Tato stranka by vapadalo mnohem lepe v prohlizeci, ktery podporuje webove standardy, nicmene prohlizet ji muzete v jakemkoliv prohlizeci, nebo zarizeni s pristupem na Internet.
Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
Zelda II: The Adventure of Link (c) Nintendo 1988 Walkthrough v1.0 by: TheStarbird e-mail: thestarbird@yahoo.com website: http://www.rpgclassics.com/~hideout Copyright 2005 Eric Starbird This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =============================================================================== To easily use this walkthrough, use the find option on your internet explorer and type in the exact title of the place you want to go to from the index. =============================================================================== Index: I. Introduction II. Walkthrough a. Prepare for Parapa b. Parapa Palace c. Path to Death Mountain d. Death Mountain e. Midero Palace f. Island Palace g. Eastern Hyrule h. Maze Island Palace i. Ocean Palace j. 3rd Eye Blind k. Three Eyes Palace l. A Few Loose Ends m. Path to the Great Palace n. The Great Palace III. Monsters IV. Spells V. Items VI. Heart/Magic Container Locations VII. Extra Life Locations VIII. Experience Chart IX. Tips & Tricks X. Thanks =============================================================================== I. Introduction =============================================================================== At the end credits of the Legend of Zelda, after completing both quests, it will say "Legend of Zelda 1". That must mean that there's gonna be more, right? People were demanding a sequel to the historic game and in 1988, people got it. However, they found out that it has been changed dramatically. No longer do we have the overhead view of the original game. Now people were given a side- scrolling, rpg-based game. Though this disappointed many diehard fans of the first game, some people (like myself) favored this game over the rest of the series (yes, I favor this one over Ocarina of Time even). The following gives you all the information you'll ever need in this sequel to the most revolutionary game ever to grace the world. Ganon has been defeated, but peace didn't exactly return to Hyrule. Many of Ganon's minions remained to spread havoc, awaiting the day when Ganon would be revived. The only way that Ganon could be revived was to sprinkle the blood of Link, the hero who killed him, over his ashes. As Link gets close to his 16th birthday, a mark suddenly appears on his hand. The same mark is that of the crest of Hyrule Kingdom; 3 triangles formed together to form a larger triangle (this symbol becomes VERY popular throughout the series). Link goes to see Impa, Zelda's handmaiden. Impa took Link to the North Palace and showed him the REAL Princess Zelda, who has been asleep for many MANY years due to her brother the prince and an evil Wizard. Grieve-stricken, the prince took Zelda and laid her in the North Palace, ordering afterwards that all girls born into the Royal Family shall be named Zelda (thus this is the REAL Legend of Zelda). Link then learns about the third piece of the Triforce; the Triforce of Courage, which is hidden inside the Great Palace, which can only be entered by placing the 6 Crystals on the 6 statues inside the 6 Palaces. Only when the three pieces of the Triforce are put together can the spell over Princess Zelda be broken. =============================================================================== II. Walkthrough =============================================================================== So you've decided to play this game? Well, you're in for a wild run. This game can be difficult even to a gaming master. Unlike the first one, you must gain experience to power yourself up. This means there are no extra swords and no rings to boost your power. This is the closest thing to a true RPG that Zelda has ever been. ------------------------------------------------------------------------------- a. Prepare for Parapa ------------------------------------------------------------------------------- But enough of my rambling. For starters you'll want to exit the North Palace to Western Hyrule. -Western Hyrule- Follow the road going east until you reach the town of Rauru. -Rauru- There isn't much to do here. Young women in Red usually restore your life while older women in Orange usually restore your magic. In every town in this game there is usually a Wise Man who teaches you a spell, but only if you can find them and do something for them. However, in Rauru, you don't have to do anything. Go left from the entrance until you reach the next screen. Go left to the 2nd house and wait for a woman in purple to come out. Talk to her and she will lead you into her house. Enter the house and go right. Talk to the Wise Man and he will teach you the Shield spell. Now exit town. -Western Hyrule- Before going any further, it is time to do some leveling up. If from Rauru you follow the road north and west, you'll see a lone forest. Enter it and grab the P-Bag in there for 50 Exp. (these bags are valuable, so make sure you grab them when you can. To grab any item, stab it with your sword). This bag will give you your first level. Exit the forest. Remember that you'll only find monsters if you are OFF the road. Don't attempt to fight the large monsters, and don't fight in the forest right now. Just fight the small monsters (look like slimes on the world map) and fight on the open field. Kill the monsters on one side, but don't exit. Go to the other side and do the same. Keep repeating until you do some leveling. Remember that the stab in this game is more useful than zapping your enemy. The monsters here are only worth 2 Exp. each, but sometimes they may drop P-bags for 50 exp. Use Shield as well, because you'll get Magic Bottles quite often here. Level up until your Life is at 3, your Magic is at 2, and your Sword is at 2. Head back to Rauru to heal up (it's the red lady with nothing on her head that looks like a hooker). Once you've healed up, go outside and then go northeast through the forest into the cave. The cave is dark and there's one monster here, so be careful not to hit it. Go left and exit. Now like in Zelda 1, there ARE Heart Containers here. Before going to Parapa Palace, go southeast along the mountains until you reach a road. Follow it (you'll be taken to a battle scene along the way, but no monsters, just a lot of jumping and a lot of floating bubbles, but BE CAREFUL when jumping and time your jumps right). Continue going and enter the clearing at the end. Go right, but don't grab the Heart Container yet. Kill the Goriya first then grab it to refill any lost life. This will also give you an extra bar on your life meter (which calculates to about 16 hp in rpg terms). Now head north (going through the battle area again) and enter the Parapa Palace. ------------------------------------------------------------------------------- b. Parapa Palace ------------------------------------------------------------------------------- A B C D E F G ----- ----- ----- 1 E | | K || KR| --v-- --v-- ----- ----- --^-- ----- ----- --^-- 2 |K >< >< L >< >< F| ----- ----- ----- --v-- --v-- ----- ----- --^-- --^-- ----- ----- 3 |IL >< P >< || >< L >< X E ----- ----- ----- ----- ----- ----- Map Legend: E- Entrance/Exit K- Key P- P Bag R- Red Jar L- Locked Door I- Item F- Fairy *- Pit (down only unless looped) 1- 1-up Doll |- Wall +- False Wall ><- Pass to other room ^v- Elevator X- Boss/Key/Locked Door/Statue Room Y- Boss/Key Remember that these maps are side-scrolling and not overhead, so read these maps like side-scrolling maps. You will ALWAYS start at the upper Entrance (marked E for your convenience). From the entrance, take the elevator down. Now that you're inside, go left. If you get hit by the Rat Heads, you'll lose Exp., so watch out. Go left to the next area. Kill the Bots (slime-things) and the Stalfos (duck and stab, since its shield is always up). Go left and grab the Key at the end. Go back right. Keep going right all the way, unlocking the door along the way. When you reach an elevator going both up and down, go up it. You should now be at E-1. Go right again and grab the Key on your way. Go to the next room (F-1). Cast Shield and kill the monsters on your way right. Now you'll face a Hammer Thrower. They aren't too hard to kill. Wait for it to jump and throw a hammer before you sneak in underneath and stab it to death. Take the Key and stab at the statue for a Red Jar (which completely refills your Magic Meter). Go back left and down the elevator. When you reach E-2, go left one screen back to D-2. Take the elevator down. Go left, avoiding the Bubbles if you can (if you want to take the time to kill them, they are worth 50 Exp. each). Go left to C-3. Here is a huge room with a disappearing bridge and a P-bag in the middle of it. My strategy is always to hop along the bridge and quickly duck and stab at the P-bag before falling into the lava (which will cost you a life I might add). Grab the P-bag for 50 Exp. and go left to the next room. Kill the Hammer Thrower again and then go left for an Ironknuckle. These guys can be hard if you don't know how to kill them. The easiest way to kill them is to jump and stab as you're coming down at their head. Their shield will NEVER block that attack. Once it is dead, go left, unlock the door, and grab the Candle. Go back right and up the elevator. Go right again back to E-2. Here is a good chance to level up fast. Kill the lone Bot here and then focus on the bubble. Stab VERY quickly at it to prevent it from moving. You'll be pushed back a bit while you attack, so make sure to close in if you get too far. It will take many stabs, but once it's dead, you'll get 50 exp. Repeat until your Life is at 4, Magic at 3, and Sword at 2. Also try to get your Exp. up to 200. Go down the elevator now to E-3. Go right, killing the Iron Knuckle and two Stalfos on the way to the next room. Now kill the Hammer Thrower and unlock the door to the next Iron Knuckle. Before going right to the next room, make sure you're just 50 or less Exp. away from leveling up. Once you are, go right to the next screen. Cast Shield and walk right to the boss, Horsehead. Horsehead: 20 HP 50 Exp. This boss can be tough if you don't have Shield cast. Kill him the same way you kill an Iron Knuckle; jump and stab at his head. Once you land, make a quick retreat and repeat. Keep it up until he dies, leaving 50 Exp. (and a level up if you followed my advice). Grab the Key it drops and go right, unlocking the door. Go right to place the Crystal in the statue, which automatically gives you a level! (this is why I have you do this). ------------------------------------------------------------------------------- c. Path to Death Mountain ------------------------------------------------------------------------------- -Western Hyrule- Now that you've got the Candle, the caves won't be dark anymore. Make your way back to the North Palace (where you started out). Go southwest a bit to the cave here. The cave isn't too big. Use Shield if you wish and take and go right, killing the monsters until you reach the Magic Container, giving you an extra 16 MP. Exit. Now go north past the desert to the lone cave up there. Jump over the lava while avoiding the Octoroks and at the end of the cave is a Red Goriya. Kill it and get the Trophy. Exit this cave. Now head west along the road until you reach the town of Ruto. -Ruto- Heal up here and go left to the 2nd screen. Wait for the woman to come out of the first house and talk to her. She will thank you for saving her Trophy and will let you talk to her Uncle. Go inside and talk to the Wise Man to learn the Jump spell. Exit town once you have that spell. -Western Hyrule- Just go south to the cave. You need the Jump spell to get through this cave. Go right and kill the Octoroks and Goriyas that live here. In the next screen you'll see Lowders and another Red Goriya. On the 3rd screen are a few Aches and a high wall. Use Jump to clear the wall to the exit of the cave. If you find you need life head east a bit to the lone forest. A Fairy will wait there. Now head south along the side of the swamp (not inside) until you reach the mountain. Go east until you reach the forest. Go to the top part before entering the forest, then walk 4 squares east and 1 square south. You will now be at Bagu's house. Talk to him inside and he will tell you to show his note to the "river man". Exit back to the overworld. Walk one square east and then south until you reach the road. Follow the road west to the bridge. The bridge is pretty straightforward. Just go right, avoiding the Bago Bagos that fly at you. Only one screen so it's nothing to worry about. After you exit, go off the road a bit and go east to the forest. There is a P-bag here worth 100 exp. Go out and follow the road west until you reach the town of Saria. -Saria- Go left until you reach the 2nd screen. Enter the first house you come to. There should only be a table in here. Check the table and you'll find a Mirror. Go back right and wait for the woman in purple to come out of the first house you come to (a large blue house). She'll thank you for finding her mirror and ask that you follow her. Go inside and learn the Life spell from the Wise Man. This spell is VERY valuable, yet expensive. It will restore 48 HP (3 bars) of your life. Now head left two screens until you come to a big gap with water. Enter the house and talk to the guard. He will see Bagu's note and lower the bridge for you. Go left and exit. -Western Hyrule- Just go down to the cave. It will automatically warp you to Death Mountain. ------------------------------------------------------------------------------- d. Death Mountain ------------------------------------------------------------------------------- -Death Mountain- This place is pretty complicated. You're here to look for the Hammer and a Magic Container. This is a long journey and you may lose a life or two, so be prepared for that. Unless needed I'm not going to explain how to get through the caves. You just have to take the right one. If I go into detail then there are a few things that can happen. From where you are now, take the cave on the right. After you pass, take the next one on the right. Take the next cave going right as well. In this cave there is an elevator in the middle. For the sake of making this journey quick just go right all the way until you exit. Once