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* %%%########%* %#####%##############%######%%%% * **%%%#########%#####################%%% *#%**%%%**%%%%*%*****%%%****%*****%%%%*****%***%%%%%%###*###% * %%*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯/%#*% T H E L E G E N D O F #%#%#%%###%#### %#%*/ ,--------, /%##%*%%%%%%%**%*%%%%***%%%%%%**%###%%%%%%*%%** * /.´%######%/ /%###\¯¯¯¯¯¯¯|\¯¯¯¯/%##\¯¯¯¯¯¯`.**%%#`. \%%#%%#% *#########%/ / /%####%| |##\|*| |%###%| |`. \#*#%%/ \*##%#* *% %######%/ / /%#####%| |#* % | |%###%| |# \ \*#%/ \*%###%#** %########%/ / /%######%| '-´|%#| |%###%|% |*##| |%% /\ %%*########* %%%#######%/ O /%#######%| .-.|**| |%#%**%%%|%*#%% |/ %/**\ #\%####%%* %%%#####%/ / /%########%| |##%%*| |%#/|%| |%#/ // %%¯¯¯%%%%\##* *%%#####%/ / /%#%#######%| |##/|*| |_/ %*% |,´ //%%/%####\#%%\######* *%######*/ / /%##########/_______|/_______|/______,´/ %/%#####%\% %\##%%# %#####% / /%**######,´/#%%%%%%###%%#%%###%%%%%#%%%########%%%####*%###%#* *%####% / ´*********´ /*###############################,´O@`.###%%#% %# **% /_______________/*########################%%%%###/@O@O@O\##%%#%#% %%%%%%################################%%%%%%%%#%%%%#\O@O@O@/##%%#%% *******%*####***%################## **%%% %%##`.@O,´####* %############ %%% O R A C L E O F A G E S %########## %############# %%%%%%%%%%%%%%%* The Legend of Zelda: Oracle of Ages FAQ/Walkthrough Version 2.0 Rebirth EX++ Omega³ FINAL Written by ShdwRlm3 & Astroblue Last Updated: December 30th, 2002 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - IMPORTANT NOTE!! = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Plagiarism is no good. Plagiarists are very bad. Plagiarists get put into Naughty People List and will face the consequences. If you send us an e-mail, we can't guarantee we'll answer it. But we can guarantee we won't answer it... just joking, sorta... Also, if you need to find something, try pressing Ctrl+F and type in what you need to find! Some people have been complaining that there's too much to read through. Please consider that it took us a long time to write this, so at least make the effort and try to read through the FAQ before asking us questions! With Ctrl+F, it shouldn't be too hard to find what you're looking for. ****************************************************************************** Welcome to ShdwRlm3 & AstroBlue's The Legend of Zelda: Oracle of Ages FAQ/Walkthrough! Here you'll find a complete and detailed Walk-through for the entire game, lots of lists, tons of secrets, and much more! While the Oracles games (and most games in general) are much more enjoyable if you go through them yourself, we realize that being stuck on one puzzle for hours just isn't fun, so hopefully this will help you at times when you are stuck. Without further ado, on to the FAQ! Good luck, and don't forget to have fun! Check out ToastyFrog's review of da Oracles, it's well wicked! http://www.toastyfrog.com/2d/games/zelda_oracles.shtml T a b l e o f C o n t e n t s -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1.Prelude 2.Controls 3.Characters 4.FAQs 5.Walkthrough 6.Linked Game Changes 7.Side-Quests 8.Bestiary Bosses Enemies 9.Items Items Special Items 10.Rings 11.Heart Locations 12.Gasha Locations 13.Link System Passwords (Secrets) Link Cable 14.Codes & Secrets 15.Miscellaneous Shameless Self-Promotion Naughty People List 16.Version History 17.Credits 18.Copyright Info /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 1. P R E L U D E /__\ /\ /\ ---------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ (From Instruction Booklet) Link awoke one day to find himself deep in a strange forest. As he started to walk through the woods, he heard cries for help coming from just up ahead of him. Link hurried toward the voice, only to find a group of monsters surrounding the woman who was screaming. When the monsters saw Link, they immediately fled. The woman who was being attacked was none other than Impa, nurse to Hyrule's Princess Zelda. Impa said she had come to the forest to search for a singer named Nayru. "Can't you help me look?" Impas asked. Despite the strange look she gave him, Link could not refuse her request. Together they found a large stone with a Triforce on it. Naturally, Link moved the stone, but Impa wouldn't so much as lay a hand on it. As they traveled even deeper into the forest, they found a young woman singing. Invited to sit by the group of animals that listened to the girl's song, Link joined in the circle and let the beautiful song fill his ears and penetrate his heart. This was surely Nayru, the singer Impa was searching for. Just then, Impa erupted in a cackling laugh. "Ah ha ha ha ha ha!" A darkness surrounded Impa, and a frightening shadow lifted from her body. "Nayru! Oracle of Ages! I, Veran, Sorceress of Shadows, shall make you my own!" The shadow that called itself Veran began swooping about the forest before flying straight into the body of the frightened singer. A blinding light shone forth from Nayru's body. When Link's eyes had grown used to the light, he realized that Nayru looked very strange. Her face seemed veiled in shadow, and her bright smile had vanished. A piercing, evil gaze had replaced it. "Ha ha ha ha ha!" "Now the power of the Oracle of Ages is mine! I can travel through time at will! Now a ned age shall begin-an age of shadows!" And with that, Veran and Nayru vanished. Nayru was actually the Oracle of Ages who controlled time in this land of Labrynna. When the oracle was kidnapped, the flow of time in Labrynna was distorted, and strange things began to happen. Before vanishin, Veran said, "When the past changes, so does the present." Her plan was to travel to the past and gather power from the sorrows of the people of Labrynna so that she could create her age of shadows. Will Link be able to free Nayru from Veran's evil clutches? Such is the quest that Link must now undertake. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 2. C O N T R O L S /__\ /\ /\ ------------------ /\ /\ /__\/__\______________________________________________________________/__\/__\ Control Pad - Move Link Move cursor in Menus Press repeatedly to swim faster (Mermaid Suit) A Button - Use item assigned to A Button Assign item to the A Button in the Sub-Screen Talk / Read / Look Scroll through text Stroke faster while swimming (Zora's Flippers) Use item while swimming (Side-scrolling, Mermaid Suit) End cutscene B Button - Use item assigned to B Button Assign item to the B Button in the Sub-Screen. Cancel Scroll through text Dismount off Ricky, Moosh, or Dimitri (while he is not in the water) Use item while swimming (Side-scrolling, Zora's Flippers) Dive while swimming (Zora's Flippers, Mermaid Suit) Start - Pause / Sub-Screen Hold with Select to open Save Menu Select - View Map Change screen in Sub-Screen Hold with Start to open Save Menu /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 3. C H A R A C T E R S /__\ /\ /\ ---------------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ Link ---- After being plucked from Hyrule by the Triforce, Link finds himself in the distant land of Labrynna. After saving Impa from marauding monsters, Link learns about Nayru, the Oracle of Ages, and embarks on a new adventure. His courage may be enough to save Time itself. Maple ----- Maple is an apprentice witch to her grandmother. She often sneaks away from training and flies around on the magic broom she recently learned to ride. Occasionally, she unexpectedly flies down and crashes into Link. Curse as she knocks away your hard-earned hearts and rupees, but rejoice as you "borrow" her Rings and Magic Potions ;) Perhaps one day she'll trade in her broom for something a little more hi-tech. Syrup, her grandmother, wants her to find a book of sadness for her. Bipin and Blossom ----------------- Bipin is a famed tree planter who grows Gasha Seeds, and freely offers information about them to curious travellers. Blossom is his wife. Together they have a young child who is full of promise. What kind of man will this child grow up to be? This lovely couple inhabits houses in both Labrynna and Holodrum. They have a newborn baby, which, for some strange reason, you can name for them. Talk about lazy parenting :) If you help them raise their child, they'll give you tips on Gasha gardening. Dipin ----- Dipin is what I named Bipin and Blossom's son, though you're free to name him anything else. He's a rather shy kid that will initially stay away from strangers. It's actually interesting to watch him grow up. When he's all grown up, he'll be just like his father. Of course, your decisions could cause him to grow up in a different way... In my latest game, I've named him Zipin. Nayru ----- As the Oracle of Ages, Nayru wields power over the currents of time in Labrynna. She is a wise and serene young woman who spends her days singing songs and wishing for peace. Nayru's wisdom rids the world of sorrow. Little does she know the Sorceress of Shadows covets her powers... Zelda ----- The Royal Princess of Hyrule is a symbol of the people's hope. Her vivid dreams allow her to predict when something evil is about to happen in the world. Her crest of wisdom and symbol of hope free the world from despair. Veran ----- Veran, who has disrupted the flow of time in Labrynna, is the Sorceress of Shadows, and is able to possess the bodies of others and force them to do her biding. Her plan is to control time from the past to fulfil her hidden desires. An "Age of Shadows" full of sorrow is her goal, but does she have even more hidden motives? Queen Ambi ---------- Ambi is a Labrynnian queen from the distant past. She's been building Ambi's Tower, but recently the villagers have begun to call it the Black Tower. Something has changed the queen's once kind nature, but just what remains a mystery... She still searches for her lost love, who sailed away from her heart. Ambi's Tower was constructed to search for him, but has since become a tower of darkness. Maku Tree / Maku Sprout ----------------------- This giant tree is Labrynna's guardian. Link is able to earn her favor by helping her in the distant past-when she was but a young sprout. She remains forever grateful for Link's help, and wants him to one day fulfil his "promise." You must gather the Essences of Time to help her regain her power and help you defeat the evil Veran. Impa ---- As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth. Link rescues her from an attack of roving beasts, but something about her doesn't seem right... (Note: As D3ADRAV3N has pointed out, they colored in Impa's... "chest." That's censorship for ya.) Farore ------ Farore is the third Oracle who links Holodrum, the world of the sorceress Din, with Labrynna, the world of the sorceress Nayru. Unlike the other two goddesses, she's stuck with desk work in both worlds, residing inside the Maku Trees. The Oracle of Secrets, she will help your Secrets come to life. Ralph ----- Ralph is Nayru's hot-tempered childhood friend. His hastiness and lack of focus can sometimes lead to trouble. Having seen his dear Nayru taken from before his very eyes, Ralph is determined to rescue her. He often helps Link on his own quest. Veran (Nayru) ------------- Early on in Link's quest, Veran will inhabit the body of Nayru. In addition to collecting the Essences of Time, you must fight to free Nayru from Veran's grasp. Ricky ----- This boxing glove-wearing Kangaroo will aid Link on his quest once you've found his lost glove. He has the power to jump high and create powerful tornadoes. Shop Keeper ----------- Unfortunately, you can no longer steal from the shops. Still the Shop Keeper offers a variety of items, including Hearts, Shield, Bombs, and... a Flute? Tingle ------ An import from Majora's Mask, Tingle makes his residence near Lynna City. Perhaps his cartography skills will come in handy? Vasu ---- The only jeweler in the world of Labrynna, he appraises the secret powers of rings made from magical seeds. Vasu also has two pet snakes. Moosh ----- This winged Polar Bear will help Link cross large gaps. However, don't bring him near water, cause this polar bear can't swim! Zora Race --------- This sea-dwelling race, well, dwells in the sea. Their King is currently sick, but perhaps some special potion will make him better. You can find them in the Zora Village. Cheval ------ Mister horse man, as I like to call him. He is the inventor of Lynna Village and hopes one day to invent water-proof items. Subrosian Race -------------- This race usually inhabits the Underworld of Holodrum, but after Link's adventure in Holodrum they will flock to Rolling Ridge. Even Rosa makes an appearance! Like the Gorons, they love to dance dance! Witch Syrup ----------- This resourceful witch sells a variety of rare (and expensive!) items, including Gasha Seeds and the always useful Magic Potion. After getting her a special item, she'll start producing that prized medicine. However, her inventory may increase under certain conditions... Great Moblin ------------ Commanding Forts in both Holodrum and Labrynna, this Moblin's work is never done. The Great Moblin has begun to harass the Gorons with the hope of getting a monopoly on their prized Bomb Flowers. Bombs are his specialty, as well as his downfall? Skull Pirates ------------- They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum. They're very willing to help you on your journey. For some reason, they may be connected to royalty... Dimitri ------- This friendly Dodongo is a very useful pet. Able to eat the most dangerous of enemies, Dimitri may move slow on land, but his sea navigation is unmatched! Goron Race ---------- A very care-free race which live in Rolling Ridge. They are led by the Elder Goron and are infatuated with dancing. All sorts of Mini-games are the current fad for these rock-loving creatures. Tokay Race ---------- These reptilians live on Crescent Moon Island. A friendly bunch, though your first encounter will make you think differently. Rafton ------ Expert raft-maker, he will (obviously) help you build a raft to navigate the rough seas. However, you need some rope... Oh yes, if anyone's seen his artwork, he's far more buff than his sprite suggests. After he makes a raft, he plans on entering a boating contest, but needs a really good Oar. Forest Fairy ------------ These cute little fairies are quite different than the usual variety. They are a playful creature, though you won't like their first game. They make their home in the aptly named Fairies' Woods. Mayor Plen ---------- Mayor of Lynna City. Not much else to say about him. Thuber and Friend ----------------- These two hang out with each other in Lynna City. Thuber, though never named in the English version, is Lynna City's own comedian. However, his jokes are becoming old, and he needs some fresh material. The Hand -------- Always in the Toilet, the Hand requires something to wipe with... Vire ---- A Flying Demon, Vire will haunt Link in Labrynna and Holodrum, as well as imprison an old friend... Adlar ----- He helped raise Queen Ambi, but is now old in the Past. As with other Labrynnians, he wonders what has changed the once kind Queen. Mamamu Yan ---------- A lover of dogs. When her dog goes missing, you must find it. Also, her dog is a bit shy. Perhaps something can hide its face? Happy Mask Salesman ------------------- Another import from Majora's Mask and Ocarina of Time. He's really hungry! Tokee ----- A musician. He lives high atop (or is it below?) Talus Peaks. He is searching for a tune that will help him complete his own time-travelling tune. Dekadin ------- A dark little boy. Always depressed, maybe Link can cheer him up? Troy ---- A famous animal scholar. He'll always have advice on how to slay Labrynna's monster population, as well as rumors of 3 helpful pets. Postman ------- Always in a rush, the Postman should be familiar to Zelda players. However, he has no way to tell what time it is. Patch ----- This repair man can repair any broken object. However, you must perform a special tra-- err, ceremony. Pippin ------ A Gasha Gardener. Presumably ancestor of Bipin. Poe --- This lonely ghost wishes to move on to the after-life. Perhaps our hero can help him? Tokay Chef ---------- The Tokays' island chef has a stuffy nose. Something really stinky may clear his sinuses. Thin Man -------- This resident of Symmetry Village wants to bulk up, but only has enough training equipment for one arm. Old Zora -------- Living far away from his hometown, this Ancient Zora longs for the sounds of the sea. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 4. F A Q s /__\ /\ /\ ---------- /\ /\ /__\/__\______________________________________________________________/__\/__\ 1) Q. Can I e-mail you guys a question about the games, what is your email address? A. Yes, you may, but ONLY if you've read through the entire FAQ already and have not found the answer to your question. If you have a question, try asking someone at the GameFAQs Zelda message boards first! The people there (including myself and Astroblue who visit every so often) are very nice and will be willing to help. We are under NO obligation to answer any e-mails. This is not an occupation, and we do not get paid for our hard work. It's simply a hobby. While we enjoy helping people, consider that this guide took hours of work over a period of months to complete. As far as we're concerned, THIS is our way of helping people, and we'd appreciate it very much if you took the time to find your answer. By no means are we saying we won't answer e-mails that ask good questions that aren't already answered in the FAQ, but be warned that it's much easier for us to click "Delete" than to answer a question already answered in the FAQ. Please, feel free to e-mail, but don't feel bad or be surprised if we don't answer. Anyway, here are our e-mail addresses: Shdwrlm3: shdwrlm3(at)yahoo(dot)com AstroBlue: astroboy_blue(at)yahoo(dot)com 2) Q. Can I use information from your FAQ? Can I use the ASCII art or dungeon maps? A. Perhaps... but ask permission first! Also, if you're even remotely thinking about doing a FAQ for these games, DO NOT READ OUR FAQs! You may read them to get yourself out of a few difficult parts, but try to do the work yourself! Astroblue and I have worked countless hours on this FAQ, and it isn't nice for either of us or the countless people who have helped us to have our work stolen from. NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!! Under no circumstances will we allow anyone to use the ASCII art at the top of the FAQ or any of our formatting (including headers, dungeon maps, walkthrough formatting, etc.) Sorry, but we believe all FAQ writers should try to find a style of their own. 3) Q. Which game should I buy? Ages or Seasons? A. If you have enough money we strongly suggest that you get both, as Oracle of Ages and Oracle of Seasons are both brilliant games. Lots of people say that if you like action get Seasons as it has lots of action and if you like puzzles get Ages as it has many puzzles. This argument, while being flawed (as Ages still has quite a lot of action and Seasons does have quite a few puzzles), is also a good way of deciding which game to buy. So if you like slashing Moblins get Seasons, and if you like pushing statues to solve a puzzle get Ages. Also, if you are more inclined to the pre-N64 Zelda's you will like Seasons more as it is more old skool. If you like Ocarina of Time and Majora's Mask, get Ages as it borrows heavily from the style of those games (lots of character interaction). If you still can't decide ask the kind chaps at your local store for a test run of both, since they may let you if it means selling a/some cart(s) :) . 4) Q. Can I get more than one Animal Flute? A. No, you can only get one. After returning to the mainland with Dimitri (after Level 3), but BEFORE you venture on to Nuun Highlands, you'll be able to choose which Flute you want. If you buy the Flute inside the Lynna City Shop, you'll eventually get Dimitri's Flute. If you win the Flute in the Target Aim Mini-Game in Lynna Village, you'll receive Ricky's Flute. If you don't get either, you'll end up getting Moosh's Flute. Also note that if you are playing a "Linked" (Password) Game, you will automatically receive the Flute you got in your first game. When you meet up with the animal buddy you had in the last game. 5) Q. How do I stop Maple stealing my Rings, Potions & Hearts? A. Maple only makes you drop unimportant stuff like Seeds, Bombs and Rupees. Sometimes she will drop rare items such as Gasha Seeds, Magic Potions, Rings, or a Piece of Heart, so try to meet her as often as possible. She appears once for every 30 enemies you kill (15 with Maple's Ring). 6) Q. I used the Old Mermaid Key on the keyhole for Mermaid's Cave in the Present. When I go to the Past, the key doesn't work!!! What's wrong? A. Probably THE most frequently asked question we get. There is actually a different Mermaid Key for the dungeon in the Past. If you didn't get it, it's cause you're not reading the Walkthrough :) Anywho, play the Goron "Baseball"/Target Gallery Mini-Game in the Past (it's where the Target Carts (Minecart/Seed Shooter) game is in the Present) to win the Lava Juice. Exit the game cave, head left one screen, then jump down off the ledge. Head up one screen and enter the cave. Speak with the Goron who claims to know the Graceful Goron. NOTE that you MUST have the Old Mermaid Key (the Key you get in the Present Big Bang game). Give him the Lava Juice and he'll give you the Letter of Introduction. Take the Letter of Introduction to the Red Graceful Goron in the Past Dancing Game and play the Dancing Game once again to win the Mermaid Key. Now you can open Mermaid's Cave in the Past! 7) Q. I got into Zora Village, but I forgot to buy the Magic Potion! Now I can't get out because of the Poison Bubbles! A. Scratch what I said in Question 6. THIS is the most frequently asked question I get, and the answer is far simpler. Just equip your Seed Satchel with your Gale Seeds (available on the Gale Seed Trees in both Zora Villages (Past and Present) or Symmetry City) and use them to warp out. 8) Q. I accidently used a Small Key in the "wrong" lock. Should I restart my game? A. No, all the dungeons are designed in a non-linear way. Just keep exploring the dungeon for another key (usually the "wrong" lock you used it on will take you to another key). Please don't ask us how to "unstick" your game. We are not going to write a million different walkthroughs to fix all the different ways you can get "stuck". Remember, there are ALWAYS enough keys in a dungeon. Our maps feature the locations of every key, so make sure to check them out. 9) Q. Farore asks me "Do you know the secret to moving through time?" Where is this Secret?! A. This is another poor choice of words on NOA's part. What she should have said was "Do you know *A* secret to move through time?" What she means is all of the Memory Secrets. For example, let's say you played Seasons first, then Ages second. If you used the Labrynna Secret from Seasons to start a new Ages game, people in Oracle of Ages will give you Secrets. Give those Secrets to people in Seasons and you'll get new items/upgrades! The people in Seasons will then give you a Secret to use in Ages. This Secret is known as a Memory Secret. Memory Secrets, once given to Farore, let you have the upgrades you have received in your other game. 10) Q. I finished Ages and got the password to get to Holodrum. I went to Farore and tried to enter it but I could only enter 5 characters! Is my game screwed? A: No, you just are confused with the Password System. To use that Password you have to buy "Oracle of Seasons" and then start a new game using the password via the "Secrets" option when you choose a new file. 11) Q. Vasu just told me Rings lose their power over time! Is that true?! A. Your precious Red Ring is safe. Nintendo of America once again used a poor choice of words. What Vasu means is that if Rings are not kept in a Ring Box, they will lose their power, so that's why Vasu must keep the rest of your Rings for you. Your Ring Box only holds 1 Ring at first, so it's a cheap way of having you only carry 1 Ring at a time (or up to 5 later). If your Rings weren't in a Ring Box, they would lose their power! But you do have a Ring Box and Vasu has a safe place for your Rings, so they will never lose power! 12) Q. I've beat all of Ages but there's still part of Sea of Storms that I can't reach in the Present! A. Okay, first of all, that's not a question. Second, you haven't been reading the walkthrough because in the Linked Game Changes section it mentions that you can reach that area only in a "Linked Game." In a Linked/Password Game, the underwater Zora at Sea of Storms is in a completely different location. Instead of being in the Past, he'll be in the Present, allowing you to reach Sea of Storms in the Present. And yes, that basically means you can reach the Soft Soil in Sea of Storms only in a Linked Game. 13) Q. Which game should I play first, Ages or Seasons? A. It doesn't really matter which game you play first or second. However, take the following into consideration. Your second game will likely be the easier one, since you'll have access to lots of new powerful items and upgrades. Personally, I would choose to play Ages first, then play Seasons as my Linked Game. You get to experience a more fleshed out story and Onox (who I believe is harder than Veran) will be much easier to defeat. 14) Q. Where are the Master Sword and Mirror Shield? A. For the love of all that is pure and holy, will you people just read the FAQ?! If you people would (could?) actually read the Link System section of the FAQ, you'll see that you can get the L-3 items from PASSWORDS. Any e-mail I get regarding these 2 items will be deleted immediately. Please read our Password FAQ for further details on the Link System. 15) Q. What does Gasha mean? A: Brandon can answer this better than we can: "You mentioned that Gasha really more accurately translated to Gacha, but the translators inexplicably chose '-sh'. I of course don't know this for certain, but I've got a strong strong inclination to believe that the seeds are a coy reference to gashapon machines -- the same sort of thing that we've got here in grocery stores where you put a couple quarters in and get a surprise-filled egg (seed, whatever) out. These are of course far more common and beloved in Japan (see: Shenmue), where you get rad little videogame related toys instead of 'what would jesus do?' shoestrings and 'hoochie mama' stickers. Anyway, even those themselves seem like they should be translated Gachapon, and in some cases it is, but the far more prevalent romanizing ends up Gashapon (try searching for both on google -- gachapon turns up a good 900+, while gashapon nets 6000+). My initial thought was that it was related to "got ya!" [see: Saru Getchu], but digging through a japanese dictionary shows: gachagacha* (adj-na,n,vs) clatter gachan* (adv) crash; slam gacharito* with a clank So it probably has more to do with an onomatopoeia for the sound the egg makes as it falls out of the machine). So anyway, there you have it." 16) Q. Color?! Armor!?!? Defense?!!!?! What are you, a bloody American? A. I'm just spelling them the proper way ^_^ 17) Q. Can I translate/HTMLize/edit your FAQs? A. Hmm... First of all, we're not interested in any of the above, but if you wish to do it for fun... maybe. You MUST e-mail us if you want to translate the FAQ, as well as provide us with a link. HTML is something we're definitely not interested in. While it would make the FAQ easier to view, it would also increase its size, plus neither of us has a website to display it on. This goes for any other format as well. For the most part, we'd prefer it if you kept the FAQ in its original, unaltered text form. That way, everyone will be able to view it and the file size will be kept down. As for editing the FAQ, no. You must change NOTHING. We realize there are grammatical/spelling errors, but WE are the FAQ writers and we'll be the ones to deal with them. 18) Q. Official Guides. Which one? A. So far I've seen 4 differents strategy guides: Nintendo: Probably the best of the bunch. -Pros: Best explanation of Password system, detailed maps, ring list, good walk-through, clean design. Only guide with Hero's Cave walk-through. -Cons: Though it's the best in explaining passwords, that's not saying much. None of the guides explains it that well. There's also a lack of secrets or fun stuff to try. If it were the same quality as their Link's Awakening guide, it would've been a must-buy. Versus: Versus always releases pretty good guides, but I do think they need a little work with their design. -Pros: Second-best Password explanation. Huge maps. Good puzzle solutions. -Cons: A bit cluttered. Maps are almost too big (some maps are cut off). No Hero's Cave walk-through. Some names are incorrect. Brady: Not a bad guide, but maps pale in comparison to other guides. -Pros: Good walk-through in general. -Cons: Terrible maps. Lack of Password explanation (only a small blurb in the introduction). No Hero's Cave walk-through. Prima: I remember this one the least. -Pros: Best Ring List. Decent maps. -Cons: No Hero's Cave walk-through. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 5. W A L K T H R O U G H /__\ /\ /\ ------------------------ /\ /\ /__\/__\______________________________________________________________/__\/__\ NOTE: This Walkthrough is written to take you through Oracle of Ages if it is the first of the two Oracle games that you're playing. If you're continuing Link's Quest from Oracle of Seasons look at the Section entitled "LINKED GAME CHANGES" after this walkthough. ------------------------------------------------------------------------------ Prologue ------------------------------------------------------------------------------ Forest of Time `````````````` Head up two screens to find Impa being attacked by Octoroks. The Octoroks will run away, and you'll have a short conversation with Impa. After the talk, she will join you. Head up one screen, then left one screen. After Impa speaks, head to the stone with the triangle symbol on it and push it to the left or right to clear the path. Head up two screens to reach Nayru and her forest pals. Talk to each of the creatures surrounding her at least once, then speak to the bear once again to make him move. Walk past the bear to see a nice cutscene featuring Nayru and Link. After the cutscene ends and the events unfold (NOOO!! Not the monkeys!), Impa will give you the Wooden Sword and will tell you to visit the Maku Tree in Lynna City. Head down three screens. Cut down the bushes with your new Sword and head left to the next screen. ------------------------------------------------------------------------------ Quest for the Eternal Spirit ------------------------------------------------------------------------------ Lynna City ^^^^^^^^^^ Welcome to Lynna City. Visit the Shop and check out the goods. You can spend some time in the Forest of Time or the City cutting down bushes to get rupees for the Wooden Shield, but it's not necessary. It's best to wait until later for the Shield. Make sure to stop by Vasu Jewelers to pick up a Ring Box. Explore the rest of the city if you wish. When you're ready, head up two screens from where the shop is and enter the cave. Maku Path ********* Not really a dungeon at all, but for some reason it has a map. Use it to get used to our dungeon walkthrough format. 1F 1 _ A |_| B |_| C |_| D |_| 1F D-1 Exit up. C-1 Exit up. B-1 Exit up. A-1 Go up the stairs. After speaking with the Maku Tree, she will suddenly disappear. It seems that something has happened to her in the Past! Head right one screen. Talk to Ralph, then enter the portal to go to the Past. Northeast Lynna ``````````````` Once in the Past, head down one screen, then left one screen. Lynna Village ^^^^^^^^^^^^^ Welcome to Lynna Village. Head down one screen, then left three screens. Now head down two screens. The Black Tower *************** Go down one screen, then right one screen. Speak to the Miner there to view a short cutscene. Afterwards, he will move out of the way to let you pass. Head up, then enter the doorway on the next screen. You're now inside The Black Tower. Head right to the next room, then up to another room, and finally left to the room after that. Head left in this room, then go down and talk to the distinct-looking orange miner. The Shovel is now yours! See those rocks (dirt) to the right of the guy who gave you the Shovel? You can use the Shovel to break those! Now that you've gotten what you needed, exit The Black Tower the way you came, or use the Shovel to get rid of the dirt blocking the path. Once outside, head down (get the Piece of Heart if you wish), left, then up two screens to return to Lynna Village. Lynna Village ^^^^^^^^^^^^^ Back in Lynna Village, use your newfound Shovel to dig up the ground. You may find hearts, Rupees (sometimes rare Blue Rupees worth 100), or enemies. Try to dig up enough Rupees to buy a Shield when you return to the Present. From where I left off (one screen above The Black Tower), go up once and right three times. Now head up one screen to reach the screen with the entrance to Maku Path. Use the Shovel to break the dirt, then enter the cave. Maku Path ********* Okay, here's your first real (mini-) dungeon. 