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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games

                    ITEM INVENTORY
                      VERSION 2

This guide was written by Cyber Predator, who resides at
http://www.geocities.com/Area51/Chamber/1301 and can be e-mailed at
Cyber_Predator@hotmail.com -- put "SNES Zelda" in the subject line.

This document is copyrighted by Cyber Predator, as of its original release date
(detailed in the Version Information).  Any entities used in this document that
are copyrighted by anyone else remains the property of the original owner;
Cyber Predator is simply giving information about these copyrighted entities
that the copyright owners aren't making very public.

You may....
....Store a copy of this document on your home computer, print out a copy
    and/or show it to friends AS LONG AS you don't make ANY money from doing
    so AND you don't leave ANY part of the document out or change anything.
....Use this document to research a guide of your own AS LONG AS you credit
    this document AND specify the author and where a copy of the guide can be
    found in a credits section.

You may not....
....Use this document to make money in any way, shape, or form.  NO
....Distribute this document indiscriminately.
....Make copies of this guide and put them in public places (eg Internet,
    hard-copy game guides) without Cyber Predator's express permission.
....Edit this document in any way.  You can't even HTML-icise it!!
....Link directly to this text-only document.

  Failure to observe these guidelines is a violation of international copyright
  A list of all the websites authorised to show copies of this guide is
available at http://www.geocities.com/cyber_predator2/games.html#legit

  Please make sure you view this document in Courier New font so the tables and
lists line up correctly.
  This document uses compass directions to tell you where to move.  Remember:
north is up, south is down, east is right and west is left.

Version Information
Author's Note

Hard-to-Find Items
Other Equipment

Credits and Taglines

VERSION 1 - 0025 GMT, 7-Jan-2000
  Customary with every Cyber Predator guide comes the copyright info, author's
note and credits.  A full list of all the items Link can use, how he can use
them and where he can find them is included in the game.

VERSION 2 - 2353 GMT, 13-May-2001
  I tidied up the layout of this thing so it's a little easier to work out
where one description ends and the next one begins.  I also dedicated an extra
section for hard-to-find items based on all the e-mails all you super-nice FAQ
readers sent.

  As I wrote my complete walkthrough for the SNES version of Zelda, I noticed
that it was very big....version 1 alone was 176 kilobytes long!  So for the
convenience of the readers, I decided to put the inventory section in a
document of its own.  This allows you to find the information you need without
having to go through hundreds of kilobytes of text just to find a few words.

  This specialised section gives some extra detail in finding items that I've
received the most e-mails about, thus cutting your search time down even more.

  The Waterfall of Wishing is what gets the most questions, and it took me
about six years (LITERALLY!!) to find.  You need Zora's Flippers and the Power
Glove to reach it.
  You know where the Magic Shop is, along the river in the north-east part of
Hyrule?  Go there.  Now follow these directions: proceed east past the bushes
and lift the large boulder with the Power Glove.  Go north, east and south
around the plateau and you'll come to some rock piles near a ditch (use a Dash
Attack to knock them away, or jump down the ditch and climb the ladder).  After
passing the rock piles, proceed east to the wall and then go north until you
come to the entrance to Zora's Waterfall (the screen will stop scrolling). 
DON'T ENTER Zora's Waterfall, but go west to the river and swim across to the
wall.  Around here should be a large waterfall: THAT'S IT!!  THE WATERFALL OF
WISHING!!  Swim through the waterfall to enter a small cavern.
  Approach the pond in this small cave and a dialogue box will appear, asking
you to throw something in.  You can throw the Blue Shield, Boomerang or empty
Bottles into the pond.  The Faerie Princess there rewards honest travellers.

