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Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
######## ##%%%%%%%% ##%%%%######%%## ##%%##%% #### D E M A J E N ' S ##%%############## ####%% ## %%## ## ##%%%%%%%%%%%%%% ## #### ## ##%%%%##%%####%%%%####%%## ############# ######%%%%## ## ##%%%%##%%%%## ############# ##%%%%%% #### ####%%%%%%## ## #### THE LEGEND OF ##%%%%## ## ## ##%%#### ## #### ##### # #### ### #### ## ## #### #### # # # # # # ## ## #### ### # # # ##### #### #### #### # # # # # # ##%%############%%## #### ##### ##### #### # # ## ## %%%%%% ## ### #### ## ##%% %%## ## #### ## ####%%%%%%%%######## ############# ORACLE OF SEASONS ############## %%#### ############# #################### WALKTHROUGH Being a Walkthrough to The Legend of Zelda: Oracle of Seasons Last Updated: 23rd May 2001 Version: 0.4 Hello and welcome back to another FAQ by me. This is my second FAQ, and I hope it will be a little easier to read than my one for Oracle of Ages - mainly because I am using an English copy of the game to write it with. Hurrah! Much of the information found in this document is also available, with pictures, on my Zelda: Oracles website, the Temple of 4 Seasons, at http://templeof4seasons.cjb.net Please visit it. You might be surprised... And now for the obligatory legal stuff. This FAQ is copyrighted (C) Demajen Productions. ALL RIGHTS RESERVED. I will not tolerate anyone using it without my permission. Secondly, The Legend of Zelda and all associated names, characters, locations etc. are trademarks of Nintendo and are used here without permission. This is not an afront to Nintendo's ownership of trademark status; nor should I in any way be assosciated with Nintendo or its affiliates. And now, let us begin... Version History --------------- v0.4: Completed game walkthrough. Items section finished for a none-password game. Added Piece of Heart locations, soil patch locations and lots of other stuff. v0.3: Complete up to the end of dungeon 6. Trading Sequence finished. Items sections updated. v0.2: Got my action head on now. Added People, Trading Sequence sections. Finished dungeon 3. v0.1: Basics sorted out. Walkthrough up to after lvl.2 (I think) CONTENTS 1. The Story 2. Controls 3. Here We Go 4. Items/Equipment 5. People 6. Trading Sequence 7. Heart Piece Locations 8. Soft Soil Locations 9. My Secret to Labrynna 10. Secrets 11. Thanks To.... 12. Disclaimer ***** 1 - The Story ------------- Although I now have a copy of the official story, straight from the manual, I am still going to use my original version of the story. I'm not saying its any better, but I like it more... In the lands of Hyrule, a lone boy rode his horse along a trail. His name was Link, and he was being led by an unseen force to Hyrule Castle. Inside the castle, upon a pedestal, sat the Triforce, a beautiful artefact of great power. Link touched the Triforce and was engulfed in blinding light. In his head sang a crystal voice... "Link... Link... The trials of the Triforce have begun!" ...and then all faded to darkness. When Link awoke, he found himself in an unfamiliar forest. Although he had travelled the length and breadth of Hyrule, he had never seen this place before. Yet it was obviously inhabited, for strains of music could be heard echoing through the boughs, and the sounds of laughter too. Intrigued, the young hero followed the sounds until he discovered a small clearing. In the centre of the clearing were a travelling troupe and their wagon. There was music and laughter from all, but everyone's eyes were not on the new arrival, but the girl dancing in the middle of the circle. Flaming red hair and streaming ribbons whirled in a mesmerising dance. "You've awakened. Good! I worried the whole time you slept! You're Link, right? How do you do Link? I am Din. I saw a red flash in the woods and when I went to see what it was, you were lying there. I'm glad you're feeling better! Come! Won't you dance with me?" Link looked into the dancer's eyes and blushed as the girl reached out her hand towards him. "Don't be shy. Dancing will ease your heart! " After a moment of consideration and bashfulness, Link began to dance. They danced for a short while, the Din spoke again. "That was fun! You're a good dancer! It's been some time since I've had such fun Hey! Your left hand has a triforce on it! That is a sacred symbol in Hyrule. If it's the true symbol, then you are a hero with a special fate, Link." And then she lead the dance again, more difficult this time. He struggled to keep up with the swirls and tumbles, but the dance did not last long, for it was interrupted by a darkening of the sky and a roll of thunder. Clouds covered the sun, and a booming voice shouted down from the lightning-filled sky. Hya, ha, ha! I've found you, Din! You hid yourself well, but you cannot escape Onox, General of Darkness! With no more explanation that this, a huge and unnatural whirlwind swept into the clearing. Lightning flashed from the sky, destroying the wagon. The winds swallowed the members of the travelling troupe, who were flung wide across the world. Din held out her hand to Link as she was swept away, and the young hero stepped forwards to challenge this unnatural force. The whirlwind bashed into Link, sweeping him round and throwing him back violently. He skidded to a painful halt, but that wasn't going to stop him. He charged headlong at the whirlwind, but was once again repelled - this time more forcefully. Link hit the ground hard and blacked out. The whirlwind disappeared into the forest. Link was awoken by an old woman who introduced herself as Impa. Link thought he recognised her, but as he contemplated this - and what to do next - it started snowing. But, hadn't it been springtime a moment ago? It had been warm and sunny, but now it was freezing! Seconds later the weather changed again, the leaves falling brown from the trees. With Din, the Earth Sorceress gone from the world, the seasons had been thrown into chaos. ***** Far away in his dark castle, Onox chained Din to a large rock by crystal manacles. With her locked away from the world, his plans to turn the land into a place of darkness could be carried out. "What do you plan to do with me?!?" Din pleaded. "As you know, if I imprison the Oracle of Seasons and bury the temple that houses the Season Spirits, the seasons of Holodrum will be cast into chaos, the bountiful gifts of nature will rot, and all living things perish!!! That is the world of darkness that I long for!" "No, Onox! No!" "GWAH, HAH, HAH!" Calling once again upon his dark power he encased Din in a giant crystal which cut her off completely from the world. "Down, Temple of Seasons!!! Spring, summer, autumn, winter... Fall into chaos! GWAH, HAH, HAH!" Without this connection to Din, and impelled by Onox's dark might, the Temple of Seasons sank below the ground, furthering the chaos in the land. ***** Link picked himself up off the floor and headed out in the direction of the whirlwind. He had to stop this world falling into ruin and stop this Demon General. But first he had to gather his own power, for all his items and equipment had been stripped from him when he touched the Triforce. Link's trial had begun... ***** 2 - THE CONTROLS ---------------- D-Pad - Move Link around the Main Screen Move the cursor in Menus. A Button - Use the item assigned to the A Button. Assign an item to the A Button in the Sub-Screen. Talk / Read / Look Scroll through on-screen text Dive while swimming. End Cutscene (usually - not always!) B Button - Use the item assigned to the B Button. Assign an item to the B Button in the Sub-Screen. Cancel Scroll through text Dismount off Ricky, Moosh, and Demitri (if he's on land). Stroke faster while swimming using the Flippers. Start - Pause game and open the Sub-Screen Hold with the Select button to open the Save Menu. Select - View the Map Change the screen to any of 3 Sub-Menus Hold with the Start button to open the Save Menu. ***** 3 - Here We Go... ----------------- Okay. From where you find yourself standing next to the wagon, head right and talk to Din. Then talk to everyone else in the clearing (in which you learn why Impa is here amongst other things. NB. If you are playing a game of continuation then the information presented here is conbsiderably different!) then speak to Din again. You'll dance with her, then Onox will show up and kidnap her. The fiend! Anyway, there's very little you can do but watch, and get flung away. When you awaken, Impa will be standing over you. She will ask if you are alright, which you are, and she will tell you to go and talk to the MAKU TREE. He is found in Horon Village which is just south of where you now stand. Head south, then blatantly ignore Impa's advice and head west, past the Know-It -All Birds' house, and out onto the beach. Jump off the ledge or walk round at your option, and make your way down to the cave on the beach. This is HERO'S CAVE, and working through its meager rooms will reward you with your first item: THE WOODEN SWORD. This is the level 1 sword that you'll be using for a few dungeons until you can get your hands on a more noble weapon (*grin* - sorry about that!) Now head back up the beach and into Horon Village. Head to Vasu's Jewellers and speak to the guy - Vasu - iside. He'll explain the properties of RINGS to you, and give you a free LVL.1 RING BOX and the MEETING RING. Note that rings have no power unless they are worn. Now head up to Maku Gate and hit it with the Wooden Sword. It will crumble. Head inside and speak to the Maku Tree, who will explain that he has lost a lot of power with Din gone. He asks you to go and look for her. Agree and you will receive the GNARLED KEY. Now you can either head up north to get on with your quest, or