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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games

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           The Legend of Zelda: A Link to the Past FAQ/Walkthrough
                           For the Super Nintendo
                   Version FINAL (Last Updated 11/1/2004)
                              By Devin Morgan

    This file is Copyright (c)2000-2004 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Bosses
7. Items
8. Heart Pieces
9. Warps
10. Chris Houlihan Room Guide
11. Secrets/Tips and Tricks
12. Credits
13. Copyright Notice
14. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version FINAL (11/1/04): The very last version of this FAQ.

Version 1.1 (7/25/02): Information on the Chris Houlihan room was finally 
added, courtesy of Colin Moriarty.

Version 1.0 (6/1/01): Here's the newly reformatted version of this FAQ.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Zelda: A Link to the Past, also known as Zelda 3, is the best game in the 
series in my opinion. This game is for the Super Nintendo, but even though 
it's an older game, it's still great to play years after it came out. The 
game itself is pretty long (I'd say between 15-20 hours of gameplay if you're 
trying to get everything in the game), a great selection of items/weapons to 
use, plus the graphics, though not the most advanced, are great for a game of 
its time. If you still have a Super NES, you MUST play this game because you 
won't know what you're missing if you don't play it!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

                        The Legends of Hyrule
                        ---------------------

To set the stage for this adventure of the legendary Hero of Hyrule, it will 
be informative to delve into the Triforce myth, an ancient epic about the 
creation of the world that is still believed in the land of Hyrule. Every 
culture has such myths and theories about the creation of their worlds, and 
it can be beneficial and entertaining to examine them in detail, for they 
often affect the present day social structure. The legends say the mythical 
gods of Hyrule had as their chosen people the Hylia. These ancient people 
left scrolls that are the primary source of the legends.

----------------------- The Creation Of Hyrule ------------------------------

According to the Hylian scrolls, the mythical gods descended from a distant 
nebula to the world and created order and life. The God of Power dyed the 
mountains red with fire and created land. The God of Wisdom created science 
and wizardry and brought order to nature. And the God of Courage, through 
justice and vigor, created life - the animals that crawl the land and the 
birds that soar in the sky. After the gods had finished their work, they left 
the world, but not before creating a symbol of their strength, a golden 
triangle known as the Triforce. A small but powerful portion of the essence 
of the gods was held in this mighty artifact, which was to guide the 
intelligent life on the world of Hyrule.

Although it was an inanimate object, the Triforce had the power to bestow 
three titles which gave the person who received them great powers: "The 
Forger of Strength", "The Keeper of Knowledge", and "The Juror of Courage". 
From its hiding place in the so-called Golden Land where the Gods placed it, 
the Triforce beckoned people from the outside world to seek it in the hope 
that someone worthy of these titles would find it.

With their magic infused blood, the Hylian people were endowed with psychic 
powers and skill in wizardry. It was also said that their long, pointed ears 
enabled them to hear special messages from the gods, so they were held in 
high esteem by many people in Hyrule. Their descendants settled in various 
parts of the world and passed on their knowledge and magical lore to all 
people. But in its passing, the lore was often distorted or lost altogether.

----------------------- Gates To The Golden Land ----------------------------

In Hyrule, there are many Hylian buildings which are mentioned repeatedly in 
the legends. These buildings, which now lie in ruin, pale shadows of their 
former splendor, are closely tied to the Triforce.

Some were even said to house the Triforce...

If it were only a symbol of the gods, the Triforce would be coveted by many. 
But a verse from the Book of Mudora (a collection of Hylian legends and lore) 
made the Triforce even more desirable:

                        In a realm beyond sight,
                        The Sky shines gold, not blue.
                        There, the Triforce's might
                        Makes mortal dreams come true.

Many aggressively searched for the wish-granting Triforce, but no one, not 
even the Hylian sages, was sure of its location; the knowledge had been lost 
over time. Some said the Triforce lay under the desert, others said it was in 
the cemetery in the shadow of Death Mountain, but no one ever found it. That 
yearning for the Triforce soon turned to lust for power, which in turn led to 
the spilling of blood. Soon the only motive left among those searching for 
the Triforce was pure greed.

One day, quite by accident, a gate to the Golden Land of the Triforce was 
opened by a gang of thieves skilled in the black arts. This land was like no 
other. In the gathering twilight, the Triforce shone from its resting place 
high above the world. In a long running battle, the leader of the thieves 
fought his way past his followers in a lust for the Golden Power. After 
vanquishing his own followers, the leader stood triumphant over the Triforce 
and grasped it with his blood-stained hands. He heard a whispered voice: "If 
thou has a strong desire or dream, wish for it..." And in reply, the roaring 
laughter of the brigand leader echoed across time and space and even reached 
the far-off land of Hyrule. The name of this king of thieves is Ganondorf 
Dragmire, but he is known by his alias, Mandrag Ganon, which means Ganon of 
the Enchanted Thieves.

------------------------- The Imprisoning War -------------------------------

I do not know what Ganon wished for from the Triforce. However, in time evil 
power begin to flow from the Golden Land and greedy men were drawn there to 
become members of Ganon's army. Black clouds permanently darkened the sky, 
and many disasters beset Hyrule. The lord of Hyrule sent for the Seven Wise 
Men and the Knights Of Hyrule, and ordered them to seal the entrance to the 
Golden Land.

The Triforce, being an inanimate object, cannot judge between good and evil. 
Therefore, it could not know that Ganon's wishes were evil; it merely granted 
them. Suspecting that Ganon's power was based on the Triforce's magic, the 
people of Hyrule forged a sword resistant to magic which could repulse even 
powers granted by the Triforce. This mighty weapon became known as the blade 
of evil's bane, or the Master Sword. It was so powerful that only one who was 
pure of heart and strong of body could wield it. As the Seven Wise Men 
searched for a valiant person to take up the Master Sword, Ganon's evil army 
swarmed from the tainted Golden Land into Hyrule and attacked the castle. The 
wise men and the Knights Of Hyrule combined forces to wage war on this evil 
horde.

The Knights took the full brunt of the fierce attack, and although they 
fought courageously many a brave soul was lost that day, However, their lives 
were not lost in vain, for they bought precious time for the Seven Wise Men 
to magically seal Ganon in the Golden land. All of Hyrule rejoiced at the 
victory that upheld peace and order over Ganon's evil and chaos. This war, 
which had claimed many lives, became known as the Imprisoning War in stories 
told in later centuries.

------------------------ The Coming of The Wizard ---------------------------
Many centuries have passed since the Imprisoning War. The land of Hyrule 
healed its wounds and the people lived in peace for a long time. Memories of 
the vicious Imprisoning War faded over the generations...

So it is no surprise that no one was prepared for the new disasters that have 
recently struck Hyrule. Pestilence and drought, uncontrollable even by magic, 
ravaged the land. The king of Hyrule, after counsel with his sages, ordered 
an investigation of the Imprisoned Dark World (as the Golden land had come to 
be known) but the wise men's seal was apparently intact. He offered rewards 
for anyone who could find the source of these troubles. In answer to these 
summons a stranger named Agahnim came and quelled the disasters with a 
previously unseen form of magic. As a reward, the king gave him a new 
position as chief advisor and heir to the Seven masses proclaimed him their 
hero. Peace had returned to Hyrule... or had it?

Of late, rumors have traveled their whispering path with alarming frequency. 
Rumors saying Agahnim now rules the country with his magic... Rumors of 
strange magical experiments in the castle tower at night... The people of 
Hyrule were gripped by dread.

----------------------------- Prologue --------------------------------------

One night, a girl's voice awakens you from your sleep.

She telepathically pleads.

You jump out of bed not knowing whether the voice was part of a dream or 
reality. Upon leaving your bed, you find your uncle, who should be fast 
asleep at this time, preparing to go out, girded for battle. 

"I'll be back by morning," he says as he departs. "Don't leave the house."

You watch him leave with the family sword in hand and shield on arm. This 
night is like no other... Who is Zelda? Where had your uncle gone and for 
what reason?

And so, on an ill-fated night, a new chapter in the legend of Hyrule's hero 
begins- a new chapter in The Legend of Zelda!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

A: Talk to people, read signs, books, etc., grab an object in front of you,
   open chests, swim (if you have the Flippers), run (if you have the Pegasus
   Boots)

B: Use your sword (hold for a few seconds to charge the sword, release to
   perform the Spinning Sword Attack)

Y: Use selected item in your inventory (you'll use the item that appears in
   the little box in the upper corner of your screen)

X: View the overworld map while outside, view the dungeon map when in a
   dungeon

Start: Bring up submenu during the game

Select: Bring up option to save/quit your game during gameplay

Control Pad: Move around in the overworld and dungeons, menus, etc.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Link's House
------------

The game starts with Link asleep in his house, when Princess Zelda 
telepathically calls you in your sleep. After Link wakes up, his uncle will 
take the sword and shield and tell you to stay in the house, then leaves. 
After that, get out of bed and open the chest to get the Lamp. Now, leave the 
house with nothing but your Lamp.


Overworld
---------
Outside, it is dark and rainy, and guards are everywhere. Lift up the bushes 
around your house and you might find a few rupees here and there. Then, head 
north from your house and follow the path up and left, then up again to the 
castle gate. Since the gates are closed and a guard is standing in front of 
it, head right along the small path and lift up more bushes to find a couple 
more rupees if you're lucky. Then, continue right and up the stone path and 
you'll find a bush surrounded by a couple of light-colored bricks. Lift up 
the bush to reveal a hole, then drop down into a secret passageway. (If you 
didn't get to this point quickly enough, Princess Zelda will tell you about 
the hidden passageway. Head left when you land and you'll find Link's uncle 
on the ground. Talk to him and he'll give you the Sword and Shield (both 
Level 1). Now, continue right into the next room. Here, go right and defeat 
the guards you see, then open the chest at the right side of the room to 
receive 5 rupees. Also, lift up the pots to get a small amount of magic in 
your meter. Now, go back left and up the steps, then up and back outside. 
You're now within the castle walls since you went through the passageway 
underneath the wall. Cut through the bushes and make your way left to the 
main path to the castle. Defeat the guards you see, then go up and enter 
Hyrule Castle.

Hyrule Castle
-------------

Now that you're inside Hyrule Castle, it's time to rescue Princess Zelda! 
From the entrance, go up to the main area of the room and head left into the 
next room. Here, just go left and follow the red carpet up into the following 
room. In this room, go up and defeat the guards along the way. If you get hit 
along the way, just lift up a pot at the end of the hallway and you'll find a 
heart. Then, go right into the next room. There, go right until you reach a 
couple of statues and steps between them. Go down the stairs to the next 
floor, then in the room you appear in, defeat the blue soldier with 3 hits 
from your Sword, then take the Key that it drops. Also, open the chest to 
obtain a Map of the castle. Now, use the Key to unlock the door, then go into 
the next room. Here, go down the ladder to the lower area, then knock the 
guard into the pit by hitting it with your Sword as it walks towards the pit. 
Then, continue down through the area, defeating the guards along the way. At 
the bottom wall, go left through the next couple scenes until you can move up 
again. Go up and left, then defeat the two green guards there, then maneuver 
around the walls, then go up to the next room. Here, defeat the single 
soldier, then when the doors open again, go right into that room. Here, 
defeat the blue soldier and take the Key he drops. Open the chest and take 
the Boomerang, then leave the room.

Switch your items so you use the Boomerang instead of the Lamp, then go up 
the ladder and use the Key to open the door. Then, go through the door into 
the next room. Here, simply climb down the ladder and go down the stairs to 
the floor below. In the room you go down to, just go left and down the next 
set of stairs to the bottom floor. Here, defeat a green soldier, then go 
right to meet the Ball-and-Chain Trooper. In the open cell next to Zelda's 
cell, take a pot and throw it at the enemy. Do it again to kill the trooper. 
If you don't wish to throw pots at this enemy and kill it quicker, then just 
attack with your Sword. After you defeat it, take the Big Key and unlock 
Zelda's cell, then go talk to her.

After she's done talking, say yes when she asks if you understand what she 
said (always answer 'Yes' whenever someone talks to you and they ask if you 
understood what they said, that way you won't have to hear the person explain 
everything twice in a row). Then she'll follow you around out of the castle. 
Open the chest in the cell to get some rupees, then leave the cell and go 
left and up, then go up the steps. At the room you come to, just go right and 
go up to the following floor. Next, go straight up the ladder and continue 
into the following room. There, go down the ladder in front of you and go 
down into the next room. Here, go down all the way to the ladder and climb up 
it to reach the higher ledge. Now, head all the way right and up, then right 
again along the path to the next room. Continue up the path to the end, then 
jump down to the lower ledge again, and then knock the guard into the pit 
with your Sword. Then, climb up the ladder and go through the door into the 
next room. Here, just defeat the blue guard and continue straight up the 
stairs to the first floor. In the hallway, go right to the next room. Here, 
go down on the red carpet and defeat the guards along the way. Go all the way 
down to the next room, and when you get there, go down a little more and 
defeat another guard. Then, go left through the door into the main room of 
the castle. When you enter the room, Zelda will tell you that there's a 
secret passageway in the throne room that leads to the Sanctuary. Now, go up 
the ladder and go up the stairs in the wall to reach the second floor throne 
room. Go straight ahead before the guards get to you and go up the ladder, 
then continue to the wall. When you get there, Zelda will tell you there's a 
passage behind the wall ornament and that you need to push it away to get 
through. So, get to the left side of the wall piece and start pushing it with 
Zelda's help towards the right, revealing the secret passageway. Now that 
it's revealed, go up into the beginning of the dark passageway to Sanctuary.

Escape Passageway
-----------------

When you enter this area, the only source of light is the flashlight-like 
illumination coming from your Lamp. You're going to have to get through this 
passageway and the many enemies with limited light. From where you enter this 
area, go around the room and defeat all the rats you hear in the room. Be 
sure to lift up the two pots you find in the left side of the room to fill 
your magic meter a little more. After that, find the path going right, and 
then walk right and up to the stairs, and go up them to the first floor. As 
soon as you enter this room, go down to the lantern in the right corner and 
select the Lamp from your inventory, then light the lantern. That way you'll 
be able to see all the snakes that are in this room attacking you. Defeat the 
snakes, then get to the left side of the room and go down the stairs to the 
basement floor. Here, go straight and defeat the snakes that are coming 
towards you. At the intersection, go right and defeat the bat, then open the 
chest to get a Key. Go left and up to the locked door. Use the Key to open 
it, then go through to the next room. Now you've reached the sewer areas of 
the passage. In this room, defeat the rats you find, then go left into the 
next room.

Here, go left through this room and defeat any enemies you come across. Be 
sure to defeat the rats in this room since they seem to be a good source of 
rupees. After you beat the enemies here, go through the door in the upper 
wall to the next room. Here, defeat all the enemies, especially the rats. One 
of them will drop a Key for you to use, so take it and get to the right side 
of the room. Unlock the door and go up into the next room, which is fully 
lit. Here, go up and defeat any rats and the two bats along the way. When you 
get to the blocks, push the middle one forward, and then go around it and 
head up the stairs to the next floor. In this room, defeat all the rats 
running around to gain a few more rupees if you're lucky. Then, go through 
the door at the bottom of the screen to enter the next room. Here, defeat a 
couple of rats, then go to the right side of the room by the switch. Walk up 
to the switch and press and hold A, then push Down on the Control Pad to pull 
the switch (the game tells you how to pull the switch as well) to open the 
last door. Go through the door and you'll enter the Sanctuary.

Sanctuary
---------
When you arrive in the Sanctuary, you and Zelda will automatically move the 
shelf out of the way and come out of the passageway. Zelda and the sage there 
will talk about what happened and tell you about how you must stop the 
wizard, Agahnim, from breaking the seal to the Dark World. The sage marks a 
house in Kakariko Village on your map and says to visit the wise man's wife 
that lives there. You don't really have to go there since it's actually 
optional, despite what the game makes it seem like you must do. After the 
conversation ends, come out of the passageway and open the chest next to the 
sage to get a Heart Container, giving you 4 hearts total. Please note right 
now that I am NOT covering getting the Heart Pieces in this walkthrough, so 
if you really want to get 20 hearts or more than just the ones you get in 
each dungeon, read the Heart Pieces section of the guide instead while 
playing the game. Now, go all the way down and exit the Sanctuary.


Overworld
---------
Now that you've gotten out of Hyrule Castle and rescued Zelda, it has become 
day and it's light outside again. From where you exit Sanctuary, go straight 
down to the path heading left and right and take it to the left. Go left a 
few screens and defeat any guards you see until you reach the screen with the 
fortune-teller's building. From there, go down with the path under the arch 
and into Kakariko Village.

Kakariko Village
----------------

When you enter this village, don't worry about having to visit the house that 
the Sanctuary sage asked you to visit since it's absolutely optional. Anyway, 
go down and left past the very first house you pass (the one the sage marked 
on the map). Don't go inside it, instead continue left and enter the house 
with the green roof. Go down the stairs in the upper wall of the room, then 
in the basement, move around the blocks and open the chest to get a total of 
70 rupees. You can also get a Heart Piece and 30 more rupees if you bomb the 
upper wall. Now, go back upstairs and leave the house, then go left and get 
up to the ledge above the well. Drop into the well into a cave below and open 
the chests and lift the pots there to get Bombs and rupees. Also, if you 
want, you can bomb the wall here and go inside to find a Heart Piece. After 
that, exit the cave and go right and down, then talk to the man sitting on 
the floor next to a few pots. Buy a Bottle from him for 100 rupees (you 
should have that amount by now). After that, go down to the path and go right 
until you see the white path go down again. Follow it down for a moment and 
go inside the house to the right (it's the one to the right of the house with 
the small addition to it). Talk to the boy in the bed and he'll give you the 
Bug-Catching Net.

Then, leave the house and walk straight down into the hidden back door of the 
next house. Lift up the pots and open the chest to get a second Bottle. Now, 
leave through the back door and head to the small wooden house to the left of 
the house you just left (it's the one with the water holders in the yard and 
a boy standing next to them). Talk to the little boy there and he'll tell you 
about how the wise man Sahasrahla is hiding near the Eastern Palace, and 
he'll mark that location on your map. Now you have everything you need here, 
so now it's time to head towards the eastern half of Hyrule. Go right and 
down past the tree, and under the arch to the next screen. Here, drop down a 
couple of ledges and go past the building there. Continue down and right to 
the next area. Go down through this small section, then you'll be out of 
Kakariko Village completely.


Overworld
---------
Back in the open area of Hyrule, head all the way right along the path, 
defeating any guards along the way. Continue right until the dirt path moves 
upward, then head north and east past your own house. Keep on going right all 
the way to the water, then walk up across the bridge to the north side of the 
river. Now, take the path to the right and when you reach the row of trees, 
go up. Here, continue moving straight ahead under the arches and defeat the 
rock-spitting enemies along the way, and then go up the steps into the next 
area. Continue right and up into the following area, then go right and 
activate the Armos Knight to make it move from the path. Paralyze it with the 
Boomerang and go right and down. Jump off the right side of the platform 
before the Armos Knight comes to life, then go up the steps to another 
platform. Here, go right and up the steps quickly before another statue comes 
to life and chases you. At the top of the steps here, defeat the soldier and 
go up the final sets of steps into the Eastern Palace.

Eastern Palace
--------------

From where you enter this palace, go straight ahead and lift up the pot to 
reveal a switch. Step on it to open the door in front of you, then go through 
the door into the next area. Here, defeat the three enemies to gain some 
extra rupees if you're lucky, then step on the switch to open the door. Go 
into the next room and jump off the ledge or climb down the ladder to the 
lower area. Then, go up the hall while moving to the left or right trying to 
avid the small cannonballs coming your way. Move quickly or you'll see larger 
cannonballs being shot around, and you'll have to stand in an alcove on the 
side of the hall to avoid it. When you get to the end of the hall, go left 
and down, then up the ladder. Then, go right along the higher ledge to the 
chest and pots surrounding it. Open the chest and lift up the pots to find a 
lot of rupees. Now, go back left and go down the ladder, then go up and right 
and climb up the ladder next to the hole where the cannonballs are being 
shot. Then go through the door into the next room. In this room, go up to the 
boundary and head left to the wall with the two pots surrounding a switch. 
Lift up the pots to find a single heart, then step on the switch to open the 
door, then go into the next room. Here, get to the left side of the room and 
defeat the Stalfos here, then go down and left through the door into the 
following room. Here, wait for the four Stalfos to appear, then use the pots 
to quickly defeat them. After you beat them all, go through the upper door 
that opens to get into the next room. Go up and open the chest to get the 
Compass, then go down the ladder and head right through the door into the 
next room. Since you can't open the big chest in this room yet, just run all 
the way across the room and go through the right door into the following 
room. Here, go down through the room and up the ladder, then go through the 
door into the next room.

