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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and walkthroughs of Zelda games


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~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
                     The Legend of Zelda: Link's Awakening
                                FAQ/Walkthrough
                         by: Dark Vortex aka Quan Jin
                                  Version 2.9
                          darkvortex0012000@yahoo.com
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

      *                    *                    *                    *

This guide may be found on the following sites:

[http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[http://www.gamespot.com]--------------------------------------------[GameSpot]
[http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]------------------------------------------[Neoseeker]
[http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[http://www.cheats.de]----------------------------------------------[Cheats.de]
[http://www.supercheats.com]--------------------------------------[Supercheats]
[http://ww.hylianarchives.net]----------------------------[The Hylian Archives]
[http://www.rpga.cjb.net/]----------------------------------------------[RPG-A]
[http://www.honestgamers.com]------------------------------------[HonestGamers]

This guide is copyright (c)2005-2006 Quan Jin

       *                    *                    *                    *

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)----------------------- LEGAL INFORMATION ------------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

This FAQ is the property of its author, Quan Jin. All rights reserved. 

Any stealing, selling for profit or altering of this document without the
author's expressed consent is strictly prohibited. You may download this file 
for personal and private use only. 

The Legend of Zelda: Link's Awakening is a registered trademark of Nintendo. 
The author (Quan Jin) is not affiliated with Nintendo in any way or form. All
other trademarks are the property of their respective owners. 

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)----------------------- TABLE OF CONTENTS ------------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

1.0 - Version History
2.0 - Introduction
3.0 - Items
4.0 - Basic Controls
5.0 - Walkthrough
      5.1 - Level 1
      5.2 - Level 2
      5.3 - Level 3
      5.4 - Level 4
      5.5 - Level 5
      5.6 - Level 6
      5.7 - Level 7
      5.8 - Level 8
      5.9 - Nightmare
6.0 - Mini Bosses
7.0 - Bosses
8.0 - Heart Piece Locations
9.0 - Secret Seashell Locations
10.0 - Easter Eggs and Tricks
11.0 - The Trading Game
12.0 - Monster List
13.0 - FAQ
14.0 - Final Words and Credits

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)-------------------- 1.0 - Version History -----------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

0.8(release) - This guide is partially finished. The Walkthrough is pretty
close to done and the rest of the guide is complete. Submitted to http://www.
game-guides.tk.(8.25.03)

1.0 - Finished everything. The guide was submitted to http://www.gamefaqs.com.
      (8.27.03)

1.1 - A small update. Fixed a few grammar errors.
      (8.29.03)

2.0 - I changed the walkthrough a bit and nuked all forms of filler.
      (9.02.03)

2.1 - Changed the beginning format a bit. Add some new secrets and a new FAQ.
      Expect an Enemy's Guide sometime in the future maybe.
      (9.19.03)

2.2 - Minor changes. Spell checked document. I'm planning an enemies guide next
      revision so keep your eyes out.
      (9.28.03)

2.3 - As promised, I added a Monster List. Partially finished.
      (10.14.03)

2.4 - Finished Monster List. Expect a french translation of this guide later
      on by Miss Lufia.
      (10.16.03)

2.5 - Major format change. Hope you all like it. :)
      (1.19.04)

2.6 - Added the Mad Batter's lairs thanks to The Edd. Read the Secrets section 
      for more information.
      (2.25.04)

2.7 - Major format change in the walkthrough.
      (4.11.04)

2.8 - Added http://www.honestgamers.com to the site listing. 
      (2.02.05)

2.9 - Legal Information updated. 

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)---------------------- 2.0 - Introduction ------------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

Zelda: Link's Awakening is another creation from Nintendo. Every Zelda game is
extremely detailed and sometimes, confusing and hard to finish. That's really
how all RPGs are. The Zelda series has been a popular one drawing millions of
buyers in America, Japan, Europe, etc. This version of Zelda is a very popular
one for the GB. Although it's one of the easiest to finish, some may still find
it hard and even after five years from it's release, there are still some
people that are playing this game. That's what this guide is good for.

This guide is designed to help you through the game. Adding to that, I'll list
the location of every Heart Piece and Secret Seashell. I hope you find this
helpful.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)-------------------------- 3.0 - Items ---------------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

Koholint Island is full of weapons and items that you can pick up and use. Some
more effective than others.

---WEAPONS---

Sword - After finding it on Toronbo Shores, this will probably become your main
weapon. It starts at lvl. 1 but if 20 seashells are collected, can be upgraded
to lvl. 2.

Shield - Not exactly a weapon but there's really no where else I can put it.
This will be the first item you'd receive in the beginning of the game. Like
the sword, there are two levels. You can upgrade it at the Level 7 dungeon.

Magic Powder - I suppose this can be considered a weapon. Use it to kill or
weaken enemies. Made from the Sleepy Toadstool in the Mysterious Forest.

Bow and Arrows - You buy the bow at 980 rupees. After that, arrows must be
bought separately.

Bombs - A very effective weapon. You can either lay it down or throw it.
However, it's really only effective against bosses and you probably won't be
finding yourself using these a lot. They are also needed to find secret rooms
and advance through the dungeons where walls may need bombing to get through.

Hookshot - A long range weapon that doesn't run out like the bow and arrow.

Boomerang - Probably the best weapon in the game. Taking out any in it's path.
It can be acquired in a small, bombable cave in Toronbo Shores AFTER getting
the Magnifying Glass. That's right, you can't just take it right away.

Magic Rod - Another powerful weapon. Sets anything on fire. But it can only be
gotten at a very late time.

---ITEMS---

Roc's Feather - Allows Link to "jump". Useful for small pits and such. When
combined with the Pegasus Boots, it can jump larger pits.

Ocarina - Found in the Dream Shrine. You'll need it and you'll have to learn
a few songs to advance through the game.

Pegasus Boots - A great charging weapon when used with the sword. It can clear
crystals that are indestructable otherwise and can boost Link's jumping height
and distance.

Power Bracelet - A great tool for lifting rocks and pots. You get lvl. 1 in
Bottle Grotto and you get lvl. 2 in Face Shrine.

Sleepy Mushroom - Makes Magic Powder. Give it to the witch and she'll convert
it.

Shovel - Useful for finding rupees and hearts but it's needed to find one
dungeon key and a few Seashells.

Flippers - Allows Link to swim and dive. Found at Angler's Tunnel.

---POWER-UPS---

Guardian Acorn - Takes away half the damage every time Link gets hit. It wears
away over time. It looks like a small oval and enemies will drop it
occasionally.

Piece of Power - Used only with the sword, the Piece of Power allows Link to
dish more damage. It will wear away over time as well. It looks like a
flashing triangle and enemies will drop it occasionally.

Secret Medicine - You can buy this at Crazy Tracy's house. What it does is
when all your hearts are gone, the medicine replenishes them so you don't die.
Great for the final nightmare and later bosses that do some damage.

---DUNGEON ITEMS---

Compass - The compass allows you to see every unopened chest on your map. A
tone will also tell you if a key(Small or Nightmare's)is hidden in a room.

Map - Allows you to see the entire dungeon. The dark squares are rooms you
haven't been to. The lighter squares you have.

Nightmare's Key - Every dungeon has a boss. But before you can get to it, you
have to find this key to open the door to their lair.

Small Key - Required to open locked doors or keyhole blocks.

Fragment of a Stone Slab - Allows you to read the various Stone Slab on each of
the dungeon's walls

---OTHER ITEMS---

Secret Seashell - 26 in all, collecting 20 and heading to Seashell Mansion will
get you the lvl. 2 sword. Very powerful! I'll list the locations of them in
this guide so don't worry.

Heart Pieces - 12 in all, collecting four will get you a new heart container.
So that means you can get three new hearts in all. I'll list the locations of
these in the guide as well. ;)

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)--------------------- 4.0 - Basic Controls -----------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

                _________________
               | _______________ |
               ||               ||
               ||               |--------Screen
               ||               ||
               ||               ||
               ||               ||
               ||_______________||
               |   _             |
               | _| |_        _  |
Directional-----|_ O _|    _ |_|--------A Button
  Pad          |  |_|     |_|--------B Button
               |      _  _       |
Select Button--------'-''-'--------Start Button
               |                 |
                '._____________.'

==============================================================================
                             >> IN GAME <<
==============================================================================

Movement:

- Use the directional Pad to turn Link and move him around the map.

World Map:

- Use the Select button to bring up the world map which shows every landmark
of Koholint Island that you have walked on.

Inventory Menu:

- Use the Start button to bring up the inventory menu where you select
different tools to arm.

Select Item for Button:

- To arm an item to the A Button, put the cursor over it and press the A
button.

- To arm an item to the B Button, put the cursor over it and press the B
button.

- To deselect an item, pick another item to place in the occupied spot and
click either the A button or B button.

Talk or Interact:

- Use the A button to talk or interact with a character or item.

- Use the B button to automatically stop minor conversations.

Back to the Start Menu:

- Press Start, Select, A, and B to be warped to a screen asking if you want to
save and quit or return to the game. Clicking on save and quit will bring you
back to the start menu where you can choose another option.

==============================================================================
                              >> MAIN MENU <<
==============================================================================

Choose an option:

- Use the Directional Pad to choose an option and use the A button to select
it.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)----------------------- 5.0 - Walkthrough ------------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

I'll try to be as detailed as possible in this walkthrough. I played through
the game twice using these strategies so I'm pretty sure they'll work for you.
If not, ask me by email. If at anytime you wish to exit and save, press Start,
Select, A, and B all at once. I won't describe Heart Pieces or Secret
Seashells. Go to the other sections to find them. I will tell you to save every
time we complete a major objective but you can save anytime if you have to
leave. Keep in mind that after you save, you come to the last door or entrance
you entered or exited.

There are a few things to understand before reading this walkthrough. Instead
of referring to up, down, left, right, I'll use north, south, west, and east.

                              N
                              ^
                              |
                              |
                              |
                  W<----------|---------->E
                              |
                              |
                              |
                              V
                              S

When I use the terms one screen, two screens, etc. I'm talking about how many
times the screen shifts to the next area. Get it? I'll take you through the
dungeons the fastest way possible. Each level starts after the end of the last
level dungeon by the way. I will list important phrases from certain characters
like the owl and Marin so if you don't want any spoilers, DON'T read them.

Note: There are lots of places to explore and find rupees, treasures, stuff
like that. This walkthrough is for the sole purpose of completing the game so
don't expect every little secret in this guide.

-- THE STORY --

After months of travel and journey, Link sails back to his homeland Hyrule
breathing a deep sigh of relief. Our young champion is exhausted although his
worst was yet to come. At first, it started a small drizzle, barely something
you’d call a storm. However, as the day slowly turns to night, the diminutive
drizzle immediately transforms into a raging storm. While Link frantically
tries to bring down the mast and hold his boat together, a stray bolt of
lightning strikes directly in the hub of our hero’s ship. Link’s boat, although
sturdy and quite durable, was utterly no match for the raging bolt that
effortlessly reduces it to splinters. Has Link’s crisis ended him forever?

Washed up on the sandy beach of an uncharted island, Link lies unconscious and
quite wounded. A young girl walks slowly, but excitedly towards Link. Finally
getting the courage to investigate, the young maiden takes him for healing and
reviving. Back at her dwelling, Link awakens seeing Zelda stationed right above
him? But no, the young girl goes by the name Marin. "What’s going on?" Link
wonders. Little does Link know that his plight is far from over. As Link gets
out of bed, he figures he must retrieve his belongings and sort things out.
That however, may prove a bit difficult.

 /|=========================================================================|\
|-|                             5.1 - Level 1                               |-|
 \|=========================================================================|/
     ____________
----{MABE VILLAGE}-------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯
You wake up in Marin and Tarin's house. Who are they. You'll soon find out. Now
hop out of bed with the right D-Pad button. Talk to the old man in the right
hand side of the room. You'll meet Tarin and receive your trusty shield. Your
shield is now equipped. Now exit the room and you're outside...finally.

Now you just need to find your sword. Head west until you are blocked and go
down to two kids playing catch. Continue going south by falling down those gaps
in the wall until you reach the shore. Remember to use your shield to block
enemies. Now go to the east until you see a sea urchin like creature. Push it
forward with your shield and you can now pick up your sword. However, before
you get a chance to actually pick it up, an owl comes:

"Hoot! Hoot! So you are the lad who owns the sword... Now I understand why the
monsters are starting to act so violently... A courageous lad has come to wake
the Wind Fish... It is said that you cannot leave the island unless you wake
the Wind Fish... You should now go north, to the Mysterious Forest. I will wait
for you there! Hoot!"

Well, that was interesting. Now you can pick up your sword. Now, where is the
Mysterious Forest? Well, first of all, make your way back to the two kids
playing ball. I'll list the direction from that location. Actually, you don't
really need any directions at all. Just head north until you reach a single
bush. Slash it with your sword and the abnormally large owl again. You're going
to have to get used to him as he appears a lot throughout the game. He says:

"Hoot! Ho, brave lad, on your quest to wake the dreamer! Welcome to the
Mysterious Wood! Much of mystery you will find on this uncharted Koholint
island! I'm afraid you may find it a trifle difficult to leave the island while
the Wind Fish naps... By the by, have you ever visited the Tail Cave, which is
south of the village? Go there with the key you find in this forest... The Wind
Fish is watching...Hoot!"
     ___________________
----{ MYSTERIOUS FOREST }------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯?
You're going to need to find the key. Don't worry, it's pretty easy even though
you have some oppositions and a riddle to solve. Remember to use your sword to
kill some of the enemies around. Go north and you'll meet two enemies. Kill
them and continue north to meet another two enemies. Kill them as well. Head to
the east to find another "two" enemies. Kill them and continue east through the
little path. You'll find a lone enemy guarding a cave entrance. After taking
care of him, enter the cave.

You'll be in a room in a room with holes, crystals, two boulders, a chest, and
a few Keeses. Take care of the enemies and break the crystals. Careful, the
ground with cracks in them will break if you step on them for too long so be
quick. Break all the crystals and push the boulder that isn't in front of the
chest into the hole. Push the boulder in front of the chest either east or
west and pick up your prize. 50 rupees! Now continue north and you'll meet two
gels. They won't pop up until you near them. Kill them and continue to the path
to the west. You'll now be in a room with lots of movable boulders and a heart
piece. You can't get the heart piece yet so just move the boulders. The group
of boulders closest to you are the ones you'll need to move. They're arranged
in this fashion:

                     [][]
                       []
                     []  []         [] - 1 boulder
                       []

You need to change that into this(note: if you want a more detailed way, email
me.)

                     [][]
                     []
                     []  []         [] - 1 boulder

                       []

Now exit the cave and pick up the mushroom to the left. Now head back into the
cave. You can go north but there's nothing special there. Now you'll be stuck
again with the rocks.

                     [][]
                       []
                     []  []         [] - 1 boulder
                       []

Change that into:(note: if you want a more detailed way, email me.)

                       []
                     []
                         []
                   []    []         [] - 1 boulder
                         []

Go through the cave again and exit. Keep in mind that the enemies you killed
before will be back. As soon as you're outside, go north one screen. There's
a sword and shield enemy here so be careful. Continue going north until you
reach a cave entrance blocked off by boulders. You can't access it yet but take
out the enemies in the area and go east two screens or until you reach the
heart piece surrounded by holes. Kill the enemies and go south. Don't attack
the creature here as it will hurt you. Continue south until you reach the end.
Go east one screen and you'll reach the Witch's hut. Oooooh!

As soon as you're inside. Equip the mushroom to whatever slot and use it on the
witch. She'll make something for you. It's magic powder. Take it as you need it
to advance in the game. Now head back to the cave blocked off by boulders. I
assume you know where it is. From there, head south two screens to the cave you
went in before. Head west one screen and north one screen and you should see a
raccoon. Talk to it and sprinkle some magic powder on it. Okay, now it's doing
some crazy things and "BOOM," look who it is. If it wouldn't be Tarin. After a
little explanation from Tarin, you can go north one screen to pick up the Tail
Key. Hooray. Now the owl comes and says:

"Hoot! Take the key and go to the Tail Cave. Retrieve the Instrument that is
hidden there! Go now! The Wind Fish is waiting! Hooot!"

Save now and head back to town. If you have 10 rupees,(I would hope so) head to
the Trendy Game in the lower right hand corner of the town. Get the Yoshi Doll
there and exit. Now, head to one of the houses in the northern area of town
where there is a mother with a lot of babies. Give her the Yoshi Doll and she
will give you a bow. Do you remember that big black thing that was chained to
one of the houses in the eastern area of town? It's name is Bow Wow? Go there
and head into the doghouse. Inside, you'll find a mini version of the one
outside. Give her the bow and she'll give you a can of dog food. Now, head down
to the two kids playing catch. From there go south three screens and then east
three screens. Go inside the hut and talk to the crocodile like character.
He'll plead for your dog food. Give it to him and receive bananas. Head all the
way back to the two kids playing ball. We're going to Tail Cave now.

From where the two kids are, go south one screen. Now go east until you reach
the end. Cross over the barrier and continue west until you can't anymore. Go
south one screen and then east. You're now at Tail Cave.
     _________
----{TAIL CAVE}----------------------------------------------------------------
     ¯¯¯¯¯¯¯¯?
Put the key in the slot by walking up to the keyhole and watch the door open.
Since this is only the first dungeon, it should be pretty easy. As you enter
head west one screen and push the monsters here into the pits. There no other
way to defeat them but to push them off. Now, pick up the small key that falls
from the ceiling. continue west another screen and you'll see a chest in the
middle of the room. Be cautious, four gels will pop up and try to attack. Take
care of them and pick up the compass. Head east two screens back to the
entrance. Head north now and you'll be in a room with two small gels and
another Hardhat Beetle. Step on the button thing to make a chest appear. Pick
up the small key. Go east now and defeat the enemies in this room. A chest
should appear. Open it to get a Map. Go through the one way door north and
go west one screen. Defeat the enemy while avoiding the sparks. Open the chest
to get another small key.

Go west one screen once again and slash the enemy here. Pick up the 20 rupees.
Go north now one screen and defeat the flying Keese. Walk up to the Blade Trap
and immediately step back while it attacks. As it recoils, walk through and
unlock the door with one of your keys. Now, in this next room, head east all
the way to the end and go around the wall while avoiding the Sparks and Gels.
Head west a few screens until you reach a closed door. Seems like a dead end
except you can easily open it. The closest block to the closed door must be
pushed. So push it in any direction by walking into it and the door magically
opens.

Go through the newly opened door and use your shield to flip the enemies on
their back and then kill them. A staircase should appear now. Go down and kill
the various Goombas. Continue forward and climb the ladder. Now that you're
out, continue north until you reach a chest and two Blade Traps. Do what you
did before to get past them. Open the chest to pick up the Roc's Feather. Now,
head back and simply jump over the Blade Traps with the Roc's Feather. Continue
back through the basement and head back to the room with the two spiked enemies
that you had to flip with your shield. Head east and using your Roc's Feather,
jump over the little pit to take a quick shortcut. Continue south while
avoiding the various enemies until you reach the Mini Moldorm.

Head east and take the path above the wall of blocks and go through the
opening. You should not need to open a locked door. The opening is already
opened. Head north that way and take out the Hardhat Beetle. Open the locked
block and go right through. Continue down the path to reach the chest holding
the Nightmare Key! Now, head all the way back to the room with a keyhole door.
Open it with your last small key and and you'll find yourself in a room with a
Mini Moldorm and a few sparks. Jump over the pit and go east. We're not going
north because there's nothing there that interests us except a Fragment of a
Stone Slab. You can get it if you want but there's really no point. Now, you
fight Rolling Bones:

=============
ROLLING BONES --- Difficulty: 2/10
=============

To defeat this annoying idiot, jump over the thing he rolls at you and attack
him as much as you can with your sword. Repeat by jumping over it again and
attacking once again. Continue until it's defeated.

