Castle
			1.	After you revive the Flying Rooster,
				go to the entrance of Kanalet Castle.
			2.	Go left one screen from there and fly
				across the huge gap to a secret
				passage. Go down and open the chest
				to get a shell.
		xxiv.	Face Shrine
			1.	Inside the Face Shrine, get to the
				upper-left area of the dungeon and
				find the back exit to an island in the
				rapids.
			2.	Open the chest out there to find a
				shell.
		xxv.	Tal Tal Heights
			1.	At the Tal Tal Heights, get to the
				Chicken Coop and head a couple
				screens to the right across the
				bridge.
			2.	Lift up the rocks to find a shell.
		xxvi.	Path to Eagle's Tower
			1.	When you go through the series of
				caves on the way to the Eagle's
				Tower, enter a cave where you can
				bomb a wall halfway through it.
			2.	Bomb it and take the passage to a
				room with treasure chests and a
				bunch of rocks.
			3.	Get through the maze and exit the
				cave through the other end of that
				room and open the chest on the ledge
				to find a shell.
	c.	Trendy Game
		i.	This is a great game is a great way to get
			some money and items.
		ii.	The goal is to take the handle using the A &
			B buttons and move it to the belt and have it
			aimed and times right to get the items.
		iii.	The first item is in the middle, the Yoshi
			Doll. This is the first item in the Trading
			Game.
		iv.	The secret to the game is to put the belt over
			the to right corner and when the item just
			passes the lower left corner you tap! the
			down button and it should get that item.
		v.	Items
			1.	Yoshi Doll
			2.	Magic Powder
			3.	30 Rupees
			4.	Small Shield
	d.	Trading Game
		i.	This is something you must complete as you
			go. I will mention it when you path is
			blocked and you need to be at a certain
			point. Here is the complete location of all
			the things you have to get and where to
			deliver them.
		ii.	Yoshi Doll
			1.	Trendy Game
		iii.	Ribbon
			1.	Go north to the Quadruplets' house
				and trade the Yoshi Doll.
		iv.	Dog food
			1.	Go to Madam Meow Meow's house
				and give the Ribbon to the Bow Bow
				in the shack next door.
		v.	Bananas
			1.	Go to  Toronbo Shores and look for
				the alligator with the Bananas in his
				house he will trade for the Dog
				Food!
		vi.	Bamboo Stick
			1.	Next to Kanalet Castle give the
				Bananas to the monkey and he will
				build a bridge to the back entrance.
				He will drop the stick off.
		vii.	Honeycomb
			1.	After the Key Cavern is completed
				see Tarin in Ukuku Prairie and he
				will borrow the stick to knock off the
				Honeycomb for you!
		viii.	Pineapple
			1.	Give the Honeycomb to the cook in
				the Animal Village and he will trade
				you for the pineapple
		ix.	Hiscubus
			1.	Go to the Tal Tal Heights and you
				will find a man hungry on the
				mountain. Trade the Pineapple for
				the Hiscubus Flower.
		x.	Letter
			1.	Head back to the Animal Village and
				talk to the goat lady and she will
				take the flower and give you a
				letter to deliver to her Pen Pal.
		xi.	Broom
			1.	Deliver the letter to the man near the
				Camera Shop and he will give you
				the broom.
		xii.	Fishing Hook
			1.	Head back to Mabe Village and visit
				the old woman south of Marin's
				House and she will give you the
				fishing hook.
		xiii.	Necklace
			1.	Once you get the flippers, dive into
				Martha's Bay. Swim to the southern
				part of the bay, and swim under the
				bridge. There's a fisherman fishing
				under the bridge.
			2.	Jump onto his boat. He says that he's
				fishing without a hook, so give him
				your hook and he promises to give
				you what he catches. And he
				catches...a necklace.
		xiv.	Scale
			1.	Swim west of the Catfish's Maw and
				meet the Mermaid. She says she lost
				he necklace somewhere in the bay.
			2.	Give the necklace to her, and she'll
				give you one of her scales.
		xv.	Magnifying Glass
			1.	Go to the wooden bridge south of
				Martha's Bay. Use the Hookshot to
				get across the water.
			2.	Now walk up to the Mermaid Statue
				and press "A" to put the scale on it.
			3.	The statue will move away, revealing
				steps going underground.
			4.	Go down the steps, go to the next
				room, and pick up the magnifying
				glass.
		xvi.	Boomerang
			1.	Go down to the Toronbo Shores with
				the Magnifying Glass.
			2.	At the eastern part of the shores,
				bomb the weird-looking wall.
			3.	Inside there is a guy willing to trade
				an item for the boomerang.
			4.	Give him the shovel if you
				completed the Sea Shell part of the
				game.
V.	Save Bow Wow
	a.	Mabe Village II; Madam Meow Meow's House
		i.	As you come back from the cave two kids
			who were playing ball come back and tell
			you that some one has kidnapped Bow Wow
			from the Madam's House!
		ii.	The only thing anyone knows is that they
			took him North.
		iii.	Before you rush to the forest get a Shovel at
			the shop.
	b.	Mysterious Forest IV
		i.	Go to the forest go past the area where you
			saw the three crystals blocking the path.
		ii.	Go right from there and jump onto the
			platform covered by holes with the heart
			piece.
		iii.	Get the Heart Piece and go north.
		iv.	Before you rush into the hideout why not get
			some pictures taken.
VI.	Extra Stuff II
	a.	Camera Shop
		i.	Go right from the Hideout and enter the
			camera shop.
		ii.	The mouse there will take your picture all
			across the island. You can get some funny
			results too.
		iii.	Here is the locations of the pictures
			1.	Go to the Camera Shop east of
				Goponga Swamp and talk to the
				photographer to get this picture.
				a.	If you refuse a few times you
					get another picture.
			2.	With Marin, take her to the cliff at
				the very bottom left corner of
				Toronbo Shores.
			3.	When you have Marin following
				you, fall into the well at the western
				Mabe Village.
			4.	When you have Marin following
				you, go to the flying rooster statue
				in Mabe Village.
				a.	Tarin will come and you'll
					have your picture taken.
			5.	Look into the right window outside
				of Ulrira's house for another picture.
			6.	After returning Bow Bow to Madam
				Meow meow, get close to Bow Wow
				for a picture of Bow Wow attacking
				you.
			7.	Steal from the shop by picking up
				the item, running around the guy,
				and going out the door.
			8.	When you have the magnifying
				glass, return to the fisherman under
				the bridge in Martha's Bay.
			9.	He'll fish out the photographer, who
				will take the picture.
			10.	After getting the magnifying glass,
				go to the house at the top right
				corner of Animal Village.
				a.	Go to the water and Zora will
					come out for a picture.
			11.	Before lowering the drawbridge, go
				to Kanalet castle for a picture with
				Richard.
			12.	After returning to the ghost to his
				grave, go back there and the
				photographer will take your picture
				with the ghost.
			13.	From the Chicken House in the Tal
				Tal Heights, go two screens right and
				go to the middle of the bridge.
				a.	The photographer comes and
					falls off the bridge and takes
					your picture while falling :)
VII.	Save Bow Wow II
	a.	Mysterious Forest V; Moblins Hideout
		i.	When you enter the hide out you are
			attacked by a single Moblins Guard.
		ii.	The next room has several. The next room is
			the Sub Boss.
		iii.	Sub Boss
			1.	King Moblin
				a.	He is actual easy.
				b.	Dodge all of his attacks and
					then when he starts to pound
					his chest he is going to ram
					you.
				c.	Dodge it at the last moment
					so he hits the wall.
				d.	Now attack and repeat.
		iv.	Once you get Bow Wow there is no rush to
			return him.
			1.	He can sniff out Sea Shells and tell
				you where to dig.
VIII.	Instruments of the Sirens; Conch Horn
	a.	Goponga Swamp
		i.	This is exactly a swamp.
		ii.	Bow Wow will eat any monsters or plants in
			the way that block your path to enter here.
		iii.	There is a chest for 50 Rupees here too.
		iv.	Go to the upper-right area of the swamp to
			find a cave completely surrounded by
			flowers.
		v.	Bow Wow will eat the flowers and wait
			outside for you while you beat this level.
	b.	Bottle Grotto
		i.	Go straight up into the next room ignore the
			chest for now.
		ii.	There's two torches in the center of the
			room.
		iii.	Take out your magic powder and sprinkle it
			on the two torches to light them.
		iv.	The room will light up and the door will
			open. Go into the room at the right.
		v.	Kill the two Stalfos in this room to receive a
			key.
		vi.	Go to the dark room at the left and enter the
			locked door at the left side.
		vii.	Kill the two bats and go into the room
			above.
		viii.	Light the torch jump over the hole with
			Feather avoiding the monster and open the
			treasure chest.
		ix.	You get the map. Now backtrack to the
			room where you defeated the two Stalfos,
			then go one screen right.
		x.	Hit the orb in the center with the sword.
		xi.	This will cause some of the blocks to go up
			and the others to go down.
		xii.	Go to the room below. There is an orb
			surrounded by blocks.
		xiii.	Use a spin attack to hit the orb
		xiv.	Open the treasure chest to get a small key.
			Hit the orb again and go to the room above.
		xv.	Hit the orb and go left. Enter the locked door
			at the bottom.
		xvi.	Here there is a monster that mimics your
			movements.
		xvii.	You can't hit him in his front because of his
			armor his back is the weak spot.
		xviii.	To hit his back, hold your sword in front of
			you, get in a position so that you're back to
			back with him, then unleash your spin
			attack.
		xix.	Open the chest and get the compass.
		xx.	Go back up, right, hit the orb and go down.