1F Places of Interest Entrance 1F D-2 1 2 3 Small Key- 1F: A-3 _ _ _ A |_|_|_| B |_|_|_| C |_| D |_| 1F D-2 Head up and enter the next room. C-2 Push the block up to open the door. Go through the door. B-2 Push the block in the middle of the room to the right, then kill the 3 Keese (Bats) in the room. Head right and go to the next room. B-3 The door will close when you enter the room. Kill the Mini-Gels (who can't hurt you) to open the doors. Head up through the upper door. A-3 Push the block in the way up. Head right on the narrow path (not a good idea to fall into the pit!) until you reach two blocks. Push the left block up and the right block right. Go up and step on the switch. Make your way back to the fork in the path and head left this time. Follow that path to reach the Treasure Chest with a Small Key inside. Head back to B-2 B-2 Head to the far-left of the room and open the door with your Small Key. B-1 You'll see two groups of blocks arranged in the following manner: # # # 7 # 3 2 4 6 # # # 1 5 # # ##### ###89 Push 1 to the left, 2 up, and 3 to the left. Now step on the switch to open the door. NOTE! Thanks to JayZ for this little tidbit! Push 5 right, 4 up, and 6 right to make some stairs appear. Go down them to reach 30 Rupees! To get out, push 7 right, 8 down, and 9 right. A-1 Immediately kill the 2 Stalfos in the room. To get the Piece of Heart, push the left-most block up, then push the block that was next to it to the left. Now push the block by itself in any direction to open the doors. Head through the right door. A-2 In the next room, head up the stairs to meet the Maku Shrub. You will find the Maku Shrub being attacked by some Pig Warriors. They will attack you, but it shouldn't be hard to defeat them. Be careful, though, since they have arrows. Once you've beaten them, you have successfully saved the Maku Tree and can return to the Present. Looks like Link has a new girlfriend, though :) And I thought the whole Princess Ruto thing was sick... Head down one screen and go through the Time Portal. Lynna City & South Lynna ^^^^^^^^^^ ``````````` Head up and talk to the Maku Tree. Eventually the Maku Tree will give you a Seed Satchel with 20 Ember Seeds. She will tell you that she needs the Essences of Time to restore her memory and make her grow. Once she has all 8, she can grow the Maku Seed, which will help Link defeat Veran. Head down one screen and equip the Seed Satchel. Use the Seeds on that little tree on the right of the screen to burn it. Head right and open the Treasure Chest on the next screen for a Blue Rupee worth 30! Head back left, then go down two screens and buy the Shield from the Shop if you haven't done so already. Head out of the Shop and go down one screen. Use the Sword to hit the tree and the red seeds will fall out. Use this tree to replenish your Ember Seed supply. Head back up one screen, then go right once. Forest of Time `````````````` Head up once, right once, and down once. Equip the Ember Seeds and burn down the little tree on the right of the screen. Head right one screen. Yoll Graveyard `````````````` Burn the tree on the screen here as well. Head right once, down once, then left once. You'll see some little boys playing. Make sure to note the spot of soil on this screen- these are where you'll plant Gasha Seeds that you acquire. After the boys are done talking, head down the bridge to the next screen. Head right two screens and burn the tree on the bottom. Enter the hidden staircase. Inside, head right just a little bit, then head up and light the lamp. Now head to the right and light the other lamp. Pick up the Graveyard Key that falls down and exit. Head left twice, up once, right once, and up twice. Open the gate there, then head right once. Go down three times and enter Level 1 - Spirit's Grave. ------------------------------------------------------------------------------ Level 1 - Spirit's Grave ------------------------------------------------------------------------------ Your first REAL dungeon. Honestly, not much of a challenge. Level 1 - Spirit's Grave 1F Places of Interest Entrance- 1F G-3 1 2 3 4 5 Boss- 1F B-3 Mini-Boss- 1F D-2 _ Small Key- 1F: E-5, D-4, C-4 A _|_| Dungeon Map- 1F G-4 B |_|_|_ Compass- 1F E-4 C _|_|_|_| Boss Key- 1F G-2 D |_|_|_|_|_ Power Bracelet- 1F E-1 (Tunnel) E |_| |_|_|_| Eternal Spirit- 1F A-3 F |_|_ _|_|_| G |_|_|_|_| 1F G-3 Welcome to your first real dungeon. Not very hard, but then again, it's only the first dungeon. Head right to the next room. G-4 The door will close behind you. Kill the 3 Red Gels to open the doors. Head right and push the block in the middle to the left or right to clear the path. Head up to the next room. F-4 Push the Cube up 3 times to open the door. If you wish, head left and go up those steps to return to G-4 to get the Dungeon Map. Once you're done doing that, return to the Cube room (and redo the puzzle if it resetted). Head through the door on the right. F-5 Kill the 2 Stalfos then head up to the next room. E-5 Kill the Ghini in the room to open the doors and receive a Small Key. Exit through the left door. E-4 Go to the middle of the room and push the block there to the left. If you want the Compass, head up through the door to D-4, then back down to E-4, and push the block down to get to the Chest. See those vines to the left of the Chest? Burn 'em down, then enter the door. E-3 Cut down the rock formations with your sword. Kill the Snakes, then step on the switch to make a Chest appear. Open the Chest to get a Ring. Head out through the right exit. E-4 Push the block to the right, then exit the room through the upper exit. D-4 Push the block nearest to you up. Follow the path and open the Chest for a Small Key. Exit to the left of the room. D-3 Push the bottom-most block to the left, then push the block above it up. Follow the path and exit through the right exit. D-4 Follow the path and exit throught the upper exit. C-4 You'll see blocks arranged in the following pattern: 4 5 213 ## ## Push 1 up, 2 to the left, 3 right, and both 4 & 5 up. Head right and step on the switch to make a moving platform appear. Head left and step on the switch there to make a Chest appear. Walk on the moving platform and open the Chest to get a Small Key, then return to D-3 D-3 Exit up. C-3 Go to the left and move onto the moving platform. When it brings you up, step off to the right and push the block there to the right. Head to the upper right of the room and step on the switch. Open the Chest that appears for a Gasha Seed. Head to the upper left of the room and jump down to the moving platform. Exit left. C-2 Cut down the bushes and use the Small Key on the bottom door. Exit through it. D-2 Defeat the Giant Ghini (for strategies, look in the Bosses/Bestiary section), then exit to the left. D-1 Kill the 2 Moblins, then open the door on the bottom. E-1 Head down and push the blocks on the upper-left and upper-right down, then push the block in the middle to the right. Exit below. F-1 Kill the 4 Stalfos, then head to the upper-right exit. E-1 Kill the 2 Stalfos, then light the 2 lamps to make a staircase appear. Head down the stairs. Climb down the ladder, head right, climb up the ladder there, and head left for the Power Bracelet. Exit the tunnel, then head down one screen. F-1 Equip the Power Bracelet and lift the pots on the bottom-left of the room. Open the Chest for a Ring. Head down to the next room. G-1 Push the Pot onto the switch (a new feature in the Oracles games that you'll be using a lot). Head right to the next room. G-2 Lift the pots, kill the Stalfos, and open the Chest for the Boss Key. Exit the room through the right exit. G-3 Enter the Portal to end up in D-2. D-2 Exit up. C-2 Exit through the upper exit. B-2 Head to the right of the room and open the door with the Boss Key. Go through the door. Also, be careful of the Wall Master that appears in this room. If it grabs you, you'll be returned to the dungeon entrance. B-3 Get ready to face the Pumpkin Head boss. See the Bosses section for strategies. When you defeat him, pick up the Heart Container and exit above. A-3 Go up and pick up the Eternal Spirit. Even after life ends, it speaks across time to the heart. ------------------------------------------------------------------------------ Quest for the Ancient Wood ------------------------------------------------------------------------------ Yoll Graveyard and Forest of Time and Lynna City `````````````` `````````````` ^^^^^^^^^^ You should be familiar with this terrain by now, so I won't have step-by-step instructions. Make your way out of Yoll Graveyard (meeting Maple on the way, planting the Gasha Seed, or getting the Piece of Heart), go through the Forest of Time, and get back to Lynna City. Once in Lynna City, head left two times from where the Shop is, then up once. Now head left, down, then left again. Nuun Highlands `````````````` Pick up the rock with your Power Bracelet, then head left to the next screen. Head down to enter the Fairies' Woods. Fairies' Woods `````````````` Head right, down, left, down, left, and up to meet the Fairies. They will hide, and you must go find them. Pay attention to these directions carefully! Head right, then down, and cut the bushes to find the first Fairy. Now go up, then left to return to "home base," where all the Fairies will gather once you find them. Head left twice. Cut down the bushes to find the second Fairy. Go right to return home. Once there, head up, down, then up again. Lift the rock to find the third and final Fairy. The Fairies will talk to you, and will take away the spell from the forest so that it won't be a maze. Head right and pick up the rock on the next screen. Once you move a little to the right, the building there will collapse. Immediately return to the Maku Tree. Forest of Time `````````````` Once at the Maku Tree, exit to the right. On the next screen, hop down from the cliff, then exit at the bottom-right. Exit to the right on the next screen, then head up. Here you will find Nayru's House, where Impa is staying. Enter the house. Inside, push the statue in front of Impa to the left, then enter the door the statue was blocking. Go down the stairs, and collect the Harp of Ages in the next room. After the talk with Nayru, exit the house and use the Harp of Ages, Tune of Echoes. Enter the Time Portal that appears... Northeast Lynna and Lynna Village ``````````````` ^^^^^^^^^^^^^ Make your way to the bottom-left of Lynna Village, lift the rocks with your Power Bracelet and head left to enter West Lynna. West Lynna and Talus Peaks `````````` ``````````` Head left one screen, then down one screen to enter the Deku Forest. Deku Forest and Ambi's Palace ``````````` ````````````` Go to the bottom-right exit of the screen, then head down once and left two times. Now head up one screen (use the upper-right exit) and lift the rocks on the upper-right of the screen. Go down the stairs. Head down a little and push the block there down. Go to the right of the room and push the upper-left block left and the lower-left block down. Follow the path until you reach the other side of the Chest. Push the block down, then push the middle block to the right. Open the Chest for a Gasha Seed. Exit the cave. Head down, then up (going to the upper-left exit this time). Go left once, then down twice. Now head left and burn the tree there. Follow the path up to the next screen, then head right one screen and up one screen. Lift the rocks and cut down the bushes at the top to replenish your hearts or Ember Seeds. This is a great place to restock because the items will reappear once you enter and exit the stairs nearby. Once you're content, head down the stairs. Head left and open the Chest for a Giant Blue Rupee. Head back to the right, and cut down the bushes there. Head down and cut the bush at the corner before it can attack you. Continue to the left, lift the rock, and walk left to the next screen. Go up the stairs there. Back outside, head down one screen (be careful of the bush on the way). Whack the tree with your sword to get Mystery Seeds. Try using some on the Owl Statue to make it talk. Head back up, enter the stairs, and make your way out of the cave. Once you're out of the cave, head down one screen and a Guard will come talk to you. Apparently, Queen Ambi wants some of em Mystery Seeds, so the Guard takes you to her at her Palace. She takes all of your Mystery Seeds and gives you some Bombs in return. After the events unfold, you'll end up outside of Ambi's Palace. Head back to the Deku Forest and use Bombs in front of the building there. Enter the Wing Dungeon. ------------------------------------------------------------------------------ Level 2 - Wing Dungeon ------------------------------------------------------------------------------ This dungeon is considerably harder than the first in terms on puzzles and battles. Still, it's not too bad. Also, if you noticed, 1F is shaped like a bird. Level 2 - Wing Dungeon 1F Places of Interest Entrance- 1F E-4 1 2 3 4 5 6 7 8 Boss- 1F A-7 (Tunnel) Mini-Boss- 1F A-2 _ _ _ _ _ Small Key- 1F: B-1, F-6, C-6 A _|_|_| _|_|_|_| 2F: A-6, A-4 B |_|_|_|_|_|_|_| Dungeon Map- 1F C-4 C |_|_|_|_| Compass- 1F D-5 D |_|_|_| Boss Key- 1F B-7 E |_|_|_ Roc's Feather- 2F B-4 (Tunnel) F |_| Ancient Wood- 1F A-3 2F 1 2 3 4 5 6 7 8 _ _ _ _ _ A |_|_|_|_|_| B |_|_|_| C D E F 1F E-4 Pick up some of the pots to replenish your supply of Hearts and Ember Seeds. When you're done, head up. D-4 Have your Shield equipped. When the Spiked Beetles charge at you, raise your Shield and they'll turn over. Hit them with your Sword when they're on their backs to kill them. Head through the left exit. D-3 Head left and go up the stairs. This Cube puzzle can be a little tricky, so pay attention. Push the Cube down twice, right three times, up three times, left once, then down once. Push it left six times to complete the puzzle. Exit through the upper exit. C-3 Push the right block up, then head right and go down the stairs. Kill the Snake Ropes, then exit up. B-3 Head left. B-2 Head to the left exit, and make sure to be careful of the Sparks and Green Gels on the way. B-1 Kill all of the enemies (2 Keese and 2 Pig Warriors w/ Swords) in the room for a Small Key, then return to C-3. C-3 Go down and head up the steps. Blow up the right wall with a Bomb and go through. C-4 Open the Chest for the Dungeon Map, then exit the way you came in. C-3 Head left, push the blocks out of the way, and exit down. D-3 Head down, then exit through the right. D-4 Kill the Spiked Beetles again if you wish. Otherwise, open the door on the right with your Small Key. D-5 Kill the Snakes in the room, or else they'll charge at you and cause you to fall through the pits. Push the block to the right and open the Chest for the Compass. Blow up the cracked wall on the bottom wall and go through. E-5 Kill the enemies (2 Red Gels and 2 Pig Warriors w/ Arrows), then go down the stairs. Climb down a little on the ladders, then climb to the right and jump off. Be careful of the Keese here, too. Wait for the moving platform to come, then walk onto it. Walk off, then head right to the next screen. Head right onto the moving platform. Walk off of it, then walk a little to the right to trigger the Spiked Thwomp. Immediately walk back left, then head right when the Spiked Thwomp goes back up. Go onto the moving platform, wait for it to bring you up, and climb up the ladder. F-6 Kill the Snakes in the room to make a Chest appear. Open it for a Small Key, then go back down the stairs. Get past the Spiked Thwomp and moving platforms again. Go up the ladder at the upper-left. E-5 Exit up. D-5 Push the block to the right, then head up through the upper exit. C-5 Kill the Pig Warriors w/ Swords, then open the door with the Small Key. C-4 Head onto the Minecart (somebody please tell Nintendo minecarts are no longer original!). Use your sword to kill any enemies in your way. After the Minecart stops, exit up. A-2 Oohh, a hard Guardian, this is! Check the Bosses section for details on how to beat Swoop. (If you fall down into the holes during the battle, you'll end up in 2F A-2. To get back, head right into the next room, then go up the stairs. Head left to face Swoop again.) After you beat him, head through the upper-right exit. A-3 Head down the stairs. 2F A-3 Head to the bottom exit. B-3 Equip your Shield to deflect the arrows from the Shrouded Stalfos. Head to the right exit. B-4 Kill the 2 Shrouded Stalfos, then head up the stairs. Climb up the ladder, then walk to the right. Trigger the Spiked Thwomp, then get out of its way. As it resets, head right past it and go to the next screen. Pick up the Roc's Feather, then head back left. Equip the Roc's Feather and jump up to the left. Wait for the Spiked Thwomp to come down, then hop on its back. After it brings you up, jump to the left and collect the Giant Blue Rupee. Fall down to the left and climb down the ladder. Head to the right of the Yellow Floor tile and jump over it. For example: #Y# The Y is the Yellow Floor Tile, while the ampersands are the cracked floors (which, by the way, you shouldn't stand on too long or else they'll fall down). Stand on the right ampersand, then jump to the left so that you'll land on the left ampersand. You'll notice that the Tile will change to Blue. Jump over the tile again to turn it Red-- the color of the block on the left. This will open the door on the right. B-5 Jump across the platforms (be careful of the Keese) until you reach the Minecart. Hop onto it. A-5 After the Minecart takes you to the next room, face downwards and hit the switch with your sword to change the tracks. Otherwise you'll end up back in the previous room. Hop off the Minecart and use a Bomb to blow up the cracked wall on the right. Head through the opening. A-6 Kill the 2 Sword Stalfos and 2 Keese to make a Chest appear. Open the Chest for a Small Key, then exit the room. A-5 Push the Cube left twice, up once, right three times, up again, left, up, right, down, and left once more. There are other ways to complete this puzzle. Once that's done, head to the Minecart and hop on it. A-4 Be careful of the Peahats (those whirling, flying plants) in the room. Equip the Rock's Feather, then jump over the floor tiles until they match the blocks on the left. Just jump over the left two once and the right two twice. Pick up the Small Key, then exit through the left. A-3 Go up the stairs. 1F A-3 Head left to A-2, and take the bottom-right exit there to end back up in A-3. Exit down. B-3 Jump across the platforms until you reach the Floor Tile. Jump over it until it turns Blue. Exit the room the way you came. A-3 Head left to A-2. Take the upper-right exit in that room to end back up in A-3. Clear the block with your Small Key, then jump onto the Minecart. C-5 Once the Minecart stops, head right and jump across the pit. Open the Chest for a Gasha Seed. Jump back up, then take the upper exit. B-5 It'd be a good idea to kill the 2 Pig Warriors and 2 Peahats first. After you do, equip your Power Bracelet and Roc's Feather. Pick up all the Pots except the upper-right one. Push the Pot up 5 times, then head left and jump over the pit. Push it right 3 times, then jump over the pit and push the Pot down twice. Head back to the left and jump over the pit. Push the Pot to the right three times to open the door. B-6 Head down to the next screen. C-6 Kill the 2 Pig Warriors, and get ready for puzzly goodness. Jump over the Tile once to make it Yellow. Go to the right and push the Yellow Statue left twice. Hop over the Tile again to make it Blue, then push the Blue Statues onto the spaces above, below, and to the left and right of the Yellow Statue. Jump over the Tile again to make it Red, and push the Red Statues onto the four corners. Voila! The statues will now be in the same pattern as the ones on the left, and a Small Key will fall down. Pick up the key, then head up to the next screen. B-6 Open the door on the upper-right of the room and enter it. B-7 Your objective in this room is to kill all the Mini-Gels. To do this, you must hit them when they're a different color from the floor. Jump over the Tile repeatedly to change the color and make the Mini-Gels visible. Defeat them all to make a Chest appear. Open it for the Boss Key, then exit the room. B-6 Go to the upper-left of the room and open the door with your Small Key. A-6 Defeat the Keese and avoid the Sparks as you make your way through the room. Open the door with your Boss Key. A-7 Break the Pots for some extra supplies (e. g., Bombs, which you'll really need). Go up the stairs to face the Head Thwomp. See the Bosses section for strategies. Once he's gone, pick up the Piece of Heart and climb down the ladder on the right. After emerging, exit right. A-8 Collect the Ancient Wood. ------------------------------------------------------------------------------ Quest for the Echoing Howl ------------------------------------------------------------------------------ The gap between Level 2 and Level 3 is a large one, so it'll take quite some time and work to get to Level 3. Hope you're prepared for a long journey! Deku Forest ``````````` Want a Piece of Heart? Head left twice from the Wing Dungeon entrance, then jump over the pit and head down one screen. Burn the tree and go down the stairs. Head right to get the Piece of Heart, then exit. Talus Peaks and Restoration Wall ``````````` ```````````````` Another Piece of Heart, you say? Well, head to Talus Peaks (just above the Deku Forest) and jump over the pit to go to the next screen. On the next screen, go up the stairs. Enter the cave. Inside, jump around and pick up Pots until you get to the Piece of Heart. Exit the cave. Explore the rest of Talus Peaks if you wish. When you're done, return to Lynna Village. Lynna Village and South Shore ^^^^^^^^^^^^^ ``````````` Head to the screen with the Ember Seed Tree. Head down once, then right once. Jump across the water and go up one screen. Enter Cheval's House to meet the inventor. He will speak of hoping to one day invent Flippers for swimming and water-proof rope. Exit the house, and Ralph will appear, telling you of Cheval's Grave in the Present. Go to a Time Portal and return to the Present. Yoll Graveyard `````````````` Make your way to Yoll Graveyard. There, you'll find Moosh being attacked by some Ghinis (Ghosts). Defeat all 3 to save Moosh. Talk to him and he will join you. Bring him left one screen, then up once. Repeatedly push A to make him fly (if you hold A, he'll charge up and do a stomp attack). Fly over the pits to the right, then fly up, and to the left until you reach the tombstone next to the rock that you can lift with the Power Bracelet. Push the tombstone up and go down the stairs. Cheval's Grave ************** Be careful of the Red Gels and Shelled Beetles in this area. Go to the upper exit and to the next screen. Head right one screen then down one screen. Equip your Roc's Feather and Power Bracelet for some timed puzzley goodness. Jump around the room until you reach an orange lever. Use your Power Bracelet to pull it back as far as you can, and you'll notice the blocks in front of the flippers will start seperating. Immediately let go of the lever and jump to the right. Collect Zora's Flippers before the blocks reset. Hop off the ledge on the left, then swim up one screen. Swim to the right and above those plants in the water until you reach the upper-left exit of the room. In the next room, swim to the left until you collect the Cheval Rope. Hop off the ledge, swim down one screen, and exit the grave. Yoll Graveyard `````````````` Get out of this place (saying good-bye to Moosh for now), and head to Lynna Village in the Past. Lynna Village and South Shore ^^^^^^^^^^^^^ ``````````` Go to the screen with the Ember Seed Tree. Go up once, left once, and down once. Head left across the bridge, then go down three screens. Go inside Rafton's House. Talk to Rafton and give him the Cheval Rope. However, he'll tell you that you need the Island Chart before you can use the Raft. Refrain from cursing and leave his house. Go up one screen and Ralph will show up once again to tell aid you. He recalls someone near Lynna City who's an expert at making maps... Time to return to the Present. Head back to the Forest of Time. Forest of Time and South Shore `````````````` ``````````` Head to the entrance of Yoll Graveyard and you'll meet Ricky the Kangaroo. Seems that he's missing his Glove (Boxing), so find it for him! Head down one screen, cut down the bushes there, and head left. Head down one screen, jump over the pits, and head down another screen. Now at the South Shore, head left one screen and take out your trusty Shovel. Break the dirt. Underneath one of them is Ricky's Glove. Return to Ricky and give him back his Glove. He'll then join you. Press A to make Ricky punch. Hold A to charge up a whirlwind punch. Head down one screen and punch the bushes out of the way. Head left one screen. On the next screen, hold Up until Ricky jumps up to the ledge. Head down one screen, and just hold Left to make him jump over the pits. Head up one screen, and jump up to Tingle, the 35 year-old "fairy". Hop out of Ricky's pouch and equip your Roc's Feather and Sword. Jump up and slash the Balloon to make Tingle fall down. Talk to him and get the Island Chart. Ricky will then say good-bye... forever. Or at least until you can find his Flute. Return to Rafton's House in the Past. South Shore and Sea of Storms ``````````` ````````````` Talk to Rafton, and he'll finally allow you to use a Raft. Head right one screen and take the bottom exit there. Outside, you'll find your nifty new Raft. Explore for a while if you wish. When you're ready, head down two screens, right once, then up twice. Hmm... the weather looks pretty nasty around here. Hey, wha?! You can't control the Raft anymore?! Why is it so dark? And where'd all this thunder and lightning come from? Uh-oh, maybe Link shouldn't have held his sword up when that lightning came down... Is this the end for our mighty adventurer? Crescent Island ``````````````` Of course not, but be ready for a long stay at Crescent Moon Island, Labrynna's premiere Tokay hangout. I'm sure these Lizardmen will take good care of you... Wait! What are you doing with my items!? Come back!!! Alrighty, Link, time to get your beloved items back. Head down one screen and push that green plant right two spaces. Head right one screen, then down one screen and speak to the Tokay there to get your Shovel back. After getting the Shovel, head up one screen and enter the cave. Inside, head all the way up and push the block there left. Use your Shovel to break the dirt, then head down and get your Sword back. Exit the cave. Head left one screen, then up one screen. Go up the stairs and go right one screen. Beware the Leevers and Blue Octoroks, both of which take more than one hit to defeat. Head down one screen then right one screen. Talk to the Deku Scrub near the top to buy back your Shield for 50 Rupees (You don't have to buy back your Shield now. As JupiterPaladin points out, you can get it for 10 Scent Seeds at Tokay Traders after getting back all your items). Head down one screen and push the plant to the upper left of the screen, just below that ledge. Continue down one screen then right one screen. Head up three screens and enter the Trading Hut there. Head to the Power Bracelet and press A. Choose the left option to exchange your Shovel for a Power Bracelet. Head out of the hut, then down three screens and left once. Head up the stairs and take the upper-right exit to the next screen, then head up another screen. Lift the rock with your Power Bracelet, then go down the stairs. Push the two lower-right blocks to the right, then go up the stairs. Grab the Bombs, then go back down. Use Bombs on the two cracked blocks and collect the Gasha Seed. Exit up the left stairs. Go down one screen, left once, right once (using the lower-right exit), then up twice. Bomb the cracked wall and enter. Talk to the orange Tokay, and play his game (choose the left option) for a Scent Seed Seedling. Each game is 10 Rupees. Pick up the food in the middle of the room and toss it to the Tokay that will come flocking in on the sides. A Red Tokay signals the end. Play again to win 20 Rupees, then 50, then a Gasha Seed, then a Giant Blue Rupee worth 100. The game gets EXTREMELY hard even by the 50 Rupee game, so I hope you have lots of patience. There are no prizes beyond the 100 Rupees (if you play again you'll play for 100 Rupees again). Once you have the Seed, get the heck outta that cave before the game drives you insane! Head up one screen to the Trading Hut, then exchange your Bracelet for the Shovel, then the Shovel for the Roc's Feather, and head out. Head down three screens, then left once. Jump over the pits, then head left one screen and up one screen. Bomb the cracked wall and enter. Jump around and bomb the cracked blocks until you reach the Tokay with your Flippers. Head back to the Trading Hut and get your Power Bracelet back. Come back to the cave and pick up the rocks at the upper-left of the room. Go to the deep water and press B to dive down. Swim through the side-scrolling area and head up the ladders. After you emerge, pick up the rocks and go up the stairs. Outside, head left one screen and get your Seed Satchel back. Head right and jump down. You'll crush the plant in the process. Leave the screen then come back again and push the plant back to the upper-left of the area. Once you're done, head up one screen, left once, up again, then right. Lift up the rocks and talk to the Tokay. He'll take the Scent Seed Seedling and plant it. Jump off the ledge on the right and head right one screen. Go inside the hut and buy back your Roc's Feather for good with 10 Mystery Seeds. Head out of the hut and go down three screens and left two screens. Enter the cave. Lift up the pots by the staircase and go down. Swim to the screen on the left and equip your Roc's Feather. Climb up the ladder, then jump onto the moving platform. Jump off the moving platform when it heads right, then go right one screen. Jump over the hole and climb up the ladder on the other side. Head out of the cave, then talk to the Tokay to get your Harp of Ages back. Head back to the Trading Hut. From there, head down two screens and use the Harp of Ages. Head through the Time Portal. Go down one screen then left one. Head up two screens then left once and go down the vines there (if there aren't any vines, go back to the Past and push the plants in the right spots). After you go down the vines, go left one screen and climb up the vines there to the screen above. Now head right two screens and get some shiny new Scent Seeds. Hop down the ledge on the right, then head right once, then down twice. Head into the Time Portal. Back in the Past, go to the Trading Hut and trade 10 Scent Seeds for whatever item you have left there (probably the Shovel). Now that you have the Roc's Feather, Power Bracelet, and Shovel, head to the Tokay that gave you your Harp of Ages back. From where he is, go up one screen, left one, and finally down one. Play the Tune of Echoes to activate the Time Portal and jump in. Back in the Present, head up three screens, right once, down twice, then up once more (this time through the upper-right exit). Enter the Moonlit Grotto. ------------------------------------------------------------------------------ Level 3 - Moonlit Grotto ------------------------------------------------------------------------------ The third dungeon is a bit harder puzzle-wise than the others. Keep your wits and never give up! You're a bit more experienced now, so not every letter denotes a new room. Sometimes I'll just tell you to head to a certain visited room without giving you step-by-step instructions. C'mon, you can handle it! Continuing with the tradition, Moonlit Grotto is shaped like 2 Crescent Moons. Level 3 - Moonlit Grotto 1F Places of Interest Entrance- 1F F-3 1 2 3 4 5 Boss- B1F A-2 Mini-Boss- B1F B-4 _ _ Small Key- 1F: D-5, F-1, C-5 A |_|_|_ B1F: A-3 B |_|_|_ Dungeon Map- 1F F-2 C |_|_|_| Compass- B1F F-2 D |_|_|_| Boss Key- B1F C-5 E _ _|_|_| Seed Shooter- 1F A-2 F |_|_|_| Echoing Howl- B1F A-1 B1F 1 2 3 4 5 _ _ _ A |_|_|_|_ B |_|_|_ C |_|_|_| D |_|_|_| E _|_|_| F |_|_| 1F F-3 Head to the upper left of the room and use a Bomb to blow up the cracked block. Push the block two spaces above it to the left, then the block below down. Exit left to the next room. F-2 Never played Zelda before? Then you don't know the special secret behind Pols Voices (those rabbit-like creatures). Sure, you can use Bombs against them, but it's far simpler to use your Harp of Ages against them. That's right, just like the Ocarina in Link's Awakening could be used to defeat them, the same goes for the Harp of Ages. Whichever way you kill them, collect the Dungeon Map from the Chest that appears, then head back to the previous room. F-3 Bomb the cracked block, then push the block on the right out of the way. Exit up. E-3 Kill the Mini Moldorms to open the door on the right. Go through that door. E-4 Break the Crystal in the room and beware the Iron Masks, who can only be struck from behind. Exit up. D-4 This will be the room you travel to the most, known to those at the GameFAQs Zelda boards as "The Wheel Room." Just go inside the wheel, then exit right. D-5 Head to the right of the room where the Green Statues are. Bomb the cracked block. Stand by the green barrier and toss another Bomb to the left, which should break another cracked block. Head up and to the left, and push the block there down. Stand by the green barrier there and throw a Bomb down to break another cracked block. Head back down and push one of the blocks there up. Slash the Crystal. Push the block next to the Crystal up. Push the Green Statue right twice, up twice, left once, and finally down. Collect the Key that drops down. Head left one screen, down once, and left once to return to E-3. E-3 Open the locked door in the Mini Moldorm room and go up. D-3 Fall down the pit. B1F D-3 Beware the 2 Red Gels, 2 Blue Tektites, and 2 Orange Tektites. The Tektites in particular can be a pain. Head down one room. E-3 Kill the Mini Moldorm behind the green barrier, then go through the door that opens at the bottom of the room. F-3 Use Bombs or the Harp to kill the Pols Voices, then exit through the upper-left door. E-3 Head up one screen D-3 Go up the stairs. 