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The Legend of Zelda: Majora's Mask ---------------------------------- Copyright 2004-2005 Brian McPhee Author: Brian McPhee (Kirby021591) E-mail: Kirby0215@aol.com Most Recent Update: December 31, 2005 Originally Created: December 12, 2004 Version: 1.0 -------------------------------------------------------------------------------- -------------------------------Table of Contents-------------------------------- -------------------------------------------------------------------------------- Section 1* Introduction* Navigation* Plot* Section 2* Ocarina of Time* Woodfall Temple* Snowhead Temple* Great Bay Temple* Stone Tower Temple* The Moon* Section 3* Skulltula Houses* Pieces of Heart* Mask Collection* Equipment Upgrades* Ocarina Melodies* Keaton Questions* Bomber's Notebook* Rupee Tricks* Enemy List* FAQ* Section 4* Credits and Legal Information* -------------------------------------------------------------------------------- __________________________________________________________________________ / \ / \ ||--------------------------------Section 1*----------------------------------|| \ / \__________________________________________________________________________/ ================================================================================ =================================Introduction*================================== ================================================================================ Hello. This is my seventh Legend of Zelda walkthrough. No, I am not obsessed (nor am I a kleptomaniac... not a kleptomaniac.). I simply think that The Legend of Zelda is the best game series ever! Now seriously, no one actually needs another walkthrough for this game. I mean, I've looked and there are plenty of others out there. That is because Majora's Mask was released in 2000. It is now 2004 (that is, the time that I'm writing this). That's four years. And this game's predecessor, Ocarina of Time, came out six years ago! Makes your head spin, doesn't it? Ocarina of Time was great, and this is good. A lot of people think that Majora's Mask is the worst in the series. I don't think so, however. Personally, I think Link's Awakening is the worst. But let's not get off target. Majora's Mask is a great game. It may not be as revolutionary as Ocarina of Time was, but hey, Ocarina of Time is a tough act to follow. Besides, Majora's Mask is cool because it builds on Ocarina of Time by including characters and elements from the great game of '98. In Ocarina of Time I knew just about nobody's name, but in this game people wear their names on their sleeves. In short, this game is a good supplementary game for Ocarina of Time, and has plenty to offer. Of course, the mask theme is different from anything I've seen before (once more building on Ocarina of Time), and the three-day time limit makes the game quite unique. Really, the time limit is one of my favorite aspects of the game. One of the only drawbacks is that this game is considerably shorter than Ocarina of Time, which is never good for a game. So if this was 2000, I would say you should rent it, but now you probably couldn't find it. Well, the game makes up for lack of dungeons with countless side quests. This game also explores the Goron, Zora, and Deku race more than the previous game did. I can say honestly that Majora's Mask was not as good as Ocarina of Time, but just the name Legend of Zelda tells you that this game is excellent. Also, although I don't really judge games by graphics, this game does have graphics superior to those of Ocarina of Time, which were the bomb in 1998. By the way, if you see this guide anywhere but on www.GameFaqs.com, please tell me. With your help I can stop plagiarism to this guide. Thanks. ================================================================================ ==================================Navigation*=================================== ================================================================================ You may have noticed the asterisks (*) I have placed after the all the section names. This is for navigation purposes. Specifically, if you press CTRL + F (Apple + F if you have a Mac) you can search for section names. I put the star in the titles to distinguish the names of sections from when I may use the names in context. It has become a sort of trademark for me (So cool, right?) now, but I have learned from my walkthrough for Ocarina of Time. So, for your convenience I have made the Table of Contents better than in my other walkthroughs. ================================================================================ =====================================Plot*====================================== ================================================================================ Link is searching for a friend (I think it is Navi) deep in the forest. He is riding Epona, the horse from Lon Lon Ranch in Hyrule, when suddenly he sees a strange Skull Kid accompanied by two fairies named Tael and Tatl. The Skull Kid is wearing a mask. Skull Kid steals Epona and the Ocarina of Time, a gift from Princess Zelda, and rides off. Link follows him into a tree that is the portal to an alternate dimension, a mirror world called Termina. Now Link must retrieve his Ocarina and Epona to escape this freakish land, and all the while the moon seems to draw closer and closer. Here are the characters of the game that are particularly important, sporting their Hylian names. +--------------------------+ | Cast of Characters | +--------------------------+ Link: Link is the hero in the series. At this point in the storyline of the series Link has been on a single epic quest in Ocarina of Time and he is now a kid. Link has stumbled into Termina, a strange mirror world, and has lost his horse and an ocarina given to him by Princess Zelda of Hyrule. Zelda: Although she's not actually in the game, Link does have memories of her that let him remember certain songs on his ocarina. She gave him the Ocarina of Time, a magical instrument passed down in the royal family. It has some influence on time, even outside of Hyrule, so Link can restart his adventure every three days before the moon crushes everything. Happy Mask Salesman: When he found Majora's Mask, the seeds of insanity were planted in his mind. A Skull Kid stole the mask from him when he was in the Lost Woods, and he has recruited Link to retrieve in exchange for escape from Termina. Skull Kid/Majora's Mask: Majora's Mask is the incarnation of evil, made by a dark tribe long ago in Hylian myth. Skull Kid stole from a merchant of masks and the mask took over his body and uses it as a puppet. With hardly any control over his own body at all, Majora's Mask uses him as a vessel to destroy Termina with the moon. Tatl & Tael: These two fairies are siblings that befriended Skull Kid long before they ever found Majora's Mask. Because of the mask's dark influence, Skull Kid left Tatl behind when he robbed Link of the Ocarina of Time and Epona. Tatl is Majora's Mask's Navi. That is, Tatl helps you out during the game by giving you tips on how to beat enemies when you Z Target them. Personally, I like Navi better. She actually knew enemy weaknesses. Meanwhile, Tael has been following Skull Kid around and seems to be a bit averse to the new version of Skull Kid with the mask. Kaepora Gaebora: Aside from his funny name, Kaepora is a semi-useful owl that advises you on your quest. He does have his moments, I must admit. He is called Gebola in this game (his mirror world counterpart). Tingle: Tingle has gone on to many other games after this one. He is a strange man obsessed with fairies. In his spare time he uses a hot air balloon to float above the land and map Termina. Buying his maps will be very helpful to you. Quite a happy cast of characters, no? In my opinion, this is the darkest game in the series. Some people might disagree with me, but most Zelda games don't deal quite as much with death, insanity, apocalypse, sorrow, the ultimate evil, and so on. Plus, the dungeons just seem a whole lot darker and harder than normal, especially the third one. -------------------------------------------------------------------------------- __________________________________________________________________________ / \ / \ ||--------------------------------Section 2*----------------------------------|| \ / \__________________________________________________________________________/ When I hooked up the old N64 and started playing I took to it like a pro. I guess you really never do forget. The controls of the game are exactly the same as they are in Ocarina of Time. The first goal in the game is to retrieve the Ocarina of Time, because without it you cannot save the game after the first three days. ================================================================================ ================================Ocarina of Time*================================ ================================================================================ +--------------------------------+ | The Lost Woods of Hyrule | +--------------------------------+ Link is riding Epona through the forest when two strange fairies see him from the distance. They charge Epona and she knocks Link off, at which time a strange mask appears out of nowhere. Wearing it is a Skull Kid, the inhabitants of the Lost Woods. As Link lies there, Skull Kid steals the Ocarina of Time. Gross, he put his mouth on it! Link wakes up to the notes and Skull Kid runs off on Epona. Link tries desperately to hold onto her leg, and he is dragged to a cave deep in a huge tree of the forest. Now, controlling Link, run into the cave and hop onto the tree trunk. You do it automatically, so you must simply run up to it. Work your way across the trunks to a higher opening. Enter it and you'll fall down into what seems like a bottomless gap. It is the portal to a mirror world called Termina. Skull Kid sees you ahead after you land. He is floating ahead of you and complaining about Epona. He got rid of it, that fiend. Link looks menacing, so he releases a bit of evil energy on him that causes tons of Deku Scrubs, called Mad Scrubs in Ocarina of Time, to infiltrate his mind. When he reappears, he is a Deku himself. A curse, I see. Skull Kid takes off through the door and Tatl stays behind for a bit to beat up on you. The door closes, and you and Tatl are locked in. +-----------------+ | Deku Link | +-----------------+ So, you got a fairy replacement for Navi already. The door is shut and it's all your fault. Well, there's tons of fun to be had in this room. But first, press A to open the door. Follow the hallway down and Tatl will introduce herself. Basically, she's your partner if you'll help her find Skull Kid. Step on the flower ahead and press up on the C Buttons. That's how Tatl communicates with you. Press A while on the flower to dive in. Hold it until you see a bubble released. Release it and fly across the gap to a door. Go through and you'll find a room with a large pit and flowers in it. Dive into the first and fly to the second. Repeat and fly to the third platform. On it is a treasure chest where you'll find the Deku Nuts (press A to open them). They stun enemies when used. Get back in the flower and fly right (past a large tree) to a fourth flower. Use it to fly to the fifth platform (you'll just barely make it). Fly to the next and notice the tree. I think it's the Deku Butler's (you'll meet him later) son. Now go through the door. You'll go through a twisted hallway into a huge, moldy chamber. +-------------------------------+ | The Happy Mask Salesman | +-------------------------------+ The door closes behind you. Look forward with Z and go left on the bridge. Follow it to some stairs. Take them up and as you reach the door, a strange man appears. He owned the Happy Mask Shop in Ocarina of Time. He had been traveling when he found and had stolen a very important mask. He knows how to return you to your human self, but you must retrieve for him the item you lost (the Ocarina of Time). In exchange for this deed, you must then return to him his precious mask. After suddenly moving to a different position and laughing, he tells you that it'll be a piece of cake. Of course, he must leave in three days and you need to get it back to him by then. You don't know yet, but there's a very important reason why he wants you to take three days only. Go through the door now and you'll be in South Clock Town. +---------------------------------------+ | The Great Fairy and Magic Power | +---------------------------------------+ Tatl suggests that you see the Great Fairy. She watches over things, and she could kick butt, too. Apparently Tatl knows something about the salesman and Skull Kid. Perhaps they've crossed paths before. The game timer has now appeared and from now on you will be timed. You don't want to go to slow, or you won't be able to accomplish everything we want to. It will by no means be close, though; we barely have enough tasks to stay occupied. First, we will see the Great Fairy. Clock Town is divided into four quadrants, each corresponding to a cardinal direction; we shall explore. After all, we must meet Skull Kid on the night of the third day. For now, go forward to a dog. It'll attack you (Deku boy), so continue forward to see a door to the right. Go through it to be in West Clock Town. Go up (we're getting a feel for the town) and go through the door to the right you find. Go through and take the path up to a large door. Through it is North Clock Town, our destination. First, walk up and talk to the green-clothed man. He is Tingle, and he is one freak of nature. He is 35, sells maps for his disapproving dad, and he thinks that he's the reincarnation of a forest fairy. Right. Look around to a large cave up a sloping path. Walk up and enter. Go into the Great Fairy Fountain and you'll see a bunch of blobs running around. It would seem that a masked Skull Kid shattered the Great Fairy into pieces. It is your duty to find the fifteenth piece, which is missing. Exit the cave and go forward to the right to be back in South Clock Town. Go forward to a set of stairs. You may have seen a purple-haired boy near the mailbox by it earlier. Take the stairs up and go through the passage. Run to the water and jump in, jumping at the Stray Fairy. Deku Link cannot swim, but he hops around until he drowns. Before that happens get on land and return to North Clock Town. Return to the Great Fairy Fountain and go to the other Stray Fairies. Now that all fifteen are collected, the Great Fairy of Magic forms. She gives you Magic Power as a reward. Now you can use magic attacks and items. Press B to shoot a bubble blast, or hold it to blow a big bubble as a Deku. She says that (when you're a human) she'll give you more help should you return. I'll take your card, G. F. +-------------------------+ | The Bombers' Code | +-------------------------+ The next mandatory step on our list is to visit a telescope-obsessed guy. But first, let's get friendly with a local gang of boys. If you've ever played The Wind Waker, the Killer Bees are the equivalent of the Bombers, the gang in Clock Town. Exit the fountain and notice the boy shooting spit balls or something at a balloon in the sky (with everyone's favorite mask on it). Why don't you help him out a bit? Press B to blow a bubble and aim it at the balloon (which is neither descending or rising). Release B before your bubble pops and Jim will be impressed. Talk to him and ask to take his test. He summons the four members of his posse and you must play hide-and-go-seek with them. If you grew up under a rock and never play hide-and-go-seek, it simply means that you must find the opponents while they are hiding. Lucky for you I know where they hide. Now to find them. Here's a list for you to use. First go through the door directly ahead to enter East Clock Town. Go up the stairs to the left and you'll see a Bomber holding a Cucco (chicken). Chase him down and he'll run under a crate. Break it with a Spin Attack to find the first. Go down the stairs in the area to enter South Clock Town. Look to the door by an inn and go through twice (exit and enter). When you come out another Bomber will be running around. Catch him to have 2. Now go down the stairs in the area to return to South Clock Town. When you go through go forward, slightly to the right to a door. Go through to be in West Clock Town. Standing by some dancers is the third Bomber. Catch him and go through the door to the right. Go up the wooden path to a door leading to North Clock Town. Go behind the large slide-thing and you'll find the leader. By a tree in the opposite region of this sector you'll find the fifth and final Bomber. Catch him and have the losers assemble. They turn around in order and show you the code. Mine was 34251, but yours will be random. I doubt that we will have the same, so memorize or write down your code. Now we can make our way to the Astral Observatory. +--------------------------+ | Astral Observatory | +--------------------------+ In East Clock Town, when coming from the north, there's a boy waving his arms in the air. He's the guard for the Bombers. Talk to him and give the code you got when you played hide-and-go-seek with the kids above. He'll let you through the narrow passage into a secret underground route outside of town. Take it down into an opening. Go forward, hopping across the water, until you can go left. Use the shallow water as a path and go around until you reach another opening. You'll see a balloon ahead. Pop it with a bubble blast and climb the ladder to enter the observatory. The scarecrow on the first floor gives you a huge hint on two of the secret songs in the game (once you get the Ocarina of Time back, of course), but he's not of use yet. Go up the stairs to an old man. You may recognize him from Ocarina of Time (the game). He hints, as the Bombers did, that the Skull Kid came to the observatory and was part of the Bombers. Agree to gaze into the telescope and take your first look at the outside world. From your current position you can see everything but the west (you are in the east). Look up at the top of Clock Tower to see Skull Kid. After he dances in a very monkey-like fashion, he looks at the moon. It is huge with a grim, weird face. Something falls from its eye like a meteorite to the ground nearby. Press B to quit gazing and go out the door. Outside you'll find the Moon's Tear. Take it an reenter the Astral Observatory. As fun as it was, we must be going now. Go down the stairs, through the passageway, into the tunnel, go left, forward, and then right to the path to East Clock Town. +------------------+ | Akindo Nut | +------------------+ Yes, there was relevance to all of the side quests we did above. It lets us gain access to a flower that will help us to the Clock Tower's top so we can fight Skull Kid. It probably isn't time in your game to do that, so we'll have a few brief missions beforehand, if you could call them missions. First, let's do this mandatory event. Go forward into North Clock Town once you first enter East Clock Town and then go into the door to the left to be in South Clock Town. When you enter, go down the path and look around for a yellow flower. When you approach it the most annoying event in the game happens - the arrival of the nutcase. It swoops in and lectures you about its private property. Talk to him again and he'll tell you how he's all sold out at his store and how he needs to buy a gift for his wife. Let's support general laziness by getting a gift for her for him. You already have the Moon's Pearl, so you can trade him for his Deku Flower. So, in the end you get the Land Title Deed. +--------------------+ | Passing Time | +--------------------+ Since there's nothing else to do but a few optional things (let's face it - you can do next to nothing as a scrub), guess what you're doing. The first side quest can be done right now. Since you can use the Deku Flower, step in and aim yourself at the Clock Tower. On it is a heart-shaped object with a silvery layer around a red one. Fly to it and take it to get a Piece of Heart. You need four to get another Heart Container. There are 52 in all. +----------------------------+ | Tingle in Clock Town | +----------------------------+ Tingle is a very strange man indeed. Although he plays a more involved role in other games (in Wind Waker he actually was needed to beat the game), he is still pretty useful in this game. You can find him in North Clock Town on a balloon. He makes maps of the land below so he can sell them to help his father. Find him during daytime and shoot down his balloon with a bubble blast. One hit and he comes crashing down. After hovering in air for a second, he falls. Talk to him and he'll ask if you want to buy a map. Surly you've managed to collect five rupees by now. You can get at least five by destroying shrubs in the area. Obviously you can't buy (or you shouldn't try) a Woodfall Map, especially since we'll find it much cheaper in the future. Tingle prices maps by location, and the more exotic the place is in one area, the more expensive it is. Buy Clock Town for five measly rupees. And remember, don't steal Tingle's magic words. Tingle, Tingle! Kooloo-Limpah! +-------------------------------+ | The Eve of the Carnival | +-------------------------------+ There's another heart piece to get, but we won't get it for now (it interferes with something else later). For now, we'll wait for midnight of the third day to arrive in South Clock Town. Don't worry; you'll learn a song to speed up time very shortly. When night hits get in the Deku Flower and fly to where you got the piece of heart earlier. Stand there until midnight. The door only opens once a year on the day of the Carnival of Time. Enter once it opens. +-----------------+ | Skull Kid | +-----------------+ He's not much of a boss, since you wimp out after getting the ocarina back, but he's as close as they come. Near the very end of the game you actually do give him a beating. Personally, I was quite impressed with the last cinema. At the top you'll see Skull Kid watching the moon, which is about ten feet from you. Tael and Tatl see each other and Tael tries to give you a hint on how to stop him. Skull Kid hits him and lets the battle begin. Skull Kid is really just pathetic in this battle. Z Target him and press B to charge up a bubble blast and then release. It hits him and he drops the ocarina. When you pick it up, you remember Zelda teaching you the Song of Time before he departs on his journey into the Lost Woods. Play the notes and you'll have the song. Pull out the Ocarina of Time and use it. Some strange pipes appear. Depending on which Link you are, you have a different instrument (although each acts like the ocarina). Play the Song of Time you just learned on the Deku Pipes and return to the dawn of the first day. You save and lose all your rupees as you do so. Hurray! We avoided certain doom! Link still relives his first encounter with Skull Kid, and meeting the Happy Mask Man, but you do warp to 72 hours ago. ================================================================================ ================================Woodfall Temple*================================ ================================================================================ +----------------------------------------------------+ | The Song of Healing, the Deku Mask, and Link | +----------------------------------------------------+ Reenter the Clock Tower and talk to the Happy Mask Salesman. He shakes you very excitedly for succeeding. Out of nowhere a huge piano-organ instrument appears and he plays it to teach you a new song. Bust out the Deku Pipes and play it. In a cinema Link waves good-bye to the huge Mad Scrub in his mind. As a result, the Deku Mask falls from Link, who is now normal. From now on, when you wear the Deku Mask you will assume your former shape as Deku Link. But, when you don't have that which you promised him - Majora's Mask - his eyes get very scary. Seriously, if he can do that he should go fight monsters. He explains that Majora's Mask was used during hexing rituals by an ancient tribe. An unrivaled evil power is bestowed upon the user. He found that mask the tribe had sealed in the shadow, and it was stolen by Skull Kid. Pesky imp! Now, since he saved you, you must recover Majora's Mask for him. Now get away from that freak. His weirdness could rub off on you. +-----------------------+ | Saving the Game | +-----------------------+ There are now two ways to save the game. In South Clock Town is an owl statue. Hit it with your sword (the Kokiri Sword) and you can save the game. You can also save the game by playing the Song of Time and restarting the three days. Keep that in mind, as it is crucial to beating the game. Unless, of course, you're doing an endurance contest or something. You're not here to judge... Just got to keep telling myself that. +----------------------------+ | The Great Fairy Mask | +----------------------------+ We're going to spend the next little while collecting masks. There are actually two masks you need to get for the next temple. First, let's go and get this mask. Go to the Laundry Pool (up the stairs by the mailbox in South Clock Town) and jump into the water for the Stray Fairy. Take it to the Great Fairy in North Clock Town and she will become complete. As a reward, she gives human Link the Great Fairy Mask. It attracts Stray Fairies to you. +--------------------+ | Kafei's Mask | +--------------------+ Although this is not useful to us now, we can still get it now. Wait until the time is between 10 AM and 8 PM on the first or second day. Go to East Clock Town from North Clock Town and you'll enter with a building in site. It is the Mayor's Residence. The left room is where you'll find the Mayor, listening to both sides of the argument (whether to evacuate town or not). The left room has Madame Aroma, the mayor's wife, in it. Talk to her as regular Link and she mistakes you for the expert person-finder she hired. Say that you'll look for him and she'll give you this mask. +-----------------------------------+ | The Song of Time Variations | +-----------------------------------+ So that you know how to speed up and slow down time in the future, I'll teach you here so you don't have to wait around. The Song of Double Time makes you skip twelve hours of the day (or to the next morning/night period). Play it with these notes. -----------------------Right, Right, A, A, Down, Down--------------------------- These notes are just the doubles of the regular notes. The other song slows down time by one-third. You play the Inverted Song of Time backwards. -----------------------Down, A, Right, Down, A, Right--------------------------- Use those mystic notes well. They are two of the three secret songs in the game, and I don't care to get into the third right now. +-----------------------+ | The Bremen Mask | +-----------------------+ This is one of the necessary masks we must get before venturing into the next area. On the first or second night go to the Laundry Pool. That's up the stairs in South Clock Town (where you got the Stray Fairy). An organ-grinder is playing there, and he's angry. Listen to his tale of angst - how he stole the mask of a dog in a popular band - and you get the Bremen Mask. It makes certain small animals follow you. +------------------+ | Blast Mask | +------------------+ On the night of the first day, go to North Clock Town. Wait until 12:30 AM and a thief named Sakon runs by and steals an old lady's purse. Take your sword and show him what for. He drops the purse and runs off (why doesn't the guard do anything?). As a reward for foiling the not-particularly-fast robber, you get the Blast Mask. Think of it as an automatic bomb that never runs out. +-----------------------------+ | The Bomber's Notebook | +-----------------------------+ This is not terribly useful in reality, but it is an item and you will get it. Simply play the Bomber's game as a human. That is, go to North Clock Town and pop the balloon as a Deku. Then talk to Jim, the boy, as regular Link. When playing their game you can find them in the following places: by a tree (N), behind the slide (N), on the canvas of the Inn (E), on the wall with a Cucco (E), and in plain site (W). The N, E, and W directions indicate which part of Clock Town. When you succeed, the Skull Kid has officially been replaced by Link, the sixth Bomber. The Bomber's Notebook is used to keep track of special events and the like with the townspeople you interact with. The goal of any Bomber is to help 20 people (the notebook allows for that at most). You start with the Bombers as your first entry. The notebook records the code for you, too. NOTE: If you know the code in advance (mine was 34251), you can just give it to the little kid in East Clock Town. He'll let you go to the Astral Observatory. When you return to East Clock Town, the Bombers will give you the Bomber's Notebook if you want it. Thanks to 30bball for alerting me to this. +---------------------+ | Termina Field | +---------------------+ This mask we're about to get is probably the most useful of the basic masks. But, it is not found in Clock Town. Yes, we must leave the city! Stop hyperventilating. Good. I know how you feel; I was scared at first, too. But you've got to be brave. What? Anyways, go to South Clock Town and talk to the guard at the huge door. When he sees that you have a sword (more than he has, even) he lets you through. Welcome to Termina Field! It has the epic music of A Link to the Past in it. Since you're entering from the south, go down until you see a wooden archway to the right. Go through it to be on Milk Road. Run to the end and you'll see a huge boulder in your way. If you have 20 rupees, you should buy Tingle's map of Romani Ranch while you're here. The guy chiseling away at the boulder is done on the third day. Play the Song of Double Time to skip to then and it will be gone, sure enough. Enter Romani Ranch. +----------------------+ | The Bunny Hood | +----------------------+ The milk at the ranch, and the prize cow, was stolen before the boulder could be budged. Everyone, therefore, is sad. But, that doesn't mean that there not giving away masks. This place is the equivalent of Lon Lon Ranch from Ocarina of Time. Run forward on the path and go right at the fork in the road. You'll see Epona! Well, we know where our horse is being kept, at least. You cannot access her at the present time. Continue past Epona (off the dirt track) to a chicken house. This is formally called the Cucco Shack. Run around in it until you find a gaunt man named Grog. Since the moon is going to fall, he'll never see his Cuccos grow up. Equip the Bremen Mask and march around. The chicks follow you and, when you have all of them, they turn into roosters. There are ten in all. At the end, Grog gives you the Bunny Hood. It makes Link run faster and jump farther. Hooray for Grog! +----------------------+ | Southern Swamp | +----------------------+ Play the Song of Time to start the three days over. You have plenty of masks, now. There are more we could get, but it would be a waste. From where you exit Clock Town to the south, keep heading in that direction to reach a tree with a drawing on it. Tatl remembers drawing it with Tael when they first befriended Skull Kid. They even have a flashback. It shows Skull Kid before he became used by the mask. Eventually, it shows him stealing Majora's Mask. So now that we've been down memory lane, advance into Southern Swamp. Now let me explain a few enemies here. The Green and Red Chuchus are just blobs that jump at you. "Bad Bats," which I will call Keese (that's their traditional Zelda name), swoop down at you. At the end of the path you'll see Tingle. Buy his map of Woodfall for 20 rupees (in the hole you can find a chest with a Red Rupee in it, which covers the expense). Once you have the map, continue forward into the swamp. What a cheerful place! Much of the water here is poisonous, so don't try to swim. First, hit the owl statue to the right upon entering. Owls serve a purpose later in the game. Hit the shrub near it for a Deku Stick. It is a common item that is used as a torch. The enemy near it is a Mini Baba. After hitting the owl, I suggest that you play the Inverted Song of Time to give you a longer playing time for these three days. We have a lot to do. It is interesting to note that Tingle's father is the man in the building running the boat cruises (which are currently closed). The first thing you want to do is enter the big structure up the ladder, which is really the tourist information center (who would come here?). Talk to Tingle's papa and look at the window. KOUME! If you're new to Zelda, Koume and Kotake are two witches that can merge together to become Twinrova. Twinrova is the surrogate mother of Ganondorf, an extremely evil man who is the main enemy throughout the Zelda games - scourge of Hyrule. In this game, they man the ticket booth and a magic potion shop. Let's go see them, shall we? Exit the place and go down the ladder. Being a Deku Scrub is advised here; you have to hop across the water to the lily pads to the left. When you reach land, continue through the passage to a multicolor tree house. Climb up the ladder as Link and open the door. Inside the Magic Hag's Potion Shop is Kotake. Talk to her to wake her up and she says that Koume is in the Woods of Mystery. Exit this place and walk around until you see a sign by a cave. Enter the Woods of Mystery, the Termina version of the Lost Woods. +----------------------------+ | The Woods of Mystery | +----------------------------+ A monkey will guide you through the woods if you want. Wear the Bunny Hood to stay close behind. He has a confusing routine when he goes through, so I made the chart below to help you get through. Depending on what day it is, the woods are different. R means right, L means left, U means up, and D means down. I 1st Day I 2nd Day I 3rd Day I -------------------------------------------------------------------------------- L R U U U L R U U R L R U D R L L D -------------------------------------------------------------------------------- No matter what day it is (it should be the first for you), you'll find Koume at the end. Remember that all the directions above are relative the starting point. Watch out for the turtles, by the way. Talk to Koume on the ground and she'll recall how Skull Kid knocked her down. Exit the woods by taking one of the sign-exits and go back to talk to Kotake in the shop. Shocked that her sister could be "gotten to," Kotake gives you a batch of Red Potion, which restores energy. You get to keep the bottle, afterwards, which can store other stuff, too. Return to Koume and give her the potion. I like what she says (don't you feel obligated to help a sorry old hag when you see one?). After drinking it (watch Link; he never puts his hand down) she gets back on her broom and flies off. Now that you've helped her exit the woods. +-------------------------------------------+ | Swamp Cruise and the Pictograph Box | +-------------------------------------------+ As you leave the monkeys recruit you to rescue their brother in the strange temple. They think that it might have to do with the poison water around lately. But their brother was captured by the local Deku Scrubs before he could open the temple. Follow the monkeys to the lily pads. Turn into Deku Link and hop across the pads to the starting area. Climb the ladder and talk to Koume behind the counter in the tourist center. You can have a free boat ride for saving her. She also gives you an item, the Pictograph Box. It lets you take pictures with a black-and-white camera. Now take the cruise. You reach a new area when you sail through a water monster called an Octorok (in every Zelda game). On the other side of the cave is the actual poison water everyone's been talking about lately. When you reach a dock, disembark. Talk to the monkey and turn into a Deku Scrub. +-----------------------+ | The Deku Palace | +-----------------------+ The music inside is great! As Deku Link, advance forward to the two guards at the door. Since you're a Deku, you can enter and see the public humiliation of the foolish monkey. Go through the hallway and check it out. This the Deku King's Chamber. First talk to the king's subjects. Apparently, only royalty can enter the temple (sunken temple), and also they think that the monkey kidnapped (one thinks he ate) the princess. The monkey claims that he didn't do it. Take a picture of the Deku King with the Picto Box (it is used later on). Now exit the chamber. A monkey brother greets you. You can enter the cage from the Outer Garden. Before we can do anything, though, we must purchase some Magic Beans. Go into the first hallway to the left and you'll be in a huge maze like the one in Hyrule Castle in Ocarina of Time. Stealthily run past the Deku guards and eventually you'll reach a hole. Note that at night, the patrols use flashlights (so it's much easier for you to see their line of sight). Fall into the hole and get out a bottle. Fill it with the Spring Water in the pond. Now head right of the light (when coming from the pond). You'll find a strange man eating beans. Take his free sample of Magic Beans. Now return to the beginning part of the palace (as if reentering). Getting caught is the easiest way to do this. At the start, go right as a Deku to hop along to the Outer Palace Garden. Near the end is a bean patch. Plant a magic bean there and then use the bottle of water to make it grow. You must do this as normal Link. When it blooms, turn to Deku Link and ride it to a notch in the palace wall. Walk around the path and fall off to a Deku Flower. You must use the Deku Flowers to reach the endpoint of the maze. There are some Mad Scrubs patrolling the area, however. Beat them easily with a bubble blast from a distance. In Ocarina of Time, you could use your shield to deflect the Deku Nuts they shoot at you. Because of the special angle they shoot their nuts, you cannot do so. Be patient, time yourself, and eventually you'll reach a door in the wall. Go through, walking across the bridge as you do, and you'll enter another maze. Repeat the process and you'll reach a platform that elevates as part of its course. Use it to fly to a high ledge to the left, possibly right if you're facing the wrong way. On the ledge, enter the door to be in the monkey's cage. Talk to the monkey (don't worry, the king cannot hear you) and he'll accept his fate. Pull out the Deku Pipes a.k.a. the ocarina and he'll get very excited. The monkey says that he was investigating the poison in the swamp and linked the problem to the Woodfall Temple above the waterfall. The temple had become the nesting place for a terrible monster, and the princess got snatched. Say that you understand his plight and you will agree to go in his stead to the temple. Quietly, he teaches you the Sonota of Awakening. When you learn it, the Deku King and his advisors become peaceful. And they are watching you. You get thrown out of the palace and the monkey gives you winged words - save the princess or I get punished! +---------------------------+ | The Song of Soaring | +---------------------------+ You can access the shortcut the monkey described from inside the palace. At the start, hop over the water on the lily pads to a sign by a Deku Flower. Use it to reach a cave into Southern Swamp. The enemies here are called Dragonflies, and boy are they annoying. Wait for them to fly over the Deku Flower and then release the A button so you can defeat them easily. Use the flowers to fly from mushroom to mushroom. At the last one (for one you must land on a rock near it) fly left to a ledge with a stone tablet on it. Also on it is Gebola, the counterpart of Kaepora Gaebora. It teaches you the Song of Soaring, let you warp to wherever you've hit an owl statue. In nearly all Zelda games there is a way to warp to different spots on the map. When you've learned it, use the Deku Flower to the right to fly further to the right to an entrance to Woodfall. +----------------------------+ | Awakening the Temple | +----------------------------+ Hop on the water to the right and go up the path. On the wooden plank is a Hiploop, another Termina-exclusive enemy. Z Target it and shoot a bubble blast to most easily defeat it. Continue up until you see a Mad Scrub. Defeat it with either bubble blasts or spin attacks. Defeating Mad