  To obtain the Flute, you must first obtain the Shovel.  To get the Shovel,
enter the Dark World and head for the Haunted Grove (that's the area enclosed
by a semi-circle of bushes on the east side of the Village of Outcasts; enter
it from the south).  Perched on the log in the centre of the Grove is the
Flute-Playing Boy.  Talk to him and he will eventually ask you if you can
recover his Flute; answer yes and he'll give you the Shovel.
  Once you have the Shovel, step away from the Flute-Playing Boy and use the
Mirror to enter Hyrule's Haunted Grove.  (If you didn't step far enough away
from the Flute-Playing Boy in the dark world, a cut-scene glitch in Hyrule will
mean you'll be transported back to the Dark World.)  Go into the north-west
corner of the Grove, and dig along the flowers.  Below is an ASCII map showing
the exact location (more or less):


                              Northern tree border
                         |                          |
                         |                          |
                   ______|                          |______
                  |xxxxxx  <====The Flute is buried in the area marked by x
            ______|xxxxxx       Little flowers are growing there
Western    |
  tree     |
 border    |______

  When you dig up the funny-looking blue thing, you have dug up the Flute. 
Recover it and return to the Dark World and talk the Flute-Playing Boy, who
will request a final tune; press Y to play the flute and the Flute-Playing Boy
will be transformed into a tree (sob, sob).
  The Flute is used to summon a bird that will transport you to key locations
in Hyrule.  However, the bird is not immediately activated; you must travel to
Kakariko Village and play the Flute to the weathercock to free the bird.  Once
the bird is freed, play the Flute at any time while in Hyrule's overworld (ie;
not in houses, caves, dungeons, etc) to summon the bird for transportation. 
You cannot summon a bird in the Dark World.

  The Titan's Mitt is hidden within Blind's Hideout (the Dark World dungeon,
not the deserted building in Kakariko Village).  You know the room where you
rescued the little blonde girl from prison?  Exit via its west door, then keep
going through west doors until you come to the room the large chest.  Knock the
obstacles away with the Hammer and open the chest, but remember to grab the
thing and escape before the collapsing floor cuts you off.
  If these quick directions aren't enough, try the walkthrough for Blind's
Hideout for directions that'll take you from the entrance to the dungeon to the
chest itself (eventually).

  The Bombos Medallion is hidden within a monolith on a plateau within the
Desert of Mystery, but getting it requires some work in the Dark World.
  You know where the Flooded Palace is situated in the Dark World?  Travel west
from there and keep walking.  As you walk, you'll go through a series of
passages reminiscent of the Desert of Mystery's entrance.  Eventually you'll
come to a dead end with a series of purple stakes towards the north; stand
within the stake semi-circle and use the Magic Mirror.
  You are now on a plateau in Hyrule.  Travel west and north until you come to
the appropriate monolith.  Use the Book of Mudora to translate the runes and
the Bombos Medallion is yours.  (Aside: although the text calls for you to hold
up the Master Sword, you'll still get the medallion if you have the Tempered or
Golden Sword.)

  This sucker is located in the Lake of Ill Omen in the far north-east of the
Dark World.  Where is the Lake of Ill Omen, I hear you ask?  Well, call up the
Map Screen and pay attention: see that river in the north-east of the Dark
World, the one that flows right next to Death Mountain?  Head to that river and
follow it to its source (the same route you took when you went to meet Zora --
or the Waterfall of Wishing -- in Hyrule).  This is the Lake of Ill Omen.
  On the lake's shores is a sign warning you not to throw anything into the
circle of stones.  Be a bad boy: grab a rock or bush (or even the sign itself!)
and walk through the lake's shallow water.  Make sure you walk through the
shallow water, otherwise you'll lose whatever you're carrying.  Once you've
walked north-west as far as you can through the shallow water, throw your item
into the circle of stones.  The annoyed little fishy there will give you the
medallion if you leave him alone.
  If you throw any more objects into the stone circle, the fishy will greet you
with pre-ignited Bombs and energy beam attacks.

  This guide is written to be used in conjunction with the other guides to 'A
Link to the Past' Cyber Predator already has posted.  If you don't know where
one landmark is, look up Cyber Predator's guides Hyrule and the Dark World to
know exactly where that landmark is.  If an object is located within a dungeon,
directions to that item are not given here; look at that respective dungeon's
walkthrough (again, in other documents) to find the item.

