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* %%%########%* %#####%##############%######%%%% * **%%%#########%#####################%%% *#%**%%%**%%%%*%*****%%%****%*****%%%%*****%***%%%%%%###*###% * %%*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯/%#*% T H E L E G E N D O F #%#%#%%###%#### %#%*/ ,--------, /%##%*%%%%%%%**%*%%%%***%%%%%%**%###%%%%%%*%%** * /.´%######%/ /%###\¯¯¯¯¯¯¯|\¯¯¯¯/%##\¯¯¯¯¯¯`.**%%#`. \%%#%%#% *#########%/ / /%####%| |##\|*| |%###%| |`. \#*#%%/ \*##%#* *% %######%/ / /%#####%| |#* % | |%###%| |# \ \*#%/ \*%###%#** %########%/ / /%######%| '-´|%#| |%###%|% |*##| |%% /\ %%*########* %%%#######%/ O /%#######%| .-.|**| |%#%**%%%|%*#%% |/ %/**\ #\%####%%* %%%#####%/ / /%########%| |##%%*| |%#/|%| |%#/ // %%¯¯¯%%%%\##* *%%#####%/ / /%#%#######%| |##/|*| |_/ %*% |,´ //%%/%####\#%%\######* *%######*/ / /%##########/_______|/_______|/______,´/ %/%#####%\% %\##%%# %#####% / /%**######,´/#%%%%%%###%%#%%###%%%%%#%%%########%%%####*%###%#* *%####% / ´*********´ /*###############################,´OO`.###%%#% %# **% /_______________/*########################%%%%###/OOOO@@\##%%#%#% %%%%%%################################%%%%%%%%#%%%%#\OOO@@@/##%%#%% *******%*####***%################## **%%% %%##`.@@,´####* %############ %%% O R A C L E O F S E A S O N S %########## %############# %%%%%%%%%%%%%%%* The Legend of Zelda: Oracle of Seasons FAQ/Walkthrough Version 2.0 Append Last Mix SSS FINAL Written by AstroBlue & Shdwrlm3 Last Updated: December 30th, 2002 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - IMPORTANT NOTE!! = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Plagiarism is no good. Plagiarists are very bad. Plagiarists get put into Naughty People List and will face the consequences. If you send us an e-mail, we can't guarantee we'll answer it. But we can guarantee we won't answer it... just joking, sorta... Also, if you need to find something, try pressing Ctrl+F and type in what you need to find! Some people have been complaining that there's too much to read through. Please consider that it took us a long time to write this, so at least make the effort and try to read through the FAQ before asking us questions! With Ctrl+F, it shouldn't be too hard to find what you're looking for. ****************************************************************************** Welcome to AstroBlue' & ShdwRlm3's The Legend of Zelda: Oracle of Seasons FAQ/Walkthrough! Here you'll find a complete and detailed Walk-through for the entire game, lots of lists, tons of secrets, and much more! While the Oracles games (and most games in general) are much more enjoyable if you go through them yourself, we realize that being stuck on one puzzle for hours just isn't fun, so hopefully this will help you at times when you are stuck. Without further ado, on to the FAQ! Good luck, and don't forget to have fun! Check out ToastyFrog's review of da Oracles, it's well wicked! http://www.toastyfrog.com/2d/games/zelda_oracles.shtml T a b l e o f C o n t e n t s -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1)PRELUDE 2)CONTROLS 3)CHARACTERS 4)FAQs 5)WALKTHROUGH 6)LINKED GAME CHANGES 7)SIDE-QUESTS 8)BEASTIARY 9)ITEMS i)Tools ii)Special Items 10)RINGS 11)HEART LOCATIONS 12)GASHA LOCATIONS 13)LINK SYSTEM i)Passwords (Secrets) ii)Link Cable 14)CODES & SECRETS 15)MISC. 16)THANKS TO VERSION HISTORY --------------- See bottom of document. /\ /\ /__\===================================================================/__\ /\ /\ 1) P R E L U D E /\ /\ /__\/__\===============================================================/__\/__\ (From Instruction Booklet) One day in Hyrule, a strange force drew Link deep within Hyrule castle, where he found the Triforce resting, glittering brilliantly as it awaited him. "Link... Link... Accept the quest of the Triforce!" Suddenly, Link was enveloped in a circle of light, and the next moment, he vanished. When Link awoke, he found himself in a forest he had never seen. Confused, he looked around blankly at the unfamiliar surroundings. He heard pleasant music and laughing voices echoing from deep within the woods. Link followed the inviting voices until he came upon a traveling troupe of actors. He was immediately struck by the beauty of a young woman who was dancing about in circles. When the girl noticed Link, she smiled brightly and called to him. "Welcome to Holodrum. I am Din, the dancer," she said with glee. "Would you like to dance with me? Don't be shy. It will be more fun if we dance together." She took him by the hand, and he reluctantly began to dance. Unfortunately, this blissful moment did not last long. The sky suddenly went dark, and there was a loud crash of thunder, followed by a resounding, thunderous voice. "I've found you, Din! You can't deceive me by disguising yourself as a dancer. I am Onox, General of Darkness! Now reveal yourself, Oracle of Seasons!" Then a great tornado dropped from the sky and drew near Din, as if to engulf her. "Help me, Link!" she cried. Link was blown back by the tornado as he struggled against its awesome force, and Din was swept away in the wind... And then strange things began to happen throughout the land. When Onox carried off the Oracle of Seasons from the land of Holodrum, the seasons fell into chaos and the land was deprived of the bountiful gifts of nature. Life was slowly being drained from the land, and all living things began to wither. And so Onox set in motion his plan to gather the power from the withering land and create a world of total darkness. Will Link be able to rescue Din from the hand of evil, the General of Darkness? Such is the quest Link must undertake. /\ /\ /__\===================================================================/__\ /\ /\ 2) C O N T R O L S /\ /\ /__\/__\===============================================================/__\/__\ Control Pad - Move Link Move cursor in Menus A Button - Use item assigned to A Button Assign item to the A Button in the Sub-Screen. Talk / Read / Look Scroll through text Stroke faster while swimming End cutscene B Button - Use item assigned to B Button Assign item to the B Button in the Sub-Screen. Cancel Scroll through text Dismount off Ricky, Moosh, or Dimitri (while he is not in the water) Use item while swimming (side-scrolling) Dive while swimming Start - Pause / Sub-Screen Hold with Select to open Save Menu Select - View Map Change screen in Sub-Screen. Hold with Start to open Save Menu /\ /\ /__\===================================================================/__\ /\ /\ 3) C H A R A C T E R S /\ /\ /__\/__\===============================================================/__\/__\ ____ |Link| ¯¯¯¯ The Triforce's quest sends Link to the strange land of Holodrum. His journey begins after he meets the travelling troupe of actors. Soon Din, Oracle of Seasons is taken by the General Of Darkness, Onox. So Link must embark on a new adventure to save Din and nature itself. His power may be enough to save Nature itself. ___ |Din| ¯¯¯ Disguised as a dancer, the strong-willed Oracle of Seasons quietly assures peace in Holodrum, but an hour of evil draws near... _____ |Maple| ¯¯¯¯¯ Maple is the apprentice witch of her grandmother. She often sneaks away from training and flies around on the magic broom she recently learned to ride. Occasionally, she unexpectedly flies down and crashes into Link. Curse as she knocks away your hard-earned hearts and rupees, but rejoice as you "borrow" her Rings and Magic Potions ;) Perhaps one day she'll trade in her broom for something a little more hi-tech. _______________ |Bipin & Blossom| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bipin is a famed tree planter who grows Gasha Seeds, and freely offers information about them to curious travellers. Blossom is his wife. Together they have a young child who is full of promise. What kind of man will this child grow up to be? This lovely couple inhabits houses in both Labrynna and Holodrum. They have a newborn baby, which, for some strange reason, you can name for them. Talk about lazy parenting :) If you help them raise their child, they'll give you tips on Gasha gardening. _____ |Zelda| ¯¯¯¯¯ The Royal Princess of Hyrule is a symbol of the people's hope. Her vivid dreams allow her to predict when something evil is about to happen in the world. Her crest of wisdom and symbol of hope free the world from despair. ____ |Impa| ¯¯¯¯ As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth. Zelda has ordered Impa to lead the Oracle of Seasons to Hyrule, and she meets Link on the way. (Note: As D3ADRAV3N has pointed out, they colored in Impa's... "chest." That's censorship for ya.) ______ |Farore| ¯¯¯¯¯¯ Farore is the third Oracle who links Holodrum, the world of the sorceress Din, with Labrynna, the world of the sorceress Nayru. Unlike the other two goddesses, she's stuck with desk work in both worlds, residing inside the Maku Trees. The Oracle of Secrets, she will help your Secrets come to life. ____ |Onox| ¯¯¯¯ The General of Darkness is behind the chaos caused by the disruption of Holodrum's seasons. Onox has great power and uses his mighty flail to crush all who oppose him. He has cast a barrier of shadow around his castle and plans to gather the powers of destruction from the dying lands of Holodrum. _____ |Ricky| ¯¯¯¯¯ Ricky is a Boxing Kangaroo that you find in Holodrum Plain. Link can hop in his pouch and he will carry Link around. You can jump over holes one square wide and jump up on to ledges with Ricky. Ricky attacks with swift punches by the A Button, hold the A button and release when charged to use his Hurricane Punch. ___________ |Shop Keeper| ¯¯¯¯¯¯¯¯¯¯¯ Unfortunately, you can no longer steal from the shops. Still the Shop Keeper offers a variety of items, including Hearts, Shield, Bombs, and... a Flute? ____ |Vasu| ¯¯¯¯ The only jeweller in the world of Holodrum, he appraises the secret powers of rings made from magical seeds. Vasu also has two pet snakes. _____ |Moosh| ¯¯¯¯¯ Moosh is a Blue Polar Bear with wings that you find in either Spool Swap or Mt. Cucco. While riding on his back Link can fly for short distances by tapping the A Button rapidly. Moosh's only attack is to crush baddies with his large rear end, to do this hold down the A Button. _________ |Maku Tree| ¯¯¯¯¯¯¯¯¯ The gigantic tree is the guardian spirit of all Holodrum, and it now awaits a visit from a brave young man. It is said one can meet the Maku Tree only after showing great courage. ____ |Ingo| ¯¯¯¯ Ingo's lives in the Sunken City. His favorite pastime is to collect vases. Beware do not touch any of the vases in his house. __________ |Mayor Ruul| ¯¯¯¯¯¯¯¯¯¯ The mayor of a Horon Village. He is completely crazy about Gasha Fruit and the treasures which you get from them. _____________________ |Grandfather & Mittens| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grandfather's cat Mittens will not come down from the top of the tree in North Horon Village. How will he get her down? _________ |Tick Tock| ¯¯¯¯¯¯¯¯¯ The Clock Maker of Horon Village. He has been searching for a Wooden Bird for some time now, but no one has ever seen it. ______________ |Subrosian Race| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Subrosians are the strange dwellers of a hidden world Link visits during his quest. They are a mysterious people who always wrap themselves in robes. Many suprises await Link in Subrosia. _______________ |Syrup the Witch| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ She is Maple's magic teacher and grandmother. This resourceful witch sells a variety of rare (and expensive!) items, including Gasha Seeds and the always useful Magic Medicine. Her inventory may increase under certain conditions... ________________ |The Great Moblin| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Commanding Forts in both Holodrum and Labrynna, this Moblin's work is never done. Bombs are his specialty, as well as his downfall? _____________ |Skull Pirates| ¯¯¯¯¯¯¯¯¯¯¯¯¯ They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum. They're very willing to help you on your journey. _______ |Dimitri| ¯¯¯¯¯¯¯ Dimitri is a Dodongo that you find in either Spool Swamp or in the Sunken City. He can carry Link through water or up water falls while Link is riding on his back. Dimitri attacks with a bite when you press the A Button. You can also carry him around using the Power Bracelet. _____________ |Malon & Talon| ¯¯¯¯¯¯¯¯¯¯¯¯¯ These two raise the Cucco's in Holodrum. Also the LonLon Eggs which the Cucco lay are good for cosmetics, and are popular with young ladies. _________ |Mrs. Ruul| ¯¯¯¯¯¯¯¯¯ The arrogant wife of the Mayor Ruul. _______________ |Professor. Left| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The only professor of Holodrum, he loves books. With the knowledge acquired from the books he reads, he can tell Link various things about the Animals, Plants and Monsters of Holodrum. All he needs is some light.... _____________ |Mr. Guru Guru| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Mr. Guru Guru manages the Windmill on a cliff. "Go around, go around! If I could just oil it, it would go around more quickly..." he says. _____ |Sokra| ¯¯¯¯¯ The prophet of Horon Village. He strangely seems to know quite a lot about the Temple of Seasons and Subrosia. When he is not singing while playing his lute his is always sleeping... __________ |Goron Race| ¯¯¯¯¯¯¯¯¯¯ They used to live in peace on Goron Mountain, but because of the disorder in the seasons, their peaceful lives are threatened. The Gorons all took shelter in a cave to escape the bitter cold and now wait for Springs return-patiently. ____ |Vire| ¯¯¯¯ The demon which serves Onox and Veran. Link must challenge it with various strategy. /\ /\ /__\===================================================================/__\ /\ /\ 4) F A Q s /\ /\ /__\/__\===============================================================/__\/__\ 1) Q. Can I e-mail you guys a question about the games, what is your email address? A. Yes, you may, but ONLY if you've read through the entire FAQ already and have not found the answer to your question. If you have a question, try asking someone at the GameFAQs Zelda message boards first! The people there (including myself and Astroblue who visit every so often) are very nice and will be willing to help. We are under NO obligation to answer any e-mails. This is not an occupation, and we do not get paid for our hard work. It's simply a hobby. While we enjoy helping people, consider that this guide took hours of work over a period of months to complete. As far as we're concerned, THIS is our way of helping people, and we'd appreciate it very much if you took the time to find your answer. By no means are we saying we won't answer e-mails that ask good questions that aren't already answered in the FAQ, but be warned that it's much easier for us to click "Delete" than to answer a question already answered in the FAQ. Please, feel free to e-mail, but don't feel bad or be surprised if we don't answer. Anyway, here they are: Shdwrlm3: shdwrlm3(at)yahoo(dot)com AstroBlue: astroboy_blue(at)yahoo(dot)com 2) Q. Can I use information from your FAQ? Can I use the ASCII art or dungeon maps? A. Perhaps... but ask permission first! Also, if you're even remotely thinking about doing a FAQ for these games, DO NOT READ OUR FAQs! You may read them to get yourself out of a few difficult parts, but try to do the work yourself! Astroblue and I have worked countless hours on this FAQ, and it isn't nice for either of us or the countless people who have helped us to have our work stolen from. NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!! Under no circumstances will we allow anyone to use the ASCII art at the top of the FAQ or any of our formatting (including headers, dungeon maps, walkthrough formatting, etc.) Sorry, but we believe all FAQ writers should try to find a style of their own. 3) Q. Which game should I buy? Ages or Seasons? A. If you have enough money we strongly suggest that you get both, as Oracle of Ages and Oracle of Seasons are both brilliant games. Lots of people say that if you like action get Seasons as it has lots of action and if you like puzzles get Ages as it has many puzzles. This argument, while being flawed (as Ages still has quite a lot of action and Seasons does have quite a few puzzles), is also a good way of deciding which game to buy. So if you like slashing Moblins get Seasons, and if you like pushing statues to solve a puzzle get Ages. Also, if you are more inclined to the pre-N64 Zelda's you will like Seasons more as it is more old skool. If you like Ocarina of Time and Majora's Mask get Ages as it borrows heavily from the style of those games (lots of character interaction). If you still can't decide ask the kind chaps at your local store for a test run of both, since they may let you if it means selling a/some cart(s) :) . 4) Q. Can I get more then one Animal Flute? A. No, you can only get one. Which one you get is determined by the following: If you don't have an Strange Flute by the time you head up into the section of North Horon that is always Spring, when you meet Ricky he will give you Ricky's Flute. If you do have the Strange Flute by then he won't but, instead later you will get a different Flute. You'll eventually get Dimitri's Flute if you got it from the Subrosia Dancing game and you will eventually get Moosh's Flute if you got it from the Horon Village Shop. Also note that if you are playing a "Linked" (Password) Game, you will automatically receive the Flute you got in your first game. When you meet up with the animal buddy you had in the last game. 5) Q. How do I stop Maple stealing my Rings, Potions & Hearts? A. Maple only makes you drop unimportant stuff like Seeds, Bombs & Rupees. The good stuff that appears after you collide include: Gasha Seeds, Magic Potions, Rings & a Piece of Heart, so try to meet her as often as possible. She appears once for every 30 enemies you kill (15 with Maple's Ring). 6) Q. A Like Like ate my Shield, how do I get it back? A. Go to the Horon Village Shop and buy a new one, the prices are 30 Rupees for a Wooden Shield, 50 Rupees for an Iron Shield and 80 Rupees for a Mirror Shield. You can also buy them from a Deku Scrub in Spool Swamp but his prices are higher. You can only buy the current Shield level you have upgraded to. 7) Q. I found a empty room behind the Clock Shop after I dug around it with the Shovel, what is it for? A. It's used to get the Master Sword, after you get the ClockShop Secret in an Ages Linked Game. 8) Q. I accidently used a Small Key in the "wrong" lock. Should I restart my game? A. No, all the dungeons are designed in a non-linear way. So just continue exploring the dungeon for another key (usually the "wrong" lock you used it on will take you to another key). Please don't ask us how to "unstick" your game, we are not going to write a million different walkthroughs to fix all the different ways you can get "stuck". 9) Q. It's impossible to cross the gaps in (Natzu Wasteland and/or Goron Mountain) with Moosh. What is the real way to do it? A. No, that's actually the only way you can do it!! Just tap the A Button really rapidly. It's actually possible to fly the entire length of the screen with Moosh. 10) Q. In Level 5 - Unicorn's Cave, you say to put the Magnetic Ball on the button, but there is no ball. What am I supposed to do? A. Well you didn't read the walkthrough for the Unicorn's Cave from the start. From the entrance to the level go up, right and then hop on the mine car closest to you (make sure you hit the switch so you head directly up). Climb the steps and go right, climb down the stairs and then head right to the next room. Kill the DarkNut then move the lone block to the right and the Magnetic Ball needed will fall down, now head back to the other side of the room and move the ball onto the button. 11) Q. What do I do with those S Blocks? A. Just relax and continue progressing in the game, eventually you will get the Magnetic Gloves and all will be revealed. 12) Q. I reached Moosh/Dimitri in Spool Swamp and then died. Now I don't know how to get to Spool Swamp again, because Ricky is off training somewhere. Where is he training? A. He's training in Labrynna, and you will not see him again until you play Oracle of Ages. But don't fret!!! You can use your newly acquainted animal friend to get there. For Moosh, cross all the gaps in Holodrum Plain to get to Mrs. Ruul's House then head up and cross the long gap to the right of the ledge by tapping the A Button really fast. For Dimitri, head into the water near the bridge in Holodrum Plain and swim southwest and you will get to Spool Swamp eventually. 13) Q. Where is the Lost Woods? A. I suspect you're itching for the Noble/Master Sword? The Lost Woods is found on the way to Level 5 - Ancient Ruins, and you will need to have progressed to that point in order to reach the Lost Woods. But if you're up to that point and still can't find it: It's west of the Tarm Ruins which are north from Holodrum Plain. 14) Q. Where is the Square Jewel? I followed the directions in your guide and all I got was 100 Rupees. A. You are playing a Seasons Linked Game so therefore the location of some jewels change. This info could have been found in the LINKED GAME CHANGES section but I will duplicate it here: To get the Square Jewel go to the stump in North Horon (where you met Din), and by using it with the Rod of Seasons change the season to Summer, then head down, left and bomb the pile of rocks. Enter the cave and open the chest for the Square Jewel. 15) Q. What path do I take in the Lost Woods? A. There are two paths, one takes you to the Noble Sword the other sets you on the path to Level 6 - Ancient Ruins. The path to the Noble Sword is: Change the season to Winter, go left, change the season to Autumn, go left, change the season to Spring, go left, change the season to Summer then go left to collect the Noble Sword. The to path to Level Six is: Change the season to Winter, go left, change the season to Autumn, go down, change the season to Spring, go right, change the season to Summer then go up to continue on your way to Level 6. 16) Q. Farore asks me "Do you know the secret to moving through time? and I do not know of such a Secret, what is it? A. This is another poor choice of words on NOA's part. What she should have said was "Do you know *A* secret to move through time?" What she means is all of the Memory Secrets. For example, let's say you played Seasons first, then Ages second. If you used the Labrynna Secret from Seasons to start a new Ages game, people in Oracle of Ages will give you Secrets. Give those Secrets to people in Seasons and you'll get new items/upgrades! The people in Seasons will then give you a Secret to use in Ages. This Secret is known as a Memory Secret. Memory Secrets, once given to Farore, let you have the upgrades you have received in your other game. 17) Q. I finished Seasons and got the password to get to Labrynna. So I went to Farore and tried to enter it but I could only enter 5 characters! Is my game screwed? A: No, you just are confused with the Password System. To use that Password you have to buy "Oracle of Ages" and then start a new game using the password via the "Secrets" option when you choose an unused file. 18) Q. Vasu just told me Rings lose their power over time! Is that true?! A. Your precious Red Ring is safe. Nintendo of America once again used a poor choice of words. What Vasu means is that if Rings are not kept in a Ring Box, they will lose their power, so that's why Vasu must keep the rest of your Rings for you. Your Ring Box only holds 1 Ring at first, so it's a cheap way of having you only carry 1 Ring at a time (or up to 5 later). If your Rings weren't in a Ring Box, they would lose their power! But you do have a Ring Box and Vasu has a safe place for your Rings, so they will never lose power! 19) Q. Which game should I play first, Ages or Seasons? A. It doesn't really matter which game you play first or second. However, take the following into consideration. Your second game will likely be the easier one, since you'll have access to lots of new powerful items and upgrades. Personally, I would choose to play Ages first, then play Seasons as my Linked Game. You get to experience a more fleshed out story and Onox (who I believe is harder than Veran) will be much easier to defeat. 20) Q. What does Gasha mean? A: Brandon can answer this better than we can: "You mentioned that Gasha really more accurately translated to Gacha, but the translators inexplicably chose '-sh'. I of course don't know this for certain, but I've got a strong strong inclination to believe that the seeds are a coy reference to gashapon machines -- the same sort of thing that we've got here in grocery stores where you put a couple quarters in and get a surprise-filled egg (seed, whatever) out. These are of course far more common and beloved in Japan (see: Shenmue), where you get rad little videogame related toys instead of 'what would jesus do?' shoestrings and 'hoochie mama' stickers. Anyway, even those themselves seem like they should be translated Gachapon, and in some cases it is, but the far more prevalent romanizing ends up Gashapon (try searching for both on google -- gachapon turns up a good 900+, while gashapon nets 6000+). My initial thought was that it was related to "got ya!" [see: Saru Getchu], but digging through a japanese dictionary shows: gachagacha* (adj-na,n,vs) clatter gachan* (adv) crash; slam gacharito* with a clank So it probably has more to do with an onomatopoeia for the sound the egg makes as it falls out of the machine). So anyway, there you have it." 21) Q. Colour?! Armour!?!? Defence?!!!?! What are you, bloody English? A. No actually I'm Australian. I'm just spelling them the proper way ^_^ Anyway, only AstroBlue is a bloody Australian, Shdwrlm3 is a bloody American so he spells color his "proper" way. 22) Q. Can I translate/HTMLize/edit your FAQs? A. Hmm... First of all, we're not interested in any of the above, but if you wish to do it for fun... maybe. You MUST e-mail us if you want to translate the FAQ, as well as provide us with a link. HTML is something we're definitely not interested in. While it would make the FAQ easier to view, it would also increase its size, plus neither of us has a website to display it on. This goes for any other format as well. For the most part, we'd prefer it if you kept the FAQ in its original, unaltered text form. That way, everyone will be able to view it and the file size will be kept down. As for editing the FAQ, no. You must change NOTHING. We realize there are grammatical/spelling errors, but WE are the FAQ writers and we'll be the ones to deal with them. 23) Q. Official Guides. Which one? A. So far I've seen 4 different strategy guides: Nintendo: Probably the best of the bunch. -Pros: Best explanation of Password system, detailed maps, ring list, good walk-through, clean design. Only guide with Hero's Cave walk-through. -Cons: Though it's the best in explaining passwords, that's not saying much. None of the guides explains it that well. There's also a lack of secrets or fun stuff to try. If it were the same quality as their Link's Awakening guide, it would've been a must-buy. Versus: Versus always releases pretty good guides, but I do think they need a little work with their design. -Pros: Second-best Password explanation. Huge maps. Good puzzle solutions. -Cons: A bit cluttered. Maps are almost too big (some maps are cut off). No Hero's Cave walk-through. Some names are incorrect. Brady: Not a bad guide, but maps pale in comparison to other guides. -Pros: Good walk-through in general. -Cons: Terrible maps. Lack of Password explanation (only a small blurb in the introduction). No Hero's Cave walk-through. Prima: I remember this one the least. -Pros: Best Ring List. Decent maps. -Cons: No Hero's Cave walk-through. /\ /\ /__\===================================================================/__\ /\ /\ 5) W A L K T H R O U G H /\ /\ /__\/__\===============================================================/__\/__\ NOTE: This Walkthrough is written to take you through Oracle of Seasons if it is the first one of the two Oracle games that you're playing. If your continuing Link's Quest from Oracle of Ages look at the Section entitled "LINKED GAME CHANGES" after this walkthough. ------------------------------------------------------------------------------- Prologue ------------------------------------------------------------------------------- North Horon ``````````` After appearing and being taken away by a girl in red, walk right and talk to her (she is dancing), she will introduce herself as Din. Now talk to everyone else in the Performance Troupe. Once that's done, talk to Din again. After enjoying a dance with Link she will notice the Triangle mark on his left hand. Suddenly the campsite goes dark and lighting begins to strike rapidly destroying most of the camp. A