Now that you've got that taken care of, pick up the faerie that it leaves and
continue north. Don't walk in yet as Blade Traps will attack you. Avoid them
and open the Nightmare Door to the final boss. It's really quite easy:

=======
MOLDORM --- Difficulty: 5/10
=======

The only way to defeat this hazard is to attack it's tail a few times. It will
speed up occasionally and make you stress. Eventually, it will fall and die.
Also, if it pushes you down the pits, you'll land in a basement and you'll have
to fight him over again.

Pick up the heart container. Walk north and pick up the Full Moon Cello.
Congratulations, you've gotten your first instrument. It'll get way harder,
believe me. Save now.

 /|=========================================================================|\
|-|                             5.2 - Level 2                               |-|
 \|=========================================================================|/
     ____________________________
----{BOWWOW AND THE GOPONGA SWAMP}----------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head west to meet the owl once again:

"Hoooot! That is an 'Instrument of the Sirens!' I have to admit, at first I did
not believe you were real... That Instrument, along with the seven others in
the set, has the power to wake the Wind Fish! You must collect them all! I was
instructed to give you directions... Your next goal is north, in Goponga
Swamp!! Hoot, indeed!"

Now head north and hop over the pit. From here, head west two screens and then
north to meet two kids:

"Hey buddy! It's serious! Yeah, really serious!! Yeah, it is! The Moblins came
to the village! Yeah, that's right! A whole gang of Moblins! Then... It's for
real! They all went to the house... Yeah, that house, and then they did
something at Bow Wow's house!! It was a really bad scene, with the M-m-moblins!
So, I mean, ahh! ... ... ... ... ... ... ... ... It might be faster to find out
for yourself what happened!"

Well, that was a bit strange. Now head to town and go to Bow Wow's house. It's
the top most left hand corner house. Madam Meow Meow tells you that her
precious Bow Wow was kidnapped. Time to head off to Goponga Swamp. Head to the
Heart Piece in the Mysterious Forest surrounded by pits. I'll list the
directions from Madam MeowMeow's house.

Exit the house and head west one screen, north four screens, east one screen,
north two screens, jump over the pit to the east and continue in that direction
until you reach the Heart Piece. Jump over the pits, collect the Heart Piece
if you'd like and continue north one screen. You're now in the Swamp. Continue
east a screen and enter the cavelike entrance thingy. You have now entered the
lair of the Moblins. Continue through it defeating every enemy until you reach
the boss.

===========
KING MOBLIN --- Difficulty: 3/10
===========

First avoid the arrows it shoots at you or just block them with your shield.
After it does that, it'll dash at you, immediately get out of the way and hit
him as many times as you can with your sword. Repeat until he is finished.

Continue east to find Bow Wow. Free him and take him with you. Don't head down
to Madam MeowMeow as she'll just ask you to take him for a walk. You're going
to need him to finish the game of course. Take him back outside and head all
the way back to place where the Heart Piece inside the pits were. From that
screen go west until you reach the area where the Tail Key used to be. Cut the
bushes and continue west one screen, north one screen, and east a few screens
to reach the actual swamp itself. From the sign that says:

"DANGER! Keep out!(Except BowWow)

head north and let BowWow eat the various flowers and then head south one
screen. East one screen, and north one screen. Let BowWow take care of the
big flower and cross over the barrier. Head south and east. Open the chest to
get 50 Rupees. Backtrack all the way to the area where you crossed the barrier
and head east instead of south. Let Bow Wow eat the flowers around the cave so
you can enter. Now you're leaving Bow Wow behind. You can't take him into the
dungeon. Save now.

     _____________
----{BOTTLE GROTTO}------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯?
Here we are, the dungeon of level 2. Start by ignoring the chest and heading
north into a darkened room. Equip the Magic Powder and sprinkle some on the
lanterns to light up the room. A door should open to the east. Slash the
enemies in this room and pick up the small key. You can open the locked door
with your newly acquired key and head that way to pick up the compass. You
don't have to as there's nothing else in that room. The enemy in this room is
called a Mask Mimic. It will mirror your moves. It may seem hard to defeat this
guy but it's not. Simply walk up to it, charge up your sword, and release it to
defeat it. A chest should appear. You can pick up the compass if you want. You
don't have to pick up the compass, if you don't want to, skip to the next
paragraph.

After picking up the compass, head back north and go east to find a Spark and
a crystal switch. Hit the switch and head south. Defeat the enemy here and hit
the switch again to get the small key. Hit the switch again to raise the blocks
but make sure you can get out. Head east from your current location to a room
with a lot of pits, some floating magic powder, a crystal switch, and a button.
Stand on the button and get the Magic Powder if you wish. A chest should
appear after stepping on the button. Open it to get another small key. Head
north from your location to another room with two Mask Mimics. Use your
Charged Spinning Sword Attack to defeat them and make another small key appear.
However, it's in the other room so you're going to have to backtrack again. Hit
the crystal switches to cause the blocks to go down and pick up the key at the
other side of the wall.

Head all the way back to the room with the two defeated Mask Mimics. Remember
you have to hit a switch to bring down the blocks so you could advance. From
the room with the two Masked Mimics, head east and defeat the two enemies if
you'd like and open the door to the next room. Now, avoiding the Spark, push
the two blocks in to make a staircase appear. Head down...

Jump on the platform as it rides across the spikes and advance to the next
screen. Here, jump on the platform when it's low to get to the ladder. Go up
the ladder to come up in a darkened room. You should be able to see the floor
and the pits if your using the GBC. If not, tough. Jump on the middle platform
if you need some health. Go through the door to the north and fight Hinox!

=====
HINOX --- Difficulty: 4/10
=====

The easiest way to defeat this cyclops is to simply use a long range weapon. If
you have any, great. If not, use hit and run tactics to strike at him and then
retreat while avoiding his bombs and his throw. Careful, if he throws you on a
weak piece of ground, you're going to fall through and lose health.

After he's dead, take the faerie if you need it and head east to the next room.
Avoid the Keeses and take the path north to find a Vacuum Mouth and a few
Keeses. Let the Vacuum Mouth suck up the Keeses and try to pick up the Stone
Slab if you want it. Continue north to a room containing a chest, floating
magic powder, and a pair of Keeses. Take out the Keeses and take the Magic
Powder if you're in need. Open the chest to get 20 rupees. Use a key on the
door to the west and light the lanterns with Magic Powder to kill the ghosts. A
chest should appear now holding the Power Bracelet!

Now, leave the room and lift up the pots behind the chest to get to the next
room, then continue. In this room, go and hit the Crystal Switch, then stand on
the lowered block in the middle, then hit the switch again to lower the other
ones. Open the chest to get yet another small key. Stand on the lowered blocks
and hit the switch so that the blocks get raised while you're still standing on
them. Continue east until you reach another crystal switch. Ignore it and take
the path south.

Now, you should've solved this riddle yourself with the Stone Slab but to get
the Nightmare's Key, you must kill these enemies in the exact order. The
skeleton with a cloak is a Shrouded Stalfos, the Keese we already know of, and
the rabbit like creature is a Pols Voice. First kill the Pols Voice by pushing
the blocks around so it can get out. Use a pot to kill it. Then, defeat the
bat-like Keese and finally, the Shrouded Stalfos. If you followed my
directions, you should've made a chest appear containing the Nightmare's Key.
Head back north and open the door to the east with a key. Enter and defeat the
two Pols Voice with pots and the gel with your sword to make a staircase
appear. Boy, this is getting tedious don't you think? Head down the stairs into
the lower levels. Step on the first moving elevator to make it go down. The
next elevator however is kind of stubborn. How do you make him move? Pick up
one of the pots and step on the elevator with it. The stubborn elevator will be
forced to move down. Head up the room with the Nightmare's Door and the Genie.

=====
GENIE - 7/10
=====

After the Genie taunts you, he'll come out of his bottle and throw various
fireballs at you. Avoid them by running and dodging them. The fireballs are
slow. After about eight fireballs, genie will head into his bottle. Attack it
with your sword and once it's immobilized, throw it against the wall with the
power bracelet. Do this three times and you'll break his bottle. Now our genie
friend will be "hopping mad." He'll start attacking you. Hit him with your
sword and he'll start spiralling around and try to get you  confused. He'll
throw a fireball quickly. Get out of the way and hit him. He'll spiral around
again and throw another fireball. Continue until he's dead.

Now you can pick up the heart container and head north to the Conch Horn! Your
second instrument.

After you're teleported outside, there are a few things still inside the
dungeon. If you're interested in rupees that is. Remember the first room with
the chest surrounded by pots? Well now you can get it. Pick up the pots and
break them. Open the chest to get 50 rupees. Now you can save and quit.

 /|=========================================================================|\
|-|                             5.3 - Level 3                               |-|
 \|=========================================================================|/
     ____________
----{MABE VILLAGE}-------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯
You should have more than 200 rupees to get a shovel and a few bombs by now.
Head to the store and purchase them while emptying your wallet. You still have
Bow Wow with you so now would be a good time to return him. Madam MeowMeow will
give you a kiss that'll replenish all your hearts, lucky... Now, head east from
the Tool Shop where you bought your items and cut the bushes and lift up the
rocks. There are a few things to remember before stepping out into the vast
world of Koholint Island. There are more monsters now and many of them are more
difficult to beat.

     _________________________________
----{UKUKU PRAIRIES AND KANALET CASTLE}----------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯?
After leaving the village, you'll notice the music change. You're now in Ukuku
Prairies. Continue east one screen and then head south. Along the way, you'll
probably notice another dungeon. This is the Level 3 dungeon and you'll need to
enter it at some time. Continue heading south until you reach the end. However,
continue following the path by going one screen east and then continue south
again. You've reached Richard's Villa. Head inside and you'll see a few strange
things. Frogs jumping around. Well, this Richard must really like them. Anyway,
talk to Richard:

"Salutations! You wouldn't know by the look of me, but I used to live in the
castle! My servants went berserk and I was forced to flee to my villa... So,
you want the key to Ukuku Praires, do you? I may be able to help you... Let's
make... a deal, shall we? I want you to retrieve the Golden Leaf I left behind
in the castle when I fled..."

Say okay and he'll blabber some more:

"Smashing! To tell you the truth, there are five leaves, and I want them all!
Oh, you'll need to do some digging, so buy a shovel! Are you off, then? Good
luck!"

Oh now he tells us. Well, time to head off towards Kanalet Castle. Now leave
the villa and head east some more. Follow the winding path north, east, and
north again. When you a fork in the path, continue north while avoiding the
monsters and following the path once again. It will bend east and you'll meet
yourself at another fork. Continue north and you'll be at Kanalet Castle.
But... the gates locked so you can't enter just yet. However, head east two
screen and you'll meet Kiki. If you've gotten the bananas yet(if you've read
this walkthrough, you should've)give them to him. He'll build a bridge for you.
Walk across and you'll pick up a stick that the monkey's left. You can't miss
it. Continue north until you reach the telephone booth. Then head west and
you'll see a lone bush surrounded by flowers. Seems suspicious? Well, cut it
down and a staircase will magically appear! The obvious thing to do would be
to head down no matter what dangers below. Dun Dun Duh Dun!

Jump on top of the Goombas and the two spike pits and climb the ladder. You're
now inside the walls of Kanalet Castle. You can get the leaves in any order.
I'll just list every leaf below and you can retrieve them.

1 - From the staircase, go east, defeat the soldier there and head south. There
will be six holes in the ground that a guy pops out of. He will throw bombs at
you so be careful. Avoid his bombs and use hit and run tactics to make him give
up the leaf.

2 - From the staircase, go west, defeat the soldier there and head south.
You'll notice a crow, a soldier, and a few rocks. Defeat the soldier and find
some way to kill the crow. Throw a rock at the tree it's perched on to make it
alert and then kill it with your sword to get the second golden leaf.

3 - You'll have to go inside the castle now. From the second golden leaf, head
south one screen and east one screen. Cut the bushes and enter. Head west one
screen to come into a room with one gels and two soldier. Kill them all to make
the third golden leaf appear.

4 - Bombs are needed for the fourth so I hope you have them. From the third
leaf, head north one screen, and east one screen. Step on the button in the
floor to open the main door. Go up the small steps and then head west to find a
staircase in the wall. Walk up the stairs to come up in a room with a single
spark. Do you see the two soldier imprints on the wall of that room? Place a
bomb on the west most imprint to make a soldier appear. Kill it to get the
fourth golden leaf.

5 - From the room with the fourth golden leaf, head east and you should see a
soldier swinging a mace. Well continue south and west and exit the castle.
You'll come out of a door next to a larger door. Enter it and you'll notice
they closed the door on you. Grrr, no one closes the door on me! Pick up a pot
and throw it at the door to open it. Now you can fight the mace soldier to get
the final golden leaf. Use the sword and shield to defeat it easily without
taking any damage.

Now that you've completed your objective, it's time to head back to Richard. I
shouldn't have to list the directions myself. Get back there and talk to him:

"Ah, tres bien. I see you have recovered all of the leaves! Now, move this box
and you will find your reward."

Richard will then move and you can push the box over. Head down the stairs into
Richard's basement. There is a Secret Seashell here as well as the key. Refer
to the section 6.0 - Secret Seashell Locations. Take the right fork and head
north to reach another staircase. Continue through the basement and exit into
Richard's overgrown garden? Now, this is like a giant maze but it isn't hard.
Before walking, cut the bushes in front of you and if it's clear, continue on
it. If there's a pit, there's nothing we can do. It's really quite easy but
it'll take some time. Your attempting to get to the owl statue up north by the
way. When you reach it, cut the bush in front of it and use the shovel to dig
where the bush used to be to find the Slime Key!

Save now so you automatically teleport to the exit to Richard's basement. Exit
his house and head north to the dungeon you saw before. Place the Slime Key in
the keyhole and watch the door open. However, you can't access the door yet!
Talk about a situation. Don't panic just yet as you can get to it if you
follow my directions. From Richard's Villa, head east one screen, and north
three screens. You should be at a water's edge. Cross over the tree barrier
and head south one screen. Equip the Roc's Feather and "jump" the various
islands to reach the area where the dungeon is. Head inside.
     __________
----{KEY CAVERN}---------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯
As you enter, the door in front of you should close. Have no fear, pick up a
pot and throw it at the door to make it open. Head through while ignoring the
path to the east. In this next room, defeat the enemies to make a chest appear.
Open it and get a Small Key. Beware the bombers though. Now, the room you're
in is really a messed up fork in the path. Take the eastern path up north.
You'll see a chest. Walk up to it to make four gels appear. Defeat them. You
can safely ignore the chest as a gel is hiding in it. Continue north and kill
the enemies here. You can't reach the small gel yet so don't be annoyed if the
chest won't appear. Continue north and walk towards the staircase. Four gels
should pop up. Defeat them if you wish and head downstairs. You'll be in a
room with four doors and a few gels. The doors can be opened in any order but
I think this is the fastest. Open the western door and you'll find a pair of
birdlike enemies. These are called Pairodds and are capable of teleporting.
Defeat them both and pick up the Small Key that's dropped. If the key's not
dropped, remember to kill all the gels as well. Exit the room and enter the
southern door with your key. Take out the various enemies in this room and
receive yet another Small Key. Head back to the central room and open the north
door now. Defeat the enemies again and receive another Small Key. Hit the
crystal switch and go back upstairs and open the chest to get 50 rupees.

Now head back once again to the central room and unlock the final door to the
east. You can ignore the enemies in this room as defeating them won't get you
anything. Instead, head to the stairs at the end. Walk around this room
defeating every gel that pops out and get a Small Key. Go north now. Defeat the
enemies and head west. Defeat the gels here to open the doors. Take the north
door and defeat the Dodongo Snakes:

==============
DODONGO SNAKES --- Difficulty: 5/10
==============

These will always come in pairs. To kill them, drop bombs in front of them to
make them eat them. Each takes about three to kill. They won't attack you but
just stay out of their way.

After they're dead, head east and you'll see a chest. There are blocks around
that you'll have to move. Here's how they start:

[]C[]    []
     []  []   C - Chest
     []  []   [] - 1 boulder
   [][][][]
       []

Rearrange them into:(for a more detailed analysis, email me)

[]C[][]  []
         []
   []    []
   [][][][]
       []

Open the chest now to receive the Pegasus Boots! YAY! Now, you can take a
shortcut by ramming through the crystal like objects at the bottom of screen.
Simply dash using the Pegasus Boots and push the block aside so you can head
south. You'll now be in the room you pretty much came from. Kill the enemies
here if you want to. Now look at the eastern wall. Use your sword to find a
hollow spot to bomb. Enter the next room. Kill the enemies here and take a good
look at the large pit. By using your Pegasus Boots in unison with your Roc's
Feather, you can make that jump. Start by stepping back a bit. Dash and just
before you fall, jump and you should make it. Continue north and reach another
hole. Use the Dash+Jump thing again to reach the chest. Open it to find the
Nightmare's Key.

Jump off the ledge that you're on rather than go around and defeat the enemies
here. Head north through the little hole to find yourself in a room with three
bombites. Set them off and kill the various gels to open the door. Go through
and kill the Stalfos. The chest contains a compass if you want it. This room
may seem like a dead end but inspect the western wall with your sword. Find a
hollow clank and bomb it to open another passageway. Defeat the bombites here
and pick up the key. Head back to the room where you jumped off the ledge by
the Nightmare's Key. Head west from that room and then south to come to the
room you came from before. Head west again and defeat the gels but this time,
go through the western door. Defeat the enemies in here to make another Small
Key appear. Go up through the one way door and defeat the enemies in here to
make a chest appear. You can't reach it yet so be patient. Continue north
through the one way door again and defeat the next set of enemies. Head around
and go down the small steps. Continue south and you'll reach the chest you
made appear before. Open it to get a Map. Now, head back to the entrance either
by saving or using the warp.

Once back at the entrance, and head east. There is a vacuum mouth in this room
and a chest. Use the Pegasus Boots to get past it and open the chest for a
Small Key. You should now have four Small Keys. Continue north by throwing
another pot at the door and you'll come to the room with the fork again. Kill
the enemies and take the left fork this time. Break through the obstacles and
take out the small gel. Backtrack and take out the Stalfos that were in the
same room as the gels. A chest should appear. Open it to get a Stone Slab if
you want it. If you want 200 rupees, head south one screen from the room that
you were currently in and head to the room to the east. The blocks should be
down, if not, hit the crystal switch. Open the chest here to get your prize.

Head to the room with the gels that you had to kill to open those doors. In
that room, there is a keyhole block. Open it and continue. Using up all your
small keys, open the four blocks at the corners. Now go downstairs to find a
large thwomp in your way. Let's shatter it shall we? Use the Pegasus Boots to
ram it and make it fall. Continue and use the Pegasus Boots with the Roc's
Feather to jump the spike gap and land on the ladder. Continue down the ladder
and exit. Continue through the rooms of enemies until you reach the door to the
boss. Open it with your key and fight Slime Eyes!

==========
SLIME EYES --- Difficulty: 6/10
==========

At first, you won't be able to see the boss. It'll taunt you. Ram the wall with
your Boots to make it fall. Start using your Pegasus Boot's with your sword to
ram into it. It'll start splitting in two. When you get it into two separate
pieces, hit one piece while avoiding the other. It will fly high into air. When
you see the shadow, prepare to jump as it'll stun you. Continue hitting them
and avoiding them until both pieces are destroyed.

Pick up the Heart Container and go through the door to the north to pick up the
Sea Lily's Bell. Save as soon as you're out of the dungeon.

 /|=========================================================================|\
|-|                             5.4 - Level 4                               |-|
 \|=========================================================================|/
     ____________
----{MABE VILLAGE}--------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯
As you head back east, the owl will once again, fly down:

"Hoot! How may Instruments have you gotten so far? When you play the
Instruments in front of the Egg, the Wind Fish will wake and you will leave
this island. Now, you must hasten to the Yarna Desert! The dark, monstrous
inhabitants of the sand will show you the way! Hoot Hoot!"