you're back to the overworld, take the cave to the right again. And after that cave, right again. In this cave there is a Red Jar. If you need the jar, use Jump to get it. Make sure you use all your magic before grabbing it though. If you need magic to use jump, just go back and forth killing the Bots. Exit this cave. Now take the cave do the south, and after that the next one to the south. After you clear that one, go take the south cave one more time. At the end of this cave is a Red Jar. Exit this cave. Now go west a bit and up. Enter the cave that is right beside the rock. This cave can be hard so make sure your Life is kept up. Go right a screen and then go down the elevator. Go right and hop over the lava pits to the right. In this screen there is the Hammer guarded by two Darias (Axe Wielders). Kill them and grab the Hammer. Now go back to the elevator and exit the cave. Smash the rock to your left and fall down the hole that it opens. Here you will grab another Magic Container, bringing your total MP to 96. Exit and head to the cave on the far east side. Clear the cave and head north to the next cave which will lead you out of Death Mountain. -Western Hyrule- Go east and cross the bridge. Now follow the road northeast past the graveyard and close to the coast until you reach the town of Mido. -Mido- There are two things to do here besides heal up, but you can only do one right now. In the 2nd screen there is a church with a shut door. However, the top door is unlocked. Use Jump and jump up to the top and enter the room. Go inside and the Knight inside will teach you the most useful technique in the game... the Downward Thrust! This will make your battle so go much easier. Exit back to the overworld. -Western Hyrule- Follow the road west. Smash the rock with the hammer and continue along west. Go west until you reach the Swamp, then go north across it until you reach a cave blocked by a rock. Smash the rock and go inside. Go right and kill whatever you can (using Downward Thrust kills monsters easily and keeps them out of your reach). At the end is the Water of Life. Grab it and exit. Make your way east back to Mido. -Mido- In the 3rd screen is an old lady in purple who comes out of the first house. Talk to her and she'll ask you to follow her since you have the Water of Life. Inside the Wise Man will teach you the Fairy spell. Not useful right now but it will be later. Exit town -Western Hyrule- Follow the road west again and smash the rock. This time go north. To your east you should see a cave with a rock in front of it. Smash the rock and go inside. At the end of this cave is a Heart Container! Exit and go west to the cave on the west side of the road. In here is a P-bag worth 200 Exp.! Grab it and get out of the cave. Go south into the swamp. There are little roads that can ensure your safety. On the road to the south of the cave is a Red Jar. Use it if you NEED it. Keep going west through the swamp until you reach the Midero Palace. ------------------------------------------------------------------------------- e. Midero Palace ------------------------------------------------------------------------------- A B C D E F G H ----- 1 ER | --v-- ----- ----- ----- ----- --^-- 2 | >< >< K >< L >< | --v-- ----- ----- ----- --v-- ----- ----- --^-- ----- --^-- 3 |IL R>< P >< L | |K >< | ----- ----- --v-- ----- --v-- --^-- ----- ----- ----- --^-- ----- 4 | >< >< >< K || >< K | ----- ----- --v-- ----- ----- ----- --^-- ----- ----- ----- 5 | >< P >< L >< X E ----- ----- ----- ----- Map Legend: E- Entrance/Exit K- Key P- P Bag R- Red Medicine L- Locked Door I- Item F- Fairy *- Pit (down only unless looped) 1- 1-up Doll |- Wall +- False Wall ><- Pass to other room ^v- Elevator X- Boss/Key/Locked Door/Statue Room Y- Boss/Key Since you have the Downward Thrust, this level will be MUCH easier. If you need magic, stab the statue on the outside for a Red Jar. From the entrance, take the elevator ALL the way down to the bottom. Go right to the next room. Here are a pair of Hammer Throwers guarding a Key. Kill them and take the key, then go back to the elevator. Take it up one floor and go left. Grab the Key at the end guarded by a pair of Blue Stalfos. Go back to the elevator and up another floor. Go left to the next screen. Unlock the door while avoiding the Unicorn Heads. Go left to the next screen again. Jump across the lava and grab the Key on you way to the next screen. Kill the Iron Knuckles here and go left to the next screen. Kill the Bubbles with your downward thrust (takes a bit, but it's still worth the 50 Exp.). Take the elevator down one floor and go left again, unlocking the door on your way. At B-3 is a P-bag. Don't worry about it right now because there are falling blocks here. Go left. Kill the two Red Ironknuckles and unlock the door to get the Glove. Go back right. Grab the P-bag for 200 Exp. this time. With the Glove you can now break blocks with your sword. Go back to the elevator and go down. Go right all the way to the end past the elevator. At the end is a Hammer Thrower guarding a Key. Grab it and go back left to the elevator at E-4. Go down the elevator. Go right, killing the Hammer Thrower and Bot. Here at F-5 is a P-bag on a small disappearing bridge. Stand on the disappearing bridges on top of it and downward thrust the bag quickly and get off the bridge before you fall into the lava. Go right and kill the Blue Stalfos and Iron Knuckles waiting for you. Now try to get your Exp. from within 200 of leveling up. If you need to, kill the bubbles at E-4 to do that. When you're that close come back and go right to H-5. When there, cast Shield and Jump if you can (Shield takes priority). Go right until you face your next boss, Helmethead. Boss: Helmethead 28 HP 200 Exp. This boss isn't too hard. Jump and stab at his head to remove his helmet. After removing it twice, his head will be vulnerable. Watch out for his magic and stab at his head (downward thrust on the open head will wipe him out fast. Grab the Key and go right. Unlock the door and put the Crystal in the Statue. By now, Life should be at 6, Magic at 6, and Sword at 5. Exit the Palace. ------------------------------------------------------------------------------- f. Island Palace ------------------------------------------------------------------------------- -Western Hyrule- Make your way towards Mido again. Go south to the graveyard and to the lone grave in the middle. Go directly south from the grave until you fall down a hole. Go right to exit the cave and then follow around until you reach the Island Palace. A B C D E F G ----- 1 ER | --v-- --^-- ----- ----- ----- ----- ----- 2 | >< >< >< K P >< >< K | ----- ----- ----- ----- --v-- ----- ----- ----- --^-- ----- ----- 3 | K >< L >< L >< K >< LI| ----- --v-- ----- ----- ----- --^-- ----- ----- 4 | LP>< P >< X E ----- ----- ----- Map Legend: E- Entrance/Exit K- Key P- P Bag R- Red Medicine L- Locked Door I- Item F- Fairy *- Pit (down only unless looped) 1- 1-up Doll |- Wall +- False Wall ><- Pass to other room ^v- Elevator X- Boss/Key/Locked Door/Statue Room Y- Boss/Key From the entrance take the elevator down. Go right past the Doomknocker and Stalfos Knight. Keep going right until you reach D-2. Here in the