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ZELDA II: THE ADVENTURE OF LINK BESTIARY TABLE OF CONTENTS ----------------- A) Introduction B) Version History C) How the Guide is Arranged D) Enemy Listings E) Enemy Groupings F) Conclusion and Thanks A) Introuction -------------- Hello, and thank you for choosing to view my very first FAQ. I decided to do a bestiary for Zelda II: The Legend of Link because I feel it would be helpful for those looking for quick information on certain enemies in this enjoyable title without having to filter through lengthy walkthrough for what you need. This is not a walkthrough by any means. This is strictly 411 on enemies, where they are, how much experience they give, etc., etc. This guide is also written for those who know the game pretty well. So when I talk about "South of the River Devil," I'm making the assumption that you know what I am talking about. As always, this guide is copyright 2004 to ME, Brian Conboy. As of right now, the only site allowed to host this guide is GameFAQs (www.gamefaqs.com). If you wish host this FAQ, E-Mail me at HHHJabroni81(at)aol(dot)com. I may or may not grant you permission. If you are hosting this guide or portions of this guide without my permission, please cease and desist at once under the pain of penalty of the copyright laws. If you are permitted to use this guide, then you must post this guide completely unedited. That means, NOTHING CHANGES! If anyone sees this guide published at a site other than the one(s) listed above, please e-mail at the above address. This guide is also only available for personal, private use. Any attempts to sellthis guide for profit or other commercial endeavours are not allowed. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If anyone has comments on this guide, corrections, hate mail, and other ideas, you may also e-mail me a the above address. PLEASE PUT "ZELDA II" IN THE SUBJECT LINE IN ALL E-MAILS OR ELSE IT WILL BE DELETED! This applies to all questions concerning this guide, including possible copyright issues and asking for permission to host it on your site. If you have a correction, I will try to give full credit unless I have 16 other people offering the same correction. B)Version History ----------------- Ver. 1.0 - This is the first, completed version. Any corrections I need to make will be made later on down the line. Ver. 1.1 - Ok, I'm dumb. I typed my e-mail address wrong in the original guide. Also made a clarification in the copyright section. Ver. 1.2 - Have started the attack tables for the enemies. This will take a while to complete, as I basically have to play through the game again while tinkering with save states. I have put up a few for now with more to come in the (hopefully) near future. C)How the Guide is Arranged --------------------------- This is a fairly bare-bones guide, but you will still find all the information that you could possibly ask for. This is what I have included. Name ---- Name of the enemy EXP - How many experience points you collect from defeating the enemy. Beam Damage - When Link is at full life, he shoots beams from his sword that travel a short distance from him, offering a long-range attack. However, some enemies are not damaged by these beams, and this will tell you whether they are or not. Projectiles - Some enemies will fire projectles at Link, such as fire or swords. These will be listed here. Also, you will find whether or not these projectiles can be blocked by your shield. Location - This shows where the enemy can be found, in a certain terrain type. On the world map, if you wander off the road, you see icons appear and move randomly. If one of these icons hits you, you enter the battle scene. Strong enemies are signaled by the monster-shaped icon, and weaker enemies are signaled by the smaller, blob shaped icon. Some enemies only appear in "strong" battles and others only show up in "weaker" ones. Also, the types of enemies you fight are also influenced by the terrain you meet them on. The types of terrain are this: Road - Yellowish-orange. Enemies do not attack you on the road. Should an enemy engage in battle with you on the road, you will be taken to a small screen that you can just simply walk out of. Plains - Light green in color, speckled. Forest - Darker green Desert - Pink Swamp - Dark gray. Your speed is reduced by half on swamps. Graveyard - Marked