In this darkened room, there are two skulls surrounded by fireballs that move 
around the narrow halls in this square room. Quickly go right and down and 
defeat the enemy, then hit the switch on the floor. Go through the door to 
the right that opens, then defeat the Stalfos and lift up the pots to find 
some goodies, as well as a Key. Now, leave the room and continue going down 
and left around this room until you get to the left wall. Then, go up and 
unlock the door with a Key, and go into the next room. Here, just go left 
along the ledge across the room and go through the door at the other side to 
the next room. In this room, first defeat the two enemies with the tentacle-
like things on them, then lift up a pot and walk near the sleeping cyclops 
enemy. Throw the pot at it when it wakes up to defeat it. Then, use the other 
pot to defeat one of the Stalfos, and use your sword to beat the other one. 
After you beat all the enemies, the flying skull creatures will move away 
from the middle pot. Avoid getting hit by them and lift up that pot to reveal 
a switch. Step on it to make a chest appear, then go up the steps and open 
the chest to get the Big Key. Now, go around the little area where you got 
the Big Key and open the door in the upper wall with the large keyhole, then 
go through it to the next room. Here, go down the ladder and push the right 
block forward, then go up the hall to the wall and go right into the next 
room. Here, go right and down, then go and open the large chest with the Big 
Key to get the Bow.

Now, hurry down, left, and up again because Stalfos will appear and their 
heads will detach and follow you. Go up and climb the ladder north of the 
chest, then open the door at the top of the ladder with the Big Key and go 
into the following room. This room is dark and there are a few enemies here, 
so be careful. Defeat the tentacle enemies and the two cyclops enemies to get 
a Key. Now, go to the upper-right corner of the room and lift up the pot in 
your way, then go through the door. Drop down to the lower area and take the 
90 rupees there while avoiding the floating skull enemies, also known as 
Bubbles. After that, climb up a ladder and exit the room. Now, go to the left 
side of the room and lift up the pot, then unlock the door with your Key and 
go up the stairs to the next floor. Here, avoid the two Bubbles floating 
around and lift up the bottom-left pot to reveal a switch. Step on it to open 
the door, then go left to the next room. Here, awaken the middle and bottom 
cyclops enemies, then finish them off quickly with your Bow and Arrows. Then, 
step on the bottom switch to open the left door, then go left and into the 
following room. Here, there are four holes on each wall and they all shoot 
out cannonballs into the room. Try not to get hit and step on the upper-left 
switch to open the door, then go through the left door into the next room. 
Defeat the two Stalfos and take out your Bow again, then awaken the red 
cyclops enemy. Shoot two arrows into its eye to defeat it, then go through 
the now-open door into the next room. In this room, defeat the tentacle 
enemies and the two red cyclops enemies with your arrows. Then, lift up the 
pots in the room to refill your arrow supply, as well as recover 2 hearts. 
Then, go through the upper door into the boss room, where you'll fight the 6 
Armos Knights. Read the Bosses section for help on defeating these knights. 
After you defeat them, take the Heart Container that appears, then take the 
Pendant of Courage. You'll then be warped outside with the first pendant, as 
well as another heart!


Overworld
---------
Now that you're back outside again, go south and down the ladder to the area 
by the blue knight. Go all the way left to the end and drop off the ledge to 
the lower section. Continue left down to the next area and you should be in 
front of a building. Go inside and talk to the old man, who is Sahasrahla. 
He'll tell you a little story about Hylian history, then he'll give you the 
Pegasus Boots. Now you'll be able to dash into hollow walls and all sorts of 
other things. After Sahasrahla is done talking, lift up the 3 pots behind him 
and dash into the wall with the crack to reveal a secret room. Go in there to 
get some Bombs, as well as a total of 100 rupees. Then, leave the room and 
exit the building completely. Go around the building and head up the ladder 
again, then go right and defeat the Armos. Then, go up the next ladder and go 
left and down as far as you can go. At the end, drop down to the lower ledge 
and continue down the steps and into the following area. Here, go left and 
then down across the bridge, and then continue all the way left along the 
dirt path. Keep going left until the path moves south, then follow it south 
and west some more. Then, go up and left into the south part of Kakariko 
Village.

Kakariko Village
----------------

Back in the southern part of Kakariko Village, go left and up the path to the 
right of the house with the Quarreling Brothers. Continue up to the ladder, 
then climb it and enter the Library. Use your new running ability to ram the 
bookcase with the green book on top of it to knock it to the ground where you 
can reach it. Go behind the bookcase and pick up the Book of Mudora, which 
you'll need for the next part of the game. Now that you have the book, leave 
the library and go down and right out of the village.


Overworld
---------
Go down and right along the dirt path and defeat all the soldiers along the 
way. Continue right and up, then right a little more until you reach a 
section where you can head south. At that point, go south into the swampy 
area known as the Great Swamp.

Great Swamp
-----------

When you enter this area, head straight down through a couple of screens all 
the way to the large dirt area. From there, go right into the Lake Hylia 
area.

Lake Hylia
----------

In this area surrounding Lake Hylia, head east to the next screen. There, go 
up to the wall and you should see that it's a bombable wall. Bomb it and 
enter the cave that you reveal. Inside the cave, defeat the 4 Mini-Moldorms 
in the room with your Sword. To do that, stay as close as possible to the 
south wall and hold Down as you move along the outer part of the pit to avoid 
falling in. After you beat the enemies, get to the middle ledge and go 
through the door into the next room. Here, open the chests to get 40 rupees, 
some Bombs, and 10 Arrows. Then, talk to the bandit and he'll give you 300 
rupees! Now, leave the cave and head south, then east all the way along the 
south part of the lake while defeating the enemies along the way. Keep going 
right until the path moves north, then head north and finally west to a cave. 
You don't really need to enter the already open cave unless you want to 
obtain the Good Bee. Instead, bomb the wall to the left of the cave and enter 
that cave instead. Go up into the next room and open the chest to get the Ice 
Rod. After you get it, leave the cave. Make your way east, then south, then 
west as far as you can go. Then, go up and left into the Great Swamp again.

Great Swamp
-----------

As soon as you enter the grassy area again, head west and you'll see a 
building called the Swamp Ruins, which is surrounded by a small pond. Go 
inside and push the left and right blocks upward, then move the middle block 
and open the chest to get some Bombs. Exit and reenter the ruins and push the 
middle block upward and a side block to the side, then go up into the next 
room. Here, avoid the Bubble and pull the right switch to open the water 
gate. Now, get out of the building and you'll see that the pond around the 
ruins has drained. You can take the Heart Piece if you want it, otherwise 
head west into the canyon area. Here, go up and left around the stones and 
through the canyon area. When you reach the wall, go down and left into the 
Desert of Mystery.

Desert of Mystery
-----------------

When you enter this large desert, head west until you come across a grassy 
ledge with two dark stones on it. At that point, head straight upward and 
you'll reach the entrance area to the Desert Palace. Avoid the enemies that 
come out of the sand as you make your way up to the palace entrance. When you 
get there, go up the steps and walk up to the stone in the middle of the 
area. Use the Book of Mudora there and it'll tell Link to make a wish in 
order to gain entrance to the palace. After you start to wish, press A again 
and you'll see the three green objects move around the perimeter of the area. 
They'll then stop and the path up into the palace will be open for you. Now, 
go straight ahead and up the steps into the Desert Palace.

Desert Palace
-------------

From the start of this palace, go straight up and defeat any enemies that 
appear until you reach the statue that shoots a laser at you if its rotating 
eyeball spots you. When you reach it, go left and lift up the pots, then 
quickly go left and up before the laser finds and hits you. Then, go right 
and up and you'll see a circular mound appear with an enemy in the middle of 
it shooting fireballs you can't reflect with your current shield. Defeat this 
creature with your Sword, then go up and left to the next screen. Here, go up 
and into the following room, where you must quickly dash into the front of 
the upper-left torch to knock the Key to the ground before the laser eye 
shoots you. Take the Key and leave the room, then go all the way right 
through the next couple of screens to the very end. Then, head down and 
you'll see a locked door. Unlock it with the Key and enter the room. Here, 
defeat the tentacle enemies and hide behind the stone statues to avoid being 
seen by the laser eye. Open the chest to get the Compass, then go through the 
door in the back wall that opened and enter the next room. Here, run up and 
you'll see two cannons on both sides of the room shooting cannonballs back 
and forth. Run past the barrage of cannonballs, then open the chest at the 
end to get the Big Key. Now, get back out of this room, then go left and out 
of the next room into the main area. Go up to the next area, then go all the 
way left to the end. At that point, go through the left door into the next 
room. Here, you'll see a statue with the laser eye rotating around it, and a 
bunch of pots surrounding it. Lift up all the pots while avoiding the laser 
to get a bunch of items and rupees, as well as reveal a switch. Push the 
switch to open the doors, then go up into the next room. Here, open the large 
chest to get the Power Glove. Now you're able to lift up the light-colored 
stones, both big and small, that you've seen in the overworld areas.

Now, leave the room and push the switch in the next room to open the doors 
again, then go through the right door. In this room, go right to the wall and 
go down all the way to the bottom wall while defeating any enemies in your 
way. When you get to the wall, go left through the door into the next room. 
Here, avoid getting hit by the laser and push the third stone from the left 
in the left row of blocks to open the north door. Go through it and you'll 
find two small fairies floating around. Use one to recover your health there, 
and catch the other one with the Bug-Catching Net and put it in a Bottle to 
use later for health recovery needs. Now, leave the room and continue down 
and back outside again. Go down the steps to the ground, then go around the 
high platform you just came from, then go right along the north wall. Lift up 
the small stones and enter the cave to reach the second half of the Desert 
Palace. When you enter this second half, try not to get hit by the laser-
shooting statue and push the middle block on the right side of the room to 
open the door, then go into the next room. In this room, the tiles will 
uproot from the floor and start flying towards you. Before many of them start 
coming, lift up the bottom-left pot and take the Key, then unlock the door 
and go up the stairs to the next floor. In the room you arrive in, simply 
walk down into the following room. Here, defeat the tentacle enemies and 
avoid getting hit by the laser, then go through the right door when it opens 
after you beat the enemies.

In the new room, go right and up until you reach a row of pots blocking your 
path. Avoid the laser statues throughout this room and defeat the tentacle 
enemies, then lift up the third pot from the left in the row to reveal a Key. 
Take it, then go up and unlock the door and enter the next room. This is 
another room where the tiles uproot and fly towards you. So, quickly get to 
the upper-right corner of the room, lift up the pot and take the Key, then 
unlock the door and go to the next room. Here, go up and left and lift up the 
pots to get a couple of hearts, a small magic decanter, and some arrows. 
Then, go near the red cyclops enemy to awaken it, then move back and shoot it 
twice in the eye with arrows to defeat it. Now, you'll also notice there are 
four unlit lanterns in the room. It's time to make use of your Lamp, so light 
each of the lanterns with your Lamp and the room will shake. After it stops 
shaking, you'll see that the room expanded and a door to the boss's lair was 
revealed. Now, open the door with the Big Key and enter the lair where you'll 
fight the Lanmola bosses of this palace. Read the Bosses section for help on 
defeating these creatures. After you beat them, take the Heart Container that 
appears, then take the Pendant of Power when it falls from the ceiling and 
you'll be warped out of the Desert Palace.

Desert of Mystery
-----------------

When you get outside again, lift up the stones in your way and go right, then 
drop down to the desert area. Head south and east out of the desert to the 
canyon areas. Go up and right in between the canyons and you'll see two large 
stones south of the middle path. Lift up the bottom stone to reveal a hidden 
stairway. Go down the steps and lift up all the pots to get some rupees, then 
either talk to the bandit or just leave the cave. Back outside, continue east 
out of the canyons to the Great Swamp area.

Great Swamp
-----------

When you enter the Great Swamp area, hug the left wall all the way up and 
you'll come across a large stone that blocked your path earlier in the game. 
Lift up the stone and then continue up along the right wall out of the swamp.


Overworld
---------
When the path heads to the right, go right with it past your house all the 
way to the bridge, then go up and cross the bridge. Once you're at the other 
side, continue heading all the way north around the large boulders while 
defeating the enemies along the way. Follow the path north to an area where 
there are 2 small stones and a bunch of bushes around them. Lift up the 
stones and continue up and right along the path. Go past the Magic Shop that 
the witch is sitting outside of, and you'll reach a large light-colored 
stone. Lift it up and go up and right, then head south. Ram into one of the 
piles of stones to make it crumble, then go through the path you created and 
go right and up. Continue north all the way to the watery area, then drop 
down to the grassy area and walk up into the shallow water. Go up and right 
along the path of shallow water into Zora's Falls.

Zora's Falls
------------

When you enter Zora's Falls, follow the shallow water path up and right to 
the patch of land in the water. From that patch, head northwest along the 
path, then go north and finally east for a tiny bit. When you have the option 
to go down again, go all the way down and take the bottom path to the right, 
then up. You should reach a large water and Zora will appear. Ask him for the 
Flippers, then pay 500 rupees and he'll give you the Flippers! Now you'll be 
able to swim in the deeper water throughout the game. Now, head south and 
down the waterfall, then go left and down the second waterfall. Head left and 
down from the bottom of that waterfall all the way out of Zora's Falls.

When you're outside again, follow the shallow path down and left, then go 
left and up and swim into the waterfall to enter the hidden Waterfall of 
Wishing. Walk up to the pond and you'll be asked if you want to throw an item 
into the pond. First, throw the Boomerang in and the fairy will appear and 
ask if you dropped the Boomerang in the water. Be honest and say yes and 
she'll upgrade your Boomerang into the red Magic Boomerang, then give it 
back! Wait a couple seconds and you'll be asked to throw something again. 
Throw in your shield and the fairy will appear again. Answer truthfully and 
she'll upgrade your shield into the Red Shield and give it back to you! Now 
that you have two upgraded items, you can leave the Waterfall of Wishing. 
Exit and go south into the deep water, then swim into the whirlpool warp to 
be brought to a whirlpool in the middle of Lake Hylia.

Lake Hylia
----------

When you appear in the middle of Lake Hylia, swim right and up around the 
large island in the lake. Swim north and go up the more narrow river. 
Continue swimming north, then west and swim under the bridge. Climb up the 
ladder under the bridge and talk to the sleeping man and he'll give you a 
Bottle. After you get the Bottle, get back into the water and swim right out 
of the area. Go right and down all the way into the lake area again, then 
swim along the upper wall and go left. When you reach the ladder, climb up it 
to get back on dry land in front of a Shop and a nearby Fortune Teller.


Overworld
---------
Go north to the bridge, then go across it and continue north through the dirt 
area with the huge boulder-like obstacles. When you reach the water, jump off 
the ledge into the water and climb up the nearby ladder to reach the other 
side of the river. Now, go north and west along the path past the graveyard 
and the Sanctuary. Go west a little more until you reach a pond with a ladder 
leading into it. At that point, head north a couple screens and defeat the 
enemies along the way. When you reach the signpost, go right and lift up the 
giant stone, then enter the cave that leads into Death Mountain.

Death Mountain
--------------

When you enter the cave, there will be no light other than the light 
automatically coming from your Lamp. Go up and drop down to the lower area, 
then hug the right wall and head right, down, and right again until you reach 
the wall. Then, go up and right and you'll come across a lost old man. He'll 
ask you to take him and proceed to follow you around. Now, go right into the 
next room of the dark cave. Here, go right until the old man stops and says 
something to you. After he's done, go around the pit and continue going up 
and right. When you reach the far right, the man will talk to you again. 
After he stops talking, go down and avoid the bats and exit the cave. When 
you get outside, try to avoid the enemies and giant rocks falling from above 
and go down and right to the next cave. The old man will give you the Magic 
Mirror, then go inside the cave. If you need a health refill, go in the cave 
and talk to the old man. Otherwise, go right and up the ladder to the higher 
ledge. Go right and up, then left and up to the much longer ladder. Climb up 
it all the way to the top, then go down and right past the cave. You should 
see 3 rock structures and a blue warp tile in the middle of the circle. Step 
into the warp tile to enter the Dark World from that spot. You will turn into 
a rabbit and won't be able to use any items or weapons other than the Magic 
Mirror. Go left and talk to the strange creatures if you want. Now, you 
remember that there was a cave with a Piece of Heart on the platform above it 
in the Light World? Go left and stand against the back wall in the area where 
that cave was (on the ground, the two circles will look like spectacles), 
then use the Magic Mirror to warp to the Light World again. Take the Piece of 
Heart if you want it, then jump off the back ledge to the area you couldn't 
reach before. Then, go up and right to the Tower of Hera. Go up the steps in 
front of the tower and enter the tower.

Tower of Hera
-------------

From where you enter this tower, you'll notice that there are round crystal 
switches and different colored barriers preventing you from getting anywhere. 
Hit the crystal switch when it's blue to make the blue barriers rise and the 
orange-like colored ones go back into the floor. The crystal switch will then 
turn orange to reflect the change. Now that you know this little fact, start 
off the level by hitting the crystal switch in front of you to lower the blue 
gates. Now, go left and down the steps to the floor below. Here, simply throw 
your Boomerang through the orange barrier when the Mini-Moldorm isn't in the 
way and take the Key with the Boomerang. With the Key, go back upstairs to 
the second floor. Stand just north of the lowered blue barriers by the first 
crystal switch and hit it with your Boomerang to lower the orange barrier 
that's in a row across the room. Go up and left through the room and open the 
chest if you want to get a Map, then unlock the door with your Key and go 
down the stairs to the first floor again. In this room, the tiles will come 
out and fling themselves toward you to attack. Go to the lower-left corner of 
the room and lift up the pots, then hit the crystal switch to lower the blue 
barriers. Now, keep your back to a wall and destroy each tile as they come 
with your Sword. After the tiles stop flying and the door opens, go right 
into the next room. Here, hit the crystal switch to lower the orange 
barriers, then defeat the 3 Mini-Moldorms if you want, then go down into the 
next room. In this room, defeat the pink-tinted Stalfos and lift the pots to 
recover your magic meter if it isn't full yet. Then, light the four unlit 
lanterns with the Lamp to make a chest appear. Open it to get the Big Key.

Now, use the Magic Mirror to warp to the entrance of the tower with the Big 
Key. Back at the entrance, hit the first crystal switch to lower the blue 
barriers, then go right. Hit the next switch to lower the orange barriers, 
then go up the stairs to the third floor. In this new room, defeat the 3 
Hardhat Beetles with your Sword while trying not to bounce back into a pit 
(you'll fall to the floor below, so don't worry). After you beat them and the 
door opens, hit the crystal switch so it turns blue, making the blue barriers 
lower to the ground. Now go left into the next room. Here, avoid the Hardhat 
Beetles and don't step on the star tile on the floor (if you step on it 
accidentally, just step on the other one that appears). Instead, quickly run 
up over the lowered blue barrier, then unlock the door with the Big Key and 
go into the next room. Here, go up and right around the wall while defeating 
the Hardhat Beetles and trying not to step on the star tiles. Go right over 
the lowered barrier, then go up and right over another one. Get to the right 
side of the room, then hit the crystal switch to raise the blue barriers 
again. Then, go up the steps to the fourth floor. When you enter this room, 
go down and lift up the pots and throw them at the 2 Mini-Moldorms. Then, go 
down and left and lift up the next row of pots so they're not in your way 
anymore. Go left into the middle of the room and open the chest to get the 
Compass. Now, continue left and lift up the pots, then go left and up, then 
take the second left while trying not to get burned by the enemy's fireballs. 
Then, go up the stairs to the fifth floor. As soon as you enter this room, go 
down and step on the star tile to rearrange the pits in the room. Knock the 
Hardhat Beetles into the pits with your Sword, then get to the middle part of 
the room. You'll see a bouncer in the middle of the room and a square pit 
just above it. Get to the north side of that pit and drop down into it. You 
should land on the last regular ledge on the floor below in front of the big 
chest. Open it to get the Moon Pearl, which allows you to keep your form in 
the Dark World.

