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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games


ZELDA II: THE ADVENTURE OF LINK BESTIARY


TABLE OF CONTENTS
-----------------
A) Introduction
B) Version History
C) How the Guide is Arranged
D) Enemy Listings
E) Enemy Groupings
F) Conclusion and Thanks


A) Introuction
--------------
Hello, and thank you for choosing to view my very first FAQ.  I decided to do
a bestiary for Zelda II: The Legend of Link because I feel it would be helpful
for those looking for quick information on certain enemies in this enjoyable
title without having to filter through lengthy walkthrough for what you need.
This is not a walkthrough by any means.  This is strictly 411 on enemies,
where they are, how much experience they give, etc., etc.  This guide is also
written for those who know the game pretty well.  So when I talk about "South
of the River Devil," I'm making the assumption that you know what I am talking
about.

As always, this guide is copyright 2004 to ME, Brian Conboy.  As of right now,
the only site allowed to host this guide is GameFAQs (www.gamefaqs.com).  If
you wish host this FAQ, E-Mail me at HHHJabroni81(at)aol(dot)com.  I may or may
not grant you permission.  If you are hosting this guide or portions of this
guide without my permission, please cease and desist at once under the pain of
penalty of the copyright laws.  If you are permitted to use this guide, then
you must post this guide completely unedited.  That means, NOTHING CHANGES!
If anyone sees this guide published at a site other than the one(s) listed
above, please e-mail at the above address.  This guide is also only available
for personal, private use.  Any attempts to sellthis guide for profit or other
commercial endeavours are not allowed.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

If anyone has comments on this guide, corrections, hate mail, and other ideas,
you may also e-mail me a the above address.  PLEASE PUT "ZELDA II" IN THE
SUBJECT LINE IN ALL E-MAILS OR ELSE IT WILL BE DELETED!  This applies to all
questions concerning this guide, including possible copyright issues and asking
for permission to host it on your site.  If you have a correction, I will try
to give full credit unless I have 16 other people offering the same correction.

B)Version History
-----------------
Ver. 1.0 - This is the first, completed version.  Any corrections I need to
           make will be made later on down the line.
Ver. 1.1 - Ok, I'm dumb.  I typed my e-mail address wrong in the original
           guide.  Also made a clarification in the copyright section.
Ver. 1.2 - Have started the attack tables for the enemies.  This will take a
           while to complete, as I basically have to play through the game
           again while tinkering with save states.  I have put up a few for 
           now with more to come in the (hopefully) near future.

C)How the Guide is Arranged
---------------------------
This is a fairly bare-bones guide, but you will still find all the information
that you could possibly ask for.  This is what I have included.

Name
----
Name of the enemy
EXP - How many experience points you collect from defeating the enemy.
Beam Damage - When Link is at full life, he shoots beams from his sword that
              travel a short distance from him, offering a long-range attack.
              However, some enemies are not damaged by these beams, and this
              will tell you whether they are or not.
Projectiles - Some enemies will fire projectles at Link, such as fire or
              swords.  These will be listed here.  Also, you will find whether
              or not these projectiles can be blocked by your shield.
Location - This shows where the enemy can be found, in a certain terrain type.
           On the world map, if you wander off the road, you see icons appear
           and move randomly. If one of these icons hits you, you enter the
           battle scene.  Strong enemies are signaled by the monster-shaped
           icon, and weaker enemies are signaled by the smaller, blob shaped
           icon.  Some enemies only appear in "strong" battles and others only
           show up in "weaker" ones.  Also, the types of enemies you fight are
           also influenced by the terrain you meet them on.  The types of
           terrain are this:

