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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and walkthroughs of Zelda games


 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 The Legend of Zelda: Ocarina of Time /
 Master Quest FAQ/Walkthrough (GC)
 Time I Started This Guide: 11/1/05
 Version: 1.7
 Author: KoritheMan
 E-Mail: verykoolguy2002@yahoo.com
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=








                                   ------------------------------------
                                   |    Table of Contents             |
                                   ------------------------------------
                                   | 1. Introduction                  |
                                   | 2. Version History               |
                                   | 3. Characters                    |
                                   | 4. Storyline                     |
                                   | 5. Controls                      |
                                   | 6. Game Basics                   |
                                   | 7. Walkthrough Ocarina of Time   |
                                   | 8. Walkthrough Master Quest      |
                                   | 9. Bosses                        |
                                   | 10. Enemies                      |
                                   | 11. Items                        |
                                   | 12. Gold Skulltulas (OoT)        |
                                   | 13. Gold Skulltulas (MQ)         |
                                   | 14. Heart Pieces                 |
                                   | 15. Shops                        |
                                   | 16. Masks                        |
                                   | 17. Great Fairy Fountains        |
                                   | 18. Songs                        |
                                   | 19. Side Quests                  |
                                   | 20. Mini Games                   |
                                   | 21. Codes n' Secrets             |
                                   | 22. FAQs                         |
                                   | 23. Copyright                    |
                                   | 24. Contact Info                 |
                                   | 25. Credits                      |
                                   |__________________________________|


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 1. Introduction                                                      |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 The Legend of Zelda has been a phenomena for Nintendo and gamers alike. First
 released on the NES, it featured explosive gameplay never seen before in any
 video game. To this day, it is still one of the best games in my opinion and
 Nintendo has continued to release tons of Zelda games, including this one. A
 little while ago, Nintendo released Ocarina of Time which was originally on
 the N64, for the Nintendo Gamecube and it came along with a bonus disc called
 "Master Quest". Master Quest was the same thing as the original OoT, but it
 featured more complicated dungeons. Anyway, The Legend of Zelda: Ocarina of
 Time features great sound, especially in the end battle. It also features
 tons of gameplay that makes you want to play through the game a second time.
 It also has tons of very cool dungeons and overall the game is a perfect 10
 out of 10. And a must for any gamer, RPG or otherwise.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 2. Version History                                                   |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Version 1.0 / Completed the guide.

 Version 1.1 / Added another Code n' Secret thanks to Swordless Link!

 Version 1.2 / Corrected two locations of the Big Poes in Hyrule Field that
               were incorrect.

 Version 1.3 / Added two more things to the Codes n' Secrets section of the
               FAQ, thanks to Grizzlycaludro!

 Version 1.4 / Added another Code n' Secret to the Codes n' Secrets section,
               thanks to Grizzlycauldro!

 Version 1.5 / Added another FAQ to the FAQs section, thanks to S.C. aka Bob!

 Version 1.6 / Did a minor update to the Codes n' Secrets section, thanks to
               koinman25!

 Version 1.7 / Added Song of Time to the song list. I had missed it.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 3. Characters                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Link: The character you play as (duh). He's appeared in all the Zelda games as
       the "hero" who is to defeat evil and bring peace unto Hyrule. In this
       game, Link is the Hero of Time sent to defeat Ganondorf, an evil man
       born from the family of the Gerudos.

 Zelda: The main character in the game. She is the Princess of Destiny or
        better yet, the Princess of Hyrule. In this game, you are to be the
        protector of Zelda. Zelda also has an alter ego named Sheik. Zelda
        finds out the evil intentions of Ganondorf early on, and later entrusts
        the Ocarina of Time to Link.

 Sheik: Zelda's alter ego. She uses this form to avoid being detected by
        Ganondorf 7 years after Link had inserted the three Spiritual Stones
        into the Temple of Time to open the Door of Time where he could wield
        the Master Sword, which is necessary to defeat Ganondorf. Sheik
        eventually revealed herself as Zelda, and then Ganondorf captured her.

 Ganondorf: The king of thieves and the king of evil, Ganondorf was born in the
            family of the Gerudos. The Gerudos only have one male born into the
            family once every 100 years. Ganondorf soon wishes to rule Hyrule
            and reveals his true self later on. You are to defeat Ganondorf in
            this game and bring peace to Hyrule.

 Impa: Princess Zelda's bodyguard, Impa teaches you the song of the Royal
       Family of Hyrule, Zelda's Lullaby.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 4. Storyline                                                         |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In the land of Hyrule, a kingdom full of prosperity and riches, lies the
 Princess of Destiny. This Princess, is of course, Zelda, who is the main
 character of the game. Link, the character you play as, is the Hero of Time.
 As Link, you are supposed to bring peace into Hyrule and kill the evil
 Ganondorf who plans to destroy Hyrule using the Triforce, a sacred relic that
 has the power to grant a wish at the wielder's request. The three Golden
 Goddesses, Din, Nayru, and Farore, long before life and spirits existed,
 created the Triforce as a symbol of their leaving the earth and since then, it
 has been sought by people. Ganondorf desires power (as do all villains) and
 wishes to bring havoc upon Hyrule with its magnificant power. Zelda detects
 his evil intention early on, thus handing over the Ocarina of Time to Link.
 The Ocarina of Time is essential for getting into the Door of Time in the
 Temple of Time, because in the Door of Time lies the Master Sword, a powerful
 sword called the blade of evil's bane which will slay Ganondorf.

 Link eventually stumbles across the Master Sword after obtaining the three
 Spiritual Stones and the Song of Time, which are necessary to open the Door of
 Time leading to the Master Sword. After Link grabs the Master Sword, seven
 years his spirit rests in the Temple of Time until he is old enough to become
 the Hero of Time. The Triforce is divided into three pieces: Power, Wisdom,
 and Courage (the essence of the three Golden Goddesses). Ganondorf, after Link
 has the Master Sword, holds the Triforce of Power and uses it to plunge the
 world into darkness. Link must find a way to rescue Zelda, whom Ganondorf
 later captures, and to get the Triforce and seal it away forever.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 5. Controls                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Note: The controls for this game are the same for both the regular and Master
       Quest versions.

 A Button: Talk to people, roll, drop down from things, open a door, and to
           roll, you will have to press "Up" on the Control Stick and press A
           (not simultaneously), when climbing, press A to drop down from the
           thing you are climbing, also swim underwater while holding moving
           the Control Stick

 B Button: Attack with your sword, jump from high places and press "Up" on the
           Control Stick when you do, and press B to perform a vertical sword
           attack, and also hold B and release it to perform a sword spin
           attack (you can rotate the Control Stick while doing this and do it
           that way instead). Also press L and A to do a jump attack, and
           press L, Up, and B to perform a stab attack, and hold B for a long
           time, until your sword glows red. (this will only happen after you
           get the power up from the Great Fairy on top of Death Mountain) When
           it does so, release B to perform a huge spin attack that does
           consume magic

 Y Button: Acts as the Left "C" button. If you set an item to the Left "C", you
           can instead use Y to use the item, rather than the Left "C"

 X Button: Acts as the Right "C" button. If you set an item to the Right "C",
           you can instead use Y to use the item, rather than the Right "C"

 Z Button: Acts as the Down "C" button. If you set an item to the Down "C", you
           can instead use Y to use the item, rather than the Down "C"

 Start: Pauses the game; while on the pause menu, press B and A to save your
        game

 L Button: Does the things listed on the "B Button" part of this section, and
           also targets an enemy and it acts as Z-Targeting, whereas in the N64
           version, you had to press Z to target enemies, look straight ahead

 R Button: Use your shield, hold R to crouch, hold R and move the Control Stick
           to aim the Mirror Shield and Deku Shield

 C Button: You can use C Left, C Down, and C Right to use your items if you set
           them to the specific button, look up if you press "Up" on the C
           button

 Control Stick: Move your character, helps perform sword techniques, also hold
                Up when jumping across things such as stepping stones in Kokiri
                Forest to perform a jump


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 6. Game Basics                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 L-Targeting: L-Targeting takes the place of Z-Targeting that was in the N64
              version of the game. To L-Target, simply hold L when in front of
              an enemy or a person.

 Saving Your Game: To save your game, press Start and then press B and A.

 Swimming: Swimming is rather easy, but essential. To swim, get into water
           (duh) and move the Control Stick in any direction. To dive, get into
           the water and hold A while moving the Control Stick in any
           direction. You can only dive 3 feet at first, but with the Silver
           Scale you can dive 5, and with the Golden Scale, you can dive 9
           feet!

 Backflip: To backflip, hold A and press Down on the Control Stick.

 Sidestep: To sidestep, hold A and press Left or Right on the Control Stick.

 Use An Item: You can set an item (e.g. Fairy Slingshot) to Left, Right, or
              Down "C" and then use them using those buttons. Note that X, Y,
              and Z act as the three "C" buttons, so you can use X, Y, and Z if
              you perfer.

 Chests: There are chests in each dungeon of the game. There are also two types
         of chests in the game. There are small chests, as well as large
         chests. The small chests contain small items such as Hearts, whereas
         the large chests contain bigger items such as the Fairy Slingshot.

 Switches: There are switches in every dungeon as well. There are also six
           types of switches. One is bronze, which is the type you just step on
           to activate. The second type is a blue switch, which you will have
           to put another bit of weight on besides yourself. For example, when
           you encounter a blue switch, you'll have to put a box on it in order
           to to keep it down. The third type of switch is a red, rusty one,
           which requires the Megaton Hammer to even make it budge. The fourth
           switch is the same thing as the bronze one, just a circle-shaped one
           and a fleshy color. This and the fifth type of switch are found in
           Jabu-Jabu's Belly. Finally, the fifth type of switch is a blue
           switch, which acts the same as the regular shaped blue switch, but
           it's just a circular- shaped switch. Also, the sixth switch is in
           the Forest Temple. It is a pure red (not rusty) switch, which one
           simple step is enough to activate it, and keep it activated.

 Torches: There are tons of torches in dungeons and outside of dungeons. To
          light one, take out a Deku Stick and get some fire burning on it from
          a torch that does have fire already burning on it. Also, you can use
          Din's Fire to light unlit torches. There are gold and black torches.
          Finally, you can use a Fire Arrow to light a torch as well.

 Rupees: You start off the game with 0 Rupees. Rupees act as money. There are
         also several types of Rupees. Type number one is a Green Rupee, which
         is worth one Rupee. Type two is a Blue Rupee, which is worth five
         Rupees. Rupee type three is a Red Rupee, which is worth 20 Rupees. The
         fourth type of Rupee is a Purple Rupee, which is worth 50 Rupees. The
         final type of Rupee is a Yellow Rupee, which is worth 200 Rupees!
         There is also a Silver Rupee, which is worth only 5 Rupees. It is
         required in some dungeons, to collect them, in order to unlock doors.

 Green Navi: Throughout the game in various locations, depending on where you
             are, Navi will turn green. When she does this, it means that a
             Time Block can be spawned if you play the Song of Time, or if you
             play the Scarecrow's Song, sometimes Pierre will appear. Usually
             when she turns green, after you spawn the Time Block or Pierre,
             depending on which dungeon it is, it usually nets you a Gold
             Skulltula.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 7. Walkthrough (Ocarina of Time)                                     |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Here is a complete beginning to end walkthrough for Ocarina of Time (NOT
 Master Quest.). If you wish to see the Master Quest walkthrough, see section
 number 8.


 Kokiri Forest
 -------------

 The game opens up in Kokiri Forest, as the story about the boy without a fairy
 unfolds. Apparently, the Great Deku Tree, guardian spirit of Kokiri Forest,
 has summoned you. When you wake up (with annoying Navi bothering you, who
 wouldn't wake up?) and gain control, exit the house. Once outside, drop down
 the ladder to meet Saria. Talk to her if you want, but either way, head to the
 treehouse north of Saria and keep entering/reentering the house while breaking
 the jars until you have 40 Rupees. When you have 40 Rupees, head to the shop
 which is just south of the treehouse. Inside the shop, buy a Deku Shield which
 is why I told you to get 40 Rupees. Once you have the Deku Shield, equip it
 and save your game and exit the shop. Now, head directly north of your house
 and head up the hill into the fenced area. In this area, head across the
 fences until you come across a small hole in the wall to the north of the
 fences. When you come across the hole, press A to enter it. Crawl through the
 hole into the next area.

 This area has a rolling boulder that can hurt you, so watch out. Go through
 the left side of the area and you'll come across a chest which contains the
 Kokiri Sword, the sword of the Kokiri (duh). Once you have the Kokiri Sword,
 equip it, save your game and exit this area. Back outside, head north of the
 fenced area and hop across the platforms in the water and you will meet Mido
 who is blocking your path to the Deku Tree. You have to have the Deku Shield
 and the Kokiri Sword in order to get past, so that's why you had to get them.
 Once Mido lets you pass, head into the area he was blocking and defeat the
 Deku Babas. I suggest defeating all of three of them to get three Deku Sticks
 which you will need shortly. Once you are done with the Deku Babas, head north
 and you will have a scene with the Great Deku Tree. Eventually, you will enter
 the Deku Tree, the first dungeon of the game.


 Deku Tree
 ---------

 When you arrive here, kill the three Deku Babas. Depending on which way you
 kill them, you'll get either a Deku Stick or a Deku Nut for each one of them.
 When you have at least 5 Deku Nuts, head onto the vine or the stairs (your
 choice) and climb up to the upper levels. Once you climb up to the upper
 levels, head along the path until you come across a chest. Open it to get a
 Dungeon Map. Now, head directly north of the chest you just opened and jump
 across to the other side and enter the door into the next area. In this area,
 the door will close (oh noes) and you'll have to fight a Deku Scrub. To defeat
 it, simply stand far away, (for if you get too close the scrub will hide in
 the grass) and when it spits a nut out at you, use your Deku Shield to deflect
 the nut back at the scrub.

 Once you deflect the nut back at the scrub, run over to the scrub and he will
 beg for mercy. He'll teach you a tip and run off. Once you regain control,
 head north into the unlocked door (grab the Heart the Deku Scrub dropped
 before you go) into the next area. In this nextarea, run onto the platform in
 the middle of the area and then quickly jump onto the area where you see the
 chest. Once you get to the chest, open it to get a Fairy Slingshot. Once you
 get the Fairy Slingshot, look up using the C button and you will notice a web
 that Navi is pointing to. When you spot it, use your Fairy Slingshot and shoot
 the spot Navi is pointing at and a ladder will fall down from the web. Now,
 exit this area and the area where you fought the Deku Scrub. In the previous
 area, head to where you got the Dungeon Map at. Once there, shoot the three
 Skulltulas down and pick up whatever they drop.

 Once they are out of the way, climb up the vines and when you reach the top of
 the vines, keep climbing east until you can't climb anymore. You will drop
 down onto an unexplored area. In this next area, head north through the door
 into the next area, ignoring the Skulltula that might be drawing your
 attention. In this next area, step on the switch to the right and three
 platforms will raise up. Jump across them and head to the north side of the
 room and open the chest there for a Compass. Note that on the left side of the
 room there is a small chest containing a Heart, so take note of that if you
 need it. Once you have your Compass, exit the room. In the previous area, head
 to the Skulltula spider I told you to ignore earlier and kill it. To kill it,
 wait until its back is facing you.  When it is, slice it with your sword.
 You'll have to hit it more than once to defeat it.

 Anyway, once the spider is defeated, jump down onto the huge web on the floor
 below. You'll have to land directly in the middle of the web in order to break
 it. This could take a few tries, so be patient and keep trying until you get
 it. Once you break the web and drop down into the next area, note that there
 are two Gold Skulltulas you can kill in here for two Gold Skulltula tokens
 (these will come in handy later on). If you are interested in getting the
 tokens, which I strongly suggest you do, refer to the Gold Skulltulas location
 of this guide for more information. Anyway, whether or not you kill the Gold
 Skulltulas, head onto the platform to the north of where you land. Once there,
 step on the switch to cause fire to appear and melt away the web that was on
 the unlit torch just a second ago.

 Once the torch starts burning again, open the chest beside it if you need a
 Heart. Either way, take out a Deku Stick an light it using the newly lit
 torch. When its lit, head into the white platform under the water (you should
 see it). When you are on that white platform, jump across to the other side
 where the Deku Baba is and then when you're there, head to the web to the
 north and burn it with your stick. Keep trying if you fail. When you burn the
 web, enter the door into the next area. In this next area, defeat the Deku
 Scrub the same way you did the previous one. He'll run off again and drop
 another Heart in his wake. Aim your Fairy Slingshot at the silver eye above
 the door and shoot a Deku Seed at it. The door will unlock, so enter it. In
 this next area, head north and Navi will give talk like she always does. When
 she's done, do as she says and head into the water and dive. Once you are
 under the water, you'll notice a switch. Swim down to that switch and the
 water level will slightly lower.

 Since the water is lower, head back up to the platform you just came from and
 jump to the platform hovering in the water when it comes close enough. Once
 you are on it, hold down R to duck so that you won't get hit by the spikes.
 When you reach the other side, jump onto the platform. Once you are on this
 platform, kill the Skulltula spider and then push the block to the south of
 its starting position. Now, jump onto the block and then jump onto the
 platform above you and head through the door into the next area. In this next
 new area, kill the Deku Babas if you need some extra supplies, but either way
 take out a Deku Stick and light it with the torch. Once your Deku Stick is
 lit, light the other two unlit torches and the door will open. Enter it into
 the next area.

 Here, take yet another Deku Stick out and light it. Once it is lit, take it
 and head to the web area to the north of the Skulltula spider you killed in
 the beginning of the room and melt the web. There is also another web you can
 burn, but since you do not have Bombs at this point in the game, it's useless,
 so just enter the hole that was revealed when you melted the web. In this area
 again, push the block you see in front of you in the water. Now, drop down to
 the lower levels (the level you just pushed the block into) and then head onto
 the platform with the lit torch and light a Deku Stick with it. Now, quickly
 jump to the block and then jump to the platform the block was originally from.
 Once your that platform, head to the huge web in the middle of the floor, and
 quickly use a Deku Nut and you will melt the web and drop down into the lowest
 level of the Deku Tree.

 If you need a Heart, grab one, as there is three in the water. Anyway, what's
 you get down here, incase you did not pay attention to the order the Deku
 Scrub gave you the last time you fought him to hit these next Deku Scrubs,
 I'll give them to you. Hit the second Deku Scrub first. Now, the third one and
 finally, the first one (the one on the left). Once the last Deku Scrub runs
 out of the grass, quickly run up to where he is meandering and hold B until he
 runs into your sword. Once he does, he'll reveal the secret of how to beat
 Queen Gohma, the first boss which  is just in that door you see before you.
 The door will unlock, so enter it. You will face off against Gohma. Read the
 Bosses section of this FAQ to see how to beat her.

 Once she's defeated, take the Heart Container she dropped, and then save your
 game and head into the blue portal which will take you back to Kokiri Forest.


 Kokiri Forest
 -------------

 Back in Kokiri Forest, you'll have to sit and listen to a somewhat long piece
 of dialogue by the Great Deku Tree. Once it is over, you will recieve the
 Spiritual Stone of the Kokiri, the Kokiri Emerald. Once you obtain your first
 ever Spiritual Stone, save your game and get out of this area. Outside, talk
 to Mido. He'll blame you for the Deku Tree's sudden death and you'll be let
 through. Head all the way to the north and enter the hole there into the next
 area. Here, Saria will give you the Fairy Ocarina and you'll see some
 dialogue. Link will leave after obtaining the Fairy Ocarina and you'll end up
 in Hyrule Field.


 Hyrule Field
 ------------

 Here, head north and you'll be stopped by the owl Kaepora. Get used to it, as
 Kaepora will be here throughout most of the game and he gets very annoying
 very fast. When he's done talking and you regain control, head all the way
 north to the castle-like fortress you see in the distance. It'll get dark
 before you reach it, and then some Stalfos will come out of the ground and
 attack you, so be prepared for that. Once you reach the castle and it is day
 light, enter it. This is your next destination, naturally.


 Market
 ------

 In the Hyrule Market, head into the first building that you see when you
 enter. Inside is a Gold Skulltula, as well as tons of jars containing Green
 and Blue Rupees. Check the Gold Skulltula section of this guide for more
 information on how to get this next Gold Skulltula token. Anyway, your goal
 here is to collect 80 Rupees, so keep entering/reentering the building until
 you have 80 Rupees. Note there's also a way to get 80 Rupees much faster, so
 please see the Codes n' Secrets section of this FAQ for more information on
 that. Once you have 80 Rupees, head to the unexplored area to the left of the
 building. In this area, enter the rightmost building (the one with the weird
 guy's face on it). Inside, buy a Hylian Shield for 80 Rupees. When you get it,
 equip it right away and save your game. Now, exit the store and talk to the
 girl you see just south of Hyrule Castle. Now, head into Hyrule Castle.


 Hyrule Castle
 -------------

 When you arrive here, head north to encounter Kaepora Gaebora (told ya you'd
 have to get used to it ;) ). Once he's done talking and you regain control,
 exit Hyrule Castle.


 Market
 ------

 Reenter Hyrule Castle.


 Hyrule Castle
 -------------

 Back in Hyrule Castle, you should see the girl you just talked to in the
 Market standing beside the vines. Talk to her and she will give you an egg
 that she's been incubating for quite some time now. When you get the egg,
 save your game and head up the vine. Once you climb the vine, continue
 heading north and then drop off the platform or climb down the ladder and
 head out the door, as either way it's the same effect. Anyway, whether you
 climb down the ladder or if you just jump off of the platform to get to
 where you are now, head north and then take a turn towards the northwest,
 past the two guards you see (be sure to walk and NOT run because you'll get
 caught if you run) and head into the field area past a third guard to your
 left. When you successfully reach the field and are out of the guards' neck
 of the woods, head north and climb up the wall where the yellow flowers are.

 Once you climb the wall into the next area, there are some more guards to
 avoid, so head into the water and swim to the north and then jump onto the
 platform. You will spot a fat man sleeping beside milk crates. This is Talon,
 whom Malon, the girl in the Market spoke of. If the Weird Egg has not yet
 hatched on you, leave your game on until it turns night and then turns day
 again and the egg will hatch. When it haches, show it to Talon and he'll wake
 up and then talk to you, which eventually he will run off in a panic because
 he left Malon behind. Now that he's out of the way, push one of the milk
 crates into the water where Talon was sleeping. Once that is done, push the
 other one on top of the one that is in the water.

 This will provide us with an entrance into the Castle Courtyard where Princess
 Zelda is. Jump onto the crates and then jump to the area with the small
 fountain and hole. Once you are on this area, crawl through the small hole
 into the Castle Courtyard. NOTE: You will not be able to enter the Castle
 Courtyard at night, so enter at day.


 Castle Courtyard
 ----------------

 Here, you will have to avoid tons of guards, but I'll guide you through. Head
 to the left into the next area. Here, wait until the guard isn't facing you
 before you run to different areas, and hide behind the bushes to avoid being
 seen. When you reach the other side, once again, use the bushes to avoid
 detection. Also use the sides of the two fountains for protection as well.
 When you reach the other side, ignore the Rupees and get to the other side (if
 you are good at stealth, go ahead and go for the Rupees). When you do reach
 the other side, use the brick walls for cover and also use the area where the
 statue is for cover from the guards as well. Once again, when you make it to
 the other side, you'll have to avoid being detected by a final set of guards.
 This one is a bit tougher than the previous ones, but I'll help you. Use the
 bushes for coverings as best you can while avoiding the guards, but be careful
 where you take cover, as these guards are a lot faster. When you finally reach
 the other side, quickly head west into the next area. In this next area,
 you'll meet Princess Zelda to the north, so go and talk to her. Some dialogue
 will commence. When she asks you if you have the Spiritual Stone, tell her
 yes.

 When she asks you if you will keep her story a secret, tell her yes, as you'll
 have to anyway. Eventually, when she finally shuts her mouth up, she'll give
 you Zelda's Letter, a letter with her actual autorgraph on it (Why do I get
 the feeling this is a fake autograph? :P). Once you obtain Zelda's Letter,
 save your game and head south like you are going to exit the area and you will
 encounter Impa, Zelda's loyal bodyguard. She will teach you Zelda's Lullaby
 and lead you of the castle, back into Hyrule Field.


 Hyrule Field
 ------------

 Impa will talk a bit more and then disappear and you'll regain control. Head
 north and cross the bridge and then enter the village to your north. This is
 Kakariko Village, which is obviously your next destination.


 Kakariko Village
 ----------------

 Here, head north to the well you see in the distance. When you get to the
 well, head east and north past the stairs and into the Graveyard.


 Graveyard
 ---------

 Once here, head to the huge tomb located at the very northern part of the
 Graveyard. Once there, step on the Triforce patch of ground and play Zelda's
 Lullaby. The tomb will break, thus revealing a hole. A storm will also
 commence. Head down the hole and into a new area. In this area, kill all four
 of the Keese enemies and then the door will unlock, so enter it into the next
 area. In this next area, there are a few Redeads in here which will paralyze
 you if you come near, so watch out for that. To avoid them, simply walk past
 them where they won't be able to spot you. If you get caught in their grasp,
 simply tap the A button and you might get lucky. Anyway, when you get into
 this area with the Redeads, head north into the next area. In this area, you
 will see a stone with something inscribed on it. Examine it. It is a poem of
 the Composer Brothers. You will learn the Sun's Song from this poem. When
 used, the Sun's Song turns night into day immediately, and vise versa. Now you
 don't have to wait an excessively long time to get to night or day. Anyway,
 once you obtain the Sun's Song, exit this area completely and head back into
 the Graveyard.

 Back in the actual Graveyard, area make your way back to Kakariko Village.
 It's time to get a few Gold Skulltulas.


 Kakariko Village
 ----------------

 Turn it night if it isn't already, using the Sun's Song. Now, for our first
 Gold Skulltula, let's head to the House of Skulltula which is north of the
 Graveyard. Don't go inside of the house, but go behind it and a Gold Skulltula
 will be there. Kill it and claim its token. Now, for our second one, head to
 the well and head up the stairs into the area with red blocks. Climb up the
 red blocks and kill that Gold Skulltula and claim its token. For our third
 one, head north of the well area, and head up the two sets of stairs and you
 will come across a huge ladder. Use your Fairy Slingshot to kill the Gold
 Skulltula spider up there and claim its token. Now, head west of the ladder
 and look on the side of the house there. Another Gold Skulltula will be there.
 Kill it, and take its token as your own. Okay, now head to the entrance of the
 village. Once there, roll against the tree and a Gold Skulltula will pop out.
 Kill it and claim its token. Now, head north and you will stumble across a
 guard. Show him Zelda's Letter and he will let you through to Death Mountain
 Mountain, AFTER talking about you getting a mask for his son. If you want to
 do that, look at the Side Quests section of the FAQ. Either way, when you are
 ready, enter Death Mountain.


 Death Mountain
 --------------

 Here, head north and kill the Red Tektites you come across, while heading onto
 the higher platform. Once you are on the higher platform, keep heading north
 and you'll eventually stumble across a rolling Goron. When you do, head west
 of the Goron and you'll come across Goron City, your next destination.


 Goron City
 ----------

 Here, head to the lowest level of the city (jumping is a lot easier than
 getting there manually). Once there, head into the door (not with the Bomb
 Flowers, but the other one) and step on the pad and play Zelda's Lullaby. The
 door will open, and you'll come across Darunia, the king of the Goron race.
 Talk to him and he snaps at you. When he's done being a retard, light a Deku
 Stick via the torch east of him. When the Deku Stick is lit, exit the room and
 light all the four torches in the room. When you do, the Goron statue in the
 middle of the room will start to spin. Now, light another Deku Stick from one
 of the two torches that are side by side (the ones you lit last), and quickly
 hurry up to the area above and you'll see two torches to the east. Quickly
 light them and then light another Deku Stick and use the fire to knock the
 Bomb Flowers down. The rocks will move out of your way, and you'll be able to
 get to the Lost Woods, so go ahead and enter it.


 Lost Woods
 ----------

 Here, head north and you'll come across Kaepora Gaebora. He will talk for a
 bit. When he's done, head through each of the holes that makes the sound of
 Saria's Song (in other words, enter each hole that you can hear the music
 through the best). Keep going through the holes that have the music on them,
 and eventually, you'll come across the Sacred Forest Meadow.


 Sacred Forest Meadow
 --------------------

 Here, you'll have to fight a Wolfos. Once it is defeated, head through the
 area, but equip your Deku Shield first, as there is Deku Scrubs coming up.
 When you enter the area with the Deku Scrubs, keep going until you come across
 some stairs. Up the stairs are two Deku Scrubs. Kill them and then enter the
 area to the north, which is where Saria is. She'll teach you Saria's Song.
 Once you learn it, exit the Sacred Forest Meadow via the stairs north of the
 stairs where you fought the last two Deku Scrubs at. Once you exit the meadow,
 you'll be back in the Lost Woods.


 Lost Woods
 ----------

 Kaepora Gaebora talks again. Head back to Goron City the way you came to the
 Sacred Forest Meadow.


 Goron City
 ----------

 Go and visit Darunia and play the Saria's Song in front of him. He will dance
 like crazy and become extraordinarily happy. He'll give you the Goron
 Bracelet and ask you to defeat the monsters inside Dodongo's Cavern, so leave
 the city, via the highest level.


 Death Mountain
 --------------

 Back in Death Mountain, head west of Goron City and you will come across a
 Goron, as well as a Bomb Flower. Pick up the Bomb Flower, and throw it onto
 the area below. Keep trying until the cave is opened up. This is your next
 destination, obviously, so enter it.


 Dodongo's Cavern
 ----------------

 When you arrive here, take a Bomb Flower from either side of the room and blow
 up the door ahead of you. Now you can access the entire cavern, so enter that
 newly revealed area. When you enter that area, head north onto the pillar in
 the lava below. When it elevates high enough, jump on the platform ahead of
 you with the Beamos. Now, head to the pillar west of the Beamos and jump onto
 the platform above the pillar. Once you are on that platform, head to the left
 and you will notice a Bomb Flower. Pick it up and throw it to the door you
 see. Inside is a chest. Open it to get a Dungeon Map! Now, head back to the
 middle platform via the pillar in the lava. Once there, head to the pillar
 east of the Beamos and jump to the platform there, once the pillar elevates.
 When you get on top of this next platform, head east and pick up the Bomb
 Flower you see, and throw it at the Beamos using L-Targeting. The Beamos will
 explode. When it does, pick up the Bomb Flower again and blow up the door just
 north of the Beamos, and then enter it, into the next room. In this room, head
 north past the enemies that come up out of the ground, while heading to the
 platform you see ahead.

 Once you are on the platform, you will see an Armos Statue. Push it onto the
 switch you see and the door will unlock, so go ahead and enter it, into the
 next area. In this next area, go north while defeating or ignoring the Keese,
 into the door. When you enter the door, you'll encounter two Lizalfos enemies,
 which are not bosses, but mini-bosses. I will not list them in the Bosses
 section, I'll just tell you how to beat them right here. To annihilate them,
 L-Target them and hit them with your sword. They will then try and hit you.
 Quickly use your Hylian Shield to block their attack. Hit them once more and
 they will hit you again. Block again. Finally, do the same thing the third
 attack, as well (notice a pattern?). Keep doing this to both of them until
 they are defeated. The only difference is once you hit one three times, it'll
 run away and you'll have to hit the second one three times. The second one
 will then run away also, and vise versa. Anyway, once the Lizalfos are
 defeated, head through the newly unlocked door into the next area. In this
 room, head north and light a Deku Stick. Ignore the Dodongo enemies. When the
 stick is lit, light the nearby torch. When that is lit, light the next one to
 the north on the right wall, and finally the last one to the left of the
 locked door north of the second torch.

 Enter the newly unlocked door, into the next area. In this next new area, step
 on the switch you see. This will open the door far to your north, on the left
 side of the main room. Drop down into the area below, back into the main room.
 Back in the main room, get back on the middle area where the Beamos is. Once
 there, head to the pillar to the left of the Beamos, and onto the platform you
 see there. Once you are on it, enter the newly unlocked door into the next
 room. In this new room, head north and you will notice lots of Bomb Flowers
 in one area (this is suspicious, eh?). Grab the Bomb Flower to the left of
 that cluster of Bomb Flowers, and use that lone Bomb Flower and place it in
 the middle of the Bomb Flower area (place it in the area where it looks like
 one Bomb Flower is missing). If done right, the explosion will cause all the
 Bomb Flowers, including the one you just threw, to explode. The stairs will
 then lower, head up them, into the next part of this room. Now, head up either
 of the two platforms to your east and west, and eventually you'll encounter a
 huge vine-like area. A Gold Skulltula, followed by a Skulltula spider, lurks
 on this vine-like area. Kill both the Gold Skulltula and the normal Skulltula,
 and claim the Gold Skulltula's token. Once you have the token, head north
 through the door, and into the next area.

 In this next new area, kill all the Fire Keese enemies and then push the Armos
 Statue away from the stairs, and then head up the stairs and step on the
 switch. This will cause the door to unlock to your north, so enter it. In this
 new area, head north and kill the Fire Keese. Then, continue north across the
 bridge, and into the next area. In this area, drop down to the lower levels.
 Once there, take note that there are spiked traps in places you don't expect,
 so take caution and use L-Targeting. Anyway, once you are in the lower levels
 of the room, head north while avoiding the spiked traps, until you come across
 a blue block below the stairs. When you come across that, hop onto the blue
 block and then use it to jump to the platform to your north. Once you are on
 that platform, pick up the Bomb Flower and wait till right before it is about
 to explode, and then throw it to the door above the blue block. If done
 correctly, the door will explode (duh), so enter it when it does. In this next
 room, shoot the golden eye above the fire in the middle of the room with your
 Fairy Slingshot. The fire will dissipate for a time, so jump across the
 platforms, and into the next area. In this area, head north while avoiding the
 Baby Dodongo enemies (didn't we just leave this party?), while going into the
 next area.

 In this next area, you'll have to defeat two more Lizalfos enemies, as you can
 probably already tell by the room layout. Once they're defeated, enter the
 unlocked door, into the next area. In this area, shoot the golden eye above
 the fire like you did a minute ago. The fire in the middle will dissipate, so
 head onto that platform and look left using C and you'll notice another golden
 eye. Shoot it and the fire to the north will dissipate also, so quickly head
 up into the next room. In this room, go north and you'll come across a room
 that has an upper and a lower area to it. The lower area is the area we've
 previously visited, so jump across the piece of wood and to the platform to
 the north. Once there, jump on the platform to the east and you will see a
 chest. Open it to get a Bomb Bag, which enables us to hold up to 20 Bombs.
 NICE! After getting the Bombs from the chest, head off the platform, and head
 into the next room. In this room, head north and step on the switch. The
 platform below will rise up to the second floor, so we can reach the second
 floor a lot easier now. Do not head onto the pillar, but instead, head north
 of it, onto the bridge. Drop a Bomb onto each hole in the bridge, where the
 Dodongo face is, and its eyes will turn red. Once they turn red, head to the
 area below, and enter the door in the Dodongo face, which leads into the next
 area.

 In this next new area, head north and drop to the lower area of the room. Now,
 head east and jump up onto the platform above you, into the next room. In this
 room, head through the area, defeating the Fire Keese enemies (there are two
 of them) that you come across, until you reach a brown block. When you reach
 that, jump onto it and then jump onto the other one and finally, jump to the
 platform above you. Once there, head north and drop down at the end of the
 platform, to the lower areas of the room. Now, break the left jar to get a
 Fairy to come out. If you have a Bottle, capture it. If you desperately need
 health, however, since this next boss coming up isn't too hard, just go ahead
 and use it to heal. Anyway, once you have and/or use the Fairy, head north
 into the next area. In this area, push the block you see ahead of you onto the
 area below. Once it is in the area below, push it north into the pit in the
 middle of the room, but beware of the two Fire Keese, who'll get in your way.
 The block will open the door to your north, so enter it. In this room, head
 north and bomb the dirt spot in the middle of the room. A hole will be
 revealed, so go down it and you'll be in the boss's lair. You will have to
 fight King Dodongo face to face, so read the Bosses section to see how to win.

 Once you win, grab the Heart Container, save your game and enter the blue
 portal. You'll be warped to Death Mountain.


 Death Mountain
 --------------

 Back in Death Mountain, Darunia will call you his Sworn Brother and give
 you the Spiritual Stone of Fire, or the Goron's Ruby. Once the cutscene is
 over and you regain control, save your game and head up the mountain until
 you come across some rocks on a high platform. When you do, use your Bombs
 to blow those rocks up. Once they are all blown up, jump across the platform
 and jump on the next platform when you reach the end of the other one. Now,
 head north and you'll come across a volcanic eruption. Not to worry, just use
 your Hylian Shield each time one comes down. When you reach the vine area to
 the north, kill the Skulltula spiders with your Fairy Slingshot, and then head
 up the vine area. Eventually, you'll reach the top of Death Mountain. Once
 there, bomb the weird piece of wall west of Kaepora Gaebora. This is your
 first Great Fairy's Fountain. Enter it.


 Great Fairy's Fountain
 ----------------------

 Once here, head north and play Zelda's Lullaby on the tile there. A fairy will
 come out of the water and give you a Magic Meter. Awesome! Once you have your
 Magic Meter, save your game and exit the Great Fairy Fountain.


 Death Mountain
 --------------

 Back on Death Mountain, head towards Kaepora Gaebora and he will talk (You and
 I both knew it.). He actually helps you this time, though, because you can
 ride on him to get back to Kakariko Village a lot quicker, so go under his
 shadow to ride him.


 Kakariko Village
 ----------------

 Back in Kakariko Village, head to the edge of the roof and use C to lookdown.
 You will see a small brownish platform. Drop down to it from the roof, and
 enter the hole you see. You will be in a house inside a cage with a cow. Grab
 the nearby Piece of Heart and exit the house. Now, time to get a Bottle. Head
 to the entrance of the village and grab the Cucco there. Now, head south of
 the Graveyard and put the Cucco in the little pin there. Now, for the second
 Cucco, head to where the ladder that contained the Gold Skulltula is at. Once
 there, you will see another Cucco. Grab it and put it in the pin. Now, for
 the third one, before going up the stairs to the ladder area, you'll notice a
 box in the right corner. Break it and a Cucco will be revealed. Instead of
 putting it in the pin, head to the area with the red brick blocks north of
 the well and fly with the Cucco to the area where the other Cucco is straight
 ahead. In other words, fly to the House of Skulltula. Once you are on the
 platform beside the House of Skulltula with the next Cucco, throw them both
 off of the platform and put them both in the pin. Now, head north of the pin
 and grab the Cucco there.

 With this Cucco, we're gonna have to do something a little different other
 than pick them up and put them in the pin. Anyway, once you get this Cucco,
 head west of the entrance to the Graveyard and head up the stairs. Then, head
 north and jump across with the Cucco, to the other side (it may take more
 than one try, but highly doubtful). Once you are on the other side, throw the
 Cucco in your hand off to the other side. Now, drop down to the area below,
 and go into the hole if you want to, but it is nothing important. What you
 need to do instead, is head towards the ladder to the north of the hole, but
 don't go up it. Instead, grab the Cucco there and throw him off to the other
 side. When that is done, head up the ladder and you'll find the final Cucco.
 Fly off the platform with that Cucco, and put it in the pin, and talk to the
 lady beside the pin. She will give you an Empty Bottle for your efforts. Now,
 exit the village. Time to head to Lon Lon Ranch.


 Hyrule Field
 ------------

 Alright, from Kakariko Village, head north and cross the bridge you see
 there. Then, continue heading to the north towards the settlement you see in
 the distance. This is, obviously, Lon Lon Ranch, so enter it. Time for yet
 another Empty Bottle.


 Lon Lon Ranch
 -------------

 Once here, head into the building to your left. Inside is Talon, the guy we
 woke up in Hyrule Castle. Talk to him and he'll wake up and ask if you want
 to play a game with him. Accept his offer, and he'll throw the three Super
 Cuccos around him across the room, and we'll have to find them to get the
 next Empty Bottle. Read the Mini Games section of this guide to see how to
 complete this game. Once its completed, he'll reward you with an Empty
 Bottle. Things are definitely looking up! Now, exit this house. Back outside,
 head north and into the huge field with the horses. Inside is Malon. Talk to
 her three times. Then, show her your Fairy Ocarina and she will teach you
 Epona's Song, which will be necessary later on in the game. Now that you have
 the Epona's Song, leave Lon Lon Ranch, there is no point in staying.


 Hyrule Field
 ------------

 Back outside, head directly north of the tree beside Kakariko Village. You'll
 find a river flowing. This is Zora's River, so enter it.


 Zora's River
 ------------

 Once here, head north and you'll encounter Kaepora Gaebora again. Once he's
 done talking, take the nearby Cucco and use it to fly to the other side of
 the area. Once you are on the other side, head north and defeat the Octorok
 there with your Deku Shield. Then, head north some more, towards the high
 platforms to your left. Then, jump down to the platform that is below you.
 Once there, head north and jump onto the ledge above you, and then jump to
 the next one. Now, head north up the hill, and then continue north and you'll
 encounter another Octorok. Kill it, and continue north and cross the bridge.
 Now, head north up the long platform, then drop down to the platform slightly
 below this one. Once that is done, step on the pad beside the waterfall and
 play Zelda's Lullaby. The waterfall will calm down, enabling you to enter
 Zora's Domain, which is in the hole where the waterfall was, so enter.


 Zora's Domain
 -------------

 Once here, head north from the entrance and continue along heading north, and
 eventually you'll come across some stairs. Climb up the stairs and you'll see
 a fat Zora. This is King Zora. Ignore him and head west of him and you'll
 encounter a Zora. Talk to the Zora and she'll ask you if you want to play a
 diving game. Tell her yes. It only costs 20 Rupees, and you'll get them back
 by diving, so don't worry. Anyway, Link will dive down into the water, so
 head underwater and get all the Rupees before the time runs out. Once the
 game is completed, head back up to the Zora and talk to her. She will reward
 you with the Silver Scale, with which you can now dive deeper underwater at a
 length of 5 seconds, rather than 3. Now that you have the Silver Scale, jump
 back into the water where you played the game with the Zora a moment ago at,
 and dive underwater. Once you are underwater, head north of the waterfall and
 enter the hole you see. You will end up in Lake Hylia.


 Lake Hylia
 ----------

 As you come up from the water, you'll notice a Zora, as well as your first
 glimpse into Lake Hylia. Dive underwater again, and you'll find an Empty
 Bottle with something already in it. Once you obtain the Empty Bottle, swim
 back into Zora's Domain.


 Zora's Domain
 -------------

 Back in Zora's Domain, head to the room with King Zora again. Once there,
 show him the Empty Bottle. He will say that the letter indicates that his
 daughter, Princess Ruto, is lost inside Lord Jabu-Jabu's belly, and he wants
 you to rescue her (figures). Once he stops talking and you regain control,
 head to where the Zora that gave you the Silver Scale is, and dive into the
 water below. Once you are in the water, don't head underwater. Instead, swim
 north past the waterfall and head into the area with the unlit torch. Once
 there, you should see some fish swimming around. Catch them in your bottle,
 and head back to King Zora's room. Once there, head east from the entrance of
 the room and then head north past King Zora, and enter Zora's Fountain.


 Zora's Fountain
 ---------------

 Once you are in this outside place, head to the altar beside Lord Jabu-Jabu
 (he is that big fish). Once there, drop the Fish you caught beside Lord Jabu-
 Jabu and he'll swallow you up. You're now inside the third dungeon of the
 game, Jabu-Jabu's Belly.


 Jabu-Jabu's Belly
 -----------------

 When you arrive here, head north and defeat the Octoroks and the bubble
 enemies, which are namely Shabom's. Once all of the enemies are destroyed and
 the room is clear, shoot the thing sticking down with your Fairy Slingshot.
 It will cause the door to the north to unlock, so enter it, into the next
 area. In this area, head north into the next area, ignoring everything else
 that may catch your eye. In this next room, head north and you'll encounter
 Princess Ruto. When she is done talking, she'll run away and fall down a
 hole. Head down the hole she fell down, into the next area. In this room,
 you'll meet Princess Ruto (obviously). Talk to her twice and she'll let you
 have the priviledge of carrying her (she loves you :P). Pick her up and head
 through the door to the north of the two of you. In this next area, head
 north and into the pit in the center of the room. Once there, don't step on
 the switch yet, but toss Ruto up onto the platform to the north. Before
 stepping on the switch, kill the Gold Skulltula on the vine to the north (use
 C to find it). Once the Skulltula is killed and Ruto is up there, step on the
 switch will cause the water to rise. Once its risen, grab the Gold Skulltula
 token and wait for the water to lower. Once it lowers, raise it back up
 again. This time, head onto the platform where Princess Ruto is. Then, pick
 her up and head north with her into the next area.

 In this next new area, kill the Octorok. Once its defeated, take Ruto and get
 on the platform that drops down. Once you are on it, ride it back to the top
 and then jump to the platform to the left. Once there, head north through the
 door, and into the previously visited area. Here, go north and east, past the
 enemies you see and then head east and you will see a switch. Press the
 switch and then put Ruto on it, and enter the door to the north, into the
 next area. In this area, defeat the Stinger enemies with your Fairy
 Slingshot. After you do, a chest will be revealed, which contains the
 Boomerang. Once you have the Boomerang, save your game and exit this room.
 Now, exit this room and head back to the room where you first encountered Ruto
 at. Once there, pick her back up and head back into the room where you had
 Ruto step on the switch to get the Boomerang. Once there, head north and you
 will come across a blue switch. Step on it, and then put Princess Ruto onto
 it. Her weight will enable you to enter the room to the north, so do so. Once
 you are in that room, you'll encounter a big slimy stick hanging from the
 ceiling. To defeat it, L-Target it and stand in front of it until it comes
 toward you. When it goes to come near to you, move back and use the Boomerang
 to hit it. Do this four times to defeat this slimy thing.

 The slimy stick thing will drop a chest which contains the Dungeon Map. Grab
 it, and exit this room, heading into the previous area. Back in the previous
 room, pick up Ruto and head north of where you are now, and enter the door,
 since the red slimy thing is gone now. In this next area, you'll have to beat
 several Shabom enemies, in 40 seconds. Once they are defeated, a chest will
 appear once more, so open it for a Compass. Now, grab Ruto and exit this room.
 Back outside, head directly west of the switch you pressed to get into the
 room which contained the Boomerang, and enter the unexplored door. In this
 next room, you'll have to defeat another slimy thing, so do so the same way
 you did the other one. Once this slimy thing is defeated, it won't drop a
 chest, so just grab Ruto and exit the room. Back outside, head into the last
 room of this area, which is the middle room. Once there, you'll have to defeat
 another slimy Parasitic Tentacle (that's what they're called, I just refer to
 them as slimy things). You'll also have to defeat some Biri jellyfish enemies.
 Once they're all defeated, exit the room. Back outside, exit this room
 completely and head into the room where you first met Princess Ruto. Once
 there, drop down into the hole, with Ruto, that had the slimy tentacle thing
 over it earlier. You'll be in another new area. In this next new area, you
 will probably hear Gold Skulltulas crawling. Well, they are on the wall to the
 east of you, so kill them and obtain their tokens with the Boomerang. Once you
 kill the Gold Skulltulas and claim their tokens, head north through the door.
 Make sure Princess Ruto is with you (duh).

 In this next area, Ruto will comment that that stone right there is the stone
 she lost, and that she's finally found it. After Ruto grabs the stone, a huge
 octopus, namely Bigocto. To defeat it, wait until it turns around. When it
 does, throw the Boomerang at him (be sure to L-Target). Then, his green butt
 will show, so hit him with your sword when that happens. He'll then turn
 around and start running all over the place, while the middle spiked platform
 moves as well. Hit him in the back with Boomerang, then when you see his green
 butt again, strike him with your sword once more. Repeat this until you win
 the battle. Once you win the battle and you regain control, head up the
 platform Princess Ruto just went up. Once you are on that platform, ride it up
 to the top. When you reach the top, break the jars, as a Fairy is in one of
 them. If you have a spare bottle, capture it. Regardless of what you do with
 the Fairy or the jars, head north and kill the Biri enemies and then enter the
 door, which leads you into the next new area. In this new area, you will see
 two red slimy things, that are shaking like mad. Hit the first one with your
 Boomerang, then jump on the one that is frozen. On top of the frozen slimy
 thing, ignore the Octorok and use your Boomerang quickly to hit the next slimy
 thing to the north. Once that is done successfully, jump onto the second slimy
 thing that you froze. Now, jump to the platform ahead of you and enter the
 door, and into the next room.

 In this room, head north and jump to the small platform on the wall ahead of
 you. This will take you to the room after the main room. Once you are here,
 head north and pick up one of the two wooden crates you see. Take the wooden
 crates to the blue switch to the north, and place the crate onto the switch.
 The door will be opened, so enter it, into the next area. In this next area,
 head north and defeat all the Biri enemies. Once they are defeated, you'll
 probably notice on the vines in the room, there is another Gold Skulltula. Go
 ahead and kill it, and claim its token. Now, head up the vine and then you
 will notice a thing sticking out of the ceiling. Back up a little bit away
 from the web, and L-Target the object and throw your Boomerang at it. If you
 hit it correctly, the door leading to Barinade, the boss of this dungeon, will
 open up. Enter the door leading to Barinade. The door will close and you will
 enter battle with Barinade, so read the Bosses section of the FAQ to see how
 to prevail against Barinade. Once Barinade is defeated, take the Heart
 Container, and then save your game and enter the blue portal, which takes you
 back outside to Zora's Fountain.


 Zora's Fountain
 ---------------

 Back outside in Zora's Fountain, a long dialogue with Princess Ruto and Link
 will commence. She will reward you with the last Spiritual Stone, or the
 Zora's Sapphire, regardless of which answers you tell Ruto when she asks you
 if you want something. Anyway, once the dialogue ends and you regain control,
 swim directly north of where you land after Ruto gets done talking, and head
 to the island where you see rocks at. Once there, stand closest to the wall as
 you can get, and bomb the wall. A hole will be revealed, so head into the
 hole, which leads to another Great Fairy's Fountain.


 Great Fairy's Fountain
 ----------------------

 Once here, head north and step on the Triforce pad. Play Zelda's Lullaby and a
 Great Fairy will come out, and grant you a power called Farore's Wind.
 Farore's Wind creates a spawn point in dungeons, so if you die, you can come
 back to that spawn point. Pretty useful. Once you have Farore's Wind, exit the
 Great Fairy's Fountain.


 Zora's Fountain
 ---------------

 Back here, swim back into Zora's Domain.


 Zora's Domain
 -------------

 Exit the domain, and head back into Zora's River.


 Zora's River
 ------------

 I went hunting for Piece of Heart's here, and a lot of other places, so if you
 wish to heart hunt as well, see the Heart Pieces section of the FAQ. Once you
 are done heart hunting in the river, exit it. NOTE: The insane amount of heart
 hunting that I do takes a good while, so use CTRL + F to skip to the section
 you want to go to, if you don't want to heart hunt.


 Hyrule Field
 ------------

 Once here, head north into Lon Lon Ranch. Time to get a Piece of Heart.


 Lon Lon Ranch
 -------------

 Head north and slightly east. You'll notice a building in the distance, just
 north of the field. Enter it. Inside this building is a Piece of Heart, so see
 the Heart Pieces section of this guide for more information. Once you obtain
 the Heart Piece, exit this house, as well as Lon Lon Ranch.


 Hyrule Field
 ------------

 Now, head to Kakariko Village.


 Kakariko Village
 ----------------

 If you didn't get the Piece of Heart inside the house Kaepora Gaebora drops
 you off to after getting a Magic Meter, see the Heart Pieces section of this
 FAQ for more information on how to get that. Regardless, head to Death
 Mountain.


 Death Mountain
 --------------

 Inside Death Mountain, head up to where the Bomb Flower you used to bomb the
 rocks blocking Dodongo's Cavern is. Once there, take the Bomb Flower and throw
 it off, or just anywhere. Once it is out of the way and the other Bomb Flower
 hasn't grown yet, quickly get as close as you can to the right side of this
 small fence area, and then backflip. If done correctly, you will land on a
 platform above Dodongo's Cavern, which contains a Piece of Heart. Another
 Piece of Heart collected. Now that you have this, head to Goron City.


 Goron City
 ----------

 In Goron City, head to the first floor in the upper levels, and then throw a
 Bomb into the spinning Goron statue. Throw a Bomb only when the happiest face
 is showing. If you don't, you can't get this next Heart Piece. If you do it
 correctly, the Goron statue's face will be the happiest when it stops
 spinning, meaning you got the Piece of Heart. Not only that, but you get a Red
 Rupee, which is worth 20 Rupees, and a Blue Rupee, which is worth 5 Rupees. So
 basically, for doing this, you can 25 Rupees, AND a Heart Piece! Once you get
 this Piece of Heart, head to Zora's River.


 Zora's River
 ------------

 Once here, head to Zora's Domain.


 Zora's Domain
 -------------

 There is a Piece of Heart you can get here, so see the Heart Pieces section of
 the FAQ for more information. Once you get this Piece of Heart, exit the
 domain and head for Kakariko Village.


 Kakariko Village
 ----------------

 When you arrive here, head into the Graveyard, where we'll find our next Piece
 of Heart.


 Graveyard
 ---------

 Read the Heart Pieces section of the FAQ to see how to get this one. This one
 is acquired from digging with Dampe. It has to be nighttime, so keep that in
 mind. Once you obtain this Piece of Heart, head to the line of tombs just
 south of the huge tomb that has the Sun's Song in it. Once there, keep pulling
 the tombs along the line, and eventually, on a rightmost tomb, a hole will be
 revealed. Inside is a Redead. See the Heart Pieces section for more info on
 how to get this next Piece of Heart. Once you get it, turn it night using the
 Sun's Song. Now, look along the right wall. A Gold Skulltula will be there.
 Kill it, and claim its token with the Boomerang. Now, there's nothing else of
 interest to us here, so exit the Graveyard.


 Kakariko Village
 ----------------

 Back in Kakariko Village, head to the House of Skulltula.


 House of Skulltula
 ------------------

 In this weird place, talk to the only human in the area, whom you have
 uncursed by getting 10 or more Gold Skulltulas. This human will give you an
 Adult's Wallet, which enables you to hold up to 200 Rupees, instead of 99! Now
 that we have the Adult's Wallet, exit the House of Skulltula.


 Kakariko Village
 ----------------

 Back in the village, exit the village completely.


 Hyrule Field
 ------------

 Once here, head to the southernmost point on the map, and enter Lake Hylia.


 Lake Hylia
 ----------

 When you arrive here, head into the water. Once you are in the water, swim to
 the building west of the tree in the middle of the water, and enter it. This
 is the fishing pond. Inside, pay the guy 20 Rupees to fish. There is an
 illegal lure in here, but you can't get the Piece of Heart in here if you use
 it. Read the Heart Pieces section of the FAQ to see how to get the one in
 here. Once you get it, exit this area, there is no point in staying here. Back
 in the lake itself, swim back to shore and exit Lake Hylia completely.


 Hyrule Field
 ------------

 Back in Hyrule Field, head to the Market. But before you can enter, you are
 stopped by Ganondorf, as Zelda and Impa race off from him on a horse. Zelda
 throws the Ocarina of Time into the water, so go and get that once you regain
 control. Once you have the Ocarina of Time you'll have to go through some more
 dialogue, as you learn the Song of Time from Princess Zelda. Once you learn
 that, save your game, and THEN you can enter the Hyrule Market.


 Market
 ------

 Once here, head into the Bombchu Bowling Alley, which is the huge building
 northwest of the entrance of the market. Once inside the Bombchu Bowling
 Alley, talk to the owner. Pay her 30 Rupees to play the game. If you manage to
 win, you will sometimes (I do mean sometimes) get a Piece of Heart. This can
 take a bit, and can cost a good bit of Rupees, so be aware of that. Once you
 obtain this Piece of Heart, exit the Bombchu Bowling Alley. In the main part
 of the market again, turn it nighttime with the Sun's Song. Now, head by the
 Bazaar shop (the shop where you bought the Hylian Shield). Once there, try and
 get the white dog to follow you. When it starts to follow you, head to the
 back alley, which is west of the Bombchu Bowling Alley building. When you are
 in the back alley, head directly north, and enter the northern building. In
 the building you will find a fat lady, whom you should talk to. If you got the
 right dog, she'll give you a Piece of Heart! Now, there is one more Piece of
 Heart left to get in here. Head to the Treasure Chest game building (make sure
 that it's nighttime), which is just left (not in the back alley) west of the
 Bombchu Bowling Alley building. Once you are in the Treasure Chest building,
 talk to the owner and pay the fee of 10 Rupees. Keep trying until you win the
 game. When you do, he'll reward you with a Piece of Heart! Note that it is a
 heck of a lot easier coming back here and doing it with the Lens of Truth, so
 wait if you want to.

 Now that you have all this, exit the Market.


 Hyrule Field
 ------------

 Back out in Hyrule Field, head all the way to Kokiri Forest.


 Kokiri Forest
 -------------

 When you arrive here, head up the platform to the north and then climb up the
 vines, onto the platform above. Now, head north up the hilly area and enter
 the Lost Woods.


 Lost Woods
 ----------

 When you arrive here, head through the eastern hole and you should see a
 wooden object below the tree there. When you see that, aim your Fairy
 Slingshot at it and get a bulls-eye three times (100 score). When you do, a
 Deku Scrub will come out and reward you with a Deku Seeds Bullet Bag, which
 enables you to hold up to 40 Deku Seeds! Now, head down the ladder, and to
 the area directly below where you got your Deku Seeds Bullet Bag. Once there,
 step on the lower log and two Skull Kids will come out. Show them your Ocarina
 and they will lead you in a song. Keep playing their song and keep winning at
 it, and eventually, you'll get a Piece of Heart from them. Now, head through
 the woods until you come across a lone Skull Kid. When you do, play him
 Saria's Song, and you'll get another Piece of Heart. Now, we have everything
 we need here, so exit the Lost Woods.


 Kokiri Forest
 -------------

 Once here, exit the forest.


 Hyrule Field
 ------------

 Back in Hyrule Field, head to the extreme western part of the map (all the way
 southwest of Kakariko Village) and enter the desert area there. Eventually,
 you will be able to enter Gerudo Valley, where we'll get another Heart Piece.


 Gerudo Valley
 -------------

 If you are interested in getting the Piece of Heart here, then see the Heart
 Pieces section of the FAQ for more information. There's also another Piece of
 Heart in here, which you can get as Young Link, so see the Heart Pieces
 section for information on that as well. Once you acquire these two Piece of
 Hearts, exit Gerudo Valley.


 Hyrule Field
 ------------

 No point to hunt anymore hearts right now, so just head back to the Market.


 Market
 ------

 Back in the Market, head to the west of the Potion Shop, and into the never
 before seen area. In this area, head west and go north into the Temple of
 Time.


 Temple of Time
 --------------

 Once you arrive here, head north and step on the red carpet and play the Song
 of Time. The three Spiritual Stones will move onto the tablelike area, or
 whatever you call that thing above the red carpet. The Door of Time will then
 open, so when you regain control, head north into the area the Door of Time
 was sealing. Inside, head north and grab the Master Sword from the pedestal.
 Ganondorf will then appear and thank you for getting him into the Sacred Realm
 (looks like we made a mistake by pulling out the Master Sword). Then, you will
 hear a voice calling you and telling you to wake up. You will then enter into
 the Chamber of the Sages where Rauru, one of the ancient seven sages. Rauru
 will go on to tell you that you are the Hero of Time, and that your spirit was
 sealed up for seven years when you picked up the Master Sword. You are now old
 enough to become the legendary Hero of Time sent to stop Ganondorf. The
 dialogue will go on with Rauru for quite awhile, and then you'll encounter
 Sheik, who is a Sheikah. He will go on to talk for quite a bit, and then you
 will regain control. Exit the Temple of Time.


 Market
 ------

 You will encounter Redeads in the Market this time, due to Ganondorf's evil
 power. Make your way out of the Market.


 Hyrule Field
 ------------

 Head to Kakariko Village.


 Kakariko Village
 ----------------

 In the village, head into the Graveyard.


 Graveyard
 ---------

 When you arrive here, head north and west up the hill and you should see a
 grave with three flowers on the bottom of it. Push that grave and a hole will
 be revealed. Drop in the hole and inside, you'll encounter Dampe's spirit. He
 will race you if you talk to him, so do so. Catch up to him (not beat him) the
 entire race, and he'll reward you with the Hookshot, which you'll need to
 enter the Forest Temple. Once you have the Hookshot, head north of the chest
 and play the Song of Time in front of the two blue blocks. They will then
 disappear, and you'll be able to get through, into the next area, so enter it.
 

 Kakariko Village
 ----------------

 This area is called "?", but it's inside the windmill of the village. Inside
 is a man that is angry and playing a song, followed by a Heart Piece. Jump to
 the Piece of Heart, and then stand in front of the guy playing the song and
 show him your Ocarina. He will then teach you the Song of Storms. Once you
 learn that, exit this place. Now, exit the village.


 Hyrule Field
 ------------

 In Hyrule Field, head all the way to Kokiri Forest.


 Kokiri Forest
 -------------

 Once here, head to the Lost Woods via the vine area to the north of where you
 start.


 Lost Woods
 ----------

 Here, make your way through the woods until you reach the Sacred Forest
 Meadow. On the way you will encounter Mido from the Kokiri Forest. Play
 Saria's Song and he'll let you through.


 Sacred Forest Meadow
 --------------------

 When you arrive in the Sacred Forest Meadow once again, head north and Navi
 will warn you of the enemies in the area. These enemies happen to be Moblins,
 one of Ganondorf's most trusted forces. To defeat a Moblin, use L-Targeting to
 see them. Sneak up behind them when they are looking the other way, and then
 use your Hookshot and shoot them in the back to kill them. If they hit you,
 they will take one Heart from you. Anyway, make your way through the meadow,
 killing any and all Moblins you come across. Eventually, you'll reach the long
 stairway leading to Saria's place. Before you can enter there, though, you are
 stopped by a more powerful Moblin. Simply avoid his dust attack, and then when
 you are close enough to him, sneak up behind him and hit him with your sword
 three times to kill him. Once that pest is out of the way, head north into
 Saria's secret place. Once there, you'll see that there is no Saria on the log
 she is normally on. Sheik then shows up, and teaches you the Minuet of Forest.
 This song will return you to this area instantly! Once you learn the Minuet of
 Forest, Sheik disappears and you regain control. Use your Hookshot and shoot
 to the vine on the tree. You will then be able to enter the Forest Temple, so
 do so.


 Forest Temple
 -------------

 When you arrive here, head north and kill the two Wolfos enemies that attack
 you. If you hit them in the back, they will die instantly, so try doing that.
 Anyway, once the Wolfos enemies are destroyed, head up the vine to the east
 of the Wolfos (just east of where you start in here). Once you climb it up to
 the top, drop down to the log below the vines. Now, shoot the Gold Skulltula
 that you probably hear and you probably saw, on the way up here, with your
 Hookshot. Once the Gold Skulltula is destroyed, use the Hookshot to claim its
 token. Now that you have that, head north on the log and then use the Hookshot
 on the small treasure chest ahead, to get onto the platform. When you are up
 there, open the chest to get a Small Key. Now, jump down to the area below,
 where the Wolfos were, and head north and enter the door north of where you
 fought the Wolfos. In this area, head north and use your Hookshot to kill the
 Big Skulltula spider on the ceiling above you. Once its defeated, continue
 north through the door, into the next area. In this next area, you'll see four
 Poes in the room emerge from the four torches. The Poes will run away and hide
 (of course), so we can't get them right now. Once you regain control, head to
 the door north of the four torches, and then enter the door, into the next
 area. But first, you might want to get the Gold Skulltula you probably hear
 crawling. Either way, enter the door into the next area.

