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________________ | ________ / - THE LEGEND OF - | / / /_________ ____ ________ ____ | / / /\ ____ |\ / \ _ \ \ \ |/ / / / | | \ | | | | | \ \ / \ / / / | | \| | | | | \ \ / /\ \ / / / | |___/| | | | | | | / /__\ \ / O / | ___ | | | | | | |/ __ \ / / / | | \| | | | | | || / \ | / / / | | /| | | /| | | / /| / \ | / / / /| |____/ | | |___/ | | |_/ / | | | | / / / |________|/_________|/_______/ /____\ /____\ / /_______/ | /_______________| - MAJORA'S MASK - ============ BOMBERS' NOTEBOOK GUIDE ============ ~An In-Depth FAQ Created by: Croco~ _______________________________________________________________________________ This Document is Copyright 2000-2003 by Croco. Any reproduction of this document in part or in whole without the author's consent is strictly forbidden. If the reader wishes to use the FAQ for their personal and private use only, then a printed copy may be made. This In-Depth FAQ to the Nintendo 64 game The Legend of Zelda: Majora's Mask Features: *Guide to getting all the Happiness Seals from the characters in the Bombers' Notebook, including where to go, when to go, and descriptions of what to do. *Special spoiler-reducing setup allows you to find the info you need without ruining the experience. *For those that don't care about spoilers, more in-depth descriptions of what happens and what to do. *Handy maps, Detailed schedules, and more! Contact Me: croco64@yahoo.com (See Part 4, Section 2 for details) -VERSION HISTORY- ------------------------------------------------------------------------ This is the Final Version of the Croco Bombers' Notebook Guide for The Legend of Zelda: Majora's Mask, Created 11/15/2000. Final Version- Created 11/15/00 Finished in two versions. Nice. I'm also surprised that I haven't begun any of these commentaries for the updates with the word "well" (those of you that read my other FAQs may know about my constant overuse of this at the beginnings of these comments). Today's update, as the Final Version, includes info for all the characters, as well as a new non-Bombers' Notebook character and some FAQs. Version 1.0- Created 11/8/00 Before I begin blabbing about what's here, I'd like to take a moment to say that this has been a very enjoyable FAQ to write. Much less stressful than a giant Walkthrough and lots of fun. Now, onto what's here. In order to secure a coveted Majora's Mask FAQ spot, I've sent this FAQ in a little early, and incomplete. Don't worry, because by next update, I plan to have this entirely finished. What is complete is Parts 1 and 4. In Part 2, I have the first five characters covered, and in Part 3 I have the Clock Town Map, and the first Other Character Description. That's all for now. Have fun reading. ------------------------------------------------------------------------ FINAL VERSION ADDITIONS: Revisions have been made to correct some mistakes and to add some more entries into some of the characters' schedules that I missed before. The entire guide has also been reformatted to be easier to read. Finally, Anju's Mother and Mutoh have been added as Other Characters. UPDATE NOTICE: Coverage for all characters in the Bombers' Notebook is here. This FAQ is now complete. _______________________________________________________________________________ ~TABLE OF CONTENTS~ I. Part 1 - Introduction 1. Introduction/Author's Comments 2. How to Read the Bombers' Notebook II. Part 2 - Bombers' Notebook Guide III. Part 3 - Bombers' Notebook Guide Supplement 1. Clock Town Map 2. Other Characters IV. Part 4 - Miscellaneous 1. Frequently Asked Questions 2. Contact Info 3. Closing Statement ___________ === WHERE TO GO: === *PART 1: If you don't quite grasp exactly what the Bombers' Notebook is, are having trouble figuring out the layout of what I write, or just want to read what I have to say about this FAQ, go here. I recommend that everyone reads the "How to Read This FAQ's Bombers' Notebook Coverage" area in Section 2, as it may give you a few tips on how to effectively read it. *PART 2: This is where to go to find out what to do to help people out and get those Happiness Seals. Thanks to the carefully-planned setup, it can be spoiler-free, but I suggest reading the "How to Read This FAQ's Bombers' Notebook Coverage" area in Part 1, Section 2 to see the best way to read it without spoiling the game. *PART 3: By no means do you need to look at this section, but it is helpful. Not only is there a map of Clock Town (including characters' locations), but also schedules and descriptions of some characters that do not appear in your notebook but may be helpful to know about. *PART 4: This section basically wraps everything up, but there's also info on how to contact me and Frequently Asked Questions from readers, which may correspond to your own. _______________________________________________________________________________ _ _ _ _ / \/ \========================================================/ \/ \ / /\/\ \ PART 1: INTRODUCTION / /\/\ \ /__\ /__\====================================================/__\ /__\ My plan about a month ago was to do a full-fledged, complete Majora's Mask FAQ/Walkthrough. As the fateful day approached when this game came out, I knew I was in some trouble. I had my hands full with all my other FAQs, and another new FAQ was not what I needed to spend serious time on. So, at the last second I chickened out and decided not to make a FAQ for Majora's Mask. But if that were true, why are you reading this? Obviously I changed my mind somewhere, right? Actually, it's more complicated than that. No wait, it's not. As I played the game, having a great time, I noticed that I particularly enjoyed helping people out that were in the Bombers' Notebook. Eventually, it dawned on me that I didn't have to make a huge walkthrough like I normally do, but I could target my favorite part of the game and do a really good job. So I did. This is the first time I've done an In-Depth FAQ. Long, complete FAQs are my normal fare, but this time I think I'll do something different. So here it is: difference. Feels so strange... yet comforting. ===== HOW TO READ THE BOMBERS' NOTEBOOK ===== In this section, I'll cover both how to read the Bomber's Notebook in the game, as well as how my coverage of each person will be set up and what's what. Basically, this section is for those of you who either like to read everything or grasp things a little slowly. ~ HOW TO READ THE IN-GAME BOMBERS' NOTEBOOK ~ The Bombers' Notebook is quite simple, but in case you don't understand it, I'll go over it. The sign on top of the Milk Bar will also help you out. The book can be accessed by pressing A while highlighting it on the Pause Screen. *Each square on the left side of the book is a place for a character. When you talk to a character that can be placed here, whether you help them or not, their picture will be placed here. *To the right of the character, there will be one or more blue bars. For each blue bar, an event will occur. There are three different things that could happen, marked by the following symbols: -Exclamation Circle: This means that you have made an appointment with or a promise to a person to do something. -Ribbon: This means you have received an item for helping out the character. -Mask Symbol: This means you have received a mask for helping out the character. The symbols will not appear until you do something. To find out when the event occurs, look above the blue bar to the timetable at the top. Each shaded region represents a six-hour period. If there are multiple blue bars over the same time period, multiple events will occur. *When every event has been completed, a Happiness Seal will appear on the far right. This means you have helped this character out entirely. ~ HOW TO READ THIS FAQ'S BOMBERS' NOTEBOOK COVERAGE ~ In this FAQ, there will be a consistent setup for each person. The entries will go in the order that they appear in the notebook. Below is a sample setup, with descriptions of each of the parts. ***SAMPLE SETUP*** ________________________________________________________________________ =========== EXAMPLE =========== ________________________________________________________________________ DESCRIPTION: This is the description displayed in the Bombers' Notebook. It's brief, but gives you a quick overview of the person. PROFESSION: This is what the person does for a living. If they don't work, it's a hobby or interest they spend a lot of time on. HOME: Where the character lives or usually hangs out. CHARACTER RELATIONS: Here you'll find who the person knows and/or interacts with that is also in the Bombers' Notebook. OTHER RELATIONS: Here you'll find who the person knows and/or interacts with that is not in the Bombers' Notebook. PROBLEMS: Look here to find the main troubles of the character. ADDITIONAL INFO: Anything else that might be of interest about the character. COMMENTS: I'll place any comments I have about the character and/or the events that take place. There won't be any spoilers, though. SCHEDULE: This lists the daily lives of the character, and where they are during each day. Some characters do the same things no matter what, while others are affected by events. In the latter case, there will be two lists: one for when nothing affects them and one for when all the corresponding events take place. *Spoiler-Free Note*- If you want the least spoilers possible, look at the schedule. Where the person goes will just give you a basic clue as to what goes on, and may help you. However, this does not always give you enough information. *SAMPLE SCHEDULE* Day 1, 8:00 AM - Location: Stock Pot Inn Activity: Sleeping In Day 1, 10:00 AM - Location: East Clock Town Activity: Goes for a Walk Day 2, 12:00 PM - Location: Milk Bar Activity: Drinking Milk ...etc. Events/Prerequisites/Optional Events: This is where you go to find the info you need in detail. Each of these are different. Events are indicated in the In-Game Bombers' Notebook by blue bars. If you're in the right