Now, you'll be wondering, why is this section titled Mabe Village when we're
supposed to go to Yarna Desert? Well, we do have a few things to take care.
Now that you have the Pegasus Boots, we can take care of some business. And
also, by now, you should have around 500 rupees. If not, go find some. So we
head back to the village. This should be second nature by now. Do I really need
to list the directions!? Once you get back, head to the cave in the northern
area of town a screen east of the Quadruplet's house. Lift up one of the rocks
so you could get in. You'll notice the music change a bit. You'll be in a room
with a bed in the middle. Well, jump into bed and you'll be teleported to a
strange place.
     ____________
----{DREAM SHRINE}-------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯
The enemies here are easiest to destroy with the Pegasus Boots and the Sword.
Be careful, the enemies here can really hurt you. Now continue until you reach
a part of the path blocked off by a lone crystal. Head up the small steps by
it and pick up 100 rupees. Break through the crystal now with your Pegasus
Boots and head up the small steps on this next screen. Continue and pick up
the Ocarina. A round shaped flute that we may have seen in other Zelda games.
Exit out of this dank place now.
     ____________
----{MABE VILLAGE}-------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯
When you exit, you'll be sealed off by rocks so pick them up. Do you remember
where Marin is? She's by the rooster statue one screen south of the
Quadruplet's house. Talk to her and she'll teach you a new song. The Ballad of
the Wind Fish! Then she'll ask you if you remember it. Say yes and you'd learn
your first song, finally. Now, head back off to Ukuku Prairies and journey on
to the Yarna Desert.

     _________________________________
----{UKUKU PRAIRIES AND ANIMAL VILLAGE}----------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯?
The obvious thing to do for anyone would be to use the teleporter but we can't
use it just yet. From the teleporter, head east, north, and east to find Tarin
by a Honeycomb. Talk to him and he'll ask to use your stick.

Let him and watch him get chased by bees. Quite funny really. Pick up the
honeycomb. Head to the screen where Richard's Villa is on and I'll list the
directions from there. First off go east one screen, north three screens, east
one screen, north two screens, east one screen, south two screens, and finally,
east one screen. If you followed my directions without falling asleep, you
should see a lone bush to the right of a tree. Cut it down to reveal a
staircase like countless times before. Continue through the little underground
cavern breaking the crystals with your Pegasus Boots. Don't go into the deep
water yet as you can't swim. Go up the steps to other side of the river. Head
south two screens from there while ignoring the enemies here and go east.

You are now in Animal Village. First, head to the teleporter in the
shallow lake by going down the small steps by the southernmost house. You can
now teleport back and forth to Animal Village. You'll be using it later. Talk
to the bear in the southern most house and give him the honeycomb. He'll give
you a pineapple plus tell you about a walrus blocking the way to Yarna Desert.
Boy, that sure sucks doesn't it. But he also mentions something about Marin and
her little song. Time to head back to Mabe Village. Head to the teleporter and
teleport back.
     ______________
----{TORONBO SHORES}-----------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You won't be finding Marin at town in Toronbo Shores. From the two kids playing
catch, head south all the way to the shore and head east until you can't
anymore. Then head north one screen, east one screen, and south to find Marin.
Time to have a little peaceful talk with Marin by the shore:

"I wonder where these conconuts trees come from? ... Tarin says there is
nothing beyond the sea, but I believe there must be something over there...
When I discovered you, [your name here], my heart skipped a beat! I thought,
this person has come to give us a message... ... ... ... ... ... ... ... ...
If I was a sea gull, I would fly as far as I could! I would fly to far away
places and sing for many people!... If I wish to the Wind Fish, I wonder if my
dream will come true... ... ... Hey! Are you listening? [your name here], are
you listening to me? Yeah or no..."

Select yeah and she'll continue for you.

"I want to know everything about you...Err...uhh, Ha ha ha ha! Hunh? The walrus
wants me to go to him? It doesn't matter, I will go with you to him..."

Strangely after that, you'll hold Marin above your head? Oh well, we can
continue now. Head north one screen and be sure to open the chest for 50
rupees. I would strongly suggest going to the Trendy Game and letting Marin
play for a bit of laugh but you don't have to. This is the only opportunity
you'd get to though so you're missing out. Get out of Mabe Village by cutting
the bushes and lifting up the boulders and head one screen east to the
teleporter.
     ____________
----{YARNA DESERT}-------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯
Head through the teleporter with Marin and take her to the lazy walrus.
Wake him up and Marin will ask if it would be nice to do this. Say yes and
she'll start singing. The walrus will immediately wake up and you can now head
off towards Yarna Desert. In the first room, there are two skulls. Continue
north until you reach the area with two cacti and three Leevers that pop out of
the ground. Kill them and continue north and you'll reach the Sand boss.

=======
LANMOLA - Difficulty: 2/10
=======

There is an easy way to kill it. The actual mini boss won't attack you so
simply avoid getting in it's path. Slash it's head with your sword when it pops
up and down. Try to avoid falling through the hole in the middle of the
quicksand or else you'll have to start the fight all over again. After about
roughly 9 hits, he'll fall and drop the Angler Key. Fall through the hole in
the middle and exit the cave by heading east and back up the steps. Once you
emerge, a few more Leevers will attack you. Sigh. Kill them and head all the
way back to Animal Village. If you can't find it, I'll give you directions from
your current location. Head west to the room where you fought Lanmola. Continue
south a screen to meet the owl once again:

"Hoot! The shape of the key shows a fish, swimming up a cascade of water! Go
now to the mountain waterfall! leap from the top and you will reach your goal."

Funny, the key doesn't look like a fish swimming up a cascade of water. Anyway,
head south a few more screens and at the end should be the all familiar, two
skulls. Head west and up and you should reach Marin and some animals grouped
around her.(How come she gets all the attention?) Anyway, if you haven't
learned the Ballad of the Wind Fish,(Which you should've if you read the guide)
here's another chance. Head down to the warp back to Ukuku Prairies. You need
to head to the Tal Tal Heights to get to this so called waterfall. There are
many ways but the shortest I know of is this. I'll list the directions from the
warp in Ukuku Prairies.

Head north and lift up the rock blocking your path. Take the east fork and
continue north two screens into the next area. Well what do you know, it's the
Witch's Hut. Don't jump over the pits but lift up the rock blocking your path
north. Lift up the rocks in front of you as well when you get to the next
screen. You'll now be at a lone house by a small pond. This is Crazy Tracy's
house. Try to remember it's location as you'll probably want to come back
later. Now, lift up the rocks blocking your path left and head to the next
screen. You'll be at the former location of the Heart Piece surrounded by pits.
Head north and lift up the boulders blocking your path north. Once again, head
north and lift up the rocks on the northern most path.(It doesn't matter which
path you take but the top one is slightly faster.) Continue east two screens.
Notice the stairs here. You should ignore it now but remember it's location.
Keep heading east until you reach two enemies with a boulder blocking the path
to the east. Kill them and pick up the boulder. Head to the next screen.
     _______________
----{TAL TAL HEIGHTS}----------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯?
Welcome to the mountains. Anyway, head down the stairs and continue north.
Walking along the northern wall, you should soon reach a keyhole. Place the
Angler Key inside and the waterfall should transform plus give you a
spectacular water show. After the fish head comes, you should know that you
have absolutely no means of getting there from your current location. Dang!
Head back to the stairs to the west and pick up the boulder that's blocking
your path again. Head back east one screen and go up the stairs. Lift up one of
the three rocks blocking the cave entrance and enter. Take out the initial
enemies and continue to the east. You'll reach yet another rock puzzle.

        []
PPPP  C []         P - Pit
 []   [][]S        S - Staircase
   P[]C   []C     [] - Boulder
PPPP[]      []     C - Crystal
     C[]

Push the first rock into the pit. Destroy the northernmost crystal and push the
rock in front of you forward. Then the rock below you south.

        []
PPPP      []       P - Pit
      []  S        S - Staircase
   P[]C [][]C     [] - Boulder
PPPP[]      []     C - Crystal
     C[]

Go through the staircase and you'll emerge in a passageway. Kill the enemies
here and continue east to reach a staircase. In the next room, there is a
heart piece. You can't get it yet. Instead, head east and exit the cave to
emmerge by a chest. Another 50 rupees for us! By now, we should have 750+
rupees. Get back into the cave and dash through the obstruction blocking your
way east. Continue through east and exit through the next opening.
     ______________________
----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head east one screen and you should see a man stranded on the cliff. You
guessed it, it's Papahl and he's lost like he said. Anyway, you can't get to
him yet. Enter the cave on that same screen and head north up the stairs.
Ignore the chest and head south until you reach the opening. You are now back
outside and on the same cliff as Papahl. He appears to be starving so give him
the Pineapple,(he refers to them as Vittles) and he'll give you a Hibiscus.
Continue back through the cave and backtrack all the way back outside. Continue
east now ignoring the various caves that you can't access until you reach a
large ledge that you can fall down from. It's all too obvious. Fall down and
you'll finally reach Angler's Tunnel. Joy!

     _______________
----{ANGLER'S TUNNEL}-----------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯?
When you get inside, go(obviously)north. Oh no, it's these annoying guys again.
Take out your shield, flip them and slash at them until they die. Go through
the door that was opened when you defeated the three enemies. Defeat the
annoying enemies in this room and open the chest for a Compass. If you killed
all the enemies, the door to the south should be open. Head through and kill
the various enemies while avoiding the spark. Also avoid running into the
darker water as you can't swim yet. You won't lose any health but it's pretty
annoying. Break the crystals blocking the way and open the chest for a Small
Key. Head back north and open the door to the east but DON'T GO THROUGH yet.
Head back to the room north of the entrance. From there go up the small steps
and continue east two screens if you wish to get the Stone Slab. From the Stone
Slab, head west one screen, north two screens, and east one screen. Go one
screen north for the Map if you wish. Anyway, you should be at a + shaped pit.
Use your Pegasus Boots-Roc's Feather combo to make the jump. You should be
going horizontal. Continue in that direction east and kill the initial enemy
that appears. Use a bomb to destroy the cracked block and push the other block
east into the water. Open the chest for a Small Key. Continue north for about
two screens and you should reach yet another chest. Kill the enemies attacking
you and bomb the cracked rock. Open the chest for another Small Key. Now, head
south two screens and west one screen. Jump over the pit again with the Pegasus
Boots-Roc's Feather combo and head up the small steps. Continue west one
screen, south two screens, and west one screen. Flip the spiked guys with a
shield and stab at them to open the door to the east. Well, what do you know,
it's the door from before. Kill the enemies once again and enter the door you
unlocked before.

Continue east to reach a room with two Water Tektites. Kill them while jumping
over the deep water with the Roc's Feather. Open the door to the north and
continue. Defeat the enemies here or just bypass them and keep heading north.
You'll find yourself at the + pit again. Jump the pit with the Pegasus Boots-
Roc's Feather and advance north. Put the key in the keyhole block and push the
block blocking you up. Well, what do you know, you just blocked the staircase.
Anyway, kill the star and the gel that will soon pop up and head west. Kill the
two gels and a key will fall from the heavens straight into the basement. Dang!

Continue south and ignore the enemies here if you wish. Continue south again
and wait for the flower to move out of the way and jump over the deep water.
Head west two screens, north two screen,(open the chest here to fight a gel)
and east one screen. Open the chest to get a Small Key. Now, it's time to get
to that room with the two gels that you killed and the key that fell down the
pit. Remember the locked door on the north wall? Open it and meet Cue Ball.

========
CUE BALL --- Difficulty: 4/10
========

This strange looking boss has an abnormally large backside. That should be your
target. Use the Pegasus Boots and Sword to chase it around. Run into it's giant
butt and it'll turn around. Jump over it when it comes at you and keep chasing
it. After a few strikes, it should be gone.

Pick up the faerie and continue north into a room with moving blocks. The
blocks should close and you won't be able to get out. Don't worry, notice the
lever on the right side of the room. Use the Power Bracelet to pull it. Pull it
back all the way and quickly head west before the blocks block you again.
Defeat the two gels in this room and walk up the steps. You are about to open
a treasure so great, so perfect, so useful, so important, so cool, so... I'll
stop now. Anyway, open the chest for the flippers! Go south and defeat the
Peahats by hitting the part not protected by their mask. Now, watch the tiles
and step on the flashing ones. Remember that pattern. Write it down if you have
to. Now, continue south one screen and "swim" east through the water. This is
the room with the two gels and the key that fell through the hole again. Ignore
the gels and continue east. It's the staircase that we couldn't get to before.
It appeared the block magically went down. Anyway, head downstairs and jump on
the platform above the spikes to avoid getting poked. Climb up the ladder if
you fell and continue into the next room. The key drops and falls into the
water. If you didn't have the flippers, you wouldn't have been able to get it.
Dive in and retrieve it. Now, head all the way to the room two screens south of
the flippers. The room one screen west of the two gels and the fallen key. Swim
back. Now push the block by the bottom on the other side forward so you can get
through. Continue west and you'll reach a similar pattern to the thing I told
you to remember. If you forgot the pattern, I listed it for you.


1. [ ]    [ ]   2. [ ]    [.]   3. [ ]    [ ]   4. [ ]    [ ]   5. [.]    [ ]
       [.]             [ ]             [ ]             [ ]             [ ]
   [ ]    [ ]      [ ]    [ ]      [ ]    [.]      [.]    [ ]      [ ]    [ ]

You're going to have to do it without stopping or else you'll have to start
over. After getting it, a staircase should appear. Now, as you go down the
ladder, you'll notice a large thwomp is right there waiting for you. Now, you
can either use the Pegasus Boots to get past it or walk up and walk back so the
the Thwomp has to recoil back up. Then you can walk through. Pegasus Boots are
faster. Head into the next room and you'll notice another Thwomp and a ladder.
Make sure you have the Roc's Feather with you. Dash past it and make it fall.
Quickly climb the ladder and jump on top of the Thwomp and jump to the platform
we were targeting. Go up the ladder and head one screen south to a chest. Open
it for the Nightmare's Key. Now, head north one screen and jump off the ledge.
Continue east one screen and swim to the button by a door. Step on it and the
door will open. Go north and take the winged hearts. Put your last Small Key in
the keyhole block and continue down the stairs. Jump off the ladder and start
swimming while avoiding the Cheep Cheeps. Go up the ladder at the end and
you'll find yourself in a narrow passageway. Head west one screen to get to the
Nightmare's Door. Push the block in front of you forward and enter the
boss's room... wait, where's the boss. Oh yeah, go down the stairs.

===========
ANGLER FISH --- Difficulty: 6/10
===========

You can easily defeat this ugly fish before it can even attack. Aim for it's
little lantern hanging on it's forehead and slash at it rapidly. It shouldn't
attack and will be easily defeated. If you couldn't kill it that quickly, use
the Roc's Feather to dodge it whenever it charges. Watch out for the smaller
fish and bricks coming from the ceiling. Just aim for it's little lantern thing
to kill it quickly.

Pick up the heart container and head back up the ladder. When you reach the
top, go to the room north of you and pick up your 4th instrument. The Surf
Harp... whew. That was tiring. Save when you exit.

 /|=========================================================================|\
|-|                             5.5 - Level 5                               |-|
 \|=========================================================================|/
     ______________________
----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that you're back outside, you'd probably want to get moving. The obvious
thing to do would be to head down the stairs back outside but we got to do some
other thing first, head west one screen and enter the cave with two fishes
engraved above it. This is Manbo's Cave. Go inside and swim up to the fish.
Apparently, you should have the Ocarina by now. If not, that's really, really
sad. Anyway, Manbo will teach you his creation. You'll probably want it as it's
a major shortcut later on. After learning "Manbo's Mambo," swim back outside
and head east one screen and head down the stairs to exit. Walk through the
small cave and push the rock blocking your way into the pit. Walk up the stairs
back outside. Now, you can either go to Animal Village the long way, or the
short way. Whatever, just take the shorter way. From the staircase, head west
one screen and get in the warp to get back to Animal Village. Get in the warp
again to teleport to Ukuku Prairies. Head to Toronbo Shores one screen north
of where you got Marin.
     _______________________________
----{TORONBO SHORES AND MARTHA'S BAY}-------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯?
Hopefully, by the time you get there, a ghost should start following you. At
first, he appears to serve no purpose whatsoever. However, he'll start talking
eventually. Even what he says however, seems to serve no purpose whatsoever
either. Anyway, once you're on that screen, lift up the rocks and continue east
one screen and south one screen to get to the House by the Bay. Walk to it and
the ghost will tell you to enter. Creepy...

Now, the ghost will start moving around and start getting nostalgic. If the
tune of the house doesn't get you sad, the plight of the ghost will. I almost
cried. Okay, now he wants to be taken all the way to the cemetery. Hmmm...
Anyway, head to the Witch's Hut and I'll list the directions from there. Hope-
fully, you know where it is. From there, head west one screen and you should
see a single grave. You can't get there yet so pick up the boulder and head
down the stairs to the screen south of yours. It's just a quick jog up the
small steps to his grave. After getting him back, he'll thank you and tell you
to look in a jar in his home. You can go but it's just a Secret Seashell.
Anyway, the mysterious owl shall land again after the ghost goes:

"Hoot! It has been some time since our paths crossed, lad. You must dive into
the waters of Martha's Bay to enter the Catfish's Maw...The closer you get to
the Wind Fish, the more restless he sleeps. Carry onward! Hoot!"

By now, I had 900 rupees. But, I got a bow now. You can get it later but since
you're already in Mabe Village, why not buy it now? So, I had to get 80 more
rupees plus a tip so I could buy arrows and bombs(You'll see why you need them
later)... or, you can steal it. (look in section Easter Eggs and Tricks.) Kill
lots of monsters to get your rupee supply. After buying the Bow, Arrows, and
Bombs, you'll probably be flat broke. Anyway, head to the warp in Ukuku
Prairies to be first warped to Tal Tal Heights. Then get in the warp again to
be transported to Animal Village. Now, since you're already there, head into
the goat's house next to the northeastern most house. It's the one on the left.
Give her the Hibiscus Papahl gave you and she'll give you a letter that you
have to deliver to Mr. Write. We'll do that later but we have to venture to
Catfish's Maw first. From the goat's house, head west three screens and go down
the small steps into the water. Start swimming south two screens and then west
one screen to reach Catfish's Maw. Now, it would appear that the entrance on
the left side has been blocked by a lone boulder. Luckily, we have our own
tricks up our sleeve. Dive under that rock and swim under it and above again to
get past. Enter the mouth.
     _____________
----{CATFISH'S MAW}-------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯?
NOTE: There are various treasure chests containing rupees in this level. I'm
not going to walk you through every one so you're going to have to find a few
yourself.

Follow west for now and kill the enemies. Continue west one screen and kill the
Iron Mask and the 4 Keeses to make the door west open. The chest contains a
Compass if you want it. Head down the stairs and use the rocks feather to jump
across the platforms. Stand on the first one so it falls all the way down. Then
climb up the ladder and jump to the second platform and quickly jump to the
platform you're targeting for. Anyway, in the next screen, there are four of
them. Touching one will effect another. Experiment to get past. Climb up the
ladder and exit.

Now, in this room, destroy the crystals and kill the Stalfos. Now, look at the
four blocks in the center. As of now, it's not a perfect square. Well, we're
going to have to make it a square. Push the top two together to get a Small
Key. The obvious thing to do would be to go west but do you remember that
locked door in one of the rooms? It doesn't matter, head back down the stairs
into the basement. You won't need to mess with the platforms so don't bother.
Just walk on the ground through them. Climb back up the ladder and defeat the
Iron Masks here by hitting their back not protected by their armor. Killing
them will cause the door to open to the east. Continue through and notice the
locked door leading north. Go north two screens and the door north should shut
on you. How rude! Anyway, kill the three enemies here to make it open again.
Continue north and Master Stalfos. Make your aquaintance because you're going
to be fighting this coward FOUR times.

================
MASTER STALFOS 1 --- Difficulty: 4/10
================

Okay, this guy is as easy even if he looks a bit intimidating. A bit of a
coward if you ask me. Avoid his swipe. Anyway, hit him anywhere but his shield.
That may be a bit tough because he'll move to block. When he falls, drop a
bomb. Continue doing this three times to make him run to his mommy. Don't
worry, you'll be seeing him again.