1F D-3 Break the Crystal in the room, then go back down the stairs and back to room B1F E-3 in which the Moldorm is behind the green barrier. B1F E-3 Kill the Mini Moldorm by throwing Bombs at it, then exit through the lower-left door. F-3 Exit left. F-2 Time a Bomb throw so that the Bomb explodes when it's next to the Crystal Switch. Turning the Crystal Switch red will bring the Armos Statue to life. Kill it with a Bomb (easier said than done). Collect the Compass from the Chest, then go up the stairs. 1F F-2 Head left one screen F-1 You'll see some blocks. Push the uppermost block up, then the blocks next to it to the left and right. Pick up the Small Key that appears. Head back right to the next room, F-2 Jump off the ledge. Head right one screen, and up twice to end up in D-3. D-3 In the Pit Room, head right one screen. D-4 You'll find yourself in the Wheel Room. Take a ride on the Wheel, then exit down and once again go back to the Pit Room. Back in the Pit Room, head right again and ride the Wheel again. You should be able to exit up. C-4 Beware the Like Likes, who can steal your Shield if they swallow you. Exit to the right. C-5 Step on the switch and blow up the 4 Armos Statues (if you wish, place one near a statue and then step on the switch to get rid of one quickly). Collect the Small Key that falls down, then head back left. C-4 Open the locked door, then go through it. B-4 Equip your Sword and Shield. Kill the Red Gels quickly, then stay in one place and lift your Shield or keep slashing to destroy the Flying Tiles. Once they're all gone, head through the left door. B-3 Beware the Spiny Beetles hiding under the bushes in the next few rooms. You can tell where they are because the floor beneath them is different than the floor beneath the other bushes. Anyhow, head down one screen to C-3, then up one screen (using the upper-left exit) back to B-3. If you'd like a Giant Blue Rupee worth 30, go up the steps and open the Chest in the C-3. When you're finished, open the locked door and go through. A-3 Just exit to the left. A-2 Kill the 2 Mini Moldorms and 2 Arm-Mimics (who move in the opposite direction as you) to make a Chest appear. Collect your brand new Seed Shooter inside, then exit to the right. A-3 Equip your Seed Shooter (w/ Ember Seeds) and use it to light up the lamp. Head down two screens, and (using the upper-right exits) then up one screen. Head right one screen from there and face the Flying Tiles once again. Head down one screen from there to end up in C-4. C-4 Equip your Seed Shooter. Go to the left of the room where the Crystal is. Hold the button you assigned the Seed Shooter to, then use the Control Pad to angle your shot. Break the 4th and final Crystal in that way. Head down one screen. D-4 Open the Chest for a Gasha Seed. Head left to the Pit Room. D-3 Fall down the pit. B1F D-3 Head right one screen into the new Wheel Room. D-4 Ride the Wheel, then go down. E-4 Defeat the Iron Masks, then go to the lower-right of the room. Push the blocks there to the left. Equip your Seed Shooter (w/ Ember Seeds). Stand where the middle block was and angle your Seed Shooter to the upper-left and fire. Go up one space (to where the upper block was) and angle your Seed Shooter to the lower-left and fire once again. If that doesn't work, keep trying until both lamps are lit. Collect the Gasha Seed from the Chest. Exit to the left. E-3 Head up to D-3, then back right to be in the Wheel Room once again. D-4 Take a spin and you should end up going up. Well, go up! C-4 Ignore the Peahats and head up to the next room. B-4 Fight the Drill Mole (known as Subterror) (strategies in the Bosses section). Exit to the left. B-3 Head up one screen. A-3 On the next screen, kill the Mini Moldorms, then push the lower-right block to the left. Pick up the Key that falls down. Head down one screen, right once, and down twice to end up back in the Wheel Room. D-4 Take a ride and exit left. D-3 Exit up. C-3 Hit the Crystal Switch twice, then shoot straight into the red bouncer thingy with your Seed Shooter (any seed will do) to hit the switch. Cross the bridge. Hit the Crystal Switch twice, then shoot into the red bouncer to hit the switch again. Cross the bridge and collect the 20 Rupees in the Chest. And in case you're wondering, you can cut the plants down to resupply on Seeds (and sometimes other items). Wait a few seconds and they'll regenerate. Once you're done, open the locked door and head up. B-3 Hit the Crystal Switch once, then shoot at the red bouncer and cross the bridge. Hit the Crystal Switch twice, then shoot at the red bouncer and cross the new bridge. Go up one screen. A-3 Push the block to the right, walk to the right, then exit down. B-3 Head right one screen, then down two screens. D-4 Take a ride and you should end up going right. D-5 Step on the switch, then walk off. Step on it again and stay on it! Equip your Seed Shooter (w/ any seed) and angle it to the upper-right. When the switch is hit, the door will open. Go through it. C-5 Collect the Boss Key and hop down. Head left one screen, up once, left again, then up to end up in A-3. A-3 Open the Boss Door and enter. A-2 Be ready to fight the Shadow Hag (have lotsa seeds with you). Strategies be in the Bosses section. When you're done, head left. A-1 Collect the Echoing Howl. ------------------------------------------------------------------------------ Quest for the Burning Flame ------------------------------------------------------------------------------ Crescent Island ``````````````` It's time to leave Crescent Moon Island! Hope you've enjoyed your stay! Head down one screen, up one screen (using the upper-left exit), and up once more. Oh no! What are those Tokay doing to that poor Dodongo?! Give them an Ember Seed to make them go away. Talk to Dimitri and he will join you. Explore if you wish with Dimitri. Just head up one screen, then left one screen from where you found him to return to mainland. Say goodbye to your Dodongo friend now. Who knows if you'll see him again??? Forest of Time `````````````` If you want an upgraded Seed Satchel, simply return to Tingle (the guy who gave you the Island Chart) and talk to him. He'll upgrade your Seed Satchel, allowing you to carry up to 50 of each Seed. Lynna City and Nuun Highlands and Fairies' Woods ^^^^^^^^^^ `````````````` `````````````` IMPORTANT NOTE! The following strategies will differ depending on one factor. If you buy the Flute inside the Lynna City Shop for 150 Rupees, you will receive Dimitri instead of Moosh, and Nuun Highlands will look completely different. To get Ricky, play the Shooting Gallery Mini-Game in Lynna Village and win the Flute. If you don't do either, you'll end up with Moosh. Return to Lynna City. Leave Lynna through the western exit. On the next screen, head up one screen. Take out your Seed Shooter (w/ Ember Seeds) and burn the tree on the right. Next shoot the switch to extend the bridge. Continue up to the next screen. Beware the Buzz Blobs and Zolas on the next few screens. The Buzz Blobs cannot be defeated with the Sword, and the Zolas spit fireballs at you. ------------------------------------------------------------------------------ Didn't Buy Flute in Lynna Shop ****************************** Anyhow, go left one screen, up once, right three times, up again, then left once. Bought Flute in Lynna Shop ************************** Go left one screen, up once, right twice, then up once more. Received Flute from Shooting Gallery Mini-Game ********************************************** Go left one screen, up once, right twice, then up once more. ------------------------------------------------------------------------------ Speak to the Carpenter, then backtrack to Lynna City. On the way, one of the Forest Fairies will stop by and tell you of trouble in the Fairy Forest. Head back to the Fairies' Woods. Head to the screen with the ruins of the Dungeon of Wings. Head left once to meet the Fairies. Simply head up one screen, down, then up again to find your old friend Moosh or Dimitri or Ricky! You'll end up outside of Fairies' Woods, and Moosh or Dimitri or Ricky will give you Moosh's Flute or Dmitri's Flute or Ricky's Flute so you can call them at any time. ------------------------------------------------------------------------------ The following area will differ depending on which animal pal you received. Make sure to follow the correct walkthrough. Moosh ***** Return to the Carpenter and agree to get all 3 crew members back. Head right one screen and slash the bush there. Use Moosh to fly over the pits, then head up one screen. Speak with the man there, then go back down one screen. Next, go right one screen. Use Moosh to fly to the far-right of the screen. Cut down the bushes, then continue down one screen. If you want, enter the cave for a Ring. Otherwise, fly left to the next screen. On the next screen, climb up the stairs, head right one screen, then head up and talk to the man there. Go down, left, right (using the lower-right exit), up, then left. Next, head up twice and right once. Go down the stairs and head down one screen. Fly to the man and talk to him. Dimitri ******* Return to the Carpenter and agree to get all 3 crew members back. Head down one screen, then right one screen. Use Dimitri to swim up the waterfall, then go up one screen and talk to the man there. Go back down one screen, then go right. Talk to the man there as well. On the same screen, you can go up the waterfall and enter the cave to find a Ring. Head up one screen, climb up the waterfall, and continue up to the next screen to find the final man. Ricky ***** Return to the Carpenter and agree to get all 3 crew members back. Head down one screen, then right one screen. Use Ricky to jump up the ledge, then go up one screen and speak with the man there. Head down one screen, left once, then up three screens. Then head right once and down once to find another crew member. Talk to him, the head up once, right, and down three times. Jump up the ledge with Ricky, then enter the cave for a Ring. Exit the cave, then jump up another ledge to meet the final carpenter. ------------------------------------------------------------------------------ The Carpenter and his men will fix the bridge, allowing you to go to Talus Peaks and Symmetry Village. Head left one screen. Symmetry Village and Talus Peaks ^^^^^^^^^^^^^^^^ ``````````` The Soldiers present in this area are relatively difficult to beat (just because it takes a few hits to beat them), so just try to avoid them. Head up one screen to enter what remains of Symmetry Village. Nice place, eh? Beware the Podobo Chains that shoot fireballs while you're here. Anyway, go left one screen and collect some Gale Seeds. These seeds can return you to any tree that you've previously visited, which is extremely useful! Also, cut down the bushes to reveal Time Portals. Use you Harp of Ages to activate the portals, then hop into one. Welcome to Symmetry Village. A slightly less dreary place, but what's that rumbling sound? Uh-oh, the volcano's gonna explode! That explains why the village is destroyed in the Present! Well, Link, it's your job to save the town and gain access to Level 4! You'll notice there's a house where the Gale Seed Tree was. That is the Center House, which will be important in saving the town. Enter the Center House and speak to the ladies inside. They will tell you that the village must be in perfect symmetry, and now that the Tuni Nut (tis a palindrome) is broken, the village has been thrown into chaos and the volcano is ready to explode. Agree to retrieve and repair the Tuni Nut, which will stop the volcano from erupting. Exit the house. Head right one screen, then up one screen. (The Tuni Nut may also be found by going left one screen, then up one screen from the Center House. The twin you talked to in the Center House affects where you will find the Tuni Nut). Enter the house and speak to the man to receive the Cracked Tuni Nut. You'll now need to repair the Nut, so exit the house. Head left twice, down twice, left, and up twice. Swim to the patch of deep water on the upper-right of the screen and dive there. Swim down and right to the next screen (avoid the Cheep-Sheeps). On the next screen, swim right until you reach the ladder. Climb up. Once you emerge, speak to Tokkey inside the room. Play your Harp of Ages, Tune of Echoes and he will go berserk. After dancing on the counter, he'll give you the Tune of Currents for your Harp of Ages, which will allow you to transport to the Present anywhere from the Past (but not vice versa). Head back to the underwater tunnel and return to the overworld. Back on the overworld, head down one screen then left once. Stay to the lower-left of the screen and use the Tune of Currents. Back in the Present, cross the bridge to the next screen and pick up the Piece of Heart. Return to the Past, then head right one screen, down once, and left once. Stay to the lower-left of the screen, then use the Tune of Currents to transport to the Present. In the Present, head down, right, down, left, down twice, and right once. Go up the stairs in the middle of the screen to go to the next screen. Lift the rock on the next screen and use the Tune of Echoes to activate the Time Portal. In the Past, head down one screen and push the plant to the spot on the right. Go back up one screen and enter the cave. Inside the cave, head up the stairs. Exit through the right and push the block outside to the left. Go back inside the cave and head down the stairs. Exit the cave and use the Tune of Current to return to the Present. Note: You can get the Bomb Upgrade around this time. Check the Side-Quests section for more info. In the Present, head down one screen. Climb up the vines on the right to go to the next screen. Head right one screen, then up twice. Now head left once, then down. Use the Tune of Echoes to activate the Time Portal and go to the Past. Back in the Past, head up one screen, right, down three times, right, and up once. Restoration Wall ```````````````` Get ready for some climbin'. Make sure to avoid the falling boulders while climbing. Climb up the vines to the next screen. On the next screen, climb up once again to the next screen. On the next screen, climb up yet again (use the middle path). Next, climb up and enter the cave. Talk to Patch and give him the Cracked Tuni Nut. Follow him down the stairs, then speak to him again. It's time to play the Hardhat Beetle Mini-Game. The object of the game is to force the Beetles intro the holes (it doesn't matter which one you push into which hole) before the Minecart crashes. You can extend your time by steeping on the switch just as the Minecart passes by. The game is relatively easy. As the game begins, immediately single out one of the Beetles and swing your Sword to force it back into a hole. Lead the rest of the Beetles near one of the holes and just keep slashing your sword to keep them away while you stand on the switch (or, if you still have time, just push them into a hole). Once the Minecart is safe, return to trying to slash the Beetles into the holes. Don't get touched by the Beetles, or else you'll be pushed back. Also, try not to get surrounded by them- keep them on one side. After you beat the game, Patch will give you the restored Tuni Nut. Exit the cave, head right one screen, jump off the cliff, and head up one screen to return to Symmetry Village. Symmetry Village ^^^^^^^^^^^^^^^^ Head to the Center House and enter. Walk up and place the Tuni Nut on the pedestal. Congratulations, you've helped save Symmetry Village! Exit the Center House and use the Tune of Currents to return to the Present. Cheery place now, ain't it? Head up one screen from the Gale Tree and enter the Skull Dungeon. Shdwrlm3 ------------------------------------------------------------------------------ Level 4 - Skull Dungeon ------------------------------------------------------------------------------ Level 4 - Skull Dungeon 1F Places of Interest Entrance- 1F, G-4 1 2 3 4 5 6 7 Boss- B1F B-2 Mini-Boss- 1F D-3 _ _ _ Small Key- 1F: G-2, G-6, A-5, C-2 A _|_|_|_|_ B1F: D-3 B _|_|_|_|_|_|_ Dungeon Map- 1F F-6 C |_|_|x|_|x|_|_| Compass- 1F F-2 D |_|x|_|_|_|x|_| Boss Key- 1F C-1 E |_|_|_|_|_|_|_| Switch Hook- 1F E-4 F |_|_|_|_|_| Burning Flame- B1F B-2 G |_| |_| |_| B1F 1 2 3 4 5 6 7 A _ _ B |_|_ _|_| C |_|_|_|_|_| D |_|_|_| E F G 1F G-4 Head up to the next room. F-4 Beware the 2 Red Gels and the Flame Keese in the room. Exit to the left. Kill the 2 Stalfos and 1 Shrouded Stalfos to open the door on the left. Go through it once it's open. F-3 Exit left. F-2 Jump over the lava pit (be careful of the 2 Shrouded Stalfos) and exit up. E-2 Be careful of the 2 Flame Keese and the Spark. Follow the path to the lower-left exit. F-2 Push one of the blocks down and open the Chest for a Compass. Continue to the bottom exit. G-2 Kill the 2 Stalfos and 1 Red Gel. Jump over the lava. Push the Cube down four times, right, up, left, down, and left twice. Open the Chest that appears for a Small Key. Exit to the upper right. F-2 Jump off the ledge, then head right three rooms to F-5. F-5 Jump to the right, then jump down. Walk right across the platform, then jump up. Jump to the right, walk up a little, then jump to the left twice. Head left and push the block left. Jump up, then push the block on your right to the right. Go up and open the door. E-5 There are 4 Stalfos and 1 Spark in this room. Hurry your way to the right exit. E-6 Hit the switch and hop into the Minecart. F-6 When the Minecart stops, jump to the left and open the Chest to get the Map. Go back onto the Minecart. E-6 After it returns you to the previous room, hit the switch again and hop back onto the Minecart. F-6 After the Minecart enters the next room, face left and hit the switch. The Minecart will continue going down... G-6 Kill the Mini-Moldorm with some Bombs if you wish. After you do that, equip your Seed Shooter and angle your shot so that it'll hit the Crystal Switch. A Chest will appear with a Small Key inside. Hop back on the Minecart. F-6 Kill the Shrouded Stalfos in the room and open the door on the upper-right of the room. E-6 Exit right. E-7 Walk to the right to trigger the Blade Traps, then immediately head back left. While the Blade Traps are resetting, hop over the lava and kill the Shrouded Stalfos. Go to the exit at the upper-right of the room. D-7 Equip your Power Bracelet and pull the lever as far back as you can. A floor will slowly appear over the lava. Let go of the lever and head as fast as you can to the left, then up. Exit up. C-7 Defeat the 4 Stalfos in the room to open the door on the left. Go through. C-6 I find it best to use the Seed Shooter to get rid of the Hardhat Beetles in the room. Jump over the lava and exit up. B-6 Jump over the tiles so that they match the colored blocks on the right of the room. Go through the door that opens. B-5 Trigger the Blade Traps, then quickly retreat. As they reset, hurry to the left and kill the Shrouded Stalfos. Head right and trigger the Blade Traps again. Quickly hurry to the space above the Cube and push the Cube down twice. Push the Cube left (be quick or the floor will collapse below you) 5 times, and finally, down twice. Hop on the Minecart. A-4 After the Minecart stops, kill the 4 Snake Ropes that drop down, then head right to the next room. A-5 Try to kill the Keese so they won't bother you. Hit the Crystal Switch with the Seed Shooter (you don't necessarily have to go onto the moving platform) and open the Chest for a Small Key. Head left two rooms (don't jump on the Minecart!) to A-3. A-3 Kill the Stalfos and Keese, then unlock the block. Jump over the tile until it's Blue, then return to the room on the right and hop onto the Minecart. B-3 When the Minecart enters the room with the 3 Stalfos, equip your Seed Shooter and kill them. This will open the door on the left, which you should go through. B-2 Hop across the moving platforms and exit down. C-2 Do yourself a favor and kill the Peahats before you attempt the puzzle. Jump over the tiles until they match the colors of the blocks above them. Collect the Small Key. Exit up. B-2 Unlock the block, then hop onto the Minecart. D-4 After the Minecart stops, kill the Gibdos and exit to the left. D-3 A moderately hard mini-boss, the Armos Warrior may take a bit of practice. Check out the Bosses section for strategies. After the Armos Warrior is beaten, head down to the bottom exit. E-3 Kill the Stalfos, head up the stairs, avoid the Mini-Moldorm, and head down one screen. F-3 Head right, cross the bridge, and continue to the next room. F-4 Bomb the cracked wall and go through. E-4 It's your first Floor Tile Puzzle. Your goal is to make ALL the tiles Yellow. I'll be using abbreviated directions. L, U, R3, D, R5, U2, L2, D, L2, U, R, U, R2, U, R, U2, L5, D, R3, D, L5, U2, L, D4, R2, U, R. Open the Chest for the Switch Hook (a horrid variation of the Hookshot, in my opinion). Exit to the left. E-3 Use the Switch Hook on the Diamond and you'll switch places with it. Go up one room, then right one. Go up the steps and exit up to C-4. C-4 Use the Switch Hook on the Diamond on the right, then go down one screen and right one to D-5. D-5 Lay some Scent Seeds near the bottom of the screen so the Shrouded Stalfos won't pose a problem later. Use your Switch Hook on the Diamond. When you're on the other side of the lava, kill the enemies, then step on the switch. While you're on the switch, use the Switch Hook on the Diamond on the right. This will keep the switch pressed down so you can go through the door at the bottom. E-5 Head right two rooms, up two, and left once to C-7. Go down the stairs. B1F C-6 Head up one room. B-6 Kill the Snake Ropes in the room, then switch with the Diamond from the bottom side. Switch with the Pot on the right, then keep switching with the Diamond until you get it on the switch. Exit below. C-6 Head left one room. C-5 Keep switching with the Pots until you reach the lower exit. D-5 Hop over the tile to make the Mini-Gels visible, then kill them to open the door on the left. Exit through that door. D-4 Kill the Peahats and hop over the lava. Run to the left or jump to avoid the Blade Traps, then exit to the left. D-3 It's a good idea to kill the Mini-Moldorms first, then re-enter the room to reset the puzzle. To solve the Floor Tile Puzzle, follow these directions: L, D, R, D3, L2, U5, R2, U, L, U, R, U, L2, D, L, U, L9, D2, R, D3, L, D3, R, U2, R, D2, R7, U2, L2, D, L, U, L, D, L, U, L, U, L, U3, R, U, R, D, R2, U, R2, D, R, D, L6, D, R, D, R, U, R4, D, L2. Open the Chest for a Small Key then exit up. C-3 Carefully jump across the moving platforms until you reach the staircase at the upper-left of the room. Be careful of the Hardhat Beetle in the way, then go up the stairs. Jump on the moving platforms on the next two screens and switch with the Pots until you reach the upper-left ladder. Go up. 1F E-3 Unlock the block and head left to the next room. E-2 Switch with the Diamonds and exit to the left. E-1 Head to the bottom of the room and pull the lever back as far as you can. Hurry across the floor to the upper-left exit. D-1 Again, pull the lever in this room as far as you can. Get up to at least the first Pot and lift it up. Now just switch with the Pots until you reach the last one (don't worry about the floor disappearing). Do a diagonal jump to the upper-left and exit up. C-1 This room can be a pain if you don't plan things out. Head up the steps then jump to the right. Lift the Pot below you, then push the other Pot to the right. Switch with the Pot on the upper-right, then push the Pot there up. Switch with the Pot at the upper-left part of the room, then push the Pot that was next to it to the left until it's on the switch. Switch with the Pot on your right and open the Chest for the Boss Key. Backtrack to B1F C-3. B1F C-3 Open the Boss Door C-2 Face Eyesoar. Strategies in the Bosses Section. Once you poke out the eyes, exit up. B-2 Collect the Burning Flame. ------------------------------------------------------------------------------ Quest for the Sacred Soil ------------------------------------------------------------------------------ NOTE: Now that you have the Switch Hook, it's possible to complete the Trading Sequence and get the Level 2 Sword, the Noble Sword! This is only optional, but it's worth the trouble! Check the Side-quests section for more info. Northeast Lynna and Rolling Ridge Base ``````````````` `````````````````` Head to the Maku Tree in the Present and use the Time Portal one screen to the right of her. In the Past, climb down the ladder and jump over the pits on the right. Continue right to the next screen. Walk up one screen then left one screen. Use the Switch Hook to get across the pit, then head left one screen. Enter the cave. Speak with all the Goron's inside the cave. They will tell you that they need a Bomb Flower to blow up the wall. Exit the cave and use the Tune of Currents to return to the Present. Enter the cave in the Present. Inside the cave, head to the left, then up, and exit to the right. On the next screen, go up the staircase at the bottom of the room. In the next room, head up and exit to the left. Next, head left and walk up the small steps. If you want some Rupees, go to the lower-right exit and go down the stairs on the next screen. Next, go left one screen and open the the Chest for 50 Rupees. Go back up the stairs on the right, head left one screen, and go up the other staircase. Go up the small steps and Bomb the cracked wall near the Goron. Go through for a Piece of Heart. Go back to the previous room and exit by going down. Rolling Ridge ````````````` Pig Warriors abound in this area, so be careful. Go down the staircase and step on the switch. Cross the bridge and go down the staircase, then open the Chest to get 30 Rupees. Head back outside. Go right three screens and lift the rock with your Power Bracelet. Activate the Time Portal and go to the Past. Head left three screens, up the steps, and up one screen. Slash the tree and collect the Pegasus Seeds. Use the Tune of Currents to return to the Present. Head down one screen, right once, and up once. Enter Moblin Keep. Moblin Keep *********** Equip your Pegasus Seeds and use them to run to the staircase. If you're not fast enough, the floor will fall beneath you. In the next room, head up the staircase to face the Great Moblin. Check the Bosses section for strategies. After you defeat him, you'll receive the Bomb Flower. Rolling Ridge ````````````` Go down the stairs on the left. Once underground, climb up the ladders (be careful of the Flames) until you reach the upper-right ladder. Climb that ladder then jump onto the moving platforms in the next room. Once you reach the water, swim to the right and climb up the ladder there. Open the Chest in the room for a Ring. Head back down the stairs and swim down and to the right in the next room. Exit to the right. Swim up in the next room and climb up the ladder. In the next room, Bomb the blocks and climb up the ladder. Exit the cave. Head left one screen, down one, and right twice. Activate the Time Portal and journey back to the Past. Go left two screens, then jump down off the ledge. Head left once screen and enter the cave. Speak with the Gorons inside and they'll use the Bomb Flower to free the Goron Elder. He'll hand over the Crown Key. Go past the Elder, follow the path and go up stairs until you end up back at the to of Rolling Ridge. Head right one screen, then up one screen and use the Tune of Currents. In the Present, enter the cave where Moblin Keep was. Inside the cave, equip your Roc's Feather and Seed Satchel (w/ Pegasus Seeds). Use the Pegasus Seeds and jump across the platforms until you reach the right side of the room and exit. On the next screen, jump across the platforms and head to the lower-right of the room. Exit the cave. Head left one screen and use the Crown Key on the keyhole. Enter Crown Dungeon. ------------------------------------------------------------------------------ Level 5 - Crown Dungeon ------------------------------------------------------------------------------ Crystal Switches abound in this royal dungeon. Fortunately, the Crystal Switches don't cause as much confusion as they did in Link to the Past, but they can cause problems. Since sometimes it's not exactly clear, any "x"s means there is NO room there. Level 5 - Crown Dungeon 1F Places of Interest Entrance- 1F F-3 1 2 3 4 5 6 7 Boss- 1F F-7 Mini-Boss- 1F D-7 _ Small Key- 1F: F-2, F-5, F-4 A _|_|_ B1F: D-1, E-2, C-6 B _ |_|_|_| _ Dungeon Map- 1F F-6 C |_|_ _|_|_ _|_| Compass- 1F C-7 D |_|_|_|_|_|_|_| Boss Key- B1F B-2 E |_|x|_|x|_|x|_| Cane of Somaria- B1F F-3 F |_|_|_|_|_|_|_| Sacred Soil- 1F E-7 B1F 1 2 3 4 5 6 7 _ _ A _|_|_|_ B _|_| |_|_ C |_| _ _ |_| D |_|_|_|_|_|_| E |_|_ _|_| F |_|_| 1F F-3 Head up to the next screen. E-3 Kill the 3 Moblins to open the door above. Exit through that door. D-3 Kill the Moblins and exit left (DON'T hit the Crystal Switch!). D-2 Beware the Anti-Faerie, Beamos, and Moblin. Exit to the left, then head up to C-1. C-1 Kill the 4 Moblins in the room to make a staircase appear near the top of the room. Go down the stairs. B1F C-1 Jump over the pit, defeat the Moblins and Gels, and use the Switch Hook to place the Diamond on top of the switch. Go through the door that opens. D-1 Just go up the stairs and avoid the Anti-Faeries and Like-Likes. 1F D-1 Exit down two screens to F-1. F-1 Hit the Crystal Switch (to lower the Blue Blocks) and head right one screen. F-2 Stay in between the lower two Eyes and equip your Seed Shooter. Shoot a Seed to the right, then immediately face up and shoot a Seed up. If done correctly, all 3 Eyes will open at the same time and a Chest will appear. Open the Chest for a Small Key. Exit back to the left. F-1 Hit the Crystal Switch (to lower the Red Blocks). Head up and stay above the Red Blocks and use the Switch Hook (or any other long-range weapon) to hit the Crystal Switch (to lower the Blue Blocks once again). Head up two screens to D-1. D-1 Now that the Blue Blocks have been lowered, you can go down the staircase. B1F D-1 Now that the Blue Blocks are down, you can collect a Small Key from the Chest. Go back up the stairs. 1F D-1 Head right two screens to D-3. D-3 Use the Seed Shooter to hit the Crystal Switch. Hit the Crystal Switch again (to lower the Blue), and exit to the lower-right. D-4 Head right one screen to D-5, then down two screens to F-5. F-5 Head right to the next room. F-6 Beware the Beamos and Soldier, then open the Chest for the Dungeon Map. Head back left. F-5 Open the door with your Small Key and head left. F-4 Head down the stairs for now. B1F F-4 Shoot Ember Seeds with your Seed Shooter at the Red Deflectors until you light all the Lamps. Go through the door that opens. F-3 Jump over the chasm, and you'll find some colored statues. If you step on the switch on the right side of the room, you'll see what positions they should be moved to. Here's what they look like before: 1 2 3 4 5 6 Move 2 left, then up. Next, move 4 right, up, then left. Now you can move 6 up. Move 3 right. Move 1 up, then move 3 down twice. Go back and move 1 down twice. Collect the Cane of Somaria from the Chest, then exit to the right and go up the stairs in the next room. 1F F-4 Move each of the 3 statues onto the switches, then use the Cane of Somaria to place a Block on the remaining switch. Collect the Small Key from the Chest. Head right one screen, up twice, and left twice to return to D-3. D-3 Hit the Crystal Switch to lower the Red Blocks, then head right one screen. D-4 Go down the stairs. B1F D-4 Hit the Crystal Switch and head left past the blocks. Before you leave the room, make sure the Blue Blocks are lowered. Exit to the lower-left. D-3 Avoid the Ball and Chain Trooper and Like Like and go down the stairs at the upper-left of the room. Hop across the moving platforms and go up the ladder. E-2 The floor in this room is invisible. Use your Cane of Somaria to make blocks. If they fall, there's no floor there. The general direction is right, then down, then left, then up and right to the Chest. Collect the Small Key and use the Switch Hook on the Diamond. Go down the stairs and return to D-3. D-3 Head right one screen and go up the stairs. Make sure the Red Blocks are down before you leave. 