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Monster Stats and Link's Attack Guide, The Legend of Zelda: A Link to the Past Version 0.61, 10/25/05 by Assassin ========================= || Table of Contents || ========================= 1. Introduction 2. Link's HP and MP 3. Enemy Prizes 4. Bump Damages 5. Link's Attack Classes 6. Monster List 7. Hacking Info 8. Credits 9. Revision History 10. Contact no number or title: Legalities _______________________________________________________________________________ 1. INTRODUCTION _______________________________________________________________________________ This is a guide to all of the stats I know of (hopefully) every monster in The Legend of Zelda: A Link to the Past (henceforth abbreviated as LttP, Zelda 3, or "the game". hell, I'll even call it "Bob" or "Mary" just to avoid spelling it out again; a few more words in that title, and Hugh Grant would be forced to make a cameo. TEWWUaHaCDaM!). It also provides information on Link's HP and MP, the MP consumed by his various items, and the strength of his many attacks (whose damages are grouped into "classes"). HP and MP capacities may seem like a trivial topic, but the game obscures the true numbers from the player, and knowing the numbers is important to bring context to items' MP costs or the bump damages inflicted by enemies. One thing that's notably absent are monster locations. I could take a stab at most of them, but because I'm still somewhat rusty at this game, I wouldn't be too thorough. If you want to contribute locations, that'd be quite appreciated, as long as you're complete for a given enemy. This is mainly intended as a reference guide rather than something you read straight through, though I *strongly* recommend you read Sections 2-5 before venturing into Section 6. They explain the terminology and arrangement you'll see in that section, and give you a good idea of the overall capabilities of Link and the enemies. In fact, they introduce things so well that I don't (yet) need a "Key" section for the guide. The monsters are listed in the order in which their stat blocks are located in the ROM. It's not like alphabetization would be realistic anyway, as there are many foes whose English names are either unknown or subjective. And remember, Ctrl+F conquers all. Nearly all of this information is based on playing or analyzing a version 1.0 USA ROM. My suspicion is most of it will hold up across different game versions and languages, though one never knows. If you're playing a different release of the game and find something contradictory to what's presented here, please inform me. One part of the guide I'm almost sure will differ is Section 7, so don't worry about that. This game has more special cases than other ones whose innards I'm familiar with, and it pulls its share of switcheroos (i.e. altering an enemy's stats in RAM to be something different than what the ROM data indicates). Thus, I had to do a bit of manual labor and retrospecting to hunt down the actual in-battle stats. It's possible I overlooked or flubbed something, so don't let my "official" lists tell you your gaming experiences are wrong. If information presented in this guide (particularly that of Section 6) seems incorrect and isn't accounted for by a Special Property or clarified by a footnote, doublecheck the game and give me a holler if necessary (see Section 10 for Contact info). Section 6's introduction gets into these discrepancies and concerns more. _______________________________________________________________________________ 2. LINK'S HP AND MP _______________________________________________________________________________ Yes, that's right, I said HP and MP. Ever notice how when Link is hit by a really weak enemy, there won't be any visual change in hearts? But if he gets hit again, it magically does change? That's because the heart gauge is just a pretty device concocted by Nintendo and Hallmark to blind you to what's really happening. I'm not too hot on the similarly imprecise magic meter, either. Give me a cold numeric display over those whizzbangs anyday. On the plus side, exclaiming "Half a heart!" when Link is near death is an amusing cry for enemy sympathy. Each heart actually represents 8 HP. Thus, Link will have a maximum of 160 HP if he finds all the heart containers. From here forward, I will speak only in terms of HP; I'll discard that "heart" metric as if it was nothin' at all. Hearts and apples each refill 8 HP. Meanwhile, the magic meter holds a maximum of 128 MP. The small magic vial replenishes it by 16 MP, while the large one obviously fills it all the way. If you're wondering, the gauge display is in units of 8 MP, rounding up to the nearest unit. Here's the MP consumed by the various magical items Link can use: --------------------- Magic Powder: 8 Fire Rod: 16 Ice Rod: 16 Bombos: 32 Ether: 32 Quake: 32 Lamp: 4 Create block with Cane of Somaria: 8 (no cost to explode it) Cane of Byrna: 16 upon activation, then 4 for roughly every 9/8 full-circle revolutions the glowing light makes (iow, 4 approximately every half second) Magic Cape: 1 at a time, continuously. Stopwatch tests show a full meter will run out in 8.86 seconds (or 17.39 if you have "1/2" magic). --------------------- When that enigmatic, passive-aggressive bat halves your magic meter, the items' MP costs are cut in half (or in Magic Cape's case, the frequency of its depletion). The capacity of the overall magic meter and the vials are unchanged. _______________________________________________________________________________ 3. ENEMY PRIZES _______________________________________________________________________________ Upon defeat, an enemy can drop an item from one of the seven prize packs below, or if it has no prize pack, it will always drop Nothing. Even when the enemy has a prize pack, it might randomly leave nothing instead. A few exceptions to this system are: some enemies in dungeons drop keys and such, enemies drop nothing when killed with the dash attack, and enemies always drop a green rupee when they're killed while stunned or frozen (this overrides dashing), with the exception that they always drop something from Prize Pack #2 when they're crushed with the hammer after being frozen (note the drop chances in this case are 100% as opposed to 50%). Each prize pack has its own counter, eight prize slots, and a probability that you'll get any prize at all. After any enemy drops a prize from a given pack, that pack's counter is incremented to point to its next slot (if it passes the eighth slot, it moves back to the first one). For convenience, I also list a prize pack's drop chances in Section 6, but remember that the chances are tied to the pack itself rather than to the monster that yields it. Here are the packs: ------------- PRIZE PACK 0 ------------- Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack has a 1/2 chance of being dropped. ------------- PRIZE PACK 1 ------------- Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack has a 1/2 chance of being dropped. ------------- PRIZE PACK 2 ------------- Full Magic, Partial Magic, Partial Magic, Blue Rupee, Full Magic, Partial Magic, Heart, Partial Magic This prize pack has a 1/2 chance of being dropped. ------------- PRIZE PACK 3 ------------- Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4, Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1 This prize pack has a 100% chance of being dropped. ------------- PRIZE PACK 4 ------------- Arrow x 5, Heart, Arrow x 5, Arrow x 10, Arrow x 5, Heart, Arrow x 5, Arrow x 10 This prize pack has a 1/2 chance of being dropped. ------------- PRIZE PACK 5 ------------- Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack has a 1/2 chance of being dropped. ------------- PRIZE PACK 6 ------------- Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack has a 1/2 chance of being dropped. _______________________________________________________________________________ 4. BUMP DAMAGES _______________________________________________________________________________ When a monster bumps Link (or he bumps it), he'll sustain damage. An enemy has 1 of 10 bump damage categories assigned to it, and the actual HP damage Link takes is