voice resounds introducing itself as Onox and proclaiming that Din is the Oracle of Seasons, to which suddenly a tornado appears and Din is swept away in it while Link is tossed violently away by it. Onox then proceeds to trap Din, the Oracle of Seasons; into a crystal sealing her powers, he also sinks the Temple of Seasons into the underworld thus further weakening the power of nature. Once Link wakes up Impa will be by his side. After explaining the whole situation to Link, she will tell him to give her message to the Maku Tree. ------------------------------------------------------------------------------- Quest for the Fertile Soil ------------------------------------------------------------------------------- Horon Village & Western Coast ^^^^^^^^^^^^^ ````````````` So now head down into Holon Village. Holon Village contains most of the people of Holodrum in it, at the moment the only places that will be of interest to you are: The Know-It-All Bird's Hut in the top left corner of the village where you can learn about the basics of this game and Vasu Jewelers in the lower right of the village where you can get the L-1 Ring Box and the Friendship Ring. Anyway once your finished exit the village via the western exit. Now jump down off the cliff from the gap below then head left, down around the wall and to the right then enter the doorway with the roots on either side of it, this leads to the Hero's Cave. Hero's Cave *********** 1 2 3 Places of Interest _ _ Entrance- B-1 A _|_|_| Small Key- A-3 B |_|_|_| Wooden Sword- B-3 C |_|_| B-1 Avoid the Keese and head right, move the block to open the doors then head up to A-2. A-2 Move the block up out of the way and follow the path to the next set of blocks. Move the left block down and the right block right, then follow the path to A-3. A-3 Stand on the button in the far right then collect the Small Key from the chest, then exit this room to A-2 A-2 Head back left, follow the path to the blocks. Move the left one up and the right one right then follow the path to the next block and move it out of the way, the head down to B-2. B-2 Move the block again to open the doors then head down, now use the key to go through the door on the right to C-3. C-3 Now step on the switch then go around the pit and up to the next room, then open the chest to get the Wooden Sword. Western Coast & Hero's Cave ````````````` *********** Once you appear outside of the cave, go left up around the wall and to the right. Slash the bush then drop down into a hole. You will find yourself inside the Hero's Cave again, open the chest for 30 Rupees, now drop down move the block then exit the cave. Head back to Horon Village, that you passed through on the way to get the Wooden Sword. Horon Village ^^^^^^^^^^^^^ In the far eastern part of the village is a large wooden door, break it down with your Sword to get to the Maku Tree. Hit the snot bubble coming from the Maku Tree's nose to wake it up. After telling him about Din, he tells you that he fells a dark presence in the Northern Peaks where the Temple of Seasons once rested. He tells you to collect the Essences of Nature to break the dark seal that Onox has cast on the Northern Peaks. He will now give you the Gnarled Key. Now go to the Shop and buy a Wooden Shield for 30 Rupees. Walk out through the northern exit of Horon Village to where Impa is. North Horon ``````````` Then head up, right and hit the bushes then head up more, hit the bushes to go left over the bridge then use the Gnarled Key on the lock to make the Gnarled Root Dungeon rise! Now enter it! ------------------------------------------------------------------------------- Level 1 - Gnarled Root Dungeon ------------------------------------------------------------------------------- 1 2 3 4 5 6 7 Places of Interest _ _ Entrance- F-4 A |_|_| Boss- C-6 Mini-Boss- A-4 B _ _ _|_|_ _ _ Small Key- E-5, C-5 C |_|_|_|_|_|_|_| Dungeon Map- E-3 D |_|_|_|_|_| Compass- C-3 E |_|_|_| Boss Key- D-2 F |_| Seed Satchel- A-3 Fertile Soil- C-7 F-4 Head up past the eye blocks to E-4. E-4 Move the top right block to open the doors then go right. E-5 Kill all the Stalfos then collect the Small key then go left two screens to E-3 using a Small Key in the process. E-3 Kill all the Stalfos then collect the Dungeon Map from the Chest, then go up. D-3 Kill the Zol (Blobs) then jump on the mine cart which takes you to C-2. C-2 Kill the Moblins then move the middle block to open the door so you can go left to C-1. C-1 To get through this maze walk left till you hit the block, now push the block below down, the block on your left to the left, walk up, left, down and move the block below down, then the block on your left to the left, now head up and collect the Gasha Seed from the Chest then jump down and exit the room. C-2 Head up the steps on the right then go right. Hit the switch then collect the Compass from the chest on your right. Now go back left and down the steps and jump in the mine cart it will take you to C-4. C-5 Now go left and collect the Bombs from the chest. Go back right, up the steps then go down the steps on the right and follow the path to a switch, step on it to reveal a chest with a Small Key. Head back and go up the steps now go left and Bomb the weak section of wall. Then head up to B-4. B-4 Make your way up through the maze hiding in the alcove to prevent getting hit by the spikes. Then head up using a Small Key to unlock the door. A-4 This has the Mini-Boss(es) they are the Twin-Minotaurs's (see the Bestiary section for strategies. Once you defeat them go left. A-3 Move the far left block up then go down the stairs. Collect the Seed Satchel with some Ember Seeds, use Ember Seeds to light Torches. Now go back up the stairs, move the block below the far left one down then go right and jump on the warp to D-3. D-3 Use the Ember Seeds on the torches on the left to open the door. Then go through it. D-2 Now kill all the Moblins then open the chest to get a Boss Key. Then go right, down, right, push the top right block, then go right, light the torches then go up to D-5. D-5 Avoid the Wall Masters and open the chest in the room to get a Magic Ring. Go right via the top path and use the Boss Key on the Boss Door to get to C-6 and Aquamentus. C-6 Now you will fight Aquamentus the Unicorn Dragon. Once you kill him collect the Heart Container then head right to collect the Fertile Soil. ------------------------------------------------------------------------------- Quest for the Gift of Time ------------------------------------------------------------------------------- North Horon ``````````` After exiting the Gnarled Root Dungeon a witch named Maple will fly around and bump into Link causing some of your supplies and her hopefully some of her supplies to fly everywhere, so quickly collect as much as you can, especially anything she drops. She will randomly pop up every now and then. Now go south to Horon Village. Horon Village ^^^^^^^^^^^^^ Head to the far south-east where there are two saplings, Sokra the prophet will awaken and will tell you that the four spirits of the seasons are calling you. After he goes back asleep, use the Ember Seeds to burn down the saplings and continue on to the Woods of Winter. Eastern Suburbs ``````````````` Head up twice the go right and you will see Rosa who is from the mysterious race of Subrosians, she wants to get to get back to the Subrosia Village because a "temple" has fallen into her world nearby. But she cannot let anyone follow her, so you will have to follow her while keeping out of sight (Watch out she goes off screen for a second to trick you on the third screen). Anyhow follow her through all three screens to the bushes then hack them down to uncover a vortex to Subrosia where the mysterious race of Subrosians live. Subrosian Volcanoes ``````````````````` Now go down the stairs on the left, then go left, down and down the stairs. This is the "Subrosian Dance Hall" talk to the Red Subrosian and tell him you will dance with them. Now this mini-game is basically just simon says, look at the Red Subrosian he will do a sequence of three moves comprising of left "dah", right "doo", and pose "dee" (Press A). After he does his three moves, execute the sequence to the rhythm. After you do well enough he will award you with the Boomerang. Now head back up near the vortex and this time go down the stairs on the right to the Subrosia Village. Subrosia Village & The Temple of Seasons ^^^^^^^^^^^^^^^^ ````````````````````` Head east from the Village to get to The Temple of Seasons head up and the spirits of the Four Seasons will tell you how they have waited for you (and subtley fight over which season is better), keep heading up to enter the temple. Walk through the water up on the podium and you will be given the "Rod of Seasons", head out of the temple but walk south-east to the bluish Tower of Winter, once inside hit the switch with your Boomerang and go across the lava pit then follow the stairs up to the Winter Spirit and she will bless The Rod of Seasons with the wintry chill of the Power of Winter. Exit the tower now and go to the vortex, to get back to the overworld. Woods of Winter ``````````````` Once you walk to the right, Sokra will hop down and tell you to use the Rod while standing on the Tree Stump. So do it and it will become Winter. Now head roughly east until you get to an ice shaft with a Heart Piece then head north until you get to a house in a Summer Area then go left, jump on the tree stump and change the season to Winter. Go up the stairs on the right over the snow build up and fall down the chimney. This is Holly's House and she is snowed in, so talk to her and she'll give you the Shovel to clear the snow from the front of her house. Now exit and move the snow out of the way, go south now until you get to the Heart Piece again then go left and change the season to Winter again. Now go left, up and move the snow out of the way to go right. Hit the tree by the owl statue to get Mystery Seeds, Mystery Seeds brings things to life. So anyway go up, left and into the Snake's Remains. ------------------------------------------------------------------------------- Level 2 - Snake's Remains ------------------------------------------------------------------------------- 1 2 3 4 5 6 _ _ Places of Interest A |_|_|_ _ _ Entrance- H-3 B |_|_|_|_| Boss- D-6 Mini-Boss- B-3 C |_|_|_| Small Key- G-2, F-5, F-1 D _ _ |_|_| Dungeon Map- E-3 E _|_|_|_ _|_| Compass- G-4 F |_|x|_|_|_|_| Boss Key- B-6 G |_|_|_|_|_| Power Bracelet- E-2 H |_|_| Gift of Time- E-6 H-3 Use Ember Seeds on the two torches to open up the doors then go left. H-2 Open the chest in this room to get 5 Rupees then go up to G-2. G-2 In this room kill all the Ropes (Snakes), collect the Small Key then go back down, right, up and then right to G-4. G-4 Kill the Ropes that fall down then move the middle right block right to uncover a chest with the Compass inside. Head left then up to F-3. F-3 Kill the Moblins and Ropes to open the door, then Bomb the left wall where the arrow of blocks is pointing to uncover a room full of Rupees. Then exit this room and use a key on the door above to go up. E-3 Hit the both of the Bumper Beetles into the pit to open the door then head left. E-2 Throw bombs over the pit at the Pig Warriors to kill them. You can refill on Bombs by slashing the Item Bushes. Once all killed, open the chest that appears to get the Power Bracelet. With it you can lift rocks/pots and do other actions using strength, now exit right. E-3 Lift all the pots to get to the chest then open it to get the Dungeon Map. Go down then right to F-4. F-4 In this room kill all enemies then move the block in the far right to the right to open the door to go right to F-5. F-5 Quickly run past the giant spikes to the chest to get a Small Key then head down through the exit on the right to G-5. G-5 To Push the rollers out of the away, equip the Power Bracelet and hold the button while your pushing it. Do that to the rollers to get to the stairs in the bottom right corner of the room, you'll appear in the overworld so collect the Gasha Seed then head left and down the stairs and you will appear in G-1. G-1 In this room there is a Deku Scrub on the right that you can buy 10 Bombs off him for 30 Rupees. Head up to F-1. F-1 You need to get to the chest really quick or it will disappear. Run diagonally up-right and Bomb the Cracked Block above to destroy it, then run diagonally up-left and Bomb the Cracked Block above, now run to the left and Bomb the Cracked Block, walk right then down and Bomb the Cracked Block below, now Bomb the Cracked Block just below the last Cracked Blocks you destroyed, head right and Bomb the Cracked Block on you right. Now quickly head to the chest and open it for a Small Key. Backtrack all the way to the room with spikes (F-5). F-5 Head right to F-6. F-6 Bomb the weak blocks and then go down the stairs on your right to a basement. To get past the spikes walk up to the ledge so the Thwomp pounds then run on top of it and then over to the other side of the pit, to pass the Thwimps just go down the ladder then quickly run across past them and now go up the ladders to A-2. A-2 Move the roller to your right out of the way, collect the 10 Rupees from the chest then go right. A-3 Get the rollers out of the way without standing on the weak floors for too long. Lift the pots out of the way then use a Small Key to get past the locked door to go down. B-3 This room has the mini-boss Facade from Link's Awakening. (See the Bestiary for info on him). Once he's dead head right twice to B-5. B-5 Use a Small Key on the locked block, head right and then down to C-6. C-6 Make your way across the moving platforms anti-clockwise around the room over to the right side, then go up. B-6 Get the Boss Key from the chest then Jump down and go left twice to B-4. B-4 Move a pot out of the way and bomb the weak wall below to go down. C-4 To kill the Pols Voice (Rabbits) throw bombs into their cages, once they are dead the door will open and you can go right, jump in the round-about and go down to D-5. D-5 Walk over the moving platforms, move the pots out of the way and then use the Boss Key on the Boss Door to head right. D-6 You get to fight yet another boss from the first Zelda, Dodongo (See the Bestiary section for info). After he's dead collect the Heart Container and head down to collect the Gift of Time. ------------------------------------------------------------------------------- Quest for the Bright Sun ------------------------------------------------------------------------------- Woods of Winter ``````````````` Head left by picking the rock up that's in your way, head up and change the season to Winter & then make your way to Horon Village. Horon Village & North Horon ^^^^^^^^^^^^^ ``````````` From the Horon Village head up until you get to the place one screen left of were you met Din. Move the rocks out of the way, Now please NOTE: If you want Dimitri or Moosh make sure you have their respective Flutes before you walk up to the next section, as this is the time when the game permanently allocates which Animal Friend you will get. So if you want Dimitri get the Strange Flute from the Subrosian Dancing Game before heading up or if you want Moosh buy the Strange Flute from the Horon Village Store before heading up. Anyway, head up until you get to another tree bearing strange seeds, so hit it to acquire the Scent Seeds. Scent Seeds are basically like the bait in the original Zelda (i.e They lure enemies away from you like a diversion). Head right and down then enter the Blaino Gym. Inside is Blaino talk to him to fight him in a Boxing match (It costs 10 Rupees). The first person to step out of the ring loses. Anyway just punch him when his guard is up so he goes out of the ring, once he steps over the line he loses and you will be awarded Ricky's Gloves. Now exit the Gym and go up, left, down, left, up and then left. Holodrum Plain `````````````` Go left then up and talk to the Kangaroo. Since you have his gloves he will let you ride in his pouch and if you didn't acquire the Strange Flute he'll give you his Flute so you can call him any time, his name is Ricky. Head south over the holes until you can't any more then go left, up, up and over the ledge and then up. If he didn't give you the Ricky Flute he will leave you now. Head up then left to another tree bearing seeds. Spool Swamp ```````````` Hit the tree to obtain the Pegasus Seeds, Pegasus Seeds let you run fast like the Pegasus Boots did in Link's Awakening. Now go down, left, up, up, right and enter the Floodgate Keeper's House, he has lost his key to work the Floodgates. Hit the switch inside to drain the water from his pond, this uncovers the Floodgate Key so collect it. Exit the house then go down the stairs on the right in the drained pond. In this cave use the Pegasus Seeds, stand on the switch then quickly run over the bridge before it dismantles. Move the rock closest to Link up, then move the one next to it down, pick up the stone ahead then move the bottom rock left and the middle rock up and now you can go down the stairs. Head left pick up the rocks and walk over the shallow water and then head right, lift the rocks the go up the stairs. Now head up and exit via the stairs. Now go down all the way then right and use the Floodgate Key on the lock, this drains the water of the Spool Swamp. Now head left up and right, there is Sokra he tells you need another Power of the Seasons. Anyway jump down off the ledge into the shallow water then go down three times. ------------------------------------------------------------------------------ Now the walkthrough splits in three ways: If you have Ricky's Flute ************************* Go left then call Ricky and use him to jump up on the ledge, then go around and down. Now use Ricky's Hurricane Punch to remove the bushes then continue down over the holes, go up the right path, move the rock and enter the vortex. If you acquired the Strange Flute via the Subrosia Dancing Game *************************************************************** Go right then up, you will find Dimitri being attacked by the Great Moblin's Henchmen. Talk to the green one and give him 50 Rupees then 30 Rupees and they will bugger off. Now talk to Dimitri and your Strange Flute will become Dimitri's Flute. With him head down twice and then you will dismount off him because he want's you to try and pick him up. But anyway head left via the lower path, left, go up the right path, move the rock and enter the vortex. If you bought the Strange Flute from the Horon Village Shop *********************************************************** Go left then up and you will find Moosh being attacked by Pig Warriors because they fed him their Spring Bananas and he still wouldn't move, when they see you they scurry. So go up and talk to him, but.. the Pig Warriors suddenly come back so kill them all and then talk to Moosh again. Now your Strange Flute will become Moosh's Flute, use it to call him whenever you want. Head down, right, fly over the gap and head down, Fly over the next gap and head down, right, left via the lower path, left, go up the right path, move the rock and enter the vortex. ------------------------------------------------------------------------------- Subrosia Village & Subrosia Seaside ^^^^^^^^^^^^^^^^ ```````````````` Go left, down and start digging in the beach using your Shovel dig everywhere until you find the Star-Shaped Ore . Once you find it head roughly north to the Subrosia Market, walk up to the Ribbon and select it to swap it for the Iron Star. Now head down to the beach again but this time head right, then down and talk to Rosa, you will give her Ribbon back and in return she will open the locked doors in Subrosia. From the beach head north past the Market, she will open up the locked doors in the passage so you can get to the northern part of Subrosia. Now head east to The Temple of Seasons. The Temple of Seasons ````````````````````` Get her to open the north-west Summer Tower. Move the rocks out of the way and climb up to get the Rod of Seasons charged with the warm Power of Summer which has the warmth of a summers day by the Summer Spirit. Now head back to the Overworld via either one of the vortexs. Spool Swamp ```````````` Head to the Tree Stump in north Spool Swamp, use the Rod of Seasons on it to change the season to Summer then head up and climb the vines to get into the Poison Moth's Lair. ------------------------------------------------------------------------------- Level 3 - Poison Moth's Lair ------------------------------------------------------------------------------- 1F 1 2 3 4 5 Places of Interest _ _ _ Entrance- B1F E-2 A _|_|_|_|_ Boss- B1F C-3 Mini-Boss- B1F D-3 B |_| _ |_| Small Key- 1F: E-4 C |_|_|_|_|_| B1F: A-4 D |_|_|_|_|_| Dungeon Map- 1F B-5 E Compass- 1F A-2 Boss Key- B1F D-1 B1F Roc's Feather- 1F B-1 1 2 3 4 5 Bright Sun- B1F B-3 _ _ A |_|_|_| B _ _|_|_ _ C |_|_|_|_|_| D |_|_|_|_|_| E |_| |_| B1F E-2 Go up. D-2 Use your shield to flip the Spiny Beetles then slash their underbelly's to kill them, once they are all dead the top door will open and you may proceed up. C-2 Now head right until you get to a room with Wall Masters (C-5). C-5 Kill all of the Wall Masters then push a pot from the far right corner of the room over on top of the switch to open the door, then proceed down. D-5 Head left then down to E-4. E-4 Use your Power Bracelet to move the rollers to get to the chest with the Small Key then exit the room, go right and up the stairs to 1F, D-5. 1F D-5 Ignore the Pols Voice and move the far right block up then head up. C-5 Kill the Moldorms and a chest will appear with Bombs inside, use them to Bomb the wall above with the pattern. Head up. B-5 Get the Dungeon Map from the chest, then exit the room and head down. D-5 Move the block next to the one you moved before down, move the third block from the bottom to the left the second block from the bottom down to go left. D-4 This room has a puzzle in which you must push a group of statues around in the bottom of the room around so they much the statues in the top of the room. To solve it follow these 3 steps: 1. Move the two far right Red Statues and the two far left Grey Statues down, the statues should look like this now: _ _ _ _|R|_|G|_ |G|G|¯|R|¯|R| ¯ ¯ ¯ ¯ 2. Move the far left Red Statue right, move the Red Statue which is now below one you just moved right, they should now look like this: _ _ _ _ |R|G|_ |G|G| ¯|R|R| ¯ ¯ ¯ ¯ 3. Now move the far left Red Statue down. And then move the far right Grey Statue left two spaces then down, the statues now should look like this: _ _ _ _ _ _ |G|G|G|R|R|R| ¯ ¯ ¯ ¯ ¯ ¯ Now head left through the newly opened door, then two screens left and one screen up to room C-1. C-1 Drop down and collect the 30 Rupees from the chest then go up the stairs and use the Small Key on the locked door to head up. B-1 Kill all the Mimics the open the chest to get Roc's Feather. Exit the room. C-1 Jump on the moving platform then down the hole near the far left wall to B1F, C-1. B1F C-1 Head down the stairs above. Jump across the really high blocks to the next screen. Then jump down to the platform below, jump to the right and climb the ladder, jump to the platform on your left, and climb the ladders across through the small gap and then head up the ladder and out of the basement. A-2 Jump on the blue trampoline, open the chest for the Compass then drop back down. Move the trampoline down to the other purple square in the bottom-right corner then jump on it to get to the other side of the higher level. 1F A-2 Go right. A-3 Use a combination of the Power Bracelet to move the rollers and Roc's Feather to jump the spikes to go right to the next room. A-4 Go down the stairs. B1F A-4 Move the trampoline left, down and then over to the brown square. Jump on it to get to a small room with a chest containing a Small Key, then drop back down and go down the stairs to another basement. Make your way across to the other side of the basement using Roc's Feather to cross the platforms then go up the ladder to C-4. C-4 Jump onto the moving platform then to the other side when it gets close to it. Then go right, down, left to D-4. D-4 Jump the button to prevent the bridge from falling. Before going through the locked door, go up the steps and head around the path (jump over the Trap) to the chest with a Gasha Seed, then use a Small Key on the locked door and head left. D-3 Now you will fight the mini-bosses which are Calamareye (see the Bestiary for info). Once they are dead head go up the stairs that have appeared in the bottom right corner. 1F D-3 Head left to screens then flip over the gap (you will jump automatically jump over it when you hold up). Then go and fall down the big hole. B1F D-1 Now in this room quickly run anti-clockwise to avoid the big-spike, push the fourth block down on the right side into the abyss then jump across and collect the Boss Key. Now move blocks out of the way to exit right, go down and jump on the warp to B1F, D-3. D-3 Go up the stairs. 1F D-3 Walk left till you see a ledge then flip over it and go right, open up the Boss Door and head up. C-3 Now you will fight the boss Mothula (see the Bestiary for info). After it is dead collect the Heart Container, go down the stairs and go up to collect the Bright Sun. ------------------------------------------------------------------------------- Quest for the Soothing Rain ------------------------------------------------------------------------------- Spool Swamp & Holodrum Plain ```````````` `````````````` Head right, then go up the stairs. Now head to the screen below Ricky's Pen via over the gaps with Ricky & Moosh and via sea with Dimitri. Go right two screens, jump over the hole and up through the hollow tree. Natzu Prairie/River/Wasteland ````````````````````````````` If your Animal is Ricky or Moosh hit the red switch to make the bridge go out. ------------------------------------------------------------------------------- Now using your Animal make your way over to Sunken City, here is how for each animal: Ricky ***** Now go up one screen and call Ricky if you already aren't already on him, then jump up on the ledge, go right, right, right, down, down, Hurricane Punch the bushes then jump across the gaps and down, jump up on the ledge and go up, right, up, around and down, down, jump off the ledge, then go up, up, up, right, right, right, down and then right to enter Sunken City, Ricky hates water so you can't use him in here. Dimitri ****** Head right and into the water. Now swim right three screens, up, right, right, dismount off Dimitri and throw him over the gap. Now jump back on him and head down then right into Sunken City. Moosh ***** Head right, fly over the gap and head right, fly over the gap on your right then fly up over the gap above you then head up, right, down, right, up, right, right, fly over the gap then head down and then right to enter Sunken City, Moosh hates water so you can't use him in here. ------------------------------------------------------------------------------- Sunken City ^^^^^^^^^^^ Jump over the deep water then go, down, right, right and then up to get to a Tree bearing Gale Seeds. Gale Seeds carry Link to any trees bearing one of the five types of Seeds. Now head back in the direction you came from and if you got Ricky's or Moosh's Flute you will come to see Dimitri being attacked by some kids, talk to the middle kid he will let Dimitri go if you give him all your Bombs, so do so and Dimitri will help you! If you have Dimitri's Flute your should be riding on him at this moment anyway. So now take Dimitri up and climb up the waterfall ahead, then climb the waterfall on your left and into the Cave. Inside the cave are statues, move the 2nd Statue from the right to the right once, the 2nd Statue from the left up and then right and the far left Statue right twice and then up, now stand in the middle of them, charge up your sword and let go. Now jump over the deep water and up the newly made steps and collect the Master's Plaque, then exit the cave and go up the right waterfall, open the chest inside to get 50 Rupees then talk to the man on the other side of the cave, you will swap the Master's Plaque for Zora's Flippers. Now you can swim without Dimitri and dive, so exit the cave and dive on the right side of Ingo's House (in the NW corner of town) to find a secret underground grotto, follow it killing Cheep-Cheeps on the way and you will end up immerging on Mt. Cucco. Mt. Cucco ````````` Climb up the vines and then go up, right, up, up and then fall down the gap closer to you. And you will land on a vortex and will be taken to Subrosia. Subrosia Village & Treasure Grove ^^^^^^^^^^^^^^^^ `````````````` As you jump over the lava some Subrosians will bump into you, steal your Roc's Feather and then they will put a Fool's Ore in your hands instead. Head left and enter the house, after the thieves scurry off go left and then exit the house. This is much like the Hide & Seek game you played with Rosa except it goes for 5 screens and there are two Subrosian to hide from. So follow them until they bury your Roc's feather in a red square, then dig it up with your Shovel and you will bury the Fool's Ore in it's place. Now backtrack until you leave the thieves house. Head right two screens, jump over the lava and go down the stairs. Make your way across the lava in the cave by jumping across the platforms before heading up the ladder collect the Gasha Seed below. The Temple of Seasons ````````````````````` Enter the Spring Tower and make your way up to the Spring Spirit to get the Power of Spring which is spring dew for the Rod of Seasons. Back track and enter the vortex you came from to go back to the Overworld. Mt. Cucco & Goron Mountain ````````` `````````````` Hop down and change the season to Spring, head right and there is Moosh the Bear. He wants Spring Bananas. So slash the flowers and head up, pick up the "Flying Blue Cucco" with the Power Bracelet then press the A button repetitively until you end up on the higher ledge, then head up into the cave. Jump across the gaps to get to the stairs to go up them and then hit the Palm Tree to get the Spring Bananas. Drop down off two ledges then enter the cave. This can get tricky, use the fast moving platform to get to the button to press it down and then to the Magic Ring that falls down. Exit, drop down & give Moosh the Spring Bananas so you can ride on his back. Head left until you get to the snowy Goron Mountain. Head up and fly Moosh over the crevices to get to the Dragon Key. Now go back to Mt. Cucco and change the season to Spring, then head left three screens and jump in the flower to spring up to the higher platform. Now go up, right, change the season to Winter then go left, left, up the stairs, right and then into the cave. Make your way through the various rooms of the cave until you get to the top. Then use the "Flying Blue Cucco" to get over the large chasm & use the Dragon Key on the lock. Now go left & drop down, right, change the season to Summer and then enter the Dancing Dragon Dungeon. ------------------------------------------------------------------------------- Level 4 - Dancing Dragon Dungeon ------------------------------------------------------------------------------- 2F 1 2 3 4 5 6 Places of Interest _ _ _ _ Entrance- 2F D-3 A _ _|_|_|_|_| Boss- B1F A-4 Mini-Boss- 1F C-3 B |_|_|_|_| Small Key- 2F: B-3, A-3 C |_|_|_|_|_ 1F: C-6, A-3, A-4 D |_|_|_| Dungeon Map- 1F C-2 E Compass- 2F D-5 F Boss Key- 1F C-5 Slingshot- 1F F-3 1F Soothing Rain- B1F A-5 1 2 3 4 5 6 _ _ _ A _ |_|_|_| B |_|_|_|_ _ _ C |_|_|_|_|_|_| D |_|_|_|_| E _|_| F |_|_| B1F 1 2 3 4 5 6 _ _ _ A _|_|_|_| B |_|_| C E E F 2F D-3 Head up. C-3 Kill all the Skull Knights in the room, then move the second block from the right down to get to the Chest (which has some Bombs inside), now jump into the mine cart which will take you to B-2. B-2 Kill any Keese or Skull Knights that get in your way and Bomb the crack in the right wall. And then head through the hole. B-3 This room is a puzzle. Just pick up the middle-top and the middle-bottom pots then you should have no trouble moving the 7 pots that are left on the buttons. Once you've done that get Link to stand on the last button so a Small Key falls down, collect it then head left and jump on the mine cart, make sure you hit the switch with your sword to change the tracks so the mine cart head left to C-1. C-1 Move the blue statue on the button in the top-left corner of the room and then head up. B-1 To get to the stairs move the far right block up, the 3rd block from the left up and then the 2nd block from the left to the right, then head down the stairs. 