by crosses on the ground. Dark soil - Only found on the path to the Great Palace. When you get into battles here, it looks very much like a cave. Caves - Not a terrain, per se, but there are enemies that you will only encounter in caves. Palace - Also not a terrain, but there are enemies you will only encounter in one of the seven palaces. (Terrain) Scene - In certain areas while walking on a certain type of terrain, you will encounter a pre-set battle scene, which you must pass through if you hope to continue. The ones at the Island Maze are examples of Road Scenes. Bridge - When crossing a bridge, you'll usually encounter a battle scene. Mountains and Water - Mountains are impassable, so you cannot fight battles there. Water is only passable in some areas once you acquire the Boots, but enemies cannot attack you there. Other - This section will provide you with notes that don't exactly fit in the other sections, such as attack patterns and the like. Attack Table - This is a table that will tell you how many hits it will take to slay the enemy at a certain attack level (top left corner of the screen, number next to the sword). The top of table, next to "LVL", denotes what attack level, while the bottom row tells you how many hits you need to down the monster (denoted by "HIT") Asterisks at the end of the table mean that monster only needs one hit to be slain at that level. PLEASE KEEP IN MIND THAT THIS SECTION IS STILL VERY INCOMPLETE! D) Enemy Listings ----------------- This is an alphabetical listing of the enemies in Zelda II: The Adventure of Link. I've gotten some of the names of the enemies from http://www.rpgclassics.com/shrines/nes/zelda2/monsters.shtml. Many thanks to them! PLEASE KEEP IN MIND THIS IS STILL AN INCOMPLETE GUIDE! Corrections and additions will be made as necessary. Ache ---- EXP: 3 Beam Damage: Yes Projectiles: None Location: Forest Scenes near North Palace, various Caves. Other: Bluish bat-like enemy that hangs from up high and swoops down to attack you as you draw near. No other attacks to speak of. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 2 | 1 | * | * | * | * | * | * | |---------------------------------------------------| Acheman ------- EXP: 10 Beam Damage: Yes Projectiles: Fire. Cannot be blocked by shield. Location: Various Caves Other: Just like an Ache, but only red. Once it hits the ground, however, it transforms into a demon and shoots a fireball at you before flying back up to its perch. Bago Bago --------- EXP: 3 Beam Damage: Yes Projectiles: Rocks. Can be blocked by shield. Location: Bridges, Caves, and Palaces Other: A skull like enemy that is found on areas with bridges. They swoop from the water (or lava) from below and fire a rock at you as they pass by. Also reduces your EXP by 10 if they damage you (damage from rocks does not take away any EXP). Basilisk -------- EXP: 50 Beam Damage: No Projectiles: Small rocks. Can be blocked by shield. Location: Eastern Continent caves, desert, and road scenes in The Island Maze. Other: Small, dinosaur-like enemy that can ONLY be damaged with the Fire spell. Bit --- EXP: 2 Beam Damage: Yes Projectiles: None Location: Plains around the North Palace, Caves Other: Small red blob that just slides around. No attacks to speak of. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 2 | 1 | * | * | * | * | * | * | |---------------------------------------------------| Blue Deeler ----------- EXP: 10 Beam Damage: Yes Projectiles: None Location: Various forests Other: Blue spider that hangs from the trees in forests. Uses it's web to drop down on you. Unlike their red cousins, they unattatch themselves from their web and will hop toward you on the ground. Blue Dread Hawk --------------- EXP: 100 Beam Damage: No Projectiles: Swords. Can be blocked by shield Location: Great Palace Other: Extremely difficult enemy. Looks like a bird in blue armor. Jumps around while firing swords at you from all levels. Blue Goryia ----------- EXP: 30 Beam Damage: No Projectiles: Boomerangs. Can be blocked by shield Location: Various caves, Desert Other: Boomerang-tossing enemy. If it orignally tosses it's boomerang high, it will come back at you low. More tenacious than the other Goriyas. Blue Iron Knuckle ----------------- EXP: 150 Beam Damage: No Projectiles: Swords. Can be blocked by shield Location: Palaces Other: The strongest of all the Ironknuckles, this one