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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and walkthroughs of Zelda games


                 _/_/_/_/_/_/ The Legend of
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                  _/        _/        _/  _/    _/  _/    _/
               _/            _/_/_/  _/    _/_/_/    _/_/_/
             _/_/_/_/_/_/     Oracle of

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                  _/    _/  _/    _/  _/            _/_/
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                          A Hero for the Ages....


                     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                     %    The Legend of Zelda:    %
                     %       Oracle of Ages       %
                     %    FAQ/Walkthrough         %
                     %    For: Gameboy Color and  %
                     %         Gameboy Advance    %
                     %    By Mike Meevasin        %
                     %    Version 0.62            %
                     %    mmeeva@hotmail.com      %
                     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                      The latest version of this
                       FAQ can and will always 
                         be found at Gamefaqs:
                        http://www.gamefaqs.com


%%%Credits%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Without the help and contribution of these people, this FAQ could not 
have been possible.

- radditz4 (radditz4@home.com) for telling me how you get each animal 
  helper.
- gaxprels (gaxprels@iwon.com) for the final parts of the trade 
  sequence.
- Shdwrlm3 (shdwrlm3@yahoo.com) & AstroBlue (astroboy_blue@yahoo.com) 
  for the story I was to lazy to type up.
- Terry for the location of a Heart Piece.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--------------------------------------

%%%Table of Contents%%%%%%%%%%%%%%%%%%

I. Revision History
II. FAQ
III. Walkthrough
IV. Link System
V. Rings/Items/Etc.
VI. Heart Pieces Location
VII. Gasha Soil Locations
VIII. Secrets and Misc.
IX. Credits/Disclaimer


******************************************
I. Revision History
******************************************

Version 0.62 (9/04/01)
- Fixed some minor things here and there.
- Updated the ring section.

Version 0.61 (9/01/01)
- Minor update, fixed some sections and added
  in one more Gasha Soil location.

Version 0.6 (7/01/01)
- Walkthrough complete.
- Other sections updated.

Version 0.5 (6/04/01)
- Finished up to the 7th dungeon.
- Rearranged a section for future purposes.

Version 0.47 (6/02/01)
- Things corrected, updated, credited.
- Secrets/Misc, Gashas, Items updated.

Version 0.45 (6/01/01)
- Minor update to walkthrough.

Version 0.4 (5/27/01)
- Updated various sections.
- Walkthrough updated to the sixth dungeon.

Version 0.39 (5/24/01)
- Added in a new section.
- Revised an early part of the Walkthrough.
  More specifically how to get each animal 
  helper.
- Spruced up the Item section. Hopefully its
  a little easier to read and look at.

Version 0.35 (5/22/01)
- Various sections updated.
- Earlier parts of the Walkthrough revised.
- Finished up to the fifth dungeon.

Version 0.1 (05/16/01)
- Started FAQ/Walkthrough
- Finished up to the 2nd Dungeon.


******************************************
II. FAQ
******************************************

None yet.


******************************************
III. Walkthrough
******************************************


  ---Note---

     Depending on which game you play first Oracle of Ages or Oracle of 
Seasons, parts of the game will change. By how much and to what extent 
I am unsure of, for now. For now this walkthrough will explain the game 
as if you started it first.

  ---End Note---


+-----------+
  Prologue
+-----------+


                              A NEW CHAPTER


     Link awoke one day to find himself deep in a strange forest.  As 
he started to walk through the woods, he heard cries for help coming 
from just up ahead of him.  Link hurried toward the voice, only to find 
a group of monsters surrounding the woman who was screaming.  When the 
monsters saw Link, they immediately fled.

     The woman who was being attacked was none other than Impa, nurse 
to Hyrule's Princess Zelda. Impa said she had come to the forest to 
search for a singer named Nayru.

     "Can't you help me look?"  Impa asked.  Despite the strange look 
she gave him, Link could not refuse her request.  Together they found a 
large stone with a rune on it.  Naturally, Link moved the stone, but 
Impa wouldn't so much as lay a hand on it.

     As they traveled even deeper into the forest, they found a young 
woman singing.  Invited to sit by the group of animals that listened to 
the girl's song, Link joined in the circle and let the beautiful song 
fill his ears and penetrate his heart.  This was surely Nayru, the 
singer Impa was searching for. Just then, Impa erupted in a cackling 
laugh.

     "Ah ha ha ha ha ha!"

     A darkness surrounded Impa, and a frightening shadow lifted from 
her body.

     "Nayru!  Oracle of Ages!  I, Veran, Sorceress of Shadows, shall 
make you my own!"

     The shadow that called itself Veran began swooping about the 
forest before flying straight into the body of the frightened singer.  
A blinding light shone forth from Nayru's body.

     When Link's eyes had grown used to the light, he realized that 
Nayru looked very strange.  Her face seemed veiled in shadow, and her 
bright smile had vanished.  A piercing, evil gaze had replaced it.

     "Ha ha ha ha ha!"

     "Now the power of the Oracle of Ages is mine!  I can travel 
through time at will!  Now a new age shall begin-an age of shadows!"  
And with that, Veran and Nayru vanished.

     Nayru was actually the Oracle of Ages who controlled time in this 
land of Labrynna.  When the oracle was kidnapped, the flow of time in 
Labrynna was distorted, and strange things began to happen.  Before 
vanishing, Veran said, "When the past changes, so does the present."  
Her plan was to travel to the past and gather power from the sorrows of 
the people of Labrynna so that she could create her age of shadows.

      Will Link be able to free Nayru from Veran's evil clutches?  Such 
is the quest that Link must now undertake.


+-------------+
  Beginnings
+-------------+

     As the intro shows you, Link has arrived to the altar of the 
Triforce, and the Triforce sends Link to Labrynna. Once you are in 
control of Link head forward and you will confront Impa, Princess 
Zelda's nanny. She is being attacked by those little octopus, but as 
soon as you arrive the creatures flee in terror, or not...

     Impa will now tell you of how she was to meet Naryu, and asks for 
you to help. You will soon come upon a rock with the symbol of the 
Triforce upon it. Impa will ask you to move the rock, and reluctantly 
avoids the rock. When you've moved the rock out of the way continue 
forward. You will soon begin to hear a melody, continue forward and you 
will find Naryu. Once you are there talk to each member of the crowd 
once and then to the bear to make him move out of the way.

    After the little cut scene the Sorceress of Shadows, Veran, will 
appear and abducts Naryu, and uses her power as the Oracle of Ages to 
travel back in time. Soon a series of strange events will begin to 
occur, and it will be up to you to stop it. After speaking to Impa, she 
will give you the Wooden Sword and instructs you to visit the Maku Tree 
in Lynna City.

     There isn't much to do in Lynna, you should visit Vasu the Jewler. 
He will give you a L-1 Ring Box and the Friendship Ring. The other 
thing of note is Bipin and Blossom's child. You can name the child, but 
what the effect is of yet unknown to me. After you've finished your 
business in the City head to the Maku Tree. When you reach her you will 
be informed of what Verna may be planning, but the tree soon 
disappears. Head to the right and join Ralph by jumping into the time 
portal.


+----------+
  The Past
+----------+

     As you come out of the warp you will find yourself in the past. 
Again there isn't much to do, but be sure to search the town. You will 
receive a Gasha Seed from one of the townspeople. If you head down one 
screen, you will find a spot to plant the Gasha Seed. Plant it and come 
back at a later date. Once you've done that head South from the town 
and towards the tower. Head inside and speak to one of the "foreman" of 
the place. He will give you a Shovel. When you've received the Shovel 
head back outside and use the Shovel to dig the dirt out of the way a 
retrieve the Heart Piece.

     After you retrieve the Heart Piece head back to Maku Path and use 
the Shovel to dig the dirt out of the way. The Path itself is not very 
difficult and should pose little problems. Once you've found the way 
out you will find the Maku Sapling being attacked by Moblins. Defeat 
them and the Maku Sapling will reward you at a later date. A path will 
then be cleared, so you no longer have to use the Path to visit the 
tree. Head back down and you will find a warp back to the Present. 
Return back to the Present and speak to the Maku Tree once more.

     The Tree will remember you, probably not how you want, but she 
will reward you with a Seed Satchel and some Ember Seeds to go along 
with them. You will now have to retrieve the eight Essences of Time, 
your first stop will be at Yoll Graveyard.


+--------------------------+
  Level 1  Spirit's Grave
+--------------------------+

     You passed Yoll Graveyard when you first started the game, so head 
back in that direction. Use the Ember Seeds to burn those tiny trees. 
You will also find the entrance to the dungeon blocked and will need 
the Graveyard Key to pass. Search the southern part of Yoll Graveyard 
and burn those tiny tress once again, one will reveal a hidden 
staircase. Head down the staircase and use the Ember Seeds to light up 
the torches. When you light both you will receive the Key. Head back to 
the gate and into the first Dungeon.


----Dungeon Strategy----

     When you enter the dungeon head to the right. Push the block out 
of the way and head up. Push the colored block into the hole and head 
up the stairs to grab the Dungeon Map. Circle back around and head to 
the northern door. Grab the compass, and use an Ember Seed on the weird 
decoration on the wall, you will find a ring there. Circle back once 
more and head into the door that opens with the colored cube.

     From there head North and kill the ghost there to grab a key. In 
the next room push the center block out of the way and head up. Push 
the block near the bottom out of the way and grab the key in the chest. 
Work your way left and push the block at the bottom to the left, and 
the one that was above it, move that one up. If you head all the way to 
the right you will find one more room where you can earn another key. 
To obtain it push the center block up one, and the two that were next 
to it to the left and right one. Now push each block up once to have 
access to the switches and the key. Head back and into the room you 
have yet to explore.

