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Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
THE LEGEND OF ########## ########### # ## # # # # # # # # # # # # # # # # ######### # # # ####### # # # # # # # ######### ########### ######## ### # # ______ _____ ____ _____ | | | /\ | \ | |\ | /\ | | | /__\ | ___/ | | \ | /__\ |_____| |____ / \ | \____ __|__ | \| / \ _______ ______ | | |___ |______| | _______ ______ ______ | | |\ /| | | | | \ / | |--- | __|___ | \/ | |_____ So Wilsh said to me I'm stuck on Zelda And have no idea what to do next, so I Said to him read the FAQ damnit!! Contents 1 Legal Junk/Email Policy 2 Ocarina of Time and Master Quest 3 Item Glossary 4 Weapon Glossary 5 Clothes List 6 Boots List 7 Masks 8 Story 9 Master Quest Walkthrough 10 The Kokiri Emerald 11 The Goron's Ruby 12 The Zora's Sapphire 13 The Temple of Time 14 Forest Temple 15 Bottom of Well 16 Fire Temple 17 Ice Cavern 18 Water Temple 19 Shadow Temple 20 Gerudo Fortress and Training Grounds 21 Spirit Temple 22 Ganon's Castle and the final battle 23 Ocarina Of Time Walkthrough 24 The Kokiri Emerald 25 The Goron's Ruby 26 The Zora's Sapphire 27 The Temple of Time 28 Forest Temple 29 Fire Temple 30 Ice Cavern 31 Water Temple 32 Shadow Temple 33 Gerudo Fortress and Training Grounds 34 Spirit Temple 35 Ganon's Castle and the final battle 36 Enemies 37 Heart Pieces 38 Fairy Fountains 39 Soft Soil Locations 40 Four Bottles 41 Fishing 42 Getting Epona 43 Getting Big Goron Sword 44 10 Special Poes 45 Shops 46 Cool Ocarina stuff 47 Bugs! 48 Cucco Lady 49 Codes 50 Thanks To 51 Update Info 1. Legal Junk/Email Policy As this section is an important section, I though I'd put it in right at the start when you're still paying attention to what I'm saying. As I have just recently started writing FAQs I'm only letting Gamefaqs.com use this or any other of my guides on their site as it is the only one I know won't sell it to other sites or something. In the future, I am intending to let other sites such as Neoseeker.com use my guides, but for now I only wish gamefaqs.com to use it. If you see this guide anywhere else then please let me know. My email address is email@example.com. 2. Ocarina of Time and Master Quest Even though tons of sites, magazines, reviews etc have said this millions of times, I thought I'd better include it in my guide as well. The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Master Quest are virtually the same. The main difference is that Master Quest is harder than Ocarina of Time. The Master Quest game was made for all the people who said that they were masters and they had done everything possible on the original Ocarina of Time. So now, to be a true master you have to master this one as well, hence the name "Master Quest". The other main difference is actually in the dungeons themselves. This has been 100% confirmed by Wilsh (the co-writer) as he has beaten the game fully, unlike me as I am still working out where the last Gold Skulltula is. As a few gold skulltulas are inside the dungeons then, obviously their locations have changed as well which is partly why I didn't want to put in a Gold Skulltula locations list right away as I wanted to ensure I knew exactly where they were first. Don't panic, I will be putting in a list of gold skulltulas soon (probably in the next update) so please don't bombard me with emails about it. The heart pieces however have not changed so I have put in a list of their locations. 3. Item Glossary This section tells you all the swords, weapons, keys and any other junk you can think of that is considered an item. To make it simpler to read and get through, I have split it up into different sections, so let's begin with swords. Kokiri Sword Found in Kokiri Forest. The first sword you pick up. It's not the sharpest blade in the world but, until better weapons come our way, it's better than nothing at all. It can only be used as Child Link as it's too small to use when you're an Adult. Master Sword Found in the Temple of Time. Once you have the Ocarina of Time and all three spiritual stones, you can pull this out of the pedestal in the Temple of Time and warp forward seven years. It is a pretty useful blade as it is the only thing that can completely destroy Ganondorf. Unfortunately it can only be used as an Adult. Goron's Knife Found in Goron's city and not worth the bother, frankly. You buy it from this massive Goron for 200 rupees (rip off or what!) and if you use it for more than cutting up your food with it breaks, seriously don't buy it. Big Goron's Sword Obtained by completing a long and stressful trading sequence and paying a visit to the Big Goron who lives on top of Death Mountain, but damn it's worth it. Take one swipe with this thing and most enemies will instantly be destroyed or very nearly. Shields Kokiri Shield At first you buy it from the shop in Kokiri Forest for 40 rupees but it can sometimes be found in chests in dungeons. This shield is good for some basic defence moves but will burn if it gets caught on fire so I'd get hold of a stronger shield if you really want to kick ass. Hylian Shield Found in the graveyard in Kakariko Village. It is the shield that Hylian Knights used for the great battles of old so, naturally, it's a very good shield for defending yourself with. The only way it can be lost is if you get eaten by a Like Like. Mirror Shield Found in the Spirit Temple. This shield is the best one to fight with. It has a surface that is so shiny it can absorb light and re- direct it to something else and it cannot be lost in anyway whatsoever. Definitely ten out of ten. 4. Weapon Glossary Bombs - Your basic bomb. Get one out and quickly throw it at an unsuspecting target and watch them fly far far away. Bombchu - A mobile bomb. Let one loos and it will climb up walls and run around all over the place until it finds a target, and then, BOOM!! Boomerang - Use the auto-target function and throw it at a target. They boomerang will hit the target and then come back to you so you can throw it at another target, not bad eh! Deku Nuts - Throw one at an enemy and it will stun it, temporarily. Now simply go up to it and hit it as many times as you like, it won't fight back. Deku Sticks - Useful for lighting things. They can be used three times as a sword, but then they break. Din's Fire - One of the three magic spells available to you. This one creates a circle of fire around you, which will burn anything in its path. Fairy Bow - It's a bow, believe it or not !! Fairy Slingshot - You can fire deku seeds at enemies from afar with this. You can carry a maximum of 40 seeds. Fairy Ocarina - Obtained from Saria and is used as an instrument to play tunes on until you get the Ocarina of Time. Farore's Wind - Second of the three magic spells that are available to you. This will create a warp point in any dungeon or temple. Fire Arrows - Obtained from shooting the sun at Lake Hylia with a normal arrow. Hookshot - Obtained by beating Dampe in the graveyard race as an Adult. Ice Arrows - Arrows that will freeze any enemy. You get them by completing the Gerudo Training grounds. Lens of Truth - Allows you to see blocks, tunnels, objects that are invisible to the naked eye. Light Arrows - Strongest type of arrow in the games. It is the only thing that can hurt Ganondorf and the orbs. Longshot - A better version of the hookshot with a much longer range. Obatined by defeating Dark Link in the Water Temple. Magic Beans - Plant these in a soft soil patch as a child and then come back as an Ault to find a fully grown bean platform that will transport you around the area it was planted in. Megaton Hammer - A very strong hammer which is used to smash up boulders and activate rusted switches. It's also the only weapon that can kill Volvagia in the Fire Temple. Mask of Truth - A mask that lets you talk to Gossip stones. Found in the happy mask shop after selling all four masks. Nayru's Love - The third and final magic spell that is available to you. It will form a shield around you and protect you from attack for a while. Ocarina of Time - This is what the game is about for god sake. It's the ocarina of time which is the only instrument that can open the sacred realm and allow you to time travel backwards and forwards. 5. Clothes List In the two games, there are a few outfits that must be obtained in order to progress further, in this section I will show what they are, how they are useful and where they can be found. Kokiri Tunic You start the game off in this. Fire Tunic This is obtained from the Goron in Goron city as an adult. It will allow you to travel through very hot areas without being scorched to death. You could also pay 200 rupees for it at the Goron shop but the other way is much cheaper. Water Tunic This is obtained from King Zora after you un-freeze him as an Adult. It will allow you to travel great distances underwater without being drowned. You could also pay 400 rupees for it at the Zora Shop but the other way is much cheaper. 6. Boots List In the two games, there are a few types of boot that must be obtained in order to progress further, in this section I will show what they are, how they are useful and where they can be found. Kokiri Boots You start the game off in these Hover Boots Found in the Shadow Temple. These will allow you to hover over large gaps which is better than falling down huge gaps, right! Iron Boots - Found in the Ice Cavern. These, when equipped with the Zora Tunic will allow you to walk underwater for an infinite amount of time. 7. Masks In Hyrule Castle Town Market, there is the happy mask shop which sells masks (obviously). As a side quest you can buy the mask and sell it to someone who will give you some rupees for it, you then go back to the shop and pay the man the rupees you paid for it originally and you can then keep the rest, so it's a pretty good way to make a lot of rupees. Keaton Mask Give it to the guard that is stood When wearing at the gates leading to Death Mountain this, people Trail. Will talk to You as if You're a fox Skull Mask In The Lost Woods in Kokiri Forest, When you there is a skull kid, give this mask wear this, to him. People will be scared of you. Spooky Mask Sell it to the kid who's in the Same as The graveyard in Kakariko Village during Skull Mask. the daytime. Bunny Hood In Hyrule Field is the running man, give This will it to him. He is located randomly around annoy a lot Hyrule Field. The best place to look of people for him is around the back of Lon and provoke Lon Ranch. Hilarious Responses. Goron Mask Just a bit of fun really, you don't have When wearing To anyone in particular, people will Talk to you As if you're A Goron. Zora Mask Just a bit of fun really, you don't When wearing Have to give it to anyone in this, people particular. Will talk to you as if you're a Zora. Gerudo Mask Just a bit of fun really, you don't When wearing Have to give it to anyone in particular. This, people Will talk To you as If you're a Gerudo. Mask of Truth Just a bit of fun really, you don't With this Have to give it to anyone really. Equipped you'll be able to talk to Gossip Stones. 8. Story Once upon a time, there were three goddesses that created the earth. They were Din, Nayru, and Farore. They all created the earth and the spirit of the law so the creatures could live respectably to the law. As they left the dimension to another, they left behind a mark. That mark is the Triforce. The Triforce contained three virtues: Power, Courage, and Wisdom. The Triforce protected the land for years to come. However, the Triforce could be possessed by an individual. If that individual has a good heart, the land will see an era of prosperity. If the heart is evil, the world would suffer a long drought of peace. A myth said that when an individual finally capture the Triforce, it will split into three pieces. The person who touched the Triforce will get the virtue he believed in most. The other two pieces will go to its best host. If an individual collects them all, he or she will reign supreme. The five races that Farore created, the Gorons, the Zoras, the Gerudos, the Kokiri, and the Hylians, all respected the Triforce with all of their hearts. However, as a popular saying goes, whenever there is good, there will always be evil. Therefore, Triforce will never be safe from the evil. One day, a Gerudo man with an evil heart trekked the vast deserts of Hyrule. He had heard about how powerful the Triforce could be and he really wanted it to rule the land. He knew nothing on how to get it until recently. He found out about a mythical Ocarina of Time. He walked down the horizon of the storming sand. He looked up. He knew that item must have some connection to the Triforce. Oh, how badly he wanted it! Ganondorf went to the Hyrule Field and devised his evil plans to capture the Triforce. First, he went to the Kokiri Forest and snuck in a spider in the Great Deku Tree, the protector of the Forest. Then he went to the volcano of the Gorons and awakened the Dodongo. Finally, he went to the Zora's Domain and made Jabu-Jabu jabby. Back at the Kokiri Forest however, The Great Deku Tree suddenly realized that the time was now. The boy without a fairy time must leave. 9. Master Quest Walkthrough NOTE: This is only for the Master Quest game NOT The Ocarina of Time. If you want the Ocarina of Time walkthrough then please see the section entitled "Ocarina of Time Walkthrough" 10. Kokiri Forest - The Kokiri Emerald With Navi (the fairy) at your side exit Link's house. This will bring you out into Kokiri forest. Climb down the ladder. You can talk to Saria if you wish but all she tells you is that she is so pleased a fairy finally came to you, moving on !! Whilst you are moving around the forest be sure to talk to a few people, because if you're new to the game they usually have something useful to say, and when Navi says "the Deku Tree has summoned you, come with me! IGNORE HER. Besides you can't get to the Deku Tree yet anyway. Anyway from Link's house you will see a hill. Go up the hill and turn left. You will then see a set of fences. Either go round them or jump over them. You will then see a fellow Kokiri, look to the right of him, on the ground and you should see a small hole in the wall, walk up to it and press A. This will cause Link to crawl through. Once at the other side you will see that you are in a maze-like area with a boulder rolling round. Carefully make your way to the other side, avoiding being hit by the boulder wherever possible and you will come to a chest. Open the chest with A and you will get your first sword. The Kokiri Sword. Lucky You! Make your way out of the maze (a method I find works is to simply re- trace your steps) once you are out of the maze and back in Kokiri Forest feel free to practise with your brand spanking new sword before going on to the next bit. After you have got used to the Kokiri Sword you will need to collect at least 40 rupees (note: this is one of the very rare occasions where you HAVE to buy something, after this it is cheaper to find stuff in places rather than buying them in shops.) You can find rupees in the patches of light green grass all over the forest (the patches of grass are the best areas). Once you have 40 rupees in you're possession head over to the shop. The shop is the house with the red canape outside. Before you can enter the shop though a Kokiri will show how to use Navi to have conversations with people out of your reach. After the lesson go into the shop, walk up to the counter and press A. Push the Analogue stick left and get the icon over the Deku Shield and press A the shopkeeper will ask you if you want to buy it. Answer YES. Congratulations you now have the Deku Shield and enough weapons to get past Mido who is blocking your path to the Deku Tree and get on with your quest. Head over to Mido, if you're not sure where he is go to the little river and instead of going across the stepping stones, go right and continue until you see a rather small Kokiri, that is Mido. Talk to him and he will (reluctantly) let you pass. Go past him and on your way to the Deku Tree be sure to kill a few Deku Babas (these are the plants that try to snap your head off), because they give you Deku Sticks and trust me these are important in the Deku Tree. Once in front of the Deku Tree you will see a cut scene where the Deku Tree tells you that Ganondorf's evil cohorts are destroying him from inside out. By the way if you think that the cut scene is boring and you want to skip it TOUGH. You can't. After the cut scene he will invite you to go inside and open his mouth to reveal a hole. Go inside. The Great Deku Tree Enter the door, if you need them, kill the Deku Babas that are at various points on the floor you're on now for some hearts, deku sticks and nuts. Now, head back to the entrance and climb the ladder to the left. Follow the path round and jump over the gap halfway. Now, use the L-Targetting function to find the keese that's flying around and kill it, believe me that will save you some hassle later on. Once he's dead, follow the path round and kill the skulltula that's waiting to attack you. Once he's dead, open up the chest and collect the dungeon map. This is a very useful material as it allows you to see all the rooms in the dungeon, use it if you get lost. Now, ascend the vine ladder and follow the walkway. Pretty soon, you should come across a switch, activate it and the torch will ignite and burn the nearby web. Head through the door it was blocking. When you enter, you'll see a switch with fire next to it, ignore it for now. Head down to the bottom platform and kill every monster you can find. After they're all dead you will receive your first Deku Nut of the game, save it, it will come in handy when we face the boss. You now need to use the vine ladder to access the first platform (the one where there was a switch with fire next to it, the one I told you to ignore). When you're back on that platform, get out a deku stick and light it using the fire by the switch. Now, quickly run back to the bottom platform and use the light deku stick to ignite the torch you'll find there. Now a chest will appear so head over to the other side of the room and open it to find a blue rupee, that's an easy five rupees you know! Now, if you killed every monster in the room, the door should have unlocked, if it hasn't then you still have some monsters to kill. Once all of them are dead, a big chest will spawn. Head over to it and open it to find the fairy slingshot. This should be equipped and not be un-equipped until we exit the Deku Tree. Before proceeding, feel free to practice with your newly found weapon. When you're confident you can hit this with a fair degree of accuracy, return to the second floor and head to the vine ladder. Beside this ladder is a crate which you can smash by rolling into it, do so and you'll see a gold skulltula, kill it and grab the token. Now, to your right should be a web, burn it with a lighted deku stick and head through the door it was blocking. In this new room, you'll see a Deku BaBa who is repeatedly snapping at you, stand back and fire four deku seeds at it to kill it. After it's gone, aim your slingshot above the other door and fire a shot at the eye, when you hit it, the door will unlock, allowing you to exit this room. In this room, you'll find some skulltullas and other spiders. Kill them all and, using the vine ladder, cross to the other side of this room and, when you get there, open the chest to find the compass for this dungeon. Now, turn around and leap onto the floating platform and then jump back to the original platform (where you started this room) now exit this room and go back to where you started this dungeon off. Once there, you'll notice a big spider web blocking a hole in the middle of the floor, we're going to go through there now. What you need to do is light a deku stick using one of the torches on this floor and roll on the web to burn it and cause Link to fall through into the first floor basement. When you land in the basement, you should be in some water so swim to the high platform and climb out. Dispose of the Deku BaBas in the usual manner and activate the switch to spawn a chest on the other platform. Head over to it and open it. If you still have your deku shield then you'll get a blue rupee (worth five) but if you lost it earlier then you'll get another one, so either way you get something useful. Now, return to the lower platform and fire a deku seed at the eye above the door to open the door. Head through it. You'll now come across a deku who will be firing nuts at you. So, get out your shield and deflect