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***************************************************************************** The Legend of Zelda: Majora's Mask FAQ/Walkthrough For the Nintendo 64 Version 1.0 (Last Updated 11/11/2000) By Devin Morgan This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Walkthrough 6. Enemies 7. Mini-Bosses 8. Bosses 9. Items 10. Heart Pieces 11. Masks 12. Songs 13. Shops 14. Spider Houses 15. Keaton's Questions 16. Secrets/Tips and Tricks 17. Credits 18. Copyright Notice 19. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (11/11/00): With this version, the FAQ is complete. Version 0.1 (10/25/00): The first version of this FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Well, the wait is over since the newest Zelda game for the Nintendo 64 has arrived! This game is very similar to the original Ocarina of Time engine, but with a few changes here and there to suit this game. Anyway, you have 3 days (the time is shorter because the game counts the time differently) to complete the game. However, you can warp back in time and alter time to accomplish certain tasks. There are also various masks you can collect, and you turn into that particular creature when wearing that mask. I'm not going to discuss the game anymore for now, so why don't you go buy this game and see for yourself! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= In the land of Hyrule, there echoes a legend. A legend held dearly by the Royal Family that tells of a boy... A boy who, after battling evil and saving Hyrule, crept away from that land that had made him a legend... Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey... A journey in search of a beloved and invaluable friend... A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends... ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= Control Stick: Move around in the game, move cursor in menus Start: Access the submenu during the game A: Action button (there is a blue circle on the top of the screen with the action you can perform; press A to perform that action), dive, talk to people, etc., roll (press this while running to roll) B: Use your Sword to attack (hold B to charge Sword for spinning attack) C-Up: Change camera view, listen to what Tatl has to say C-Down, Left, Right: Use items currently assigned to the C buttons Z: Use Z-Targeting (when fighting an enemy, press Z to lock onto the enemy to make it your target for attack) L: Show or hide the map of the area you're in R: Raise your shield in front of you for protection Z + Left or Right + B: Swing Sword horizontally Z + Up + B: Stab with your Sword Control Stick (Make a full rotation) + B: Spin attack Z + A: Jump attack with the Sword (must have the Sword out first) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= Introduction ------------ The game's opening scene shows Link riding Epona slowly through a mysterious forest. They stop and two fairies appear, and they knock Link off the horse. At that point, the Skull Kid will appear with a strange mask on his face. Skull Kid will try to rob Link and he'll take Link's ocarina. After an argument between the two fairies, Link wakes up and Skull Kid tries to get away with Epona and the ocarina. Link grabs onto Epona and gets dragged along for a while before falling, allowing Skull Kid to get away for now. You will now gain control of Link after this scene. So, head north and cut down all the bushes for some quick rupees. After that, head up into the cave that Skull Kid vanished into. You'll appear in another area of this weird forest. Go right and up towards the back of this area first, and cut down more bushes to get some rupees. Watch out for when the bushes start moving since they'll chase after you before disappearing into the ground. Head back to the entrance to this room and go up the "steps" in the middle. Jump from ledge to ledge to the end, then go up and enter another cave. Here, Link will enter a room with a seemingly endless pit and fall down it. At the bottom, you'll meet the Skull Kid. He'll tell you he got rid of Epona, and then he'll taunt you for a moment before sending a whole team of Deku Scrubs after you. They'll turn you into Deku Link, and then Skull Kid will laugh some more before leaving the area with one of his fairies. The other "good" fairy was left behind and wants you to open the door Skull Kid escaped from. Now that you have control again, destroy the nearby bushes to get some rupees. Then, go up to the door and press A to open it. Head up the path to the end and the fairy will introduce itself as Tatl before joining you in your journey. Now that you're a little used to the controls, go up and drop down to the ground. Destroy the bushes with a spin attack (press A) to get rupees. After that, go to the nearby Deku Flower and press A to dive into it, then release A after a moment to start flying. Fly onto a higher ledge, then do it again with another Deku Flower to get to the top ledge again. Then, use the Deku Flower there and fly across the room to the ledge at the other side. Go up and open the door to reach the next area. Here, go up and dive into the Deku Flower. Then, fly up and left to the next ledge. There, use that Deku Flower and fly up onto the left ledge. Open the chest there to get 10 Deku Nuts. Now, use the Deku Flower and fly to the right around the wall to another ledge. Next, turn around and look towards the left to a ledge in the distance. Use the Deku Flower on this ledge and fly onto that next ledge. Go up to the next Deku Flower and Tatl will call you from the following ledge. Press Z to Z-Target the tree she's flying next to, and then press A to talk to her to learn how to talk to people standing far away. Now, dive into the Deku Flower and fly to that ledge and check out that tree. After that, go up and into the next area. Here, go up and continue up the path in front of you. When you reach the top, turn around and go up towards the door. Suddenly, a voice calls you and the man who owns the Happy Mask Shop will appear behind you. He'll offer to change you back to normal after you find the item that the little imp stole from you. In exchange, you agree to find the important mask stolen from this man. Agree to help, then go up through the door to enter Clock Town for the first time. South Clock Town ---------------- As soon as you enter this town, the time for the game starts ticking, just so you know. You can pause the time by pressing Start and staying on the submenu until you're ready. Anyway, go right and up to a golden Deku Flower. A golden Deku Scrub will appear and tell you not to touch its property. It'll also offer to give up its Deku Flower if you give it the Moon's Tear. Now, go back to the clock tower entrance and head left and up the ramp. Then, go left and straight through this area. Go up the ramp at the end and go left and through the doorway to the right into North Clock Town. North Clock Town ---------------- Here, go up the path and talk to the kid in green clothes. He'll introduce himself as Tingle, and then he'll ask if you want to buy any maps. For now, buy the Clock Town Map for 5 rupees since that's probably all you can afford for now. Then, head to the left side of this area and go up the path, then into the cave, which is the Fairy's Fountain. Go up and you'll find that the Great Fairy isn't there. Enter the fountain and the many fairies will tell you to find the lost fairy in town and bring her back here. So, go back and exit this cave, then take the path back down and take the south exit back to South Clock Town. South Clock Town ---------------- Back in this area, go all the way to the south end, and take the southwest exit to the Laundry Pool area. Laundry Pool ------------ Over here, go forward and you will see the stream and a fairy floating around above it. Jump to collect the fairy, who asks you to return it to the fountain. You cannot swim in the water as Deku Link, so you'll just hop around on the water. Quickly get back onto land and make your way back to North Clock Town. North Clock Town ---------------- When you arrive back here, go west and up the hills to enter the Fairy's Fountain once again. Inside, go forward and the stray fairy will reunite with the others, and will come together to form the Great Fairy. She will thank you by giving you a magic meter, so you can use magic now. In your current form, you can shoot bubbles by pressing B. After the Great Fairy disappears, exit this cave. Back in North Clock Town, go down towards the kid that keeps shooting at the balloon in the air. Use the bubble shooting technique and aim up to shoot down the balloon. After that, talk to the nearby kid and he'll tell you about his group's hideout leading to the observatory. You'll need a code, but you must ply a game of hide-and-seek first. Accept the challenge and 5 kids will appear, and you must find them all within 24 hours in the game to obtain the code. Start by going right and behind the giant slide, and chase down the first kid to catch him. Then, go back towards the path leading to the Fairy's Fountain. Look to the left of that path and catch that kid. Now, take the path back across this area and go to East Clock Town. East Clock Town --------------- Go right and up the steps to the middle part of this area to see another kid getting away with a chicken. Go up and drop down to the lower area, then give chase to that kid. Catch him, and then get to the middle of this area and dive into the Deku Flower you find. Launch yourself out of the flower and onto a type of straw roof to find the fourth kid. Chase him around until you catch him, then head all the way to the south part of this area. Go down the ramp to the right to enter South Clock Town. South Clock Town ---------------- Here, go straight across the area and through the doorway near the Golden Deku Scrub to reach West Clock Town. West Clock Town --------------- In this area, go straight up and around the path to the top of the area. Go up to find the last kid, then quickly catch him. You'll then be warped back to North Clock Town where you started this whole thing. North Clock Town ---------------- The kids won't let you in their group, but they will teach you the code, which is a randomly generated 5-digit number. Now, head to the right half of this area and enter East Clock Town. East Clock Town --------------- Go straight forward and talk to the kid standing there waving his arms, then enter the code for him. After he moves, go down the path to the next area. When you enter this underground cave, go all the way down the path into the larger area. There, go up to the water and get to the right side of the platform. Then, hop across the water onto the next platform. Continue jumping from ledge to ledge until you reach the more shallow water that you can walk in. Now, go up the path and defeat the Skulltula that comes down from the ceiling. After you defeat it, continue up and right along the path to the next large room. Here, go up and aim upward towards the balloon floating in the air, then shoot a bubble at it to deflate it. Destroy the nearby pots for some rupees if needed, then climb up the ladder and go all the way down the hall to enter the next room. Go up and walk all the way up the rainbow-colored stairs to the top. There, go around and talk to the man standing in the middle of the area. Look into the telescope and look at the top of the clock tower, then zoom in to see Skull Kid staring at you. The camera will scroll up and the moon will drop a tear on the ground, causing a loud noise. After this, go back and left, then go through the door to get outside. Go up and walk over the bluish tear to get the Moon's Tear. Now, go back into the observatory and head left all the way down the steps to the bottom in the previous room. Then, go up and left and down the long hallway to the following room. Drop down to the lower area and continue straight up the steps in front of you, then go up and left along the dry path to the end. There, go right and hop across the water from ledge to ledge to the other side. Then, head up and left along the path to exit this cave and reemerge in East Clock Town. Here, go up the path and head left and south to the end of this area. Then, go right down the ramp at the end to enter South Clock Town. South Clock Town ---------------- When you get here, go up and right towards the Clock Tower. Before you get there, go left to the golden Deku Scrub again. Talk to it until you get the option to press the Start button and select an item. Select the Moon's Tear and assign it to a C button, then exit this menu and press that button to give it to the Deku. It'll give you the Land Title Deed for its Deku Flower, then pack up and fly away. Now, since there really isn't much left for you to do, I'd say just wander around until 12AM of the Final day. At that point, the door to the Clock Tower will open (Tatl will also remind you about this). When the FMV starts and the tower opens up, use the golden Deku Flower and launch yourself up, then fly towards the Clock Tower and land on the ledge above the door you came out of earlier in the game. When you enter this place, you'll meet Skull Kid again. After a little scuffle between the two fairies and Skull Kid, you'll have 5 minutes to defeat Skull Kid. Simply go up towards the center of this area and use Z- Targeting to aim at Skull Kid, then shoot a bubble at him to make him drop the Ocarina. Then, walk over to the Ocarina and pick it up. You will then enter a flashback of Princess Zelda giving you that Ocarina, and you'll learn the Song of Time in the process. After you return to the game, Tatl will complain about not having enough time to defeat Skull Kid. You'll also find that your bubbles are no longer effective. So, equip the Ocarina to a C button, then play the Song of Time. Choose yes and you'll be warped back to the first day of the game, but with no Rupees, Deku Nuts, or that Land Title Deed. When you arrive back in the first day, Tatl will realize that everything started over again. She'll also remind you to visit the mask salesman since you have one of your most precious items returned to you. So, go up and enter the Clock Tower. Here, go talk to the Happy Mask Shop owner and he'll be very happy you have your most precious item back, which is the Ocarina of Time. He'll then teach you the Song of Healing and you'll regain your original form, as well as obtaining the Deku Mask! The man will become upset that you didn't obtain his lost mask, and he'll tell you about Majora's Mask. After that, turn around and go up to exit the Clock Tower. Back in South Clock Town, Tatl will tell you that you should head to the swamp. For now, go left and up the ramp to find an owl statue. Hit it with your Sword since this is the first time you visited it. Press A and check it out after that, then choose to save your game and quit if you want to stop for now. Keep in mind that each time you want to save, just head to an owl statue and do this again. Now, go back down the ramp and go east, then up the ramp to enter East Clock Town. East Clock Town --------------- Here, go up and left and up the steps to the north part of this area. Go up and right and talk to the kid guarding the underground cave from earlier. Use the code from earlier to make the kid move, then go down the path into this cave. Since there's nothing really to do in this place, just turn around and go back out to East Clock Town. Go up and a Bomber Kid will come and ask you how you knew the code. He'll realize you're really good and give you the Bombers' Notebook. After he leaves, go straight up and into North Clock Town. North Clock Town ---------------- When you enter this area, go across the area to the western half, then go up the path and enter the cave. Go up and talk to the fairies to find that the stray Fairy is on the loose again. After that, go back and exit the cave. Back in North Clock Town, go east across this area and enter East Clock Town again. East Clock Town --------------- There, go right and down the ramp to the middle area. Here, assign the Deku Mask to a C button, and then use it to turn into Deku Link. Now, wait until it becomes night, then use the Deku Flower nearby and launch into the air. Fly back and touch the stray Fairy in the air to grab it. Now, land and take off the mask, then go north and west to North Clock Town. North Clock Town ---------------- Go back across this area to the other side, then go up the path and enter the fairy cave again. Go forward and the fairies will turn into the Great Fairy again. Talk to her to recover your health, then she'll tell you about the stray fairies in the four temples of the land. To help you catch those fairies, she gives you the Great Fairy Mask! Now, go back and exit this cave. Stick around in the area until about 12AM in the game (the day doesn't matter). At that point, an old woman will start walking along the path. Keep an eye on her until a weird man suddenly runs onscreen and steals the lady's bag. Chase him around this area and use the Sword to make him drop the bag. After he runs away, the old lady will thank you for your help. She'll also give you the Blast Mask, and her information will be added to your notebook. Now, head south to South Clock Town. South Clock Town ---------------- In this area, head all the way to the south end of this area. Go up the ramp in the corner and take the path right and down to the Laundry Pool. Laundry Pool ------------ Here, go left and talk to the man with the music box (this only happens between 12AM and 6AM). Listen to his little confession, and then he'll give you the Bremen Mask. Now, go back up the path to South Clock Town. South Clock Town ---------------- Back here, head north towards the clock tower. When you get there, go right and up the ramp, then through the door to East Clock Town. East Clock Town --------------- When you enter this area, go left up the steps, then go up and right to the kid by the hideout entrance. Go down the path and enter this cave. Here, go up the path all the way to the large room. Go up to the water, then jump in and swim all the way left while staying against the wall. That way you'll miss the Skulltula that'll come down above you. At the end, get onto the left ledge and use the Blast Mask to blow open the hollow wall. Open the chest there to get 100 rupees on the spot! Now, get back in the water and swim back to the first platform. Go right onto the dry ledge and go straight up and out of this cave. Back in East Clock Town (make sure it's around 10AM on the first day; you can use the Song of Time to warp back there), go right and up into the Mayor's Residence. Go up and talk to the guy who is talking to the secretary to hear his story. After his data is added to your notebook, go right and into that room. Go in and talk to the fat lady named Madame Aroma. Agree to help her find her son, Kafei, and she'll give you Kafei's Mask. Her data will also be added into your notebook. Now, leave this room and go all the way to the other end of this hall, then enter that room. Go up and talk to the mayor to hear a conversation between him and some visitors. After that, you'll have the Mayor's data added to your notebook. Next, leave this room and go right, then down and out of this building. Head south down the ramp and go right into the Stock Pot Inn. Here, wait until 2PM, then put on Kafei's Mask and talk to Anju, the innkeeper. She'll realize you're looking for Kafei as well. After the postman comes in, drops off a letter, then leaves, talk to Anju again with the mask and she'll ask to meet her at 11:30PM (First Day) in the inn kitchen. Her information will also be added to your notebook. Now, leave this place and do whatever until it's about 11PM, then use the Deku Mask and turn into Deku Link. Use the Deku Flower in East Clock Town and fly onto the roof where you found that Bomber Kid earlier. Turn back into regular Link, then go up and open the door to secretly enter Stock Pot Inn. Go down the steps to the left, then go around and back to the kitchen. When Anju shows up, talk to her and she'll ask for you to mail her letter to Kafei. Agree and she'll give you the letter, and a promise will be added to your notebook as a reminder. Leave the kitchen after Anju does, then go down the hall and up the steps to the upper floor. Enter the first door to get outside again. There, drop down to the lower area and go up to the postbox (triangular-shaped boxes throughout Clock Town) and mail the letter to Kafei. Now, head to West Clock Town. West Clock Town --------------- In this area, enter the Bomb Shop (read the walls next to each door to find it). Buy a Bomb Bag with the rupees you should've been saving up all this time. It'll also come with 20 Bombs free! Exit the shop and take care of whatever you want until 3:30PM on the second day. At that point, go to South Clock Town and head to Laundry Pool in the southwest area. Laundry Pool ------------ Here, go up and left onto the bridge where the postman and a kid with a Keaton Mask are standing. After the postman leaves, follow the kid along the path and into the building, which is the back room of the Curiosity Shop. Follow the kid up the steps to the top, then talk to him and keep a secret to hear that he's Kafei. After hearing his story, he'll give you the Pendant of Memories for Anju. After this is added to the notebook, go back down the steps and out of this place. Back outside, head up the path and into South Clock Town, then continue onward to East Clock Town. East Clock Town --------------- Here, go up and left into Stock Pot Inn. Talk to Anju, then when you have the option to do so, assign the Pendant of Memories to the C button, then press that button and give it to her. She'll become happy and that will be added to your notebook. Exit the inn and play the Song of Double Time to warp ahead to the Dawn of the Final Day. Now, wander around and wait until the afternoon (around 3:00PM again) and go down to Laundry Pool again. Laundry Pool ------------ Go up across the bridge, then follow the path right and enter the building. Go all the way up the steps and talk to the Curiosity Shop owner to hear about what happened with Kafei. He'll also give you the Keaton Mask, as well as express mail you must bring to Madame Aroma quickly. After this guy tells you about the thief, Sakon, go down and out of this building. Now, wait until it becomes night on the Final Day, then go north and west into West Clock Town. West Clock Town --------------- Enter the post office and talk to the postman, then give him the Special Letter. After he agrees to deliver the letter, follow him out of the building. Next, follow him all the way to East Clock Town, where he'll enter the Milk Bar Latte to deliver the letter to Madame Aroma. East Clock Town --------------- After he comes back outside, talk to the postman to get the Postman's Hat (listed under the Masks section). Now, use the Song of Time to warp back to the First Day. South Clock Town ---------------- When you arrive at the first day again, play the Inverted Song of Time to slow down time for you. Then, head south towards the exit of Clock Town. Talk to the guard and he'll move since you have a sword, then continue out to Termina Field. Termina Field ------------- Here's the large area surrounding Clock Town, which is full of enemies and links the four regions together. Time also passes out here, but you can make it go slower if needed by playing the Inverted Song of Time. I will not be telling you when to play the Song of Time to start at the First Day again, since I don't know exactly what day it is in your game. I'll leave that up to you, but when you play it, you'll warp back to South Clock Town. Anyway, start by wandering around the field area for a while to get used to things. Defeat some nearby enemies and cut down bushes to get some rupees, bombs, etc. When it becomes night, head north of Clock Town towards the snowy region. You'll find several mushroom-shaped pillars in this area. At 12AM on any night, you'll find a man atop one of them. From the higher ledge, jump onto the top of that mushroom and talk to the guy, whose name is Kamaro. Listen to his sad story and he will be added to your notebook. After that, play the Song of Healing and he'll teach you his dance by giving you Kamaro's Mask! After he disappears and additional information is entered into your notebook, drop down to the snowy area. Now, head west and south through the snowy area, then through the beach area. Continue through to the grassy area and go to the southwest corner of the map. Get through this forest region and go down to the southwest corner, where you'll find a path leading to a new area. The sign will say that it's Milk Road and Romani Ranch is up ahead, so go up to enter Milk Road. Milk Road --------- When you enter this area, go up the path past the first path leading to the left. Continue up to the second path leading left to a gate, then look up to find Tingle floating high above from a balloon. Use the Deku Mask to become Deku Link, then shoot a bubble at it to make Tingle come down. Buy the Romani Ranch map from him, then take off the Deku Mask. Now, head up the path to find a giant boulder blocking the way. Talk to the man hammering at it to find out someone blocked the way to Romani Ranch with it, so you'll have to come back later. Now, go back down the path until you reach the owl statue and a few bushes to the right. From there, take the path right to the next area, which is Gorman Track. Gorman Track ------------ Here, go up and talk to the Gorman Brothers. One will have a rude attitude, while the other will try to sell you milk. They'll also be added to your notebook. Now, go back and exit this area to get back to Milk Road. Milk Road --------- Back on Milk Road, use the owl statue to save if you want. Then, play the Song of Double Time until you reach the dawn of the Final Day. At that point, head left up the path and the boulder will finally be removed. So, continue up the path to enter Romani Ranch. Romani Ranch ------------ When you enter this area, follow the dirt path up to where it splits. At that point, go right towards the buildings and Tatl will point out Epona in the stable. Link will then run to Epona for a moment. Now, go back down the path to where it split again and take the left path this time. Continue all the way to the end and you'll see a building in front of you, and another one to the right. Go right and enter the Cucco Shack. There, go right and down into the field. Continue straight up through the field to a tree and talk to the skinny guy sitting there named Grog. He'll be upset since he won't be able to see his chickens grow to be roosters. After his information is added to the notebook, assign and put on the Bremen Mask. Now, press and hold B to march, then march all around the field. There are 10 small chickens total, so march near one to get it to follow you. After all of them are following you, they'll all turn into roosters. After that, Grog will reward you by giving you the Bunny Hood. After this, go back out of this field area and go through the door to the main ranch area. Follow the path all the way east since there's nothing else to do here, except leave the ranch. Milk Road --------- When you get back here, continue east along the path through Milk Road until you exit to Termina Field. (You may have to play the Song of Time so you'll be back in the First Day, so you'll have more time to do things. If you warped with the Song of Time, go through the south exit of Clock Town to enter Termina Field.) Termina Field ------------- When you get back here, head directly south of Clock Town into the forest area. Go up towards the golden tree and Tatl will notice a drawing on it. She'll tell you it was a picture her and Tael drew with Skull Kid. Watch the following FMV about Tatl and Tael meeting Skull Kid, and how they used to hang out with him. After that's all over, continue left around the tree and down the path to the road leading to the Southern Swamp. Road to Southern Swamp ---------------------- Here, go up the path to the middle of this area. Defeat the Bad Bats and the differently colored Chuchu enemies here as well. When you reach the area where the path splits, take the right path and use the Deku Mask to turn into Deku Link. Look up and shoot a bubble at the red balloon to make Tingle come down. Buy the Woodfall Map from him, then continue down the path to the Southern Swamp. Southern Swamp -------------- When you enter this area, head to the right along the dry land. Strike the owl statue with your sword and save/quit if you want. Then, go back to the left half of the dry land area. Go into the swampy water and follow the path of lily pads to the next area of dry land. Follow the path up and around to the Magic Hags' Potion Shop. Go up to the shop, then climb the ladder and enter the shop. Talk to Kotake (the old hag inside) if you want. You don't have any bottles yet, so you can't buy potions from her. So, leave the shop and get back down to the ground. Now, go around and behind the shop, then continue up into the cave. Woods of Mystery ---------------- When you enter this area, go up and talk to the monkey and it'll ask for you to follow it. Follow it through the different parts of this forest (follow it very closely since it might try to trick you into going to the wrong place) until you reach Koume at the end. She'll be lying on the floor asking for your help. So, take any of the paths with signs in front of them to get back to the swamp area. Southern Swamp -------------- Here, go up and through the water to the middle area. Walk around to the front and climb up the ladder, then enter the potion shop again. Talk to Kotake and she'll give you a Bottle with a Red Potion inside to help save Koume. Now, leave the shop and go back around and into the Woods of Mystery. Woods of Mystery ---------------- Back in this area, talk to the monkey and follow it through the forest again while avoiding the enemies along the way for now. When you reach Koume, talk to her and assign the potion to a C button, then give it to her. She'll recover and fly away, leaving you with an Empty Bottle. Now, take any path out of this area back to the Southern Swamp. Southern Swamp -------------- When you reenter this area, get across to the other side of this area, then follow the path through the area. At the end, swim through the water while following the lily pads to reach the dry land again. Go around and up into the Swamp Tourist Center. Go to the booth to the right and talk to Koume for a free Boat Cruise ride. She'll also give you a Pictograph Box, which you can use to take pictures. When you get on the boat, just enjoy the ride until you hit the Octorok in your way, then you'll continue to the next area. When the boat stops at the dock in front of Deku Palace, choose to disembark, then jump onto the dock. Put on the Deku Mask and become Deku Link, then follow the monkey up and into the Deku Palace. Deku Palace ----------- When you enter this place, go up across the bridge to the other side. As Deku Link, talk to the guards in your way and they'll let you pass. Now, go straight down the hall and enter the room at the end, which is the Royal Chamber. Here, go up around the fire and jump up to the higher platform. Talk to the Deku King and he'll tell you that they're going to punish the monkey that kidnapped the Deku Princess. Go left to the fenced-off area and talk to the monkey through the cage. It'll tell you that it really didn't kidnap the princess. Now, go back down and out of this room. Talk to the monkey outside blocking your path and it'll tell you about a secret route to rescue the imprisoned one. After it leaves, go down the hallway a little bit and enter the room to the left. When you enter this room, the camera will switch to an overhead view of this maze. There are two guards walking around in this room and if they see you, you'll be kicked out of the palace. You can see their line of sight by looking at the white dots in front of each guard. Make your way to the first boulder without being seen, then hide behind it until the first guard walks around to the other side of it. Follow the path down to the next boulder and hide behind there. When it's safe, continue up the path and avoid the third guard. After that, collect the rupees at the end and enter the next part of this room. Go left and up and stand behind the boulder when the guard is in front of it. Wait until it walks around the boulder, then quickly go down the path and wait for the second guard to walk to the right. At that point, go up and stand behind the square barrier. When the guard walks around it, go around the other way and drop down the hole to the right. Here, go left up the hill and talk to the man to get a free sample of Magic Beans. Now, go back down the hill and go left to the water. Use the bottle to get some spring water, then assign the bean to a C button and plant it in the soft soil patch as regular Link. Then, use the Spring Water to water the plant and it'll grow to a giant platform. Ride it up to a high ledge and open the chest there to get 20 