 In this area, head north through the door, ignoring the Blue Bubble enemy. In
 this next area, you will encounter two Stalfos enemies. These are mini-bosses.
 To defeat them, simply wait until they have moved their swords and dropped
 their guard, then strike them with your sword. An easier way is to L-Target
 them and use your Hookshot on them to freeze them. When they are frozen, hit
 them with your sword. Keep hitting them with your sword until they are killed.
 Once they are defeated, a small chest will spawn, so open it to get a Small
 Key. If you want a Fairy, break the jars in here until one comes out. Catch
 it in a bottle, too. Now, exit this room. In the previous room, head south
 through the door, ignoring the Blue Bubble, into the previous area. In this
 main room, head west of the room with the Blue Bubble/Stalfos and look to the
 left. Inside the area is a blue block. Play the Song of Time in front of it to
 make it disappear. Once it is out of the way, head north and enter the door.
 In this area, head north and take out the huge Deku Baba in front of you. Once
 it is defeated, head east of it and you'll see a vine area. On the vines are
 three Skullwalltulas. You can't kill the third one, so just kill the two that
 you can kill. Once they are killed, head up the vines and head to the hole in
 the wall that you'll come across while you climb the vines, trying your best
 to avoid the Skullwalltula. Once you reach the hole area, head north into the
 door, into the next area. In this next new area, defeat the Blue Bubble in the
 room by L-Targeting it and using your Hookshot on it. It'll freeze it. Once it
 is frozen, strike it with your sword to kill it. Once the Blue Bubble is out
 of the way, a big chest will appear, which contains the Dungeon Map. Now, head
 north and through the door, into the next area.

 In this room, defeat the Deku Baba in front of you. Then, take out the
 Skullwalltula on the vines there. Once the Skullwalltula is gone, look up with
 C, and to the right of the vines you should see what looks to be a black and
 white-colored target. When you see that, use your Hookshot on it to launch
 over to the area below that target. Once you are there, step on the switch you
 see there. This will cause the well in the area below to drain free from
 water. Now, head to the area below, where the well is, and head down the well.
 Once you are down the well, head north and open the small chest there for yet
 another Small Key. Once you have that, head up the vines to the north of the
 chest. When you reach the top, you'll be back in the area you've already been
 in already, so just head back to the main room of the entire dungeon (the room
 where the four Poes emerged from the torches). When you get back into the main
 room, head to the east of where you emerge at when you exit the room you were
 just in a moment ago, and head onto the area there. Once there, climb up the
 stairs and then enter the door, into the next area. In this next area, kill
 the Skulltula and continue heading north, through the door, into the next new
 area. In this area, kill the Blue Bubble enemy and head north up the ladder.
 Now, head up the next ladder and then head north and you'll see a huge blue
 block to the left. Pull that block to the middle of the area. Once it is in
 the middle of the area, push it north until you can't push anymore. When that
 is done, head to the area the block was first in, and go around. You will come
 to the blue block again, so push it to the north some more, until you can't do
 it anymore. Once the block can't move anymore, jump on top of it, and head to
 the above area. Now, head north and you'll see another block; this one is red.
 Pull this one to the south as far as it can go, then down to the previous area
 where the blue block was. Once there, search around the area for a ladder.
 When you spot it, climb it up, into the next area.

 In this area, you'll find the red block you were pushing a minute ago. Push it
 north some more, until you can't anymore. Once that is done, head back to the
 area with the blue block, and use it to get back up to the next area. Now, go
 to the red block that is in this area, and push it to the north until you are
 unable to push it any longer. When the red block is finally in position, use
 it to get up to the next area. In this area, head along the path and you will
 come across another ladder. Climb it up. Now, head north and you will come
 across two Blue Bubbles. Kill them and then use your Small Key to unlock the
 door. Head through the door, into the next area. In this hallway, head north
 and into the new area. In this area, Navi warns you about the shadows of the
 monsters hanging from the ceiling. These are called Wallmasters, which, if one
 of them does manage to get you, you will be teleported back to the beginning
 of the dungeon, so try and avoid that as best as possible. Anyway, when you
 enter this area, head north across the platforms, and unlock the door with
 your last Small Key. If you fall off, head up the ladder in the room and try
 again, but be very careful of the Wallmaster, because if you fall, you will
 encounter it. Anyway, in this next area, ignore the Poe that appears within
 the paintings, as you can't kill it right now. Instead, head down the stairs
 until you come across a door. When you do, enter it, into the next area. In
 this area, you will have to defeat a Stalfos, but be careful, there is a pit
 in the middle of the area and if you fall, you will end up in the area where
 you fought your first pack of Stalfos. Once the Stalfos is defeated, two more
 will immediately spawn into the room, but there is no pit this time,
 thankfully. Quickly kill these two Stalfos, as if you don't kill them within a
 certain time, they will respawn until you do.

 When you defeat the Stalfos, a chest will appear. Open it to get a Fairy Bow.
 Once you have that, head into the previous room where you encountered the Poe.
 Once there, when the Poe appears in a painting, stand far away where it cannot
 see you, but you can see it, and shoot it with your Fairy Bow. Do this in all
 three paintings, and the Poe will emerge from the pictures and will head down
 into the lowest part of the room. Head down there yourself, and enter combat
 with Joelle the Poe. To defeat Joelle, wait until she stops spinning. When she
 does, quickly take out your Fairy Bow and shoot her. Keep hitting her when she
 appears until you win. Note: To deflect her spinning attacks, use your shield.
 Once you defeat that annoying girl, open the small chest that appears, which
 contains a Small Key. Now, head into the twisted hallway area. Once there,
 head through the hallway itself and through the door, into the next area. In
 this area, shoot the silver eye above the door and then head through the door,
 into the now straight hallway. Once here, drop down to the area below and
 open the yellow and blue-colored chest for the Boss Key. When you obtain the
 Boss Key, go back to the area where the silver eye is and shoot it again, to
 make the hallway crooked. Now, head back into the room where you got the Fairy
 Bow. Once there, head north through the door you have not been through yet,
 into the next Poe area. Get the Poe to come out the same way you did for
 Joelle. Once the Poe comes out, defeat her the same way you did Joelle. Once
 Beth is defeated, the blue flame, like the red flame with Joelle, will be lit.
 Not only that, but a chest will appear which contains the Compass. Now, head
 back to the room where you got the Boss Key, but make sure you hit the silver
 eye if the hallway is not straight. When it is straight, head down the hole in
 the room where you obtained the Boss Key. You will drop down into a new area.

 In this next new area, defeat the two Blue Bubble enemies, then head north
 through the door, into the next area. In this next outside area, head north
 and take out the Giant Deku Baba there. Once it is out of the way, continue
 heading north and then head into the second hole in the wall you come across.
 In this hole is a door. Enter it. Inside is a Floormaster. Hit it with your
 sword a few times when it is not green. When it is green, it is going into
 attack mode, so just run away from it when that happens. Anyway, once you hit
 the Floormaster with your sword enough, it'll split into three mini
 Floormaster enemies. Quickly defeat them, as they will unite into the regular
 Floormaster if you don't. Once that is done, a chest will appear. Open it to
 get another Small Key. Now that you have that, exit this room. Outside, head
 north and look up with C. You should see a golden eye. Shoot it and a small
 chest containing a Bundle of Arrows will appear above. Now, get the Bundle of
 Arrows that you just spawned. Once you have them, head to the room with the
 silver eye before the hallway room. Shoot the silver eye, so that the corridor
 is twisted. Then, head into the hallway. Once there, head into the room where
 you defeated Joelle, then to the room where you defeated Beth. Once you are in
 the room where you defeated Beth at, unlock the door at the top of the room
 and then enter it, into the next area. In this next room, note that there is a
 Wallmaster in here, so be very careful. Anyway, in this next room, climb up
 the ladder and then enter the unexplored hallway. However, you need to be VERY
 careful when going up the ladder, as the Wallmaster can easily get you there.
 In this hallway, head north and defeat the two Green Bubble enemies.

 Once they are defeated, unlock the door with your Small Key, and head into the
 next area. In this area, step on one of the four rotating platforms and use
 the Fairy Bow to shoot an arrow through the lit torch in the middle. Shoot
 that arrow to the ice that has frozen the silver eye. You can also use Din's
 Fire to melt the ice surrounding the silver eye, which is much easier than the
 other way. Once you suceed in doing that, head back into the previous room. In
 the previous room, head to the area with the Wallmaster and then head down the
 hole, into the floor below. In this area, the ceiling will fall and you'll be
 crushed if you get hit by it, so try and avoid that at all costs. To avoid the
 falling ceiling, get under one of the holes in the ceiling. You will end up
 unfazed and unharmed. Keep doing while making your way to the switch on the
 eastern side of the room. Once you reach the switch, step on it. Once you step
 on the switch, it'll unlock the door to the north. Make your way to the chest
 in the middle of the room, which contains a Bundle of Arrows. Once you have
 that, head through the unlocked door, into the next area. In this area, break
 the jars if you need Hearts. Either way, shoot the Poe picture. Several blocks
 will come down that resemble the Poe in the picture. You have to put these
 blocks together. Since there's no point to give a thorough explanation of this
 puzzle, just put the blocks together so that they match the Poe like it was on
 the picture. You only have 1:00 minute to do this, so keep that in mind. Once
 you get the puzzle complete, defeat Amy the Poe like you did the other two
 sisters. Once Amy is defeated, head through the door into the next area. In
 this area, defeat the Skulltula. Now, head through the door, back into the
 previously visited area. Here, drop down to the main area, where the fourth
 and final Poe is. This Poe is namely Meg. She will split into fours. Guess
 which Poe you think is Meg and shoot her. If you are lucky, you will hit the
 real Meg. She will turn red if it is the right one.

 Keep doing this until you win. You'll have to shoot Meg five times in order to
 defeat her. Once she's defeated, quickly grab any Arrows she dropped, as they
 are more than likely gonna disappear if you don't grab them fast enough, due
 to the cutscene we had after beating her. Head down the elevator, and to the
 lowest floor of the dungeon. Here, push the walls and press the switches in
 each section of the wall, as you come across them. Since this is very hard to
 explain, I found it necessary to tell you to only press the switches, and all
 the important stuff. Note there is a Gold Skulltula, followed by a Bundle of
 Arrows, in one of the alcoves, so try and get that. Once all the switches are
 pressed, the gate will open up. When it does so, head through it, and into the
 next area. In this area, head north and open the final door of the dungeon
 with your Boss Key. Inside is a weird room, unlike any we've seen thus far.
 Head up the stairs and then head onto the middle part of the altar. Then, try
 and leave this room and the opening to let you leave the room will close, and
 Ganondorf (not really), or "Phantom Ganon" will appear. Read the Bosses
 section for information on how to win this next fight. Once Phantom Ganon is
 defeated, grab the Heart Container and save your game. Then, enter the blue
 portal, which will take you to the Chamber of the Sages.


 Chamber of the Sages
 --------------------

 Here, Saria will present herself as the Sage of the Forest Temple and give you
 the Forest Medallion. Then, you'll be transported to Kokiri Forest.


 Kokiri Forest
 -------------

 Once here, a small sprout of the Deku Tree will pop up out of the ground and
 scare the crap out of Link. He will also explain that Link is not a Kokiri and
 that he is indeed a Hylian, and that is why he has not grown up yet. He will
 also explain something else, but I won't spoil it for you. Once the dialogue
 is over and you regain control, head to Hyrule Field.


 Hyrule Field
 ------------

 If you want to get the fourth Bottle, see the Side Quests section, but I do
 not find it necessary, personally. Anyway, whenever you're ready, head for
 the Market.


 Market
 ------

 Head into the Temple of Time.


 Temple of Time
 --------------

 Head into the area where you got the Master Sword, and Sheik will be there.
 Sheik will go on to explain that you must explore other areas for the other
 temples in Hyrule, in order to free the rest of the Sages. Sheik will also
 teach you the Prelude of Light, which allows you to instantly travel back to
 the Temple of Time. When you learn the Prelude of Light, exit the Temple of
 Time.


 Market
 ------

 Once here, avoid the Redeads and head back into Hyrule Field.


 Hyrule Field
 ------------

 Head to Kakariko Village.


 Kakariko Village
 ----------------

 Head to Death Mountain.


 Death Mountain
 --------------

 Head up to Goron City.


 Goron City
 ----------

 When you arrive here, head to the floor just below the floor that you start on
 in this city. Once there, you will spot a rolling Goron. This can be difficult
 to get him to stop rolling, so please be patient. To get him to stop rolling,
 use a Bomb, and hopefully, he'll run into it. When he does, talk to him, and
 he will start crying. When he does this, ask him about the dragon, which is,
 namely, Volvagia. Then, ask him about the Gorons. He will then give you the
 Fire Tunic, which makes it where you can survive in the Fire Temple. Now that
 you have that, head to Darunia's place. There is no Darunia inside, but there
 is a statue in the northern part of the room. Push that statue to the south,
 until a hole is revealed behind the statue. When it is, enter the hole, which
 will lead you into Death Mountain Crater.


 Death Mountain Crater
 ---------------------

 Since you have the Fire Tunic, you can survive in here. Head north and you
 will come across a piece of the broken bridge above the lava. Use the Hookshot
 on the broken piece of bridge hanging down to the north, and you will land on
 the part of the bridge that's not broken. Now, head north and Sheik will show
 himself/herself (whatever it is) face again. He will then teach you the Bolero
 of Fire, which enables you to come back here immediately. Once you learn that,
 head north past the stone with the Triforce symbol on it, and into the area
 where you see a pit. The pit has stairs on it, so go down them. When you reach
 the bottom, head north and enter the Fire Temple.


 Fire Temple
 -----------

 When you arrive here, head north and then west, and enter the door into the
 next area. In this area, you'll meet Darunia. He will go in the boss door to
 fight Volvagia, while you rescue his fellow Gorons. Once you regain control,
 head across the platforms to the left, and then head north onto the biggest of
 the platforms. Step on the switch. The gate will open, which contains a Goron.
 When you regain contro, enter the hole the Goron was in, and open the small
 chest, which contains a Small Key. Now that you have that, exit this room, and
 head back to the main room. Once here, head to the locked door to the north,
 and unlock it using the Small Key you just obtained. Enter the door, into the
 next area. In this area, look up with C to the north, and you should see a
 weird looking brick wall. Head over there, via the platforms in the fire. Be
 sure to avoid the Red Bubbles that come out of the lava along the way. Anyway,
 once you reach the wall, bomb it. Enter the door. Inside the room is a Goron
 inside a jail cell. Step on the switch, and free the Goron. Then, talk to him,
 and open the chest behind him for another Small Key. Now, exit this room. In
 the previous room, head to the other side of the room, via the platforms in
 the lava. When you reach the platform with the huge blue block, play the Song
 of Time. The block will move to the door to the south, and you'll be able to
 get up to the door to the north, so enter it. In this area, just head north,
 and avoid the floor tiles as best you can. When you reach the platform with
 the Gold Skulltula, and the Like Like, kill the Like Like by freezing it with
 the Hookshot, and then striking it with your sword. Now, kill the Gold
 Skulltula. Now, exit this room, back into the previous room.

 In the previous room, drop down to the area with the blue block, and play the
 Song of Time. The block will disappear, and head back up to the above platform
 you just came from, so head north, and enter the door. In this area, head
 north and step on the switch. The Goron will be freed, so talk to him, and go
 ahead and open the chest for a Small Key. Now, exit this room, and head back
 to the previous room. In this previous room again, head across the platforms
 in the lava, and then head onto the bridge. Cross the bridge to the other
 side, then unlock the door with your Small Key, and enter the next area. In
 this next area, slide down the board there, and into the next part of the
 area. Now, climb up the chain wall. When you reach the top, slowly walk along
 the top of the wall, and then head onto the much bigger chained platform. When
 you are on that, drop down to the area with the huge block with a mysterious
 looking face. Push that block onto the area below. It'll now land on the small
 fire pit in the middle of the room. Now, wait until that platform comes down.
 When it does so, jump on it. It'll eventually elevate, with the fire under it,
 to another new area. In this next room, unlock the door with your Small Key.
 In this room, head directly north, and onto the platform. On this platform is
 a Torch Slug. To kill it, strike it with your sword three times. Once the
 Torch Slug is defeated, head onto the other platform. Now, defeat the next
 Torch Slug, and jump on the platform with the crystal switch. Once you are on
 that platform, push the block onto the area below. Then, head down to the
 block, and push it down into the small hole with the face on it. Once it is in
 place, head back up to the crystal switch platform.

 Once you are on this platform again, jump onto the block, and then onto the
 chain wall. Once you climb the chain wall to the top, you will be on the
 platform directly above the crystal switch. Look down with C and shoot the
 crystal with the Hookshot, or drop a Bomb down onto it. You now have a certain
 time limit to get to where you need to go, or the fire that dissipated when
 you hit the crystal switch, will respawn again. Anyway, once you hit the
 crystal switch, quickly climb the chain wall in the area to the top. Try again
 if you fail. Anyway, once you climb the chain wall, head onto the platform.
 Now, head through the nearby door, into the next area. In this area, navigate
 through the maze (be sure to nagivate left), and you'll come across a switch
 eventually. Press it to free another Goron. Talk to it, and then open the
 chest for another Small Key. Now, head north of the Goron you just rescued,
 back into the maze. Avoid the boulders along the way. When you reach a door on
 the north side of the room, enter it. Inside is a switch. Press it, and the
 Goron in the jail cell will be released. Talk to it, as usual, and then open
 the chest for another Small Key. Now, exit this room, and head back into the
 maze. In the maze, navigate through it, while avoiding the boulders, until you
 come across a locked door directly to the north of the door, which contained
 the latest Goron you freed. Unlock the door with your Small Key. In the room,
 head north aross the very narrow area, and be careful not to fall off. Unlock
 the locked door to the north, using your last Small Key. In this next area, go
 north aross small narrow bridge-like thing, and onto the chained platform.
 Once you are on the chained platform, fire will immediately appear, and start
 moving north, so move north yourself, and onto the next chained platform. Now,
 jump to the final chained platform in the room, that has two Hearts on the
 sides of it. Once you are on that, jump to the area that has the stairs, which
 leads to another door. Don't enter the door, but head up the stairs, and then
 jump into the caged area below. Open the chest, which contains a Dungeon Map.

 Now, head through the only available door in this caged in area, and you will
 be in a previously visited area. In this area, head through the door northeast
 of where you start in this room, and enter the previous area. In this area,
 head across the small bridge-like thing, and onto the chained platforms, and
 then onto the area with the stairs. Avoid the fire along the way. Once you get
 up there, head through the door you ignored earlier. In this next new area, go
 north, and jump on the platform with the Torch Slug. Kill it, and then use a
 Bomb on the weird piece of floor there. A new area will be revealed. Head down
 the chain wall, and then into the area below. Here, head north, and you will
 eventually come across a switch, as well as a trapped Goron. Step on the
 switch to free your fellow Goron, then talk to him and then open the chest for
 a Small Key. Now, head back up the chain wall, and into the previous area. In
 this area, kill the Torch Slug that has respawned, and then head to the
 platform with the switch. Press the switch, and head to the south side of the
 room, where a Goron awaits. Talk to him, and then open the chest for a Small
 Key. Now, head down to the lower levels of this room. Then, enter the door
 with the wall of fire that is on the chain platforms (the room where you got
 your Dungeon Map, is where I want you to go). In this room again, head onto
 the highest chained platform in the room. When you are on that platform, jump
 onto the ledge with the locked door. Now, unlock the door with your Small Key,
 and enter the next room. In this room, head north, and enter the door, into
 the next area. This area is a maze, so keep that in mind. Head to the right
 side of the room, and navigate through the maze, and enter the door when you
 come to it. Note, however, that fire will pop up out in between two poles, and
 believe me, there are tons of pole pairs in this room, so be prepared for a
 lot of fire. If you get hit by the fire, it won't hurt you that much, but
 still try and avoid them.

 Anyway, in this room, grab the Compass in the chest, then exit to the previous
 room. In this room, head to the left side of the room, and nagivate through 
 the maze, and enter the locked door you come across after unlocking it. Here,
 head north through the door, and ignore the Goron, and head into the next
 area. In this area, you will think that you are in the same area as before,
 but your really not. Head north through the maze, and step on the switch that
 you will probably notice. Stepping on it will cause the wall of fire to the
 north to dissipate for about 8-10 seconds, so quickly head directly west and
 directly north of the switch you just pressed, and jump onto the platform.
 When you successfully get onto the platform, you'll notice a door in the small
 alcove there. It is actually a fake door. Use a Bomb on it to blow it up, thus
 revealing the real door. Enter the door, into the next area. In this area, you
 will have to fight a Flame Dancer enemy. To defeat it, L-Target it, and use
 the Hookshot on it to make the ball in the middle pop out. When it does so,
 strike it with your sword. It'll run away to the other side. L-Target it, and
 use your Hookshot on it to pull it close to you, then strike it with your
 sword again. Now, the Flame Dancer will fuse back again as one body, so use
 your Hookshot to make the ball come back out. He will do the same thing as he
 did above, which is run around the room. His flames, however, change color in
 the battle, and he goes faster, but that's not too much of a problem; the
 pattern stays pretty much the same, as does the way to beat him. Anyway, when
 you finally beat this boss, pick up anything he might drop, and head onto the
 platform he came out of, in the middle of the room. It'll take you to the next
 part of the dungeon. Enter the door, into the next area.

 In this next area, head east, and you'll come across a chain wall. Climb it
 up, and drop a Bomb to the area below. You will hit the crystal switch that we
 had to ignore earlier. Once that is done, quickly head up the chain wall to
 the north, and then head onto the platform it takes you to. Now, head into the
 nearby door, into the next area. In this area, head up onto the platform to
 the north, and press the nearby switch. Doing this will cause the fire that is
 surrounding the chest to the north, to dissipate. Quickly head across the
 stair-like platforms, to the chest, but be careful not to fall off. When you
 reach the chest, open it to get a Megaton Hammer! YAY! This weapon is pretty
 useful now, and will continue to be that way throughout the entire game. When
 you get the Megaton Hammer, head to the area directly below where you pressed
 the switch at. You will see a statue with a weird face. Pound it with your new
 Megaton Hammer, and it'll break. Drop down into the room below. In here, use
 the Megaton Hammer to break the two stones, which will reveal a door. Go into
 the door, into the next area. In this area, kill all of the four Fire Keese
 enemies, and then pick up one of the wooden crates from this room. When you do
 have a wooden crate, stand above the statue, and pound its weird face with the
 Megaton Hammer. Now, pick up the crate again, and head down into the area
 below. Once there, head down the stairs, and you will see a blue switch. Put
 the wooden crate on it, and then enter the door, into the next area. In this
 next new area, pound the weird face statue with your Megaton Hammer. Now, drop
 down into the area below. In this area, head up onto the platform above the
 blocked that you dropped down in here. On the platform is a rusted switch. Hit
 it. Enter the door that unlocked, and you'll be in another new area. In this
 area, play the Song of Time, and the blue block to the north will move onto
 the lower area of the room.

 Jump to the platform where the blue block was, and use the Megaton Hammer on
 the rusted switch. Now, drop down to the area below, and talk to the Goron.
 Now, open the chest, which contains a Small Key. Now, head back up to the area
 above, using the blue block. Once you are back up in the upper levels, exit
 this room. In the previous room, jump to the ledge to the north, with the
 pillar. Smash the pillar with your Megaton Hammer, and drop down the pit, into
 the lower areas. This room is the previous room we visited awhile ago, where
 Darunia went into the boss door to fight Volvagia. Since we can't get in there
 yet, exit this room, via the door. In this previously visited area, drop down
 to the area below, and use the Megaton Hammer to clear the obstacles blocking
 your entrance to the right door. Once the obstacles are out of the way, unlock
 the door with your Small Key. In this next area, defeat the Torch Slug, and
 Fire Keese enemies. Once they are defeated, head through the newly unlocked
 door, into the next area. In this area, defeat the Like Like by freezing it
 with the Hookshot, and then hitting it with your sword. Repeat until the Like
 Like is defeated. Anyway, once the Like Like is defeated, head north to the
 area where the Gold Skulltula is. Kill it, and claim its token. Then, go left
 into the door, which leads into the next area. In this room, you'll have to
 fight a mini-boss, which is Flare Dancer. Defeat this monster the exact same
 way you did the Flame Dancer. Upon defeating this mini-boss, a chest will
 spawn, which contains Bombs, so open it, and head into the next room. In this
 room, head north, and hit the rusted switch your Megaton Hammer. You will free
 a Goron. Talk to him, and then open the chest, which contains the Boss Key!
 FINALLY! Now, head back to the room where Darunia went to fight Volvagia at,
 and use the Boss Key on the boss door, and prepare to fight Volvagia. NOTE: I
 forgot to mention on the Flame/Flare Dancer mini-bosses, that they don't just
 go faster; they will cause red fire to come out, and go faster at the same
 time. They will also cause blue fire to come out, and the blue fire dances, so
 be very careful.

 Anyway, when you enter this room, jump to the middle platform, and you will
 fight Volvagia. Read the Bosses section to see how to beat him. When he is
 defeated, grab the Heart Container, and save your game, and then head into the
 blue potral. You'll see the cloud over Death Mountain disappear. Now, you will
 be warped to the Chamber of the Sages.


 Chamber of the Sages
 --------------------

 Here, Darunia will thank you on behalf of the Goron race for defeating the
 dragon, Volvagia. He will give you the Fire Medallion for your efforts. When
 the conversation ends, you'll appear back in Death Mountain Crater.


 Death Mountain Crater
 ---------------------

 When you arrive here, head north, and use your Hookshot to cross the bridge,
 back to the other side. Once you are on the other side, head north, and cross
 the next bridge. You will now see three rocks; break the two blocking your
 entrance to a Great Fairy's Fountain, and ignore the other one.


 Great Fairy's Fountain
 ----------------------

 Here, head north, and play Zelda's Lullaby on the Triforce symbol. A Great
 Fairy will come out, and give you an upgraded Magic Meter! Now, exit this
 Great Fairy's Fountain.


 Death Mountain Crater
 ---------------------

 Here, exit the crater.


 Goron City
 ----------

 Back in Goron City, exit it, via the highest level in the city.


 Death Mountain
 --------------

 Play the Prelude of Light, to warp back to the Temple of Time.


 Temple of Time
 --------------

 In the Temple of Time, since there's nothing to do, exit it, back into the
 Market.


 Market
 ------

 Make your way through the Market, while avoiding, and/or defeating the Redead
 enemies.


 Hyrule Field
 ------------

 Alright, head over to Zora's River. I promise after that, to give you no more
 of these insignificant short paragraphs.


 Zora's River
 ------------

 Alright, in here, head thorugh the area, until you reach Zora's Domain. This
 is, obviously, your next destination.


 Zora's Domain
 -------------

 You'll notice that all the Zoras, even King Zora, are frozen solid in ice.
 This is a problem, as we need King Zora to get an item shortly. What to do?
 What to do? Head over past King Zora's frozen butt, and into Zora's Fountain,
 which is, obviously, your next destination.


 Zora's Fountain
 ---------------

 Lord Jabu-Jabu is gone, but there's an ice block replacing where he used to
 be. Head onto the ice block, and then jump across the ice blocks to the north,
 and you should see a Piece of Heart on the huge ice block. Jump to it (try
 again if you fall) to get the next Piece of Heart! Now, jump across the ice
 platforms the same way you did to get the Piece of Heart, but take the western
 path instead. When you reach the end of the problems, head into the Ice
 Cavern.


 Ice Cavern
 ----------

 Once you arrive here, go north, and break the three icicles. Then, continue
 heading north, and avoid the falling icicles that will fall from the ceiling.
 When you come across three more icicles, break them with your sword, and enter
 the room you see. In this room, avoid the spiked trap enemy, and defeat the
 four Freezzard enemies using your sword. When they are out of the way, head
 north into the area that got opened when you defeated the four Freezzard
 enemies, which is a new room (duh). In this room, head north, and eventually,
 you will come to a room with Silver Rupees (these don't give you money), and a
 spinning trap. In this room, collect all of the Silver Rupees that are
 available on the ground. There is one on the ground that you may not notice,
 which is behind the three icicles in the room. Look above those icicles, and
 you'll see a Gold Skulltula. Kill it, and grab its token. For the last Silver
 Rupee, jump on the platforms north of the entrance of this room. Once you are
 on that platform, jump to the Silver Rupee. Room complete. Head back up the
 platforms, and enter the newly revealed area. In this area, head north, and
 defeat the Freezzard enemy that comes out, and then break the icicles blocking
 your path, while avoiding the spiked trap moving through the area. Once you
 break the icicles, continue heading north, and drop down the platforms you
 come across, and head into the next room. In this room, head to the platform
 directly north of you, and defeat the Freezzerd enemy. Once that is taken care
 of, jump to the small platform to the north.

 When you are on that platform, jump to the next platform, and you'll notice
 some blue-looking fire on the platform. This is called Blue Fire, which we
 will need, in order to unfreeze King Zora, and the rest of the Zora clan. Take
 out two or more Bottles (perferably all that you can take out, unless you have
 something in them), and capture the Blue Fire (it can melt ice, but it can't
 melt a bottle, weird... o_O) in them. Now, head to the platform to the north
 and west of where you are now, and melt the red ice, and open the chest for a
 Dungeon Map. Now, fill the Bottle you used to melt the red ice up with Blue
 Fire again. Now, exit this room, and head to the room with the spinning ice
 blades. Once there, melt all of the red ice in the room. Now, head to the east
 of the platform that you got the fifth Silver Rupee in here with, and enter
 the area that got revealed when you melted the red ice. In this room, head
 north, and melt the red ice that has frozen our precious posession, the Piece
 of Heart. Once the ice is no longer melted, grab the Piece of Heart. Now, you
 have probably been hearing the sound of a Gold Skulltula. Use C Up, and look
 north of the Piece of Heart. You will see a Gold Skulltula. Kill it, and claim
 the token with your Hookshot. Now that we have that, fill up on Blue Fire, and
 melt the next piece of red ice in here, which is surrounding a chest. In the
 chest is a Compass, so open it. Now, exit this room. Back in the spinning ice
 blade room, head into the other area you melted. In this area, head north, and
 destroy the icicles with your sword.

 Now, continue heading north, and you'll be in an area with a ice block, a few
 Ice Keese enemies, Silver Rupees, and Blue Fire. This is one of my least
 favorite rooms in the entire game. Anyway, when you arrive here, head to the
 north of the entrance, and you should see a Gold Skulltula on the wall above
 you. Kill it, and claim its token. Now, get the two Silver Rupees that you do
 not have to use the block to get. Once you have those, push the block north
 from the middle of the room (its starting position, if you did not move it),
 and get the Silver Rupee. Then, push it to the east, and jump on the platform,
 and use Blue Fire to melt the red ice surrounding the next one. For the final
 one, push the block into the pit, and another one will respawn. Push this one
 to the left, and get the Silver Rupee on the platform. Now, drop off of the
 platform, and refill on Blue Fire. To do that, push the block, from the
 platform with the last Silver Rupee, to the right, up, left, and up. This will
 take you to the platform with the Blue Fire, so fill up. When you have filled
 up on Blue Fire, head off of the platform, and push the block to the west.
 It'll fall down a pit, and new block is respawned. Now, push the block through
 the area, until you reach the platform that you have not been on yet (the
 platform just north of the one with the Silver Rupee that was in the red ice).
 Here's the directions, if your too lazy to figure it out yourself: left, up,
 right, down, and left. Doing this will take you to the platform that you need
 to get on, in order to get to the next area, so jump on it. Once you are on
 the platform, head north, and you break the icicles, and then continue north,
 and defeat the Freezzerd enemy. Now, continue going north, and you'll come
 across a door, so enter it.

 In this room, you'll fight a mini-boss, which is a White Wolfos. To defeat it,
 simply attack it like you did the previous Wolfos you've encountered. Once
 you defeat the White Wolfos, open the chest to get the Iron Boots. Now, Sheik
 will show himself, and teach you the Serenade of Water. Once you learn that,
 head into the pool of water beside the chest, and equip your Iron Boots. You
 will sink. Head north, through the door, and into the next area. In this area,
 continue heading north, and you'll be out of the water. Now, take off the Iron
 Boots, and head north, into the room ahead. Now, exit the Ice Cavern, but fill
 up with Blue Fire before you leave, if you need it (you need at least one
 Bottle of it).


 Zora's Fountain
 ---------------

 Back in Zora's Fountain, head back to Zora's Domain.


 Zora's Domain
 -------------

 Here, stand next to King Zora and unfreeze him. Stand on the altar beside him,
 and talk to him. He will give you the Zora Tunic. Now that we have that, exit
 Zora's Domain.


 Zora's River
 ------------

 Play the Prelude of Light.


 Temple of Time
 --------------

 Turn a kid again, by putting down the Master Sword, back into the Pedestal of
 Time. When you are a kid again, exit the Temple of Time.


 Market
 ------

 Head to Hyrule Castle.


 Hyrule Castle
 -------------

 Head north, and climb up the vines. Now, continue heading north, and drop off
 the ledge, to the area below. Now, head north, and you should see a rock that
 seems to be blocking something. Bomb it, and crawl through the hole. Inside is
 a Great Fairy's Fountain.


 Great Fairy's Fountain
 ----------------------

 Head north, as usual, and play Zelda's Lullaby on the Triforce symbol. A Great
 Fairy will come out, and give you Din's Fire, which you will need for the next
 dungeon. Exit the fountain.


 Hyrule Castle
 -------------

 Back in Hyrule Castle, play the Prelude of Light to warp back to the Temple of
 Time.


 Temple of Time
 --------------

 Here, turn an adult again, by picking up the Master Sword from the Pedestal of
 Time. Now, as an adult, play the Serenade of Water to warp to Lake Hylia.


 Lake Hylia
 ----------

 In Lake Hylia, head north, and into the only pool of water in the area. Once
 you are in the water, equip your Iron Boots. You will sink into the water. Go
 north, and use your Hookshot on the crystal switch above the gate. Doing this
 will open the gate. Enter it, into the Water Temple.


 Water Temple
 ------------

 Alright, let me warn you, that this is by far, the most annoying dungeon in
 the entire game. Anyway, when you arrive here, unequip the Iron Boots, and
 head onto the platform. Now, head into the huge pool of water in this main
 room of the temple. Once you are underwater, equip the Iron Boots, and you'll
 sink. Now, walk under the water, until you come across a tunnel with two unlit
 torches on the outside of it. Enter the tunnel when you come across it. Follow
 the tunnel, and eventually, you'll come across Princess Ruto. She will go on
 to tell you that you are a bad man to have kept her waiting all these years.
 She does, however, have a use; she knows how to drain the water level. Anyway,
 once Ruto floats above and you regain control, unequip the Iron Boots, and
 float until you come back up to the surface. When you do, you should see a
 Triforce symbol to the north, so go ahead and play Zelda's Lullaby in front of
 it. The water will drain. Now, head through the nearby door, and into the next
 area. In this area, defeat all of the Spike enemies by using your Hookshot to
 reveal the ball part of their body. Once that is revealed, strike them with
 your sword once, to kill them. Do that on each one of them until they are out
 of the way. Once you defeat all of the Spike enemies, a chest will spawn. Open
 it to get the Dungeon Map. Now, exit this room, and drop down the hole in the
 previous room, all the way back to the area where you met Princess Ruto. Once
 there, use Din's Fire to light of all the torches in the room. Once that is
 done, the door in this room will open, so enter it, into the next area. In
 this area, defeat the three Shell Blades by using your Hookshot, when their
 internal muscle shows up. Once they are defeated, a small chest will spawn, so
 open it to get a Small Key. Now, exit this room, and head back into the
 previous room.

 Exit this area, back into the main room of the temple. Now, ignore the door
 that you can unlock with your Small Key. For now, head left of this door, and
 you will see a reddish platform, with a block on it. Push the block to the
 north, until it drops down into the pool of water. When it does, equip the
 Iron Boots, and head into the water that you dropped the block into. Once you
 are in the water, head north, and then equip the Kokiri Boots to float up to
 the area above. In this room, hit the crystal switch, and some water will come
 up. Jump on the pillar of water, and jump over to the platform with the Blue
 Tektite enemy to the north. Once you are on that platform, kill the Blue
 Tektite (if he falls to the area below, ignore him). Now, head through the
 nearby door, into the next area. In this next area, equip the Iron Boots, and
 head into the pool of water. Now, use C Up, and you should see a crystal
 switch in the serpent's mouth. Shoot it. The gate in this room will open, so
 use your Hookshot on the black and white target beside the gate. Once you are
 up in this area, enter the newly revealed area (note that you are timed). In
 this area, kill the Shell Blade enemy, and equip the Kokiri Boots, and float
 up to the next room. In this room, open the chest to get another Small Key.
 Now, hit the crystal switch in the room, and fall into the pool of water. You
 have to equip your Iron Boots, so equip them, and quickly head back into the
 area with the serpent statue (you are timed again). Once you reach the serpent
 statue, equip your Kokiri Boots again, and float back up to the surface. Take
 advantage of the current to get back onto the platform with the black and
 white target, and the door. Once you are up there, enter the door. In this
 previously visited area, kill the Blue Tektite enemy, and then use the
 Hookshot on the black and white target, to get up to where you need to go. Go
 out of the tunnel, and head into the pool of water. Equip the Iron Boots, and
 then, when you reach the block you pushed down here earlier, look up with C,
 and use your Hookshot on the black and white target. Now, head back into the
 main room, after switching to the Kokiri Boots.

 Here, head right, and into the tunnel. Follow the tunnel, and you'll come to a
 weird piece of floor. Bomb it. Now, switch to the Iron Boots, and head into
 the newly revealed pool of water. Once you sink, defeat the nearby Shell Blade
 enemy, and continue heading north, until you can't anymore. At this point, you
 have to switch back to the Kokiri Boots, so do so. Once you float back up to
 the surface, press the switch on the platform above you. Doing so will cause
 the water to rise. Now, use the Hookshot on the black and white target on top
 of the weird looking statue, to get to the next area. Now, defeat the two Blue
 Tektite enemies. Once that is done, head north, and you'll probably hear a
 Gold Skulltula. To get to it, hold B until your sword is glowing with a red
 color. When it is, release B. The crystal switch will be hit, and the gates
 will open, so kill the Gold Skulltula, and grab its token. Now that you have
 that, head out of this room completely, and head back into the main room of
 the temple. In the main room, unlock the door with your Small Key, that I told
 you to ignore earlier. In this new area, look up until you see a black and
 white target, that's actually within your reach. Hookshot to it when you do
 see it. Now, you should be on a ledge with a Triforce symbol on the wall. Play
 Zelda's Lullaby, and the water will rise tremendously. Equip the Iron Boots,
 and head down into the water. Now, once you sink down as far as you can sink,
 head through the pit in the room beside the spikes. Once you sink down, head
 north, and you'll see a crystal switch. Hit it, and several Spike, and several
 Shell Blade enemies will come out to attack you. It's a little hard to beat
 them, so be careful. The Shell Blades, you'll have to defeat with the Hookshot
 this time around, as you can't use your sword, because you are underwater.
 Anyway, once this room is cleared, the gate will open in the room. Head to the
 area directly north of the crystal switch, and switch to the Kokiri Boots.
 Now, float up to that area, and inside a chest. Open it to get a Small Key.

 Once you have that, head back into the pool of water, and then equip the Iron
 Boots again. Now, head back to the main room of the temple. Back in the main
 room, equip the Iron Boots, and head back into the room where you met Princess
 Ruto in here. Once there, equip the Kokiri Boots, and float up as much as you
 can, and you should see a weird piece of wall. When you do, use a Bomb on it,
 to reveal a new area. Enter the newly revealed area, and open the chest for a
 Small Key. Now, head back into the main room. Once there, float back up to the
 top, and head onto the platform. Once there, go around the platform, and you
 should see a black and white target, which you can Hookshot to, followed by
 two jars below it. When you see this, use the Hookshot to Hookshot to where
 you need to go. When that is done, break the jars for two Hearts. Then, head
 north through the tunnel, and you should see spikes, as well as another black
 and white target, which you can Hookshot to. Hookshot to it, and then look up
 with C, and Hookshot to the third black and white target going down. Here is
 a little ASCII map, incase you don't exactly get what I'm saying:


 Map Key
 [ O ] = Black and White Target
 [ - ] = Black and White Target That You Need To Hookshot To


 After looking up, you should see black and white targets in this order:


 [ - ] [ O ] [ O ]


 The one with the "-" is the one you're supposed to Hookshot to. Do that, and
 you'll be in a new area. In this area, break the three jars to get three
 Hearts. After that, stand next to the huge chest in water, and then use your
 Hookshot, and hit the crystal switch to the north. You are timed for about
 three seconds only, so quickly open the chest to get the Compass. Once you
 have that, head back to the tunnel below, but be careful not to get hit by the
 spikes. Once you are in the tunnel, head back to the main room, and go around
 the platform, until you see a black and white target, followed by a locked
 door below that target. Hookshot to the target, and unlock the door with your
 Small Key. In this next new area, stand on top of the water, and then use the
 Hookshot on the crystal switch to the north. The water will become a water
 pillar, and you'll be carried to the next room. Note there is a Blue Tektite
 in this room, so kill it. Anyway, in this room, head through the door, into
 the next area. In this area, you'll see a Triforce symbol. Play Zelda's
 Lullaby, and the water will rise to its highest level. Now that that is done,
 head onto the platform in the main room, and then walk along the platform,
 until you see a locked door. When you do, Hookshot it, and unlock the door
 with your Small Key. In this next area, there is another Gold Skulltula, but
 we cannot reach it right now. Anyway, upon arrival of this room, head north,
 and kill the Keese enemies (by all means, do not use Din's Fire on them, as
 they will transform into Fire Keese). Once they are defeated, hookshot across
 the various platforms in the room, until you reach the end of the room. When
 you do reach the end of the room, unlock the nearby door with your last Small
 Key. Now, in this next room, you'll see three Blue Tektites, followed by a red
 crystal switch. Ignore the Blue Tektites , and hit the crystal switch using
 your Hookshot. Doing so will cause the water in this room to rise up to its
 maximum level.

 Now, Hookshot to the black and white target to the north of where you start in
 this room. You should be on a platform. Now, hit the crystal switch again,
 using your Hookshot. The water will drain. Now, head to the very northern edge
 of this platform, and use the Hookshot to Hookshot to the black and white
 target left of the statue that just went into the ground when you hit the
 crystal switch again. On this platform, jump onto the head of the sunk statue,
 and then head over to the other side of the platform. Now, Hookshot to the
 black and white target on the tall statue. Once you are on the platform with
 the tall statue I just spoke of, hit the crystal switch to lower the statue's
 head into the ground. Once that is done, jump on the statue, and then get on
 the platform to the north (hit the crystal switch first). On this platform,
 head north, and kill the two Blue Tektite enemies, but don't let them knock
 you into the water. Anyway, once you defeat the two Blue Tektite enemies,
 continue heading north, and Hookshot to the Like Like. You know how to kill
 it, so I won't even bother to tell you. Once the Like Like is defeated, break
 the jars to get two huge Magic Jars. Now, head through the only available
 door, into a new area. In this area, head north, and go up to the locked door
 in this room. When you reached the locked door, head back the way you came,
 and in the middle of the area where the tree is, you'll notice a shadow-like
 figure who looks identical to you. This is Dark Link, the mini-boss of the
 Water Temple. This dude is extremely difficult. There are many methods to beat
 Dark Link. The one that I find the most useful is using Din's Fire, but that
 is useless, as it does not kill him, even if you run out of magic. You will
 have to have a Green Potion, or a Blue Potion to refill your magic if you wish
 to defeat him with Din's Fire. Dark Link copies everything you do, so be VERY
 careful. If you have Fairies, this battle is MUCH easier. Also, if you have
 the Biggoron's Sword, you can just keep attacking him to defeat him.

 After defeating Dark Link, head through the door to the north of the tree. In
 this new area, open the chest for the prize of the dungeon: the Longshot. The
 Longshot is AWESOME! Now, play the Song of Time in front of the blue block, to
 make it disappear. Don't stand on it, however. Once it disappears, head down
 the pit the Time Block was on, and into the next area. In this area, you will
 notice a very fast moving current. Anyway, when you arrive in this room, head
 into the water, and avoid the whirlpools, which are namely, vortexes. Hug the
 left wall while you're in the water (AFTER avoiding vortex beside the Gold
 Skulltula), and eventually, you will come to a small platform in the water,
 which you can get onto, so do so. Once you are on this platform, head back
 into the water, and try and swim against the current, to the northern ledge,
 as on it are two jars. One contains a Fairy, so capture it if you have a spare
 empty Bottle. Now, if you want the Gold Skulltula, read the Gold Skulltulas
 (OoT) section of this FAQ for more information. Anyway, whether or not you get
 the Gold Skulltula, since you are on the platform with the two jars, get off
 of it, and then try and swim back to the small platform you were on before you
 got on this one. Once you are on that platform, aim for the golden eye on the
 wall above you, and use your Fairy Bow on it when you aim. Shooting the eye
 will cause a timer to go off. Quickly Longshot to the small chest to your
 north, and open it for a Small Key. Now, head through the hallway, and you'll
 arrive in the serpent statue room. Head into the water, and take advantage of
 the current, and exit this room.

 In this previous area, Longshot to the black and white target, and then exit
 this room, via the pool of water. When you exit that previous room, swim back
 up to the main room, and head onto the platform. Now, walk along the platform,
 and you should see a blue-colored, brick hallway. When you see that, head into
 it. Go through the hallway, and drop down into the pool of water at the end.
 Now, equip your Iron Boots, and push the block southward, until it can't go
 southward anymore. Once the block is in place, head back into the main room by
 swimming to the north of the block (equip the Kokiri Boots to float back up to
 the previous room. When you reach the main room again, drop down into the
 water, and equip the Iron Boots. Once you sink to the bottom, head into the
 room where you first met Princess Ruto, and then equip your Kokiri Boots once
 you are there. Float up to the top with the Kokiri Boots, and play Zelda's
 Lullaby on the Triforce symbol on the wall there. The water will completely
 drain. Now, head to the area where the Gold Skulltula is that I told you to
 ignore earlier (the room where you had to use the Iron Boots and sink, after
 draining the water to mid-level). Once there, Longshot up to the platform with
 the Triforce symbol, and the water will become mid-leveled. Now, head back to
 the platform in the main area, and then walk around it, until you see a golden
 eye. When you do, shoot it, and quickly Longshot over to the black and white
 target. Once that is done, and you are in this new area, follow the path, and
 you will eventually come across the block we were pushing earlier. Finishing
 pushing it to the right, as far as it can go. Once that is done, head to the
 opening to the north (where the block's starting position was, when we first
 pushed the block, before the water was drained), and use the Longshot on the
 black and white target.

 In this new area, head to the east of the block, and enter the new room there.
 Here, open the chest to get a Small Key. Now, head directly north, and look
 up. You should see a black and white target. Use the Longshot, and you will be
 in the main room again. Equip the Iron Boots, and head into the water. Now,
 head to the tunnel (not the one where Princess Ruto is), and follow it, into
 the next area. Here, put on the Kokiri Boots, and float back up to the
 surface. Now, get on the platform to the west, and then use the Longshot on
 the black and white target where the locked door is, and unlock it, using your
 Small Key. In this next area, head into the water, and make it through the
 various obstacles in the room, and avoid the Blue Tektites as well. When you
 reach the other side, head into the door. In this next room, drop down to the
 area below, and defeat the five Stinger enemies in the room. Once that is
 done, you should notice a crack on the eastern side of the room. Bomb it, and
 then enter the next area. In this area, push the block to the right, as far
 as it can go. Once that is done, head back into the previous area, and head
 onto the platform directly north of the one that you are on. You should see a
 darker color of the wall. When you do, bomb it. Now, enter the newly revealed
 area, and push the block, to the area that you first bombed. Then, pull the
 block, and just figure out how to get it into the water. I'm sorry that I may
 not have a very detailed explanation on this part, but I hate this temple, and
 it is "EXTREMELY" difficult making a walkthrough for this dumb level. Anyway,
 once the block is in the water, it'll land on the switch underwater, and the
 water level will raise. Head through the door, into the next area. In this
 area, press the switch to the north. Three pillars of water will rise up, and
 you will be timed. Now, head across the water pillars, and then onto the ledge
 with the Blue Tektites. Be careful not to fall off, however, as the Tektites
 can push you off. When you reach the end, enter the door.

 In this area, drop down into the pool of water, and equip the Iron Boots. You
 will probably notice a Gold Skulltula to the north. Wait until the boulder
 passes, and then kill it with the Longshot, and then claim its token. Once you
 have that, head to the east, and dive under the water, after equipping your
 Iron Boots. In this area, head north, to the other hole above you, and then
 switch to the Kokiri Boots, and float back up to the surface. Now, unlock the
 door with your Small Key. In this next area, open the chest to get the Boss
 Key. Now, head all the way back to the main room. Once there, enter the room
 with the crystal switch, and the water pillar (see the above part of the
 walkthrough, for more information). Once there, hit the crystal switch, and
 ride up the water pillar, to the next area. In this area, enter the door, and
 then play Zelda's Lullaby on the Triforce symbol on the wall. The water will
 raise to the max. Now, jump off into the water, and then head onto the
 platform that we always go on. When you are on that platform, walk across it,
 until you see a dragon statue with a black and white target on it. When you do
 see that, Longshot over to it, and head into the next door. Break the jars
 before you go, however, as there is two Fairies. Capture them, if you don't
 already have all of your Bottles full of them. Anyway, this is the FINAL room
 of the dungeon. YES! THE FINAL ONE!!! HALLELUJAH! I CAN'T STAND THIS DUNGEON!
 Alright, ONE MORE time of pure chaos, is in this final room. Walk up the hill,
 while avoiding the spiked traps. When you reach the boss door, open it with
 your Boss Key (this is SUCH a good feeling, I can't CONTAIN my excitement). In
 this room, head into the water, and then head onto one of the platforms in the
 water, and Morpha, the boss of this dungeon, will appear. Read the Bosses
 section to see how to beat Morpha. Once Morpha is defeated, praise the Lord
 that you beat this stupid temple. Must I say it again? Stupid.

 Upon defeating Morpha, a Heart Container will appear (duh), as well as a blue
 portal. Get the Heart Container, and save your game, and head into the blue
 portal. You will be transported to the Chamber of the Sages.


 Chamber of the Sages
 --------------------

 In the Chamber of the Sages, Princess Ruto will introduce herself, as the Sage
 of the Water Temple. She'll also give you the Water Medallion. I still do not
 think that is a sufficient prize for all the trouble we went through in the
 Water Temple, but whatever. Anyway, once she gives you the Water Medallion,
 you will be back in Lake Hylia.


 Lake Hylia
 ----------

 In Lake Hylia, we can get the Fire Arrows, so we should do so. See the Side
 Quests section of the guide for information on how to get them. When you do
 get them, head to the Temple of Time by playing the Prelude of Light.


 Temple of Time
 --------------

 Exit the temple, and head into the Market.


 Market
 ------

 Make your way through the army of Redeads, and head into Hyrule Field.


 Hyrule Field
 ------------

 Once here, head over to Kakariko Village.


 Kakariko Village
 ----------------

 When you arrive here, you'll see that the village is on fire. The monster from
 inside the Bottom of the Well in the village, has escaped from the seal that
 was keeping him. Sheik will explain that Impa is one of the Sages, and will
 also teach you the Nocturne of Shadow, which will warp you to the Shadow
 Temple, which is our next temple. Before we can go there, though, we have to
 go to the Bottom of the Well, a semi-dungeon like the Ice Cavern. Head over to
 the Temple of Time, using the Prelude of Light.


 Temple of Time
 --------------

 When you arrive here, put the Master Sword back into the Pedestal of Time.
 When you turn a kid again, exit the Temple of Time.


 Market
 ------

 Head past the Redeads, and into Hyrule Field.


 Hyrule Field
 ------------

 Head over to Kakariko Village again.


 Kakariko Village
 ----------------

 When you arrive here, head to the windmill (the area where the guy taught you
 Song of Storms). Once there, play the Song of Storms beside the guy, and the
 windmill will start to spin much faster than it did before. The water in the
 well will also drain, so head down the well. Once there, enter the hole at the
 bottom, which leads you into the mini-dungeon, known as the Bottom of the
 Well.


 Bottom of the Well
 ------------------

 Don't worry, this mini-dungeon is not super long, and it is not NEARLY as
 horrible and frusterating as the Water Temple was. Anyway, when you arrive in
 this place, crawl through the hole to the north, and enter the next area. In
 this area, defeat the Big Skulltula enemy. Now, head north, past the skeleton
 in the left corner of the wall, and you'll be in a new area. It turns out the
 wall is not even real. In this next area, head to the north, and then the
 east (in other words, take the right path). Follow the path, until you come
 across a statue on the right side of the wall that is spitting out water. Note
 that there is also a Green Bubble in this room, so be careful. When you reach
 the statue, play Zelda's Lullaby on the Triforce symbol. The water below it
 will drain. Now, head to the area where the pool of water was when you entered
 the room after going through the invisible wall. The water is gone now, since
 we drained the water. Head down the now solid ground area, and open the small
 chest for some Bombs. Now, go north of the chest, and crawl through the hole,
 and you'll be in a new area (duh). In this area, kill the Big Skulltula enemy,
 and then climb up the chains behind him, and head onto the platform. Now, head
 through the only available door in the room, and the door behind you will lock
 once you get into the new area. In this area, you will have to fight a mini-
 boss, which is namely, the Dead Hand. To get him to come out, go in front of
 one of the hands, and the main monster will appear. Now, when the main monster
 appears, wait until he sticks his ugly face down at you, and then strike him
 with your sword three times. He will go back into the ground, so let a hand
 grab you again to make the monster come back out. Hit him three times again,
 when his face comes back down. Keep doing this until you win.

 When you win, a chest will spawn, which contains the Lens of Truth, so open
 it. Once you have the Lens of Truth, exit this room. Now, play the Prelude of
 Light to warp back to the Temple of Time.


 Temple of Time
 --------------

 Back in the Temple of Time, turn an adult again, by putting the Master Sword
 back into the Pedestal of Time (you've done this enough to know). When you are
 an adult again, play the Nocturne of Shadow Sheik taught you, and you'll warp
 to the Graveyard.


 Graveyard
 ---------

 Here, head north, and down the steps, into the area with the many torches. In
 here, stand on the middle platform, and then use Din's Fire. All the torches
 will become lit, and you'll be able to enter the Shadow Temple to the north,
 so do so.


 Shadow Temple
 -------------

 When you arrive here, head north, and then turn east, and use your Longshot on
 the black and white target to get onto the next platform. Now, head north, and
 through the illusioned wall, into the next area. In this area, use the Lens of
 Truth, and when you find the pole that a skull never disappears on, push the
 block in the room to that skull (make sure the beak of the block is facing the
 skull). When you do, the gate to the north will open, and you'll be able to
 enter there. We can't enter the yet, so let's use the Lens of Truth again,
 shall we? By using the Lens of Truth again, you'll notice an illusioned wall,
 and inside the area where the illusioned wall is, you'll notice a door that is
 not locked, so enter it (the door is north of the sign in the room, if you are
 unable to find it). Anyway, in this next new area, head north past the ugly
 face thing, and enter the next area. Here, take right path, and head across it
 until you find another one of those ugly faces with evil blue eyes that we saw
 earlier. When you find that, head through the illusioned wall, and then head
 through the next illusioned wall to the north of that one, into the next new
 area. In this next room, take the right path, and you should see eventually
 come across another weird face thing with bright blue eyes like we've came
 across twice already. There is, however, in this room, another face like that,
 but with a little bit more unnoticable blue eyes (it's directly to the left
 of the real wall), so don't let it fool you. Anyway, when you spot the next
 illusioned wall with the weird face, head through it. You'll see a door, so
 enter it. In this area, you'll fight another Dead Hand. Defeat it the same way
 we did before. Once it's defeated, a chest will spawn. Open it to get the
 Hover Boots, which we need. Now, exit this room, and head back into the
 previous room.

 Back in the previous room, head through the illusioned wall, and back into the
 next previous area. Here, search around the right side of the room for another
 illusioned wall. When you spot it, head thorugh it, and enter the door there.
 In this next room is a Redead, followed by two Keese enemies. Defeat them, and
 then a chest will spawn, which contains the Dungeon Map. Now that we have both
 the Hover Boots, and the Dungeon Map, it's time to head back to the main room.
 Once you are in the main room, head into the area that we couldn't enter
 earlier, but first equip the Hover Boots, as you'll have to hover over an open
 space, rather than solid ground. Anyway, when you enter the next area, equip
 the Kokiri Boots again, as the Hover Boots tend to make you slide. Once you
 have the Kokiri Boots on, head north, and defeat the Beamos enemy, then take
 the left invisible wall directly to the left of where the Beamos was, and
 enter the door. In this area, collect all four of the Silver Rupees that are
 on the ground. Once you have the ones on the ground, there is one in the air
 we must get. In order to get that one, look across the room until you spot a
 platform with a Silver Rupee above it. When you do spot it, you should also
 have noticed a black and white target that we can Longshot to. Do so, and you
 will be on the platform. From the platform, jump to where the Silver Rupee is.
 Now that we have all five Silver Rupees, the gate in the room opens, so enter
 it, and inside is a chest. Open it to get a Small Key. Now, bomb the wall to
 the east of the Beamos, and unlock the door with your Small Key. In this room,
 follow the path, while defeating all of the Big Skulltulas in the room. When
 they are defeated, keep following the path, and you will reach some
 guillotines. Head north while avoiding them. Also, kill the Big Skulltula in
 the middle. When you reach the other side, follow the path, into the new room.

 In this room, equip the Hover Boots, and head north, past the guillotine, to
 the other side. Once you are on the other side of the guillotine, head north
 past the other two, and head onto the platform floating on the air. On the
 platform is a Stalfos, so be careful not to fall off while defeating it. When
 you defeat the Stalfos, wait until the huge platform with chains on it reaches
 the bottom as far as it can go. When it does so, quickly jump on it, and be
 careful not to fall off in the process. Once you are on the platform, equip
 the Hover Boots, and head onto the platform to the north where you should see
 Silver Rupees in the distance (make sure the block elevates a bit before you
 head to that platform, so that you don't fall off). Once you are on that
 platform, collect all of the five Silver Rupees in the room. Note that the
 last Silver Rupee is under the Beamos, so kill it to make it appear. When you
 have all of the Silver Rupees collected in the room, the gate to the north
 will open up, revealing a new area, so enter it. In this area, use the Lens of
 Truth to find a block in the wall on the right side. When you find it, pull it
 onto the weird face to the south of the block's starting position. Once it is
 in place, push it to the north, and push it directly under where the spikes
 come down at. When the first two spiked platforms are slamming down on the
 block, go to the other side of it and pull it to the other side, and you won't
 get hit. When you reach the other side of the room, push the block against the
 wall, and then use it to jump onto the platform to the left, that is above
 you. Once you are on the platform, jump on the last spike thing you
 encountered before reaching the other side, and use it to jump to the platform
 to the north, which has a switch on it.

 Press the switch, and jump on the spike things again, but this time, head onto
 the northernmost platform in the eastern side of the room. Once there, open
 the chest for a Small Key. Once you have that, if you want the Gold Skulltula
 in the room, read the Gold Skulltulas (OoT) section of the FAQ for more
 information. Anyway, whenever you are ready to leave this deadful room, from
 the north, past the spikes, exit this room completly, and head back into the
 previous room. In the previous area, equip the Hover Boots, and head north,
 past the spiked traps and the Beamos, and head across the small area to the
 north, to where the lone guillotine is. Once there, use the Lens of Truth to
 reveal two platforms that are behind the guillotine. Cross them, and enter the
 door (be sure to equip the Hover Boots, incase you didn't do it when I told
 you to earlier) after unlocking it with your Small Key. In this next room,
 collect all of the Silver Rupees in the room. You'll need to use the Lens of
 Truth to reveal the hidden things in the room. Once you have collected all the
 five Silver Rupees, the door in this room will unlock, so enter it. In this
 next area, take off the Hover Boots, and heda up the stairs on either side. Be
 sure to defeat the Keese enemies in the room, as they can slow your progress.
 Anyway, when you reach the top after climbing the stairs, take a Bomb out, or
 use the Bomb Flowers, and throw one into the blue flame part of the skull
 statue. Doing so will cause the statue to explode, and a Small Key will drop
 out, so pick it up. Now, look behind where the statue was, and you'll see a
 Gold Skulltula.

 Kill it while we're here, then take its token, and exit the room. Now, in the
 previous room, use the Lens of Truth, and Longshot to the black and white
 target above the locked door. When you reach the locked door, unlock it with
 your Small Key. In this next new area, head north, and follow the path, but
 be sure to equip your Iron Boots to avoid getting blown away (like a fan is
 that strong). Avoid the spiked trap, and walk to the other side of the trap,
 where the fan is. Once there, head north some more, and you'll come across a
 Big Skulltula. Kill it, and continue north with the Iron Boots on, past the
 fan. Once you are past the fan, wait until the next fan stops. When it does,
 equip your Hover Boots very quickly, and hover to the platform where the fan
 is. When you reach the platform, switch back to the Iron Boots, and drop down
 to the area below. Here, head north, and use the Lens of Truth to reveal a
 door on the western side of the room. When you spot it, equip your Hover
 Boots, and let the fan behind you blow you to the door. Once you reach the
 door, enter it, which is quite obvious. In this next room, take off the Hover
 Boots, and defeat the two Gibdo enemies in the room, while avoiding the spiked
 traps as best you can. When the Gibdos are defeated, a chest will spawn, which
 contains a mere 5 Rupees, so open it if you wish, but that's not what we came
 in this room for. Anyway, once the Gibdos are defeated, look to the east of
 where you started in this room, and you should see a rock-like cluster in the
 corner there. Bomb it with a Bomb, and then use the Lens of Truth, and you'll
 spot a small chest. Open it to get another Small Key. Now, use this Small Key
 to unlock the door to the north in this room. In this next new area, head
 north, and pull the block into the hole with the weird face, below the ladder.
 
 Once the block is in place, climb it, and head up the ladder, into the next
 part of the area. Here, jump onto the ferry in the middle of the area, and
 then step on the Triforce pad, and play Zelda's Lullaby. Also, if you want the
 Gold Skulltula in this room, don't move the ferry yet; read the Gold
 Skulltulas (OoT) section of this FAQ for more information regarding this Gold
 Skulltula. Anyway, playing Zelda's Lullaby will cause the ferry to move. You
 will have to defeat two Stalfos enemies on the ship, but you are used to them
 by now. As long as you don't have the Hover Boots on, you're fine. When you
 beat the Stalfos enemies, the ferry should be in the next new area, so quickly
 jump off of it before it sinks. When you reach this new room, head north, and
 enter the only available door, into the next area. In this area, use the Lens
 of Truth to reveal the walls of this room. Head through the door on the
 northern side of the map. Once inside, the two spiked walls on each side will
 try and cave in on you. Use Din's Fire to burn the spiked walls, and then play
 the Sun's Song to silence the Redeads. Now, grab the yellow and blue chest in
 the room, which contains our Boss Key! Now that we have that, you can open the
 small chest if you feel like it, but it only houses a Blue Rupee, so don't
 even bother. Anyway, once you have the Boss Key, exit the room. Back in the
 previous room, head through the door on the south side of the map. Once
 inside, use the Lens of Truth to reveal a hidden Floormaster. Defeat it, and
 then a spawns, which contains another Small Key, so open it, and leave the
 room. Now, head back to the area where the ferry took you. Once there, stand
 beside the two jars, and use the Fairy Bow, and shoot the Bomb Flowers to the
 north of the jars.

 Doing this will cause the statue in the room to fall down, creating a
 makeshift bridge. Cross it, and head through the locked door by using your
 Small Key, into the next area. Be sure to break the jars to the south of the
 door, however, as they house Magic Jars, and you'll need it, because we're
 about to have to fight the boss. Anyway, in this next area, equip the Hover
 Boots, and walk across the various platforms, until you reach the boss door.
 When you do, unlock it with the Boss Key, and you'll have to fight Bongo
 Bongo. Read the Bosses section of the FAQ for information on how to beat Bongo
 Bongo. Once Bongo Bongo is defeated, go ahead and grab the Heart Container,
 and as always, save your game, and enter the blue portal. You'll be
 transported to the Chamber of the Sages. NOTE: The Compass in the dungeon I
 forgot to mention in the walkthrough for the level. It's in the door we didn't
 explore in the room with the Beamos in the middle, so go there if you want it.
 It helped me a lot, so I suggest you get it.


 Chamber of the Sages
 --------------------

 In the Chamber of the Sages, Impa reveals herself as the Sage of the Shadow
 Temple (blatantly obvious, considering Sheik told us in Kakariko Village). As
 every Sage does, she'll give you the Shadow Medallion. After that, you'll be
 warped to the Graveyard.


 Graveyard
 ---------

 Head to the Temple of Time, by playing the Prelude of Light.


 Temple of Time
 --------------

 Go to the Market.


 Market
 ------

 You know the drill by now. Exit the Market.


