Tato stranka by vapadalo mnohem lepe v prohlizeci, ktery podporuje webove standardy, nicmene prohlizet ji muzete v jakemkoliv prohlizeci, nebo zarizeni s pristupem na Internet.
Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
T H E L E G E N D O F ############## ############## ######## ##### ###### ###### ## #### ## ## ## ## ## ##### #### ## # # ## ## ## ## ### #### #### ## ## ## ###### #### ## # # ## # ## ## ### ### #### ## ## ## ## ## ## ### ### #### ## ######## ######## ###### #### #### ############## ############## O R A C L E O F A G E S Legend of Zelda: Oracle of Ages (GBC) FAQ/Walkthrough v0.93 - Revised: June 19, 2001 by Dallas Scott (sdallas19@yahoo.com) For latest revisions, please check the following: http://www.dallasmac.com - http://www.gamefaqs.com =============================================================================== Legal Disclaimer This document is Copyright 2001 Dallas Scott (sdallas19@yahoo.com) and may not be reproduced nor retransmitted in any form without prior consent from the author. It may not be sold, edited, altered, given as an incentive to buy, published, etc. without advance permission from the author. If you want to post this FAQ on your web site, please see the last section of this guide. Zelda: Oracle of Ages is Copyright 2001 Nintendo. Zelda logo is a registered trademark of Nintendo and was transformed into ASCII by RLee. If the above terms are violated, legal action will be taken. =============================================================================== Credits and Sources AstroBlue - http://members.aol.com/astroboyblue/resources.html Told me some of the official enemy names as well as stuff about the game so I could build my Table of Contents before playing through the game. Cfree Infinity Told me how to access the secret shop in Lynna City as well as the GBA shop. GameShark.com - http://www.gameshark.com For the GameShark Codes in the Secrets/Codes section. Jeff "CJayC" Veasey - http://www.gamefaqs.com Hosting this guide (and all of my others) on his web site. Raph Lee/marshmallow Raph Lee for creating the lovely 'Zelda' ASCII logo used in this guide and marshmallow for letting me use it from his Ocarina of Time guide. Shdwrlm3 - http://templeof4seasons.cjb.net Sent me the official story of the game and also gave me the official names of all the bosses. Thanks! Michael LeDang Provided me with a tip on beating the dancing games as well as corrected me on some of the enemy names. =============================================================================== Table of Contents I. Introduction and Revision History II. Story III. Characters IV. Game Overview V. Walkthrough VI. Mini-Games/Side Quests VII. Item Listing VIII. Ring Listing IX. Heart Piece Locations X. Gasha Locations XI. Enemy Listing XII. Frequently Asked Questions XIII. Secrets/Codes XIV. Information WARNING: Spoilers begin in section V. =============================================================================== I. Introduction and Revision History Three years after the colorization of Link's Awakening, two brand new Zelda titles have been released for the ever-so-popular GameBoy Color handheld system. One being this title and the other being the Oracle of Seasons game. Both are entirely different from each other (unlike the Pokemon games) so you have twice the fun. Fans of Link's Awakning will undoubtedly enjoy these two new titles, so buy them if you haven't done so already. v0.01 - May 15, 2001 - Initial release. First part of walkthrough complete. v0.02 - May 16, 2001 - Level 1 walkthrough complete + more section additions. v0.03 - May 17, 2001 - Level 2 walkthrough complete + more section additions. v0.20 - May 22, 2001 - Still on the way to level 3, but made random additions. v0.30 - May 22, 2001 - Level 3 walkthrough complete + more section additions. v0.35 - May 23, 2001 - Part of the level 4 walkthrough complete. v0.40 - May 24, 2001 - Level 4 walkthrough complete. v0.50 - May 25, 2001 - Level 5 walkthrough complete. v0.54 - May 26, 2001 - On the way to level 6 + more item list additions. v0.55 - June 6, 2001 - Up to level 6 + more Gasha locations. v0.60 - June 6, 2001 - Level 6 walkthrough complete. v0.61 - June 7, 2001 - Started Beastiary and Codes/Secrets sections. v0.62 - June 8, 2001 - On the way to level 7 + more section additions. v0.73 - June 14, 2001 - Level 7 walkthrough complete + more section additions. v0.80 - June 14, 2001 - Level 8 walkthrough complete + more section additions. v0.90 - June 15, 2001 - One month later, the entire walkthrough is complete! v0.93 - June 19, 2001 - More locations + started the trading side quest. =============================================================================== II. Story Link awoke one day to find himself deep in a strange forest. As he started to walk through the woods, he heard cries for help coming from just up ahead of him. Link hurried toward the voice, only to find a group of monsters surrounding the woman who was screaming. When the monsters saw Link, they immediately fled. The woman who was being attacked was none other than Impa, nurse to Hyrule's Princess Zelda. Impa said she had come to the forest to search for a singer named Nayru. "Can't you help me look?" Impa asked. Despite the strange look she gave him, Link could not refuse her request. Together they found a large stone with a Triforce on it. Naturally, Link moved the stone, but Impa wouldn't so much as lay a hand on it. As they traveled even deeper into the forest, they found a young woman singing. Invited to sit by the group of animals that listened to the girl's song, Link joined in the circle and let the beautiful song fill his ears and penetrate his heart. This was surely Nayru, the singer Impa was searching for. Just then, Impa erupted in a cackling laugh. "Ah ha ha ha ha ha!" A darkness surrounded Impa, and a frightening shadow lifted from her body. "Nayru! Oracle of Ages! I, Veran, Sorceress of Shadows, shall make you my own!" The shadow that called itself Veran began swooping about the forest before flying straight into the body of the frightened singer. A blinding light shone forth from Nayru's body. When Link's eyes had grown used to the light, he realized that Nayru looked very strange. Her face seemed veiled in shadow, and her bright smile had vanished. A piercing, evil gaze had replaced it. "Ha ha ha ha ha!" "Now the power of the Oracle of Ages is mine! I can travel through time at will! Now a new age shall begin-an age of shadows!" And with that, Veran and Nayru vanished. Nayru was actually the Oracle of Ages who controlled time in this land of Labrynna. When the oracle was kidnapped, the flow of time in Labrynna was distorted, and strange things began to happen. Before vanishing, Veran said, "When the past changes, so does the present." Her plan was to travel to the past and gather power from the sorrows of the people of Labrynna so that she could create her age of shadows. Will Link be able to free Nayru from Veran's evil clutches? Such is the quest that Link must now undertake. -- Zelda: Oracle of Ages Instruction Manual =============================================================================== III. Characters Link: As in all of the Zelda titles, Link is the hero of the game and the character you'll be playing as. Raised in the land of Hyrule, it's only natural that he's the chosen one to rescue Nayru from Veran's evil grasp. Link will be travelling back and forward through time in order to stop construction of the tower and to save Nayru from Veran. Nayru: Aside from being a very beautiful singer, Nayru is also the Oracle of Ages, meaning she has total control of time in the land of Labrynna. After being possessed by the evil Veran and taken back into the past, it's up to Link to rescue her and return things to normal in Labrynna. Maple: Maple is a young witch who always seems to be running errands. You know she's around when you see a shadow flying around the screen, and if you hang around for a bit, she'll bump into you, causing items from both her and Link to go soaring. From there, you can either gain or lose some items depending on how much you can collect before her. Veran: The ultimate evil in this game, also known as the Sorceress of Shadows. Veran interrupts Nayru's lovely singing in the beginning of the game and possesses her body then returns to the pas to wreak havoc. You'll be seeing more of her as you progress through the game. =============================================================================== IV. Game Overview Controls: A Button: Use item assigned to button A B Button: Use item assigned to button B Start: Pause the game; bring up menu D-Pad: Use to navigate Link around Select: Bring up on-screen map A + B + Start + Select: Restart game. Gasha Seeds: You can find around thirty Gasha Seeds throughout this game (see Gasha Seed Listing section) and they can be planted inside soft dirt patches outside where they will then grow into trees, thus producing nuts with cool items inside. Check the Gasha Seed Listing section for all current Gasha Seed Locations (soil patch locations coming soon) that I've found so far. Rings: A change from old Zelda games, this one contains Rings. Rings give Link magical powers (depending on which one he wears) and can be found all over the game (see Ring Listing section.) Before given access to using rings, you'll first need a Ring Box to carry them in. For ring descriptions and locations, see the Ring Listing section. Saving/Loading: To save your game, press start anytime during the game and then press select twice to move over to the save screen. Select the "save" option and you'll be able to save/continue or save/quit. When you save, you can later access your game by selecting your name from the save slot menu and you'll leave off where you last saved. Level/Dungeon Overview: Anyone who's played any other Zelda titles is familiar with the dungeon style levels the games all feature. Each dungeon/level in this game consists of a chain of rooms connected with doors. In most rooms, you'll have to solve a puzzle or kill enemies or do something to open the doors leading to other rooms. Each dungeon in this game features one mini-boss and one main boss. Once you defeat the mini-boss, a warp portal will appear linking from the entrance of the dungeon to where you defeated the mini-boss. Your goal in every dungeon is to go through each room, solve all the puzzles, collect all the keys and items, find the boss key and defeat the boss of the dungeon. Every level has an 8x8 map, but most are much smaller than that. There are a total of 8 'official' dungeons/levels in this game. Players of Link's Awakening will be very familiar with this game's style of play. Deep Water/Gaps/Lava You'll find lots of water, a few lava pits and tons of gaps throughout the game, all of which can be very deadly. If you accidentally fall into deep water (water with large waves) without the Mermaid Suit, or through a hole/gap in the floor, you'll lose half of a heart on your energy meter. Unless you have Roc's Feather, stay away from gaps as best as possible because if you're low on health and you fall through one, you'll most likely die. Lava isn't very common, but has the same effect as water (only you can't swim in it.) =============================================================================== V. Walkthrough Items: Wooden Sword Select a save slot, enter your name and choose a message speed to begin the game. When you're left to play, go north a screen to hear somebody cry out for help. It's Impa - she's being attacked by enemies. As Link comes in, the enemies flee and Impa will follow you wherever you go for fear of being attacked again. Go north a screen then west a screen to find a rock with the Hyrulian symbol painted on it. Impa asks you to move it, so do just that -- go north two screens to find Nayru singing. Talk to one of the animals twice for it to move, then list to Nayru's singing. You'll then be introduced to Nayru and her friend, Ralph. After they tell you what's going down, the evil Veran will appear and steal Nayru's body then warp back in time. Ralph will run off to save her, and Link will go and talk to Impa, who explains what you must do and gives you the Wooden Sword. She then tells you to go see the Maku Tree in Lynna Village, so that shall be your next destination. Go south into Lynna City then go north (stop at the jewelry shop if you want to get a ring/box) and through the cave into Maku Road. ******************************************************************************* Lynna City Items: Shovel, Heart Piece Now in Maku Road, go north three screens and down the stairs to find the Maku Tree. The Maku Tree will disappear due to something Veran has done in the past, so go right a screen and use the time portal. You've gone back in time! Head south in Lynna Village again and head: left a screen, south a screen, left a screen, north a screen, left 2 screens (stop in the building here for a Gasha Seed), south 4 screens, right 1 screen and talk to the miner to view a custcene about the tower. Go north into the Black Tower and head right a sceen, north a screen and left a screen to find a miner reading something near four black holes in the ground. Talk to him and he'll give you a shovel which you can use to shovel dirt. Backtrack out of the Black Tower and use your shovel on the dirt to the right to get your first heart piece. Exit this excavation area and go back to where the Maku gate is (near the entrance of Lynna Village.) Use your shovel to remove the dirt in front of the cave, then go in to enter Maku Path. ******************************************************************************* Maku Path Items: Small Key, Heart Piece |#|#|#|#|#|#|#|#| |#|#|H| |K|#|#|#| |#|#| | | |#|#|#| S - Start |#|#|#| |#|#|#|#| # - Inccessible |#|#|#|S|#|#|#|#| H - Heart Piece |#|#|#|#|#|#|#|#| K - Small Key |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| Go north a screen and push the block up to open the door -- go through it. Push the block to the left/right to clear a path, then go right one screen. Kill all the enemies in this room to open the doors, then go through the north door and push the block into the gap in the floor. Go right, move the two blocks out of your way and step on the switch to make a treasure chest appear. Go back around to the other side of the room and open the chest to get a SMALL KEY. Exit back into the central room and use your small key on the door to the left. Push the blocks on the left out of the way then step on the switch to open the doors -- go north. Kill the two stalfos then push the blocks to get a HEART PIECE. Push the lone block to open the doors; go right. Go up the flight of stairs and you'll find the Maku Tree (when she was just a little child) being tormented by two enemies. Kill them both and the Maku Tree will remove the gate for you. Go south and through the time portal to return to present time. ******************************************************************************* Lynna City (Revisit) / Yoll Graveyard Items: Seed Satchel, Ember Seeds, Graveyard Key Head north to talk to the Maku Tree again and you'll receive the SEED SATCHEL with some EMBER SEEDS already inside. As the Maku Tree pointed out, the first place you need to go to is the Yoll Graveyard near the east of the map. First, buy a shield from the shop (if you don't have enough rupees, burn the tree and get the 30 rupee from the hidden chest) then go over to where you first started the game. Burn the sapling near the sign then go right a screen and burn the next sapling to enter the graveyard. Go east a screen, south a screen and west a screen to find three boys who get frightened by a ghost. After they run off, go down the bridge, make a right and burn the sapling on the bottom to reveal a hidden staircase -- take it down. Light both torches in this room and the GRAVEYARD KEY will appear; grab it and leave this room. Backtrack to where you entered the graveyard and go right a screen then north a screen to find the graveyard gate -- use the key to open it then go right a screen and south three screens and enter the structure which happens to be the first level. ******************************************************************************* LEVEL 1: SPIRIT'S GRAVE Items: Small Key (3), Power Bracelet, Ring (2), Boss Key, Compass, Dungeon Map, Gasha Seed |#|#|#| |#|#|#|#| S - Start |#|#| | |#|#|#|#| M - Map |#|#| |G|K|#|#|#| C - Compass |#| | | |K|#|#|#| # - Inaccessible |#|P|#| |C|K|#|#| K - Small Key |#| |#|#| | |#|#| G - Gasha Seed |#| |B|S|M|#|#|#| P - Power Bracelet |#|#|#|#|#|#|#|#| B - Boss Key Head right one screen, kill the enemies in the next room, push the block and go north a screen. Push the cube into the hole, go around to the left side of the room (onto the raised platform, south a screen) and open the chest for the map then go back into the room with the cube, push it into the hole again and go through the right door. Kill the enemies then go north a screen and kill the enemies in here to make a SMALL KEY appear -- grab it. Go left a screen and use your key on the door to the north, go through and come back out. Push the block out of the way and open the chest to get the COMPASS. Use your ember seeds to burn away the brush covering the hidden entrance next to the chest. In this next room, kill the snakes and hit the switch then open the chest to get a RING. Go back into the previous room and head back through the north door and push the blocks out of the way to the right. Open the chest for a SMALL KEY then make a left. Push the two blocks out of your way then follow the path around to the top and over east a screen. Go north a screen, move the blocks out of your way then step on the switch up on the right raised platform to make a moving bridge appear in the gap. Push the blocks on the other side out of your way and step on the other switch to make a chest appear. Take the moving brdige across and open the chest to get a SMALL KEY. Leave this room and take the first north path you come to -- you should be in a room with a square moving platform in a gap on the left side of the room with blocks on the right side. Take the platform up to the top of the blocks, hit the switch to make a chest appear and open it for a GASHA SEED. Hop back onto the platform and get off on the other side; go left a screen. Chop up the shrubs then use one of your keys on the south door. Time for a mini-boss fight... ------------------------------------------------------------------------------- MINI-BOSS: Giant Ghini Giant Ghini has two attacks consist of charging at you and sending three smaller Ghini after you after you. When the smaller Ghini are deployed, kill them quickly then go after Giant Ghini. After enough attacks, he'll die and the warp portal will appear. Go left a screen and use your key on the south door. ------------------------------------------------------------------------------- Head down and push the two blocks on the sides down and the middle block either left or right, then go south another screen. Kill the Stalfos then go north a screen on the right. Light the two unlit torches with your ember seeds to make a hidden staircase appear -- take it down. Climb down the ladder and up the ladder on the other side to get the POWER BRACELET! Climb back up the ladder, go south a screen and move the pots with your new bracelet. Go up the steps and open the chest for another ring then go south a screen. Push the pot onto the switch in this room to keep it held down, then go through the right door. Kill all the Stalfos in here then move the pot and open the chest to get the BOSS KEY. Go right a screen and you'll be back in the first room. Use the warp portal to get to the mini-boss room then go north two screens and use the Boss Key on the door and you'll face off against the boss. ------------------------------------------------------------------------------- BOSS: Pumpkin Head Items: Heart Container, Eternal Spirit The pumpkin head is actually a disguise the ghost is using to hide from you. It has two attacks: spitting energy orbs at you and jumping up and down. Hit it with your sword about five times and the body will disappear. Use your power bracelet to pick up the head, thus revealing the ghost. Toss the head across the room then slash the ghost with your sword. Repeat this method until it's defeated and you'll get a HEART CONTAINER. Go north a screen and pick up the ETERNAL SPIRIT (an essence of time.) ******************************************************************************* Lynna City (Revisit) Items: Harp of Ages, Gasha Seed, Bombs Before leaving the graveyard, head south and plant your Gasha Seed, then go south another screen and left to get the heart piece behind the rock, then leave the graveyard and go back to Lynna City. From where the shop is, you'll have to go to the far west side of town. When you reach the entrance to the tower, don't go inside, but go left two screens, down one screen, right one screen, down one, left one, down another and left another, then go north to find three fairies by the tree playing hide-n-seek. If you want them to return the forest to normal, you'll have to find all three. From where you start, go left two screens and chop up the lower-left bush to find the first fairy. Go right a screen after you find it to return to the starting point. Go right one screen and down a screen then chop up both bushes next to the chest to find the second fairy. Go up and left to return to the starting point. From here, go north a screen, back south a screen the north again and lift the rock with your Power Bracelet to find the last fairy - they will now return the forest back to normal for you. Go right a screen and pick up the rock -- the Wing Dungeon will crumble and you'll have to go back to Nayru's house. Backtrack all the way to where you entered Lynna Village and go northeast to find Nayru's house. Once inside, push the statue sitting behind Impa to reveal a hidden entrance - go through. Take the stairs and pick up the HARP OF AGES, which allows you to time warp! Since the Wing Dungeon collapsed in this time, you can go back in time to enter it. Play the harp just outside of Nayru's house then go through the time portal to warp back in time. Go left a screen, south a screen and left screen to enter the village again. Make your way to where the tower entrance is (don't go in) and move the rock to the left with your Power Bracelet. Go left two screens, south a screen and right a screen on the lower path. You should see an old woman -- go south and left. If you go left some more and north a few screens, you'll see two rocks blocking a staircase; move the rocks and take the staircase to enter a room with a chest and three rocks blocking it. Push the right block down, then go around to the left side of the room and push the left block down then push the center block to the right and open the chest for a GASHA SEED. Leave this cave then go south and north (on the other side) then go left 1 screen, south two and left another to find a sapling; burn it with your ember seeds. Follow this path up, move the rock with your Power Bracelet and take the staircase here. Move the rock and open the chest for 30 rupees. If you don't have a shield, take the upper-left path and buy one from the Deku Scrub. If you have a shield already, then take the lower-left path and go up the stairs. Hit the tree with your sword to get some mystery seeds, then go back to the previous room and leave the way you came in. Go south a screen and you'll be stopped by a guard who will take you to meet Queen Ambi who