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Welcome to Zelda 64, Mask of Mujara
Complete Walkthrough
Author: David Zabroski
Locke1978@hotmail.com
Check out my Dragon Warrior/Quest Website at:
Http://www.DragonwarriorReturns.com
For Zelda Game Series Visit another Web Master's Site
Zelda Power!
Http://www.ZeldaPower.com
I. Introduction
II. Story
III. Thief, Deku Shrub, and the Fairy
a. Lost Woods
b. Lost Dungeon
c. Clock Tower; Inside
d. South Clocktown
IV. South Clocktown; Directory
a. Deku Shrub Trader "="
b. Happy Mask Man "+"
V. West Clocktown; Directory
a. Post Office "*" "+"
b. Mighty Training Center "*"
c. Lottery Shop
d. Bomb Shop "="
e. Trading Post
f. Curiosity Shop "+" "="
g. Bank "*"
VI. East Clocktown; Directory
a. Mayor's Residence "* "+"
b. Milk Bar "+"
c. Honey & Darling's Shop "*"
d. Town Shooting Gallery "*"
e. Treasure Chest Shop "*"
f. Stock Pot Inn "* "="
g. Astral Observatory "="
h. North Clock Town; Directory
i. Fairy Fountain "+"
j. Deku Scrub Playground "*"
VII. Retrieve the Orcania
a. South Clocktown II
b. Laundry Pool
c. North Clocktown; Fairy Fountain "="
d. North Clocktown
e. North Clocktown; Hide & Seek
f. East Clocktown; Observatory Basement
g. South Clocktown III
h. South Clocktown IV; 12:00; Final Day
i. Clocktower; Roof
j. Clocktower
VIII. Return to the Fairy Fountain
a. South Clocktown V
b. Laundry Pool II
c. North Clocktown; Fairy Fountain II "="
IX. Extra Stuff
a. Clocktown
b. East Clocktown; Observatory "+"
c. North Clocktown "*"
d. North Clocktown; Deku Shrub Playground "*"
e. West Clocktown; Post Office; 6:00 p.m.-
Midnight "*"
f. West Clocktown; Swordsman's School "*"
g. West Clocktown; Bank "*"
h. East Clocktown; Observatory
i. Termina Field "*"
j. East Clocktown; Stock Pot Inn; Midnight "*"
k. Laundry Pool; Day Iⅈ Midnight "+"
m. North Termina Field; 12:00 a.m.-6:00 a.m. "*"
n. West Clocktown"*"
o. North Clocktown; Day I; Midnight "+"
X. Uniting of Anju & Kefei
a. Laundry Pool "*" "+"
b. North Clocktown; Mayor's Residence
c. East Clocktown; Stockpot Inn
d. Laundry Pool
e. Stockpot Inn II
f. Laundry Pool II
g. Milk Bar II
h. Laundry Pool III
i. Post Office II
XI. Keeton Mask Side Quest
a. North Clocktown "*"
XII. Secrets of the Swamp
a. South Clocktown VI; Deed Trading Game
b. Path to the Southern Swamp "*"
c. Southern Swamp "*"
d. Woods of Mystery "="
e. Southern Swamp "="
XIII. Information about Tingle
a. Southern Swamp
XIV. Save the Monkey's Tail
a. Southern Swamp
b. Deku Palace "*"
c. Deku Palace; Outside
d. Deku Palace; 2nd Floor
XV. Freeing Woodfall and the Deku Princess
a. Woodfall "*"
b. Woodfall Temple
c. Woodfall; Sub Boss
d. Woodfall; Odolwa
e. Woodfall; Side Exit
f. Woodfall II
g. Woodfall; Fairy Fountain
h. Deku Palace II
i. Deku Palace; Outside II "+"
XVI. Extra Stuff
a. Koume's Swamp Cruise Target Game "*"
b. Termina Field; Pea Hat Grotto "*"
c. Honey & Darling's Shop II "*"
d. Path to the Southern Swamp; Swamp Shooting
Gallery
e. Termina Field II
f. Gold Skulltula House "+"
II. Extra Stuff
a. Romani Ranch; Dog Track "*"
III. Investigate the Northern Mountains
a. North Termina Field
b. Path to Mountain Village
c. Mountain Village
d. Goron Village
e. Goron Village; Deed Trading "*"
f. Goron Village II
g. Lone Peak "="
h. Goron Village III
i. Mountain Village III
j. Darmani's Grave "+"
k. Goron Village IV
l. Mountain Village IV
m. Goron Village III
IV. Freeing Snowhead & Goron Village
a. Snowhead
b. Snowhead Temple
c. Snowhead Temple; Sub Boss
d. Snowhead; Sub Boss
e. Snowhead; Boss
f. Snowhead; Fairy Fountain
V. Spring Time Fun
a. Goron Village IV "="
b. Goron Racetrack "="
c. Mountain Smithery "="
d. Goron Village IV "="
e. Mountain Village VI "+"
VI. The "R" Files!
a. Romani Ranch "="
b. Romani Ranch; The Invasion "*" "="
c. Romani Ranch; Milk Wagon "+"
VII. Extra Stuff
a. Clocktown
b. Ikana Canyon "+"
VIII. Searching the Great Bay Coast
a. North Bay "+"
b. Fisherman's Hut
c. Research Lab "*"
IX. Extra Stuff
a. Zora Pit "*"
b. Mountain Village Path "*"
c. East Clocktown "+"
d. Gorman Brothers Race Track
X. Search the Zora Hall
a. South Bay "*"
b. Zora Hall "*"
c. Zora Hall; Deed Trading Game
XI. Retrieve the Zora Eggs
a. North Bay II
b. Pirate's Fortress "*" "="
c. Research Lab II
d. Fisherman's Hut II
e. Pinnacle Rock "*"
f. Research Lab III
XII. Extra Stuff
a. Beaver Races "*" "="
b. Oceanside Spider House "*""+"
c. Zora Hall II "*"
d. East Clocktown
e. North Bay III"*"
f. Snowhead "*"
XIII. Freeing Great Bay
a. Zora Hall III
b. Great Bay
c. Great Bay; Sub Boss
d. Great Bay; Sub Boss II
e. Great Bay; Boss
XIV. Extra Stuff
a. South Bay II
b. Zora Hall IV
c. North Bay; Jumping Game "*"
d. Snowhead II
e. Mountain Village VII "*"
XV. Investigating Ikana Canyon
a. Ikana Canyon Path
b. Graveyard "+"
c. Inside the Gravestone; Night 1
d. Inside the Gravestone; Night 2 "*"
e. Inside the Gravestone; Night 3 "="
f. Ikana Canyon II
g. Ikana Canyon; Deed Trading Game "*"
XVI. Uniting Anju & Kafei II
a. Ikana Canyon III "+"
b. Stock Pot Inn; 4:30 p.m.
c. Mayor's Residence II "*"
XVII. Search for the Royal Family
a. Ikana Canyon IV
b. Ikana Canyon; Ikana Cave
c. Ikana Canyon; Music Box "+"
d. Ikana Canyon; Poe Hunter "*"
e. Ikana Canyon V
f. Bottom of the Well "="
g. Ikana Castle "*"
h. Ikana Castle; Throne Room
XVIII. Free the Stone Tower
a. Stone Tower Entrance
b. Stone Tower
c. Stone Tower; Sub Boss
d. Stone Tower; Inverted
e. Stone Tower; Sub Boss II
f. Stone Tower; Sub Boss III
g. Stone Temple; Boss
h. Ikana Canyon; Fairy Fountain "="
XIX. Extra Stuff
a. Ikana Canyon VI
b. Ikana Canyon; Secret Shrine "*"
XX. Face the Skull Kid
a. Clocktown
b. Clocktown; Clocktower
XXI. The Finale; Mujara's Mask
a. Moon
b. Moon; Odolwa Child
c. Moon; Goht Child
d. Moon; Gyorg Child
e. Moon; Twinmold Child
f. Moon II
g. Mujara's Lair
XXII. Finale
a. Happy Mask Salesman
b. Friends Again
XXIII. Secrets & Mysteries
a. Mask Salesman
b. Akido Nuts
c. Epona
d. Location, Location, Location?
e. More Questions
====================WALKTHROUGH=====================
I. Introduction
Zelda Mujara's Mask is a great, but complicated
game. The key to the game is remembering that
when you play the Song of Time and you return
back to the beginning of the three days all that you
did will be erased including certain items.
The save system has two options. Both of the save
systems are not available until AFTER you retrieve
the Orcania of Time from Skull Kid.
The first is automatic; after you play the Song of
Time your game is saved. The second one is a little
different. If you played Dragon Warrior I&II Remix
you may be familiar with it. There are Owl Statues
all across this world that have two uses. The first is
saving; you must hit it with your Sword, only your
sword, to activate it. Talk to it and your game will be
saved at that spot. The trick is you will be kicked out
of the game. Once you start your game again you
will start at the same exact spot, but if you hit reset
then you return to the point you last played the Song
of Time. The other use is when you hit it to activate
the Owl Statue it becomes a Warp Point for later on
when you get the Song of Soaring.
The other thing to remember is that time is always
flowing. The clock on your screen tells you what
time and day it is. People and places are open at
certain times. You may see the postman when you
enter an area, but then see him in another area later
that day.
II. Story
In the land of Hyrule, there echoes a legend. A
legend held dearly by the Royal Family that tells of a
boy. A boy who, after battling evil and saving
Hyrule, crept away from that land that had made him
a legend. When he finally fulfilled his heroic destiny
and took his place among legends.
Shortly after his victory he decided to go on a new
journey. A personal and self fulfilling journey. Link
rode his horse, Epona, in the woods when two fairies
appearing out of nowhere startled Epona. A Strange
Skull Kid came over took the Orcania of Time, the
present from Princess Zelda. He then jumped on
Epona and rode off into the Woods and Link gave a
chase after him.
III. Thief, Deku Shrub, and the Fairy
a. Lost Woods
i. After Epona and the Orcania get stolen,
Skull Kid will run away.
ii. The first part is pretty simple, just follow
Stalking into the tree and then you will
fall down into the pit.
b. Lost Dungeon
i. When you land the Skull Kid will place a
curse on you. He calls forth a spirit of a
Deku Shrub and transforms you into
Deku Shrub!
ii. Deku Shrub Mask
1. This mask has several properties;
one won't be available until later.
2. You can dig into a Deku Flower
spot and shoot up into the air; this
will allow you to fly for a certain
period of time.
3. You are vulnerable in this state
and if you are hit you will fall to
the ground
4. You are VERY weak to Fire and
Water, Fire, or Lava, these
elements will kill you, but water
will transport you back to the spot
you jumped from with a heart
missing.
5. Later you can shoot a "Snot"
bubble from your nose like an
Arrow, the longer you hold it and
bigger it gets, but it takes MP.
6. You are stuck with the mask until
you complete the first part of this
game.
iii. Open the large door and run to the end of
the hall, where you will be introduced to
your Fairy companion for this game, Tatl.
iv. Glide over to the door on the other side
of the room, and this leads to a large
canyon with several platforms.
v. Dive into the first flower and glide over
to the platform in front of you. Once
there use the flower to get to the platform
to your left, where you will find a chest
containing a Deku Nut.
vi. Turn around until you can see a platform
behind the large pillar. Dive into the
flower and fly around the pillar to land on
the platform. Then use that flower to fly
into the air, around the two pillars in
front of you, and onto the rectangular
platform. Take the Exit.
vii. You pass this odd twisting room run up
the stairs to the left and you will come to
a small room with a door.
c. Clock Tower; Inside
i. You will now meet the owner of the
Happy Mask Shop. He will say that if
you get the precious item back, he will be
able to turn Link into his normal self
again.
ii. He also tells you that Skull Kid stole a
very precious and dangerous mask and he
will be leaving the area in 3 days. You
must find that mask before then.
d. South Clocktown
i. This town is the center of this land. You
are currently in South Clock Town, but
there is also an East, West, and North.
ii. When you see a "*" next to a title it
means there is a Heart Piece, a "+" means
there is Mask that can be found here, and
a "=" means there is a key item to be
found there.
IV. South Clocktown; Directory
This directory has all the times each shop is open. If
you need to see times the stores are open refer back
to this section.
a. Deku Shrub Trader "="
i. Give him something special
1. 24 Hours
b. Happy Mask Man "+"
i. Inside the Clocktower
1. Leaving the Final Day
V. West Clocktown; Directory
a. Post Office "*" "+"
i. Main Mail Delivery System
ii. Play his game and stop the clock in10
seconds for a Heart Piece.
1. You must be within .10 seconds.
2. Get the Bunny Ears and the time
will be shown.
a. Day 1&2=3:00 p.m.-12:00
a.m.
b. Day 3=3:00 p.m.-6:00
a.m.
b. Mighty Training Center "*"
i. When you get a Sword you can play the
game here.
ii. Choose the Expert Course and get a
Perfect Score and you get a Heart Piece.
1. 24 Hours
c. Lottery Shop
i. You can play the lottery, but if you play
it again after you play the Song of Time
it stays the same.
1. 6:00 a.m.-11:00 p.m.
d. Bomb Shop "="
i. You can buy bombs here. If you are a
Goron they have some special items.
ii. They are out of stock of Bomb Bags, but
they are due in 12:00 on Day I.
1. 24 hours
e. Trading Post
i. You can get some basic stuff here that
you can use or put in bottles.
1. 24 hours
f. Curiosity Shop "+" "="
i. You never know what will be here.
ii. If your items are stolen then you can
retrieve them here.
1. 10:00 p.m.-6:00 a.m.
g. Bank "*"
i. You can store you Rupees here, but they
ran out of ink so they stamp the balance
on your head.
ii. When you play the Song of Time you can
get your money out.
1. The system begs to be abused!
2. 24 hours
iii. You can get some new items for high
balances.
1. A Large Wallet and a Heart Piece
VI. East Clocktown; Directory
a. Mayor's Residence "* "+"
i. Meet the Mayor and get some info about
this new World.
1. 10:00 a.m.-8:00 p.m.
b. Milk Bar "+"
i. You need a membership pass, but you
may get some good stuff here!
1. 10:00 p.m.-5:00 a.m.
c. Honey & Darling's Shop "*"
i. This place is a ton of fun. If you complete
all the games with a perfect score you get
a Heart Piece.
ii. Not so fast! You have to do each game
on a different day.
iii. You also need a Bow & Arrow.
1. 6:00 a.m.-10:00 p.m.
d. Town Shooting Gallery "*"
i. 6:00 a.m.-10:00 p.m.
1. Get a prefect score for a Heart
Piece, but you can get a Quiver
for a lower score.
e. Treasure Chest Shop "*"
i. This shop is very fun, but hard. You get a
certain amount prizes for your 4 different
forms.
ii. The Goron form will get you a Heart
Piece.
f. Stock Pot Inn "* "="
i. There are tons of things to do here and
you will visit here often, a lot of waiting
in rooms.
ii. Make sure you get there early for a Key,
if not then you can fly up there.
1. 8:00 a.m.-8:30 p.m.
g. Astral Observatory "="
i. This has tons to do and see, but I will
explain about it later in the Walkthrough.
1. 24 hours
h. North Clock Town; Directory
i. Tingle "="
1. Here is a Weird fellow. You have
to shoot him down in order to get
his maps.
2. 24 hours
i. Fairy Fountain "+"
i. The Fairy has been scattered by the Skull
Kid so you have to put her back together.
1. Get use to it, you will be doing a
lot of this, but a lot harder.
j. Deku Scrub Playground "*"
i. This is a game you must play in Deku
form. You have to defeat the games 3
times in 3 days.
VII. Retrieve the Orcania
a. South Clocktown II
i. When you emerge from the Clock Tower
the site will be overwhelming.
ii. The Moon is crashing into the world and
you have 3 days to complete this part of
the game. You need to get the Orcania
before it is too late.
iii. Take note some people don't like Deku
Shrubs and will snub you, but others will
help you. Dogs will attack you, but it
won't hurt.
iv. The first thing you should do it get the
stray fairy. The Fairy Fountain is in
North Clocktown on the left side. If you
visit you find they are scattered, but only
one fairy is lost.
v. Go to the bottom of South Clocktown
and go up the small stair ramp. This is the
Laundry Pool.
b. Laundry Pool
i. You should see the Fairy next to the
bridge, but Deku's can't swim, but then
can hop on water, hop over and grab the
fairy. You can only hop several times in a
row.
ii. Now head to the Fairy's Fountain
c. North Clocktown; Fairy Fountain "="
i. The fountain is on the left side of the
area. Enter and the Fairy will take her
place in the group.
ii. She thanks you for saving her and talks
about Skull Kid. She also gives you the
power to blow "Snot Bubbles" from your
snout.
1. Press A and Hold it to blow the
bubble.
iii. While you are here take use of your new
power. You should see where you could
use it.
iv. She also says to visit her again when you
are human and she will give you another
gift.
d. North Clocktown
i. Look around and find a man wearing a
green suit and shoot him down.
ii. His name is Tingle and he sells maps. He
is an odd man, but he sells maps. Buy
one of Clocktown. If you need some
money then you can cut down the grass
for some money.
iii. After you get the map you need to
complete another game in order to get to
the next phase of the game.
iv. Look for the boy who is trying to shoot
down the balloon.
v. Go on the hill and shoot it down for him.
He is the leader of the Bombers Gang. He
will let you go to the Observatory if you
play and he let you in if you play hide
and seek.
e. North Clocktown; Hide & Seek
i. You have till dawn to find all 5 of the
members.
ii. Member 1
1. He is in the top right corner of
North Clocktown, look behind the
tree.
a. You have to give chase to
get him.
iii. Member 2
1. The next is in North Clocktown
also; look in the bottom left-hand
corner.
iv. Member 3
1. This one is in West Clocktown.
He is in the middle of the area at
the top of the stairs.
v. Member 4
1. The final 2 are located in East
Clocktown. Go to the Stockpot
Inn, but there is no way to get to
him.
2. Go to the Deku Flower and fly up
to the Inn's Roof.
vi. Member 5
1. Jump onto Milk Bar and get the
final one.
vii. Now that you have caught them all you
will be given a password to get to the
Observatory.
viii. Unfortunately they will not let you join
just yet, they don't want Deku Shrubs in
their group.
1. Kids can be so cruel.
ix. Write down the password, you must enter
each time you enter here and you will
enter here several times.
x. When you become human the password
will be in your notebook.
f. East Clocktown; Observatory Basement
i. Go to East Clocktown and look for the
Bomber blocking the entrance.
ii. Give him the password and he will move
allowing you to enter.
iii. Once you enter you can move to the right
and hop over the water to the different
platforms.
iv. At the end walk in the shallow water to
avoid the Skuttulla.
v. Enter the chamber and blow the Skull
Kid's Balloon down with your bubble.
vi. Climb the ladder and enter the door.
vii. You will now see an old friend, Piet! He
gives you a hint about songs that will
slow and speed up time. Do not talk to
him now or he will skip the day ahead by
1 and you have very little time as it is.
viii. Go up the stairs to the main chamber
where you can talk to the Scientist. He
will let you look into the Telescope.
ix. Look at the Moon and you should see
Skull Kid on top of the Clocktower.
x. A Moon Tear will fall from the sky; you
can run outside and get it from the door
below.
g. South Clocktown III
i. Go back to South Clocktown and you
should see a brown Deku Flower. Try to
step into it and an Akido Nut will come
flying out stopping you from entering it.
ii. Talk to him and he will say he is looking
for a rare object. What he wants is the
Moon Tear you just got. Set it to "C" and
give it to him and he will give you the
Deed to the Spot.
1. This is the first step in the "Deku
Land Title Swap" game.
iii. You now have nothing to do, but wait for
Midnight on the Final day.
iv. Take this time to deposit any rupees you
may have found in the Bank in West
Clocktown.
v. Take time to go searching for chests too!
h. South Clocktown IV
1. 12:00; Final Day
i. Once this time comes the door to the
Clocktower will open. There is also a
Heart Piece there, but it is too high to get
too!
ii. Go to the Deku Flower you traded for
and you will be able to jump up and fly to
it.
i. Clocktower; Roof
i. After you get the Heart Piece climb to the
top to meet Skull Kid.
ii. You learn that the Skull Kid is
responsible for pulling the moon down to
the earth.
iii. Tahl's brother, Tael, gives a hint on how
to beat him, but it is almost useless now.
iv. Shoot a "Snot Bubble" at him and he will
drop the Orcania of Time. Run and grab
it and Link will get a telepathic link with
Princess Zelda and teaches him the Song
of time.
v. Song of Time
1. >A \/ >A \/
a. Using the "C & A"
Buttons
j. Clocktower
i. You will be transported, and game saved,
back to the entrance of the Clocktower.