Scrubs yields Deku Flowers. Use them to cross the swampy waters to the central platform. Hit the owl to be able to warp there any time you'd like and then play the Sonata of Awakening on the crest of the Dekus. The Woodfall Temple rises from the deep. Hit the pots on the platform and use the bottle to catch a fairy (when you die it will restore your health). Now use the Deku Flower to fly into the temple. +-----------------------+ | Woodfall Temple | +-----------------------+ Before entering, you may want to play the Song of Time (restart time) and then the Song of Soaring to return here to have maximum playing time (Inverted Song of Time, too). Remember, when inside a temple you can return to the start with the Song of Soaring. Now let me explain something. Every temple has fifteen Stray Fairies in it. I will list each one and how to get it (there's a prize for getting all fifteen in each temple) as we go. The first one is in this room. Stand on the Majora's Mask crest and put on the Great Fairy Mask to lure it to you (01). Now become Deku Link and glide to the platform directly ahead. From there, glide to the platform with the chest on it on the other side of the room. Open the chest for the second Stray Fairy (02). Now fly to the flower ahead and land on it. Glide to the ledge to the left (from the middle because the sides are protected by Skulltula enemies). Go through the door to be in the main room of the temple. From this room, go left down a ramp, defeating the Deku Babas as you go. Defeating the one at the end gives you the third of the Stray Fairies (03). From there hop onto the lily pad-like thing. You must do this as Deku Link or it will snap shut on you. Work your way around until you see some solid ground with three pillars on it. Get on that and hop right to some pots. In one is the fourth Stray Fairy (04). Now hop back to the left and go through the door. In here, use the lily pads to reach the Deku Flower in the center. Glide to the left. Open the chest for a Small Key. These are used to open locked doors in dungeons. Now return to the Deku Flower and glide to the door directly in front of you. Open the door to be in a room full of Snappers. They can be dispatched in any of three ways. The easiest right now is to get into a Deku Flower and wait for them to slide over it. Release when they are over you and you'll hit and kill it. Defeat all three and a chest appears. Inside is the Dungeon Map. It is very handy in completing the dungeon, obviously. Now exit this room. Hop back to the Deku Flower and fly to the main room (through the door). Use the lily pads to reach a locked door. Open it with your key and you'll be inside the room I remember most about this temple. First off, have the Bunny Hood on at all times in this room. Push the block on the path up and then go right around the path to a Skulltula. Defeat it by slashing its vulnerable backside and it will release the fifth Stray Fairy (05). Take the path back to the stone you pushed earlier. Push it twice toward the door you entered by and look up. Shoot a bubble blast (Deku) the beehive that looks like a honey comb above you and the sixth Stray Fairy falls out (06). Now use the catwalk to return to the torch you saw a little while ago (by the Skulltula). Light a Deku Stick with its flame and run across the path to a torch to the left. This causes a door to open. Go through. The door locks behind you and you must defeat two Dragonflies. As Deku Link shoot them both with bubble blasts or shoot up from the Deku Flowers to win. Winning yields a treasure chest with the Compass inside. It shows chests in the dungeon and where the boss is. Exit this room back to the one with the torches. Here's where the Bunny Hood is actually needed. Wear it and light the torch. Go left, up some stairs, and light the torch you find. To conserve Deku Sticks, slash your sword while one is burning and it will go away, still counting as an unused Deku Stick. Burn one and jump to the right and then up (you cannot make these jumps without the Bunny Hood) to a spider web. Who knows how that got to be there. Burn it down and continue forward. You'll go up the stairs to the second story. Make sure to be Deku Link for this part. Tatl warns you that she senses lots of evil here. Spin around to defeat all the enemies in here, called Black Boes, and a chest forms. In it is the seventh Stray Fairy (07). Now use Deku Sticks to light the three unlit torches in the room. Go quickly, or the fire will go out. Go through the door that opens. In this room you must be very careful or you'll fall into the story below and you'll have to restart the entire sequence. Use the Deku Flowers to reach the other side of the room (avoid the Dragonflies at all costs). Take the stairs down into the main room. First run forward and press the switch as normal Link. Two ladders materialize (they act as shortcuts). Now go left of the stairs you came down by and you'll see a Stray Fairy. Burst its bubble to harvest it (08). Now dive into the Deku Flower and fly to the switch to the right. Press it and a chest forms. Fall down into the water and make your way to the chest for the ninth Stray Fairy (09). Now use the ladders you made a short time ago and climb up to a door on the second story. Open it and go right through another door. Mini-Boss: Dinofols This guy isn't too tough. Your shield cannot defend against most of its attacks, so you must physically dodge his attacks. Z Target it and you can do this easily with back flips and the like. It takes only three hits it to beat it, which results in a chest forming. Inside is the dungeon prize, the Hero's Bow! It lets you shoot arrows. Note that I list this monster as the mini-boss because it guards the dungeon prize, even though another monster in the dungeon would fit the role better. Exit this room into the previous one. Shoot the eye switch with the Hero's Bow and the platform in the center starts to ascend and descend. Use the Deku Flower to reach it. From there, shoot the beehive on the wall to the left. The tenth Stray Fairy comes out. Use the Great Fairy Mask to attract it to you (10). Now fly to the door and go through. In here is the more appropriate mini-boss. It's called a Gekko. It actually might be easier than Dinofols. Use your shield to block its attacks and then slash it with your sword. After three hits it summons a Snapper to aid it in battle. Turn into Deku Link and get in a flower. Shoot up as they slide by and you'll hit it. Transform into normal Link and Z Target the Gekko. Shoot it on the wall and repeat the process twice more to beat it. It becomes a standard frog and the door opens. Go through and take the Boss Key from the chest. Now we can beat the temple as soon as we reach the boss. First, there are five more fairies to get. Exit the Gekko room and use the Deku Flower to fly to the door to the right. You'll be back in the main room. It's about time we treated this water, now isn't it? This would've never happened had there been proper filtering systems. Stand on the pressed switch and get an arrow out. Aim it through the fire and shoot to light the torch on the shrine. This makes all the contaminated water good again. This means that we can get the next Stray Fairy in an old room. Drop down to the first floor and take the door by a Deku Baba that was formally locked. In here is the room with the torches. Since the water is clean, get in and swim under the catwalk to a Stray Fairy under the intersection. Take it to have eleven (11). Now return to the main room through the door you entered by. The lily pads are no longer vicious, so feel free to stand on them as normal Link. Get to the ladders you made a long time ago and climb them. Go around to the Deku Flower on this level and fly onto the large flower-looking shrine in the room. Shoot an arrow through the flame on it at the unlit one in the corner to open the only door in the temple you haven't been through. The room you enter is the room before the boss. It has a total of four of the Stray Fairies in it. This room has its share of tricks, too. Go down the ladder from the initial ledge and become a Deku. Face the ladder and glide to the right. Continue along this path to the twelfth Stray Fairy (12). Now fly back to the first Deku Flower and go left this time. On the first platform you fly to is the thirteenth Stray Fairy (13). Continue along this path to the fourteenth Stray Fairy on the ledge above (14). Now from there shoot the Stray Fairy's bubble in the fire. Shoot as many of the Dragonflies as you can. When that's accomplished go back to where you got the twelfth Stray Fairy. From there you should be able to lure the fifteenth Stray Fairy (15). Now that we have all of those we can get to the boss. Go one platform above where you got the thirteenth Stray Fairy, one below the fourteenth. Shoot the crystal switch ahead to lower the flames. Now glide to the right pillar. Use the Deku Flower there to reach the far ledge. Open the door there with the Boss Key. Masked Jungle Warrior Odolwa I had such a hard time pronouncing this guy's name when I first starting playing. For a while I just called him Waldo. Odolwa is a very strange boss to say the least. Really, only one of the bosses in this game is typical of a Zelda game. I suggest you wear the Bunny Hood during this fight to make you run faster. All of Odolwa's attacks are relatively weak. His sword attacks only deal a quarter of a heart damage. He attacks with fire, his sword, summoning monsters of two kinds, and with giant rocks. Your sword won't do much to damage him, so pick up a Bomb Flower in the arena (pick it up with A) and throw it at him. Two bombs will do the trick, making him an extremely easy boss. Use the hearts of the creature's he summons to heal if you need to. Take the Heart Container that appears once you beat him and then touch the mask. It is called a remains mask. You need four to prove you beat all four of the temples. This is called Odolwa's Remains. Getting it frees the guardian deity of Woodfall. In the mist is a giant, the guardian of Woodfall. It cries out a melody. Play the song and you will learn the Oath to Order. You must play it once near the very end of the game. After saying something deeply profound in its native language (it actually says "call us."), you are transported into a mysterious room of the temple. Tatl apologizes for mistreating you earlier. Tatl figures that "the four who are there" that Tael mentioned are the giants. Slash the vines on the door and you'll meet the Deku Princess. After she finds out that they are punishing the monkey, notice the grammatical error. "Father" should be capitalized in it. Afterward, she asks to be carried. Bottle her and exit the temple. ================================================================================ ================================Snowhead Temple*================================ ================================================================================ +-------------------------------------------------+ | Great Fairy of Power and a Piece of Heart | +-------------------------------------------------+ When you exit the backdoor, get in the water and swim around until you find the starting platform you used to reach the temple in the first place. Go up the plank to a Deku Flower. Shoot yourself to the right and then ahead to a chest with a Piece of Heart in it. Now swim around and you'll find the cave with the Great Fairy inside (above a ledge). Use the Deku Flowers to reach it. For rescuing all 15 of the strays she upgrades your spin attack. +----------------------------------+ | The Return of the Princess | +----------------------------------+ You can exit Woodfall by swimming to the cave behind Woodfall Temple. Now in Southern Swamp, enter the Deku Palace. Go right to the king and free the princess. After beating up the king she releases Mr. Monkey. After thanking you they tell you that the butler has prepared a little something for us. To the butler! +-----------------------+ | The Deku Shrine | +-----------------------+ When entering the Deku Palace look left. Hop that way and enter the Deku Shrine. Inside, wear the Bunny Hood and talk to the butler. This is basically the graveyard race with Dampe from Ocarina of Time in a Deku setting. The butler uses a special umbrella to stay ahead of you. Run after him (in the time limit) or you'll get lost. If you don't make it to a door before it slams shut, you'll have to restart. Don't fall in water (it seriously slows you down) and don't fall in pits. Follow the flames (he drops them) if you're completely lost. The Mad Scrubs in the shrine do not attack you, so don't be on the offense. At the end, talk to him and he'll give you the Mask of Scents. It lets you find the special mushroom in the Woods of Mystery that lets you make a certain potion. Step into the light to exit the shrine with the mask. +------------------+ | 100 Rupees | +------------------+ There's an easy way to get 100 rupees and you can do it every time you start time over. Enter the tunnel that leads into the Astral Observatory from East Clock Town (you're Bomber's Notebook has the code in it) and go left at the fork in the path. Swim past the Skulltula and onto a ledge. Use the Blast Mask to blow up the wall and take the Silver Rupee from the treasure chest. Now you can afford this little number. +----------------+ | Bomb Bag | +----------------+ We're off to get a few more items and masks before our next temple. To get the Bomb Bag, first foil Sakon's attempt to rob the old lady at 12:30 AM on the first day in North Clock Town. At the Bomb Shop in West Clock Town you can buy the Big Bomb Bag for 90 rupees, not that you even have the standard. Now you don't have to be a kamikaze idiot with the Blast Mask, at least until you run out of bombs. You can hold 30 as of now. +------------------------------------------+ | Kamaro's Mask and a Piece of Heart | +------------------------------------------+ Exit Clock Town through the north and you'll see the icy mountains ahead. They are our next destination, but we've come here for a different reason. Wait until midnight (any time from 12 AM to 6 AM, any night) and you can see a strange man dancing atop a mushroom-shaped stone. Jump to the mushroom and talk to him. Kamaro is dead but his spirit cannot pass on because he has not taught his dance to anyone (no, too easy to comment on). Play the Song of Healing for him and you'll inherit his mask, which lets you dance gracefully. Go to West Clock Town with your new found mask at night. You'll see two girls dancing in preparation for the Carnival of Time. Dance with Kamaro's Mask and they will mimic you. You get a Piece of Heart for your good deed. +---------------------------------------------+ | The Keaton Mask and the Postman's Hat | +---------------------------------------------+ We're going to get two very similar masks right now. That is, they are similar in how they are gotten. Here's what you need to do in order and at what time. Do not stop Sakon on the first night. On the first day (assuming you have Kafei's Mask), from 1:50 PM to 4:10 PM, go to the Stock Pot Inn on the east side of town. Talk to Anju at the counter and say that you had a reservation. She gives you the Room Key. Then talk to her with Kafei's Mask on and she'll set up a meeting. Then, on the first night from 12 AM to 6 AM, get into the Stock Pot Inn (use the Deku Flower outside to take the unlocked entrance by the bell in) and talk to Anju in the kitchen. She'll give you Letter to Kafei. On the second day, from 6 AM to 9 AM, mail the letter in any of the many postboxes. Now go to the Laundry Pool. Wait until any time from between 3:30 PM to 10 PM and go through the door here to enter the Curiosity Shop from the back door. Inside, talk to Kafei. He says that he was turned into a child by Skull Kid and that a robber stole his engagement mask to Anju. He then gives you the Pendant of Memories. From 5 PM to 9 PM you can give Anju the Pendant of Memories. Now, on the final day, from 1 PM to 10 PM, talk with the Curiosity Shop Owner and he will give you the Keaton Mask. Kafei received it as a present from the Curiosity Shop owner. He also gives you the event item called Special Delivery to Mama. It is for Kafei's mother, Madame Aroma. Go to the west side of town and wait by the post office until nighttime. Enter it and give the priority mail to the postman. Before he can flee, he must deliver the mail. Follow him to the east side into the Milk Bar. He gives the mail to Madame Aroma and then he is ordered to flee for his own safety. Exit the bar and talk to him. Since he doesn't need it anymore, and since you're there, he gives you the Postman's Hat. Quickly play the Song of Time to start the three days over (you need to flee, too). Now you can use your new masks. +---------------------------------+ | Applications of New Masks | +---------------------------------+ The entire purpose of the previous two masks was for two pieces of heart. Most of the masks serve a similar purpose, anyways. First, go to a postbox. Any one will do, I assure you. Wear the Postman's Hat and open one for a Piece of Heart. Now go to North Clock Town. Hit the shrubs by the slide (the ones that run away) while wearing the Keaton Mask and a Keaton appears. It is a cool-looking three- tailed fox. He will ask you questions and you must answer them. I have an entire section of the guide devoted to his questions ("Keaton Questions"), so please read that. His questions are usually pretty easy, though. There are five questions in all. It was an epic day for Link that day. +----------------------------------+ | Piece of Heart in the Tree | +----------------------------------+ As long as you're here, jump onto the slide in North Clock Town using the platforms behind and jump to the Piece of Heart in the tree. Now it is time that we started doing meaningful things that apply to the next dungeon. We greatly increase our arsenal of masks and weapons in the process, though. +----------------------------+ | The Northern Expanse | +----------------------------+ Exit Clock Town through the north exit to see the frigid north ahead. Shoot arrows, as in two, at the chunk of ice hanging over the wall of ice. The chunk falls and crushes the ice below, making a nice path to the mountains. Take the path left of the Dodongo (do not even attempt to fight it; it's a waste of bombs) and enter the Snowhead region. First, you should familiarize yourself with the enemies. White Boes are extremely annoying and they blend in with the background. Just press on until you see a sign that says "Mountain Village ahead." The Mountain Village is our safe haven in this winter wasteland. To blow up a series of snowballs, use bombs or the Blast Mask. The actual path to the village is behind the snow wall by the sign (look around and you'll see the path). Take it up and you'll enter the village. +------------------------+ | Mountain Village | +------------------------+ The first thing to do is make the shortcut. That is, hit the owl statue at the north end of the village by the pond. Now, if we investigate, we can see that the only residents of the village are the smithies in the lone cabin. Since there's nothing to do here right now, go behind the cabin to an area called the Twin Islands. Run over the bridge to the first island where you'll find a new enemy, a White Wolfos. It isn't too hard to beat, but it can frustrate the impatient. Wait for it to attack you and parry its blow with a slash from your sword. Repeat this to beat it and cross the next bridge. Either as Deku Link or with an arrow shoot Tingle's balloon down and buy the Snowhead map. Now cross the bridge to another White Wolfos. Defeat it and go across the bridge into Goron Village. +-------------------------+ | The Lens of Truth | +-------------------------+ From the start go forward to see the gatekeeper of the shrine. Continue forward over a wooden plank to another icy road. Take it until you see an owl in the distance. Jump down and talk to Gebola. This is the second time that he is useful (unlike Kaepora Gaebora, stupid counterpart). He flies over the invisible platforms in the air and molts one feather onto each. Jump from platform to platform using his feathers as guides (I was wearing the Bunny Hood and I think it is handy here) to enter the shrine across the gap. Inside here is a chest with the Lens of Truth in it. It lets you see through illusions and see that which is hidden. Exit the shrine. +----------------------------+ | The Ghost of Darmani | +----------------------------+ Use the Lens of Truth to see the invisible platforms and make your way back over to the other side. You'll see a ghostly Goron on the other side. Z Target it and talk to him. To prove that you truly can see the ghost, you must follow him. Do so. I suggest that you where the Bunny Hood as you do. To conserve magic, you can just use his shadow to see him instead of using the Lens of Truth. At the end you'll be brought to the solid pond in Mountain Village. Jump across the icy platforms there and use the Lens of Truth to see bars on the wall leading up. Climb them (to conserve magic, if you continually equip and un- equip the lens, you won't lose any) up to the top, going right, left, and right at the forks. At the top, see Darmani and enter the cave. It is the Goron Graveyard, where Darmani is buried. He died when he tried to reach Snowhead (a blizzard blew him off the path and into a pit). Darmani requests that you bring him back to life, or at least heal his sorrows. Play the Song of Healing (you can now see him without the Lens of Truth) and he will rest forever, a mask in his place. You got the Goron Mask! +--------------------------+ | Goron Link's Moves | +--------------------------+ Goron Link is far better than Deku Link. With B he can punch objects, like the huge snowballs that you needed bombs to destroy earlier. He can carry heavy objects (that helps you out later, though), too. One of his coolest techniques is his rolling ability. Press A to curl into a ball and then roll at high speeds. Also, Goron Link can read in the Goron language, which Link cannot by himself. Thanks, Darmani the third. +-------------------------+ | Hot Springs Water | +-------------------------+ Still in Darmani's cemetery, be Goron Link. Walk to the back of the grave, grab it, and pull it back. You'll uncover a vent that releases hot spring water. Change to regular Link and don the Bunny Hood. Take a bottle of the water (bottled water) and run out of the cave. Jump down the side of the cliff and get on dry land. Run in the direction of Goron Village and go to the Twin Islands. Run past the Tektites (spider enemies) and White Wolfos straight to the ice. Drop the Hot Spring Water there and a hole is formed. Drop in and bottle some more Hot Spring Water. Now here's where things get complicated. On the first or second day (which I recommend you play on) you can find a decrepit Goron frozen solid in one of the big snowballs (Goron Link can destroy them). On the third day, you can find the Goron in the Mountain Village by the owl statue. Run to wherever you're elderly Goron is and punch the snowball. Tatl will turn green by the snowball, indicating a secret. Pour the water on the iced elder and he will come alive. Talk to him and he seems to have bad memory loss. Keep talking to him and he realizes (as Goron Link) that you're Darmani. But, he won't talk to you yet. We must get some incentive. +---------------------+ | Goron Lullaby | +---------------------+ A baby has been made the ruler of the Gorons in Goron Village. He lives in Goron Shrine. Go to Goron Village and talk to the gatekeeper Goron. Open the door and run in (the door is on the lower level). Once inside, you'll see all the Gorons plugging their ears because someone's crying like a baby. Take the path to the left up and follow the red carpet to the Goron with lungs of steel. Aw, he's cold. Let's go tell the elder. Talk to him and the elder gets a major ego-boost. His son is crying because he misses him. He teaches you the beginning of the Goron Lullaby, called the Lullaby Intro. Go see the baby Goron and play the Lullaby Intro for him. He teaches you Goron Lullaby. Everyone falls asleep and you just got a new song. We'll need it for the next temple. Don't ask me how. +----------------+ | Snowhead | +----------------+ The infamous mountain Snowhead. Bad blustering blizzards (alliteration!) have been seeping from the mountain. So let's attack at the source (that was so cliche)! At Mountain Village on the map, take the northernmost path. Go forward until you see a ramp. Curl up and roll forward until spikes are unleashed from your body (as Goron Link, obviously) and then roll over the ramp. Continue up, punching out snowballs as they roll to you, and then roll over the next ramp. Continue rolling to Snowhead. Once there, hit the owl statue. Now use the Lens of Truth while looking at Snowhead. As you can see, a big Goron is sitting up there and blowing wind (I guess he's trying to deter others from meeting their doom). Play Goron Lullaby and the Goron will fall asleep (and roll off the side of the mountain). Serves him right! Now head down the path, punching out snowballs that come your way. When you reach the end, roll up the slope and go left past the dual White Wolfos. At the very top, you'll enter the temple. +-----------------------+ | Snowhead Temple | +-----------------------+ Walk forward and dispatch the White Boes. As Goron Link, push the block forward until it falls into a hole. Advance into the next room and take down the White Wolfos. Enter the right door, the only one you can. In here, get on the bridge and roll across the gap. The crate at the end stops you before you roll to the floor below. At the end, jump across the gap and go up the stairs. In the room you come out on, you'll see a Real Bombchu. They are rats with bombs tied to their tails that run into you. There's a chest in this room containing the Dungeon Map. Opposite it (also in plain site) is a Stray Fairy (01). Now exit this room. Jump over the gap back to the platform and go through the door with the blue panels around it. Welcome to the main room, the sole reason why I hate this temple. If you look around, there's only one door you can open aside from the one you came through. Go through it (it has an orange-like border). To the left, pull the stacked blocks out and enter the alcove you uncovered for a Small Key. Now, before leaving this room, push the blocks around into a hole to trigger the appearance of a treasure chest on the ledge above. Return to the first room of the temple (Song of Soaring). Go through the locked door here to the left. In here, run forward and open the chest for the Compass. Defeat the White Wolfos while you're at it. By the cracked wall is a crate on top of a pillar. Blow it up with a bomb (throw it just as it's about to explode) and use the Great Fairy's Mask to reel in the Stray Fairy (02). At the end of the room use either a bomb or the Blast Mask to blow up the wall and then head up the stairs. In the room you reappear in, use the Hero's Bow to shoot the icicles above so that they fall and destroy the ice below. Jump on the platforms and use the Lens of Truth to see a hidden opening. Jump in and open the chest for the third Stray Fairy (03). Now work your way to the snowball on the ledge and break it. Take the Small Key from the chest and open the locked door. In here, look at the ceiling with the Lens of Truth and shoot the bubble with either a bubble blast (Deku Link) or with an arrow. Call it over with the Great Fairy Mask and you'll have four (04). Before continuing in the room, defeat all the White Boes on the ground. Then become Goron Link and do a Goron Pound (A + B) to hit the switch. Put on the Bunny Hood as Link and jump to the platform you raise and then to the green switch to the left. Goron Pound it down and a timer starts. Run right to the tall yellow platform you made rise with the first switch and knock it down. Run to the green switch to the left (use it as a stepping stone) and jump to the door. Go through before the timer stops. In the new room, build up speed and roll across the gap. Use the snowy slope to the right to reach another ramp. Start on the snow to build up speed and then soar over the gap to the next door. Mini-Boss: Wizrobe These started out as common enemies, but now they're mini-bosses. What's the world coming to? Wizrobe just fires ice at you as he warps around the room. The easiest way to win is to stand in a corner so that you can see all four of the portals. When he appears he dances around a bit before attacking. Shoot him with an arrow and he'll retreat to a different portal. After three hits he gets a bit more challenging. He creates duplicates of himself (illusions) to distract you. At this point in the battle, run from portal to portal (so you can easily avoid his ice) and see which one you can Z Target. When you have the right one in site, shoot it. You can also identify the real Wizrobe by its dance. It takes six arrows in all to defeat it. Your prize for winning is the dungeon prize, the Fire Arrows! Now you can finally melt ice. Return to the first room of the temple (Song of Soaring). Dispose of the White Boes and the White Wolfos. Go through the left door (which was previously locked). First, defeat the White Wolfos present in the room. In this room, shoot all of the ice with Fire Arrows (use these sparingly, as they take up magic). Press the switch on the floor to make a chest appear. Now, the block can only be pushed. With your back to the wall by the chest you made appear, push the block forward, right, and then down. Use it to jump to the ledge with the chest. Open it for the fifth Stray Fairy (05). With it in hand and your back facing the chest, push the block left, forward, and then left. Jump to the other ledge and go through the door. In this old room, the one that you made a chest form on earlier with the stacked blocks. Jump to the blocks (Bunny Hood) and to the next ledge. Dodge the pots that fly at you and open the chest for the sixth Stray Fairy (06). Now use the good old Song of Soaring to return to the entrance of the dungeon. Go forward and use a Fire Arrow to melt the block. Go through the north door into the main room. Use the path to go left and shoot a Fire Arrow at the icy door. Go through that door (left, green border). In here, use the Bunny Hood all the time. The first thing to do is defeat all the Freezards with Fire Arrows. Jump slowly to the chest that forms and take the seventh Stray Fairy from within (07). Now stand on a platform so that you have a view of all three of the unlit torches in the room. Shoot all of them with Fire Arrows (the pots have magic jars in them if you need to refill) and a door opens. Go through the door and you'll be in the caged part of the main room. Use a Goron Pound on the switch to make the central platform rise. The objective of the temple is to smash the blue parts. Before that, we're going to make a few pit stops to get Stray Fairies. The Great Fairy gives you a good prize this time. Now go back to the previous room. Fall into the pit and find a doorway leading out. Now you're in the basement of the main room. The first thing to do is here is clear the room of its pesky Red Bubbles. To do so, put your shield up. They extinguish their own flames by attacking you and then you can easily punch and defeat them. When that is done, press the switch in the lava (Goron Link is resistant to lava). Open the chest that forms for the eighth Stray Fairy (08). Exit this room by taking the stairs up. When you take them up, just go left a bit and enter the blue-bordered door. First, shoot the Stray Fairy under the ledge to the right to burst its bubble. Use the Great Fairy's Mask to capture it (09). If you look to the lower right you'll see a large black rock. Shoot the Stray Fairy in the pocket facing you and use the Great Fairy's Mask to attract it to you (10). Now look around. The rule here is this. If it's ice, shoot it. Use Fire Arrows to destroy each of the three Freezards in the room. Open the chest that forms for a Small Key. Now go through the north doorway, which is a stairway. At the top, shoot the Real Bombchu to defeat it from a distance. Now stand on the elevated platform in the room and use two Fire Arrows. Use one to shoot the Freezard and one for the frigid eye switch. The platform rises, which is your cue to jump to the ledge to the right. Now use the Lens of Truth to see invisible blocks leading upward. Jump up them as normal Link (the Bunny Hood causes you to over-jump) and you'll reach an alcove with a chest containing the eleventh Stray Fairy in it (11). Now use the platform to reach the high story here and go through the door to the right. In here, roll over the slope to an icy stairway. Shoot it with a Fire Arrow and take the stairs up to the third floor. Roll on the slope to the right and you'll reach a locked door. Use the Small Key on it to pass it. The monsters in here are very rare ones called Eenos. Defeat them all with Fire Arrows. Now use the Lens of Truth to see a hidden opening in the wall. Shoot an arrow at the bubble around the Stray Fairy and use the Great Fairy's Mask to take it (12). Now that you have it, use a Fire Arrow to destroy the ice to the right. Take the stairs up. In here are some Dinofols (the mini-boss from Woodfall Temple). Defeating both wins you the thirteenth and fourteenth Stray Fairies (13-14). Now exit the room through the only other door. Back in the main room go straight across to another room. You must fight Wizrobe again. This time, he's more difficult, though. The easiest way to win is to stand on the wooden platform at the end of the room (the higher elevated one). This way, you can see all of his many warp points and shoot them as soon as he starts spinning. When he starts playing with illusions, just run around and see which one Tatl hovers around (the spinning one). After eight successful hits he dies. Go through the door that unlocked and take the Boss Key. Exit through the door here to be back in the main room. Go across the large platform (you can smash/slash the stalactites) and enter the door to the Dinofols room. Skip them and go down the stairs. Skip the Eenoes and go through the door to the main room. Make your way back to the second floor through the stairs. Punch the blue blocks and then go back up the stairs. Roll on the snow bank to the right and you'll reach a point where you can punch out both blue layers of the pillar. Now they are all gone. Roll back over the slope and use the path to reach a group of snowballs. Punch them all and go up the stairs. As Goron Link roll across the gap and you'll see the Boss Door. Before you enter, become Deku Link. Two levels down is a Stray Fairy in the side of the wall. Slowly descend to the opening (on the map, your arrow should face the upper-left corner of the room). You'll land by another Deku Flower when you get there. You will not run out of magic if you have it filled about halfway. Use the Lens of Truth before you get in. Be patient and you'll reach it. In the chest is the fifteenth Stray Fairy. Work your way back up to the top floor and open the Boss Door. Masked Mechanical Monster Goht This is definitely an original. Goht starts out trapped in ice. Shoot him with a Fire Arrow and how does he repay you? He charges you and tries to kill you. Jerk. Anyways, The entire battle should be played out as Goron Link. Mr. Bull has plenty of attacks. If you fall behind he zaps you with some electricity. He tosses bombs and debris at you as you roll with him, and he can hurt you by touching you. As Goron Link you must roll by him with spikes extended (they come out when you roll at high speeds) and ram him. The bout isn't that challenging, but it can be long. Since you've run out of magic quickly, use the green pots to replenish your rapidly depleting magic power. You can tell that Goht is weakening when smoke is rising from him or you can see surges of electricity along his surface. When you hit him last his violent rampage ends with him running into a wall and being buried beneath tons of rocks (and exploding in the meantime). Take the Heart Container and the mask and you'll meet the giant. Tatl asks him what he is and he says "guardians." It leaves you behind and you see the blizzard dissipate. Hooray! Spring is back in Snowhead. This is my favorite region once it clears up. There's tons of stuff to do after you beat Goht. Let the mini-quests begin! ================================================================================ ===============================Great Bay Temple*================================ ================================================================================ +--------------------------------+ | The Great Fairy's Reward | +--------------------------------+ This is the second-best reward, in my opinion. Go to Snowhead and instead of going up the ramp, go around the back to the Great Fairy Fountain. Release the Stray Fairy's and the Great Fairy of Wisdom forms. She doubles the size of your Magic Meter. The best reward (and hardest to get) comes in the next temple. +--------------------------------+ | Powder Keg Certification | +--------------------------------+ We will now be getting certified to use Powder Kegs, the most powerful of all explosives. Go to Goron Village and walk on ground level until you see a cave. Enter it and talk to the big Goron who makes the Powder Kegs. You will be certified to use them if you can blow up the boulder in front of the Goron Racetrack. It is located by the Twin Islands. Take the Powder Keg and throw it up the steep path to the flat parts. Use the paths to exit Goron Village to the Twin Islands. Run past the bridges until you see some ramps to the right. Throw the Powder Keg up and get it to the boulder. Quickly place it by the boulder and let it explode. If you fail, you'll just have to start over. Run from enemies. At the end, the Goron Racetrack is open. Return to the Goron and he gives you a free Powder Keg. +--------------------+ | Adult Wallet | +--------------------+ With a larger wallet we'll be able to carry more rupees and therefore hold more stuff. We can get the wallet by saving up 200 rupees at the bank in West Clock Town. He puts a stamp on you that records how many rupees you invested, so you can actually save rupees over time. To get 200 rupees quick, start time over and go to East Clock Town. Talk to the Bomber kid that guards the secret path to the Astral Observatory and give him the code (it is in your Bomber's Notebook). He lets you in. Go down the path and go left instead of right. Swim past a Skulltula to a cracked wall. Use a bomb or the Blast Mask to blow up the wall and take the Silver Rupee. Deposit it and start time over (chests regenerate each time you start over the three days). Do it twice and scrounge up two more rupees and you'll have enough. Now we can afford stuff, like the new sword you're going to buy, for example. +------------------------+ | Shortcut to Goht | +------------------------+ Goht survived and we must face him again! Just kidding. Restart time (Song of Time) and then play the Inverted Song of Time to slow it down. Go to West Clock Town and buy a Powder Keg (you keep your certificate). If you're low on cash, use the rupee trick (go to the path to the Astral Observatory and go left at the fork. Blow up the wall and take the Silver Rupee). The Bomb Shop is in west Clock Town. When you have it for 50 rupees, warp to Snowhead with the Song of Soaring. It is frozen again (you restarted time). Enter Snowhead Temple and you'll see that the Majora's Mask insignia at the start it lit. Use it to go directly to Goht. You can do this in any temple you've beaten. Beat Goht and it's spring again. +-----------------------------------------------+ | The Razor Sword and the Goron Racetrack | +-----------------------------------------------+ There are three swords in the game. You start out with the Kokiri Sword, the one that Link has left over from Ocarina of Time. The Razor Sword is an upgrade that breaks after being used 100 times. Its upgrade is the best one, though. It is permanent. So, withdraw 100 rupees from your account and you'll be able to afford. In Mountain Village, enter the cabin and have the smithies upgrade your sword for 100 rupees. It will take one day. Make sure time is slow so that takes a while. Go to the Twin Islands and roll up the slopes to a