Now, head through the door that opens east. Kill the various gels and open the
treasure chest to find a note:

"'I've got what was inside this box. Come and get it, if you can!' Master
[insert skull picture here]"

Well, it looks like that guy back there has your precious hookshot. Anyway,
head north and push the block in your way north so you can walk to the west and
east. You need to get to that button but not yet. Head west and then come back.
The block you pushed should be back. So now, push it east and press the button.
Well, you got the door open but you can't get to it yet so go north and come
back. Push the block south and get into the door. Time to face Master Stalfos
again!

================
MASTER STALFOS 2 --- Difficulty: 4/10
================

Okay, this guy is as easy even if he looks a bit intimidating. A bit of a
coward if you ask me. Avoid his swipe. Anyway, hit him anywhere but his shield.
That may be a bit tough because he'll move to block. When he falls, drop a
bomb. Continue doing this two times to make him run to his mommy. Don't
worry, you'll be seeing him again.

Notice that he only took two bombs this time to run. Now, go back and push the
block the west and head north. Jump over the pit and continue north again. Kill
the enemies and head west. Now, you can't open the door without killing the
gels first. You automatically kill the two that pop up. Now, there are a few
more on the other side of the barrier. Now, pick up the pot directly across
from the entrance and throw it. Now push the block aside and kill the gels on
that side to open the door. Enter and fight the all and annoying, Master
Stalfos.

================
MASTER STALFOS 3 --- Difficulty: 4/10
================

Okay, this guy is as easy even if he looks a bit intimidating. A bit of a
coward if you ask me. Avoid his swipe. Anyway, hit him anywhere but his shield.
That may be a bit tough because he'll move to block. When he falls, drop a
bomb. Continue doing this two times to make him run to his mommy. Don't
worry, you'll be seeing him again.

Continue west if you want the Stone Slab and a Floating Heart. Play Manbo's
Mambo or just save the game to be warped back to the entrance. Now, we need to
get to the fourth appearance of Master Stalfos(aka Coward). From the entrance
room, head west two screens and kill the the enemies here like before to make
the door open. Head west and head down the stairs. It's the basement again and
you'll need to jump like last time. When you go up the ladder at the end,
you'll be in the same room where you got the Small Key from the block. Continue
west from here to finally fight Master Stalfos number 4.

================
MASTER STALFOS 4 --- Difficulty: 4/10
================

Okay, this guy is as easy even if he looks a bit intimidating. A bit of a
coward if you ask me. Avoid his swipe. Anyway, hit him anywhere but his shield.
That may be a bit tough because he'll move to block. When he falls, drop a
bomb. Continue doing this three times and he'll die finally and drop the
Hook shot.

Finally, we have what we're looking for. And it only took us an hour. Anyway,
head back to the room where you opened the door by killing the Iron Mask and
the 4 Keeses. Try using the Hook shot as a weapon now. If you want 200 rupees,
go east on the upper fork. Use the Hook shot on the chest and pick up your
prize. Now you're facing another dilemna. How will you get back? But don't
worry, the great Irving always has an answer. Use the Hook shot on the block
that's on the other side. It's really the only block you can get onto. Now, get
back to the previous room and go north one screen and west one screen. But
before you venture in, step back as the Blades will get you. Anyway, kill the
enemies here to open the door north. Notice the retracted path to the right.
Use your hookshot to open it up. Pick up the pot for a faerie by the way.
Continue north that way and go south on the other exit. Now, this is the room
you were in before. Kill the gels and head west. In this room, target the
single block on the other side and target it with the Hook shot. Attach it to
get past the various Blade traps. On the other side, kill the gels there and
take the top path west into the following room. To get to the chest, use the
Hook shot to grab onto it. The chest contains a Small Key. Exit through the
southern exit and get back by grappling the block on the other side. Exit the
room. Now, remember that bridge where you got the faerie? Open it again and
head north that way. Open the keyhole block and head that way west. Time to
fight the Gohmas.

======
GOHMAS --- Difficulty: 5/10
======

These spider guys were taken straight from the original Zelda. If you have
arrows, great. If not, use the Hook shot to hit them in the eye. Might I remind
you that arrows are more effective. Only shoot whatever when their eyes are
open. Be careful as they'll shoot a fireball at you when they open their eyes.
They also may charge you but that's usually easy to see because they shake
before they do. Focus on the bottom one before attacking the first. Each one
gives one heart. After killing both continue east through the southern path. We
are NOT taking the upper path.

In this room, obviously take the west path south. Kill the gels and pick up the
arrows if needed. Continue south one screen, east one screen, and north one
screen. Kill the three enemies to make the door open and continue north one
screen to the first Stalfos room. Go east one screen and north one screen. Push
the block north and head west. Stop to avoid the Blades. Head north again and
defeat the enemies. Note the deep water in the center. Dive around until you
get a secret room. You can kill the two Bloobers but continue forward and head
up the ladder. You should see a single chest plus a retractable path. Use the
Hook shot and collect your prize. The Nightmare's Key. Now you have to get back
to the entrance by saving or playing Manbo's Mambo. We have to get the last
Small Key. From the entrance, head west two screens and north two screens. Like
countless times before, kill the enemies and continue north one screen, east
one screen, and north one screen. We're at the five blocks again. Push the
middle block north and head west. Come back and push the middle block west and
head north. Jump over the pit in front of you. You should be in this position:

                     L - Link
     BB L #          # - Pit
      #### BW        B - Block
WWWWWWW  WWWW        W - Wall

Use the Roc's Feather to jump diagonally to the single piece of ground next to
the block:

                     L - Link
     BB   #          # - Pit
      ####LBW        B - Block
WWWWWWW  WWWW        W - Wall

Now notice the chest directly in front of you. Hook shot to it:

          C
          L
          #
          #          L - Link
     BB   #          # - Pit
      #### BW        B - Block
WWWWWWW  WWWW        W - Wall

You can open it to get 50 rupees if you wish. Head east and Hook shot to the
other side. Grapple the block and open the chest for a Small Key. Now, play
Manbo's Mambo or save and quit to get back to the entrance. Once you're back,
get in the warp. Take the north path east.

Kill the single gel and head downstairs. Now, this basement is like a puzzle.
You can't get through without the Hook shot by the way. Anyway, notice that
little head coming out of the wall on the first screen. Get straight below it
and launch the Hook shot towards the Bowser like head to pull yourself on top
of the ladder. Kill the Goombas and continue. Guess what, the same thing! Hook
shot up and you're at the ladder. Once you get out, use the last key you have
on the keyhole block and walk around the block. Use your Hook shot on the block
resting on the other side to get there. Continue west and you'll see the door
to the boss. Time to enter...

=========
SLIME EEL --- Difficulty: 8/10
=========

Before anything else, arm the Hook shot and sword. Now, continue. The eel will
mock you first so that gives you a chance to get ready. Get away from the
center and stay in a corner. His tail will come up soon so avoid it. Start
chasing the tail wherever it goes. Follow it to avoid being hit. Now, every
time the Eel sticks his ugly head out of one of the four heads, pull it out
with the Hook shot and if there is a heart, slash at it as much as you can. If
not, get away, quickly as it will explode. Continue doing this until it's
defeated.

Collect the Heart Container and head north to pick up your 5th instrument, the
Wind Marimba. Save when you're teleported out.

 /|=========================================================================|\
|-|                             5.6 - Level 6                               |-|
 \|=========================================================================|/
     ________________________________
----{MABE VILLAGE AND MYSTERIOUS WOOD}-----------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now, since we have Level 5 taken care of, we can start doing stuff. First of
all, swim under the rock you entered from and exit again. Continue west and go
up the stairs avoiding the bomber here. Continue north and go through the cave
avoiding the fake skulls and the gels. Continue through and exit. Now you can
just walk to Mabe Village. Head east one screen, north three screens, west one
screen, south two screens, west one screen, south three screen(the east path
obviously), and west one screen. You're at the familiar, Richard's Villa again.
Anyway, you should know how to get back to Mabe Village, if not, continue along
the path until you reach the teleporter and head west. Pick up the stones and
cut the bushes and you're back. Now, do you remember that letter that the goat
gave you? Well, we are going to deliver it today. Yay! Anyway, this Mr. Write
lives along the northern edge of the Mysterious Wood but luckily, I'll list the
directions for you. First, head to the lone bush that you have to cut to get
inside the Wood and I'll list the directions from there.

Cut the bush and continue north three screens, west two screens, and enter the
cave that we went through before a long time ago. Anyway, continue through and
when you emmerge, advance north and jump over the pit. Head north one screen
again and you'll be at Mr. Write's cottage. Jump over the pits and go inside.
Give the famous Mr. Write the letter. Apparently, the goat seemed to have given
him a photo that was supposed to be her. Er, they don't look alike... Anyway,
you'll get a free broom from Mr. Write. The broom shall go to Ulrira's wife.
Now, there are two places Ulrira's wife might be. One is right outside her
house in the southwestern corner of Mabe Village. Another is at Animal Village,
outside the Goat's house. Anyway, if she's not in Mabe Village, use the
teleporter to get to Animal Village. She appears to be frantic. She lost her
broom and needs another one. Give the one you have to her and she'll give you
something else. Either way, she'll give you a fishing hook. Now, who do you
give this Fishing Hook too?
     ____________
----{MARTHA'S BAY}--------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯
Head to the screen west out of Animal Village and then head north. Continue
west to a set of stairs into the water. Time to swim again. Anyway, continue
all the way south until you reach the end and dive under the wooden bridge
here. Jump onto the fisherman's boat and talk to him. Give him your fish hook
and he'll catch a necklace. Hmmmm... Now, the necklace will belong to a mermaid
that supposedly lost it. Swim back and continue two screens ignoring whatever
enemies attack you. Head west one screen and talk to the mermaid. Give her the
necklace and take one of her scales. Don't worry, we're getting the Magnifying
Glass very soon. The mermaid will start jumping with joy while you go east one
screen and head north and up the small steps back onto dry land. Anyway, from
there, head east one screen, south three screens, west one screen, and south
one screen. Use the Hook shot to get the other rock on the opposite side to get
yourself over there. Continue north and west to the mermaid statue. Now that
you have the scale, walk up to it and it'll move out of the way reveiling a
staircase. Continue as quickly as you can through the first room to the room
with the Magnifying Lens. Pick it up and continue south again and you'll see
the enemies that were there before but just too small to see. Kill them if you
wish and continue back up the stairs. Now, if you didn't get the Bow, you have
to now! You must have enough rupees by now. After that, head to the screen west
of Animal Village. From there, continue north three screens and east two
screens meeting the owl again:

"Hoot! There are two shrines, one to the north, the other to the south. First,
head south, where ancient ruins speak of the Wind Fish... You will learn much
there..."

Anyway, continue east and lift up the rocks and cut the bushes blocking your
way east. Stay on the bottom wall to get through. Head to the next screen and
head south two screens. Notice the strange looking robots in the area. If you
are playing Links Awakening(not Deluxe version)on the GB Color, the ones that
can be activated are green. Avoid touching them all together and continue
around and west. Touch the Armos Knight blocking your path west and wait for it
to move. Don't let it touch you. When you can safely go, head west along the
upper path. Continue north and touch the westernmost Armos Knight. It'll move
out of the way and you can continue that way and south. Continue west on the
next screen and touch the two Armos Knights on this screen. Head north up the
steps. There is an opening in front of you. Enter and pick up the arrows under
the pots here if you need it. Continue north and prepare to fight Armos Knight
for the Face Key.

============
ARMOS KNIGHT --- Difficulty: 3/10
============

This guy is really quite easy if you just know what weapons to use and what to
avoid. Anyway, arm your arrows and your Roc's Feather. Walk up to him and his
forehead will start acting freaky. He will then move towards you. Jump away and
fire as many arrows are you can into him. Don't allow him to touch you or lose
a health. When he hops in the air, jump before he lands. After around roughly
13 arrows, he should be destroyed.

Pick up the Face Key and head north. There is a slab on the wall that you can
read but you need to light up the lanterns with Magic Powder first. Reading the
slab is not required but it's pretty interesting:

"TO THE FINDER... THE ISLE OF KOHOLINT, IS BUT AN ILLUSION... HUMAN, MONSTER,
SEA, SKY... A SCENE ON THE LID OF A SLEEPER'S EYE... AWAKE THE DREAMER, AND
KOHOLINT WILL VANISH MUCH LIKE A BUBBLE ON A NEEDLE... CASTAWAY, YOU SHOULD
KNOW THE TRUTH!... ... ... ... What? Illusion?"

Anyway, exit back outside and if you read the slab, the owl shall touch down
once again:

"Hoot! I see you have read the relief... While it does say the island is but a
dream of the Wind Fish, no one is really sure... Just as you cannot know if a
chest holds treasure until you open it, so you cannot tell if this is a dream
until you awaken... The only one who knows for sure is the Wind Fish... Trust
your feelings... Someday you will know for sure..."

Now, exiting is basically reading the directions from before backwards. In
fact, this maze is so linear and easy to remember that I doubt you would need
any directions at all. Just be careful of the Armos Knights. When you're back
outside, I might remind you of a few things before heading off towards Face
Shrine. Since we have already acquired the Magnifying Lens, we can obtain the
Boomerang in a bombable cave in the southern portion of Toronbo Shores. I
strongly suggest taking this weapon as it's extremely powerful and will make
your final boss fight much, MUCH easier. Also, make sure you have a full arrows
and bombs supply before venturing to the next dungeon. The closest teleporter
is in Animal Village. I assume you know where it is. Anyway, after everything's
ready, we can get to Level 6.

Do you remember that small island with the two Armos Knights on it? If I recall
correctly, the owl greeted you there and gave you a message while perched on
it. That's the entrance to the Face Shrine. First of all, you're going to have
to find some way into the water. The closest place you can jump off into the
water is one screen west of Animal Village and two screens north. Jump off the
ledge here and swim north one screen and east two screens. Activate the Armos
Knight on the left and wait for him to step into the water and drown. Under the
former Armos was a staircase. Continue under it and go past the water to the
other end. The Hook shot is required to get to the other side. Grapple the rock
on the other side and get pulled across. Next, head up the stairs to emmerge
back outside. Take the easternmost path north and place the key in the keyhole
to make the entrance appear in a well deserved, special effects show. Go back
around and head up the steps to the entrance.
     ___________
----{FACE SHRINE}---------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯?
Welcome to the Level 6 dungeon. Start by taking the path going west. Meet a new
enemy, the Wizzrobes. They each take about four arrows but using the bomb+
arrows combo(read Secrets section), you can take them down quickly. Killing
them will give you access to a 50 rupees chest. Head back and head north
through the western path. Kill the Mini Moldorm here and avoid the Spark(or use
your Boomerang to kill it). Continue north and west. Defeat the Mask Mimic with
your charged sword attack and place a bomb by the Crystal Switch. Before it
goes off, run behind the northeasternmost block and wait for the bomb to go off
setting the block up. If you were too slow, hit the switch again and place
another bomb. From your current location, head north and tap the east wall
until you find a suitable location for a bomb. Place one and continue through.

This room is dark so light up the lanterns with Magic Powder if you need to.
Walk around the room killing the various Gels that pop up. Kill every one of
them and a staircase should appear. Continue down. Avoid the glowing face and
kill the Goomba if nesseccary. Continue through. Avoid the glowing face in this
room too and climb up the ladder. As you emmerge, the blocks around you should
go down because you placed a bomb by the last one. Kill the Mini Moldorm and a
few Wizzrobes should appear. Use the bomb+arrows to kill them and open the
door. Continue north and head up the westernmost steps to get the Level 2 Power
Bracelet! If you wish, lift up the other pot and pick up the faerie. You see
those elephant statues blocking your way north? Pick them up with your new
Power Bracelet and continue through the one way door to get to a familiar room.
Kill the Mask Mimic like before and hit the Crystal Switch so the blocks go
down. Place a bomb by the switch but this time, run to the northwestern block
before it goes up.

Continue north and pick up the pot in the northwestern corner to reveal a
button. Step on it and open the door west. Continue through. Killing the
Wizzrobes are optional here only if you want the map. Careful not to touch the
crystal switch in the corner. Anyway, continue north and pick up a pot. Like
before, throw it at the door to make it open. Continue north once again. Since
you can't access the door ahead, head east and kill the Star. Open the chest
for the compass if you want it. Hit the crystal switch and continue around and
south in the direction of the floating bombs. Get them if you want them and
continue south one screen, east two screens, and north one screen. The blocks
should be lowered here. If not, head back and hit the switch and get back. Kill
the various Wizzrobes that appear and pick up the key that falls from the
ceiling. Now, backtrack all the way to the room where you turned east because
the blocks were blocking the door north. The blocks here will be lowered
because you hit the switch. Pick up one of the elephant statues and throw it at
the closed door to open it. Advance north and open the chest here for 100
rupees if you need it. Now, we need to head back to the entrance. Play Manbo's
Mambo or save the game to get back to the entrance.

When you're back at the entrance, head east and watch out for the annoying
Blade Traps and get past the moving floor. Continue east and stand in a corner
with your shield raised. The tiles on the floor will start rising and fling
themselves at you but if you have a shield up, they won't hurt you. After the
tiles are exhausted, continue north and ignore the keyhole door. Instead, take
an elephant statue and throw it at the door leading east. Advance in that
direction and kill the Wizzrobes here. Take the arrows if needed and take the
door north. Kill the star and avoid the spark. Get into the shallow waters and
continue north until you reach the chest. Open it for a Small Key. Head back
south now and head up the steps again out of the shallow water. Head back all
the way to the room where we ignored that locked door not too long ago. Open
the locked door and continue. Defeat the enemies in this room and check the
north wall for a bombable piece. As soon as you find it, bomb it and enter...

=======
SMASHER --- Difficulty: 6/10
=======

Equip the Power Bracelet and the Roc's Feather and jump when he throws the ball
at you. Get to the ball before Smasher does and pick it up. Aim and throw it at
him to damage him. If you can, pick it up again. If he picks it up, wait for
him to throw it and jump when he does. Pick it up again and throw it. Repeat
this for about four times and he should be defeated. Pick up the faerie.

Continue north through the door that opened and lift up the elephant statue to
the west to reveal a staircase leading down. The obvious thing to do would be
to head down so let's go. Now, wait for the spark to move and jump on the
platform it's on. Avoid it as it makes it's second pass and get on to the next
skinnier platform with the spark. Now, just jump to the ground ahead. Continue
to the next screen. In this room, jump from ladder to ladder to avoid the
spikes and get to the ladder leading out of here. This room is similar to the
last room. Like before, get into a corner and use your shield to block their
annoying attacks. After taking them out, a key should fall from the ceiling.
Pick it up by jumping across the various pits and unlock the keyhole block.
Head north and avoid the sparks. Pick up the elephant statue and hurl it at the
door to cause it to open. Pick up the pots to give you access to the chess like
horse pieces in the middle. It works as a riddle. Keep throwing them until both
are erect and continue through the door that opens west.

Head down the stairs in this room and go down the steps. Use the Pegasus Boots
to run past the mini thwomps and advance to the next screen. In this next
screen, do the same as before and head up the ladder. Kill the Pols Voice with
pots or arrows and continue through the door that opens north. Pick up the
various pots while avoiding the Sparks by jumping over them when they make
their pass. Take the bombs if needed and continue north and pick up the 200
rupees. Keep throwing the horse heads until they stand and the door south will
open. Continue south until you reach the room where you fought the three Pols
Voices and take the path south this time to fight the Dodongo Snakes...

==============
DODONGO SNAKES --- Difficulty: 5/10
==============

These will always come in pairs. To kill them, drop bombs in front of them to
make them eat them. Each takes about three to kill. They won't attack you but
just stay out of their way.