Now, go down and walk across the star tiles to move the pits so you won't 
fall in. When you get to the large middle area of the room again, go left and 
up to the stairs and get to the fifth floor. At this point, if you need any 
health, lift up the pots in the right side of the room since each of them has 
a single heart in them. If you want to catch a small fairy instead, check out 
the Secrets section of this guide and look for the information on the secret 
room in this tower. If you're ready, get to the upper-right side of the room 
and go up the stairs to the sixth floor. Go down and left, then go up and 
drop down to the lower platform where you'll fight the Moldorm boss. Read the 
Bosses section for help on defeating it. After you win, take the Heart 
Container and the Pendant of Wisdom and you'll be warped back outside.

Death Mountain
--------------

Now that you have all three pendants, it's time to head to the Lost Woods and 
claim the Master Sword. From the outside of the tower, go down and drop down 
to the lower area by the warp tile, then head all the way left to the long 
ladder. Climb down it or jump off the ledge to reach the bottom, then enter 
the cave at the bottom of the ladder. When you enter the dark cave, go up and 
left into the next room while avoiding falling into a pit or getting hit by 
the bats along the way. In the next room, simply hug the left wall and walk 
down and left until you reach the end, then exit the cave.


Overworld
---------
When you're outside again, go left and drop down from the high ledge to the 
ground, then go up and left until you reach the two lumberjacks cutting down 
a strange tree. From there, follow the path left and up, then left again into 
the Lost Woods.

Lost Woods
----------

When you enter the Lost Woods, go left and down, then go down through the 
right log to the next area of the forest. When you exit the log, go left and 
walk in the gap between the large trees to the left, then go up. Cut down a 
couple of bushes, then take the Mushroom that you find there. Next, go up 
through the log to the other side, then go left and cut through a couple more 
bushes. Continue left and go down through the log, then when you reach the 
other end, go left and up into the log to reach a new area. Here, go up to 
the pedestal and go up the steps, then go behind the sword and press A. The 
three pendants will disappear and you will wield the Master Sword. After you 
get the sword, Sahasrahla will telepathically contact you. After he finishes 
talking, go down and leave the area. Take a couple steps and the sage of 
Sanctuary will frantically contact you and say that the soldiers came and 
kidnapped Zelda again! Now, go right and up through the log, then go right 
and cut through a couple of bushes. Then, go right and down through another 
log, and once at the other side, go down and cut through the bushes, then go 
up and right and go down through the left log. At the other side, go up 
through the right log, then follow the path up and right out of the Lost 
Woods.


Overworld
---------
Back in the overworld again with the Master Sword, you have to go up to the 
peak of Death Mountain again to claim another new item. Go down and right to 
the entrance cave where you first enter Death Mountain and get through that 
cave like you did earlier.

Death Mountain
--------------

When you exit the cave and end up on Death Mountain, make your way right and 
up, then up and left to the long ladder. Climb up it to the top, then go 
right to the warp tile and go to the Dark World again. Go left to the 
position from earlier and warp back to the Light World with the Magic Mirror. 
Then, jump off the north side of the ledge and continue up to the bridge to 
the left of the Tower of Hera. Cross the bridge and you'll find a large, 
green monolith. Stand in front of it and use the Book of Mudora. You will 
then gain the magic medallion of Ether. Also, the monolith will crumble 
because of the blast. Now that you have Ether, get back down Death Mountain 
like you did a little while ago.


Overworld
---------
When you reach the very bottom when you exit the cave out of the mountain, 
drop down to the lower ledge and go down and drop down another ledge. Then, 
continue south a few screens to the main dirt path that goes from left to 
right. Follow the path all the way to the right past Sanctuary and the 
graveyard while defeating the soldiers along the way. When you reach the 
river, drop off a ledge into the water and climb up the ladder on the other 
side. From there, go right and down, then right to the Magic Shop. Select the 
Mushroom and give it to the witch (go up to her and press the Y button). 
After  you give it to her, go left to the next screen, then go back right to 
the screen with the Magic Shop. Go inside the shop and take the bag sitting 
next to the shopkeeper to get the Magic Powder. Also, since you're here, buy 
a red potion (red recovers all your health, green recovers your magic, and 
blue recovers both magic and health) since you might need it for the first 
part of the Dark World. Now, leave the shop and head west to the river again. 
Climb down the ladder into the water, then swim to the left and climb up the 
ladder at the other side of the river. Follow the path west past the 
graveyard and the Sanctuary until you reach the pond with a whirlpool in it. 
From there, go south through the wooded area, then go right to the castle 
gates. Go down and right around the gates, then go up through the open part 
of the gate to enter the castle grounds. Now, go up and enter Hyrule Castle.

Hyrule Castle
-------------

When you enter Hyrule Castle, go up the hall into the main part of the room, 
then go left and through the door into the next room. Here, go down and climb 
up the ladder, then go down and through the door to get outside of the 
castle. Now that you're on top of the castle gates, go right and you'll see a 
electrical barrier blocking entrance to the middle door. Hit it once with the 
Master Sword to destroy it, then go through the door into the castle tower.

Hyrule Castle Tower
-------------------

Now that you're inside the castle tower, go up through the entrance room into 
the following room. In that room, defeat the two Ball and Chain Troopers just 
like you defeated the one in the castle dungeon early in the game. Then, go 
through the right door that opens into the next room. When you enter this 
room, watch out because the two guards will charge at you as soon as you 
enter the room. Defeat them quickly, then open the chest that appears to get 
the Key. Use it to open the locked door, then go up the stairs to the third 
floor. In the room you arrive in, defeat the guard that charges at you, as 
well as the small bat, then go through the left door into the next room. In 
this darkened maze of a room, go down, then go all the way left to the 
boundary. At that point, go up and left, then down until you're able to go 
left. Then, go left and up to the chest. Open it to get the Key. Now, go back 
down and right, then up to the boundary. Go right a couple steps, then go 
down and right until you can go down. Go down and left, then go all the way 
down to the boundary, then head right to the next boundary. When you get to 
the boundary, go down again, then right to the wall. Go up to the locked door 
and use the Key to unlock it, then go right into the next room. In this room, 
defeat the two charging guards, then go up the stairs to the fourth floor. In 
the room you reach, defeat the regular blue soldier, and the arrow-shooting 
soldier. Then, go left into the next darkened room. Here, go up to the 
boundary, then left on the narrow path. Next, go up and left, then continue 
up to the pit. Then, just go right into the next room. In this room, defeat 
the regular soldier and the two arrow-shooting soldiers. One of them will 
drop a Key; take it, then unlock the door and go up the stairs to the fifth 
floor.

In the new room, defeat the two bats and the two red spear-throwing soldiers, 
then go left into the next room. Defeat the two red soldiers, then go down 
through the door into the following room. In this room, lift up the pots and 
defeat the soldiers and the bats. Pick up the Key one of the soldiers drops, 
then unlock the door to the right and enter the next room. In this room, 
defeat the soldier that charges at you, the red spear-throwing soldier, and 
the Ball and Chain Trooper. After that, go up the stairs to the sixth floor. 
When you enter the next room, push the statue to the left, then defeat the 
soldiers walking around. Then, go left into the next room, which is darkened 
and full of pits. In that room, simply follow the path up through the room 
and defeat the blue soldiers along the way. At the end, climb up the ladder, 
then go up the stairs to the seventh and final floor. When you get to the 
seventh floor, go up into the following room, where you'll encounter Agahnim. 
Princess Zelda is laying on the platform in the middle of the room and 
Agahnim is about to send her to the Dark World. After he makes her disappear, 
he'll warp behind the curtains into a different room. Now, walk around the 
outer part of the room, then cut down the middle curtain with your Sword to 
reveal a hidden door. Go through it into the next room where you'll fight 
Agahnim. Read the Bosses section for help on defeating him. After you defeat 
Agahnim, he'll warp you to the Dark World atop the Pyramid of Power.

Pyramid of Power
----------------

When you appear on top of the large pyramid in the Dark World, Sahasrahla 
will telepathically contact you. He'll explain that you have to rescue 7 
maidens in 7 dungeons, and then mark the first dungeon on your map. After 
he's done talking, you'll automatically recover your health and be ready to 
go. Go straight down and drop off the ledges of the pyramid, then go down the 
steps in front to get to the ground level. Then, avoid or defeat the enemies 
and go right to the next area.


Overworld
---------
As soon as you enter this area, head north to the water, then follow the path 
right, then up and right. Continue moving north and defeat the enemies along 
the way, and lift up the large stone that blocks your path. Keep going north, 
then east when the path turns. Go past the Item Shop and go right and up, 
then lift up the large rock in your way. Next, go up and right, then south 
again to some more rocks. Ram into one of the clusters of rocks to destroy 
them, then go through the path and go down and right. Follow the path all the 
way north past the rock-spitting enemies all the way to the waterfall area. 
Here, lift up a stone, a bush, or the signpost, then go down the ladder to 
the circle of stones in the water. Throw whatever you're holding into the 
water and the ground will shake and a giant fish will come out. In exchange 
for peace, it'll give you the Quake medallion. Take the medallion, then go 
back up the ladder and head south. Follow the path north and west, then south 
and west past the Item Shop again. Continue west to the river, then go south 
all the way to the area with the large rock-like obstacles. Go south through 
that area until you reach the end, then go right to the row of trees. When 
you reach the trees, go north one screen, then follow the dirt path right to 
an area where you see an arrow on the ground. Walk through the hedges to the 
next arrow on the ground, then follow the path up and all the way left behind 
the building. Continue left through the hedges to the wall, then head north 
until you reach the path in the hedges going right. Go through the hedges, 
then go right to the north end of the large square area of hedges.

There is a maze inside that square of hedges, and if you look closely while 
playing, you can distinguish where the paths are in the maze. Enter that maze 
from the north opening and go down, left, then all the down. Go right, then 
down, then right until you're able to go north. Follow the path up, then 
right out of the maze. A monkey will follow you out of the maze, and when you 
walk away from the maze, it'll introduce itself and ask for 10 rupees. Since 
you'll need its help, pay the 10 rupees and it'll follow you around. Go up 
and right, then down and right through the hedges. Then, go up again, then 
right and down, then right and up through the hedges to the front of the Dark 
Palace. Try not to get hit by any enemies along the way or else Kiki the 
monkey will run away. If it does run away, you have no choice but to go back 
through that large hedge maze and get it to follow you again. When you get to 
the Dark Palace, go up the steps to the entrance and Kiki will offer to open 
the door for you if you pay it 100 rupees. Pay it and it'll jump on the roof 
and hit a switch to open the palace. After the door opens, just walk right 
into the Dark Palace by yourself.

Dark Palace
-----------

From the start of this palace, take the left path and step on the switch on 
the ground to open the door, then go up through the door into the left part 
of the next room. Here, simply avoid the Helmasaur and go down the stairs to 
the basement floor. Here, dodge the fireballs that are being shot at you and 
lift up the pot in the lower-left corner of the room. Stand on the switch to 
make a chest appear, then open the chest to get a Key. Now, use your Magic 
Mirror to warp to the entrance of the dungeon. When you get there, take the 
right path and step on the switch to open the door. Go up into the far right 
side of the next room that's divided into three sections. Here, avoid the 
enemy and go down the steps to the basement. In this room, avoid the Bubble 
and step on the warp tile to reach another room. In that room, avoid the two 
Bubbles and dash into the weak wall to the south to reveal a doorway, then go 
down to the next room. Here, go left through the room and defeat the three 
floating jellyfish-like enemies. Don't hit them when they're electrically 
charging or you'll hurt yourself. When you get to the other side of the room, 
dash into the weak wall to create a doorway. Go up into the next room. In 
this room, defeat the two green Goriyas with your Sword. Now, to defeat the 
red Goriya, you can only use Arrows. Since these creatures move when you 
move, shoot the arrow towards them, then move in such a way that the Goriya 
walks right in the arrow's path and gets hit. Do that twice to defeat the red 
Goriya, then go the upper door to the next room. Here, make your way up the 
conveyor belt while avoiding the spiked traps moving left and right, as well 
as those jellyfish creatures. When you finally get to the north side of the 
room, go up the stairs to the first floor. Here, open the chest to get a Map, 
then bomb the left wall. Go through the doorway to reach a ledge in the next 
room. Open the chest to get a Key.

Now, use the Magic Mirror again to warp to the dungeon's entrance. When you 
get there, go straight up through the middle door into the next room. In this 
room, simply go up and unlock the door with a Key, then go into the following 
room. Here, go up and avoid the hard-shelled enemies, and the jellyfish 
enemies, then take the left path up. When you reach the cracked section of 
the floor, bomb it to make a hole. Drop in the hole and you'll fall on a 
ledge in the room below. Walk up and right along the ledge to the door, then 
use your Key to unlock it, then go up the stairs back to the first floor. 
Open the chest you see to get the Big Key, then jump off the side of the 
platform back to the room below. Here, lift up the lone pot next to the 
divider made of blocks to reveal a switch. Step on it to make a chest appear, 
then open the chest to get a Key. Now, use the Magic Mirror one more time to 
get to the level entrance. When you get there, go up into the next room and 
just continue ahead into the following room. In the large room, go up and 
take the right path up. When you reach the two blocks in your way, push the 
right one into the pit, then continue up into the next room. There, open the 
chest in front of you to get a Key. Now, walk up onto the arrow tile and 
you'll hop over the pit. Whenever you see those arrow tiles, walk onto the 
tile and walk in the direction it's facing to jump over a pit. At the other 
side, climb up the ladder and walk up over the lowered orange barrier, then 
follow the path left and defeat the blue Hardhat Beetle. Go left and up and 
unlock the door with a Key, then go into the next room. As soon as you enter 
this room, quickly lift up the pots in your way and throw one at the 
Helmasaur up ahead. Then, quickly dash up the path as it collapses behind you 
and ram the second Helmasaur. When you reach the end, lift up the pots and go 
left, then unlock the door with your Key and go inside the room.

In this darkened maze, go left and up, then left again. Be sure to defeat the 
fire-shooting enemies in this room to make things much easier. Go down until 
you can go left, then go left and up to the wall. Go left around the 
boundary, then go back down and left, then go up and open the chest to get 
some Bombs. Then, go down to the boundary and go right, then go down and 
left. Go down again, then left, then down until you can go right. Go right 
and up, then right and down again, then go left. When you reach the boundary, 
go down and right and open the chest to get a Key. Now, go left, up, and 
right all the way, then go up and right and up. Bomb the cracked wall you 
see, then go through it to the next room. Here, open the big chest to get the 
Magic Hammer. Now, go back into the previous room. Make your way back through 
the maze and go through the upper-right door that you originally entered the 
room through. Once there, go right and into the next room. Open the chest to 
get the Compass, then go down the left stairs to the floor below. There, go 
down through the dark room and collect all the rupees along the way, then 
open the first chest to get an arrow. Then, go down and right and open the 
other chest to get a Key. Now, go up on the right path and collect more 
rupees, then go back up the stairs to the previous room. Go down and unlock 
the door with a Key, then go into the next room. There, lift up the left pot 
and open the chest to get 5 rupees. Then, move the statue to the right to 
block the spiked trap from hitting you. Push the statue out far enough so you 
can get through, then go down into the next room. There, go left along the 
path to lure all the Hardhat Beetles on the middle platform to move to the 
left corner. Then, quickly go right and use the arrow tile to jump down onto 
the platform, then hit all the Hardhat Beetles into the pit with your Sword. 
Now, use the Boomerang to hit the crystal switch across the south pit, then 
go right and over the lowered blue barriers into the next room.

In this room, hit the crystal switch to turn it orange, then get to the 
upper-right corner of the room. Remove all the pots to reveal a switch, then 
move the upper-right statue right to the wall, then up onto the switch. That 
way, you can go through the door without it closing. Now, climb up the ladder 
and go into the next room. Here, defeat the green Goriyas with your Sword, 
then defeat the red one like you did in the other room using arrows. After 
you beat them, go through the north door into the next room. There, avoid the 
spiked trap and wait for it to go to the left of you. Then, go into the room 
and go to the right, then up to the cyclops statue. Shoot a single arrow into 
its eye and the room will shake and extend to the right. After the room stops 
shaking, climb down the ladder that you see and go into the darkened rooms of 
the basement. Use the Magic Hammer to make the mole-like pegs go into the 
floor again, then defeat the two hard-shelled enemies with the hammer. Next, 
go to the left side of the lowered orange barrier and go up to the north 
wall. Use the Boomerang to hit the crystal switch to the right to raise the 
orange barriers and lower the blue ones. Since you stood to the left of the 
orange barriers, you'll be able to proceed. Go left and unlock the door with 
the Key, then go into the next room. There, defeat the hard-shelled enemy 
with the Magic Hammer, then go down into the next dark room. In this room, 
quickly avoid the enemies and light the lanterns with the Lamp so you can 
see, then defeat all the enemies using the hammer. When the right door opens, 
go into the next room. Here, push a block on the right side of the room 
downward so you can access the warp tile. Enter the warp tile to reach 
another room. Here, go up and flip over the first two enemies with the 
hammer. Defeat them by hitting them again with the hammer. Do the same for 
the next couple of hard-shelled enemies, then continue up and unlock the door 
with the Big Key and enter the boss room, where you'll fight King Helmasaur. 
Read the Bosses section for help on defeating it. After you win, take the 
Heart Container and the first of seven crystals with a maiden inside will be 
yours. You will then be warped back outside of the Dark Palace.


Overworld
---------
Now that you're outside, head down through the hedges, then go left and up. 
Go left again and down through some more hedges, then go left through the 
hedges again. Go left and down, then left into the square hedge maze. Go all 
the way left to the left side of the maze, then go up and left out of the 
maze completely. Now, go up and left through some hedges, then go down until 
you see the path through the hedges going right. Take that path and go all 
the way right behind the building, then down at the other side. Go down 
through the hedges, then go down and left, then down again out of the area. 
Go down by the row of trees and go left. When you reach the path going down, 
follow it and use the Magic Hammer to knock down the pegs in your way. Then, 
continue south to the dirt path, then head west. Follow the path all the way 
west until it turns south. Go down and left with the dirt path until you 
reach a section with a bushes in the form of an arrow. Cut through that group 
of bushes and go up into the Haunted Grove

Haunted Grove
-------------

When you enter the Dark World version of the Haunted Grove, go up and talk to 
the guy sitting on the tree stump. He'll ask you to find his Flute, then give 
you a Shovel since he buried it in the Light World. Now, get to the upper-
left corner of the grove and warp to the Light World with the Magic Mirror. 
Dig around in the upper-left area of the Haunted Grove and you'll find the 
Flute. Take the Flute from the ground, which will replace the Shovel on the 
Inventory menu, and the mysterious Flute Boy will finally disappear. Now, 
take the Flute and go down and out of the Haunted Grove.


Overworld
---------
Cut through the group of bushes and go left and up, then left when the path 
turns again to enter Kakariko Village.

Kakariko Village
----------------

When you enter the village, go left and up the path to the ladder in front of 
the Library, then go right and up into the main area of the village. Get to 
the weathervane in the north section of town and play the Flute in front of 
it. After the music stops, the weathervane will break and a white bird will 
fly away. You can play the Flute again to have the bird appear and you'll be 
given the option to fly to one of eight different spots in the Light World. 
Now, go southeast under the arches to the next part of the village. Then, 
continue south and east out of the village completely.


Overworld
---------
Go down and right along the dirt path to that group of bushes again. Cut 
through them and go into the Haunted Grove. There, go up to the sparkling 
circle that symbolizes the place where you warped to the Light World and walk 
into that circle to return to the Dark World. Then, go down and out of the 
Haunted Grove. Now, go right and when the dirt path goes north, go south and 
you'll find a large stone in the way. Lift it up, then go down into the area 
known as the Plains of Ruin.

Plains of Ruin
--------------

In the Plains of Ruin, walk along the left wall until you can go left, then 
take the path left through the canyon area. Get as far left as you can and 
you'll reach an area surrounded by pegs. Go against the left wall and warp to 
the Light World. When you get there, go left and you'll reach another green 
monolith. Go up to it and use the Book of Mudora and you will obtain the 
Bombos medallion. After you get it, go right and warp back into the Dark 
World. Go back right a couple screens into the Plains of Ruin again. There, 
go right until you reach the Swamp Palace (it's the same building where you 
drained the pond surrounding it in the Light World). Don't go inside the 
palace yet; instead, warp back to the Light World and enter the building 
there. Push the middle block forward and one of the other blocks to the side, 
then go into the next room. In that room, go up and pull on the right switch 
to drain the water. Now, leave the building and go back to the Dark World, 
then enter the Swamp Palace.