1. Your items, bombs, Deku Nuts,
Deeds, Moon Tears, and Money
will be gone, but Heart Pieces and
other important items will stay
like Bottles.
ii. Talk to the Happy Mask Salesman and he
will fulfill his promise to fix Link back to
his normal self.
iii. He teaches the Song of Healing
iv. Song of Time
1. < > \/ < > \/
v. After you play the song you are back to
normal as Link, but there is a bonus,
there is the Deku Shrub Mask! You now
can change at will!
vi. There are a couple of things you should
know when you go back in time.
vii. Items like Deku Sticks, Bombs, and other
collectable things will not be taken back
with you when you play the Song of
Time.
viii. The Money should be deposited in the
bank before you go back in time.
ix. There is another added bonus. With the
Orcania of Time you can slow down and
speed up time!
x. Inverted Song of Time
1. \/ > < \/ > <
a. Time will flow at Half
Speed.
xi. Song of Double Time
1. < < > > \/ \/
a. Play each note twice in the
Song of Time.
b. This will skip the day by 6
hours.
VIII. Return to the Fairy Fountain
a. South Clocktown V
i. Go to the left side of the Clocktower and
hit the statue with your sword to activate
the Owl Statue.
b. Laundry Pool II
i. Go back to the Laundry Pool and jump
into the water and grab the fairy. If you
can't get her then turn into a Deku and
get her.
c. North Clocktown; Fairy Fountain II "="
i. Go back to the Fairy Fountain and return
the lost fairy. As thanks she rewards you
with the Fair Mask!
ii. Fairy Mask
1. If there is a Fairy in the room or
area you are in, the mask's hair
will sparkle and rise.
2. It also calls them to you if they
are not trapped by a monster or
bubble.
IX. Extra Stuff
a. Clocktown
i. This part of the game is a good time to
get any extra stuff. I will show you how
to get all the available Heart Pieces you
can, as wells as Rupees.
ii. The first thing you should do is
b. East Clocktown; Observatory "+"
i. Go back to the Bomber who guards the
path to the Observatory and give him the
code you got while you were a Deku. He
will let you pass.
ii. Then the Head Bomber will come over
and let you join. He guesses you are
already a member because you know the
code and gives you a Bomber Notebook.
1. The notebook keeps track of all
the people you have met and
made promises to. Each person
that gives you an important item,
mask, or heart piece will be
marked.
c. North Clocktown "*"
i. There is a Heart Piece on the tree in
North Clocktown. Getting it as Link is
easy, just climb up the poles and jump to
each pillar and then the tree for the Heart
Piece.
d. North Clocktown; Deku Shrub Playground "*"
i. Go back to North Clocktown and turn
into a Deku form. Fly over to the fence
and jump down the hole.
ii. Talk to the Deku and he will let you play,
but only as a Deku.
iii. If you beat the game once on each of the
3 days you will get a Heart Piece.
1. The game gets harder each day, so
be patient. Be sure to have a lot of
money on reserve.
e. West Clocktown; Post Office; 6:00 p.m.-
Midnight "*"
i. First go to the Post Office and play his
time game.
ii. You must stop the clock 10 seconds after
it starts with only .10 difference.
1. I got it on 10.00 on my first try,
so it isn't too hard.
f. West Clocktown; Swordsman's School "*"
i. Talk to the Swordsman and take the
Expert Course for 10 Rupees and get a
perfect score for a Heart Piece.
1. The key is to do jumping slashes
on the boards from a short
distance.
2. A regular vertical slash will only
cut the board in half and leave 1/2
standing.
3. Take your time and take the
beginner's course for some
practice.
g. West Clocktown; Bank "*"
i. If you have the time and patience you can
get an Adult Wallet and then a Heart
Piece if your balance reaches 5,000!
h. East Clocktown; Observatory
i. Go back to the Observatory look in the
telescope for the Akido Nut that will
trade you the Moon Tear for the Land
Deed. He should be flying around there
somewhere. Follow him to his secret hide
out. Remember where it is.
ii. Now get the Moon Tear again. Trade it
for the Land Deed.
i. Termina Field "*"
i. Look for the area where the Deku flew to
and fall down in the hole hidden in the
grassy field.
ii. Look in the right side, and across from
the small pond.
iii. He will give you a Heart Piece to keep
the secret of this spot quiet.
j. East Clocktown; Stock Pot Inn; Midnight "*"
i. Now go to the Stockpot Inn and wait in
the bathroom until Midnight on any day.
You should see a hand coming out of the
toilet looking for paper.
ii. Talk to him and give him the Land Deed.
In return you get a sticker in your
notebook and a Heart Piece.
1. Are you sure you want it from the
toilet?
k. Laundry Pool; Day I&II; Midnight "+"
i. Go to the Laundry Pool and talk to the
man playing the Organ Grinder.
ii. Talk to him to learn that he stole a mask
that had the power of making animals
follow you. He gives you the mask!
iii. Bremen Mask
1. This mask will make Cuckoos
follow you around.
l. Romani Ranch; Final Day "+"
i. Go to the southern part of Termina Field
and go to the road next to the Southern
Swamp path.
ii. If you go on day I or II then a huge
boulder will be blocking the path. The
only way to get through is wait for the
man to crack the boulder, or use a
Goron's Bomb, but you are not a Goron.
iii. When it is open go to the back of the
ranch and enter the door next to the barn.
iv. The man in there knows the world is
dying and all he wants is to see his
Cuckoos as adults.
v. Put on the Bremen Mask and hold the
"March" Button. Walk around until all 10
of the chicks are following you.
vi. When they are they will pop into adults.
The lonely man will give you a new mask
as a present!
vii. Bunny Hood Mask
1. This mask is one of the most
helpful masks in the game.
2. This mask allows you to run 2X
faster than before!
m. North Termina Field; 12:00 a.m.-6:00 a.m. "*"
"+"
i. There are some more items and Heart
Pieces here that you can get.
ii. There is a man on top of one of the trees
in the snow covered Termina Field. You
should hear a strange song on any night
between 12:00 a.m.-6:00 a.m.
iii. Talk to him and he will say that his spirit
is lost because he was never able to pass
on his Mastered Dance moves.
iv. Play the Song of Healing for him to
cleanse his soul and he will give you his
"Spirit Mask" of himself that contains the
dance moves.
v. Kamaro's Mask
1. This will allow you to do some
master dance moves! Who do you
know who likes to dance?
vi. Dodongo Grotto
1. There is a small hole in North
Termina Field that has aseveral
Dodongo monsters.
2. If you can beat them you can get a
Heart Piece. The best stradegy is
to jump slash them from behind
and dodge their fire breath.
a. If they are too hard then
try this later.
n. West Clocktown"*"
i. Return to West Clocktown and you
should see two women dancing.
ii. The Rosa Sisters are looking for a new
dance form. Put on the Kamaro's Mask
and hold A to Dance for them and they
will call you MASTER and get a Heart
Piece out of it!
1. The dance moves are scarier than
Ganondorph!
o. North Clocktown; Day I; Midnight "+"
i. Go to North Clocktown and you should
see an old lady walking by. A Thief,
Sakon, will try to steal this old woman's
goods. Chase him and hit him with your
sword before he runs out the exit past the
guard.
ii. If you do the woman will give you the
Blast Mask.
iii. Blast Mask
1. This mask will blow up as a
bomb, but you will sustain
damage!
2. Hold your shield out then hit the
Blast Button to keep from getting
hurt.
X. Uniting of Anju & Kefei
a. Laundry Pool "*" "+"
i. This part of the Bomber's Notebook will
take all 3 days, but you will be doing this
over, and over again to get Masks, and
Heart Pieces.
ii. If you followed the Walkthrough you
should have got the Bomb Mask. You
must play the Song of Time BEFORE
you start this Side Quest. If you already
have then don't worry, but you can't do
both on the same day.
b. North Clocktown; Mayor's Residence
i. Day I; 24 hours (by 4:00 the latest
recommended)
ii. Go to the Madame Aroma. She is missing
her son Kefei and asks you to find him.
She gives you the Kefei Mask to help
find him.
iii. Kefei Mask
1. You can now go around the town
talking to the people with the
mask and get some information
about Kefei.
c. East Clocktown; Stockpot Inn
i. Day I; 1:50 p.m.-4:30 p.m.
1. Talk to Anju in the Stockpot Inn
and register as Link, or whatever
you named your hero.
2. Tell her that the registration is
yours and she will give you a
room key.
ii. Day I; 3:00 p.m.-8:30 p.m.
1. Wait at the Inn until the Postman
delivers his letter to Anju.
2. Talk to Anju with the Kefei Mask
and she knows you are looking
for Kefei. She sets up a meeting
with you for 11:30 that night.
iii. Day I; 11:30 p.m.
1. If you have a key then you can
just stay in the inn until 11:30 that
night.
2. If not they will kick you out at
8:30 p.m. You can get back in by
turning into a Deku and flying
over to the roof and opening the
door.
a. Some security.
3. Wait in the Kitchen, it is on the
first floor in the back, behind the
bathroom.
4. Talk to Anju and she will tell you
she knows something is wrong
with Kefei. She got a letter from
him the other day.
5. She asks you a favor to deliver
the letter for her in the mailbox.
6. Go to any mailbox and drop off
the letter to be delivered.
d. Laundry Pool
i. Day II; 2:30 p.m.
1. Go to the Laundry Pool and wait
by the bridge. By now the letter
has been picked up, brought to the
Post Office and should be
delivered shortly.
ii. Day II; 3:00 p.m.
1. The Postman will come and
he will deliver a letter
and a boy wearing a Keeton
Mask will come out.
2. Run back over the bridge to the
door the boy came out of and
open the previously locked door,
but now open.
3. Wait here for Kefei. He will talk
to you and tell him he can trust
you. He will take off the mask
and prove your suspicions that he
is Kefei. He gives you a pendent
to hand to Anju as proof of their
love.
e. Stockpot Inn II
i. Day II; 5:00
1. Go back to the Stockpot Inn after
you get the Pendent.
2. Give it to Anju and she
immediately recognizes the
pendent, but she can't understand
why she can't see her fiancé, but
she decides to wait for him, even
if the world falls apart around
them!
ii. Day II; 12:00 p.m.
1. If you want to you can see Sakon
the thief try to sell some goods at
the Curiosity Shop.
2. Wait there for him to come in and
argue with the shopkeeper. He
will give information about this a
Kafei.
f. Laundry Pool II
i. Final Day; 1:00 p.m.
1. Wait back at the door Kefei came
out of. At 1:00 p.m. the door will
open, but Kefei is gone.
2. The man from the Curiosity Shop
is there instead! He tells you that
he went after the thief to find his
mask, but he gives you the
Keeton Mask.
3. He also gives you an Express
Letter that needs to be delivered
to Madam Aroma, it was written
by Kefei.
ii. Keeton Mask
1. This mask will allow you to
summon the three tailed fox
Keeton where ever there and
moving grass!
g. Milk Bar II
i. Final Day; 6:00
1. Go to the Milk Bar, but it is
closed and all the people are
fleeing from the Moon.
2. Put on the Kefei Mask and talk to
her, give her the letter.
3. In return you get a bottle of the
world famous Chateau Romani,
but this isn't the best part, you get
to keep the Bottle!
ii. Empty Bottle
a. The bottle can contain
bugs, fairies, potions, fish
and other stuff too!
h. Laundry Pool III
i. Now repeat all of the steps up to when
you get the Express Letter.
i. Post Office II
i. Take the letter to the Post Office and you
will find that he is upset that it's the end
of the world, but is afraid of leaving
because of there may be mail. Give it to
the Mailman the Express Letter and he
will rush out to deliver it.
ii. Follow him to the Milk Bar and he will
give the letter to Madam Aroma. Talk to
her to hear the Dialog.
1. He wants to stay, but Madam
Aroma orders him to flee.
iii. Follow him outside and he will stop be
the exit to Termina Field. He will thank
you for giving him the letter. As a reward
he will give you the Postman's Hat.
iv. Go to any mailbox and the first one will
contain a Heart Piece.
v. This is all that you can complete for now,
but there is still more to do!
XI. Keeton Mask Side Quest
a. North Clocktown "*"
i. Go to North Clocktown and put on the
Keeton Mask.
ii. Go to the bushes on the top right side and
cut down all of the jittery grass that run
away when you try to chop them down.
iii. If you do Keeton will appear and
challenge you with some questions:
1. What song does Romani teach
you?
a. Epona's Song
2. How many cow figurines are
there in Clocktown?
a. 10
3. How many cows are there in
Romani Ranch?
a. 3
4. How many Cuckoos are there in
the barn at Romani Ranch?
a. 1
5. What times does Romani go to
bed?
a. 8:00 p.m.
6. What time does Romani wake up?
a. 6:00 a.m.
7. How many balloons does Romani
use in practice?
a. 1
8. What weapon does Romani use in
practice.
a. Bow
9. What is the name given to you by
Romani?
a. Grasshopper
10. Where does Cremia try to deliver
milk?
a. Milk Bar
11. How old is Tingle, the Map
Salesman?
a. 35 years
12. What are the magic words Tingle
created
a. Kooloo-Limpah!
13. Is Tingle Left handed or Right
handed?
a. Right Handed
14. What color trunks does Tingle
wear?
a. Red
15. What is the name of the festival
held in Clocktown?
a. Carnival of Time
16. What is the name of the Mayor of
Clocktown?
a. Dotour
17. What is the name of the vintage
milk at the Milk Bar?
a. Chateau Romani
18. How many mailboxes are there in
Clocktown.
a. 5
19. What is the name of Clocktown's
inn?
a. Stockpot Inn
20. What is the bad habit of Anju the
innkeeper?
a. She apologizes too fast.
21. What is Anju bad at doing?
a. Cooking
22. What is the name of Anju's
father?
a. Tortus
23. What does the owner of the Bomb
Shop call his mother?
a. Mommy
24. Who is the Leader of the Bomber
Gang?
a. Jim
25. Once it is completed how tall will
the Festival Tower be?
a. 4 Stories
26. What is the name of the singer in
Indigo-Go's?
a. Lulu
27. How many members of the
Indigo-Go's are there?
a. 5
28. Mikau is of what race?
a. Zora
29. Darmani is of what race?
a. Goron
30. What instrument does the Skull
Kid play?
a. Flute.
iv. If you answer his questions correctly you
l get a Heart Piece!
XII. Secrets of the Swamp
a. South Clocktown VI; Deed Trading Game
i. Start the Land Deed Title Game again
and take the South Clocktown Deed with
you to the Southern Swamp.
b. Path to the Southern Swamp "*"
i. Head south through the South Clocktown
exit to the Southern Swamp.
ii. Keep going until you get attacked by the
Wolfos. Wait for them to attack, dodge
and jump slash them in their back to kill
them.
iii. There should be a tree in the middle of
the path. Kill the Keese with a Snot
Bubble from the Deku Mask to kill them
and then climb up the vines for a Heart
Piece.
iv. Make sure you shoot Tingle Down for a
map if you haven't already bought one
from him.
1. Kooloo-Limpah!
v. The path to the left has a shooting
gallery, but you can't play now.
vi. Keep moving and you should end up in
the swamp.
c. Southern Swamp "*"
i. Welcome to Southern Swamp! This place
can be a Deku paradise or pain.
ii. Go up into the tree house and talk to the
man, he mentions a Picture Contest, but
Koume's Boat Cruise is currently closed.
1. Talk to him as a Deku and get
more unequal rights for Deku's!
a. Equal Rights for Deku's!
Equal Rights for Deku's!
iii. Go outside and talk to the Akido Nut. He
tells you that he is looking for some
"Prime Real Estate" to open his shop. He
wants a place with a lot of people.
iv. Trade him the Land Deed for the Swamp
Deed. Turn into a Deku and dive into the
flower and pop out. Land on the roof to
get a Heart Piece.
v. Head back down and you can swim, or
bounce on the water while a Deku
heading left.
1. The Deku Bounce on water is
faster.
vi. When you get there you can climb up the
tree house and buy some potions from
Kotake, but I would wait for a short time.
vii. Climb back down and go to the back of
the corner and you will see the entrance
to the Woods of Mystery.
d. Woods of Mystery "="
i. This is very easy to navigate, but if you
take a wrong turn you end up back at the
beginning.
ii. The easy part is that you only have to
follow a Monkey to get through. So put
on the Bunny Ears and run with him, he
tries to trick you a few times, but he will
get you through.
iii. When you get there you Koume is
injured, the Skull Kid knocked her down
while she was getting some mushrooms.
iv. She needs some Red Potions to heal
herself.
v. Go back outside and talk to Kotake and
she will give you a bottle of Red Potion
for her sister.
vi. Take it back to Koume and give her the
potion, but you get to keep the Empty
Bottle! She also promises a free ride for
the Swamp Cruise.
vii. When you try to leave the monkeys stop
you. They want you to help their brother.
He was take prisoner by the Deku people
for kidnapping the Princess. They say he
is innocent.
viii. Head back, but stop and get some Red
Potions.
e. Southern Swamp "="
i. Go back to the entrance of the Southern
Swamp and head back up the Tourist Hut
and talk to the info Guide.
ii. He will give you a Camera to take
pictures with. You can only take one
picture at a time, but there are prizes for
the winners of the contest.
iii. Koume has re-opened the Swamp Cruise,
but before you head out why not take a
very special picture.
XIII. Information about Tingle
a. Southern Swamp
i. Head back up the path and take a shot of
Tingle flying in a balloon or landing on
the ground.
ii. Take this picture back to the man who
gave you the camera and show it to him.
iii. If you took the picture he tells you that
Tingle is his son. He constantly tells him
to stop running around like that. A 35-
year-old kid should not be dressing up in
that outfit.
iv. He then gives you a Heart Piece.
1. If you don't want to use Tingle's
picture take one of the Deku King
and you will get a Heart Piece.
2. You only get one!
XIV. Save the Monkey's Tail
a. Southern Swamp
i. Now take Koume's Swamp Cruise. Just
sit back and enjoy the ride. You can take
some pictures if you want, but you only
keep one on file.
b. Deku Palace "*"
i. When you get to the Deku Palace you
will be given the choice to get off of the
boat. Say Yes, but stay clear from the
water, it is poison.
ii. Turn into a Deku and then go inside, talk
to the Monkey and he tells you his
brother is inside.
iii. Go through and a few Deku Guards will
not let you through. Talk to them and
they will let you through to see the
"foolish monkey" that kidnapped the
Princess. He will be killed soon.
iv. Go through and see the monkey in his
cage. You can take a picture of the King
if you want.
v. Go back to the Entrance and go back
inside. On the Right side and prepare for
some quick running.
vi. The goal is to get through this palace
without being seen by the Deku guards.
1. It is better to go at night. You can
see their line of sight by white
dotted lines. As long as you don't
cross these lines you are safe.
vii. At the end of the road you will find a
small hole, dive in.
viii. When you get inside turn left to talk to
the Bean man who will sell you beans
and teach you how to use them.
ix. Buy several, but they do not come back
with you, now go back to the entrance of
the hole and go up this time to the pool of
water.
x. Take some with the bottle you have. Now
plant the bean in the Square Soil Patch.
Drop the Spring Water into the Soil Patch
and watch the plant grow.
1. The water near the tourist
information booth will also give
you Spring Water!
xi. Step on it and get the chest with a Red
Rupee. Take one jar of water.
xii. Now go back outside the hole and get
caught for a quick exit. Now take the left
side and grab the Heart Piece.
c. Deku Palace; Outside
i. Now that you have the Magic Beans head
outside the palace and go to the right,
facing the palace, and hop along the lily
pads until you reach the end of the path
and reach land.
ii. Place a bean in the patch and then pour
the water on it.
iii. Now step on it and go up into the second
floor of the palace.
d. Deku Palace; 2nd Floor
i. This part is basic, but it may take a few
tries to get it right. You must jump out of
each flower flying over the sections to
reach the Monkey's Cage.
ii. If there is a Red Deku they're shooting at
you either fly over him if he in on a
single pillar, or spin attack it to create a
new flower.
iii. Once you get to the end there will be
some moving pillars, so be careful
iv. When you reach the cage talk to the
money, but be human, by Z targeting him
and talking to him.
v. He wants you to cut him down, but it is
no use. The King starts to notice, but
before he can the monkey teaches you the
Sonata of Awakening.
vi. Turn into a Deku and play your pipes for
the song.
vii. Sonata of Awakening
1. /\ < /\ A > A
viii. You will get kicked out, but go back
inside and you can see the monkey get
boiled.
ix. Go back to the outside of the palace. Hop
onto the pads to the right and go down.
The pad is on a landing that will allow
you to go over Southern Swamp.
x. When you get across the water, where the
boat is, an old friend will stop you. The
Owl.
xi. He will tell you that whenever you need
his help, just call upon him and he will
take you where you need to go.
xii. Song of Soaring
1. \/ < /\ \/ < /\
XV. Freeing Woodfall and the Deku Princess
a. Woodfall "*"
i. After you get through the Swamp by
going over you will see a huge circle of
poison water.
ii. There are a few things here that you
might want, but the first thing to do is get
to the Deku Alter.
iii. Go from the right, facing out from the
entrance, and hop onto the lily pads onto
the wooden ramps with the Deku
Flowers.
iv. As Link you can kill the bugs that ram
you down, but be careful if they knock
you over the water could kill you.
v. When you get to the top dive into the
flower and repeat until you get to the
circle platform.
vi. When you get there, hit the Owl Statue to
activate it, you can now return here
without having to go through the ordeal
of getting here.
vii. There is still more here. Keep going left
and you should reach a chest with a Heart
Piece.
viii. Play the Song of Soaring and return to
Clocktown. When you get there deposit
any money you have and play the Song
of Time.
b. Woodfall Temple
i. The first thing to understand is that there
are Fairies hidden all across the temple.
