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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and walkthroughs of Zelda games


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<>                                                                         <>
<>                           The Legend of Zelda                           <>
<>                            Oracle of Seasons                            <>
<>                              Gameshark Codes                            <>
<>                                                                         <>
<>                               Version 1.2                               <>
<>                                 8-16-01                                 <> 
<>                                By: Esc27                                <>
<>                                                                         <>
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<>  Table of Contents                                                      <>
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  History
  Note
  Item Codes
     Item List Codes     
     Item Modifiers
     Level/Type Modifiers
     Number Modifiers
     Special Modifiers
  Ring Codes
     Box Codes
     Ring Modifiers
     List Codes  
  Shop Codes
  Pet Codes
  Misc. Codes
  Experimental Codes
  Future  Remarks/Legal Stuff

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<>  History                                                                <>
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  1.0 First version
  1.1 Added contact information and corrected errors
  1.2 Added more ring codes. Widened the guide and made other cosmetic 
      changes. Added future section.

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<>  Note                                                                   <>
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  Even though Oracle of Seasons and Oracle of Ages are similar only codes    
  marked with a * have been verified to work with both games.

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<>  Item Codes                                                             <>
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<>Item List Codes<>
  
  These codes change what item is held in each position on the item screen.  
  Simply insert the value for that item in the space marked with XX. If an 
  item has an upgrade or another form it requires a different code to change 
  that. (See Item level/type modifiers.)

  B button item   01-XX-80C6
  A button item   01-XX-81C6
  1st item        01-XX-82C6
  2nd item        01-XX-83C6
  3rd item        01-XX-84C6
  4th item        01-XX-85C6
  5th item        01-XX-86C6
  6th item        01-XX-87C6
  7th item        01-XX-88C6
  8th item        01-XX-89C6
  9th item        01-XX-8AC6
  10th item       01-XX-8BC6
  11th item       01-XX-8CC6
  12th item       01-XX-8DC6
  13th item       01-XX-8EC6
  14th item       01-XX-8FC6
  15th item       01-XX-90C6
  16th item       01-XX-91C6

  (Caution: using these codes overwrites the items that were previously in 
   those positions.)

<>Item Modifiers<>
  
  01=Shield    
  03=Bombs
  05=Sword
  06=Boomerang
  07=Rod of Seasons
  08=Magnetic Glove
  0A=Switch hook (doesn't work though)
  0C=Biggorgon's sword
  0D=Bombchu
  0E=Flute
  13=Normal/Hyper slingshot
  15=Shovel
  16=Power Bracelet
  17=Feather/Cape
  19=Satchel
  1E=Fool's Ore
  1F=Double ore(glitched)

<>Level/Type Modifiers<>

  To use these codes change X to the level you want. 
  1=first form 2=second.
  
  Shield        01-0X-A9C6
  Sword         01-0X-ACC6
  Boomerang     01-0X-B1C6
  Slingshot     01-0X-B3C6
  Cape/feather  01-0X-B4C6
  Ring Box      01-0X-C6C6
  
<>Number Modifiers<>
  To use these put the number you want where XX is.

  Bombs           01-XX-AAC6
  Ember seeds     01-XX-B5C6
  Scent seeds     01-XX-B6C6 
  Pegasus seeds   01-XX-B7C6
  Gale seeds      01-XX-B8C6
  Mystery seeds   01-XX-B9C6
  Gasha seeds     01-XX-BAC6
  Hearts Filled   01-XX-A2C6
  Hearts Total    01-XX-A3C6
  Pieces of heart 01-XX-A4C6
  Rupees Low      01-XX-A5C6 
  Rupees High     01-XX-A6C6
  Ore Chunks Low  01-XX-A7C6
  Ore Chunks High 01-XX-A8C6

  Note: If you don't know what is meant by low and high, just know that 
        changing the high value has a greater effect than the low one.
  
<>Special Modifiers<>

  Magnetic Glove 01-0X-B2C6
    00=North    
    01=South

  Flute *01-XX-AFC6
    01=Ricky
    02=Dimitri
    03=Moosh
  
  Rod 01-XX-B0C6
    00=None
    0F=All
    
    To choose which powers you have is a little tricky. Consider every power 
    you want to be a one, and every power you don't to be zero. Then write  
    those down in the order Winter, Fall, Summer, Spring. You should now have 
    a 4-digit binary number. Convert this number to Hex and use it in the 
    code.