Head west and use your Hookshot to cross the shallow water. Be careful not to
fall in or else you will have to come back and around again. Unlock the keyhole
block and continue north. Kill the star and continue. The chest is locked and
won't budge without some sort of resistance. Instead, throw a pot at the chest
to force it. Inside is the Nightmare's Key! Ignore the crystal switch and play
Manbo's Mambo or save the game to get back to the entrance. Step through the
warp to immediately get to the room where you fought Smasher. Continue north
until you reach the room where you lifted the elephant statue to reveal a
staircase. Go through. This is the room with the flying tiles. Instead of
waiting for them, immediately head south to the next screen. There's a Vacuum
Mouth in this room that will suck up a lot of stuff. Walk around the room to
cause the gels to come up and let them get sucked. After the gels are gone,
head east through the opened door.

Avoid the laser by hiding behind the blocks when it shoots. Kill the single
Wizzrobe to open the door. Continue north by pushing the block blocking you
into the pit to reach the room with the Nightmare's Door. If you need health,
sprinkle Magic Powder into the unlit lanterns to kill the sparks and turn them
into faeries. Open the Nightmare's Door and continue to fight Facade.

======
FACADE --- Difficulty: 1/10
======

This has got to be the easiest boss in Link's Awakening. Defeating him is so
simple. You just need a few bombs. First of all, pick up the four pots around
the room and throw them so Facade can't use them against you. Then, get into
one of the corners and use your shield to block every tile. After he wastes
them, stand on his face. Random holes will start appearing and going but they
won't get you. Place a bomb and watch the face disappear for a few seconds.
Repeat this until it's defeated. Really easy, right?

Kill the boss and he'll give you a slightly chilling message. Continue north
and pick up the Coral Triangle. Our sixth instrument. When you're teleported
back outside, remember to save the game.

 /|=========================================================================|\
|-|                             5.7 - Level 7                               |-|
 \|=========================================================================|/

After completing Face Shrine, head down the steps to hear another message from
our old friend:

"Hoot! The many monsters of this island fear that the Wind Fish is about to
awaken! The monsters' power is real! They may conquer the island and their
foes! That day may come soon! Now, go to the mountain tower! Fly like a bird!
Hoot! Hoot!

There's a hint in that paragraph. I won't tell you now but you will soon
find out. We still need Ocarina song #3 so we must hasten to the Signpost
maze. Jump off the platform and swim west one screen. Head up the small steps
and head west two screens, north one screen, west one screen, and south one
screen. Head up the steps to the higher piece of land and continue west. Jump
off the ledge and head north one screen, west one screen, south one screen,
west two screens, and south two screens. To jump the pit, use your Pegasus
Boots in conjunction with your Roc's Feather to make the jump like you did at
other times in the game. After clearing it, read the sign on the same screen:

 |   GO THIS WAY
 V

Very vague don't you think? Anyway, line yourself up with it and head south.
     _____________
----{SIGNPOST MAZE}------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯?
Before you actually play the maze, keep in mind that if you mess up, you will
have to start all over again with the first sign. For a more detailed map, take
a look at Devin Morgan's PNG.

Now, there are signs in this screen but read the sign directly in your path.
(You should have lined yourself up with the last sign.) Read the sign directly
in front of you and it tells you to go:

-->  GO THIS WAY

Line yourself up with the sign again and head east. Read the sign directly in
front of you to get another message:

 |
 V  GO THIS WAY

Line yourself up and head south. A boulder will be in your way so walk around
it and keep in line. Kill the decoy in front of the sign and read it to
receive another set of quick directions:

<-- GO THIS WAY

Line yourself up and head west to the next screen. The sign there can only be
reached with a Hook shot. Cut the bush and it will reveal a pit. Grapple the
rock on the opposite side to be pulled over and to the next sign. Pick up the
boulder you grappled onto to get to the sign:

^
|  GO THIS WAY

As you can see, there's no way to line yourself up as of now but just remember
the rough location of the sign and it's path. Pick up the boulder and Hook shot
to the other boulder. Head north and read the northernmost sign on this screen
to receive another set of directions. sigh:

-->  GO THIS WAY

Line yourself up like before and head east to the next sign. You don't have to
kill or use anything to get to it as it's just sitting there:

|
V   GO THIS WAY

Line yourself up and walk south the next sign:

--> GO THIS WAY

Again, line yourself up and walk to the next sign. It's on the same screen. Be
careful, a gel pops up right in front of it:

^
|  GO THIS WAY

Line yourself up and head north to the next screen. A gel should pop up along
the way so remember to take care of it. The next sign reads:

<-- GO THIS WAY

Hmm. Line yourself up and head west as it says to another sign residing next to
a pit:

 |
 V GO THIS WAY

Luckily, the next sign is really quite close and a short walk to it will be
enough:

--> GO THIS WAY

Walk along and roughly in line with it to another sign next to a rock. Read it:

 |
 V  GO THIS WAY

We should all know what to do now... right? Head south and pick up the rock in
front of the next beloved sign:

<-- GO THIS WAY

Line yourself up.... AGAIN! Head east one screen and read the next ANNOYING
sign ready to give you another ANNOYING arrow pointing to the next ANNOYING
sign which will give you the same ANNOYING directions again and again. how
ANNOYING!

GREAT! YOU DID IT! YOUR REWARD IS --> THIS WAY!

I swear, IF I SEE ONE MORE FRIGGIN' ARROW, I'LL BE READY TO RIP SOMEONE'S HEAD
OFF! Anyway, we got it and you can just walk straight to the staircase. Meet
Mamu the Frog. Make sure you have 300 rupees before talking to him. Accept his
offer and he'll play you his special jam song. The lights will go dim and
prepare yourself for the deepest song of the century played by a Frog I have
never, ever met. Oh well, at least we have it on our Ocarina, The Frog's Song
of Soul! Exit the cave and head north two screens to the pit. Jump it again and
continue north two screen to the entrance to Mabe Village.
     ____________
----{MABE VILLAGE}--------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯
Lift up the rocks and cut the bushes. Head west two screens to the old Flying
Rooster statue. Push it north. It won't move in any other direction unless you
push it north. Head through the small staircase that appears and through the
cave to a raised piece of land a bunch of bones. Stand next to it and play the
Frog's Song of Soul to revive it. Now exit and the Flying Rooster will follow
you.

They don't call this bird the flying Rooster for nothing. Equip the Power
Bracelet once you are outside and lift him up. He will fly for you and take you
to faraway places. Sadly, you only get to use him from now until Eagle's Tower.
Now, head out of Mabe Village by cutting the bushes and lifting up the rocks
to get out. From that screen, head north a screen and east a screen. Lift up
the boulder in the way and continue north two screens to reach the Witch's Hut.
Jump over the pit and head west one screen and north a screen to the pits
arranged in a cross pattern where the Heart Piece once lay. Jump over it and
continue north to some familiar landscape. Lift up the rocks and continue north
staying on the land. Lift the rocks blocking the path north and continue east
three screens. Head up the stairs here and the owl shall greet you like
countless times before.

"The going is much more trying from this point! You have only two more tasks
to accomplish! The first is in the east part of the mountain, the second in the
west. Go! The Wind Fish grows restless!"

Now, before you go, make sure you get the Boomerang as it's needed and will
make the game go much faster later on. Pick it up at Toronbo Shores in a
bombable cave.
     ______________________
----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hey, he didn't use the word HOOT anymore! W00T! Okay, pick up the rocks
blocking the entrance to the cave and continue inside. This cave should be
very familiar and you should know how to bypass it. Continue through it and
exit at the end. When you exit, head down the small steps and continue east
past the ledge where you fell to Angler's Tunnel to the long staircase by a
raging waterfall! Start swimming and head up the stairs and to the west. Get on
the wooden bridge and head west until you reach the steps to a small cottage.
This is the Hen House. Go inside and say hi to the owner. He will compliment
you on your flying rooster. Anyway, exit and enter the east cave on the same
screen. Go west and use your flying rooster to clear the pits by the jumble of
rocks on that screen. After clearing it, head north to meet a large pit. Use
the flying rooster again to get past and head west. Jump over the pit blocking
your way and pick up the Bird Key!

Exit in quite the same way you came and head back down the long staircase by
the waterfall and continue east. Be careful not to fall down the waterfall! On
the next screen is a cave. Enter it and advance through it. Be careful of the
moving skull. As you exit, head east again to reach a staircase leading into a
cave. Enter and navigate through it. After exiting, head west and enter the
cave on this screen. Notice that this path is on the "inside" of the last cave
you entered. Anyway, head down the stairs to emmerge in a platform surrounded
by pits. Use your Roc's Feather to jump over it and continue up the small steps
and east. Head south and use your Hook shot on the rock on the opposite side.
After getting there, jump off the ledge onto the piece of land with the exit
on it. Exit please.

Notice the northern cave, go through this simple passageway and head up the
staircase at the end. Go west and head through the opening to get on a very
high piece of land. To the west is Eagle Tower. I wish we could get a better
view but sadly, the Gameboy has it's limitations. Anyway, head west and notice
the structure. The keyhole is to the left. Lift up the rock blocking it and
place your key in it to rotate the structure and show the entrance to the Level
7 dungeon: Eagle's Tower. Say goodbye to the Flying Rooster as you won't be
using him again after clearing this dungeon.
     _____________
----{EAGLE'S TOWER}-------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯?
Head east one screen and jump over the spikes while avoiding the annoying Blade
Trap. Continue east to two Like Likes. Kill them quickly to trigger a key to
fall from the ceiling. Use it to unlock the locked door on the same screen and
continue through the door north. Continue up the stairs the second floor. In
this room you see a chest that can't be accessed. The chest contains the Lvl. 2
shield which we will be picking up later on. Head north and notice the ball on
the platform plus the annoying blocks that require the lever to move. Use your
Power Bracelet and pull the lever to cause the blocks to retract, when it's
back all the way, immediately grab the ball with the Power Bracelet and head
west to the next room. If you are too slow, start the process over again. If
you simply can not make it, pick up the ball and drop it closer to the path so
you can pick it up faster. Continue that way west to find the first large
pillar.

A gel should come at you. Throw the ball at it and kill it. Now, notice the
column in the middle of the room. Using the ball, chuck it at the pillar and
watch it fall. This pillar is the first of four so don't get cocky just yet.
Leave the ball where it is and fall down the pit in the same room. Continue
one screen east to the crystal switch. Hit it and head through the path of
lowered blocks. Continue south one screen, east one screen, and south one
screen. Go through the former keyhole door and continue up the stairs to the
second level. Ah yes, what do we find? The blocks blocking the chest are
lowered and we can finally pick up the level 2 shield. Now, hit the crystal
switch while standing on a lowered block so you can get out. Now, head north
and get to the next room quickly so the blocks don't close on you. Now, this
the room where you the first pillar once was. Anyway, notice the pit that we
dropped down before. Throw the orb over the pit to the other side. Be careful
not to get it into the pit. If it falls, it will show up in the room where you
picked it up again.

Now, jump diagonally and get to the side where you threw the orb at. Pick it up
and head south to the next pillar. Throw it over the small pit but be careful
not to get it into the spikes as you'll have to retrieve it. Throw it swiftly
at the second pillar to break it. Head south and hit the crystal switch. Go
back north and take the left path up. You'll be by a block blocking an opening.
Push it to the side and continue. Make sure you are still carrying the orb.
Anyway, head north and throw the ball over the pits. Then jump over and head
north. If you want the compass, hit all of them so they all show the same suit.
When you are ready, take the left path south to the third pillar. You can't
reach it just yet but you can throw the ball to the other side so it'll be
waiting for you later on. Do just that and head back to the room where you
knocked down the first pillar. From here, head south to the room with the
crystal switch that we hit before. Then, head to the room with the chest
containing the Mirror Shield and use the Boomerang to hit the crystal switch.
You will have to throw it diagonally to hit it. To throw it diagonally, press
the bottom and right D Pad button together and it'll sail to it. Now, stand on
a raised block and hit it again so the blocks are raised but you are still
walking on them. Head south and ignore the keyhole block. Continue west across
the lowered blocks. Ignore the enemies and continue west for two screens and
fight Hinox again.

=====
HINOX --- Difficulty: 4/10
=====

The easiest way to defeat this cyclops is to simply use a long range weapon. If
you have any, great. If not, use hit and run tactics to strike at him and then
retreat while avoiding his bombs and his throw. Careful, if he throws you on a
weak piece of ground, you're going to fall through and lose health.

Pick up the key that appears and head north. Go through the one way door and
meet the flying tiles again. These should be familiar as you simply need to get
into a corner and block them with your shield. After that, head east and you'll
be at the pillar again! Pick up the ball and chuck it to make the third pillar
dust. Three down, one to go. Pick up the ball again and push the block into the
pit so you can go east. Push the block out of the way and continue south as the
blocks are blocking your path. Throw the ball over the pit before jumping
yourself. Simply backtrack now to the room with the former first pillar and
then head to the room where you got the Mirror Shield. Like before, throw the
Boomerang diagonally to the switch and walk across. Pick up the ball and keep
it on a raised block. Then throw the Boomerang at the crystal switch while
standing on the lowered blocks. Continue south as usual. Ignore the keyhole
block and continue west until you meet the Three of a Kind. Hit them so they
freeze on the same suits to make a chest appear.

Notice the pit in the middle of this room. Stand by the edge and throw the ball
over the edge to the other side. Continue west to the room where you fought
Hinox, then north. Go through the one way door and avoid the tiles. Continue
east and inspect the southern wall for a bombable piece. After bombing it, head
through and the fourth pillar should be plain in sight. At the opposite end is
another bombable wall. Drop another bomb and you should be in the room you left
your ball. The chest is also on the opposite side and should pop up. Use your
Hook shot on the chest to get grappled across to the other side. The chest
contains 20 rupees if you need them. Now, pick up your ball and continue north
to the fourth and final pillar. A cinematic will appear showing the process of
the floor falling onto the second floor. Now that we have knocked down every
pillar, we have no need for the ball anymore so feel free to just drop it. Head
south one screen to the screen where we hook shoted to the chest and fall down
the hole. Yes, that's right, fall down the hole.

Now, that we are back to the entrance, we need to get onto the next floor.
First of all, head to the stairs to the east and go up to the second level. Use
your Boomerang once again and throw it diagonally towards the crystal switch.
Then, stand on a lowered block and throw it at the crystal switch like we did
a few times before. Continue south and west. Head up the steps and kill the
enemies here. Head north one screen and east one screen. In this room, you will
fight a unique mini boss that calls on birds. His name is the Grim Creeper.

============
GRIM CREEPER --- Difficulty: 7/10
============

This skeleton like mini boss will call on six large Keeses to attack you. He
will not attack himself. To defeat him, you must defeat the six Keeses as they
dive at you. Be careful, you must defeat every one of them or else they will
regroup and dive at you again. The easiest way to defeat them is to get
yourself in a corner and swipe your sword like crazy. After killing the six,
Grim Creeper will freak out and run away.

The warp should appear but there's no need for it now. Instead, head north
through the door that opened and notice the two blocks in the center of the
room. Yes, it is quite obvious. Push the two blocks together to make the chest
appear. Open it for the Nightmare's Key! Ignore the crystal switch and head
south one screen and west a few screens until you reach the door to the
Nightmare's Lair. Open it and go through. Though the boss isn't here, we can
get there. Walk up the small steps and use your Hook shot and target the block
on the opposite side. Bring yourself across and head south one screen and east
one screen. Go up the flight of stairs and prepare to fight the boss. Once you
are outside, climb up the ladder and the Grim Creeper should start mocking you
and call upon his eagle.

==========
EVIL EAGLE --- Difficulty: 9/10
==========

This boss is one of the hardest in the game so beware. When the eagle takes
flight, he'll start flying across the screen. If he is high, use the Hook shot
to hit it. If he's at your level, swipe at him with your sword. Soon, he will
come by and start flapping his wings. Immediately get in the center of the
platform and put up your shield and put as much resistance as possible against
the gust. His last form of attack should be strafes. He will strafe at you and
use your sword to hit him. He will use a variety of these three moves so be
prepared. After what seems like a long time, the eagle should be defeated and
you may collect your prize.

Pick up the Heart Container and head back down the ladder. Go through the
opening and notice the now opened door to the east. Fall off the ledge and go
inside. The Level 7 instrument is up ahead so walk up to it and retrieve the
Organ of Evening Calm. Now, time to set our sights on the West Tal Tal
Mountains and the final dungeon for the final instrument. As you are soon
warped outside, save the game.

 /|=========================================================================|\
|-|                             5.8 - Level 8                               |-|
 \|=========================================================================|/
     ______________________
----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that we're back outside, the Flying Rooster won't be with us anymore. We
are going to take a quick shortcut so just fall down the left of the two
ledges ahead and land in a pit. We are in a cave east of Angler's Tunnel.
You should be able to find your way back to the Tal Tal Mountains. Head west
and go down the stairs in front of the Angler's Tunnel. Continue through this
cave like before and push the boulder into the hole and jump over it. Head up
the steps.
     _______________
----{TAL TAL HEIGHTS}-----------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯?
Because we have done it before, we are going to need to navigate back. This
may not seem a good shortcut but believe it or not, taking this route is
faster than the other route. Continue west and head up the steps. Pick up the
rock blocking the way and head east and up the steps to the cave leading to
the mountains. Pick up the rocks and continue through. This cave should be
quite easy to navigate through. Go up the steps at the end and continue
through this passageway. Use your Pegasus Boots to break through and exit.
Make your way to the Hens House and we'll see what we will have to do from
there.
     ______________________
----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you reach the Hen House, go inside and watch the Flying Rooster having
some fun with the man. Wow, they must be having some fun! Anyway, exit and
head west to the bridge. Use your Hook shot to get across grappling the rocks
on the other side. On the next screen, you find Marin trapped on a piece of
bridge? Quickly, get out your Hook shot and grapple to opposite rock and
you'll rescue Marin quickly. Our young hero has rescued another and Marin
starts talking. As we all expected, she is nervous and can barely breathe. We
all know what's she is about to admit but before the good part comes, Tarin
comes and breaks up the lovefest. Sigh, we were so close. Anyway, Marin is
rescued and will go so we are free to continue. The owl will soon come once
again after the experience:

"Hoot! That girl sang her song in front of the Egg! Her 'Ballad of the Wind
Fish' is a song of awakening! Did she actually intend to wake the Wind Fish?!
The next Sirens' Instrument is in the west. Play your melodies so the
unliving stones might hear! Show your courage! The Wind Fish waits for you!
Hoot!"

Continue west to walk on the northwestern most piece of land of Koholint.
Take a look at the single bush on this screen. Cut it down and continue down
the staircase. Continue west through this cave and drop down the ledge to the
staircase below. When you are at the lower level, advance west one screen and
use your Hook shot to get to the other side quickly. Then, continue as
normal. Advance west while avoiding the obstruction and boulders falling down
the cliff. Head up the steps and continue east along the cliff and head up the
steps again. The Mini Moldorm won't be any trouble because it's trapped behind
a few rocks. Continue west and open the chest for 50 rupees. Head west along
the bridge and fall down the ledge in front of you. Defeat the enemies and
bomb the obstructed cave on the same screen. Enter the cave and advance.
Ahead is flamethrower like object. Use your level 2 shield to block it and get
past. Continue up the steps and you'll be on the other side of the rock that
was blocking our way before. Continue west along the path passing along the
Telephone Booth. Ignore any ledges and you should soon reach what appears to
be a turtle in a rock. Kill the two birds first and then take out your Ocarina
and play the Frog's Song of Soul. The same song that you woke up the Flying
Rooster with. Use it and the turtle will wake up and attack!

===========
TURTLE ROCK - Difficulty: 5/10
===========

This boss is fairly easy. Arm your Sword and continuously hit it rapidly. The
turtle won't actually attack but it can hurt you still. It should fall pretty
quickly and we are done. Enter the door that opens and head inside the 8th and
final dungeon for the final instrument.
     ___________
----{TURTLE ROCK}--------------------------------------------------------------
     ¯¯¯¯¯¯¯¯¯¯?
Advance north and use your Boomerang to knock down the enemy quickly. Use the
west door and continue that way. Kill the Snake Ropes and avoid the laser. Go
through the door that opens to the north and fight Hinox. Use the same
strategy as before to kill it quickly.