the nut he fires at you back at him and, when he starts running around chase him and hit him once with your sword, he'll then start begging you not to kill him. After he's done babbling light your deku stick from the torch in the previous room and the re-enter the deku room. Now, light the two torches and the bars covering the other door will go and you'll be able to exit this room, do so. In this new room, open the chest and collect the recovery heart if you need it. Now activate the switch and light up your deku stick and hop on the moving platform and hold down R to make Link crouch and avoid the spiked log. Now, hop off the platform onto the other side and set both torches alight. The door on top of the block will now unlock so climb on top of the block and exit the room (kill the skulltula if you wish). In this room there are tons of enemies and you must kill them all. There are A Deku, 4 Spiders on the floor, a few more Spiders on the roof and a keese. Use your slingshot to kill the skulltulas that are on the ground and then dispose of the deku. All the other spiders will now come at you, so dispose of them with either your slingshot or your sword, I recommend saving your slingshot ammo but it's up to you. After you've killed all the spiders, finish off the keese and exit through the new door. When you first enter this room, look at the four torch brackets and you'll see small, black shapes on each of them, these are keese so get out your slingshot and kill all four of them and stand on the switch. Now, light up a deku stick using the torches and use it to destroy the web, which is to the right of the door you entered through. You will also see another door in this room, but until you have the song of time there is nothing of interest through that door so head back to where the web was and crawl through the hole. Ignore the Deku Baba and get rid of the deku the same way as you did the last one. But, in case you can't remember and are too lazy to look back, I'll tell you how to: get out your shield and deflect the nut he fires at you back at him and, when he starts running around chase him and hit him once with your sword. After you hit him with your sword, he'll ask you if you want to buy a deku shield for 50 rupees, if you already have one, then say no but if you don't, it's a good idea to say yes. Now, kill the deku baba and approach the block and push it using A. Using up, push it over the edge into the water. Now, jump to the platform with the fire (the lowest one) and light a deku stick. Now, jump into the shallow part of the water and climb onto the middle platform. Now, use the block to jump to the upper platform (the one with the web on the floor). Now, roll onto the web with your lighted deku stick and it should burn. Drop down into the next area and take the hearts if you don't have full health. Now head onto the dry bit of ground and face the dekus. Behind these dekus is the boss door but, to unlock it, you must hit them in a certain order. The order is 3 1 2. So, deflect the nut the third one fires at you back at him and then do the same to number one and number two. After you've hit them all in the correct order, go talk to the second one and he'll tell you all about Queen Gohma, the boss. After he's done, ensure you have full health and then enter the boss door. Parasitic Armoured Arachnid: Queen Gohma Difficulty 4/10 This is quite an easy boss considering how big and mean she looks. To start the fight, look up at the ceiling and you'll see her eye glaring back at you, she'll then jump down of the ceiling and the fight will begin. When she jumps down and lands in front of you, throw a deku nut at her and fire a deku seed at her, now press L to l-target her, then press B to do a lunge attack. This should do a substantial amount of damage to her. Simply repeat this process until she's down. After she is gone pick up the blue heart container, and step into the blue light. The blue light will return you to in front of the Deku Tree. After the cut scene the Deku Tree will be dead and you will have the Kokiri Emerald, the first of the three spiritual stones. YAHHOO! Obtaining the 2nd Spiritual Stone Kokiri Forest If you talk to anyone you'll find that his or her reactions are different since the Deku Tree is dead. Now exit the forest. If you aren't sure where the exit is, it is by the Know-it-all brothers house. As you are leaving the forest, Saria will hand you the Fairy Ocarina. To learn more about the Ocarina, check out this section below: Throughout the game you will receive two versions of an Ocarina. The first is the fairy Ocarina, and the second is the one that Ganondorf wants so much, the Ocarina Of Time, which will help you turn into an adult, much later on in the game. Leave through the opposite entrance and enter Hyrule field. Hyrule Field An owl will give you a map of Hyrule. This is useful if you get lost, or need help finding somewhere. Anyway, head over to the market, if you arrive at night you won't be able to get in. This is because the drawbridge is always shut at night. Wait till morning. Either way once the drawbridge is open, enter the town. Once in the town, you will notice that there are lots of shops and people to talk to. Make a note to come back here later to play some pretty awesome mini- games. Anyway, walk over to the small ginger haired girl standing near the castle. She will introduce herself and tell you a bunch of other stuff. After this head over to the castle. Run over to the gate and talk to the guard. It seems that no one can enter the castle. Fine. Walk out of the castle and go back in again. You will see Malon, you know the ginger haired girl from the market. Anyway, walk over to her and talk to her. She will tell you that her Dad is somewhere in the castle, most likely asleep. She will also give you the weird egg, if you find her dad. Now to get into the castle. Climb up the vines behind her. Run along and drop down the hole to the left. Once down, go through the door. It is VERY important that the guards don't see you. If they do, they will throw you out the castle. Walk along the path, and when you see the two guards stop. Climb up the hill to Link's left. Run along, making sure not to get close to the guards. Make your way to the wall at the other end. Climb up the stone part, and drop into the moat. Wade along, until you come to a small brown pile of earth, use this to get out of the moat, go along the path to Link's left. See that sleeping guy on the floor, that's Talon. To wake him up all you have to do is wait till its day and then get your weird egg out. It will have hatched. When it crows it will just be the right pitch to wake him up. Once you have talked to him he will run back to Malon, frightened that she is cross with him. Once he has gone, push the blocks to your right, into the moat. Use them to jump onto the ledge where the small hole is. Crawl through the hole, using A. Once through you have to avoid some more guards. Only this time they are moving. To avoid them simply wait until they move round one side of the bushes and then run across to the next one. Once through you will meet Princess Zelda, well done!!! After the long chat, she will give you Zelda's Letter. This is needed to get up Death Mountain, but anyway, back to now. After she gives you Zelda's Letter go to the opposite side of the courtyard to meet Impa, Zelda's Guardian. She will teach you Zelda's Lullaby (at last some thing that makes that darn Ocarina some use!) She will then escort you out of the castle (how kind). After Impa has gone, head to Lon Lon Ranch, this is situated at the other side of Hyrule Field. Head into the pen with all the horse, talk to Malon. After she has spoken to you, talk to her again and she will tell you that Epona is scared of you. Talk to her again and show her your Ocarina to learn Epona's Song. Head to the shed where Talon is, this is the first shed you come to when you first enter the Ranch. Wake him up by simply talking to him, and play the game he has for you. When you succeed you will get a bottle of Lon Lon milk, which gives you 3 extra hearts when drunk, however what you want is the bottle itself. Head out of the ranch, and head back to Kokiri Forest and to the Lost Woods, its behind Mido's house. The Lost Woods This is VERY confusing, due to the fact that there are paths leading off in almost every direction. First, go through the right hand hole, then in the next area, go through the left hole. In the next area go through the hole to the right hole, then go through the left hole. In the next area go through the hole directly in front of you. Next go through the hole to the left, then the hole to the right. This should bring you to an area with a wolf in it. Dispose of this howling horror by stunning it with your Deku Nuts and hitting it with your Kokiri Sword. When it is dead it will give you 5o Rupees (wow I wish everything was that generous when it came to rupees, ahem moving on swiftly), now you need to follow the path behind it. This will bring you to a maze with enemies all over the place. Fear not though, as if you follow this guide correctly it will be as easy as falling off a cliff. First off, turn to the right and go down the path, blocking any attacks with your Deku Shield. Any way, at the end of the path you will see a pool. DO NOT go in it, instead, either run past it, or turn right, either way the is will bring to another path. Run down it and turn left, this will bring you to a pool, this time go in it. Swim left and climb out, this will bring you to a path with some stairs at the end. Run down the path, blocking anything that is fired at you with your Deku Shield. At the end is SARIA standing there doing nothing in particular. Go talk to her, she will teach you Saria's Song. After the conversation head to Kakariko Village, its on the left side of the drawbridge in Hyrule. Kakariko Village/ Graveyard Like Hyrule Market you will notice that there are a lot of people here to talk to. However there is one or two people that you need to talk to. First off is the lady by the chicken pen. If you are not quite sure where that is head up the stairs in front of you when you enter the village and the pen is to the right of you. Head over there and talk to the lady by the pen. She will tell you to rescue her chickens that are all over the village (check out the mini games section for more details on this game). Once all of them are back in the pen talk to her again and she will give you a bottle. This bottle can be used to put a fairy in. Fairies will revive you when you run out of hearts. Isn't she generous! Next head over to the graveyard. Its through the archway. Once inside the graveyard go to the tombstone with the flowers. Run round the back of it and pull/push it out of the way to reveal a small hole. Drop down it. Run to the end and you will see a chest. Open it with A to get the Hylian Shield. This is useful in the next dungeon. Dodongo's Cavern. Anyway, moving swiftly on. Run back to the other side of the chamber to be transported back to the graveyard. Run to the very end of the graveyard and you will see a huge stone. Stand on the Triforce symbol in front of it and play Zelda's lullaby. You will then see a short cinema in which the stone blows up and you see a hole. Drop down to enter the Royal Family's Tomb. You will drop down into a room with a locked door. To open this door simply kill all of the Keese in the room. An easy way to do this is to Z-Target them and hit them with your Fairy Slingshot. Once they are all dead go up the stairs that lead to the newly opened door and go through it. Be careful in this room. See all the mummies. If the scream they will paralyse Link and attack him. So to avoid this run through the green soup (even if it is a tad harmful) to the other side of the room. Once on the other side of the room you will see, on the wall a stave with some notes on it. This is the Sun's Song. Read the stave by pressing A to learn the Sun's Song. Now return to the first room and step onto the platform to return to the graveyard. Useful Tip: To get past the mummies play the Sun's Song. This will paralyse them for a short period of time. Anyway, once you are out exit the graveyard and go to the guard standing to the left of the closed gate. To get past the guard simply talk to him using A, then show him Zelda's Letter. He will then open the gate for you. Well what are you waiting for GET THROUGH IT! Death Mountain Walk up the slope, avoiding the extremely irritating jumping spiders. In a while you will spot the entrance to Dodongo's Cavern, but it is blocked by a large boulder and you can't get rid of it, yet. Continue up the path, taking a right turn when the path splits. Oh and by the way make sure that the rolling Goron doesn't hit you because if it does it WILL knock you off. Anyway when you turned right you should see a city. Walk in the entrance. Welcome, to Goron City Goron City Again there is a lot of people to talk to in this place, but besides that there's not much. Carefully cross the ropes to find a Goron sitting on his own (aw!) in the middle of the platform. Go talk to him. He will tell you about his brother Darunia the King Goron who has locked himself up in his chamber because he is so peeved. Then walk back across the ropes to the ledges by the entrance. Go down the stairs all the way to the bottom level and step on the mat in front of the door. Whip out the Fairy Ocarina and play Zelda's Lullaby. This will cause the door to open, revealing Darunia. He says that a song that is lush and has to do with nature will cheer him up. Play him Saria's Song and he will get up and dance. After a rather funny sequence he will award you with Goron's Bracelet which will allow you to pick up bombs from Bomb flowers. Exit Goron City. 11. Death Mountain Trail/Dodongo's Cavern Entrance - The Goron's Ruby Exit Goron City and head right. Follow the path until you come across a Goron with two bomb flowers next to him. If you look over the edge, you'll see the blocked up entrance to Dodongo's Cavern. Well, angle yourself so that when you throw something down there, it will land close to the rock that's blocking it up. When you're confident you're at the right angle, pick up a bomb flower and lob it over the edge and, if it landed correctly the rock will blow up and the entrance to Dodongo's Cavern will be revealed. If you missed, don't worry just keep trying, the bomb flowers keep re-spawning anyway. If you hit it however, get back down to the newly opened entrance and enter the second dungeon. Dodongo's Cavern When you first enter the dungeon, you will be in a room that appears to have no exit. But, if you look carefully you'll see that a section of the wall is different to the rest. Simply pick up a bomb flower and toss it at that section of wall. When it blows up, the main room of this dungeon will be revealed, enter. You will see a large, circular platform with four, smaller platforms around it that lead to different parts of the dungeon. First, we need to go to the right so hop onto the small platform in front of you and then hop onto the main one. Pick up the bomb and quickly jump onto the right platform and then jump onto the next ledge. Toss the bomb at the left wall and it will blow up, revealing a chest that contains the map. Once you have the map, return to the main platform where the bomb flower is. Look to the north east and you should see a large boulder on a flat ledge. Pick up the bomb and jump over to the boulder. Toss the bomb at the boulder and, when it blows up it will reveal a switch. Activate it to elevate a nearby platform, and then hop on the platform. When the platform has taken you as high as it can, head to the bridge and follow it all the way to the end alcove. There you'll find a switch activates it and one of the nearby torches will catch fire and the door below where you are now will open. For now, ignore the ignited torch and hop down and go through the door. Here, you'll encounter two Beamos which should be avoided at all costs. You will also see a load of bombs. in a line with a gap in the middle. Well, pick up a bomb off the end of the line and toss it to the middle gap and watch as a chain reaction is set off and a set of stairs is created, obviously, you now go up them. In this new room, you have to collect the six rupees that are dotted around the place. There are four in crates (one of which is easy to miss as it's on the bottom floor), one is under the Beamos run to it, grab the rupee and run back again before the Beamos can hit you with its laser and one is on the vine ladder. Once all have been collected, the door will open, go through it. You will immediatley be confronted by two Baby Dodongos. These are easily dispatched by a good old dose of the slingshot or sword. After both of them are dead, a chest will spawn. In it is the compass, now exit the room via the newly opened door. Now, go across the bridge and enter the next room. This room is mega-easy. Simply push one of the three blocks under the torches and light them all with a deku stick to unlock the exit door, exit. Told you it was easy!! In the next room, kill all the spiders and grab the gold skulltula from under the right crates. Now exit the room. Now, in the torch room, we have lit the second fire that was previously unlit. Jump over to the platform with the torch and light up a deku stick now look behind it to the alcove, that's where you need to be so quickly hop over there and light the first torch you come to. Now kill the skulltula using the deku stick, then take out another stick and light it up now head to the other torch and light that as well. Do you see the block that's blocking your way, well ignore it and head down to find another block, that's the one you want so grab it and pull it to the next platform. Now use it as a stepping-stone to the platform and kill the skulltula you'll find there. Now, follow the hallway, killing all the monsters as you go. When you come across a bomb flower, light up a deku stick and travel up the flower itself. This should make the bomb go down so grab it and toss it to the wall at the end of the hall. Now exit through the door. This next room contains two Lizalfos which are seriously annoying, but surprisingly easy to beat. L-Target one of them and put up your shield. When he attacks you, move and then do a lunge attack on him. Two or three of these should easily take him out so repeat the process on the other one. Once they're both dead, the exit door will open so exit through this door. In this area, you'll notice a keese flying around the area. Kill it before proceeding because it will make your life hell in this room. Now, travel around the room and break all the crates in this room for some recovery hearts and other useful stuff. Now, go back to where you came in and fire a slingshot seed at the yellow switch to activate it. Now, leap to the next platform and go left to the alcove in the wall. Kill the keese you'll see flying around and throw the nearby bomb at the boulder in the north east corner. Activate the switch and head to the light coloured switch and whack it with your sword. Now, head back to the original platform and use the others to get to the other end of this room. Once you're out of this room, go left and collect the ten rupees. Now, go back to the hallway and head over to the other one. Grab a bomb and toss it against the boulders to unblock your way. Now, grab another bomb and jump down the hole to your left and bomb the wall with a crack in it. Use the white platform to the left as a stepping- stone to the platform with a bomb flower on it. Now, if you need a red potion to top up your health then bomb the wall to your right and buy one for 40 rupees. But if you are fine for health then bomb the boulder to reveal another bomb flower. Pick it up and toss it to the right, where all the other bombs are and it should ignite a chain reaction, which will uncover an eye. Use your slingshot to shoot the eye and finally open up the exit.. Make your way across the hallway, killing the baby dodongos as you go. At the end of the hallway is a room with two Lizalfos. To kill them simply L-Target one of them and put up your shield. When he attacks you, move and then do a lunge attack on him. Two or three of these should easily take him out so repeat the process on the other one. Once they're both dead, the exit door will open so exit into the next room. In the next room you'll see a treasure chest. Open it to find the bomb bag. Now you can finally make bombs yourself (bomberman, anyone?) now, use the platform to travel up to the