 Hyrule Field
 ------------

 Make your way to Gerudo Valley, which we went to a LONG time ago, so see the
 above section of the walkthrough for more information on how to get to Gerudo
 Valley. NOTE: Before you go to Gerudo Valley, it would be easier to get Epona,
 as she can gallop across the bridge in there, and it'll be easier. If you want
 to get Epona, see the Side Quests section of the FAQ.


 Gerudo Valley
 -------------

 Once you arrive in Gerudo Valley, head north, and cross the board to the other
 side. On the other side, continue north, and use the Longshot on the piece of
 broken bridge to the north (this is where Epona would come in handy). If you
 are on Epona doing this, try and get a good running start. Otherwise, Epona
 will simply not work. Anyway, when you are on the other side, continue heading
 north, and you'll reach Gerudo's Fortress.


 Gerudo's Fortress
 -----------------

 Head north, and go up the stairs. Then, let a Gerudo guard capture you. You
 will be put in a jail cell. In the prison, look up with C, and then you should
 spot a wooden piece in the window. When you do, Longshot to it, and you'll be
 able to get out of the prison! When you are out of the prison, drop down to
 ground level, then enter the left opening. This is called Thieves' Hideout,
 your next destination, obviously.


 Thieves' Hideout
 ----------------

 When you arrive here, head north, and approach the cell. A voice will call out
 to you. This happens to be one of the carpenters that were in Kakariko Village
 when you were a kid. We need to rescue him, but not before defeating a Gerudo
 Thief. To defeat the thief, just attack her when her guard is down. If you do
 take too much damage, you'll be put in jail again! When she is defeated,
 she'll drop a Small Key. Pick it up, and unlock the cell holding the
 carpenter. Talk to him, and he'll leave the room (did you expect anything
 different?). Exit the building, via the exit beside the lit torch. You'll be
 outside again after you exit, so enter the next entrance to the north, which
 is another area that we must do. In this area, head north, and hide behind the
 crates, as you make your way up the hill on the right, just east of the
 crates. Be careful not to get caught, or you'll be put in jail again. Anyway,
 when you go up the right hill after evading the Gerudo guard, you'll appear
 outside again. Head north, through the next entrance, but avoid the Gerudo
 guard, as she is VERY close. In this next area, head north, and talk to the
 carpenter inside the cell. A Gerudo guard will appear and attack you; defeat
 her the same way you did the previous one. Once she's defeated, she'll drop a
 Small Key. Use it to unlock the cell that the carpenter is in. When the
 carpenter is freed, head north through the unexplored hole, and exit the area.
 Back outside, jump down to the ledge straight ahead. Then, enter the nearby
 entrance into the next part of Thieves' Hideout. In this next area, follow the
 path, and you'll stumble across the third carpenter. Talk to him, and a battle
 will ensue with another Gerudo guard and you, so defeat her, and pick up the
 Small Key she leaves behind. Unlock the cell with the carpenter in it, and
 then talk to him. He'll run off after you free him, just like all the others
 did.

 Once that carpenter is freed, exit this area, via the way you came in. Now,
 climb the vines to the north, back onto the platform. Once that is done, head
 through the nearby entrance to the left, and you'll be in another new area. In
 this next room, shoot all of the Gerudo guards with arrows, then follow the
 path, and you'll see an exit. Enter the exit, and we're back outside. Back
 outside, drop down to the platform to your left, then enter the next area of
 the hideout there. On this platform, enter the entrance, into the next area.
 In this area, crouch behind the wooden crate. When the Gerudo guards comes
 near, shoot her with your arrow. Then, head through the only available exit in
 this room. In this next room is the final carpenter. Talk to him, and another
 battle with another Gerudo guard will ensue. Once she is defeated, pick up the
 Small Key she drops, and talk to the carpenter after you open the cell. His
 name is Shiro. Once you talk to him, he will run away back to the camp in
 Gerudo Valley, and another Gerudo guard will come. She will not attack you,
 however, but give you a Gerudo's Membership Card, with which you can have free
 access to everywhere in the fortress with.

 When you have that, exit this area, as well as the entire Thieves' Hideout,
 completely, by heading south after you exit the final carpenter room, and the
 other room after that. By doing that, you should see a gate, followed by a
 Gerudo girl dressed in white. Head up the ladder beside the Gerudo girl. Once
 you climb it, talk to the next Gerudo dressed in white. Talk to her, and she
 will tell you of two "trials" that you must face in order to make it to the
 Desert Colossus. Before we enter the Haunted Wasteland, there is something I
 suggest you get: the Ice Arrows. See the Side Quests section of the FAQ for
 more information on that. Once you have the Ice Arrows, head through the gate
 the Gerudo girl just opened, and you'll arrive in the Haunted Wasteland.


 Haunted Wasteland
 -----------------

 When you arrive here, equip the Hover Boots, and jump onto the wooden crate to
 the north. Once you are on it, use the Longshot, and Longshot to the wooden
 crate in the middle. Now, follow the flags in the area, and you'll eventually
 come across a stone structure. Head down the ladder of the stone structure,
 and at the bottom, you'll see a Gold Skulltula. Kill it, and then light the
 two torches in the room. A chest will appear, which contains 50 Rupees, so go
 and get them, and then climb back up the ladder, and exit this stone building.
 Back outside, head to the east side of the stone structure, and head up the
 makeshift stairway. Once you reach the top, use the Lens of Truth, and you'll
 see a ghost. This ghostly figure will guide you through the Haunted Wasteland,
 and to Desert Colossus, so follow him. Note that he does go fast, so try and
 keep up with him. If you fail, you'll end up back in Gerudo's Fortress, so try
 and avoid that. If you encounter a bridge along the way, ignore it, as the guy
 only sells you Bombchus for 200 Rupees, which is not worth it. Also, something
 I forgot to mention earlier, is that there will be enemies that come out of
 the ground towards the end of your journey, so be careful. Whatever you do, DO
 NOT let the enemies make you lose the guide.


 Desert Colossus
 ---------------

 When you reach Desert Colossus, head east, and you should see a cracked part
 of the mountain in between the two palm trees. Bomb the crack, and enter the
 next Great Fairy's Fountain.


 Great Fairy's Fountain
 ----------------------

 When you arrive here, play Zelda's Lullaby on the Triforce symbol, and then a
 Great Fairy will appear. She will grant you the power of Nayru's Love! Now,
 leave the fountain, and let's get back to Desert Colossus.


 Desert Colossus
 ---------------

 Back in Desert Colossus, head north, and enter the Spirit Temple.


 Spirit Temple
 -------------

 Since you can't do anything in here right now, exit the temple.


 Desert Colossus
 ---------------

 In Desert Colossus again, Sheik will come and teach you the Requiem of Spirit.
 This song will enable us to get to the Spirit Temple instantly, even as a kid!
 Once you learn this song, you've learnt ALL songs! Anyway, once Sheik teaches
 you the Requiem of Spirit, play the Prelude of Light to warp back to the
 Temple of Time.


 Temple of Time
 --------------

 Turn a kid once you arrive here. Now, play the Requiem of Spirit to warp back
 to Desert Colossus.


 Desert Colossus
 ---------------

 Back in the desert, head north, and enter the Spirit Temple. This time we will
 be able to progress in it some!


 Spirit Temple (Young Link)
 --------------------------

 When you arrive here as Young Link, two jars will launch at you, so use your
 shield to dispose them. Once they are out of the way, head up the stairs. Now,
 head west, and talk to the Gerudo there. This is Nabooru, whom the Gerudo lady
 at the fortress that gave us the Gerudo Membership Card spoke of. Anyway, she
 will ask you what do you want. Tell her nothing, and she'll go on and ask you
 if you are one of Ganondorf's followers. It does not matter what you tell her,
 as she'll still move on in the conversation. She'll eventually go on and talk
 about the Silver Gauntlets that she wants you to get for her. Again, what you
 tell her does not matter, except at the end of the conversation when she asks
 you if you will help her get the gauntlets. Tell her "Yes" then. Anyway, once
 Nabooru stops talking and you regain control, crawl through the hole, into the
 next area. In this area, defeat all of the Keese enemies with your Fairy
 Slingshot, and then defeat the Armos Staute in the middle of the room by using
 a Bomb (you have to approach it and touch it to wake it up before you can use
 the Bomb on it). When they are defeated, head through the western door in the
 room. In this room, take out the Stalfos enemy. Once he is defeated, use your
 Boomerang to freeze the Green Bubble enemy, then strike him with your sword.
 Once they are both defeated, use your Boomerang to hit the crystal switch
 behind the grate (this can be a bit annoying). Once the grate falls, it'll
 create a makeshift bridge. Cross it, and then enter the door to the east. In
 this next new area, you'll meet a new enemy, which is Anubis. To kill Anubis,
 use Din's Fire. Once Anubis is gone, head through the door on the east side of
 the room, and enter the next area. In this area, defeat the Fire Keese enemy,
 while avoiding the Wallmaster that comes down from the ceiling.

 Once that is done, collect the Silver Rupees in the room. Note that you will
 have to climb the chained wall in the room in order to get all of them. Once
 you collect the five Silver Rupees, the metal piece in the middle of the metal
 wall will fall, and create another makeshift bridge, so cross it. Now, use
 Din's Fire to light the two unlit torches. When they are lit, open the chest
 for a Small Key. Then, head through the nearby door, into the next area. In
 this area, crawl through the hole to the north of the spiked trap spinning in
 the room. When you crawl through the hole, unlock the door using your Small
 Key. In this room, head north, and kill the Skulltulas on the brick wall. Now,
 climb up the wall, and at the top, kill the Gold Skulltula on the wall. If you
 want a more detailed explanation of where it is, see the Gold Skulltulas (OoT)
 section of this FAQ for more information. Anyway, at the top, head north, and
 defeat the Lizalfos and then defeat the Skulltula enemies. Once the room is
 cleared of their kind, throw a Bombchu at the boulder blocking the light, just
 north of the sun on the ground. The boulder will explode, and the sun will
 be able to get light! The door opens, so enter it. In this room, push the
 Armos Statue off the ledge, and it'll land on a blue switch below. A door will
 open, but don't go in it yet. Instead, light a Deku Stick on the lit torch in
 the room. Then, drop down to the lowest part of the room, and light the two
 unlit torches beside the huge statue. A huge chest will appear, which contains
 the Dungeon Map, so open it. Once you have the Dungeon Map, head back up to
 the entrance of this room. Once there, head through the door I told you to
 ignore earlier (the one the Armos Statue unlocked).

 In this new area, head up the stairs, and then enter the next area. In this
 next room, defeat all of the Beamos enemies, while avoiding the spiked traps.
 Then, collect all five Silver Rupees in the room. Doing so will cause the
 unlit torch in the room to become lit! Now, take out a Deku Stick, and light
 it using the lit torch. Once it is lit, light all of the other torches in the
 room, but be careful, as you have a certain time limit to light them. Once
 they are lit, open the chest that spawned for another Small Key. Once you have
 that, head to where the four gray stone statues are. Once there, pull one of
 them out of the way, and then pull and push the one with the sun on top of it
 to the light to the north of the blocks. When the sun has touched light, the
 door will open, so enter it, into the next area. In this next area, unlock the
 door to the north, using the Small Key. In this room, you'll have to defeat an
 Iron Knuckle. They are a bit tough, so lure it over to one of the many pillars
 in the room, and he'll break it with his axe. The pillars contain three Hearts
 each, so use those to keep your health up. Also, it helps if you have Fairies.
 After defeating the Iron Knuckle, head through the door, and you'll arrive
 outside. Outside, head north, and Kaepora Gaebora will show his ugly self.
 When he is done talking, open the chest here for the Silver Gauntlets! When
 you have them, two witches named Koume and Kotake will capture Nabooru. When
 you regain control, play the Prelude of Light, and warp back to the Temple of
 Time.


 Temple of Time
 --------------

 Here, turn an adult. Then, play the Requiem of Spirit to return to Desert
 Colossus.


 Desert Colossus
 ---------------

 Here, head into the Spirit Temple. This time as Adult Link.


 Spirit Temple (Adult Link)
 --------------------------

 Here, head north up the stairs after the jars are destroyed. Now, destroy the
 two Armos Statues in the middle of the room. When they are destroyed, push the
 gray stone block that is to the north of the Armos Statues, until it can't go
 any further. Once that is in place, head north, into the new area. In this
 area, shoot the crystal switch on the ceiling, then head through the door to
 the left, and enter the next room. In this room, defeat the Wolfos enemy, and
 then play Zelda's Lullaby on the Triforce symbol on the ground. Doing so will
 cause a huge chest to appear, which contains the Compass, so Longshot to it.
 Once you have the Compass, head back into the previous room. Then, take the
 door on the right, and enter the next room. In this next room, avoid the
 boulders as best you can while collecting all of the Silver Rupees in the
 room. When you collect them, the door to the north will be opened, so enter
 it. In this next area, defeat the Like Like, and open the chest that spawns
 for a Small Key. Once you have that, head back to the room where the gray
 stone block was pushed into place. There, unlock the door in the middle with
 your Small Key. In this next area, kill the Like Like, and avoid the jars that
 fly out and attack you, then enter the next room. In this room, defeat the
 Floormaster enemy (reveal it with the Lens of Truth). Once that is defeated,
 move the mirror in the middle of the room to the third sun from the right. If
 done correctly, the sun will light up, and the door will open. Note that there
 is also a Wallmaster enemy in here, so kill it if it comes down. Anyway, when
 the door unlocks, enter the next room.

 In this room, take out the nearby Armos Statue, and then head up the stairs.
 When you reach the top, equip the Hover Boots, and hover to the statue's right
 arm. On the hand is a Triforce symbol. Play Zelda's Lullaby on it. Doing so
 will spawn a chest on the left hand of the statue, so use the Longshot, and
 launch over to the chest. Open it to get another Small Key. Now, drop off the
 statue, and onto the area below. Now, head to the east of the chest that
 contained the Dungeon Map when you came here as a kid (in other words, head
 back to the way you entered this room as an adult). Look up, and you should
 see a black and white target. Use the Longshot on it, and you'll be back on
 the platform that you entered this room as an adult on. Head up the stairs,
 and unlock the door when you reach the top. In this next room, ignore and/or
 defeat the Beamos enemy, while heading north, into the next area. In this next
 area, defeat the Beamos, and then defeat the three Anubis enemies by using
 Din's Fire or a Fire Arrow. Defeating all the enemies will cause the door to
 open, so head through it, into the next room. In this area, stand in front of
 the locked door (not the one you got in here through, but the one to the east
 of where you got here in) with your back turned to it. Then, use the Longshot
 and hit one of the Armos Statues in the room. They will come to life, and
 hopefully, they will hit the switch. When they do, quickly enter the door,
 into the next area. In this next room, head north into the next room. In this
 room, bring the Iron Knuckle to life by hitting him with an arrow or with your
 sword. Then, battle him the same way you did the one as Young Link. When you
 defeat the Iron Knuckle, head through the newly unlocked door, and enter the
 outside area. Here, a chest will drop down, which contains the Mirror Shield!
 In my opinion, this is one of the coolest items in the game!

 Anyway, after obtaining the Mirror Shield, head back to the room where you had
 to rely on the Armos Statue's to touch the switch for you. In that room, head
 to the other locked door. Once there, stand in the ray of sunlight that is
 shining on the ground, and aim your Mirror Shield to the sun on the wall. The
 light will reflect onto the sun, and the door to the next room will open! In
 the next room, open the chest for a Small Key. Now, exit this room. Back in
 the previous room, head through the door that you originally came through to
 get to this room, and you'll be in the area where you fought the three Anubis
 enemies at. In that room, head north, and unlock the door using your Small
 Key. Now, in this next area, take out the two Beamos enemies, and then look up
 on the moving wall. Take out the Skulltula that you spot, then climb the
 moving wall (this can be difficult, but it's hard to give a precise
 explanation of how to climb it). When you reach the top, kill the two Beamos
 enemies, and then head through the door, into the next area. Note that there
 is a spiked trap when you reach the top, so try and avoid him. In this next
 area, stand on the Triforce symbol, and play Zelda's Lullaby. Doing so will
 unlock the door in front of you. Enter it. In this area, kill the Torch Slug
 enemies, and then bomb the door in the northwest corner of the room, and an
 eye switch will be revealed behind it. Shoot it, then two white-web like
 platforms will appear, so use the Longshot on the black and white target above
 the one on the right to get up there. Once you are up there, jump to the other
 platform, and press the switch. Now, open the chest for the Boss Key! Now that
 you have that, exit the room. In the previous area, head through the door to
 the west. In this area, avoid the flying jars, and then hit the crystal switch
 behind the bars there.

 Now, head through the newly unlocked door, into the next area. In this next
 area, defeat the Lizalfos enemy, and then head into the next part of the room
 and defeat the three White Bubble enemies. When they are defeated, look to the
 left of the mirror in the room, and you should see a weird piece of wall. Bomb
 it. Once that is done, a new part of the area will be revealed! But first,
 move the mirror in the current room to where its facing the glass part of the
 mirror in the other room. When it is, head into the area you revealed when you
 bombed the wall, and push the mirror there to where its facing the huge mirror
 in the previous room. Before you can aim the mirror, though, a Lizalfos comes
 down and attacks you, so rid yourself of that annoying pest. Anyway, once the
 mirror is in place, head back to the main room of this area (where the huge
 mirror is). Once there, head down to the ray of light shining from the mirror
 in the room, and point your Mirror Shield to the sun on the left side of the
 wall. The sun will come to life, and an elevator will take you down to an all
 too familiar area. Stand in the ray of light on this elevator-like platform,
 and aim your Mirror Shield at the face of the statue there. The face of the
 statue will break, and a grate will be revealed. Longshot to the grate, and
 use your Boss Key on the door. In this room, Koume and Kotake will summon an
 Iron Knuckle to fight you. Defeat it, and then head through the door, and then
 through the next one. In this next room, climb the brick wall, and then the
 two witches, Koume and Kotake will come after you. You'll have to fight the
 boss of the Spirit Temple, so read the Bosses section for information on how
 to win here. When you win, grab the Heart Container, save your game, and head
 into the blue portal. You'll be warped back to the Chamber of the Sages.


 Chamber of the Sages
 --------------------

 Nabooru reveals herself as the Sage of the Spirit Temple, and gives you the
 Spirit Medallion. Rauru will tell you to go to the Temple of Time, as the
 final showdown with Ganondorf is about to begin.


 Desert Colossus
 ---------------

 Play the Prelude of Light to warp back to the Temple of Time.


 Temple of Time
 --------------

 Here, Sheik will reveal himself as Princess Zelda, and talk for a long time
 about the Triforce, the chosen ones, and eventually, she'll give you the Light
 Arrows. The Light Arrows are needed to defeat Ganondorf. After getting them,
 Ganondorf will capture Princess Zelda! When you regain control, exit the
 Temple of Time. NOTE: Before going to Ganondorf, I suggest getting the
 Biggoron's Sword, as it kills Ganondorf A LOT faster than the Master Sword. If
 you don't want to, that's fine, but I recommend it. See the Side Quests
 section if you are interested.


 Market
 ------

 In the Market, head to where Hyrule Castle used to be as a kid.


 Ganon's Castle
 --------------

 Here, try and enter the castle, but there is no bridge so we can't get in!
 Rauru and the Sages will create a bridge with their power, which leads inside
 Ganon's Tower. Enter it.


 Ganon's Tower
 -------------

 This final dungeon of the game can be a little tough, but it's a pretty fun
 dungeon indeed! Follow the path until you come across two Beamos enemies, and
 a door. Ignore the Beamos enemies, and head through the door, into the next
 room. In this room, head to the right of where you start, and enter the door
 with the green symbol above it. This is the forest area, which is supposed to
 be similar to the Forest Temple's attributes. Anyway, in the forest area, head
 in the middle of the area with the four torches. A Wolfos will come and attack
 you, so defeat it. A chest will spawn, which contains a Blue Rupee, but you
 don't even have to bother to open it. Instead, use Din's Fire to light the
 four torches. When they are lit, take out a Fire Arrow, or if you don't have
 one, make a makeshift Fire Arrow and shoot the last torch above the locked
 door. Doing so will unlock the door, so enter it, into the next area. In this
 room, collect all five Silver Rupees (use the Hover Boots) while avoiding
 falling off. Press the switch on the leftmost platform to cause a tall, black
 and white pole with a black and white target to appear. This is needed for
 getting one Silver Rupee. To get the one beside the fan at the entrance of the
 room, use the Hover Boots, but don't float on air until the fan starts to
 blow. If done right, the fan will blow you over to the Silver Rupee, and the
 platform where you made the black and white pole appear. When you have gotten
 all the Silver Rupees in the room, the door will open, so enter it, into the
 next area. In this area, shoot the reddish part of the green barrier with a
 Light Arrow. Saria will come, and you'll be warped back to the main area of
 the castle. Now, head through the door to the left of the forest one (the one
 with the orange symbol above it). This one is the spirit one, which is
 obviously supposed to resemble the Spirit Temple.

 In this area, kill the Beamos, and then collect the Silver Rupees in the room,
 using the Armos Statues to your advantage against the spiked traps. Also, use
 the Longshot on the black and white targets to get the ones in the air. When
 you have gotten all the Silver Rupees, enter the next room. In this next room,
 hit the nearest crystal switch with your Spinning Sword Attack. Now, open the
 chest that spawned for some Bombchus. Stand directly south of the hole at the
 top of the gate (Kinda like in the middle.), and take out a Bombchu. Wait for
 about three seconds, and throw the Bombchu up the hole. If you are lucky, you
 will have hit the second crystal switch. When you have, the door will unlock,
 so enter it, into the next area. Here, shoot the web up at the top of the room
 with the sun faces with a Fire Arrow. It will melt, and sunlight will be
 revaled (How sunlight could fit in Ganon's Castle, a place of darkness, is
 beyond me.). Anyway, when you do this, aim your Mirror Shield at the sun on
 the far left of the wall, while standing in the ray of light (Not the one
 beside the locked door, but on the other side of that one.). If you did it
 right, the door will unlock, so enter the next area. Here, shoot a Light Arrow
 onto the core of the orange barrier, and Nabooru will tell you to hurry up,
 and you'll be warped back to the main room of the castle. Now, head up the
 stairs until you come across a door with a purple symbol above it. This is the
 shadow area, which is very much like the Shadow Temple, so enter it. In the
 shadow area, play the Song of Time if you want to get the chest on the left
 platform, but all it houses is a Blue Rupee, so I don't suggest it. Anyway,
 the real objective here is to shoot a Fire Arrow into the unlit torch on the
 right platform, so do that. When you do, ice platforms will appear, so cross
 them carefully to the other side. When you reach the other side, defeat the
 Like Like.

 Once the Like Like is defeated, shoot another Fire Arrow into the torch to
 make the platforms appear again. When they do, jump across them, and step on
 the switch on one of the ice platforms that don't disappear. Doing so will
 cause a chest to appear. Longshot to it, while standing on the platform that
 you pressed the switch on. When you reach the chest, open it to get the Golden
 Gauntlets! These are MUCH better than the Silver Gauntlets, obviously. Anyway,
 when you get the Golden Gauntlets, use the Lens of Truth to reveal some ice
 bridges. Walk across them with the Hover Boots, until you reach a rusted
 platform. When you do, use the Megaton Hammer on it, and the locked door in
 the room will open! Enter it, and use a Light Arrow on the core of the purple
 barrier. Impa will then appear, and you'll be warped back to the main room of
 the castle, like always. Now, you've probably noticed that huge, tall black
 stone while you were entering the different areas of the castle. Well, you can
 pick that up now that you have the Golden Gauntlets! When the stone is out of
 the way, enter the door with the yellow symbol above it. This is supposed to
 resemble nothing, I guess, as you've never been to a dungeon like this.
 Anyway, upon entering the door, use the Lens of Truth, and defeat the
 Skulltula and the Keese enemies. Once they are defeated, a chest will spawn,
 which contains a Small Key, so open it, and use it to unlock the door leading
 to the next room. In this next area, step on the Triforce symbol and play
 Zelda's Lullaby. A chest will spawn, which contains a Small Key, so open it
 and unlock the door, which leads us further into the dungeon. In this next
 room, collect all of the Silver Rupees in the holes in the wall, while trying
 your best to avoid the rolling boulders. When you have all the ones in the
 holes, Longshot up to the black and white target on the ceiling above the
 platform in the middle of the room. Once you have the Silver Rupee on the
 platform in the middle of the room, get the other two on the sides of it, and
 then enter the door into the next area.

 NOTE: Something I forgot to mention about that previous room, was that you are
 timed 1:00, so be quick!

 Anyway, in this next area, a Wallmaster will drop down if you stay here long
 enough, so kill it if it does. The main objective here in this room, is to get
 to the core of the yellow barrier. To do that, we must go through an invisible
 wall, which is the black wall in this room, so enter it, into the next area.
 In this room, shoot a Light Arrow into the core of the yellow barrier. Rauru
 will appear, and you'll be warped back to the main room. Now, head to the door
 with the red symbol above it, and enter it. This is the fire area of the
 castle, which is like the Fire Temple. Inside this fiery area, be sure to have
 your Goron Tunic on. Collect all of the five Silver Rupees in the room, using
 your Longshot, and when you encounter a stoned platform, pick it up with the
 Golden Gauntlet's power. Also, note that the platforms here sink, and there is
 some Fire Bubbles that come out of the fire, so take note of that. When you
 have all five Silver Rupees, the door will open, so enter it. Also, use the
 Hover Boots to get all of the Silver Rupees. Also, the long platform in the
 room doesn't sink when you have the Hover Boots on! Also, you may be wondering
 how to get the one where the piece of stone sank in the fire. Well, use the
 Hover Boots, and hover across the stoned platform, then onto the platform with
 the Silver Rupee. Anyway, once you enter the next room, shoot a Light Arrow at
 the core of the red barrier, and it will be dispelled! Back in the main room,
 enter the only available door, which is the water area door. It has a blue
 symbol above it. Don't worry, this is NOT AT ALL like the Water Temple, so
 take a big sigh of relief (I know I did.). Anyway, when you arrive here, kill
 the two Freezzerd enemies, and then break the icicles surrounding the Blue
 Fire, and capture some in your spare Bottles. Now, melt the red ice blocking
 the door to the next area with your Blue Fire. Then, fill up again and enter
 the door.

 In this area, push the farthest block in the back to the rock to the east of
 the block. Once the block is in place, push it to the east of the ice rock,
 and it'll fall into a hole. Once that is done, push the remaining block to the
 east, and it'll hit another ice block. Now, push the block to the west to the
 next ice rock. Also note that there is a Fairy in the jar to the east, so be
 sure to capture it in a Bottle if you have a spare one. Anyway, once the block
 is in place, push it to the west one more time, and then jump up on the
 platform it takes you to. Once you are on that platform, melt the red ice with
 Blue Fire, and then hit the rusted switch with the Megaton Hammer. Now, enter
 the newly unlocked door to the north, but hurry before the time runs out! In
 this room, shoot a Light Arrow at the core of the blue barrier, and Princess
 Ruto will come out, and you'll be redirected to the main room once again. Now,
 all the barriers are dispelled, so head across the bridge in the room, and
 enter the next area. In this area, defeat the Fire Keese enemies, and head go
 up the stairs, and enter the next room. In this room, defeat the two Dinolfos
 enemies. Then, head through the newly unlocked door, into the next area. In
 this area, walk up the stairs, then enter the door into the next room. In this
 room, defeat the two Stalfos enemies and the fire around the chest in the room
 will dissipate. Open the chest for the Boss Key. Now, head through the door
 you have not been in the room, and you'll be in another new area. In this new
 area, head north up the stairs, and then enter door into the next room. Here,
 activate one Iron Knuckle at a time and kill them. When they are defeated,
 enter the door, which leads into the next area. In this area, head up the
 stairs and open the door with your Boss Key. In this room, break the jars if
 you need stuff, then when you are ready, head through the door on the right
 side of the room. In this next area, head up the stairs, and then enter the
 door at the end of the room.

 In this room, you'll come across Ganondorf and Zelda. After the cutscene, you
 will fight against Ganondorf, so read the Bosses section of the FAQ for the
 information on how to beat him. When he is defeated, Zelda will be freed and
 then Ganondorf will use his last ounce of his strength to cause the remainder
 of his tower to collapse on you and Zelda! Zelda will lead you out, so follow
 her. You have approximately 3:00 before Game Over, so be as quick as you can.
 Defeat the two Stalfos enemy, and the Redead enemy you come across while you
 are exitting the tower. When you reach the end, the tower will collapse almost
 completely, and just when you think the game is over, Ganondorf gets back up
 and transforms into Ganon! To make him do that, approach the rubble where
 Ganondorf is. Ganondorf gets back up! He will transform into Ganon, so read
 the Bosses section of the guide for information on how to win this last battle
 in the game. After you've beaten Ganon, enjoy the ending. You've just beaten
 one of the greatest games ever made! Congratulations! Are you ready for Master
 Quest?


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 8. Walkthrough Master Quest                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Here is a complete beginning to end walkthrough for Master Quest (NOT Ocarina
 of Time.). NOTE: The only thing different about Master Quest is the dungeons,
 which is why I copy/pasted every bit of info from the OoT FAQ, except for the
 dungeons themselves.


 Kokiri Forest
 -------------

 The game opens up in Kokiri Forest, as the story about the boy without a fairy
 unfolds. Apparently, the Great Deku Tree, guardian spirit of Kokiri Forest,
 has summoned you. When you wake up (with annoying Navi bothering you, who
 wouldn't wake up?) and gain control, exit the house. Once outside, drop down
 the ladder to meet Saria. Talk to her if you want, but either way, head to the
 treehouse north of Saria and keep entering/reentering the house while breaking
 the jars until you have 40 Rupees. When you have 40 Rupees, head to the shop
 which is just south of the treehouse. Inside the shop, buy a Deku Shield which
 is why I told you to get 40 Rupees. Once you have the Deku Shield, equip it
 and save your game and exit the shop. Now, head directly north of your house
 and head up the hill into the fenced area. In this area, head across the
 fences until you come across a small hole in the wall to the north of the
 fences. When you come across the hole, press A to enter it. Crawl through the
 hole into the next area.

 This area has a rolling boulder that can hurt you, so watch out. Go through
 the left side of the area and you'll come across a chest which contains the
 Kokiri Sword, the sword of the Kokiri (duh). Once you have the Kokiri Sword,
 equip it, save your game and exit this area. Back outside, head north of the
 fenced area and hop across the platforms in the water and you will meet Mido
 who is blocking your path to the Deku Tree. You have to have the Deku Shield
 and the Kokiri Sword in order to get past, so that's why you had to get them.
 Once Mido lets you pass, head into the area he was blocking and defeat the
 Deku Babas. I suggest defeating all of three of them to get three Deku Sticks
 which you will need shortly. Once you are done with the Deku Babas, head north
 and you will have a scene with the Great Deku Tree. Eventually, you will enter
 the Deku Tree, the first dungeon of the game.


 Deku Tree
 ---------

 When you arrive in the new and improved Deku Tree, climb up the ladder to the
 left of the entrance. Once you climb the ladder to the top, jump across the
 platforms to the east, until you reach a huge chest. When you do, open it for
 a Dungeon Map. Once you have the Dungeon Map, kill the Gohma Larvae enemies
 that are probably annoying you by now. Once they are out of the picture, head
 up the vines in the room (If you want a Gold Skulltula, break the wooden crate
 beside the right side of the vines, just east of the chest you just opened.).
 When you climb the vines to the top, follow the path past the first Deku Baba
 enemy you encounter, and step on the switch. Doing so will cause the unlit
 golden-colored torch to light, and melt the web. Once the web is melted, head
 through the door into the next room. In this room, drop down to the area below
 and kill the Deku Baba for a Deku Nut. Once you have that, climb up the nearby
 vines, and take out a Deku Stick on the platform above. Then, light the Deku
 Stick with the already lit torch in the room. When its lit, drop back down to
 the area below, and light the unlit torch in the middle of the room. Once it
 is lit, a small chest will spawn. This may seem useless for you to have done
 all that just for a small chest which contains nothing of significant
 importance anyway, but you might need it. Anyway, after the chest spawns, kill
 all of the Gohma Egg enemies with your sword (To knock the eggs down that are
 out of your reach, either step on the switch on the above platform that you
 appeared on when you first enetered this room and press the switch. If you do
 that, the platforms in the room will rise up, and you can cross them to the
 two areas where the eggs lurk. Or, L-Target them and roll against the walls to
 knock them down.).

 Once the Gohma Eggs are defeated, a chest will spawn in the alcove in the
 wall. The chest contains your Fairy Slingshot, so go ahead and open it, using
 the switch on the platform you started in when you entered this room! Once you
 have the Fairy Slingshot, before you exit the room, be sure to grab the small
 chest that spawned earlier, as it contains a Heart Container. You may need it,
 as you may be damaged some, so grab it. Anyway, after you recieve the Heart
 Container from the chest, exit this room completely. Back in the previous
 room, drop down to the area below where you got your Dungeon Map. Once there,
 head to the west of the chest that contained the Dungeon Map, and kill the
 Gohma Larvae enemies along the way. When you reach the lit golden torch, take
 out a Deku Stick and light it. Then, walk east and melt the web. When it is
 melted, head through the door into the next area. In this area, defeat the Big
 Deku Baba enemy, and then defeat the Gohma Egg enemies in the room. Once they
 are defeated, shoot the golden eye above the locked door in the room with your
 Fairy Slingshot. Doing this will cause the locked door to unlock, so enter it,
 into the next area. In this next new area, kill all of the enemies in the
 room. Once they are defeated, climb up either of the vines on either side of
 the room. Once you reach the top and are on the next platform, look up with C
 Up, and you should see Navi pointing to a web (A green target will be around
 the area where Navi is pointing to.). When you see that area, shoot it with
 your Fairy Slingshot, and then the ladder will come down from the web. Before
 you head up the ladder and leave the room, open the chest up top for the
 Compass of the dungeon. Once you have the Compass, leave the room.

 In the previous area, head up the vines beside the chest where you got the
 Dungeon Map, and climb them back up to the already previously visited floor.
 Once you are up there again, defeat all of the enemies along the way,
 including the Deku Babas. Once all of the enemies are cleared out, drop down
 to the first floor of the entire dungeon, using one of the areas where one of
 the two Deku Baba enemies were sitting before you killed. But don't just drop
 down there; drop on the web in the middle of the first floor. If you did it
 correctly, you will have broke the web and dropped down to a new area. In this
 area, head onto the nearby platform and step on the switch to the east. Doing
 so will cause the unlit torch on the platform to the north to light. Now, take
 out a Deku Stick. Now, head onto the platform under the water (You can easily
 see it, trust me, as it is a whitish color.). Once you are on that platform,
 quickly run to the other platform to the north. Once you are on that plaform,
 avoid the Deku Baba enemies, and melt the web to the left. Once it is melted,
 step on the switch. Doing this will cause a small chest to spawn, so go over
 to it and open it for a Heart Container (If you lost your Deku Shield due to
 Keese that caught on fire in the upper levels due to the lit torches, then
 it'll be a Deku Shield instead.). Once you open the chest, head back onto the
 platform that you melted the web on. Once there again, shoot the golden eye
 above the locked door. Doing this will unlock the door, so enter it, into the
 next area. In this next room, take out the Deku Scrub by deflecting the nuts
 he fires at you back at him, using your Deku Shield.

 Once that enemy is taken care of, exit this room. Back in the previous room,
 light another Deku Stick on the lit torch to the north. Once it is lit, head
 through the door that you just came out of, and back into the previously
 visited area. In this area, quickly light the two unlit torches beside the
 locked door in the room. Once they are lit, the door will unlock, so enter it.
 In this room, wait until the moving platform floating on the water comes in
 front of you. Before it gets there, about 2 or 3 seconds before, step on the
 blue switch to the left of the lit torch. The torch will light, so quickly
 take out a Deku Stick and light it. When it is lit, jump onto the floating
 platform in the water. When you are on it, crouch so you can protect yourself
 against the spikes. When you reach the other side, jump onto the platform. On
 this platform, kill the Deku Baba enemy, and the Skulltula enemy. Once they
 are both defeated, quickly light the two unlit torches before the fire on your
 Deku Stick dissipates. Once the two torches are lit, the door will be
 unlocked, so go ahead and climb up the blue block and head onto the ledge with
 the newly unlocked door, and enter it. In this next new area, kill the Deku
 Scrub, the Gohma Eggs, and the Keese enemies in the room. Once they are all
 defeated, the door will unlock, so enter it, into the next new area. In this
 next new room, kill all the Keese enemies. When they are defeated, step on the
 blue switch in the middle of the room, in between the four unlit torches. When
 the switch is pressed, the four torches will light, so take out a Deku Stick
 and light it with one of them. When the Deku Stick is lit, melt the web to the
 east of the torches. Once the web is melted, crawl through the hole into the
 next area.

 In this next room, hit the Business Scrub to get it out of your way. You only
 need to buy the Deku Shield from him if you lost yours due to Fire Keese.
 Anyway, once the Business Scrub is hit, also kill the Big Deku Baba. Once that
 is done, push the nearby block onto the water below. Once the block is in
 place, head over to the ledge where you shot the golden eye beside the lit
 torch to get into the new room earlier. Once there, take out yet another Deku
 Stick and light it. Once it is lit, quickly head onto the platform in the
 water, then climb the block you pushed just a moment ago, and you'll be on the
 platform you just came off of when you entered this room via the hole. On this
 platform, quickly run over to the web in the center of the platform and then
 use a Deku Stick while you have the torch lit to melt the web. Once the web is
 melted, you'll drop down to the final room of the dungeon! In this room, grab
 any Recovery Hearts that you need, and head into the area with the three Deku
 Scrubs. Once you are there, deflect the Deku Scrubs' nuts back at them in this
 order: Hit the third one on the right, then the first one on the left.
 Finally, hit the middle one. If done correctly, the Deku Scrub will come out
 of the grass, so stand on the grass patch he was on a moment ago, and hold B.
 He will eventually run into your sword. Doing this will open the door to Queen
 Gohma, the boss of the dungeon. Grab the Recovery Heart the Deku Scrub left
 behind if you need it. Whenever you're ready, head through the door to Queen
 Gohma.

 In the room with Gohma, look up at the ceiling at her eye to start the fight.
 Read the Bosses section of the FAQ to see how to beat her. When Gohma is
 defeated, grab the Heart Container, save your game, and enter the blue portal,
 which takes you back to Kokiri Forest.


 Kokiri Forest
 -------------

 Back in Kokiri Forest, you'll have to sit and listen to a somewhat long piece
 of dialogue by the Great Deku Tree. Once it is over, you will recieve the
 Spiritual Stone of the Kokiri, the Kokiri Emerald. Once you obtain your first
 ever Spiritual Stone, save your game and get out of this area. Outside, talk
 to Mido. He'll blame you for the Deku Tree's sudden death and you'll be let
 through. Head all the way to the north and enter the hole there into the next
 area. Here, Saria will give you the Fairy Ocarina and you'll see some
 dialogue. Link will leave after obtaining the Fairy Ocarina and you'll end up
 in Hyrule Field.


 Hyrule Field
 ------------

 Here, head north and you'll be stopped by the owl Kaepora. Get used to it, as
 Kaepora will be here throughout most of the game and he gets very annoying
 very fast. When he's done talking and you regain control, head all the way
 north to the castle-like fortress you see in the distance. It'll get dark
 before you reach it, and then some Stalfos will come out of the ground and
 attack you, so be prepared for that. Once you reach the castle and it is day
 light, enter it. This is your next destination, naturally.


 Market
 ------

 In the Hyrule Market, head into the first building that you see when you
 enter. Inside is a Gold Skulltula, as well as tons of jars containing Green
 and Blue Rupees. Check the Gold Skulltula section of this guide for more
 information on how to get this next Gold Skulltula token. Anyway, your goal
 here is to collect 80 Rupees, so keep entering/reentering the building until
 you have 80 Rupees. Note there's also a way to get 80 Rupees much faster, so
 please see the Codes n' Secrets section of this FAQ for more information on
 that. Once you have 80 Rupees, head to the unexplored area to the left of the
 building. In this area, enter the rightmost building (the one with the weird
 guy's face on it). Inside, buy a Hylian Shield for 80 Rupees. When you get it,
 equip it right away and save your game. Now, exit the store and talk to the
 girl you see just south of Hyrule Castle. Now, head into Hyrule Castle.


 Hyrule Castle
 -------------

 When you arrive here, head north to encounter Kaepora Gaebora (told ya you'd
 have to get used to it ;) ). Once he's done talking and you regain control,
 exit Hyrule Castle.


 Market
 ------

 Reenter Hyrule Castle.


 Hyrule Castle
 -------------

 Back in Hyrule Castle, you should see the girl you just talked to in the
 Market standing beside the vines. Talk to her and she will give you an egg
 that she's been incubating for quite some time now. When you get the egg,
 save your game and head up the vine. Once you climb the vine, continue
 heading north and then drop off the platform or climb down the ladder and
 head out the door, as either way it's the same effect. Anyway, whether you
 climb down the ladder or if you just jump off of the platform to get to
 where you are now, head north and then take a turn towards the northwest,
 past the two guards you see (be sure to walk and NOT run because you'll get
 caught if you run) and head into the field area past a third guard to your
 left. When you successfully reach the field and are out of the guards' neck
 of the woods, head north and climb up the wall where the yellow flowers are.
 Once you climb the wall into the next area, there are some more guards to
 avoid, so head into the water and swim to the north and then jump onto the
 platform. You will spot a fat man sleeping beside milk crates. This is Talon,
 whom Malon, the girl in the Market, spoke of.

 If the Weird Egg has not yet hatched on you, leave your game on until it turns
 night and then turns day again and the egg will hatch. When it haches, show it
 to Talon and he'll wake up and then talk to you, which eventually he will run
 off in a panic because he left Malon behind. Now that he's out of the way,
 push one of the milk crates into the water where Talon was sleeping. Once that
 is done, push the other one on top of the one that is in the water. This will
 provide us with an entrance into the Castle Courtyard where Princess Zelda is.
 Jump onto the crates and then jump to the area with the small fountain and
 hole. Once you are on this area, crawl through the small hole into the Castle
 Courtyard. NOTE: You will not be able to enter the Castle Courtyard at night,
 so enter at day.


 Castle Courtyard
 ----------------

 Here, you will have to avoid tons of guards, but I'll guide you through. Head
 to the left into the next area. Here, wait until the guard isn't facing you
 before you run to different areas, and hide behind the bushes to avoid being
 seen. When you reach the other side, once again, use the bushes to avoid
 detection. Also use the sides of the two fountains for protection as well.
 When you reach the other side, ignore the Rupees and get to the other side (if
 you are good at stealth, go ahead and go for the Rupees). When you do reach
 the other side, use the brick walls for cover and also use the area where the
 statue is for cover from the guards as well. Once again, when you make it to
 the other side, you'll have to avoid being detected by a final set of guards.
 This one is a bit tougher than the previous ones, but I'll help you. Use the
 bushes for coverings as best you can while avoiding the guards, but be careful
 where you take cover, as these guards are a lot faster. When you finally reach
 the other side, quickly head west into the next area. In this next area,
 you'll meet Princess Zelda to the north, so go and talk to her. Some dialogue
 will commence. When she asks you if you have the Spiritual Stone, tell her
 yes.

 When she asks you if you will keep her story a secret, tell her yes, as you'll
 have to anyway. Eventually, when she finally shuts her mouth up, she'll give
 you Zelda's Letter, a letter with her actual autorgraph on it (why do I get
 the feeling this is a fake autograph? :P). Once you obtain Zelda's Letter,
 save your game and head south like you are going to exit the area and you will
 encounter Impa, Zelda's loyal bodyguard. She will teach you Zelda's Lullaby
 and lead you of the castle, back into Hyrule Field.


 Hyrule Field
 ------------

 Impa will talk a bit more and then disappear and you'll regain control. Head
 north and cross the bridge and then enter the village to your north. This is
 Kakariko Village, which is obviously your next destination.


 Kakariko Village
 ----------------

 Here, head north to the well you see in the distance. When you get to the
 well, head east and north past the stairs and into the Graveyard.


 Graveyard
 ---------

 Once here, head to the huge tomb located at the very northern part of the
 Graveyard. Once there, step on the Triforce patch of ground and play Zelda's
 Lullaby. The tomb will break, thus revealing a hole. A storm will also
 commence. Head down the hole and into a new area. In this area, kill all four
 of the Keese enemies and then the door will unlock, so enter it into the next
 area. In this next area, there are a few Redeads in here which will paralyze
 you if you come near, so watch out for that. To avoid them, simply walk past
 them where they won't be able to spot you. If you get caught in their grasp,
 simply tap the A button and you might get lucky. Anyway, when you get into
 this area with the Redeads, head north into the next area. In this area, you
 will see a stone with something inscribed on it. Examine it. It is a poem of
 the Composer Brothers. You will learn the Sun's Song from this poem. When
 used, the Sun's Song turns night into day immediately, and vise versa. Now you
 don't have to wait an excessively long time to get to night or day. Anyway,
 once you obtain the Sun's Song, exit this area completely and head back into
 the Graveyard.

 Back in the actual Graveyard, area make your way back to Kakariko Village.
 It's time to get a few Gold Skulltulas.


 Kakariko Village
 ----------------

 Turn it night if it isn't already, using the Sun's Song. Now, for our first
 Gold Skulltula, let's head to the House of Skulltula which is north of the
 Graveyard. Don't go inside of the house, but go behind it and a Gold Skulltula
 will be there. Kill it and claim its token. Now, for our second one, head to
 the well and head up the stairs into the area with red blocks. Climb up the
 red blocks and kill that Gold Skulltula and claim its token. For our third
 one, head north of the well area, and head up the two sets of stairs and you
 will come across a huge ladder. Use your Fairy Slingshot to kill the Gold
 Skulltula spider up there and claim its token. Now, head west of the ladder
 and look on the side of the house there. Another Gold Skulltula will be there.
 Kill it, and take its token as your own. Okay, now, head to the entrance of
 the village. Once there, roll against the tree and a Gold Skulltula will pop
 out. Kill it and claim its token. Now, head north and you will stumble across
 a guard. Show him Zelda's Letter and he will let you through to Death
 Mountain, AFTER talking about you getting a mask for his son. If you want to
 do that, look at the Side Quests section of the FAQ. Either way, when you are
 ready, enter Death Mountain.


 Death Mountain
 --------------

 Here, head north and kill the Red Tektites you come across, while heading onto
 the higher platform. Once you are on the higher platform, keep heading north
 and you'll eventually stumble across a rolling Goron. When you do, head west
 of the Goron and you'll come across Goron City, your next destination.


 Goron City
 ----------

 Here, head to the lowest level of the city (jumping is a lot easier than
 getting there manually). Once there, head into the door (not with the Bomb
 Flowers, but the other one) and step on the pad and play Zelda's Lullaby. The
 door will open, and you'll come across Darunia, the king of the Goron race.
 Talk to him and he snaps at you. When he's done being a retard, light a Deku
 Stick via the torch east of him. When the Deku Stick is lit, exit the room and
 light all the four torches in the room. When you do, the Goron statue in the
 middle of the room will start to spin. Now, light another Deku Stick from one
 of the two torches that are side by side (the ones you lit last), and quickly
 hurry up to the area above and you'll see two torches to the east. Quickly
 light them and then light another Deku Stick and use the fire to knock the
 Bomb Flowers down. The rocks will move out of your way, and you'll be able to
 get to the Lost Woods, so go ahead and enter it.


 Lost Woods
 ----------

 Here, head north and you'll come across Kaepora Gaebora. He will talk for a
 bit. When he's done, head through each of the holes that makes the sound of
 Saria's Song (in other words, enter each hole that you can hear the music
 through the best). Keep going through the holes that have the music on them,
 and eventually, you'll come across the Sacred Forest Meadow.


 Sacred Forest Meadow
 --------------------

 Here, you'll have to fight a Wolfos. Once it is defeated, head through the
 area, but equip your Deku Shield first, as there is Deku Scrubs coming up.
 When you enter the area with the Deku Scrubs, keep going until you come across
 some stairs. Up the stairs are two Deku Scrubs. Kill them and then enter the
 area to the north, which is where Saria is. She'll teach you Saria's Song.
 Once you learn it, exit the Sacred Forest Meadow via the stairs north of the
 stairs where you fought the last two Deku Scrubs at. Once you exit the meadow,
 you'll be back in the Lost Woods.


 Lost Woods
 ----------

 Kaepora Gaebora talks again. Head back to Goron City the way you came to the
 Sacred Forest Meadow.


 Goron City
 ----------

 Go and visit Darunia and play the Saria's Song in front of him. He will dance
 like crazy and become extraordinarily happy. He'll give you the Goron
 Bracelet and ask you to defeat the monsters inside Dodongo's Cavern, so leave
 the city, via the highest level.


 Death Mountain
 --------------

 Back in Death Mountain, head west of Goron City and you will come across a
 Goron, as well as a Bomb Flower. Pick up the Bomb Flower, and throw it onto
 the area below. Keep trying until the cave is opened up. This is your next
 destination, obviously, so enter it.


 Dodongo's Cavern
 ----------------

 In the new version of Dodongo's Cavern, pick up a Bomb Flower on either side
 of the room, and then throw them to the door there to blow it up. Once the
 door is blown up, head into the cavern itself. Once inside, jump to the pillar
 to the north. Once you are on the pillar, jump to the platform with the Bomb
 Flower in the center of the room. Once there, pick up the Bomb Flower and jump
 to the area below, and throw the Bomb Flower on the rock to the right (The one
 on the left is useless.). Once it is blown up, a switch is revealed, so step
 on it. Doing so will cause the pillar in front of you to rise up to the second
 level! Now, jump onto the pillar that is elevating up to the second level.
 When the pillar elevates to the top, quickly jump to the second floor. When
 you reach the second floor, ignore the three rocks, as you can't do anything
 about them now. Instead, head north, and cross the bridge. Once you cross it,
 press the switch in the alcove. When it is pressed, a torch below is lit, and
 a door also opens. Now, head down to the area below, and enter the door that
 just opened, ignoring the lit torch. In this area, head north, and ignore the
 Beamos enemy, as you can't kill it now. Instead, grab a Bomb Flower from the
 cluster of Bomb Flowers. Once you have the Bomb Flower, throw it to the door
 (Like the one we had to bomb in the beginning of the dungeon.). The door will
 be destroyed, thus enabling us access further into the dugneon. Now, take out
 a Deku Stick and light it using the lit torch beside the door made out of
 rocks (Like the one we had to bomb in the beginning of the dungeon.). Once
 the Deku Stick is lit, make it where the fire touches the Bomb Flower on the
 right side of the wall (The Bomb Flower is in the room that was revealed after
 you bombed the door.).

 Doing this will cause the Bomb Flower to drop down. When it is on the ground,
 quickly pick up and throw it to the blank spot in the middle of the cluster of
 Bomb Flowers, where one Bomb Flower is not placed. If done correctly, when the
 Bomb Flower explodes, it'll explode with the entire cluster of Bomb Flowers,
 and stairs will be revealed. Ignore them, and pick up a Bomb Flower, and throw
 it to the Beamos on the left side of the room. Once the Beamos is destroyed, a
 Silver Rupee will be revealed underneath where the Beamos was, so pick it up.
 Now, for the next Silver Rupee, head to the north of where you got the last
 Silver Rupee at, and break the wooden crate in the right corner. When it is
 broken, another Silver Rupee will be revealed. Now that we have two Silver
 Rupees, it's time to head up to the upper levels of the room, so head up the
 stairs we revealed earlier. When you reach the top, ignore the stone white
 platform, unless you want to buy a Deku Shield, which you can't unless you
 have lost yours. Anyway, whether or not you buy the Deku Shield from the
 Business Scrub, roll against the wooden crate to the west of the white stone
 platform to get the next Silver Rupee. Now, for the next one, follow the path
 from the wooden crate until you come across a Skulltula enemy (It'll drop down
 from the ceiling.). Kill the Skulltula when you come across it, and then climb
 up the nearby vines and grab the Silver Rupee there. Now, for the final Silver
 Rupee, head north past the vines and defeat the next Skulltula that comes down
 from the ceiling. After the Skulltula is defeated, roll against the wooden
 crate to the north to get the final Silver Rupee.

 Now that you have that, head through the door to the north of the vines, and
 enter the next area. In this area, defeat all the Dodongo enemies using the
 Bomb Flower atop the pillar in the middle of the room, or by striking them
 with your sword on their tail a few times. They explode when they die, so move
 out of the way before they can hit you. Anyway, after all the Dodongo enemies
 are defeated, a chest will be spawned, which contains the Compass of the
 dungeon. Now that we have that, head through the door that you have not been
 through yet in this room. In this next area, head across the bridge. At the
 end of the bridge, head into the next area. In this area, push all of the
 brown blocks in the room to where they are facing the unlit torches on the
 walls. This is hard to explain in words, so please, just try and make the best
 of my explanation. Anyway, once the blocks are facing the unlit torches, head
 up the ladder beside the blocks and the torches, and take out a Deku Stick.
 Use the lit torch to light your Deku Stick. Once your Deku Stick is lit, drop
 back down to the area below that you were just in, only jump to the block that
 is below you. Once you are on the block successfully, light the unlit torch,
 then jump to the left block, light the unlit torch there. Finally, jump to the
 rightmost block, and quickly light the unlit torch. Once all of the torches
 are lit, head to the other side of the room and climb the ladder there. Then,
 jump to the ledge with the golden-colored lit torch. Once there, take another
 Deku Stick out and light it. Once it is lit, jump to the platform where the
 ladder just carried you before you jumped on this platform. Go north and melt
 the web. Once the web is melted, jump back to the platform with the golden-
 colored lit torch, and then light another Deku Stick with it.

 Once the Deku Stick is lit, jump back to the platform you just came off of,
 and then light the nearby unlit torch. After it is lit, quickly hit the
 Skulltula spider with your Deku Stick to kill it. Once the Skulltula enemy is
 killed, quickly light the other unlit torch. Once they are both lit, head into
 the next area. Once there, drop down to the area below and you should see a
 brown block to the left. Push it to the other end of where it is now and then
 when it is at the other end, push it against the platform there (The platform
 with the Skulltula.). Once the block is in place, get on it and head up onto
 the platform there. Once there, kill the Skulltula enemy and head into the
 next area. In this room, clear the enemies of the Keese enemies and the
 Skulltula enemy. Once they are all gone, take out another Deku Stick and light
 it using the golden-colored lit torch in the room. Once your Deku Stick is on
 fire, quickly head north of the torch, and knock the Bomb Flower off the wall
 on the left side of the room using your lit Deku Stick. Once the Bomb Flower
 is knocked down, pick it up and throw it to the door there to blow it up. Once
 the door is blown up, head through the door, into the next area. In this area,
 you'll have to defeat two Lizalfos enemies. Once they are defeated, head
 through the newly unlocke door, into the next area. In this next room, drop
 down to the area below. Once there, head north and break the wooden crate, as
 behind it is a crystal switch. When the crate is out of the way, hit the
 crystal switch. Doing so will dissipate the fire on the middle platform in the
 room. Now, quickly head south of your current position, and you should see
 another wooden crate. Do not break this one, but instead jump on top of it and
 then jump onto the platform you appeared in when you first entered this room
 (Not the middle platform, mind you.). Once you are on that platform again,
 jump to the middle platform. While the fire is dissipated, quickly jump into
 the small alcove to the west that has a Bomb Flower, as well as a Keese in it.

 In the alcove, kill the Keese and grab the Bomb Flower. Once you have the Bomb
 Flower, drop back down to the area below. Once there, head to the eastern side
 of the room and to the north you should see a rock (Or boulder.). Throw the
 Bomb Flower at the boulder. Once that rock is blown up, ignore the switch that
 is revealed for now. Instead, hit the crystal switch again, then go and hit
 the switch that was just revealed. Once you hit both switches, quickly use the
 wooden crate like we did before to get back up to the middle platform in the
 room. Once you are on the middle platform, jump to the platform to the north,
 but hurry, as the fire will soon come back! Once you are successfully up on
 the platform, jump north to the next area. Here, head north and jump across
 the bridge to the other side. Once you are on the other side, continue heading
 north, and you'll see a Bomb Flower, as well as three rocks. Pick up the Bomb
 Flower and use it to blow up the rocks blocking your path. Once they are gone,
 pick up the Bomb Flower you just used to clear the rocks from your path, and
 drop down to the platform directly below you, but be careful not to fall into
 the lava. Once you are on the platform, quickly throw the Bomb Flower to the
 nearby door to the north of where you drop down (Or if you dropped down closer
 to the door, you'll see it the second you hit the ground.). The door will
 explode, and an alcove with a chest will be revealed. Open it for the Dungeon
 Map! Now that we have that, jump onto the pillar that elevates you to the
 second floor. Once you are on the pillar and it elevates, jump onto the second
 floor. When you reach the second floor, pick up the Bomb Flower again. This
 time, jump to the east side, rather than the west side and you should see a
 door that has not been exploded yet. When you see it, quickly throw the Bomb
 Flower at it to blow it up.

 When that door is blown up, enter the newly revealed area. In this next new
 area, head north and jump onto the leftmost white stone platform. The platform
 will elevate, and carry you into an alcove. Enter it. In the alcove, grab the
 Bomb Flower and drop down to the previous area. Now, throw the Bomb Flower to
 the nearby rock to blow it up. Once the rock is blown up, another Bomb Flower
 spot is revealed, but you blew the Bomb Flower up when you exploded the rock
 just a moment ago. Wait until the Bomb Flower regenerates. When it does so,
 pick it up and throw it to the Bomb Flower on the eastern part of the wall. If
 dne correctly, the Bomb Flower that you just threw will have caused all of the
 other Bomb Flowers stacked on top of each other to explode, thus breaking the
 rock. Once the rock is broken, a golden eye switch is revealed, so shoot it
 with your Fairy Slingshot. Doing so will unlock the door into the next room.
 Enter the door and in this area, avoid the Baby Dodongo enemies while heading
 through the door you haven't been through yet. In this next room, you'll have
 to fight two more Lizalfos enemies. Once they are defeated, head through the
 unexplore door, into the next room. In this next area, head north and defeat
 all of the Poe enemies. Once they are defeated, pick up the Bomb Flower in the
 right corner of the room beside the locked door. Once you have the Bomb Flower
 in your hand, throw it to the cluster of Bomb Flowers to the south of where
 you are now (The cluster is on the pillar to the south of you.). Once again,
 as we're pretty much used to now, all of the Bomb Flowers will explode, and
 the door that was just locked a moment ago will be unlocked, so enter it. In
 this next room, head north and open the chest for the Bomb Bag! Now that we
 have Bombs, drop down to the main room. Once there, jump onto the pillar that
 elevates to the second floor, and use it to jump to the second floor yourself.
 Once you are on the second floor yet again, head onto the bridge and then drop
 a Bomb in the two holes in the bridge. If done correctly, both eyes of the
 Dodongo statue will turn red, and its mouth will open.

 When the Dodongo statue's mouth opens, drop down to the area where the statue
 is and then enter the door into the next area. In this area, head north and
 drop down to the area below. In this area, defeat the Baby Dodongo enemies
 that come up out of the ground. When they are defeated, jump to the platform
 on the east side of the room (East on the map.). Then, head north up the hilly
 area until you reach the next room. When you reach the next room, take out the
 nearby Baby Dodongo enemy. Once that is taken care of, keep following the path
 and you'll come across another Lizalfos enemy. Defeat it, and then throw a
 Bomb across the fire and it'll hit the crystal switch. Once the crystal switch
 is hit, the fire in front of you will dissipate temporarily, so jump over to
 the other side. Now, take out all of the Armos enemies using Bombs. Once they
 are defeated, throw a Bomb to the cluster of Bomb Flowers. If done correctly,
 a crystal switch will have been hit, giving us further access into the
 dungeon. Anyway, after the crystal switch is hit, jump across the two ice
 platforms, and onto the other side. On the other side, break the jar if you
 need a Fairy, but regardless, head north through the hallway into the next
 area. In this area, you will encounter a gravestone. Push it back and a switch
 is revealed. Press it to unlock the door in the room below. Once you press the
 switch, head through the newly unlocked door into the next area. In this area,
 bomb the patch in the middle of the floor. A hole is revealed, so drop down
 into the area below. In this area, you'll encounter King Dodongo, the boss of
 the dungeon, so read the Bosses section of the FAQ to see how to win. Once
 King Dodongo is defeated, grab the Heart Container, save the game, and enter
 the blue portal. You'll be warped back to Death Mountain.


 Death Mountain
 --------------

 Back in Death Mountain, Darunia will call you his Sworn Brother and give you
 the Spiritual Stone of Fire, or the Goron's Ruby. Once the cutscene is over
 and you regain control, save your game and head up the mountain until you come
 across some rocks on a high platform. When you do, use your Bombs to blow
 those rocks up. Once they are all blown up, jump across the platform and jump
 on the next platform when you reach the end of the other one. Now, head north
 and you'll come across a volcanic eruption. Not to worry, just use your Hylian
 Shield each time one comes down. When you reach the vine area to the north,
 kill the Skulltula spiders with your Fairy Slingshot, and then head up the
 vine area. Eventually, you'll reach the top of Death Mountain. Once there,
 bomb the weird piece of wall west of Kaepora Gaebora. This is your first Great
 Fairy's Fountain. Enter it.


 Great Fairy's Fountain
 ----------------------

 Once here, head north and play Zelda's Lullaby on the tile there. A fairy will
 come out of the water and give you a Magic Meter. Awesome! Once you have your
 Magic Meter, save your game and exit the Great Fairy Fountain.


 Death Mountain
 --------------

 Back on Death Mountain, head towards Kaepora Gaebora and he will talk (You and
 I both knew it.). He actually helps you this time, though, because you can
 ride on him to get back to Kakariko Village a lot quicker, so go under his
 shadow to ride him.


 Kakariko Village
 ----------------

 Back in Kakariko Village, head to the edge of the roof and use C to lookdown.
 You will see a small brownish platform. Drop down to it from the roof, and
 enter the hole you see. You will be in a house inside a cage with a cow. Grab
 the nearby Piece of Heart and exit the house. Now, time to get a Bottle. Head
 to the entrance of the village and grab the Cucco there. Now, head south of
 the Graveyard and put the Cucco in the little pin there. Now, for the second
 Cucco, head to where the ladder that contained the Gold Skulltula is at. Once
 there, you will see another Cucco. Grab it and put it in the pin. Now, for
 the third one, before going up the stairs to the ladder area, you'll notice a
 box in the right corner. Break it and a Cucco will be revealed. Instead of
 putting it in the pin, head to the area with the red brick blocks north of
 the well and fly with the Cucco to the area where the other Cucco is straight
 ahead. In other words, fly to the House of Skulltula. Once you are on the
 platform beside the House of Skulltula with the next Cucco, throw them both
 off of the platform and put them both in the pin. Now, head north of the pin
 and grab the Cucco there.

 With this Cucco, we're gonna have to do something a little different other
 than pick them up and put them in the pin. Anyway, once you get this Cucco,
 head west of the entrance to the Graveyard and head up the stairs. Then, head
 north and jump across with the Cucco, to the other side (it may take more
 than one try, but highly doubtful). Once you are on the other side, throw the
 Cucco in your hand off to the other side. Now, drop down to the area below,
 and go into the hole if you want to, but it is nothing important. What you
 need to do instead, is head towards the ladder to the north of the hole, but
 don't go up it. Instead, grab the Cucco there and throw him off to the other
 side. When that is done, head up the ladder and you'll find the final Cucco.
 Fly off the platform with that Cucco, and put it in the pin, and talk to the
 lady beside the pin. She will give you an Empty Bottle for your efforts. Now,
 exit the village. Time to head to Lon Lon Ranch.


 Hyrule Field
 ------------

 Alright, from Kakariko Village, head north and cross the bridge you see
 there. Then, continue heading to the north towards the settlement you see in
 the distance. This is, obviously, Lon Lon Ranch, so enter it. Time for yet
 another Empty Bottle.


 Lon Lon Ranch
 -------------

 Once here, head into the building to your left. Inside is Talon, the guy we
 woke up in Hyrule Castle. Talk to him and he'll wake up and ask if you want
 to play a game with him. Accept his offer, and he'll throw the three Super
 Cuccos around him across the room, and we'll have to find them to get the
 next Empty Bottle. Read the Mini Games section of this guide to see how to
 complete this game. Once its completed, he'll reward you with an Empty
 Bottle. Things are definitely looking up! Now, exit this house. Back outside,
 head north and into the huge field with the horses. Inside is Malon. Talk to
 her three times. Then, show her your Fairy Ocarina and she will teach you
 Epona's Song, which will be necessary later on in the game. Now that you have
 the Epona's Song, leave Lon Lon Ranch, there is no point in staying.