explore Horon Village. If you decide to explore the village, here are a few things to do. Either way I reccomend you at least go to the shop and pick up a shield. HORON VILLAGE ------------- Mayor Ruul's House - This is where the mayor of Horon Village lives. Seems he's a bit of a Gasha fanatic. He'll give you your first Gasha Seed and explain about Gash Nuts and Trees. Clock Shop - The old man who runs this shop is looking to make the greatest cuckoo clock ever. Maybe you can help him out later in your quest. Vasu's Jewellers - If you ever have any rings to appraise, you'll want to be coming back here. Also come here to swap the ring(s) in your Ring Box for another. Bippin and Blossom's House - Blossom has just given birth to a strong child, but is having difficulty naming him/her. Maybe you can help them out. The Painting Man - The Painting Man offers helpful advice about where to go next. Those of you who played Link's Awakening may find him awfully familiar. The Shop - Like all good villages, Horon Village has a shop. It has a variety of items for sale, and a secret back area that you'll need a membership card to enter. The first thing you should buy from here is a WOODEN SHIELD. This will help you out considerably until you have enough hearts to bear the brunt of afew enemy attacks. Heart-Piece - There is a heart piece on a ridge near the Mayor's House. You won't be able to reach it until after the Gnarled Root Dungeon, but remember its position. Ember Tree - There is an ember tree at the south portion of Horon Village. This will come in most useful later. The Biologist - This guy is sitting in a darkened hut. You can cheer him up a bit later using some Ember Seeds. You'll get a Cuccodex for your kindness. HEADING TO DUNGEON 1 -------------------- Right, head up out of Horon Village, through the snow and bushes, until you come to the screen with some rocks straight ahead, and three bushes to your left. Hit down a bush and walk through. You'll find yourself on a little island. There is a stump here, and a keyhole which you just happen to have the key for. Use it and the Gnarled Root Dungeon will arise from the ground. Enter and defeat Aquamentus to get the SEED SATCHEL and the FERTILE SOIL. DUNGEON 1: GNARLED ROOT DUNGEON ------------------------------- Dungeon Item: SEED SATCHEL Sub-boss: TWIN GORIYAS Boss: AQUAMENTUS Essence: FERTILE SOIL BACK TO HORON VILLAGE --------------------- Heading back to Horon Village, you now have a bit more freedom, so explore a bit, completing some of the fire-related quests I mentioned above now that you have the burning capability of the Ember Seeds you got in your Seed Satchel. When you have finished exploring, head to the bottom right of Horon Village and walk up to the bushes. The Prophet, Sokra, will awaken and tell you he sees dark times ahead. Various people around here will also tell you they say a mysterious shrouded figure out this way. Burn down the shrub using Ember Seeds and head out into the Eastern Suburbs and the Woods of Winter. EASTERN SUBURUBS and the WOODS OF WINTER ---------------------------------------- The Eastern Suburbs aren't very big. There is only one building in them and that is the windmill with Guru-Guru on top. Feel free to talk to him now, but he isn't really important till later on when you have the ENGINE GREASE. Head North and you'll bump into Rosa, an orange-cowled figure who is complaining that a Temple seems to have dropped into "Subrosia". To find out who she is, what Subrosia is, and what this Temple is, you have to follow her through three screens without her catching you in her line of sight. This is fairly easy, though watch out on the third screen because she walks back on to double check. Wait a moment or two, hiding behind the tree, then follow her after she has reexitted the screen. Rosa will walk through some bushes and disappear. Where has she gone? You'll have to destroy the local flora to find out I'm afraid. Those of you with moral ethos against destroying plants are going to have a hard time getting over this; but you're gonna have to, 'cos a lot of plants have to be burned or hacked to pieces in this game. Head into the blue swrily portal that you find under the top left bush, and enter a strange land of volcanoes and lava - Subrosia. SUBROSIA -------- Ah Subrosia. The sweet smell of sulphur and lava. How refreshing. Of course, some people will immediately think "Subrosia", that must come from "subterranean". I on the other hand thought immediately of custard and rice pudding. You may need to be British to understand that. Anyway, what can one find in Subrosia that is interesting to do? The Subrosian Dancing Game - This will be your first point of call. Here you can win many prizes, including a flute, but more importantly the boomerang, which you will need very shortly. The Temple of Seasons - Yes, the temple Rosa refers to is the Temple of Seasons, the home of the Season Spirits. After obtaining the boomerang, this will be your next point of call. The Subrosian Smithy - You'll find yourself coming here a lot throughout the game, for these smiths are experts and bothy forging and fixing anything metal. The Pumping Station - You won't be able to reach here till much later in the game, but it is an essential part of the quest for the Iron Shield, and there is a Bomb Flower nearby, as well as the Subrosian Sign Collector's house. The Subrosian Chef - This guy is also important for the trading sequence. Come back later. The Subrosian Market - Buy the Membership Card for Horon Village shop here, plus other items such as rings, hearts and Gasha Seeds. Anyway, from the warp portal, head down the left set of steps, head left a screen, and follow the sign down to the Subrosian Dance Hall. Talk to the Red Subrosian and join the dance practice. Ask him for instructions if this is you first time playing, since otherwise you won't know what to do (duh!). Then join the dance. If you fail you can always try again. Eventually you'll succed and get the BOOMERANG as your prize. Hurrah. Right, now onwards to the Temple. From the warp portal, head down the right set of steps and down again into Subrosia Village. Then head right, up , right, up, down the steps, down twice, right twice, and up the green path. here is the Temple. TEMPLE OF SEASONS ----------------- This is a place you will visit several times in the game. You get the ROD OF SEASONS here, and you need to open up the four corner towers to imbue the Rod with the power of the Seasons Spirits. From the gate, head up twice and into the main Temple. Head up a screen and stand on the raised platform. The Season Spirits will give you the Rod of Seasons. Now head out and head to the bottom right corner of the Temple. This is the only tower accesible to you at the moment - the Winter Tower. Head in and hit the Crystal Switch (thats that orb thing in the center - you'll meet a lot of them in the game) with the Boomerang. A bridge will appear so you can cross the lava. Head up the steps, down and up the second set of steps, and walk up to the big statue. The Spirit of Winter will appear and beg you to save Din, and visit the other three Spirits. Then it will imbue the Rod of Seasons with the a "wintry chill". By climbing atop a tree stump you can now change the season to Winter when you wish. This is cool (ouch...sorry, BAD pun!!!) Head out of the Tower of Winter and the Maku Tree gives you a hint on where to go to get the next Essence - the woods to the East. Obviously these are not the woods of Subrosia, so it is time to head back to the surface. Head back and use the warp portal. WOODS OF WINTER --------------- Okay, you are back in the Woods of Winter, Head right and you will discover Sokra, the main competitor to Talon for the "Laziest Person in Holodrum" award. He is asleep. Again! Try and sneak past him and he will wake up (light sleeper obviously) and tell you about the power of the Rod of Seasons. Do as he says and use the Rod atop the treestump on which Sokra was sleeping to change the season to winter. WINTER ------ Okay, so what changes in Winter? Well, for those of you interested, here is a short list. 1) The bushes turn a rather nice shade of blue. 2) The trees are covered in snow. 3) The patches of dirt on the ground turn into snow drifts. 4) Certain trees lose their leaves and leave a gap for you to get through 5) Large snowdrifts which you can walk upon form in various places. 