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The Legend of Zelda: Oracle of Seasons -------------------------------------- Copyright 2005-2006 Brian McPhee Author: Brian McPhee (Kirby021591) E-mail: Kirby0215@aol.com Most Recent Update: January 29, 2006 Originally Created: September 6, 2005 Version 1.0 ----------------------------------------------------------------------- ---------------------------Table of Contents--------------------------- ----------------------------------------------------------------------- Section 1* Introduction* Navigation* Storyline* Section 2* Gnarled Root Dungeon* Snakes Remains* Poison Moths Lair* Dancing Dragon Dungeon* Unicorns Cave* Ancient Ruins* Explorers Crypt* Sword & Shield Maze* Onoxs Castle* Section 3* Linked Games & Changes* Linked Secrets* Heros Cave* Room of Rites* Section 4* Pieces of Heart* Gasha Seeds* Magical Rings* Bipin & Blossom* The Trading Sequence* Equipment & Upgrades* Enemy Index* The Zelda Timeline* FAQ* Section 5* Credits and Legal Information* ----------------------------------------------------------------------- _________________________________________________________________ / \ / \ ||----------------------------Section 1*-----------------------------|| \ / \_________________________________________________________________/ ======================================================================= =============================Introduction*============================= ======================================================================= Welcome, one and all! Youve reached a walkthrough for The Legend of Zelda: Oracle of Seasons, which was released alongside counterpart Oracle of Ages in 2001, the twilight years of the Game Boy Color. The GBC had a wonderful curtain call, though, as two new fantastic Zelda games graced our screens at the end. Enough of my ramblings, though; lets review. I must say, I did not expect this game to be as old school as it is. Its like a throwback to Links Awakening and previous titles. Weve got many old bosses and mini-bosses returning. Also, Seasons is much more action-oriented than its puzzling counterpart, although it has its fair share of puzzles (Ages has more individual challenges). As a result of its old school style, the story doesnt go as deep as it does in Ages, either. Yes, I realize that both games have the same basic story, but Seasons has far less character interaction than Ages, which can be bad or good. On the other hand, Seasons has way better items than Ages. Youll be surprised by some of the weapons in this game. First, I should mention that seeds have a huge part in this game; expect to see them used for a variety of functions (seeds actually erase the need for other items, such as the Lamp, Magic Powder, or even the Pegasus Boots/Shoes). Furthermore, we have a lot of original items. One of the coolest items in the game is gotten in Level 5, and there are other improvements to older items, like Rocs Feather. Nintendo did a nice job in that department (though we all know Fools Ore is the best item in the game). Many Zelda games work with two main elements that Link must manipulate to beat the game. In A Link to the Past, there was the Light/Dark World. In Ocarina of Time, there was childhood and adulthood. Majoras Mask actually had four different forms Link could assume. Minish Cap had size miniature or regular. Oracle of Seasons has an amazing one. Using a mystical item, Link can change the season in an area to spring, summer, fall, or winter. Not all seasons are available at first, but Link can collect all four as time goes on. Many of the puzzles and obstacles in the game revolve around seasons. In winter, Link can walk a lake that he normally couldnt swim through. In summer, vines grow tall and creeks dry up. Spring is a season of discovery, where flowers bloom and plants grow. And in autumn, leaves cover pits and mushrooms are ripe for picking (of course, each season has other, more subtle effects). Similarly, the game changes with animals. You can pick any of three pets to help you at certain times in your adventure. Some are definitely better than others, but the game changes depending on which you take (certain screens will change to require certain animal partners). Not only that, but there is an alternate world in Oracle of Seasons comparable to the past age in Oracle of Ages. Subrosia is a secret land beneath the surface, and portals leading to it are hidden throughout Holodrum, the land the game takes place in. I wont say much, but its very interesting. Also, the Subrosians are the coolest! The other innovation in this game lies in its counterpart, Oracle of Ages. If you connect the two games, you can exchange passwords to unlock new things and unlock a new ending that ties together the two stories. In password games, you can get new rings equip-able items that have specified effects on you as well as other, better items. In my opinion, Oracle of Seasons is an easier game than its counterpart in the end (although Seasons has much harder bosses). This is a very good replication of the old Zelda feel, with lots of action but still plenty of puzzling areas. All and all, this game is so complex and long (eight dungeons, nine if you count Onoxs lair) that itll take you quite some time to finish it, which is never a bad thing. And besides, if the Zelda name is on it, its almost guaranteed to be good. By the by, if you see this guide or other guides Ive written on any site other than GameFaqs.com, please contact me at the e-mail address given at the top of the guide. With your help, we can put an end to plagiarism... of this guide. Thanks a million, my friend. ======================================================================= ==============================Navigation*============================== ======================================================================= To help you reach the section you need in a jiffy, a navigational system is in place. While I admit the asterisks (*) do provide a certain decorative flair, thats not what theyre there for. They are really used to distinguish titles from text. Press CTRL and F (thats Apple and F on Macs) to bring up a Find/Search box. Type in the name of the section, asterisks and all, click Find/Search. Youll be taken to the Table of Contents. Click it again and presto! Youll go straight to the beginning of the section. Pretty nifty, eh? ======================================================================= ==============================Storyline*=============================== ======================================================================= The storyline of Oracle of Seasons is almost identical to that in Ages (same situation, different faces), and its not perfect, but it works out nicely. Lets get right to my summarized version of it all. +-------------------------+ | Storyline Summary | +-------------------------+ Link rode to Hyrule Castle on his trusty steed, Epona, in which he found the three pieces of the Triforce. The Essence of the Triforce transported Link to a mysterious place in the foreign land of Holodrum. In it, he found a young dancer named Din. As they danced together, though, a tornado swept through the land and General Onox appeared from it! He claimed that Din was in fact the Oracle of Seasons, one able to control the flow of seasons, of nature itself. Onox kidnapped Din with dreams of spreading destruction across the land using the seasons... Princess Zelda of Hyrule anticipated this turn of events and sent Impa to investigate, but the Triforce has brought Link. For the Triforce to act, this must be of considerable importance. Is there a darker evil than Onox behind all this? Regardless, Link takes it upon himself to defeat General Onox and rescue Din to restore peace to Holodrum, but how? Scintillating... Heres a cast of important characters with a bit of background on them. +----------------------------+ | Important Characters | +----------------------------+ Link: The main character, the guy in green, the protagonist of the Zelda series. Link, chosen by destiny, has been sent to Holodrum to save Din, Oracle of Seasons. But, how does this adventure have any significance to the Triforce, the mystic force that sent him there? As a note of interest, Link is left-handed and never speaks. Din: In Hylian mythology, Din was the goddess partially responsible for the creation of the Triforce, the part of Power. A dancer named after the goddess lived in Holodrum at the time Link traveled there. This dancer was in reality the Oracle of Seasons, one who could control the passing of the seasons spring, summer, fall, and winter. Seeking to abuse this power to bring destruction to Holodrum, a crazed general kidnapped her. Luckily, Princess Zelda of Hyrule and the Essence of the Triforce foresaw this event, and Link and Impa have been sent to prevent (and now rescue) Din from the general. Perhaps Din could lend her power to Link to let him reach Onox... somehow. General Onox: A twisted general (the self-proclaimed General of Darkness) that seeks to spread destruction across the land of Holodrum, Onox has abducted a supposed dancer to use the power of seasons to wreak havoc. With the seasons terribly shuffled across the region, freezing rivers and shedding leaves, Onox does little but sit back and let the destruction flow. But, could Onox have hidden motives? Unless hes just a lunatic, perhaps there is a reason for his attacks. Impa: The royal nursemaid of the princess of Hyrule, Impa was sent after Zelda had a premonition of danger for Din. While Impa is pretty helpless (apparently because of an injury she received from the tornado that heralded Onoxs arrival), she does point you toward the Maku Tree in Horon Village, a tree that can REALLY help. Maple: Hardly an important character, but Maple is a young witch. As an apprentice to her grandmother (named Syrup, who runs a shop in Holodrum), she often sneaks out to hone her flying skills. If she flies into Link, their items would be scattered all over the place. In the game, a Maple appearance is triggered by Link defeating 30 enemies and then entering an appropriate screen. Maples got some mean vacuuming skills, and will always go for the best item first. Maku Tree: Unlike his oh-so feminine counterpart in Labrynna, the Holodrum Maku Tree is all man. And yes, his name does come from the Deku Tree, the guardian of Kokiri Forest (from Ocarina of Time). All of Holodrum is protected by this wise tree, and Link seeks its help in rescuing Din. What course of action does he suggest we take? Now that youve read your fill of background information, lets get right to the walkthrough, Section 2. ----------------------------------------------------------------------- _________________________________________________________________ / \ / \ ||----------------------------Section 2*-----------------------------|| \ / \_________________________________________________________________/ ======================================================================= =========================Gnarled Root Dungeon*========================= ======================================================================= +--------------------------------+ | Oracle of Seasons & Onox | +--------------------------------+ The Triforce takes you from Hyrule Castle, asking you to accept their quest, and places you unconscious in Holodrum, a foreign land. A girl with red hair finds you, and you awaken outside a wagon. Go east a screen, now able to move, to find the dancer, named Din, along with her troupe. Impa is here, acting as the troupes cook, and so are a bunch of men (who appear to be drinking). Talk to everyone, but be sure to talk to Din (to talk to someone, approach them and press A). She saw a red flash in the woods and came to see what it was to find you lying there. She offers to dance with you, and you can talk to her again to actually dance. After a nice cut scene showing off the Game Boy Colors abilities, you both spin in circles, the equivalent of dancing from an overhead view. After the jam session, she notices a triangle mark, the crest of Hyrule, on your left hand. If its real, then youre a hero with a special fate. You continue dancing when suddenly lightning strikes the ground all around you! You hear a laugh, and then it addresses Din, Oracle of Seasons! A tornado appears, takes out all of the troupe but Din and yourself, and then aims itself at the dancer. You step in its way and it casts you to the side. The tornado then takes Din before rising into the skies. It drops down to a strange structure, and Din is inside chained to a rock. A knight, apparently, with yellow armor approaches the Oracle of Seasons and explains his plot. As Din knows, if he imprisons the Oracle of Seasons and buries the houses of the Season Spirits, the seasons of Holodrum will be cast into chaos, nature will rot, and life will end in this land. This will bring about the darkness that Onox, General of Darkness, longs for! Onox imprisons Din in a crystal, and then turns his thoughts to the Temple of Seasons. Outside, the Temple of Seasons that controls seasons in the land sinks below the surface into the earth, destroying order in the land. In the meantime, Link awakens by Impa, also sent into this new screen by the tornado. After awakening you from the second time youve been knocked out, she reveals that she is not the cook of the troupe. She is the nursemaid of Hyrules Princess Zelda. And Din is not a dancer, for that matter. She is the Oracle of Seasons who wields control over the forces of nature. Zelda foresaw this event, and Impa came to prevent this from happening by escorting her to Hyrule in secret. But Impa is wounded, and Din is gone. You must rescue Din. You are according to the crest on your left hand. You must save the world! Take this message to the Maku Tree in Horon Village. The Maku Tree is guardian of all Holodrum. He will be able to help. For now, go south to Horon Village. +--------------------+ | Wooden Sword | +--------------------+ Welcome to Horon Village, Holodrum. For now, go east twice and enter the house. This is Mayor Ruuls residence (he rules Horon Village with an iron fist). If you talk to Ruul (one screen over from the entrance), hell give you a Gasha Seed. When these are planted in soft soil (like the square outside his house), they grow into Gasha Tree that bear a Gasha Nut. Inside the nuts are items. To welcome you to town, the mayor gives you a Gasha Seed. Exit the house and plant the seed here in that square patch of ground. Now go south. See the ledge? If you walk up to a ledge, youll jump over. Flip off the side and head east a screen. This is Maku Tree Gate. You must show courage to see the tree... We need a sword to look totally cool and outrageous, err, courageous. Go south and then west. This is Vasu Jewelers, a jewelry store. Enter and talk to the man here. There are Magical Rings made from Mystical Seeds in Holodrum, and wearing one transfers its mystical power to you. But, rings must be kept in Ring Boxes to prevent them from losing power. Say that you understand and hell get on with things. He gives you a L-1 Ring Box (after all, that assures him business). It can hold one ring that you can take with you. And as a sign of your friendship, he bestows upon you the Friendship Ring! You can wear it if you want, but its really pointless; it has no effect. Im not quite sure why I used an exclamation mark there... When you find a ring, it must be appraised (at Vasu Jewelers, of course) for you to know its power. If you get two rings of the same power, hell buy one from you for 30 rupees. Finally, hell keep rings for you in his List (since you cant carry all of them with you). To wear a ring, press Start, Select, and then move the cursor to the lower-left corner and select the ring. Remember, rings do nothing unless worn! Head west two screens to find the shop. Nothings in stock yet, though; go south from here. This is the home of Bipin & Blossom, who recently had a baby. Bipin, a farmer, is the one running around the room. Blossom is holding the baby. She cant think of a name for the infant (its a boy, by the way), and shed like to hear your suggestion. Pick carefully, as this name will be its permanent one. After naming their child, exit the house and advance north three times to return to the first screen of Horon Village. Travel west now to find two new buildings. The left one is the home of the Know-It-All-Birds. Theyre no birdbrains! Ha, a pun. Now, you can enter and talk to them to learn the various the ins and outs of the game. The right building is the Advance Shop, only open if youre playing on a Game Boy Advance. It has nothing in stock right now; go west. This is Western Coast, and its ridden with monster (well, it has a few). This enemy here is called an Octorok. It shoots small rocks at you, and you are defenseless (as well as weaponless, which means you cant defeat it). Head west and south a screen to find a cave. Enter. This is a Fairy Fountain. If you somehow have taken damage already, the Great Fairy here heals you. From the cave, go down a bit so that youre past the wall, and then go right a screen. Enter the cave here. Heros Cave is your first challenge. It is rumored that a sword is found within, but only the bravest of souls enter this place. The first room features new monsters called Keese (basically, bats). Avoid them as you walk right through the door. As you walk forward, the door slams shut. Push the block in here (to push a block, stand by it and walk against it) to open the doors. Now go north a room. In here, walk up to the block and push it forward. Then walk around the winding path (do not fall in a pit. It will make you lose half of a heart. Lose all hearts and you get a Game Over) to find a pair of blocks. Push the left one down and the right one over. Continue along the path to go east a screen. In this room are more enemies. You recognize the Keese, but the pink specs are Gels. They jump onto you to slow you down. Shake them off by walking and press the switch to the right. Open the chest that forms for a Small Key, which opens normal locks. Return west and then south to the block room. Push it in any direction and then go south. Here, avoid Keese and use the Small Key on the locked door to the right. In this room, pass the Gels and press the switch near the pit to the upper-right. Now walk around the pit to reach the door that opened. As you go, large green creatures called Zols, relatives of Gels, appear. They are simple creatures, but we must run from them for now. Once youve gone north, walk forward to the steps. Take them up to a chest. Open it for the Wooden Sword! Equip it to A or B (do so by pressing Start) and then use that button to attack with it. Its the primary weapon of the game. If you hold the sword button until it flashes, release for a spin attack. Spin attacks are two times as powerful as a normal slash. Now that we have it, not only can we see the Maku Tree, but we can explore! +---------------------+ | The Maku Tree | +---------------------+ Head east, up past the wall, and west. Trim the bush here with your blade and flip over the ledge into an opening. Youll fall right into Heros Cave, but a new part. Open the chest in front of you for 30 rupees. Rupees are the official monetary unit in Holodrum (money). Flip over the ledge to the left to reach the block room. Push it in whichever direction you choose and go west. Now you can defeat Keese. Slash them once to defeat them. They often drop recovery hearts, which restore lost health, or rupees. Green rupees are worth 1, red rupees are worth 5. Exit the cave to the south. Return to Horon Village (from Heros Cave, go west, north, and east twice). Note that Octoroks can now be beaten with a simple touch of your sword. In Horon Village, the shops are now stocked. Enter the normal shop (not advanced) and youll see a Wooden Shield on sale for 30 rupees. Make the purchase (you must have at least 30 rupees from those we found in Heros Cave) and equip the Wooden Shield to the other button (the one the Wooden Sword doesnt take up). You can use the shield to block enemy attacks, like an Octoroks rocks. Travel east to the Maku Tree Gate. Show your courage (that is, use the Wooden Sword) and the gate opens. Pass north to the venerable Maku Tree... So, its a sleeping tree with a branch for a nose, eh? Burst its bubble with your blade and it awakens. It hears the terrible news, some of which we didnt even know, and we learn that guarding the oracle is the Maku Trees duty. With the seasons in flux, the Maku Tree has lost power. He asks you to save Din in his stead. There is evil on the Northern Peak, the peak where the Temple