blocks are a Key and P-bag. You need both the Glove and Downward Thrust to get these, which you already have. Grab them and go right. Now you have to break the blocks to create a "stairway" to the right side of the room (or you can just cast Jump). Kill the Iron Knuckles if you wish, but go right to F-2. Grab the Key past the Red Iron Knuckle and then go back. Take the elevator. Go right. Cross the Lava pits, grabbing the key on your way. At G-2 there is a Red and Blue Iron Knuckle. The Blue one is worth worrying about since it can shoot magic from it sword. Kill them both the same way and grab the Raft past the locked door. Go back left past the elevator to D-3. Kill the Red Iron Knuckle and go left past this elevator as well. In this room are a bunch of flying Bear Heads and a Key at the bottom of a block floor. Quickly get the Key and go back to the elevator at D-3. Go down. Use Jump to get the P-bag worth 100 Exp., then go right. Kill the Blue Iron Knuckle and the 2 Red ones and grab the P-bag worth another 100 exp. Try to get within 300 Exp. of your next level before going right. After you do so, go right. Cast Shield and Jump if you can and face your next boss; the Iron Knuckle. Boss: Iron Knuckle 25 HP + 20 HP 300 Exp. This isn't too hard, but this time the Blue Iron Knuckle will ride a horse to try to charge you. Stand in the middle and wait for the horse to charge. Jump and downward thrust the horse. Do this a few times until the Iron Knuckle jumps off and starts to attack you normally. Just jump and stab like you always do to this guy and before long he'll die out, leaving 300 Exp. and a Key. Unlock the door to your right and put the Crystal into the statue. By now you should have another two levels on you, so your Life should be at 7, Magic at 6, and Sword at 6. ------------------------------------------------------------------------------- g. Eastern Hyrule ------------------------------------------------------------------------------- -Western Hyrule- Make your way back to Mido. Heal up there and then go east along the road to the raft port. The raft will take you to Eastern Hyrule. -Eastern Hyrule- Quickly make your way east to the road and then to the nearby town. The reason being is that the monsters here can't be killed alone. Enter the town of Nabooru. -Nabooru- Heal up here and go to the 2nd screen. Go past the first house and check out the fountain to get some water. Go back right and talk to the woman in red that came out of the big house. She'll let you inside since you have water. Go inside and you'll learn the Fire spell. This is the spell you need to kill some of the monsters in Eastern Hyrule. Exit town. -Eastern Hyrule- Now there are a few things left to do. There is a lone forest to the west of town with a P-bag worth 200 exp. Then just south of town in the cave is another P-bag worth 500 exp. And just to the right of that cave is a rock. Follow the beach but hang along the mountain and you'll find another P-bag worth 500 exp. Head back to Nabooru to heal. Now follow the road north to the cave. Use Fire to kill the Basilisk here. Once you're clear the short cave, go north and then east to the bridge to Maze Island. -Maze Island- There are two things here you must get. The Lost Child and the Magic Container. To get the Lost Child, from the entrance to the maze, go south then east all the way to the end. Follow north to the very end until you fall down a hole. Go right, killing the Lizalfos (kill them like you would an Iron Knuckle) to get the Lost Child. Exit the cave. Now back to the maze, go south until you reach the bottom of the maze. Go west and then take the first path going north. Follow north, ignoring the first bridge you come to yet taking the 2nd (the 2nd goes north/south while the first goes east/west). After you cross the bridge, go west and take the first path going south. Continue until you fall down another hole. This will take you to your Magic Container. Exit and retrace your steps back to Eastern Hyrule. -Eastern Hyrule- Head all the way west to the end, past the forest and to another beach on the western side. Follow the beach east, going past the two battle zones, until you reach the town of Darunia. -Darunia- There are two things to do here. First off, go to the 2nd screen. Cast Jump. Go left until you reach the 4th house. Jump on the roof and then go roof jumping to the right until you reach the chimney. Go down it and talk to the Knight inside to learn the Upward Thrust. This is pretty handy in itself, but the downward thrust is better to me. Still, at least now you can attack overhead. Go left to the 3rd screen. Wait for the old lady in purple to come out of the first house. Talk to her and she'll thank you for saving the lost child. Follow her inside and talk to the Wise Man to learn the Reflect spell. You NEED this spell to complete the next palace. Exit town after you've healed up. -Eastern Hyrule- Make your way back to Maze Island. -Maze Island- Make your way back to the hole that had the Magic Container in it. After you exit, go north and follow. Take the path going north and follow west. You will find yourself in a Battle Zone against a pair of Basilisks and a Tektite. Kill them with Fire and go right to finish. After you exit, follow east to the fork and go north. Follow north and west to the far west wall, then go north to the far north wall. Go east and take the first path south. Follow south and east until you reach the Maze Island Palace. ------------------------------------------------------------------------------- h. Maze Island Palace ------------------------------------------------------------------------------- A B C D E F ----- 1 ER | --v-- ----- ----- --^-- ----- 2 | K P >< LK>< L >< P | ----- --v-- ----- --v-- ----- --^-- ----- --^-- ----- ----- 3 | >< L >< K|| >< >< RK| --v-- ----- ----- --v-- ***** ----- --^-- ----- ----- --^-- ***** ----- 4 | P >< >< X E| || >< LI| ----- ----- ----- --v-- ***** ----- ----- --^-- ***** ----- 5 | K >< L >< >< K| ----- ----- ----- ----- Map Legend: E- Entrance/Exit K- Key P- P Bag R- Red Medicine L- Locked Door I- Item F- Fairy *- Pit (down only unless looped) 1- 1-up Doll |- Wall +- False Wall ><- Pass to other room ^v- Elevator X- Boss/Key/Locked Door/Statue Room Y- Boss/Key If you need Magic, attempt to stab the statue out front. You'll either get a Red Jar or a Red Iron Knuckle. Remember this also if you need some Exp. before the boss, go here. Go down the elevator and go right to the next room. Wait patiently for the Stalfos Knights to come up. Grab the P-bag worth 100 Exp. and go down the elevator one floor. Go right to the next room at E-3. Cross the half of a disappearing bridge and jump right at the end of it to the other side. Go, crossing the lava pits and killing the Doomknocker. Grab the Key at the end and stab the statue for either a Red Jar or a Red Iron Knuckle. Go back left to the pit and jump down it. Land on the bridge and jump to safety to your right. Go right, killing the Doomknocker, Stalfos Knights, and Iron Knuckles on your way to the Boots past the locked door. Go back left and jump down the it again. Land and go right. Cross the Lava pit and grab the Key at the end. Go back left. Cross the bridge and continue