second floor. Now, jump onto the skull and put bombs in both of its eyes. This will cause its mouth to drop down and you'll be able to enter it, do so. Go through the left opening and follow the hallway. Now go left and pull on the gravestone. Some Lizalfos will pop up so dispatch them using the usual methods and then pull on the other two gravestones. Throw a bomb over the rocks and it will activate the switch, which turns off the flames in this area. Now, head over the blocks and keep pulling the gravestones until you reach a tunnel on the right hand side before a set of statues. Dispose of the ghost there and pull on the gravestone to receive a blue rupee (worth 5). You'll now need to get rid of all the statues in this room. Simply throw two bombs at each one to kill them all and then head through the newly created opening. At the end of the hallway you'll see, yet another, gravestone. Pull it and it will reveal a switch. Push it and go through the door that opens. Now, plant a bomb on the section of the floor that's different and fall through the hole. Infernal Dinosaur: King Dodo go Difficulty 3/10 This guy is even easier than Queen Gohma was. When you start the fight, he will start rolling towards you so get to the edge of the lava pit (don't fall in though) and when he stops, he will open his mouth and shoot fire at you. Before he shoots fire though, get to him and throw a bomb into his mouth. When it explodes inside him, he will be knocked down, temporarily. While he's down, hit him as many times as you can, I recommend at least three, if not four. When he gets up again, simply repeat the process until he's defeated. It will take about four or five "knock downs" to defeat him, depending on how many times you hit him while he's down. When he's dead collect the heart container and step into the blue warp point. After defeating King Dodongo, you'll emerge outside Dodongo's Cavern and you'll meet up with Darunia and a few other Gorons. Darunia says that what you did was a truly brave thing and you have earned the Goron's Ruby. After giving you this, he says that you and him are now sworn brothers and if ever you need anything, don't hesitate to ask him. Then he says "how about a big Goron hug!" and Link runs off, screaming. Hilarious if you ask me. Anyway, after the cutscene, our next priority is getting a magic meter. The Great Fairy who lives up on the top of Death Mountain should be able to help you with this. So, from where you are now, carry on up the hill until you see a red flag. To the left of this is a ledge with a few rocks. Blow the first one up so you can climb up to the ledge, then bomb the second one so you can see the third one on the ledge opposite. Throw another bomb over to it and it should explode and create a path for you. If it doesn't, just keep trying. Anyway, jump over the gap and follow the path round until you get to a valley type area with (what looks like) a clear path to the end. I can assure you, that's exactly what it ISN'T. You see it's called Death Mountain for a reason. That reason is that it's an active volcano, which is prone to exploding at any time. As you head across this valley, that's what it will do and you'll be showered with rocks and other hard stuff. The way to get round this is to run as fast as you can and, when it erupts simply cover yourself up with the Hylian Shield and the rocks and stuff will bounce off that and you won't get hit. So, after you get to the ladder at the end, take out your slingshot and kill the skulltulas on the ladder. Once they're gone, climb the ladder and hop onto the ledge on the left. Now, use your slingshot to kill the skulltula that is at the top of the ladder, now proceed up to the top. Once at the top, head over to the rock wall to the left of the sign and bomb it to reveal the entrance to the Great Fairy's fountain. Enter. Once inside, head over to the triforce symbol and play Zelda's Lullaby on it to waken the Great Fairy. She will give you a magic meter that allows you to perform certain spells and perform special moves. After you have the magic meter, head back outside and you'll meet up with the owl from the castle. When he offers you a lift back down to Kakariko Village, hold onto his talons and let him fly back down with you. When you arrive back in Kakariko, drop off the roof (there is a heart piece available here but don't get it now) and travel back to Hyrule Castle. This time though, instead of going to where the first two guards are, go right and you'll come to a dead end. Bomb the rocks and a hole will be revealed. Head through it to find the second great fairy. Again, stand on the triforce symbol and play Zelda's Lullaby to waken her. This time, she'll give you Din's Fire. It's a spell that sets fire to everything within a certain radius. Now, I'd better tell you how to get spiritual stone number three instead of rambling on about nothing. So, we first need to get to Zora's Domain. Collecting 3rd Spiritual Stone Zora's Domain To get to Zora's Domain head to the stairs that lead to Kakariko Village and follow the wall to the right. Pretty soon you should find a river. Follow it and you will eventually come to Zora's River. Here, follow the path to the bean seller who is sitting in front of a barred gate. Buy some beans from him and plant them in the nearby soft soil, this will make coming back to Zora's Domain in the future a lot easier. Now, head back to where there is a small gap so you can jump over to the other side of the river (it's near the entrance to Zora's River) and cross to the other side. Now, you need to follow he river up to the waterfall. Once you're up there, stand on the triforce symbol and play Zelda's lullaby and the waterfall will open. Jump across into Zora's Domain. Zora's Domain Hot Damn! Those Zoras are sexy, sorry just a little author's opinion, thought I'd mention it, Anyway moving on, the first thing we need to do in this area is to get the silver scales so we can dive further. So, head up the stairs as though you were going to see King Zora but, just before you get to the chamber, turn left and you'll see a Zora on top of a waterfall. Go and talk to him to start the game. Basically, you have a certain amount of time to collect all the rupees that the Zora threw into the water. There are, I think about five or six in total. Once you have them all, go back up to the Zora and she'll give you the Silver Scales. You can now dive up to 6 meters underwater!! After you've got the Silver Scale, head back down to the water and swim over to the ladder. Now, dive down and you'll see a hole, head through it and you'll be warped to Lake Hylia. 12. Lake Hylia/ The King's Chamber - The Zora's Sapphire When you arrive in Lake Hylia, you'll need to collect Princess Ruto's note which is in a bottle at the bottom of the lake. The bottle is near the place where the warp hole brought you out so collect it. The note reads: Help me. I'm waiting for you Inside Lord Jabu Jabu's Belly Princess Ruto P.S. Don't tell my father!! With the note head back to Zora's domain via the warp hole. Once you're back there head back to the King Zora and show him the note. He'll keep the note but he'll let you keep the bottle. He says that he wants you to go and rescue his daughter. But to do that you need to get inside Jabu Jabu so you'll now need to catch a fish to feed to Lord Jabu Jabu. So, head to the pool of water which is near the zora's shop and catch a fish from there. Once you have a fish, head to the King Zora's chamber and climb up to his ledge and go behind him and follow the path to find Lord Jabu Jabu. But, instead of going inside him, head to the right and swim to the far corner. Once there, you'll notice some boulders. Blow them up with a bomb and head inside the cave that opens up. This is the great fairy's fountain. Play Zelda's Lullaby to wake her up. She'll give you Farore's Wind which will warp you back to an area in a dungeon or temple this will come in handy in the next dungeon. Now, head back to Lord Jabu Jabu and empty the bottle with the fish in it and he will suck you and the fish inside him. 13. Lord Jabu Jabu's Belly Ignore the Octorok and blow up the boulder behind it. This will reveal a switch so press it and a chest will spawn, containing the dungeon map. Once you have collected the dungeon map, look to your right and you'll see what looks like a cow. Shoot it with your slingshot and a chest will spawn, containing a Deku Nut. Now, look to the left and you'll see another cow, shoot it to unlock the exit. In the next room, you'll be attacked by a jellyfish. Stun it with a deku nut and then give it a few good, hard whacks with your sword to kill it. Once it's dead, then head down the chasm and unlock the chest to get another deku nut (it's a good idea to save all these Deku Nuts, believe me they will come in handy when it comes to the boss and mini-boss). Now, jump into the water and swim down and enter the hole. When you get to a cow in the water, climb out onto the nearby platform and shoot at it to make the chest containing the compass spawn, collect the compass and then activate the nearby switch to open the door on the first floor. Climb on the moving platform to get back to the first floor quickly and then jump to where the door is and head through. DAMN!! An ugly looking thing from the depths of Jabu Jabu, whip out your sword and whack... Oh wait sorry, false alarm. It's just the Zora Princess Ruto. Talk to her and she'll tell you that you don't need to be here, she can look after herself. Shortly after telling you this however, she falls down a weird vortex thing, so she clearly does need your help, which is why you also have to fall down the vortex, it must be the same vortex, or you'll appear in a different part of the dungeon. Anyway, once you're close to Princess Ruto, talk to her and she'll tell you to go away. Talk to her again however and she'll let you carry her. But, before picking her up however, shoot the cow at the opposite side of the room and you'll reveal a chest containing a bombchu. Take it if you like, you won't actually need a bombchu for a while yet, but they are handy if you run out of bombs. Anyway, now return to Ruto and pick her up. Step on the switch on the bottom to activate a water geyser, ride it all the way up and then jump off it to the platform with the blue switch. Put Ruto on the switch to open a nearby door and then enter it. When you enter, you'll be confronted by a new enemy, the Lizadlof. It's a little like the Lizadlfo from Dodongo's Cavern in that it's attacks are quite similar. The way to kill it is to lob a deku nut at it to stun it and then do a lunge (L+A) to kill it. When you lunge though, watch out for the Like Like (the fat, slimy thing that keeps moving around like a jelly). Once the Lizadlof is gone, we need to deal with the Like Like. These things are really dangerous because, even though they don't take away much health they will eat your weapons and tunics which is never a good thing. So, throw a deku nut to stun it and then kill it using your lunge attack. Now, you can kill all the other enemies in this room without worrying about the two dangerous ones. After they're all dead, a chest will spawn which contains the last weapon you'll receive as a child. The Boomerang. Now, head through the newly opened passage and you'll re-appear back in the room you were in just before you met Ruto. Ride the platform up to the first floor and go through the door to the room where Ruto was (the one with all the vortexes). Run past the first vortex and look up at the right wall and you should see a boulder sticking out. To destroy it easily, aim your bombchu at it and let it go. Or, you could just throw a bomb at it and hope it lands on the boulder and destroy it that way, but I think the bombchu method is much easier. Either way, once the boulder is gone you'll see a cow on the wall where it was. Shoot it and the door will open. But, the door is being blocked by a sponge like tentacle, no problem. Fire the boomerang at it and it will be temporarily stunned. Simply climb on top of it and climb up to where the door is. In this room, you'll be confronted by some Lizalfos. Destroy them using the usual method, but if you've forgotten what that is, I'll tell you again. L-Target one of them and put up your shield. When he attacks you, move and then do a lunge attack on him. Two or three of these should easily take him out so repeat the process on the others and then throw a bomb at the boulder to destroy it and reveal the exit the exit door, but the exit door is too high for you to get to. No problem. Simply look behind you and then look to the right. There should be some blocks there. Well, pull/push one up to the door's ledge and use it to climb up access the door, now exit this room. In this next room, you'll notice a red, tongue like creature. Well, get close to it so it comes down but, before it actually hits you, whip out your boomerang, l-target it and fire. With a bit of look, it will hit the tentacle you need to do this 3 or 4 more times to destroy it and unlock the exit. Head left and enter the door that isn't blocked by the web (obviously) and shoot both cows to bring out the two Like Likes that were waiting to ambush you. Kill them by stunning them with your deku nuts and then doing a lunge on one of them, and then the other. I find that the best thing to do is to stun both of them, then, while you're hacking chunks out of one of them, its mate won't be able to attack you and eat any of your weapons. Once both are down, a chest will spawn which has in it a deku stick. Light it up on the torch that also just came alight and then go back to the door that was blocked by the web. Burn the web and go through the newly opened door. You'll now see another tongue like creature, which should be dispatched using the same methods as the previous one. After he's dead go back out and go back to the part where the blocks you used are. Now, head through the left door and you'll meet another tongue like creature. Kill it and then return to the previous room and use the door which you haven't yet been through. In this room, kill all the enemies and then blow up the boulder in the upper-right of the ceiling to kill a golden skulltula. Activate the geyser by activating the switch in the middle of the room and ride it up to the token's level. Now, L-target the token and fire your boomerang at it to make it come to you. Now for a really long trek back to where we left Ruto!! Once you arrive back to Ruto, pick her up and press the middle switch to activate the water geyser. Now, use it to jump to the highest platform in this room. Enter the next room and what's this we find here? It's the third spiritual stone. The Zora's Sapphire. Ruto will tell you to throw her up to the platform where the Zora's Sapphire is, so do so. However, when she's up there, the platform moves and Ruto says something like "what's this, urrghh!! An Octopus!!" Now we have problems. It seems that when Ganondorf made Jabu Jabu sick, the spell caused him to eat the sapphire. In case this did happen, Ganaondorf put in two evil monsters to make sure the stone was brought immediately to him, should it get eaten. One of these two monsters is right in front of you, but is actually incredibly easy to defeat, if you've been saving your Deku Nuts and have a fairly good supply (i.e. 8+) What you need to do is hit the green thing on his ass with your sword. But, to get him to do that, you need to either stun him while he's got his back to you or hit him with a deku nut and make him spin around so that his backside is facing you. You need to hit his green ass (!) about five times to defeat him, good luck!! Once he's dead, the spiked platform in the middle will turn back into a normal platform/elevator so ride it back up to the first floor. Fire a slingshot seed at the cow on the wall to spawn a block, which you need to drag to the platform you rode up on. Now, climb on it and stun the sponge with your boomerang. Quickly drag the block over to the sponge and use it to jump to the sponge. Now, stun the next sponge and jump to it. No, jump to that sponge and then jump again to the switch and activate the switch by dropping the block on it. Now, exit through the newly opened door. Jump to the nearest platform and use it as an elevator to the area below. Shoot the cow and then open the chest to receive a recovery heart, all this charging about all over the place is sure to have lost you some health. Now enter the door next to the chest and kill both the Like Likes with either you slingshot or your deku seeds and sword, at this stage I'd advise using you slingshot but it's entirely up to you. Anyway, once they're both dead, shoot the cow on the left to get a chest, which has in it either a deku shield if you don't have one or a blue rupee (worth 5) if you do. Finally shoot the right cow and it will rise slightly, shoot it again and it will rise some more, shoot it a third time however and the exit door will unlock. Enter this door and we now have the boss to deal with. Bio-Electrical Animode - Barinade Difficulty 6/10 If the actual dungeon didn't knacker you, then this boss certainly will come close because, in order to survive you have be moving constantly and you can't afford to stop for more than a few seconds. The actual boss is the light blue (ish) thing in the middle of the circle of jellyfish. Throughout this battle, he will constantly use methods of attack which prevent you from getting anywhere near him to do any real damage. But, before thinking about defeating him, the jellyfish that are protecting him must first be dealt with. You will see that the jellyfish circle Barinade in a fairly large circle so you can't get close enough to hit them with your sword. So "how do I hit them"? I hear you ask, well the answer is simple. Get a fair distance away from them (close enough so you can run to Barinade quickly), L-Target Barinade and fire your boomerang at him to stun him. Now, l-Target one of the jellyfish and quickly fire your boomerang at it to destroy it. Now, continue firing your boomerang at each jellyfish in order to destroy it, remember we need to take them all out so don't waste too much time. If Barinade recovers then it's no big deal, simply fire your boomerang at him again to stun him and continue killing the jellyfish. After they're all dead, Barinade will rise up and some more jellyfish will protect him. This time though, he will circle them around his body and begin following you around the room, making constant movement even more important. You have to follow the same procedure as last time, but this time however, Barinade is moving so your boomerang will not always hit him as the jellyfish provide a sort of shield. However, I've found a little trick, which makes hitting her less of a chore. What you have to do is get to where a few of the pots are so you have a good supply of health if this trick goes wrong and L-Target Barinade. Now, head round to the left of him and you'll notice there aren't as many jellyfish there so quickly, fire a boomerang at Barinade and it should (if you're aim was good) stun him. Now, VERY quickly, L-Target the jellyfish and fire the boomerang at each one of them. If you have to, then re-stun Barinade, but you shouldn't have to if you're quick. After the jellyfish are gone, Barinade is finally exposed as the boss that has no means of defence, however his attacks are still very powerful so you still need to keep on your toes. L-Target him and begin circling him (don't get too close) and when he's not firing electricity at you, throw your boomerang at him and he will be stunned. Quickly run over to him and begin hacking away at him, you should be able to hit him about three to four times before he gets back up again. You now need to repeat this twice more, so that he will start attacking you in a different way. After you've stunned and attacked him three times, he will go back into the floor and start firing electricity waves in random directions. To avoid this, simply get up (fairly) close, L-Target him and fire your boomerang at him to stun him, now run up to him and give him three good whacks with your sword. You now need to repeat this process until you've stunned and attacked him for a total of nine times (throughout the fight that is, not just this part of it) after you've done this, he is finally defeated so grab the heart container and step into the blue warp. After the cut scene during which Ruto decides she wants you to marry her, she will give you the Zora's Sapphire. This not only means that you have all three spiritual stones and need