of Seasons once rested. General Onox has cast a shadow on the Northern Peak, hes sure of it. Onox is there, and hes surrounded himself with a barrier. Only one force in Holodrum can break that barrier, and thats the combined strength of the eight Essences of Nature. The first essence lies within the giant root by the lake up north. There will be resistance; Onox has made sure of it. He gives you the key to the lock there. Pick it up the Gnarled Key! If we have any hopes of rescuing Din and defeating Onox, we need to use the power of the Essences of Nature. And to do that, we must clear eight dungeons that Onox has hidden them in. +-------------------------+ | To the Giant Root | +-------------------------+ Go south to Maku Tree Gate and then return to the first screen of Horon Village (three west, one north). Go north to enter the North Horon region. Go west of Impa and then north. Cut down the bushes here and go north once again. Here, slash the bushes, traverse the bridge, and use the Gnarled Key in the lock. And so the dungeon rises. If you have ever played The Legend of Zelda, the original, youd know that this setup is very similar to that of the first dungeon in that game. In fact, the bosses are eerily similar... Enter the structure that rose from the earth, Level 1. +----------------------------+ | Gnarled Root Dungeon | +----------------------------+ As you can see, this is a dungeon. The ultimate goal of any dungeon in a Zelda game is to collect the reward at the end (in this case, an Essence of Nature). The reward is always guarded by the dungeon boss or guardian, and so we must reach it. To do this, we have several items at our disposal. In every dungeon there are locks that we must use Small Keys to open. Youre already somewhat familiar with them from Heros Cave; you collect them and then open doors with them. There are also Dungeon Maps and Compasses. Maps show the layout of the dungeon. Light blue rooms are ones youve visited (the flashing one is the one youre in), and dark rooms are ones you havent. To see the map, press Select. Compasses show the location of the boss and treasure chests, which contain items. It also makes a sound when you enter rooms with Small Keys or the other dungeon item, Boss Keys. Boss Keys are used to open the Boss Door. Furthermore, dungeons also have mini-bosses, and beating these baddies makes a portal appear as a shortcut to their arena. Finally, there is always a special weapon or item in a dungeon, the dungeon prize. Now that we know what to expect, lets clear this root! Go north a room to find a hub room. Push the upper-right block to open the doors here. Go north to find the Old Man! Yes, from The Legend of Zelda, the original! Talk to him for a hint, and then go south, then east. Here, youll find four new foes, all Stalfos. Stalfos are skeletal warriors, and this variety jumps around. Slash them to defeat them. After all four are down, take the Small Key that drops. Now go west and use the Small Key on the locked door to the west. Its another Stalfos room! Beat them all and open the chest that forms for the Dungeon Map. As you can see, this dungeon is shaped like a bird, maybe an eagle... Go north from there to find a few red Zols. This type leaves Gels behind when defeated. If you spin attack them, though, youll defeat them all with no Gels to spoil your victory. After taking care of them, walk forward to a mine cart. Hop in and youll come out in a new room. Ignore it for now and take the steps to the north up, and then go east. Here, walk to the switch, slash it to make it point left, and open the chest to the right for the Compass. Now return to the west and walk left of the mine cart. There are two new types of enemy here. First, the boomerang-throwing creatures are Moblins (they also come carrying other weapons). Block their attacks with your shield and then slash them twice to finish them. Then you have the sharp, motion-sensitive obstacles, otherwise known as Razor Traps. If you step forward, they are triggered. They will close in on you quickly to hit you, and then slowly retract to their original position. Push the block there to the left, trigger them, and pass left through the door as they retract. This is a simple puzzle. Walk forward to the block mass. Push the second rightmost block down, the next one to the left over, the next one down the narrow passage down, and the one left of where it was left. Now climb the stairs to open a chest containing a... Gasha Seed! Now flip over the ledge to the right and exit this room to the east. Pass the Razor Traps by drawing them out and hop into the mine cart (this works only if you hit the switch earlier). Youll ride it past a few rooms to reach a new one. As soon as you hop out, go west a room and open the chest for ten Bombs! Now we can blow up stuff! Thats not the dungeon prize, but its very good all the same. Now double back to the east. Take these steps up and go right to a set of stairs. Take them down to see a blade trap, the worst type of trap. When triggered, it follows you down a narrow path relentlessly. Trigger it until its in the block space to the lower-left, and then make a run for it to the north. Press the switch and open the chest that appears to the north for a Small Key. Return to the stairs and take them up. Then Go west a room. See the cracked part of the wall to the north? Blow it up with a bomb (to do this, walk up to the wall, pull out a bomb, drop it with the same button, and run to avoid being hurt by your own explosion). Now pass through your forced opening to reach a room full of Razor Traps. Trigger them and then run into an alcove or between blocks to hide from them and avoid them. After the first two traps, youll come to a blade trap. Trigger it and let it pass you in two movements. Then run past it through the hallway of sorts. Now continue down this path until you reach the locked door. -------------------------- Mini-Boss: Goriya Brothers -------------------------- Even Goriyas make a return appearance in this old school dungeon. Too bad for them. They make for easy bosses. Theres a blue and red one, and each throw boomerangs around to hurt you. Walk up to them, slash them silly, and they will explode. When one goes, they both go, which means you dont have to spread out your attacks. After they explode, they leave behind two things. First, take a Fairy. It will restore many of your hearts. Then, notice the smoke that appeared. Its a portal to take you to and from a previous room of the dungeon as a shortcut. Well, they were easy. Head left through the door. -------------------------- Walk forward immediately to avoid Razor Traps. Walk around the bottom set of Razor Traps and push the leftmost block up. Take the stairs now open to you to a 2-D screen! Climb down the ladder to get onto the ground. Walk right from there, climb the ladder, and go left to pick up the dungeon prize... Its the Seed Satchel! This item carries Mystical Seeds in it, up to five types. It comes with 20 Ember Seeds in it already. Ember Seeds can be used to light torches, burn down small trees, and set enemies afire (though that wont be available to you for a while). Exit the 2-D screen, push a block to the lower-left down, and go east a screen to the mini-boss room. Use the portal to return to the mine cart room with Zols from before. Defeat the Zol attackers first and then light the torches to the left using the Ember Seeds. Destroy the three boomerang-wielding Moblins in this room to make a chest form. Open it for the Boss Key. Most excellent. With it in hand, travel east, south, and east. Push the upper-right block in here to open the doors. This time, take the one leading right. Kill any Stalfos that get in the way and light the two torches to the north. Pass through the door that opens and four ghastly hands rise from the floor. These are Floor Masters, monsters that can return you to the first room of the dungeon. Slash them three times to defeat them, all four, before going left to the west wall. Open the chest ahead of it for a Magical Ring. Well appraise it later. For now, go east a room along the uppermost path. There are four new Floor Masters to defeat. Do so and then head around the blocks, slashing bushes for recovery items, and go north through the Boss Door... +------------------------+ | Boss: Aquamentus | +------------------------+ A gigantic dragon drops into the room. It has a single horn on its head, it breathes fire, and it is the boss of Gnarled Root Dungeon. Aquamentus was also the first boss ever in The Legend of Zelda, the game and the series itself. While he is pretty strong, Aquamentus has never been a hard boss. It is weak at its horn; stand above it and slash like theres no tomorrow. It will fire three fireballs, and one will probably hit you (the Wooden Shield cant block it; dont even bother). But, if you came in with three hearts, it doesnt matter. Slash nonstop and move as Aquamentus moves. It will die before you do. With its horn gone, Aquamentus explodes. In its place is a Heart Container. Pick it up to add a heart to your meter. Now go east a room to the chamber containing the first Essence of Nature, Fertile Soil. Seeds scattered across bountiful lands are nourished in this Fertile Soil! You automatically exit the dungeon when the Maku Tree contacts you. He already feels stronger. But, hes been having dreams lately. The Temple of Seasons is not destroyed, but it is in a strange place... Inside the temple is a precious item we will need to defeat Onox. Well have to investigate that. ======================================================================= ===========================Snakes Remains*============================ ======================================================================= +---------------------+ | Horon Village | +---------------------+ Go east and stop. Hear that music? See that shadow? This is a screen that Maple runs into us at! Maple is a young witch learning to fly; bump into her. All of your stuff goes flying all over the place. Shes had a terrible day; she cant find Lon Lon Eggs and now her stuff is all over the place. Shes just going to take it all! Run around, grabbing the stuff that flew out, until both of you have taken everything. Now, after shes left, burn down the small trees to the upper-left. The left one reveals a staircase! Take it down to find... the Old Man! Talk to him and hell give you 100 rupees! Neat-o! Exit the staircase and go south, then east. You can plant a Gasha Seed in the soft soil here if you want. Now go south to find Impas Refuge. Nothing here, though. Head south again to enter Horon Village. We have a few things to do here before we continue our quest. The seasons change each time you enter the village, exampling again Onoxs control over season flow. Go west one screen of the Maku Tree Gate and youll see a small tree blocking a heart object. Burn the tree and touch the heart. Its a Piece of Heart! Collect four of these to add a heart to your meter! Go south to Vasu Jewelers now. You can appraise the ring we found to add the Discovery Ring to our collection. It tells us when soft soil is in a screen. If you go south and its winter, Ember Seeds will be growing on that tree. Slash them to stock up. Now go east a screen. Burn down the small trees and take the stairs down to an Old Man. He gives us ANOTHER 100 rupees! Surface and enter the house. The man here is named Dr. Left, and he cant read because its too dim (and he wouldnt want to go outside, of course). Light the torch for him with the Ember Seeds and he rewards your good deed with a Cuccodex, a book all about Cuccos! Furthermore, you can blow up a weak part of the wall to the right. Do so and exit to the south. If its winter (if not, exit and reenter the village until it is), you can walk across the frozen water to take 20 rupees from the chest. Go to Mayor Ruuls Residence. Hes the guy who gave you a Gasha Seed. First off, your Gasha Seed should have grown. Slash it for a Gasha Nut, which contains a somewhat random item. Now enter the house and bomb the wall right of Ruul. Take the opening to find another Gasha Seed. Plant it if youd like, and then go to the Maku Tree Gate. South of it is a boy playing catch with his dog and a sleeping man. Approach the small trees and the sleeping man, who reveals himself as Sokra, wakes up. Hes a traveling prophet, and he sees that the four spirits of the seasons are calling you from the Temple of Seasons hidden somewhere. Cool... +----------------+ | Subrosia | +----------------+ Burn down the small saplings by him and travel east to the Eastern Suburbs. For now, lets just go east and north twice. Hmm, whats this? A girl wearing a bow with a key runs by. Its terrible, she says. A temple, like, fell into Subrosia! After asking what a temple is, she blurts out that Subrosia is a secret place. She must return in secret! With that, she dashes north, as she mustnt be seen. I dont know about you, but I want to investigate this secret. Go north after her into the Woods of Winter. Remember, she cant know were tailing her. Walk up to the tree and stand on the side opposite this girl until she eventually goes north. Repeat this twice more and shell go west (shell come back into the screen to check, though; be careful). Now we see her walk up to a shrub and disappear! Slash down these bushes to find... a portal? Enter. Welcome to the mysterious land of Subrosia, located in the Underworld. One says that a temple fell into the East Plaza. These two, as well as the girl we saw, are Subrosians, the race that lives here. Exploring the area will show us a few things. First, the official currency of Subrosia is the Ore Chunk, which can be dug for. Second, Subrosians love to dance, and winning at their Dance Hall earns you a Boomerang. Third, Subrosians rule! From the first screen, go south down the left ladder. As the blue Subrosian here says, the volcanoes here in this region (named Subrosian Volcanoes) have been acting up lately due to a temple falling into Subrosia. Head west of him to see the Subrosian Hot Springs. You cant enter, of course, because its lava. Go south from there to find Subrosia Dance Hall. Take the stairs down to it and talk to the Subrosian in red. Good dancers get prizes, and theyre about to practice. Care to join them? Do so and join the circle. The dance here is a bit more complicated than the one in Oracle of Ages with Gorons. Here, dancing is all about turning directions. When you hear doo, turn right. Dah calls for left, while dee requires you to pose with A. Subrosians always dance in groups, and no Subrosian can touch. You have to keep up with the others to succeed here (Subrosians smiling is weird). The dancing is pretty fast-paced, and they kick you out if you mess up. You know the dance will end soon when the moves start to get faster. If you manage to pass through all the steps in the dance (always a random number) without messing up, you are rewarded with the Boomerang. You crushed the other Subrosians hopes. As you can hear from them, one wants to impress Rosa, whoever that is, they all want to win, they review instructions, they tell you that the Subrosian Dance is the traditional dance of Subrosia, and its a great workout. Well, thats not really important right now. The Boomerang is a handy item. It can stun enemies, retrieve distant items, and hit switches across gaps. It can be thrown diagonally, too, if you press both directions at once. From the Subrosia Dance Hall, go north, east, north, and south to the right. Go south twice now to see a Subrosian that won the dance before (thats why there were only nine dancers). Go west, cross the bridge, and go west again to a Subrosian house. Things sure are different here... Go east, south, and cross the bridge. Go west to find the Subrosian Smithy. They have Shovels in excess, but we cant take one yet. Return to where you saw the Subrosian with the boomerang and go south, then east twice. Take the steps down to what was East Plaza, now the Temple of Seasons (it sunk in when Onox kidnapped Din, remember?). Go right a few screens to a bridge. Walk across it to the north and youll hear a voice... in green. Then red! And yellow! And blue! These are the... Season Spirits! The seasons thought you might not make it after Onox sank the Temple of Seasons, but theyre glad to see you. Continue north and youll reach a building. Enter and the four seasons combine to form the Rod of Seasons! Now, if we gather the Season Spirits, we can change the seasons ourselves! We must bring the rod to each spirit in the four corner towers. Exit the temple and go to the southeast corner, the winter one. Here, you need to hit the Crystal Switch. Lift a Bomb and throw it at the switch to make a bridge form (alternately, use your newly acquired Boomerang). Cross it, take the stairs up to the highest room of the tower, and youll find the Spirit of Winter. A fairy appears, Ocarina of Time-style, and tells you that Din is their dear friend. To aid you in her rescue, she gives you the power of the Spirit of Winter on the Rod of Seasons! Swing the rod atop a stump to turn the season to winter. In winter, water freezes and snow builds up. Please, rescue Din quickly. The Rod of Seasons has been blessed with a wintry chill! Exit the tower to hear from the Maku Tree. He has dreamt of woods in the east... Maybe theres an Essence of Nature there. Exit Subrosia through the path you entered by. +---------------------------+ | The Woods of Winter | +---------------------------+ Go east of the portal to see Sokra sleeping on a stump. He sees that you have the Rod of Seasons, and says that if the Rod of Seasons held the power of the Season Spirits, you could change the seasons. But it only has the power of winter. Stand atop a stump and swing the rod to unleash the power of winter! And since the Temple of Seasons has sunk into Subrosia, there must be other entrances to the Subrosian land. We must find them. With that, Sokra leaves. Hop onto the stump and swing that rod! It becomes winter, and the enemies come out of the woodwork. We want to get through here. To do this, start at the stump and go east, north (west of here is a Fairy Fountain), north again, and east to a summery strip of the Woods of Winter. The tube of flesh here is a Like Like. It will eat your shield if youre not careful; defeat it quickly along with the Moblin archers. Then bomb the wall to the north and enter the cave. In the upper-right corner is a chest containing 30 rupees. After that, go east to a stump. Make everything cold and wintry and take the stairs up here. Then go right. Walk across the pile of snow here and drop through the chimney to Hollys House. Talk to Holly, who is stunned, and she figures out that youre not Santa. Now take her Shovel and clear the snow in her walkway, jerk! Exit the house and dig your way out of here. Go south now. See those trees? Do not talk to the Old Man who lives down there. If you do, hell force you to pay for his door. Now go south, defeat the Moblins, and continue south to see a Piece of Heart. We cant get it yet; head west now. Bring winter to the woods on this stump to clear the trees to the left. Now go west. Head north up the right clearing to find piles of snow. Dig through them, avoid the Leevers (burrowing enemies) here, and advance to the east. Here youll find a tree bearing Mystery Seeds. Slash them to add them to your Seed Satchel. Use them on Owl statues to receive hints. Now go north. Climb the vines, hop onto the stump, and let it snow. Enter the cave on the ground to find some bushes with recovery items in them. Now exit the cave, go west, and slash your way to the opening here. Welcome to Level 2. +-----------------------+ | Snakes Remains | +-----------------------+ The initial room is dark. Let us go left. Trigger the Razor Traps and quickly step back, then move ahead as they retract. In this room, Zols will attack you from the ground (of course, they still take one hit). Go all the way to the left, open the chest for 5 rupees (huzzah!), and go north a room. Let me introduce you to snakes in Zelda games, Ropes. They can move in any direction but diagonal, and they do so very quickly when they see you. Hold out your sword and let them charge right into it. When youve beaten all of them, a Small Key falls from above. Take it and double back to the first room. Use Ember Seeds to light each torch to illuminate the darkness and open the door. Go north, of course, and youll find two torches, both of which fire at you, and a few Zols hidden underfoot. Take the east exit out of here. As you enter, a small gang of Ropes fall down to attack. Slice em up to give yourself some room to move, and follow that up