place at the right time and do the right thing, something will happen. Prerequisites are things that occur prior to an event that you must fulfill, but are not indicated in your notebook. Sometimes it's a matter of not doing something. Optional Events are also not indicated in the notebook, and it is not necessary to complete what is indicated to succeed. However, often times the story is revealed more and you may get a hint. Below is the format that each of these will be setup into. ===== * SAMPLE EVENT 1 * ===== LOCATION: Milk Bar TIME: 11:00 PM ITEMS NEEDED: Mask of Scents, Song of Soaring -- In this space, what you have to do is given in detail. This basically explains what you have to do. This may include some things that go on during the process. -- *Spoiler-Free Note*- If you want to figure things out for yourself but just want a little hint, look at the Location, Time, and Items Needed at the top. If you don't mind being told exactly what you have to do, read the text below it. However, do not read beyond this point, or there is a chance of running across spoilers. DESCRIPTION: After you do what you have to do, this part explains what goes on. ITEMS RECEIVED: This is what you get out of the encounter, whether it be a mask, a piece of heart, an item, or nothing. **END OF SAMPLE SETUP*** _______________________________________________________________________________ _ _ _ _ / \/ \========================================================/ \/ \ / /\/\ \ PART 2: BOMBERS' NOTEBOOK GUIDE / /\/\ \ /__\ /__\====================================================/__\ /__\ In this guide, not only will you find out how to get the happiness seals for every character, but you'll also find detailed info about each person, including schedules, relationships, and their professions. There's even a special setup to guide you through the events, with detailed directions on how to complete them. For those of you that don't mind spoilers, there are descriptions of the events that take place, and for those that do, I've set it up in a special way to reduce spoilers (check out Part 1, Section 2's "How to Read This FAQ's Bombers' Notebook Guide" to find the optimal way to read it). So grab a couple donuts, sit back, and enjoy reading this. Hey, you know what are really good? Those glazed donuts. Yeah. They're something all right. _______________________________________________________________________________ =========== BOMBERS =========== _______________________________________________________________________________ DESCRIPTION: Secret Society of Justice. Helping people out 24 hours a day. PROFESSION: None (these are kids), but spend a lot of time helping out others. HOME: Clock Town CHARACTER RELATIONS: Jim, the Leader of the Bombers OTHER RELATIONS: Astral Observatory Astronomer PROBLEMS: Trouble shooting down Balloon (Jim), Looking for fun ADDITIONAL INFO: Friendly, curious children of Clock Town. They wander the town, and, like most children, love to play. Though they don't take kindly to other races, they are constantly looking for new members. They also have extensive knowledge about many of the local masks, and might drop a clue about what they're for. COMMENTS: If you have the Bombers' Notebook, you've completed this already. Therefore, the events that follow will basically just tell you how to get the Bombers' Notebook. There are two ways to get it. -SCHEDULE- Day 1, All Day - Location: North/West/East Clock Town Activity: Walk Around, Shoot at Balloon (Jim) Day 2, All Day - Location: North/West/East Clock Town Activity: Walk Around, Shoot at Balloon (Jim) Day 3, All Day - Location: North/West/East Clock Town Activity: Walk Around, Shoot at Balloon (Jim) ===== EVENT 1 ===== LOCATION: North Clock Town TIME: Any Time ITEMS REQUIRED: Magic Power If you've already passed the first set of three days in the game, you'll have finished this event. If you're stuck on them for some reason, read on. This event can be completed while you're still a Deku, but you must have visited the Great Fairy in North Clock Town and have received Magic Power. Wherever you are, head to North Clock Town, where Jim (the Leader of the Bombers) is trying to burst the Majora Balloon. He really needs some practice, because he won't get the thing down even after three days. Take pity on the poor lad and shoot a bubble from your Deku snout at the balloon, causing it to pop. Go over and talk to him, and he'll challenge you to a game of hide-and-seek. The Bombers will split up, and you'll have to catch each of them (there are five total). Use your Spin attack to catch them. In North Clock Town, Jim hides behind the slide and another Bomber hides behind the tree near the Deku Game. In East Clock Town, one Bomber is near the roof of the Milk Bar. As you approach, he'll jump off the edge, floating down below using a Cucco. Jump down and chase him. A second Bomber in East Clock Town hangs out near the bell on the veranda of Stock Pot Inn. Use the Deku Flower by the Treasure Chest Shop to reach him. In West Clock Town, a single Bomber is hanging out in front of the Post Office. DESCRIPTION: Once you find all the Bombers, Jim will reveal the secret code that will allow you to enter the Bombers' Hideout (the shortcut to the Astral Observatory). They won't allow you into the club, however, because you're a Deku. ITEMS RECEIVED: None ===== EVENT 2 ===== LOCATION: North Clock Town TIME: Any Time ITEMS REQUIRED: Deku Mask For completing this Event, you will receive the Bombers' Notebook. There are two ways you can get it, but both require you to be Link. The first method is to pop the Majora Balloon in North Clock Town again (with arrows or bubbles), then talk to Jim as Link. You'll play another round of hide-and-seek, and if you win, the Bombers' will let you join. As a member, you'll receive a Bombers' Notebook. The second method is easier. As Link, tell the code to the Bomber guarding the entrance to the sewer (leading to the Astral Observatory). Enter the sewer, then go back out. As you're coming out, Jim will run up. Thinking you're pretty talented for figuring the code out, he'll give you a Bombers' Notebook. Simple, isn't it? DESCRIPTION: None ITEMS RECEIVED: Bombers' Notebook _______________________________________________________________________________ =========== ANJU =========== _______________________________________________________________________________ DESCRIPTION: Stock Pot Inn's innkeeper. A courteous woman. PROFESSION: Stock Pot Inn Innkeeper HOME: East Clock Town CHARACTER RELATIONS: Kafei, Anju's Grandmother, Gorman OTHER RELATIONS: Link-goro, Tortus (Father, deceased) PROBLEMS: Her fiancé recently disappeared without a trace ADDITIONAL INFO: Anju is a very polite person. She works at the Stock Pot Inn, which has been owned by her family for generations. With the Carnival of Time coming up, the Inn is packed full and she is somewhat stressed with all the hustle and bustle going on. Combined with the fact that her lover disappeared, her grandmother won't eat anything, and the giant moon is about to crush Termina, she's going through a lot right now. COMMENTS: Anju and Kafei's notebook entries are intertwined, and you cannot complete one without going through at least parts of the other. That being said, this is my favorite chain of events, and it's very exciting, fun... and frustrating. -SCHEDULE- Day 1, 6:00 AM - Location: Stock Pot Inn Lobby Activity: At Check-In Desk Day 1, 10:55 AM - Location: Stock Pot Inn Kitchen Activity: Goes to Get Food for Grandmother Day 1, 12:00 PM - Location: Anju's Grandmother's Room Activity: Arrives at Grandmother's Room Day 1, 1:00 PM - Location: Stock Pot Inn Employee Room Activity: Takes Food To Employee Room Day 1, 1:50 PM - Location: Stock Pot Inn Lobby Activity: At Check-In Desk Day 1, 8:30 PM - Location: Stock Pot Inn Lobby Activity: Locks Up Day 1, 9:05 PM - Location: Stock Pot Inn Employees Room Activity: Goes to Bed Day 2, 11:30 AM - Location: East Clock Town Activity: Goes for Walk Day 2, 1:50 PM - Location: Laundry Pool Activity: Sits on Bench and Thinks Day 2, 6:00 PM - Location: Stock Pot Inn Activity: Goes to Bed Day 2, 9:30 PM - Location: Employees Only Room Activity: Talks with Mother Day 3, 6:00 AM - Location: Stock Pot Inn Bunk Room Activity: Sweeping Day 3, 12:00 PM - Location: Stock Pot Inn Employees Room Activity: Takes Break Day 3, 6:00 PM - Location: Romani Ranch House Activity: Refuge from Moonfall -EVENT SCHEDULE- Day 1, 6:00 AM - Location: Stock Pot Inn Lobby Activity: At Check-In Desk Day 1, 10:55 AM - Location: Stock Pot Inn Kitchen Activity: Goes to Get Food for Grandmother Day 1, 12:00 PM - Location: Anju's Grandmother's Room Activity: Arrives at Grandmother's Room Day 1, 1:00 PM - Location: Stock Pot Inn Employee Room Activity: Takes Food To Employee Room Day 1, 1:50 PM - Location: Stock Pot Inn Lobby Activity: At Check-In Desk Day 1, 8:30 PM - Location: Stock Pot Inn Lobby Activity: Locks Up Day 1, 9:05 PM - Location: Stock Pot Inn Employees Room Activity: Goes to Bed Day 1, 11:30 PM - Location: Stock Pot Inn Kitchen Activity: Meets for Meeting Day 2, All Day - *SAME AS DAY 1 (with exception below)* Day 2, 9:30 PM - Location: Employees Only Room Activity: Talks with Mother Day 3, 6:00 AM - Location: Stock Pot Inn Bunk Room Activity: Sweeping Day 3, 12:00 PM - Location: Stock Pot Inn Employees Room Activity: Takes Break Day 3, 6:00 PM - Location: Stock Pot Inn Employees Room Activity: Waiting in Room --- Prerequisite --- LOCATION: South Clock Town TIME: 6:00 AM (Day 1) ITEMS REQUIRED: None At the start of the first day, you'll emerge from the giant Clock. Straight ahead, near the entry to the Laundry Pool, a masked boy will come out and deposit a letter. If you wish to complete Events 2 and beyond, you must watch him deposit the letter. ===== EVENT 1 ===== LOCATION: Stock Pot Inn Lobby TIME: 1:50 PM to 4:00 PM (Day 1) ITEMS REQUIRED: None While you need to complete this event to get the happiness seal, it is not required for the completion of the following