  Essences 01-XX-BBC6
    00=None
    FF=All
    This works just like the Rod except there are 8 numbers 
      instead of 4. Write them down starting with the first 
      season as the first digit from the right. 

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<>  Ring Codes                                                             <>
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<>Box Codes<>

  These codes effect what rings you are holding in your ring box. They have 
  no effect on what rings you actually own. Meaning if you use the codes to 
  get the green ring it will not show up in the jeweler's list and will 
  disappear if swapped.

  In the ring box:
    1st position    01-XX-C0C6
    2nd position    01-XX-C1C6
    3rd position    01-XX-C2C6
    4th position    01-XX-C3C6
    5th position    01-XX-C4C6

    Note: you must have the ring box upgrades to use the extra positions.

    Ring currently equipped 01-XX-C6C6 

<>Ring Modifiers<>

  00=Friendship Ring 01=Power Ring 1     02=Power Ring 2
  03=Power Ring 3    04=Armor Ring 1     05=Armor Ring 2
  06=Armor Ring 3    07=Red Ring         08=Blue Ring
  09=Green Ring      0A=Cursed Ring      0B=Expert's Ring
  0C=Blast Ring      0D=Rang Ring 1      0E=GBA Time Ring
  0F=Maple's Ring    10=Steadfast Ring   11=Pegasus Ring
  12=Toss Ring       13=Heart ring 1     14=Heart Ring 2
  15=Swimmer's Ring  16=Charge Ring      17=Light ring 1
  18=Light Ring 2    19=Bomber's Ring    1A=Green Luck Ring
  1B=Blue Luck Ring  1C=Gold Luck Ring   1D=Red Luck Ring
  1E=Green Holy Ring 1F=Blue Holy Ring   20=Red Holy Ring
  21=Snowshoe Ring   22=Roc's Ring       23=Quicksand ring
  24=Red Joy ring    25=Blue Joy Ring    26=Gold Joy Ring
  27=Green Joy Ring  28=Discovery Ring   29=Rang Ring 2
  2A=Octo Ring       2B=Moblin Ring      2C=Like Like Ring
  2D=Subrosian Ring  2E=1st Gen. Ring    2F=Spin ring
  30=Bomb Proof Ring 31=Spin Ring        32=DoubleEdge Ring
  33=GBA Nature Ring 34=Slayer's Ring    35=Rupee Ring
  36=Victory Ring    37=Sign Ring        38=100th Ring 
  39=Whisp Ring      3A=Gasha Ring       3BPeace Ring
  3C=Zora Ring       3D=Fist Ring        3E=Whimsical Ring
  3F= Protection Ring

  Note: After 3F the order repeats only the picture is now that of an 
        unapprised ring. 
<>List Codes<>
  Each of these codes represents what rings you have in one of the 8 rows on 
  the appraisers list. 

  
  1st Row 01-XX-16C6    2nd Row 01-XX-17C6    3rd Row 01-XX-18C6
     Friendship Ring       Blue Ring             Steadfast Ring
     Power Ring 1          Green Ring            Pegasus Ring
     Power Ring 2          Cursed Ring           Toss Ring
     Power Ring 3          Expert's Ring         Heart Ring 1
     Armor Ring 1          Blast Ring            Heart Ring 2
     Armor Ring 2          Rang Ring 1           Swimmer's Ring
     Armor Ring 3          GBA Time Ring         Charge Ring
     Red Ring              Maple's Ring          Light Ring 1 


  4th Row 01-XX-19C6    5th Row 01-XX-1AC6    6th Row 01-XX-1BC6
     Light Ring 2          Red Holy Ring         Discovery Ring
     Bomber's Ring         Snowshoe Ring         Rang Ring 2
     Green Luck Ring       Roc's Ring            Octo Ring
     Blue Luck Ring        Quicksand Ring        Moblin Ring
     Gold Luck Ring        Red Joy Ring          Like Like Ring
     Red Luck Ring         Blue Joy Ring         Subrosian Ring
     Green Holy Ring       Gold Joy Ring         1st. Gen Ring
     Blue Holy Ring        Green Joy Ring        Spin Ring
  

  7th Row 01-XX-1CC6    8th Row 01-XX-1DC6
     Bomb Proof Ring       100th Ring
     Spin Ring             Whisp Ring
     DoubleEdge Ring       Gasha Ring
     GBA Nature Ring       Peace Ring
     Slayer's Ring         Zora Ring
     Rupee Ring            Fist Ring
     Victory Ring          Whimsical Ring
     Sign Ring             Protection Ring

  Note: Each code is able to keep track of 8 rings using binary numbers. A     
      binary number is a series of ones and zeros. Every one represents a 
      ring you have and every zero represents one you don't. 