    Board the moving green elevator and head towards the block blocking 
the path. Push it out of the way and press the switch. You will earn 
one more ring this way. Drop down on the green platform once more and 
into the next room. From there head down to battle the mini-boss. The 
ghost mini-boss will call out three little ghost and send them after 
you. If one of them grabs you, you will slow down and are unable to 
attack. Destroy them to avoid this. Once you've beaten the mini-boss a 
warp back to the entrance will appear. Continue on, by heading to the 
left.

     Defeat the moblins in this room and head south. Push the block on 
the left down and the block on the right down, then push the center 
block to the side. Head to the right, and you will find two torches. 
Light them with your Ember Seeds and a hidden staircase will appear. 
Head down to receive the Power Bracelet. Head back up and use it on the 
bottles blocking your path. Grab the ring in the chest while you're at 
it. Head down one room and then head right. 

     Use the Power Bracelet on the bottles blocking the chest to get 
the Boss Key. Once you've gotten the key head to the right once more 
and you will find yourself back at the entrance. Use the warp to warp 
back to the mini-boss room and head up from there. Beware of the room 
before the boss, hands will fall from the ceiling and if they grab you, 
they will send you back to the entrance.


-----Ghost Pumpkin Boss-----

     Well since I have no idea what the boss's name is I'll just call 
it that. Anyways this boss is a snap, equip your Wooden Sword and the 
Power Bracelet. Smack the boss until the Pumpkin Head falls down, now 
pick up the head and throw it at the little ghost and slice at it a few 
times with your sword. Repeat until it's defeated.

----------------------------


+--------------------------+
  Level 2 Wing Dungeon
+--------------------------+

     After defeating the boss and grabbing the Eternal Spirit you will 
now have to find the second essence. When you exit the dungeon you will 
receive a message from the Maku tree telling you to head to the Western 
Woods. As you head up you will hear some strange music and see a shadow 
moving around. Its Maple the Witch, and she will then crash into you. 
You can then race her for the items strewn around the screen, some of 
which are hers and some of which are yours.

     **Note**- Your run ins with Maple may be different from mine. This 
will probably be the only time I actually mention it.

     Now, before you head to the Woods be sure to explore more of the 
Graveyard. You will find a ghost sitting next to a tombstone, its near 
the entrance of Spirit's Grave. If you help him you will receive the 
Poe Clock. Also, be sure to grab the Heart Piece you passed by earlier, 
the one near the spot you found the Graveyard Key. You will also find a 
spot to plant a Gasha Seed.

     Once you've retrieved those two items head back to Lynna City, and 
head to the Western part of the City. Use the Power Bracelet to move 
the rocks and continue forward. When you enter the woods you will find 
that you are unable to make any actual progress. The Fairies in the 
woods have mixed up the Forest and will put in back in order if you 
play hide-n-seek with them.

     The Fairies will show you briefly where they hid. The Forest will 
put you in random locations so you'll just have to keep searching until 
you find them. When you find them you will finally be able to move 
freely around. If you head towards the Dungeon it will then collapse. 
Your only choice is to travel back into the past, but you will need to 
find a way. Head back to Naryu's home.

    At Naryu's home, you will find Impa and she tells you of a draft in 
the house. Push the statue to the side and walk into the hidden 
passage. There you will find the Harp of Ages. Naryu will appear and 
teach you the Tune of Echoes. With this you will be able to travel back 
in time, but only in certain spots. If you head outside you will see a 
weird design on the ground. Use the Harp there and you will travel back 
in time.

     Work your way back to the Forest in the past. You will find the 
cave, but it will be sealed. Talking to one of the soldiers reveals 
that the Queen has some bombs. However the only way to see her is to 
give her something of value. Want she wants are some Mystery Seeds. 
Work your way around Deku Forest, and be sure to obtain the heart piece 
hidden beneath those little trees you can burn. You will also begin to 
meet Deku scrubs who offer to sell you a shield. If you hold out, one 
of the scrubs will eventually sell you one for 10 rupees. Buy one now 
if you already haven't.

     Once you've obtained the seeds make your way back. One of the 
soldiers will see that you have the seeds and take you to see the 
Queen. The Queen will then reward you with some bombs. Use these on the 
entrance of the dungeon. 


----Dungeon Strategy----

     As you enter you will see an owl statue. Use Mystery Seeds on it 
to learn about the spike enemies in this dungeon. Head up one screen to 
meet these enemies. Use your Shield to block their attacks or just ram 
into them to flip them over and defeat them. Now head left into the 
next room. You will have to push the colored block so that the red 
color is facing up. To do this, push the block down twice, three times 
to the right, up once, to the left once, up once, and then push the 
block all the way into the hole.

     In the next room you should see a sort of crumbling wall. Bomb it 
to get the Dungeon Map. Now head down the stairs, up one screen, and to 
the left one screen, and head left one more screen. Defeat the enemies 
in that room to grab the key and head back to the room with the spiked 
enemies. Use the key on the door and head right. Search the southern 
wall and you should see another wall that looks like it will crumble, 
bomb it and head down the stairs. Navigate through the traps and into 
the next room to earn yourself one more key. Now head back.

     Push the block out of the way and retrieve the compass. Head up 
one screen and use the key on the locked door and head left. You will 
now see a mine cart, board it. As the mine cart takes you along its 
path keep swinging your sword to keep the enemies from attacking. Once 
the cart stops head up and into the mini-boss. The mini-boss, which 
looks strangely looks like a Pokemon, will fly above the area and come 
crashing down on you. Be wary of the holes he makes, if you fall you 
will have to start over. Once defeated a warp will open once again. Now 
head to the door in the top left and take the stairs down.

     Head down one room and one screen to the right. Head down the 
stairs to retrieve the Roc's Feather. Use the feather and jump over the 
tile on the floor till it matches the color of the block. Now head 
right. Board the mine cart, and hit the switch you see along the way. 
Now bomb the wall on the right to retrieve one more key. You will now 
see one more colored block. Push it to the right once, up three times, 
to the left once and down once. Board the mine cart once more into the 
next room. You will now see 4 colored tiles on the floor and 4 blocks 
to the left of it. Jump over BOTH tiles on the LEFT side until it 
matches the color of the blocks, and do the same on the RIGHT side 
jumping over BOTH blocks until it matches. Grab the key that falls and 
move on to the left.

     Head back up the stairs and use the key on the block. You will see 
a mine cart, but do not board it yet. Jump down to the other stairs, 
but do not head down it. Head down one screen instead. Work your way 
around the pitfalls and jump over the tile to remove the bar blocking 
your path. Now board the mine cart until it takes you to its end. Grab 
the Gasha seed in the chest and head up. Here you will have to push one 
of the jars onto the switch. Do that and head into the next room. Head 
down one screen and you will see yet another puzzle. This puzzle 
requires you push the colored statues and match them to the one on the 
left. Note that the colored block will determine what block you can 
push.

     Once you've gotten the key head back up and to the right. There 
you will find a room with all of the same colors. You may also see some 
eyes belonging to those slimes. In order to defeat them jump over the 
center block to change the color and quickly attack the slimes. Do this 
until you receive the Boss Key. Head up one room and from there into 
the boss room.


-----Colored Thwomp Boss-----

     To defeat this boss you must throw bombs into the top of Thwomp's 
head, more specifically the red head. You can do this one of two ways. 
Ride the platforms circling its head and drop a bomb from there or, 
climb the ladders on either side and throw the bombs from there. Using 
the platform method it is much easier to throw the bombs, and actually 
hit the red head, but you put yourself in more danger. Using the 
throwing method, it is easier to avoid the bosses attacks, but tends to 
take a little longer.

     Also note that if you miss and hit one of the other heads it will 
attack you instead of being damaged. The green head will throw out 
flames from the top of its head, and occasionally bombs for you to use. 
This can be avoided by staying in the ladder. The purple head will 
smash down and rocks will fall down into the center. Again easily 
avoided by staying in the ladder. The blue head on the other hand will 
shoot out a circle of flames. At first it will only shoot them out in 
the center, but as it takes damage it will shoot them out twice and 
will hit you even in the ladder area.

----------------------------


+--------------------------+
  Level 3 Moonlit Grotto
+--------------------------+

     Retrieve the Ancient Wood Essence and the next location will be 
revealed. The next Essence can be found somewhere in Crescent Islands. 
For now explore Talus Peaks, which is past the pits left of the town. 
If you explore you will find a Heart Piece, a location to plant a Gasha 
Seed. Now head back to town, and to the edge of town. You will find 
Cheval's House. Here he talks about inventing flippers and rope that 
doesn't break in water. When you exit the house you will bump into 
Ralph. He mentions Cheval's grave back in the present. Head back there.

     Take the warp in town and use the Harp to warp back to the 
present. Make your way back to Yoll Graveyard. There you will find 
Moosh. He is being scared by some ghosts, how I don't know, considering 
how big he is, you'd think the ghosts would be afraid of him...

     Anyways defeat the ghost and Moosh will offer to help. From where 
you saved Moosh head left one screen and then up one screen. Use 
Moosh's flight ability to navigate the pits. When you reach the final 
tombstone jump off Moosh and push the grave aside to reveal a hidden 
passage. Explore and you will eventually come across Zora's Flippers. 
With those equipped take a dip in the water and head North pass the 
coral. You will find Cheval Rope there. Head back out, and Moosh will 
part ways with you.

     Head back into the past and head south of the Black Tower. You 
will find Rafton's House. Speak to him and he will ask for the Cheval 
Rope, give it to him and he promises you can use his raft if you find a 
chart. When you head up one screen you will run into Ralph once again. 
He speaks of a "weird guy" that may have the chart. Head back into the 
present. You will find the "weird guy" in the Forest of Time, near the 
area where you first began. The weird guy is none other than Tingle, 
from the Majora's Mask. However there are quite a few obstacles 
blocking your path, and no way to clear them.