rupees. Then, get back down to the ground and fill the bottle with Spring Water. Next, go up the hill and buy some more of the Magic Beans for later. Then, go back down the hill and get out of this cave. Now, go back left and down through this area while avoiding being seen by the guards. Get back to the previous section of this room and get through this area without being seen. When you reach the end, exit the room and go left to the entrance of the palace. Start to go across the bridge, then hop to the east across to the lily pad. Hop across the lily pads around to the right side of the palace. When you reach the ledge there, go up and take off the Deku Mask. Now, plant the Magic Bean in the soft soil there, then water it using the Spring Water in a bottle. After that, ride the giant platform up to the top of the palace wall. Jump onto the ledge there and follow the path around to the end. Drop down to the ledge below and use the Deku Mask to become Deku Link again. Go up and dive into the Deku Flower, then launch out of it. Fly up and land on the moving platform with the next Deku Flower. While on this platform, shoot a bubble at the Deku Scrub on the left ledge to kill it. Now, dive into and launch from the Deku Flower and fly to that ledge. There, dive into the next Deku Flower and before you launch, look across the wall in front of you. When the next moving platform with the Deku Flower is visible, launch up and fly onto that platform. Shoot the Deku Scrub with a bubble, then fly to that ledge. Use that Deku Flower and fly to the following ledge in the corner, then follow the path across to the next room at the other side. There, shoot the Deku Scrub that's shooting at you, then use the Deku Flower and fly to that ledge. Fly onto the moving platform up ahead and shoot a bubble at the Deku Scrub on the other side of the wall. Then, fly over to that ledge and dive into the Deku Flower there. Wait for the next moving platform to come closer, then fly over to it. Ride the next platform right and up to its highest point, then turn around and launch from the Deku Flower and fly to the higher ledge. There, enter the cave to the left to enter the Deku King's room. Drop down to the ground and talk to the tied up monkey as regular Link. It'll be happy to see you, then it'll ask for you to cut it loose. Use your sword a couple times to try and the monkey will ask if you have a loud instrument. Turn into Deku Link and pull out the Ocarina (Deku Pipes when you're Deku Link). The monkey will then teach you the Sonata of Awakening. After that, the Deku King will notice you and have you thrown out of the palace. The monkey will then tell you to enter the Woodfall Temple via a secret passage, the same way the Deku people do. Back outside, go across the bridge to the middle and hop east onto the first lily pad. This time, hop onto the lily pad to the right, then onto the ledge at the end. Use the Deku Flower there and fly onto the higher ledge, then go up to enter the Southern Swamp. Southern Swamp -------------- Back in this area, go up and defeat the Dragonflies that will appear, then use the Deku Flower and fly to the following red platform. Use the Deku Flower there to fly to the next platform, then use that Deku Flower to fly onto the fallen tree. From there, walk onto the next platform and use the Deku Flower there to fly left onto the next ledge. Upon landing, the owl from the previous Zelda game will appear. It'll tell you about the owl statues, then ask you to learn the song on the stone it is sitting on. After it flies away, check out the stone to learn the Song of Soaring. After that, use the Deku Flower and fly to the ledge on the other side of the waterfall. There, go into the cave to enter the Woodfall area. Woodfall -------- When you enter this new area, go right and hop across the water to the lily pad. From there, hop across to the next platform. Go up the path and defeat the Hiploops along the way. Defeat the Deku Scrub at the end and use its Deku Flower to the next ledge down and to the right. Defeat the Deku Scrub when you land and walk left across the plank to the other end. Defeat another Deku Scrub and use the Deku Flower to fly up to another platform. When you land, Tatl will point out a Deku Scrub symbol on the floor and says that the Dekus may have worshipped there. Turn into regular Link and strike the owl statue with your Sword, then save your game if you want. Otherwise, stay as Deku Link and use the Deku Flower to fly to the ledge to the east. When you land, defeat the Deku Scrub and use its flower to fly down to the platform below. Go up the path and defeat the Hiploop, then defeat the Deku Scrub and fly to the next ledge. Defeat another Deku Scrub and use the Deku Flower to get to the following ledge, then go down the path to the other side. Defeat yet another Deku Scrub and open the chest to get a Heart Piece. Now, use the Deku Flower and fly left to a small ledge. Open that chest to get 20 rupees, then hop across the water to the lily pad nearby. From there, hop onto the ledge at the beginning of this area. Now, play the Song of Soaring and fly to the owl statue at Woodfall. You'll land on the platform with the Deku Scrub symbol and the owl statue (this saves you time, unless you want to make your way through this area to reach this point again). Here, stand on the symbol and play the Sonata of Awakening, which will cause the giant Woodfall Temple to rise out of the water in the middle of this area. Now, use the Deku Flower and fly across to the temple (you'll have just enough time in the air to make it across). When you land, go up and enter the Woodfall Temple. Woodfall Temple --------------- When you enter this first big dungeon, there are a couple things I should point out. First, there are dungeon items (Maps, Compass, Boss Key) that you'll find along the way, as well as a new item for your inventory. Also, there are 15 Stray Fairies floating around in each dungeon, and I'll list how to get them as I go along in the walkthrough for this place (and for the rest of the temples later on, too). Anyway, go up to the gray part of the platform. Take off the Deku Mask and put on the Great Fairy Mask to make the Stray Fairy in front of you come to you. You'll then have your first Stray Fairy for this level! Become Deku Link again and use the Deku Flower to fly across to the ledge to the right, just around the tall column. Open the chest to make Stray Fairy #2 come out, then grab it when it comes near. Now, use the Deku Flower and fly up to the next ledge. From there, use that Deku Flower and fly to the platform at the other side of the room. Avoid the Skulltula and go through the door to enter the next room. Here, go left and down the path to the bottom. Then, defeat the Deku Baba and grab Stray Fairy #3. Next, hop right across the water onto the giant flower-type thing in the water. Go across it and hop across the water to the next one. Continue that until you reach the platform at the end. Before going to the next room, go right and hop across the water to a platform full of pots. Destroy the pots and grab the Stray Fairy #4 that you find. Now, hop back to the previous ledge and go into the next room. In this room, go up and bounce across the water to the Deku Flower in the middle. Use it and fly to the left to the left ledge. Open the chest there to get a Small Key, then bounce back to the Deku Flower. Now, go to the other side of the room, then enter the following room. Become regular Link here and use the Blast Mask or Bombs to flip over the Snappers, then finish them with your Sword. Defeat all 3 of them to make a chest appear. Open the chest to get the Map. Now, turn into Deku Link and go back to the previous room. Here, hop up across to the middle platform. Then, continue across to the other side and enter the next room. Back in this room, go up and bounce onto the first giant flower. Bounce left and up across them to the next platform, then use the Small Key and open the door to reach the new room. Here, go up and push the gray block straight ahead, then take the path to the right. Defeat the Skulltula at the end and take the Stray Fairy #5 it leaves behind. Now, continue along the path to get to the other side of the block. Push the block up a couple times to get it out of your way. Now, go back to where you defeated the Skulltula and become regular Link. Take out a Deku Stick and light it with the torch, then go back along the path and go right to an unlit torch. Light it to open the locked door, then go into the next room. Here, defeat the two Dragonflies to unlock the door, as well as make a chest appear. Open the chest to get the Compass. Now, go through the door and back to the previous room. There, go up and push the block forward, then turn into Deku Link and look straight up. You'll find a beehive hanging from the ceiling, so shoot it with a bubble to make it fall, dropping Stray Fairy #6. Go right onto the platform that isn't fenced off and wear the Great Fairy Mask to lure the fairy towards you. Then, go through the door to the east to the next room. Here, just go back through the door to the previous room to reset the gray block. Go up and push the block forward, then go left to the torch by the other doorway. Turn into regular Link and light a Deku Stick with the torch. Then, go right and up the path to the upper floor and light the unlit torch there. Now, put the Deku Stick away to avoid having to waste an entire stick. Now, pull out a stick again and use the newly lit torch to light it. Next, jump right over the gap to the next platform, then left to the following one. Go up and use your Deku Stick torch to burn down the cobweb. Now, go up and defeat the Deku Baba when it stands tall to get more Deku Sticks. Then, go down the hallway and head up the steps at the other end to a darker room. In this dark room, go up the hall and defeat the Black Boes that come your way. When you get to the larger room, walk all around and defeat several more Black Boes. After you kill them all, a chest will appear in the room. Go and open the chest behind the torch to get Stray Fairy #7. Now, light a Deku Stick using the torch in the center of the room, then go around and light the four unlit torches around this room. After you've lit them all, the door in the east side of this room will open for you. So, go right and through the door into the next room. Here, turn into Deku Link and dive into the Deku Flower. Wait for the first moving platform to get towards the center of this room, then launch out and fly up to land on it. Try and shoot down the Dragonflies with bubbles, then use the next Deku Flower and fly to the next moving platform when you get close to it. Get to the platform in the upper-right corner of the room, then go down the steps to the first floor again. There, go right and you'll see a Stray Fairy trapped within a bubble. Attack the bubble to destroy it and grab the eighth Stray Fairy. Then, go back towards the entrance of this room and continue onward to find a switch. Become regular Link and step on it to make some ladders appear leading to the lower part of this room. Now, go back around to where you collected Stray Fairy #8. Turn back into Deku Link and use the Deku Flower to fly to the upper-left corner of the room (the ledge with the unlit torch and a switch next to it). When you land, turn back into regular Link and hit the switch to make a chest appear. Now, drop down to the poisonous water below and bounce onto the platform by the door. Go straight up the path and open the chest at the top to get Stray Fairy #9. Then, drop down to the water below and bounce onto the platform with all the pots. From there, bounce left onto the next platform and climb the ladders to reach the upper area. Now, just go through the door in front of you to enter the next room. In this room, go right and down along the path to the end, then go into the following room. Here, you'll enter battle against the Dinofols mini- boss, so read the Mini-Bosses section for some help on beating it. After that, the door will open and a chest will appear in the room. Open this chest and you'll finally obtain the Hero's Bow! It comes automatically equipped with 30 arrows and the regular Quiver as well. Now, go back and exit this room. Go left and follow the path to the end. There, take out your bow and arrows and shoot the yellow eye on the ledge below the north door. Hitting it will cause a platform with a Deku Flower on it to start moving up and down. Go back to the Deku Flower at the entrance to this room, then turn into Deku Link. Launch yourself from that flower and fly onto that platform in the middle of the room. From there, use the Deku Flower there to fly to the ledge at the other side, then enter the next room. Here, you'll fight the Gekko mini-boss, so read the Mini-Bosses section once again for help on defeating it. After you beat it and the doors unlock, go up into the north part of this room. Open the chest to get the Boss Key for this dungeon. Then, go back through the door into the main room. There, go across the room and go through the door there to reach the next room. There, go up and use the Deku Flower (turn into Deku Link if you're not already) to fly to the west ledge. Once there, turn around and become regular Link again, then look to the left of the north door. Shoot the beehive in the alcove of the wall to knock the hive down, revealing a Stray Fairy. Put on the Great Fairy Mask and that fairy will come to you, then you'll have Stray Fairy #10 for this level. Next, go through the west door and enter the next room. In this room, go up to the edge of the platform and look down towards the center of the room below. Shoot an arrow through the torch in front of you while it's lined up with the unlit torch in the middle flower-type thing below. Do this right and it'll rise up from the water and detoxifies the water. Now, go right and up the path to find a Deku Flower, then jump onto the rotating center platform from there. There, you're going to have to perform something that's a real pain to do. You'll notice there is an unlit torch in the upper-left corner of this room. Stand towards the middle of this platform and aim an arrow just above the torch. When the flame passes in front of you, shoot the arrow through the flame, hopefully lighting that torch. If you're successful, one of the doors will become unlocked. Move to the outer part of this platform and jump to the north ledge when you pass by it. Then, go around to the east side of the room and climb down the ladder to the lower area. Become Deku Link and bounce up across the flower- like platforms to the west side of the room. Once there, go ahead into the next room, then become regular Link again. Go left and up into the water, then swim up and right between the barriers to the center area by the trapped fairy. Just touch the bubble and it'll pop, giving you Stray Fairy #11. Now, swim back around and onto the east ledge, and go back to the previous room. Go up and swim across to the other side, then climb up the ladder to reach the higher area. There, go around the path to the north door and just go up into the next room. Here, go forward and climb down the ladder to the lower part of this room. Turn into Deku Link and use the Deku Flower to fly right onto the higher ledge along the south side of the room. Destroy the bubble and collect Stray Fairy #12 inside. Use the Deku Flower and fly onto the higher ledge, then from there, fly up to the following ledge. Destroy the bubble that's trapping the fairy, then you can grab Stray Fairy #13. Now, go right and drop down to the bottom ledge at the bottom of the ladder. Use the Deku Flower and fly to the ledge on the other side of the room. Fly from ledge to ledge until you reach the ledge with the trapped fairy on it. Destroy that bubble and you'll have Stray Fairy #14. Now, use the Deku Flower and fly to the top of the platform to the west. Defeat the Skulltula that comes down in the middle, as well as any nearby Dragonflies. Look to the north to find a fairy trapped in a bubble near the flame. Shoot the bubble with a bubble attack from Deku Link, then become regular Link and use the Great Fairy Mask to grab Stray Fairy #15. After that, drop down to the water below and swim to the middle platform with a Deku Flower on it. Become Deku Link and use the Deku Flower there to reach the higher ledge, then collect the rupees there (20 total). Next, drop down to the lower platform and use the Deku Flower to fly to the south ledge. From there, use that Deku Flower and fly onto the higher ledge to the east. Use the next Deku Flower to reach the next ledge, then become regular Link again and look north to a crystal switch. Shoot it with an arrow (as regular Link) to make all the flames disappear from the room for a limited time. Now, use the Deku Flower and fly up towards the crystal switch, but land on that column that used to have the flame on it. Use the Deku Flower you find there to fly right onto the roof of that little platform with the crystal switch. Now, use this Deku Flower and fly north onto the ledge by the door. Open the door with the Boss Key and enter this next room. Walk up a small bit and you'll see the scene of the boss lowering down from the ceiling to the ground. When he lands, you'll enter battle against the Masked Jungle Warrior, Odolwa. Read the Bosses section for help on defeating him. After you win, collect the Heart Container and step into the blue light to get Odolwa's Remains. After the mask leaves, watch the scene to learn the Oath to Order song. After you return to the game, Tatl will tell you to head to the mountains for the next area of the game. Now, go up and cut through the vines in the way and enter that room to free the Deku Princess. When she's done talking, assign the empty bottle to a C button and use it to contain the princess inside to take her to Deku Palace. Now, go back up and out of the temple completely. Woodfall -------- When you end up here again, you'll notice there's now a path leading straight to the exit of Woodfall. Instead of taking that path, play the Song of Soaring and fly to the Woodfall owl. When you land, become Deku Link and use the Deku Flower to fly east to the next ledge. Use the Deku Flower there and fly into the cave carved in the wall. In that cave, go up and into the fountain to let the 15 Stray Fairies from the temple loose. The Great Fairy will then appear and grant you a stronger spinning sword attack. After that, go back and exit this cave. Back outside, become regular Link and jump into the water below. Swim all the way to the north end by the exit of Woodfall, then go up and into the Southern Swamp again. Southern Swamp -------------- Here, go down and drop down to the water below (it's no longer poisonous). Swim up to the dock and use the Deku Mask to become Deku Link again, then go up to enter the Deku Palace. Deku Palace ----------- Back in this palace, go up across the bridge and talk to the guards in your way. After they let you in, go straight up the hall and enter the Royal Chamber. You'll be just in time to see the Deku people punishing the imprisoned monkey. Go around and up to where the Deku King is sitting, then empty the bottle in front of him. The princess will come out and clobber the king, then order the monkey be freed that instant. After the apologies are said and done, the monkey will tell you that a butler is outside of the palace in a shrine to the right. Now, go back and exit this room, then continue down the hallway past the guards. Go up the bridge a little bit, then become Deku Link if you're not already and hop right onto the west lily pad. Hop across the lily pads all the way into the Deku Shrine at the west side of the palace. In the shrine, go up and talk to the butler. He'll tell you that there's something the Deku people want to give you, and he'll lead you to it. Now, become regular Link and put on the Bunny Hood, then closely follow him through this cavern. Follow closely and be quick as you navigate through this hellish maze. Try not to fall into a pit because you'll have to start from the beginning if you do. When you finally reach the end of this all, talk to the butler again to receive the Mask of Scents. Then, step into the blue light to get back outside. Now, become Deku Link and hop across those lily pads all the way to the bridge again. There, go south and exit the Deku Palace area completely. Southern Swamp -------------- When you arrive outside of Deku Palace again, jump in the water as regular Link and swim north. Get onto an island a bit north of the palace, then light up a Deku Stick using the torch on the island. Use it to burn down the web covering the door, then enter the building. Go up and a weird Skulltula kid will come down from the ceiling. Talk to it and it'll ask for you to enter the house and defeat all the Gold Skulltulas, then come back for a reward. So go through the door to enter the Swamp Spider House. Please read the Spider House section of this guide for help on getting all the Skulltulas, as well as what you should have before entering this house. After you defeat them all, talk to that spider kid again to get the Mask of Truth (you'll have to come back later to do all this, obviously). Now, exit the house and play the Song of Soaring, then fly to the owl at the Southern Swamp (this is a shortcut to save you some time). When you get there, take the north path out of the Southern Swamp. Road to Southern Swamp ---------------------- Back on the path between the swamp and Termina Field, head south towards the middle of this area. There, continue north all the way out to Termina Field again. Termina Field ------------- Back in Termina Field, head north through the forest-type area again as if you're going into Clock Town. Instead, head around the outer perimeter of Clock Town while going north. When you reach the north section of Termina Field, you'll notice that there's snow on the ground and that you're near the Snowhead area. Go north and drop down to the lower area, then continue up and left. Then, go up the ramp and follow the path to a blockade of solid ice, which will temporarily freeze you if you touch it. Aim up with your Hero's Bow and shoot the ice chunk hanging above until it falls, clearing the way. After that, just continue along to the road leading to the Mountain Village. Road to Mountain Village ------------------------ When you enter this snowy area, go up the path and defeat the Blue Tektites along the way. You might want to bomb the giant snowballs along the way to find more enemies or even an item or two. Continue along the path until you reach the point where the path is blocked by snowballs. Bomb the barrier, then go north and up the ledges to the top. Follow the path up and around into the Mountain Village. Mountain Village ---------------- Upon entering this frozen and snow-covered village, head north and you'll find a Goron standing on a high ledge to the left. He'll tell you that he wants something tough to eat before he starves, but you can't fix that just yet. Continue up to find an owl statue, so hit it with your sword to activate it. Then, turn around to see Mountain Smithy's building, and follow the path behind it to the Twin Islands. Twin Islands ------------ Here, go up the path and defeat the Blue Tektite. Continue up and across the bridge, then defeat the White Wolfos at the other side. After that, continue across the next bridge and look up to find Tingle hanging from that red balloon. Shoot it down with an arrow and buy the Snowhead map from him. Now, follow the path some more and go across the bridge, then go up into the Goron Village. Goron Village ------------- When you enter this frozen village, go up the path and talk to the Goron on the path. Have him open the door to the Goron Shrine, then go right and drop down to the lower area. From there, quickly enter the open room, which is the Goron Shrine. Goron Shrine ------------ Here, go left and up the path all the way to the top of this area. Talk to the Goron standing next to the door to hear that the Elder Goron is gone, and his baby won't stop crying! Enter the room and try talking to the baby and it'll call out for its father. So, go back down the path and exit this shrine. Goron Village ------------- Back outside, go left and follow the path along the left wall to the top. There, go left and around the path past the Goron guard, then continue up across the wooden bridge. Go up a bit more and you'll see the owl on a high perch. Drop down to the lower area, then go up towards the owl and it'll talk to you. Tell it you'll proceed, then it'll start to fly over the large gap towards the east, dropping feathers along the way. Don't worry about not seeing the platforms. Just jump across the gap by following the path of the feathers. When you reach the other side, go up and enter the cave. In this cave, go up and open the chest to get the Lens of Truth. Now, cut down the bushes to get bombs and use one to destroy the boulder to the left. Open the chest you find to get 50 rupees. Make sure to open the other visible chest in the room to get 20 rupees as well. Then, go back and exit this cave. Back outside, use the Lens of Truth and you'll be able to see all those invisible platforms. Jump across them all to the other side, then look a little to the left to find the ghost of a Goron in front of you (you can only see it with the lens). Talk to it and use the Bunny Hood to follow it all around this area. When it stops at the entrance to the area, go up to it and it'll head right to the Twin Islands, and you should follow it there. Twin Islands ------------ Here, go up across the bridge and use the Lens of Truth to see the ghost again. Avoid the White Wolfos and follow the ghost all the way across the bridges to the other side of this area. At the end, follow it into the Mountain Village. Mountain Village ---------------- Back in the Mountain Village, go up and use the lens to see the ghost for the third time. Follow it up, then jump across the platforms in the water to the other side. Then, use the Lens of Truth to reveal ladders leading to the top of the cliff. Climb up the ladder to where it ends, then move right and continue going up. When the ladder ends again, move left and up some more. Move to the right and continue up to the top of the cliff. At the top, use the Lens of Truth and follow the ghost into the Goron Graveyard. Goron Graveyard --------------- In this area, use the lens again and go up to talk to the ghost. After listening to his sad story, play the Song of Healing with the Ocarina. The ghost will then be healed of his sorrows and you will gain the Goron Mask! After that, put on the Goron Mask to become a Goron and read the ghost's grave to learn how to do things as a Goron. Then, go behind the tombstone and pull it back to reveal a hole, which will fill the room with Hot Spring Water. Now, use a bottle and fill it with the hot water, then exit this cave. Go left and empty the bottle on the frozen Goron to thaw him out. After that, you'll hear them talk about how the great Darmani is supposedly still alive. After that, go back in the cave and fill the bottle again with more Hot Spring Water. Then, turn around and become regular Link again and exit this cave. Mountain Village ---------------- Back outside, go up and jump off the ledge and land in the water below. Quickly swim to the ledge at the other side and get out, then go east along the path to reach the Twin Islands. Twin Islands ------------ When you enter this area, become Goron Link and roll to the second island platform (this is quicker than walking). You'll find a large ice glacier there. Use the hot water to melt it, revealing a hole in the ground. Drop down into the cave below, where you'll find another Hot Spring. Fill the bottle again with the Hot Spring Water, then exit this cave and drop down to the lower part of this area. Walk around past the snowballs until Tatl turns green and flies over one of them. Bomb that one to find the frozen Elder Goron. Then, use the Hot Spring Water to thaw him out. Become Goron Link and talk to the Elder and he won't believe you're Darmani. After that, he'll teach you the Lullaby Intro to help his son go to sleep. Now, get to the south part of this area and go up the ramp to the higher area (or roll up the hills as Goron Link to save time). Then, go across the bridges and defeat the White Wolfos along the way. Continue up the bridges to the end, then enter the Goron Village. Goron Village ------------- Back in this village again, go up the path and talk to the Goron standing guard. After he opens the Goron Shrine below, go right and drop down to the lower area and enter the shrine. Goron Shrine ------------ Inside, go left and up the path all the way to the top, then go left into the Elder's room. Become Goron Link if you're not already and play the Lullaby Intro for the crying baby. The baby will then stop crying and teach you the rest of the song. You will learn the Goron Lullaby, which replaces the Lullaby Intro. Now that you learned this song, the baby will finally go to sleep, as well as the nearby Gorons. So, go back out of this room and continue down the path to exit this place. Goron Village ------------- Back outside, go left and along the left wall all the way up the path. At the top, go right to the Twin Islands area. Twin Islands ------------ Here, go straight down the bridge to the first platform. Defeat the White Wolfos and continue across the bridges, then defeat a second White Wolfos. Cross the last bridge and follow the path right and up to the Mountain Village. Mountain Village ---------------- Back in the village, head straight across this area. When you're at the other side of this area, activate the owl statue with the sword and save/quit if you want. Otherwise, continue northwest along the path to reach the path leading to Snowhead. Road to Snowhead ---------------- When you enter this long path to the Snowhead area, go up and defeat the Keese that you find. Then, go back towards the entrance to this area and turn into Goron Link. Curl up and start rolling up towards the path (the snow will slow you down until the spikes come out and you go faster). Roll really fast up the path and jump the ramp to the left across the large pit. At the other side, continue up the path while avoiding all the large snowballs being rolled down towards you. When you reach the end of the long path, use a Goron punch to destroy the snowball in front of the ramp. Then, go back a little bit and roll to gain speed. After you gain the spikes, jump the ramp to the other side. There, continue up the path all the way into the Snowhead region. Snowhead -------- As soon as you enter this area, become regular Link again and activate the nearby owl statue. That way, you can use the Song of Soaring to fly to this statue as well as the others you've activated along the way. After that, become Goron Link and go up to the beginning of the path. Use the Lens of Truth to see a giant Goron up ahead preventing you from going up this path. So, play the Goron Lullaby and it'll fall asleep, then roll off the cliff. Now, go up the path and avoid the snowballs along the way. When you reach the more narrow section, punch any snowballs in your way and continue up to the end. Roll up the steep hill to reach the top of Snowhead, then defeat the two White Wolfos that appear. Then, go left and up the hill you come across. Roll up the hill at full power while cutting through the snowballs along the way. At the top, enter the cave to reach the Snowhead Temple. Snowhead Temple --------------- When you enter this icy temple, go up and defeat all the White Boes that appear. Then, destroy the icicles against the north wall and push the giant block forward until it falls into a ditch (as Goron Link). Then, go into the next room and defeat the White Wolfos. After that, go through the door to the right to enter the next room. There, go up and face the bridge, then curl up and roll in the snow to build power. Then, speed across the bridge and jump the gap to reach the other side. Now, become regular Link and jump across the gap to the north platform, then go up to the second floor. Here, go right and claim Stray Fairy #1 out in the open. Then, use the Hero's Bow and shoot the Real Bombchu enemy to defeat it from a distance. Next, go left and open the chest in the corner to get the Map. After that, go back down the steps to reach the first floor. There, jump back across the gap and go right into the next room. You'll see exactly how large this temple is as soon as you enter this room. Go up across the center of this room, then go through the only accessible door at the other side to reach the following room. Here, turn into Goron Link and pull the gray blocks back 3 times. Enter the hidden room and open the chest there to get a Key. Exit this small room and push the two blocks across the room all the way to the small ditch at the end. After you do that, a chest will appear on a high ledge. You can't claim this chest yet, so play the Song of Soaring to return to the entrance of this temple. Once you get there, defeat the