           Road - Yellowish-orange.  Enemies do not attack you on the road.
                  Should an enemy engage in battle with you on the road, you
                  will be taken to a small screen that you can just simply walk
                  out of.
           Plains - Light green in color, speckled.
           Forest - Darker green
           Desert - Pink
           Swamp - Dark gray.  Your speed is reduced by half on swamps.
           Graveyard - Marked by crosses on the ground.
           Dark soil - Only found on the path to the Great Palace.  When you
                       get into battles here, it looks very much like a cave.
           Caves - Not a terrain, per se, but there are enemies that you will
                   only encounter in caves.
           Palace - Also not a terrain, but there are enemies you will only
                    encounter in one of the seven palaces.
           (Terrain) Scene - In certain areas while walking on a certain type
                             of terrain, you will encounter a pre-set battle
                             scene, which you must pass through if you hope to
                             continue.  The ones at the Island Maze are
                             examples of Road Scenes.
           Bridge - When crossing a bridge, you'll usually encounter a battle
                    scene.
           Mountains and Water - Mountains are impassable, so you cannot fight
                                 battles there.  Water is only passable in some
                                 areas once you acquire the Boots, but enemies
                                 cannot attack you there.

Other - This section will provide you with notes that don't exactly fit in the
        other sections, such as attack patterns and the like.

Attack Table - This is a table that will tell you how many hits it will take
               to slay the enemy at a certain attack level (top left corner
               of the screen, number next to the sword).  The top of table,
               next to "LVL", denotes what attack level, while the bottom row
               tells you how many hits you need to down the monster (denoted
               by "HIT")  Asterisks at the end of the table mean that monster
               only needs one hit to be slain at that level. PLEASE KEEP IN
               MIND THAT THIS SECTION IS STILL VERY INCOMPLETE!

D) Enemy Listings
-----------------

This is an alphabetical listing of the enemies in Zelda II: The Adventure of
Link.  I've gotten some of the names of the enemies from
http://www.rpgclassics.com/shrines/nes/zelda2/monsters.shtml.  Many thanks to
them!

PLEASE KEEP IN MIND THIS IS STILL AN INCOMPLETE GUIDE!  Corrections and
additions will be made as necessary.

Ache
----
EXP: 3
Beam Damage: Yes
Projectiles: None
Location: Forest Scenes near North Palace, various Caves.
Other: Bluish bat-like enemy that hangs from up high and swoops down to attack
       you as you draw near.  No other attacks to speak of.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  2  |  1  |  *  |  *  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|

Acheman
-------
EXP: 10
Beam Damage: Yes
Projectiles: Fire.  Cannot be blocked by shield.
Location: Various Caves
Other: Just like an Ache, but only red.  Once it hits the ground, however, it
       transforms into a demon and shoots a fireball at you before flying back
       up to its perch.

Bago Bago
---------
EXP: 3
Beam Damage: Yes
Projectiles: Rocks.  Can be blocked by shield.
Location: Bridges, Caves, and Palaces
Other:  A skull like enemy that is found on areas with bridges.  They swoop
        from the water (or lava) from below and fire a rock at you as they pass
        by.  Also reduces your EXP by 10 if they damage you (damage from rocks
        does not take away any EXP).

Basilisk
--------
EXP: 50
Beam Damage: No
Projectiles: Small rocks.  Can be blocked by shield.
Location: Eastern Continent caves, desert, and road scenes in The Island Maze.
Other: Small, dinosaur-like enemy that can ONLY be damaged with the Fire spell.

Bit
---
EXP: 2
Beam Damage: Yes
Projectiles: None
Location: Plains around the North Palace, Caves
Other: Small red blob that just slides around.  No attacks to speak of.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  2  |  1  |  *  |  *  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|

Blue Deeler
-----------
EXP: 10
Beam Damage: Yes
Projectiles: None
Location: Various forests
Other: Blue spider that hangs from the trees in forests.  Uses it's web to drop
       down on you.  Unlike their red cousins, they unattatch themselves from
       their web and will hop toward you on the ground.