throws swords at you and is pretty good with his shield. Blue Lizalfos ------------- EXP: 200 Beam Damage: No Projectiles: Maces. Cannot be blocked by shield Location: Dark soil, strong battles Other: The strongest of all the Lizalfoses. This one hurls a mace which can't be blocked and he has a shield to boot. Blue Moa -------- EXP: 50 Beam Damage: Yes Projectiles: None Location: Graveyard, Dark Soil Other: These Moas are normally invisible unless you have the Cross. They are the most powerful of all the Moas, requiring two hits to kill even with an attack level of 8. Blue Moblin ----------- EXP: 20 Beam Damage: Yes Projectiles: Spears. Can be blocked by shield. Location: Caves and forests Other: The strongest of all the Moblins, this one is most aggressive in his attacks, and he throws his spears at you as well. Blue Myu -------- EXP: 5 Beam Damage: Yes (if you can reach it) Projectiles: None Location: Great Palace Other: A stronger version of the regular Myu. Like his brethern, they are too small to be attacked, even by crouching or slashing. The only way it's possible to handle this fiend is by employing the Downward Thrust. Blue Octorock ------------- EXP: 20 Beam Damage: Yes Projectiles: Rocks. Can be blocked by shield. Location: Swamps, various caves and road scenes Other: As opposed to the other octorocks, this one likes to wander around as it jumps and shoots rocks at you. It will also shoot rocks while in the air or on the ground. Blue Stalfos ------------ EXP: 50 Beam Damage: No Projectiles: None Location: Palaces Other: Much like the Ironknuckle, except it only attacks high with its sword and it never moves it's shield, giving Link freedom to attack its legs at will. This is the strongest of all the Stalfoses. Blue Stalfos Knight ------------------- EXP: 70 Beam Damage: No Projectiles: None Location: Palaces Other: Much like the Blue Stalfos, except it wears a helmet. It also jumps around, attempting to get around Link or attack him from above. However, it too will only attack you high and never drop its shield to stop you from hacking at its legs. Boon ---- EXP: 50 Beam Damage: Yes Projectiles: Rocks Location: Swamp north of Hidden Palace, Scene in the Island Maze Other: Highly annoying fly-like enemy that zig-zags across the screen while dropping rocks on your head. As opposed to many of the enemies in this area, you do not need the Fire Spell to damage it. Boulder Lizalfos ---------------- EXP: 50 Beam Damage: No Projectiles: Rocks Location: Scenes south of the River Devil on the Eastern Continet and also on the Dark Soil Other: Enemy perched high upon the tree tops, incessantly hurling boulders at you. You cannot kill them with your sword. However, the Thunder spell kills them, and the Spell spell turns them into Bots, causing them to drop onto the ground. Boss Bot -------- EXP: 0 Beam Damage: No Projectiles: None Location: Great Palace Other: A very large Bot. Breaks up into many smaller Purple Bots when Link has applied enough damage. No experience given. Bot --- EXP: 2 Beam Damage: Yes Projectiles: None Location: Plains, Palaces, Caves Other: The most common enemy in the entire game, it's just like a Bit, except it can jump and it is blue. Sometimes it jumps rather suddenly, making it mildly annoying. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 2 | 1 | * | * | * | * | * | * | |---------------------------------------------------| Daria ----- EXP: 70 Beam Damage: No Projectiles: None Location: Various caves Other: Orange-colored dinosaur like monster. Attacks you with an axe which can not be blocked by your shield, or avoided with crouching. Tends to run directly at you. Deeler ------ EXP: 2 Beam Damage: Yes Projectiles: None Location: Various forests Other: Red spider enemy. Drops down from the trees, aiming to attack you from above. They retreat to the treetops once they get close to the ground. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 2 | 1 | * | * | * | * | * | * | |---------------------------------------------------| Doomknocker ----------- EXP: 100 Beam Damage: No Projectiles: Clubs. Cannot be blocked by shield Location: Palaces Other: Blue-armored enemy in the palaces that throws clubs at you and jumps. The clubs will come back at you like a boomerang, except at the same level they were thrown at. Dreadhawk --------- EXP: 70 Beam Damage: No Projectiles: Swords. Can be blocked by shield Location: Great Palace Other: Red bird with red armor. Weaker than his blue counterpart, he is still more than a handful. Does not attack as aggresively or jump as much as the blue version. Eye --- EXP: 20 Beam Damage: Yes Projectiles: None Loaction: Forests, various scenes in the Island Maze Other: A red eye that floats slowly around the screen. When it is moving, the eye is closed and cannot be damaged. Link can only harm it when it is still and the eye is open. Firebird -------- EXP: 200 Beam Damage: No Projectiles: Fire. Cannot be blocked by shield. Location: Great Palace Other: Very strong bird-like enemy that throws fire at you. The fire stays on the ground for a few moments. To make matters worse, sometimes the fire will chase you down. Geldarm ------- EXP: 5 Beam Damage: Yes Projectiles: None Location: Deserts Other: Weak worm-like enemy that stands up high from the ground. The weak point is the head. To bring the head down to your level, attack the body, and it will shrivel back into the ground temporarily. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 4 | 1 | * | * | * | * | * | * | |---------------------------------------------------| Giant Skull Ball ---------------- EXP: 0 Beam Damage: Yes Projectiles: None Location: Great Palace Other: Like the smaller skull balls, this enemy will bounce around the room at set angles. If it hits you, you will lose some magic as well as life. No experience given. Goriya ------ EXP: 20 Beam Damage: No Projectiles: Boomerangs. Can be blocked by shield. Location: Plains near the swamp palace, various caves Other: The weakest of all the boomerang throwers. Orange in color, it won't throw more than one boomerang at a time at you. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 6 | 4 | 3 | 2 | 1 | * | * | * | |---------------------------------------------------| Hammer Thrower -------------- EXP: 50 Beam Damage: No Projectiles: Hammers. Cannot be blocked by shield. Location: Palaces Other: A red beast in palaces that throws an arc of hammers at you. Once you get close, he cannot hit you with hammers. However, he can jump. Iron Knuckle ------------ EXP: 50 Beam Damage: No Projectiles: None Location: Palaces Other: Recognized by his orange armor, he is the weakest of all the Ironknuckles. However, early in the game, he may be a big challenge. He's not as skiled with the sword or shield as his commrades, but he is still capable of downing you with a few hits while in the first palace. Leever ------ EXP: 10 Beam Damage: Yes Projectiles: None Location: Deserts Other: Only found in the deserts, these enemies will keep coming at you, emerging from the sand and sliding toward you very fast before sinking back in. They can be bothersome when they attack in groups. Lizalfos -------- EXP: 150 Beam Damage: No Projectiles: None Location: Forests, various caves, Dark Soil Other: An orange dinosaur knight, this monster attacks much like an Ironknuckle, only with a spear instead of a sword. It also will move its shield to deflect Link's attacks from different heights. Lowder ------ EXP: 3 Beam Damage: Yes Projectiles: None Location: Various caves, desert Other: These are monsters that resemble slugs. They normally crawl on the ground at a leisurely pace, unless you drop down to the same level as them. In that case, they will turn to face you and slide over to you at a greater speed. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 2 | 1 | * | * | * | * | * | * | |---------------------------------------------------| Mago ---- EXP: 200 Beam Damage: No Projectiles: Fire. Cannot be blocked with shield. Location: Palaces Other: These are orange wizards that quickly teleport back and forth, while casting fireballs that slide on the ground in your direction. These flames last for a few moments before finally fizzling out. Your attack window to attack these wizards is very narrow, since they tend not to stay in one place for very long. They can't be damaged while flashing. Megmet ------ EXP: 5 Beam damage: Yes Projectiles: None Location: Plains, various forest scenes Other: These enemies can be annoying. All they do is jump, but they can jump either low or high. They can change their jumps without warning, sometimes causing you to miss with your sword. They aren't very powerful otherwise, however. Moa --- EXP: 10 Beam Damage: Yes Projectiles: None Location: Graveyards Other: A floating red eyeball. Moas fly around the screen rather fast, but their pattern is easy to pick up on. They take away some of your EXP if you are damaged by one. Moblin ------ EXP: 0 Beam Damage: Yes Projectiles: None Location: Plains near the Northern Castle, forests Other: The weakest of all the Moblins, they only attack with their spears, and they don't even throw them. They give no experience points. However, getting damaged by one will sap away some of your own EXP. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 1 | * | * | * | * | * | * | * | |---------------------------------------------------| Moby ---- EXP: 2 Beam Damage: Yes Projectiles: None Location: Swamps, Forests Other: A quick orange-colored bird, these creatures will drop straight down from the sky before making a bee-line towards Link. Although they can be felled with one hit from your sword, getting hit by one will take away some of your EXP. Myu --- EXP: 3 Beam Damage: Yes (if you can reach) Projectiles: None Location: Caves, Palaces Other: A very small monster with thorns, they move slowly and occassionaly jump. However, they are so low to the ground, you cannot hit them even with a crouch and slash of your sword. You must use the Downward Thrust. Octorock -------- EXP: 10 Beam Damage: Yes Projectiles: Rocks. Can be blocked with shield. Location: Swamps, caves Other: This red octopus like enemy stays in one place and jumps as it shoots rocks at you. They are easily taken care of. Orange Moa ---------- EXP: 50 Beam Damage: Yes Projectiles: Fire. Cannot be blocked with shield. Location: Palaces Other: The orange variety of Moa are only found in the palaces. They fly across the screen, swooping back to where they came from while dropping fire from above. The fire they drop lingers on the ground for a few moments after it lands. Orange Skull Head ----------------- EXP: 20 Beam Damage: Yes Projectiles: None Location: Great Palace Other: These are more powerful than the regular Skull Head found in the earlier palaces. They usually arrive in groups of two, floating in a wave motion. Getting damaged by one also takes away some of your EXP. Purple Bot ---------- EXP: 10 Beam Damage: Yes Projectiles: None Location: Great Palace Other: They look similar to other Bots, only darker.They are more powerful and give you more EXP. Purple Moa ---------- EXP: 30 Beam Damage: Yes Projectiles: None Location: Old Katsuo Other: These Moas are normally invisible, unless you have the Cross. They can only be found in the abandoned Old Katsuo. They are slightly weaker than Blue Moas. Rat Head -------- EXP: 0 Beam Damage: Yes Projectiles: None Location: Palaces Other: These orange enemies hop at you from all sides of the screen in most palaces. While they give you no EXP if you slay one, they will take away some of yours if you get hurt by one. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 1 | * | * | * | * | * | * | * | |---------------------------------------------------| Red Bago Bago ------------- EXP: 20 Beam Damage: Yes Projectiles: Fire. Cannot be blocked by shield. Location: Great Palace Other: The only difference between these and the regular Bago Bago (other than the color) is that this one shoots fireballs at you that cannot be blocked with your shield. They also take away EXP from you if they damage you (getting damage by the fire takes away no EXP). Red Daria --------- EXP: 100 Beam Damage: No Projectiles: Axes. Cannot be blocked by shield. Location: Graveyards, caves Other: These are stronger than normal Darias, hurling their axes at you instead of just hacking away. Red Goriya ---------- EXP: 20 Beam Damage: No Projectiles: Boomerangs. Can be blocked by shield. Location: Various caves Other: The Red Goriyas are stronger than their orange cousins, but weaker than the blue ones. They are a little more aggressive in attacking you. Red Ironknuckle --------------- EXP: 100 Beam Damage: No Projectiles: None Location: Palaces Other: More powerful than the regular Ironknuckle, these red-armored enemies will attack more and are better at blocking your own attacks. Red Lizalfos ------------ EXP: 100 Beam Damage: No Projectiles: None Location: Caves, Forests Other: They attack much like Red Ironknuckles, except they have a mace and not a sword. This mace cannot be blocked by your shield. They are also stronger than the regular Lizalfos. Red Moblin ---------- EXP: 20 Beam Damage: Yes Projectiles: None