=====
HINOX --- Difficulty: 6/10
=====

The easiest way to defeat this cyclops is to simply use a long range weapon. If
you have any, great. If not, use hit and run tactics to strike at him and then
retreat while avoiding his bombs and his throw. Careful, if he throws you on a
weak piece of ground, you're going to fall through and lose health.

Collect the faerie and continue west. In the middle of this room is a moving
block. Use the D Pad to control it. Push it to get it started and let it go
all the way left and then press down to make it go down. Take the newly
formed path south and you'll reach a chest with a winged heart. The chest has
50 rupees. Continue west and fight the next mini boss, Rolling Bones.

=============
ROLLING BONES --- Difficulty: 2/10
=============

To defeat this annoying idiot, jump over the thing he rolls at you and attack
him as much as you can with your sword. Repeat by jumping over it again and
attacking once again. Continue until it's defeated. One Boomerang hit will
knock it down.

Pick up it's faerie and continue north. Now, use the Boomerang to quickly kill
the Winged Demon and pick up the key. Save, play Manbo's Mambo, do whatever to
get back to the entrance. When you are back, continue north and ignore the
enemy. Continue north and east to reach a room with the tile make block again.

  ##B#B# B          # - Lava
BB######B           B - Block
  #######B          L - Link
BB#######           T - Moving Tile
# #T##                - Land
   L #

Move the tile up four squares and left one square so you can walk to the other
side.

    B#B# B          # - Lava
BB# ####B           B - Block
  # #####B          L - Link
BB# #####           T - Moving Tile
# # ##                - Land
   L #

Walk across the newly formed platform and advance north from your current
location. Continue along and go through the staircase at the end and reach an
underground chasm with lots of lava. You are going to have to jump when the
fireballs aren't up so you don't get hit. Advance forward and get on the
ladder and move sideways so the fireballs won't hit you. Go up the ladder and
reach another room. Pick up the pots while killing the Snake Ropes. Kill
every one of them and open the chest for a Stone Slab. The path north leads to
the next mini boss, Smasher.

=======
SMASHER --- Difficulty: 6/10
=======

Equip the Power Bracelet and the Roc's Feather and jump when he throws the ball
at you. Get to the ball before Smasher does and pick it up. Aim and throw it at
him to damage him. If you can, pick it up again. If he picks it up, wait for
him to throw it and jump when he does. Pick it up again and throw it. Repeat
this for about four times and he should be defeated. Pick up the faerie.

Head west through the door that just opened to come to one of those annoying
tiles again. To get the key in this room, you will have to push the tile so
it covers every section of the pit. It shouldn't be too hard but if you need
a more detailed analysis, email me or something. Pick up the key that appears.
Now that we have the Small Key, play Manbo's Mambo or save the game to be
warped back to the entrance again. Continue north and to the screen where the
tile making block is. We are going to need to push it once again to get to the
other sides.

   B B B
  ##B#B# B          # - Lava
BB######B           B - Block
  #######B          L - Link
BB#######           T - Moving Tile
# #T##                - Land
   L #

Let the block go upwards two squares, right two squares, and up one square.

   B B B
  ##B B# B          # - Lava
BB#   ##B           B - Block
  # #####B          L - Link
BB# #####           T - Moving Tile
# #T##                - Land
   L #

Walk up the platform and push the east block into the lava so you can take the
east path north. Use your Small Key on the keyhole block and head east. Kill
the enemy quickly and unlock the locked door. While avoiding the Blade Traps,
continue north through the one way door and kill the gels that attack you. To
make the door open, you will have to kill every gel in the room. Walk around
to make them pop up. Continue north when the door opens and fight the mummies.
Constantly move to avoid falling through the floor. Pick up the key and
continue west to the Dodongo Snakes. Luckily, we don't need to fight them yet
so just bypass them. Continue west and jump over the lava. Use a key to open
the door and continue through. This is the Nightmare's Door but we don't have
the key yet so just bypass it. Continue west and kill the enemies. I may
inform you of the Heart Piece here so pick it up if needed. Continue east and
notice the warp. Continue east one more screen and go through the strangely
shaped door that will bring you above the Dodongo Snakes.

=============================
DODONGO SNAKE(lvl. 8 version) --- Difficulty: 8/10
=============================

This battle is tougher than the other Dodongo Snake encounters because you
can't move in front of them and just drop a bomb. This time, you will have to
throw it at them in front of the mouth. Try to time your shots properly so
they eat it and the same three bombs should kill them. Try not to get
frustrated as a harder mini boss is coming up soon enough.

Get the key from the chest that just appeared and continue west along the
ledge and fall off the end. Continue through the door that you unlocked before
to the room with the Nightmare's Key. Continue east to the room where you got
outside through the stairs. Continue south and avoid the sparks. Look
directly at the cyclops statue here and launch a single arrow directly into
it's eye to make a key fall from the ceiling. Pick it up and continue west to
find a chest in the middle of the room.

  C    C - Chest
 BB    B - Block

Move them:

 BC
   B

Open the chest for a Small Key. Now, play Manbo's Manbo or save the game to be
warped back to the entrance. Again, head to the tile making block up north and
we have to push it again.

   B B B
  ##B#B# B          # - Lava
BB######B           B - Block
  #######B          L - Link
BB#######           T - Moving Tile
# #T##                - Land
   L #

Push the moving tile up one and then right five squares.

   B B B
  ##B#B# B          # - Lava
BB######B           B - Block
  #######B          L - Link
BB#                 T - Moving Tile
# # ##                - Land
   L #

Advance that way east and inspect the east wall for a bombable piece. Bomb it
and hit the crystal switch inside. Get back out and get back to the entrance
one way or another. Once you're back, get back to the moving tile and we will
move it once again.

   B B B
  ##B#B# B          # - Lava
BB######B           B - Block
  #######B          L - Link
BB#######           T - Moving Tile
# #T##                - Land
   L #

Move the tile up two, right two, and then up two.

   B B B
  ##B B# B          # - Lava
BB### ##B           B - Block
  #   ###B          L - Link
BB# #####           T - Moving Tile
# # ##                - Land
   L #

This time, push the east block into the lava so you can get to the east path.
Continue north one screen and east a few screens to the door you unlocked
before. Avoid the Blade Traps and go through the one way door at the top.
Advance north and inspect the west wall for a bombable piece of wall. Kill the
Gels if they get in your way. Go through into the dark room. Light up the
lantern in front of you for some dim light and locate the pit plus the keyhole
block on the other side. Open it and continue. Luckily, there are no pits in
this room so you can just pass through the door at the end after killing the
Snake Rope. Light up the lantern in this room if you can and locate the
various pits and the keyhole block. Avoid falling and unlock the keyhole and
continue along the upper ledge east. If you need to, light up the lanterns but
there is really no need this time. Use your Hook shot to get onto the platform
with the stairs. Grapple on the blocks and unlock the keyhole block with your
last Small Key. Go downstairs. Use the platform above the lava to get through
and jump when it reaches the other side. Continue to the next screen and jump
on the platforms as they move up and down. If you hit the crystal switch
before, the blocks there should be lowered. If they aren't, get back and hit
it or else you won't get your prize. Jump off the ledge and move south to
fight Blaino.

======
BLAINO --- Difficulty: 10/10
======

It would be much easier to defeat this boxing penguin if you have a level 2
sword. There is no easy way to defeat it but the only I can say is to avoid
it's punches, especially his uppercuts. If you lands an uppercut on you, you
will fly all the way back to the entrance. His other punches do quite some
damage but to damage him, attack him from the side or the back.

Beat him and move up past the lowered blocks to the Magic Rod. Arm it as it's
a very powerful weapon. Get back to the entrance through the warp and
continue north. Defeat the Winged Demon and take the west door. Defeat the
enemies to open the door and head through to fight Hinox once again.

=====
HINOX --- Difficulty: 6/10
=====

The easiest way to defeat this cyclops is to simply use a long range weapon. If
you have any, great. If not, use hit and run tactics to strike at him and then
retreat while avoiding his bombs and his throw. Careful, if he throws you on a
weak piece of ground, you're going to fall through and lose health.

Move west through the door that opened and push the moving tile forward all
the way to the wall and then move it north so you can go that way. Light up
the two lanterns with the Magic Rod to make a key appear. Get back to the
entrance again and head straight to the tile maker in the area with a lot of
lava. It's two screens north and one screen east of the entrance. Move the
tile maker again.

   B B B
  ##B#B# B          # - Lava
BB######B           B - Block
  #######B          L - Link
BB#######           T - Moving Tile
# #T##                - Land
   L #

Make it go up one and then right all the way so you can reach the small steps
to the upper platform with the staircase on it.

   B B B
  ##B#B# B          # - Lava
BB######B           B - Block
  #######B          L - Link
BB#######           T - Moving Tile
# #                   - Land
   L #

Go up the small steps and go through the staircase. In this room, melt the ice
so you could get through quickly. You need to melt the ice so you could get
through. For a more detailed analysis, email me. Another ice puzzle resides in
the next screen so use a Magic Rod to melt it and you can have access to the
ladder. Descend the ladder and unlock the door with your last key. Go inside
and fight Cue Ball. The mini boss with an abnormally large backside.

========
CUE BALL --- Difficulty: 4/10
========

This strange looking boss has an abnormally large backside. That should be your
target. Use the Pegasus Boots and Sword to chase it around. Run into it's giant
butt and it'll turn around. Jump over it when it comes at you and keep chasing
it. After a few strikes, it should be gone.

Now, go west and north into a room with another tile making block. What you
will have to do is move the tile maker through the room so it covers every
section of ground. For a more detailed analysis, email me. After the ground is
covered, a chest should appear. Open it for the Nightmare's Key. Now, we have
already seen the Nightmare's Door so warp back to the entrance. Head north two
screens and east one screen. Use the tile maker once again to get across.

   B B B
  ##B#B# B          # - Lava
BB######B           B - Block
  #######B          L - Link
BB#######           T - Moving Tile
# #T##                - Land
   L #

Move it up one square and then right five squares.

   B B B
  ##B#B# B          # - Lava
BB######B           B - Block
  #######B          L - Link
BB#######           T - Moving Tile
# #                   - Land
   L #

Walk along this path into the next room. Notice the staircase in this room, go
up to come to another ice puzzle that we will need to solve. Melt it so you
can get through. If you are stuck, email me. After landing on the ledge, move
to the next screen and melt some more ice. Get to the ladder and descend it to
get to staircase directly in front of the Nightmare's Door. Now we can open it
and face the boss of Turtle Rock for the Final Instrument.

========
HOT HEAD --- Difficulty: 9/10
========

This boss is fairly easy as it doesn't attack you. You have to use the Magic
Rod to defeat this boss so be careful. When it comes out of the lava, shoot is
as much as possible with the Magic Rod before it dives back in. If it's outer
casing comes off, you are making good progress. Repeat this until it's
defeated. And by the way, avoid the lava spashes that come up when Hot Head
lands. They will do some damage.

When you're done, pick up the Heart Container and walk along the border of the
room and jump to the door leading to the instrument. Resting at the end is the
Thunder Drum. That makes a good eight instruments... finally. When you're back
outside, save the game.

*^*^*^*^*^*^*^*^*^*^*|\
5.9 - Nightmare      | |
*^*^*^*^*^*^*^*^*^*^*|/

Now that we have every instrument, we can advance to the egg and confront the
Nightmare. However, I would suggest picking up a Potion from Crazy Tracy. Use
Manbo's Mambo once you're outside to be teleported in front of her house.
After collecting her concoction, head to the library by the two kids playing
catch and read the southeasternmost book. It will list you a set of directions
that are very important. The stair to the wind fish egg is to the west of the
stairs leading to the Tal Tal Mountains. The owl will greet you and play the
instruments. Walk inside and head north into the next screen and fall down the
pit in the middle. Use the directions you got before and use them to get to
the correct place. If you followed it correctly, you should come across a
large pit. Fall down and fight the nightmare. Read the Bosses section for
strategies on defeating them. Watch the ending and congratulations on defeating
Zelda: Link's Awakening.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)----------------------- 6.0 - Mini Bosses ------------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

This section gives a list of mini bosses and how to beat them. For those of you
too lazy to look at the walkthrough. This section also gives strategies that
may not be in the walkthrough so take a look. These are dungeon bosses, not
side quest bosses by the way. Now, in no particular order:

-------------
Rolling Bones
-------------

Appearance: This green creature rolls a spiked pillar across the room.
Strategy: Jump over the spiked pillar that it rolls at you and start attacking
the thing with your hookshot or arrows if you have them. If you're fighting it
in the Level 1 dungeon, make use of your sword and slash at it. It will become
very vulnerable after rolling the pillar as it will hop away to the other side
in an attempt to hit you again. It won't attack you when it has to go across
the room but stay out of it's path to avoid losing health. Stay to the side of
it and watch out for it's hops.

-----
Hinox
-----

Appearance: A large cyclops capable of throwing bombs and throwing you.
Strategy: If you're using the sword, use hit and run tactics to avoid it's
bombs and it's arm. If it picks you up and throws you on a weak ground, you're
falling down the pit. If you happen to have arrows or a hookshot, use either
one from long range to avoid it's attacks.

---------------
Dondongo Snakes
---------------

Appearance:  Two large worms with a mouth and no other facial features.
Strategy: The only way to defeat these is to feed them bombs. Drop it in front
of them or something. The easiest way is to wait until they're stuck in a
corner and throw a bomb into a corner. The snake will almost always eat it.
Feed one three bombs to kill it so you'd need at least six to beat them both.

--------
Cue Ball
--------

Appearance: A round creature with very weak buttocks
Strategy: Using the Pegasus Boots and the Sword. Dash and chase it around
whichever direction it's going. Always hit it's buttocks to damage it. After a
few strikes, it should be defeated. Remember that it'll change directions
occasionally. If that happens, jump over it when it comes at you and resume the
chasing.

--------------
Master Stalfos
--------------

Appearance: A large soldier skeleton with a big sword and shield
Strategy: You'll have to fight this mini boss three times so prepare your
bombs. Attack it from the side first and try to hit the area not protected by
his shield. He should decapitate. Before he gets up, place a bomb by him and
make it blow. He should get damaged. After 2-3 bombs, he'll run away to the
next area.

-------
Smasher
-------

Appearance: A strangely shaped creature that throws a large orb at you
Strategy: Wait for it to throw the ball at you in an attempt to hurt you. Pick
up the ball that it throws with your power bracelet and throw it back at it.
Continue this until it's defeated.

-----
Gohma
-----

Appearance: Two strangely shaped spiders that have one eye that shoots stuff at
you.
Strategy: Using the arrows for best results,(the hookshot works as well) shoot
them in the eye when they open it. Be cautious as they shoot something at you
to. I would suggest taking out the Spider closest to you and then the one to
the top.

------------
Grim Creeper
------------

Appearance: A flute playing guy with a skull mask.
Strategy: It'll send six large Keeses at you. You have to destroy all six at
once or else you won't be able to advance. The easiest way would be to get into
a corner and attack them like that so you can't move and they have to fly in a
tighter pattern.

------
Blaino
------

Appearance: A penguin with boxer gloves.
Strategy: Watch out for it's punches. Don't let him hurt. Try to hit him from
the side or back when he's winding up for an uppercut. Oh yeah, watch out for
his uppercut as well. If he looks like he's winding up, get out of the way.
There's no easy way to defeat this mini boss. In my opinion, the mini boss here
seems harder than the actual boss.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)------------------------- 7.0 - Bosses ---------------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

The eight dungeon bosses plus the nightmare. These are in order:

-------
Moldorm
-------

Location: Tail Cave
Appearance: A worm like creature that has a flashing tail.
Strategy: Continuously hit it's tail. Try not to fall off the platform as you'd
have to reenter and fight him again. Just stand by the wall and wait for him to
come by and smack him in the tail.

-----
Genie
-----

Location: Bottle Grotto
Appearance: A genie that has a bottle.
Strategy: Wait for it to finish talking and then attack it's bottle to make it
still. Pick it up with the power bracelet and throw it against the wall. The
genie will come out and throw eight fireballs at you. Then it will get back
into it's bottle. Hit it again. Repeat this three times to destroy the bottle
and make the genie come out. After it finishes talking again, attack it before
it comes to you and watch it spiral around and around. Be alert as it will stop
quickly and throw a single fireball. Hit it with your sword again and repeat
until it's dead.

---------
Slime Eye
---------

Location: Key Cavern
Appearance: A giant eye
Strategy: When you first enter the room, you won't see it. Ram the wall with
your Pegasus Boots to make it come down. Start dashing at it's center with your
Pegasus Boots and Sword until it splits in half. Then start attacking one of
the eyes while avoiding the other. The eye should fly high into the air. Watch
out for it's shadow and avoid it. Repeat until one eye is dead and do the same
to the other.

-----------
Angler Fish
-----------

Location: Angler's Cavern
Appearance: A large fish with a glowing growth hanging out of it's forehead.
Strategy: You can easily defeat this boss without letting it even attack you.
Aim for the growth on it's forhead and attack it as much as you can before it
can attack. I easily brought it down before it charged.

---------
Slime Eel
---------

Location: Catfish's Maw
Appearance: An eel with a large dangerous tail.
Strategy: Follow the tail that pops up in the middle to avoid it. Watch the
four holes begin to form in the wall. Use your hookshot and sword to pull out
various heads. If the head has a heart on it's neck, hit it as much as you can
before it dives back. If you pull out a fake one, get out of it's way as it
will explode.

------
Facade
------

Location: Face Shrine
Appearance: A large face in the center of the room.
Strategy: As you enter the room, pick up the four pots in the corners and throw
them away before the face appears. Avoid the tiles he sends at you and then
stand on it's face, you won't get hurt, trust me. Various holes will start
appearing in the room. Place a bomb on his face and watch it disappear for a
few seconds. Repeat until it's dead. This is probably the easiest boss to beat.

----------
Evil Eagle
----------

Location: Eagle's Tower
Appearance: A large eagle ridden by the Grim Creeper
Strategy: The biggest thing to remember is to stay in the middle of the
platform. As it takes off, it will fly around, if it's low, hit it with your
sword, if it's high, hit it with your hookshot. When it comes down and starts
flapping it's wings, put up your Mirror Shield in the direction of the bird
and push in the opposite direction to stay on the platform. If you fall off,
you will have to fight it all over again. Be wary of feather attacks and such.
Everytime it flaps it's wings, put up your shield in it's direction while
pushing. Everytime it flies by, hit it with either the hookshot or sword.
Eventually, it will be defeated.

--------
Hot Head
--------

Location: Turtle Rock
Appearance: A giant fireball like creature
Strategy: When it dives out of the lava, hit it as many times as possible with
your Magic Rod. You have to hit it enough so it's outer casing cracks off. If
it dives back in before that, you'll have to hit it all over again. It's
considerably easier with it's covering off so just hit it with your magic rod
and it'll be defeated.

-------------
The Nightmare
-------------

Location: Wind Fish Egg
Appearance: Varies
Strategy: There are six forms:

1. Giant Gel - The first form. Avoid it's hop and use magic powder on it three
times to defeat it.

2. Agahnim's Shadow - If he sends a circular energy ball at you, use your
sword to fling it back. Be careful as he sometimes sends other debris at you
that'll hurt.

3. Moldorm's Shadow - Almost the same as the first level boss except a bit
harder. Hit it's tail once again a few times to defeat it.

4. Ganon's Shadow - From the previous Zelda games, Ganon is back. Use the Boots
and sword to ram him. Don't stop and don't worry about how he attacks. He'll be
defeated quickly if you don't let up your dashing.

5. Lanmola's Shadow - Similar to the guy you had to beat for the Angler Key,
hit it once with your magic rod to defeat it.