Blue Dread Hawk
---------------
EXP: 100
Beam Damage: No
Projectiles: Swords.  Can be blocked by shield
Location: Great Palace
Other: Extremely difficult enemy.  Looks like a bird in blue armor.  Jumps
       around while firing swords at you from all levels.

Blue Goryia
-----------
EXP: 30
Beam Damage: No
Projectiles: Boomerangs.  Can be blocked by shield
Location: Various caves, Desert
Other:  Boomerang-tossing enemy.  If it orignally tosses it's boomerang high,
        it will come back at you low.  More tenacious than the other Goriyas.

Blue Iron Knuckle
-----------------
EXP: 150
Beam Damage: No
Projectiles: Swords.  Can be blocked by shield
Location: Palaces
Other:  The strongest of all the Ironknuckles, this one throws swords at you
        and is pretty good with his shield.

Blue Lizalfos
-------------
EXP: 200
Beam Damage: No
Projectiles: Maces.  Cannot be blocked by shield
Location: Dark soil, strong battles
Other:  The strongest of all the Lizalfoses.  This one hurls a mace which can't
        be blocked and he has a shield to boot.

Blue Moa
--------
EXP: 50
Beam Damage: Yes
Projectiles: None
Location: Graveyard, Dark Soil
Other:  These Moas are normally invisible unless you have the Cross.  They are
        the most powerful of all the Moas, requiring two hits to kill even with
        an attack level of 8.

Blue Moblin
-----------
EXP: 20
Beam Damage: Yes
Projectiles: Spears.  Can be blocked by shield.
Location: Caves and forests
Other:  The strongest of all the Moblins, this one is most aggressive in his
        attacks, and he throws his spears at you as well.

Blue Myu
--------
EXP: 5
Beam Damage: Yes (if you can reach it)
Projectiles: None
Location: Great Palace
Other: A stronger version of the regular Myu.  Like his brethern, they are too
       small to be attacked, even by crouching or slashing.  The only way it's
       possible to handle this fiend is by employing the Downward Thrust.

Blue Octorock
-------------
EXP: 20
Beam Damage: Yes
Projectiles: Rocks.  Can be blocked by shield.
Location: Swamps, various caves and road scenes
Other:  As opposed to the other octorocks, this one likes to wander around as
        it jumps and shoots rocks at you.  It will also shoot rocks while in
        the air or on the ground.

Blue Stalfos
------------
EXP: 50
Beam Damage: No
Projectiles: None
Location: Palaces
Other:  Much like the Ironknuckle, except it only attacks high with its sword
        and it never moves it's shield, giving Link freedom to attack its legs
        at will. This is the strongest of all the Stalfoses.

Blue Stalfos Knight
-------------------
EXP: 70
Beam Damage: No
Projectiles: None
Location: Palaces
Other:  Much like the Blue Stalfos, except it wears a helmet.  It also jumps
        around, attempting to get around Link or attack him from above.
        However, it too will only attack you high and never drop its shield to
        stop you from hacking at its legs.

Boon
----
EXP: 50
Beam Damage: Yes
Projectiles: Rocks
Location: Swamp north of Hidden Palace, Scene in the Island Maze
Other:  Highly annoying fly-like enemy that zig-zags across the screen while
        dropping rocks on your head.  As opposed to many of the enemies in this
        area, you do not need the Fire Spell to damage it.

Boulder Lizalfos
----------------
EXP: 50
Beam Damage: No
Projectiles: Rocks
Location: Scenes south of the River Devil on the Eastern Continet and also on
          the Dark Soil
Other:  Enemy perched high upon the tree tops, incessantly hurling boulders at
        you.  You cannot kill them with your sword.  However, the Thunder spell
        kills them, and the Spell spell turns them into Bots, causing them to
        drop onto the ground.

Boss Bot
--------
EXP: 0
Beam Damage: No
Projectiles: None
Location: Great Palace
Other:  A very large Bot.  Breaks up into many smaller Purple Bots when Link
        has applied enough damage.  No experience given.