is in search of the Mystery Seeds you found. After giving her the mystery seeds, she'll reward you with BOMBS, which you'll need to open the Wing Dungeon. Once you're left to play again, go left a screen and south two screens to reach the Black Tower entrance. From here, go left twice, south once, take the lower-right path, then go south and left to find the closed off Wing Dungeon. Use a bomb to blast it open and go inside. ******************************************************************************* LEVEL 2: WING DUNGEON Items: Dungeon Map, Small Key (5), Compass, Boss Key, Roc's Feather, Gasha Seed Floor 1 Floor 1 Basement |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| S - Start |#| | |#|#| | | | |#| | | | |K|#|#| M - Map |K| | |#| | |B|#| |#|#| |F| |#|#|#| # - Inaccessible |#|#| |M|G|K|#|#| |#|#|#|#|#|#|#|#| B - Boss Key |#|#| | |C|#|3|#| |#|#|#|#|#|#|#|#| K - Small Key |#|#|#|S| |#|#|#| |#|#|#|#|#|#|#|#| F - Roc's Feather |#|#|#|#|#|K|#|#| |#|#|#|#|#|#|#|#| G - Gasha Seed |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| C - Compass Go north a screen and use your shield to flip the enemies over, thus exposing their soft bellies -- slash them with your sword when they're on their backs to kill them. The door will open once all three are gone -- go left a screen. Follow the path left, then go up to the top part of the room where the cube is. You can't just push the cube in the hole, as that won't open the door. Instead, push it down twice, right three times, up three times, left once, down once and left six times (into the hole) and the door will open. Go north, move the top-right block and kill the snake. Bomb the right wall and open the chest to get the DUNGEON MAP, then go back into the prvious room. Go up the stairs and kill of all the snakes, then go north a screen. Kill the keese (bats) then go left a screen. Avoid the enemies that move along the wall and go left another screen. Kill off all enemies in this room and a SMALL KEY will appear -- grab it and backtrack to the second room of the level. Kill the spiked enemies again then use your small key on the door to the right. Destroy all the ropes (snakes) here, move the block and open the chest to get the COMPASS. Bomb the cracked wall to the south of this room then go down the stairs into a dungeon-like area. Use the ladders to get onto the first moving platform then use the second moving platform to get across the gap; go right a screen. Approach the large block to make it fall, then quickly run under it while it rises back to the top. Take the moving platform up the ladder and into the next room. Kill all the snakes here to make a chest appear, then open it to get another SMALL KEY. Backtrack to the room where you got the compass then go north a screen and use your small key on the door to the left. Ride the mine cart to the end of the path then go north a screen to fight the mini-boss. ------------------------------------------------------------------------------- MINI-BOSS: Swoop The only real difficult thing about this battle are the holes Swoop makes in the ground when he lands. First, run around and wait for him to flap his wings really fast. When he does this, he's about to jump on you, so move out of the way quickly when he does so. When he lands, attack him with your sword. Everytime he lands, he'll make a hole in the floor, so be careful, because if you go through the hole, the battle starts all over. Continue attacking in this method and after about 6 hits, he'll start bouncing after he lands, so watch out. After you hit him ten times, he'll be defeated and the warp portal will open up leading from this room to the first room of the dungeon. Take the upper-right opening and go right a screen. ------------------------------------------------------------------------------- Go down the stairs and head south a screen once you get to the next room. Ignore the enemies shooting arrows at you and go right a screen -- kill both of the arrow-shooting enemies in here then take the stairs to enter another dungeon-like room. Approach the large, spiked block to make it fall, then run underneath it while it's rising -- go right a screen and pick up ROC'S FEATHER (which allows you to jump.) Beware of the spiked block again then jump up the steps using your new feather. Go down the ladder and back into the previous room. Stand to the right of the yellow tile then jump over it to turn it blue (don't stand on the ground too long, or the floor will cave in.) Jump over it again (this time to the right) to turn it red, thus matching the tile next to it and the door will open -- go right. Hop over all the gaps with your feather then get on the mine cart. When it takes you into the next room, make sure you hit the switch to change the tracks to make the cart stop in this room. Get off and blast away the cracked wall to the right with a bomb. Kill all enemies in this next room to make a chest appear with a SMALL KEY inside. Leave this room the same way you came in then go over to the cube, push it: down once, right once, up three times, left once, up once, right once, down once and left to turn the light blue. Get back into the mine cart and ride it into the next room. Kill the enemies then go over to the panel of four tiles (all red.) Jump over the left set of two one time to turn them yellow, then jump over the right set of two twice to turn the blue (matching the blocks to the left) and a SMALL KEY will drop from above -- collect it. Go left a screen and take the stairs then go left another screen back into the mini-boss room. Take the lower-right path then head south and jump over all the gaps until you get to the red tile on the other side of the room. Jump over it twice to turn it blue, then go back into the mini-boss room and take the upper-right path. Use one of your small keys on the locked block then take the mine cart until it stops. Hop over the gap in this room and kill the two enemies then open the chest to get a GASHA SEED. Hop back over the gap and go north a screen. Use your Power Bracelet to remove the first pot to your left, then push the upper-right pot all the way over to the other side of the room and onto the switch that opens the door (switch back to your feather to jump over gaps in between pushes.) Go through the newly opened door and head south a screen. This next puzzle shouldn't be too hard, all you have to do is match the right set of statues with the set on the left. First, jump over the red tile in between the two sets to turn it yellow, then go over to the right set and push the yellow statue left twice (it should be in the center.) Now, go back and jump over the tile in between the two sets again to turn it blue. Now, on the bottom row of the right set are four blue statues. Push the first one (from left) up twice, the second one up once, push the third one up twice, and push the last one up three times and left twice. You should now have the yellow statue in the middle and the four blue statues surrounding it. Go back to the tile in between the sets and jump over it again to turn it red. Now, from the row of red statues on top of the right set: push the first one (from the left) down once, the third one down once, the fourth one down three times and left once and the third statue left twice, down three and right once. The right set should now look identical to the set on the left and a SMALL KEY will fall from above -- collect it. Go north a screen and use one of your small keys on the locked door to the right; go through it. There are several small enemies in this room who camouflage themselves to match the tiles on the floor. The only way too see them is by jumping over the color-changer tile in the center of the room then running up and slashing them before they change color again. Do this until all of them are gone and a chest will appear - open it to get the BOSS KEY. Leave this room and use your last small key on the door to the north. Kill the keese (bats) and go around to the other side of the room. Go through the boss door, break the pots for some bombs and a fairy then go up the stairs. ------------------------------------------------------------------------------- BOSS: Head Thwomp Items: Heart Container, Ancient Wood If you don't know what you're doing, this boss can be very tough to defeat. You must throw bombs from the tops of the ladders into the Thwomp's head and he'll start spinning like a slot machine (only horizontal) if he lands on red, he'll take damage; if he lands on blue, he'll send a spinning orb of fireballs after you; if he lands on purple, he'll crash into the ground causing rocks to fall on you from above; if he lands on green, he'll spit fireballs at you from the top of his head. You can avoid the fireballs by standing on the top platform; avoid the rocks by hiding under one of the immobile platforms next to the ladders and avoid the spinning fireball orb by going to the bottom of the ladder. For the entire battle, you should stay at the top of the ladder except when he spits out bombs, hearts or lands on the blue face. After you get a red face four times, he'll be defeated and you'll get another HEART CONTAINER. Go down the right ladder on the bottom then right one screen and pick up the ANCIENT WOOD. ******************************************************************************* Lynna City (Revisit) / Yoll Graveyard (Revisit) Items: Zora's Flippers, Cheval Rope, Ricky's Gloves, Island Chart Head southeast to where you enter Lynna Village. Go south a screen, past the seed tree, then go right a screen and use Roc's Feather to jump over the water. Go north and into Cheval's House, talk to him then leave and you'll be confronted by Ralph, who leaves again. Go back near the entrance of Maku Path and play the Harp of Ages to activate the time warp portal -- go through it to warp into the present time. Go south and east to leave Lynna City then go around to where Yoll Graveyard is. Burn the sapling with an ember seed then go right a screen to find Moosh being attacked by three ghosts. Kill all three then talk to Moosh and he'll offer you a ride on his back. Tap A repeatedly to make him hover/fly or hold A to make him slam into the ground. Don't take him near water, though, as he hates it. Once on his back, go left a screen then north a screen and he'll tell you that he can hover over gaps. Tap A repeatedly while navigating him over the gaps with the D-Pad. Continue doing this until you reach the rock -- get off of Moosh (B) and push the tombstone here up to reveal a hidden staircase; take it. Once inside, slash the two squids into the water and go north, right and south then equip Roc's Feather and your Power Bracelet. Hop over the water until you reach the switch -- pull it all the way out with your Power Bracelet, then quickly jump back over the water and run up past the closing blocks to get ZORA'S FLIPPERS! You can now swim in water (they're automatically equipped for the rest of the game.) Swim north a screen then left a screen (upper-path) to find CHEVAL ROPE on dry land. Swim back around and take the lower-path left then exit this cave-like area and go south a screen. Since you found what you were looking for, Moosh will leave. Go back to Lynna City and over near Nayru's house. Play the Harp of Ages to activate the portal then warp back in time. Go south until you come to the screen with the boys playing catch then go left, south, left, south 3 times and enter the house here. Give your rope to the person inside so he can finish his raft, but if you want the raft, you'll first need a chart, so leave his house and go north a screen to find Ralph again. After giving you a brief hint of where you can get a chart, he'll be off again. Go back up to where the entrance of the Maku Tree is and play the Harp of Ages to activate the portal -- go through it to warp back into the present time and leave Lynna City. Go back over to where Yoll Graveyard is and you'll meet a kangaroo named Ricky. He'd love to help you, but he seems to have misplaced his boxing gloves. After telling you he may have left them near a tree by the beach, go south a screen, left a screen, south a screen and left another screen then use your shovel on the dirt piles to find RICKY'S GLOVES. Take them back to Ricky and he'll let you ride in his pouch. Press A to punch, hold A for a tornado punch and press B to get out of the pouch. Go south a screen, left a screen then jump up onto the ledge. Go around, hop over the holes in the ground then hop up to where the floating fairy is. Get out of Ricky's Pouch, equip Roc's Feather and your sword, then jump and slash your sword at the same time to bring him down. It's Tingle (from Majora's Mask)! Be his friend and he'll give you his ISLAND CHART. Ricky will leave due to Tingle's annoyance and you'll be left to play again. Go to where a portal is and play your Harp of Ages to warp back into the past, then go south to the house where the raft is. Now that you have a chart, he'll let you use his raft. Go to the right side of the house then leave through the exit to find your raft -- hop on! Go south two screens, right one screen and north two screens and you'll get caught in a storm. After being struck by lightning, Link will land on Crescent Island. ******************************************************************************* Crescent Island Items: Gasha Seed, Scent Seedling Upon arrival, a bunch of Tokays will steal every one of your items and weapons, and you'll be left to get them back. Go south a screen, right a screen and south another screen to find the Tokay that stole your shovel - talk to him and he'll give it back. Go north a screen and enter the cave. Head all the way north, push the block to the left and shovel away the dirt pile. Go south and talk to the Tokay here to get your sword back. Leave the cave, then go back to where you landed and head up the ladder. Go right a screen, kill the enemies then go south a screen and chop away the shrubs with your sword. Go right a screen and buy a new shield from the Deku Scrub for 50 rupees. Go south two screens and down the ladder. Head right a screen and north three screens, cross the mini-bridge and go inside the teepee. Go up to your Power Bracelet and trade your shovel for it. Leave and go south until you can go no further, then go left a screen, [note: this guide to appear at game faqs (dot) com] go up the ladder and turn right. Follow the narrow path up, move the rock with your Power Bracelet and take the stairs down. Push the lower rocks in this room then take the next flight of stairs up to get your bombs back. Take the stairs back down and bomb the cracked rocks -- open the chest to find a GASHA SEED! Leave this cave and start heading north to the trading teepee again. Before reaching it, however, you'll come across some stairs to the left, climb them and bomb the cracked wall to reveal an entrance -- go inside. Here, you'll be able to play a little mini-game where you have to throw meat at every single Tokay that runs by. The key to winning is to give food to each Tokay right when they appear, and you'll have to be very fast. After giving meat to the last (red) Tokay, you'll win a Scent Seedling. You can play again for some rupees and a gasha seed, otherwise just leave and go north to the trading teepee and trade the Power Bracelet for the Shovel then the Shovel for Roc's Feather. Leave the teepee, go south three screens, left once, hop over the holes in the ground with Roc's Feather, go left another screen then north a screen and bomb the cave open -- go inside. Equip your bombs and Roc's Feather then jump over the water on the left; place a bomb by the cracked rock then jump back while it explodes. Make your way to the right side of the room by jumping over the water and blasting away the cracked rock, then go down and west to find the Tokay with your flippers; talk to him to get them back. Leave this cave and go back to the trading hut. Get the Power Bracelet again then leave the hut. Go south three screens, left a screen, north a screen and move a rock. Go left a screen and enter the cave again. Swim across the water and move one of the rocks in the upper-left corner of the room. Swim over to the deeper water (it's colored differently) and press B to dive down, thus entering a dungeon- like room. Swim down (I'm reminded of Super Mario Bros. here) and right then climb the ladders to exit. Move one of the rocks with your Power Bracelet and take the next set of stairs. Go left a screen to find the Tokay with your Seed Satchel -- talk to him to get it back. Head right a screen then jump off the edge of the cliff to land below. Go up, left, up, right and move one of the rocks with your Power Bracelet. Talk to the Tokay here and give it your Scent Seedling to plant it, then hop off the cliff to the right. Now that you have Scent Seeds, go into the trading hut and give the owner 10 Scent Seeds to get Roc's Feather back. Leave the shovel and exit the hut then go south three screens, left one, hop the gaps and go left another then enter the cave here. Move one of the pots with your Power Bracelet then take the stairs down into another water-filled dungeon room. Swim left, climb the ladder and wait for the moving platform to come near -- hop onto it. When the moving platform takes you over to the right side, jump onto the platform using your feather and continue jumping from platform to platform until you reach the ladder on the right; climb it and exit this room to find the Tokay with your Harp of Ages -- talk to him to get it back. Now that you have all your items back (except the shovel), you can go forward in time. Go back into the cave, move one of the pots, swim through the shallow water and exit on the other side. Before going back to the present time, go right a screen then north a screen and move the plant you see over underneath the cliff. Go north and head all the way back to where you landed on Crescent Island. From there, go south a screen and push the plant here right two times so it's also underneath the cliff. Once both plants are underneath the cliffs (so they can grow into vines when you travel forward in time) go back to the path that leads to the trading hut and play the Harp near the portal to activate it. Step on the portal to go back to the present time. Head south a screen, left a screen and north a screen. Climb the vine to the left (if there's no vine, you forgot to move the plant under the cliff) then go left a screen and down the stairs. Go south a screen then left a screen and climb the next vine; go right a screen and move the lower-left rock with your Power Bracelet to reveal a soil patch -- plant your Gasha Seed here (if you have one.) Backtrack to where you climbed the first vine then go north, left, climb down the stairs, left again and you'll find another vine -- climb it. Go right two screens to find the area where you planted the Scent Seedling in the past. As you can see, it's now grown into a tree. Slash the tree with your sword to get some Scent Seeds. Hop off the cliff to the right of the tree then go right a screen and south two screens. Play the Harp of Ages to activate the portal then go through it to return to the past. Go north two screens and enter the trading hut. Trade the Power Bracelet for the Shovel then give the owner 10 Scent Seeds to get your Power Bracelet back permanently. You've now got all your items back! Leave the hut and go all the way back to where you found the Tokay who had your Harp of Ages. From here, go north, left and south to find a portal behind some dirt. Shovel the dirt away then play the Harp of Ages to activate the portal -- go back to the present! Head north three screens, right once, down twice and up (through the bushes) to enter the third level. ******************************************************************************* LEVEL 3: MOONLIT GROTTO Items: Dungeon Map, Boss Key, Small Key (4), Seed Shooter, Gasha Seed (2), Compass Floor 1 Floor 1 Basement |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| S - Start |#|#|T| |#|#|#|#| |#| | |K|#|#|#|#| M - Map |#|#|#| | |#|#|#| |#|#|#| | |#|#|#| # - Inaccessible |#|#|#| | |K|#|#| |#|#|#| | |B|#|#| K - Small Key |#|#|#| |G| |#|#| |#|#|#| | | |#|#| T - Seed Shooter |#|#|#| | |#|#|#| |#|#|#|#| |G|#|#| G - Gasha Seed |#|K|M|S|#|#|#|#| |#|#|C| |#|#|#|#| C - Compass |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| B - Boss Key Start off by going north a screen then kill both of the worms to open the door to the right -- go through it. Talk to the owl if you want (use a Mystery Seed on him) then hit the first crystal in this room with your sword. Go back to the entrance of the level and look in the upper-left corner to find some blocks. Push the second from the top left once then bomb the cracked block to clear a path; go left a screen. Kill both of the rabbits to make a chest appear with the DUNGEON MAP inside. Go back into the entrance room and head north a screen then right a screen (in the room where you hit the crystal.) Go up the stairs (to the north) then take the revolving door to get to the right side -- go right a screen. Head over to the right side of the room and bomb the cracked block. Once it's gone, throw another bomb over the little bar that's blocking you and (if thrown correctly) it will blow up the cracked block inside. Go around to the top (still on the right side of the room) and push the solid block down then throw yet another bomb over the barricade to destroy the cracked block. Go back to the south part of the room and push the block up then hit the crystal with your sword. Push the block next to the (now broken) crystal up then move the statue over to the upper-left corner to make a SMALL KEY drop from above -- collect it and go back into the previous room. Go through the revolving door and head south a screen then left back into the room where you killed the worms. Use your small key on the door to the north then drop through the holes in the floor. Watch out for all the enemies below -- kill them and go south a screen. Slash at the worm enemy inside the cage until you kill it then go south another screen. Kill both rabbits with bombs to open the doors, then go north through the door on the left this time. Head left then north and take the stairs. Slash the third crystal with your sword then take the stairs back into the previous room. Go back into the room with the worm enemy in its cage and throw a bomb at it from behind the barricades to defeat it, thus opening the door to the south -- go through this door. Go left throw a bomb over onto the moving walkway but make sure you throw it from a distance so it'll explode when in front of the switch. Once the switch has been hit, the statue near the north of the room will come alive -- kill it with a bomb to make a chest with the COMPASS appear. After getting the compass, take the stairs up. Go south then head left a screen to find some blocks. In the upper row of blocks, push the center one up, the left one left and the right one right to make a SMALL KEY drop from above; collect it. Go left into the previous screen then hop off the ledge into the room with the rabbits. Ignore them and go right a screen. Bomb the cracked block then push the solid block out of the way; you're now back in the entrance room of the level. Go north two screens back into the room where you fell down the hole in the floor. From here, go right a screen and make your way through the revolving door. Go south a screen, left a screen and north a screen to be back in the room with the hole in the floor. Go right once again and the revolving door will now let you go north, so go