left. Unlock the door and ignore the elevator, just keep going left. At the end buried under blocks is a key. Grab it and go back to the elevator. Ride the elevator to the top. Go left past the next elevator and unlock the door at the end. Continue and kill the Iron Knuckle in the next room. Use Jump and upward thrust to break the block in front of the key to get it. Unlock the door and go right past the elevator again. In this next room are a Key and P-bag in under some blocks. Take them and take the elevator down. Go right to C-3. Cross and take the key. Go back left past the elevator and to the lava pit. Cross carefully to the next elevator and go down. Unlock the door and go right. There is a P-bag up top worth 100 exp. Go right and kill the pair of Iron Knuckles. Try to get your Exp. around 300 from leveling up. Go right to C-4. Cast Reflect and Shield and enter the boss room to fight the Wizard Carock (make SURE that you have enough magic to cast Reflect, else you are screwed). Boss: Carock 32 HP 300 Exp. The only way to beat Carock is with Reflect. Stand in the corner and kneel down. Let his magic hit your shield and bounce back to him. Just stand still in the corner and let him do this. The magic will eventually kill himself in 8 hits and he'll die. Grab the Key, unlock the door and put the Crystal in the Statue. By now your levels should at LEAST be at this: Life - 8, Magic - 7, Sword - 6. ------------------------------------------------------------------------------- i. Ocean Palace ------------------------------------------------------------------------------- -Easter Hyrule- After you clear the Maze Island Palace, head back to Nabooru. Heal there if you need to. Walk directly east from Nabooru and you'll walk onto the Water. Keep walking east until you line up directly with the north side of the beach to your south, then go north and east. You'll be above the Ocean Palace, but if you keep going east, you'll enter a battle zone with a Heart Container. Once you have it, go back to your original path and go east to the Ocean Palace. A B C D E F G ----- 1 E | --v-- --^-- ----- ----- ----- 2 | >< K >< P >< L | ----- ----- ----- --v-- ----- ----- ----- ----- --^-- ----- 3 | L >< X E| >< K >< >< | --v-- ----- --v-- ----- ----- ----- --^-- ----- --^-- ----- ----- ----- 4 |P >< LP >< >< >< |K>< | --v-- --v-- ----- ----- ----- --v-- ----- --^-- --^-- ----- ----- ----- --^-- 5 |K >< P ||P K>< >< + >< >< | ----- ----- --v-- ----- ----- --v-- ----- ----- --^-- ----- --^-- 6 | >< | |KL R >< L | ----- ----- ----- ----- Map Legend: E- Entrance/Exit K- Key P- P Bag R- Red Medicine L- Locked Door I- Item F- Fairy *- Pit (down only unless looped) 1- 1-up Doll |- Wall +- False Wall ><- Pass to other room ^v- Elevator X- Boss/Key/Locked Door/Statue Room Y- Boss/Key Aside from the Great Palace, this is probably going to be your hardest Palace to clear. Take the elevator down from the entrance. Go right and cast Fairy when you reach the super high wall. Once you enter the next room, go back left to get the Key you missed. Go back right and cross the bridge, grabbing the P-bag on the way. Go right and unlock the door past the Iron Knuckles. Go down the elevator. Go left to the next room. Hide under the block where the Key is. Wait for the blocks to form a huge wall, then make a "stairway" to it using your Glove. Grab the key and stab your way left. Go down the elevator. Go left. Above the next elevator is a P-bag. Use Jump to get it then go down the elevator just one floor. Go left for the P-bag and right for the Key guarded by a Red Iron Knuckle. Go right all the way to the wall. This wall is fake. Jump a bit and you'll be right inside of the wall. Go right to the end, ignoring the first elevator and taking the 2nd elevator up. GO left all the way and grab the Key in F-4. Go back down the elevator and left. Take the elevator you come to going down. Unlock the door and go left. Fight the two Iron Knuckles and grab the Flute past the locked door. Also in this room at E-6, if you cast Jump and stab the statue above the entrance to the room, you can get a Red Jar. Make your way back to the elevator at C-5. Go up and unlock the door to the left. There is a P-bag past the elevator here. Take it and go down the elevator. Go left and grab the P-bag, then the Key guarded by the Iron Knuckles. Go back to the elevator and then all the way up. Go right past the Iron Knuckles again and to the next room. Get about 500 Exp. away from leveling up if you can. Cast Shield and Jump before facing your next boss: Gooma Boss: Gooma 56 HP 500 Exp. This boss is quite tough and you may need to use Life if your Life goes down. Wait for him to spin his morning star, then jump. By the time he'll swing it, you'll land safely. Quickly stab him in the belly, then back away. Keep away from his morning star as it can hit hard. Keep attacking his belly and he will fall. Grab the Key, unlock the door and put the Crystal into the Statue. By now you should be very close to having all your levels at 8, which is the Max. If not, your sword should be at 7 and 8000 Exp. away from leveling up. If everything is at 8, then 9000 Exp. will give you an extra life. ------------------------------------------------------------------------------- j. 3rd Eye Blind ------------------------------------------------------------------------------- -Eastern Hyrule- Now that you have the Flute, head back to Nabooru. Go south there until you see the black River Devil. Play the Flute with your B button. Now go south along the road, stopping at only 3 Battle Zones. Follow the road, ignoring the Graveyard. Before you reach the bridge, go left 4 squares and then up past the forest and through the swamp to the cave. Inside the cave is a P-bag worth 500 Exp.! Exit the cave and head east along the mountainside. There should be another cave. Go through the cave to the other side. Use your Hammer on the 2nd set of trees on the 2nd row from the top. This will reveal a town. -New Kasuto- There are a couple of things to do. First go right and wait for the old lady in purple to come out of the 2nd house from the entrance. Talk to her and follow her into the house. Here is where you can get your 4th and final Magic Container. Exit and go right to the next screen. Go right until you see an open door. Enter the house and go inside the opening in the chimney. Inside will be a Wise Man who will teach you the Spell spell (weird name, eh?). Exit the house and go right to the 3rd screen. Go to the end here and use the Spell spell. A building will then appear. Go inside and grab the Magic Key! Restore your Magic again and exit town. -Eastern Hyrule- Go through the cave again. Hug the mountain southeast. Once you reach the beach, go south to the ocean and follow along the beach west. You will soon reach a battle zone with your last Heart Container. Exit and go west. See those 3 rocks? Stand where the 3 of them meet (in a cross fashion). Play the Flute and the Three Eye Palace will appear. ------------------------------------------------------------------------------- k. Three Eye Palace ------------------------------------------------------------------------------- A B C D E F G H I J ----- 1 E | --v-- ----- --^-- 2 | P >< P| ----- --v-- --^-- ***** ----- ----- ----- ----- 3 | L >< RL >< >< P >< >< YLI| ----- ***** ----- --v-- --*-- ----- ***** --^-- --*-- 4 | P | | >< P| ***** ----- ----- ***** ----- ----- ----- ----- ----- ----- 5 | L >< >< >< >< L >< Y >< 1| ***** ----- ----- ----- --v-- ----- --*-- ***** --^-- --*-- ----- 6 | P | | | | >< X E ***** --v-- ***** ----- ----- --^-- ----- ***** 7 | P >< L >< >< R | ----- ----- ----- ----- Map Legend: E- Entrance/Exit K- Key P- P Bag R- Red Medicine L- Locked Door I- Item F- Fairy *- Pit (down only unless looped) 1- 1-up Doll |- Wall +- False Wall ><- Pass to other room ^v- Elevator X- Boss/Key/Locked Door/Statue Room Y- Boss/Key This will be very straightforward now that you can unlock any door. If you want P-bags, just follow the map. I'm gonna make this real simple. From the entrance go down the elevator to the bottom. Unlock the door and go right. Jump across the pits with Jump and go right to the next room. Keep going right until you're at F-3. While you walk right, count statues. After you reach the 3rd statue, cast Jump and leap over the invisible pit. Go right to face your first mini boss; Iron Knuckle. This is just like the time you fought him in Level 3. Nothing hard. Kill it and go right to grab the Cross. After you get the cross, go back left all the way until you reach the pit area again at C-3. Fall down until you reach C-5. Start going right once you land. When you reach the huge lava pit, use Fairy to get across. Keep going right, ignoring the elevator. Keep going right and you'll face the boss Iron Knuckle again. Just destroy him like the last two times and go right. Use Jump to cross the pit. Kill the bubbles and Blue Iron Knuckle to get the extra life. Make sure you get it! Go down the pit. Before you fall down the next one, cast Fairy and go right (if you don't have the magic, fall to the bottom and go right on the disappearing bridge to get the Red Jar from the statue, then go left and up the elevator and back down the pit). Now get to the middle and cast Jump and Shield before the boss shows up. Boss: Barba 70 HP 700 Exp. Barba isn't too tough if you can cast both Jump and Shield. If not, at least get Jump first. Stand on the 2nd platform and wait for it to come out. Wait for the head to come out of either the 2nd or 3rd pit, then jump over it and thrust on your way down to the other side. If you time it right, you can get two attacks off before it goes down. Don't try it if it comes out on the left side, else you will fall into the lava. Keep it up and it will die out. Grab the Key, unlock the door, and put in the final Crystal. ------------------------------------------------------------------------------- l. A Few Loose Ends ------------------------------------------------------------------------------- -Eastern Hyrule- Now that you have put all the Crystals into the Palaces, it's time to wrap up a few loose ends. First off, make your way back to Western Hyrule. -Western Hyrule- Throughout the game there are 1-up Dolls that will give you an extra life. I never had you grab these because this is the one place where you will NEED them. There are two dolls in Western Hyrule. One is in the swamp right by the cave where you got the Water of Life. It hidden one square down and one square left of the rock that blocks the cave. There is also another one by the graveyard. Go to the far southwest side of the graveyard to the beach. Follow the beach west and you'll find a battle zone with the doll in it. Now you can head back to Eastern Hyrule. -Eastern Hyrule- The next doll is near the bridge to Maze Island. On the south side of the beach right below the forest near the bridge is where the doll is. The last doll is at the southern part of Eastern Hyrule. Remember the cave north of the graveyard and in the swamp? Go back to that cave but this time follow the mountains west. You'll enter a small battle zone with a doll there. Now there is only one place left to go. Go back to the area where the Three Eye Palace was. Go west to the bridge and cross it to the town of Old Kasuto. -Old Kasuto- With the Cross you can now see the Purple Moas that fly around. Enter the first house you come to to learn the all powerful Thunder spell. Exit town quickly as there is nothing else to see. -Eastern Hyrule- Make your way back to New Kasuto and heal up. Head back and take the small path to the south of the graveyard. Cross the battle zone and enter the Valley of Death. ------------------------------------------------------------------------------- m. Path to the Great Palace ------------------------------------------------------------------------------- -Valley of Death- This is why I had you get those extra lives. You're gonna need it for this journey to the Great Palace. Make your way west until you reach the battle zone. This place will really be dangerous so you have to be extra careful. Use Jump and Spell to change the Moas into Bots. It might eat up magic but it's better than being killed by them and it's cheaper than using Fairy. Once you cross the first area, go north to the next battle area. Cross and enter the cave. Go through the cave and to the next area. Follow the path to the next battle zone, then to the cave. Cross the cave and you're at the Great Palace. ------------------------------------------------------------------------------- n. The Great Palace ------------------------------------------------------------------------------- A B C D E F G H I J ----- 1 E | --v-- ----- --^-- ----- ----- 2 | >< >< >< | --v-- ----- ----- ----- ----- --^-- ----- ----- 3 | >< >< >< | --v-- ----- ----- --v-- --^-- ----- ----- --^-- ----- 4 | >< >< || >< | ----- --v-- --*-- ----- --v-- ----- --^-- * --^-- 5 | >< | * | | --v-- ----- * --v-- --^-- * --^-- 6 | | * | | --v-- * --v-- --^-- ----- * ----- --^-- ----- 7 | >< | * | >< >< | ----- --v-- * --v-- ----- --v-- --^-- * --^-- ----- --^-- ----- 8 | | * | >< || >< | --v-- * ----- --v-- ----- --v-- v * --^-- --^-- ----- 9 v * | | | >< | v<<<<<< * --v-- ----- --v-- v * --^-- ----- --^-- 10 v ******** | >< | | | v * ----- --*-- --v-- --^-- ***** ----- ----- ----- * ----- --^-- 11| >< >< >< >< | * |1 >< F| ----- ----- ----- ----- --v-- > ----- --v-- --^-- ----- --*-- --^-- ----- 12 | >< >< | >< >< | ----- ----- ---*- ----- ----- ---*- ----- ----- ----- 13 | >< >< >< F| ----- --*-- ----- ----- --*-- ----- ----- 14 | >< X >< Y | ----- ----- ----- Map Legend: E- Entrance/Exit K- Key P- P Bag R- Red Medicine L- Locked Door I- Item F- Fairy *- Pit (down only unless looped) 1- 1-up Doll |- Wall +- False Wall ><- Pass to other room ^v- Elevator X- Thunderbird/Key Y- Dark Link You finally made it past that death trap and to the Great Palace. And if your luck is as bad as mine lately you're down to your last life :p. There is a lot of NOTHING in this palace, and you have to be SUPER DUPER EXTRA CAREFUL what you do here. Enter the Palace and the barrier will drop. Go down the elevator. Go left, watching out for the Firebird. At B-2, walk up top and once you pass the statue that's below you, jump over the false floor (if you're low on magic, fight the Bots until you recharge your magic. Also handy if you want to use Life to fill up your Life and then recharge your magic). Take the elevator down. Go