Swamp Palace
------------

When you enter this palace, jump into the water and swim to the left. Then, 
get onto the platform with the spike trap, then defeat the three enemies to 
make a chest appear. Open it to get a Key, then unlock the locked door and go 
down the stairs to the basement. There, defeat the spider-like creatures 
while avoiding the water bubbles and fireballs. In the middle strip of dry 
ground in the middle of the watery room, lift up the pot at the bottom end of 
the ledge to get a Key. Now, go down and left and unlock the door with the 
Key and go into the next room. Here, defeat the pink-tinted Stalfos and the 
red and blue jellyfish creatures. Try not to use your Sword to the left, 
right, north, or south of the fireball-shooting trap to avoid getting hit. 
Also, avoid the fire chain moving around the room. Go down and left and down 
the ladder, then go up through the door. In this room, lift up the pot and 
take the Key, then leave the room. Go left and climb up the other ladder, 
then unlock the door with your Key and enter the next room. Here, defeat the 
Stalfos, then use the Magic Hammer to flatten the mole-like pegs. Then, go to 
the right side of the switch and push it to the left to make the water flood 
the lower part of the previous room. Now, leave this room and go into the 
water, then go left and up the other ladder you couldn't reach before and 
continue left into the next room. In this large room, either jump off the 
ledge you're on or climb down the ladder and go left straight across the 
room. Climb up the ladder at the other side and go right through the door 
into the next room. There, defeat the two Stalfos and the electrical 
jellyfish creature by throwing pots at them. That way you don't have to worry 
about getting shot at with fireballs if you use your Sword. Avoid the fire 
chain moving around the room and go down the ladder, then up into the next 
room. Lift up the pot to get a Key, then go back down out of the room. Go 
back up the ladder and go right out of this room as well. Back in this large 
room, drop off the ledge into the watery section, then go up to the upper-
left part of the room. Climb the ladder there and unlock the door with the 
Key, then go into the next room.

Here, hit the crystal switch with your Sword to lower the blue barriers, then 
push the lever to the left to make the water flow in the lower sections of 
the room. Now, get back to the other side of the gray wall and hit the 
crystal switch again to turn it orange, then go right out of the room. Go 
down the ladder, then go down until you can go left again, then go left up 
the ladder and into the next room. Here, just go left and go down the ladder 
into the water. Then, swim left over the underwater blocks, then swim up onto 
the ladder leading to the next ledge. Go left and up, then left through the 
door into the following room. In this room, defeat the blue jellyfish enemy 
and the Stalfos while avoiding the fire chain moving around the platform, 
then go left and climb down the ladder. Defeat the spider-like creature and 
try to avoid the water bubbles. Go left to the blocks and push the bottom one 
to the left, then the one you are just below upward, then go left through the 
path and up the ladder. Go around the ledge to the door and go up the stairs 
to the first floor. In this room, push the block to the right, then go up and 
avoid the fireball-shooter, the water bubbles, and the fire chain, but defeat 
the spider-like enemies on the water. Get to the upper-right part of the 
room, then push the block upward and drop into the pit. Don't worry because 
you'll safely land on the floor below. When you land, go right into the next 
room. Here, lift up the pots to get some rupees, then open the chest to get 
the Big Key. Now, go back left to the previous room and jump off the ledge to 
the watery section below. Go down and climb up the ladder, then go right into 
the following room. Go down and right, then into the water, then swim to the 
right. Go up the ladder back onto dry land, then go right to the next room. 
Here, go right and drop off the ledge, then climb the ladder leading up to 
the middle platform, then open the big chest to get the Hookshot.
Now, use the newly acquired Hookshot to pull yourself over to the skull pot 
on a ledge to the right of the middle platform with the big chest. Destroy 
the right pot to get a Key, then drop off the ledge and get back up the 
ladder onto the middle platform again. Now, go behind the big chest and use 
the Hookshot to pull yourself up to the next platform, then unlock the door 
and enter the next room. In this room, take the path to the left side of the 
room and defeat the red jellyfish creature with the Hookshot (you can hit it 
with the Hookshot while it's electrically charging and you won't get hurt), 
then destroy the pot in the upper-left corner of the room. Now, push the 
statue left against the wall, then up onto the switch. Get to the right half 
of the room and go through the left door into the next room. Defeat the red 
jellyfish enemy, then go down the stairs to the basement again. In the room 
you appear in, go left and push the lever to the left to drain the water in 
the room. Then, go down the ladder and head left into the next room. Here, 
simply go left and defeat the enemy, then go up into the following room. In 
this room, defeat the spider-like enemies on the water, then go to the right 
side of the room. Walk through the second waterfall from the right to enter a 
hidden room. There, go up the ladder and defeat the two jellyfish enemies, 
and then go up to the floor above. When you get there, go down through the 
room and defeat the blue jellyfish enemy, then continue into the next room. 
Here, jump off the ladder into the rapidly flowing current of water. Swim 
against the current to the right, and climb up onto the ledge to the right of 
where you entered the room. Lift up the skull pot to get a Key, then get back 
into the water and swim to the other side of the room. Stay close to the wall 
and climb up the last ladder and unlock the door with the Key, then enter the 
next room. Here, just go up the hallway and enter the boss's lair. For help 
on defeating the boss, Arrghus, read the Bosses section of this guide. After 
you beat the boss, take the Heart Container and the second crystal. You will 
then recover all your health and magic, then be warped outside again.


Overworld
---------
When you get back outside, use the Magic Mirror to warp back to the Light 
World. Then, use the Flute to call the bird, then fly to point #2, which is 
the Witch's Magic Shop. Go there and buy a Blue Potion since you'll need it 
for the next dungeon, particularly for help when fighting the boss. Then, go 
back outside and call the bird, then fly to point #3, which is Kakariko 
Village.

Kakariko Village
----------------

When you fly into Kakariko Village in front of the weathervane, go south and 
east all the way to the south-east section of town. Then, take the path right 
to the area by the Blacksmiths. Climb up the steps in front of their house, 
then go right and pound the stake with your Magic Hammer, then jump into the 
well. Here, go up into the next room and sprinkle Magic Powder on the red 
object to make the Mad Batter appear. It'll make you capable of carrying 
twice as much magic in your magic meter at once. It'll put a 1/2 symbol on 
your meter to symbolize that. After it disappears, leave the room and go left 
and out of the cave. Now, go left to the next area of town and get to the 
weathervane again. From there, go north until you pass the lone tree, then go 
left along the path until you reach the end. Then, go north through the area 
until you enter the Lost Woods.

Lost Woods
----------

When you enter the Lost Woods, go up a tiny bit, then go right through the 
narrow path. Cut down the bush in your way, then continue right and down out 
of the Lost Woods.


Overworld
---------
Now, go down past the tree and you'll reach an area blocked off by a fence 
and some stakes. Pound in the stakes with the Magic Hammer, then lift up the 
small stone to uncover a warp tile. Step on it to return to the Dark World. 
Once there, go north and into the Skull Woods.

Skull Woods
-----------

When you enter the Dark World's version of the Lost Woods, go right and lift 
up the bushes and stones in your way, then continue right. Don't go up at the 
first intersection, instead continue right until you can't go any further, 
then go north on the second path. Then, go left and drop through the hole to 
enter the first part of the Skull Dungeon.

Skull Dungeon
-------------

This dungeon is divided into many parts, which you access by exiting and 
reentering the dungeon through different pits and caves in the Skull Woods. 
From where you land after you fell into the hole, go down and around the 
barricaded section with skull pots in the middle of it. Get to the south end 
of it, then lift up all the pots and open the chest to get a Key. Now, get to 
the upper-right part of the room while defeating the Gibdos (mummies) with 
the Bombos magic and the Wallmaster (giant hand that'll come down from the 
ceiling and pull you back to the entrance you came through when entering the 
dungeon) with the Sword. Then, unlock the door with the Key and enter the 
next room. In this room, hit the red Hardhat Beetle with your Sword into a 
pit, then go through the left door into the following room. There, just go 
through the south door out of this part of the dungeon. Back outside, get to 
the 3x3 square of bushes just north of where you came out. Cut through them 
to reveal a hole in the middle, then drop into another part of the dungeon. 
There, lift up a pot and throw it at the Helmasaur.  Then, go down and step 
on the first pair of star tiles, then bomb the left wall to reveal a hidden 
door. Go through into the next room, then pull the switch on the wall to 
destroy the south wall. Now, go back right to the previous room and go down 
and over all the star tiles until you reach the other side. Then, go left 
into the next room. There, just go down through the door to get outside 
again. From where you exit the dungeon, go right and up around the bushes, 
then go left. Go up under the bone arches, then defeat the enemy and go down 
the other side. Now, enter the cave to reach another part of the dungeon. 
Inside, defeat the two blue jellyfish enemies and the two Gibdos with Bombos. 
Now, lift up the skull pot in the middle of the room blocking access to the 
door. Now, push the right statue down just a small bit, then push it all the 
way left until the block stops it. Then, get above it and pull it upward. Try 
to avoid getting caught by the Wallmaster, then pull the statue onto the 
switch and enter the next room. In this room, quickly use Bombos to kill all 
the enemies, then go up and avoid the spike trap and open the chest to get 
the Big Key.

Now, use the Magic Mirror to warp back to the previous room, then exit 
through the south door. Back outside, go up and around, then go down 
underneath the second set of bone arches, then go right and cut through the 
bushes, then fall through the pit into the palace again. Lift up a skull pot 
and then step on a star tile. Then, go left into the next room and go down 
through the area you bombed before. Defeat the Mini-Moldorms and open the 
large chest to get the Fire Rod. Now, go back up and right into the previous 
room. There, go right and down over all the star tiles to the bottom half of 
the room, then go right into the following room. There, just go out the door 
to exit the palace again. Go around the bushes, then left and up under the 
arches, then go left and down under more arches. Then, enter the cave and go 
into the palace again. In the first room you enter, just go left while 
avoiding the enemies, then enter the following room. Here, just run across 
the room and you won't get hit by the fire chain and the Hardhat Beetle. In 
the next room, go left and down through the door out of the palace again. 
Back outside, defeat the two enemies, then follow the path left and up to a 
large skull. Use the Fire Rod and shoot it straight up at the bottom part of 
the skull at the stingers to burn up the skull and reveal a cave. Enter the 
cave to reach the final section of the Skull Dungeon. When you enter this 
room, go left and down the ladder. Here, there are hidden paths under the 
higher path, so follow my directions to get through to the other side. First, 
go right and up to the wall, then go right, up, and left. Then, go up to the 
wall and go right and up to the corner quickly before the fireball moving 
around the wall nearby hits you. Now, go left until you can't go left any 
further, then go up and left. Then, go up and right, then into the next room.

There, climb up the ladder and go right and dash straight down on the high 
ledge. When you reach the end, go left and use Bombos to defeat the Gibdos 
below and the one you ran through. Then, drop down to the lower section and 
go left into the next room. There, open the chest to get the Key. Now, use 
the Magic Mirror to warp to the entrance of this section of the dungeon. When 
you get there, go up the path and defeat the Mini-Moldorms and avoid the fire 
chain. Continue up to the locked door, then use the Key to unlock the door 
and enter the next room. There, step on the star tiles in front of you, then 
lift up the skull pots in front of you. Then, walk up and step on the star 
tiles in the center of the room. When the pits move, go left and down and 
step on the star tile next to the skull pot. Lift it up to get a heart, then 
go up and lift those pots up and out of your way. Now, go right and down and 
step on the square of four star tiles, then go up and right onto another one 
in the corner. Lift up the skull pot to get another heart, then go down and 
right to the next room. Here, go right and up the center of the room. Get all 
four of the Gibdos on the screen, then use Bombos to kill them all with one 
hit. Now, destroy the two skull pots to the right blocking the lantern. Now, 
go back down to the bottom wall and use the Fire Rod to light the unlit 
lantern to the right. Then, go up and use it again to quickly light the two 
unlit lanterns to the left and right of you. Now, go up and shoot over the 
pit with the Fire Rod to light the final lantern and open the door. Then, go 
through the door before it closes and enter the next room.

In this room, as soon as the yellowish swirl starts moving toward you, hide 
behind a block and it'll hopefully crash into the block and disappear. After 
that, defeat the Gibdos and Mini-Moldorms with your Sword while avoiding the 
fire chain moving around. After you beat the enemies, cut through the 
curtain-like things on the middle of the north wall to reveal a hidden door. 
Go through it up into the next room. There, use Bombos one more time to 
quickly incinerate all the enemies. After you beat them, take the Key that 
one of them dropped and use it to unlock the right door, then go into the 
next room. There, go around the wall in middle of the room, then run up or 
down into the pit when the spiked trap isn't near you so you don't get hurt. 
Fall through the pit into the boss's lair. To get information on defeating 
the boss, Mothula, read the Bosses section of this guide. After you beat it, 
take the Heart Container and the third crystal, then you'll be warped back 
outside.


Skull Woods
-----------
Now that you're outside and have three of the seven crystals, use the Magic 
Mirror to warp to the Light World. Then, use the Flute to call the bird and 
fly to the Magic Shop, which is point #2.


Overworld
---------

Go inside the shop and buy a red potion since you might need it for the boss 
battle in the next dungeon. Now, go back outside and use the Flute again and 
fly to point #3 in Kakariko Village.


Kakariko Village
----------------

There, go left to the light-colored path and follow it north to a dirt path, 
then follow the dirt path west and north. Continue north until you enter the 
Lost Woods. When you get there, follow the right wall up and right. Cut the 
bush in your way, then continue right and down out of the forest. Keep going 
south and use the Magic Hammer to pound down the stakes, then lift up the 
small stone to reveal a warp tile. Warp to the Dark World, then go up and 
you'll find a long row of bushes to the left. Dash through it to the end, 
then go down a couple screens into the Village of Outcasts.

Village of Outcasts
-------------------

When you enter this deserted and run-down version of the Light World's 
Kakariko Village, go down and right on the dirt path, then go down on the 
regular light-colored path. Go down until you pass the weird square area 
where you bought the Bottle from a man in the Light World, then go right to 
the gargoyle statue. Go in front of it and pull on its pitchfork and you'll 
fall backward and open the statue. Now, go inside and enter the dungeon known 
as Blind's Hideout.

Blind's Hideout
---------------

When you enter this dungeon, go right and up along the higher ledge in this 
room. When you reach the north wall, go right and drop off the ledge to the 
lower parts of the room, then go up into the next room. There, go up and 
defeat the red fireball-shooting enemy, then continue up to the wall. Don't 
climb the ladder, instead go right into the next room. In this room, watch 
out because underneath the higher platform to the right, there's a yellow 
swirl that'll follow you and turn you into a rabbit temporarily. To avoid it, 
go down and it'll crash into the wall. Go down to the giant block where two 
fireballs are moving around it and watch out since another of those swirls 
are hiding just south of it. Stand behind that block until the swirl crashes 
into it, then go down into the next room. In this room, go straight down and 
climb up the ladder, then jump right off the ledge at the other side. Now, go 
left into the following room. There, open the chest to get the Big Key. Then, 
use the Magic Mirror to warp up to the dungeon entrance. When you get there, 
go right and up the path, then go right and drop down to the lower section of 
the room. Then, go up into the next room and head north to the block with the 
fireball moving around it. From there, go right into the next room. Here, 
watch out for the yellow swirl that'll come at you and turn you into a 
rabbit. Just let it turn you into a rabbit, but do not come into contact with 
enemies until the effects wear off. Then, continue right all the way to the 
wall, then go down and climb up the ladder. Then, go left and up the path to 
the north wall, then go right and unlock the door with the Big Key and go 
into the next room. Here, go up and defeat the Stalfos, then lift up the pot 
in the upper-right corner of the room to get a Key.

Then, go down to the locked door on the left side of the room, then unlock 
the door and enter the next room. Here, defeat the red and blue enemies and 
avoid the fire chain, then go left into the next room. In this room, you will 
encounter enemies that consist of a main red part that flies around the room 
and connects with a larger, transparent version of itself. Use the Sword to 
destroy the smaller opaque creatures to destroy the transparent part as well. 
If you need health, just use Magic Powder on the Bubble moving around the 
room to turn it into a Fairy. Then, go left across the conveyor belt and try 
not to slide into the spikes. When you reach the other side, go into the next 
room. Go up through this room and walk up the conveyor belt pushing downward 
while defeating the enemies you encountered in the previous room. When you 
reach the top, go up into the next room. Here, lift up the skull pot to get 
the Key, then stand where the pot was and hit the crystal switch to lower the 
blue barriers. Now, get to the north wall while avoiding all the spike traps 
moving around since you lowered the blue barriers, then unlock the door and 
go up the stairs to the first floor. In the next room, go to the lower-right 
corner of the room and lift up the rightmost pot to reveal a switch. Step on 
it to open the door to the right, then go through it into the next room. 
There, just go right and defeat the enemies, then go into the second half of 
this room. Defeat a couple more enemies, then go through the door into the 
next room. In this room, defeat a few more enemies, then use a Bomb and pick 
it up by pressing A, then throw it over the barrier onto the cracked section 
of floor that the light is shining on. Open the chest to get some Bombs, then 
go left into the previous room.

Go all the way down the hall and through the door into the next room, then go 
left and up to the stairs. Go down the stairs to the basement again and get 
across the room carefully since there are many spike traps moving around. 
When you reach the other side, go down into the next room. There, go down a 
tiny bit, then go right over the lowered blue barrier and into the next room. 
Here, defeat the enemies and go right through the door into the following 
room. In this room, make your way to the stairs in the north wall by walking 
on the floor full of conveyor belts and different enemies. Go down the stairs 
to the second basement level, then in the room you appear in, defeat the 
enemies you see. Then, lift up the large block in the middle of the room, 
then go down into the next room. There, just defeat the single red fireball-
spitting enemy, then go right into the next room. In this room, go right and 
up, unlocking all the doors along the way. Also, defeat all the enemies that 
you come across. Don't lift up the left pot in the second-to-last cell 
because it contains one of those swirls that'll turn you into a rabbit. Go 
into the last cell and open the chest to get a Key. Then, talk to the maiden 
and she'll follow you around through the dungeon. Now, go all the way down 
and left out of this room, then in the next room, just go left into the 
following room. In the next room, go left and across the small conveyor belt, 
then use the Key on the locked door and enter the next room. There, use the 
Magic Hammer to crush a couple of moles, then open the large chest to get the 
Titan's Mitt. Now you'll be able to lift up those darker-colored stones you 
couldn't lift before!

Now, use the Magic Mirror to warp to the dungeon entrance. When you get 
there, the maiden will ask you not to go outside for some reason. Listen to 
her and go right and up the path all the way to the wall. Then, go right and 
drop down to the lower area and go up into the next room. There, go up to the 
large block with the fireball moving around it, then go right into the next 
room. In this room, watch out for the warp swirl that'll turn you into the 
rabbit. Just let it hit you if you don't feel like defeating the enemies. 
Wait until it wears off, then go right and down to the ladder. Climb up the 
ladder to the higher level, then go left and up to the north wall, then go 
right and up into the next room. There, just use the Pegasus Boots to dash 
straight up into the door at the north end of the room. In this room, you'll 
see a patch of light on the floor. Walk into that patch with the maiden 
behind you and the door will then lock behind you and the maiden will 
complain saying it's too bright. She'll then turn into Blind the Thief, who 
is the boss of this dungeon. Read the Bosses section for help on defeating 
Blind. After you beat him, take the Heart Container that appears, then the 
crystal that falls from above. You will then be warped back outside of the 
now complete dungeon.


Village of Outcasts
-------------------
When you get back outside from the dungeon, go right to the far right path, 
then go up and out of the Village of Outcasts.


Overworld
---------

When you're at the scene with the Fortune Teller's house, go east along the 
dirt path. Go all the way to the area where the graveyard would be in the 
Light World, then use the Magic Mirror and warp to the Light World. Then, go 
in the graveyard and get to the upper-right part of it. Lift up the two dark 
stones with the Titan's Mitt, then dash straight up into the tombstone to 
make it move back, revealing a hidden room. Go down into that room and open 
the chest you find to get the Magic Cape. Now, go back outside and go down 
and left, then down to the dirt path. Then, walk into the sparkling area 
where you warped to the Light World and go back to the Dark World. Once 
there, make your way all the way west along the path, then south into the 
Village of Outcasts.