north. Watch out for the Like-Likes (blob enemies) and go right a screen. Step on the switch in the upper-right corner of the room to activate the statues then use bombs to kill all four. Doing so will make another SMALL KEY fall from above; collect it and go back into the previous room. Use one of your two small keys on the door to the north and equip your sheild. The tiles in this room will project themselves at you, so you'll need your shield to deflect them. Once all tiles and enemies are gone, the doors will open -- go left a screen. Head south (watch out for moving shrubs), left and north then go into the narrow area and open the chest to the south for 30 rupees. Go back up and use your small key on the door to the north. Ignore the unlit torch in this room and go left a screen. Kill the Mimics and the worm-like enemies in this room to make a chest appear; open it to get the SEED SHOOTER. Go back into the previous room and take out your new Seed Shooter. Fire an ember seed over to the unlit torch in the center of the room to open the south door -- go through it. Go back around to the right side and go into the room with the projecting tiles again. Wait for them all to self- destruct again then go south a screen. In the upper-left corner of this room is the last crystal. Go right up against the left wall, hold down A or B (whichever you have the Seed Shooter set to) and position your shooter so it's facing the crystal -- shoot a seed at it to break it. If you go south a screen you can find a chest with a GASHA SEED inside. From here, go left a screen and drop through the holes in the floor again. Go right a screen, take the revolving door down a screen. If you want, you can get a Gasha Seed in this room by pushing two of the blocks on the lower-right side of the room inward then using your Seed Shooter to light the two unlit torches, otherwise just head left, north, right and take the revolving door up to the next room. Stock up on bombs by slashing the shrubs then go north a screen to fight the mini-boss of this level. ------------------------------------------------------------------------------- MINI-BOSS: Subterror Make sure you have your sword and shovel equipped then go over to where you see the Subterror burrowing and dig him up with your shovel. Once he's out of the ground, slash him as many times as you can with your sword before he burrows back again. As you deal out damage, he'll start moving faster and faster, but you should have no trouble defeating him. If he catches you, he'll come up from the ground with a spike, causing damage. Once he's defeated, the warp portal will be activated. Go left a screen. ------------------------------------------------------------------------------- Head north a screen, kill the worm enemies then push the lower-right block left a tile to make a SMALL KEY drop from above -- collect it and go back into the mini-boss room. From here, go south, take the revolving door to the left then go north a screen. Cross the bridge and hit the switch until the little panel is facing diagonally. Shoot a seed at it and it'll reflect it down to the switch below, thuschanging the direction of the bridge. Cross the newly- formed bridge and use your small key on the door. Shoot a seed at the switch across the gap to make the panel move diagonally then fire a seed at the panel so it reflects it over to the switch, thus making the bridge appear. Cross the bridge, hit the switch with your sword to position the panel in the opposite direction this time, then shoot a seed at it. The bridge will now appear to the north -- cross it and go north a screen. Move the block in front of the boss door and make your way back to the mini-boss room. Go south and take the revolving door to the right. Step on the switch in the upper-right corner of the room, get off and step on it again to change the direction of the panels, then shoot a seed so it hits the switch below, opening the door to the north -- go through this door. Open the chest for the BOSS KEY then hop off the ledge to the left. Go left a screen then north a screen back into the mini-boss room. From here, go left then north then stock up on items from the shrubs. When ready, use your Boss Key on the boss door to face off against the main boss for this level. ------------------------------------------------------------------------------- BOSS: Shadow Hag Items: Heart Container, Echoing Howl This battle will be much tougher than the mini-boss fight. Equip your Seed Shooter and Roc's Feather and get ready for one heck of a fight. The Shadow Hag splits up into four different shadows then runs around the room. If you get hit by any of these shadows, you lose energy, so jump over them with Roc's Feather. When the shadows combine, some butterflies will be released. Shortly after, the hag will appear. Face away from her and fire a seed into the wall. It'll reflect back on her, dealing damage. Repeat this until she's defeated then pick up the HEART CONTAINER and go left a screen to find the ECHOING HOWL. ******************************************************************************* Lynna City (Revisit) Items: Ring After viewing the short cut scene of the tower, go south, left and north (on the other side) to find two Tokay who plan on eating a Dodongo named Dimitri. Talk to one of the Tokay and give them Ember Seeds to make them leave (with flaming mouths, might I add.) Talk to Dimitri and he'll give you a ride on his back through the sea. Head north a screen back to Lynna City and Dimitri will leave. If you want, you can go north (on the ride side) a screen and enter the cave. Shoot a seed at the north wall so it'll reflect onto the switch in the lower-left corner, thus creating a bridge. Cross the bridge and take the stairs to find Tingle again. Talk to Tingle and he'll offer you an increase to your Seed Satchel; take it and leave back into the main part of Lynna City. Make your way toward the west part of the city until you come to a sign which reads 'Symmetry City' -- go north into the area leading to this city. Burn the sapling on the next screen with your Seed Shooter then shoot another seed at the switch to make the bridge apppear. Now, I know I didn't mention this before, but if you went ahead and bought a flute from the Lynna Shop, this area will be more water than land. If you didn't, you should have land with some gaps in the ground. Make your way north to find a carpenter near the bridge. Talk to him to find out his workers have gone on break. Not much else to do here so go south and you'll run into one of the fairies you saw earlier in the game. The fairy will tell you that one of the animals (Moosh if you didn't buy the flute from the shop, Dimitri if you did) is lost in the mixed up forest and it's up to you to find them. Follow the fairy back to the forest until you come to the tree where all three fairies are. Search around the mixed up forest until you find the animal then talk to it and you'll get its flute. Since I got Moosh, the next part of the walkthrough pertains to him. If you got Dimitri, you'll have to figure this next part out by yourself. Now riding on Moosh's back, head up to Symmetry City again. Talk to the carpenter at the bridge and when he asks for you to find the workers, agree then go right a screen. Hop off of Moosh and chop up the shrub then hop back on. Fly over the gaps (press A repeatedly) and fly up the steps into the next screen. Fly across these gaps and go north a screen to find the first worker. Hop off Moosh and talk to him -- he'll get back to work. Get back on Moosh and leave this cliff area the same way you came in. Go right a screen, fly over the gaps to get to the right side of the screen then chop up the shrubs and go south. You can fly over the gaps to the left and enter the cave to get a RING, otherwise just fly over the gaps to the south and go left a screen. Fly north, over the gap and up the steps then go right a screen and north a screen while on the higher cliff. Get off of Moosh and talk to the second worker to get him back to the bridge. Leave this area and go back to the screen that leads up to where you found the first worker. From here, go north two screens, right a screen, down the ladder (enter the cave to heal) then go south a screen. Fly over all the gaps with Moosh until you reach the last worker -- talk to him and they'll complete the bridge. Moosh will no longer be with you so cross the bridge and go north a screen into Symmetry City. ******************************************************************************* Symmetry City Items: Gale Seeds, Tuni Nut, Heart Piece Songs: Tune of Currents As you can see, this is not a lovely place. Beware of the large fireball enemies, as they can shoot fireballs at you causing a lot of damage. Go left a screen and slash the tree with your sword to get some GALE SEEDS. Chop away the shrubs to reveal warp portal then play the Harp of Ages and warp back in time. Go inside the big house in front of you and talk to one of the girls to learn what's happened to Symmetry City. Once finished, leave this house and go into the house in the upper-right corner of the city. Talk to the man inside and he'll give you the broken TUNI NUT which you must take to a guard named Patch at the top of Restoration Wall. Go to the lower-left corner of the city and head down the ladder. Go left a screen then climb the next two ladders you see. Swim through the water and go over to the upper-right corner and press B to dive down. Swim through this little underwater area (avoiding the fish) and climb the ladder on the other side to exit. Talk to Tokkey then play your Harp of Ages so he'll remember his tune. After dancing around on the table like a mad man, he'll teach you the TUNE OF CURRENTS, which allows you to warp forward in time whenever you want (no need for time portals.) From here, go back through the little underwater area then go south a screen once back in the city. From here, go left a screen (through the shallow water) and stand on the lower part of dry land then play the Tune of Currents to warp forward in time. Cross the bridge to the right and collect the HEART PIECE. Warp back to the past and go right a screen, south a screen and left a screen to find the owl statue. Stay on the lower half of this screen and play the Tune of Currents to warp into the present. From here, go southeast until you reach a large staircase, climb it and move the rock to reveal a warp portal -- use it to warp back to the past. Now in the past, go into the cave to the north and take the stairs inside. Exit to the right and push the red block to the left once to swap the left side of the screen with the right. Go back into the cave and take the stairs once again. Leave this cave, go down the large staircase and move the plant over underneath the cliff on the right. Play the Tune of Currents to warp back to the present then climb the vine to the right. From here, go right a screen, swim through the water and climb the ladder in the upper-right corner. Go north (watch out for the enemies) then left a screen. Climb down the ladder and play the first song to activate the portal -- take it to the past. Go north, right, south three times, right and north to find a bunch of vines with a sign in front of them. Read the sign and you'll find out this is Restoration Wall. Climb up the vines while avoiding the rocks until you reach the top -- go inside the cave. Talk to Patch and he'll tell you his 'Restoration Ceremony' should fix the Tuni Nut. Follow him down the stairs and talk to him once you arrive to play the Crazy Cart game. The goal is to push all of the squid enemies into the holes while Patch performs the ceremony but you must also make sure the mine cart doesn't hit your Tuni Nut or the game will end. To stop the cart, just step on the switch to change the tracks everytime it comes around and it'll go right past it. You won't take any damage from the squids, but be careful because they can overpower you and shove you into the hole if you aren't careful. Go after one at a time and once all are gone (and the cart hasn't hit the Tuni Nut yet) the ceremony will be over and Patch will give you the repaired Tuni Nut. Leave the cave and go right a screen -- hop off the cliff. Go north a screen to re-enter the main part of Symmetry City. Head left a screen and enter the large house. Once inside, place the Tuni Nut onto the pedestal to stop the volcano. Leave the house and play the Tune of Currents to return to the present. Go north a screen and enter the volcano which happens to be the fourth level. ******************************************************************************* LEVEL 4: SKULL DUNGEON Items: Compass, Dungeon Map, Boss Key, Small Key (5), Switch Hook Floor 1 Floor 1 Basement |#|#| | |K|#|#|#| |#|#|#|#|#|#|#|#| |#| | | | | |#|#| |#| |#|#|#| |#|#| S - Start | |K|#| |#| | |#| |#| | |#| | |#|#| M - Map | |#| | | |#| |#| |#|#|K| | |#|#|#| # - Inaccessible | | | |H| | | |#| |#|#|#|#|#|#|#|#| K - Small Key |#|C| | | |M|#|#| |#|#|#|#|#|#|#|#| C - Compass |#| |#|S|#|K|#|#| |#|#|#|#|#|#|#|#| H - Switch Hook |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| Upon entering, go north a screen then left a screen. Kill all the enemies in this room to open the door then go left into the next room. Hop over the lava with Roc's Feather then go north a screen. Go around to the other side of the room (beware of the fire bats) then go south a screen and push the block down then open the chest to get the COMPASS. Go south a screen, hop over the lava with Roc's Feather and push the cube: down four times, right once, up once, left once, down once and left twice to make a chest appear with a SMALL KEY inside -- collect it and go up the stairs to the right. Head north a screen and jump off the ledge then go right three screens. View this diagram to get up to the locked door: _ _ _ _ ^ _ _ _ _ _ _ |%|%|%| |_| |%|%|%|%|%| |%|+| |+|_|+|%|%|%|%|+| % - Lava _ _ _|%|%|+|7|@|+|+|%|_|+|_| + - Solid Block |_|_|_|%|%|%|%|%|_|%|%|%|_|_| * - Push block left |_|_|%|+|_|*|_|6|%|5|%|_|_| @ - Push block right |_|_|%|+|+|+|+|+|%|+|%|_|_| ^ - Locked Door |_|_|%|1|%|%|%|%|%|3|%|4|_| |_| - Floor |%|%|%|%|%|%|%|%|%|%|%|%|_| |%|2|_|_|_|_|_|_|_| Jump to 1 then from 1 jump to two. Walk right and jump to 3 then jump over to 4, go up and jump to 5 then to 6. Push the * block to the left then jump from where that block was to 7. Push the @ block right then use your small key on the locked door straight ahead. Kill all the Stalfos in this room then go right a screen and hit the switch. Jump into the mine cart and have it take you to the other side. Hop over the lava and open the chest for the DUNGEON MAP. Ride the cart back and hit the switch again to change the direction of the tracks. Hop back into the cart and as it takes you to the other side, hit the switch on the left when you come to it. Once you reach the end, go down a bit and equip your Seed Shooter. Angle it southeast and when the switch on the other side of the room touches the left wall, shoot a seed. If your timing and aim were right, you'll have hit the switch and a chest will appear -- open it for another SMALL KEY. Hop back into the mine cart and it should stop in the room where you got the map. Kill the enemies then use your small key on the locked door in the upper-right corner of the room. Go right a scren and watch out for the sensor spikes. Jump over the lava and go north a screen. Kill the bats in this room first then equip your Power Bracelet and pull the switch all the way back to make a floor appear instead of lava. Let go of the switch then quickly run left and then north a screen before the floor disappears again. Kill the bone-tossing Stalfos to open the door then go left into the next room. Take out your Seed Shooter and shoot some seeds at the squid enemies to take care of them. Hop over the lava with Roc's Feather then go north a screen. The goal here is to match the tiles on the left with the pattern on the right. Below is a diagram showing the order in which you should jump on each tile followed by the number of times you should jump on it. _____ _____ _____ | | | | | Red | 1-2 | Red | |_____|_____|_____| | | | | | 2-2 | 3-1 | 4-2 | |_____|_____|_____| | | | | | 6-1 | Red | 5-1 | |_____|_____|_____| Once that's done, the door to the left will open -- go through it. Watch out for the spikes when you enter (as well as the weak floor) then kill the Stalfos in the room. Go back and tigger the spikes then quickly run up where the top spike sits and push the cube down twice, left twice, down twice and left two more times into the hole to remove the gate on the mine cart tracks. Hop onto the cart and when it takes you into the next room, go right a screen. Jump onto the moving platform and equip your Seed Shooter. Angle it so it'll hit the switch then fire a seed. When it hits the switch, a chest will appear with a SMALL KEY inside -- collect it and go back into the previous room. Go left a screen and use the small key on the locked block. Jump on the red tile twice to turn it blue then go back into the previous room and take the other cart (not the one you came in on.) As it goes south into the room with the Stalfos, equip your Seed Shooter and shoot seeds at the Stalfos while still riding the cart to kill them. Once all three are gone, the door to the left will open -- go through it. Take the moving platforms to the southeast corner of the room then go south a screen. Kill both peahats (spinning enemies) in the room first then match the lower tiles with the upper patern to make a SMALL KEY appear -- collect it and go back into the previous room. Use the small key on the locked block then take the mine cart to the other side of the tracks. When you get off, kill the Gibdo (mummy enemy), pick up the pots for items, then go left a screen to fight the mini-boss of this level. ------------------------------------------------------------------------------- MINI-BOSS: Armos Warrior This battle isn't overly difficult, but you may have some trouble. The Armos Warrior will toss his magical sword up and it'll begin chasing after you. The goal is to make the sword accidentally hit the Armos Warrior instead of you. To do so, follow him around the room, but make sure you keep some distance to avoid taking damage. After three hits from his sword, the Armos Warrior's shield will break and he'll start charging after you in anger. To defeat him, simply wait for him to charge, then move out of the way and let him crash into the wall, stunning him for a second -- this is when you attack. After a few slashes from Link's sword, he'll be defeated and the warp portal will be activated -- go south a screen. ------------------------------------------------------------------------------- Kill the Stalfos then head up the stairs. Kill the worm-like enemy here then go south a screen and cross the bridge to the right. Go right a screen and bomb the cracked wall then go north into the next room. This is the first tile puzzle in the game, and can be confusing if you don't know which path to take. Below is the solution to this room; just follow the arrows. An 'A' stands for 'Armos Statue' while the 'F' stands for Finish and the 'S' stands for 'Start.' _____ _____ _____ _____ _____ _____ _____ _____ _____ | | | | | | | | | | | --> | | | A | --> | --> | --> | --> | --> | | | |_____|__V__|_____|_____|_____|_____|_____|_____|__V__| | ^ | | | ^ | | | | | | | | | | | A | | | | | <-- | <-- | A | | | |_____|__V__|_____|_____|__V__|_____|_____|_____|__V__| | ^ | | | ^ | | | ^ | | | | | | --> | --> | | | --> | | | | | <-- | <-- | |_____|_____|_____|_____|_____|__V__|_____|_____|_____| | ^ | | | | | | | | | | | | A | --> | F |CHEST| --> | --> | | | A | |_____|_____|_____|_____|_____|_____|_____|__V__|_____| | ^ | | ^ | | | | | | | | | | --> | | | A | | | <-- | <-- | --> | | | |_____|_____|_____|_____|__V__|_____|_____|_____|__V__| | ^ | ^ | | | | | ^ | | | | | | | | <-- | <-- | | | | | | | A | | | |_____|_____|_____|_____|__V__|__V__|_____|_____|__V__| | ^ | | | ^ | | | ^ | | | | | | <-S | A | | | <-- | <-- | | | <-- | <-- | |_____|_____|_____|_____|_____|_____|_____|_____|_____| Once the tile puzzle has been solved and the chest appears, open it to get the SWITCH HOOK. Head left into the next room and test out your new Switch Hook on the diamond object to switch places with it. Go back into the mini-boss room and head right a screen. (Note: this guide is always available at game faqs [dot] com) Take the stairs to the north then face right and use your Switch Hook on another diamond object across the way to switch places with it. Go south a screen and kill the mummy enemy then head right into the next room. Use your switch hook on the diamond to get across the lava, kill the Stalfos then stand on the switch. While standing on the switch, Switch Hook the diamond to switch places with it, thus holding the switch down. Head up the stairs then south into the next room. From here, go right two screens, north two screens and left one screen then take the stairs down. Kill both mummies then go north a screen and kill all the snakes. Stand on the bottom part of the room and switch with the diamond object across the lava using your Switch Hook. Once on the isolated island surrounded by lava, switch with the pot to the right then switch back and forth with the diamond again until you get it on the switch but you also must be able to reach the door. Once it's on the switch, head through the door that opens and go left a room. ___ ___ ___ ___ ___ Pot ---> / \/ 1 \ ~~~~~~~~~~ | | | | <---- Flooring \___/\___/ ~~~~~~~~~~ |___|___|___| / 3 \/ 2 \ ~~~~~~~~~~ | | | | \___/\___/ ~~~~~~~~~~ |___|___|___| ~~~~~~~~~~~~~~~~~~~~~ | | | | ~~~~~~~~~~~~~~~~~~~~~ |___|___|___| Lava ---> ~~~~~~~~~~~~~~~~~~~~~ | | | | ~~~~~~~~~~~~~~~~~~~~~ |___|___|___| ~~~~~~~~~~~~~~~~~~~~~ |###|###|###| <----- Blocks ~~~~~~~~~~~~~~~~~~~~~ |###|###|###| / 4 \ ~~~~~~~~~~~~~~~ / 5 \ | | \___/ ~~~~~~~~~~~~~~~ \___/___|___| When you enter, use your Switch Hook on Pot #1, then from there, switch with Pot #2, then with #3. From #3, switch with #4 and finally switch with #5 behind the blocks and take the stairs and go south a room. Hop over the tile in the center of this room to change the color of the tiles in the room. Be quick and slash as many blobs as possible before they camouflage themselves again. Continue changing the colors and slashing the blobs until they're all defeated -- go left a room. Hop over the lava with Roc's Feather and watch out for the sensor spikes on the other side; go left a room. Kill the snakes first then exit/re-enter to solve the tile puzzle. Here's the solution, and remember: 'A' stands for 'Armos Statue,' 'F' stands for 'Finish,' 'C' stands for 'Chest' and 'S' stands for 'Start.' ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ |-->|-->|-->|-->|-->|-->|-->|-->|-->|-->|-->|-->| | | |___|___|___|___|___|___|___|___|___|___|___|___|_V_| | ^ | A | A |-->| | | A |-->|-->| | | | |<--|<--| | | |_|_|___|___|___|_V_|___|___|___|_V_|_V_|___|___|_V_| | ^ |<--|-->| ^ | | |-->| ^ | A | | | | | A | ^ | | | |_|_|___|___|_|_|_V_|___|_|_|___|_V_|_V_|___|_|_|_V_| | A | ^ | ^ |<--| | | ^ | | |<--|<--|-->| | | ^ |<--| |___|_|_|_|_|___|_V_|_|_|_V_|___|___|___|_V_|_|_|___| | A | ^ |<--| ^ |-->| ^ |-->|-->|-->| | |-->| | | |S| |___|_|_|___|_|_|___|_|_|___|___|___|_V_|___|_V_|_V_| |-->|-->| ^ | ^ | | |<--| C | F |<--|<--| | |<--| | | |___|___|_|_|_|_|_V_|___|___|___|___|___|_V_|___|_V_| | ^ |<--|<--| ^ |<--| ^ |<--|<--|<--|<--|<--| A | | | |_|_|___|___|_|_|___|_|_|___|___|___|___|___|___|_V_| |-->|-->| ^ | A | | |<--| | |<--| A | | |<--| A | | | |___|___|_|_|___|_V_|___|_V_|___|___|_V_|___|___|_V_| | ^ |<--|<--|<--|<--| ^ |<--| ^ |<--|<--| ^ |<--|<--| |_|_|___|___|___|___|_|_|___|_|_|___|___|_|_|___|___| Once you finish the tile puzzle, open the chest to get a SMALL KEY then go north a screen. Hop onto the moving platform then use your Switch Hook on the diamond object to get off the moving platform. On the left side now, wait for the single moving platform to arrive then step on it and jump over the lava with Roc's Feather to be in front of the Boss Door -- go up the stairs. Kill the bats in this underground area then jump up the steps and take the moving platforms over to the other side -- climb the ladder to exit. Use your small key on the locked block and go left a screen then switch with the two diamond objects to get over the gap, go left again. Head down the stairs to the south and equip your Power Bracelet. Pull the switch all the way to make ground appear over the lava, then quickly run all the way around to the upper-side before the floor disappears again. If done correctly, you should make it right when the lava reaches you -- go north into the next room. Pull the next switch the same way you did the other to make the ground appear, then quickly run down and pick up the first pot with your Power Bracelet -- stand on this tile to ensure you won't fall into the lava once the floor disappears. From here, just use your Switch Hook to switch from pot to pot until you reach the end -- go north into the next room. Go up the stairs to the right and jump over the lava with Roc's Feather. Use your Switch Hook to switch with the pot below you then push the pot to the right of you over one tile. Look up and switch to the pot up on the ledge then push the pot to the north of you up a tile. Go in front of the pot you just pushed and switch to the one behind the barricade. Now push the final pot onto the switch to make a chest appear then switch back to the pot on the other side of the barricade and open the chest to get the BOSS KEY. From here, jump off the ledge to the right, go south a screen then right a screen and switch with the diamonds. Take the stairs down, go back through the underground area and enter the boss door when you emerge to face off against the boss of this level. ------------------------------------------------------------------------------- BOSS: Eyesoar Items: Heart Container, Burning Flame Eyesoar isn't really a difficult boss to beat, so as long as you have a full (or close to full) energy meter. First, get rid of one or two of the four mini-eyesoars then use your Switch Hook to grab Eyesoar, causing the remaining mini-eyesoars to scatter. Run up to Eyesoar and slash it with your sword. Repeat this until it's defeated then pick up the HEART CONTAINER from the center of the room. Head north into the next room to pick up the BURNING FLAME from the pedestal. Congratulations, you're now done with 4/8 main dungeons! ******************************************************************************* Rolling Ridge Base Items: Heart Piece, Ring, Pegasus Seeds Either backtrack into Lynna City or use a Gale Seed to warp back then make your way northeast over to where Nayru's house is. Use your Harp of Ages to activate the portal then go through it to return to the past. Hop over the gaps with Roc's Feather then go north right a screen, north a screen and left a screen to find some pits with a diamond on each side. Use your Switch Hook on the one to the left then go left a screen and enter the cave to find some Gorons. If you talk to all of the Gorons, you'll learn that the Elder Goron is trapped under some rocks and they need a Bomb Flower to get him out. Leave the cave and play the Tune of Currents to return to the present. Now in the present, go back into the cave and head right a screen. Take the lower stairs and head left a screen. Go up the small flight of steps then take the stairs to the right. If you go up and right, you'll find a piece of the wall that looks odd -- bomb it and go through to get a HEART PIECE. Head back down and exit through the south opening back into the overworld. If you go right a screen, up the steps and north a screen, you'll find Moblin's Palace where you'll be able to get a RING by going through the underground area. Go back into the overworld and head south a screen then right two screens to find a cave entrance and a rock -- move the rock to reveal a warp portal. Play the Tune of Echos to activate the portal then go back in time. Head left a screen then go up the steps to the north. Cross the bridge to the left to find some PEGASUS SEEDS on the next screen. Slash the tree with your sword to get the seeds then play the Tune of Currents to warp back to the present. Go south, right and north to enter Moblin's Palace again. This time, use a Pegasus Seed to outrun the disappearing floor and take the stairs twice to fight Moblin. ------------------------------------------------------------------------------- BOSS: Moblin Items: Bomb Flower Moblin can be pretty tough if you're low on health. All damage dealt in this fight is done with bombs: Moblin tosses big bombs down at you while his two minions throw normal bombs at you at the same time. To dodge the normal bombs, just stand still and wait for them to throw it, then move out of the way. The goal is to pick up the large bombs and throw them back at Moblin just as they are about to detonate to ensure he doesn't throw it back in your face. After six hits from the large bombs, Moblin will be defeated and the Gorons will thank you by giving you a BOMB FLOWER of your very own. ------------------------------------------------------------------------------- From here, head south a screen then right two screens and play the Tune of Echos to activate the portal -- go through it to return to the past. Go left two screens, hop off the cliff, go left one screen and enter the Goron Cave once again. When the Goron asks for your Bomb Flower, give it to him so he can free the Elder Goron. Once the Elder Goron is free, he'll give you the Crown Key, which accesses the next level. Follow the path inside the cave, taking the stairs as you come to them -- you should exit up where you came from. Go right a screen and north a screen then play the Tune of Currents to return to the present. Go inside the cave which used to be Moblin's Palace and equip your Pegasus Seeds along with Roc's Feather. Use a Pegasus Seed then jump over the large gap to the center platform. Do the same to the gap on the right and go right a screen. Hop across the gaps on the bottom of this screen then go south to exit the cave. Head left to find the door which leads into level 5, and use your Crown Key on it to enter. ******************************************************************************* LEVEL 5: CROWN DUNGEON Items: Small Key (6), Dungeon Map, Cane of Somaria, Boss Key, Compass Floor 1 Floor 1 Basement |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#| |#|#|#|#| |#|#| | |#|#|#|#| S - Start |#|#| | | |#|#|#| |#|B|#|#| |#|#|#| M - Map | |#|#| |#|#|C|#| | |#|#|#|#|K|#|#| K - Small Key | | | | | | | |#| |K|#| | |#| |#|#| C - Compass | |#| |#| |#| |#| |#|K|#|#| |#|#|#| I - Cane of Somaria | |K|S|K|K|M| |#| |#|#|I| |#|#|#|#| B - Boss Key |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| # - Inaccessible Start off by going north into the next room and kill all the enemies here to open the door to the north -- go through it. Kill both armed enemies then go left two screens and north into the next room. Kill the enemies to make a flight of stairs appear to mthe north; take these stairs. Equip Roc's Feather and jump over the gap, kill the enemies then use your Switch Hook to place the diamond onto the switch in the lower-right corner of the room to hold the door open -- go south into the next room. Kill the enemies if you wish then take the stairs up. Go south two rooms and hit the switch to switch the barricades then make your way right two screens. Equip your Seed Shooter and stand in between the two bottom statues. Fire one shot at the left statue then immediately face the north statue and fire one at it. If done properly (and quickly) a chest will appear with a SMALL KEY inside -- collect it. Leave the same way you came in and hit the switch to swap the barricades again then stand on top the red barricades and use the Seed Shooter (or if you want to save seeds, use the Switch Hook) to hit the switch again. Hop off to the north and go up into the next room -- take the stairs and open the chest in the next room for another SMALL KEY. Take the stairs again and go right two screens. Use your Seed Shooter on the switch to lower lower the red barricade, then hit it again with your sword and go right (lower path, behind blue barricade) a screen. Head right then south two screens and make your way into the next room to the right. Open the chest to find the DUNGEON MAP then go back into the previous room. Use one of your small keys on the locked door. Ignore the statues and take the stairs down. Equip your ember seeds on the Seed Shooter then fire it at the rotating panels at the correct time to light all four torches in the room, thus opening the door to the left -- go through it. If you step on the switch here, you can get a quick glampse at the pattern you must make with the statues on the left. Hop over the gap and push all the statues into their correct spots to solve the puzzle. Here's the solution (actual solution on the left, how to solve it on the right): Solution: How to Solve: _____ | | | Y | ^ |_____|_____ _____ | _____ | | | | | | | | B | | 3 | +--| 1 |<--+ _____ |_____| |__V__| |_____| | | | | | | | | |---+ | Y | | R | | 2 |--+ | 4 | |_____| |_____| |_____| | |_____| | | | | | | ^ | | R | | 6 | | | 5 | |_____|_____ |_____| | |_____| | | V | B | |_____| If that's too confusing: push statue #1 left then up; push statue #2 right then down twice; push statue #3 down to where #2 was; push statue #4 right, up then left where #1 used to be; finally, push statue #5 up to where #4 was and a chest will appear -- open it to get the CANE OF SOMARIA. Go back into the previous room and take the stairs again. In this next room, push each statue onto a switch then use the Cane of Somaria to create a block on the last switch -- open the chest for another SMALL KEY. Leave this room by going right then head north and left to get back to the room with the barricade switch -- hit it then go right (upper path) and take the stairs behind the lowered red barricade. Kill the bats in this room then stand on the first strip of red barricade and hit the switch. Jump down onto the blue barricade and hit it again. Once on the left side of the switch, hit it again to lower the blue barricade then leave this room and go left into the next. Avoid the armos statue with the ball/chain and take the stairs in this room to enter an underground area. Use Roc's Feather to get across the moving platforms and climb the ladder to the right. This next part will be pretty frustrating as well as difficult. Equip the Cane of Somaria and use it to determine where the floor is and where the gaps are. If a block appears, there's floor, if not, it's a gap. Start off going right and make your way to the chest for another SMALL KEY. Instead of backtracking in the dark, just use your Switch Hook on the diamond north of you and take the stairs again. Go back through this underground area and emerge in the room with the armos with the ball/chain -- ignore it and go right a screen. Hit the switch to remove the barricades then take the stairs. Go back to the 2nd room north of the level entrance and go right (lower path) two screens then hop off the ledge and take the stairs to the south. Move the pots out of your way and take the next set of stairs -- you'll be in another underground area. Go through here, killing the bats, and use your Cane to create blocks which you can then jump onto to reach high up platforms. Once you reach the other side, climb the ladder. Stand on the left side of the blocks and aim your Seed Shooter over to the switch -- shoot a seed at the switch to lower the red barricades then go right and shoot the switch again (once you've passed the first set of red barricades) to lower the blue ones -- go north into the next room and hop over the gap with Roc's Feather. Here, the two statues you see will move along with each other if you push them. You must first push them up, then to the left so the bottom statue is in place, then place a block to the right of the bottom statue using your Cane then push the top statue back over to the right until it's lined up with the colored tile. Go back to the lower statue and place a block below it then finally go back and push the top statue down to make a chest appear -- open it for a SMALL KEY. Go back to the room where you first went down the stairs then head up a screen and right into the next room where you'll find some gaps and bats. Kill the bats first, so they won't get in your way, then equip Roc's Feather and use a Pegasus Seed to get over the gaps. Use one of your small keys on the door then go right into the next room to fight the mini-boss of this level. ------------------------------------------------------------------------------- MINI-BOSS: Smasher Yet another easy mini-boss battle. You may remember Smasher from Link's Awakening (those who've played it) -- he's the one who looks like a stingray and carries around a large, metallic ball. His only attack is throwing this ball at you (but if you run into him, you'll take damage as well, as with all bosses in this game) and the only attack you can use on him is throwing the ball back at him. When it throws it, it will teleport and land -- grab it with your Power Bracelet and throw it at him. Continue this until he's defeated, thus activating the warp portal. Go north a screen. ------------------------------------------------------------------------------- Kill the guard in this next room then use the Cane of Somaria to place a block onto the switch which will create a bridge over the gap -- cross it. Use the Switch Hook on one of the diamonds then open the chest to get the COMPASS. Switch with one of the diamonds again then go north and take the stairs down into another underground area. Jump onto the moving platform then jump off on the other side and go right a screen. Jump from moving platform to moving platform then take the ladder down on the other side. Ignore the guards in here and take the stairs to the north. Stand on the lowered blue barricade then use your Switch Hook on the switch to change the barricades. Still walking on top of the blue barricades, go left then south. Use one of your small keys on the locked block then go north and left. Use yet another small key on the locked block near the north of the room and hit the switch to raise the red barricades. Go up the stairs onto the ledge in the lower-right corner of this room then jump off the ledge to the north so you'll be standing on top of the red, raised barricades. Go north a screen and take the stairs to get to the next room. Kill the bats then use your Switch Hook to lower the red barricade. Stand on the red barricade then hit the switch again with your Switch Hook to lower the blue barricade. Climb up the steps and use your last small key on the locked door. Ignore the Armos with the ball/chain and take the stairs behind the lowered blue barricade to enter yet another underground area. Use the Cane of Somaria to create a block then use Roc's Feather to jump onto it and get to the ladder on the other side -- climb it to exit. Talking to the owl (use a Mystery Seed on it) here reveals that you must surround the owl with the statues in the room (hence the "Bring all to me.") However, these statues are the ones that move along with each other. Use the Cane of Somaria to block statues from moving until you get them all in place. Open the chest that appears to get the BOSS KEY. Leave this room, go back through the underground area and backtrack to the room where you got the Dungeon Map to find the boss door, go through to face off against the boss of this level. ------------------------------------------------------------------------------- BOSS: Smog Items: Heart Container, Sacred Soil This boss fight is pretty difficult, so pay attention. Smog will break up into parts and you must get them to recombine by placing a block from the Cane of Somaria in between them. Once they combine, slash Smog as many times as possible. There are four different phases of blocks, starting with... the first phase has two sets of three blocks, one on top and one on bottom (both the same pattern.) Use your Cane of Somaria to place a block on the top of the bottom set of blocks to combine the pieces of Smog, then slash him with your sword to start the second phase. ______ | | | | ______ ______ +------|______| | | | | | S1 | | | | | | | | | |______| |______|------+------|______| | | | | S4 | | | | | | |______|------+------|______|------+ S1 -- First Cane Block | | S2 | S3 | | S2 -- Second Cane Block | | | | | S3 -- Third Cane Block |______|------+------|______| S4 -- Fourth Cane Block Phase two consists of three sets of blocks. On the right side of the room, place a block in between the far-right set of blocks and the set of blocks in the center (S1). If the pieces of Smog won't combine, slash one of them to make it stop while the other comes along. Remember to watch out for the clouds the pieces spit at you (they can be destroyed with your sword.) Once the first two pieces are combined, place a block on the left side between the two three-set blocks (S2) then wait for the smog piece to land on it. Immediately place one next to the S2 block (S3) and it'll change its course. Finally, place a block in between the right and center sets (S4) and slash the small one until they combine -- slash Smog three more times to bring on phase three. For the third phase, you must first get the piece from the left over to the center. To do so, place a block to the left of the far left set then when the smog piece goes on top of it, place one directly next to it and it'll change it's course to the middle set of blocks. Now, to get them combined, simply place a block to the right of the two center blocks and slash to stall one of them utnil they combine. Slash the combined form of Smog three times to move on to the last phase! The final phase consists of several groups of blocks. First, get the two pieces on the right combined, then go over to the left and slowly get it to move over to the center by placing blocks in its path. Once they combine, slash it three times to win. Some random tips for this battle: watch out for the lightning the combined form of Smog spits at you as well as the clouds the mini-smogs spit at you. If you step on the switch in the corner of the room, you can start all over on phase one. Once he's defeated, collect the HEART CONTAINER then go north into the last room to get the SACRED SOIL. ******************************************************************************* Rolling Ridge Items: Brother Emblem, Gasha Seed (2), Rock Brisket, Lava Juice, Goron Vase, Goronade, Letter of Introduction, Old Mermaid Key, Mermaid Key As you leave the fifth dungeon, you'll be approached by a Goron who tells you there's a new tunnel which will give you access to the rest of Rolling Ridge. He also tells you there are new games to play. Head right a screen and enter the cave via the entrance on the right. Follow the narrow path and take the stairs at the end. In this next room, push the rocks out of the way and exit to the south. Head right a screen, north a screen and enter the cave. Take the stairs down which lead to the Rolling Ridge Base then exit this room to the south. Go down two screens, right two screens and north a screen to find two caves -- enter the one on the right (unless you're low on health, in which case you can find a couple of Red Fairies in the left cave.) Talk to the Gorons in this room if you want, otherwise go north a screen into the Dance Hall. Talk to the blue Goron in the center of the room and pay him 10 rupees to play the Goron Dancing game. The goal is to emulate the blue Goron's moves as well as his rhythm. There are two dance moves: posing (A) and moving (B) -- each has its own tune. The key to winning is to listen to the sounds very closely and memorize them then perform them after you're signaled to do so. You can miss only three times then you'll have to start over and pay another 10 rupees. You must complete a total of 6 dance sessions to win the main prize, the BROTHER EMBLEM. TIP: Try using headphones to better hear the sounds (thanks to Michael LeDang for this tip.) You can continue playing for other prizes if you wish, otherwise go south a screen and show the Brother Emblem to the Goron blocking the stairs. He'll move, allowing you to pass. Once inside this next room, use your Switch Hook to switch with all the diamonds to get to the other side -- take the stairs. In this next room, head over to the other side and take another flight of stairs. In this next room, you can go north to find the Big Bang owner, but it's useless to do so now, so take the stairs. Hop off the ledge to the right and open the chest for a GASHA SEED. Hop off the ledge and exit to the left. Make your way back to where you played the Goron Dancing game and head left a screen from the entrance of it. Slash away the shrubs to reveal a time portal and play the Tune of Echoes to activate it. Warp back to the past, swim through the water to the right then go south a screen to find a sapling; burn it with an Ember Seed to reveal a staircase. Take these stairs down and talk to the elderly man inside to get 200 rupees. Exit this room go north into the cave that leads to the Dancing game. Talk to the Goron blocking the stairs and show him the Brother Emblem to make him move. After allowing you to pass, he'll ask you to find a heirloom for him. Take the now-accessible stairs that were behind the Goron and equip your Pegasus Seeds as well as Roc's Feather. Use a Pegasus Seed to run faster then jump over the gaps using Roc's Feather. Once you reach the left side of the room, take the stairs. Exit this cave to the south and go south a screen. Kill the enemies first then use your Switch Hook on the plant to move it under the ledge to the right. Once it's in place, play the Tune of Currents to warp back into the present time and you'll see a vine in its place. Climb the vine and go right a screen. Enter the cave here which will lead you into the Target Carts. The goal is to shoot all 12 targets with your Seed Shooter. If you shoot at least 9, you'll receive 20 rupees for your trouble. However, if you want to get the prize (a Rock Brisket) you'll have to shoot all 12. Most of them are easy to hit, but the last four can be tough, as you have to aim your Seed Shooter diagonally to hit the one in the corner, then quickly aim at the last three before the cart passes them. If you get all 12, the ROCK BRISKET will be yours. You can continue playing for more prizes (rupees, Gasha Seed, Boomerang), otherwise leave. Lift the rocks outside to reveal a time portal then play the Tune of Echoes to activate it. Warp back to the past then enter the cave to the north to play the Goron Gallery shooting game. It costs 20 rupees per play and the goal is to hit the balls that are shot at you with your sword so they hit the blocks and statues on the playing field. A red block is -10 points, a blue is +30 points. A fairy is +100 points, while the imps are -50 points. If you miss the ball (a strike) you get -50. I'm not sure what the minimum amount of points