6) Water freezes over(though it can be thin in some places and will crumble if you stand on it.) Okay, so its Winter. Head right, across the frozen lake. Head down twice, either avoiding of killing the Moblins (the dog-faced things) and the Leevers (the red or blue things that come out of the ground). Note that your shield can defend against the spears the Moblins throw, so use it. Take the bottom right exit and slip through the gap. Head right (past a treestump - take note of this one) and then up. On the screen with two moblins and several shrubs, the leftmost one at the top has some stairs hidden underneath it. Either ignore them or go down to have some of your cash taken by the guy inside. Not a difficult decision really. Anyway, head up a screen (between the wooden posts), to get to Holly's House. HOLLY'S HOUSE ------------- It seems that Holly's door is locked. The sign says "Santa Welcome" though, so you may feel a cunning plan sneaking upon you. Head left. And lo and behold, 'tis a handy treestump. Use the Rod of Seasons, then head up the stairs to your right. Head right a screen and over the snowdrift, heading down Holly's chimney. After half scaring Holly to death, she'll realise you are not Santa (well nah!) and order you to clear the snow from the front of her house. You do get to keep the SHOVEL she gives you, which is an extremely handy item. Head out the house and clear the snow away. Now head back down through the Woods of Winter to the treestump and use the Rod of Seasons to turn it to winter again Head left through the gap, and up the right hand side of the screen. With your new shovel, dig the snow away and head right. Here you will find a MYSTERY TREE which (surprise surprise) bears MYSTERY SEEDS. Hit the tree with the Wooden Sword to collect some. Try some on the owl stone next to the tree to see one of their effects. Now head up, the left (killing the moblin on the way) and you'll see a strange cave surrounded by bushes. This is DUNGEON 2 - The Snake's Remains DUNGEON 2: THE SNAKE'S REAMAINS ------------------------------- Dungeon Item: POWER BRACELET Sub-boss: FACADE Boss: KING DODONGO Essence: GIFT OF TIME With the Gift of Time collected, the Maku Tree thanks you again. He also gives you your next clue - he has just dreamt about SPOOL SWAMP and something "being afoot" there. Hmmm... I think our mighty Hero of Time should check it out! Head left, hefting the rock out the way with your bracelet. Chances are you'll run into Maple again here. Left of this screen is a Great Fairy Fountain. remember it for when you are hurt badly and are in the vicinity, for she will heal all of the damage you have taken. GOING TO SPOOL SWAMP -------------------- To get to Spool Swamp is gonna take some effort, so bear with us. First head up from the screen next to the Fairy Fountain and change the season to Winter. Then head back across the little pond (now frozen) and all the way back to Horon Village. If you haven't done so already, I suggest you go and see the Biologist (his house is East of the Ember Tree and "light his fire" with Ember Seeds. He'll give you a CUCCODEX, which will come in handy in a second. Now head north out of Horon Village, past Impa's House, to where you took the left exit to get to the Gnarled Root Dungeon. Head right and up a screen to get to Malon's House. Malon loves Cuccos, but complains that there is so much she doesn't know about them. Give her your Cuccodex and you will receive a LON-LON EGG in return. These eggs are apparently all the rage with cute girls. This strike anyone else as odd? Anyway, the next time you see Maple, make sure you bump into her to get the next item in this exciting trading sequence. Head out Malon's House, left, and then up, lifting the blocks out of the way with your Bracelet. Head up twice to find a SCENT TREE. This holds SCENT SEEDS, which attract enemies and can be shot (later on) from the Slingshot with great effect. Now head back down a screen and left, then up and round to the left. Cross the bridge and head left then up to meet Ricky the Kangaroo. A NOTE ON ANIMALS - BEFORE YOU TALK TO RICKY -------------------------------------------- Right, this is important. As you have no doubt heard there are 3 special animals in the Oracles games: Ricky the Kangaroo, Moosh the Polar Bear, and Dimitri the Dodongo. The decision you make now WILL affect your game. You can only hold the FLUTE of one animal, so listen up on how to get the flute of the animal of your choice: MOOSH - There is a flute in Horon Village shop. But it before talking to Ricky and you will meet Moosh later and get his flute. DIMITRI - Perhaps the most difficult flute to get. Go all the way back to the Subrosia warp and head to the Dancing Hall. Play the Dancing Game repetitively until you win the flute as a prize. Then you are free to talk to Ricky, safe in the knowledge that when you meet Dimitri later on, you will have his flute ready. RICKY - If you want Ricky's Flute, just talk to him now. He'll help you out here in any case, but if you have no other flute on you you'll get his flute so you can summon him at will. For the powers of each animal (which you may want to consult in advance) see the section below... Anyway, talk to Ricky and he'll tell you how to get to Spool Swamp. You will need his help to get there, though, but he can't do anything without his gloves. To find them, you need to find Blaino (a familiar face to those of you who have played Zelda: Link's Awakening). Head down, right, right, down, right, up, right and down. Watch out for the Grass Hoarder lurking in the bushes on the screen with the two Peahats and the signpost. Enter Blaino's Boxing Gym. Blaino will challenge you to a fight. Just knock him towards the edge of the ring. You don't actually take any damage, so keep pummeling away until he backs out. He'll be surprised he lost, but give you Ricky's Gloves as a prize. Now to head back to Ricky. Remember to re-equip your items as well... Right. Upon returning Ricky's gloves to him, you can now head to Spool Swamp, which is just round the corner. SPOOL SWAMP ----------- Head down, use Ricky to leap over the pits, and keep on going down until you hit a wall with some steps. Don't go down the steps, but head left instead. Take note of Mrs. Ruul's Villa - you'll need to come back here to complete more of the Trading Sequence later on. Head up and leap up the cliff. I seem to recall that Ricky leaves after leaping up here if you don't have his flute, but I may be wrong and I can't be bothered to check - sorry. Either way, head up through this Autumnal paradise, and left at the sign pointing to either Tarm Ruins or Spool Swamp. You'll run into another Seed Tree. This one is a PEGASUS TREE which bears the speed-enhancing PEGASUS SEED. Harvest some, then head down. From here, head left and up. You can see the Floodgate on your way past, and Sokra seems to be - surprise surprise - taking a nap across the gap. Keep on heading up, then head right when you hit the cliff and you find the FLOODGATE CONTROLLER'S HOUSE. Enter the house and speak to the Floodgate Controller, who will tell you he's lost the key to the gates. Its not far away however. Flick the switch to drain the pool of water in the room and you will find the FLOODGATE KEY sitting at the bottom. The Controller tells you that you can reach the key from the puddle outside, so do as the man says. Aha, a simple puzzle. The cryptic ow says "Blue seeds will give you speed." Note that when you step off the button, the bridge collapses quite quickly. But is it fast enough for a speedy Link to cross. Use the power of Pegasus Seeds and run across the bridge. And now a block-pushing puzzle. Push the right green block up and then hurl the liftable rock out the way. Push the closest green block down and lift the next boulder and chuck it. Then push the bottom of the two blocks right, and the upper one up, and go up the stairs. Well done! Head left, round the pool of deep water, and up the next set of stairs. Watch out for Grass Hoarders (there are two) and head up another set of stairs which takes you back into the fresh air. Head down and right and talk to Sokra for a clue as to what to do in a minute. Then head back left and down. Kill the two Gold Tektites and the Grass Hoarder lurking in the bushes, and lift the rock to uncover some Soft Soil. The Deku can offer you some help if you want it, and a shield if you still haven't got one or lost it to a Like-Like. Head right and use the Floodgate Key to open the Floodgates, draining the water into the Swamp. Right, now its time to go get a new Power of Seasons. As the Deku said, there is a vortex nearby!! SPOOL SWAMP VORTEX ------------------ Head back round to where Sokra is and leap off the ledge. Head down into the Swamp proper, killing the Water Tektites as you go, and avoiding the Swamp Flowers which shoot fireballs at you (as plants tend to do...!) Head down past the flowers and left if you have Ricky's flute. Jump up on the ledge and work your way round If you have the flute from Horon Shop, go left and up. Here you will find Moosh being attacked by Moblins. You have to fight them, then you get Moosh's flute. Then you can cross over the pits on the screen with the second Swamp Flower. If you have the Subrosian prize flute, head right and up and here you will find Dimitri. Give them cash and they will leave and Dimitri will give you his horn as thanks. With Dimitri you can head down through the water and work your way round. Either way you'll end up on a screen with a rock (under which lies some Soft Soil) and a concealed pit which holds nothing but trouble - a Pincer. Head up the top right of this screen and you should see a Subrosian Vortex. Use it. SUBROSIA VILLAGE 2 ------------------ Right, you're back in Subrosia. Heading to the left and talking to the Subrosians reveals that Rosa, the girl you saw earlier, has been around here a lot lately. She is also a popstar, but don't let that idol worship go to your head. From those two Subrosians, head down to the Subrosian Seaside. SUBROSIAN SEASIDE ----------------- Ah, the thrills of the sand and the...red...water lapping at you feet. Its the seaside, and while there are no ice cream vendors, its is still a fun day out. Anyway, what do you normally do on the beach (apart from eye up the women in bikinis). That's right, dig in the sand. So get digging, for two reasons. One, because you should find plenty of Ore Chunks buried around, and you'll need them in a bit. Two, because somewhere on the beach there's a pretty something Star -Shaped Ore around here somewhere. You should find it on the second screen down of the beach, quite near the Subrosian who says he wants to date Rosa. Explore the rest of the beach, talking to everyone, and you should get hints about what to do next - Rosa has lost her ribbon, and the Star-shaped Ore is great for bartering. Wonder what there will be available in the Subrosian Market? SUBROSIAN MARKET ---------------- Head up from the beach, left a screen, and up again. You should find the Subrosian Market. This has lots of