determined by that category and his tunic. POSSIBLE HP DAMAGE TO LINK WHEN BUMPED (by tunic): Category 0: 2 (Green), 1 (Blue), 1 (Red) Category 1: 4 (Green), 4 (Blue), 4 (Red) Category 2: 0 (Green), 0 (Blue), 0 (Red) Category 3: 8 (Green), 4 (Blue), 2 (Red) Category 4: 8 (Green), 8 (Blue), 8 (Red) Category 5: 16 (Green), 8 (Blue), 4 (Red) Category 6: 32 (Green), 16 (Blue), 8 (Red) Category 7: 32 (Green), 24 (Blue), 16 (Red) Category 8: 24 (Green), 16 (Blue), 8 (Red) Category 9: 64 (Green), 48 (Blue), 24 (Red) At least one enemy (the fire faerie) also inflicts MP damage when bumping Link, and I'll note that in Section 6. _______________________________________________________________________________ 5. LINK'S ATTACK CLASSES _______________________________________________________________________________ Link, the ever-resourceful elf, has as many attacks at his disposal as the Keeblers do cookies. For purposes of damaging monsters, each attack belongs to 1 of 16 classes. Each class supports up to 8 different damages, and which of those is inflicted depends on the monster target. Below are the classes for Link's various attacks, and the possible HP damages enemies will sustain from them. Note that values of 249 and up are special cases handled by the game's code, and that amount of damage isn't actually inflicted, but I still provide the numbers in this guide because I want to convey as much game data as possible. In Section 6, I'll give the name of the attack along with its damage class, provided there's only one attack in that class. In the interest of space, damage classes with multiple attacks won't have those attacks listed out. Anyway, onto the classes. --------------- DAMAGE CLASS 0 --------------- Boomerang (Blue or Red) Possible damages = 0, 1, 32, 255 (Stun), 252 (Shorter stun), 251 (Very short stun), 0, 0 --------------- DAMAGE CLASS 1 --------------- Drawn Level 1 sword, Level 1 sword swing/Pegasus charge, Drawn Level 2 sword, Level 2+ sword light beam, Cane of Somaria block, Cane of Somaria missile, Cane of Byrna force field, Bee attack, Throw: Purple bush, Normal green bush Possible damages = 0, 2, 64, 4, 0, 0, 0, 0 --------------- DAMAGE CLASS 2 --------------- Level 1 sword spin attack, Level 2 sword swing/Pegasus charge, Drawn level 3 sword Possible damages = 0, 4, 64, 2, 3, 0, 0, 0 --------------- DAMAGE CLASS 3 --------------- Level 2 sword spin attack, Level 3 sword swing/Pegasus charge, Drawn Level 4 sword, Hammer, Throw: Light gray "8" stone, Dark "8" stone, Big gray-edged rock (LW), Big black-edged rock (LW), Gray skull rock, Black skull rock, Big gray-edged rock (DW), Big black-edged rock (DW), Brown pot, Skull pot, Brown sign, Yellow sign, Brownish green bush, Frozen enemy Possible damages = 0, 8, 64, 4, 0, 0, 0, 0 --------------- DAMAGE CLASS 4 --------------- Level 3 sword spin attack, Level 4 sword swing/Pegasus charge Possible damages = 0, 16, 64, 8, 0, 0, 0, 0 --------------- DAMAGE CLASS 5 --------------- Level 4 sword spin attack Possible damages = 0, 16, 64, 8, 0, 0, 0, 0 --------------- DAMAGE CLASS 6 --------------- Normal bow + arrow Possible damages = 0, 4, 64, 16, 0, 0, 0, 0 --------------- DAMAGE CLASS 7 --------------- Hookshot Possible damages = 0, 255 (Stun), 64, 255 (Stun), 252 (Shorter stun), 251 (Very short stun), 0, 0 --------------- DAMAGE CLASS 8 --------------- Bomb Possible damages = 0, 4, 64, 255 (Stun), 252 (Shorter stun), 251 (Very short stun), 32, 0 Note: Bombs dropped or thrown by enemies also use this attack class when damaging other enemies. --------------- DAMAGE CLASS 9 --------------- Bow + silver arrow Possible damages = 0, 100, 24, 100, 0, 0, 0, 0 --------------- DAMAGE CLASS 10 --------------- Magic powder Possible damages = 0, 249 (Make talking blob, faerie, etc), 250 (Make 0-HP blob), 255 (Stun), 100, 0, 0, 0 --------------- DAMAGE CLASS 11 --------------- Fire rod Possible damages = 0, 8, 64, 253 (Incinerate), 4, 16, 0, 0 --------------- DAMAGE CLASS 12 --------------- Ice rod Possible damages = 0, 8, 64, 254 (Freeze), 4, 0, 0, 0 --------------- DAMAGE CLASS 13 --------------- Bombos medallion Possible damages = 0, 16, 64, 253 (Incinerate), 0, 0, 0, 0 --------------- DAMAGE CLASS 14 --------------- Ether medallion Possible damages = 0, 254 (Freeze), 64, 16, 0, 0, 0, 0 --------------- DAMAGE CLASS 15 --------------- Quake medallion Possible damages = 0, 32, 64, 255 (Stun), 0, 0, 0, 250 (Make 0-HP blob) _______________________________________________________________________________ 6. MONSTER LIST _______________________________________________________________________________ This should be a list of every known monster in the game. The game doesn't actually tell you the blasted enemy names, so I've had to rely on other sources: webpages, the Hyrule Magic utility, the instruction booklet. I try to list as many coherent versions of an enemy's name as possible to aid Ctrl+F'ers, and will often tack on a description where the "official" name is missing or not self-explanatory. You'll notice a fair share of gaps in the monster numbering. That's because this game uses the 0-255 number range as IDs for its "sprites". Sprites can be lots of things: monsters, non-playable characters, elements of a dungeon (such as crystal switches, statues, and rotating firebars), prizes like hearts and rupees, etc. To my knowledge, nothing after ID #215 is a monster, and there are all sorts of non-enemies inhabiting the 0-215 range. If there's a dungeon element that can hurt Link or be destroyed by him, and it actually has some relevant data I've deciphered, I'll list it. (The latter is why the spiked rollers made it into the guide, but the wall cannons didn't.) Just realize it'll also have its share of bogus data listed because it's not a real monster. Currently, there are 130 entries altogether. Almost all of the information in this section is generated from reading the ROM (specifically, version 1.0 of the USA ROM). There are various things this method misses, such as: enemies who change properties mid-battle, enemies who have a stat replaced in RAM as soon as they're encountered (so the ROM stat is unused), enemies who are hittable by some attacks in a given Damage Class but completely avoid others, and multiple enemies who share a single ID (generally, these enemies are quite similar to each other, though some of their properties may differ). In many cases, I've observed these discrepancies, and will point them out in the list. Be on the lookout for "NOTE:" tags or asterisks clarifying things. For those loathesome shared enemies, there will be a "Shared:" header, a separate line for each variety's name/description, and some fields may be listed multiple times to account for areas where the enemies differ. When the ROM data for a given field is not what the actual enemy uses, I'll still include it, but with an appropriate note next to it and the real information below. In any case (shared enemies and/or wrong data), the first instance of a field you see is *always* straight from the ROM. If I've missed any ways in which shared monsters differ, do let me know. If I've missed or botched any key properties for a monster or flubbed its name, do let me know. If I've omitted a monster entirely, definitely let me know. :) This game seems to have more special cases than others I've studied (games which wouldn't dare put NPCs and monsters in the same damn list), so arriving at the correct info can be a bit of an adventure. Before starting with the list, a couple fun facts to keep in mind: - Bosses that can be hurt by Damage Class 1 are still somehow impervious to bee attacks, with the exception of Mothula. It's fitting that one insect take out another. :) - Quake understandably won't hit flying enemies while they're airborne. ------------------------------------------------------------------------------- Enemy #0 Shared: Crow/Raven (Light World) Triceratops bird (Dark World) - more aggressive than crow/raven HP = 12 (Wrong) Crow/Raven HP = 4 Triceratops bird HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 32 (WRONG) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) Crow/Raven HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) Triceratops bird HP DAMAGE TO LINK WHEN BUMPED (by tunic): 24 (green), 16 (Blue), 8 (Red) POSSIBLE PRIZES (LIES!!): Full Magic, Partial Magic, Partial Magic, Blue Rupee, Full Magic, Partial Magic, Heart, Partial Magic This prize pack (#2) has a 1/2 chance of being dropped. Crow/Raven POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. Triceratops bird POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #1 Vulture HP = 6 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #2 Floating skull head See also enemy #133. HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4, Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1 This prize pack (#3) has a 100% chance of being dropped. SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #8 Shared: Octorok (Light World) Slarok (purple rock spitter) (Dark World) HP = 2 (Octorok) Slarok HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #9 Moldorm HP = 12 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 2 Damage Class 3 | 4 Damage Class 4 | 8 Level 4 sword spin (5) | 8 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 NOTE: You can't hurt the head, and everything except the sword and hammer just harmlessly passes right through the tail. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects arrows for no harm (just applies to the head) Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #10 Shared: 4-way Octorok (Light World) 4-way Slarok (Dark World, purple rock spitter. I'm not even sure this variety exists, but it is valid when put on the map with Hyrule Magic.) HP = 4 (wrong for Octorok, whose HP is 2) ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #11 Shared: Chicken/Cucco (Light World) Chicken/Cucco skeleton (Dark World) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 NOTE: I'm not convinced the above values mean anything, or that chickens even have true HP. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #12 Rock shot by Octorok/Slarok HP = 0 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 16 Ether medallion (14) | 16 Quake medallion (15) | 32 No idea what the above means here, other than that many of Link's attacks will deflect these projectiles, and unlike with enemy #27 (thrown spear / shot arrow), silver arrows will not keep going after hitting rocks. Once again, I'm unable to touch these things with my sword (aside from its light beam). HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #13 Buzz Blob HP = 3 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 249 (Make talking blob, faerie, etc) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Full Magic, Partial Magic, Partial Magic, Blue Rupee, Full Magic, Partial Magic, Heart, Partial Magic This prize pack (#2) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #14 Snap Dragon HP = 12 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 24 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #15 Octoblimp HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 16 Quake medallion (15) | 64 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #16 Octoblimp spawn (after explosion) HP = 0 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 16 Ether medallion (14) | 16 Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #17 Hinox HP = 20 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 252 (Shorter stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 64 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 24 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4, Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1 This prize pack (#3) has a 100% chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #18 Pig Spear Man (Moblin?) HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #19 Mini Helmasaur HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #21 Fire Faerie / Anti-faerie HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 249 (Make talking blob, faerie, etc) Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) Also does 8 MP damage to Link, regardless of tunic. And note that while Link is flashing and invincible after being hit with an attack, he's still susceptible to MP damage from fire faerie. POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #23 Bush Crab Note that it becomes enemy #62, Rock Crab (sans the rock), after you lift off the bush. HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 64 Ice rod (12) | 64 Bombos medallion (13) | 64 Ether medallion (14) | 64 Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 0 (Green), 0 (Blue), 0 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #24 Mini Moldorm HP = 3 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 16 Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #25 Shared: Poe (Ghost) (Light World) Hue (Ghost) (Dark World) HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 64 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #27 Shot arrow / thrown spear HP = 0 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 32 Damage Class 1 | 64 Damage Class 2 | 64 Damage Class 3 | 64 Damage Class 4 | 64 Level 4 sword spin (5) | 64 Normal bow + arrow (6) | 64 Hookshot (7) | 64 Bomb (8) | 64 Bow + silver arrow (9) | 24 Magic powder (10) | 0 Fire rod (11) | 64 Ice rod (12) | 64 Bombos medallion (13) | 64 Ether medallion (14) | 16 Quake medallion (15) | 64 No idea what the above means here, other than that many of Link's attacks will deflect these projectiles, and silver arrows will keep going after hitting them, while normal ones are knocked down. Also, I'm unable to touch these things with my sword (aside from its light beam). HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects arrows for no harm (this property apparently makes it so Link's arrows will deflect or continue on impact rather than disappearing.) Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #32 Bomb Slug (Nuranuru) HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 0 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4, Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1 This prize pack (#3) has a 100% chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #34 Hopping Bulb Plant HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #35 Red electric jellyfish HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 64 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #36 Blue electric jellyfish HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 64 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #38 Shared: Blue hard-shelled beetle Red hard-shelled beetle (faster than blue one) HP = 3 (Fabrication!) Blue beetle HP = 8 Red beetle HP = 32 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 255 (Stun) Bomb (8) | 255 (Stun) Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 255 (Stun) (WRONG) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 2 (Green), 1 (Blue), 1 (Red) Blue Beetle HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) Red Beetle HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES (Balderdash!): Nothing Blue Beetle POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. Red Beetle POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #39 Deadrock (Deddorokku) - annoying bugger, turns to stone when hit HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #62 Rock crab HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 8 Ice rod (12) | 64 Bombos medallion (13) | 64 Ether medallion (14) | 64 Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 0 (Green), 0 (Blue), 0 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #64 Electric Barrier HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 2 (Green), 1 (Blue), 1 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #65 Shared: Blue soldier carrying sword (Light World) Blue helmeted bull carrying poker/prod (Dark World) HP = 6 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #66 Green soldier carrying sword HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #67 Shared: Red Soldier carrying spear (Light World) Red helmeted bull carrying fork (Dark World) Identical to enemy #69, but slightly subdued. HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 3 Damage Class 3 | 4 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #68 Warrior - blue, horned helmet, carrying sword, runs fast HP = 6 