to return to Zelda at Hyrule Castle but it also means that you can now turn into an adult!! But, first things first let's go and see Zelda to start with. So, exit Zora's Domain and make your way to the drawbridge, which leads to Hyrule Castle Town Market. When you arrive at the bridge however, a cutscene takes over. During the cutscene, Link approaches the drawbridge but a white Stallion comes pelting out of the gates. Impa is on it and Zelda is holding on at the back. Shortly after, Ganondorf comes pelting out on a black Gerudo Stallion. He starts muttering to himself until, he sees Link, trying to hide. He asks you where Impa and Zelda went but Link says nothing. Ganondorf then gets really annoyed and gallops off, in search of Impa and Zelda. However, before Zelda got too far away, she threw something into the moat that surrounds the town. So, when the cutscene is over, jump into the moat and dive down to collect the object. It's the Ocarina of Time!! We can now travel through time. AUTHOR'S NOTE: Before travelling through time, do all the mini-games, collect all the heart pieces and do anything else that you can do as a child. I would also advise you have at least 90 rupees as when you're an adult, many things change. END AUTHOR'S NOTE 14. The Temple of Time So, with the ocarina of time head into the market and head to the Temple of Time. It is to the right of the Happy Mask Shop. When you're in the temple of time, head forward and approach the grey slab with three markings in it. Take out your newly acquired ocarina and play the Song Of Time. A cutscene will then begin where all three spiritual stones will rise up and place themselves in the three marked sections in the grey slab. This will open up a door, behind the slab. Head through it and you'll find the legendary Master Sword. Walk up to it and push the action button to pull it out of the pedestal to activate another cutscene, during which, we enter the sacred realm and meet Rauru, The Light Sage. Who tells you all about your "Destiny" as the Hero of Time and how Hyrule has been turned into a place of horror and nightmares because Ganondorf entered the sacred realm after you and obtained the Triforce. You must now free the spirits in each of the seven temples throughout Hyrule so you and them can help defeat Ganondorf and seal him up forever. Wow!! We do have some work to do. So, after being warped back to the Temple of Time as an Adult, head out of the Temple and - oh wait, who's that weird looking dude that's stood in front of the Master Sword's pedestal, let's go find out. Head over to her and she'll introduce himself and tell you her name is Sheik. She will also tell you that you should first visit Saria in The Forest Temple, but he also tells you that with your present equipment you can't even enter the Temple and need to go and collect "the treasure" from Kakariko Village. So, exit the Temple of Time and head back into the market and prepare for a very big shock. The market is completely destroyed and is now a place that you only see in nightmares, and the rest of Hyrule isn't much better either. As I already explained, Ganondorf now rules all and the whole of Hyrule is now a land full of evil and despair, but, not letting that put you off, exit the market and head back out into Hyrule field. Remember that Sheik said to go to Kakariko Village and collect "the treasure" well don't, we'll get to that soon, but now we need to get ourselves a quicker mode of transportation so head to Lon Lon Ranch. It's time to collect Epona. NOTE: Remember when I told you to have at least 80 rupees before you went through time, well this bit is where you need them so be sure to have at least 80 rupees before entering the ranch. When you enter Lon Lon Ranch, enter the door on the right to find Malon, hiding in the cowshed. Talk to her and she'll tell you all about how Ingo took over the ranch and kicked Talon (the real owner) out and threatened to start treating the animals badly if Malon didn't do exactly what he wanted, well, we'd better do something about that!! Exit the cowshed and go and talk to Ingo who is by the horse riding pen. Pay him the extortionate amount of 10 rupees to ride a horse. Instead of getting on the horse that is already there, play Epona's Song and she'll come. Get on her and jump over the two fences to get back your 10 rupees and keep riding around until the time is up, pay Ingo another 10 rupees to ride a horse again. Like before, play Epona's song and get on her. This time though, jump over the two fences to get your 10 rupees back but then, come back to Ingo and talk to him while on Epona he will then challenge you to a race with a 50 rupee wager. Pay him and get ready to race. When you set off, use two carrot boosts to get you a good lead and then only use them if he looks as though he's about to over-take you. Anyway, after you beat him, he'll challenge you to another race this time however, the wager is Epona. So, if you use the same techniques as last time, this should be a cinch. After you beat him, he will get super mad and give you Epona but he will also prohibit you from leaving the ranch. So, to get out simply get to the other side of the ranch and run and jump over the gate. Congratulations!! You've just got yourself a very useful mode of transportation; play Epona's song anytime while on Hyrule Field to get her to come to you. Now, we need to go to Kakariko Village and get the special "treasure" that Sheik mentioned. So, head over to Kakariko Village and head to the graveyard. Now, look to the left and you should see a tombstone with some flowers in front of it, this is Dampe's tombstone. Pull it to reveal a hole, drop down into the tunnel. Follow this tunnel and pretty soon you'll meet up with Dampe, in spirit form. He challenges you to a race, accept and begin following him. This isn't actually a race it's more of a test of how fast you can run and how good you are at following people through passages and over jumps. You can't actually beat him, so you just have to keep up with him and follow him to the end. One thing to watch out for though is the flame that he will throw in your direction from time to time as they will trip you up and put you out of action for a few seconds by which time you'll have lost Dampe. Anyway, once you've followed him to the end, he will give you his treasure... The Hookshot!! Now, exit through the left opening and you'll come across a blue block with the triforce symbol on it. Play the Song of Time to get rid of it and head through the gap you'll find and you'll arrive at the top level of the windmill. Jump onto the revolving platform and then onto the ground floor and exit the windmill. We now need to go to Kokiri Forest and visit the temple like Sheik suggested. So, head back across Hyrule Field and enter Kokiri Forest. When you enter the forest you'll see that even this quiet little place has become hellish and full of evil stuff, that's partially why we're here. Anyway, head to The Lost Woods. In case you don't remember the path through, I'll tell you again. First, go through the right hand hole, then in the next area, go through the left hole. In the next area go through the hole to the right hole, then go through the left hole. In the next area go through the hole directly in front of you. Next go through the hole to the left, then the hole to the right. Early on in this bit, you'll be stopped by Mido who says he can't let anyone pass who Saria doesn't know. To get past him play Saria's Song to prove you know Saria. Now continue until you get to the big maze. NOTE: This place has changed a lot since you were last here as a kid. There are now Moblins that will simply charge at you and spear you. The way to get past them is to press L and quickly strafe round the corner to check what's around it. First off, turn to the right and go down the path, avoiding/killing any Moblins you see. At the end of the path you will see a pool. DO NOT go in it, instead, either run past it, or turn right, either way the is will bring to another path. Run down it and turn left, this will bring you to another pool, this time go in it. Swim left and climb out, this will bring you to a path with some stairs at the end. Run down the path and stop when you see the Giant Moblin with a club. This Moblin won't attack you like the other Moblins did but he will send shockwaves at you with his club that do some serious damage. The way to get past him is to run left and right so you avoid the shockwaves and, when you get up close to him hit him three times with your Master Sword. Now, run up the stairs behind him to get to where Saria was as a kid. Run up to the platform with the Triforce symbol on it and Sheik will appear and teach you the Minuet of Forest that warps you back to this spot, should you ever need to come back here again. Now, use your hookshot to jump to the branch above you and head through the entrance to The Forest Temple. 15. The Forest Temple Look to the right and you'll see some vines with a few skulltulas on them, some are too high for you to reach but those that are accessible should be killed using the hookshot. After you've killed all the skulltulas you can, begin climbing the vines until you get to a place where you can climb onto a tree on the left. From here you'll easily be able to kill the remaing skulltulas so do so and then hop onto the next tree and activate the switch to spawn a chest on a nearby branch, use your hookshot to get to it and open it to find your first small key for this dungeon. Now enter the locked door. In this next room, there will be a few giant skulltulas. Don't bother waiting for them to show you their under-belly, simply fire the hookshot at them and they will instantly die. After they're gone, head through the exit door. At the far end of this chamber is a set of stairs with a door at the top. Head over to this door and go through it. You should see a blue block with the Triforce symbol on it. Like before, play the song of time to get rid of it and go through the door it was blocking. You'll now have to fight two white wolfos. The strategy for killing them is simple. When they attack, jump out of the way and do a lunge attack on their backs. Head through the door on the very far end at the top of the stairs. Play the song of time in front of the block to make it disappear, then go through another door. Here you'll fight two wolvos. Killing them is easy, simply wait until they attack and then quickly jump out of their way and do a lunge attack on their backs. After they're both dead, you'll get a small key. Exit this room and go back to the main room. Now, head through the east door to your right and you'll encounter a flaming skeleton. Simply put its fire out with your shield and hit it with your sword, once it's dead, head through the exit door. Now, head back to the main room and head right to the east door. Go through it and defeat the flaming skeleton to unlock the exit. In the next room, head up the ladder in front of you and then head up the ladder to the right. Head left and then go left again to find a blue block. Pull this block out and climb over it (ignore the ladder) and then head down the path. Follow this path to another blue block and push it all the way until it goes over the edge. Now head back to the ladder I told you to ignore and climb up it. To the right of the ladder should be a red block, so pull it out as far as it will go. Now return to the blue block you pushed over the edge. Use this block as a stepping-stone to the area to the right of the block. You will now see the red block you pulled out, now you need to push it as far as it will go to unveil a switch. Activate the switch with your sword and it will span some targets and blocks, which will form your shortcut back to the second floor, should you ever need to come back here. For now though, head right and kill the blue bubbles by stunning them with your hookshot and then whacking them once with your sword. Now, unlock the door behind them with your small key. Head down the hallway and keep a close eye on the ceiling. When you see a shadow, Navi will tell you that there is a Wallmaster on the ceiling above you. This enemy is probably the hardest enemy to beat so don't engage it in combat, simply manevour yourself around it and drop down to the right area and unlock the big chest to get the Boss Key, don't get excited, we are no where near the boss yet. Near the boss key chest is another hole so drop down that one and you'll be back in the first floor. You'll now be confronted by a floormaster. This enemy is the same as the floormaster but (a) it haunts the floor and not the ceiling and (b) it's way easier to kill. The way to kill it is to L-target it and do a lunge attack. This will split the hand into three smaller hands. You need to quickly kill them using the same method as you did on the big one. Be careful though as if one hand attaches itself to you, it will suck a lot of health off you and grow back to its normal size. Anyway, once it's dead, go through the door that opens. Head to the right and go through the little alcove you'll find there. Head into the next room and kill the re-dead before it has chance to scream at you, now open the chest that spawns to get another small key. Head back out of this room and go through the right door. Activate the switch, jump down and use the hookshot targets to return to the second floor. Head through the twisted hallway and use the platforms to get to the unlocked door at the end, once there exit the room. In the next room, you'll see a Poe in the paintings, ignore it for now and head into the next room and you'll be confronted by a Stalfos. Please note that even though he can walk over the hole in the middle of the arena, you CAN'T so don't try. Anyway to kill this guy L-target him and backflip out of his way when he attacks you then quickly do a lunge attack on his back. Two of these should kill him. After he's gone, tow more come to join in dispatch them the same way you did the first one but be quick as if you kill one you have approximately a minute (or less) to kill the other one or the first one will come back to life, big goron's sword would help but this battle isn't any harder if you don't have it yet. Anyway, after they're gone a chest will spawn. Open it to find the fairy bow. Yay! Now you can really kick ass!! Now, return to the area where there was a Poe in a painting. When you get back there, walk slowly around the area and look for a Poe's face in a painting. When you spot it, stay far away from it and fire an arrow at it. If you hit the Poe, it will move to one of the other paintings in the area (there are only two more paintings it can hide in). Head to that painting and fire an arrow at it, now head to the last painting and fire another arrow at it, and it will finally come out and begin the fight with you. To kill her, whack her with your sword when she's visible, you need to do this five times after which she will be gone and one of the flames in the main room will re-light. Open the chest that will spawn and collect the dungeon map. Now return to the room where you fought the Stalfos and head through the other door, You will now be in a room that looks like the previous room where you fought the Poe. So, walk slowly around the area and look for a Poe's face in a painting. When you spot it, stay far away from it and fire an arrow at it. If you hit the Poe, it will move to one of the other paintings in the area (there are only two more paintings it can hide in). Head to that painting and fire an arrow at it, now head to the last painting and fire another arrow at it, and it will finally come out and begin the fight with you. To kill her, whack her with your sword when she's visible, you need to do this five times after which she will be gone and another of the flames in the main room will re- light. Open the chest that will spawn and collect the compass. Now, go back to the main room on the first floor. In the main room, there is a tunnel on the back-right side with an eyeball over it. Shoot it with an arrow to unlock the barred door, now go through it. Kill the Deku BaBa before it has chance to attack you and then head left to the well. Look into the well (don't fall in!!) and you'll see yet another eyeball, shoot it with your bow and the well will be drained. Go down into the well and open the chest at the far end to collect a small key. Now, go back up to the area with the Deku Baba. Go back to where you entered this area and you'll see a hookshot target with a gold skulltula. Kill the skulltula and use the target to get back up to the second floor. Play the Song of Time and three blocks will spawn. Creating a ladder that leads up to a set of vines. Climb them and go up the vine ladder and you'll be on a balcony with a chest on it, open the chest to get a small key. Now on this balcony should be a hookshot target, which you can use to access a door above you do so and go through the door. Use your hookshot to kill the skulltula and then go over to the flaming torch. Position yourself so that if you fired an arrow, it would fly through the fire and burn the web. When you're confident that you're in such a position, fire an arrow and with a bit of luck, it will be set on fire and burn the web, creating an exit. which you now need to use. Return to the room where you fought Poe number 2 and go through the locked door. Now, jump diagonally to the right ledge and pull yourself up. Head down the hall ignoring the green bubble things and unlock the end door. Jump to the right platform and pick up the box. Take this box over to the switch and put it on the switch. This will ignite the central flame. Jump onto one of the platforms that are rotating round the one with the torch on and aim your bow at the torch and when it's opposite the frozen eye, fire and it should hit the ice and unlock the exit. Now, exit this room. Fall through the hole and you'll emerge in a room where the ceiling falls down every so often. I found this room a nightmare to do so here's what to do. Shoot the 4 skulltulas and then run over to the right switch and activate it to spawn a chest on the other side of the room (only get the chest if you really really need the arrows, seriously it's not worth taking the risk if you don't need them.) Now, activate the left switch and go though the door that it unlocks. Go down to the grassy area and collect the small key from the chest. Now, play the song of time and some blocks will spawn which allow you to access the room with the falling ceiling. Climb back up to that room and this time, run to the locked door an use your small key to unlock it and exit this hellish room. On the left wall of this new room is a picture of the penultimate Poe. Look at that picture and make sure you know exactly what it looks like. Once you're confident you know what it looks like then fire an arrow at it and some blocks will spawn which have a bit of that picture on each of them. What you have to do is push/pull the blocks together so you make a picture of the third Poe. You have to be quick because the timer is set for one minute. The puzzle is a random one so there is little I can do to help you. Anyway, after the picture is complete the Poe will actually come out and fight you. Defeat her using the same techniques as before and then head through the exit door and you'll find yourself back in the main room. In the main room, you'll find the fourth and final Poe. This one will spin around and split into four separate Poes, three of which are fake. What you need to do is look at each one and the one that spins around quickly is the real one so shoot that one with an arrow. You need to shoot her five times to defeat her. After she is dead, the final flame will re-light and the platform in the middle will turn into an elevator so ride it all the way down into the final puzzle area of this dungeon. In this area, push the wall anti- clockwise and collect the arrows from inside the chest. Now, push the wall anti-clockwise and fire your hookshot at the switch then activate the next switch in front of you. Now, push the wall anti- clockwise twice more. Opposite the opening in the wall should be an eye so shoot it with an arrow and head up the path and open up the boss door. Enter the room and head into the middle of the platform. Evil Spirit From Beyond: Phantom Ganon Difficulty: 7.5/10 This boss is really entertaining but he can also be a nightmare if you're either a new player or have just forgotten completely how to defeat him. He is actually Ganondorf in spirit form but he's twice as hard. When the battle