neato stuff in it. Currently available: A Ribbon Star-Shaped Ore Rare Peach Stone (Piece of Heart) 20 Ore Chunks and 10 Ember Seeds 3 Peaches (Hearts) 10 Ore Chunks 10 Pegasus Seeds 25 Ore Chunks 10 Ore Chunks 25 Gale Seeds Other Stocked Items Big Bomb Bag 10 Bombs and 50 Ore Chunks Seed Ring 30 Ore Chunks What you want today though is that ribbon. Head back to the Seaside with it and talk to Rosa, who is in the bottom right corner. Give her the Ribbon and she'll go on a date with you. You'll get some funky music, and Rosa will now follow you around. She says that you should go have a look around that "temple", so let's go. A DATE WITH ROSA ---------------- Head up from the beach and past the Subrosian Market. Head through the locked door, round through the underground cavern, and out the other side. From here head right twice and down the steps. Head into the Temple of Seasons. Head to the top-left corner of the Temple and open the locked door to enter the Summer Tower. Heft the blocks out of the way and head up the sets of stairs to meet the Summer Spirit who calls you an "adorable hero" (hehheh!) She will bless the Rod of Seasons with the power of a SUMMER DAY. Climb atop a stump to call forth summer to make vines grow and creeks dry up. Leave the temple and head to the northern Vortex where you first entered Subrosia. Rosa will stay behind, but you can go and talk to her again later if you want. You have more important things to do, though, like getting another Essence of Nature. To do this ist back to Spool Swamp for you. Chances are you may bump into Maple on your way back to Spool Swamp (I did!) If you have the Lon-Lon Egg, it is the only thing you will drop, and Maple will give you her GHASTLY DOLL for it. It gives you the chills looking at it. Also, on your way back through Horon Village, it might be worth checking out that Gasha Tree that you planted near Mayor Ruul's house. By now it should have a Gasha Nut on it... Wonder what's inside. With the help of your animal friends, make your way round to Mrs. Ruul's Villa and give her the Ghastly Doll. She'll give you a fine Iron Pot. The head up and round to the Floodgate and leap off into the shallow water. Head up and left to a treestump and use the Rod of Seasons on it to make it Summer. Then head up a screen and up the vines to enter Dungeon 3: Poison Moth's Lair. DUNGEON 3: POISON MOTH'S LAIR ----------------------------- Dungeon Item: ROC'S FEATHER Sub-boss: SQUIDDIES Boss: MOTHULA Essence: BRIGHT SUN Upon collecting the Bright Sun, the Maku Tree has another dream, of the waterfall north of Sunken City. Looks like you'll be heading there next. NATZU...?... ------------ Okay, now this bit is the odd bit. Make your way round form Spool Swamp to the Scent Tree north of Horon Village (there's only one, so you can't go wrong!). Head right then up a screen. Welcome to Natzu _?_ Why do I say _?_? Well, it's because this place changed depending on which animal you have. Its Natzu Prairie with Ricky, so thats what I'm gonna call it for the moment. Anyway, the first thing you want to do is find the screen with the switch on and a tree trunk heading down a screen. Flick the switch which makes a bridge across the river. This will be useful later on. Those of you with Ricky, rejoice at the simplicity of the Prairie. First time I played this (on the Japanese version) was with Moosh and its so infuriating trying to fly over all those holes. Leaping ledges is easy... Anyway, I digress. head to the right of the Prairie and get shouted at by the Great Moblin as you pass. Ignore his threats (though watch out for the bombs) and carry on right into Sunken City. SUNKEN CITY ----------- How this ever achieved "City" status I don't know! Its tiny. There are five houses here, and one of them is unoccupied (for now. Come back later!) Things To Do ------------ Ingo's House: You can visit Ingo. He collects vases. He's rather protective of them. Apparently Biggoron has a vase he wants but won't give it to him. Considering how polite Ingo is that doesn't surprise me...! Dive Master's House: The Dive Master isn't here any more. Maybe you'll bump into him later *grin* Abandoned House: Nobody here... How odd... Syrup's Potion Shop: Sells potions of all kinds...usually... Gale Tree: Thats what you really want. Gale Seeds enable you to warp to any other of the Seed Trees that you have seen. They are arguably the most useful seed in the game... After you have collected some Gale Seeds, head back towards the entrance and you will find Dimitri being tormented by some small children. It seems that they are the City Safety Patrol, but they fear for their own afety because they haven't any weapons. Give them some bombs though and they'll leave Dimitri alone... Leap on Dimitri's back and head up the nearest waterfall. Carry one up a screen and up the right hand waterfall. Open the chest for 30 rupees then speak to the Master Diver (told you you'd run into him). The head out and up the left waterfall to fulfill his request. The answer to his riddle is quite simple. Push the statues so that they form a square with one space between each of them like this... XOX OOO Statues are X's XOX Then stand in the center and use a Spin Attack. Leap over the water and up the steps that appear Open the chest for the Master's Plaque. Head out and back up the right waterfall to talk to the Dive Master again. He will give you a pair of ZORA'S FLIPPERS as a reward for becoming his pupil. Now you can go for a swim! The Master also tells you a secret route to Mt. Cucco. Sounds interesting doesn't it. Maybe we should check it out! Head to the reef next to Ingo's House and dive down in the water, swimming up. Avoid the Cheep-Cheeps and surface at the other side of the tunnel. Head up the vines and you have made it to Mt. Cucco. MOUNT CUCCO ----------- Ah, the wondrous Mt. Cucco. Why is it called that? Errr... Don't know actually. The only thing I can think of is that it is where the Blue Cucco (who may or may not be called Cojiro) lives. Moosh the Polar Bear is also here, waiting for Spring so that he can get some Spring Banannas. Unfortunately, its not gonna be Spring here unless you make it so!! But you don't yet have the Power of Spring for the Rod of Seasons, so I think it's probably about time we got it! From where Moosh is, head left and turn the season to Winter. Then head up a screen and up the steps. Fall off the right-hand open ledge straight into the blu eVortex. Its time to enter Subrosia once again... SUBROSIA VILLAGE 3 ------------------ Ah, that sweet sulphuic air again. Leap over the pit and head nort...hey wait. Who blew that whistle. It seems two Subrosian's have taken a fancy to your Roc's Feather. But you need that! Looks like you're gonna have to go after them. Head left a screen and into the house there. The two Subrosians are planning to bury some treasure - which you can assume is your feather. But they are gonna make sure they're not seen. Remember what Rosa did when you first saw her? This time its a little more difficult 'cos there are two of them. Use trees and rocks as cover to stop the two little blighters spotting you. It is almost worth letting them catch you to see them say "D'oh! Someone's here!" but not quite, 'cos you have to start all over again. Once your little chase is over it should be BLATANTLY OBVIOUS where they have hidden the Roc's Feather. Get your shovel out and dig up the SUSPICIOUS PLOT OF DIRT. Because you're such a nice chap, you leave the ore in the Feather's place too. Boy will they get a surprise. With your feather back you can explore this area of Subrosia. Stuff nearby includes a treasure field, the Skull Pirates cave, and a hole that goes to the Temple of Seasons. Head to the Pirate's Cave first for some useful info. First talk to everyone on the ground floor and learn two things: That the pirates are looking for their lost bell, and that the Cap'n is/was the boyfriend of Queen Ambi of Labrynna (!) On the second floor, talk to the Pirate on the right and memorise (or write down) the pattern that he gives: Cx2 Bx1 Ax2 D4x3 (ie. push the third ? twice, first ? once etc...) This will be important later... head up the stairs again and step into the vortex. Hitting the switch in the cave extends the bridge. This cave comes out next to the treestump in Horon Village. If you have any rings you need apprasing or suchlike, go and do it now if you want. Otherwise, step back through the vortex into Subrosia. Explore the cemetry, discovering the ship and talking to the guy inside. Whatever you do, don't try and figure out the physics of how a ship with its prow buried in the sand has it sticking out of the sand in the desert. We've tried. We can't figure out a logical answer!! Head back up into Subrosia Village and down the hole to the right of the vortex you got to this part of Subrosia originally by. Head across the pits, timing your jumps on the moving platforms, and go up the first ladder. You'll find yourself in the Tower of Spring. Jump across the lava and head up to talk to the Spirit of Spring. It will seem quite chuffed to help you out, and imbue the Rod of Seasons with a "spring dew". Head out and down the steps. Take the ladder to the right for a Gasha Seed, then leave the tunnel out into Subrosia Village. That's about all you can do round here, so head through the vortex to take you back to Mt. Cucco. MT. CUCCO 2 ----------- Back on Mt. Cucco, Moosh is still very hungry. You can help him out now though. Leap off the ledge and use the stump to change the season to Spring. Then head right and chop down the flowers, heading up the screen to see the Flying Cucco who is apparently "dangerous" when not held. I couldn't find evidence of this. Anyway, grab onto him with the Power Bracelet