1F B-1 Make your way through the maze (avoiding the Wizrobes) and go down one room then right to get to the Chest with the Dungeon Map. Then go back to the left and go down the stairs in the bottom-left corner of the room. This basement is slightly tricky, the first screen is pretty simple just jump across the platforms and avoid falling or link will become a shish kebab. But the second screen is hard, the only way to get over the dissolving blocks is to hold right and jump like crazy when the block right on the edge of the ledge materialises. Anyway, once you do it head up the ladder. C-6 Light the torch to be able to follow the path. Just make your way over to the chest with the Small Key inside then head back and go down the stairs. Now backtrack all the way to the first room of the dungeon. 2F D-3 Then use a Small Key to go through the door on the right. D-4 Bomb the right wall and go right again. D-5 Kill all the Stalfos and Keese in the room then move the block on the right side of the room to uncover a chest. The chest has the Compass inside. Exit this room and then head up to C-4. C-4 Submerge under the spiked rollers to be able to head up to the next room unharmed. B-4 Avoid the enemies and jump across the platforms to get to the mine cart, jump in it and hit the switch only once. Then jump back on it so it takes you to room A-3. A-3 Kill all the enemies and a Small Key will, fall into the water so dive where it landed to collect it. Jump in the mine cart to head back right to A-5. A-5 Kill the Stalfos and then use a key to dissolve the lock so you can go right. A-6 Kill all the Skull Knights in the next room and some steps will appear. Go up them then use a Pegasus Seeds so you can gain enough speed to jump all the gaps to your left with the Roc's Feather, then go down the stairs. F1 A-5 Head down the steps and move the bottom block down so you can get to the mine cart, jump in it so you are taken to the room A-3. A-3 Open the chest in the top-left corner of the room to get a Small Key, also the Deku Scrub in this room is selling 10 Ember Seeds for 20 Rupees. Anyway, head down to the room. B-3 Jump over the spikes to head down again. C-3 This room has the mini-boss Agahnim (see Bestiary for info). Once he is dead go down. D-3 Jump in the mine cart, it will take you to E-4 E-4 Go down and then use a Small Key to go left through the locked door. F-3 Use a Pegasus Seeds then move the statue out of your way and bolt around the maze to the chest. In the chest is the Slingshot. Now hop down, head right, up and jump in the mine cart. D-3 Jump in the mine cart again but hit both of the switches to your right so you end up on the far right intersection. Thus the other side of E-4. E-4 Now go up and then right. D-5 Head to the right side of the room, use a Pegasus Seeds then jump across to the Locked Block with Roc's Feather. Use the Small Key on the block then head up. C-5 Dive in the small pool of water on the right to get the Boss Key. Now backtrack all the way to the room A-3 (the room with the Deku Scrub). A-3 Jump in the mine cart. After you have finished your ride equip the Slingshot with Ember Seeds, jump back on the mine cart and light all of the torches. Then head down. B-3 Jump down past the spikes to the right then go and up, right and collect the Small Key from the chest. Now head to the room to D-3 (The room just below the room you fought Agahnim). D-3 Move the block third from the left down to block the spike then head down and shoot the switch with your Slingshot. Now climb aboard the mine cart again and it will take you to D-2. D-2 Kill all the Wizrobes then head up. C-2 While avoiding the Beamos, use the Small Key on the lock and then head down the stairs. B1F B-2 Use the Slingshot with Ember Seeds on the two torches across the abyss to retract the bridge. Now go right then up. A-3 Jump on the moving platform and avoid the Kesse and then open the Boss Door with the key. Head right. A-4 Now it's time to fight the Boss, who is the Gohma (see the Bestiary for info). After it's dead, pick up the Heart Container and then head right. A-5 Collect the Soothing Rain. ------------------------------------------------------------------------------ Quest for the Nurturing Warmth ------------------------------------------------------------------------------ North Horon ``````````` Go to the screen in North Horon where you met Din, then head down from here and jump over the gap to get into the water/ice and head down. Eyeglass Lake ````````````` Go right & then go into the vortex to Subrosia. Subrosia Village & Lava Lake ^^^^^^^^^^^^^^^^ ````````` Head roughly south and then when you get to the volcano follow the lava flow all the way to the Bomb Flower and use the Power Bracelet to uproot it. Backtrack to the screen just above the volcano then go left, left, up, pick up the stone, use a combination of the Pegasus Seeds and Roc's Feather to jump the gap and then go left and then up. The Temple of Seasons ````````````````````` Head west to get to The Temple of Seasons. Now head to the Autumn Tower in the North East and talk to the Furnace Chief (He is wearing a headband), he will use the Flower Bomb to open up the entrance to the Autumn Tower. So now go up there and get the final Power of the Seasons for the Rod of Seasons. Now backtrack to the vortex you came from and jump on it to go back to the Overworld. Eyeglass Lake ````````````` Now head up and when you get to a stump change the Season to Autumn. Now to get to the Unicorn's Cave head up, right, and pick the Mushrooms up out of the way. ------------------------------------------------------------------------------- Level 5 - Unicorn's Cave ------------------------------------------------------------------------------- 1 2 3 4 5 6 7 Places of Interest _ Entrance- H-3 A _ _ |_| Boss- B-5 Mini-Boss- F-6 B |_|_|_ _|_| Small Key- E-4, D-1, G-2, F-3, G-4 C _|_|_|_|_|_ _ Dungeon Map- C-4 D |_|_|_|x|_|_|_| Compass- F-1 E _|_|_|_|_|_|_| Boss Key- C-5 F |_|_|_|_|_|_| Magnetic Gloves- B-1 G |_|_|_| Nurturing Warmth- A-5 H |_|_| H-3 Go up, right and then hop on the mine cart closest to you (make sure you hit the switch so you head directly up to room E-4. E-4 Climb the steps and go right, climb down the stairs and then head right to E-5. E-5 Kill the Knight then move the lone block to the right and a Magnetic Ball will fall down, this is for use later. So now head back to the room that has the two mine carts and jump on the one to the right this time. As last time hit the switch so the mine cart goes directly up to E-4. E-4 But this time it will take you to the middle of the room where there is a chest, open it to get a Small Key. Then jump back on the mine cart so it goes back down then jump on it again, hit the switch again so the mine cart heads right to F-5. F-5 Go down the stairs to the basement. Head left jumping past the Podobos (Fireballs), now in the next section wait by the Thwomps so they fall down then jump on them so you can get to the ladder to head back up to the surface and to room C-3. C-3 Head right. C-4 Kill all the Zols and Gibdo so a chest appears, it has the Dungeon Map inside. Once you have got it go left two screens. C-2 Head up the steps and up a screen then jump down into the water. Use a Small Key on the door to the left and enter it. B-1 Collect the Magnetic Gloves from the chest then use it to move the Magnetic Ball on to the button. Exit the room and head down. C-2 Move the left block down, the right block down and then the middle block either left or right to continue. Head right and go down the stairs to the basement. Bomb the blue cracked blocks so you can head left. Jump from platform to platform avoiding the sonic booms from the gargoyles, to get to the ladder up to the surface. D-3 Move the Armos Statue down three times, right twice then up once and then the door will open. Go down and then left. E-2 Climb up the steps on the right and open the chest to get a Large Blue Rupee worth 100. Then head up to D-2. D-2 Kill all the enemies in the room (Use the Magnetic Gloves to remove the masks from the Hiploops's to open the door on the left. D-1 Kill all the Armos Knights but remember the order you kill them as you must open the four chests that appear in the same order you killed the Armos Knights to get 1 Rupee, 10 Bombs, 4 Ember Seeds & a Small Key. Then head right, down, move the Magnet Ball with the Glove then head down. F-2 Kill all the enemies this room so the door on the left opens then go through it. F-1 Follow the moving path to the chest then open it to get a Compass. Exit and head down twice. H-2 Stand on the yellow square and use the North polarity so you get pulled across the gap, head up and open the chest for a Small Key. Now go down, stand on the right side of the Magnetic Pole and use the South Polarity so you get repelled across the gap. Go right, up, right to the room with the mine carts (G-4). G-4 Jump in the left mine cart. If the track is not curved hit the switch so it heads left. F-3 Use the North Polarity so you get attracted to the Magnetic Pole, then when you are on the left side of the pole let go and hold the button down again to use the South Polarity so you get repelled over to the chest which has a Small Key inside. Use the same technique to get over the gap again and jump in the mine cart to G-4. G-4 Now go left twice, up twice, right, up and go down the stairs into the basement. Head right, Bomb the blue cracked blocks and then head right all the way to the ladder up. F-5 Stand below the Magnetic Pole and use the South Polarity so you get repelled over the gap, jump in the mine cart to your left and open the chest it takes you to so you get the Small Key inside. Jump back into the mine cart to go back and then head right using a Small Key on the locked door. F-6 In this room you will fight the mini-boss Syger (see the Bestiary for info). Once Syger is defeated head up then right. E-7 Stand on the switch above and then head up and then quickly head left. D-6 You must kill all the Magnet Guys to open the door on the left. Use the Magnetic Gloves to suck in the little Magnet Guys and then slash them your Sword to kill 'em, once they are dead head left. D-5 Using the South Polarity face up to the Magnet Ball then walk a little to the left so the Ball comes down to within 2 squares of Link, head to the far top-right corner and using the North Polarity repel the Ball to the far left side of the room. Now backtrack to the room one screen above where you fought Syger (E-6). E-6 Use a Small Key to head through the door on your left. E-5 Using the South Polarity to attract the ball move it so it is on the button. If the ball isn't there you will have to kill the Darknut and move the lone block on the other side of the room for it to appear (see the start of the walkthrough for this Dungeon). Once the door is open head up through the newly opened door. D-5 Using the South Polarity again use the Magnetic Ball as a shield against the flames to get to the locked door. Then head up using a Small Key on the locked door and go down the stairs to another basement. Use the North Polarity to rise up to the ledge, then jump across to the ladder down. Go down it, jump across the conveyor platforms then use the North Polarity to get up so you can collect the Boss Key. Now backtrack again to the room one screen above where you fought the Syger. E-6 This time use a Small Key on the locked block and then go down the stairs to yet another basement. Jump on the moving platform, use the North Polarity to rise up and then drop on the other platform, head left, use the South Polarity to repel Link up to the ladder up. C-5 Move the pots on the left out of the way, then using the North Polarity again attract Link up over the gap, attract Link right over the gap then head up and attract Link left over the gap. Then head up and use the Boss Key to head up to the fight with Digdogger. B-5 Once he is dead collect the Heart Container and then head up. A-5 Collect the Nurturing Warmth. ------------------------------------------------------------------------------- Quest for the Blowing Wind ------------------------------------------------------------------------------- Subrosia Village & Horon Village ^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^ Firstly go to the Subrosia Market and buy the blue card for 5 Ore Chunks. This is the Member's Card to the Horon Village Shop. Then go to the basement of the Horon Village Shop and buy the Treasure Map for 200 Rupees. Now look at your map, there are now sparkles. These sparkles show you there is treasure in that square on the map. The four treasure are acquired by: NOTE: The Locations of the Round Jewel and sometimes the Pyramid Jewel change in a Linked Game. See the Linked Game Changes sections for their new locations. Round Jewel Swim to the sparkle on the map in Holodrum Prairie then enter the hole in the tree and talk to the Wise Old Man to get the Round Jewel. Pyramid Jewel In the same screen the entrance to the Dancing Dragon Dungeon, dive in the far top- right corner. Then swim along the tunnel to collect the Pyramid Jewel. Square Jewel Using the tree stump in Spool Swamp change the season to Winter then head roughly south to the sparkle directly below you on the Map (You may have to use a combination of Pegasus Seeds and the Roc's Feather to cross some gaps). Then move the snow out of the way using the Shovel and Bomb the rocks to open up a cave. Enter it and open the chest to get the Square Jewel. X-Shaped Jewel In Western Coast there is a torch, light it using the Slingshot equipped with Ember Seeds and then cross the bridge. Then use Mystery Seeds on the Question Mark Rock Formation and it will turn into a Moldorm. Quickly kill it then open the chest to find the X-Shaped Jewel. Tarm Ruins `````````` Once you have all four, use a Gale Seed to travel to the Pegasus Seed Tree in Spool Swamp. Then go right and up to get to the Tarm Ruins and insert all the jewels in the holes to open the gate. Then head up and change the season to Summer. Now climb the vines up, go left and then climb down the vines and move the Armos Knight Statue to the left so some steps appear. Now climb the vine up, go right, climb down the vine and change the season to Winter. Go left and climb up the steps and to the next screen. Move the two lowest Armos Knight statues to the right and then change the season to Autumn. Now go right and move the Mushrooms out of the way to go down the stairs. Use your shield to deflect the seeds back at the Deku Scrub to stun it then talk to it, it will tell you the directions to the Tarm Ruins. Now go back up the stairs, move the Mushroom out of the way and then go left, up and move the Mushroom's out of the way. Go left, down and left to get to the Lost Woods. Lost Woods `````````` You can get the Noble Sword here, see the Swap Chain info in the SIDE-QUEST section for instructions on how to get it. Anyway, change the season to Winter then head left, change the season to Autumn then head down, change the season to Spring and then right and then finally change the season to Summer and head up to get through the Lost Woods. Tarm Ruins `````````` Now go up, up, right and change the season to Winter. Then go down, right, move the snow out of the way with the Shovel and then head up, up, left and move the lower Armos Knight to the right, jump down and change the season to Spring. Now use the flower to bounce up and then head left over the bridge. Suddenly a man with a Cane will appear and laugh maniacally a lot O_o. After he is gone enter the Ancient Ruins. ------------------------------------------------------------------------------- Level 6 - Ancient Ruins ------------------------------------------------------------------------------- 5F 1 2 3 4 5 Places of Interest _ Entrance- 1F D-3 A |_| Boss- 5F A-3 Mini-Boss- 3F A-2 B |_| Small Key- 2F: B-3, B-2 C 1F: A-2 D Dungeon Map- 1F B-2 Compass- 1F B-4 4F Boss Key- 2F C-1 1 2 3 4 5 Magic Boomerang- 3F C-4 _ _ Blowing Wind- Overworld A |_|_| B |_|_| C D 3F 1 2 3 4 5 _ _ _ A |_|_|_| B |_|_|_| C |_|_|_| D 2F 1 2 3 4 5 _ _ _ _ A |_|_|_|_| B |_|_|_|_| C |_|_|_|_| D 1F 1 2 3 4 5 _ _ _ _ _ A |_|_|_|_|_| B |_|_|_|_|_| C |_|_|_|_|_| D |_| |_| |_| 1F D-3 Go up twice. B-3 Go in the round-about then head right twice. B-5 Collect the 5 Rupees from the chest then head down. C-5 Bomb the bottom wall to get into a room full of rupees below. Then exit the room full of Rupees then go left, left, up and in the round-about again but this time you will be taken to the left. So go left and up to A-2. A-2 Push the Bumper Beetle into the abyss then use your Boomerang to turn the Spark into a Faerie, then use the South Polarity of the Magnetic Gloves to attract the Magnetic Ball towards while Link walks up so the ball goes as high as it can then use the North Polarity to repel the Magnetic Ball all the way to the left. Then jump over the gaps to get to the far top-left corner. From here use the South Polarity while walking right so the Magnetic Ball moves up, right and over the gap to the platform with Link. Then repel the ball down using the North Polarity down over the gap. Jump over to the ball then using the South Polarity move the ball over to on top of the purple square. Then use the North Polarity so it goes over the gap while walking Link to the far right of the room. Then finally use the South Polarity to attract the ball to so it sits on top of the button. Then collect the Small Key and exit the room. B-2 Go down then head up the steps on your left and go up. Collect the Dungeon Map from the chest then head down, kill all the Ropes (Snakes) and then move the lone block to open the door and head right. C-3 Use the Small Key on the locked block and then head up. B-3 Go through the round-about which will take you right. Now go right, right, down, left, left and then use the Magnetic Gloves to move the Magnetic Ball onto the switch to open the door so you can head left again. Go up, right and use the round-about again but this time it will take you up. A-3 Use the Magnetic Gloves to place the Magnetic Ball onto the button then go up the stairs in the far top-left corner. 2F A-3 Make your way through the maze of traps and head down. B-3 Open the chest to get a Small Key then head up to exit. A-3 Drop down the hole in the floor. 1F A-3 Go down and then take the round-about to the left. B-2 Then go down, right, up, and take the round-about left again. Then go down, right, up but this time the round-about will go right. B-4 Use the Small Key to go up, jump from moving platform to moving platform to get to the chest in the top-left as it has the Compass. Then jump from platform to platform to get to the right to head right. A-5 Stand on the button in the top right corner, then using a Pegasus Seeds and the Roc's Feather to take shortcuts quickly head to the top left corner of this room and head left and then go up the stairs. 2F A-4 Open the chest to get 10 Bombs and then Bomb the crack in the bottom-right wall, then head down. B-4 Open the chest in the middle of the room for a crappy 5 Rupees and then quickly head up and around to the left. B-3 Kill the Spiny Beetles and then move the Trampoline so it is on top of the purple square and then jump on it to head up. 3F B-3 Go down and then right. C-4 Open the chest in the next room to get the Magic Boomerang. Now kill all the Armos Knights with the Magic Boomerang and then when the door opens head left then drop down the hole in the bottom-left corner. 1F C-3 Go left, head up the steps and go up and then left. B-1 Open the chest in the top-right corner for 10 Rupees and then make your way through the maze of traps to the button in the bottom right corner, stand to the left of the spike so it just left and the quickly step on it and then head up through the newly opened door. A-1 Use the Magic Boomerang to curve around the statues to hit the crystal switch and then head up the stairs. 2F A-1 Go down. B-1 Use the Magic Boomerang to hit the moving crystal switch and then go down through the newly opened door and jump down the hole. 1F C-1 Head down, right a little, up and light all the torches with a Slingshot equipped with Ember Seeds and then head up the stairs that appear. 2F C-1 Go right. C-2 Equip Pegasus Seeds on one button and the Roc's Feather on the other and then collect the Large Red Ruby, now Indiana er... I mean Link has to run right, around and left then through the door before the room crushes him. So use Pegasus Seeds and jump over all traps in your way. C-1 Now collect the Boss Key and then exit the room and then go up the stairs. 3F C-2 Kill all the Skull Knights and then move the top left block to open the door, and then head up. B-2 Drop down the hole, head down and around and open the chest to get a Small Key and then hop on the trampoline to get back up. Use the Small Key to head up. A-2 Now you will fight the Mini Boss called Vire (see Bestiary for info). Go right. A-3 Run right past the traps, if you don't stop running you will be fine. A-4 Jump over the rollers when they roll towards you, then step on the switch in the corner and head down. B-4 Step on a switch; either Ropes will drop down that you have to kill in order for the stairs to appear or the stairs will just appear. Anyway go up the stairs. 4F B-4 Avoid the Wallmasters and head up. A-4 Kill the beetles by moving the Magnetic Ball over them using the Magnetic Gloves then head left. A-3 Using the Magic Boomerang make all the switches on the left red and then head down. B-3 Kill both of the Skull Knights and then move the trampoline all the way down to the wall and then four spaces to the right and then jump on it to head up a level. Hit the switch with your Magic Boomerang and then jump down the hole, go up the stairs on your left. 5F B-3 Move the block directly on you right to the right and then use the Boss Key on the Boss Door to head up. A-3 Now you will fight the Boss Manhandla, who like Aquamentus and Dodongo were from the first Zelda (see Bestiary for info). Once it is dead collect the Heart Container and then head up the stairs to collect the Blowing Wind. ------------------------------------------------------------------------------- Quest for the Seed of Life ------------------------------------------------------------------------------- Horon Village & Eastern Coast ^^^^^^^^^^^^^ ````````````` Warp to Horon Village and then head out the east exit of town. Go down through the hollow log to get to Eastern Coast. Head right until you get to a Skeleton Pirate, talk to him. Now head to a vortex that takes you to Subrosia, the one on Mt. Cucco is the closest unless you have retracted the bridge inside the cave in Horon Village. Subrosia Cemetery ````````````````` Enter the Pirate Skeleton House in the SW. Talk to the Ship's Captain, he has lost his Pirate Bell which he needs to get his Ship back afloat. So go up the stairs and talk to the Pirate Skeleton on the right, he will show you a sequence using the cupboards. If the cupboards are labelled 1 to 4 from the left to the right the sequence would be written as: 33211444. Now head up the stairs and enter the vortex to head back to the overworld. Horon Village & Eastern Coast ^^^^^^^^^^^^^ ````````````` Hit the switch to retract the bridge if you already haven't, this vortex can be easily gotten to via the stairs in south Horon Village. Exit the cave and then head to the Skeleton Pirate on Eastern Coast, talk to him then enter the sequence using the four skulls that the Skeleton Pirate showed you using the four cupboards. Now you can head up onto Samasa Desert. Samasa Desert ````````````` Find the buried Pirate Ship and enter it, then talk to the Red Skeleton Pirate inside. Exit the Ship and then head to the NE where there is a Oasis, pick up the Red Skull there. Carry it around all of the sand whirlpools in the desert until it's teeth start chattering this means you should drop down the nearest sand whirlpool with it. Collect the Rusty Bell that is down the sand whirlpool and then resurface via the stairs and then out the entrance to the cave. Now go into the buried Pirate Ship again and move the brown crate up out of the way and then go up the stairs. Subrosia Cemetery & Subrosia Village ````````````````` ^^^^^^^^^^^^^^^^ Once in Subrosia head to the Subrosian Smithy and talk to him, and he will restore the Rusty Bell into the Pirate Bell. Now take it to the Ship's Captain and talk to him and he will take Link in his Ship to the other Side of Western Coast. Western Coast & Graveyard ````````````` ````````` Depart from the ship then head up and enter the house. Open the chest for some Bombs and then throw a bomb over the hole at the crack in the wall. Then go right and exit via the doorway below. Change the season to Summer then go back into the house and out the other exit. Now go down, down, left, left, up via the vine, up and then go down the stairs to enter the Explorer's Crypt. ------------------------------------------------------------------------------- Level 7 - Explorer's Crypt ------------------------------------------------------------------------------- 1F 1 2 3 4 5 Places of Interest _ _ _ Entrance- 1F D-3 A _|_|_|_|_ Boss- B1F E-3 Mini-Boss- B2F E-3 B |_|_|_|_|_| Small Key- 1F: A-4 C |_|_|_| B1F: A-2, A-4 D |_| B2F: A-2, C-4 E Dungeon Map- 1F C-2 Compass- 1F A-2 B1F Boss Key- B1F A-5 1 2 3 4 5 Roc's Cape- B1F A-1 _ _ _ _ _ Seed of Life- B1F E-2 A |_|_|_|_|_| B |_|x|_|x|_| C |_|_|_| D _ _ _ E |_|_|_| B2F 1 2 3 4 5 _ _ _ A _|_|_|_|_ B |_|x|_|x|_| C |_|_| |_|_| D |_|_|_| E |_|_|_| 1F D-3 Go up, left, around and to the right and then up twice. A-3 This room has torches that are being blown out by a ghost, once they have all been blown out you will be taken to the start of the Dungeon. So quickly head right. A-4 Kill all the Wizrobes so a chest appears, open it to collect a Small Key. Now backtrack, left, down, down, left, around and to the right. C-3 Use the Small Key on the locked door to head right. C-4 Kill all the enemies in the next room and a chest will appear, open it to get a Magic Ring. Head up the steps on the left and go left and then up. B-3 Light the torches using the Slingshot equipped with Ember Seeds and a Ghini will appear. Swipe him a couple of times while avoiding his sword and he will dissolve. Now drop down and then head up. A-3 The curse has been lifted from the room. So Bomb the left wall and head through the opening to find a chest with the Compass inside. Then exit and move the rollers with the Power Bracelet to get to the stairs leading down. B1F A-3 Head left. A-2 Go up the steps and stand on the button so a Trampoline appears. Move it two spaces down, one to the left and then jump on it. But while Link is in mid flight land on the button close to him. Then collect the key that falls down and exit the room. A-3 Now walk near all the Armos Knights and kill them with the Magical Boomerang until you find the one that is a statue. Then move this one on to the button in this room and then head down. B-3 Make you way to the stairs going down and head down them. B2F B-3 Jump on the moving platform and when it gets to the other side, use the South Polarity of the Magnetic Gloves to repel Link across the gap and to the doorway leading up to A-3. A-3 Quickly head over the bridge and to the left. A-2 To get all the statues in their right place stand on the lower button on your left then the left button below you then the top button on your left and then finally the right button below you. Now collect the Small Key and then go right, down, use the North Polarity to cling to the Magnetic Pole then take the moving platform to the stairs leading up. B1F B-3 Now head down using the Small Key on the locked door. C-3 From the three blocks to the left of the Trampoline move the top and the bottom one right and then the middle one up. Then from the three blocks to the right of the Trampoline move the top and the bottom one right and then the middle one down. Then move the Trampoline left three spaces, up one and then jump on it to get to 1F, C-3. 