			Hit the other orb and go right.
		xxi.	In this room, use the Feather to jump to the
			switch at the bottom right
		xxii.	A chest will appear, open it for a small key.
			Now head to the room above.
		xxiii.	Use the kill the monsters and a key will
			appear, but on the other side.
		xxiv.	Go around to get the key, then return back to
			the opposite side.
		xxv.	Go to the room at the right and you'll see
			two spiked monsters, kill them and move on
		xxvi.	Go through the locked door at the top right.
		xxvii.	Kill those two bats. Push both blocks
			towards the center so that they cover the
			tiled floor.
		xxviii.	A staircase appears in the top right, go
			down.
		xxix.	Use the Roc's Feather to get over the spikes
			and go up the ladder at the left side.
		xxx.	You're in another dark room so use some
			magic powder to light up one of the torches.
		xxxi.	Go into the door at the top and you'll meet
			the Sub Boss.
		xxxii.	Sub Boss
			1.	Hinox
				a.	You just have to hit him with
					your sword, but he will pick
					you up and throw you if he
					gets the chance.
				b.	He will also throw rocks and
					bombs at you.
		xxxiii.	Once you kill him the warp point appears
			and a new door opens.
		xxxiv.	Go to the room at the right. Jump over the
			holes and keep going to the next room.
		xxxv.	This room has a magnet pulse at the bottom
			left corner. It constantly sucks you towards
			it.
			1.	The best way is to wither just run to
				the chest or jump as it pulls you.
			2.	It will take a short break at times.
		xxxvi.	Jump up to get the floating magic powder,
			and open the chest to get 20 rupees.
		xxxvii.	Enter the locked door at the left.
		xxxviii.Here there are two boos are coming to get
			you.
			1.	To get rid of them just use the
				Powder on torches and they go
				running away.
		xxxix.	A chest will appear and open it to receive
			the Power Bracelet.
			1.	Power Bracelet
				a.	This item allows you to lift
					those pots and rocks you see.
		xl.	Return to the room at the right. Use you're
			the Power Bracelets to lift those pots and
			throw them away.
		xli.	Take the top path and hit the orb to raise all
			the blocks except one.
		xlii.	Now step on the lower block and hit the orb
			again.
		xliii.	Open the treasure chest at the right for a
			small key.
		xliv.	Hit the orb once again and go one screen
			right and go another screen right, then go
			one screen down.
		xlv.	In this room you must kill the monsters in a
			certain order to get the chest for the
			Nightmare Key. The correct order is:
			1.	Pols Voice
				a.	Throw a pot at him.
			2.	Keese
				a.	The bat
			3.	Stalfos
		xlvi.	Kill all the monsters in this room and a
			staircase will appear
		xlvii.	Enter the staircase and go down the lift and
			continue to the left.
		xlviii.	To go down this lift you must pick up the
			pot to give you extra weight.
		xlix.	Finally climb up the ladder.
		l.	Jump over the hole and enter the Nightmare
			Chamber for the boss.
		li.	Boss
			1.	The Genie
				a.	He has two forms. Once is
					the bottle and the other is
					the Genie.
				b.	When he comes out of the
					bottle he will throw fireballs
					at you. All you can do is
					dodge them.
				c.	When he enters the bottle and
					jumps around hit him with
					the sword. Now pick him up
					with the Power Bracelet.
				d.	Throw the bottle at the wall.
				e.	Repeat this until it breaks
					open.
				f.	When it does attack the
					Genie with your sword until
					he dies.
		lii.	Take the Heart Piece and the Conch Horn.
	c.	Goponga Swamp II
		i.	Let Bow Wow eat you out and then take him
			back top his home.
	d.	Crazy Tracy
		i.	Now that you have the Bracelet you can visit
			Crazy Tracy's Shop and she will run some
			life potions on you to keep you from dying
			when you lose all of your hearts, but it only
			works once, so you must re-visit her!
IX.	Extra Stuff III
	a.	Mabe Village III; Shop
		i.	Once you get the shovel you have the option
			to buy some bombs.
		ii.	You also get to buy the Bow & Arrows for
			980 Rupees.
			1.	Either start saving or play the Trendy
				Game.
			2.	Get this ASAP!
X.	Hidden Color Dungeon
	a.	Notes
		i.	If you have the DX version you can play the
			secret hidden dungeon. You may have heard
			of it in the library.
		ii.	The treasure is actually great and it is worth
			the time.
		iii.	This may be too early for you, but when you
			feel ready head on it!
	b.	Cemetery
		i.	Head to the cemetery and go to the bottom
			right hand corner of the cemetery. Here is
			where you can enter the dungeon.
		ii.	You must push the head stones in a certain
			order.
			1.	You must push them so they all
				move in the direction.
			2.	If you can not move it try
				repositioning Link.

	         ###             ###               ###
	        #   #           #   #             #   #
	        # 3 #           # 4 #             # 5 #
	        #   #           #   #             #   #
	        #####           #####             #####
	       Push Up        Push Right         Push Up
	         ###             ###
	        #   #           #   #
	        # 2 #           # 1 #
	        #   #           #   #
	        #####           #####
	      Push Left       Push Down
	iii.	Once you push them in the right order a set
		of stairs will open.
	c.	Color Dungeon
		i.	Once you enter you will be stopped by two
			Stalfos who will give you a test of Color.
		ii.	Answer correctly and you will be allowed to
			enter.
		iii.	There are items in the pots here, the top left
			corner is fairy dust.
		iv.	Walk towards the eyes on the floor and they
			will become slime monsters.
		v.	They can only be killed when they have
			popped up from the floor. Kill them all to
			continue. Go through the right door.
		vi.	In this room you must make all the heads on
			the floor blue.
		vii.	To do this hit the top left head first, then
			the bottom right head, this should set it
			correctly.
		viii.	Now look around the southern wall of the
			room and you'll find a weak spot and bomb
			the wall and find the next room south.
		ix.	You'll also find the COMPASS in this room
			once it is clean.
		x.	This room is filled with 5 point rupees.
		xi.	Return to room 3 and then take the right
			door for the next room.
		xii.	The squares on the floor only let you step on
			them so many times.
		xiii.	When they turn red the next time you step
			on it will create a hole. Go to the right
			again to the next room
		xiv.	When you get here you have to match the
			creature with the hole.
		xv.	Hit it and then pick it up with the Bracelet
			and try to throw it in the right hole.
		xvi.	When all are there you get a beak as a
			reward and head to the top door.
		xvii.	This room has the color changing squared
			like before just head to North to the next
			room.
		xviii.	You must turn all the heads blue like before.
		xix.	To do this hit bottom right once, then top
			left until all heads are blue. Take the right
			door.
		xx.	Kill all of the monsters here before you can
			continue. Go to the north door.
		xxi.	Sub Boss
			1.	Slime
				a.	Just sprinkle some Magic
					Powder on him a few times to
					kill him.
		xxii.	Now go through the left door. Now you'll be
			blocked by three blocks.
		xxiii.	To solve this puzzle, push the Top block to
			the left, then push Bottom block to the left.
			Now push the Middle block Up.
		xxiv.	You should receive the Nightmare Key.
			Now head right, south, left, and keep going
			south as far as you can to the next room.
		xxv.	Kill all the monsters to continue and then go
			left.
		xxvi.	Here you will get more bouncing monsters.
			Kill them to receive a key.
		xxvii.	Now head north, and open the north locked
			door.
		xxviii.	Sub Boss
			1.	Hinox
				a.	Like in the Tail Cave
		xxix.	Head Left for the next room
		xxx.	Kill all the bouncing creatures, and lift the
			pot up in the top left corner to reveal a
			button.
		xxxi.	Step on it to open all doors and head North.
			Kill all of the monsters and get the Map.
		xxxii.	Head through the right door. Like before
			throw the monsters in the right colored
			holes.
		xxxiii.	Take the key and head left, south and left.
			This room has the color switching head.
		xxxiv.	Try switching the sides and then the middle
			colors to blue and mess around with the
			others. Once the door is open head north.
		xxxv.	Grab the fairy in the pot and head left to the
			next room to the left.
		xxxvi.	Boss
			1.	Color Master
				a.	He is hard to beat, but if you
					are fast enough he is easy.
				b.	He changes color as he gets
					close to death. The problem
					is he heals himself if he is
					not attacked.
				c.	Blue, Yellow, Red,
					Red=Death.
				d.	Just go nuts and keep hitting
					him with your sword as fast
					as you can. If he turns red he
					moves more so stay with
					him!
		xxxvii.	Once you beat him you are welcomed by the
			Great Fairy of Power/Color. You can choose
			between 2 different colored tunics.
			1.	Blue
				a.	Raises Defense
			2.	Red
				a.	Raises Attack
		xxxviii.I recommend going with the blue for now,
			you can always change it later!
XI.	Help Richard
	a.	Ukuku Prairie
		i.	Follow the path and head to the screen with
			the Huge Skull made of Rock.
		ii.	Bomb the rock and head right.
		iii.	Go down at the fork in the road and keep
			going down and follow the path until you
			reach Richard's Villa.
	b.	Ukuku Prairie II; Richard's Villa
		i.	After you talk to him you learn his servants
			kicked him out of his castle and he will give
			you the key to the Key Cavern if you get his
			5 Gold Leaves back from the castle.
		ii.	Go back top the path with the fork, but go
			up now.
		iii.	Follow the path to the castle and stop at the
			bridge for a picture.
		iv.	Go around the right and you will see a
			monkey there. Give him the banana from the
			Trading Sequence
		v.	He will call upon his monkey friends to
			build a bridge and leave a stick behind and
			go up.
		vi.	When you reach the area with the Telephone
			booth just head one screen left and cut down
			the bush to reveal the stairs to the castle.
	c.	Kanalet Castle
		i.	There are 5 leaves hidden here. Here are
			their locations.