     Now head to the entrance of Yoll Graveyard, you will find Ricky 
the Kangaroo there. He has lost his gloves and asks you to find them. 
The gloves are found on the beach, directly below Lynna City. Use the 
Shovel near the tree and you will soon uncover Ricky's Gloves. Take 
them back to him and he will help you reach Tingle. Follow his 
instructions to reach Tingle. Once your reach the top jump up and pop 
the balloon. Say you'll be Tingle's friend and he will give you the 
chart.

     Head back to the past, and to Rafton's House. With the chart in 
hand he will let you use the raft. Sail down two screens, right one, 
and up two. You will then run into a storm that will wash you on the 
shores of Crescent Island. After you wake you'll find creatures called 
Tokay that took your stuff. Head down one screen and push the strange 
seed like thing next to the wall that's pushed in and continue to the 
right. Head down one screen and get your Shovel from that Tokay. Next 
head into the cave and get your Sword.

     Keep heading in the only direction you can go in until you reach a 
Toaky Hut. You'll find two more of your items there, however he won't 
just give them back. You will have to trade your shovel in order to get 
one of your items back. Trade for the Power Bracelet first. Head all 
the way down then up the stairs. Use the Power Bracelet on the rock 
blocking your path and head down the stairs. Grab the bombs, then the 
Gasha Seed in the chest. Now head back in the direction of the trader, 
but head up the stairs with the caved in wall. Bomb it and play the 
game inside. To win this game, pick up the meat and throw it to the 
Tokay as soon as they appear. The longer you wait the harder it will 
be.

     When you win you will receive a Scent Seedling. Head down two 
screens, left one, up two, left one, up one, and then keep heading 
right. Use the Bracelet to move the rocks and talk to that Toaky. He 
will plant the seedling for you. Now go back and trade for the Feather. 
If you head back to the place where you found your Sword you can use 
Feather to help you get another Gasha Seed. From that cave head back up 
the stairs and right. Now head down, right, and down two more screens. 
Jump over the pit and head left one screen then up. Bomb the caved in 
wall and you will find your Flippers here. Now go back to the trader 
and trade again for the Bracelet. Go back to the cave, and in the top-
left corner of the cave you will see some water deeper than the others. 
Dive in, and you will soon find your Seed Satchel.

     Now head back to the trader once more and trade him 10 Mystery 
Seeds for your Feather. Now head back pass the pit and into that cave. 
Navigate your way through and you will find your Harp of Ages. With the 
Harp in hand head back to town and warp to the Present. Also if you 
haven't already done it push those strange seedlings near the pushed in 
walls. Now warp back to the Present.

     Back in the Present make your way back to where you planted the 
seedling. You will find Scent Seeds growing. Collect them and head back 
into the past. Also note that if you pushed the strange seedlings into 
the pushed wall you will find that they have grown into vines, one vine 
will lead you to a location to plant a Gasha Seed. Now head back into 
the past and get your shovel to reclaim all of your items, with the 
exception of your Shield. You will have to either purchase it from the 
Deku Scrub, or re-visit the trader to find your shield. Now that you 
have all your items return to the spot where you found the Harp. There 
you will find a time warp that will lead you to the next dungeon.


----Dungeon Strategy----

     First head left and grab the dungeon map, you will need to use 
your bombs to defeat the bunny head. Now head up and defeat the mini-
version of the worm and head right. You will see a crystal in the 
middle of the room. Destroy it. Head up and through the revolving door, 
and head right. The next room will require you to destroy the cracked 
blocks. In order to destroy the cracked blocks within the others get 
behind the green line and toss the bombs at them. Once you've done that 
destroy the next crystal. Now push the statue into its correct position 
so that a key will fall. Now head back to the room with the worms.

     Fall down the pit and head down. Defeat the worm, and head down 
once more. In the next room defeat the bunny heads and head up one 
room. When you head up you will see the worm has returned, launch a 
bomb at it and destroy it, and take the other door that just opened. 
There you will see one of the Armos statues blocking your path. Time a 
bomb so that it will explode and hit the switch. Throw a bomb at Armos 
to destroy it. Head up the stairs, down one room, and then to the left. 
Push the blocks in the only direction they'll move in to retrieve 
another key. Now head back to where the worm was, and head up one 
screen from there and take the stairs.

     Now destroy the crystal. Push the block at the bottom out of your 
way and head right into the revolving door. If it brings you down, just 
head back around and it will bring you up. Head to the right, and step 
on the switch to activate the Armos statues. Defeat them to earn a key 
and go back and head up. There will be a few slimes and some floating 
tiles that will shoot at you. Either block them with your shield or 
slice them with your sword. Now head left. Circle around the long 
corridor and grab the chest. Now head up into the next room and then to 
the left. Defeat the monsters there to receive the Seed Shooter.

     Head back to the room with the Crystal you could not hit 
previously and use your Seed Shooter to hit it. You will have to angle 
your shot so the seed will actually hit the crystal. With the 4th 
crystal destroyed head back down to the revolving door room. Grab the 
Gasha Seed and fall back down the pit. From there head right and you 
will find the revolving door. Take the door down and defeat the enemies 
there. Push the blocks on the right side into the pit and use your Seed 
Shooter to hit the torches. You will receive a Gasha Seed. Now head 
left, up one, and then right back to the revolving door and let it take 
you up.

     Head up one more screen to reach the mini-boss, a drilling mole. 
In order to attack it you will have to use your Shovel to dig in front 
of the mole to get him out of hiding, then strike the mole. Repeat 
until its defeated. Head left then up and push the block that is out of 
place and grab they key that falls. Head back down to the revolving 
door room and head left, then up. Use the switch to turn the little 
platform at an angle so that when you shoot it with the Seed Shooter it 
strikes the switch. Use the key and open the door. In the next room use 
the Seed Shooter to cross the pits. Head back to the mini-boss room and 
let the revolving door take you to the right. Step on the switch until 
you can angle a shot that will hit the switch. Head up and grab the 
boss key. Now head for the boss room.


------Shadow Witch Boss------

     For this boss you will need your Seed Shooter, Roc's Feather, and 
on occasion your Sword. The shadow will first split into 4 and track 
you across the room. Use the Feather to jump around and avoid the 
attack. Once you see the face appear the shadow will unleash some 
butterflies to attack you. This is pretty easy to avoid, and should not 
cause you any concern. The shadow will then return to its body form. 
Note that you cannot actually be face to face with the boss in this 
form, or it will return to being a puddle shadow.

     In order to actually attack it you will have to use your Seed 
Shooter and bounce the attack from the wall onto the shadow. Repeat 
until defeated.

----------------------------


+--------------------------+
  Level 4 Skull Dungeon
+--------------------------+

     The next essence can be found somewhere near the peaks of Lynna 
City. You will however need some new transportation across the sea. 
Head up one screen to find some Tokay about to eat Dimitri. Trade them 
some Ember Seeds and they will leave Dimitri alone. Dimitri will now 
take you for a ride across the sea. If you head up one screen and then 
head right you will find another spot to plant a Gasha Seed.

     Now steer for the beach below Lynna City. Dimitri will soon part 
ways with you. Now if you want a certain Animal Helper you must do one 
of the following. Also note that you can only have ONE, so once you do 
one you will have that helper for the rest of the game.

     1. To get Ricky the Kangaroo you must travel to the past and play 
        the target practice game. One of the prizes will be the strange 
        flute, which is used to call Ricky.

     2. To get Dimitri the Dodongo, head to the Lynna City Shop and 
        purchase the strange flute. This flute will be used to call 
        Dimitri.

     3. To get Moosh the Bear, do not get any of the flutes.

     Now head to the left side of Lynna City, and from there head up to 
Symmetry City. Use your Seed Shooter to burn the tree then hit the 
switch. Now keep heading forward until you see a man near a broken 
bridge. He tells of his co-workers who were suppose to fix the bridge 
but have not come back from break.

     You will have no way to reach them so star heading back. One of 
the fairies you played hide-n-seek with will inform you of one of your 
animal helpers, that got lost in the forest. Head back to the forest 
and follow the Fairy. From there you will have to navigate the mixed up 
forest and find whichever animal helper you decided to get. When you do 
find your Animal Helper, they will thank you and offer you their 
service. You will now be able to call Moosh, Ricky, or Dimitri whenever 
you need their help.

     The next part is totally dependent on which Animal Helper you 
have. If you have Dimitri you will find that the terrain is mainly 
water. If you have Ricky you will find that you wil need his hopping 
abilities to get around. For Moosh you will find pitfalls that you must 
fly over. Either way your mission is the same, to find each of the 
workers and have them complete the bridge to Symmetry Village. If you 
explore the area you will find a ring as well. 

     When you've found all three workers the bridge will be completed 
and you will be able to head to Symmetry City. However upon exploration 
you will find the city in ruins. If you explore the center of town you 
will find two time warps as well as some Gale Seeds. Gather the seeds 
and head back in time.

     When you head back head into the first building you see. There you 
will learn about the town's trouble. Head to the top-right of the city 
and you will find the husband with the seed. He will tell you to visit 
his brother across town. As you head to the other side of town beware 
of the volcano. It will spit out fireballs and can harm you. Head to 
the other side and you will find the brother. He will give you the 
Cracked Tuni Nut which you will have to repair. Head South of the town 
and up the path. Follow the water path in the top-right and dive at the 
last water spot.