and keep on rapidly tapping the button to get the Cucco to fly higher. He'll lift you to a ledge. Head up off the top of the screeen. Enter the cave, kill the keese (bats) and jump round to the steps. Head up and hit the tree for a Spring Bananna for Moosh. Drop off the ledge, entering the cave for a Magic Ring if you desire (if not you can always get it later). Give the bananna to Moosh. He'll be very greatful. Then leap on his back and head left. Keep on heading left until it suddenly becomes Winter. You should be on a screen where snow blocks the path to the left, but you can go up. So go up! Here we have to fly Moosh over the pits. Those of you who have Moosh's flute will know the hell of not tapping the button often enough, so basically you have to tap the button like crazy to keep the fat bear aloft long enough to work round the pits. Pick up the Dragon Key at the end... Head all the way back to the treestump and change the season back to Spring. Then head left till you see the orange Deku Flower. Leap in it and get catapulted up the the ledge above. Head up a screen and kill all the enemies. The cave holds the sleeping figure of Talon (Malon's father) but there is no need to enter just now. Come back later with something to wake the lazy git up with. Instead head right 'til you reach the screen with a stump. Dive in the water in the top left to get a head start on a much later quest and pick up the Pyramid Jewel. It will save you time later. Anyway, change the season to Winter and head left back to the screen with Talon's Cave. You can't get in there any more because it is covered with a snowdrift, but you can walk across that snowdrift to get into a cave further along, so do so. Head up through the cave network to the steps, avoiding the Zols and the Grass Hoarders (which still get me every time, despite how often I've played this bit).Head round, again avoiding the Zols, and up the next set of steps. Then once moore use the Power Bracelet and the handy Flying Cucco to flap over the huge gap. Head right a screen and use the Dragon Key to stop the waterfall and reveal a cave entrance. Drop off the ledge and head right, then use the stump to change the season to Summer and enter Dungeon 4: Dancing Dragon Dungeon (which, incidently, has some of the funkiest music in the games short of Ralph's theme!). DUNGEON 4: DANCING DRAGON DUNGEON --------------------------------- Dungeon Item: SLINGSHOT Sub-boss: SORCERER Boss: GOHMA Essence: SOOTHING RAIN Congratulations. You have got the Soothing Rain. As you leave Dancing Dragon Dungeon, the Maku Tree reveals to you once again that he has had a vision, this time of a lake shaped like an eyeglass. Eyeglass lake? Isn't that right next to Horon Village? Why yes, I think it is! But before we go back there, its about time we got a new ring box! The Blue (L2) Ring Box ---------------------- Head down and left to Mount Goron. Break through the snow with your shovel, then bomb the cave entrance on the next screen, watching out for Leevers that pop out of the ground as you do so. Head up and round, then up the steps. Go right, the up the steps, then left and into the cave. Head up through this next cave full of Grass Hoarders (yes, they caught me out again!) and exit up the stairs. Head round to the right. Don't try and take on the lynells - they'll kick your ass. Just avoid them and make your way round. drop off the ledge and enter the cave. Talk to the red Goron and say "yes" when he asks if you want to him to allow you to carry more rings. This gets you the L-2 Ring box!! This can hold up to 3 seed rings. SIDEQUEST TIME. --------------- Head back to Horon Village using the Gale Seeds, then head out into the Suburbs and round to the first warp you ever used is (you know, the one Rosa showed you!) Head down the steps to the right, and down again. The left twice, down, left and leap up across the lava. Enter the hut on the next screen. Talk to the Subrosian Chef and you'll get some Lava Soup if you show him your Iron Pan. It's so hot, it's molten!! Head back to the warp and get back into Holodrum. Then go right, and up, then use the Rod of Seasons to change the season to Spring and use the Deku Flower to boost yourself onto the ledge. Head up and right into Sunken City, then use the Dive Master's secret route to get back up to Cucco Mountain. Head left, through the snow, and enter Goron Mountain by lifting up those boulders again. Head up the two flights of stairs, leap over the lava, and head out of the cave. Head up the steps to where Biggoron is feeling rather miserable. Seems he has a cold. Give him some lava soup to warm him up and you'll get that Goron Vase that everyone has been raving about (if you bother speaking to people) in return. You know one person that wants that Vase more than anyting. Warp back to Sunken City using the Gale Fruit and go and see Ingo. Give Ingo the Goron Vase and he'll "Yahoo!" (which he gets top marks for - thats Capcom taking a leaf out of Dan Hibiki's book!!), then give you his Fish! Warp back to Horon Village, exit north and go talk to the Old Man with Mittens stuck up in the tree. It seems that Mittens is hungry. Give the Old Man your Fish and it will entice Mittens out of the tree. The man will be so happy he gives you his Megaphone in return. Warp back to Sunken City and once again use the Dive Master's secret route to Mt. Cucco. Head up and right and use the stump to change the season to Spring. Then head left and use the nearby Deku Flower to boost yourself onto the ledge. Head up and into the cave where Talon is snoring soundly. Think it's time somebody woke him up! Talon will realise that it is Spring (He's slept clear through Winter!! So that gives him bonus points in the Laziest Man Competition with Sokra - don't think the Prophet has slept through a whole SEASON!!) and will take your Megaphine back home to Malon with him. He'll leave you with a Mushroom instead. There's also a chest in the cave which holds the Subrosian Ring which lets you disguise yourself as a Subrosian. When I find a use for it, I'll tell everyone... Warp, again, to Sunken City and head up and left to the stump. Change the season to Winter. Head down to screens and up the snow bridge to get to Syrup's Potion Shop. Go inside and talk to Syrup, who complains that she can't open the shop because she doesn't have any mushrooms. You do, though, so trade her one for a Wooden Bird. You might want to buy a Magic Potion if you have the rupees spare. Anyway, warp back to Horon Village and find the Clockshop. Talk to the owner, who is looking to make the best Cuckoo Clock ever. He is looking for a magnificent bird to finish it off, and you just happen to have one. Give it to him and you will get some Engine Grease. Head down and right twice to enter the Suburbs, and enter the cave. Head up inside what I call Windmill Rock and take the left stairs up to Guru-Guru. It seems his phonograph is a bit rusty. Needs some oil, and Engine Grease is the best lubricant around. Use some and he will give you a phonograph. You are at the end of the Trading Sequence, but have not yet reaped the rewards. To do so, read on... EYEGLASS LAKE ------------- Yep, we are finally going to Eyeglass Lake. Take the north exit from Horon Village, and head up to the crossroads next to the Gnarled Root Dungeon. Head right, then down to Eyeglass Lake. Head right and down and you'll find a vortex. Step through it. SUBROSIA VILLAGE 4 ------------------ Yeah, back to Subrosia. Noticable in this area are three things: Furnaces : These guys melt ores. Come back here with the Red and Blue special ores. Sign House: This guy is wierd. He's fascinated with signs and tells you off for being cruel and destroying them. Come and visit him again when you have destroyed 100. He tells you how many, so you don't have to keep track. Lava Lake: This is what you are after. Head down from the Smelters. Work your way around Lava Lake avoiding the chain Podobos. You'll find a Bomb Flower growing in the ground. Use your Power Bracelet to pick it. Then head back round to the Sign House. From here head left and up. Heft the rock out of the way and use Pegasus Seeds to give you the necessary speed to leap the gap. Head left and up, down the steps and right to the Temple of Seasons. Head to the top right corner and talk to the Furnace Chief (he's the blue guy with the funkyheadband). He'll use the bomb flower to blast clear the entrance to the Tower Of Autumn (yes, I'm British - I use "autumn", not "fall" - get used to it!). the Autumn Spirit will bless the Rod of Seasons with an "autumn breeze". Now the Rod is at its full strength, you have the ability to change the seasons to whatever you like. While you are in Subrosia, head to the Market and buy two items if you haven't done so already - The Town Shop Member's Card and the Big Bomb Bag which lets you carry up to 30 bombs. The head back to Horon Village. Enter the Town Shop and the Shopkeeper will now let you into the back 'cos you have a Member's Card. Head down and buy the Treasure Map for 200 rupees. Now, using your select screen, head to the sparkly places on the map. There should only be 3 if you picked up the Pyramid Jewel earlier. X-SHAPED JEWEL -------------- The second treasure (the first being the Pyramid Jewel) is hidden on the Western Coast, the beach just down from Horon Village. Make your way down to the sea and shoot an Ember Seed at the candle. A bridge will extend. Cross it onto the little isle. Shoot or sprinkle Mystery Seeds at the big ? and fight the mini -moldorm that comes to life. Open the chest that appears after it is dead for the X-Shaped Jewel. Head out of Horon Village by the north entrance and turn right back towards Eyeglass Lake. Head down, right, and up to