1F C-3 Go left. C-2 Open the chest to get the Dungeon Map and the head right and drop down the hole. B1F C-3 Go through the locked door on the right. C-4 Use Pegasus Seeds to run fast and then Ember Seeds to light all the torches. Once that's done you will have to fight another Ghini, this time with a Lantern that spreads flames. After a couple of swipes he will dissolve so then exit the room and go left. C-2 This room would have been cursed, but since you killed the fire Ghini it is clear. Dive under the rollers to get to the stairs leading down. B2F C-2 Head left. C-1 Kill the Knight close to you and then use the Magnetic Gloves so the other two come over the gap, once they are both floating on top of the darkness stop and they will fall to their doom. Now cross the bridge, head up, hit the switch, head down over the bridge and then up. B-1 Use the North Polarity to attract Link to the turning Magnetic Pole above and then when he is to the right of the Magnetic Pole let go. Now using Pegasus Seeds and Roc's Feather jump up to the platform above and then left to the platform on your left. Now use the North Polarity to attract Link to the Magnetic Pole below and then when Link is to the left of it use the South Polarity to repel Link away from the Magnetic Pole. When Link is directly below the Magnetic Pole on the left quickly let go face up and use the South Polarity to repel Link over to the Platform with the Trampolines. Jump on the Blue Trampoline, kill the Stalfos and then jump back down the hole. Now jump on the Red Trampoline, make your way across the spikes and jump down the hole above. B1F B-1 Head up. A-1 Jump on the moving platform and then when it circles around the screen once jump up to the chest and open it to get the Roc's Cape. Now backtrack all the way to the room with the rollers and water (B1F C-2). C-2 From there head right, up and then down the stairs. B2F B-3 Make your way up like before. A-3 Go over the bridge and then jump down over the gaps on the right with the Roc's Cape to head right. A-4 Kill all the Magnet Guys, move the Trampoline all the way up and then jump on it and try to land on the moving platform. B1F A-4 Walk so you are just above the ledge on the left and then face right, use the South Polarity and then jump down off the ledge. Now put the Magnetic Ball on to the button using the Magnetic Gloves then open the chest that appears to get the Small Key. Now go left. A-3 Move the statue on to the switch and then head down, down, left and then go down the stairs. B2F C-2 Use the Small Key on the Locked Block, wait until all the tiles stop flying and then using the Roc's Cape head down. D-2 Go down, around the perimeter then up, drop down, kill the Moldorms and then head down. E-2 Use Pegasus Seeds and the Roc's Cape to get to the button and then jump back over the gap, move the block down out of the way and then head right. E-3 In this room you will fight the Poes (see the Bestiary section for info). Once they have been killed....er... exorcised head right. E-4 Go up the lower set of stairs, down the stairs to your right, up the stairs to your right, down the stairs below and open the chest for a measly 1 Rupee. Now go up the stairs, down the stairs above you, up the stairs above you, down the stairs to your right and then head up. D-4 Use the North Polarity to attract Link towards the Magnetic Pole then when he is below it use the South Polarity to repel Link over to the platform below. Now using the Roc's Cape jump over to the other platform. Then face left and use the North Polarity to cling to the Magnetic Pole then when you are to the left of the pole use the South Polarity then quickly cling to the Magnetic Pole which will be just above you with the North Polarity. Then when you are above it repel yourself over to the weak floor above using the South Polarity. Then jump down and over to the moving platform and then jump and head up. C-4 Kill all the enemies in the next room and then collect the Small Key. Then go back down. D-4 Head back to the moving platform then jump to the right. Head as far right as possible then push up and you will move the block out of the way. Now go up a screen and then head right through the locked door using a Small Key. C-5 Flip over the gap and head up. B-5 Go down the steps into the water and then head down. C-5 Use a Pegasus Seeds and jump down to land on the bottom switch, then jump up and land on the top one and then jump on the middle one. Go up the step that appeared, flip over the gap and head up. B-5 Step on the switch and then jump on the Trampoline and hold down to land on the moving platform. 1F B-5 Jump to the left from the platform and go down the stairs in the bottom left corner. B1F B-5 Hit both of the switches then jump and float over to the closed door then over to the other side and hit the blue switch. Then jump over to the door and head up. A-5 Kill all the Stalfos then open the chest to get the Boss Key. Now backtrack to the room with many stairs and Wizrobes. B2F E-4 Go up the stairs to your left, down the stairs to your left, up the stairs in the far bottom-right corner, then left and use the Boss Key to go left. B1F E-3 Now your will fight the boss Gleeok who is also from Zelda 1 (See the Bestiary for info). Once Gleeok is dead collect the Heart Container then head left. E-2 Collect the Seed of Life. ------------------------------------------------------------------------------- Quest for the Changing Seasons ------------------------------------------------------------------------------- North Horon ``````````` Use a Gale Seeds and warp link to the Scent Seeds Tree in North of Horon Village. From it go down, left, up, left, up, up and then go left through the hollow log. Temple Remains `````````````` Now while avoiding the Knights go up, jump over the pit using the Roc's Cape and head right, up, right and change the season to Autumn. Now head left twice and then up. Using Pegasus Seeds quickly run over the leaves as they will only hold you for so long and then head up, down via the path on the right, down and change the season to winter. Then head up, right, jump over the gap to the snow build up, then head down and enter the vortex. Subrosian Volcanoes ``````````````````` Head up the stairs and enter the cave. There is a Subrosian throwing good items into the lava pool, so join him and throw a Bomb in it. This will cause all the Volcanoes in the underworld to erupt, sending fire into the Temple Remains above. This clears the trees in your way while creating many streams of lava. Now exit the cave and hop on the vortex to go back to the Overworld. Temple Remains ```````````` Head up, jump over the lava and go right, down and change the season to Summer. Then go right, up via the vines, jump across the lava to go left and then jump over the lava and go up through the door. Use the North Polarity up between the rocks at the Magnetic Pole to cross the gap, then go far right and use the North Polarity on the Magnetic Pole below to cross the gap again and then head up the stairs. Move the far right rock down, then the upper rock on the far left to the left then the rock below down. And then head left and move the bottom rock up and then the top rock right and then head up the stairs. Head left and then go down the stairs. Head left via the top path and then go up the stairs. Go left, left, up into the temple and then jump in the vortex to take you to Subrosia again. Subrosian Volcanoes ``````````````````` Now head all the way up and enter the Volcano to get to the Sword & Shield Maze. ------------------------------------------------------------------------------- Level 8 - Sword & Shield Maze ------------------------------------------------------------------------------- 1F 1 2 3 4 5 6 Places of Interest _ _ _ _ _ _ Boss- B1F F-6 Mini-Boss- B1F B-4 A |_|_|_|_|_|_| Small Key- 1F: D-2, A-1, F-5, C-4, E-6 B |_| _ _ |_| B1F: F-4, E-4 C |_|_|_|_|_|_| Dungeon Map- 1F G-4 D |_|_|_|_|_|_| Compass- 1F F-2 E |_|x|_|_|x|_| Boss Key- 1F C-6 F |_|_ _|_| Hyper Slingshot- 1F G-3 G |_|_| Changing Seasons- B1F A-4 B1F 1 2 3 4 5 6 _ _ A |_|_| B |_|_| C |_|_| D _ |_|_| _ E |_|_|_|_|_|_| F |_|_|_|_|_|_| G |_|_| 1F E-1 Go up and then right to D-2. D-2 Hit the statue with no eye with the Slingshot the collect the Small Key that falls down. Now go left and then up twice. B-1 Kill all the Magnet Guys and then head up. A-1 Kill all the Gels and then bomb the cracked blocks to get to the Magnetic Ball and then using the Magnetic Gloves crush the Bumper Beetle with it and a Small Key will fall down. Collect it and then head right twice. A-3 Unlock the locked block and then go down the stairs. B1F A-3 Make your way down hit the Ropes if they come for you. B-3 Avoid the rollers and head down the stairs to the Basement. To get to the ladder up on the other side of the basement, use your Roc's Cape but make sure you hold the button as double tapping will not work. E-1 Make your way across the lava and avoid he roller (try jumping with the Roc's Cape) to head down. F-1 While avoiding the Giant Spikes stand on the button in the top-right corner to open the door and then head right. F-2 Go up the stairs. 1F F-2 Make your way carefully over to the chest and open it to get the Compass. If a Spiny Beetle or Keese touches you will ping-pong between the spikes at a loss of many hearts. Go back down the stairs. B1F F-2 Use a Small Key on the locked door to head right. F-3 Enter the round-about and then go up the steps, left, drop down and then go right and enter the round-about again to go down. G-3 Do not kill anything in the next room until the Armos Knight wakes up and starts moving. When he does this, go up the stairs in the corner. 1F G-3 Head right and open the chest to get the Dungeon Map. But don't leave just yet... using the South Polarity of the Magnetic Gloves move the Magnetic Ball left so it drops through the gap. Then go right so it's just before the lava. The using the North Polarity take it right over the lava and then back left so it sits on top of the button. This will retract the bridge to your right. Now go back down the stairs to your left. B1F G-3 Head right and go up the stairs. 1F G-4 Go left. G-3 Wake up the Armos Knights and then kill them with the Magic Boomerang, move the bottom block left and open the chest to get the Hyper Slingshot. Go right, jump over the lava to the bridge then head down the stairs below. B1F G-4 Head up, flip over the lava, head left, go in the round-about to head right and then open the chest to get a Small Key. F-4 Now head left, enter the round-about to go up, head right, go down the steps and use the North Polarity on the Magnetic Pole to your right to cross the lava and then head right. F-5 Stand back and use the Hyper Slingshot to hit all three eyeless statues simultaneously, a stair case will appear so go up it. 1F F-5 Bomb the cracked blocks to get to the chest, then Bomb the two cracked blocks below it and move the remaining block left to get to it. Once you collect the Small Key from the chest, head back down the stairs. B1F F-5 Use a Small Key to open the door so you can head right. F-6 In this room you will fight Frypolar this Dungeon's Mini-Boss (see Bestiary for info). Once Frypolar is dead head up. E-6 Quickly light all the torches and then head up the stairs that appear. 1F E-6 Head up. D-6 This room contains a hard puzzle. AstroBlue has made a animated GIF to show you physically how to do it, it is found at GameFAQs. But here are instructions: To make the explanation easier I will label the top ice block "A", the one next highest from the top "B" and then the one closest to the bottom of the room "C". 1. Move "C" right. 2. Move "B" down, right & then up. 3. Move "A" left, down, right & then up. 4. Move "B" right. 5. Move "A" right. Then head down the stairs to another basement. Head left by climbing up the Ice Blocks, then jump across the moving conveyor belts, then jump across the thwomps and climb up the ladder. A-4 Now step on the button to retract the bridge and then head right. A-5 Quickly head right past the spikes and Wizrobes to A-6. A-6 Use the Magic Boomerang to hit the switch, head over the bridge that appears and head down. B-6 Kill all the Bats with your sword and then kill the Pols Voice with Bombs and then head down. C-6 Open the chest to get the Boss Key and then head down, drop off the ledge and head left through the locked door. D-5 Head left. D-4 Bomb the top wall on the right side of the Owl Statue. Head up through the opening. C-4 Follow the exact steps of the Armos Knight and then collect the key that falls down. Now exit this room. D-4 Pick up a Ice Crystal and head down. E-4 Throw the Ice Crystal into the hole. It will fall down and solidify the lava below into rock. Head up, pick up another Ice Crystal and then jump in the mine cart. C-3 After your ride drop the Ice Crystal and use a Small Key to unlock the Locked Block. Then pick the Ice Crystal up again and throw it into another hole. Jump back into the mine cart, pick up another Crystal and then jump in the mine cart again. Drop the Ice Crystal, hit the switch below and jump back into the mine cart. C-4 Throw the Ice Crystal into the hole on your right. Now jump back into the mine cart, hit the switch again and then jump back in to the mine cart so it takes you back to the room with all the Crystals (D-4). D-4 Now head down and go down the stairs. B1F E-4 Open the chest to the right to get a Small Key, now head up and go up the stairs to your right. 1F D-4 Now go right twice and then down. E-6 Open the chest to get a Small Key. Now backtrack to the area that used to be lava (B1F D-4). B1F D-4 Head down, left, open the chest for 10 Bombs and then go up the stairs. 1F E-3 Jump in the mine cart. D-3 Avoid the Beamos and head down the stairs in this room. B1F D-3 Now go right, down and up the stairs. 1F E-4 Go up, grab a Ice Crystal and jump in the mine cart. C-3 Drop the Ice Crystal, open the locked door, pick up the Ice Crystal and then head down. D-3 Jump in the mine cart. E-3 Throw the Ice Crystal into the last hole. Now head down the stairs, then go up two screens. B1F C-3 Dissolve the Locked Block using your last Small Key then head right. C-4 Use the Boss Key to head up to the fight with the Boss of this Dungeon. B-4 The Boss of this Dungeon is Medelock (see the Bestiary section for info) After it's dead collect the Heart Container then head up. A-4 Collect the Changing Seasons. ------------------------------------------------------------------------------- Onox's Castle ------------------------------------------------------------------------------- Horon Village ^^^^^^^^^^^^^ Head to the Maku Tree and he will give you the Maku Seed. Now head to the Temple Remains. Temple Remains & Northern Peak `````````````` ````````````` From the entrance to the Temple Remains via the hollow log: Go up, left, up and the Essences of Nature and the Maku Seed will react and they will get Link through the barrier. Twinrova will appear for a short while and then you can now head up and enter Onox's Castle. Onox's Castle *********** 1 2 3 Places of Interest _ Entrance- F-2 A |_| Mini-Boss- C-2 B |_| Boss- A-2 C |_| D |_| E _|_|_ F |_|_|_| F-2 Head left or right if your low on life and collect the Faerie in there. Then defend with your Shield until all the tiles have flown into you to exit the room. Anyway head up. Knightwing4 adds: "In order to save a lot of time getting the faeries, use the Magic Boomerang and get the faerie, then just leave before the door closes." E-2 Kill all the Wizrobes then head up. D-2 Kill all the Knights and Wall Masters then head up. C-2 Kill Facade again (See Bestiary for info) then head up. B-2 Hit all the pots to stock up on supplies and then head up. A-2 Now you will fight the Demon General... Onox (see Bestiary for Info). Eventually Onox will explode, now walk up to Din trapped in the crystal, but..... suddenly the floor will give way and Link will fall down. Now you must fight Onox's true form Dark Dragon (see Bestiary for Info). After an extremely long battle he will die, Din will be saved and Holodrum's Seasons will return to normal. But is this the ending.....? /\ /\ /__\===================================================================/__\ /\ /\ 6) L I N K E D G A M E C H A N G E S /\ /\ /__\/__\===============================================================/__\/__\ * Intro is slightly different. * Link starts with 4 Hearts as well as his Sword. * Hero's Cave is now completely different (see below for walkthrough). * The baby is now all grown up, and retains the name you gave him in the other game. * A lady waits by the fountain in the middle of Horon Village, she has a password for you. (Appears after Level 1) * A girl awaits in Holly's House, she has a password for you. (Appears after Level 2). * A Gold Fairy awaits in the cave surrounded by water one screen to the right of the Snake's Remains, she has a password for you. * You must save Zelda who is held captive by the Great Moblin (Appears after Level 2). After you return from the Snake's Remains to Horon Village head up through it's northern exit. Impa and her pet Bird will quickly run out of her house and she well start telling Link frantically that Zelda has been taken captive by the Great Moblin. Continue heading north until you find the Great Moblin and his cronies with Zelda. Kill the four Pig Warriors (two with swords, two with spears) and then the Great Moblin will run off and Zelda will reward you with the Luck Ring, Blue. * Queen Ambi is inside Mrs. Zamasu's house (Before finishing Poison Moth's Lair). * An Old Woman awaits in the Floodgate Keeper's House, she has a password for you. (Found after Level 3). * You will receive the Flute of the animal friend you got in Oracle of Ages. * The bully awaits on top of the Windmill with Mr. Guru Guru, he has a password for you (Appears after Level 3). * Queen Ambi is outside of Syrup the Witch's Shop (After finishing Dragon Dance Dungeon). * A Zora awaits in the Hero's Cave, he has a password for you. * A Red Goron awaits in the Goron Village, he has a password for you (After giving Biggoron the Lava Soup). * Koume & Kotake appear after clearing the Unicorn's Cave. * A gold Subrosian awaits in the Lava Lake, where you got the Bomb Flower. It has a password for you. (After Level 5). * You get the Square and X-Shaped Jewels for opening the door to the Tarm Ruins in different places: Square Jewel Using the stump in North Horon (where you met Din), change the season to Summer, then head down, left and bomb the pile of rocks. Enter the cave and open the chest for the Square Jewel. Pyramid Jewel Enter the cave left one screen of Holly's House and swim over to the chest, open it and Vire will pop out of it. After his little speech, the Triangle Jewel will appear on the ledge above. Head to the Sunken City and go to the screen below Syrup the Witch's Shop, dive in the small patch of deep water right against the low wall. Then walk around to the Pyramid Jewel. * The man with the Cane does not appear outside of the Ancient Ruins. * A Pig Warrior awaits in the ruins of Moblin's Keep, he has a password for you. * When you're on your way to the Samasa Desert, after you get the Blowing Wind, Ambi will be by the shore; afterwards, when you deliver the Pirate Bell to the Captain, Ambi will come for a touching *sniff* re-encounter. * A Ghini awaits in the lone house in the Western Coast, it has a password for you. ------------------------------------------------------------------------------ Hero's Cave ------------------------------------------------------------------------------ 1 2 3 4 5 6 7 8 Places of Interest _ _ _ _ Entrance- F-1 A |_|_| |_|_| Small Key- F-5, C-4, D-3, A-5, A-6 B |_|_|_ _|_|_| C |_|_| D _ _|_|_|_ _ E |_|_| |_|_| F |_|_| |_|_| G _ H |_| F-1 Head up. E-1 Pick up the four Pots ahead of you to head up, pick up the three Pots to you right, then push the last one to the right to be able to head down to the other Pots. Pull 6 Pots in your way then push the last one right twice then down onto the button. Now push the far right block above you up, the block three in from the right above you up and then the block two in from the right above you to the right. Now push the pot above you four spots down and then push it right onto the other button to open the door on your right. Now head right to E-2. E-2 Push all the rollers out of the way and pick up all the Pots in your way until you get to a part with two buttons and two pots. Push the top one left three times then the bottom one left once on to the button, then push the top one back right onto the button. Next head down through the newly opened door. F-2 Push the Pot in your way down once, then kill both of the Shrouded Stalfos. Now push the top Pot down three time, push the new top Pot right once, push the far left Pot two spaces to the right, push the new far left Pot down and then push the remaining Pot to the right. Now the bridge will appear. Cross the bridge and open the Chest for a Gasha Seed. Now jump up to the portal using either Pegasus Seeds with the Roc's Feather or the Roc's Cape. F-6 Jump over the gap using either Pegasus Seeds with the Roc's Feather or the Roc's Cape then avoid the Bumper Beetles while you make your way to the left. F-5 Jump over the holes to the button and step on it, now go up the steps below and collect the Small Key that fell down. Then head up using the Small Key on the locked door. E-5 Jump over the gaps to stand all four buttons in the corners of this room. Watch out for the Wallmasters. Exit right to E-6. E-6 Push the roller right (while avoiding stepping on weak floor) then head down and let it roll back. Then step on the button and collect the Gasha Seed from the newly appeared Chest. Now swim over to the portal. C-4 Swim over to the left side of the room (Avoid the Zolas by diving or kill them with your Slingshot). Stand on the purple tile and push the block below it down, now light the torch above you with a Slingshot equipped with Ember Fruit and open the chest that appears for a Small Key. Now swim down to the next room. D-4 Swim down and then push the block below the torch right and then the block to the right off it up. Run and swim around to above the torch and push the block on your right to the right and then the block below it to the right. Now push the block below next to the wall down, push the block to the left of you left and then push the block below you down into the hole. Now jump over the hole, use the Small Key to dissolve the Locked Block and then light the torch the two torches from up the steps. Then head left through the newly opened door. D-3 Kill all the Zola's and Water Tektites (try using your Slingshot), then dive for the Small Key that falls down. Head up through the locked door. C-3 Head up as far as you can go, bomb the two weak blocks on your right, now push the block two from the right above you up and then head up. Bomb the weak block in your way to get to the top torch and then light both torches with Ember Seeds. Open the Chest that appears for a Gasha Seed then head into the portal. A-1 Use the North Polarity so you get attracted to the Magnetic Pole below, then when you are on the left side of the pole let go and hold the button down again to use the South Polarity so you get repelled over to the other pole now quickly (let go face left and then press the button again and you will be attracted to the Pole. Now when you are above this pole repel yourself over to the pole above, then when you are to the right of this pole repel yourself over to the pole on your right, then when you are to the right of this pole repel yourself over to the pole on your right and then when you are below this pole repel yourself over to the ledge then head right to A-2. A-2 Use the North Polarity so you attract yourself to the Magnetic Pole on your left then when your below it use the South Polarity to repel yourself down towards the Pole below. When your half way between them use the North Polarity to attract yourself to the pole below, then when your to the right of this pole yourself over to the ledge then head down to B-2. B-2 Kill the Spiny Beetles buy flipping themwith your Shield then slashing their underbelly and then kill the lone Rope. Then using your current Boomerang and Slingshot make all the Crystal Switches Red. Now head left through the newly opened door. B-1 Beware of the Lynels (try incapacitating them with your Boomerang or with a Slingshot equipped with an Ember Seed). Anyway, lift up the Pot in the top right corner then head to the bottom left corner and face up towards the Magnetic Ball. Now use the South Polarity of your Magnetic Gloves to attract the ball over to you, now walk with it and place it on the purple tile. Now stand to the left of it and using the North Polarity repel it all the way to the right. Now from the other side of the blocks, repel the ball up with the North Polarity onto the switch. Collect the Gasha Seed from the Chest that appeared. Fly over the gap with the Roc's Cape and enter the portal. B-5 Head down and jump over the large abyss with your Roc's Cape. Push the top Pot right once then head right and jump over the abyss with your Roc's Cape. Head up, push the block that's on the right of the group of two Pots down into the hole. Push the bottom Pot left and the top Pot up on to the button. Now run around and push the Pot you pushed left up onto the other button. Head left to the group of three Pots, pick up the top Pot then push the block that was behind it left into the abyss then pick up the bottom Pot and push the block that was behind it left into the abyss. Now push the block behind the remaining Pot up then push the remaining Pot twice to the right then three times up onto the button. Now head right around and jump left over the abyss. Stand on the edge of the abyss and push the block above you up, stand next to the Pot next to the blocks and push the block above you up and then push the