  Standard equipment does not use any Magic Power, but may have a limited
amount of ammunition.

BOW: Located in the Eastern Palace, the Bow is used to fire Arrows (thus is
useless without Arrows).  At first you can only carry 30 Arrows, but for every
100 Rupees you throw into the Pond of Happiness this will increase by five. 
When your Arrow stock reaches 60, the next 100 Rupees will bring your Arrow
stock to its absolute limit of 70.  It takes 700 Rupees to fully upgrade your
Arrow stock.

WOODEN ARROWS: The basic projectile fired by the Bow.  If you don't have the
Bow, you can't use Arrows but you can still carry them.  You can only fire
Arrows in four directions, but they are powerful weapons.  Arrows can be found
in pots, treasure chests or under rocks and bushes, or purchased from the
Isolated Shop.
  How to upgrade your Arrow stock is given in the details of the BOW, above.

SILVER ARROWS: These are Arrows made of silver and will defeat enemies with a
single shot.  They have the same restrictions as Wooden Arrows, but shine very
nicely.  To upgrade your Arrows, destroy the weak wall at the Pyramid of Power
with the Super Bomb.  Throw your Bow in the Mysterious Pond and admit to the
faerie you threw it, who will enchant all Arrows you carry now and in the

BOOMERANG: Located in Hyrule Castle, this object has limited range and can be
thrown in one of eight directions (hold the direction you want to throw on the
Control Pad for a diagonal throw).  The Boomerang stuns most enemies for a
period of time, but will damage weaker foes.  You can also use it to retrieve
items from a distance.

MAGICAL BOOMERANG: Throw the standard Boomerang into the Waterfall of Wishing
and admit to the Faerie Princess you threw it in.  Your weapon will be
enchanted, having near-unlimited range and travelling faster.  This is perhaps
the best general weapon of the game.

HOOKSHOT: Located in the Flooded Palace, the Hookshot has the same effects as
the Boomerang only it's stronger and has a greater range, but can only be fired
in four directions.  Link is invincible while using the Hookshot, and you can
grapple its hook to trees, treasure chests, lamps or other wooden objects to
cross chasms.

BOMBS: These explode to destroy weak walls and floors as well as enemies, but
will also damage Link.  Bombs can be purchased from shops or found under rocks,
bushes or treasure chests as well as taken from defeated enemies.  You can also
pick up a placed Bomb and throw it using the A Button.  At first you can only
carry 10 Bombs, but by throwing 700 Rupees into the Pond of Happiness you can
carry an absolute maximum of 50 Bombs.

SUPER BOMB: After completing the Ice Lake Cavern and Misery Mire, you will be
able to purchase this from the Bomb Shop for 100 Rupees.  The Super Bomb's only
use is to destroy the weak wall at the Pyramid of Power; press A or jump off a
cliff to plant the Bomb.  The Super Bomb will ONLY damage the Pyramid and no
other object or creature.

MAGIC MUSHROOM: Sweet-tasting and smelling of rotten fruit, these Mushrooms are
found slightly east of the entrance to the Master Sword's Grove in the Lost
Woods.  Give them to the witch just outside the Magic Shop so she can make
Magic Powder.

MAGIC HAMMER: Not very magical, but very useful in smashing wooden stakes, the
purple obstacles with faces and, of course, enemies.  Located in the Palace of
Darkness and necessary to access certain parts of Hyrule and most areas of the
Dark World.

SHOVEL: Having limited use, you will gain this by agreeing to find the Flute
Boy's favourite instrument; speak to him at the Dark World's Haunted Grove.  To
find the Flute, return to Hyrule's Haunted Grove and travel to the north-west
corner of that location.  Dig along the flowers to find it.