Some are in chests, in monsters, and
others in bubbles.
ii. Once they are free the Fairy Mask will
call them to you, but not until they are
free. The Mask will also give sparkles if
there is still a fairy in the room.
1. There are 15 Fairies
iii. The first room is the first of many rooms
that depend on Deku Link.
iv. If you put on your Fairy Mask you will
find that there is a fairy or fairies in the
room.
v. The first is right in front of you and the
second is on a chest to the right. You
must dive into the Deku Flower and fly to
the chest to get it.
1. Fairy 1&2
vi. Now fly through as Deku Link and get to
the flowers and continue to the end
platform. Watch out for the Big
Skulltulas on the sides so enter in the
middle.
vii. The huge flower in the middle will
needed later, but watch out for the little
ones. They will not hurt a Deku Link, but
a regular Link will get chewed up and
spit out.
viii. There are 2 Fairies here. The first is
inside one of the pots on the southeast
corner and one in the Deku Baba that is
guarding the locked door on the west
side.
1. Fairy 3&4
ix. The only unlocked door is to the east side
of the room. Take it for the next area.
x. This room has a Deku Flower in the
middle of the room and a chest on a
ledge.
xi. Hop over the water and the flowers to get
to the Deku Flower and dive in and fly to
the chest.
xii. Open it to get a Small Key, but don't rush
away yet. There is another Fairy here.
xiii. The face to the left of the chest, facing
the wall, and shoot the face in the wall to
get the Fairy in the bubble. It may take a
few times to get it.
1. Fairy 5
xiv. Take the flower and fly to the room on
the east side with the torches.
xv. This room has a bunch of spiked turtles
that are immune to your sword attacks
and mostly any other attacks except one.
xvi. Lure the turtles to you while you are near
a Deku Flower. Dive in and wait for them
to go above you and pop out.
xvii. It may take a few times, but you'll get the
hang of it, it is kind of fun too.
xviii. Once they are all dead you will get your
first Dungeon Map.
xix. Dungeon Map
1. This is the only time you will get
an explanation.
2. This map will tell you the format
of the room, but you need the
compass to find out where you
are.
xx. Return back to the previous room and
then to the next. So you are back to the
room with the huge flower.
xxi. Go to the west side and open the locked
door.
xxii. This room has a huge block in the
middle, but only Link's form can move
it.
xxiii. There are 3 fairies in this room all of
them you can get now, but you can wait
on one.
xxiv. Push the block forward and follow the
planks right until you get to the northeast
corner.
xxv. There is a Big Skulltula here that has a
fairy inside. Kill it to get it.
1. Fairy 6
xxvi. There is another one under the planks in a
bubble. You can pop it by swimming into
it, but the water is poison. If you are low
on hearts with no potions to refill
yourself then you can wait till later. It is
near the entrance.
1. Fairy 7
xxvii. If you do get it you must find the ramp
that will take you back up out of the
water.
xxviii. Go around and push the block again and
go down towards the end with the door.
xxix. Go up the ramp and shoot down the hives
with a "Snot Bubble" and put on the
Fairy Mask to call it to you.
1. Fairy 8
xxx. You will need to light all of the torches to
the room. You can get the flame from the
torch near where the fairy was.
xxxi. Use a Deku Stick and the Bunny Hood to
get them all.
xxxii. Go into the southern room that is now
open with the torches lit.
xxxiii. This room has the same feeling as the
ones with the turtles. The Dragon Flies
can be a pest, dive into the flowers and
wait for them to come near you and pop
out to kill them.
xxxiv. In return you will get the Compass.
xxxv. Compass
1. This goes with the Map. Now
when you enter a room you can
see where you are and where you
came in.
xxxvi. Return back to the previous room and go
to the left from the door. Go up the stairs
and you should notice the platforms in
the air.
xxxvii. Take a Deku Stick and light it with the
torch on the stairs. Jump over the
platform and then to the web jump to it
and burn the web.
1. If you roll before you jump or
have the Bunny Hood you should
be all set.
xxxviii. When you start here stock up on some
Deku Sticks you will need them. Turn
into a Deku Link and go up the stairs.
xxxix. This room is infested with these irritating
Dark Boes. They are small and you can
only see their eyes in the dark.
xl. Deku Spin until they are all dead. Once
they are dead turn into regular Link and
take out your Deku Stick. Light it with
the torch in the middle and then run along
the edge of the room to light all of the 3
torches.
xli. If you do in time a chest will appear with
another fairy inside.
1. Fairy 9
xlii. Go into the next room. This room can be
tricky. There are tons of Dragon Flies
here and if you fall into the wrong area
you will be back to the beginning again.
xliii. Take out the flies with your "Snot
Bubbles" before you go flying across the
room.
xliv. Fly to each of the Deku Flowers until you
get to northeast corner of the room and
take the stairs.
xlv. You are now back in the second room,
but on the upper level this time.
xlvi. There are 2 more fairies that are available
now; the first is to your right as you exit.
1. Fairy 10
xlvii. Walk around to your right heading to the
eastern door and step on the switch.
xlviii. This will make a ladder so that you can
climb straight to the second floor without
having to worry about going all the way
around.
xlix. Go back to the door you came in from
and look to the left. There is an unlit
torch there; this will come into play later,
and a footswitch.
l. Turn into Deku Link and dive into the
flower near the door. Fly over to the
switch and press it down as normal Link.
li. A chest will appear at the entrance to the
room. Open it to find the final fairy for
this room.
1. Fairy 11
a. There are 4 more left.
lii. Go to the right where you hit the first
switch and enter this room. This room
should look familiar. Stay on this level,
but go to your left.
liii. Go into the door and you will fight an
old friend from Oot. The Lizalfos.
liv. He's go some new moves, including fire
breath, so just horizontal slash and dodge.
lv. He isn't too hard so you shouldn't have
too much trouble.
lvi. Once you defeat him you will get the new
weapon and best friend. The Hero's Bow.
lvii. Hero's Bow
1. This bow can be used for many
things, mainly as a weapon.
2. You can shoot Eye Switches and
Crystal Switches from a distance
now as well as sniper a lot of
enemies.
3. To make the Arrow turn into a
Fire Bow without the Fire Arrow
upgrade just shoot it through a
torch.
lviii. Go back into the previous room and
shoot the Eye Switch across the way
from the level you are on. This will make
the Deku Flower in the middle of the
room to elevate and descend so you can
fly across the hall to the next room.
c. Woodfall; Sub Boss
i. Gekko
1. This is going to be a tough fight.
You need to change form Deku to
Link very fast and pull out your
Bow and Arrow even faster.
2. What will happen is the Gekko
will jump on his turtles and come
after you. You need to go into a
Deku Flower and jump when he
comes over you.
3. This will knock over the turtle,
sometimes releasing some
Arrows.
4. The Gekko will now run across
the walls and ceilings for a short
time.
5. Shoot him with your Arrows and
repeat. Three shots and he is
gone.
a. He turns into a frog, but
this will come to play
when we do the Don
Gero's Side Quest.
6. The door in the back will open
allowing you to get the Boss Key.
ii. Boss Key
1. This key is the only one that will
open the Boss' Door.
iii. Go back to the previous room with the
elevated Deku Flower.
iv. This time go back taking the west exit to
the room with the huge flower.
v. Right in front of you when you enter this
room is a torch. You need to shoot an
Arrow through the torch and hit the torch
base in the center of the flower.
1. It may take a few tries to get the
hang of it.
vi. This will make the flower rise and spin. It
also clears the water of the poison so you
can go back to get that fairy in the room
with the block, if you need to.
1. You can also shoot the bubble
with an Arrow and call it with the
Fairy Mask.
vii. Jump onto the spinning flower from the
second level and take a spot near, but a
little away from the torch in the middle.
viii. Remember the torch near the Switch that
makes the Fairy chest appear? You need
to light that from the moving flame.
ix. If you can do it the door will open
leading you to the next room and one
more step to the Boss.
x. Go through the now open door. There are
4 fairies in this room too so get ready.
xi. The first one is in a bubble surrounded by
fire, just shoot an Arrow to pop the
bubble and then call it with the Fairy
Mask.
1. Fairy 12
xii. The next two are in the alcoves to the
right of the entrance. Go down to the
bottom and then use the Deku Flower to
go to your left facing the entrance.
xiii. Go up to the first one and land in the
alcove to get this one. Then take out your
Bow and Arrow and shoot the one across
the room in the other alcove, and then get
the final one on the next alcove above
you.
1. Fairies 13,14, &15
xiv. Now that the fairies are all saved you just
need to make it to the Boss Room.
xv. Go back to the bottom of the ladder and
take the Deku Flowers up to the second
alcove on the left facing the entrance.
xvi. Shoot the Crystal Switch with an Arrow
and then turn into Deku Link.
xvii. Now dive in and fly straight to the pillar.
Ignore the Deku Flower above the
Crystal Switch.
xviii. Dive into the pillar Deku Flower and then
fly to the Boss Room before the fire
comes back.
xix. Open the door and prepare for your first
Boss fight.
d. Woodfall; Odolwa
i. Odwola is a large boss to fight. You need
to be in Human form to fight him.
ii. Z Target him and shoot an Arrow once
you think his defense is down.
iii. While he is stunned do a Jump Slash at
him. After a few good hits he will
summon some bugs. Place a Bomb to kill
them or do a Spin Attack to take them
out.
iv. Use your R to block his jump slash
attacks and jump when his defenses are
down.
v. When he is dead you will get the Odolwa
Mask. It is the first of 4 Sacred Masks
you must collect as well as a Complete
Heart Container.
e. Woodfall; Side Exit
i. If you need to, or want, to defeat Odolwa
again because you skipped the Deku
Princess you only have to enter the
temple and step on the glowing platform,
if you need to go through the temple
again just pass it.
1. You will be transported to the
Boss' Room automatically.
f. Woodfall II
i. Now that you defeated Odolwa the
temple raises a level and you are placed
in the back.
ii. Turn around and use your sword to chop
down the vines and talk to the Deku
Princess. She will thank you for saving
her and wants you to take her to her
father.
iii. Swipe a bottle in front of her and she pop
in.
1. Don't bother, I don't get it either.
How will she fit in a bottle?
iv. Now that you are out you need to return
the Stray Fairies to the Fairy Fountain.
v. The Fountain is on a ledge in the
southwest corner of the map.
g. Woodfall; Fairy Fountain
i. Once you return all 15 Fairies you will be
given a gift of Power.
ii. Every time you charge your sword you
will do a large spin, minus some MPs.
h. Deku Palace II
i. Return to the Deku Palace and turn into a
Deku and enter the palace.
ii. Talk to the King and release the Princess.
She will then order the freedom of the
Monkey. You are also allowed a gift, but
you must go to the side of the palace to
get it.
i. Deku Palace; Outside II "+"
i. Hop on the Lily pads to the entrance to
the cave.
ii. Talk to the man and he will tell you must
follow him in order to get your prize.
iii. Put on your Bunny Ears and follow him.
When you get to the area where there is a
large amount of water, turn into a Deku
and bounce across.
iv. There is no time limit, but he is fast, the
Bunny Hood is a good thing to have.
v. When you get there you will be awarded
a new mask.
vi. Mask of Scents
1. This mask will allow you to find a
special scent that help to make
Ultimate Potions at the Potion
Shop, just give it to Kotake.
a. The 2 places are in the
Stock Pot Inn, or the Lost
Woods where you find the
witch.
XVI. Extra Stuff
a. Koume's Swamp Cruise Target Game "*"
i. Now that you have a Bow and Arrow and
defeated Odwola you can take Koume's
challenge and play target practice with
her.
ii. If you hit 20 Targets by the end of the
ride then you will get a Heart Piece.
1. If you hit Koume 10 times you
will lose.
b. Termina Field; Pea Hat Grotto "*"
i. Go to the forest area of Termina Field.
Look inside the grass and find the
butterflies floating around one area.
ii. When you fall down that hole you will
find a Pea Hat there. He has LARGE
blades and will try to chop you down.
iii. Take out your bow and fire some arrows
at him kill him from a safe distance.
iv. When you are done you will get a Heart
Piece for your troubles.
c. Honey & Darling's Shop II"*"
i. Come to the Shop and play their games,
one each day, and in the end you will
get a Heart Piece.
2. Day I
a. Bombachu Targets
3. Day II
a. Bomb Basketball
4. Day III
a. Target Practice
ii. East Clocktown; Town Shooting Gallery
"*"
1. Go to the Shooting Gallery and
get a perfect score for a Heart
Piece.
2. Close to prefect gets you a
Quiver.
d. Path to the Southern Swamp; Swamp Shooting
Gallery
i. Go back to the path to the Southern
Swamp and go to the small inlet on the
side.
ii. Get a perfect score in the gallery
and get a Quiver, get it one more
time to get a Heart Piece.
iii. A perfect score is 2,120! There
are some hidden ones so look at
the trees, cliffs, and other areas.
e. Termina Field II
i. If you are looking for some money you
can shoot down the bird that steals your
items from a distance.
ii. It takes 12 shots, but you get the Orange
Rupees worth 200 Rupees for each time
you kill it.
f. Gold Skulltula House "+"
i. You can do this anytime, but it is easier
with a Bow and Arrow.
ii. To get here you need to go outside the
Deku Palace and turn to the side.
iii. Hop over the water to the island with the
Spider Web blocking the door.
iv. Take out your Deku Stick and light it
with the torch and burn the door away.
v. After you kill a Gold Skulltula you must
collect it's token in order to get credit, if
not then it will come back to life after
you leave the room.
1. If you run out of Arrows then you
can leave and come back with the
same amount of tokens.
vi. Be Prepared
1. You need 2 bottles of Bugs.
a. Some can be found near
the entrance.
2. You need 2 Beans.
a. The water on the floor in
the first area is actually
Spring Water.
ii. Main Room; Level 1
1. It is to your right as you enter the
first area, jump off the platform,
and break the pots to find it.
a. Skulltula 1
2. This Skulltula is in the water.
a. Skulltula 2
3. This Skulltula is next to the ramp,
but it's on the pillar
a. Skulltula 3
4. There is a small dirt patch on the
left sidewall. Pop open the Bottle
of Bugs and watch them go
inside.
5. This Skulltula will pop out for
you.
a. Now fill it with Spring
Water.
b. Skulltula 4
6. This one is also on the soil patch,
but it is on the opposite sidewall.
a. Skulltula 5
iii. West Room; Level 1
1. Go to the West Room, off the first
one.
2. Break of the crates in the room by
rolling into them or break them as
Goron Link.
a. Skulltula 6&7
3. Now blow up all the rocks in the
room to find a dirt patch.
4. Go to the dirt patch and plant a
Magic Bean. Pour some water on
it and ride it to the Skulltula on
the wall. Kill it and take it.
a. Skulltula 8
b. There are more here, but
they are on the second
level, we will get to them
soon.
iv. East Room; Level 1
1. Roll into the Vases to make 2
more Skulltula pop out.
a. Skulltula 9&10
2. Break the pots to the right side of
the room for another Skulltula.
a. Skulltula 11
3. Go to the vines on the ledge to the
left. Swipe your sword to clear
the vines and reveal an alcove.
4. Get the Skulltula and exit the
alcove.
a. Skulltula 12
v. Eastern Room; Level 2
1. Now Deku Shrub that is near the
alcove will not wake up. Play the
Sonata of Awakening and he will
leave.
a. /\ \/ /\ \/ A > A
2. Now fly o the ledge above the
alcove.
3. Take out your Bow and Arrow
and shoot down the "Nests".
4. Two will have Skulltula; the
others will have Hornets, so be
careful.
a. Skulltula 13&14
5. There is one on the wall above the
alcove on the right wall. Wait for
it to come down and get the
Skulltula.
a. Skulltula 15
6. Now go back down onto the Deku
Flower and shoot up to the back
of the room.
7. At the top there is another Deku
Flower and a door. Go through
the door.
vi. Main Room; 2nd Floor
1. Turn to the back of the room and
notice the dirt patch. Pop open a
Jar O' Bugs and get your next
Skulltula.
a. Skulltula 16
2. Now take the Deku Flower near
the door and fly to the center
Deku Flower.
3. Turn into Link and shoot an
Arrow at the Skulltula that is on
the wall opposite of the entrance
on top.
4. Turn into a Deku and fly to the
Token.
a. Skulltula 17
5. Now fly to the opposite side of
the room. There is another
Skulltula crawling on the back
pillar on the north side of the
room.
a. Skulltula 18
6. Now enter the door on the left
side, the side you should be on
now.
vii. Western Room; 2nd Floor
1. There is a Skulltula on this level
behind the torch.
a. Skulltula 19
2. The final one for this area is on
the statue that is in the middle of
the room. Shoot it with an Arrow
and then jump onto it to get the
token.
a. Skulltula 20
3. Now go back to the Eastern Room
and fly up to the 2nd Floor and
take the exit to the Northern
Room.
viii. Northern Room
1. Once you enter hit the switch to
create a ladder to the opposite
side of the room.
2. Shoot the Skulltula with an Arrow
and then climb the ladder to get
the Token.
a. Skulltula 21
3. There is another on the last pillar
to the right, wait for him to come
down.
a. Skulltula 22
4. Once there shoot down the
"Nests" and get another Skulltula.
a. Skulltula 23
5. Now go to the dirt patch on this
walkway and plant a seed and
some water.
6. Ride the plant to the Skulltula on
top of the wall.
a. Skulltula 24
ix. Tree of Spiders
1. This last room has tons of
Skulltula, but they are hidden
among the trees and plants.
2. First roll into the tree to knock
down three Skulltulas down.
a. Skulltula 25,26,&27
3. There are two more among the
brush, you may take some
damage, but it is worth it.
a. Skulltula 28&29
4. The final one is in the "Nest"
above the trees.
a. Skulltula 30
x. Now go back to the entrance and visit the
man there. He will thank you for saving
him and curing him of his curse.
xi. In return he gives you the Mask of Truth!
xii. Mask of Truth
1. This mask will allow you to talk
to the Gossip Stones to get
information.
2. It also lets you talk to animals like
dogs.
II. Extra Stuff
a. Romani Ranch; Dog Track "*"
i. Go to Romani Ranch on the 3rd day, or
after you clear the road and visit the Dog
Track in the back of the Ranch.
ii. Talk to the woman to get the chance to
choose a dog.
iii. Pick a Dog up with the Mask of Truth on
you can hear their thoughts.
iv. The key to getting the best dog is the
listen to what they say.
1. Ruff, I feel Invincible
2. I fell like I could win today!
v. DO NOT PICK
1. "Ruf-Ruff"
2. "Hoo-Whine"
3. Or anything negative
vi. If you get 150 Rupees in one race then
you get a Heart Piece.
III. Investigate the Northern Mountains
a. North Termina Field
i. Go to the North Termina Field and walk
up the snow path to the top where the ice
blocks the way to the Mountain Village.
ii. Shoot 2 Arrows at the icicles above the
ice to shatter it.
1. Do not touch the ice or you will
freeze for a short time.
b. Mountain Village Path
i. When you get through follow the path.
When you reach the large piles of snow
you can blow it up to get through.
c. Mountain Village
i. When you get to the village you can
activate the Owl Statue that is north if the
Mountain Smithery hut.
1. You can't do anything now
because it is frozen in ice inside.
ii. When you are ready head to the
Southeast exit. Follow the path over the
mountains.
iii. You may run into some Snow Wolfos,
just treat them like regular ones.
iv. Be sure to shoot down Tingle to get some
new maps if you need them.
v. Keep moving through until you get to the
Goron Village.
d. Goron Village
i. When you enter Goron Village you will
find some Gorons freezing.
ii. There isn't much to do here now. You
need a few things to make this Village
moving.
e. Goron Village; Deed Trading "*"
i. You can do some more work on the Deed
Trading Sequence now.
ii. Complete it up to the Southern Swamp
Akido Nut and take that Deed to the
Goron Village.
iii. Find the Akido Nut to the right side of
the town to trade with, but in Deku form.
iv. Use his flower to get the Heart Piece on
the ledge.
f. Goron Village II
i. Go around the back of the village when
the Owl stops you.
ii. He mentions that you must let your
courage guide you, not your eyes, and to
follow his path.
iii. Take care you will be jumping on
invisible platforms. Watch the Owl go
through his path and he will drop some
feathers on the invisible platform.
iv. Follow the feathers to the Lone Peak.
g. Lone Peak "="
i. After another conversation with the Owl
you will enter the cave. Inside is a chest
with the Lens of Truth.
ii. Lens of Truth
1. This will let you see the invisible
monsters, platforms, and spirits
that are around the world.
iii. Now turn on the Lens of Truth and jump
from platforms that you can now see
them to the village.
h. Goron Village III
i. When you get back you will see a gray
spirit. Talk to him and he wants you to
help him, since no one can see him.
ii. He is Darmani, the lost spirit of the
warrior of Gorons.
iii. He wants you to a leave his suffering,
follow him to his grave.
iv. Keep the Lens of Truth on and follow
him. He will take you back to the exit of
the Village all the way across the
mounds.