6. Dethl - A strangely shaped boss really. Equip your boomerang(if you have it)
and jump over the two arms while trying to get a good shot at it's eye. Throw
it DIRECTLY in the center. If it's not, it won't die. If you don't have a
boomerang, use arrows but it will be a lot HARDER. At least 20 arrows are
needed.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)---------------------- 8.0 - Heart Pieces ------------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

Heart Pieces are optional. You don't need them to advance in the game. However,
it will increase Link's health and allow you to last longer. I would strongly
suggest collecting these for obvious reasons. Every four heart pieces will
create a new heart container. Link can carry a maximum of 14 hearts container.
______________________
HEART PIECE LOCATIONS:

Heart Piece 1
Location: Mabe Village
Items Required: Sword
Directions: At Mabe Village, towards the bottom left hand corner, there's this
well at the bottom of a small cliff. Cut the middle bush and fall through the
wall and into the well. The Heart Piece is right there.

Pick up the Heart Container and go through the door to the north to pick up the
Sea Lily's Bell. Save as soon as you're out of the dungeon.

--

Heart Piece 2
Location: Fishing Pond
Items Required: 10 rupees
Directions: Go to the Fishing Pond north of Mabe Village. Catch the Lunker that
is closest to you(the fat one)in that little niche. You'll get 20 rupees and
a Heart Piece.

--

Heart Piece 3
Location: Mysterious Forest
Items Required: Roc's Feather
Direction: You should've bypassed this at some time during the game. It's
pretty hard to miss. It's surrounded by pits that you have to jump over.

--

Heart Piece 4
Location: Mysterious Forest Cave
Items Required: Power Bracelet
Direction: Like Piece 3, you should've passed this at some time. Go back to
that cave with the Power Bracelet and lift up some of the skulls to get to the
piece.

--

Heart Piece 5
Location: Ukuku Prairies
Items Required: Sword, Bombs x2, Pegasus Boots
Directions: The bombable cave is one screen west of the honeycomb tree. Bomb
the wall to open up the cave and use the Pegasus Boots to break the crystals.
There are 50 rupees in treasure chest as well as a hidden heart piece. Continue
until you reach a dead end. Feel the far east wall with your sword and listen
for a hollow sound. Once you find it, bomb the wall and walk in. This was a
well hidden one.

--

Heart Piece 6
Location: Yarna Desert
Items Required: Sword, Bombs
Directions: After defeating the mini boss for the Angler Key to the next
dungeon. Fall down the hole in the center and feel along the northern wall for a
"hollow" sound. Bomb the wall and walk in for another Heart Piece.

--

Heart Piece 7
Location: Kanalet Castle
Items Required: Flippers
Directions: Jump into the moat at Kanalet Castle and search one screen west of
the castle's gates. The Piece is somewhere in the middle and you must be
submerged to get it. It takes a bit of time.

--

Heart Piece 8
Location: Cemetery
Items Required: Power Bracelet, Pegasus Boots, Roc's Feather
Directions: Go south one screen from the witch's hut to enter the cemetery.
Lift up the rocks to get to the staircase. Continue through the cave and use
the Pegasus Boots and the Roc's Feather to get to the other side. Jump around
with the Roc's Feather to get to this. There's an alternate way but you'll need
the hookshot.

At the southwesternmost section of the cemetery, there are four tombstones
here. Push the southeastern one and enter the staircase that is revealed. Bomb
the cracked rock and use your hookshot to get to it.

--

Heart Piece 9
Location: Tal Tal Heights
Items Required: Flippers
Directions: There is this small cave to the east of the Angler Level's
entrance. The room may appear to just be a small cavern but start diving around
the middle. You'll find it eventually. Remember, you need to be underwater to
get it.

--

Heart Piece 10
Location: Animal Village
Items Required: Hookshot, Bombs x2
Directions: In the northeastern corner of the Animal Village, there is a
bombable cave that you have to destroy. Bomb it and you'll be in a cave. Once
inside, equip your arrows and bombs to the A and B. Use the "flying bomb"
technique to destroy a cracked rock that is across a large pit. You need to
clear it up so you can hookshot yourself across and pick up the heart. As of
now, I don't know any other way to do this.

--

Heart Piece 11
Location: Tal Tal Mountain Range
Items Required: Hookshot, Sword, Bomb
Directions: There is an unfinished bridge west of the Hen House. Use your
hookshot to get Link across. Once you're at the end, cut down the lone bush to
reveal a staircase. Continue through the cave while avoiding the moving skulls
and the Keese and bomb the little niche in the southernmost piece of wall to
open up a hidden passageway. Head in and follow the path to get it.

--

Heart Piece 12
Location: Turtle Rock
Items Required: any weapon to kill monsters
Directions: When you get through Turtle Rock, look for a little hole at the
north end of the dungeon. Enter through it to find yourself on a small hill
and the Heart Piece is right there.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)---------------- 9.0 - Secret Seashell Locations -----------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

Like the Heart Pieces, Secret Seashells are optional. If you collect 20, you
get a special gift. The lvl.2 sword. It's much more effective than the other one
plus it shoot's energy beams when your hearts are full. There are 26 seashells
in all but you only need 20. I'll list the 20 needed as I can't be pushed to
find the rest but if you're willing to give me the last 6, expect full credit.
_________________________
SECRET SEASHELL LOCATIONS

Seashell 1
Location: Mabe Village
Items Required: Sword
Directions: Just south of the village Tool Shop is a large cluster of bushes.
The seashell is in one of them so cut down every one.

--

Seashell 2
Location: Mabe Village(Madam MeowMeow's house)
Items Required: Sword, Shovel
Directions: Using the shovel, dig in the little doghouse. Dig everywhere until
you find it.

--

Seashell 3
Location: Tail Cave
Items Required: Bomb
Directions: There is a room in Tail Cave with a Mini Moldorm and two breakable
crystals by the bottom of the screen. On the western wall is a crack that can
be bombed to open a passageway.

--

Seashell 4
Location: Mysterious Forest
Items Required: Power Bracelet
Directions: You should be able to remember a chest near the southern area of
the Forest. It was blocked by a rock that you couldn't access before. Lift up
the rock and open the chest.

--

Seashell 5
Location: Ukuku Prairies
Items Required: Power Bracelet
Directions: I'll list the directions from the main gate of Kanalet Castle since
that's really the closest landmark to this. Go south for almost five screens
and you'll see a lone rock surrounded by three enemies. Kill the enemies, pick
up the rock, and take your prize.

--

Seashell 6
Location: Ukuku Prairies(Seashell Mansion)
Items Required: 5 seashells
Directions: walk into the building and past the poles. Wait for the meter to
fill up and a present should fall from the sky. It's another Seashell!

--

Seashell 7
Location: Ukuku Prairies
Items Required: Sword
Directions: Exit Seashell Mansion and head east one screen to find eight
bushes. Cut them down to find yet another one.

--

Seashell 8
Location: Ukuku Prairies
Items Required: Weapon, Bomb, Shovel, Roc's Feather
Directions: Do you remember the cave by Seashell 5? It's one screen south and
west. Enter it and continue heading west until you reach the end, don't head
south but bomb the small niche in the wall. Bomb it and enter. Jump over the
pit and go up the steps. You'll arrive at a puzzling rock barrier. Push the
north rock into the pit and continue west. Come back around use your brain to
move the barrier still blocking you and go through. As soon as you exit, head
north and dig on the screen where the owl statue is. It's somewhere in that
screen. And for those of you that were wondering, the owl statue reads:

AROUND HERE, SECRETS ARE NIGH

--

Seashell 9
Location: Ukuku Prairies
Items Required: Shovel
Directions: It on the screen directly above Key Caverns. There are four pieces
of grass there arranged in a + sign. Dig in the middle to find the hidden
seashell.

--

Seashell 10
Location: Richard's Villa
Items Required: Roc's Feather
Directions: When Richard allows you into his basement, take the west fork when
you come to it. Kill the gels and put the rock in the hole. Jump over the pit
with the Roc's Feather and retrieve your prize.

--

Seashell 11
Location: Seashell Mansion
Items Required: 10 seashells
Directions: When you're back at Seashell Mansion, walk past the meter and the
thing will fill up and reach the second point. Pick up the present that falls
from the ceiling.

--

Seashell 12
Location: Koholint Prairie
Items Required: Sword, Shovel, Power Bracelet
From the Witch's Hut, head west one screen and lift up the boulder here.
Continue down the stairs and notice the single bush on this screen. Cut it down
and use the Shovel to dig where it once layed.

--

Seashell 13
Location: Martha's Bay
Items Required: Sword, Pegasus Boots, Roc's Feather
Directions: It's on the same screen as the mermaid statue but just getting to
the statue won't allow you access. Instead, head one screen north of where you
had to retrieve Marin with the 50 rupee chest. Now empty. From that screen,
lift up the boulders and head east one screen, south one screen, and east one
screen again. Use the Pegasus Boots with the Roc's Feather to clear the gap and
continue east two screens and north one screen. Cut the lone bush down and pick
up the Seashell.

--

Seashell 14
Location: Ukuku Prairies
Items Required: Pegasus Boots
Directions: There are two telephone booths in Ukuku Prairies I would believe.
There may be more but the one we're looking for is closest to Mabe Village.
Right next to it is a tree that you can dash into for a Secret Seashell!

--

Seashell 15
Location: South of the Village
Items Required: Pegasus Boots
Directions: When you get the Pegasus Boots, head back to Tail Cave. Exactly one
screen west of Tail Cave is a tree that can be dashed into for another Secret
Seashell.

--

Seashell 16
Location: House by the Bay
Items Required: Power Bracelet
Direction: After the nostalgic ghost tells you to look in a jar, head to his
house and lift up one of the jars. Duh... this has got to be one of the more
easier seashells around.

--

Seashell 18
Location: Yarna Desert
Items Required: Power Bracelet, Sword
Directions: Drop down the hole in the middle of the quicksand where you fought
Lanmola and exit the cave. Head south until you reach the two bushes and a few
boulders. The bottom one contains a Secret Seashell.

--

Seashell 19
Location: Face Shrine
Items Required: Arrow or Boomerang to kill Armos Knight
Directions: Get into Face Shrine and head south one screen and west two
screens. Get the Armos Knight out of the way and continue west, turn north and
get the Armos Knight blocking your path east out of the way. Continue east and
you should see a group of four Armos Knights ahead of you.(4 more on the other
side but they don't matter) Hit the southeastern one to make him move and
reveal a staircase. Go down the steps and take the Seashell!

--

Seashell 20
Location: Ukuku Prairies
Items Required: Flippers, Sword
Directions: This seashell is by Key Caverns in case you were wondering. Come
back here when you have the Flippers. Do you remember when you "hopped" those
platforms across the water? Well, instead of hopping, swim to northernmost
piece of land. It has a bush on it that can be cut. Now, I forgot how but try
to find some way to stop the seashell from falling into the water. If it does
fall into the water, swim off the screen and back on the screen and the bush
will be back.

--

There you have it, 20 seashells. When you collect them all, head to seashell
mansion and they'll drop you your new sword. And it sure is powerful. It's
capable of shooting energy beams when your hearts are full. The energy beams
have similar damage to that of the arrow by the way.


:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)----------------- 10.0 - Easter Eggs and Tricks ------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

There are many secrets and easter eggs in this game. I'll just list some of
them. Feel free to send in your own. I'll give you credit. The ones with
parenthesis were sent in by readers. Their name will be inside the parenthesis
and in the credits. The ones without parenthesis were found by me. Enjoy.

~Stealing from the Shop~

This is a well known trick. Basically, what you do is pick up an item from the
store that you want and walk north of the store clerk so he looks up at you.
Now, immediately run around him and out the door. You'll be outside if you
successfully steal it. You will also get a message confirming it. Now, if you
walk back into the store however, the clerk will blast you with something and
you'll fall. But it's only one death and you got that 980 rupee Bow we always
wanted.

~The Boomerang~

There is this little cave in Toronbo Shores that can be blown open with a bomb.
It's pretty obvious as the entrance is given away by the rocks covering it.
Don't be surprised if there is no one there. I'm pretty sure that you have to
complete Level 6 or something before he shows up. Can anyone confirm this?
Anyway, he offers to trade you a boomerang for one of your items. I would
suggest the shovel. You can trade back at anytime you want.

~Chicken Attacks~

If you hit a chicken for long enough with your sword, a swarm of chickens will
come and attack you. They will hurt you and the only way to escape them is to
go off the screen and then back on the screen.

~Setting Things on Fire~

You can actually kill chickens and mutts with the Magic Rod. Just shoot at
them.

~The Trendy Game~

When you have to get Marin to wake up that animal blocking the path to the
Yarna Desert, bring her to the Trendy Game and she'll ask to play. Let her play
and she'll pick up the guy. It's really funny. This is also explained in the
walkthrough.

~Different Opening Theme~

Create a new account and use the name, Zelda. The opening theme music should
change to a more dramatic one.

~The Mad Batter~

Apparently, there are three "Mad Batter Lairs" strown throughout the island.
He supposedly allows you to carry more arrows, bombs, or magic powder. 
These are the locations (with thanks to allhailtheedd@wi.rr.com for locations).
When you reach the Mad Batter, you have to sprinkle Magic Powder in the sconce
to make him appear. 

1. Go to Manbo's Pond and head three screens west. Use the Power Bracelet to 
pick up every rock and descend the stairs. You're there.

2. For the second one, you need the Bow & Arrows, Bombs, Pegasus Boots, 
Flippers, and Roc's Feather. 2 screens east of the ghost house in martha's bay 
you see stairs surrounded by bushes, blocked off by pits. Bomb/Arrow them, and
the use the Pegasus Boots in cunjunction with the Roc's Feather to jump over
the pit. Continue through the tunnel (need Flippers) and come out other end. Go 
1screen west and take the stairs, yahtzee.

3. Go to the Hen House in the Tal Tal Mountains. Head west and use the Hookshot
to get across the broken apart bridge. Take the tunnel to the west of the 
mountain. Then, head one screen west, one screen east, one screen north, and
one screen west. Lift the rock to reveal a secret passageway. 

~Exploding Arrows~

Make sure you have a few bombs and a few arrows to do this. Arm arrows on one
button and bombs on the other. What you do is press the two buttons
simaltaneously to cause the bomb to fly with the arrows. These are very useful
especially in the Level 6 dungeon.

~Marin the Nag~

When you have Marin with you and you are taking her back to the walrus, try to
hit a few chickens or dig in the ground. She'll nag you and say some comical
lines.

~Ghost's Grave~

Sprinkle some Magic Powder on the ghost's grave after he returns and he'll say
a funny line.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)------------------- 11.0 - The Trading Game ----------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

In Link's Awakening, you will need to trade items for one another to get
through the game. The trading game is also implanted in the walkthrough but if
you're too lazy to look or you are just making sure you have the correct item,
come here.

1. Yoshi Doll
- The first item in the trading sequence. You will need the sword and at least
10 rupees. Head to the Trendy Game in the southeastern corner of Mabe Village.
Bushes surround it so you'll need to cut them down. Go inside, play the game,
and move the crane directly above the Yoshi Doll in the middle to pick it up.

2. Ribbon
- Using the Yoshi Doll, head to the Quadruplet's House in the northern section
of town. It's one screen west of the Dream Shrine. Anyway, go inside and talk
to the mother. She'll ask you for the Yoshi Doll. Trade it for the Ribbon.

3. Dog Food
- Go to BowWow's house. It is towards the northwestern section of town. It is
quite easy to recognize because our friend, BowWow is by it. Head to the
doghouse(the small entrance next to the house)and talk to the mini BowWow
there. She will ask you for your Ribbon and trade you Dog Food.

4. Bananas
- Around the northern section of Toronbo Shores is a lone hut. The hut is one
screen west of the tree monkey that seems to have a fetish for throwing
coconuts. Talk to the alligator-like creature and he'll go crazy. Give your dog
food to him and he'll swallow it in a second. Of course, he rewards you with
bananas.

5. Stick
- When you head to Kanalet Castle, you may notice the main entrance is blocked
off. Of course, you head one screen west to find a monkey named Tiki. Give him
the Bananas and he'll not only build you a bridge BUT, he'll give you one of
his quality wooden sticks. Yep, that's right, hand crafted to perfection by
the woodsmiths of Monkeyville.

6. Honeycomb
- One screen east of the cave where you picked up Heart Piece 5 is Tarin near
a honeycomb on a tree. He'll compliment you on your stick and ask if he can
use it. Tarin pokes at the beehive to cause the angry bees to chase him around
in a comical scene. Although Tarin didn't give you your stick back, you can
pick up the honeycomb that fell.

7. Pineapple
- When you reach Animal Village, head to southeasternmost house and talk to the
Chef Bear inside. He'll trade you a Pineapple for your Honeycomb.

8. Hibiscus
- As you trudge along the Tal Tal Mountains, you'll notice Papahl stranded on
a cliff. Of course, if you don't get there fast enough, you can expect him to
starve to death. Luckily, we have some pineapple on hand so give that to him
and take the Hibiscus he gives you.

9. Letter
- When you head back to Animal Village, talk to the goat in one of the houses.
Give her the Hibiscus and she'll hand you a letter that you must deliver to
Mr. Write along the northern edge of the Mysterious Forest.

10. Broom
- Around the northern border of the Mysterious Wood is a single hut. Inside the
hut is our friend, Mr. Write. Give him the letter and he'll hand you a broom.
Oh joy....

11. Fish Hook
- Old Man Ulrira's wife is most likely in Animal Village towards the north-
eastern corner. If she is not there, head back to Mabe Village and look for her
by her house. She will alternate from these locations occasionally. Wherever
she is, give her the Broom(she lost hers)and she'll hand you a nice fish hook.

12. Necklace
- Dive into Martha's Bay and swim to the south to find a wooden bridge leading
to an owl statue. Dive under the bridge and jump on the fisherman's boat. He'll
agree to give you his next catch which ironically, appears to be a necklace.

13. Scale
- Get to the mermaid west of Catfish's Maw and talk to her with the necklace.
She lost it and wants it back. She will agree to give you one of her scales so
dive under and pick a nice big one.

14. Magnifying Lens
- The final item in the Trading Cycle. Get it by head towards the south end of
Martha's Bay where there is a break in the path with rocks on either side. Get
to the other side with a Hook shot and continue towards the mermaid statue by
the end. Walk up to it and it'll move out of the way revealing a staircase. Go
down and head north towards the next room to find the Magnifying Lens.

Now, what do you do after collecting the Magnifying Lens? Well, first I'd
suggest picking up the Boomerang in Toronbo Shores but the Magnifying Lens has
a more useful feature. Head to the library by the two kids playing catch and
take a look at the southeasternmost book to get the directions through the Wind
Fish's Egg. I would strongly suggest writing these down as they will
tremendously help you out.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)---------------------- 12.0 - Monster List -----------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

~==============================================================================~
A list of the monsters. A special thanks to nnguyen11490 who allowed me to use
information from his enemy list. The actual creatures are alphabetized followed
by the traps after them.
~==============================================================================~
                                  _________
---------------------------------[    A    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
-----
Armos
-----

These will appear at first immobilized. However, walk up to them and touch them
to wake them up. In their activated status, they can do quite a bit of damage.
Arrows and the boomerang are both very effective.

----------
Angler Fry
----------

Looks like a mini version of the Angler Fish. Not to hard to defeat as a few
swipes could bring it down.

---------
Arm-Mimic
---------

Found in the Face Shrine and a few other locales, this is quite an annoying
enemy invulnerable to some weapons. The best and most effective way to defeat
these would be to dash at them quickly with sword out.
                                  _________
---------------------------------[    B    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
------
Beetle
------

Actually, these don't really look like beetles but more like spiders. You can
find these crawling out of a hole in Ukuku Prairies and they are easy to defeat.
A slash with the sword can bring one down quickly.

------
Bomber
------

A strangely shaped creature that flies above and drops bombs on you. Use a
ranged weapon like a Hook Shot or a Boomerang and strike it from afar.