right to the very end and take the elevator going down, killing anything on your way. Once you take the elevator, go right. Take out the blocks and go right. In the next room is a dangerous Dreadhawk. They hit fast and can be annoying to take out. The strategy is to wait until they jump and then use the Upward Thrust on them. Go right and take the elevator down to the bottom. At the bottom go right to the next room. Take the elevator down at the end. Go right break the blocks to find a Blue Dreadhawk. These are even deadlier, but do the same thing you do with the Red versions. Go right to the next room. Cross the disappearing bridge and take the elevator down. Go right past the Firebird to the next room. Kill the Blue Dreadhawk again and take the elevator down two floors. Go right to get a fairy and go left to the next room for an extra life! Now go back to the elevator and go down. Go left, killing the Firebird. Jump on the blocks and go to the left. Count 5 blocks from the left side and break it below you to fall down the hole. Once you land, go right. Fight the Boss Bot if you'd wish, but it's not worth it unless you want some more magic. Go right across the disappearing bridge and somewhere in the middle is a hole. Let yourself fall down that hole. Hopefully your magic is full. If not, go left and stab at the blocks and you may get lucky and find one. Else go left. Cast Shield and Jump and stand on the platform in the middle. Boss: Thunderbird 64 Hp 1000 Exp. Wait for the Thunderbird to appear then cast Thunder on him. He will turn blue and will show a head. This battle isn't too hard but the Thunderbird can hit hard. Jump and stab at his head. Upward and Downward Thrusts won't work. You have to stab at his head. 8 stabs at full power will kill him. After he dies, grab the key and go right. In the next room, cast Shield again. Go right all the way and you'll see the Triforce of Courage... but you can't have it just yet. Boss: Dark Link 64 HP 0 Exp. The room goes dark and you'll be face to face with Dark Link. He can do every move you can do. But he can't avoid you if you stand on the left corner, kneel, and just stab away at him. He'll get close and get hit by the attacks, yet he won't touch you. Do this to him 8 times and he'll die. Congratulations! You have obtained the Triforce of Courage and rescued Princess Zelda... again. =============================================================================== III. Monsters =============================================================================== Here is the list of all the monsters and bosses in the game. Life: How many hits it takes with your sword at Level 1 to kill the monster Damage: How much damage it will take with your life at Level 1. *Indicates how much life it has per head/part Name Exp. Advice/Notes *Visual Description -------------------- Ache 3 Acheman 10 Becomes demon that shoots fire. *A basic bat -------------------- Bago Bago 3 Red Bago Bago 20 Steals Exp., shoots fireballs. *Flying fish-skull -------------------- Barba 700 Shoots flames. *Dragon head -------------------- Basilisk 50 Shoots fire. Kill with Fire. *Small dinosaur -------------------- Bit 2 *Red Slime Bot 2 *Blue Slime Purple Bot 10 *Purple Slime Boss Bot 0 Splits into Bot *Large Slime -------------------- Boon 50 Flies around dropping fireballs. *A basic bee -------------------- Bubble 50 Steals MP Large Bubble 0 Steals MP, splits into Bubbles *Flashing skull bubble -------------------- Carock 30 Use Reflect to reflect magic. *Large cloaked wizard -------------------- Daria 70 Attacks with Axe. Red Daria 100 Throws Axe. *Dinosaur-knight -------------------- Dark Link 0 Every move Link does. *Black version of Link -------------------- Deeler 2 Hangs down from tree. Blue Deeler 10 Jumps down from tree. *A basic Spider -------------------- Dreadhawk 70 Shoots swords. Blue Dreadhawk 100 Shoots swords. *Bird-knight -------------------- Doomknocker 100 Throws mace which returns. *Blue-armored monster -------------------- Eye 20 Only vulnerable when eye open. *A floating eye -------------------- Firebird 200 Shoots flames in air. *A red dancing bird -------------------- Geldarm 5 Attack head. *Long tentacle -------------------- Gooma 500 Attacks with flail. Stab at stomach. *Large ogre -------------------- Goriya 20 Throws Boomerang. Red Goriya 20 Throws Boomerang. Blue Goriya 30 Throws Boomerang. *Dog-type monster -------------------- Hammer Thrower 50 Throws hammers in air. *Bear-like monster -------------------- Helmethead 200 Shoots fireballs *Knight with removable heads -------------------- Horsehead 50 Attacks with Mace. *Knight with horse's head -------------------- Iron Knuckle 50 Has shield. Red Iron Knuckle 100 Has shield. Blue Iron Knuckle 150 Shoots swords, has shield. *Heavy-armored knight -------------------- Iron Knuckle 300 Kill horse first. *Horse-rider -------------------- Leever 10 Buries self in sand. *Spinning-monster -------------------- Lizalfos 150 Attacks with Spear, has shield. Red Lizalfos 100 Attacks with Mace, has shield. Boulder Lizalfos 50 Throws rocks from behind fence. Blue Lizalfos 200 Throws Mace, has shield. *Lizard-knight -------------------- Lowder 3 *Roach-like monster -------------------- Mago 200 Disappears/reappears. Shoots fire *Orange-cloaked wizard -------------------- Megmet 5 *Jumping cat-like monster -------------------- Moa 10 Orange Moa 50 Drops fireballs. Purple Moa 30 Invisible without Cross. *Fast flying eye -------------------- Moblin 0 Attacks with Spear. Spear Moblin 10 Throws spear. Red Moblin 20 Attacks with Spear. Blue Moblin 30 Throws spear. *Pig-like monster -------------------- Moby 2 *Orange bird -------------------- Myu 3 Use Downward Thrust. Blue Myu 5 Use Downward Thrust. *Small spikes -------------------- Octorok 10 Shoots rocks. Blue Octorok 20 Shoots rocks. *Small octopus-like monsters -------------------- Rat Head 0 Steals Exp. *A rat-knight -------------------- Rope 20 Shoots rocks. Red Rope 20 Shoots fire. *A basic snake -------------------- Scorpion 150 Shoots fire. Attack when eye opens. *A basic scorpion -------------------- Stalfos 30 Has shield & jumps. Blue Stalfos 50 Has shield & jumps. *Skeleton with sword -------------------- Stalfos Knight 50 Has shield & jumps. Blue Stalfos Knight 70 Has shield & jumps. *Armored skeleton with sword -------------------- Tektite 50 Jumps & shoots fireballs. Use Fire. *Hopping bug-like monster -------------------- Thunderbird 1000 Shoots fire. Use Thunder. *Large god-like bird -------------------- Unicorn Head 20 Steals Exp. Orange Unicorn Head 20 Steals Exp. *A flying unicorn head -------------------- Wizzrobe 100 Shoots magic beams. Use Reflect. *A white-cloaked wizard -------------------- Wolf Head 5 Shoots fireballs, steals Exp. *A slow flying wolf-head =============================================================================== IV. Spells =============================================================================== Here is a list of all 8 spells in the game, what they do, and how much MP it will take per level to cast it. Name Effect 1 2 3 4 5 6 7 8 Shield Reduces damage by 1/2 32 24 - - - - - - -Found in Rauru Jump Doubles jump height 48 40 32 - - 20 12 8 -Found in Ruto Life Restores 