boulder. Blow it up with a Powder Keg and you can race. Enter and you will compete for the Gold Dust (you need it for the next upgrade). Now, to the race! The race is pretty tricky. At the starting point, walk up as much as you can to get a tiny head start. When going, avoid ramps (they mess you up often) and stay on the track. Navigate through the trees carefully to remain speeding and make sure not to fall off the bridge (this will cause you to lose for sure). At the last turn stay close to the wall and you should take the lead. If someone is gaining on you, bump into them with your spikes on. They will turn red, meaning that they are vulnerable to getting stopped. You also turn red, so use this sparingly. At the very end, one Goron will speed up and try to just barely take first place. Knock them backwards to prevent this from happening and you'll have no trouble taking home the gold. As a prize, you get Gold Dust. It is needed in upgrading your sword the final time. You also get the second bottle with the Gold Dust. +--------------------+ | Gilded Sword | +--------------------+ Use the Song of Double Time to speed up the process so you can pick up the Razor Sword. As soon as you get it, go back to the smithies and ask for another upgrade. You need the Gold Dust to do it (and since there's extra, he let's you get the upgrade for free, if you let him keep the Gold Dust). Now play the Song of Double Time twice and you'll be able to pick up the Gilded Sword. It is two times stronger than the Kokiri Sword was. The Razor Sword was only one and a half times stronger and it broke after 100 swipes. This one is your new sword for the rest of the game. You'll need it for the next nightmare of a temple. +-----------------------+ | Don Gero's Mask | +-----------------------+ There's one mask that we can get in Mountain Village that we can get only when it is snowy - before you beat Goht. Restart time and use the Song of Soaring to go to Mountain Village. There's a Goron trapped on a ledge up there that is hungry and cold. Go to Goron Village and enter Goron Shrine. Put the baby to sleep (Goron Lullaby) and a torch inside the room is burning. Take a Deku Stick and equip the Bunny Hood. Run around and light all 11 of the unlit torches in the shrine. This causes the chandelier above to light. Now go to where the baby Goron is and assume your Goron form. Roll out on the red carpet to a ramp and fly out to destroy the clay pots of the chandelier. When you do Rock Sirloin, a Goron delicacy, falls out. You see, Gorons survive off the minerals in rocks alone. Take it and return to Mountain Village. When passing Twin Islands, just run from the monsters. Throw the hungry Goron the steak and he'll make reference to Dodongo Cavern (a similar name to Dodongo's Cavern in Hyrule). After devouring it he gives you Don Gero's Mask. With it you can communicate with frogs. +--------------------------------+ | Romani Ranch - First Day | +--------------------------------+ It's high time Link got a horse. It amazes me that Link could have such a short memory span that he wouldn't remember Epona's Song, but they had to add challenge to the game somehow. Without Epona you cannot access the other two regions of Termina or get quite a few masks. The first thing to do is to buy a Powder Keg from the Goron in the Bomb Shop in West Clock Town. Go to Milk Road (right of the path to Southern Swamp) and you'll see a huge boulder being chiseled away at. If left unbothered, it takes the first two days to break the boulder that Skull Kid placed there. By that time, Romani Ranch has been struck by tragedy. But with you there, things will go different for the ranch and you'll end up with several important masks and Epona. When you reach the boulder, place a Powder Keg next to it. Shoot it with an arrow to speed up the explosion process. Enter Romani Ranch on the first day. +--------------------+ | Epona's Song | +--------------------+ Let's introduce you to the two main ranchers. Cremia is the counterpart (remember, Termina is the mirror world of Hyrule) of Malon from Lon Lon Ranch in Ocarina of Time. Romani, named after the ranch, is the counterpart of Malon when she was young. First you must help out Romani. As you near the stable, Tatl recognizes Epona and Link runs to it. In Ocarina of Time, Malon was Epona's owner until eventually Ingo and then Link fell into ownership of her. Talk to Romani, the younger girl. Tell her your name and she renames you Grasshopper. She talks in third-person. She says that "they" are coming. Every night when the carnival approached they come and steal a cow. Basically, aliens come every year and abduct a cow. How rude! Play her game to be her assistant for the alien invasion. As practice you must shoot all ten of the ghost-shaped balloons on the ranch in under two minutes. You have unlimited arrows and plenty of time to get it accomplished. Since you can't run out of arrows, don't hesitate to use rapid-fire methods. You ride on Epona. The riding system is simple. To speed up, press A to use a carrot. You regain them over time. If you have no carrots, Epona is very slow. Since you work so well with Epona, you can learn her song. I don't know how she stumbled upon Epona's Song, but somehow she knows it. +----------------------+ | Alien Invasion | +----------------------+ We could bail on her right now, but getting certain masks that are crucial to the game (one is needed to enter Ikana Canyon, which is the setting of the fourth temple) shall be done first. Use the Song of Double Time to make it nighttime and wait until 2 AM. You must survive four hours with the aliens. Stave off invaders with arrows. Make sure that you did not play the Inverted Song of Time. This will make you have to face the aliens for a much longer period of time than you have to. Now for the actual strategy involved in protecting the prize cows. After all, there is nothing quite so epic feeling as spending four hours at night fighting alien invaders with northing but arrows to arm yourself with. The hordes come from all directions. That means that you must constantly patrol all sides. Do it on foot; you're not as used to it as much. The aliens officially appear at 2:30 on the first night. Once you destroy the front wave, run around back and clear it out. Wear the Bunny Hood to be more nimble so you can catch up with them. They are very slow, meaning you can ignore the distant ones. They each take one hit. It really isn't very hard. But if one gets in, you've lost. They even abduct Romani. Having a map of the ranch is useful for seeing where they are. Don't let any into the barn or they'll make off with a cow. Some aliens drop arrows, but you can refill with the crates and shrubs much more easily. If you're overwhelmed, play the Inverted Song of Time. It makes the wait longer, but the extra- terrestrials move much slower. At 5:15 the invasion officially ends (the sunlight smites the remaining intruders). Romani thanks you and creeps back to bed as if nothing had happened. Cremia will never be the wiser. She gives you a bottle of milk for helping her. That's half the bottles right there. +----------------+ | Milk Run | +----------------+ Most families are planning to evacuate to Romani Ranch when the moon comes down. The people at Stock Pot Inn are, for one. But deliveries still go on. Cremia has scheduled a milk delivery on the second night to the exclusive Milk Bar, Latte. Talk to Cremia at any time on the second day and she'll ask you to join her for the delivery. You must've stopped the aliens on the previous day. Accompanying her may seem like a little thing, but when you do so (6:00 PM) she reveals that vandals have been giving her trouble. Tonight is no different as Milk Road is blocked and you must go through Gorman Track. The vandals actually are the Gorman Brothers, but it is of little consequence. Since it always rains on the second day, you can find Cremia in the barn. If you wear the Circus Leader's Mask, the Gorman Brothers will hang back and not attack you. However, you need the mask you get from this to get the Circus Leader's Mask, so that's not an option right now. You have unlimited arrows at your disposal, so shoot wildly at the pursuers. Each arrow makes them fall back a bit. For protecting at least one, you get Romani's Mask, allowing you into the Milk Bar, Latte. If you get none of the three bottles destroyed, she acknowledges you as an adult. Now we can start the pre-Great Bay Temple side quests. +-----------------------+ | Mikau's Healing | +-----------------------+ When in Termina Field (enter from the west side of town), play Epona's Song to summon her and ride it toward the beach. Epona is faster than even Link with the Bunny Hood. You can also jump previously impassable obstacles, like fences. Ride toward the fence and hop it. You'll enter the first section of the region, Great Bay Coast. Canter to the actual coast and swim out to where you see some seagulls hovering over the water. It's a person! Actually, it's a Zora named Mikau. Swim behind him and push him forward to shore. After walking away a bit, he collapses. Talk to him and he'll give you a bit of his background (Zora guitarist). Listen to his final message and he then play a little song for you that ends his life. He died trying to save the eggs of the vocalist in his band from the Gerudo Pirates. He wants you to "heal his soul." How could this be more obvious? They might as well just tell you to play the Song of Healing. Do so and he remembers his band mates and playing in the band. It seems that fame was the motivation for both Mikau and Darmani. He then becomes a mask, the Zora Mask. Now Link can morph into Zora Link. As such, he plays the guitar and is an extremely good swimmer. His gravesite is made by Link and he carves the song he played for you on it, too. +----------------------------+ | Circus Leader's Mask | +----------------------------+ Zora Link is my favorite of the three standard transformation masks. With him we'll be getting a few masks right before we try to solve Mikau's problems in his lifetime. Go to the Milk Bar, Latte with Romani's Mask on. Notice that the transformations have the following effects on dogs: neutral (Link), attack (Deku Link), afraid (Goron Link), and likes you (Zora Link). The Milk Bar is on the east side of town. Talk to the Zora man inside as normal Link. He has you play part of the hit song of Mikau's group, "Ballad of the Wind Fish." That song is from The Legend of Zelda: Link's Awakening. Now be all the other transformations and play as he says. When all four play at the same time (not only does it sound pretty good) you get the Circus Leader's Mask. +------------------+ | Stone Mask | +------------------+ This mask proves useful in your dealings with the pirates in Great Bay. First we'll need a Red Potion, however. Go to Southern Swamp and go through the entire heal-Koume side quest (find her, tell Kotake at the store, bring Koume the Red Potion. Follow the monkey into the Woods of Mystery). Buy a Red Potion from the Magic Hags' Potion Shop for 20 rupees. Now return to Clock Town. Exit through East Clock Town and you'll be in the desert-region of Termina Field. Ride into the pre-Ikana Canyon region with Epona and hop the second fence. Now slow down and clear out the Real Bombchus in the vicinity (you're invincible on Epona). Use the Lens of Truth by a circle of rocks to see a fallen soldier waving for help. He requests medicine to heal himself a bit. Give him the Red Potion you bought and in return he gives you the Stone Mask. It makes you unnoticeable to people, enemies included. +-------------------+ | Garo's Mask | +-------------------+ This mask is essential to the fourth temple, but we can get it now. Play Epona's Song to call her over and then ride her to Romani Ranch. Instead of going to the ranch, make a turn to enter Gorman Track. During the day you can talk to the Gorman Brothers and they'll challenge you to a race with your "pathetic horse." Accept his challenge for ten rupees and protect the honor of your horse! When racing, use carrots sparingly. If you run out, Epona will be quite sluggish and you will lose for sure. Make narrow turns and avoid the brothers' horses. They will slow you down. Jumping fences is a good way to take the lead, especially at the end. Use a carrot every time you're about to jump over a fence. For winning you get the Garo's Mask. It does have a use later in the game. +-----------------------+ | Great Bay Coast | +-----------------------+ It's time to explore the most-hated region of the game - Great Bay. Every Zelda game overdoes the water temple/level. Okay, the exception is in A Link to the Past (the water palace there was pretty easy), but the Water Temple in Ocarina of Time was easily the hardest dungeon. Great Bay Temple is probably the hardest dungeon in ANY Zelda game out there. Some may argue that the Great Palace from Adventure of Link was harder, but I beg to differ. Great Bay Temple is confusing and long with expertly hidden Stray Fairies and a super-tough boss. That's why we got as many bottles as we could before the showdown. But first we'll get the invaluable item that Great Bay has to offer. Call Epona and ride into Great Bay Coast. Upon arriving, don the Zora Mask and enter the water. Zora Link is my hero; he swims so much faster than Link does. Swim to the hook-shaped building and hit the owl statue on it. Now climb up and enter the Marine Research Lab. Inside is another familiar face from Ocarina of Time. She explains that Zora Eggs are sensitive to the rise in temperature Great Bay has experienced and that they must be in the aquarium at the lab. Conveniently for us, it takes one to three days for them to hatch. Lulu, the vocalist for the popular band that Mikau played in (the Indigo-Go's), laid them and they were stolen (which led to Mikau's death and healing). She also references Zora Hall. We will find this haven for the Zoras and see what's up. Exit the lab and burst Tingle's balloon. Purchase the map of Great Bay. Now get on shore. The enemies in the sand are called Leevers, persistent beasts from the first Zelda. Best just run from them. Go left to another screen and you'll see a huge fin in the distance. Inhabit Mikau's body as Zora Link and swim toward it. Two underwater enemies in the area will pester you. There's a Like Like, pulsating tubes of flesh that "eat" you, and there are skeletal fish (swim away from them). Swim into a cave guarded by the Like Like and then into the mouth of the fish to enter Zora Hall. +-----------------+ | Zora Hall | +-----------------+ Upon entering go forward and then left to an opening in the wall. Take it and go left inside to be outside Zora Hall. Lulu is here, but she cannot help you right now. You actually came to hit the owl statue here. When you've hit it, use the Song of Soaring to return to Great Bay Coast. +-------------------+ | Secret Base | +-------------------+ It's time to go save those Zora Eggs. Several of them can be found in the hideout of the Gerudo Pirates. In the first Great Bay Coast screen, get in the water and swim around the shore (right of the Marine Research Lab when looking from the entrance of Great Bay, in the eastern shores) for wooden boards. As Zora Link ram one and a hidden passage is revealed. Swim in and you'll be inside their secret base of operations. You know, there was a Gerudo Mask in Ocarina of Time that isn't in this one. I wonder what that transformation would be like. Of course, the masks in Ocarina of Time didn't have special effects. +-------------------------+ | Pirate's Fortress | +-------------------------+ To assure that your infiltration of the fortress is a success, make sure that you have the Stone Mask. This place is like the first mini-dungeon. Yes, there's a second one. When inside, become regular Link and equip the Stone Mask. Walk up and you'll see a cinema showing off a small fleet of patrol ships. Board a ship and they won't have a clue that you're there. Thanks Shiro, the unnoticeable guard. Ride it to the north end of the area (remember you were supposed to buy a map of Great Bay from Tingle) on the map and get on the land there. Walk up to the switch and use the Goron Pound as Goron Link to press it. A tunnel opens in the water. Jump into the water as Link with the Stone Mask and dive down a bit. While in water switch to Zora Link (to avoid getting caught). Swim to the opening, which is on the southeastern end of the map. Swim inside (just use some fancy swimming to avoid the annoying Skullfish along the way). Glide gracefully through the first section and ram the wooden board (how do they put those up?) to get to the grated part of the room. Press B to dive down, which is like wearing the Iron Boots from Ocarina of Time; you can walk on the ocean floor while diving. First push the block forward until you can no more. Now follow the path to another block, which you should pull out all the way. Now go back to the first block and ram the wooden boards to the left. Take the path around to see a red jet stream. Use it to float up to a hallway. Traverse the hall very carefully as not to get hit by the spikes (which are chained down so that can't move). Avoid the current leading out of the fortress (stay in the dive position). At the end, float up and go through a door. Swim forward in this room and get onto the main land area. Since you won't want to return to the fortress to get the Piece of Heart here, I'll get it now. Climb the stairs and punch the barrels as Goron Link to uncover a switch. Press it and a door opens. Curl up and roll down the stairs and through the door. You have plenty of time to do so. Inside, take the Piece of Heart and press the switch there to exit the cell. Now to progress in the fortress, climb the stairs and look right. Face the crystal switch and hit it with the boomerangs Zora Link has (hold B to release them). Swim through the shutter to the right before it closes to enter the next section of the base. This isn't too hard. Just swim (on the surface) past the spikes to avoid the current below that will win you a one-way ticket to Great Bay Coast. Climb the ladder at the end of the path and you'll be in a small room. There's nowhere to go but up in this case. Press the switch and rush over to the grated part of the floor. Toss a boomerang at the switch that is accessed and use the geyser to reach the room above. Jump off when you can and climb the ladder. At the top is a telescope you can tinker with, but it is not essential. Use the boomerangs to hit the crystal switch behind the spikes (which are actually mines) and the door unlocks. Jump down to the door before the mines detonate and you'll be safe. From now on if you get caught by a guard, you'll end up here instead of in Great Bay Coast. Take the path left and go up some stairs. Go through the door with Stone Mask ready. There are many crates in the area if you needed to hide, but the Stone Mask covers us 100 percent. That is, you can go up in the guards faces and slash them to bits and they won't notice you. Arrows knock guards out until you leave the screen, while sword slashes knock them out cold temporarily. Regardless, climb the ladder to a bridge. You may've seen this with the telescope earlier. At the other side of the bridge is a door that you should enter. The leader of the pirates is Aveil, the counterpart of Nabooru from Ocarina of Time. As you walk forward, a bee flies out at you and flies through a barred window, an architectural element developed by the Moors. Don't ask. Tatl follows it and you watch a scene unfold with Aveil. You find out that some of the Zora Eggs were lost near Pinnacle Rock. They reveal that four eggs are here now, and there are three at Pinnacle Rock. After they reveal that they have ties with Skull Kid, Tatl formulates a brilliant plan to distract them. Get out your Bow and shoot the beehive from the window. The girly all-female pirates run screaming and the coast is clear for taking their treasure and quite possibly a Zora Egg. Now exit this area to the bridge. Jump to the stairs below and take them to a door. Once inside, first open the large treasure chest for the prize of the Gerudo Pirates, the Hookshot! Use it to grapple onto objects and pull yourself to them. You can start by using it to drop into the fish tank (grapple to the wooden beam above the tank). Inside, be Zora Link. When the Shell Blade opens its mouth, punch it to kill it. Then use a Bottle to take the first Zora Egg of the four that you can find here. Leave Aveil's chamber and you'll be back in the main room of the fortress. Use the Stone Mask to be as inconspicuous as a stone is to a person that doesn't usually notice stones. The first room we're headed to is the (use the map) one in the northwest corner on the high level (on the map, right of where you enter the main room from the patrol boat room). Inside, walk left and forward to a door. Open it and you'll be assaulted by a Pirate. They must be a cut above the rest if they can see through your mask. Three hits by the Gilded Sword will finish this one. L Target well and use the Hookshot to stun them. The only thing you have to worry about is falling victim to their specialty attacks, which render you unconscious (and thrown out). When you emerge victorious, they leave with a blinding Deku Nut. Go through the door that has opened. In here, Hookshot to the far right or far left part of the beam above the fish tank. Defeat the Skullfish (and the particularly ugly one called a Desbrekos) from afar with the Hookshot and then drop in, taking the Red Rupee and the second Zora Egg in a bottle. Return to the main room of the fortress. Use the ever-useful Hookshot to enter the mid-southern door in the main room. Once inside run past the guard and go through the door branded with a pirate's sword. In here you must face a second Pirate. Like last time, use your Hero's Shield to defend her blows and attack with the Hookshot/Gilded Sword combo. She may be better than the first because my Hookshot was less effective. When you triumph again go through the door and you'll find the third Zora Egg with a Shell Blade as its defender. Drop in as Zora Link by using the Hookshot and bottle the Zora Egg (you should just skip the Shell Blade entirely). If you've been using my guide, you'll only have three bottles, meaning that you'll have to make a return trip here. This isn't the end of the world, though, as the place is pathetically easy when you have the Hookshot. You can skip the tunnel in the first room completely. Play the Song of Soaring and warp to Great Bay Coast. Enter the Marine Research Lab and climb the bars as if they were a ladder. Empty your bottles over the aquarium and then return to Pirate's Fortress. Reach the switch you'd normally pound as Goron Link and use the Hookshot to reach the target across the gap. Walk up the stairs and go through the door and you'll be in the main room of the fortress like that. The final Zora Egg to be found here is in the northeastern corner. Again, use the Hookshot to reach it. First, get the Silver Rupee worth 100 green rupees in the chest in here. Go through the other door in here (not the one you entered) and you'll face the strongest of the Gerudo Pirates. This isn't Aveil (she was the first one you fought), but it is the climactic finish. All the regular pirates take two hits, while Aveil took three. After running away the door opens. Take it and bottle the last Zora Egg through our normal methods. Now you can leave the fortress. However, we need to take a picture of one of the female pirates (they're all female, so it should be no problem). Wear the Stone Mask and get out the Pictograph Box. Snap a shot of a patrol unit from the front (I'm not sure what criteria the photo must meet, but a front picture worked for me). +-------------------------------+ | Picture for a Sea Horse | +-------------------------------+ Empty your bottles at the Marine Research Lab and you'll have four Zora Eggs recovered in total. The remaining three are guarded by sea snakes, according to a Gerudo underling. As you may have noticed while swimming, if you go too far toward the dark island in the distance you get lost and are returned to the shoreline. Enter the house on the beach called Fisherman's Hut. Inside is a fisherman that hasn't been having luck with the fish lately. He does have a sea horse, though. Speak to it (not the fisherman) and it requests a rescue. The fisherman will give you that fish in exchange for a pictograph of the female pirates. For any younger readers I might have, I won't say anything. It was a great opportunity for a joke, though. I bet he reads it for the articles. Moving on now... The Sea Horse can guide you to Pinnacle Rock and back. +---------------------+ | Pinnacle Rock | +---------------------+ Note: If you release the seahorse here, it will guide you to Pinnacle Rock's central area. For those who didn't get the seahorse, I have a manual guide here. Swim through the two large rock spires clawing at the sky from the ocean and you'll end up in Pinnacle Rock. As soon as you arrive, dive to the bottom. Follow the signs into the actual rock area. When you see a sign that points in a direction so far off that you cannot even see the sign, just walk to the next sign to the right and follow it to a sign where again, you cannot see into the distance. Take it to a sign and stop. Ignore this sign and look at the one directly ahead. Walk to it carefully and follow its direction into the well. Man, the eels are dang creepy. There are eight Deep Pythons here and you want to defeat at least four of them. To trigger a fight, swim to the side of a cave (not directly in front). They stick their ugly/ferocious heads out and their necks are left vulnerable. Stand on the edge of the tunnel and use two Boomerang attacks to kill it. Swim into the tunnel and see what you can get. There's a total of three Zora Eggs to get. Remember that the thick parts of their necks are their weak points. You can also get 40 rupees in total from treasure. On the bottom of the rock you'll defeat an eel and find another Sea Horse. Free your current and you'll get a Piece of Heart for reuniting them. Take the third Zora Egg also in the cave and you'll have all three. Exit Pinnacle Rock (finally) and go to the Marine Research Lab. With all seven eggs reunited, they teach you a song. It's actually a really good song when you learn it, but it loses a bit of its oomph on the ocarina. First the Zoras hatch (like tadpoles). Pull out your guitar as Zora Link and you'll learn the New Wave Bossa Nova. +-------------------------+ | The Island Turtle | +-------------------------+ Anyways, Sir Darwin showed that, on different islands, turtles evolve in different ways (like on the Galapagos). Well have we got a turtle for him. Go to Lulu (Song of Soaring to Zora Cape) and play the New Wave Bossa Nova. Not only does Lulu get her voice back, but she wakes a sleeping beat. You may want to restart time beforehand and slow it down to have all the time you could ever want in this miserable dungeon. A giant (and ancient) turtle awakens as the island you saw growing in the distance. Use your Hookshot to latch onto it and ride it off into the distance where the dragon cloud has appeared. It is the Great Bay Temple. You see the Gerudos being tossed away be the awesome power of the cloud. But you made it in with the help of the turtle. +------------------------+ | Great Bay Temple | +------------------------+ Get ready for a highly unpleasant experience. Note that we'll be getting the Great Fairy reward before facing the boss. The reward is very useful in surviving the boss. In this first room you'll see four unlit torches. Go right or left of the Majora's Mask insignia and stand in the corner so that you have all four of the torches in range. Use Fire Arrows to light them all and a chest appears containing the first Stray Fairy (01). Before advancing to the next room, destroy the barrels as Goron Link and bottle a Fairy to revive you if you should die. Now go through the door. Welcome to the waterwheel room. The Great Bay Temple is highly mechanized. We'll be making quite a few return trips to this room to change the water flow in the different parts of the temple. Become Zora Link and swim to the northeast corner of the room. Using the yellow lever (underwater), turn the bar counterclockwise (that is, push the fat part of the lever). When you do so, jets of water rise in a different part of the room. Swim near the door you entered by. Under it is the second Stray Fairy (02). Use the platform (right) that rise from the water near it to get to the upper part of the room (use Bunny Hood to jump that far). When you land defeat the Skulltula and you'll get the third Stray Fairy (03). To exit the control room, so to speak, rise on the left platform and take it to another Skulltula-infested platform. Use the jet of water you created earlier to cross the gap. When you've crossed safely follow the path to a hallway leading to the next room. This is another waterwheel mechanism that is churning the water. When you enter jump to the left side and walk up a ladder to barrel containing a Stray Fairy (04). You can break it as Goron Link. Now assume Zora form and sink to the bottom of the pool of spinning water. At the bottom is a pot. Break it with a boomerang fin and take the fifth Stray Fairy (05). Now we need to enter a new room. In the water, enter the hallway that has two pipes, red and green, at the top. A well-timed tap of A (to start swimming) will get you in. Follow the hall to another wonderful water room. Watch out for Skullfish and get on land as quick as you can. Hookshot to the treasure chest to find the Dungeon Map. It is pretty useful in this wretched place. Break the pots nearby with the Hookshot and use the Great Fairy's Mask to draw the Stray Fairy to you (06). Now sink to the bottom of the room. As Zora Link at the bottom of the pool you can use regular attacks as if on the ground. Use the boomerangs to destroy any Skullfish that might bother you and then find a tunnel with a red and green tube that is guarded by two Dexihands. Z Target both of them and release your boomerangs to defeat them. Now swim through that tunnel. On the other side are underwater Deku Babas called Bio Deku Babas. Without Z Targeting use boomerangs to attack the heads and defeat them in one hit. Now surface and use the lily pads left behind by the evil plants to reach the other side of the room. Defeat the Bio Deku Baba on the ceiling (if you attack the stem it will start roaming about freely; attack the head). By defeating all of them a chest with the seventh Stray Fairy forms. Open it and you'll have almost half (07). Now go through the door on the surface. You do not want to fall into the water in this room just yet. We have stuff to do. First shoot the Real Bombchu with an arrow to defeat it across the water. Now defeat the Bio Deku Babas with shots to the head. Even if you fail, all you want to do is clear off the Bio Deku Babas, not necessarily defeat them. Use the lily pads to reach the chest, which has the Compass in it. Now drop down into the water and sink. Clear out the enemies and take the Small Key from the chest down there. Now go to the door you entered this room by. Look to the water to the right (when you're back is to the door) and shoot an arrow at the pot in the current. Use the Great Fairy's Mask to bring the Stray Fairy to you (08). Now drop into the current (left) and you'll be returned to the whirling waters room. Enter the door with the single red pipe going through it (bottom level). In here use the red pipe as a path to a locked door. Unlock it with your Small Key and go through the door. In this room you'll see a Yellow Chuchu. It has arrows in it, making it a new variety of Chuchu. There's also a Green Chuchu in here. Defeat the two as many times as you need to refill all your arrows (they rematerialize over time). Now go to the next room. Mini-Boss: Wart When you walk into the room look up and you'll see this ugly beast. The concept of Wart is similar to that of a Patra, an old Zelda enemy from the first The Legend of Zelda. It's even more similar to Arrghus, a boss from A Link to the Past (the water dungeon of that game). The bubbles protect its vulnerable eye. First, you don't need to destroy all its bubbles. It is very time consuming and pretty pointless to boot. First become Deku Link. Spin under it as it hovers in mid-air and keep spinning. You'll take no damage and shake a few bubbles loose. Strike them again and you'll have destroyed the bubble. Clear off the bottom and some bubbles will be moved from the eye to the bottom to take the place. When you've cleared off a good part of the eye region, shoot at it. Using arrows is also an effective way of destroying bubbles. After landing three successful hits on Wart (shoot its eye), it will shed all its bubbles (which is a very effective attack) and start charging you). Defeat as many bubbles as you can with your sword and then give some final slashes to Wart's eye to defeat him. You can also use arrows to fend off the fiend. When it finally explodes, take the dungeon prize from the chest that forms, the Ice Arrows! Now the dungeon unfolds and is easier than before. Go back two rooms to the one with the Octorok and a previously locked door. Stand on the land in the corner of the room and use an Ice Arrow to freeze an Octorok in a solid block of ice. Use it with the Bunny Hood to jump to the central platform. Push the fat part of the lever and the red pipes start to work. Now drop into the water and take it back to the whirling waters room. Take the upper entrance with the red and green pipes into the room with the Dungeon Map that you got earlier. Hookshot to the chest and then get out the trusty Ice Arrows. Use them to make an icy path to the door. Jump from platform to platform and open the door. The enemy in here is called a Blue Chuchu, the most worthless of the Chuchu family. Lure it over near the platform and freeze it. Climb onto the ice cube you formed and you can reach another valve. Push it and the red pipes now flow water throughout the entire temple. Now that that's accomplished we'll be on our way. Exit this room back into the Dungeon Map room. Fall into the water and use the Dexihand-guarded doorway to reach the room in which you got the Small Key and the Compass (after the small hall with the Bio Deku Babas). In this room defeat the two Bio Deku Babas and get on the first lily pad. Do you see the alcove with the icy stalactites in it? Use Ice Arrows to make a path in the water to it. Hack away at the frigid spires and use a Fire Arrow to clear out the hulk of ice over the door. Now go through and you'll have to fight a Gekko. Its battle strategy has changed since Woodfall. At first he does nothing. His jellies attack you a bit, but you can defend with your shield. When it summons up all the Gekkos to itself, use an Ice Arrow to freeze the glob of jelly. Gekko falls and the ice shatters. Shoot it with another arrow to deal one blow. If you fail to hit the glob before it falls, you'll be sucked into it and the Gekko will give you a world-class beating. Six arrows and it will die. You can talk to the reformed Gekko as a frog with Don Gero's Mask. Nonetheless, go through the door and take the Boss Key. Now we can face the powerhouse that is the boss. Then again, we are seven Stray Fairies short and nowhere near the boss at the present time. To exit the alcove jump out the opening and take the current in the room to the whirling waters room. Surface at the top and use the spinning platforms to reach a ladder at the north end doused in water. Use an Ice Arrow to hit the vent of water. Freezing it cuts off the water and you can safely climb the ladder. Do so and go through the door. First defeat the Blue Tektite. Now Hookshot to the barrels to the left. If you look up you'll see an opening in the grated ceiling. Use Ice Arrows to make a path north so that you can Hookshot through the opening to the target. When up there, open the chest for a Stray Fairy (09) and fall back down to the floor below. Now use Ice Arrows to reach the elevated green platform. Push or pull the fat part of the valve and you'll trigger the green pipe. Now use the Song of Soaring to return to the start of the dungeon. Enter the second room. Who would ever guess that you had to turn that green valve? I hate writing this dungeon's guide. It's not near complete yet. Use the platform to the left to rise up and use the jet to cross the gap forward. Now go left and look up to see a Hookshot target. Go to it and use the jet to reach another valve. Yes, we went halfway through the temple to activate the red valve just for that insignificant instant. When you turn the valve the jets start to balance each other out and the waterwheel stops moving. The entire temple focuses on that sole event - rerouting the waterwheel. But there's more to it than that, my friend. Swim to the yellow valve platform and turn it to make the yellow jet stop completely. With the water ceased the wheel now turns in the opposite direction. Now go to the next room, the whirling waters room. In here you can finally go through the middle tunnel with the red and green pipes. That's the tunnel below the other one with the pipes. Let it take you to a new room. Through the tunnel (you'll pass some Dexihands on the way) you'll find some mines. Here is the ultra-killer-super-hard-to-find-fairy room. Swim to the northwest corner (on the map) of the room and ride the platform up. Look left and you'll see the bar the wheel turns on. Jump on it and balance there until a platform comes to you. Jump to it. If you time your jump right with the Bunny Hood you can reach the horizontal platform in one fell swoop. As you ride it look to the southeast corner and Hookshot to the torch or treasure chest. Open the chest for the tenth Stray Fairy (10). Now go back to the rising platform in the northwest corner. While using it use an Ice Arrow to hit the vent that the water moving the turbine comes out of. This stops the waterwheel and you want to jump (with the Bunny Hood) to the highest blade. Use the shaft and the stopped wheel to reach a good position to Hookshot to the chest in the alcove to the north on the map. Open it for the eleventh Stray Fairy (11). Now use a Fire Arrow to hit the part you froze and get back on the moving platform. Hit the vent again with an Ice Arrow and jump to the shaft of the turbine. Use the two horizontal blades that are frozen to reach the door in the southwest alcove. You'll understand when you see it. Go through the door. This room has two Stray Fairies in it. Drop down and you'll see a seesaw object. It's basically a lever. Under the elevated part is a pool of water. Drop in as Zora Link and press A to charge the barrel. Take the twelfth Stray Fairy there (12). Now step on the seesaws with ready Fire Arrows to hit the icy blocks above. This causes the seesaws to move. If you must refill arrows or magic, use the Chuchus in the room. Your goal is the green valve. When you reach it push/pull it depending on your situation. Now change to Zora Link. Make sure to defeat the Real Bombchus before walking on the path. You need to be Zora Link to be tall enough to climb over parts of the green pipe you must walk along. When you cannot go any further, drop into the caged area below and use the Hookshot to reach the chest containing the thirteenth Stray Fairy (13). Now go to the lone seesaw that isn't part of the green valve chain and use it to reach the doorway to the next room, which will look familiar. This room overlooks the room where you got the Dungeon Map earlier. Drop into the water and take the tunnel to the whirling waters room. In this room sink to the bottom as Zora Link and take the green tube path. This is truly the room before the boss. First, stand on the green pipe in the room and look at the branched structure in the center of the room. Shoot an arrow at the Stray Fairy in the bubble and use the Great Fairy's Mask to draw it toward you (14). Now sink to the bottom and look for a tunnel leading back to the whirling waters room. In it is the final fairy (15). Use the boomerangs to hit it and then take the tunnel back to the previous room. In the process you'll run into the final fairy of the temple. Note: I highly advise that you take advantage of the Great Fairy's Fountain now over later. The reward you receive is invaluable against the boss, since most of its attacks