			1.	Leaf I
				a.	On the right side of the
					palace is a mole man popping
					out of the holes.
				b.	Swipe your sword or bomb
					the right locations and after
					a few hits a lead will pop
					out.
			2.	Leaf II
				a.	Go to the left side of the
					castle and throw something at
					the bird that is sitting there
				b.	When he flies away hit him
					and get the second leaf.
					i.	If you miss just leave
						and come back.
			3.	Leaf III
				a.	Enter the castle and kill the
					three guards and the blob and
					a leaf will fall down.
			4.	Leaf IV
				a.	Hit the switch for the bridge
					to make it easier to exit and
					enter the castle.
				b.	Now go upstairs and bomb
					the left statue and kill the
					guard for the fourth leaf!
			5.	Leaf V
				a.	Go through the path to the
					ledge on the outside of the
					castle and enter the door.
				b.	When you see the locked
					door throw at pot at it to
					open it.
				c.	Now kill the monster here for
					the final leaf.
	d.	Ukuku Prairie III; Richard's Villa II
		i.	Return to the Villa and give him the leafs.
			He will open the entrance to the maze of
			bushes.
		ii.	While there get the Sea Shell in the chest.
		iii.	The maze is family simple, just look before
			you leap.
		iv.	Cut the bushes and only walk on the path.
		v.	You may have to jump over some.
		vi.	On the top near the owl is the Key to 	Key
			Cavern.
XII.	Instruments of the Sirens; Lily's Bell
	a.	Path to Key Cavern
		i.	From Richard's Villa, go one screen up, one
			screen left, and one screen up.
		ii.	It's the keyhole for the entrance to the Key
			Cavern.
		iii.	Open it and the way is open
		iv.	Now go one screen down, right, down, right,
			up, up, up.
		v.	Go around the trees and one screen down.
		vi.	Use the Roc's Feather to jump form one
			island to another to the left until you reach
			the  entrance to the Key Cavern.
	b.	Key Cavern
		i.	Once you enter the door will lock shut. Pick
			up a pot and throw it at it.
		ii.	Go up into the next room and kill all the
			monsters in the room to make a chest appear
			at the right.
		iii.	Open the chest and get a small key now go
			up the path at the right. Kill the four blob
			monsters to open the doors. The chest has a
			blob in it.
		iv.	Head up to the next room where two Stalfos
			wait. Just continue up into the next room
			and head down the stairs.
		v.	Kill all of the blobs and you will notice 4
			locked doors. Open the bottom one first and
			defeat all the monsters here to get a key.
		vi.	The key to kill the transporting monster is to
			place a bomb in the last place he was then
			scare him back there by getting close to him.
		vii.	Get the key and go back to the room with
			the 4 locked doors.
		viii.	Open the left one now and defeat all of the
			monsters and get the key before it drops
			down the hole.
		ix.	Return to the other room and enter the
			locked door at the top. Defeat both of the
			monsters here and get yet another small key
			that drops down and return to the other
			room.
		x.	Now go through the final door on the right.
			Kill the monsters and head up the stairs.
			Now kill all the monsters in this room and
			get the key. Head north and then left.
		xi.	Kill all the monsters here to make the doors
			open and then head into the room above.
		xii.	In this room is the Sub Boss
		xiii.	Sub Boss
			1.	The Dodongo Snakes
				a.	They are like the Dodongo's
					in the original Zelda.
				b.	Place a bomb in front of them
					and make them eat them till
					they burst, literally.
		xiv.	Head right and push the blocks so you can
			open the chest. Inside you'll find the
			treasure of this dungeon, the Pegasus
			Boots.
			1.	Pegasus Boots
				a.	They make you run faster and
					ram into things
				b.	Run with the boots and jump
					with the Feather to jump over
					large holes and crevices.
		xv.	Now take the warp tile back to the entrance
			and go into the room to the right.
		xvi.	When the magnetic starts to push you back
			run with the boots straight to it and know it
			out. Take the small key. Now return to the
			warp tile.
		xvii.	Now head one screen down, right, up, and
			right again.
		xviii.	Put a bomb on the wall that the arrow points
			to and go into the room below.
		xix.	Use the boots and feather to jump over the
			large gap and get the Nightmare Key.
		xx.	Now go back and head to the room above.
		xxi.	Wack all the Bombos to open the door and
			continue to the left.
		xxii.	Then open up this chest to get the compass.
			Even
		xxiii.	Bomb the left wall and head into the next
			room. Defeat all the monsters here and get
			the key that falls.
		xxiv.	Next go to the room south of the place
			where you fought the Dodongo  Snakes.
			Defeat the blobs here and go to the room at
			the left.
		xxv.	Kill all the monsters in this room and get the
			key that falls.
		xxvi.	Go through the door at the top. Defeat all the
			monsters here to make a chest appear on the
			ledge at the right.
		xxvii.	Go through the door at the top, around the
			pots, up the stairs, and take the path down.
		xxviii.	Open the chest to receive the and continue
			going down on the path and push the block
			away.
		xxix.	Unlock the Key Brick and continue through
			it and follow the path, going through more
			keyhole blocks.
		xxx.	Go down the stairs at the end. There's a big
			stone block in your way here.
		xxxi.	Use the Pegasus Boots to ram it at the side,
			making it fall down the pit.
		xxxii.	Go right and use the Pegasus Boots and
			Roc's Feather to get over the spikes here and
			now go down the ladder.
		xxxiii.	Defeat all the Pairodds in the room with the
			Boots to make the door open.
		xxxiv.	Go through the door at the left and ignore all
			the Keese and Enter the Nightmare Chamber
			and prepare for the next boss.
		xxxv.	Boss
			1.	 Slime Eye
				a.	Where is he?
				b.	Use the Boots and ram into
					the walls.
				c.	Now keep hitting the center
					of the eye until it splits
					into two.
				d.	When it does hit one with the
					sword and it will jump to the
					ceiling.
				e.	When it comes down jump
					with the feather so you are
					not stunned and then swipe it
					with your sword.
		xxxvi.	Once he is dead you get a Heart Piece and
			the Lily Bell for your troubles.
XIII.	Troubles with Animals
	a.	Ukuku Prairie IV
		i.	Your next goal is to get another key located
			in Yarna Desert.
		ii.	Jump back across those little islands and
			then go up and follow the path north east.
		iii.	When you reach the sign that reads "Kanalet
			Castle ", go two screens down and one
			screen right.
		iv.	Cut down the bush here to reveal a stairway.
		v.	Go one screen right and use your new
			Pegasus Boots to dash through the crystals.
			Then take the stairs back up to the surface.
		vi.	Go down two more screens and head east at
			the sign to reach the Animal Village
	b.	Animal Village II
		i.	This is a cute little town. Visit the Bear and
			he will trade you the Pineapple for the
			Honeycomb.
		ii.	You may have notices a blue swirling
			mound in the Ukuku Prairie, when you go
			into this one it will send you back to Ukuku
			Prairie, enter it again and you to the Animal
			Village.
			1.	This is a new shortcut, there are two
				more around the world too.
		iii.	Head south to the desert and find a Walrus
			blocking the path to the Desert.
		iv.	If you talk to some of the villagers they will
			say Marin will wake him right up.
		v.	Return to Mabe Village, via the new portal.
	c.	Mabe Village IV
		i.	When you try to find Marin at there house
			you find she is at the beach.
		ii.	Simple head to the area where you found
			your sword.
		iii.	Before you rush there you might want to
			stop and get the Orcania.
	d.	Sleep Shrine
		i.	Go to the northern part of the village and
			enter the Sleep Shrine and take a nap.
		ii.	When you wake up you are in a small
			shrine.
		iii.	Just use your boots to kill the orange
			monsters and walk around until you get the
			chest that contains the Orcania.
	e.	Toronbo Shores II
		i.	When you find Marin you will go through a
			small scene with her.
		ii.	How touching,
			sobbbbobbbbbbbbbbbbb....
		iii.	When you are ready you get to take her with
			you.
XIV.	Extra Stuff IV
	a.	Fun with Marin
		i.	There several things you can do with Marin.
			Take a picture at the cliff on the far right
			of the beach.
		ii.	Try going to the Trendy Game
		iii.	Fall down the well.
		iv.	Evil Marin
			1.	Hit the Chicken a bunch of times and
				she will yell don't hurt the chicken.
			2.	If you keep doing it she will
				eventually yell "Get it, get the
				Chicken!, ohhhh sorry, forget that."
		v.	Take a picture of Tarin, Marin & Link near
			the Rooster Statue.
XV.	Trouble with Animals II
	a.	Animal Village
		i.	Return to the village and talk to the Walrus
			and Marin will wake him up.
		ii.	Go back to the village and talk to Marin and
			she will teach you the Ballad of the Wind
			fish if you have the Orcania.
		iii.	Now go into the desert and go north into San
			Pit.
		iv.	Sub Boss
			1.	Lanmola
				a.	This is really basic, just hit
					him as they pop out of the
					sand!
		v.	When the key falls get it before it falls into
			the pit or after.
		vi.	Fall into the pit and bomb the north wall and
			a secret Heart Piece is hidden.