FLUTE: After recovering this from Hyrule and bringing it to the Flute Boy,
return to Kakariko Village's weathercock.  Play the Flute to the wooden bird
and a live duck will be released.  Whenever you play the Flute again in
Hyrule's overworld (not in houses or caves), the duck will transport you to one
of eight locations in Hyrule.  They are:
1  Death Mountain, near the exit of the cave used to reach that area;
2  Magic Shop;
3  Kakariko Village weathercock;
4  Link's House;
5  south of the Eastern Palace;
6  the Desert of Mystery's south-west corner;
7  Swamp Ruins;
8  Lake Hylia's south-east shore.

BUG-CATCHING NET: Use this to catch Bees and Faeries to store in Bottles.  Gain
this by talking to the sick kid who lives in the house just north of Kakariko
Tavern.  You can't get this item without at least one Bottle.

BOOK OF MUDORA: A green book sitting high on a shelf at Kakariko Village's
House of Books.  Use a Dash Attack to knock it off the shelf.  This Book
details the written language of the ancient Hylia; basically, if you find an
inscription that doesn't make any sense, use this book to understand what it

MAGIC MIRROR: The first time you venture into the Death Mountain entrance cave,
you must guide an old man through the tunnels.  In return, he will give you the
Magic Mirror so you can return to Hyrule from the Dark World, or return to the
entrance of a dungeon at any time.

  There are four bottles you can find:
•  For 100 Rupees, the merchant at Kakariko Village will sell you one.
•  Head for the north wing of Kakariko Inn, where there's a hidden entrance.
   There's a chest in this room containing the Bottle
•  At the north-east corner of Lake Hylia is a river leading north.  Swim up
   this river (requires Zora's Flippers) and under the stone bridge to find a
   man camping out.  Speak to him to receive the Bottle.
•  Enter the Dark World and travel to the location equal to Hyrule's
   Blacksmith (requires the Titan's Mitt).  There's a purple chest here that
   you cannot open but carry.  Return to Hyrule and carry it to the 'average
   middle-aged man' standing next to a sign near the Desert of Mystery (can
   use the Flute).  Promise not to tell he used to be a thief and he'll open
   the chest, revealing the final Bottle.

  You can put the following items into Bottles:
BEE: These can be purchased or found in bushes and trees (use the Bug-Catching
Net to get them).  Release them and they'll attack enemies.  Beware: if there
are no more enemies to attack, the Bee will start to attack you!

GOOD BEE: A very rare bug, travel to the ice cave east of Lake Hylia.  Enter
through the main entrance (not the route to the Ice Rod) and use a Dash Attack
to reveal the Good Bee.  Catch him with the Bug-Catching Net; when released,
the Good Bee will attack enemies but will wait to be recaptured rather than
attack Link.  You can sell him to Kakariko Village's merchant for five red

FAERIE: Faeries can be found at Faerie Fountains or hidden in trees and bushes.
 Catch it with the Bug-Catching Net, then release and grab it for seven Healing
Hearts.  Keep Faeries bottled, though; when you die, the Faerie will escape and
heal you so you can pick up exactly where you left off.

LIFE MEDICINE: Use this to instantly restore Link's Life Meter to full
strength.  It can only be purchased from shops.

MAGIC MEDICINE: This fully recharges your Magic Meter.  Purchase it from the
Magic Shop or throw an empty Bottle into the Waterfall of Wishing or Mysterious
Pond and admit to the faerie you threw it in to get the Medicine for free.

CURE-ALL MEDICINE: This can only be purchased from the Magic Shop, but fully
recharges both Life and Magic Meters.

  These items use up your green Magic Meter in various amounts.  Experiment
with each item to know how much Magic Power it consumes, and its various
  If you have the Hammer and Magic Powder, you can halve the amount of Magic
Power consumed with each use.  Travel to the Blacksmith's Forge and jump into
his well.  Head through the north door and put Magic Powder in the cauldron; an
indecisive spirit will then increase the Magic Meter's efficiency.

MAGIC POWDER: After giving the Magic Shop's witch a Magic Mushroom, return
after a time and you can get a sack of Powder by entering the Magic Shop and
pressing A next to the sack.  Magic Powder yields Faeries when sprinkled on
Bubbles, and has unpredictable effects on other objects.