by push the mid-right block to the right. Open the chest that forms for the Compass. As we can see from the chest locations, this dungeon is either really long or just plain huge. Go west out of here and then north. Ah, the blocks form an arrow pointing west. Avoid or destroy the enemies here and go to the point on the well wall the arrow points to. Bomb the wall there, pass through the opening, and go crazy collecting rupees! When youre done, return to the room to the east and go east again. A handful of Zols and Ropes are your opposition here. Kill them all. Push the rightmost block right once and the door to the right opens. Pass through the doorway. Stay in the doorway! A gigantic Razor Trap will pass by you. Follow it around the blocks and to a chest containing a Small Key. Retrace your steps to the room two screens to the west. Use the Small Key we recently acquired on the northern door and youll come to a room with two Hardhat Beetles. Use your sword (easier) or shield (harder) to knock them into the pits, which also opens the door to the left. Use it and youll reach a dead-end. We must defeat the Moblins on the other side of the pit, but we cant very well jump over it, now can we? Either step to the edge and wait for them to get to the edge, at which time you can slash them, or throw a bomb at them and hope it explodes by them. Either way, they take one hit each. A chest forms after youve beaten them. Open it for this dungeons prize... the Power Bracelet! Just hold the button you assign it to and pull back on the D-Pad (the + on the GBC). Now that we have it, return to the previous room. Open the chest (lift the pots) for the Dungeon Map. Now go back to the giant Razor Trap room. First, get to the chest that had the Small Key in it. Wait for the gold Razor Trap to pass and go south. Here, use the Power Bracelet to push against the large rolling objects. Go down and go to the lower- right. Push this block and take the stairs up and out of the dungeon to a chest we couldnt get earlier. Open it for a Gasha Seed. Now go left to a staircase. Use it to reenter Snakes Remains. Go north, with a full stock of bombs (if youre lacking, theres a Business Scrub in the southern room selling bombs), and quickly rush to the right. This room is timed; keep that in mind. Blow up the block here and rush left. Blow it up and then blast your way down to the lower-left corner. From there, blow up blocks to penetrate the innermost circle and open that chest! Its only a Small Key, but it wasnt easy to get. Return to the giant Razor Trap room, but this time go east. Bomb the blocks to the right and descend down the stairs into a 2-D screen. Go left to see a Thwomp, an old Mario enemy from Super Mario Bros. 3 (also, note the presence of Keese). Step near it to trigger its only attack falling down. When it hits bottom, drop onto its top and walk across it to go left a screen. Here youll see Thwimps, enemies from Super Mario World. Theyre just miniature Thwomps (get it? Thwimps are wimps). Walk past them and take the ladder at the end up to a new room. Push the cylinder out and go right into the room. Theres a chest containing 5 rupees to the south, but we want to go east. This room is a bit trickier than the last. You must push the cylinders over, but there are holes in the floor to make it difficult. Stand at the top of the first cylinder, push it over, and run downward. Now stand in the middle of the next cylinder, push it over, and run up to some Keese. Defeat them and follow the trail to a locked door. Spend a Small Key on it and go south. ----------------- Mini-Boss: Facade ----------------- Well, Ill be darned. This enemy, originally a boss from Links Awakening (of Face Shrine, Level 6, in case you wanted to know), is back as a mini-boss. Its learned a few new tricks, but itll still be a breeze. A giant face in the floor, Facade awakens when you walk on its tiles. Pull out a few Bombs and toss them onto Facade. When they explode, he will take damage (Facade does periodically disappear; time it well). If not, the mini-boss will rage on. It has three attacks. For one, it can summon Beetles, those tiny spider enemies sometimes dug up with the Shovel. It also has the ability to spit fireballs out and drop them from the ceiling. Just walk and hope to avoid them. His other attack creates holes in the floor as he tries to get you to fall. Chances are, hell mix these attacks up so that you have a lot to deal with at once. Still, after five explosions in the face, Facade explodes, leaving in its place a Fairy and a portal. ----------------- Go east of the mini-boss room and walk through this part until you see the door. Take it. Here, use a Small Key on the lock block and deploy the Boomerang on the Sparks, the energy enemies here. When hit, Sparks release Fairies to heal you. Now, go east and stand in the doorway. Trigger the Razor Traps and then head right after defeating the Ropes. Go south to a new room. Ride the panels here to cross the pit and get to the right. Take the steps up and go north. Now open the chest for the Boss Key! Yes, now we can fight the boss. Jump off the ledge to the left and head west two rooms. See the pots below? Lift them, bomb the wall, and head down a room. Here, you must defeat ghost enemies called Pols Voices. While they are weak to music, you dont have any, which means youll have to toss a bomb into their pins and hope they jump into it. When youve defeated them all, head right. Welcome to the dial room. Walk through it, go south, and youll reach a pit. Cross it on these platforms, lift the pots for recovery items, and head east through the boss door. +---------------------+ | Boss: Dodongo | +---------------------+ Holy guacamole! Yes, I said holy guacamole! Now, to the matter at hand. Dodongo usually comes as a boss among other Dodongos, but this guys an exception. The fight is simple enough. Dodongo has two attacks. First, it will stomp its feet and charge you (easy to avoid). Second, it can open its mouth for a while and then breathe fire. As anyone whos ever played The Legend of Zelda or other titles would know, Dodongo has an invulnerable exterior, but its insides arent rock-hard. When it opens its mouth to breathe fire down your neck, chuck a bomb down its throat. Its belly expands. Thats your cue to pick it up with the Power Bracelet and toss it into the spike bed in the room. Be careful, though, as it will charge you as soon as it takes damage. After four run-ins with the spikes, it will explode. Take the Heart Container and exit to the south. Here, take an Essence of Nature (a nod to Oracle of Ages), Gift of Time. Seeds sprout as seasons change with the Gift of Time! And as always, the Maku Tree has something to say now. Something is afoot to the west in Spool Swamp, he says. ======================================================================= ==========================Poison Moths Lair*========================== ======================================================================= +--------------------------------+ | The Power Bracelet & You | +--------------------------------+ A few side quests are now open to us. First, go south of Hollys House three times. Walk across the ice/shallow water to reach the south row. Walk right, lift the rock, and take the Piece of Heart. Now exit the Woods of Winter to go to the Eastern Suburbs. Go to the southeastern corner and use the stump to bring winter to the suburbs. Head north now, take the stairs, and walk across the snow to go west. Now head south and enter the cave to find another Piece of Heart. Enter Horon Village and exit and reenter it until its fall. Go west of Vasu Jewelers to the shop, and then go south. Note that Bipin & Blossom have a new event; their son is ill, and they need money. See the Bipin & Blossom section for all the details youd ever need on answering their questions. Now go west a screen. In autumn only, you can lift mushrooms (thats when theyre ripe). Pick them and open the chest for 20 rupees. Now, thats about it for side quests. +-------------------+ | Spool Swamp | +-------------------+ NOTE: If you do not want to get Ricky as your animal partner, feel free to get the Flute in a different manner. You can also get an aquatic Dodongo named Dimitri and a flying bear named Moosh. To get Moosh, buy the Flute in the shop in Horon Village. To get Dimitri, win his Flute at the Subrosia Dance Hall. Dimitri can eat enemies and swim through water. Moosh can pound the ground with his weight and fly fairly long distances. Ricky is a kangaroo with a high jump and a mean punch. Your pick, but I assume you get Ricky, the default character, for the purposes of this guide. It doesnt change that much. Spool though it may be, the swamp is where something or someone is afoot. Go east of Gnarled Root Dungeon, where you first met Maple, and lift the rocks to go north. This is North Horon if Ive ever seen it. The enemies here are Peahats. Wait for them to stop moving and then slash them twice to finish them. Now go north to find new enemies called Buzz Blobs. You cant slash them or youll be electrocuted. But, you can Boomerang them and then bomb/Ember Seed them, or use a Mystery Seed on them. Now go north to find a new tree bearing Scent Seeds! With these, you can attract enemies. Cool... Head east and go south. Hmm, this seems to a gym. Enter and talk to Blaino, who was actually a mini-boss in Links Awakening (Level 8, Turtle Rock). Hes the legendary champ, Blaino. If you pay 10 rupees, you and him can fight, no items, no rings, just good old fashioned fists. Pay him and let the match begins. Its quite easy. Walk up to him and press B or A like crazy until hes knocked out of the ring. You may have to wait for Blaino to start his wind-up to get a good chance to jab him out of the ring. When you win, he gives you, da new champ, Rickys Gloves. You can continue fighting to win rupees, but were moving on in this guide. Go north of Blainos Gym, head west to the Scent Seed tree, and then go south. Lets go west this time. Go north now and follow the path west. After passing over the bridge, go west again and take a north after that. Its Ricky, the boxing kangaroo! Spool Swamp is his background, he says, but he cant go anywhere without his gloves. Some guy named Blaino took them when he lost to him in a boxing match. When he sees you have them, he asks for them back. If you beat Blaino, you must be tough. Whats your name, champ? After learning it, he introduces himself as Ricky. Ricky gives you his Flute, which you can use to call him to your aid. But for now, were headed for Spool Swamp. Note that if you got Moosh or Dimitri as alternate animal partners, this one section will be slightly different. With Ricky, head south and approach the gap to jump over it (Ricky can also punch through enemies with A). Continue south until you see three saplings. Dont burn them, though (the old man here mugs you for door payments). Instead, go west and then north to a cliff. Approach it and Ricky can jump right to the top. Go north and then west to find a new type of tree. Dismount from Ricky (B) and slash it for Pegasus Seeds. Theyll increase your speed temporarily. Now take Ricky with you to the south, head west, and go north twice, then east. Enter the house, home of the Floodgate Keeper. If we want to enter the swamp, well have to unlock the Floodgate. Hit the switch to the right to drain the water and reveal the Floodgate Key. Take it and exit the house. Outside is a staircase. Take it down and press the switch. The bridge to the left disappears quickly. Use a Pegasus Seed to run over before it vanishes and go west a screen. Push the block here up, push the next one down, lift the rock, push the lower-left block over, the next one up, and take the staircase up. Follow this path around the water, avoiding Zols and lifting rocks, to reach the next staircase. Take it up, walk past the bushes (two of which are disguised enemies), and youll surface in Spool Swamp. Go south and then east. Just as Sokra predicted, its time that we need a new power of the seasons, and a new doorway to the Subrosian land. Go west and south to meet a Business Scrub. It says that a vortex is the south. Go east and use the Floodgate Key on the lock to let the water pass to the south. Now go west and north until you can jump off a ledge into the water. The dungeon is to the north, but its too high up for us. Instead, travel south down the riverbed and youll reach two new enemies Water Tektites and a Goponga Flower. Defeat both with slashes and stop. Summon Ricky to you with Rickys Flute and hop to the cliff. Jump to the top and go west, south, onto the cliff top, and then follow the path south. Wind up Rickys punch (hold A) and unleash a tornado to the south to destroy the bushes. Now jump across the pits and go south. Turn at the bend and go north. Lift the rock and enter the portal. +---------------------------+ | The Power of Summer | +---------------------------+ Go north to avoid the volcano. I should explain Subrosias monetary system. Blue ore chunks are the base unit. Red are worth ten and then there are rarer colors. Dig for them. For now, lets explore a bit. Go west twice to reach the Subrosia Market. You can trade items here for his products. First, purchase the Rare Peach Stone for 20 Ore Chunks (easy money, just dig) and 10 Ember Seeds. Its a Piece of Heart. We want the Ribbon, but we cant get it yet. Exit, go south, and head east. Two Subrosians here say that Rosa, the famous pop star, has a key that can open any lock in Subrosia. Wait a minute! Didnt that Subrosian we followed to Subrosia have a key? And didnt she have that same Ribbon in the market? Ah well. Go south to Subrosian Seaside (their sea is of magma). All the Subrosians here want to date Rosa, but they cant interest her. In the southeast corner of the seaside is a Subrosian with yellow clothes named Rosa... with a key! She lost her Ribbon, and she cant go out like this. It floated out to sea while she was exploring the temple. Hmm... As one Subrosian said, digging in these sands can uncover a Star-Shaped Ore. Just keep digging until you find it. Return to Subrosia Market and trade the Star-Shaped Ore for the Ribbon. Take it back to Rosa. Since youre so nice, shes decided to date you. She wants to go to the temple. Rosa can unlock doors for us. First, return to Subrosia Market. Trade 10 Bombs and 50 Ore Chunks for a Bomb Bag Upgrade. We can now carry 30 bombs! Now go north of the market and unlock the door. Walk through the passage and use Rosas Key again on the next door. From here, it should be quite easy to reach East Plaza where the Temple of Seasons is. Walk around, show Rosa the sites, but be sure to take her with you to the northwest corner tower. Open it with Rosas Key and enter. Just lift rocks to reach a staircase. Take it up and go south to another staircase. Now go north to the Spirit of Summer. After calling you the Hyrulean hero, you receive the power of summer. Its a blessing to the Rod of Seasons, the summer day! Now we can call forth summer! The date will have to end, though. Return to your portal and take it back to Spool Swamp. +--------------------+ | Up the Vines | +--------------------+ Go south, to the left, and north. Cast a tornado through the shrubs and hop across the pits to go north as far as you can, then east. Now head north a few times until you can go west. Dismount from Ricky, use the Rod of Seasons to call summer forth (to do this, use the rod twice in a row). Now go north and climb the vines to enter Level 3... +--------------------------+ | Poison Moths Lair | +--------------------------+ Walk north a room and pull out that shield. The enemies over yonder are called Spiked Beetles. They will charge you; hold out your Wooden Shield. Theyll crash into it, flip over, and expose their vulnerable underbelly. Give it a good thrashing and youve won. Now lets go north through the door that opened. We see a set of new foes, Mini- Moldorms. Because I am lazy, and since there is no large Moldorm in this game, Ill just refer to them as Moldorms throughout the guide. As of right now, they take four hits. They move rather unpredictably, which is their only advantage (aside from an exoskeleton). After defeating them, head east. Weve got two more Spiked Beetles to contend with. Raise your shield, let them crash into it, and finish the job. After that, advance one room east. This room is pointless for us right now, but well return. Head east again to a room full of Floor Masters. Wait for them to rise and then slash them in a furious frenzy. Now, lift the pots around these blocks until you reach a switch. It must be kept down to keep the door open. Lift the upper pot to the right and, without lifting it, push the lower pot left three times, down once, left once, down once, and left three times more. Its now keeping the door open; use it to exit south. Ah, what a room. There are two new types of enemy here. First, theres that Bubble ricocheting about the room. Yes, I know its name is Bubble, but I will classify it as a Whisp for the purposes of the guide (it stands out more, and very similar enemies have the same name). The other type is the Arm-Mimic. If you go left, it goes right. It just moves opposite you. Now, notice the staircase here. For now, go west, then south. Push around these cylinders to reach a chest containing a Small Key. Now return to the room with the Arm-Mimics. Ascend the stairs to meet two Pols Voices. Let us teach them a lesson... in music! Play Rickys Flute and they instantly die (very sensitive ears, dont you know?). Now push the uppermost block up and go north. Defeat two Moldorms, open the chest that forms for Bombs, and blow up the wall to the north. Enter this new room and open the chest for the Dungeon Map. As you can see, there are two floors to this dungeon. The lower one, the one you entered by, is shaped like a moth. Now go south twice and push the block next to the elevated one down. Rather than take the stairs down, though, push the third block up over and the second block up down. Head west. Here, we must make the northern statues match the southern. Push the rightmost one down and the left two gray statues down into their slots. Now push the middle upper-right red statue down and the leftmost red statue left once. Then push the lower-left red statue right, the remaining red statue right twice and down once, and the gray statue left twice and down once. This opens the door to the west. Use it. Walk left through this hallway and go left again past a few Moldorms. Now head north to a Hardhat Beetle. Slash it back and take the staircase to the upper-right. Open the chest to the left for 30 rupees and then go take the stairs you came by back up. This time, use your Small Key on the locked door. In this room, you must defeat a few Arm- Mimics on conveyor belts with a Razor Trap on speed rotating about the central point. Use a Pegasus Seed and run in to the center of the room, hopefully unscathed. Move so that the Arm-Mimics are as close to you as possible and then slash them. When all are defeated, open the chest that forms for this dungeons prize... Rocs Feather! With it, we can now jump one space. Its extremely useful. If you use a Pegasus Seed before jumping, you can jump two spaces! Now, exit south, jumping clear over the Razor Trap, and jump left onto the rotating green platform. Jump into the far-left hole at the end to fall to a 2-D screen in B1F (basement floor). Defeat the Keese and jump across the top of these platforms to reach a new screen. Here, jump from moving platform to ladder to moving platform to ladder. Now climb right and take this ladder to a new room. Here, jump onto the blue square. Its a trampoline! Youll bounce through an opening above and to a chest. Open it for the Compass. Now fall back down to the lower floor. Return to the first room of the dungeon. Go north twice, east twice, and jump onto the platform. Ride it to a stairwell; take it down. Here, drop onto the Thwomp. When its at its peak, jump right across the platforms to another Thwomp. Jump right off of it to enter a new screen. Jump to the ladder and take it up to an interesting room. Push the trampoline left thrice (three times), down twice, right seven times, up twice, and onto the yellow tile. Bounce off the trampoline and youll reach a room with a treasure chest in it. Open it for a Small Key. From the first room, go north twice, east three times, south once, and west once. Here, pressing a switch makes the floor collapse. Just jump over the switch and stroll on down to the locked door. Before using it, though, take the stairs here up to a conveyor belt path. Jump along it to the right, hopefully