  To get the number for the XX in the above codes:
  1) Using the order given for the row you want to change, write a one for 
     every ring you want and a zero for the ones you don?t until you have a 
     series of eight numbers.

  2) Reverse the series so that it reads backwards from the way it was   
     before.

  3) Convert this binary number into a hexadecimal number.

  4) Use the Hex number in the code.

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<>  Shop Codes                                                             <>
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  These codes change what happens when you try to buy an item from the shop. 
  Some effects can freeze your game. I have not experienced data loss from 
  using these codes, but it is possible. Use with caution.

  Note: None of the codes listed here have been shown to cause any permanent 
        data loss.  

  01-XX-19D0
    Effects item closest to clerk. Must carry item to clerk 
    for some effects to happen.

  Modifiers
    06=Bash Clerk
    0A=Gasha Seed (300 Rupees)
    0B=Gasha Seed (100 Rupees)
    12=Gasha Seed (500 Rupees)
    15=Advance Ring
    19=Clerk moves and lights flash
    23=Not a GBC warning
    31=Mimic appears
    3C="Not enough rupees"
    45=3 Hearts
    46=Shield

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<>  *Pet Codes  (both versions)                                            <>
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  These codes change the flute, song, pet, and terrain. If you do not have 
  the flute then use one of the item codes to get it.

  Dimitri
    010C10C6
    0102B5C6
    0102AFC6

  Ricki
    010B10C6
    0101B5C6
    0101AFC6
  
  Moosh
    010D10C6
    0103B5C6
    0103AFC6
  
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<>  Misc. Codes                                                            <>
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  Number of times died = 01-XX-1EC6
  Number of enemies killed since planting seed 
       in plot near Mayor's House = 01-XX-5BC6
  Enemies Killed since last running in to Maple = 01-XX-3EC6

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<>  Experimental Codes                                                     <>
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  These codes work, but I haven't yet explored all of what they can do. Some  
  could possibly cause a problem. Use at your own risk.

  Current Room = 01-XX-4CCC
  Chest on ledge in Hero's Cave is never empty = 01-10-05C8
  Rosa sometimes follows = 01-FF-CBC6
  Hold's Shield when exiting screen = 01-33-89CC
  X-Position = 01-XX-8ACC
  Fast Mode (Permanent Pegasus) = 01-03-87CC
  Permanent Jump = 01-F1-0FD0 or 01-80-0FD0


  Name 01-XX-02C6 
       01-XX-03C6 
       01-XX-04C6 
       01-XX-05C6 
       01-XX-06C6

  Kid's Name 01-XX-09C6
             01-XX-0AC6
             01-XX-0BC6
             01-XX-0CC6
             01-XX-0DC6

  Note on the name codes: They work fine, but I don't know all the modifier 
  codes. ASCII codes work for the letters.

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<>  Future                                                                 <>
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  Short section on binary and hexadecimal numbers to help with the codes that  
  use them.

  Possible special thanks section or something like it.

  More codes verified t work with both games.

  Corrections for the inevitable errors I have made.

  Greater consistency throughout Guide

  More on the names

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<>  Remarks/Legal Stuff                                                    <>
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  All codes used in this document were found by me unless otherwise stated.  
  Though it is possible that some of these codes might exist elsewhere or may 
  already have been discovered, this is my work and was not stolen in anyway.
  All codes were found using the Gameshark's built in code generator and   
  intuitive guessing. 


  I have no problem with this document being printed or saved to a hard drive  
  for reference, but do not copy this material for use in your own web page 
  or FAQ. 

  Questions or comments?
  E-mail me at esc27p@hotmail.com

  Copyright (c) 2001 ~ Esc27

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