the treestump. Use the Rod of Seasons to make it Autumn. The head up (noting the OBVIOUSLY SUSPICIOUS pattern of bushes which hide a Soft Soil patch between them) then right, lifting the Rock Mushrooms to enter Dungeon 5: Unicorn's Cave. DUNGEON 5: UNICORN'S CAVE ------------------------- Dungeon Item: MAGNETIC GLOVES Sub-boss: SABERTOOTH Boss: DIGDOGGER Essence: NURTURING WARMTH With the Nurturing Warmth under your belt, you are over half way there! Wahay! The Maku Tree shares his latest vision of you in an ancient ruin. I have another vision for you first though - a new sword!! Its time to get those other two Jewels. THE ROUND JEWEL --------------- Head back to the Gnarled Root crossroads and head down the steps from the Granled Root Dungeon. Swim left and down from the bottom of the steps and head into the little cave there. Talk to the man, who gives you - the keeper of the essences - the Round Jewel. THE SQUARE JEWEL ---------------- Head left from that cave using the Spool Swamp Shortcut (that's what it says on the sign!!). Stop off in the little watery cave and grab a Magic Ring to get appraised in a bit. Head up to the stump near the Poison Moth's Lair and change the season to Winter. Then head back down to the screen below the shortcut's entrance to the swamp and shift the snow, then blow open the rubble wall with a bomb. Inside the cave is a chest with the Square Jewel. TARM RUINS ---------- Use Gale Seeds to warp to the Pegasus Tree (or just walk there if you are not being lazy like me) and head right a screen, then up. Place the four jewels in the correct hole (they fit perfectly!) Walk up. Use the stump to change the season to Summer and head up the vines. Ignore the Knights unless they charge you and head left. Go down the vines and push the Armos Statue to the left, making a set of steps appear. Now head back up the vines and round to the stump again. Change the season to Winter and head left through the gap in the trees. Climb up on the snowdrift and use the steps up. Push the middle Armos Statue to the right, then use the stump on that screen to change the season to Spring. Head up, using the sunked armos as a stepping stone. On the next screen change the season to Autumn and lift the Rock Mushrooms out of the way so that you can get through. LOST WOODS ---------- Welcome to the Lost Woods. This place is infested by Like-Likes, so be careful and make sure you don't lose your shield (like I did when writing this FAQ *sigh*. Bomb the wall in the north wall for a Great Fairy Fountain, then head south twice. Burn the little bush and head down into the Deku's Cave. Talk to the Deku, who wants you to play your Phonograph. Do so and he'll tell you the way to his Secret Spot: "If temperatures rise as you go far to the west, you'll find it!" Head out the cave and left, then up a screen. Here beginneth the maze. First of all, let's get that new sword. Stand on the stump and turn the season to Winter. Head left, stand on the stump and turn the season to Autumn. Head left, stand on the stump and turn the season to Spring. Head left, stand on the stump and use the Rod to turn the season to Summer. Then head left into the Secret Spot. Here you get to pretend to be King Arthur and draw the sword from the stone. This is the sacred NOBLE SWORD. Head left, get back on the stump, and change the season to Winter. Head left, change the season to Autumn. Head down, change the season to Spring. Head right, change the Season to Summer. Head up and you should be in Tarm Ruins between a row of statues. If not, head right and work your way back round again. TARM RUINS 2 ------------ This area of Tarm Ruins is fortunately not swathed in Like-Likes, but it does have its fair share of nasty guardians. Try not to get to close to the Armos Statues because some of them do come to life. Head up to find a Gale Tree which you can warp back to if you need to come here again. If you are short on Gale Seeds, there is a tree stump on the screen to the right. Change it to Summer and head back to pick up some more seeds. Go back to the stump and change it to Winter, then head down, right (noting the hidden Soil Patch if you have the Discovery Ring active (like me!), then head up and use the snowdrift to get higher. Go up a screen and head left. Push the bottom of the two Armos Statues to the right. Don't worry, neither of them bite. Drop off the ledge and change the season to Spring, then use Deku Flower to catapult yourself back up onto the ledge. Cut down the flower and head left. You are stopped by an ominous and mocking voice. The fact that it refers to itself as a they could give somebody a clue. The cakle might also help... Either way, you are on a sreen with a big, ominous-looking tower. Time to enter Dungeon 6: Ancient Ruins DUNGEON 6: ANCIENT RUINS ------------------------ Dungeon Item: MAGICAL BOOMERANG Sub-boss: VIRE Boss: MANHANDLA Essence: BLOWING WIND Hurrah! You have 6 of the essences. The Maku Tree once again gets in touch with Link via the Makucom. He dreams of an Ancient Grave to the West of Horon Village Think we need to go there next? Hohm...zzzzz... Anyway, we have a few things to do before we get there, such as getting you a better shield and other stuff like that. So let's go. First of all warp back to Horon Village and take the Subrosia Vortex near the treestump (its down those steps) and enter the lava-filled landscape once again. SUBROSIAN WILDS --------------- In Subrosia, head up three times, left once, up again, left once then down once. Using your Magnetic Gloves, work your way to the right. Open the chest on the next screen for the BLUE ORE. Now head back into the Subrosian Village. From the Market head right twice and use the Magnetic Gloves to get over the pits. Head down, and use the gloves again to enter the cave. Go up the stairs and collect the RED ORE from the chest. From there head right, up, and left and you should be at the Furnaces. Ouch! This place be hot!!! Head inside. Talk to the guy with the kewl bandana and he'll ask you whether you have come to make some Hard Ore. The answer is, of course, yes! They will put your red and blue ores in the Furnace and do a magic dance (?!?) to bond the two ores together. Hurrah, some HARD ORE... Head outside with your hard ore and make your way to the Smithy. For those of you with short memories this is up through the cave north of the Market, then head left. Talk to the guy in the Smithy and the Master Smith will speak. He has noted your Hard Ore and says that it could be made to upgrade your rather poor shield. Don't tell him to "make it fine" however. You have a shield. You are not that bothered. Just tell him to "do whatever"! This will inspire him and he will craft you a fine IRON SHIELD. Yay! Remember, if you lose your shield to a Like -Like (like I did shortlyy before writing this sentence) then you can always buy another from Horon Village Shop. MOBLIN'S KEEP ------------- Next stop, the home of the Great Moblin, no relation to any spiky-haired, popstar-turned-actors from Jim Henson films. Warp to one of two places: either Sunken City or North Horon, and make your way round to the bottom entrance to the Moblin's Keep. Avoid the big cannons and enter. Go up a screen or two and enter the Keep proper. Defeat the two pig moblins and go up the stairs. Here you will meet the Goblin...I mean MOBLIN King. Defeat him by throwing his bombs back at him using the Power Bracelet. Your reward? The keep destroyed and a Piece of Heart... SAMASA DESERT ------------- There is just one thing to do before you enter the Desert, your next port of call, and that is go and talk to the Pirate Captain in Subrosia again. With this done, you can now talk to the guy guarding the desert gate and he will scamper off. Enter the passcode that you got from the pirate on the second floor of Pirate's Cave earlier (its up in the walkthrough somewhere if you have forgotten). Then enter the desert. Head right three screens from the entrance and you'll find the other end of the Pirate Ship. Once again, don't try and work out the logistics of how this end sticks out this way up, but the end in Subrosia also sticks out this way up... Enter and talk to the Pirate inside, who had a slight accident with a sandstorm. He tells you that his skull may be quite helpful. To find it, exit the ship and go right, then keep on going up until you hit a little oasis. Here you will find the skull, with his bandana still on, who insists on calling you "Matey". Aaar! Pick him up, or bomb the not particularly convincing fake wall for a small fairy fountain. The reason for this fountain wll become apparent soon enough, so dont gobble up all the fairies just yet. Right, pick up the skull. You target here is to carry him around the desert near to every whirlpool until his teeth start chattering. Sounds easy huh! Wrong. Whilst you have him in your hands, you can't use a weapon (except him - you can chuck him at stuff though he'll complain about getting sand in his mouth if you do!!) Once his teeth start chattering, drop down that whirlpool. You'll end up in a small cave and he will bounce off yer bonce. But sitting in the cave will be the RUSTY BELL. Hurrah. But will this do? Only one way to find out. Pick up the bell and head back to Subrosia. SUBROSIA, AGAIN --------------- Aaar me hearties. Talk to the Cap'n and he'll tell you that it most certainly WON'T do. Time to take a trip to the Subrosia Smithy. Once again the Master's eyes cannot be deceived, and once again you have to give a straight and to-the -point answer. After a short wait (remember, that's why he's a Master, finest smith in all the land) your Rusty Bell will become the PIRATE'S BELL - *GONG!