Bot
---
EXP: 2
Beam Damage: Yes
Projectiles: None
Location: Plains, Palaces, Caves
Other:  The most common enemy in the entire game, it's just like a Bit, except
        it can jump and it is blue.  Sometimes it jumps rather suddenly, making
        it mildly annoying.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  2  |  1  |  *  |  *  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|

Daria
-----
EXP: 70
Beam Damage: No
Projectiles: None
Location: Various caves
Other:  Orange-colored dinosaur like monster. Attacks you with an axe which can
        not be blocked by your shield, or avoided with crouching.
        Tends to run directly at you.

Deeler
------
EXP: 2
Beam Damage: Yes
Projectiles: None
Location: Various forests
Other:  Red spider enemy.  Drops down from the trees, aiming to attack you from
        above.  They retreat to the treetops once they get close to the ground.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  2  |  1  |  *  |  *  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|

Doomknocker
-----------
EXP: 100
Beam Damage: No
Projectiles: Clubs.  Cannot be blocked by shield
Location: Palaces
Other:  Blue-armored enemy in the palaces that throws clubs at you and jumps.
        The clubs will come back at you like a boomerang, except at the same
        level they were thrown at.

Dreadhawk
---------
EXP: 70
Beam Damage: No
Projectiles: Swords.  Can be blocked by shield
Location: Great Palace
Other:  Red bird with red armor.  Weaker than his blue counterpart, he is still
        more than a handful.  Does not attack as aggresively or jump as much as
        the blue version.

Eye
---
EXP: 20
Beam Damage: Yes
Projectiles: None
Loaction: Forests, various scenes in the Island Maze
Other:  A red eye that floats slowly around the screen.  When it is moving, the
        eye is closed and cannot be damaged.  Link can only harm it when it is
        still and the eye is open.

Firebird
--------
EXP: 200
Beam Damage: No
Projectiles: Fire.  Cannot be blocked by shield.
Location: Great Palace
Other:  Very strong bird-like enemy that throws fire at you.  The fire stays on
        the ground for a few moments.  To make matters worse, sometimes the
        fire will chase you down.

Geldarm
-------
EXP: 5
Beam Damage: Yes
Projectiles: None
Location: Deserts
Other:  Weak worm-like enemy that stands up high from the ground.  The weak
        point is the head.  To bring the head down to your level, attack the
        body, and it will shrivel back into the ground temporarily.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  4  |  1  |  *  |  *  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|

Giant Skull Ball
----------------
EXP: 0
Beam Damage: Yes
Projectiles: None
Location: Great Palace
Other:  Like the smaller skull balls, this enemy will bounce around the room at
        set angles.  If it hits you, you will lose some magic as well as life.
        No experience given.

Goriya
------
EXP: 20
Beam Damage: No
Projectiles: Boomerangs.  Can be blocked by shield.
Location: Plains near the swamp palace, various caves
Other:  The weakest of all the boomerang throwers.  Orange in color, it won't
        throw more than one boomerang at a time at you.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  6  |  4  |  3  |  2  |  1  |  *  |  *  |  *  |
|---------------------------------------------------|

Hammer Thrower
--------------
EXP: 50
Beam Damage: No
Projectiles: Hammers.  Cannot be blocked by shield.
Location: Palaces
Other:  A red beast in palaces that throws an arc of hammers at you.  Once you
        get close, he cannot hit you with hammers.  However, he can jump.

Iron Knuckle
------------
EXP: 50
Beam Damage: No
Projectiles: None
Location: Palaces
Other:  Recognized by his orange armor, he is the weakest of all the
        Ironknuckles.  However, early in the game, he may be a big challenge.
        He's not as skiled with the sword or shield as his commrades, but he is
        still capable of downing you with a few hits while in the first palace.