1F D-4 Head left one screen and hit the Crystal Switch to lower the Blue Blocks. Head right two screens then down one to go to E-5. E-5 Head down the stairs. B1F E-5 Be careful of the Beamos. Lift the Pots and go down the stairs. Head right and use the Cane of Somaria to make a Block so you can jump to the right. Avoid the Spark on the next screen and create another Block. Climb up the ladder on the right. D-6 Use the Seed Shooter on the Crystal Switch until you reach the top exit. Exit up. C-6 Jump over the gap and equip the Cane of Somaria. Push the bottom statue left twice then up once. Create a Block to the right of that statue, then push the upper statue right 4 times. Place a Block below the statue on the left, then push the statue on the right down twice. Open the Chest for a Small Key. Backtrack to 1F, E-5. 1F E-5 Head up one screen then right one screen to D-6. D-6 Use the Pegasus Seeds and your Roc's Feather to jump over the large gaps. Open the door with a key. D-7 Get ready for Smasher. Strategies in the Bosses section. Exit up once he's gone. C-7 Place a Block on the switch then cross the bridge. Use the Switch Hook on the Diamonds and collect the Compass from the Chest. Head up the steps and go down the stairs. Hop across the moving platform and head right to the next screen. On the next screen, jump across the moving platforms and climb down the ladder. B1F B-5 Head up the stairs on the other side of the room. 1F B-5 Stand where the Blue Blocks would be and hit the Crystal Switch with the Seed Shooter. Walk on top of the Blue Blocks and head left to the next room. B-4 Head down one room. C-4 Unlock the block and head up one screen. B-4 Head up and exit left. B-3 Unlock the block and hit the Crystal Switch. Head up the steps and jump down onto the Red Blocks. Exit right. B-4 Exit up. A-4 Head to the upper-right of the room and go down the stairs. B1F A-4 Hit the Crystal Switch until you reach the locked door on the left. Unlock it and make sure the Blue Blocks are down before going through. (Or, if you want 50 Rupees, keep the Red Blocks lowered, head left to the next room and open the Chest, then backtrack and lower the Blue Blocks.) A-3 Head down the stairs in the upper-left corner. Create a block, jump to the right, and climb up the ladder on the right. B-2 More puzzley goodness! Move the top yellow statue left 3 times. Move the left-most blue statue right 3 times, down 3 times, then right once. Place a Block (using the Cane of Somaria) on the right of the upper-right blue statue. Push the right-most red statue up, then left. Push the bottom-most blue statue right twice, place a Block above the upper-right blue statue, and move the bottom blue statue up. Place a Block below the lower red statue, then push the remaining red statue in the remaining spot. Collect the Boss Key from the Chest. Backtrack to 1F A-4. 1F A-4 Head down three screens and jump down. Head left one screen to A-3, then exit right using the lower-right exit. Head right twice, down twice, then right once more to F-6. F-6 Break the Pots to resupply, then open the Boss Door. F-7 Time to face Smog. It's game time (his words, not mine)! Check the Bosses section for strategies. Exit up. E-7 Collect the Sacred Soil. ------------------------------------------------------------------------------ Quest for the Bereft Peak ------------------------------------------------------------------------------ Rolling Ridge and Rolling Ridge Base ````````````` `````````````````` After exiting the Crown Dungeon, a Goron will appear telling you that a new cave has been opened, allowing access to the Eastern half of Rolling Ridge. Head right one screen and enter the cave on the right. Traverse the narrow path and go down the staircase on the next screen. Move the blocks out of the way in the next room and exit the cave. Head right one screen then up another. Enter the cave. Go down the staircase. Step on the switch to extend the bridge, then head left once screen. Exit the cave. Back outside, head down two screens, then right another two. Burn the tree with some Ember Seeds, then head downstairs. DON'T talk to the old man! If you've played Seasons, then you know why. Exit the room and head up one screen. Enter the cave on the left for some Fairies, then enter the cave on the right. Go up one screen and speak with the Blue Goron. It's time for Goron Goron Revolution! This "dancing" game of sorts is similar to the Subrosian Dancing Mini-Game in Seasons, but requires more timing and a better ear. Try using earphones instead of relying on your GameBoy Color or Advance's tiny speaker. Rhythm is key to playing Goron Dancing. You must follow the Goron's movements, but more importantly, you must keep the same rhythm. Press B to Move and A to Pose. When the Blue Goron raises his hand and opens his mouth, he is Posing. Whenever he looks left or right or sits down, he is Moving. You can distinguish between the two based on the sound that each one makes. For that reason, I think it's best to close your eyes and simply listen to the sounds. After the Blue Goron is finished, a chime will sound, and you must repeat the Goron's moves. HOWEVER, you must follow the same rhythm! If there was a pause in between the moves, you must also pause. ALSO, do not begin before the chime! Keep practicing and you'll get the rhythm down eventually. You are allowed a maximum of 2 misses. Miss a 3rd time and the game's over. There are 8 "dances" total, and you must get at least 6 to win. After beating the Goron Dancing Mini-Game, you'll receive the Brother Emblem. (You can also receive the Brother Emblem from the Past Dancing Game if you go there first). Go down one screen and speak to the Goron blocking the stairs. Show him the Brother Emblem and he will move. DO NOT go up the stairs just yet. Exit the cave. Head left one screen. Slash the bush to reveal a Time Portal. Activate it and journey to the Past. In the Past, head right one screen then down one. Burn the tree and go down the stairs. Speak with the old man to receive 200 Rupees. Head back outside and go up one screen. Enter the cave. Speak with the Goron blocking the stairs and show him the Brother Emblem and he will move. Head up the stairs. Use Pegasus Seeds and the Roc's Feather to jump across the gaps and head left one screen. Jump across the gaps and go up the stairs. Use you Switch Hook on the bushes on the right. Open the Chest for 100 Rupees. Exit the cave. Head down one screen. Kill the Tektites and use your Switch Hook on the Plant until you get it to the light soil below the ledge. Use your Harp of Ages, Tune of Currents to return to the Present. Climb up the vines to the next screen, then head right one screen. Lift the rocks to uncover a Time Portal, then enter the cave. Time for Fun Minecart Rifle Range (that's what the sign outside says)! Speak to the Goron on the left and play the game. Hop into the Minecart, and use your Seed Shooter to shoot at the Giant Blue Rupees. There are 12 in all, and you must hit all 12 for the grand prize, a Rock Brisket/Sirloin. (You can play again for the Boomerang). Exit the Rifle Range. Activate the Time Portal and go to the Past. Enter the cave to the Goron's Target Aim Mini-Game. Speak with the Goron and play the game. If you haven't played the game in Lynna Village, the goal of the game is to score points by batting balls at targets. Gray Stones are worth 30 Points, Purple Angel Stones are worth -10, Gray Statues are 100, and Purple Devil Statues are -50. If you miss the ball entirely, you get -50. Your goal is to get a certain amount of points (I think it's 200) to win the Lava Juice. Once you win the Lava Juice, play again and get 400 points to win yourself a Boomerang if you didn't get it in the Target Carts mini-game. Exit the Target Aim Cave. Jump off the ledge. Go inside the cave for a Great Fairy, then exit and jump off the ledge. Use the Harp of Ages to return to the Present. Back in the Present, enter the Goron Dancing Cave and speak to the Goron next to the stairs. Give him the Rock Sirloin for a Goron Vase. Exit the cave and return to the Past. Go to the Goron Dancing Mini-Game in the Past and speak with the Goron near the stairs. Trade him the Goron Vase for some Goronade. Exit and return to the Present. In the Present, enter the Goron Dancing Cave and go up the stairs. Get out your Switch Hook and use it to get across the gaps. Head left to the next screen. Cross the upper gap and head back right one screen. Open the Chest for 10 Bombs, then head back left. Go up the stairs. Jump off the ledge and head up the staircase on the right. Next, head up one screen and give the Goron the Goronade. Now you can play the Bomb Game for the Old Mermaid Key. Equip your Roc's Feather and Pegasus Seeds. Use them as soon as the game begins and just keep running and jumping around the room. Your goal is to avoid all Bomb explosions. Not too hard with the Pegasus Seeds. You'll win the Old Mermaid Key. After you get the Key, exit down. Head up the stairs on the right. Jump to the right off the ledge and open the Chest for a Gasha Seed. Exit the cave. Head left one screen and enter the cave. Proceed through the cave and go back down to Rolling Ridge Base. Return to the Time Portal near the entrance to Mermaid's Cave (one screen left of the Goron Dancing Game Cave) and use it to return to the Past. In the Past, head left one screen, then up one. Enter the cave. Bomb the cracked blocks and open the Chest for a Gasha Seed. Next, head right one screen and use your Switch Hook on the Diamonds. Be careful of the Hardhat Beetles and switch with the Diamonds near the bottom of the room and open the Chest for 50 Rupees. Switch back across the gap and go up the stairs. Exit the cave. Go right one screen and Bomb the wall. Enter the cave, open the chest for 100 Rupees, and head back outside. Cut down the bushes and use the Tune of Current to return to the Present (make sure you're on the right side of the mountain). Pick up the Piece of Heart and return to the Past. Head left one screen, then down once. Jump off the ledge. Enter the cave and speak with the lone Goron (who claims to know the Graceful Goron) and give him the Lava Juice to receive the Letter of Introduction (ONLY if you already have the Old Mermaid Key!). Go down the staircase and proceed through the cave to return to the Goron Dancing Game. Go up to the Dance Hall and speak to the Red Graceful Goron. Beat the Mini-Game one more time (the difficulty is equal to about Bronze-Silver) to win the Mermaid Key. Alrighty, it's (finally) time to get that Lonely Peak, so exit the Dance Hall and head left one screen. Swim through the waterfall and use the Mermaid Key to enter Level 6, Mermaid's Cave (Past). The Old Mermaid Key will be used later to open Mermaid's Cave (Present). ------------------------------------------------------------------------------ Level 6 - Mermaid's Cave ------------------------------------------------------------------------------ Level 6 certainly has an interesting dungeon design. Like many dungeons in previous games, you must complete the dungeon in two forms, in this case the Past and the Present. Pay attention to the walkthrough to make sure you're in the right dungeon at the right time. Level 6 - Mermaid's Cave (PAST) 1F Places of Interest Entrance- 1F G-3 1 2 3 4 5 6 7 8 Boss- 1F B-1 Small Key- 1F: D-4 A _ _ B1F: D-7, A-4 B |_|_| Dungeon Map- 1F F-4 C |_|_|_ _ Compass- 1F F-2 D |_|_|_| Lonely Peak- 1F B-2 E |_|_|_ _ _ F |_|_|_|_|_| G |_|_|_| B1F 1 2 3 4 5 6 7 8 _ _ A _ _|_|_| B |_|_|_| C |_| _ D |_|_ E _ _|_|_| F |_|_| G Level 6 - Mermaid's Cave (PRESENT) 1F Places of Interest Entrance- 1F G-3 1 2 3 4 5 6 7 8 Mini-Boss- 1F A-3 _ _ Small Key- 1F: D-4, F-2, B-1 A _ _|_|_| Dungeon Map- 1F E-2 B |_|_|_| Compass- 1F F-6 C |_|_|_ _ _ Boss Key- 1F D-7 D |_|_|_| |_|_ Mermaid Suit- 1F A-4 E |_|_|_ _ _|_|_| F |_|_|_|_|_| G |_|_|_| ____________--------------------------------------------____________ \ P A S T / /___________--------------------------------------------___________\ 1F G-3 Bomb the cracked wall on the right and go through. G-4 Kill the Red Wizzrobe and 2 Green Wizzrobes to make a Chest appear. Open it for a Gasha Seed. Exit to the right. G-5 Equip your Seed Shooter with Ember Seeds. Fire at the Candles and quickly run away! The Candles will go berserk and run around the room, eventually exploding. Once all 3 are gone, the upper door will open. Go through it. F-5 Swim left one screen. If you have a Boomerang, use it to kill the Anti-Faeries. F-4 Swim to the left and open the Chest for a Dungeon Map. Swim two screens to the right to F-6. F-6 Equip your Seed Shooter with Ember Seeds. Fire a seed at the upper-left Lamp, then the upper-middle Lamp (angle your shot off the wall), lower-middle, and upper-right. The wall on your right will move, and the layout of the Present dungeon will change. Return to the first room of the dungeon, G-3. G-3 Go up one screen. F-3 Avoid the Shrouded Stalfos and head left one screen. F-2 Jump over the Tile and kill the Gels. Open the Chest that appears for a Compass. Exit back right, then head up once to E-3. E-3 Head down the steps and go up to the next room. D-3 Kill all the Candles and Keese to make the door open, then go through it. D-4 Drop a Scent Seed to kill the Shrouded Stalfos easily. Open the Chest for a Small Key. Head left one screen then down one screen to E-3. E-3 Open the door and enter. E-2 Kill the Blue Wizzrobe quickly. Place a Block on the switch with your Cane of Somaria. Go to the upper-left corner and destroy all of the Pots except the one in the middle. Push the remaining Pot on the switch and enter the door that opens. D-2 Stay away from the Bubbles and kill the Blue Wizzrobe and Floor Masters quickly. Bomb through the cracked blocks. Next, Bomb the upper wall. Use your sword and tap the wall to find out where you should place the Bomb. If the sound it makes if different than usual, place a Bomb there. After there's a hole in the wall, _EXIT THE DUNGEON_! Once you're back outside, use the Tune of Currents to return to the Present. Enter the cave, then use the Old Mermaid Key to enter Level 6 - Mermaid's Cave (Present). ____________--------------------------------------------____________ \ P R E S E N T / /___________--------------------------------------------___________\ 1F G-3 Head up to F-3. F-3 The Lamps will shoot fireballs at you until you defeat all the Snake Ropes. Do so, or just avoid them and head up. E-3 Beware the Red Wizzrobes, Snake Ropes, and Anti-Faeries in the room. Exit to the left. E-2 Use the Switch Hook on the Diamond and open the Chest for the Dungeon Map. Head back right. E-3 Go down the steps and exit up. D-3 Hit the Crystal Switch with your Seed Shooter, then walk to the upper-right corner. Hit the Switch again and exit right. D-4 Use your Scent Seeds to lure the Ropes into the pit. Open the Chest that appears for a Small Key, then exit back left. D-3 Head to the upper-right corner, then hit the Switch with the Seed Shooter. Now go to the lower-left corner and hit the Switch again. Exit left. D-2 Kill the Wizzrobe and Floor Masters quickly, then Bomb the middle of the bottom wall and go through. E-2 Use the Switch Hook on the Diamonds, then Bomb the cracked wall and go down. F-2 Hop to the middle of the room. Push the Cube down once, then left 2 times. Now push it right twice, up, right, up, left, down, left, down, and right 3 times. Now push it left twice, up, left, up, right, and up. Open the Chest for a Small Key. Head up two screens to D-2. D-2 Enter the hole at the top wall (if you didn't Bomb it in the Past, the hole will not appear). C-2 Head into The Wheel, then head into the other Wheel. Exit up. B-2 Jump down off the ledge, then head back down a screen. C-2 Head into both Wheels. Exit left. C-1 Head up one screen. B-1 Head up the steps and open the Chest for a Small Key. Hop down to the right and head down one screen, then right one screen to C-2. C-2 Ride the Wheel again. Exit left and make your way back to C-2. Ride the Wheel again and exit up. B-2 Jump off the ledge and exit back down. C-2 Ride the lower-right Wheel. Go up the steps and exit up. B-2 Head right one screen. B-3 Open the door with the Small Key and go through. A-3 Face the Winged Demon, Vire. Check the Bosses section for strategies. After he's gone, head right. A-4 Kill the Wizzrobes first, then equip your Bombs. Time your Bomb throw so that it'll explode when it's near the cracked blocks. It'll take a lot of practice, but you'll get it eventually. Once one of the blocks is gone, use the Switch Hook to cross the gap. Open the Chest for the Mermaid Suit (or, if you prefer, Merman Suit). Switch back over the gap andhead left one screen. A-3 Head through the warp to go to the entrance (G-3). G-3 Head right to G-4. G-4 Defeat the 3 Candles to open the door. Exit right. G-5 Be careful of the Huge Spiked Traps. Unlock the door at the upper-right of the room and go through. F-5 Use the Switch Hook to cross the gap, then head right to the next screen. F-6 Open the Chest for the Compass. Jump off the ledge and head down the stairs (or first head left two screens if you want that room highlighted on your map). Jump across the platforms and head right to the next screen. Wait for the moving platform to come, then hop on and ride it to the right. Climb up the ladder. E-8 Head to the lower-left exit. E-7 Head left (be careful of Wizzrobes and Beamos) and open the Chest for 10 Rupees. Head back right to E-8. E-8 Unlock the block and head left. E-7 Exit up. D-7 I know there's probably some sorta trick with this room, but I haven't found it :P Just keep pulling the switches and killing the Snake Ropes that fall down. Eventually after you pull a switch, a Chest will appear and the door will open. Open the Chest for the Boss Key. Backtrack and EXIT THE DUNGEON! Now that you have the Mermaid Suit, you can use it to swim and dive in deep water (including dark water and the sea). Try it out in the room leading to the entrance of Mermaid's Cave. Open the Chest to get a Toss Ring. Then surface and leave the cave. Once outside, return to the Past using the Time Portal. In the Past, re-enter Mermaid's Cave. ____________--------------------------------------------____________ \ P A S T / /___________--------------------------------------------___________\ 1F G-3 Head right two screens, up one, and right one to F-6. F-6 Swim to the right and dive in the deep water. B1F F-6 Avoid the Birii and swim left one screen. F-5 Swim down and exit using the lower-right exit. F-6 Swim to the right and go down the stairs. Avoid the Anti-Faeries and swim right one screen. On the next screen, swim up and to the right and surface. E-8 Swim up and left against the current to the next room. E-7 Swim left and head up to the next room. D-7 Equip the Switch Hook and use it to kill the Ropes. Open the Chest for a Small Key. Backtrack to the first room of the dungeon (G-3). 1F G-3 Go up two screens, left one, and up one to get to D-2. D-2 Enter the hole you created with the Bomb before. C-2 Ride the Wheel, then go around and ride it again. Go around one more time and ride it one last time. Head to the lower-left corner and dive down. B1F C-2 Swim up and exit through the upper-left opening. B-2 Open the Chest for 30 Rupees then quickly swim right past the arrows. Exit to the right. B-3 Avoid the Ropes and exit up. A-3 Kill the 2 Ropes to open the door on the right. A-4 Use the Switch Hook on the Diamonds until all 6 are on the 6 tiles above. Open the Chest that appears for a Small Key. Backtrack to 1F C-2. 1F C-2 Head left one screen. C-1 Unlock the block, then keep placing Blocks (with the Cane of Somaria) on the switch until the red barriers appear like this: \\ . Now use your Seed Shooter and angle your shot so it'll hit the Crystal Switch. Cross the bridge and open the Boss Door. B-1 This boss battle against Octogon takes place in both 1F B-1 and B1F B-1. Check Bosses section for strategies. Once you beat him, head right. B-2 Collect the Lonely Peak. ------------------------------------------------------------------------------ Nayru's Rescue ------------------------------------------------------------------------------ NOTE: Now that you have the Mermaid Suit, it's possible to collect the Level 2 Shield, the Iron Shield! Check the Side-quests section for more info! Lynna Village and Ambi's Palace ^^^^^^^^^^^^^ ************* Exit Mermaid's Cave and use a Gale Seed to warp to the Ember Seed Tree in Lynna Village. Head to the entrance of Ambi's Palace, where you'll find Ralph. After a brief conversation, he'll rush in, which is your cue to do the same. Head up two screens. Head left and get some Scent Seeds, which may be useful. Now go down one screen and get your Solid Snake skills ready. Quickly step on the Switch in the bottom right corner, making sure the Guards do not see you. Go up two screens and step on the Switch there. Head right two screens and once again step on the Switch. Finally, head down two screens and step on the final switch. If the Guards catch you, you'll be thrown out of the Palace, but your progress won't be reset. Once all the Ambi Statues are out of the way, head up one screen from the lower-right Switch and cut down the Bushes. Head down the stairs. Head right and dive down the water. Head left two screens (avoid the Whirlpools like you would a plague!) and resurface at the lower-left corner. Go up the stairs. Welcome to the interior of Ambi's Palace. If the Guards INSIDE the Palace spot you, they will attack you. Just slash them a couple of times to make them run away. Push the lower-left block down and exit to the right. Wait for the Guards to pass, then exit down to end up back outside (do this just to clear the space on your Map). Head back inside, avoid the Guards, and go up one screen. Sneak around the room and open the Chest for a Ring. Head down one room and left another two. Wait for the Guards to pass, then head down to end up back outside (to clear the space). Head back inside, avoid the Guards, and head up one screen to find some Fairies. Head back down and go up the stairs. Go right two rooms and prepare for the battle. When ready, head up and face Nayru (Veran)! Check the Bosses section for strategies. After the battle, Queen Ambi will rush in to see what happened. Of course, Veran has yet to be beaten, and will come back and inhabit the beautiful Queen's body! The Guards will rush in, and Ambi will command them to capture you. Ralph also appears. The Guards surround the brave trio, but before they come too near, Nayru transports them back to the Present at the Maku Tree. Now that Nayru's back safe and sound, everything returns to normal. However, Veran remains in the Past, in control of Ambi, and that certainly can't be a good thing... A Shrouded Figure with a Staff appears, speaks, and disappears as fast as he had come. The Maku Tree looks worried... Nayru teaches you the Tune of Ages, which allows you to warp to the Past anywhere from the Present and vice versa. With Tune of Ages in tow, it's time to get the remaining Essences of Time... ------------------------------------------------------------------------------ Quest for the Rolling Sea ------------------------------------------------------------------------------ Sea of Storms and Zora Sea ````````````` ```````` Now that you have the Mermaid Suit, I'd suggest swimming around, clearing any spaces you can on your Map. NOTE: If you don't want to be troubled later on, make sure to buy some Magic Potion from Witch Syrup in Yoll Graveyard NOW! The cost is 300 Rupees. Otherwise, swipe some for free from Maple if you're lucky, or hope your Gasha Nuts have them. NOTE: Avoid any "Poison Bubbles" found within the next few areas! They hurt! When ready, head to the screen one screen left and three screens below the Ember Seed Tree in Lynna City. Swim off the port and go left once, down twice, and left once more. Swim up the steps, and when you're on dry land, use the Tune of Ages (use it right in front of the doorway or else you'll warp into a wall). Once in the Past, go into the water and swim left two screens. Go up the steps and up one screen. On dry land, play the Tune of Ages. Back in the Present, dive down and swim right one screen. Next, use the Switch Hook on the Diamond and resurface. Go to the dry land and play the Tune of Ages. Swim left two screens and down once. Go up the steps and play the Tune of Ages (stay at the top part of the small island). Almost there! Dive down, then head down one screen. Use the Switch Hook on the Diamond and swim left one screen. Zora Village ^^^^^^^^^^^^ Welcome to the Zoras' happy home! However, they're not quite so happy at the moment, because they have no King to rule them! Those Poison Bubbles that surround all of Zora Village and Zora Sea aren't helping much either. Perhaps our hero can do something about it? Don't resurface just yet. First we'll explore Zora Village. Swim around and talk to the villagers, and when you're ready, head back to the first screen of Zora Village. Swim up one screen and surface. Take some Gale Seed from the tree, and use the Tune of Ages to travel back to the Past. In the Past, dive down and head up two screens. Enter King Zora's Palace. Swim up and go up the staircase. Speak with King Zora, who happens to be rather sickly. Give him the Magic Potion to make him all good and better so that he'll appear in the Present. Exit the Palace and return to the Present. NOTE: If you didn't get the Magic Potion, you can use the Gale Seeds to warp out of Zora Village! Go back to the Palace in the Present and speak with the still-alive King Zora (these guys live a long time, don't they?). He'll give you the Library Key in gratitude for saving his life. Also, open the Chest on the first floor for a Giganto Red Rupee worth 200 Rupees! Exit the Palace and head right three screens, then surface. Climb up the steps to dry land and play the Tune of Ages. In the Past, head right one screen and use the Library Key on the keyhole. Head left one screen and use the Switch Hook on the Diamond. Head left and enter the cave. Speak with the Octorok, who happens to really be a Fairy. It turns out that Veran turned her into an Octorok to prevent her from using her magic to rid the seas of the Poison Bubbles. Now she needs some Fairy Powder to restore her. That said, exit the cave and return to the Present. In the Present, hop off the ledge and head right two screens. Enter the Library. Many people visit the Library, despite the fact that the door always seems to be locked... Head up one room and speak with the Wise Man. He will give you the Sealed Book (only if you talked to the Octo-Fairy). Return to the Past. Enter the Library in the Past. Head up one room and place the Sealed Book on the pedestal. Here comes the tough part. You must follow the steps given to you by the book to reach the next book. If you do not follow the steps correctly, you'll fall off and have to start over. Once you open the next book, the previous book will close. The easiest way to solve this puzzle is to use your Cane of Somaria. Create blocks and push them around to see where there is or isn't a floor. The steps are random (I think), so I can't help you much with that. Once you reach the Wise Man, speak with him to get the Fairy Powder. He'll warp you back to the first room. Exit the Library, head left one screen, use the Switch Hook, and head left again. Speak with Octo-Fairy and give her the Fairy Powder. With her body restored, the Great Fairy will spread her magic across the seas, making the Poison Bubbles fade. With the Poison Bubbles gone, it's now easier to navigate the areas. At this point I'd suggest exploring the rest of Zora Sea (getting the Treasure Chests, etc.) and returning to Syrup to restock on Magic Potion. Return to the Present and speak with King Zora. The Zoras are grateful to you for helping them. King Zora will tell you to meet Lord Jabu Jabu. Exit the Palace and swim down one screen, left once, and up twice. Lord Jabu Jabu will open his mouth, allowing you access to Level 7 - Jabu Jabu's Belly. Astroblue ------------------------------------------------------------------------------ Level 7 - Jabu Jabu's Belly ------------------------------------------------------------------------------ I originally translated it as Mr. Jabu Jabu's Stomach, but after playing through OoT I realized my mistake :) Jabu Jabu's Stomach would probably be more accurate, but Belly would make it more true to the N64 game. Anywho, speaking of Oot, I would describe Jabu Jabu's Belly as a combination of Inside Jabu Jabu's Belly and the Water Temple. It has the "feel" of being inside the humongous fish and the challenge of that hideous Water Temple. You'll spend a lot of your time swimming and backtracking just to lower the water levels. Have fun! And for those who want to keep their sanity, don't go through Jabu Jabu's Belly 7 times like I did. Sigh, the things we do for FAQs... Level 7 - Lord Jabu Jabu's Belly 1F Places of Interest Entrance- 1F G-5 1 2 3 4 5 6 7 Boss- 2F E-5 Mini-Boss- 1F D-5 (Kinda) Small Key- 1F: G-4, E-4, D-3, F-4 A 2F: E-7, E-2 B 3F: D-5 C _ _ _ _ Dungeon Map- 2F F-3 D |_|_|_|_| Compass- 1F F-5 E |_|_|_|_| Boss Key- 3F A-6 F |_|_| Long Hook- 1F D-6 G |_|_| Rolling Sea- 2F E-4 2F 1 2 3 4 5 6 7 A B _ _ _ _ C |_|_|_|_| D _|_|_|_|_|_ E |_|_|_|_|_|_| F |_|_|_|_| G 3F 1 2 3 4 5 6 7 _ _ _ _ A |_|_|_|_| B |_|_| C |_|_| D |_|_| E F G 1F G-5 Since you'll be spending a lot of time underwater, your Switch Hook will probably be your best choice, especially against the Biri. Use your Sword for any Like-Likes or Sand Crabs. Swim up to the next room. F-5 Kill the Like-Like and Sand Crabs to make a Chest appear. Open it for the Compass. Swim back down to G-5, then swim left to G-4. G-4 There are 4 Diamonds in this room. Swim across the pits and move the upper-left Diamond so that it is above the lower-left statue. Next, move the lower-middle Diamond so that it's below the upper-left statue. A Key will drop down. Head up one screen. F-4 Go to the yellow water and surface. 2F F-4 Head left one room. F-3 Open the Chest for the Dungeon Map. Head up one room. E-3 The Lamps in this room will shoot Fireballs at you. Avoid them and head up again. D-3 If you haven't noticed, you can use the Switch Hook with the Hiploops (Iron Masks) to get rid of their masks easily. Exit up. C-3 Beware the Pincer lurking in the water and exit right. C-4 Hurry past the Spinning Blades and unlock the block. Head up the stairs. 3F C-4 Head down one room. D-4 Walk down and to the left, then exit up. C-4 Exit up once again. B-4 This is it- the Switch Room. You'll be coming back here a lot, changing the water levels repeatedly. Step on the "Red" Switch. Backtrack to 2F C-4. 2F C-4 Head down one room. D-4 Fall down the pit on the right side of the room. 1F D-4 Use the Switch Hook on the Pot on the left. When on the platform, use the Switch Hook on the Pots to the left to reach the Chest with a Ring. Exit down. E-4 Push the lower-middle block and open the Chest for a Key. Exit right. E-5 Place a Cane of Somaria Block on the Switch, then exit right. E-6 Jump into the water, go up the steps, and go up the staircase. 2F E-6 Exit up. D-6 Head up and wind to the right. Be careful of the Anti-Faeries and exit up. C-6 I hope you've got your Boomerang. Use it agaisnt the Sparks to receive some Fairies. Use the Switch Hook on the Pots and exit left. C-5 Use the Switch Hook on the Diamonds until you reach the staircase. Head up the stairs. 3F C-5 Head up one screen. B-5 Unlock the door on the left and go through. B-4 Good Ol' Switch Room. Step on the "Blue" Switch. Backtrack to 2F E-6. 2F E-6 Now that the water has risen, you can cross the pit. Jump in the water and exit right. E-7 Kill the Mini-Moldorms to make a Chest appear. Open it for a Key. Exit left. Then head up one room and left one room to D-5. D-5 Dive down in the water. 