Village of Outcasts
-------------------

When you enter this village, go down along the rightmost path all the way 
through town. When you reach the next screen where you can drop down ledges 
to a building with an arrow carved above its door. Go left in that area and 
lift up the small dark stones and talk to the toad dressed up in blue 
clothes. It'll ask you to take it to its partner, then it'll follow you 
around. Now, go back up and right, then up into the main part of the village. 
Then, go up and right into the next screen. Here, go right and lift up a 
large dark stone, then go right and warp to the Light World again. The toad 
will morph back into its original form, which is the missing blacksmith. Go 
up the nearby ladder and enter the Blacksmith's Shop. When you enter the 
building, the two blacksmiths will reunite. Now, exit and reenter the 
building, then talk to one of the blacksmiths. Keep answering yes to their 
questions and pay them 10 rupees, then they'll take your Sword for a little 
while. Now, leave the building and go down the ladder, then go left to the 
next screen. Then, go back right to the previous screen and go back into the 
Blacksmith's Shop. Talk to one of them to get the Tempered Sword (Level 3 
Sword). Now, leave the shop and go down and enter the portal you came here 
with to go back to the Dark World. When you get there, go up the ladder and 
you'll see a chest in the run-down version of the Blacksmith's Shop. The 
chest turns out to be locked and you'll carry it along with you for now. Now, 
go down the ladder and go left, then lift up the large stone, then go to the 
next screen. There, go down into the following area and go down and drop down 
the ledges to the bottom. Lift up the large dark stone behind the building, 
then follow the path down and right out of the village.


Overworld
---------
Follow the path down and right along the dirt path until it moves upward. 
Then, follow the right wall south and lift up the large stone in your way, 
then continue south to the next screen. There, use the Magic Mirror to warp 
to the Light World. Then, go left to the canyon areas before the desert. Go 
up and talk to the strange man standing next to the sign. Promise him not to 
tell anyone about his secret and he'll open the chest, which contains the 
fourth Bottle! Now, use the Flute to call the bird and fly to point #8, which 
is south of Lake Hylia.

Lake Hylia
----------

When you land, go left to the next screen. There, jump off the ledge into the 
water, then swim up and left to the large island there. Lift up the dark 
stone there to reveal a warp tile. Step on the tile to warp into the Dark 
World just inside the Ice Palace's walls. Now, just walk up into the actual 
Ice Palace.

Ice Palace
----------

In the first room of this palace, go up to the north wall and the left ice 
enemy will come out of the wall to attack. Use the Fire Rod to quickly kill 
it and open the closed door. Now, go left into the next room. There, defeat 
the three blue jellyfish enemies. One of them will drop a Key; use it in the 
locked door, then go down the stairs to the basement. In the new room, go 
down and left and step on the switch to open the right door. Defeat the blob-
like enemies that come out of the ground if you're not quick enough, then go 
right into the next room. In this room, go right and push the middle block to 
the right, then go down into the next room. There, use Bombos to defeat all 
the Pengators, then open the chest to get the Compass. Now, go back up to the 
previous room and push the middle block upward, then go right over the switch 
and into the right room. Use Bombos to defeat more Pengators, then avoid the 
Bubble and lift up the pot to reveal a switch. Step on it to open the doors, 
then go left to the previous room. Now, go left and step on the switch to 
open the doors, then push the block to the left and go up into that room. 
Here, defeat the red jellyfish creatures if you want, then hit the crystal 
switch to turn it blue. Now, put a bomb on the crystal switch and quickly go 
right and up over the lowered blue barrier before the bomb explodes and it 
rises again. Now, go up and right and bomb the cracked floor, then fall to 
the room below. Here, lift up the pots and go to the outer sections of the 
room and a Stalfos Knight will fall from the ceiling. Hit it with your Sword, 
then place a Bomb on its bones to defeat it. Go to the lower-left part of the 
room and another one will appear. Do the same thing to defeat it, then when 
the door opens, go down into the next room. In this room, get to the left 
side of the room while avoiding the spikes since the floor moves left and 
right. Be sure to defeat the blue jellyfish enemies since one of them drops a 
Key. Get to the lower-left part of the room and use the Key to unlock the 
door, then enter the next room (if the crystal switch isn't orange, hit it so 
it turns orange, then go into the next room).

In this room, wait for the fiery bar to move to the right, then quickly go 
down and left and lift up the pot in your way. Then, lift up the pot in the 
lower-left corner and you're uncover a switch. Stand on it to open the door, 
then wait for the fire bar to move to the right side again, then use the 
Hookshot on the pot to the right to pull yourself to it. Then, lift up the 
pots in your way and go right into the next room. Here, just go right and 
take the stairs down to the third basement level. In this room, defeat all 
the Pengators that slide toward you with the Sword. Be careful where you move 
since the floor is slippery. After you beat all the enemies, go up through 
the door into the next room. In this next room, stand in the doorway because 
a giant spiked ball will move towards you, but stop before reaching the door. 
When it retracts towards its original position, go up and to the left path. 
Then, walk right into the middle path going up and down to activate the trap, 
then when it goes down, go up through the door into the next room. Here, just 
avoid the fireballs as the floor collapses, then fall down to the floor 
below. When you land, go up and right into the next room. In this room, 
defeat the red jellyfish creatures with the Hookshot, then use it to pull 
yourself over to the block at the other side of the large pit. When you get 
to the other side, go down and left and down into the next room. When you 
appear in the next room, select the Magic Cape from your inventory, then walk 
into the room and quickly activate it before the spiked ball hits you. Now, 
go around the wall and deactivate the cape when you get there, then go up the 
stairs to the floor above. There, go down to the wall, then use the Hookshot 
to pull yourself over the spike pit to the pot at the other side. Lift it up 
to reveal a switch, then step on it to make a chest appear at the left side 
of the spike pit. Hookshot over to it and open the chest to get a Key, then 
use the Magic Cape to walk across the spikes, then deactivate it and go up 
the stairs to the second basement level.

In the next room, go down and defeat the Stalfos Knight that falls from above 
like you did earlier in the dungeon. Then, use the Magic Hammer and pound in 
the first set of mole-like pegs, then lift up the large block to reveal a Key 
and the yellow swirl. Quickly go right and down along the left wall to make 
it crash into the wall. After that, take the key and pound down the next set 
of mole pegs, then pull on the tongue sticking out of the statue to open the 
door. You can destroy all the pots to get some goodies and reveal a switch. 
Press the switch, then open the nearby chest to get the Map. Now, go right 
into the next room. Here, simply go up the ladder to the floor above. There, 
go down and destroy the pots, then open the chest to get the Big Key. Now, 
push the lower block to the left, then the other one up, then go left through 
the path into the next room. In this room, use Bombos to quickly defeat the 
Pengators here. Then, lift up the lower pot to reveal a switch. Step on it, 
then go left into the next room. Here, hit the crystal switch to lower the 
blue barriers, then defeat the red jellyfish enemies. Then, place a bomb on 
the crystal switch, then get to the north half over the blue barrier before 
it explodes and makes the orange blocks sink. Then, bomb the cracked section 
of the ground and fall through the hole to the room below. Here, lift up the 
pots north of you and defeat the Stalfos Knight that falls from the ceiling. 
Then, go to the lower-left part of the room and defeat the other Stalfos 
Knight. After that, just go down into the next room. In this room, get to the 
left side of the room while avoiding sliding into the spikes and the 
jellyfish enemies, as well as the black creatures that crawl out of the walls 
along the way. When you reach the left side by the crystal switch (make sure 
it's orange, otherwise hit it so it becomes orange), then go down into the 
next room.

Here, go down and left and lift up the pots in your way. Lift up the pot in 
the lower-left corner of the room, then step on the switch to open the door. 
Now, wait for the fire bar to move to the right, then hookshot over to the 
pot to the right. Continue right and up, lifting up the pots in your way, 
then go into the next room. Here, just go right and down the stairs to the 
third basement level. In the next room, defeat the Pengators with your Sword 
to consume magic power, then after you beat them all, go up into the next 
room. In this room, go up to activate the giant trap, then stand in the 
doorway to avoid getting hit. Wait for it to move back up, then go up and 
left into the next room. There, just move cautiously along the slippery floor 
while avoiding the fire bar, then go down the ladder to the fourth basement 
floor. In this room, bomb the cracked floor above the ladder to make a hole, 
then drop down the hole you create to the fifth basement floor. When you 
land, open the big chest to get the Blue Mail. Now you'll be more protected 
against enemy attacks. Now, go and push the middle block to the right, then 
go up and push that block right. Then, go down and right into the next room. 
There, use the Fire Rod to defeat the ice enemy that'll come out of the left 
half of the upper wall, then open the door with the Big Key and go into the 
next room. In this room, go up and defeat the 3 red jellyfish creatures and 
the Stalfos Knight that'll drop down to attack. Then, unlock the door with a 
Key and go down the stairs to the floor below. In the room you appear in, use 
Magic Powder on the Bubble to turn it into a fairy, then use it to recover 
some health. Then, go down into the next room. There, defeat the ice creature 
that comes out of the left part of the wall, the Stalfos Knight, and some 
more blue jellyfish enemies. After you defeat them all, use another Key to 
unlock the right door, then go into that room. Here, go right and hit the 
crystal switch to lower the blue barriers, then quickly leave the room.

In the previous room, go up into the following room, then go up the stairs to 
the fifth basement floor. Go down into the next room, then go right and down, 
then right into the following room. In this room, lift up the skull pots in 
the upper-left corner of the room and take the Key you find. Then, go across 
the slippery room while avoiding the black creatures and the Bubble, then 
lift up the lone pot up and to the right of the fire bar to reveal a switch. 
Hit it to open the door, then go down and into the next room. Here, follow 
the icy path all the way around to the door at the end. Use the Magic Cape if 
necessary to avoid the fire bar if you're moving too slowly. After that, go 
left into the next room. There, go left and lift up the pot to reveal a 
switch, then step on it to make a chest appear. Open it to get a Key, then 
defeat the two blue jellyfish enemies and go up the stairs to the next room. 
In the next room, go down and right, then up to the door. Defeat the gel-like 
enemies with the Sword and the ice enemy with the Fire Rod, then unlock the 
door with a Key and go into the next room. There, you'll see two pots next to 
each other. Lift up the left one and step on the switch there to open the 
door to the left. Avoid the enemies and go left across the slippery surface 
into the next room. There, just fall down the hole to the fifth basement 
level. When you land, go right into the following room. In this room, defeat 
the ice enemy that comes to life. You'll see two blocks next to each other on 
the left side of the pit; push the lower one into the pit, then jump down to 
the sixth basement floor. When you land, get off the block and lift the pot 
below it, then push the block onto the switch to open the door. You needed 
the block because the door will only stay open as long as something's on the 
switch.

Now, just go down into the next room. There, defeat the jellyfish enemies and 
go left and down to the pots. Lift up the pots, then pull the right statue up 
so you'll have enough room to get in front of it. Then, pound down the mole 
pegs and lift up the large block to uncover a pit. Drop into the pit and 
you'll enter the lair of Kholdstare. Read the Bosses section for help on 
defeating this boss. After you win, get the Heart Container and the crystal, 
and you'll then be warped back outside.


Overworld
---------
When you get back outside, immediately warp to the Light World. When you 
arrive, use the Flute and fly to the southwest corner of the map (point #6). 
You'll land on an unreachable grassy ledge on the south end of the Desert of 
Mystery. Lift up the right dark stone to reveal a warp tile. Step onto the 
tile to be warped into the Swamp of Evil in the Dark World.

Swamp of Evil
-------------

When you arrive in this swamp, drop off the ledge to the actual swamp, then 
head north. Defeat any enemies you encounter in the swampy area, then when 
you reach a large, dry platform at the north half of the swamp. Get onto it 
and continue up and you'll see a tile with the Ether symbol on it. Stand on 
the symbol and use Ether to stop the rainy weather over the swamp and open up 
the giant head in front of you. Then, enter the head to begin the Misery Mire 
dungeon.

Misery Mire
-----------

When you enter this dungeon, go up and right to the pit, then use the 
Hookshot to pull yourself to the block at the other side. Then, go right and 
down the stairs into the basement level. In the next room, defeat the two 
enemies nearby, then go left and up and defeat the Wizzrobes when they appear 
to attack. You can only hurt them when they're fully visible. Defeat them all 
with your Sword and avoid the statue eye that shoots lasers at you if it 
spots you. After you kill all the enemies, go up into the next room, There, 
go down the ladder and head up to the boundary, then go left. Lift up the pot 
in your way and continue left, then go up and left to the ladder. Do NOT 
climb up the ladder, instead go right through the narrow path and up the 
ladder there, then go up into the next room. In this room, just go right into 
the following room. There, go up and lift up the pot in the upper-left corner 
to get a Key. Then, defeat the pink-tinted Stalfos and avoid the beam statue, 
then put on the Magic Cape and walk onto the spikes. Lift up the pot in the 
middle of the spikes to reveal a switch. Step on the switch to make a chest 
appear, then open it to get another Key. Now, get off the spikes and 
deactivate the cape, then unlock the north door and go into the next room. 
Here, just walk up across the grating and into the following room. In this 
next room, simply walk up the hallway and go left into the next room. Go left 
across yet another hall with no enemies all the way into the following room. 
Once there, lift up the pots and go up and left to the large set of walls 
with a fireball moving around it. Go along the upper half of this group of 
walls, then lift up the pot at the other side to get a Key. Hit the crystal 
switch to turn it blue, then go down and right past the lower half of the 
walls. When you're able to go down again, go over the lowered blue barrier 
and walk around the spike pit. Then, continue down and unlock the door with a 
Key, then go into the next room. When you enter this room, use the Magic Cape 
and walk straight down across the spike pit and past the giant spiked ball. 
When you reach the south door, deactivate the cape and go down into the next 
room.

In this room, avoid the fireballs and Stalfos and head right into the next 
room. Here, go down all the way along the narrow path to the south wall, then 
go right and up across the grating. Avoid the fireball-shooter and walk over 
the lowered blue barrier, then lift up the pot to reveal a switch. Step on it 
to make a chest appear, then open the chest to get a Key. Then, go left and 
up into the next room. There, just defeat the slugs and the bombs they lay, 
then go right into the following room. In this room, go right and push the 
block to the right, then go up into the next room before you get hit by the 
fireballs the torches shoot at you. Go up the hallway into the next room, 
then go down the ladder and up across the bridge to a chest. Open it to get a 
Key. Now, go back down a couple screens to the room with the fireball-
shooting torches. Push the block down and go down through the door into the 
following room. There, go down the ladder and go left to the other ladder. Go 
up it and go left and down to the locked door. Unlock it with a Key and go 
into that room. In that new room, destroy the floating Stalfos heads and the 
blue jellyfish creature using your Sword. Watch out because there is a device 
in the room that'll shoot a fireball each time you use your sword. After you 
kill the enemies, you'll find a Key. Take it and unlock the left door, then 
go into the next room. There, go left and down through the south door into 
the following room. In the next room, defeat the enemies while being careful 
not to get hit by a fireball when using your Sword. Then, go down, right, and 
up around the wall dividing the room. Lift up the pot in the corner and take 
the large magic decanter to completely fill your magic meter again, then go 
up the stairs to the first floor. In this room, go down and you'll see there 
are 3 blocks in a row blocking two torches on either side of the room. Push 
the top and bottom blocks forward, then push the middle block up or down.

Now, go down into the next room and do the same thing for the next two sets 
of blocks. Then, go back up into the previous room and select the Lamp from 
your inventory. Now, quickly light the two torches in the room, then go down 
through the door into the next room. Light the other two torches quickly 
while avoiding getting hit by the Wizzrobes. If you went quick enough, you'll 
hear a loud rumbling sound. Now, go down and right into the next room. You'll 
see that it has expanded greatly compared to what it originally looked like. 
Now, go right and drop into the pit and fall to the floor below. When you 
land, open the chest to get the Big Key, then use the Magic Mirror to warp to 
the dungeon's entrance. When you get there, go up and right, then use the 
Hookshot to cross the gap. Then, go down the stairs into the basement level. 
In this room, defeat all the enemies like before to open the door, then go up 
through the north door into the next room. There, go right and up and go 
through the first door you see into the following room. In this room, just 
walk right across while avoiding the Bubble and go into the next room. In 
this next room, quickly use the Hookshot to cross the gap and pull yourself 
over to the block. Then, quickly use the Pegasus Boots and dash up the 
collapsing bridge to the large chest at the end. Open the chest with the Big 
Key and you'll get the Cane of Somaria. Now that you have the cane, go left 
into the next room. There, go left and down and drop down to the lower area, 
then go down and up the ladder. Turn the Bubble into a fairy using Magic 
Powder if you need the health, otherwise continue left into the next room. 
Here, go up to the barrier, then drop down to the lower part of the room. Go 
left and avoid the large energy balls moving around the walls. When you can't 
go left anymore, go up to the ladder and climb up to the upper area, then go 
left and into the next room.

In this room, simply go left and up and avoid the fireball-shooters, then go 
up into the next room. There, just go left through the next door into the 
following room. In this new room, defeat the Wizzrobes, then go up and unlock 
the door with the Big Key and enter the next room. There, just go up and walk 
into the warp tile to be warped to another room. When you reappear in the new 
room, go right and lift up the pots in your way, then go up the ladder and 
unlock the next door with the Big Key, then go into the next room. In this 
room, go left and lift up the pot to get the large magic decanter and refill 
your magic meter, then go back right and climb down the ladder. Then, go up 
across the bridge and go down the stairs to the second basement floor. In the 
darkened room you arrive in, go right and down while avoiding the fireballs, 
then unlock the door in the lower-right corner of the room and go down into 
that room. Grab the 9 blue rupees, which total to 45 rupees, then leave the 
room. Now, get to the left side of this room, where you'll find a single 
skull pot. Lift up the pot to reveal a switch. Use the Cane of Somaria to 
create and place a block on that switch to open the door and keep it open. 
Now, go straight down into the next room. In this room, simply follow the 
left wall to the open door to the left. Go through it into the following 
room. In this new darkened room, go up to the boundary, then use the Magic 
Cape and walk all the way left to the boundary. That way you won't waste time 
and you won't get hit by the spike trap. Deactivate the cape when you get to 
the other side, then go down and lift up the pot in your way. Then, continue 
down and left to the wall, then go through the door into the next darkened 
room. Go left across the lowered orange barrier and go up to the north wall, 
then defeat the Stalfos and bomb the cracked section to make a hole in the 
wall. Go through that hole into the next room, then hit the crystal switch 
there to turn it blue, then go back to the previous room. Now, go left across 
the blue barrier and avoid the Bubbles, then go left into a fully lit room.

There, go up along the right wall and avoid the yellow swirl by moving up 
quickly so it hits the wall. Avoid the gel-like enemies that fall from the 
ceiling, then when you reach the north wall, go left and lift up the pot, 
then hit the crystal switch to turn it orange again. Now, go back right and 
down until you can go left, then go left and avoid the spike trap. Then, go 
up the stairs in the middle part of the room to reach the first basement 
floor. There, avoid the fire chain moving around and go left, up, and left 
over the lowered orange barriers. Then, go up and unlock the door with the 
Big Key, then enter the boss's lair. You'll be fighting a creature called 
Vitreous as the boss of this dungeon. For help on defeating it, read the 
Bosses section of this guide. After you defeat it, grab the Heart Container 
and the crystal, then you'll be back outside again.


Swamp of Evil
-------------
When you get back outside of the Misery Mire dungeon, use the Magic Mirror to 
warp to the Light World again. When you get there, get away from the warp you 
entered the area with and use the Flute.