you need for the LAVA JUICE, but I got it with 150. You can continue playing to win a Boomerang for 400 points. Leave this room and jump off the next two ledges. Play the Tune of Currents to return to the Present then enter the cave. Talk to the Goron who was blocking the stairs earlier and give him the Rock Brisket in exchange for his GORON VASE. Leave the cave and warp back to the past then re-enter the cave and give the Goron Vase to the Goron by the stairs in exchange for GORONADE. Leave the cave once again and play the Tune of Currents to return to the present. Enter the cave again and take the stairs behind the Goron who gave you the Vase. Use your Switch Hook on the diamonds to get across the gaps then take the stairs on the other side. Hop off the ledge and take the stairs then go north into the next room and give the Goron here your Goronade. He'll let you play his game (first try for free, 20 rupees per play after that) which isn't all that difficult. Equip your Pegasus Seeds and use them to dodge all of the bombs that drop down at you. If you get hit even once, you lose, so dodge as best as possible. Once all the bombs are gone, you'll receive the OLD MERMAID KEY if you're still standing. You can play again for a ring, otherwise leave and take the staircase to the right. Hop off the ledge then exit the cave to the southwest. Head left a screen and enter the cave here. Make your way all the way back to the entrance to the Goron Dancing game and go left a screen from it to find the time portal. Play the Tune of Echoes to activate it then warp back to the past. Head left the north and enter the cave. Bomb away the cracked blocks and open the chest for another GASHA SEED then go right a screen and use your Switch Hook on the diamonds to cross the gap. Take the stairs on the other side then exit the cave and go south a screen. Hop off the ledge then enter the cave below to find a Goron inside. Give him the Lava Juice and he'll give you a LETTER OF INTRODUCTION in exchange, which you can use to be introduced to the Graceful Goron. Take the stairs in this room then go right and use your Pegasus Seed along with Roc's Feather to cross the gaps then take the stairs to re-enter the Goron Dancing room. Head north a screen and talk to the Graceful Goron. If you can imitate his rythms once again, you'll be rewarded with the MERMAID KEY. Some of the tunes are different this time, so pay close attention and use the same strategy you did the last time you played. Once you have the Mermaid Key leave this room and go left a screen. Swim through the large waterfall you see then use the Old Mermaid key on the door to open it. Go through to enter the sixth level of the game. ******************************************************************************* LEVEL 6: MERMAID'S CAVE (PAST) Items: Gasha Seed, Compass, Small Key, Map Past Floor 1 |#|#|#|#|#|#|#|#| | | |#|#|#|#|#|#| S - Start | | |#|#|#|#|#|#| M - Map |#| | |K|#|#|#|#| # - Inaccessible |#| | |#|#|#|#|#| K - Small Key |#|C| | |M| |#|#| C - Compass |#|#|S|G| |#|#|#| G - Gasha Seed |#|#|#|#|#|#|#|#| Start off by going north then left and jump over the tile in the center of the room to change the color of the floor. Kill the blobs before they camouflage themselves again and once they're all gone, open the chest that appears to get the COMPASS. Go back to the entrance of the level and bomb the right wall -- go through into the next room and wait for the mages to appear. Slash them with your sword when they show up to kill them and once all are gone, open the chest to get a GASHA SEED. Head right a screen and kill the three candle enemies in here by shooting (or throwing) Ember Seeds at them. Once they're gone, go through the door to the north and swim through the water to the left and you'll find a chest with the DUNGEON MAP inside. Swim right two screens then get out onto the land to the south. Take out your Seed Shooter and fire an Ember Seed at the upper-left torch to light it. After that, bank a seed off the right wall so it lights the upper-center torch, followed by the lower-center one and finally the upper-right torch to make the wall move. Backtrack to the first room then head north twice. Take the stairs down to the lower area to the right then go north a screen. To kill the candle enemies, use Ember Seeds on them. Once all have been melted and the bats killed, the door to the right will open -- go through it. Hop over the single gaps with Roc's Feather and kill the two enemies to make a chest appear. Hop back over then open the chest to get a SMALL KEY. Go back into the previous room the go south and head back up the stairs to the higher area, where you'll find a locked door to the left. Use your small key on the door to go through and kill the mage that appears when you enter. Equip the Cane of Somaria and place a block on the right switch. Go around to the other side and move all the pots except the middle one. Push it down twice then right once so it sets on the switch, opening the door to the north. Equip Roc's Feather and jump over the gaps to reach the door, then go north into the next room. Kill the mage and the hands quickly before they get you then bomb your way through the blocks ahead. Place a bomb a little more than half-way from the left on the north wall to reveal an opening (if you run out of bombs, pick up the pots below to get more) -- don't go through this opening now (you can but it will lead to nowhere but another locked door.) Instead, go back to the entrance of the dungeon and leave back into the overworld. Play the Tune of Currents to warp back to the present and re-enter the dungeon using the Mermaid Key. ------------------------------------------------------------------------------- LEVEL 6: MERMAID'S CAVE (PRESENT) Items: Map, Small Key (3), Mermaid Suit, Boss Key Present F1 |#|#| |A|#|#|#|#| |K| | |#|#|#|#|#| S - Start | | |#|#|#|#|#|#| M - Map |#| | |K|#|#|B|#| # - Inaccessible |#|M| |#|#|#| | | K - Small Key |#|K| | | | |#|#| A - Mermaid Suit |#|#|S| | |#|#|#| B - Boss Key |#|#|#|#|#|#|#|#| Go north a screen and kill the snakes then go north into the next room. Head through the door on the left and use your Switch Hook on the diamond to get across the gap. Open the chest on the other side to get the DUNGEON MAP. Use the Switch Hook to get back across the gap then go back into the previous room. Take the stairs down the lowered area and swim across the water. Go north a screen and use your Seed Shooter to fire a seed at the switch in this room. Once shot, the floor will change -- follow it to the upper-right corner then shoot the switch again to change the floor back. Go right into the next room. If you check the owl with a Mystery Seed, you'll learn at scents seduce beasts. Equip your Scent Seeds (in the Seed Satchel, not the shooter) and place on near the right side of the room. The snakes behind the blocks will be attracted to it and fall through the gap in the ground, thus making a chest appear -- open it to get a SMALL KEY. (Reminder: check game faqs dot com for the latest revisions of this guide) Go back into the previous room and hit the switch with the Seed Shooter to make the floor change. Go to the lower-left corner of the room and shoot the switch again -- go left into the next room. Place a bomb in between the two blocks along the south wall to reveal an opening; go through it. Swith with the first diamond then with the diamond across the gap and bomb the south wall. Go south through the opening just just made and hop over one of the gaps so you have access to the colored cube in the center of the room. The goal is to remove each of the three colored tiles on the floor and to do so, the color on the cube must match the color of the tile you push it onto. Below is the solution to this puzzle: Red: Push it down once then left twice to remove the red tile Yellow: From red, push it right twice, up once, left once, down once, right twice, up twice, left once, down once, left once, down once and right three times. Blue: From yellow, push it left once, up twice, left twice, down twice, right once, up once, left once, up once, right once and up once. Once all three tiles are gone a chest will appear, open it to get a SMALL KEY. Exit this room the same way you came in and use your Switch Hook on the diamond in the next room to get back across the gap. Go north and hop over the gap in this room. If you bombed the wall here in the past (which you should have) you'll see an opening -- go through it and take the revolving doors; you should end up facing north. Go up into the next room the drop off the ledge and head south a screen. Take both revolving doors again and you should end up facing south. Go left into the next room then go north near the left wall to find a chest with another SMALL KEY inside. Hop off the ledge then go south and right to come to the second revolving door again; take it and exit to the north. Hop off the ledge (pick up pots for a fairy and some hearts before jumping off) then go south and take the first revolving door one last time -- you should be facing right. Go up the steps and head north a screen then right two times. Go north, lift the pots for more hearts then use one of your Small Keys on the locked door to the north; go through it to fight the mini-boss. ------------------------------------------------------------------------------- MINI-BOSS: Vire Vire is a bat who serves another evil being, Veran. To deal damage, use your sword to slash him when he charges at you. While it may be tempting to just run after him and slash away, it's best to just stay put in the center of the room and wait for him to come to you, as he'll run away really fast if you try to go after him. Beware of his fireballs, as they can do damage if you don't slash them out of your way. Once he's been hit enough times, he'll split into two smaller bats -- kill them both to end the fight and activate the warp portal. ------------------------------------------------------------------------------- Once the battle is over, grab the red fairy then go right into the next room and kill the mages. Equip your bombs and time your throw so it hits one of the cracked blocks behind the barrier. Once one of them is gone, take out your Switch Hook and use it on the diamond then go north up the steps. Open the chest to get the MERMAID SUIT. Switch with the diamond again then go back into the previous room and take the warp portal back to the dungeon entrance. From here, go right a screen, kill the candle enemies with your Seed Shooter (use Ember Seeds) then go right another screen. Avoid the giant spikes in this room and use one of your Small Keys on the locked door to the north. Switch across the gap and open the chest to get the COMPASS then hop into the water (you'll notice that you can swim much more quickly now using your Mermaid Suit by rapidly tapping the left or right button on your d-pad.) Go right and take the stairs down into the underground area. Hop over the first three blocks with Roc's Feather (watch out for the bats and spike pit below) then go right a screen and take the moving platform to the other side; climb up the ladder. Watch out for the mages in this room and use one of your Small Keys on the locked block to the north. Go left a screen (on the top) then north a screen to find two switches. The owl here isn't much help but you can talk to him if you want using a Mystery Seed (all he says is "Test your luck.") Equip your Power Bracelet and pull one of the switches to make some snakes fall down. Kill them and pull one of them again. Keep pulling and killing snakes and on one of the pulls, a chest will appear -- open it to get the BOSS KEY. Go back into the previous room and take the stairs back into the underground area. Use the Cane of Somaria to create a block on the left side of the underground area then climb the ladder to exit. Backtrack to the entrance of the dungeon then exit back into the overworld and warp back to the past. ------------------------------------------------------------------------------- LEVEL 6: MERMAID'S CAVE (PAST) Items: Small Key (2) Past F1 Basement |#|#| |K|#|#|#|#| | | | |#|#|#|#|#| |#| |#|#|#|#|#|#| K - Small Key |#|#|#|#|#|#|K|#| # - Inaccessible |#|#|#|#|#|#| | | |#|#|#|#| | |#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| From the entrance, go right two screens, kill the candle enemies by shooting Ember Seeds at them, then go north a screen. Hop into the water and go right a screen to where the deep water is (differently colored than the normal water.) Dive down (B) and you'll enter an underwater area. Swim left then go under the blocks and swim right -- take the stairs to enter an underground- underwater area. Swim right a screen then exit to the north. This room is odd, as it has a moving floor and you can easily be sucked into one of the holes in the floor, so watch out. Go north into the next room and kill the snakes with your Seed Shooter to make a chest appear with a SMALL KEY inside. Once you have the small key, backtrack out of the underwater area and then back into the entrance room of the dungeon. Head north two screens then left a screen and use the Cane of Somaria to place a block on the right switch. Push the center pot onto the left switch then hop over the gaps with Roc's Feather -- go north into room where you blew up the north wall earlier. Bomb away the blocks and go through the opening to find a revolving door. Take it around to the right then dive down (B) into the deep water on the left side of the room. Take the left path to the north and open the chest for some rupees, then quickly swim past the arrows and go right a screen. Ignore the statue and snakes in this room and go north into the next. Kill both snakes in here using your Seed Shooter then go right into the next room. Move each of the six diamonds onto a tile using your Switch Hook to make a chest appear with a SMALL KEY inside. After getting it, backtrack to the first room and exit this underwater area. Once back on dry ground, go left a screen and use your Small Key on the locked block to the left. Use the Cane of Somaria to place a block on the switch until the panels are both slanting up to the left (\\) then fire seeds from the Seed Shooter so one hits the switch up above, thus creating a bridge to your right. Cross the bridge and lift the pots for supplies, then go through the boss door when ready to face off against the boss for this level. ------------------------------------------------------------------------------- BOSS: Octogon Items: Heart Container, Bereft Peak This is one of the easier bosses in the game, as all you really need is your sword. Stand on the platforms in the center of the room and wait for Octogon to come near, then slash him with your sword as many times as possible. When he ducks his head under water, dive down (B) (make sure you sword is set on A, or you'll surface when pressing B) and slash him some more until he returns to the surface. Get back on the platforms and continue attacking until he's dead. Collect the HEART CONTAINER then go right a screen to pick up the sixth Essence of Time, BEREFT PEAK. ******************************************************************************* Ambi's Palace Songs: Tune of Ages Upon finishing the sixth dungeon, you'll learn that Ambi has left the castle, meaning this is your only chance to save Nayru. Leave the sixth dungeon and go back into the overworld then use a Gale Seed to warp to the Ember Seed tree in South Shore. From here (still the past) go north a screen to re-enter Lynna Village. Head north, left, north and left to run into Ralph again. After talking to him, he'll run off into the palace entrance -- follow him. Go north two screens and you'll be left to go in one of three directions. This next sequence is very similar to the one in Zelda: Ocarina of Time (N64) as you must sneak past the guards in the garden of the palace. The goal is to step on all four switches located in the garden to move the statues on the right side of the garden. There is a switch in every corner and each is guarded by two patrolling guards. Sneak past them and step on the switch; if you get caught, you don't have to start all over, but make sure you aren't caught before stepping on the switch. Once all four have been stepped on, go to the middle-right side and slash away the bushes to reveal a hidden staircase -- take it down. Dive down into the water and swim left a screen. Watch out for the whirlpools in this next room and go left into the next. Beware of the whirlpools in this room and go left again then press B to surface on the left side of the whirlpools. Exit the water and take the flight of stairs to the north to enter the palace! Push the blocks out of your way and go left into the next room. If the guards in the palace catch you, they'll attack instead of throwing you out. Slash them a few times with your sword and they'll flee. It's best, however, to avoid them. Avoid the guards in this room and go north if you're low on health. Otherwise, take the stairs to the left and go right a screen. Watch out for the guards in here (especially the immobile one in the center of the room) and leave to the lower-right. Follow the red path on the floor north a screen and you'll find Nayru! However, Veran will possess her body once again and you'll encounter a boss fight. ------------------------------------------------------------------------------- BOSS: Nayru (Veran) This battle will be just as easy as Octogon was in the sixth dungeon. First, you must equip your Seed Shooter with Mystery Seeds and wait for Nayru (Veran) to land. Once landed, run over and shoot a Mystery Seed at Nayru to make her fall asleep then use the Switch Hook to pull Veran out of her body. Quickly equip your sword then slash Veran as many times as possible before she takes over Nayru's body again. The only attack Veran has is throwing fireballs at you, but if you make Nayru fall asleep quickly enough, you can avoid these all together. Once Veran's had enough, the battle will be over. ------------------------------------------------------------------------------- After the battle's over, Queen Ambi will come in and Veran will possess her body. Veran (speaking as the Queen) will order the guards to capture Link, Ralph and Nayru, but Nayru warps back to the present just in time. After some conversing amongst the three, Nayru will teach you the TUNE OF AGES which you can play on your Harp of Ages to warp forward or backward in time whenever you want. No more time portals! From the Maku Tree, head right a screen and hop off the ledge. Go south then east to enter Yoll Graveyard again. In the upper-right corner of the graveyard is a witch's hut -- swim through the water to reach it and go inside. Pay 300 rupees to buy the Magic Potion from her and if you have enough, buy the Gasha Seed as well. Leave the graveyard and go back into Lynna Village. From the shop, go left a screen and south then hop into the water to the left of this screen. Swim south a screen then take the stairs south another screen. Go south once more and hop into the water. Swim left once, south twice and left once more to find a house. Stand in front of the house and play the Tune of Ages to warp back to the past. Get into the water in front of the house and swim left two screens then take the stairs onto land. Play the Tune of Ages while on dry land and you'll end up in the water. Dive down (B) and swim right a screen to the north and use your switch hook on the diamond to get across then surface (B) and play the Tune of Ages again while standing on dry land. Swim left twice and south once then climb the stairs onto dry land once again. Play the Tune of Ages (make sure you're not standing past the blobs to your left, or the warp won't work) to return to the present then dive down and go south a screen, use your Switch Hook on the diamond then go left a screen to enter Zora Village. ******************************************************************************* Zora Village Items: Library Key, Book of Seals, Fairy Powder Go north a few screens and enter King Zora's Palace if you wish. You can find a chest inside with a red rupee (worth 200) inside. After talking to everyone, you'll learn that the previous king died from an illness and there's been no king ever since. When ready, leave the Palace and go south once then surface (B) and go south one more screen to find a Gale Seed tree. Stand on this dry land and play the Tune of Ages to warp back in time. Dive back down into the water and head north a couple of screens to re-enter the palace. Take the stairs and give the Magic Potion you bought earlier to the King to cure him of his ailment. Leave the Palace and return to the Gale Seed tree to warp back to the present time. Go back into the palace and talk to the king. He'll tell you to clean out the filthy seawater to the east and if you accept, you'll get the LIBRARY KEY. Leave the palace and go right three screens then surface (B) and climb the steps onto dry land. Play the Tune of Ages to go back in time then go right a screen and unlock the Eyeglass Isle Library. Return to the previous screen and use your Switch Hook on the diamond to get across the gap. Head left a screen and enter the cave to talk the Queen Fairy (who was turned into an Octorok by Veran.) Talking to the Queen Fairy will activate the next event, so you must talk to her before proceeding. Once finished, leave the cave and go right a screen. Hop off the ledge then climb the stairs and warp back to the present. Go right a screen and enter the library. Go all the way north and talk to the old man to receive the BOOK OF SEALS. Leave the library and go left a screen to warp back to the past. Re-enter the library in the past and go north a screen to place the Book of Seals in the podium. You'll be given some arrows and numbers telling you the direction in which you should move. An arrow tells you the direction while the number tells you how many tiles to walk past in that direction. Follow each of the books' directions (remember, you can use the Cane of Somaria to see where the ground is and where the gaps are and if you fall through a gap, you'll have to start all over) until you reach the old man who will give you the FAIRY POWDER. Leave the library and go left a screen then use the Switch Hook on the diamond to get over to the cave -- enter it and give the Fairy Powder to the Queen Fairy which will cure her, turning her back into her original form. Now that she can help, she'll cleanse the seas with her powers, removing the blobs all over Zora Village. Go right a screen and warp back to the present. Dive down and go left three screens then enter the Palace and talk to the king who will dub you Zora Hero and allow you to go see Jabu-Jabu. Leave the palace then go south, left and north twice to find Jabu-Jabu! Swim into his mouth to enter the seventh dungeon of the game. ******************************************************************************* LEVEL 7: JABU-JABU'S BELLY Items: Compass, Small Key (7), Map, Gasha Seed (2), Long Switch, Boss Key Floor 1 Floor 2 Floor 3 |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#| |G| |B|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#| | |#|#|#| |#|#|#|#|#|#|#|#| |#|#| | | | |#|#| |#|#|#| | |#|#|#| |#|#|K| |G|W|#|#| |#|#| | | | |#|#| |#|#|#| |K|#|#|#| |#|#| |K| | |#|#| |#|K| | | | |K|#| |#|#|#|#|#|#|#|#| |#|#|#|K|C|#|#|#| |#|#|M| | | |#|#| |#|#|#|#|#|#|#|#| |#|#|#|K|S|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| S - Start M - Map K - Small Key B - Boss Key C - Compass G - Gasha Seed W - Long Switch Start off