---------
Buzz Blob
---------

Another strange creature. Strike at it with your sword and you will get damaged.
Use a Hook Shot to immobilize it and then strike at it. Magic Rod is very
effective as it can take it out quickly.

---------
Big Keese
---------

A large batlike flying creature. An example of these would be the creatures the
Grim Creeper(mini boss)sends at you. They are fairly weak and can be taken down
pretty quickly.

-------
Bloober
-------

These squidlike sea creatures are weak and easily killed by sword or other
weaponry.

-------
Bombite
-------

There are two different variations of this bombite. One will start ricocheting
off the walls if you strike at it and blow up killing whatever is in it's
vicinity. The other works like a 3 second time bomb. Strike at it away when it's
about to blow to avoid it's wake.

---------
Boo Buddy
---------

It's very hard to actually strike at them and killing them that way but light
up the room it's in to kill them quickly.
                                  _________
---------------------------------[    C    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
----
Crow
----

A bird that doesn't really hurt you but it rather flies away instead. It is
still weak and easily killed.

-----------
Cheep-Cheep
-----------

Found in water, these fishlike creatures are easy to defeat and quite easy to
avoid nevertheless.

-------
Cukeman
-------

A blob similar to the Buzz Blob. If you strike at it, it will shock you just
like the other.
                                  _________
---------------------------------[    D    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
(none)
                                  _________
---------------------------------[    E    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
(none)
                                  _________
---------------------------------[    F    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
----
Fish
----

Pretty easy to defeat. You can only strike at it when it jumps above the water.
Their fin is visible above the water so they should be easy to avoid. When they
are jumping, use a sword or something to kill them quickly.

--------------
Flying Octorok
--------------

Winged version of the regular Octorok. Capable of taking quick hops that they
avoid your sword with. They will spit rocks that can hurt you as well. A range
weapon would be a good idea.

                                  _________
---------------------------------[    G    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?

-----
Ghost
-----

Kind of hard to defeat. These ghosts are found in the cemetery appearing around
the tombstones. They can do some damage and will take a lot of blows from your
sword. I find it best just to ignore them.

---
Gel
---

Pretty obvious and easy to notice. The larger versions can hit you. Sometimes
after killing a Gel, it'll split up into two smaller pieces. These can not hurt
you but if they stick themselves on you, your movement will be slower and you
can't attack.

-----------
Giant Ghini
-----------

There is only one of these in the cemetery. It's a very large ghost that you
defeat the same way with a lot of blows from the sword.

-----
Gibdo
-----

A strange name. Anyway, this is a mummy like creature that is quite hard to
defeat. It will require multiple strikes from your sword so beware.

------
Goomba
------

Similar to the Goombas of the Mario games, these Goombas are basically walking
mushrooms. You can stomp on their head for a heart. They are quite easy to
defeat as they will fall to anything and they are the only enemy that can be
defeated by jumping on top of it.

--------------------
Giant Goponga Flower
--------------------

Found in the Gaponga Swamp, these giant flowers will throw fireballs at you. Can
only be defeated if it's eaten by Bow Wow.

--------------
Goponga Flower
--------------

Smaller version of the Gian Goponga Flower. Doesn't hurl fireballs at you but
touching it will hurt you. Only Bow Wow can eat this.
                                  _________
---------------------------------[    H    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
--------------
Hardhat Beetle
--------------

You can not defeat this beetle by striking at constantly. It has to be pushed
down a pit or something.
                                  _________
---------------------------------[    I    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
---------
Iron Mask
---------

These annoying enemies wear an iron mask in front of them so they are
invulnerable to the front with a sword. You can still hit their backside
however. After you receive the Hook Shot, you can pull off their mask by
grappling it off.
                                  _________
---------------------------------[    J    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
(none)
                                  _________
---------------------------------[    K    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
-----
Keese
-----

They are basically those bat like enemies that fly at you. Easy to defeat and
you should no trouble at all.
                                  _________
---------------------------------[    L    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
------
Leever
------

Found in Toronbo Shores and the Yarna Desert. These strangely shaped traps come
up from the ground and attack you by rotating really fast. If they aren't killed
after a while, they will go back underground and come up again. Takes a few
slashes with a sword but still shouldn't be too hard to kill anyway.

---------
Like Like
---------

Kind of looks like a walking marshmallow. Anyway, this weird creature will
swallow you up through that hole at the top. Eventually, it will spit you out
but it gets really annoying when you're in the middle of a battle. Pretty easy
to kill. Also, if you had the shield with you at the time, you will notice that
it has disappeared after the Like Like spits you out. Kill it to get your
shield back. Otherwise, you'll have to buy another one at the Tool Shop in Mabe
Village.
                                  _________
---------------------------------[    M    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
----------
Mad Bomber
----------

Found at Kanalet Castle, you will need to defeat this pest to collect one of the
Golden Leaves. He will throw a bomb every time he pops out of the hole. Try to
stand next to a single hole and only attack him if he pops up right in front of
you and then move back quickly to avoid his bomb. It's kind of hard but you will
get it.

------
Monkey
------

One screen east of Sale's(The canned food loving alligator)house is a monkey
residing in a tree. To activate it for the first time, you will have to walk on
screen and the monkey will pop out. It will throw coconuts mostly but it does
chuck the occasional bomb so be careful.

----------
Mask Mimic
----------

Kind of like the Arm Mimic except he's invulnerable to the front. Unlike the
Iron Mask, it "mimics" your move so you can't exactly get behind it without it
looking at you. A good strategy would be to walk up to the Mask Mimic and charge
up your sword. Release and kill it with your spinning sword attack.

------------
Mini Moldorm
------------

A smaller version of the Level 1 boss but it's not hard to defeat at all. A
sword is extremely effective.

----
Mutt
----

Only found at Mabe Village. These dogs(look more like cats to me)will only
attack if you misuse your sword. If you strike at them, they will lunge at you.
Surprisingly, they can do some(not a lot)of damage.
                                  _________
---------------------------------[    N    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
(none)
                                  _________
---------------------------------[    O    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
-------
Octorok
-------

A strange creature that seems to walk like a reptile with it's legs to the side.
Basically, they will walk around doing nothing unless you are directly in front
of them. Then they'll spit rocks(are they rocks)at you.
                                  _________
---------------------------------[    P    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
-----------
Pig Warrior
-----------

Easily killed with any weapon. These usually carry arrows but some carry swords
and shields. Pretty easy to notice as they are pigs.

------
Pincer
------

In some of the pits of Ukuku Prairies, there is a wormlike creature that lunges
itself at you and then goes back in it's hole. Easy to defeat but a good clue
the creature gives before it comes out are it's eyes. You'll see them appear for
a brief moment.

-----
Pokey
-----

You may recall a similar creature from Super Mario World. Easy to kill and it
doesn't hurt you too badly. Every time you hit it, a part of it will be
destroyed. Found only in the Yarna Desert.

-------
Pairodd
-------

I don't know what this is but it looks most like a duck to me. Anyway, this
weird creature will disappear whenever you get close to it and fire something at
you. Hard to defeat at first as you'll have to surprise the Pairodd but after
collecting the Pegasus Boots, killing these will be much easier as you can just
dash into them.

------
Peahat
------

A strange flower that is capable of flying. When you at first walk into a room,
the Peahat will be invulnerable to most weapons. It will stay invulnerable as it
takes flight into the air as well. The only time you can attack it is after it
lands.

-------------
Piranha Plant
-------------

Another creature from the Super Mario series. This Piranha Plant will jump out
of holes and pipes and attempt to get you hurt in midair. Watch out for these as
they can be extremely annoying.

----------
Pols Voice
----------

A rabbit like creature with enormous ears. A sword will not kill this creature
so you will have to throw objects at it or find some other way. Also, playing
the 'Ballad of the Wind Fish' will kill these creatures instantly.
                                  _________
---------------------------------[    Q    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
(none)
                                  _________
---------------------------------[    R    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
-----
Raven
-----
Similar to the Crow. You can find these birds in the Tal Tal Mountain Ranges
area. It flies faster so you may find using the Hook Shot or some other ranged
weapon a better choice.
                                  _________
---------------------------------[    S    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
---------
Sand Crab
---------

A crab found on the beaches of Toronbo Shores. Not too hard to defeat. These
require only one or two strikes from a sword or some other weapon.

----------
Sea Urchin
----------

These urchins are immobile unless you push them with a shield slowly. Easy to
kill with any weapon. Just avoid walking into it to avoid taking damage.

----------------
Shrouded Stalfos
----------------

A hooded skeleton that throw bones at you. Not hard to kill and they won't jump
and avoid your sword like the other version.

----------
Snake Rope
----------

It's not exactly a rope but it's a snake by the least. A simple enemy. Take
caution when you are attacking these as they will sometimes lunge at you when
you least expect it.

-------------
Spiked Beetle
-------------

Kind of a hard enemy to kill. These Spiked Beetles are indestructable from the
top. They will constantly slide and attempt to hit you. To kill them, flip them
over by touching them with the shield and then attack their vulnerable underside
to kill them.

-------
Stalfos
-------

This skeleton creature is infuriating and most of the time, just getting in your
way but it's easy to kill... if you just get a hit on it. This Stalfos has way
of avoiding your strikes; they will hop away everytime you swing at them. Some
will throw bones as well whenever you attack them. I would suggest swinging at
them constantly maybe getting a hit or using a ranged weapon from far.

----
Star
----

This rotating star is pretty easy to defeat. He will ricochet off the walls and
seems to have no control on his movement whatsoever.

-------
Soldier
-------

Found inside the walls of Kanalet Castle, these soldiers are the ones who
chased off Richard. They can wield a variety of weapons however, the majority
of them carry arrows. They are weak though. The ones that wield a shield are a
bit stronger but can still be killed easily.

------------
Spiny Beetle
------------

Occasionally, you may be attacked by moving boulders or bushes. Under them is a
little turtle-like enemy that is not very powerful in the least. If they are
under a bush, chopping the bush apart will reveal them. If they are under a
rock, you will need to pick up the boulder to reveal it.

------------
Sword Moblin
------------

You will be meeting these constantly in the early levels of the game. The
Moblins are easy to defeat and also are seen carrying different weapons. The
most common are arrows although some carry a sword with or without a shield.

-------------
Sword Stalfos
-------------

Another version of the skeleton Stalfos. These carry swords and shields and will
make themselves hard to kill and annoying. Try to strike at them diagonally from
the back to avoid their shield and hit them.
                                  _________
---------------------------------[    T    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
-------
Tektite
-------

Two legged creatures that constantly hop at you. They are easy to defeat and
should not give you too much trouble. Found in the mountainous area.

---------------
Three-of-a-Kind
---------------

Found in some dungeons, these creatures display four suits. The point is to hit
them so they stop on a certain suit. If you can match up all three, they will
disappear and a treasure will appear. Also, if you stop all three on hearts, the
three will drop hearts which makes a great health recharge.
                                  _________
---------------------------------[    U    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
(none)
                                  _________
---------------------------------[    V    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
------------
Vacuum Mouth
------------

This strange monster bloats up and sucks in whatever there is. You can get
caught in the draft so beware.
                                  _________
---------------------------------[    W    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
-------------
Water Tektite
-------------

The water version of the tektite. Looks a bit different but still use the same
strategy to defeat.

------------
Winged Demon
------------

Found later in the game in dungeons. These winged creatures will hurl fireballs
at you whenever you're far away. Get close and they will fly off the screen and
appear somewhere else momentarily. After killing the large one, it'll sprout
two smaller demons. I suggest using the Hook Shot or Boomerang as it's pretty
hard getting to them with a sword on hand.

--------
Wizzrobe
--------

These annoying enemies are capable of teleporting away and reappearing in the
same spot. The only effective weapon are arrows. Because arrows aren't
unlimited, you may want to consider the dreaded bomb+arrows (read secrets
section)
                                  _________
---------------------------------[    X    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
(none)
                                  _________
---------------------------------[    Y    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
(none)
                                  _________
---------------------------------[    Z    ]------------------------------------
                                  ¯¯¯¯¯¯¯¯?
----
Zola
----

Fish found in deep waters. They will emmerge at certain locations and hurl fire-
balls at you.

------
Zombie
------

Found in the cemetery area, these lifeless creatures will emmerge from the
ground. A bit tough to kill(they are very durable)and it seems their numbers
are infinite. They will continually come out of the ground and attack. I find it
best to ignore these dead creatures.

~==============================================================================~
Below is a list of traps or other miscellaneous things. Traps aren't creatures
but they can still hurt you. They are meant to stop you and get in your way.
Most of these are indestructable so don't try.
~==============================================================================~

----------
Anti-Fairy
----------

Similar to the spark, these moving thingies have a skull in the center so they
will be easier to recognize. Unlike other traps, this can be destroyed with a
Boomerang.

----------
Blade Trap
----------

Found in almost every dungeon, these Blade Traps are spring based and will jump
at you whenever you cross. However, they aren't too smart and if you step and
step back quickly, the traps will miss and you can walk through while they
recoil.

---------
Eye Guard
---------

There are these stone statues in some dungeons that will throw fireballs at you.
Can't be defeated.

---------
Face Lamp
---------

Same as the Eye Guard except they are lamps.

--------------
Flame Fountain
--------------

After defeating Eagle Tower and you are on the way to Turtle Rock, you'll pass
a flame spitting machine that can't be deflected with the regular shield. To
pass, hold out the Level 2 shield and push forward to get past it.

-----------
Flying Tile
-----------

In some levels, there are tiles on the ground that will fling themselves at you.
They are easy to avoid and simply holding up a shield will be enough to knock
them out of the way.

------------
Giant Bubble
------------

A giant, flashing face found in Face Shrine. It will bounce off and around the
walls. Just avoid it's gigantic girth and you'll be okay.

-----
Laser
-----

A rotating turret that fires laser beams at you whenever it catches sight of
you. The laser is blocked by blocks and other dungeon obstacles but you can't
protect yourself with the shield or jump over the beam. You'll have to make due
and avoid it altogether.

-----------
Mega Thwomp
-----------

This stubborn Thwomp is found in Key Caverns. Ram it with the Pegasus Boots to
make it crack and budge.

-------
Podoboo
-------

From the Mario series, the Podoboo jumps out of the lava and can knock you out
of the air if you are jumping. They come out on a fixed basis so time yourself
and avoid them.

-----
Spark
-----

These flashing things bounce around the room and you will have to avoid them.
They have a strange, smiling face in the center. You can defeat these with the
Boomerang and make them drop a faerie.

-------------
Spiked Thwomp
-------------

Another version of the Thwomp. These large ones will come crashing down whenever
you get below them. Dash past these bulks with the Pegasus Boots.

--------------
Stone Elevator
--------------

In Bottle Grotto, there are these Stone Elevators in one of the basements. Jump
on the first one to make it go down. The second requires you to be holding a pot
for it to move.

------
Thwomp
------

A regular Thwomp that will come crashing down on you. Easy to avoid as you can
just dash right past it.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)--------------------------- 13.0 - FAQ ---------------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

[------------------------------------------------------------------------------]

[Q] How do you get the Boomerang?

[A] After getting the Magnifying Lens, head to Toronbo Shores and look for a
bombable cave along the shore.

[------------------------------------------------------------------------------]

[Q] How do you steal items from the store? I heard you could.

[A] Simply pick an item up and walk north of the store cashier. He'll look at
you. As fast as you can, run out the door. However, there is a punishment for
stealing an item. The next time you walk into the store, the cashier will blast
you with some kind of weapon and people will refer to you as Thief. It's really
useful for getting the Bow though.

[------------------------------------------------------------------------------]

[Q] What's the difference between this game and the Deluxe version?

[A] I'm not completely sure but I think the Deluxe version has one more dungeon
plus a lot of extra puzzles. It's also in color obviously.

[------------------------------------------------------------------------------]

[Q] I've seen a screenshot of Link firing beams from his sword. How do I do
this?

[A] You need the Lvl. 2 Sword that can be acquired at Seashell Mansion. After
collecting 20 Secret Seashells, go there and walk past the poles to trigger it.
Read my listing for the Secret Seashells if you can't find 20.

[------------------------------------------------------------------------------]

[Q] How many Heart Pieces are there in all?

[A] You can get a total of 12 for three extra hearts.

[------------------------------------------------------------------------------]

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)-------------------- 14.0 - Gameshark Codes ----------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

Keep in mind that you must own a Gameshark to use these codes. Otherwise,
they're useless for obvious reasons. Gameshark was created by InterAct and is
around $20-40 at most video game stores. I wouldn't find wasting that much
money just to cheat is kind of stupid.

For all those cheaters in the crowd, Gameshark codes. Feel free to submit any
if I missed any. These are just all the codes I know of.

Please practice safe Sharking. Basically, this means:
- Don't have the Gameshark switch on when you start
- Only have it on for the time needed for the code to take effect
- If the desired effect doesn't occur, don't save
- Don't save with the GS switch on
- Do not throw your Gameboy in frustration with the GS still in

I myself, don't use Gameshark anymore. It just can't be trusted.

013045DB - Infinite Arrows
01995EDB - Cannot Lose or Gain Rupees
01705ADB - Infinite Hearts(same as Infinite Health)
01304DDB - Infinite Magic Powder
010739DB - All Songs for Ocarina
01185ADB - Infinite Health(same as Infinite Hearts)
01095DDB - Infinite Rupees
0101D0DB - Infinite Small Keys
010515DB - Have all 5 Golden Leaves
010046C1 - Fly
010045C1 - Invisibility
01xx49C1 - Jump Modifier
           00 - Low
           FF - High
01705BDB - Max Hearts
010111DB - Get Tail Key
010112DB - Get Angler Key
010113DB - Get Face Key
010114DB - Get Bird Key
010115DB - Get Slime Key
01200FDB - Have 20 Seashells
0101CFDB - Get Nightmare's Key Automatically
0101CCDB - Have map for current level
0101CDDB - Have compass for current level
0101CEDB - Have stone slab for current level
010E0EDB - Have Magnifying Glass
010195DB - End Sequence

I'm sure there are more. Submit any that I've missed. You'll be given full
credit.

:-:==========================================================================:-:
~\*\*\                \---------------------------------/                 /*/*/~
~~)*)*)---------------- 14.0 - Final Words and Credits ------------------(*(*(~~
~/*/*/                /---------------------------------\                 \*\*\~
:-:==========================================================================:-:

I hope you've enjoyed reading this FAQ. This sure has occupied me for a good
two weeks. I'll still be looking for email, suggestions, questions, etc. This
is only the first version so expect more to come. Here are the credits:

-------------------------------------------------------------------------------

Devin Morgan - I got this game without a manual so I had no idea what the boss
names were. Devin Morgan's guide listed them so I used his boss names.

Nintendo - Creating a great network of games

CJayC - Administrator of GameFAQs. Thanks for hosting this guide.

nnguyen11490 - For allowing me to use some information from his guide. I didn't
use too much but thanks for offering!

scurty - creator of the ASCII at the top you saw. Great guy!

http://www.network-science.de/ascii/ - Figlet Generator that created my
signature.

The Edd - At allhailtheedd@wi.rr.com. He gave me the locations of the Mad 
Batter's lairs. Thanks a bunch. 

A special thanks go's out to Ken Nakao who's Heart Piece's guide I used for
reference.

Another special thanks go's out to Shinomori Aoshi who's Secret Seashell's
guide I used for reference.

- All outside sources which have contributed to the making of this guide in
some form have been cited in this section. Any sources that have provided any
information at all are listed in the credits. I am not taking credit for others
hard work and I hope they do the same. Not giving proper credit is plagiarism
and it's against the law.

===============================================================================
              ____             __      _    __           __           
             / __ \____ ______/ /__   | |  / /___  _____/ /____  _  __
            / / / / __ `/ ___/ //_/   | | / / __ \/ ___/ __/ _ \| |/_/
           / /_/ / /_/ / /  / ,<      | |/ / /_/ / /  / /_/  __/>  <  
          /_____/\__,_/_/  /_/|_|     |___/\____/_/   \__/\___/_/|_|  

                               -=Game On Forever=-  

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