1F D-5 Open the Chest for a Gasha Seed, then go down the stairs. Swim down and kill the Cheep-Cheeps. Climb up the ladders and drop down to the right. Exit right. Time to face the Fat Angler. Check the Bosses section for details. When he's dead, climb up the ladder on the right. D-6 Unlock the block and open the Chest for your new Long Hook. Not only does it have more range, but it's also faster! Try it out on the Diamond below, then exit down. E-6 Exit left (the lower-left exit). E-5 Swim left one screen then up one screen to D-4. D-4 Go down the staircase. Swim down and then left one screen. On the next screen, swim up a bit and head back right. Swim right, climb up the ladder, and head back left. Use the Switch Hook on the Pot, then jump to the left. Go into the water and swim up. D-3 Kill the Rope and Biri. To kill the Gopongo Flower (which was in Link's Awakening), use the Switch Hook. Once all the enemies are gone, collect the Key and exit down. E-3 Surface at the yellow tiles. 2F E-3 Head up twice and right once. Next, head up the staircase to 3F C-4. 3F C-4 Head back to B-4, the Switch Room, and step once again on the "Red" Switch. Return to 2F C-4. 2F C-4 Head down one screen. D-4 Jump down the pit on the right. 1F D-4 Head down two rooms to F-4. F-4 Place a Cane of Somaria Block on the right switch. Next, use the Switch Hook on the Diamond (make sure you're on the left side of the Diamond). Use the Switch Hook on the Pot to get out, then use the Switch Hook on the Diamond until it's on the other Switch. Open the Chest that appears for another Key. Head right once then up once to E-5. E-5 Use the Switch Hook to get the Diamond on the switch, then exit right. E-6 Go up the staircase. 2F E-6 Head up twice and left once to C-5. C-5 Use the Switch Hook on the Diamond and go up the staircase. 3F C-5 Exit up. B-5 Exit left. B-4 Step on the "Blue" Switch, then exit back right. B-5 Use the Switch Hook on the Diamonds on the upper-right of the room. Exit up. A-5 Head left and unlock the block. Exit left. A-4 Exit down. B-4 Switch Room again, yay! Step on the "Blue" Switch. Backtrack to C-5. C-5 Head down. D-5 Use the Switch Hook on the Diamonds until you get to the Chest. Open it for a Key. Exit up to C-5 and go down the stairs. 2F C-5 Swim right one screen, down three, left three, up one, and left once more to reach E-2. E-2 Use the Switch Hook on the Diamond and open the Chest for a Key. Backtrack to C-5. C-5. Go up the stairs. 3F C-5 Head up twice, then left twice to A-3. A-3 Unlock the door and head right. A-4 Open the Chest for a Gasha Seed, then unlock the door on the right. A-5 Unlock the door and head right. A-6 Open the chest for the Boss Key. Use the Switch Hook on the Diamond, then head back to C-5. C-5 Head down the stairs. 2F C-5 Swim to D-5. D-5 Dive down the pit. 1F D-5 Swim left and surface at the blue tiles. 2F D-5 Swim up the steps, then head right one screen, down two screens, and left once to reach F-5. F-5 Open the Boss Door. E-5 Face Plasmarine. Check the Bosses section for details. Once he's cooked himself, exit left. E-4 Collect the Rolling Sea. ------------------------------------------------------------------------------ Quest for the Falling Star ------------------------------------------------------------------------------ The Black Tower has risen, and Veran grows closer to achieving her ultimate goal. The last Essence is in sight! Rescue Ambi, help the Maku Tree to grow, and save all of time itself! Don't let Veran get away with what she did to those poor bunnies! NOTE: The Long Hook allows you to reach various treasures that could not be reached with the Level 1 Switch Hook. It's recommended that you explore the world and get any such treasures. Zora Village ^^^^^^^^^^^^ After exiting Jabu Jabu, a Zora will appear and give you a Zora Scale. You can show this to the Zora blocking the way in Storm Sea to remove him. Zora Sea and Sea of Storms ```````` ````````````` Return to the Past. Head to the first screen of Zora Village. From there, swim right five screens and dive down. Show the Zora the Zora Scale and he will move. (NOTE: If you are a playing a Password Game, this part will change! Make sure to check the Password Changes sub-section of the Link System section.). Swim past where he was and surface. Swim around Storm Sea (and dive down and collect the Ring from the Chest in the cave) until you see a Pirate Ship. Swim to it and enter. Speak with the Skull Pirates, then speak with the Ship's Captain. Give him the Zora Scale and he will give you the Tokay Eyeball. The Skull Pirates will drop you off at the shore. Crescent Island ``````````````` With Tokay Eyeball in tow, journey to the Tokay Statue located on Crescent Island in the Past. Place the Tokay Eye inside and enter the mouth. Defeat the Gibdos to open the door and exit through it. In the next room, break the Pots and run like heck from the Traps. Exit right. Try to kill the Bats first. Next, use a Block made with the Cane of Somaria to navigate across the room. Head down the stairs at the top of the room. Jump into the water and climb up the ladders to exit. Sea of No Return ```````````````` The Sea of No Return is where you shall emerge. Resurface, then push the middle Armos Statue left. Head up to enter, well, the Sea of No Return Obviously this part isn't a sea, but I didn't make up the names. Be careful of the Darknuts and Lyonels in this area. Head up, left, then down. Use the upper-left path to go up, then go up another screen. Now head right twice, down, left, right (using the lower-right path), down, up (using the upper-right path), up again, and left once. Enter the Ancient Tomb. ------------------------------------------------------------------------------ Level 8 - Ancient Tomb ------------------------------------------------------------------------------ The largest dungeon yet. However, it's pretty light on puzzles (though I suspect more than a few people will get stuck in the first few rooms). I breezed through it easily and quickly, and you should be able to as well. I still think Jabu-Jabu's Belly is much more confusing. Just remember how the rest of the puzzles in the game are solved and you should do great. Level 8 - Ancient Tomb 1F Places of Interest Entrance- 1F E-5 1 2 3 4 5 6 7 Boss- B3F E-5 Mini-Boss- B2F C-5 Small Key- 1F: D-4 A B1F: C-3, F-3, C-4 B B2F: B-2 C _ _ Dungeon Map- B2F D-3 D |_|_| Compass- B1F F-4 E |_|_| Boss Key- B3F F-4 F Slates- B2F B-3, G-3, F-7, B-7 G Power Glove- B1F F-6 Falling Star- B3F E-4 B1F 1 2 3 4 5 6 7 A B _ _ _ _ C |_|_|_|_| D |_|_|_|_| E |_|_|_|_| F |_|_|_|_| G B2F 1 2 3 4 5 6 7 A _ _ _ _ B |_|_|_ _|_|_| C |_|_|_|_|_|_| D |_|_|_|_| E _|_|_|_|_|_ F |_|_|_|_|_|_| G |_|_| |_|_| B3F 1 2 3 4 5 6 7 A B C _ _ D |_|_| E |_|_| F G 1F E-5 You can break the Pots in here to re-supply at any time. Two of the Pots ALWAYS have Fairies in them. Exit up. D-5 Kill the Ghinis and light the Lamps. Push the statue at the upper-left corner up. Next, Bomb the wall to the left of where the statue was. Exit left. D-4 Wait for the Floor Masters to appear and kill them. Equip your Bombs and Bomb the cracked blocks. Open the Chest on the lower-right for a Key. Bomb your way to the locked door and open it. E-4 Take out your Seed Shooter (w/ Ember Seeds) and shoot at the Lamp to light it. Use your Switch Hook to place the Diamond on top of one of the switches. Place a Block with the Cane of Somaria on another switch and stand on the remaining switch. The Stone Tablets will part, revealing a staircase. Go up the steps and down the stairs. B1F E-4 Go up to the next room. D-4 Ahh, good ol' Wheel. Take a spin and exit left. D-3 Kill the Ghinis, then push the lone block in any direction to make a staircase appear. Go down those stairs. B2F D-3 Open the Chest for the Dungeon Map and go back up the stairs. B1F D-3 Exit up. C-3 Open the Chest for a Key, then go down one room, right once, and down once more to return to E-4. E-4 Unlock the block on the right and exit right. E-5 Take a spin on the Wheel and exit down. F-5 Kill the Ghini and exit up, then head left one room to E-4. E-4 Hit the Crystal Switch so it turns Red. Head right one room, down once, then left to end up in F-4. F-4 Open the Chest for the Compass. Return to E-4 and hit the Crystal Switch to turn it Blue, then return to F-4. Exit up. E-4 Climb up the steps and exit left. E-3 Defeat the Darknuts and Bomb the cracked wall. Exit through the hole. F-3 Equip your Roc's Feather and jump over the Blad Traps. Head right and jump over the Spinning Eye Blade Thingy. Then head up and open the Chest for a Key. Exit up, then head right one room to E-4. E-4 Hit the Crystal Switch (with the Long Hook or any other long-range weapon) to turn it Red. Head up and use the Switch Hook on the Diamond (it's kinda out of view), then exit right. E-5 Exit up. D-5 Exit left. D-4 Use the Switch Hook on the Diamond and exit left. D-3 Go down the steps and exit up. C-3 Exit right. C-4 Kill the Stalfos for a Key, then exit down. D-4 Take a ride on the Wheel and exit right. D-5 Defeat the Ghini and exit down. E-5 Ride the Wheel and exit right. E-6 Kill the Ropes (be careful of the Beamos) and go through the locked door. F-6 Yay, it's Tile Room fun! I suggest defeating the Mini-Moldorms before attempting the puzzle or else they can hit you and throw you off course. Follow these abbreviated directions to reach the Power Glove: R, D3, R2, U2, L, U, R3, D2, L, D, R, D, L3, D, R2, D, R, D, L3, U, L, U, L, U3, L, U2, L, D3, R, D, L, D2, R2, D, L5, U, R2, U, L, U, L, U, R, U, R, U, L2, U. Open the Chest to receive the Level 2 Power Bracelet, the Power Glove! You can use it to lift those Giant Blue Genie Statues. Exit up. Next, head left one room, then up to D-5. D-5 Go up through the locked door. C-5 Kill the Ghini and head right. C-6 Kill all the Keese and exit down. D-6 Hit the Crystal Switch to turn it Blue. Stand on top of where the Red Blocks would be and use the Switch Hook to hit the Crystal Switch. You will now be walking on top of the Red Blocks. Don't fall off or else you won't be able to get back on unless you hit the Crystal Switch again. Exit up. C-6 Hopefully you've defeated all of the Keese, or else they may push you off the blocks. Follow the Red Block path (you'll have to jump across at one point) and head left three rooms to C-3. C-3 Head down the stairs. B2F C-3 Beat the Gibdos and exit right. C-4 Exit right. C-5 Face the Blue Stalfos. Check the Bosses section for strategies. Exit down. D-5 Avoid the Wizzrobes and head left. D-4 Avoid the Wizzrobes in here as well and exit left. D-3 Kill the Darknuts and Switch Hook over the barriers. Exit up. C-3 Exit left. C-2 Head across the platform (beware the Gibdos), Switch Hook over the gap, and exit up. B-2 Equip your Roc's Feather and jump over the Spinning Eye Blade Thingies. Open the Chest for a Key and exit right. B-3 Open the Chest for the first of 4 Slates, which you'll need to open the way to the next floor. Head up the steps and exit down. In the next room, hop off the ledge and make your way back to D-4. D-4 Instead of exiting left, exit down. E-4 Place the Slate into any of the empty slots, then exit left. E-3 Kill the Ropes and Arm Mimics, then exit down. F-3 Unlock the block and destroy the Pots. Pull on the Switch until the floor appears. Use the Pegasus Seeds and run to the upper-left of the room. Exit up. E-3 Switch Hook across the gap and go up the stairs. B1F E-3 Push the block to the right, then lift the Giant Blue Genie Statue and open the Chest for a Gasha Seed. Go back down the stairs. B2F E-3 Hop off the ledge and head down to the next room. F-3 Exit left. F-2 Exit down. G-2 Try to kill as many of the Keese as possible, then pull on the Switch all the way. When the floor forms, quickly exit right. G-3 Open the Chest for a second Slate. Go up the steps and exit up. F-3 Exit right. F-4 Hop off the ledge and kill the Darknuts. Lift the lower-left Genie Statue to reveal a staircase. Go down them. B3F F-4 Push the lower-left block left, then the block above it up. Use the Switch Hook on the Diamond to cross the gap and open the Chest for the Boss Key. Head right one screen. F-5 Head right, then up. Go up the staircase. B2F F-5 Push the Cube down three times, then left once (that drained the mind, didn't it?). Hop across the gap and take a ride in the Minecart. F-6 Defeat all the Flying Tiles, open the Chest for a Gasha Seed, then exit down. G-6 Jump over all the Traps, then step on the switch. Exit right. G-7 Defeat the Ball and Chain Trooper to open the door. Exit up. F-7 Open the Chest for the third Slate. Hop on the Minecart. F-6 Take a ride in the Minecart. F-5 Exit up. E-5 Light all 4 Wicks with Ember Seeds. Lighting them is easy, but avoiding them isn't. The ice floor and small confines guarantee you'll take some damage. Once they're gone, exit right. E-6 Kill the Gibdos and go down the stairs. Swim right and then up to surface. D-6 Kill the Mini-Birii to open the door. Exit up. C-6 Swim up to the next room. B-6 Swim right and let the current take you down to the next room. Avoid the pits! C-6 Allow the current to take you all the way down, then swim right to the next room. C-7 Swim right and then go down the stairs. Swim down, then right to the next screen. On the next screen, swim up and surface. B-7 Open the Chest for the fourth and final Slate. Head back down the stairs. Swim down then left to the next screen. On the next screen, swim all the way to the left, then swim up to surface. D-5 Step on the switch to make some steps appear, then exit left. D-4 Exit down. E-4 Place the remaining Slates in the empty slots. Once again the Stone Tablets will part, revealing a staircase. Go down them. Head right and go down the ladder. B3F F-4 Head right to the next room. F-5 Cut down the Crystal and Bomb the cracked block. Light the Lamp with Ember Seeds to make a bridge appear. Lift the Genie Statue with the Power Glove and open the Boss Door. E-5 Face Ramrock, a formidable guardian. Check the Bosses section for strategies. When you've crushed the boss, head left. E-4 Collect the Falling Star. ------------------------------------------------------------------------------ The Black Tower ------------------------------------------------------------------------------ You now have all the Essences of Time in your possession, which means that the Maku Tree is fully grown! Return to her in the Present to receive the Maku Seed. It's suggested that you complete any loose ends before attempting the final dungeon. Check the Side-Quests section for various Side-Quests, and look below for other things to do. Sea of No Return ```````````````` After you exit the Ancient Tomb, lift the Blue Genie Statues around the Sea of No Return to find a Chest with a Blue Ring in it. Crescent Island ``````````````` Return to CI in the Past. Enter the cave in the lower-right corner. Use the Switch Hook to reach the Chest. Open it for a Level 2 Power Ring. Zora Sea ```````` Enter an underwater cave in Zora Sea (Past). Use the Switch Hook on the Diamond, then swim to the Chest and open it to get a Sage Ring, Green. Lynna City ^^^^^^^^^^ Return to Mayor Plen's house and use the Switch Hook to reach the Chest. Open it for a Peace Ring, Green. There's plenty more left to do. Again, it'd be a good idea to complete any remaining side-quests (check side-quests section for info). The Black Tower *************** The Black Tower is not ordinarily a mapped dungeon, but I've provided maps anyway. Anywho, enter The Black Tower in the Past. 1F Ahh, The Black Tower. If you didn't notice, you could have entered this place right after rescuing Nayru, but that would've been a mistake ;) Make sure you buy some Magic Potion, because the upcoming battles will be tough! 1F Places of Interest Entrance- 1F B-2 1 2 3 Black Tower Turret Entrance- 3F B-2 _ _ _ A |_|_|_| B |_|_|_| 2F 1 2 3 _ _ _ A |_|_|_| B |_| |_| 3F 1 2 3 _ _ _ A |_|_|_| B |_|_|_| 1F B-2 In the first room, exit right. B-3 Be careful of the hidden Zol in this room and exit up. A-3 Octoroks inhabit the next room. Simply avoid them and exit left. A-2 Ropes are rulers of this room. Kill them and exit left. A-1 Defeat the Tektites here and exit down. B-1 Kill the Pig Warriors and go up the stairs. 2F B-1 2 Shrouded Stalfos are in the first room. Defeat them and head up one room. A-1 A lone Beamos has its eye on you. Avoid him and exit right. A-2 Gibdos are generally not worth the trouble, so avoid them and exit right. A-3 You can't afford to have your Shield stolen now, so beat the Like-Likes quickly and exit down. B-3 Defeat the Darknuts and go up the stairs. 3F B-3 More Darknuts. You know what to do. Exit up. A-3 Again, more Darknuts. Kill them and head left. A-2 Just 2 Wizzrobes. It's easiest just to avoid them and exit left. A-1 Darknuts again. Slash them and head down. B-1 Wizzrobes again. Exit right. B-2 If you came here before and tried to enter one of the three doors, you'll notice you'll always end up back in the same room. Well, with the power of the Maku Fruit and the Essences of time, the illusion will be dispelled revealing the true door. Go through and face your destiny! Black Tower Turret ****************** This is it, you're almost there! However, the Tower's Top will test your patience and mind. There's no dungeon map, so I won't be providing maps. A) Forgive me for the incredibly crude ASCII maps, but it's the best I could do. The x's represent walls, the @'s represent Lamps, the letters represent stairs and the # represents your goal. 1F 2F E xIxL xO E x xIxL O xx xx xxx x xx x x xxx xx D xG Kx x Dx xGx xK xx xxxxxxxxxx x x xx@ @xxxxx C xF Jx xN Cx Fx#xJ x N xx x x xx xxx x@x@x x Bx xxxHxxxxxx B x H x x xxxxx xxxxx Ax * M A M Follow the stairs in this order: C, D, E, F, L, K, I, #. On a side note, don't bother killing the Darknuts or Wizzrobes. They'll only return once you go up or down stairs. Since the space is limited, use the Switch Hook on the Darknuts to prevent them from hurting you. B) Another puzzle, woohoo. Wait for the Flames to move before you move. I would provide an ASCII map, but it's not necessary. Just go up the stairs on the bottom row, next to last column. If you're still stuck, follow the Flame that's behind you when you first enter. C) You'll end up on a platform above some Lynels. Break the Pots for Fairies and Seeds, then head up the stairs. D) Head down the steps to the next room. In the next room, head left or right, then up, then right or left (depending on which direction you went first). Head up through the doorway. You'll find Ralph confronting Ambi, but Ralph doesn't have the power of Time with him! Ambi will make quick work of Ralph, and disappear. Speak with Ralph, prepare yourself, and head up to face Ambi. Check the Bosses section for strategies against Ambi and Veran's Fairy form! After defeating Veran, Nayru and Ralph will rush in. It seems like it's finally over, and the three leave the Tower... But wait! The Tower begins to rumble, and a Wall Master comes down and captures link. Strangely enough, Nayru and Ralph do nothing to help. Veran appears and tells you to fear her. The she transforms into a monstrous..... turtle/beetle?! Check Bosses section for strategies for all of her fearsome forms! After Veran is defeated, Link is able to escape from the Tower of Darkness. Enjoy the ending! /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 6. L I N K E D G A M E C H A N G E S /__\ /\ /\ -------------------------------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ If you played Oracle of Seasons first and beat it, you received a password. Start a new Ages game and select Secrets, then enter the password to start a "Linked Game." A Linked Ages game will play a little differently than one that isn't Linked. Here's a list of the changes. * Intro is slightly different (featuring Koume and Kotake). * Link starts with 4 Hearts as well as his Sword. * Impa gives you a Shield instead of your Sword. * Hero's Cave is now present to the right of Maku Path. * Bipin and Blossom's baby is now all grown up, and retains the name you gave him in the other game. * A Ghini awaits you near Syrup's Potion Shop. It has a password for you. (Appears after Level 1) * A Deku Scrub awaits you in Deku Forest in the Past. It has a password for you (Appears after Level 1). * A Lady awaits you in Mayor Plen's House. She has a password for you. (Appears after Level 2) * A Great Fairy appears at the ruins of the Dungeon of Wings (Present). She has a password for you. (Appears after Level 2) * A Girl awaits you south of The Black Tower, a few screens northwest of Rafton's house. She has a password for you. (Appears after Level 2, or at least reachable only after you've gotten the Roc's Feather) * Rosa, the Subrosian, chases away Tokay who stole your Shovel. * You must save Zelda who is held captive in the The Black Tower (Present). (Appears after Level 3) ------------------------------------------------------------------------------ The Black Tower ------------------------------------------------------------------------------ After you return from Crescent Island, you'll find Impa and a Bird outside The Black Tower in the Present. Apparently Zelda has been taken captive in The Black Tower. Speak with Impa, then enter the Tower. Inside, you'll find Vire from Holodrum. Speak with him, then go up the stairs. Equip your Roc's Feather for a boss fight. Wait a second... the boss music is playing, but where's the boss? Well, there isn't one, really. All you have to do is avoid the fireballs thrown at you and keep climbing to the top to save the Princess trapped in a cage... Sound familiar? Yep, it's basically like playing Donkey Kong! God bless Nintendo for inserting this piece of nostalgia. A few tips. The fireballs "usually" don't go down the ladders, and they never get onto the moving platform on the second screen. They also tend to hurt A LOT, so try not to get hit too many times. Get to the top and walk to Princess Zelda's cage to free her. You are rewarded with a Blue Joy Ring. * You will receive the Flute of the animal friend you got in Oracle of Seasons. * A Lady appears next to the Ember Tree (Present). She has password for you. (Appears after Level 4) * A Goron appears in a usually abandoned cave high atop Rolling Ridge. He has a password for you. (Appears after Level 5) * Rosa appears inside the Present Goron Dancing Hall. * The two Thief Subrosians will appear inside the Past Goron Dancing Hall. * Subrosians replace the Gorons in the Past Goron Dancing Mini-Game. * A Subrosian awaits you in a cave in Rolling Ridge. It has a password for you. (Appears after Level 5) * A Subrosian awaits you near the Mystery Tree in Rolling Ridge. It has a password for you. (Appears after Level 5) * Maple will fly around on some sorta Flying Saucer (instead of a Broom or Vacuum) about halfway through the game. She'll move faster with it. * Koume and Kotake make another appearance after Nayru's rescue. They replace the Shrouded Figure. Hmm... who could that have been? * A Master Diver awaits above Zora Village in the Present. He has a password for you. (Appears after Level 6) * Koume and Kotake appear yet again in place of the Shrouded Figure after Level 7. * The biggest, most major difference is the placement of a particular Zora. The Zora guarding Sea of Storms in the Past will be moved to the Present. Show him the Zora Scale and you can now enter Sea of Storms in the Present! The Skull Pirates will also sail only in the Present. The Chest in the Past contains a Gasha Seed and the Chest in the cave in the Present contains a Pegasus Ring. * Before you visit the Maku Tree and enter the Room of Rites, it would be a good idea to try and beat Hero's Cave. * Koume and Kotake will appear yet again after you meet with the Maku Tree to get the Maku Seed. * After you dispel the door illusion in The Black Tower, Koume and Kotake will make another appearance. * After defeating Veran, you will learn from Impa that Zelda has been kidnapped by Koume and Kotake. Nayru and Din combine their power to send you to the final dungeon. ------------------------------------------------------------------------------ Hero's Cave ------------------------------------------------------------------------------ Before even attempting this nightmare dungeon, make sure you've collected ALL the items up to and including Level 7's Long Hook. You MUST have those items to complete Hero's Cave. Also, get as many of the item upgrades as you can. The Seed and Bomb upgrades aren't essential, but they help a lot! 1F Places of Interest Entrance- D-1 1 2 3 4 Small Key- 1F: C-1, C-2, B-2, C-4, B-3, A-3 _ _ _ _ B1F: A-3 A |_|_|_|_| B |_|_|_|_| C |_|_|_|_| D |_| |_| B1F 1 2 3 4 _ A |_| B C D 1F D-1 Break the Pots and light the Lamps with some Ember Seeds to open the door. C-1 Be careful of the Zol that appear in this room. Kill them before attempting the puzzle. Push the Pot on the left to the right. Head up from where the Pot was and push the block up. Push the Pot left once, up three times, right three times, and up onto the switch. Now it's time for the other Pot. Push the block above the Pot to the right. Push the Pot left twice. Push the block (left of the switch) to the left. Then push the block above you up. Next, push the block right of you to the right. Finally, push the Pot down once, right twice, and down onto the switch. Open the Chest that appears for a Small Key, then open the door on the right. C-2 Jump over the gap (with a combination of the Roc's Feather and Pegasus Seeds) and kill the Keese so they won't interfere. Break the Pots and push the right-most block down. Next, head up 3 spaces, left 4, and down 2. Push the block on your right to the right. Go down one space and right one space and push the block there right. Head down then left and get ready for frustration. I hope you got the Bomb upgrade, because you'll be needing it. Equip the Bombs, and hold one in your hands for a couple of seconds. Your objective is to throw it to the left so that the Bomb explodes and destroys the cracked block before the Bomb falls into the Pit. This may take many tries. After the cracked block is gone, push the block that was above it down, then push the Statue onto the switch. Open the Chest that appears for a Key, then go through the locked door. B-2 Kill the enemies in the room. Next stand to the left of the bridge and equip the Seed Shooter (any Seeds) and Seed Satchel (with Pegasus Seeds). Use the Pegasus Seeds, then take out your Seed Shooter and angle it to diagonally down and to the left. Shoot the Seed, then immediately run right across the bridge before it retracts. Go down the new bridge and open the Chest for a Key. Push the block above to the left and go through the locked door. B-1 Like-Likes and Spiked Beetles... not a very nice combination. Kill the Spiked Beetles before the Like-Likes get your Shield, then go for the Like-Likes. Stand a little to the left and below the right-most Eye Thingy. Equip the Seed Shooter (any Seeds) and the Seed Satchel (any Seed except Gale or Pegasus). Angle the Seed Shooter diagonally down and to the left. Launch the Seed and it should hit at least 3 Eyes. Use the Seed Satchel Seeds on the remaining Eye. Open the Chest for a Gasha Seed, then go into the Warp. D-3 Kill the Stalfos in the room. See the Colored Statues on the left? You'll have to push the other Statues into the same pattern. Start by pushing the Blue Statue down three times. Jump across the gap and push one of the Yellow Statues down twice, then right twice. Push the other Yellow Statue left once for now. Push the Red Statues into the upper 3 spaces. Now push the Yellow Statue down twice and right once. But wait, there are no more Blue Statues! Actually, there is one more. Jump over the pit on the left and push the Blue Statue there right 6 times. Open the Chest for a Key and go through the locked door. C-3 This room is optional. Kill the Zol first. Push the right Pot up then the left Pot down. Use the Long Hook on the right Pot. Next, go to where the switch is and push the bottom block left and the block above it up. Step on the switch to make a Treasure Chest appear. Now use the Long Hook on the remaining Pot and open the chest for 200 Rupees! Exit the room by going right. C-4 Fire Keese hurt. Defeat them quick. Use the Long Hook on the left Diamond, then on the right Diamond. Use the Long Hook on the left Diamond so that it's above the right Diamond, then push the Blue Statue onto the Blue Tile. Use the Long Hook on the upper Diamond. Use the Long Hook on the bottom Diamond. Now use the Long Hook on the Diamond so it ends up in the upper-right corner. (Get it to the left of the barrier, then head to the right of the barrier and use the Long Hook). Push the Blue Statue up once, then all the way to the right. Use the Long Hook on the Diamond, then push the Blue Statue down onto the Tile. Collect the Key and go through the locked door. B-4 Blech, Tektites and Hardhat Beetles. Head above the left switch and push the blocks down and left to reach the switch. Step on it to extend the bridge. Head below the right switch and push all the blocks below it up. Take out your Cane of Somaria and create a Block to sit on the switch. Head across the bridge and equip your Roc's Feather and Pegasus Seeds as well. It's possible to do it w/o the Pegasus Seeds, but use them anyway. Jump diagonally to the left, then immediately press right to jump across the pit and end up in between the blocks. Jump again to end up where the Treasure Chest is. Open the Chest for a Gasha Seed, push the block down, then exit left (don't go through the warp). B-3 Kill the Arm-Mimics before attempting this mega Tile Puzzle. If you want a visual reference, check out Astroblue's GIF at GameFAQs. Follow these (abbreviated) directions: D4, L12, U8, R12, D3, L3, D, R2, D, L2, D, R2, D, L10, U6, R, D5, R, U2, R, D2, R, U, R2, D, R, U2, L3, U, L, U, L, U, R2, D, R6, U, L4. Wait, you mean there's one space left? Simple, just use the Cane of Somaria on the final space and the Treasure Chest should appear. Open it for a Key and go through the locked door. A-3 Jump into the water and dive down. B1F A-3 Swim to the left and surface. 1F A-3 Hit the Crystal Switch to lower the Blue Block, then push the Pot right once, and up twice. Now push it down four times. Head up past the Blue Block and hit the Crystal Switch to lower the Red Block. Stand a little to the left of where the Red Block would be, then throw a Bomb to the left so it lands near the Crystal Switch. Quickly head right past the Red Block. Step on the switch to make a Chest appear. Head down and use the Switch Hook on the Pots. Hit the Crystal Switch again to lower the Red Block and open the Chest for a Key. Unlock the block and dive down. B1F A-3 Use the Switch Hook on the Diamonds (and kill the Birii as well). Swim to the left and you'll find four switches and four Diamonds. Gee, I wonder what you have to do? Here's a diagram: 1S2 S S 3S4 Move 1 right one space, then down 4 spaces. Move 2 left and both 3 and 4 up. Now just switch with 1 while on the last switch and you'll make the Chest appear. Open the Chest for a Key. Unlock the block then resurface. 1F A-3 Head into the Warp. A-1 NOOOOOOOOO!!! This room will make you want to throw your Gameboy against a wall. DO NOT fall into the lava! If you do fall, you'll end up back on the Warp, which will warp you back to A-3 AND reset the puzzle! If you think you can handle it, equip the Power Bracelet and the Roc's Feather. Jump to the lever and pull it back as far as you can. When the floor appears, switch quickly to some Pegasus Seeds and run to the Cube. Push it right twice onto the Blue Tile and make sure you're standing on solid ground when the floor disappears. Pull the lever again and push the Cube left twice, up once, and left once more. Pull the lever again and push the Cube up four times and right once onto the Yellow Tile. Before attempting the Red Tile, make sure to blow up the cracked blocks with some Bombs. Now pull the lever and push the Cube right twice and down twice (again, make sure you're using Pegasus Seeds or you may not be quick enough). Pull the lever again and push the Cube right four times. Then push the Cube down twice. Pull the lever, then push the Cube right three times. Pull the lever again, then (it's best to use Pegasus Seeds) push the Cube up 6 times. A staircase will appear. Head back to solid ground, then make your way to the staircase. Use the Boomerang on the Spark and collect the Fairy. Now, go on top of the platform... and fall off. Make sure you're holding left as you fall so you end up in the small opening. Use the Switch Hook on the Pot. To get that big Red Rupee, jump up then immediately create a Block below you with the Cane of Somaria. Collect the 200 Rupees then strike the Block with your Sword to make it disappear. Head up the ladder. A-2 If you thought the Lava Room was hot, wait til you see this room. Hop into the Minecart and defeat the Gibdos. Open the Chest for a Gasha Seed. Hop back onto the Minecart. Now, your goal is to throw a Bomb at the cracked block. Take out a Bomb, then immediately hop onto the Minecart. Throw the Bomb down and it should land on the ground and blow up the cracked block. Hop back on the Minecart. Use the Switch Hook on the Diamond, then get ready for some jumping action. Equip the Roc's Feather and Pegasus Seeds and jump across the large gap. Now you'll have to do some brutal diagonal jumps. Don't stand on the edges too long or the floor will fall! After some practice this shouldn't be too hard. Head into the Warp. A-4 Okay, be VERY careful in this room. You must defeat 1 Gibdo, 1 Wizzrobe, 1 Darknut, 1 Peahat, AND _2_ Wall Masters! Don't forget about that second Wall Master! After the enemies are defeated go up the new steps and collect your well-deserved L-3 Defense Ring!! ------------------------------------------------------------------------------ Room of Rites ------------------------------------------------------------------------------ The Room of Rites is where Koume and Kotake plan to sacrifice Princess Zelda. Stop them before the ritual is complete! 