XVI.	Instruments of the Sirens; Sea Harp
	a.	Tal Tal Heights
		i.	Your next destination is the Angler's Tunnel
			to get another instrument.
		ii.	Your next destination is in Tal Tal Heights.
		iii.	Go back to Mabe Village and then the north
			through the Mysterious Forest until you
			reach the Goponga Swamp area.
		iv.	From Goponga Swamp, go right and you'll
			be in the Tal Tal Heights.
		v.	Continue going right until you find a
			waterfall with a keyhole in front of it. Use
			the key and the waterfall will stop and open
			the entrance to the next dungeon.
		vi.	But you can't get there from this point, you
			need to jump down from the top of the
			mountain.
		vii.	Now go a few screens left until you reach
			stairs going up to the mountain. Head up the
			stairs and remove the stones covering the
			entrance.
		viii.	Ust head right and push the stone blocking
			your way, there are a few Pegasus Crystals.
		ix.	Go right, cut down the bush, and stay in the
			place where the bush used to be.
		x.	Push away the stone at your right, then push
			down the stone at the left of the staircase.
			Go down the stairs.
		xi.	Pass through this hallway, killing the
			monsters if you want to.
		xii.	Go up the stairs at the right. Go one screen
			right and go outside. A chest! Open it for 50
			rupees, then go back into the cave.
		xiii.	There's a treasure chest at the top, but you
			can't get it until you have the Hookshot.
		xiv.	Use the Pegasus Boots to dash through the
			crystals at the right, then go out the exit.
		xv.	Go one screen right and into the shallow
			water.
		xvi.	If you got the pineapple from the bear in the
			Animal Village, you can go through the cave
			here to reach Papahl and exchange the
			pineapple for the hibiscus.
		xvii.	Continue going right on the shallow water
			until you reach dry land and a ledge.
		xviii.	Fall down here to reach the entrance of the
			next dungeon: Angler's Tunnel.
	b.	Angler's Tunnel
		i.	From the entrance, just go straight up to the
			next room.
		ii.	Defeat all the monsters in this area to open
			the door at the right.
		iii.	Go to the room at the right. Open the chest
			here to receive the compass.
		iv.	Kill all the monsters in the room to open the
			doors. Go through the door at the bottom.
		v.	Cut the bushes to get your first small key
			and then kill all the monsters to open up the
			door.
		vi.	Return to the room above.
		vii.	Now go left and up the stairs at the top.
			Follow the path a few screens to the right.
		viii.	Go down the stairs and open the chest for
			the stone beak
		ix.	Go back up the stairs and follow the path to
			the north until you reach a chest. Open it to
			get the map. Go down the steps.
		x.	Use the Pegasus Boots and Roc's Feather to
			jump across this 3-block hole and go to the
			room at the right.
		xi.	Break the cracked block with a bomb and
			push aside the other block.
		xii.	Open the chest for another small key. Go
			two screens north.
		xiii.	Bomb the cracked block here and open the
			chest for a small key. You can get the hearts
			at the left if you need it.
		xiv.	Go back out of this room. Now head back to
			the room above the entrance.
		xv.	Defeat all the monsters here and go to the
			room at the right. Continue right through the
			locked door to the next room. Use the Roc's
			Feather to jump across the deep water and
			reach the top.
		xvi.	Go through this locked door. Ignore the
			chest at the left and continue to the screen
			above.
		xvii.	Use the Feather and Pegasus Boots to
			jump across and go up to the next screen.
		xviii.	Unlock the block and move upwards. Go to
			the screen at the left.
		xix.	Defeat all the monsters in this screen to
			make a key fall from the sky, but it fall
			right into that hole.
		xx.	Go south two screens and then go around on
			the shallow water and head two screens left
			and one screen up.
		xxi.	Go to the room above and then to the room
			at the right and open the chest to receive a
			small key.
		xxii.	Now backtrack to the room with the locked
			door. Enter it and you will face Cue Ball, the
			mini-boss of this dungeon.
		xxiii.	Sub Boss
			1.	Cue Ball
				a.	The bizarre Cue Ball looks
					like he might be tough,
					but you can make short
					work of him.
				b.	Stay close to the stone
					divider in the middle of
					the room.  When he's
					about to turn the corner
					you're hiding
					behind, whack him.
				c.	Make sure you hit him
					before he turns, though,
					because only his sides
					and back are vulnerable.
				d.	Once hit, he'll usually change
		xxiv.	After you defeat him, go into the room
			above (and get the fairy if you need it).
		xxv.	Hey, the blocks covered the exits to the
			room! To open up the blocks, use the power
			bracelet and pull the switch at the upper
			right. Then quickly run to the room at the
			left.
		xxvi.	Go up the stairs and open the chest to get the
			flippers, the treasure of the dungeon.
			1.	Flippers
				a.	Lets you swim and dive into
					deep water.
				b.	You can also dive to find
					hidden passages and items!
		xxvii.	Now head south and notice the tiles on the
			floor here are flashing!
		xxviii.	If you step on the flashing tiles, you can
			open the door at the top, but for now just
			take the path to the screen below and swim
			to the right.
		xxix.	Continue right and go down the stairs. Get
			over the spikes with the moving platform
			and dive into the water for the key.
		xxx.	Go right and back up the ladder. Go left two
			screens. Push aside the block and go to the
			room at the left.
		xxxi.	You must step on the tiles here in the correct
			order: (1) Center (2) Upper-right (3) Lower-
			right (4) Lower-left (5) Upper-left. A
			staircase appears! Go down there.
		xxxii.	Get across the spiked platform and to the left
			screen. Go to the left side of this spiked
			platform. This part is a bit tricky and must
			be done very quickly: Get close to platform
			so that it falls down, then climb up the
			ladder and use the Feather to get on top of
			the platform.
		xxxiii.	As it goes up, jump again to the platform at
			the upper left. Climb up the ladder.
		xxxiv.	Go one screen down and open the chest to
			get the nightmare key. Go back up and just
			drop off the ledge
		xxxv.	Go right one screen and swim to the switch
			at the top left. Step on the switch to open
			the door, go in there.
		xxxvi.	Use your final key on the keyhole block to
			make it disappear. Then go down the stairs.
		xxxvii.	Swim to the left side while avoiding the fish
			and climb up the ladder at the left.
		xxxviii.Follow the path to the left and push aside the
			block. Go into the Nightmare Door.
		xxxix.	Swim to the bottom to fight the Nightmare.
		xl.	Boss
			1.	Angler Fish
				a.	He is fairly simple.
				b.	Just hit the light on his head
					to kill him
					i.	Make that her, the
						females are the big
						angler fish with the
						lights!
XVII.	Extra Stuff V
	a.	Tal Tal Heights II
		i.	From the Angler's Tunnel swim left one
			screen and enter the cave.
		ii.	Here you meet the big fish Mambo. He will
			teach you Mambo's Mambo.
			1.	This song will take you to Crazy
				Tracy!
		iii.	Go outside and swim right one screen. Go
			down the stairs in front of the Angler's
			Tunnel.
		iv.	Follow the path, push the rock into the hole,
			and use the Feather to go over it.
		v.	Use the song and get transported to Crazy
			Tracy's.
	b.	Crazy Tracy's II; Ghost the Walks
		i.	Once you get there you may notice a visitor,
			a ghost will follow you around!
		ii.	Get some potion if you need it and then head
			south into the Toronbo Shores.
	c.	Toronbo Shores III; Ghost House
		i.	The location is simple, it is on the far right
			side of the beach, you have to lift some
			blocks to get there.
		ii.	Once there you enter and then the ghost
			wants you to take him to his house, So
			demanding!
	d.	Mysterious Forest VI; Cemetery
		i.	The grave you are looking for is the single
			one on the left side, it is outside the
			regular graves.
		ii.	Once you visit the grave he is happy and
			tells you to visit his house.
			1.	If you do there is a sea shell under
				one of the pots.
			2.	There is another one south here
				under the single bush.
			3.	Exit and come back and get a
				picture!
XVIII.	Instruments of the Sirens; Wind Marimba
	a.	Martha's Bay
		i.	The next nightmare is hidden underwater at
			a place called Catfish Maw.
		ii.	It is located in Martha's Bay, but to get
			there you need the flippers. Head south
			of Kanalet Castle and dive in!
		iii.	Swim to the center of the bay where you'll
			find a big statue of a catfish head stuck out
			of the water. Head to it and enter on the left
			side.
		iv.	Dive under and you are brought underwater,
			now go up and enter the dungeon.
	b.	Catfish Maw
		i.	Head left and keep moving avoiding the
			monsters.
		ii.	When you can not go father because of a
			locked door kill all of the monsters.
			1.	The Helmet heads need to be killed
				in the back.
		iii.	Go through the door that opens at the left.
			Open the chest here for the compass. Go
			down the stairs.
		iv.	You need to jump from one platform to the
			next here, but you must time it right so the
			platforms are reachable. Once you are over
			climb up.
		v.	Defeat all the Stalfos and run down the
			crystals with the boots. Push the two blocks
			together so that the four blocks form a
			square. Get the key that drops down.
		vi.	Go back down the stairs, through the
			basement, and come up at the other side.
		vii.	Kill both of the monsters here to open the
			door now go right. Use your key to enter the
			locked door at the north.
		viii.	Continue north and kill all the Stalfos to
			open the door at the top.
		ix.	Sub Boss
			1.	Master Stalfos
				a.	This is a confusing boss, you
					don't just face him once you
					need to beat him several
					times.
				b.	There are several places
					where you must fight him
					and once you meet him in all
					the place he will die and you
					can get the dungeon treasure.
				c.	To kill him you must hit him
					with your sword and then
					place a bomb on top of him.
		x.	Go into the room at the right. There's a chest
			here open it to read a message from Master
			Stalfos.