White Boes again. Punch through the icicles and walk into the next part of the room, then defeat the White Wolfos and use the Key to enter the room to the left. In this room, go up and defeat any White Wolfos that come out. Open the chest in the middle of the room to get the Compass. Now, go up to find a cracked wall, then become regular Link and bomb the wall. After that, back up and take out another bomb, then wait until it's about to explode. Move up and throw it up at the pillar to the right of the steps to reveal Stray Fairy #2. Use the Great Fairy's Mask to claim it. Now, go up the steps to reach the second floor again. Up here, look up and shoot down all the icicles and ice clusters on the ceiling to break all the ice blocks on the ledges. Then, jump onto the lowest ledge and jump to the following ledge from it. Look at the right wall and use the Lens of Truth to reveal a hidden room. Reach it by jumping to the next ledge, then right into that room. Open the chest to get Stray Fairy #3, then go back out and onto that ledge again. Continue jumping across the ledges to the other side of the room. When you reach the last ledge before the platform at the other side, jump onto the higher ledge to the left. There, destroy the large snowball as Goron Link and open the chest you find to get a Key. Next, become regular Link and get down to the lower area, then go east and unlock the door to reach the next room. In this room, use the Lens of Truth and look up toward the ceiling to find a fairy trapped in a bubble. Shoot the bubble with an arrow, then use the Great Fairy's Mask to gain Stray Fairy #4. Then, go down to the lower part of this room and defeat all the White Boes. After that, go up the ramp to the higher section again and go up the path to find a switch. Become Goron Link and slam onto the switch (stand on the switch and curl up, then hold B) to make a couple platforms rise for you. Now, become regular Link again and jump left onto the ledge. Continue up and left to the next switch and crush it as Goron Link to make another switch rise in the middle of the room. Now, go back along the path to the high yellow platform you used to get here, then slam that one down. Now, quickly become regular Link and go right and jump onto the low platform nearby. From there, jump onto the higher ledge and go left through the door into the next room. As soon as you enter this room, become Goron Link and start rolling towards the center of this room. You'll pick up enough speed to jump the gap to the other side. There, go up and roll right along the wall to the east side of this room. Once there, stand in the snowy part of the platform and turn right toward the middle of the room. Roll up and gain enough power to jump this gap, then go through the door at the other side to reach the next room. When you enter this room, you'll enter battle against the mini-boss called Wizrobe. Read that section for help on defeating it. After you beat it, a chest will appear in the middle of the room. Open it to gain the Fire Arrows! Then, play the Song of Soaring to return to the entrance of this temple. Once there, go up and defeat the White Boes, then cut through the icicles blocking the path. Go up and left through the door into the next room. Here, go up and you'll see a gray block to the left that's surrounded by ice. Use a Fire Arrow to melt it, then push it to the north. Then, go and push it towards the east. After that, push it right across to the other side of the room so you can climb onto it, then jump from it to the higher ledge. Now, go to the back of the room and use a Fire Arrow to melt the ice block to reveal a switch. Hit the switch to make a chest appear on that high ledge. Go back and climb onto the block and onto the ledge, then open the chest to get Stray Fairy #5. Now, get behind the block (your back should be to the eastern entrance of this room) and push the block west, north, and west again. Climb onto the block and get onto the higher ledge, then go into the next room. There, go up and jump onto the stack of gray blocks from earlier. From there, jump across to the next ledge and avoid the pots that'll try to crash into you. Use your shield to block them, then go right and open the chest to get Stray Fairy #6. Then, play the Song of Soaring yet again and warp to the dungeon's entrance. Go up and cut through the icicles after beating the several White Boes again. Then, go up and defeat the White Wolfos and use a Fire Arrow to melt the ice block in front of the north door. After that, go up and into the next room. Here, go left and follow the path all the way around to the door blocked by ice. Melt the use with a Fire Arrow and enter the following room. Go up to the edge of the platform and look around the room to find 3 Freezards blowing their icy breath. Shoot them all with Fire Arrows to make a chest appear in the room. Now, jump across the ledges to the north platform and open the chest to get Stray Fairy #7. After you get that fairy, turn around and use Fire Arrows to light the 3 unlit torches in the room. When you do that, you'll unlock the door, so jump across to the door directly across the pit (it's the middle door on the map) and enter that room. There, become Goron Link and pound the switch to make the middle platform in this room rise to the top floor. It'll also make another switch on the floor below rise. Now, become regular Link and go to the previous room. There, drop down to the floor below. Go south and through the door there to reach the next room. Here, go up and right and become Goron Link. Defeat the Red Bubble, then walk over the switch in the lava (you don't get hurt by lava in Goron form). After the chest appears, go up to the next lava pool and open it to find Stray Fairy #8. Then, go to the east and head up the stairs to the first floor. There, left and through that door into the following room. Go up and right onto the first section of the bridge, then become regular Link and shoot the Freezards and the ice block with Fire Arrows. After you kill them all, a chest will appear. Go back to the entrance of the room and walk along the path to the left of the door. Open the chest to get a Key. Then, become Goron Link and drop down the pit to the floor below. When you get down there, get to the north section of this area. Become regular Link and look up to find a Stray Fairy trapped in a bubble. Shoot an arrow at the bubble, then use the Great Fairy's Mask to get Stray Fairy #9. Then, go south a tiny bit and look up at the ledge under the bridge to find another trapped fairy. Shoot it with an arrow and use the mask to free Stray Fairy #10. Next, become Goron Link and head south through the lava pool. Climb up the ladder at the other side to get back up to the first floor. There, go left to the snow before the bridge. Start rolling in the snow, then roll at full speed across the bridge to the other side. At the other side, become regular Link and jump across to the north ledge and go up the stairs to the second floor. Up there, defeat the Real Bombchu in front of you with an arrow, then equip the Fire Arrows and aim up to the higher ledge. Shoot the Freezard to kill it, revealing a frozen eye switch behind it. Jump onto the middle platform and shoot that switch with a Fire Arrow to activate it. The middle platform will then move upward, so go up and jump to the right platform. Walk around the path to the southeast corner of the room, then use the Lens of Truth to reveal several blocks forming steps to a higher ledge. Jump from block to block until you reach the top, then open the chest you find to get Stray Fairy #11. Now, turn around and drop down to the floor below. Stand on the middle platform and shoot at the eye switch to the north. Ride the platform up and jump to the next ledge, then go through the door in front of you to reach the next room. In this room, go right and drop down onto the grating that's supposed to keep you from falling to the floors below. Go around and climb the ladder at the other side, then shoot a Fire Arrow at the ice block in the doorway to melt it. Now, go up the steps to the third floor. There, become Goron Link and roll along the snow bank against the wall to the west ledge. Then, unlock the door and enter the next room. Here, defeat the Eenos throughout this room. Get to the west part of the room and you'll find a few icicles on the ground, as well as snow on the wall. Use the Lens of Truth to see a hidden fairy trapped in a bubble. Shoot it with an arrow and use the Great Fairy's Mask to get your Stray Fairy #12. Now, get to the north section of the room and use a Fire Arrow to melt the ice blocking the doorway. After that, go up the stairs to the fourth floor. In this new room, go up and defeat the two Dinofols and collect the Stray Fairies #13 and #14 they leave behind. After you do that, go through the door in the southeast part of the room to reach the following room. Here, just go straight across this room and enter the room at the other side. You'll have to fight the Wizrobe in this room. Read the Mini-Bosses section for help on beating it. After you win, go through the northwest door to reach the next room. Open the chest here to get the Boss Key. After that, go through the door to the left of the chest. Follow the path left and destroy the icicles in your way, then go across to the west side of the room. Go through the door to reach the next room. There, defeat the two Dinofols and go north, then go down the stairs to the floor below. In this next room, defeat the Eenos and go through the east door to the next room. Here, become Goron Link and roll left along the snow bank to reach the next platform. Then, go down the stairs to the second floor. Go up to the middle pillar and Tatl will point out the difference in colors in that pillar. Punch out the two blue sections in the pillar, then go back up the stairs to the previous floor. Go up to the center pillar and punch out the first blue section. Then, go back and roll right along the snow bank to the next section. There, go left to the pillar and punch the other blue section to level the top of the pillar. Now, go back and roll across that snow bank, then go right to the middle of the room. Go straight across and punch apart the four snowballs in your path. Then, go up the stairs to the fourth floor. There, start rolling straight ahead and you should get enough speed to jump the gap. At the other side, become Deku Link and activate the Lens of Truth. Then, look down towards the northwest corner of the room a couple floors down and you should see a hidden Deku Flower there. With the lens still on, dive and launch from the nearby flower and float all the way down to that ledge. When you land there, open the chest in the room to get the final Stray Fairy of this temple! Now, use the Deku Flower to fly up and left onto the north pathway. Go up the steps to the next floor and become Goron Link again, then go straight across the room and up to the 4th floor. There, roll up and across the gap, then go up and break the icicles. Use the Boss Key to open the door. Enter this room and you'll see the boss is frozen solid nearby. Become regular Link and use a Fire Arrow to thaw it and you'll enter battle against Goht. Read the Bosses section for help on winning this fight. After you defeat Goht, collect the Heart Container it leaves behind and step into the light to get Goht's Remains! You will then enter a scene where you communicate with Goht for a moment. After that, the entire Goron Village will thaw out and become warm again. You will then return to the Mountain Village. Mountain Village ---------------- When you arrive back in the thawed out village, play the Song of Soaring and fly to Snowhead again. Snowhead -------- When you get here, go up and talk to the large Goron and he'll have no clue what happened. Go all the way up the path towards the end, then roll up the ramp to the top. Then, follow the path right to a cave on the east side of this area. Enter the cave and go up to the fairy fountain, then the Great Fairy will appear and give you an enhanced magic meter for finding the 15 Stray Fairies! Now, exit this cave and play the Song of Soaring again to warp to the Mountain Village owl. Mountain Village ---------------- When you arrive here again, go across the bridge and enter the smithy's building. Pay 100 rupees and get the Razor Sword forged (you can only do this on the First and Second Days). Then, go back outside and play the Song of Double Time to get to the next day. At that point, reenter the smithy and claim your new sword, which you can use 100 times before it disappears. Now, leave the shop and go southeast to the Twin Islands area. Twin Islands ------------ In this area, go up and across the first bridge. Defeat the Wolfos and go across more bridges to the second large platform. Take care of the Wolfos there and continue up into the Goron Village. Goron Village ------------- When you enter this village, go right and down the ramp to the lower area. Then, go left and into the Goron Shrine. Goron Shrine ------------ Here, go all the way up the path to the top, then become Goron Link and talk to the Elder. He'll thank you and tell you about how the Goron Races have started, and that you should go to them. So, go back down the path and exit this shrine. Goron Village ------------- Outside, go left and around the path to the north section of the village. Go north to a cave with a sign next to it talking about Powder Kegs. Become regular Link and enter that cave. Go down the 3 hills and become Goron Link, then talk to the big Goron to be tested with a Powder Keg. He'll tell you to bring it all the way to the Goron Racetrack to destroy the boulder in the way. So, pick up the lit Powder Keg and throw it up onto the top of the first hill, then roll up to it. Repeat that until you get out of the cave, then go up and right along the path going up. At the top of this path, go straight to the Twin Islands area. Twin Islands ------------ When you enter this area with the Powder Keg, go across the bridges while avoiding the Wolfos along the way. When you reach the other side of this area, go right and throw the keg up to the ledge above the first ramp. Roll up to it and throw it again, then continue that until you get to the top. Place the Powder Keg next to the boulder, then get away before it explodes. The path to the track will now be open, so go up and enter the Goron Racetrack. Goron Racetrack --------------- When you enter the now open racetrack, go up and talk to the Elder's son. Choose to race and he'll give you some information about racing. All the Gorons will then line up on the starting line, so curl up and wait until it says go. Then, start rolling down the track for the race. Be sure to destroy the green pots along the way if you're running low on magic power. After you win the race, the kid will reward you with a Bottle filled with Gold Dust. Now, go right and exit this track completely. Twin Islands ------------ Back in the Twin Islands area, go right and down all the hills. Then, go right along the path to the Mountain Village again. Mountain Village ---------------- When you enter this village again, go up the path to the middle of this area. Go left and up the steps into the smithy, then talk to the guy inside as regular Link. Give him the Gold Dust and he'll make you a stronger sword, but you have to wait until the next day to pick it up. When you get back outside, play the Song of Double Time until you reach the following day, then reenter the smithy. Talk to the guy again and you'll have your new Gilded Sword, which is MUCH more powerful than your old swords. Now, exit this place and go east to the Twin Islands area. Twin Islands ------------ As with all the other times you were here, just go up across the bridges and defeat the Wolfos along the way. Continue through this area until you reach the Goron Village. Goron Village ------------- Upon entering this area, go left and take the far-left path all the way down to the lower area. There, go left and become regular Link, then climb up into the cave. Go down the hills and become Goron Link. Talk to the big Goron to get a free Powder Keg since you're now certified to use them! Now, roll back up the hills and exit this cave. Outside, play the Song of Soaring and fly to Milk Road. If it's not the First Day, play the Song of Time to warp back to Day 1, then collect some bombs, arrows, nuts, etc. After that, head south to Milk Road. Milk Road --------- When you appear at Milk Road, head west to the large boulder blocking the path to the ranch. Place the Powder Keg there and move away quickly before it explodes. After that, go up the path and into Romani Ranch. Romani Ranch ------------ When you enter this ranch, head all the way up the path to the north section of this area. You'll find a girl shooting at a balloon there, as well as your horse behind a fence. Talk to the girl, whose name is Romani, then she'll tell you about the weird creatures that come out at night. Agree to help and choose to practice with the bow and arrows. Ride Epona around the ranch and shoot down all 10 balloons, then Romani will teach you Epona's Song and you get to keep Epona as well! Agree to come back at 2AM to help Romani, then get on Epona and ride south to exit this ranch. Milk Road --------- Back on Milk Road, go up the path and take the second path leading to the right. Go down that path to reach the Gorman Racetrack. Gorman Racetrack ---------------- Here, go up and talk to the Gorman brother standing by the fence in front. The brothers will make fun of your horse, then challenge you to a race for 10 rupees. Agree to race, and you'll have to race one lap around the track and beat them to win. After you win, you'll claim Garo's Mask as a prize. Now, get on Epona and exit this area. Milk Road --------- Now, you should play the Song of Double Time to make it become the night of the first day. Then, just wander around or go into Termina Field and collect rupees until it's 2AM. At that point, go back to Milk Road and go up the path into Romani Ranch. Romani Ranch ------------ When you enter this area, summon Epona with the song Romani taught you. Then, ride up the path to the house and wait for Romani to come out. Talk to her, then ride around and make sure you have full capacity of arrows. When 2:30AM comes, the aliens will start coming in the masses! They're going towards the barn (not the house Romani came out of, but the other building nearby), so shoot them with arrows to keep them away. If you run low (and you will), ride through the bushes to pick up some more. When 5:15AM comes, the aliens will disappear and the mission will be complete. Romani will then reward you by giving you a Bottle full of Milk. Now, ride around and wait until it becomes Day 2. Then, enter the barn and talk to Cremia, Romani's older sister. She'll tell you that she's going into Clock Town for a delivery and will leave at 6PM. So, go outside and play the Song of Double Time to warp to 6PM. There, go and talk to Cremia in the wagon and choose to deliver milk with her. After you ride out of the ranch, you'll find that Milk Road is closed and you'll have to make a detour through the Gorman Racetrack area. When you enter that area, Cremia will tell you to get ready to shoot off pursuers, which are the Gormans. As you ride through here, shoot at them to keep them away from the wagon. Just keep them at bay until you get out of there, then the mission will also be a success. Cremia will drop you off outside of East Clock Town and give you Romani's Mask as a way of saying thanks. After Cremia leaves, play the Song of Time to get back to Day 1, then play the Inverted Song of Time to slow down time a bit. Also, withdraw a few rupees from the bank in West Clock Town. Buy a Red Potion from the Trading Post, then get back out to Termina Field. Termina Field ------------- When you get out here again, ride around for a while and cut through the bushes to fill up on bombs, arrows, and rupees. Then, head to the eastern part of Termina Field while riding Epona. Once you get there, take the path directly east into the road leading to Ikana, as I call it. Road to Ikana ------------- When you enter this area with Epona, follow the path east while jumping over the fences along the way. Don't worry about the Real Bombchus since they can't hurt you while you're riding Epona. Continue jumping fences until you reach the large middle area, then go right and look for a circle of stones. Get off Epona and put on the Garo's Mask, then use the Lens of Truth to reveal a soldier sitting there. Talk to him, then give him the Red Potion to get him back on his feet. You'll then receive the Stone Mask as thanks for the help. Now, get back on Epona and head back west over the fences and out of this area completely for now. Termina Field ------------- Back in Termina Field, head all the way to the west half by riding Epona. Ride down the path west of Clock Town to reach the beach area. Continue west while feeding Epona carrots to gain speed, then jump over the large fence at the end and follow the path to the Great Bay Coast. Great Bay Coast --------------- When you enter this new area, go down the path and jump over the fences along the way. When you reach the beach area, continue up to the bay and get off Epona. Jump in the water and swim out to the building in the water. Climb onto the platform and activate the owl statue with your Sword, then aim up and shoot down Tingle's red balloon. When he lands, talk to him and buy the Great Bay map for 20 rupees. Then, climb up the nearby ladder and enter the Marine Research Lab. Marine Research Lab ------------------- Here, go up and talk to the old man to find out about the Zora Eggs that are supposed to be hatching. He'll also tell you that the Zoras are late in arriving. Now, leave the building. Great Bay Coast --------------- Out here again, jump back into the water. Then, swim to the south towards the beach again, where you'll find some seagulls hovering overhead. You'll also find a Zora laying in the water there. He'll ask you to bring him back to shore. Get behind him and push him to shore, then he'll walk onto the beach and faint. Go up and talk to him again and you'll find out he's Mikau of the Zora band. Listen to his little song, then play the Song of Healing to heal him. After watching a little FMV, the Zora will disappear and leave the Zora Mask behind, which will become your own. After you get the mask, become Zora Link and swim out to the building in the bay. Surface there and climb up the ladder, then enter the lab again. Marine Research Lab ------------------- Talk to the man inside and he'll ask you to get the 7 Zora Eggs and put them in his aquarium. So, leave the building again. Great Bay Coast --------------- Here, go down and get into the water, then swim back to the shore. Go up to the buildings by the beach and enter the Fisherman's Hut (it's the one with the sign in front). Talk to him as Zora Link, then check out the seahorse in the tank to the left. The fisherman will agree to give it to you if you can get a picture of one of the Gerudos for him. Now, leave the hut and take note of the other building nearby. That's the Oceanside Spider House, and you should come back later after you've obtained the Hookshot. Now, become regular Link and get on Epona, then ride east and out of the Great Bay area. Termina Field ------------- Back in Termina Field, go up the path and jump the high fence, then continue east to Clock Town. West Clock Town --------------- When you enter Clock Town again, if it's not the First Day, play the Song of Time now. Then, head to East Clock Town. Go through the entire trading sequence with Anju and Kafei (read how to find the Keaton Mask for details). After you get the Special Letter to Mama, wait until the Milk Bar, Latte opens at 10PM on the Final night. East Clock Town --------------- Head over to the Milk Bar, Latte at 10PM and enter with Romani's Mask on. Talk to Madame Aroma inside while wearing Kafei's Mask and give her the letter to get a Bottle filled with Chateau Romani. Unfortunately, you won't really have a use for it at this point in time. So, exit the bar and play the Song of Time to warp back to Day 1. South Clock Town ---------------- Play the Inverted Song of Time to slow things down, then get to West Clock Town and go to the Trading Post. Buy a couple of Red Potions if you want (if you need rupees, withdraw some from the bank), then leave the shop. Go north and west to exit Clock Town. Termina Field ------------- In Termina Field again, ride around the area on Epona and destroy the bushes to get rupees, bombs, and arrows. Alternatively, I find that rolling around as Goron Link gets this done faster. When you're ready, play the Song of Soaring and warp to the Great Bay again. Great Bay Coast --------------- When you appear in the Great Bay Coast again, become Zora Link and jump into the water. Swim towards the shore, then head north and around the bend. Continue going north all the way to the end, then dive to the bottom of the bay. You will find a few wooden boards covering up something at the bottom of the north wall. Ram into the middle one to reveal a hole, then swim down through the hole to emerge at the Pirates' Fortress. Pirates' Fortress ----------------- When you emerge here, go up the path to get a view of where you must head towards. You'll also notice all the Gerudo guards on boats patrolling the area, so be careful. To make this easy, become regular Link and put on the Stone Mask to become invisible to the Gerudos. Then, go up the path and jump into the large lagoon. Avoid the Skullfish here and climb onto a Gerudo boat when one passes, then ride it north across the lagoon. When you reach the north end, get off and go up the path to a switch. Become Goron Link and pound the switch to open up an underwater chamber. Now, wait for the boats to leave the north section of this area, then become Zora Link and dive into the water. Swim all the way to the southeast section of the lagoon and swim up and through that now open passage into the sewer system under the fortress. When you enter that area, swim through the tunnel and ram into the wooden board in the fence. Swim down through the hole, then dive so you can walk on the floor. Go up and push the gray block forward until it stops. Then, take the path to the left to reach the next block. Pull that one back until it stops, then go back around the path to where the first block was. Then, swim right and around the bend, and destroy the wooden board in the fence. Break through the following board, then swim up and right through this room. At the end, ride the water jet up to the next section of this room. There, press B to walk on the ground and walk up the path, avoiding contact with the spiked mines. At the end of the hallway, surface and climb onto the ledge and go through the door into the next room. In this room, swim through this room while avoiding those mines again. Go up the ramp to the right and reach the dry ledge, then become Goron Link and go up the steps to the higher ledge. Destroy the large barrels at the top and step on the floor switch, which will open the room below with the Piece of Heart inside if you want it. Then, become Zora Link and use the boomerang-type attack (hold B) to hit the crystal switch on the other ledge to temporarily open the gate. Now, quickly jump off the ledge into the water below. Then, swim through the opening gate before it closes to reach the next room. In that new room, stay at the surface of the water and swim north down the hallway. Avoid the mines along the way and stay on the surface since the fast-moving current below will push you out of the fortress if you get caught by it. Continue up and left, then up a ladder to a higher platform. There, become regular Link and step on the switch in front of you to open a wall panel with a crystal switch in it. Now, stand on the nearby round platform and shoot the crystal switch with an arrow, then ride the water jet up to the next floor. Jump off at that point and climb up the nearby ladder. At the top, look through the telescope to see the Gerudo Fortress. Zoom in below the middle tower and you'll get a glimpse of where you must go next. Now, turn around and shoot the mines in the air with arrows to get a clear view of the crystal switch. After that, shoot the switch to open the door below. Then, drop down to the lower area and go through the door to get outside again. There, follow the path north and up the ramp, then enter the fortress at the top of the ramp. When you enter this fortress, make sure you become regular Link and wear the Stone Mask at all times. That way, the Gerudo guards won't see you and you won't have to risk being caught. Now, head south towards the middle of this area. Climb up the ladder to reach the top of the guard tower, then cross the bridge and slash the Gerudo as you go across to continue across the bridge. At the other side, go around and up and through the door into the fortress itself. Here, go up the hall and Tatl will notice a bee flying into a beehive in another room. You'll also witness a conversation between a guard and their leader, Aveil. After the conversation, look through that barred window and use the bow to shoot down the beehive to the right. All the Gerudo guards in that room will run away because of the bees, leaving the treasure unguarded. Now, go back left and exit this room. Outside, jump to the right to a lower ledge and go through the door to enter the fortress. Go up and enter the main room, then open the chest to get the Hookshot! Now that you have this valuable item, look to the left to see an aquarium with a Zora Egg in it. Use the Hookshot to pull up to a wooden plank above the tank, then drop onto the top of the tank. Become Zora Link and sink to the bottom of the tank, then use a Bottle to obtain Zora Egg #1. After that, get out of the tank and put on the Stone Mask again, then get outside again. Get down to the middle area of this outside section, then head north. Use the Hookshot on the targets to get to the higher ledge. Get onto the ledge in the northwest corner of the map and enter that room. There, go up to the wall, then go left and head down the hallway. Follow the path to the end and enter the next room. In that room, go up and a Gerudo Pirate will come down to attack since they can see through your mask. Defeat the pirate by using Z-Targeting and attacking with your Sword, and also defending when she attacks. After you beat the pirate and she disappears, enter the next room and Hookshot onto the wood above the tank. Get onto the ledge at the top of the tank and use the Hookshot to kill off all the Skullfish and the Desbreka in the water. Then, become Zora Link and dive to the bottom of the tank. Use an empty Bottle to claim Zora Egg #2, and open the chest there to get 20 rupees. Now, get out of the tank and go through the door to the right to exit this area, making sure you have the Stone Mask on. Back outside, go along the north part of this area and you'll see a Hookshot target on the higher ledge. Hookshot onto it, then aim up and left and pull yourself to that target. Then, look to the east ledge and Hookshot up and onto the higher ledge in the northeast part of this area. Now, go across the bridge and enter the room there. Here, drop down to the main part of this room and open the big chest to get 100 rupees. Next, go up the ramp to the east of the chest, then go through the door into the next room. Go up and defeat the Gerudo Pirate that appears, then go through the door with the torches on either side of it to reach the next room. In this room, Hookshot up to the top of the tank. Then, claim Zora Egg #3 like you did before in the other aquariums. After you get this egg, go down the path to the right of the tank and exit this room while wearing the Stone Mask. Back outside again, drop down to the lower area and head to the south half now. There, you'll find Hookshot targets on the ledges, so Hookshot onto the first ledge. Then, Hookshot onto the southwest ledge in this area and enter the room to the east to enter the fortress again (go through the other doorway to exit this area completely). In here, simply go right and up across this room since you have the Stone Mask on. At the other side, go through the door and enter the next room. Here, defeat another Gerudo Pirate and go up into the following room. Get up and into the tank again as Zora Link, then claim Zora Egg #4 in your fourth Bottle. After that, take the path left of the tank back outside. Open the chest nearby to get 20 rupees, then play the Song of Soaring and fly to the Great Bay Coast. Make sure you took a pictograph of one of the Gerudo guards first! Great Bay Coast --------------- When you land here, go up the ladder and become Zora Link, then enter the lab. Marine Research Lab ------------------- Talk to the old guy inside, then climb the large ladder to the right of the aquarium tank. Then, empty the Bottles one by one above the tank and the Zora Eggs will fall into the water (you have to find the right spot to stand, otherwise you won't be able to