Location: Forests, caves Other: This type of Moblin will attack with their spear, and they will attack Link either high or low. However, the spear is blocakable by your shield and they aren't very strong otherwise. Red Rope -------- EXP: 20 Beam Damage: Yes Projectiles: Fire. Cannot be blocked by shield. Location: Great Palace Other: These red snakes stay in one place and hop up occasionaly, shooting fireballs at you. More powerful than the regular Rope Rope ---- EXP: 20 Beam Damage: Yes Projectiles: Rocks. Can be blocked by shield. Location: Palaces Other: Most of these snakes stay in one spot and shoot rocks at you while jumping. However, some of them do move as they attack you. Scorpion -------- EXP: 150 Beam Damage: Yes Projectiles: Fire. Cannot be blocked by shield. Location: Deserts Other: These creatures skitter quickly across the sand while shooting fire at you from their tails. They can only be damage while their eye is opened. Skull Ball ---------- EXP: 50 Beam Damage: Yes Projectiles: None Location: Palaces Other: These can be found in every palace in the game. They can be killed, but it takes many, many hits to take one out. They bounce all over the room, and can be annoyance in tight quarters. Getting damaged by one takes away some magic as well as life. Most of them move slowly, but there are some that are extremely fast. Skull Head ---------- EXP: 20 Beam Damage: Yes Projectiles: None Location: Palaces Other: You can usually find these enemies in palaces with a bridge or large pit in the area. They will fly at you, usually in groups of two, swooping up and down in an effort to injure you or knock you into a hole. Spear Throwing Moblin --------------------- EXP: 10 Beam Damage: Yes Projectiles: Spears. Can be blocked by shield Location: Forests Other: Not to be confused with normal Moblins, these monsters will throw their spears at you. Also, unlike their non-spear throwing bretheren, they give you experience. ATTACK TABLE |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 2 | 1 | * | * | * | * | * | * | |---------------------------------------------------| Stalfos ------- EXP: 30 Beam Damage: No Projectiles: None Location: Palaces Other: These skeleton soldiers are found in palaces. While they have good attacking power, they will not move their shield to block the lower half of their bodies, and they will only attack you up high. |---------------------------------------------------| |LVL| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |---------------------------------------------------| |HIT| 4 | 3 | 2 | 1 | * | * | * | * | |---------------------------------------------------| Stalfos Knight -------------- EXP: 50 Beam Damage: No Projectiles: None Location: Palaces Other: More powerful than regular Stalfoses, these helemted skeletion knights will attack you with a downward thrust as well as slash from their swords. Tektile ------- EXP: 50 Beam Damage: No Projectiles: Small rocks. Can be blocked by shield. Location: Plains, various caves, Island Maze Other: These thick-skinned spiders hop around at different height and angles, making it difficult to get a read on them. Not only do they shoot small rocks at Link, they can only be damaged by the Fire spell. Wizzrobe -------- EXP: 100 Beam Damage: No Projectiles: Magic beams. Can be blocked by shield. Location: Palaces Other: These wizards like to teleport to and fro while shooting magic beams along the floor at you. They cannot be defeated by your sword. The only way to defeat them is to cast Reflect and bounce their magic back at them using your shield. Wolf Head --------- EXP: 5 Beam Damage: Yes Projectiles: Small rocks. Can be blocked by shield. Location: Palaces Other: This enemies can be a scourge because they tend to come from both sides of the screen at once. While they fly at a very set pattern, if they become numerous, you may be in trouble. Getting damaged by one drains some of your EXP as well. (Getting damaged by one of their projectiles will not drain EXP) E) Enemy Groupings ------------------ This section will tell you how some of the enemies are grouped (i.e. What will you run into if you get into a strong battle in the deserts outside of Parapa Palace). You will only find certain monsters in certain areas, and they tend to come in the same groups. The section of the guide is arranged chronologically of where you would be at in the game. Meaning, the