block that was between the other two you pushed to the right. Now push the Pot on your left two spaces to the right and then push it all the way up on to the button. Now head up through the newly opened door. A-5 In this room are eight switches. Once you step on them some monsters will appear. Clockwise from the top, when you step on a switch the following enemies will appear: Spiny Beetle, Gibdos, Darknuts, Magnet Guys, Lynels, Hiploops, Pols Voice, and Stalfos. After you kill them all, a Small Key will fall down. Then, using the Small Key, head right through the locked door. A-6 Use your Magical Boomerang to hit the Crystal Switch. This is extremely hard to do! Try standing in the top left corner then throw the Boomerang diagonally through the opening then steer it into the Switch. If the Boomerang hits something other than the Switch, immediately let go of the Control Pad or you may fall into the Pit! Once you hit the Crystal Switch a Small Key will fall down. Use it to open the door below so you can head down. B-6 Walk down to the Old Man and pay him 60 Rupees. Now open the Chests in the order they are numbered in this diagram: #6 #8 #4 #3 #5 #2 #1 #7 As Nintendo's Official Guide points out, the Chests are arranged in the locations of the Dungeons. You must open them in the order you went to the Dungeons. Head into the portal that appears. H-8 Walk up to the Chest and open it to receive a Magical Ring which is actually the Power Ring L-3. * After defeating Onox, you will learn from Impa that Zelda has been kidnapped by Koume and Kotake. Nayru and Din combine their power to send create a vortex to the Room of Rites. ------------------------------------------------------------------------------- Room of Rites ------------------------------------------------------------------------------- 1 Places of Interest _ Entrance- D-1 A |_| Bosses- A-1 B |_| C |_| D |_| D-1 Head up. C-1 The eyes of all the statues will spin around thenstop, head in the one direction that none of them are looking at. After doing this 6 or so times you will head up to the next room. B-1 Head up. D-1 Walk up to Zelda, suddenly the screen will go wavy and you will suddenly find yourself in a basement with Koume and Kotake. Now the battle begins... (see Bestiary for strategies). After beating both forms of Koume and Kotake they will dispel and the evil Ganon will be resurrected (see Bestiary for info). After you kill him head up the stairs in the bottom right corner and talk to the unconscious Zelda. Now watch the *FINAL* ending!! Hmm, I wonder if these games are prequels of Link's Awakening. /\ /\ /__\===================================================================/__\ /\ /\ 7) S I D E - Q U E S T S /\ /\ /__\/__\===============================================================/__\/__\ ______________ |The Swap Chain| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * This Swap Chain can be finished after you finish the 5th Dungeon. Cuccodex Go to Mr. Left's House in far south-east Horon Village and light the book light that is beside him with Ember Seeds to get the [Cuccodex]. LonLon Egg Go to Talon and Malon's House in North Horon and talk to Malon to swap the [Cuccodex] for the [LonLon Egg]. Ghastly Doll When Maple appears let her bump into you. The [LonLonEgg] will fall out of Link's pocket and Maple will take it but give you the [Ghastly Doll] for compensation. Iron Bowl Talk to Mrs. Ruul in the her house found in Holodrum Plain and she will give you the [Iron Bowl] for the [Ghastly Doll]. Lava Soup Talk to the Subrosian Chef in the North West corner of Subrosia and he will fill the [Iron Pot] up with lava so it becomes the [Lava Soup]. Goron Vase Climb to the peak of Goron Mountain and talk to the large Goron called Biggoron to swap the [Lava Soup] for the [Goron Vase]. Fish Go inside Ingo's House in the North West corner of Sunken City, and talk to him to swap the [Goron Vase] for the [Fish]. Megaphone Talk to Grandfather who is trying to get his cat Mittens from the tree, he will use the [Fish] to get her down and then since he has no use for the [Megaphone] now he will give it to you. Mushroom Go in the cave on Mt. Cucco that is left one screen from the entrance of Dancing Dragon Dungeon (It must not be Winter or it will be snowed in). Wake up Talon with the [Megaphone] and he will give you the [Mushroom]. Wooden Bird In Sunken City change the season to Winter so you can get to Syrup the Witch's Shop, give her the [Mushroom] and she will give you the Wooden Bird. Engine Grease Go inside the Clock Store in Horon Village and talk to Tick Tock to swap the [Wooden Bird] for the [Engine Grease]. Phonograph Go inside the Windmill that is east of Horon Village and talk to Mr. Guru Guru up the top of it, you will swap the [Engine Grease] for the [Phonograph]. Noble Sword In the Lost Woods there is a lone bush burn it to find some stairs, go down them to find a Deku Scrub. Your Phonograph will start playing and he will find the music so uplifting that he will tell you to find a secret place go west were it is warmer!. So then enter the Lost Woods and change the season to Winter then go left, change the season to Autumn, go left, change the season to Spring, go left, change the season to Summer and then finally go left to find the Noble Sword. _______________________ |Getting the Iron Shield| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * This can only be done after getting the Magnetic Gloves. 1. Go to Subrosia via the Mt. Cucco vortex, and head left, up, left, up, jump over the gap and head left and then down. 2. Use the North Polarity so Link gets attracted to the Magnetic Pole on his right, head right and open the chest for the Blue Ore. Then backtrack to the screen with the vortex you came from. 3. Head right twice, lift the stones and use the North Polarity again so you get attracted over the gap. Then go right, up, right, right, use the North Polarity to cross the gap then go down, use the North Polarity again to cross the gap and enter the cave. 4. Head up the stairs and open the chest for the Red Ore. Now head to the Furnace which is NE from the cave. 5. Talk to the Furnace Chief that is wearing a headband, he will take both of the Irons and he'll smelt them into the Hard Ore. 6. Take the Hard Ore to the Blacksmith in central Subrosia, talk to him and he will forge the Hard Ore into the Iron Shield. ________________ |Ring Box Upgrade| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is a weak wall right one screen from the entrance of the Goron Village, so Bomb it and enter the cave. Head around the lava then go up the stairs. Go right and up the steps then left and enter the cave. Head up and go up the stairs. Head right, down a little, left and then hop down off the ledge. Enter the cave, talk to the red Goron and he will give you an upgraded Ring Box which can hold more Rings. _____________ |Bomb Updgrade| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Buy the Big Bomb Bag (A bomb with a red aura around it) for 10 Bombs and 50 Ore Chunks pieces at the Subrosia Market. It will explode and you will be able to carry 30 Bombs now. ____________ |Seed Upgrade| ¯¯¯¯¯¯¯¯¯¯¯¯ Buy the Member's Card for 5 Ore Chunks. Then use it to gain entry to the Members Section of the Horon Village Shop and buy the Super Seed Satchel down there for 300 Rupees. _________________ |The Golden Beasts| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * This Side-Quest can be finished before you enter the 7th Dungeon. Go to the tree stump on North Horon and change the season to Summer. Head left twice to the entrance of the Gnarled Root Dungeon, go down the steps below and then go down the stairs in the dry river bed below. Inside is Old Golden Wise Man inside the cave that will give you a Ring if you destroy all 4 Golden Beasts. Here are their locations: Golden Darknut - Spring From the tree stump near the abandoned house in Western Coast, change the season to Spring then head over the Pirate Ship and over to the far east edge of West Beach. You will find the Golden Darknut there. He takes quite a beating before he dies. Golden Octorok - Summer From the tree stump in Spool Swamp, change the season to Summer. Then head down all the way to the screen below the vortex to Subrosia. You will find the Golden Octorok there. Do not think you can knock it down the hole for a quick kill. You must kill it the old fashion way via sword. Golden Moblin - Autumn Change the Season to Autumn using the tree stump one screen right of Lvl 2 Snake's Remains, then go left to find the Golden Moblin. He also takes a lot of damage before dying. Golden Lynel - Winter In the Tarm Ruins Change the Season to Winter via tree stump near the small pool of water with Armos Statues. Then head right (you must have the Armos Statues already moved) to find the Golden Lynel. Another tough cookie! Now once they are all dead head to the Old Man and he will give you a Magic Ring, which once appraised will become the Red Ring. /\ /\ /__\===================================================================/__\ /\ /\ 8) B E S T I A R Y /\ /\ /__\/__\===============================================================/__\/__\ ____________------------------------------------------------------____________ \ Bosses & Guardians / /___________------------------------------------------------------___________\ ______________ |Twin Minotaurs| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Found in: Lv 1 Gnarled Root Dungeon Strategies: Do not stand between them or they will throw their Boomerang between each other, hurting you on the way. So stay offside and slash one 8 times and they will both disappear. Attacks: Boomerang- They will throw their Boomerang from one to the other trying to hit you on the way. __________ |Aquamentus| ¯¯¯¯¯¯¯¯¯¯ Found in: Lv 1 Gnarled Root Dungeon Strategies: Keep on slashing it's horn while avoiding his attacks. After 10 slashes it will die. Try standing up out of the way near the blocks in the top right corner of the screen where you can slash him but he can't hurt you. Attacks: Horn Charge- Aquamentus drops his head and charges at Link. Just run out of the way. Sonic Waves- Aquamentus shots 3 Sonic Waves from his horn. ______ |Facade| ¯¯¯¯¯¯ Found in: Lv 2 Snake's Remains & Onox's Castle Strategies: Keep throwing Bombs at him, after 5 he will be defeated. If you run out of Bombs wait for him to make Bugs fall down and slash them, one will usually drop some Bombs. Attacks: Bugs- Facade will make four Bugs drop from the ceiling. Volcano- Facade will spit Podobos up, so they rain down on Link. Voids- Facade will disappear and make holes randomly appear so you fall down them. _______ |Dodongo| ¯¯¯¯¯¯¯ Found in: Lv 2 Snake's Remains Strategies: To kill him when he breathes in ready to do a Fire Blast throw a Bomb in his mouth, then pick him up using the Power Bracelet and throw him into the spikes. Do it four times to kill him. Attacks: Trample- Dogongo runs forward towards Link. Just move out of the way. Fire Blast- Dodongo breathes in then expels some Podobos. __________ |Calamareye| ¯¯¯¯¯¯¯¯¯¯ Found in: Lv 3 Poison Moth's Lair Strategies: To kill them when you see the telltale whirlpool run to one and once a Calamareye emerges pick it up using the Power Bracelet then throw it in the corner and slash it a lot. Four slashes each and they are all dead. Attacks: Zola Ball - Emerges from water via a whirlpool then shoots a Ball at Link. _______ |Mothula| ¯¯¯¯¯¯¯ Found in: Lv 3 Poison Moth's Lair Strategies: Simply stand on one of the middle two islands, avoid his attacks and then when he lands slash it with your sword. When it does the "Moths" attack before it starts to fly again since your slashing him you will automatically kill them and collect the hearts. After 12 slashes with your Wooden Sword it will be defeated. Attacks: Moths- Four small Moths will come from Mothula then will fly around Link attacking him. Fireball- While circling Link, Mothula will shoot consecutive Fireballs at Link. Fire Swirl- Mothula will make many small Fireballs surround itself in a circle. _______ |Agahnim| ¯¯¯¯¯¯¯ Found in: Lv 4 Dragon Dance Grotto Strategies: Agahnim is slightly different then his forms in previous games cause you cannot deflect back his balls of power with your sword. You have to keep both of the torches burning with Ember Seeds, then just slash with your sword at the Agahnim that has a shadow. After seven hits he'll be dead. Attacks: Power Ball: Creates a ball of light aimed at Link. Cannot be stopped. _____ |Gohma| ¯¯¯¯¯ Found in: Lv 4 Dragon Dance Grotto Strategies: Firstly slash it's Pincer with your sword 10 times so it falls off, you must quickly run left or right if it raises it's Pincer or Link will get hurt. Now whenever it opens it's eye shoot a seed at it with the Slingshot. After 6 to 8 Seeds it will die. Attacks: Pincer Slam: The Gohma puts it's pincer in the air, then it plunges forward, grabs Link and then tosses him into the ground. Gohma Larvae: Lets go of many, many little larvae. Slash them quickly for some items. ________________ |The Great Moblin| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Found in: Moblin's Keep Strategies: Pick up the large Bombs (you need to equip the Power Bracelet), wait a few seconds, then toss them back at the Great Moblin. After 5 explosions he will go grey, now throw a bomb back at him while he is holding a bomb and his keep will blow up. Attacks: Big Bomb- The Great Moblin will hurl a large Bomb at you. _____ |Syger| ¯¯¯¯¯ Found in: Lv 5 Unicorn's Cave Strategies: To defeat the Syger avoid him when he is in his spiked ball form at all costs and slash the ball on his tail 8 times to kill him. Attacks: Spike Ball- His only attack comes in four forms: 1. He will home in on Link while spinning. 2. He spins out from the middle in a spiral. 3. From one side of the room he homes in on spins across to the other side of the room. 4. Spins out in an arc from each of the four sides _________ |Digdogger| ¯¯¯¯¯¯¯¯¯ Found in: Lv 5 Unicorn's Cave Strategies: To defeat Digdogger use the North Polarity to suck the Spiked Ball from the pillar on the top right. Then using the Magnetic Gloves push and pull the Spiked Ball into Digdogger four times so it splits into many little Digdoggers. Now crush all the little Digdoggers with the Spiked Ball and he is then defeated. Attacks: Bounce- Digdogger bounces around roughly trying to hit Link. Slam- Digdogger jumps up off screen then slams down on Link. ____ |Vire| ¯¯¯¯ Found in: Lv 6 Ancient Ruins Strategies: At first just slash him when he dives for you, then when he spits blue fireballs slash them and then go for him. Once he splits into two winged skulls just slash them when they dive for you. After 6 slashed with your Noble Sword he'll be a goner. Attacks: Dive- Vire will dive towards Link. Blue Fireballs- Vire will shoot two Blue Fireballs at Link. Red Fireball- Vire will shoot a Red Fireball at Link _________ |Manhandla| ¯¯¯¯¯¯¯¯¯ Found in: Lv 6 Ancient Ruins Strategies: To kill her, hit her four blooms when they are open with the Magic Boomerang, 3 hits each and they will disappear. Once they are all gone use the Magic Boomerang on the base until it opens up and then use your Sword on the core to destroy it. Attacks: Fireball- Manhandla shoots a Fireball from one of her blooms. ____ |Poes| ¯¯¯¯ Found in: Lv 7 Explorer's Crypt Strategies: To dissolve the Ghini's keep the Torches lit and just keep hacking at them, they take approx. 6 hits each with the Noble Sword. Avoid the charges of the Blue one and the flames of the red one at all times. Attacks: Lantern Flames- The Ghini carrying the lantern will make a arc of flames. Sword Charge- The Ghini with the sword will charge at Link. ______ |Gleeok| ¯¯¯¯¯¯ Found in: Lv 7 Explorer's Crypt Strategies: To kill Gleeok slash at his heads until they both come off and he turns into a skeleton. You must do this while avoiding the fire he spits every time you slash him, each head takes 10 slashes each with the Noble Sword. Then using the Roc's Cape jump whenever he pounds the ground and keep attacking him with your sword, after 8 slashes with your Noble Sword he will be vanquished. Attacks: Fire Blast- Gleeok shoots 6 Podobos in three directions. Fire Cross- Gleeok shoots a blast of fire that creates four Podobos. Fire Splash- Gleeok shoots a blast of fire that hits the floor and then splashes back in many segments. Stomp & Smash- When Gleeok is a skeleton he will pound the ground to stun Link and then he will run and Smash into Link. ________ |Frypolar| ¯¯¯¯¯¯¯¯ Found in: Lv 8 Sword & Shield Maze Strategies: To defeat Frypolar you must damage both of his forms. Use the Hyper Slingshot equipped with Mystery Seeds to change his form. As the Cold form simply damage him by using the Hyper Slingshot equipped with Ember Seeds, but damaging his Hot form is harder. To damage his Hot form while in his Cold form hit one of the Ice Crystals he produces with Mystery Seeds, then hit him with Mystery Seed. Now quickly pick up the Ice Crystal with the Power Bracelet and throw it at him. After 5 hits (you have to damage both of his forms at least once) he'll be dead. Attacks: Fire Spin- In his Hot form he will create a Ring of Fire. Crystal Method- In his Cold form he will create a Ice Crystal that will grow from the floor. ________ |Medelock| ¯¯¯¯¯¯¯¯ Found in: Lv 8 Sword & Shield Maze Strategies: To kill the Medelock equip the Roc's Cape and a Sword. Attack Medelock when ever you have the chance and jump it's Laser and Scream attacks. Also Demajen adds "When fighting Medelock (Zombie skull thing) shoot the bastard with some Pegasus seeds to stop him dead in his tracks for about a second". After 15 slashes with your Noble Sword it will be dead (again)!. Attacks: Fireballs- Medelock will spit 3 fireballs at a time at Link. Scream- It will teleport then it will let out a scream that will circle around it. If it touches Link it will turn him to stone. Laser- It will teleport to one of the top corners of the room, then it uses laser that sweeps across the room. G O R G O N =-=-=-=-=-=-= The "final" boss comes in many forms. Make sure you're well-prepared! PHASE 1 ____ |Onox| ¯¯¯¯ Found in: Onox's Castle Strategies: To kill Onox attack him with Spin Attacks via your sword. Pegasus Seeds may be a good idea to avoid his Iron Mace and his whirlwind projectiles. After 7 spin attacks with your Noble Sword he will use Din trapped in a Crystal as a shield, use the Rod of Seasons to knock her away and then attack him with another seven Spin Attacks. Attacks: Mace Slam- Onox will slam his huge Iron Mace down at Link. Avalance- Onox will stomp causing debris to fall down on Link. Whirlwind Blast- Onox produces many whirlwinds that are aimed at Link. PHASE 2 ___________ |Dark Dragon| ¯¯¯¯¯¯¯¯¯¯¯ Found in: Onox's Castle Strategies: To defeat Onox in this form jump on the back of his hands when he tries to squish you and then jump over and slash his face with your sword. To avoid his swipe attack quickly run to the opposite side of the screen he's coming from, it may be best to use Pegasus Seeds. For the Blue Fire attack stand still until the last moment then move only slightly so you are just out of it's way. For the Red Fire attack just use Pegasus Seeds and dodge his blasts. After around 15 slashes with your Noble Sword he will be no more. TB200 has a ring strategy for Onox: "I beat Onox's non-shield stage with the Red Ring, only 4 charges to destroy that. Then I transferred to the Green Ring and it only took 6 hits, then I transferred to the Lv2 Armour Ring, jumped on his hand, changed to the Red Ring and slashed, then I transferred back. Rinse and Repeat. Only 8 more hits that way and he's a goner". Liang Zhuge also has his own strategy: "Fighting the dragon is a very long fight because you have to jump to his had and then jump and slash his face and repeat the process. I think that's because this game is co-developed by Capcom (So he's like a Rockman / Megaman final boss). When you are up in the hand, use a Pegasus (run fast) Seed. Then jump (press and release), Swipe the dragon's face and if you time it correctly you'll land on the opposite HAND! Then continue to repeat the process and you don't need to wait each time the hand comes down for one swipe. Attacks: Squish- Onox will try to squish Link with his palm. Swipe- Onox will wind up then Swipe at Link. Blue Fire- Onox will breath lingering Blue Fire that is aimed at Link. Red Fire- Onox will breath balls of Red Fire that radiate out then back into the middle. T W I N R O V A =-=-=-=-=-=-=-=-= These cold hearted and hot tempered witches are the "penulitimate" bosses. PHASE 1 ______________ |Koume & Kotake| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Found in: Room of Rites(Password Only) Strategies: Avoid them and hit their elemental balls back at the other witch with your sword. In other words, hit Kotake's Ice Balls at Koume and Koume's Fire Balls at Kotake. This can be extremely hard. If you have the Mirror Shield, you can absorb their attacks, but can't deflect them like you could in Ocarina of Time. Only the Sword can deflect shots, so make sure you get some practice in the Ages Target Practice Mini-Game. From my count, it only takes about 3-4 hits to bring the sisters down. Attacks: Ice Ball- Kotake with throw a ball of ice at Link. Fire Ball- Koume with throw a ball of fire at Link. PHASE 2 ________ |Twinrova| ¯¯¯¯¯¯¯¯ Found in: Room of Rites (Password Only) Strategies: When she is Firerova, avoid the Lava. When she is Icerova just avoid the bouncing Ice Crystals and hit the Ice Balls she throws with your sword. To kill her, slash her with your Sword (try to do Spin Attacks as often as you can) and when she reverts to Twinrova, shoot Seeds with your Seed Shooter depending on the background. If the background is Fire, use Mystery Seeds. If it's Ice, use Ember Seeds. However, Scent Seeds can be used against either form, and evidently defeat her faster. When hitting Firerova, you'll be forced back, often into the lava. If you want, equip the Steadfast Ring to prevent this from happening. The Snowshoe ring is great to prevent slipping against Icerova. Quanta StarFire has a strategy: "First, if you're using the Master Sword, put Roc's Feather on the other slot in case you need to do an emergency jump. Stand under where Twinrova will appear and charge your sword, facing sideways so that you won't waste the charge. During the switch of terrain, let go of the button so that your charge attack starts immediately. You'll knock her into switching again, so quickly resume the stance you had previously and charge the sword again. Then release the button when the switch is in progress. After that, rinse and repeat until she's done." Attacks: Backdraft- As Firerova she will throw a ember out that once it hits the wall will split into three balls of fire which will head back towards Link Fire Keese- As Firerova she will summon four Fire Keese which will fly towards Link. Ice Crystals- As Icerova she will create two ice crystals which will bounce around the room. Ice Ball- As Icerova she will throw a ball of ice at Link. G A N O N =-=-=-=-=-= The "ultimate final boss" in the Oracles series. One big ugly Gerudo pig! Found in: Room of Rites (Password Only) Strategies: Ganon is one tough cookie, he teleports all over the place unleashing random attacks. Avoid all his attacks stated below while constantly attacking him with Spin Attacks from your Sword. After a long battle he will be vanquished. Attacks: Tri-Blast- Ganon shots one slow ball of energy then two fast balls of energy. Get out of the way or guard with the Mirror Shield. Trident Slash- Ganon slashes with his huge Trident. Trident Flame- Ganon stabs his Trident into the ground causing a ball of fire to land then split twice into 12 small fireballs. Pound & Blast- Ganon pounds his fist in the ground immobolizing Link then he throws a giant ball of energy at Link. Anti-Matter Field- Ganon will cause the screen to flash blue, during this time your control pad is reversed so pushing left makes you go right. He takes advantage of your confused state by throwing balls of energy at you. ____________------------------------------------------------------____________ \ Enemies / /___________------------------------------------------------------___________\ ____________------------------------------------------------------____________ \ SPECIAL THANKS! / /___________------------------------------------------------------___________\ Special thanks to Sledge Brotha for helping with enemy damage!! Enemy Name ---------- Desc. : A description of the enemy Health : The amount of health an enemy has. 1 Health is equal to 0.25 Hearts which is equal to ONE slash from a Level 1 Wooden Sword. Note that not all enemies are vulnerable to the Sword. Damage : How much damage (in Hearts) an enemy will inflict upon you if they hit you. ALL of these were taken down by Sledge Brotha, so a big huge thanks to him! Comment: Notes on ways to defeat, avoid, etc. Arm Mimic --------- Desc. : Shy Guy looka-likes. Health : 5 Damage : 1 Comment: These do the exact opposite of Link's movements and sometimes are quite annoying when in rooms with spikes and moving floors. However usually they are easily disposed of. Armos Knight ------------ Desc. : Stone knight statues Health : 4 (1 Bomb) Damage : 1 Comment: These statues come to life once Link has touched them or got close enough to them. Destroy them with either the Magic Boomerang, Bombs or the Biggoron Sword. Ball & Chain Trooper -------------------- Desc. : A Knight with a Ball & Chain (Mace). Health : 4 Damage : 0.5 Comment: This Trooper swings his giant mace around at Link. Just get in with a quick Spin Attack from your sword. Beamos ------ Desc. : A tower with a single eye at the top. Health : N/A Damage : 0.5 Comment: Beamos shoot lasers at Link once they see him. They are invincible, though the Mirror Shield will allow you to block their lasers. Beetles ------- Desc. : Small insects Health : 1 Damage : 0.5 Comment: These creatures are relatively rare, only appearing in the ground when using the Shovel to dig. Blade Trap ---------- Desc. : Spiked Blocks Health : N/A Damage : 0.5 Comment: Beware if you've crossed the paths of these traps. Once you get in front of them, they'll charge at you, which is your cue to get out of the way. Traps come in many varieties, Red one's are quite slow. Blue are very fast. And Green ones rotate very fast in a circle around a centre. Bubble ------ Desc. : A flying skull with a glowing aura Health : N/A Damage : 0.5 Comment: Kill them with the Boomerang, these guys float around hitting the walls. They can be VERY annoying. Bumper Beetle ------------- Desc. : Black shelled beetles Health : N/A Damage : 0.5 Comment: Impenetrable black shells prevent these beetles from being defeated by normal weapons. They can only be destroyed by either hitting them into a hole or by crushing them with a Magnetic Ball moved using Magnetic Gloves. Buzz Blob --------- Desc. : Cucumber looking blobs (green). Health : 1 Damage : 1 Comment: If you hit them with your sword you will get zapped. So throw something at them or use your Slingshot and Scent Seeds. Shoot them with a mystery seed and they'll transform into a Cukeman. Cheep-Cheeps ------------ Desc. : Winged fish from the Super Mario. Bros series Health : 2 Damage : 0.5 Comment: They aren't very aggressive. Just slash them with your Sword. Crow ---- Desc. : Black birds Health : 3 Damage : 0.5 Comment: Sit in trees waiting for Link. Once they see him they will swoop down to attack. Cukeman ------- Desc. : Cucumber looking blobs with glasses. Health : 1 Damage : 1 Comment: Give you very good advice. Can only be seen by hitting a Buzz Blob with a Mystery Seed. Darknut ------- Desc. : The dark knights of Holodrum. Health : Red 6 Blue 9 Damage : 1 Comment: Either wielding Sword & Shield or Spears, these are quite strong for normal overworld enemies. Deku Scrubs ----------- Desc. : A Shrub like race Health : N/A Damage : 0.5 Comment: Deku Scrubs jump up after being camouflaged as bushes and the proceed to spit seeds at Link. Deflect their seeds back with any Shield to knock sense into them, and you will be able to talk to them. Fish ---- Desc. : Attacking fish Health : 3 Damage : 0.5 Comment: Jump out of the water to attack Link, they swim in a very methodical way. Face Lamp --------- Desc. : Lamps which produce fireballs Health : N/A Damage : 0.5 Comment: Avoid the fireballs they produce at all costs. Usually, to make them stop, kill every enemy in the room. Flying Tile ----------- Desc. : Spinning Tile Health : N/A Damage : 0.5 Comment: Flying Tiles magically will fly up from the floor then into Link. Slash at them or use a good shield. Gel --- Desc. : Small blobs. Health : 1 Damage : 0.5 Comment: Gel's will jump on Link, they do not hurt him but they will slow him down thus leaving him more open to more dangerous attacks from other