1F Places of Interest Entrance- D-1 1 Bosses- A-1 _ A |_| B |_| C |_| D |_| 1F D-1 Head up. C-1 The eyes of all the statues will spin around then stop. Exit in the one direction that none of them are looking at. After doing this 7 or so times, you will end up in the next room. B-1 Head up. D-1 Walk up to Zelda. Suddenly the screen will go wavy and you will find yourself in the basement with Koume and Kotake. Now the battle begins... (see Bosses section for strategies). After beating both forms of Koume and Kotake they will sacrifice their bodies and the Great Evil King, Ganon, will be resurrected (once again, see Bosses section for strategies). After you kill the Evil King, head up the stairs in the bottom right corner of the room. Back upstairs, talk to the unconscious Zelda. Enjoy the *real* ending! /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 7. S I D E - Q U E S T S /__\ /\ /\ ------------------------ /\ /\ /__\/__\______________________________________________________________/__\/__\ The Trading Game ---------------- The Trading Game isn't necessary to complete the game, but having a Level 2 Sword sure ain't a bad thing. You can complete the Trading Sequence after you receive the Switch Hook from Level 4. Poe Clock Go to Yoll Graveyard (Present). Speak to the Friendly Ghost. After he disappears, push the tombstone nearby up and enter. Speak to the ghost again, then exit. Once outside, speak to him a final time to receive the [Poe Clock]. Letter Set Go to Lynna Village (Past). Speak to the Postman in the Post Office. Give him the [Poe Clock] and he will run out, dropping the [Letter Set] behind. Stink Bag Go to Lynna Village (Past). Speak to The Hand inside the Bathroom to trade the [Letter Set] for the [Stink Bag]. Tasty Meat Go to Crescent Island (Present). Speak to the Tokay in the lower-right hut. Give him the [Stink Bag] and you'll receive the [Tasty Meat]. Doggie Mask Go to the Happy Mask Shop which is in Nuun Highlands/Talus Peaks (Present). Speak to the Happy Mask Dealer and trade him the [Tasty Meat] for the [Doggie Mask]. Dumbbell Go to Lynna City (Present). Speak with Mamamu Yan (the lady with the dog) and trade the [Dog Mask] for the [Dumbbell]. Cheesy Moustache Go to Symmetry Village (Past). Speak with the man in the basement of the Center House to trade the [Iron Dumbbell] for a [Cheesy Moustache]. Funny Joke Go to Lynna City (Present). Speak with the guy in the tuxedo and give him the [Cheesy Moustache] for the [Funny Joke]. Touching Book Go to Lynna Village (Past). Go inside the Decadent House (one screen to the right of the Bathroom). Speak with the Boy inside and show him the [Funny Joke] in return for the [Touching Book]. Magical Oar Bump into Maple (Past or Present). You will drop the [Touching Book] and Maple will pick it up. She'll give you the [Magical Oar] in return. This can be quite a pain because Maple tends to not show up when you want her to. If you have it, equip the Maple Ring to increase your chances of meeting her. Sea Ukulele Go to South Shore (Past). Specifically, head to Rafton's House. Speak with Rafton inside his house and give him the [Magical Oar]. He will give you the [Sea Ukulele]. Broken Sword Go to East Lynna (the Forest east of Lynna Village (Past). Head to the screen above the screen where the guys are playing ball. Jump over the pits and head right. Head down one screen and use the Switch Hook to cross the pits, then go down another screen. Go inside the cave and speak with the Ancient Zora and give him the [Sea Ukulele] in return for the [Broken Sword]. Noble Sword Go Restoration Wall (Past) and speak with Patch. He will agree to fix the [Broken Sword] to restore it to a [Noble Sword]. However, you must perform the ceremony again, this time with 8 (!) Hardhat Beetles! Use the same strategies as before, but be aware that new Beetles will appear whenever you defeat one until you've made all 8 fall into the pits. Also, you can use Gale Seeds to stop the Beetles in their tracks! Congratulations, you've earned the Noble Sword, and you're one step closer to the legendary Master Sword. The Iron Shield --------------- Again, this is an optional quest, but it's so simple and easy there's really no reason not to do it. You will need the Mermaid Suit (from Level 6 - Mermaid's Cave) to complete this side-quest. Warp to the Ember Seed Tree in the Past. Head down one screen and head into the water. Dive down and head down three screens. Next, swim right one screen and down twice. Swim to the far-right and surface. Enter the cave and swim around until you reach the Tokay. Speak with him to receive a shiny new Iron Shield. Seed Upgrade ------------ This one's easy to find. The method was detailed in the Walkthrough, but just in case you missed it, here we are again. Once you have at least 3 types of Seeds (which would be after beating Level 3), return to Tingle and he will upgrade your Seed Satchel to allow you to carry up to 50 Seeds! Bomb Upgrade ------------ Ooooh, a toughie to find (at least in the Japanese version). Go to Talus Peaks in the Present. Remember that little pond with two Armos Statues? Throw a Bomb into the pond and a Fairy will appear, asking you what type of Bomb you threw in. As in Link to the Past, honesty is the best policy :) Shooting Gallery Mini-Game -------------------------- You can find this aggravating mini-game in Lynna Village (Past). It's where the Ring Shop is located in the Present. Play for Rings, a Flute, Gasha Seeds, or other prizes. Wild Tokay Food Mini-Game ------------------------- Found in a cave on Crescent Island (Past), this annoying mini-game involves throwing big hunks of meat to the Tokay that pass by. Perhaps, if you're lucky, you'll be able to play it in the Present. 1)Scent Seedling 2)20 Rupees 3)50 Rupees 4)Gasha Seed 5)100 Rupees Goron Dancing Mini-Game ----------------------- Found inside the caves in Rolling Ridge Base (Past and Present). As you may remember, Gorons are very fond of dancing. Present 6-7 Perfect Bronze 30 Rupees 100 Rupees Silver 50 Rupees Gasha Seed Gold Gasha Seed Fireworks Ring Past 6-7 Perfect Silver 50 Rupees Gasha Seed Gold Gasha Seed Sage Ring, Green Platinum Gasha Seed Protection Ring Target Carts ------------ Located in the heights of Rolling Ridge (Present). Consolation (Loser) Prize- 20 Rupees 1)50 Rupees (Perfect) Goron Shooting Gallery ---------------------- Located in the heights of Rolling Ridge (Past). 300 Points- Gasha Seed 400 Points- Boomerang Bomb Game --------- Located deep inside the caves of Rolling Ridge (Present). 1)30 Rupees 2)Toss Ring 3)30 Rupees /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 8. B E S T I A R Y /__\ /\ /\ ------------------ /\ /\ /__\/__\______________________________________________________________/__\/__\ ____________------------------------------------------------------____________ \ Bosses & Guardians / /___________------------------------------------------------------___________\ NOTE: All Sword hits assumes you have the Level 1 Sword, the Wood Sword. If you have a more powerful sword, it will usually take less hits. Giant Ghini ----------- Found in: Lv 1 Spirit's Grave Strategies: Use your sword to defeat the 3 Mini-Ghini surrounding the big one, then slash at the Giant Ghini. The Mini-Ghini can't actually hurt you, but they will slow you down so the Giant Ghini can charge you. 6 hits will kill it. Attacks: Charge- The Giant Ghini will charge at you. Pumpkin Head ------------ Found in: Lv 1 Spirit's Grave Strategies: Equip your Sword and Power Bracelet. Use your sword and hit him 4 times. The body will disappear and only the head will be left. Pick the head up, then throw it at the Mini-Ghost. Do this 2 times to defeat it. Attacks: Fireballs- The Pumpkinhead will spit out 3 fireballs at you. Hopping Attack- He will jump around theroom, trying to crush you. Swoop ----- Found in: Lv 2 Wing Dungeon Strategies: Darn, this one can be hard. Wait in one placefor a while until Swoop starts flapping his wings really fast. When he does, immediately move out of the way before he crushes you!. When he comes down, hit him with your Sword. The attack will leave a hole in the floor- don't fall through! Repeat this pattern 5 more times. After 6 hits or so, he'll start bouncing around 2-3 times after he comes down. Walk away from him until hebounces 3 times before you try hitting him. 10 hits total will do himin. "Loren Peace" notes that standing on the Blue Tiles bordering the room will make the battle even easier because he can't make them fall down! Thanks for the tip! Attacks: Big Drop- Swoop will flap his wings fast, then try to crush you! This attack will leave a hole in the floor. Be careful not to fall through! Big Drop x2, x3- As the battle progresses, Swoop will bounce around a couple of times after the initial drop. Head Thwomp ----------- Found in: Lv 2 Wing Dungeon Strategies: Equip your Bombs and Roc's Feather, and get ready for a heckuva battle! Climb up the ladders on either side of the room. Use a Bomb, and throw it at the Head Thomp as you move. Time your throw so that it'll land inside when it's Red. It'll spin for a while, then finally stop at a color. If it's Red, it'll drop a heart and be hurt, then it'll start spinning again. Hit him 4 times when he's Red to defeat him. Also, you can try throwing the Bombs while you're on one of the moving platforms, but it's easiest and safest to throw them from one of the ledges. Every once in a while, it'll toss out some Bombs so you can replenish your supply. Attacks: Podobos (Green)- If you throw the Bomb into the Thwomp when it's Green, it'll toss out some Podobos (Flames) at you. It will also do this automatically if you don't hit it for a while. To evade it, just stand on one of the top ledges. Fireballs (Blue)- If you throw the Bomb into the Thwomp when it's Blue, it'll toss lots of little fireballs at you. To escape, immediately move to the opposite end of the room. Quake (Purple)- If you throw the Bomb into the Thwomp when it's Purple, it'll crash to the ground, causing it to shake. Little boulders will come crashing down. Simply stand beneath one of the blocks near the ladders to escape unharmed. Subterror --------- Found in: Lv 3 Moonlit Grotto Strategies: Wow, this is easy! Equip your Shovel and Sword. When he digs down, use your Shovel to get him back up, then strike him with your sword. He will start moving faster after a few hits. 10 hits will do him in. Attacks: Up-Drill- After Subterror digs down, he'll wander around a while and will eventually drill up. Keep on movin'! Shadow Hag ---------- Found in: Lv 3 Moonlit Grotto Strategies: This one can be a little tough. Equip your Roc's Feather and Seed Shooter. Jump over the shadows, then, when she recombines, be ready. She'll release butterflies, which you can just ignore. She'll appear behind you, but don't turn around! Instead, shoot the Seed Shooter (and seed) into the wall. The seeds will bounce off and hit her! Do this 6 times in all. Attacks: Shadows- The Shadow Hag will seperate into 4 shadows. Simply jump over them to avoid. Butterflies- The Witch will release 4 butterflies when she recombines. Ignore them or kill them with your Sword. Charge- When your back is turned, she'll charge at you. Either look at her or hit her to make he go away. Armos Warrior ------------- Found in: Lv 4 Skull Dungeon Strategies: Hmm, the Armos Warrior has slimmed down since his last appearance, eh? The Armos Warrior will release his sword then start pacing around the room. Follow the Armos Warrior, doing your best to make his sword hit him. 3 hits from his own sword will break his shield, allowing you to attack him directly with your Sword. Wait in one place for a second, then move out of the way to make him pass you. Follow him and hit him after he hits the wall. Repeat. 5 hits from Link's Sword will defeat the Armos Warrior. Attacks: Flying Sword- The Armos Warrior will make his sword spin around the room. Avoid at all costs. Charge- After he loses his shield, the Armos Warrior will start charging at you. Eyesoar ------- Found in: Lv 4 Skull Dungeon Strategies: Equip your Switch Hook and Sword. Use your Sword (or Switch Hook) to defeat the 4 Mini-Patras surrounding the big one. Once the coast is clear, use the Switch Hook on the giant Patra, then slash it with your Sword. 10 hits will kill this easy boss. Attacks: Surrounding Eyes- The Mini-Patras will surround Eyesoar. Flying Eyes- The Mini-Patras will fly randomly around the room. Great Moblin ------------ Found in: Moblin Keep Strategies: Pick up the large Bombs (you need to equip the Power Bracelet), wait a few seconds, then toss them back at the Great Moblin. Evade the small Bombs by standing in one place and moving once the Pig Warriors toss them at you. 6 hits and he's a goner. Attacks: Big Bomb- The Great Moblin will hurl large Bombs at you. Bomb- The Pig Warriors will toss regular Bombs at you. Smasher ------- Found in: Lv 5 Crown Dungeon Strategies: Equip the Power Bracelet. Wait for Smasher to throw the Iron Ball at you, then move away. After the ball lands, pick it up and toss it at Smasher. If you're not quick enough, the Iron Ball will disappear and reappear somewhere else in the room! It's best to corner Smasher before attempting to hit him. 5 hits will do him in. Attacks: Smash Throw- Smasher will bick up the Iron Ball and throw it at you. Smog ---- Found in: Lv 5 Crown Dungeon Strategies: Equip your Power Bracelet and Sword for this tough boss battle. The Evil Cloud will split in two. Your goal is to place a Block with the Cane of Somaria in front of a Mini-Cloud so that it will move onto it, then quickly create another Block next to it and move it over to the other set of blocks so that the two Mini-Cloud will collide and recombine. This is easier said than done, however. If you get rid of the Block before a Mini-Cloud attaches to another one, it'll disapppear and start over wandering around the regular blocks. If you step on the switch at the upper-left of the room, you'll reset everything. MAJOR TIP: If you slash the Mini-Clouds with your Sword, you stall them for a while, allowing the other Mini-Clouds time to reach each other! PHASE 1 Best place to put Block (#-Regular Block, X-Cane of Somaria Block): # ### X ### # 3 hits with the Sword when it's combined will defeat the first form. PHASE 2 Best place to put Block (#-Regular Block, X-Cane of Somaria Block): # # # # # # X #XX# The right two Mini-Clouds are easy to combine, but the third can be a hassle. Place a block where the left-most X is, then when the Mini-Cloud is on it, immediately place another Block where the next X is. Another 3 hits and it's gone. PHASE 3 Best place to put Block (#-Regular Block, X-Cane of Somaria Block): # ###XX XX### # Phase 3 is harder, because you have to bring one Mini-Cloud to the other side slowly. Place Blocks where the Xs are, and try to get at least one Mini-Cloud to circle one of the middle blocks. Then just stall it until the other Mini-Cloud comes by. Again, 3 hits ends this phase. PHASE 4 Best place to put Block (#-Regular Block, X-Cane of Somaria Block): ### # # # # # # # # # # # # X # #X#XX# X# This is the final, and coincidentally, hardest, phase. Combine the right two Mini-Clouds first, then bring the one on the left to the right. Thankfully, the Big Cloud moves slower than a Mini-Cloud, so it shouldn't be too hard. Attacks: Gas Cloud- The Mini-Clouds will repeatedly spew gas clouds at you. They hurt, so stay far away! You can also use your Sword to destroy them. Thunder Zap- The combined form will shoot little thunder bolts at you. Vire ---- Found in: Lv 6 Mermaid's Cave Strategies: Just use your Sword and Shield for this battle. Use your Sword or Shield to block the fireballs, and wait for him to charge at you. When he does, slash him with your Sword. It's possible to chase after him and get in a hit, but usually he'll be too fast for you. After 9 hits, he'll split into 2 Skull Keese. Wait for them to charge or just jump up and slash 'em to end the fight. Attacks: Fireballs- These come in 3 flavors: Yellow/Orange, Red, and Blue. The Red and Blue ones don't do anything special, but if you don't hit the Yellow ones, they'll split into 6 and spread out. Use your Sword or Shield to block them. Charge- Vire will charge at you. Skull Keese- After a couple of hits, Vire will split into 2 Skull Keese that will charge at you. Octogon ------- Found in: Lv 6 Mermaid's Cave Strategies: Swim to the platform in the middle of the room. DON'T break the Pots, because they'll offer some protection. After he circles around the platform and spits rocks, he'll eventually dive down, which is your cue to do the same. Down below, slash him with your Sword or just use the Seed Shooter. It's also possible to hit him with the Sword when you're up above. 16 hits with the Sword will kill him. Roughly 18-20 Seeds will do the same. Attacks: Rock Spit- Octogon will spit rocks at you. Very easy to avoid. Just use your Shield or move out of the way. Bubble- Octogon will sometimes encase you in a bubble, rendering you immobile. Fireball- After Octogon has dived, it'll start spewing fireballs. Veran (Nayru) ------------- Found in: Ambi's Palace Strategies: Actually an extremely easy battle, though first-timers will have a rough time! Equip your Mystery Seeds (Seed Shooter recommended) and shoot them at Nayru. This will cause her to fall asleep, while Veran while leave the body temporarily. Immediately use the Switch Hook on the Shadow, and slash away! 3 hits is all it takes! Attacks: Energy Balls- Nayru will release energy balls that will spread in a counter/anti-clockwise direction. Run away to avoid them! Angler Fish ----------- Found in: Lv 7 Jabu Jabu's Belly Strategies: Equip your Roc's Feather and Seed Shooter. As the Angler hops about, shoot the flashing part to deflate him. Next, switch to your Sword and slash him while he's down. It'l also possible to hit him with the Sword w/o deflating him, but it's not recommended. 10 Hits with the Sword is all it takes. If you don't deflate him first, it'll take about 15-16 hits with the Sword. Attacks: Jump- Strange... fish usually don't jump, right? Anyway, he'll jump around the room. Very easy to avoid. Bubble- I still find it hard to believe that Bubbles can hurt our hero, but they can! Slash at them to get rid of 'em. Plasmarine ---------- Found in: Lv 7 Jabu Jabu's Belly Strategies: Wow. I can't believe how unbelievably easy this guy is. Equip your Switch Hook. Allow him to charge at you, then get out of the way. If it's Red and releases a red energy ball, use the Switch Hook on him to turn him blue. Do this so the red energy ball hits him. Do the same thing if he launces a blue energy ball when he's blue. Be careful, sometimes he charges himself with electricity, so don't use the Switch Hook then. 7 tastes of his own medicine will fry him. Attacks: Charge- The big Biri will charge at you. Blue/Red Energy Ball- The monstrous Jellyfish will unleash energy balls at you. Zap- The humongous sea creature will charge its body with electricity. Don't touch! Blue Stalfos ------------ Found in: Lv 8 Ancient Tomb Strategies: An easy battle reminiscent of the original Agahnim. Hit back his energy balls at him, which will turn him into a Skull Keese. Hit him with your Sword while he's in this form. 9 hits is all it takes. Try not to get turned into Baby Link, because you're slow and defenseless in that form. Attacks: Energy Ball- The Blue Stalfos will throw an energy ball at you. Simply use your sword to hit it back. If you get hit, you'll be turned into.... Baby Link! Awww, how cute! Fake Energy Ball- Often he'll try to fake you out by launching an energy ball that you can't hit back (similar to the original Agahnim). All you can do is run (and use your Shield). Slash- The Blue Stalfos will slash at you. He usually does this while you're Baby Link. Ramrock ------- Found in: Lv 8 Ancient Tomb Ramrock has many different forms, each with different attacks. You'll also have to use different strategies. Dale Lambert was keen enough to discover this: Re: Ramrock Hi, I noticed in the bosses section how to beat the boss. If you also notice, the way to get into the boss's room tells you how to defeat him. First you have to use the sword to cut the crystal, then bomb the block, then use your seed shooter, then the Power Glove. All in the same order to defeat the boss. Nice of them to tell you how to defeat the bastich. PHASE 1 Strategies: Relatively easy form. He'll launce his hands at you, and it's your job to hit them back at him with your Sword. About 3 hits is all it takes. Attacks: Hand Missile- The Rock Head will launce his hands at you. Hit them back at him. PHASE 2 Strategies: Possibly his hardest form. Only Bombs will work on this monstrosity, but there's a catch! You must place the Bombs so that they land in between his hands. If you need more Bombs, cut the Bushes near the bottom of the room. 3 hits is all it takes. Attacks: CRUSH!- Using his hands, Ramrock will try and crush you. PHASE 3 Strategies: Ramrock will wear a mask, preventing direct attacks. However, his back is still vulnerable. Use the Seed Shooter to bounce seeds off the wall and into his back. 4 hits will do him in. Attacks: Energy Ball- The Rock Head will launch balls of energy at you. Don't try to hit them with your Sword! Laser Eyes- He'll fire Lasers out of his eyes. Make sure to run to the sides or jump over them. PHASE 4 Strategies: This form fooled us all for a looong time. Equip your Power Glove. Wait for him to launce one of his balls (stop thinking dirty), then quickly grab his other ball and pull it back as far as you can. Release it before he attacks you again and it will hit him. Do this 3 times to kill him. ProtoBladeX adds this tip: A Major tip for the Ramrock boss is that if you use the Cane of Somaria, you can block his hand, and while it is dealing with the block, you can grab the other hand and pull it out. Ramrock will not move because you have his hand and every time he shoots the hand at you it will not get you because of the block. Attacks: Iron Ball- He will throw his Iron Balls (that sounds so wrong) at you. Simply dodge them. V E R A N =-=-=-=-=-=-= The "final" boss comes in many forms. Make sure you're well-prepared! PHASE 1 Veran (Ambi) ------------ Found in: The Black Tower Strategies: This is Technically Veran's first form, and is very similar to Veran (Nayru). The only difference is she'll warp around a lot more and use different attacks. Once again, use Mystery Seeds on Ambi to make her sleep, then use the Switch Hook on the Shadow. Now you can slash at Veran. 3 hits is all it takes. Attacks: Energy Balls- Ambi will release energy balls that will spread in a counter/anti-clockwise direction. Run away to avoid them! Spiders- Periodically Ambi will call some Spiders down to attack you. Sometimes they will fall without her having to call. PHASE 2 Veran (Fairy) ----- Found in: The Black Tower Strategies: This is Veran's Fairy form, which is generally considered her toughest. There's not much to say other than keep using your Sword. You can also use your Seed Shooter against her, which might be best while she's flying fast. Also, make sure to defeat the Dark Links so they won't cause trouble. It's hard to hit her without getting hit by her attacks, so make sure you have Magic Potion. 20 hits with the Sword will clip her wings. 20 hits with the Seed Shooter will also do the job. Attacks: Energy Balls- Veran will throw single energy balls at you. Large Energy Ball- Veran will launch a big blue energy ball at you. Dark Link- When the battle begins, 4 Dark Links will be present. They act exactly the same as Arm Mimics, meaning they follow the reverse direction that you move. Kill them quickly so they won't get in your way. PHASE 3 Veran (Turtle) ----- Found in: The Black Tower Strategies: Pretty simple. Just stand in one place and move as she comes down. Repeat until she shows her head, then use your Sword to hit her. This is her most common form. Roughly 50 hits total on all of her forms will kill her. Attacks: Ground Stomp- Veran will jump up high and stomp the ground hard, uncovering some lava. Don't stand anywhere near her while she stomps! Veran (Spider) ----- Found in: The Black Tower Strategies: You'll have to use Bombs on her. After the Bomb explodes, hit her! Roughly 50 hits total on all of her forms will kill her. Attacks: Charge- Veran will charge at you. Web Spin- She'll spit some webbing at you. Don't get caught! Stomp- Veran will swing to the ceiling and drop down. Perfect time to plant a Bomb! Veran (Bee) ----- Found in: The Black Tower Strategies: Just use your Sword (or Seed Shooter) on her. Take a while to figure out her pattern and where you can stand to stay safe. Roughly 50 hits total on all of her forms will kill her. Attacks: Stinger- Don't get hit by these or else you'll not only be hurt, but you'll also slow down! Bees- These are truly a blessing! Kill them quickly and hope they've got some recovery hearts. T W I N R O V A =-=-=-=-=-=-=-=-= These cold hearted and hot tempered witches are the "penulitimate" bosses. They are the masterminds behind Ganon's resurrection. With the flame of destruction and the flame of sorrow lit, all they need is the flame of despair to complete their task. PHASE 1 Koume & Kotake -------------- Found in: Room of Rites Strategies: Avoid them and hit their elemental balls back at the other witch with your sword. In other words, hit Kotake's Ice Balls at Koume and Koume's Fire Balls at Kotake. This can be extremely hard. If you have the Mirror Shield, you can absorb their attacks, but can't deflect them like you could in Ocarina of Time. Only the Sword can deflect shots, so make sure you get some practice in the Ages Target Practice Mini-Game. From my count, it only takes about 3-4 hits to bring the sisters down. Attacks: Ice Ball- Kotake with throw a ball of ice at Link. Fire Ball- Koume with throw a ball of fire at Link. PHASE 2 Twinrova -------- Found in: Room of Rites Strategies: When she is Firerova, avoid the Lava. When she is Icerova just avoid the bouncing Ice Crystals and hit the Ice Balls she throws with your sword. To kill her, slash her with your Sword (try to do Spin Attacks as often as you can) and when she reverts to Twinrova, shoot Seeds with your Seed Shooter depending on the background. If the background is Fire, use Mystery Seeds. If it's Ice, use Ember Seeds. However, Scent Seeds can be used against either form, and evidently defeat her faster. When hitting Firerova, you'll be forced back, often into the lava. If you want, equip the Steadfast Ring to prevent this from happening. The Snowshoe ring is great to prevent slipping against Icerova. Quanta StarFire has a strategy: "First, if you're using the Master Sword, put Roc's Feather on the other slot in case you need to do an emergency jump. Stand under where Twinrova will appear and charge your sword, facing sideways so that you won't waste the charge. During the switch of terrain, let go of the button so that your charge attack starts immediately. You'll knock her into switching again, so quickly resume the stance you had previously and charge the sword again. Then release the button when the switch is in progress. After that, rinse and repeat until she's done." Attacks: Backdraft- As Firerova she will throw an ember out. Once it hits the wall it will split into three balls of fire which will head back towards Link. To avoid her Backdraft attack, run through the gap between the Fireballs. Fire Keese- As Firerova she will summon four Fire Keese which will fly towards Link. Run from the bottom of the room up (or vice versa), or kill them with a Spin Attack from your Sword. Ice Crystals- As Icerova she will create two ice crystals which will bounce around the room. Ice Ball- As Icerova she will throw a ball of ice at Link. Hit them with your Sword. G A N O N =-=-=-=-=-= The "ultimate final boss" in the Oracles series. One big ugly Gerudo pig! The flames of destruction and sorrow burn bright, but it will take a complete sacrifice of Princess Zelda to light the flame of despair and resurrect Ganon to his former self. For now, you will fight a mad, empty shadow of the Evil King! Found in: Room of Rites Strategies: Ganon is one tough cookie. He teleports all over the place unleashing random attacks. Avoid all his attacks and keep charging your Sword. When he appears, unleash a Spin Attack. I find it useful to equip the Roc's Feather/Cape and just keep jumping over attacks and releasing your own once you're near. When the screen turns blue, your controls will be reversed. Get used to it, because this is actually the best time to strike Ganon! Having the Noble Sword will make this fight easier, but legend says the Master Sword is capable of hitting the giant beast without the need of charging up! Note that the Biggoron's Sword will not affect Ganon, and the best way to defeat him is to use the Master Sword and equip the Red Ring. Attacks: Tri-Blast- Ganon shoots one slow ball of energy then two fast balls of energy. Get out of the way or guard with the Mirror Shield. Trident Slash- Ganon slashes with his huge Trident. Trident Flame- Ganon stabs his Trident into the ground causing a ball of fire to land that will split twice into 12 small Fireballs. Pound & Blast- Ganon pounds his fist in the ground immobolizing Link. He then throws a giant ball of energy at Link. Jump when he stomps the ground, but keep moving as he will still launch the energy ball! Anti-Matter Field- Ganon will cause the screen to flash blue. During this time your controls are reversed, so pushing left makes you go right, etc. He takes advantage of your confused state by throwing balls of energy at you. ____________------------------------------------------------------____________ \ Enemies / /___________------------------------------------------------------___________\ ____________------------------------------------------------------____________ \ SPECIAL THANKS! / /___________------------------------------------------------------___________\ Special thanks to Sledge Brotha for helping with enemy damage!! Enemy Name ---------- Desc. : A description of the enemy Health : The amount of health an enemy has. 1 Health is equal to 0.25 Hearts which is equal to ONE slash from a Level 1 Wooden Sword. Note that not all enemies are vulnerable to the Sword. Damage : How much damage (in Hearts) an enemy will inflict upon you if they hit you. ALL of these were taken down by Sledge Brotha, so a big huge thanks to him! Comment: Notes on ways to defeat, avoid, etc. Arm Mimic --------- Desc. : Shy Guy looka-likes. Health : 5 Damage : 1 Comment: These do the exact opposite of Link's movements and sometimes are quite annoying when in rooms with spikes and moving floors. However usually they are easily disposed of. Armos Knight ------------ Desc. : Stone knight statues Health : 4 (1 Bomb) Damage : 1 Comment: These statues come to life once Link has touched them or got close enough to them. Destroy them with either the Magic Boomerang, Bombs or the Biggoron Sword. Ball & Chain Trooper -------------------- Desc. : A knight that wields a giant mace Health : 4 Damage : 0.5 Comment: This Trooper swings his giant mace around at Link. Just get in with a quick Spin Attack from your sword. Beamos ------ Desc. : A tower with a single eye at the top. Health : N/A Damage : 0.5 Comment: Beamos shoot lasers at Link once they see him. They are invincible, though the Mirror Shield will allow you to block their lasers. Beetles ------- Desc. : Small insects Health : 1 Damage : 0.5 Comment: These creatures are relatively rare, only appearing in the ground when using the Shovel to dig. Biri ---- Desc. : Electric jellyfish Health : 3 w/Hookshot Damage : 1.0 Comment: Don't attack these monsters when they're flashing, or you'll be shocked. Hookshots Blade Trap ---------- Desc. : Spiked Blocks Health : N/A Damage : 0.5 Comment: Beware if you've crossed the paths of these traps. Once you get in front of them, they'll charge at you, which is your cue to get out of the way. Traps