cannot be dodged nor blocked. Read the first section of "Stone Tower Temple" if you want to get it now. It is the smart thing to do. If you want to wait later or see the boss in action, you're either foolish or you like a challenge (or lazy). If you chose to take the upgrade now, when you reenter the temple go to the whirling waters room and sink down to the bottom, taking the green pipe to the final room. If you didn't, you'll have to go through the same pipe to the final room anyways. In the final room climb the green pipe to the last valve. Turn it and the final jet is activated. Jump to it and go to the Boss Door. Gargantuan Masked Fish Gyorg You should have all your bottles stocked with fairies and possibly magic. Drop into the arena and you'll see a cinema that unveils Gyorg, the toughest of the bosses in the game. Although a giant monster fish would seem a logical boss to include in a game, the producers never did so until now. There are three ways you might go about this fight. I'll list the easiest one first. First, you could be Link throughout half the battle. When Gyorg jumps over the platform, or when he is swimming by it, shoot an arrow at it with Z Target on. It will be stunned. Become Zora Link and drop into the water. Very quickly press R to use a Barrier Attack. This is a both magic-consuming and arrow- consuming strategy that is pretty effective. If you use Zora Link's boomerangs to stun him, it takes more time. If you fall in and use a Barrier Attack it will do damage to Gyorg. This may be better than the first strategy, but it is by no means a good one. The boomerangs are extremely hard to hit Gyorg with. It does not involve getting near the water, and that's the most dangerous part of the platform to be on. Gyorg takes four hits in total. That's not much for a boss, but it will be a real hassle scoring those hits. Afterward, when you must get on land, if you time your emergence from the water correctly you won't have to climb up the side, which is time-consuming. Gyorg has many attacks to be aware of. Really, all his attacks are essentially the same, but they are tricky to avoid. He will head-butt the main platform in hopes of knocking you into the water. He may also jump over the platform and try to hit you against his armored body. Once you get into the water, though, it's a whole different story. You wouldn't expect Gyorg, especially after that slow cinema, to be so fast. He is lightning I tell you. He swims in to bite you and he does it over and over, always preventing you from reaching safety on land. Although it is easier to hit with the boomerangs underwater, it is practically suicide to try to do so. After taking two hits he releases miniatures of himself. These piranhas swim around you in packs and each bite takes a heart from you. They are your only source of hearts, though. Reserve Barrier Attacks for dire times when you need health and you must defeat the piranhas. I'd say that it might be easier to use Link's arrow to stun Gyorg and then the Barrier Attack. If you fight smart, Gyorg is easily beaten. Be patient and wait for the best opportunity to shoot your arrow. Get out of the water before he can make his first move (that drags you into a prolonged encounter with Gyorg, which is deadly) and you're set. When you win, take the Heart Container and his remains mask. You earned this one. That was fun watching Gyorg flop around like the goldfish he is! The giant is just as helpful as others. Of course, this one actually says a bit more (according to Tatl). It asks you to help their friend, the final giant. After the battle, life returns to a murky Great Bay. You can rehearse with the band and finally put Mikau's spirit in a good mood. They're not really that good. Oh well! I don't care! You beat Gyorg! No more water! Huzzah! ================================================================================ ==============================Stone Tower Temple*=============================== ================================================================================ +----------------------------+ | Great Fairy Fountain | +----------------------------+ Most of you probably did this before we got to Gyorg. In Zora Cape use the map to locate a chain of islands in the now-clear sea. Change to Link and don the Bunny Hood to make the jumps until you reach a boulder. Place a bomb by it and drop into the hole to find a chest with Bombchus inside. These are a special type of bomb that run up walls (think of the enemy called Real Bombchu). Go back to the Zora Cape surface and you'll see a tree nearby. Hookshot to it and to all subsequent trees. At the end, jump to a boulder (pretty inconspicuous) and bomb it. When this is accomplished enter the fountain. Reunite the Stray Fairies and the Great Fairy of Courage forms. She gives you a sort of layer to each Heart Container. Now you only take half damage. That's why this is so useful against that titan Gyorg. +-------------------------------+ | Beaver Brothers' Bottle | +-------------------------------+ Before we reset time we will be getting a bottle. We will need lots of them in the immediate future. Swim to shore from the fountain and go right until you see a Gossip Stone (the gray things that tell you the time when you hit them). Hookshot to the tree opposite it and continue the process until you reach a cave at the very top. Welcome to the Waterfall Rapids, home of the Beaver Bros. Try to talk to one as Zora Link and it sinks down. Talk to it there and he will challenge to a competition. Swim through all the rings for an empty bottle. Follow him exactly and you'll easily manage to swim through all the rings in under two minutes. It is a remarkably easy bottle to get. Or is it? The big beaver drops in and challenges you to a race. The rules are the same, but now there are 25 rings. It is just as easy; you only need to make more defined turns. At the end the Beaver Bros. hand out their empty bottle to you. If you play them again you can get a Piece of Heart (with 1:50 seconds to pull it off). If you beat them with 1:40 on the clock, you get 50 rupees. Now you can play the Song of Time to start things over. +-----------------------------+ | Chateau Romani Bottle | +-----------------------------+ Yes, we could've easily gotten this bottle when we got the Keaton Mask, but if we did so we would not have been able to get the Postman's Hat and you would've had to redo that entire sequence. Plus, I saved this bottle for this time for a simple reason. This is your warm-up for getting the Couple's Mask, which is essentially the same sequence of events with a slightly different ending. We're going to do the general Keaton Mask setup. If you are just tuning in, this mask may be new to you. If I may paste a part of my guide here to save me some time, we get this. On the first day (assuming you have Kafei's Mask), from 1:50 PM to 4:10 PM, go to the Stock Pot Inn on the east side of town. Talk to Anju at the counter and say that you had a reservation. She gives you the Room Key. Then talk to her with Kafei's Mask on and she'll set up a meeting. Then, on the first night from 12 AM to 6 AM, get into the Stock Pot Inn (use the Deku Flower outside to take the unlocked entrance by the bell in) and talk to Anju in the kitchen. She'll give you Letter to Kafei. On the second day, from 6 AM to 9 AM, mail the letter in any of the many postboxes. Now go to the Laundry Pool. Wait until any time from between 3:30 PM to 10 PM and go through the door here to enter the Curiosity Shop from the back door. Inside, talk to Kafei. He says that he was turned into a child by Skull Kid and that a robber stole his engagement mask to Anju. He then gives you the Pendant of Memories. From 5 PM to 9 PM you can give Anju the Pendant of Memories. Now, on the final day, from 1 PM to 10 PM, talk with the Curiosity Shop Owner and he will give you Special Delivery to Mama and the Keaton Mask if you don't already have it. It is for Kafei's mother, Madame Aroma. Go to the east side of town and go to the Milk Bar, Latte. Enter it and give the priority mail to Madame Aroma. Wear Kafei's Mask as you do so. In response to the mail (she figures out that you found Kafei) she is most pleased. She gives you a bottle of Chateau Romani, a drink that prevents you from losing magic for a short period of time. Considering that there's hardly any time left until the moon's collision with Clock Town, you probably won't have a chance to use it. Any way you slice it we just got a fifth bottle. The sixth will be gotten in Ikana Canyon. In the meantime we will be getting masks and the like. +-----------------------------------+ | Exploration of Ikana Canyon | +-----------------------------------+ So you can get the Couple's Mask we'll be exploring a bit of Ikana Canyon. We need the map and we want to hit the owl statue. What we're actually interested in is how to get to Sakon's Hideout. First get in Termina Field and call Epona. Ride to the east and jump over the fences until you reach a steep cliff wall. Wear the Garo's Mask and talk to the man atop it. He will make a tree appear. Hookshot to it and go forward into the Ikana region. Watch out for the enemies that resemble Gorons here called Nejirons. At the end you'll reach the official Ikana Canyon area. You can see Sakon the bandit running around if you're here at the right time. If you follow the path to the right (take off the Garo's Mask or you'll have to face a ninja-samurai-warrior-ghost. Just a tad corny... If you continue up the path you will reach Sakon's Hideout. Now to make a little shortcut for you to use! Go back to where the Octoroks come out of the river (near where Sakon is). Shoot the Octoroks with Ice Arrows to freeze them and jump across to reach the other side of the bridge. Use the Hookshot to head up the cliff face and you'll see Tingle in the distance. Shoot him down and purchase a map from him of Stone Tower (the last region) for 20 rupees. Then hit the owl statue and you'll have a warp set up. Use the Song of Time to return to the first three days. +---------------------+ | Couple's Mask | +---------------------+ We're finally getting this mask, which really isn't all that important. It has two Bomber's Notebook tasks involved in it and lots of other stuff as well. Before starting make sure that you have the Stone Mask, the Garo's Mask, all of the transformation masks, the Hookshot, and Epona. You should have them all if you've been using my guide. It also helps to have the owl statue on your Song of Soaring list (above section) for Ikana to make a quick trip to Ikana. First, do not foil Sakon's robbery of the old woman in North Clock Town at 12:30 of the first night. To start with, talk to Anju in the Stock Pot Inn from 1:50 PM to 4:10 PM on the first day. Say that you have a reservation and you'll get the Room Key. You have one because a Goron with your name and a -Goro at the end made a reservation earlier (how convenient). Then talk to her with Kafei's Mask after the postman gives her a letter. She'll ask you to meet her at 11:30 in the kitchen. Meet her there and she'll give you Letter to Kafei. Mail it on the second day from 6:00 AM to 9:00 AM at any postbox. Go to the Laundry Pool and open the door there any time from 3:30 PM to 10:00 PM on the second day. Inside is Kafei. Talk to him to receive the Pendant of Memories. Give it to Anju at any time from 5 PM to 9 PM on the second day. On the final day, from 1:00 PM to 10 PM, talk to the Curiosity Shop Owner to find out where Kafei has gone. From 6 PM to 7 PM on the final day meet Kafei at Sakon's Hideout (play the Song of Soaring and then use the above section for specific directions). Use the Stone Mask to avoid being seen by Sakon when he enters the hideout. Enter when el bandito arrives. Now here's where it gets tricky. Controlling both Link and Kafei, you must reach the Sun's Mask before the conveyor belt leads it to its destruction and Sakon's escape. Link must do the fighting while Kafei is responsible for logic puzzles. In the first room Kafei must push a block forward onto the switch. Link, on the other hand, must defeat a single Deku Baba. In the second room Kafei must push down the blue-green switch. Just walk around the others. Link must defeat two Deku Babas. The third room is the toughest. You must push the blocks onto the yellow switch. Link must defeat a Wolfos. Wait for it to attack you and then make your strike. Two hits by the Gilded Sword does it in. Now run forward and stop the conveyor belt by stepping on both switches. Kafei takes the Sun's Mask, his ceremonial wedding mask. Now use the Song of Soaring to return to Clock Town. Enter the Stock Pot Inn and go into the employee's only room on the second floor. Inside the two lovers are reunited. The Sun's and Moon's Mask combine to form the Couple's Mask. Even though they will die together at the hands of the moon, they want you to take the emblem of their eternal gratitude (also, you have to because you're a witness). It is good for getting one Piece of Heart. Note that getting all the masks pays off in the end. +-----------------------------------------+ | Skull Keeta and the Captain's Hat | +-----------------------------------------+ This mask leads to getting the final bottle, which will be quite handy in the future. When you reach the cliff wall that you need the Garo's Mask to get past, go left to Ikana Graveyard. Make sure to get this mask on the first day. As you walk along the path you'll see Dampe, the grave keeper (counterpart of Dampe, the grave keeper of Kakariko Graveyard from Ocarina of Time). He says that these graves belong to the family members of the king of Ikana Castle. In any case, go forward until you see a monstrous skeletal creature. Play the Sonata of Awakening and it will start running. Chase it (defeat the Stalchildren to catch up to it) and shoot an arrow at it. This stuns him (which slows his progress). When you are in range of him, slash him to bits. He eventually concedes to your awesome power and the flames around the chest in the area lower. Open the chest and you will the Captain's Hat. While wearing it Stalchildren mistake you for their leader. You can order them around, which leads us to three nights of side quests. +----------------------+ | Song of Storms | +----------------------+ At nighttime of the first day, use the soul of Skull Keeta (Captain's Hat) to talk to the crowd of Stalchildren circling the grave in the graveyard. Command them to dig you a tunnel to the bottom. They break the grave and you want to drop in. Inside, jump forward and through the tunnel you go. Defeat the Keese and a chest containing a Purple Rupee (worth 50 green) appears. Light all three of the torches in the room with Fire Arrows and go through the door. In here you'll see a dreaded enemy from Ocarina of Time and Adventure of Link. Don't get me wrong; the Iron Knuckle is an easy enemy. Walk up to it and slash it to start the rumble. Run in, slash, and do a back flip out of its range of attack to score a hit. Repeat until it sheds its armor. Then slash it repeatedly until it dies. Even with defensive power, though, it does major damage with that ax. When you win a general-looking Poe (a ghost) appears. His name is Flat and he is a composer. Flat tells you how his brother Sharp sold his soul to the devil and locked him in there. He and his brother wrote both of the songs connected to the royal family of Ikana. Check the stone slab and learn the Song of Storms. It is one of my favorite Zelda songs. The rain drops it summons are Flat's tears, and his anger is the thunder that devastates the earth. You must play it to cleanse Sharp's black soul. This was actually necessary. The next two graves are not, but they help a lot. +----------------------------------------+ | Piece of Heart Beneath the Grave | +----------------------------------------+ Use the Song of Double Time to make it the night of the second day. Open the grave that the Stalchildren are circling and drop in. Jump to the rupees and use the Lens of Truth to see past the illusionary wall. Open the door and use Z Targeting to defeat all the Skulltulas and Keese with your arrows. Use the Lens of Truth to see an invisible path across the gap and then go left at the fork. Use a bomb or the Blast Mask to blow up the wall and then go through the door. In here is another Iron Knuckle. This one's easy, though. Play the Song of Storms to rust it and it will move slowly. Swoop in, hit it once, retreat, and then repeat. Defeating it causes a chest to form. Inside is the Piece of Heart. Now exit the grave. +--------------------------------+ | Bottle Beneath the Grave | +--------------------------------+ On the final night ask the Stalchildren to open the last grave. Inside you'll find the grave keeper Dampe. Talk to him and he asks you to guide him to the legendary treasure of the royal family that he thinks is buried down here. Z Target him so that Tatl can light his way and slowly guide him to the correct places. Lead him to the sand pits and let him dig. You want to uncover/kindle three blue flames. Watch out for enemies called Wall Masters in here. They are morbid hands that drop in and abduct you. One of them is the central sand pit on the ground level. The other two are above. Lead Dampe onto one of the brown panels and it rises and heads to another area. Run up the stairs quickly and retarget him. Lead him to the sand pit near where he docks off and have him dig the second blue flame (right). Repeat this (only with the ladder) to get the lower left pit afire. The fires gather into Big Poe, the leader of the ghosts. Dampe runs off, which means that the treasure is all yours when you beat the monster. Shoot it with arrows after it is done spinning. You can block the spinning tackle with your shield alone. Five arrows seal its fate. When you've won open the chest that forms for the last bottle! Now play the Song of Time to restart the three days that are rapidly ending. +---------------------+ | Healing Sharp | +---------------------+ Ooh, that Sharp. He locked up his own brother Flat beneath a grave. It's healing time, my friend. Play the Song of Soaring to go to Ikana. Now go forward and you'll see a group of mummy enemies called Gibdos circling a single house in what once was Ikana Village. You should avoid the troublesome Guay enemies, crow versions of Keese. Near the house is a dried river. Follow the river to the Spring Water Cave. Inside you'll find a Poe named Sharp, the cursed brother of Flat. Sharp threatens to kill you (so that you may join the ranks of the dead) and he plays a special melody that he wrote to drain your health away. Quickly pull out your Ocarina of Time and play the Song of Storms you learned from Flat. The rain cleanses Sharp of the curse and makes him nice again. Hoorah.The rain causes the water to start flowing freely once more, which causes the music box house to start working (thus killing the Gibdos around it). After blaming Skull Kid for the curse, Sharp gives you 506 rupees. Just kidding. He actually requests that you sever the roots that torments him in the temple. He directs you to the King of the forgotten kingdom in Ikana. But more importantly, we can enter the house now. +------------------+ | Gibdo Mask | +------------------+ Leave the cave and enter the house that the Gibdos were circling. A girl named Pamela comes out of the house periodically to check up on the outside world. Either wait for her to come out or place a bomb by the door to the speed the process up. Wear the Stone Mask to evade detection and then enter the house when Pamela is outside. Welcome to the Music Box House. Walk into the basement down the stairs and a partially-transformed Gibdo jumps out of the closet. Whatever you do, do not draw a weapon. If you do, Pamela runs in and kicks you out. Play the Song of Healing to heal the man of his curse and a mask falls to the floor. After a touching reunion with Pamela and her formerly mummy-daddy (get it?), take the Gibdo Mask. It lets you talk to Gibdos and it makes them not attack you (you'll see what I mean). Now we're headed for the depths of the canyon. To reach the well that serves as a path to Ikana Castle, first go to where you can find Tingle. Continue along that path (upward in elevation in a zigzag manner) to reach Empty Well. Drop in. +------------------------+ | Beneath the Well | +------------------------+ The place is filled with materialistic Gibdos. You should come in with all the following items: one Blue Potion, 5 Magic Beans, 10 Bombs, and 10 Deku Nuts. You can buy Magic Beans from the man in the Deku Palace (soar to Woodfall) for a combined 50 rupees and a Blue Potion from the Akindo Nut in the area by Sakon's Hideout for 100 rupees. I'll assume that you have all six bottles (although we don't actually need all of them). Now let's get started. Once inside, give the Blue Potion to the Gibdo at the north door and the 5 Magic Beans to the right guard. Go through the north door. On the other side is a spiked log. Before passing them look left and go to the pond. Using three bottles take two fish and some water. Now go to the logs. As Deku Link, use the Deku Flower to fly over them and you'll see two Gibdos. Give the north Gibdo the water and the fish to the left Gibdo. Go through the northern door. Use two Fire Arrows to destroy the cobwebs to the left and right. In the left alcove take three bottles of bugs. To the right you can find bombs in case you are low. Now go forward past the spiky logs. Give the north Gibdo a bug for access to a Fairy Fountain. Take a bottle if you want one (you don't actually need it, but you should bottle one up just in case). Exit the Fairy Fountain and note that there is a Wall Master in this room. Go to the door to the left and give the Gibdo a bug. Inside the room he was guarding are three Fire Keese and a Purple Rupee (worth 50) that you can find with the Lens of Truth. Now exit this room and go south back to the door that was guarded by a Gibdo that wanted a fish. Through the door you'll find a spring with hot water. Bottle some and race to the entrance of the well. Go right through the door where the Magic Bean Gibdo was and continue right to a Gibdo that wants 10 Deku Nuts. Give them to it and go through the door. Continue right to the Gibdo that wants the Hot Springs Water. Give it to it before the water cools or you'll have to go back to the hot springs. Go through the door you unlocked and you'll see a cow. Play Epona's Song for it and it will give you milk. Now exit this room and give the Gibdo in this room to the north 10 bombs. Walk into the room and you'll have to fight a Big Poe. Use your shield to block the spinning tackle and then shoot it. Watch out for the razor traps. Five hits re-kills Big Poe. Use a bottle to capture the mist that results from beating it to bottle Big Poe. Exit the Big Poe room. Go to the previous room (where you coughed up ten Deku Nuts) and pay the north Gibdo a toll of your last fish. Now you can roam about in the latter portion of Beneath the Well. Go to the very end of this hallway and trade the Gibdo here the Big Poe to unlock the door. There's also a Gibdo that wants a bug in the hallway (through the door is a chest with 50 rupees in it that appears after lighting the torches). Now go through the north door. First kill the Wall Master in this room. It's very helpful to you. Make your way past the logs on foot and you'll reach a calcium-concerned Gibdo. Give him some milk and the last door opens to you. Go through it and you'll see a room lit by sunlight. Use Fire Arrows to light the torches in the room and then open the chest that forms for the Mirror Shield! Unlike the Mirror Shield from Ocarina of Time, which was quite cool-looking, this one is creepy. It has the face of a man on it with a seemingly screaming expression. Nonetheless, use the Mirror Shield to reflect light first onto the sun painting on the wall and then onto the sun statue on the wall to make a ladder to an opening. Climb the ladder and you'll reach the Ancient Castle of Ikana. +-----------------------------------+ | The Ancient Castle of Ikana | +-----------------------------------+ Note: If you need to reenter Ikana Castle you do not have to make another expedition through Beneath the Well. Look for an opening in the rocks by the castle's front gate and walk inside. When you enter hit the crystal switch to illuminate the room and you can then use the Mirror Shield to make a huge shortcut to the castle. In this way you won't blow a lot of time and rupees in the well. As you enter, climb up the ladder and you'll be in the castle grounds. You need to have a Powder Keg, so buy one in West Clock Town and then return here. Now, from the castle grounds find the entrance to the castle interior. If you wear the Captain's Hat, the Gibdo Mask, or the Garo's Mask, the ReDeads inside will not attack you. Instead you see what they do when they're not sucking away your life - dancing like idiots. Use two Fire Arrows to hit the frozen eye switches resting on the pillars and you'll open both doors. Due to the fact that the left side of the castle is easier, we'll be taking it out first. In other words, go left. Inside become Deku Link. Hit the crystal switch and the piping hot floor rises. Quickly get to a Deku Flower where the floor once was and burrow in. When the floor lowers boost out and you'll knock it back up. Run across to the furthest Deku Flower at the present time. Wait for the floor to lower again and then pop it back into place. Use the flower to reach the pillar to the right, which has a switch on it. Press it as normal Link and it will lower. The door is now unlocked. Jump to it and go through. In here (as Deku Link) use the flower to reach the switch to the left. Press it as regular Link and use the Lens of Truth to see steppingstones to the door. Shoot the Skulltulas before you attempt to cross. At the end go through the door. Now go through the hall. The enemies are called Blue Bubbles. If you get hit, you are jinxed. You can defeat them easily by spinning as Deku Link. If you lost your ability to draw your sword, play the Song of Storms to be cured. Go through the door at the top of the stairs and you'll be on a balcony. Climb onto the wall and walk around the fencing until you reach a part of the wall that overlooks a Deku Flower. Get on and glide to a switch that opens a hole in the ceiling. Now to the east side! Inside the castle go right. In the first room is an enemy called a Floor Master. Slash it when it has just attacked you and it will split into three mini-hands. Defeat each of them before they grow into adult Floor Masters and you've won the bout. Use the Mirror Shield to destroy the sun wall and you'll see a group of ReDeads doing quite a festive dance. Especially the leftmost one. That takes talent. Defeat them while wearing the Garo's Mask, Gibdo Mask, or the Captain's Hat to have virtually no resistance. Go through the door and you'll see an old friend. Yep, it's Wizrobe! This time he's learned a new trick and forgotten an old one. That is to say that he shoots lava instead of ice. In the first The Legend of Zelda Link got a Wizrobe wand that could shoot fire. The easiest way to go about beating Wizrobe is to run around the room and slash with your sword. He follows the same attack pattern that he did in Snowhead (illusions after three hits). To shorten the battle you can do a vertical drop (as I call them). That is, press Z and then A. When you win go through the door. Run past the friendly ReDeads here with one of the three ally masks and go up the stairs and through the door. Now that you're on the balcony again, go forward past the hole and you'll find a crack in the floor. Place the Powder Keg there and the light shines in below. Go to the castle entrance and shine some light on the door. Advance forward and prepare to meet your ultimate fate - death. +---------------------------------+ | The King and his Servants | +---------------------------------+ The king and his subjects are dead, but still they rule over Ikana and its many spirit inhabitants. Walk forward and the light is drowned by curtains and his two servants are released. Lead them into a corner and get out with a side jump and the servants will sit there stupidly (looking for you) for a bit. Get out Fire Arrows and shoot the curtains to let the light pour in. With the light filling the room the servants are much less bold. They hang around waiting for you to attack. This gives you the chance to burn down the other curtain and flood the room in light. If you cannot manage the first, slash the servants until they collapse briefly for a good chance. To defeat them, slash them silly (they're basically an advanced version of the Garo) until they collapse. Then get in light and use the Mirror Shield to bathe their bones in it. They will fade away into nothingness. When his incompetent lackeys fail, the king of Ikana rises up to kill you himself. He isn't too hard. He has two attacks other than his sword. He can emit some bad breath and he can separate his body from his head. Don't let him corner you with this attack or you have the potential to take major damage. Evade his attacks until the body parts reunite. The Bunny Hood is very helpful in dodging his attacks. You beat him in the same way you dispatched his servants - strike him down and let the light destroy him. When you finish them off, their ghosts rise from where they died. The king introduces himself under his real name, Igos du Ikana. He wants to help you topple Stone Tower, the source of the curse that has swept through the land. But since it is so well protected, he gives you a soldier with no heart that will never falter in the dark. He teaches you a song called the Elegy of Emptiness. With it, an exact duplicate is made of you. Well, not quite. A sort of duplicate that is really ugly is made of you. The king leaves you with a command to shine the light of justice on his land. Will do, Igos. +---------------------------+ | Scaling Stone Tower | +---------------------------+ Start time over and use the Song of Soaring to go to Ikana Canyon. It is time to begin an epic hike up Stone Tower. From the warp point, go forward. A bit to the left of the gates to the Ancient Castle of Ikana (when facing it) is the entrance to Stone Tower. At the top is the fourth temple. Wear the Bunny Hood throughout the tower to make life easier. First, jump forward across the gap. At the end, play the Elegy of Emptiness on the switch to have a shell holding it down. Look to the side and Hookshot to the target. At the top you'll see an old Zelda enemy, the Beamos. Throw a bomb at its eye to defeat it. Then press the switch and play the Elegy of Emptiness as either Goron Link or Zora Link. Since Deku Link's shell is too small to press switches down, we have only three statues for practical use. Goron Link's shell is the living Darmani and Zora Link's is that of tattoo-adorned Mikau. Anyways, press down the switch with a shell and Hookshot to the next post. In the transformation you haven't used press the switch near it down and the platforms below have aligned at your current altitude. Jump across and you'll see three switches. They are unimportant to us at the current time. Hookshot to the right and play the Elegy of Emptiness on the switch here. Continue along the Hookshot/Elegy of Emptiness path to the third crossing point. Jump across and Hookshot right again. Repeat the process again (except there are no switches) and you'll reach an owl statue. Hit it and you can warp to the top easily now. Now you musty press these switches before the statue in a certain order. First get a shell on the front switch, then the back left, and then finally on the back right switch. Now use the Bunny Hood to jump into the Stone Tower Temple. +--------------------------+ | Stone Tower Temple | +--------------------------+ The Stone Tower Temple is definitely not my favorite of the four. In fact, I really don't like any of them. Stone Tower Temple does have a big twist to it, though (literally). Stone Tower is probably the best temple is terms of items, though. You can get one mask in the temple, another arrow variation, and a useful item as the Great Fairy Reward. Let's get started now, shall we? Rhetorical question, don't answer. Upon entering you'll see Dragonflies in the air. Shoot them down and dispose of the Real Bombchu. Use an arrow to shoot the eye switch on the bull statue and a chest forms containing the first Stray Fairy (01). Now go through the left door. In here you should defeat the Real Bombchu before it catches on that you're there. Defeat the other Real Bombchus in the area before the fun begins. Now find the three switches in the room. Play the Elegy of Emptiness as Goron Link on the large switch. Blow up the wall opposite the door you came by to reveal crates (the carry-able kind behind the large ones). Place two crates on the normal pressure switches. Now stand on the other switch and play the elegy as Link or Zora Link. Now go through the gate. Out here bomb the square on the floor with no grass on it and light shines below. Drop through the hole and use the Mirror Shield to destroy the sun wall. Now step into the lava as Goron Link. Hit the statues (called Armos) and they come to life. Punch them to make them start an explosion process. That's how you should take care of all four. Doing so causes a chest with a Small Key to form. Open the other chest in the room for the Dungeon Map. Back in the light, look right (left if you're facing the exit) and Hookshot to the target. Open the nearby chest for the second Stray Fairy (02). Take the stairs in here back to the surface. Open the locked door here in the courtyard to reach a new room. Drop into the pool here as Zora Link (I like this temple because most of it is outside) and look at the bridge. While swimming emerge from water to jump onto the deck. If you cannot manage to do this, let the Dexihand give you a lift. Open the chest at the top and you'll have the second Small Key. Drop into the pool again and look for a passage guarded by a Dexihand. Defeat it with a boomerang attack and swim through the tunnel to a wide open space. If Skullfish or other enemies assault you, use a Barrier Attack to stop them. Sink to the bottom and use a boomerang attack to knock the mines into one another and destroy them all. Then press the switch to make a treasure chest appear above you. It may seem very stupid to be causing all these chests to appear and seeing switches on the ceiling, but you will find out (and probably guess) what's so special about Stone Tower and the temple within. Swim to the top of the pool and climb onto the bridge above. First use a Fire Arrow to hit the iced eye switch above the mirror tunnel. Another chest appears on the ceiling. Now use the light shining in from the skies to store up some light in the mirror ahead (yes, it stores light). Hold for about ten seconds and then run forward and use the light it dispenses to destroy the sun block. Take the Compass from the chest to the left. Now go through the door in this room that is locked. What a wonderful room. Equip the Stone Mask and the enemies here will not trouble you at all. Become Goron Link for a second and punch out the circular blocks that Tatl references. Now resume stoniness. Use the light that you uncovered to store up some in the mirror ahead. Use that light to destroy the sun blocks. In a chest to the right is the third Stray Fairy (03). At the light, store light in the left mirror ahead for about twenty seconds. When it is reflecting the light reflect it at the mirror ahead for as long as you can. Use the light emitted from it to destroy the last sun block. Use the light one last time on the sun statues on the wall and you can make a chest containing the fourth Stray Fairy form (04). Now go through the north door. This room is a real test of your abilities as Deku and Goron Link. First drop to ground level as Goron Link. Goron Pound the switch and the flames around a switch on the other side of the room lower. Run forward and start rolling in the narrow slot. Make a sharp U-turn at the next bend and roll to the switch. Press it before the flames rise and the fire around a chest above is put out. Now climb a ladder near to the first switch you Goron Pounded down to return to the top of the room. As Deku Link use the Deku Flower to fly to the first ledge. To the left of it is an alcove with a chest that contains the fifth Stray Fairy (05). Jump to the vent to restart the glide (it is treated like a Deku Flower). When turning, go slowly so that you can be at the highest elevation and so that you lose as little time during the turn as possible. It's very hard to do, but it is possible. At the end you'll reach a chest with the sixth Stray Fairy inside (06). Now go through the door. Mini-Boss: Garo Master Garo Master is the leader of the mysterious Garo race. He is probably the most skilled of the swordsman in the game, only second to you. Since he is so swift and powerful, he is almost impossible to hit in a fair battle. You need to hit him in a cheap way. When he lunges at you and spread out his flaming swords move back a bit to avoid falling victim to the slash. Then step in, slash, and jump out. After a few hits he admits that, although his rival, you were spectacular. He is like the other Garo in his farewell speech. He hints, in a pretty cryptic fashion, how to beat the temple. Using a bomb Garo Master explodes and leaves no corpse, just like his Garo brethren. Open the chest that forms to have the Light Arrows! These are the final and most powerful of the arrow variations. They were originally called Silver Arrows in the original Zelda games, but when Ocarina of Time came around they suffered an identity crisis and went with Light Arrows. Of course, it takes twice as much magic to use as an Ice or Fire Arrow does. The other mini-boss-like creature in the tower is a much more worthy opponent. Go through the door that you did not come through in the Garo Master arena and you'll be in a narrow hallway. Use the Hookshot to defeat the Hiploop and then cross to the door. You'll be on a bridge over a previous room. The enemy ahead is called an Eyegore. Approach it with a ready bow and wait for its eye to turn yellow as it prepares to attack. Shoot it at this point in time. Do this four times in total to defeat it, which causes a chest to appear. Open it for the seventh Stray Fairy (07). Go through the door at the end of the bridge and you'll be back in the first room. Exit the temple and get to the other side of Stone Tower. Look at the temple and you'll see a blood-red emblem below, just as the Garo Master described. Shoot it with a Light Arrow and Stone Tower flips over. Use the Bunny Hood to jump into the now inverted temple. Well, I don't particularly like the music. It was so good before. All rooms that were underwater are now dry and all rooms with lava in them are now dripping with a fiery ceiling. Any room that was outside, like the first room, has a bottomless pit that you can fall into - the sky. In the first room go forward and stand on the Majora's Mask insignia. Look up toward the door and you'll see a sun mark that was in the original temple. Shoot it with a Light Arrow to make a chest appear before you. Inside is another Stray Fairy (08). Go up the right catwalk and enter a new room. The first thing to do in here is to shoot the large sun block with a Light Arrow. Now become Deku Link. The once water-soaked chamber here is now bone dry. In place of the water are air vents for Deku Link to use. Step into the Deku Flower and then fly to the central vent. Then you can fly to the passageway across the room, which has a chest containing the ninth Stray Fairy (09). Now use a vent to reach a switch on the east wall (on the map). Play the Elegy of Emptiness on the switch and a ring of fire around a chest disappears. Use the vent that blows you higher than the rest to reach the chest. Watch out for mines on the way. Inside is the tenth Stray Fairy (10). Now drop down to the bridge and defeat the Hiploop. Continue along the path to reach a switch. Press it and go back on the bridge to a chest containing a Small Key. Use the strongest vent to reach a ledge with a locked door on it. Before leaving, look toward the chest that had the tenth Stray Fairy. Let a Light Arrow fly at the sun statue on the platform. A chest forms upside-down, which tells you that yes, we are returning to a right-side-up temple eventually. Now use your