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<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> <> <> The Legend of Zelda <> <> Oracle of Seasons <> <> Gameshark Codes <> <> <> <> Version 1.2 <> <> 8-16-01 <> <> By: Esc27 <> <> <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> Table of Contents <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> History Note Item Codes Item List Codes Item Modifiers Level/Type Modifiers Number Modifiers Special Modifiers Ring Codes Box Codes Ring Modifiers List Codes Shop Codes Pet Codes Misc. Codes Experimental Codes Future Remarks/Legal Stuff <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> History <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> 1.0 First version 1.1 Added contact information and corrected errors 1.2 Added more ring codes. Widened the guide and made other cosmetic changes. Added future section. <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> Note <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> Even though Oracle of Seasons and Oracle of Ages are similar only codes marked with a * have been verified to work with both games. <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> Item Codes <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <>Item List Codes<> These codes change what item is held in each position on the item screen. Simply insert the value for that item in the space marked with XX. If an item has an upgrade or another form it requires a different code to change that. (See Item level/type modifiers.) B button item 01-XX-80C6 A button item 01-XX-81C6 1st item 01-XX-82C6 2nd item 01-XX-83C6 3rd item 01-XX-84C6 4th item 01-XX-85C6 5th item 01-XX-86C6 6th item 01-XX-87C6 7th item 01-XX-88C6 8th item 01-XX-89C6 9th item 01-XX-8AC6 10th item 01-XX-8BC6 11th item 01-XX-8CC6 12th item 01-XX-8DC6 13th item 01-XX-8EC6 14th item 01-XX-8FC6 15th item 01-XX-90C6 16th item 01-XX-91C6 (Caution: using these codes overwrites the items that were previously in those positions.) <>Item Modifiers<> 01=Shield 03=Bombs 05=Sword 06=Boomerang 07=Rod of Seasons 08=Magnetic Glove 0A=Switch hook (doesn't work though) 0C=Biggorgon's sword 0D=Bombchu 0E=Flute 13=Normal/Hyper slingshot 15=Shovel 16=Power Bracelet 17=Feather/Cape 19=Satchel 1E=Fool's Ore 1F=Double ore(glitched) <>Level/Type Modifiers<> To use these codes change X to the level you want. 1=first form 2=second. Shield 01-0X-A9C6 Sword 01-0X-ACC6 Boomerang 01-0X-B1C6 Slingshot 01-0X-B3C6 Cape/feather 01-0X-B4C6 Ring Box 01-0X-C6C6 <>Number Modifiers<> To use these put the number you want where XX is. Bombs 01-XX-AAC6 Ember seeds 01-XX-B5C6 Scent seeds 01-XX-B6C6 Pegasus seeds 01-XX-B7C6 Gale seeds 01-XX-B8C6 Mystery seeds 01-XX-B9C6 Gasha seeds 01-XX-BAC6 Hearts Filled 01-XX-A2C6 Hearts Total 01-XX-A3C6 Pieces of heart 01-XX-A4C6 Rupees Low 01-XX-A5C6 Rupees High 01-XX-A6C6 Ore Chunks Low 01-XX-A7C6 Ore Chunks High 01-XX-A8C6 Note: If you don't know what is meant by low and high, just know that changing the high value has a greater effect than the low one. <>Special Modifiers<> Magnetic Glove 01-0X-B2C6 00=North 01=South Flute *01-XX-AFC6 01=Ricky 02=Dimitri 03=Moosh Rod 01-XX-B0C6 00=None 0F=All To choose which powers you have is a little tricky. Consider every power you want to be a one, and every power you don't to be zero. Then write those down in the order Winter, Fall, Summer, Spring. You should now have a 4-digit binary number. Convert this number to Hex and use it in the code. Essences 01-XX-BBC6 00=None FF=All This works just like the Rod except there are 8 numbers instead of 4. Write them down starting with the first season as the first digit from the right. <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> Ring Codes <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <>Box Codes<> These codes effect what rings you are holding in your ring box. They have no effect on what rings you actually own. Meaning if you use the codes to get the green ring it will not show up in the jeweler's list and will disappear if swapped. In the ring box: 1st position 01-XX-C0C6 2nd position 01-XX-C1C6 3rd position 01-XX-C2C6 4th position 01-XX-C3C6 5th position 01-XX-C4C6 Note: you must have the ring box upgrades to use the extra positions. Ring currently equipped 01-XX-C6C6 <>Ring Modifiers<> 00=Friendship Ring 01=Power Ring 1 02=Power Ring 2 03=Power Ring 3 04=Armor Ring 1 05=Armor Ring 2 06=Armor Ring 3 07=Red Ring 08=Blue Ring 09=Green Ring 0A=Cursed Ring 0B=Expert's Ring 0C=Blast Ring 0D=Rang Ring 1 0E=GBA Time Ring 0F=Maple's Ring 10=Steadfast Ring 11=Pegasus Ring 12=Toss Ring 13=Heart ring 1 14=Heart Ring 2 15=Swimmer's Ring 16=Charge Ring 17=Light ring 1 18=Light Ring 2 19=Bomber's Ring 1A=Green Luck Ring 1B=Blue Luck Ring 1C=Gold Luck Ring 1D=Red Luck Ring 1E=Green Holy Ring 1F=Blue Holy Ring 20=Red Holy Ring 21=Snowshoe Ring 22=Roc's Ring 23=Quicksand ring 24=Red Joy ring 25=Blue Joy Ring 26=Gold Joy Ring 27=Green Joy Ring 28=Discovery Ring 29=Rang Ring 2 2A=Octo Ring 2B=Moblin Ring 2C=Like Like Ring 2D=Subrosian Ring 2E=1st Gen. Ring 2F=Spin ring 30=Bomb Proof Ring 31=Spin Ring 32=DoubleEdge Ring 33=GBA Nature Ring 34=Slayer's Ring 35=Rupee Ring 36=Victory Ring 37=Sign Ring 38=100th Ring 