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #69 Shared: Red Soldier carrying spear (Light World) Red helmeted bull carrying fork (Dark World) Identical to enemy #67, but this fugger doesn't let up! HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 3 Damage Class 3 | 4 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #70 Blue archer soldier HP = 6 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Arrow x 5, Heart, Arrow x 5, Arrow x 10, Arrow x 5, Heart, Arrow x 5, Arrow x 10 This prize pack (#4) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #71 Green grass archer HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Arrow x 5, Heart, Arrow x 5, Arrow x 10, Arrow x 5, Heart, Arrow x 5, Arrow x 10 This prize pack (#4) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #72 Red knight (has horned helmet), spear-throwing HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 3 Damage Class 3 | 4 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Full Magic, Partial Magic, Partial Magic, Blue Rupee, Full Magic, Partial Magic, Heart, Partial Magic This prize pack (#2) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #73 Red grass spear-throwing soldier HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 3 Damage Class 3 | 4 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #74 Red bomb knight HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 3 Damage Class 3 | 4 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4, Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1 This prize pack (#3) has a 100% chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #75 Green soldier carrying dagger (in Hyrule Castle, totally relaxed) HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #76 Geldman HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 64 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 64 Ice rod (12) | 8 Bombos medallion (13) | 64 Ether medallion (14) | 16 Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #77 Swamp hare/bunny HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 64 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #78 Popo - Blue and red tentacle plant Identical to enemy #79, but this one moves a little faster. HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #79 Popo - Blue and red tentacle plant Identical to enemy #78, but this one moves a little slower. HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #81 Armos statue HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 64 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 16 Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Arrow x 5, Heart, Arrow x 5, Arrow x 10, Arrow x 5, Heart, Arrow x 5, Arrow x 10 This prize pack (#4) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #83 Armos Knight HP = 48 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 4 Damage Class 2 | 2 Damage Class 3 | 4 Damage Class 4 | 8 Level 4 sword spin (5) | 8 Normal bow + arrow (6) | 16 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) Deflects sword and hammer for no harm, pushing Link back a tiny bit (this is just to start the battle). ------------------------------------------------------------------------------- Enemy #84 Lanmolas HP = 16 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 2 Damage Class 3 | 4 Damage Class 4 | 8 Level 4 sword spin (5) | 8 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #85 Shared: Fireball Zora (Light World) Ku (Dark World equivalent to Fireball Zora) HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4, Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1 This prize pack (#3) has a 100% chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #86 Walking Zora HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4, Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1 This prize pack (#3) has a 100% chance of being dropped. SPECIAL PROPERTIES: Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #88 Crab (fast, has pincers) HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 8 Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #91 Spark (clockwise) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 0 Quake medallion (15) | 255 (Stun) Ignore the above - it can't be killed or stunned. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #92 Spark (counterclockwise) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 0 Quake medallion (15) | 255 (Stun) Ignore the above - it can't be killed or stunned. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #93 Spike Roller 1 - moves down, then back up HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 24 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #94 Spike Roller 2 - moves up, then back down HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 24 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #95 Spike Roller 3 - moves right, then back left HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 24 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #96 Spike Roller 4 - moves left, then back right HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 24 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #97 Beamos (rotating laser statue) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #99 Hyrule Magic has this as the sprite ID of the blue sand crab, but this crab uses enemy #100's data in battle. HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #100 Shared: Sand crab (blue) - emerges from whirl Sand crab (red, spits fire) - emerges from whirl HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 64 Ice rod (12) | 8 Bombos medallion (13) | 64 Ether medallion (14) | 16 Quake medallion (15) | 64 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #106 Ball and chain trooper (Morning Star) HP = 16 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 251 (Very short stun) Damage Class 1 | 2 Damage Class 2 | 2 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #107 Cannon soldier HP = 3 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 16 Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #109 Shared: Rat (Light World) Bazu (little green reptile, moves like rat) (Dark World) HP = 2 (Rat) Bazu HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) (Rat) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 2 (Green), 1 (Blue), 1 (Red) Bazu HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 1 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #110 Shared: Rope (Gray Snake) (Light World) Skullrope (Green snake with white skull) (Dark World) HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #111 Shared: Blue bat (Keese) (Light World) Blue big-eyed bat (Patra) (Dark World) HP = 1 (Keese) Patra HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 255 (Stun) Keese HP DAMAGE TO LINK WHEN BUMPED (by tunic): 2 (Green), 1 (Blue), 1 (Red) Patra HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) Keese POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. Patra POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #113 Shared: Green Leever (Spinning flower plant, submerges in sand) Purple Leever (slightly faster than green) HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 64 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #119 Invincible fire faerie - No idea if this is even used in game. Different movement pattern than normal fire faerie. HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) Also does 8 MP damage to Link, regardless of tunic. And note that while Link is flashing and invincible after being hit with an attack, he's still susceptible to MP damage from fire faerie. POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #121 Bee HP = 0 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 249 (Make talking blob, faerie, etc) Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 16 Ether medallion (14) | 16 Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 2 (Green), 1 (Blue), 1 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects hookshot and boomerang for no harm. If monster doesn't deflect arrows, they will disappear upon impact, regardless of whether harm is done. ------------------------------------------------------------------------------- Enemy #122 Agahnim HP = 96 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #123 Single