FIRE ROD: Located in the Skeleton Forest's tunnels, this Rod burns enemies and
ignites torches from a distance.  It eats through your Magic Meter like there's
no tomorrow, though.

ICE ROD: This freezes most enemies, so you can carry them around and use them
as weapons.  Strong enemies are unaffected, but weak enemies will be killed by
the Rod.  Find it by travelling to the east shore of Lake Hylia; there's a cave
entrance there, but to the west of that entrance is a weak wall.  Blow it with
a Bomb and enter the cave to recover the Ice Rod.

BOMBOS MEDALLION: This item has the same effects as the Fire Rod, only it
incinerates every enemy on the screen.  Recovering it requires the Master Sword
(or better) and the Book of Mudora; enter the Dark World's Swamplands and
travel west towards the Swamp of Evil.  There's a series of purple stakes here,
which mark where a cliff stands in Hyrule; stand within these stakes and return
to Hyrule.  Translate the runes with the Book of Mudora and you're in business.

ETHER MEDALLION: This is basically the same as the Ice Rod, only it can freeze
stronger enemies and works against all foes on-screen.  It also reveals hidden
walkways for a few seconds.  Locate it by climbing Hyrule's Death Mountain to
the Tower of Hera; west of here is a bridge leading to a monolith.  The
monolith's runes, when translated with the Book of Mudora, call for you to hold
up the Master Sword.

QUAKE MEDALLION: Interestingly, this turns most on-screen enemies into living
turnips (like what would happen if you sprinkled them with Magic Powder).  Find
it by travelling to the Lake of Ill Omen in the Dark World, where there's a
circle of stones; throw a rock, bush, or some other object into the circle and
the annoyed amphibian will give you the medallion.

LAMP: This is found in Link's House (or in certain chests in Hyrule Castle if
you don't pick it up immediately).  It allows you limited vision in dark areas
and you can use it to ignite torches.

STAFF OF SOMARIA: Located in Misery Mire, this staff creates blocks you can
push or carry.  You can also detonate the Blocks using Y (enemy-damaging energy
beams will result from the shatter) or use them to damage enemies (although
Staff Blocks detonate after touching an enemy five times).  You can also use
the Staff to hold down switches, or create platforms in Turtle Rock.

STAFF OF BYRNA: Upon activating this staff, a beam of energy will not only
protect you from all attack, but will damage any enemy who touches it.  Press Y
again to deactivate the Staff, because it uses Magic Power for as long as it's
  Find the Staff by entering the Magical Transporter near Spectacle Rock. 
Immediately travel south to reach a hidden cave.  Knock the obstacles down with
the Hammer, but make sure you have plenty of reserve life energy (or the Magic
Cape and reserve Magic Power) so you survive the gauntlet of spikes.  The large
block at the end can be lifted with the Power Glove.

MAGIC CAPE: Use Y to activate and deactivate the Cape, since it uses Magic
Power for as long as you wear it.  Wear it and you become intangible, making
you both invincible and able to pass through the blue bumpers.  You'll find it
by going to the headstone at Hyrule's Graveyard that's blocked by dark rocks. 
Reach the grave using the Titan's Mitt or warping there from the Dark World,
then use a Dash Attack to reveal the Cape's cave.

  The Sword is the main means of attack and is wielded using the B button. 
Hold B to hold the Sword in a ready position; hold B for a couple of seconds to
charge a Spin Attack, executing the Spin by releasing B.  When you release a
Spin Attack, Link will swing the Sword 180º before executing the 360º spin;
this half-swing is still dangerous to enemies.  If you have the Master Sword or
better and your Life Meter is full, a beam will be launched from the blade that
can cause the enemy damage.

FIGHTER'S SWORD: Link's uncle will give you this early in the game.  You use
this during the game until you can find a better one.

MASTER SWORD: Able to repulse even the magic of the Triforce, you must have the
Three Pendants of Virtue before you can recover this sword.  To find it, enter
the Lost Woods from the entrance near the Lumberjack's House and travel west,
then south down the first log.  Go slightly west and north through the next
log, then west and north through another log, west and south through a third
log, then west and north through the final log.  You will now be at the Master
Sword's grove; stand on the pedestal and use A to recover it.