drop the eggs in). After you empty all 4 Bottles, exit the lab and swim east to the shore. Great Bay Coast --------------- Back at the beach, go up towards the buildings and enter the Fisherman's Hut. Use Z-Targeting and talk to the seahorse in the tank. The fisherman will offer to trade it for a pictograph of a guard, so give him the picture and he'll give you the Sea Horse, which will be put in one of your current Bottles. Now, leave the hut and go back out to sea. In the sea, you'll notice that there are two large rocks next to each other on the left side of the map. Swim out to those rocks and swim in between them to enter the Pinnacle Rock area. Pinnacle Rock ------------- When you enter this area, dive down so you can walk at the bottom of the water. Walk to the west and read the first signpost to find out there's murky water ahead. Now, release the seahorse from the Bottle and it'll direct you to the actual Pinnacle Rock. Follow it through the murky water to the end, then it'll ask you to defeat all the snakes in this area and find its friend. So, continue up the path and press B to descend the long dive to the bottom. Along the way down, you'll notice that there are small caves in the walls. Each cave is inhabited by a Deep Python, which are those snakes you're here to defeat. There are 8 of them total, so starting from the bottom, go to each cave and lure it out of the cave. Then, hit it twice with a barrier attack (B + R) to kill it. Be sure to enter their caves after you beat them, then pick up the 3 Zora Eggs left in this area and put them in Bottles. After you kill all 8 snakes, find the 3 Zora Eggs, and find the seahorse's friend (you get a Heart Piece for this), swim back up to the surface. Then, start swimming east towards the two rocks and you'll warp to them quickly. There, just swim east to reach the Great Bay Coast again. Great Bay Coast --------------- When you arrive here again, talk to the Zora that's nearby, then swim south to the Marine Research Lab. Climb onto the platform in front, then go up the ladder and into the lab. Marine Research Lab ------------------- Go up and climb the big ladder to get on top of the large tank, then empty the last 3 Zora Eggs into that tank. After all 7 eggs are there, jump back down and look into the tank to see them all hatch and line up against the wall to form musical notes. Become Zora Link and talk to the man and he'll ask if you have an instrument. Take out your Ocarina (or the guitar as Zora Link) and play the notes that appear onscreen to learn the New Wave Bossa Nova song. The old man will tell you to go play that song for the Zora that laid all those eggs. Now, leave this building and get into the water again. Great Bay Coast --------------- Swim back to the beach and go south to find a cave. Enter the cave to reach the Zora Cape, which is what I'll call it. Zora Cape --------- When you enter this southern area of the Great Bay region, head east along the beach. When you reach a broken tree in the path, stand on it and Hookshot yourself onto the tree. Then, Hookshot onto a ledge above. Continue using the Hookshot to go from ledge to ledge until you get to the top area. Enter the cave there to reach the Waterfall Rapids. Waterfall Rapids ---------------- Dive in the water as Zora Link and swim over to the beaver floating on the surface. When he sinks to the bottom, do so as well. Talk to the beaver again to race. You have to swim through 20 rings before time's up to win. After you win the first race, you'll have to race the bigger brother and go through 25 rings. When you win that race (you just have to go through all the rings), you'll win your fifth Bottle! Now, go back and exit this area. Zora Cape --------- Jump into the water below and head northwest along the beach. Then, go west to the water. Swim out to the island in the middle of the water, then climb onto the back end of it to find Lulu, the Zora singer. Try talking to her and she'll just look sad. Play the New Wave Bossa Nova and a giant turtle will wake up out of the water. Before getting on it, become regular Link and activate the owl statue nearby. Then, use the Hookshot and latch onto the palm tree on the giant turtle's back. It'll then take you right into the Great Bay Temple. Great Bay Temple ---------------- When you arrive at this temple, you'll jump off the turtle and onto the temple itself. In this first room, go around and light the 4 torches with Fire Arrows to make a chest appear. Open it to get Stray Fairy #1. Now, go north and into the next room. Here, you'll notice a giant waterwheel above you, which is what the temple is based around. For right now, get onto the platform to the left that moves up and down. Ride it to the top, then jump onto the platform with all the rupees on it. Collect the rupees and defeat the Skulltula that comes down, then grab the Stray Fairy #2. Next, become Zora Link and dive into the water, then swim under the south platform where you entered the room. Destroy the bubble under the platform to free Stray Fairy #3. Next, swim to the northeast corner of the room and dive down so you can stand on the yellowish platform. There, turn the valve to cause a water jet to shoot upward nearby. Now, get back onto the south platform by the door and wait for the left platform (when facing the door) to come down. Ride it up to the higher ledge and defeat the Skulltulas, then go up to the other side of this platform. Wait for the water jet to lower, then jump on and ride it up to the higher ledge. There, follow the path around and up the ramp into the next room. In this room, become regular Link and Hookshot over to the barrel on the west platform. Destroy the barrel as Goron Link and grab Stray Fairy #4. Then, become Zora Link again and jump into the water currents below. Dive to the bottom and destroy the pot there while fighting the current to get Stray Fairy #5. Then, swim up to the southeast section while staying close to the wall, then take the underwater path there (it's the one with the red and green pipes going into it; green on the left, red on the right). Follow the current into the next room, then defeat the Skullfish swimming around. Surface and climb onto the platform to the left of where you entered the room. Become regular Link and use the Hookshot to pull yourself to the large chest on the middle platform. Open the chest to get the Map, then use your Hookshot to destroy the pots on the nearby platform to find a Stray Fairy. Use the Great Fairy's Mask to retrieve Stray Fairy #6. Now, become Zora Link and dive into the water. Go north and you'll find another underwater path to the left. Defeat the two Dexihands with the Boomerang attack, then swim through the passage to reach the next room. There, be careful and defeat the 3 Bio Deku Babas above you by hitting them with a barrier attack. Then, swim up to the surface and climb onto a lily pad. Destroy the Bio Deku Baba hanging on the ceiling at the south end of this room. After you beat it, become regular Link and Hookshot onto the chest that appears. Open it to get Stray Fairy #7, then jump across the lily pads to the north ledge. Go through the door into the next room. In this room, go up and into the water and defeat the enemies here as Zora Link. Then, open the chest at the bottom to get a Key. Now, swim up to the surface and climb onto one of the lily pads. Become regular Link and use an arrow to destroy the Real Bombchu on the high ledge. Then, grapple onto the large chest with the Hookshot and open it to get the Compass. Next, get into the water and swim across to the large platform. Stand at the edge of the water to the left of the door and look down to find a couple of Dexihands and a pot. Use the Hookshot to destroy the pot, then use the Great Fairy's Mask to get Stray Fairy #8. Now, become Zora Link and jump into the strong water currents to be pushed into the main room with the turbine. There, press B to sink to the bottom of the water, then stay against the wall as the current pushes you. When you reach the northwest corner of the room, swim into the tunnel and you'll be pushed into the next room. Defeat the 2 Shell Blades here and swim up to the surface. Get to the east side of the room while avoiding the Octoroks, then walk up the red pipe to get out of the water. Defeat the Real Bombchu using the boomerang attack, then continue around to the north platform. Use the Key and open the door to reach the next room. In this next room, defeat the Green and Yellow Chuchus and destroy the pots to get arrows, bombs, rupees, etc. After that, continue up to the next room. Here, look up at the giant eyeball in the ceiling and it'll come down, causing you to enter a mini-boss battle against Wart. Read the Mini-Bosses section for help on beating it. After you win, open the chest that appears to get Ice Arrows! Now, go back through the door and out of this room. In the next room, go straight through and into the following room. There, jump in the water and swim to the platform in the southeast corner of the room. Wait for the Octorok to come out of the water between your platform and the middle one. Shoot it with an Ice Arrow to turn it into a floating glacier. Jump onto it as regular Link, then jump onto the middle platform. Push the giant valve counter-clockwise to make a water jet come up in a different room. Now, jump in the water and become Zora Link, then swim down to the bottom. Swim through the tunnel in the south wall to end up in the large turbine room again. Here, swim upward and stay against the wall, then get into the tunnel in the southeast corner of the room (green pipes on left, red on right). When you arrive in the next room, surface and climb onto the north platform. From there, look towards the south end of the room and shoot an Ice Arrow in the water close to you. Jump onto the ice platform that forms and shoot another Ice Arrow to make another platform. Continue that to get across to the south end of the room, then climb onto the ledge and enter the next room. In this room, lure the Blue Chuchu towards the high platform in the back of the room. When it gets there, turn around and hit it with an Ice Arrow to turn it into an ice block. Climb onto it and jump onto the higher ledge. Defeat the Real Bombchu with an arrow, then push the valve to change the water in another room. Go back to the previous room and become Zora Link, then swim through the underwater tunnel on the east side to reach the next room. There, swim up to the north end and climb onto the ledge, then enter the following room. In the next room, defeat the Bio Deku Babas in the water, then become regular Link and shoot Ice Arrows into the water to form platforms. Get across to the north part of this room and jump onto the ledge with the icicles on it. Now, cut through the icicles on the ledge and continue down to find a wall of ice that you can't pass. Shoot a Fire Arrow to melt it, then continue to the next room. Here, you'll have to fight the Gekko mini-boss, so read that section to find out how to win this time. After the fight, go through the open door to the next room, then go down the hall and open the chest to get the Boss Key. Now, climb through the window in front of the chest and jump into the water. Swim to the south platform and jump into the strong currents at the other side of the platform to reach the turbine room again. There, surface at the top and climb onto a ledge. Get onto a higher ledge and jump onto the spinning turbine as it passes near you. Ride it to the north part of this area and jump onto the ledge there. Go up and shoot the water covering the ladder with an Ice Arrow to stop the water from coming down. Now, climb the ladder and enter the next room. In here, use the Ice Arrows to make a series of platforms leading to the green platform across the room. When you get onto that platform, push the valve around to allow water to flow in the green pipes. Next, use the Hookshot and pull yourself to the barrels on the west platform. Defeat any Tektites in the water, then shoot an Ice Arrow into the water on the northwest part of the room. Continue making platforms until you're right under the hole in the grating above you. Then, shoot up and hit the Hookshot target to get pulled up to the grating. There, open the chest and get Stray Fairy #9. Now, play the Song of Soaring to warp back to the temple's entrance. Go up into the next room and become Zora Link, then ride the right platform up to the higher ledge. Then, walk along that ledge and jump onto the water jet. From there, go around the path to the end. Before you go up the ramp, look up above the water jet coming from the red fountain. Shoot the Hookshot target and you'll land on that water jet. When it reaches its highest point, jump onto the red platform. Push the valve around to make the turbine stop. Then, get back in the water and swim to the yellow platform. Turn the valve there to make the turbine move in the other direction. Now, get back to the entrance of the room and ride up to the higher platforms. Continue around the path all the way into the following room to the north. There, jump in the water as Zora Link and dive about halfway towards the bottom. When you get to the northeast corner of this room (red on left, green on right), take the tunnel all the way northeast (don't swim up to surface above the Dexihands). Continue all the way down the tunnel to the new room, then surface while avoiding the spiked mines and Skullfish. Get onto the northwest ledge in here and ride the elevator platform up to its highest point. Then, jump to the east over the spinning pole and onto the next platform when it's close enough to you. As you ride across, look to the southeast corner to find a torch. Become regular Link and Hookshot over to that torch, then open the chest to get Stray Fairy #10. Now, get back to the northwest ledge and ride the moving platform upward. As you ride upward, aim an Ice Arrow at the waterfall to the south. When you reach the highest point, quickly shoot it to freeze the gears and the platform you're on. Now, carefully jump onto the gear shaft and go south onto the section of gears that are tilted upward. Walk to the top of the eastern one and Hookshot to a chest on the north ledge. Open it to receive Stray Fairy #11. Now, jump back down to the gears and continue south across them. When you reach the end, go right onto the flat gear blade and jump onto the next ledge. From there, go into the southern room. Here, go down the path and become Zora Link. Then, dive in the water and go underneath the see-saw in the north part of the room. Sink to the bottom of this underwater chamber and ram the barrel to release Stray Fairy #12. Now, get back to the surface and go to the see-saw in the southeast area of the room. Stand on the low end and aim up and shoot a Fire Arrow at the ice on the ceiling, which will keep the other end weighed down. When your end rises, jump onto the next see-saw in the air. Shoot another Fire Arrow at the ice above and your end will rise again. Then, jump onto the green platform and turn the valve there. Now, defeat the Real Bombchu on the east green pipe. After that, become Zora Link and walk east across the green pipe. Jump up to the higher section and go right, then fall into the room directly below you. Go south and become regular Link, then Hookshot over to the chest and get Stray Fairy #13. Next, drop down to the area below and get on the low end of the see-saw in the northwest section of the room. Shoot a Fire Arrow up at the ice to weigh down the other side, and your side will rise. Jump onto the southwest ledge and go through the door into the next room. There, become Zora Link and dive into the water below. Swim down and through the tunnel in the northwest part of the room to reach the turbine room. Back in this room, dive down to the very bottom, then go through the tunnel in the southeast part of the room (it's the one with the green pipe going through it). In that new room, press B to walk on the ground. Look up under the middle platform above to see a fairy trapped in a bubble. Swim up to the surface and get onto the green pipe in the east side of the room. Stand at the lowest point on the pipe and become regular Link, then look under the middle platform and shoot the bubble with an arrow. Then, wear the Great Fairy's Mask to obtain Stray Fairy #14. Now, dive back down to the floor as Zora Link and get to the northwest part of the room. Stand on the ground and look north to see a fairy trapped in a bubble. Use the boomerang attack to burst the bubble, then swim through the tunnel to grab the final Stray Fairy. In the turbine room once again, simply go through the green tunnel to get back to the previous room. Then, swim up to the surface and walk up along the top of the green pipe. Follow the path up and around to another valve, then push it around to cause a water jet to appear. Wait for the water jet to go down, then jump onto it and ride it upward. Jump onto the next platform and use the Boss Key to enter the next room. When you enter this room, go up and drop down the really long shaft to land in the boss's room. You'll see the boss swimming around, then it'll jump over you and drop into the water again. The battle will then begin against Gyorg, the Gargantuan Masked Fish. Read the Bosses section for help on beating this very difficult boss. After you defeat this creature, grab the Heart Container and go into the circle of light to get Gyorg's Remains. Go through the next cinema scene and you'll find out that there's one more temple guardian that you have to go help. You'll then be dropped off at Zora Cape again. Zora Cape --------- When you arrive here again, the giant turtle will tell you that it has to go back to its slumber, but not before hearing Lulu's voice. So, turn into Zora Link and enter the Zora Hall. Zora Hall --------- When you enter this area, go up the path, then right into the main area. Make your way to the stage in the middle and talk to Lulu. She'll tell you about the eggs, then the concert will begin. After watching a short song, go back across the area and take the path east to exit Zora Hall. Zora Cape --------- Back outside, jump into the water and swim directly east. You should find several ledges that you can jump across. Swim all the way to the shore to reach the smallest one, then head south jumping from ledge to ledge to reach the large platform. Go right to the edge and you'll see another island with a palm tree on it. Hookshot over to it, then do that to reach the following ledge. When you reach the last ledge with a palm tree, jump across the last couple ledges to reach the wall. Bomb the boulders and enter the cave, which is a Fairy Fountain. Go up to the fountain and the 15 Stray Fairies will fly out of your possession. The Great Fairy will then appear and give you more strength, which outlines all your hearts with white lines. You now have twice as much defensive power as you did before! Now, go back and exit this cave. Back outside, play the Song of Soaring and fly to the Great Bay Coast again. Great Bay Coast --------------- When you arrive here, become Zora Link if you're not already and jump in the water. Swim east to the shore and walk to the two buildings. Enter the Oceanside Spider House to the left (make sure it's Day 1, otherwise you won't get the Giant Wallet). Go up and bomb the wall to open up the house, then you'll be ready to go. Read the Spider Houses section for help on finding all 30 Golden Skulltulas. After you get them all, talk to the guy standing at the entrance to the house to get the Giant Wallet, which holds up to 500 rupees! You're going to need to hold that capacity in order to get another mask very soon. Now, go outside and play the Song of Soaring, then warp to Clock Town. South Clock Town ---------------- When you appear by the owl statue in South Clock Town, wait until about 12AM on the First night, then go north to North Clock Town. North Clock Town ---------------- Save the old lady from the robber at around 12AM, then warp ahead to the Final night. At that point, go to West Clock Town. West Clock Town --------------- Here, take out 500 rupees (or however much you need to have 500 total) from the bank, then wait until the Curiosity Shop opens at 10PM. When it becomes 10PM, enter the shop and buy the All-Night Mask for 500 rupees. After that, exit the shop and play the Song of Time to warp back to Day 1. South Clock Town ---------------- When you get back to the first day, play the Song of Double Time to warp ahead to the night. Then, wait until it's about 10PM and go to East Clock Town. East Clock Town --------------- Wear Romani's Mask to enter the Milk Bar, Latte at 10PM. There, talk to the fat Zora guy and perform the sound test as regular Link, Deku Link, Goron Link, and Zora Link. After you do all that, you'll get the Circus Leader's Mask. Now, exit the bar and warp back in time again to Day 1. South Clock Town ---------------- This time when you return, slow down time with the Inverted Song of Time. Then, head to East Clock Town and get past the guard in your way to exit Clock Town. Termina Field ------------- When you enter Termina Field again, summon Epona and climb on. Ride around the field to collect rupees, bombs, arrows, etc. When you're ready to go, get to the east area of Termina Field and head east to the road leading to Ikana. Road to Ikana ------------- When you enter this new area again, go up the path while riding Epona. Don't worry about the Real Bombchus since you won't take damage while riding around. Continue up the hill and pick up speed, then jump over the fence to reach the other side. Go straight and jump over a second fence, then take the path going left to the end of the path with Epona. Get off and climb to the higher ledge, then follow the path into Ikana Graveyard. Ikana Graveyard --------------- Upon entering this graveyard, head north and up the path while defeating the bats along the way. Talk to Dampe halfway up the path, then continue north to the giant wall. You'll find a large skeleton craeture sleeping in the right section of the wall. Go up to it (put on the Bunny Hood first) and play the Sonata of Awakening to wake it up. The giant creature known as Skull Keeta will then wake up and start walking quickly up the path. Read the Mini-Bosses section for some quick strategy on defeating this creature. After you win, Skull Keeta will tell you its story before disappearing and granting you access to the chest on the ledge. Hookshot over to it and open it to get the Captain's Hat. Now, drop down to the ground and head south to the southern half of the graveyard. Play the Song of Double Time to make it the First Night. You will now see a bunch of Stalchildren standing around a tombstone. Put on the Captain's Hat and talk to them, then get them to open the grave. Drop into the hole that's revealed to enter the grave. There, go north across the ledges to the next room. In that room, defeat the massive swarm of bats to make a chest appear. Open it to get 50 rupees. Now, take out your Fire Arrows and light all the torches in this room (if you have Deku Sticks, go to the previous room and light one, then come back and light the torches that way). Light them all to open the door, then go north and into the next room. Here, go up and defeat the Iron Knuckle, which won't attack you until you attack it! Defeat this knight, then the curtain will rise, revealing another tomb. The ghost of the composer called Flat will appear and tell you his story. After he disappears, hop onto the stage and Z-Target the stone. Learn the Song of Storms here, then go back to the previous room and continue out of this cave. Back outside, play the Song of Double Time until you reach the Final Night. Then, wear the Captain's Hat and talk to the Stalchildren standing around another tombstone. Have them open the grave, then drop down into the cave below. Here, go north and drop down to the lower area. Talk to Dampe without any masks on and he'll tell you he's looking for treasure. Agree to let him follow you, then Z-Target him and walk slowly around the room with him following. Walk him to each patch of dirt on the bottom floor to try and find a beam of light underneath those patches. Dig in all the dirt patches on the bottom floor, then have Dampe follow you to the back end of the room and onto the square platform to the left (with your back to the entrance of this room). After he's on it, get off and it'll bring Dampe up to a higher ledge. Next, go south and up a ladder to an elevated patch of dirt. When Dampe arrives, Z-Target him and have him follow you onto the patch of dirt. Drop off the ledge and Dampe will fall as well. Lead him to the right platform this time, then hop up the blocks which are arranged as steps. When Dampe's platform arrives around the corner, Z-Target and lure him to the pile of dirt up here. After all 3 beams of light are uncovered, a Big Poe will appear to attack. Read the Mini-Bosses section for help on defeating the Big Poe. After you beat it, a chest will appear at the top of the stairs by the entrance to this room. Go up and open it to get your sixth and final Bottle. Now, drop down to the main area of the room and go across to the other side. Go up the middle stairs and go up to the top floor. There, go through the door to get back outside. Now that you're outside again, head all the way south along the path to exit Ikana Graveyard completely. Road to Ikana ------------- When you arrive back here, drop down to the lower area and go south. You'll find a guy sitting on top of the high ledge, so walk towards him and he'll talk to you. He'll pretty much tell you that you need Garo's Mask to proceed. Since you got it earlier in the game, put on the mask and the guy will make a wooden tree come out of the ground. Use the Hookshot to get up to that higher ledge, then continue east on foot while avoiding all the Blue Bubbles. It would help if you wore to Bunny Hood to get through here quickly. Continue up the path to the next area, which is the Ikana Canyon. Ikana Canyon ------------ When you enter this area, go north along the path and Tatl will point out that there is an unseen creature nearby, so put on the Garo's Mask and fight the Garo that appears. After you get its hint, continue north to the river and 2 Octoroks will come out. Shoot them with Ice Arrows to turn them into ice blocks. Now, jump across them to reach the other side of the river. There, look up and Hookshot onto the wooden tree on the high ledge. Do that a couple more times on other ledges to reach the top, then activate the owl statue as regular Link. Continue north and up the hill to the higher area, then go left and up another ramp. At the top of that one, aim up in the sky and shoot down Tingle with an arrow. Buy the Stone Tower map from him, then go back down the hill to the lower area. Head east across the area and up the path to the top. Go north and into the cave, then go forward and the ghost of Sharp will appear and curse you. Play the Song of Storms to cause Sharp to disappear and the river will now flow normally through the canyon. It'll also cause the Gibdos to disappear throughout town. Now, Sharp will become normal and tell you to go to the temple and rid the place of evil. Next, exit this cave and go south towards the Music House. There's a little girl in front of the house, so be careful that she doesn't see you (use the Stone Mask to avoid being detected). When she walks away, quickly enter the house and go down into the basement. Go up and you'll find a man that's halfway turned into a Gibdo. Don't go up to him, instead play the Song of Healing to turn him back to normal. As a reward, you will receive the Gibdo Mask. Now, play the Song of Soaring to warp back to Clock Town (it should be pretty late at night on the Final Night by now). South Clock Town ---------------- When you get back to Clock Town, get to West Clock Town and deposit your rupees. Then, play the Song of Time to warp to Day 1. Slow down time when you get there, then go through the whole Kafei and Anju trading sequence up to Ikana Canyon (read the Secrets section for details). After you do that (you should have the Special Letter to Mama at that point), go through Termina Field to stock up on rupees, arrows, bombs, etc. Then, play the Song of Soaring and fly back to Ikana Canyon. Ikana Canyon ------------ Once you get here again (it should be the Final Day), head south and jump into the water below. Watch out for the Octoroks and climb onto the ledge at the other side. Go up and follow the path east along the south side of the river. Continue past the Akindo Nut to reach Sakon's Hideout. Go behind the rocks nearby to find Kafei. Talk to him and he'll tell you how to get in. Now, wait until 6PM for Sakon to return. Wear the Stone Mask to keep him from seeing you. Wait until he opens the hideout's rock door and Kafei runs in, then follow them into the hideout. Sakon's Hideout --------------- When you enter Sakon's Hideout, go straight ahead into the next room. Here, Kafei will spot the Sun's Mask and set off a trap. He'll tell you to step on the switch to open the door, so step on the switch to gain control of Kafei. (Note: You must be quick getting through this hideout because the mask is moving on a conveyor and you want to prevent it from reaching the end.) In the next room, have Kafei push one of the large blocks onto the switch in the middle to open the next room. When you gain control of Link, go into the left room and defeat a Deku Baba to open the door to the next room. As Kafei, continue to the next room and step on the greenish switch in the lower-right corner. As Link, go to the next room and defeat 2 Deku Babas to continue. In the third room as Kafei, where you must push the blocks onto the yellow and green switches in the room. Accomplish this by first pushing the blocks in the left and right rows of the room down one space. Then, push the middle block left onto the yellow switch. From there, push the block south of you onto the green switch to open the door. Then, gain control of Link and go to the next room. There, defeat a Wolfos to open the next door. As Kafei, run into the next room and step on the switch in front of him. As Link, go into the same room and step on the other switch to cover the pit and save the Sun's Mask. Kafei will then take the mask and you'll be brought back outside. Kafei will then run back to town with his mask, so follow him by playing the Song of Soaring and warping back to Clock Town. South Clock Town ---------------- When you arrive at Clock Town, take this time to deposit any rupees you have at the bank in West Clock Town. Then, get to East Clock Town and enter the Stock Pot Inn. East Clock Town --------------- Inside the inn, go upstairs and enter the Employees Only room, then wait until 4AM for Kafei to arrive. At that point, Anju and Kafei will exchange masks and you'll gain the Couple's Mask. After that, open the chest to get 100 rupees, then leave the room and exit the inn. Get back to West Clock Town and deposit thoes rupees, then play the Song of Time to get back to Day 1. South Clock Town ---------------- Slow down time as soon as you get back here. Before heading back to Ikana, it's time to gather a few quick items. Go to the Southern Swamp as Deku Link and buy 5 Magic Beans total from the Akindo Nut. Then, go to the Akindo Nut outside Sakon's Hideout in Ikana Canyon and buy a Blue Potion from it. After that, go back to Clock Town and buy some Bombs and Deku Nuts. Now that you have all those items, play the Song of Soaring and warp back to Ikana Canyon. Ikana Canyon ------------ When you arrive in Ikana Canyon, head north along the path. Then, go left and up another hill. Continue north and along the paths to the highest point of this canyon, where you'll find an empty well. Climb down it to reach the bottom, then go into the cave to enter the well. Beneath the Well ---------------- In the first room you arrive in, put on your Gibdo Mask before going any further. Then, go straight ahead and talk to the Gibdo in front of the locked door. Give it the Blue Potion and go through to the next room. In this room, go up and left into a side room. Fill a Bottle with Spring Water and another with a Fish. Go back to the main room and become Deku Link, then use the Deku Flower to fly over the spiked logs up ahead. At the other side, become regular Link and go to the north door. Give the Gibdo the Spring Water, then continue up into the next room. Here, go up and burn the cobweb to the left with a Fire Arrow. Then, go left into a side room and fill 3 Bottles with bugs there. After that, go right and up through the room when the spiked logs aren't in the way. Then, give the Gibdo at the east door a bug and enter the next room. Use the Lens of Truth to reveal a hidden chest, then open it to get 50 rupees. Now, go back to the previous room and head south to reach the following room. There, go west and give the Gibdo at the door a fish in a Bottle. Now, go into the next room and go up to find two eyeball switches on the wall shooting fire. Wait until the eyes open, then shoot them with arrows to destroy them. Continue west