Leever
------
EXP: 10
Beam Damage: Yes
Projectiles: None
Location: Deserts
Other:  Only found in the deserts, these enemies will keep coming at you,
        emerging from the sand and sliding toward you very fast before sinking
        back in.  They can be bothersome when they attack in groups.

Lizalfos
--------
EXP: 150
Beam Damage: No
Projectiles: None
Location: Forests, various caves, Dark Soil
Other:  An orange dinosaur knight, this monster attacks much like an
        Ironknuckle, only with a spear instead of a sword.  It also will move
        its shield to deflect Link's attacks from different heights.

Lowder
------
EXP: 3
Beam Damage: Yes
Projectiles: None
Location: Various caves, desert
Other: These are monsters that resemble slugs.  They normally crawl on the
       ground at a leisurely pace, unless you drop down to the same level as
       them.  In that case, they will turn to face you and slide over to you at
       a greater speed.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  2  |  1  |  *  |  *  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|

Mago
----
EXP: 200
Beam Damage: No
Projectiles: Fire.  Cannot be blocked with shield.
Location: Palaces
Other:  These are orange wizards that quickly teleport back and forth, while
        casting fireballs that slide on the ground in your direction.  These
        flames last for a few moments before finally fizzling out.  Your attack
        window to attack these wizards is very narrow, since they tend not to
        stay in one place for very long.  They can't be damaged while flashing.

Megmet
------
EXP: 5
Beam damage: Yes
Projectiles: None
Location: Plains, various forest scenes
Other:  These enemies can be annoying.  All they do is jump, but they can jump
        either low or high.  They can change their jumps without warning,
        sometimes causing you to miss with your sword.  They aren't very
        powerful otherwise, however.

Moa
---
EXP: 10
Beam Damage: Yes
Projectiles: None
Location: Graveyards
Other:  A floating red eyeball.  Moas fly around the screen rather fast, but
        their pattern is easy to pick up on.  They take away some of your EXP
        if you are damaged by one.

Moblin
------
EXP: 0
Beam Damage: Yes
Projectiles: None
Location: Plains near the Northern Castle, forests
Other: The weakest of all the Moblins, they only attack with their spears, and
       they don't even throw them.  They give no experience points. However,
       getting damaged by one will sap away some of your own EXP.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  1  |  *  |  *  |  *  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|


Moby
----
EXP: 2
Beam Damage: Yes
Projectiles: None
Location: Swamps, Forests
Other:  A quick orange-colored bird, these creatures will drop straight down
        from the sky before making a bee-line towards Link.  Although they can
        be felled with one hit from your sword, getting hit by one will take
        away some of your EXP.

Myu
---
EXP: 3
Beam Damage: Yes (if you can reach)
Projectiles: None
Location: Caves, Palaces
Other:  A very small monster with thorns, they move slowly and occassionaly
        jump.  However, they are so low to the ground, you cannot hit them even
        with a crouch and slash of your sword.  You must use the Downward
        Thrust.

Octorock
--------
EXP: 10
Beam Damage: Yes
Projectiles: Rocks.  Can be blocked with shield.
Location: Swamps, caves
Other:  This red octopus like enemy stays in one place and jumps as it shoots
        rocks at you.  They are easily taken care of.

Orange Moa
----------
EXP: 50
Beam Damage: Yes
Projectiles: Fire.  Cannot be blocked with shield.
Location: Palaces
Other:  The orange variety of Moa are only found in the palaces.  They fly
        across the screen, swooping back to where they came from while dropping
        fire from above.  The fire they drop lingers on the ground for a few
        moments after it lands.

Orange Skull Head
-----------------
EXP: 20
Beam Damage: Yes
Projectiles: None
Location: Great Palace
Other:  These are more powerful than the regular Skull Head found in the
        earlier palaces.  They usually arrive in groups of two, floating in a
        wave motion.  Getting damaged by one also takes away some of your EXP.

Purple Bot
----------
EXP: 10
Beam Damage: Yes
Projectiles: None
Location: Great Palace
Other:  They look similar to other Bots, only darker.They are more powerful and
        give you more EXP.