come in many varieties, Red one's are quite slow. Blue are very fast. And Green ones rotate very fast in a circle around a centre. Boulders -------- Desc. : Large rocks the size of Link Health : N/A Damage : 0.5 Comment: Look above and watch for shadows when climbing Restoration Wall, or else these will cause a lot of trouble. Bubble ------ Desc. : A flying skull with a glowing aura Health : N/A Damage : 0.5 Comment: Kill them with the Boomerang, these guys float around hitting the walls. They can be VERY annoying. Bumper Beetle ------------- Desc. : Black shelled beetles Health : N/A Damage : 0.5 Comment: Impenetrable black shells prevent these beetles from being defeated by normal weapons. Only forcing them into a hole can defeat them. You can also use Pegasus Seeds to freeze them. Buzz Blob --------- Desc. : Cucumber looking blobs (green). Health : 1 Damage : 1 Comment: If you hit them with your sword you will get zapped. So throw something at them or use your Slingshot and Scent Seeds. Shoot them with a mystery seed and they'll transform into a Cukeman. Cheep-Cheeps ------------ Desc. : Winged fish from the Super Mario. Bros series Health : 2 Damage : 0.5 Comment: They aren't very aggressive. Just slash them with your Sword. Crow ---- Desc. : Black birds Health : 3 Damage : 0.5 Comment: Sit in trees waiting for Link. Once they see him they will swoop down to attack. Cukeman ------- Desc. : Cucumber looking blobs with glasses. Health : 1 Damage : 1 Comment: Talk nonsense. Can only be seen by hitting a Buzz Blob with a Mystery Seed. Darknut ------- Desc. : The dark knights of Labrynna. Health : Red 6 Blue 9 Damage : 1 Comment: Either wielding Sword & Shield or Spears, these are quite strong for normal overworld enemies. Deku Scrubs ----------- Desc. : A Shrub like race Health : N/A Damage : 0.5 Comment: Deku Scrubs jump up after being camoflaged as bushes and then proceed to spit seeds at Link. Deflect their seeds back with any Shield to knock sense into them, and you will be able to talk to them. Fish ---- Desc. : Attacking fish Health : 3 Damage : 0.5 Comment: Jump out of the water to attack Link, they swim in a very methodical way. Face Lamp --------- Desc. : Lamps which produce fireballs Health : N/A Damage : 0.5 Comment: Avoid the fireballs they produce at all costs. Usually, to make them stop, kill every enemy in the room. Flying Tile ----------- Desc. : Spinning Tile Health : N/A Damage : 0.5 Comment: Flying Tiles magically will fly up from the floor then into Link. Slash at them or use a good shield. Gel --- Desc. : Small blobs. Health : 1 Damage : 0.5 Comment: Gel's will jump on Link, they do not hurt him but they will slow him down thus leaving him more open to more dangerous attacks from other enemies. When they jump on Link press the A & B buttons rapidly to brush them off & then quickly slash them with your sword. Ghini ----- Desc. : One-eyed Ghosts Health : 10 Damage : 0.5 Comment: Ghinis only appear once you have touched their graves. Like in previous Zelda games, attack the original one to kill them all. Giant Blade Trap ---------------- Desc. : A giant faced Blade Trap Health : N/A Damage : 1 Comment: Run like hell to avoid these, it's the only way! Gibdo ----- Desc. : Egyptian Mummies. Health : 8 Damage : 1 Comment: Gibdos slowly go after Link. Burn them with Ember Seeds to turn them into Stalfos. Goponga Flower -------------- Desc. : A semi-indestructible swamp plant Health : 2 (1 Bomb) Damage : 0.5 Comment: Use Dimitri to eat these up, or use Bombs, Ember Seeds, Master Sword, etc. to destroy them. Hiploop ------- Desc. : Little bugs with hard iron Masks. Health : 2 Damage : 0.5 Comment: Also known as Iron Masks. Use the Switch Hook to pull off their masks, then strike with the Sword. Hoarder ------- Desc. : Little bugs that hide under rocks or bushes. Health : 2 Damage : 0.5 Comment: Hoarders stay dormant until you walk past them, then they will suddenly scamper towards Link. At this time you should destroy them with a well timed sword slash. Keese ----- Desc. : The bats that inhibit the many caves and dungeons of Labrynna. Health : 1 Damage : Normal 0.5 Fire 1 Comment: Keese flying annoyingly close to Link, and are sometimes hard to kill because of there erratic flying habits. Keese also come in a Fire form, when fire Keese dive into Link they will burn him and go back to being normal Keese. Leever ------ Desc. : Shell-like enemies which burrow up from the ground. Health : Red 3 Blue 4 Damage : 0.5 Comment: Leevers emerge from the ground without warning. They hurt Link with their serrated edges so quickly kill them with you sword. Like Like --------- Desc. : Giant Leeches Health : 5 Damage : 0 Comment: Like Likes tend to swallow Link, in which case you shield gets stolen 75% of the time. Avoid them at all costs. Lynel ----- Desc. : Lions with swords for hands. Health : Red 8 Blue 12 Damage : 1 Comment: The toughest overworld enemies there are. Lynel's will charge on sight and will also shoot beams of light from their swords at Link. Moblin ------ Desc. : Half-Dog, Half-Goblins. Health : 3 Damage : 0.5 Comment: They either throw Boomerangs or throw spears at Link. Moldorm ------- Desc. : Worm-like creatures made of a bunch of orbs Health : 8 Damage : 0.5 Comment: Moldorm will fly around, sometimes toward Link. Slash at them with your sword until it dies. Octorok ------- Desc. : Four-legged Octopi. Health : Red 2 Blue 3 Damage : 0.5 Comment: Octorok's spit rocks at Link. Peahat ------ Desc. : Large flying flowers (well they are as big as Link). Health : 3 Damage : 0.5 Comment: Peahats spin their petals to fly. While they do that they cannot be harmed by your sword. To kill them attack them furiously when they land and are stationary. Or you can fire a Ember Seed at them, even when they are flying to kill them. Pig Warriors ------------ Desc. : Pig like looking soldiers. Health : 2 Damage : 0.5 Comment: Mistaken for Moblins a lot. Pig Warriors wield a Sword & Shield and will charge at Link when they sight him. Simple swipes of your sword should do. Pincer ------ Desc. : Centipedes with large Pincers. Health : 5 Damage : 0.5 Comment: Pincers attack Link with it's large Pincers from holes in the ground. It's easier to avoid them than to kill them. Podobos ------- Desc. : Fireballs Health : N/A Damage : 0.5 Comment: Pobodos usually constantly jump up from the lava, but occasionally they are produced by volcanoes or bosses. You cannot destroy them. Podobo Chains ------------- Desc. : A segmented chain of fire that looks like a Moldorm. Health : 3 Damage : 0.5 Comment: Chains of flames will sprout from the ground and shoot fireballs at you. Pokey ----- Desc. : The Walking Cactus from Super Mario Bros. 2 Health : 1 Damage : 0.5 Comment: Avoid it or slash it with your sword until it is no more. For fun, try shooting Mystery Seeds at it. Pols Voice ---------- Desc. : Bouncing blobs with rabbit ears. Health : 2 (1 Bomb) Damage : 0.5 Comment: Pols Voice bounce around virtually invincible. Until you destroy them with a well placed Bomb or by playing an Animal Flute :) . Rope (Snake) ------------ Desc. : Green Snake Health : 2 Damage : 0.5 Comment: Ropes charge at Link on sight. Kill them with a well timed slash before they get to you. Sand Crab --------- Desc. : Crabs which scuttle around the shore. Health : 2 Damage : 0.5 Comment: No real threat at all. Shrouded Stalfos ---------------- Desc. : Stalfos with green robes. Health : 4 Damage : 0.5 Comment: Like Moblins they either wield a sword & shield or spears. Spark ----- Desc. : A bolt of electricity Health : N/A Damage : 0.5 Comment: Hover around the perimeter of the room, hit them with a Boomerang and they will turn into a Faerie. Spiked Roller ------------- Desc. : A long spiked roller Health : N/A Damage : 0.5 Comment: Rolls back and forth, jump it with a Roc artifact. Spiny Beetle ------------ Desc. : Beetles with spiked shells. Health : 2 Damage : 0.5 Comment: Spiny Beetles charge at Link when they are directly across from him. To kill them use your Shield when they charge to flip them, then hack their underbelly to cause damage. If you don't have a Shield handy use your Shovel!! Stalfos ------- Desc. : Skeleton Knights Health : Blue 2 Green 4 Orange 4 Damage : 0.5 Comment: These enemies come in three varieties/colours. The Blue ones are the most basic and do not jump around or throw bones at Link, the Green ones jump at Link but don't throw bones & the Orange ones jump about and also throw bones at Link. Tektite ------- Desc. : Erratic Multiple-legged Insects Health : Orange 2 Blue 3 Water 3 Damage : 0.5 Comment: These come in two varieties. Land, two-legged an hop about, easy to destroy and Water, four-legged and skim across the surface of the water and are slightly harder to kill. Thwomps ------- Desc. : Large one-eyed blocks with 3 spiked sides Health : N/A Damage : 0.5 Comment: When Link is vertically in line with them, they will drop down to crush him. Because of their flat top you can use them as platforms. Wall/Floor Master ----------------- Desc. : Large severed hands. Health : Floor 5 Damage : N/A Comment: Wall/Floor Masters come from the walls/roofs, they will grab Link and take him to the entrance of the Dungeon. The Blue (Floor Masters) appear from the floors & walls and can easily be destroyed. The Red (Wall Masters) fall from the roof, and are much harder to avoid. Whirling Cyclops ---------------- Desc. : Whirling armoured anemones Health : N/A Damage : 0.5 Comment: Once they spot Link they will whirl in that direction until they hit a wall. Hideout in a crevace or jump over them. Whisps ------ Desc. : Red balls of light with a skull in the middle. Health : N/A Damage : 0 Comment: If Link touches them they will "jinx" him and he will not be able to use his Sword. There is no know way to kill them. Wizzrobe -------- Desc. : Teleporting wizards Health : Green 4 Red 5 Blue 7 Damage : 0.75 Comment: Wizzrobes will suddenly dissolve then they will shot evil magic at Link. The Green ones always dissolve in the same spot they disappeared from. The Red ones dissolve randomly in different places and the Blue walk around and go invincible/transparent periodically. Whickies -------- Desc. : Candle monsters Health : 1 Damage : 1 Comment: Light their whick and they will pop like a firecracker. Zola/ River Zora ---------------- Desc. : Mutated fishmen Health : 4 Damage : 0.5 Comment: Around waterways these emerge from the water and spit fire at Link, then submerge into the water again. Zol --- Desc. : Large Blobs. Health : Red 1 Green 2 Damage : 0.5 Comment: Zols will bounce around attacking Link, simply slash them. The Red one split into two Gels. The Green ones will simply dissolve. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 9. I T E M S /__\ /\ /\ ------------ /\ /\ /__\/__\______________________________________________________________/__\/__\ ____________------------------------------------------------------____________ \ Items / /___________------------------------------------------------------___________\ Wooden Sword ------------ This is Link's first weapon, given to him by Impa. The Wooden Sword's main use is to defeat enemies with it's sharp blade. But it can also be used to slash bushes that are in the way, change switches & to pick up items just out of your reach. Also if you hold the button it is assigned to you can charge it up, once you release the button Link with perform the Spin Attack which is much more damaging then a normal slash. Noble Sword ----------- The Level 2 Sword increases Link's power immensely. Unlike the Wooden Sword it can destroy Pots and Signs with a single swipe. And if Link has enough energy he can shot beams of light with it. Master Sword ------------ This legendary blade has unimaginable power. Even Link's greatest foes are susceptible to its might. You get it via the Password system. Biggoron Sword -------------- This sword is so big it takes up both of Link's hands. Hence you cannot equip another item to another button while using this. You get this from Biggoron, after giving him a password. Wooden Shield ------------- Link's first shield. The Shield is used to deflect projectiles and to guard from other attacks. Iron Shield ----------- A more powerful Shield, this deflects even more attacks. Mirror Shield ------------- A legendary item. Few know how to forge such a powerful tool. Even the attacks of Link's greatest foes can be blocked. Get it via the Password (Secret) system. Shovel ------ The shovel can dig through soil and break some rocks. Seed Satchel ------------ 10 Seeds 50 Seeds 99 Seeds Ember Seed Light trees on fire, or light up darkened rooms. Mystery Seed Breath life into statues, or blow away enemies with a whirlwind. Scent Seed Enemies will be drawn to the strange smell. Gale Seed These magical seeds will warp you to any of the Mystical Seed Trees. Pegasus Seed Run like the wind. Power Bracelet -------------- The Power Bracelet allows you to lift Bushes, Pots, Rocks, and other objects... Power Glove ----------- Lift giant blue Genie Statues. Harp of Ages ------------ Tune of Echoes Activate Time Portals. Tune of Currents Transport to the Present anywhere from the Past. Tune of Ages Transport to the Past anywhere from the Present and to the Present anywhere from the Past. Bomb ---- These explosives can be used to create holes in walls and rocks. Bombchu ------- These mouse-like contraptions scurry around and explode on contact. Roc's Feather ------------- The Roc's Feather gives you the power to jump. Seed Shooter ------------ Mystical Seeds become powerful projectiles with this Item. Use the Seed Shooter to shoot Seeds and bounce them off walls. Switch Hook ----------- After discharging it, it draws things towards Link and vice versa. Long Hook --------- Similar to the Switch Hook, with added range and speed. Cane of Somaria ---------------- Create magic blocks from out of nowhere with this magical staff! The best part is, there's no Magic Bar in the Oracles games so you can use it as many times as you want! However, it no longer produces projectiles if you hit it again. Boomerang --------- This rare item has the power to destroy enemies that could not otherwise be beaten. You can get it from Goron Target Carts or from the Goron Shooting Gallery. ____________------------------------------------------------------____________ \ Special Items / /___________------------------------------------------------------___________\ Flippers -------- Flippers that will allow Link to swim in water. Don't wade too far, however! Mermaid Suit ------------ Also known as the Merman Suit (which I suppose would be more fitting), this is essentially a "Level 2 Flippers." It takes a while to get used to, but allows you to swim in the deep waters of the sea. Magic Potion ------------ This special concoction totally heals all of Link's health when he loses all his Hearts. Don't leave home without it! Maku Seed --------- This Seed allows you to see the truth. Gasha Seed ---------- These Seeds can be planted in Soft Soil. They will eventually grow Trees that will bear Nuts with Items. Graveyard Key ------------- Use this skull Key to open the way to the Spirit's Grave. Cheval Rope ----------- This water-proof Rope is essential in building a Raft. Ricky's Glove ------------- Ricky has lost his glove, so you should return it to him. Island Chart ------------ Tingle's cartography comes in handy as this map helps you to sail on the rough waters of the Sea of Storms. Cracked Tuni Nut ---------------- With the Tuni Nut broken, Symmetry Village has been thrown off balance. Tuni Nut -------- This repaired Nut puts Symmetry Village back on balance. For those that haven't noticed, Tuni Nut is a palindrome. Bomb Flower ----------- Cultivated by Gorons, this rare flora packs a big bang. Crown Key --------- Unlock the entrance to the Crown Dungeon with this regal Key. Brother Emblem -------------- The symbol of the Gorons proves you are an honorary brother. Slate ----- These mystical slates open the way through the Ancient Tomb. Rock Sirloin ------------ This tasty rock alleviates hunger. Goron Vase ---------- An ancient heirloom of the Gorons. Goronade -------- This high-energy drink will wake anyone up! Old Mermaid Key --------------- Open the Present Mermaid's Cave with this rusty, fishtail-shaped Key. Lave Juice ---------- Tasty, Lava-flavored juice. Quenches any thirst. Letter of Introduction ---------------------- Prove to the Graceful Goron you are worthy. Mermaid Key ----------- The Past Mermaid's Cave is unlocked with this Key. Library Key ----------- Opens the doors of the Library. Get from King Zora. Book of Seals ------------- This sealed Book allows you to complete the Book Maze in the Library. Fairy Powder ------------ Restore the Fairy that has been turned into an Octo-fairy. Receive as a prize for completing the Book Maze. Zora Scale ---------- Proof of your heroic deeds for the Zoras. You'll receive it after ridding Jabu-Jabu of his heartburn. Show it to the Zora underwater in Sea of Storms (Past or Present, depending on whether or not you're playing a Linked Game) to access the dangerous waters, then give it to the Pirate Captain to receive Eye of Newt, err, Lizard. Tokay Eyeball ------------- One giant Lizard Eye designed for one giant Lizard. You'll get it from the Skull Pirate Captain after giving him the Zora Scale. Magic Ring ---------- Magic Rings that contain mystical powers. Collect Magic Rings from Chests, Mini-Games, Gasha Nuts, Maple, or through other means... Ring Box -------- Allows you to carry Magic Rings. Vasu gives you a Level 1 Ring Box, which allows you to carry a paltry 1 Ring. You can buy an upgrade at the Lynna City Basement Shop, and get yet another upgrade through a Password. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 10. R I N G S /__\ /\ /\ ------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ This ring info took a LOOOOOONG time to compile. Do us the favor of not ripping off our hard work. SPECIAL THANKS to Meowth346 for his help! Anyway, in order to start collecting Rings you have to talk to Vasu who is in his Jeweler's in Lynna City. He will give you a L-1 Ring Box which only can carry one ring but later you will be able to get a L-2 Ring Box which carries 3 Rings and a L-3 Ring Box which carries 5 rings. Anyway you will receive rings as useless Magical Rings, these have no use and will appear as a number in your Sub-Screen. But if you go to Vasu Jewelers and get them appraised by Vasu they will become the Rings Listed below. Then you can fill up your Ring Box by talking to Vasu then selecting "List". Then to equip a Ring go into your Sub-Screen and select it so a "E" appears, this means the ring is equipped and you will witness it's effects. All Rings except one that are received from people and chests are acquired randomly from many sources. You can get rings from: * Bumping into Maple, then collecting any Rings she drops. * Planting a Gasha Seed in a Soil Patch, then picking the Gasha Nut from the Gasha Tree that grows. * From the Chest Game. ALSO! Special special thanks to Nintendo Power's Official guide as well as Meowth's website for SOME of the Ring Locations (mostly the Maple/Gasha Nut locations). Most of the Ring Locations did come from us, so don't steal it without credit! No. 1 Name: Friendship Ring Acquired: After getting the Ring Box from Vasu Desc.: Symbol of a meeting Comments: No effects. Just a momento of your first meeting with Vasu. No. 2 Name: Power Ring L-1 Acquired: Level 1 - Spirit's Grave Desc.: Sword damage > Damage taken > Comments: Useful if you need that extra power. Remember that your defense won't be as great if you equip a Power Ring. No. 3 Name: Power Ring L-2 Acquired: Crescent Moon Island (Past) Maple/Gasha Nut Desc.: Sword damage >> Damage taken >> Comments: Even more power than the L-1 Ring, though your defense drops even more. No. 4 Name: Power Ring L-3 Acquired: Seasons Only Desc.: Sword damage >>> Damage taken >>> Comments: Unbelievable power (more than a Red Ring), but your defense also takes a huge dive. Remember that the Red Ring increases your power without decreasing your defense. No. 5 Name: Armor Ring L-1 Acquired: Moblin Keep (Present) Desc.: Damage taken < Sword power < Comments: Semi-useful Ring, at least for the earlier dungeons. Remember that your power does go down. No. 6 Name: Armor Ring L-2 Acquired: Seasons Only Desc.: Damage taken << Sword power << Comments: Offers more defense but also a decrease in power. Useful, but the trade-off isn't that warranted. No. 7 Name: Armor Ring L-3 Acquired: Hero's Cave (Present/Password) Desc.: Damage taken <<< Sword power <<< Comments: Will give you more defense than the Blue Ring, but remember that the Blue Ring doesn't decrease your power. No. 8 Name: Red Ring Acquired: Seasons Only Desc.: Sword damage × 2 Comments: With the ability to increase your strength without also decreasing your defense, this Ring is definitely recommended, especially for boss battles. Combined with the Master Sword, you're unstoppable :) And remember, the best defense is a good offense. No. 9 Name: Blue Ring Acquired: Sea of No Return (Past) Desc.: Damage taken=1/2 Comments: With the ability to increase your defense without also decreasing your power, this Ring is also recommended. However, I personally would prefer the Red Ring, but I suppose it's like choosing between the tunics in DX; it depends on your personal preference. No. 10 Name: Green Ring Acquired: Maple/Gasha Nut Desc.: Sword damage > Damage taken < Comments: Sort of like a Power and Armor Ring combined, though the increases/decreases aren't as much as a Power/Red Ring or Armor/Blue Ring alone. No. 11 Name: Cursed Ring Acquired: Fortune/Maple/Gasha Nut Desc.: 1/2 Sword damage Damage taken × 2 Comments: Hmm, I seem to recall that there is a positive aspect to this Ring, but I can't seem to remember what it is. Anyhow, less damage dealt and more damage taken does not make a good ring. No. 12 Name: Expert's Ring Acquired: Maple/Gasha Nut Desc.: Punch when not equipped Comments: A fun little Ring with no real use. No. 13 Name: Blast Ring Acquired: Seasons Only Desc.: Bomb damage > Comments: Roughly 25% more power. Useful against enemies/bosses that can be damaged by Bombs. No. 14 Name: Rang Ring L-1 Acquired: Seasons Only Desc.: Boomerang damage > Comments: Boomerang power increased a little. Actually not much of a point to this Ring. Only certain Seasons enemies can be killed by the Boomerang, so it's pretty much useless in Ages. No. 15 Name: GBA Time Ring Acquired: Advance Shop in Oracle of Ages Desc.: Life Advanced! Comments: No use. A very mysterious ring that can only be found in the Advance Shop. No. 16 Name: Maple's Ring Acquired: Fortune/Maple/Gasha Nut Desc.: Maple meetings > Comments: Maple appears more frequently. Use if you are missing some of the Rings she drops or you need her Piece of Heart. No. 17 Name: Steadfast Ring Acquired: Seasons Only Desc.: Get knocked back less Comments: This is useful against stronger enemies that push you back when you attack them. Bosses, for instance, often push you back. No. 18 Name: Pegasus Ring Acquired: Storm Sea (Past, Present [Password]) Desc.: Lengthen Pegasus Seed effect Comments: Very useful for those long gaps. No. 19 Name: Toss Ring Acquired: Bomb Game Desc.: Throwing distance > Comments: Don't recall any place where you need a greater throwing distance. Could be useful if you need to throw Bombs farther. No. 20 Name: Heart Ring L-1 Acquired: Seasons Only Desc.: Slowly recover lost Hearts Comments: Takes a bit too long to recover Hearts. No. 21 Name: Heart Ring L-2 Acquired: Fortune/Maple/Gasha Nut/Shop Game Desc.: Recover lost Hearts Comments: This is more like it. Still, I'd recommend a Red Ring or Blue Ring so you don't lose Hearts in the first place. No. 22 Name: Swimmer's Ring Acquired: Seasons Only Desc.: Swimming speed > Comments: A fun Ring that makes getting around in water easier. No. 23 Name: Charge Ring Acquired: Maple/Gasha Nut Desc.: Spin Attack charges quickly Comments: Very useful against bosses that can be damaged only by a Spin Attack. No. 24 Name: Light Ring L-1 Acquired: Nuun Highlands Desc.: Sword beams at -2 Hearts Comments: Relatively useful if you absolutely must have the sword beams. Obviously there's a L-2 ring, which probably makes the requirements for hearts even less, so wait for that. No. 25 Name: Light Ring L-2 Acquired: Lynna Village Target Aim Desc.: Sword beams at -3 Hearts Comments: It'd be nicer if there was a Ring that allowed you to shoot beams at any time (not counting the Energy Ring), but there isn't, so this is as good as you're going to get. No. 26 Name: Bomber's Ring Acquired: Goron Dancing Desc.: Set two Bombs at once Comments: Semi-useful against enemies that can be damaged only by Bombs. No. 27 Name: Green Luck Ring Acquired: Crescent Island Mayor Plen's House Fortune Desc.: 1/2 damage from traps Comments: Only useful in the trap laden areas at the start of the game. Wear a Blue Ring later on. No. 28 Name: Blue Luck Ring Acquired: Fortune/Maple/Gasha Nut Desc.: 1/2 damage from beams Comments: Useless. Wear a Blue Ring. No. 29 Name: Gold Luck Ring Acquired: Inside Ambi's Palace Desc.: 1/2 damage from falls Comments: Useless. Wear a Blue Ring. No. 30 Name: Red Luck Ring Acquired: Target Aim Mini-Game Fortune/Maple/Gasha Nut/Shop Game Desc.: 1/2 damage from spiked floors Comments: Useless. Wear a Blue Ring. No. 31 Name: Green Holy Ring Acquired: Goron Dancing Game (Past) (Gold, Perfect) Fairies' Woods (Present) Zora Sea (Past) Fortune/Maple/Gasha Nut/Shop Game Desc.: No damage from electricity Comments: I think electricity refers to Birii. Slightly useful in areas populated by the stinging jellyfish. No. 32 Name: Blue Holy Ring Acquired: Fortune/Maple/Gasha Nut/Shop Game Desc.: No damage from Zora's fire Comments: Useless. Zoras aren't that common and it's not hard to avoid their fireballs. No. 33 Name: Red Holy Ring Acquired: Zora Sea (Past) Fortune/Maple/Gasha Nut Desc.: No damage from small rocks Comments: Useless. Just use a Blue Ring since small rocks don't do much damage in the first place. No. 34 Name: Snowshoe Ring Acquired: Mamamu Yan Secret Desc.: No sliding on ice Comments: I can think of only a few dungeons where this would be useful, but even then there are very few rooms that have ice. It could be useful against certain bosses though. Especially Twinrova. No. 35 Name: Roc's Ring Acquired: Maple/Gasha Nut Desc.: Cracked floors don't crumble Comments: It's probably called the Roc's Ring because it makes Link light, but this Ring can be useful in certain dungeons. No. 36 Name: Quicksand Ring Acquired: Maple/Gasha Nut Desc.: No sinking in quicksand Comments: I don't really recall a use for this Ring in Ages. I have heard that it also prevents currents from pushing you, so it COULD be useful in the underwater places. No. 37 Name: Red Joy Ring Acquired: Fortune/Maple/Gasha Nut Desc.: Beasts drop double Rupees Comments: Useful for building up your Rupee collection. No. 38 Name: Blue Joy Ring Acquired: Tower of Darkness (Present) -Save Zelda (Password game only!) Desc.: Beasts drop double Hearts Comments: I'd rather have a Ring that prevents damage, but this Ring does help replenish your health faster. No. 39 Name: Gold Joy Ring Acquired: Rolling Ridge (Present) Desc.: Find double items Comments: Many, many thanks to KingZapdos over at the GameFAQs board for helping us find this elusive Ring. Here's his message from the boards: "In order to get the Gold Joy Ring, go the Goron Village in the Present. Go through the entrance where you saved the Elder in the Past, and go to the staircase. If you get to a Goron walking back and forth, jump down the cliff. Bomb the ENTIRE right wall next to you (there's no crack), and you will find a ring. Appraise it." Otherwise, this Ring is very useful for collecting Bombs or Seeds. No. 40 Name: Green Joy Ring Acquired: Seasons Only Desc.: Find double Ore Chunks Comments: Obviously, this is absolutely useless in an Ages game. No. 41 Name: Discovery Ring Acquired: Level 1 - Spirit's Grave Desc.: Sense soft earth nearby Comments: Not the most useful ring around. However, some soil locations are well hidden, so have it equipped if you have a Ring Box that holds more than one ring. Once you find all 16 soft soil locations, ditch this Ring. No. 42 Name: Rang Ring L-2 Acquired: Maple/Gasha Nut Desc.: Boomerang damage >> Comments: Kind of useless in an Ages game because very few enemies (if any) can be killed by the Boomerang in Ages. No. 43 Name: Octo Ring Acquired: Maple/Gasha Nut/Shop Game Desc.: Become an Octorok Comments: No use, though wearing it prevents you from being eaten by Like Likes. No. 44 Name: Moblin Ring Acquired: Maple/Gasha Nut Desc.: Become a Moblin Comments: No use, though wearing it prevents you from being eaten by Like Likes. No. 45 Name: Like Like Ring Acquired: Level 7 - Jabu Jabu's Belly (Present) Maple/Gasha Nut Desc.: Become a Like Like Comments: No use, though wearing it prevents you from being eaten by Like Likes. No. 46 Name: Subrosian Ring Acquired: Seasons Only Desc.: Become a Subrosian Comments: No use. Wear the stylish clothes of a Subrosian. Maybe Rosa will like you more ^_~ No. 47 Name: First Gen Ring Acquired: Fortune/Maple/Gasha Nut Desc.: Become something Comments: What is this something, exactly? You'll have to find out for yourself :) And YES, we already know what it does! No. 48 Name: Spin Ring Acquired: Mayor Plen Secret Desc.: Double Spin Attack Comments: This is an unbelievably useful Ring. If you combine it with the Master Sword, you'll be unstoppable against a certain boss that are very vulnerable to spin attacks. No. 49 Name: Bombproof Ring Acquired: Goron Dancing Game (Present) (Gold, Perfect) Fortune/Maple/Gasha Nut Desc.: No damage from your own Bombs Comments: Not the most useful ring, unless, of course, you're in a place where Bombs play an important role. It's most useful for enemies that can only be killed by Bombs but move far too fast to time your Bomb throw easily. No. 50 Name: Energy Ring Acquired: Fortune/Maple/Gasha Nut Desc.: Beam replaces Spin Attack Comments: Some people find it useful, but why would you want to replace a powerful Spin Attack with a relatively weak Beam? Again, it's up to your personal preference. No. 51 Name: Dbl. Edge Ring Acquired: Fortune/Maple/Gasha Nut Desc.: Sword damage > but you get hurt Comments: Why do they bother making some of these? You're much better off with a Power Ring or the Red Ring. No. 52 Name: GBA Nature Ring Acquired: Seasons Only Desc.: Life advanced! Comments: No use. A very mysterious ring that can only be found in the Advance Shop. No. 53 Name: Slayer's Ring Acquired: Kill 1000 enemies, then talk to Vasu. Desc.: 1000 beastsslain Comments: No use. Proves you like to kill things. No. 54 Name: Rupee Ring Acquired: Collect 10,000 Rupees, then talk to Vasu. Desc.: 10,000 Rupees collected Comments: No use. The game keeps a tally of how many TOTAL Rupees you've collected. Even after you collect 999, any Rupees you get afterward still contributes to your TOTAL. No. 55 Name: Victory Ring Acquired: Start a New Game with the Hero's Secret. Desc.: The Evil King Ganon defeated Comments:Nouse. Proves that you slayed some giant pig. No. 56 Name: Sign Ring Acquired: Seasons Only Desc.: 100 signs broken Comments: No use. Rejoice in the fact that you have nothing better to do than destroy 100 signs. No. 57 Name: 100th Ring Acquired: Have Vasu appraise 100 Rings, then talk to Vasu. Desc.: 100 rings appraised Comments: No use whatsoever. Just get it so your collection is complete. No. 58 Name: Whisp Ring Acquired: Fortune/Maple/Gasha Nut Desc.: No effect from jinxes Comments: Not too useful, really. Very few dungeons even have enemies that can jinx you, and even then it doesn't last too long. No. 59 Name: Gasha Ring Acquired: Fortune/Maple/Gasha Nut Desc.: Grow great Gasha Trees Comments: It's still unknown exactly how this Ring works, but supposedly you'll receive better items from your Gasha Nuts. No. 60 Name: Peace Ring Acquired: Fortune/Maple/Gasha Nut Desc.: No explosion if holding Bomb Comments: Useful only with certain enemies and bosses that can only be hurt by Bombs. Armos Statues and the Head Thwomp come to mind, but otherwise, equip something else. No. 61 Name: Zora Ring Acquired: Fortune/Maple/Gasha Nut Desc.: Dive without breathing Comments: This Ring can be pretty useful in some of the water dungeons, particularly Mermaid's Cave, where the Water Tektites can be quite annoying. Otherwise, there are few water enemies on the overworld (aside from Zolas), so you're better off with something else. No. 62 Name: Fist Ring Acquired: Maple/Gasha Nut Desc.: Punch when not equipped Comments: Fun little Ring, but I wouldn't want to fight Ganon with it ^_^. No. 63 Name: Whimsical Ring Acquired: Maple/Gasha Nut Desc.: Sword damage < Sometimes deadly Comments: Not worth it. Critical Hits go up randomly,but generally you'll end up with weaker blows. Go with a Power Ring instead. No. 64 Name: Protection Ring Acquired: Goron Dancing Game (Past) (Platinum, Perfect) Maple/Gasha Nut Desc.: Damage taken is always one Heart Comments: This can be very useful against some of the tougher bosses and enemies that take away more than one heart. However, make sure not to equip it against weak enemies! /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 11. H E A R T L O C A T I O N S /__\ /\ /\ -------------------------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ If you want more detailed directions, check out our Piece of Heart guide at GameFAQs. 