     After swimming through the underground cave you will find Tokkey. 
He is currently trying to finish his song but cannot quite finish it. 
Play the Harp and he will realize how to finish his song. You will then 
receive the Tune of Currents. With the Tune of Currents you will be 
able to travel from the Past to the Present without having to find the 
Warp Tiles. Head back out and down one screen. Head left and play the 
Tune of Currents in the bottom half of that area. You will find a Heart 
Piece back in the Present. Now head down to the Owl Statue in the Past. 
Stay near the bottom and use the Tune of Currents to warp back to the 
Present. Head down until you found a rock. Move it to find a Warp tile. 
Warp back to the Past. 

     Head through the cave and up the stairs, now head to the right 
cave and exit. Use an Ember Seed of the weird looking item and the flow 
of the river will change. Head out of the cave, and head down one 
screen. Push the vine seedling to the other side and warp back to the 
Present. Climb up the vine and swim to the other side. Head up and 
around until you reach the warp and warp back to the Past. Head back 
around until you reach the Restoration Wall. Climb the wall and beware 
of the falling rocks. At the top you'll meet Patch, he will take you to 
his "ceremony" to fix the Tuni Nut. The ceremony consists of knocking 
enemies into the hole, however there is a mine cart circling the track 
and if you do not knock the enemies down in time the cart will hit the 
nut and you will have to start over, to counter this step on the switch 
to change the direction of the cart.

     Once that's accomplished take the Tuni Nut back to the house in 
the center of town and place the Tuni Nut back on the pedestal. Now 
warp back to the Present and where the Volcano used to be and you will 
find the next dungeon.


----Dungeon Strategy----

     From the entrance head up and then left by two screens. Jump over 
the lava pit and head into the next room. Head to the door on the other 
side and grab the Compass in the chest, and head down. You will find 
another colored cube to push. Push it down four times, to the right 
once, down once, left once, up once, and left twice. Grab the key and 
head back to where you started but head right this time. From there use 
the key and head up, and then right. Hit the switch and then head into 
the mine cart. Grab the dungeon map and head back. Hit the switch again 
and ride the cart into the other door. Be sure to hit the switch on the 
way.

     In the room you will have to use your Seed Shooter and ricochet a 
shot so that it hits the crystal. Grab they key and back into the mine 
cart. Head through the locked door and then head right. From there head 
up and pull the switch, and get ready to run to the other side before 
the lava comes back out. Head up and defeat the Stalfos and then head 
left, then up. Match the colors by jumping over them to open the door 
and head left.

     Here you will find yet another colored block. Avoid the traps that 
come after you if you walk in their path. You will have to push the 
block down twice, left twice, down twice, and then push it into the 
hole. Now board the mine cart. When it stops head right and use your 
Seed Shooter to hit the crystal. Grab they key from the chest and head 
to right two screens. Unlock the key block and jump over the tile to 
open the path. Go back to the room with the two Mine carts and board 
the one heading left. Equip your Seed Shooter and hit the Stalfos with 
it. This will open the door heading left. Head left and carefully jump 
onto each platform and then head down.

     Match the colors to the one above and grab the key. Use it on the 
key block above and head right. When the mine cart stops head to the 
left to face the mini-boss. This mini-boss is impervious to all of your 
attacks, with the exception of his own. As his sword swings around the 
room you will have to let it hit him. After three hits his shield will 
be broken and you will be able to slash at him with your sword. After 
he is defeated head down, right, and bomb the crack in the wall.

     The next puzzle requires you to step on every tile without 
stepping on the same tile twice or, jumping onto another one. From the 
start head left, and then head all the way up, right, down, right once, 
down twice, left once, down once, right twice, down once, then head all 
the way to the right, head up, then left once, up twice, then right. 
Head all the way up and then all the way to the left. Head down once, 
then head all the way to the right. Go down four tiles, left twice, up 
once, right once, up twice, left twice, and then finally down. You will 
then receive the Switch Hook.

     Head left and use the Switch Hook to reach the other side. Now 
head up and then left. Head up the stairs and you the Hook to reach the 
stairs on the other side. Head down and then right. Use the Hook to 
cross the lava pit. Step on the switch and use the Hook to switch 
places, and head up the stairs and through the door. Keep heading in 
the only direction you can go in until you reach a set of stairs. After 
you exit the stairs head up and use the Hook in the diamond shape block 
to switch places with it, and then use the Hook on the pot. Now keep 
head back to where the diamond block is now and use the Hook to keep 
switching places with it until you get it to rest on the switch.

     Head down, then left, and once again use the Hook to switch places 
with the pots. Head down and jump on the middle tile to change the 
floor colors and defeat the slimes. Now head left, and into another 
tile room. 

     From the start head all the way down, and then all the way to the 
left. Head up three tiles, right once, down twice, right once, up once, 
right twice, down once, right three times, up once, right twice, down 
once, right, up twice, right, up twice, right, up, left, up, right, up, 
left twice, down, left once, up, and now head all the way to the left. 
Head down twice, right three times, up, right, down once, right twice, 
up, right twice, down once, right, down, right, down, left once and 
then down once. Head left twice, up, right, up, left twice, down once, 
left once, up once, and now keep heading left. Now head down, right 
once, down once, right once, up once, right, down, right, down, and 
finally right.

     Now grab the key and head up. Cross the lava pit and head up the 
stairs. Cross the pit and head left. After using your Hook to get 
across continue heading left and then down. Pull the switch and quickly 
get across the lava. Now head up and pull the next switch. Run to the 
first pot and toss it out of the way, and from there use the Hook to 
get from one spot to the next. Now head up into the next room. Climb 
the stairs and move both pots out of the way. Hook on to the pot across 
the room, and push that pot to the wall. Now hook onto the two pots 
sitting next to each other. Hook onto one and push the other onto the 
switch. Hook back onto the pot you pushed to the wall and grab the Boss 
Key. Now head for the boss.


-------One Eyed Boss--------

     This boss is extremely easy. Just be sure to come in with a full 
set of hearts. Now when the boss surrounds itself with mini-versions of 
itself, destroy these until you get the boss alone. Noe use the Hook on 
the main boss itself. This will stun the boss long enough for you to 
get in a couple of hits. Repeat until defeated.
     
----------------------------


+--------------------------+
  Level 5 Crown Dungeon
+--------------------------+

     After retrieving the next essence the Make Tree tells of where the 
next Essence can be found, North of Naryu's House. However before going 
to Naryu's House explore Talus Peaks once again. Where the vines were 
you will find that the lake on the other side has dried up. Push the 
seedling in the past to the other wall and head back into the Present 
and climb up from there. Throw a bomb in there and answer the fairy 
honestly. In return she will upgrade the amount of bombs you can carry. 
If you use the Tune of Currents to pass the rocks on the other side you 
will find a Gasha Seed. Now head back to Lynna City.

     With the Tune of Currents you will be able to visit the Shop in 
the Present that was previously fenced off. Inside you will find that 
the shop sells a L-2 Ring Box, a Gasha Seed, and a Heart Piece. Now 
head to where Naryu's House is, but in the past. Use the Hook to get 
across the pit and head into the cave. Here you will find the home of 
the Gorons. They are in trouble and need the aid of a Bomb Flower to 
free their Elder. Warp to the Present and head into the Goron Cave. 
Head through the cave till you reach the top. Here you will find 
Moblins all over the place. You can try and enter their fort, but you 
won't get very far. You will however find a ring. If you head to the 
right you will find a warp. Use it to warp back to the Present.

     Head to the upper-left of Rolling Ridge and you will find some 
Pegasus Seeds. Warp back to the past and use these on yourself after 
entering the Moblin Fort, this way you will no longer fall down the 
pit. Head up the stairs to face the Moblin King. To defeat the King you 
must throw the big bombs he throws at you back at him. However do not 
throw them to early or he will throw them back at you. When defeated 
the Gorons will reward you with a Bomb Flower. Take this Bomb Flower to 
the past and use it to free the Elder. The Elder will reward you with 
the Crown Key. Warp back to the Present and head to where the Moblin 
Fort once was. Enter the cave and use the Pegasus Seeds along with the 
Feather to cross the chasm and into the next Dungeon.


----Dungeon Strategy----

     From the start of the Dungeon head up two screens and the left two 
screens. Head up and defeat the Moblins to reveal a set of stair. Take 
the stairs down and jump across the pit. Grab the diamond with the hook 
so that the switch and the diamond are parallel to each other. Now step 
on the switch and use the hook to keep the switch down. Head down and 
then up the stairs. Now head down two screens and hit the crystal to 
make it change color. Now head back down the stairs and grab the key in 
the chest. Head back to the room with the crystal switch and head right 
into the three statues room. Use your Seed Shooter and bounce a hit off 
the first statue onto the second and finally the third to retrieve a 
key.

     Go back to the room that is two screens above the entrance and 
head to the top-right entrance. Head down the stairs and then left. 
Defeat the enemies there and head down the stairs. In this pitch black 
room you will have to make your way to the treasure chest and the key. 
Follow the path the Moblins are on, and if you are in doubt as to where 
the ground actually is throw out some seeds and see if they fall or 
not. Grab the key and head back.

     Once you are back up the stairs with the red blocks surrounding it 
head left and hit the switch. Now head down into the lower-right 
corner, and head right then down into the room with the locked door and 
proceed through there. Head down the stairs and use the Seed Shooter to 
light the torches then head left. Step on the switch and memorize the 
location of each color. The pattern goes like this:

     Y
      B
   Y  R
   R
    B

     First push the Blue statue on the left side to the right once and 
then down twice. Push the Red statue on the left up, and push the Blue 
statue that you were moving underneath it. Now push the Blue statue on 
the right to the right once and then push the Yellow statue on the 
right side up once, and then left once. Push the Blue statue on the 
right side up once, and then left once. Now push the Red statue on the 
right side up. Now push the Blue statue on the left to the right once.  
After piecing together the colored statues you will receive the Cane of 
Somaria.