TEMPERED SWORD: The blacksmith working at Kakariko Village can improve the
Master Sword, but he needs his partner to do it; find him by travelling to the
place equal to Kakariko's House of Books in the Dark World and guide him to the
forge.  Return again and the two blacksmiths will temper the Sword for 10
Rupees; give them your blade and return after a time.  Remember that you won't
have your Sword for a while, so you won't be able to use any Medallions or any
attack requiring the Sword.

GOLDEN SWORD: Destroy the weak wall at the Pyramid of Power and throw the
Tempered Sword into the Mysterious Pond.  Admit to the Faerie you threw it in
and she'll enchant it, causing most foes to fall after only one hit from your

  The Shield is the main form of defence and automatically protects you from
frontal attacks.  By drawing your Sword, the Shield will be held at an angle of
90º from Link's face; use this fact to help angle the Shield.

BLUE SHIELD: Link's uncle gives you this, but you can also purchase it from
Dark World shops if a Like Like swallows it.  It protects you from arrows,
spears and rocks, but hostiles known as Like Likes will look on this like it
was Meals on Wheels.

RED SHIELD: You can purchase this from the Isolated Shop in the Dark World, but
you can also get it from the Waterfall of Wishing by throwing the Blue Shield
in and admitting to the Faerie you did so.  It protects you from red energy
beams, but may be swallowed by Like Likes.

MIRROR SHIELD: Found in Turtle Rock, this Shield protects you from many types
of energy beams and cannot be swallowed by Like Likes.

  Armour is your last line of defence; the stronger the armour, the less damage
you sustain.
TUNIC: Link's green tunic is all he has at the very start of the game and
offers no protection whatsoever.

BLUE MAIL: Found in the Ice Lake Cavern, this reduces damage you take by 25%. 
It also gives Link a brand new look.

RED MAIL: Located in the Tower of Ganon, this again changes Links appearance as
well as reducing damage sustained by enemy attack by a further 25%, so you take
half the damage you would have if you had the Tunic.

  At the start of the game you can only lift bushes, signs and pots.  In the
Dark World, pots and rocks are in the shape of skulls.  When you increase your
lifting strength, you can carry rocks but not boulders.

POWER GLOVE: Found in the Desert Palace, it allows you to lift up light green
rocks and boulders.  You can also use it to lift up grey blocks inside certain

TITAN'S MITT: Located in Blind's Hideout, this yellow version of the Power
allows you to lift dark green rocks and boulders.

ZORA'S FLIPPERS: These items allow you to swim, and cost a mere 500 Rupees from
Zora the Man-Fish.  Find him by travelling east of the Magic Shop and
continuing along.  You'll be able to hear his waterfall as you get close;
follow the shallow water to Zora, taking the southernmost turn-off when you
reach the junction.

PEGASUS BOOTS: Handed down by one family of the Seven Wise Men, these sturdy
shoes allow you to execute the Dash Attack.  Hold A for a second to charge the
Dash, during which time you can change the direction you face with the Control
Pad.  Press the Control Pad in a different direction to stop running, or if you
hit a wall or obstacle you'll be knocked backward onto solid ground. 
Sahasrahla will give you these after you earn the Pendant of Courage.

MOON PEARL: A crystal orb that protects its holder from the power of the
Triforce.  If you try to enter the Dark World without it, you will be
transformed into a shape that reflects what is in your heart and mind (a pink
bunny), as all citizens of the Dark World are.  As a bunny, you cannot use any
items save the Magic Mirror.

  Nintendo Magazine System provided a basic idea of where the items were held. 
I made the locations of these items a little more in-depth and added
information about how to use each item.  The sealed envelope included with the
game helped with information regarding the Super Bomb.

Cyber Predator

"Anyone who seeks fame need only become familiar with all that I have
acheived." - Claudius Galen
The Force will be with you, always
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