chain of events. After Anju returns from bringing her grandmother lunch, talk to her. If earlier you talked to her, she asked if you're spending the night, but neither answer you gave would get you anywhere. However, from now until 4:00 she'll ask if you have a reservation. Say yes. DESCRIPTION: If tell her you have a reservation, Anju will check the book, and surprisingly, your name is there. She'll give you the key to the "Knife Chamber", a room in the middle of the hallway on the second floor. Inside is a chest with 100 rupees. You can also use this key to enter the Inn at night. ITEMS RECEIVED: Room Key --- Optional Event --- LOCATION: Stock Pot Inn Lobby TIME: 2:10 PM to 2:30 PM (Day 1) ITEMS REQUIRED: None During this short period of time, the Postman will deliver the letter deposited by the masked youth earlier. Talk to either Anju or the Postman to hear the conversation between them. ===== EVENT 2 ===== LOCATION: Stock Pot Inn Lobby TIME: 2:30 PM to 7:50 PM (Day 1) ITEMS REQUIRED: Kafei's Mask Visit Anju at this time. Nothing will happen if you talk to her, but if you put on Kafei's Mask and speak she'll be very surprised. DESCRIPTION: Anju will find out that you're also searching for Kafei if you wear the mask, and she then wishes to ask a favor of you. She'll set up an appointment with you at 11:30 tonight in the Inn Kitchen. ITEMS RECEIVED: None ===== EVENT 3 ===== LOCATION: Stock Pot Inn Kitchen TIME: 11:30 PM to 6:00 AM (Day 1) ITEMS REQUIRED: None When it gets late at night, head for the Inn. If you completed Event 1, you can simply waltz right in through the door. If you didn't, it'll be locked. To get in, transform into a Deku and enter the flower by the Treasure Chest Game. Jump out and float over to the straw roof by the bell, then onto the veranda and into the unlocked door. Go to the kitchen to meet Anju. DESCRIPTION: In the Kitchen, Anju will explain the tale of Kafei, and how she is looking for him. She wishes to send him a letter, but is too afraid to do it herself. She'll give you the letter and ask you to mail it. She'll tell you to mail it in the morning, but you can do it during the night as well. Take it to a mailbox and put it in. Before heading on to Anju's next event, you will need to complete several of Kafei's events. ITEMS RECEIVED: Anju's Letter to Kafei ===== EVENT 4 ===== LOCATION: Stock Pot Inn TIME: 4:45 PM to 8:30 PM (Day 2), 6:00 AM to 12:00 PM (Day 3) ITEMS REQUIRED: Pendant of Memories After completing the first of Kafei's events, return to the Stock Pot Inn and deliver the Pendant of Memories to Anju. If you miss her on the third day, you can also give this item to her on the first quarter of the third day. DESCRIPTION: The Pendant of Memories will remind Anju of the happiness she and Kafei had, and she'll trust him. This will make her wait for Kafei's return, because she believes him. After giving her the Pendant, you must go back to helping Kafei, or you will not be able to complete Anju's fifth and final event. ITEMS RECEIVED: None --- Optional Event --- LOCATION: Stock Pot Inn Employees Room TIME: 9:30 PM (Day 2) ITEMS REQUIRED: Room Key On the night of the second day, head to your room at the Stock Pot Inn (if you didn't get the Room Key, you can't experience this). Go up to the area of the wall that's dilapidated (Tatl will fly over to it). If you check this spot, you'll overhear the conversation between Anju and her mother in the next room. ===== EVENT 5 ===== LOCATION: Stock Pot Inn Employees Room TIME: 4:30 AM to 5:59 AM (Day 3) ITEMS REQUIRED: None This event is also covered in the Kafei section, as Kafei and Anju will finally be brought together. Therefore, I'll use the same description here as in Kafei's. After helping Kafei retrieve the Sun Mask, use your Ocarina to warp back to Clock Town. Head to the Inn, and go up to the Employees Room. It'll be unlocked. Enter, and you'll see Anju wait for Kafei. Stick around for a while. DESCRIPTION: At 4:30 (a mere hour and a half before the moon hits Termina), Kafei will finally make it to the Inn (he did have to walk all the way from Ikana Canyon, you know). When he enters, he and Anju will be reunited. Not caring about the moon and the fact that they'll be dead in a couple hours, they combine their masks, of the Sun and Moon, as they would at their wedding. Since they're so happy and have no need for the newly-created mask, they'll give it to Link. ITEMS RECEIVED: Couple's Mask _______________________________________________________________________________ =========== KAFEI =========== _______________________________________________________________________________ DESCRIPTION: Strange youth seen near Laundry Pool PROFESSION: Unknown HOME: Curiosity Shop Backroom CHARACTER RELATIONS: Anju, Man from Curiosity Shop OTHER RELATIONS: Sakon the Thief PROBLEMS: Hiding for unknown reasons ADDITIONAL INFO: As not to spoil anything, I will refrain from revealing anything about Kafei here. If you wish to know, Kafei is the character with purple hair and is sporting a Keaton Mask. He lives in the locked door near the Laundry Pool COMMENTS: As I said with Anju, it's really fun to figure this thing out. Tracking the little Kafei to his house and trying to find a way in is a lot of fun. You know what? I think that in the next Majora's Mask (if there is one, of course...), Kafei should be the main character. That'd be cool. -EVENT SCHEDULE- Day 1, 6:00 AM - Location: South Clock Town Activity: Deposits Letter Day 1, 7:00 AM - Location: Laundry Pool Activity: Enters Hiding Area Day 2, 3:25 PM - Location: Laundry Pool Activity: Meets Postman Day 2, 4:00 PM - Location: Laundry Pool Activity: Enters Laundry Pool Day 3, 6:00 AM - Location: Ikana Canyon Activity: Waiting --- Prerequisite --- If you wish to start completing Kafei's events, you must have completed Anju's Events 2 and 3. After those, you can start on Kafei. ===== EVENT 1 ===== LOCATION: Laundry Pool TIME: 3:25 PM to 4:00 PM (Day 2) ITEMS REQUIRED: Deposited Anju's Letter to Kafei You may want to follow the Postman around before this, or you can just be sure to be at the Laundry Pool at 3:25. Wait for the Postman to arrive, then when Kafei comes out to receive the letter, dash behind him and into the door. Wait inside for Kafei to come in. DESCRIPTION: When Kafei comes back, talk to him. He'll take off his mask and reveal that he is Kafei (if it wasn't obvious), and he'll give you the Pendant of Memories to take to Anju (see Anju's events). He'll also tell you about the Thief that stole his wedding mask, which he promised to meet Anju with. He's waiting for the thief to sell his goods at the Curiosity Shop, and is waiting for his arrival. ITEMS RECEIVED: Pendant of Memories. --- Prerequisite --- If you want to be able to complete the last two events, you must not stop Sakon the Thief from stealing the Bomb Bag from the Old Lady. Make sure the Bomb Bags get stolen. ===== EVENT 2 ===== LOCATION: Ikana Canyon TIME: 6:00 PM (Day 3) ITEMS REQUIRED: Epona, Hookshot, Garo Mask After delivering the Pendant to Anju, head to Ikana Valley. Do not be late, or you will suffer the consequences. I suggest arriving at least an hour before six (game time, of course. I should hope you don't try waiting there an hour in real time...). So, where in Ikana Canyon should you go? First, you must make it up the steep cliff where the phantom sits by showing it the Garo Mask. Continue down the path, then when you enter the next area, head to the right. Up the trail you'll come across Sakon the Thief's hideout. If you look to the left of his hideout, you'll see a couple rocks. Behind them is a patient Kafei, waiting for Sakon. You'll need to wait, too. Hide behind the tallest part of the rocks so that Sakon doesn't see you. If he spots you, he'll leave. At 6:15, Sakon will start up the path, and at 7:00 he'll open the door to his hideout. Kafei will run in after him, and you should follow. DESCRIPTION: Sakon's hideout is very large. When you enter, go through the first door to catch up with Kafei. Kafei will accidentally set off an alarm, causing the Sun Mask that he wants to begin to move on a conveyor belt toward a hole where Sakon is waiting. You'll need to reach the end of the conveyor belt before the mask drops. Follow the directions below. -Room 1, Kafei: In the first room, push one of the blocks inward and onto the switch that opens the door for Link. -Room 1, Link: Defeat the Deku Baba near the exit door. -Room 2, Kafei: Don't step on the red switches, becausethey'll speed up the conveyor belt. The yellow ones will slow it, and the blue one will open up the door for Link. -Room 2, Link: There's two Deku Baba in here. Kill them. -Room 3, Kafei: This puzzle is a tad trickier, but not by much. Move the block leftmost on the top row to the right, then pull the leftmost block in the middle row back. Go down and step on the switch. -Room 3, Link: There's a Wolfos in here. Fortunately, it'll only take two hits to kill, and it becomes vulnerable often. -Room 4: Step on both switches with Kafei and Link to get the mask. ITEMS RECEIVED: None ===== EVENT 3 ===== LOCATION: Stock Pot Inn Employee Room TIME: 4:30 AM to 5:59 AM (Day 3) ITEMS REQUIRED: None After helping Kafei retrieve the Sun Mask, use your Ocarina to warp back to Clock Town. Head to the Inn, and go up to the Employees Room. It'll be unlocked. Enter, and you'll see Anju waiting for Kafei. Stick around for a while. DESCRIPTION: At 4:30 (a mere hour and a half before the moon hits Termina), Kafei will finally make it to the Inn (he did have to walk all the way from Ikana Canyon, you know). When he enters, he and Anju will be reunited. Not caring about the moon and the fact that they'll be dead in a couple hours, they combine their masks, of the Sun and Moon, as they would at their wedding. Since they're so happy and have no need of the newly-created mask, they'll give it to Link. ITEMS RECEIVED: Couple's Mask _______________________________________________________________________________ =========== MAN