     Now head back up the stairs and push the statues onto a switch and 
use the Cane of Somaria to create a block on the final switch Grab the 
key and head right two screens. Here you will the Dungeon map. Now head 
back left one screen and then head up one screen and then up the 
stairs, jump off to the right and head down the stairs. Head down the 
stairs and use the Cane to create a block over the walls you cannot 
jump onto. When you exit the mini-dungeon hit the switch with your Seed 
Shooter to proceed. In this room the statues will move together in 
whichever way they are pushed. Use the Cane to block the path of one 
statue so that it will not move when pushing the others. Grab the key 
and head back.

     Head out of the stairs and head up one screen, and then head 
right. Use the Pegasus Seed and the Feather to jump over the gap and 
head through the locked door, and into the mini-boss. The mini-boss is 
quite simple. Dodge the big black ball he throws at you and pick it up 
and throw it back at him. When he is defeated head up. Use the Cane on 
the switch and cross the bridge, and grab the Compass in the chest, now 
head down the stairs.

     Exit from the stairs and head left, be sure that the switch is 
red. Head down and up the stairs and head back to the room you just 
came from. Hit the switch with the Seed Shooter and head back. Use the 
key on the key block and head up and then left. Hit the switch and use 
the key on the other key block and head down and up the stairs. Jump on 
the red blocks and head up and then down the stairs. Hit the switch 
until you can get through and then head up the stairs and through the 
locked door. 

     Head down the stairs and into the next puzzle room. In this room 
you must push the statues next to the Owl one. I do not believe they 
have to be in any order, mine sure weren't. You will have to use the 
Cane to stop any of the Statues from moving or falling down. Once 
you've completed that head back up and to the boss.


--------Cloud Boss---------

     This boss can be an extreme pain. What it does is split up into 
smaller clouds and hovers around these blocks. What you must do is make 
the clouds join each other. The first phase is easy, use the Cane and 
place a block in the middle until the two clouds join. Then attack as 
quickly as possible, but do not touch the boss or it will drain some 
serious life from you. The second phase is a lot tougher. There are 
three clouds and you must join all three together. Try to get a cloud 
on one side to join the one in the middle. Then use the Cane and try to 
get the other cloud to join the bigger one. This is much easier said 
than done.

     The third phase is a bit simpler. Push the blocks in the middle 
and create another block with your Cane. This will make one of the 
clouds head for the block in the middle. Create another block between 
the two clouds and strike again. The fourth and final phase is a dozy. 
Head to the upper right and use the cane to make the cloud on the right 
side join the one in the middle. Then head to the lower left and use 
the Cane to make the cloud join the bigger one in the middle.

     Note that the switch in the corner is to reset the clouds, in case 
you mess up.
     
---------------------------


+--------------------------+
  Level 6 Mermaid's Cave
+--------------------------+

     After you receive the Essence the Maku tree tells you that yet 
another Essence can be found around Rolling Ridges. When you exit the 
dungeon a Goron will inform you of some new tunnels. Head right and you 
will see a new cave. Enter the cave and work your way through it. From 
the exit head right, up, and then left to the bridge. Lift the middle 
rock to find a warp. Warp back to the Present. Here you will find a 
Goron who is willing to share his treasure with you, but first he will 
ask for some Bombs and Ember seeds. 

     You must have the Bomb and Seed Upgrade or he won't ask. Check out 
the Secrets and Misc. Section for more information on that. A little 
note about the Goron, he has two treasures and offers one of them to 
you. I have tested this and picked the one on the left and appraised it 
and resetted the game and got the one on the right and appraised it. I 
got the exact same ring, so I'm guessing it doesn't matter which chest 
you choose. Also if you explore left you will find another spot to 
plant a Gasha Seed.

     Now warp back using the Tune of Currents and head through the cave 
you passed by earlier. This will bring you to the bottom of Rolling 
Ridges. Work your way around and avoid the little tree that you can 
burn. If you do burn it and go down the guy living down there will take 
some rupees away from you. Head up and you will find the Goron Dance, 
and extremely annoying and difficult mini-game. Play the mini-game 
until you win the Brother Emblem. This may take a few tries, but 
practice makes perfect.

     If you head left from the Goron Dance Cave you will find the 
entrance to the next Dungeon. However with no key you will not be able 
to proceed. If you check the bush right below the entrance you will 
find a time warp. Use it to travel back to the past. If you head to the 
right you will find the Goron Dance game, and if you head down one 
screen from there you will find the old man once again. Except this 
time he gives you rupees instead of taking them away, so its worth the 
visit this time.

     Now head all the way to the left and then up and enter the cave. 
Work your way through until you reach the top of Rolling Ridges. Head 
right and bomb the caved in wall to find a Gasha Seed. Also, if you cut 
the bushes and use the Tune of Currents to travel into the Present you 
will find another Heart Piece. Now head left and jump down the cliff.

     Head down one screen and use your Hook to move the vine seedling 
next to the pushed in wall. Use the Tune of Currents to travel back 
into the Present. When you warp to the Present lift the rocks that are 
nearby. You will find another spot to plant a Gasha Seed. Now climb up 
the vine and head to the right. Inside you will find the Target Cart 
game. Play it until you win the Rock Brisket. You can win other prizes 
too, such as the Boomerang, Gasha Seeds, and rupees. Once you're done 
head back outside and lift the rocks near the entrance of the Target 
Cart game. You will find another Time Warp, use it and warp back to the 
Past.

     In the Past you will find the Shooting Gallery. It plays similar 
to the one in Lynna City so it should be familiar to you. Play the 
Shooting Gallery until you win the Lave Juice. Also like the Target 
Cart Games you can win various other prizes. Once you've won the Lave 
Juice and the Rock Brisket head back into the Present and to the Goron 
Dacne Cave. If you have the Brother Emblem talk to the Goron guarding 
the stairs. He will move out of the way and will ask for the Rock 
Brisket. Give it to him to receive the Goron Vase. Now travel back to 
the Past and head back to the Goron Dance Cave.

     Talk to the other Goron blocking the stairs. Give him the Vase to 
receive the Goronade. Now head up the stairs and cross over the pits. 
Head up the next set of stairs and then exit the cave. Use the Tune of 
Currents and warp back to the Present. Now head back into the cave, and 
head for the stairs leading up. Head up and speak to the Goron there. 
Give him the Goronade and play his game to win the Old Mermaid Key. 
Head outside the cave and use your warp to warp back to the Past. Talk 
to the Goron in the cave and he will give you the Letter of 
Introduction for some Lave Juice. Now head back to the Goron Dance 
cave.

     Talk to the Goron there and give him the letter. Play the dance 
game once more to receive the Mermaid Key. With both Mermaid Keys in 
hand you will be able to complete Mermaid's Cave.


----Dungeon Strategy----

     There are two versions to this Dungeon, a Present version and a 
Past Version. To begin, start in the Past and head into the waterfall. 
You will find the entrance to the Dungeon. From the entrance head up 
one screen and then head left. Kill the slimes here by jumping over the 
middle tile to change colors and grab the compass. Now head right, and 
up two screens. In this room kill all of the enemies, and to kill the 
candle looking enemies use an Ember Seed to destroy them. When the 
enemies are defeated head right and defeat the enemies there to grab a 
key.

     Now head back to the entrance. If you search the right side you 
will find a crack in the wall, bomb it and proceed to the right. Defeat 
the wizards there to retrieve a Gasha Seed, now head right. Defeat the 
candles with your Seed Shooter and Ember seeds then head up. Jump into 
the water and head left. You will find the Map there. Now head to the 
right side until you reach the torches. They must be lit in order so, 
light the top left one first, then the top middle, followed by the 
bottom middle and finally the top right torch. Once done a section of 
the wall will move.

     With the wall out of the way you will now have to head to the 
Present. Head out and use the Tune of Currents to warp to the Present 
version of Mermaid's Dungeon. Head into the cave and use the Old 
Mermaid key to gain entrance. Once inside head up two screens and then 
head left. Use the hook to get across and grab the Map for this 
dungeon. Now head right and then up. Use your Seed Shooter to hit the 
crystal and then head to the top right corner. Hit it again to gain 
access to the room on the right.

     Use a Scent Seed to make the snakes fall into the pit and grab the 
key in the chest. Now head back left and hit the switch. Walk to the 
bottom left side, and hit the switch once more to gain access to the 
left side. In this room bomb the wall surrounded by blocks and head 
down. Use the Hook to get across and bomb the lower wall, to gain 
access to the bottom room. Here you will find the colored block once 
again. All you have to do is push the block onto its corresponding 
color and you will receive a key. Note that the blue color is the last 
one that the blocked should be pushed onto.

     Now head up two screens and look for a spot to bomb a wall, and 
the head into the rotating wheel room. First head up and into the first 
rotating wheel and then into the second rotating wheel. Head up and 
around and back into the wheel to change its direction. Head up and 
around once more to make the wheel bring you down. Head left and then 
up to find a key. Now jump down and head into the wheel. Let it take 
you up and then head up the stairs, now move the pots and jump down 
from there. Head down into the wheel and back into the second wheel. 

     Go up and move the pots and jump down again and head back into the 
wheel. If done correctly it should take you to the stairs, head up and 
around, and into the locked door, and to the mini-boss. The mini-boss 
is some type of gargoyle name Vire, and flies around the room throwing 
red and black fireballs at you. Just keep attacking it while avoiding 
the attacks. After a few hits he will begin to dodge your sword attacks 
as you get closer. You will have to get as close as you can and quickly 
attack. Its final attack is two little bats, wait for them to dive down 
then attack.