over the Razor Trap, and follow the path to a chest containing a Gasha Seed. Now follow the path back to the locked door. Use the Small Key there to meet the... --------------------- Mini-Boss: Calamareye --------------------- Ha! What a pun! Am I right? In any case, this mini-boss is actually three separate enemies. The Calamareye appear from the water, shoot a fireball at you, and then submerge. You need to lift them with the Power Bracelet, carry them to a corner (so that they have limited escape routes), and go buck wild on them. You must defeat all three in this manner (the fight gets progressively easier because you reduce the number of fireballs hitting you each time). When the third is defeated, take the Fairy that results from its explosion and use the staircase that formed in the lower-right corner. --------------------- Now were in a good position. Walk west until you reach a dead-end. Flip over the bridge here and walk north to see a large pit. Fall in to a room with a big Razor Trap in it. Here, run down (Pegasus Seed recommended) and then right into a little alcove, safe from the trap. When it passes you, walk up to the blocks and push them into the pit here. Jump over the pit now and open the chest for the Boss Key. Now, return to the first room, warp to the mini-boss room, and use the stairs. Go left a screen to a room with two Moldorms, jump over the bridge, and go right to the Boss Door (killing any Peahats along the way). Use the pots to the right to heal, brace yourself, and go through that door. +---------------------+ | Boss: Mothula | +---------------------+ This boss returns from A Link to the Past, and its no pushover. Unlike Aquamentus and Dodongo, this boss requires some strategy. The battle starts fast-paced. Mothula releases four moths at you and then begins spinning around the room wildly. Jump into the center of the room as it spins in this way, defeat the moths that come your way (take the hearts they leave), and jump over fireballs. Eventually, Mothula comes to the center by you. Show no mercy. Hack at it until the cycle begins again. While you might take heavy damage in the rooms perimeter, the center is safe, and you should get many hits in on Mothula. If you fall, youll reach a trampoline in a previous room that you can move around to reenter the boss chamber. After many rounds, Mothula explodes and leaves a Heart Container behind. Take it and use the stairs to go down a room. Go north into the room holding the third Essence of Nature, Bright Sun. Young shoots grow quickly under the warm rays of the Bright Sun! You appear outside the dungeon and the Maku Tree contacts you. He has dreamt of a waterfall north of Sunken City. The next essence must be there. ======================================================================= ========================Dancing Dragon Dungeon*======================== ======================================================================= +---------------------------+ | Spool Swamp Secrets | +---------------------------+ Exit the dungeon and make it winter on the stump to the south. Using Ricky, go one screen south of the second entrance to Subrosia. Head east and dismount. Here, there are enemies called Pincers in the holes. When you see eyes, back up and hold your sword out so that they lunge in your blade. Three hits will kill them. Defeat the two here and hop east again. Defeat another Pincer in this screen. Now dig your way to the weak wall to the upper-right and bomb it. In the cave, open the chest for the Square Jewel. What does it do? Return to Level 3s entrance and go south. Change the season to summer and then go northeast. Take the stairs up and go south twice and east once. Fight off these Tektites, jumping monsters that can be defeated with two slashes, and climb the vine to a sign. Its from Vasu. Since youre his best customer, he gives you a gift. Dig before the sign to get a ring. Also, while were on the subject, theres a cool secret in Holodrum Plain, too. North once and west twice of Blainos Gym is a screen with two small saplings in it. If you go south of it and jump up the cliff with Ricky, you can reach the saplings and burn one down to reveal a staircase that leads to a very generous Old Man. +----------------------+ | To Sunken City | +----------------------+ NOTE: This section will be much different if you got Moosh or Dimitri as animal partners. For Moosh, it is full of holes. For Dimitri, its full of water. But, since the default character in Oracle of Seasons is Ricky, I am covering the guide to Natzu Prairie with him. Go to the screen I described above with the Old Man. It is north one screen and west twice of Blainos Gym. Once there, use Rocs Feather to jump between the posts in the upper-right corner and go north. Hit the switch to form a bridge to the west. Now, go east and heal up at a Fairy Fountain. Then go west twice to cross the bridge. Call Ricky from here and go east back to the bridge. Go north on the steps, and lets get through this Natzu Prairie! North of the bridge, jump onto the cliff top. Go east a few screens, punching your way through plants and enemies, until you must go south. Do so and hop off the ledge. Go south, use Rickys tornado punch to clear the shrubbery, and hop across the pits to go south. Jump onto the ledge here, go north, east, north, (to the right) south, and south again. Hop off the ledge and go west to a cave. Dismount from Ricky and enter. Talk to a Deku Scrub here, tell him the song he likes is good, and hell fill your Seed Satchel. Cool! Now exit the cave, get back in Rickys pouch, and hop east. Go north now three times, travel east until you must go south, and then turn southward. Here, the Great Moblin has set up a toll. Either pay him rupees or get blown to smithereens. Ignore him and hop east into Sunken City. Ricky says that it smells like medicine and leaves (he cant stand it). Well, were free to explore now. +-------------------+ | Sunken City | +-------------------+ The citys been flooded. We cant swim, but we can jump. Bound over the watery gap to the right and go south in the narrow water. Now head east along the bottom path, following the narrow water until you find a tree. It bears a new type of seed, Gale Seeds. With these, you can warp to any Mystical Tree youve seen! Finally, a warp system is in place. Head back to the entrance of Sunken City. Along the way, a group of boys find a weird thing. They determine that its a monster come to attack the city. They must defend the city! Talk to the middle boy and hell explain that they need to fight the monster, but theyre helpless. Give him some Bombs and they go out on patrol. Talk to the creature to learn that it is named Dimitri. It can swim like a fish even up waterfalls and will help you since you helped it. Dimitri was one of the options for an animal partner. Press A to chomp, and the D-Pad is used to swim in water. You can also lift Dimitri and throw him around holes with the Power Bracelet. Get into the water to the right and swim north twice, then east. Approach the waterfall and Dimitri can swim up it. Do so to reach a new screen. Swim up the right waterfall to find the place Master Diver has gone off to. Talk to him and hell tell you to prove yourself. Swim left, open the chest for 50 rupees, and then exit this cave. Enter the left waterfall cave and get onto dry land inside. Dismount from Dimitri and cross the bridge. Push these statues into a square and charge up a spin attack. Let it hit all four eye statues at once, causing a staircase to form to the right. Jump to it and open the chest for the Masters Plaque. Thats proof, right? Return to Master Diver and give him his plaque. Since youve passed the test, he accepts you as his pupil. And as his pupil, you receive Zoras Flippers! Now you can swim, too! He also teaches you his secret diving route to Mt. Cucco. Theres a diving hole among the reefs in town. Use the flippers to reach it. As far as swimming goes, press B to submerge and A to swim quickly. Now exit the cave (we no longer need Dimitri, unless hes your animal partner). Swim east of where we met our swimming friend and dive down in the patch of water here. Youll fall to a cavern. Swim down the waterfall, open a chest to the left for a Gasha Seed, and exit the cave. Were back in Woods of Winter! Use a Gale Seed to return to Sunken City. Swim north of the Mystical Tree and climb the left vine. Swim across the water and open the chest to find another Gasha Seed. Now, exit this cave and climb the other set of vines to go north again. A girl in this house says that summer hit Mt. Cucco and the snow there melted, thus flooding the city. Lets swim west to a stump. Change the season from summer to winter and swim south twice. Snow has piled up here, which lets us reach the Great Witch Syrups hut. She sent Maple to find some Mushrooms, but she hasnt returned. Without them, Syrup cant make Magic Potions! So thats why Ricky smelled medicine. Weve done just about everything there is to do in Sunken City, and so were leaving. Go north a screen from the entrance to the city (Ingos House). First, turn it to summer. Then return west and dive down in the space between the snow piles to reach a 2-D screen. Swim around the water, defeating Cheep-Cheeps with slashes as you go, and youll emerge in Mt. Cucco. +--------------------------------------------+ | Exploring Mt. Cucco & Goron Mountain | +--------------------------------------------+ Travel north and west to find a Deku Scrub. If you deflect its seeds back at it with your Wooden Shield, you can beat it (it gives hints). Go west two times in a row to enter Goron Mountain. Shovel the snow piles and go west. Bomb the weak wall here and enter. Walk around here and take the stairs up. Go east, take the ladder up, and go west. Enter the cave and go forward to another staircase. Here, go east. Prepare to face very tough enemies. They are called Lynels, and they are tough. Boomerang them and slash as much as you can. They are extremely strong; defeat them quickly and move west. Jump off this ledge to reach a cave. Enter and talk to the red Goron here. Hell give you a L-2 Ring Box, capable of carrying three rings at once! Thanks, random Goron! Hop off the ledge and go west. Lift the rocks, burn the saplings, and take the stairs down to an Old Man willing to give you a financial lift. Thank him and exit. Use the stairs to enter Goron Mountain, home of Holodrums Goron population. Take the stairwell to the right down and swim south to exit the cave. Go right two screens and lift the rocks to reveal soft soil. Now return to the Goron Mountain inner workings and use the stairs here to go up a level. Jump across the lava and exit to the south. To the north is Biggoron, a Goron so large that he cant fit in the cave. Hes the only character in the game to appear on the map. Hes got a cold since he cant stay warm inside and a severe winter has set in. After youre done gawking at him, return to the first floor, take the stairs down, and exit Goron Mountain from here. Go west and south. Were in Natzu Prairie. Swim east until you come to a series of steps leading north. Take them up and head west a few screens to a staircase. Take it down to a tunnel. Jump across the tiles here to reach a chest containing 50 rupees. Exit Natzu Prairie the way you came. Now that weve thoroughly explored the area, return to Mt. Cucco. Continue east until you see a big, blue bear named Moosh. Talk to it. He wants a Spring Banana, but it wont come until spring. Ah, it looks like we need to return to Subrosia, home of the brave. Go north and west to find a large slight of stairs. Take them up to the top and fall off the right ledge to enter the portal. Note: In case you were wondering what that cave was for, it is a Fairy Fountain. In winter, a buildup of snow lets you enter it. If youre low on health, you know where to go. +----------------------------+ | Subrosian Adventures | +----------------------------+ As soon as you jump off the initial platform, two Subrosians run by you, knocking your Rocs Feather at of your hands. They decide to trade you Fools Ore for it. Now you got Fools Ore in exchange for Rocs Feather! And to make matters worse, theres a staircase to the east that leads to the temple that we need the feather to reach! Oh, those pack rats are in for it! Go west and enter the house, the home of those weirdos. They start running off to bury their treasure. Follow them west and exit the house to the south. Like we did with Rosa earlier, we must avoid their line of sight (they cannot see diagonally, but they can see all the way across the screen otherwise). Follow them south twice, hiding behind trees the entire time. Then let them go west along Treasure Grove, a stretch of Subrosian Seaside. Hide behind rocks and go north into the forest part of Treasure Grove. Go north after them and then south when they turn around. They bury Rocs Feather in the red square; dig there and retrieve it. It says to return the Fools Ore, but we cant very well do that... You can enter their house any time you want to repeat the treasure game, but with different prizes. Return to the entrance of their house and go south. Jump over the lava and go south. Its a skull pirate! Just to make a shortcut for ourselves, enter the House of Pirates, climb to the top, and take the portal. Were in Horon Village. Hit the switch to form a bridge, a shortcut to Subrosia, and then return to Subrosia. Jump off the ledge and go right. Yep, theres a Subrosia Cemetery, and half the pirates ship is sunk here. Ah, but lets not be concerned with their troubles yet. Thats a later dungeon. Return to the screen we entered Subrosia from Mt. Cucco in and go east. Jump to the stairwell to the lower-right and youll come to a 2-D screen. Jump across these platforms hovering over lava and take a ladder up and out of here, right into the Temple of Seasons (before you exit, note that you can take a ladder down to find a Gasha Seed). Enter the southwest corner tower. Jump across the platforms and take the stairs up. Now walk south, take another flight up, and approach the statue. Its the Spirit of Spring! Spring is a season of discovery. Flowers bloom, and plants grow. She blesses the Rod of Seasons with a spring dew. Now we have three of the four seasons! Return to Mt. Cucco. +----------------------+ | The Dragon Key | +----------------------+ Hop down to the stump and call forth spring. Head north of Moosh to meet the Flying Cucco (clearly based off of the Flying Rooster from Links Awakening). Lift it with the Power Bracelet and then press B as quickly as possible to rise in elevation. If done correctly, youll reach the top of the cliff here. From it, go north. Enter the cave and jump across the platforms to reach the north wall; jump left from there and take the stairs up. Slash the palm tree, which looks just like those from Links Awakening on Toronbo Shores (the beach), to gain the Spring Banana. Now go south and enter that cave. Jump onto the quick platform, jump right as it is rising to press a switch, board the platform again, and take the ring that falls. Now exit the cave and talk to Moosh. He gulps it quickly and promises to help you. He was a possible animal partner, but he isnt that great. Press and hold A to use a ground pound attack, or press A repeatedly to fly. Moosh *can* fly the length of the screen, but its all a matter of pressing A with godly speed. And Mooshs attack is so slow that it almost never works. In any case, travel west five times to Goron Mountain. Go north and Moosh reminds you that he can float. Tap A to get around these holes and youll reach the Dragon Key! With it, you can unlock that keyhole on the summit. For now, lets take Moosh out of this screen, to the south. We no longer need Moosh, so feel free to abandon the little fellow. From where you met Moosh, head west four times in the springtime. There should be a Deku Flower (that might not be the official name, but a very similar flower was featured in Majoras Mask called that) there, only bloomed. Step in and be shot upward. Head north, east all the way to a stump. Jump on and then jump off the south to land by a Piece of Heart. Return to the stump and make it chilly outside with a change to winter. Now head west to see a large mound of snow. Use the stairs to reach it and walk across the snow into a cave. The nearby bush is a fake. Slash it and jump over the pit to go west a screen. After defeating two Zols, lift a rock and jump left a screen to a new one. Just to left past the pit to a narrow hole; jump over it and then jump north to a staircase. Use it and head south to a new staircase. Were at the summit! Go right to reacquaint yourself with the Flying Cucco. Hold right on the D-Pad and press B rapidly to cross the gap. Use the Dragon Key in the keyhole and the waterfall drains, revealing Level 4. Go left a screen, drop over the ledge, and go right. Make it summertime and climb the vines and prepare to dance the dungeon away. +------------------------------+ | Dancing Dragon Dungeon | +------------------------------+ Of all the dungeons in Zelda games, I think that this one takes the cake for most original and weird name. Now, Jabu-Jabus Belly has never failed to be a weird concept, but a dungeon based off a dancing dragon is far stranger than a dungeon inside a fish... On second thought, Jabu-Jabus Belly remains the champion. Go north a room and youll meet a new variation of an old enemy. Often called Shrouded Stalfos, there are two hooded Stalfos here that shoot arrows/throw spears (you cant really tell). But, they cant jump, making them easy, Moblin-like prey. To the right, push either middle row block down to reach the chest, which contains but a mere 10 Bombs. Normally, bombs as treasure usually sends the message that a wall can be blown up, but nothing is fragile here; just jump into the mine cart. Hit a switch on your way across the tracks. Youll end up in a room chockfull of enemies. Take them all out and bomb the obviously cracked wall to the upper-right. Welcome to an interesting room, though not that puzzling. Lift the middle right block and push the one above it up twice and left once; the one below it down twice and left once. Now lift what was the middle block. You can now easily push the rest of the blocks onto switches. Stand on the last switch yourself and a Small Key falls down to you. Take it and double back to the west. Take the mine cart for a spin. If you didnt throw your switch on your way up, then nows the best time to do so. Youll be taken down an alternate route to another watery room of this waterfall dungeon. This room has a puzzle to open the door to the north. Swim by the Water Tektites, thrashing any Zols that get in your way, and push the statue to the upper-left over and up to a switch (or up and over). The door opens; go north. Take out a few Water Tektites and the door opens. But, we have no intentions of turning back so early. Push the uppermost block left, the one two below it left, and the now rightmost block up or down. Descend the stairwell to reach the basement level. Let me introduce you to a new, annoying enemy. These classic foes are known as Wizzrobes, and they teleport around the room to cast spells at you. Wait for one to appear and slash it before it casts its spell (it will still cast it, but at least you can hit it). Alternately, blow them up with Bombs. Now follow the path, defeating both Wizzrobes in the room as well as the usual Keese clusters and go south through the west exit. Go down past a staircase and go right (wait for a Whisp to pass you by before taking the narrow route). At the end, go east to a treasure chest. Defeat the Zols by it and open aforementioned chest for the Dungeon Map. Three floors! And not only that, but the B1F is arranged like a dragon doing a funky dance! Return to the room to the west and use the staircase you passed up earlier. This is a 2-D screen. Jump across the platforms, sword ready to hit Keese, and youll come to an interesting segment. The blocks here disappear and reappear. Jump to the first block, wait for a new one ahead of you (or behind you but above in elevation) to appear. Just continue jumping to new blocks to reach the ladder. Climb it to reach a dark room. You can use an Ember Seed on the torch, but you can still see the floor easily if youre playing in good light (or on a GBA SP). Jump across the platforms to open a chest holding a Small Key. And then there were two. Now return to the first room of the dungeon. Use a Small Key on the door to the east. Welcome to a room lined with spikes. Jump across them, taking care to avoid Whisps while youre at it, and youll come to the east wall. Bomb