by going north a screen and kill the enemies in this room to make a chest appear with the COMPASS inside -- collect it then go back into the entrance room. Go left into the next room and equip your Switch Hook. Don't worry about the gaps you see in this room, as you can swim right over them without falling through. Move the diamond in the upper-left corner of the room down in front of the statue in the lower-left. Then go down and move the last diamond (the one that's not in front of a statue) in front of the statue in the upper-left corner to make a SMALL KEY drop from above -- grab it. Head north into the next room and press B while hovering over the colored tiles to surface. Get out of the water and go left a screen. Watch out for the crabs and open the chest on the left side of the room to get the DUNGEON MAP. From here, go north and swim across the water (beware of the statues shooting fireballs at you) then go north again. Go north once more then right. Watch out for the spinning blades and unlock the locked block with your small key -- take the stairs. Head south then go around the bottom and finally north on the left side to find the water level control room. Step on the red switch to release water then backtrack to the stairs -- take them down and when you come to the room with the statue that shoots fireballs, drop through the gap in the floor to return to the first floor. Kill the enemies in this room then go right, push the block to get into the next room. Push the block in front of the chest then open it to get another SMALL KEY. Go back to the room where you got the compass and head north and place a block on the switch with your Cane of Somaria. Go through the door to the right and swim over to the first set of stairs you come to -- get out of the water and take the stairs up. Go north and follow the path around to the right side of the room -- go north into the next. Stand on the first raised platform then use your Switch Hook on the pot across from you to get past the barrier of blocks. Hop off the raised platform and go left a screen. Watch out for the spikes on the ground and switch with the diamond to the north of you. Next, switch with the diamond to the left with you and then the one to the south of you (across the spikes) and finally the one to the right of you to reach the stairs -- take them. Go north and use your Small Key on the locked door to reach the water control room again. This time, step on the blue switch (the only one you can step on) to bring the water back in. Make your way back into the previous room then go south and take the stairs again. Go all the way back to the screen with the stairs that lead from 2F to 1F and go south from there. Hop into the deep water and swim over to the right into the next room. Kill both worms in this room to make a chest appear with a SMALL KEY inside -- grab it. Go back into the previous room then head north a screen and left a screen. Dive down into the deep water here and go around to the chest; open it for a GASHA SEED then take the stairs next to it. Go down into the underground area and over to the right side into the next screen where you'll fight the mini-boss. ------------------------------------------------------------------------------- MINI-BOSS: Angler Fish The Angler Fish really isn't that difficult, as he only has two attacks: jumping on top of you and spitting bubbles at you. He'll bounce all around the room, so look out. The easiest way to defeat his is by using your Seed Shooter to first bring him down to the ground then slash him multiple times with your sword before he gets back up. After enough slashes, he'll be dead and the path will be clear. Climb the ladder to the right and once in the next room, use your Small Key on the locked block and open the chest to get the LONG SWITCH, an upgraded version of the Switch Hook. ------------------------------------------------------------------------------- Use your new Long Switch on the diamond across the gap/barriers and go down a screen. From here, take the stairs down over the gap to the right (don't worry, you won't fall in) and go left (over the gap) into the next screen. Head left again then north and take the stairs down. Once in this underground area, swim around to the top-right side of the screen where the ladder is and climb it. Go left a screen and use your Long Switch on the pot across the way then jump up and into the water on the other side of the wall. Swim around to the far-left wall and go up to exit the underground area. Beware of the snake that comes at you when you enter this room and kill all three enemies (the eletric enemy can be killed with the Seed Shooter) to make a SMALL KEY fall from above -- collect it then go south a screen. Press B on the yellow tiles to surface then go north two screens, push the blocks out of your way and go right another. Beware of the spinning blades and take the stairs, go south and around to the left side then north to the water control room -- step on the red switch again to release the water. Leave the room the same way you came in, go back around and take the stairs down to the second floor. Go south a screen and drop through the pit along the right wall to return to the first floor. Hop off the ledge (or use your Long Switch to reach the chest on ther other side of the room for a ring) and go south two screens. Go to the lower-left corner of the room and use your Long Switch on the diamond surrounded by water. To get out of this confined space, use the Long Switch again on the pot to the north. Go around and move the diamond onto one of the switches then use the Cane of Somaria to create a block on the other switch, thus making a chest appear; open it to get another SMALL KEY. From here, go right then north and use the Long Switch to place the diamond onto the switch (or use the Cane of Somaria) and go right a screen once the door opens. Swim through the water and take the staircase up to the second floor once you get to it. Head north, go to the right of the screen and go north again. Stand on the first raised platform and use the Long Switch to get across then go left once more. Avoid the spikes by switching from diamond to diamond until you reach the stairs that lead to the third floor -- take them. Go north then left to re-enter the water control room and step on the blue switch again. Go back into the previous room then use your Long Switch on one of the diamonds across the gap -- go north and use your Small Key on the locked block to the left. Head south a screen and step on the second blue switch then go back around and down to the room with the staircase leading to the second floor. Ignore the staircase and go south a screen then climb up the stairs to the raised ledge on the left. Use the Long Switch on the diamond to the left then from there use it on the diamond to the south. Go around and open the chest for another SMALL KEY then head back into the previous room and take the stairs back down to the second floor. Use the Long Switch on the diamond to the right to get past the spikes then go right a screen and head south all the way to the bottom. Go left twice and hop off the ledge then go left once more. Head north then left and swim over the gap. Switch with the diamond near the bottom of the screen and open the chest for yet another SMALL KEY. Swim right then south then right once more and go onto the raised platform in the upper-right corner. Use your Long Switch on the pot across the way then go right two more screens. Head north twice then once more on the right side of the room. Use the raised platforms/Long Switch to get across and go left a room. Switch with the diamond and take the stairs back up to the third floor. Head north, use your Long Switch on one of the diamonds in the upper-right corner and go north again. From here, head left twice and use one of your Small Keys on the locked door to the upper-right. Open the chest in this room for another GASHA SEED. Use another Small Key on the next locked door to mthe right and kill the room on this screen. Use your final Small Key on the last locked door to the right and open the chest in this room to get the BOSS KEY. Use your Long Switch on the diamond to the left (behind the barrier) then go left, south and use your Long Switch on the diamond to the south in this room. Go south one more time and take the stairs back down to the second floor. Go right, south twice and take the stairs back down to floor one. From the stairs, swim left then north and hop off the ledge to be in the room with the warp portal. Go to the upper-left corner and press B to surface then go up the steps and follow the narrow path right, south and left to the boss door -- open it to face off against the boss. ------------------------------------------------------------------------------- BOSS: Plasmarine Items: Heart Container, Rolling Sea Yet another simple boss fight. This giant electric boss, Plasmarine, has about three attacks: charging at Link, shooting energy balls at Link and charge himself with electricity. Equip your Long Switch and when he charges at you, simply dodge by swimming out of the way. Once he shoots an energy ball at you, use your Long Switch on him to switch places, meaning the energy ball will hit him instead. When he charges himself with eletricity, don't attack or you'll take damage. After enough hits, he'll be defeated and you'll be rewarded with a HEART CONTAINER. Go left into the next room and pick up the next essence of time, the ROLLING SEA. ******************************************************************************* Zora Village (Revisit) / Zora Sea (Revisit) Items: Zora Scale, Tokay Eyeball View the cutscene about the Black Tower and Veran after finishing the seventh dungeon then go south a screen when you're left to play again. You'll be approached by one of the Zoras who will thank you for cleaning their sea and saving their king then reward you with the ZORA SCALE. Go back to where the Gale Seed tree is and play the Tune of Ages to warp back to the past. Dive down (B) and leave Zora Village the same way you came in. Continue swimming right until you reach a Zora -- talk to him and show him the Zora Scale so he'll let you pass. Swim into the area where he was standing and surface (B) then go right once and dive back down into the water to the north. If you swim north a screen and go into the cave, you'll find a chest with a ring inside, collect it and exit. Surface and you'll see a pirate ship floating about -- approach it to board. Go around and talk to the captain who tells you he's stuck in a storm. Give him your Zora Scale and he'll thank you by giving you a TOKAY EYEBALL in return. Link will be left on the beach while the pirates sail off to Holodrum, but they give you some advice before leaving: head to Crescent Island! Go back to the patch of water and dive down then emerge on the other side. Swim north three times and north once to find the raft house. Go into the raft house and exit on the other side to ride the raft. Go south two screens, right once, north twice and right once more to reach Crescent Island. ******************************************************************************* Crescent Island (Revisit) Make sure you're still in the past then go south then right and hop into the water. Swim down to the statue missing an eye and place the Tokay Eyeball inside to open its mouth -- go inside. Head to the upper part of this room and kill all the Gibdos (mummies) to open the door. Go through the door into the next room. First, go to the north of the room and break the pot then walk forward a bit to activate the spinning blade. Run away from it and hide in the entrance alcove while it passes, then quickly run back up to where it was and go down to the cracked block. Use a bomb to get past the block then move the next pot and push the two squid enemies out of your way; go right a screen. Equip the Cane of Somaria and use it in this dark room to find the path. Make your way to the top of the room carefully and slowly so you don't fall into a gap, and take the stairs down. Go to the side of this underground area and climb the ladder to exit. Since you're blocked off, surface (B) and go onto dry land. Push the center statue left once so it's lined up with the other two then go north a screen. Here, you'll be presented with a maze; go north, left, south, north (on the other side of the screen), north, right, right, south, left, right (on the bottom path), south, north (on the right path), north, left and enter the cave which happens to be last dungeon. ******************************************************************************* LEVEL 8: ANCIENT TOMB Items: Small Key (5), Map, Compass, Power Glove, Slate (4), Gasha Seed (2), Boss Key Floor 1 Basement 1 Basement 2 Basement 3 |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|K|L|#|#| |L|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|K|K| | |#|#| |#| | | | | | |#| |#|#|#|#|#|#|#|#| |#|#|#|K| |#|#|#| |#|#| | | | |#|#| |#|#|M| | | |#|#| |#|#|#| | |#|#|#| |#|#|#| |S|#|#|#| |#|#|G| | | |#|#| |#|#| | | | |#|#| |#|#|#|B| |#|#|#| |#|#|#|#|#|#|#|#| |#|#|K|C| |P|#|#| |#| | | | |G|L|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#| | |#|#| | |#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| Stock up on items from the pots on the sides of the first room if you wish, otherwise head north into the dark room and kill all the ghosts. Light the unlit torches with your Ember Seeds (the owl simply tells you to listen for a clink when you hit your sword on the wall) then push the statue in the upper-left corner of the room down a spot and bomb the wall where it stood to reveal a hidden opening. Go through this opening into the next room and bomb the south block. Go down and bomb the top block of the row of three then open the chest to the right for a SMALL KEY. Go around to the upper-left corner of this room and bomb the blocks. Bomb the next two blocks in the southwest corner of the room and use your Small Key on the door to the south. In this next room, use your Long Switch on the diamond to place it on one of the switches on the left side of the room. Equip the Cane of Somaria and place a block on the other switch on the left side of the room. Now, go over to the right side of the room and stand on the last switch then equip your Seed Shooter with Ember Seeds and bank a seed off the right wall so it hits the unlit torch to the north. Doing so will reveal a hidden staircase in the center of the room; take this staircase down to the first basement of the dungeon. Go north and take the revolving door left a screen. Kill the ghosts here then go north a screen and open the chest for another SMALL KEY. Go back into the previous room and push the block to make a staircase appear -- take it down to the second basement. Open the chest here to get the DUNGEON MAP then take the stairs back up to the first basement. From here, go right and take the revolving door back to the south. Use your Small Key on the locked block to the right and go right a screen to find another revolving door - take it and go south. Kill the ghosts and go left a screen then go down the steps to the left of the screen and head north (walking along the lowered red blocks.) Head up the steps to the left and go left a screen. Bomb the south wall and watch out for the sensory spikes in this room. Make your way to the upper-right corner (beware of the spinning blade here) and open the chest for another SMALL KEY. Backtrack to the room south of the revolving door and go north (on the raised ledge) this time. Head left a screen and hit the switch to raise the red blocks/lower the blue blocks. From the switch, go right, south and left then open the chest to the north to get the COMPASS. Now, go back to the revolving door and go through it then exit to the left. Ignore the stairs and go north, left, north, right and kill the Stalfos with the SMALL KEY in its hand to collect it. From this room, go south to find the revolving door again, but instead of taking it, take the steps to the left and step on the switch instead to make another set of steps appear below you. Now, enter the revolving door from the north then take the steps to the left and enter it again from the north to emerge on the right side - go right a screen. Kill the ghosts in this room then go south and take the revolving door to the left. Go all the way around back to the north of this revolving door and take it again to emerge on the right - go right a screen. Kill the snakes in this room then use one of your Small Keys on the door to the south. Time for another tile puzzle! Kill the worms inside first then re-enter to solve. 'A' stands for 'Armos Statue' while 'S' stands for 'Start': _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ | | | | | | | | | | | | | FIN | A | A | | | <-- | S-> | | | --> | --> | --> | | | |_____|_____|_____|__V__|_____|_____|__V__|_____|_____|_____|__V__| | ^ | | | | ^ | | | ^ | | | | | | | <-- | <-- | | | | | A | | | | | <-- | A | | | |_____|_____|_____|__V__|_____|_____|__V__|_____|_____|_____|__V__| | | | ^ | | ^ | | | | ^ | | | | A | --> | | | | | | | <-- | | | A | | | | | <-- | |_____|_____|_____|__V__|_____|_____|__V__|_____|_____|__V__|_____| | | ^ | | | | ^ | | | ^ | | | | --> | | | A | | | --> | | | --> | --> | | | --> | | | |_____|_____|_____|__V__|_____|_____|_____|_____|_____|_____|__V__| | ^ | | | | ^ | | | | | | | | | | <-- | A | | | | | <-- | A | | | <-- | <-- | <-- | |_____|_____|_____|__V__|_____|_____|_____|__V__|_____|_____|_____| | | ^ | | | | ^ | | | | | | | A | | | <-- | | | A | | | <-- | --> | --> | | | A | |_____|_____|_____|__V__|_____|_____|_____|_____|_____|__V__|_____| | | | ^ | | | | ^ | | | | | | --> | --> | | | --> | --> | | | | | <-- | A | --> | | | |_____|_____|_____|_____|_____|__V__|_____|_____|_____|_____|__V__| | ^ | | | | | | | ^ | | | | | | | <-- | <-- | <-- | <-- | <-- | A | | | <-- | <-- | <-- | |_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| Once you reach the last tile, a chest will appear - open it to receive the POWER GLOVE which allows you to lift heavy objects! Leave this room and go back into the room with the revolving door - take it to the north and go up into the next room. Kill the ghosts and use your Small Key on the locked door to the north. Go right a screen then head south and hit the switch to lower the red blocks/raise the blue then stand on the lowered red blocks and hit the switch again with the Long Switch so you're standing on top of the raised red blocks. Go north a screen and walk along the path of raised red blocks until you come to break, use Roc's Feather to jump across then go left three times. Take the stairs in the upper-left corner and kill the Gibdos (mummies) on the next screen. Head right twice to fight the mini-boss. ------------------------------------------------------------------------------- MINI-BOSS: Blue Stalfos The Blue Stalfos may look tough, but he really isn't that difficult to defeat. He'll throw two types of energy balls at you: round ones and star-shaped ones. The round ones can be hit back at him with your sword while the star-shaped ones just explode and cause damage. Hit a round one back at him with your sword and he'll turn into a bat - slash the bat as many times as possible before he returns to his original form. If you get hit by a round energy ball, you'll turn into a baby, slowing you down and he'll start slashing at you with his scythe. After enough hits, he'll be defeated and the warp portal will be activated. ------------------------------------------------------------------------------- Go south a screen and kill the mages then head left into the next room to find some more mages - kill them and go left again. Watch out for the Armos Warriors in here and use your Long Switch on the diamond to the left of the room (behind the barriers.) Climb the steps and go north then left and use the Long Switch on one of the pots below to get off the ledge. Go north a screen and avoid the spinning blades in this room using Roc's Feather. When you reach the top of the room, open the chest for a SMALL KEY then go right a screen and open the chest in here to get the SLATE. Take the steps to the right of the room south a screen and hop off the ledge then go right twice, south once and left once. From here, go south and place the first Slate into one of the slots then go left a screen. Watch out for the snakes that come at you - kill them as well as the Mimics below then go south a screen and unlock the locked block with your Small Key. Head left then south to find another switch - equip your Power Glove and pull it all the way back then use a Pegasus Seed and run down to the lower-right corner of the screen - go right. Open the chest in this room to find the second SLATE. (Note: this guide can be found at game faqs [dot] com) Take the steps to the right north then hop off the ledge and go north again. Climb the steps and use your Long Switch on the diamond to get across the gap then take the stairs back up to the first basement. Move the block to the right, kill the Armos Warriors then use your Power Glove on the giant statue to move it and open the chest for a GASHA SEED. Take the stairs back down to the second basement and hop off the ledge. Go south, left and south then pull the switch out again and quickly cross the floor to the lower-right corner and go right into the room where you got the second Slate. Take the steps to the right north a screen then go right and hop off the ledge. Kill the Armos Warriors in this room and lift the lower- left giant statue with your Power Glove to reveal a hidden staircase - take it down. Push the block to the left out of your way then switch with the diamond. Switch with the next diamond across the gap and open the chest for the BOSS KEY. Switch back and go right then take the stairs to the north. Push the cube down three times and left once to turn the light blue then jump over the gap and into the mine cart. Ride it into the next room then use your sword to deflect the tiles which project themselves at you. Once all of them are gone, open the chest to the north for another GASHA SEED then go south a screen. Equip Roc's Feather and jump over each spinning blade/sensory spike you come to until you reach the switch on the right side of the room -- step on it to make the wall move then go right a screen. Kill the Chained Warrior then go north a screen and open the chest for the third SLATE. Ride the cart left a screen then ride the other cart left another screen. Go north into the next (ice-covered) room and use your Seed Shooter (w/Ember Seeds) to light the four Wickies, killing them - go through the right door that opens and kill the Gidbos (mummies) then take the stairs down into an underwater area. Swim to the right and exit north then kill the mini-Biris with your Long Switch. Go north twice from here and step onto the moving water. Avoid the gaps and go right a screen to get back to the normal land - take the stairs down. Swim down, right then up and open the chest in this next room to get the last SLATE. Take the stairs back down and swim left a screen then exit to the north (along the left wall.) Step on the switch and go down the steps that appear then go left and souh to the 'Slate Room.' Place the three slates you have into the three remaining slots and a staircase will appear in the center - take it down to into an underground area. Use Roc's Feather to hop over the blocks then climb down the ladder on the right side of the room. Head right a screen then slash away the bush with your sword and bomb the cracked