48 HP 70 - 60 - 50 - - - -Found in Saria Fairy Turn self into fairy 80 - 60 - 40 - - - -Found in Mido Fire Shoot fire from sword 120 80 60 30 16 - - - -Found in Nabooru Reflect Reflects magic 120 - 80 48 40 32 24 16 -Found in Darunia Spell Turns monsters to Bots 120 112 96 80 48 32 24 16 -Found in New Kasuto Thunder Kills all monsters in area 120 - - - - - 100 64 -Found in Old Kasuto =============================================================================== V. Items =============================================================================== Here is a list of all the items, where to get them, and what they do. Name Location Effect Blue Jar Random Restore 16 MP. Boots Maze Island Palace Walk across water. Candle Parapa Palace Lights up caves. Cross Three-Eyes Palace Reveal Purple Moas. Fairy Random Restore HP completely. Flute Ocean Palace Scare River Devil, reveal Level 6. Glove Midero Palace Break blocks with sword. Hammer Death Mountain Break rocks in overworld. Heart Container See sec. VI Raise Max HP by 16. Key Palaces Unlock locked doors. Link Dolls See sec. VII Extra life. Lost Child Maze Island Give to lady in Darunia for Reflect spell. Magic Container See sec. VI Raise Max MP by 16. Magic Key New Kasuto Open any locked door. P-bag Random Increases Exp. Raft Island Palace Cross ocean. Red Jar Random Restore MP completely. Trophy W. Hyrule Desert Give to lady in Ruto for Jump spell. Water of Life W. Hyrule Swamp Give to lady in Mido for Fairy spell. =============================================================================== VI. Heart/Magic Container Locations =============================================================================== Heart Containers: 1. After you exit the cave leading to the Parapa Palace (Palace 1), instead of going to the Palace, go south along the eastern beach to the road. Cross a couple of battle scenes and enter the grass area to reach the Heart Container. 2. Once you have the Hammer, from Rauru, break the block to the south of the town, then go east and break the block in front of the cave. The container is inside the cave at the end. 3. In Eastern Hyrule, after you have the Boots, head east from Nabooru into the water. When you're directly north of the beach, head north and then east to a hidden battle area with the Heart Container. 4. After you reveal Three-Eye Palace, walk north from the palace until you hit the upper rock, then walk directly east to the shores. There is a battle area with the Heart Container. Magic Containers: 1. Once you have the Candle, head a bit southwest from the North Palace to a cave in the mountains. The Magic Container is there. 2. In Death Mountain, get the Hammer. Once you have it, smash the boulder to the left of the cave leading to the Hammer. Fall inside and the Magic Container is there for the taking. 3. This Magic Container is on Maze Island. The battle zone with it is directly west of the Maze Island Palace on the far west side of Maze Island. 4. Once you have the other 3 Magic Containers, go to New Katuso. Talk to the Old Lady in Purple that comes out of the 2nd house from the entrance. She will take you into the house with the Magic Container. =============================================================================== VII. Extra Life Locations =============================================================================== 1. To the left of the rock that blocks the cave to the Water of Life is a battle area with an Extra Life. 2. After crossing the bridge from Death Mountain to the Graveyard, go south along the shore from the bridge and follow to the Extra Life. 3. Just before crossing the bridge to Maze Island, grab the Extra Life located to the south of it below the forest. 4. North of the graveyard in Eastern Hyrule is a cave. Before entering the cave, walk west along the mountain until you come to a battle zone with the Extra Life. 5. In Three-Eye Palace, go to I-5 (in my map above) and at the end past the pit is the Extra Life. 6. The final Extra Life is at G-11 in the Great Palace. Once you find the Fairy at H-11, go left to find the Extra Life. =============================================================================== VIII. Experience Chart =============================================================================== This Chart shows how much EXP you have to get to level up one of your stats. If all your stats are at Level 8 and you get 9000 Exp., instead of powering up a state you gain an Extra Life! Lvl Life Magic Sword 1 - - - 2 50 100 200 3 150 300 500 4 400 700 1000 5 800 1200 2000 6 1500 2200 3000 7 2500 3500 5000 8 4000 7000 8000 =============================================================================== IX. Tips & Tricks =============================================================================== Extra Lives: Do NOT bother to get your Extra Lives early in the game. When you're about ready to head to the Great Palace, grab all that you can before continuing. When going to the Great Palace, you WILL need all those lives. Killing Iron Knuckles easy: This is an easy trick to minimize the damage dealt by Iron Knuckles and to save time killing them. Killing them is simple, stand in front of them and jump. Before landing stab at the head. The hit rate is 100% and they will fall fast. Works for Stalfos and Darias as well. Killing Dreadhawks: Dreadhawks in the Great Palace are so annoying, but if you bide your time and wait for them to jump, you can kill them easily with some Upward Thrusts. Full Healing: If you're close to the beginning of the Palace, stab at the statue for a Red Jar. Use it, Heal, exit, and repeat. Works most of the time. Magic Recovery: A lot of people don't know this, but for every 5 Bots (blue slimes) that you kill in the game, you will get a Blue Jar. Many Bots in Palaces regenerate quickly so if you are patient, you can completely restore your Magic and Life. Each Blue Jar restores 16 MP, and Heal at its highest level cost 50 MP and heals 48 HP. 3-4 Jars will give you enough to restore 3 bars of life. Fast Experience: While you're in a Palace, if you know you're about ready to face the boss, get your EXP to within 50 or so from leveling up (or if you know how much EXP the boss will give, get it within that number). Fight around if you have to then fight the boss. Kill it to gain a level. Now put the Crystal in the statue at the end and gain another level. This will let you level up a lot faster then you normally would. Restart Quest: After you defeat Dark Link and defeat the game, you can restart the game from the beginning with some extra stuff. Here is what you can keep and what you lose in the restart: Keep: Life/Magic/Sword Levels All Spells Upward/Downward Thrusts Lose: Heart/Magic Containers Items Extra Lives =============================================================================== X. Thanks =============================================================================== -To my fiancee Ashley for her support and love. -Nintendo for creating the sequel to the most revolutionary game ever. -To the people of the Hideout Forums at http://orakianhideout.proboards20.com/index.cgi -To me for spending so much time to create a complete walkthrough such as this. | Zelda walkthrough search:
|
Webdesign: Xsoft