 Hyrule Field
 ------------

 Back outside, head directly north of the tree beside Kakariko Village. You'll
 find a river flowing. This is Zora's River, so enter it.


 Zora's River
 ------------

 Once here, head north and you'll encounter Kaepora Gaebora again. Once he's
 done talking, take the nearby Cucco and use it to fly to the other side of
 the area. Once you are on the other side, head north and defeat the Octorok
 there with your Deku Shield. Then, head north some more, towards the high
 platforms to your left. Then, jump down to the platform that is below you.
 Once there, head north and jump onto the ledge above you, and then jump to
 the next one. Now, head north up the hill, and then continue north and you'll
 encounter another Octorok. Kill it, and continue north and cross the bridge.
 Now, head north up the long platform, then drop down to the platform slightly
 below this one. Once that is done, step on the pad beside the waterfall and
 play Zelda's Lullaby. The waterfall will calm down, enabling you to enter
 Zora's Domain, which is in the hole where the waterfall was, so enter.


 Zora's Domain
 -------------

 Once here, head north from the entrance and continue along heading north, and
 eventually you'll come across some stairs. Climb up the stairs and you'll see
 a fat Zora. This is King Zora. Ignore him and head west of him and you'll
 encounter a Zora. Talk to the Zora and she'll ask you if you want to play a
 diving game. Tell her yes. It only costs 20 Rupees, and you'll get them back
 by diving, so don't worry. Anyway, Link will dive down into the water, so
 head underwater and get all the Rupees before the time runs out. Once the
 game is completed, head back up to the Zora and talk to her. She will reward
 you with the Silver Scale, with which you can now dive deeper underwater at a
 length of 5 seconds, rather than 3. Now that you have the Silver Scale, jump
 back into the water where you played the game with the Zora a moment ago at,
 and dive underwater. Once you are underwater, head north of the waterfall and
 enter the hole you see. You will end up in Lake Hylia.


 Lake Hylia
 ----------

 As you come up from the water, you'll notice a Zora, as well as your first
 glimpse into Lake Hylia. Dive underwater again, and you'll find an Empty
 Bottle with something already in it. Once you obtain the Empty Bottle, swim
 back into Zora's Domain.


 Zora's Domain
 -------------

 Back in Zora's Domain, head to the room with King Zora again. Once there,
 show him the Empty Bottle. He will say that the letter indicates that his
 daughter, Princess Ruto, is lost inside Lord Jabu-Jabu's belly, and he wants
 you to rescue her (figures). Once he stops talking and you regain control,
 head to where the Zora that gave you the Silver Scale is, and dive into the
 water below. Once you are in the water, don't head underwater. Instead, swim
 north past the waterfall and head into the area with the unlit torch. Once
 there, you should see some fish swimming around. Catch them in your bottle,
 and head back to King Zora's room. Once there, head east from the entrance of
 the room and then head north past King Zora, and enter Zora's Fountain.


 Zora's Fountain
 ---------------

 Once you are in this outside place, head to the altar beside Lord Jabu-Jabu
 (he is that big fish). Once there, drop the Fish you caught beside Lord Jabu-
 Jabu and he'll swallow you up. You're now inside the third dungeon of the
 game, Jabu-Jabu's Belly.


 Jabu-Jabu's Belly
 -----------------

 When you arrive here, defeat the Octorok and the Shabom enemies. Once they are
 defeated, use a Bomb on the rock in the middle of the room. When the rock
 explodes, a switch is revealed; step on it. Doing this will spawn a big chest,
 which contains a Dungeon Map. Once you have the Dungeon Map, shoot the cow on
 the left, as doing so will open the door into the next room. Do not enter the
 door just yet. Instead, shoot the cow on the right. Doing this will spawn a
 small chest, so open it to get a Deku Nut. Once you have the Deku Nut, head
 through the door, into the next area. In this area, ignore the cow, as all it
 does is a spawn a small chest, which contains nothing of significant
 importance. Instead, jump on the platform that floats up and down in the very
 center of the room, but be sure to jump on it when it elevates to where you
 are. Once you are on the platform, when it reaches the bottom level, look down
 into the water and you should see a cow - shoot it. Once you shoot the cow, go
 into the water and swim underneath the water and through the tunnel, and you
 will come across the big chest that spawned when you shot the cow a moment
 ago. Open the chest to get the Compass of the dungeon. Once you have the
 Compass, step on the nearby switch and then swim back under the water, and
 then get back onto the platform that you shot the cow on earlier. Once you are
 on that platform, jump on the platform that moves up and down when it elevates
 to where you are. Then, when the platform elevates back up to the upper levels
 of the dungeon, jump to the north past the red and slimy tentacles, and onto
 the platform.

 Now, head north through the door that unlocked when you pressed the switch,
 into the next area. In this next room, walk north and you will meet Princess
 Ruto! She will drop down the hole, so go down there yourself. In this room,
 talk to Ruto twice and she'll let you carry her. Grab her drop down into the
 area below. Once you are in the below area, step on the nearby switch and a
 pillar of water will form and take you up a little bit, so jump onto the ledge
 with the blue switch. Once you are on that platform, jump on the switch and
 then place Princess Ruto on it. Once Ruto is on the switch, the door will stay
 open, so drop back down into the area below and press the switch again. Ride
 the pillar of water up again, and then use it to jump to the platform where
 the door just opened at. Once you are on that platform, head through the door
 into the next area. In this next new area, follow the path and you will come
 across a Lizalfos enemy, so defeat it. Then, keep following the path until you
 come across a pool of water. When you do, drop down into it and defeat the
 Like Like enemy. Once the Like Like is defeated, defeat the two Stinger
 enemies and then step on the nearby switch to raise the water level. Once the
 water is raised, quickly climb up the vines on the right side of the room and
 then open the big chest for the Boomerang! Once you have the Boomerang, drop
 back down into the pool of water and step on the switch again to raise the
 water level once more. When the water level is raised again, climb up onto the
 platform that you have not been onto yet, but hurry, as the water will soon go
 back down!

 Anyway, once you are on the platform, head north and enter the door when you
 come to it, into a previously visited area. In this room again, jump on the
 platform when it heads down to where you are. Once you are on the platform,
 when it elevates, jump past the red slimy tentacle-like things, and onto the
 part of the platform where the door is. When you are there, enter the nearby
 door, into another previously visited area. In this area again, defeat the
 Biri enemies to make this part easier. Once the Biri enemies are defeated,
 look directly to the north of the hole that Ruto fell down in the beginning of
 the dungeon, and you should see a rock on the wall. When you see it, throw a
 Bomb at the rock (I strongly suggest you L-Target the rock) right when the
 Bomb is about to explode. If done correctly, the rock will have exploded and a
 cow will be revealed. Shoot the cow and the door to the north will open, so go
 north and then throw the Boomerang at the red and slimy tentacle-like enemy
 you encounter on the way to the door. Once you hit the enemy and freeze it,
 jump on top of the enemy and then head through the door into the next area. In
 this next new area, head east and then to the door to the west of where the
 web that you'll come across is, and then enter it into the next area. In this
 area, shoot the two cows on each side of the wall. After they are shot, two
 Like Like's will appear on each side directly below where the cows are, so
 kill them. Once the Like Like's are defeated, a small chest will spawn and the
 torch in the room will also be lit.

 Open the chest, as it contains a Deku Stick. Once you have that, take out a
 Deku Stick and then light it using the lit torch in the room. Once the Deku
 Stick is lit, exit this room, and head back into the previous area. In this
 room again, quickly run north and west and melt the web with your Deku Stick.
 Once the web is melted, enter the door, which leads you into the next room. In
 this room, defeat the Parasatic Tentacle enemy using your Boomerang. Once the
 Parasatic Tentacle is defeated, the door unlocks, so head through it, back
 into the previous room. Back in the previous room, head all the way left past
 the wooden crates and enter the door, into the next room. In this room, defeat
 the Parasatic Tentacle using your Boomerang. Once that is taken care of, head
 through the door, back into the previous area again. Back in this room again,
 head to the area just north of where the room that leads to the room where
 Ruto fell down the hole in the beginning is. In that area, you will encounter
 a Lizalfos enemy, so defeat it and then use a Bomb to blow up the two rocks
 blocking your path. When the rocks are blown up, go and get a wooden crate and
 then step on the blue switch, and afterwards place the wooden crate on it.
 Now, head through the newly unlocked door, into the next area. In this area,
 take out the Parasatic Tentacle here. Once it is defeated, exit this room. In
 the previous room, back to the room with the holes (The room where Princess
 Ruto was when you first encountered her.). In that room, freeze the red and
 slimy enemy with your Boomerang. Once it is frozen, jump on it to the other
 side, and then drop down the hole where Ruto dropped down to in the beginning
 of the dungeon. Back in this area, pick up Ruto again. Now, drop down into the
 area below and step on the nearby switch to create the pillar of water once
 more. 

 Ride the pillar of water up as far as it can go, then jump to the highest
 platform in the room. When you are on that platform, head through the door,
 into the next area. In this room, you will see the Spiritual Stone of Water on
 the platform to the north! Throw Ruto up onto the platform and then she will
 be taken up on the platform! Then, the platform will lower and an Octopus will
 come and attack you! This is the mini-boss of the dungeon, but it is certainly
 not very difficult. Read the Walkthrough section for regular OoT in Jabu-
 Jabu's Belly to see how to beat this mini-boss. Once the Octopus enemy is
 defeated, head onto the platform and it will take you to an area you have not
 been in yet. In this area, shoot the nearby cow on the wall to unlock the door
 in the room. When the door is unlocked, defeat the Bari enemy you come across
 right before you can enter the door. Once the Bari enemy is defeated, head
 through the door into the next area. In this next new area, shoot the cow in
 the distance to the north of the red slimy things. When you shoot the cow, two
 wooden crates will be spawned right by you! Now, pick up a crate and then
 place it on the edge of the platform. Once the crate is in place, hit the red
 and slimy thing with your Boomerang to freeze it. Once it is frozen, hit the
 other one with your Boomerang. Once the red and slimy things are both frozen,
 quickly pick up the wooden crate and jump across the two frozen enemies, and
 onto the other side. Once you are on the other side, step on the blue switch
 and then drop the wooden crate onto the switch after you step on it. The door
 will open, so enter it, into the next area. In this next room, head north and
 jump onto the small piece on the wall. Once you do, you will be carried down
 to a previously visited area.

 In this area again, head through the door on the east side of the map. Also,
 the small chest that you come across before entering the door contains a
 Recovery Heart, so take note of that. Anyway, in this next area. defeat the
 two Like Like enemies you come across. Then, shoot the cow on the east side
 (The one on the left is useless.) three times and the door leading to the boss
 of this dungeon, Barinade, will open. Enter that door and you will have to
 fight Barinade, so read the Bosses section of the FAQ for more information.
 Also, I forgot to mention, before you enter the door with Barinade, the jar
 that you come across contains a Fairy, so take note of that. After Barinade is
 defeated, grab the Heart Container, save your game and head through the blue
 portal. You will be warped back to Zora's Fountain.


 Zora's Fountain
 ---------------

 Back outside in Zora's Fountain, a long dialogue with Princess Ruto and Link
 will commence. She will reward you with the last Spiritual Stone, or the
 Zora's Sapphire, regardless of which answers you tell Ruto when she asks you
 if you want something. Anyway, once the dialogue ends and you regain control,
 swim directly north of where you land after Ruto gets done talking, and head
 to the island where you see rocks at. Once there, stand closest to the wall as
 you can get, and bomb the wall. A hole will be revealed, so head into the
 hole, which leads to another Great Fairy's Fountain.


 Great Fairy's Fountain
 ----------------------

 Once here, head north and step on the Triforce pad. Play Zelda's Lullaby and a
 Great Fairy will come out, and grant you a power called Farore's Wind.
 Farore's Wind creates a spawn point in dungeons, so if you die, you can come
 back to that spawn point. Pretty useful. Once you have Farore's Wind, exit the
 Great Fairy's Fountain.


 Zora's Fountain
 ---------------

 Back here, swim back into Zora's Domain.


 Zora's Domain
 -------------

 Exit the domain, and head back into Zora's River.


 Zora's River
 ------------

 I went hunting for Piece of Heart's here, and a lot of other places, so if you
 wish to heart hunt as well, see the Heart Pieces section of the FAQ. Once you
 are done heart hunting in the river, exit it. NOTE: The insane amount of heart
 hunting that I do takes a good while, so use CTRL + F to skip to the section
 you want to go to, if you don't want to heart hunt.


 Hyrule Field
 ------------

 Once here, head north into Lon Lon Ranch. Time to get a Piece of Heart.


 Lon Lon Ranch
 -------------

 Head north and slightly east. You'll notice a building in the distance, just
 north of the field. Enter it. Inside this building is a Piece of Heart, so see
 the Heart Pieces section of this guide for more information. Once you obtain
 the Heart Piece, exit this house, as well as Lon Lon Ranch.


 Hyrule Field
 ------------

 Now, head to Kakariko Village.


 Kakariko Village
 ----------------

 If you didn't get the Piece of Heart inside the house Kaepora Gaebora drops
 you off to after getting a Magic Meter, see the Heart Pieces section of this
 FAQ for more information on how to get that. Regardless, head to Death
 Mountain.


 Death Mountain
 --------------

 Inside Death Mountain, head up to where the Bomb Flower you used to bomb the
 rocks blocking Dodongo's Cavern is. Once there, take the Bomb Flower and throw
 it off, or just anywhere. Once it is out of the way and the other Bomb Flower
 hasn't grown yet, quickly get as close as you can to the right side of this
 small fence area, and then backflip. If done correctly, you will land on a
 platform above Dodongo's Cavern, which contains a Piece of Heart. Another
 Piece of Heart collected. Now that you have this, head to Goron City.


 Goron City
 ----------

 In Goron City, head to the first floor in the upper levels, and then throw a
 Bomb into the spinning Goron statue. Throw a Bomb only when the happiest face
 is showing. If you don't, you can't get this next Heart Piece. If you do it
 correctly, the Goron statue's face will be the happiest when it stops
 spinning, meaning you got the Piece of Heart. Not only that, but you get a Red
 Rupee, which is worth 20 Rupees, and a Blue Rupee, which is worth 5 Rupees. So
 basically, for doing this, you can 25 Rupees, AND a Heart Piece! Once you get
 this Piece of Heart, head to Zora's River.


 Zora's River
 ------------

 Once here, head to Zora's Domain.


 Zora's Domain
 -------------

 There is a Piece of Heart you can get here, so see the Heart Pieces section of
 the FAQ for more information. Once you get this Piece of Heart, exit the
 domain and head for Kakariko Village.


 Kakariko Village
 ----------------

 When you arrive here, head into the Graveyard, where we'll find our next Piece
 of Heart.


 Graveyard
 ---------

 Read the Heart Pieces section of the FAQ to see how to get this one. This one
 is acquired from digging with Dampe. It has to be nighttime, so keep that in
 mind. Once you obtain this Piece of Heart, head to the line of tombs just
 south of the huge tomb that has the Sun's Song in it. Once there, keep pulling
 the tombs along the line, and eventually, on a rightmost tomb, a hole will be
 revealed. Inside is a Redead. See the Heart Pieces section for more info on
 how to get this next Piece of Heart. Once you get it, turn it night using the
 Sun's Song. Now, look along the right wall. A Gold Skulltula will be there.
 Kill it, and claim its token with the Boomerang. Now, there's nothing else of
 interest to us here, so exit the Graveyard.


 Kakariko Village
 ----------------

 Back in Kakariko Village, head to the House of Skulltula.


 House of Skulltula
 ------------------

 In this weird place, talk to the only human in the area, whom you have
 uncursed by getting 10 or more Gold Skulltulas. This human will give you an
 Adult's Wallet, which enables you to hold up to 200 Rupees, instead of 99! Now
 that we have the Adult's Wallet, exit the House of Skulltula.


 Kakariko Village
 ----------------

 Back in the village, exit the village completely.


 Hyrule Field
 ------------

 Once here, head to the southernmost point on the map, and enter Lake Hylia.


 Lake Hylia
 ----------

 When you arrive here, head into the water. Once you are in the water, swim to
 the building west of the tree in the middle of the water, and enter it. This
 is the fishing pond. Inside, pay the guy 20 Rupees to fish. There is an
 illegal lure in here, but you can't get the Piece of Heart in here if you use
 it. Read the Heart Pieces section of the FAQ to see how to get the one in
 here. Once you get it, exit this area, there is no point in staying here. Back
 in the lake itself, swim back to shore and exit Lake Hylia completely.


 Hyrule Field
 ------------

 Back in Hyrule Field, head to the Market. But before you can enter, you are
 stopped by Ganondorf, as Zelda and Impa race off from him on a horse. Zelda
 throws the Ocarina of Time into the water, so go and get that once you regain
 control. Once you have the Ocarina of Time you'll have to go through some more
 dialogue, as you learn the Song of Time from Princess Zelda. Once you learn
 that, save your game, and THEN you can enter the Hyrule Market.


 Market
 ------

 Once here, head into the Bombchu Bowling Alley, which is the huge building
 northwest of the entrance of the market. Once inside the Bombchu Bowling
 Alley, talk to the owner. Pay her 30 Rupees to play the game. If you manage to
 win, you will sometimes (I do mean sometimes) get a Piece of Heart. This can
 take a bit, and can cost a good bit of Rupees, so be aware of that. Once you
 obtain this Piece of Heart, exit the Bombchu Bowling Alley. In the main part
 of the market again, turn it nighttime with the Sun's Song. Now, head by the
 Bazaar shop (the shop where you bought the Hylian Shield). Once there, try and
 get the white dog to follow you. When it starts to follow you, head to the
 back alley, which is west of the Bombchu Bowling Alley building. When you are
 in the back alley, head directly north, and enter the northern building. In
 the building you will find a fat lady, whom you should talk to. If you got the
 right dog, she'll give you a Piece of Heart! Now, there is one more Piece of
 Heart left to get in here. Head to the Treasure Chest game building (make sure
 that it's nighttime), which is just left (not in the back alley) west of the
 Bombchu Bowling Alley building. Once you are in the Treasure Chest building,
 talk to the owner and pay the fee of 10 Rupees. Keep trying until you win the
 game. When you do, he'll reward you with a Piece of Heart! Note that it is a
 heck of a lot easier coming back here and doing it with the Lens of Truth, so
 wait if you want to.

 Now that you have all this, exit the Market.


 Hyrule Field
 ------------

 Back out in Hyrule Field, head all the way to Kokiri Forest.


 Kokiri Forest
 -------------

 When you arrive here, head up the platform to the north and then climb up the
 vines, onto the platform above. Now, head north up the hilly area and enter
 the Lost Woods.


 Lost Woods
 ----------

 When you arrive here, head through the eastern hole and you should see a
 wooden object below the tree there. When you see that, aim your Fairy
 Slingshot at it and get a bulls-eye three times (100 score). When you do, a
 Deku Scrub will come out and reward you with a Deku Seeds Bullet Bag, which
 enables you to hold up to 40 Deku Seeds! Now, head down the ladder, and to
 the area directly below where you got your Deku Seeds Bullet Bag. Once there,
 step on the lower log and two Skull Kids will come out. Show them your Ocarina
 and they will lead you in a song. Keep playing their song and keep winning at
 it, and eventually, you'll get a Piece of Heart from them. Now, head through
 the woods until you come across a lone Skull Kid. When you do, play him
 Saria's Song, and you'll get another Piece of Heart. Now, we have everything
 we need here, so exit the Lost Woods.


 Kokiri Forest
 -------------

 Once here, exit the forest.


 Hyrule Field
 ------------

 Back in Hyrule Field, head to the extreme western part of the map (all the way
 southwest of Kakariko Village) and enter the desert area there. Eventually,
 you will be able to enter Gerudo Valley, where we'll get another Heart Piece.


 Gerudo Valley
 -------------

 If you are interested in getting the Piece of Heart here, then see the Heart
 Pieces section of the FAQ for more information. There's also another Piece of
 Heart in here, which you can get as Young Link, so see the Heart Pieces
 section for information on that as well. Once you acquire these two Piece of
 Hearts, exit Gerudo Valley.


 Hyrule Field
 ------------

 No point to hunt anymore hearts right now, so just head back to the Market.


 Market
 ------

 Back in the Market, head to the west of the Potion Shop, and into the never
 before seen area. In this area, head west and go north into the Temple of
 Time.


 Temple of Time
 --------------

 Once you arrive here, head north and step on the red carpet and play the Song
 of Time. The three Spiritual Stones will move onto the tablelike area, or
 whatever you call that thing above the red carpet. The Door of Time will then
 open, so when you regain control, head north into the area the Door of Time
 was sealing. Inside, head north and grab the Master Sword from the pedestal.
 Ganondorf will then appear and thank you for getting him into the Sacred Realm
 (looks like we made a mistake by pulling out the Master Sword). Then, you will
 hear a voice calling you and telling you to wake up. You will then enter into
 the Chamber of the Sages where Rauru, one of the ancient seven sages. Rauru
 will go on to tell you that you are the Hero of Time, and that your spirit was
 sealed up for seven years when you picked up the Master Sword. You are now old
 enough to become the legendary Hero of Time sent to stop Ganondorf. The
 dialogue will go on with Rauru for quite awhile, and then you'll encounter
 Sheik, who is a Sheikah. He will go on to talk for quite a bit, and then you
 will regain control. Exit the Temple of Time.


 Market
 ------

 You will encounter Redeads in the Market this time, due to Ganondorf's evil
 power. Make your way out of the Market.


 Hyrule Field
 ------------

 Head to Kakariko Village.


 Kakariko Village
 ----------------

 In the village, head into the Graveyard.


 Graveyard
 ---------

 When you arrive here, head north and west up the hill and you should see a
 grave with three flowers on the bottom of it. Push that grave and a hole will
 be revealed. Drop in the hole and inside, you'll encounter Dampe's spirit. He
 will race you if you talk to him, so do so. Catch up to him (not beat him) the
 entire race, and he'll reward you with the Hookshot, which you'll need to
 enter the Forest Temple. Once you have the Hookshot, head north of the chest
 and play the Song of Time in front of the two blue blocks. They will then
 disappear, and you'll be able to get through, into the next area, so enter it.
 

 Kakariko Village
 ----------------

 This area is called "?", but it's inside the windmill of the village. Inside
 is a man that is angry and playing a song, followed by a Heart Piece. Jump to
 the Piece of Heart, and then stand in front of the guy playing the song and
 show him your Ocarina. He will then teach you the Song of Storms. Once you
 learn that, exit this place. Now, exit the village.


 Hyrule Field
 ------------

 In Hyrule Field, head all the way to Kokiri Forest.


 Kokiri Forest
 -------------

 Once here, head to the Lost Woods via the vine area to the north of where you
 start.


 Lost Woods
 ----------

 Here, make your way through the woods until you reach the Sacred Forest
 Meadow. On the way you will encounter Mido from the Kokiri Forest. Play
 Saria's Song and he'll let you through.


 Sacred Forest Meadow
 --------------------

 When you arrive in the Sacred Forest Meadow once again, head north and Navi
 will warn you of the enemies in the area. These enemies happen to be Moblins,
 one of Ganondorf's most trusted forces. To defeat a Moblin, use L-Targeting to
 see them. Sneak up behind them when they are looking the other way, and then
 use your Hookshot and shoot them in the back to kill them. If they hit you,
 they will take one Heart from you. Anyway, make your way through the meadow,
 killing any and all Moblins you come across. Eventually, you'll reach the long
 stairway leading to Saria's place. Before you can enter there, though, you are
 stopped by a more powerful Moblin. Simply avoid his dust attack, and then when
 you are close enough to him, sneak up behind him and hit him with your sword
 three times to kill him. Once that pest is out of the way, head north into
 Saria's secret place. Once there, you'll see that there is no Saria on the log
 she is normally on. Sheik then shows up, and teaches you the Minuet of Forest.
 This song will return you to this area instantly! Once you learn the Minuet of
 Forest, Sheik disappears and you regain control. Use your Hookshot and shoot
 to the vine on the tree. You will then be able to enter the Forest Temple, so
 do so.


 Forest Temple
 -------------

 When you arrive here, kill the two Skullwalltulas on the nearby vines to the
 east of the entrance to the temple, using your Hookshot. Once the two
 Skullwalltulas are elminated, climb up the vines and avoid the Skulltulas if
 you can. When you reach the top of the vines, get onto the wooden log there.
 Once you are on that, defeat the Skulltula enemy with your Hookshot. Now, jump
 to the log that the Skulltula was on before you killed it. On that log, step
 on the switch and a small chest will spawn. Hookshot to it and open it for a
 Small Key. Once you obtain the Small Key, drop down to the area below. Then,
 head through the door, into the next area. In this area, take out the three
 Skulltula enemies using your Hookshot. Once they are defeated, open the door
 with your Small Key. In this main room of the temple, the four Poe sisters of
 the temple will come out of the four lit torches in the room. The torches will
 then become unlit! Once you regain control, head through the door directly to
 the north and enter it, into the next room. In this room, stand in front of
 the Time Block and play the Song of Time. Doing this will cause the Time Block
 to disappear, thus giving us access into the next room. In this room, defeat
 the two Wolfos enemies and a chest will spawn which contains a Small Key. Open
 the chest, and exit the room. In the previous hallway, exit it, back into the
 main room. Back in the main room of the temple, head through the door to the
 right of where you exit the hallway at. In this next room, defeat the Stalfos
 enemy that comes up out of the ground. Once the Stalfos enemy is defeated, go
 through the door, into the next area.

 In this area, climb the nearby ladder. Then, take two lefts and you should see
 a blue stoned block. When you see it, pull it out to the center of the area.
 Then, head left to where the block was before you started pulling and pushing
 it, and follow the path to the other side. You will come across another block,
 so push it to the north as far as it can go. Once the block is in place, go
 back to the tunnel that the block was originally in and climb the ladder to
 your left. When you climb the ladder, head left and then look north into the
 tunnel and you should see a red stone block. Pull it as far as it can go.
 Now, head back to the area below where the two blue stone blocks are. Once you
 are there, climb up the blue stone block in the indentation, to the next
 floor. On this floor, follow the path until you come across the red block that
 you were pulling earlier. When you come across it, push it to the north as far
 as it can go, into the indentation. Once the block is in place, climb it up to
 the next floor. On the next floor, hit the nearby crystal switch with your
 sword, then follow the path to the north and east and climb up the ladder, to
 the next floor. Here, head north and ignore the Blue Bubble enemies, and use
 your Small Key on the locked door to open it, into the next area. In this next
 area, drop down to the area below and open the chest for the Boss Key! No, we
 are not going to fight the boss already (You wish, don't you? :P), so don't
 get all slaphappy. Anyway, once you obtain the Boss Key from the chest, drop
 down the nearby hole, into the area below. Here, head to the nearby stairs you
 see and you will come across a Floormaster enemy. Defeat it, then defeat its
 three small hands it splits into.

 Once the Floormaster enemy is taken care of, head through the door, into the
 next area. In this area, head north past the first alcove. In the second
 alcove you come across is a door, so enter it, into the next area. Here, take
 out the Redead enemy and a chest will spawn. Open it to get another Small Key.
 When you have the Small Key, exit this room, back into the previous area. In
 the previous area, head north through the unexplored door, into the next area.
 In this area, hit the nearby crystal switch. Doing this will melt the ice
 block in front of you, and also twist the corridor, which we will get to in a
 minute. Anyway, drop down to the area below and climb all the ladders and
 blocks until you come across the two Blue Bubble enemies you saw earlier. When
 you come across them, head through the door, into the twisted corridor area.
 Here again, head through the twisted corridor and then into the next room. In
 this next area, jump across the platforms and unlock the nearby door using
 your Small Key. In this next room, head through the area and then enter the
 door at the end, into the next room. In this room, avoid falling in the pit
 and defeat the Stalfos enemy. Once that is done, a platform will come from
 above and cover up the hole, but you'll have to fight two more Stalfos! This
 time, if you don't kill them both fast enough, they will respawn, so be aware
 of that. Anyway, once the Stalfos enemies are defeated, a huge chest will
 spawn, which contains the Fairy Bow! Once you have obtained the Fairy Bow from
 the chest, head back to the previous room. In this room, shoot all three of
 the pictures that the Poe appears in with your Fairy Bow, but don't let her
 see you. Once you shoot all three paintings, the Poe will attack you. Defeat
 the Poe and a chest will spawn, which contains the Dungeon Map!

 When you have that, the red flame will light on the torch beside the chest!
 Head through the door, back into the room where you got the Fairy Bow at. Once
 there, head north of the chest, through the door, and into the next area. In
 this area, shoot all of the paintings with your arrows. Then, the Poe will go
 down to the area below, so follow it and defeat it. A chest then spawns, which
 contains the Compass of the temple. Once you have the Compass, the blue flame
 will be lit! Now, head all the way back to the main room of the temple. Once
 there, look up with C until you see a golden eye switch above the tunnel in
 the room. When you do see it, shoot the golden eye switch with your Fairy Bow.
 Doing this will unlock the door to the next room, so enter it. In this room,
 take out the nearby Big Deku Baba enemy. Then, look directly above the door.
 You will see a Gold Skulltula on top of a black and white target. Kill it with
 the Hookshot, then use the Hookshot on the black and white target and you will
 be on a small ledge. On this ledge, play the Song of Time at the eastern edge
 of the ledge and some Time Blocks will appear. Jump across them and then when
 you reach the end, play the Song of Time again. Jump to the Time Block to your
 north. Once you are on that Time Block, shoot the Skullwalltula on the vines
 there. Then, Hookshot to the very edge of the vines beside the platform that
 you see up there. If done successfully, you'll be on that platform. When you
 are, open the small chest for another Small Key. Once you have that, drop down
 to the area below. Now, head to the well to your north and get on it. Once you
 are on the well, shoot the golden eye switch under the water with your Fairy
 Bow.

 Once you shoot the golden eye, the water will drain in the well, so climb down
 the ladder and into the well. In the well, open the nearby chest for a Small
 Key. Once you have that, head north and grab the two Heart Containers there if
 you need them. Regardless, climb the vines to the north, into the next area.
 In this area, head back to the main room of the temple and then all the way
 back to the room where you fought the second Poe. To get there, see the above
 part of the walkthrough for this temple. Once you reach that room again, climb
 the stairs until you come across a locked door. When you do, open it using
 your Small Key. In this next area, drop down to the area below and sit there
 until the Wallmaster comes after you. When it does so, kill it, then quickly
 climb the nearby stairs, into the next area. In this area, ignore the Green
 Bubble enemies and unlock the door using your last Small Key. In this room,
 step onto one of the rotating platforms and then jump to the platform with the
 wooden crate. Once you are on that platform, pick up the wooden crate and jump
 back to one of the rotating platforms. Now, jump onto the blue switch on the
 center platform that is not rotating. Then, after you step on it, place the
 wooden crate on it. Once that is done, the torch beside the blue switch will
 light. Jump back onto one of the rotating platforms and wait until the
 platform is directly south of the frozen silver eye on the wall. When it is,
 quickly take out your Fairy Bow and shoot through the fire on the torch, and
 try and aim it at the frozen silver eye. If done correctly, the frozen silver
 eye will become unfrozen and the eye will close (Note that you can also use
 Din's Fire to melt the ice.).

 The corridor in the previous room will be twisted, so take the wooden crate
 off the blue switch. Then, jump to the platform with the door and exit the
 room. In the twisted corridor, head through it, ignoring the Green Bubble
 enemies. When you reach the room where the Wallmaster comes down at, drop down
 the hole, into the area below. In this area, take out all the Skulltulas using
 your Fairy Bow. Once they are out of the picture, run north and step on the
 two switches. If you did not kill all of the Skulltula enemies, this will be
 a bit tougher. Once you step on both switches, open the small chest that
 spawns if you want a Bundle of Arrows, but I don't recommend it unless you
 absolutely need Arrows. Anyway, once both switches are pressed, head south and
 then east through the alcove and into the next area. In this area, head up the
 stairs and open the door, into the next room. In this room, drop to the ledge
 below and defeat the Deku Baba enemy. Then, open the nearby chest for another
 Small Key. Once you have that, play the Song of Time when Navi turns green and
 jump on the Time Blocks. When you can't go any further, play the Song of Time
 again and jump up to the platform above you, using the Time Block. On this
 platform, head through the door, back into the checkered room we were just in
 a minute ago. Back in this room, kill all the Skulltulas. Then, run north to
 the locked door while avoiding the falling ceiling and Skulltulas. When you
 reach the locked door, unlock it using your Small Key. In this next room,
 shoot the Poe in the painting. When you do, several blocks will fall from the
 ceiling, and you'll be timed 1:00 to solve the puzzle. Push and pull the
 blocks against each other until they resemble the Poe in the painting. When
 they do, another Poe sister will appear. Defeat her and the green flame will
 light the torch in the room. Head through the door, into the next area.

 In this hallway, head through the door, into the main room. In the main room,
 climb the railing and drop down to the area below. Here, approach the Poe on
 the ground and you'll have to fight her. This is the mini-boss of the temple,
 who is namely, Meg. She splits into fours. Read the enemies section to see how
 to beat her. Once you defeat Meg, the purple flame will light the last torch
 of the dungeon. If you can, pick up the Arrows she leaves behind before they
 disappear. Anyway, after Meg is defeated, head down the elevator and into the
 next room. In this room, push the walls in the room and head into each alcove,
 hitting the crystal switch, stepping on the switch, and shooting the golden
 eye that you come across. NOTE: To find the golden eye, you will have to look
 up with C. Once all of the switches are hit, the gate where the boss door is
 will be opened, so head through that newly revealed area and unlock the boss
 door with your Boss Key. In this room, head up the stairs and then onto the
 center part of the platform where the Triforce symbol is. Once you are there,
 try and leave the room and you'll be blocked off. Phantom Ganon will then
 appear and you'll have to fight him, so read the Bosses section of the FAQ for
 information on how to beat him. Once Phantom Ganon is defeated, grab the Heart
 Container, save your game, and head through the blue portal. You'll be warped
 back to the Chamber of the Sages.


 Chamber of the Sages
 --------------------

 Here, Saria will present herself as the Sage of the Forest Temple and give you
 the Forest Medallion. Then, you'll be transported to Kokiri Forest.


 Kokiri Forest
 -------------

 Once here, a small sprout of the Deku Tree will pop up out of the ground and
 scare the crap out of Link. He will also explain that Link is not a Kokiri and
 that he is indeed a Hylian, and that is why he has not grown up yet. He will
 also explain something else, but I won't spoil it for you. Once the dialogue
 is over and you regain control, head to Hyrule Field.


 Hyrule Field
 ------------

 If you want to get the fourth Bottle, see the Side Quests section, but I do
 not find it necessary, personally. Anyway, whenever you're ready, head for
 the Market.


 Market
 ------

 Head into the Temple of Time.


 Temple of Time
 --------------

 Head into the area where you got the Master Sword, and Sheik will be there.
 Sheik will go on to explain that you must explore other areas for the other
 temples in Hyrule, in order to free the rest of the Sages. Sheik will also
 teach you the Prelude of Light, which allows you to instantly travel back to
 the Temple of Time. When you learn the Prelude of Light, exit the Temple of
 Time.


 Market
 ------

 Once here, avoid the Redeads and head back into Hyrule Field.


 Hyrule Field
 ------------

 Head to Kakariko Village.


 Kakariko Village
 ----------------

 Head to Death Mountain.


 Death Mountain
 --------------

 Head up to Goron City.


 Goron City
 ----------

 When you arrive here, head to the floor just below the floor that you start on
 in this city. Once there, you will spot a rolling Goron. This can be difficult
 to get him to stop rolling, so please be patient. To get him to stop rolling,
 use a Bomb, and hopefully, he'll run into it. When he does, talk to him, and
 he will start crying. When he does this, ask him about the dragon, which is,
 namely, Volvagia. Then, ask him about the Gorons. He will then give you the
 Fire Tunic, which makes it where you can survive in the Fire Temple. Now that
 you have that, head to Darunia's place. There is no Darunia inside, but there
 is a statue in the northern part of the room. Push that statue to the south,
 until a hole is revealed behind the statue. When it is, enter the hole, which
 will lead you into Death Mountain Crater.


 Death Mountain Crater
 ---------------------

 Since you have the Fire Tunic, you can survive in here. Head north and you
 will come across a piece of the broken bridge above the lava. Use the Hookshot
 on the broken piece of bridge hanging down to the north, and you will land on
 the part of the bridge that's not broken. Now, head north and Sheik will show
 himself/herself (whatever it is) face again. He will then teach you the Bolero
 of Fire, which enables you to come back here immediately. Once you learn that,
 head north past the stone with the Triforce symbol on it, and into the area
 where you see a pit. The pit has stairs on it, so go down them. When you reach
 the bottom, head north and enter the Fire Temple.


 Fire Temple
 -----------

 NOTE: This temple requires Din's Fire.

 Once you arrive in the Fire Temple, head to the north through the left door.
 In this room, kill the Like Like enemy and a chest will spawn. If you lost the
 Hylian Shield due to the Like Like, the chest will contain a Hylian Shield,
 rather than the Blue Rupee it would normally contain. Anyway, after you open
 the chest, exit the room. Now, climb up one of the rails on either side of the
 stairway, as fire comes up if you try and climb the stairs manually. Once you
 are on one of the rails, walk onto the stairs and then head north to where the
 three statue faces are. Once there, use Din's Fire to burn the two statue
 faces that are not lit. Once that is done, quickly run south, back to the
 center of the stairs and use Din's Fire again; this will lit the two torhces
 on each side of the stairs. When this is done, the door to the left of the
 statue faces will open, so enter it. In this area, you'll encounter Darunia.
 He will go on to fight Volvagia and then you regain control. When you regain
 control, jump to the platform to the east. Then, use the Hookshot and Hookshot
 to the black and white target on the platform there. When you reach the other
 platform, look up and you should see several tiers; jump up to the highest one
 and roll against the wooden crate to break it. Once the wooden crate at the
 very top tier is broken, a torch will be revealed, so drop down to the middle
 tier and then use Din's Fire to light the two torches in the room. Once they
 are lit, jump back to the highest tier and then shoot an Arrow through the lit
 torch to the other unlit torch on the platform across from you (It is just
 west of the boss room.).

 If you do it before the two torches you lit with Din's Fire dissipate, the
 cell in the area will be opened, so head to the other side of the room, and go
 inside the cell. When you are in the cell, open the chest for a Small Key.
 Once you have that, exit this room. Back in the main room, take the door to
 the east of the one that contained the Like Like in the beggining of the
 dungeon. In this room, defeat the Keese enemy and the two Stalfos enemies.
 When you defeat those enemies, the door to the next room will unlock, so go
 through it. In this next room, five pieces of tile from the floor will attack
 you. All you have to do is deflect them with your shield to destroy them. When
 the floor tiles are all destroyed, approach the Iron Knuckle beside the pillar
 and hit him with your sword to start a fight with it. There are several
 Fairies in this room in the various jars in the room, so use them if you need
 them, as the Iron Knuckle takes away a tremendous amount of health from you.
 Once the Iron Knuckle is defeated, head through the door, into the next new
 area. In this room, you'll have to fight the mini-boss of the dungeon, which
 is the Flare Dancer enemy. Read the Enemies section to see how to win against
 this mini-boss. Once the Flare Dancer is defeated, open the chest that spawns
 for the Megaton Hammer! Once you have the Megaton Hammer, head through the
 door that you have not been through yet, into the next new room. In this room,
 hit the rusted switch with the Megaton Hammer. This will open the two cells in
 the room, so talk to the Goron to free him.

 Once the Goron is freed, open the nearby chest for the Dungeon Map! When you
 have the Dungeon Map, head through the door to the north of where the Goron
 was, and you'll be back in the main room of the temple. Back in the main room
 of the temple, jump onto one of the side rails and then head onto the stairs,
 and then finally head to east of the three statue faces, to the blocks stacked
 on top of each other. When you reach the blocks, break them all using the
 Megaton Hammer. Once the blocks are out of your way, head through the door,
 into the next new area. In this next room, jump across the platforms to the
 left until you reach a door. When you reach the door, head through it and in
 the room is a rusted switch. Pound the rusted switch with your Megaton Hammer
 and the cell will open, so talk to the Goron to free him. When the Goron is
 freed, kill the Gold Skulltula behind where he was, then claim its token. Now
 that you have all that, exit this room. Back in the previous room, head to the
 right side of the room and jump across the platforms until you come to a
 moving platform. When you do, jump on it, and when you can, use the Hookshot
 on the unlit torch on the platform above. When you Hookshot to the torch, you
 will notice a weird section of the wall. Bomb it and enter the room. Inside is
 a Goron inside a cell! To unlock the cell, use Din's Fire, as it will light
 the unlit torch in the room. Once the cell is open, talk to the Goron to free
 him. Once the Goron is freed, open the chest in the cell for another Small
 Key. When you have that, exit this room completely.

 Back in the previous room of the temple, light the nearby torch with Din's
 Fire. Once the torch is lit, head to the other side of the room and jump on
 the various platforms until you reach one that elevates. When you reach that
 one, jump into the alcove with the jar. Inside there is a torch, so use Din's
 Fire to light it. Once this torch is lit, the door to the next room will open,
 so jump onto the platform in the lava below the platform and Hookshot to the
 black and white target on the platform with the door. When you reach the door,
 enter it, into the next area. In this area, destroy the flying floor tiles by
 using your shield. When all the floor tiles are destroyed, Hookshot to the
 Boss Key chest and then open it for the (Obviously) Boss Key! Once you have
 acquired the Boss Key from the chest, Hookshot to the lit torch in the center
 of the room, then exit the room. Back in the previous room, head across the
 platforms in the room, then onto the bridge. When you are on the bridge, cross
 it and open the door with your Small Key. In this next room, slide down the
 board-like obstacle and then climb the chained wall. Once you climb the
 chained wall to the top, jump onto the platform and then jump to the block
 when it elevates to the bottom. Once you are on the block, ride it up to the
 second floor of the temple! When you reach the second floor, head through the
 door, into the next area. In this area, jump onto the platform to the left,
 then make your way up to the unlit torch and light it, using Din's Fire. When
 the torch is lit, a tall black object will appear with a black and white
 target on it, so Hookshot there.

 When you Hookshot to the platform with the black and white target, jump onto
 the black object with the black and white target, then to the platform above
 you. Once you are on that platform, jump to the one above you and then head
 to the chained wall, but on the way to the chained wall, a Lizalfos appears!
 Defeat it, and then climb the chained wall. At the top, drop down and enter
 the door, into the next room. In this room, head south of where you start and
 you should see a cell with a crystal switch, as well as wooden crates. When
 you spot this, take out a Bomb and then wait till about 1 second before it is
 about to explode, and throw it to the crystal switch. If done correctly, the
 cell will open. When it does so, Hookshot to the closest crate. Once you are
 in the cell, break the wooden crates to get Green Rupees. The leftmost wooden
 crate contains a chest, so open it for some Bombs. Once you have that, head
 north of the cell and head to the corner of that area and bomb the weak
 section of wall there (You can notice it if you look closely enough, or just
 hit the wall with your sword and it will sound weird.). Once the wall is blown
 up, head back through the door to the previous room, then enter the room you
 just came out of again. Back in this room, Hookshot to the closest wooden
 crate once more, then break the crates and pick up a small wooden box. When
 you have that, head to the weak section of the wall that you bomed a minute
 ago. Once there, step on the blue switch, then place the wooden box on the
 blue switch to open the door. Enter the door.

 In this next room, step on the switch to open the cell holding the Goron. Talk
 to the Goron to free him, as usual. When the Goron is freed, open the chest in
 the cell for a Small Key. When you have the Small Key, exit this room. Back in
 the previous room, head to the opposite side of where you are now and there is
 another weak section of wall there, so bomb it. When this weak section of the
 wall is bombed, inside is a rusted switch, as well as a Skullwalltula. Ignore
 the Skullwalltula, but hit the switch with the Megaton Hammer. Once the switch
 is hit, four black things containg black and white targets appear throughout
 the room. Now, Hookshot to the nearby platform that is above you and then
 Hookshot across the platforms until you come across a platform with a very
 weird piece of floor. When you do, bomb it, and climb the chained wall into
 the area below. In this area, break each wooden crate to get several Green
 Rupees; the crate that is farthest away from the other contains a rusted
 switch, so hit it with your Megaton Hammer. Now, open the chest in the cell
 that opened for a Compass. Once you have the Compass, jump to the platform
 directly to the north of you, and open it with your Small Key. In this next
 new room, jump across the chained platforms until you come to the one right
 before the last one. When you do, look up and you will see a wooden crate.
 Longshot to it. Once you are by the wooden crate, by all means DO NOT break
 it. Instead, grab one of the smaller crates and then drop down to the caged
 area below and place the small wooden box onto the blue switch after you step
 on the blue switch yourself.

 When the wooden crate is on the blue switch, Hookshot to the wooden crate up
 there (That's why I told you not to destroy it.) on the platform above. Then,
 jump onto the chained platform where the two lit torches are. Once you are on
 that platform, look up above the caged area and you should see an unlit torch
 below a golden-colored lit torch. When you see that, shoot an Arrow through
 the golden-colored lit torch near you, to create a makeshift Fire Arrow. Make
 sure that you shoot the Arrow to the unlit torch. When you shoot the unlit
 torch and it becomes lit, a door will open, so Hookshot to the wooden crate on
 the platform to the east of the caged area. Once you are on that platform,
 head through the now unlocked door, into the next area. In this area, head
 north through the hallway, then enter the door you come to at the end. In this
 next area (Look familiar from OoT? It should.), ignore everything in the room,
 but instead of going anywhere, jump onto the nearby Time Block. Then, jump to
 the platform above you and then step on the weird face tile and smash it with
 the Megaton Hammer; it'll go down to the area where Darunia was. When you
 reach that room, jump to the platform with the boss door, and unlock it with
 the Boss Key. In the next room, jump to the platform in the lava, then to the
 middle platform with the holes. You will engage Volvagia, so read the Bosses
 section of the guide for information on how to slay this monster. Once the
 legendary, not so powerful Volvagia is defeated, grab the Heart Container,
 save your game, then enter the blue portal, leading to the Chamber of the
 Sages.


 Chamber of the Sages
 --------------------

 Here, Darunia will thank you on behalf of the Goron race for defeating the
 dragon, Volvagia. He will give you the Fire Medallion for your efforts. When
 the conversation ends, you'll appear back in Death Mountain Crater.


 Death Mountain Crater
 ---------------------

 When you arrive here, head north, and use your Hookshot to cross the bridge,
 back to the other side. Once you are on the other side, head north, and cross
 the next bridge. You will now see three rocks; break the two blocking your
 entrance to a Great Fairy's Fountain, and ignore the other one.


 Great Fairy's Fountain
 ----------------------

 Here, head north, and play Zelda's Lullaby on the Triforce symbol. A Great
 Fairy will come out, and give you an upgraded Magic Meter! Now, exit this
 Great Fairy's Fountain.


 Death Mountain Crater
 ---------------------

 Here, exit the crater.


 Goron City
 ----------

 Back in Goron City, exit it, via the highest level in the city.


 Death Mountain
 --------------

 Play the Prelude of Light, to warp back to the Temple of Time.


 Temple of Time
 --------------

 In the Temple of Time, since there's nothing to do, exit it, back into the
 Market.


 Market
 ------

 Make your way through the Market, while avoiding, and/or defeating the Redead
 enemies.


 Hyrule Field
 ------------

 Alright, head over to Zora's River. I promise after that, to give you no more
 of these insignificant short paragraphs.


 Zora's River
 ------------

 Alright, in here, head thorugh the area, until you reach Zora's Domain. This
 is, obviously, your next destination.


 Zora's Domain
 -------------

 You'll notice that all the Zoras, even King Zora, are frozen solid in ice.
 This is a problem, as we need King Zora to get an item shortly. What to do?
 What to do? Head over past King Zora's frozen butt, and into Zora's Fountain,
 which is, obviously, your next destination.


 Zora's Fountain
 ---------------

 Lord Jabu-Jabu is gone, but there's an ice block replacing where he used to
 be. Head onto the ice block, and then jump across the ice blocks to the north,
 and you should see a Piece of Heart on the huge ice block. Jump to it (try
 again if you fall) to get the next Piece of Heart! Now, jump across the ice
 platforms the same way you did to get the Piece of Heart, but take the western
 path instead. When you reach the end of the problems, head into the Ice
 Cavern.


 Ice Cavern
 ----------

 Go north and behind the two icicles while avoiding the rolling boulders. When
 you are behind the two icicles, wait until the rolling boulder moves away from
 you, and then when it does so, break the icicles. Then, head north and out of
 the tunnel, avoiding any more boulders that come your way. In the next room,
 kill the two Blue Tektite enemies, then kill the Freezzerd enemy. When the
 enemies are defeated, shoot the crystal switch with your Fairy Bow directly to
 the right of the huge ice block blocking your path to another area. When you
 shoot the crystal switch, the ice block will melt, so go into that new area
 and head north through the tunnel, into the next area. In this area, defeat
 all of the enemies in the room. When they are defeated, the door to the next
 room will open, so go into that new area. In this area, defeat the two Wolfos
 enemies. When they are defeated, take out an Empty Bottle and then approach
 the blue fire and put some in the bottle. When you have Blue Fire, stand on
 top of the piece of red ice to the east of the blue fire and use Blue Fire on
 it. This will melt the ice, and the chest that was frozen in the ice will be
 accessible, so open it for the Dungeon Map. When you have acquired the Dungeon
 Map from the chest, head to the left and then break the icicles. Behind the
 icicles you will see a Skullwalltula, as well a crystal switch; ignore the
 Skullwalltula, and hit the crystal switch. When you hit the crystal switch, go
 back and fill up on some more Blue Fire, if you haven't done so already. Then,
 exit this room, and we're back in the previous room. Back in the previous room
 of the cavern, jump onto the platforms where the red ice is, then when you
 reach the red ice, use Blue Fire to melt it.

 Once the red ice blocks are melted, head north through the tunnel and defeat
 the two Freezzerd enemies you come across. Once they are defeated, continue
 heading north, and drop out of the tunnel, into the next area. In this room,
 take out the Freezzerd enemies. When they are defeated, open the big chest in
 the northwestern part of the room for the Compass. Now, to get the Gold
 Skulltula and the Piece of Heart in this area, read the Gold Skulltulas (MQ),
 and Heart Pieces sections of the FAQ for information. Anyway, whether or not
 you get these two things in this room, after obtaining the Compass from the
 chest, get more Blue Fire if you need some. Now, head back into the previous
 room. In that room, melt the red ice with Blue Fire and then go through the
 tunnel while avoiding the rolling boulder, until you reach the next room. In
 this room, kill the White Wolfos and Ice Keese enemies. When all the enemies
 in the room are defeated, play the Song of Time when Navi turns green below
 the platform that has the Blue Fire on it. A Time Block will appear, so climb
 it and then jump to the platform with the Blue Fire and fill up on it. When
 you are full on Blue Fire, drop down from the platform and jump onto the ice
 block in the room. Then, use Blue Fire on the three red ice blocks to melt
 them. When they melt, go through the hallway while avoiding the enemies. When
 you reach the door, enter it, into the next room. In here, you will fight a
 Stalfos enemy. This is the mini-boss of the dungeon. Kill it and a chest will
 spawn, which contains the Iron Boots! Once you have the Iron Boots, Sheik will
 come and teach you the Serenade of Water. Now, equip the Iron Boots and drop
 into the pool of water behind the chest.

 You will sink down into an area below, so walk out of the pool of water, then
 when you reach the previously visited area, go into it. Now, exit the Ice
 Cavern completely. Before you leave, though, stock up on at least one bottle
 of Blue Fire.


 Zora's Fountain
 ---------------

 Back in Zora's Fountain, head back to Zora's Domain.


 Zora's Domain
 -------------

 Here, stand next to King Zora and unfreeze him. Stand on the altar beside him,
 and talk to him. He will give you the Zora Tunic. Now that we have that, exit
 Zora's Domain.


 Zora's River
 ------------

 Play the Prelude of Light.


 Temple of Time
 --------------

 Turn a kid again, by putting down the Master Sword, back into the Pedestal of
 Time. When you are a kid again, exit the Temple of Time.


 Market
 ------

 Head to Hyrule Castle.


 Hyrule Castle
 -------------

 Head north, and climb up the vines. Now, continue heading north, and drop off
 the ledge, to the area below. Now, head north, and you should see a rock that
 seems to be blocking something. Bomb it, and crawl through the hole. Inside is
 a Great Fairy's Fountain.


 Great Fairy's Fountain
 ----------------------

 Head north, as usual, and play Zelda's Lullaby on the Triforce symbol. A Great
 Fairy will come out, and give you Din's Fire, which you will need for the next
 dungeon. Exit the fountain.


 Hyrule Castle
 -------------

 Back in Hyrule Castle, play the Prelude of Light to warp back to the Temple of
 Time.


 Temple of Time
 --------------

 Here, turn an adult again, by picking up the Master Sword from the Pedestal of
 Time. Now, as an adult, play the Serenade of Water to warp to Lake Hylia.


 Lake Hylia
 ----------

 In Lake Hylia, head north, and into the only pool of water in the area. Once
 you are in the water, equip your Iron Boots. You will sink into the water. Go
 north, and use your Hookshot on the crystal switch above the gate. Doing this
 will open the gate. Enter it, into the Water Temple.


 Water Temple
 ------------

 When you arrive in the Water Temple, note that it is MUCH easier than the one
 we had to play through in regular Ocarina of Time. Anyway, when you arrive
 here, equip the Zora Tunic and then float up to the surface with the Kokiri
 Boots. When you surface, get onto the nearby platform and then use the
 Hookshot on the black and white target to the north, on the building there.
 Now, when you reach the building, equip the Iron Boots and sink underwater
 until you are underneath the building. When you are, take the nearby right
 tunnel and follow it, into the next room. In that room, you'll meet Princess
 Ruto again! She will talk for a minute, then float up to the area above. When
 you regain control, switch to the Kokiri Boots and follow Ruto up there. When
 you reach the surface, climb into the room and then use Din's Fire to light
 all of the torches in the room. After that, the door will open, so enter it,
 into the next area. In this area, defeat the three Stalfos enemies. When they
 are defeated, use the Hookshot on the panel on the wall. When you do, a chest
 will spawn, which contains a Dungeon Map. A Fairy will also spawn, so capture
 it in a bottle. Open the chest for the Dungeon Map, then exit this room. In
 the previous room, play Zelda's Lullaby beside the Triforce symbol on the
 wall, as when you do this, the water will drain. When the water drains, drop
 down to the area where you met Ruto. Once there, use Din's Fire to light all
 of the unlit torches in the room. When the torches are lit, the door opens,
 so enter it, into the next room. In this next room, defeat the Spike enemy and
 the Lizalfos enemies. When they are defeated, a chest will spawn, so open it
 for a Compass.

 Now, exit the room, back into the previous area we go. In the previous room,
 Hookshot to one of the black pillars that have the black and white targets on
 them. When you are on top of one, look up and then when you see the black and
 white target, Hookshot to it. Then, climb on top of the black and white target
 and go into the next room. In this room, use the Hookshot on the panel on the
 wall to make a chest appear. This chest contains the Longshot! Like I said,
 this dungeon is MUCH easier than the one in Ocarina of Time, thank God. Once
 you have the Longshot, drop back down to the area below, and then go out of
 the tunnel, back into the once underwater area. Back in that area, Longshot to
 the black and white target on the tower (The building in the center of the
 room.). When you are on the tower, enter the door, into the next area. In this
 area, jump to the platform with the Triforce symbol on the wall below you. On
 that platform, play Zelda's Lullaby beside the Triforce symbol to raise the
 water level to mid-level. When the water in the temple is raised to mid-level,
 exit this room via the way you came. Back in the previous area on the tower,
 dive into the water and climb up on the platform with the black and white
 targets. Once there, use the Longshot on the black and white target directly
 above you on the tower to reach the third floor. When you reach the third
 floor of the temple, walk across the tower until you see an alcove with a
 Triforce symbol. When you do, Longshot to the black and white target in the
 alcove. In the alcove, play Zelda's Lullaby beside the Triforce symbol to
 raise the water level to its maximum heighth.

 When the water is raised, equip the Iron Boots and get in the water and then
 make your way back into the door that you raised the water to mid-level in
 (Or, tower, if you prefer.). In that room, equip the Kokiri Boots and float up
 to the surface. When you surface, stand on the highest platform in the room,
 then Navi will turn green. When she does, play the Song of Time to make a Time
 Block appear. Jump up onto the Time Block, then stand in the middle of the
 Time Block and use Din's Fire to light the torches in the room. When the
 torches are lit, equip the Iron Boots and then drop down into the water. When
 you reach the area with spikes, drop down into the hole there, into the next
 room. In this room, ignore every obstacle and keep following the path in the
 room until you come across two brown stairs. When you do, stand on the upper
 one and they will both collapse, and a crystal switch is revealed. Hit this
 crystal switch with your Longshot. Once you hit the crystal switch, go north,
 then turn east and look up; you should see the opening that you just opened
 after hitting the crystal switch. When you see it, Longshot to the black and
 white target in the room above you. In that room, Longshot the panel on the
 wall and a Magic Jar, as well as a chest spawns. Open the chest for a Small
 Key. Once you have that, head back to the area below, then all the way back up
 to the main room (The room with the tower.). Back in that room, surface up and
 jump on the platform with the locked door. Unlock it. In this next room, drop
 down onto the platform below you, but be careful not to fall off. When you are
 on the platform, look left and up and you should see a crystal switch. When
 you do, shoot it.

 Now, this part is a bit tricky. This is really actually the only hard part in
 the Water Temple in MQ. What you have to do is use the Longshot on the black
 and white target directly above the leftmost one. If done successfully, you'll
 be on the black and white target below the uppermost one on the left side of
 the waterfall. On that target, look up and then Longshot to the highest black
 and white target on the waterfall, then you'll drop down to another black and
 white target. On that one, look up and then to the left and you should see a
 panel on the wall. When you see it, shoot it with your Longshot. Doing this
 will cause a Fairy to come out, and also make the black pillar that has the
 black and white target at the very top of the waterfall to rise up. Longshot
 to the black and white target up at the top of the waterfall, then jump onto
 the platform and enter the door into the next room. In this room, drop down
 into the water and kill the three Stalfos enemies that immediately attack you.
 When they are dead, Longshot to the dragon statue with the black and white
 target to your right. Then, move south on the platform a bit, then look up and
 you should see another dragon statue with a black and white target on it.
 Longshot to that when you see it. On this platform, head north and look up and
 you should see another black and white target, but not on a statue, it is on
 the ceiling instead. Longshot to it. Then, go through the door, into the next
 area. Before you go, though, break the two jars, as they house Magic Jars,
 which you will need in the next room. Anyway, in this next room, head north to
 the door at the other end of the room. Then, head north again like you are
 going back to the other door, and you'll see a shadow of yourself beside the
 tree. This is Dark Link, the mini-boss of the Water Temple. This is a VERY
 hard mini-boss, mind you, so I hope you have at least one Fairy, as this guy
 is no push over.

 Dark Link can copy every one of your moves that you do, except for Din's Fire.
 Even with a full upgraded Magic Meter from Death Mountain Crater, you cannot
 defeat Dark Link if you used all your magic up on Din's Fire. With that said,
 be very careful when fighting this guy. After Dark Link is defeated, the
 room's design will change and look more like the Water Temple, so head through
 the nearby door, into the next area. In this area, break the two jars on the
 platform to get a Fairy and a random item. Now, Longshot the panel on the wall
 and the gate below it will open, thus giving you access further into the
 dungeon. Head down the hole. In this next area, you're in a watery area with
 vortexes. Longshot to the black pillar with the black and white target in the
 water. Once you Longshot to that, keep using the Longshot on the other pillars
 with the black and white targets on them until you reach an area where there
 is no other pillars. When you reach that point in the room, look up and then
 you should see a black and white target. Longshot to it. Once you are on the
 small side ledge in the water, Longshot to the black and white target just to
 the north of you, on the wall above the side ledge in front of you. Once you
 are on that side ledge, Longshot to the black pillar with the black and white
 target in the water, then jump to the platform in front of you. Now, follow
 the path into a new watery room. When you reach this room, equip the Iron
 Boots and drop down into the water. In the water, look across the room until
 you spot a black and white target, as well as some wooden crates. When you
 spot this, Longshot to the black and white target. Then, in this alcove,
 ignore the crates and look up; you should see a black and white target on the
 ceiling in another room, so Longshot to it when you see it.

 In this next room, use Din's Fire to light the torches in the room. When the
 torches are lit, head back to the previous room. In the previous room, equip
 the Kokiri Boots again and float back up to the surface. On the surface, get
 yourself onto the ledge with the wooden crates, then enter the door into the
 next room. In this room, hit the nearby crystal switch to cause a pillar of
 water to come from the floor. When it does so, get on top of it and ride it up
 as far as it can go. Then, use Din's Fire to light the torches in the gated
 area to your north. Once the torches are lit, the gates will open, so Longshot
 to the black and white target then open the yellow and blue chest there for
 the Boss Key of the dungeon! Once you have the Boss Key, head north and then
 jump into the pit of water, then switch to the Iron Boots once more. Then,
 switch to the Kokiri Boots and float up to the area above. In this area, put
 the Iron Boots back on yet again, then step on the switch to open the nearby
 gate. Head through the area that the gate was blocking, and it happens to be
 the main room of the temple! Switch to the Kokiri Boots once last time, then
 Longshot to the black and white target on the dragon statue in the room. Once
 you Longshot there, head through the door into the next area. In this area,
 look above the boss door and shoot the crystal switch with your Longshot. This
 will cause black pillars with black and white targets to rise in the room, so
 Longshot over to one of them beside the boss door. Then, when you reach the
 other side, enter the door into the boss room. In that room, jump into the
 weird water, then climb up onto one of the platforms in the water. Then, the
 boss of this dungeon, Morpha will come out and attack you! Read the Bosses
 section for information on how to beat Morpha.

 When Morpha is defeated, grab the Heart Container in the pit that is no longer
 underwater, save your game, and enter the blue portal. You will be warped to
 the Chamber of the Sages.


 Chamber of the Sages
 --------------------

 In the Chamber of the Sages, Princess Ruto will introduce herself, as the Sage
 of the Water Temple. She'll also give you the Water Medallion. I still do not
 think that is a sufficient prize for all the trouble we went through in the
 Water Temple, but whatever. Anyway, once she gives you the Water Medallion,
 you will be back in Lake Hylia.


 Lake Hylia
 ----------

 In Lake Hylia, we can get the Fire Arrows, so we should do so. See the Side
 Quests section of the guide for information on how to get them. When you do
 get them, head to the Temple of Time by playing the Prelude of Light.


 Temple of Time
 --------------

 Exit the temple, and head into the Market.


 Market
 ------

 Make your way through the army of Redeads, and head into Hyrule Field.


 Hyrule Field
 ------------

 Once here, head over to Kakariko Village.


 Kakariko Village
 ----------------

 When you arrive here, you'll see that the village is on fire. The monster from
 inside the Bottom of the Well in the village, has escaped from the seal that
 was keeping him. Sheik will explain that Impa is one of the Sages, and will
 also teach you the Nocturne of Shadow, which will warp you to the Shadow
 Temple, which is our next temple. Before we can go there, though, we have to
 go to the Bottom of the Well, a semi-dungeon like the Ice Cavern. Head over to
 the Temple of Time, using the Prelude of Light.


 Temple of Time
 --------------

 When you arrive here, put the Master Sword back into the Pedestal of Time.
 When you turn a kid again, exit the Temple of Time.


 Market
 ------

 Head past the Redeads, and into Hyrule Field.


 Hyrule Field
 ------------

 Head over to Kakariko Village again.


 Kakariko Village
 ----------------

 When you arrive here, head to the windmill (the area where the guy taught you
 Song of Storms). Once there, play the Song of Storms beside the guy, and the
 windmill will start to spin much faster than it did before. The water in the
 well will also drain, so head down the well. Once there, enter the hole at the
 bottom, which leads you into the mini-dungeon, known as the Bottom of the
 Well.