Purple Moa
----------
EXP: 30
Beam Damage: Yes
Projectiles: None
Location: Old Katsuo
Other:  These Moas are normally invisible, unless you have the Cross.  They can
        only be found in the abandoned Old Katsuo.  They are slightly weaker
        than Blue Moas.

Rat Head
--------
EXP: 0
Beam Damage: Yes
Projectiles: None
Location: Palaces
Other:  These orange enemies hop at you from all sides of the screen in most
        palaces.  While they give you no EXP if you slay one, they will take
        away some of yours if you get hurt by one.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  1  |  *  |  *  |  *  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|

Red Bago Bago
-------------
EXP: 20
Beam Damage: Yes
Projectiles: Fire.  Cannot be blocked by shield.
Location: Great Palace
Other:  The only difference between these and the regular Bago Bago (other than
        the color) is that this one shoots fireballs at you that cannot be
        blocked with your shield.  They also take away EXP from you if they
        damage you (getting damage by the fire takes away no EXP).

Red Daria
---------
EXP: 100
Beam Damage: No
Projectiles: Axes.  Cannot be blocked by shield.
Location: Graveyards, caves
Other:  These are stronger than normal Darias, hurling their axes at you
        instead of just hacking away.

Red Goriya
----------
EXP: 20
Beam Damage: No
Projectiles: Boomerangs.  Can be blocked by shield.
Location:  Various caves
Other:  The Red Goriyas are stronger than their orange cousins, but weaker than
        the blue ones.  They are a little more aggressive in attacking you.

Red Ironknuckle
---------------
EXP: 100
Beam Damage: No
Projectiles: None
Location: Palaces
Other:  More powerful than the regular Ironknuckle, these red-armored enemies
        will attack more and are better at blocking your own attacks.

Red Lizalfos
------------
EXP: 100
Beam Damage: No
Projectiles: None
Location: Caves, Forests
Other:  They attack much like Red Ironknuckles, except they have a mace and not
        a sword.  This mace cannot be blocked by your shield.  They are also
        stronger than the regular Lizalfos.

Red Moblin
----------
EXP: 20
Beam Damage: Yes
Projectiles: None
Location: Forests, caves
Other:  This type of Moblin will attack with their spear, and they will attack
        Link either high or low.  However, the spear is blocakable by your
        shield and they aren't very strong otherwise.

Red Rope
--------
EXP: 20
Beam Damage: Yes
Projectiles: Fire.  Cannot be blocked by shield.
Location: Great Palace
Other:  These red snakes stay in one place and hop up occasionaly, shooting
        fireballs at you.  More powerful than the regular Rope

Rope
----
EXP: 20
Beam Damage: Yes
Projectiles: Rocks.  Can be blocked by shield.
Location: Palaces
Other:  Most of these snakes stay in one spot and shoot rocks at you while
        jumping.  However, some of them do move as they attack you.

Scorpion
--------
EXP: 150
Beam Damage: Yes
Projectiles: Fire.  Cannot be blocked by shield.
Location: Deserts
Other:  These creatures skitter quickly across the sand while shooting fire at
        you from their tails.  They can only be damage while their eye is
        opened.

Skull Ball
----------
EXP: 50
Beam Damage: Yes
Projectiles: None
Location: Palaces
Other:  These can be found in every palace in the game.  They can be killed,
        but it takes many, many hits to take one out.  They bounce all over the
        room, and can be annoyance in tight quarters.  Getting damaged by one
        takes away some magic as well as life.  Most of them move slowly, but
        there are some that are extremely fast.

Skull Head
----------
EXP: 20
Beam Damage: Yes
Projectiles: None
Location: Palaces
Other:  You can usually find these enemies in palaces with a bridge or large
        pit in the area.  They will fly at you, usually in groups of two,
        swooping up and down in an effort to injure you or knock you into a
        hole.