starts, he will gallop off into one of the paintings on his horse. But he will then spawn a double, which will be in another painting. If you're not quick enough, the real Ganondorf will come from behind and zap you with a bolt of dark magic, so it's important you get him while he's in the painting. The trick is to keep an eye on him so you know which painting he goes into. Then, look at the other paintings and the brighter Ganondorf is the one you want. He'll come out of the painting and be surrounded by a purple warp. It's then that you must hit him with an arrow. He'll then retreat into the painting and the process will begin again. After you've hit him with three arrows, his horse will disappear and it'll be just him and you. Quickly, get as far back from him as you can and L-target him. He will then fire a plasma charge at you. Deflect it back at him with your Master Sword and he'll deflect it back again. Carry on this game of baseball and eventually he will get hit by it. Quickly run over to him and do a lunge attack and keep hitting him until he gets back up. Then, run back to where you were before and the baseball match will commence again. You need to keep up this routine and after about ten hits, he'll be gone. After he's gone, the real Ganondorf will come and say that even though you defeated his ghost it won't be so easy when you come to fight the real him. He'll then banish his spirit forever for losing to you. After the cutscene, grab the heart container and step into the blue warp. You'll be warped back to the Chamber of Sages and you'll meet Saria who gives you the Forest Medallion and will add her power to yours. You then go back to The Great Deku Tree's meadow where the Deku Tree sprout appears and says that because you broke the curse on the Forest Temple, the forest is now back to normal and he can now grow in The Great Deku Tree's place. He also tells you the truth about your life. SPOILER: Link is actually a Hylian, not a Kokiri. END SPOILER! After all the cut scenes are over, we need to go back seven years so head back across Hyrule Field and make your way through the market and into the Temple of Time. Go to the altar and talk to Sheik who will teach you the prelude of light and tell you about travelling through time. Kakariko Village/Bottom of Well It's now time to get an item that will be useful to you later on in the game. The Lens of Truth. So head out of the market and head to Kakariko Village. Head to the graveyard but head to the left and go up the stairs. Enter the door and you'll emerge inside the windmill. Go talk to the man inside and he'll tell you about this mean kid who played this song and messed up the windmill seven years ago. Get out your ocarina and he'll teach you the song of storms. Now, exit the windmill, return to the Temple of Time and warp back seven years. Once you're a kid again, head back to Kakariko Village and play the song of storms. This will drain the well and seriously bugger up the windmill. Anyway, after it has been drained climb down the ladder and crawl through the gap to enter the first mini-dungeon of the game. 15. Bottom of the Well This is actually quite an easy mini-dungeon however it is quite easy to get lost in as there are many passages that go off in all directions. Anyway, best get started! Head down the passage until a re-dead comes into view. Run up to it and hack away at it so it dies before it had the chance to do some damage to you. Now look to the left to find a boulder, bomb it and you'll the eye that was behind it. Close the eye by shooting it with your slingshot and go through the gate that opens. Follow the hallway down and turn left (when you first get the opportunity). Keep going down this route until you come to two boulders. Blow them to hell and then activate the switch behind them (kill the skulltula if you wish). Now, block all thoughts of attempting to jump the gap because you WILL fail that I guarantee so, head back to the river and follow it. Keep an eye on the floor and when you see a triforce symbol, stand on it and play Zelda's Lullaby. Now, shoot the switch on the face to unlock the gate behind you. Head through the newly unlocked gate and collect the map from the chest. Now, use Farore's Wind and create a warp point because you will need it. Head into the left cell and shoot the switch. Now, go back to where there was some deep water at the start of this dungeon. Near this water, you should have seen a hole that you could crawl through. Well, you now need to crawl through it and get onto the platform at the end. You'll now fight the most annoying mini-boss in the history of Zelda. Dead Hand. It basically consists of a load of hands, all positioned at various points around the arena and one big, ugly thing that comes and chomps at you when one of its hands catches you. To defeat it get caught to lure it out and repeatedly hit A to wriggle free. Now, L- target it and when it lowers its head and is about to bite you, do a lunge at his head. Repeat until he dies. After its dead, bomb the strange looking wall to the left of the entrance and grab the small key, now exit and retrace your steps back to where you played Zelda's Lullaby. When you get there, head right and crawl through the passage you'll soon come across. Fire a seed at the upper-right part of the face painting and go through the door. In the next room, head straight for the locked door and exit the room, ignore the floormaster completely. In the corner of the next room, bomb the crack and activate the switch. Now, use Farore's Wind to warp back to the main room of this dungeon (where you got the map from). In this room, drop down the hole behind the chest and head to the chest that was just spawned; follow your map to make it easier. Once you're there you'll meet some re-deads. Play the sun's song and they will be stunned. Take this opportunity to legit like hell over to the chest and open it to finally collect the Lens of Truth. Now, use the Farore's Wind Warp point to get back to where you found the map and then re-trace your steps back to where you first entered the well and climb back up the ladder to Kakariko Village. Goron City/Fire Temple Entrance Now that you've been through absolute hell to get the Lens of Truth I have some great news for you. You won't need it for ages yet, I just thought it better to get it early on!! Sorry, but that's just the way I work. Anyway, return to the Temple of Time and warp forward seven years. It's now time to get medallion number 2 and for that we need to head back to Goron Land so head back to Death Mountain. Head up Death Mountain and enter Goron City. Huh? There's no-one there. All the Gorons are gone. Oh yeah, I forgot to mention that we're gonna have to save them all soon, but for now, go down to the third level where one Goron is rolling around. We need to talk to him because he has something you're going to need so there are two methods of stopping him. The first is planting a bomb in his path so that it blows up and stops him. This method is all right but it does rely on your bomb planting being exceptionally accurate. Or, you could use my favourite method of stopping him. On this floor are two bomb flowers. So, line yourself up with them and just before he gets level with the bomb, fire an arrow at the bomb flower and it'll explode and stop him. After he's stopped rolling around, go talk to Him and he'll tell you all about Ganondorf reviving Volvagia, the ancient dragon boss of the Fire Temple. He will also give you the Goron Tunic, which you should immediately equip. After you're done talking to him, go to the King's Chamber on the bottom level and pull on the statue, which is where he used to sit. Now, go through the gap into Death Mountain Crater making sure to have your Goron Tunic equipped. Head over to the bridge and hookshot the log above it to get across it and land next to the triforce platform. Go to it and Sheik will appear and teach you the Bolero of Fire. After he's done, head left and fall down the well type thing and you'll be. . . 16. The Fire Temple Climb up the stairs and enter the door to the left. Hookshot the Like Like to stun it and then whack it with your sword. You could just have whacked it with your sword but it's much safer to stun it first because then it can't steal any of your stuff. Now, open the chest and you'll either get a green rupee or a shield (if the Like Like ate yours) exit this room and use Din's Fire to light up all the torches and open up the next door. When it opens. Go through. In this next room will be Darunia. Go over and talk to him to find out about the problem the Gorons are having at the moment and what he expects you (as his sworn brother) to do about it. After he goes off to deal with Volvagia, jump across all the platforms to the right and use the hookshot target to pull yourself up to the area where the stairs are. Climb them and then use Dins Fire by the hookshot target to light both torches. Now, aim your bow, through one of the lit torches to the other side of the room where you should see an unlit torch. Fire the arrow through the flame and it will set the third torch alight. If you find this too complicated then just hop over to the torch and use Dins Fire on it, it's just that my method saves both time and magic power as you only have a certain amount of time before the first two torches go out and you have to start again. After all three torches are set alight, a gate will open, revealing a chest. Go to the chest and open it to get a small key. Now exit this room. Unlock the door at the bottom of the stairs and kill all the enemies in the next room (watch out for the Stalfos as the can (and will!!) do a lot of damage to you if you give them the chance. After all of them are gone, the exit door will open, before going through it though make sure your sword is in its sheath. In the next room, get your shield out and five floor tiles will hurl themselves at you. After all five have had a go, smash the pots in the corners of this room and collect the fairies that come out of them. After you have a full supply of fairies, approach the Iron Knuckle on the throne in the far corner. Whack him once and then immediately run like hell because he'll come alive. L-Target him and approach him to make him swing his sword, before he actually hits anything back-flip out of the way and do a lunge attack when he's finished with his attack. You need to do 8 lunge attacks on him to get rid of his armour and then you need to do about another 5 or 6 to kill him. After he's dead the locked door will open so head through it. In this room you'll fight the flare dancer. This boss is actually not what it appears. The actual boss is the black ball nearer the top of the boss the flames are actually just armour. So, L-Target him and fire the hookshot at the black ball to separate it from the flame armour. Then just chase it and whack it as many times as you can with your sword. After a while, he'll jump back into the flame and the process will begin again, just keep repeating it over and over until he's dead. After he's gone a chest will open which contains the megaton hammer. Exit this room and activate the rusted switch with your newly found megaton hammer. Open the chest to collect the dungeon map. Now go over to the Goron in his cell and he'll talk to you and then leave. Go out of the far door and you'll find yourself back in the original room, climb up the stairs and destroy the statue on the right with your megaton hammer and enter the door you'll uncover. In this room, use the left platforms to reach the door at the end and go through it. Now smash the rusty switch with your megaton hammer and then talk to Goron number 2, now go back to the previous room. Go to the fire wall on the other side of the room and jump on the platform next to it. Use the torch bracket as a target and use the hookshot to vault over the fire. Look at the wall and you'll see that a part of it is "different" from the rest of the wall. Bomb this part and go through the door behind it. Light the torches in this room using the Dins Fire and talk to Goron number 3. After he's gone, grab the small key from the chest and return to the room with the fire wall. Head over to the other side of the room and you'll come across a platform, Step on it and it should rise. Wait till your level with the alcove in the wall and then jump off the platform over to it. Light the torch using Dins Fire and shoot an arrow through the torch to the other torch near the door. Now, drop off to the ground and go to the right and climb up the platform you'll find there. Hookshot the nearby target and go through the recently unlocked door. In this room you'll be attacked by some floorboards so get your shield ready and when you see one move, put your shield up and it will break on it, there are about eight of them to get rid of. After all eight are gone, fire your hookshot at the torch so you go over the fire wall and land next to the big coloured chest. Open it to find the boss key!! We're still no-where near the boss mind you. Now, hookshot the middle torch to get back and return to the big, lava room (with the fire wall) and unlock the door with your small key. Climb to the top of the bars and go to the platform with fire on the bottom. This will act as an elevator and take you to the second floor. When you're on the second floor, hop off the platform and enter the next door. Climb the platforms to the left and light the torch at the top using Din's Fire to create a target. Jump to the target's platform and use it as a stepping stone to the above platform. Here you'll be confronted by a few Lizalfos kill them in the usual way and then climb up to the third floor. Go to the switch the bars that have a switch behind it (they should be near the south end) and do a lunge attack through the bars so that your sword connects with the switch and the switch is activated. Now, break the crates and open the chest they will reveal to get a few more bombs. Now, look around the room and you should see a barrier that separates two bomb-able walls. Blow them both up and you'll find a rusty switch, smash it with the megaton hammer and then pull yourself onto the barrier using one of the targets. Now, bomb the crack in the floor and fall through the hole back to the second floor. Smash the boxes and one of them will have a rusty switch behind it. Smash it and a chest will appear containing the compass. After you have the compass, climb back up the fences to the third floor. Return to the lower part of the third floor and bomb the wall left of the one with the switch behind it and then return to the top half of the third floor. Go to the other side of the room where you should see a locked gate. Charge up your spin and when it gets to full power, release it and it should unlock the gate. Now, go over to the newly unlocked alcove and smash the big crates (leave the little boxes). Collect one of the small boxes and take it back to the area that you bombed earlier. Use the box to unlock the door and then enter it to find another Goron. After you talk to him he'll thank you for freeing him and then go. Pick up the small key from the chest and then go back to the top half of the previous room. Unlock the right door and enter it. In this room, there should be a platform with another platform with a few crates on it. Climb up to this platform and use it to access the platform with crates on it. Grab one of the smaller boxes and place the box on the switch below. Now hookshot a crate to get back up to the platform you were just on. Now, head over to the lit torches and fire an arrow through them to the unlit torch. When this torch lights up the exit door will unlock so go through it. In this room look right and you should see a blue block with a triforce symbol on it. Climb onto it and jump to the large platform now stand on the face in the middle and whack it with your megaton hammer. Oh look!! Not only are we back in the room on the first floor where we met Darunia but we also have made ourselves a nice little bridge leading to the boss door. Use this bridge and enter the boss door. Subterranean Lava Dragon: Volvagia Difficulty: 7/10 This boss is one of the best bosses in this game because it's not actually the real Volvagia you're fighting. It's a re-incarnation of the mythical dragon who was destroyed centuries ago, still that doesn't mean he won't kick hell out of you if he's given the opportunity. The trick is to keep your eye on him at all times because at various points throughout the fight, he'll try and disappear for a few seconds and then attack you from behind. Anyway on with how to beat him. Well, at the start of the fight he will dive into one of the craters in the ground. Now, watch all of them and the minute on starts emitting dust out of it get over there as that's probably the one Volvagia is about to come out of, occasionally he may change his mind but more often than not he won't. Anyway, when he pops his head out of the crater give it a good whack with the megaton hammer. This will knock him out for a few seconds so quickly commence hacking away at him with your sword. When he comes round again, get out of the way because he'll try and snap at you. When he's fully recovered, he'll fly up high and begin dropping rocks down onto your head. Simply keep moving and the rocks will miss every time, if you want to you can try and fire a few arrows at him but you'd have to be a very good aim as he is very high up and will not stay in the same place or allow you to get a good shot so only do this if you're either (a) a real good shot or (b) desperate to finish the fight quickly. After he's done firing rocks at you, he'll fly back down into one of the holes and the whole process starts again. Three or four good doses of the hammer and sword routine will finish him off. After he's dead, take the heart container and step into the blue light. You'll be warped back to the Chamber of Sages where Darunia will thank you for once again saving his people and reveal to you that he is the Sage of Fire and give you the third medallion The Fire Medallion. You'll then return to Death Mountain Crater. Cross the bridge with your hookshot and go left. Keep going left until Navi flies over to some rocks and turns green. Smash these rocks with your megaton hammer and enter the hole that's revealed. You're now inside a fairy fountain so get out your ocarina and play Zelda's Lullaby on the triforce symbol. The Great Fairy will then appear and she'll extend your magic meter so you can now do even more magic than before. After collecting this upgrade, we're done with Death Mountain for the time being so exit Death Mountain Crater. Once you're back outside, play the Prelude of Light to be warped back to the Temple of Time and then exit the Temple and go through the market to Hyrule Field. Now call Epona using Epona's song and ride her to the river that leads to Zora's Domain and follow it back into Zora's River. Go to the fence that the bean guy was sat by as a kid and use the magic bean platform to go back to the waterfall that covers up Zora's Domain, play Zelda's Lullaby next to the waterfall and the go through it and enter Zora's Domain. Zora's Domain/Entrance to Ice Cavern Hot damn!! This place has completely changed. Everything has turned to ice. Remember all those waterfalls that you gazed at as a kid, they're all gone and in their places are big chunks of ice, even the King has been frozen. Anyway, after you've stopped gawping at everything, make your way to the King's chamber and go behind him to Zora's Fountain. The first thing you'll notice is that Lord Jabu Jabu has also done a bunk and loads of icebergs have appeared all around his fountain. Use the ones to the left to get to the cave on the left side of the fountain and then enter. NOTE: Before entering this cave, be sure to have at least two bottles with nothing in them or you're gonna have major problems in this next area. 17. The Ice Cavern This mini-dungeon is way more challenging than the Bottom of the Well was due to the fact that there are more powerful enemies in this dungeon that all use ice to attack you and ice is the one thing that will drain your health VERY quickly. Anyway, not letting that put you off let's get started! Firstly, nip into the left alcove and wait till the boulder that was coming at you rolls past you. Then, quickly run up the passage and slaughter the enemies you'll encounter. When you see an ice wall, look to the right and fire an arrow at the switch in the alcove to melt the ice wall. Now, go down the passage that the ice wall was blocking