     Head right and throw a bomb onto the cracked blocks. Use the Hook 
to get across and grab the Mermaid's Suit. Now head back to the mini-
boss room and use the warp to warp back to the entrance. Head right and 
destroy the candles with your Seed Shooter and Ember Seeds. Head right 
once more and avoid the large spikes moving across the room. Head into 
the locked door and use your Hook to get across. Grab the Compass and 
jump down and head into the stairs. Work your way through the Tunnel 
and head up the ladder. Head up and through the Key block and grab the 
Boss Key. If you head around to the other side you will find some 
rupees. Now exit the Dungeon, but before you leave head to the deep 
water near the Owl Statue and dive down. You will find a ring down 
there.

     Now warp back to the past and head back into Mermaid's Cave. Head 
back to the spot where the water was deep and dive down. Head left and 
head down and around and down the stairs. Head through the stairs on 
the other side, and work your way through to find another key. Once 
you've gotten the key head back up and out of the water. Head back to 
the entrance and from there head up two screens and then head left.

     Here you will have to use the Cane to create a block for the 
switch on the left, and then push a pot on the right switch. Once done 
head up, and use a bomb to destroy the cracked blocks. Use your sword 
to find a weak spot on the wall near the top and then bomb the wall. 
Head up into the rotating wheel, and head back into the wheel from the 
other side until you get the wheel to take you to the other side. Now 
dive into the water, and head to the right passageway, the left side 
will only give you rupees. When you reach the end you will find a room 
with those diamond shaped block. Use your Hook to get the diamonds onto 
the tiles to receive a key.

     Head back up and then head left. Use the key on the block and pull 
out your Cane and use it on the switch until you have the right angle. 
Shoot a seed at it and cross the bridge and to the boss.


-------Octopus Boss--------


     The Octopus boss is quite simple. Its face is its weakness, and 
can be hit with any weapon, however I recommend using the Seed Shooter. 
It puts you out of harms way, and makes it much easier to hit when the 
boss is underwater. Above water the boss will circle around the 
platforms and shoot rocks at you. When his face is facing you quickly 
launch an attack and move out of the way. When it submerges head down 
with it and use your Seed Shooter to hit it once again. Beware of the 
bubble it spits out underwater.

---------------------------


+--------------------------+
  Level: Rescuing Naryu
+--------------------------+

     After receiving the next Essence you will receive a message from 
the Maku Tree. The Queen has left her palace and now is the time to 
rescue Naryu. Head to the Palace and you will meet up with Ralph once 
more. He will tell you that the Castle is heavily guarded and the only 
way in is by a secret passage. In order to gain access to the secret 
passage you must press four switches. The four switches are scattered 
around the Castle, all of which must be stepped on in order to gain 
access to the Castle. The castle soldiers are guarding all of the 
switches and you must sneak around and press the switch without getting 
spotted or they will throw you out.

     Once you've pressed all four switches head to the secret passage. 
Once you've done that and managed to enter the castle search the right 
side of the castle to find a Ring. Now head to the left and up the 
stairs, and into the room where Naryu awaits. Here you will find that 
Naryu is still being possessed by Veran and you cannot harm her while 
in Naryu's body. Use your Seed Shooter along with Mystery Seeds, refill 
outside if you don't have any, to force Veran's Spirit out of Naryu's 
body. Now use your Hook to pull Veran away from Naryu and slash at the 
spirit. After three attacks Veran will leave Naryu once and for all.

     After the events that occur you will find yourself in front of the 
Maku Tree. Naryu will teach you the Tune of Time, allowing you to 
travel between the Past and Present at will. The Maku Tree will then 
tell you where the next essence lies, in the belly of a fish?


+----------------------------+
  Level 7 Jabu Jabu's Belly
+----------------------------+

     Your next stop will be at Zora Seas. Zora seas is practically one 
big maze, and as such will require a lot of traveling between the Past 
and Present. Once you've reach Zora Village explore and talk to the 
locals. If you search above Zora Village in the Past you will find 
another spot to plant a Gasha Seed, you will also find a Gasha Seed in 
the Present. Go back to the past if you aren't already there and go see 
the Zora King. If you have the Magic Potion give it to him to cure him. 
If you don't have the potion go back to Yoll Graveyard and purchase a 
Potion.

     Give the Potion to the king and he will thank you. Warp to the 
Present and speak to the King once again. He will give you the Library 
Key. Exit the Palace and head right. You will find the Library there. 
Warp to the Past and unlock the Library Door. Speak to the people there 
to learn of something called the Book of Seals. Warp to the Present and 
head into the Library. Head into the back and get the Book of Seals 
from the old man. Warp back to the Past and place the book on the 
Pedestal. It will then give you instructions on where to walk. To make 
this easier use the Cane to determine where you need to walk to next.

     Once you've reached the old man you will receive the Fairy Powder. 
Exit the Library and head left. Use your Hook to get across and to the 
Fairy Queen. Use the Powder on her and she will cleanse the sea. You 
will now be able to travel freely across, and retrieve two rings you 
were unable to get. Now speak to the king to get permission to enter 
Jabu Jabu. Head left of the Palace to find Jabu Jabu.


----Dungeon Strategy----

     From the entrance head left, you will a room with some statues and 
those diamond blocks. Use your Hook to get a diamond in front of each 
statue. Once done you will get a key, now head up. Go towards the 
yellow tile and dive up. From there head left and get the map, now head 
up three screens. Beware of the small puddles, some worm type creature 
is in there ready to attack. Push the blocks out of the way and head to 
the right, then up the stairs. Head down and around, until you see a 
switch surrounded by red tiles. Step on the switch to lower the water 
and head back down the stairs.   

     Once you've gone down the stairs head down one room and jump into 
the pit below. Use your Hook to get to the middle platform and then to 
the treasure chest on the other side, it contains a ring. Now head down 
one room and grab the key in the chest. Head down one more screen and 
then right. Defeat the enemies there to receive the Compass. Now head 
up, and use the Cane to keep the switch down, and head right. Head up 
one set of stairs, and then head up the other stairs. Now head up and 
then head to the right side, and up once again.

     Use your Hook to get across and head left. Use the Hook to get 
across the spikes and head up the stairs. Head up and then left, and 
step on the switch. Now had back down the stairs, and work your way 
back to the other stairs. You will now see a pool of water right below 
the stairs, swim in the water and head right. Defeat the worms in there 
to grab a small key. Now head left, up, and then left again. Dive down 
the water, and grab the Gasha Seed in the chest, and head down the 
stairs.

     The mini-boss of this dungeon awaits, and is a push over. Use your 
Seed Shooter to knock the wind out of the fish, and hit the little 
antenna on its head, repeat until defeated. Head up the stairs and 
unlock the key block to receive the Long Hook. Use the Hook to reach 
the other platform, and head down the stairs. Head left and use the 
Hook to move the Diamond out of the way. Now head up and down the 
stairs. When you re-surface, defeat the enemies present to receive a 
Key. Head down and dive up, and now head up two screens and then right. 
Head back up the stairs and press the Red Switch again. Now head back 
down to the First Floor and to the room with the last treasure on that 
floor.

     Use the Hook to move the diamond onto the switch and use the Cane 
to keep the other switch down. Grab the key, and head back to the third 
floor. Step on the blue switch to make the water rise once again, and 
use your Hook to get across the water. Head up, then right and then 
head down. You will find another blue switch, step on it and head back 
to the stairs. Now head south of the stairs and you will find another 
key. Now head back up and use all of your keys to obtain the boss key. 
Now head to the spot in the map where the mini-boss warps appears. If 
you dive up from the blue tiles you will find the path to the boss.


-------Jellyfish Boss-------


     For this boss, you will find that none of your weapons will harm 
it. The only way to harm the boss is to let the energy balls it fires 
hit him. To accomplish this, wait for the boss to fire an energy ball 
and use your Hook to switch places with it. After repeated hits it will 
soon die. Beware of its other attack, it will electrocute itself 
causing you harm if you try to hook it.

---------------------------


+----------------------------+
  Level 8 Ancient Dungeon
+----------------------------+
     
     With that 7th essence in hand, only one more remains. You will 
however discover that Veran has completed the Black Tower and the Maku 
Tree gives you no clue as to where the last essence can be. The last 
dungeon lies in the past, and at the same location where Yoll Graveyard 
sits. Course with that part of the map heavily unknown to you, you 
probably could have figured that out.

     As you leave Jabu Jabu, a Zora will give you a Zora Scale to show 
their appreciation. With the Scale in hand Warp to the Past and head to 
the Sea of Storms, which is at the very bottom of the map and at the 
center. Find a Zora around there and when he sees the Zora Scale he 
will let you past. When you enter the Sea of Storms head underwater, 
there you will find a ring. Now look for the Pirate Ship. Talk to the 
Captain to receive the Tokay Eyeball, now head back to Crescent Island.

     Go to the Statue in the middle of the Island and use the Eyeball 
on it. A door will open to a cave of Trials. Here you will have to test 
your Power, Wisdom, and Courage. The first room consists of defeating 
mummies, the second consists of a room blocked off by rocks, and the 
final room consists of invisible platforms, which you must jump from 
one to the other. Use your Cane to help you figure out where to go. 
Once you've completed the cave you will find yourself outside and 
underwater.

     Dive back up and push the Armos statue to align with the other 
two, when you've done that the way to the final dungeon will be 
revealed. Work your way through the maze to reach the dungeon.


----Dungeon Strategy----

     As you enter the dungeon head up, and light the torches with an 
Ember seed. Head to the top left of that room and push the statue out 
of the way. Plant a bomb where the statue used to be to find a passage, 
now head left. Grab the key in the chest and then head down. Now use 
the Hook to get the diamond cube onto one of the switches. Use your 
Cane to keep another switch down. Now head to the right side of the 
room and step on the switch. Use your Seed Shooter to light the torch 
and head down.