			1.	That A** hole took the treasure that
				was supposed to be in there! Just
				head north!
		xi.	There's some blocks shaped like an "X" in
			the center of this room.
		xii.	Push the center block upward and go to the
			left room.
		xiii.	Then just return to the Cross Room.  Push
			the center block to the right and go to the
			north room.
		xiv.	Return to the Cross Room and step on the
			switch. Push the center lock downward and
			go into the room at the right.
		xv.	You'll fight Master Stalfos again. After
			beating him, return to the Cross Room.
		xvi.	Push the block to the left and go to the
			northern room.
		xvii.	Jump over the hole and continue to the
			screen above and now go to the room at the
			left. You must defeat the monsters in this
			room to open the door but the only problem
			is there's one enemy at the other side of the
			blocks.
		xviii.	To get him, throw away the pot at the top
			left, then go in the place where the pot was.
		xix.	The gel will pop out of the ground and come
			to you. Defeat him and go to the room
			above.
		xx.	Again battle with Master Stalfos. Beat him
			like you did before and he'll run away.
		xxi.	Go to the room at the left and open up the
			chest here to get the stone beak.
		xxii.	Defeat all three Stalfos to open the door, and
			go right. Follow the path and go back to the
			Cross Room.
		xxiii.	Push the center block down and go to the
			room at the side. Return to the Cross Room,
			push the block to the side, and go to the
			room below.
		xxiv.	Follow the path through the rooms until you
			get to the room with the four Keese on the
			four statues.
		xxv.	Kill them all to open the door and go to the
			room at the left. Go down through the stairs.
		xxvi.	Head through the basement and climb up the
			ladder at the left. Then enter the room at the
			left.
		xxvii.	This is the final battle with this Sub Boss.
			After you beat  him you'll get the Hookshot.
			1.	Hookshot
				a.	Can grab things and pull
					them to you, including
					masks!
				b.	Can grab a surface and pull
					you to it.
		xxviii.	Return to the room with four Keese and four
			statues and go up one screen, and left one
			screen.
		xxix.	Defeat the monsters here with the Hookshot
			to make the doors open. Go to the left room.
		xxx.	Defeat the monsters here and open the chest
			to receive the map. Return to the previous
			room.
		xxxi.	Go to the north room and go one screen left.
			Use the Hookshot on the block at the other
			end to so you can get to the other side while
			avoiding the blades.
		xxxii.	Continue to the left. Use the Hookshot again
			to pull yourself to the chest. Open it to get
			a small key.
		xxxiii.	Go right, use the Hookshot again to get
			across, and go to the right.
		xxxiv.	Now go to the bottom right corner of this
			room. Grab the bridge hook with your
			Hookshot to extend the bridge.
		xxxv.	Go across and into the room above. Use the
			key on that keyhole block at the right. Go to
			the room at the left.
		xxxvi.	Now you will need to fight another Sub
			Boss
			1.	Gohma
				a.	Hit both of the three times
					when their eyes are open.
				b.	When they stop they are
					about to open their eyes.
				c.	When they shake they are
					about to charge at you.
				d.	I have had reports of the back
					one never opening her eye,
					instead try exiting the room
					and re entering and she might
					be gone.
		xxxvii.	After you've kill Gohma into the warp to
			transport to the entrance. Go two screens
			right, then go up and follow the path until
			you reach the Cross Room.
		xxxviii.Push the block upwards and go to the room
			at the left.
		xxxix.	Continue until you reach the watery room
			with a square of deep water in the center.
		xl.	Go into the center of the deep water and
			press B to dive under you'll find an
			underwater passage.
		xli.	Go through this cavern and come up at the
			other side. Use the Hookshot to make a
			bridge.
		xlii.	Cross the bridge and open the chest to get
			the Nightmare Key. Now trace your steps all
			the way back to the Cross Room.
		xliii.	Push the center block to the right and go to
			the north room.
		xliv.	Use the Feather to jump diagonally to the
			square of land at the bottom right. From
			here, use the Hookshot to bring yourself to
			the chest.
		xlv.	Go right one screen. Use the Hookshot to
			get across the gap and open the chest to get a
			small key.
		xlvi.	Return to the left room, then go up. Use the
			Hookshot to make the bridge, then cross the
			bridge.
		xlvii.	Open the chest for some more rupees.
			Hookshot across the gap at the top and go
			down to the Cross Room.
		xlviii.	Push the center block down and go to the
			left room. Return to the Cross, push the
			block to the right, and go down.
		xlix.	Now go to the room where you defeated the
			Thomas.
		l.	Then go into the upper right path. Down the
			stairs.
		li.	Go to the left screen. Point Link towards the
			head statue and Hookshot it to bring you up
			there.
		lii.	Then climb up the ladder at the left. Use
			your final key on the keyhole block here to
			make it disappear.
		liii.	Go around and use the Hookshot on the
			block at the other side to get across this
			huge hole. Continue to the left room.
		liv.	Go into the big nightmare door and you'll
			have to face the boss of this dungeon:
		lv.	Boss
			1.	Slime Eel
				a.	A hole will appear in the
					middle of the floor with his
					tail spinning.
					i.	To dodge this jump or
						hide in the corner.
				b.	4 holes will appear on the
					walls. Guess which one his
					head will pop out of.
				c.	When his head comes out try
					to grab it with the Hookshot
					and swing at his neck until he
					dies.
					i.	Be sure not to pull
						him out too far or you
						will let him out!
		lvi.	Once you kill him you get the Wind
			Marimba!
XIX.	Instruments of the Sirens; Coral Triangle
	a.	Martha's Bay II
		i.	Exit the Maw and head right one screen.
			Head onto land and walk northeast.
		ii.	Keep going Northeast until you see a alter
			with two statues when the Owl comes for a
			talk.
		iii.	Go one screen right. Pick up the stones and
			cut the bushes to continue right, then go
			south to enter the southern Face Shrine.
	b.	South Face Shrine
		i.	Be prepared for this area. Some of the
			statues will turn when you touch them. To
			stop them from hurting you use your shield
			to herd them around.
		ii.	From the entrance screen, follow the path
			straight down into the screen below. Now go
			around the statues to the bottom and go
			right.
		iii.	Push the statue at he top left with the shield
			and continue left.
		iv.	Go up one screen. Push the statues with the
			shield and continue on the path.
		v.	Continue following the path and pushing
			statues until you reach the Southern Face
			Shrine.
		vi.	Go up one screen and you will have to face a
			Sub Boss.
		vii.	Sub Boss
			1.	Armos Knight
				a.	Just shoot him with arrows,
					try to hit him before he slams
					the ground.
		viii.	After he is dead grab the Face Key and go to
			the room above.
		ix.	You learn that the island is just a dream of
			the Windfish and when he wakes it and
			everything in it will disappear.
		x.	As soon as you exit, the owl flies in and
			talks.
		xi.	Exit the maze. Go to the area with a lot of
			bushes and rocks. Lift up the rocks and cut
			down the bushes to make your way to the
			top left of this maze.
		xii.	Jump into the water. Swim to the little island
			with two armos statues on it. Kill the left
			one with arrows to reveal stairs.
		xiii.	Make your way through the caves. Use the
			Hookshot to get over the holes.
		xiv.	Go up the stairs at the left screen. And open
			the door. The entrance to the Face Shrine
			will rise to your left.
	c.	North Face Shrine
		i.	Go around the statues and into the room at
			the left.
		ii.	Pass the monsters and just go into the path at
			the top left corner.
		iii.	Follow the path until you reach the mimic.
			1.	Kill him with a spin attack or arrow
		iv.	Make sure that the blocks in this room are
			lowered, then take out your bombs and place
			one beside the crystal switch.
		v.	Run to the space behind the block in the
			upper right corner. After the bomb explodes
			and hits the switch, go up to the next screen.
		vi.	Place a bomb at the right floor so it destroys
			the wall in between the lights and enter it.
			Use magic powder on the lamps to light up
			the room and kill the four gels in the room to
			make the stairs appear and head down.
		vii.	Avoid the ball thing and go to the left
			screen. Avoid another ball thing and go up
			the ladder at the left.
		viii.	Kill the mini-Moldorm and the Wizzrobes
			1.	Wizzrobes can only be killed if a
				bomb is placed where they are
				standing when they return to
				corporeal, solid, form.
		ix.	After killing them all, go into the room
			above.
		x.	Pick up the pot at the right to get a fairy.
		xi.	Open the chest at the left to get the treasure
			of this dungeon, the Level 2 Power Bracelet.
			1.	Now you can lift statues.
		xii.	Return to the return to the room with the
			crystal switch.
		xiii.	 Defeat the Mimic just like you did before
			and hit the switch to lower the blocks.
		xiv.	Place a bomb beside the switch and run to
			the space behind the upper left block.
		xv.	After the bomb explodes to hit the switch,
			head into the room above.
		xvi.	There's	a switch under the pot at the top left
			corner so step on it to make the door open,
			then go through the door.
		xvii.	Kill the Wizzrobes in this room and you'll
			need to use arrows to kill the one at the
			bottom left.
		xviii.	When you kill them all, a chest appears.