block. Equip your Seed Shooter and fire an Ember Seed at the unlit torch to make a platform appear over the gap. Use your Power Glove to move the giant statue and go through the boss door to face off against the boss of this dungeon. ------------------------------------------------------------------------------- BOSS: Ramrock Items: Heart Container, Falling Star Phase 1 - Ramrock will throw his hands at you while moving back and forth. Hit his hands back at him and hope one hits him. After three hits from his hands, Ramrock will change his method of attack. Time for the second phase! Phase 2 - In this phase, Ramrock will move around the room and try to smash you with his hands. It's not too hard to avoid being smashes because he stops before crushing you. The goal is to throw a bomb in between his hands right before he closes them. If you run out of bombs, get more from the re-growing bushes. After three bomb crushes, you'll move on to the third phase. Phase 3 - This phase is a bit more challenging, as you'll have to attack Ramrock from behind. He'll be moving back and forth guarding his face with his hands. Equip your Seed Shooter and fire a seed at the north wall just as he's about to pass and hope it hits his back. He has two attacks here: shooting a large energy orb at you and using his laser vision - run to avoid both. After 3-4 hits, you'll move on to the final phase. Phase 4 - Not a very difficult last phase, but challenging enough. Ramrock now has large spheres for hands. He'll (for the most part) stay near the top of the room and launch one of them at you. When he does so, run up and grab the other one with your Power Glove and pull it all the way back. When he throws his other hand at you again, release it and it'll come slamming back in his face. Repeat this two more times to defeat him and pick up the HEART CONTAINER then go left a screen and pick up the final essence of time - the FALLING STAR. ******************************************************************************* Lynna City (Revisit) Items: Huge Maku Seed, Now that you've collected all eight essences, it's time to head to the Black Tower. Once you exit the Ancient Tomb, use a Gale Seed and warp to South Shore in the past. Play the Tune of Ages near the Ember Seed tree to warp back to the present then go north four times to visit the Maku Tree. After talking to you, she'll give you the HUGE MAKU SEED which will be used in defeating Veran. You'll be interrupted by Twinrova then the Maku Tree will tell you to go to Black Tower. Go south a screen and play the Tune of Ages to warp back to the past then head south, left, north, left twice, south three times and you'll meet with Ralph again. After telling you he considers you a friend, Ralph will rush off to defeat Ambi and Veran (it's his only choice, he says.) Go south a bit and you'll be stopped by Impa and Nayru who tell you that they've discovered that Ralph is a descendant of Queen Ambi and if she's slain (in the past), Ralph will never have existed (in the present.) They tell you to save him then rush off. Go south, right and north (near the right of the screen) and enter the Black Tower. NOTE: I advise you upgrade your sword (check Side Quests section) and buy a Magic Potion before this next part (you can get a magic potion from the witch's shop in Yoll Graveyard) as you may need both. ******************************************************************************* THE BLACK TOWER Talk to the man when you first enter to learn the tower is filled with beasts and you can easily get lost trying to find the top. Go right then north and left three times (all while killing enemies that get in your way on each screen.) From here, head south and take the stairs. Kill the two armed Stalfos then go north. Hide behind the statue here to avoid being hit by the Beamos' laser the go right a screen. Kill the Gibdos (mummies) then go right again and avoid the Like Likes. Go south and take the stairs. Head north then left and kill the mages. Go left, south, kill the mages then go right and you'll take out the Maku Seed. After the essences combine, go north to enter the Black Tower Turret. ******************************************************************************* BLACK TOWER TURRET Floor 1 Floor 2 ____________________________ ____________________________ | | | | | 3 % 7 % 5 % + | # Torch | C % o % G % E + | | % % % % % % % % | % Block | % % % % - % % % % % | | 2 % + 6 % % | o Owl | B % % x % - % F % % | | % % % % % % % % % % % | - Tile | % % % # - # % % % % % | | 1 % 4 + % % + | + Unused | A % D % H % x % x | | % % % % % % | Stairs | % % % % # % # % % | | + % % % % + % % % % % % | | + % + % | | % | | % % % % % % % % % % | | + % Start + | | + + | |____________________________| |____________________________| Follow the above maps to get through this area (1 matches with A, 2 with B and so on) and you'll come out in a room with several staircases are four flames that surround you. Wait for the flames to start moving then take the staircase on the bottom row, second from the right to reach the door that leads to the fight with Veran. Stock up on hearts using the red fairies in the pots then take the stairs to the north. Head down the steps to go south a screen then go right, north, left and north (or left, north, right, north) into the cave for the fight against Veran! When you enter, Ralph will attempt to attack Veran (who's still in Ambi's body) but fails because Veran decides to spare his life. When you're left to play again, go over and talk to Ralph then head north a screen and the battle will begin. ******************************************************************************* FINAL BOSS: VERAN Phase 1 - This will be just like the previous battle you had with Veran when she possessed Nayru's body. Equip your Mystery Seeds on one button and the Long Switch on the other then follow Ambi/Veran to every spot they warp to. Once they land, quickly use a Mystery Seed on Ambi to put her to sleep then use the Long Switch on Veran (shadow) to pull her out of the way. Quickly equip your sword and slash away until she returns to Ambi's body. Continue this until the first phase is over and watch out for the fire orbs / spiders from above. Phase 2 - Veran's second phase is much more difficult than the previous, as you really can't defend yourself against her attacks. This time she'll be in the form of a fairy and will fly around the room, attacking you with energy orbs and by running into you. To make matters more complicated, you'll also have four dark links (that act like Mimics) in your way. I suggest taking out the dark links first (as you can get one heart for each) then slash Veran when she comes near. Be prepared to take some damage, but avoid it as best as possible. After a ton of hits, you'll move on to the third phase. Phase 3 - Just when you thought it was over, Veran will send a floormaster after you as Nayru, Ralph and Link are leaving. Since she didn't plan on revealing these next forms of herself, Veran will make you pay for her humiliation with your life (so she says.) She has three forms: a turtle, bee and a spider. Strategies are as follows: Turtle: This form is really easy to avoid and attack. She will jump up and down on top of you. Just stand and wait for her to jump, then use Roc's Feather to jump/move out of the way as she comes down. Continue dodging the jump attacks until she pokes her head out -- slash away! Bee: She will first fly around the room - this is when you attack. Slash her with your sword whenever she comes near but watch out when she goes off-screen, as she'll quickly return and shoot stingers at you. She will also randomly protect herself with smaller bees, which you can slash for items. Just keep slashing to deal damge. Spider: Equip your bombs and toss one at her to make her vulnerable to your sword. After the bomb, slash away to deal damage. Beware of the web she spits at you. After you've dealt enough damage to her (overall) the battle will end and that's that - for the time being anyway. Congratulations! You've completed The Legend of Zelda: Oracle of Ages! Watch the closing credits and cutscenes then write down the Holodrum password to play a linked game in the Oracle of Seasons. Yep, that's it. Turn your GameBoy off and go buy Seasons! =============================================================================== VI. Mini-Games/Side Quests Goron Dancing Game: This fun dancing game is located in Rolling Ridge and costs 10 rupees per play. The goal is to emulate the blue Goron's moves as well as his rhythm. There are two dance moves: posing (A) and moving (B) -- each has its own tune. The key to winning is to listen to the sounds very closely and memorize them then perform them after you're signaled to do so. You can miss only three times then you'll have to start over and pay another 10 rupees. After completing a total of 6 dance sessions, you'll win the Brother Emblem. Continue playing for other prizes. TIP: Try using headphones to better hear the sounds (thanks to Michael LeDang for this tip.) Goron Shooting Gallery: You'll find this Shooting Gallery game in Rolling Ridge. It costs 20 rupees per play and the goal is to hit the balls that are shot at you with your sword so they hit the blocks and statues on the playing field. A red block is -10 points, a blue is +30 points. A fairy is +100 points, while the imps are -50 points. If you miss the ball (a strike) you get -50. If you get at least 150 points, you'll win Lava Juice and other prizes if you continue playing. You can even win a Boomerang at 400 points. Target Carts: This mini-game is also found in Rolling Ridge and the goal is to shoot all 12 targets with your Seed Shooter while riding around in a mine cart. If you shoot at least 9, you'll receive 20 rupees for your trouble. However, if you want to get the main prize at stake, you'll have to shoot all 12. Most of them are easy to hit, but the last four can be tough, as you have to aim your Seed Shooter diagonally to hit the one in the corner, then quickly aim at the last three before the cart passes them. If you get all 12, you'll get the Rock Brisket first. Future plays will have random target locations and you can win more prizes (rupees, Gasha Seed, Boomerang.) Tokay Food Game: Go to Crescent Island in the past and bomb the cracked wall on the right side of the island to play a little mini-game where you have to throw meat at every single Tokay that runs by. The key to winning is to give food to each Tokay right when they appear, and you'll have to be very fast. After giving meat to the last (red) Tokay, you'll win a Scent Seedling. You can play again for some rupees and a Gasha Seed. ------------------------------------------------------------------------------- Getting the Iron Shield: Once you have the Mermaid Suit from the sixth dungeon, go to the Ember Seed tree in South Shore in the past. From there go south a screen and dive into the water (B) then swim south three screens, right once, south twice and surface on the far-right side of the screen. Enter the cave and talk to the Tokay inside to get the Iron Shield! The Trading Game: POE CLOCK Items Needed: Power Bracelet, Ember Seeds First, go to Yoll Graveyard in the present and head right, north, right, south twice and left to find a ghost. Move the rock in front of him with your Power Bracelet then talk to him. He wants you to move his headstone so he can go on to the afterlife, so push the headstone out of the way and enter the grave. Talk to the ghost again then leave and talk to him outside one more time to get the Poe Clock. STATIONERY Items Needed: Harp of Ages, Poe Clock Return to Lynna City and warp back to the past then head to the screen just left of the target game in Lynna Village. Enter the small house here and talk to the postman who tells you he can't deliver the mail if he doesn't know the time. Give him the Poe Clock you got and he'll reward you with some Stationery just before leaving. STINK BAG Items Needed: Stationery From the postman's house, go left twice, and enter the small house. Head over to the hole in the upper-right corner and a hand will pop out asking for some paper. Give it the Stationery you got from the postman and it'll in turn give you the Stink Bag. More coming soon... =============================================================================== VII. Item Listing Bombs: As with every Zelda game, you'll have bombs. Bombs can be used to blow up cracked walls, damage enemies, etc. You can either buy them in shops or find them in chests/grass/shrubs. Most of the time, bombs are necessary to have in order to get past a dungeon, so make sure you keep a good stock. Boss Keys: Every dungeon/level in the game has a boss key hidden within. Boss Keys are used to unlock the door leading to the main boss of each level and are always found near the very end of your stay in the dungeon. Most are hidden within treasure chests -- see the walkthrough for locations of each on the map. Cane of Somaria: This item can be found in the level 5 (Crown Dungeon) and has the ability to create blocks! However, you can only create one block at a time. Use this in dark rooms to tell where the floor is and where the gaps are, or use it whenever you need to hold down a switch. Compass: The compass is used in junction with the dungeon map in that it shows you where all of the treasure chests in the game are located as well as the door leading to the main boss' lair. Sometimes the compass is found before the map, sometimes it's not, but without the map, the compass really serves no purpose other than showing you how many chests are left in the level. Dungeon Map: Every level has a dungeon map which will show you all of the accessible rooms in the dungeon before you even go to them. Rooms you haven't gone to are shaded in, while rooms you've been to are not. Once found, press the Select button to view it. If you have the compass, you can see the locations of treasure chests on the map. Ember Seeds: You'll first receive these in level 1 and they can be used to start fires. Use these to light unlit torches, burn down saplings, or anything that requires the use of fire. To use them, you'll need a Seed Satchel (but you'll get one the first time you get these seeds.) Gale Seeds: In the form of a tornado, these seeds make transportation much more convenient. Simply use one and you'll be taken to the overworld map where you'll then be able to choose any seed tree you've encountered in the game and automatically warp there. Very useful if you're trying to get to a certain area quickly. Gasha Nuts: After planging a Gasha Seed in a soil patch, a tree will grow over time. On these trees grow Gasha Nuts which can be picked by Link. Each Gasha Nut has a nice item inside, thus you should plant as many Gasha Seeds as possible during the game. Gasha Seeds: Gasha nuts look like water droplets and can be planted inside soft dirt patches. When planted, they will grow into large trees. Gasha Seeds are scattered all over the game as are the soil patches (see Gasha Locations section for locations of both.) Harp of Ages: After finishing the first level of the game, you can head to Nayru's house and push the statue out of the way, revealing a hidden entrance with the Harp inside. Play the Tune of Echos on this harp to activate time warp portals, thus allowing you to warp forward or backward in time. Once you learn the Tune of Currents, you can play it on your harp as well to automatically warp forward in time without using portals. Hearts: Use these to replenish lost health. Each heart replenishes one empty heart on your meter. You can find hearts after killing enemies, chopping shrubs/grass, and pretty much everywhere else. These hearts are different from heart pieces and heart containers, as they don't increase your meter, just the supply on your meter. Heart Container: Four heart pieces will result in this. Every heart container you collect will give you one extra heart on your life meter. You'll automatically receive a heart container after defeating each dungeon boss, otherwise the only other way to get them is by collecting heart pieces. Heart Pieces: Every four heart pieces make one heart container. Heart pieces are scattered all throughout the game and are always placed in hard-to-reach areas. When you collect four, your life meter will increase by one. For all heart piece locations, please refer to the "Heart Piece Locations" section. Long Switch: This is the upgraded vresion of the Switch Hook. Basically, it travels much further than the original Switch Hook did. You can find it in the seventh dungeon and use it to reach previously restricted areas scattered throughout the game. Master Sword: This is the second, more stronger version of the Wooden Sword. You can acquire it by completing the trading sequence side quest (see mini-games / side quests section) or by using a GameShark code (see secrets / codes section.) It's much stronger than the Wooden Sword and will throw out some magic when slashed if you're energy meter is full. And best of all, you can break pots with it! Mermaid Suit: Found inside the sixth dungeon (present), the Mermaid Suit will allow Link to swim in deep water as well as dive down into it, entering underwater areas. When you have it, your swimming pattern will also change, meaning you must rapidly tap the d-pad buttons to swim. Link can swim much faster with the Mermaid Suit and it's necessary to have in order to complete the game. Mystery Seeds: The primary use of these seeds would be using them on owl statues. Owl statues are scattered all over throughout the game and the only way you can get information from them is by using a Mystery Seed. When used, the owl statues will give you advice about the current area you're in. You can also try using these seeds on enemies and other objects. Pegasus Seeds These seeds are very useful if you need Link to pick up the pace. In the form of wings, these seeds will make Link move much faster than normal, thus allowing him to do things such as jumping over large gaps (when used with Roc's Feather) or outrunning enemies. Power Bracelet: When you have this, you'll be able to move heavy objects such as pots and rolling pipes. To use it, first equip it to one of your buttons then hold down that button while pressing left/right on the d-pad near the item you want to move. The Power Bracelet can be found in Level 2 (Snake Remains.) Power Glove: This is the upgraded version of the Power Bracelet and enables you to lift very heavy objects. You'll find it in the eighth dungeon (Ancient Tomb) and can use it to lift the giant statues throughout the dungeon that block you off from chests or unscoured areas. Red Fairy: Red Fairies can usually be found underneath pots, hidden inside shrubs, grass etc. When you collect one, about 5-7 of the hearts on your life meter will replenish. If you're low on health, Red Fairies are your most valuable item (especially in the dungeons.) You'll find red fairies a lot just before facing off against dungeon bosses. Red Hearts: Aside from the other two types of hearts in the game (heart pieces and heart containers) there are also the more common type: red hearts. When collected, a red heart will replenish one lost heart on your life meter. Red hearts are found pretty much everywhere in the game (pots, shrubs, grass, enemies, etc.) and are probably the most-collected item in the game. Ring Box (L-1): A Ring Box is an item that allows you to use the rings you find all over the game. This one is given to you the first time you enter Vasu Jewelers by the owner. It's nothing fancy (you can only hold one ring at a time with it) but it's enough to get by until you get the upgraded version. Ring Box (L-2): The L-2 Ring Box is an upgraded version of the first ring box you receive and allows you to carry up to three rings at a time. You can purchase it from the secret Lynna City shop for 300 rupees (see the Secrets/Codes section for information on accessing the secret shop.) Roc's Feather: You'll find Roc's Feather inside a dungeon-like room within level 2 (Wing Dungeon.) With it equipped, you'll have the ability to jump. You can jump over gaps, up steps, etc. This is a very useful item throughout the rest of the game, as there are several gaps. Rupees: Rupees are the currency in all Zelda games. They come in all different sizes and colors, each with a different value. Rupees can be found after defeating enemies, hidden within shrubs, grass, chests, pots, etc. Use your rupees to purchase items from shops or have rings appraised. Seed Shooter: The Seed Shooter can be found in the third level (Moonlit Grotto) and is very useful for hitting objects at a distance. It can shoot any type of seed and can be used as both a weapon against enemies as well as a tool to hit switches, burn saplings or hit anything that Link can't reach by throwing. Shovel: You'll find this item when you first start the game inside the Black Tower (past) -- one of the construction workers will give it to you. Use this to shovel away dirt piles, giving access to previously-restricted areas. You can also dig up the ground with the shovel so as long as there are no grass or shrubs covering it. This tool is also very handy for unearthing hidden soil patches. Small Key: You'll find small keys in all caves/dungeons. Sometimes they're in chests, sometimes they're not. All dungeons have locked doors that require the use of small keys. You can carry more than one small key at a time, but once you use it on a door, you cannot use it again. Most small keys can be found by performing certain tasks such as moving blocks, killing enemies or stepping on switches. Switch Hook: This handy hook does exactly what its name states: switches. Use it on pots, diamonds, enemies or anything else you can hook onto and you'l automatically switch places with that item/enemy! This hook is found in fourth dungeon and is a crucial tool in completing the game. Wooden Shield: Your standard shield that can be bought in item shops or from a Deku Scrub for about 30-50 rupees. Use this to defend against normal enemies and their attacks. Keep in mind, however, that this shield may not repel some attacks from bosses or certain types of enemies, which is why it's so cheap in price. Equip it to one of your buttons to use it. Wooden Sword: This is the first sword you'll get in the game. You can find it inside the Hero's Cave (which is located on the beach in Horon Village) and equip it to one of your action buttons (A or B.) This sword will kill basic enemies as well as chop away shrubs, grass or any other small items. See the walkthrough on how to get this sword. =============================================================================== VIII. Ring Listing No. 1 - Friendship Ring Location: Lynna City (Vasu Jewelry) Description: Symbol of a meeting No. 2 - Power Ring L-1 Location: Inside level 1 (Spirit's Grave) Description: Sword damage up, Damage taken up No. 18 - Pegasus Ring Location: Zora Sea (inside east cave) Description: Lengthen Pegasus Seed effect No. 19 - Toss Ring Location: Deep water outside Mermaid's Cave Description: Throwing distance up No. 24 - Light Ring L-1 Location: -- Description: Sword beams at -2 Hearts No. 28 - Blue Luck Ring Location: Gasha Nut Description: 1/2 damage from beams No. 30 - Red Luck Ring Location: Gasha Nut Description: 1/2 damage from spiked floors No. 31 - Green Holy Ring Location: Gasha Nut Description: No damage from electricity No. 41 - Discovery Ring Location: Inside level 1 (Spirit's Grave) Description: Sense soft earth nearby No. 43 - Octo Ring Location: Gasha Nut Description: Become an