1) Location: The Black Tower (Past) Item(s) Needed: Shovel 2) Location: Maku Path (Past) Item(s) Needed: None 3) Location: Yoll Graveyard (Present) Item(s) Needed: Power Bracelet 4) Location: Deku Forest (Past) Item(s) Needed: Seed Satchel (Ember Seeds) 5) Location: Maple (Past or Present) Item(s) Needed: None 6) Location: Talus Peaks (Past) Item(s) Needed: Power Bracelet & Roc's Feather 7) Location: Talus Peaks (Present) Item(s) Needed: Tune of Currents 8) Location: Lynna City (Present) Item(s) Needed: Tune of Currents 9) Location: Rolling Ridge (West) Item(s) Needed: Bombs 10)Location: Rolling Ridge (East) Item(s) Needed: Tune of Currents 11)Location: Gasha Nut Item(s) Needed: Gasha Seed 12)Location: Crescent Island Item(s) Needed: Mermaid Suit /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 12. G A S H A L O C A T I O N S /__\ /\ /\ -------------------------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ Yes, the Japanese Katakana translates into Gacha, not Gachiya or Gachia as previously thought. However, for some reason the translators chose to translate it as Gasha. Go figure. Seeds ----- 1) Lynna City (Present)- At the Shop. Buy for 30 Rupees. ONLY in a Password game! 2) Lynna Village (Past)- Gardener's house, upper-left of Lynna Village. 3) Lynna Village (Past)- Shop Advanced. Buy for 100 Rupees. ONLY while playing on a Gameboy Advance. 4) Level 1 - Spirit's Grave (Present)- In a Treasure Chest in 1F C-3. 5) Deku Forest (Past)- Inside a Chest inside one of the underground caves. 6) Level 2 - Wing Dungeon (Past)- In a Treasure Chest in 1F C-5. 7) Yoll Graveyard (Present)- Buy it at the Witch's Shop for 300 Rupees. 8) Crescent Island (Past)- In the cave that leads to the Bombs. 9) Crescent Island (Past)- 4th prize in Lizardman Food Mini-Game. 10) Level 3 - Moonlit Grotto (Present)- In a Treasure Chest in 1F D-4. 11) Level 3 - Moonlit Grotto (Present)- In a Treasure Chest in B1F E-4. 12) Talus Peaks (Present)- Transport to the Present from the Past. It's inside a Chest on the lower-right most screen of the area. Transport one screen below Restoration Wall (the place with all the vines). 13) Lynna City (Present)- Transport to the Present from the Past to reach the other door at the Shop. Go inside, then down the stairs, and buy the Gacha Seed for 300 Rupees. 14) Maku Tree (Present)- Upper-left of the top of the Maku Tree. It appears after you beat Level 4. 15) Rolling Ridge (Past or Present)- Play the Goron Dancing Mini-Game on Silver and get 8/8 (Perfect). Gold/Platinum you only need 6-7. 16) Rolling Ridge (Past)- Play the Goron's Target Aim Mini-Game and get at least 300 Points. 17) Rolling Ridge (Present)- In a room near the Bomb Game. 18) Rolling Ridge (Past)- Inside a cave one screen left and one screen above Mermaid's Cave. 19) Level 6 - Mermaid's Cave (Past)- In a Treasure Chest in 1F G-4. 20) Maku Tree (Present)- Upper-right of the top of the Maku Tree. It appears after you beat Level 6. 21) Zora Village (Present)- It's in East Zora Village. You must dive down to get it in the Chest. 22) Level 7 - Jabu Jabu's Belly (Present)- In a Treasure Chest in 1F D-5. 23) Level 7 - Jabu Jabu's Belly (Present)- In a Treasure Chest in 3F A-4. 24) Storm Sea (Past)- Inside a Chest in an underwater cave. Accessible only in a Password game. 25) Level 8- Ancient Tomb (Past)- In a Treasure Chest in B1F E-3. 26) Level 8- Ancient Tomb (Past)- In a Treasure Chest in B2F F-6. 27) Maku Tree (Present)- Middle of the top of the Maku Tree. It appears after you beat Level 8. 28) Hero's Cave (Present/Password)- In a Treasure Chest in 1F B-1. 29) Hero's Cave (Present/Password)- In a Treasure Chest in 1F B-4. 30) Hero's Cave (Present/Password)- In a Treasure Chest in 1F A-2. 31) Lynna Village (Past)- Play the Shooting Gallery Game. Unlimited. 32) Syrup's Potion Shop (Present)- Buy for 300 Rupees. Unlimited. There are other places for you to find Gasha Seeds! Soil Locations -------------- 1) Lynna Village (Past)- Same screen as "The Hand's" house. 2) Yoll Graveyard (Present)- Two screens west and one screen north of Level 1 - Spirit's Grave. 3) Talus Peaks (Past)- The soil is surrounded by 4 rocks that can be lifted by the Power Bracelet. Use a Shovel to reveal it. 4) South Shore (Past)- South of The Black Tower. A few screens northwest of Rafton's house. The soil is surrounded by 5 rocks that can be broken by the Shovel. Use a Shovel to reveal it. 5) Crescent Island (Present)- On the highest cliff. Make sure to push all the plants in the Past to the proper place so you can climb to it in the Present. Lift the rocks to reveal it. 6) Crescent Island (Present)- A small island northeast of CI is the of this soil. Slash the bushes to uncover it. 7) Nuun Highlands (Present)- The soil is on the northwest most screen of the Nuun Highlands. Just keep digging around until you find it. 8) Talus Peaks (Past)- One screen right of the upper-most screen. You must transport there from the Present. 9) Talus Peaks (Present)- Lower-left most screen. You must transport there from the the Past. 10) Rolling Ridge Base (Past)- Northwest most screen of Rolling Ridge Base. The soil is beneath one of the bushes. 11) Rolling Ridge (Past)- On the same screen where Crown Dungeon is in the Present. Transport here from the Present and dig where the ground is surrounded by bushes. 12) Rolling Ridge (Present)- On the same screen as the vine. Lift the rocks to discover it. 13) Fairies' Woods (Present)- Lower-left screen. It's behind some trees, so you'll need to warp there from the Past. 14) Zora Village (Past)- Lower-left screen. Cut the bushes. 15) Sea of Storms (Present)- On dry land that's surrounded by rocks. Accessible only in a Password game. 16) Crescent Island (Past)- In the sand one screen below the Tokay Head. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 13. L I N K S Y S T E M /__\ /\ /\ ------------------------ /\ /\ /__\/__\______________________________________________________________/__\/__\ Passwords --------- NOTE: Grid Locations are based on the Select Button Map Screen, with Letters going across and Numbers going down. Start by across for the Letter, then go down for the Number. For example, to find B-3, go right two spaces then down three. For visual representation, visit demajen's site at: templeof4seasons.cjb.net The Labrynna Secret and Ring Secret are received in an Oracle of Seasons "Non-Linked Game." Labrynna Secret --------------- Received: After defeating Onox in a non-Password Seasons Game, you'll receive a Secret to Labrynna and have the opportunity to save. Take down the Secret and make sure to save your game. Given to: Play Oracle of Ages and choose to begin a New Game. Next, choose the Secrets option and enter your Password. The password transfers your name to the "Story of Continuation", gives you an extra Heart, and starts you off with the Sword AND Shield. It will also transfer the name of Bipin and Blossom's child. Ring Secret ----------- Received: From the Red Snake in Vasu's Ring Shop (Horon Village). (I-15) Given to: The Red Snake in Vasu's Ring Shop (Lynna City) (Present, I-6). This will transfer your Rings from Seasons to Ages. The following Secrets are received in an Oracle of Ages "Linked Game." Give the Secrets to people in Oracle of Seasons, then use the new Secrets they give you to Farore in the Maku Tree (in Ages) to transfer any items/upgrades. Clockshop Secret ---------------- Received: From the Elderly Woman that is on the same screen as the Ember Seed Tree in South Lynna (Present, I-8). (Appears after Level 4) Given to: Dig behind TickTock's Clock Shop (H-14) to find some stairs. Speak with the person down there and give him the Secret. Play a mini-game involving defeating enemies in certain amount of time to earn the (L-3) Master Sword! Use the new password given to you in your Ages game to transfer the upgrade. Note that you'll only receive the (L-2) Noble Sword if you only have the (L-1) Wooden Sword when using the Password. Smith Secret ------------ Received: From the Subrosian near the Mystery Seed Tree (Past, N-3) in Rolling Ridge. (Appears after Level 5) Given to: Give to the Subrosian Smithy (Subrosia, D-4) for the (L-3) Mirror Shield! Use the new password given to you in your Ages game to transfer the upgrade. Note that you'll only receive the (L-2) Iron Shield if you only have the (L-1) Wooden Shield when using the Password. Pirate Secret ------------- Received: From the Girl (Past, G-10) south of The Black Tower, a few screens northwest of Rafton's house. (Appears after Level 2, or at least reachable after Level 2) Given to: Go to the House of Pirates (Subrosia, C-8) and speak to the Pirate on the second floor. Prove that you're lucky by showing him that you have 777 Ore Chunks. You'll receive a Bomb upgrade allowing you to carry 50 Bombs! Use the new password given to you in your Ages game to transfer the upgrade. Note that if you did not receive the previous upgrade from the Subrosian Market, you'll only be upgraded to 30 Bombs. Deku Secret ----------- Received: From the Deku Scrub in the Deku Forest (Past, A-10). (Appears after Level 1) Given to: Up by Moblin's Keep, go inside a cave (J-6). Give the Deku Scrub the Secret (which completes his song) for an upgraded Seed Satchel that allows you to carry up to 99 Seeds! Use the new password given to you in your Ages game to transfer the upgrade. Note that if you did not receive the previous upgrade from Horon Village Basement Shop, you'll only be upgraded to 50 Seeds. Ruul Secret ----------- Received: From the Plen's Grandmother in Mayor Plen's House (Present, H-5). (Appears after Level 2) Given to: Give the Password to Mayor Ruul (I-13) in Horon Village. He will give you an upgraded L-3 Ring Box! It carries up to 5 Rings. Use the new password given to you in your Ages game to transfer the upgrade. Note that if you did not receive the previous upgrade from the Goron, you'll only be upgraded to the L-2 Ring Box. Graveyard Secret ---------------- Received: From the Ghini near Syrup's Potion Shop (Present, N-6). (Appears after Level 1) Given to: Dig around the graves one screen below Explorer's Crypt (Spring, A-15). Specifically, dig below the grave that has no flowers below it. Go down the stairs and give the Ghini the password. Now you must play a game in which Red and Blue Ghosts appear then disappear. You must tell the Ghini whether there were more Blue Ghosts than Red Ghosts or more Red Ghosts than Blue Ghosts. If you do this right 3 times, you'll receive a Heart Container. Use the new password given to you in your Ages game to transfer the Heart Container. Biggoron Secret --------------- Received: From the Goron that appears in a usually abandoned cave high atop Rolling Ridge (Present, L-1). (Appears after Level 5) Given to: Speak with Biggoron (I-1) (after giving him Lava Soup). Give him the password to receive the powerful Biggoron Sword. Use the new password given to you in your Ages game to transfer the Sword. Subrosian Secret ---------------- Received: From the Subrosian in a cave in Rolling Ridge (N-2). (Appears after Level 5) Given to: The Subrosian in a cave in the Subrosia Volcanoes (Subrosia, E-2. Play the Grass Cutting Mini-Game (which can be rather hard) to receive Bombchus. Use the new password given to you in your Ages game to transfer the Bombchus. You can restock at Syrup's place, but the price is ridiculous. 100 Rupees for 5 Bombchus! Diver Secret ------------ Received: From the Dive Master in Zora Village (Present, A-11). (Appears after Level 6) Given to: The Master Diver in Sunkey City (N-6). Beat the Swimming Mini-Game and you will receive a Swimmer's Ring. Temple Password --------------- Received: From the Great Fairy that is in the ruins of the Wing Dungeon in Fairies' Woods (Present, D-9). (Appears after Level 2) Given to: Give the Password to the Great Fairy behind the waterfall in the Temple of Seasons (Subrosia, J-1). She will give you a Heart Ring L-1. Link Cable ---------- Starting a Linked Game ---------------------- 1. Put the Gamepak with the completed (Onox or Veran defeated) Oracle of Ages/Seasons game in a Gameboy Color (This will be referred to as Game A). 2. Put the other Gamepak (for example, Ages if you completed Seasons) in another Gameboy Color (This will be referred to as Game B). 3 Connect both Gameboy Colors with a Link Cable. 4. Turn on both Gameboy Colors. 5. Select an empty save slot in Game B and then select "Game Link". Do not touch the controls of Game A!!! 6. After Linking it will ask you to pick a file, choose the completed file in Game A and you will now have continued your quest to the 2nd and final chapter. Transfering Rings ----------------- 1. Insert your Gamepak with the completed non-password game in a Gameboy Color. 2. Insert your other Gamepak with the corresponding Linked Game in another Gameboy Color. 3. Connect them both with a Link Cable. 4. In the Game you want to transfer the Rings to, select the Game file and go talk to the Blue Snake in Vasu Jewelers. (Do not touch the controls of the other Gameboy Color). 5. Now select the Blue Snake's "Link" option. 6. After Linking it will ask you to pick a file, choose the corresponding file and all your Rings from the other game will be transfered over. Ring Fortunes ------------- NOTE: You cannot do a Ring Fortune between a Non-Password Game and it's corresponding Linked Game. 1. Connect your friend's Gameboy Color with a Oracles game in it with your Gameboy Color with an Oracles game in it using a Link Cable. 2. Turn both of your Gameboy Colors on. 3. Start both of your games and head to the Blue Snake in Vasu Jewelers. 4. Talk to the Blue Snake and select it's "Fortune" option. 5. When the Blue Snake prompts "Ready," select "Start" at roughly the same time. Both you and your friend will now get a Ring that "represents your friendship." In other words, the closer your games are (in terms of completion) the better the Ring. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 14. C O D E S & S E C R E T S /__\ /\ /\ ------------------------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ Secrets of the Maku Tree ------------------------ Retrieve the Eternal Spirit to open the upper-right bush on the middle of the top of the Maku Tree. Retrieve the Ancient Wood to open the lower-left bush on the middle of the top of the Maku Tree. Retrieve the Echoing Howl to open the bush on the right of the top of the Maku Tree. Retrieve the Sacred Soil to open the bush on the left of the top of the Maku Tree. Fairy Spring Locations ---------------------- Maku Tree (Present)- Upper-right "bush" on the top-middle of the Maku Tree. Crescent Island (Present)- Lower-left of the island. Nuun Highlands (Present)- Inside one of the caves. Rolling Ridge (Present)- One screen below and two screens right of Moblin Keep. Rolling Ridge (Past)- On the same screen as the Mystery Seed Tree. Zora Sea (Past)- The Octo-Fairy will gladly heal you. Cucco Fun --------- PETA would not be very happy about it, but there are some fun things you can do with those cute little chickens: -The Zelda tradition continues as you can get attacked by a whole flock of Cuccos by constantly attacking them. It seems to take very few hits to get them angry at you. -Sprinkle some Mystery Seeds on the Adult Cuccoos to turn them into Baby Cuccos. -After making a flock of Cuccos attack you, toss a Mystery Seed onto the Cucco you originally attacked to turn it into a GIANT Cucco. -Baby Cuccos follow you around. Awww, how cute! -Obviously Cuccos make effective watch-chickens. Witch Syrup has trained hers to catch any potential thieves! Pick up something from her shop and try to leave with it to find out what I mean. The incredibly observant Darkblade adds these: -Lift any type of cucco -Stab a giant cucco and it will pursue you and step on you to death! -When turning the poor wounded cucco into a giant cucco, quickly equip your power bracelet and get ready to lift it. This is your only chance to carry it! If you decide to drop it, run! Hand Fun -------- Try: Pushing the Pot onto the Hand Throwing a Bomb onto the Hand. Using Ember Seeds on the Hand. Using Scent Seeds on the Hand. Using Mystery Seeds on the Hand. Using Gale Seeds on the Hand. (Thanks to Darkblade and Seraphimon) There are other things you can do, too! Chest Game ---------- Buy everything from the Lynna City Basement Shop, (Piece of Heart, Ring Box, Gasha Seeds). The Shop Keeper will turn the basement into a Chest Game. It costs 10 Rupees to play. There are two Chests, and you must guess which one has the Red Rupee. The trick is choosing the Chest the Shop Keeper looks at the longest (it's rather hard to do this). If you choose correctly 3 times, you will have a choice to go for double or nothing. If you quit after choosing the right chest 3 times in a row you will win a common Ring. After choosing the right chest 4 times in row will get you a semi-rare Ring and if you choose the right chest 5 times in a row you will win a rare ring. If you pick the wrong chest even once you will get nothing. Thanks to Vitor Loureiro Bastos for info! Shop Advanced ------------- Access this secret shop only on the Gameboy Advance! Where is it, exactly? Remember the door next to the Target Aim Mini-Game in Lynna Village (Past)? Well, it only opens when you're playing the game on a Gameboy Advance. Inside are Gasha Seeds and Rings for you to buy. All the items cost 100 Rupees. You can buy a Gasha Seed, an Advanced Ring, or a random Magic Ring. Maple ----- Defeat 30 enemies to make Maple appear. With the Maple's Ring, it only takes 15! Not yet confirmed, but the amount of Rupees you let Maple take from you may affect what she's flying! She starts off on a Broom, but later she starts flying a Vacuum! In a password "Linked Game" she'll be riding a Flying Saucer! Check out my Maple FAQ for more Maple Secrets. Link's Guide to Parenting ------------------------- Depending on your choices, Bipin and Blossom's Child may grow up differently. In my two games, he's become a music-loving, lazy adult (who gives you money), or a Master Gardner (who gives you a Gasha Seed) much like his father. Try to make him grow up like his father. If you do, he'll give you tips on those Mystical Seeds! Reports also say he can grow up to be a soldier! ____________------------------------------------------------------____________ \ SPECIAL THANKS! / /___________------------------------------------------------------___________\ Meowth346's hacking skills have once again proved to be extraordinary! MANY, MANY thanks for the hacked passwords! To anyone else- DO NOT STEAL! Not so much for our sake, but for Meowth's sake! And besides, we'll know when you've stolen them >^) Check out his Oracles site at: http://www.geocities.com/meowth346/LOZ/index.htm The following are Passwords that have been hacked by the great Meowth346! These are for people who didn't have enough money to buy Oracle of Seasons but still want to see the real ending! NOTE: Do not copy these codes, because they are unique! The only way you could have codes exactly like these is if you called your character Link and then played through the game exactly like Meowth346 did, then to hack the codes in exactly the same way Meowth346 & AstroBlue did, which is exactly a 1 in 2256414857000000000 Chance. CheatCC, GameSpot, and GamePro have already stolen them. Don't you do the same! [p] = Spade [h] = Heart [d] = Diamond [c] = Club [o] = Circle [t] = Triangle [s] = Square [^] = Up Arrow [v] = Down Arrow [<] = Left Arrow [>] = Right Arrow Labrynna Secret --------------- Start a new game and then select "Secrets." Next input this code to start an Ages Linked Game. Your name will be Link and Bipin & Blossom's Child will be called Astro & you will get Moosh as your Animal Friend: W [>] Y ( [<] h j y M N n Y 8 [<] w 7 $ : F 4 Ring Secret ----------- Now go to the Red Snake in Vasu Jewelers and select "Say." Input this code to get all 64 Rings. You must talk to Vasu to get a Ring Box in order to get the Red Snake to ask "Say." NOTE! This Ring Secret will ONLY work if you've used the above Labrynna Secret to start a new Linked Game!!! If you didn't use our Labrynna Secret to start the game, you will not be able to use these Secrets! S [>] Y @ ( D [h] [p] 5 [t] H Q [<] s 7 Memory Secrets -------------- You give these passwords to Farore for the Master Sword, Mirror Shield, Biggoron Sword, Bombchus, etc. You can only get to her after saving the Maku Tree in the Past and in order to get these codes to work you must talk to the corresponding "Secret Givers" (In order to get the Graveyard Secret to work you must talk to the Ghini near Syrup's Potion Shop, etc.). NOTE! These Memory Secrets will ONLY work if you've used the above Labrynna Secret to start a new Linked Game!!! If you didn't use our Labrynna Secret to start the game, you will not be able to use these Secrets! ------------------+-------------------- ClockShop Secret | y M ( r ! Smith Secret | y M ( t [t] Pirate Secret | q 7 5 w [v] Deku Secret | q 7 5 & ( Ruul Secret | q 7 5 r @ Graveyard Secret | q 7 5 s [>] Biggoron Secret | y M ( s [o] Subrosian Secret | y M ( y + ------------------+-------------------- Hero's Secret ------------- This code is used to start a normal Non-Linked Game in either Ages or Seasons, you will start with 4 Hearts, the Victory Ring & a Triforce on your save file. Start a new game and then select "Secrets." Next input this code. Your name will be Link and Bipin & Blossom's Child will be called Astro, but you will have a choice to change the Baby's name. The names are not cause we're vain and want our aliases in every 10 year olds Game Boy CoLoR, it's just a security precaution against certain sites *coughCHEATCODECENTRALcough*. NOTE: I have hacked this Code so it's fully compatible with the Ring Secret stated above, it is however not compatible with the Memory Secrets. W [>] Y [v] [<] h j y M N n Y 8 [<] w 7 $ m F [<] For those who would like to create their own passwords, check out Paulygon's unbelievably useful password generator: http://home.earthlink.net/~paul3/ /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 15. M I S C E L L A N E O U S /__\ /\ /\ ----------------------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ Shameless Self-Promotion ------------------------ GameFAQs CONTRIBUTOR PAGE for ShdwRlm3: www.gamefaqs.com/features/recognition/4811.html GameFAQs CONTRIBUTOR PAGE for AstroBlue: www.gamefaqs.com/features/recognition/4127.html Email Addresses --------------- Shdwrlm3: shdwrlm3(at)yahoo(dot)com AstroBlue: tetsuwan_blue(at)yahoo(dot)com(dot)au Naughty People List ------------------- As previously mentioned, we've had quite a few plagiarists already. To "honor" these peeps, we've added a special section listing those who have ripped off our hard work! If you wish to get off this list, e-mail us and apologize or prove you didn't take our info! Note: None of these people are "evil" or "bad" with the exception of CheatCC. Just misguided! So please don't "hunt" them down and "SPAM" them, don't even "flame" or "SPAM" CheatCC. They are not worth it. Special thanks to Becky for the idea. Kenny Shook- Know what _REALLY_ upsets me? People who take our walkthroughs and submit it to sites as their own. Now this idiot took the walkthrough from the Oracle of Ages FAQ, messed up the formatting, removed the maps, and added his name to the top and bottom! He claimed he wrote both the Ages and Seasons walkthroughs in 3 days! For the love of god, you stupid idiot, if you're going to lie, at least make up believable lies! While CheatCC remains number 1 on our naughty people list, Mr. Shook certainly comes a close second. Très, très bête. ultimate_trunks101- A "Grade A Moron," this idiot posted our Ring Info at the Gamewinners MB and repeatedly denied that he swiped our info! He claimed that his used "Uses" instead of "Desc." but any long-time reader knows that earlier version did in fact list it as "Uses." Don't be stupid like him! CheatCodeCentral- The most popular video game site on the web is also the one that is run the most immorally. They stole our Hacked Passwords (complete with mistakes) then posted them up on their site, now the codes have trickled on to every code site on the net. Please see Oracle of Seasons FAQ for extended rant. All I will say is "You're a bad man, Charlie Brown!". One thing is for sure, Cheat Code Central have the best cheaters in the world, not the best cheats. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 16. V E R S I O N H I S T O R Y /__\ /\ /\ -------------------------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ V 0.1-February 26, 2001- First version. Basic stuff done and an extremely small fraction of the walkthrough done! V 0.2-March 2, 2001- Walkthrough done up to about halfway through the Quest for the Forest of Memory. Various sections added. V 0.3-March 8, 2001- Walkthrough complete up to and including Level 3. Sections revised. V 0.3a-March 11, 2001- Lots of stuff added, yet not enough walkthrough added to warrant a full number update :P V 0.4-March 16, 2001- Beware the (day after the) Ides of March! Walkthrough complete up to and including Level 4. Lots of stuff added. V 0.5-March 21, 2001- Level 5 completed. Massive updates to Link System section (thanks to Demajen) and the Rings section (thanks to Meowth346). V 0.6-April 1, 2001- Level 6 completed. Side-quests section updated with Mini-Game info and updated Trading Game info. Passwords completed. Bestiary section received a huge update. V 0.7-April 13, 2001- Level 7 completed. Silly me, I just realized that the Tune of Ages also allows you to go from the Past to the Present, not just Present to Past. I'm too lazy to change any references, though :P Just in case I don't update by then, Happy Easter! Hall of Shame added! If you wanna be stupid, steal our info and get your name in the Hall of Shame! V 0.8-April 20, 2001- Level 8 completed! That means the basic Walkthrough is FINISHED! Oh happy day! I'm gonna take a break from the FAQ until the U. S. versions come out, so don't expect many updates until then. Enjoy the game! V 0.9-May 13, 2001- All references to Anbi changed to Ambi. Those Learn Japanese books are helpings tons! Started Englishizing the FAQ. Added walkthroughs for Room of Rites and Hero's Cave. Unreleased version! V 1.0-May 24, 2001- Too many changes to note. Changed most names to English versions, and redid first 4 dungeon walkthroughs. Lots of new stuff!!! V 1.1-June 7, 2001- I'm pretty sure I've gotten all the names translated within the actual walkthrough by now. Added more FAQs, more Secrets, and, well, lots of stuff! V 1.2-July 6, 2001- Been a while, eh? Well, I think I've finally changed all the remaining Japanese names. Added more FAQs. Fixed some typos and stuff. Also changed FAQ-hosting policy. V 2.0 Rebirth EX++ Omega³ FINAL - February 26, 2002- Been a very long while, eh? Final Edit, so the entire FAQ/Walkthrough has gone through a complete overhaul. This is our FAQs first year anniversary, so we thought we'd give it one final update ^_^ It's been fun, really, but all good things must come to an end. Have fun, all, and may Zelda live forever! December 30, 2002 - Not really an update, just fixed some annoying mistakes, and added a Gasha tidbit thanks to Brandon. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 17. C R E D I T S /__\ /\ /\ ----------------- /\ /\ /__\/__\______________________________________________________________/__\/__\ Thanks to all of the people who have made this FAQ possible: Nintendo/Capcom/Flagship-For making these Zelda games! CJayC-For hosting our FAQs at GameFAQs! Al Amaloo-For hosting our FAQs at Gamewinners.com and all its partners. JWPce and Edict-For helping with translations. ____________------------------------------------------------------____________ \ SPECIAL THANKS! / /___________------------------------------------------------------___________\ emholl, St90, RK9X, no name guy, truthseeker, and all the rest at the GameFAQs Zelda Message Board-For helping with some of the particularly tricky stuff. MANY thanks! I couldn't have done it without you guys. Thanks for the support and help! darkakuma-For the saved games that helped make the Rings section more complete! demajen-For help with passwords and other such stuff. Astroblue and I will be working closely with him to help make the definitive Oracles site! Meowth346-For help getting all 64 Rings!!! Many thanks in helping us get our Ring section completed faster! KingZapdos-For helping us find the elusive Gold Joy Ring! Many thanks! Paulygon-For his wonderfully useful program that allows you to generate your own password (useful if you can't get both games). Go here to get it: http://home.earthlink.net/~paul3/ ____________------------------------------------------------------____________ \ SPECIAL THANKS! / /___________------------------------------------------------------___________\ Nintendo Power-For some "official" names. Also, thanks for the Dungeon Map format originally used in the "The Legend of Zelda: Link's Awakening" Player's Guide! One can only hope the Oracles guides will be just as great! -Thanks to Nintendo Power also for some of the Ring Locations! Powerlord-For informing me about how to get Dimitri's Flute. DaBomb4Eve-For informing me about how to get Ricky's Flute. JayZ-For the Maku Path tidbit. Squidgirl-For the idea of a Naughty People List. Loren Peace-For the Swoop tip. Vitor Loureiro Bastos-For telling us about the Chest Game. Megamanx589-For some corrections. Jeffrey Donahue-For a correction. Nlzhou91817-For informing us about the stupidity of Kenny Shook (now listed in the Naughty People List). JupiterPaladin-For alternate way to get your Shield. rainingmadcows-For a correction. ProtoBladeX-For a tip on Ramrock. Dale Lambert-For an interesting tidbit about Ramrock. Darkblade-For various tips and interesting stuff to try. Seraphimon-For the Gale Seed on Hand trick. 100LeaguesUnderTheSea-For telling Astro about a funny mistake he made. For your amusment it was "Slash at them with sword until you die". Quanta StarFire-For a Twinrova Strategy. TB2000-For the Ring Info correction. DarkTemplarGuy-For the Armos Knight info. XrayteD-For the Dancing Game tip. Brandon-For the Gasha tidbit. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ /__\ 18. C O P Y R I G H T I N F O /__\ /\ /\ ------------------------------ /\ /\ /__\/__\______________________________________________________________/__\/__\ This FAQ is © Copyright 2001-2002 to Shdwrlm3 and AstroBlue. This file is for non-profit use only. Do not print it out and sell it or use it to profit in any way. You may keep a copy of this file on your hard drive and you may print it out for personal use. Do not use information from this FAQ that is not general knowledge without asking for permission first. Zelda and related characters are trademarks of Nintendo Pty. Ltd All other elements are copyrights of Capcom Co. Ltd The following sites are the only *official* carriers of this FAQ: * GameFAQs (www.gamefaqs.com) * IGN FAQs (faqs.ign.com). Those sites always have the most up-to-date version, so please check them for newer versions before sending us a question. You may also post this FAQ on your site as long as you abide by the following rules: 1. We are given clear and complete credit. 2. No advertisements are present on the same page the FAQ is viewed. 3. All material is kept in its complete entirety. 4. No material is changed or re-formatted in anyway. 5. You *try* to keep up to date with the newest version. 6. The name of your site isn't Fresh Baked Games or Cheat Code Central. 7. You don't take any information from the FAQ and use it in other forms. You no longer need our written permission to host the FAQ! Just give us credit (not some small print credit- make it clear!) and leave it unedited and you may post it. However, we reserve the right to ask you to remove the file for any reason! PLEASE NOTE that just because we give your site permission to host our FAQ DOES NOT mean you can take info from it without crediting us! If you see this FAQ anywhere else, please e-mail us the URL of the site or the name and e-mail address of the magazine/publication. More information on copyright laws can be found at the copyright section of the official Library of Congress web site. (http://www.loc.gov/copyright). "I wash mahself with a rag on a stick." _______________________________________________________________________________ © Copyright 2001-2002 ShdwRlm3 & AstroBlue | Zelda walkthrough search:
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