Small Key on the locked door. At first this room looks innocent enough. Then it starts raining ash. Look up and you'll see the ceiling is lava. To safely cross the room, shoot the red spider switch in here with a Light Arrow. This flips over this individual room. As Goron Link cross the hot terrain and then shoot the emblem with a Light Arrow. Go through the door. The floor and roof are missing a few tiles, which lets us meet our goals in this room. Flip the room over with a Light Arrow and push the block until it is in line with the elevated part of the tile nearby. Flip it and it should land on a sort of transversal between the two lanes. Push the block left into an indentation and then push it toward the slot. Flip it when you can no longer push and push it forward. It should land near the slot. Push it in and the door unbars. Climb onto the block and jump to the door. Inside is a Wizrobe. This is the most interesting battle yet with our wizard friend; the room's gates and hole make for quite the bout. Stand in the southeast corner on the map and you'll be able to shoot most of the portals. If he warps to the one portal that you cannot hit him in, block his fire with the Mirror Shield. Use arrows to beat down Wizrobe until he starts creating duplicates of himself. Stick with your current strategy and you'll win easily. The chest that forms when you win contains the eleventh Stray Fairy (11). Use the Hookshot to reach the chest. There's only one way to go in the second story (which used to be the basement), so go through the door you didn't enter by. It's right by the chest. This takes you to an old room on the first floor. Defeat the Poe in here with arrows (do not Z Target) and life will become a lot easier for you. Become Deku Link and fly across the gap to another Deku Flower. Use it to reach the series of tunnels to the south by the entrance in the wall. In here are some of the toughest enemies around. Defeat any Poes that might make things difficult and you'll find four Death Armos in this room. First target them and shoot a Light Arrow at the marks on their bodies. Stand right under them so that they fall into the ground and dodge the fall. They'll explode and you can be done with them. Keep your magic up and defeat all four. Although beating them does nothing for you directly, it prevents them from whaling on you while you get the Small Key in this tunnel. Find the switch and play the Elegy of Emptiness on it. Open the chest that is now accessible for a Small Key. Now go to the door in the room that you did not enter by and go through. Immediately in this room go right a bit to another door. You'll be in a secret pocket of the first room. Use the Stone Mask to avoid confrontation with the Death Armos and jump to the switch. Pressing it causes a chest to form on the ceiling. Return to the previous room, a large, Deku Flower-designed one. In here, use your Hero's Bow or the Hookshot to destroy all three of the mines hanging to the left. Use the Deku Flower to reach the alcove the mines hung by to reach another Deku Flower. Use it to glide along the final stretch across this room. Go through the door. Run through the hallway. If you're still Deku Link, you're in luck. Spin to hit the Blue Bubble and another spin defeats them. Should you get jinxed, which prevents you from using your sword, play the Song of Storms. At the end of the hallway, go through the door. This mini-boss-worthy enemy is Gomess. The Keese fly around and summon him to their aid. Gomess uses the Keese as shields. Tatl gives a really pun of a hint if you use her to get dirt on him. In all truth, Gomess really isn't that hard. Shoot a Light Arrow at his cloak of Keese and run in for a sword strike. If you stay on the offensive his Keese and his scythe (the range on that thing is terrific) won't be as much of a threat. Seven hits by the Gilded Sword will do Gomess in. When the light returns to the room, go through the door in here to the chest containing the Boss Key. Now use the Song of Soaring to return to the first room of the temple. Remember the chest that you made form just a little while ago? Hookshot to it (Tatl will point it out to you) and you'll be on a secret ledge. Walk forward and open the locked door. In here is a special type of Eyegore that shoots lasers. The Mirror Shield can block fire, ice, and lasers, however. Stand up to it, slowly approaching with a raised shield until you are literally right under it. It will start doing normal Eyegore attacks, which leave its yellow eye vulnerable. Four arrows into its eye when it is yellow beat it. Open the chest that forms for the Giant's Mask. This mask is all but useless - except in this dungeon's boss battle. You can use it nowhere else but there. Continue forward and go through the door. Shoot the crystal switch to make a chest appear on the ceiling. Now, you can either skip the next few steps to proceed straight to the boss, or you can get the remaining Stray Fairies. It's up to you. If you chose the latter play the Song of Soaring to return to the entrance of the temple. Exit it and play the Song of Soaring again to warp to Stone Tower. Everything is right-side-up now. Reenter Stone Tower Temple. In the first room drop down and open the chest that you made form for the twelfth Stray Fairy (12). Now climb the ladder and go through the door to the right. Follow the path to a pool of water and sink down to a chest. Open it as Zora Link for the thirteenth Stray Fairy (13). Now, still in the water, go through the tunnel to the north on the map and you'll be in another old room. In the northeast corner of the room (use the map) is a crystal switch. Get on land using the Dexihand or jump out of water and then a Light Arrow to destroy the sun block. Jump out of water onto that ledge and hit the crystal switch behind the Beamos. Now locate the chest on the map. It is on land. Jump out of the water as you swim (press A and emerge from the water to do a short jump) to get onto land. It's easiest to do if you start sunk at the bottom of the pool beneath the bridge and then swim up. When on land use a Light Arrow to destroy the sun block and then follow the path to a Beamos. Throw a bomb at its head and it dies. The chest behind it contains the fourteenth Stray Fairy (14). Head back to where you fought Garo Master. The quickest way there is through the tunnel, onto the bridge, through the north door, through the north door, and across the gaps using the vents to a door. When you arrive go through the door that you did not enter by to be in a hallway. Drop down to the bottom of this room and open the chest that you formed earlier for the last Stray Fairy (15). This is not only the last Stray Fairy here, but the LAST ONE for the rest of the game. You may want to take the reward now over later. Before you face the boss you also want to get some magic. That is, buy Green Potions from Kotake in the Magic Hags' Potion Shop in Southern Swamp. You'll want about four or three Green Potions and maybe one or two Fairies. When you're ready to face the boss, flip the temple and use the chest as a target. Run forward and open the door. Cross the bridge to another door and you'll be in the room before the boss. To bypass the logs use the Hookshot (target the chest and then the actual black target) and then drop down to the Boss Door. Enter and you'll be in the room where you fought Garo Master. Fall into the hole. Giant Masked Insect Twinmold The playing field is a huge, no, humongous, desert arena. Twinmold is your two generic desert bosses for Zelda games. There are two huge worms, seemingly Lamnolas, that make up Twinmold. Although you can beat them as Link, I don't recommend it. IF you choose to go it small, shoot the heads with arrows. You can pick up more arrows when they knock over pillars. The fourth transformation mask, the Giant's Mask, makes this battle cake. However, it takes up one magic unit every second, so the battle must be short. Don the mask and Link becomes a giant. He can now stand up to Twinmold in a fair battle. Either member of Twinmold has two weaknesses - the head and the tail. Run around and slash either. Since you are given a clear advantage with the Giant's Mask on, you cannot Z Target them. When you defeat one it writhes around until it explodes segment by segment. Deliver the final blow to the other one and you've won. Take off the Giant's Mask and pick up the Heart Container and Twinmold's Remains. After freeing the last giant Tatl communicates with them. The giant asks you to forgive your friend. The spirits that haunted Ikana Canyon are cast into oblivion. Now it is time to stop Skull Kid in his tracks and recover Majora's Mask. ================================================================================ ===================================The Moon*==================================== ================================================================================ +---------------------------+ | Great Fairy's Sword | +---------------------------+ The reward for collecting all fifteen Stray Fairies in the Stone Tower Temple is a weapon. The Great Fairy can be found left of the gates to the Ancient Castle of Ikana or right of the Music Box House in Ikana Canyon. Inside the Stray Fairies gather to form the Great Fairy of Kindness. This is new. In return for your kindness to her you get the divine blade - the Great Fairy's Sword. It is four times as strong as the Kokiri Sword (twice as strong as the Gilded Sword, 2.66 times stronger than the Razor Sword). It takes both hands to use, which means that you cannot use your shield when it is out. Now that we have every item, we're going to be getting the last two masks. +--------------------------------+ | The Fearful Spider House | +--------------------------------+ Restart time, play the Song of Double Time to make it the second day, and soar to Woodfall. Make your way into Southern Swamp and fly along the path as if going in the opposite way you did when you got the Song of Soaring. Stop when you reach a structure with a sign in front of it that says "Fearful Spider House." Use a Fire Arrow to destroy the spider web covering it and enter. Talk to the Skulltula and you'll find that it is a man that was cursed by the spiders. Defeat all 30 of the Gold Skulltulas in this place to lift him of the curse. If you do this on the second or final day, you'll get a mask as a reward. Let's get started. Make sure to come in with at least one Magic Bean. In the first room you can find bugs under the rocks. Bottle three of them. You must collect the thirtieth Gold Skulltula Spirit on the second or final day to get the reward. 1) Go through the first door. You can find the first one wading around in the water on the floor. Defeat it with a single sword slash and touch the token that appears to collect it. 2) In the same room as # 1, look on a pillar in the room and you'll find it. Wait for it to crawl down and use your sword to kill and collect it. 3) In the same room as # 1 and # 2 in a clay pot on the left side of the stairs. 4) Take the door to the left to enter a room full of crates. Smash the ones in the corner to uncover a Gold Skulltula. 5) In the same room as # 4, smash a crate to reveal it. 6) In the same room as # 4 and # 5, look on the ceiling to see a Gold Skulltula. Shoot it with the Hookshot to defeat it and collect its spirit with the Hookshot as well. 7) In the same room as # 4-6 you can find this one on top of the stone slab in the center of the room. Use the Hookshot to harvest it. 8) Climb the ladder in the room in which you got # 4-7. Walk around the catwalk and you can find the eighth Gold Skulltula behind a torch. 9) Go through the door near where # 8 was and you'll emerge on the second floor over where # 1-3 were. Go left a bit and look at the left side of the pillar. There's the Gold Skulltula. 10) Hookshot the Gold Skulltula on the wall by where # 9 was. 11) Still on the second story, use Deku Link to glide across the gap to the other side of the room. Release a bottle of bugs on the dirt patch on the wall and a Gold Skulltula pops out. 12) Drop to ground level, where # 1-3 were. There are two dirt patches on the wall. Unleash a bottle of bugs by one and them and take the Gold Skulltula. 13) Release a bottle of bugs on the other dirt patch in the room where you got # 12. 14) On the ground, go through the right door. Break some pots in this room (the small ones) and a Gold Skulltula is unveiled. 15) Roll into one of the big pots to knock out a Gold Skulltula. 16) In the same room as # 14 and # 15, roll into one of the big pots and a Gold Skulltula pops out. 17) Slash the grassy wall in the room with # 14-16 and you'll form and entry way. Walk through and you'll find the seventeenth Gold Skulltula at the end. 18) Play the Sonata of Awakening for the Deku Scrub in the Deku Flower in the room with # 14-17. It awakens and runs around the room. Use the Deku Flower to reach the second story of the room. The Gold Skulltula is on the wall. 19) Use the Hero's Bow to shoot down the beehives on the roof of where you got # 14-18. 20) Shoot the beehive two over from where you shot down # 19. 21) Enter the room in which you got # 1-3 and # 12-13. Go through the north door. Use the Hookshot to take the Gold Skulltula on the left wall. 22) Use the Hookshot to take another Gold Skulltula Spirit on the north wall on the second story of the room. 23) Shoot down the beehive on the ceiling in the room where you got # 21-22. 24) Climbing on the pillar in the room in which you got # 21-23. 25) Hookshot to the crate in the room in which you got # 21-24 to get onto the second floor. Plant a Magic Bean in the patch and then play the Song of Storms to let it grow. Use the leaf to be brought to an alcove in the room. Go into it and through the door. You can find the Gold Skulltula in the tall grass. 26) In the same room as # 25, this Gold Skulltula is crawling about in the tall grass. 27) Become Goron Link and punch the tree in this room. Three different Gold Skulltulas fall out. Take one for this spirit. 28) Gotten when you get # 27. 29) Gotten when you get # 27. 30) Shoot the beehive on the ceiling and take out the last Gold Skulltula. With all thirty in hand return to the first room. The man is now healed and he tells you his tragic tale. A man gave him the mask he's wearing and he said that the instructions to use it were somewhere in here (they're in the room with # 25-30). But when he entered, he was cursed. Since it is just plagued with bad memories, he gives it to you. The Mask of Truth allows you to communicate with Gossip Stones and read the thoughts of dogs. This comes in handy at Romani Ranch in the dog races. The Mask of Truth was also in Ocarina of Time. It is a mask spoken of by the Sheikah. Now we need only one more mask. +------------------------------+ | Oceanside Spider House | +------------------------------+ The reward for this spider house is not the mask directly. You actually need to get the reward in here to claim the final mask. Start time over to start this mission. Immediately slow down time with the Song of Inverted Time and use the Song of Soaring to go to Great Bay Coast. You need to beat this spider house on the first day to get the reward. This spider house is located by the Fisherman's Hut in Great Bay Coast. 1) In the first room either use bombs or the Blast Mask to blow up the starting wall. Hookshot the Gold Skulltula in the narrow passageway you uncovered. 2) In the tunnel that you got # 1 in is another Gold Skulltula further down. 3) Roll down the slide and hit the pots to stock up on supplies. Use a Fire Arrow to burn down the web on the ceiling. Behind it is the third Gold Skulltula. 4) Hookshot over the fence using the target and go through the door. Look on the ceiling and then to the first ceiling beam. Use the Hookshot to hit the Gold Skulltula on it. 5) Near the stairs in the room in which you got # 4 is a mask lower than the others. Out of it climbs a Gold Skulltula periodically. 6) Roll into one of the large vases in the room in which you got # 4-5. A Gold Skulltula pops out. 7) In the same room as # 4-6, roll into another vase to uncover another Gold Skulltula. The vase you're looking for is the one covered in a web, so use a Fire Arrow before rolling. 8) Go down the stairs in the room with # 4-7 and you'll find yourself in a large room. Hit a vase right of the stairs and this Gold Skulltula flies out. 9) Shoot a Fire Arrow at the cobwebs on the crates near the vase from # 8. This uncovers a small hole in the wall. Use your Hookshot to take out the Gold Skulltula within. 10) Use the crates to the right of the hole from # 9 to reach a pot. Inside is the Gold Skulltula. 11) Look at the masks on the wall. Out of one near the door covered in cobwebs crawls a Gold Skulltula. Catch it as it comes out and take the token. 12) Go through the door nearest the stairs. In here you can get one of the pieces of hearts using the Captain's Hat, but we're actually here for Gold Skulltulas. Shoot the spider web in the corner of the room on the ceiling to free a Gold Skulltula. Stop it with the Hookshot. 13) Use the Hookshot to knock down one of the paintings of Skull Kid in the room that had # 12. 14) In the room that had # 12-13 is a chandelier over the table. In it are three Gold Skulltulas. Use the Goron Pound on the table as Goron Link to knock them onto ground. 15) Gotten when you get # 14. 16) Gotten when you get # 14. 17) Roll into the vase in the room in which you got # 12-16. It is the large one beneath the red mask on the wall. 18) Exit the room in which you got # 12-17. Look in the slit that is formed where the wall and ceiling meet. Hookshot the Gold Skulltula to hit it. 19) Go through the door that is covered in spider webs (shoot it with a Fire Arrow) in the room in which you got # 18. First clear out the enemies (Black Boes, Skulltula). You can find the Gold Skulltula in the spider web on the ceiling. Shoot it with a Fire Arrow and then use the Hookshot to reel it in. 20) Roll into a crate in the room to reveal a hole. Walk through and look at the door you came by. Hookshot the Gold Skulltula over the door. 21) Exit that compartment and roll into another crate to find this one in the room in which you got # 19. 22) Climb the crates left of the opening from # 20 and look at the opposite wall. Hookshot to the target and you'll land in the upper region of the room. Break a pot there to take the Gold Skulltula. 23) In the room that you got # 19 and # 21 in are two brown objects leaning against the wall. Behind one is a Gold Skulltula. 24) Return to the room you got # 18 and climb the stairs. At the top, find a door covered in a web. Shoot it with a Fire Arrow and go through. You'll be in a big library that has the last seven Gold Skulltulas in it. Walk along the wall until you find three dressers against it. Pull the middle one out and use the Hookshot to take the Gold Skulltula in the hole. 25) Hookshot the painting left of the drawers from # 24 to uncover a Gold Skulltula. 26) On one of the bookcases (near a Stalchild at a desk) is a Gold Skulltula. 27) In the slit of the room where the ceiling and walls intersect is a Gold Skulltula crawling about. 28) You can find a bookcase that can be grabbed and pushed aside against the wall. Do so to unearth a hidden compartment. Inside are two Golden Skulltulas. 29) Gotten when you get # 28. 30) Use the three drawers used in getting # 24 to reach the top of a bookcase. Maneuver to a hole in the wall behind a portrait of Skull Kid. Inside is the final Gold Skulltula. Go to the first room and a man is present (if it is the first day). He heard a loud noise and came to see what happened. The place is pretty big (he is completely oblivious to the fact that it was cursed about two minutes ago) and he wants to buy it. In exchange for the house he gives you the Giant's Wallet. It lets you hold up to 500 rupees. +----------------------+ | All-Night Mask | +----------------------+ I hope you've saved up 500 rupees by now. We're spending them. If you do not foil Sakon's attempt to rob the old lady at 12:30 on the first night in North Clock Town, the bomb bag ends up being sold at the Curiosity Shop. Sakon, the thief, and Takkuri, the bird in Termina Field that steals stuff, give the Curiosity Shop most of its merchandise. If you foil Sakon on the first night in North Clock Town at 12:30 (as if getting the Blast Mask), then the Curiosity Shop has nothing to sell on the third night. The owner puts up a mask instead of the bomb bag in desperation. The mask runs for 500 rupees, not exactly pocket change. You cannot even carry that many rupees unless you have the Giant's Wallet from the Oceanside Spider House. So, with 500 rupees in hand, wait until 10:00 PM on the third night. The Song of Double Time helps to speed things up. Buy the All-Night Mask from the Curiosity Shop Owner for 500 rupees. Now you have all but one mask. But, you have all 23 masks that we need on the moon to get the twenty-fourth. +-------------------------+ | The Oath to Order | +-------------------------+ We learned the Oath to Order quite some time ago. It was back in the Woodfall Temple. It has only one use throughout the entire game. Wait until midnight of the final day. Once a year, the Clock Tower opens. That day is the day of the Carnival of Time. Before midnight of the final day you must reach the arena we fought Skull Kid in all that time ago. You can reach it using a path leading up to the door by the sign that says when it opens; alternately, do what we did last time (That is, go to the Astral Observatory, use the telescope to see the Moon's Tear hit earth, take it, and trade it to the Akindo Nut in South Clock Town. When the festival begins get in the Deku Flower and fly to the door.). Go through at midnight to meet Skull Kid in a battle that you can actually win this time. Quite simply play the Oath to Order. For a time all of Termina is still. The stillness is finally broken as the four giants assemble at Clock Tower. As daybreak hits and the moon is about to collide with Clock Town, they come. From the south, north, west, and east they come and suspend the moon above the earth. Their knees buckle and their arms shake, but they stop the moon dead in its tracks. In reality there would be huge earthquakes. Not to mention that the moon is really about a sixth of the size of the earth. Tatl and Tael are reunited at last. Skull Kid lies in defeat. As they debate whether to forgive him, a strange voice is sounded. Like the puppet he is, Skull Kid is shed from Majora's Mask! He discards Skull Kid and manifests into a pure mask form. It summons up a path into the gaping mouth of the moon, and the moon becomes tainted further with the dark power of Majora's Mask causing the giants to once again strain support it. Tatl wants to run with the Song of Time, but Tael convinces her to stay. They run into the white light and they are transported into the moon. +-------------------------+ | The Remains Masks | +-------------------------+ You find yourself not a barren cratered surface, but in a prairie broken by a lone tree. Run to the great tree in the center of the vast expanse and you'll find five children playing in its shade. Four of the children, wearing the Remains Masks, run around the tree happily. One child stays back wearing Majora's Mask. I think that this symbolizes Majora's Mask's cowardice - letting the guardians do all the work as he watches. Talk to the Remains Mask kids and they will want to play mask salesman (seeing as how you have so many). The child wearing Odolwa's wants one, Goht's two, Gyorg's three, and Twinmold's four. I gave the Gyorg kid all the dumb masks, like the Circus Leader's Mask. When you give them the appropriate number of masks they let you play hide-and-seek with them. Let's play. +--------------------+ | Deku Dungeon | +--------------------+ Odolwa's Remains' wielder lets you play in a Deku-based dungeon. There is a Piece of Heart in each of the dungeons. As Deku Link fly out to the large spinning beam with Deku Flowers on either end. Use them to fly to another spinning wooden beam further ahead. Burrow into the flower to avoid the spikes and you'll have two choices of where to go. Once path leads to a Piece of Heart (upper right), while another leads to a door. When going to the door make sure to use the yellow Deku Flower, which is stronger. Through the door is a kid. Upon finding him he asks for more masks. Give him one more and he asks you about the people down there. +---------------------+ | Goron Dungeon | +---------------------+ The follower of Goht would have you play in this little number. Put on the Goron Mask and roll onto the path. If you eject your spikes before the ramp you'll make the jump. Now there is one thing to do here that makes this dungeon cake. When you start rolling with spikes out and you hit the first treasure chests, let go of the control stick. You'll continue forward but you will do so straight. When you bounce off chests you'll automatically go in the right direction. So, if you align yourself properly the first time you won't have to do a thing throughout the dungeon. If you do this and you stop when you pass the green jars, you'll have most of the dungeon done. There is a catwalk leading to a central platform. The Piece of Heart in this dungeon is pretty difficult to get, really. If you do not stop at the magic jars like I said to do you'd go right over a bridge to more path. Roll left a bit to another jump and follow the path to another jump. After a few more you'll bounce off a treasure chest and fly right to the Piece of Heart. Whether you choose to get it or not, you want to be where we are currently in the dungeon (on the platform where the bridges meet) to finish it. Look left and line yourself up with the bridge. Don't step into the ring (it transports you back to the start of the dungeon. If you build up enough speed on the bridge you'll be able to go over the ramp to an icy platform that precedes the kid. The kid asks for two masks more. He wants to know what makes you happy. +--------------------+ | Zora Dungeon | +--------------------+ This is from the Gyorg kid. This dungeon isn't particularly challenging. At the intersections in the water go left, right, left, right. If you take a left at the last turn instead of right you can end up at a Piece of Heart. When you find the child he wants more masks. What a greedy brat. After all, only a total loser would wear a mask with Gyorg's ugly mug on it (no offense to any of you Gyorg-worshiping readers). Again, I saved the useless masks for him. You cannot give the transformation masks. He wants to know if doing the right thing really makes everybody happy. +--------------------+ | Link Dungeon | +--------------------+ I gave Twinmold's Remains' wearer all the Ikana masks. His dungeon is a test of Link's swordplay. Go through the first door and you'll fight Dinofols. He takes two hits of the Gilded Sword. Go through the next two doors and you'll fight Garo Master, a much more worthy opponent. Like last time, step back to avoid his wide slash when he lunges in and then hit him and jump out. He took four hits of Gilded Sword when I fought. Use the chest that forms as a Hookshot target and open it for arrows. Go through the door and you'll find a Gossip Stone. All Gossip Stones on the moon tell you where you could have found certain masks. Go through the next door and you'll face an Iron Knuckle. Beating it is pretty easy. Play the Song of Storms to rust and therefore weaken it before the battle escalates. Run in, slash, and jump out to avoid its tremendous axe. When it drops its armor run in and slash it (jump out to avoid its quicker axe). Three hits of the Gilded Sword finishes it without its precious armor. When you win stand against the wall opposite a huge fissure in the wall. Stand on the crack in the tiles and pull out a Bombchu (which you got for winning) and hold it for 3-5 seconds, depending on how fast you count. Release it toward the crack to make it big enough to shoot an arrow at the eye switch within. Doing this makes a ladder form. Climb it and go through the door. Take the Piece of Heart lying in plain site. Look up to see a damaged tile on the ceiling. Stand in the center of any wall and hold a Bombchu for two seconds before releasing. It uncovers an iced eye switch. Shoot it with a Fire Arrow and go through the door. Talk to the kid and give him all your remaining masks. This kid wants to know what your true face is. He wants to know if your personality is your real one, or if you're just acting (I interpret it that way, at least). +---------------------------+ | Fierce Deity's Mask | +---------------------------+ Since everyone has gone, talk to the lone boy wearing Majora's Mask. Play with him and he'll suggest good guys vs. bad guys. Since you have no masks, he gives you the Fierce Deity's Mask. It transforms Link into an ultimate, dark form. As you begin to play his game the kid tells you that you're the bad guy. All you do is run away. Other way around, kid. +---------------------+ | Majora's Mask | +---------------------+ When you step forward in the chamber you appear in the four Remains Masks leave your body and take a position on the walls. Majora's Mask emerges from the darkness and the final battle begins. It is much easier if you use the Fierce Deity's Mask. In this form Link can use no other item but bottles and masks. Assuming that used my guide and that you are Fierce Link, the fifth and final transformation, the match is very quick. Shortly into the battle the Remains Masks take life and start flying around to hurt you. If you want to dispose of them, two arrows will kill the guardians once and for all. The battle can be done quite easily with a few strikes to the backside (although I seemed to get quite a few hits in one the front). +----------------------------+ | Majora's Incarnation | +----------------------------+ After being set on fire the mask sprouts legs, arms, and even a third eye. Fighting this monstrosity is more like chasing down a Cucco. It's a novelty, really. It runs around and does strange dances, doing a few energy attacks. Chase it down and strike it in a fury of slashes as Fierce Link. One hit causes it to fall to the ground. Hit again and once more when it rises. Don't let up and you continue this until you beat this form. +----------------------+ | Majora's Wrath | +----------------------+ It's arms and legs and eye become larger until an actual being forms with the mask as its torso. In its hands are two long whips that it uses to pummel you from across the room. I think that this creature is Majora and that it has become or is a part of the mask. In her hint Tatl compares this form of Majora's Mask to a Wizrobe. You can use Light Arrows to stun it and then sword attacks to harm it, although it is still easier to do this as Fierce Link. Run in and do a series of sword slashes to harm it. Chase it around and hit it until you've won. Winning causes it to levitate in air and shatter in rays of light. You beat Majora's Mask and the moon is slowly destroyed by a fire that creates a rainbow across Termina. The people that had evacuated are shown in cheer. +-------------------------+ | Dawn of a New Day | +-------------------------+ When you wake up you are by Epona, Tael, Tatl, and Skull Kid. The giants overlook you all. The Skull Kid was once friends with the giants. The giants start to return to their resting places while the Skull Kid watches in lament. He asks you to be his friend too. He says that you have the same smell as the fairy kid that taught him a song in the woods (meaning that this Skull Kid is actually from Ocarina of Time). As you talk with it the Happy Mask Salesman looks over his returned possession, Majora's Mask. The evil has finally left the mask. He bids you farewell and leaves you. Tatl says good-bye to you and thanks you as you ride off. They attend the Carnival of Time and the credits roll. First they show the Indigo-go's performing as the carnival. The Gerudo are shown sailing the sea in Great Bay. The King of Ikana and his servants are still squabbling. The Deku King and his daughter are reunited. The monkey is set free, too. The postman returns to Clock Town to make his deliveries. The twins dance at the carnival on stage. All the Great Fairies have gathered, too. Cremia teaches Romani to use the bow. The owners of the Bomb Shop are celebrating, too. Grog gets to see his Cuccos grow up. Gorman hears the "Ballad of the Wind Fish" and Guru-Guru plays music for everyone. Meanwhile, Pamela and her father are reunited in Ikana. The townspeople you've helped all attend the wedding of Anju and Kafei as Tingle draws their wedding picture and throws the confetti. It also shows the Deku Butler paying respects to his son near the warp to Hyrule. At the very end Link and Epona are traveling through the Lost Woods when they ride into the light. On a tree trunk Link finds a picture of himself, Skull Kid, and the four giants. The theme to the Lost Woods plays and the game is over. CONGRATULATIONS! You beat the game! But keep playing, my friend. There's much more to do. The game automatically saves, so you can continue your adventure to do everything else there is to do in Termina! -------------------------------------------------------------------------------- __________________________________________________________________________ / \ / \ ||--------------------------------Section 3*----------------------------------|| \ / \__________________________________________________________________________/ ================================================================================ ===============================Skulltula Houses*================================ ================================================================================ Although this is in the guide, most people don't want to look for it. In Ocarina of Time there were many enemies spread across Hyrule called Gold Skulltulas. They were in all the various temples and dungeons and in every other conceivable place. I found this quite annoying, especially when writing a guide on how to find all of them. So in Majora's Mask there are two "spider houses" that have the entire Gold Skulltula population concentrated in them. There are thirty in each and there is a reward for gathering all thirty of the tokens (which lifts the curse). Here I will take a slightly edited part of my guide and place it here for your convenience. Note: The rewards from the houses are not really needed to complete the game, but they are to get two masks. For this reason I got them very late in the game at a time when we had every item and most masks. However, it is possible to beat the Fearful Spider House with only as going as far as getting the Goron Mask and the Oceanside Spider House without continuing past getting the Hookshot. Doing them both when you have the Hookshot, however, makes them much, much easier. +--------------------------------+ | The Fearful Spider House | +--------------------------------+ Restart time, play the Song of Double Time to make it the second day, and soar to Woodfall. Make your way into Southern Swamp and fly along the path as if going in the opposite way you did when you got the Song of Soaring. Stop when you reach a structure with a sign in front of it that says "Fearful Spider House." Use a Fire Arrow to destroy the spider web covering it and enter. Talk to the Skulltula and you'll find that it is a man that was cursed by the spiders. Defeat all 30 of the Gold Skulltulas in this place to lift him of the curse. If you do this on the second or final day, you'll get a mask as a reward. Let's get started. Make sure to come in with at least one Magic Bean. In the first room you can find bugs under the rocks. Bottle three of them. You must collect the thirtieth Gold Skulltula Spirit on the second or final day to get the reward. 1) Go through the first door. You can find the first one wading around in the water on the floor. Defeat it with a single sword slash and touch the token that appears to collect it. 2) In the same room as # 1, look on a pillar in the room and you'll find it. Wait for it to crawl down and use your sword to kill and collect it. 3) In the same room as # 1 and # 2 in a clay pot on the left side of the stairs. 4) Take the door to the left to enter a room full of crates. Smash the ones in the corner to uncover a Gold Skulltula. 5) In the same room as # 4, smash a crate to reveal it. 6) In the same room as # 4 and # 5, look on the ceiling to see a Gold Skulltula. Shoot it with the Hookshot to defeat it and collect its spirit with the Hookshot as well. 7) In the same room as # 4-6 you can find this one on top of the stone slab in the center of the room. Use the Hookshot to harvest it. 8) Climb the ladder in the room in which you got # 4-7. Walk around the catwalk and you can find the eighth Gold Skulltula behind a torch. 9) Go through the door near where # 8 was and you'll emerge on the second floor over where # 1-3 were. Go left a bit and look at the left side of the pillar. There's the Gold Skulltula. 10) Hookshot the Gold Skulltula on the wall by where # 9 was. 11) Still on the second story, use Deku Link to glide across the gap to the other side of the room. Release a bottle of bugs on the dirt patch on the wall and a Gold Skulltula pops out. 12) Drop to ground level, where # 1-3 were. There are two dirt patches on the wall. Unleash a bottle of bugs by one and them and take the Gold Skulltula. 13) Release a bottle of bugs on the other dirt patch in the room where you got # 12. 14) On the ground, go through the right door. Break some pots in this room (the small ones) and a Gold Skulltula is unveiled. 15) Roll into one of the big pots to knock out a Gold Skulltula. 16) In the same room as # 14 and # 15, roll into one of the big pots and a Gold Skulltula pops out. 17) Slash the grassy wall in the room with # 14-16 and you'll form and entry way. Walk through and you'll find the seventeenth Gold Skulltula at the end. 18) Play the Sonata of Awakening for the Deku Scrub in the Deku Flower in the room with # 14-17. It awakens and runs around the room. Use the Deku Flower to reach the second story of the room. The Gold Skulltula is on the wall. 19) Use the Hero's Bow to shoot down the beehives on the roof of where you got # 14-18. 20) Shoot the beehive two over from where you shot down # 19. 21) Enter the room in which you got # 1-3 and # 12-13. Go through the north door. Use the Hookshot to take the Gold Skulltula on the left wall. 22) Use the Hookshot to take another Gold Skulltula Spirit on the north wall on the second story of the room. 23) Shoot down the beehive on the ceiling in the room where you got # 21-22. 24) Climbing on the pillar in the room in which you got # 21-23. 25) Hookshot to the crate in the room in which you got # 21-24 to get onto the second floor. Plant a Magic Bean in the patch and then play the Song of Storms to let it grow. Use the leaf to be brought to an alcove in the room. Go into it and through the door. You can find the Gold Skulltula in the tall grass. 26) In the same room as # 25, this Gold Skulltula is crawling about in the tall grass. 27) Become Goron Link and punch the tree in this room. Three different Gold Skulltulas fall out. Take one for this spirit. 28) Gotten when you get # 27. 29) Gotten when you get # 27. 30) Shoot the beehive on the ceiling and take out the last Gold Skulltula. With all thirty in hand return to the first room. The man is now healed and he tells you his tragic tale. A man gave him the mask he's wearing and he said that the instructions to use it were somewhere in here (they're in the room with # 25-30). But when he entered, he was cursed. Since it is just plagued with bad memories, he gives it to you. The Mask of Truth allows you to communicate with Gossip Stones and read the thoughts of dogs. This comes in handy at Romani Ranch in the dog races. The Mask of Truth was also in Ocarina of Time. It is a mask spoken of by the Sheikah. +------------------------------+ | Oceanside Spider House | +------------------------------+ The reward for this spider house is not the mask directly. You actually need to get the reward in here to claim the final mask. Start time over to start this mission. Immediately slow down time with the Song of Inverted Time and use the Song of Soaring to go to Great Bay Coast. You need to beat this spider house on the first day to get the reward. This spider house is located by the Fisherman's Hut in Great Bay Coast. 