Overworld
---------

Then, fly to the Magic Shop and buy 1 blue potion and 3 green potions. You're 
REALLY going to need them for the next dungeon, Turtle Rock. Now, leave the 
shop and play the Flute again, then fly to point #4, which is in front of 
Link's House. From there, go right to the dirt path and follow it north and 
west, then north to the castle gates. Defeat the soldiers and walk through 
the open gate to warp to the Dark World. Then, go right and defeat the 
enemies, then go to the next screen. Head south all the way to the land 
bridge with the pegs on it. Pound the pegs, then continue down and left along 
the dirt path. Go left past the high ledges, then go up and right to the Bomb 
Shop (this is where Link's House was in the Light World). Go up to the large, 
orange bomb and press A to buy it for 100 rupees. Now, leave the store with 
the giant bomb behind you. Go left and down to the dirt path and follow it 
east. Defeat any enemies along the way, but do not press A since that'll make 
you drop the bomb and the 3-second timer will begin. Continue right to the 
end, then go up and pound the pegs again. Then, go up and left, then continue 
north until you can go west. Take the path west, then go left and up the 
steps onto the Pyramid of Power. Go left along the wall, then when the bomb 
is in front of the cracked wall, press A. After 3 seconds, the bomb will 
explode and the massive blast will make a hole in the pyramid. Go in the new 
room and you'll find a Mysterious Pond. Go up to it and throw in the Bow and 
Arrows. The fat fairy will appear, then answer her truthfully and she'll give 
you the Silver Arrows you'll need to defeat Ganon. They're stronger than your 
old arrows. Now, throw in your Tempered Sword and the fat fairy will appear 
again. Answer her honestly and she'll give you the Golden Sword (Level 4 
Sword). Now, leave the room and use the Magic Mirror to warp to the Light 
World. Once there, use the Flute and fly to point #1, which is at the 
beginning area of Death Mountain.

Death Mountain
--------------

When you land, go down and right past the cave and continue right to the 
ladder while avoiding the enemies and the falling boulders. Climb up the 
ladder and continue up, then left and up to the tall ladder next to the cave 
leading to the bottom of the mountain. Climb all the way to the top of the 
ladder, then go right and defeat the giant Gohmas hopping around with your 
Sword. Continue right and walk onto the warp tile to enter the Dark World. 
From the point where you warped, go straight down and drop off the cliff to a 
ledge on the side of the cliff. Go inside the cave there and use the Magic 
Hammer to crush the mole pegs. Then, use the Magic Cape and go quickly along 
the long path covered with spikes. Lift up the large block at the end and 
deactivate the cape, then open the chest to get the Cane of Byrna. Now, use 
one of the green potions I told you to buy to recover your magic, then use 
the Magic Cape to get back out of the cave. Back outside, drop down to the 
lower area, then go left and up to the ladder. Climb up the ladder, then go 
right to where Spectacle Rock is in the Light World. Use the Magic Mirror to 
warp back to the Light World and drop off the north side of the rock, then 
follow the path east past the Tower of Hera. Continue right and defeat the 
Gohma and the enemy that turns into a stone when you attack it. Cross the 
bridge, then pound the stakes at the other side with the Magic Hammer. Then, 
continue right and defeat more Gohmas. When the path moves north, follow it 
north and east, then south again. Go down and right and lift up the dark 
stone, then climb up the ladder and you'll find 3 stakes. Pound them in 
counter-clockwise order (right, up, left) and a warp tile will appear. Step 
on it to warp to the Dark World, and you'll be standing on top of Turtle 
Rock. Go down and stand on the tile that has the Quake symbol on it. Then, 
use the Quake medallion and the Turtle Rock's head will disappear, revealing 
an entrance to the dungeon. Drop off the high ledge and go inside the Turtle 
Rock.


Turtle Rock
-----------

From the start of this dungeon, go up and lift up the right pot first. Then, 
go to the pit and you'll see a white track with a question mark block at the 
end of it. Use the Cane of Somaria to create a platform on that track, then 
go down and lift up the left pot to completely refill your magic. Now, ride 
the platform to the other side of the pit and enter the next room. Here, go 
up to the track and use the cane to create a block, then push Right on the 
Control Pad to move right and up along the track. Get off at the second stop 
(the platform stops each time you reach a question mark box; press the 
Control Pad in the direction you want to go to continue moving. At the second 
stop, go right through the door into the next room. Create a platform and 
ride it down and right to the intersection. Then, press Up to move up on the 
track. When you're lined up with the unlit lanterns to the left, use the Fire 
Rod to light the two to your left. Continue riding the platform and light the 
other two lanterns with the Fire Rod to open the north door. Now, use the 
Hookshot to pull yourself to a lantern and intentionally fall down the pit, 
only to return to the entrance of the room. Then, go up through the door into 
the next room. There, use the Magic Cape and quickly go all the way up 
through the room and walk around all the barriers along the way. You can walk 
through the giant spiked rolling pins since you're invisible. At the end, 
open the chests to get a Map and a Key. Now, go back down through the room 
without the aid of the Magic Cape to conserve magic power while avoiding the 
spiked bars. Go around the barriers and quickly go against the left or right 
walls to avoid getting hit. Then, go down through the door into the previous 
room, then go down and left and lift up the pots to recover all your magic 
and one heart on your health meter. Now, go left into the large room with the 
track. Create a platform and ride it up and left to the second stop, then get 
off and unlock the door with a Key and enter the next room.

Here, defeat the giant bouncing creature known as Pokey with your Sword. 
Watch out that you don't get hit when one of Pokey's lower parts goes flying 
when you hit it. After you beat it, take the Key it drops and unlock the 
north door. Then, go up into the next room. In this room, avoid the Chain 
Chomps and stand below the lowered orange barriers and throw the Boomerang at 
the crystal switch to lower the blue ones. Now, go down to the left part of 
the room and push the lone block to the right to reveal a chest. Avoid the 
chained enemies and hit the crystal switch again to lower the orange 
barriers, then open the chest to get a Key. Use it to unlock the door, then 
go down the stairs to the first basement floor. There, go down the ladder and 
go right and down along the path. Defeat the blobs that come out of the 
ground and the Pokey while trying to avoid getting hit by the Bubbles. Then, 
climb the ladder in the lower-right part of the room and walk into the tunnel 
to automatically travel through it. When you come out at the other side, go 
left into the next room. In this room, you'll see two tunnels that you can 
enter. Go in the right one across the room, then when you exit the tunnel, go 
left into the following room. Here, avoid the Bubbles and go left and down to 
the crystal switch. Hit it to lower the blue barriers, then go down into the 
other part of the room. Use Bombos to destroy the enemies (excluding 
Bubbles), as well as the yellow swirl that'll transform you if it made 
contact. Now, take the Key the Pokey dropped and get to the right side of the 
room. When you reach the upper half of the right wall north of the locked 
door, hold Right and walk down to safely unlock the door since there's a 
laser eye that'll nail you if you stood in front of the door and looked in 
its direction. After you unlock the door, quickly run through into the next 
room.

There, go through the tunnel to the platform in the middle of the room. Open 
the chest there to get the Big Key, then go down into the next tunnel. When 
you exit this tunnel, go right into the next room. Here, go through the 
tunnel to the other end, then lift up the pot and completely refill your 
magic, then go down and climb up the ladder. Go through the tunnel atop the 
ladder, then go left into the next room. This time, go down into the left 
tunnel through this room. At the tunnel's exit, go down through the door into 
the next room. In this room, use Bombos to defeat the two Pokeys and the 
yellow swirl that was hiding in a pot in the lower-right corner of the room. 
Then, go down through the already open door into the next room. Here, go down 
and left into the following room. In this new room, there are 5 laser eyes in 
the upper wall and two of them are always open and will shoot anything in 
their path. Do not look directly at the remaining eyes because they will open 
and attack you. Go left and down and lift up the pots, then bomb the cracked 
wall. Avoid the lasers and go through the door to a ledge outside of Turtle 
Rock.


Death Mountain
--------------

Walk right along the ledge to the other cave and go into it to enter a 
different room in the Turtle Rock dungeon.


Turtle Rock (Second Part)
-------------------------

When you reenter Turtle Rock, use the Hookshot to pull yourself to the large 
chest. Open it with the Big Key to finally obtain the Mirror Shield. Now 
you'll be able to defend yourself against all projectiles (lasers, fireballs, 
etc.). Now, go up around the chest and into the next room. There, avoid the 
fireballs and the spiked rolling pin, then get to the upper door and unlock 
it with the Big Key. Then, go up into the next room and go left through the 
tunnel to the upper-left part of the room. When you exit the tunnel, go up 
into the following room. In this room, defeat the Pokey, then bomb the upper 
wall. Watch out for the small black creatures that come scurrying out of the 
hole in the wall, then go up into the next room. Here, wait for the spiked 
rolling pin to move to the right, then quickly walk over the lowered orange 
barrier and hit the crystal switch with the Boomerang to lower the blue 
barriers. Then, quickly go left in front of the chest to avoid the spiked 
bar. Now, open the chest to get a Key, then wait for the spiked bar to come 
to the left wall. Follow it to the right and hit the crystal switch with the 
Boomerang again to lower the orange barriers. Then, quickly go over the 
lowered barrier and use the Key to unlock the door. Go down the stairs to the 
second basement level. The darkened room you enter is really annoying because 
it consists of those white tracks over the pit occupying the entire room. 
Also, there's a fire bar that moves around a block, which can get in your way 
if you happen to ride past it on a platform and it's about to hit you.

Anyway, go down and create a platform and ride it to the right until you 
reach a connecting track going down. Hold Down to switch tracks, then ride it 
down and right until you reach another track going down and right. Go down 
onto that track to the platform in the middle of the room, then lift up the 
pot there to reveal a switch. Step on it once to open the door in the lower-
left part of the room. Now, intentionally drop into the pit to return to the 
entrance of the room. Then, create a new platform and ride it to the left. 
Select the Magic Cape from your inventory and ride the track all the way down 
along the left side of the room. When you pass the fire bar, activate the 
cape until you're safe, then deactivate it. Follow the far left track all the 
way down until it turns right, then go right on it to the four-way 
intersection. Hold Down at the intersection to go on the track going down. 
Ride that track down and right, then up past the next four-way intersection. 
When you reach the intersection where you can either go left or right, go 
left to the next four-way intersection. Continue left along the track all the 
way to the end, then get off the platform and go through the door into the 
next room. Here, use the Pegasus Boots to dash down across the narrow path to 
quickly avoid all the lasers being shot at you. Dash into the Helmasaur at 
the end, then press another direction on the Control Pad to stop running. 
Now, go right and down into the following room. Here, there will be a bunch 
of paths to the left and right of the middle narrow path. Each side path is 
guarded by a laser eye that'll shoot at anything in its path. Dash down 
through this room to the wall, then defeat the red Hardhat Beetle.

Now, go left on the last path going left and you'll reflect the laser with 
the Mirror Shield. When you're not being shot at, open the chest to get the 
Key. Here's a quick tip to get the rest of the treasures here without getting 
hurt by the lasers. Walk left or right on the path you pick until you reach 
the wall (you'll reflect the lasers with your Mirror Shield, don't worry). 
When the laser isn't shooting at you, open the chest to get whatever item was 
inside it. To get back to the middle path, face down and hold B to charge 
your Sword. Your shield will be on your left side, so go right back onto the 
main path while still reflecting the lasers. If you went on a right path and 
want to get to the main area, just face up and charge the Sword. Now that you 
have the Key, get back to the middle path and go up into the previous room. 
There, go around the path and unlock the left door with the Key, then go into 
the next room. In this room, hit the crystal switch to make the blue barriers 
sink. Now, go up and left over the first blue barrier. Make your way up to 
the next crystal switch. Go to the left side of the lowered blue barrier to 
the left of the switch, then use the Boomerang to hit the switch to lower the 
orange barriers. Then, go left and up over the lowered barriers to another 
crystal switch.

Get to the right side of the lowered barrier to the right of the crystal 
switch. Then, use the Boomerang to hit the switch and lower the blue barriers 
again. If you need health before this point, turn the Bubbles into fairies to 
recover your health without wasting your blue potion. Now, go up over the 
lowered barrier go down the stairs to the third basement level. There, go 
left and create a platform on the track, but don't go on it yet. Lift up the 
pots to get a heart and a large magic decanter to refill your magic power 
instantly. Now, ride the platform across the pit to the other side, then open 
the door with the Big Key and enter the boss's lair. The boss of this dungeon 
is Trinexx, and if you need help defeating it, read the Bosses section of 
this guide. After you defeat Trinexx, take the Heart Container and the final 
crystal with Princess Zelda inside. Unlike all the other maidens you found 
inside previous crystals, Zelda will tell you what you have to do now that 
you have all the crystals. After that, you'll recover your health and magic 
and be warped back outside of the main entrance to Turtle Rock.


Death Mountain
--------------

After you get back outside again, go left and up, then left to the next 
screen. Head south to a large stone, then go west and watch out for the 
enemies that appear and shoot fireballs at you. Reflect their attacks and 
defeat the enemies with your Sword, then continue left across the land 
bridge. At the other side, defeat the enemies and go up and left to the next 
screen. Go down and left to Ganon's Tower. Walk past it and the seven 
crystals will break the barrier preventing you from getting into the tower. 
After that, go up the steps and into Ganon's Tower.


Ganon's Tower
-------------

When you enter Ganon's Tower, go up and left, then go down the stairs to the 
first floor. In the next room, dash into the back of the right torch when the 
energy ball isn't in your way to make the Key fall to the ground. Take the 
Key, then go left into the next room. Here, get on the conveyor belt and use 
the Magic Hammer to crush the right, upper, and left mole pegs in the middle 
part of the room. Then, stand where the left mole peg was and push the middle 
block to the right and you'll step onto a star tile, which makes the pits 
disappear. Now, go left into the next room. In this room, use the Hookshot to 
pull yourself to the block (not the pot) on the platform to the left. Lift up 
the pot and go to the lower-left corner of the platform. Then, use the 
Hookshot and pull yourself down to the right block on a platform south of 
your position. Next, pull yourself to the block on a platform to the right, 
then use the Hookshot again on the block at the south ledge to be pulled to 
it. When you get there, go left and pull yourself to the skull pots across 
the pit, then defeat the pink-tinted Stalfos and hit the crystal switch 
nearby with your Sword to lower the blue barriers. Now, place a bomb next to 
the crystal switch and get to the south side of the lowered barriers. When 
the bomb explodes and the switch changes color, go down into the next room. 
Here, go left and down, then place another bomb next to the crystal switches. 
Quickly go down and right to the corner before it explodes, that way you'll 
pass the orange barriers before they rise and the blue ones fall. Lift up the 
pot in the lower-right corner of the room to get a Key, then unlock the door 
and go right into the next room.

In this room, hit the crystal switch to lower the orange barriers, then go up 
and walk along the north wall. When you reach the east wall, wait for the 
spike traps to move to the left, then go down and into the warp tile. When 
you appear in the next room, wait for the fire chain on the bottom path to 
move back to the left, then go down and left on that path. Go up in between 
the block walls to the second path, then continue left. Hide in between the 
walls to avoid getting hit by the fire chains. Then, push the lone block in 
any direction and a chest will appear on the other side of the pit. Hookshot 
over to it and open it to get a Key, then go down and unlock the door and go 
into the next room. In the barricaded section of the room you enter, walk 
into the right warp tile to reach another room. In that new room, go down and 
lift up the pots in your way. Then, go left and step on the left warp tile to 
reach the next room. There, go down and left onto yet another warp tile. In 
the next room, go right and knock the two blue Hardhat Beetles into the pits. 
Then, make your way around the pits and go right and up onto another warp 
tile. When you reappear, just walk up and onto the following one. Then, go 
right and down into the next room. Here, go down and right until you reach 
the path going north. Go up that path and defeat the enemies you encounter, 
then stay right when the path splits. Lift up the two pots you find at the 
end of the ledge, then go down and left, then up the left path. Go up and 
right to the boundary, then use the Fire Rod and shoot across the pit at the 
unlit lantern. When you light it, you'll see that all the invisible floor 
over the large pit appears. Now, quickly go back down and around to where you 
destroyed the two pots. Go along the invisible path as quickly as you can and 
knock any enemies into the real pit. When you reach the end of the path, go 
up into the next room.

In this room, go up and right and lift up the skull pot blocking access to 
the lower-right part of the room. Turn the Bubble into a fairy if you need 
health, then open the chest to get 10 arrows. Then, put a bomb on the cracked 
floor next to the chest to make a hole leading to the basement below. Drop 
down the hole and land in the next room, where you'll fight the Armos 
Knights. Defeat them using the Silver Arrows since one arrow will kill each 
knight. After you beat them all, go up into the next room. There, open all 3 
chests to get the Big Key, some bombs, and 10 arrows. Now, leave the room and 
go through the left door into the following room. In that room, ram into the 
hollow north wall to make a hole, then go into that new room. Use the 
Boomerang to take the fairies and recover your health if you need it, then go 
back to the previous room. Now, go left and up the stairs back to the first 
floor. There, push the right block to the right and get into the main part of 
the room. Open the large chest with the Big Key to get the Red Mail. You will 
now be protected even more than you were with the Blue Mail. Now, go up 
through the door and into the next room. Here, just go up the stairs to the 
second floor. Once there, go down and right, then go up the ladder and up the 
stairs to the third floor. In the new room, throw the Boomerang to the left 
and hit the crystal switch to make the blue barriers sink. Now, go left and 
down and left again along the lowered blue barriers and lift up the pots in 
your way. Get to the area in front of the closed door walk straight up on the 
blue barrier. Lift up the pot there and throw the Boomerang up at the crystal 
switch to turn the switch orange. Now, go left to the wall and push the upper 
block upward to open the closed door. Now, get back to where you were 
standing before you hit the switch and hit it again to lower the blue 
barriers. Then, go down and into the next room.

In this room, go down and pull the statue to the right, then get in front of 
it and pull it downward just enough so you can get behind it. Also, make sure 
there's enough room so you can get to the left of it. Then, wait for the 
spike trap to get to the right of the statue, and then push the statue down 
and the trap will be out of your way. Then, go left on the middle path, then 
defeat the two red Goriyas with the Bow and Arrows to open the doors. Now, go 
right to the statue and put on the Magic Cape, then activate it and go right 
through the door into the next room (I made you activate the cape because I 
didn't want to waste time moving the statue again and all). In this room, 
deactivate the cape and avoid the lasers from the beam statues (you can't 
reflect their lasers, sadly), then defeat the two red Goriyas with a couple 
Silver Arrows. Then, go up into the next room. Go straight up the hall and 
open the door with the Big Key, then go into the next room. There, go down 
the ladder and walk up through the room while avoiding the spike traps. When 
you reach the second crystal switch, hit it with your Sword to lower the 
orange barriers. Then, defeat the two cyclops enemies with arrows after you 
wake them up. After that, lift up the middle pot to reveal a switch. Step on 
it and go down to the other side of the lowered barrier. Then, hit the 
crystal switch to raise the orange barrier, then activate the Magic Cape and 
walk all the way down through the spike traps. Climb up the ladder and 
deactivate the cape, then go right and up, then right into the next room.

Here, go up and right along the path and avoid the cannonballs being shot at 
you from both sides of the wall. When you reach the end of this mess, go up 
the stairs to the fourth floor. In this room, defeat all the enemies to open 
the door to the left. Then, go left into the following room. Here, stay off 
the conveyor belt and defeat the Stalfos while avoiding the lasers coming 
from the beam statue. Then, go down into the next room. In this room, avoid 
the laser-shooting statues and defeat the enemies that you fought in Blind's 
Hideout. After you defeat them all, go along the conveyor belt to the south 
wall, then go down into the next room. In this icy room with a conveyor belt 
and some more of those laser statues, defeat the two enemies here to open the 
closed door. Then, get across the ice and conveyor belt and go down into the 
next room. In this next icy room without conveyor belts, avoid the fireballs 
and the lasers and defeat the pink-tinted Stalfos, as well as the pink enemy 
you saw in Blind's Hideout. After you beat them, go left across the slippery 
floor into another room. In this hallway, hide behind a statue of Ganon to 
avoid the yellow swirl. After it crashes into the statue, go left and into 
the following room. In this sandy room, you'll have to fight the Lanmolas 
again from the Desert Palace. Avoid the fireballs being shot by the trap in 
the lower-left part of the room and attack the Lanmolas' heads with your 
Sword. After you defeat all of them, go up through the now open door into the 
next room. Here, lift up the pots to get a heart, a small magic decanter, a 
bomb, and some arrows. Then, go up the stairs to the fifth floor.