Octorok No. 44 - Moblin Ring Location: Gasha Nut Description: Become a Moblin No. 45 - Like Like Ring Location: Level 7 (Jabu-Jabu's Belly) Description: Become a Like Like No. 53 - Slayer's Ring Location: Vasu Jewelers after killing 1,000 monsters Description: 1000 beasts slain =============================================================================== IX. Heart Piece Locations #1: After getting the shovel from the miner in the Black Tower, exit the tower an look to your right. You'll see two dirt piles with the heart piece behind them. Use your shovel to remove the dirt piles and collect heart piece number one. #2: When you enter Maku Path (past), you'll find a room with this heart piece behind some blocks. Maneuver the blocks so there's an open path then go inside to get the heart piece. #3: Once finished with level 1, go around to the south part of Yoll Graveyard and use your newly acquired Power Bracelet to move the rock across the bridge that's blocking the heart piece. #4: When finished with the second level, go left two screens (hop over the gap with your feather) then go south a screen and burn away the sapling to reveal a hidden staircase -- take the stairs and go right to find this heart piece. #5: From where you got the last heart, go north a bit until you reach two holes -- jump over them and go north a screen then enter the cave. Jump over the gaps (going in a counter-clockwise direction), move the pot on the platform near the heart piece then jump over to the heart piece and collect it. #6: After learning the Tune of Currents, go back through the underwater path into the overworld. Go south a screen then left a screen and stay on the lower half of dry land then play the Tune of Currents to warp forward in time. Cross the bridge to the right and pick up the heart piece. #7: When inside the Goron Cave (north of Nayru's house) in the present, you'll come across a cracked wall in the room the leads out of the cave. Bomb this cracked wall to reveal a hidden opening, then go through to find the heart piece. #8: Once you have the Old Mermaid Key, use the time portal to the left of the Goron Dancing game entrance to warp back to the past. Go left the north and enter the cave. Go right a screen and use your Switch Hook on the diamonds to get across the gap then take the stairs on the other side. Exit the cave, go right a screen, chop up all the bushes then play the Tune of Currents (while on the right side of the ledge) and you'll get the heart piece in the present time. #9: After getting a Gasha Seed (see following section for locations), when you plant it in a soil patch and it grows into a Tree, you'll find the heart piece inside the Gasha Nut the grows on the tree. The location of the tree that contains this heart piece is random in each game, so I cannot give you an exact location where you should plant the Seed. #10: Once you access the secret shop in Lynna City (see the Secrets/Codes section for information on accessing this shop) you can buy this heart piece from the owner for 500 rupees. =============================================================================== X. Gasha Locations Gasha Seed #1: Lynna Village After entering Lynna Village for the first time (in the past) you'll find an isolated house with some dirt piles just outside. The owner of this house hates Gasha Seeds, so if you talk to him, you'll get your first Gasha Seed that can be planted in the soft dirt patch just south one screen. Gasha Seed #2: Spirit's Grave When in the first level (Spirit's Grave) you'll come across a room with several blocks and a large, square moving platform to the left. Ride this platform up and go around the blocks to find a switch -- step on it to make a chest appear then open the chest to find the Gasha Seed. Gasha Seed #3: Lynna Village When in the past, go to Lynna Village and make your way southwest. You will come to a screen with holes in the ground and two rocks blocking a set of stairs -- move the rocks and take the set of stairs, then move the blocks on the right side of the room, go around to the left side and push the first block down, then go back to the right side and push the second block down and finally push the center block to the left and open the chest for the seed. Gasha Seed #4: Wing Dungeon While going through level 2 (Wing Dungeon) you'll come across a room with two enemies and a chest barricaded inside of a square of gaps. After getting Roc's Feather, jump over the gap, kill them both and open the chest to get the Gasha Seed. Save it and plant it in a soil patch when you come to one again. Gasha Seed #5: Crescent Island After getting your bombs back, go north along the path that leads to the trading hut, and bomb the cave open (to the left on the screen just before you reach the trading hut) then go inside. If you win the meat throwing game once, you get a Scent Seedling. Continue playing until the prize is the Gasha Seed. Win the game and the Gasha Seed is yours. Gasha Seed #6: Moonlit Grotto Once you get the Seed Shooter in level 3 and break the fourth (and final) crystal, go south a screen to find a chest sitting in the middle of the room. Open it up to find the first of two Gasha Seeds in the Moonlit Grotto. Save it for planting later. Gasha Seed #7: Moonlit Grotto See the level 3 walkthrough to get to the room south of the revolving door. Once you have the Seed Shooter, push two blocks into the gap in the lower- right of this room then shoot ember seeds at the two unlit torches to make a chest appear with the Gasha Seed inside. Gasha Seed #8: Rolling Ridge Summit After playing the Goron Dance game and getting the Brother Emblem, show it to the Goron blocking the summit entrance south a screen. Once in this area, follow the steps until you reach the Bomb game -- take the stairs to the right and jump off the cliff to the right. Open the chest to find this Gasha Seed. Gasha Seed #9: Rolling Ridge When you reach the Target Carts game, you will have the chance to win this Gasha Seed. First, you must win the Rock Brisket then prizes will appear at random and the Gasha Seed will be one of them. To win it, shoot all 12 targets before reaching the end and it'll be yours. Gasha Seed #10: Rolling Ridge After getting the Old Mermaid Key, use the time portal to the left of the entrance of the Goron Dancing game to warp back in time. Go left then north and enter the cave to find some cracked blocks. If you bomb them all and open the chest that was behind them, you'll get the Gasha Seed. Gasha Seed #11: Mermaid's Cave When you first enter the sixth level (Mermaid's Cave) look to your right to find a cracked wall. Use a bomb to destroy it then go through into the next room and hide behind the blocks. When the mages appear, kill them with your sword and a chest will appear with the seed inside once all are killed. Gasha Seed #12: Yoll Graveyard After entering Yoll Graveyard, if you go to the upper-right corner (after opening the gate early on in the game) you'll find a shop. You'll need the flippers to swim across the water leading to it, but once inside, you can buy a Gasha Seed for 300 rupees. If you leave the shop and re-enter, you can buy another for another 300 rupees. The supply is unlimited, so you can buy as many as you like if you have the rupees. Gasha Seed #13: Jabu-Jabu's Belly This seed can be found on the third floor of the seventh Dungeon (Jabu-Jabu's Belly) inside of a chest behind a locked door. For a walkthrough on how to get it, check section five. Gasha Seed #14: Jabu-Jabu's Belly Once you've collected the Long Switch and stepped on the second blue switch in the water control room, go up to the third floor with one key and unlock the first locked door you come to. In the next room, you'll find a chest with the Gasha Seed inside. Gasha Seed #15: Ancient Tomb After getting the Power Glove (upgraded version of the Power Bracelet) in the eigth dungeon (Ancient Tomb) you'll eventually come to a room in the first basement with a giant statue and a chest behind it. Move the statue with your Power Glove and open the chest to get the Gasha Seed. Gasha Seed #16: Ancient Tomb When you come to the mine cart for the first time, ride it right into the next room then deflect the projecting tiles with your sword until they're all gone. To the north of the screen (behind where the tiles were) you'll find a chest with the Gasha Seed inside. Gasha Seed #17: Maku Tree After beating the game (or level four) go north of Lynna Village and climb up the ladder on the Maku Tree. Head north once inside to reach the top of the Maku tree. The seed will be located either on the center screen, left screen or right screen, in between the leaves/grass. Gasha Seed #18: Maku Tree After beating the game (or level six) go north of Lynna Village and climb up the ladder on the Maku Tree. Head north once inside to reach the top of the Maku tree. The seed will be located either on the center screen, left screen or right screen, in between the leaves/grass. Gasha Seed #19: Maku Tree After beating the game (or level eight) go north of Lynna Village and climb up the ladder on the Maku Tree. Head north once inside to reach the top of the Maku tree. The seed will be located either on the center screen, left screen or right screen, in between the leaves/grass. Gasha Seed #20: Lynna City Once you access the secret shop in Lynna City (see the Secrets/Codes section for information on accessing this shop) you can buy this Gasha Seed from the owner for 300 rupees. ------------------------------------------------------------------------------- Soil Patch #1: Crescent Island Once you've retrieved all of your items, move both plants underneath the cliffs, then travel forward in time and climb the first vine you come to. Follow the path around, move the lower-left rock with your power bracelet and you'll find this soil patch. Soil Patch #2: Rolling Ridge From the building that leads to the base of Rolling Ridge, go left a screen (across the bridge) and use the warp portal to return to the past. If you go right a screen and dig where one of the shrubs was, you'll unearth this soil patch in front of the stone Goron face. =============================================================================== XI. Enemy Listing Armos Statues: Some of the Armos Statues in the game are capable of coming to life if something is done. When one comes to life, it will come after you, causing lots of damage. As with all enemies, use your sword or whatever other items you have to destroy it. Armos Warriors: Another type of Armos enemy is the warrior, which come in two types: archers and swordsmen. Archers are easier to kill, as they have nothing to protect them. Swordsmen, however, are more difficult to kill, as their sword acts as a shield to protect them from Link's attacks. Both are dangerous, and can be found all over the game. Beamos (Lasers): These enemies were also present in the N64 Zelda games, and can be very dangerous. They are little metallic eyeballs that rotate on a rod and when you enter their view, they'll fire a laser at you. The good thing is that they can only fire one laser per rotation, but you cannot destroy these with bombs as you could in the N64 Zelda games. Biri: Only found in the underwater areas, Biri are electric jellyfish-like enemies that can be difficult to defeat. Some of them will electrocute you if you attack while others may split into two mini-biri after using the Switch Hook (or Long Switch) on them. My best advice is to just ignore and avoid them. Centipedes: You'll find these hiding in holes on the floor in the seventh dungeon. When Link walks past the hole, the centipede enemy will pop out and use it's antlers to chomp at Link. You can tell which holes have these enemies or not because the ones that do have them will have a pair of eyes inside before you get too close. Slash them with your sword after approaching. Chained Knight: These large, ball & chain bearing knights may seem impossible to kill at first, but all you really need to do is give them a spinning slash from your sword (or a normal slash from a powered up sword) to destroy them. Beware of the ball and chain they carry, as they'll toss it at you, causing massive damage. Cheep-Cheep (Fish): Any player of the Super Mario games is familiar with these small little fish You'll only find them while swimming underwater and they have no basic attacks. The only way they can harm you is if you run into them or touch them in any way. When swimming, just weave in and out beteween them and you should be fine. Crabs: Normally found on beaches, the crabs can be killed with a few sword slashes. They have no attacks other than running into you, so keep your distance when attacking if you don't want to lose any health. Crows: These large, black birds perch themselves onto trees in the overworld and wait for Link to come near so they can attack. Unlike other enemies, these will not attack you when you first enter the screen but rather when you approach them. They aren't very common and can easily be killed with a few slashes from Link's sword. Dark Link (Mimics): You'll only encounter Dark Links one time in the game and that's during the final boss fight. There will be a total of four and each contains one red heart when you kill them. They act just like Mimics (in that they copy your moves) but take more hits to kill and look exactly like Link (only darker in color.) Deku Scrubs (Plants): Yet another returning enemy from previous Zelda games. Some Deku Scrubs are helpful and will sell you items, but most hide under rocks or shrubs and charge at you rapidly when you walk by. To kill them, first slash away the shrub they're under (or lift the rock with your Power Bracelet) to take away their protection, then one slash in from the sword should finish them off. Electric Blobs: These enemies cannot be defeated with the sword, so don't try! When you see one (they look like tall blobs with feet) just avoid it, because when you slash one with your sword, it will electrocute you. If you're riding in Ricky's pouch, a hurricane punch can take care of them. Otherwise, just avoid them, as it's not worth the time nor resources to destroy them. Fire Keese (Bats): These are identical to normal Keese, only they are engulfed in flames. You must be extra cautious of Fire Keese, because they can transfer the fire onto Link, causing damage. If this is the case, once the fire is gone, they become normal Keese. Two slashes from the sword will kill them. Floormasters (Hands): You'll encounter Floormasters (large, blue hands) a few times throughout the game, and while they cannot do any damage to Link, they do cause a lot of frustration. If caught by one, you'll automatically be taken back to the entrance of the dungeon. Floormasters can only be found in dungeons and can be killed with a few slashes from Link's sword. Gels (Mini-Blobs): There are two different types of Gels: red and green. The red version will split into two smaller blobs which will then jump onto link, slowing him down. The green version will die when slashed once. The green version often pops up at random throughout the overworld and inside dungeons, while the red version is usually always there (rarely comes up from the ground as the green do.) Ghinis (Ghosts): These ghosts aren't seen very often throughout the game, but you will encounter them eventually. They float around and if you get touched by one, you'll lose energy. To kill them, just slash them a few times with your sword and they'll be gone. Gibdos (Mummies): These enemies are always found inside dungeons or caves and look identical to mummies. For players of the N64 Zelda games, these are the same enemies that cause a shriek when you approach them. To kill them, slash them with your sword multiple times until they die. Iron Masks: As with some of the other enemies, I don't know the official name of this one, but I do know that it uses an iron mask to protect it from your attacks. To defeat them, either hit one from behind when the mask is facing away from you or use the Switch Hook to remove it's mask, then slash it with your sword or any other weapon you have. Keese (Bats): Another returning enemy from prior Zelda games, Keese are found in every single dungeon you play in. They are nothing more than small bats that fly around the room, but they also have two different flight patterns: some fly closer to the ground, making it easy for you to kill them, others will fly up high (you can see their shadows if they're flying high) making you jump to get them. One slash from the sword will kill them. Leevers: These enemies live underground and emerge randomly in the overworld. You'll also find them in dungeons from time to time but not very often. Leevers can be hard to avoid because they move so rapidly, but if you can get a few slashes in before it returns to the underground, you'll be able to kill it. Like Like (Blobs): While these creatures may move rather slowly, they are very costly if you happen to be caught by one. If one catches you and you don't get out in time, it will most likely steal your shield and you won't be getting it back. Slash them 2-3 times with the normal sword to kill them from a distance. Mimics (Shy Guys): Similar to the Cheep-Cheeps in the sense that neither has weapons to attack with, Mimics are shy guys that imitate your every move. If you move right, they move left. If you move down, they move up, etc. The only way they can harm you is if you run into one. Encountering these enemies can be kind of confusing, so be careful. Octoroks (Octopi): When on the ground, these enemies look like giant spiders, however, they are called Octoroks. When you come near, they will spit little balls at you, so watch out. Octoroks come in different colors as well, some stronger than others. Use your sword or any other item capable of dealing damage to defeat them. Pea Hat: These are the enemies that start off on the ground then fly around the room trying to hit you (their propellors look like flower petals in this game). Your only chance to attack one of these is when it's on the ground because they are immune to attacks when in flight. These are almost always found in dungeons and can be killed with a few slashes from the sword (when not in flight.) Rabbits: Another rare enemy in this game, Rabbits can only be defeated with bombs and are often penned up out of your reach. Toss a bomb at one of them at the right moment so it'll explode before they jump away. Ropes (Snakes): Also appearing in previous Zelda titles, the Ropes are snake-like enemies that roam around the game. They crawl around slowly but when they see you, they'll begin charging at you. One slash from your sword should finish them off. Note that Ropes travel in packs and you'll very rarely find one roaming around solo. Sensory Spikes: Sensory Spikes are not alive like most enemies, but are still capable of hurting Link. These spikes are found in most dungeons and are triggered when Link walks past them. The smaller version of these spikes come in pairs of two and clang together, sandwiching Link in between them if caught. The large version isn't sensory but instead moves around an immobile object, destroying anything in its path. These spikes cannot be destroyed, only avoided. Spiders: For some reason, these don't show up much in the game, but maybe because they are so easy to kill. Anyway, these will sometimes pop out of the ground if you're digging up dirt, but not very often. A few slashes from Link's sword should take care of them. Stalfos: These enemies wear green robes, concealing their faces. Some are armed with a sword, others just shoot arrows at you. The ones that have swords are more difficult to kill, as their sword acts as a shield. The ones who shoot arrows can easily be killed, but make sure an arrow doesn't hit you. Wickies (Candles): These enemies make their first appearance in the sixth dungeon, and (as with all enemies) if you get touched by them, you'll lose energy. To kill them, equip your Seed Shooter or Seed Satched and shoot/toss an Ember Seed onto their wick. This will cause them to run around the room and eventually melt/explode. You'll often find them in groups of two or three. Wizrobes (Mages): I refer to these enemies as mages in the walkthough, because they look like mages to me. They have tall, pointed hats and have white bodies. When they appear, you'll first see the tip of their hat then they'll move around the room transparently. You can only attack them once they're in solid form. However, beware of their throwing attack when in solid form, as it can easily kill if you're standing directly in front of them. A few slashes from the sword should take care of them. Worms: Actually, these are more like a bunch of spheres chained together but since I don't know the official name, I'll just call them worms (so not to get them confused with Ropes.) Anyway, you can kill these things with about 3-4 slashes from the normal sword. They're almost always found in dungeons and very rarely (if ever) in the overworld. Zoras: These enemies only live in water and pop up from screen to screen to shoot energy balls at you. Don't bother trying to kill them, as they're out in the sea and you won't be able to reach them. Just avoid them as best as possible and beware when entering new screens in the overworld. =============================================================================== XII. Frequently Asked Questions Q. What are those numbers that show up on my save file before I load my game? A. These three digits show you how many times you've died in the game. Deaths only count if you save your game after dying. If you shut the game off after dying without saving, the death(s) won't count. The lower the number you have, the better. Q. Which game should I get: Oracle of Ages or Oracle of Seasons? A. If you're into puzzles, Ages would be a good choice; if you're more into action, Seasons would be better. Ages is more OoT/MM oriented while Seasons is more old-school. I suggest you purchase both, but if that's not an option, choose whichever one sounds more appealing to you based on the above. Q. I need to warp back/forward in time but the portals aren't working! Help! A. You first must play the Harp of Ages on the same screen the portal is in to activate it. The Harp of Ages is sort of like the Ocarina in Zelda: Ocarina of Time. However, once you learn new songs, you'll be able to warp forward and backward in time without having to use the time portals. Q. What's the difference between 'Lynna City' and 'Lynna Village'? A. Lynna City is the name of Lynna when you're playing in the present time. If you go back in time using the time portal, the name changes to Lynna Village. In other words, it starts out as a village in the past and turns into a city over time. Q. What exactly does the 'Tune of Currents' do? A. When played, the Tune of Currents will automatically warp you back into the future if you're current in the past. You don't need to use any time warp portals, just play the tune and you'll warp forward in time. This song only allows you to warp forward in time, not backwards. If you're in the future and you play the song again, it will have no effect. Q. Okay, how about the 'Tune of Ages'? A. The third and final song you can learn on your Harp of Ages is called the Tune of Ages and allows you to warp forward and backward in time whenever you want, without having to use warp prortals. So technically it's an enhanced version of the Tune of Currents only it works both ways. Q. When is this game going to be released in | Zelda walkthrough search:
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