enemies. When they jump on Link press the A & B buttons rapidly to brush them off and then quickly slash them with your sword. Ghini ----- Desc. : Ghosts with tongues like Gene Simmons from KISS. Health : 10 Damage : 0.5 Comment: Ghinis only appear once you have touched their graves. Like in previous Zelda games, attack the original one to kill them all. Giant Blade Trap ---------------- Desc. : A giant faced Blade Trap Health : N/A Damage : 1 Comment: Run like hell to avoid these, it's the only way! Gibdo ----- Desc. : Egyptian Mummies. Health : 8 Damage : 1 Comment: Gibdos slowly go after Link. Burn them with Ember Seeds to turn them into Stalfos. Or attack them with the Magic Boomerang. Goponga Flower -------------- Desc. : A semi-indestructible swamp plant Health : 2 (1 Bomb) Damage : 0.5 Comment: Use Dimitri to eat these up, or use Bombs, Ember Seeds, Master Sword, etc. to destroy them. Hiploop ------- Desc. : Little bugs with hard iron Masks. Health : 2 Damage : 0.5 Comment: Also known as Iron Masks. Use your Magnetic Gloves to pull their masks off and then slash their exposed weak body to kill them. Hoarder ------- Desc. : Little bugs that hide under rocks or bushes. Health : 2 Damage : 0.5 Comment: Hoarders stay dormant until you walk past them, then they will suddenly scamper towards Link. At this time you should destroy them with a well timed sword slash. Keese ----- Desc. : The bats that inhibit the many caves and dungeons of Holodrum. Health : 1 Damage : Normal 0.5 Fire 1 Comment: Keese flying annoyingly close to Link, and are sometimes hard to kill because of there erratic flying habits. Keese also come in a Fire form, when fire Keese dive into Link they will burn him and go back to being normal Keese. Leever ------ Desc. : Shell-like enemies which burrow up from the ground. Health : Red 3 Blue 4 Damage : 0.5 Comment: Leevers emerge from the ground without warning. They hurt Link with their serrated edges so quickly kill them with you sword. Like Like --------- Desc. : Giant Leeches Health : 5 Damage : 0 Comment: Like Likes tend to swallow Link, in which case you shield gets stolen 75% of the time. Avoid them at all costs. Lynel ----- Desc. : Lions with swords for hands. Health : Red 8 Blue 12 Damage : 1 Comment: The toughest overworld enemies there are. Lynel's will charge on sight and will also shoot beams of light from their swords at Link. Moblin ------ Desc. : Half-Dog, Half-Goblins. Health : 3 Damage : 0.5 Comment: They either throw Boomerangs or throw spears at Link. Moldorm ------- Desc. : Worm-like creatures made of a bunch of orbs Health : 8 Damage : 0.5 Comment: Moldorm will fly around, sometimes toward Link. Slash at them with your sword until it dies. Octorok ------- Desc. : Four-legged Octopi. Health : Red 2 Blue 3 Damage : 0.5 Comment: Octorok's spit rocks at Link. Peahat ------ Desc. : Large flying flowers (well they are as big as Link). Health : 3 Damage : 0.5 Comment: Peahats spin their petals to fly. While they do that they cannot be harmed by your sword. To kill them attack them furiously when they land and are stationary. Or you can fire a Ember Seed at them, even when they are flying to kill them. Pig Warriors ------------ Desc. : Pig like looking soldiers. Health : 2 Damage : 0.5 Comment: Mistaken for Moblins a lot. Pig Warriors wield a Sword & Shield and will charge at Link when they sight him. Simple swipes of your sword should do. Pincer ------ Desc. : Centipedes with large Pincers. Health : 5 Damage : 0.5 Comment: Pincers attack Link with it's large Pincers from holes in the ground. It's easier to avoid them than to kill them. Podobos ------- Desc. : Fireballs Health : N/A Damage : 0.5 Comment: Pobodos usually constantly jump up from the lava, but occasionally they are produced by volcanoes or bosses. You cannot destroy them. Podobo Chains ------------- Desc. : A segmented chain of fire that looks like a Moldorm. Health : 3 Damage : 0.5 Comment: Chains of flames will sprout from the ground and shoot fireballs at you. Only appear in Lava Lake or by digging in Subrosia, just slash them with your sword until they disappear. Pokey ----- Desc. : The Walking Cactus from Super Mario Bros. 2 Health : 1 Damage : 0.5 Comment: Avoid it or slash it with your sword until it is no more. For fun, try shooting Mystery Seeds at it. Pols Voice ---------- Desc. : Bouncing blobs with rabbit ears. Health : 2 (1 Bomb) Damage : 0.5 Comment: Pols Voice bounce around virtually invincible. Until you destroy them with a well placed Bomb or by playing an Animal Flute :) . Rope (Snake) ------------ Desc. : Green Snake Health : 2 Damage : 0.5 Comment: Ropes charge at Link on sight. Kill them with a well timed slash before they get to you. Sand Crab --------- Desc. : Crabs which scuttle around the shore. Health : 2 Damage : 0.5 Comment: No real threat at all. Shrouded Stalfos ---------------- Desc. : Stalfos with green robes. Health : 4 Damage : 0.5 Comment: Like Moblins they either wield a sword & shield or spears. Spark ----- Desc. : A bolt of electricity Health : N/A Damage : 0.5 Comment: Hover around the perimeter of the room, hit them with a Boomerang and they will turn into a Faerie. Spiked Roller ------------- Desc. : A long spiked roller Health : N/A Damage : 0.5 Comment: Rolls back and forth, jump it with a Roc artifact. Spiny Beetle ------------ Desc. : Beetles with spiked shells. Health : 2 Damage : 0.5 Comment: Spiny Beetles charge at Link when they are directly across from him. To kill them use your Shield when they charge to flip them, then hack their underbelly to cause damage. If you don't have a Shield handy use your Shovel!! Stalfos ------- Desc. : Skeleton Knights Health : Blue 2 Green 4 Orange 4 Damage : 0.5 Comment: These enemies come in three varieties/colours. The Blue ones are the most basic and do not jump around or throw bones at Link, the Green ones jump at Link but don't throw bones and the Orange ones jump about and also throw bones at Link. Tektite ------- Desc. : Erratic Multiple-legged Insects Health : Orange 2 Blue 3 Water 3 Damage : 0.5 Comment: These come in two varieties. Land, two-legged an hop about, easy to destroy and Water, four-legged and skim across the surface of the water and are slightly harder to kill. Thwimps ------- Desc. : Little one-eyed spiked blocks Health : N/A Damage : 0.5 Comment: When Link directly below them, they will fall down to crush him. So run! Thwomps ------- Desc. : Large one-eyed blocks with 3 spiked sides Health : N/A Damage : 0.5 Comment: When Link is vertically in line with them, they will drop down to crush him. Because of their flat top you can use them as platforms. Wall/Floor Master ----------------- Desc. : Large severed hands. Health : 5 Damage : N/A Comment: Wall/Floor Masters come from the walls/roofs, they will grab Link and take him to the entrance of the Dungeon. The Blue (Floor Masters) appear from the floors and walls and can easily be destroyed. The Red (Wall Masters) fall from the roof, and are much harder to avoid. Whirling Cyclops ---------------- Desc. : Whirling armoured anemones Health : N/A Damage : 0.5 Comment: Once they spot Link they will whirl in that direction until they hit a wall. Hideout in a crevace or jump over them. Whisps ------ Desc. : Red balls of light with a skull in the middle. Health : N/A Damage : 0 Comment: If Link touches them they will "jinx" him and he will not be able to use his Sword. There is no know way to kill them. Wizzrobe -------- Desc. : Teleporting wizards Health : Green 4 Red 5 Blue 7 Damage : 0.75 Comment: Wizzrobes will suddenly dissolve then they will shot evil magic at Link. The Green ones always dissolve in the same spot they disappeared from. The Red ones dissolve randomly in different places and the Blue walk around and go invincible/transparent periodically. Zola/River Zora --------------- Desc. : Mutated fishmen Health : 4 Damage : 0.5 Comment: Around waterways these emerge from the water and spit fire at Link, then submerge into the water again. Zol --- Desc. : Large Blobs. Health : Red 1 Green 2 Damage : 0.5 Comment: Zols will bounce around attacking Link, simply slash them. The Red one split into two Gels. The Green ones will simply dissolve. /\ /\ /__\===================================================================/__\ /\ /\ 9) I T E M S /\ /\ /__\/__\===============================================================/__\/__\ ------------------------------------------------------------------------------- i)Tools ------------------------------------------------------------------------------- ____________ |Wooden Sword| ¯¯¯¯¯¯¯¯¯¯¯¯ This is Link's first weapon found in the Hero's Cave on the Western Coast. The Wooden Sword's main use is to defeat enemies with it's sharp blade. But it can also be used to slash bushes that are in the way, change switches and to pick up items just out of your reach. Also if you hold the button it is assigned to, you can charge it up. Once you release the button Link with perform the Spin Attack, which is much more damaging then a normal slash. ___________ |Noble Sword| ¯¯¯¯¯¯¯¯¯¯¯ Link's second sword found deep in the mysterious Lost Woods. Unlike the Wooden Sword it can destroy Pots and Signs with a single swipe. And if Link has enough energy he can shot beams of light with it. ____________ |Master Sword| ¯¯¯¯¯¯¯¯¯¯¯¯ The bane of evil. This is the strongest sword Link can get his hands on. You get it via the Password system. ______________ |Biggoron Sword| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This sword is so big it takes up both of Link's hands. Hence you cannot equip another item to another button while using this. You get this from Biggoron, after giving him a password. _____________ |Wooden Shield| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Link's first shield. The shield is used to deflect projectiles and to guard from other attacks. You buy it from the Horon Village Shop for 30 Rupees. ___________ |Iron Shield| ¯¯¯¯¯¯¯¯¯¯¯ Link's second shield. This one can deflect a greater variety of projectiles. You get it by giving the Hard Ore to the Subrosian Smithy. _____________ |Mirror Shield| ¯¯¯¯¯¯¯¯¯¯¯¯¯ The best shield there is! You get it by giving a password to the Subrosian Smithy. Get it via the Password (Secret) system. ______________ |Rod of Seasons| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Rod controls the seasons of Holodrum, it is found in the Temple of Four Seasons that has been sunk into the underworld by Onox. To use it stand on a tree stump and shake it. You must have the power of the Four Season Spirits to change the season to that of their respective seasons. When you use it the Seasons will flow to the next in their natural order of: Spring, Summer, Autumn and then Winter. ____________ |Seed Satchel| ¯¯¯¯¯¯¯¯¯¯¯¯ This lets Link carry the seeds of Holodrum. Ember Seeds - Light torches and burns shrubs. Scent Seeds - Acts as a bait for enemies. Pegasus Seeds - Lets Link run real fast. Gale Seeds - Carries Link by tornado to any of the Seed Trees. Mystery Seeds - Activates Owl Statues and removes enemies via a Tornado. _____ |Bombs| ¯¯¯¯¯ These explosives can be used to create holes in walls and rocks. _______ |Bombchu| ¯¯¯¯¯¯¯ Like normal bombs but they scurry in the direction you set them. _________ |Boomerang| ¯¯¯¯¯¯¯¯¯ Of course with this item you throw it and it returns. You get it from the Red Subrosian in the "Subrosian Dance Hall" for keeping up with the strange Subrosian dance. _______________ |Magic Boomerang| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Like the normal boomerang, but if you hold the button down that it is assigned to you can steer it with the Control Pad. You find this in the Ancient Ruins. ______________ |Power Bracelet| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Found in the Snake's Remains, the item lets gives Link greater strength so he can lift pots and move large objects. _________ |Slingshot| ¯¯¯¯¯¯¯¯¯ You find this in the Dancing Dragon Dungeon. It can shot projectiles using seeds as ammo. Depending on the seed you use the projectile can cause different effects. Ember Seeds - Light torches and burns shrubs. Scent Seeds - Causes Damage. Pegasus Seeds - Freezes enemy. Gale Seeds - Removes enemies via a Tornado. Mystery Seeds - Random effects of the four stated above. _______________ |Hyper Slingshot| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Like the normal Slingshot but it shots out 3 projectiles simultaneously while still only using one seed per use. You'll find this in the Sword and Shield Maze. _______________ |Magnetic Gloves| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ By magnetic power, it can draw metal objects towards Link or away from Link. Or Link away from metal objects or towards metal objects. For Link to be drawn to the metal object he must use the opposite polarity of object. To be repelled away from the object he must use the same polarity as the object. Link finds this in the Unicorn's Cave. _____________ |Roc's Feather| ¯¯¯¯¯¯¯¯¯¯¯¯¯ When equipped, the users body becomes so light that they can jump very high. You find it in the Poison Moth's Lair. __________ |Roc's Cape| ¯¯¯¯¯¯¯¯¯¯ Much like the Roc's Feather except you can float, travelling a further distance in the process by holding the button this item is assigned to. You will find them in the Explorer's Crypt. ______ |Shovel| ¯¯¯¯¯¯ Used to dig holes in soil while on foot. You can move snow out of the way, etc. You get it from Holly so you can move the snow from outside her door. _____________ |Strange Flute| ¯¯¯¯¯¯¯¯¯¯¯¯¯ In its current state it's useless, but... it eventually becomes Dimitri's Flute if you got it from the Subrosia Dancing Game or it becomes Moosh's Flute if you bought it from Horon Village Shop. _____________ |Ricky's Flute| ¯¯¯¯¯¯¯¯¯¯¯¯¯ You get this from Ricky if you don't have the Strange Flute when you meet him. With it you can call Ricky in certain places, so you can ride in his pouch. _______________ |Dimitri's Flute| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You get this from Dimitri when you meet him, if you got the Strange Flute from the Subrosia Dancing Game before your meeting. _____________ |Moosh's Flute| ¯¯¯¯¯¯¯¯¯¯¯¯¯ You get this from Moosh when you meet him, if you got the Strange Flute from the Horon Village Shop before your meeting. __________ |Fool's Ore| ¯¯¯¯¯¯¯¯¯¯ For clobbering, a temporary item that the thieves give you after stealing your Roc's Feather. ------------------------------------------------------------------------------- ii)Special Items ------------------------------------------------------------------------------- _______________ |Zora's Flippers| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These let Link swim in deep water. The B Button makes Link dive and the A Button makes Link swim faster. ____________ |Magic Potion| ¯¯¯¯¯¯¯¯¯¯¯¯ With this in tow once low on life Link will automatically recover life. You can buy this from Syrup's Potion Shop for 300 Rupees after giving Syrup a Mushroom. Also if Maple flies into you she can sometimes drop Magic Potion. ___________ |Gnarled Key| ¯¯¯¯¯¯¯¯¯¯¯ This key makes the Gnarled Root Dungeon rise out of the ground. You get it from the Maku Tree. _____________ |Floodgate Key| ¯¯¯¯¯¯¯¯¯¯¯¯¯ This key opens up the Floodgates in Spool Swamp. You get it from the Floodgate Keeper. __________ |Dragon Key| ¯¯¯¯¯¯¯¯¯¯ Stops the waterfall blocking the Dancing Dragon Dungeon. You get it from Goron Mountain. ______________ |Ricky's Gloves| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You get these from Blaino, give them to Ricky and he will let you ride in his pouch. _____________ |Member's Card| ¯¯¯¯¯¯¯¯¯¯¯¯¯ This card gives Link access to the basement of the Horon Village Shop. It can be bought from the Subrosia Market for 5 Ore Chunks. ___________ |Tresure Map| ¯¯¯¯¯¯¯¯¯¯¯ Buy it from the basement of the Horon Village Shop for 200 Rupees. It shows the locations of the Four Jewels as sparkles on the Overworld Map. ______ |Jewels| ¯¯¯¯¯¯ There are four jewels: Round, Pyramid, Square and X-Shaped. These are scattered around Holodrum. Use must get all four to be able to open the gate to Tarm Ruins. _______________ |Star-Shaped Ore| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dig in the Subrosia Seaside to find it, you swap it for the Ribbon. ______ |Ribbon| ¯¯¯¯¯¯ Swap this with the Star-Shaped Ore in the Subrosia Market, then give it to Rosa and she will go out on a date with you. _______________ |Master's Plaque| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Give this document to the man stuck up the waterfall in the Sunken Village to get the Zora's Flippers. ______________ |Spring Bananas| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ripe Golden Yellow Bananas. Get these from the Palm Tree on the peak of Mt. Cucco. Give them to the hungry bear Moosh so he will let you ride on his back. ___________ |Bomb Flower| ¯¯¯¯¯¯¯¯¯¯¯ Found in the lava flow of Subrosia. This natural bomb can remove boulders with ease, but because of it's erratic nature it's best to leave it's use in the hands of professionals. _______ |Red Ore| ¯¯¯¯¯¯¯ Needed to make the Hard Ore, give it to the Furnace Chief in Subrosia along with the Blue Ore. You find it in eastern Subrosia. ________ |Blue Ore| ¯¯¯¯¯¯¯¯ Needed to make the Hard Ore, give it to the Furnace Chief in Subrosia along with the Red Ore. You find it in western Subrosia. ________ |Hard Ore| ¯¯¯¯¯¯¯¯ Smelted by giving the Furnace Chief the Red Ore and the Blue Ore. This extremely Hard Ore can be forged into the strong Iron Shield by the Subrosian Smithy. __________ |Rusty Bell| ¯¯¯¯¯¯¯¯¯¯ Found in a sand whirlpool in the Samasa Desert by using the Red Pirate Skull found in the oasis as a kind of water diviner. It needs a good blacksmith to get it into working order. ___________ |Pirate Bell| ¯¯¯¯¯¯¯¯¯¯¯ Take the Rusty Bell to the Subrosian Smithy to get it made all shiny and blue so it becomes the Pirate Bell. This is used so you can take the Pirate Ship to the Western Coast, so you can get to the Explorer's Crypt. _________ |Maku Seed| ¯¯¯¯¯¯¯¯¯ You get this mystical seed from the Maku Tree after collecting all the Essences of Nature. The Maku Seed lets Link dissolve the dark magic around Northern Peak so he can save Din from Onox's Castle ________ |Ring Box| ¯¯¯¯¯¯¯¯ You get the L-1 Ring Box from Vasu the Jeweller when you first talk to him. Firstly at L-1 it can only hold 1 ring. But later once you get the L-2 one you can carry 3 rings and the L-3 one which carries 5 rings. ___________ |Magic Rings| ¯¯¯¯¯¯¯¯¯¯¯ Take these to Vasu the Jeweler to get them appraised to find out what these rings are so you can use them. ___________ |Gasha Seeds| ¯¯¯¯¯¯¯¯¯¯¯ Gasha Seeds are found all over Holodrum. Once planted in soft patches of soil they will germinate and grow into the large Gasha Nut bearing Gasha Trees. Gasha Nuts contain semi-random items that are usually quite useful. /\ /\ /__\===================================================================/__\ /\ /\ 10) R I N G S /\ /\ /__\/__\===============================================================/__\/__\ This ring info took a LOOOOOONG time to compile. Do us the favor of not ripping off our hard work. Thanks to Meowth346 for using his hacking skills so we could have access to all 64 rings almost immediately. Anyway, in order to start collecting Rings you have to talk to Vasu who is in his Jeweller's in Horon Village. He will give you a L-1 Ring Box which only can carry one ring but later you will be able to get a L-2 Ring Box which carries 3 Rings and a L-3 Ring Box which carries 5 rings. Anyway you will receive rings as useless Magical Rings, these have no use and will appear as a number in your Sub-Screen. But if you go to Vasu Jewellers and get them appraised by Vasu they will become the Rings Listed below. Then you can fill up your Ring Box by talking to Vasu then selecting "List". Then to equip a Ring go into your Sub-Screen and select it so a "E" appears, this means the ring is equipped and you will witness it's effects. All Rings except one that are received from people and chests are acquired randomly from many sources. You can get rings from: * Bumping into Maple, then collecting any Rings she drops. * Planting a Gasha Seed in a Soil Patch, then picking the Gasha Nut from the Gasha Tree that grows. * From the Chest Game. No. 1 Name: Friendship Ring Acquired: After getting the Ring Box from Vasu. Desc.: Symbol of a meeting Comments: No effects. Just a momento of your meeting with Vasu. No. 2 Name: Power Ring L-1 Acquired: Randomly (See the Intro of the Ring Section) Desc.: Sword damage > Damage taken > Comments: Useful if you need that extra power. Remember that your defense won't be as great if you equip a Power Ring. No. 3 Name: Power Ring L-2 Acquired: Randomly Desc.: Sword damage >> Damage taken >> Comments: Even more power than the L-1 Ring, though your defense drops even more. No. 4 Name: Power Ring L-3 Acquired: From the Hero's Cave (Password) Desc.: Sword damage >>> Damage taken >>> Comments: Unbelievable power (more than a Red Ring), but your defense also takes a huge dive. Remember that the Red Ring increases your power without decreasing your defense. No. 5 Name: Armor Ring L-1 Acquired: Ages Only Desc.: Damage taken < Sword power < Comments: Semi-useful Ring, at least for the earlier dungeons. Remember that your power does go down. No. 6 Name: Armor Ring L-2 Acquired: Goron Mountain, In the second floor of Goron Village fly over the lava with Roc's Cape then bomb the weak rocks and open the chest for it. Desc.: Damage taken << Sword power << Comments: Offers more defense but also a decrease in power. Useful, but the trade-off isn't that warranted. No. 7 Name: Armor Ring L-3 Acquired: Ages Only Desc.: Damage taken <<< Sword power <<< Comments: Will give you more defense than the Blue Ring, but remember that the Blue Ring doesn't decrease your power. No. 8 Name: Red Ring Acquired: From the Old Golden Man (see the Side-Quests Section). Desc.: Sword damage × 2 Comments: With the ability to increase your strength without also decreasing your defense, this Ring is definitely recommended, especially for boss battles. Combined with the Master Sword, you're unstoppable :) And remember, the best defense is a good offense. No. 9 Name: Blue Ring Acquired: Ages Only Desc.: Damage taken=1/2 Comments: With the ability to increase your defense without also decreasing your power, this Ring is also recommended. However, I personally would prefer the Red Ring, but I suppose it's like choosing between the tunics in DX; it depends on your personal preference. No. 10 Name: Green Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Sword damage > Damage taken < Comments: Sort of like a Power and Armor Ring combined, though the increases/decreases aren't as much as a Power/Red Ring or Armor/Blue Ring alone. No. 11 Name: Cursed Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: 1/2 Sword damage Damage taken × 2 Comments: Hmm, I seem to recall that there is a positive aspect to this Ring, but I can't seem to remember what it is. Anyhow, less damage dealt and more damage taken does not make a good ring. No. 12 Name: Expert's Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Punch when not equipped Comments: A fun little Ring with no real use. No. 13 Name: Blast Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Bomb damage > Comments: Roughly 25% more power. Useful against enemies/bosses that can be damaged by Bombs. No. 14 Name: Rang Ring L-1 Acquired: Fall into the sand whirlpool in the far south-western corner of Samasa Desert. Then dive in the deep water and make you way through the Grotto to the other end then go up the stairs and open the chest for the ring. Desc.: Boomerang damage > Comments: Boomerang power increased a little. Actually not much of a point to this Ring. Only certain Seasons enemies can be killed by the Boomerang, so it's pretty much useless in Ages. No. 15 Name: GBA Time Ring Acquired: Advance Shop in Oracle of Ages Desc.: Life Advanced! Comments: No use. A very mysterious ring that can only be found in the Advance Shop. No. 16 Name: Maple's Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Maple meetings > Comments: Maple appears more frequently. Use if you are missing some of the Rings she drops or you need her Piece of Heart. No. 17 Name: Steadfast Ring Acquired: From a chest in Level 8 - Sword & Shield Maze/Dungeon Desc.: Get knocked back less Comments: This is useful against stronger enemies that push you back when you attack them. Bosses, for instance, often push you back. No. 18 Name: Pegasus Ring Acquired: Ages Only Desc.: Lengthen Pegasus Seed effect Comments: Very useful for those long gaps. No. 19 Name: Toss Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Throwing distance > Comments: Don't recall any place where you need a greater throwing distance. Could be useful if you need to throw Bombs farther. No. 20 Name: Heart Ring L-1 Acquired: Via the Temple Secret Desc.: Slowly recover lost Hearts Comments: Takes a bit too long to recover Hearts. No. 21 Name: Heart Ring L-2 Acquired: Randomly (See the Intro of the Ring Section) Desc.: Recover lost Hearts Comments: This is more like it. Still, I'd recommend a Red Ring or Blue Ring so you don't lose Hearts in the first place. No. 22 Name: Swimmer's Ring Acquired: Via the Swimmer's Secret Desc.: Swimming speed > Comments: A fun Ring that makes getting around in water easier. No. 23 Name: Charge Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Spin Attack charges quickly Comments: Very useful against bosses that can be damaged only by a Spin Attack. No. 24 Name: Light Ring L-1 Acquired: Ages Only Desc.: Sword beams at -2 Hearts Comments: Relatively useful if you absolutely must have the sword beams. Obviously there's a L-2 ring, which probably makes the requirements for hearts even less, so wait for that. No. 25 Name: Light Ring L-2 Acquired: Ages Only Desc.: Sword beams at -3 Hearts Comments: It'd be nicer if there was a Ring that allowed you to shoot beams at any time (not counting the Energy Ring), but there isn't, so this is as good as you're going to get. No. 26 Name: Bomber's Ring Acquired: Ages Only Desc.: Set two Bombs at once Comments: Semi-useful against enemies that canbe damaged only by Bombs. No. 27 Name: Green Luck Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: 1/2 damage from traps Comments: Only useful in thetrap laden areas at the start of the game. Wear a Blue Ring later on. No. 28 Name: Blue Luck Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: 1/2 damage from beams Comments: Useless. Wear a Blue Ring. No. 29 Name: Gold Luck Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: 1/2 damage from falls Comments: Useless. Wear a Blue Ring. No. 30 Name: Red Luck Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: 1/2 damage from spiked floors Comments: Semi useful. Until you get a Blue Ring. No. 31 Name: Green Holy Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: No damage from electricity Comments: Useless in Seasons, not enough electric enemies. Use a Blue Ring instead if you have one. No. 32 Name: Blue Holy Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: No damage from Zora's fire Comments: Useless. Zoras aren't that common and it's not hard to avoid their fireballs. No. 33 Name: Red Holy Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: No damage from small rocks Comments: Useless. Just use a Blue Ring since small rocks don't do much damage in the first place. No. 34 Name: Snowshoe Ring Acquired: Ages Only Desc.: No sliding on ice Comments: I can think of only a few dungeons where this would be useful, but even then there are very few rooms that have ice. It could be useful againstcertain bosses though. Especially Twinrova. No. 35 Name: Roc's Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Cracked floors don't crumble Comments: It's probably called the Roc's Ring because it makes Link light, but this Ring can be useful in certain dungeons. No. 36 Name: Quicksand Ring Acquired: Change the season to Autumn using the tree stump above Mrs. Ruul's Villa, then make your way over the other side of the lake (east) to where there are some mushrooms. Pick them the head right andenter the cave. Now make you way through the grotto to the chest with the ring. Desc.: No sinking in quicksand Comments: Prevents Link getting suck into sand whirpools. No. 37 Name: Red Joy Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Beasts drop double Rupees Comments: Useful for building up your Rupee collection. No. 38 Name: Blue Joy Ring Acquired: Save Zelda from the Great Moblin (Linked Game Only) Desc.: Beasts drop double Hearts Comments: I'd rather have a Ring that prevents damage, but this Ring does help replenish your health faster. No. 39 Name: Gold Joy Ring Acquired: Ages Only Desc.: Find double items Comments: Pretty darn useful! Of course, I'd rather have a Ring that prevents damage, but