In the room you enter, wait for the three Wizzrobes to appear, then use 
Ether. You'll be able to see the invisible floor for a couple seconds, plus 
the Ether will kill the Wizzrobes. Now, remember the path and get across the 
room to the door, then go down into the next room. Here, go down and dash to 
the right through this room. You should defeat a couple Dark World soldiers 
along the way, plus you'll avoid the laser eye in the wall. After that, go up 
through the door at the right side of the room to enter the following room. 
In this room, wait for the four Wizzrobes to appear, then use Ether to kill 
them all at once. Then, walk up across the conveyor belts and through the 
door into the following room. Dash up through the middle of this room before 
the floor collapses and defeat the soldiers at the end, then go right into 
the next room. In this room, go right to the block with the fire bar attached 
to it and take the path going up. Lift up the pot in front of the unlit 
lantern, then go back down to the block. Go right and lift up the pot over 
there, then take the path going down and lift up the pot there. Now, equip 
the Fire Rod and stand on the north path just out of reach of the fire bar. 
As soon as it passes to the right, light the lantern with the Fire Rod. Then, 
go down and light the one to the right, then the one south of the block with 
the fire bar attached. Now, go on the left path and light the last lantern to 
open the door. Now, quickly go down and lift up the first pot in your way, 
then continue down and right into the next room before the door closes. If it 
closes, you'll have to relight the lanterns and try again. If you make it, 
you'll be in the next room, obviously.

In this next room, get to the upper wall immediately to avoid the laser shots 
from the wall. Lift up the two pots in both corners to get a heart and a 
magic decanter to completely refill your magic. Now, quickly get to the south 
wall, then go up the ladder to the sixth floor. As soon as you enter this 
room, go right to the edge and face south, then use the Fire Rod to light the 
lantern. Then, go left and light the lower-left and upper-left lanterns. 
Finally, go up and right and light the upper-right one to open the door. 
Avoid the energy balls moving around the room while you do this, then go up 
through the door and into the next room. If you're not quick enough, the 
floor will collapse and you'll fall to the room below. Then, just climb back 
up the ladder and try again. When you make it to the next room, defeat the 
Helmasaurs and take the Key they drop when you defeat them. Then, avoid the 
fireballs and open the chests to get Bombs, then unlock the left door with a 
Key and enter the next room. Here, go down and avoid the small spike trap. Go 
all the way down and activate the larger trap and it'll come towards you. 
When it stops and moves back to the left side, get as close to the south wall 
as you can and face it while the conveyor belt moves you. Then, place a bomb 
in front of the crack in the wall. After it explodes and a hole is made, 
trigger the large trap again and avoid it, then go down into that new room. 
There, wait for the yellow swirl to crash into the orange barrier, then use 
the Boomerang and hit the crystal switch to lower the orange barriers. Then, 
get right next to the blue barrier and hit the switch again from far away to 
lower the blue barriers.

Now, avoid the energy ball and/or the Bubble and open the chest to get a Key. 
Then, get to the outside of the lowered blue barriers and hit the crystal 
switch to lower the orange ones. Now, go down and unlock the door and enter 
the next room (you may have already had a Key for this door; if you do, just 
skip the above walkthrough for this room and use that key on the door 
instead). Here, drop down to the lower ledge and you'll fight Moldorm. Hit it 
twice in the tail with your Sword to destroy it. After you win, a chest will 
appear on a south ledge. Get to the lower-right part of the platform you're 
on and Hookshot over to the chest. Open it to get 20 rupees, then climb up 
the ladder and push the upper block to the left. Go left and down and push 
the second bottom block to the left. Finally, push the second upper block to 
the left, then go around it and continue left into the next room. In this new 
room, I highly advise you use the Magic Cape for safety. Activate the cape 
and go left and up through the room full of slippery floors, conveyor belts, 
and Helmasaurs. Continue up to the stairs, then deactivate the cape and go up 
to the seventh and final floor. There, go down and left through the hallway, 
then go up and unlock the door with the Big Key. Enter the room and you'll 
meet Agahnim again. Read the Bosses section for help on defeating him the 
second time around. After you defeat him, you'll see Ganon emerge from 
Agahnim's fallen body, then turn into a bat and fly away. The Flute will 
automatically be played and the bird will take you out of Ganon's Tower and 
to another place.


Pyramid of Power
----------------

After the escape from the tower, you'll see Ganon in his bat form crash 
through the top of the Pyramid of Power. Link will then land in front of the 
hole atop the pyramid. Before you drop in for the final battle, go find a 
fairy fountain and recover all your health. If you feel confident enough 
without recovering health/magic, just drop into the hole and you'll meet 
Ganon when you land. Read the Bosses section for help on defeating Ganon. 
After you win, congratulations on beating Zelda: A Link to the Past!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Bosses -=
-=-=-=-=-=-=-=-=

Armos Knights
    Found: Eastern Palace (Light World)
    Strategy: In this fight, there are 6 large Armos Knights that are
              motionless in the beginning of the battle, then they come to
              life and start bouncing in a circle around in the middle of the
              room. Stay in one of the corners to avoid getting hit by one of
              them as they circle around and shoot arrows at them. Then,
              they'll all group together in the center of the room, then
              spread out again and line up against the upper wall. Use that
              time when they're lined up to quickly shoot some arrows at
              them. Three arrows will kill each Armos Knight. After you
              defeat 5 of the knights, the last one will turn red and try to
              crush you. Keep moving and shoot an arrow at the knight when it
              hits the ground. Repeat that a couple more times to win the
              battle against these evil knights.

Lanmolas
    Found: Desert Palace (Light World)
    Strategy: This battle puts you against three giant worm-like creatures
              known as Lanmolas. They come out of the sand and move around
              the room to attack, and then they go back into the sand again.
              However, whenever they come out of the sand, small stones fly
              in four diagonal directions, so you should stay above, below,
              or to the left or the right of the area where the Lanmola is
              going to appear. Attack their heads with your Sword to harm
              them. Attack each one about ten times with your Sword to kill
              them. After you destroy two of them, the third one will move
              somewhat faster and when it comes out of the sand, stones fly
              in all 8 directions, so watch out. Keep attacking the Lanmola's
              head until you defeat it and win the Pendant of Power.

Moldorm
    Found: Tower of Hera (Light World)
    Strategy: This giant, armored worm-like creature is the boss of the Tower
              of Hera. Its entire body is armored and you cannot damage it,
              but its weak spot is the tip of its tail. You fight this
              creature on a platform with a small pit on it, and it's
              surrounded by a large pit. Don't worry because if you fall off
              the platform, you'll just land on the floor below. The boss
              will recover all its health if you fall off the platform and
              come back up to fight it. At least you can lift up those pots
              and recover your health before fighting it again. Anyway,
              Moldorm moves around on the platform and you must attack its
              tail with your Sword. After you hit its tail 5 times, it'll
              start moving around at a faster pace and will be a bit more
              difficult to finish off. Just attack its tail again and you'll
              completely destroy it.

Agahnim
    Found: Hyrule Castle Tower
    Strategy: The only actual advantage that Agahnim has over you is the fact
              that you can't directly attack him. Doing so will electrically
              shock you and make you lose some health. Agahnim will cast
              spells to attack you during this battle. He'll mainly shoot
              white fireballs at you; stand directly in front of him and bat
              the fireball back at him with the Master Sword to cause harm to
              Agahnim. He'll also shoot a group of small blue balls at you.
              Do not attack that cluster because it'll split up and a stray
              ball might hit you. Just avoid that attack to be on the safe
              side. There will be a point in the battle where Agahnim will
              warp to the top part of the room and face downward. Stay to the
              side because he's going to perform a lightning attack, which
              takes up the entire middle section of the room. Repeat the
              above process of batting white fireballs at him until you
              defeat him. Please note that you can also use the Bug-Catching
              Net to bat the fireballs back at him, but it's much faster to
              use the Master Sword to hit them instead.

King Helmasaur
    Found: Dark Palace (Dark World)
    Strategy: This giant version of the Helmasaur is the boss of the Dark
              Palace. It has an armored head that can block almost every
              attack, except for the Magic Hammer. Attack by hitting its
              purple armored face with the Magic Hammer when it's standing
              still. Don't stay in one place because this boss moves around
              often. When it stands still and starts swinging its tail around
              rapidly, get close to the boss and attack its armored face
              because it's going to swing the tail in front of it in an
              attempt to damage you. King Helmasaur will also shoot a
              fireball that'll split into three fireballs, which will then
              shoot in four directions. Avoid the attacks and keep on hitting
              its face with the hammer until you completely destroy the
              purple armor. Now that its face is revealed, it'll move around
              much faster and perform its attacks quicker as well. Just
              attack its face when you get a chance with the Sword, or you
              can shoot arrows at the green crystal on its head. Keep
              attacking it and avoiding its attacks until you finally defeat
              this creature and rescue the first maiden!

Arrghus
    Found: Swamp Palace (Dark World)
    Strategy: When you first start the battle again Arrghus, it is surrounded
              by many round creatures known as Arrgi. The boss will move
              around the room, then stop and the Arrgi will spin around in a
              circle around the boss. Then they will all cluster onto the
              boss and Arrghus will move around the room again. Stay away
              from the boss and use the Hookshot to pull an Arrgi off of
              Arrghus. Then, use your Sword to destroy the Arrgi. Continue
              that process while avoiding contact with the boss and its
              attacks until you pull off and destroy all the Arrgi. When it's
              all alone, Arrghus will launch in the air, then attempt to
              crush you by falling from above. Keep moving to avoid getting
              crushed when it lands, then try not to get hit as it moves
              around the room at a quick pace. When it comes near, hit it
              with your Sword and it'll fly into the air again and try to
              fall on you. Move around to lower your chances of getting hit,
              then hit the boss again with the Sword when it's moving around
              on the ground. Keep attacking in that fashion until you defeat
              Arrghus and beat the Swamp Palace!

Mothula
    Found: Skull Palace (Dark World)
    Strategy: Mothula is the giant moth-like boss of the Skull Palace. This
              is the hardest boss you'll fight this far in the game because
              of all that happens in the room while you're fighting this
              boss. The floor moves in random directions, the spiked traps
              surrounding the room slide around, plus the boss flies around
              and shoots fireball-like projectiles in three directions at
              you. However, you'll know when one of the spiked traps are
              going to move because they'll shake in place before sliding
              across the room. You wouldn't really notice that anyway since
              you'll be too busy concentrating on beating the boss. You can
              use the Fire Rod to shoot at it from far away, or you can use
              your Sword to inflict damage at a close range. If you use the
              Fire Rod to attack and you run low on magic and/or your health,
              use the blue potion I told you to buy before entering this
              palace (if you read the walkthrough, you'll know what I'm
              talking about) to recover. Just keep attacking the boss and
              avoid its attacks until you finally destroy this evil moth
              creature once and for all!

Blind the Thief
    Found: Blind's Hideout (Dark World)
    Strategy: When you first enter the battle with Blind the Thief, you may
              think that it's going to be an easy battle. But don't be fooled
              because it can get quite difficult. That's why if you read my
              walkthrough that I mentioned buying a red potion before even
              beating this dungeon. Anyway, this boss starts out by moving in
              a zig-zag pattern left and right along the north or south walls
              of the room. It'll stop every now and then to shoot a laser in
              your direction. It'll also shoot small fireballs around the
              room. Hit it in the head 3 times with your Sword to send the
              head flying around the room shooting fireballs for the rest of
              the battle. A new head will grow onto the body of Blind the
              Thief. When it gets up again, repeat the same process as
              before, but this time you have to avoid getting hit by the
              floating head's fireballs. Hit the second head 3 times to send
              it flying. When the third head grows on and Blind gets up, hit
              it three more times in the head to finally defeat it.

Kholdstare
    Found: Ice Palace (Dark World)
    Strategy: When you enter this battle, you'll see Kholdstare is frozen
              inside a large block of ice. Use the Fire Rod and shoot that
              ice block 8 times to thaw it out. Now, the boss will split into
              three and start moving randomly around the room. There will be
              ice balls that'll fall from the ceiling and shatter into four
              pieces when it hits the ground. It would be easiest if you took
              this boss on by destroying one part at a time. Just follow one
              of them around and hit it with your Sword or with blasts from
              the Fire Rod to attack. Avoid getting hit by the ice balls and
              hit the boss until you destroy one of its bodies. It'll take 8
              hits with the Tempered Sword and 4 hits with the Fire Rod to
              destroy each part. Keep using the above strategy to defeat the
              other two parts and win the fight against Kholdstare!

Vitreous
    Found: Misery Mire (Dark World)
    Strategy: This giant eyeball creature is the boss of the Misery Mire
              dungeon. When you start the battle, you'll see there are many
              smaller eyeball creatures surrounding the larger boss creature.
              The small eyeballs will move away from the nest area towards
              you, then move back to the nest. Just attack those eyeballs
              with the Sword when they come near. Watch out for when the
              large Vitreous eyeball becomes lighter because it'll use a
              lightning attack. Stay against a wall to avoid that attack.
              Just keep attacking all the eyeballs with your Sword as they
              come to you until you destroy them all. After you defeat them,
              Vitreous will come out of its stationary position and bounce
              towards you. Just treat it like you did for the smaller
              eyeballs and hit it with your Sword to send it backward a small
              bit. Keep hitting it with your Sword (you can also use arrows
              to hurt this creature if you want, but I prefer using the Sword
              to attack) until you finally destroy this giant eyeball and
              beat the Misery Mire dungeon.

Trinexx
    Found: Turtle Rock (Dark World)
    Strategy: This giant rocky-shelled creature is the boss of Turtle Rock.
              This is going to be the most difficult fight for you so far
              since this is the final dungeon before Ganon's Tower. When you
              start the battle, Trinexx will have two differently colored
              heads on either side of its regular head. The left side, which
              is red, shoots a stream of fire to attack. The other side,
              which is blue, uses ice to attack and makes the floor in front
              of the blue head very slippery. I recommend that you attack the
              blue, icy head first. Use the Fire Rod on the blue head
              constantly to prevent it from attacking. Keep hitting it with
              the Fire Rod's blasts while avoiding Trinexx's middle head that
              extends towards you to attack. When you destroy the right head,
              refill your magic meter with a green potion that I told you to
              buy in the walkthrough before Turtle Rock. Now that you have
              all your magic again, it's time to attack the red, fiery head.
              Stand in front of it when it isn't moving or attacking and use
              the Ice Rod to freeze it. Keep using the Ice Rod to destroy the
              head. After you destroy both colored heads of Trinexx, the
              entire boss will retreat to its rocky shell. The giant shell
              will then explode and the boss will come out and crawl at a
              quick pace around the room. If you need health before fighting
              this part, use the only blue potion I also told you to buy and
              you'll recover all your health and all your magic power. Now,
              you'll see a section in the middle of Trinexx's body that is
              flashing. Avoid getting hit as it crawls around and hit that
              flashing spot with your Sword when it comes by. Hit that
              flashing part two more times to completely destroy Trinexx and
              win this battle!

Agahnim
    Found: Ganon's Tower (Dark World)
    Strategy: This time when you fight Agahnim at the top of Ganon's Tower,
              the battle will be somewhat different than the first one you
              had with him in the Hyrule Castle Tower. The only difference
              here is that Agahnim will not do the lightning attack anymore.
              When you start the fight with Agahnim here, two transparent
              clones will appear and warp around the room just like the
              original Agahnim. The real one, as well as the clones, will
              shoot those large energy balls at you to attack. Hit them at
              the real Agahnim with your Sword to cause damage. They will
              also send blue clusters at you that'll shatter if it crashes
              into the wall or if you hit it with your Sword. Avoid hitting
              them to keep yourself from needlessly hurting yourself. Just
              keep batting back the large energy balls at the real Agahnim
              until the clones disappear and you defeat Agahnim once and for
              all.

Ganon
    Found: Pyramid of Power (Dark World)
    Strategy: When you start the fight with Ganon in his normal form, attack
              with your Sword when he's not moving around the room. Ganon
              attacks in many ways during this part of the battle. Ganon will
              use his trident and throw it, then it'll spin around to the
              opposite side of the room where Ganon will teleport and catch
              it. Another attack is when Ganon makes a giant fiery bat fly
              around him, leaving a trail of fire on the ground as it flies
              around. One other attack is when Ganon will make a small ring
              with 8 balls of fire in it move around him. The fireballs will
              then turn into bats and fly after you. While those bats fly
              after you, Ganon will teleport to another part of the room. Now
              that you know his attacks, use the Sword to attack Ganon when
              it's safe to do so. Avoid the attacks when he uses them and
              keep attacking until Ganon eventually stays still and jumps in
              the air, then hits the ground and the row of tiles along the
              north wall disappear. After Ganon teleports away and does it
              again, keep attacking when Ganon is fully visible. After Ganon
              does this a fourth time, a message will appear on the screen,
              then the room will become dark since the lanterns were put out.
              Now, Ganon will teleport around the room since he's invisible
              because the room is dark. Ganon will also throw a fiery bat at
              you to attack during this phase. Use the Fire Rod to quickly
              relight the lanterns, then when Ganon becomes still, run and
              attack him with the Sword. He'll then turn a light blue color,
              which means he's temporarily stunned. At this time, shoot a
              Silver Arrow at Ganon to really cause damage. Wait for him to
              reappear after teleporting, then hit him with the Sword and
              Silver Arrow again. After it becomes dark in the room again,
              light the lanterns with the Fire Rod. Now, repeat the above
              strategy a couple more times and you'll finally defeat Ganon
              and beat the game!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Items  -=
-=-=-=-=-=-=-=-=

Main Equipment
--------------

Sword: This is your main weapon and it is always equipped once you obtain it.
       You use it by pressing the B button. There are 4 different power
       levels of the Sword: the regular Sword, the Master Sword, the Tempered
       Sword, and the Golden Sword. In the walkthrough, there will be more
       details on getting each level.

Shield: Here's your shield to go with your sword, which you get at the
        beginning of the game. There are 3 different levels for the shield:
        the regular Shield, the Red Shield, and the Mirror Shield, and each
        one can reflect attacks better. The Red Shield can deflect fireballs,
        while the Mirror Shield can deflect lasers as well.

Clothing/Armor: Here is your main source of protection that you'll always
                have with you since you wear it! You start the game with a
                regular Green Jerkin, but you can find much stronger Mails to
                protect yourself more against attacks.


Action Items
------------

Pegasus Boots: You use these special boots to be able to dash in any
               direction (up, down, left, or right) with your sword drawn in
               front of you. You can ram down weak walls and shake items out
               of trees with these boots. You receive them from Sahasrahla
               after you receive the Pendant of Courage in the Light World.

Power Glove/Titan's Mitt: You must have one of these gloves in order to lift
                          up rocks found throughout the game. With the Power
                          Glove, you can lift the light-colored rocks, but
                          you need the gold Titan's Mitt to lift any rock.
                          You find both these gloves in two of the dungeons
                          in the game.

Zora's Flippers: These flippers are a necessity if you want to swim through
                 the deeper water areas. You buy them from Zora in Zora's
                 Falls for 500 rupees, but you are required to get them if
                 you want to complete the game.

Moon Pearl: This is a very odd, but important item because you must have it
            to stay in the same form in the Dark World. Otherwise you'll turn
            into a rabbit and you won't be able to use any items except the
            Magic Mirror in the Dark World. You are required to get this item
            to even do anything in the Dark World.


Usable Items
------------

Bow and Arrows: This classic weapon from almost every game in the series
                appears again in this game. You can shoot arrows at various
                enemies and objects with this weapon. There are two types of
                arrows you can obtain, the Wooden Arrows and the special
                Silver Arrows. You must have the Silver Arrows in order to
                actually harm Ganon in the final battle at the Pyramid of
                Power. You can increase the total amount of arrows you can
                hold at once by visiting the island in Lake Hylia in the
                Light World and throwing 100 rupees into the fountain in the
                cave.

Boomerang: This item can be used to help you, as well as to attack enemies.
           It can kill some very weak enemies, and temporarily stun the
           stronger enemies. You can also grab faraway rupees, magic
           decanters, and other items on the ground. You first find the
           normal blue boomerang, but you can find the red Magical Boomerang
           later in the game, which can be thrown much farther.

Hookshot: The Hookshot is a grappling device that can be used to pull
          yourself to distant objects. It can also be used to stun and
          sometimes defeat many enemies. This item is especially useful
          because it can help you get over large gaps and reach faraway
          places.

Bomb: Here is another item that's found in almost all of the Zelda games to
      date. You obviously use it to blow open holes in certain walls, as well
      as defeat enemies. You can also increase the amount of bombs you can
      carry at once by visiting the island in Lake Hylia in the Light World
      and throwing rupees into the fountain.