FROM CURIOSITY SHOP =========== _______________________________________________________________________________ DESCRIPTION: Buys and sells stolen goods. Open at night only. PROFESSION: Curiosity Shop Proprietor HOME: Curiosity Shop CHARACTER RELATIONS: Kafei OTHER RELATIONS: Sakon the Thief PROBLEMS: Needs to Buy/Sell Items ADDITIONAL INFO: It's hard to tell if this guy is good or bad. While he's friends with the noble Kafei, his entire business is selling stolen items. He says that he's just providing the goods to the public, not stealing them, but he's still a dirty thief. Nonetheless, he's got some good stuff and will help you out. COMMENTS: You cannot complete Events 1-2 and Event 3 on the same three day period, so you'll need to go through at least two different times to complete everything. -SCHEDULE- Days 1-3, 10:00 PM - Location: Curiosity Shop Activity: Opens Shop Days 1-3, 5:00 AM - Location: Curiosity Shop Activity: Closes Shop ===== EVENT 1 ===== LOCATION: Curiosity Shop Backroom TIME: 1:00 PM to 10:00 PM (Day 3) ITEMS REQUIRED: Pendant of Memories To be able to enter the Backroom, you must first complete Event 1 with Kafei. On the afternoon of the third day, return to the Curiosity Shop Backroom. Inside will be the Man from the Curiosity Shop. Talk to him. DESCRIPTION: The Man from the Curiosity Shop will tell you about Kafei and how he took off after Sakon. He'll also give you the Keaton Mask. This mask can be used to summon the ghost foxes, Keatons. You know those bushes that dance around after you cut one? Put on the Keaton Mask beforehand, cut them up, and when they're all gone a Keaton will appear. ITEMS RECEIVED: Keaton Mask ===== EVENT 2 ===== LOCATION: Curiosity Shop Backroom TIME: 1:00 PM to 10:00 PM (Day 3) ITEMS REQUIRED: Pendant of Memories Right after you receive the previous item, the Man from the Curiosity Shop will also give you another item. DESCRIPTION: This item is a Letter to Kafei's Mama, or as she is known, Madame Aroma. There are two ways to get it to her. See either the Postman or Madame Aroma's entries. ITEMS RECEIVED: Letter to Kafei's Mama --- Prerequisite --- See the "Old Lady from Bomb Shop" entry. Basically, you must stop Sakon the Thief from making off with the Old Lady's bomb bags. You can either prevent this from happening by knocking the bomb bag from him with your sword, or shooting an arrow at the bag, causing the bomb bags to explode, killing Sakon. Just make sure that the bomb bag never reaches the Curiosity Shop. ===== EVENT 3 ===== LOCATION: Curiosity Shop TIME: 10:00 PM to 5:00 AM (Day 3) ITEMS REQUIRED: Giant's Wallet After making sure Sakon's delivery doesn't make it to the Curiosity Shop (meaning if you've completed Events 1 and 2 this time, you'll need to start over from Day 1), pay it a visit on Day 3. Instead of Bomb Bags, the Man from the Curiosity Shop will have the All-Night Mask. It costs 500 rupees, which means you'll need the Giant's Wallet to purchase it. DESCRIPTION: The All-Night Mask gives you the power to stay awake as long as you have it on, no matter how much you want to fall asleep. ITEMS RECEIVED: All-Night Mask _______________________________________________________________________________ =========== OLD LADY FROM BOMB SHOP =========== _______________________________________________________________________________ DESCRIPTION: Runs town bomb shop. Always open. PROFESSION: Sells Bombs, Bombchus, Bomb Bags HOME: Bomb Shop CHARACTER RELATIONS: None OTHER RELATIONS: Man from Bomb Shop, Sakon the Thief PROBLEMS: Wishes to Stock Big Bomb Bags ADDITIONAL INFO: The Old Lady from the Bomb Shop doesn't really have that much of a personality. She wants to stock the shop with Big Bomb Bags, and she'll be making a delivery soon. COMMENTS: For generations, the Bomb Shop's owners' dreams have been to stock Big Bomb Bags. What kind of sorry dream is that? Anyway, you'll need to help the old lady fulfill the dream, although she thinks she's got it covered. -SCHEDULE- Day 1, 12:00 AM - Location: North Clock Town Activity: Enters Clock Town Day 1, 12:30 AM - Location: West Clock Town Bomb Shop Activity: Arrives at Bomb Shop ===== EVENT 1 ===== LOCATION: North Clock Town TIME: 12:20 AM (Day 1) ITEMS REQUIRED: Sword Be sure to be in North Clock Town at midnight, which is when the Old Lady passes through. She'll walk through the area cautiously with a sack of bomb bags over her shoulder. Keep a close eye on her. DESCRIPTION: As she walks down the path, the Old Lady's Bomb Bag is swiped by Sakon the Thief. You'll need to hit him with your sword to get him to drop the bag. Do not shoot an arrow or other projectile, or the bag will explode. Hey, you know what? That guard is pretty lazy. He just lets Sakon walk right by, not even thinking about stopping him. Curse that lazy guard! If you get the sack back, the Old Lady will reward you with the Blast Mask. This mask seems kind of dumb. It creates an explosion, but costs some life. While this may sound idiotic, it actually means you have an unlimited supply of bombs, so long as you have some hearts to spare. But actually, I've recently learned that this can be prevented if you put up your shield before detonating it. If you do that, you'll merely be knocked back a little ways and it will not cost you any hearts. ITEMS RECEIVED: Blast Mask _______________________________________________________________________________ =========== ROMANI =========== _______________________________________________________________________________ DESCRIPTION: Young girl living at ranch with sister. PROFESSION: Helps Cremia Run the Romani Ranch HOME: Romani Ranch CHARACTER RELATIONS: Cremia OTHER RELATIONS: None PROBLEMS: Cows Are Being Stolen ADDITIONAL INFO: Romani, named after the famous ranch down Milk Road, is a skilled archer. Unfortunately, even with her skills, she has a problem of the ranch's cows being stolen every year two days before the Carnival of Time. To make things even worse, her older sister, Cremia, doesn't believe her when she tries to warn her of it. COMMENTS: The events involving Romani are pretty cool, and it's definitely something to see. It may help if you have the Bunny Hood. -SCHEDULE- Day 1, 6:00 AM - Location: Romani Ranch Field Activity: Running Around Day 1, 6:00 PM - Location: Romani Ranch House Activity: Eating Dinner Day 1, 2:00 AM - Location: Romani Ranch Field Activity: Exits Houde to Fight Off Intruders Day 1, 5:15 AM - Location: Romani Ranch Activity: Goes Back to Bed Day 2, 6:00 AM - Location: Romani Ranch Barn Activity: Talking to Sister Day 2, 6:00 PM - Location: Romani Ranch House Activity: Going to Bed/Eating Dinner Day 3, 6:00 AM - Location: Romani Ranch Activity: Walking Around Day 3, 6:00 PM - Location: Romani Ranch House Activity: Eating Dinner ===== EVENT 1 ===== LOCATION: Romani Ranch TIME: 6:00 AM to 6:00 PM (Day 1) ITEMS REQUIRED: Powder Keg, Bow During the daylight hours of day one, blast the boulder blocking the Romani Ranch out of the way using a Powder Keg (get this in Goron Village). Once the path is cleared, head to the ranch and in front of the house and barn. Here Romani is running around, getting prepared for what will be happening tonight. She'll ask you to help out, but first you must pass a test. DESCRIPTION: The test Romani will give you to make sure you're good enough to help requires you to ride across the ranch on Epona, popping 10 ghost-shaped balloons in under 2 minutes. This shouldn't be very difficult, and beating the record of 1 minute isn't even very hard. If you pass the test, you'll become a ranch hand and you can go to save the ranch from the ghosts at 2:30 AM. As an added bonus, you'll get to keep Epona. ITEMS RECEIVED: Epona ===== EVENT 2 ===== LOCATION: Romani Ranch TIME: 2:30 AM (Day 1) ITEMS REQUIRED: Bow When it gets late, head over to Romani Ranch. I suggest not arriving any later than 1:45, preferably sooner. Run over to the barn and get ready for the ghosts to come. They arrive at 2:30. DESCRIPTION: There are three ways to defeat the ghosts. The first, which I think is more exciting, is to ride around on Epona, shooting the ghosts as you ride. The second way is to put on the Bunny Hood and run around. The second is a bit easier, since you'll have greater control over your movement while on the ground. The easiest way is to play the Inverted Song of Time. While this will slow down time and make the event last longer, the ghosts will move at a snail's pace. The ghosts are easy to spot because of their orange glow, and they also appear as white dots on the map (if you haven't purchased one, it's a good idea to visit Tingle at Milk Road and buy one before completing this event). Don't worry about the ghosts far away in the field; instead, focus on the ones closer to the barn. Two commonly missed ghosts are one that comes from behind the house and one that comes from the entrance along the side of the ranch. The ghosts regenerate frequently, and you'll have to wait until dawn (5:15 AM) before they stop coming. Dawn actually arrives faster than you'd think. ITEMS RECEIVED: None ===== EVENT 3 ===== LOCATION: Romani Ranch TIME: 5:15 AM (Day 1) ITEMS REQUIRED: None This really isn't an event, but rather just you receiving your reward for saving the cows from the ghosts. DESCRIPTION: Romani shows her thanks by offering you another bottle, filled to the top with delicious milk from the grateful cows. ITEMS RECEIVED: Bottle (with Milk) _______________________________________________________________________________ =========== CREMIA =========== _______________________________________________________________________________ DESCRIPTION: Manager of Romani Ranch. Milk is her specialty. PROFESSION: Manager of Romani Ranch HOME: Romani Ranch CHARACTER RELATIONS: Romani, Anju, Gorman Bros. OTHER RELATIONS: None PROBLEMS: Ranch is having a hard time ADDITIONAL INFO: Cremia runs Romani Ranch, and is the older sister of Romani. She cares for her sister as well as the animals, and makes deliveries into town. COMMENTS: Cremia's events are, along