this Ring does help replenish your health and stocks faster. No. 40 Name: Green Joy Ring Acquired: From a Cave in Mt. Cucco. Desc.: Find double Ore Chunks Comments: Useful when you want to buy some stuff from the ol' Subrosian Market. No. 41 Name: Discovery Ring Acquired: From a chest in Level 1 - Gnarled Root Dungeon Desc.: Sensesoft earth nearby Comments: Not the most useful ring around. However, some soil locations are well hidden, so have it equipped if you have a Ring Box that holds more than one ring. Once you find all 16 soft soil locations, ditch this Ring. No. 42 Name: Rang Ring L-2 Acquired: Randomly (See the Intro of the Ring Section) Desc.: Boomerang damage >> Comments: Semi useful in the Ancient Ruins. No. 43 Name: Octo Ring Acquired: In the cave one screen below Mrs. Ruul's Villa (You need Zora's Flippers to get to it. Desc.: Become an Octorok Comments: No use, though wearing it prevents you from being eaten by Like Likes. No. 44 Name: Moblin Ring Acquired: Change the season to Autumn using the tree stump one screen right from the entrance of the Snake's Remains, then drop/climb down and pick the Mushrooms out of the way and enter the cave. Then use the North Polarity on the Magnetic Pole to take Link over the gap to the chest with the ring. Desc.: Become a Moblin Comments: No use, though wearing it prevents you from being eaten by Like Likes. No. 45 Name: Like Like Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Beacome a Like Like Comments: No use, though wearing it prevents you from being eaten by Like Likes. No. 46 Name: Subrosian Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Become a Subrosian Comments: No use. Wear the stylish clothes of a Subrosian. Maybe Rosa will like you more ^_~ No. 47 Name: First Gen Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Become something Comments: What is this something, exactly? You'll have to find out for yourself :) And YES, we already know what it does! No. 48 Name: Spin Ring Acquired: Ages Only Desc.: Double Spin Attack Comments: This is an unbelievably useful Ring. If you combine it with the Master Sword, you'll be unstoppable against a certain boss that are very vulnerable to spin attacks. No. 49 Name: Bombproof Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: No damage from your own Bombs Comments: Not the most useful ring, unless, of course, you're in a place where Bombs play an important role. It's most useful for enemies that can only be killed by Bombs but move far too fast to time your Bomb throw easily. No. 50 Name: Energy Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Beam replaces Spin Attack Comments: Some people find it useful, but why would you want to replace a powerful Spin Attack with a relatively weak Beam? Again, it's up to your personal preference. No. 51 Name: Dbl. Edge Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Sword damage > but you get hurt Comments: Why do they bother making some of these? You're much better off with a Power Ring or the Red Ring. No. 52 Name: GBA Nature Ring Acquired: Advance Shop in Oracle of Seasons Desc.: Life advanced! Comments: No use. A very mysterious ring that can only be found in the Advance Shop. No. 53 Name: Slayer's Ring Acquired: From Vasu after killing 100 monsters. Desc.: 1000 beasts slain Comments: No use. Proves you like to kill things. No. 54 Name: Rupee Ring Acquired: From Vasu after collecting 10,000 Rupees in total (collectively). Desc.: 10,000 Rupees collected Comments: No use. The game keeps a tally of how many TOTAL Rupees you've collected. Even after you collect 999, any Rupees you get afterward still contributes to your TOTAL. No. 55 Name: Victory Ring Acquired: After inputting the "Hero's Secret" it will be in your Ring List. Desc.: The Evil King Ganon defeated Comments: No use. Proves that you slayed some giant pig. No. 56 Name: Sign Ring Acquired: Destroy 100 sign's then go to the "Sign-Loving Subrosian's Home" to receive the ring. Desc.: 100 signs broken Comments: No use. Rejoice in the fact that you have nothing better to do than destroy 100 signs. No. 57 Name: 100th Ring Acquired: From Vasu after he appraises 100 of your rings. Desc.: 100 rings appraised Comments: No use whatsoever. Just get it so your collection is complete. No. 58 Name: Whisp Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: No effect from jinxes Comments: Not too useful, really. Very few dungeons even have enemies that can jinx you, and even then it doesn't last too long. No. 59 Name: Gasha Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Grow great Gasha Trees Comments: It's still unknown exactly how this Ring works, but supposedly you'll receive better items from your Gasha Nuts. No. 60 Name: Peace Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: No explosion if holding Bomb Comments: Useful only with certain enemies and bosses that can only be hurt by Bombs. Armos Statues and the Head Thwomp come to mind, but otherwise, equip something else. No. 61 Name: Zora Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Dive without breathing Comments: This Ring can be pretty useful in some of the water dungeons, particularly Mermaid's Cave, where the Water Tektites can be quite annoying. Otherwise, there are few water enemies on the overworld (aside from Zolas), so you're better off with something else. No. 62 Name: Fist Ring Acquired: Dig the dirt patch with the Shovel one screen to the left of the chest you get the Blue Ore in. Desc.: Punch when not equipped Comments: Fun little Ring, but I wouldn't want to fight Ganon with it ^_^. No. 63 Name: Whimsical Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Sword damage < Sometimes deadly Comments: Not worth it. Critical Hits go up randomly, but generally you'll end up with weaker blows. Go with a Power Ring instead. No. 64 Name: Protection Ring Acquired: Randomly (See the Intro of the Ring Section) Desc.: Damage taken is always one Heart Comments: This can be very useful against some of the tougher bosses and enemies that take away more than one heart. However, make sure not to equip it against weak enemies! /\ /\ /__\===================================================================/__\ /\ /\ 11) H E A R T L O C A T I O N S /\ /\ /__\/__\===============================================================/__\/__\ If you want more detailed directions, check out our Piece of Heart guide at GameFAQs. 1. Maple will randomly drop a Piece of Heart, once you have collected one off her she will never drop another. 2. If you plant a Gasha Seed in soft soil, the Gasha Fruit that grows from the tree may have a Heart Piece in it. 3. Burn the sapling in the middle of Horon Village to get to a Piece of Heart. 4. Change the season to Winter using the stump in the Eastern Suburbs, then walk across the snow build up to get to the cave with the Piece of Heart. 5. In the far south-east corner of the Woods of Winter is a Piece of Heart. 6. Buy a Piece of Heart from the Subrosia Market for 20 Ore Chunks and 10 Ember Seeds. 7. Using the tree stump below the entrance to Poison Moth's Lair change the season to Spring. Then head down to the rapids where there is a Piece of Heart. 8. Drop down from the entrance of the Dancing Dragon Dungeon to collect a Piece of Heart. 9. Defeat the Great Moblin in his tower, and then open the chest in the rubble of the tower to get a Piece of Heart. 10. Using the Tree Stump in Eyeglass Lake, change the season to Summer. Then head down into the dry pond and head up and pick up the rock with the Power Bracelet and go down the stairs. Then make your way down through the cave to the chest with the Piece of Heart inside. 11. Using the Tree Stump in Western Coast change the season to Autumn (You have to go through an abandoned house to get to it). Then head into the cave, right one screen from where the vine is in Summer that takes you to the Grave Yard. Jump over the gap, move the right stone up, the middle stone left and then go up the stairs. Now go up, left, pick up the Mushrooms and then collect the Piece of Heart. 12. After flooding the Temple Remains with lava from the underworld, head up and Bomb the pile of rocks to open up an entrance to a cave. Enter the cave and jump across the lava to get to the Piece of Heart. /\ /\ /__\===================================================================/__\ /\ /\ 12) G A S H A L O C A T I O N S /\ /\ /__\/__\===============================================================/__\/__\ Yes, the Japanese Katakana translates into Gacha, not Gachiya or Gachia as previously thought. However, for some reason the translators chose to translate it as Gasha. Go figure. _____ |Seeds| ¯¯¯¯¯ 1. Hero's Cave After getting the Wooden Sword, head to room C2, kill all the Keese and then move the upper left block to uncover some stairs. Go down the stairs to get to a small area with a Gasha Seed. 2. Horon Village Talk to Mayor Ruul, who is in his residence in North-East Horon Village. He is such an enthusiast for Gasha Seeds he will give you his prized one free! 3. Horon Village Bomb the crack in the right wall of Mayor Ruul's Residence to get to a small room with a Gasha Seed. 4. Horon Village On a branch of the Maku Tree after retrieving the Bright Sun. 5. Horon Village On a branch of the Maku Tree after retrieving the Nurturing Warmth. 6. Horon Village On a branch of the Maku Tree after retrieving the Seed of Life. 7. Horon Village If your playing the game with a GameBoy Advance go into the Advance Shop which is next to the Know-It-All-Bird's Hut, and you can buy one for 100 Rupees 8. Horon Village Using your Member's Card you got from the Subrosia Markets head into the basement of Horon Village's Shop, down there you can buy a Gasha Seed for 300 Rupees. 9. Horon Village After buying the first Gasha Seed from the basement of the Horon Village's Shop, exit and come back and you will be able to by another Gasha Seed for 500 Rupees. 10. Gnarled Root Dungeon In a chest in room C-1. See the Walkthrough for Level 1 - Gnarled Root Dungeon for details. 11. Woods of Winter In a chest above the Snake's Remains. You get to it from some stairs in the Snake's Remains see the Walkthough for details. 12. Woods of Winter Change the season to Spring using the tree stump in far south eastern Eastern Suburbs. Now head up twice then right, pick up the stones then use the Deku Flower on your right to spring up to the platform above. Now head down the nearby stairs, use the South Polarity of your Magnetic Gloves to repel yourself over the gap and then open the chest for a Gasha Seed. 13. Poison Moth's Lair In a chest in room D-4. See the Walkthrough for Level 3 - Poison Moth's Lair for details. 14. Eyeglass Lake Change the season to Autumn using the tree stump that Din was dancing on in the Prologue. Then head left, down twice then right, jump over the pit onto the leaves that have filled up the other pits then open the chest for a Gasha Seed. 15. Sunken City Change the season to Winter using the stump in the Sunken Village then head down twice, walk up the snow drift and enter Syrup's Potion Shop. If you have already given her the Mushroom she will sell Gasha Seeds at 300 Rupees a pop. 16. Sunken City Change the season to Summer using the stump in the Sunken Village then go right one screen and climb the vine that leads to a grotto. In the grotto is a chest that has a Gasha Seed inside. 17. Sunken City One screen below Syrup's Potion Shop is a square of deep water surrounded by shallow water. Dive in there to find secret grotto and open the chest down there to get a Gasha Seed (Non-Password Only). 18. Subrosia Village In a house in Subrosia Village near the vortex to Mt. Cucco. Jump over the lava moat inside to get to the Gasha Seed. 19. Subrosia Village In the side-scrolling cave that leads to the Tower of Spring. Just go down the ladder near the end of the cave that takes you to the Tower of Spring. 20. Subrosian Volcanoes Go on a date with Rosa then head to the locked door one screen above the Subrosian Chef's Kitchen in the Subrosian Volcanoes. Inside is a chest with a Gasha Seed. 21. Subrosian Volcanoes Inside a cave in the far western Subrosian Volcanoes is a chest, inside that chest is a Gasha seed. 22. Subrosia Market Buy the Big Bomb Bag and Heart Piece from the Market and then you will be able to buy many "Silver Seeds" for lots of Ore Chunks and Scent Seeds. 23. Term Ruins Change the season to Autumn using the tree stump near the Gale See Tree, then head left, pick up the mushroom to the left then burn the sapling. Now go down the stairs and open the chest down there for a Gasha Seed. ______________ |Soil Locations| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. North Horon Just one screen up from Impa's House. 2. Horon Village Outside of Mayor Ruul's Residence. 3. Holodrum Plain Head four screens down the one screen right from Ricky's Pen, then use you Shovel to dig a hole between the four bushes to uncover the soil patch. 4. Holodrum Plain Swim in the lake of Holodrum Plain to find a lone island, slash the bushes on the island to the soil patch. 5. Woods of Winter Just one screen up from the screen with all of the Like Likes, slash the bushes to uncover it. 6. Spool Swamp One screen left from the Floodgate Lock, pick up the stone to reveal it. 7. Spool Swamp South West corner of Spool Swamp just below the vortex to the Subrosian Volcanoes. Lift the stone in the corner with a Power Bracelet to uncover it. 8. Sunken City Far north-east corner of the village, slash the lone bush next to the house to uncover it. You will have to either ride Dimitri up the waterfall or change the season to Summer then climb up a vine to get to it. 9. Mt. Cucco In the screen above where Moosh lazes about. To get to it you must change the season to Autumn using the nearby stump, then you have to move the mushrooms out of the way using the Power Bracelet. 10. Mt. Cucco From the lower part of Goron Mountain head east and you will come to a lower part of Mt. Cucco with 5 stones, lift the middle one to uncover a soil patch. 11. Goron Mountain In the lower part of Goron Mountain is a large hole, dig above it to uncover a soil patch. 12. Eyeglass Lake Left one screen from the entrance of the Unicorn's Cave, dig in the middle of bushes/snow to uncover it. 13. Tarm Ruins From the Mystery Seed Tree head right, down, right and then dig around to uncover a soil patch. 14. Samasa Desert In the far South East corner of the desert. 15. Western Coast Two screens down from the Explorer's Crypt, in the far bottom left corner of the Overworld map. 16. Temple Remains After entering the Temple Remains via a hollow log, dig two spaces to the left from the top statue on your left with your shovel to uncover a soil patch. /\ /\ /__\===================================================================/__\ /\ /\ 13) L I N K S Y S T E M /\ /\ /__\/__\===============================================================/__\/__\ ------------------------------------------------------------------------------- i)Passwords (Secrets) ------------------------------------------------------------------------------- NOTE: Grid Locations are based on the Select Button Map Screen, with Letters going across and Numbers going down. Start by across for the Letter, then go down for the Number. For example, to find B-3, go right two spaces then down three. For visual representation, visit demajen's site at: templeof4seasons.cjb.net The Holodrum Secret and Ring Secret are received in an Oracle of Ages "Non-Linked Game." _______________ |Holodrum Secret| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Received: After defeating Veran in a non-Password Ages Game, you'll receive a Secret to Holodrum and have the opportunity to save. Take down the Secret and make sure to save your game. Given to: Play Oracle of Seasons and choose to begin a New Game. Next, choose the Secrets option and enter your Password. The password transfers your name to the "Story of Continuation", gives you an extra Heart, and starts you off with the Sword. It will also transfer the name of Bipin and Blossom's child. ___________ |Ring Secret| ¯¯¯¯¯¯¯¯¯¯¯ Received: From the Red Snake in Vasu's Ring Shop (Lynna City) (Present, I-6). Given to: The Red Snake in Vasu's Ring Shop (Horon Village) (I-15). This will transfer your Rings from Ages to Seasons. The following Secrets are received in an Oracle of Seasons "Linked Game." Give the Secrets to people in Oracle of Ages, then use the new Secrets they give you to Farore in the Maku Tree (in Seasons) to transfer any items/upgrades. _____________ |K Zora Secret| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Received: In Oracle of Seasons, go to Hero's Cave (E-15), located on the Western Coast (east of Horon Village). Go through the rooms until you reach a Zora (Reachable after Level 3) Given to: King Zora (Present, Underwater, B-11). He'll give you the (L-3) Master Sword! Use the new password given to you in your Seasons game to transfer the upgrade. Note that you'll only receive the (L-2) Noble Sword if you only have the (L-1) Wooden Sword when using the Password. ______________ |Library Secret| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Received: From the Ghini in the house (C-14) near the Graveyard in Oracle of Seasons. (Appears after Level 6 and helping the Skull Pirates) Given to: The Master Librarian in the Library (Past, F-11). Yep, that's right, you'll have to complete the invisible floor maze again to talk to him. Give him the password for the (L-3) Mirror Shield! Use the new password given to you in your Seasons game to transfer the upgrade. Note that you'll only receive the (L-2) Iron Shield if you only have the (L-1) Wooden Shield when using the Password. ___________ |Troy Secret| ¯¯¯¯¯¯¯¯¯¯¯ Received: From the Bully next to the Windmill (K-14) in the Eastern Suburbs in Oracle of Seasons. (Appears after Level 3) Given to: Troy (who resides at the Target Carts Mini-Game in Rolling Ridge) (Present, N-2), then play the Target Carts Mini-Game and get a perfect score. Troy will then give you some Bombchus. Use the new password given to you in your Seasons game to transfer the Bombchus. You can restock at Syrup's place, but the price is ridiculous. 100 Rupees for 5 Bombchus! _____________ |Tingle Secret| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Received: From the Cave Fairy in Oracle of Seasons. She's hidden in a cave (O-9) in Woods of Winter, near Level 2 - Snake Remains. (Appears after Level 2) Given to: Tingle (Present, J-8). Give him the password for an upgraded Seed Satchel that allows you to carry up to 99 Seeds! Use the new password given to you in your Seasons game to transfer the upgrade. Note that if you did not receive the previous upgrade from Tingle, you'll only be upgraded to 50 Seeds. _______________ |Symmetry Secret| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Received: From the girl in Holly's House (P-8). (Appears after Level 2) Given to: Speak with one of the ladies inside the Center House (Past, D-2) to receive an upgraded L-3 Ring Box! It carries up to 5 Rings. Use the new password given to you in your Seasons game to transfer the upgrade. Note that if you did not receive the previous upgrade from Lynna City Basement Shop, you'll only be upgraded to the L-2 Ring Box. ______________ |Fairy Password| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Received: From the Fountain Lady (H-15) in Oracle of Seasons. (Appears after your first meeting with the Maku Tree) Given to: Speak with the Blue Forest Fairy (Present, A-8) to receive a Heart Container. Use the new password given to you in your Seasons game to transfer the Heart Container. ____________ |Elder Secret| ¯¯¯¯¯¯¯¯¯¯¯¯ Received: From the Red Goron in Goron Mountains (I-3). (Appears after you give Biggoron the Lava Soup) Given to: The Goron Elder. He resides at the Goron Shooting Gallery Mini-Game (Past, N-2). Give him the password and play the game. Score a certain number of points to receive the powerful Biggoron Sword. Use the new password given to you in your Seasons game to transfer the Sword. ____________ |Tokay Secret| ¯¯¯¯¯¯¯¯¯¯¯¯ Received: From the Pig Warrior at Great Moblin's Keep (L-6). (Appears after you defeat the Great Moblin and visit him in the Sunken City House) Given to: Give the password to the Orange Tokay in the cave on Crescent Moon Island (Present, N-12). It's the cave where the Wild Tokay Food Mini-Game would be in the Past. Give the Tokay the password and you'll have to play the Food Mini-Game in the Present! After you win, you'll receive a Bomb upgrade allowing you to carry 50 Bombs! Use the new password given to you in your Seasons game to transfer the upgrade. Note that if you did not receive the previous upgrade from the Bomb Fairy, you'll only be upgraded to 30 Bombs. ___________ |Plen Secret| ¯¯¯¯¯¯¯¯¯¯¯ Received: From the Gold Subrosian in the Lava Lake (Subrosia, J-7). (Appears after receiving the Power of Autumn) Given to: Speak with Mayor Plen in Lynna City (Present, H-5) and give him the password to receive the Spin Ring. _____________ |Mamamu Secret| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Received: From the Old Woman in the Flood-Gate Keeper's House (C-7). (Appears after unlocking Level 3) Given to: Speak with Mamamu Yan (Present, G-7) and give her the password. She'll mention that her dog is missing, so you'll have to find it. Search all of Lynna City (it may take a while to find him), and eventually you'll run into him. Quickly pick him up with the Power Bracelet and you'll end up back in Mamamu Yan's house. She'll give you the Snowshoe Ring. ------------------------------------------------------------------------------- ii)Link Cable ------------------------------------------------------------------------------- Starting a Linked Game ********************** 1. Put the GamePak with the completed (Onox or Veran defeated) Oracle of Seasons/Ages game in a GameBoy CoLoR (This will be referred to as Game A). 2. Put the opposite GamePak to the one with the completed game (eg. Ages if you completed Seasons) in another GameBoy CoLoR (This will be referred to as Game B). 3 Connect both GameBoy ColoRs with a Link Cable. 4. Turn on both GameBoy CoLoRs. 5. Now select the unused slot in Game B and then select "Game Link". Do not touch the controls of Game A!!! 6. After Linking it will ask you to pick a file, choose the completed file in Game A and you will now have continued your quest to the 2nd and final chapter. Transfering Rings ***************** 1. Insert your GamePak with the completed non-password game in a GameBoy CoLoR. 2. Insert your other GamePak with the corresponding Linked Game in another GameBoy CoLoR. 3. Connect them both via a Link Cable. 4. Now in the Game you want to Transfer the Rings to, select the Game file and go talk to the Blue Snake in Vasu Jewelers. (Do not touch the controls of the other GameBoy ColoR). 5. Now select the Blue Snakes "Link" option. 6. After Linking it will ask you to pick a file, choose the corresponding file and all your Rings from the other game will be transfered over. Ring Fortunes ************* NOTE: You cannot do a Ring Fortune between a Non-Password Game and it's corresponding Linked Game. 1. Connect your friends GameBoy ColoR with a Oracles game in it with your GameBoy CoLoR with an Oracles game in it, using a Link Cable. 2. Both turn your GameBoy CoLoRs on. 3. Both start your games and head to the Blue Snake in Vasu Jewelers. 4. Both talk to the Blue Snake and select it's "Fortune" option. 5. When the Blue Snake prompts "Ready" both select "Start" at roughly the same time. And you will now both get a ring the "represents your friendship", in other words the closer your games are the better the Ring. /\ /\ /__\===================================================================/__\ /\ /\ 14) C O D E S & S E C R E T S /\ /\ /__\/__\===============================================================/__\/__\ ________________________ |Secrets of the Maku Tree| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Retrieve the Fertile Soil to make the Maku Tree grow wider. Retrieve the Gift of Time to make the Maku Tree grow and open up, so you can enter the Hall of Secrets inside it. Retrieve the Bright Sun to make a branch of the Maku Tree grow larger and a Gasha Seed will be laying on it. Retrieve the Soothing Rain to get access to a higher branch of the Maku Tree. Retrieve the Nurturing Warmth to make a branch with a Gasha Seed appear below the higher branch of the Maku Tree. Retrieve the Blowing Wind to make a vine grow to the very top of the Maku Tree. It takes you to yet another grotto. Retrieve the Seed of Life to make a branch grow on the very top of the Maku Tree. It has a Gasha Seed on it. __________ |Chest Game| ¯¯¯¯¯¯¯¯¯¯ Buy everything from the basement of Holon Village's Shop, (Treasure Map, The Seed Bag Upgrade and 2 Gasha Seeds). And the Shop Keeper will turn the basement into a Chest Game. It costs 10 Rupees to play, the game consists of choosing which of two Chests has a Large Red Rupee in it. The trick is choosing the chest the Shop Keeper looks the longest at (It's extremely hard to pick it), anyway you have choose the right chest three times at least to win a prize. If you quit after choosing the right chest 3 times in a row you will win a common ring, after choosing the right chest 4 times in row will get you a semi-rare ring and if you choose the right chest 5 times in a row you will win a rare ring. If you pick the wrong chest even once you will get nothing. __________________________ |Subrosia Dancing Mini-Game| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After getting the Boomerang you can continue to play for Gasha Seeds and bundles of 50 Ore Chunks. If you play long enough you will get a Strange Flute. ____________ |Advance Shop| ¯¯¯¯¯¯¯¯¯¯¯¯ Access this secret shop only on the Gameboy Advance! Where is it, exactly? Remember the door next to the Tutorial House in Horon Village. Well, it only opens when you're playing the game on a Gameboy Advance. Inside you can but a Gasha Seed, an Advance Ring and a Random Magic Ring for 100 Rupees. ________________________________ |Blow up the Great Moblin's House| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After destroying Moblin's Keep he will move to the abandoned house in the bottom right corner of Sunken City. There is a stack of bombs in one of the corners of this house, use Ember Seeds on those Bombs or lay a Bomb next to the pile to blow the house to kingdom come. AJ_Goku_9 also notes: "After you blow up the Great Moblin's House (when he moves in it that is) if you come back later it will be rebuilt. But if you do this two more times he will catch you and they will escape". _________ |Cucco Fun| ¯¯¯¯¯¯¯¯¯ PETA/RSPCA would not be very happy about it, but there are some fun things you can do with those cute little chickens that can be found in Malon & Talon's House in North Holon: -The Zelda tradition continues as you can get attacked by a whole flock of Cuccos by constantly attacking them. It seems to take very few hits to get them angry at you. -Sprinkle some Mystery Seeds on the Adult Cuccoos to turn them into Baby Cuccos. -After making a flock of Cuccos attack you, toss a Mystery Seed onto the Cucco you originally attacked to turn it into a GIANT Cucco. -Baby Cuccos follow you around. Awww, how cute! _____ |Maple| ¯¯¯¯¯ Defeat 30 enemies to make Maple appear. With the Maple's Ring, it only takes 15! Not yet confirmed, but the amount of Rupees you let Maple take from you may affect what she's flying! She starts off on a Broom, but later she starts flying a Vacuum! In a password "Linked Game" she'll be riding a Flying Saucer! ___________ |Seed Refill| ¯¯¯¯¯¯¯¯¯¯¯ In a cave in Natzu Prairie/River/Wasteland is a Deku Scrub, talk to him and agree the his song 'Love, love the seed!" is great and he will fill up your Seed Satchel to it's maximum. _________________________ |Link's Guide to Parenting| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Depending on your choices, Bipin and Blossom's Child may grow up differently. In my two games, he's become a music-loving, lazy adult (who gives you money), or a Master Gardner (who gives you a Gasha Seed) much like his father. Try to make him grow up like his father. If you do, he'll give you tips on those Mystical Seeds! Reports also say he can grow up to be a soldier! ____________------------------------------------------------------____________ \ SPECIAL THANKS! / /___________------------------------------------------------------___________\ Meowth346's hacking skills have once again proved to be extraordinary! MANY, MANY thanks for the hacked passwords! To anyone else- DO NOT STEAL! Not so much for our sake, but for Meowth's sake! And besides, we'll know when you've stolen them >^) Check out his Oracles site at: http://www.geocities.com/meowth346/LOZ/index.htm The following are Passwords that have been hacked by the great Meowth346! These are for people who didn't have enough money to