1. If you run out of Magic Power
then turn it off when you get to
the path. Darmani will wait for
you until you get some Magic
Power, but do not leave the area
to a new section, he will
disappear.
i. Mountain Village II
i. When you get back to the Mountain
Village you will follow him to the back
of the village with water.
ii. Turn into a Deku and hop across the
water.
iii. Turn on the Lens of Truth again to see
the stairs. The stairs has some dead ends,
but keep moving up.
iv. When you get there follow Darmani to
his grave.
j. Darmani's Grave "+"
i. When you get there you are asked to
some how a leave his suffering.
ii. Play the Song of Healing to cure him and
you will get the Goron Mask.
iii. Read the Grave to find out how to
maneuver the Goron's abilities.
1. When rolled up press A to make a
pound into the ground
2. When you roll you will gain
speed and eventually grow spikes
mowing down any obstacles, but
it takes MP.
iv. Now go to the back of the grave as a
Goron and pull the grave out to get some
Hot Spring Water.
v. Take out a bottle and bottle it up. Now
Goron Roll out of the cave.
vi. Go to the Goron that is frozen in ice
outside. Open the hot water to free him.
vii. Now that you know how it works you
should know that it has a time limit so
you have to hurry.
viii. Go outside, but turn into a Deku before
you jump over the edge.
ix. Hop across the water and turn into a
Goron again.
x. Roll back to the path that leads to the
Goron Village and stop once you reach
the mound that has a hole covered in ice.
xi. Open the Hot Spring bottle on the ice and
now you have access to the Second and
more accessible Hot Spring.
xii. Don't bother getting some now, but you
will be backs here soon.
k. Goron Village III
i. Head to the Goron Village and look for
the entrance to the Goron Shrine, it is at
the bottom of the Village.
ii. When you get there do a Goron Rolling
Pound to get the door open.
iii. Head inside and look for the Baby's
room, follow the crying.
iv. Talk to him and he will cry for his father.
v. Exit the village and head for the new
Hot Spring.
l. Mountain Village III
i. When you get to the Hot Spring get some
water and head outside.
ii. Go down off the mound and head back
towards the Goron Village.
iii. Pound any large snow mounds you find
until you see an old Goron in ice.
iv. Pour the hot water on him, as a Goron,
and he will thank you for your help.
v. He is shocked to see Darmani is alive,
and after a short conversation you notify
him of his son.
vi. He is too busy to come home, but he will
teach you a song on your drums to help
him sleep.
vii. Goron Lullaby; Part 1
1. A > < A > <
m. Goron Village IV
i. Now return to Goron Village and go back
to the Shrine with the crying baby.
ii. Play the Goron Lullaby as Goron Link
for him and he will teach you the rest of the song.
iii. Goron Lullaby; Completed
1. A > < A > < > A
IV. Freeing Snowhead & Goron Village
a. Snowhead
i. Go back to the Mountain Village. If you
want to you can take some Hot Spring
Water with you and melt the ice in the
Mountain Smithery.
ii. The man will upgrade your sword, but it
will only last for 100 strikes, the only
way to make it permanent is to get Gold
Dust.
1. You get this later when spring
arrives.
iii. Head through the village to the upper left
corner, past the Owl Statue.
iv. When you get there you will have to do a
Goron Roll over the ramps, watch for the
sides be sure not to fall.
1. When you get the Spikes it will
clear any snowballs coming at
you.
v. When you get through you will see an
Owl statue. Activate it and move up just
a little.
vi. If you try going to the path that leads to
the temple you will be blown back or off.
vii. There is a HUGE Goron that is blowing
wind at you so you have to take care of
him first.
viii. Play the Goron Lullaby to make him fall
asleep and now you can enter the temple.
ix. Move up through the path hitting any
snowballs that come your way.
x. Walk around on the path to the top of the
path and enter the temple.
b. Snowhead Temple
i. This first room has a bunch of Ice
Stalagmites. Swipe your sword or Goron
Punch them to get rid of them.
ii. Turn into Goron Link and push the block all
of the way back so it will fall into a hole
completes the hallway.
iii. This room has three doors. One locked
and one with ice blocking it.
iv. Go to the right one, the only available
one, for the next room.
v. There are 15 Fairies here like before. The
first 2 are here.
vi. As a Goron go to the beginning of the
wooden platform and start a Goron Roll.
If you get enough speed you will go
flying over the pillar in the middle as
well as the gap and make it to the other
side.
vii. From here take out you Bow and Arrow
and aim at the stone pillar standing near
where the pots are.
viii. There is a fairy in the bubble in the
alcove inside the stone pillar. Call it with
the Fairy Mask.
ix. There is a second one under the platform
behind you that is above the stairs.
1. Fairy 1&2
x. If you fall down into the pit you must go
back to the beginning where there is a
ladder.
xi. Watch out for the Lave, but in Goron
form you will not be hurt. Link will be
and a Deku or a Zora will be burnt and
sent to the entrance of the room.
1. I know you do not have the Zora
form yet, but it is a FYI.
xii. When you get over there and have the
fairies then jump over to the platform in
front of you and up the stairs.
1. Ignore the door for now, just go
up the stairs.
2. You need to jump as Link; a
Goron form is too big to make
most jumps while standing.
xiii. Here you will see a thing called a "Real"
Bombchu. He is an annoying pest that the
Bombchu was based from. Once it hits
something it explodes.
xiv. The best way to dispatch of this annoying
monster is to block him with your shield.
He will bounce back and blow up at a
safe distance.
xv. There is a fairy here and it must be one of
the simplest to get. It is sitting in the
corner of the room.
1. Fairy 3
xvi. Open the chest in the corner for the
Dungeon Map. Go back downstairs.
xvii. This time go into the door, but you can
re-stock with some of the pots by the
door.
xviii. This is the Center Room 1st floor. This
room is actually a huge room that extends
5 stories.
xix. There is only one door that is open that
you can only go to one room right now,
but there is a fairy that you may want to
get. Drop down into the basement of this
room you should find a switch in the
lava.
xx. Step on it, a Goron can resist the heat of
the lava, and go to the chest it created.
Open it to find the fairy.
1. Fairy 4
xxi. Now open the door to the only place that
is open. You can activate a fairy chest
here now, but you won't be able to get it
until later.
xxii. Go to the block on the left side of the
room and pull it out pull it all of the way
to the end if the room to the farthest spot
you can.
xxiii. If you hear a chime you got it in the right
spot and a chest will appear.
xxiv. This is the fairy chest and the block will
act as a bridge to get it later on.
xxv. Now go back to the spot where you
pulled the block out and go inside to get
the chest.
xxvi. Take the small key and head back to the
center room. Turn to your left and head to
the ice block with the torches on each
side.
xxvii. Shoot an arrow through the torch flame
into the ice and it will melt.
xxviii. This will make a short cut to the entrance
and let you use that new key you just
picked up.
xxix. This leads to the room with a lot of ice
blocks that are now able to be melted just
yet.
xxx. There is another fairy here and this room
leads to the previous fairy that you
couldn't get, but for now you have to
skip it.
xxxi. Take the chest in the middle for the
Compass and go to the back of the room.
xxxii. Blow up the wall in the middle of the
pillars to make a staircase appear to the
next floor.
xxxiii. This room has a bunch of ice blocks on
the pillars, but these ones can be broken.
xxxiv. Take out your Bow and shoot some
Arrows at the large icicles that are on the
ceiling.
xxxv. Two shots should knock them down and
break the ice. Now jump from each small
platform until you get to the large snow
mound on the left side.
xxxvi. Goron punch it and take the Small Key.
After you get the key take out your Lens
of Truth and look for the hidden alcove
near the entrance of the room with a fairy
chest inside.
1. Fairy 5
xxxvii. This room is a small puzzle that can get
confusing. Some of them are timed so be
quick. The Switches are Goron Switches.
xxxviii. Before you start to hit the switches take
out your Lens of Truth. Go to the center
of the room and look up with your Bow
and Arrow and you should see the fairy,
pop it with the Arrow.
1. Fairy 6
xxxix. First hit the switch on the platform you
are on right now.
xl. This will raise two platforms and block
the door.
xli. There is a switch that was raised in the
pit that will allow you to climb to the
other side.
xlii. Now hit the switch closest to you and run
to the one that was raised connected to
your platform.
xliii. Goron Stomp this switch and the door
will be opened.
xliv. Climb back up and get through the door
before the switch rises again.
xlv. You will be back in the Center Room
again, but up 2nd Floor.
xlvi. Goron Roll across the pit to the other
side. This time there is a small snow pile
on the side.
xlvii. Goron Roll through the snow but avoids
the edge. Think of this as practice. You
will do this again, but there will not be a
net next time.
1. Avoid the wall; it will cause you
to bounce back.
xlviii. Now Goron Roll across the pit again to
get to the first Sub-Boss' room.
c. Snowhead Temple; Sub Boss
i. Wizrobe I
1. This is the first time you have to
Wizrobe. This is actually the
easiest time you have to fight
him.
2. The best way to fight him is to
stand in the corner and scan the
room with your Arrow.
3. Hit him while he is spinning on
the portal before he shoots his fire
wand at you.
4. After several hits he will make
things harder for you. He will
send illusions of himself to each
of the portals.
5. Look for the real one spinning
and shoot him before he shoots
his fire wand.
6. As a reward you are given the
Fire Arrow.
ii. Fire Arrow
1. This Arrow will kill all of the
Freezards, or some times called
the Ice Wizards, instantly.
2. They also melt Ice Blocks that
block your path.
iii. Now Goron Roll backs to the other side
and enter this room. There is a Freezard
there, kill him with the Fire Arrow.
iv. There is an Ice Eye Switch that needs to
be activated. If you do this will make the
platform in the middle of the room to rise
and allow you to get to this floor much
faster.
v. Before you leave take out your Lens of
Truth and you should see the series of
platforms leading to an alcove.
vi. Take off your Bunny Ears and jump over
each one until you reach the chest. Open
it for a Fairy.
1. Fairy 7
vii. Jump down and enter the door that leads
back to the second room you entered
when you got to the temple.
viii. There is another Small Key here that you
will need. You need to kill all of the
Freezards and melt the Ice Block to get it.
1. One Fire Arrow will kill each
Freezard.
ix. Go back to the entrance of the temple and
go through the door that you opened with
the first small key.
x. This time melt the ice blocks in the room.
There should be a switch that was frozen
and it will create a block.
xi. First push it back to the end of the room
where you can get a Fairy Chest.
xii. Now push it back to the edge on the
backside of the chest where you got the
Compass.
xiii. Climb up onto the ledge and throw a
bomb onto the crate near the stairs. This
will reveal a fairy inside, call it with the
Fairy Mask.
1. Fairy 8&9
xiv. Now go through the door on the ledge.
This will lead back to the room where
you got the first Small Key.
xv. As long as you placed the block at the
end of the room you will be able to jump
from it to the other side and get the Fairy
Chest.
1. Fairy 10
xvi. Go back to the Center Room on the first
floor. This time you can melt the ice
blocks that did not allow you to enter the
other rooms with the Fire Arrow.
xvii. The first one you want to melt is the one
on the eastern wall. It is next to the cage.
xviii. This room is a huge pit that will make
you land on the basement. If you fall then
you can exit through the door and go
back up through the Center Room.
xix. You can also melt the Deku Flower and
fly back up straight to this room.
xx. There is a Fairy Chest in this room on the
far ledge, but you must kill all three
Freezards first. Kill them with Fire
Arrows.
1. Fairy 11
xxi. The next step is to light all three of the
torches. Light them with the Fire Arrows
and the door will open near the one you
entered.
xxii. Jump over the pillars to get there. This
will lead to the caged room that you can
see from the Center Room.
xxiii. Hit the Goron Switch and this will make
a HUGE Pillar rise up the Center Room.
xxiv. This blocks off several rooms, but there
is switches on the basement that will
make it go back down if you need to get
through the rooms again.
xxv. Jump back to the bottom of the Center
Room and go back up. This time take the
elevator to the second floor and roll over
the snow in the Center Room 2nd Floor.
Open the door with the Small Key.
xxvi. You are now in the Center Room 3rd
Floor, but there is another snow path
here. The only problem is if you fall
down you will end up back at the bottom,
there is no net.
1. There is a Fairy just below you in
an alcove with a Fairy Chest. The
only problem is that it is
unreachable right now; you need
to jump from the Center Room's
4th Floor to get it.
xxvii. Roll over and take the stairs. This room is
filled with "Snow Caps". They will throw
boulders of snow at you. Kill them to get
them out of the way.
xxviii. There is a fairy in the alcove that needs
the Lens of Truth to see.
1. Fairy 12
xxix. Take the stairs up to the 4th floor. This
room has 2 Lizalfos that need to be
dispatched. If you kill them you can get
the 2 fairies that rise from their dead
bodies.
1. Fairy 13&14
xxx. You should now be in the Center Room
4th Floor. Go across the platform to get
the Boss Key.
d. Snowhead; Sub Boss
i. Wizardrobe II
1. This time he holds the Boss Key.
Use the same stradegy as you did
before. Stand is a corner and
shoot him with the Fire Arrow.
2. After a few shots he will make the
illusions, kill the one that is
spinning.
3. After you kill him go through the
door and get the Boss Key from
the chest.
ii. Now to get the final fairy. On the
platform of the 4th Floor look around the
edges with the Lens of Truth for the
hidden alcove.
iii. Jump from the platform, without the
Bunny Hood, and you should land in the
alcove.
iv. Get the chest and take the Deku Flower
to the 3rd Floor.
1. Fairy 15; Final Fairy
v. The Boss Room is actually on the 4th
Floor, but it is only reachable by the
Central Room 3rd Floor.
vi. You need to go to each level Center
Room, from 2 and 3, and Goron Punch
each of the blue slots to make it fall
down.
vii. Go to each one and knock them down.
Now go to the Central Room 3rd Floor
and punch the Snow Boulders down enter
the Boss Room.
viii. When you enter you have to shoot Ghot
with the Fire Arrow to thaw him.
e. Snowhead; Boss
i. Ghot
1. Ghot is actually a simple
boss to beat, but you must
defeat him several times
throughout the game to get
everything.
2. Ghot is actually a
mechanical machine, and he
uses that character in his
attacks.
3. Turn into Goron Link and roll
after Ghot. You need to get
the spikes and roll into
Ghot. Simple right.
4. If you are able to get some
height from the bumps in
the circle path and get
Ghot in the back he will
collapse allowing you
to go crazy on his, hmm,
but, yeah but.
5. After a few hits he will
start to drop boulders and
spikes into the ground
trying to knock you down.
6. After a few more hits he
will start to drop bombs
from his hoofs, and then
he will shoot electrical
beams from his horns.
7. After all of that you know
he is close to death as you
see smoke and shorts of
electricity from his head.
8. After he is dead you get your
second Sacred Mask and spring
will return.
f. Snowhead; Fairy Fountain
i. At the base of the temple is the Fairy
Fountain. Return the stray fairies to get
her gift.
ii. She will double your magic bar. This is a
very important upgrade that you will
need to complete the game.
V. Spring Time Fun
a. Goron Village V "="
i. In the Mountain Village the snow has
melted and it is back up and running.
ii. The most important thing is the Powder
Keg.
iii. Go to the entrance to the village and go
to the left on the ground level.
iv. There is a cave that leads to the Powder
Keg shop, but blocked by ice before.
v. Go inside as a Goron and talk to the
Goron there. He will let you use the
Powder Keg, but first you have to take a
test.
vi. You must bring the Keg to the Goron
Racetrack before it explodes. If you do
this and clear the boulders there he will
give it to you.
vii. Take the Keg and throw it up the ramp
and roll up. Keep doing this until you get
outside.
viii. Now run with it back through the
Mountain Path, past Tingle, but avoiding
the water.
ix. When you get to the end of this area turn
to the right and you will see a path that
leads to some boulders.
x. Place the bomb there and wait for it to
blow.
1. You can speed it up shooting an
arrow at it.
xi. Before you head to the Racetrack go back
and talk to the Goron and he will allow
you to use the Powder Keg at will.
b. Goron Racetrack "="
i. Welcome to the Goron Racetrack! This is
an important race to be in.
1. Be sure you do this on the 1st
day!
ii. You can compete in it, as many times as
you want, but the rewards are too great to
give up.
iii. Talk to the Elder's Baby to start the race.
The goal is to be 1st in the race. You will
go against some good competitors.
iv. You start out just simple straight rolling.
This is a good place to develop your
spikes.
v. One of the keys to winning is to catch
some air when you go over ramps at a
good speed you will go VERY far.
vi. Try to dodge the trees as much as you
can, a second can mean the difference of
winning and losing.
vii. If you win you will get a Bottle of Gold
Dust!
c. Mountain Smithery "="
i. Go back to the Smithery and give the
Gold Dust to the Sword Smith and he
will forge your sword with the dust
making the upgrade permanent!
ii. Razor Sword
1. This sword is twice as powerful
and longer!
iii. Now that you turned the Gold Dust is
forged with the sword you get the Bottle
back!
d. Goron Village VI "="
i. Head to the Elder's room during winter
and turn into Link.
ii. Take out the Fire Arrows and light the
torches in the area. These torches will
stay lit until you play the Song of Time
as long as you light them all.
iii. Take out a Deku Stick and light it using a
torch. Put on the Bunny Hood and run
out of the room.
iv. Light the 2 unlit torches next to the group
of Gorons, then run right down the path,
lighting each torch along the way.
v. At the very bottom, light 3 more torches.
When they're all lit, the giant chandelier
above you will start spinning.
vi. Go back up the path to all the Gorons and
enter the room. Become Goron Link and
roll at full speed out of the room, then
jump the ramp and hit one of the spinning
pots in the air.
vii. Go back up the hill and do this until a
piece of meat falls from one when you
shatter it.
viii. Pick up the Rock Sirloin and carry it
outside.
e. Mountain Village IV "+"
i. Bring it all the way to the guard at
Mountain Village and talk to the Goron
with the Frog Mask on. Give him the
Rock Sirloin and get the
ii. Don Gero's Mask
1. This mask will make all of the
frogs in the world follow you if
you have it on.
2. Take them to the lily pads on the
lake in the Mountain Village.
a. You can't get all of them
now, so I will tell you the
locations of the frogs later.
VI. The "R" Files!
a. Romani Ranch "="
i. If you need another Powder Keg then go
to West Clocktown's Bomb Shop and
talk to the Goron to get a new one.
ii. When you get here on Day 1, or 2 the
road will be blocked, but on day 3 it is
clear.
iii. Go on Day 1 and blow up the Powder
Keg in front of the boulders.
iv. Now go through the road and talk to
Romani.
v. She will ask you your name, but she re-
names you Grasshopper!
vi. Talk to her some more and she will ask
you for help. Aliens come and attack the
cows at night and she needs your help to
stop them.
vii. Before she will let you help her you have
to take her test. You have 2:00 to pop all
10 balloons, 1:00 is the record, but you
can do better.
viii. They are all over the ranch, but they are
east to take down, one pop and they are
gone.
ix. She will teach you "Epona's Song" if you
pass the test!
x. Epona's Song
1. /\ < > /\ < >
1. This will call Epona anywhere
that she can travel, Termina Field,
and beyond.
2. Play it for Cows and you will get
Romani Milk!
xi. Now you have to wait until; 2:00 a.m.
Play the Song of Time, and the Inverted
Song of Time if you played it before to
speed up time.
xii. Wait for the time to roll in and talk to
Romani in the Ranch.
xiii. She will tell you they are coming for the
Cows, and her if she is there, and you
must stop them.
xiv. Go outside and you should see them
appear.
b. Romani Ranch; The Invasion "*" "="
i. First play the Inverted Song of Time.
They will slow down the Aliens, but the
night is twice as long.
ii. You have to last until 5:30 a.m. They are
simple to take care of, just shoot them
with your Bow & Arrow.
iii. They are simple to kill, one shot, but they
come from all angles. They will come
from behind the ranch too, so make sure
you check it a few times.
iv. They always come from the same spots,
but they are unlimited.
v. After you dawn Romani will thank you
for your help and will now let you take
Epona at will.
vi. She also gives you a bottle of Romani
Milk!
c. Romani Ranch; Milk Wagon "+"
i. Wait until morning on the Second Day,
after you killed the Aliens.
ii. Talk to Cremia and she will talk to you
about her sister.
iii. She also offers you a ride to Clocktown
with her, but you have to wait until 6:00
p.m.
iv. Play the Double Time Song and talk to
Cremia in front of the barn while she is
on the wagon.
v. She will give you a ride, but the main
road is blocked off. She goes another
path, but she has to pass through the
"Ugly Country", and some bandits will
chase her.
vi. After she asks you to arm your bow you
will have unlimited arrows to shoot at the
2 bandits.
vii. They will keep coming after you shoot
them once, so keep shooting them until
they are at bay.
viii. The other will come too, so rotate your
shots. If they come to the side they are
still too far too cause trouble, but they are
close so attack them immediately.
ix. If you are successful in keeping them
away Cremia will give you a Big Hug,
take a good look, ha ha, and the Romani
Mask.
x. Romani Mask
1. This mask will allow you
entrance to the Milk Bar!