 Bottom of the Well
 ------------------

 In this annoying mini-dungeon, crawl through the nearby hole, into the next
 area. In this area, drop down to the area below, or climb the ladder to the
 area below. In the below area, you'll see a Redead, so play the Sun's Song to
 freeze it. Once the Redead is frozen, strike it with your sword until it dies.
 Once the Redead is out of the way, head north to the next room. In this room,
 take the left path and follow it until you see an alcove on the east side of
 the wall. When you do, enter that alcove and use a Bombchu or a Bomb on the
 boulder there to blow it up. A golden eye switch is revealed, so shoot it with
 the Fairy Slingshot. Doing this will open a gate into the next area. To get to
 it, keep following the path until you come across a Triforce symbol. When you
 do, play Zelda's Lullaby on the Triforce symbol. Then, shoot the crystal
 switch beside the weird statue spewing out water. Once you shoot the crystal
 switch, the water will drain, so head into the area behind you that just
 opened up. Once there, open the nearby chest for the Dungeon Map! When you get
 the Dungeon Map from the chest, exit this room and head back to the entrance
 of the previous room (After you beat the Redead in the beginning of the well,
 you came to a room with water. In that room, I told you to follow the left
 path and eventually, you came to the room with the Dungeon Map.). Once there,
 drop down into the pit that was once the pool of water. Once there, crawl
 through the hole, into the next area. Here, climb the vines, then enter the
 door, into the next area. In this area, you'll have to fight the mini-boss of
 the mini-dungeon, the Dead Hand.

 To get the Dead Hand to appear, approach one of the hands and let it grab you.
 When one grabs you, repeatedly tap A to get out of the grasp of the hand. When
 you are released from the hand, the actual monster will appear. When it goes
 to bite you, strike it with your sword several times. Repeat this process and
 eventually, you will win this rather easy battle. After the battle, a chest
 will spawn, which contains the Compass of the dungeon! Once you have the
 Compass, bomb the brown piece of dirt in the northwest corner of the room, and
 a Small Key is revealed. Grab it. Now, exit the room. Back in the previous
 room, head to the northeast part of the area (It's northeast on your Dungeon
 Map.). Once there, crawl through the hole, into the next area. In this next
 room, shoot the crystal switch on the right eye of the weird face symbol on
 the wall above you (It's barely visible, but you'll see the crystal switch,
 trust me.). When you shoot the crystal switch, head through the now unlocked
 door, into the next room. In this room, kill the two Skullwalltula enemies.
 Then, bomb the dirt pile to reveal a switch. Step on it. Now, head back to the
 room where you got the Dungeon Map. Once there, drop down the hole behind the
 chest that contained the Dungeon Map, and you'll be in B3. In B3, step on the
 nearby switch to reveal a big chest. Head over to the area where the big chest
 is, and you'll four Redeads guarding it. Play the Sun's Song to freeze the
 Redeads, then open the chest for the Lens of Truth! When you have the Lens of
 Truth, warp back to the Temple of Time, using the Prelude of Light.


 Temple of Time
 --------------

 Back in the Temple of Time, turn an adult again, by putting the Master Sword
 back into the Pedestal of Time (you've done this enough to know). When you are
 an adult again, play the Nocturne of Shadow Sheik taught you, and you'll warp
 to the Graveyard.


 Graveyard
 ---------

 Here, head north, and down the steps, into the area with the many torches. In
 here, stand on the middle platform, and then use Din's Fire. All the torches
 will become lit, and you'll be able to enter the Shadow Temple to the north,
 so do so.


 Shadow Temple
 -------------

 NOTE: This dungeon requires the Fire Arrows.

 When you arrive in the Shadow Temple, head north and then look to the east;
 you will see a black and white target on the other side of the cliff. Longshot
 to that target, then head north through the invisible wall, into the next
 room. In that room, use the Lens of Truth to reveal the pole with the real
 skull on it. When you spot the only pole with the skull, push the block with
 the bird to the pole with the real skull, but make sure the beak of the statue
 is facing the skull. Once you do that, the gate on the chasm will open. Now,
 use the Fire Arrows and shoot the unlit torches above the weird statue with
 hands above the gate that opened when you put the bird statue on the skull.
 When the torches are lit, an ice block will appear on the chasm, so use that
 ice block to jump over to the other side, where the gate used to be. Enter the
 new area and follow the path to the new room. In that room, avoid the Beamos
 enemy, and walk through the invisible wall to the east of the Beamos, then
 enter the door into the next room. In this next area, defeat the two Gibdo
 enemies. Once they are defeated, a chest will spawn. Open it for a Small Key.
 When you have that, exit this room. In the previous room, head through the
 invisible wall to the left of the Beamos, then enter the door there, into the
 next new area. In this area, avoid the spinning blade statue, defeat the
 Skulltula enemies, and collect the five Silver Rupees in the room. When you
 collect all of the Silver Rupees in the room, head into the alcove where the
 chest that just spawned is. Once there, defeat the Skulltula enemy, then open
 up the chest for the Dungeon Map!

 When you have the Dungeon Map, head to the next alcove directly to the west of
 the one you're in now. In that alcove, use the Lens of Truth to reveal a hole.
 Drop down the hole, into the next area. Here, open the chest that is invisible
 without the Lens of Truth, and open it for another Small Key. Now that you
 have that, climb up the rusted chain wall, back up to the previous room. Now,
 exit this room completely. Back in the room with the Beamos enemy, head back
 to the room with the bird statue. Once there, use the Lens of Truth and look
 behind the bird statue and you should see a weird piece of wall under one of
 the weird face tiles on the wall. When you see that weird piece of wall, bomb
 it, then go through the area it was blocking, and unlock the door with your
 Small Key. In this next new room, head north and then you will see a skull on
 the wall with blue eyes. A voice will come from the skull. Head through the
 invisible wall, into the next room. In this room, head east and use the Lens
 of Truth beside the skull with the blue eyes; you should see a hallway with a
 door that you can enter, so go into it. In this next new area, play the Sun's
 Song to freeze the four Redead enemies. When the Redeads are frozen, kill each
 one of them with the Master Sword. When they are defeated, a chest will spawn,
 which contains the Compass. Once you have the Compass, exit this room. In the
 previous room, head east of where you just came out of, then use the Lens of
 Truth, and you should see a Time Block. Play the Song of Time to make the Time
 Block disappear, then when it does disappear, head through the door, into the
 next new area.

 In this area, look to the south and you should see three silver eyes. They
 fire flames and jars also come after you, so deflect the jars using your
 shield. Once the jars are destroyed, focus on the eyes. Shoot the middle one
 with the Fairy Bow. Now, head to the western room on your Dungeon Map, but be
 sure to use the Lens of Truth. When you enter the door to the next room, you
 will be forced to fight another Dead Hand. Defeat it the same way you did in
 the Bottom of the Well. Then, when you defeat it, a chest will spawn, which
 contains the Hover Boots! Once you have the Hover Boots, exit this room. In
 the previous room, backtrack all the way back to the Beamos room. When you
 arrive in the Beamos room again, destroy the Beamos enemy, then use a Bomb on
 the weird piece of wall that is not an invisible wall to destroy it. When the
 wall is destroyed, unlock the door with your last Small Key. In this next new
 room, follow the path into the next room, while avoiding the spiked traps and
 the guillotines you come across. Also, while defeating the Skulltula and the
 Beamos enemies you encounter along the way to the new room. Anyway, when you
 reach the new room, head north through the pits and while avoiding the
 guillotines in the area, until you come across a platform that has two Beamos
 enemies on it. When you see that platform, go onto it. On that platform, take
 out the Beamos enemies. Once they are defeated, look to your left and use the
 Lens of Truth; you will see several platforms. Jump onto the nearby one, then
 you should see a frozen golden eye switch below the platform you are on. When
 you see it, walk to the very edge of the platform and turn off the Lens of
 Truth. Then, when you are in range of it, shoot a Fire Arrow at the frozen
 eye.

 After shooting the eye switch, hover across the other platforms in the area
 and at the end of the platforms, enter the door, into the next new room. In
 this room, turn on the Lens of Truth to spot the spinning blade statue. Now,
 collect all of the five Silver Rupees in the room. There are more than five
 Silver Rupees, but I was counting the real ones. To tell which of the Silver
 Rupees are fake, listen to the sound; the fake ones will sound like the other
 Rupees you collect in the game. Anyway, after you collect all of the five
 Silver Rupees in the room, the gate will open, so kill the Like Like enemy
 beside the gate, then head through the once gate-blocked area, into the next
 area. In that area, use the Lens of Truth to reveal a small chest to the east
 of the already visible chest. Open the eastern chest, ignoring the first one,
 as it houses nothing but a Blue Rupee, which is utterly useless. Once you open
 the east chest, you'll get another Small Key! Now, exit this room. Back in the
 previous room, hover across the platforms, then make your way back onto the
 platform with the two Beamos enemies and the Bomb Flower. Once there, ignore
 the Beamos enemies, unless for some odd reason you'd like to kill them, and
 instead across the ice platforms, then get onto the platform north of the ice
 blocks. When you are on that platform, avoid the spiked traps and the Beamos
 enemy, while collecting the five Silver Rupees in the room. When you get the
 three on ground level, look up at the ceiling, and you should see a black and
 white target; Longshot to it to get the other two Silver Rupees. Once you have
 all the Silver Rupees in the room, open the chest that spawns for some Arrows.
 Now, hit the crystal switch with your Spinning Sword Attack.

 The gate then opens, so enter the next area. In this area, follow the path
 into the room with three spiked platforms coming down from the ceiling (They
 move up and down.). When you come to that room, use the Lens of Truth to spot
 a brown block on the eastern side of the room, hidden in the wall. When you
 spot the block, pull it out of there, then onto the weird face tile. When it
 is there, push it until it is in between the first two black spiked platforms.
 When it is, go to the other side of the block and pull it the rest of the way.
 When the block is in place on the weird face tile, climb onto the block, then
 jump on the platform to the left. Once there, jump onto the nearby spiked
 platform, and use it to get over to the eastern platform. On the eastern
 platform, press the switch to spawn a chest. When the chest spawns, jump back
 onto the nearby spiked platform, then jump to the left platform once more.
 Then, use the Longshot on the chest you just spawned and when you reach it,
 open it for another Small Key. Now that you have that, this room is useless,
 unless you want the Gold Skulltula in it. If you do, check the Gold Skulltulas
 (MQ) section of the guide for more information on getting this one. Regardless
 if you get the Gold Skulltula or not, after getting the Small Key, leave the
 room and head back into the room where the Beamos and spiked traps were (The
 room where you collected the five Silver Rupees a few minutes ago.). When you
 arrive in that room, walk across the narrow path to the south of the ice
 blocks. Use the Lens of Truth and you will spot a moving platform, as well as
 a locked door. Hover onto the moving platform, then on that, hover into the
 alcove with the locked door. Once there, open the locked door, using your
 Small Key. You will come into another new room.

 In this next room, collect all of the Silver Rupees that are collectable on
 ground level. Once you have collected those, use the Lens of Truth to reveal
 black and white targets throughout the room. Longshot to them until you
 collect all of the real Silver Rupees (Yes, the Silver Rupees in here are
 fake, too.). Once you collect all of the Silver Rupees in the room, use the
 ice blocks floating in the center of the room to get you to the locked door
 (In order to reach the ice blocks, use the Lens of Truth to reveal two black
 and white targets on the ceiling directly above the ice blocks. Then, Longshot
 to one of them to get onto one of the ice blocks.). When you reach the locked
 door, unlock it, using your last Small Key. Then, in this next room, equip the
 Iron Boots if you don't have them already to avoid being blown away by the
 strong winds of the fans in the room. Your goal here is to reach the other
 side of the room. In order to do that, after you come across the second fan,
 kill the Skulltula enemy. Then, you'll come across a cliff. Look up and then
 you should see two wooden pillars or something on the ceiling; Longshot to the
 latter one, and you'll reach the other side of the room! When you reach the
 other side of the room, drop down to the area below. Then, head north and go
 through the door at the opposite side. In this next room, defeat the four
 Redead enemies, then use the Lens of Truth to reveal a hidden chest. Open that
 chest to get another Small Key. When you have that, exit this room. Back in
 the previous room, switch back to the Hover Boots and use the Lens of Truth to
 reveal a hidden alcove. Let the fans blow you to the alcove. When you reach
 the alcove, enter the door, into the next room.

 In this next room, freeze the two Gibdo enemies by playing the Sun's Song.
 When you freeze the Gibdo enemies, strike them both with your sword until they
 die. When the Gibdos are out of the way, open the chest that spawns for a Blue
 Rupee. Then, head to the locked door in the room, and unlock it with the Small
 Key you have left. Then, in this room, you'll see a ferry in front of you. Go
 west and you should see a brown block. Pull the block until it completely
 covers the green floor. When it does, keep pulling it until you can't pull it
 any longer. Then, go to the other side of the block and push it into the small
 indentation in the floor. Once the block is in place, climb on top of it and
 then climb the ladder, to a new platform. On that platform, use the Hover
 Boots to reach the ferry. On the ferry, play Zelda's Lullaby on the Triforce
 symbol to get the ferry to start moving. When it gets moving, defeat the two
 Stalfos enemies that attack you. When you defeat them, at the end of the ride,
 when the ferry goes into the next unexplored area, drop down to the floor
 because if you don't, the ferry will sink into a pit! Anyway, when you drop
 down onto the ground after the ferry ride, shoot the a Bomb Flower on the
 other side of the room with a Fire Arrow. Doing this will cause the bird
 statue in the room to fall down, creating a makeshift bridge. Cross the
 makeshift bridge, to the other side of the room. When you reach the other side
 of the room, head east and you should see a Time Block. When you do, play the
 Song of Time in front of it to make it disappear. When it disappears, a golden
 eye switch is revealed, so shoot it with the Fairy Bow. After shooting the eye
 switch, two black pillars that have black and white targets on them will
 appear. Look up, and you'll see the second one on a high ledge. Longshot to
 the ledge, grab the Heart Container atop the pillar, then look down and you
 should see a switch on this platform, so drop down when you see that and press
 the switch.

 After you press the switch, the door to the next room will unlock, so drop
 down to the area below, then climb the side of the makeshift bridge, then
 cross it, to other side. There, head west and enter the newly unlocked door,
 into the next room. In this next new area, use the Lens of Truth to reveal
 hidden obstacles in the maze. Make your way through the maze and enter the
 western door on the Dungeon Map. In this next room, go behind the spinning
 skull statue, and you'll find a Small Key. When you have acquired the Small
 Key from the room, exit it, into the previous area. In the previous area, make
 your way through the maze once again, using the Lens of Truth to reveal the
 obstacles and enemies in the room. Make your way to the northern room on the
 Dungeon Map. When you reach it, unlock it with your Small Key. In this next
 room, use Din's Fire to melt the wooden objects with spikes on each side of
 you that are coming toward you to squash you. Once the wooden obstacles are
 melted, ignore the Fire Keese enemies that you created by using Din's Fire,
 but instead open the blue and yellow chest in the room for the Boss Key. When
 you have the Boss Key, exit this room. Back in the maze, navigate through it
 and make your way back to the room with the makeshift bridge. When you arrive
 at that area again, cross the makeshift bridge, back to the other side of the
 room. Once there, head through the door, into the next new area. In this area,
 use the Hover Boots to nagivate your way through the room, but be careful not
 to fall off. Also, use the Lens of Truth to reveal the platforms within the
 room. When you reach the boss door in the room, open it. In the next room,
 walk north and drop down the hole and you will fight Bongo Bongo, the boss of
 the temple. Read the Bosses section to see how to beat him. When Bongo Bongo
 is defeated, grab the Heart Container, save your game, and head through the
 blue portal.

 You will be warped to the Chamber of the Sages.


 Chamber of the Sages
 --------------------

 In the Chamber of the Sages, Impa reveals herself as the Sage of the Shadow
 Temple (blatantly obvious, considering Sheik told us in Kakariko Village). As
 every Sage does, she'll give you the Shadow Medallion. After that, you'll be
 warped to the Graveyard.


 Graveyard
 ---------

 Head to the Temple of Time, by playing the Prelude of Light.


 Temple of Time
 --------------

 Go to the Market.


 Market
 ------

 You know the drill by now. Exit the Market.


 Hyrule Field
 ------------

 Make your way to Gerudo Valley, which we went to a LONG time ago, so see the
 above section of the walkthrough for more information on how to get to Gerudo
 Valley. NOTE: Before you go to Gerudo Valley, it would be easier to get Epona,
 as she can gallop across the bridge in there, and it'll be easier. If you want
 to get Epona, see the Side Quests section of the FAQ.


 Gerudo Valley
 -------------

 Once you arrive in Gerudo Valley, head north, and cross the board to the other
 side. On the other side, continue north, and use the Longshot on the piece of
 broken bridge to the north (this is where Epona would come in handy). If you
 are on Epona doing this, try and get a good running start. Otherwise, Epona
 will simply not work. Anyway, when you are on the other side, continue heading
 north, and you'll reach Gerudo's Fortress.


 Gerudo's Fortress
 -----------------

 Head north, and go up the stairs. Then, let a Gerudo guard capture you. You
 will be put in a jail cell. In the prison, look up with C, and then you should
 spot a wooden piece in the window. When you do, Longshot to it, and you'll be
 able to get out of the prison! When you are out of the prison, drop down to
 ground level, then enter the left opening. This is called Thieves' Hideout,
 your next destination, obviously.


 Thieves' Hideout
 ----------------

 When you arrive here, head north, and approach the cell. A voice will call out
 to you. This happens to be one of the carpenters that were in Kakariko Village
 when you were a kid. We need to rescue him, but not before defeating a Gerudo
 Thief. To defeat the thief, just attack her when her guard is down. If you do
 take too much damage, you'll be put in jail again! When she is defeated,
 she'll drop a Small Key. Pick it up, and unlock the cell holding the
 carpenter. Talk to him, and he'll leave the room (did you expect anything
 different?). Exit the building, via the exit beside the lit torch. You'll be
 outside again after you exit, so enter the next entrance to the north, which
 is another area that we must do. In this area, head north, and hide behind the
 crates, as you make your way up the hill on the right, just east of the
 crates. Be careful not to get caught, or you'll be put in jail again. Anyway,
 when you go up the right hill after evading the Gerudo guard, you'll appear
 outside again. Head north, through the next entrance, but avoid the Gerudo
 guard, as she is VERY close. In this next area, head north, and talk to the
 carpenter inside the cell. A Gerudo guard will appear and attack you; defeat
 her the same way you did the previous one. Once she's defeated, she'll drop a
 Small Key. Use it to unlock the cell that the carpenter is in. When the
 carpenter is freed, head north through the unexplored hole, and exit the area.
 Back outside, jump down to the ledge straight ahead. Then, enter the nearby
 entrance into the next part of Thieves' Hideout. In this next area, follow the
 path, and you'll stumble across the third carpenter. Talk to him, and a battle
 will ensue with another Gerudo guard and you, so defeat her, and pick up the
 Small Key she leaves behind. Unlock the cell with the carpenter in it, and
 then talk to him. He'll run off after you free him, just like all the others
 did.

 Once that carpenter is freed, exit this area, via the way you came in. Now,
 climb the vines to the north, back onto the platform. Once that is done, head
 through the nearby entrance to the left, and you'll be in another new area. In
 this next room, shoot all of the Gerudo guards with arrows, then follow the
 path, and you'll see an exit. Enter the exit, and we're back outside. Back
 outside, drop down to the platform to your left, then enter the next area of
 the hideout there. On this platform, enter the entrance, into the next area.
 In this area, crouch behind the wooden crate. When the Gerudo guards comes
 near, shoot her with your arrow. Then, head through the only available exit in
 this room. In this next room is the final carpenter. Talk to him, and another
 battle with another Gerudo guard will ensue. Once she is defeated, pick up the
 Small Key she drops, and talk to the carpenter after you open the cell. His
 name is Shiro. Once you talk to him, he will run away back to the camp in
 Gerudo Valley, and another Gerudo guard will come. She will not attack you,
 however, but give you a Gerudo's Membership Card, with which you can have free
 access to everywhere in the fortress with.

 When you have that, exit this area, as well as the entire Thieves' Hideout,
 completely, by heading south after you exit the final carpenter room, and the
 other room after that. By doing that, you should see a gate, followed by a
 Gerudo girl dressed in white. Head up the ladder beside the Gerudo girl. Once
 you climb it, talk to the next Gerudo dressed in white. Talk to her, and she
 will tell you of two "trials" that you must face in order to make it to the
 Desert Colossus. Before we enter the Haunted Wasteland, there is something I
 suggest you get: the Ice Arrows. See the Side Quests section of the FAQ for
 more information on that. Once you have the Ice Arrows, head through the gate
 the Gerudo girl just opened, and you'll arrive in the Haunted Wasteland.


 Haunted Wasteland
 -----------------

 When you arrive here, equip the Hover Boots, and jump onto the wooden crate to
 the north. Once you are on it, use the Longshot, and Longshot to the wooden
 crate in the middle. Now, follow the flags in the area, and you'll eventually
 come across a stone structure. Head down the ladder of the stone structure,
 and at the bottom, you'll see a Gold Skulltula. Kill it, and then light the
 two torches in the room. A chest will appear, which contains 50 Rupees, so go
 and get them, and then climb back up the ladder, and exit this stone building.
 Back outside, head to the east side of the stone structure, and head up the
 makeshift stairway. Once you reach the top, use the Lens of Truth, and you'll
 see a ghost. This ghostly figure will guide you through the Haunted Wasteland,
 and to Desert Colossus, so follow him. Note that he does go fast, so try and
 keep up with him. If you fail, you'll end up back in Gerudo's Fortress, so try
 and avoid that. If you encounter a bridge along the way, ignore it, as the guy
 only sells you Bombchus for 200 Rupees, which is not worth it. Also, something
 I forgot to mention earlier, is that there will be enemies that come out of
 the ground towards the end of your journey, so be careful. Whatever you do, DO
 NOT let the enemies make you lose the guide.


 Desert Colossus
 ---------------

 When you reach Desert Colossus, head east, and you should see a cracked part
 of the mountain in between the two palm trees. Bomb the crack, and enter the
 next Great Fairy's Fountain.


 Great Fairy's Fountain
 ----------------------

 When you arrive here, play Zelda's Lullaby on the Triforce symbol, and then a
 Great Fairy will appear. She will grant you the power of Nayru's Love! Now,
 leave the fountain, and let's get back to Desert Colossus.


 Desert Colossus
 ---------------

 Back in Desert Colossus, head north, and enter the Spirit Temple.


 Spirit Temple
 -------------

 Since you can't do anything in here right now, exit the temple.


 Desert Colossus
 ---------------

 In Desert Colossus again, Sheik will come and teach you the Requiem of Spirit.
 This song will enable us to get to the Spirit Temple instantly, even as a kid!
 Once you learn this song, you've learnt ALL songs! Anyway, once Sheik teaches
 you the Requiem of Spirit, play the Prelude of Light to warp back to the
 Temple of Time.


 Temple of Time
 --------------

 Turn a kid once you arrive here. Now, play the Requiem of Spirit to warp back
 to Desert Colossus.


 Desert Colossus
 ---------------

 Back in the desert, head north, and enter the Spirit Temple. This time we will
 be able to progress in it some!


 Spirit Temple (Young Link)
 --------------------------

 Head up the stairs and open the nearby chest for some Bombchus. Now, look up
 at the entrance of the temple and on the set of pillars on the right side, you
 should see a crystal switch. Shoot it. After that, open the chest that spawns
 for some more Bombchus. Once you have that, look directly south of the chest
 you just opened and on the west wall near the unaccessible pillar of water,
 you should see a boulder behind the statue there. Bomb the boulder with a Bomb
 and/or a Bombchu, then an eye switch will be revealed, so shoot it. After you
 shoot the eye switch, open the chest that spawns for a Small Key. Now, talk to
 Nabooru, who is just left of the chest you just opened. Nabooru will ask you
 what you want, so tell her nothing. She'll then ask a favor of you, but only
 after asking you if you are one of Ganondorf's followers. When she asks that,
 tell her any of the two choices displayed on the screen, and she'll keep
 talking to you. When she asks if you will get the Silver Gauntlets for her,
 say yes. She will then move away from the hole, thus giving us access further
 into the temple! Crawl through the hole, into the next area. In this next
 area, take out the two Torch Slug enemies using Bombs or the Spinning Sword
 Attack. Or, you can use a jump attack, but be sure to have them L-Targetted if
 you are going to beat them that way. Once they are defeated, two doors to the
 new areas unlock, so enter the right one, into the next room. In this room,
 take out the Gibdo enemy. Then, pull the rightmost grave to reveal a switch.
 Step on the switch, then stand on the very edge above the pit below, but make
 sure you are facing the very middle of the floor, just south of the boulder in
 the area you see to the north, with the two Gibdos. Anyway, stand in that
 exact position, then throw a Bombchu; if you are lucky, it will have hit the
 boulder in the area to the north of you with the Gibdos.

 When you hit the boulder, a golden eye switch is revealed, so shoot it, and an
 ice platform appears, so jump on it, then jump over to the other side of the
 room. In this area, kill the two Gibdo enemies, then the door to the next room
 with unlock, so enter it. In this next room, step on the black spinning
 platform and you'll have to fight a Stalfos enemy. Defeat it, or knock it off
 the platform and to the cliff below. Once it is defeated, the door to the next
 room unlock, so enter it. In this room, take out the Keese enemies, then pull
 the gravestone in the room to reveal a switch. When the switch is revealed,
 step on it. Doing this will create a makeshift bridge, so cross over to the
 other side there and defeat the Anubis enemy with Din's Fire. Once the Anubis
 enemy is defeated, open the nearby chest for a Dungeon Map. Then, open the
 small chest that spawned for another Small Key. Now, enter the door, into the
 previous room. In this next room, throw a Bombchu into the small crawlspace
 just below the golden eye switch in the room. If the Bombchu goes through, you
 will blow up a boulder, allowing you to crawl through the hole, so do it when
 that happens. In this next area, unlock the locked door using one of your
 Small Keys, and you'll be in another new area. In this area, hit the crystal
 switch to move a gate. Then, kill the Like Like enemy that drops down, then
 climb the wall to the floor above. On this floor, kill the Baby Dodongo
 enemies, then kill the Beamos enemy. After that, a chest will spawn, so open
 it for some Bombchus. Once you open the chest, look on the wall until you see
 a boulder. When you do, throw a Bombchu up to that boulder to explode it. When
 it is exploded, a ray of light will come in through the hole in the wall and
 bring the sun in the middle of the room to life.

 Now, unlock the door in the room with your Small Key, and you'll be in another
 new room of the temple. In this room, drop down to the area below and then
 look on the left side of the big statue in the room and you should see a
 golden eye switch. When you do, shoot it. A chest spawns to the east of where
 you are on a small platform below the statue, so go over there and open it to
 get the Compass! Once you have the Compass, head north of the chest to the
 locked door, then use Din's Fire to melt the frozen golden eye switch. This
 will unlock the door to the next room, so enter it. In this room, apporach the
 pit to the north, then look down in the pit; you should see a golden eye
 switch. When you do, shoot it, and a chest will drop down, which contains yet
 another Small Key. Once you have that, exit this room, back into the previous
 room. Back in the previous room, head down the stairs, then head west and
 climb the wall there, back up to the previously visited platform. Once there,
 head up the stairs a bit, but not all the way, then backflip onto the Time
 Block there. Once you are on the Time Block, play the Song of Time when Navi
 turns green. If done correctly, another Time Block will appear to the north of
 the one you are on now, so when it does, jump over there, with the small
 wooden crate in your hand. On the othe Time Block, jump left back onto the
 platform. On that platform, climb up the stairs to the top of the platform.
 There, play the Song of Time again when Navi turns green to cause yet another
 Time Block to appear. Jump on that one with the wooden crate in your hands,
 then use that Time Block to jump to the statue's left hand.

 On the statue's left hand, step on the blue switch, then place the wooden box
 on it to make the switch stay pressed. Once that is done, enter the door at
 the very top of the platform where you just were, into the next area. In this
 next area, head up the stairs while avoiding the flamethrowers. When you reach
 the door, enter it, into the next area. In this area, head to where the ray of
 light from the hole in the wall is sticking out at. To get over there, jump on
 the small wooden platforms on the side of each of the wall platforms. When you
 reach the area with the ray of light, approach the two blocks with suns on
 them to your north, then pull them both to the ray of light. Once they are
 both within the ray of light, shoot the crystal switch in the area to
 dissipate the fire, then enter the door you have not been through yet, into
 the next room. In this room, walk up the stairs and kill the Big Skulltula.
 Then, continue heading north and unlock the door to the next room, using your
 last Small Key. In this room, approach the Iron Knuckle and hit it with your
 sword to start a battle! The Iron Knuckle is tough, especially as Young Link.
 Let the Iron Knuckle break the pillars in the room to get Heart Containers to
 pop out! That's about the only way to win without Fairies, but hopefully you
 have some of those. Anyway, after defeating the Iron Knuckle enemy, head
 through the door and you'll be outside. Outside, Kaepora Gaebora will talk to
 you for the last time. When he goes, open the chest for the Silver Gauntlets!
 When you get the Silver Gauntlets, two witches, namely Koume and Kotake, will
 use magic on Nabooru and capture her!

 Now, warp back to the Temple of Time.


 Temple of Time
 --------------

 Here, turn an adult. Then, play the Requiem of Spirit to return to Desert
 Colossus.


 Desert Colossus
 ---------------

 Here, head into the Spirit Temple. This time as Adult Link.


 Spirit Temple (Adult Link)
 --------------------------
 
 When you arrive in the Spirit Temple as Adult Link, head up the stairs and
 look up and in the hole in the ceiling, you should see a boulder; stand in the
 middle of the room and throw a Bombchu. If you threw it right, it will crawl
 up the wall and then make its way to the hole in the ceiling, thus hitting the
 boulder. When the boulder is cleared, Longshot to the black and white target
 in the hole, into the next area. In this area, push the huge stone block until
 it falls into a pit. When it does, follow the path, go through the door, into
 the next room. In this room, head west and then climb up the wall to the upper
 platform. Then, go through the door, into the next room. Here, stand a bit
 south of the sun in the middle of the room, then Longshot to the small chest
 on the small ledge above (Make sure you Longshot to the front of the chest.).
 When you reach the chest, open it for another Small Key. Once you have that,
 hit the crystal switch in the room, then drop down to the area below. Once
 there, head through the door, back into a previously visited area. In that
 area, pound the rusted switch with the Megaton Hammer. Doing this will cause
 a chest, which you cannot get yet, to appear. Ignore the chest for now, and go
 through the door you just came out of, back into the previously visited room.
 In that room, hit the crystal switch, go through the door, back into the main
 room of the temple, where the big statue is. Once there, head up the stairs,
 then Longshot to the lit torch on the other side. Then, kill the Floormaster
 enemy, ignoring the three mini-Floormasters that spawn, and head up the
 stairs, and unlock the door to the next room. In this room, Longshot to the
 black and white target on the ceiling, then enter the door to the next room.
 In this next room, kill the four Beamos enemies, using Bombs.

 A chest will then spawn, which contains a Bundle of Arrows, so open it if
 you'd like. Whether or not you open the chest, play the Song of Time below
 the Time Block that's floating in the air (Navi will turn green, so you'll
 know when to play it.). Once you do that, the Time Block on the ground in the
 room will disappear, and will appear underneath the one you are beside. When
 it appears there, stand beside the blue switch that was revealed when you made
 the Time Block disappear earlier. Once there, play the Song of Time again to
 make the Time Block appear on the switch again. When it does, play the Song of
 Time below the Time Block in the air again and then the Time Block covering
 the blue switch will appear underneath the one you are standing beside. On the
 block is a wooden crate, so jump onto it and grab the block, then step on the
 blue switch, then put the wooden crate on it. When the crate is on the switch,
 enter the unexplored door, into the next room. In this room, kill the two
 Dinolfos enemies, then attack the chest in the room to unlock the door to the
 next room. Enter the door. In this next area, use the Lens of Truth to reveal
 the invisible Floormaster enemy. Kill it, then kill the three parts it splits
 into. Once that is done, the door in the room will open, so enter it, into the
 next room. In this room, approach the Iron Knuckle and hit it to start a
 fight. Luckily, this one is much easier as Adult Link. Defeat it the same way
 you did the other one as Young Link. Once you defeat the Iron Knuckle, enter
 the door behind where the Iron Knuckle was sitting. You'll be outside.
 Outside, open the chest for the Mirror Shield!

 When you have the Mirror Shield, head back inside where the Iron Knuckle was.
 There, exit that room, back into the previous area. Here, walk down the stairs
 and go through the door, back into the next previously visited room. There,
 kill the two Dinolfos enemies, then approach the Time Block and play the Song
 of Time when Navi turns green to make the Time Block disappear to the locked
 door in the room. After the Time Block moves, a ray of light is revealed, so
 stand in the midst of that ray of light, and aim the Mirror Shield at the sun
 on the wall. Doing this will unlock the door to the next room, so play the
 Song of Time once more when Navi turns green to move the Time Block back, but
 make sure that you aren't standing in the ray of light, or it won't work. When
 the Time Block is back in the ray of light, enter the door to the next room.
 In this room, freeze the Gibdo using Sun's Song, then open the chest for the
 Boss Key! Now, exit this room, back into the previous room. Once there, exit
 the room, and make your way back to the main room of the temple, where the big
 statue is. Once there, drop down to the statue, then shoot the three unlit
 torches in the room (You'll see them, as they are on pillars.) with Fire
 Arrows, but do it quickly, as the fires will quickly dissipate! When you shoot
 the torches, a door will open. To get to it, head north and climb the wall,
 back onto the platform we've been on numerous times in the temple. Once on
 that platform, climb the stairs, then use the Longshot on the lit torch on the
 other side. Once you reach the other side, climb down the stairs and enter the
 door you haven't yet, into the next room. In this room, wait until the
 Wallmaster comes down. When it does, kill it, then defeat the two Stalfos
 enemies in the room.

 When they are defeated, aim the Mirror Shield at one sun in the room. It will
 disappear, and a Wallmaster will come down to beat you. Once you kill that
 Wallmaster, aim the Mirror Shield at the other sun, and another Wallmaster
 will come down. Kill it as well, then aim the Mirror Shield at the last sun in
 the room. Defeat the Wallmaster that comes down and the gate in the room will
 open, so drop down into the area below. There, head north through the door,
 while avoiding the spiked traps. In this next room, collect the two Silver
 Rupees in the room, then bomb the boulder in the middle of the room to reveal
 a rusted switch. Pound it with the Megaton Hammer to cause the pillar of water
 in the room to go down. When it does, go onto the pillar of water and collect
 the Silver Rupee. Then, go into the room ahead, which is the first room of the
 entire temple. Once there, head to the entrance of the temple, but don't exit.
 Instead, break the two boulders on each side with the Megaton Hammer to reveal
 the last two Silver Rupees. Collect them, and a chest will fall down, which
 contains a Small Key. Once you have that, Longshot to the black and white
 target in the hole in the ceiling, then backtrack to the room with the big
 statue. There, head west and climb the wall, back up to the platform. Then,
 climb the stairs and Longshot to the lit torch on the other side of the room.
 Once there, climb the stairs and enter the room at the top. In this previously
 visited area, unlock the door to your left with a Small Key. Then, in this
 next room, kill the Keese and Fire Keese enemies, then climb the moving wall
 to the top, but on the way, be sure to collect the five Silver Rupees. At the
 top, kill the Torch Slug enemy, and enter the next room.

 In this next room, head up the stairs and step on the Triforce pad. Then, play
 Zelda's Lullaby to open the door to the next room. Enter that door, and in
 this area, drop down to the area below where the big mirror is. Once there,
 roll against the leftmost crates to reveal a rusted switch; pound it with the
 Megaton Hammer once it is revealed. Then, enter the door it unlocked, into the
 next room. In this room, go through the connecting rooms, killing all the
 enemies you come across. Once all the enemies are out of the way, use the Lens
 of Truth to reveal a hidden chest to the south of the mirror that is on fire.
 Open that chest for another Small Key. Now, step into the first room of the
 rooms that connect to each other and stand in the ray of light and aim the
 Mirror Shield at the sun on the wall, which is above you. When the light
 touches the sun, the sun will come to life! Once that is done, enter the next
 room in this connecting area, then push the mirror to the other mirror in the
 other room. Then, if the fire is not there on the other mirror (If it is, you
 will have to go back and light the sun in the previous chamber.), you'll have
 to bring the sun in the previous room back to life. Anyway, once the mirror is
 aimed at the mirror that had the fire around it before you put it out, quickly
 go over to that mirror and push it, so that the light is facing the big mirror
 in the previous room. When it is, go over to that area where the mirror is and
 stand in the ray of light and aim the Mirror Shield at the sun on the wall.
 Doing this will cause piece of floor you are standing on to elevate to the
 statue room. In that room, wait until the Wallmaster enemy comes down. When it
 does, kill it, then aim the Mirror Shield at the statue's face to burn it.

 When the statue is burnt, a piece of grating will be revealed on the center of
 the statue's face, so Longshot there to open the grate. When the grate is
 opened, unlock the door with the Boss Key. In this next room, Koume and Kotake
 will summon the Iron Knuckle in this room. This Iron Knuckle happens to be
 Nabooru. Anyway, defeat it like you did all the other ones. Once the Iron
 Knuckle is defeated, Koume and Kotake will brainwash Nabooru again! Enter the
 door behind the chair that the Iron Knuckle was sitting on. In this room, go
 north and through the door, into the next area. In this area, climb one of the
 walls, then go onto the middle platform. Koume and Kotake will attack you. Go
 ahead and check the Bosses section to see how to win. Once you win, the two
 witches will form into Twinrova! Read the Bosses section for that as well.
 After defeating Twinrova, grab the Heart Container on the side platform, then
 save your game, and enter the blue portal. You will arrive in the Chamber of
 the Sages once more.


 Chamber of the Sages
 --------------------

 Nabooru reveals herself as the Sage of the Spirit Temple, and gives you the
 Spirit Medallion. Rauru will tell you to go to the Temple of Time, as the
 final showdown with Ganondorf is about to begin.


 Desert Colossus
 ---------------

 Play the Prelude of Light to warp back to the Temple of Time.


 Temple of Time
 --------------

 Here, Sheik will reveal himself as Princess Zelda, and talk for a long time
 about the Triforce, the chosen ones, and eventually, she'll give you the Light
 Arrows. The Light Arrows are needed to defeat Ganondorf. After getting them,
 Ganondorf will capture Princess Zelda! When you regain control, exit the
 Temple of Time. NOTE: Before going to Ganondorf, I suggest getting the
 Biggoron's Sword, as it kills Ganondorf A LOT faster than the Master Sword. If
 you don't want to, that's fine, but I recommend it. See the Side Quests
 section if you are interested.


 Market
 ------

 In the Market, head to where Hyrule Castle used to be as a kid.


 Ganon's Castle
 --------------

 Here, try and enter the castle, but there is no bridge so we can't get in!
 Rauru and the Sages will create a bridge with their power, which leads inside
 Ganon's Tower. Enter it.


 Ganon's Tower
 -------------

 When you arrive here, climb down the stairs and defeat the two Green Bubble
 enemies. Then, defeat the two Armos Statue enemies on the side pillars, then
 defeat the Iron Knuckle. Once they are defeated, the door to the next room
 opens up, so enter the door, into the next room. In this room, head left of
 the entrance in the room and enter the door with the orange symbol above it.
 This is the Spirit room, which resembles the elements found in the Spirit
 Temple. Anyway, when you arrive in the Spirit room, defeat the enemies in the
 room, then shoot the silver eye switch above the door that is not locked in
 the room. Doing this will cause an Iron Knuckle to drop down from the ceiling.
 Do not kill the Iron Knuckle; instead, let it break the chairs in the middle
 of the room, as when it does, a rusted switch is revealed. Once the rusted
 switch is revealed, kill the Iron Knuckle, then use the Megaton Hammer on the
 rusted switch. Once that is done, enter the door to the next room. In this
 room, kill the Green Bubble enemy, then open the chest for Bombchus. Then,
 stand directly in the middle of the bars of the gate in this room, then throw
 a Bombchu up on the gate, and into the hole. If done correctly, the Bombchu
 will have went through the hole of the gate, went onto the wall, then hit the
 crystal switch on the ceiling. When the crystal switch is hit, enter the door
 to the next room of the tower. In this room, defeat the Green Bubble enemy.
 Once it is defeated, progress further in the room and take out the Gibdo enemy
 and the two Redead enemies. Once they are defeated, look up in the center of
 the room where you fight the Gibdo and Redead enemies, and you should see a
 web. When you see the web, shoot a Fire Arrow at it to melt it. Once the web
 is melted, a ray of light will shine into the room, so stand in the middle of
 the ray of light and then aim the Mirror Shield at the sun tiles on the wall.

 Note that one sun tile makes a Wallmaster come down, so take note of that.
 Keep hitting the sun tiles with the Mirror Shield, then open all the chests in
 the room. The big chest contains the Golden Gauntlets, whereas one of the
 small chests contains a Small Key. Once you have acquired the treasure from
 the room, aim the Mirror Shield at the Spirit symbol above the locked door to
 hit a hidden sun tile. When that is done, the door to the next room will open,
 so enter it. In this room, shoot a Light Arrow at the core there to cause the
 Spirit Barrier to dispel! You will be warped back to the main room of the
 tower after that is done. Back in the main room, head east and enter the door
 with the green symbol above it. This is the Forest door, which, obviously, is
 supposed to represent the Forest Temple. In the Forest room, defeat the two
 Stalfos enemies, then equip the Iron Boots and look above the door to the next
 room, and you should see a lit torch. Longshot to that torch, then take the
 Small Key and enter the door to the next room. In this room, look left and
 shoot the eye switch behind the fan. A chest will then spawn, which contains
 a Bundle of Arrows. Once you have that, shoot two Arrows at the Armos Statue
 on the platform to the north. If done correctly, the Armos Statue will explode
 AND kill the Beamos! Once that is done, wait until the fan beside the chest
 starts blowing. When it does, equip the Hover Boots and quickly let the fan
 blow you to the nearby platform. On that platform, L-Target the Beamos to the
 east on the middle platform, then throw a Bomb at it to defeat it. Once you
 defeat that Beamos enemy, hover onto that platform, then look around the room
 until you find a frozen golden eye behind a fan.

 When you do, shoot it with a Fire Arrow. Doing this will cause a small chest
 to spawn, so Longshot to it and open it for some Bombs. Once you have that,
 hover back onto the middle platform, then L-Target all the Beamos that are
 within your range (You can't reach the one in the corner yet.), and throw a
 Bomb at each one of them to defeat them. Once the Beamos enemies are defeated,
 hover onto the platform beside the locked door to the next room. On that
 platform, throw a Bomb to the last Beamos in the corner to defeat it. When all
 of the enemies in the room are defeated, hover onto the platform that the last
 Beamos you destroyed was on, but only when the fan isn't blowing. When you are
 on that platform, equip the Iron Boots and play the Song of Time to make a
 Time Block appear. When it does, play the Song of Time again to drop an Armos
 Statue onto the ice block below, and onto the blue switch. The door to the
 next room will open, so enter it when the fan isn't blowing.. In this area,
 shoot a Light Arrow at the core to dispel the Forest Barrier! You will be
 warped to the main room again, so once there, head north of the Spirit door,
 climbing down and up the stairs you come across, until you come to a door with
 a red symbol above it. Enter that door when you come to it, which is the Fire
 room, which represents the Fire Temple. In the Fire room, equip the Goron
 Tunic. Then, jump onto the moving platform, then jump onto the left platform
 where the uppermost platforms are. On that left platform, jump to the other
 one, then the platform will rise up into the air, and you'll see a Silver
 Rupee. To get it, when the platform is beside it, backflip to it, but be very
 careful not to fall into the fire. Once you collect the Silver Rupee, jump to
 the next moving platform that you haven't been on yet.

 On that platform, jump to the small platform with the Beamos and the huge
 black stone pillar. On that platform, kill the Beamos using a Bomb, then pick
 up the black stone pillar (Since you have the Golden Gauntlets, you can do
 this.). When you do, Link will throw the pillar into the lava behind him! When
 that is done, grab the second Silver Rupee underneath where stone pillar used
 to be. Now, jump onto the moving platform, the onto the nearby platform to the
 north of the one you were just on, then jump to the second one. The second
 platform will rise up, so when it is at ground level, Longshot to the black
 pillar with the black and white target on it. Once on top of that, jump to the
 third Silver Rupee on the nearby higher piece of platform. Once you obtain the
 third Silver Rupee, jump to the moving platform to your north, then ride it to
 the next Silver Rupee. Once you have that Silver Rupee, jump to the platform
 to the left, defeat the two Torch Slug enemies, then pick up the black stone
 pillar to throw it into the lava. Once that is done, Longshot back to the
 black pillar with the black and white target on it. Once you are on top of the
 black pillar, jump on top of the higher platform where you collected the third
 Silver Rupee, then use the Hover Boots and hover onto the platform to your
 north. When that platform starts to rise, jump to the black pillar in the lava
 and collect the last Silver Rupee. Once you collect the Silver Rupee, Longshot
 to the black pillar with the black and white target on it, next to the door to
 the next room. Once you reach the platform, enter the door into the next room.
 Here, shoot a Light Arrow into the core to dispel the Fire Barrier! As always,
 you'll be warped back into the main room. Back in the main room, head east and
 enter the door with the purple symbol above it. This door is the Shadow door,
 which resembles the Shadow Temple.

 In the Shadow room, kill the Green Bubble enemy using an Arrow, then look to
 the right of where the Green Bubble was and shoot the Bomb Flower on the small
 platform there with an Arrow. Doing that will cause a chest on the platform,
 so Longshot over to that chest and open it to get a Bundle of Arrows. Once you
 have that, use the Lens of Truth to reveal a huge platform in the center of
 the room that is moving. Wait until that platform comes as close to the
 platform you are on now as possible, then use the Hover Boots to get on it.
 When you are on that platform, collect the Silver Rupee, then ride it to the
 platform with the Bomb Flower. When you are on the Bomb Flower platform,
 collect the Silver Rupee there. Then, get onto the huge platform again, then
 hover onto the platform with the Beamos. There, use a Bomb to kill the Beamos,
 then collect the Silver Rupee that he was guarding. Then, shoot a Fire Arrow
 at the unlit torch on the ground. Doing this will cause an ice block to
 appear to your north, so jump onto that ice block, then go onto the platform
 with the two Beamos enemies. On that platform, kill the two Beamos enemies
 using Bombs, then look under the ice block; you should see a golden eye
 switch, so shoot it when you do. After you shoot the golden eye switch, a
 chest will spawn, which contains a Small Key, so open it. After that, head
 east of the chest and then use the Lens of Truth to reveal an ice bridge. Go
 across the ice bridge and then go onto the platform with the Beamos enemy. On
 that platform, bomb the Beamos to kill it, then collect the Silver Rupee that
 was under it. When you collect that, head back onto the platform with the
 chest, then use the Lens of Truth to reveal another icy bridge to the west of
 the chest.

 Cross that one, then you'll come to a guillotine; wait until it rises up, then
 cross the rest of the icy bridge to the door to the next room, collecting the
 last Silver Rupee along the way. When you reach the door, enter it. In this
 area, shoot a Light Arrow into the core to dispel the Shadow Barrier! Then, in
 the main room, head east and go down the stairs, then enter the door with the
 blue symbol above it, which is the Water room. This room is not like the Water
 Temple, so don't worry. Anyway, when you arrive in the Water room, kill the
 Freezzerd enemies in the room, then head east of the pillar of water with the
 Blue Fire in it, and defeat the Dead Hand. Doing so will cause the pillar of
 water in the room to go down for a few seconds, so quickly run over there and
 stock up all your Empty Bottles on Blue Fire. When you are full on Blue Fire,
 head north to the cluster of red ice. Once there, melt it with the Blue Fire,
 then unlock the door to the next room, using your Small Key. In this room,
 kill the Keese enemies (One of them is invisible.), then collect the available
 Silver Rupees in the room. When you collect them, we'll have to push the ice
 blocks in this room around, so start by pushing the block near the locked door
 north to the cluster of red ice. Once the block is there, climb it and melt
 the red ice, using Blue Fire. Once that is done, push the block east into the
 pit, then it'll return back to its normal position. Now, push the block that
 you just pushed a minute ago east to the ice rock. Then, push it to the east
 again, and into the pit there. Once the block is in the pit, push the other
 block in the room east to the ice rock. Then, push it to the west to the next
 ice rock. After that, push the block to the north, onto the area below the
 platform with the one block of red ice. Once the block is below that platform,
 climb on top of it, then jump onto the platform with the red ice, then melt
 it.

 Now, collect the last Silver Rupee after melting the red ice! Once you collect
 all the Silver Rupees in the room, jump onto the platform with the door to the
 next area. In this room, shoot a Light Arrow at the core to dispel the Water
 Barrier! Back in the main room, head to the only one left, which is the door
 with the yellow symbol above it. To get to it, though, when you reach the
 black stone pillar, grab it, and Link will throw it and break it, thus giving
 us access into the Light room. This, I guess, is supposed to resemble a
 mixture of all the dungeons you've played in the game, or the dungeons you had
 to complete as Young Link. Anyway, in the Light room, defeat the Dinolfos
 enemy, then defeat the Torch Slug enemies, then go into the next room. Here,
 step on the Triforce pad and play Zelda's Lullaby to spawn a chest; open it
 for a Recovery Heart, which you probably need at this point. After that,
 unlock the door to the next room. In this next room, be very careful of the
 rolling boulder, and avoid it as best you can, as your main objective is to
 defeat the Beamos on the high platform in the center of the room. Once the
 Beamos is defeated, Longshot to the black and white target above where it was.
 On that platform, go directly north and drop off the platform, then unlock the
 nearby locked door, using your last Small Key. In this next room, kill the
 Skulltula enemy on the left yellow flame, then hit the crystal switch on the
 right yellow flame. After that, walk through the invisible wall, into the next
 area. In this area, shoot a Light Arrow at the core to dispel the Light
 Barrier! Once you warp back to the main room, since all the Barriers are
 dispelled, go across the room, heading up the stairs, until you come across
 that bridge we saw in the cutscene after dispelling the Light Barrier. When
 you come across the bridge, cross it, then enter the next room.

 In this unexplored room, defeat the Keese enemies while heading up the stairs
 to the next room. In this room, kill the two Dinolfos enemies, then enter the
 next room. In this room, head up the stairs, then enter the door to the next
 room. In this next new room, defeat the two Stalfos enemies, then open the
 chest now that the fire is dissipated to get the Boss Key! Once you have the
 Boss Key, enter the door to the next room. Here, go up the stairs and then
 enter the door at the end. In this next room, defeat the two Iron Knuckle
 enemies, but be sure to defeat them one at a time, otherwise it's very
 difficult. Once the Iron Knuckles are defeated, enter the door to the next
 room. Here, head up the stairs, as usual, then unlock the door at the end. In
 this next room, enter the door, into yet another new room. In this room, head
 up the stairs and enter the door into the next room. Here, you'll meet Zelda
 and Ganondorf, as a cutscene commences. Eventually, you'll have to fight
 Ganondorf, so read the Bosses section to see how to win! Once you defeat
 Ganondorf, he will use his power to crush the remnants of his tower! You have
 3:00 to get out of the tower, so follow Zelda until you get out. Outside, you
 will see a cutscene of the tower crumbling almost completely. Then, just when
 you think the game is over, Ganondorf gets back up and transforms into Ganon!
 To make him do that, approach the rubble where Ganondorf is. Read the Bosses
 section to see how to win! Once you win, congratulations! You have just beat
 one of the greatest video games of all time, my friend!

 
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 9. Bosses                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Queen Gohma                                           |
 |          Location: Deku Tree                                   |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This boss is very easy. To get her to come out, look up at the
           ceiling with C Up. She'll eventually come down. When she does, wait
           until her eye turns red, then shoot it with your Fairy Slingshot.
           When she's on the ground after you shoot her, hit her with your
           sword repeatedly until she gets back up. She'll now spit out eggs
           which will contain, if you don't hit them with your sword, baby
           Gohmas. Kill the eggs, and repeat the process above until you win.
           Note that you can also use Deku Sticks to defeat Gohma, and its
           faster, so do that if you have alot of them.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          King Dodongo                                          |
 |          Location: Dodongo's Cavern                            |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This boss battle isn't too particularly difficult. King Dodongo will
           use only one attack, which is his fire breath. To avoid it, if you
           happen to get caught in it, stand on the very edge of the lava pit.
           Now, how to beat him is what we wanna know, right? To do that, when
           King Dodongo comes near you, throw a Bomb into his mouth to stun
           him. While he is stunned, hit him with your sword. Dodongo will roll
           across the room, into a different area, but the way to beat him is
           still the same. Hit him four times to beat him.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |            Barinade                                            |
 |          Location: Jabu-Jabu's Belly                           |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: To defeat Barinade, L-Target his head (the area above his jellyfish)
           and throw your Boomerang at him. Once that is done, he will fire
           electrical attacks at you like he did before, so avoid them and then
           L-Target him again. Then, throw your Boomerang at him again. The
           same pattern will ensue one more time, so do that same attack
           pattern you did above. Once that is done, Barinade will release his
           jellyfish enemies, so cut as many of them down as you can. Take note
           you can hit him on this part, but I would suggest killing his
           jellyfish minions instead. Anyway, once you hit the jellyfish,
           Barinade will start to spin and with the remaining jellyfish around
           him. L-Target him and throw your Boomerang at him and hit him. Now,
           cut down the remaining jellyfish, or if you leave one, then do the
           same thing again until the last one is cut down. Once the jellyfish
           are destroyed, Barinade will start to spin again, so L-Target him
           and throw your Boomerang at him again, to hit him. Barinade will be
           on the ground stunned, so swing your sword at him as many times as
           you can. Then, he'll burrow into the ground and start shooting
           electricity at you. Avoid it and when he gets back up, throw the
           Boomerang at him again. Then, hit him with your sword. Keep doing it
           until he is defeated. NOTE: Something I forgot to mention at the
           start of the strategy, was that the jars in the room house Hearts,
           so be sure to grab them if you need health.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |         Phantom Ganon                                          |
 |          Location: Forest Temple                               |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Phantom Ganon will start off by going into one of the pictures in
           the room. Two Phantom Ganon's will come out of two separate
           pictures, however, so to avoid confusion, shoot the one that is
           bright and a dark purple color with your Fairy Bow. This will mean
           you've hit Phantom Ganon. Do this two more times after you hit him
           once. Phantom Ganon will then get off the horse, and start shooting
           electrical fireballs at you. Deflect them back at him with your
           sword. When you stun him by deflecting the blasts, he'll fall to the
           ground. This is your chance to hit him. Keep hitting him and he will
           eventually get back up and shoot more fireballs. Repeat this process
           and eventually, he will attack you with a speed attack that can
           easily catch you off guard (it did me). Avoid that and then he will
           start firing fireballs again. This time, when you deflect one, you
           will have to deflect it about five times until he finally gets
           stunned. When he is stunned, slice away at him. Keep doing this, as
           his attacks won't change now, until you win. Note that a bottle also
           works to deflect Phantom Ganon's attacks, but in my opinion, it
           isn't worth it to use it.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           Volvagia                                             |
 |          Location: Fire Temple                                 |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Volvagia can be quite hard of a boss if you aren't careful. Alright,
           to defeat him, wait until he pops out of a hole. When he does, use
           the Megaton Hammer. This will stun him. Now, strike him with your
           sword, and he will fly into the air and start shooting fire at you.
           Avoid it. He will continue to fly around, so avoid him. When he
           emerges from one of the holes again, hit him with your Megaton
           Hammer. Then, strike him with your sword. Now, Volvagia will start
           moving around the air, and dropping rocks on you. Avoid those as
           best you can. Volvagia will continue to pop in and out of holes, as
           he emerges/reemerges. His attacks, however, remain the same. He
           will, however, eventually, when he has one hit left, move a lot
           faster through the holes, so keep that in mind. Aside from that,
           nothing really to worry about.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |             Morpha                                             |
 |          Location: Water Temple                                |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Defeating Morpha is rather easy, actually. The way to beat him is to
           head into a corner. When you are in the corner, Morpha cannot hurt
           you! Anyway, to attack Morpha, wait until the nucleus thing comes
           out close enough, so that you can Longshot it. When it does so, use
           the Longshot to launch the nucleus over to you. When it is over to
           where you are, strike it with your sword. Morpha will do the same
           thing over and over, so repeat until you've won. Also, something I
           forgot to mention, is that there will eventually be two Morphas; one
           that contains the nucleus, and one that does not. NOTE: Something
           else I forgot to mention, is when you are in a corner, Morpha will
           just stay there, and you won't be able to hit the nucleus. When this
           happens, run across to another side of the room, and along the way,
           try and hit the nucleus.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           Bongo Bongo                                          |
 |          Location: Shadow Temple                               |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Fall down the hole to where Bongo Bongo is. As far as his attacks,
           Bongo Bongo likes to catch you in his hand, then throw you into the
           poison, which can be annoying, so be careful of that. Also, if you
           miss hitting his hands, he'll attack you then, too, so avoid that.
           As for the battle itself, it's not hard at ALL, considering how long
           it took to get to this boss. To beat him, L-Target him and shoot an
           arrow at both his hands. They will freeze. Once they freeze, use the
           Lens of Truth on his ugly eye. This will stun his entire being, so
           this is your chance to strike him with your sword. This is a heck of
           a lot faster if you have the Biggoron's Sword. Keep doing this
           until you win. NOTE: Bongo Bongo also hits the floor with his hands,
           so use the Iron Boots to avoid being bounced around so much. Sure,
           you can still be bounced, but not as high.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |    Koume and Kotake / Twinrova                                 |
 |          Location: Spirit Temple                               |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: To win the first part of the battle against Twinrova, when one fires
           an ice spell, deflect it with your Mirror Shield back at the other
           one that uses fire, and vise versa. Keep doing this until the two
           sisters decide to transform into Twinrova. When they do, the battle
           is pretty much the same, except there's one different thing: instead
           of deflecting the attack at the other one, you will have to absorb
           one of their spells that they throw at you three times. For example,
           if the one that uses ice throws an ice spell at you, absorb it three
           times with your Mirror Shield. When you have absorbed three spells,
           hold R and unleash the attack on Twinrova to stun her! When she is
           stunned, quickly run over to the platform where she's on, and chop
           her madly with your sword! This also works for the one who uses fire
           on you, too, and their attacks don't change, so keep doing that same
           process until you win! NOTE: Something I forgot to mention about the
           boss, sometime in the battle,  she'll trick you and fire two fire or
           ice attacks, then fire the opposite spell, so be aware of that.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           Ganondorf                                            |
 |          Location: Ganon's Tower                               |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This semi-final battle can be a tough one, which is why I recommend
           you have the Biggoron's Sword. Ganondorf will break some platforms
           at the start of the battle, but you won't fall down if you don't
           move at the start. Anyway, to defeat him, deflect his electricity
           fireball looking things back at him with your sword or a Bottle. In
           my opinion, though, a Bottle is not worth it. Keep deflecting until
           he is floating in the air stunned. When he is, take out a Light
           Arrow, and then shoot him with it. He'll fall to the ground, so jump
           over to where he is, and slice away! Repeat this until you win. If
           Ganondorf charges up for a huge black ball, then quickly take out a
           Light Arrow and stun him to avoid it. Also, to avoid falling off, as
           Ganondorf will break more platforms as the battle progresses, stay
           on one of the four white colored tiles in each corner of the room.
           Also, you can Longshot to the stained-glass windows to avoid his
           shockwaves. And finally, if there are not enough platforms available
           to jump on the platform to where he is (not likely), then use the
           Hover Boots to hover over to where he is.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |             Ganon                                              |
 |          Location: Ganon's Tower                               |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The final boss of the game is not as hard as the first one, in my
           opinion. However, the fact that you can't use the Biggoron's Sword
           to kill Ganon makes this battle a bit slower than it could be, but
           still, shouldn't be too much of a problem. Anyway, to defeat Ganon,
           roll under his legs, and then L-Target his tail, and then hit him
           with the Megaton Hammer. Keep doing this until Zelda tells you to
           hurry and get the Master Sword. Do so, and get the Master Sword,
           which is right next to Zelda. When you have the Master Sword, head
           back into the arena where Ganon is, and the fire will come back.
           Defeat him the same way you did in the first part of this fight,
           only with the Master Sword this time. When you defeat Ganon,
           congratulations! You've just beaten one of the best video games of
           all time! Also, note that Nayru's Love works EXCELLENT in this
           fight, so use it if you have it. Also, it helps to have the white
           Hearts in this fight, as well as some Fairies.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 10. Enemies                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are tons of enemies in the game. I will list them below, and information
 on them, etc.


 Amy
 Location: Forest Temple
 Description: Amy is one of the four Poe sisters in the Forest Temple.
 Attack Information: Like Meg and Beth before her, she will disappear if you
                     L-Target her, so don't try that. Instead, you should try
                     and just attack her when she is visible. Also, something I
                     forgot to mention, use your shield to deflect her attacks.

 Anubis
 Location: Spirit Temple
 Description: Anubis is a floating monster found in the Spirit Temple.
 Attack Information: Anubis will come toward you and try and shoot some fire.
                     He is only immune to fire, That is his only attack. too,
                     so keep that in mind.

 Armos
 Location: Dodongo's Cavern, Gerudo Training Grounds (MQ), Spirit Temple
 Description: The Armos is a statue that comes to life if you touch it.
 Attack Information: To defeat one, make it come to life by touching it, and
                     then kill it with Bombs or Arrows.

 Baby Dodongo
 Location: Dodongo's Cavern, Spirit Temple (MQ)
 Description: These little dinosaur-like things are babies of the actual King
              Dodongo.
 Attack Information: Just because they are small doesn't mean they don't pose a
                     threat. Baby Dodongo's can, and usually will unless you
                     avoid them, shoot fire breath at you, so be careful! To
                     beat one, simply attack it with your sword and run before
                     it explodes.

 Bari
 Location: Jabu-Jabu's Belly, Gerudo Training Grounds (MQ)
 Description: These are big electric jellyfishes in Jabu-Jabu's Belly.
 Attack Information: Beating them is not possible unless you use the Boomerang
                     or Bombs.

 Barinade
 Location: Jabu-Jabu's Belly
 Description: In Jabu-Jabu's Belly lurks a boss. This is the boss. A huge,
              giant amoeba that has electric jellyfish around it.
 Attack Information: Read the Bosses section to see how to beat him. As far as
                     attacks come, Barinade spins in a circle and fires shots
                     of electricity at you, and also uses its electric
                     jellyfish to attack you.

 Beamos
 Location: Jabu-Jabu's Belly, Spirit Temple (MQ)
 Description: A statue with an eye who shoots a laser at you from the eye.
 Attack Information: Beating a Beamos is rather easy, actually. Throw a Bomb
                     onto it. Note that it may freeze the target, and not kill
                     it. If that happens, just use another Bomb to finish it.

 Beth
 Location: Forest Temple
 Description: One of the four Poe sisters in the Forest Temple.
 Attack Information: Just like Amy and Meg before her, Beth disappears if you
                     L-Target her, so don't try that. Instead, you should try
                     and just attack her when she is visible. Also, something I
                     forgot to mention, use your shield to deflect her attacks.

 Big Deku Baba
 Location: Deku Tree (MQ), Kokiri Forest, Forest Temple
 Description: Just like a regular Deku Baba, only a lot bigger. Also, gives you
              three Deku Nuts when you kill it, rather than one.
 Attack Information: Kill it by attacking it with your sword when it moves away
                     after attempting to attack you.

 Bigocto
 Location: Jabu-Jabu's Belly
 Description: A huge Octorok, who is the mini-boss of Jabu-Jabu's Belly.
 Attack Information: To defeat it, attack the sensitive spot (green spot) on
                     its butt. To make that appear, hit it with the Boomerang
                     when it turns around to where its back is facing you.

 Big Poe
 Location: Hyrule Field
 Description: A Huge Poe is something you must catch for the guy in the ruined
              Market as Adult Link. If you give him all ten of these monsters,
              he will give you the fourth Empty Bottle. These are ghosts, by
              the way.
 Attack Information: To defeat one, shoot it with two arrows very fast before
                     it disappears. When its defeated, capture its spirit in a
                     spare Bottle.

 Biri
 Location: Jabu-Jabu's Belly, Gerudo Training Grounds (MQ)
 Description: A smaller version of the Bari.
 Attack Information: Defeat it the same way you do the Biri. However, these
                     will attack in a different way, so keep that in mind.