* Head back to the Cap'n and show him your nicely polished Pirate's Bell. He'll immediately call for the Skull Pirates to sail once more. After a rather comical scene with the Pirates getting somewhat seasick, head out the hatch and head left off the gangplank. WESTERN COAST ------------- Head up twice from the ship and enter the small hut. Open the chest for ten bombs. Wonder why they are here? Oh, wait. What about that OBVIOUSLY FAKE wall? Bomb it, and step through, exitting the house. Stand on the stump and change the season to Summer, then go back through and head down and left till you reach the bottom left corner of the map. It has a Soft Soil patch on it, and some vines which you can climb. So do so. GRAVEYARD --------- Here is the graveyard, a dark and forboding place filled with tombstones that, when touches, release a ghini (or they might be called poes in this game, but I won't dwell on that point). Head up twice and you'll see the entrance to Dungeon 7: The Explorer's Crypt. DUNGEON 7: EXPLORER'S CRYPT ------------------------ Dungeon Item: ROC'S CAPE Sub-boss: POES Boss: GLEEOK Essence: SEED OF LIFE Hurrah, another essence of nature collected. This makes 7, only one more to go. The Maku Tree will thank you (quite repetitively actually) for finding this seventh essence, but he has had no dreams to tell you where the final one is. Fortunately I, the Oracle of Secrets, know... Heheh! Ahem, yes anyway, you may well have noticed the Piece of Heart to the right of dungeon 7. You now have the means to get it. If you head back down to the hut with the treestump and change the seasons to Autumn, then head up into the cave you pass on the way, then you should find yourself back in the graveyard with the Rock Mushrooms now ripe so you can shift 'em and get the Piece of Heart. Looking at your map you should see that there are very few places you haven't been. The most conspicuous of these is the large grey block of unexplored terrain next to the Goron Mountains. Maybe you'll fnd something there... Head to the Scent Tree in North Horon, then go down, left, up and through the log door. This should place you next to the switch that extends the bridge in Natzu Prairie. Head left from here, then up, and enter the tree door thingie. TEMPLE REMAINS -------------- This area, as well as having reasonably funky music, is the remains of the Temple of Seasons. There is a Soft Soil patch hidden on this first screen with the two Darknights if anyone is interested. Head up a screen, slashing repeatedly at the Ball-and-Chain Trooper to kill him, then leap over the pits to the right. Head up and right through the tektite-infested ruins. Stand on the stump and change the seasons to Autumn. Then head left twice and up, over the pits which have been filled in with leaves. Then head down to the second stump and turn the season back to Winter. Head up, over the pits, and use the snowdrift to head down. Step in the Subrosian Vortex. SUBROSIAN VOLCANOES ------------------- Ow its hot here, but fortunately Link's tunic seems to be more than able to keep out the heat of active volcanoes. He's obviously upgraded it since his first outing as Hero of Time (see Ocarina of Time if you have no idea what I'm waffling about). Head up the steps and into the cave, where you find a blue-clad Subrosian chucking stuff into a small pool of lava. You'll notice that he chucks in stuff that you can collect throughout the game: iron-shaped ore, shields, swords, fish, plus other stuff. The most perplexing item I saw him chuck in, however, was a BLUE BOXING GLOVE. Has anyone found a blue boxing glove in their game? If so, what does it do? Anyway, chuck a bomb into the pool of lava and you'll set the volcanoes flaring. This will kinda destroy the Temple Remains even more, but it will allow you to continue on with your quest... Head out the cave and back through the Vortex. LAVA-FILLED TEMPLE REMAINS -------------------------- Head up a screen and bomb the wall for an easy Piece of Heart, then head out, right, and down to the stump. Turn the season to Summer and head right, either avoiding the Lyonells (if you still have the Wooden Sword) or chop them to bits (if you have the Noble Sword) and climb the vines. Jump over the lava and head left, then up into the doorway. Use the Magnetic Gloves to work your way over the pits, then head up the stairs. Unusually, there are no Grass Hoarders hiding around. Up the stairs, push the right boulder down, the top left boulder left, and the bottom-left boulder down, then cross the catwalk. Push the bottom boulder you see next up, then head round to the left and push the top boulder right. head up the steps. The screen you emerge on has two lyonells on it. Either kill or avoid them and head left, going down the next set of steps. Avoid the Grass Hoarder (knew there had to be one hiding somewhere) and make your way up to the steps by taking the top route round the pits. Go up the steps and carry on left. You'll find a little tower with two fairies in it (useful if the Lyonells kicked your butt), and a Vortex. Step into it. SUBROSIAN VOLCANOES 2 --------------------- Back in scorching Subrosia, head up two screens to face the final proper dungeon in the game and collect the eighth Essence of Nature. Welcome to Dungeon 8 - The Sword and Shield Maze. Incidently, before you enter you may want to spend a couple of seconds playing with the dungeon's eyes, which follow you. The appeal of this quickly wears off, but I thought I'd mention it! DUNGEON 8: SWORD AND SHIELD MAZE ------------------------ Dungeon Item: HYPER SLINGSHOT Sub-boss: FRYPOLAR Boss: MEDELOCK Essence: CHANGING SEASONS With the final Essence of Nature collected, the Maku Tree returns to his former power. Exit Subrosia via the Vortex, then use Gale Fruit to warp back to Horon Village. Go and see the Maku Tree and he will give you the Huge Maku Seed. STOCKING UP ----------- It's time to go and face Onox, but before you do I recommend two things. 1) Head to Sunken City with 300 rupees and buy a Magic Potion from Syrup's Potion Shop 2) Collect all the Pieces of Heart you can find and get all 14 Heart Containers. You will find a list below. A PLOT REVEALED --------------- When you think you are ready, warp to North Horon's Scent Tree and head down, left, up, up, left, up and left. This should place you on the screen with the two darknights and the soft soil. From there head up, left, and up. The Maku Seed will dispel the darkness, and that strange cowled figure will apear and tell you all is for naught. Then it will turn into Twinrova. They give Link a warning that the Flame of Destruction will soon be lit, and that this rite will return the Evil King to the world. The Maku Tree will contact you briefly and urge you all the more to save Din, now that the evil behind her kidnapping has become more apparent. Head up, avoiding the Lyonells, and enter Onox's Castle. ONOX'S CASTLE ------------- Onox's Castle is fairly straightforwards. It consists of one long chain of rooms that hold enemies. From the first, enemy-less room, head up and defeat all the wizzrobes in the room. When you hear a chime, head up. Kill the floormasters and the darknights in this room. When you hear the chime, head up. Here you will find our old friend Facade, who has obviously received a promotion frmom guarding the Snake's Remains. Kill her in the usual way (bombs) and collect the fairy that she drops. Then head up after the chime. The next room has no enemies and a lot of green pots. Break the pots to stock up on everything, then head up through the door for the final encounter. Here you wil find Din, still encased in crystal. This crystal proves to be naught but an illusion however, and you almost avoid being hit by a big flail. And I do mean BIG!! It is Onox! He says he is going to crush you like a fly. I think not! ONOX ---- Onox has a big spiky flail which he swings around like a Ball-and-Chain Trooper. Avoid it 'cos it does a lot of damage. Charge up a Spin Attack (you can't hurt him with normal sword slashes) and when he throws the ball at you, dodge out of the way then nip in and release the Spin Attack. He'll also pound the floor which will drop rocks from the ceiling (surely compromising the structural integrity of his castle, but I won't linger on that point...). Unlike the pounding that Gleeok does, you are safe to stay on the floor when Onox lands. After several hits, Onox will flash and make the "dead boss" noise. He is not dead of course. He will summon Din's crystal, which will then spin round him. ONOX 2 ------ Don't hit the crystal with Din in. You'll get a shock (literally) if you do. Instead whip out the Rod of Seasons and bat the crystal away, then do the old Spin Attack thing again. Four or five good hits will see him off. Din's crystal will be left. Walk up to it to rescue... no wait... the floor is collapsing... There is no point trying to avoid falling down the holes. Leap heroically down the nearest one to face Onox again... How is he still alive after the pasting you've just give him. You're about to find out... It seems that Twinrova has summoned Onox from the Dark Realm where the Evil King is imprisoned. He is in fact a Dark Dragon. This is gonna be tough... But you are the Hero of Time... ONOX 3 ------ This fight is tough so I hope your Magic Medicine hasn't been used up yet. If it has I recommend getting some more or retrying. Onox the Dragon's weak point is that crystal on his head. You have to beat him by leaping on his hands then leaping across at holding up while slashing with your sword. Don't try a Spin Attack because you don't have time to charge it. When you are on the floor you have four attacks to contend with: 1) Onox will try and crush you with his claw. Leap out of the way then leap on the claw so that you can reach his forehead. 