and defeat the Dexihand in the water, then grab a Bottle full of Hot Spring Water. Now, go back east and south into another side room. Fill another Bottle with another fish, then go north and east to the next room. Go east and south through this room quickly while avoiding the spiked logs. At the end, go south into the next room. There, go east and give the Gibdo at the door 5 Magic Beans to proceed. In the next room, go east all the way to the door, then give the Gibdo 10 Deku Nuts to open the door. Continue into the next room, then run to the east door and give the Gibdo the Hot Spring Water before it cools. Enter the east room and play Epona's Song for the cow to get a Bottle of milk. Now, go back to the previous room and go north, then give that Gibdo 10 Bombs. After you do that, go up and into the following room. In this room, go straight up and avoid the spinning blade traps and a Big Poe will appear. Defeat it and capture its spirit inside a Bottle, then go back to the previous room. Go directly west through this room while defeating any type of Keese that follow you. At the end, go west into the next room. There, go straight ahead to a Gibdo guarding the north door. Give it a fish and continue into the next room. In this room, go all the way north to the other end of the room. Do not destroy the pots lined up against the right wall because there are only those annoying Black Boes inside. Talk to the Gibdo at the north door and give it the Big Poe in a Bottle. From there, go north and into the next room. Here, go north and avoid the Wallmaster that's going to come down. Defeat it, then cautiously make your way through the group of spiked logs without taking too much damage. At the other side, go up and give the last Gibdo some milk to proceed to the following room. In this room, light all 4 torches around the light area of the floor with Fire Arrows to make a chest appear to the right. Open it to obtain the Mirror Shield. Now that you have a shield that can reflect light, stand in the light nearby and shine light onto the sun switch on the wall. Doing so will make a ladder appear leading to a higher ledge. Shine light onto the blue block up there to make it disappear, then climb up the ladder and get into the Ancient Castle of Ikana. Ancient Castle of Ikana ----------------------- Upon entering this new area, go up the long ladder in front of you to get out of the wall and into the castle grounds. There, play the Song of Soaring and warp to Clock Town. South Clock Town ---------------- When you enter Clock Town, go west into West Clock Town. West Clock Town --------------- There, go into the Bomb Shop and become Goron Link. Talk to the Goron sitting to the right and buy a Powder Keg from him. After that, exit the shop and play the Song of Soaring again to warp back to Ikana Canyon. Ikana Canyon ------------ Back in the Ikana area, head east to the other side of the dry river. Look to the left of the castle's sealed gate and go through a hole in the wall to enter the castle grounds again. Ancient Castle of Ikana ----------------------- When you enter this area, go left and hit the crystal switch with your sword to make light shine in the room. Use the Mirror Shield and shine that light on the blue block nearby to make it vanish. Now, go south and into the main area of this place. Now, go east and enter the castle itself (make sure you wear the Gibdo Mask or Captain's Hat here to avoid battling the ReDeads). In the castle, go up and you'll notice a couple of eye switches on the pillars covered with ice. Shoot the one behind the left pillar to open the left door, then go to the left side and enter that room. Here, go up and hit the crystal switch with the sword to make the red hot floor rise to the ceiling for a moment, leaving a regular room with Deku Flowers scattered around. Become Deku Link and dive into one of those Deku Flowers, then wait for the floor to come back down. Launch from the flower to push the floor back up for a moment. Use that time to get about halfway across the room and into another flower. You'll notice that there's a high pillar on the side of the room with a switch on top. When the floor comes down, launch out to make it go up, then dive back into the flower and make a higher launch to get onto that ledge. Become regular Link and activate that switch to open the door to the next room. Now, quickly jump to the other side of the room and go into the new area. Here, become Deku Link and use the Deku Flower to fly to the ledge to the left. Activate the switch as regular Link to open the door across the room, then use the Lens of Truth to reveal a hidden platform. Jump onto that platform and aim up, then shoot down the Skulltulas waiting to come down on you up ahead. Then, jump onto the next ledge and from there, jump onto the following ledge. On this ledge, get to the other side and jump up and to the right onto the last platform by the door. Go through the door into the next room. Here, watch out for the Blue Bubbles so you don't get jinxed (play the Song of Storms to cure yourself if jinxed) and shoot them down with arrows or the Hookshot. After that, continue up through the room and go up the stairs at the end to reach the second floor. There, go straight through the door to get outside again. Here, go straight ahead and climb onto the wall that goes around the balcony of the castle. Walk along it and get to the front of the castle, then drop down to the ledge with the Deku Flower in front. Become Deku Link and fly onto the pillar in front of you with the switch. Activate it as regular Link to make a hole appear below. Now, drop down to the ground and enter the castle's main entrance again. Go up and defeat the ReDeads if you're not wearing the mask, then shoot a Fire Arrow at the eye switch covered with ice on the right pillar. After that, go right and into the east room. Here, go around and defeat the Floormaster, then shine light on the blue block to make it disappear. Defeat the ReDeads at the other side, then just continue up to the next room. In this room, you'll have to fight the Wizrobe mini-boss, so read the Mini- Bosses section to find out how to defeat it again. After you win, go east and into the next room. There, defeat the ReDeads and go up the stairs at the other side of the room to reach the second floor. Once there, just go up and through the door to get outside again. Here, go around to the front of the castle and Tatl will point out an area where the rocks are cracked. Become Goron Link and put the Powder Keg there, then after it explodes, drop down into the room below. There, become regular Link and put on the Gibdo Mask to keep the ReDeads from bothering you. Now, shine the light from the hole above on the blue block in front of you to make it disappear. After that, go up the hall and into the next area. There, just go up through the door into the following room. Here, go up and you'll see the curtains block the sunlight and someone will start speaking. You'll meet the skeleton of the old king of the castle, then he'll have his servants attack you. Read the Mini-Bosses section for help on defeating them, as well as the King of Ikana that you fight right after them. After you defeat the servants and the king, the servants will start arguing among themselves. After they leave and the king appears, he'll tell you about the whole problem with Ikana and how it's because of the Stone Tower being opened. He'll then teach you the Elegy of Emptiness to help you in the next area of the game. Now, go back through the door and out of this room. Then, continue straight ahead to get to the main room of the castle. Go straight through to get back outside, then play the Song of Soaring and warp to Ikana Canyon (it's a quick shortcut to get out of here). Ikana Canyon ------------ Back in the canyon area, go north and up the hill to the Music House. Go east and across the dried up river, then get to the northeast corner of the map. Go up the steps and enter the Stone Tower there. Stone Tower ----------- When you enter this tower, go north and jump across the 3 blocks to the ledge at the other side. There, look up and to the left, then Hookshot onto the higher ledge. There, destroy the Beamos and stand on the switch, then play the Elegy of Emptiness to place a shell of yourself on it. Now, drop back down to the first ledge and become Zora Link. Stand on the switch and create a shell there, then become regular Link and get back up to the higher ledge. From there, look up and to the east and Hookshot onto the higher platform there. Now, become Goron Link and create a shell of yourself while standing on the switch. Next, become regular Link and wear the Bunny Hood, then jump to the south across the block bridge to the other side. Over there, aim up and Hookshot onto the west ledge above you. Once there, stand on the switch and create a shell of yourself as regular Link. Then, aim up at the Hookshot target on the south ledge and pull yourself up there. There, become Zora Link and create a shell of yourself on the switch here. After that, become regular Link again and Hookshot to the higher ledge. Become Goron Link and create another shell on that switch, then become regular Link and jump across the block bridge. At the other side, Hookshot up to the high east platform. There, avoid the boulders and Hookshot onto the higher ledge to the south. Next, look to the southwest area and Hookshot up to another ledge. Once there, you'll see 3 switches in front of you. Stand on the middle one and create a shell of regular Link by playing the Elegy of Emptiness. After that, become Goron or Zora Link and stand on the switch to the left, then create a shell on it. Finally, stand on the right switch as Zora or Goron Link and create a shell there (the one you didn't use for the second switch, of course). Now, become regular Link again and activate the owl statue against the wall with your sword. Before continuing, it's recommended that you get back to Day 1 (slow down time right after that) and buy at least 2 or 3 Green and/or Blue Potions. Also, stock up on bombs, arrows, etc. After that, return to the owl statue in the Stone Tower by playing the Song of Soaring. Then, step on the switches in the same order as before and cross the bridge to enter the Stone Tower Temple. Stone Tower Temple (Normal) --------------------------- When you first enter the Stone Tower Temple, go north and defeat the Real Bombchus and the Dragonflies. Then, look up at the giant face stone in front of you and shoot the eye switch with an arrow to make a chest appear. Hookshot over to the chest and open it to get Stray Fairy #1. After that, drop down to the lower area and climb the ladder to get up to the other side. Now, go west from the entrance to the temple and enter the next room. Here, go up and shield yourself when the Real Bombchu comes towards you and explodes. Go up and bomb the cracked wall, then become Goron Link and destroy the large crates to reveal two smaller ones. Take those crates and place them on the two regular switches in the room. Then, become regular Link and create a shell on the third small switch. Next, become Goron Link and stand on the much larger switch and create a shell of yourself to keep it down. Go through the now open gate in the northeast part of the room and continue outside to the next room. There, defeat the Guays and Dragonfly and get to the other side of the room, then bomb the square patch to make a hole in the floor. Now, go down the stairs to the next floor. Down here, stand in the sunlight from the hole above and shine it on the blue block to make it vanish. Then, look up and to the right to find a Hookshot target. Use the Hookshot to get onto the higher ledge, then open the chest to get Stray Fairy #2. Next, drop back down to the lower area and become Goron Link, then walk across the lava to the other side. Avoid the Armos and open the chest at the back of the room to get the Map. Now, wake up the 2 Armos near the chest and the two in the lava, then defeat them all to make another chest appear. Open it to get a Key. After that, go back upstairs to the previous room. There, go across the room and use the Key to unlock the door and enter the next room. Become Zora Link and jump in the the water. Swim east under the bridge, but before you reach the wall, swim lower, then come up and jump out of the water. If you do it right, you should land on the ledge at the other side (this is the only way to get up there). Open the chest there to get a Key. Now, dive in the water and defeat the Dexihand hanging above a passageway nearby. Then, swim through that passage into the next room. In this room, sink to the bottom of the water and defeat the enemies swimming around. Carefully walk around the spiked mines and press the switch to make a chest appear on the upside-down ledge above you (you'll be able to open it later). Next, swim up to the surface and climb onto the platform going through the middle of the room. Become regular Link and stand in the light on the platform, then use your Mirror Shield to reflect the light onto the mirror at the south end of the room. Hold your shield out and reflect light onto the mirror for a while, then after you've "charged" the mirror enough, go down the path and stand in the light being shone off the charged mirror. Reflect that light onto the blue block to make it disappear, then open the chest to the left to get the Compass. Now, go back north across the path and unlock the door at the other side, then enter the new room. In here, go up and you'll find a bunch of Black Boes that are quite annoying. Defeat them, then become Goron Link and punch out all those stone things stacked atop each other. Become regular Link and put on the Stone Mask, then reflect the light with your Mirror Shield onto the mirror to the right. Charge up the mirror for a while, then go up into the light beam and shine it on the blue block to make it disappear. Go into that new passageway while wearing the Stone Mask to avoid fighting a Nejiron, then open the chest to get Stray Fairy #3. Get back to the beam of sunlight in the main part of the room and reflect light on the sun symbols on the walls to the left and right. Reflect light on the right one to make a chest appear, then open it to get Stray Fairy #4. Now, get back to the light and start charging up the left mirror. After charging for about a minute, go into the beam of light coming from the mirror and reflect that light onto the mirror in the upper-left corner of the room. Charge up the second mirror with light from the first one as long as you can, then stand in the second mirror's light and reflect it onto the blue block to get rid of it. After you remove the block, go north and through the door to reach the next room. Here, become Goron Link and climb down the ladder up ahead to reach the lower area. There, get onto the switch to the left and pound it to remove the flames surrounding another switch for a short amount of time. As soon as you pound this switch, quickly roll to the north end of the room, then go left around the bend. Go south and hit the second switch to make the flames surrounding a chest disappear (if you're not quick enough, just keep trying). After you do that, get back to the other side of the room and climb the ladder to the higher ledge. Now, become Deku Link and dive into the Deku Flower. Fly north and catch the wind boost, then land on the ledge to the left. Collect all the rupees and open the chest to get Stray Fairy #5. Then, jump off the ledge and into the wind gust again. Fly north to the next wind tunnel, then catch the wind and make the U-turn around the bend. Fly south to the next wind tunnel up ahead, then get onto the next ledge and open the chest to get Stray Fairy #6. After that, become regular Link and go west into the next room. Here, go up and the Garo Master will appear. Read the Mini-Bosses section for help on defeating it. After you beat it, open the large chest that appears to get the Light Arrows. Now, go through the south door and into the next room. There, go forward and climb onto the ledge in front of you. Then, put on the Stone Mask and jump to the next ledge with the masked Hiploop. Pull its mask off with the Hookshot, then run in and defeat it with your Sword. After that, continue up and into the next room. Here, go up and you'll fight an Eyegore. Read the Mini-Bosses section to find out how to defeat it. After you beat it, a chest will appear. Go north and open it to get Stray Fairy #7. Next, go south to the other end and enter the next room. Here, shield yourself from the Real Bombchu, then drop down to the lower area. Look for a sun switch on the wall, then shoot it with a Light Arrow to make a chest appear on the upside-down ledge above you. Now, climb up the ladder to get to the upper area, then continue south to get outside. Stone Tower ----------- When you're outside of the temple, stand on the west switch and create a shell on it. Then, become Zora Link and create a shell on the middle switch. Now, become regular Link and walk onto the first block. From there, jump onto the middle block and turn around to face the temple. Look below the platform and you'll see a red mark on the wall. Shoot it with a Light Arrow to flip the temple upside-down. After you land again in the upside-down tower, jump across the blocks to the south and enter the temple again. Stone Tower Temple (Upside-Down) -------------------------------- When you enter the flipped version of this temple, go straight down the path and open the chest in the middle to get Stray Fairy #8. Then, take the east path and enter the next room. There, shoot a Light Arrow to make the blue block disappear, then follow the path to the end. Become Deku Link and use the Deku Flower to fly into the wind gust to the right. Fly to the top of the room, then stay against the north wall and float down towards the floor again. Fly into the small room to the north, below the center bridge, then turn around and look for a frozen eye switch beneath the north platform. Shoot it with a Fire Arrow to make a chest appear on the ledge you're on. Open it to get Stray Fairy #9, then become Deku Link and fly in the wind gust on the east side of the room to get to the ceiling. Land on a ledge against the east wall and stand on the switch there, then become regular Link and leave a shell on the switch. Then, become Deku Link and use the flower to fly over to the wind gust at the other side of the room. Once at the top of that gust, fly to the south ledge and open the chest to get Stray Fairy #10. Next, become regular Link and put on the Stone Mask, then drop down to the bridge below. Pull the mask off the Hiploop with the Hookshot, then defeat it with your sword. After that, take the path north and west to a switch. Press the switch to make a chest appear at the south end of the bridge. Go back across and open the chest to get a Key. Now, go back on the bridge and look up to see a sun switch on the south wall. Shoot it with a Light Arrow to make a chest appear on the flipped side, then become Deku Link and jump into the west wind gust to reach the ceiling. Then, fly onto the northwest ledge and avoid the spiked mines, and unlock the door and enter that room as regular Link. Here, shoot a Light Arrow at the spider mark on the wall across the room to flip the room around. Become Goron Link and walk across the lava, then go against the west wall and become regular Link. Shoot that mark with a Light Arrow to flip the room again, then continue into the next room. In this room, drop down to the northeast corner of the room to find a gray block. Shoot the spider mark to flip the room, then push the block towards the center area of the room. Flip the room again, and then push the block across the center to the wall at the other side of the room. Flip the room and push the block as far to the west as it'll go, then flip the room again. Now, push the block into the switch on the floor to open the west door. Climb onto the block and jump onto the ledge, then enter the next room. Here, you'll fight the Wizrobe mini-boss again, so read that section to find out how to win. After you beat it, a chest will appear on the higher ledge. Hookshot up to it and open it to get Stray Fairy #11. Now, go west and down the stairs to the first floor. Here, defeat the Poe in front of you, then become Deku Link and use the Deku Flower to reach the next ledge. Once there, use the Deku Flower to fly to the southeast ledge. Become regular Link and put on the Stone Mask. Then, defeat the 4 Death Armos floating around here (you're going to have to take off the mask to get them to crash into the ground and die after you flip them over). Defeat them all, then push the switch on the south ledge to make the flames surrounding a nearby chest disappear. Create a shell with the Elegy of Emptiness on the switch, then go and open the chest to get a Key. Get back to the northeast area of the room by the Deku Flower and Poes. Go through the east door into the previous room. There, follow the ledge to the right and go through that door to reach the following room. Here, put on the Stone Mask and jump to the south ledge by the Death Armos. Shoot its chest or back with a Light Arrow, then take off the mask to make it flip over and try to crush you. Get out of the way until after it explodes, then step on the nearby switch to make a chest appear on the flipped side of the temple. Now, jump back to the northwest ledge and go back into that room. In this room, go up to the Deku Flower and shoot the spiked mines with arrows so they crash into each other and explode. Then, become Deku Link and use the flower to fly onto the ledge north of the spiked mines. From there, avoid the flying pots and use the second Deku Flower to fly to the east ledge, then enter the next room. Here, go straight through this room and defeat the Blue Bubbles along the way. Go through the door at the other side to reach the following room. Here, become regular Link and go up to encounter Gomess. Read the Mini-Bosses section for help on defeating it. After the fight, the doors will become unlocked. Go through the east door and open the chest inside to get the Boss Key. Now, play the Song of Soaring to warp back to the temple entrance. When you arrive at the entrance, go straight towards the middle of the room. Look up and Tatl will point out that you can use the Hookshot on the high chest. Hookshot up to the highest chest to land on the high ledge, then unlock the door and enter the next room. Here, go up and defeat the Eyegore like you did earlier in the temple. After that, open the chest that appears to get the Giant's Mask. Now, go north and into the next room. Hit the crystal switch with the Hookshot or an arrow to make a chest appear on the ceiling. Then, play the Song of Soaring and warp to the dungeon entrance again. Once there, go back outside of the temple. Stone Tower ----------- When you get out here again, jump across a few of the blocks, then turn around. Look up and shoot a Light Arrow at that red mark to flip the temple over to its original state. When you land on the next ledge, stand on the east switch and create a shell of yourself there. Then, become Zora Link and do the same thing on the middle switch. After that, stand on the final switch and become Goron Link, then make a shell there. Now, become regular Link and jump across those blocks and reenter the temple. Stone Tower Temple (Normal) --------------------------- When you enter the temple again, put on the Stone Mask and head north. Drop down into the pit in front of you and open the chest to get Stray Fairy #12. Now, climb back up to the higher area and go through the west door to reach the next room. In this room, defeat the Real Bombchus, then go directly west to a bunch of large crates. Roll into them to reveal small crates behind them. Carry those small ones and place them on two of the switches in the room. Then, stand on the third small switch and create a shell on it. Next, get to the large switch and become Goron Link, then create a shell on it. Now, get to the northeast area of the room and go up through the now open gate. Go through the east door into the next room. Here, become Zora Link and dive into the water. Swim under the bridge, then swim down and up to jump onto the ledge at the other side. Become regular Link and shoot a Light Arrow at the blue block to the north, then turn back into Zora Link. Now, jump in the water and swim around, then jump onto the ledge where that block was. Become regular Link and put on the Stone Mask to avoid being seen by the Beamos. Then, bomb the Beamos and hit the crystal switch behind it to cause a chest to appear at the other side of the room. Now, become Zora Link and swim under the bridge, then jump onto the ledge at the other side. There, use the Light Arrow to shoot the blue block. Go in that little area and destroy the Beamos as regular Link, then open the chest to get Stray Fairy #13. Next, become Zora Link yet again and dive in the water. Defeat the Dexihand at the other side and swim through that passage to the next room. Here, defeat the underwater creatures, then swim upward and look for the sun switch on the wall. Stand on the ledge above it and open the chest to get Stray Fairy #14. Next, swim up to the surface and climb onto the platform there, then go north into the next room. Here, just avoid all the Black Boes and Nejirons and continue north into the following room. In this room, become Deku Link and use the Deku Flower to fly into the first wind gust. Fly up and around this room by using the wind gusts. When you reach the ledge at the end, go right and into the next room. In this room, just go up and left through the door into the next room. Here, drop down to the lower area, then open the chest to the south to get the final Stray Fairy! Now, play the Song of Soaring to warp to the temple entrance. Back at the entrance, turn around and go back outside again, then flip the temple upside-down again and reenter it (if you don't remember how to do that, scroll up a little bit to where I explained it before). Stone Tower Temple (Upside-Down) -------------------------------- When you enter the temple again, go north to the center of the room. Then, look straight up and Hookshot to the chest that Tatl is floating around and turning green. When you get to the higher ledge, go north into the next room. Here, just continue straight ahead into the following room. In this next room, aim up at the chest on the ceiling and Hookshot up to it. On the higher ledge, wait for the spiked log to come near you, then Hookshot onto the target further ahead on the ceiling. Then, continue north and drop down to the ground. Go up and open the door with the Boss Key, then enter that room. In this room, go up and drop into the pit in the middle of the room. You'll land outside in a large, sandy arena. Two giant centipede-type creatures known as Twinmold will come out and the battle will begin. Read the Bosses section for help on defeating them. After you win, collect the Heart Container and step into the light to get Twinmold's Remains. Now, go through the whole scene with Tatl talking to the gods and asking for their help now. After that's all over, the evil will be removed from the entire Ikana area and you'll be dropped off outside of the Stone Tower. Ikana Canyon ------------ When you arrive here again, go south and enter the cave to the east, which is the Fairy's Fountain. Go up to the fountain and the Stray Fairies will come together and the Great Fairy will appear. She'll give you the Great Fairy's Sword as thanks, and that's a great reward! After she leaves, go back and exit this cave. Outside, play the Song of Soaring and warp to Clock Town. South Clock Town ---------------- When you arrive at Clock Town, there's really nothing left for you to do since you've obtained all the masks by now and have every item around. Now you have to wait until the Final Night to progress in the game. So, go and collect any Heart Pieces or Masks you may have missed somehow, and buy some Red and Green Potions as well. When it reaches 12AM on the Final Night, the clock tower in South Clock Town will open. At that point, get to the right side of the tower and walk up the ramp, then jump onto the ledge. Then, go up the stairs to the top of the clock tower. There, you'll meet Skull Kid and Tael again. After the whole scene is over and the timer starts counting down, play the Oath to Order on the Ocarina to summon the four giants from each region of Termina. They will all come together and stop the moon completely, saving Clock Town. The effects of the song cause the Majora's Mask to come alive and remove itself from Skull Kid. It'll then disappear into the moon and the moon will come to life. After a little argument, Tatl decides to come with you to the moon and you both leave. The Moon -------- When you arrive on the moon, you'll be in an unusually bright and grassy area with a large tree up ahead. The timer is also gone, so you no longer have time limits to get through here. There's a large tree out in the distance, so run towards it. There, you'll find four kids with each of the Remains Masks on, running around the tree. It helps if you have all 23 Masks by now, that way you can get the ultimate mask in a little while. Anyway, look for the child with the Odolwa's Remains mask on (if you need help, look at the Remains Mask on the submenu) and talk to him. Give him one of your masks and he'll play hide-and-seek with you, then he'll disappear into the Deku Dungeon. Deku Dungeon ------------ In this dungeon, put on the Deku Mask and use the Deku Flower to fly onto the rotating ledge with Deku Flowers on either end of it. Use a flower to fly onto a ledge further ahead with the Gossip Stone on it. Use the Deku Flower there to fly to the next rotating ledge. Watch out when you're on that ledge because there's a spiked ledge rotating just above the one you're on and it'll knock you off if you're not careful. Get onto the side of that spinning ledge with the gold flower, then use it to fly northwest onto the next ledge (fly to the northeast one to get a Heart Piece). Then, go through the door into the room where the child was hiding. Talk to him and give him another mask and you'll be taken outside again. The Moon -------- When you get back out here, run back to the tree to find only three children running around the tree. Find the one with the Goht Remains Mask and talk to him, then give him 2 of your regular masks. You'll then be warped to the Goron Dungeon. Goron Dungeon ------------- When you enter this dungeon, put on the Goron Mask and get against the wall to the left between the pots. Then, roll straight down the path to gain full speed (the spikes come out of you) and let go of the Control Stick and just hold A. Continue rolling and jump the first ramp, then bounce off the chests and jump the ramp to the left. Then, bounce off those chests and continue north across a few more ramps to the chests at the end. Bounce off those chests and jump the ramp to the right. When you land, stop rolling and destroy the green pots in front of you to recover some magic. Now, walk south along the catwalk to the middle area with the two Gossip Stones and the warp tile. Stand to the east of the warp tile and face directly east to the icy ledge at the end. Roll straight down the path and make the jump at the end, then go through the door to the next room. There, talk to the child and give him two more masks and you'll be warped back outside again. The Moon -------- Back outside, run up to the tree and there will only be two children running around. Find the one with the Gyorg Remains Mask on and talk to him. Give him 3 regular masks and you'll be sent to the Zora Dungeon. Zora Dungeon ------------ When you enter this dungeon, go up and become Zora Link, then jump into the water to your right. Let the current push you through the first left tunnel. Follow it and take the second right tunnel you come across. At the next tube split, take the right tube and you should come to the end. Talk to the child and give him 3 more masks, then you'll be taken outside again. The Moon -------- Back on the Moon, run up towards the large tree like before. This time, talk to the only child running around with the Twinmold Remains Mask on, then give him 4 of your regular masks. You will then be taken into the Link Dungeon. Link Dungeon ------------ This is the last of the four dungeons on the Moon to go through. This time, you're meant to go through here as regular Link. When you arrive, go through the nearby door to the next room. Defeat the Dinofols to unlock the door, then go north into the following room. Go around the Gossip Stone and enter the room behind it to face a Garo Master. Defeat it, then Hookshot onto the chest on the higher ledge and open it to get some arrows. Now, go up into the next room with the Gossip Stone. Continue into the following room and defeat the Iron Knuckle that you encounter. Open the chest that appears to get Bombchus. Now, look up at the right wall to find a large crack in it. Pull out a Bombchu and wait a few seconds, then put it down and let it climb up the wall. If you're lucky, it should explode right as it passes over the cracked wall. After that, shoot the eye switch that's revealed to make a ladder appear leading up to the higher ledge. Climb up it and go into the next room. Go up and collect the final Heart Piece, then look up at the ceiling to see another crack. Send a Bombchu up there to destroy the hole, then shoot the eye switch with a Fire Arrow to melt the ice on the switch and activate it as well. Go through the now open the door and talk to the child there. Give him 4 more masks, leaving you with only the 3 transformation masks. You will then be sent back outside. The Moon -------- When you get out here yet again, run up to the tree and you'll notice that there are no more children running around. Look for the child sitting in front of the tree wearing Majora's Mask. Talk to the kid and choose to play with him. Since you don't have anymore regular masks (if you collected all 20 regular Masks, you should've already given them to the children of the past 4 dungeons), this kid will give you the Fierce Deity's Mask. You will then warp into a room and the Remains Masks will leave your body and stick to the walls. Now, you'll have to fight Majora's Mask, which is the final boss. Read the Bosses section for help on defeating all its forms. After that, you've beaten the boss; congratulations on beating this game! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 6. Enemies -= -=-=-=-=-=-=-=-=-= Armos Tatl Description: You know about the Armos, right? Shhhh! Don't touch it! Blow it up before it wakes, please! Strategy: This armored statue acts like it's just a regular stone statue, but if you come near it, it'll come to life and attack. Defeat it by bombing it, then get away before it explodes! Bad Bat Tatl Description: It's a Bad Bat. If you don't do something before it swoops down on you...Well, just don't come running to me! Strategy: This small, black bat flies around in the air, then swoops down at you to attack. Block it with your shield or attack it quickly to avoid getting hit. Beamos Tatl Description: What?! You don't know about the Beamos? Don't let its beam scare you. Just give it a good blast! Strategy: This rotating statue with an eye on one side can be annoying at times. It shoots a laser when it sees you, but you can block it with your Mirror Shield. Destroy this statue by using bombs to make it crumble. Bio Deku Baba Tatl Description: Bio Deku Baba... Just calm down and aim carefully! And don't blame me if one hit doesn't get rid of it! Strategy: This upside-down hanging plant is one pain in the neck to fight. If you come near it, it'll extend towards you quickly to attack. Stay at a distance and hit it with arrows to kill this dangerous plant. Black Boe Tatl Description: It's a Black Boe... Just calm down and attack it! Look, there are just a lot of them, that's all. Strategy: This black creature is usually found in packs of 5 or 6 of them at once. When you come near, they all try to attack, so quickly dispose of them with your Sword. Blue Bubble Tatl Description: That's a Blue Bubble! Quick! Run! Don't let it curse you! If it comes after you, defend yourself to block it! Strategy: You really wouldn't want this creature to make contact with you! It's a flying skull with a bluish flame surrounding it at all times. If it hits you, you will be unable to use your Sword. Use the Song of Storms to cure that curse or wait until it wears off. Blue Chuchu Tatl Description: Blue Chuchu... This doesn't have anything inside of it, so it's really just a blob of water. Strategy: This version of the Chuchu is just as easy to beat as the rest of them. However, this one doesn't have any items inside of it, so when you beat it, don't expect to get anything out of it. Blue Tektite Tatl Description: Don't you know about the Blue Tektite? Use Z Targeting to follow it as it bounces. Strategy: This blue, spider-type enemy isn't really too much of a problem for you. It just bounces around and tries to jump on you, but you can easily avoid it. Just attack it quickly to get rid of this nuisance fast. Death Armos Tatl Description: Death Armos, a temple guard... Look at that red mark on its chest! I know you've seen something like that before... Strategy: This floating version of the Armos is even worse than the regular one. If you come near, it'll float towards you and try to crush you from above. Shoot its body with a Light Arrow, then watch out as it flips over and tries to crush you. Get out of the way and it'll explode on the floor. Deep Python Tatl Description: It's a Deep Python. Get close to it and stun it. If you fail, it'll getcha! Strategy: This giant water-type serpent inhabits the Pinnacle Rock area. They live in underwater caves and come out to attack if you get close. Defeat it as Zora Link by using the Barrier attack (B + R) twice. Deku Baba (Short version) Tatl Description: Don't tell me you don't know about the Deku Baba! Cut it down when it has extended its body and Deku Nuts or Sticks will come out. Strategy: This Deku Baba is the smaller type, but this one actually attacks you! When you get close, it'll extend its body to try and hit you, so watch out. Attack it with a couple hits to defeat it and get anything it leaves behind. Deku Baba (Tall version) Tatl Description: Isn't that a Deku Baba? But it looks a little withered... Just cut it. You should at least get a Deku Stick out of it. Strategy: When you come near this bluish plant, it'll come out of the ground and try to attack you. Just cut it down quickly and take the Deku Stick(s) it may leave behind. Desbreko Tatl Description: It's a Desbreko. Once it bites you, it's not going to want to let go, I haaaate this thing! Strategy: This creature is a larger and more powerful version of the Skullfish enemy. Try to stay away from it since it'll pursue you when you get near. I advise you to hit it from far away as Zora Link, or with arrows/the Hookshot. Dexihand Tatl Description: It's a Dexihand. Just be careful... Look, it's not my fault if you get too close and it grabs you! Strategy: This long and thin arm with a hand attached to it will try to grab you when you swim near it. Defeat it quickly by using Zora Link's special Boomerang attack from a distance. Dinofols Tatl Description: What?! Don't you know about the Dinofols? Use targeting methods while defending. And watch out for its fiery breath! Strategy: This sword-wielding dinosaur enemy jumps at you to attack with its sword. Attack it with your sword and it'll retaliate by breathing fire at you. Watch out for the fire and keep attacking when it gets close to defeat it. Dragonfly Tatl Description: Isn't that a Dragonfly? As long as you stay away from its tail, it's no big danger. Strategy: This flying creature with the electrifying tail shouldn't be too much of a problem for you. Just attack it when it comes near, or finish it off from far away with a long-range weapon. Eeno Tatl Description: That's an Eeno. It's persistent! ...And it's susceptible to heat! Strategy: This snowy-type creature comes out of the ground to attack if you come near it. It's fairly easy to defeat since it's slow moving, but it attacks by throwing snowballs at you. Block them with your shield and defeat it quickly with your sword. Fiery attacks will also kill it quicker. Fire Keese Tatl Description: Don't tell me you don't know about the Fire Keese! Defeat it before it swoops down on you. I do not want to roast! Strategy: This is the version of the Keese that has fire surrounding it. If it touches you, you'll take damage because of the fire. Stay away from it and shoot it down with arrows from a distance. Floormaster Tatl Description: You know the Floormaster, right? If you don't do something about its pieces before they can reunite... Strategy: This giant walking hand is somewhat different than the Wallmaster enemy. This version doesn't pull you back to the entrance or anything, but its ramming attack really hurts! Attack it with your Sword to split it into 3 pieces, then quickly destroy those pieces before they come together again. You can also reflect light on it with your Mirror Shield to get the same effect as if you used a Sword to attack. Freezard Tatl Description: Don't tell me you don't know about the Freezard! Watch out for its icy breath! I hate the c-c-cold! Strategy: This icy statue of an enemy blows icy breath in a specific direction. If you step in that breath, you will become frozen for a few moments. Defeat this icy guy from far away, or just come in close and attack it. Garo Tatl Description: It said that it's a Garo... Just concentrate on blocking and dodging those sharp swords! Strategy: This masked ninja enemy only appears when you wear Garo's Mask and walk around in certain sections of Ikana. It'll create a circle of fire around the battlefield so you can't escape it either. Just avoid its swords and attack it with your sword to defeat it and learn some helpful hint. Giant Bee Tatl Description: That's a Giant Bee. Don't ask me! You can either fight or run... It's up to you. Strategy: This large-sized bee isn't something to really worry about. Just stay away from it if you don't want to get hurt, or run in and kill it quickly with the sword. Gibdo Tatl Description: It's a Gibdo. You won't be able to move if it glares at you, so be careful! Got it? Strategy: This mummy that walks around in the later areas of the game can be quite annoying. If you go near it, it'll stop you in your tracks and it'll jump on you, causing you to slowly lose hearts. Shake it off and attack from a distance with Fire Arrows. Green Chuchu Tatl Description: That's a Green Chuchu. It's nothing to be afraid of... It usually has something in its stomach that's of use. Strategy: This green-colored version of the Red Chuchu is just like its other counterpart. It usually has an item inside of it, and you can kill it easily with your sword. Guay Tatl Description: It's a Guay. You don't know about this one? Just attack it before it swoops down on you. That's all there is to it. Strategy: This black bird is found in many areas of the game. If you go near it, it'll swoop down to attack you. When it comes close, just kill it with your sword. Hiploop Tatl Description: Hiploops are hotheaded, so they'll charge if you look it in the eye. If it comes at you, assume the defensive position. Tatl Description (if wearing mask): It's a Hiploop. Quickly dodge it if it charges at you. But can't you first do something about that mask it's wearing? Strategy: This creature can be pretty annoying whenever you encounter it. When you come near, it'll turn towards you, revealing its giant eye. Turn away immediately or it'll charge at you. As Deku Link, attack it to stun it temporarily, then shoot a bubble at it to cause damage. Repeat that a second time to kill this enemy. Ice Keese Tatl Description: You know about the Ice Keese, right? Destroy it before it swoops down on you, I hate the c-c-cold! Strategy: This version of the Keese has a bluish color surrounding it. If it touches you, you will become frozen for a few moments. Defeat this flying menace from far away to avoid the icy attack. Iron Knuckle Tatl Description: You know about the Iron Knuckle, right? Stay away from its ax attack, then look for a chance to retaliate. Strategy: This armored knight is strange because it looks lifeless until you try attacking it. At that moment, it'll come to life and attack you with its ax. Be quick and avoid the attacks, then hit it from behind with your Sword. Continue that type of attack pattern to beat it. Keese Tatl Description: What?! Don't you know about the Keese? Use Z Targeting when it gets close. Even if it flies off, I'll follow it for you. Strategy: This black bat is found mainly in the dungeons, unlike the Bad Bat. Take the same precautions as you would with any other flying creature. Just Z Target it and attack when it comes close enough to quickly defeat it. Leever Tatl Description: You know about the Leever, right? It actually moves pretty fast. That's not exactly good news, is it? Strategy: This green creature comes out of the ground in sandy areas. If you come near, it'll chase you away really fast. I'd recommend you finish it off from far away to avoid damage. Like Like Tatl Description: You know about the Like Like, right? It eats whatever you're carrying. You'd better defeat it if you want your stuff back. Strategy: This blob-like creature can be very annoying since it'll swallow you whole and cause damage. It'll also take your shield if you are regular Link, so be careful and defeat this creature quickly to avoid losing your items! Mad Scrub Tatl Description: That's one Mad Scrub! Even though it's weak, it sure likes to attack! Strategy: This Deku Scrub pops out of flowers in the ground and spits nuts at you to attack. Deflect them with your shield, or get in close and kill it quickly with your sword. Mini Baba Tatl Description: That's a Mini Baba. It won't attack unless you get too close to it, so watch your step! Strategy: This smaller version of the Deku Baba isn't too hard to avoid. Just attack it once with your sword to get a Deku Nut from it at least. Nejiron Tatl Description: That's a Nejiron. Don't get too close to it. Sniff... Sniff... It smells like gun powder! Strategy: This tan-colored rock enemy comes out of the ground in certain areas. It won't really do anything to you, but if you attack it, it'll explode in your face! Destroy it from far away using arrows, or wear the Stone Mask to avoid it altogether. Octorok Tatl Description: You know about the Octorok, right? All you have to do is deflect that rock it spits out. Strategy: This octopus-type creature pops out of the water and spits rocks in your direction. Either avoid the rocks, or deflect them with your shield. Pea Hat Tatl Description: Don't tell me you don't know about the Pea Hat! Just remember that its root area is soft! Strategy: This weird creature is a giant thing that sits on the ground for a while. It will then get up and fly in the air, spinning towards you to try and cause damage. When it gets close, attack the point underneath its body to hurt it. Pea Hat Larva Tatl Description: Pea Hat Larva... You don't know about it? If it comes at you, get in the defensive position to knock it back! Strategy: This smaller version of the Pea Hat comes out to attack if you try attacking the regular Pea Hat when it's not moving. Simply defeat these things with your sword when they come near you. Poe Tatl Description: What?! You don't know about the Poe? If you try to use Z Targeting, it vanishes. Strategy: This ghostly creature floats around in a room, then disappears if you try Z Targeting it. Shoot it with arrows or hit it with your sword to defeat it. Real Bombchu Tatl Description: That's a Real Bombchu! It runs at you with its pack of explosives, so protect yourself or else! Strategy: Just as its description implies, this creature has a bomb on its tail. It'll charge at you, then explode upon impact to cause you damage. Just avoid it or use a long-distance weapon to kill it. Red Bubble Tatl Description: What?! You don't know about the Red Bubble? If it comes at you, get in the defensive position to bounce it back...Got it? Strategy: This red version of the Bubble enemy is surrounded by fire, and it won't prevent you from using your sword for a while. When it comes at you, raise your shield to make its fire disappear and it'll bounce around on the floor. Then, just quickly kill it with one of your weapons. Red Chuchu Tatl Description: That's a Red Chuchu. It's nothing really to be afraid of! It's not unusual to find something in its stomach that might be of use. Strategy: Here's a rather simple enemy found in the Termina Field. It contains a small item in its transparent stomach, and you can defeat it quickly with a single sword slash to gain that item. ReDead Tatl Description: ReDead... If it catches you in its paralyzing glare, you won't be able to move. Shake it off if you get caught! Strategy: This enemy isn't really that much different than the Gibdo. If you come near it, it'll stop you in your tracks and jump on you, causing you to take damage. However, you can avoid having to battle it by wearing the Captain's Hat or the Gibdo Mask. Shell Blade Tatl Description: Don't tell me you don't know about the Shell Blade! It's impossible to beat it if you aim for anything but its ligament inside the shell. Strategy: This shelled fish is really annoying because if you come near it, it'll swim towards you and try to cause damage. The only way to damage it is by hitting its soft inside, so get close to get it to open, then shoot an arrow at it. Skullfish Tatl Description: Isn't that a Skullfish? Look, don't ask me about everything, all right? Strategy: This skeleton-type fish is found in the watery parts of the game. As Zora Link, easily take them out by using the boomerang attack or by punching them out. Skulltula Tatl Description: What?! You don't even know about the Skulltula? It's protected by a hard shell, but its stomach is soft! Strategy: When this creature comes down from the ceiling, wait for it to turn around to see its softer, unprotected backside. Attack that part with the Sword or another weapon until you defeat it. Snapper Tatl Description: It's a Snapper! The way these things move, they never expose the weak part of their body! Strategy: This turtle enemy has an armored shell surrounding it. It'll spin around and try to move around and hit you. Hit it with a Bomb or use the Blast Mask to flip it over, then use your Sword to quickly kill it. Stalchild Tatl Description: It's a Stalchild. They were the cursed soldiers of the Kingdom of Ikana...What are you gonna do? Strategy: This skeleton-type enemy really isn't something to worry about at all. One quick hit from your Gilded Sword should take it out right away! Takkuri Tatl Description: It's a Takkuri. Run! This bird steals your items! C'mon! What are you doing just standing around?! Strategy: This giant bird flies around in the south area of Termina Field. It'll follow you around and attack, which makes you lose items, hopefully just rupees. It can also steal better items from you as well. Z-Target it and keep using your sword to attack it while collecting all the rupees it drops. Wallmaster Tatl Description: It's a Wallmaster! Keep an eye out for it by watching for its shadow on the floor. Get it before it goes back up to the ceiling. Strategy: In certain rooms of the game, you may suddenly see a round shadow coming from right above you. Move quickly and get out of the way since a giant hand known as the Wallmaster comes down. Defeat it with your sword when it lands, but be careful that you aren't too slow and it grabs you. It won't kill you, but it'll bring you to the entrance of the dungeon or cave you're in. White Boe Tatl Description: It's a White Boe... Just calm down and attack it! Yeah, yeah, yeah... There are just a lot of them, OK? Strategy: This white version of the Boe enemy is found in the snowy regions of the game. You usually find this creature in large groups, so quickly defeat them to avoid getting hurt. White Wolfos Tatl Description: It's a White Wolfos. Lure it in and watch its movements. It doesn't like its tail to be touched... Strategy: This white wolf-like creature is found mainly in the snowy regions of the game. It'll come near you and slash at you with its claws. If you try attacking when it's safe, it'll shield itself from attack. The best time to attack is right before it attacks you since it's not guarding itself. Wolfos Tatl Description: So you don't know about the Wolfos? Lure it in and watch its movements. It doesn't like its tail to be touched. Strategy: This version of the Wolfos is just a weaker version of the White Wolfos. Wait until it tries to attack you, then quickly hit it to cause damage. Do that a couple more times to defeat it. Yellow Chuchu Tatl Description: It's a Yellow Chuchu. That's nothing to sweat about. It usually has something in its stomach that's of use... Strategy: This is the yellowish version of the common Chuchu creature of Termina Field. Instead of the other two Chuchus, this version carries arrows in its stomach, so defeat it and collect the goodies inside. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 7. Mini-Bosses -= -=-=-=-=-=-=-=-=-=-=-= Dinofols Found: Woodfall Temple Tatl Description: What?! Don't you know about the Dinofols? Use targeting methods while defending. And watch out for its fiery breath! Strategy: To make this battle easy, it's recommended you revert back to your regular form. It isn't too hard to beat this mini-boss anyway. Just use Z-Targeting and put up your shield to block its regular attack. After it attacks, run up and hit it with your Sword real quick. Back away to avoid getting hit by its fiery breath, then repeat the pattern until you defeat it. Gekko Found: Woodfall Temple Tatl Description: That's a Gekko. And it's pretty angry! It's pretty weak, too. It really shouldn't be making a fool of you. Strategy: Here's the second easy mini-boss in the Woodfall Temple for you to fight. Start by becoming regular Link, then start running around this room since the Gekko will follow you. When it stops, turn around and quickly attack it with your Sword. Repeat that 2 more times and it'll summon a Snapper to ride around the room for its next attack. When it comes near you, get out of the way and throw a bomb at it to flip over the Snapper. The Gekko will use this time to crawl around on the wall to get away. Use the Hero's Bow and shoot it down, then it'll ride the Snapper around again. Bomb the Snapper, then shoot the Gekko a couple more times to defeat it. Wizrobe Found: Snowhead Temple Tatl Description: It's a Wizrobe. You'll get your chance right when it starts to attack. Be on the lookout for it! Strategy: In this fight, there are 4 warp squares in each corner of the room, and Wizrobe can appear in any of them. When it appears, run up to it and attack with your Sword. You can also shoot it from a distance using arrows. When it appears, attack quickly or it'll shoot an ice ball at you, which will freeze you in place for a moment. It'll also freeze a part of the floor, which will also freeze you if touched. When you've nearly defeated it, it'll start sending fake clones of itself around the room to confuse you, then it'll hit you with an attack. Stay against a wall and shoot an arrow at the real thing when it stops. Continue that attack pattern until you defeat this mini-boss. Wart Found: Great Bay Temple Tatl Description: It's a Wart. Once you've gotten rid of the spheres that shield the main body, you can attack the eye. Strategy: This giant eyeball creature is a mini-boss in the Great Bay Temple. It is very similar to the Swamp Palace boss in Zelda: A Link to the Past. You'll see many round bubbles surrounding this creature as protection. Defeat it the same way by becoming regular Link and using the Hookshot from a distance to pull off the bubbles, one at a time. Each time you pull a bubble off, destroy it with your sword. Pull off most of the bubbles until you've cleared off most of this creature. Then, stay at a distance and wait for its eye to open. At that point, shoot an arrow into its eye to cause damage. Repeat this process until all the bubbles fall off and this creature moves around the room. Hit it with your Sword when it comes near until you kill it. Gekko Found: Great Bay Temple Tatl Description: That's a Gekko. It gets itself all worked up and then it just runs around. I hate it. Strategy: This fight against the Gekko is even worse than the first time you fought it back in Woodfall Temple. This time, there are giant blobs in the room that don't do anything to hurt you. Anyway, equip the Ice Arrows and wait for the giant blobs to surround the Gekko and bring it to the ceiling. At that point, quickly aim up and shoot the giant blob with an Ice Arrow to freeze it. When the blob shatters, quickly run in (it's preferred you have the Bunny Hood on) and attack the Gekko with your Sword. After you hit it, it'll jump to the ceiling again with the giant blob surrounding it. Repeat the above pattern of attacking until you defeat it. Skull Keeta Found: Ikana Graveyard Tatl Description: Hurry! Chase him until you get your chance at him! But if you get too close, you might regret it! Strategy: This creature known as Skull Keeta is the giant skeleton you woke up in the graveyard. It'll start walking up the path and you have to chase it, but there are several fire walls along the way that block you. To get past a fire wall, defeat the two Stalchildren that appear. Use the Bunny Hood to move faster through this area. When you get close enough, hit Skull Keeta with your Sword to start the real battle. Don't get close because it'll try punching you down. Attack it with your sword repeatedly, and it'll eventually start jumping in the air and try to crush you. Just avoid its attacks and keep your offensive strategy up until you defeat it. Big Poe Found: In the room under the grave at Ikana Graveyard that you open up on the Final Night. Tatl Description: You know about the Big Poe, right? Knock it back to stop it, then take your shot! Strategy: This giant ghost mini-boss isn't too much of a problem for you to worry about. It'll come close to you, then perform its spin attack to cause damage to you. Stay away from the attack, then Z-Target this ghost, then shoot an arrow at it when it's just floating around. After you cause damage, it'll reappear in another part of the room and continue using its spin attack. Repeat the same battle plan as before until you defeat the Big Poe. Wizrobe Found: Ancient Castle of Ikana Tatl Description: It's a Wizrobe. You'll get your chance right when it starts to attack. Be on the lookout for it! Strategy: When you fight the Wizrobe here, it's pretty much the same type of strategy as last time. There are 4 warp tiles in the room and Wizrobe will appear at one of them and shoot a fireball at you to attack. This time, the fireball splits into a couple pieces on impact with the floor to try and hit you if you're too close. When it appears on a tile, wait for it to stop spinning, then attack with your Sword to make it disappear. Repeat the above attack pattern a few more times, then Wizrobe will start sending clones of itself around as well. The way you can tell which one is real is like this: when the clones are moving around, the real Wizrobe is already on a tile casting its spell. Be on the lookout for that one so you can attack. Keep doing that until you defeat this mini-boss. King's Servants Found: Ancient Castle of Ikana Tatl Description: Use Z Targeting methods while defending... The "Unthinkable?" What could that possible be in a place as dark as this? Strategy: There are two servants that will attack you in the castle throne room. When they come at you, avoid their weak sword attacks by blocking with your shield. Hit them a couple times each to temporarily stun them. Use that time to shoot Fire Arrows at the curtains to shine light in the room again. After that, your battle plan here will change. Attack these skeleton warriors a couple times to knock them down, then shine light on them to defeat them completely. King of Ikana Found: Ancient Castle of Ikana Tatl Description: Stick with using the basic target methods while defending. ...He's a different rank than those other two lackeys, though... Strategy: The king of the old Ikana castle isn't too much of a threat either. It's basically a stronger version than the servants you just fought. He also has some stronger attacks to take you down with. He will make his head come off and chase you around the room, while the body can still attack you if you get close. Just attack when you get a chance until you eventually knock the king down. After that, shine light on him to win the battle. Garo Master Found: Stone Tower Temple Tatl Description: That's the Garo Master... You can't fight him like an ordinary Garo. Just dodge those swords... Strategy: This mini-boss is obviously the master of the Garos, judging by its size and appearance. It attacks by charging at you with its fire swords, and it moves very fast as well. I recommend you wear the Bunny Hood for this battle. After it charges at you, quickly turn around and attack it with your Sword when it's looking for you again. Then, quickly get away or you'll get caught up in a counter attack. Repeat the process a few more times until you defeat it, then get out of the way to avoid the bomb blast at the end. Eyegore Found: Stone Tower Temple Tatl Description: It's an Eyegore. Simply attacking it is no good. I say you should pay attention to the subtle changes in its eye. Strategy: This bluish enemy with one eye isn't anything to worry about. If you come near it, it'll come to life and start marching towards you. Hit it with your sword and back away. Avoid the rock that it throws out, then shoot its yellow eye with an arrow to cause damage. Repeat that a few times to defeat it. Wizrobe Found: Stone Tower Temple Tatl Description: It's a Wizrobe. You'll get your chance right when it starts to attack. Be on the lookout for it! Strategy: This battle is just like the battle with Wizrobe in the Ikana Castle. The only difference this time is that there are small fiery rocks falling from the ceiling. Also, there are two tiles that are on high ledges you cannot reach, so you're just going to have to avoid Wizrobe up there. When the Wizrobe appears at any warp tile, wait until it stops spinning, then attack. If you're not in time, watch out for the fireball that'll be shot at you. Continue the above attack pattern until the clones start appearing. Avoid the clones and look for the real one, which is on a tile already, casting its spell. Attack that one, then continue the pattern until you defeat it. Gomess Found: Stone Tower Temple Tatl Description: It's Gomess. There'll be no end to it if you can't get those bats away from it. Does that shed any light on the situation? Strategy: This black mini-boss is completely surrounded by bats as its protection. You must get the bats away from Gomess before you can attack. So, run around with the Bunny Hood on until the room flashes red and the bats come after you. Avoid the bats and attack Gomess a couple times with your Sword. Then, run away FAST because it'll come after you with its spinning scythe. You can also shoot Light Arrows at it when the bats are surrounding it to make them go away temporarily, so you can attack. Repeat the above battle plan until you defeat this dark creature. ***************************************************************************** -=-=-=-=-=-=-=-= -= 8. Bosses -= -=-=-=-=-=-=-=-= Odolwa Found: Woodfall Temple Tatl Description: If you get close to him, you'll be beaten! Do you understand me? Strategy: Despite its huge size, this boss shouldn't be too tough for you to defeat. His attacks don't take away much damage, plus it's not too hard to avoid this guy. He starts by running around and/or attacking you with his huge sword. After a few moments, he'll summon locusts and such to come attack you. You can easily defeat those and recover your health if needed. He'll also create a ring of fire, during which he may try to attack you. To attack him, shoot him with an arrow to stun him temporarily, then run in and attack with your Sword. Watch out for the blocks that fall from the ceiling, as well as those swarms of annoying flying insects. Repeat the above pattern of using arrows, then your Sword to attack. When you've nearly defeated Odolwa, he'll start moving faster and spinning around with his sword to attack. Avoid him and attack like before until you finally defeat this boss. If you run out of arrows during the fight, you can use the Bomb Flowers around the room. Goht Found: Snowhead Temple Tatl Description: Hurry! Chase after it. Even if it means throwing your own body into it, do it so it'll stop! Strategy: This battle against the giant bull-like boss shouldn't be too hard for you to win. Goht runs around the room at high speeds to try and hurt you. Start by becoming Goron Link and rolling around the room to follow it. Stay at full speed when your spikes are out, then keep ramming it to cause damage with the spikes. Watch out for the boulders that Goht kicks up as it runs away. Try not to stay too close to it because it'll start shooting electrical bolts at you, which will stop you and cause damage. When this beast is almost defeated, it'll start shooting bolts and throwing bombs at you from behind, and spikes will fall from the ceiling. Destroy the green pots along the way to keep your magic high, then keep pursuing this creature and ramming it until you win. Gyorg Found: Great Bay Temple Tatl Description (Before stunning): If you go near it now, you'll be eaten! Aim at it from afar to weaken it. Tatl Description (After stunning): What are you doing?!? There's no time to lose! Dive underwater and attack it! Hurry! Strategy: This giant fish is the hardest of the temple bosses in the game by far! It has several unavoidable and damaging attacks, and you'll definitely need some Red Potions and Fairies in Bottles if you're going to survive this hellish battle. Anyway, this boss does alot to try and make this battle hard. When you're standing on the middle platform, it'll jump out of the water and fly straight across the platform to hit you. If you're quick enough, you can get away from that attack. When you're at the edge of the platform, it'll ram the platform from under the water to try and knock you into the water. Be careful when moving around underwater because Gyorg will swim quickly and swallow you whole, then spit you out to cause some damage. There's really no way to avoid that one, unfortuately. Also, it'll sometimes release piranhas from its mouth to attack, but you can easily kill them with a Barrier attack. To attack it, become Zora Link and Z-Target Gyorg when it's in the water. Then, use the Boomerang attack to stun it underwater. Alternatively, you can shoot arrows at its head as regular Link to stun it. At that point, quickly dive in the water and hit it with a Barrier attack to cause damage. If you run low on health, be sure to use a Red Potion or a Bottled Fairy if you have one. Then, repeat that above process a few more times to defeat Gyorg completely. Twinmold Found: Stone Tower Temple Tatl Description: Just its head and tail aren't protected by its hard exoskeleton, so aim carefully. If only you were the same size as it... Strategy: This battle takes place in a large sandy arena against two large centipede-type creatures known as Twinmold. First thing you should do is put on the Giant's Mask and become the same size as the bosses. However, your magic drains rather quickly in this form, so make sure you have several Green Potions, or a Bottle of Chateau Romani since it gives you unlimited magic power until you warp back in time. These bosses aren't really too hard at all since all they do is move around in the sand and in the air. When you get a chance, hit either their head or tail to cause damage. When your magic runs out, use a Green Potion and become a giant again. Continue the above battle plan until you defeat both parts of Twinmold and win this battle. Majora's Mask Found: The Moon Tatl Description: Remember your battles! When something resistant would deflect your weapons, what was its backside usually like? Strategy: Ok, this is the final boss of the entire game. It really isn't too hard as long as you know what to do and all. I recommend you make use of the Fierce Deity's Mask here for this battle (if you beat Majora's Mask in that form, you won't get as good of an ending as you would if you beat it as regular Link. Anyway, for Majora's Mask's first attack, it'll float around the room and occasionally spin sideways like a buzzsaw. Avoid that attack and follow it around as Link's ultimate form. After it stops spinning and floats upright, hit its back with your Sword. Repeat that attack a couple more times to start the next part of the battle. Now, the Remains Masks will come off the walls and start floating around, shooting energy balls at you. Hit each of those masks 3 times each to destroy them, then attack Majora's Mask like before. 