with Anju, Kafei and Romani, one of the coolest. You won't want to miss it. -SCHEDULE- Day 1, 6:00 AM - Location: Romani Ranch Barn Activity: Contemplating Day 1, 6:00 PM - Location: Romani Ranch House Activity: GEating Dinner Day 2, 6:00 AM - Location: Romani Ranch Barn Activity: Milking Cows Day 2, 6:00 PM - Location: Romani Ranch Activity: Getting Ready to Go to Town Day 3, 6:00 AM - Location: Romani Ranch Barn Activity: Contemplating Day 3, 6:00 PM - Location: Romani Ranch Activity: Eating Dinner --- Prerequisite --- If you want to complete Cremia's events, you must also complete those of Romani. If you don't, the cows that Cremia milks will be gone, and she'll be too worried about her sister to go anywhere and do anything. ===== EVENT 1 ===== LOCATION: Romani Ranch TIME: 6:00 PM to 9:00 PM (Day 2) ITEMS REQUIRED: Bow After completing Romani's events, return to the ranch on Day 2 at 6:00 PM to meet up with Cremia. She'll be in her wagon getting ready to head into Clock Town to make a delivery. Accept her invitation to ride along. DESCRIPTION: The first half of the ride will be nice and calm as you and Cremia share a nice conversation. However, halfway down Milk Road, you'll notice that a fence has been put up, blocking the road. Cremia will be forced to take a detour through the Gorman track. Two masked bandits (hmm... I wonder who they could be...) will attack from behind, and you'll have to fend them off as Cremia dashes through their territory. The bandits aren't interested in stealing the milk, but crushing the competition by smashing the bottles. Use your bow and arrows to keep them at bay. Each hit will cause them to fall back a little bit. If a milk bottle or two gets destroyed, it's OK, but if you save them all you'll get an extra reward. If you want to guarantee you'll save them all, put on the Circus Leader's Mask (which cannot be received until after you complete this event for the first time) and the masked horsemen won't attack. ITEMS RECEIVED: 200 rupees (if you save all bottles) ===== EVENT 2 ===== LOCATION: Milk Road TIME: 9:00 PM (Day 2) ITEMS REQUIRED: None As long as some milk bottles remain, Cremia will be happy to have made a shipment, as well as Mr. Barten for finally getting some more milk. DESCRIPTION: Protect the bottles of milk well, and Cremia will reward you with Romani's Mask. This mask signifies you as an adult, but more importantly is the proof of membership you need to get in the Milk Bar in East Clock Town at night. ITEMS RECEIVED: Romani's Mask _______________________________________________________________________________ =========== MR. DOTOUR =========== _______________________________________________________________________________ DESCRIPTION: Mayor of Clock Town. V.I.P. PROFESSION: Mayor HOME: East Clock Town (Mayor's Residence) CHARACTER RELATIONS: Madame Aroma, Kafei OTHER RELATIONS: Mutoh, Captain Viscen PROBLEMS: Can't decide whether to evacuate the city or keep the Carnival of Time going. ADDITIONAL INFO: Mayor Dotour doesn't seem to be the ideal mayor. He's quite shy, undecisive, but really, if his feelings are brought out, he fits his position quite well. COMMENTS: An easy entry to complete, but you need the right item. -SCHEDULE- Days 1-3, 10:00 AM - Location: Mayor's Residence Activity: In Meeting ===== EVENT 1 ===== LOCATION: Mayor's Residence TIME: 10:00 AM to 8:00 PM (Days 1 & 2), 10:00 AM to 6:00 PM (Day 3) ITEMS REQUIRED: Couple's Mask After completing Anju and Kafei's quest, go to the Mayor's residence during its open hours and go into the door on the left and into the meeting. Put on the Couple's Mask and show it to the group. DESCRIPTION: The Couple's Mask will remind everyone of their families, and that they need to see how they are instead of fighting. Mayor Dotour stops the meeting once and for all by deciding that the people should decide themselves if they want to stay. As thanks for ending the looong meeting (spelled like that in the game), Mr. Dotour will give you a Piece of Heart. ITEMS RECEIVED: Piece of Heart _______________________________________________________________________________ =========== MADAME AROMA =========== _______________________________________________________________________________ DESCRIPTION: The Mayor's Wife. In charge of town performances. PROFESSION: Clock Town Entertainment Overseer HOME: East Clock Town (Mayor's Residence) CHARACTER RELATIONS: Mr. Dotour, Kafei, Toto, Gorman OTHER RELATIONS: None PROBLEMS: Her son has recently disappeared. ADDITIONAL INFO: Madame Aroma, is... large. She's also in charge of finding entertainment for the Carnival of Time. Unfortunately, it looks like she's going to have to cancel everything, because Toto's Indigo-Go's won't be able to play. COMMENTS: Madame Aroma is... big... and it's pretty easy to start out her quest... because she's so easy to find. Due to her largeness... funny? No? Shut up. -SCHEDULE- Days 1-2, 10:00 AM - Location: Mayor's Residence Activity: Discussing Performances with Toto Day 1, 10:55 AM - Location: Mayor's Residence Activity: Discussing Performances with Gorman Day 3, 6:00 PM - Location: Milk Bar Activity: Drinking (milk, of course) ===== EVENT 1 ===== LOCATION: Mayor's Drawing Room TIME: 10:00 AM to 8:00 PM (Days 1-2) ITEMS REQUIRED: None This event is easy enough to complete. Head to the Mayor's Residence and into the room on the right. Madame Aroma is sitting comfortably in her comfy little chair. Go up and talk to her. DESCRIPTION: Madame Aroma will ask you to help find her missing son, Kafei, who disappeared just a few days ago. To help with the search, she gives you Kafei's Mask, and people will give you hints about Kafei when you show it to them. ITEMS RECEIVED: Kafei's Mask --- Prerequisite --- In order to complete the second event, you must first complete the Man from the Curiosity Shop's second event. Only then will you get the necessary items. ===== EVENT 2 ===== LOCATION: Milk Bar TIME: 6:00 PM to 6:00 AM (Day 3) ITEMS REQUIRED: Letter to Kafei's Mama After receiving the Letter to Kafei's Mama from the Man from the Curiosity Shop, wait until night and go to the milk bar (if you aren't a member, come before 9:00 PM). Talk to Madame Aroma, who's sitting on a stool thinking about the town's grim fate. If you put on Kafei's Mask, she'll remember that she sent you to find out about Kafei. Give her the letter to show her what you've done. DESCRIPTION: Happily receiving word from her lost son, Madame Aroma rewards you with a new bottle filled with the delicious Chateau Romani. Chateau Romani is the best-tasting milk in all of Termina. Subsequent completions of this event will get you 50 rupees. ITEMS RECEIVED: Bottle (with Chateau Romani) _______________________________________________________________________________ =========== TOTO =========== _______________________________________________________________________________ DESCRIPTION: Famed Manager of the Indigo-Go's PROFESSION: Manager of the Indigo-Go's HOME: Zora Hall CHARACTER RELATIONS: Madame Aroma, Gorman OTHER RELATIONS: Lulu, Evan, Japas, Mikau PROBLEMS: The Indigo-Go's will have to cancel their show. ADDITIONAL INFO: Toto, the plump Zora who manages the incredibly-popular Indigo-Go's, will have to cancel his show because Lulu, the singer for the group, has lost her voice. This really hurts the Carnival of Time, and the Gorman Troupe. COMMENTS: He he he! He's cute and fat! Not like that fat Madame Aroma... Anyway, Toto's events will take place later in the game, so don't try to finish them right away. Although you can try and fail if you'd like. -SCHEDULE- Days 1-2, 10:00 AM - Location: Mayor's Residence Activity: Discussing Performance Days 1-2, 10:00 PM - Location: Milk Bar Activity: Wondering About Performance ===== EVENT 1 ===== LOCATION: Milk Bar TIME: 10:00 PM to 6:00 AM (Days 1-2) ITEMS REQUIRED: Deku Mask, Goron Mask, Zora Mask, Romani's Mask After completing Cremia's event, and collecting all of the transformation masks, head to the Milk Bar during its hours of operation (remember, you'll need Romani's Mask in order to get in). Toto will be standing by the stage, wondering what the performance would've been like if the threat of the moon hadn't scared everyone into fleeing Clock Town. Give him a sample by talking to him in each of the transformations, then going where he says on the stage and playing what he says. DESCRIPTION: After all four characters have played, the song will be put together. It's none other than the famous "Ballad of the Wind Fish". This song will touch Gorman, who's also at the bar. He'll give you the Circus Leader's Mask for bringing back memories of hearing the tune. ITEMS RECEIVED: Circus Leader's Mask _______________________________________________________________________________ =========== GORMAN =========== _______________________________________________________________________________ DESCRIPTION: Leader of a traveling troupe. Has fine clothes, but a frightful face. PROFESSION: Leader of the Gorman Troupe HOME: Unknown CHARACTER RELATIONS: Gorman Bros., Rosa Sisters, Madame Aroma, Guru-Guru OTHER RELATIONS: Twin Jugglers, Mr. Barten PROBLEMS: Troupe's Performance has been Cancelled ADDITIONAL INFO: Gorman has left the family business of raising horses and entered show business. Since his face would frighten children, he's not in the act, but instead manages the troupe. Madame Aroma had called upon the Gorman Troupe to do the Opening Act for the Indigo-Go's, but now that they've cancelled, the Troupe's performance is off. COMMENTS: Gorman isn't a very kind fellow, much like his Bros. It's probably due to the stress in his life and the recent cancellation of the Troupe's Performance... poor Gorman. Anyway, Gorman's events are linked directly to Toto's, so if you finish Toto's you'll finish Gorman's. Comprendez-vous? -SCHEDULE- Day 1, 6:00 AM - Location: Stock Pot Inn Activity: Waiting In Inn Lobby Day 1, 10:00 AM - Location: Mayor's Residence Activity: Enters Mayor's Residence Day 1, 10:55 AM - Location: Mayor's Drawing