2. Not that important right now, but
it will be soon!
VII. Extra Stuff
a. Clocktown
i. Make sure you get caught up in the Deed
Trading Game. Go to the point of the
Goron Village.
b. Ikana Canyon "+"
i. There isn't much here right now, but
there is an important mask that will help
greatly in the next mission.
ii. First go to Clocktown or Kotake's Shop
and get a Red Potion.
iii. Go to the Eastern side of Termina Field
and enter the Canyon.
iv. There are several fences that Epona can
jump over.
v. When you get to the one in front of a
small circle of stones get off Epona and
put on the Lens of Truth.
vi. Talk to the Guard there and he will be
surprised that someone can see him.
vii. Give him the Red Potion and in return he
will give you the Stone Mask.
viii. Stone Mask
1. This mask will render you
invisible to people around you.
2. Wear this and MOST people will
not even notice you are there.
VIII. Searching the Great Bay Coast
a. North Bay "+"
i. Go to the Northern part of Termina Field.
ii. Hop over the fences to greet the Great
Bay Coast, this is the North Bay side of
the Coast.
iii. Look into the water and you should see
something weird in the water. There are
seagulls circling over an area.
iv. Go over to find Mikau and push him to
shore by moving behind him.
v. When you get there Mikau is dying. He
talks to you about his missing eggs.
vi. Play the Song of Healing for him and his
soul will be at peace. In return you will
get the Zora Mask.
vii. Zora Mask
1. This mask is one of the most fun
masks in the game.
2. You now can soar through the
water, dive as deep as you want.
3. Buy you now have Zora Scales on
the end of your arms that throw a
lethal blow to most enemies.
4. If you hold the top "L" or "R"
buttons you will create a barrier
shield that takes MP, but harms
any enemies in the way.
b. Fisherman's Hut
i. There are 2 huts on the beach one is the
Spider House, the other is the
Fisherman's Hut.
ii. Talk to the Fisherman inside and he is
looking for picture of one of the Pirates.
If you get one for him he will be very
grateful.
c. Research Lab "*"
i. The next stop is to the Research Lab.
There are several things to do here, but
the most important is information.
ii. Stop and hit the Owl Statue to activate
the warp point. If you need to shoot
Tingle Down for a Map.
iii. The Scientist will say that the Zora Eggs
are late and they need to be in the tank
before they hatch, if not they die.
iv. Notice the fish in the tank? Go to a small
pond, the one near the fisherman's house
will do, and feed them 5 fish.
v. After they are full they will burp out a
Heart Piece.
vi. You can rush off to the Zora's hall, but
there are several things to do that may
help in the next part of the quest.
IX. Extra Stuff
a. Zora Pit "*"
i. Bomb the boulder near the Great Bay
entrance in Termina Field. Jump down
the hole and shoot the Deku Babas that
hang from the Lilly Pads with your Zora
Scales.
ii. Now shoot the Beehives on the ceiling to
make a Heart Piece fall down. Now turn
into a Zora and get the Heart Piece.
b. Mountain Village Path II"*"
i. Go defeat Ghot again to turn it into
spring and then go to the Mountain Path.
ii. Turn into Zora Link and swim around to
river to find the Heart Piece in the water.
c. East Clocktown "+"
i. Put on the Romani Mask and enter the
Milk Bar on the Day 1 or 2 after 10:00
p.m.
ii. Talk to the fat Zora, Mr. Toto and he will
ask you to help sound check the stage.
iii. Play your instruments in all 4 forms and
Mr. Toto will thank you, but give you
nothing.
iv. German will give you the Circus
Leader's Mask.
v. Circus Leader's Mask
1. This mask is pretty much useless.
It only protects you from getting
attacked if you wear it during the
Cremia's Milk Wagon quest.
d. Gorman Brothers Race Track
i. Off the path of the Milk Road is the
Gorman Brothers Race Track. Ride
Epona into them and talk to the brothers.
ii. They make fun of Epona being small, but
challenge you to a race anyway.
iii. You have to race both of them and it
costs you 10 Rupees. You have to race
both of them, but it isn't too easy.
iv. Tips
1. Save your carrots for the jumps
and the final laps.
2. You can slow one of them down
at a time by going in front of them
and not letting them by this will
help some.
3. They go around most of the high
jumps so if you can make them it
will increase your speed greatly.
4. Once you are near the end use
whatever carrots you have left.
v. You have to beat them twice in order to
get the Garo's Mask.
vi. Garo's Mask
1. This mask will let you become
one of the secret warriors of the
Garos.
2. It doesn't have any properties
other than making the Garo man
in Ikana Canyon let you pass.
3. The other thing is it will summon
Garo Warriors in Ikana Canyon,
but they find out you are wearing
a mask and attack.
X. Search the Zora Hall
a. South Bay "*"
i. To get to South Bay go to the south part
of North Bay and enter the cave leading
to South Bay.
ii. Once here go to the back of the beach
following the small stream back to the
waterfall.
iii. Play the Song of Double Time turning it
into night if it is not already night.
iv. Look down the pool for the Like Like
and turn into Zora Link.
v. Kill the Like Like with your Scales and
he will give up a Heart Piece for you
troubles.
1. Not the easiest, but no too bad.
b. Zora Hall "*"
i. Now go back to the South Bay coastline.
Turn into Zora Link and dive in. Go
straight for the huge fish in the water.
ii. Dive underwater and enter through the
small hole in the mound that leads to the
fish.
iii. Enter the Fish and welcome to Zora Hall.
iv. There are several things to do here and
some great rewards, but the most
important thing is getting information
about the Zora Eggs.
v. There is another exit in the back of the
fish. Lulu is here; she can't talk because
of the trauma she has been through.
vi. There is also an Owl Statue here, be sure
to activate it.
vii. Talk to the people in the hall and you
should get some more information about
the missing Zora Eggs.
viii. Talk to one fan of Lulu and he will be
very interested in her.
ix. Go back outside and take a picture of
Lulu and give it to him. He will give you
whole 20 Rupees for the picture.
1. STALKER!
c. Zora Hall; Deed Trading Game
i. Complete the Deed Trading Game to the
Goron Village spot and go back to the
Zora Hall.
ii. Go to Lula's Room. You can recognize it
because of the Akido Nut.
iii. Give him the Mountain Deed, as Goron
Link and he will be very grateful.
iv. Turn into a Deku Link and get the Heart
Piece on the balcony.
v. Now that you are ready you should head
to the Pirate's Hideout to get back the
precious eggs.
XI. Retrieve the Zora Eggs
a. North Bay II
i. Before you get here you need as many
Empty Bottles as you can get at this
point.
ii. Here is a quick list
1. Kotake's Red Potion
2. Goron Race
3. Romani's Milk/Alien Reward
4. Madam Aroma's Reward
iii. Turn into Zora and jump into the water.
Go to the Northern part of the bay and
look for the wooden boards near the
bottom of the ocean.
iv. Do a Zora speed slam into the boards
until you find the one that leads to the
Pirate's Fortress.
b. Pirate's Fortress "*" "="
i. When you first get here leap onto the
ramp leading to the fortress.
ii. There will be some guards on
motorboats. They are identified by the
white dots on your map.
iii. When the coast is clear turn into Zora
Link and dive into the water. Dive down
to the bottom of the water.
1. If you are caught you have to re-
enter the Fortress.
iv. There are 3 chests here with 20 Rupees.
v. Go to the north part of the map and climb
up the small ramp in the water.
1. Check to make sure the coast is
clear.
vi. When you get up there, go up the ramp
on the dry area until you reach the Goron
Switch.
vii. Turn into Goron Link and do a Goron
Pound and a vent will be opened in the
water.
viii. Turn into Zora Link and dive into the
water. Go past the vent that is blowing
out water and enter the new vent on the
sidewall.
ix. This part of the Fortress is a sort of cage
maze. Slam into the wood to break it
open and land on the ground.
x. Pull the block towards you until you
can't pull it anymore.
xi. Go left and keep moving until you see an
opening in the ceiling. Go up to get the
chest with Rupees.
xii. Return back to the outer part of the maze
and keep moving on the outside until you
reach the second block.
xiii. PUSH this one as far back as it can go.
Now go around to the exit.
xiv. Step onto the vent to take you to the next
level and get off. Dive to the bottom and
walk around the mines and under the
vent.
1. If you are walking under the vent
it will not suck you it.
xv. This next area has a Heart Piece. To get it
you need to go second level of the room.
xvi. Goron Punch all the barrels and look for
the push switch on the floor.
xvii. Now Goron Roll back down the stairs
into the cage with the Heart Piece.
1. Goron Roll is your best bet to
make it in time.
xviii. Press the switch in the cage again to
make the door open and head back to the
second level.
xix. Smash the other barrels this time to
reveal a crystal switch across the room.
xx. Turn into Zora Link and then use your
Zora Scales to hit the switch. Dive into
the water and take the vent to the next
area.
xxi. This time swim over the vents by
surfacing to the top of the water, but
watch out for the mines.
xxii. Take the door to the next room. Step onto
the push switch, then run to the vent and
shoot the crystal switch.
xxiii. This will activate the vent to blow water
up to take you to the next level, but get
off before it reaches the top of the second
floor or you will get slammed with a
mine.
xxiv. This area is a good place to stock up on
items so be sure to break everything.
xxv. Now climb the ladder to the telescope
and take a look at what the Pirate's
Fortress looks like inside.
xxvi. Turn around and use your arrows on the
first mine. This mine will crash with the
other clearing the path for you to shoot
the crystal switch.
xxvii. Shoot the switch and then jump down
and enter the door.
xxviii. You are now outside again on a ramp. No
one can see you, but if you are caught
you are thrown back at this point.
xxix. There is a Hookshot target here if you
have to leave and you have the Hookshot.
xxx. This is the main room where you can get
all of the Zora Eggs in the Fortress.
xxxi. If you have the Stone Mask put it on now
so no one can see you.
1. If you don't have it yet then
things will be more challenging,
but it is not impossible.
2. Shoot the guards with Arrows and
it will stun them for a short period
of time.
3. Deku Nuts work too, and once
you get the Hookshot it will act
like the Arrow and stun them.
xxxii. First thing you should do is snap a nice
picture of one of the Pirate's for the
Fisherman.
xxxiii. The goal is the ladder in the middle that
leads to the suspension bridge. You may
need to duck behind the crates to get
here.
xxxiv. Run across the bridge and stun the Pirate
at the end if you need to.
xxxv. When you enter you will see a bee fly
into the Pirate Boss' room. You will
listen inn on their conversation about
how they stole the Zora Eggs, but lost
some in the murky water of Pinnacle
Rock.
xxxvi. When you are free to move take out your
bow and shoot the Beehive through the
barred window.
xxxvii. The beehive will fall releasing the bees
and will send the Pirates running.
xxxviii. Go back to the bridge and jump off to the
door on the right side of the exit and
enter the area.
xxxix. All of the Pirate Guards are gone and
there is a chest in the middle of the room.
xl. Open it to get an old item from Orcania
of Time. The Hookshot
xli. Hookshot
1. The Hookshot is one of the most
convenient items in the game.
You now can pull your self to
new areas by grabbing targets,
pillars, or wood.
2. You can also stun Pirates and kill
certain monsters here also.
xlii. Now aim the Hookshot to the wood
above the tank and fire to pull yourself to
the tank.
xliii. Turn into Zora Link and dive to the
bottom of the tank. Try to ignore the
Shell Blade and grab the Zora Egg with
an Empty Bottle.
1. You may get a fish instead so be
careful.
xliv. Go back to the Surface and climb out of
the tank.
xlv. Return back to the center area where you
climbed to the suspension bridge.
xlvi. Go to the south wall on the map and look
for the first Hookshot target on the pillar.
Then Hookshot again to the next target
and enter the door.
xlvii. Go around and enter the area with tons of
barrels and one guard.
xlviii. Shoot the guard and press the C up button
to find the door on the north wall.
xlix. Enter here and go to the center room,
until a Pirate Guard will stop you.
l. This fight is simple to deal with, just wait
for her to attack, dodge, and then attack
her.
li. When she is defeated the doors will open.
Head to the door with the 2 torches.
lii. Here is the second Zora Egg. Do as
before and Hookshot to the Wood and
dive down for the Zora Egg. 2 more left.
liii. Return back to the center room again and
go to the north wall on the map this time.
liv. Hookshot to the pillar target and then
turn to your left and Hookshot to the next
target.
lv. Enter the door and go to the end of the T
shaped hallway and turn left.
lvi. Shoot the Pirate Guard before she sees
you and enter the door.
lvii. You will be attacked by another Pirate
Guard, so take care of her and enter the
door with the two torches.
lviii. Hookshot to the wood and turn into Zora
Link. Before you enter there is a HUGE
Bonefish there that will spread more
Bonefish in the water.
lix. Use your Zora Scales to kill the Bonefish
and when it is clear jump in to get the
Zora Egg.
1. One Zora Egg left.
lx. Now go back to the main room, but stay
on this side of the wall and jump down to
the first target pillar.
lxi. Hookshot to the right side this time,
opposite side thank before, and go over
the bridge and enter the door.
lxii. You can just walk right through here if
you have the Stone Mask, if not, then you
have to Stun, and run to the exit.
1. If you are brave you can get the
chest with 100 Rupees.
lxiii. Once you are in the next room you will
have to fight the final Pirate Guard.
lxiv. Exit through the door with the torches
and get the final Zora Egg from the tank.
c. Research Lab II
i. Return to the Research Lab by the Song
of Soaring and drop the Eggs off into the
tank by standing on the grate.
ii. There are 3 more eggs left that were lost
by the Pirate Guards. They are at
Pinnacle Rock.
d. Fisherman's Hut II
i. If you met with a Zora before you were
told that the water is too murky to get to
Pinnacle Rock, so you need a Sea Horse.
ii. Talk to the Sea Horse and the Fisherman
will trade one for a picture of a Pirate.
iii. Give him the picture and you will get a
Sea Horse in your bottle.
e. Pinnacle Rock "*"
i. To get here swim to the 2 stone pillars in
North Bay.
ii. Once you enter you will be transported to
the Pinnacle Rock.
iii. Release the Sea Horse and he will thank
you, but he needs a favor. One of his
friends is trapped by sea snakes and
needs to be freed.
iv. Follow the Sea Horse through his
winding path, if you miss you will be
sent back, but he will be waiting for you
there.
v. When you get there enter the circular
area. There are actually 8 pf them to kill.
vi. What you have to do is swim past their
hole and then turn on your barrier by
using your upper right or left buttons and
crash into them.
vii. It takes a few hits to kill them, but once
they are killed you will be able to enter
their layer.
viii. If there is a Zora Egg there be sure to
grab it.
ix. Kill all 8 of them to save the Sea Horses'
mate and they will give you a Heart Piece
as a reward.
x. Make sure you got the final 3 Zora Eggs
and take them to the Research Lab.
f. Research Lab III
i. Drop the final 3 Zora Eggs into the tank
and watch them hatch. They arrange
themselves into an odd position creating
a new song for you.
ii. New Wave Bossa Nova
1. < /\ < > \/ < >
a. This song will lead you to
the Great Bay Temple.
XII. Extra Stuff
a. Beaver Races "*" "="
i. You can head straight to the temple, but
there are tons of things now available to
you now.
ii. Go to the waterfall where you killed the
Like Like before for the Heart Piece.
iii. Hookshot to the first tree on the ledge to
the left side when you enter.
iv. Keep Hookshooting until you get to the
chest, take the Rupees and keep moving.
v. Finally you will land next to a cave that
leads to the Beaver Races.
vi. The Races must be done in Zora Link
form. You have to follow the beaver
through the loops, with out missing any,
and you must beat him within 2:00, but
then you have to beat his brother within
2:30, but he is much faster.
vii. Now that you have the last Empty Bottle.
Race them again for a Heart Piece, but
they are much faster.
viii. You now have to beat both of the beavers
in about 1:50!
b. Oceanside Spider House "*""+"
i. This is the final Gold Skulltula House in
the game, and has the best rewards.
1. Adult Wallet
2. Heart Piece
ii. When you get there is a crack in the wall.
Blow it up with a bomb or the Bomb
Mask.
iii. Slide down the ramp and you may notice
the 2 Skulltulas on the walls.
iv. Wait for them to come to the bottom and
Hookshot them and Hookshot the
Tokens.
1. Skulltula 1 & 2
v. The there is another one hiding behind
some webs in the corner of the room. Use
a Fire Arrow to dissolve the web and kill
him.
vi. Take the Token with the Hookshot.
1. Skulltula 3
vii. Step back a bit and Hookshot the target
above the door to make it over the gate.
viii. Go into the next room and look up at the
rafters with a Fire Arrow.
ix. On the ceiling rafters is a Gold Skulltula.
Shoot a fire Arrow at it to get a better
chance of a hit.
1. Skulltula 4
x. Hookshot the Token and turn to the pots
on the corner.
xi. Use a Fire Arrow to dissolve the webs
and roll into it. A Skulltula will pop out,
kill it for it's token.
xii. There is another one in the last pot too!
1. Skulltula 5&6
xiii. This one is hiding in the under the mask
that is lowest on the stairwell leading to
the basement.
xiv. Wait for it to come out and kill it with an
Arrow or Hookshot. Take the Token with
the Hookshot.
1. Skulltula 7
xv. Now head into the door on this level.
xvi. There are 7 Skulltula here, but they are
tricky to get. The first is in the picture of
the Skull Kid in the southwest hand
corner.
xvii. Hit the picture with a Hookshot to knock
it off and take out the Skulltula.
1. Skulltula 8
xviii. Go back to the dressers near the picture
and pull the left and right one to the side,
and the middle one back.
xix. Look into the hole behind the middle
dresser with the Hookshot and kill the
Skulltula there.
1. Skulltula 9
xx. Now go to the bookshelf that has a small
hole in it that shows a torch behind it.
xxi. Go to the side and pull it back to reveal 2
more Skulltulas.
1. Skulltula 10&11
xxii. Go back to the bookcases and climb up
the shelves where there are no books.
xxiii. Look at the top of the corner between the
ceiling and the wall. Hookshot or shoot
an Arrow to kill him.
1. Skulltula 12
xxiv. Go to the far right corner where the
bookshelves make a long L. On top of
there is a Skulltula in the corner.
1. Skulltula 13
xxv. There is one more Skulltula in this room.
Go to series of bookcases near the one
with Skulltula 13.
xxvi. Shoot down the picture of the Skull Kid
and you should see another black hole.
xxvii. Aim your Hookshot at it and get the
Skulltula.
1. Skulltula 14
xxviii. Go back to the previous room and head
down the stairs.
xxix. Stop about half way to get the Skulltula
in the rafters right in front of you.
1. Skulltula 15
xxx. The next one is in the pot to the left of
the door.
1. Skulltula 16
xxxi. This one is in the pots on the crate. You
can break the pot with the Hookshot, but
you can't get at the Skulltula.
xxxii. Go to the crates opposite of the one with
the Skulltula and climb to the top. Here
you can kill the Skulltula with the
Hookshot.
1. Skulltula 17
xxxiii. Shoot a Fire Arrow to get rid of the webs
next to the crate that Skulltula 17 was on.
xxxiv. Look into the hole and kill the Skulltula.
1. Skulltula 18
xxxv. There is another Skulltula in the mask on
the wall, to the left of the door.
1. Skulltula 19
xxxvi. Go into the door right in front of you.
xxxvii. To your right from the entrance there is a
series of crates. Go to the dark brown one
and roll into it to crack it open. It reveals
a Skulltula.
1. Skulltula 20
xxxviii. Now go opposite of these crates to the
ones on the right side. Roll into that dark
brown crate to reveal a hidden passage.
xxxix. Enter it and turn around to see a Skulltula
on the wall above the entrance.
1. Skulltula 21
xl. Go to the south part of the room and
jump on the crates on the right side.
xli. Take out your Hookshot and look behind
the canoe to reveal a Skulltula.
1. Skulltula 22
xlii. From there go to the right wooden pillar
to find a Skulltula in the webs. Use a Fire
Arrow to burn the webs off and kill the
Skulltula.
1. Skulltula 23
xliii. Now go back to the crates next to the
secret passage.
xliv. Climb up the single on to the right of the
passage and then jump over to the left
side of crates.
xlv. When you get to the top look for the
Hookshot Target to be sent to the
catwalk.
xlvi. Move to the center and smash all the pots
to find another Skulltula.
1. Skulltula 24
xlvii. Go back down and out this door into the
next room. There is another door here
that you haven't been in yet.
xlviii. Enter to find a room full of Skeletons.
Ignore them for now.
xlix. There is one in the far left hand corner
inside the pot. Roll into it to get the
Skulltula.