 Big Skulltula
 Location: Deku Tree, Dodongo's Cavern, Jabu-Jabu's Belly, Forest Temple,
           Bottom of the Well, Shadow Temple, Spirit Temple, Ganon's Tower
 Description: A huge Skulltula in several dungeons. They are named "Skulltula"
              as Adult Link, but Big Skulltula as Young Link.
 Attack Information: They knock you back if you get close to them. To beat one,
                     wait until it turns its back. When it does, shoot an arrow
                     or a Deku Seed at it a few times to beat it. Also, you can
                     use your sword to beat it, as well as other items.

 Blue Bubble
 Location: Forest Temple
 Description: A small skull engulfed in blue flames.
 Attack Information: To defeat one, simply L-Target it with your Hookshot and
                     then hit it with your sword or arrows.

 Blue Tektite
 Location: Lake Hylia, Water Temple, Hyrule Field (In the hole with the Heart
           Piece in the area with the cluttered trees.)
 Description: A blue, spider-like creature that jumps.
 Attack Information: To defeat one, shoot arrows or Deku Seeds at it, or strike
                     it with your sword when it comes on land. Its jump is the
                     only attack it has.

 Bongo Bongo
 Location: Shadow Temple
 Description: Two hands, and a weird looking face. This is also the boss of the
              Shadow Temple!
 Attack Information: Read the Bosses section to see how to win. As far as
                     attacks come, Bongo Bongo will use his hands to hurt you.
                     He will also pound the ground, which stuns you for a
                     moment, so be careful! The Lens of Truth is required to
                     beat this beast.

 Business Scrub
 Location: Scattered Throughout Various Locations In The Game
 Description: A Deku Scrub slightly different from the one in the Deku Tree.
              They sell you items.
 Attack Information: Hit them and they will sell you an item. They spit nuts at
                     you.

 Composer Brothers
 Location: Graveyard
 Description: They are two large Poes hidden in the Graveyard as Adult Link.
              They are beside the Royal Family's Tomb, the place where you got
              the Sun's Song as Young Link.
 Attack Information: They attack like any other Poe. Defeat them the same way,
                     too.

 Dark Link
 Location: Water Temple
 Description: The mini-boss of the Water Temple, who looks like Link, only a
              shadow form. He also copies your moves, so be VERY careful!
 Attack Information: The Biggoron's Sword and Din's Fire are the easiest ways
                     to defeat him. You'll have to be an expert swordsman to
                     beat him with your Master Sword.

 Dead Hand
 Location: Bottom of the Well, Shadow Temple
 Description: The Dead Hand has four arms out of the ground, followed by an
              evil body.
 Attack Information: Defeating these enemies isn't hard. Simply walk up to one
                     of the hands, and let it grab you. The main body will then
                     come out. Attack its head as many times as possible. He
                     will then go back in the ground, so repeat the above
                     process to win.

 Deku Baba
 Location: Deku Tree, Forest Temple
 Description: A smaller version of the Big Deku Baba. Drops less Deku Nuts than
              the Big Deku Baba.
 Attack Information: Killed the same way as the Big Deku Baba.

 Deku Scrub
 Location: Deku Tree, Lost Woods
 Description: A small Deku Scrub, who does not sell you an item like the
              Business Scrubs do.
 Attack Information: Spits nuts at you. Deflect them with your Deku Shield to
                     knock them out of the grass. Once that is done, attack
                     them with your sword to defeat them.

 Dinolfos
 Location: Gerudo Training Grounds (MQ), Spirit Temple, Ganon's Tower
 Description: A lizard enemy who has a knife.
 Attack Information: The Dinolfos will try and attack you with its knife. Avoid
                     the attacks using your shield. When it stops attacking or
                     if it drops its guard, now's your chance to strike it with
                     your sword.

 Dodongo
 Location: Dodongo's Cavern, Water Temple (MQ), Spirit Temple (MQ)
 Description: A bigger version than the small green Baby Dodongo enemies. They
              are black-colored.
 Attack Information: These enemies spew fire breath from their mouth, so watch
                     out! Bomb them, or attack their tail with your sword a few
                     times to defeat them. After they are defeated, they will
                     explode a few seconds afterwards, so move out of the way!

 Fire Keese
 Location: Dodongo's Cavern, Fire Temple, Ganon's Tower
 Description: A bat that is on fire.
 Attack Information: They attack you by flying over toward you and touching
                     you. To beat them, hit them with your sword, or shoot a
                     Deku Seed or an arrow at them.

 Flame Dancer
 Location: Fire Temple
 Description: Unlike its counterpart, the Flare Dancer, this enemy is not the
              mini-boss of the Fire Temple, but rather just a nuisance along
              the way.
 Attack Information: This thing fights the same way, and is beaten the same way
                     as the Flare Dancer, so see below for information. Also,
                     the color of the coat on this enemy determines how strong
                     and/or weak the enemy is. If red, that means that the
                     enemy is at its strongest. If blue, that it means it is
                     slightly weaker. If green, they are at their weakest
                     state.
                     
 Flare Dancer
 Location: Fire Temple
 Description: The mini-boss of the Fire Temple. It has a black ball in the
              middle, and is engulfed in red flames. The colors of the flames
              will change as the battle progresses.
 Attack Information: They run up to you and touch you to attack you. Also, when
                     they change colors (To blue, for example.), they will
                     spread flames around the room, and some even dance,
                     depending on the color of the flame. To beat them, use the
                     Hookshot on the black ball in the middle. It'll come out,
                     so keep striking it with your sword when it does so.
                     Repeat this until this mini-boss is defeated. Also, the
                     color of the coat on this enemy determines how strong and/
                     or weak the enemy is. If red, that means that the enemy is
                     at its strongest. If blue, that it means it is slightly
                     weaker. If green, they are at their weakest state.

 Floormaster
 Location: Forest Temple, Bottom of the Well, Shadow Temple, Spirit Temple
 Description: The counterpart of the Wallmaster, the Floormaster relies on
              defeating you via the ground. The monster is just a mere hand.
 Attack Information: These attack by turning green and then charging at you.
                     Simply use your shield to dodge it. To defeat it, strike
                     it with your sword until it splits into three. When it
                     does so, quickly defeat the three small ones, or they will
                     very quickly fuse back into the actual Floormaster.

 Flying Jar
 Location: Fire Temple, Spirit Temple
 Description: These flying jars are just jars that fly at you.
 Attack Information: They fly at an incredible speed at you. If you are hit,
                     the item that is in the jars will be yours to keep. Defeat
                     them using your shield.

 Freezzard
 Location: Ice Cavern, Ganon's Tower
 Description: These enemies are ice figures that attack you with ice breath.
 Attack Information: Ice breath is their only attack, aside from freezing you,
                     which is annoying as crap. Anyway, to defeat them, just
                     strike them with your sword three times.

 Ganondorf
 Location: Ganon's Tower
 Description: The King of Evil. Ganondorf is a wicked man from Gerudo Valley.
              He uses the Triforce of Power to turn Hyrule into a wasteland.
              Also the first of the two parts of the fight against Ganon is
              against his first form, which is Ganondorf.
 Attack Information: Ganondorf will shoot electrical energy balls at you, and
                     also a huge dark ball of energy, which is VERY deadly, so
                     watch out! He will also break the tiles in the room when
                     you fight him, so stay on the ones in the four corners
                     that don't break and you should be okay. See the Bosses
                     section for more information on him, including how to beat
                     him.

 Gerudo Thief
 Location: Gerudo's Fortress
 Description: A female guard with two knives in her hands. These women guard
              Gerudo's Fortress, making it very hard not to get caught.
 Attack Information: She attacks by using her two knives. Avoid them with your
                     shield, and wait until she drops her guard. When she does
                     so, attack her. Hit her ten times with the Master Sword to
                     defeat her (It takes even quicker using the Biggoron's
                     Sword.). Defeat her quick, though, as if you don't, you'll
                     be put in jail!

 Gibdo
 Location: Shadow Temple, Spirit Temple (MQ)
 Description: The Gibdo enemy is a mummy strapped in white tape.
 Attack Information: Gibdos scare you with their scream, and then grab hold of
                     you and attack you that way. Avoid that by playing Sun's
                     Song and turning it day, so that they'll freeze (Works on
                     Redeads, too). Once they are frozen, or even if they are
                     not, as long as you're free of their paralyzing scream,
                     strike with your sword until they die. If you do get
                     paralyzed, repeatedly tap A to get out of the grip. You
                     can also use the Sun's Song to freeze them for about 20-30
                     seconds!

 Gohma
 Location: Deku Tree
 Description: Gohma is a huge monster with an eye that changes colors from red
              to green. She also happens to be known as Queen Gohma, and is the
              boss of the Deku Tree.
 Attack Information: See the Bosses section to see how to beat Gohma. She will
                     send Gohma Eggs down during the battle, so just break them
                     when she does. If they hatch, they will come out as Gohma
                     Larvae, so try and break the eggs very quickly. When her
                     eye turns red, that means you can hit her, so when that
                     happens, immediately take out your Fairy Slingshot and
                     shoot the eye.

 Gohma Egg
 Location: Deku Tree
 Description: Pink and white eggs dropped by Gohma during the boss battle of
              the Deku Tree. They pose no threat.
 Attack Information: They don't attack, but they will hatch, however, if you do
                     not kill them fast enough, so strike them with your sword
                     the moment they drop from Gohma.

 Gohma Larvae
 Location: Deku Tree
 Description: A baby Gohma.
 Attack Information: These are beaten completely different from Gohma herself.
                     Strike them with your sword or use Deku Seeds to defeat
                     them. They attack by lashing out at you.

 Gold Skulltula
 Location: Scattered Throughout Various Locations In The Game
 Description: A much more weird looking Skulltula than the standard Skulltula.
              As its name suggests, these creatures are Gold. They also house
              a token when you kill one, so be sure to pick them up, as they
              give you prizes!
 Attack Information: They don't hurt you unless you touch them. Kill them with
                     your Fairy Slingshot if you are Young Link, or your Fairy
                     Bow if you are Adult Link. Then, grab the token left
                     behind by them.

 Green Bubble
 Location: Forest Temple, Bottom of the Well, Spirit Temple (MQ) Ganon's Tower
 Description: A skull engulfed in green flame.
 Attack Information: They fight the same way as the Blue Bubble, so read that
                     part of this section to see how to defeat them, and to see
                     their attacks.

 Guay
 Location: Lon Lon Ranch, Lake Hylia
 Description: As a child, these crow-like enemies are found in Lon Lon Ranch.
              As an adult, they are found in Lake Hylia. They are found only at
              nighttime, however.
 Attack Information: They just touch you like a Keese. That's their attack. To
                     defeat one, simply hit it with your sword, or use an
                     arrow.

 Ice Keese
 Location: Ice Cavern, Ganon's Tower
 Description: A bat with ice on it.
 Attack Information: Strike it with your sword or use an arrow. They attack by
                     flying towards you. If they hit you, you'll be frozen, so
                     be careful!

 Iron Knuckle
 Location: Spirit Temple, Ganon's Tower
 Description: It looks sort of like a samurai with axe, in my opinion.
 Attack Information: These things are terrible! They hurt you 4 Hearts per one
                     HIT if you don't have the whitish Heart upgrade. Even when
                     you have the Heart upgrade, with 2x health, they still
                     damage you two whole Hearts, so be EXTREMELY careful when
                     fighting these enemies. Lure them over to the pillars in
                     the room that you fight them in, and then if they break
                     it, three Hearts will come out, which is needed for this
                     fight. Having Fairies also helps a ton. Finally, to beat
                     them, attack them after they swing their axe and are off-
                     guard (By all means, just attack them when their axe gets
                     caught in the floor, as the other way is too risky.). Keep
                     doing that until they are dead.

 Joelle
 Location: Forest Temple
 Description: One of the four Poe sisters in the Forest Temple.
 Attack Information: Joelle attacks like all the other Poes, except for Meg. To
                     beat her, attack her when she is visible, and remember, DO
                     NOT L-Target her, by all means. Also, something I forgot
                     to mention, use your shield to deflect her attacks.

 Keese
 Location: Deku Tree (MQ), Dodongo's Cavern, Forest Temple, Fire Temple, Water
           Temple, Royal Family's Tomb, Bottom of the Well, Shadow Temple,
           Spirit Temple, Ganon's Tower
 Description: A bat. No ice or fire surrounding this one, though.
 Attack Information: They attack you by flying toward you. If they hit touch
                     you, you'll be hurt, so just watch out for that. A simple
                     strike from your sword is enough to kill them.

 King Dodongo
 Location: Dodongo's Cavern
 Description: A MUCH bigger version of the normal Dodongo enemies in the
              cavern. This is also the boss of Dodongo's Cavern.
 Attack Information: Read the Bosses section to see how to win against King
                     Dodongo. He only attacks with fire breath and a rolling
                     attack. When he rolls, use the Hylian Shield to duck. You
                     will not usually (There are exceptions.) get hurt when he
                     rolls. If you are caught in his fire breath attack, stand
                     on the very edge of the platform, but don't fall into the
                     lava. If done correctly, you will have avoided his flame
                     attack.

 Kotake
 Location: Spirit Temple
 Description: Kotake is a witch that resides in the Spirit Temple.
 Attack Information: Kotake attacks with elemental spells. Check the Bosses
                     section of the FAQ to see how to beat her.

 Koume
 Location: Spirit Temple
 Description: Koume is a witch that resides in the Spirit Temple.
 Attack Information: Koume attacks with elemental spells. Check the Bosses
                     section of the FAQ to see how to bear her.

 Leever
 Location: Desert Colossus
 Description: The Leevers are monsters that spin and hit you as they burrow and
              unborrow out of the sand. This can get VERY annoying very fast.
 Attack Information: They spin around while making their way for you. If they
                     hit you, they will hurt you slightly. To defeat them, hit
                     them with your sword.

 Lizalfos
 Location: Dodongo's Cavern, Fire Temple (MQ), Water Temple (MQ), Gerudo
           Training Grounds (MQ), Spirit Temple
 Description: These are lizard-like enemies with a knife in their hand, just
              like their counterparts, the Dinolfos.
 Attack Information: They attack with their blade. When their guard is down,
                     quickly strike them with your sword. Guard against their
                     attacks using your shield.

 Like Like
 Location: Fire Temple, Water Temple, Bottom of the Well, Spirit Temple,
           Ganon's Tower
 Description: Slime-like enemies that can suck you up and make you lose your
              tunic and shield, so be very aware when fighting one of them.
 Attack Information: Hit them with your sword, or kill them by using arrows.
                     They attack by sucking you up. If this happens, you have
                     a chance of losing your tunic and your shield, so avoid
                     that at ALL costs!

 Mad Scrub
 Location: Lost Woods
 Description: A Deku Scrub found in the Lost Woods as Young Link.
 Attack Information: Like all Deku Scrubs, this one fires nuts at you. Deflect
                     them with your shield. They will then move from the grass,
                     so strike them with your sword when that happens.

 Meg
 Location: Forest Temple
 Description: One of the four Poe sisters in the Forest Temple.
 Attack Information: She splits into fours and spins around in circles. Shoot
                     an arrow at any of the Poes. If she turns red, you have
                     hit her. Also, something I forgot to mention, use your
                     shield to deflect her attacks.

 Moblin
 Location: Sacred Forest Meadow, Spirit Temple (MQ)
 Description: These are one of Ganondorf's most trusted minions. They are
              found in the Lost Woods as Adult Link. They wield spears and the
              captain of them even wields a club. Moblins are tough, so watch
              out!
 Attack Information: Moblins lurk around the corners in the Lost Woods. When
                     you venture into a corner where one is, if they see you,
                     they will charge at you and attack you. You won't even
                     have a chance to get away, so use L-Targeting to look into
                     the corners (Wow, one of Navi's suggested tricks in the
                     game actually comes in handy.).

 Morpha
 Location: Water Temple
 Description: In the Water Temple's boss room lurks a slimy water monster with
              a nucleus in it.
 Attack Information: See the Bosses section to see how to beat Morpha. Morpha
                     attacks by throwing you across the room after he grabs
                     hold of you. To avoid ever getting thrown, stand in one of
                     the four corners in the room. Morpha cannot hit you here.

 Octorok
 Location: Zora's River, Jabu-Jabu's Belly
 Description: A monster that shoots nuts at you. Hardly an octopus.
 Attack Information: They shoot nuts at you. Deflecting them with your shield,
                     however, won't work as it does on Deku Scrubs. Instead,
                     use a Deku Seed or an arrow to defeat these.

 Parasatic Tentacle
 Location: Jabu-Jabu's Belly
 Description: A weird and slimy tentacle that hangs from the ceiling. It comes
              in different colors.
 Attack Information: They attack you by swinging at you at a great force and
                     speed. To beat one, L-Target it and attack it with your
                     Boomerang. Keep doing this until it is defeated.

 Peahat
 Location: Hyrule Field
 Description: Weird enemies that spin around and attack you. They are big, but
              the big one will send three smaller counterparts after you when
              you fight one. They are located between Kokiri Forest and Gerudo
              Valley.
 Attack Information: They spin around and attack. Their counterparts do the
                     same. Use arrows or Deku Nuts on their bottom part that is
                     sticking out to defeat them.

 Phantom Ganon
 Location: Forest Temple
 Description: A clone of Ganondorf who rides on a horse with a scepter. This is
              also the boss of the Forest Temple.
 Attack Information: Read the Bosses section to see how to beat him. When on
                     the horse, Phantom Ganon will attack you if you miss the
                     real horse. In the second phase of the battle, Phantom
                     Ganon will shoot electric energy balls at you. When this
                     happens, deflect them with your sword until he is stunned.
                     He also uses a charge attack in mid-battle, so be prepared
                     for that, as it was an extremely unexpected attack for me.

 Poe
 Location: Graveyard, Dodongo's Cavern (MQ)
 Description: A ghost.
 Attack Information: Shoot an arrow at one, or simply strike it with your sword
                     until it's dead. When it is, a spirit will be left behind.
                     There's no reason to catch these, though, as they are
                     useless. These are a lot easier than Big Poes, too.

 Red Bubble
 Location: Fire Temple, Gerudo Training Ground
 Description: A skull engulfed in red flames.
 Attack Information: They attack by burning you. Defeat them like any other
                     bubble enemy.

 Red Tektite
 Location: Death Mountain
 Description: A red spider enemy found in Death Mountain.
 Attack Information: Strike it with your sword until its defeated, or use Deku
                     Seeds or Arrows.

 Redead
 Location: Scattered Throughout Various Locations In The Game
 Description: Redeads are brown zombies. They aren't zombies, though, they are
              Ganondorf's mechanically operated beings "imitating" zombies.
 Attack Information: They scream and paralyze you, so watch out for that. If
                     you happen to get paralyzed, they will walk over to you
                     and start to grab you and attack you. Tap A repeatedly to
                     get out of the paralyzed state. Strike them with your
                     sword to defeat them. You can also use the Sun's Song to
                     freeze them for about 20-30 seconds!

 Shabom
 Location: Jabu-Jabu's Belly
 Description: A soap bubble.
 Attack Information: Strike it with your sword to defeat it. Or just let it
                     hit you, but that's not a good thing. They attack by
                     touching you, as most enemies do.

 Shell Blade
 Location: Water Temple
 Description: Clam-like enemies with an internal muscle.
 Attack Information: L-Target them and when they open up their shells and you
                     see their internal muscle, use the Hookshot/Longshot on
                     them. They attack by hitting you with their spiked outer
                     shell.

 Skulltula
 Location: Deku Tree, Dodongo's Cavern, Jabu-Jabu's Belly, Forest Temple, Fire
           Temple, Water Temple, Bottom of the Well, Shadow Temple, Gerudo
           Training Grounds (MQ)
 Description: A spider that is found in many places in the game.
 Attack Information: They will spin around to try and hit you, so be careful.
                     Just stay far away from them and shoot them with an Arrow
                     or Deku Seed, and you'll be fine.

 Skullwalltula
 Location: Deku Tree, Dodongo's Cavern, Jabu-Jabu's Belly, Forest Temple,
           Bottom of the Well, Shadow Temple, Spirit Temple
 Description: These are the exact same as Big Skulltula enemies, they are just
              on walls and vines, etc.
 Attack Information: They will turn purple if they see you. When they turn
                     purple, they will charge at you and knock you off to the
                     area below, so watch out for that! Kill them with a Deku
                     Seed or an Arrow.

 Spike
 Location; Water Temple
 Description: A black ball in the middle with spikes around it.
 Attack Information: Hit it with your Hookshot/Longshot; the ball will then be
                     revealed, so hit it with your sword or Hookshot/Longshot
                     then to kill it. It attacks by spinning at you with its
                     lethal spikes.

 Spiked Trap
 Location: Dodongo's Cavern, Water Temple, Shadow Temple, Spirit Temple,
           Ganon's Tower
 Description: A black metal piece with spikes on it that moves left to right.
 Attack Information: They will move from left to right and damage you, so try
                     and be wary when you encounter one. You can't kill one.

 Stalchild
 Location: Hyrule Field
 Description: A skeleton that appears at nighttime only as Young Link in Hyrule
              Field.
 Attack Information: They will hit you with their hands, but that's not really
                     a problem, it's more of a nuisance, really. Anyway, to
                     defeat them, strike them with your sword until they are
                     defeated.

 Stalfos
 Location: Forest Temple, Water Temple (MQ), Shadow Temple, Gerudo Training
           Grounds (MQ), Spirit Temple, Ganon's Tower
 Description: A skeleton enemy with a shield. They fight identical to the
              Lizalfos and Dinolfos enemies.
 Attack Information: Defeat them the same way you do the Lizalfos and Dinolfos
                     enemies, so look above for the explanation. They attack
                     the same way, too. Avoid the attacks using your shield.

 Stinger
 Location: Jabu-Jabu's Belly, Water Temple, Gerudo Training Grounds (MQ)
 Description: An enemy that will fly up and attack you.
 Attack Information: Their only attack is flying. They will fly at you and
                     touch you. If they touch you, you will be damaged. Kill
                     them with your Fairy Slingshot or Fairy Bow.

 Tailpasaran
 Location: Jabu-Jabu's Belly
 Description: A weird, tail-like enemy.
 Attack Information: They will come out of the ground in the room where all
                     the Parasatic Tentacles are powered at. They will attack
                     you with their electric powers. To defeat them, use the
                     Boomerang on their tail.

 Torch Slug
 Location: Fire Temple, Spirit Temple, Ganon's Tower
 Description: A weird snail-like thing with fire on top of it.
 Attack Information: They will hurt you with their flames if you get close to
                     them. Hit them with the Megaton Hammer to flip them over.
                     When they are flipped over, strike them with your sword
                     until they are defeated. Also, you can use Bombs, as well
                     as Arrows. Or, just use your sword.

 Twinrova
 Location: Spirit Temple
 Description: Two witches, Koume and Kotake form into this during the second
              part of the fight against them in the Spirit Temple. This is also
              the boss of the temple.
 Attack Information: Twinrova attacks using fire and ice spells. Read the
                     Bosses section to see how to beat them.

 Volvagia
 Location: Fire Temple
 Description: A huge fire-breathing dragon who resides in the Fire Temple as
              the dungeon's boss. He also captured the Gorons and put them in
              the Fire Temple.
 Attack Information: Volvagia will burrow into the ground and pop back out of a
                     hole. Also, Volvagia will also attack you fire fire breath
                     and eventually, Volvagia will even drop rocks! Also, half
                     way through the fight, Volvagia will start moving through
                     the holes faster.

 Wallmaster
 Location: Forest Temple, Fire Temple, Water Temple, Bottom of the Well, Shadow
           Temple, Spirit Temple
 Description: A hand that will come down from the ceiling and grab you in every
              temple. If they grab you, you'll be warped back to the beginning
              of the temple.
 Attack Information: They come from the ceiling and grab you. You'll be able to
                     tell if they are coming, as you will hear a weird, windy
                     noise. You'll also see a shadow approaching you.

 White Bubble
 Location: Spirit Temple (OoT)
 Description: Skulls without flames engulfing them.
 Attack Information: They fight the same way all the other bubble enemies do.
                     They are also defeated the same way, too.

 White Wolfos
 Location: Ice Cavern, Gerudo Training Ground
 Description: These are wolf enemies. They are as white as snow.
 Attack Information: Hit them with your sword when they are off guard. Also, if
                     you hit them in the back with your sword, they will
                     instantly die.

 Wolfos
 Location: Sacred Forest Meadow, Forest Temple
 Description: These are just like the White Wolfos enemies, only they are the
              color of a normal wolf.
 Attack Information: Defeat them the same way you do the White Wolfos. Their
                     attacks remain the same as well.
 

 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 11. Items                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are tons of items to be found in the game. I'll list them all below
 here, as well as all the information about them, etc.


 Adult's Wallet
 Description: A wallet found in the House of Skulltula by one of the uncursed
              Hylians after you have 10 Gold Skulltula tokens. This wallet
              enables you to hold up to 200 Rupees!

 Arrow
 Description: Arrows come in a single Arrow, which is worth 5 Arrows, or they
              can come in two Arrows, which is worth 10. Also, they can come in
              a three pack, and be worth 30 Arrows! Arrows are used for your
              Fairy Bow acquired in the Forest Temple.

 Biggoron's Sword
 Description: An extremely powerful sword forged from Biggoron. This is also
              the most powerful sword in the game.

 Big Poes
 Description: The enemies themselves are not items, but their remaining spirits
              are. You can catch a Poe's spirit in a Bottle.

 Blue Fire
 Description: You can keep this blue flame in a Bottle. It melts red ice.

 Blue Potion
 Description: A potion that recovers all your health AND magic!

 Blue Rupee
 Description: A blue rupee. Worth 5 Rupees.

 Bomb
 Description: A blue bomb that explodes on contact with an enemy. If you do not
              throw it to an enemy, it'll explode after a few seconds, rather
              than instantly.

 Bombchu
 Description: A weird looking bomb. When thrown, the Bombchu will travel a
              certain distance, depending on how long you hold it before you
              throw it, and explode.

 Boomerang
 Description: A boomerang found in Jabu-Jabu's Belly.

 Boss Key
 Description: The key needed to reach the boss in each of the five temples as
              Adult Link. They are found in blue and yellow-colored treasure
              chests deep within the temple.

 Bottle
 Description: There are four of these Empty Bottles in the game. They house
              items such as Blue Fire, Fairies, and even potions.

 Broken Goron's Sword
 Decsription: A small, broken version of the Biggoron's Sword. Has no use.

 Bug
 Description: A blue, spider-like bug that is hidden in rocks, grass, and even
              sometimes certain holes in the game. They can help you to find
              Gold Skulltulas if you put them in a Magic Bean patch.

 Bunny Hood
 Description: A bunny hood mask found in the Happy Mask Shop in the Market by
              selling the masks sold there.

 Claim Check
 Description: A piece of paper given to you by Biggoron after you give him the
              eyedrops, so that he can forge the Biggoron's Sword.

 Cojiro
 Description: A rare blue Cucco given to you by the girl beside the Cucco pin
              directly south of the entrance to the Graveyard in Kakariko
              Village. This is given to you as Adult Link. It is also needed
              for The Trading Process.

 Compass
 Description: A compass in every dungeon and temple of the game. This device
              pinpoints the current location of your character, as well as the
              door you've previously visited. Your character is a yellow arrow
              on the map, while the previously visited area is painted red.

 Cucco
 Description: A chicken. These are called Cuccos for a more creative name, I
              guess.

 Deku Nut
 Description: A nut found from Deku Baba and Big Deku Baba enemies. These items
              freeze enemies, thus stunning them.

 Deku Seed
 Description: These are golden-colored seeds. They are bullets for your Fairy
              Slingshot.

 Deku Seed Bullet Bag
 Description: These cause you to house more Deku Seeds, and are considered
              upgrades. Read the Side Quests section to see where to find the
              upgrades.

 Deku Shield
 Description: A wooden shield found in the shop in Kokiri Forest.

 Deku Stick
 Description: A brown-colored stick. You can light it via a lit torch.

 Din's Fire
 Description: A special power given to you by the Great Fairy in Hyrule Castle
              as Young Link. This power lights torches, and destroys enemies.

 Dungeon Map
 Description: A map found in each dungeon and in each temple. These maps create
              a map on the right side of the screen. The maps are especially
              useful when you have a Compass.

 Eyeball Frog
 Description: A frog given to you by King Zora during The Trading Process.

 Fairy
 Description: A red and white fairy. These can be captured in Empty Bottles,
              and they will also fully rejuvinate your health.

 Fairy Bow
 Description: A bow obtained in the Forest Temple as Adult Link. This bow is
              extremely powerful, and VERY useful.

 Fairy Ocarina
 Description: A ocarina handed down to you by Saria after you leave Kokiri
              Forest.

 Fairy Slingshot
 Description: A slingshot found inside the Great Deku Tree in a chest. This
              is your Fairy Bow as Young Link, basically.

 Farore's Wind
 Description: A special power given to you by the Great Fairy in Zora's
              Fountain as Young Link. This power creates a warp zone in the
              current dungeon and/or temple. If you die, you'll be warped to
              the warp zone, rather than the beginning of the dungeon or the
              temple. A useful ability at that.

 Fish
 Description: A fish found in Zora's Domain. You can store it in a Bottle.

 Fire Arrow
 Description: A fire arrow that uses magic. This is found in Lake Hylia after
              you beat the Water Temple, but see the Side Quests section, not
              here, if you are interested in getting them.

 Fire Medallion
 Description: A red medallion given to you by Darunia after you beat the Fire
              Temple.

 Forest Medallion
 Description: A green medallion given to you by Saria after you beat the Forest
              Temple.

 Fishing Pole
 Description: The owner of the fishing pond in Lake Hylia gives this to you
              each time you pay 20 Rupees to fish.

 Gerudo Membership Card
 Description: A membership card identifying you as a member of the Gerudos in
              Gerudo's Fortress. This is handed down to you by the Gerudo lady
              after you rescue the four carpenters.

 Gerudo Mask
 Description: A mask located in the Happy Mask Shop after you sell all the
              items.

 Giant's Knife
 Description: A blade forged by Biggoron in Goron City. This is a powerful
              sword, but it breaks very easily, and is not worth the 200 Rupees
              that you have to pay.

 Giant's Wallet
 Description: A huge wallet found in the House of Skulltula by one of the
              uncursed Hylians after you get 30 Gold Skulltula tokens. This
              wallet enables you to hold up to 500 Rupees!

 Golden Gauntlets
 Description: Gold gauntlets that fit on your wrists. They are found in Ganon's
              Tower and are used to lift up tall, black stone things in the
              tower. Also used to get the whitish Hearts.

 Golden Scale
 Description: A gold scale that allows you to dive for 9 seconds underwater.
              Found in Lake Hylia's fishing pond by breaking the record of the
              biggest fish caught in the livewell.

 Gold Skulltula Token
 Description: A gold token left behind by a Gold Skulltula when you kill one.

 Goron's Bracelet
 Description: A gold bracelet given to you by Darunia as Young Link. With this,
              you can pick up Bomb Flowers.

 Goron Mask
 Description: A mask sold in the Happy Mask Shop after you sell all the masks.

 Goron's Ruby
 Description: This is the Spiritual Stone of Fire given to you by Darunia after
              you beat Dodongo's Cavern.

 Goron Tunic
 Description: A red tunic. This tunic resists fire (e.g. Death Mountain Crater
              and the Fire Temple, so that you can survive.). To see how to get
              it, read the Walkthrough section of the FAQ on Goron City, right
              before the Fire Temple as Adult Link.

 Green Potion
 Description: A potion that can be stored in a Bottle. It recovers all your
              magic.

 Green Rupee
 Description: A green rupee. Worth 1 rupee.

 Heart Container
 Description: A heart that you get each time you beat a dungeon/temple. These
              give you one more Heart!

 Hookshot
 Description: A spiked chain that extends. You can use this to reach places you
              cannot normally reach without it. It is acquired in the Graveyard
              in Kakariko Village.

 Hover Boots
 Description: These boots allow you to float on air and get to new areas. They
              are acquired in the Shadow Temple.

 Huge Rupee
 Description: This rupee is found in secret holes, and are worth a whole 200
              Rupees!

 Hylian Shield
 Description: A shield found in the Market for 80 Rupees as Young Link. If you
              talk to the guy on top of Death Mountain, he will give you a
              discount on it, so that it'll be cheaper in the Market.

 Ice Arrow
 Description: An ice arrow acquired from the Gerudo Training Ground in Gerudo's
              Fortress. This arrow consumes magic power, but it also freezes
              enemies when you use it.

 Iron Boots
 Description: Heavy boots that won't even let you walk much at all, much less
              float underwater. These are acquired in the Ice Cavern.

 Keaton Mask
 Description: A mask that resembles Pikachu a little bit, but not much. This is
              the first mask you can get in the Happy Mask Shop.

 Kokiri Boots
 Description: Standard boots. You start out with them.

 Kokiri Emerald
 Description: This is the Spiritual Stone of the Forest, also known as the
              Kokiri Emerald. This is given to you by the Deku Tree after you
              beat Gohma.

 Kokiri Sword
 Description: A small knife (It's not really a sword.) of the Kokiri, that is
              located inside a chest in the forest.

 Kokiri Tunic
 Description: A green tunic. You start the game with this. It has no special
              properties like the Fire Tunic and the Zora Tunic do.

 Lens of Truth
 Description: A mirror-like object that when used, drains magic. It also lets
              you see things that you can't normally see. It's found in the
              Bottom of the Well as Young Link.

 Light Arrow
 Description: The legendary arrows of light are given to you by Princess Zelda
              after you beat all five temples as Adult Link. If you kill an
              enemy off with one of these, the enemy will turn into a Purple
              Rupee, which is worth 50 Rupees!

 Light Medallion
 Description: A gold medallion given to you after you take the Master Sword
              from its pedestal.

 Longshot
 Description: The better version of the Hookshot. Acquired in the Water Temple.

 Lon Lon Milk
 Description: If you win Talon's Cucco mini-game, he'll give this to you. Also,
              if you play Epona's Song beside a cow, you'll get it if you have
              an Empty Bottle.

 Magic Bean
 Description: A mystical bean that when planted on a Magic Bean patch which
              looks like yellowish soil, sprouts a leaf. Come back as Adult
              Link to that spot, and the leaf will become a grown leaf, which
              will carry you to new areas.

 Magic Jar
 Description: A green magic jar. They come in a small size, or a big size. Each
              size fills up your Magic Meter either a little or a lot.

 Mask of Truth
 Description: A mask that you can read Gossip Stones with. Also, you can't get
              this until you sell off all the masks in the Happy Mask Shop.

 Master Sword
 Description: The legendary blade of evil's bane, which is used to slay evil.
              As Young Link, after you beat all three dungeons and get the
              Ocarina of Time, you can open the Door of Time. Inside that door
              is the Master Sword.

 Megaton Hammer
 Description: A hammer found in the Fire Temple. It can break boulders that you
              can't destroy with Bombs.

 Mirror Shield
 Description: This shield is red and silver, and is acquired in the Spirit
              Temple after beating an Iron Knuckle. The shield emits light if
              you use it when you are standing under a ray of light.

 Nayru's Love
 Description: A special power given to you by the Great Fairy in Desert
              Colossus as Adult Link or Young Link. Nayru's Love uses tons of
              MP, so be careful! It also makes you become invincible, though,
              so that's the good thing about it.

 Ocarina of Time
 Description: The legendary Ocarina passed down by the Royal Family of Hyrule.
              Princess Zelda gives you this after you beat all three dungeons
              as Young Link, and go to the Market.

 Odd Mushroom
 Description: A mushroom that serves no purpose. Only in The Trading Process,
              does this item even serve a purpose.

 Odd Potion
 Description: A potion that is only used in The Trading Process.

 Orange Rupee
 Description: A rupee that is worth 200 Rupees! If you kill a Skull Kid in the
              Lost Woods, you'll get one.

 Prescription
 Description: A prescription for the eyedrops found in The Trading Process.

 Piece of Heart
 Description: A piece of a Heart Container. Find four of these to get another
              whole Heart.

 Poacher's Saw
 Description: In The Trading Process, the guy in Gerudo Valley gives this to
              you.

 Pocket Egg
 Description: As Adult Link, talk to the lady beside the Cucco pin directly
              south of the Graveyard. She'll give you the Pocket Egg.

 Pocket Cucco
 Description: After the Pocket Egg hatches, this Cucco hatches.

 Poe
 Description: A left behind spirit. Capture it in a Bottle if you want. It does
              not serve a purpose, however.

 Purple Rupee
 Description: A rupee worth 50 Rupees!

 Quiver
 Description: You can get two of these. They upgrade the amount of Arrows you
              can hold up to in your Fairy Bow. See the Side Quests section to
              see how to get the two Quivers.

 Recovery Heart
 Description: A simple, one whole Heart (Does not give you another one like the
              Heart Containers do.) found in chests and jars and in different
              areas of dungeons/temples. When used, these recover your health
              by one whole Heart.

 Red Potion
 Description: A potion that can be stored in an Empty Bottle. When used, it
              fully recovers all of your Hearts.

 Red Rupee
 Description: A rupee worth 20 Rupees!

 Shadow Medallion
 Description: A purple medallion given to you by Impa after you beat the Shadow
              Temple.

 Silver Gauntlets
 Description: In the Spirit Temple is where these gauntlets lurk. They make you
              stronger, thus enabling you to move huge stone blockes that you
              couldn't before.

 Silver Scale
 Description: You get this in Zora's Domain as Young Link by playing the diving
              game. This scale enables you to go underwater for 6 seconds.

 Silver Rupee
 Descriptions: Unlike its counterparts, this Rupee isn't worth any money. It is
               used in dungeons to unlock doors and such.

 Sinking Lure
 Description: This is found in the fishing pond in Lake Hylia. See the Codes n'
              Secrets section to see exactly how to find it. It is a MUCH
              better lure than the one you start out with.

 Skull Mask
 Description: A mask found in the Happy Mask Shop.

 Small Key
 Description: A silver key found in all temples. These are used to unlock
              doors.

 Spirit Medallion
 Description: An orange medallion given to you by Nabooru after you beat the
              Spirit Temple.

 Spooky Mask
 Description: A mask resembling a Redead found in the Happy Mask Shop.

 Stone of Agony
 Description: A stone given to you by one of the uncursed Hylians in the House
              of Skulltula after you collect 10 Gold Skulltula tokens. The item
              makes your controller rumble if it has a rumble feature. The
              rumble indicates a nearby secret hole. If no rumble feature is on
              your controller, the item is useless.

 Water Medallion
 Description: A blue medallion given to you by Princess Ruto after you beat the
              Water Temple.

 Weird Egg
 Description: An egg given to you by Malon in Hyrule Castle as Young Link. When
              it hatches, a Cucco will form out of it.

 World's Finest Eyedrops
 Description: Eyedrops given to you in The Trading Process by the professor in
              Lakeside Laboratory.

 Zelda's Letter
 Description: A letter given to you by Princess Zelda in Castle Courtyard. This
              item is given to you as Young Link.

 Zora Mask
 Description: A mask in the Happy Mask Shop that is available after you sell
              all the masks.

 Zora's Sapphire
 Description: The Spiritual Stone of Water given to you by Princess Ruto.

 Zora's Tunic
 Description: A blue tunic given to you by King Zora. This enables you to
              breathe underwater.

 
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 12. Gold Skulltulas (Ocarina of Time)                                |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are approximately 100 Gold Skulltulas scattered across this game. I will
 will list them below and information on where to find them, etc. Also, take
 note that Gold Skulltulas enable you, when you get 10, 20, 30, 40, 50, and
 then 100, to get a prize from one of the cursed humans in Kakariko Village.
 These prizes are located in the House of Skulltula. Some prizes are useful,
 some are not. I'll list them all below. The locations of the Gold Skulltulas
 are different on each version of the game, so take note of that (They are only
 different in the dungeons.). However, the prizes remain the same, regardless
 the version. Also, keep in mind that aside from the dungeons, most of the Gold
 Skulltulas must be obtained at night. Thanks to marshmallow letting me use his
 entire list. I asked him. All credit goes to him and to him only. NOTE: It is
 best to turn it nighttime before you try and get every Gold Skulltula except
 in dungeons, as most of them, like I said, require nighttime.


 Prizes The Gold Skulltulas Give You
 -----------------------------------

 Adult's Wallet
 How To Obtain: Get 10 Gold Skulltulas
 Description: The Adult's Wallet allows you to hold up to 200 Rupees.

 Stone of Agony
 How To Obtain: Get 20 Gold Skulltulas
 Description: If your controller has a rumble feature, this stone will
              cause your controller to rumble, indicating that a secret
              in the game is nearby (I mean like secret holes, etc.)!

 Giant's Wallet
 How To Obtain: Get 30 Gold Skulltulas
 Description: This wallet gives you 500 Rupees!

 Bombchus (x10)
 How To Obtain: Get 40 Gold Skulltulas
 Description: This is not much of a prize for getting 40 Gold Skulltulas, but
              hey, take it with gratitude.

 Piece of Heart
 How To Obtain: Get 50 Gold Skulltulas
 Description: You know what a Piece of Heart is, so I'm not going to explain.

 Yellow Rupee
 How To Obtain: Get 100 Gold Skulltulas
 Description: You get 200 Rupees for getting 100 Gold Skulltulas. Not worth it,
              if you ask me. You DO, however, get to keep getting 200 Rupees
              over and over by talking to the guy who gave this to you. That is
              about the only benefit of this prize.


------------------------------------------------------------------------
                    K O K I R I   F O R E S T
------------------------------------------------------------------------


CHILD LINK:

1 - Use a Bottled Bug on the soft soil spot that is behind the Shop, one will
pop out.

2 - It's on the back of the Know It All Brother's House. You don't need
anything special. I think...

ADULT LINK:

3 - On the back of the House of Twin's, look up high. You'll need the Hookshot
to pick up the token.


------------------------------------------------------------------------
                      H Y R U L E   F I E L D
------------------------------------------------------------------------

ANY LINK:

4 - In front of the entrance to Kakariko Village, there is a lonely tree, near
Hyrule Castle. Blow it up and go into the hole that appears. You'll need the
Hookshot/Boomerang to collect it, though.

5 - In front of the entrance to Gerudo's Valley is a large rock with a circle
of stones around it. Use the Megaton Hammer to blow away the rock, then drop
down the hole. Get rid of the web with Din's Fire or a Fire Arrow, then get the
token (behind the cow).


------------------------------------------------------------------------
                     H Y R U L E   M A R K E T
------------------------------------------------------------------------

CHILD LINK:

6 - In the first area (coming from Hyrule Field) is a house with a ton of pots,
some crates, and a guard. Roll into the crates nearest the guard and one of
them will contain this Skulltula.


------------------------------------------------------------------------
                    H Y R U L E   C A S T L E
------------------------------------------------------------------------

CHILD LINK:

7 - Play the Song of Storms in front of the tree, the one near where you woke
up Talon. Go in the hole, there you go!

8 - When you first enter the area (coming from the Market, where else?) there
is a tree RIGHT there, roll into it and a Skulltula will fall out.


------------------------------------------------------------------------
                      G A N O N ' S   C A S T L E
------------------------------------------------------------------------

ADULT LINK:

9 - You've probably spotted the arch, the one that the guard (as young Link)
used to be. Well, go behind it, then look at it from where you got Din's Fire/
Double Defense. Lo and behold!



------------------------------------------------------------------------
                     L O N   L O N   R A N C H
------------------------------------------------------------------------

CHILD LINK:

10 - The house on the left of where you enter, look up and there will be one on
the window up there. Requires Boomerang.

11 - This one is pretty simple...Look on the wall near the shack with the cows
(where you got a Heart Piece - hopefully). Requires the Boomerang.

12 - On the fence, the one that keeps the horses in, is a large wooden
structure. Look on that.

13 - There is only one tree in this area...roll into it (it's past the houses
and before the horse corral).


------------------------------------------------------------------------
                   K A K A R I K O   V I L L A G E
------------------------------------------------------------------------

CHILD LINK:

14 - There is a tower near the entrance to the Death Mountain trail, it's on
the ladder.

15 - In the graveyard, on the wall, requires Boomerang. The wall that Dampe's
house is on, that is.

16 - In the center of town is a construction area (it will eventually become
the Archery Mini-Game building). Look on the back of the bricks.

17 - On the outside of the Skulltula house

18 - Coming from Hyrule Field, roll into the tree that is straight ahead, a
Golden Skulltula will pop out. You know, the one where the Boss Carpenter/Weird
Guy sits against.

19 - On the side of a house, near the entrance to Death Mountain. when you try
to open the door, a note reads something about someone's son not being able to
play...?

20 - In the graveyard is a plot of soft soil, let some bottled bugs loose and
watch it pop out!

ADULT LINK:

21 - On top of Impa's house (the one with a cow and a Heart Piece inside;
overlooks the chicken pen). Requires Longshot.


------------------------------------------------------------------------
                         L O S T   W O O D S
------------------------------------------------------------------------

CHILD LINK:

22 - In the area that has a bridge (the one from Kokiri Forest to Hyrule Field)
is a soft soil spot, use some bottled bugs.

23 - Another area, with two Deku Scrubs, has some soft soil. Use a buggy!

ADULT LINK:

24 - In the soft soil location with two scrubs, use the bean platform to find a
ledge with this spider.

25 - In the Sacred Forest Meadow, on the wall, you'll probably hear it before
you actually see it (it's not a very tough one!). You need the Hookshot to
recover the token it drops.


------------------------------------------------------------------------
                     D E A T H   M O U N T A I N
------------------------------------------------------------------------

CHILD LINK:

26 - Coming from Kakariko Village, you've probably noticed an area of the all
(right side) looks like a drum skin. Come back with your bombs and blow it up
to find a secret alcove with a you-know-what. You need the Boomerang to collect
the token.

27 - Soft soil location at the mouth of Dodongo's Cavern...you need to use a
bottled bug, you drooling retard!

ADULT LINK:

28 - In the last stretch before the climbable wall (which leads to the summit)
are a lot of boulders...smash them with the Megaton Hammer, one is covering up
a Skulltula! The strange thing is, it HAS to be nighttime for this to work!
Strange...

29 - Remember how you opened up Dodongo's Cavern? Go to where you threw the
bomb off the ledge and there will be a rock there, smash it with the Megaton
Hammer and a spider will be under it. Same as above.

------------------------------------------------------------------------
               D E A T H   M O U N T A I N   C R A T E R
------------------------------------------------------------------------

CHILD LINK:

30 - Coming from the summit of Death Mountain, roll into the crate near the
entrance.

31 - Near the Fire Temple is a plot of soft soil, use a bug (for this one,
you'll need to play the Bolero of Fire, since you can't cross the gaps in the
bridge without the Hookshot).


------------------------------------------------------------------------
                        G O R O N   C I T Y
------------------------------------------------------------------------

CHILD LINK:

32 - After collecting the bombs, you can blow away the rocks on the upper-most
floor. Behind it is a rock maze of sorts. At the end, besides two Purple
Rupees, is a crate. Roll into it, or bomb it, and voila! Skulltula!

EITHER LINK:

33 - On the center platform, suspended in mid-air by rope, it's on the outside
(requires Hookshot as adult, Boomerang and Slingshot as young).


------------------------------------------------------------------------
                      Z O R A ' S   R I V E R
------------------------------------------------------------------------

CHILD LINK:

34 - In front of the entrance to Zora's Domain is a series of platforms. Have
you ever gone down there? You've probably said to yourself "If I go down there,
I will be swept away by the currents!" *buzz* Oh, I'm afraid that is the
INCORRECT answer. Actually, down there, on a ladder, is a Skulltula...along
with a few Rupees...

35 - Roll into the one and only tree at the entrance and a Skulltula will
magically pop out!

ADULT LINK:

36 - In the area here you got the first Heart Container Piece (it has two
holes, one is a Fairy Fountain, the other has a single chest and a Gossip
Stone). This one is on the wall nearest the hole that is NOT the Fairy
Fountain. Requires Hookshot.

37 - Get on the magic bean platform and at the very end it will drop you off at
a wooden bridge. Note that you do not actually need to have planted the magic
bean for this, it's just a reference. You know, the wooden bridge shortly
before the entrance to Zora's Domain? Anyways, after stepping foot on earth,
turn left and look up high on the all. Requires Hookshot.


------------------------------------------------------------------------
                     Z O R A ' S   D O M A I N
------------------------------------------------------------------------

ADULT LINK:

38 - At the very top of the frozen waterfall, on the wall. You need to actually
get up there where the Zora Mini-Game Salesperson (I'm just making this up as I
go along, if you haven't noticed ;)) and blam it, since even the Longshot can't
reach it from below. Even when at the top, you need the Hookshot to collect the
token it leaves behind.

------------------------------------------------------------------------
                   Z O R A ' S   F O U N T A I N
------------------------------------------------------------------------

CHILD LINK:

39 - You know the log in the water? It seems to serve no purpose...but it does!
Get on it and follow it to the end to find a Golden Skulltula on a wall.

40 - On the island behind Lord Jabu-Jabu (the one where you picked up Farore's
Wind) is a tree...roll into it.

ADULT LINK:

41 - On the island here you picked up Farore's wind is a large, gray boulder.
After acquiring the Silver Gauntlets you can pick this up; guess what's under
it. 


------------------------------------------------------------------------
                         L A K E   H Y L I A
------------------------------------------------------------------------

CHILD LINK:

42 - You know the little island where the Fire Arrows dropped down? The
Skulltula you are seeking is on one of them.

43 - Soft soil location in front of the science lab (if you're confused what to
do - CONGRATULATIONS! You, sir/madam, or mentally handicapped! Try not to stick
a fork in an electrical outlet).

44 - On the back of the science lab, you need to be on the bridge to see it.
Requires the Boomerang to get the token it drops.

ADULT LINK:

45 - In the science lab is a pool of water. Use the Iron Boots to sink down
there, then roll into the crate at the bottom. Ta daaa!

46 - Next to the Triforce Symbol (that's where you appear if you play the
Serenade of Water to warp here...) is a tree, use the Longshot to get to the
top and find this spider.


------------------------------------------------------------------------
                    G E R U D O   V A L L E Y
------------------------------------------------------------------------

CHILD LINK:

47 - At the start, right next to the board bridge, is a small, miniscule
waterfall. Thar she blows! You need the Boomerang to pick up the treasure it
drops.

48 - You know those ledges in the canyon, at the start of the HUGE waterfall,
where you picked up a few Heart Pieces? Well, there is a soft soil spot down
there. Guess what to do next...

ADULT LINK:

49 - Look behind the tent where all the Carpenters live; you need the Hookshot
to pick up the token, though...

50 - If you haven't found this one, you scare me. Near the entrance to Gerudo's
Fortress; look up high. You'll need Mr. Hookshot, as always.


------------------------------------------------------------------------
                    G E R U D O   F O R T R E S S
------------------------------------------------------------------------

ADULT LINK:

51 - In the Horse Archery area, it's on one of the tall targets, you,
obviously, need the Longshot. Also note that you would have had to save all
four carpenters, since you can't get up there before then (dumb guards...).

52 - If you've explored around the Fortress, you should have found this one by
now. An easy way to get over there to actually collect the token it drops is to
use the Hoverboots.

------------------------------------------------------------------------
                 H A U N T E D   W A S T E L A N D
------------------------------------------------------------------------

ADULT LINK:

53 - Once you get to the stone structure where your Poe Guide is, go around to
the side and fall down the hole. At the bottom of the tunnel is, yes you
guessed it, a Skulltula! Unlike most, you can look for this in the middle of
the day. Strange...

                                
------------------------------------------------------------------------ 
                   D E S E R T   C O L O S S U S 
------------------------------------------------------------------------


CHILD LINK:

54 - There is some soft soil near the entrance to the Spirit Temple. 

ADULT LINK:

55 - On a big old boulder near the Fairy Fountain (ride the magical bean
platform to get there).

56 - On a palm tree; use the Hookshot to collect it.

 
(The rest are dungeons. Keep in mind that you can see if you've collected all
the Skulltulas in the particular dungeon by checking the map. If there is a
Golden Skulltula Icon at the top, you have.)


------------------------------------------------------------------------
                  D E K U   T R E E   D U N G E O N
------------------------------------------------------------------------


CHILD LINK:

57 - In the room where you press the switch to raise three platforms (you get
the Compass here), one of the platforms leads to a small alcove. It's in there.
Just don't be too quick to jump, a Giant Skulltula will fall from above, so if
you do, you'll be knocked down!

58 - After breaking the first spiderweb you'll be in a water room. If you try
to climb out on the vines, you'll notice this one, which is also on the ivy.
Use the Slingshot to kill it, then climb the vines to collect the token.

59 - In the same room as above, there is a hole with bars covering it, there it
is! You don't need the Boomerang to collect the token, as a lot of people have
sad. Just jump from the nearby platform (the one where you press the switch to
make the nearby torch light).

60 - In one room you will have to torch a spider web where you will then follow
a small tunnel to the highest platform from the water room (see above). One of
the spiderwebs seems to go with a dead-end, with a single Deku Baba. But, the
dead-end has a strange looking wall...use a bomb and...WAHOO! There you go. Use
the Boomerang to collect the token it leaves behind.


------------------------------------------------------------------------
                   D O D O N G O ' S   C A V E R N 
------------------------------------------------------------------------


CHILD LINK:

61 - In the hall just right of the main room (area where you must shove a
statue onto a switch to keep it down) are several Dodongo Larva...and an odd
part of the wall. Before collecting the Bomb Bag, kill a Larva near the wall
and hen it dies it will blow it away. Obviously, if you have bombs it's a bit
easier. Inside is a room with an Armos Statue; look behind it for this tricky
spider.

62 - Remember where you had to blow away a bunch of bombs at once to form a
series of stairs to an above area? Same room, up the stairs, on some vines.
That was pretty simple...

63 - After going through the Giant Dodongo Head, go through the tunnel, climb
the blocks...WAIT! Look on the wall, to your right. There should be a strange
part there, bomb it to reveal a door. Inside is an Armos, kill it and it will
be behind it. 

64 - *GASP* This one actually requires EFFORT! First off, make sure everything
is reset in this dungeon (just leave and come back in). Then, in the main room,
hop on the elevator platform and go through the door there. Now drop down to
the switchblade maze, and climb up the ladder (NOT the one with the blue
block). Go across the bridge...now we should be in the room where you had to
bomb the pillar to make some stairs...but on the wrong side! Follow the path
left, climb the vines against the pillar, and you'll find a Skulltula. Kill it,
then grab the token with your Boomerang. This took me ages to figure out...

ADULT LINK:

65 - In the hallway with Larva Dodongos, the area where you had to push a
statue onto a switch to make it stay down, when Navi flies up to a ledge and
turns green, but nothing is there, play the Scarecrow's Song and use Pierre and
the Hookshot to get up there. I believe you can take it from there...


------------------------------------------------------------------------
            L O R D   J A B U - J A B U ' S   B E L L Y
------------------------------------------------------------------------


CHILD LINK:

66 - In the room with a switch that raises the water, it's on some vines. Kill
it with the Slingshot and then climb up to retrieve it. If you missed this one,
I am frightened.

67 - After falling don the hole that the green tentacle was covering, look on
the wall, you'll need the Boomerang.

68 - The same as above, except only a few feet away, on the same wall.

69 - All hail 69! In the room before the boss, on some vines. Just kill it with
the Slingshot and then collect it...


------------------------------------------------------------------------
                       F O R E S T   T E M P L E
------------------------------------------------------------------------


ADULT LINK:

70 - In the first room, on the vines. Just use your Hookshot to defeat it, then
climb up to get the token.

71 - In the main room (with the four torches and an elevator to the Boss Door),
on the wall. Hard to miss!

72 - In the plant room where you fell down a well to retrieve a key, you've
probably spotted a Golden Skulltula on a wall, but it's just out of reach! The
hard way is to come back with the Longshot. The easy way is to use the small
chest that is up there as an Hookshot target and pull yourself up there!

73 - Basically, look over the balcony in one of the plant rooms, you'll spot a
ledge that can only be reached by dropping down. Voila! Skulltula!

74 - In the final room before the Boss Door, where you rotate the wall, it will
be in the alcove with a Giant Skulltula (go inside and scan the wall). Use the
Hookshot to get it.


------------------------------------------------------------------------
                        F I R E   T E M P L E
------------------------------------------------------------------------


ADULT LINK:

75 - In the large lava room with a long bridge going across (go right in the
first room to find it). The door on the left side of the chamber has a blue
block, play the Song of Time to make it form a ladder to the upper area; it's
inside.

76 - At the bottom level of the boulder maze. Walk along the all and listen for
the familiar "sheeseeh" noise the Skulltula makes. Now, look at the wall, find
a weak part, and bomb it! If you're ears are correct, an alcove with a Golden
Skulltula should be revealed.

77 - In the room before you get the Boss Key, it has spinning tile enemies and
a Like Like, look behind the Like Like. Just be sure not to lose anything :)

78 - On the top level of the boulder maze (second floor you could call it) is a
platform way up in the air. Play the Scarecrow's Song and use Pierre as a
Hookshot target to get up there! Follow the path to find this tricky Skulltula.

79 - After doing that, continue. Soon you'll end up in the room here you
retrieved the Megaton Hammer, you will spot a nearby island in mid-air.
Hookshot, anyone?


------------------------------------------------------------------------
                         I C E   C A V E R N 
------------------------------------------------------------------------


ADULT LINK:

80 - In the room with the spinning knife contraption (resembles a helicopter
blade) are some icicles on the side; smash them with your sword and look up on
the wall. I believe a Silver Rupee is behind here, but I'm not sure since I
already collected them in this game...

81 - Same little alcove  where you got the Heart Piece, across from the
Compass...which branches off from the above room (you need to melt the
passageway with blue fire; it's covered in red ice!

82 - On the wall in the block puzzle room. Use the Hookshot to clean it off,
obviously.


------------------------------------------------------------------------
                       W A T E R   T E M P L E 
------------------------------------------------------------------------


ADULT LINK:

83 - Inside the central pillar (need to drain the water to the very bottom
first to actually get inside) in the main room, on the ceiling. You'll need to
acquire the Longshot first, though, otherwise you can't collect the token it
leaves behind.

84 - In the room where there are several platforms going down a waterfall, you
can Hookshot to them. On the right-hand side (coming from the main area, at
least) is a Skulltula! You need the Longshot, like before.

85 - In the first underground river, the one with vortexes, look on the wall
above the second vortex. Use the Iron Boots, then use the Hookshot to kill it
and retrieve the token.

86 - Facing the passageway where Princess Ruto used to be, head left and go in
that passageway. Blow up the crack in the floor, use your Iron Boots to follow
the path, hit the switch to raise the stairs...and come face-to-face with a
grate, and the Diamond Object is on the other side. Either use a lunge (Z + A)
or a Spin Slash to activate it. Inside the cage is, yes, a Skulltula.

87 - Before collecting the Boss Key you had to sink behind a waterfall, which
spewed out boulders. On the wall, behind the falls, is a Skulltula! To avoid
getting hit by a boulder, use the Hookshot from the nearby passageway.


------------------------------------------------------------------------
                      S H A D O W   T E M P L E 
------------------------------------------------------------------------


ADULT LINK:

88 - In the room with the guillotines (sp?), you will eventually come face to
face with a Stalfos. After defeating him, head left instead of right (right
leads to the platform on chains). Use your Lens of Truth to find the invisible
platforms. In the next room, kill the Like Like and two Keese (piece 'o cake!)
to make a door open that has this Skulltula. Just be careful - there is an
invisible death statue with blades (use Lens of Truth to see).

89 - In the chamber where you had to use a block to get past falling spikes,
explore inside the little cages (they remind me of jails) and you will find
one inside.

90 - Before playing Zelda's Lullaby to make the large ship move, get as close
to the front as possible and look slightly to your left, you should spot a
Skulltula across the way. Use you can either use the Scarecrow's Song to get
over there, or just use your Longshot to kill the Skulltula; either way is
fine.

91 - Behind the rotating, blue flaming skulls (kinda hard to forget about
that!).

92 - Behind the second set of flaming skulls near the end in the room with
invisible walls, right after the ship sinks


------------------------------------------------------------------------
                      S P I R I T   T E M P L E 
------------------------------------------------------------------------


CHILD LINK:

93 - In the room where you had to push the Sun Icon on a block into the
sunlight, go through the exit that leads to the Iron Knuckle. Go forward a bit,
then turn around and look above the door. Use the Boomerang, obviously.

94 - Go through the small hole at the very beginning (the one where Nabooru
was) and then go through the right door. This Skulltula is across the chasm
and on the grating; use the Boomerang.

95 - After crawling through the second tunnel, and going through the locked
door, climb the wall (you might want to take out any would-be-threats with
your Slingshot), then turn around and you'll be eye-to-eye with a Golden
Skulltula.


ADULT LINK:

96 - In one room you must collect Silver Rupees in alcoves while avoiding
boulders. One of the alcoves is plugged up with a blue block; play the Song of
Time to make it disappear. Now, take a wild guess at what's inside...hint: It's
not money, but it's almost as dirty!

97 - In the large chamber with the huge statue (the head containers the Boss
Door), go up the stairs and play the Scarecrow's Song to lure Pierre out of
hiding, then use him to grapple to a small ledge. Lookie at 'dat!



------------------------------------------------------------------------
                  B O T T O M   O F   T H E   W E L L
------------------------------------------------------------------------


CHILD LINK:


Why did I save this one for last? Because you have to go through Hell to
collect the Golden Skulltulas! Instead of a regular list, I will actually
present a mini-walkthrough. So, listen up, and follow these directions very
carefully...and make sure you have the Lens of Truth, or else you'll be lost
and confused (I mean more than you are now), so when I say "invisible", it
means to use it, obviously. Here we goooo:

From the entrance, go through the small hole in front of you. Kill the Giant
Skulltula and run right through the invisible wall. Go around the pit in the
floor and turn right, and follow where the river used to be. Look on the left-
hand side wall, eventually you will find an invisible alcove with a small chest
- inside is a Small Key! Grab it, then return to the main area (all you have to
do is backtrack a bit), just keep following where the river USED to be. Soon
you'll find another invisible alcove in the wall, it's a little bit before the
first turn in the river (which is to the right). Inside is a small chest -
inside of that is a Small Key!

Follow the path around, eventually you'll do a loop and find a Like Like inside
a cage...and inside is a Skulltula! But that's later. Across from the cage is a
wall you can walk through, do so. Walk straight across the room, but make sure
not to fall down the invisible pit in the center (it's where all the blood is).
You'll come into a hallway, just keep going straight. You'll come to some
grating, fall down, go through the grating, climb the wall, and go through the
door there, you can also open the small chest for a Heart.

Now, in this room are several coffins, a torch next to each, and a few lit
ones. Use your Deku Stick to light the torches and the coffin they are next to
will open, revealing enemies and a few items. But, the one on the left row,
farthest from the entrance has a Small Key inside! Collect it, naturally, and
fight your way out of this room (each coffin you opened just released more
Keese and Gibdos, which is a small price to pay). Go down the grating, through
it, climb the vines on the opposite side, and go through the wall in front of
you. We're now back in the room with a bloodstained floor. There should be a
locked door to your left...go inside!

There is a Deku Baba, stun it with your Boomerang, then kill all the flying
pots by using your shield, then kill the Deku Baba. There's the Golden
Skulltula, on the wall. Defeat it with your Slingshot, then collect the token
it leaves behind with your Boomerang. Leave the room the way you came in.

Turn left, on the other side of this chamber is another locked door. Before
doing anything, destroy all of the Keese in this room! Just L-Target and wham
on them with whatever you got...I like the Boomerang myself. Now, it looks like
there is no way to get to the nearby alcove, but there is an invisible path you
can take to get there (Use the Lens of Truth, genius). Inside the alcove is
another Golden Skulltula! Only one more to go...exit the room. 

Turn to your extreme left and go through the wall, we're back in the river
place again! Go left again and you'll come to another one of those face
paintings that give you clues if you L-Target them. Just be careful near this
one - there is a hole under him. Turn right, past the face, and you'll be in
front of a hole, crawl through and go through the door there.

First off, use your Lens of Truth to spot the invisible holes in the room, then
L-Target the Keese and throw the Boomerang at them, this is easier than using
the Slingshot. Then, kill the Beamos in the center by L-Targeting it and
tossing a bomb it's way (A Bombchu also works quite well). Then make your way
through this room, avoiding the pits (the chest in this room has some Rupees,
or a Deku Shield if you lost yours).