first section covers the area of Northern Palace, the next the swamp to the south, etc., etc... If you were to take a map of Hyrule, you could cut it into four squares, and you would get a pretty good idea how the enemies are located. Area 1 (which I explain below) is the northwest of Hyrule. Area 2 is the southwest. Area 3 is the northeast, and Areas 4 and 5 are split up in the southeast. The areas covered are as follows: (Use CTRL+F to skip ahead to what you are looking for) Area 1) Ruto, Rauru, Northern Palace, and Including Parapa Desert Area 2) Area near Saria, Swamp Palace, Death Mountain, Mido Area 3) Outside of Nabooru and Darunia Area 4) South of the River Devil Area 5) Path to the Great Palace A number next to an enemy tells you how many of that kind of enemy you can expect to find. If you see (INF) that means that certain enemy keeps coming out after you, and there is no set number. EXP is the highest amout of EXP you can EXPECT to acquire in that battle. This does not take into account whether or not an enemy drops a magic jar (meaning no EXP is gained from that battle), a P-Bag (meaning a lot more EXP is gained from the battle), if you get injured from any enemies that result in a loss of EXP, or if you kill any enemies that arrive infinitely, like Moblins or Mobies. Now, the listing of enemies. You may notice that the weaker enemies sometimes give more EXP than their more difficult counterparts. "Weak" and "strong" isn't based on EXP gained in this game. It's actually determined by the actual skill of the monsters you face. For example, a Moby only gives out 2 EXP in a battle, but since they never stop coming and can be difficult to avoid, they are part of the "strong" battles. Area 1) Ruto, Rauru, Northern Palace, and Including Parapa Desert ----------------------------------------------------------------- Plains (weak)....Bit (3), Bot (2) EXP - 10 Plains (strong)..Bit (3), Moblin (INF) EXP - 6 Desert (weak)....No enemies Desert (strong)..Geldarm (3), Bot (2) EXP - 19 Forest (weak)....Deeler (3), Moblin (INF) EXP - 6 Forest (strong)..Deeler (2), Spear Throwing Moblin (2) EXP - 24 Area 2) Area near Saria, Swamp Palace, Death Mountain, Mido ----------------------------------------------------------- Plains (weak).......Bot (2), Megmet (2) EXP - 14 Plains (strong).....Goriya (2), Megmet (1) EXP - 45 Swamp (weak)........Octorock (5) EXP - 50 Swamp (strong)......Octorock (5), Moby (INF) EXP - 50 Desert (weak).......Geldarm (5) EXP - 25 Desert (strong).....Blue Goriya (2), Lowder (2) EXP - 66 Forest (weak).......Blue Deeler (2), Red Moblin (2), Deeler (1) EXP - 28 Forest (strong).....Blue Deeler (2), Blue Moblin (2), Moby (INF) EXP - 46 Graveyard (weak)....Moa (6) EXP - 60 Graveyard (strong)..Moa (3), Red Daria (2) EXP - 230 Area 3) Outside of Nabooru and Darunia -------------------------- Plains (weak)....Tektile (3) EXP - 150 Plains (strong)..Tektile (2), Boon (1) EXP - 150 Forest (weak)....Eye (6) EXP - 60 Forest (strong)..Eye (3), Blue Deeler (2), Deeler (2) EXP - 70 Desert (weak)....Leever (6), Blue Octorock (2) EXP - 100 Desert (strong)..Leever (5), Basilisk (1) EXP - 100 Area 4) South of the River Devil -------------------------------- Forest (weak).......Lizalfos (2), Deeler (2) EXP - 304 Forest (strong).....Red Lizalfos (2), Blue Deeler (2) EXP - 206 Swamp (weak)........Eye (6), Boon (1) EXP - 170 Swamp (strong)......Blue Octorock (3), Boon (1) EXP - 110 Graveyard (weak)....Blue Moa (7) EXP - 350 Graveyard (strong)..Blue Lizalfos (2), Blue Moa (3) EXP - 350 Desert (weak).......Scorpion (2) EXP - 300 Desert (strong).....Leever (3), Scorpion (2) EXP - 330 Area 5) Path to the Great Palace -------------------------------- Dark Soil (Weak).....Blue Moa (3), Eye (2) EXP - 190 Dark Soil (strong)...Blue Moa (4), Blue Lizalfos (2) EXP - 600 F) Conclusion and Thanks ------------------------ Thank you for using my guide. As for my thanks, I'd like to thank: -CJayC and GameFAQs for hosting my guide. -Nintendo for making a damn fine game that I still play many years later. -RPGClassics as a reference source when looking up some the enemy names that I didn't quite remember off the top of my head. -You, the reader, for taking time out and using this FAQ. I hope this helps you in beating the game, or even just a reference point. Copyright 2004 | Zelda walkthrough search:
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