39=Whisp Ring 3A=Gasha Ring 3BPeace Ring 3C=Zora Ring 3D=Fist Ring 3E=Whimsical Ring 3F= Protection Ring Note: After 3F the order repeats only the picture is now that of an unapprised ring. <>List Codes<> Each of these codes represents what rings you have in one of the 8 rows on the appraisers list. 1st Row 01-XX-16C6 2nd Row 01-XX-17C6 3rd Row 01-XX-18C6 Friendship Ring Blue Ring Steadfast Ring Power Ring 1 Green Ring Pegasus Ring Power Ring 2 Cursed Ring Toss Ring Power Ring 3 Expert's Ring Heart Ring 1 Armor Ring 1 Blast Ring Heart Ring 2 Armor Ring 2 Rang Ring 1 Swimmer's Ring Armor Ring 3 GBA Time Ring Charge Ring Red Ring Maple's Ring Light Ring 1 4th Row 01-XX-19C6 5th Row 01-XX-1AC6 6th Row 01-XX-1BC6 Light Ring 2 Red Holy Ring Discovery Ring Bomber's Ring Snowshoe Ring Rang Ring 2 Green Luck Ring Roc's Ring Octo Ring Blue Luck Ring Quicksand Ring Moblin Ring Gold Luck Ring Red Joy Ring Like Like Ring Red Luck Ring Blue Joy Ring Subrosian Ring Green Holy Ring Gold Joy Ring 1st. Gen Ring Blue Holy Ring Green Joy Ring Spin Ring 7th Row 01-XX-1CC6 8th Row 01-XX-1DC6 Bomb Proof Ring 100th Ring Spin Ring Whisp Ring DoubleEdge Ring Gasha Ring GBA Nature Ring Peace Ring Slayer's Ring Zora Ring Rupee Ring Fist Ring Victory Ring Whimsical Ring Sign Ring Protection Ring Note: Each code is able to keep track of 8 rings using binary numbers. A binary number is a series of ones and zeros. Every one represents a ring you have and every zero represents one you don't. To get the number for the XX in the above codes: 1) Using the order given for the row you want to change, write a one for every ring you want and a zero for the ones you don?t until you have a series of eight numbers. 2) Reverse the series so that it reads backwards from the way it was before. 3) Convert this binary number into a hexadecimal number. 4) Use the Hex number in the code. <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> Shop Codes <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> These codes change what happens when you try to buy an item from the shop. Some effects can freeze your game. I have not experienced data loss from using these codes, but it is possible. Use with caution. Note: None of the codes listed here have been shown to cause any permanent data loss. 01-XX-19D0 Effects item closest to clerk. Must carry item to clerk for some effects to happen. Modifiers 06=Bash Clerk 0A=Gasha Seed (300 Rupees) 0B=Gasha Seed (100 Rupees) 12=Gasha Seed (500 Rupees) 15=Advance Ring 19=Clerk moves and lights flash 23=Not a GBC warning 31=Mimic appears 3C="Not enough rupees" 45=3 Hearts 46=Shield <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> *Pet Codes (both versions) <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> These codes change the flute, song, pet, and terrain. If you do not have the flute then use one of the item codes to get it. Dimitri 010C10C6 0102B5C6 0102AFC6 Ricki 010B10C6 0101B5C6 0101AFC6 Moosh 010D10C6 0103B5C6 0103AFC6 <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> Misc. Codes <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> Number of times died = 01-XX-1EC6 Number of enemies killed since planting seed in plot near Mayor's House = 01-XX-5BC6 Enemies Killed since last running in to Maple = 01-XX-3EC6 <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> Experimental Codes <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> These codes work, but I haven't yet explored all of what they can do. Some could possibly cause a problem. Use at your own risk. Current Room = 01-XX-4CCC Chest on ledge in Hero's Cave is never empty = 01-10-05C8 Rosa sometimes follows = 01-FF-CBC6 Hold's Shield when exiting screen = 01-33-89CC X-Position = 01-XX-8ACC Fast Mode (Permanent Pegasus) = 01-03-87CC Permanent Jump = 01-F1-0FD0 or 01-80-0FD0 Name 01-XX-02C6 01-XX-03C6 01-XX-04C6 01-XX-05C6 01-XX-06C6 Kid's Name 01-XX-09C6 01-XX-0AC6 01-XX-0BC6 01-XX-0CC6 01-XX-0DC6 Note on the name codes: They work fine, but I don't know all the modifier codes. ASCII codes work for the letters. <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> Future <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> Short section on binary and hexadecimal numbers to help with the codes that use them. Possible special thanks section or something like it. More codes verified t work with both games. Corrections for the inevitable errors I have made. Greater consistency throughout Guide More on the names <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> <> Remarks/Legal Stuff <> <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> All codes used in this document were found by me unless otherwise stated. Though it is possible that some of these codes might exist elsewhere or may already have been discovered, this is my work and was not stolen in anyway. All codes were found using the Gameshark's built in code generator and intuitive guessing. I have no problem with this document being printed or saved to a hard drive for reference, but do not copy this material for use in your own web page or FAQ. Questions or comments? E-mail me at esc27p@hotmail.com Copyright (c) 2001 ~ Esc27 | Zelda walkthrough search:
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