the cracked part and use the opening. Here, defeat any Stalfos (the jumping kind) and Keese that you dislike and push the block to the right over. This makes a chest with the Compass form. Though weve opened only a few so far, only three chests remain. Double back to the west and head north. Water prevails as the theme of this dungeon. Get into the water and dive (B) to avoid the rolling cylinder with spikes (of doom). Lift the pots to find recovery items and then get back in the water. This time, head north. I hope you dont lose your shield to this Like Like, as we see a Spiked Beetle to our right. First, defeat the Like Like, from the doorway if possible, and then totally own that beetle. Chances are it is knocked into a pit as a result of your shield. Walk around the pit and pull out Rocs Feather. The Rocs Ring is useful for the slow jumpers, but it should be easy to jump across these cracked platforms to reach a mine cart. Hop in, hit the switch on the way, and defeat these bothersome Stalfos. Hop back in the cart to ride to a room we havent visited yet. Kill off the Like Likes and other enemies to make a Small Key fall into the water. Dive for it to add another key to our growing collection. Take it back with you on the mine cart. Youll have to use your new Small Key on the locked block to the right. Go east afterward to find three Stalfos. Defeat them all with two touches of the blade. Lift the pots if youre low on seeds, and then take the stairs that formed as a result of your battles with the skeletal knights up. Use a Pegasus Seed and Rocs Feather to clear the gap and the next gaps to the left. Take the staircase at the end to the basement. Lets push the lower block down and bust into this new room. Ignore the enemies if youd like; whats important is the mine cart. Hop in, ride through a key room, and youll come to another. A Business Scrub in this room will sell you 10 Ember Seeds for 20 rupees (it will be useful later on). Stock up now if youd like, but be sure to open the chest to the left in plain site (and quite poorly guarded at that). It contains a Small Key. Now go south to a spike room. Jump through the openings to go south. Hey its Level 4s... ------------------ Mini-Boss: Agahnim ------------------ Well, well, well. Of all the characters to revive and use as a mini- boss, they chose one of the coolest ones from A Link to the Past. Agahnim, the Dark Wizard! And like most old enemies revived into this game, they fight like they did before, but with a twist. Agahnims battle plan is the same one he used in Ganons Tower, the last dungeon of A Link to the Past, but hes thrown in the darkness element. In case you run out, there are Ember Seeds in the corner shrubs. Rush into the center of the room and light both torches with Ember Seeds. The lights return, and you can see Agahnim and two duplicates. Which is the real thing? The one with the shadow underneath it, of course. Avoid their spells and slash the shadow-producing wizard as much as possible. Agahnim is pretty susceptible to slashes, and it takes only six hits to beat him. The trick is keeping the room lit. If you slash him quickly enough, you can stop the spell-casting altogether. Its safest to stand between the torches, keeping the room lit and slashing Agahnim as he appears. And, as any Zelda veteran knows, the traditional method of defeating Agahnim is to deflect his spell back at him. Ah, but at least this is easier. When youve won, heal with the Fairy released from the explosion. ------------------ We can go east, but lets go south first. Hop into the mine cart and go south of where youre spit out. The laser turret to the south is called a Beamos, and its only attack is shooting you with a laser when it sees you. Stand behind a block to avoid its attack (by the way, theyre indestructible; dont even try attacking them). When the coast is clear, make a mad dash for the locked door and take it west. Weve got a nice prize in this room, and so its made a tad more difficult than normal. Use a Pegasus Seed on yourself upon entry. Push the statue onto the switch and sprint through this block maze to reach the chest before the floor has crumbled completely. Open it for the Slingshot! Its this dungeons prize. It can fire seeds in the cardinal directions. Go back to the mini-boss room and head north of it twice. Purchase Ember Seeds from the Business Scrub if youre low from your last mini- boss battle and hop into the mine cart. As you go through the room to the east, you have once chance to light all three torches. Face north, fire, fire again to the right, and immediately turn around and fire south. If Link was a good marksman, a chest forms. Ride the mine cart back to the Business Scrub room, which you should go south of to the spike room. Jump across the spike clearings to the east wall. Use the stairs to go north and east to claim a Small Key. Return to the mini-boss room and go south to a mine cart. Take it and shoot both switches with the Slingshot to reach the rightmost part of this room. Head north and east. Defeat the enemies here and use Pegasus Seeds to jump to a locked block. Use your Small Key on it and head north. Get into the center of this room and knock the Like Like into the deeps. Slash at Water Tektites from the platform and then swim in the water to find the Boss Key! Huzzah! Now, lets return to the room we fought Agahnim in. From the mini-boss room, go east. The Old Man here tells us that what you seek is in the eye. He must be referring to the Boss Key we got earlier. Anyways, heal up with recovery items from under the pots and go back to the mini-boss room. Once again, head south. Itll probably cost you a heart, but youll have to pull off a risky move in this room. Run south to a Razor Trap. Trigger it and run past it as its retracting to shoot a Scent Seed (often the ammo of choice for the Slingshot) at the switch to the right. Now the cart tracks have changed. Jump in the mine cart and take it to a new room. Defeat the Wizzrobes and go north. Yes, its the room we got the Dungeon Map in. Use a Small Key on the block to the upper-left and take the stairs down. Use the Boomerang on the Whisps here and shoot the torches across the gap with the Slingshot & Ember Seeds. Cross the bridge that forms and go east. Fish for recovery items here, defeat foes, and go north. Stand on the platform, keep your sword ready for a spin attack, and whiz around the room to the Boss Door. Use the Boss Key on it... +-------------------+ | Boss: Gohma | +-------------------+ As long as Nintendos bringing back all these old bosses, why not include the more popular Gohma? Down onto the ground falls Gohma, what seems to be a cross between a crab (as depicted in original games) and a spider (in Ocarina of Time). Avoid the shadow and let the fight begin. For the first phase, we must excise her left claw. When her eye is closed, its a simple matter of slashing it. When its opened, stand to the left and rush in to attack it after Gohma uses her attack. The attack consists of Gohma rushing in on you diagonally at a surprising pace, grabbing you with her large left claw, and slamming you into the ground, doing two hearts of damage. You can still use your sword when in her grasp, though, and I advise doing so. But, assuming you dont want to get hit, move left to avoid it, charge up a spin attack, and slash it after that attack is used. After nine or so hits, Gohma loses her left claw. Without her better claw, Gohma resorts to releasing Gohma Larvae, offspring. Stand in a corner to limit their means of attack and slash them as they jump at you. They can drop recovery hearts, making them beneficial for those low on health. After defeating her numerous larvae, use the Slingshot to hurl Mystical Seeds into her eye (which she opens periodically). Keep using the larvae to regain lost health, which is easy to do, and keep fighting. Six shots end Gohmas life as a boss. But, dont worry. Gohma always comes back. Take the Heart Container that appears and go east. Take this Essence of Nature, Soothing Rain. Bathed in drops of Soothing Rain, shoots grow into saplings! The Maku Tree has something to say. As always, the Maku Tree grows from another Essence of Nature. And a new vision hes had shows a lake shaped like eyeglasses. And for now, hes off to sleep. ======================================================================= ============================Unicorns Cave*============================ ======================================================================= +-------------------------+ | The Pyramid Jewel | +-------------------------+ Exit the dungeon and swim into the northeast corner of the water. Dive down there to enter a secret 2-D screen. Just swim through it and youll find the Pyramid Jewel at the end. Hmm, what do these jewels do? In any case, its time to visit the next dungeon. +---------------------------+ | The Power of Autumn | +---------------------------+ Go to Impas Refuge (one screen north of Horon Village; use a Gale Seed). Head east, north twice, east, and south. Jump the pits and get onto the icy floor (assuming its winter. If not, change it at the stump to the north). Go south and east to find an entrance to Subrosia. Swim up to the steps and enter. Were in the far-east part of Subrosia Village. To the west is the Great Furnace. To the north we can see the Temple of Seasons. Go south of the portal to meet the Sign-Loving Subrosian. Simply divine! Impeccably fine! Gorgeous design! Notably kind! Signs!!! He counts how many signs youve destroyed. In any case, exit and go west. Jump over the lava and go west and north. Lift the rock here to create a shortcut to the rest of Subrosia Village using a Pegasus Seed and Rocs Feather. Now return to the Sign-Loving Subrosians House and go south of it. Jump over the gap and head south. This is Lava Lake. Traverse the bridge and go west. Jump to the central island and get to the left end, and then jump onto the southern piece of land to go west again. Jump across these islands to see a Pokey, and a fiery type at that. Slash it three times to defeat it, and then jump north. From where you enter this screen, just jump east. In the new screen, defeat another Pokey and jump right along the lower islands and youll see a crown-shaped object in the dirt. Lift it with the Power Bracelet to take a Bomb Flower, crop of the Gorons! Return to where I said there was a shortcut earlier involving a rock (from the Sign-Loving Subrosians House, go west, north, and west). Hop the pit two spaces long with a Pegasus Seed to aid you and go west. Head north now and jump across the lava to go east twice. Now go north into the Temple of Seasons. Now go north again, east, hop the magma stream, and go north. Two Subrosians from the Great Furnace are here trying to gather ore. Give the upper one your Bomb Flower and it blows up the rocks. Theyve gathered all the ore they need; come to the furnaces any time you need something melted. They leave and you can enter the northeast corner tower. Jump over the lava to take a set of stairs up. Walk down and youll enter the chamber... This is the Spirit of Autumn. She grants you, legendary hero, the Power of Autumn, the blessing of an autumn breeze. In fall, mushrooms are ripe for the picking and leaves cover pits. Now we have all four seasons! Nothing can stop us now! Lets exit Subrosia through the portal we came by, back to Eyeglass Lake. Swim north onto land. Go north further and use the Rod of Seasons on this stump to bring fall to Eyeglass Lake. Now go north and east to find the fifth dungeon. Pick the mushrooms with the Power Bracelet (we can in autumn) and enter Level 5. +-----------------------+ | Unicorns Cave | +-----------------------+ Go west a room. Defeat the Moldorm and go north twice to meet new enemies. First, take care of the Moldorm, and then turn your attention to our new friends, Iron Masks. They protect the front of their body with their masks, but you can slash their backsides. Otherwise, just push them into a pit with your sword. Defeating all enemies opens the door to the upper-left; use it. Walk along the conveyor belt, but press against the wall as you go to keep from falling in the pit. Continue hugging the wall while you walk until you must go north. Jump through this part and hop left to the chest. Open it for the Compass. Now exit this room and return to the first room of the dungeon. Go north from it to a waterlogged room. Dive down to avoid Water Tektites and Peahats as you swim right to go east a room. Hop into the eastern mine cart and ride it north to a treasure chest. Open it for a Small Key and hop into the mine cart. On the way down, slash the switch to the right. Now reenter the mine cart to go to a new room. Take the stairs down to a 2-D screen. Take these ladders across the gap and jump over the pipes when the Podoboos, the flames, just went. In the next room, step near the Thwomp and turn back to trigger it, and then use Rocs Feather to jump onto it. Repeat this to the left to reach the ladder. Take it up and go east upon entry. In this room, you must defeat two Zols and two members of a new type of enemy, Gibdos. They are mummies in Zelda games, and they do not have any kickback (they arent knocked back when slash). They each take four hits, and you can also Slingshot them with Ember Seeds to make them into Stalfos, the jumping kind. After beating all of them, open the chest that forms for the Dungeon Map. As it turns out, the dungeon is only one floor (thankfully) and is shaped like a unicorns head. Return to the room to the west. I forgot to mention a new enemy here. Youve met Whisps, alternately known as Bubbles, but these are REAL Whisps. When they hit you, you cant draw your blade for a few seconds. Avoid them and advance west one room. Here, just ignore the Peahats and take the stairs north a room. Follow the path to a ledge and drop down from it to the water. Swim left through it and use your Small Key on the locked door here. Walk up to the chest in this room and open it for this dungeons prize... the Magnetic Gloves! With them, you can attract and repel metal objects! Press A to reverse polarity. All objects are marked S for South or N for North. Remember, opposites attract (South to North), but the same polarity repels (North to North or South to South). This is one of the most original items in the series since the Hookshot! With our new item, the dungeon unfolds. Use the Magnetic Gloves to pull the ball to the north down to the switch to exit this room. Go south from there, defeat these menacing Peahats, and push the side blocks down, the middle over, to reach the east exit. Use these stairs to enter the 2-D section. Below you are some cracked blocks. Blow them and go left a screen in here. Jump over the blasts from these statues (which look suspiciously like Bowser) and get onto the moving platforms. Ride them to the left and take the ladder there up. This room is interesting. Pushing the Armos statue on the right side makes the Armos statue on the left side move in the opposite direction, and we need to hit a switch on the left side. Push the statue on this side down three times, right twice, and up once. Then go south now that the door is open. Walk across this narrow path (its best to use an Ember Seed fired by the Slingshot to make this Gibdo into a jumping Stalfos that throws bones) and go west. Here, just walk left, killing Keese as you go, and use the steps to reach a chest concealing 100 rupees. Now go north of here to a room with Iron Masks and Moldorms. Note that you can use the Magnetic Gloves to force the masks off the enemies. After killing them all, head west. This room is pretty tough for those that didnt use a Mystery Seed on the Owl in the previous room, but it can be easy. Approach one of the Armos statues from the side so that you activate ONLY that one. Now stand exactly where you are, not moving, and defeat the Armos with your sword, attacking them when they come to you. Now activate the next Armos statue and defeat it in the same way. Memorize the order that you defeated them in, which spaces they started in. Open the chests that form in the same order you defeated the Armos statues occupying those spaces. After getting three minor prizes, youll open the fourth for a Small Key. Go back to the first room. Use the western exit and take out the enemies here. The magnet to the left is firmly staked to the ground, meaning that we can use the Magnetic Gloves to pull/push ourselves to it/from it. Use an N polarity to pull yourself to it and walk north to open a chest containing a Small Key. Go south now and push yourself away from the magnet with an S polarity to go east to the first room. Go north and swim east. Here, take the right mine cart and have the switch set up so that you go east a room rather than north. In here, use the magnet to cross the gap to the south and take the lower mine cart. When you emerge, open the chest for a Small Key. Take the cart back to the room to the northeast and then take the upper cart back to the double cart room. Take the left one this time, hit the switch on your way up to go west rather than north, and youll find a very cool rotating magnet. Using an S polarity, attract yourself to the magnet and hang onto it. When your back is to the west, change polarity quickly to reach the floor there. Open the chest for another Small Key. Take your cart back to the first cart room and enter the right cart. Make sure the switch has the tracks moving to the east. In the room you come to, use your Small Key on the door to the east. ---------------- Mini-Boss: Syger ---------------- This is actually a pretty tough mini-boss. Syger drops in and shows itself a saber-tooth tiger with spikes and a ball at the end of its tail. All you have to do is slash the ball to defeat it, but its attacks are wild and lethal. It rolls into a ball and moves across the room faster than you do with Pegasus Seeds. It has spikes, and it will try to hit you. Its movements are unpredictable, and it makes abrupt turns and stops at seemingly random intervals. Use Pegasus Seeds on yourself throughout the battle to increase your speed, which will make you harder to hit. When Syger stops rolling and stands there for a second, his tail will be pointed to the left or right. Approach it and slash it. A spin attack is preferable. After taking a hit, Syger assumes ball form and starts the cycle all over again. After several hits, it explodes, leaving you a portal and a Fairy. ---------------- Return to the first cart room and use the left cart to go north twice. Kill any Keese or Zols in your way and take the steps up, walk right, take them down, and go east a room. Above you is another new enemy, the Kanalet Soldier. This particular one is an archer. Use your Wooden Shield to block its arrows and slash it to defeat it. After that, push the block to the right to the right to make a magnetic orb fall down. Use your Magnetic Gloves to repel it to the right, in line with the Switch, and then to push it north onto the switch. This opens the door to the north. Go back to the mini-boss room and go north of it. Before continuing west, lets go east. In this room, use the Boomerang to defeat both Sparks and to get Fairies. Then go north, press the switch, and then go around the bend to actually go north a room. In this room, make a run for the doorway to the west, jumping over laser fire of the Beamos if possible. Youll come to a room with enemies known as Magnites. They are very annoying. Use the Magnetic Gloves to pull them to you or pin them against a wall and slash them as many times as possible. Meanwhile, theyll be switching polarities and spitting fireballs at you. When youve defeated them all, go west. Here, use the Magnetic Gloves to push the orb here into the fire. Its very important that you do. Return to the mini-boss room and go north. Use a Small Key on the locked door to the upper-left and youll be back in the magnet orb room. Head north through the door you opened earlier. Now, if you pushed the orb into the flames earlier, you can now retrieve it. Use an S polarity to keep the orb in front of you and walk in front of the flame throwers. The orb acts as your shield, and you can use a Small Key to the north. Take the stairwell to the right into a 2-D screen. Use the Magnetic Gloves to bring yourself up to the magnet above and then fall down to the left. Jump onto the platform to the left and jump to the ladder. Take it down. Jump to the platform to the right and jump repeatedly on it as not to be moved off of the platform. Jump to the next one and leap to the ladder to the right when its high up. Use the Magnetic Gloves to raise yourself into the air