Mushroom/Magic Powder: This special powder can be used for various purposes
                       throughout the game. You must first find the Mushroom
                       in the Lost Woods, then bring it to the Witch and
                       she'll create Magic Powder for you. However, each time
                       you use Magic Powder, a small amount of magic is used,
                       so use it only when necessary.

Fire Rod: Here is a really great item that you find in a dungeon in the Dark
          World. You can use it to shoot fireballs at enemies and light
          lanterns. Each time you use this weapon, a small amount of magic
          from your meter is taken away. Even though it's a great weapon and
          item, you should only use it when you really have to.

Ice Rod: This icy rod isn't as great as the Fire Rod since it takes longer to
         shoot with it, but you can actually freeze enemies with it. It's
         required for you to pick up this item in a cave east of Lake Hylia
         since you're going to need it when going through the Dark World.

Bombos: Here is the first of three magical medallions that you'll find
        throughout the game. Use this medallion to cause a large fiery wave
        to move around, then a large explosion will take place. It'll cause
        any enemies on the screen to die instantly. It takes up a bit of
        magic to use, so try not to use it too often.

Ether: This medallion is more of a helping medallion than an attacking one
       because you can use it to open up the Misery Mire by changing the
       weather and reveal the hidden floor in the later dungeons and caves.
       To attack, this item can freeze any enemy on the screen for a limited
       period of time. Like Bombos, using Ether takes up magic, so use it
       cautiously.
Quake: The final medallion and the one you'll probably obtain last, this one
       can make earthquakes and stun or defeat enemies on the screen. You
       also use it to open up Turtle Rock in the Dark World. Like the other
       two, this one takes up magic as well, so use it only when you have a
       lot of magic to waste or when you have to use it for something.

Lamp: This is the very first item you'll find in the game since it's inside
      the house you start in! You can use it to light lanterns and it'll act
      as a flashlight in dark rooms. It takes a VERY small amount of magic
      whenever you use this, but not much so you don't even have to worry
      about wasting too much magic with this item.

Magic Hammer: This close-range weapon is pretty powerful since it kills many
              enemies with one hit. You can use it to quickly destroy pots in
              your way, as well as pound in the pegs that move up and down in
              some areas of the game.

Shovel/Flute: In the Dark World, visit the grove where the mysterious boy
              with a flute plays and talk to the weird looking creature
              sitting on the tree stump. Agree to help him to get the Shovel,
              then use it in the Light World in the same area to find the
              Flute. You can play the Flute in front of the weathervane in
              Kakariko Village to awaken the bird. You can then play the
              Flute anytime in the Light World and choose to be transported
              to one of 8 different locations.

Bug-Catching Net: This is a pretty useless item since you can't really attack
                  with it. You can use it to capture bees and small fairies
                  that you find under various objects.

Book of Mudora: This book is important to the game because you need it to
                read the Hylian writing on those green colored pillars in the
                overworld. If you use the book in front of those pillars, you
                trigger an event that lets you progress through the game.

Magic Bottle: This special bottle is used to store bees, fairies, and any of
              the special potions safely. You can then use the bottle anytime
              to empty its contents. There are 4 Magic Bottles in the entire
              game, and here's a brief list of where to get each one:

    1. Buy a Bottle from the man sitting to the left of the weathervane in
       Kakariko  Village for 100 rupees.

    2. Go through the back entrance of the Inn (it's the long building just
       south of the house where you get the Bug-Catching Net) and open the
       chest there to find the Bottle.

    3. Swim under the bridge just north of Lake Hylia and talk to the
       sleeping man for the Bottle.

    4. Go to where the Blacksmith's house would be in the Dark World and take
       the chest you find in the destroyed building. Warp to the Light World
       and take it to the man standing next to a sign just before you enter
       the Desert of Mystery. The man will open the chest and give you the
       Bottle inside.

Cane of Somaria: Here is a red cane with a magical ability to create blocks
                 and platforms on tracks throughout the later dungeons. You
                 can use the blocks it creates to push it onto a switch or
                 into an enemy to defeat it. It takes a small bit of magic to
                 create a block/platform, so use this item only when you need
                 to.

Cane of Byrna: The blue cane is pretty useful, like the Cane of Somaria. When
               you use this cane, a ring of light surrounds you, making you
               invulnerable to any attacks. Be careful because as you use
               this item, your magic meter slowly empties. You won't really
               need to use this item unless you're a beginner to the game,
               but not really that much even if you are new to the game!

Magic Cape: This magical cape can turn you completely invisible from view.
            You are also invulnerable to any attacks while invisible. As you
            stay invisible, you lose magic from the magic meter, so watch
            out.

Magic Mirror: Here is a VERY important and necessary item for your quest. You
              need it to return to the Light World after you warp to the Dark
              World. You can also use it to return to the entrance of the
              dungeon you're in.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Heart Pieces -=
-=-=-=-=-=-=-=-=-=-=-=

Light World Heart Pieces
------------------------

1. In the northwest part of Kakariko Village, jump from the higher ledge into
   the well. Bomb the wall with a crack in it, then go in and get the heart
   piece.

2. Go in the house in Kakariko Village with a grassy roof (it's the one to
   the right of a tree in the north part of town) and go down to the basement
   floor. Bomb the upper wall and open the chest to get the heart piece.

3. Just south of the library where you get the Book of Mudora, go in the
   right door of the long house. Bomb through the left wall to undivide the
   house, then exit out the other door. Talk to the lady standing there and
   you'll have to get through the maze of fences and bushes. Get through the
   maze in 15 seconds and you'll win the Piece of Heart.

4. In the Lost Woods, you'll see a 3x3 square of bushes if you wander around.
   Cut through the bushes with your sword, and drop through the hole in the
   middle, then take the Piece of Heart you find when you land in the cave.

5. When you exit the Sanctuary, go left and you'll see a higher ledge and a
   large light-colored rock there. Go left to the next screen, then go up and
   back to the right, and then ram that rock with the Pegasus Boots to reveal
   steps. Go into the cave and open the chest to get the heart piece.

6. Near the first cave you go through when you want to enter Death Mountain,
   you'll see two lumberjacks cutting down a tree. Defeat Agahnim, then
   return there and ram into the front of the tree to make the leaves
   disappear, revealing a hole. Go into the hole and you should find the
   Piece of Heart in the cave where you land.

7. On Death Mountain, just to the west of the warp tile by Spectacle Rock,
   and you'll see a cave and a large boulder in front of it. Get to the edge
   of the cliff just to the left of the boundary and drop down to the ledge
   below. Enter the cave there and get to the second floor, where you'll find
   the heart piece.

8. After you warp back to the Light World when you get warped to the Dark
   World on top of Death Mountain, you'll find a Piece of Heart on top of
   Spectacle Rock for you to take.

9. In Zora's Falls, go south down the first waterfall after you get the
   Flippers, and swim to the left. Swim onto the land, and then follow the
   path left to the heart piece.

10. In the Swamp Ruins, found east of the desert (the building where you pull
    the switch to drain the pond outside), drain the water and take the Piece
    of Heart that you find in the drained area.

11. In the northeast part of the desert, you'll find a cave. Go inside and
    bomb the wall below the wise man to open a hole in the wall, then go
    inside the new room and take the Piece of Heart from the chest.

12. When you get to the west exit of the Desert Palace, head south along the
    ledge and you'll find a Piece of Heart next to a supposedly sleeping
    vulture.


Dark World Heart Pieces
-----------------------

1. When you arrive at the Pyramid of Power, go down the steps and drop down
   to the lower ledge. Then, go right and drop down to the lower ledge, then
   walk along it right and up to the Piece of Heart.

2. In the Village of Outcasts, enter the building with a picture of a
   treasure chest above it and play the Chest Game. Pay 30 rupees to play,
   then open any 2 chests you want. If you don't find the Piece of Heart the
   first time, just keep exiting and re-entering the building and keep trying
   again.

3. In the field in front of where the Smithy's house would be in the Light
   World, you'll find a bunch of stakes all around the field. Pound all of
   them into the ground with the Magic Hammer to turn the tree stump into
   steps leading into a cave where you'll find the Heart Piece.

4. In the area where you'd play the 15-Second Race game in the Light World,
   there's a huge treasure field. Pay 80 rupees and you'll have 30 seconds to
   run around in the field and dig up the ground. Anything you find is yours,
   and if you're lucky, you might find a Piece of Heart. If you don't, you'll
   just have to keep trying if you really want it that badly.

5. Head to the area just south of the Haunted Grove (at least where it would
   be in the Light World) and you'll find a circle of bushes. Stand in the
   middle of the circle and warp to the Light World using the Magic Mirror.
   Enter the nearby cave on the once unreachable ledge and you'll find the
   Piece of Heart.

6. In the lake where the Ice Palace is located, swim up and to the left of
   the palace and surface on the section of shallow water surrounded by
   rocks. Stand near the upper half of the area and warp to the Light World,
   then take the Heart Piece you find there.

7. In the rainy swamp area by the Misery Mire, enter the cave to the left of
   the dungeon entrance. Push the stones around and open the chests; one of
   them will have the Piece of Heart inside.

8. Head to the upper-right corner of the Misery Mire area to the dry patch of
   land. Stand near the right wall in that little alcove and warp to the
   Light World. Lift up the large stone to reveal steps leading into a cave.
   Go down the steps and get through the block maze to reach the Piece of
   Heart.

9. Go to the cave where you'd first enter the Death Mountain area in the
   Light World. Go inside the cave and get to the second floor. Go down
   through the room and use the Magic Cape to walk through the bumper.
   Continue out of the cave and take the Heart Piece on the ledge outside.

10. In the cemetery area, get to the north wall and go up the steps onto a
    high ledge. Stand on the ledge and warp to the Light World. Enter the
    cave there and bomb the wall inside the cave, then go through the hole
    and you'll find the Heart Piece.

11. On Death Mountain, you'll end up on a narrow ledge on the side of the
    mountain from an exit from Turtle Rock. Go to the door to the right and
    warp to the Light World. Enter the cave there and defeat the enemies
    there by shooting over the boundary and hitting them with arrows. Then,
    knock down the stakes with the hammer and go into the next room and claim
    your Heart Piece.

12. On Death Mountain, you'll find a cave with a large stone in front of it
    (this is west of Turtle Rock). Lift up the stone and go down the steps
    you uncover into the cave. Go up to the ledge and use Ether to flash the
    hidden floor sections on the screen for a second. Remember where that
    bridge is and walk across the 'pit' to the other side. Go through the
    cave to get back outside, then use the Magic Mirror to warp back to the
    Light World. You'll find the Piece of Heart on the platform when you
    arrive in the Light World.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Warps  -=
-=-=-=-=-=-=-=-=

Throughout the game, you'll come across blue tiles that warp you to the Dark 
World when you step on them. You'll also see that there are small whirlpools 
in the water that warp you to another whirlpool when you swim into one. Here, 
I'll list the location of each of those warps, both land and water.

Tile Warps
----------

1. On Death Mountain, the warp is just south of the Tower of Hera and to the
   right of Spectacle Rock.

2. Just north of Kakariko Village, lift up the large dark stone, then the
   smaller one in the enclosed area with Titan's Mitt to reveal the warp.

3. Go all the way south from the Eastern Palace (where you got the Pendant of
   Courage) and pound the stakes with the Magic Hammer to access the warp.

4. On the island in the middle of Lake Hylia, lift up the dark stone with the
   Titan's Mitt to reveal the warp you must use to reach the Ice Palace in
   the Dark World.

5. In the overworld, head north of the Swamp Ruins (the building where you
   can drain the water in the surrounding pond) and pound the stakes with the
   Magic Hammer. Then, lift up the light colored stone with the Power Glove
   to uncover the warp.

6. In the desert, there is a warp underneath a dark rock on a ledge in the
   lower-left corner of the desert area. You must have the Flute and have the
   bird take you to Point #6 to reach this warp.

7. In the easternmost part of Death Mountain, pound the stakes in counter-
   clockwise order on the ledge to make the warp appear.

8. In the southeast part of Death Mountain (the area you can only reach by
   crossing the broken bridge with the Hookshot), go right from the bridge,
   then go down and lift up the small rock to reveal the warp.


Water Whirlpool Warps
---------------------

1. In Lake Hylia, a warp is south of the island with the tile warp.

2. Head east and south of the cave where you get the Ice Rod and jump into
   the water by the ladder and you'll see the whirlpool warp.

3. Head north of the Swamp Ruins where you drain the water and you'll see
   this warp in the water.

4. Just south of where you enter the first cave of Death Mountain, head south
   and you'll see a small pond you must use the ladder to climb into. You'll
   find a whirlpool warp there.

5. Go west and north of the Magic Shop and you'll see the warp in the water
   between the two land masses.

6. You'll find this whirlpool warp just south of the entrance to Zora's Falls
   and the Waterfall of Wishing.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Chris Houlihan Room Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===================
General Information
===================

This section of my FAQ is devoted to a newly uncovered secret, known as the 
Chris Houlihan Room. It started with a contest run by Nintendo Power in 1990 
or 1991, where the winner would be made a secret room in a new game. The 
winner happened to be Chris Houlihan, and his secret room was put into the 
new (at the time) SNES Zelda game.

While I'm not going to say that upon the game's release no one knew about 
this secret, but I don't think anyone really did, apart from the programmers 
of the game. I got the game the Christmas after it came out, and I NEVER EVER 
heard of this secret until very recently. I read on the GameFAQs message 
boards that only after the Internet was in people's homes and a Super 
Nintendo emulator was invented that the secret came out. Whether or not this 
is true, I don't know, but I do know that the secret, even to this day, is a 
pretty well hidden one.

The room itself isn't anything impressive, it's just more of a novelty. When 
you fall into the room, you'll find yourself in a normal sized room, with 
cave walls, a blue floor, and 45 blue rupees strewn across it. In addition, 
there is a Sarasrahla plaque on the northern wall, which tells the player 
that this is the Chris Houlihan Room. The exit at the south of the room (the 
only way out), when you exit, leads you out of Link's house. It is odd, I 
know, but true.


==============================
Methods of Uncovering the Room
==============================

Note: To do any of these, you MUST have the Pegasus Shoes, because you HAVE
      to run.

Method 1
--------

The first method, and the one I use the most often, and works the most often 
for me, is the following. Start the game from a save file, and choose to 
start out at the Sanctuary. As the game starts, you're within the walls of 
the Sanctuary. Immediately run south, out of the Sanctuary, and then south 
again, out of the garden of the Sanctuary. Then run west one screen, and turn 
south as soon as you can. You'll now be in a heavily wooded area. Carefully 
(and quickly) navigate the trees, bushes and enemies, and head west, to the 
side passage into the castle walls. Once here, run south, then east, and then 
north. Run north and run INTO the bush that hides the hidden passage into the 
castle basement, and you'll fall into it. If you're fast enough, instead of 
falling into the basement, you'll fall into the Chris Houlihan Room. Neat-o. 
Thanks to a good guy at the Zelda: LttP message boards, named ABR. Thanks to 
him, this FAQ is possible, because his help turned Colin on to this secret, 
who in turn let me use this information on my FAQ!

Method 2
--------

The second method is similar. Go to Kakariko village, to the vertical pathway 
on the east side of town, on the edge of town. GO to the north of it, and run 
north. Run east, past the Fortune Teller's house, and then run south into the 
wooded area. From here, it's identical to the first method... this version 
never worked for me, but coincidentally, this is the version most people seem 
to successfully use, so I was probably not fast enough. You may have 
different luck, however.

Method 3
--------

Now for an unconfirmed method. Many people say that if you fall into a hole 
in Ganon's Tower (email me to confirm WHICH hole), that you will fall into 
the Chris Houlihan Room. This is unconfirmed.

The fact of the matter is that the room seems to be designed in such a way 
that if there's any malfunction with the game cartridge, that it'll 
automatically transport you here. David Wonn cites this one at his site, 
saying that the game scans for problems when entering caves and houses, and 
if there is a malfunction with the cartridge, you will be transported to the 
Chris Houlihan Room. This is confirmed, but very, very rare. David Wonn says 
that you have a better chance of winning the lottery than hitting it this 
way.

Method 4
--------

For this new method, you start off from the Sanctuary. From there, head to 
the Cemetery. Check out the tombstone in the northwest corner of the yard and 
push it. You should reveal a hole that would drop you into the passage that 
led you to the Sanctuary early in the game. However, do NOT fall in! Instead, 
back up so you don't fall, and turn your back to the hole. Lay a Bomb on the 
floor and let it explode; its explosion should knock you into the hole. Now, 
instead of falling into the castle passage, you should end up in the Chris 
Houlihan room.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Fishing for Rupees
------------------

To get some quick rupees, go down to the building where you drain the water 
in the Light World. Drain the water and come back outside. You'll see a fish 
flipping around since the water has been drained. Pick up the fish and carry 
it north a couple screens to the area of deep water and throw the fish in. 
You'll get some rupees in return for doing this good deed. You can also bring 
the fish all the way to Kakariko Village and give it to the man you bought 
the Bottle from. He'll pay you some rupees for the fish you bring him.


Free Rupees, Hearts, Etc.
-------------------------

In the fields surrounding the Great Swamp, there are blue creatures that jump 
out of the grass. You'll see a section of grass shake for a moment before the 
creature jumps out of it. Cut the grass where it jumped from, so when it 
lands, it can't hide. Go up to the creature and it'll give you an item, 
usually hearts and rupees.


Health Recovery at Sanctuary
----------------------------

If you need to get your health refilled and you don't have any fairies/life 
potions with you, go to the Sanctuary before you get the Master Sword and 
talk to the sage. When you talk to him, you'll fully recover your health.


Hidden Room in Ganon's Tower
----------------------------

On the 3rd floor of Ganon's Tower, there's a path going all the way to the 
right, then upward to the following room. At the right end of the path, there 
are 2 blocks, and a ledge across the south pit. To reach that ledge, stand 
directly south of the blocks and face the left or right. Start to charge by 
holding A, then face upward so you charge into the blocks and bounce over the 
pit to that ledge. Bomb the wall and enter the room, where you'll find pots 
containing some goodies for you to have.


Turn a Bubble into a Fairy
--------------------------

You know those annoying Bubble enemies that fly around in many dungeons 
throughout the game, and you can't even damage them? Well, if you sprinkle 
Magic Powder on one, it'll turn into a small fairy, which you can grab and 
recover 6 hearts quickly.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  12. Credits -=
-=-=-=-=-=-=-=-=-=

Diogo Ribeiro: For sending me information on the hidden room in Ganon's 
Tower, and on the blue jumping creatures in the Great Swamp area.

Colin Moriarty: For allowing me to use most of his Chris Houlihan FAQ's 
information in my own FAQ, word for word. Thanks!

Guillaume Sirois: For sending in the fourth listed method of accessing the 
Chris Houlihan room in this FAQ.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2000-2004 Devin Morgan. All rights reserved. This 
file was entirely written by me, unless otherwise noted in the Credits 
section of this file. This file may NOT be posted on ANY website, except the 
select few I list below:

GameFAQs (http://www.gamefaqs.com)
GameWinners (http://www.gamewinners.com)
VG Strategies (http://vgstrategies.about.com)
GameAdvice (http://www.gameadvice.com)
IGN FAQs (http://faqs.ign.com)

Do not ask me if you may post this file as a whole or in part, because you 
WILL be denied. I have been ripped off WAY too many times in the past, and 
even in the present day, and I just prefer to keep my work on the sites 
above. If you are writing a FAQ for this game and would like to use a little 
snippet, please ask me first since I sometimes allow people to use tiny bits 
and pieces; either way you must still ask first! I don't care who you are, 
how good your site is, etc., because I do not give permission to ANYONE 
nowadays; nothing against you if you truly are legitimate, but this is how I 
have to be thanks to the bad ones out there. If I find you have posted this 
or any other file I have created where it is not authorized, I will make sure 
it is removed and you will be sorry, simply put.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Due to circumstances, I am discontinuing updates to this file permanently. I 
simply have no time to keep up with everything anymore because of many 
personal issues. Thus my email is being removed from all my currently-posted 
FAQs and will eventually become an inactive account. When/if I write FAQs in 
the future, an email will be provided then, but nothing pertaining to this 
and other past work will be opened. I apologize if any of my FAQs still have 
minor errors or missing information; I covered everything to the best of my 
knowledge at the time. If you have any conflict with my writing, please seek 
out other means of help. Thank you for reading, take care.

-Devin Morgan

http://www.gamefaqs.com/features/recognition/3579.html

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