     Now head up and through the rotating wheel. Head left, and push 
the block to reveal a set of stairs. You will find the Map down the 
stairs. Now head back up the stairs and then head up and grab the key. 
Now head back to the wheel and head down then right. Use the key to 
unlock the key block and continue to the right and to the next rotating 
wheel. Head down and then left, and up the stairs. Head up to find a 
crystal switch, hit it once and head back down to retrieve the compass. 
Now hit the switch again and continue to the left. You should now see a 
crack near the bottom wall, bomb it and retrieve the key in there.

     Now head back to the crystal and hit it once again. Use your Hook 
to reach the Diamond cube on the other side and head right, then up. 
Head left and use your Hook to get across. Head down the stairs and 
then up and then right. Defeat the skeletons in this room to retrieve a 
key then head down. Head up the stairs and step on the switch to make a 
set of stairs appear. Now head back down the stairs you came up from, 
and head down into the wheel. Head back up the stairs that you just 
created, and head back down into the wheel. Head right and then down 
into the next wheel, until you can head to the right.

     Use your key to unlock the door in the bottom wall and you will 
find another one of those tile puzzles. To unlock the puzzle, from the 
start head right one square, down two, left one, down one, right three, 
up two, left one, up one, and then head all the way to the corner. Head 
down two squares, left one, down one, right one, down one, left three, 
down one, right twice, down once, right one, and then down one. Head 
left three, up one, left one, up one, left one, up one, left one, then 
up four. Now head left one and then down six. Head right two, down one, 
and then head all the way to the left. From there head up one, right 
two, up one, left one, up one, left one, up one, right one, up one, 
right one, up one, left two, and finally up one. You will now receive 
the Power Glove.

     With the glove in hand head back through the wheel and then up, 
and unlock the door to continue on. Head right then down and hit the 
crystal switch. Be sure that when you hit the switch that you are 
standing on the red blocks. With the red blocks up, follow the path and 
then jump to reach the next room. Head all the way to the left and head 
down the stairs. Now head to the right to face the mini-boss. To defeat 
this boss you will have to reflect the energy balls it throws at you, 
and make it hit him.

     This part is a bit difficult to explain, and you would probably be 
confused if you read through my explanation. Anyways, what you must do 
in the part is to find a slate to place in the center of map. There are 
four slates total, and one can be found in each corner of this level. 
There are no real difficult puzzles or traps to really stop you on this 
floor. Just be sure to explore and you will find all four slates, and 
hopefully you will also run into the Boss Key and two Gasha Seed.


-------Ramrock Boss-------


     This boss has multiple forms, and each requires a different 
technique to defeat. The first form will throw his hands at you. Knock 
the hands back at the head to harm it. The second phase requires you to 
throw your bombs into the center of its hands and it will crush the 
bomb harming itself.

     The third form can only be harmed in the back of its head. Use the 
Seed Shooter and reflect the seeds off the wall into the back of its 
head. The fourth and final form will have chain balls for hands. To 
defeat this form let him throw one of the balls at you, and quickly 
begin pulling on the other hand. When you've pulled as far as you can 
release and you will harm the monster. Repeat until its finally 
defeated.

--------------------------


+----------------------------+
  Final Battle: Veran
+----------------------------+

     With all 8 essences in hands the Maku Tree will summon you. First 
use the Power Glove to lift the statues in front of the 8th dungeon 
until you find a treasure chest with a ring in it. Now head back to the 
Maku Tree in the Present to receive the Maku Seed. With the Seed in 
hand, prepare yourself, with any thing you might need, or haven't 
upgraded. Once you've done that head back to the past and to the Black 
Tower. Work your way up the tower until you reach the point the Maku 
Seed takes effect. You will find yourself in a room with a bunch of 
stairs. Navigate through the stairs until you can reach the middle. 
When you head up the center stairs you will end up in a room with a ton 
of stairs and four flames.

     One of the flames will lead you to the correct stairs. The correct 
stairs can be found at the very bottom row, second stairs to the right. 
Head up the stairs and you should find yourself in the center of the 
room. Head up and work your way through the top floor until you reach 
Veran.


-----------Veran----------


     The fight with Veran consists of three parts. The first fight is 
the same as the fight with the possessed Naryu. Use the Seed Shooter 
along with Mystery Seeds to force Veran's spirit out of the queen and 
attack with your sword. She will attack by summoning an energy ball and 
releasing a circle of smaller balls to attack you, along with summoning 
some spiders to keep you distracted.

     The second form consists of a fairy Veran. She will also have four 
shadows of you, which mimic your movements. She will also fire energy 
balls at you. After you defeat this form you will be lead to believe 
Veran has been defeated. As you are about to exit the tower Veran 
captures you for one final battle. In this battle Veran has three 
forms, a turtle, bee, and spider form. In her turtle form she will try 
to flatten you by stomping on you. As she is about to land use the 
feather to quickly jump away, and attack when he face pops out.

     In her spider form she will be impervious to any attacks. Throw a 
bomb at her to stun her, and while stunned attack. In hr bee form, she 
will not have any strong defense to protect her so just keep attacking 
at her, while avoiding her attacks. When defeated you will have 
completed Oracle of Ages.

--------------------------


     With Veran defeated you will be treated to the ending, allowing 
with a sample of things to come. You will be given a password, which is 
unique to your game, which is used in Oracle of Season.


******************************************
IV. Link System
******************************************

     The Link system is a clever way of having two games communicate 
with each other, as well as making us buy two Zelda games. The first 
thing you will receive to link the two games is when you first complete 
the game. A password will be given which can be used in the other game. 
This password tells the other game that you have completed one game, 
and this game will change a few details accordingly. Note that this 
password is unique to your game, and will not be the same for 
everybody, so don't ask for it.


******************************************
V. Ring/Items/Etc.
******************************************

     This section could use work.


                       -------Regular Items-------

Bombs
Boomerang
Cane of Somaria
Dimitri's Flute?
Harp of Ages
  - Tune of Echoes
  - Tune of Currents
  - Tune of Time
Iron Shield (L-2)
Moosh's Flute
Noble Sword (L-2)
Power Bracelet
Power Glove (L-2)
Ricky's Flute
Seed Satchel
  - Ember Seed
  - Scent Seed
  - Pegasus Seed
  - Gale Seed
  - Mystery Seed
Seed Shooter
Shovel
Switch Hook
Long Hook
Roc's Feather
Wooden Shield (L-1)
Wooden Sword (L-1)


                       -------Quest Items-------

Keys to certain dungeons:
  Graveyard Key
  Crown Key
  Mermaid Key
  Old Mermaid Key
  Library Key

Trade Items:
  Poe Clock
  Stationary
  Stink Bag
  Tasty Meat
  Doggie Mask
  Dumbbell
  Cheesy Mustache
  Funny Joke
  Touching Book
  Magic Oar
  Sea Ukulele
  Broken Sword

Misc. Quest Items:
  Bomb Flower
  Book of Seals
  Brother Emblem
  Cheval Rope
  Cracked Tuni Nut
  Tuni Nut
  Fairy Powder
  Goron Vase
  Goronade
  Island Chart
  Lava Juice
  Letter of Introduction
  Maku Seed
  Ricky's Gloves
  Rock Sirloin
  Scent Seedling
  Slate
  Toaky Eyeball
  Zora Scale

Other:
  Magic Potion
  Mermaid's Suit
  Zora's Flippers

  Gasha Seed
   - Lynna Town (Past)
   - Spirit's Grave (Present)
   - Deku Forest (Past)
   - Wing Dungeon (Past)
   - Crescent Island (Past)
   - Maku Tree (Present)

  L-1 Ring Box: Used to carry rings around. Holds 1 ring.
  L-2 Ring Box: Used to carry rings around. Holds 3 rings.


                       -------Rings-------

No. 01- Friendship Ring 
        Location: Found after talking to Vasu
        Description: Symbol of a meeting.

No. 02- Power Ring L-1
        Location: Found in the Spirit's Grave Dungeon
        Description: Sword damage Up. Damage taken Up.

No. 05- Armor Ring L-1
        Location: Found in the Moblin Fort in the Present.
        Description: Damage taken down. Sword damage down.

No. 09- Blue Ring
        Location: Under a statue, in the maze before the 8th dungeon.
        Description: Damage taken= 1/2 

No. 15- GBA Time Ring
        Location: GBA Shop (Past), Oracle of Ages
        Description: Life Advanced!

No. 18- Pegasus Ring
        Location:
        Description: Lengthen Pegasus Seed effect.

No. 19- Toss Ring
        Location:
        Description: Throwing distance Up.

No. 21- Heart Ring L-2
        Location: Found in a Gasha Tree
        Description: Recover lost Hearts.

No. 23- Charge Ring
        Location:
        Description: Spin attack charges quickly.

No. 24- Light Ring L-1
        Location:
        Description: Sword beams at -2 Hearts.

No. 29- Gold Luck Ring
        Location:
        Description: 1/2 damage from falls.

No. 30- Red Luck Ring
        Location:
        Description: 1/2 damage from spiked floors.

No. 31- Green Holy Ring
        Location:
        Description: No damage from electricity.

No. 32- Blue Holy Ring
        Location:
        Description: No damage from Zora's fire.

No. 33- Red Holy Ring
        Location: From a Gasha Tree
        Description: No damage from small rocks

No. 35- Roc's Ring
        Location:
        Description: Cracked floors don't crumble.

No. 36- Quicksand Ring
        Location:
        Description: No sinking in quicksand.

No. 37- Red Joy Ring
        Location:
        Description: Beasts drop double Rupees.

No. 41- Discovery Ring 
        Location: Found in the Spirit's Grave Dungeon
        Description: Sense soft earth nearby.