and continue into the next room. In this room will be many ice-armos type enemies as well as others that will already be familiar to you. Take out the ice armos by waiting till they fire some ice breath at you and then jump-slash them with your sword. After they're all dead, you can concentrate on taking out the rest of the enemies. After all enemies have successfully been killed, a new passage will be opened so head through it and follow it round to the next area. You'll now meet some white wolfos (two to be exact). They are exactly the same as the normal wolfo so killing them shouldn't be too much of a problem. After they're dead, go over to the torch of blue fire and fill up all your bottles. Now, go over to the red ice that's also in this room and melt it with the blue fire. Now, break the icicles in the opposite part of the room and whack the switch to spawn a chest in the area with the melted red ice. Open it to find the dungeon map. Now, re-fill your bottles and exit the room. Ignore all the ice armos and rolling boulders and continue to the next room with a heart piece in some ice. In the middle of this room is a switch, which is submerged under the ice. Blow that switch with a bomb to activate it and unlock the heart piece, for now leave it as it helps to get the heart pieces in one go so you know exactly which you have and have not got. Anyway, blow up the ice armos with some more bombs and then follow the path around to the chest that contains the compass. Now return to the previous room and play the song of time near the red ice that has a gold skulltula on it (again don't collect the skulltula yet) and a block will spawn, creating a step up to some ice. Melt this ice with some fire and you'll uncover a gold skulltula, leave it for now and exit this room. Go to the other red ice in the room and melt it with your blue flame. Kill all the monsters in this next room (this isn't necessary but it makes things easier) and play the song of time near the blue fire to spawn a block. Melt the red ice with some blue fire and then go down the passage and unlock the door at the end. You'll now face a pathetic, measly, piddly little Stalfos. Kill it using the normal methods and then open the chest that spawns to collect the iron boots, the whole point of this nightmare of a dungeon. Sheik will now appear and teach you the Serenade of Water, which will warp you to the entrance of the Water Temple anytime. Now, after making damn sure you have two bottles of blue fire, equip the iron boots and drop down the hole to exit this dungeon. After you warp back to the first room of the cavern, head back out to Zora's Fountain. Now, we need one more item before we can tackle the next dungeon. So, head back to the King's chamber and sprinkle some blue fire on him to thaw him out. When you that him out, he'll give you the Zora Tunic as a special thank you. We now have everything we need and can now proceed to the next temple so, exit the domain and head to Lake Hylia. When you get there you'll notice that half the water gas been drained from the lake that was once so full and beautiful. Well, that's what we're gonna sort out now. So, equip your Zora Tunic, Hookshot, Ocarina and head into the lake. Once in the lake, put on your iron boots to sink to the bottom. At the bottom of the lake, go to the large island in the middle and go round it till you see a barred gate. Well, look above it and fire you hookshot at the target. This will open the gate so enter (duh!) 18. Water Temple AH! Here we are at last. The dungeon that most people get their friends to do for them (well, I did anyway!) or simply do it and then try and forget about it as quick as they can. Anyway, let's get on with it shall we. When you enter, use your iron boots to sink to the bottom and head right, through the tunnel. Hang on! Who's this? It's Princess Ruto and she still remembers how you said you'd marry her seven years ago. Hot damn! Does this Zora never forget anything? Anyway, after the conversation, take off the iron boots and follow her all the way up to the third floor. Use Din's Fire on the four torches then go through the door that unlocks. In this room, kill all the enemies and then use your hookshot on the plate on the wall to make a chest appear. Open it and collect the dungeon map. Now, go back to the previous room and play Zelda's Lullaby next to the triforce symbol to lower the water down all the way. Now, leap to the first floor and use Din's Fire on the two torches to unlock the door. In the next room, shoot the spiked ball with your hookshot then cut it with your sword to kill it. Now dispose of both the Lizalfos then open the chest that appears to get the compass. Now go back to the main room and use your hookshot to pull yourself up to the second floor. Now, use the hookshot on the weird object on the wall and open the chest to find the LONGSHOT!! How cool is that, this thing can extend twice as far as the hookshot could. That's so unfair, you have to go through hell to get that in Ocarina of Time! (sulks for a bit in the corner...) Now go back to the middle platform and go into the tower (use the longshot to reach the second floor of the tower) Play Zelda's lullaby when you get to the triforce symbol and the water will rise to its mid way point. Now go back out the door and use the longshot target to get to the third floor. Walk around this part of the third floor and you'll eventually see an alcove with another triforce symbol on it. Use the longshot to pull yourself over to it and play Zelda's lullaby to raise the water to its highest point. Now, equip your iron boots and sink to floor 2. Now, go in the door you'll find there. Now, remove the iron boots and float up to the third floor. Get on the floating platform and use the song of time to spawn a block. Climb onto the block and cast Din's Fire to light up all the torches. Now, use your iron boots to sink down to B1F (still in the tower here) In the next room, look for a block that that sticks out of the floor, it's about halfway along. Stand on this block and it will fall. Use your longshot on the switch and then go up the new gap in the room. As usual, hit the panel in this room with your longshot and a chest will spawn, this time containing a small key. Now, come back out of the tower and go to the third floor. Now, look for a door with a lock on it and unlock it. In this room, go through the passage and hit the switch above you with the longshot. Now jump down, onto the moving platform below. This is the bit that most people (like me) bugger up. Attach your longshot to the far left target so, when you reach that target you'll fall onto the bottom target. Now, use the longshot on the panel above you. This will cause the top target to be raised slightly so use the longshot on this target. Now, continue climbing up till you reach the exit of this room. Fall to the water below and kill all three enemies. Now, use the longshot on the alcove above you (there are some fairies in the jars on the cliff so get them if you need them) Now, use the longshot to get over the spikes and to the exit door. Exit, mini boss time! In this room, you meet Dark Link who is a pathologically evil version of you. At first you'll wonder where the hell he is. Well, go to the end of the room, then come back to the middle and he'll appear. The trick to beating him is simple. Give him a few good whacks with your megaton hammer. As it's so heavy and powerful, he won't be able to block the attack or have time to move out of the way. So keep whacking him with the hammer and after a few good whacks, he'll be gone. Now, use the longshot on the panel and drop down through the hole it creates. Use the longshot on each of the targets in this new area to get safely to the end and avoid the vortexes in the water. At the end, follow the path round and you'll eventually come to another room with water. Equip your iron boots and sink to the bottom and look for a passage in front of you, when you find it go through it. In this room, simply light all the torches with Din's Fire and then go back to the previous room and exit through the other exit. Climb down to the area below and stand on the little pool of water. Use the longshot on the switch above you and wait till the water behind you is at its highest point then use Din's Fire. Now jump to the multi-coloured chest and open it to find the boss key. Now exit the room and dive into the water and follow the passage back up. Equip your iron boots and stand on the switch. Now float back all the way to the third floor. Go around this tower on the third floor and look for a statue of what looks like a bit like a dragon's head and with a longshot target on it. Use the longshot on it obviously. Now go through the door and longshot the switch. Now longshot one of the targets to get to the boss door. Open it to find... Giant Aquatic Amoeba: Morpha Difficulty: 6/10 This boss is surprisingly easy to say that the temple was an absolute nightmare. There is only one way he'll attack you and only one way you can attack him. His attack is simply to conjure up some water and make it into a sort of lasso then grab you with it and start beating your brains out against the floor and walls. This attack is pretty slow so it's easy to avoid but if it does hit you then you will take major damage. I'm talking like 5 hearts here!! The way you can attack him is also pretty effective. Basically, you fire the longshot at the boss (the black ball in the middle of the water tentacle) and if you hit it, the ball will be drawn to you. You should now start hacking away at the boss and you'll get quite a few good hits in. Do this 14 times and he's down. Once he's dead, collect the heart container and step into the blue light. You'll warp back to the chamber of sages where Ruto reveals that she is the sage of water and gives you the water medallion. The bad new is that she still loves you, damn!! After receiving the water medallion you'll be warped back to Lake Hylia, which is now full again!! Anyway, go to the island in the middle of the lake and read the stone plaque. It says @when water fills the lake, shoot for the morning light" this basically means "when the lake is full and it is day, shoot an arrow at the sun" well, wait till it's day and shoot an arrow at the sun. This will get you the fire arrows. These are really useful later on in the game. Anyway, we now need to head back to Kakariko Village. Kakariko Village/Entrance to Shadow Temple When you arrive in this peaceful little village you'll be greeted by a super coo, FMV sequence during which Sheik will teach you the Nocturne of Shadow which leads you right to the entrance of the shadow temple, so play it. You'll appear in an area above the graveyard so head down the steps into a room with a lot of torches. Stand in the middle and use Din's Fire to light them all and unlock the gate to the Shadow Temple. 19. Shadow Temple NOTE: This temple is a long one so try not to die, as it's a big pain in the ass having to get back to where you were before you died. Equip your longshot and use it to get over the first gap you come to. Then walk right through the wall. Yep, that's right walk through the wall, it's fake. In this room, you'll see a bird statue with an inscription on it. The inscription reads, "make my beak face the skull of truth" Well, whip out the lens of truth and look at the skulls surrounding the bird. Push the statue so it faces the skull that's still visible when you put it on. This will open the gate across the gap. Before going through however, use the fire arrows to light the torches at either side of the mouth. Once they're both lit, enter the mouth. Go right, through the wall and through the next door. Stun the re-deads by using the sun's song then chop them all up with your sword. When they're all dead, a chest will appear, containing a small key. Grab that and then exit back to the previous room. Now go through the left door. In this room, you have to get all five white rupees whilst avoiding the reaper. To get under the spinning contraption, do a roll. To get the highest rupee use your longshot. When you have all five the gate will open so head through it and grab the dungeon map from inside the chest. Now go back to the room with the bird statue. Once back here, equip your lens of truth and search for an invisible part of the wall. When you find it, blow it up with a bomb and go through the door behind it. Walk through the wall and you'll find yourself in a maze; it's very easy to get lost in this area so listen up. Follow the right wall and walk through the part of the wall with green eyes (it will give you a message when you get near it so you know which one it is) Head through the door behind this wall panel and you'll see a re-dead. Before it has chance to scream play the sun's song to stun it and then give it a few good whacks with your sword. Now do the same to the other three that are also in this room. Once all four have been defeated a chest will appear containing the compass. Grab it and head back into the maze and continue following the wall right. After a bit more travelling, you'll find another green eyed wall. Head through this wall and then through the one behind it. In this area, you'll notice some eyes on the wall that spit fire at you. You could destroy them all but it's a waste of time and arrows so simply avoid the fire they spit at you and then fire an arrow at the middle eye and a wall will vanish so you can see the exit. Put on the lens of truth and look at the back wall (where the entrance door is) and you'll see that a section of the wall is fake so go through it and then through the door behind it. You now must defeat another Dead Hand. In case you forgot how to defeat him, I'll tell you. To defeat it get caught to lure it out and repeatedly hit A to wriggle free. Now, L-target it and when it lowers its head and is about to bite you, do a lunge at his head. Repeat until he dies. After he's dead a chest will spawn. Open it to get the hover boots! Fantastic, you can now hover over large gaps! Now head all the way back past the mouth-door, down the ramp, past the beamos, and through the locked door. There isn't an awful lot to do in this first room as it's largely full of beamos and ramps so head through this room and into the next. In this room, ignore all the traps and head to the platform with two beamos on it. Use the lens of truth and you'll see an invisible platform to the left. Jump onto it and go to the far edge. Look down and you'll see a frozen eye so whip out your fire arrows and shoot it. When it melts, it will create some more platforms some place else in the room. Jump to the next platform then use your lens of truth to find the next platform. Jump onto the next platform, jump off to the left onto another invisible platform and run to the other end. Now jump to the next platform and go through the door, whew! In this room immediately equip your lens of truth as there is an invisible scythe in the middle of this room that will cause you pain if it hits you. You now need to collect the five rupees whilst avoiding the scythe. For the rupee that's hidden behind the like like, simply use the like like as a longshot target and whack him twice with your sword. This will obliterate him and leave the rupee un-guarded. Also, there is one floating in mid air. To get this one, play the song of time and a block will spawn. Use it to collect the rupee. After all five have been collected, two chests will spawn. One contains a small key and the other a blue rupee. Collect both and then go all the way back to the room with the two beamos on a platform. When back on the platform, use your lens of truth and jump to the lower platform then continue jumping across the platforms till you get to one with a beamos and two spinning spike traps. If you need some arrows then collect the white rupees, if not then simply spin attack the gate then go through it. In this room, there are some falling spikes traps so be careful. Use your lens of truth to locate the invisible block in the wall to your right. Use this block as a shield from the spike traps so you can collect the small key, and a blue rupee (worth five). So, push/pull the block to the end of the spike traps and climb up to the top of the cells. Open the chest to get the five rupees then press on the switch to make the small key's chest come out, grab it then exit back to the big room again. Look for a thin bridge that leads off the platform you're on now to another platform to a guillotine. Go across this bridge and activate the lens of truth to reveal some hidden platforms. Use the hover boots to get across them to the exit. First off, play the sun's song to freeze both the re-deads then commence hacking away at them both till they're dead. Grab the blue rupee from the chest that appears then use your longshot to collect all the rupees and open the door to the left. Go through this door and kill all the enemies in this room to get another chest, also containing a blue rupee. Now ext and longshot the target on the ceiling and unlock the door with your small key. Immediately put on your iron boots to avoid being blown away by the fans in this area. Now continue down the corridor till you get to a room with fans of all sides. Now continue across this path and go through the door at the end. Again, freeze the re-deads and chop them up with your sword. Now use the lens of truth to see the invisible chest that spawns and open it to collect the small key. Now return to the room with fans on both sides. Again, equip your iron boots to avoid being blown off by the fans and then equip the lens of truth. Look at the right wall and you should see that part of the wall is fake and a door is behind it. Get level with it and wait for the fan behind you to get to full power. When it does, equip your hover boots and the blast from the fan should propel you over to the door. Kill the re-deads using the usual method and collect the blue rupee from the chest that spawns. Blow up the crack in the bottom right corner and open the invisible chest to get some more arrows. Now exit the room. Pull the block up to the ladder on the left. Climb the ladder and get on the ship you'll see. Stand on the triforce symbol and play Zelda's Lullaby to get the ship moving. Aha pirates!! Oh, no wait a minute; it's just some pesky stalfos. Wait till they both get close to you and cast Din's Fire to get rid of them quickly. Now, get to the front of the ship (where the dragon's head is) and when Navi says something about the ship sinking quickly jump left onto land. Look across the river and you'll see some bomb flowers. Shoot one of them with an arrow and they'll topple the nearby statue, creating a bridge to the other side of the river. Cross the bridge and go up to the blue block. Climb on top of it and grab the heart now hop back down and play the song of time to make it disappear. Fire an arrow at the eye to spawn a series of targets. Longshot the upper target and it will lead you to a switch. Press it to open the door. Go through the door. Put on the lens of truth and you'll see you're in a maze. Make your way across the room to the left door. Look behind the moving vases for a small key. Now go back to the maze and go across to the north door, open it with the small key. Cast Din's Fire to get rid of the spiked walls and then destroy the keese that are flying around. Open the normal chest for another blue rupee and then open the big fancy chest for... The Boss Key!! Now return to the river area and go through the remaining door. Put on the lens of truth to see the platforms and use them to get to the boss door. Go through it and drop down the hole, be sure to leave the hover boots on mind you. Phantom Shadow Beast: Bongo Bongo Difficulty: 7.5/10 This boss has to be the most retarded boss ever! He has two main attacks. Slapping you with his hands or grabbing you and throwing you into the poisonous water below. What you need to do is fire an arrow at one of the hands to stun it then fire on at the other had to stun that. Now equip your lens of truth and fire an arrow at the red eye in the middle of the big thing that comes down. Now go up to it and whack it as many times as you can. Repeat till he's down. Oh, by the way if you died, you don't have to go all of the way through the dungeon to the boss again. Just go to the first reaper room in B2F and go to the northeast alcove and drop down. Kill the invisible Skulltula and you're back on the ship! Ride the ship to the boss! After he's dead, collect the heart piece and step into the blue warp. You'll warp back to the