1. Skulltula 25
l. Now shoot down the picture to the left of
the pot with a Hookshot to reveal another
Skulltula.
1. Skulltula 26
li. Go onto of the table and look for the next
Skulltula on the rafters between the
ceiling and the floor. He is near the door.
lii. Shoot a Fire Arrow to kill this Skulltula.
1. Skulltula 27
liii. There are three hidden in the lamp above
you. Turn into a Goron and do a Goron
Pound on the table to make the last 3 to
fall out.
liv. Kill them with your Sword.
1. Skulltula 28, 29, & 30
lv. You have broken the curse, but you are
not done yet.
lvi. Notice the 4 colored masks on the wall?
They are a puzzle that leads to a Heart
Piece.
lvii. You have to shoot them in the correct
order to open the grate.
lviii. You can find out the code by either
process of elimination, or talking to the
Skeletons in the house.
1. You need the Captain's Hat in
order to talk to them.
lix. The colors change and rotate every new
game so it is impossible to get the right
order on a walkthrough.
lx. You can try it yourself with your arrows,
but it may take some time. Just remember
that you can hit a color twice in one
round to make the door open.
lxi. Go up into the fireplace through the grate
and get your Heart Piece.
lxii. Go back to the entrance of the House and
you will see a man who is eager to keep
this house as a shelter.
lxiii. He will give you the Adult Wallet in
return.
lxiv. Adult Wallet
1. You can now carry up to 500
Rupees.
c. Zora Hall II "*"
i. Go back to Zora Hall and go to Mikau's
Room. His room is the first door on the
right if you enter from Owl Statue Warp
location.
ii. Hookshot to the second floor by grabbing
onto the tree.
iii. Read the diary to learn the first part of a
new song.
iv. Go to Bassist's Room and Z Target him.
Now whip out your Guitar while you are
still targeted with him.
v. Play the song you read from the diary and
they will finish the song together.
1. Part I
a. > > \/ A A \/ > A
2. Part II
a. < < > \/ \/ > < \/
vi. Go to Evan's Room and turn into regular
Link and talk to Evan. Play him the song
you wrote and he will take it for his own,
but will give you a Heart Piece as a small
reward.
1. He will not take the song from a
Zora.
d. East Clocktown
i. Go back to East Clocktown and enter the
Observatory and talk to Pierre the
Scarecrow.
ii. Pull out your Orcania and play any song
you want, other than the regular songs.
This will become the Scarecrow Song.
1. It does not come back in time
with you so if you have to return
to the past you must redo the
Scarecrow's Song.
e. North Bay II"*"
i. Go to North Bay and come out of the
water near the Pirate's Entrance.
ii. Look for the Target on the ledge and
keep shooting until you reach the final
ledge with the Soil Patch on it.
iii. Put the Bean in and then the Spring
Water to create the leaf.
iv. Ride the leaf to the edge and get the
Heart Piece.
f. Snowhead II "*"
i. Return to Snowhead and turn into a
Goron and roll back to the exit, but only
go over the first ramp.
ii. Turn on your Lens of Truth on to see the
hidden platforms.
iii. Jump over them until you reach the end.
Notice Tael!
iv. Play the Scarecrow Song to make Pierre
appear.
v. Hookshot to him and get the Heart Piece.
XIII. Freeing Great Bay
a. Zora Hall III
i. Go to Zora Hall via Song of Soaring and
pull out your guitar as Zora Link and play
the New Wave Bossa Nova.
ii. A huge turtle comes out of the ocean and
will have short conversation with you.
iii. Hookshot over on his back and he will
take you to the Great Bay.
b. Great Bay
i. After you get off of the turtle you are in
the first room.
ii. The first fairy is here, but you must light
all of the torches to make the chest
appear. The fairy is inside.
1. Fairy 1
iii. This dungeon has water pipes up the yin
yang, so be prepared to push many
colored switches to turn water on and off
and turn the currents in different
directions.
iv. Go into the next room and turn into Zora
Link.
v. Dive into the water and push or pull the
underwater yellow switch in the northeast
corner of the room.
vi. Go back to the platform you started from
and dive under it to find another fairy in
the bubble.
1. Fairy 2
vii. The other fairy in this room is in the
Skulltula on the left side of the first
platform.
viii. You can kill it from a distance with an
Arrow or take the left moving platform,
facing away from entrance door.
ix. Kill it and get the third fairy.
1. Fairy 3
x. Now that you activated the Yellow
Switch. There will be a waterspout that
will elevate you to door to the next area.
xi. Take the right platform then jump onto
the other platform. Watch for the
Skulltula that comes down, an arrow will
kill him instantly.
xii. At the edge of the platform wait for the
spout to go down and then jump onto the
spout to elevate you to the door.
xiii. Enter the door and you will notice the
large spinning water here. This is the
"Whirlpool Room"
1. Ok, it's not REALLY the
"Whirlpool Room", but it makes
it easier to explain for later on.
xiv. There are two fairies here the first is in a
pot at the bottom of the water.
xv. It is too fast to jump in and dive down, so
instead stand at the edge of the spinning
water, aim at the pot with an arrow and
use the Fairy Mask to call the fairy to
you.
1. Fairy 4
xvi. The other one is in the barrel that is on
the top of the ladder. Roll into it or Goron
Smash it to reach it.
1. Fairy 5
xvii. Now time to get to the next area. The
room has a ton of passages but the only 2
doors available to you with the water
turning the way it is.
xviii. Dive into the water and take the door that
is on the on the southeast corner from the
top row.
xix. If you accidentally took the wrong
passage then you can get back taking the
other exit.
xx. The right room is a long slim passage.
xxi. Go to the north platform to get out of the
water. Turn into Link again and
Hookshot over to the chest and open it to
get Dungeon Map.
xxii. There is another fairy here, just shoot the
Hookshot or Arrows at the pots near the
other platform to release a fairy.
1. Fairy 6
xxiii. Turn back into Zora Link and dive down
the water.
xxiv. Go to the place under the Fairy pots and
use your Zora Scales to cut down the
Dexi-Hands.
xxv. Swim through to room next room.
xxvi. There are some Deku Babas hanging
from the Lilly pads. Cut them down and
kill them.
xxvii. Get out of the water and kill all 4 of them
to make a chest appear with another fairy.
1. Fairy 7
xxviii. Take the door to the next area.
xxix. The first thing you should do is kill the
Deku Babas first.
xxx. There is a fairy in the water that passes
under the door you came in from.
xxxi. He is in the pot, but if you dive down
there you will be swept away.
xxxii. Instead stand on the edge and shoot it
with the Hookshot and use the Fairy
Mask to call it to you.
1. Fairy 8
xxxiii. Dive into the water as Zora Link and get
the Small Key at the bottom of the water.
xxxiv. Then hop across the Lilly pads until you
reach the last one and Hookshot over to
the chest to get the Compass.
xxxv. Now you can jump into the water where
the fairy was to be taken back to the
Whirlpool Room, but you must kill the
Dexi-Hands first.
xxxvi. This time take the passage on the bottom
row this time.
xxxvii. You know you are in the right place if
you see the Shell Blades. Take the red
pipe to lead you up through the water.
xxxviii. When you get there use your small key
on the door.
xxxix. In this room you will have a chance to
reload from some Arrows and Magic.
xl. When you are ready head into the next
room for a Sub Boss fight!
c. Great Bay; Sub Boss
i. Wort
1. This guy can get annoying
because it takes time to kill him.
You have to Hookshot the balls
that are spinning around him and
then swipe them with your sword.
2. When you clear enough of the
balls and his eye is open shoot the
Hookshot or Arrow at his eye.
3. Keep doing this until he drops all
of the balls. Then take any out
that are in your way and hit him
in the eye with your sword.
ii. As a reward you will get the Ice Arrow.
iii. Ice Arrow
1. The Ice arrow has a lot of
usefulness here than in Orcania of
Time.
2. You can shoot the water and get
an Iceberg in the water that you
can hop onto, but it only lasts for
a short period of time so jump on
and off it quickly!
3. You can freeze Octorocks and
Chuchu, aka Slimes, to make
them into ice blocks that you can
jump onto them.
iv. Go back to the room that you came from
and return to the room with the Red Pipe.
v. Shoot the Ice Arrow at the Octorocks and
jump onto the Red Platform. Turn the
Red Switch and jump back down.
vi. Go back to the Whirlpool Room and take
the exit that is in the Southeast corner to
row again.
vii. This will take you back to the room
where you got the Map.
viii. Make some Icebergs in the water that
leads to the door in the south part of the
room.
ix. In this room where were there are no
ladders, but the Red Switch is too high to
reach.
x. Aim an Ice Arrow at the Chuchu and
push him near the switch and climb on
top of him to reach the switch.
1. He unfreezes fast so lure him
closer to the Red Switch.
xi. Return to the Whirlpool Room again and
take the bottom exit again to return back
to the rooms with the Deku Babas.
xii. Take the exit here to the room where the
current goes under the door.
xiii. This time use the Ice Arrows to make
Icebergs that leave to the area with the
Icicles hanging down.
xiv. Melt the door with a Fire Arrow and head
in.
d. Great Bay; Sub Boss II
i. This room there is another Gekko Sub
Boss. The room is filled with Jellies but
when he picks one up shoot him with a
Fire or Regular Arrows.
ii. Now he will call all of the slimes up into
the ceiling to make one big slime.
iii. Now shoot an Ice Arrow ASAP! It will
make the slime drop and shatter.
iv. Fire another Arrow at him while you can.
Repeat!
v. If you miss hitting the ceiling with an Ice
Arrow then the slime will come down
and envelop you that allow the Gekko to
pummel you inside.
vi. After you take enough shots he will die
and turn into a regular frog.
vii. Take the Boss Key and head back to the
SECOND Room you entered.
1. The one with the big spinning
wheel in the water.
viii. The best way is to play the Song of
Soaring to be transported back to the
entrance of the Temple.
ix. Go into the room and you will find that
the Red Cranks DID have a purpose.
x. First take the Yellow Spout to the door
that leads to the Whirlpool Room, but do
not enter it.
xi. Go to the edge and look for the Hookshot
Target in the ceiling that is above the
now active Red Spout.
xii. Ride it to the Red Switch and push it to
activate it.
xiii. Now that the Red Spout is working it
pushes the wheel between the Yellow and
Red Spout to a stop.
xiv. Now go to the Yellow Spout and push it
off to reverse the direction of the wheel.
xv. This makes the Whirlpool Room change
the current so it is going to the opposite
way. You now have access to some more
rooms.
xvi. Go to the Whirlpool Room and notice the
water spraying down from the pipe above
the ladder?
xvii. Fire an Ice Arrow into the water to stop
the flow allowing you to climb the ladder
behind it.
xviii. Take the door and you will notice a bare
room with a Yellow Pipe and a Green
Switch.
xix. Create Icebergs to make a path to the
Green Switch and turn it on.
xx. There is a fairy in this room, but there is
a tricky part.
xxi. The fairy is on the second level above the
ceiling of the room and the only way to
get there is to use the Ice Arrow and
make Icebergs.
xxii. First create an Iceberg path to the Yellow
Pipe and then make more heading behind
it and slightly to the left. It is near the
wall.
1. At the end you can't make an Ice
Arrow because of the wall, but
you have to make one close
enough for the hole.
xxiii. Quickly Hookshot to the target above the
ceiling, if you are misaligned quickly
make a new berg next to you and try
again, you have to be at a small angle.
1. Fairy 9
a. Don't worry there are
more!
xxiv. Return to the Whirlpool Room and take
dive in a Zora Link. Take the top passage
on the northern part of the map.
xxv. You know you took the right one if you
pass through the room where you had to
get the fairy in the pot under the door's
current.
xxvi. You should end up in a whole new room.
This room has another Wheel, but this
wheel comes from a spout of water.
xxvii. Step onto the moving platform and then
use the Ice Arrow to freeze the spout
shut.
xxviii. You can now jump onto the wheel's base
and it also makes a bridge leading to the
next room.
xxix. Before you rush out there are a few
fairies to collect here. Both are accessible
from the wheel.
xxx. The first is right behind you, you need to
move up the rod of the wheel and turn
around.
xxxi. Hookshot to the chest and open it to get
the fairy.
xxxii. The second one needs a little bit more
"luck". You need to go to the blades of
the wheel and Hookshot to the chest that
is on the same wall as the exit.
1. Fairy 10 & 11
xxxiii. You may need to go back if you fall off,
if you do you can melt the ice with a Fire
Arrow.
xxxiv. When you are ready climb over the wheel
and take the wheel made bridge. Open
the door to one of the final rooms.
xxxv. This room is one of the most confusing
rooms in the Temple. You have to
unfreeze and freeze the water to make the
"See-Saws" move up and down.
xxxvi. It is not too hard just make sure you get
to the Green Switch, but make sure you
check under the "See-Saws", most likely
the first one, and turn into Zora Link.
xxxvii. After you go down break the barrels by
rolling into them and then you will find
the fairy.
xxxviii. Run up the pipe and drop into the small
Fenced in Alcove for a chest and another
fairy.
1. Fairy 12&13
xxxix. Now that the switch is flipped head to the
door to the final room.
xl. When you get here you need to get the
fairies first. The first one is in a path that
leads you back to the previous room.
xli. Before you go inside shoot the bubble
with your Zora Scales and go in to grab
it. Return back to the room.
xlii. The final fairy is inside the gears, but you
can shoot it from the pipes.
1. Fairy 14&15
xliii. Now hop to get the final Green Switch
and flip it to activate the Green Spout.
xliv. Jump onto the spout to take you to the
Boss Room.
e. Great Bay; Boss
i. Gyorg
1. The boss is pretty hard, but it will
be easier if you learned how to
leap onto a platform from the
water.
2. If you can't then make sure you
have some potions on you.
3. Gyorg is a fish that will try to
knock you off the platform. Look
for some bubbles and then get
close to the edge, and fire an
Ice Arrow.
a. If you are too slow he will
ram the platform and drop
you into the water, FREE
BAIT!
4. The Arrow will stun him, so turn
into Zora Link and use your "R"
button to hit him with the Zora
Barrier.
5. My Recipe for Fried Gyorg,
please repeat above steps until
dead and then fry in a pan!
6. Take the Mask and the Heart
Piece.
ii. During the scenes you learn a little more
about the masks and a little bit about
some giants. Keep it in your mind.
XIV. Extra Stuff
a. South Bay; Fairy Fountain
i. Go to South Bay and go to the Fairy
Fountain. It is on the eastern side of the
bay in the water. You need the Hookshot
to get there.
ii. Return all the Stray Fairies and you will
get your Defense Doubled!
iii. This will appear as white lining around
their hearts.
b. Zora Hall III
i. Before you play the Song of Time you
can go back to Zora Hall and complete a
small thing that Mikau wasn't able to do,
play with the Indigo-Gos one last time.
c. North Bay; Jumping Game "*"
i. You can now enter the Great Bay
Jumping Game if you want, it sounds
easier than it looks.
ii. Go to the reef in the Northern part of the
ocean. Jump onto the boat that will take
you to the jumping game.
iii. Pay 20 Rupees to play. You just jump to
each platform lit with a torch and do it 20
times to get the Heart Piece as a prize.
d. Snowhead
i. Go back to Snowhead and kill Ghot again
to make it spring again. You will be sent
to Mountain Village after you kill him.
e. Mountain Village VII "*"
i. Put on the Don Gero's Mask, the frog
one, and talk to the frog on the pad in the
water.
ii. He wants you to assemble the other frogs
all you have to do is talk to the frogs and
they will come to the pond, as long as it
is Spring.
iii. The locations for the frog are:
1. Mountain Village
2. Laundry Pool
3. Woodfall Temple; Sub Boss
Gekko
4. Southern Swamp
a. He is a little harder to
find, he is on a log in the
middle of the swamp.
5. Great Bay Temple; Sub Boss
Gekko
iv. When all 5 are together they will sing
their song and give a Heart Piece as a
reward.
XV. Investigating Ikana Canyon
a. Ikana Canyon Path
i. The Ikana Canyon is on the Eastern part
of the Termina Field. You will need
Epona to jump over the fences, but watch
out for the "Real Bombachu" that will
slow you down if you hit them.
ii. Once you are all the way through you
should see a small cliff that Link can
climb without Epona.
iii. Climb it and enter the Graveyard.
b. Graveyard "+"
i. When you enter you should see an old
friend from OoT. Dampe!
ii. You can do a ton of things here, but you
can shoot the lanterns for some Rupees
and Dampe will pay you if you kill all of
the Bats for him.
iii. After you are there you can head to the
back of the grave to the next area.
iv. When you get there you should see a
huge Skeleton, if you read the sign you
should figure out that you need to play
the Sonata of Awakening and his name is
Captain Keeta.
v. When you do the Skeleton will break
through the bridge and start running up
the side.
vi. You have to catch up with it to start a
fight. There are a few catches though.
vii. You have to follow him, but when fire
barriers stop you you have to kill two
Stalkids to proceed.
viii. The key to winning is the Bunny hood
and shooting Captain Keeta in the back
with some arrows.
ix. If you slow him down enough to reach
him swipe your sword at him and he will
start the assault.
x. He is simple to kill, just swipe and dodge,
if you beat him to the end and kill him he
will reward you with the Captain's Hat!
xi. Captain's Hat
1. This hat will allow you to talk to
Stalkids and they will give you
information.
2. This can also trick others and may
save your skin in a situation.
xii. Take this hat back to the graveyard for
some fun. Wait until night on the first
day.
xiii. When it is time then talk to the Stalkids
walking around the Tombstones with the
Captain's Hat on and order them to open
the grave. Each night they will open a
different grave with different spoils on
each one.
c. Inside the Gravestone; Night 1
i. When you first get here there is a large
room with tons of stuff, but only one
place available. Go through the first arch.
ii. First kill all of the bats in the room to get
50 rupees.
iii. In order to get through you need to light
all of the torches.
iv. In this next room you will need to fight.
To start the fight hit him with your sword
then move.
v. The key to killing him is simple, go near
him so he swipes at you then jump slash
him.
vi. After a few hits his armor will fall off
making him a little harder to fight, he can
now move faster.
vii. Try the same tactics as before, but you
must be a little faster.
viii. Once you get rid of him the curtain will
rise allowing you to see Flat the
composer.
ix. He is upset about his brother's curse he
placed on himself and him. He will teach
you the Song of Storms so you may right
his wrongs.
x. Song of Storms
1. This song has many properties.
2. It can fill water in places that need
it.
3. Cure curses on others as well as
Jinks that Flying Skulls can put
on you.
4. Allow fairies to come out of
hidden places.
d. Inside the Gravestone; Night 2 "*"
i. The second night has a good reward. You
have to go down and take out your Lens
of Truth.
ii. This will show you the path to the next
room. All of the monsters here are
invisible without the Lens of Truth.
iii. Take out all of the monsters now so it
will make it easier. There are 3 Big
Skulltulas and 4-5 bats on the pot, walls,
and ledges.
iv. There is a hidden part of the platform so
make sure the lens is on.
v. When you get to the end there is a T-
junction go to the left and bomb the wall.
vi. Once inside you will face another Iron
Knuckle. Same stradegy, but after you
kill him you will get a Heart Piece.
e. Inside the Gravestone; Night 3 "="
i. This night is the most important one next
to the Song of Storms.
ii. This room has Dampe here looking for
treasure, but his lantern broke and he
can't see.
iii. Before you lead Dampe around you
should know you are not alone with
Dampe. There are 2 things with you.
iv. The first should be taken care of
immediately. A Floor Master can come
and catch you and take you back, so
when you stand still look for the shadow
and then move, kill it and you are all set.
v. Now Z target Dampe and walk onto the
soil patches, after you get 3 lights coming
from the patches then you will get a visit
from a Big Poe.
vi. If you need to get to the ones on the
platforms then put Dampe on the Brown
Platforms and then climb the stairs,
Dampe will wait for you.
vii. After you get all 3 then you can take care
of the Big Poe. Dampe runs away leaving
everything to you.
viii. To kill it shoots it with an Arrow or
Hookshot once he comes out from
invisibility and then dodge his spinning
blow.
ix. It takes a few shots. After he is dead you
will get the final Empty Bottle.
f. Ikana Canyon II
i. Now that you cleared out the Graveyard.
Go back to the first day and then go back
to the Canyon.
ii. Instead of going to the graveyard go to
the eastern part of the canyon this side.
iii. You may notice the large cliff that you
can't reach, but there is nothing to
Hookshot to.
iv. Talk to the Garo in the Garo's Mask and
he will make a tree appear that you can
Hookshot to.
v. Once you are up you can summon Garos
in the area by wearing the mask, if you
don't have it on Tael will let you know.
vi. The key to killing one to get information
is to block their attack with their sword
and jump slash at them for the kill.
vii. When you get here you will notice there
are several places to go and you can also
complete the Anju & Kafei Quest.
viii. First lets concentrate on getting the Owl
Statue. Go past the green grassy field to
the river with the docks.
ix. Once you are there take out the Ice
Arrows and shoot those annoying
Octorocks to make them into ice blocks
in the water.
x. Jump onto them to the ledge above.
xi. Hookshot through the trees until you get
to the top of the dry river.
xii. Now hit the Owl Statue to activate it.
xiii. You can now complete several quest, or
continue onto the game, but I will stop to
tell you the extra stuff you can do.
g. Ikana Canyon; Deed Trading Game "*"
i. This is the final one you have to do.