			Open it to receive the map.
		xix.	Go into the upper room and go right. Open
			this chest to receive the stone beak.
		xx.	Return to the room at the left. In this room
			pick up one of the pot and throw it at the
			door at the top to open it and enter.
		xxi.	Go right and open the chest to get the
			compass. Go up the steps and hit the crystal
			switch.
		xxii.	Get the bombs if you need it. Take this
			elevated path around and continue until you
			reach the room with lots of lowered blocks.
		xxiii.	Kill the two Wizzrobes to make a key drop
			down. Now return to the room left of where
			you got the compass.
		xxiv.	Pick up one of the huge statues and throw it
			at the door to break it open. Go north. Open
			the and go up the stairs. You should be
			outside now.  Open the chest for a secret
			seashell, then go back down the stairs.
		xxv.	Return to the entrance of the dungeon, use
			Mambo's Mambo. Now, go right.
		xxvi.	Continue until you reach the room with tiles
			on the floor. The tiles will fly at you one by
			one! Protect yourself with the shield or
			swipe them with your sword.
		xxvii.	When they are gone the door will open so go
			into the north room.
		xxviii.	Pick up one of the huge statues and throw it
			at the door at the right to open it and enter.
		xxix.	Defeat the four Wizzrobes to open the doors
			and go into the north room. Go down the
			steps and follow the path on the shallow
			water.
		xxx.	Continue on the path until you reach a
			treasure chest. Open it for a small key.
		xxxi.	Return to the room where you defeated the
			four Wizzrobes... then go to the room at the
			left.
		xxxii.	Go through the locked door at the top. Open
			this door and go into the next room.
		xxxiii.	Use a bomb on the middle part of the north
			wall to destroy it, then continue upwards.
		xxxiv.	The next room has the Sub Boss for the
			dungeon.
		xxxv.	Sub Boss
			1.	Smasher
				a.	He is my favorite Sub Boss.
					He will throw his iron ball at
					you as his attack.
				b.	After he throws it he will
					rush to get it. Grab it before
					him and throw it at him.
				c.	After a few hits he will die
					and you get 2 fairies for your
					troubles!
		xxxvi.	Pick up the huge statue at the left to reveal
			stairs. Go through the basement and climb
			up the ladder at the left.
		xxxvii.	The tiles in this room fly at you one by one,
			just use the shield or swipe your sword.
			When all the tiles are gone, get the small key
			that drops down.
		xxxviii.Use a key on the keyhole block at the upper
			right, then go into the room above.
		xxxix.	Get the bombs here if you need them. Pick
			up the statue and throw it at the door at the
			left to open it.
		xl.	Go into the room at the left. Pick up the pots
			with the Power Bracelet and throw them
			away.
		xli.	To open the doors here, you must pick up
			the horse heads and throw them so that they
			both land standing up.
			1.	I like to throw them off the wall
				first.
		xlii.	When the doors open go left. Go down the
			stairs.
		xliii.	Head right to the ladder, then climb up. Now
			you need to kill all the Pols Voice to open
			the doors.
		xliv.	To kill them instantly play the Ballad of the
			Windfish on the Orcania.
		xlv.	Go to the room below. Here you will now
			have to face the Dodongo Snakes!
		xlvi.	After you defeat them, go into the room at
			the left. Use the Hookshot to cross to the
			other side. Use the key on the keyhole block
			to make it disappear.
		xlvii.	Continue on the path upward until you get to
			a chest with the Nightmare Key, but it is
			locked!
			1.	Throw something at the chest!
		xlviii.	Now play Manbo's Mambo on the ocarina to
			return to the entrance of the Face Shrine.
		xlix.	Warp on the transport to the place where
			you beat the Smasher.
		l.	Go up one screen, lift the left statue, and go
			into the stairs.
		li.	Make your way through this basement and
			go up the ladder at the other side.
		lii.	Quickly make your way to the bottom-right
			corner of the room before the tiles get a
			chance to attack you.
		liii.	Go down to the south room. Go around this
			room killing the four gels. Then go into the
			room at the right.
		liv.	Defeat the Wizzrobes in this room while
			avoiding the beams from the eye statue.
		lv.	Then push away the block at the upper left
			and go into the room above.
		lvi.	Use Magic Powder to light the two unlit
			lanterns and get the two fairies and prepare
			for the Nightmare!
		lvii.	Boss
			1.	Facade
				a.	He is just a face on the floor
					in the Face Shrine, hmm.
				b.	When he appears walk right
					on top of him and dodge the
					pots and tiles he throws.
					i.	His face won't hurt
						you.
				c.	Place a bomb on his face
					when the eyes are open.
				d.	He may disappear for a short
					time, but just repeat.
		lviii.	Once he is dead you get the Coral Triangle
			as a prize!
XX.	Extra Stuff VI
	a.	Sign Post Maze
		i.	From the Face Shrine, go down one screen
			and the owl will fly in to talk to you.
		ii.	When he leaves, drop into the water and
			swim left. Go onto the land and continue
			going left until you reach the screen just east
			of the Mabe Village.
		iii.	Go down until you reach a large pit. Use the
			Roc's Feather and the Boots to jump over
			this pit and into the Signpost Maze.
		iv.	The goal here is to follow the signs
			directions EXCATLY.
		v.	It is not too hard, but if you mess up you the
			sign will say start back at the beginning.
		vi.	Once you complete it a set of stairs will
			open when you follow you head right to the
			Frog's Lair!
		vii.	For 300 Rupees Mamu will teach you Frog's
			Song of Soul that will bring things back to
			life!
		viii.	Once you learn the song head back to Mabe
			Village.
	b.	Mabe Village V
		i.	Go to the Rooster Statue in the middle of the
			village and push it back to reveal some
			stairs.
		ii.	Go down and you should see some bones of
			a rooster. Play the Frog's Song of Soul and it
			will come back to life!
		iii.	You can pick him up with the Power
			Bracelet!
	c.	Level 2 Sword/Trading Sequence
		i.	Are you caught up on these side quests?
		ii.	You can get some shells with the Rooster
			near the castle!
XXI.	Instruments of the Sirens; Organ of Evening Calm
	a.	Tal Tal Heights III
		i.	Head to the Tal Tal Heights and go up the
			stairs when you are stopped by the owl.
		ii.	When he leaves, go into the cave surrounded
			by rocks. Continue through the caves until
			you reach the water outside.
		iii.	Go east through the shallow water and the
			deep water until you reach the long steps.
		iv.	Go up these steps. Follow the path across
			the bridge and enter the first cave you reach.
		v.	In the second screen of the cave, push away
			the blocks and go UP to the next screen.
		vi.	Grab the rooster and fly across this huge
			hole.
		vii.	In the next screen you'll get the Bird Key,
			the key to the Eagle's Tower. Get out of this
			cave the same way you came in.
		viii.	Go back east and go down the long steps.
			Continue going right through the deep water
			and enter the next cave.
		ix.	Go through this cave and out the other side.
			Go right, up the stairs, and into the next
			cave.
		x.	Go through this cave and out the other side.
			Go left, into this cave.
		xi.	Go right and down the stairs. Go up the
			steps and continue through this path, then
			use the Hookshot the reach the other side.
		xii.	Fall off the ledge and go out the cave. If you
			are low on life then you can bomb the wall
			here to meet a fairy.
		xiii.	Go into the upper right cave. Make your
			way through the long corridor, up the stairs,
			and go out the cave.
		xiv.	Place the key in the slot and enter the tower.
	b.	Eagle Tower
		i.	Welcome to the Eagle's Tower. Go right to
			the next room.
		ii.	Go through this room avoiding the blade
			traps and jumping over the spikes with the
			Feather, continue right.
		iii.	Kill the two Like Likes and take the key that
			fall down on you.
		iv.	Go through the locked door at the top-right.
			Continue forward and go up the stairs to the
			second floor.
		v.	Go north to the next room. Pick up the orb
			with the Power Bracelet and throw it beside
			the two blocks at the left.
		vi.	Pull the lever at the top-right as far down as
			it will go, then quickly head left, pick up
			the orb, and slip through the blocks before
			they close. Continue to the left room.
		vii.	Defeat the gels in the room and throw the
			orb at the pillar to destroy it.
			1.	This is the first of 4 pillars on this
				floor.
			2.	When all 4 are broken a floor will
				fall from above allowing you to get
				to the boss of the dungeon.
			3.	If you lose the orb in a hole it will
				return to this spot.
		viii.	Go to the north room. Let go of the orb for a
			while you do a few things.
		ix.	Pick up and throw the two horse head
			statues until they both land standing up and
			you get a chest with the map.
		x.	Pick up your orb again and go one screen
			down. Go to the right-side wall and throw
			the orb down to the other side of the wall.
		xi.	Now go around the wall and jump
			diagonally over the hole with the feather.
		xii.	Pick up the orb again and continue south to
			the next room.
		xiii.	Throw the orb over the hole and jump over
			the hole. Walk into the spikes, quickly pick
			up the orb, and get out of the spikes.
		xiv.	Throw the orb at the second pillar to destroy
			it.
		xv.	Pick up the orb again and go south and
			throw the orb over the wall and hit the
			crystal switch.
		xvi.	Go up one room, then drop into the hole at
			the right to drop to the first floor.
		xvii.	Go right, then down, and go up through the
			right door. Continue up on the path and go
			up the stairs.
		xviii.	Open the chest at the left to receive the
			treasure of the Eagle's Tower, the Mirror
			Shield.