3 hits to Majora's Mask will cause it to grow arms, legs, and a small head. It'll then become known as Majora's Incarnation. Majora's Incarnation Found: The Moon Tatl Description: Remember your battles! When you fought things that ran around, didn't you battle them using your own body? Strategy: This version of Majora's Mask is much worse than the first one. This time, it runs around the room really fast, and stops every now and then to shoot a barrage of energy balls at you to attack. To beat it with the Fierce Deity's Mask on, use Z- Targeting on it and wait for it to come near you, then attack with your sword. When it falls down, run in and continue the attacks with your sword. If it gets up, just knock it down again with the sword. Repeat that process until you defeat it and it morphs into Majora's Wrath. Majora's Wrath Found: The Moon Tatl Description: Think about battles and weapons! When you had the chance before an enemy was about to attack, didn't you usually try shooting it? Strategy: This is the final version of Majora's Mask that you have to fight. In the start of this battle, this creature will stand still in the room for a moment before attacking you with its extremely long whips. It's impossible to avoid that attack, so stay at a good distance as much as you can. When it's staying still, become regular Link and shoot it with a Light Arrow to stun it. After that, run in and attack with your sword, then get away fast! Get back across the room and shoot it with another Light Arrow to stun, then use the sword to attack. If you run low on magic or health, use a Red or Green Potion since I told you to bring several of these to the battle. Then, repeat the same battle plan as above until you defeat it completely. ***************************************************************************** -=-=-=-=-=-=-=-= -= 9. Items -= -=-=-=-=-=-=-=-= Bomb: Here is the regular bomb, which is practically a tradition in each Zelda game. Use a bomb to defeat enemies, blow open walls and other things, and throw them by pressing the C button. You must have a Bomb Bag in order to carry them. Bombchu: This remotely controlled bomb is back from the first N64 Zelda game. They work the same as the other game too; place them on the ground and press the C button to make them move straight ahead until they hit something and blow up. These are really cool to have, plus they are sold MUCH cheaper than before! Bombers' Notebook: You receive this notebook after entering the Bombers' hideout, then talking to the kid that appears when you exit it. With this notebook, you can hold information (pictures, names, promises you made to someone) for up to 20 people in the notebook. Bottle: These are the empty bottles you can use in your inventory to carry potions, fairies, and some other things in for future use. There are 6 bottles total that you can have in your inventory, and their locations are listed here: 1. In the Southern Swamp, go to the Magic Hags' Potion Shop after finding Koume in the Woods of Mystery. Talk to Kotake to get a Bottle, filled with Red Potion. 2. In the Snowhead area, go to the Goron Racetrack and win the race to get a Bottle with Gold Dust inside. 3. After you save Romani Ranch from the aliens during the night of Day 1, you'll earn a Bottle filled with Milk. 4. On the Final Night, enter the Milk Bar, Latte with the Romani Mask on. Talk to Madame Aroma and give her the Special Letter to Mama (if you don't have it, complete the whole trading process like you did for the Keaton Mask to get it). She'll give you a Bottle full of Chateau Romani as thanks. 5. In the eastern section of Zora Cape, you'll see a large waterfall and several ledges leading up to the top of it. Hookshot onto a ledge by latching onto the palm tree, then continue using it to reach the top. Enter the cave there and jump in as Zora Link. Talk to the beaver and win both races against both brothers to win an empty Bottle. 6. On the Final Night in Ikana Graveyard, wear the Captain's Hat and have the Stalchildren open the grave they're guarding. Direct Dampe through this room to find 3 beams of light. After you beat the Big Poe, open the chest to get the Bottle. Deku Nut: This small nut isn't exactly the most useful of items in the game. When you throw it, it'll cause a blinding light for a second, causing enemies to stop chasing you for a moment. Deku Stick: Here's another item from the first N64 Zelda game, too. You can swing this around at enemies, but it isn't very durable and will break easily. You can hold one and use a torch on the wall to light it, which you can use to light other objects. Fire Arrow: When you select this magical arrow, you'll be able to shoot flaming arrows. You can use this ability to light unlit torches, melt ice, defeat enemies, and some other things as well. It uses 2MP each time you shoot a Fire Arrow. You find this special arrow in the Snowhead Temple. Gilded Sword: This is a much more powerful sword than your previous sword. It does 3x more damage than the Kokiri Sword, plus it's larger, giving it a bit more range of attacking. You get it by giving the smithy in Mountain Village a Bottle of Gold Dust, after you had them forge the Razor Sword for you. Great Fairy's Sword: This special sword is the most powerful of all the swords. You get it from the Great Fairy in Ikana Canyon after finding all the Stray Fairies in the Stone Tower Temple. This sword is 4x as powerful as the Kokiri Sword, and you equip it to a C button to use it. Hero's Bow: This legendary bow is back yet again in this game for you to use. You can use arrows with this weapon to shoot at objects or enemies. There are 3 special types of arrows you can use as well: the Fire Arrow, the Ice Arrow, and the Light Arrow. However, each of those arrows consumes magic power each time one is used. Hero's Shield: This is the very first shield you get in the game. It protects you from the basic stuff, but not from more powerful attacks, such as lasers. Hookshot: This really useful accessory is back again in this game as well. Use it like you did in the previous Zelda game by aiming with the red dot, then pressing the C button to shoot the Hookshot towards the object, then you can pull yourself to it if it attaches. You can't attach yourself to any object, though. Ice Arrow: This icy type of arrow is another great and useful weapon for you to use. You find this special arrow in the Great Bay Temple, and you can use it to create ice platforms in the water, freeze many enemies, and turn them into small glaciers. Each Ice Arrow takes 2MP to shoot, though. Kokiri Sword: This is the sword that Link starts out with in the beginning of the game. It's pretty good for now, but you can get better swords later in the game. Lens of Truth: This mysterious magnifying lens is a rather strange object. When you use it, it wastes magic power, but you're able to see things you wouldn't normally see with this item, including hidden platforms, objects, and even people. Light Arrow: This is the third magical arrow you collect through the course of this game. It has a great use, especially in the Stone Tower Temple, since you can use them to dispose of those blue sun blocks and sun switches on walls. Each of these arrows takes 4MP to shoot, which isn't too much, so don't worry. Magic Bean: There are special beans that are sold by a man living underground within the Deku Palace. Buy one for 10 rupees, and you can plant it in any soft soil patch. To make it grow, wait until it rains on the 2nd Day, or pour a Bottle of Spring Water on it. You can then ride the platform that sprouts to a new area to find something useful. Mirror Shield: This shiny shield is pretty much like the Hero's Shield, except for the fact that it can reflect light. It's very useful in the last temple of the game, where you need to shine light on many things. You get this shield after you get through the well in Ikana Canyon. Pictograph Box: This camera can be used to take photos of anything. It can only store one picture at once, but you can always choose to delete the saved picture and take a new one. Powder Keg: This is a giant type of a bomb that only Gorons can use. This has a large range and has lots of power. However, you must pass the test by the Goron in Goron Village (clear the boulder in front of the Goron Racetrack with a Powder Keg) in order to use them. Also, you can only carry one at a time. Razor Sword: This sword is forged by the smithy in the Mountain Village for 100 rupees. It's stronger than the Kokiki Sword, but it has one disadvantage. You can only use it 100 times before it loses its edge and becomes the Kokiki Sword again. The only reason you should get this is because you must have it in order to get the Gilded Sword afterward. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 10. Heart Pieces -= -=-=-=-=-=-=-=-=-=-=-=-= ========== Clock Town ========== East Clock Town --------------- 1. After you get the Land Title Deed from the gold Deku Scrub, enter the Stock Pot Inn after 12AM (become Deku Link and use the Deku Flower to fly to the roof and enter the door there). Go downstairs to the toilet to find a hand coming out of it. Talk to it, then give it the Land Title Deed to get the Heart Piece. 2. Enter Honey and Darling's Shop on each of the three days and play their different games. You must get a perfect score on each of the days to earn the Heart Piece. You won't get it if you win on Day 1, then lose a couple times before getting another perfect. 3. After you get the Hero's Bow, return to the Town Shooting Gallery in the south end of East Clock Town. Gain a perfect score (hit all 50 targets) to win the Heart Piece. You only get it if you've already won the quiver upgrade by beating the high score here. 4. After you gain the Goron Mask, go to East Clock Town and enter the Treasure Chest Shop. Play for 30 rupees (you'll have to have won the 20 rupee game first) and make it through the maze to the chest, then open it to get the Heart Piece. 5. After you get the All-Night Mask, enter the Stock Pot Inn and enter the first room on the bottom floor. Talk to Anju's grandmother while wearing the mask and choose to listen to the story that takes just 2 hours. After the story's done, pick "On the eve of the festival" as your answer to get a Heart Piece. 6. When you get the All-Night Mask, go to the Stock Pot Inn and talk to Anju's grandmother in the room. Listen to the second story (the one that lasts until morning) and pick "I dunno" as your answer to get another Heart Piece. 7. After you get the Couple's Mask, go to the Mayor's Residence and wear the mask in the meeting with the mayor. You'll make the mayor happy, and he'll reward you with a Heart Piece. North Clock Town ---------------- 8. When you're regular Link, go to the east half of North Clock Town. Walk up the middle of the slide to the platform at the top. There, turn left and jump across to the high ledge. From there, jump into the tree and claim the Heart Piece. 9. Turn into Deku Link and use the Deku Flower near the fairy cave to fly over the nearby fence (do this on First Day). Drop in the hole and play the Deku Nut Playground game, and win 3 days in a row to get the Heart Piece. 10. In North Clock Town, there is a circle of bushes that will start moving if you try picking up or cutting any of them. Wear the Keaton Mask while doing so and you will summon Keaton. Answer its 5 questions (all questions and answers are in the Secrets section) and you'll gain the Heart Piece. (This can also be done at the circle of bushes at Milk Road and the Mountain Village.) South Clock Town ---------------- 11. After you get the Land Title Deed for that golden Deku Flower, launch yourself from it and float onto a ledge above the entrance to the Clock Tower to find the Heart Piece. 12. After you get the Postman's Hat, wear it and check any of the postboxes throughout Clock Town to find a Heart Piece (not just in this area). West Clock Town --------------- 13. In Clock Town, you may have noticed the man that runs around town and stops at each mailbox. That is the postman of the town. Follow him around until he returns to the post office again at 3PM in the game. Go in the post office and talk to him in the back to play a game where you'll have to count 10 seconds and press A the precise moment that 10 seconds have passed. If you nail it on the dot, you'll gain the Heart Piece. Note that this is rather difficult to win, so I advise you use a watch to win easier. 14. Enter the Swordsman Training place (it's next to the Post Office) and complete the Expert Course using only jump attacks to destroy the logs. 15. During any of the three nights, you'll find two dancers dancing in the north section of West Clock Town. Wear Kamaro's Mask and go up to them, then press B to teach them the new dance. You will then be rewarded with a Heart Piece. 16. In West Clock Town, you'll get a Heart Piece after you have 5000 rupees deposited to the bank. ============= Termina Field ============= 17. In the north section of Termina Field, you'll find those giant mushroom- shaped pillars. Walk underneath the mushroom that you found the man standing on top of earlier in the game and fall in the hole underneath it. There, defeat the two Dodongos and open the chest that appears to get the Heart Piece. 18. In South Clock Town, talk to the Deku that owns the gold Deku Flower. After that, go to the observatory via the underground cave in East Clock Town. Look through the telescope and watch that Deku fly to a hidden area near the observatory. Exit the place and get back to Clock Town, then take the east exit to Termina Field. Go east and onto the higher ledge, then fall into the hole in front of the gates surrounding the observatory. Go up and talk to the Deku and he'll try to sell you a Heart Piece for 150 rupees. Turn down that offer and he'll reduce the price to 100, so buy your Heart Piece then. 19. In the southern area of Termina Field, walk around in the tall grass near the entrance to Milk Road. Look for a couple butterflies floating around and walk around that area to drop into a hidden cave. There, defeat the Pea Hat and open the chest that appears to get the Heart Piece. 20. In the western area of Termina Field, you'll notice a giant boulder to the right of the fence blocking access to the Great Bay area. Bomb the boulder and drop into the hole to enter a cave. Defeat the Bio Deku Babas, then shoot down the beehives on the ceiling. Become Zora Link and collect the Heart Piece at the bottom of this pool. 21. Throughout Termina Field, there are many Hidden Holes that you can fall into. There are 4 specific holes that you must fall into, then change the color of the Gossip Stone within by playing the Goron Lullaby (must be done as Goron Link). The 4 holes are as follows: just outside the entrance to North Clock Town, the hole right next to the fence by Astral Observatory, the one against the wall between the entrances to the Woodfall area and Milk Road, and the one under a boulder north of the West Clock Town entrance. After you make them all the same color, you'll get the Heart Piece. ============ Romani Ranch ============ 22. At Romani Ranch, go to the Doggie Racetrack. Choose to play, then go into the pen of dogs and use the Mask of Truth to see how they're feeling. Find one that feels it's going to win, then choose to race it, although it's not guaranteed to win. After you win over 150 rupees in prizes, you'll get a Heart Piece. ====================== Road to Southern Swamp ====================== 23. When you reach the area where the path splits on the road to the Southern Swamp, you'll see a large tree with Bad Bats flying around it. Kill all the bats, then climb up the vines on the side of the tree, then grab the Heart Piece at the top. 24. On the road to the Southern Swamp, head to the Swamp Shooting Gallery. Shoot a perfect score, which is 2120 points (only after winning the quiver upgrade) and you'll win the Heart Piece. ============== Southern Swamp ============== 25. After you get the Land Title Deed from the Deku Scrub in Clock Town, go down to the swamp. Talk to the Deku Scrub to the left of the Swamp Tourist Center, then give it the deed to gain the Swamp Title Deed for its Deku Flower. Turn into Deku Link and use that Deku Flower to get to the roof of the building, then grab the Heart Piece at the top. 26. After you revive Koume in the Woods of Mystery, go to the Swamp Tourist Center and talk to her to get a free cruise ride, as well as the Pictograph Box. Get off when you reach the Deku Palace, then turn into Deku Link. Follow the monkey into the Deku Palace. Go up across the bridge to the guards, then talk to them to make them move. Continue straight up to the Royal Chamber, then go up and use the Pictograph Box to take a picture of the king. Now, leave the palace and turn back into regular Link. Board the boat and ride it back to the end, then show the Pictograph Box to the man at the counter to get a Piece of Heart. 27. After you beat the Woodfall Temple and obtain the Hero's Bow, come back to the tourist center and talk to Koume. Accept the offer to play her special shoot-the-target game while on the boat cruise. Shoot more than 20 of the targets before you reach the end and you'll win a Heart Piece. =========== Deku Palace =========== 28. After you get past the guards at the entrance to the Deku Palace, go up the hallway and enter the room to the left. Get through the following 2 areas while avoiding the guards, then grab the Heart Piece at the end. ======== Woodfall ======== 29. Go around through the Woodfall area as Deku Link until you reach the large gold chest on the ledge with a Deku Scrub. Open it to get the Heart Piece. ================ Mountain Village ================ 30. After you beat the Snowhead Temple and you have the Don Gero's Mask, go to the Mountain Village and talk to the frog sitting next to the water (while wearing the mask). There are 5 frogs total throughout the world of Termina that are part of this choir, and you must find them all (their locations are in the Secrets section). After you do that, go to the Mountain Village and conduct the choir with the Don Gero's Mask to win a Heart Piece. ============ Twin Islands ============ 31. Go to the Twin Islands area after you beat the Snowhead Temple and when you have the Zora Mask. Dive under the water and open the underwater chest to get the Heart Piece inside. ============= Goron Village ============= 32. After you get the Swamp Title Deed, become Deku Link and talk to the Deku salesman in Goron Village. When you get the chance to, assign the paper to a C button and give it to the Deku. After it leaves, use the gold Deku Flower to fly up to a high ledge. There, go up and grab the Heart Piece. ================ Road to Snowhead ================ 33. On the road going up to Snowhead, go up the path up until you reach the second set of ramps to jump. At that point, look to the right and use the Lens of Truth to reveal several hidden platforms. Become regular Link and jump across them, then on the last one, play the Scarecrow's Song (if you played the Song of Time after learning it, you'll have to go learn it again) to make the scarecrow appear on the far ledge. Hookshot up to it and collect the Heart Piece there. =============== Great Bay Coast =============== 34. In the Great Bay Coast, gather 6 Fish in 6 Bottles. Then, bring them to the Marine Research Lab and empty them into the small tank (not the one that the Zora Eggs went in). The fish inside will become larger and eat all your fish and the other fish in the tank, then spit out a Heart Piece. 35. In the northern section of the Great Bay area, get onto the piece of land to the east (it's the one with all the high ledges with Hookshot targets on them). Hookshot onto the higher ledges to find a soft soil spot. Plant a Magic Bean, then water it with Spring Water, or just play the Song of Storms. After it grows, ride the platform onto the higher ledge. Play the Scarecrow's Song to make a scarecrow appear on the last ledge. Hookshot onto it and grab the Heart Piece on the ledge. 36. After you get the Captain's Hat, get to the Great Bay Coast and enter the Oceanside Spider House. Talk to the 6 Stalchildren found in this place and find out what order to shoot the colored masks in the final room in. Get to the last room (the one with the last group of Skulltulas in my list below) and shoot the 4 colored masks in the correct order with arrows to open a hidden passage. Go up the passage and collect the Heart Piece in the chest. 37. After you beat the Great Bay Temple and things go back to normal, swim to the halfway point in the middle of the Great Bay. You should find an abandoned Gerudo boat there, so ride it to a group of islands further north. Hookshot onto the tree and play the Fisherman's Jumping Game. Score more than 20 points before time's up to get the Heart Piece. =============== Gerudo Fortress =============== 38. When you're going through the watery sewer area underneath the Gerudo Fortress, you'll find a room with a jail cell. There is a Heart Piece inside of that locked cell. Go up the steps in front of the cell, then go left and become Goron Link to destroy the barrels. Step on the switch to open the cell, then quickly go back down the steps and into the cell to claim the prize. ============= Pinnacle Rock ============= 39. When you're defeating those Deep Pythons under Pinnacle Rock, you'll eventually free another seahorse. The first seahorse you got from the fisherman will come and thank you by giving you a Heart Piece. ========= Zora Cape ========= 40. On the east side of Zora Cape, follow the path east and you'll find a large waterfall. Dive under the waterfall and defeat the Like Like to get the Heart Piece. 41. Also on the eastern part of Zora Cape, you'll notice a bunch of high ledges leading up to the top of the waterfall. Hookshot your way onto those ledges and continue using the Hookshot to reach the top. There, enter a cave to reach Waterfall Rapids. Jump in the water and talk to the beaver to race. Win both races after you won the Bottle already to get a Heart Piece. ========= Zora Hall ========= 42. (This must be done before you beat the Great Bay Temple.) Enter Zora Hall and get to the middle area. There, enter the rightmost door as Zora Link. In that room, become regular Link and Hookshot onto the tree on the high ledge, then pull yourself there. Become Zora Link and read the book to hear a few notes and stuff. After that, leave this room and enter the next room to the left. Here, go up to the Zora and pull out your guitar to have a jam session. Play the notes you read in the previous room to continue. Remember all these notes you're playing since you'll need to repeat them soon. After that, leave the room and go to the next one. Here, go up the steps to where the next band member is playing the keyboard. Go behind him and become regular Link, then play all those notes. Evan will become happy and give you the Heart Piece. 43. In Zora Hall, enter Lulu's room (must be Zora Link if doing this before beating Great Bay Temple) and become Goron Link. Talk to the Akindo Nut and give him the Mountain Title Deed if you have it to get its Ocean deed. Now, become Deku Link and use the Deku Flower to get to the higher ledge with the Heart Piece. =============== Ikana Graveyard =============== 44. In the Ikana Graveyard, wait until the 2nd Night and wear the Captain's Hat. Have the Stalchildren open the grave, then you drop into the cave below. Get through the whole cave with help from the Lens of Truth and a bomb (to destroy the cracked wall near the end). Defeat the Iron Knuckle at the end and open the chest that appears to get the Heart Piece. ============ Ikana Canyon ============ 45. In the northwest section of Ikana Canyon, enter the Spirit House and pay 30 rupees to play the game. Defeat the 4 Poe Sisters within 3 minutes to win the Heart Piece. 46. In Ikana Canyon, get down to the river to the south and swim west. At the end, enter the cave behind the waterfall called the Secret Shrine. Use a Light Arrow to open the first door, then defeat the 4 mini-bosses here to win a Heart Piece. =============== Sakon's Hideout =============== 47. After you get the Ocean Title Deed, give it to the Akindo Nut outside of Sakon's Hideout as Zora Link. It'll give you 200 rupees and its Deku Flower as a reward. Become Deku Link and use the flower to fly across the river to a ledge with the Heart Piece. ======================= Ancient Castle of Ikana ======================= 48. When you enter the Ancient Castle of Ikana, go into the west room. Get through it all to get outside on the castle roof. Now, hit the crystal switch on a pillar with an arrow to make the fire on another pillar disappear. Now, jump onto the pillar with the Deku Flower and quickly fly from pillar to pillar to reach the Heart Piece. ======== The Moon ======== 49. In the Deku Dungeon, you'll find the Heart Piece on the northeast ledge. Use the gold Deku Flower on the second spinning platform to reach it. 50. In the Goron Dungeon, instead of stopping where I said to in the guide above, continue navigating the path rolling around to the very end, then grab the Heart Piece on the ledge you come to. 51. Inside the Zora Dungeon, jump in the water and take the first right turn. Then, take the first left turn and continue along with the current pushing you. Keep taking all the left paths to the end, where you should find a Heart Piece. 