Spear Throwing Moblin
---------------------
EXP: 10
Beam Damage: Yes
Projectiles: Spears.  Can be blocked by shield
Location: Forests
Other:  Not to be confused with normal Moblins, these monsters will throw
        their spears at you.  Also, unlike their non-spear throwing bretheren,
        they give you experience.

ATTACK TABLE

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  2  |  1  |  *  |  *  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|

Stalfos
-------
EXP: 30
Beam Damage: No
Projectiles: None
Location: Palaces
Other:  These skeleton soldiers are found in palaces.  While they have good
        attacking power, they will not move their shield to block the lower
        half of their bodies, and they will only attack you up high.

|---------------------------------------------------|
|LVL|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
|---------------------------------------------------|
|HIT|  4  |  3  |  2  |  1  |  *  |  *  |  *  |  *  |
|---------------------------------------------------|

Stalfos Knight
--------------
EXP: 50
Beam Damage: No
Projectiles: None
Location: Palaces
Other:  More powerful than regular Stalfoses, these helemted skeletion knights
        will attack you with a downward thrust as well as slash from their
        swords.

Tektile
-------
EXP: 50
Beam Damage: No
Projectiles: Small rocks.  Can be blocked by shield.
Location: Plains, various caves, Island Maze
Other:  These thick-skinned spiders hop around at different height and angles,
        making it difficult to get a read on them.  Not only do they shoot
        small rocks at Link, they can only be damaged by the Fire spell.

Wizzrobe
--------
EXP: 100
Beam Damage: No
Projectiles: Magic beams.  Can be blocked by shield.
Location: Palaces
Other:  These wizards like to teleport to and fro while shooting magic beams
        along the floor at you.  They cannot be defeated by your sword.  The
        only way to defeat them is to cast Reflect and bounce their magic back
        at them using your shield.

Wolf Head
---------
EXP: 5
Beam Damage: Yes
Projectiles: Small rocks.  Can be blocked by shield.
Location: Palaces
Other:  This enemies can be a scourge because they tend to come from both sides
        of the screen at once.  While they fly at a very set pattern, if they
        become numerous, you may be in trouble.  Getting damaged by one drains
        some of your EXP as well. (Getting damaged by one of their projectiles
        will not drain EXP)

E) Enemy Groupings
------------------

This section will tell you how some of the enemies are grouped (i.e. What will
you run into if you get into a strong battle in the deserts outside of Parapa
Palace).

You will only find certain monsters in certain areas, and they tend to come in
the same groups.  The section of the guide is arranged chronologically of where
you would be at in the game.  Meaning, the first section covers the area of
Northern Palace, the next the swamp to the south, etc., etc...

If you were to take a map of Hyrule, you could cut it into four squares, and
you would get a pretty good idea how the enemies are located.  Area 1 (which
I explain below) is the northwest of Hyrule.  Area 2 is the southwest.  Area 3
is the northeast, and Areas 4 and 5 are split up in the southeast.

The areas covered are as follows:  (Use CTRL+F to skip ahead to what you are
looking for)

Area 1)  Ruto, Rauru, Northern Palace, and Including Parapa Desert
Area 2)  Area near Saria, Swamp Palace, Death Mountain, Mido
Area 3)  Outside of Nabooru and Darunia
Area 4)  South of the River Devil
Area 5)  Path to the Great Palace

A number next to an enemy tells you how many of that kind of enemy you can
expect to find.  If you see (INF) that means that certain enemy keeps coming
out after you, and there is no set number.
EXP is the highest amout of EXP you can EXPECT to acquire in that battle.  This
does not take into account whether or not an enemy drops a magic jar (meaning
no EXP is gained from that battle), a P-Bag (meaning a lot more EXP is gained
from the battle), if you get injured from any enemies that result in a loss of
EXP, or if you kill any enemies that arrive infinitely, like Moblins or Mobies.