			1.	Blocks magic, fires, and more
		xix.	This shield replaces your old one. Now hit
			the crystal switch while standing on one of
			the blocks.
		xx.	Go down one screen, then left. Hit the
			crystal switch with an arrow or boomerang,
			then pick up the orb and continue left.
		xxi.	Put your orb down for now.
		xxii.	Here you need to defeat the three monsters.
			When you hit one of them, it will freeze
			with the symbol on the front. The only way
			to defeat these three enemies is by hitting
			them with the same symbol showing.
		xxiii.	After you beat them, a chest appears at the
			top right. You can't get that yet. Pick up the
			orb again and continue left.
		xxiv.	Drop your orb again, and be careful not to
			drop it into a hole.
		xxv.	Kill Hinox get the key and keep moving
			north. and north again.
		xxvi.	Drop the orb on the floor...be sure that it's
			not on a tile or it will fall down.
		xxvii.	Defeat the red sparkly thing with some
			magic powder, pick up the orb, and head to
			the east room.
		xxviii.	Throw the orb at the pillar to destroy it. At
			the bottom-right, push the block into the
			hole.
		xxix.	Now get the orb and throw it over the hole.
			Place a bomb between the two torches to
			destroy the wall and create a passage.
		xxx.	Go inside there to the south room. Go
			through this narrow corridor and bomb the
			bottom wall to destroy it.
		xxxi.	Go down again. Use the Hookshot on the
			chest to reach to the other side. Open the
			chest to get a single bomb.
		xxxii.	Drop into the hole to go to the first floor.
			Go two screens to the right, then go up
			through the right way.
		xxxiii.	Continue upwards and take the stairs back
			up to the second floor. Go one screen north,
			then left.
		xxxiv.	Use the Feather to jump diagonally across
			the hole and go down at the bottom right.
			Jump over the hole again and continue
			downwards.
		xxxv.	Hit this switch and go back up two screens.
			Push the blocks aside and move go left.
		xxxvi.	Pick up the orb and go right. Push the block
			aside and go two screens south.
		xxxvii.	Throw the orb over the wall. Go to the north
			screen and drop into the hole at the right.
		xxxviii.Go right, around the wall, and up the stairs
			to the second floor. Go down one screen, use
			the key on the keyhole block, and go up the
			stairs.
		xxxix.	Go left one screen and drop off the ledge
			and pick up the orb and continue left. Throw
			the orb over the hole here.
		xl.	Go left one screen and up three screens.
			Again, the tiles will attack you. When the
			tiles are all gone go down into the crack in
			the wall.
		xli.	Continue downward, and then use the
			Hookshot to get across to the other side of
			the hole.
		xlii.	Pick up the orb and go up. Throw the orb at
			the last pillar and the level comes crashing
			down!
		xliii.	Go down and drop into that hole. Go right
			two screens, up one screen, and up the stairs.
		xliv.	Hit the crystal switch while you are standing
			on a block, then go down. Go right one
			screen and up the stairs to the third floor.
			Just avoid the enemies here, go up one
			screen, then right.
		xlv.	Sub Boss
			1.	Grim Creeper
			a.	He is a pain in the Royal
				$@#$#!
			b.	You have to kill all of the
				bats before they fly off.
			c.	If you don't they all come
				back and attack you at a
				different formation!
		xlvi.	Once they are gone the Grim Creeper runs
			off. Head up to the other room.
		xlvii.	Push the two blocks here together to make a
			chest appear at the right and open up that
			chest to get the Nightmare Key.
		xlviii.	Go down one screen and left two screens.
		xlix.	Go north into the Nightmare Door.
		l.	Go up the steps here, then Hookshot at the
			block at the right.
		li.	Now go down, right, and up the stairs. Now
			head up the ladder to the top of this tower.
		lii.	Boss
			1.	Grim Eagle/Eagle
				a.	He is one of the hardest boss'
					I have ever had to fight.
				b.	The Grim Creeper will fly off
					on the Eagle and will come
					and attack you.
				c.	You should hit it with your
					sword when it gets close
					enough
					i.	Level 2 Sword + Full
						Energy helps with the
						Force, but it won't
						last long.
				d.	After a few hits the Eagle
					will fly and stop before he
					reaches the tower and start to
					flap his wings.
				e.	On top of that he shoots
					feathers at you that push you
					back too!
				f.	To stop this try to get as
					close as you could to the
					bird and use your shield to
					block the feathers. If
					you did it right you should
					just make it before you fall!
				g.	Try again to hit him.
		liii.	Once he is dead you get
			a.	If you the Organ of Evening
				Calm.
		liv.	If you haven't already you should have
			completed the trading, seashell, and heart
			container side quests.
XXII.	Instruments of the Sirens; Thunder Drum
	a.	Tal Tal Heights IV
		i.	After you've been transported out of the
			Eagle's Tower, go straight down and fall
			over the cliff and into the hole.
		ii.	You'll land in the water in a cave. Go south,
			then climb onto the land.
		iii.	Go left 5 screens, then go up the steps.
			Continue left one more screen and go up the
			steps.
		iv.	Go into the cave surrounded by rocks. Go
			through the caves until you reach the
			shallow water. You've been through these
			caves several times, you should know the
			way.
		v.	When you reach the water, go right until you
			get to the deep water, then climb up the
			steps.
		vi.	Go left across the bridge, left more, then up
			the steps. Go one screen left, then use the
			Hookshot to get over the gap in this bridge.
		vii.	In the next screen, you'll see Marin stranded
			in the middle of a broken bridge. She says
			some monsters put her there. Rescue her by
			Hookshoting right through her. After the
			scene head left.
		viii.	Cut down the bush here to reveal some
			stairs. Go down there. Follow the path
			through the cave.
		ix.	When you reach the really big hole,
			Hookshot over it. Then go outside.
		x.	There are rocks falling here down the
			mountain. Follow the path and go up the
			steps until you reach the very top of the
			mountain.
		xi.	When you get to the screen with the chest,
			lift the rock to reveal stairs, go inside and
			throw magic powder on the statue to meet
			the Mad Batter.
		xii.	After you're done meeting him, go back up
			and continue left across the bridge. Then fall
			off the cliff.
		xiii.	Bomb cracked wall at the top center to
			reveal a passage.
		xiv.	Go inside and continue until you get to a
			flame spitting blowtorch. To get past this
			obstacle, hold up your Mirror Shield and
			push the flames.
		xv.	Go left and up the stairs. Go follow the path
			left, past the phone booth, until you reach a
			part of the mountain shaped like a turtle.
		xvi.	This is actually a mini-boss, turtle rock.
		xvii.	Defeat both of the crows sitting on his
			hands...then play the Frog's Song of Soul in
			front of the turtle head. The Turtle Rock
			awakens and wants a fight.
		xviii.	Sub Boss
			1.	Turtle Rock
				a.	Just hit him in the head.
	b.	Turtle Rock
		i.	Head one screen north and you'll meet with
			a bat guy. Kill him and go left.
		ii.	Defeat the enemies in this room to make the
			doors open, then go north again.
		iii.	Now you will have to fight the Hinox After
			defeating him, take the fairy and go left.
		iv.	The flashing block in this room creates floor
			tiles on areas where there is none.
		v.	When you push that block, Link will freeze
			and you must control the movement of the
			block. In this room, you should fill up the
			entire gap with tiles so there aren't any
			holes left.
		vi.	Open the chest that appears. Then go south.
			Jump over the holes and get the winged
			hearts and the 50 rupees in the chest, then
			continue left.
		vii.	Kill Rolling Bones again
			a.	Defeat him just like you did
				before
			b.	Just throw the boomerang at
				him and he's a goner.
		viii.	When the doors open, go north. Defeat this
			flying bat to make a key appear. Take the
			key and go two screens south.
		ix.	Open the chest here to get the compass.
			Now return to the entrance of the dungeon.
		x.	Go north one screen and go right and lift the
			pot at the upper left to uncover a switch.
			Step on the switch to open the doors, then go
			south.
		xi.	Kill the two enemies to make the stairs
			appear and go down there.
		xii.	Make your way through this easy basement
			and climb up the ladder at the right.
		xiii.	In this room, go to the bottom right and lift
			the pot to reveal a switch. Hit the switch to
			open the door and head south.
		xiv.	You'll fight Smasher again. After defeating
			him, take the fairy and go south.
		xv.	Jump over the hole and open the chest to get
			the stone beak. Then make your way to the
			stairs at the bottom left corner.
		xvi.	In the underground passage, use the Feather
			to get across the lava. Be careful not to get
			hit by the fire balls. Go up the ladder at the
			left.
		xvii.	If you look closely at the south wall of this
			room, you'll see that part of it is cracked.
			Use a bomb on that part of the wall to
			destroy it, then go down.
		xviii.	There are three blocks separating you from
			the chest. To get to the chest, push the top
			and bottom blocks left, then push the middle
			block up.
		xix.	Open the chest to get the map. Go north and
			go back into the stairs.
		xx.	After going through the underground
			basement, defeat all the snakes in the room
			to open the door, then go north.
		xxi.	Defeat Smasher then go left. Here's another
			puzzle where you have to fill up all the holes
			using the block.
		xxii.	So push the block and cover up the gap. Get
			the key that drops down, and the winged
			hearts if you need it.
		xxiii.	Plant a bomb at the middle of the north wall
			where there is no crack.
		xxiv.	Go north and hit the crystal switch once.