52. After you get through all three battles in the Link Dungeon, enter the following room and collect the Heart Piece in front of you. ***************************************************************************** -=-=-=-=-=-=-=-= -= 11. Masks -= -=-=-=-=-=-=-=-= All-Night Mask -------------- Found: In North Clock Town, save the old lady from the burglar on the First night. On the Final night, enter the Curiosity Shop at 10PM when it opens and buy the All-Night Mask for 500 rupees (must have Giant Wallet first). Description: When you wear this mask, you won't be able to fall asleep. This is particularly useful when listening to Anju's grandmother's stories in the Stock Pot Inn. Blast Mask ---------- Found: Get from old lady in North Clock Town at 12AM after chasing away the thief and rescuing her stolen bag. Description: When you wear this mask, you're practically wearing a bomb on your face! Put it on and press B to explode the bomb, causing a small amount of damage to yourself in the process. It can harm enemies and blow open walls, just like a regular bomb could. Bremen Mask ----------- Found: Get from musician at the Laundry Pool in the southwest corner of Clock Town. This can only be done between 12AM and 6AM on the First and Second Days. Description: When you wear it, press B to start marching in place while playing the Ocarina. Walk around and any animals nearby will follow you around until you stop. Bunny Hood ---------- Found: Get from Grog in Cucco Shack (Romani Ranch) after turning his 10 chickens into roosters by marching around the field with the Bremen Mask. Description: When you wear this mask, you'll be able to run twice as fast as you'd normally move. It's great if you want to get to a certain point quicker within a certain amount of time. Captain's Hat ------------- Found: Get it after defeating Skull Keeta in the Ikana Graveyard and opening the chest on the ledge. Description: When you wear this "mask", you can communicate with the Stalchild creatures wandering around in the graveyard and in a few other areas of the game. Circus Leader's Mask -------------------- Found: Get it from the Zora guy in the Milk Bar, Latte. You get it after performing the sound check as regular Link, Deku Link, Goron Link, and Zora Link. Description: If you wear this mask while delivering the milk to Clock Town with Cremia, the Gorman Brothers won't attack the wagon while you go through the detour. Couple's Mask ------------- Found: Talk to Kafei and Anju in the Employees Only room in the Stock Pot Inn. Do this after you completed the entire Kafei and Anju trading sequence (it's listed in the Secrets section). Description: When this mask is worn, the people that you talk to will become happy for some reason (particularly Mayor Dotour). Deku Mask --------- Found: After you defeat Skull Kid for the first time and get changed back to your normal form, you'll receive this mask. Description: Turns Links into a Deku Scrub, obviously. Press A to use a Spin attack. When standing on a Deku Flower, press and hold A to dive in. Wait a few moments before releasing A to be launched high up in the air. You'll then be able to fly for a limited period of time; press A again if you want to land immediately. After you gain the ability to use magic in Clock Town, press B to shoot bubbles. Hold B to make the bubble larger, then release to shoot it ahead. Don Gero's Mask --------------- Found: After you get the Goron Mask and learn the Goron Lullaby, go to Goron Village and enter the Goron Shrine. Here, go all the way up the path to the top, then go left into the Elder's room. Become regular Link, then take out a Deku Stick and light it using a torch. Put on the Bunny Hood and run out of this room. Light the 2 unlit torches next to the group of Gorons, then run right down the path, lighting each torch along the way. At the very bottom, light 3 more torches. After they're all lit, the giant chandelier above you will start spinning. So, go back up the path to all the Gorons and enter the room. Become Goron Link and roll at full speed out of the room, then jump the ramp and hit one of the spinning pots in the air. Go back up the hill and do this until a piece of meat falls from one when you destroy it. Then, go down and pick up the Rock Sirloin and carry it outside. Bring it all the way to the guard at Mountain Village to get the mask. Description: With this mask on, you'll be able to direct the frog choir after you find all 5 frogs and it becomes spring in the Snowhead area. Fierce Deity's Mask ------------------- Found: The child sitting under the tree gives you this mask. You must have collected all 20 regular masks throughout the game (excluding the 3 transformation masks) and have given them to each of the four children running around. Description: This special mask has great power, and you use it for the final battle to make things much easier. Garo's Mask ----------- Found: After you get Epona, go to the Gorman Racetrack and beat the Gorman brothers in a race. Description: You need this mask in order to enter the Ikana region. Giant's Mask ------------ Found: You find it in a chest within the Stone Tower Temple. Description: When you wear this mask for the Stone Tower Temple's boss battle, you'll become giant-sized to take on the boss. However, you're consuming magic power when you're large, so make sure you have Green Potions to recover your magic when needed. Gibdo Mask ---------- Found: Get from the little girl's father in Ikana Canyon after you uncurse him with the Song of Healing. Description: When you wear this mask, the wandering Gibdos won't attack you and they'll think you're one of them instead. Goron Mask ---------- Found: After getting the Lens of Truth, follow the ghost of Darmani from Goron Village all the way through the Mountain Village. Go up the high cliff with help from the lens, then enter the graveyard at the top and heal the ghost's sorrows by playing the Song of Healing. Description: You obviously become a Goron when wearing this mask. You can use Powder Kegs in your Goron form as well. To curl up into a ball, press and hold A, then use the Control Stick to roll around. If you roll around without crashing, your body will gain spikes used to harm any enemies you hit. You consume magic power when you roll around really fast with the spikes. Press B to use a powerful punch to attack. While curled up, press and hold B to jump and crash into the ground, causing a quake to take place. Gorons cannot go in water because they'll sink, so stay clear of water in this form. Great Fairy Mask ---------------- Found: Get from the Great Fairy after you find the stray Fairy in Clock Town as regular Link, then return it to the fairy shrine. Description: When you enter the dungeons of the game, wear this mask and the stray fairies won't be afraid to come near you. The hair on the mask will shimmer when you're near one of those fairies. Kafei's Mask ------------ Found: Talk to Madame Aroma in the Mayor's Residence between 10AM and 8PM on the First Day and agree to help her find her son. Description: When you wear it, talk to people around Clock Town to find out about where Kafei is hiding. Kamaro's Mask ------------- Found: Between 12-6AM in Termina Field, go up to the snowy region and you'll find a guy dancing atop one of the mushroom-shaped pillars. Jump onto it and listen to his story, then play the Song of Healing to get the mask. Description: With this mask on, you can press B to perform the same dance that the guy was doing. Keaton Mask ----------- Found: Talk to Madame Aroma in the Mayor's Residence (East Clock Town) between 10AM and 8PM on the First Day and agree to help her find her son. Wait until it's about 2PM, and then go south and into the Stock Pot Inn. Talk to Anju while wearing Kafei's Mask before and after the postman comes and goes to arrange a meeting with her at 11:30PM in the inn kitchen. Come back at that time and go around to the kitchen, then talk to Anju and agree to mail her letter. In the next morning (Second Day), go to any postbox (triangular boxes all over Clock Town) and mail the letter. On the Second Day at 3:30PM, go to the southwest corner of South Clock Town. Go up the ramp and follow the path to Laundry Pool. After the postman leaves, follow the kid into the Curiosity Shop back room. Go upstairs and talk to him to find out he's Kafei. Get the Pendant of Memories from him, then bring it to Anju in the Stock Pot Inn. After that, leave and wait until the afternoon of the Final Day, then head back to Laundry Pool. Go around the path and into the building and go talk to the Curiosity Shop owner to get the Keaton Mask. Description: When you cut down a bush in a circle of bushes and the circle starts moving, wear the mask to summon Keaton. Answer his questions (they're listed in the Secrets section) properly and he'll give you a reward. Mask of Scents -------------- Found: After you beat the Woodfall Temple and return the Deku Princess to the palace, enter the cave to the left side outside of the palace. Follow the butler through the extremely long and complicated maze, then talk to him again to get the mask. Description: With this mask on, you'll have an increased sense of smell. You'd be able to smell out the magical mushroom that the Magic Hags need to make their blue potions. Mask of Truth ------------- Found: You get it from the guy in the Swamp Spider House after you defeat all 30 Skulltulas and break the curse. Description: When you wear this mask, you can talk to those weird stones called Gossip Stones and learn some interesting information. You can also talk to animals and see what they're thinking as well. Postman's Hat ------------- Found: After you get the Keaton Mask and the Special Delivery to Mama, find the postman running around Clock Town and give him the letter. Later that night when he delivers the letter to Madame Aroma inside the Milk Bar, Latte (East Clock Town), talk to him again when he comes back outside and stops to get the Postman's Hat. Description: With this mask, you'll be able to look inside of the postboxes throughout Clock Town. Romani's Mask ------------- Found: Cremia gives this mask to you after you help her defend the milk delivery during the detour through the Gorman Racetrack. Description: You need to wear this mask in order to be granted access into the Milk Bar, Latte in East Clock Town. It's your proof of membership at that bar. Stone Mask ---------- Found: The invisible soldier on the path leading to Ikana gives it to you after you give him a Red Potion. Description: Wearing this mask allows you to get by many enemies and people without being seen at all! This will really help you in the game, especially through the Gerudo Fortress! Zora Mask --------- Found: You get it from the dying Mikau on the beach in the Great Bay Coast after playing the Song of Healing for him. Description: You turn into a Zora when you wear this special mask. As a Zora, you can dive into the water as low as you want, and you can even stand at the bottom of the water! You punch to attack, and you can throw boomerangs to paralyze an enemy by holding B and aiming. You can put a shield in front of you by pressing the R button. Also, if you press B + R, you will perform a powerful barrier attack which will damage many enemies on impact. ***************************************************************************** -=-=-=-=-=-=-=-= -= 12. Songs -= -=-=-=-=-=-=-=-= Elegy of Emptiness ------------------ Learned: From the King of Ikana after you defeat him in battle in the Ancient Castle of Ikana. Information: When you play this song, you'll create an empty shell of your current form. The first shell will disappear and a new one will appear if you play it again in the same form. How to play: C-Right, C-Left, C-Right, C-Down, C-Right, C-Up, C-Left Epona's Song ------------ Learned: From Romani at the ranch after the target practice. Information: You can summon Epona to any point, as long as you're in Termina Field. How to play: C-Up, C-Left, C-Right, C-Up, C-Left, C-Right Goron Lullaby ------------- Learned: After you play the Lullaby Intro for the crying baby in the Goron Shrine, you'll learn this song. It'll replace the Lullaby Intro on the song list, too. Information: When played, this song puts all the Gorons around you to sleep for a little while. How to play: A, C-Right, C-Left, A, C-Right, C-Left, C-Right, A Inverted Song of Time --------------------- Learned: N/A Information: Allows you to slow down the time in the game. You can also return the time to normal speed if you already slowed it down. How to play: C-Down, A, C-Right, C-Down, A, C-Right Lullaby Intro ------------- Learned: After you thaw out the Elder Goron and talk to him as Goron Link. Information: Play this song for the crying baby in Goron Village to make it go to sleep. How to play: A, C-Right, C-Left, A, C-Right, C-Left New Wave Bossa Nova ------------------- Learned: From the newly-hatched Zoras after you put all 7 eggs into the lab aquarium in the Great Bay Coast. Information: You play this song at a certain area to gain access to the Great Bay Temple. How to play: C-Left, C-Up, C-Left, C-Right, C-Down, C-Left, C-Right Oath to Order ------------- Learned: After you beat Odolwa in Woodfall Temple, it'll teach you that song. Information: There isn't any use for this song early in the game, but you'll use it in the later parts of the game to summon all the bosses of the temples. How to play: C-Right, C-Down, A, C-Down, C-Right, C-Up Scarecrow's Song ---------------- Learned: Play a variety of notes on the Ocarina in front of a scarecrow. (The notes listed below are the ones I played.) Information: If played in certain areas, a scarecrow appears that you can Hookshot onto. How to play: C-Up, C-Left, C-Right, C-Down, C-Up, C-Left, C-Right, C-Down Sonata of Awakening ------------------- Learned: Learn it from the imprisoned monkey when you try to rescue it in Deku Palace. Information: When played, this song should wake up anything that's in a deep sleep. How to play: C-Up, C-Left, C-Up, C-Left, A, C-Right, A Song of Healing --------------- Learned: Learn it by visiting the mask salesman after beating Skull Kid and warping back to the First Day. Information: Heals Link or another specific person of any impurities. How to play: C-Left, C-Right, C-Down, C-Left, C-Right, C-Down Song of Double Time ------------------- Learned: N/A Information: Allows you to warp to the following dawn/night of the game. How to play: C-Right, C-Right, A, A, C-Down, C-Down Song of Soaring --------------- Learned: Check out the stone that the owl was standing on in the Southern Swamp. Information: It'll fly you to an owl statue when you play it. If inside a dungeon, you will warp to the entrance. How to play: C-Down, C-Left, C-Up, C-Down, C-Left, C-Up Song of Storms -------------- Learned: From the composer Flat in the cave under the tombstone opened on the First Night. Information: When played, this song causes a rainstorm to occur, which waters everything around it. It also cures you of being jinxed if you ever get hit by a Blue Bubble. How to play: A, C-Down, C-Up, A, C-Down, C-Up Song of Time ------------ Learned: After you obtain the Ocarina in the battle against Skull Kid. Information: Allows you to warp back to the First Day. How to play: C-Right, A, C-Down, C-Right, A, C-Down ***************************************************************************** -=-=-=-=-=-=-=-= -= 13. Shops -= -=-=-=-=-=-=-=-= Tingle the Mapmaker (North Clock Town) -------------------------------------- Item Rupees ---- ------ Clock Town 5 Woodfall 40 Bomb Shop (West Clock Town) --------------------------- Item Rupees ---- ------ Bombs (x10) 30 Bombchu (x10) 40 Bomb Bag 50 Bigger Bomb Bag 90 (if you prevented the robbery in North Clock Town) Powder Keg 50 (talk to the Goron as Goron Link) Trading Post (West Clock Town) ------------------------------ Item Rupees ---- ------ Red Potion 30 Green Potion 30 Hero's Shield 80 Fairy 50 Deku Stick 10 Arrows (x30) 30 Deku Nuts (x10) 30 Arrows (x50) 40 Milk Bar, Latte (East Clock Town) --------------------------------- Item Rupees ---- ------ Regular Milk 20 Chateau 200 Tingle the Mapmaker (Milk Road) ------------------------------- Item Rupees ---- ------ Romani Ranch 20 Great Bay 40 Gorman Brother (Gorman Track) ----------------------------- Item Rupees ---- ------ Milk 50 (must have bottle) Tingle the Mapmaker (Path to Southern Swamp) -------------------------------------------- Item Rupees ---- ------ Woodfall 20 Snowhead 40 Akindo Nut (Southern Swamp) --------------------------- Item Rupees ---- ------ Magic Bean 10 (can only buy them as Deku Link) Magic Hags' Potion Shop (Southern Swamp) ---------------------------------------- Item Rupees ---- ------ Blue Potion 60 (after you bring the Magic Mushrooms) Green Potion 10 Red Potion 20 Tingle the Mapmaker (Mountain Village) -------------------------------------- Item Rupees ---- ------ Snowhead 20 Romani Ranch 40 Goron Shop (Goron Village before Snowhead Temple) ------------------------------------------------- Item Rupees ---- ------ Bombs (x10) 40 Arrows (x10) 40 Red Potion 80 Goron Shop (Goron Village after Snowhead Temple) ------------------------------------------------ Item Rupees ---- ------ Bombs (x10) 10 Arrows (x10) 20 Red Potion 50 Akindo Nut (Goron Village) -------------------------- Item Rupees ---- ------ Biggest Bomb Bag 200 (can only buy this as Goron Link) Tingle the Mapmaker (Great Bay Coast) ------------------------------------- Item Rupees ---- ------ Great Bay 20 Stone Tower 40 Zora Shop (Zora Hall) --------------------- Item Rupees ---- ------ Hero's Shield 90 Arrows (x10) 20 Red Potion 60 Akindo Nut (Zora Hall) ---------------------- Item Rupees ---- ------ Green Potion 40 (can only buy this as Zora Link) Tingle the Mapmaker (Ikana Canyon) ---------------------------------- Item Rupees ---- ------ Stone Tower 20 Clock Town 40 Akindo Nut (Ikana Canyon) ------------------------- Item Rupees ---- ------ Blue Potion 100 (can only buy this as regular Link) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 14. Spider Houses -= -=-=-=-=-=-=-=-=-=-=-=-= ================== Swamp Spider House ================== Requirements: Deku Mask, Goron Mask, 2-3 Empty Bottles, 2-3 Magic Beans, Hero's Bow Found: On an island north of the Deku Palace. Swim there after beating the Woodfall Temple, then use a Deku Stick and the torch to burn down the cobweb blocking the doorway. Spider Locations ---------------- 1. In the first room, you'll find one crawling around in the water. 2. You'll find one on back of a pillar on the right side of the first room. 3. Destroy the clay pots in the left side of the first room to find one. 4. On the right wall in this room, release a Bottle of bugs and they'll crawl into the hole in the wall, revealing another Skulltula. 5. On the left wall of the same room, release the Bottle of bugs below the hole in the wall to make a Skulltula come out. 6. In the west room on the first floor, bomb the crates in the right side of the room to reveal a Skulltula. 7. In the same room as #6, bomb the crates in the left side of the room. 8. Bomb the boulder in the corner of the room, then plant a Magic Bean and pour a Bottle of Spring Water on it. Then, use the Hero's Bow and shoot down the Skulltula high on the wall, and ride the bean platform to collect the token. 9. In the same room, climb up the ladder to the higher floor, then shoot the Skulltula atop the gray statue in middle of the room. Jump onto the statue to claim the token. 10. On the higher floor in this room, you'll find one hiding behind one of the torches. 11. In the middle room on the second floor, you'll find a Skulltula crawling behind another pillar. 12. In the same room as #11, shoot the Skulltula on the north wall with an arrow. Then, use the nearby Deku Flowers as Deku Link to reach the token. 13. On the right side of the middle room on the second floor, empty a Bottle of bugs in front of the hole in the wall to reveal a Skulltula. 14. In the east room on the second floor, shoot down the beehives on the ceiling until a Skulltula falls out. Then, drop down to the lower floor and defeat it. 15. Same as #14. 16. On the bottom floor of the east room, destroy the pots to reveal another Skulltula. 17. Go to the sleeping Deku and play the Sonata of Awakening, then it'll disappear into a hidden room in the wall. Cut through those vines with your sword and defeat the Skulltula in that hidden room. 18. Use the golden Deku Flower as Deku Link and launch to the higher ledge. Wait for the Skulltula on the wall to crawl down to where you can reach it, then kill it and take the token. 19. Get onto the high ledge as Deku Link, then drop onto the giant vases below as Goron Link. Stand on the second vase and slam down onto it (curl up, then press and hold B) to knock out a Skulltula. 20. Same as #19, but do that on the fourth vase in the row. 21. In the north room on the second floor, activate the crystal switch on the ledge to make a ladder appear in this room. Then, drop down to the lower area and defeat the Skulltula on the wall, then climb up the ladder and collect the token. 22. In the same room, shoot down the beehives on the ceiling and defeat the Skulltula that falls from one of them. 23. On the bottom floor of this room, you'll find a Skulltula crawling up and down a pillar. Wait until it's at the bottom, then kill it. 24. On the north wall, shoot the Skulltula with an arrow. Then, climb the ladder to the left ledge and plant a Magic Bean in the soft soil. Water it with a Bottle of Spring Water, then ride the platform that grows up to that token. 25. In the same room as above, ride the bean platform over to the middle ledge, then go north into the next room. There, shoot down the beehives on the ceiling and defeat the Skulltula that comes down from one of them. 26. In this room, become Goron Link and punch the tree to knock out 3 Skulltulas. Kill them and collect a few more tokens. 27. Same as #26. 28. Same as #26. 29. You'll find a Skulltula creeping around in the tall grass in this room. 30. Same as #29. ====================== Oceanside Spider House ====================== Requirements: Goron Mask, Hookshot Found: Next to the Fisherman's Hut on the beach in the Great Bay Coast area. Spider Locations ---------------- 1. At the top of the entrance ramp, use the Hookshot to destroy the Skulltula on the right wall and take its token. 2. At the bottom of the ramp, look up and hit the Skulltula on the other side with the Hookshot and claim its token. 3. After you Hookshot over the fence, look up towards the left corner of the ceiling to find a Skulltula hiding behind a cobweb. Burn it with a Fire Arrow, then use the Hookshot to kill it. 4. In the second room, you'll find the Skulltula on the wall above the stairs. 5. As regular Link, roll into the first vase on the right side of the room and a Skulltula will pop out. 6. In the corner, you'll see a vase behind a cobweb. Burn it with a Fire Arrow, then roll into it as regular Link to make the Skulltula come out. 7. Look up towards the ceiling and you should see a Skulltula crawling on top of a beam. Hit its side with the Hookshot and claim the token the same way. 8. Burn down the cobweb in front of the west door and enter that room. Get to the upper-right corner of this room and hit the picture on the wall with the Hookshot to reveal the Skulltula. 9. To your right, pull the middle bookcase away from the wall, then look into the hole to find the Skulltula. 10. Climb onto the top of the bookcase with the Stalchild sitting on it, then look at the space between the ceiling and the top of the wall. You'll see a Skulltula crawling back and forth there. Keep shooting your Hookshot at it until you hit it, then get the token the same way. 11. Jump across the tops of bookcases and get to the lower-left part of this room. You'll find a Skulltula on top of an L-shaped bookcase in plain view. 12. Jump across bookcases so you'll directly across from the picture on the left wall. Hit it with your Hookshot, then use the Hookshot to defeat the Skulltula inside. 13. Drop to the ground and push the bookcase against the north wall to the right to reveal a hidden room. Go in that room and defeat 2 more Skulltulas. 14. See #13. 15. Get back to the previous room and go about halfway down the stairs. Look straight at the ledge between the wall and ceiling to see a Skulltula crawling there. Hit it with your Hookshot to defeat it, then do that again to get the token. 16. Next to the door down here is a torch, then a vase next to that. Roll into the vase to make a Skulltula come out. 17. Continue up to the wall, where you'll see a hole covered up by cobwebs. Burn them down and use the Hookshot to take out the Skulltula inside. 18. Look to the left and you'll see another Skulltula crawling up and down a wall, hiding behind a mask hanging on the wall. Hit it with the Hookshot when it's in view. 19. Go left into the next room after burning down the cobwebs in the way. In that room, look to the right to find a bunch of boxes. Roll into the regular crate to find a Skulltula. 20. Get to the back of this room and you'll find one in plain view on the wall. 21. Look up at the ceiling and shoot the cobwebs with a Fire Arrow to get a clear view of the Skulltula hiding there. Hit it with the Hookshot to defeat it. 22. In the west side of this room, roll into the regular crate to reveal a hole in the wall. Go through the hole and defeat the Skulltula above you. 23. Stand on top of the boxes in the lower-left corner of the room, then look up and to the east to find a Hookshot target. Shoot it to reach a higher ledge and destroy the clay jars to find a Skulltula. 24. Go back to the room with the stairs and jump up onto the crates in the corner straight ahead. Destroy the clay pot at the top and defeat the Skulltula you find inside it. 25. Go through the door across from the stairs to enter another room. There, go up to the table of Stalchildren, then turn around and look up above the door to see a Skulltula crawling on the high ledge. Hit it with the Hookshot as best as you can until you defeat it. 26. Get to the upper-left corner of the room and roll into the large vase to knock out a Skulltula. 27. On the left wall, hit the second picture with the Hookshot to reveal a Skulltula. 28. Stand on the table in the middle of the room and become Goron Link. Pound the ground (curl and press/hold B) to knock the last 3 Skulltulas out of the chandelier. 29. See #28. 30. See #28. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 15. Keaton's Questions -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you cut down a bush within a circle of bushes, they sometimes start moving around and then disappear. If that happens, put on the Keaton Mask to summon Keaton. Talk to Keaton and he will ask you some questions. Answer them correctly to get a Heart Piece. Here, I've listed the questions along with their proper answers for your convenience below (if I missed any, let me know): 1. What is the name of the mayor of Clock Town? Answer: Dotour 2. How old is Tingle, the map salesman? Answer: 35 3. Who is the leader of the Bombers gang? Answer: Jim 4. What is the name of Clock Town's inn? Answer: Stock Pot Inn 5. What is the name of the vintage milk sold at the Milk Bar? Answer: Chateau Romani 6. What is the name of the song that Romani, the girl at the ranch, teaches you? Answer: Epona's Song 7. What time does Romani, the girl at the ranch, go to bed? Answer: Eight 8. What is the name of the festival that is to be held in Clock Town? Answer: Carnival of Time 9. What is the name given to you by Romani, the girl at the ranch? Answer: Grasshopper 10. Once it's completed, how tall will the festival tower at the carnival be? Answer: Four stories 11. What instrument does the Skull Kid play? Answer: Flute 12. How many tiny cow figurines are there in Clock Town? Answer: Ten 13. What bad habit does Anju, the innkeeper, have? Answer: She's quick to apologize 14. What color of trunks does Tingle the mapmaker wear? Answer: Red 15. What are the magic words that Tingle created? Tingle, Tingle...what? Answer: Kooloo-Limpah! 16. How many balloons does Romani, the girl at the ranch, use during practice? Answer: One 17. What is the name of the singer in the Zora band, The Indigo-Go's? Answer: Lulu 18. At what time does Romani, the ranch girl, wake up? Answer: Six 19. How many mailboxes are there in Clock Town? Answer: Five 20. What weapon does Romani, the girl at the ranch, use in practice? Answer: Bow 21. Where does Cremia, manager of Romani Ranch, try to deliver her milk? Answer: Milk Bar 22. What does the owner of the Bomb Shop call his mother? Answer: Mommy 23. Mikau is of which race? Answer: Zora 24. Darmani is of which race? Answer: Goron 25. How many cows are there at Romani Ranch? Answer: Three 26. How many members are there in the Zora band, The Indigo-Go's? Answer: Five 27. Is Tingle the mapmaker left-handed or right-handed? Answer: Right-handed 28. How many cuccos are there in the barn at Romani Ranch? Answer: One 29. What is Anju, the innkeeper, bad at doing? Answer: Cooking 30. What is the name of Anju's father? Answer: Tortus ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 16. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================== Anju and Kafei Trading Sequence =============================== You may have noticed that in order to obtain some masks, I may have mentioned a trading sequence you must do in order to reunite Anju and Kafei. You go through this sequence to get the Keaton Mask, and several other masks/items as well. Here's a quick rundown of the full trading sequence for future reference: 1. On Day 1 (between 10AM-8PM), go to the Mayor's Residence in East Clock Town. Talk to Madame Aroma and get Kafei's Mask. 2. Between 1:50-4:10PM, go to the Stock Pot Inn and talk to Anju. Tell her you have a reservation and she'll give you a Room Key. 3. After the postman comes to and leaves Stock Pot Inn, put on Kafei's Mask and talk to Anju. She'll tell you to come back at 11:30PM. 4. At around 11PM outside of the inn, become Deku Link and use the nearby Deku Flower to get onto the inn's roof. Go through the open door there and meet Anju as regular Link in the kitchen downstairs. Talk to her and choose to mail her letter in the morning. 5. That night (or the next morning), go to a postbox in Clock Town and mail the letter. 6. On Day 2 after mailing the letter, head to the Laundry Pool (get there from South Clock Town) at around 3PM. After the postman gives the masked child the letter, follow the child into the building. 7. Go upstairs and talk to the child to find out he's Kafei. He'll tell you what happened and give you a Pendant of Memories for Anju. 8. Go to the Stock Pot Inn and give Anju the pendant, then leave the inn and wait for the Final day. 9. At around 3PM on the Final day, go to the Laundry Pool and enter that building. Talk to the Curiosity Shop owner in the room and he'll give you the Keaton Mask and a Special Letter to Mama. 10. Go to Sakon's Hideout in the Ikana Canyon and talk to Kafei there. 11. Between 4-6AM on the Final night, get into the Stock Pot Inn and enter that Employees Only room on the second floor, then talk to Kafei and Anju to get the Couples Mask. ================= Bomb Bag Upgrades ================= Big Bomb Bag: On the first night at around 12AM, head to north Clock Town to find an old lady walking up the path. Wait until 12:30 and a strange man will appear and steal her bag. Chase the man down and use the sword to make him drop the package and run away. On the next day, go to the Bomb Shop and buy this new Bomb Bag for 90 rupees (provided you already bought the first Bomb Bag). Biggest Bomb Bag: In Goron Village after you get the Goron Mask, talk to the Deku salesman and buy this bag for 200 rupees. You can only get it after you've obtained the first Bomb Bag upgrade. ========================== Change Seasons in Snowhead ========================== Each time you play the Song of Time and revisit the villages in the Snowhead area, you'll find that they're icy and cold again. To make it spring again, go all the way up and into the Snowhead Temple. Go up and into the light in the first room to be warped to the boss room. Defeat the boss (Goht) again and the season will become spring. ========================== Frogs for Don Gero's Choir ========================== In the Mountain Village during the spring, there is a frog choir that performs there. However, only one frog is there in the spring and you have to find the others. After you get the Don Gero's Mask, go to each of these locations and talk to the frogs there to get them to go to the Mountain Village: 1. At the Laundry Pool in Clock Town 2. After defeating the Gekko mini-boss in the Woodfall Temple 3. After defeating the Gekko mini-boss in the Great Bay Temple 4. On a log in the southeast section of the Southern Swamp ============================== Magic Bean Soft Soil Locations ============================== Throughout the game, you will find many small square patches of dirt, in which you can plant a Magic Bean. Water the bean you planted and it'll grow into a large platform you can ride to a new place. Here's a list of those Soft Soil spots that I've found so far: 1. There's a bean hole in the same cave where you buy the Magic Beans inside the Deku Palace. 2. Outside the walls of the Deku Palace, you'll find another soft soil spot on the east side of the palace. 3. In the south part of Termina Field, right before you enter the path leading to the Southern Swamp, you'll notice there's an orange dot on your map in that area. Go to that dot, which is a treasure chest on a tree stump, and there should be a soft soil spot right next to it. 4. Go outside of the observatory and you'll find the soft soil spot to the side of the building. 5. In the eastern part of Termina Field, you'll find a soft soil patch next to one of the large pillars. 6. In the Doggie Racetrack at Romani Ranch, you'll find the soft soil in the field where the doggies run around. 7. In the northeast area of the Great Bay, you'll find several ledges with Hookshot targets on them. You'll find a soft soil spot on one of those ledges. 8. Inside the Secret Shrine at Ikana Canyon, you'll find a soft soil spot. 9. On a ledge on the top floor of the Stone Tower, after you flipped it upside-down, is where you'll find this soft soil spot. ====================== Purify the Swamp Water ====================== After you clear the Woodfall Temple, the poisonous water of the swamp becomes clean again and you can swim in it. However, when you warp back to Day 1 with the Song of Time, the water becomes toxic again. To clean it up again, go to Woodfall by the owl statue and play the Sonata of Awakening again to make the temple appear. Enter the temple and walk into the light to reach the boss's room. Defeat the boss again and the water will be pure until the next time you warp back to Day 1. =============== Quiver Upgrades =============== Large Quiver: Win this quiver by shooting a perfect game in the Swamp Shooting Gallery in the Southern Swamp. Largest Quiver: Win this quiver by beating the high score in the Town Shooting Gallery in East Clock Town. =================== Revive Broken Signs =================== To revive a sign you cut in half with your sword, play the Song of Healing and the sign will become reassembled. ============= Secret Rupees ============= In Termina Field, you'll notice that there are music notes for the Ocarina painted onto some walls. To get some quick rupees, play the song on the wall and some rupees will fall down for you to collect. =============== Wallet Upgrades =============== Adult Wallet: Go to West Clock Town and talk to the guy in the middle of that area. Deposit a total of 200 rupees with him (this will involve collecting them, depositing them, and so on), and he'll give you an Adult Wallet, which can hold up to 200 rupees at once. Giant Wallet: After you get the Goron Mask and the Hookshot, go to the Great Bay Coast and enter the Oceanside Spider House. Defeat all 30 Golden Skulltulas and get their tokens, then talk to the guy at the entrance to get the Giant Wallet. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 17. Credits -= -=-=-=-=-=-=-=-=-= Matt Williams (largeluva420(at)yahoo.com): For letting me know that the code for the Bomber's Hideout is randomly generated. Brett Franklin/Nemesis (nemesis(at)flipmode.com): For letting me use the 30th Keaton question from his FAQ! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 18. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are not currently not allowed to post any of my files on your site. If you wish to acquire permission, feel free to email me (see the section below); permission may or may not granted at my discretion. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, contact me and we'll talk. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 19. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As of this version, the file contains all the information I know to date. If it is a work in progress, give me time before bombarding me with emails about things being missing. All I ask is that you READ THE FAQ before emailing me, since that's what it's here for! Don't waste my time (and yours) by asking me for information obviously covered in the guide. If it's in reference to a side quest or item, chances are they can be found in another section besides the walkthrough, so check the appendices as well. If you have any questions, comments, or things to add that are not already in this FAQ, feel free to email me. I usually do post submissions, credit given of course, so long as I feel they are relevant to the game in question. My email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to check out the rest of my work at this URL: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -= | Zelda walkthrough search:
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