Room Activity: Meets with Madame Aroma Day 1, 11:45 AM - Location: Mayor's Residence Activity: Leaves Day 1, 1:00 PM - Location: Milk Bar Activity: Enters and Thinks Days 1-2, 10:00 PM - Location: Milk Bar Activity: Thinking & Drinking Day 2, 6:00 AM - Location: Stock Pot Inn Activity: Sleeping Day 2, 9:10 PM - Location: East Clock Town Activity: Leaves Inn for Milk Bar ===== EVENT 1 ===== LOCATION: Milk Bar TIME: 10:00 PM to 6:00 AM (Days 1-2) ITEMS REQUIRED: Deku Mask, Goron Mask, Zora Mask, Romani's Mask Gorman goes to the Milk Bar at night to drink away his sorrows. To complete his event, you must help Toto out. Here's what to do. Go inside the Milk Bar during its hours of operation (remember, you'll need Romani's Mask to get in). Toto will be standing by the stage, wondering what the performance would've been like. Give him a sample by talking to him in each of the transformations, then going where he says on the stage and playing what he says. DESCRIPTION: After all four characters have played, the song will be put together. It's none other than the famous "Ballad of the Wind Fish". This song will touch Gorman (even though he hates it before it's done). He'll give you the Circus Leader's Mask for bringing back memories of hearing the tune. ITEMS RECEIVED: Circus Leader's Mask _______________________________________________________________________________ =========== POSTMAN ============== _______________________________________________________________________________ DESCRIPTION: Town's postal carrier. A very serious public servant. PROFESSION: Postman of Clock Town HOME: West Clock Town CHARACTER RELATIONS: Anju, Kafei OTHER RELATIONS: None PROBLEMS: His Job is Very Demanding ADDITIONAL INFO: The Postman is incredibly serious about his job, and when he's not doing it, he's practicing to do a better job. As much as he loves his job, he longs to get away from the trouble. COMMENTS: It's kinda comforting seeing this guy running around collecting letters; it really helps show you how people have set schedules in this game, doing certain things at certain times of day. -SCHEDULE- Days 1-3, 9:00 AM - Location: Clock Town Activity: Begins to Pick Up Mail Days 1-3, 12:00 PM - Location: West Clock Town Activity: Arrives Back from Picking Up Mail Days 1-3, 1:00 PM - Location: Clock Town Activity: Begins to Deliver Mail Days 1-3, 3:00 PM - Location: West Clock Town Activity: Arrives Back from Delivering Mail Days 1-2, 3:00 PM - Location: Post Office Activity: Practicing Day 2, 12:00 AM - Location: West Clock Town Activity: Goes to Mail Letter (South Clock Town) ===== EVENT 1 ===== LOCATION: Post Office TIME: 3:00 PM to 12:00 AM (Days 1-2) ITEMS REQUIRED: None At this time, the Postman will be training. His strange game is to guess the exact time when 10 seconds (real time) have passed, with only looking at clock for the first couple seconds. He'll let you try it out (if you fail the first time, it'll cost you two rupees every additional time you try). Since the timer goes to the hundredths place, this is somewhat difficult (actually, I got it on my second try, so either I'm just really awesome and sexy, or it's not too terribly difficult). Pay attention to the clock at the beginning, because it ticks with a rhythm. Keep this rhythm in your head once the clock disappears and use it to count the seconds. I like to think "1 tick tick tick 2 tick tick tick 3 tick tick tick", etc. until I reach ten. If you find that that's too hard, there's another way. I've recently learned that if you put on the Bunny Hood during this game, not only will the timer reduce to the tenths place, but it'll stay on the screen the entire time. This will make completing this event much easier. DESCRIPTION: If you stop the timer on exactly 10'00", the Postman will reward you with a Piece of Heart. ITEMS RECEIVED: Piece of Heart ===== EVENT 2 ===== LOCATION: Postbox TIME: 12:00 AM (Day 1) to 12:00 PM (Day 2) ITEMS REQUIRED: Anju's Letter to Kafei This event is part of the Anju and Kafei events. Deposit the letter that you receive in Anju's Event 3 before the Postman comes. When he picks it up, you'll complete this event. DESCRIPTION: None ITEMS RECEIVED: None ===== EVENT 3 ===== LOCATION: East Clock Town TIME: 6:00 PM to 6:00 AM (Day 3) ITEMS REQUIRED: Letter to Kafei's Mama Although you can deliver the letter you receive from the Man from the Curiosity Shop directly to Madame Aroma, the only way to complete the Postman's last event is to have him do it. Go to the post office, and you'll find the Postman there, wishing he could flee the town. Give him the letter and he'll recognize the priority seal and deliver it right away. DESCRIPTION: Follow the Postman to the Milk Bar, where he'll give the letter to Madame Aroma. After receiving word from her son, Madame Aroma will tell the Postman to flee town, regardless of his duties. After he exits the Milk Bar, go outside. By the East Clock Town exit gate, you'll find the Postman. Talk to him, and he'll thank you for helping relieve him of his life-threatening work by giving you the Postman's Hat. With this you can check Mailboxes like the Postman. While you can't pick up letters, every time you check you'll get one rupee. Of more value, the first time you check a mailbox you'll get a Piece of Heart. ITEMS RECEIVED: Postman's Hat _______________________________________________________________________________ =========== ROSA SISTERS =========== _______________________________________________________________________________ DESCRIPTION: Twin dancers. Members of the Gorman Troupe. PROFESSION: Dancers in the Gorman Troupe HOME: Unknown (though it is some village, perhaps Ikana) CHARACTER RELATIONS: Gorman, Guru-Guru, Kamaro OTHER RELATIONS: Twin Jugglers PROBLEMS: Need to learn a new, exciting dance for Carnival ADDITIONAL INFO: The twin sisters in the Gorman Troupe, Judo (in red) and Marilla (in blue), are feverishly practicing and thinking of a new, exciting dance they might be able to do. So far, they've been unsuccessful. COMMENTS: None really. Once you get all the stuff you need for this, it's quite simple. -SCHEDULE- Days 1-2, 6:00 AM - Location: Stock Pot Inn Activity: Pacing, Thinking Days 1-2, 6:00 PM - Location: West Clock Town Activity: Practicing Dances ===== EVENT 1 ===== LOCATION: West Clock Town TIME: 6:00 PM to 6:00 AM (Days 1-2) ITEMS REQUIRED: Kamaro's Mask If you want to be able to complete the Rosa Sisters' one and only event, you must first complete Kamaro's event. After you do so, head to West Clock Town at night. The Rosa Sisters will be practicing their dance moves, but they're really quite pathetic. Show 'em how to do some real dancing by slapping on Kamaro's Mask and performing the elegent Kamaro Dance. DESCRIPTION: The girls will love the dance so much, not only will they call you their "master" (double entendre alert!), but they'll give you a Piece of Heart. ITEMS RECEIVED: Piece of Heart _______________________________________________________________________________ =========== ??? =========== _______________________________________________________________________________ DESCRIPTION: (Person living in the Inn's restroom) Details are unknown. PROFESSION: Unknown (maybe cleaning toilets) HOME: Inn Restroom CHARACTER RELATIONS: None OTHER RELATIONS: None PROBLEMS: Umm... had an "accident" ADDITIONAL INFO: Not much is known about this guy other than what his hand looks like and that he lives in the toilet at the Stock Pot Inn. COMMENTS: This is one of the most bizarre events. See for yourself. -SCHEDULE- Days 1-3, 12:00 AM - Location: Stock Pot Inn Restroom Activity: Unknown ===== EVENT 1 ===== LOCATION: Stock Pot Inn Restroom TIME: 12:00 AM to 6:00 AM (Days 1-3) ITEMS REQUIRED: Land Title Deed, Letter Head to the Inn late at night to witness this strange occurrence. If you don't have a key, go in through the unlocked door on the veranda (use the Deku Flower by the Treasure Chest Shop). ??? is found in the Inn's restroom. If you don't know where to find it, it's across the hall from Anju's Grandmother's Room (the study). When you enter, ???'s hand will rise from the toilet, and he'll scream for some paper (it's up to your imagination to figure out why he needs it). Give him either a Land Title Deed or a Letter; any kind of each will do. DESCRIPTION: ??? will be very happy that you got him out of his mess (at least one of the messes), and he'll give you a Piece of Heart as thanks. ITEMS RECEIVED: Piece of Heart _______________________________________________________________________________ =========== ANJU'S GRANDMOTHER =========== _______________________________________________________________________________ DESCRIPTION: Storyteller and grandmother at Inn. PROFESSION: None HOME: Clock Town (Stock Pot Inn) CHARACTER RELATIONS: Anju OTHER RELATIONS: Tortus PROBLEMS: Living in the past ADDITIONAL INFO: A hideous person, Anju's old grandmother has sort of lost her mind and thinks she is in the past. Through talking, you can learn that she was a teacher, one of her students being Mayor Dotour himself. She's also mother of Tortus, who died recently. She dislikes her granddaughter's food, so she tries to trick Anju out of giving it to her. She enjoys telling stories. COMMENTS: This is one of those events that you won't be able to complete until later. -SCHEDULE- Days 1-3, 8:00 AM - Location: Stock Pot Inn Activity: Reading Stories Day 3, 6:00 PM - Location: Romani Ranch House Activity: Fleeing from Clock Town ===== EVENT 1 ===== LOCATION: Stock Pot Inn Study TIME: 8:00 AM to 12:00 PM (Days 1-2) ITEMS REQUIRED: All-Night Mask Since you normally fall asleep during the Old Lady's stories, put on the All-Night Mask (see Man from the Curiosity Shop entry) and ask her to read the "Carnival of Time Story". After the story is over, answer her question (the first choice is the correct one). DESCRIPTION: Since you paid attention to her story, the Old Lady will reward you with a Piece of Heart. ITEMS RECEIVED: Piece of Heart ===== EVENT 2 ===== LOCATION: Stock