No. 45- Like Like Ring
        Location: 
        Description: Become a Like Like

No. 51- Dbl. Edged Ring
        Location:
        Description: Sword damage Up, but you get hurt.

No. 53- Slayer's Ring
        Location: Get from Vasu after slaying 1000 monsters.
        Description: 1000 beasts slain.

No. 58- Whisp Ring
        Location:
        Description: No effect from Jinxes.

No. 60- Peace Ring
        Location: 
        Description: No explosion if holding Bomb.

No. 62- Fist Ring 
        Location: Gasha Tree
        Description: Punch when not equipped.

No. 63- Whimsical Ring
        Location:
        Description: Sword Damage Down, Sometimes Deadly.


                       -------Essences-------

Eternal Spirit
Ancient Wood
Echoing Howl
Burning Flame
Sacred Soil
Bereft Peak
Rolling Sea
Falling Star


******************************************
VI. Heart Pieces Location
******************************************

1. Past- In front of the Black Tower
   Use a Shovel to dig the dirt out of the way.

2. Past- Maku Path
   Push the blocks out of the way and retrieve the HP.

3. Present- Yoll Graveyard
   Lift a rock with the Power Bracelet and grab the HP.

4. Past- Deku Forest
   Burn the little tree to reveal a hidden passage to a HP.

5. Past- Talus Peaks
   Inside of a cave you will find a HP. You will need the Power   
   Bracelet and Roc's Feather.

6. Present- Talus Peaks
   Use the Tune of Currents in the Past to reach an inaccessible HP in 
   the Present.

7. Present- Lynna City Shop
   Use the Tune of Currents in the Past to gain access to the Shop in 
   the Present. Purchase the Heart Container for 500 rupees.

8. Present- Goron Cave
   In the last section in the Goron Cave, you will find a lone Goron. 
   If you carefully look at the wall you will see that one side looks 
   somewhat different from the others. Bomb the section to gain another 
   Heart Piece.

9. Present- Rolling Ridges
   In the very top-right corner of Rolling Ridges you will find a Heart 
   Piece, being blocked. Head to that exact same spot in the Past and 
   use the Tune of Currents to get the Heart Piece.

10. Present- Crescent Island
    Once you have the Mermaid Suit head to Crescent Island, and dive 
    underwater. You will find a mini-maze that will lead you to another  
    Heart Container.

11. Past/Present- Maple
    On rare occasions, when you bump into Maple she may drop a Heart 
    Piece.

12. Past/Present- Gasha Tree
    Like Maple, on rare occasions you will find that a Gasha Tree may 
    give you a Heart Piece.


******************************************
VII. Gasha Soil Locations
******************************************


Gasha Soil Locations:

  Present:

    1. Yoll Graveyard: 
       Near the bottom of Yoll Graveyard. Cut around the tall grass and     
       you should find a soil spot.

    2. Crescent Island
       You will have to push a vine seedling in the past, so that in 
       the Present you can access an inaccessible area of the island. 
       You will find another spot there.

    3. Crescent Island
       When you have Dimitri circle around Crescent Island and you will 
       find a small patch of land. Cut the bushes and you will find 
       another spot.

    4. Talus Peaks
       Explore the very top-left of Talus Peaks and use your Shovel to 
       uncover another soil patch.

    5. Rolling Ridges
       Near the vine you will see a stack or rocks near each other. The 
       one in the middle holds another spot to plant a seed.

    6. Talus Peaks
       At the very left side of Talus Peaks and about halfway you will 
       find a spot unreachable, unless you have Ricky. Otherwise you 
       will need the Tune of Ages to reach it.

    7. Fairies Wood
       In the very bottom-left of Fairies Forest you will find a lone 
       grass blocked by some trees. Head to that spot in the past and 
       use the Tune of Ages to reach another spot.

    8. Sea of Storms
       At the very bottom middle of the map you will see a piece of 
       land that is covered by whirlpools. I'm not sure how to access 
       this area, but I've been told you get there through a pass  
       worded game.
         

  Past:

    1. Lynna Village
       Right above the house with the hand in the toilet. Use the 
       Shovel to uncover the spot.

    2. Talus Peaks
       From Lynna Village jump across a pit that blocks the path up, 
       and you will find another spot being blocked by rocks.

    3. Rolling Ridges
       Right in front of the Goron cave. Cut the bushes to reveal 
       another spot.

    4. South Shore
       Right below the Black Tower. You will have to jump over a pit 
       and use your shovel to uncover the spot.

    5. Rolling Ridges
       After you complete Crown Dungeon a new cave will open up. Head 
       in the Cave, and then when you exit, look for a warp hidden 
       under some rocks. Warp back to the Pat and use your shovel to 
       find another spot.

    6. Talus Peaks
       At the very top-left corner of Talus Peaks you will find a lone 
       rock on a cliff. Warp to their from the Present and you will 
       find another spot.

    7. Crescent Island
       At the point where the big statue surrounded by water lies is a 
       hidden spot for another Gasha Seed. Head one screen down from 
       the Statue and use your Shovel to find it.

    8. Zora Seas
       In the very bottom-left corner you will find a small island. Cut 
       down the bushes to find another spot.


******************************************
VIII. Secrets and Misc.
******************************************


+--------------------+
  The Trade Sequence
+--------------------+

     The trade sequence will begin when you've gotten the Poe Clock 
from the Ghost near Spirit's Graveyard. Once you've gotten the Poe 
Clock, give it to the mailman in Lynna Town in the Past. In return for 
the Clock you will receive a Stationery. From the mailman's house head 
left until you reach a small little house, head inside and towards the 
hole. The hand in the hole wants some paper, for some disgusting 
reasons probably. Give him the stationary and he will hand you the 
Stink Bag.

     Give the Stink Bag to a Toaky in Crescent Islands in the Present 
to get the Tasty Meat. Give the Tasty Meat to the Happy Mask Guy in the 
Present, who is to the left of Lynna City. In return you will receive a 
Doggie Mask. Give the Doggie Mask to Mamamu Yan in the Present, who is 
right above the Black Tower to receive the Dumbbell. Warp back to the 
Past and head to Symmetry Village. Head to the Middle House and head 
downstairs. Give the skinny guy the Dumbbell to receive the Cheesy 
Mustache.

     Warp back to the Present and head back to Lynna City. Fine the 
comedian and give him the Cheesy Mustache. He will give you a Funny 
Joke in exchange. Warp to the past and head to the exact spot you got 
the Funny Joke. Head in the house and tell the depressed boy the joke, 
you will get the Touching Book in return. The Touching Book must be 
given to Maple. However finding her is easier said then done, 
especially since she appears randomly in the Past and Present. Just 
keep wandering around and you should eventually find her. In return she 
will give you the Magic Oar.

     The boy who made you the Raft in the Past has been looking for an 
Oar, and what better Oar then a magic one. Give him the Oar to receive 
the Sea Ukulele. Now head to Lynna Village and head to the right, jump 
over the pits and either use your Hook to get across the large pit or 
swim. Head to the cave below and you will find an Old Zora. Give him 
the Ukulele and he will give you the Broken Sword. Take this sword to 
Restoration Wall and repair it to get the Noble Sword.


+---------------+
  Bomb Upgrade
+---------------+

     I have a feeling most people won't catch this in the normal 
walkthrough, or just don't want to look for it so here is the strategy 
to get the Bomb upgrade.

     The bomb upgrade can be found near Symmetry Village, in Talus 
Peaks. When you find a vine seedling in Talus Peaks in the past, push 
it to the left side. Head into the cave and push that strange red thing 
to the other side. This will change the flow of the water. Now warp 
back to the Present and climb up the vine. If done properly you will 
see that most of the water has been drained, and you should see a sign. 
If you throw a bomb into the pond a fairy will appear. Answer her 
truthfully and you will receive the bomb upgrade. You will now be able 
to carry more bombs than usual.


+---------------+
  Seed Upgrade
+---------------+


     Unlike the bomb upgrade I totally discovered this upgrade a little 
late, and did not want to place in somewhere in the walkthrough so I 
placed it here.

     To get the Seed upgrade you will need the Seed Shooter. First head 
off to the spot where Tingle floats around. Head into the cave and use 
your Seed Shooter to hit the switch. Head up the stairs and use your 
Sword to bring Tingle down. He will then upgrade how many Seeds you can 
carry.


+----------------+
  Shield Upgrade
+----------------+

     Near Crescent Island, in the Past, you will find a Cave surrounded 
by Rocks. If you have the Mermaid Suit head to that spot in the Past, 
and dive under. Head in the cave to retrieve the Iron Shield.


******************************************
IX. Credits/Disclaimer
******************************************

This FAQ is copyrighted 2001 by Mike Meevasin. Zelda is 
made/owned/copyrighted/whatever by Nintendo and Capcom. You may freely 
use this FAQ for noncommercial purposes (meaning that it cannot be sold 
for money, used to help sell a product, or given away as a free guide 
when someone buys a game), if it is not altered, you ask me first, with 
the exception of the sites listed below, and I am credited.

Nemesis: http://faqdomain.cjb.net
Al Amaloo: http://vgstrategies.about.com/games/vgstrategies/

Also if I do give you permission to use this FAQ, please try to keep up 
with the latest version of this FAQ.

%%%Credits%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Without the help and contribution of these people, this FAQ could not 
have been possible.

- radditz4 (radditz4@home.com) for telling me how you get each animal 
  helper.
- gaxprels (gaxprels@iwon.com) for the final parts of the trade 
  sequence.
- Shdwrlm3 (shdwrlm3@yahoo.com) & AstroBlue (astroboy_blue@yahoo.com) 
  for the story I was to lazy to type up.
- Terry for the location of a Heart Piece.
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