magic ball shot by Agahnim HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #124 Stalfos head (a skull) HP = 24 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 16 Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #125 Big spike block HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #126 Fire blade (clockwise) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #127 Fire blade (counterclockwise) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #128 Fire snake HP = 3 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #129 Water bug/tektite HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 16 Quake medallion (15) | 64 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #130 4 Fire Faeries clustered together. When they separate, they turn into enemy #21, with the exception that they're bloody invincible to powder. HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #131 Shared: Green Rocklops Green Goriya (large rat, copies your movements) HP = 16 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 64 Damage Class 4 | 64 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 64 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 24 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Arrow x 5, Heart, Arrow x 5, Arrow x 10, Arrow x 5, Heart, Arrow x 5, Arrow x 10 This prize pack (#4) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit (only applies to the Rocklops, and only before it wakes up). ------------------------------------------------------------------------------- Enemy #132 Shared: Red Rocklops Red Goriya (large rat, copies your movements) HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Arrow x 5, Heart, Arrow x 5, Arrow x 10, Arrow x 5, Heart, Arrow x 5, Arrow x 10 This prize pack (#4) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #133 Head-detaching skeleton See also enemy #2. HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 64 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #134 Kodondo - Fire-breathing triceratops, comes in green and red HP = 0 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #135 Fire Keese (bat) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #136 Mothula HP = 32 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 4 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #138 Spike block HP = 32 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #139 Gibdos HP = 32 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Full Magic, Partial Magic, Partial Magic, Blue Rupee, Full Magic, Partial Magic, Heart, Partial Magic This prize pack (#2) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #140 Arrghus HP = 32 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #141 Arrghus fuzz HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #142 Turtle Shell HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 64 Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 255 (Stun) NOTE: Until you flip it over with the hammer, none of your other attacks will hurt it. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: "Deflects sword and hammer for no harm, pushing Link back a tiny bit." is given to the enemy in RAM when you encounter it (then obviously cleared when you flip it). I'm not sure why they didn't just put this in the ROM data. ------------------------------------------------------------------------------- Enemy #143 Shared: Blob / Gel / Zol (comes in red, yellow-brown, green) 0-HP yellow blob created by Magic Powder or Quake Blob / Gel / Zol HP = 4 Quake/Magic Powder blob HP = 0 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 64 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) Blob / Gel / Zol POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. Quake/Magic Powder blob POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #144 Wallmaster / Clutch HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 16 Quake medallion (15) | 64 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 2 (Green), 1 (Blue), 1 (Red) NOTE: I don't believe it hurts you, just snatches you. POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #145 Stalfos Knight HP = 64 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 * Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 * This changes to 64 after you collapse him with another attack. And because the damage class values are stored once per enemy type rather than once per enemy *instance*, all Stalfos Knights become bombable when you collapse one. And conversely, all become unbombable when one falls from the ceiling, or one transitions from crumpled to upright. Also, the sword (aside from its light beam) and the hammer won't touch him while he's collapsed. (This is implemented differently than the bombs, so it doesn't suffer from the same bug.) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4, Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1 This prize pack (#3) has a 100% chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #146 Helmasaur King HP = 48 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #148 Orange fish, jumps out of pipes in water HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #149 Eye laser (right) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) NOTE: There seems to be no bump damage, so these must be the actual laser damages. POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #150 Eye laser (left) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) NOTE: There seems to be no bump damage, so these must be the actual laser damages. POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #151 Eye laser (down) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) NOTE: There seems to be no bump damage, so these must be the actual laser damages. POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #152 Eye laser (up) HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) NOTE: There seems to be no bump damage, so these must be the actual laser damages. POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Can climb stairs (also gives walking Zoras their footing in shallow water). ------------------------------------------------------------------------------- Enemy #153 Penguin / Pengator HP = 16 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 64 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Full Magic, Partial Magic, Partial Magic, Blue Rupee, Full Magic, Partial Magic, Heart, Partial Magic This prize pack (#2) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #154 Splash HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 64 Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 64 Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 32 NOTE: Damaging it just makes it dissipate and regenerate again. To truly defeat it, you'll have to freeze it, then smash it with your hammer. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. NOTE: Because the only way to defeat it is with freeze+hammer, don't expect to get this prize pack anytime soon. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #155 Wizzrobe HP = 2 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 64 Ether medallion (14) | 16 Quake medallion (15) | 64 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #156 Little black spiders / bats / whatever, come out of holes where you bombed HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 64 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 64 NOTE: Everything except the swords and the hammer seem to pass right through it for no damage. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #157 Babusu - black thing with arms and tail, jumps out of pipes HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 64 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 64 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #161 Freezor (Ice man) HP = 16 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 0 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #162 Kholdstare HP = 64 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 16 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 NOTE: It's impervious as long as it's frozen in its block of ice. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 24 (Blue), 16 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #163 Kholdstare's big ice block HP = 64 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 0 Bombos medallion (13) | 64 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #164 Part of Kholdstare battle (falling ice??) HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 0 Bombos medallion (13) | 16 Ether medallion (14) | 16 Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #165 Blue mohawk lizard HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #166 Red mohawk lizard (shoots fire) HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 255 (Stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #167 Shared: Skeleton/Stalfos (with purplish skull) Skeleton/Stalfos (with reddish skull, throws bones) HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 253 (Incinerate) Ice rod (12) | 64 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 64 Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 4 (Green), 4 (Blue), 4 (Red) POSSIBLE PRIZES: Partial Magic, Green Rupee, Heart, Arrow x 5, Partial Magic, Bomb x 1, Green Rupee, Heart This prize pack (#5) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #168 Green Zirro - mushroom air bomber HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #169 Blue Zirro - mushroom air bomber HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #170 Pikit / Like Like HP = 12 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #178 Good Bee HP = 0 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 16 Ether medallion (14) | 16 Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 2 (Green), 1 (Blue), 1 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects hookshot and boomerang for no harm. If monster doesn't deflect arrows, they will disappear upon impact, regardless of whether harm is done. ------------------------------------------------------------------------------- Enemy #189 Vitreous HP = 128 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 16 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 NOTE: It's impervious as long as it's submerged in its slime. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 24 (Blue), 16 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #190 Small Vitreous eyeball HP = 48 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 16 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 24 (Blue), 16 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #191 Lightning HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) NOTE: Actually, it did 16 HP damage regardless of tunic in my tests. POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #194 Falling Boulder HP = 255 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 8 (Blue), 8 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #195 Gibo - brown translucent star, spits out glowing red thing HP = 8 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 16 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #199 Fuzzy Stack (Hokkubokku) HP = 32 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 0 Bomb (8) | 4 Bow + silver arrow (9) | 24 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 8 Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 255 (Stun) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #201 Shared: Blue Tektite (big-eyed hopping spider) Red Tektite HP = 8 (Blue Tektite) Red Tektite HP = 12 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 251 (Very short stun) Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 16 Hookshot (7) | 0 Bomb (8) | 64 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 253 (Incinerate) Ice rod (12) | 254 (Freeze) Bombos medallion (13) | 253 (Incinerate) Ether medallion (14) | 254 (Freeze) Quake medallion (15) | 250 (Make 0-HP blob) Red Tektite HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) Blue Tektite HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Blue Rupee, Green Rupee, Blue Rupee, Red Rupee, Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee This prize pack (#1) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #202 Chain Chomp HP = 5 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 251 (Very short stun) * Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 * Doesn't work for me. Too bad. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 24 (Blue), 16 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #203 Trinexx (gray stone part) HP = 40 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 24 (Blue), 16 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) Deflects sword and hammer for no harm, pushing Link back a tiny bit. ------------------------------------------------------------------------------- Enemy #204 Trinexx (red part) HP = 40 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 4 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 NOTE: As you know, you won't be able to damage it with swords until stunning it with the Ice Rod. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 24 (Blue), 16 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) Deflects sword and hammer for no harm, pushing Link back a tiny bit (until you've stunned it with the Ice Rod). ------------------------------------------------------------------------------- Enemy #205 Trinexx (blue part) HP = 40 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 4 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 NOTE: As you know, you won't be able to damage it with swords until stunning it with the Fire Rod. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 24 (Blue), 16 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) Deflects sword and hammer for no harm, pushing Link back a tiny bit (until you've stunned it with the Fire Rod). ------------------------------------------------------------------------------- Enemy #206 Blind HP = 90 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #207 Swamp snake HP = 16 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 64 Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 0 Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 16 Ether medallion (14) | 64 Quake medallion (15) | 32 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 24 (Blue), 16 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #208 Lynel (mountain lion) HP = 24 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 24 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 32 (Green), 16 (Blue), 8 (Red) POSSIBLE PRIZES: Heart, Faerie, Full Magic, Red Rupee, Bomb x 8, Heart, Red Rupee, Arrow x 10 This prize pack (#6) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #209 Transform (apparently smoke instead on town screens) HP = 64 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 249 (Make talking blob, faerie, etc) * Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 64 Ether medallion (14) | 64 Quake medallion (15) | 64 * This is unfortunately a pack of lies, but the medallions work nicely. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 2 (Green), 1 (Blue), 1 (Red) NOTE: It doesn't damage you. This was probably just used because it's the default Bump Damage category (#0). POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #211 Stal - Alive skull rock HP = 4 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 1 Damage Class 1 | 2 Damage Class 2 | 4 Damage Class 3 | 8 Damage Class 4 | 16 Level 4 sword spin (5) | 16 Normal bow + arrow (6) | 4 Hookshot (7) | 255 (Stun) Bomb (8) | 4 Bow + silver arrow (9) | 100 Magic powder (10) | 250 (Make 0-HP blob) Fire rod (11) | 8 Ice rod (12) | 8 Bombos medallion (13) | 16 Ether medallion (14) | 64 Quake medallion (15) | 250 (Make 0-HP blob) HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Heart, Heart, Heart, Heart, Green Rupee, Heart, Heart, Green Rupee This prize pack (#0) has a 1/2 chance of being dropped. SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #212 Ground bomb HP = 0 ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 8 (Green), 4 (Blue), 2 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: ------------------------------------------------------------------------------- Enemy #214 Ganon HP = 255 (NOTE: This is probably meaningless. In parts of the battle, Ganon's HP drops in reaction to your attacks, but in others, attack strength doesn't matter -- X hits with the tempered sword accomplishes the same thing as X hits with the golden sword.) ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 4 * Damage Class 4 | 8 Level 4 sword spin (5) | 8 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 0 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 * There's a special hardcoded check that stops the Hammer from touching Ganon. HP DAMAGE TO LINK WHEN BUMPED (by tunic): 64 (Green), 48 (Blue), 24 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects arrows for no harm Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) ------------------------------------------------------------------------------- Enemy #215 Stunned Ganon? HP = 255 (NOTE: This is probably meaningless because he just needs a set number of silver arrows.) ATTACK TYPE (DAMAGE CLASS) | DAMAGE TAKEN -----------------------------+-------------------- Boomerang (0) | 0 Damage Class 1 | 0 Damage Class 2 | 0 Damage Class 3 | 0 Damage Class 4 | 0 Level 4 sword spin (5) | 0 Normal bow + arrow (6) | 0 Hookshot (7) | 0 Bomb (8) | 0 Bow + silver arrow (9) | 24 Magic powder (10) | 0 Fire rod (11) | 0 Ice rod (12) | 0 Bombos medallion (13) | 0 Ether medallion (14) | 0 Quake medallion (15) | 0 HP DAMAGE TO LINK WHEN BUMPED (by tunic): 64 (Green), 48 (Blue), 24 (Red) POSSIBLE PRIZES: Nothing SPECIAL PROPERTIES: Deflects arrows for no harm (Either this just applies to normal arrows, or it's nonsense) Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) _______________________________________________________________________________ 7. HACKING INFO _______________________________________________________________________________ All information is based off a headered 1.0 USA ROM. All addresses given are in hex. I'm not quite sure on the overall range of monster numbers; it's either 0-D7h or 0-FFh (I don't know of any enemies after D7h). ---------- Base file address: 06B373 Description: Monster's starting HP Format: 1 byte per monster Further info: As noted in Section 6, some monsters (e.g. shared ones) get this value replaced in RAM by something else when you encounter them. No idea what the format or system for the replacement HP is. ---------- Base file address: 06B466 Description: Index for damage monster does when bumping Link (only the bottom nibble is used for this; top nibble currently unknown) Format: 1 byte per monster Further info: Only 0-9 seem to be valid values. This index is multiplied by 3, and a tunic ID (0-2) is added to form an index into the 037627 structure (see below), which holds the actual damage value. ---------- Base file address: 037627 Description: Damage Link takes by tunic Format: 10 entries, 3 bytes per entry (1 byte per tunic, in the order: Green, Blue, Red) ---------- Base file address: 06B832 Description: Prize pack dropped by monster Format: 1 byte per monster (only the bottom nibble is used for the prize; top nibble currently unknown) Further info: 0 indicates Nothing is always dropped. 1-7 indicates prize pack 0-6. Any value beyond 7 may produce screwy results. ---------- Base file address: 037C72 Description: Prize pack contents Format: 7 entries, 8 bytes per entry (as each prize pack holds 8 prizes) Further info: I'll give the "sprite IDs" of all the dropped prizes for your convenience: D8 = Heart D9 = Green Rupee DA = Blue Rupee DB = Red Rupee DC = Bomb x 1 DD = Bomb x 4 DE = Bomb x 8 DF = Partial Magic E0 = Full Magic E1 = Arrow x 5 (This is also the ID of a lone arrow left when you kill Pikit after it steals one. No idea how the game differentiates between the two.) E2 = Arrow x 10 E3 = Faerie ---------- Base file address: 037C5C Description: Probability of each prize pack being dropped Format: 1 byte for each of the 7 prize packs Further info: The game will AND a random # with the value here and see if any of the bits match; if they do, no prize is dropped. In other words, Chance of Getting Prize = 1 / (2 ^ num bits set) ---------- Base file address: 06B925 Description: A bitfield of monster properties, most of them related to deflection Format: 1 byte per monster Further info: Bit 0 = Unknown Bit 1 = Deflects hookshot and boomerang for no harm. If monster doesn't deflect arrows, they will disappear upon impact, regardless of whether harm is done. Bit 2 = Deflects sword and hammer for no harm, pushing Link back a tiny bit. Bit 3 = Can climb stairs (also gives walking Zoras their footing in shallow water). There's a few enemies who have this bit set and don't seem to have either property, but I included it anyway. Bit 4 = If hit from front, deflect Ice Rod, Somarian missile, boomerang, hookshot, and sword beam, and arrows stick in it harmlessly. If bit 1 is also set, frontal arrows will instead disappear harmlessly. No monsters have bit 4 set in the ROM data, but it was functional and interesting enough to include. Bits 5-7 = Unknown ---------- Base file address: 06B73F Description: A bitfield of miscellaneous monster properties Format: 1 byte per monster Further info: Bit 0 = Unknown Bit 1 = Dies like a boss (explodes, all other enemies on screen disappear, typically leaves heart container) Bit 2 = Unknown Bit 3 = Deflects arrows for no harm Bits 4-7 = Unknown ---------- Base RAM address: 7F/6000 (see "Further Info" for why I'm not giving a ROM address here.) Description: Indexes for damage the monster sustains from the various attack classes Format: 16 bytes per monster (1 byte per damage class, in the obvious order: Damage Class #0, #1, ... , #14, #15). Only the bottom nibbles of these bytes are used; the tops should always be zero. Further info: 0-7 are the valid values. I say "indexes" above because these aren't the actual damage values. Rather, the value found under a given attack class in the 7F/6000 structure is used as an index under the same attack class in the 06BAF1 data structure (see below) to retrieve the actual damage. Why not just store the actual damages here? For one, using indexes ensures that we choose from a set group of damages for each attack class -- so making a typo for a monster won't let Fire Rod freeze it, for instance. Also, a group of 0-7 indexes is more readily compressed because they use less space and have more repetition. 7F/6000 is copied from the more temporary RAM structure at 7F/4000, which holds two damage indexes in one byte. The nibbles are inverted, so "01 02 01 01 00 03 03 03" is stored as "12 11 03 33", for instance. Ah, and 7F/4000 is copied from a ROM structure that's even more compressed YET: file address 01EA00. There are multiple types of compression in use, and describing them is beyond the scope of this document. See http://assassin17.home.comcast.net/zelda3_guides.htm -OR- http://www14.brinkster.com/assassin17/zelda3_guides.htm if you're interested in how it works. ---------- Base file address: 06BAF1 Description: Actual damage values for the various attack classes Format: 16 entries (1 for each attack class, ordered class 0 through 15 ascending), 8 bytes per entry (as up to 8 different damages are supported) Further info: To reiterate what I said under 7F/6000, the value read from there is added to (Damage Class * 16) to form an index into this structure. Yeah, I know values of 249 and up aren't actual damages, but special cases handled by the code. ---------- Much of the information in this document, like the MP consumed by items or which items/weapons use which damage class, was learned by observation or by using emulator tools like debuggers and Cheat Search. I can't provide the ROM info, as I never deciphered it. However, I'll close this section on a bright note with a recent discovery: ---------- Base file address: 036F33 Description: Damage classes for the various attacks that can be performed with Link's swords Format: 3 entries (1 for each of the sword attack types, excluding the light beam, in this order: Normal strike or Pegasus charge, Spin attack, Drawn sword), 4 bytes per entry (1 byte for each sword level, in this order: Fighter's sword, Master sword, Tempered, Golden) Further info: 0-15 is the valid range of values. 