Aiiiiah! You're inside of a cage, with a Like Like! Scary stuff. Quickly
paralyze it with your Boomerang, then do a lunge (L + A), another good whack
will put it down for good. Open the chest for some Rupees and...wait...what's
that I see? THE LAST GOLDEN SKULLTULA!


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 13. Gold Skulltulas (Master Quest)                                   |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are approximately 100 Gold Skulltulas scattered across this game. I will
 will list them below and information on where to find them, etc. Also, take
 note that Gold Skulltulas enable you, when you get 10, 20, 30, 40, 50, and
 then 100, to get a prize from one of the cursed humans in Kakariko Village.
 These prizes are located in the House of Skulltula. Some prizes are useful,
 some are not. I'll list them all below. The locations of the Gold Skulltulas
 are different on each version of the game, so take note of that (They are only
 different in the dungeons.) However, the prizes remain the same, regardless
 the version. Also, keep in mind that aside from the dungeons, most of the Gold
 Skulltulas must be obtained at night. NOTE: It is best to turn it nighttime
 before you try and get every Gold Skulltula except in dungeons, as most of
 them, like I said, require nighttime. IMPORTANT NOTE: I have my Gold
 Skulltulas listed in the exact order that Kirby021591 has them listed in, but
 I asked him via AIM; he let me do that and said just give credit, and so I
 did! Thanks, Brian!


 Prizes The Gold Skulltulas Give You
 -----------------------------------

 Adult's Wallet
 How To Obtain: Get 10 Gold Skulltulas
 Description: The Adult's Wallet allows you to hold up to 200 Rupees.

 Stone of Agony
 How To Obtain: Get 20 Gold Skulltulas
 Description: If your controller has a rumble feature, this stone will
              cause your controller to rumble, indicating that a secret
              in the game is nearby (I mean like secret holes, etc.)!

 Giant's Wallet
 How To Obtain: Get 30 Gold Skulltulas
 Description: This wallet gives you 500 Rupees!

 Bombchus (x10)
 How To Obtain: Get 40 Gold Skulltulas
 Description: This is not much of a prize for getting 40 Gold Skulltulas, but
              hey, take it with gratitude.

 Piece of Heart
 How To Obtain: Get 50 Gold Skulltulas
 Description: You know what a Piece of Heart is, so I'm not going to explain.

 Yellow Rupee
 How To Obtain: Get 100 Gold Skulltulas
 Description: You get 200 Rupees for getting 100 Gold Skulltulas. Not worth it,
              if you ask me. You DO, however, get to keep getting 200 Rupees
              over and over by talking to the guy who gave this to you. That is
              about the only benefit of this prize.


 Master Quest Gold Skulltula Locations
 -------------------------------------


 Young Link Gold Skulltulas
 --------------------------


 Kokiri Forest Gold Skulltulas
 -----------------------------

 Gold Skulltula #1
 Location: Kokiri Forest
 How To Get It: At nighttime, look behind the Know-It-All-Brothers' house. You
                can use the Boomerang to get the token, or just backflip.

 Gold Skulltula #2
 Location: Kokiri Forest
 How To Get It: Put Bugs in the Magic Bean dirt patch on the right side of the
                Kokiri Shop. Another Gold Skulltula will be yours.


 Lost Woods Gold Skulltulas
 --------------------------

 Gold Skulltula #3
 Location: Lost Woods
 How To Get It: From the start, head left and through the hole, into the next
                area. In that area, head left of the Skull Kid, and through the
                hole, into the next new area. Here, place a bottle of Bugs into
                the Magic Bean patch there, and the Gold Skulltula is yours.

 Gold Skulltula #4
 Location: Lost Woods
 How To Get It: When you reach the spring area leading to Zora's River, head
                left, then left again and you should be in a very grassy area.
                In that area, find the bean patch near one of the Business
                Scrubs. Then, plant some Bugs in it to get the Gold Skulltula.


 Deku Tree Gold Skulltulas
 -------------------------

 Gold Skulltula #5
 Location: Deku Tree
 How To Get It: Break the wooden crate just east of the chest that contained
                the Dungeon Map. A Gold Skulltula will be revealed.

 Gold Skulltula #6
 Location: Deku Tree
 How To Get It: In the room after the platform floating across the water is a
                Gold Skulltula on the ceiling above. To reach it, though,
                you'll need to play the Song of Time to make a Time Block when
                Navi turns green appear. When it does so, climb the makeshift
                stairway of Time Blocks and at the top is a Gold Skulltula. Use
                the Boomerang to get its token.

 Gold Skulltula #7
 Location: Deku Tree
 How To Get It: In the room where you got #6, step on the blue switch in the
                middle of the room and then light a Deku Stick via the torches.
                Melt the web in the room with the Deku Stick, then enter the
                door into the next room. In that room, kill the Big Deku Baba
                and behind it, you'll see this Gold Skulltula. Claim its token
                with the Boomerang.

 Gold Skulltula #8
 Location: Deku Tree
 How To Get It: In the room where you got the Compass, kill all the enemies.
                When the enemies in the room are defeated, climb up the vines
                to where the chest that contained the Compass is. Once there,
                look up and left from the chest and you should see several
                boulders above the vines. When you see it, throw as many
                Bombchus at needed up there to blow up the boulders. When the
                boulders are destroyed, climb up the vines into the alcove
                where the Heart Container and the Gold Skulltula awaits. Use
                the Boomerang to claim the token.


 Market Gold Skulltulas
 ----------------------

 Gold Skulltula #9
 Location: Market
 How To Get It: In the Market as Young Link, roll into the wooden crate to the
                right to reveal a Gold Skulltula.


 Hyrule Castle Gold Skulltulas
 -----------------------------

 Gold Skulltula #10
 Location: Hyrule Castle
 How To Get It: Play the Song of Storms in front of the only tree outside the
                entrance to Castle Courtyard. Drop down the hole that forms. In
                the hole, bomb the bombable pieces of wall until you find a
                piece of wall that has a normal Skulltula in it, as well as a
                Gold Skulltula. Kill the Gold Skulltula, then use the Boomerang
                to claim its token. Note that you can do a glitch with this
                Gold Skulltula to get unlimited Gold Skulltula tokens. I'll
                list how to do it in the Codes n' Secrets section of the guide,
                so head over there if you are interested.

 Gold Skulltula #11
 Location: Hyrule Castle
 How To Get It: Roll against the tree that Kaepora Gaebora was on when you
                first arrived here as Young Link. A Gold Skulltula will drop
                down. Note that it doesn't matter if it is night or day when
                you get this one.


 Lon Lon Ranch Gold Skulltulas
 -----------------------------

 Gold Skulltula #12
 Location: Lon Lon Ranch
 How To Get It: Go to the back of the ranch until you find the silo (It's
                beside the horse pasture.). On the silo is the Gold Skulltula.
                NOTE: This can only be obtained at nighttime.

 Gold Skulltula #13
 Location: Lon Lon Ranch
 How To Get It: Go around the corral gates until you come across this Gold
                Skulltula. It is on the corral gates, waiting to be killed.
                This Gold Skulltula can only be obtained at nighttime.

 Gold Skulltula #14
 Location: Lon Lon Ranch
 How To Get It: From the entrance of the ranch, head north a bit and then look
                up. On one of the windows, you should see this Gold Skulltula.
                You'll have to use the Boomerang to collect its token. NOTE:
                This can only be obtained at nighttime.

 Gold Skulltula #15
 Location: Lon Lon Ranch
 How To Get It: Roll against the tree in the ranch to knock the Gold Skulltula
                out.


 Kakariko Village Gold Skulltulas
 --------------------------------

 Gold Skulltula #16
 Location: Kakariko Village
 How To Get It: The tree directly to the north of where you start in the
                village contains a Gold Skulltula. To get it, roll against the
                tree, and it'll fall out.

 Gold Skulltula #17
 Location: Kakariko Village
 How To Get It: At nighttime, a Gold Skulltula lurks on the side of the House
                of Skulltula.

 Gold Skulltula #18
 Location: Kakariko Village
 How To Get It: Head up the stairs to the east of the Kakariko well. When you
                climb the stairs, jump up on the red brick block, where the
                Gold Skulltula lurks. NOTE: It has to be nighttime in order for
                this to work.

 Gold Skulltula #19
 Location: Kakariko Village
 How To Get It: At nighttime, head to the long ladder just south of where the
                guard guarding the gate to Death Mountain is. Don't climb up
                the ladder; instead, look up and you should see a Gold
                Skulltula. When you do see it, kill it with your Fairy
                Slingshot. Once it is destroyed, climb the ladder and grab the
                left behind token.

 Gold Skulltula #20
 Location: Kakariko Village
 How To Get It: Just south of the gate guard, on the side of the house there,
                where Bazaar is as Adult Link, is a Gold Skulltula. It, like
                almost every other Gold Skulltula in the game, only appears at
                nighttime.


 Graveyard Gold Skulltulas
 -------------------------

 Gold Skulltula #21
 Location: Graveyard
 How To Get It: From the entrance, head northwest and you should see a dirt
                patch. When you do, plant Bugs in it and there's your Gold
                Skulltula.

 Gold Skulltula #22
 Location: Graveyard
 How To Get It: At nighttime, head directly east of the grave where you got
                Sun's Song and look up on the wall. You should see the Gold
                Skulltula just waiting to be killed. You'll need the Boomerang
                to collect the token.


 Death Mountain Trail Gold Skulltulas
 ------------------------------------

 Gold Skulltula #23
 Location: Death Mountain Trail
 How To Get It: Plant Bugs in the bean patch beside the entrance to Dodongo's
                Cavern. Note that the entrance only appears after you beat
                Dodongo's Cavern. After planting the Bugs, the Gold Skulltula
                is yours!

 Gold Skulltula #24
 Location: Death Mountain Trail
 How To Get It: From the entrance, look on the east wall until you find a weird
                section of wall sticking out. When you find it, bomb it, and
                inside the alcove is a Gold Skulltula.


 Death Mountain Crater Gold Skulltulas
 -------------------------------------

 Gold Skulltula #25
 Location: Death Mountain Crater
 How To Get It: Head to the crater via the top of Death Mountain. When you
                arrive in the crater, roll into the nearby crate to reveal this
                Gold Skulltula.

 Gold Skulltula #26
 Location: Death Mountain Crater
 How To Get It: After learning the Bolero of Fire as Adult Link, play it as
                Young Link. Then, put Bugs in the magic bean patch there and a
                Gold Skulltula is revealed.



 Goron City Gold Skulltula Locations
 -----------------------------------

 Gold Skulltula #27
 Location: Goron City
 How To Get It: Head to the very top floor of the city. Once there, use a Bomb
                on the weak section of wall in the area. Once that is blown up,
                head into the next room and use Bombs on the rocks in the room.
                Eventually, you will come to a wooden crate, followed by two
                chests. Open them for 100 Rupees altogether. Roll into the
                wooden crate to reveal the Gold Skulltula.


 Dodongo's Cavern Gold Skulltulas
 --------------------------------

 Gold Skulltula #28
 Location: Dodongo's Cavern
 How To Get It: In the room with the several Poes, enter the door to the east
                of where you start in that room. In this next room, defeat the
                mass of Gohma Larvae enemies that come down. In this room is
                where the Gold Skulltula lurks.

 Gold Skulltula #29
 Location: Dodongo's Cavern
 How To Get It: In the room where the brown blocks and the unlit torches are,
                after you light the torches, enter the door that unlocked. Once
                you enter the door, you'll be in a room with some crates. The
                Gold Skulltula is in one of these crates.

 Gold Skulltula #30
 Location: Dodongo's Cavern
 How To Get It: In the room where you defeated the two Lizalfos enemies the
                first time is a cluster of boulders to the north of where you
                start in the room. Blow them up, then follow the path to the
                Gold Skulltula.

 Gold Skulltula #31
 Location: Dodongo's Cavern
 How To Get It: In the room with the huge mass of Armos Statues (The room you
                enter after you go into the mouth of the Dodongo statue.),
                literally head to the spot with the mass of Armos Statues. Kill
                the mass of Armos Statues, then jump onto the ice blocks, and
                use them to jump onto the path there left of the Bomb Flower.
                Follow that path until you come across the Gold Skulltula.


 Zora's River Gold Skulltulas
 ----------------------------

 Gold Skulltula #32
 Location: Zora's River
 How To Get It: Roll into the tree at the beginning of the Zora to reveal this
                Gold Skulltula. It doesn't matter if it day or nighttime.

 Gold Skulltula #33
 Location: Zora's River
 How To Get It: Drop down from the waterfall leading to Zora's Domain and look
                on the ladder. A Gold Skulltula is waiting for you. NOTE: It
                must be nighttime in order for you to get this Gold Skulltula.


 Zora's Fountain Gold Skulltulas
 -------------------------------

 Gold Skulltula #34
 Location: Zora's Fountain
 How To Get It: At nighttime, swim around the area until you come across a log
                (The log is basically in between Jabu-Jabu and the Great
                 Fairy's Fountain where you get Farore's Wind.). On the log is
                the Gold Skulltula.

 Gold Skulltula #35
 Location: Zora's Fountain
 How To Get It: Roll against the tree on the island where you bomb the wall to
                reveal the Great Fairy's Fountain. A Gold Skulltula will come
                out.


 Lake Hylia Gold Skulltulas
 --------------------------

 Gold Skulltula #36
 Location: Lake Hylia
 How To Get It: Right beside Lakeside Laboratory is a dirt patch. Plant Bugs in
                the dirt patch to get this Gold Skulltula.

 Gold Skulltula #37
 Location: Lake Hylia
 How To Get It: On the back of Lakeside Laboratory, you will find this Gold
                Skulltula. NOTE: It must be nighttime to get this. Also, use
                the Boomerang to claim the token.

 Gold Skulltula #38
 Location: Lake Hylia
 How To Get It: At nighttime, swim to the platform where you get the Fire
                Arrows as Adult Link after beating the Water Temple. On one of
                the pillars on the platform, you should see this Gold
                Skulltula.


 Jabu-Jabu's Belly Gold Skulltulas
 ---------------------------------

 Gold Skulltula #39
 Location: Jabu-Jabu's Belly
 How To Get It: In the room where you first met Ruto in the dungeon, ignore all
                the holes and head north to the red and slimy thing. Use the
                Boomerang on that enemy to freeze it. When the enemy is frozen,
                enter the door to the next room. In this room, enter the
                northwestern room on the map. Inside, kill the Tailpasaran
                enemies, then when they are defeated, use a Bombchu on the
                boulder on the wall. Under it is a Gold Skulltula. To reach the
                token, press the switch to cause a pillar of water to rise up.
                On that pillar, use the Boomerang to kill the Gold Skulltula
                and collect the token.

 Gold Skulltula #40
 Location: Jabu-Jabu's Belly
 How To Get It: In the room where you get the Boomerang, in the pool of water
                is a Time Block. Play the Song of Time to make the block
                vanish; a Gold Skulltula is revealed after the block vanishes.
                Note that you can't be standing on the Time Block when you play
                the Song of Time, because it won't disappear if you are.

 Gold Skulltula #41
 Location: Jabu-Jabu's Belly
 How To Get It: In the room where you first met Ruto in the dungeon, take the
                door that is not leading to the room with the Bigocto mini-boss
                and in that room, you will have to fight invisible enemies. Use
                the Lens of Truth to see them and then kill them all. When the
                enemies are defeated, a black pillar with a black and white
                target will appear. Jump onto that and then jump onto the
                platform with the web with the Gold Skulltula behind it. Once
                there, head behind the web and then kill the Gold Skulltula and
                use the Boomerang to claim its token.

 Gold Skulltula #42
 Location: Jabu-Jabu's Belly
 How To Get It: In the room before Barinade, on the ceiling you should see a
                Gold Skulltula. Now, climb the vines to the top, then stand on
                the platform there and use Din's Fire to kill the Gold
                Skulltula. Then, L-Target the token with your Boomerang and
                then release the Boomerang to get the token.


 Gerudo Valley Gold Skulltulas
 -----------------------------

 Gold Skulltula #43
 Location: Gerudo Valley
 How To Get It: At the entrance of the valley, when you are on the board, look
                right and up on the wall. You should see a Gold Skulltula at
                nighttime.

 Gold Skulltula #44
 Location: Gerudo Valley
 How To Get It: Grab the Cucco and fly to the platform to the left of the one
                with the crate where you get the Piece of Heart at. On that
                left wall platform, fly with the Cucco like you are going to
                the platform with the crate; instead of going there, though,
                fly to the platform directly below that one. On that platform,
                put Bugs in the Magic Bean patch to get this Gold Skulltula.


 Desert Colossus Gold Skulltulas
 -------------------------------

 Gold Skulltula #45
 Location: Desert Colossus
 How To Get It: Put Bugs in the dirt patch by the entrance to the Spirit Temple
                to get this Gold Skulltula.


 Hyrule Field Gold Skulltulas
 ----------------------------

 Gold Skulltula #46
 Location: Hyrule Field
 How To Get It: Southeast of the entrance to Gerudo Valley, you should see a
                circle of small rocks. When you see that, bomb the middle of
                the rock cicle, and you'll be in a hole. In the hole, use Din's
                Fire to melt the webs in the room. When the webs are melted, in
                the area with the cow is a Gold Skulltula on the wall. Kill it,
                then use the Boomerang to claim its token.

 Gold Skulltula #47
 Location: Hyrule Field
 How To Get It: Bomb the tree beside the entrance to Kakariko Village. A pit
                forms. Inside the pit, the Gold Skulltula is on the wall.


 Bottom of the Well Gold Skulltulas
 ----------------------------------

 Gold Skulltula #48
 Location: Bottom of the Well
 How To Get It: Drop down one of the holes in B1 to get to B3. When you reach
                B3, just east of the ladder leading back up to B1 is a few
                invisible Big Skulltula enemies. Kill them while avoiding the
                Wallmaster. When the Big Skulltulas are defeated, follow the
                path to the Gold Skulltula.

 Gold Skulltula #49
 Location: Bottom of the Well
 How To Get It: First off, I must note that you'll need a Small Key to get this
                Gold Skulltula. One Small Key is in the room where you fought
                Dead Hand, and another in the door to the south of the chest
                that contained the Dungeon Map, right next to the golden torch.
                Anyway, to get the Gold Skulltula, unlock the locked door on B1
                directly to the north of the room with the Dungeon Map chest.
                In the room that you got into after unlocking the door, defeat
                the Gibdo enemy, then defeat the Poe enemy. Then, look behind
                the pillar in the northeast corner of the room to find this
                Gold Skulltula.

 Gold Skulltula #50
 Location: Bottom of the Well
 How To Get It: In the room where you got the Dungeon Map, shoot the crystal
                switch in the cell to the left of the chest that contained the
                Dungeon Map. After shooting the crystal switch, enter the door
                to the east of the chest. Inside that room, kill the invisible
                Keese and Big Skulltula enemies. When they are defeated, pull
                the gravestone to reveal this Gold Skulltula.


 Adult Link Gold Skulltulas
 --------------------------


 Kokiri Forest Gold Skulltulas
 -----------------------------

 Gold Skulltula #51
 Location: Kokiri Forest
 How To Get It: At nighttime, look behind the House of Twins. On it is the Gold
                Skulltula.


 Lost Woods Gold Skulltulas
 --------------------------

 Gold Skulltula #52
 Location: Lost Woods
 How To Get It: In the huge grassy area with the two Business Scrubs, ride the
                grown leaf up to the Gold Skulltula after planting the Magic
                Bean in the dirt patch as Young Link.


 Sacred Forest Meadow Gold Skulltulas
 ------------------------------------

 Gold Skulltula #53
 Location: Sacred Forest Meadow
 How To Get It: Defeat all of the Moblins in the area. Once they are defeated,
                climb the ladder to the north of the area where Saria taught
                you Saria's Song (This is also where Sheik taught you the
                Minuet of Forest.). Once you climb the ladder, look to your
                left and on the wall is a Gold Skulltula. You'll need the
                Hookshot and/or Longshot to get it.


 Forest Temple Gold Skulltulas
 -----------------------------

 Gold Skulltula #54
 Location: Forest Temple
 How To Get It: In the room after the first room, kill the three Skulltula
                enemies with your Hookshot. Once they are defeated, on the
                ceiling hidden behind the vines to the northwest of the door
                leading to the main room, you'll find this Gold Skulltula.

 Gold Skulltula #55
 Location: Forest Temple
 How To Get It: In the main room of the dungeon, head to the west door on the
                map. When you enter that west door, head through the hallway,
                into the next area. In this area, head west of the entrance and
                you should see a Gold Skulltula on the ground.

 Gold Skulltula #56
 Location: Forest Temple
 How To Get It: In the room after you unlocked the door by shooting the golden
                eye above the tunnel in the main room, there is a Gold
                Skulltula above the door on the black and white target.

 Gold Skulltula #57
 Location: Forest Temple
 How To Get It: After getting out of the well, climb the vines up to the ledge
                with the Gold Skulltula.

 Gold Skulltula #58
 Location: Forest Temple
 How To Get It: In the well, just east of the vines leading to the next above
                area is this Gold Skulltula.


 Ganon's Castle Gold Skulltulas
 ------------------------------

 Gold Skulltula #59
 Location: Ganon's Castle
 How To Get It: Head to where Hyrule Castle used to be as Young Link. Once
                there, go north and look to your left. You should see a broken
                piece of what used to be a gate, followed by a Gold Skulltula.
                You'll need the Hookshot and/or Longshot to get it.


 Kakariko Village Gold Skulltulas
 --------------------------------

 Gold Skulltula #60
 Location: Kakariko Village
 How To Get It: Longshot to the house that has the Piece of Heart in the cage
                with the cow. Note that it has to be nighttime. Once on the
                roof, look on the rock wall in front of you and you should see
                a Gold Skulltula. Kill it, and claim its token.


 Death Mountain Trail Gold Skulltulas
 ------------------------------------

 Gold Skulltula #61
 Location: Death Mountain Trail
 How To Get It: Go to the wall that you can climb up to get to the top of Death
                Mountain. Once there, turn it nighttime using the Sun's Song.
                Then, look on the west side of the wall in the area to find the
                Gold Skulltula just sitting there.

 Gold Skulltula #62
 Location: Death Mountain Trail
 How To Get It: Go to where the Bomb Flower that you used to open Dodongo's
                Cavern as Young Link. Once there, break the boulder with the
                Megaton Hammer. Voila! A Gold Skulltula is revealed! Note that
                it must be nighttime in order for you to do this.


 Goron City Gold Skulltulas
 --------------------------

 Gold Skulltula #63
 Location: Goron City
 How To Get It: On the very top floor of the city, walk across the wooden chain
                things and behind the pedestal should be a Gold Skulltula.


 Dodongo's Cavern Gold Skulltulas
 --------------------------------

 Gold Skulltula #64
 Location: Dodongo's Cavern
 How To Get It: In the room with the Bomb Flowers that you had to blow up to
                reveal the stairs, head through the left door. In that room,
                play the Song of Time on the Time Blocks to make them
                disappear. Play the Song of Time when Navi is pointing to a
                block, otherwise it will not work. Also, make sure you play the
                Song of Time on the leftmost blocks. In the corner after you
                dissipate the Time Blocks to the left is the Gold Skulltula.
                Note that this can also be obtained with Young Link.


 Fire Temple Gold Skulltulas
 ---------------------------

 Gold Skulltula #65
 Location: Fire Temple
 How To Get It: In the room to the east of the room where you met Darunia, jump
                across the left platforms and then open the door when you reach
                it. In this area, pound the rusted switch with your Megaton
                Hammer to open the cell. When the cell is opened, behind the
                Goron is a Gold Skulltula. Kill it, and claim its token.

 Gold Skulltula #66
 Location: Fire Temple
 How To Get It: In the fiery maze room, get on the platform where the pillar
                that you had to smash to get to Volvagia was. On that platform,
                jump north to the next platform, then play the Song of Time on
                the platform when Navi turns green. A Time Block will then
                appear, so jump on it, then jump to the north, then enter the
                nearby door, into the next area. In this area, defeat the
                Lizalfos enemy, then get the Gold Skulltula in the cell behind
                where the Lizalfos was.

 Gold Skulltula #67
 Location: Fire Temple
 How To Get It: In the room with the pillar that you had to smash to get to
                Volvagia, on the platform where the pillar itself was, jump to
                the platform to the north there with the door. Then, enter the
                door, into the next room. Here, Longshot to the black and white
                target to the north of where you start in the room. Then, pound
                the rusted switch with the Megaton Hammer. Once that is done,
                Longshot back to the entrance of the room, then exit the room,
                back into the room with the pillar. Back in that room, drop off
                the platform, then head left and navigate through the fiery
                maze, then enter the door to the next room when you reach it.
                In this next room, enter the now opened cell where you hear the
                Gold Skulltula. In that cell, use a Bomb on the wall to blow it
                up, revealing a Gold Skulltula on the wall.

 Gold Skulltula #68
 Location: Fire Temple
 How To Get It: Head to the maze room on 3F. Once there, get onto the upper
                platforms in the room and make your way to the one that had a
                crack on it before you bombed it. On that platform, play the
                Song of Time when Navi turns green to cause a Time Block to
                appear. When it appears, bomb the piece of wall that you hear a
                Skulltula on when you walk in front of it. After bombing that
                wall, a rusted switch is revealed, so pound it with the Megaton
                Hammer to cause black pillars with black and white targets to
                appear. Longshot to the nearest one, then use the targets to
                get onto the Time Block. Once you are on the Time Block,
                Longshot to the ledge above you, then to the next one. That one
                will rise to the next floor of the temple, which is 4F. On 4F,
                navigate your way through the area, defeating all the Torch
                Slug enemies you come across, until you reach a room with a
                switch. In that room, ignore the switch and climb up the hill.
                At the top of the hill where the block engulfed in fire is,
                you'll see a rusted switch; pound it with the Megaton Hammer.
                A black pillar with a black and white target will appear near
                the flaming crate, so go back to the entrance of this room, and
                step on the switch there.

                After that, the fire will dissipate, so when it does, you will
                be timed about 6-8 seconds before the fire dissipates again.
                Step about two or three steps south of the switch that you just
                stepped on, then Longshot to the nearby black pillar with the
                black and white target that's above you. On the platform with
                the fire block, quickly pull it south twice to reveal the Gold
                Skulltula. The flames will rise back up after that, but the
                Gold Skulltula will have already been uncovered. Anyway, use
                the Longshot to kill it, as well as to claim its token. You can
                also use the Hookshot for this, so keep that in mind.

 Gold Skulltula #69
 Location: Fire Temple
 How To Get It: In the fiery maze room, navigate through the right side of the
                maze until you see a huge wall of fire blocking your path. When
                you see that, step on the nearby switch to dissipate the fire
                for a short time. When it is dissipated, quickly jump onto the
                platform that the wall of fire was on, then enter the door to
                the next room. In that room, you'll have to fight a Flare
                Dancer, but it's not the mini-boss of the temple. Anyway, kill
                the Flare Dancer enemy, then get on the stairs (Not the
                platform.), then the platform will rise up. Get the Small Key
                underneath where the platform was. Once you have that, wait for
                the platform to come down, then get on it, and ride it up to
                the next floor. In this next room, climb the two chain walls,
                then at the top, unlock the door to the next room. In this
                room, hit the nearby crystal switch with your sword, then climb
                the black pillar with the black and white target on it, then
                Longshot to the black pillar on the platform above you. On that
                platform, jump to the one above you, then go past the fire and
                play the Scarecrow's Song when Navi turns green to make Pierre
                appear. Longshot to Pierre, then drop down to the area below
                and step on the switch. When the fire dissipates, Longshot to
                Pierre, then jump onto the platform with the fire and open the
                chest there for a Small Key, but hurry before the fire comes
                back!

                When you have the Small Key, go back to where the crystal
                switch is, then pound the face there with the Megaton Hammer.
                Then, drop down into the next area. In this area, unlock the
                door, using your last Small Key, then in this next room, pound
                the pillar with the face on top of it to make stairs appear.
                Defeat the two Stalfos enemies in the room, then Longshot the
                weird face painting in this room above the locked door you find
                after going down the stairs. After doing that, the door to the
                next room will open, so enter it. In this area, the Gold
                Skulltula is on the wall. Note that you can also use the
                Hookshot to get this Gold Skulltula, just like the previous
                one.



 Zora's River Gold Skulltulas
 ----------------------------

 Gold Skulltula #70
 Location: Zora's River
 How To Get It: Head to the north of Zora's Domain and look up. On the wall
                should be a Gold Skulltula. When you spot it, stand on the very
                edge of the part of the fence that is a bit twisted right
                before you make onto the bridge. Once you are on the twisted
                part of the fence, look up and use the Hookshot to kill the
                Gold Skulltula, as well as retrieve its token. The only way to
                get the Gold Skulltula using the Hookshot is to get on the
                twisted part of the fence. You can also use the Longshot to
                make this task easier. NOTE: It must be nighttime in order for
                you to get this Gold Skulltula.

 Gold Skulltula #71
 Location: Zora's River
 How To Get It: At nighttime, go through the river like you would normally if
                you are going to Zora's Domain. When you reach the area with
                the two Octorok enemies that come out of the water (This area
                is just south of the bridge.). Once there, jump down to the
                water where the ledge on the right side of the wall is. Once
                you are in the water, climb the side platform there and then
                head up the ladder, onto the highest part of the river. When
                you are here, jump to the side platform on the west side of the
                wall, as it has a grotto. Don't go in the grotto, but instead,
                look up on the wall and you see a Gold Skulltula. Kill it, and
                then use the Hookshot to claim its token.


 Zora's Domain Gold Skulltulas
 -----------------------------

 Gold Skulltula #72
 Location: Zora's Domain
 How To Get It: Head to where the you could play the diving game. Once there,
                look to the left of the frozen waterfall at nighttime and you
                should see a Gold Skulltula. Kill it, and claim its token.


 Zora's Fountain Gold Skulltulas
 -------------------------------

 Gold Skulltula #73
 Location: Zora's Fountain
 How To Get It: NOTE: You will need the Silver Gauntlets for this. Go to where
                you got Farore's Wind. Once there, pick up the silver rock and
                throw it; under it is a smaller rock. Bomb that rock, then a
                hole is revealed. Navigate through the hole, while defeating
                all the Skulltula enemies you come across. After climbing the
                ladder, kill the last Skulltula, then on the left part of the
                wall is a Gold Skulltula. Use the Hookshot and/or Longshot to
                claim the token.


 Lake Hylia Gold Skulltulas
 --------------------------

 Gold Skulltula #74
 Location: Lake Hylia
 How To Get It: Head to the Triforce pad that you warp to after you play the
                Serenade of Water. Once there, use the Longshot to get on top
                of the tree there. On top of the tree, you'll see a Gold
                Skulltula. It must be nighttime in order to do this. Also, I
                forgot to mention that you must stand on the Triforce pad and
                Longshot directly above the long branch sticking out. If done
                correctly, you will land on the branch.

 Gold Skulltula #75
 Location: Lake Hylia
 How To Get It: In Lakeside Laboratory, drop into the water in the well, then
                equip the Iron Boots to sink. When you sink, roll against the
                wooden crate and a Gold Skulltula will come out. Use the
                Hookshot or Longshot to kill the Gold Skulltula and get its
                token.


 Ice Cavern Gold Skulltulas
 --------------------------

 Gold Skulltula #76
 Location: Ice Cavern
 How To Get It: In the room where you get Gold Skulltula #77 (Look below) is a
                Gold Skulltula encased in a block of ice. To free it then get
                it, shoot the crystal switch directly above the entrance in
                this room. Note, however, that it is hard to see the crystal
                switch, as it blends in with the color of the ice.

 Gold Skulltula #77
 Location: Ice Cavern
 How To Get It: In the room with the White Wolfos and the Ice Keese enemies,
                and the Blue Fire, play Scarecrow's Song when Navi turns in
                green in the small alcove to the right of the entrance.
                Longshot to Pierre when he appears, then in the alcove, kill
                the Gold Skulltula and get its token.

 Gold Skulltula #78
 Location: Ice Cavern
 How To Get It: In the room where you get the Compass, stand directly below the
                ice pillar where the red ice that has encased the Gold
                Skulltula is (Make sure you stand on the right side of the
                pillar.). Once there, Navi will turn green. When she does, play
                the Song of Time to make a Time Block appear. When the Time
                Block appears, climb up the ice platforms and then jump onto
                the Time Block you just spawned. When you are on the Time
                Block, play the Song of Time again when Navi is green to make
                another Time Block appear. Jump on this Time Block and use Blue
                Fire on the red ice when you are close enough in proximity to
                it, so that the Blue Fire won't fall off. When the ice melts,
                there you have another Gold Skulltula.


 Water Temple Gold Skulltulas
 ----------------------------

 Gold Skulltula #79
 Location: Water Temple
 How To Get It: First off, make sure that the water level is at mid-level. When
                it is, swim to the ledge with the switch beside a gate. Once
                there, press the switch to open the gate. Go through the area
                that just opened before the time runs out. In that area, follow
                the path until you come to a gate; use Din's Fire at this point
                to open the gate, as well as kill the Gold Skulltula. After the
                gate opens, enter the new area and collect the token.

 Gold Skulltula #80
 Location: Water Temple
 How To Get It: In the room with the vortexes, drop down into the water, then
                equip the Iron Boots to sink. When you sink, walk through the
                room until you come across the third black pillar with the
                black and white target on it. When you come to that third
                pillar, Longshot to it, then look up and you should see a Gold
                Skulltula on the wall while atop the pillar. Use the Longshot.

 Gold Skulltula #81
 Location: Water Temple
 How To Get It: After you get the Fire Arrows, sink to the very bottom of the
                temple, via the main room. At the bottom, take the south path
                on the map, then follow the path until you reach a dead end;
                surface at that point. Then, in this room, climb atop the small
                platform when you surface, then climb the other one. Then, play
                Scarecrow's Song when Navi turns green. Then, shoot Fire Arrows
                at the three unlit torches in the room to open the gate north
                of where Pierre is. Now, Longshot to Pierre, then enter the
                area the gate was blocking, and on the ceiling is the Gold
                Skulltula.

 Gold Skulltula #82
 Location: Water Temple
 How To Get It: Sink down to the bottom floor of the temple, via the main room.
                Then, enter the north room on the map, then surface up when you
                have nothing else to do. After you surface, climb the platform
                that does not have the spikes on it, then Longshot to the black
                and white target above the door on the other platform. Then,
                enter the door into the next room. In this room, look left and
                Navi should turn green. When she does, play Scarecrow's Song
                and Longshot to Pierre. Then, jump onto the nearby platform to
                your right, and enter the door to the next room. In this room,
                hit the nearby crystal switch, then jump onto the pillar of
                water that's closest to the platform you are currently on.
                Then, jump to the next water pillar on the right. On that one,
                use Din's Fire to light three torches in the room if you did
                this correctly. After using Din's Fire, Longshot to the black
                and white target on the platform to the north of you, then use
                Din's Fire again to light the last unlit torch. When the door
                opens, enter it, into the next room. In this room, drop down to
                the area below and defeat the Dodongo enemies. When they are
                defeated, the door to the next room opens, so Longshot to the
                black and white target on the platform above (That platform is
                close to the entrance of the room, on the platform directly
                below.). On that platform, look up and Longshot to the black
                and white target and Longshot to that target where the door to
                the next room opened. Once there, enter that door, into the
                next room. Here, look to the east and roll against the two
                crates, and on the last one, there is the Gold Skulltula.

 Gold Skulltula #83
 Location: Water Temple
 How To Get It: On 2F, when the water is raised to mid-level, enter the east
                room on the map. In that room, Longshot up to the area above,
                then grab a wooden crate. Once you have one, drop back down to
                the area below, then jump onto the platform to the north, or
                the tower, but don't go inside the tower. Anyway, on that
                platform, step on the blue switch, then put the wooden crate on
                it. After that, a door to another room will open, so swim over
                there and enter that door. In this next room, kill the Lizalfos
                enemies, then roll against the wooden crates in the room until
                a crystal switch is revealed. When it is, hit it, then a small
                black block with a black and white target will appear. Jump on
                that, then look up and you should see a black pillar with a
                black and white target; Longshot to it, up to the next room. In
                this room, roll against the wooden crate to reveal the Gold
                Skulltula.


 Shadow Temple Gold Skulltulas
 -----------------------------

 Gold Skulltula #84
 Location: Shadow Temple
 How To Get It: In the room with the boss door, use the Hover Boots and get on
                the platform to the east of the one with the boss door. On that
                platform, head west and then look down and right, and you
                should see a Gold Skulltula. Use the Longshot to kill it, as
                well as claim its token!

 Gold Skulltula #85
 Location: Shadow Temple
 How To Get It: In the room with the two Gibdos (The room that precedes the
                ferry.), bomb the dirt pile in the northwestern corner of the
                room. A Gold Skulltula will be revealed.

 Gold Skulltula #86
 Location: Shadow Temple
 How To Get It: In the room with the spiked platforms that slam down on you,
                in the first cell to the left is a Gold Skulltula on the wall.

 Gold Skulltula #87
 Location: Shadow Temple
 How To Get It: In the room after the room with the several fans, in the room
                where you had to defeat the four Redead enemies, on the weird
                face painting in the room is a Gold Skulltula.

 Gold Skulltula #88
 Location: Shadow Temple
 How To Get It: After shooting the Bomb Flower that caused the statue to fall
                down in the room (The statue that created a makeshift bridge.),
                cross the makeshift bridge of the statue, then look east and
                down into the river there. You should see this Gold Skulltula.
                Use the Longshot to get it, as well as to claim its token.


 Gerudo Valley Gold Skulltulas
 -----------------------------

 Gold Skulltula #89
 Location: Gerudo Valley
 How To Get It: After Longshotting across the bridge, or using Epona to jump
                across, on the pillar-like thing at nighttime is the Gold
                Skulltula. Use the Longshot to kill it, as well as it claim its
                token.

 Gold Skulltula #90
 Location: Gerudo Valley
 How To Get It: Behind the carpenters' tent at nighttime, on the wall, is this
                Gold Skulltula.


 Gerudo's Fortress Gold Skulltulas
 ---------------------------------

 Gold Skulltula #91
 Location: Gerudo's Fortress
 How To Get It: At nighttime, go to the Archery Range. Once there, head north
                of the entrance, and on the target, you'll see the Gold
                Skulltula.


 Thieves' Hideout Gold Skulltulas
 --------------------------------

 Gold Skulltula #92
 Location: Thieves' Hideout
 How To Get It: At nighttime, get to the very top of the hideout. Once there,
                look left and north, and on the wall, there is the Gold
                Skulltula. To reach it, play Scarecrow's Song when Navi turns
                green, then Longshot to Pierre. From there, use the Longshot to
                kill the Gold Skulltula and claim its token, or just jump on
                the platform with the Gold Skulltula and use the Hookshot.


 Haunted Wasteland Gold Skulltulas
 ---------------------------------

 Gold Skulltula #93
 Location: Haunted Wasteland
 How To Get It: When you reach the stoned structure where the ghost that guides
                you to Desert Colossus is, instead of going up to the ghost, go
                into the stoned structure. When you reach the bottom of it, a
                Gold Skulltula is on the wall beside the two unlit torches.


 Desert Colossus Gold Skulltulas
 -------------------------------

 Gold Skulltula #94
 Location: Desert Colossus
 How To Get It: At nighttime, on the tree right beside the oasis. Use the
                Longshot to get it.

 Gold Skulltula #95
 Location: Desert Colossus
 How To Get It: As Young Link, plant a Magic Bean in the dirt patch beside the
                entrance to the Spirit Temple. Then, come back as Adult Link
                and ride the grown leaf up to the Gold Skulltula on the second
                platform you come to. Jump to the platform when you come to it.
                NOTE: This can only be done at nighttime.


 Spirit Temple Gold Skulltulas
 -----------------------------

 Gold Skulltula #96
 Location: Spirit Temple
 How To Get It: In the room with the pillar of water and the rusted switch, go
                through the locked door with the extra Small Key you have to
                obtain to get in the room. In that room, you'll see a Moblin,
                as well as two  rolling boulders. Pound the rusted switch to
                open the gate in front of you; enter it when it is open. Inside
                the small alcove, play the Song of Time to open another gate;
                go into that one. There, play Epona's Song. Another gate will
                then open, so enter it, then play Sun's Song, then enter the
                next gate, then play Song of Storms, then finally Zelda's
                Lullaby at the last gate. After you play all the songs, enter
                the door to the next room. In this room, kill the Skulltula
                enemies, then kill the Gold Skulltula on the wall, then use the
                Longshot to claim its token.

 Gold Skulltula #97
 Location: Spirit Temple
 How To Get It: In the room with the boulder and the pillar of water, enter the
                northwest door. In the room is a Gold Skulltula on the ceiling.
                Kill it, then use the Longshot to claim its token.

 Gold Skulltula #98
 Location: Spirit Temple
 How To Get It: In the room on 3F with the sun blocks, the Red Bubble, and the
                fire all over, look behind the crystal switch in the room, and
                you should see a sun block. Hit the crystal switch, then push
                that block into the ray of light in the room, but it will take
                a few tries, because the fire will regenerate before you can
                even get the block into the ray of light. After the block is in
                the ray of light, an ice block will appear above you; Longshot
                to the black and white target above it on the ceiling. On the
                ice block, Longshot the Gold Skulltula on the other ice block,
                then claim the token after you kill it.

 Gold Skulltula #99
 Location: Spirit Temple
 How To Get It: Unlock the locked door on 4F (Be sure you have collected every
                possible key in this temple). Inside is an Iron Knuckle; let it
                break the chairs in the room, and a Gold Skulltula is behind
                one.

 Gold Skulltula #100
 Location: Spirit Temple
 How To Get It: In the same as room #99, behind the other chair.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 14. Heart Pieces                                                     |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are tons of Piece of Hearts, which I called Heart Pieces, in this game.
 I'll list them below and the information needed to get them, etc. Note some of
 these Heart Pieces require Adult Link, so I'll tell you when they do. Also,
 the Heart Piece locations are the same in each version of the game. There is
 one Piece of Heart in a different location in Master Quest, which is in the
 Ice Cavern, so see this or the Walkthrough section of the FAQ for more
 information.


 Market Heart Pieces
 -------------------

 Heart Piece #1
 Location: Market
 How To Get It: Head to the Bombchu Bowling Alley as Young Link. Inside, talk
                to the owner and pay 30 Rupees to play the game. Win the game,
                and sometimes, on occasion, the prize will be a Piece of Heart.
                This could take a bunch of Rupees and a bunch of time, so
                please be patient.

 Heart Piece #2
 Location: Market
 How To Get It: Head to the Treasure Chest game building at nighttime. Win the
                game and you will get a Piece of Heart for your efforts. Note
                it's a lot easier if you come back later and use the Lens of
                Truth.

 Heart Piece #3
 Location: Market
 How To Get It: At nighttime, try and get the white dog by the Bazaar's shop to
                follow you. When it does so, head west of the Bombchu Bowling
                Alley building, and enter the northernmost door here in the
                Back Alley. Talk to the fat lady inside and if you got the
                dog, she'll reward you with a Piece of Heart!


 Hyrule Field Heart Pieces
 -------------------------

 Heart Piece #4
 Location: Hyrule Field
 How To Get It: In the fenced in area right before you enter Lake Hylia, bomb
                the middle part of the area. A hole will be revealed, so go
                down it. Inside is a Deku Scrub which will sell you a Piece of
                Heart for 10 Rupees.

 Heart Piece #5
 Location: Hyrule Field
 How To Get It: Head to the left of the Market, and walk along the wall until
                you see several trees with a moat. When you do, bomb the tree
                farthest away from all the others (It's not on the side with
                the several trees that are cluttered together. It's really
                before you cross the moat to get onto the platform with those
                several cluttered trees). Once you bomb it, a hole will be
                revealed. Inside is a Piece of Heart under the water, so kill
                the Blue Tektite. Then, use the Iron Boots and/or Golden Scale
                to get the Piece of Heart under the water. NOTE: Requires Adult
                Link.


 Kakariko Village Heart Pieces
 -----------------------------

 Heart Piece #6
 Location: Kakariko Village
 How To Get It: When you have 50 Gold Skulltulas, one of the people in the
                House of Skulltula gives you a Piece of Heart.

 Heart Piece #7
 Location: Kakariko Village
 How To Get It: When Kaepora Gaebora drops you down onto a roof, so head to the
                very edge of the roof and use C Down to lookdown. You should
                see a small brown platform. Drop down to it and enter the hole
                into a house. Inside, grab the Piece of Heart to add it to your
                collection.

 Heart Piece #8
 Location: Kakariko Village
 How To Get It: Climb up the ladder in the village, and then use the Longshot
                and spring over to the blue roof with the guy sitting on it.
                Once there, talk to the guy, and he'll give you a Piece of
                Heart for you two seeing each other again. You can also stand
                on the fence beside the windmill where the guy who teaches you
                Song of Storms is, and use the Hookshot to get up there. NOTE:
                Requires Adult Link.

 Heart Piece #9
 Location: Kakariko Village
 How To Get It: After you beat Dampe as Adult Link (when you beat him the first
                time), after you play the Song of Time in front of the two Time
                Blocks, you'll be inside the windmill. The windmill is called
                "?". Inside the windmill is a Piece of Heart, so jump to it.
                NOTE: This requires Adult Link.

 Heart Piece #10
 Location: Kakariko Village
 How To Get It: Head to the Graveyard as Adult Link, and head back into the
                area where you raced Dampe the first time at. Once there, talk
                to Dampe, and he will challenge you for a race. Beat him within
                a minute or less to get the Piece of Heart. NOTE: This requires
                Adult Link.

 Heart Piece #11
 Location: Kakariko Village
 How To Get It: As Young Link, plant a magic bean in the magic bean patch to
                the northwest of the entrance of the Graveyard. Then, come back
                as Adult Link, and ride the grown leaf up to the platform.
                Break the crate for the Piece of Heart! NOTE: You can also
                stand on the fence to the south of the crate as Adult Link, and
                use the Longshot on the crate to reach the platform.

 Heart Piece #12
 Location: Kakariko Village
 How To Get It: At nighttime, at 6 pm, (that is the minute it turns night and
                it can't turn 6 pm if you use Sun's Song, so just wait for
                nighttime manually) Dampe will appear in the Graveyard. When he
                is, pay him 10 Rupees to dig up each patch of dirt. Keep
                digging (this might take a lot of tries) until you find the
                Piece of Heart.

 Heart Piece #13
 Location: Kakariko Village
 How To Get It: In the Graveyard, head south of the huge tomb that had the
                Sun's Song in it. Look along the line of tombs and push them
                until a hole is revealed. When it is, go down it. Inside is a
                Redead enemy. It must be daytime when you enter here. Kill the
                Redead, and play the Sun's Song to turn it night (If it is not
                already. If it is not, go out of the tomb, then play the Sun's
                Song.). A chest will appear, which contains the Heart Piece.


 Zora's River Heart Pieces
 -------------------------

 Heart Piece #14
 Location: Zora's River
 How To Get It: Step on the log on the left part of the river. Once there, play
                the Song of Storms for the frogs there. They will give you a
                Heart Piece for what you did.

 Heart Piece #15
 Location: Zora's River
 How To Get It: Play all the Songs that aren't warp Songs for the frogs. Then,
                when they are all big, play their Song. It goes like this: A,
                Left, Right, Down, Left, Right, Down, A, Down, A, Down, Right,
                Left, and finally A. Doing this will give you a Piece of Heart!
                NOTE: Playing Song of Storms will not do anything, so do not
                even bother trying.

 Heart Piece #16
 Location: Zora's River
 How To Get It: Fly the Cucco to the platform that has a Piece of Heart on it,
                near the entrance to Zora's Domain. You can also, as Adult
                Link, get this Piece of Heart by using the Hover Boots.

 Heart Piece #17
 Location: Zora's River
 How To Get It: Take the Cucco in the beginning of Zora's River. Once you have
                the Cucco, fly the Cucco to the platform on the other side of
                you. Once you are on that plaform, head north and fly the Cucco
                left of the Octorok and the waterfall, onto the next platform.
                Now, head north to where the platform which contains the Piece
                of Heart is, but fly over to the area below that platform. Once
                you are there, head north and throw the Cucco onto the
                platform. Now, jump up there yourself, and then pick up the
                Cucco again. Now, jump onto the next platform after throwing
                the Cucco up there. Now, grab the Cucco and head north to where
                the waterfall is, and fly to the platform to the east of the
                wall where the waterfall is. Once you are there (it may take
                more than one try), toss the Cucco, as you don't need it any
                longer. Head up the ladder and you will see another Cucco. Grab
                it. Now, you'll notice an area with a statue thing to the
                north, with a very small bridge that it takes to get to it.
                Walk (NOT RUN) very slowly across that bridge, and on to the
                platform with the statue. Once you are on that platform, use
                the Cucco to fly to the ledge with the Piece of Heart.
                Congratulations! Heart Piece collected. 


 Zora's Domain Heart Pieces
 --------------------------

 Heart Piece #18
 Location: Zora's Domain
 How To Get It: Head to King Zora's room. Once there, head east of the entrance
                and light a Deku Stick on the lit torch there. With the lit
                Deku Stick, head south down the stairs, and out of King Zora's
                room. You'll see another torch, but this one is unlit. Light
                it. Now, light another Deku Stick on the torch you just lit,
                and then light the next few torches in the domain and a chest
                will appear, which contains the Heart Piece. I'll list where
                the next few torches are here. One: Beside the shop, south of
                King Zora's room. Two: In the water where you got your Fish at.
                Three: Head north of the water where you got the Fish, and
                behind the waterfall is a torch. Four: The same place as number
                three. Light the final torches, and the chest I spoke of will
                appear. Open it to get a Piece of Heart. You will have to do
                this in a certain amount of time, otherwise, the black-colored
                torches will become unlit.


 Zora's Fountain Heart Pieces
 ----------------------------

 Heart Piece #19
 Location: Zora's Fountain
 How To Get It: Jump across the platforms that lead to the Ice Cavern, only do
                not go to where the Ice Cavern is. Instead, continue heading
                north, and you should see a Piece of Heart. Take it as your own
                Heart Piece. NOTE: Requires Adult Link.

 Heart Piece #20
 Location: Zora's Fountain
 How To Get It: Sink under the water below the ice platforms (see above to see
                which ice platforms I'm talking about) using the Iron Boots. A
                Piece of Heart is under the water. NOTE: Requires Adult Link.


 Lake Hylia Heart Pieces
 -----------------------

 Heart Piece #21
 Location: Lake Hylia
 How To Get It: Head into Lakeside Laboratory after acquiring the Golden Scale
                from fishing. Once there, dive down into the well in the room
                to the north of the old guy. Hold A until you touch the bottom.
                When you do, surface back up, and talk to the old guy in here.
                He'll give you a Piece of Heart for what you did.

 Heart Piece #22
 Location: Lake Hylia
 How To Get It: Head to the fishing pond. Once there, catch a 10 lb fish with
                Young Link. The guy will reward you with a Piece of Heart for
                your catch. NOTE: This requires Adult Link.

 Heart Piece #23
 Location: Lake Hylia
 How To Get It: As Young Link, plant a Magic Bean in the magic bean patch next
                to the Lakeside Laboratory building. Then, come back as Adult
                Link, and float up on the leaf to the roof of Lakeside
                Laboratory. Once there, climb the nearby ladder to the top, and
                your Heart Piece awaits. NOTE: This requires Adult Link.


 Ice Cavern Heart Pieces (Ocarina of Time)
 -----------------------------------------

 Heart Piece #24
 Location: Ice Cavern
 How To Get It: In the room with the Compass, there is a Piece of Heart that is
                frozen in red ice. Melt the ice, and the Heart Piece is yours.
                NOTE: Requires Adult Link.


 Ice Cavern Heart Pieces (Master Quest)
 --------------------------------------

 Heart Piece #24
 Location: Ice Cavern
 How To Get It: In the room where you get the Compass, kill the Freezzerd
                enemies. Then, look down on the ground in the center of the
                room and you will notice a white piece sticking out of the
                ground just slightly. This is actually a crystal switch, so
                drop a Bomb onto the crystal switch to hit it. When the crystal
                switch is hit, climb the ice platforms and on the rightmost one
                the ice block will be melted, and the Piece of Heart is there!


 Lost Woods Heart Pieces
 -----------------------

 Heart Piece #25
 Location: Lost Woods
 How To Get It: Head to the left of the entrance of Lost Woods. You will find a
                lone Skull Kid. Play Saria's Song for him to get this Piece of
                Heart.

 Heart Piece #26
 Location: Lost Woods
 How To Get It: Directly below the area you got your upgraded Deku Seed count
                at. Step on the lower log and show your Ocarina to the Skull
                Kids. Follow along with their song and win it three times to
                get this Piece of Heart.


 Lon Lon Ranch Heart Pieces
 --------------------------

 Heart Piece #27
 Location: Lon Lon Ranch
 How To Get It: Enter the shed to the north. Once inside, push the crates
                around until a hole is revealed. When it is, go through it, and
                a Heart Piece awaits!


 Goron City Heart Pieces
 -----------------------

 Heart Piece #28
 Location: Goron City
 How To Get It: Head to the first floor in the upper levels, and then throw a
                Bomb into the spinning Goron statue. Throw a Bomb only when the
                happiest face is showing. If you don't, you can't get this next
                Heart Piece. If you do it correctly, the Goron statue's face
                will be the happiest when it stops spinning, meaning you got
                the Piece of Heart. Not only that, but you get a Red Rupee,
                which is worth 20 Rupees, and a Blue Rupee, which is worth 5
                Rupees. So basically, for doing this, you can 25 Rupees, AND a
                Heart Piece! Once you get this Piece of Heart, head to Zora's
                River.


 Death Mountain Heart Pieces
 ---------------------------

 Heart Piece #29
 Location: Death Mountain
 How To Get It: Inside Death Mountain, head up to where the Bomb Flower you
                used to bomb the rocks blocking Dodongo's Cavern is. Once
                there, take the Bomb Flower and throw it off, or just
                anywhere. Once it is out of the way and the other Bomb Flower
                hasn't grown yet, quickly get as close as you can to the right
                side of this small fence area, and then backflip. If done
                correctly, you will land on a platform above Dodongo's Cavern,
                which contains a Piece of Heart. You can also get it via the
                Magic Bean patch beside the cavern, but it's easier this way.


 Death Mountain Crater Heart Pieces
 ----------------------------------

 Heart Piece #30
 Location: Death Mountain Crater
 How To Get It: Head to the crater via Death Mountain, and not the Bolero of
                Fire. Once you are in the crater, climb down the wall below
                (You'll see it.), and then head into the alcove when you see
                it. Inside is a Piece of Heart.

 Heart Piece #31
 Location: Death Mountain Crater
 How To Get It: As a kid, plant a Magic Bean in the Magic Bean patch right next
                to the stone platform where you warp when you play the Bolero
                of Fire. Then, come back to that spot as Adult Link, and ride
                the grown bean up to the Piece of Heart. NOTE: Requires Adult
                Link.


 Gerudo Valley Heart Pieces
 --------------------------

 Heart Piece #32
 Location: Gerudo Valley
 How To Get It: As Young Link, head north and grab the Cucco. Then, get on the
                bridge and look to the east side of the bridge. You will see
                two platforms: one to the left and another to the right. Jump
                off with the Cucco, and fly to the right platform. If you are
                lucky, you'll land on the platform which has a wooden crate on
                it. Roll into the crate to break it. Inside the crate is your
                next Piece of Heart. Congratulations!

 Heart Piece #33
 Location: Gerudo Valley
 How To Get It: As Young Link, grab the Cucco and jump down to the waterfall.
                With the Cucco, this should not be a problem. When you are in
                the vicinity of the waterfall, enter the hole in the waterfall
                and claim your Piece of Heart.


 Gerudo's Fortress Heart Pieces
 ------------------------------

 Heart Piece #34
 Location: Gerudo's Fortress
 How To Get It: In the prison that the Gerudo guards put you in when you get
                caught, Longshot out of it, via the wooden board in the window.
                Then, use the Hover Boots and hover over to the platform to the
                left. On that platform, head left into the room there. In the
                room you arrive in, shoot the two Gerudo girls with Arrows to
                knock them out (This is a lot easier if you have the Gerudo's
                Membership Card.). Then, head left and you should see several
                boards on the ceiling; Longshot to the very back one. Then,
                you'll arrive outside, so once there, stand by the gate, then
                Longshot to the chest. Open it to get a Piece of Heart! NOTE:
                Requires Adult Link.

 Heart Piece #35
 Location: Gerudo's Fortress
 How To Get It: Get 1000 points or more in the Archery Game in Gerudo's
                Fortress. NOTE: Requires Adult Link. NOTE: It must be daytime
                for you to do this.


 Desert Colossus Heart Pieces
 ----------------------------

 Heart Piece #36
 Location: Desert Colossus
 How To Get It: Plant a Magic Bean in the Magic Bean patch next to the entrance
                to the Spirit Temple. Then, come back as Adult Link and then
                ride the grown leaf up to the Piece of Heart. NOTE: Requires
                Adult Link.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 15. Shops                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are several shops in this game. I will list them below, and all the
 information about them.


 Kokiri Shop
 Location: Kokiri Forest
 Description: A shop in Kokiri Forest located just to the south of the entrance
              to the Great Deku Tree.
 Items Sold There:

 Arrow (10)
 Price: 20 Rupees
 Description: Ten Arrows are sold for the thrifty price of 20 Rupees.

 Arrow (30)
 Price: 60 Rupees
 Description: Thirty Arrows are sold for only 60 Rupees. This is a pretty good
              deal, if you ask me.

 Deku Nut (5)
 Price: 15 Rupees
 Description: Five Deku Nuts are sold for 15 Rupees. This is a ripoff.

 Deku Nut (10)
 Price: 30 Rupees
 Description: Ten Deku Nuts are sold for 30 Rupees. Still a ripoff.

 Deku Seed (30)
 Price: 30 Rupees
 Description: Thirty Deku Seeds are sold for 30 Rupees. This is actually a
              fairly good deal, in my opinion.

 Deku Shield
 Price: 40 Rupees
 Description: This shield is needed to progress further into the game when you
              first start, all the way through the Deku Tree. It doesn't cost
              much, either. It's a very useful shield, too, when defeating
              enemies like Octoroks.

 Deku Stick
 Price: 10 Rupees
 Description: One Deku Stick is sold for 10 Rupees. This is a definite ripoff,
              and I would not recommend buying it.

 Recovery Heart
 Price: 10 Rupees
 Description: One Recovery Heart is sold for 10 Rupees. Another item that is
              not worth buying.


 Bazaar
 Location: Market (Young Link), Kakariko Village (Adult Link)
 Description: This is the shop in the Market just east of the Potion Shop.
              Also, it is located in Kakariko Village as Adult Link just west
              of the Potion Shop.
 Items Sold There:

 Arrow (10)
 Price: 20 Rupees
 Description: Ten Arrows are sold for 20 Rupees. Not a particularly good deal,
              if you ask me.

 Arrow (30)
 Price: 60 Rupees
 Description: Thirty Arrows are sold for the price of 60 Rupees. A good deal, I
              guess.

 Arrow (50)
 Price: 90 Rupees
 Description: Fifty Arrows are sold for 90 Rupees. This, my friend, is a deal I
              don't think you'll regret.

 Bomb (5)
 Price: 35 Rupees
 Description: Five Bombs are sold for 35 Rupees. This is NOT a good deal, and I
              don't recommend buying this. Ever.

 Deku Stick
 Price: 10 Rupees
 Description: One Deku Stick is sold for 10 Rupees. I wouldn't suggest buying
              it.

 Deku Nut (5)
 Price: 15 Rupees
 Description: Five Deku Nuts are sold for 15 Rupees. Not a good deal, either.

 Hylian Shield
 Price: 80 Rupees (70 with discount)
 Description: A shield that is needed to progress further into the game when
              you reach Death Mountain as Young Link. It is the shield you will
              be using until the Spirit Temple.

 Recovery Heart
 Price: 10 Rupees
 Description: One Recovery Heart is sold for 10 Rupees. Another item that is
              not worth buying.


 Potion Shop
 Location: Market (Young Link), Kakariko Village (Adult Link)
 Description: This is the shop in the Market just west of Bazaar. Also, it is
              located in Kakariko Village as Adult Link just east of the
              Bazaar.
 Items Sold There:

 Blue Fire
 Price: 300 Rupeees
 Description: Not a good deal if you ask me. 300 Rupees for Blue Fire is not
              worth it.

 Bottled Bug
 Price: 50 Rupees
 Description: A Bug in a bottle for 50 Rupees.

 Deku Nut (5)
 Price: 15 Rupees
 Description: Five Deku Nuts are sold for 15 Rupees. Not worth it, if you ask
              me.

 Fairy
 Price: 50 Rupees
 Description: This, I actually do think is worth it. A Fairy is sold for 50
              Rupees.

 Fish
 Price: 200 Rupees
 Description: One Fish is sold for 200 Rupees. Not a good deal at all.

 Green Potion
 Price: 30 Rupees
 Description: One Green Potion is sold for 30 Rupees. These recover your Magic
              Meter fully. A good deal, in my opinion.

 Red Potion
 Price: 30 Rupees
 Description: One Red Potion is sold for 30 Rupees. These recover your Hearts
              fully. A great deal, in my opinion.

 Poe
 Price: 30 Rupees
 Description: I don't see why anyone would want to buy this, as it is utterly
              useless.


 Bombchu Shop
 Location: Market
 Description: A shop in the Market, located in the Back Alley. Open only at
              night.
 Items Sold There:

 Bombchu (10)
 Price: 100 Rupees
 Description: Ten Bombchus are sold for 100 Rupees, which is not worth it at
              all, in my opinion.

 Bombchu (10)
 Price: 100 Rupees
 Description: Ten Bombchus are sold for 100 Rupees, which is not worth it at
              all, in my opinion.

 Bombchu (10)
 Price: 100 Rupees
 Description: Ten Bombchus are sold for 100 Rupees, which is not worth it at
              all, in my opinion.

 Bombchu (10)
 Price: 100 Rupees
 Description: Ten Bombchus are sold for 100 Rupees, which is not worth it at
              all, in my opinion.

 Bombchu (20)
 Price: 180 Rupees
 Description: Twenty Bombchus are sold for 180 Rupees, which is not worth it at
              all, in my opinion.

 Bombchu (20)
 Price: 180 Rupees
 Description: Twenty Bombchus are sold for 180 Rupees, which is not worth it at
              all, in my opinion.

 Bombchu (20)
 Price: 180 Rupees
 Description: Twenty Bombchus are sold for 180 Rupees, which is not worth it at
              all, in my opinion.

 Bombchu (20)
 Price: 180 Rupees
 Description: Twenty Bombchus are sold for 180 Rupees, which is not worth it at
              all, in my opinion.


 Goron Shop
 Location; Goron City
 Description: This shop is located in Goron City just west of Darunia's room.
 Items Sold There:

 Bomb (5)
 Price: 35 Rupees
 Description: Five Bombs are sold for 35 Rupees. This is NOT a good deal, and I
              don't recommend buying this, either.

 Bomb (10)
 Price: 50 Rupees
 Description: Ten Bombs are sold for 50 Rupees. This is still not a good deal,
              in my opinion.

 Bomb (20)
 Price: 80 Rupees
 Description: Twenty Bombs are sold for 80 Rupees. This is not a good deal, as
              most items in the shop aren't.

 Bomb (30)
 Price: 120 Rupees
 Description: Thirty Bombs are sold for 120 Rupees. This is an okay deal, I
              guess, but still, it's not completely worth it.

 Goron Tunic
 Price: 200 Rupees
 Description: This tunic won't fit you as Young Link, and it is given to you by
              the rolling Goron in the city as Adult Link. With that said,
              there's no reason to buying this.

 Recovery Heart
 Price: 10 Rupees
 Description: One Recovery Heart is sold for 10 Rupees. Another item that is
              not worth buying.

 Red Potion
 Price: 40 Rupees
 Description: One Red Potion is sold for 40 Rupees. These recover your Hearts
              fully. A great deal, in my opinion.


 Zora Shop
 Location: Zora's Domain
 Description: This shop is located to the south of King Zora's room, as you
              walk along the hill.
 Items Sold There:

 Arrow (10)
 Price: 20 Rupees
 Description: Ten Arrows are sold for the thrifty price of 20 Rupees.

 Arrow (30)
 Price: 60 Rupees
 Description: Thirty Arrows are sold for the price of 60 Rupees. A good deal, I
              guess.

 Arrow (50)
 Price: 90 Rupees
 Description: Fifty Arrows are sold for 90 Rupees. This, my friend, is a deal I
              don't think you'll regret.