buy Oracle of Seasons but still want to see the real ending! NOTE: Do not copy these codes, they are unique! The only way you could have codes exactly like these was if you were to call your character Link and the baby Astro and then play through the game exactly like Meowth346 did, then to hack the codes in exactly the same way Meowth346 & AstroBlue did, which is exactly a 1 in 2256414857000000000 Chance. CheatCC, GameSpot, GamePro have already stolen them, don't you do the same! [p] = Spade [h] = Heart [d] = Diamond [c] = Club [o] = Circle [t] = Triangle [s] = Square [^] = Up Arrow [v] = Down Arrow [<] = Left Arrow [>] = Right Arrow _______________ |Holodrum Secret| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start a new game and then select "Secrets." Next input this code to start a Seasons Linked Game. Your name will be Astro and Bipin & Blossom's Baby will have the default name of Shdw3, and you will get Dimitri as your Animal Friend: t b [h] f b G g r q [c] [s] - [o] ( ! y [^] - ~ 9 ___________ |Ring Secret| ¯¯¯¯¯¯¯¯¯¯¯ Now go to the Red Snake in Vasu Jewelers and select "Say." Input this code to get all 64 Rings. You must talk to Vasu to get a Ring Box in order to get the Red Snake to ask "Say." NOTE! This Ring Secret will ONLY work if you've used the above Holodrum Secret to start a new Linked Game!!! If you didn't use our Holodrum Secret to start the game, you will not be able to use these Secrets! r b [h] [s] [s] y [c] N [>] 3 4 [d] = : g ______________ |Memory Secrets| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You give these passwords to Farore for the Master Sword, Mirror Shield, Biggoron Sword, Bombchus, etc. You can only get to her after getting the Gift of Time and in order to get these codes to work you must talk to the corresponding "Secret Givers" (In order to get the Fairy Secret to work you must talk to the lady by the fountain in Horon Village, etc.). NOTE! This Ring Secret will ONLY work if you've used the above Holodrum Secret to start a new Linked Game!!! If you didn't use our Holodrum Secret to start the game, you will not be able to use these Secrets! -----------------+-------------------- K Zora Secret | - ) F [s] q Library Secret | - ) F [o] s Troy Secret | - ) F Y w Tingle Secret | ! / t Q w Symmetry Secret | ! / t [h] m Fairy Secret | ! / t [p] $ Elder Secret | - ) F [t] n Tokay Secret | ! / t [d] & -----------------+-------------------- _____________ |Hero's Secret| ¯¯¯¯¯¯¯¯¯¯¯¯¯ This code is used to start a normal Non-Linked Game in either Ages or Seasons, you will start with 4 Hearts, the Victory Ring and a Triforce on your save file. Start a new game and then select "Secrets." Next input this code. Your name will be Astro and Bipin & Blossom's Baby will be called Shdw3, but you will have a choice to change the Baby's name. The names are not cause we're vain and want our aliases in every 10 year olds Game Boy CoLoR, it's just a security precaution against certain sites *coughCHEATCODECENTRALcough*. NOTE: I have hacked this Code so it's fully compatible with the Ring Secret stated above, it is however not compatible with the Memory Secrets. t b [h] W t $ + [d] [s] 2 D [s] ! [v] [o] [s] [v] h s 3 For those who would like to create their own passwords, check out Paulygon's unbelievably useful password generator: http://home.earthlink.net/~paul3/ /\ /\ /__\===================================================================/__\ /\ /\ 15) M I S C. /\ /\ /__\/__\===============================================================/__\/__\ __________________ |Effects of Seasons| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Many things change with the seasons, here is list of the changes: Summer - Creeks dry up uncovering certain areas, caves, etc. - Vines grow which you can climb Autumn - Mushrooms can be picked. - Leaves rest over holes and all over the ground. Spring - Deku Flowers bloom which can launch you up onto higher platforms. - Certain Flowers bloom so you can cut them down. Winter - Some trees lose their leaves and become thinner so you can pass. - Snow builds up in certain area's, you can walk on it. - Water freezes over letting you walk over it. ____________________ |Seed Bearing Seasons| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the seasons in which the following trees will bear there seeds: Ember Seeds - Grows in Winter only. Scent Seeds - Grows in Spring only. Pegasus Seeds - Grows in Autumn only. Gale Seeds - Grows in Summer only. Mystery Seeds - Grows in Summer only. _______________________ |Faerie Spring Locations| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. Western Coast In a cave one screen to the left of the entrance to Hero's Cave. 2. Woods of Winter In the North West corner of Woods of Winter, she is outdoors infront of a pond. 3. Natzu *Area* In a cave, where it is situated depends on which animal you are using. 4. Mt. Cucco In winter drop down on to a snow build-up next to the vortex from the ledge above, then enter the cave. 5. Tarm Ruins In a cave that you have to Bomb to get into, just above from the entrance of the Lost Woods. ______________________ |Wise Old Men Locations| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thanks to Rick Laiken & Heather Wightman for some of Wise Old Man locations. 1. Horon Village Burn the middle sapling below the Biologist's House to uncover a flight of stairs, the Wise Old Man down them will give you 100 Rupees. 2. North Horon In the screen one right from the Gnarled Root Dungeon, burn the left sapling to uncover some stairs, the Wise Old Man down them will give you 100 Rupees. 3. Gnarled Root Dungeon In room D-4, he will give you these words of wisdom: "Return light to unlit Torches!" 4. North Horon Go to the tree stump on North Horon and change the season to Summer. Head left twice to the entrance of the Gnarled Root Dungeon, go down the steps below and then go down the stairs in the dry river bed below. Inside is the "Golden" Old Wise Man inside the cave that will give you the Red Ring if you destroy all four Golden Beasts. 5. North Horon Call Ricky (or change the season to Summer) then head to the screen one right from the bridge near Ricky's Pen, go down the steps below and now jump up onto the ledge with Ricky (or climb the vine) and head up, now burn the sapling on the right to uncover some stairs, the Wise Old Man down them will give you 200 Rupees. 6. Woods of Winter One screen down from Holly's House, burn the sapling thats in the gap between the trees (It's the highest one on the screen) to uncover some stairs, the Wise Old Man down them will take a fee of 50 Rupees for breaking his door. 7. Holodrum Plain Go one screen right of Mrs. Ruul's Villa the burn the bottom sapling to uncover some stairs, the Wise Old Man down them will take a fee of 100 Rupees for breaking his door. 8. Dancing Dragon Dungeon In room 1F C-4, he will give you these words of wisdom: "What you seek is in the eye". 9. Goron Mountain Below the entrance of Goron Village are three saplings, burn the middle one to uncover some stairs, the Wise Old Man down them will give you 300 Rupees. 10. Western Coast Burn the sapling by the abandoned house in the Western Coast to uncover some stairs, the Wise Old Man down them will give you 300 Rupees. 11. Tarm Ruins Go right two screens from the Ancient Ruins, now slash the flowers then burn the sapling on the far right to uncover some stairs, the Wise Old Man down them will take a fee of 100 Rupees for breaking his door. Well, I wouldn't say he is very Wise to steal money from a guy with a HUGE sword, but... It's good to see some relics from the original NES game have survived ^_^ ___________________ |Naughty People List| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As previously mentioned, we've had quite a few plagiarists already. To "honour" these peeps, we've added a special section listing those who have ripped off our hard work! If you wish to get off this list, e-mail us and apologize or prove you didn't take our info! Note: None of these people are "evil" or "bad" with the exception of CheatCC. Just misguided! So please don't "hunt" them down and "SPAM" them, don't even "flame" or "SPAM" CheatCC, they are not worth it. Special thanks to Becky for the idea. ultimate_trunks101- A "Grade A Moron" (Any Simpsons fans out there?), this idiot posted our Ring Info at the Gamewinners MB and repeatedly denied that he swiped our info! He claimed that his used "Uses" instead of "Desc." but any long-time reader knows that earlier version did in fact list it as "Uses." Don't be stupid like him! Pokéman- Copied our complete Seasons FAQ then removed the ASCII Art, Thanks To, and Misc. sections, changed the formatting of certain sections slightly, put his name in place of ours via Search & Replace and then he posted it up on GameWinners. Thankfully after I informed Al (Webmaster of GameWinners) and he took down Pokémans FAQ immediately. Thanks Al! Joppe- Posted our Seasons FAQ/Walkthrough in "packets of info" in the GameTalk Forums stating it was his. Then he acted like he was Shdwrlm3. Big props go to "Princess Zelda" who stuck up for us, while the GameTalk Oracle of Seasons Moderator "Transtar" proved he was a batty boy (pronounced bah-tii boi) by reprimanding Joppe for "flooding", not for the fact he was posting uncredited info. Joppe then later emailed us, thinking we never saw those escapades. Wanting to join our "group" or "club" O_o ... so Joppe ain't a bad bloke... just kinda strange. CheatCodeCentral- The most popular video game site on the web is also the one that is run the most immorally. They stole our Hacked Passwords (complete with mistakes) then posted them up on their site, now the codes have trickled on to every code site on the net. So I emailed them at dave@cheatcc.com and this was the first reply I got: > Subj: Re: Dave > Date: 1/06/01 3:05:04 pm AUS Eastern Standard Time > From: vaughn@cheatcc.com (Vaughn) > To: tetsuwan_blue(at)yahoo.com.au (AstroBlue -) > CC: dave@cheatcc.com (Dave) > > We will not be removing anything from the site. Your FAQ has not been > posted. DEMAJEN 's has been posted. The codes came from another source, not > your FAQ. We have over 200,000+ uniques per day, do you think that someone > else doesn't have the same information that you do? I repeat, your FAQ is > not posted at CCC and the codes were submitted by another source. Time for > you to close up your little email shop and buzz off. We've got a business to > run here. By the way, how possible is it to copyright codes, genius? If that > was the case then we are all in trouble as those codes belong to Nintendo, > not you. Unless you were working for Nintendo when you created them... We > all know the answer to that. Don't bother emailing again. Sending a > complaint to Yahoo is retarded as you have absolutely no grounds to base > your accusations on. Firstly, I never complained about my FAQ being posted, because they asked for it to be posted and I declined, since I know from others how morally unjust the site is run. So they never posted it. Secondly, Demajen is a good online friend of mine and his FAQ was only posted because he didn't put his email address in it. Anyway as stated before it is impossible to get identical codes in this game, the probability of such is 1 in 2256414857000000000 (I know I'm sad for figuring this out). But also the codes had the same typos as mine did, so from those facts. The only "source" these codes came from was our FAQs. Those passwords do not belong to Nintendo because they are not the factual information from the game, since they were made from Meowth346 playing the game and Meowth346 & me (AstroBlue) hacking them. Saying that Nintendo owns these codes is like saying Adobe own every picture made in PhotoShop and Microsoft owns every document made in Word 2000. The "Unless you were working for Nintendo when you created them..." sentence is a misinterpretation of Act 102(b). These guys are so stupid they don't understand petty law. Then when I updated and fixed mistakes in the Hacked Password section, CheatCC magically updated the passwords and fixed the same mistakes. So I emailed them abuse and got this email back: > Subj: Re: Zelda Codes > Date: 5/06/01 3:45:26 pm AUS Eastern Standard Time > To: tetsuwan_blue(at)yahoo.com.au (AstroBlue -) > From: dave@cheatcc.com (Dave A.) > > If it makes you mad, then I am happy! There have been further developments since that last email, but it'd rather not write them here *fullstop*. All I will say is "You're a bad man, Charlie Brown!". One thing is for sure, Cheat Code Central have the best cheaters in the world, not the best cheats. /\ /\ /__\===================================================================/__\ /\ /\ 16) T H A N K S T O /\ /\ /__\/__\===============================================================/__\/__\ DarkAkuma for giving us some excellent ASCII Maps, providing the solution to the Statue Cave, helping with the Swap Chain, getting the Iron Shield and for other general assistance with writing this guide. Thanks heaps! Demajen for Password info, a tip on Medelock and for the majority oft he Soil locations. Meowth346 for helping with some translations and without his extraordinary hacking skills we would not have access to all 64 Rings and therefore the Ring List would not be have been made as fast as it was and for the info on which Rings are Ages only. Also a HUGE Thanks for hacking those extraordinarily great Passwords. Zelda Office for some of the the Golden Beasts info. Legend of Earth for the Blow up the Great Moblin's House and Cucco Transformation info. SquidGirl for the idea of having a Naughty People List. ssjbardok for finding a better way (and proper way) to cross the pit in the Temple Remains. Krush Stone for correcting an error about the Swap Chain and contributing a strategy for the Hero's Cave (Password). Dallas for explaining certain things about the English version that I was unsure of. And for letting me steal his idea for using an ASCII Diagram for the statue puzzle in Poison Moth Lair. AJ_Goku_9 for adding some notes to the "Blow up the Great Moblin's House" Vitor Loureiro Bastos for jogging my memory about certain things. Rick Laiken for a Wise Old Man Location and for the joke that came with it. Heather Wightman for a Wise Old Man Location. KiNgKeN879 for pointing out a typo. Amuro78 for noticing a mistake in the Golden Beasts section. Knightwing4 for a nice tip for Onox's Castle. Adrian Tymes for the Ice Puzzle correction. Boris Trege for a correction about Blaino's Gym. 100LeaguesUnderTheSea for telling me about a funny mistake I made. For your amusement it was "Slash at them with sword until you die". And for giving me a tip about hitting a switch in the Hero's Cave (Linked Game). Fusion Jack for Buzz Blob and Queen Ambi info. David Campbell for a kewl Gasha Location I missed. Quanta StarFire for a Twinrova Strategy. TB2000 for the Ring Info correction and for the snazy Ring Strategy for Onox. Liang Zhuge for the Onox Strategy. FalconFlyer77 for the Mystery Seed correction. DarkTemplarGuy for the Armos Knight info. Heckuva for the spelling correction. Efrem Orizzonte for sending info about the Gasha Seed in the Non-Password Hero's Cave and the Old Man near Level 6. Even though two people beat him to the punch in contributing this info, his contribution was welcome. If you speak Italian, check out his Italian FAQs (including the Oracles) found here: http://www.gamefaqs.com/features/recognition/5752.html Brandon for a Gasha tidbit. Brady Games for the official name for the Squid bosses in the Poison Moth Lair. Nintendo Power for some "official" names. Also, thanks for the Dungeon Map format originally used in the "The Legend of Zelda: Link's Awakening" Player's Guide! One can only hope the Oracles guides will be just as great! and... Nintendo/Capcom/Flagship for making these Zelda games! CJayC for maintaining the best video game site on the internet, and for posting all my FAQs up on GameFAQs. ******************************************************************************* VERSION HISTORY --------------- Version 0.1 26/02/01 Basic stuff done and an extremely small fraction of the walkthrough done! Version 0.2 27/02/01 WALKTHROUGH now up to just after the Stump Dungeon. Version 0.3 01/03/01 WALKTHROUGH now up to just after the Snake Remains. Version 0.4 02/03/01 WALKTHROUGH now up to just after the Poison Fang Grotto. Version 0.45 06/03/01 WALKTHROUGH now up to just before the Dragon Dance Dungeon. Added, moved and divided sections. Version 0.5 09/03/01 WALKTHOUGH now up to just after the Dragon Dance Dungeon. Added "The Swap Chain" to SIDE-QUESTS section. Version 0.55 12/03/01 WALKTHROUGH now up to just before the Unicorn Cave. Added some Heart Locations. Version 0.6 13/03/01 WALKTHOUGH now up to just after the Unicorn Cave. Updated the RINGS section and added, changed and removed things here and there. Version 0.65 14/03/01 WALKTHROUGH now up to just before the Ancient Ruins. Added "Getting the Iron Shield" in the SIDE-QUESTS section. Version 0.7 17/03/01 WALKTHROUGH now up to just after the Ancient Ruins. Added ASCII MAPS thanks to DarkAkuma. Added Passwords to LINK SYSTEM section thanks to Demajen. Added other numerous info here and there. Version 0.75 18/03/01 WALKTHROUGH now up to just before the Adventurer's Tomb. Added some Rings to the RINGS section. Version 0.8 19/03/01 WALKTHROUGH now up to just after the Adventurer's Tomb. Added some Rings to the RINGS section, thanks to Meowth346. Version 0.9 21/03/01 Non-Password WALKTHROUGH finished. Version 1.0 23/03/01 Re-formatted WALKTHROUGH up to just before the Poison Fang Grotto. Added heaps of info to all the lists, especially the BESTIARY. Version 1.1 27/03/01 Re-formatted WALKTHROUGH up to just after the Dragon Dance Dungeon. Added random info to lists. Re-vitalised PRELUDE thanks to Demajen. Version 1.2 31/03/01 Finished Re-formatting WALKTHROUGH. Added numerous bits of info throughout the FAQ. Version 1.25 06/04/01 Added "The 4 Golden Monsters" to the SIDE-QUESTS section. Added, changed deleted things here and there. Version 1.3 20/04/01 Added Bomb & Fruit Upgrade info to the SIDE-QUESTS section. Added how to Blow up Boss Blin's House in the SECRETS & CODES section. Added the Seasons of Fruit Bearing to the MISC. section. Version 1.35 26/04/01 Added lots of info to the LINK SYSTEM. Added more Soil Locations thanks to Demajen. Version 1.4 28/04/01 Finished more of the Changes in the LINK SYSTEM section. Version 1.45 29/04/01 Finished more of the Changes in the LINK SYSTEM section. Added Cucco Transformation in the SECRETS & CODES section. Added, fixed and removed stuff here and there. Version 1.5 02/05/01 Last version based on Japanese Language version. Finished the Hero's Cave walkthrough for a Password game. Added, fixed and removed stuff here and there. Version 1.6 15/05/01 First version based on the English Language version. Search & Replaced many of the translated Japanese names to their official English name counterparts. English overhaul soon to follow! Version 1.7 22/05/01 Spilt and moved some sections around. Added "Hacked Passwords". Changed story to the official one in the Instruction Booklet. Changed numerous things to coincide with the English Version. Fixed an error in the Swap Chain thanks to Krush Stone. Added more "Blow up the Great Moblins House" info thanks to AJ_Goku_9. Version 1.75 23/05/01 Added the rest of the "Hacked Passwords". Fixed a couple of errors. Version 1.8 30/05/01 Added more Wise Old Men Locations. Switched Ages & Seasons passes around to avoid confusion. Fixed "Hacked Passwords".... sorta. Version 1.85 02/06/01 Fixed typos in Hacked Passwords. Added CheatCC.com to the Naughty People List. Version 1.9 13/06/01 Added some Gasha Seed Locations. Added boss health values. Finished the Link Cable section. Did lots of general maintenance and additions. Version 1.9a 20/07/01 Added the Hacked Hero's Secret & a Question and Answer to the FAQ section. Did a small change to the Naughty Peoples list that was needed immediately. Version 2.0 Append Last Mix SSS FINAL 26/02/02 Like the Konami Bemani inspired Version Name? The Ages FAQ has a Capcom Streetfighter inspired one. Anyway, we released this today because it's this FAQs first birthday. Final Edit. So lots of things have been cut out, added to, changed, fixed, etc. Added another Twinrova strategy thanks to Quanta StarFire. Added ring strategy for Onox thanks to TB2000. Added Gasha Seed Location thanks to David Campbell. Added info about Queen Ambi thanks to Fusion Jack. Fixed mistakes thanks to Boris Trege, 100LeaguesUnderTheSea, FalconFlyer77, togepei2, TB2000 and Heckuva. - 30/12/02 Not really an update, just fixed annoying mistakes (such as my overuse of ampersands) and added a tidbit about Gasha Seeds thanks to Brandon. Also, I have "KLEZ-proofed" all our wonderful contributors' email addresses. FAQ STATS --------- Version 2.0 Update No 30 Size 244KB Pages 92 Words 41102 Characters 238933 Paragraphs 4837 Lines 5588 GameFAQs CONTRIBUTER PAGE for AstroBlue: www.gamefaqs.com/features/recognition/4127.html GameFAQs CONTRIBUTOR PAGE for Shdwrlm3: www.gamefaqs.com/features/recognition/4811.html EMAIL- AstroBlue: tetsuwan_blue(at)yahoo.com.au Shdwrlm3: shdwrlm3(at)wariocompany.com If we don't reply it's either we don't know the answer to the question or your sending us info that we already know or someone has sent before you. C O P Y R I G H T I N F O -------------------------- This FAQ is © Copyright 2001-2002 to AstroBlue and Shdwrlm3. This file is for non-profit use only. Do not print it out and sell it or use it to profit in any way. You may keep a copy of this file on your hard drive and you may print it out for personal use. Do not use information from this FAQ that is not general knowledge without asking for permission first. Zelda and related characters are trademarks of Nintendo Pty. Ltd All other elements are copyrights of Capcom Co. Ltd The following sites are the only *official* carriers of this FAQ: * GameFAQs (www.gamefaqs.com) * IGN FAQs (faqs.ign.com). Those sites always have the most up-to-date version, so please check them for newer versions before sending us a question. You may also post this FAQ on your site as long as you abide by the following rules: 1. We are given clear and complete credit. 2. No advertisements are present on the same page the FAQ is viewed. 3. All material is kept in its complete entirety. 4. No material is changed or re-formatted in anyway. 5. You *try* to keep up to date with the newest version. 6. The name of your site isn't Fresh Baked Games or Cheat Code Central. 7. You don't take any information from the FAQ and use it in other forms. You no longer need our written permission to host the FAQ! Just give us credit (not some small print credit- make it clear!) and leave it unedited and you may post it. However, we reserve the right to ask you to remove the file for any reason! PLEASE NOTE that just because we give your site permission to host our FAQ DOES NOT mean you can take info from it without crediting us! If you see this FAQ anywhere else, please e-mail us the URL of the site or the name and e-mail address of the magazine/publication. More information on copyright laws can be found at the copyright section of the official Library of Congress web site. (http://www.loc.gov/copyright). "Even when you're feeling warm, the temperature could drop away, like four seasons in one day." - Four Seasons in One Day - Crowded House _______________________________________________________________________________ © Copyright 2001-2002 AstroBlue & Shdwrlm3lots of info to the LINK SYSTEM. Added more Soil Locations thanks to Demajen. Version 1.4 28/04/01 Finished more of the Changes in the LINK SYSTEM section. Version 1.45 29/04/01 Finished more of the Changes in the LINK SYSTEM section. Added Cucco Transformation in the SECRETS & CODES section. Added, fixed and removed stuff here and there. Version 1.5 02/05/01 Last version based on Japanese Language version. Finished the Hero's Cave walkthrough for a Password game. Added, fixed and removed stuff here and there. Version 1.6 15/05/01 First version based on the English Language version. Search & Replaced many of the translated Japanese names to their official English name counterparts. English overhaul soon to follow! Version 1.7 22/05/01 Spilt and moved some sections around. Added "Hacked Passwords". Changed story to the official one in the Instruction Booklet. Changed numerous things to coincide with the English Version. Fixed an error in the Swap Chain thanks to Krush Stone. Added more "Blow up the Great Moblins House" info thanks to AJ_Goku_9. Version 1.75 23/05/01 Added the rest of the "Hacked Passwords". Fixed a couple of errors. Version 1.8 30/05/01 Added more Wise Old Men Locations. Switched Ages & Seasons passes around to avoid confusion. Fixed "Hacked Passwords".... sorta. Version 1.85 02/06/01 Fixed typos in Hacked Passwords. Added CheatCC.com to the Naughty People List. Version 1.9 13/06/01 Added some Gasha Seed Locations. Added boss health values. Finished the Link Cable section. Did lots of general maintenance and additions. Version 1.9a 20/07/01 Added the Hacked Hero's Secret & a Question and Answer to the FAQ section. Did a small change to the Naughty Peoples list that was needed immediately. Version 2.0 Append Last Mix SSS FINAL 26/02/02 Like the Konami Bemani inspired Version Name? The Ages FAQ has a Capcom Streetfighter inspired one. Anyway, we released this today because it's this FAQs first birthday. Final Edit. So lots of things have been cut out, added to, changed, fixed, etc. Added another Twinrova strategy thanks to Quanta StarFire. Added ring strategy for Onox thanks to TB2000. Added Gasha Seed Location thanks to David Campbell. Added info about Queen Ambi thanks to Fusion Jack. Fixed mistakes thanks to Boris Trege, 100LeaguesUnderTheSea, FalconFlyer77, togepei2, TB2000 and Heckuva. - 30/12/02 Not really an update, just fixed annoying mistakes (such as my overuse of ampersands) and added a tidbit about Gasha Seeds thanks to Brandon. Also, I have "KLEZ-proofed" all our wonderful contributors' email addresses. FAQ STATS --------- Version 2.0 Update No 30 Size 244KB Pages 92 Words 41102 Characters 238933 Paragraphs 4837 Lines 5588 GameFAQs CONTRIBUTER PAGE for AstroBlue: www.gamefaqs.com/features/recognition/4127.html GameFAQs CONTRIBUTOR PAGE for Shdwrlm3: www.gamefaqs.com/features/recognition/4811.html EMAIL- AstroBlue: tetsuwan_blue(at)yahoo.com.au Shdwrlm3: shdwrlm3(at)wariocompany.com If we don't reply it's either we don't know the answer to the question or your sending us info that we already know or someone has sent before you. C O P Y R I G H T I N F O -------------------------- This FAQ is © Copyright 2001-2002 to AstroBlue and Shdwrlm3. This file is for non-profit use only. Do not print it out and sell it or use it to profit in any way. You may keep a copy of this file on your hard drive and you may print it out for personal use. Do not use information from this FAQ that is not general knowledge without asking for permission first. Zelda and related characters are trademarks of Nintendo Pty. Ltd All other elements are copyrights of Capcom Co. Ltd The following sites are the only *official* carriers of this FAQ: * GameFAQs (www.gamefaqs.com) * IGN FAQs (faqs.ign.com). Those sites always have the most up-to-date version, so please check them for newer versions before sending us a question. You may also post this FAQ on your site as long as you abide by the following rules: 1. We are given clear and complete credit. 2. No advertisements are present on the same page the FAQ is viewed. 3. All material is kept in its complete entirety. 4. No material is changed or re-formatted in anyway. 5. You *try* to keep up to date with the newest version. 6. The name of your site isn't Fresh Baked Games or Cheat Code Central. 7. You don't take any information from the FAQ and use it in other forms. You no longer need our written permission to host the FAQ! Just give us credit (not some small print credit- make it clear!) and leave it unedited and you may post it. However, we reserve the right to ask you to remove the file for any reason! PLEASE NOTE that just because we give your site permission to host our FAQ DOES NOT mean you can take info from it without crediting us! If you see this FAQ anywhere else, please e-mail us the URL of the site or the name and e-mail address of the magazine/publication. More information on copyright laws can be found at the copyright section of the official Library of Congress web site. (http://www.loc.gov/copyright). "Even when you're feeling warm, the temperature could drop away, like four seasons in one day." - Four Seasons in One Day - Crowded House _______________________________________________________________________________ © Copyright 2001-2002 AstroBlue & Shdwrlm3 | Zelda walkthrough search:
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