chamber of sages where Impa, Zelda's nanny will reveal to you that she is the Shadow Sage and she also give you the shadow medallion. Just one more to go!! Gerudo Fortress and Training Grounds After warping from the Chamber of Sages, go back on to Hyrule Field and call Epona. Ride her west across Hyrule field and you'll soon end up in Gerudo land. Follow the left path and you'll come to a bridge that broken halfway along. Use the carrot boosts on Epona and use her to jump across the bridge. Now dismount and go up the steps to the right and enter the fortress. When you enter, let a guard see you and she'll throw you in a cell. Look up and use the longshot to get out of the cell. Look down on the fortress and to the left. Jump down to the ledge you'll see there and get out your bow. Look to the ground below and shoot all the guards you see. Then jump down and go to the part where the wall goes left into a sort of recess with a few crates and a door, enter it. Head right and up the ramp. You'll now find yourself back outside so knock out the guard before she sees you and enter the door she was guarding. Follow the corridor along till you come to a cell. Talk to the carpenter in the cell and he'll tell you how he came to be imprisoned there, he'll also mention the other three carpenters that are also imprisoned in other parts of the fortress. A gerudo guard will then appear behind you and engage you in a duel. The way to defeat her is simple; whack her with your sword when she drops her guard. Be sure to avoid her attacks though as, if you get hit too many times she'll put you back in the cell. Once she's defeated, grab the key she drops and unlock carpenter number 1. We now have 3 more to find. So, go up the path leading out of this room and you'll come across two gerudos patrolling a room. Knock them both out with an arrow and then wait for the third to come out of the nearby hallway. Knock her out the hop across the platform to the opposite ramp. Head up it and, at the end, drop down to the door below. Watch out for the guard in this hallway, knock her out if you get the chance. Follow the hall round to the second carpenter in the cell. Talk to him and you'll then get another duel with a gerudo guard. Defeat her using the same tactics as before and collect the key she drops, now unlock the second carpenter. Two down, two to go!! Drop off to the ledge on Links right and go through the next doorway. Here you'll find the third carpenter. Same routine as before: talk to carpenter, defeat guard, grab key and unlock carpenter. After freeing the third carpenter go back out to the main fortress, drop down to the ground and follow the wall to the right. At the end, go into the doorway and free the fourth and final carpenter. After he's freed, another guard will come up to you and say you have excellent thieving skills. She'll also give you the gerudo membership card, which allows you to wander around the fortress without being hassled by the guards. After obtaining the card, feel free to wander around the fortress and play some mini-games. The best one is the horseback archery game, but you'll need Epona to do it though. I'm now going onto the training grounds the purpose of this next bit is to get the ice arrows so if you want to skip this part and go straight to the Spirit Temple then I'll put a __ when the grounds finish. Anyway, assuming you do want the ice arrows go to the woman standing in front of a barred gate and pay her 10 rupees to start the trials. Open the two chests for some arrows and a few bombchus, now turn around and look at the eye statue above the entrance. Fire an arrow at it and head through the door it unlocks. In this first room you have one minute to kill all the enemies including that stone staue on the ledge. After they're all gone grab the small key from the chest and proceed through the next door. Use a fire arrow on the torch to your right to light it up. You now have to collect the six white rupees in this room. The trick is to do carefully so you don't have any, er, accidents! For the ones on the faraway platforms, use hover boots. After all six have been collected, go through the newly unlocked door. Dispose of the enemies in this room and use a fire arrow on the web in the middle of the floor. Equip your Zora Tunic and Iron Boots and dive down into the water. Now, kill all the clams and other enemies using your longshot and then grab all the rupees. Once all of them are collected, go back to where you burned the web and grab the small key from the chest. Now exit back to the first room. In the first room, use Din's Fire on the torches and enter the left door. In this room you have to kill the enemies in a certain time. Unfortunately for you the only enemy in this room is a big. strong armos statue. First thing, keep the fight out of the sand, it will slow you down big style. Second thing only use jump attacks on him. Once he's dead, grab the five rupees from the chest and exit. In this room, you have to collect the white rupees in under 1:30. So, head left and down the path for rupee 1 (you may want to sort out that ice monster while you're there as well) Next go up the path and go right at the top. Head to the top right corner (longshot is needed to get past the fire) now go past the icicles and grab rupee number 2. Now go back down the paths until you get to a pit. Walk off so Link grabs the edge and rupee 3. Now go left and use the longshot target above you to grab rupee number 4. Now go to the left, over the fire barrier and grab rupee number 5 from the cliff edge. The next room is the usual drill. Kill the enemies in a given time. Once they're all dead grab the arrows from the chest. Now use your Lens of Truth to find a tunnel in the wall, once you find it play the song of time and a blue block will spawn. Melt the ice with blue fire and exit this room. Next, you have to blind the statue's four eyes with a few arrows. So, hop down to the bottom level and the floor will spin. So, as you draw level with them fire an arrow at each of the eyes, if you hit it, it will turn red. When they've all been hit, grab the bombchus from the chest and then shoot the exit switch in the fire. Go through the door that opens. You now have to kill all the enemies in under 1:00. Like before, use jump attacks on the armos statue. When they're all gone a chest will appear so open that and grab the arrows. Now look above the door (not the one you came in through) and shoot an arrow at the target above the door and a chest will appear, the thing is though, it's behind fire so stand on the switch to get rid of the fire and grab the small key from the chest, now exit. Activate the rusted switch using the megaton hammer and use your longshot on the target to the right. Now go through the door and into the maze. First go left and continue going through the doors and picking up the items. Eventually you'll reach the middle and when you do, smash the crate and activate the rusted switch with your megaton hammer to open up a chest on the second floor. Go back out of the south door and then head all the way back to the room where you had to blind the statue's eyes. Use the north door on the second floor and you'll enter the room with the chest. Open it to finally get the ice arrows _____________________________________________________________________ Once you're done with your fun (that was not intentional, I swear!!) it's now time to go and get the last medallion. So, head out of the fortress and, once down the stairs head right and keep going until you come to a barred gate. Go to the right side of this gate and climb the ladder to the top. Talk to the gerudo at the top and she'll open the gate to the haunted wasteland. Go through... Haunted Wasteland/Entrance to The Spirit Temple Welcome to the Haunted Wasteland. It's called that because of the constant storms and high winds that always seem to hit this area of Hyrule which the gerudos and the rest of Hyrule believe to be the work of evil spirits, anyway enough with the travel guide, back to the FAQ!! So, equip your hover boots and use them to cross the quick sand trap. Now simply follow the red flags, I just hope it's day because it's tons easier to see them during the day. Anyway, after a while you'll come to a stone. Climb to the top of it and equip your lens of truth to see an invisible Poe. This Poe will lead you to the Spirit Temple so keep the lens of truth equipped so you don't lose her. Follow her through the desert and to the Spirit Temple. Once you arrive there, enter it and then come back out again. Sheik will appear and teach you the Reuiem of Spirit, which allows to you to - yep! You guessed it. Warp to the entrance of the Spirit Temple whenever you like. Anyway, after he's taught you this song enter the temple. 21. Spirit Temple Go up the stairs and go left to the Gerudo standing infront of the hole. Talk to her and she'll tell you she is Nabooru, Ganondorf's right hand woman, she must be destroyed!! Oh, no, hang on she's against Ganondorf, whew. When she asks you what you're doing here (or something like that) answer "nothing really" After she asks you to get back the Silver Gauntlets, go back to the entrance and shoot the switch that's sticking out and grab the bombchu from the chest Now, go to the water and look right. Bomb the boulder and shoot the eye switch to reveal another chest, this time containing a small key. Grab that and crawl through the hole that Nabooru was stood in front of. Stun the fire pools with Deku Nuts and use the jump attack to kill them. Now go out the left door and grab the dungeon map. Now go back to the previous room and go out the right door. Kill the mummy and pull the far grave to uncover a switch. Press the switch and a wall will appear with some boulders. Break the left boulder and then angle yourself so that if you fired a bombchu, it would go to the left wall and go through the gap in the wall and break the boulder on the other side. This may take you a few tries (it took me hundreds) but you will do it in the end. Now, shoot the eye behind the boulder and use the platform that appears to reach the other side. Now play the Suns song to stun all the enemies, then hack them up easily. Hop onto the rotating platform and use your best sword fighting techniques to kill the Stalfos (if you're quick, you could just shove him off the ledge) once he's dead, exit through the door. Kill all the keese in this room because they're just too annoying for words. Once they're all gone, pull the stone and activate the switch beneath it. Now, kill the other keese on the other side and you'll notice another, weird enemy. This enemy is the Anubis. It will copy your moves and prove impossible to get rid of. Simply use Din's Fire to get rid of it!! Now open the chest for a small key. Now go back to the room with the fire pools. Fire a bomchu at the hole to blow up the boulder and reveal a hole. Crawl through it and unlock the door with the small key. Activate the switch and kill the Like Like using the longshot to stun it and the jump attack to kill it. Climb the wall and kill the dinos in this room. Now, look up and you'll se a bit of light coming from a hole in the wall. Use a bombchu to open up that hole and allow the sun's light into the room, the light will hit the sun's face in this room. Now, use the small key to unlock the next door and go through. Fall to the ground and go to the left of the huge statue. Fire a deku seed at the eye and a chest will spawn, open it and grab the compass. Now go to the middle door, melt the ice with Din's fire and shoot the eye with another seed. Go through. Approach the pit and look into it. When you see the eye, shoot it and grab the small key from the chest that will spawn. Now, exit back to the previous room. Go to the top level and look down and you'll find a block with the symbol on it - if you don't know what symbol this is I want to know how the hell you got this far!! Anyway, jump to this block and pick up the crate on top of it. Jump down to the next platform (the stairs not the ground level) and carry the crate up the stairs and put it on the top level. Play the song of time to spawn another block with that symbol on it. Pick up the box and jump to this block and then onto the next platform. Now, look down and jump down to the hand with the switch on it; Activate the switch and drop the box onto it, now go through the unlocked door. Go past the flames and through the next door. Now, fire a seed at the switch on the ledge to distinguish the flames on the other side of the room. Quickly, run to the other side and pull the top right sun block to the sunlight. Now go back and pull another sun block over to the light. The exit door will now unlock so use another sun block to reach the ledge it's on. Activate the switch and go through the door, now go through the door at the top of the stairs to access the mini- boss. This min-boss is another armoured soldier. Wait till he attacks, back flip then use the jump attack on him, repeat this process till he's down. When he's down, go through the next door to access THE SILVER GAUNTLETS wahay!! Now, play the prelude of light to warp back to the temple of time. Now take the master sword out of the pedestal to warp forward seven years. Now, as an adult play the Requiem of Spirit to warp back to the Spirit Temple. Head up the stairs and look up at the ceiling. You should see a rock in a hole. Blow this rock out using a bombchu and use the longshot on the target above. Now push the block as far as you can and go through the door. Head left and go through the door that leads to the room where you bombed the wall to let some light in. Now, head up the stairs and look up and you'll see a rock in a hole in the ceiling. Use a bombchu to blow the rock out of the way and use the longshot target to get up there. Now, push the big block as far as you can and go through the door at the end. Head left and go through the door. You'll appear back in the room with the wall you bombed as young Link. Use the chest as a hookshot target, grab the key from inside it then hit the switch. Lob a bomb down at the Like Like in the pit to kill then go down into it and smash the switch with the megaton hammer. Now return to the room with the desert colossus statue. Climb the stairs and use the longshot on the torch at the other set of stairs. Avoid the floormaster and head through the locked door. Look up and use the longshot target to get over the fire. In the next room, kill all the beamos and open the chest that appears for some arrows. Now go to the block of time near the chest and play the song of time to get rid of it. You'll see a switch but it's unusable at the moment so go over to the two blocks and play the song of time till a box appears on the bottom one. Now, grab the box and plant it on the switch. Now go through the previously locked door. Kill the enemies and then attack the chest with your sword. It's a trap and when you're successful a cutscene will occur. Now go through that door. In here, equip your lens of truth and kill the floor master you'll see and then go through the door that opens. Now, kill the Amros using the strategy mentioned before and then exit the room once it's dead. Open the chest and you'll get THE MIRROR SHIELD brillo!! Equip this immediately this is the shield to use from now on. Now go back three rooms to the room with the lizard type creatures. Like before, kill the lizards and then play the song of time in front of the block to get rid of it. Now, get yourself in a position so that you're in the sunlight's path and press R to bring out the shield. Now, adjust the shield so the light reflects off the shield and lands on the sun face beneath the window. A door will now open so play the song of time to gain access to it, and then go through it. In here, play the sun's song to stun the re-dead then give it a few good whacks with the sword to get rid of it. Now, open the big blue and yellow chest to get the boss key!! Jump over the hand and play Zelda's Lullaby to spawn a chest, which contains five rupees. Now go back to either side of 3F and use the fire arrows to light the torches they are at the left side, right side and the centre of the area, once they're all lit up a door unlocks. Go through it. In this room, watch out for the two wallmasters above you. Kill them and then deal with the two skeletons. Now get out the mirror shield and reflect the light from the sun back at the three sun faces to open the shutter that leads back down to 1F. In the room with a rock in the centre, grab the two rupees that you can get then smash the boulder with your hammer. Now activate the switch and use the water geyser to get the next white rupee. Now collect the other two white rupees from the boulders on the other side of the water geyser, near the set of stairs. A chest will appear with a small key inside so grab that then go to the big room and the down to 1F (go to the other side of the water geyser) Open the locked door and activate the switch with the megaton hammer to reveal an alcove. Look above the alcove and you'll see a block of time. Approach this block and play the song of time to open another alcove. This time with a cow above it. Walk to it and play Epona's song and another alcove will open. Play the suns song and another will open. This time play the song of storms and play Zelda's lullaby on the last alcove. Now, kill the monster infront of the gate you just opened and enter the next area. Now, dispose of the spiders with the longshot and grab the purple rupee (worth 50!) from inside the chest that spawns. Now warp back to the temple of time and put the master sword back in to warp back seven years. Now play the requiem of spirit to warp to the entrance of the spirit temple. Go through the small hole and get the small key from inside the chest. Now go back to the temple of time and warp forward seven years. Now warp back to the Spirit Temple one last time Go back to the big room on 3F and go through the right door. Go to the room where you killed the four beamos and go through the locked door. First off, you'll want to kill all the keese that are flying around. Now, collect all the rupees by climbing up the moving wall. Once you have all of them climb to the top of the ladder and go through the next door. Stand on the triforce and play the song that you always play on a triforce symbol (if you don't know which song that is I'd like to know how you got this far!) and a door will unlock. Go through this door and smash the crates to find a switch, activate it and enter the next room. Get rid of all the enemies because they can and will mess you up given half the chance. Once they're gone, reflect the light back at the first part of the sun to make it smile. Now, go over to the second snake mirror and push it clockwise. Now head back to the previous room and use the sunlight to make the platform you're now on move down to 3F. Now, use the mirror shield on the face of the desert statue then use the longshot to get to the boss door inside the statue's mouth. After the cut scene you'll have to fight another armoured statue. Once it's defeated the armour will fall off and you'll see it was really a brainwashed Nabooru. Then two witches will come and banish Nabooru. After they've gone, enter the door behind the throne. Sorceress Sisters - Twinrova This is the coolest boss in the game (apart from Ganon but he comes a bit later on) there are two witches who attack in a different way. One of them fires fire and the other fires ice. When one of them is about to fire at you, put up the mirror shield and the other witch will pass in front of you, fire the attack back at her. After doing this four times, they will form Twinrova the ultimate witch. So, put up the mirror shield and don't put it down till you have absorbed three of the same magic attack. Once you have, fire it at Twinrova and she'll be temporarily stunned. Run over to her and whack her as many times as you can. Repeat this process till she's down. After Twinrova is dead, grab the heart container and step into the blue warp point. You'll emerge in the chamber of Sages where Nabooru will give you the sixth and final medallion, as she is also a sage! After that, Rauru summons you to the Temple of time so get there pronto!! Once you get there a cutscene occurs where you receive the light arrows and you also find out who Sheik really is. I won't say but let's just say he not a "he". After the cutscene, head out of the temple and to where Hyrule Castle was. Head up the hill and the six sages will spawn a rainbow bridge that leads to the castle. Head across it and into Ganon's Castle... 