1 through 5 are the only values used by the game here, though I'm guessing everything in the larger range should work fine. _______________________________________________________________________________ 8. CREDITS _______________________________________________________________________________ - Sephiroth3 for making Hyrule Magic. It matched up sprite IDs with enemy names (however terse in some cases), which was vital given that the original game didn't name monsters. Also, I used this fine utility a few times to drop enemies onto the overworld and determine what they were by their appearance or movements. Without Hyrule Magic, my patience for this project would have been seriously tested. Download it here: http://desnet.fobby.net/index.php?page=utilities&id=6 - The Zelda Legends staff for their fine bestiary, with official Japanese and English names for many monsters. This filled in holes where HM's names were missing, inaccurate, or shortened. The abundance of sprites in a quick-to-read table made this most helpful. Dig it here: http://www.zeldalegends.net/index.php?n=bestiary - MIKAZUKINOYAIBA and all who've contributed to his popular bestiary thread: http://forums.nintendo.com/nintendo/board?board.id=zelda It has names and in-depth descriptions for many of the game's enemies, along with a number of pictures. Good stuff. - SRusher for his guide on the game, which alerted me as to how the Cane of Byrna consumed magic. He is accurate on nearly every MP figure, except the values he gives are half of the actuals (but *everything's* halved, so it works out ^__^). See SRusher's and other fine "The Legend of Zelda: A Link to the Past" guides here: http://www.gamefaqs.com/console/snes/game/588436.html - Euclid and flagitoius from the GameFAQs Zelda 3 board. Euclid made a utility to edit enemies' HP and bump damages, and I believe flagitoius posted how the prize pack counter worked. I swear I deciphered all of these things on my own, but to disregard findings that predate this document's release would be foolish. Get Euclid's Hyrule Add-ons here: http://www.angelfire.com/magic2/hyrule2/hao02.zip Also, flagitoius reminded me that Vitreous is impervious while in its slime, which made it into Version 0.61 and also inspired my similar note on Kholdstare. - Master ZED, Imzogelmo, and Terii Senshi for .. oops, force of habit. They did absolutely nothing to help! You guys are slipping. _______________________________________________________________________________ 9. REVISION HISTORY _______________________________________________________________________________ Version 0.61 : October 2005 - October 25: - Incorporated flagitoius' change: - Added that Vitreous (#189) is invulnerable while submerged in slime. - Added that Kholdstare (#162) is invulnerable while frozen in the ice block. - Added that Turtle Shell is given the "deflects sword and hammer" property in RAM even though it's not in the ROM data. - First version to be uploaded to GameFAQs. Fixed a couple lines to make them <= 79 characters. Version 0.6 : July 2004 through October 2005 - July thru September 2004: Decoded or observed most of the things you see in this guide. Had a primitive computer-generated monster list, but it wasn't close to ready. Besides being butt-ugly, it lacked monster names and descriptions, and it included every "sprite" in the 0-215 ID range, regardless of whether they even resembled enemies. Also, I still had to do the busy work of figuring out to which damage classes a few of Link's attacks belonged. The absence of enemy names in the game and multiple enemies sharing single IDs were the real killers. Even with Hyrule Magic's help, I knew I'd have to do my share of grunt work, especially considering I hadn't played through the game in so long. That didn't sound very appealing, so I took a path of less resistance, turning to more FF6/3us and Secret of Evermore projects. See that Monster Statistics Guide for SoE? Its list was a breeze to generate, because the game's creators NAMED their enemies, and didn't lump everything from dragons to helpful old gnomes to light switches to slices of blueberry pie in one friggin' block. Abandoned the project for the better part of a year, aside from brief stints in Spring 2005 (no idea what I updated then). - mid September 2005: Honey, I'm home! Ya miss me? Err, that's nothing on my collar.. Resumed work on the guide. Did some manual labor to find out where some shared enemies' stats differed. Then another brief hiatus to pound out an FF6 patch that had been postponed too long. - early thru mid October 2005: Back again, this time for good. Tested the rest of Link's attacks to see their damage classes. Stopped listing every attack belonging to each damage class for EVERY monster, and finally created a planned "Attack Classes" section to handle all that detail. That saved gobs of KB. Converted the damage a monster takes from the attack classes into table form; that added back some KB, but saved an immeasurable number of future reader eyeballs. Started writing the other sections of the guide; they didn't take much work because I'd already done most of the needed digging, and the monster list generator could spit out the lists of bump damages and prize packs. Found the ROM structure of damage classes for the sword attacks -- not vital to the guide because I already knew them by observation, but hackers should like it. Figured out how the ROM structure that holds damages enemies take from the 16 attack classes was compressed, and commented the hell out of it. Once again, mainly just of use to hackers, as I already dumped the relevant data from RAM ages ago. Continued on the other sections, and finally got around to observing how the Cane of Byrna and Cape eat up MP. Turned my attention back to the monster list, doing my best to verify non-enemy sprite IDs so I could exclude them from the list. Ascertained some more shared enemy stats that I hadn't bothered to record before. All the while, I was honing my enemy names and descriptions, making use of those two fanastic websites listed in the Credits section. When I was convinced the monster list was more or less final, I manually added notes to it (like enemies not taking damage from attacks when the ROM data said they would, or accounting for the alternate stats used by monsters who share an ID with another monster). Made some small visual changes to make the monster entries less tall and easier to read. - October 23: Released guide. _______________________________________________________________________________ 10. CONTACT _______________________________________________________________________________ Find me on the GameFAQs The Legend of Zelda: A Link to the Past message board, reachable via: http://www.gamefaqs.com/console/snes/game/588436.html or on Mnrogar's Den: http://www.mnrogar.com Please DON'T mistake the absence of an email address for me not wanting to be contacted! I'm quite likely to see a message posted on a board I frequent. Just give it a clear title ("Funny..." and "Hlep me!@!" don't qualify), and I'll be chewing your ear off in no time. ;) I've been on GameFAQs for over five years, and it's been up for nearly a decade; neither of us is going anywhere. (Impressive for the latter, plain sad for the former.) Conversely, a listed email address is *hardly* a sign of availability. You just TRY contacting half the FAQ authors about their (abandoned) works, and tell me how many flips of the egg timer are made before you give up waiting for a response... For FF6/FF3us and SoE goods and a little commented Zelda 3 code, be sure to visit my website: http://www14.brinkster.com/assassin17/ OR http://assassin17.home.comcast.net/ _______________________________________________________________________________ This document is copyright (c) 2004-2005 Assassin. No portion may be reproduced or retransmitted. It may not be altered in any way. It may not be printed and set afire, not even for survival purposes. This document is intended solely for personal use; personal pleasure is purely optional, and is no way an obligation of the author. Should the reader of this olde contract possesseth a Y chromosome, said pleasure is strictly prohibited. Any site that wishes to publish the guide must first obtain express written permission from the author (see Section 10 for contact information). | Zelda walkthrough search:
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