and then fall to the right to claim the Boss Key. And now the boss if within our sight. Return to the mini-boss room and go north. Unlock the block to the upper-right with your last Small Key and descend down the stairs. Use the Magnetic Gloves to repel yourself from the magnet below and fall left onto the platform from it. Use them again to rise and fall left, and then go left a screen. Here, use the Boomerang on the Sparks to heal yourself with Fairies (and rid yourself of them) before acting. Use the Magnetic Gloves to rise up to the ladder to the left and take it up to the room before the boss. Keep the Keese in mind as you go through this room. Also, remember that you can quickly reverse polarity while over a pit and still not fall in if you over/undershoot in here. Pull yourself to the magnet ahead but stop to get onto the platform. Pull yourself to the right, and go up to the top of the platform you come to. Pull yourself to the left and stop on the platform before the Boss Door. Heal yourself with the recovery items beneath these jars and open the door to meet your destiny... +-----------------------+ | Boss: Digdogger | +-----------------------+ Of all the bosses from The Legend of Zelda for the NES, this had to be the lamest of them all. In the original Zelda game, this boss required you do one thing: play the Flute. Sometimes youd have to attack it afterward, but rarely. Well, playing the Flute wont help you now. Digdogger has changed its look and now bounces around the room to attack. While not too difficult, its a lot harder than before. Digdogger is invincible to all of your attacks, but we can hurt it indirectly. Use the Magnetic Gloves to pull a spiky ball toward you. You must direct the ball into Digdoggers body by using them. In case you were wondering, an N polarity attracts it, while S repels. Just be careful not to hit yourself with it. After three or so hits, Digdogger turns into miniatures of itself, and theyre tough. Use the ball to hit them all at once and then turn your attention to the boss, which the surviving infants gather up into (note that some destroyed ones leave recovery hearts). After many hits, Digdogger will be destroyed. Grab that Heart Container and go north to see an Essence of Nature, Nurturing Warmth. Balmy days build strong saplings with their Nurturing Warmth! Outside, the Maku Tree has some words for you. Stronger than before, he has had a dream of you within vast ruins. Perhaps the essence is within. And now, for nap time. ======================================================================= ============================Ancient Ruins*============================= ======================================================================= +-----------------------+ | The Round Jewel | +-----------------------+ Lets go to Gnarled Root Dungeons entrance (dont enter). Go south of it and get in the water. Swim west into Holodrum Plain and then south. Swim to the stairs, take them up, and enter the house. Talk to the Old Man here and hell give you, keeper of the essences, the Round Jewel. What do these mysterious jewels do? While were in the area, swim west twice and enter the cave. Open the chest for a ring. You can swim west of there for a shortcut to Spool Swamp. If you swim west of Gnarled Root Dungeon and then north a few screens, you can find an island with a soft soil patch in it. While were doing this type of side quest, go to Impas Refuge in North Horon. Head east, north twice, and east of it. Change the season to autumn. Now go west and south twice. Head over the bridge to the east. All the pits are covered by leaves. Jump over the first one and walk to a chest containing a Gasha Seed. Theres another Gasha Seed hidden in Eastern Suburbs; you must use a Deku Flower in spring to reach a staircase. Inside, use the Magnetic Gloves to repel yourself across a pit and to a Gasha Seed within a chest. Now, to the matter at hand. +---------------------------+ | Great Moblins Keep | +---------------------------+ At the end of Natzu Prairie, Great Moblin has set up an arsenal of cannons to attack those that try to reach Sunken City. Either they pay his toll or get blown to smithereens. Lets end this injustice. Go west from Sunken City and go north, west twice, south three times, and then east. Swim to the ladder and take it north. Go north again to find Moblins Keep. Enter through either door. Two Moblin swordsmen guard this staircase. Defeat them and take it to... Great Moblin. He wont let you stand up to him anymore. Victory shall be his! Its quite a simple battle. Great Moblin walks around and throws bombs at you. Lift them with the Power Bracelet and throw them back at him. Theyll explode and hell take damage. Five hits and he strikes a really weird pose. As long as he doesnt drop his bombs behind him and start a fire, he cant lose! Hit him one more time while hes holding a bomb and he drops it behind him, causing a fire that lights all the bombs and blows up his keep. After swearing revenge, he runs off with his Moblin henchmen. Open the chest that is revealed for a Piece of Heart. For future reference, the Great Moblin now inhabits a house in Sunken City as his new base of operations, but he wont be causing any trouble for quite some time. +-----------------------+ | The Iron Shield | +-----------------------+ It is time to upgrade our Wooden Shield. Also, its time to do other things. Now that we have the Magnetic Gloves, we can access almost all parts of Subrosia. First, go find Rosa and ask her out on a date. I warn you in advance; do not enter 2-D screens or caves unless I tell you to; Rosa will excuse herself from the date if you do. From where you find Rosa, go north, west, north, and west. Use the Magnetic Gloves to repel yourself (and Rosa) left and go west. Jump to the island, jump north, and go north a screen. Enter the house and hop to the Gasha Seed. Now exit. Go west three times and then go north. Jump the pit, and go west, then south. Clear the gap with the Magnetic Gloves and go right to a chest. Open it for Blue Ore. They say that Blue Ore mixed with Red Ore makes Hard Ore, the best kind. This next part requires some fancy moves. Go back to the previous screen. Repel yourself from the right magnet so that you cross the pits to the south. Now go left, jumping the gap, and use the Shovel to dig at the square for a ring. Were done here. Make your way to Subrosia Market. Go north of it, enter the cave, exit to the left, and go north three times. Here, go left to a new set of stairs and go south. Go west twice and then north. From here, go west and south. Open the locked door with Rosas Key and enter. Open the chest within for a Gasha Seed. Now exit the cave and go north, west twice, and south. Enter this cave and open the chest for a Gasha Seed. Now to get the Red Ore. Pay a visit to the Sign-Loving Subrosian. From its house, go west twice. Use the Magnetic Gloves to cross the pit; enter the cave. Go north to a staircase and open the chest afterward for Red Ore. Now lets mix them! Go to the Great Furnace in east Subrosia (north twice and west of the Sign-Loving Subrosians Home). Talk to the master of the furnace (the one with the band on its head) and give it the Red Ore and Blue Ore. After doing a strange dance as the ores are mixing, they reward you with Hard Ore. Pick it up. What can we forge with this? Only three Subrosians know. Lets see the... Subrosian Smithy. On the map, the Subrosian Smithy is southwest of the Subrosia Dance Hall. Enter and talk to the manager. They do the finest work in all Subrosia, but they only take on jobs that interest them. The master speaks apparently, and the manager relays the message. That Hard Ore we have could make our cheap shield amazingly fine. He asks whatll it be. If you say Make it fine, you wont get it made (you put too much value in your possessions!). Say Do Whatever and the master actually does the work. Its the finest in the land! Treat it like an heirloom. You got the Iron Shield! Its larger than the Wooden Shield and thus better. Unfortunately, it cannot be used as a portable magnet orb. +------------------------+ | The Treasure Map | +------------------------+ So, weve already gotten most of the jewels already, but we should still get the map leading to them. I mean, why not stop at Subrosia Market while were in Subrosia? First, stop at Subrosia Market. The lowest item is a shiny thing with Members Card written on it. Buy it? The price is low. Take it off his hands and return to Horon Village. Go to the town shop. Try to walk behind the register and the man stops you. Only members may go beyond this point! Then he notices that you have a Members Card. You may pass. Walk to the door, take the stairs down, and prepare to empty your wallet. First off, you need to buy the Treasure Map for 200 rupees (well, you dont need to, but it looks good on the Item Screen). Then you can buy a larger Seed Satchel, capable of holding 50 of any seed, for 300 rupees. Lastly, theres a Gasha Seed for 300. You cannot have enough money to buy beyond that, but a Gasha Seed for 500 rupees replaces that seed. +--------------------------+ | The X-Shaped Jewel | +--------------------------+ Its time to take the final jewel for our own. Go south of Heros Cave in Western Coast and walk into the water. Use the Slingshot to light the torch (shoot an Ember Seed, of course). Suddenly, the dock extends far into the water. Take it to an island with a question mark on it and a sign reading The Black Beast rests here. Use a Mystery Seed on the ? Mark and boss battle music starts playing. Its you versus a Moldorm in a battle to the death! Slash it four times for an easy win, making a chest materialize. Open it for the X-Shaped Jewel, the final jewel in the series. But WHAT do they do? +----------------------+ | A Jewel Review | +----------------------+ For those of you just tuning in, its time to review where all four jewels are, as we collected them quite some time ago in this guide. May I have a drum roll, please? And now, the locations are... Square Jewel: This is located in Spool Swamp, the eastern side. It is hidden in a cave that must be bombed to be opened, right near a Pincer (south once and east twice of the portal to Subrosia). We cover this under Spool Swamp Secrets at the beginning of the Dancing Dragon Dungeon section. Pyramid Jewel: Hidden just outside the entrance to Level 4, the Dancing Dragon Dungeon, this is cleverly concealed in water on Mt. Cucco. You must dive in the northeast corner of the screen and swim through some water (in 2-D!) to reach this little number. That was covered under The Pyramid Jewel in the Unicorns Cave section. Round Jewel: Covered at the beginning of this very section, this is found by swimming in the water south of Gnarled Root Dungeon to find an Old Man in Holodrum Plain in a screen only accessible by water. He says Oh keeper of the essences! I have awaited your arrival! I give you this! and later I have nothing more to give. Be on your way! Yes, he gives you the Round Jewel. X-Shaped Jewel: Covered in the sub-section just above this one, the X- Shaped Jewel is perhaps the toughest one to figure out. Go south of Heros Cave and light the torch with the Slingshot & Ember Seeds. This extends the dock; walk across it to an island. Use a Mystery Seed on the question mark and youll face off against the Black Beast, a.k.a. a Moldorm. Defeat it and open the chest that results for this X-treme jewel. Now, I know what youre all wondering: When is he going to get on with the dungeon!? Ah, in short time, we will. Also, a select few of you may be wondering: What are the jewels for? And there might even be a few of this: Why am I reading this trash? Dont worry, though; Ill answer all your questions before the end of this section. +------------------+ | Tarm Ruins | +------------------+ Use one of your Gale Seeds to warp to the Gale Seed tree in Spool Swamp. Head east of it and go north to find the gate to Tarm Ruins, the legendary rubble. Hey look! There are slots here... A circular one, a pyramid one, a square one, and an X-shaped one... These are slots for our jewels! Insert each of them into the slots and the gate to the ruins opens. Go north into this strange place. Use the Rod of Seasons to call forth summer from atop the stump. Climb the vines to the north to find two Kanalet Soldiers. Defeat them both before traveling west a screen. Descend down the vines to go south. Push the Armos statue here to the left and a staircase comes partway down the mountain. Return to the original stump and call forth winter. The tree to the left is now bare, allowing us to go west. Use the snow to reach the steps that we created earlier and youll reach a stump. Push the lower Armos statue forward and call forth autumn. The statues are now in the water. Go east, defeat your foes, and lift the mushrooms. Here, defeat a Deku Scrub (deflect its seed back at it with your Iron Shield) to get it to talk. It tells us that if we are lost in the Lost Woods, go west, south, east, and north, taking each step in a warmer season. Now exit and go east. Swim north from here, making sure its still fall, and lift the mushrooms to advance to the west. Here, bomb the north wall to find a Fairy Fountain. Afterward, exit, defeat the Like Likes, and go south. Go west to find the Lost Woods. Yep, even Holodrum has some. Likes Likes are pouring in from the south. No matter which direction you take, youll always come back to the same screen (except east, which leads to the previous screen). Remember what that Deku Scrub told us earlier? This is how to get out of here. 1) Change the season to winter. Go west. 2) Call forth autumn and go south. 3) Make the grass wet with spring dew as you go east. 4) Lastly, turn up the heat with summer. Go north. Youll exit the Lost Woods to a new region of Tarm Ruins, one that looks more like ruins. Go north in it, not touching the Armos, to find more statues. Go north again to find a Gale Seed-bearing tree. We can now warp there, which is exactly what we wanted. We now have a shortcut to Tarm Ruins for future reference. For now, were going to stop for an important but optional side quest. +-----------------------+ | The Great Trade | +-----------------------+ Its high time we got this trade over with. The reward is well worth it, and it wont be too difficult. Lets get through this series of give and gets. 1) Dr. Left is a man with large, green tufts of hair that lives in Horon Village (three screens south of the Maku Tree). The biologist wants to read his books, but its too dark. Use an Ember Seed on the torch to light the room. He rewards you with one of his books, the Cuccodex. Its the complete Cucco fact book. Cuccos are chickens in Zelda games (dont abuse them!). 2) Go north of where you met Din, the Oracle of Seasons, and youll find the home of Malon and Talon (yes, the owners of Lon Lon Ranch from Ocarina of Time). Talk to the girl here, Malon, and shell reveal that her father went to climb Mt. Cucco, and so she has to care for the Cuccos. But, she doesnt know a lot about it. I know! Lets give her the Cuccodex. To thank you for it, she gives you a Lon Lon Egg, the prized produce of Lon Lon Ranch. Theyre supposedly all the rage with cute girls. It seems to be a beauty aid. 3) Its time to slay some monsters, as you need to kill 30 of them to make Maple appear. Shes the next link in the trading chain. After running into her, the Lon Lon Egg pops out of your deep pockets. After introducing herself as the Great Witch Syrups apprentice, she notices your egg. Theyre all the rage with girls now! Youre a boy (directed to Link, not necessarily the player), and you dont need it! She gives you a doll for it. You got the Ghastly Doll! Looking at it gives you chills. Who would want this? 4) On your way to Spool Swamp, youll meet Mrs. Ruul in her villa (why she lives away from Mayor Ruul is unknown. Perhaps theyre brother and sister). Specifically, she lives one screen south from the final cliff in Holodrum Plain. Mrs. Ruul finds the springtime hot, and not even her Soothing Pool can help. She needs something creepy to send chills down her spine. Let her take a gander at the Ghastly Doll and she rewards you will an old Iron Pot. Who would want this well-seasoned pot? 5) Enter Subrosia from the Woods of Winter entrance. Go south (left side), west twice, north, west, and south twice to find the home of the Subrosian Chef. Enter and talk to him. If he had all the ingredients, he could make us a tasty soup. But not without a fine iron pot thats been well-seasoned... Let it have the Iron Pot to make the great soup. It melts down the pot to make Lava Soup, a harmony of flavors! Its molten hot. 6) Remember Biggoron? Since winter came to Goron Mountains (its always winter up there, but this was in far more severe), and since Biggoron cant very well fit inside the caves, hes caught a cold. If only he had some soup, preferably hot soup, to drink... Head over to Biggoron, living in the northwest corner of Goron Mountain. Give it to him to cure him of his cold. As a symbol of his gratitude, he gives you the Goron Vase. All the collectors want it! 7) Ingo is a collector of vases in Sunken City (yes, Ingo, also a worker in Lon Lon Ranch from Ocarina of Time). No matter how often he asks, Biggoron never gives him the Goron Vase! Hed even give his dinner for it - Fish! When he sees you have the vase, hes begging you for it! Give it to him for a Yahoo! In thanks, he gives you his last fish. Now his collection is complete! 8) Who could want a Fish? Cats like it... Go east of Impas Refuge to find a man with a megaphone calling for Mittens, his kitten. Mittens is stuck in a tree, and wont come down no matter how much he calls for her. But, if you give him your Fish, which is her favorite snack, shed come down for sure! Mittens jumps right down. To reward you, he gives you his Megaphone. It could wake up even the sleepiest of people. 9) Go to Mt. Cucco and bring spring to the land. Go west of the stump three times, hop in the Deku Flower to be sent upward, and go north. Enter the cave to find a sleeping man. Its Talon, Malons dad! He went to hike up Mt. Cucco but never returned! And hes sleeping because snow caved him in! Use the Megaphone to wake him up. He slept clean through winter! Ah, he cant reach the summit now; hell go back to Malon. He takes the Megaphone since we dont need it and he gives us the Mushroom that grew in his cave. We can also reach the chest in here by pushing the upper block over, the lower one down, and open it for a Magical Ring. 10) Return to Sunken City and change the season to winter. Go south of the stump twice and use the snow to go north. Enter Syrups Potion Shop and talk to Syrup. She would send Maple out to find Mushrooms on Mt. Cucco, but she hasnt returned. Give her the Mushroom and shell trade her Wooden Bird. It looks real! Also, Syrup now opens shop selling Magic Potions, which refill your hearts after you die. She also sells Gasha Seeds for 300 rupees, the same price as potions. 11) Return to Horon Village. North twice of the Ember Seed tree and west once is the Clock Shop. Enter and talk to the owner. He wants to make a Cuckoo Clock better than any before, but he needs a Wooden Bird that he likes. A breathtakingly realistic one will do. Let him have it and hell give you Engine Grease. 12) Go to the Eastern Suburbs, east of Horon Village. Enter the cave here and take the left staircase up, and then the next one. We come to Guru-Guru, who is playing the Song of Storms from Ocarina of Time. If he could just oil his windmill, it would go faster. Give him Engine Grease and he gives a Phonograph playing the Song of Storms. 13) Go to Tarm Ruins. Two screens south of the Fairy Fountain is a sapling. Burn it and enter the cave to find a music-loving Deku Scrub. Let it listen to your Phonographs recording of the Song of Storms and he jumps for joy. Since you were so kind to it, it will teach you the way to its Secret Spot. It says If temperatures rise as you go far to the west, youll find it! What could that mean? Note that to the west (you may want to go there to get it on your map) is a breeding ground for Like Likes considered part of the Lost Woods. +-----------------------+ | The Noble Sword | +-----------------------+ Just like in A Link to the Past, the Lost Woods hold the secret to the second sword. And I figured, as long as were upgrading our shield, why not our sword? Go to the Lost Woods. This time, we will exit, but were following these steps. 