2) Blue Fire: Onox aims blue fire at you and spits it from his mouth. Stay in one place as he does this then move aside at the last second so the flame misses you. He will spit flame four or five times depending on how he feels. 3) Claw Rush: This is nasty. Onox will swoop to the side of the screen then rush one claw across the rake evrything in its path. You just have to stay in the opposite corner where you should be safe. 4) Red Fire: Onox spits lots of nasty red fire from his mouth. Its hard to avoid and causes quite a bit of damage, so just get out of its way as best you can. Several hits to the head later and Onox finally crumbles to the floor, but not before he tells you that you are too late. The Flame of Destruction has been lit. You have managed to rescue Din though, and she descends from the ceiling in her blue crystal. Walk up to her and she will burst free, thanking you for rescuing her. You are now a true hero. Sit back and watch the endgame sequence... ***** TO BE CONTINUED IN THE LEGEND OF ZELDA: ORACLE OF AGES ***** 4 - ITEMS/EQUIPMENT ------------------- Items so far: Wooden Sword: Mark of a hero. Noble Sword: A sacred blade. Wooden Shield: A small shield. Iron Shield: A large shield. Seed Satchel: A bag for carrying seeds. Ember Seeds Fire burns within. Mystery Seeds Producer of unknown effects. Scent Seeds Aroma therapy? Pegasus Seeds Legendary Speed. Gale Seeds A windy trip! Bombs: Very explosive! Boomerang: Always comes back to you. Magical Boomerang: A remote-control weapon. Rod of Seasons: Best used from atop a stump. Shovel: A handy tool. Power Bracelet: A strength booster. Ricky's Flute: A flute for calling Ricky! Moosh's Flute: A flute for calling Moosh! Dimitri's Flute: A flute for calling Dimitri! Roc's Feather: A nice lift. Roc's Cape: A wind-riding cape. Master's Plaque: Proof for the Master. Magic Potion: Fill your heart! Gnarled Key: Key the Maku Tree gave you. Floodgate Key: Opens the floodgates. Spring Bananna: A fruit with a sweet smell. Dragon Key: A dragon-shaped key. Jewel: Treasure from a bygone age. Slingshot: Used to shoot seeds. Hyper Slingshot: Shoots in three direction. Bomb Flower: Use with care. Treasure Map: Shows treasure on your map. Magnetic Gloves: Magnetically attractive! Blue Ore: Valuable metal. Red Ore: Valuable metal Hard Ore: Used to forge something. Rusty Bell: A rusted treasure. Pirate's Bell: Rung to signal a departure. Maku Seed: Evil-cleansing sacred seed. ***** 5 - PEOPLE ---------- People you should have met so far: Link: The Hero of Time. You get to name his what you will. Maple: The trainee witch. You bump into her (quite literally) throughout the game. Din: The Oracle of Seasons has been kidnapped by General Onox. Onox: The General of Darkness. He has kidnapped Din. You need to find him. Bippin and Blossom: They have just had their first child, and live in Horon Vilage. Mayor Ruul: The Gasha fanatic and head of Horon Village Mrs. Ruul: Lives in a Villa near Spool Swamp. Sokra: The laziest man alive? Holly: The cute, green-haired girl in the Forest of Winter Seasons Spirits: These four spirits can imbue the Rod of Seasons with their power. Biologist: Lives in a house in Horon Village. Knows a lot about animals Malon: Lives just east of the Gnarled Root Dungeon. Since Talon has gone wondering off, she has to look after the cuccos. Impa: Messenger from Hyrule, she is a familiar face for Link. Rosa: The mysterious Subrosian girl. She shows you the way to Subrosia. Dive Master: Lives in Sunken City. Ingo: A collector of vases. Biggoron: A giant Goron and master bladesmith. Syrup: Maple's tutor and owner of Syrup's Potion shop in Sunken City, where you can buy Magic Potions and Gasha Seeds for 300 rupees each. Guru-Guru: The Windmill Musicbox Man, playing a familiar theme. ***** 6 - TRADING SEQUENCE -------------------- For helping the Biologist out you get: CUCCODEX: The complete cucco fact book. Take this to Malon and you will get: LON-LON EGG: A girl's best beauty aid. Give this to Maple and you will get: GHASTLY DOLL: A creepy doll. Give this to Mrs. Ruul and you will get: IRON POT: A well-seasoned pot. Show this to the Subrosian Chef and you will get: LAVA SOUP: Molten hot soup. Give this to Biggoron and he will give you: GORON VASE: A fine vase made by a Goron. Give this to Ingo and he will give you: FISH: Market Fresh. Give this to Grandpa and he will give you: MEGAPHONE: Used to shout loudly. Use this to wake Talon and he will give you: MUSHROOM: Magically scented fungus. Give this to Syrup the Witch and she will give you: WOODEN BIRD: A realistic carving. Give this to Clockshop Man and he gives you: ENGINE GREASE: Best lubricant around. Give this to Guru-Guru and he gives you: PHONOGRAPH: What a tune! Play this for the Deku in the Forest Maze and he tells you a big secret!!! This is the end of the Trading Sequence! ***** 7 - HEART PIECE LOCATIONS ------------------------- These are merely map co-ordinates. Just look at your maps screen. Letters go across, numbers go down... It's that simple... 1) I-14 (Horon Village) 2) L-10 (Woods of Winter) 3) P-11 (Woods of Winter) 4) F-5 (Subrosia Market) 5) K-11 (Eyeglass Lake) 6) L-6 (Ruined Keep) 7) B-12 (Spool Swamp) 8) N-3 (Mt. Cucco) 9) B-14 (Graveyard) 10) F-2 (Temple Remains) 11) Maple has it (random location) 12) Gasha Tree (random location) ***** 8 - SOFT SOIL LOCATIONS ----------------------- Again, follow the map co-ordinate system... 1) P-2 (Mt. Cucco) 2) C-3 (Tarm Ruins) 3) I-4 (Goron Mountain) 4) L-4 (Mt. Cucco) 5) P-5 (Sunken City) 6) E-5 (Temple Remains) 7) F-8 (Holodrum Plain) 8) A-9 (Spool Swamp) 9) J-9 (Eyeglass Lake) 10) F-10 (Holodrum Plain) 11) G-11 (North Horon) 12) M-11 (Woods of Winter) 13) A-13 (Spool Swamp) 14) I-13 (Horon Village) 15) P-15 (Samasa Desert) 16) A-16 (Western Coast) ***** 9 - MY SECRET TO LABRYNNA ------------------------- Here is the password I got for completing the game. Use this as your SECRET to start Oracle of Ages and play as me!!! W > T S { 3 j y @ 8 n [] () { q 7 = M 3 < { = left arrow [] = square () = heart ***** 10 - SECRETS ------------ These are noted down like this: Secret ------ /Secret Giver/Location (Labrynna)/ Secret Receiver/Location (Holodrum)/Reward Ring Secret ----------- /Red Snake/Vasu's Jewellers/Red Snake/Vasu's Jewellers/Rings transferred Clockshop Secret ---------------- /Old Woman/Lynna Village/A man/Underneath the Clockshop/Master Sword Smith Secret ------------ /Subrosian/Cave near Mystery Tree/Subrosian Smiths/Smithy/Mirror Shield Pirate Secret ------------- /A girl/South of Black Tower/A Skull Pirate/Pirate's Cave (SB)/Bombchu Deku Secret ----------- /A Deku/Deku Forest (PAST)/A Deku/Near Ruined Keep/Seed Satchel Upgrade Rull Secret ----------- /Old Woman/Plen's House/Mayor Plen/Horon Village/Lvl-3 Ring Box Graveyard Secret ---------------- /A Ghini/Yoll Graveyard/Ghini/Near Adventurer's Crypt/Heart Container Biggoron Secret --------------- /A Goron/Rolling Ridge/Biggoron/Top of Goron Mountain/Biggoron's Sword Subrosian Secret ---------------- /A Subrosian/Rolling Ridge/Gold Subrosian/Grass Cave (SB)/Bombchu Diver Secret ------------ /Dive Master/Zora Village/Dive Master/Sunken City/Swimmer's Ring Temple Secret ------------- /Great Fairy/Wing Dungeon Ruins/Great Fairy/Temple of Seasons/A Ring ***** 11 - THANKS TO -------------- DEMAJEN - That's me. I am the Oracle of Secrets, and I reside in the humble confines of the Maku Tree. No, actually I have to be a little serious in this bit. I couldn't have put either this or my website (from which most of the info in this walkthrough is taken) together without the help of the following Zelda Deities.... ASTROBLUE - Known quite rightly as the Oracle of Seasons, Astro is my main source of anything Seasons related. Also, without his knowledge of Japanese, I would never have completed the game, let alone put up a site with accurate content... SHDWRLM3 - Known as the Oracle of Ages, this guy helped me out considerably when completing AGES. He's also the guy that has a go at me for putting something stupid up on my site, and is usually the first to congratulate me on my latest piece of digital creativity... MEOWTH346 - Without Meowth's assistance I wouldn't have been able to get the RINGS pics for my website. The rings info shall be appearing in a FAQ near you (hopefully this one, but no doubt someone will steal it and claim it as their own...) some time soooooon! RLEE/MARSHMALLOW - for the ZELDA bit of the ASCII logo... GAMEFAQS.COM - Special thanks go out to everyone on the GAMEFAQS.COM Oracles Messageboards. These courageous individuals helped out this inferior website designer with little thought for themselves... Such selfless kindness should be rewarded, and eventually I'll get round to making a full list of your names... CAPCOM/FLAGSHIP/NINTENDO - They made the game, and its traditional to thank the guys who made the game you right the FAQ about... ***** 12 - DISCLAIMER --------------- And now the legal stuff:- 1) I am in NO WAY affiliated with Nintendo or its affiliates, nor anyone involved in making this game. All names, characters, items, places etc. named in this FAQ are owned by Nintendo and its affiliates (unless they are really badly translated...) 2) I am, unfortunately, responsible for the slew of bad jokes in this document. My apologies. I couldn't help myself at some points... 3) This FAQ is copyright (c) DEMAJEN PRODUCTIONS 2001. ALL RIGHTS RESERVED. So if you steal from it, I sue you... You got this??!! 4) If you want to use bits from this FAQ - ASK ME!! I might let you, I might not... Don't just steal it because that is a very naughty thing to do, and I will let Zanzibar the Sheep on you if you do so.... BAAAAAAAA! +EoF+ | Zelda walkthrough search:
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