1) In the first room either use bombs or the Blast Mask to blow up the starting wall. Hookshot the Gold Skulltula in the narrow passageway you uncovered. 2) In the tunnel that you got # 1 in is another Gold Skulltula further down. 3) Roll down the slide and hit the pots to stock up on supplies. Use a Fire Arrow to burn down the web on the ceiling. Behind it is the third Gold Skulltula. 4) Hookshot over the fence using the target and go through the door. Look on the ceiling and then to the first ceiling beam. Use the Hookshot to hit the Gold Skulltula on it. 5) Near the stairs in the room in which you got # 4 is a mask lower than the others. Out of it climbs a Gold Skulltula periodically. 6) Roll into one of the large vases in the room in which you got # 4-5. A Gold Skulltula pops out. 7) In the same room as # 4-6, roll into another vase to uncover another Gold Skulltula. The vase you're looking for is the one covered in a web, so use a Fire Arrow before rolling. 8) Go down the stairs in the room with # 4-7 and you'll find yourself in a large room. Hit a vase right of the stairs and this Gold Skulltula flies out. 9) Shoot a Fire Arrow at the cobwebs on the crates near the vase from # 8. This uncovers a small hole in the wall. Use your Hookshot to take out the Gold Skulltula within. 10) Use the crates to the right of the hole from # 9 to reach a pot. Inside is the Gold Skulltula. 11) Look at the masks on the wall. Out of one near the door covered in cobwebs crawls a Gold Skulltula. Catch it as it comes out and take the token. 12) Go through the door nearest the stairs. In here you can get one of the pieces of hearts using the Captain's Hat, but we're actually here for Gold Skulltulas. Shoot the spider web in the corner of the room on the ceiling to free a Gold Skulltula. Stop it with the Hookshot. 13) Use the Hookshot to knock down one of the paintings of Skull Kid in the room that had # 12. 14) In the room that had # 12-13 is a chandelier over the table. In it are three Gold Skulltulas. Use the Goron Pound on the table as Goron Link to knock them onto ground. 15) Gotten when you get # 14. 16) Gotten when you get # 14. 17) Roll into the vase in the room in which you got # 12-16. It is the large one beneath the red mask on the wall. 18) Exit the room in which you got # 12-17. Look in the slit that is formed where the wall and ceiling meet. Hookshot the Gold Skulltula to hit it. 19) Go through the door that is covered in spider webs (shoot it with a Fire Arrow) in the room in which you got # 18. First clear out the enemies (Black Boes, Skulltula). You can find the Gold Skulltula in the spider web on the ceiling. Shoot it with a Fire Arrow and then use the Hookshot to reel it in. 20) Roll into a crate in the room to reveal a hole. Walk through and look at the door you came by. Hookshot the Gold Skulltula over the door. 21) Exit that compartment and roll into another crate to find this one in the room in which you got # 19. 22) Climb the crates left of the opening from # 20 and look at the opposite wall. Hookshot to the target and you'll land in the upper region of the room. Break a pot there to take the Gold Skulltula. 23) In the room that you got # 19 and # 21 in are two brown objects leaning against the wall. Behind one is a Gold Skulltula. 24) Return to the room you got # 18 and climb the stairs. At the top, find a door covered in a web. Shoot it with a Fire Arrow and go through. You'll be in a big library that has the last seven Gold Skulltulas in it. Walk along the wall until you find three dressers against it. Pull the middle one out and use the Hookshot to take the Gold Skulltula in the hole. 25) Hookshot the painting left of the drawers from # 24 to uncover a Gold Skulltula. 26) On one of the bookcases (near a Stalchild at a desk) is a Gold Skulltula. 27) In the slit of the room where the ceiling and walls intersect is a Gold Skulltula crawling about. 28) You can find a bookcase that can be grabbed and pushed aside against the wall. Do so to unearth a hidden compartment. Inside are two Golden Skulltulas. 29) Gotten when you get # 28. 30) Use the three drawers used in getting # 24 to reach the top of a bookcase. Maneuver to a hole in the wall behind a portrait of Skull Kid. Inside is the final Gold Skulltula. Go to the first room and a man is present (if it is the first day). He heard a loud noise and came to see what happened. The place is pretty big (he is completely oblivious to the fact that it was cursed about two minutes ago) and he wants to buy it. In exchange for the house he gives you the Giant's Wallet. It lets you hold up to 500 rupees. That is how you can clear either spider house. The Mask of Truth is a fairly useful mask, while the Giant's Wallet serves only one purpose - buying the All- Night Mask for 500 rupees. I'm so glad that Gold Skulltulas weren't just scattered around Termina. You often had to make return-trips to temples in Ocarina of Time, which was extremely irritating. In this game you can get it over with in one sitting. ================================================================================ ================================Pieces of Heart*================================ ================================================================================ In every single Zelda game, save Adventure of Link, which used a life meter system similar to the current magic meter, Link starts the game with three Heart Containers. These Heart Containers act as his health. Also, after defeating each boss in any Zelda game you gain another Heart Container to prepare you for the next challenge (except for Adventure of Link, which used an RPG-style point system). As you could imagine, it would call for very many bosses to let Link progress through games and end them with a well-rounded number of hearts, like 20, for example. In the first Zelda game (called The Legend of Zelda) there were entire Heart Containers that you could find hidden around Hyrule. In Adventure of Link, no progress was made in the evolution of the hidden Heart Container (a segment was added to your life meter when you got a Heart Container). But in the third Zelda game, A Link to the Past, they introduced Pieces of Hearts. This explains how the Piece of Heart came to be, but let me also explain how the Piece of Heart system works. Every Piece of Heart is exactly one quarter of a full Heart Container. Collecting four Pieces of Hearts gives you an extra Heart Container. This was done to add more side quests and challenges to the game. And it did. Majora's Mask has the least number of bosses of any Zelda game (except for Four Swords, which it ties with). That means that you can have seven Heart Containers at the very least to complete the game. That means that there are thirteen optional Heart Containers in the game, which equates to 52 Pieces of Heart. If you used my guide without having used this section, you'll have ten Heart Containers total. In this section I'll list all the Pieces of Heart locations, how to get them, and what you'll need to do to procure them. They are sorted by location and then by in what order you can/should get them. The setup is as follows. -------------------------------------------------------------------------------- #) Location Requirements: Obtain: -------------------------------------------------------------------------------- I think that the model above is pretty self-explanatory. You may want to print this section off and use it as a checklist. -------------------------------------------------------------------------------- 1) South Clock Town Requirements: Moon's Tear Obtain: Give the Moon's Tear to the Akindo Nut in South Clock Town in exchange for the Land Title Deed. Use the Deku Flower that you now own to fly to a Piece of Heart on the ledge on Clock Tower. This Piece of Heart is almost impossible to avoid getting. -------------------------------------------------------------------------------- 2) East Clock Town Requirements: Land Title Deed Obtain: As Deku Link get in a Deku Flower and fly to the secret entrance into the Stock Pot Inn in East Clock Town on the canvas. Use it to enter past open hours. Inside on the ground level you can find a bathroom (with no door). On any night past midnight a hand comes out of it and requests paper. Give it any of the title deeds (Land Title Deed is easiest to come up with) and you'll get a Piece of Heart in exhange. -------------------------------------------------------------------------------- 3) North Clock Town Requirements: Rupees Obtain: Use the Deku Flower near the entrance to the Great Fairy Fountain in North Clock Town to reach a fenced in hole. Once inside you can play a mini- game. Beat the game each day (which always entails finding all of the rupees within a time limit by using the Deku Flowers) on all three days and you'll be given a Piece of Heart on the third. -------------------------------------------------------------------------------- 4) North Clock Town Requirements: Link Obtain: When you have the Deku Mask and can therefore be either Link or Deku Link, go to North Clock Town. By the slide is a tree with the Piece of Heart inside. Either run up the slide and jump to it or use the blocks by the slide to jump into the tree. Either way, this is an especially easy Piece of Heart. -------------------------------------------------------------------------------- 5) West Clock Town Requirements: Link Obtain: This can be done best with a stopwatch or a very accurate clock nearby. As Link go to the Post Office in West Clock Town and talk to the postman when he is on break. You can play a mini-game with him in which you must count to ten exactly and press A when you thin the time is done. If you wear the Bunny Hood, you can see the timer throughout the game, which gives you a major advantage. If you do it correctly you'll win yourself a Piece of Heart. -------------------------------------------------------------------------------- 6) West Clock Town Requirements: Link, Rupees Obtain: Go to the west side of town as Link and enter the Swordsman's School. Take the expert course for 10 rupees and you must score thirty points. You can do this easily by using the jump attack repeatedly on the logs. If you do this successfully you can get a Piece of Heart. -------------------------------------------------------------------------------- 7) East Clock Town Requirements: Bomb Bag, Rupees Obtain: At the mini-game store called Honey & Darling's Shop you can play all sorts of bomb-related games. Win all three days for a Piece of Heart. -------------------------------------------------------------------------------- 8) West Clock Town Requirements: Kamaro's Mask Obtain: Once you have Kamaro's Mask, go to West Clock Town at night. Two dancers practice there and they can't seem to get their routine together. Dance before them with the mask and they will thank you for teaching them the steps with a Piece of Heart. Spreading the dance craze is the only use for Kamaro's Mask. -------------------------------------------------------------------------------- 9) North Clock Town Requirements: Keaton Mask Obtain: North Clock Town is the easiest place to get this Piece of Heart in. Hit the bushes near the slide and a fox named Keaton appears. You do not fool it, but it wants to test your nobility. He asks you five questions about Termina and if you can answer them correctly (see that section of this guide) you get a Piece of Heart. You can also get this piece on Milk Road or in Mountain Village. -------------------------------------------------------------------------------- 10) Clock Town Requirements: Postman's Hat Obtain: Wear the Postman's Hat and go up to any postbox in Clock Town. Reach inside and take the Piece of Heart. All subsequent times you reach into a postbox you'll get a single green rupee. -------------------------------------------------------------------------------- 11) East Clock Town Requirements: Hero's Bow, Rupees Obtain: Go to the Town Shooting Gallery and get a perfect score by shooting all the Octoroks. Blue ones reduce your time, so only go for the red ones. -------------------------------------------------------------------------------- 12) East Clock Town Requirements: Goron Mask Obtain: Get a ticket to play the game at the Treasure Chest Shop as Goron Link. If you do so, the prize for winning is a Piece of Heart. Play through as regular Link with the Bunny Hood. -------------------------------------------------------------------------------- 13) East Clock Town Requirements: All-Night Mask Obtain: Go to the Stock Pot Inn and talk to Anju's grandmother on the first or second day. Listen to her story called "Carnival of Time." After the story answer her question with "on the eve of the festival." She gives you some "candy" as a reward for good memory. -------------------------------------------------------------------------------- 14) East Clock Town Requirements: All-Night Mask Obtain: Go to the Stock Pot Inn and have Anju's grandmother read you the story entitled "Four Giants" on the first or second day. At the end of the story answer her question with "I dunno." She gives you more "candy." If she eats Pieces of Hearts as candy, just imagine how many Heart Containers she has. -------------------------------------------------------------------------------- 15) East Clock Town Requirements: Couple's Mask Obtain: Go to the Mayor's Residence and take the left door. Mutoh, the master carpenter, and Viscen, the chief soldier, are arguing whether Clock Town should be evacuated or not in light of the rapidly approaching moon. Talk to the three while wearing the Couple's Mask and they remember their wives and families. They end the meeting, allowing the people to decide their own fate. For ending the bickering, Mayor Dotour gives you a Piece of Heart. -------------------------------------------------------------------------------- 16) West Clock Town Requirements: Rupees Obtain: All you have to do is save up a total of 5,000 rupees in the bank in West Clock Town. Do that and you get a Piece of Heart. Use the Rupee Tricks part of the walkthrough to accomplish this easier. -------------------------------------------------------------------------------- 17) Termina Field Requirements: Rupees Obtain: Talk to the Akindo Nut in South Clock Town and he will establish that the Deku Flower is his. Go to the Astral Observatory and you can observe him entering a hole near the observatory with the telescope. Enter that hole and talk to him. This is the hole in which he keeps his merchandise. Keep it a secret and he'll sell you a Piece of Heart. At first he charges 150, but if you hold out he'll lower the price to 100 rupees. -------------------------------------------------------------------------------- 18) Termina Field Requirements: Link Obtain: During the day, fall into a hole in the tall grass near the entrance to Milk Road. If you look at the right post in the gate to Milk Road and walk away from it, you'll come by a Deku Baba and possibly even enter the hole. If you fall into the correct pit you'll meet a rare enemy called a Pea Hat. Continually strike its "root" as it flies toward you and a chest forms containing a Piece of Heart. -------------------------------------------------------------------------------- 19) Termina Field Requirements: Link Obtain: Enter a hole in the Snowhead region of Termina Field and you'll find two Dodongos. The room is a bit cramped, but you can still defeat the Dodongos easily. A Bomb Bag makes the work much easier than it would be to use swords. Throw bombs into their mouths to beat them. You get a Piece of Heart for a successful trouncing of the lizards. -------------------------------------------------------------------------------- 20) Termina Field Requirements: Deku Mask, Goron Mask, Zora Mask Obtain: Go to the Great Bay region of Termina Field and walk along the path as if going to Great Bay. As Goron Link break the boulder you find near the end and drop into the hole. In here are two Bio Deku Babas. Knock them into the water with Zora Link's boomerangs and drop into the water. To easily defeat both of them use a Barrier Attack as Zora Link. Now become Deku Link and shoot a bubble blast at the far beehive. A Piece of Heart falls into the pool of water. Sink down and take it. -------------------------------------------------------------------------------- 21) Termina Field Requirements: Deku Mask, Goron Mask, Zora Mask, Mask of Truth Obtain: There are four different holes in Termina that contain Gossip Stones. There's one by the Astral Observatory, one by the entrance to Milk Road, one by the Snowhead region, and one covered by a rock in Termina Field. In each use the Mask of Truth to see what melody they want you to play. As the appropriate Link play the requested tune and they will change a certain color. Getting them all to match gets you a Piece of Heart. -------------------------------------------------------------------------------- 22) Southern Swamp Requirements: Link Obtain: In the screen directly before you enter Southern Swamp (it has no name) you'll see many Bad Bats (Keese). Defeat them all and climb the vines of the tree to the Piece of Heart. -------------------------------------------------------------------------------- 23) Southern Swamp Requirements: Land Title Deed Obtain: When you have the Land Title Deed in your possession, talk to the Akindo Nut on the platform that supports the Tourist Information building in Southern Swamp. Trade properties and you can use that Deku Flower to reach the Piece of Heart atop the Tourist Information building. -------------------------------------------------------------------------------- 24) Deku Palace Requirements: Deku Mask Obtain: In the palace gardens you can find this Piece of Heart by a group of guards around what looks like crops in a field. You pass right over it when using the Deku Flowers to reach the monkey cell interior. -------------------------------------------------------------------------------- 25) Southern Swamp Requirements: Pictograph Box Obtain: Snap a pictograph of the Deku King while in Deku Palace. Take the pictograph to Tingle's father in the Tourist Information Center in Southern Swamp. Redeem the pictograph for a Piece of Heart. -------------------------------------------------------------------------------- 26) Woodfall Requirements: Deku Mask Obtain: During the process of using the Deku Flowers to fly to Woodfall Temple, you can fly to a tiny island in the poisonous water for a Piece of Heart. -------------------------------------------------------------------------------- 27) Southern Swamp Requirements: Hero's Bow, Rupees Obtain: In the screen before Southern Swamp officially starts you can find a shooting gallery that is probably part of the same chain as the one in Clock Town. Play a perfect game there and you'll alleviate the owner of a Piece of Heart. -------------------------------------------------------------------------------- 28) Southern Swamp Requirements: Hero's Bow, Rupees Obtain: Once you've cleared Woodfall Temple and saved Koume in the Woods of Mystery, she'll come out with a new mini-game to play. Talk to her in the Tourist Information Center and play her game for ten rupees. The object of thegame is to shoot the target she carries as many times as you can. Hit it twenty times or more before the boat circles Southern Swamp and you get a Piece of Heart. Remember to aim for the target, not Koume. If you hit her ten times, the game is over. -------------------------------------------------------------------------------- 29) Goron Village Requirements: Swamp Title Deed Obtain: Give the Swamp Title Deed to the Akindo Nut in Goron Village. He'll quickly exchange properties with you since Snowhead has become so cold lately. Use the Deku Flower to launch yourself to the Piece of Heart above. -------------------------------------------------------------------------------- 30) Twin Islands Requirements: Zora Mask Obtain: Defeat Goht in the Snowhead Temple to make it spring again. The water in the Twin Islands is no longer frozen, meaning you can reach a treasure chest on the lake's bottom by sinking to it as Zora Link. -------------------------------------------------------------------------------- 31) Snowhead Requirements: Lens of Truth, Hookshot, Scarecrow's Song Obtain: When coming from Mountain Village and going to Snowhead, there is an intermediary screen between the two. In that screen roll over the first two sets of ramps and stop. Use the Lens of Truth to see some invisible platforms leading right. Follow them until you see a lone icy platform with the Piece of Heart on it in the distance. Play the Scarecrow's Song to make the scarecrow appear and then Hookshot to him and take the Piece of Heart. -------------------------------------------------------------------------------- 32) Mountain Village Requirements: Don Gero's Mask Obtain: Once you've returned spring to Snowhead and have gotten the Don Gero's Mask, you can find one frog hopping in the pond in Mountain Village. Talk to it with the mask on to find out about the Frog Choir. Find the other four members and talk to them to reunite the group. The other four can be found in the Laundry Pool at Clock Town, Woodfall Temple, Southern Swamp, and in the Great Bay Temple. The Woodfall and Great Bay Temple frogs appear when you beat the Gekkos in each. The Southern Swamp frog is on a log in the poisonous water. When they have made beautiful music together they give you a Piece of Heart. -------------------------------------------------------------------------------- 33) Romani Ranch Requirements: Rupees, Mask of Truth (optional) Obtain: Go to the Doggie Racetrack in Romani Ranch. Here you can bet rupees on the dog that you think will win. If you bet on the last place dog you get no money back. Bet on the third, four, or fifth place dog and you break even. Bet on the second place dog to multiply your rupees by two. The first place dog multiplies your rupees by three. If you make 150 rupees or more from a single race, you get a Piece of Heart. To make sure that you don't lose your money, use the Mask of Truth to read the minds of the dogs. The one that thinks "I think I can win!" is always your safest bet. -------------------------------------------------------------------------------- 34) Great Bay Coast Requirements: Bottle Obtain: Collect four bottles of fish. You can find them all over and in most ponds and hidden holes. When you have four (you may need to make a return trip) go to the Marine Research Lab in Great Bay. Stand on top of the tank with the red fish and drop in all four. The fish eat it and become bigger. After four fish, one particularly large fish spits out a Piece of Heart quite by accident. -------------------------------------------------------------------------------- 35) Zora Cape Requirements: Zora Mask Obtain: Sink to the bottom of the water beneath the waterfall at the southern end of Zora Cape. Use a Barrier Attack to defeat the Skullfish easily and then defeat the Like Like with boomerang attacks. Clearing out the enemies yields a Piece of Heart. -------------------------------------------------------------------------------- 36) Zora Hall Requirements: Zora Mask Obtain: As Zora Link, which has the body of Mikau, a guitarist in the Zora band the Indigo-Go's, you can enter all of the room in the hall. Enter the room that Mikau and Tijo share (closest to the entrance) and use the Hookshot to reach the loft. Read Mikau's diary to learn the notes he and Japas were composing. Go to Japas's room and play the notes in response to Japas's notes as Zora Link. Record all of these notes as you learn them. Now go to Evan's room. Play the notes that you recorded as Link and Evan will play them on the keyboard, maybe organ, he has. He likes what he hears and gives you a Piece of Heart. You can hear those notes during rehearsals in Zora Hall after clearing the Great Bay Temple. -------------------------------------------------------------------------------- 37) Zora Hall Requirements: Mountain Title Deed, Goron Mask, Zora Mask Obtain: Use the Zora Mask to gain entrance to Lulu's dressing room. Inside is another Akindo Nut. Talk to it as Goron Link and it will propose another property trade. Take his Deku Flower off his hands and use it to glide to the Piece of Heart above. -------------------------------------------------------------------------------- 38) Pirate's Fortress Requirements: Goron Mask Obtain: Play through the underwater part of Pirate's Fortress (the part that you would go through if you didn't have the Hookshot). In one part of the passage you can find a caged Piece of Heart by some stairs. Climb the stairs and break the barrels as Goron Link. Press the switch and rush down the stairs (rolling works well) and through the raised cage door to the Piece of Heart. -------------------------------------------------------------------------------- 39) Pinnacle Rock Requirements: Zora Mask, Bottle Obtain: Give the man in the Fisherman's Hut a pictograph of a Gerudo pirate. The Stone Mask makes it very easy to take the picture. He'll give you his Sea Horse for the pictograph. Go to Pinnacle Rock and defeat each and every Deep Python. There are eight in total. With the eighth you'll find another Sea Horse. Release the bottled one and they can resume their happy life together. They reward you with a Piece of Heart. -------------------------------------------------------------------------------- 40) Waterfall Rapids Requirements: Zora Mask, Hookshot Obtain: Use the Hookshot to reach the Waterfall Rapids in the southern end of Zora Cape. Inside are the Beaver Bros, two racing beavers that look like a fashion-impaired blind man dressed them. Beat them both once to get an Empty Bottle. If you beat them again with a time of 1:50 or less you get a Piece of Heart. -------------------------------------------------------------------------------- 41) Great Bay Coast Requirements: Hookshot, Magic Beans, Scarecrow's Song Obtain: When you have met all the requirements go to Great Bay Coast. Adjacent to the entrance to Pirate's Fortress is a cliff. Look up at it and, if you stand in the tidal pool below, you can reach a target with your Hookshot. Once there plant Magic Beans. You can water them with a bottle of water or with the Song of Storms. Use the leaf to reach the platform above. From there play the Scarecrow's Song and use him as a Hookshot target to reach the Piece of Heart. -------------------------------------------------------------------------------- 42) Great Bay Coast Requirements: Hookshot Obtain: Once you've cleaned the murky waters of Great Bay by beating Gyorg, the Jump Contest becomes a mini-game. It is by the five islands across from the entrance to Pinnacle Rock. If you get a score of 20 or more, you get the Piece of Heart. Remember that the game is only open from 7 AM to 6 PM. -------------------------------------------------------------------------------- 43) Oceanside Spider House Requirements: Hero's Bow, Hookshot, Captain's Hat Obtain: Six Stalchildren live in the Oceanside Spider House. Four are gathered around a table in the basement level, while two inhabit the large library found on the first floor. One is on the top of the bookcase. Talk to each while wearing the Captain's Hat. Apparently Skull Keeta order an investigation of the place. They tell you what order you should shoot the colored masks in the basement room with the four Stalchildren inside. Shoot the four masks a total of six times in the order that they tell you and the grating over a tunnel in the room rises. Go through the tunnel, defeat the Skulltula, and open the chest for a Piece of Heart. -------------------------------------------------------------------------------- 44) Ikana Graveyard Requirements: Captain's Hat, Lens of Truth, Bombs Obtain: On the second night the Stalchildren of Ikana Graveyard circle around a new gravestone. Talk to them and ask them to open it while wearing the Captain's Hat. Inside, jump to the ledge with the rupees and use the Lens of Truth to go through the wall. In this chamber defeat the enemies using arrows and cross the gap with the Lens of Truth as you aid. At the end, go left at the fork and bomb that wall. In the chamber you open is an Iron Knuckle. Defeat it for a Piece of Heart. -------------------------------------------------------------------------------- 45) Ikana Canyon Requirements: Garo's Mask, Zora Mask Obtain: The Akindo Nut of Ikana Canyon, the final Akindo Nut, sells Blue Potions for 100 rupees near Sakon's Hideout. Talk to him as Zora Link and pitch the Ocean Title Deed. When you trade you not only get Huge Rupee, worth 200, but you can use its Deku Flower. Fly to the Piece of Heart on the ledge ahead and take it. -------------------------------------------------------------------------------- 46) Ikana Canyon Requirements: Garo's Mask, Hookshot, Hero's Bow, Rupees Obtain: When in Ikana Canyon, go to the Spirit Hut. For 30 rupees you can play the game in which you must defeat the four Poe Sisters (one of them was the mini-boss of the Forest Temple from Ocarina of Time) within three minutes. Also, you must have more than three full Heart Containers to start playing. Defeat Amy by shooting arrows at her. Beth and Jo can be defeated by using your sword. Meg, the leader, creates illusionary duplicates of herself to throw off your attacks. Shoot the real Meg (the one that spins) four times and the Piece of Heart is yours. -------------------------------------------------------------------------------- 47) Ancient Castle of Ikana Requirements: Mirror Shield, Deku Mask Obtain: When you've reached the balcony on the west wing of the castle, jump onto the balcony rail and follow the fence until you see a Deku Flower that you could drop to just below. Use it to fly to a Piece of Heart. -------------------------------------------------------------------------------- 48) Secret Shrine Requirements: Light Arrows Obtain: The Secret Shrine, located within the waterfall of Ikana Canyon, requires Light Arrows to enter. Not only that, but you will have to stop midway if you don't have at least sixteen Heart Containers in total. Once inside you must face all four of the mini-bosses aain. That is, you must face Dinofols, Wizrobe, Wart, and Garo Master. At the end the guard of Ikana hands to you a Piece of Heart. -------------------------------------------------------------------------------- 49) Deku Dungeon Requirements: 4 Remains Masks, Deku Mask Obtain: Give the child on the moon that wears Odolwa's Remains one mask to play with him. In the Deku Dungeon fly to the first rotating beam and then to the second using the Deku Flowers. When on the second spinning beam be sure to be in the yellow Deku Flower, which is stronger. Launch yourself to the Piece of Heart to the upper right. -------------------------------------------------------------------------------- 50) Goron Dungeon Requirements: 4 Remains Masks, Goron Mask Obtain: Give the child wearing Goht's Remains two masks to play with him. In the Goron Dungeon, take off down the first ramp and fly to a treasure chest. You'll only make the jump if you have spikes out. Let go of the control stick when you hit the treasure chest and you'll automatically go through the first three turns of the dungeon easily. When you hit three magic jars, turn right and go over another ramp. When you land go right a bit and over another ramp. After that jump stop and walk to the end of the turn. Then start rolling again over a few more ramps until you hit a chest. Let go of the control stick to automatically roll over the next ramp and right to the Piece of Heart. -------------------------------------------------------------------------------- 51) Zora Dungeon Requirements: 4 Remains Masks, Zora Mask Obtain: Give the child bearing Gyorg's Remains three masks and he will bring you here to play. Once in the water you'll face several forks in the path and you must decide which path to take at a moment's notice. To reach the Piece of Heart go left, right, left, and left. -------------------------------------------------------------------------------- 52) Link Dungeon Requirements: 4 Remains Masks, Hookshot, Bombchu, Fire Arrows Obtain: This Piece of Heart is in plain site in the second-to-last room of the Link Dungeon. Literally, it is lying on the ground. You would have to try not to get it. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- And that is how you get every single Piece of Heart. While using the walkthrough to get past certain parts of the game you should always check here to see if there are any new Pieces of Hearts to get. Like I said, if you use Section 2 only then you'd finish the game with ten Heart Containers, as I don't go out of my way to get the remaining 38 Heart Containers in the guide. ================================================================================ ================================Mask Collection*================================ ================================================================================ There are 24 masks in the game. Personally, this was my favorite aspect of the game. Masks can be used like regular items and each has a special effect. There are two basic types of mask. There are transformation masks that change Link's physical appearance and abilities, and there is everything else. I will list how to get each mask, their effects, and so on, just as the game puts. I don't know about you, but I read from left to right and up to down, so I'll sort them that way. -------------------------------------------------------------------------------- 1) Postman's Hat Properties: The Postman's Hat lets you look into any postbox in Clock Town. The first time you do this you get a Piece of Heart, and all subsequent times you get one rupee. Obtain: The Postman's Hat follows much the same routine as the Keaton Mask. To get this mask you cannot stop the burglary on the night of the first day at 12:30 in North Clock Town. To get it, on the first day from 1:50 PM to 4:10 PM talk to Anju in the Stock Pot Inn and say you have a reservation and you'll get the Room Key. Talk to her with Kafei's Mask after the postman gives her a letter and she'll ask you to meet her in the kitchen at 11:30 PM. Do so to get the Letter to Kafei. Mail it on the morning of the second day from 6 PM to 9 PM. Then from 3:30 PM to 10 PM of the second day meet Kafei in the back room of the Curiosity Shop (enter from the Laundry Pool). He gives you the Pendant of Memories. Give this to Anju at any time from 5 PM to 9 PM. On the final day from 1:00 PM to 10:00 PM talk to the owner of the Curiosity Shop from the back entrance to find out where Kafei has gone. You also get the Special Delivery to Mama. Go to the postman and give it to him. He will deliver it as priority mail to Madame Aroma, the mayor's wife. The moon is about to collide with Clock Town, so Madame Aroma orders him to flee. Talk to him before he runs away and he'll give you the Postman's Hat. He doesn't need it, after all. -------------------------------------------------------------------------------- 2) All-Night Mask Properties: The All-Night Mask makes it so that you cannot fall asleep. This is useful in getting two Pieces of Heart from Anju's grandmother. That is, you won't fall asleep during her boring stories. Obtain: When you have the Giant's Wallet from the Oceanside Spider House, which can carry up to 500 rupees, foil Sakon's attempt to steal the Bomb Bag of the old lady on the first night at 12:30 in North Clock Town. The Curiosity Shop owner would normally sell that Bomb Bag, so he now has no merchandise. On the final day at 10:00 PM, purchase the All-Night Mask from him for 500 rupees. -------------------------------------------------------------------------------- 3) Blast Mask Properties: The Blast Mask is basically the infinite bomb. Use it to cause an explosion, even if you have no bombs or bomb bag. The downside is that it is right in your face, literally, so you lose health. Obtain: On the first night at 12:30 in North Clock Town a bandit named Sakon steals the bomb bag of an old lady. When he does this run up to him and slash him to knock the bag out of his hand. For saving the old lady's bag (she runs the Bomb Shop in West Clock Town), you get the Blast Mask. -------------------------------------------------------------------------------- 4) Stone Mask Properties: The Stone Mask is a very useful one. It makes you "invisible," or unnoticeable, to most enemies. Of course, bosses and mini-bosses can still see you, but everyone else is in the dark. This is especially useful in Pirate's Fortress. Obtain: When you have Epona's Song, call her over and ride into the pre-Ikana screen. Jump over the fences and you'll reach the cliff wall that you need the Garo's Mask to bypass. Near it is a circle of rocks. Use the Lens of Truth to see an invisible soldier named Shiro there. He has been waving for help for years and no one has ever stopped by. It's because he's wearing the Stone Mask. Give him a Red Potion to rejuvenate him and he gives you the Stone Mask in return. -------------------------------------------------------------------------------- 5) Great Fairy's Mask Properties: The hair of this mask glints when you're near a Stray Fairy. It also attracts distant Stray Fairies. Obtain: Find the Stray Fairy in Clock Town and return it to the Fairy Fountain in North Clock Town. The Stray Fairy is usually in the Laundry Pool, but it can also be found in East Clock Town. The complete Great Fairy there gives you this mask if you do it as regular Link. She gives you magic power if you do it as Deku Link. -------------------------------------------------------------------------------- 6) Keaton Mask Properties: Wearing this masks summons Keaton, a three-tailed fox, when you slash the moving shrubs. These moving shrubs can be found in North Clock Town, Milk Road, and in Mountain Village. Keaton asks questions to see if you are pure. It is good for one Piece of Heart. Obtain: This is gotten during the Couple's Mask or Postman's Hat sequence. If you don't mind, I'll just copy what I wrote earlier to a certain point. To get this mask you cannot stop the burglary on the night of the first day at 12:30 in North Clock Town. To get it, on the first day from 1:50 PM to 4:10 PM talk to Anju in the Stock Pot Inn and say you have a reservation and you'll get the Room Key. Talk to her with Kafei's Mask after the postman gives her a letter and she'll ask you to meet her in the kitchen at 11:30 PM. Do so to get the Letter to Kafei. Mail it on the morning of the second day from 6 PM to 9 PM. Then from 3:30 PM to 10 PM of the second day meet Kafei in the back room of the Curiosity Shop (enter from the Laundry Pool). He gives you the Pendant of Memories. Give this to Anju at any time from 5 PM to 9 PM. On the final day from 1:00 PM to 10:00 PM talk to the owner of the Curiosity Shop from the back entrance to find out where Kafei has gone. The owner also gives you the Keaton Mask and Special Delivery to Mama. Kafei uses the Keaton Mask to conceal his identity. The owner and Kafei are old friends and this mask was a gift. -------------------------------------------------------------------------------- 7) Bremen Mask Properties: The Bremen Mask, although not entirely useful by itself, is needed to get the best non-transformation mask in the game. It makes small animals think that you're their leader. It also causes young animals to mature quickly. Obtain: Talk to Guru-Guru on the night of the first or second day. You can find him at the Laundry Pool playing the Song of Storms (listen to it. It's the Song of Storms). Listen to his story of woe, how he stole the mask from the lead dog of the Gorman Troupe. He then gives you the stolen mask. -------------------------------------------------------------------------------- 8) Bunny Hood Properties: This is the best mask in the game aside from the transformation masks. It makes Link run faster and jump farther. It is one of the few masks that you actually need to beat the game. Obtain: Once you've acquired the Bremen Mask, go to the Cucco Shack in Romani Ranch on any of the three days. A man there named Grog is sad because he won't be able to see his chicks grow up into adult Cuccos. Use the Bremen Mask to march around the shack and pick up all ten of the chicks. One by one they will dawn on adulthood. When all ten are good to go, Grog gives you the Bunny Hood. -------------------------------------------------------------------------------- 