1) Call forth winter. Go west. 2) Change the season to autumn. Go west. 3) Make it springtime. Go west. 4) Let it be summer. Go west. This leads to that Deku Scrubs Secret Spot. Boy, he must like playing by this pedestal... with a sword plunged into it! Approach the pedestal and press A. You got the sacred Noble Sword! Its 1.5 times as powerful as our Wooden Sword. When youre at full health, you can release a sword beam from it with each slash! You can also break vases with only a swipe instead of using the Power Bracelet. The same goes for signs. From now on, destroy every sign you come to. Its good for getting a ring later on. Note: In a main-linked game, the Noble Sword becomes the Master Sword, a stronger blade from A Link to the Past. In a return linked game, you get the Biggorons Sword, the strongest of them all. I will assume you have the Noble Sword for the rest of the guide, though. +------------------+ | To Level 6 | +------------------+ Back on track, its time to get on with the show instead of sitting around doing side quests, no matter how awesome their rewards may be. Use Gale Seeds to warp to the tree in Tarm Ruins. Head east of it. Here, youll face off against a Ball & Chain Soldier, the ultimate knight. This is the perfect opportunity to wreak havoc on it with the Noble Sword. Perhaps I overuse it, but the best seed (aside from the Gale Seed, of course) is the Pegasus Seed. Use one and run circles around this guy, slashing when you get the chance. Its especially vulnerable in its back. To defend against its attack, you can the Iron Shield, by the way. Hop on the stump and change the season to autumn. Head best, pick the fungi, and burn the sapling. Open then chest for a Gasha Seed. Now go back east. Do not let it remain autumn; tis the season of winter. Go south, east, and north to a snow pile. Walk up it to the north and go west. Push the lower statue left. Now we have a shortcut up here; if you ever need to get back up here, use the Deku Flower below in spring. And in all seriousness, we have to change the season to spring. Drop down, call forth spring, and launch yourself back north. First, go east. Note that you *can* burn down the saplings to see an Old Man here, but he will make you refund his door. Instead, go west twice to a tower, cutting down the bloomed Rock Flower as you go. Huh? What the...? The sky grows dark and lightning hits the ground. A hooded figure appears! Who could it be? After calling us foolish, they announce that by saving Din, we only fill the world with destruction, sorrow, and ultimately despair. Their great sacrifice will be offered, and the Evil King revived... Then people will know true pain as darkness falls across the land. Okay, am I the only one who heard this nutcase? Regardless, it leaves, letting us enter the tower. THIS is the ruins they refer to in Tarm Ruins. +---------------------+ | Ancient Ruins | +---------------------+ Creative name, eh? This is a tower, and as such it has the most floors of any dungeon in the game. Lucky for us, its pretty straightforward. Go north a room and take the steps up. Take the ones to the right down and head east. Pass the Gibdos and statues shooting flames to go east again. In this room, defeat the Ropes and check the south wall with your sword. As it turns out, the south wall can be blown up. Do so to find a hoard of rupees! Dive in and head north one youre done collecting them. Now return to the first room of the dungeon. Go north twice to a room with a dial in it. Youve never really experienced the horrors of dials, but you will shortly. Walk into it to be deposited to the east. Defeat the Spark in here with the Boomerang to earn yourself a Fairy (the Ropes can also be destroyed). Now go east and stop as soon as you enter the room. There are Razor Traps to the north and south. Hop over their line of attack (using Rocs Feather). Immediately slash the crystals and hop away from the pit afterward to avoid the crumbling floor. Make your way to the chest in here and open it for 5 rupees. This is one of those rare occasions where Rocs Ring really helps. Defeat the Gibdos and work your way to the south. Go through the door here to return to an old room. Go west from here twice and then north back to the dial room. Now were deposited to the west. Enter the new room and go south. Defeat these Ropes and take the staircase to the left up north. Open the chest here for the Dungeon Map. As you can see, there are five floors, and they become progressively smaller as they rise. Now go south and north through the doorway. Here, get up against the blocks to the left. Drag the magnetic orb through the blocks using the Magnetic Gloves and position it as close to the pit but not in the pit as possible. Then jump the gap and take it to the right so that its near the edge. Hop down and pull the magnetic orb back down to you. Walk right with it to the large pit on the east side of the room. Push it forward, walk right, and pull it to you to cover the switch. This make a Small Key fall down. Take it with you to the south. Go east from there and south from the dial room. First, use your Small Key on the locked block to the left. Then stand near the door to the left. Drag the magnetic orb toward and push/pull it onto the switch to the lower-right. This keeps the door to the left open. Good; we want it that way. Go north through the dial. Manipulate the dial so that it deposits you to the north (you can do this by going west, north, and east into the dial). Go north of there to defeat two Ropes and a Spark (with the Boomerang). Now direct the orb here onto the switch using the Magnetic Gloves to make a staircase assemble itself to the northwest; take it 2F. If possible, defeat the Keese in here before attempting the jumps using the Boomerang (or sword, which is more reliable but has shorter range). Hop over the spikes to the right and stop. Ahead is a blade trap. Run in there, slash the crystals, and dash down the passage (Pegasus Seeds are optional) to reach another one. Jump past it and slash the crystals to continue to the door. Take it south. Open this treasure chest for a Small Key (to the left). Also note the presence of Spiked Beetles; you can knock them over with the Iron Shield and then slash their hides for victory. Now, please, return to the first room of the dungeon. Go north twice into the dial room. Come at the dial from different rooms, manipulating it deposit you to the east. Take that route, defeat the Ropes and Spark, and use the Small Key we found upstairs on this locked door. Quickly jump to the platform to the right and go east a screen to avoid the fire of the Beamos. Here, walk around the wall, jumping when necessary, to reach a switch. Dont press it yet. First, use a Pegasus Seed on yourself. A bridge forms to the west but the floor begins to disappear. Quickly run to the bridge before the way is gone. Take it west to find a staircase. Rather than use it to return to 2F, keep it in mind and push the block to the south into the pit. Now jump down and ride the platforms to the left corner of the room, jumping to avoid the Beamoss laser. Then jump north to a chest. Open it for the Compass. Now jump back to the opening you made by pushing a block into the pit. Take the stairs to 2F. There are quite a few chests left to be opened, and this room contains one. Ignore the Gibdos for now and walk left to a treasure chest. Take its contents ten Bombs before exterminating the mummies present in this room. With the Noble Sword, they require only three hits. Now, bomb the southeast part of the wall to pass south. In here, carefully walk to the chest and open it for 5 rupees. Do not touch a single Armos here or they all come to life. After that, go south a room. It exists only as an escape from the Armos. Defeat these Shrouded Stalfos, go north, and walk around the upper path to go west. Quickly jump over the pit, walk forward a bit as not to be knocked back into the hole, and present your Iron Shield to the Spiked Beetles. Theyll crash into it, letting you defeat them with a stroke of your sword. After that, push the trampoline to the left over to the colored tile. Jump on it to enter 3F. Dont worry; well finish up with the lower floors later. Go south to meet a Ball & Chain Solider. Stand to the upper-right of it and block its attack with your shield. Then slash its shoulder until it dies (three hits). Or, you could just skip it go east. Walk forward, avoiding Armos, and open the chest. Its the Magical Boomerang, this dungeons prize! With it, a whole new realm of fighting is opened! The Armos here awaken, which is the perfect chance for you to test out your newest weapon. If you throw it and hold A, you can control its flight path. It can easily destroy a line of grass or bushes, too. And it stuns and hurts enemies. In fact, two blows of the Boomerang and an Armos is killed. How do you like that? After defeating all of them, try practicing with it (youll wish you had done so when you reach the boss). Try standing in one slot in the blocks and hitting the one next to you with the Magical Boomerang. Controlling it can be tough, but youll have to master it. When youre ready to leave, go west and fall in the hole in the southwest corner. Youll fall through another hole and end up in the second room of the dungeon on 1F. No matter; we wanted to go back here. From where you land, youll notice the magnetic orbs position has reset. Pull it back down to the switch and go west. Defeat the onslaught of Ropes that come your way, first of all. Then go left, take the steps up, and go north. Head west from there to a new room... full of traps. First, open the chest to the upper-right for 10 rupees. Then bust out the Pegasus Seeds, use one on yourself, and dash through the maze, running from blade traps and dicing up crystals as you go. Run all the way to the end, jump onto the switch the Razor Trap is guarding, and jump north over the impending blade traps as you run to the door. Here, we must use the Magical Boomerang to hit a switch around a tight turn. Stand against the rail, throw the boomerang, and let it turn to pass the statues and strike the crystal switch. A staircase to 2F forms; ascend it. Now were in the main half of 2F, the part we need to get through to advance in the dungeon. First, I advise decimating the resistance, a.k.a. Gibdos. You can do this by hitting them with the Magical Boomerang four times, stunning them on the first hit. Then you have two choices. The right leads to nothing but a trap. Lets go south into a new room. Stand against the rail and throw the Magical Boomerang so that it hits the moving crystal switch to the right. The southern door opens. Pull out the Iron Shield and walk right. Immediately turn to face the machine spewing arrows/spears to defend yourself with your shield. Hold the shield in one hand and Rocs Feather in the other. Keep the shield button pressed and jump backward with Rocs Feather, turning north when you land. Repeat this until you can go south. First, send the Magical Boomerang the Sparks way to release a Fairy. Then hop left into the pit. Cover yourself with the Iron Shield when you land to keep the Spiked Beetles at bay. Killing them or not, go south. Just skip over the Hardhat Beetles and take the northeastern exit. In here, jump onto a platform, turn left, and let the seeds fly. Use the Slingshot to fire Ember Seeds left, right, left, right, and left, all in close succession, to light all torches. This creates a staircase ahead of you. Jump to it! In the room you come to, you are forced to grab a fake rupee worth 200 (but not actually giving you 200). This causes the walls to begin to cave in (if they crush you, you die. Youre better off saving and quitting instead of being crushed). Give yourself a Pegasus Seed for good luck. In the other hand, put yourself down for Rocs Feather. Run. Run like youve never run before I said RUN!!!! Leap over the spikes and turn at the end to continue running. Ignore conveyor belts by jumping clear over them. If you make it, run left and open the chest for the Boss Key. Believe it or not, weve now gotten all the chests but one. Go back to the previous room. Its no longer contracting. Use the stairs here to go back up to 3F. Defeat these Stalfos and go north (push the upper-left block to open the door) to a room of Ropes. Defeat them all and fall into the hole to the right. Go down and around to pick up a Small Key from the chest, the last in the dungeon. Now go north, bounce back up to 3F on the trampoline, and use the Small Key to go north (use the Fairy beneath the pot before doing so!). --------------- Mini-Boss: Vire --------------- Its Vire! Hes Onoxs loyal henchman (and a common enemy from The Legend of Zelda for the NES). He heard someone one trying to stop Onox, but now he sees its just some kid! He can take you. Yeah, well, uh, I cant think of a snappy comeback right now, but when I do... Vire is a pretty easy sub-boss thanks to the way Vire attacks. He is very standoffish, and, like in Links Awakening, can fly over walls to get a better angle to attack you at. Stand in the center of the room, hold your sword out, and wait. Vire will swoop in from the walls, most likely a corner, and try to attack you. Spin attack Vire to deal damage. He calls you bully and he gets serious as you fight, but he isnt letting up yet. Note that you dont have to dodge his attacks; just slash them with your sword. Patience is the key to victory. Eventually, Vire changes tactics. Now he attacks by circling around you and firing instead of lunging at you in one swoop. And as tempting as it is to try to run up to him, dont try it. Hell just run away and start the process over again. Wait for Vire to get close as hes circling you, use a Pegasus Seed, and charge him. If youre quick enough, your slash will hit him before he can react. Alternately, wait for Vire to do a diagonal swoop (he does it every so often). After several hits, Vire splits into two Keese, just like in his appearance in The Legend of Zelda. The Keese fly too high to hit, which means youll have to jump with Rocs Feather and slash to strike them. After destroying both Keese, Vire reappears. He paid for his overconfidence, but hes reporting this to Onox! He flies off, still alive and kicking, and leaves a Fairy behind, as well as a portal. --------------- Go east after the battle. We have nothing to do but reach the boss. Here, jump forward down the central lane, hopefully avoiding the Razor Traps and arrow fire. Walk between the last two launchers and go east. Walk up to the rolling spiky cylinders and jump over it to go left. Jump over the next one to go right out of the cylinder zone. Hit the switch to the upper-right and go south. In this room, you are presented with two switches. One leads to Ropes, one leads to 4F. It is random; try your luck at it. If Ropes drop in from above, defeat them and press the other switch. Take the stairs that appear to 4F. Floor Master alert! May I have your attention? Yes, there are Floor Masters in this room. Stay where you are and wait for four to appear. Slash them all twice to defeat each of them. Of course, they return you to the first room of the dungeon, but the mini-boss portal makes that much easier to recover from. After killing all four, walk through the opening in the blocks to the lower-left and walk north. This room is pretty simple. Walk forward from the start; youll pass through the Hardhat Beetles before they collide. Get on the elevated tier by using the steps. Push the magnetic orb off this tier using the Magnetic Gloves. Now guide it into the enemies to open the door to the left and clear the enemies from the room. Exit west. In here, defeat the Wizzrobe and Kanalet Soldiers. Stand against the rail to the lower-left, on the right side. You must hit all three crystal switches once each to turn them red. Wait for one to be on the right side and the other two the left to hit them. When all three are red, go south. Here, fight off two Shrouded Stalfos. Then push the trampoline down twice and right four to five times. When you land in 5F, use the Magical Boomerang on the crystal switch to the north. Drop back down to 4F. Theres now a staircase leading to 5F. Use it push the block to the right over, and go forward to the Boss Door. Lift the jars for recovery items, brace yourself for one tough opponent, and unlock the door. +-----------------------+ | Boss: Manhandla | +-----------------------+ The man-handler returns from NES obscurity. Appearing as one of the lamest bosses in The Legend of Zelda, Manhandla required a simple bomb in the center of its body to blow up its four appendages. That method of beating it no longer works, however. We have ourselves one of the hardest bosses in the game, just because you have to hit it with the Magical Boomerang. I hope you practiced when I told you to, cause its time for a pop quiz. Conveyor belts make up the floor, and you have to hit the four buds on this gigantic Buzz Blob-like creature with the Magical Boomerang, but it works ONLY when theyre mouths are open. Equip Rocs Feather to one button and the Magical Boomerang to the other (equip the M. Boomerang to the more comfortable button). Jump to avoid fireballs and being dragged by the conveyor belts. Wait by one bud for its mouth to open and throw the Magical Boomerang at it, no fancy moves used. Three hits and the bud is destroyed. Move on to a new target. The one drawback is that each time a bud is removed, weight is removed from Manhandla, making it faster than before. For this reason, it might be a good idea to spread the damage so that you can destroy all the buds relatively quickly in a row rather than having to contend with the speedy Manhandla to deal three hits. Touching Manhandla itself is extremely dangerous. Avoid it at all costs, lest you lose as much as four hearts. When all four buds are removed, Manhandlas stem begins dashing about the room furiously. Hit it with the Magical Boomerang once more to stun it for a second. Quickly hit it back with a storm of boomerang blows. Its stem slowly thins in the center until the core, a red diamond-shaped object, is revealed. Slash it once to finally end Manhandlas reign of terror. Take your well-deserved Heart Container and use the stairs that form to reach the top of the tower. Here is an Essence of Nature, Blowing Wind. Sweet fruit is born when pollen is carried by the Blowing Wind! The Maku Tree contacts you to say that hes gained some strength back. As for the Essence of Nature, he dreamt of a cemetery west of Horon Village. The next essence must be there. To get there, well have to find a way across the sea. ======================================================================= ===========================Explorers Crypt*=========================== ======================================================================= +---------------------+ | The Piratians | +---------------------+ Long, long ago 400 years ago to be precise there was a queen of a great land called Labrynna. This queen, named Ambi, fell in love with a sailor, one of the best in all the land. But one day, the man she loved sailed off and was swallowed by what they call the Sea of Storms. Queen Ambi tried to build a great tower so that she could search for him from the heavens, but she never found her lover, even when she left Labrynna after a period of strife to search for him in foreign lands. But, the sailor was not gone. He and his crew survived in the Sea of Storms for 400 years, their bodies withered, now skeletal. And one day, a young mermaid, actually a merman, swam aboard their ship and gave the captain a Zora Scale in exchange for a strange jewel, and the scale guided the captain out of the sea and to Holodrum. But, as they swam to the Eastern Coast, a storm set in, and the sailor lost his bell, one that had been given to him by Queen Ambi, and their ship sank into the depths of the ocean until they found themselves in a strange land known as Subrosia. This is the story of the Piratians, the skeletal pirates shipwrecked in the Subrosian Seaside (by the way, we learn this story during Oracle of Ages. The merman was actually Link). Warp to Horon Village and go southwest of Vasu Jewelers to find a staircase. Take it down. If youve been following the guide, a bridge should be made leading to the portal to Subrosia. If not, good control of the Magical Boomerang can easily hit the switch. Either way, take the portal to Subrosia. Youll appear by a skeleton! Ah, but dont worry. Its not a Stalfos. Its a Piratian (thats what one Subrosian calls them), a member of Capns crew. Take the stairs down to find more of them. As you can see, the Subrosian who owns this home, now the House of Pirates, wants them out. Talk to the right one and he checks the drawers here in a particular order. If we number them left to right as 1, 2, 3, and 4, he hits them like so: 3, 