Complete all of the Deed Trading spots
in all of the forms until you finish the last
one with Zora Hall.
ii. Now go back to Ikana Canyon by Song
of Soaring and jump back down into the
water.
iii. Get out and go left through the tunnel,
ignore Sakon, you can talk to him, but
don't show him your sword.
1. He will run away with it so you
have to buy it back from the
Curiosity Shop owner.
iv. Keep going until you see the Akido Nut
waiting there. He will usually sell you the
Blue Potions for 100 Rupees, but turn
into a Zora and give him the Zora Hall
Deed and he will pay you 200 Rupees
and give you his spot.
v. Turn into Deku Link and get the Heart
Piece from the ledge.
XVI. Uniting Anju & Kafei II
a. Ikana Canyon III "+"
i. You must complete the previous part of
the side quest. You can skip the part of
actually meeting Kafei the second time
when you meet the Curiosity Shop owner
and just head here.
ii. Final Day; 5:00 p.m.
1. You need to be here by 6:00, but
5:00 is a more preferable.
2. When you get here and
everything was done right then
Kafei will be waiting for you
behind the stone blocks near
where you met the Akido Nut.
3. Talk to him and he will tell you
he found out about Sakon and his
hideout and that he is here to get
his mask.
4. Stand behind the blocks so you
are totally out of site, if you stand
on the left side he will say, "I am
not doing anything suspicious,
really!"
5. When he goes in Kafei will
follow him in and you should too.
Make sure the Song of Double
Time was played to slow down
the time.
6. Once in there Kafei will find his
Sun Mask in the case, but he sets
off the trap that makes it go back
to fall into a pit.
7. You have to get through the place
and stop the mask from falling.
8. You will have to go through the
doors, Link will do the fighting
rooms and Kafei will do the
Puzzle Rooms.
9. You need to have both switches
pressed in order to go through
each room.
10. Buttons
a. Red=Faster
b. Yellow=Slower
c. Blue=Opens Doors
i. Red is BAD!
11. Links rooms are easy, just kill the
monster and you are all set, but
Kafei's are a lot harder.
iii. Room 1
1. Just move the left block into the
center to press the blue switch. To
open the door for Link.
2. Have Link kill the Deku's to
continue on.
iv. Room 2
1. Just walk around, not hitting the
Red Switches and hitting the
Yellow Switch in the upper left
hand corner.
2. Go to the bottom right side corner
to open the door.
3. This will open the door for Link.
Kill the monsters and open the
door for Kafei.
v. Room 3
1. This room is the last and harder
one in the group.
2. First go to the far right block, it is
the last block on the sidewall.
Push it down.
3. Walk across over the Red switch,
I know, but just do it.
4. Push the block in the middle onto
the yellow block to slow it down
a bit.
5. Now finally push the block right
below you onto the blue switch
and you are all set.
6. Rush over to get the Sun Mask.
Sorry, it's not for you, but Kafei
thanks you can runs off to meet
Anju.
b. Clocktown; Stock Pot Inn; 4:30 p.m.
i. Go back to the Stockpot Inn
IMMEDIATLY, but Kafei will not arrive
until 4:30. Better safe than sorry. It may
be a good idea to return time to normal
until you get about 30 minutes on the
clock left.
ii. You need to fly up to the door and enter
the door on the second floor that says
Employees Only.
iii. As long as you gave Anju the pendent
from Kafei she will be waiting there for
Kafei.
iv. At 4:30 he will arrive and show his love
for Anju by uniting the 2 masks into 1 to
make the Couple's Mask.
v. They decide to die together, but you can
prevent that by completing the game.
vi. They give you the Couple's Mask as a
thank you for all of your help and they
suggest you flee the city to get away from
the Moon.
vii. Play the Song of Time before the world
ends and you should be back in
Clocktown.
c. Clocktown; Mayor's Residence "*"
i. Go to the Mayor's Residence when it
opens and wear the Couple's Mask.
ii. This will stop the arguing in the meeting
to show that love breaks all reason.
iii. In return he will give you a Heart Piece.
XVII. Search for the Royal Family
a. Ikana Canyon IV
i. Go back to Ikana Canyon and go to the
northern part of the map.
ii. Follow the dried up riverbed to the top,
taking the side stairs when necessary.
iii. When you get to the top enter the cave
that leads from the river.
b. Ikana Canyon; Ikana Cave
i. When you are inside you will enter the
home of Sharp, the brother of Flat.
ii. He starts a fight, but will be over quickly
if you play the Song of Storms.
iii. This song will fill the river again, but
also heal Sharp of his curse.
iv. He thanks you for the help you gave him.
This also kills all of the Gidos in the river
making it safe for people to come out of
their homes.
c. Ikana Canyon; Music Box "+"
i. Go back down the river and put on the
Stone Mask. You should notice the girl
by the river, this is Pamela, she can't see
you with the mask, but enter the house.
ii. Go to the basement and an odd looking
Gibdo will come out at you.
iii. Before you have a chance to fight it
Pamela stops you and asks you not to
hurt he father.
iv. Play the Song of Healing for him to cure
his problem and release the Gibdo Mask.
He thanks you for you help.
v. Gibdo Mask
1. This mask is great when it comes
to ReDeads and Gibdos.
2. You can talk to Gibdos too to get
some information.
vi. Play the Song of Time and get some
things to prepare for the next part of the
Ikana Canyon.
d. Ikana Canyon; Poe Hunter "*"
i. You can stop up to the top of the map and
enter the house for the Garo there who
will let you fight 4 Big Poes in 3:00
minutes.
ii. The first 3 are simple, but you must do
this quick. You can use your sword,
arrows, and Hookshot to hurt them
AFTER they come back from invisibility.
iii. 3 shots and they are dead.
iv. One comes first, and then the next two
come out at the same time.
v. The final one is totally different. You
have to take out your Arrow, Arrows
only, and shoot at the fake Poes until you
get to the real one.
1. You know you got it when she
flies back.
vi. If you kill all 4 then the Garo will give
you a Heart Piece.
e. Ikana Canyon V
i. Before you go to the canyon you will
need a few things first.
ii. Get 5 Magic Beans from the Akido Nut
in Southern Swamp, and a Blue Potion
from an Akido Nut in Ikana Canyon.
iii. You will need the Empty Bottles so keep
them empty.
iv. Go to the top of Ikana Canyon until you
see the hole in the ground. This is the
Well and a long cave, but with few
enemies.
f. Bottom of the Well "="
i. The well is a long map with cubes off
into each room. Each Gibdo will ask you
for something it wants, it will tell you
what it is he wants. If you give it to him
he will open the door.
ii. This will be hard to type out so please try
to have patience.
iii. In the first room go up and give the
Gibdo the Blue Potion. Talk to him first
then give it to him in C.
iv. Go through the door and go to the left
alcove. Take the Fish and then some
Spring Water.
1. You will need another fish soon,
so just exit through the door and
re enter to get a second fish.
v. Go back to the main hall and go north
into the spike rollers. You can turn into
Deku Link and fly over them if you want.
vi. Ignore the left door in this area for now
and give the Spring Water to the Gibdo in
the North door.
vii. Go to the West Alcove and pick up 3
bottles of Bugs. The go to the East one to
get some Bombs.
viii. Go through the spike rollers again and go
north. Both the top and right Gibdos need
Bugs. The North one has Fairies, but they
are not needed here.
ix. The East one needs Bugs too, but they
lead to a hidden chest with 50 Rupees.
You need the Lens of Truth.
1. Watch out there is a Floor Master
here and there are several more in
other rooms.
x. Now go back all of the way to the
entrance. You have skipped one Gibdo
along the way that wants a Fish, but we
will return here later.
xi. Now go East and give the second Gibdo
near the entrance. He is looking for some
Magic Beans. Give them to him and he
will die away and open the door.
xii. This room has an alcove that you can
ignore, but keep moving until you take a
corner going up.
xiii. To the top is a Gibdo looking for some
Fish. Give him the second Fish you
caught and he will open the door.
xiv. This hallway is a little longer than most,
but to the East is an alcove that has some
Deku Nuts. Fight the Deku Babas to get
them. You will need 10 of them; they
will grow back after you kill them so take
your time.
xv. A little North there is another Gibdo who
wants the 3rd bottle of Bugs I told you to
get. Give them to him and inside is a
chest with 50 Rupees.
xvi. The North door Gibdo wants a Big Poe,
since you do not have one we will need
to backtrack.
xvii. Go back through the entrance of this
room. You should be in the room where
you gave up the second Fish.
xviii. Go to the side East and that Gibdo wants
the Deku Nuts. Give them to him.
xix. In this next room is a Gibdo on the East
side that wants Hot Spring Water. We
will get this in a second, but first go
North.
xx. Around the corner is another Gibdo that
wants 10 Bombs. Give them to him and
enter the room.
xxi. This room has a Big Poe. Simply kill it
and take the spirit in a Jar.
xxii. Do not give this Poe up yet. We need to
go back to get the Hot Spring Water for
the other Gibdo.
xxiii. Here is the quick path from that Gibdo:
1. West, West, North, East.
a. Give the Fish to open the
door.
xxiv. Take the Hot Spring Water and go back
to the previous Gibdo.
1. East, North, West, West.
xxv. Give him the Hot Spring Water, while
hot, and he will open the door for the
Cow.
xxvi. Play Epona's Song to the Cow and she
will give up her Milk.
xxvii. Go back to the previous room and go
North. Give the Gibdo the Big Poe.
xxviii. Go into this room and pass the spike
rollers again. Go to the North and give
this final Gibdo the Milk.
xxix. This room has a chest, Sun Switch, and
Sun Block. First open the chest to get a
new upgrade.
xxx. Mirror Shield
1. This Shield will reflect any light
in the room into the direction.
2. Use the "R" button to aim the
light beam at the target.
3. This will work with Sun Switches
and Blocks.
4. This also kills ReDeads!
xxxi. Reflect the light to the Sun Switch to
create the ladder to the Sun Switch.
1. Hold the "R" button and aim the
light on the switch.
xxxii. Then reflect the light to the Block to
make it disappear.
xxxiii. Climb up the ladder and enter Ikana
Castle.
g. Ikana Castle "*"
i. You now have a short cut here. Go near
the entrance of the blocked castle and
enter the hole on the left side.
ii. You may want to play the Song of Time
after you save your Rupees and re-stock
on Arrows and Magic Power.
iii. You will need a Powder Keg too, so
make sure you pick it up.
iv. Hit the Crystal Switch and then reflect
the light to the Sun Block.
v. This castle is infested with ReDeads and
those fire skulls that can Jinx you.
1. Use Song of Storms to cure
yourself if that happens.
vi. You should come out from the top of the
map, but on the left side from the
entrance.
vii. Go around to the entrance and pick up
any pots and grass items you can find.
viii. Enter the in the front entrance which is
on the middle of the map.
ix. This room has several ReDeads around,
but if you wear the Gibdo, Garo, or
Captain's Hat, they decide to dance?
Hmmmm.
x. Go to the center and shoot a Fire Arrow
on the 2 Iced Eye Switches on the pillars.
xi. They will both open up the doors on the
North and South of the Map.
xii. Go to the North Corridor first. Go into
the room and you will see a Crystal
Switch and a Checkerboard platform on
the ground.
1. It is fire and it is too high for a
Goron to Jump so don't turn into
Deku or Zora Link and stand on
it.
xiii. Turn into Deku Link and hit the switch.
The platform will rise and fall after about
10 seconds, more or less.
xiv. You need to run and dive into flower and
wait for it to fall.
xv. When it does jump out and it will knock
the platform back up for another 10
seconds.
xvi. Keep doing this until you get to the end
of the right side of the room.
xvii. This time Dive into the flower and knock
the platform up, drop down and dive into
it again. Pop out and fly to the Crystal
Switch on the pillar and knock it for the
door to open.
xviii. Turn into Link and dive over to the door.
xix. This next room is a big pit with bats and
Big Skulltulas.
xx. Shoot them down from the corner of the
first platform with the Arrows.
xxi. Put on your Lens of Truth to see the
hidden platform, jump to it and then jump
over to the switch.
1. You can also use the Deku
Flower.
xxii. This will open the door for you. Jump
back onto the platform. Jump from the
platform to platform until you reach the
exit.
xxiii. There are some fire skulls here that can
Jinx you. You can block them with your
shield and kill them, or run from them.
xxiv. Now go up the stairs and you will be on
1/2 of the roof.
xxv. You may notice the Crystal Switch. Hit it
with an arrow and the flames on the other
pillars will go down.
xxvi. Put on the Bunny Hood and jump to the
first pillar with the Deku Flower.
xxvii. Then turn into Deku Link and dive into
it, hop to each pillar until you get to the
Heart Piece.
xxviii. You now have to retrace your steps until
you are back on the roof.
xxix. When you get there go to the middle part
of the roof. You will need to walk on the
edge of the roof and the fence.
xxx. Jump onto the platform right above the
entrance and dive into the Deku Flower.
xxxi. Fly over to the switch and hit stand on it
as Link to activate it. This will make light
come into the next corridor that you are
about to enter.
xxxii. Go back into the entrance and go to the
South Corridor this time. The door
should be open if you hit both Eye
Switches.
xxxiii. Enter the room and if you hit the switch
there should be some light there. Use this
to kill the Floor Master. It will turn into 3
smaller ones; you can use light or kill
them with your shield.
xxxiv. Reflect the light to the Sun Block to open
up the rest of the passage. There will be 4
more ReDeads here, past them or kill
them and then go into the next room.
xxxv. You will find an old annoying friend, the
Wizrobe. Take him out like before.
1. Stand in a corner and shoot at the
one that is real.
xxxvi. Once he is dead continue to the next
room and up the stairs to the roof.
xxxvii. On the roof go to the Skylight in the front
of the roof. Place the Powder Keg on the
glass and run away.
xxxviii. When it explodes and then jumps down.
You will be back in the middle near the
entrance.
xxxix. Now the light will allow you to clear the
block in the middle of the room.
xl. Grab the pots in the room to re-stock on
the Arrows.
xli. Go into the next room.
h. Ikana Castle; Throne Room
i. When you enter you see the Ikana
Royalty in Stalkid form.
ii. He sends 2 of his warriors to kill you. For
fun put on the Captain's Hat and go to
the foot of the King. You will get a funny
surprise.
iii. King's Guards
1. First thing you should do is take
out the Fire Arrows and burn
away the curtains. This will allow
light into the room.
2. Attack the warriors with Arrows
and your sword. Try to lure them
to the light squares or around
them.
3. When they fall down into a pile of
bones and take your shield and
then put the light onto their bones
and they are dead for good.
iv. King
1. When both of the Warriors are
dead then you have to fight the
King. Follow the same rules, but
he is a little harder.
v. Once they are dead then the King will
recognize you are the warrior you are.
vi. In return he will teach you a new song
Elegy of Emptiness.
vii. Elegy of Emptiness
1. > < > \/ > /\ <
a. This song will allow you
to create a "Totem" of
your form. You have 4
forms so you can have up
to 4 Totems.
i. They will hold
down switches for
you that would not
stay down unless
they are stood on.
viii. You may want to play the Song of Time
now to save and make sure things get
easier next time.
XVIII. Free the Stone Tower
a. Stone Tower Entrance
i. The Stone Tower is in the corner of the
canyon. Climb up and you will need to
complete a few things to get to the top.
ii. You will be Hookshooting from different
points and then using the Elegy of
Emptiness to make the switches stay
down.
iii. Jump over the platforms and look out for
the falling boulders. They will be all over
here so get use to them.
iv. Step onto the switch and play the Elegy
of Emptiness to keep the switch down.
v. Now Hookshot to the next ledge where
there is a Beamos standing guard.
vi. Knock him out with a Z Targeted Bomb
and then step onto the switch.
vii. Turn into a Goron or Zora and step onto
this switch and play the Elegy of
Emptiness again.
viii. This will make the second platform go
into place. Hookshot to the next target.
ix. This time step onto the switch with the
only other form you haven't used.
x. This will complete the platform. Jump
over them to get to the other side.
xi. The next switches are not important. You
use these when you want to go back
down.
xii. Now Hookshot to the next switch and
leave a Totem on the switch, doesn't
matter which one as long as it isn't Deku,
they are too light.
xiii. Hookshot to the next platform and kill
the Beamos again and flip the switch
with a Totem.
xiv. Hookshot to the next one again and guess
what you are going to do here! If you
don't know please let me slap you.
xv. Leave a Totem to make the final bridge
of platforms and jump across.
xvi. Now Hookshot up the next three ledges
and activate the Final Owl Statue!
1. You can now warp to anywhere in
this world!
xvii. Take out some of the pots and grass to
heal up. You will need it for this temple.
Make sure you have some Blue Potions.
You will defiantly need them for the
Boss fight.
xviii. You can play the Song of Time now that
the Owl Statue is activated and you have
instant access to the temple.
1. Again make sure you are
prepared. This is the longest most
complicated temple, but it is the
last one too.
xix. Now you have to activate the next three
platforms to get to them to work you
need to leave Totems on all three of
them, but they need to done in the right
order.
1. Middle, Right, & Left
xx. Jump over the platforms and enter the
Stone Tower.
b. Stone Tower
i. First let me say that if you skipped all of
the previous fairies then you should start
now. Not only do the Fairy Chests make
great Hookshot targets, but also the
reward is beyond imagination.
ii. The next thing I have to explain is that
you have to complete the temple in its
two forms. First is the normal way and
then flip.
iii. The up is down, and the down is up. It is
actually cool when you get to that point.
It will open new areas for you, change
old ones, and just make the place look
cool.
iv. This first room is open. The first thing
you want to do is to shoot the left eye of
the statue to make the first Fairy Chest
appear.
1. Fairy 1
v. This chest will make a good Hookshot
target later on. Now take the left door,
but don't bother to kill the Dragon Flies
around here. They will come back once
you leave the room.
vi. This next room will require the use of
Totems again. There is a bomb wall
straight in front of you. Blow it up and
knock down the large crates here.
vii. Now grab a small crate and leave it on
the switch right near the entrance.
viii. Go north and leave a crate or totem on
that switch. To the left near the wall there
is a huge switch. Turn into a Goron and
leave a Totem on that switch.
ix. Go to the right and leave another Totem
on that switch to make the gate rise and
lead to the next area.
x. There is a section with some grass on it,
if you need some supplies cut them
down.
xi. Now blow up the other section on the
floor to make a skylight. You will notice
it by the discolored tiles.
xii. Take the stairs to the lower floor. This
room has a fairy near the entrance. Look
for the Hookshot target to the right of the
door. Up there is a Fairy Chest.
1. Fairy 2
xiii. There is a Sun Block in the back of the
room. Use your Mirror Shield to take
care of it. You should have light from the
opened skylight you blew up from above.
xiv. There are 6 Armos here. 4 have to be
killed to get your first Small Key.
xv. The two behind the Sun Block and the
two in the lava. Go across the lava as
Goron Link and hit them with a punch.
xvi. Punch them one more time and run
before they explode. When they are dead
a chest will appear with the Small Key.
xvii. Go back upstairs and unlock the door
near the grass opposite of the skylight.
xviii. There is a Small Key chest on the
opposite side of the water. Turn into a
Zora and dive in. Avoid the mines in the
water.
xix. You can do a dolphin dive out of the
water and land on the opposite side or
you can get caught by the Dexi-Hand to
toss you up.
xx. Get the chest for the Small Key. Do not
rush out just yet. Take a bomb and throw
it over the fence to make the Crystal
Switch flip and create a chest.
xxi. Dive backs in the water kill the Dexi-
Hands and enter the underwater door.
xxii. There is an underwater switch here at the
bottom of the floor surrounded by mines.
xxiii. Throw your scales at the mines to blow
them up and step on the switch to create a
Fairy Chest that is upside down.
xxiv. Now go to the top onto the bridge and
look for the Eye Switch in ice. Fire a Fire
Arrow at it. That will create a chest that
will be accusable when the temple is
flipped.
xxv. There is also a beam of light coming
from the top of the floor onto the bridge.
xxvi. Aim the light with your Mirror Shield to
the mirror straight ahead of you. Keep it
there. This will capture the light and re-
shine it for you.
xxvii. After about 10-15 seconds it is fully
charged, run over and light up the Sun
Block to make the path clear for the
Compass.
1. This also makes a shortcut to the
first room.
xxviii. Now go to the other side and open the
locked door with the Small Key.
xxix. This room has several fairies and the
mirrors that you dealt with before.
xxx. First turn into a Goron and punch the
pillar down to make the sunbeam appear.
xxxi. You will need to take some time to
charge the mirrors and the black boes will
do what ever they can to stop you.