9) Don Gero's Mask Properties: Don Gero's Mask lets you communicate with frogs. Don Gero himself is/was a famous frog that ran the Frog Choir. The mask fools frogs into thinking that you're Don Gero, which is useful in getting one Piece of Heart. Obtain: Before beating Snowhead Temple travel around Mountain Village and you'll see a Goron shivering on a rock. He's hungry and cold. Go to Goron Village and enter Goron Shrine. Use the Goron Lullaby to put the baby to sleep and a torch is lit outside the "throne room." Use it and a Deku Stick to light all the torches in the shrine. This causes the chandelier above to start working. Use the ramp that starts on the red carpet in the baby's room to fly up and break the clay pots that make up the chandelier. When you crush all of them an object falls out. It is Rock Sirloin, a delicacy of the Gorons from Dodongo Cavern (in Ocarina of Time there was a Dodongo's Cavern). Yes, Gorons eat rocks. Take the Rock Sirloin to the Goron in Mountain Village and he will devour it. This gives him the energy to get off the ledge he's stuck on and give you Don Gero's Mask. -------------------------------------------------------------------------------- 10) Mask of Scents Properties: Wearing this masks heightens your sense of smell. You can use it to find the Magical Mushrooms in the Woods of Mystery. This mushroom can be used by Kotake to make a Blue Potion. Obtain: After you beat Odolwa in Woodfall Temple, go to the Deku Palace. Return the Deku Princess and then go to the Deku Shrine (before entering the official palace guarded by two sentries, go left around some water). Inside is the Deku Butler. Follow him to the end of the course and take the mask as a prize. -------------------------------------------------------------------------------- 11) Romani's Mask Properties: This mask symbolizes maturity and adulthood. Link needs it to enter the Milk Bar, Latte, in East Clock Town. Obtain: After becoming certified to use a Powder Keg, buy one on the first day from the Goron in the Bomb Shop in West Clock Town. Use the Powder Keg to blow up the huge boulder blocking the path to Romani Ranch on the first and second day on the first day. Inside take the test by Romani to see if you would be a good partner to help her stop "them." Pass the test and stop the aliens from reaching the barn until the morning of the second day. If you succeed then Cremia will still make her delivery to the Milk Bar. Talk to her on the second day and accompany her during the delivery. Use the Hero's Bow to hit the two vandals and prevent them from destroying the milk bottles when Cremia makes the detour into Gorman Track. If you manage to keep at least one bottle of milk intact, you get this mask. -------------------------------------------------------------------------------- 12) Circus Leader's Mask Properties: This is definitely the most useless mask in the entire game. It is good for absolutely nothing. It makes the two vandals hang back when performing the delivery event involved in getting Romani's Mask. However, you need Romani's Mask to get this mask. Obtain: Use Romani's Mask to enter the Milk Bar, Latte, on the first or second night. Talk to Toto, the Zora manager of the Indigo-Go's. He asks you to get on stage and play whatever instrument your transformation uses to see what the Indigo-Go's would've sounded like had they showed up. As Link, Deku Link, Goron Link, and Zora Link play the music he tells you to and in the spotlight he wants you to. Doing so lets all of you play the "Ballad of the Wind Fish" (from the fourth Zelda game called Link's Awakening). This truly touches Gorman, who is in the bar, and he gives you this mask. -------------------------------------------------------------------------------- 13) Kafei's Mask Properties: Wearing this masks allows you to inquire about Kafei. It is needed in getting several masks (Keaton Mask, Postman's Hat, Couple's Mask). Obtain: Go to East Clock Town and enter the Mayor's Residence on the first day from 10 AM to 8 PM. Talk to Madame Aroma, who is in the right door. Tell her that you are the expert person-finder she hired and you'll get this mask. -------------------------------------------------------------------------------- 14) Couple's Mask Properties: The Couple's Mask is the union of the Sun's Mask and the Moon's Mask (neither of which you can get). The Couple's Mask is given to you because you are witness to the union of Kafei and Anju. It reminds people of love and their families. It is used in one Piece of Heart side quest. Obtain: This is basically the same steps as two other masks so far, so I'll just insert those steps here. To get this mask you cannot stop the burglary on the night of the first day at 12:30 in North Clock Town. To get it, on the first day from 1:50 PM to 4:10 PM talk to Anju in the Stock Pot Inn and say you have a reservation and you'll get the Room Key. Talk to her with Kafei's Mask after the postman gives her a letter and she'll ask you to meet her in the kitchen at 11:30 PM. Do so to get the Letter to Kafei. Mail it on the morning of the second day from 6 PM to 9 PM. Then from 3:30 PM to 10 PM of the second day meet Kafei in the back room of the Curiosity Shop (enter from the Laundry Pool). He gives you the Pendant of Memories. Give this to Anju at any time from 5 PM to 9 PM. On the final day from 1:00 PM to 10:00 PM talk to the owner of the Curiosity Shop from the back entrance to find out where Kafei has gone. Go to Ikana Canyon and talk to Kafei outside of Sakon's Hideout from 6 PM to 7 PM on the final day. Hide behind the rocks or use the Stone Mask and enter the hideout when Sakon arrives. Inside you must retrieve the Sun's Mask before it drops into a hole. In the first room as Kafei push one block onto the switch. As Link defeat a Deku Baba. In the next room push the different-colored switch in the corner. As Link defeat two Deku Babas. As Kafei push a block onto the blue switch. As Link defeat the Wolfos. Now have both step on the switches to stop the conveyor belt. Go to the Employees Only room of the Stock Pot Inn with the Song of Soaring. Wait for Kafei to arrive, a scene to unfold, and the Couple's Mask to be yours. -------------------------------------------------------------------------------- 15) Mask of Truth Properties: This mask was in Ocarina of Time. It is the only mask in both games that has the same effect. The Mask of Truth lets you hear Gossip Stones, the gray stones that tell you how much time is left when hit. They usually tell you hints. An additional feature is that this mask lets you read the thoughts of animals (dogs only). For instance, the dog in Clock Town is searching for the Deku Scrub because it "riles him up." Obtain: Simply collect all thirty Gold Skulltula Spirits in the Fearful Spider House. See that section of the guide for details. You must do it on the second or third day. -------------------------------------------------------------------------------- 16) Kamaro's Mask Properties: This mask lets you perform a mystical dance. Its intended use is to get a Piece of Heart, although it is pretty fun to do for no reason. Obtain: In the Snowhead region of Termina Field from 12 AM to 6 AM, you can find a spirit dancer named Kamaro on the mushroom-shaped rocks. His ghost cannot pass because he never spread his dance craze. Play the Song of Healing for him and you will get this mask. -------------------------------------------------------------------------------- 17) Gibdo Mask Properties: Not only will you blend in with certain dead enemies that inhabit Ikana, but you can talk to Gibdos with this mask. You need it to beat the game. Obtain: After learning the Song of Storms from Flat, go to the cave near the Music Box House. Inside is Sharp, Flat's cursed brother. Play the Song of Storms to purge him of the curse and de-dry the river. The Gibdos around the Music Box House die and a girl named Pamela comes out of the house. Wear the Stone Mask to avoid detection (or hide) and place a bomb by the door. When it explodes Pamela comes out. Run inside when she is outside and go downstairs. In the closet is a hideous man that is partially transformed into a Gibdo. That's why they were circling the house. Play the Song of Healing to soothe his soul and take the mask that results. -------------------------------------------------------------------------------- 18) Garo's Mask Properties: Garo's Mask is used to enter Ikana Canyon. Wearing it around ReDeads makes them friendly to you. A lesser-known side effect of the mask causes Garo warriors to rise and challenge you to a fight when you wear it in certain parts of Ikana. Before a Garo dies it shares a secret with you. Belief or disbelief rests with you. Obtain: Go to Gorman Track with Epona from 6 AM to 6 PM. Race with the Gorman Brothers for ten rupees per try and win. The mask they give is used to conceal their identities when they are trying to break the milk bottles in the milk delivery event involved in getting Romani's Mask. -------------------------------------------------------------------------------- 19) Captain's Hat Properties: This mask makes Stalchildren think that you are Skull Keeta, their leader. It also causes ReDeads to dance when they're around you. As Skull Keeta you can tell Stalchildren to open graves, reveal secrets, or guard things. Obtain: Go to Ikana Graveyard and approach the huge sleeping skeleton. This is Skull Keeta, a general from the ancient wars of Ikana. Play the Sonata of Awakening to engage him in battle. Chase him and shoot arrows at it to slow him down. Catch up with him and slash him once. This causes him to stop running and fight you head on. His main attack is jumping and dropping on you. Avoid that and just slash the daylights out of him. When he gives up he lowers the flames around a treasure chest near his place of rest. Jump to it and open the chest for the Captain's Hat. The Gibdo Mask, Garo's Mask, and Captain's Hat are some of my favorites. -------------------------------------------------------------------------------- 20) Giant's Mask Properties: This mask can be used in only one place - the boss arena in the Stone Tower Temple. It is the fourth transformation mask, making Link huge (Giant Link). The mask takes one magic point each second to use (which is still a while with the double magic meter), but it makes the battle totally and utterly easy. Obtain: This is the only mask gotten in a dungeon. When Stone Tower is inverted, you can find the chest containing this mask in the room that is two rooms before the boss chamber. Defeat the Eyegore on the bridge by getting close to it (blocking lasers with the Mirror Shield) and shooting its eye while it's yellow four times. The chest appears only then. -------------------------------------------------------------------------------- 21) Deku Mask Properties: Wearing this transforms Link into Deku Link. The Deku he is inhabiting is not any one in particular. As Deku Link you can blow bubble blasts, fly using Deku Flowers, access Deku-exclusive areas (like Deku Palace), and do spin attacks. You play the Deku Pipes. Obtain: Once you've gotten the Ocarina of Time and the Song of Time on the final day of the first three-day cycle, enter Clock Tower and talk to the Happy Mask Salesman. He teaches you the Song of Healing and makes your Deku form optional. -------------------------------------------------------------------------------- 22) Goron Mask Properties: Wearing this mask transforms Link into Goron Link, inhabiting the body of a famous Goron warrior named Darmani. As Goron Link you have strength to spare, the ability to roll at high speeds, you can punch, pound down objects, and play the drums. Goron Link is also resistant to extreme temperatures. Obtain: Once you have the Lens of Truth, use it to find Darmani's ghost in Goron Village and follow it to his gravesite in Mountain Village. Play the Song of Healing for him and you've got the mask. -------------------------------------------------------------------------------- 23) Zora Mask Properties: It transforms you into Zora Link, in the body of Mikau, the guitarist for the Indigo-Go's. As such you can swim gracefully, use an electric Barrier Attack, release fins as boomerangs, and get into certain rooms that only superstars can. Swimming is Zora Link's greatest attribute (and is high time that they got it down). Obtain: Find Mikau's drowned body in the water of Great Bay Coast. Push him onto the beach and he summons up what energy he has left to walk onto shore. He collapses and requests that you heal his soul. Play the Song of Healing and the mask is yours. -------------------------------------------------------------------------------- 24) Fierce Deity's Mask Properties: This transforms Link into his ultimate, dark form. The power in this final transformation mask is said to rival even that of Majora's Mask. You can only use it in boss battles. It makes all of them pathetically easy, even the final bout. Fierce Link has a huge, twisted sword that he uses to attack and defend. This sword is stronger than any other. Obtain: You need all other 23 masks to get this one. On the moon give away all the non-transformation masks and the Giant's Mask to the kids after playing hide-and-seek with them. When you only have the Deku, Goron, and Zora Mask, talk to the child wearing Majora's Mask. Since you have no other masks he gives you this mask to even the playing field. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Those are all the masks in the game. As you can see, some are better than others and all have different levels of difficulty when getting them. Collecting all the masks was and is my favorite part of the game. ================================================================================ ==============================Equipment Upgrades*=============================== ================================================================================ There are four separate items/weapons that fall under the category "equipment." There's the sword, the shield, the quiver, the bomb bag, and the wallet. Each has ways to upgrade. Here's how. I'll also list Great Fairy items. I'll even include how to get every bottle, since there are six, after all. -------------------------------------------------------------------------------- Swords -------------------------------------------------------------------------------- Kokiri Sword: This is the hidden blade of Kokiri Forest, the place that Link spent the early parts of his life. You start out with it. It is the weakest sword and you begin the game with it. Razor Sword: For 100 rupees you can have the Kokiri Sword upgraded by the smithies in Mountain Village. It is 1.5 times stronger than the Kokiri Sword, but it breaks after being used 100 times. Gilded Sword: If you can get Gold Dust by winning at the Goron Racetrack, you can upgrade the Razor Sword. The Gilded Sword is twice as strong as the Kokiri Sword and a permanent upgrade that does not break over time. -------------------------------------------------------------------------------- Shields -------------------------------------------------------------------------------- Hero's Shield: Link's starter shield is a slight variation of the Hylian Shield from Ocarina of Time. It can be used to block most attacks, but not all. Mirror Shield: The Mirror Shield looked way cooler in Ocarina of Time. The Mirror Shield has a reflective surface that can be used to focus light on other objects. Although it blocks physical attacks in the same way that the Hero's Shield did, it can block fire, ice, and laser attacks, too. You get it Beneath the Well. -------------------------------------------------------------------------------- Quivers -------------------------------------------------------------------------------- Quiver: When you first get the Hero's Bow in Woodfall Temple you have this quiver. It holds thirty arrows. Big Quiver: This holds 40 arrows. There are two ways to get this. You can beat the high score in the Town Shooting Gallery (East Clock Town) or get a perfect score in the Swamp Shooting Gallery. Biggest Quiver: This holds 50. Get this in the way that you did not get the Big Quiver. -------------------------------------------------------------------------------- Bomb Bags -------------------------------------------------------------------------------- Bomb Bag: You can buy this for 50 rupees from the Bomb Shop in West Clock Town. It holds 20. Personally, I'd hold out until you can buy the Big Bomb Bag. Big Bomb Bag: This holds 30. Foil Sakon's attempt to rob the old lady in North Clock Town at 12:30, first day, and they will sell this for 90 rupees in the Bomb Shop. Biggest Bomb Bag: Talk to the Akindo Nut in Goron Village. For 200 rupees he will alleviate you of your current bomb bag and provide you with the Biggest Bomb Bag, which holds 40 bombs. -------------------------------------------------------------------------------- Wallets -------------------------------------------------------------------------------- Child's Wallet: This is your default wallet. It holds a maximum of 99 rupees. Adult's Wallet: You get this by investing 200 rupees or more into the bank in West Clock Town. It lets you hold 200 rupees. Giant's Wallet: This is the reward for lifting the curse of the Oceanside Spider House on the first day. It holds a maximum of 500 rupees. -------------------------------------------------------------------------------- Great Fairy Rewards -------------------------------------------------------------------------------- Magic Power: You get this in the first three-day cycle from the Great Fairy in North Clock Town. The Stray Fairy is in East Clock Town some of the time and in the Laundry Pool a lot of the time. Great Fairy's Mask: This is the reward for restoring the Great Fairy in North Clock Town as Link. It attracts Stray Fairies to you and tells you whether any are present or not. Sword Spin: This gives your sword spin (hold B) longer range. Collect the 15 Stray Fairies in Woodfall Temple for this. Double Magic Meter: Collecting all 15 Stray Fairies in Snowhead Temple lets you take this. It doubles the length of your Magic Meter, making it a very good upgrade. Defensive Power: This gives you "rings" around your hearts. It causes you to take one half the damage you normally would. Some enemies and obstacles won't even affect your health anymore. Get this by collecting all 15 Stray Fairies in Great Bay Temple. Great Fairy's Sword: This sword is four times stronger than the Kokiri Sword. You cannot use your shield when it is drawn and it is used with the C Buttons. It comes from the Stone Tower Temple Stray Fairies. -------------------------------------------------------------------------------- Bottles -------------------------------------------------------------------------------- Empty Bottle: The first one is required that you get. When you find Koume injured in the Woods of Mystery, Kotake gives you a bottle with Red Potion inside. You get to keep the bottle. Empty Bottle: When you win in the Goron Racetrack you get this bottle. It comes with Gold Dust, needed to upgrade the Razor Sword. Empty Bottle: This can be gotten in the Milk Bar, Latte, from Madame Aroma. When you go through the Postman's Hat process, after delivering the priority mail, talk to Madame Aroma while wearing Kafei's Mask. For finding him she gives you a bottle of Chateau Romani. Empty Bottle: In Zora Cape, use the Hookshot to go up the trees in the south end by the waterfall and reach a cave. On the other side is the Waterfall Rapids. Race the Beaver Bros as Zora Link. If you pass both of their tests, you get an Empty Bottle. Empty Bottle: Once you have a Powder Keg, go to Romani Ranch on the first day and blow up the boulder. Talk to Romani and take the test on Epona to shoot the ten balloons. If you get through in under two minutes, she'll recruit you as her assistant for stopping the alien invaders that night from 2:00 to 6:00 (really 2:30 to about 5:15). Fend off the aliens with your Hero's Bow and don't let them near the barn. Should you succeed, you get a bottle of milk from Romani. Empty Bottle: On the third night in Ikana Graveyard the Stalchildren circle a new grave. Wear the Captain's Hat and have them open it. Inside, direct Dampe to dig in one pit on the ground to uncover a blue flame. Use the lifts to take Dampe to the other two sand pits in the air that have blue flames. All three form together to create Big Poe. Defeat it by using the shield to block its spinning tackle and the bow to hit it afterwards. When you do, take the bottle from the chest that forms. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- I didn't mention it, but you can get a Moon's Tear by using the telescope in the Astral Observatory to see Skull Kid on Clock Tower. It lands outside the observatory. If you trade it to the Akindo Nut in South Clock Town you can get the Land Title Deed, and trading the deeds can get you the other deeds. ================================================================================ ===============================Ocarina Melodies*================================ ================================================================================ There are three secret songs in the game that really help, so I made this section. Also, many songs have side effects that no one realizes. So here is a list of the songs, what they do, and how to get them. -------------------------------------------------------------------------------- Song of Time Effects: This turns back time to restart the three days. It is also saves each time you do so. You lose any rupees, bombs, arrows, bottle contents, and items on the right bar of the Item Select screen. Obtain: You get this when you get the Ocarina of Time. Link has a memory of Princess Zelda teaching it to him before he left Hyrule. This was in Ocarina of Time. -------------------------------------------------------------------------------- Song of Healing Effects: The Song of Healing turns the dark spirits of a person into a mask. You use it to get the Deku Mask, Goron Mask, Zora Mask, Gibdo Mask, and Kamaro's Mask. It also calls out a fairy when played in front of a Gossip Stone. Obtain: The Happy Mask Salesman teaches it to you once you've gotten your Ocarina back and have restarted time. This lets you finally stray from your Deku form (a curse by Skull Kid). -------------------------------------------------------------------------------- Epona's Song Effects: Epona's Song calls Epona to you, letting you ride her. She is the fastest means of transportation and can make jumps that Link cannot on his own. Play it for a cow and they'll give you a bottle of milk. Play it in front of a Gossip Stone for a fairy. Obtain: Use a Powder Keg to enter Romani Ranch on the first day. That is where Skull Kid hid Epona after stealing her. Once there talk to Romani and take her test on Epona. Shoot all the balloons in under two minutes and she teaches you this song to bond with Epona (even though Link should already know it). -------------------------------------------------------------------------------- Song of Soaring Effects: When in dungeons, this brings you to the entrance. When you use it outside it warps you to an owl statue that you have hit. There are owl statues in Clock Town, Milk Road, Woodfall, Southern Swamp, Mountain Village, Snowhead, Great Bay Coast, Zora Cape, Ikana Canyon, and in Stone Tower. Obtain: You learn this from Gebola, the wise owl, when you are making your way to Woodfall. -------------------------------------------------------------------------------- Song of Storms Effects: The Song of Storms has multiple effects. It's greatest effect is that it heals Sharp in Ikana Canyon, the brother of Flat (they are, collectively, the counterparts of the Composer Brothers from Ocarina of Time that wrote the Sun's Song). This causes water to flow in the river of Ikana. It also summons rain, which can be used to water Magic Beans and to cleanse you of being jinxed by Blue Bubbles. It summons a fairy when played in front of a Gossip Stone. Obtain: On the first day in Ikana Graveyard, use the Captain's Hat to have the grave the Stalchildren are circling opened. Inside, jump to a door and open it. Defeat the Keese for 50 rupees and then light the torches in the room to open the door. On the other side is an Iron Knuckle. Beat it to release Flat, a Poe that was locked here by Sharp, his brother. In order to cure Sharp of his curse, Flat teaches you the Song of Storms. -------------------------------------------------------------------------------- Sonata of Awakening Effects: The main effect is that it makes the Woodfall Temple rise from the depths of the swamp. It also awakens Skull Keeta and the sleeping Deku Scrub in the Fearful Spider House. When played as Deku Link in front of a Gossip Stone, it changes the stone's color. Obtain: Use Deku Flowers to sneak your way into the monkey's cell in the Deku Palace. Very quietly he will teach you this song so that you can rescue the Deku Princess, which ultimately saves him from punishment. -------------------------------------------------------------------------------- Lullaby Intro Effects: When played for the baby Goron in Goron Shrine, he teaches you the Goron Lullaby. This song is replaced by Goron Lullaby when you learn it. Obtain: Go to Goron Shrine and talk to the crying baby leader. As Goron Link punch the snowballs in the Twin Islands (or near the owl statue in Mountain Village on the third day) to reveal an old, frozen Goron. Unfreeze him with Hot Springs Water from Darmani's grave and talk to him. When he learns that his son is crying because he misses his dada, he teaches you this song. -------------------------------------------------------------------------------- Goron Lullaby Effects: This puts Gorons to sleep. It replaces Lullaby Intro when you learn it. You need to play it for the huge Goron in front of the Snowhead Temple or else you cannot reach the temple. It also changes the colors of Gossip Stones when played as Goron Link. Obtain: Play Lullaby Intro for the baby Goron in Goron Shrine. -------------------------------------------------------------------------------- New Wave Bossa Nova Effects: This makes Lulu happy, which causes her voice to return, which awakens the ancient island turtle that can take you to Great Bay Temple. It also changes the color of Gossip Stones when played as Zora Link. Obtain: Gather all seven of the Zora Eggs from Pinnacle Rock and Pirate's Fortress and dump them into the aquarium in Marine Research Laboratory. -------------------------------------------------------------------------------- Elegy of Emptiness Effects: This song makes a shell of whatever form you are currently in. This shell can be used to press down switches. Deku Link's shell is too lightweight to be of any use, however. It is used in and in getting to the Stone Tower Temple. Obtain: Best the King of Ikana and his servants in battle in the Ancient Castle of Ikana. -------------------------------------------------------------------------------- Oath to Order Effects: This song calls the four giants to stop the moon from crashing into earth when you have all four Remains Masks. Obtain: You are taught this song by the southern giant when you clear Woodfall Temple. -------------------------------------------------------------------------------- Inverted Song of Time Effects: This song slows the passage of time by one third. Obtain: This is one of the three secret songs. Its notes are Down, A, Right, Down, A, Right. -------------------------------------------------------------------------------- Song of Double Time Effects: This speeds time up to the next time period (night of the first day, dawn of the second day, etc.). Obtain: This is one of the three secret songs. Its notes are Right, Right, A, A, Down, Down. -------------------------------------------------------------------------------- Scarecrow's Song Effects: This causes a scarecrow to appear in very select places, and I mean select. There are two locations in the entire game and they are needed to get two Pieces of Hearts. The Scarecrow's Song resets every three days. Obtain: This is the song that you write yourself. It is one of the three secret songs. Talk to the scarecrow either in the Astral Observatory or the Trading Post in West Clock Town. Pull out the Ocarina and make up your own song for them. So, in either a part of Great Bay Coast or Snowhead, you can call him over. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- And there you have it - all the songs in the game. Make use of the secret songs. They are very handy if you're impatient or need extra time in a dungeon. ================================================================================ ===============================Keaton Questions*================================ ================================================================================ This is a very insignificant part of the game when you think about it. It is one single Piece of Heart. However, a lot of people have trouble with it because Keaton asks some weird questions. When you wear the Keaton Mask and you hit some moving bushes, a three-tailed fox named Keaton appears. Such bushes can be found in North Clock Town, Milk Road, or Mountain Village. Here are the answers to the questions that Keaton asks. He always asks five. The questions are listed first and then the answers are written after the hyphen. They are alphabetized for your convenience. +---------------------+ | The Questions | +---------------------+ How many balloons does Romani use for practicing? - 1 How many chickens are there in the Cow Shack? - 1 How many cow statues are there in Clock Town? - 10 How many cows are there in Romani Ranch? - 3 How many levels will the festival tower be at the end? - 4 How many people are there in the Zora band? - 5 How many posts are there in Clock Town? - 5 How old is Tingle? - 35 Is Tingle left-handed or right-handed? - Right-handed What color are Tingle's pants? - Red What does the Bomb Shop owner call his mother? - Mama What is Anju's habit? - Apologize right away What is Anju's non-favorite thing to do? - Cooking What is the name of Anju's father? - Tortas What is the name of Clock Town's mayor? - Dotour What is the name of the Bombers' leader? - Jim What is the name of the festival in Clock Town? - Carnival of Time What is the name of the hotel in Clock Town? - Stock Pot Inn What is the name of the lead singer of the Zora band? - Lulu What is the name of the song that Romani teaches Link? - Epona's Song What is the name of the Vintage Milk? - Chateau Romani What is the nickname for Link at Romani Ranch? - Grasshopper What is Tingle's spell? "Tingle, Tingle." what? - Kooloo-Limpah! What kind of instrument does the Skull Kid use? - Flute What time does Romani go to bed? - 8 o'clock What time does Romani wake up? - 6 o'clock What tribe does Darmani belong to? - Goron What tribe does Mikau belong to? - Zora Where does Cremia bring the milk bottles? - Milk Bar Which weapon does Romani practice with? - Bow -------------------------------------------------------------------------------- Those are the 30 questions he may ask you. When you get the Piece of Heart in one location, you cannot get it in any other of the two locations. ================================================================================ ===============================Bomber's Notebook*=============================== ================================================================================ This section tells you what you need to do to fill out the Bomber's Notebook to completion. To get the Bomber's Notebook you must play hide-and-seek with the Bombers as Link (see "Woodfall Temple"). Its main use is that of a calendar. You mark it every time you experience events to see what people are doing and when. You get a Happy Sticker when you make the person happy. In this section I'll list each person in the notebook and say what you must do to get a Happy Sticker for them. There are 20 in all. -------------------------------------------------------------------------------- Bombers, Secret Society of Justice Happy Sticker: They come with the notebook. To get the notebook, burst the balloon with Majora's Mask on it in North Clock Town with a bubble blast by Deku Link. Talk to Jim, the leader, as regular Link. He'll ask you to play hide- and-seek with the Bombers for membership. Jim hides by the slide in North Clock Town. Another is by the tree in the opposite corner of North Clock Town. Two are in East Clock Town. One's holding a Cucco near the roof of Milk Bar, Latte, and another is on the canvas of Stock Pot Inn. The last Bomber is hiding in plain site in West Clock Town. Catch all five and not only do they teach you their secret code, good for entering the Astral Observatory, but you get the notebook. Alternately, if you know the code in advance and you want the book, enter the Astral Observatory and return. The Bombers' leader will give you the book. -------------------------------------------------------------------------------- Anju Happy Sticker: She and her fianc, Kafei are separated. When you get the Couple's Mask her trouble is solved. -------------------------------------------------------------------------------- Kafei Happy Sticker: When you solve Anju's trouble, his is solved, too. -------------------------------------------------------------------------------- Man from Curiosity Shop Happy Sticker: He has two requirements. First, you must get the Keaton Mask from him. Please use the "Mask Collection" part of the guide for this. Then you have to buy the All-Night Mask. This requires 500 rupees and your beating the Oceanside Spider House for the Giant's Wallet. Foil Sakon at 12:30 on the first night in North Clock Town and then buy this mask from the Curiosity Shop in West Clock Town. -------------------------------------------------------------------------------- Old Lady from Bomb Shop Happy Sticker: On the first night at 12:30 AM in North Clock Town a thief named Sakon comes and steals this old lady's bomb bag. She runs the Bomb Shop, you see. Stop Sakon by slashing him while he's running (which causes him to drop the bag). I don't see why the guard doesn't stop him. -------------------------------------------------------------------------------- Romani Happy Sticker: Become certified to use a Powder Keg and buy one from the Goron in the Bomb Shop in West Clock Town as Goron Link. Go to Milk Road and blow up the huge boulder with the keg. In this way you can enter Romani Ranch on the first or second day. You want the first. Talk to Romani, the younger girl, and take her test. Shoot the ten balloons while on Epona in under two minutes to fulfill the first condition. Then wait until 2:00 AM of the first night. Ward off the aliens with your bow and, if you make it until sunrise, you have met her problem with a Happy Sticker. -------------------------------------------------------------------------------- Cremia Happy Sticker: First you must have done the Happy Sticker event for Romani. If you do not, Cremia will not make her delivery at all because she is too busy mourning the loss of her sister. Talk to Cremia on the second day and ask to accompany her on her milk delivery. When you go use the Hero's Bow and unlimited arrows to stave off the vandals (who are really the Gorman Brothers). If you make the trip with one bottle intact, you get the sticker. -------------------------------------------------------------------------------- Mr. Dotour Happy Sticker: His is an easy problem to solve. Talk to him in the Mayor's Residence in East Clock Town while wearing the Couple's Mask. This reminds the debating factions of their families, and the boring meeting ends. -------------------------------------------------------------------------------- Madame Aroma Happy Sticker: The mayor's wife's problem is her missing son, Kafei. Get the Keaton Mask and you'll also get Special Delivery to Mama. Wear Kafei's Mask and talk to her on the third night in the Milk Bar, Latte. For hand-delivering a letter from her lost son you get a bottle, but also you solve her trouble. -------------------------------------------------------------------------------- Toto Happy Sticker: Toto is the Zora manager of the Indigo-Go's. Because of Lulu's lost voice (which he is oblivious to) and Mikau's absence, the Indigo-Go's cannot perform at the Milk Bar on the first or second night. Use Romani's Mask to gain entrance into the bar and talk to Toto in each of the transformations. He directs you to stand in certain spotlights and play your instruments. When all four (Link, Deku Link, Goron Link, and Zora Link) play the "Ballad of the Wind Fish," Toto is happy because the song sounds good. It also solves Gorman's trouble. -------------------------------------------------------------------------------- Gorman Happy Sticker: Gorman is disappointed that his favorite band, the Indigo-Go's, did not show up. He was inspired at an early age by the original members of the Indigo-Go's when they played "Ballad of the Wind Fish." When you solve Toto's trouble, you solve Gorman's. -------------------------------------------------------------------------------- Postman Happy Sticker: He has two requirements. First, get the Piece of Heart from him in which you must count to ten while at the post office (see "Pieces of Heart"). When you have it, get the Postman's Hat to solve his other problem. To flee or not to flee, that is the question. It'll never happen again, I promise. -------------------------------------------------------------------------------- Rosa Sisters Happy Sticker: When you have Kamaro's Mask, go to West Clock Town on the night of the first or second day. These twins are practicing for the Carnival of Time, but let's face it, they can't dance. Teach them the right routine with Kamaro's Mask and you'll have solved all their problems. -------------------------------------------------------------------------------- ??? Happy Sticker: ??? is the hand that lives in the toilet. He is the counterpart of Dead Hand, a mini-boss from Ocarina of Time, I guess. On any of the nights, wait until midnight and this hand comes out of the toilet in Stock Pot Inn. Give it some paper, like the Land Title Deed, and it will be forever indebted to you. -------------------------------------------------------------------------------- Anju's Grandmother Happy Sticker: Listen to both of her stories on the first day using the All- Night Mask so that you don't fall asleep. -------------------------------------------------------------------------------- Kamaro Happy Sticker: This is the spirit dancer that can be found from 12:00 AM to 6:00 AM on any night. He is on one of the mushroom-looking rocks in the Snowhead region of Termina Field. Play the Song of Healing for him to make him happy. The mask that results can be used to help the Rosa Sisters. -------------------------------------------------------------------------------- Grog Happy Sticker: When you get the Bunny Hood you make him happy. That is, use the Bremen Mask to make all of his chicks grow up before the end of the world. The breeder gives you the Bunny Hood. -------------------------------------------------------------------------------- Gorman Brothers Happy Sticker: I don't see how it makes them happy, but you need to beat them in a horse race with Epona as if earning the Garo's Mask. I guess that they're happy with giving you such a "worthless" item. -------------------------------------------------------------------------------- Shiro Happy Sticker: This inconspicuous soldier doesn't really stand out. Use the Lens of Truth to see him by the cliff wall that you need the Garo's Mask to bypass and enter Ikana Canyon. Give him a Red Potion and he'll give you the Stone Mask. He's happy that someone finally noticed and helped him. -------------------------------------------------------------------------------- Guru-Guru Happy Sticker: On the first or second night in the Laundry Pool you can find this man. Listen to his confessions (about how he stole the Bremen Mask from a dog he was jealous of in the Gorman Troupe), and he will feel much better. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- There you go. If you want to achieve sainthood, that's all you have to do. Bombers secret society of justice forever! On a side note, you can talk to the kid that guards the path to the Astral Observatory with different masks. It is one of my favorite pastimes. What? ================================================================================ =================================Rupee Tricks*================================== ================================================================================ One Piece of Heart requires that you save up 5,000 rupees in the bank in West Clock Town. That's a lot of money. Not only that, but quite often you must purchase other items for high prices. This section records the easy ways to make tons of money fast. Remember that every time you restart the three days all the chests are reset. You can plunder the treasure over and over again. The reason that the bank is able to keep your money is because of its stamp system. The banker stamps you with who you are and how much you deposited. In this way you can really rip off the bank. Oh, and just for clarity, here's how the rupee system works. +--------------------+ | Rupee Values | +--------------------+ Green - 1 Blue - 5 Red - 20 Purple - 50 Silver - 100 Yellow - 200 The rupee values changed at first, but eventually it was made more permanent. In every game since A Link to the Past the first three rupees have held true, while the different colors often change as you play. For instance, in Ocarina of Time the silver rupee was worth 5 green rupees. This may just be for Termina, however. +--------------------+ | Rupee Tricks | +--------------------+ 1) This is the number one way to get money quickly. Enter the secret route to the Astral Observatory by East Clock Town. Remember that Bomber's Notebook records your password. Inside, run down until you reach water. Go left past a Skulltula and use a bomb or the Blast Mask to blow up the cracked wall in the alcove. This reveals a chest with a Silver Rupee inside. 2) Once you get the Bunny Hood you can do this. From the top of the Milk Bar, Latte, jump to the wall of the city and to the awning of the Honey & Darling's Shop in East Clock Town. From there jump to the top of the Town Shooting Gallery, which has a chest with a Silver Rupee within. 3) This one is easy to get, but requires waiting. Wait until 8 AM on any day for the Stock Pot Inn to open. Then wait until 1:00 PM and tell Anju that you have a reservation. In the Knife Chamber, the room that you get, is a chest with a Silver Rupee inside. 4) This one takes a long time to get. Do trick # 3 to waste some time and wait until midnight of the final day. Anju enters the employee-only room of the Stock Pot Inn. Follow her in and take the Silver Rupee in the chest. Deposit it quickly. 5) I used this trick to get up to 5,000 rupees. It is a quick way to earn 500 rupees at a time once you have the Giant's Wallet. Enter Ancient Castle of Ikana (the first room) with either the Garo's Mask, Gibdo Mask, or the Captain's Hat. This causes the ReDeads present to dance like sitting ducks. It feels kind of wrong to kill things that think that you're their ally, but I'm sure you can live with the feeling. Defeat the ReDeads and pick up the rupees they drop. They usually leave 15-20 rupees behind. Defeat each of them and you'll make anywhere from 60-80 rupees in one sitting. Exit and reenter. They'll have reappeared. Do it as many times as you need to fill your wallet, deposit, and then come back. 6) This one was sent in by Ria, and this is an extract from that e-mail. "If you enter [East Clock Town] from North Clock Town, go up the stairs right from the Bomber's hideout. If you enter this part of town from South Clock Town, first climb the stairs between the Stock Pot Inn and the Milk Bar, turn right and then climb the stairs right of the bomber's hideout. At the end of the wall you're walking on, if you look down, you'll see the city exit. If you're not wearing the bunny hood this is the time to put it on. Take a few steps back, run and you cross the gap. Keep to the left of the wall, run again and you jump the next part as well, using the boards and balcony over Honey and Darling's shop on the wall for support. Safe on the other side, just go forward (you'll make a turn to the right.) At the end of your 'path' you find a treasure chest containing 100 rupees. The 100 rupees will be there every time you go back to the first day. So, with [the] Observatory-trick, this makes 200 easy rupees every time you restart your game on the first day! Your face is beaming!" What a great classic Zelda quote! My face is beaming! 7) This little number was sent in by groupies.kick.arse. The e-mail went: "If you kill the vulture outside the entrance to Milk Road it gives you a massive orange rupee. You can go deposit it in the bank then go back and kill the vulture again and get the 200 rupees again. You can do this as many times as you want without going back in time and get the orange rupee every time. It's a good way to save up 5000 for a heart piece. [By the way,] the easiest way to kill the vulture is just to wait until it's flying low and hit it with your sword (it takes 4 or 5 hits with the gilded sword)." These are all the good ways to make money. There are many other tedious ways, but I think that these are the best. That banker sure does like money. ================================================================================ ==================================Enemy List*=================================== ================================================================================ This is the part of the guide where I list all the enemies in the game and write about them. There are notes on how to beat them and where to find them. Since it's just so cool, I'll use the same format that I did for most of the other parts of Section 3. It is alphabetized, another hobby of mine. Note: Sometimes I write "____" region. The ____ would have the name of a temple in it. The Woodfall Region is all the places that relate to Woodfall. The Snowhead Region relating to Snowhead, Great Bay Region relating to Great Bay, and Ikana Region relating to the Stone Tower. -------------------------------------------------------------------------------- Armos Location: Stone Tower Temple Notes: These seemingly statue enemies come to life when you touch them. Use a punch as Goron Link to hit it and then dodge the explosion that follows. -------------------------------------------------------------------------------- Bad Bat Location: Termina Notes: Bad Bat is the name given to a Keese that lives outdoors. Use projectiles to hit them from afar or use close-range attacks as they swoop down at you. -------------------------------------------------------------------------------- Beamos Location: Stone Tower, Stone Tower Temple Notes: These enemies have one large, rotating eye that shoots a laser at you if it spots you. Throw a bomb at it to beat it. It's best to just avoid these enemies if you can help it. -------------------------------------------------------------------------------- Big Octo Location: Southern Swamp Notes: Two of these monsters guard the path to the poisonous part of Southern Swamp. Both die during the Boat Cruise by being run over, but arrows and boomerangs from Zora Link can also defeat them. -------------------------------------------------------------------------------- Big Poe Location: Ikana Graveyard, Beneath the Well Notes: As it spins toward you block with your shield. It will be vulnerable to arrow attacks a few seconds afterward. It takes five arrows to seal its fate. -------------------------------------------------------------------------------- Bio Deku Baba Location: Great Bay Temple, Stone Tower Temple, Hidden Holes Notes: Bio Deku Babas are the most dangerous member of the Deku Baba family. Destroy their stems and they fall from the lily pads they are growing on. The safest way to defeat them at this point is to use a Barrier Attack as Zora Link, although most other attacks will do. -------------------------------------------------------------------------------- Black Boe Location: Woodfall Temple, Stone Tower Temple, Beneath the Well Notes: Black Boes are bundles of concentrated darkness that travel in huge packs. They are slow to attack and usually inhabit dark places. Just about any attack can finish them. -------------------------------------------------------------------------------- Blue Bubble Location: Termina Field (night), Ikana Canyon (night), Ancient Castle of Ikana, Stone Tower Temple Notes: At first these will be very pesky enemies. They are skulls enveloped in blue flames. Touching them makes you jinxed. In this state you cannot draw your sword for a good while. If you play the Song of Storms, though, you will no longer be jinxed. Projectiles are the best manner of beating them, although Deku Link's spin attacks does not jinx him, but it does extinguish the flames. -------------------------------------------------------------------------------- Blue Chuchu Location: Great Bay Temple Notes: As far as I know, there is only one of these in existence. It is just pure water. Usually Chuchus have something in them, like arrows, magic, or hearts. These do not, making them the least desirable type of Chuchu. -------------------------------------------------------------------------------- Blue Tektite Location: Snowhead Region Notes: These spiders hide in the snow and jump out at you. Slash them with your sword before they can connect their attacks. -------------------------------------------------------------------------------- Death Armos Location: Stone Tower Temple Notes: This is a very rare enemy that you need not ever face. They cannot tell you apart from the wall when you wear the Stone Mask. If, however, you feel the urge to take on a pretty tough opponent, look no further. Z Target them and fire a Light Arrow at the marks on their chests. This causes them to flip upside-down. Run under them and they will launch themselves at you. Run away from them before they explode and you've won. Take the magic they drop; Light Arrows are quite magic-consuming. -------------------------------------------------------------------------------- Deep Python Location: Pinnacle Rock Notes: There are eight in total and you need only fight three (the ones that guard the Zora Eggs). These ugly eels live in caves that they've dug out for themselves. Step to the side of one and they stick their heads out. Either stand on the edge of the cave and use two boomerangs attacks to the thick parts of their necks (the preferred method), or use a Barrier Attack on them. Either way, you want to get these out of the way as quickly as possible. -------------------------------------------------------------------------------- Deku Baba Location: Woodfall Temple, Woodfall Region, Termina Field, Hidden Holes Notes: Talk about your common enemy. These plants have thin stems and they can either yield a Deku Stick or a Deku Nut. Depending on which you need you can change your strategy. Slice them continually for a Deku Nut. If you want a Deku Stick, slash them when they are standing straight. -------------------------------------------------------------------------------- Desbreko Location: Pirate's Fortress Notes: There are very few of these in a couple of tanks with Zora Eggs in them. They are basically large Skullfish. Barrier Attack them or attack them from out of the water with arrows or boomerangs. -------------------------------------------------------------------------------- Dexihand Location: Great Bay Temple, Beneath the Well, Stone Tower Temple Notes: Large aquatic hands are called Dexihands. They pick you up and throw you around. One is useful in Stone Tower Temple to get on land from the water, but all others should be destroyed from a distance before you venture through the tunnel they guard. -------------------------------------------------------------------------------- Dinofols Location: Woodfall Temple, Snowhead Temple, Secret Shrine, Link Dungeon Notes: These dinosaur warriors are pretty easy. Using the Kokiri Sword they take four hits. Dodge their fire and make your move after they fail to hit you. Keep your shield up and you will do fine. Chances are that by the time you face one in the Link Dungeon, you won't even take a hit. -------------------------------------------------------------------------------- Dodongo Location: Termina Field Notes: These are large lizard enemies in almost every Zelda game. They breathe fire and are very quick to turn around. Their tails are sensitive to sword attacks, but it is much wiser to use bombs in your attacks. -------------------------------------------------------------------------------- Dragonfly Location: Woodfall Region, Woodfall Temple, Stone Tower Temple Notes: I hate these enemies. Shoot them right away or they will fly by, electrocute you as you fly, and do all sorts of annoying things. Key word: projectiles. -------------------------------------------------------------------------------- Eeno Location: Termina Field (day), Snowhead Region (night) Notes: It is basically a large snowman that moves around in the snow and hurls huge snowballs at you. Use a Fire Arrow to burn it to death. Larger members of the species will separate into smaller Eenos when they are hit. -------------------------------------------------------------------------------- Eyegore Location: Stone Tower Temple Notes: There are two of these monsters. When fighting the regular type just shoot their eyes when they are yellow with arrows. Four do the trick. When fighting the laser-variation, like the one that guards the Giant's Mask, get right next to it (use the Mirror Shield for cover). Then it will resort to its usual yellow-eyed tactics. -------------------------------------------------------------------------------- Fire Keese Location: Beneath the Well, Stone Tower Notes: This is a Keese that is on fire. It transfers its flame onto you when it touches you, which is much more harmful than a regular Keese attack. Defeat them in the same way, however. Think projectiles. -------------------------------------------------------------------------------- Floor Master Location: Ikana Palace Notes: This is a very under-represented monster. You should be thankful. When this hand turns green it charges you. Block with your shield and slash it. This causes it to turn into three mini-hands. Run around and defeat each of them before they grow into adult Floor Masters. -------------------------------------------------------------------------------- Freezard Location: Snowhead Temple, Beneath the Well Notes: These are a rare sight. If you get caught in their icy breath, you'll be encased in ice and lose health as you are. Fire Arrows from afar are the best way to deal with them. -------------------------------------------------------------------------------- Garo Location: Ikana Canyon, Ancient Castle of Ikana Notes: If you wear the Garo's Mask in certain areas in Ikana Canyon or Ancient Castle of Ikana, Garo warriors (ninjas, basically) come to attack you. They are incredibly easy to defeat. Put your shield up and they will strike you with dual swords. The shield knocks both right out of their hands and then they cringe in terror. Hit them once and they reveal to you a secret before they die. Belief or disbelief rests with you. -------------------------------------------------------------------------------- Garo Master Location: Stone Tower Temple, Secret Shrine, Link Dungeon Notes: The leader of the Garo is far superior to his minions. When it comes at you step back a bit to avoid being cut down by his blades. Then strike him and jump back again to dodge his dual flaming swords. Repeat this until you win. Also, they are very susceptible to hits from the back when the teleport. Keep this in mind when you fight them. -------------------------------------------------------------------------------- Gekko Location: Woodfall Temple, Great Bay Temple Notes: The first time you face it, it's considerably easier. Shoot it with the Hero's Bow until it calls a Snapper to its aid. When it is riding around the room with it get in a Deku Flower and launch yourself up to knock it off. Shoot it and repeat. When facing it for the second time it will use a glob of jelly to attack. When it calls all of it up into a huge sphere, shoot an Ice Arrow at it so that it cracks when it falls and then slash the Gekko. Repeat to win. -------------------------------------------------------------------------------- Giant Bee Location: Beehives, Snowhead Region (spring) Notes: I would avoid these as much as I could if I were you. They're not worth your time. If you must defeat them, do so with your sword. One Giant Bee made all the difference in getting the Hookshot, though. -------------------------------------------------------------------------------- Gibdo Location: Beneath the Well, Ikana Canyon Notes: These are mummified versions of the ReDead. Well, that's not entirely true. The Gibdo actually came first. Anyways, wear one of the three masks (Captain's Hat, Gibdo Mask, or Garo Mask) to get close to them. That's when you should attack them. If you don't, you'll freeze in terror and they will suck the life right out of you. The Gibdo Mask lets you talk to them. -------------------------------------------------------------------------------- Gold Skulltula Location: Fearful Spider House, Oceanside Spider House Notes: There are 60 of these in total. Almost anything can defeat them in one hit. They leave behind a Gold Skulltula Token (called a Gold Skulltula Spirit in this game) that represents a kill. Killing all thirty in each spider house lifts the curse placed on it. -------------------------------------------------------------------------------- Gomess Location: Stone Tower Temple Notes: Gomess is a demon that uses a coat of Keese as protection from your sword. Shoot a Light Arrow at it to destroy the Keese and then rush in and attack. Other than its menacing scythe and a few stray Keese, Gomess isn't that challenging. -------------------------------------------------------------------------------- Green Chuchu Location: Various Notes: These are Chuchus that leave magic behind. They regenerate every time you beat them. They are probably the most common members of the Chuchu family. Slash them with your sword. -------------------------------------------------------------------------------- Guay Location: Various Notes: Guays are crow-versions of Keese. Treat and defeat them the same way; use projectiles or wait for them to get close to use your sword. -------------------------------------------------------------------------------- Hiploop Location: Woodfall, Stone Tower Temple Notes: These are bull-like bug enemies that will charge at you on site. They are always found patrolling narrow walkways. At first sword attacks will do, but in Stone Tower Temple you must use the Hookshot to pull off their masks and reveal their delicate heads. -------------------------------------------------------------------------------- Ice Keese Location: Snowhead Region, Beneath the Well Notes: This is the worst of the Keese. When a Keese is glowing blue, watch out. If you get touched by it you'll be frozen for a brief period of time and you'll lose health while you are. Defeat these from a distance. I wouldn't even risk hitting them up close. -------------------------------------------------------------------------------- Iron Knuckle Location: Ikana Graveyard, Link Dungeon Notes: Iron Knuckles are supposed to be the toughest enemy in the game, but they are not too hard to beat. Play the Song of Storms to rust them and therefore slow them down. Then Z Target them and walk into their range, slash, jump out, and slash as they are finishing their attacks. The axes they carry are ultra- powerful; they deal tons of damage in a single attack and can send you back pretty far. After a few hits in this manner their armor is shed and all they have protecting them is some chain mail. Although they are faster, their not that strong. Use arrows at this point or continue your current strategy. -------------------------------------------------------------------------------- Keese Location: Various Notes: Behold the most annoying enemy ever! From the start there have been different types of Keese. The standard type flies at you, hits you, and then elevates out of sword range. Once you have the bow, though, you can take sweet revenge. Shoot them from afar or time a sword slash well as they dive in on you. -------------------------------------------------------------------------------- King of Ikana Location: Ancient Castle of Ikana Notes: The king, whose real name is Igos du Ikana, is a much hardier opponent than his servants. He uses his breath attack often to do minor damage and get you out of his personal space. He may also release his head and attack you with both his body and a head that sucks the life from your bite wound. Look for good openings and attack. Eventually he collapses from fatigue when you continually strike him. Immediately get in the light and use the Mirror Shield to bring light to his "true darkness." This destroys his skeletal body, although his spirit remains in the land of the living to teach you the Elegy of Emptiness. -------------------------------------------------------------------------------- King's Servants Location: Ancient Castle of Ikana Notes: You fight them both at the same time, which should indicate that they are really easy. As the battle starts get out a Fire Arrow and shoot a curtain to let light into the dreary room. Then stand in the light for cover and shoot the other curtain. Now you've got them on the ropes. Slash them until they faint and then use the Mirror Shield to destroy them with light. Their fainting period, like the King's, is only temporary, so be quick. -------------------------------------------------------------------------------- Leever Location: Termina Field, Great Bay Region Notes: Leevers are sand-dwelling monsters. They are endless and super-annoying. Just run; exacting revenge on these beasts does nothing for either of you. -------------------------------------------------------------------------------- Like Like Location: Great Bay Region Notes: Like Likes will swallow up unsuspecting swimmers. This is a particularly risky proposition if you're Link, as they can eat the Hero's Shield. This will require you to buy another shield from the Trading Post in West Clock Town. Take these out from a good distance always. They are pulsating tubes of flesh. -------------------------------------------------------------------------------- Mad Scrub Location: Deku Palace, Woodfall Notes: Most Deku Scrubs in Majora's Mask have reformed. That is, they no longer attack Link on sight. Only Mad Scrubs keep this old prejudice alive. Use your shield to block their Deku Nuts and then run in for the kill. Defeating them grants you access to their Deku Flowers. -------------------------------------------------------------------------------- Mini Baba Location: Woodfall Region Notes: The stems on these special breeds of Deku Baba are so small that they only look like they have a head. You've probably never even noticed them before. Just give them a good sword swipe and they're done. -------------------------------------------------------------------------------- Nejiron Location: Ikana Canyon, Stone Tower Temple Notes: Wear the Stone Mask to avoid detection. They curl up and look like Gorons, but then they roll toward you and explode. I wouldn't stick around and fight if I were you. But I'm not you, so do as you please. -------------------------------------------------------------------------------- Octorok Location: Great Bay Temple, Ikana Canyon Notes: In this game, they are aquatic, but in most games they roam about on land. They shoot rocks at you from the water and dive into water when you go too close or too far from them. Use your shield to deflect their rocks back at them. They also make for good platforms when you use Ice Arrows to freeze them. -------------------------------------------------------------------------------- Pea Hat Location: Hidden Hole Notes: In a particular hole in Termina Field there lives a Pea Hat. Attack its stem during the day as it flies toward you and you can victor quite easily. -------------------------------------------------------------------------------- Pea Hat Larva Location: Hidden Hole Notes: If you face the Pea Hat at night, you'll be very disappointed. It's asleep and its posse is wrecking the place. Use your shield to block the larvae's initial attack and then attack them yourself. -------------------------------------------------------------------------------- Pirate Location: Pirate's Fortress Notes: You face a total of four Pirates, one of them being Aveil, their leader. Aveil takes three hits of the Gilded Sword, and the other take two. Use your shield (or just avoiding them is better) to block their attacks. If you fall victim to their specialty attack you will be knocked out and thrown out of fortress. After they attack and miss you, use the Hookshot to stun them and you'll have an easy hit. -------------------------------------------------------------------------------- Poe Location: Ikana Canyon, Stone Tower Temple Notes: Poes are spirits made of concentrated hatred. If you Z Target them, these ghosts disappear. The best way to get rid of them is to use arrows in the manual fashion. Yes, you must aim. -------------------------------------------------------------------------------- Poe Sisters Location: Spirit Hut Notes: The Poe Sisters are made up of Amy, Beth, Jo, and Meg. When Amy appears, shoot her with arrows. Beth and Jo can be defeated with your sword. Meg, the leader (she was a mini-boss in Ocarina of Time), takes more time. She has copies of herself. The real Meg, though, spins around. Shoot it and you can easily conquer the Poes of the Spirit Hut. -------------------------------------------------------------------------------- Real Bombchu Location: Various Notes: These are kamikaze rats with bombs tied to their tails. They run at you (up walls, over water) and explode in your face. If you want to avoid some unnecessary health loss, shoot them before they notice you. -------------------------------------------------------------------------------- Red Bubble Location: Snowhead Temple Notes: These are found in the basement level of the main room in the temple. Walk near the pools of lava to draw them out and use your shield to extinguish their flames. Quickly attack them before they retreat into the lava. Technically speaking, the lava is in the basement, so it's in the earth's crust, so it's magma. Never mind. -------------------------------------------------------------------------------- Red Chuchu Location: Various Notes: These are also very common enemies. They are masses of jelly with hearts inside (at least that's what the red variation contains). Defeat them and they drop the heart. They regenerate over time, so use this to your advantage if you're weak. -------------------------------------------------------------------------------- ReDead Location: Ancient Castle of Ikana Notes: ReDeads really showed their true colors in this game. Wear the Garo's Mask, the Gibdo Mask, or the Captain's Hat to get up close to them. When you do, they dance around. They're really quite good. Beat them down with your sword if you want to beat them. If you choose not to wear one of those masks, they make you freeze in terror as they slowly inch closer to you to suck out your life. -------------------------------------------------------------------------------- Shell Blade Location: Pirate's Fortress Notes: These are clams, and man do I hate them. Sink to the bottom of the fish tanks they're found in and attack them when they open their mouths. However, it is much easier to drop in, take the Zora Egg they guard, and surface. -------------------------------------------------------------------------------- Skull Keeta Location: Ikana Graveyard Notes: Play the Sonata of Awakening to wake him up and then chase him up the slopes. Constantly fire arrows to keep him stunned and stationary. When you get in range slash him with your sword and he'll stop running. He will try to jump and crush you, but that's nothing to write home about. Continue striking him and eventually he will give in. -------------------------------------------------------------------------------- Skull Kid Location: Clock Tower Notes: Skull Kid is being used by Majora's Mask to do its evil bidding. You can fight Skull Kid, although you cannot win until you have all four of the Remains Masks. Play the Oath to Order to call the giants and Skull Kid will give up. -------------------------------------------------------------------------------- Skullfish Location: Great Bay Region, Great Bay Temple, Stone Tower Temple Notes: These are easily the most annoying aquatic enemy in the game. They are fast swimmers and you'll have trouble outmaneuvering them, even as Zora Link. Barrier Attacks are the easiest way to beat them, although projectiles work nicely, too. -------------------------------------------------------------------------------- Skulltula Location: Various Notes: If you looked up frustrating in a Zelda encyclopedia that had pictures, you'd see this guy. Their front sides are protected by their skull-shaped exoskeletons. Only their backsides are vulnerable. Attack them then. If you're not into waiting, arrows can pierce their armored fronts. -------------------------------------------------------------------------------- Snapper Location: Woods of Mystery, Woodfall Temple, Snowhead Region Notes: Snappers are giant turtles that spin around with extended spikes at high speeds. Avoiding them is a good choice, but if you must defeat them either use bombs to knock them onto their backs and then slash their stomachs, or you can get in a Deku Flower and launch up as they pass by. -------------------------------------------------------------------------------- Stalchild Location: Oceanside Spider House, Ikana Graveyard Notes: Stalchildren are no threat at all. Slash them with your sword once and they die. They are useful, though. When you don the Captain's Hat you can talk to them. They serve Skull Keeta loyally - risking even their own afterlives. -------------------------------------------------------------------------------- Takkuri Location: Termina Field Notes: Takkuri is a thieving bird that flies around the entrance to Milk Road. Although defeating it can make you rich, I don't recommend it. Avoid it or you'll be sorry. It steals items that you can recover by restarting the three days or by buying it back from the owner of the Curiosity Shop. -------------------------------------------------------------------------------- Wall Master Location: Ikana Graveyard, Beneath the Well Notes: These are huge morbid hands that drop from the ceiling and abduct you. They take you to the beginning of the are you're in. You can tell that you're in a Wall Master's sights when a shadow appears on the ground around you. Move out of the way and attack the Wall Master when it falls. I believe that in a poll taken from Ocarina of Time, these were the second-most aggravating enemies (second to the Like Like). -------------------------------------------------------------------------------- Wart Location: Great Bay Temple, Secret Shrine Notes: Wart is a huge eye covered in protective bubbles. Attack the bubbles to knock them loose and then attack them again to destroy them. Make an opening around its eye and shoot. Eventually Wart shakes loose the bubbles and begins to roam around the room. At this point in the battle, wait for it to open in its eye and then use your sword or another arrow to finish it. -------------------------------------------------------------------------------- White Boe Location: Snowhead Region, Snowhead Temple Notes: White Boes are merely a different color from the Black Boe. In essence, they are the same enemy. This one inhabits polar regions, camouflaging with the snowy surroundings. -------------------------------------------------------------------------------- White Wolfos Location: Snowhead Region Notes: This is a Wolfos that has adapted to the cold. Although it is tough to do so, if you can reach their tails you can get a one-hit victory. Otherwise, attack them when they raise their arms to claw you. -------------------------------------------------------------------------------- Wizrobe Location: Various Notes: Every temple but Great Bay and Woodfall, the Ancient Castle of Ikana, and the Secret Shrine has one of these. They are the same each time. First Wizrobe warps around the room using the portal tiles. Find it and shoot before it can cast an element at you (ice if you're in Snowhead, fire everywhere else). It takes a different number of hits each time to beat it. Eventually it starts creating illusionary copies. Stick to the one that spins and shoot it. -------------------------------------------------------------------------------- Wolfos Location: Southern Swamp (night), Snowhead Region (spring) Notes: Like their winter counterparts, Wolfos are weak in the tails. They pop out of the ground and circle in on you. If you cannot get behind them, strike their torsos when they are about to scratch you. -------------------------------------------------------------------------------- Yellow Chuchu Location: Great Bay Temple, Stone Tower Temple Notes: The other type of Chuchu carries arrows. Defeat it just like you would others. Now all they need is a black Chuchu to hold bombs and they're set. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- I won't write about the bosses. I always like to be surprised when I face bosses, and I won't take that away from you. You won't face most enemies very often. They tried to include as many enemies as they could, so lots of enemies are fought only a few times. ================================================================================ ======================================FAQ*====================================== ================================================================================ FAQ stands for Frequently Asked Questions. You shouldn't have too many questions, especially since I've gone out of my way to record in elaborate detail how to get everything, but you'd be surprised. Question: Is the Skull Kid from this game in Ocarina of Time? Answer: Yes. When you beat the game he says that you smell like the ocarina-kid who taught him a song. This was a side quest in Ocarina of Time. In fact, if memory serves I think that he was involved in getting a Piece of Heart. You could even beat him like a regular enemy as an adult in that game. Question: Do you lose items in bottles when you restart time? Answer: Yes, as well as event items, rupees, arrows, bombs, etc. Question: Do you lose the Razor Sword when you restart time? Answer: You shouldn't ask that question. The only reason you'd want the Razor Sword is to upgrade it. Otherwise, it's a waste of rupees. Question: How many masks do I actually need to get? Answer: Well, if you wanted to just get by in the game you could get a minimum of 10 masks. There are four masks that you must get to beat the game (Bremen Mask, Bunny Hood, Garo's Mask, Gibdo Mask), so you can choose your other six. Question: Who is Majora? Answer: That's an interesting question that is yet to be explained. If you read the strategies for the final boss battle, you'll hear my opinion. But you can't really say for sure. Question: How can I e-mail you? Answer: Obviously I was never asked this question in an e-mail. Send the e-mail to Kirby0215@aol.com. I am not interested in socializing, spreading chain letters, reading Spam, or anything of that sort. Please put "Majora's Mask" in the subject line of the e-mail. My e-mail address is listed here for your convenience, but there are limits to how I can help you. For instance, please talk so that I can read what you wrote. Remember, e-mail me for help in the game exclusively. I'll still respond, but I won't comment on your irrelevant questions. Also, I'm not too fond of IM's. Usually I only go on the Internet to work on something, so I'm not there to catch up with friends or to answer questions. Question: Can I put your guide on my website? Answer: No. Nope. NEVER! I have good reasons, among them are updating. Plus, I can't trust you to stay current with my guides on a website you and your brother started two weeks ago. Let's just get this done with here and now. NO. Refer to my legal section for details. Question: What other games do you have walkthroughs out for? Answer: Well, this is my sixteenth guide. I know what you're thinking. Anyways, I've written the guides for (in this order) The Legend of Zelda: Four Swords Adventures, Harvest Moon: A Wonderful Life, Sonic the Hedgehog 2 and 1, Sonic Heroes, Mario Kart: Double Dash, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Ocarina of Time/Master Quest, The Legend of Zelda: The Wind Waker, Super Smash Bros. Melee, Zelda II: The Adventure of Link, Paper Mario: The Thousand-Year Door, The Legend of Zelda, Super Mario 64, and one for Super Mario 64 DS. Phew, what a long list. You can and should reach all of them off of GameFaqs. Usually I have more questions, but I must've explained them all in the guide. I thought I was pretty detailed, at least. Then again, maybe it's just that this game is so old that no one else is playing it. Ah, but still. It's an oldie but a goodie. -------------------------------------------------------------------------------- __________________________________________________________________________ / \ / \ ||--------------------------------Section 4*----------------------------------|| \ / \__________________________________________________________________________/ ================================================================================ =========================Credits and Legal Information*========================= ================================================================================ Ooh, it's time for the fun part. First, the credits. First, I'd like to thank myself for writing the guide. Yes, I sure am great. The man, the myth, the legend! Second, a big round of applause for Nintendo, Shigeru Miyamoto in particular. Nintendo did an excellent job on this game. Another winner, Nintendo. Third, I'd like to thank GameFaqs.com for posting my guide. They have made is very easy for me to bring my guides to the readers and update them quickly. Recently, the following people have helped me. Here's who they are and what they did for the guide. - 30bball, who sent in an alternate method for obtaining the Bomber's Notebook. - Matt@behunin.net, for informing me that the seahorse can guide you to Pinnacle Rock. - asonj87, who gave a great tip regarding the Bunny Hood for Piece of Heart # 5. - groupies.kick.arse, for sending a good tip for getting rupees from Takkuri. - Firerose92, who told me that the Akindo Nut-Moon's Tear sequence is unnecessary when you're normal Link because you can climb up to the platform that takes you to Skull Kid. Gee, that whole Moon Tear sequence sure was a waste of time... Also, thanks to scottscaccianoce for reinforcing this in another e-mail; I changed the paragraph around a bit more thanks to his input. That's all for now, but I'm sure the list will grow. Now for the ever-so-fun- to-read legal section. It is more fun than reading about the process involved in creating boxes in slow motion. First of all, I take no credit for the creation, distribution, productions, idealizing, or in any way making this game. That honor goes to Nintendo, not me, and I do not deny this. Second, this document is Copyright 2004-2005 Brian McPhee. Third, this may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. To phrase that first item legally, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. To make it clear for those of you who might having problems absorbing information, no one but the website GameFaqs may use my guides on their sites, books, magazines, etc. If you were clever, or you're some sort of stalker, you'd know that the legal section was "borrowed" from another one of my guides. But which one? Who knows? Anyways, I'm done with this guide. It has been so much fun playing this game and writing the guide for it. I meant to write it after my guide for Ocarina of Time, but I never got to it. Anyways, like I said, it's just been the height of fun for me. This is kirby021591 signing out. And since I'm a creature of habit, I'll perform my great good-bye catch phrase. Drum roll, please. That's the ticket. See ya later. | Zelda walkthrough search:
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