Pot Inn Study TIME: 8:00 AM to 12:00 PM (Days 1-2) ITEMS REQUIRE: All-Night Mask Do the same things you did in Event 1, but this time choose to read the "Four Giants" story. When the story is over, choose the second choice ("I dunno") for your answer. DESCRIPTION: Anju's Grandmother will be happy that you at least listened to the story, and will give you another Piece of Heart. ITEMS RECEIVED: Piece of Heart _______________________________________________________________________________ =========== KAMARO =========== _______________________________________________________________________________ DESCRIPTION: Ghost of a charismatic dancer. Enjoys Moonlight. PROFESSION: Dancer (in life) HOME: Unknown CHARACTER RELATIONS: Rosa Sisters OTHER RELATIONS: None PROBLEMS: Troubled Spirit ADDITIONAL INFO: You don't meet up with many ghosts in your notebook. This guy dances to a ghostly (or at least high-pitched) tune every night. COMMENTS: Finding this guy is the hard part. Very hard. If you want to find him yourself, don't read any further. -SCHEDULE- Days 1-3, 12:00 AM - Location: Termina Field Activity: Dancing ===== EVENT 1 ===== LOCATION: North Termina Field TIME: 12:00 AM to 6:00 AM (Days 1-3) ITEMS REQUIRED: Song of Healing This guy dances every night in Northern Termina Field, near the entrance to Snowhead. He's on top of one of the mushroom-shaped rocks near the cliff. You'll know you're close when you hear the music. Go up to the top of the cliff (closer to the Clock Town wall) and jump to the top of the rock formation. Talk to this crazy guy. DESCRIPTION: Kamaro will tell you about how troubled he is, and that he is also a spirit of a famous dancer. If you paid attention when you got the Song of Healing, the Happy Mask guy told you it would heal troubled spirits. Hmm... what to do? Whip out your Ocarina and play the Song of Healing, and he'll give you Kamaro's Mask, which allows you to dance. ITEMS RECEIVED: Kamaro's Mask _______________________________________________________________________________ =========== GROG =========== _______________________________________________________________________________ DESCRIPTION: Cucco Shack's breeder. His crest is frightful. PROFESSION: Breeds Cuccos HOME: Romani Ranch CHARACTER RELATIONS: None OTHER RELATIONS: None PROBLEMS: His last request is to see his Cuccos grow up. ADDITIONAL INFO: This guy is rather depressed, but it seems he's rather content with his life. The only thing that would make him happier before the moon strikes is to see his Cuccos "in their prime". COMMENTS: This one's pretty obvious if you've completed the necessary events and paid attention to what everyone's said along the way. -SCHEDULE- Days 1-3, 6:00 AM - Location: Cucco Shack (Romani Ranch) Activity: Watching Cuccos ===== EVENT 1 ===== LOCATION: Romani Ranch Cucco Shack TIME: 6:00 AM to 8:00 PM (Days 1-3) ITEMS REQUIRED: Bremen Mask The Cucco Shack, located opposite the entrance to Romani Ranch, is where Grog spends his time. If you've received the Bremen Mask from Guru-Guru, perhaps you also heard him say that the mask helped animals mature quickly. Put it on, and march around the area. When you get near a Cucco, it'll start following you. Once all the Cuccos are following you, they'll change into adults. DESCRIPTION: Grog, delighted to see his Cuccos as adults, will give you the Bunny Hood. One of the more helpful masks, this increases your speed. ITEMS RECEIVED: Bunny Hood _______________________________________________________________________________ =========== GORMAN BROS. =========== _______________________________________________________________________________ DESCRIPTION: Horse Trainers. Suspicious. PROFESSION: Horse Trainers HOME: Milk Road CHARACTER RELATIONS: Gorman OTHER RELATIONS: None PROBLEMS: Romani Ranch's quality products are hurting their business. ADDITIONAL INFO: The older and younger brothers of the Gorman Troupe leader, Gorman. They will do anything to get ahead of Romani Ranch, which is stealing their business. They also have a huge horse track fit for races. COMMENTS: You'll probably finish this without thinking if you go through Romani's events, but if you don't, here's how. -SCHEDULE- Days 1-3, 6:00 AM - Location: Gorman Track Activity: Selling Milk, Taking on Challengers ===== EVENT 1 ===== LOCATION: Gorman Track TIME: 6:00 AM to 6:00 PM (Days 1-3) ITEMS REQUIRED: Epona Once you get Epona back, go down to Milk Road and into the Gorman Track. Speak to the older Gorman Brother (the one near the track) while on Epona, and he'll challenge you to a horse race. During the race, there is one main rule to follow: always stay on the inside of the track. It is imperative to jump over the fences on the inside instead of going around them. Don't be afraid to consume energy, and remember that your energy will recover more quickly if you use it all up. If you time your speed boosts just right, you should be able to win fairly easily. DESCRIPTION: The Gorman Bros., surprised that you won, will reluctantly hand over the Garo Mask. This is an important mask late in the game, as it can summon the legendary Garo warriors in certain places. ITEMS RECEIVED: Garo Mask _______________________________________________________________________________ =========== SHIRO =========== _______________________________________________________________________________ DESCRIPTION: The inconspicuous soldier. He really doesn't stand out. PROFESSION: Soldier HOME: Unknown (probably Clock Town) CHARACTER RELATIONS: None OTHER RELATIONS: None PROBLEMS: No one notices him. ADDITIONAL INFO: This poor guy is passed by everyone that walks past him. But there must be a reason... COMMENTS: This guy is the only person in the Bombers' Notebook that can be helped at any time of any day. As for me, I feel kinda sorry for this guy. I don't know why. Maybe because he's named Shiro. Aww... -SCHEDULE- Days 1-3, 6:00 AM - Location: Ikana Canyon Activity: Waiting ===== EVENT 1 ===== LOCATION: Road to Ikana TIME: Any Time ITEMS REQUIRED: Epona, Lens of Truth, Red Potion Once you can get into the Ikana Canyon (you need Epona), you can visit Shiro. However, this guy's invisible. Put on the Lens of Truth to be able to spot him. He sits in a circle of stones near the straight-up cliff that you hookshot up. Talk to Shiro to hear his dilemma. DESCRIPTION: Shiro has been waiting here, hurt, for a long time, but no one notices him. Bring him some Red Potion to cure his wounds. After he feels better, the reason he's invisible will become clear: he's been unintentionally wearing the Stone Mask, which makes its wearer invisible. He'll give it to you a present for helping him out. ITEMS RECEIVED: Stone Mask _______________________________________________________________________________ =========== GURU-GURU =========== _______________________________________________________________________________ DESCRIPTION: Musician in the Gorman Troupe PROFESSION: Musician HOME: Unknown CHARACTER RELATIONS: Gorman, Rosa Sisters OTHER RELATIONS: Twin Jugglers PROBLEMS: Has secret guilt. ADDITIONAL INFO: Guru-Guru provides music for the Gorman Troupe's performances. He seems like a nice guy, but he has another side. COMMENTS: Man, this guy's song sticks in your mind. Do-do dooo, do-do dooo, doo doo dooo-do-do-do... man, I'm good at singing. In case you're wondering, yes it is the Song of Storms (this is the windmill guy from Ocarina of Time). And that la-la leee also sticks in your head. Guru-Guru, where would we be without you? -SCHEDULE- Days 1-2, 6:00 AM - Location: Stock Pot Inn Activity: Practicing Song Days 1-2, 6:00 PM - Location: Laundry Pool Activity: Practicing Song ===== EVENT 1 ===== LOCATION: Laundry Pool TIME: 6:00 PM to 6:00 AM (Days 1-2) ITEMS REQUIRED: None Guru-Guru's music was too loud at the Inn, so at night he goes down to the Laundry Pool to play his catchy tune. Talk to him to see what's up. DESCRIPTION: Since he's away from everyone else, Guru-Guru will be open to you and confess some things of his past. His mood swings are strange, but after you hear him out, he'll give you the Bremen Mask for listening. This mask allows you to march. ITEMS RECEIVED: Bremen Mask _______________________________________________________________________________ _ _ _ _ / \/ \========================================================/ \/ \ / /\/\ \ PART 3: BOMBERS' NOTEBOOK GUIDE SUPPLEMENT / /\/\ \ /__\ /__\====================================================/__\ /__\ In this part of the Bombers' Notebook FAQ, I'll basically give you additional information that relates to the Bombers' Notebook. This includes a map so artistically drawn (in ASCII art, of course) by myself, as well as descriptions and schedules of some major characters that don't appear in the Bombers' Notebook, such as the greedy Sakon the Thief. ========== CLOCK TOWN MAP =========== ____________________ --- NORTH CLOCK TOWN --- |~~~~~~~~KEY~~~~~~~~~| || | = Exit | To Termina Field (Snowhead) |O = Hole | ^ |o = Bush | | |X = Mailbox | ______| |______________ |= = Path | | | === o o _ _ | |RS = Rosa Sisters | _| | | === o o o|_||_| | | (Nighttime Only) | To Great <-- | | ===T o o _| | | |J = Jim (Bomber) | Fairy's Fountain_ | | ==== |___| | |T = Tingle (Balloon)| _|__|========= X |_ |S = Owl Statue | | | =====J=============== |TC = Treasure Chest | To Deku Game<--|O | ================== _-- |B = Bell | |____|_____=====____________| | |+ = Deku Flower | | | V |~ = Water | | To East Clock |/ = Covered Area | V Town |T = Treasure Chest | To South Clock Town |- = Stairs | |L = Link-Goro's Spot| |____________________| --- SOUTH & EAST CLOCK TOWN --- -EAST CLOCK TOWN- -SOUTH CLOCK TOWN- To Mayor's Office ____| |______ To North Clock Town <--- _| | To ^ |______ |_ Astral | ________ _ _ Observ- ______| |______ |Stock Pot | | atory _| | |Inn ______| _X_____| To West <--- ________ | | | |-----|Milk|--| Clock Town _ S| CLOCK | | | | |-----|Bar |--| | |_ _| X|_ |___|______|-----|____|--| |__ |______| <-> |__|_To East |~~| _ _ Termina |~~| _____| |L ____ Field |__| |~~~| ___| |__ (Ikana | |___| | | | Canyon) _| _ _ | | + | |_ To West <--- |/| |/| | |___|______ _X___Honey & Clock Town _ |_| |_| | TC Game| |_ Darling's | __ |_ _________| | |__ | | <--> _| |--| |__| _ _ _| |--|X ___|__ |_________________| Shooting To Laundry _|--| |///| T| Gallery Pool <--- ____|___ |___|__| | | | V To Termina Field (Woodfall) --- WEST CLOCK TOWN & LAUNDRY POOL --- -WEST CLOCK TOWN- -LAUNDRY POOL- To Sword School To Post Office To South Clock Town ___| |____| |__ ^ _| | To Curiosity Shop Backroom | To West <--- |_ | |________________| | Termina Field _ -->To South | |~~~~| ______| (Great Bay) | RS _Clock Town | |~~~~| | | | | |~~~~| | |_ ______| | |~~~~| | \ \ | |~~~~|___ | To Bomb Shop <--\ \ | |~~~~~| | \ \Clock Town | |_____|B_ | To Trading Post <--\ \ Bank |__|_____|_____| \ \ To Curiosity Shop <--\ \__ \ ---> To South Clock Town \________ =========== OTHER CHARACTERS =========== There are a bunch of other characters in Majora's Mask that aren't in the Bombers' Notebook, yet still have interesting schedules and are related to the other characters. While I won't list every character in the game here, I will list some that have actual schedules and descriptions. ====== SAKON THE THIEF ====== PROFESSION: Thief HOME: Ikana Canyon CHARACTER RELATIONS: Man from Curiosity Shop, Kafei, Old Lady from Bomb Shop OTHER RELATIONS: None ADDITIONAL INFO: Sakon, while appearing as a nice, happy person, is really a ruthless thief. He'll steal just about anything from just about anybody, and usually sells his stolen goods to the Curiosity Shop. He's a key character in several events, although he is the bad guy. -SCHEDULE- Days 1-2, Day - Location: Ikana Canyon Activity: Prancing Day 1, 6:00 PM - Location: North Clock Town Activity: Waiting to Steal Bomb Bag Day 1, 12:00 AM - Location: North Clock Town Activity: Steals Bomb Bag Day 2, 12:00 AM - Location: Curiosity Shop Activity: Selling Bomb Bag to Curiosity Shop Day 3, 6:10 PM - Location: Ikana Canyon Activity: Returns to Hideout ====== MR. BARTEN ====== PROFESSION: Bartender at Milk Bar HOME: East Clock Town CHARACTER RELATIONS: Gorman, Madame Aroma, Toto, Kafei OTHER RELATIONS: None ADDITIONAL INFO: Mr. Barten (who is quite fittingly named) runs the Milk Bar in East Clock Town. He doesn't really have a whole lot of personality, but only lets those in the bar that have membership and makes them display it the entire time they're in the bar. He lets anyone in during the day while he's cleaning up. At night, he serves milk and the delicious Chateau Romani, but he's short on shipments now. -SCHEDULE- Days 1-3, Day - Location: Milk Bar Activity: Preparing for Night Days 1-3, 9:00 PM - Location: Milk Bar Activity: Locks Bar to Get Ready Days 1-3, 10:00 PM - Location: Milk Bar Activity: Opens Bar Days 1-3, 6:00 AM - Location: Milk Bar Activity: Closes Bar ====== LINK-GORO ====== PROFESSION: Unknown HOME: Snowhead CHARACTER RELATIONS: Anju OTHER RELATIONS: None ADDITIONAL INFO: Link-goro is a Goron who visits Clock Town in anticipation for the Carnival of Time. He has a reservation at the Inn. *NOTE: Link-goro may very likely have a different name in your game. His name is the exact same as your character. So why the "goro"? To distinguish him from Link, I'm putting his name this way because this is the way he says it (he adds "goro" onto everything). -SCHEDULE- Day 1, 4:00 - Location: Stock Pot Inn Activity: Checking In Day 1, Night - Location: East Clock Town Activity: Sleeping (outside if room is taken) ====== TWIN JUGGLERS ====== PROFESSION: Jugglers for the Gorman Troupe HOME: Unknown CHARACTER RELATIONS: Gorman, Rosa Sisters, Guru-Guru OTHER RELATIONS: None ADDITIONAL INFO: Twins and entertainers of the Gorman Troupe. They practice juggling all day, and love to tell jokes... as stupid as they may be (the jokes, not them... no wait, maybe them too). Surprisingly, they're the second pair of twins in the Gorman Troupe, the Rosa Sisters being the other pair. They are quite happy despite the moon overhead. -SCHEDULE- Days 1-2, Day - Location: East Clock Town Activity: Juggling Outside Days 1-2, Night - Location: East Clock Town Activity: Playing Cards in Stock Pot Inn Room Day 3, All Day - Location: Unknown Activity: Left After Show Was Cancelled ===== ANJU'S MOTHER ===== PROFESSION: Stock Pot Inn Innkeeper HOME: Stock Pot Inn CHARACTER RELATIONS: Anju, Anju's Grandmother OTHER RELATIONS: None ADDITIONAL INFO: Anju's mother, who is absent from town the entire first day, helps her daughter run the Stock Pot Inn in Clock Town. Her husband, Tortus, has died. Caring for her daughter's safety, but failing to understand her love for Kafei, she urges Anju to take refuge with her at the Romani Ranch instead of waiting for her fiancé's return. -SCHEDULE- Day 2, 9:30 PM - Location: Employees Only Room Activity: Talks with Anju Day 3, 8:00 AM - Location: Stock Pot Inn Lobby Activity: At Check-In Desk Day 3, 6:00 PM - Location: Romani Ranch House Activity: Taking Refuge from Moonfall ===== MUTOH ===== PROFESSION: Head Carpenter HOME: Clock Town CHARACTER RELATIONS: Mayor Dotour OTHER RELATIONS: Captain Viscen ADDITIONAL INFO: Mutoh, the head carpenter of Clock Town, is engaged in a Fierce debate with Captain Viscen over what to do about the Carnival of Time. With his carpenters hard at work completing the structures for the festival in South Clock Town and as a man that sticks to tradition, Mutoh wants to continue with the festival as planned. He does not believe the moon will hit Termina... at least not until it's too late. Viscen, on the other hand, wants to evacuate the town before it's too late. -SCHEDULE- Days 1-3, 10:00 AM - Location: Mayor's Residence Activity: Debating Over Carnival Plans Day 3, 6:00 PM - Location: South Clock Town Activity: Waiting for Moonfall _______________________________________________________________________________ _ _ _ _ / \/ \========================================================/ \/ \ / /\/\ \ PART 4: MISCELLANEOUS / /\/\ \ /__\ /__\====================================================/__\ /__\ I've packed all the rest of the information in here, such as how to contact me, some Frequently Asked questions from readers, credits, a hint of what's to come, and finally a closing statement to finish up the FAQ. ========== FREQUENTLY ASKED QUESTIONS =========== Here's a list of questions I'm asked frequently (hence the title). There's a good chance that if you have a question, it might be here. Take a look, you might not be as stupid and different from others as you think. Q: What does completing the Bombers' Notebook do? A: At the end of the game, you will see certain segments added on to the normal fare based on how many people you help out. The more people you help out, the more you will see happily celebrating during the ending sequence. =========== CONTACT INFO/CREDITS/OTHER =========== CONTACT INFO: Have some questions about the game? Comments about my FAQ? Something I left out? Info that I got wrong? If there's something you need to know or say about my FAQ, be sure to: E-mail me Questions or Comments- croco64@yahoo.com Before you send me stuff, however, make sure you read this first: 1. Please look at the walkthrough before you send me questions! I made the walkthrough for a reason. It was so you could look at it, not so you could find my e-mail address and ask me what you want to know before you glance at it. Be sure to check the walkthrough to see if it can answer your question(s) before asking me. 2. When e-mailing me, put the words "Majora's Mask: Bombers", "MM: Bombers' Notebook", "MM: Bombers", or similar phrasing into the title. That would help me a lot. 3. If you wish to ask me a question, do not send in questions regarding things other than the Bombers' Notebook. There are plenty of good FAQs out there with talented authors who can answer your questions. However, questions related to the Bombers' Notebook are welcome. Examples: Good- "An item I need to complete an event costs more than the maximum capacity in my wallet. Where can I find a bigger wallet?" Bad- "How do you beat the boss of the first dungeon?" 4. If you wish to contribute, please send any information regarding an alternate way to complete an event (whether easier or harder) that I missed. Also, I would be very happy if you sent corrections to any information I post. For example, if I say a character appears somewhere at 6:00 but they really come at 7:00, I'd be very happy if you corrected me. * * * SPECIAL THANKS TO: *Nintendo: For this excellent game. *The Game: For some of the info I've gotten (Descriptions, mainly) and the incredibly-fun Bombers' Notebook. *Nintendo Power: The Clock Town Map assisted me somewhat in creating mine. *Majora's Mask Message Board: Some of the kind users there helped me with a couple basic questions (no, I completed the entire notebook myself, if you were wondering). *Frodo86: For the Bunny Hood trick with the Postman. *Shigmiya64: For telling me how to prevent losing life while detonating the Blast Mask. * * * These Sites have been given permission to use my FAQ: * GameFAQs (www.gamefaqs.com) * RPGamer (www.rpgamer.com) * Tim's Vault (www.timsvault.com) * Hylian Hero (www.hylianhero.cjb.com) * Cheats.de (www.cheats.de) No other sites have been given permission to use this FAQ. Please contact me if you see this anywhere else. Check www.gamefaqs.com for the most recent version of this FAQ. =========== CLOSING STATEMENT =========== Thanks for reading. Hmm... that isn't a proper closing statement, much too quick. Guess I'd better extend it more. Perhaps we can start a discussion on the many wonderful ways magnesium has influenced your lives. What? You don't think magnesium is that important, do you? Well, guess what, hot shot? You wouldn't be alive if it weren't for this wonderful element! So yeah, I'm right, it IS great. OK, OK, that's enough. I had a really fun time writing this guide, and thanks for reading it. So long, faithful readers! 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