36. Enemies In the two games, there are many, many enemies ranging from the ridiculously weak to the very powerful. This list tells you where they can be found, what it looks like and what Navi will say if you ask her for help (should you ever get that desperate!!) Remember you'll probably only recognise 40% of the enemies in this list so don't be surprised if you think to yourself "what the hell is he talking about, I've never seen one of those in my life!" 1: STALCHILD Found: At night all over Hyrule Field Description: A small(ish) skeleton with glowing red eyes. What Navi says: Don't be afraid of the stalchild, just attack it repeatedly 2: DEKU BABA Found: The Great Deku Tree Dungeon Description: Ugly creatures with grass instead of hair What Navi says: Deflect their projectile back at them with your shield 3: DEKU BABA Found: The Great Deku Tree Dungeon, Kokiri Forest and The Forest Temple Description: A plant with one hell of a long tongue What Navi says: Though it looks withered, it will hurt you if you touch it. 4: SKULLWALLTULA Found: Anywhere where there are vines Description: Spiders with a small skull instead of a head and little arms where their legs should be. Navi: Be careful not to touch it 5 GHOMA LARVA Found: The Great Deku Tree Dungeon Description: A mutated crab, which looks like a spider What Navi says: Look out when it gets ready to pounce 6: SKULLTULA Found: Anywhere in the game Description: A larger, more deadlier version of the skullwalltula which drops down on top of you from the ceiling. What Navi says: Its soft belly is its weal point 7. Golden Skulltula Found: In the 100 different locations around Hyrule. Description: A gold skulltula that drops a token when it's killed. What Navi says: Nothing 8. Business Scrub Found: Lost Woods and almost all the dungeons Description: Exactly the same as the deku scrub except it will offer to sell you something when defeated. Navi: If you get close to it, it will hide in the grass 9: MAD SCRUB Found: Lost Woods, Kokiri Forest (before completing the Forest Temple as an adult) Navi: If you get close to it, it will hide in the grass Description: Exactly the same as the deku Scrub 10: PEAHAT Found: Hyrule Field Description: An exotic flower that has blades on top which do some damage to you if you get close enough. Navi: Its roots are its weak point. 11: PEAHAT LARVA Description: A small Peahat Found: Hyrule Field Navi: Defend with your shield 12: RED TEKTITE Description: A small, red spider with one eye and four legs Found: Death Mountain Navi: Lock onto it as it jumps with Z-targeting 13: BEAMOS Found: Dodongo's Cavern, Bottom of Well, Shadow Temple, Spirit Temple, Gerudo Training Grounds and Ganon's Castle. Navi: Watch out for its smoke beam. I bet it doesn't like smoke to get into its eye. Description: A grey pillar with an eye in the middle that fires smoke at you. 14: DODONGO LARVA Found: Dodongos Cavern Navi: Watch out for its leaping attack Description: A medium-sized lizard that resembles a green iguana Found: Dodongo's Cavern Navi: "Watch out for its fiery breath! Use Z-targeting techniques!" 16: LIZALFOS Description: A lizard that can walk on two legs! Has a sword Found: Dodongo's Cavern, Spirit Temple Navi: "Use Z-targeting techniques to bring it down quickly!" 17: WOLFOS Description: A gray wolf with yellow eyes, it is...oh, I know there's a name for it...it walks on it's hind legs sometimes and on all fours others...It's on the tip of my tongue...ah, forget it! Found: Sacred Forest Meadow, Forest Temple, Spirit Temple, Gerudo's Training Center, Ganon's Castle, Ice Cavern Navi: "Lure it close and watch its movements, then strike when it lets its guard down!" 18: KEESE Description: A black bat Found: Various underground caves, most dungeons Navi: "When you get close to it, use Z-targeting. Even if it flies away, you can still target it." 19: ARMOS Description: A stone statue with horns come to life! Found: Dodongo's Cavern, Spirit Temple Navi: "Stop its movement and then destroy it!" 20: POE Description: A ghost in ragged clothes, it has red eyes, an evil cackle, and holds a lantern. Found: Graveyards, Hyrule Field (adult Lunk), Forest Temple Navi: "If you stare at it with Z-targeting it will disappear..." 21: REDEAD Description: A dead humanoid with black holes for a mouth and eyes. It's brown! Found: Underground areas Navi: "Its gaze will paralyze you. If it bites you, tap any button to escape!" 22: OCTOROK Description: Oh, come on, we all know what an Octorok looks like! Well...ok. It's a purple/pink octopus like creature with yellow eyes. Found: Shallow water Navi: "Bounce back the rocks they spit at you!" 23: BLUE TEKTITE Description: The same as the Red Tektite, only blue Found: Zora's River, Lake Hylia, Water Temple, Zora's Fountain Navi: "It's hard to beat on the water. Lure it onto the land!" 25 - SHABOM Description: A bubble Found: Jabu-Jabu's Belly Navi: "If you try to cut it, it will bounce off your blade!" 26: BIRI Description: A jellyfish that floats in the air Found: Jabu-Jabu's Belly Navi: "If you touch it, you will be electrocuted!" 27: BARI Description: A giant jellyfish with two long tentacles Found: Jabu-Jabu's Belly Navi: "If you touch it, you will be electrocuted!" 28: TAILPASARAN Description: A jaw with a purple tail behind it. Found: Jabu-Jabu's Belly Navi: "Its tail is its weak point!" 29: PARASITIC TENTACLE Description: A large tentacle that hangs from the ceiling Found: Jabu-Jabu's Belly Navi: "The thin part is its weakspot. Looks like you'll need a certain item to defeat it..." 30: STINGER Description: A manta-ray with an attitude! Found: Jabu-Jabu's Belly, Water Temple Navi: "Destroy it before it flies into you!" 31: GUAY Description: A purple bird with a yellow beak Found: Lon Lon Ranch (night), Lake Hylia, Entrance to Spirit Temple Navi: "Destroy it before it flies into you!" 32: LIKE LIKE Description: A morbid looking worm creature with a large black hole for a mouth. Looks like an alien. Found: Fire Temple, Bottom of the Well, Shadow Temple, Spirit Temple, Gerudo's Training Center, Ganon's Castle Navi: "An enemy that eats shields and certain clothes. Beat it quickly to get your gear back!" 33: RED BUBBLE Description: A flaming skull Found: Fire Temple, lava areas Navi: "Guard against its attack with your shield!" 34: BLUE BUBBLE Description: A flaming skull, the flames are blue Found: Forest Temple Navi: "Use your shield!" 35: GREEN BUBBLE Description: A flaming skull, the flames are green Found: Forest Temple, Bottom of the Well, Spirit Temple, Ganon's Castle Navi: "Wait for the flames to go out, then attack!" 36: WHITE BUBBLE Description: A floating skull...no flames Found: Spirit Temple Navi: "Wait for it to stop, then attack!" 38: WALL MASTER Description: A large hand that drops from the ceiling Found: Forest Temple, Bottom of the Well, Shadow Temple, Spirit Temple, Ganon's Castle Navi: "Watch for the shadows of monsters on the ceiling!" 39: FLOOR MASTER Description: A large hand Found: Forest Temple, Shadow Temple, Spirit Temple Navi: "Quickly kill all the small hands before they join back up!" 40: STALFOS Description: A large skeleton solider with a round shield and a huge sword, its eyes glow red... Found: Forest Temple, Shadow Temple, Spirit Temple, Ganon's Castle Navi: "Lure it close to you and watch its movements carefully! Attack it when it drops its guard!" 41: DINOLFOS Description: An iguana that can walk on its hind legs, it carries a spear Found: Gerudo's Training Center, Ganon's Castle Navi: "Use your shield well and fight with Z-targeting techniques!" 42: TORCH SLUG Description: A slug like creature that is on fire Found: Fire Temple, Spirit Temple, Gerudo's Training Grounds, Ganon's Castle Navi: "When the fire on its back is extinguished, it will run away. Destroy it before it relights!" 43: GIBDO Description: A mummy! Navi: Nothing 44: GERUDO GUARD Description: A nice looking Gerudo with twin blades Found: Gerudo's Fortress Navi: "Draw her close and strike her when her guard is down! If you don't defeat her, you'll be captured!" 45: LEEVER Description: Oh, come on...This is a Leever we're talking about. It's green and is covered in spikes. Found: Haunted Wasteland, Entrance to Spirit Temple Navi: "Watch its movements closely and let it go by!" 46: ANUBIS Description: A strange coffin looking thing Found: Spirit Temple Navi: "Its vulnerable to fire attacks..." 47: SPIKE Description: A spiked ball! Found: Water Temple Navi: "Aim for it when it retracts its spikes!" 48: SHELL BLADE Description: A clam with spikes Found: Water Temple, Gerudo's Training Grounds Navi: "The internal muscle is its weak point!" 49: MOBLIN Description: Large, brown demon like creatures with spears Found: Scared Forest Meadow Navi: Nothing 50: GIANT MOBLIN Description: A HUGE Moblin with a giant club Found: Sacred Forest Meadow Navi: Nothing 51: FAKE POT Description: Looks like a regular pot Found: Spirit Temple, Shadow Temple Navi: Nothing Heart Pieces In the two games, there are 36 heart pieces, which can be, collected either as a side quest or simply for fun while you're doing something else. You don't get anything special for collecting all of them but they are fun to collect nonetheless. I have split them up into two categories. Ones that you can get as a child and ones that can be collected as an adult. Next to certain heart pieces I have put stuff you need to collect the heart piece i.e. (slingshot) so be sure to have that item before going off in search of a particular heart piece. Young Link 1 Lon Lon Ranch Behind the horse riding area is a shed with a cow in it. Next to that cow are some crates so push and pull the crates until you can see a hole behind them. Crawl through this hole and voila! Heart Piece number 1 is right there. 2 Hyrule Field (bomb and golden scales) After exiting the town market, go right and you should see some trees and a boulder. Follow the wall behind the boulder and you will eventually come to a clearing with a lot of trees and one tree standing on its own. Bomb the lone tree and fall down the hole. Now dive to the bottom of the pond and pick up heart piece number 2. 3. Hyrule Field/Lake Hylia Entrance (bomb) At the entrance to Lake Hylia are two fenced in areas. Plant a bomb in the middle of the first one and fall down a hole. Deflect the nut back at the Deku Scrub and he'll sell you heart piece number 3 for 10 rupees. 4. Kakariko Village (10+ rupees) When it's night, run into the village and then into the graveyard. Ask Dampe to dig holes in all the soft soil spots and one of them has this heart piece in it. 5. Kakariko Village (bombs) After you have the magic meter, let the owl take you back down the mountain and put you down on the purple roof. Now, drop onto the brown object over the cucco pen and then go inside and collect heart piece 5. 6. Kakariko Village (50=golden skulltula tokens) After collecting 50+ golden skulltula tokens, go back to the house of skulltula and the boy there will give you this piece of heart for free. 7. Graveyard (Suns Song) Go back to the tombstone you blew up when you got the suns song and pull on the far right tombstone on the second row of tombstones. Drop down and kill the re-dead. Now play the suns song and heart piece 7 will appear from nowhere. 8. Zora's River (ocarina of time and the song of storms) Whilst passing through Zora's River you may have spotted a group of frogs by a log. Well, play all the songs on the top row for them and they'll give you a heart piece. 9. Zora's River (ocarina of time and the full top row of songs) Play the top row of songs for the same group of frogs and they will ask you to play their bug eating game where you basically have to press the correct button so the frogs can eat a bug, your prixe is a heart piece. 10. Zora's River (cucco) Grab a cucco from where the bean seller is and use it ti float over to the area with a ladder. Climb this ladder and grab another cucco from the ledge above. Use this cucco to cross the log and float over to it. 11. Zora's River (cucco) Grab another cucco and make your way to the bridge that leads to Zora's Domain. When you get to this bridge, go to the large hill that is near the bridge and float down to the ledge with this heart piece on. 12. Hyrule Town Market (Richard the puppy) At night, there is a woman in the market who has lost her puppy, Richard. Well, go down to the back alleys and get the white puppy to follow you back to her. In return, she'll give you a heart piece. 13. Hyrule Town Market (bombchu abilities and 30+ rupees) In the town is the bombchu bowling alley which gives you random prizes. One of which is this heart piece so keep playing it until you get the heart piece as a prize. 14. Hyrule Town Market(lens of truth) In the town is a treasure chest competition that's open only at night. Enter it and use the lens of truth to see which chest is real. At the end is this heart piece. 15. Lost Woods (Saria's Song) When you first enter the woods from Kokiri Forest, go left and play Saria's Song for the skull kid on the stump who will give you this heart piece. 16. Lost Woods (Paper and pen) From the previous area, carry on deeper into the woods until you meet two more skull kids. Talk to them and they'll ask you to accompany them on your ocarina while they play their flutes. To remember the notes easily write them down on your piece of paper. After the jam session is over, they will give you heart piece number 16. 17. Zora's Domain (Din's Fire and/or Deku Sticks) Go behind the big waterfall and you'll spot a bunch of torches. You have to light them all and the ones nearby to make a chest drop which contains heart piece number 17. I suggest you stand in between the ones in the waterfall and cast Din's Fire so they all light at once. Then, light a Deku Stick and run like hell along the shallow water on the side and light the remaining torches. 18. Goron City (Bombs and Dins Fire or Deku Stick) At the bottom level are a few torches, light them all and the huge thing in the middle of the floor will turn. Now, run back to the upper level and throw a bomb into its opening. If you're lucky, a heart piece will come out. It's random so if one doesn't come out just keep trying until it does. 19. Lake Hylia (20+ rupees) Go to the fishing pond and catch a 10 pound fish. Then take it over to the man behind the counter an he'll give you this heart piece for catching so larger fish. 20. Spirit Temple (magic bean, requiem of spirit) Plant a magic bean near the entrance of this temple and then come back as an adult and use it to get to this heart piece. Adult Link 21. Dodongo's Cavern Go back to where you got the bomb to open up the cavern as a child and toss the bomb aside. Now, aim yourself at the ledge with the heart piece on and back flip over the fence and onto the ledge. 22. Kakariko Village (beating Dampe) After beating Dampe, go out into the windmill and jump over to the platform and collect this heart piece. 23. Zora's Fountain Look for a large ice block with a heart on it. Use the nearby platforms and jump to this platform. 24. Zora's Fountain (iron boots and Zora Tunic) Jump into the water and go down to the deepest part to find this heart piece at the bottom with a lot of green rupees. 25. Ice Cavern This heart piece is in the room where you hit the switch under the ice with a bomb and the heart was released from the ice block. You now need to return here and get it. 26. Death Mountain Crater This heart piece is on one of the lower levels of the crater, near the part where the lava reaches the rock. 27. Death Mountain Crater (magic bean and bolero of fire) First, come here as a kid and plant a magic bean in the soft soil are that's close to the warp point (where you appear when you use the bolero of fire) and plant a bean there. Then, return as an adult and ride the bean platform up to where this heart piece is. 28. Lake Hylia (golden scale) Go inside the lab and use the golden scale to dive down to the bottom of the pond. The professor will give you this heart piece because you were able to dive down so far. Don't try using the iron boots because they do NOT work. 29. Lake Hylia (magic bean) Plant a bean in the soft soil spot outside the lab as a kid and then return as an adult and climb the vines to collect this piece on top of the look out tower. 30. Gerudo Fortress (Longshot, if the bridge is broken) Cross the bridge into the valley and go to the Carpenters tent. Now, drop down to the ledge that is at the side of the canyon. Get rid of the Octorok and then get as close as possible to the big waterfall. Now, use you longshot to get to the ladder behind the waterfall and climb to the top to claim heart piece 30. 31. Gerudo Fortress (Longshot) Whilst exploring the fortress, you've probably seen a chest on top of a roof. Well, play the scarecrow's song near it to summon Pierre and use your longshot to get to the chest. Open it to find the next heart piece. 32. Gerudo Valley (Longshot) Return to the carpenter's tent and go to the left hand side of it. Look down and you'll see part of a ledge so drop down to it and go to the rock at the end. Longshot the crate at the other side of the canyon heart piece number 32. 33. Gerudo Fortress (Epona) Do the shooting game with Epona and get over 1,000 points to get this heart piece, easy eh! 34. Kakariko Village (Longshot/Hookshot) Use the longshot or hookshot to get on top of the house with the purple roof. Talk to the man you'll find here and he'll give you it for free. 35. Kakariko Village (longshot/hookshot) When you've beaten Dampe for the first time, re-race him and when you get to the spiral path, use the torches to the right to get save about three seconds. This should get you a time of under a minute so Dampe will give you this heart piece. 36. Kakariko Village (magic bean) Plant a magic bean in the soft soil spot in the corner of the graveyard as a child and then come back as adult and use it to access a crate. Smash it and collect the final heart piece, whew!! Fairy Fountains Fairies are spirits that you can keep in bottles which either give you health if you're running low or revive you if you die. Here are where their fountains are: 1. The upper area of the maze in the Sacred Forest. 2. In the graveyard in Kakariko Village is a grave with flowers. Pull it out of the way and go down to the tomb below. Bomb the wall and voila!! 3. At THE START OF Zora's River is a ledge with a boulder on it. Either use a bean platform or a cucco to get up there. Bomb the boulder and go down the hole to find this fountain. 4. Near the Spirit Temple entrance is a rock near a sandpit. Play the song of storms and the rock will turn into this fairy fountain. 5. After exiting the market, turn right and bomb the boulder you'll find. The fountain is down the hole that appears. 6. In the Gerudo Fortress is a pair of crates. Play the song of storms and a hole will open up in the wall, guess where the fountain is!! 7. In Zora's Domain is an island with a Zora on it. Play the song of storms on this island to reveal a hole that leads to this fairy fountain. 8. In Ganon's Cstle are some force fields. Fall down to the area below them and use the Lens of Truth to find a passage that leads to this fairy fountain and some business scrubs who will sell you some stuff. Soft Soil Locations Beans to plant in the soft soil locations are bought from the fat dude in Zora's River as a kid. The first batch costs 10 rupees, the next costs 20, the next costs 30 and so on. 1. Behind the shop in Kokiri Forest. 2. Turn left from the start of the Lost Woods and then turn left again. 3. Again in the lost woods. A lot deeper this time though. 4. Kakariko Graveyard. By the third batch of graves. 5. Dodongo's Cavern mouth 6. By where the magic beans are bought in Zora's River. 7. In front of the lab at Lake Hylia. 8. Warp to Death Mountain Crater by playing the bolero of fire and the soil spot is right next to where you appear. 9. Gerudo Valley. Fall to the ledge with a gerudo guard and a cow. 10. Spirit Temple Entrance. The Four Bottles The most useful item in the two games is the bottle. Here are the locations of all four. 1. After rescuing all her cuccos, the chicken lady in Kakariko Village gives you it. 2. The wird man in the market as an adult gives you this after you collect the 10 special Poes. 3. You get this one when you get Ruto's note from the bottom of Lake Hylia before going to Lord Jabu Jabu. 4. Beat Talon's cucco game. Well, that's it for this update. Keep your eye out though because I'll be adding much MUCH more pretty soon!! Copyright 2003 Michael Tattersall
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