 Deku Nut (5)
 Price: 15 Rupees
 Description: Five Deku Nuts are sold for 15 Rupees. Not worth it, if you ask
              me.

 Fish
 Price: 200 Rupees
 Description: One Fish is sold for 200 Rupees. Not a good deal at all.

 Recovery Heart
 Price: 10 Rupees
 Description: One Recovery Heart is sold for 10 Rupees. Another item that is
              not worth buying.

 Red Potion
 Price: 50 Rupees
 Description: One Red Potion is sold for 50 Rupees. These recover your Hearts
              fully. A great deal, in my opinion.

 Zora Tunic
 Price: 300 Rupees
 Description: This tunic won't fit you as Young Link, and it is given to you by
              King Zora in the domain as Adult Link. With that said, there's no
              reason to buying this.


 Hidden Shop In Ganon's Tower
 Location: Ganon's Tower
 Description:
 Items Sold There:

 Arrow (30)
 Price: 70 Rupees
 Description: Thirty Arrows are sold for 70 Rupees. This is an extraordinarily
              good deal, in my opinion.

 Bomb (5)
 Price: 40 Rupees
 Description: Five Bombs are sold for 40 Rupees. This is another rip off.

 Green Potion
 Price: 40 Rupees
 Description: One Green Potion is sold for 40 Rupees. A good deal, to say the
              least.

 Red Potion
 Price: 40 Rupees
 Description: One Red Potion is sold for 40 Rupees. A great deal, in my
              opinion.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 16. Masks                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are several Masks in the game. You can also sell them to people, and
 even borrow some for yourself! I'll list them below, and information about
 them, etc. Also, head to the Happy Mask Shop in the Market, which is just west
 of the area that takes you to the Temple of Time. The Happy Mask Shop is only
 open as a kid, so keep that in mind. There is also a side quest you can do
 with the masks, so see the Side Quests section if you're interested.


 Keaton Mask
 Description: A mask resembling Pikachu in some sort of fashion, though not
              completely.
 Price: 10 Rupees (You can borrow this if you want after you sell it.)

 Skull Mask
 Description: An ugly white mask.
 Price: 20 Rupees (You can borrow this if you want after you sell it.)

 Spooky Mask
 Description: A mask resembling a Redead.
 Price: 30 Rupees (You can borrow this if you want after you sell it.)

 Bunny Hood
 Description: A bunny hood that you can put on your head. Makes you look weird.
 Price: 50 Rupees (You can borrow this if you want after you sell it.)

 Mask of Truth
 Description: A mask passed down by the Sheikahs. With this mask, you can read
              people's minds!
 Price: N/A (Available after you sell all of the four masks I mentioned above.)

 Goron Mask
 Description: A mask that resembles the face of a Goron.
 Price: N/A (Available after you sell all of the four masks I mentioned above.)

 Zora Mask
 Description: A mask that resembles the face of a Zora.
 Price: N/A (Available after you sell all of the four masks I mentioned above.)

 Gerudo Mask
 Description: A mask that resembles the face of a Gerudo lady.
 Price: N/A (Available after you sell all of the four masks I mentioned above.)


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 17. Great Fairy Fountains                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are several Great Fairy Fountains that are scattered about the game. I
 will list them below and information on how to get to them, etc.


 Great Fairy Fountain #1
 Location: Death Mountain
 How To Get To It: After beating Dodongo's Cavern, climb Death Mountain to the
                   very top. Once there, bomb the weird piece of wall there. A
                   hole will be revealed, so enter it, and inside is a Great
                   Fairy. To make her appear, play Zelda's Lullaby on the
                   Triforce symbol on the floor. When she appears, she'll grant
                   you a Magic Meter, as well as the Spinning Sword Attack.

 Great Fairy Fountain #2
 Location: Hyrule Castle
 How To Get To It: As Young Link, head to the guard guarding the gate in the
                   beginning of the castle who charges you 10 Rupees for the
                   gate to open. Once there, head up the vines where Malon was
                   when you first arrived here. When you climb the vines,
                   follow the path north and drop down to the area below when
                   you reach the end of the path. Then, head northeast and you
                   should see a rock blocking something. Bomb it and enter the
                   hole, which is another Great Fairy's Fountain. Inside, play
                   Zelda's Lullaby like always, and you'll get Din's Fire!

 Great Fairy Fountain #3
 Location: Zora's Fountain
 How To Get To It: Before or after beating Jabu-Jabu's Belly as Young Link,
                   swim to the small continent north in the area with the rocks
                   on it. Once there, bomb the wall north of the rocks, and a
                   hole will be revealed. Inside is another Great Fairy's
                   Fountain. This one will teach you Farore's Wind.

 Great Fairy Fountain #4
 Location: Death Mountain Crater
 How To Get To It: As Adult Link, after beating the Fire Temple, head to the
                   area with the rocks directly west of the entrance of the
                   crater (Not the entrance that you appear in from Death
                   Mountain, but rather from Darunia's room.). Once you reach
                   the area with the rocks, break them all with the Megaton
                   Hammer, and then enter the newly revealed hole, into a Great
                   Fairy's Fountain. The fairy will grant you an upgraded Magic
                   Meter!

 Great Fairy Fountain #5
 Location: Desert Colossus
 How To Get To It: When you arrive in Desert Colossus as Adult Link, head to
                   the north of the entrance, and you should see two palm
                   trees, as well as a crack in the wall in between the trees.
                   Bomb that crack, and enter the newly revealed hole, into yet
                   another Great Fairy's Fountain. She will give you the power
                   of Nayru's Love, which is excessively good, but uses a ton
                   of MP, so keep that in mind.

 Great Fairy Fountain #6
 Location: Hyrule Castle
 How To Get To It: After you retrieve the Golden Gauntlets from Ganon's Tower,
                   head into the area that used to be Hyrule Castle (as Adult
                   Link, incase you are wondering). Once there, head to the
                   north of the broken piece of gate that houses the only Gold
                   Skulltula in the area, and you'll come to a place of rocks.
                   When you do, head north of those rocks and then pick up the
                   tall, black thing. A hole will be revealed. Inside is the
                   last Great Fairy's Fountain, as well as the last Great Fairy
                   of the game. This fairy grants you the power of whitish
                   Hearts, which makes your health 2x greater than normally!

IMPORTANT NOTE: If you are wondering why you can't get the Great Fairies to
                appear, as I mentioned on fountain #1 in this section, you have
                to play Zelda's Lullaby on the Triforce pad. The Triforce pad
                is located beside the water where the Great Fairy comes out of.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 18. Songs                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are several Songs throughout the game, which you will learn as you
 progress through the game. I'll list information about them below.


 Zelda's Lullaby
 Where Learned: Impa Teaches This To You After You Talk To Zelda The First Time
                As A Child (See the Walkthrough.)
 Lyrics: Left, Up, Right, Left, Up, Right
 Description: This song enables you to summon Great Fairies, modify the water
              levels in the Water Temple, as well as other things.

 Epona's Song
 Where Learned: Malon Teaches This To You As Young Link (See the Walkthrough.)
 Lyrics: Up, Left, Right, Up, Left, Right
 Description: When used as a child, it does nothing. However, when you use it
              as an adult, this will call Epona after you win her in the race
              against Ingo. If you are interested in getting Epona, see the
              Side Quests section of the FAQ.

 Saria's Song
 Where Learned: In The Lost Woods As A Child, Saria Gives This To You When You
                Reach Her "Special Place" (See the Walkthrough.)
 Lyrics: Down, Right, Left, Down, Right, Left
 Description: This song allows you to speak telepathically to Saria. Saria
              gives you hints about each dungeon, and about what to do next in
              the game. A useful song.

 Sun's Song
 Where Learned: In The Graveyard In Kakariko Village, In The Royal Family's
                Tomb (See the Walkthrough.)
 Lyrics: Right, Down, Up, Right, Down, Up
 Description: This song immediately turns day into night, and night into day.

 Song of Time
 Where Learned: Zelda Teaches This To You After You Enter Temple of Time When
                You Have All 3 Spiritual Stones
 Lyrics: Right, A, Down, Right, A, Down
 Description: This song gets rid of blue blocks in places (huge blue blocks),
              and also does other things.

 Song of Storms
 Where Learned: In The Well In Kakariko Village As Adult Link (See the
                Walkthrough.)
 Lyrics: A, Down, Up, A, Down, Up
 Description: The Song of Storms reveals hidden holes and such in the game. It
              also makes it storm in places. It is also sometimes in the game,
              required to progress further.

 Minuet of Forest
 Where Learned: Learnt From Sheik By The Entrance To The Forest Temple (See the
                Walkthrough.)
 Lyrics: A, Up, Left, Right, Left, Right
 Description: Allows you to warp to the entrance to the Forest Temple.

 Bolero of Fire
 Where Learned: Learnt From Sheik On The Bridge In Death Mountain Crater (See
                the Walkthrough.)
 Lyrics: Down, A, Down, A, Right, Down, Right, Down
 Description: Allows you to warp to the entrance of the Fire Temple.

 Serenade of Water
 Where Learned: Learnt From Sheik In The Room With The White Wolfos Enemy In
                The Ice Cavern (See the Walkthrough.)
 Lyrics: A, Down, Right, Right, Left
 Description: Allows you to warp to the entrance of the Water Temple.

 Nocturne of Shadow
 Where Learned: Learnt From Sheik In Kakariko Village After Completeing The
                Water Temple
 Lyrics: Left, Right, Right, A, Left, Right, Down
 Description: Allows you to warp to the entrance of the Shadow Temple.

 Requiem of Spirit
 Where Learned: Learnt From Sheik In Desert Colossus By The Entrance Of The
                Spirit Temple
 Lyrics: A, Down, A, Right, Down, A
 Description: Allows you to warp to the entrance of the Spirit Temple.

 Prelude of Light
 Where Learned: Learnt From Sheik In The Temple of Time After You Beat The
                Forest Temple
 Lyrics: Up, Right, Up, Right, Left, Up
 Description: Allows you to warp to the Temple of Time.
 
 
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 19. Side Quests                                                      |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are several side quests in this game. I will them all here, and info
 on how to do them, etc.


 Getting The First Magic Meter
 -----------------------------

 Incase you missed the Walkthrough section for Death Mountain, I listed this
 here. After beating Dodongo's Cavern as Young Link, climb to the top of Death
 Mountain. Once there, bomb the weird thing sticking out of the wall. A hole
 will be revealed, which inside, is a Great Fairy. Play Zelda's Lullaby on the
 Triforce pad on the floor, and the Great Fairy will come out and give you the
 Magic Meter!


 Getting The Upgraded Magic Meter
 --------------------------------

 After beating the Fire Temple, head to the entrance of Death Mountain Crater.
 Once there, head north, and cross the bridge. You'll see two rocks; one on the
 left, and two more, which are blocking an entrance to a Great Fairy Fountain.
 Break the two that are blocking the path with your Megaton Hammer, then break
 the left one, just for the heck of it. Now, enter the Great Fairy's Fountain.
 Inside, head north, and play Zelda's Lullaby on the Triforce symbol. As usual,
 a Great Fairy will come out. This time, she'll give you an upgraded Magic
 Meter!


 Getting Din's Fire
 ------------------

 After you get the Bomb Bag from Dodongo's Cavern, head to Hyrule Castle. Once
 there, head north, and climb up the vines. When you reach the top, continue
 heading north, and then drop off the platform, and down to the area below. In
 this area, head north and then east, and you should see a rock blocking the
 entrance to a Great Fairy's Fountain. Bomb it. Now, crawl through the newly
 revealed hole, and into the fountain. Inside, head north, and play Zelda's
 Lullaby on the Triforce symbol. The Great Fairy will grant you the power of
 Din's Fire!


 Getting Farore's Wind
 ---------------------

 After getting the Bomb Bag from Dodongo's Cavern, head to Zora's Fountain, as
 Young Link. Once there, swim to the north of where you appear when Princess
 Ruto gets done talking after you beat Jabu-Jabu's Belly, and go onto the small
 island there. You should see rocks. Stand as close to the wall as you possibly
 can, and then use a Bomb on it. Inside is a Great Fairy's Fountain, so enter
 it. Once inside, head north, and play Zelda's Lullaby on the Triforce symbol.
 The Great Fairy will grant you the power of Farore's Wind!


 Getting Nayru's Love
 --------------------

 When you reach Desert Colossus, head east of the entrance, and in between the
 two palm trees, there should be a crack in the mountain there. Bomb it, and
 enter the fountain. Inside, play Zelda's Lullaby on the Triforce symbol, and a
 Great Fairy will appear and teach you Nayru's Love.


 Getting The First Deku Nut Upgrade
 ----------------------------------

 For the first Deku Nut Upgrade, head right, left, right, left, and left and
 follow the butterflies, and you'll be in a secret grotto. In this grotto,
 equip the Mask of Truth, and then go to the light that carries you out of the
 hole. Once there, the Deku Scrubs will go to the big Deku Scrub. Buy the
 upgrade from that scrub for 40 Rupees. NOTE: You can ONLY get this before
 becoming Adult Link, for some reason. Thanks to Your Eliteness for pointing
 this out.


 Getting The Second Deku Nut Upgrade
 -----------------------------------

 Go through the Lost Woods until you come across a huge boulder. When you do,
 use a Bomb on it to blow it up. In the secret grotto is a Business Scrub who
 sells you this upgrade. Thanks to Kirby021591 for letting me base this
 information off of his FAQ.


 Getting The First Deku Stick Upgrade
 ------------------------------------

 Head to the hole to the west of the Skull Kid on the log. In this area, climb
 down the ladder and then head north and you should see a Deku Scrub. Hit it,
 and buy the Deku Stick upgrade from it for 40 Rupees.


 Getting The Second Deku Stick Upgrade
 -------------------------------------

 This requires the Skull Mask, so get it before you attempt this. Anyway, to
 start this off, head to the Lost Woods. Once there, head to the grassy area.
 Once there, follow the butterflies into the secret grotto. In that grotto,
 with the Skull Mask on, try and leave via the exit light, then the Deku
 Scrubs will gather around you, then the big one will eventually come out and
 give you the upgrade.


 Getting The First Fairy Slingshot Upgrade
 -----------------------------------------

 Head to the Lost Woods, via Kokiri Forest. When you arrive here, head through
 the eastern hole and you should see a wooden object below the tree there. When
 you see that, aim your Fairy Slingshot at it and get a bulls-eye three times
 (100 score). When you do, a Deku Scrub will come out and reward you with a
 Deku Seeds Bullet Bag, which enables you to hold up to 40 Deku Seeds!


 Getting The Second Fairy Slingshot Upgrade
 ------------------------------------------

 As Young Link, head into the Market. Once there, head into the building with
 the target symbol on it. Inside is an Archery mini-game. Pay 20 Rupees to the
 owner, and win the mini-game to get the upgrade.


 Getting The First Fairy Bow Upgrade
 -----------------------------------

 As Adult Link, head to Kakariko Village. Once there, enter the house that you
 can play the Archery mini-game in (has a target symbol on it, just like the
 one as Young Link). Once inside, pay the Rupees to play, and then win to get
 the upgrade.


 Getting The Second Fairy Bow Upgrade
 ------------------------------------

 As Adult Link, head to Gerudo Fortress. Once there, play the Archery mini-game
 and score 1500 points or more. If you do so, you will get the second upgrade.


 Getting The First Bomb Upgrade
 ------------------------------

 Head to Goron City. At the top, drop down to the floor below and use a Bomb to
 hit the huge rolling Goron. Use the Bomb at the sign in the tunnel, however,
 or this won't work. When you do hit the Goron with the Bomb when he is beside
 the sign, you will get an upgraded Bomb Bag.


 Getting The Second Bomb Upgrade
 -------------------------------

 Head to the Market. Once there, enter the Bombchu Bowling Alley. Once inside,
 play the game until the prize is a Big Bomb Bag. When it is, try and win and
 if you do, you'll get the Big Bomb Bag which enables you to hold up to a
 maximum of 40 Bombs!


 Getting The Fire Arrows
 -----------------------

 After completeing the Water Temple, play the Sun's Song to turn it night
 (duh). Once it's night, step on the brown stone to the north of the Triforce
 symbol stone. Once you are on it, play the Sun's Song again. Right when the
 sun starts to rise, fire an arrow at it, and then some Fire Arrows will drop
 onto the platform to the north of where you are now, so go on it, and get the
 Fire Arrows!


 Getting The Ice Arrows (Ocarina of Time)
 ----------------------------------------

 After recieving the the Gerudo Membership Card from the Gerudo girl after you
 freed the fourth carpenter, head north of where the Gerudo in white opened the
 gate leading to the Haunted Wasteland. Here, you'll find another Gerudo lady
 dressed in white, standing beside a black gate. Talk to her, and pay her 10
 Rupees, and she'll open the gate for you, which leads into the Gerudo Training
 Ground. When you arrive in the training ground, head left, and enter the door
 below the lion statue. In this area, head north, and past the spiked trap. You
 will come across two Stalfos enemies. Defeat them in 1:00 or less. When they
 are defeated,  a chest will spawn, which contains a Small Key. When you have
 that, enter the nearby door, into the next area. In this next area, use the
 Longshot on the black and white targets in the room to get to the Silver
 Rupees. Also, avoid the fire traps in this room; they will spring up in
 between two sides of walls in the upper levels of the area. Once you get all
 of the Silver Rupees, the door in the upper levels of the room will open, so
 enter it, into the next area. In this next new area, defeat the two Wolfos,
 and the two White Wolfos enemies. Once they are defeated, a chest will spawn.
 Open it to get a Bundle of Arrows, which we'll need for the next area. Now,
 use the Lens of Truth, and look above the door in the room, and you should see
 a hideen area with a black and white target in it. When you see it, Longshot
 to the target, and step on the switch. This will unlock the door, but we don't
 need to go in that door, as we've been through it already. Instead, head
 north, past the switch, and enter the door, into the next area.

 In this area, drop down to the lower levels of the room, onto the platform in
 the midst of the fire. On it is a statue. Shoot an arrow into each eye of the
 statue, and a chest will appear. Open it to get another Small Key. Now that
 you have that, head directly north of this platform, and enter the door you
 see, into the next area. In this area, defeat all of the Torch Slugs, and then
 break the statues with your Megaton Hammer, until you find a switch. Step on
 the switch when you find it. Also, open the chest that spawned after you beat
 the Torch Slug enemies to get a Bundle of Arrows. After you press the switch,
 a chest will spawn in the middle platform in the room. Open it to get yet
 another Small Key. Once you have that, shoot the eye switch on the wall (it's
 on the western side of the wall). Now, enter the unvisited door in this room,
 into the next new area. In this area, collect all of the Silver Rupees with
 your Hover Boots. Now, you may notice that one Silver Rupee was stuck engulfed
 in fire. Press the switch on one of the pillars above the fire to dissipate
 the fire surrounding the Silver Rupee. However, there is a certain limit to
 get to the Rupee, so hurry. Anyway, once you collect all of the Silver Rupees
 in the room, stand on the pillar in the fire near the pillar where the switch
 that dissipates the fire is, and play the Song of Time. Doing this will cause
 two Time Blocks to appear, so climb them up (be sure to have the Kokiri Boots
 on for this, and not the Hover Boots), and grab the Small Key.

 Now, equip the Hover Boots, and then head to the door on the side of the room,
 and enter it. In this area, play the Song of Time to cause the blue blocks in
 the middle of the room to disappear. When they do, equip the Iron Boots, and
 head into the pool of water. Avoid the spiked trap, and defeat all of the
 Shell Blade enemies. Once they are defeated, use the Longshot on the black and
 white targets in the room to get the Silver Rupees. Once you collect all the
 Silver Rupees, a chest will spawn. Equip the Kokiri Boots, and float back up
 to the surface, which'll lead you to the previous room. In the previous room,
 open the chest to get your fifth Small Key. When you have that, head through
 the door, into the previous area. In this area, head north across the pillars
 in the fire, and enter the door you have not been in yet. In this next new
 room, defeat the Dinolfos enemies, and the Beamos enemy. You'll have to defeat
 them in 1:30 or less. Once they are defeated, open the chest that spawns for a
 Small Key. Then, enter the door that you have not been in. In this next room,
 you'll be in the first room of the Gerudo Training Ground. Head through the
 door directly north of the golden eye in this room. In this next room, you can
 finally put your Small Keys to use. Open the locked door to the left. Now, use
 then use Lens of Truth, and look up at the ceiling. You should see a hole in
 the ceiling, so climb up the chained wall, past the hole in the ceiling, to
 the next area. Here, open the chest to get a Small Key. When you have that,
 exit this area, and head back to the area below. Now, head left some more, and
 open the rest of the Small Key doors. If you did it correctly, you'll reach
 the big chest containing the Ice Arrows. Once you have the Ice Arrows, exit
 the Gerudo Training Ground.


 Getting The Ice Arrows (Master Quest)
 -------------------------------------

 NOTE: This requires Fire Arrows.

 After recieving the the Gerudo Membership Card from the Gerudo girl after you
 freed the fourth carpenter, head north of where the Gerudo in white opened the
 gate leading to the Haunted Wasteland. Here, you'll find another Gerudo lady
 dressed in white, standing beside a black gate. Talk to her, and pay her 10
 Rupees, and she'll open the gate for you, which leads into the Gerudo Training
 Ground. When you arrive in the training ground, use Din's Fire to light the
 two nearby unlit torches. When they are lit, stand like you are facing the
 exit of this complex, and look up. On the wall above the entrance, you should
 see a golden eye switch. When you see it, shoot it with your Fairy Bow. Doing
 this will cause two doors to open. Enter the door directly to the east of you,
 and in this room, defeat the Dinolfos, the Lizolfos, the Baby Dodongo, and the
 Armos Statue enemies in the room within 1:00. When you defeat the enemies, a
 chest spawns, which contains a Small Key. After acquiring the Small Key, head
 through the door directly north of where you are now, into the next area. In
 this area, head down the stairs and you will regain control after the message
 that appears onscreen. When you regain control, shoot a Fire Arrow at the
 unlit torch on the platform straight ahead with the locked door. After you
 shoot the unlit torch, the fire on the small platforms in the room will
 dissipate, so collect the three nearest Silver Rupees on the nearest
 pillars (DO NOT get the one on the leftmost pillar; it's fake.). When you
 collect the three Silver Rupees, Longshot over to the platform with the torch
 you shot with the Fire Arrow. On that platform, wait until the torch goes out.
 When it does so, shoot it with a Fire Arrow once more.

 When the torch is relit, get the last two Silver Rupees. After you collect all
 the Silver Rupees in the room, get back onto the torch platform, then enter
 the door to the next room. IMPORTANT NOTE: The leftmost pillar in the previous
 room has a fake Silver Rupee on it, so don't bother to get that one. In this
 room, use Din's Fire to melt the web in the middle of the room. When the web
 is melted, drop down into the pool of water and switch to the Iron Boots/Zora
 Tunic and sink to the bottom in the area below. In the bottom of this watery
 area, collect the five Silver Rupees by using the Longshot. To collect the one
 in the center of the watery area, stand directly under it, then switch to the
 Kokiri Boots and if you did it correctly, you'll get the last Silver Rupee.
 When you collect all five Silver Rupees in the room, surface back up and avoid
 the Bari enemy, as there isn't really a point to kill it. Anyway, once you
 surface back up, open the chest for another Small Key. Once you have the Small
 Key, exit this room. Back in the previous room, Longshot to the lit torch in
 the room, then head up the stairs and go through the door into the previous
 area. In this area, head through the door to the east of the chest, back into
 the main room of the complex. Back in the main room, take the west door this
 time, rather than the east door. In this next area, defeat the Iron Knuckle
 within 1:00! When the Iron Knuckle is defeated, a chest spawns, which contains
 a whopping Blue Rupee. After opening the chest, enter the door you have not
 been through yet, into the next room. In this room, collect all five Silver
 Rupees within 1:30, while avoiding all the obstacles and enemies in the room.
 Here's how to get each of them:

 From the start, go north and turn left twice. There, defeat the Freezzerd
 enemy. Once that is done, grab the nearby Silver Rupee. Then, head north and
 then go up the hill, then go right. Now, Longshot to the black and white
 target on the ceiling, to go to the other side safely. When you are on the
 other side, go down the hill to the east. Then, head north and break the
 icicles, then grab the Silver Rupee there. Now, go directly south and then
 get onto the edge of the platform where on the A Button at the top of your
 screen, it says "Drop". Do not drop, but that's the position you need to be in
 to get the next Silver Rupee. When you have this Silver Rupee, Longshot to the
 black and white target on the ceiling to your west. Grab the Silver Rupee
 here. Now, for the final one, head on up the center path in the room, then go
 ahead and Longshot to the high platform there. Once you are on that platform,
 you should have gotten the Silver Rupee on the way up. If not, try again.
 After you collect all five Silver Rupees in the room, enter the door into the
 next room. In this next room, defeat the Skulltula and the Stalfos enemies.
 When they are defeated, the locked door behind the red ice will open, and a
 chest will also spawn. Open that chest for a Bundle of Arrows. Now, play the
 Song of Time when Navi turns green to make a Time Block appear. When it does,
 ignore it and then bottle up some Blue Fire. When you have Blue Fire, climb
 onto the Time Block and then jump into the alcove with the red ice. To see the
 alcove, use the Lens of Truth to reveal the hidden area. Once you reach the
 red ice, melt it using Blue Fire. Then, enter the door, into the next new
 area. In this area, drop down to the platform below.

 Then, shoot an Arrow into each eye of the statue in the center of the room.
 After doing that, a chest will spawn, which contains Bombchus. Once you have
 opened the chest, shoot the crystal switch in the fire to open a door to yet
 another new room. Enter that door. In this next room, you'll have to defeat an
 Iron Knuckle and some Torch Slug enemies within 1:00. When they are defeated,
 a chest will spawn, so open it for a Bundle of Arrows. After that, look above
 the door you have not been through in this room and you will see a crystal
 switch; shoot it. When you shoot the crystal switch, a chest will drop into
 the fire in the room. To dissipate the fire, head north of the chest that
 contained the Bundle of Arrows and drop down the hole there and press the
 switch. Doing this will dissipate the fire, so quickly open the chest while
 it's dissipated to get another Small Key. Now, head through the unexplored
 door, into the next area. In this area, pound the rusted switch with the
 Megaton Hammer. Now, Longshot to the black pillar with the black and white
 target on it (It's on the platform across from you.). Then, head up the stairs,
 and you'll be in another new area. In this area, head left and unlock all the
 locked door that you come across with your Small Keys. When you reach the
 wooden crate, roll against it to break it; a rusted switch is revealed, so hit
 it with the Megaton Hammer. Now, go back to the room where you shot the Arrows
 into the eyes of the statue. Once there, Longshot to the upper ledge in the
 room, then enter the door, into the next area. In that area, open the nearby
 chest for the Ice Arrows! Once you have that, exit this facility completely.


 Getting The Biggoron's Sword (The Trading Process)
 --------------------------------------------------

 NOTE: This requires Epona, so be sure to see the section about her below if
 you want to get her. The Trading Process, which lets you get the Biggoron's
 Sword, revolves around ten steps. I'll list them all below. This also requires
 Adult Link, so keep that in mind if you are Young Link at the moment.


 1) Anyway, to start this off, head to Kakariko Village. Once there, talk to
    the girl that gave you the Empty Bottle after you put her lost Cuccos in
    the pin. She will give you a Pocket Egg if you accept her offer to look out
    for her Cucco, so accept her offer. When you have the Pocket Egg, play the
    Sun's Song until it hatches into a Pocket Cucco! Now, head into the house
    directly left of the target. Inside, wake up Talon with the Pocket Cucco
    (After seven years, he's "STILL" sleeping? Wow, this guy must REALLY not
    care if the world is in turmoil). Now, head back to the girl who gave you
    the Pocket Egg, and show her the Pocket Cucco. In return, she'll give you
    Cojiro, who is a rare blue-colored Cucco. Once you have Cojiro, Now, head
    over to the Lost Woods. It's time for step two.

 2) In the Lost Woods, head west of the entrance (The entrance that you appear
    in if you go to Kokiri Forest, which you have to.), and you'll see a guy
    sitting beside a tree stump. Show him Cojiro, and he'll give you an Odd
    Mushroom if you accept his offer, which he wants you to give to the hag in
    Kakariko Village. You have approximately 3:00 to deliver this, so be fast!
    You can't warp, either, so don't even try that.

 3) Head over to Kakariko Village using Epona. Once there, head to the Potion
    Shop. Once there, head west of the desk where the owner is behind, and you
    will be in an outside area of the village. There, head up the stairs, but
    avoid falling the hole. When you reach the door after climbing the stairs,
    enter the door. Inside is the hag which you need to take the Odd Mushroom
    to. Walk up to the desk and show it to her. She will give you some Odd
    Medicine. She wants you to take this medicine to the guy in Lost Woods, so
    go there.

 4) Head over to where the guy was last time. Once there, give the Odd Medicine
    to the girl instead, as the guy has disappeared. She will ask you for the
    Odd Medicine, so give it to her. She will give you the Poacher's Saw in
    return.

 5) Now, head over to Gerudo Valley. Once there, head across the bridge, and
    show the carpenter the Poacher's Saw. In return, you'll get a Broken
    Goron's Sword.

 6) Next, head to Death Mountain (Easier to use the Bolero of Fire and get out
    to the mountain through Goron City.). Once there, head up to the very top
    of the mountain, where you got your Magic Meter at. Once there, Biggoron
    will appear. Show him the Broken Goron's Sword, and he'll give you a
    Prescription, which you must take to King Zora.

 7) Head over to Zora's Domain, show King Zora the Prescription. In return,
    he'll give you an Eyeball Frog, which you must take to the guy in Lake
    Laboratory in Lake Hylia.

 8) Now, you CAN'T warp to Lake Hylia to get there, as the Eyeball Frog will
    spoil (Nintendo wasn't THAT dumb when they made The Trading Process.), so
    you'll have to get there manually (I STRONGLY suggest Epona). When you get
    there, head into the nearby building, and inside is a weird looking guy.
    Give him the Eyeball Frog, and he'll give you the Eyedrops in return! You
    have 4:00 to get to Biggoron before the Eyedrops spoil, so hurry!

 9) Now, head over to the top of Death Mountain again, but you can't warp this
    time, either. When you reach the top, give the Eyedrops to Biggoron. In
    return, he'll give you a Claim Check.

 10) Play the Sun's Song until three days in the game have passed. When they
     have, show the Claim Check to Biggoron. He will give you the Biggoron's
     Sword!

 This sword is easily the most powerful one in the game. You can't use your
 shield with it, however, as it is way too big. You also cannot use this on
 Ganon (not Ganondorf), as you need the Master Sword for him.


 Getting Epona
 -------------

 As an adult, head to Lon Lon Ranch. Once there, talk to the guy beside the
 field where the horses used to be when you were a kid. The guy will want you
 to ride one of his horses, so do it, and play the Epona's Song. Epona will
 appear, so get on her and ride her around. After you ride her around for a
 bit, pay him 10 Rupees to ride again. Call Epona again this time as well. When
 you are on Epona for the second time, L-Target him and he'll offer you a race.
 Pay him 50 Rupees, and beat him twice (that means 100 Rupees down the drain)
 to get Epona for keeps! To get out of the ranch, which Mr. Ingo has trapped
 you in, press the A button to make Epona accelerate. When she does so, jump
 over any of the fences in the ranch to get out of Mr. Ingo's grasp. To use
 Epona, simply press A to use one of her five carrots (carrots are sudden
 boosts of speed). Don't use too many of her carrots at one time, or she will
 get tired and run slower!


 Getting Outlined Hearts
 -----------------------

 After obtaining the Golden Gauntlets from Ganon's Tower, head to the north of
 where the Gold Skulltula is in the ruined area of what used to be Hyrule
 Castle (see the Gold Skulltulas (OoT) section of the FAQ if you wanna know
 about the Gold Skulltula I'm talking about.). Once there, you should see a few
 rocks, as well as a tall stone platform to the north of the rocks. Pick it up
 using the power of the Golden Gauntlets. Inside the newly revealed hole is a
 Great Fairy's Fountain! Inside, play Zelda's Lullaby on the Triforce pad, and
 a Great Fairy will appear, and make your Hearts have an outlining of white.
 This means you have 2x your normal health, which means you'll die A LOT
 slower! This is VERY useful; ESPECIALLY when fighting Ganon.


 The Happy Mask Shop Side Quest
 ------------------------------

 Head to the Happy Mask Shop in the Market, as this is where the quest is done.
 To start it, buy the Keaton Mask for 10 Rupees from the owner. Then, continue
 on from there.

 Keaton Mask
 How To Do It: To get it, head to the Happy Mask Shop after showing the guard
               guarding Death Mountain Zelda's Letter. In the Happy Mask Shop,
               buy it for 10 Rupees. When you have it, take it to the guy that
               was guarding Death Mountain as a kid, and show it to him (make
               sure you are wearing it). He'll ask you to sell it to him, so
               tell him yes. You will get 15 Rupees for it. Once that is done,
               take the Keaton Mask back to the Happy Mask Shop and pay the
               owner 10 Rupees for the mask. After that, you are free to borrow
               the mask for yourself at any given time!

 Skull Mask
 How To Do It: Head to the Lost Woods, via Kokiri Forest. Once there, head
               through the hole to the left of the entrance. Now, step on the
               log and put on the Skull Mask. Then, show it to the Skull Kid on
               the other log, and sell it to him when he asks you if you will.
               He'll pay you 10 Rupees, rather than 20, which means we have
               been ripped off. Head over to the Happy Mask Shop and pay the
               owner 20 Rupees for the mask. Once that is done, you can borrow
               it like you can the Keaton Mask, at any given time!

 Spooky Mask
 How To Do It: Head over to the Graveyard in Kakariko Village and give the kid
               that is running around the mask. He'll pay you 30 Rupees for it!
               Now, go back to the Happy Mask Shop and pay the 30 Rupees to the
               owner. You are now free to borrow the mask whenever you feel
               like it.

 Bunny Hood
 How To Do It: Head over to Hyrule Field. Once there, head east of Lon Lon
               Ranch. You should see a guy running around in the field. When
               you spot this guy, run up to him and don't lose him; wait until
               he stops. When he does, show him the Bunny Hood and sell it to
               him. He'll pay you an uncountable amount of Rupees for the mask!
               Now, take the mask back to the Happy Mask Shop and pay 50 Rupees
               to the owner. You can now borrow this mask, as well as all the
               other ones you've been able to borrow. Note that you can also
               borrow the Goron Mask, Zora Mask, and Gerudo Mask. Anyway, you
               will get the Mask of Truth after selling all the masks.


 Getting The First Empty Bottle
 ------------------------------

 In Kakariko Village, as Young Link, put all the Cuccos scattered through the
 town in the pin just south of the Graveyard. To see the precise locations of
 the Cuccos in the village, see the Walkthrough section. When you have all the
 chickens in the pin, talk to the lady beside the pin. She'll reward you with
 the Bottle. If you want to see the locations of each Cucco, see the
 Walkthrough section in Kakariko Village (It's after you get your Magic Meter
 that I list this information.).


 Getting The Second Empty Bottle
 -------------------------------

 Head to Lon Lon Ranch as Young Link. Once there, head into the first building
 to the left that you come across. Inside is Talon, the guy whom you woke up in
 Hyrule Castle. In this building, Talon will challenge you to a game where you
 have to find three Super Cuccos in a certain amount of time. Read the Codes n'
 Secrets section for the easy way to beat this challenge. Upon winning the
 challenge, you'll get an Empty Bottle.


 Getting The Third Empty Bottle
 ------------------------------

 This isn't a side quest, but I included it here incase someone did not happen
 to read the Walkthrough section of the FAQ for Zora's Domain as a child.
 Anyway, after getting the Silver Scale from the Zora in Zora's Domain as a
 child, dive under the water in the domain. Under it, you should see a small
 hole that you can swim through. When you spot it, swim through the hole, and
 you will appear in Lake Hylia. Inside Lake Hylia, dive under the water and you
 will spot a Bottle with a letter inside of it. Get the Bottle, and then take
 it back to King Zora and show it to him. He'll take the letter, and give you
 the Empty Bottle in return!


 Getting The Fourth Empty Bottle
 -------------------------------

 This is by far the hardest Bottle to get in the game. As Adult Link, there are
 ten Big Poes which you must defeat while riding Epona, so if you have not
 gotten Epona yet, then do so before attempting this side quest. Anyway, the
 ten Big Poes are scattered throughout various areas of Hyrule Field. I will
 list all ten of their locations below:


 1) Near the entrance to Kakariko Village, go under the ledge above the water
    (you should see this ledge; just look carefully for it) to make this Poe
    appear.

 2) Beside the tree outside the entrance to Lon Lon Ranch. The Poe should
    eventually appear here.

 3) Left of the Market, where the moat is, there are bushes cluttered together,
    as well as some trees. In the bushes is a Poe.

 4) Directly north of the entrance to the Market is a sign that is pointing to
    Lon Lon Ranch. There is a Poe here, too.

 5) In between Kokiri Forest and Lon Lon Ranch should be a bouler. The Poe is
    here.

 6) The patch of grass south of where number 5 is, in between the tree and the
    grove.

 7) North of Lake Hylia within the trees. See number 6 for more information.

 8) The "V" shaped wall to the east of Lon Lon Ranch.

 9) By Gerudo Valley, look for the fork in the road. You should find the Poe
    there.

 10) Go by the tree east of Gerudo Valley to find this Poe.
 

 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 20. Mini Games                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are several mini games in this game, and I'll list them all here, and
 information about them, etc.


 Talon's Super Cucco Mini-Game
 -----------------------------

 Head to Lon Lon Ranch (duh). Once there, head to the first house to the left,
 and enter it. Once inside, you'll find Talon. Wake him up and accept his
 offer to play his game. He'll send the three Super Cuccos around him across
 the room, so you'll have to find each of them in 30 seconds. The first one is
 located next to the door. The second one is located along the east wall
 somewhere. Finally, the third one is located along the left wall somewhere
 (almost in the left corner of the wall). Once you complete the game, Talon
 will reward you with an Empty Bottle. Also, there is a cheap way to beating
 this mini-game, so see the Codes n' Secrets section for more information on
 that.


 Fishing
 -------

 In Lake Hylia, swim to the island with a building on it (Not the one that has
 Lakeside Laboratory on it, but the other one.). Once there, enter the door.
 This is called the Fishing Pond. You can catch fish here, and even the Hylian
 Loach, which only appears when you are an adult (See the Codes n' Secrets
 section of the FAQ if you are intersted.). Pay the owner 20 Rupees each time
 you want to fish. You can even win prizes for fishing! You can also get the
 Sinking Lure, so see the Codes n' Secrets section if you are interested in
 that as well.


 Zora's Diving Game
 ------------------

 As Young Link, in Zora's Domain there is a Zora west of where King Zora sits.
 Talk to her, and she will offer a diving game to you. This is a fun game, I
 guess. This also happens to be how you get the Silver Scale. You pay 20 Rupees
 to play.


 Archery Mini-Game (Market)
 --------------------------

 As Young Link, head to the Market. Once there, enter the building with the
 target symbol on it. This is the Archery mini-game, in which you can win some
 prizes, including a Deku Seed Bullet Bag upgrade. The building is only open
 during the day, so keep that in mind.


 Archery Mini-Game (Kakariko Village)
 ------------------------------------

 As Adult Link, head to Kakariko Village. Once there, enter the building with
 the target symbol on it. This is the Archery mini-game, which you could play
 at as Young Link in the Market. You can win prizes here, including a Quiver
 to upgrade your Arrow count.


 Bombchu Bowling Game
 --------------------

 As Young Link, head to the Market. Once there, you should see a building to
 the south of the Archery mini-game building (The building has a Bombchu symbol
 on it.). When you see it, enter the building. Inside, you can play a Bombchu
 mini-game, in which you can win prizes, including a Bomb Bag upgrade, as well
 as a Piece of Heart. NOTE: The Bombchu Bowling Alley building is only open at
 nighttime.


 Treasure Chest Mini-Game
 ------------------------

 In the Market as Young Link, head to the Back Alley where all the dogs are.
 Once there, search through the buildings until you find this building. It is
 only open at nighttime, though, so keep that in mind.


 Horseback Archery Game
 ----------------------

 In Gerudo's Fortress as Adult Link, head to the north of the Gerudo Training
 Ground, and you should see a girl there. Talk to her while on top of Epona.
 You can then play the Archery mini-game in the fortress. If you manage to get
 1000 points or more, you get a Piece of Heart. If you manage to get 1500
 points or more, you get an upgraded Quiver.

 
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 21. Codes n' Secrets                                                 |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are several codes and secrets in the game. I'll list them below, as well
 as information about them, etc.


 Easy Rupees
 -----------

 Code n' Secret #1
 Location: Hyrule Field
 How To Do It: Slowly walk up one of the two chains surrounding the Market (the
               chains that are on the castle door). Then, wait until it is
               nighttime, or if you have the Sun's Song, just use it to turn it
               nighttime. Once it's night, slowly walk off the chain, and then
               onto the brown area, which is the top of the castle door. There
               are a total of three Red Rupees, which is eqiuvalent to 60
               Rupees, on top of the door of the castle. Enter/reenter the
               castle to repeat this secret.


 Purple Rupee On Every Enemy
 ---------------------------

 Code n' Secret #2
 Location: Anywhere After Getting The Light Arrows
 How To Do It: After Zelda gives you the Light Arrows, kill any enemy with them
               and they'll drop a Purple Rupee, which is worth 50 Rupees! This
               is an extremely easy way to get maxed out on Rupees. Note that
               you can only get a Purple Rupee from enemies outside of Ganon's
               Tower.


 Mario, Yoshi, Bowser, and Peach In Castle Courtyard
 ---------------------------------------------------

 Code n' Secret #3
 Location: Castle Courtyard
 How To Do It: Now before you start freaking out in excitement, take note that
               you CANNOT actually see these characters, but rather their
               pictures. To see them, from the entrance of the room where Zelda
               is, look on the right side of the wall; you should see two
               windows. In the area north of the windows, there are four
               pictures; one of each character. There is something you can do
               with these pictures to make something funny happen, so look at
               Code n' Secret #4 to find this neat little bit of information.


 The Secret of the Pictures In Castle Courtyard
 ----------------------------------------------

 Code n' Secret #4
 Location: Castle Courtyard
 How To Do It: By shooting a slingshot bullet at the pictures I listed above in
               Castle Courtyard, you'll get 20 Rupees from the picture you
               shoot. Also, you can shoot a slingshot bullet at the left area
               (the area opposite of where the pictures are) and a guard will
               throw a bomb at you.


 Getting The Sinking Sure Lure In The Fishing Pond
 -------------------------------------------------

 Code n' Secret #5
 Location: Fishing Pond
 How To Do It: There are several random places this can appear at, but the
               easiest way to get it is to walk along the grass wall. Also, in
               the streams sometimes you can find the lure. Also, you can find
               it underwater in the vicinity of the logs in the water. NOTE:
               You must catch a fish 15 lbs or greater in order to find this
               lure. This lure can only be obtained using Adult Link. Also note
               that this "does" work, just keep trying. Believe me when I say
               it works; I've gotten it more than once.


 Making The Sinking Lure Legal
 -----------------------------

 Code n' Secret #6
 Location: Fishing Pond
 How To Do It: When you have the Sinking Lure, talk to the owner. Tell the guy
               that you want to talk to him about something, and he'll make the
               Sinking Lure legal!


 How To Catch The Hylian Loach
 -----------------------------

 Code n' Secret #7
 Location: Fishing Pond
 How To Do It: After obtaining the Sinking Lure, equip the Iron Boots and dive
               down into the water. Eventually, you'll see an eel in the water.
               He is black, and you won't miss him, trust me. Catch the Loach
               with the Sinking Lure like you would any other fish. When you
               catch the Hylian Loach, it'll weigh 35 pounds! NICE CATCH! Note
               that if you are a kid, the loach weighs 15 pounds, and it seems
               to appear more often if you enter the fishing pond right before
               it turns night or day.


 Catching The Fishing Pond Owner's Hat
 -------------------------------------

 Code n' Secret #8
 Location: Fishing Pond
 How To Do It: This can only be done as Adult Link, so keep that in mind. To
               start this off, head over to the fishing pond (Blatantly
               obvious, but hey, just tellin ya. :P). Once there, face the pond
               owner's hat as best you can, then cast. If you are lucky, you
               will have caught his hat. Not very useful, but it's funny, and
               you can even cast it into the water. It does, however, slow your
               cast down considerably.


 Easy Way To Beat Talon's Mini-Game In Lon Lon Ranch
 ---------------------------------------------------

 Code n' Secret #9
 Location: Lon Lon Ranch
 How To Get It: As Young Link, head to Lon Lon Ranch. Once there, head into the
                building on the left side. Once inside, you'll find Talon. Do
                not talk to him, but rather throw all of the normal Cuccos in
                between the chairs and table. The Cuccos won't move in this
                position, so talk to Talon after that and he will throw the
                three Super Cuccos out in the area. Normally, they are hard to
                see, but in this case, you know where they are very easily!


 Hidden Arwings
 --------------

 Code n' Secret #10
 Location: Kokiri Forest
 How To Do It: There is an Action Replay Code somewhere that lets you find this
               secret, but I don't know the code, unfortunately, so e-mail me
               if you find the code. Make sure you test the code before you
               e-mail me, though.


 Hidden Shop In Ganon's Tower
 ----------------------------

 Code n' Secret #11
 Location: Ganon's Tower
 How To Get To It: In the main room, drop down to the area below. Once there,
                   head west of the Light path room, and use the Lens of Truth.
                   You should see a hole in the wall. When you do, head through
                   it and you'll reach an area with four Business Scrubs, and
                   tons of Fairies. See the Shops section to see what is sold
                   here. This is an extremely useful stopping point before you
                   go to fight Ganondorf.


 Getting A Cow In Your House As Adult Link
 -----------------------------------------

 Code n' Secret #12
 Location: Lon Lon Ranch
 How To Get It: After getting Epona, ride Epona in the daytime, and bring her
                into Lon Lon Ranch. Malon should be in the ranch where Ingo was
                before you raced him for Epona. Talk to Malon on the horse,
                then she'll challenge you to a obstacle course like thing. You
                have to win the course two times. Malon then gives you a prize,
                which is the cow! It should appear in your house in Kokiri
                Forest. Go see for yourself!


 Getting Scarecrow's Song
 ------------------------

 Code n' Secret #13
 Location: Lake Hylia
 How To Get It: As Young Link, swim to the land area just west of the lab and
                you should see two Scarecrows. The lowest one is the one you
                need to play a song to. Approach the lowest one and then take
                out your Ocarina and play a random song, but be sure to keep it
                in your memory, as you'll need to do so to learn Scarecrow's
                Song. Anyway, after you play the song to the bottom Scarecrow,
                play that song to the Scarecrow above the one you just played
                it to. The uppermost Scarecrow happens to be Pierre. After you
                play the song to Pierre, head over to the Temple of Time via
                the Prelude of Light and turn an adult. As Adult Link, come
                back to Lake Hylia and play the song to the only Scarecrow in
                the area, which is not Pierre. When you do, you'll learn the
                Scarecrow's Song! You need this song to get certain Gold
                Skulltulas in dungeons.


 Secret Entrance To Zora's River
 -------------------------------

 Code n' Secret #14
 Location: Lost Woods
 How To Get To It: From the start of Lost Woods, head through the right hole.
                   Then, through the left hole. Now, head through the east
                   hole, ignoring the entrance to Goron City; you will come to
                   an area with a spring. Once there, head into the water of
                   the spring and swim underwater to the small hole at the
                   bottom of the pillar in the springs. This will carry you to
                   Zora's River, right near the entrance to Zora's Domain.


 20 Rupees In The House That You Can Get On The Roof Of As Young Link
 --------------------------------------------------------------------

 Code n' Secret #15
 Location: Kakariko Village
 How To Do It: Head to the house to the left of the House of Skulltula. Once
               inside, climb the stairs on the left side of the room and
               follow the path once you climb them. You will eventually, at the
               end of the path, get a Red Rupee. You can do this an infinite
               amount of times!


 Getting Unlimited Gold Skulltula Tokens
 ---------------------------------------

 Code n' Secret #16
 Location: Hyrule Castle
 How To Do It: Play the Song of Storms by the only tree outside the entrance to
               Castle Courtyard. Drop down the secret hole that forms. In that
               area, bomb the bombable brown walls until you reveal a wall with
               two types of Skulltulas enemies: A Gold Skulltula, and a regular
               Skulltula. Kill the Gold Skulltula, but do not grab the token.
               Instead, walk south to the exit light, but don't go on it. Then,
               L-Target the token with the Boomerang, then release the
               Boomerang. While the token is coming toward you, backflip into
               the exit light. If you are lucky, the message about you getting
               a Gold Skulltula token will appear outside the hole, in Hyrule
               Field! You can do this unlimited times to get 100 Gold Skulltula
               tokens. This is MUCH easier than finding them all manually. Note
               that you must keep the token L-Targetted at all times.


 The Secret Of The Gossip Stones
 -------------------------------

 Code n' Secret #17
 Location: In Various Places In The Game
 How To Do It: Gossip Stones are stones with one eye, that you'll probably
               notice well more than once while playing through the game. They
               don't serve a purpose, but they do have some secrets with them.
               The first secret is if you bomb them with a Bomb, these stones
               will flash blue and red, then it'll go into the air! The second
               secret of these stones is if you hit it with your sword, then
               play Zelda's Lullaby after that, a few Big Fairies will come
               out; you can't catch these in a Bottle, but they heal all your
               Hearts and Magic if you touch them! For the next secret, play
               Song of Storms in front of one of these stones to cause a Big
               Fairy to appear! Finally, another secret of a Gossip Stone is
               when you hit it with a Megaton Hammer, it will become flat, and
               part of it will be beat into the ground! The next secret of a
               Gossip Stone is if you use Din's Fire on one, it will stretch
               out! Finally, the very last secret of a Gossip Stone is if you
               hit it with your sword, it will tell you what "time" it is. The
               time is military time, and I'm not sure if it's fake or not.
               Also, something I forgot to mention is if you wear the Mask of
               Truth, you can to talk to these stones to find out secrets!


 Secret Holes
 ------------

 Code n' Secret #18
 Location: In Various Places In The Game
 How To Get To Them: There are tons of secret holes scattered about the game.
                     They are most places in the game, but not all. When you
                     encounter one, drop down into it, and inside, you'll find
                     a small chest, which always contains Rupees (Sometimes
                     Yellow Rupees.). Also, you will find Bugs hidden under
                     grass and stuff. Since there is no reason really, to give
                     you a full list of where these holes are, I will give you
                     a few tips on how to uncover them: Bomb spots on the
                     ground (Usually, when you bomb trees, they are found.),
                     or play Song of Storms to uncover a hole (If you play Song
                     of Storms around trees, you can sometimes find them, as
                     well.). The secret holes aren't overall useful, but they
                     are just places to get some Rupees and maybe a Bug or two.
                     Also, some holes contain Gold Skulltulas! Finally, the
                     Stone of Agony will react to secret holes by making a
                     controller with a Rumble Feature rumble. If your
                     controller does not have a Rumble Feature, then it will
                     not rumble, even if there are nearby secrets.


 Enter The Blue Portal Without Actually Entering It
 --------------------------------------------------

 Code n' Secret #19
 Location: Spirit Temple
 How To Do It: After beating Twinrova, grab the Heart Container so that you do
               not miss it. Then, get onto the platform with the blue portal,
               but do not go in just yet. Instead, Longshot to the nearby
               bricks that you used to get onto the platform to fight Koume and
               Kotake before they fused into Twinrova. If you Longshotted to
               the bricks correctly, you will enter the blue portal with no
               Link! Link will be on the floor, but you'll still be warped to
               the Chamber of the Sages! Pretty neat!


 Barbecued Link
 --------------

 Code n' Secret #20
 Location: Ganon's Tower
 How To Do It: On the fight with Ganon (Not Ganondorf, mind you.), knock him
               down the first time in the fight. Then, when Zelda tells you to
               get the Master Sword, do so, but instead of going back to fight
               Ganon, get to the very back of the platform behind Zelda. On the
               very back of that platform, shoot Ganon's tail, and if you did
               it right, Link will be engulfed in flames! Pretty neat trick!


 Red Potion In Dodongo's Cavern
 ------------------------------

 Code n' Secret #21
 Location: Dodongo's Cavern
 How To Do It: In the room where you ride the white stone platform up to the
               Bomb Flower in the alcove, after you pick that Bomb Flower up,
               bomb the south wall. In that room is a Business Scrub who sells
               you a Red Potion for 40 Rupees!


 Extra Points In Gerudo Archery Mini-Game
 ----------------------------------------

 Code n' Secret #22
 Location: Gerudo Valley
 How To Do It: While riding, shoot the jars atop the wooden crates to get some
               decent points; each jar is worth 100 points!


 Dancing Skulltula
 -----------------

 Code n' Secret #23
 Location: Anywhere Where There Is A Skulltula
 How To Do It: First off, you must have the Megaton Hammer. After you have it,
               kill a Skulltula enemy with it, but don't let it disappear.
               Instead, keep pounding the floor where the Skulltula is to make
               it jump over and over as long as you are pounding, but never
               die! Pretty funny little glitch.


 Fast 200 Rupees
 ---------------

 Code n' Secret #24
 Location: Death Mountain Trail
 How To Do It: On the platform beside the entrance to Goron City with the
               circle of rocks, stand in the center of those rocks and play the
               Song of Storms! A hole will then appear, so drop down it. Inside
               the hole is a small chest, containing a Yellow Rupee, which is
               worth 200 Rupees!


 Extra Bottles
 -------------

 Code n' Secret #25
 Location: N/A
 How To Do It: Start off by equipping a Bottle. Once you have equipped a
               Bottle, catch something such as a Fairy, then the instant you
               hit the button to catch the item, press Start. On the Select
               Item Subscreen, equip any item you don't want, then press Start
               again. Link will still be catching the item, but instead of
               having the item you equipped, that item will turn into another
               Bottle! You can do this to all of your items, but DO NOT, I
               repeat DO NOT save your game when you do this, or you'll lose
               every one of your items in your inventory, and that's no good.


 Purple Rupee In Gerudo's Fortress
 ---------------------------------

 Code n' Secret #26
 Location: Gerudo's Fortress
 How To Get It: The fenced in area where you can Longshot to the big chest that
                contains the Piece of Heart has a crate in it. Roll agains that
                crate, and a Purple Rupee, which is worth 50 Rupees, is yours!


 Ruto The Weapon
 ---------------

 Code n' Secret #27
 Location: Jabu-Jabu's Belly
 How To Get It: In Jabu-Jabu's Belly when you pick up Ruto, throw her at enemy
                to use her as a weapon! Pretty neat!


 Make Time Go By Slower In Hyrule Field
 --------------------------------------

 Code n' Secret #28
 Location: Hyrule Field
 How To Get It: While walking in Hyrule Field (This is useless if you have
                Epona), press and hold L to make the screen go into widescreen-
                like mode, like a widescreen movie in a movie theater. In that
                mode, hold Left or right on the Control Stick, then press A to
                perform a sidestep! If you keep sidestepping to your
                destination, time will go slower by 2/3rds.


 Easy Rupees In Kakariko Village
 -------------------------------

 Code n' Secret #29
 Location: Kakariko Village
 How To Get It: As Young Link, walk across the beam that the carpenter is
                walking across on the platform east of the well. When you reach
                the end of the beam, you'll get some Rupees!


 Secrets In The Grassy Area In Lost Woods
 ----------------------------------------

 Code n' Secret #30
 Location: Lost Woods
 How To Get It: In the very grassy area in the Lost Woods where the two
                Business Scrubs are, look for some butterflies; when you see
                them, walk towards them, then you'll fall into a secret grotto.
                In that grotto, put on the Mask of Truth and walk to the front
                of the stage in here. Doing this will cause some Deku Scrubs to
                appear. They give you some Rupees! The next time you enter this
                secret grotto, though, they will attack you (How rude!)! If you
                wear the Skull Mask at this time, they will let you carry more
                Deku Sticks at one time! If you wear the Keaton Mask when in
                front of these scrubs, keep in mind that they despise the mask.


 Secret of the Mask of Truth
 ---------------------------

 Code n' Secret #31
 Location: N/A
 How To Do It: The Mask of Truth holds one secret. That secret is talking to
               Gossip Stones. While wearing this mask as a child, you can talk
               to a Gossip Stone, and they will tell you secrets!


 Secret Hole In Zora's Domain
 ----------------------------

 Code n' Secret #32
 Location: Zora's Domain
 How To Do It: As Young Link, climb down the ladder at the entrance of the
               domain. Now, dive down into the water (Make sure you have the
               Golden Scale.). In the water, swim as far as possible to the
               surface of the wall that's a bit farther away, and you should
               see a hole. This hole serves no purpose, though.


 Put Back Together A Broken Sign
 -------------------------------

 Code n' Secret #33
 Location: Anywhere Where There's A Sign That You Can Break
 How To Do It: After breaking a sign, play Zelda's Lullaby to repair it almost
               immediately!


 Invincible Deku Stick
 ---------------------

 Code n' Secret #34
 Location: N/A
 How To Do It: Swing a Deku Stick at something that bounces you back, but make
               sure that it's near a cliff. When it is, hit it, like I said.
               After the Deku Stick breaks and you are on the edge of the cliff
               hanging, the Deku Stick will become invincible! Note that I have
               not tested this yet, so I'm not sure if it works on the Gamecube
               version. If I find out, though, I'll be sure to put it in here.


 Make Fish Easier To Catch
 -------------------------

 Code n' Secret #35
 Location: Fishing Pond
 How To Do It: Go to the pond as adult Link. Put the Hover Boots on, and pay
               the guy to fish. Once you have the rod, run onto the pond, and
               cast while hovering. You can now walk around with the rod cast!
               While you can do this, let a fish bite the rod. When it has, 
               hold in "A" so as not to loose the fish. Run over to the pond
               owner, and tell him you want to quit. You'll lose the rod, yet
               the fish will be stuck in the place it was in before you chose
               to quit. Now, simply run over to the fish, and the little scene
               which plays when you catch a fish will play. And there you have
               it! You can use this to catch the biggest, hardest to reel in
               fish in the pond with great ease!

 The above Code n' Secret was given to me and discovered by Swordless Link.
 Thanks! IMPORTANT NOTE: That glitch only works in the N64 version 1.0, and
 nothing else, I just included it here.


 Make A Butterfly Turn Into A Fairy
 ----------------------------------

 Code n' Secret #36
 Location: Anywhere There's A Butterfly
 How To Do It: To perform this, simply hit a butterfly when you encounter one
               with a Deku Stick. Doing this will cause that butterfly that you
               just hit to become a Fairy! Note that this only works with Young
               Link, simply because that's the only Link that can use Deku
               Sticks.

 Thanks to Grizzlycauldro for the above Code n' Secret.


 Secret of the Stalchild
 -----------------------

 Code n' Secret #37
 Location: Hyrule Field
 How To Do It: At nighttime, go into Hyrule Field and kill about 8-10 Stalchild
               enemies (note that this only works as Young Link). Then, a giant
               Stalchild will appear, which is about 2x the size of the regular
               Stalchild enemies. Keep killing the giant Stalchilds as quick as
               you can, then an even larger Stalchild will appear! This one is
               about 3x the size of the regular Stalchild enemies.

 Thanks to Grizzycauldro for the above Code n' Secret.


 Getting The Biggoron's Sword With Action Replay
 -----------------------------------------------

 Code n' Secret #38
 Location: N/A
 How To Do It: Insert an Action Replay disc and card into your Nintendo
               Gamecube, then when you get to the screen where you can add a
               code, add the code below, which is:

 QU64-K9A2-EDXQR
 EA5C-H7Y4-HBEZ5

               After inserting that code, save it to your Action Replay, then
               start the game with it on and there you have it!

 Thanks to Grizzycauldro for this bit of information.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 22. FAQs                                                             |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Q: Do some of the glitches you mention in the Codes n' Secrets section work
    for the Gamecube version?

 A: Some don't, like the Debug Mode. That's why I didn't list it, as it only
    works for the N64 version of the game.

 Q: On average, how long does it take to get all 100 Gold Skulltulas?

 A: About a day to three days, depending on how addicted you are, and that's
    also only if you know where to find them. If you don't know where to find
    them, possibly a very long time.

 Q: On average, how long does it take to get all 36 Heart Pieces?

 A: Actually, not long at all. Maybe a day and a half at most, if you play a
    alot, that is.

 Q: Do Fish serve any purpose besides getting into Jabu-Jabu's Belly?

 A: Not that I know of. I don't think so.

 Q: Can you get milk from your cow that's in your house?

 A: Yes. Why couldn't you?

 Q: What is so useful about a Fish aside from opening the entrance to Jabu
    Jabu's Belly?

 A: In Kakariko Village, when you go up the first set of stairs on the left
    side of the village, there is a man kneeling down. Talk to him, then he'll
    say to sell him something with C. Assign a bottle of Fish to a C Butto and
    then show it to him. He will buy the Fish for 200 Rupees. You can also sell
    him Bugs for 50 Rupees.

 Thanks to S.C. aka Bob for this bit of information!


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 23. Copyright                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This guide is copyrighted © 2005-2006, Kori Winstead. All rights reserved. All
 trademarks and copyrights contained in this guide are owned by their
 respective trademark and copyright holders. This FAQ is NOT to be reproduced
 on ANY website except for the ones I list below:

 GameFAQs.com
 ign.com
 neoseeker.com
 gameplayworld.com
 gamespot.com
 absolutcheats.com
 supercheats.com
 gamerhelp.com
 1up.com

 If you would like this FAQ or any of my other FAQs to be on your site, then
 e-mail me at verykoolguy2002@yahoo.com. 99.9% of the time I will say yes, so
 go ahead and e-mail me. The one website that CANNOT use my FAQ without my
 permission is www.cheatcc.com. They have ripped me off in the past, and they
 will never EVER be able to post ANY of my work. Also, they never kept up with
 my most recent versions on one of my FAQs, so I will not allow them to use any
 of my FAQs anymore.

 GameFAQs.com
 ign.com
 neoseeker.com
 gameplayworld.com
 gamespot.com
 absolutcheats.com
 supercheats.com
 gamerhelp.com


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 24. Contact Info                                                     |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 To contact me, e-mail me at verykoolguy2002@yahoo.com. Keep in mind that I
 will not bother to respond to hate mails, threats, or anything of that sort,
 just so you know (though common sense tells you that anyway, but I will remind
 you, just so that you are 100% sure what not to send me). I will not respond
 to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
 have that is not marked version Final will be accepted and responded to. But
 please, read the FAQ before sending in a question.

 It gets very annoying after a while to have to sit here and respond to e-mails
 about things that are already blatantly answered in this FAQ. So the bottom
 line is to read my FAQ first and if it doesn't contain the information you are
 looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
 usually respond to question already answered in this FAQ anyway, just the way
 I am, but that doesn't mean I like those e-mails).


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 25. Credits                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Jesus Christ: The Son of God who loves me and died for me. He gives me
               salvation. Thanks, brother Jesus! :) Thanks to God the Father of
               lights for sending Jesus down to die on calvary on the cross
               2005 years ago for our sins that we might be forgiven. Also
               thank Him for Jesus's death because the Holy Spirit was
               promised, and by Jesus's death and resurrection, was given to
               us, that when we get saved, the Holy Spirit lives inside of us.

 Nintendo: For making such a fun game.

 Kirby021591: I have my Gold Skulltulas listed in the exact order that
              Kirby021591 has them listed in, but I asked him via AIM; he let
              me do that and said just give credit, and so I did! Thanks,
              Brian!

 Kirby021591: Thanks to Kirby021591 for letting me base this information of the
              second Deku Nut Upgrade off of his FAQ.

 marshmallow: For letting me use his entire Gold Skulltula list for Ocarina of
              Time. Thanks, seriously!

 Your Eliteness: Thanks to Your Eliteness for pointing out information about
                 how to get the first Deku Nut upgrade.

 Swordless Link: Gave me the information on Code n' Secret #35, and he also
                 discovered the glitch. Thanks!

 Grizzlycauldro: For giving me three Codes n' Secrets. Thanks!

 S.C. aka Bob: Gave me information on a Frequently Asked Question that wasn't
               in the FAQs section of the guide. Thanks!

 Myself: For taking the time to write this guide.

 CJayC: For hosting this FAQ, and for running GameFAQs.
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