Now, the listing of enemies.  You may notice that the weaker enemies sometimes
give more EXP than their more difficult counterparts.  "Weak" and "strong"
isn't based on EXP gained in this game.  It's actually determined by the actual
skill of the monsters you face.  For example, a Moby only gives out 2 EXP in a
battle, but since they never stop coming and can be difficult to avoid, they
are part of the "strong" battles.

Area 1) Ruto, Rauru, Northern Palace, and Including Parapa Desert
-----------------------------------------------------------------
Plains (weak)....Bit (3), Bot (2)
                 EXP - 10
Plains (strong)..Bit (3), Moblin (INF)
                 EXP - 6
Desert (weak)....No enemies
Desert (strong)..Geldarm (3), Bot (2)
                 EXP - 19
Forest (weak)....Deeler (3), Moblin (INF)
                 EXP - 6
Forest (strong)..Deeler (2), Spear Throwing Moblin (2)
                 EXP - 24

Area 2) Area near Saria, Swamp Palace, Death Mountain, Mido
-----------------------------------------------------------
Plains (weak).......Bot (2), Megmet (2)
                    EXP - 14
Plains (strong).....Goriya (2), Megmet (1)
                    EXP - 45
Swamp (weak)........Octorock (5)
                    EXP - 50
Swamp (strong)......Octorock (5), Moby (INF)
                    EXP - 50
Desert (weak).......Geldarm (5)
                    EXP - 25
Desert (strong).....Blue Goriya (2), Lowder (2)
                    EXP - 66
Forest (weak).......Blue Deeler (2), Red Moblin (2), Deeler (1)
                    EXP - 28
Forest (strong).....Blue Deeler (2), Blue Moblin (2), Moby (INF)
                    EXP - 46
Graveyard (weak)....Moa (6)
                    EXP - 60
Graveyard (strong)..Moa (3), Red Daria (2)
                    EXP - 230

Area 3) Outside of Nabooru and Darunia
--------------------------
Plains (weak)....Tektile (3)
                 EXP - 150
Plains (strong)..Tektile (2), Boon (1)
                 EXP - 150
Forest (weak)....Eye (6)
                 EXP - 60
Forest (strong)..Eye (3), Blue Deeler (2), Deeler (2)
                 EXP - 70
Desert (weak)....Leever (6), Blue Octorock (2)
                 EXP - 100
Desert (strong)..Leever (5), Basilisk (1)
                 EXP - 100

Area 4) South of the River Devil
--------------------------------
Forest (weak).......Lizalfos (2), Deeler (2)
                    EXP - 304
Forest (strong).....Red Lizalfos (2), Blue Deeler (2)
                    EXP - 206
Swamp (weak)........Eye (6), Boon (1)
                    EXP - 170
Swamp (strong)......Blue Octorock (3), Boon (1)
                    EXP - 110
Graveyard (weak)....Blue Moa (7)
                    EXP - 350
Graveyard (strong)..Blue Lizalfos (2), Blue Moa (3)
                    EXP - 350
Desert (weak).......Scorpion (2)
                    EXP - 300
Desert (strong).....Leever (3), Scorpion (2)
                    EXP - 330

Area 5) Path to the Great Palace
--------------------------------
Dark Soil (Weak).....Blue Moa (3), Eye (2)
                     EXP - 190
Dark Soil (strong)...Blue Moa (4), Blue Lizalfos (2)
                     EXP - 600



F) Conclusion and Thanks
------------------------

Thank you for using my guide.  As for my thanks, I'd like to thank:

-CJayC and GameFAQs for hosting my guide.
-Nintendo for making a damn fine game that I still play many years later.
-RPGClassics as a reference source when looking up some the enemy names that I
 didn't quite remember off the top of my head.
-You, the reader, for taking time out and using this FAQ.  I hope this helps
you in beating the game, or even just a reference point.

Copyright 2004
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