1. Put on the Stone Mask to make
sure they won't bother you.
xxxii. Now use it to hit the last Sun Switch on
the right side to make a Fairy Chest
appear. It is behind the center pillar of
mirrors.
1. Fairy 3
xxxiii. There are 3 mirrors in the center of the
room. You will need to charge a series of
them, but first lets get rid of the Sun
Block to get the second Fairy Chest.
xxxiv. Aim the sunbeam to the right mirror and
wait for it to charge and then run to it and
aim that light to the Sun Block. Inside is
the Fairy Chest.
1. Fairy 4
xxxv. Go back to the sunbeam and aim it to the
left mirror and then wait for it to charge.
xxxvi. Now run to the mirror and aim it to the
other mirror on the far left wall. Keep the
beam there until it stops coming from
that mirror and run to the next mirror.
xxxvii. The beam will not last as long as it did
before you aim it quickly to the Sun
Block in the back of the room. Exit
through the door to the next area.
1. If you mess up or fail then try
again. It takes several times to get
it right.
xxxviii. This room is actually kind of fun. You
will need to turn into Deku Link and take
the Deku Flower into the air.
xxxix. Turn to the left and enter the alcove to
find a Fairy Chest.
1. Fairy 5
xl. Drop to the bottom, but as a Goron,
otherwise you will burn in the lava.
xli. Towards the entrance is a Goron Switch
that needs to be pounded on. This will
make a ring of fire disappear over the
foot switch.
xlii. You need to Goron Roll around the
corner dodging all of the obstacles before
the fire starts up again and hit the switch
to make a Fairy Chest appear on the
platform above.
xliii. Go back to the beginning and climb the
ladder and take the Deku Flower. Here is
where the fun begins.
xliv. Pop out and fly straight for the vent and it
will give you a push higher into the air.
xlv. Go around the corner and take the next
vent and fly around the next corner.
xlvi. This gets tricky; there is a Real
Bombachu there that will attack you if
you hit the sides.
xlvii. If you hit him he will be gone making it
easier for you to make it next time.
xlviii. Keep flying to the next vent and onto the
platform. Take the Fairy Chest now that
you can reach it.
1. Fairy 6
xlix. Go through the door to the next area and
the Sub Boss.
c. Stone Tower; Sub Boss
i. Garo Master
1. This Garo is a lot different that
the ones before. He can quickly
recover when you block with his
shield.
2. The best way to get him is to do a
back flip when he strikes. Then
jump slash. He will teleport so be
on guard.
3. As a reward you will get the Light
Arrow.
ii. Light Arrow
1. This is more useful than in Oot.
This time it is a lot more useful.
2. You can dissolve Sun Blocks and
activate Sun Switches with not
sunbeams.
iii. Take your new prize and head through
the south door and continue through to
the next one.
iv. This room has an Eyegore. He will ignore
you at first, but head up to him and he
will become active.
v. Shoot a Light Arrow in his eye to stun
him and then hit him again with another
Arrow or Hookshot.
vi. Repeat a few times and you will get a
fairy.
1. Fairy 7
vii. Go back to the entrance via the Song of
Soaring and head back to the room with
the switches and go through the next
room.
viii. This is the room with the water and the
Sun Blocks and where you got the second
Small Key.
ix. If you threw the bomb over the edge to
hit the crystal switch on the opposite
platform while you in the here before
there should be a chest on this side of the
room.
x. If there is hit the Sun Switch with a
Light Arrow to dissolve it and take the
Fairy Chest.
1. Fairy 8
xi. If you forgot to do it then swim across
and then throw the bomb over and go
around and get the chest.
xii. Go back to the entrance and stand in the
middle platform that has the Sun Switch
in front of it. Hit the Sun Switch with the
Light Arrow to create an upside down
Fairy Chest.
xiii. Now go back outside so you will be on
the trio of the platforms that you created
to enter.
xiv. This is the time to go and refill on Magic.
You will need plenty of Magic here and
mainly in the Boss Room, so fill up those
Empty Bottles.
xv. Below the entrance is an odd looking
symbol with a red orb in the center.
xvi. Hit it with a Light Arrow to make the
temple flip upside down.
1. Garo Master; "Make the Heaven
and the Moon switch places with
the Earth."
2. The temple is flipped but the
rooms are in the same order.
Think of looking at a mirror
facing the top of the temple. The
left to the left and the right is still
right.
d. Stone Tower; Inverted
i. Enter the temple. If you hit the Sun
Switch while the temple was right side up
you should see a chest in front of the
Boss's Teleport platform. Open it to find
a Fairy.
1. Fairy 9
ii. Your next destination is the right room.
This room has 3 fairies and none of them
are east to get.
iii. Turn into Deku Link and jump off the
edge and land on the vent that will take
you up. Fly straight across to the alcove
with the fairy in a bubble.
1. Fairy 10
iv. Now jump off the edge and shoot a Light
Arrow at the Sun Switch near the
entrance. This will make a Fairy Chest
appear, but upside down. We will get to
this one later.
v. Turn into Deku Link and jump on the
vents and fly to the east side and then
step onto the silver footswitch and leave
a Totem as Link.
vi. Now jump onto the other vent and fly to
the farthest one that goes to the ceiling.
vii. Ride it up and go to the wall above the
entrance and get the Fairy Chest that was
previously surrounded by fire.
1. Fairy 11
viii. Now go to the entrance to the next room.
It is at the top of the room in the west
corner surrounded by mines.
ix. This room is a little complicated. There
are 2 of the emblems you saw at the
entrance to the temple.
x. If you shoot these emblems then the
room and the room only will rotate like
the temple did.
xi. This first room all you need to do is shoot
the emblem and roll over the lava as a
Goron.
xii. This room is a little harder. This is a little
tricky. You need to pull the block in the
room to the edge of the elevated floor and
then shoot the emblem to make the room
reverse allowing you to move it again.
xiii. You need to repeat this until you get to
the hole in the opposite corner of the
room to make the door open.
e. Stone Tower; Sub Boss II
i. Wizrobe IV
1. This time is the final time you
have to fight him in a temple, but
not the last time you have to fight
him.
2. Find a corner and stay there and
shoot him with some Light
Arrows until he is dead, only 4-5
shots!
ii. Now Hookshot up to the Fairy Chest that
appeared. Open it and take the final fairy
that you can get right now.
1. Fairy 12
iii. Now take the stairs. There is a huge pit in
front of you, turn into a Deku and dive in
and fly over to the other side.
iv. Now dive into that flower and fly into the
alcove on your left facing the pit.
v. Put on your Stone Mask and those little
stomping guys will leave you alone.
vi. Look for the footswitch in the back of the
alcove and leave a Totem and then get
the chest that contains the Small Key.
vii. Return back to the exit and rolling jump
over to the platform and open the door.
viii. This is where it gets hard this area.
Before you start to fly shoot the mines
with an Arrow to knock them into each
other to make them blow up.
ix. Dive into the flower and take it to the
mines you just blew up and then dive into
that flower and fly to the other side again.
Go through the bridge and into the next
room to the final sub boss.
f. Stone Tower; Sub Boss III
i. Gomess
1. This one is a little harder than the
previous ones. He is undead and
the Light Arrow is their worst
enemy.
2. He is cloaked in bats, but when
you shoot him with the Light
Arrow they will scatter.
3. Now run up and jump slash or
slash at him as much and as fast
as you can. When he strikes use
your shield or jump back.
ii. After he is dead collect the Boss Key
from the cage and exit the room.
iii. Go across the bridge and then shoot the
mines clearing that Deku Flower and fly
to it, and fly back to the entrance that you
came in from before.
iv. Do not go through the door, but there is a
small path on the side that leads to a
door.
v. There is a Death Armos here that can get
in the way, if you can put on the Stone
Mask and jump across, but sometimes he
blocks you path. You need to shoot him
with a Light Arrow and attack him after
to kill him.
vi. Step on the switch to make a Fairy Chest
appear upside down and Hookshot over
to it.
vii. There is an Eyegore here that is like the
previous one. Shoot him with a Light
Arrow and then repeat it, he won't fall
this time around.
viii. After you beat him you will get a chest
with a very useful, now anyway, but
wasteful mask.
ix. Giant' Mask
1. This mask will allow you to grow
20X your normal size, but ONLY
in Twinmold's Lair.
x. Go into the door collecting any pots or
boxes along the way. This room seems a
little bit more difficult, but it pretty easy.
xi. Shoot the Crystal Switch to make the
upside down and Hookshot over to it.
xii. Then Hookshot to the target on the
ceiling and collect any hearts below you.
xiii. Open the door to the Boss Chamber and
stock on any items in the room before
you fall down the hole.
g. Stone Temple; Boss
i. Twinmold
1. They are pretty simple to kill, but
the hard part is the size.
2. Put on the Giant's Mask to make
you grow. You will be 20X your
size and an even match for
Twinmold, but your Magic Bar
will decrease as you stay in this
form.
3. You can only hurt the two
monsters if you hit them on their
heads and tails. They will come
out of the ground around your
location.
4. If you need Magic lure them to
the stone blocks and return to
normal size to pick up the items.
5. If you still run out of Magic you
can stay small and kill them.
6. Stand in the center and shoot
arrows at their heads and tails
only when they are close.
ii. When they are dead you will get the
Twinmold's Sacred Mask, but there is
more to do so don't play the Song of
Time.
iii. You need to collect 3 more fairies.
iv. Play the Song of Soaring and then go to
the Stone Towers Temple.
v. Make sure it is right side up now so that
you can get the fairies.
vi. The first one is in the first room inside
the Fairy Chest.
1. Fairy 13
vii. Go to the left door and then place the
Totems and the boxes on the switches so
the door will open.
viii. Take the right door and then dive into the
water to get the Fairy Chest as a Zora.
1. Fairy 14
ix. Now go through the underwater tunnel on
the right side into the next room and go
onto the bridge.
x. Go north to the next room with the tons
of mirrors. Go north through that room to
the room with the Lava and Vents.
xi. Go across as Deku Link like before and
go into the next room, and again through
that room.
xii. This is the room with the one long rafter
in the middle of the room and here is the
final Fairy Chest.
1. Fairy 15; Final Fairy.
xiii. Play the Song of Soaring and then the
Song of Soaring again to take you back to
Ikana Canyon.
h. Ikana Canyon; Fairy Fountain "="
i. The Fountain is just below the entrance
to the Stone Tower, the one IN the
Canyon.
ii. Inside return the Stray Fairies and get the
most precious sword of the game.
iii. Great Fairy's Sword
1. This Sword is actually an item.
You need to assign it to "C" and
then use that "C" button to attack.
2. It will stay out so you can jump
slash with it, but blocking only
makes you crouch down.
3. It is the most powerful item of the
game and worth all of the work.
4. No more Fairy Fountains!
XIX. Extra Stuff
a. Ikana Canyon VI
i. Play the Song of Time if time is low and
return to the canyon.
ii. Dive into the water below and head to the
left into the cavern above the water.
b. Ikana Canyon; Secret Shrine "*"
i. Inside is another Garo that is offering to
give you a small test of skill. You need
the Light Arrow to participate in the
games.
ii. You need to shoot a Light Arrow above
the door to open it and you need at last 16
Heart Containers before you can play, but
it is free to do it!
iii. Room I; Garo Master
1. There is a Garo Master like in the
Stone Tower.
2. Wait for him to attack, jump back,
and strike like before.
iv. Room II; Wort
1. Like before Hookshot his looser
parts and swipe at them with your
new sword.
2. When you clear enough to open a
spot for the eye then shoot him in
the eye and attack.
v. Room III; Wizrobe
1. This is the last time you have to
fight him, really, unless you need
to do a temple again.
2. Stand in a corner and take him out
with your new Light Arrows.
vi. Room IV; Lizalfos
1. They are SO simple with your
Fairy Sword so take them down in
a few swipes of your sword.
vii. You not only get a Heart Piece for
beating all 4 rooms you get 100 Rupees
for clearing each room!
1. This is a good moneymaker.
XX. Face the Skull Kid
a. Clocktown
i. The Skull Kid is actually the Imp that
you may have heard of in Grandma's
stories with the All Night Mask.
1. Just a small tidbit that might help.
ii. PREPARE!
1. Get all your Empty Bottles filled
with Blue Magic.
2. Get all of the Arrows, Deku Nuts,
Bombs, Bombachu, and any other
items you need.
3. Store all of your money in the
Bank.
iii. Play the Song of Double Time until it is
the night of the Final Day.
iv. Do the Deed Trading Game to get the
spot in front of the tower and then fly up
there and wait for midnight and the
opening of the tower.
b. Clocktown; Clocktower
i. Go up the tower and face Skull Kid. He is
still stubborn as ever refuses to stop.
ii. Play the Oath to Order to call forth the 4
Spirits of the Sacred Masks, the 4 Giants.
iii. They will hold the Moon and Skull Kid
will pass out, but the Mujara Mask has
other plans.
iv. Just as you think you won the mask will
discard of Skull Kid and challenge Link
to come to the Moon and face him, before
the Giant's lose their grip and drop the
Moon. Follow Mujara's Mask into the
portal to the Moon.
XXI. The Finale; Mujara's Mask
a. Moon
i. The Moon is a lot different that you
think. It is a peaceful plain with 5
different kids with 5 different masks on.
ii. Talk to each of them and they will want
to play a game, but they want some
masks first.
iii. We will go in order of the temples for the
people, but consider what you are giving
up when they want the masks.
1. Discard useless ones first like the
Postman's Hat, Giant's Mask, etc.
2. Keep the Mask of Truth till last
for a Joke!
iv. You will give some when you enter and
exit the section of the moon until you are
left with only 4 Masks.
v. What you are short 1 Heart Container!
Well each level has 1 Heart Piece.
vi. The only problem is if you skip the Heart
Piece you must redo the scenes to get to
the Moon if you exit.
b. Moon; Odolwa Child
i. Total Masks Wanted
1. 2
ii. This dungeon you will be using the Deku
Mask to get through.
iii. Dive into the Deku Flower and wait for
the rotating flower to come to you and
then pop out and land on the flower.
iv. Wait until you get to the other side and
jump off and land on the platform to the
right.
v. Take this flower to the next rotating
flower, but wait for the "Bash" flower,
this will send you higher and farther than
the other.
vi. Go to the far right hand corner of the
room and get Heart Piece.
vii. You can try to get back to the rotating
flower, but you may just have to start
over.
viii. The exit is to the left and talk to the
Odolwa Child to exit the area.
c. Moon; Goht Child
i. Total Masks Wanted
1. 4
ii. This one is actually kind of fun to do, but
can get complicated. Try to stay along
with me.
iii. Turn into a Goron and take the Magic
Pots so that you are full. There are more
in the paths if you need it.
iv. Goron Roll from the statues over the
ramp and over the gap.
v. You will hit the Empty Chest to bounce
in a new direction, just hold the Roll
button.
vi. Roll into the next Empty Chest and you
will go over several more gaps until you
get to the next Empty Chest and jump
over that gap and STOP!
vii. Go across the bridge and avoid the target
shaped platform, unless you want to go
back to the beginning.
viii. Go over the next bridge and go to the
back of this ramp and start to roll again,
but this time you need to sort of turn
around the corner and then over the
bridge then STOP.
ix. Walk the rest of the way to get some
Green Magic Pots if you need them and
start to roll again once you get to the
bridge on the other side.
x. Start again and don't stop while you hit
the Empty Chest and go over the final
ramp to the Heart Piece.
xi. Now go south and then start to roll and
STOP! Go over the bridge and start to
roll right behind the warp spot and go
over to the gap to the exit.
d. Moon; Gyorg Child
i. Total Masks Wanted
1. 6
ii. This one is pretty simple, but hard. You
need to turn into Zora Link and then go
into the water.
iii. There are tubes here that have connection
to each other and there is one with the
Heart Piece and one with the exit.
iv. It is VERY easy to try to go one place
and end up in another, so make sure you
get the Heart Piece first!
v. To get the Heart Piece take the right
tunnel and then take the first left then the
next left and then the next left.
1. Easy right, wait and see!
vi. To get to the exit you need to take the left
tunnel and then take the second right.
e. Moon; Twinmold Child
i. Total Masks Wanted
1. 8
a. No more Masks Left!
ii. This is the first one where you have to
actually battle monsters so warm up that
Fairy Sword.
1. The other thing is if you see a
Gossip Stone they will tell you
where some masks are, but the
only thing is some of them you
already had to have to get here!
2. The other thing is one tells you
where to find the Mask of Truth,
ok if you say so buddy!
iii. The first three rooms are simple they
contain a Lizalfos, then a Garo Master,
and an Iron Knuckle.
iv. After you get to the final room Hookshot
to the chest and open it and enter the
door.
v. When you fight the Iron Knuckle you
will not be able to get to the ledge!
vi. There should be a small crack in the wall
on the right side. Open the chest and get
some Bombchus and aim them for the
crack in the wall.
vii. If your aim is right you will crack it open
and hit the switch for the ladder to
appear.
viii. This next one is a lot hard. The crack is
on the ceiling this time, so take aim and
hope for the best.
ix. If you air directly for it, the Bombchu
will over shoot it's target. So stand in
once corner and aim for the other.
1. This may not work so try different
angles.
x. When you get it go into the next room
and then the next for the final Heart Piece
of the game and the exit.
f. Moon II
i. Go back to the Moon and all of the
Sacred Children are gone, but one
standing by the tree.
ii. Talk to him and he will tell you he wants
masks too, but you have no more, but he
will give you one as a token of
friendship!
iii. Fierce Deity's Mask
1. This Masks is the most powerful
Transformation Mask in the
game.
2. When you beat the game you
keep this mask with you as well
as get all of the other masks back.
3. There is only one problem. It only
works in Boss Rooms and there is
only 1 other Boss Room besides
the final one that it is of use.
a. Odolwa!
4. If you want to beat the game
fairly then don't use this mask,
stay regular Link.
iv. You will now be transported to the Final
Boss' Room, Mujara!
g. Mujara's Lair
i. Again if you want to challenge the game
then don't use your new Fierce Deity's
Mask.
ii. Mujara's Mask; Form I
1. There are a total of 4 forms of the
mask, each one harder than the
last.
2. He is simple to hurt, shoot arrows
at it or swipe it with your sword if
you can reach.
3. After a few hits is will transform
into a more deadly form.
iii. Mujara's Mask; Form II
1. This time the other Sacred Masks
will come off of the wall and start
trouble.
2. You can take them out with a few
arrow shots for good or a swipe
with your sword.
3. It may be a good idea to get rid of
them ASAP.
4. Mujara also starts to breath fire at
you that can become a pain in the
royal duff.
5. You can use your Mirror Shield
as regular Link to avoid this.
6. Attack with your sword and
arrows again.
iv. Mujara's Mask; Form III
1. This time it grows arms and legs
and is very fast.
2. You can use Arrows to take him
down fast or go over to him and
hit him with the Deity's Sword if
you can catch him.
3. If you want to the Deku form can
be helpful. His spins can dodge
his attacks and take him down
when he is on the ground.
v. Mujara's Mask; Form IV
1. This is the final and most deadly
form. His arms are like Whips
and can take you out at distances,
so shooting Arrows is pretty hard,
but necessary if you are Link.
2. Z Target is your best friend.
Shoot Arrows while it is on or
Jump Slash with your sword if
you see an opening.
3. When it is down go after it with
your strongest sword and start off
with a Jump Slash and followed
up with a series of swipes.
vi. If you are successful the evil will exit
Mujara's Mask allowing you to take it
peacefully.
XXII. Finale
a. Happy Mask Salesman
i. The Mask will be returned to him as he
wanted and he thanks you for your help.
b. Friends Again
i. The 4 Giants are grateful for your help
and forgive Skull Kid for his
mischievous.
ii. The Fairies forgive Skull Kid for the
treatment he gave to them and they
become friends again.
iii. As a token of friendship they leave a
drawing of Link and the rest of the gang.
iv. Congratulations you saved a World and
had an adventure of a lifetime.
v. This was a hard game and you deserve
congratulations!
XXIII. Secrets & Mysteries
a. Mask Salesman
i. He is a very odd man and what's with the
scenes skipping while he changes places?
ii. If you go behind him you will see several
masks that you can't collect, but one is
Mario Mask!
1. Sorry Luigi!
b. Akido Nuts
i. Why aren't they called Deku Bushes!
They use their flowers!
c. Epona
i. How does Epona get out of the fence or
the boulders when you play the Epona
Song?
ii. Why does Romani have the same song as
Malon's?
d. Location, Location, Location?
i. How does Link get home and where is
this world!
e. More Questions
i. Do you have any theories or more
questions? E-Mail me and I may post
them into the Walkthrough when I do
some updates.
This walkthrough was made by David Zabroski.
Any attempt to Plagiarize my work will be dealt with.
If you would like to post this walkthrough, or any
other walkthrough made by me, must be approved by me
at:
Locke1978@hotmail.com
If you visit one web site for RPG games visit:
Http://www.DragonwarriorReturns.com
Dragon Warrior Returns
If you visit two, then go to:
Http://www.ZeldaPower.com
Zelda Power
This is the one site I go to for all the information
concerning Zelda.
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