			Bomb the cracked wall at the left, then go
			left.
		xxv.	Go up the steps in this room, go south one
			room, and drop off the ledge.
		xxvi.	Go left two room to get to the room with the
			bat. Now go north. Follow the path until you
			get to one of those floor-making blocks.
		xxvii.	Push the block and make a path leading to
			the space in between the two blocks at the
			north side of the screen.
		xxviii.	When you're between those two blocks,
			push the right block and go up. Unlock the
			keyhole block and go right.
		xxix.	Use your key on the locked door to open it
			and continue going right.
		xxx.	Watch out for the blades and go north
			through the door. Defeat the two gels in this
			room to open the door, then continue north.
		xxxi.	Defeat the two mummies for a small key.
		xxxii.	Go left two screens. Jump over the lava and
			climb up the steps north.
		xxxiii.	Hookshot across the lava to the chest and get
			what's inside, then drop off to the left.
		xxxiv.	Go north and up the stairs. Go through this
			little cavern. You'll need to Hookshot to get
			across the lava in the second room.
		xxxv.	After you go through the basement , go
			north through the one-way door to the room
			with the cracked blocks.
		xxxvi.	This time, bomb the left wall to open up a
			passageway, so go left.
		xxxvii.	Use magic powder on the torch to light the
			room and jump over the hole, use the key on
			the keyhole block.
		xxxviii.Now go to the left room. Here, kill the snake
			to open the doors and continue left.
		xxxix.	Use magic powder on the two torches to
			light up the room. Bomb the crack on the
			wall, then go left one more room.
		xl.	Here, shoot the statue's eye with an arrow to
			make the key appear. Take it and go left
			again.
		xli.	Dodge the lasers eye that shoots at you.
		xlii.	Move the blocks so you can open the
			treasure chest and get the key inside.
		xliii.	Go up the steps and go to the south room but
			be careful not to fall off the ledge. Instead,
			go back up and right to the room with the
			eye statue.
		xliv.	Go south to pick up more winged supplies,
			then go up two screens.
		xlv.	Kill all the enemies in this room to open the
			door.
		xlvi.	Go left and follow the path around to the
			ledge in the previous room. Use the
			Hookshot to get to the treasure chest and
			open it for some nice rupees. Jump off the
			ledge and go up the stairs.
		xlvii.	Grab the heart piece and go left across the
			bridge until you're back in the Turtle Rock
			dungeon.
		xlviii.	Now this is a tough spot. What you have to
			do is throw bombs over the side and have
			the Dodongo Snakes east them while you
			are on the ledge.
		xlix.	When you finish a chest appears with a
			small key.
		l.	Go left and jump off the ledge. Use a key to
			go through the locked door at the left.
		li.	Continue going left until you reach the room
			with a bat and two snakes. Go down, and go
			left.
		lii.	Go up the steps, follow the path around, and
			fall of the ledge in the dark room.
		liii.	Go down and move the block and go right,
			now go down again and then go left, jump
			over the lava and go up. Follow the path to
			the floor-making block.
		liv.	Make a path that goes right, then go right
			two screens to the room with the crystal
			switch. Hit the switch once.
		lv.	From the crystal switch room go one room
			left, climb the stairs and go down, then fall
			of the ledge and go left two screens.
		lvi.	Go up and follow the path to the floor-
			making block. Use the block to make a floor
			leading to the space between the two blocks
			at the north side.
		lvii.	Go there, push the block right, and go up.
			Go right two screens. Go up through the
			one-way door and go left three screens.
		lviii.	Climb up the steps, use a key on the keyhole
			block, and go right. Use the key on the
			keyhole block and go down the stairs.
		lix.	Make your way through the basement. Get
			out and fall of the ledge and go south .
		lx.	Sub Boss
			1.	Blaino
				a.	You must be very careful, he
					is a very tough boss.
				b.	He is a boxer and will take a
					stance like one. He is only
					vulnerable when he winds up.
				c.	The only problem is that you
					have to get close and if hits
					you with that punch you will
					be sent back to the entrance
					of the dungeon!
				d.	His back and his winding
					stance are the only vulnerable
					moments he has.
		lxi.	After you defeat him, go north, up the stairs,
			and open the treasure chest. Inside you'll
			find the Magic Rod.
			1.	Shoots fire and can melt ice!
		lxii.	Go south to the room where you defeated
			Blaino and go into the warp to return to the
			entrance of the dungeon.
		lxiii.	From the entrance go North, Left, and North
			again. Now you'll need to fight Hinox again
		lxiv.	After defeating him, go left. Use the block to
			make the path, then go up. Light the two
			lamp at the bottom corners of the room with
			the rod and get a small key from the chest.
		lxv.	Play the Mambo's Mambo ocarina to return
			to the entrance of the dungeon.
		lxvi.	Go north two rooms and right until you
			reach that tile making block. Push the block
			and make a path to lead to the stairs at the
			bottom right.
		lxvii.	Go up the stairs. The ice here can be melted
			with the Magic Rod and move to the next
			room.
		lxviii.	In this room, use the Feather to jump and
			use the Magic Rod to melt the row of ice. If
			you miss and melt the wrong ice go to the
			other room and come back to reset the ice.
		lxix.	Go down the ladder and then down the stairs
			and use your last key to open the locked
			door and go left.
		lxx.	Now you need to fight the Cue Ball again.
		lxxi.	After you defeat him, get the fairy and go
			north.
		lxxii.	You need to fill up the whole black space
			with tiles again.
		lxxiii.	When that's all done, a chest appears. Open
			it to get the Nightmare Key. Play the ocarina
			Mambo's Mambo to return to the entrance
			of the dungeon.
		lxxiv.	Go up two screens and go to the tile-making
			block. Make a path to the right and go one
			screen right.
		lxxv.	Go up the stairs and do another ice puzzle.
			Go to the top of the ladder, face left, and
			melt the two blocks.
			lxxvi.	Face up and melt another block.
		lxxvii.	Jump with Feather and melt the top row of
			ice. Go left so that you're stranding on a
			column of two blocks, then face down and
			melt them.
		lxxviii.Go around and climb up the ladder. This
			time when you fall down, press the button so
			you melt the left block of ice and go out and
			left.
		lxxix.	In the next room, go down the ladder and
			melt the bottom row of ice and now stand
			below the column of three blocks, face up,
			and melt them.
		lxxx.	Climb back up the ladder, jump over the gap
			to the left, and go down the ladder at the
			left.
		lxxxi.	The Nightmare Door is in sight, go north
			through there to fight the boss.
		lxxxii.	Boss
			1.	Hot Head
				a.	Hit him with the Fire Rod
					when he jump out will slowly
					knock his shell off.
				b.	Now just keep hitting him
					with the Fire Rod until he is
					dead.
		lxxxiii.You now get the final Heart Container and
			the Thunder Drum!
		lxxxiv.	You are now ready to wake the Wind Fish.
XXIII.	Wake the Windfish
	a.	Mabe Village VI; Library
		i.	This is your first stop. Go inside and look
			for the Book called Dark Secrets and
			Mysteries of Koholint.
		ii.	When you read it you will be given
			instructions on how to get through the egg.
			1.	They are random for every game so
				make sure you write them down!
		iii.	Now head to the egg.
	b.	Outside the Egg
		i.	Go to the egg and listen to the Owl.
		ii.	Head up to it and play the Ballad of the
			Windfish.
		iii.	You will go through this big musical
			number and then the egg will crack.
		iv.	Enter the Egg
	c.	Inside the Egg
		i.	Once you enter go north and you will fall
			down a pit.
		ii.	Follow the directions from the book and you
			should fall down another pit into the
			Nightmare's Lair!
		iii.	They claim you too will disappear as soon as
			the Windfish will awaken and they must
			stop you for they control this world.
	d.	Boss
		i.	Nightmares
			1.	Giant Gel Shadow
				a.	A Giant Gel like before
				b.	Sprinkle some Magic powder
					on him to kill him.
			2.	Agahnim Shadow
				a.	You may remember him from
					SNES version, but he has
					learned nothing from his last
					defeat
				b.	Throw back the magic with
					your sword until he too
					dissipates.
			3.	Moldorm Shadow
				a.	Hit him in the flashing part
					of the tail.
				b.	When he starts to move fast
					hit him again fast!
			4.	Ganon Shadow
				a.	You would think you shoot
					arrows or something, but no.
				b.	Use the Boots and ram him a
					few times.
			5.	Lanmola Shadow
				a.	He will follow you around
					and attack you, but he is
					faster, a lot faster.
				b.	To kill him just shoot him
					with the Magic Rod.
			6.	Dethl Shadow
				a.	He is mean to be the hardest
					Shadow of all, but is actually
					the easiest.
				b.	You can try shooting arrows
					at his eye when it is open
					while jumping over the
					tentacles that swirl around.
				c.	That takes 20 shots, but only
					1 Boomerang shot does the
					same.
XXIV.	Ending
	a.	Windfish
		i.	You awaken the Windfish and are returned
			back to the wreck of your ship. After a
			cinematic moment with some Sea Gulls the
			game ends!
	b.	Special Ending
		i.	If you didn't die once in the game and have
			a 0 count then you will see Marin with the
			Sea Gulls!

This walkthrough was made by David Zabroski on 9/7/00.
Any attempt to Plagiarize my work will be dealt with.
If you would like to post this walkthrough, or any
other walkthrough made by me, must be approved by me
at:
Locke1978@hotmail.com

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