3, 2, 1, 1, 4, 4, and 4. Take the stairs down to the first floor. Heres the majority of the crew, including Capn himself. According to his crew, Capn lost a bell given to him by a special someone, and he sent an incompetent mate to get it, but he has yet to return. The rest of their ship is in the Subrosia Cemetery. Talk to Capn, the pirate wit hthe hook for a hand and a pirates hat, and he sees that youre a competent adventurer. Weve explored ruins, after all. Now its up to you. Go find his bell. Hes waiting! From now on, Im going to talk like a pirate. Starting... now. Exit the Ouse o Pirates and warp back to Olodrum, land o seasons! Okay, Ill stop! Aye swear! Return to Horon Village and go east of the screen Sokra is singing in to find the Eastern Suburbs. Go south of there to the Eastern Coast. Go east along it to find the crew member they sent. Tell him youre looking for the bell and he runs back to the House of Pirates. Now, to open this gate to the desert. Lets say theyre numbered, like so: +---------------+ | 1 | 2 | 3 | 4 | | S | S | S | S | +---------------+ S is the skull symbols on each segment of the gate. Push each segment in this order: 3, 3, 2, 1, 1, 4, 4, and 4. The gates lower and you can proceed north into Samasa Desert. Explore the desert. Get it all down on your map. Note the presence of a new type of new enemy, Pokeys. Before, there were those fiery things that looked like Pokeys, but these are the real deal. Theyre even green like in their first (Mario) appearance, Super Mario Bros. 2 (USA). Hack away at each segment to defeat them. Also, an infinite supply of Leevers is here to attack you. In the northeast corner of Samasa Desert is a cave that can be blown open. It just contains a few Fairies to heal you. Note that quicksand is all over the place, and falling in it is like falling in a pit. To get a treasure chest, go east and south of the entrance. Fall into the quicksand here to enter a cave. Go down to the deep, dark water and dive to enter an underwater cave. Swim through it, defeating Cheep-Cheeps as you go, to exit the cave to a staircase. Take it up to the southeastern screen of the desert. Open the chest for a Magical Ring. Well get it appraised later (or will we?). Now, hop off the side of the ledge. To move on in the game, go east of the entrance to Samasa Desert (that is, east of the screen north of the gate) twice, youll reach the bow of the ship. Take the stairs down and talk to the skeleton in here. While searching the desert for the bell, he was caught in a sandstorm. When he awoke, he was like this a ghost of a skeleton. He cant go onto the afterlife yet! Find him his skull to let him live on. Its out rolling in the desert. Of course, its located in the northeast corner, the one with the Fairy Fountain in it. Talk to the skull and hell ask you to lift him. Carry him around and hell tell you if youre close. Take the skull to the screen north of the starting screen. Fall into the left bit of quicksand there and you and he will fall down to the Rusty Bell. Thats it! No doubt about it! Pick it up. Uh-oh... Its kind of rusty. But, thatll do. The skeleton moves on to the afterlife, and its our chance to return to Subrosia. Go to the bow of the ship in the desert and push the yellow block into the pit. Walk to the staircase and take it to Subrosian Seaside. Walk through Subrosia Cemetery and talk to Capn in the House of Pirates. After taking a gander, he sees its rusting somethin awful! Get it polished. OK, thats not a problem. Go to the Subrosian Smithy. To get there, go north twice, east three times, north twice, through the cave, and west. Welcome to the smithy. The master sees that we hold a bell of great value. He has not offered to polish it, but should he? Answer Please and they say Is that how you ask for a favor? Say Do it! and they say Splendid answer! Straight and to the point! Master, do it now! Take it! Treat it like an heirloom! You got the Pirates Bell! Return to the House of Pirates. Give Capn the Pirates Bell and he says That bell is full o memories but that dont mean theyre all good! Sniff! Now Im all pensive. Its not like me. Now, theyre off to sea. They all board the ship after repairing it (including you). Now they start sailing (playing the music from the Sea of No Return in Oracle of Ages for some reason). Now, for a dramatic skit taken from the game. Now on Broadway! I laughed, I cried... ----------------------------------------------------------------------- Matey: Capn! Desert, dead ahead! [Ah, this is so dramatic!] Capn: Hold er steady! To sea, matey! Matey: But its... impossible... Capn: Fool! Its do or die! Well make it if we give er all we got! Matey: A-Aye, aye sir! (Elp us all!) *After a few explosion sounds, we hit sea!* We made it, Capn! The sea! Capn: By Jolly Roger! Aye! Go, mateys! This is it!!! Crew: AYE, AYE, SIR!!! Capn: Argh! The sea is truly me home! My hearts come alive! Aye! Sound the bell! *Pirates Bell chimes* Matey: Oooh... Uhhhhn... I dont feel so good... Uhwaugh! I been on land so long... I... I got seasick! Oooh... Uhhhhn... Its no use! Think about it! We aint sailed since we died. Capn: You call yourselves pirates? Shameful fools! Getting sick the moment you set sail? Its... Ooh... Uhnn... Its no use! Put er ashore! Crew: Uhhn... Aye, aye, sir... ----------------------------------------------------------------------- And so the crew landed in Western Coast. Theyve got to get their sea legs back. Theyre resting here for now. Go south and use the bridge to go west off the ship. Go north and east to find a chest containing a ring. Now go west and north. Burn the sapling in this screen and talk to the Old Man for 300 RUPEES! Now enter the house outside and take the Bombs from the chest. Blow up the wall to the right and jump to the opening. Use it and go south out of this house. Hop on the stump and use the Rod of Seasons to call forth summer. Return to the bridge and go south and west of it twice. Climb these vines to reach the Graveyard. Ghinis will fly out at you occasionally. They are ghosts in Zelda games, and they take four hits of the Noble Sword. Look around to fill your map, but ultimately you want to go north one screen and take the stairs down to Level 7. +------------------------+ | Explorers Crypt | +------------------------+ Go north from the starting room. Use the Magical Boomerang to defeat a Whisp and then take down the jumping Stalfos here (they throw bones, by the way). Since we have no other options, head west. Get the Magical Boomerang ready to defeat two Whisps and stun two Stalfos as you walk around this bend. Go east and then north to a new room. Go north a room and a voice tells you to be gone before the fires are out or else. Use a Pegasus Seed on yourself and run right to go east a screen before the room is in darkness. Defeat these Wizzrobes and a chest forms. Open it for a Small Key and return to the first room of the dungeon. Go north and use your Small Key to the east. Here, just kill all the Zols and Stalfos to make a chest form; open it for a ring. Then take the stairs to the left up and go north. Light the two torches ahead with the Slingshot and a Poe rises from the grave there. It speaks. Trying to break its curse, eh? It wont let you. The ghost appears from different sides to attack you with a sword. Charge up a spin attack and release when it comes at you. Two spin attacks and it goes down. You wont be so lucky next time. Now that the curse is broken, we can go north in peace. Once you do, blow up the wall to the left. Youll find the Compass in this chest. Now return to the previous room. Walk right and push the cylinder to the left. Now walk forward and push this cylinder to the left (utilizing the Power Bracelet, of course). Take the stairwell down to B1F. Break out of this area by defeating an Armos (use the Magical Boomerang twice on it after triggering it) and go west a room. Here, defeat the Zols as you climb up the steps and hit the switch. A trampoline appears; use it bounce up a floor (remember, you must push it onto the blue tile first). We can see a switch to the south. Drop back down and push the trampoline south twice and west once. Jump back on, land on the switch, and a Small Key drops. Drop back down a floor and claim it. Return to the east. Here, we must keep the switch pressed to go south. Activate all of the Armos that you can. At random, one will be a statue rather than an enemy. Push it down onto the switch (careful not to push it against a wall) and go south. Defeat the Stalfos here, boomerang the Whisp, and take the stairs down into a conveyor belt alley. Walk forward, use the stairs to go to B2F, and take out the Magnetic Gloves. Set them to an S polarity and step onto the platform. Ride it around, attacking Keese when necessary, and stand on the upper- right tile of the platform. At the end, use the gloves to repel yourself to the left. Go north afterward. In this room, use a Pegasus Seed on yourself, exchange the Seed Satchel for the Iron Shield, and run over the bridge with shield raised. You should make it before the tiles start flinging themselves at you. At the end, go west. Switches are set up in this room, and they move the Armos statues. You want to press them so that the statues fill the green spaces. Press the second one down first, then the second from the right, then the right, then the northernmost one, and then rightmost one. Take the Small Key that falls down and go east. Head south and use the stairs to return upstairs (use the magnet to hover in place until the platform can take you back to the staircase). Go south of here using a Small Key. Then go east using your other Small Key. Its another cursed room. Use Pegasus Seeds to increase your speed and use the Slingshot & Ember Seeds. to light all four torches before the others go out. Another Poe emerges from the gravestone. Its tougher than its sister, it says. It uses its lantern to leave flames in its path. Keep moving around in a circle, charging a spin attack, and youll hit it twice to defeat it. Next time it shall leave this crypt. Now that the curse has been lifted, we can go west twice. Do so and dive under the cylinders to reach a staircase. Take these steps down to B2F. Go west and north. Here, use the Magical Boomerang (it can go through the magnets) to go far to the west so that it hits the crystal switch as it returns to you. This causes the magnets to rotate. Use an N polarity to attract yourself to the magnet ahead. Let it set you onto the platform and go up a bit. Attract yourself to the magnet to the left and quickly reverse polarities when your back is to the west to quickly repel yourself to the magnet to the left. Turn north suddenly and pull yourself to it. Repel yourself south to reach a few trampolines. First, bounce on the blue one. Defeat the Stalfos here, listen to the Zelda secret chime. Now drop back down and bounce on the red trampoline this time. First things first; defeat the Whisps with your Magical Boomerang. Then hop across the spikes to a pit. Fall down to B1F and go north. Before starting this room, use the Magical Boomerang to hunt down and kill as many Keese as possible. Then jump onto the platform when it hits the lower-right corner. Ride it around and jump north when you can to open the chest for this dungeons prize. Yep, its Rocs Cape! This item rules! With it, you can press and hold the item button to jump three spaces! When used with a Pegasus Seed, it is more than doubled by letting you practically fly SEVEN spaces! It is awesome. Go south and hover across the pit to the right. Fall down the pit to the lower-left to the trampolines. Ignore them and jump south across the pit. Here, defeat both Kanalet Soldiers, use a Pegasus Seed, soar across the gap, and kill the other. A bridge forms as a shortcut. Go right and take the stairs back to B1F. Head east to a room with a trampoline. Here, push the rightmost column of blocks to open the way for the trampoline (upper/lower ones left, middle one down). Now hop over the trampoline and push it so that its too the lower-left of the northwest torch. Bounce on it through the ceiling and to 1F. Go left, avoid the Whisp, defeat the Stalfos, and open the treasure chest for the Dungeon Map. As you can see, the floors gradually become more skull-like as you go down. Fall back down to B1F and go north. Take this staircase down again, go north again, and soar over the bridge. Go right, leap over these small gaps, and go east. Oh, shoot! Weve got to fight a few Magnites in this room, those annoying enemies from Level 5. Luckily, they take only two hits thanks to the Noble Sword. Pin them against a wall, preferably a corner, and slash them twice to rid yourself of them. Push the trampoline forward three times, bounce on it, and hold up on the D-Pad slightly to land on a platform hovering over the pit. Take the stairs up at the end and push the magnetic orb to the far left. Then move it down so that it hops off the ledge. After that, go left and jump off the ledge yourself. Direct the magnetic orb onto the switch to the southeast and a chest appears. Open it for a Small Key. Now we can truly explore this dungeon. Go west, south twice (using the Armos switch maneuver we used earlier), and west. Take the stairs down to B2F and unlock the block to the right. Wait for the tiles to stop launching themselves as you and jump across the platforms here to go south. Head south again, walk across the rails to go north. Hop over the ledge and jump south to the door. Defeat the Moldorms from this standpoint (three hits) before going south. Use a Pegasus Seed to jump right and press the switch. Now jump left, push the block south, and go east. ------------------------- Mini-Boss: Amy & Margaret ------------------------- These Poe sisters, just half of the fearsome foursome from Ocarina of Times Forest Temple, are the mini-boss of Explorers Crypt. This would be an easy battle, but the torches slowly go out. If all four are extinguished, you are sent back to the first room of the dungeon. So, its in your best interest to stand between them and Slingshot them throughout the battle. Amy, the one with the sword, will appear and slash you, while Margaret, the one with the lantern, rushes in to leave trails of fire. Stand around the torches, wait for them to appear, and slash them. After a few hits, one of them will wimp out and explode. Defeat the other one with a few slashes and it will promise to haunt you, and then explodes. Take the Fairy and note the portal here. Now exit to the east. ------------------------- Its a staircase maze, just like in the Black Tower in Oracle of Ages. Heres a guide through this room. 1) Note that Wizzrobes will be moving all throughout the room. Take the right set of stairs. 2) You appear in a similar room in B1F. This time, take the easternmost staircase. 3) Take the staircase directly to the right. 4) Take the lowest staircase available to you this time. Youll come to a treasure chest containing one rupee. Take the stairs you came by back up a floor and use the uppermost set. 5) Take the stairs to the northwest. 6) Now head right to go down a flight of stairs. From here, go north a room. In here, use the Magnetic Gloves to pull yourself to the uppermost magnet. When youre back is to the west, push off against the magnet and switch to the leftmost magnet in mid-air. Now repel yourself north to the platform here. Get off quickly and jump south with Rocs Cape. Now hop onto the platform and jump right. Push the upper-right block into the hole to make a shortcut for future use. Then jump back onto the platform and jump north. Enter this new room and defeat both Wizzrobes and Stalfos to make a Small Key fall to you. Take it, go south, and go north through the right opening. Use your Small Key to go right. In here, just hop north a room. Take the steps down and go south. Here, you must hit the switches in the correct order as indicated by the number of statues. Use a Pegasus Seed and jump south all the way to the southernmost switch. Press it and jump north to the uppermost one. Then hit the middle. This creates a mini-bridge. Jump off of it and go north to a switch. Press it to make a red trampoline form. Hop off the ledge and jump onto it. Hold the D-Pad down and youll land on a platform. Jump right when you can and take the stairs to two crystal switches. Hit only the lower one so that both are red. Now take the stairs back up and ride the platform to the left side of the room. Take the stairs down and hit both switches so that the upper one is blue but the lower red. The door opens; go north. Here, defeat four Stalfos as fireballs are shot at from the torches to make a chest appear. Open it for the Boss Key. Now, return to the mini-boss room and go east. Here goes the steps. 1) Take the easternmost staircase available. Note that since you want to save as much health as possible before the boss, its wise to jump over Wizzrobes with Rocs Cape. 2) Take the easternmost staircase again. 3) Go directly right. 4) Take the upper staircase this time. 5) Take the lowest staircase available. Now walk left along this passage to find the Boss Door. Open it with the Boss Key and prepare yourself for the... +--------------------+ | Boss: Gleeok | +--------------------+ No, wait. Youre kidding me, right? This boss, hailing all the way from The Legend of Zelda for NES, finally makes a return appearance. And in its debut game (also the debut of the Zelda series), Gleeok was the toughest boss in the game, even (way) stronger than Ganon himself. However, Gleeok hasnt changed much since our last fight, but there are two new twists. First, there are spikes in the northern corners, and Gleeok is in between them. Second, Gleeok is a giant dragon with two heads that spit fire. To beat him, you must knock off both heads AT THE SAME TIME. In the original Zelda, that wouldve been hard to do (Gleeok had anywhere from two to four heads. Luckily, he has only two in this game). Still, the heads move around in a small area and use a variety of fire-based attacks. They either shoot a wall of it forward in a narrow spaces, a spread attack with more range, or a scatter attack that splits into tiny fireballs and separates. And all of them deal heavy damage. Just jump around charging spin attacks and hit both heads at once if possible. Jump to avoid flame attacks and, after many hits, the heads explode. It looks youve won but the battle, but the wars still on. The battles considerably easier from here on out. With its head destroyed and skeleton revealed, it runs around like a headless chicken. If it touches you, youll lose a heart. It attacks by jumping, causing the ground to rumble. Then it tackles you. Jump when it does and slash it a few times before it jumps again. After a few hits, Gleeok explodes, this time for good. Take the Heart Container that results and advance into the last room of the dungeon to the west. Take the seventh Essence of Nature, Seed of Life, from the pedestal. Life begins anew when birds carry this, the Seed of Life, to new lands! The Maku Tree is quite strong thanks to the Seed of Life. But this time, the Maku Tree had a dreamless slumber. He has no earthly (pun!) clue as to where the eighth one might be. Of course, theres only one region of the map we havent explored so far... Id say its there. ======================================================================= =========================Sword & Shield Maze*========================== ======================================================================= +--------------------------------+ | Graveyard Piece of Heart | +--------------------------------+ Aside from advancing in the game and getting the best ring in it, there is only one thing to do as an optional side quest. First, change the season to autumn. Then go south of Explorers Crypt twice. Enter the cave to the east and leap over the pit with Rocs Cape. Push the rightmost block up and the one to the left to the left. Take these stairs up to be in the graveyard in fall. Go north and west, lift the mushrooms to reach the upper path, and go east to a Piece of Heart. Congratulations! Now, lets move onto the next dungeon. +--------------------+ | The Red Ring | +--------------------+ Go to the stump in North Horon where you met Din and call forth summer. Now go west twice to Gnarled Root Dungeon and then go south to find a staircase in the dried riverbed. Here is an Old Man clothed in gold, and he will give you true power if you slay the four golden beasts. Let us find and destroy them! Golden Kanalet Soldier: This fellow is found in spring. Go to the Piratians ship in Western Coast and go north of it to an abandoned house. Call forth spring and go east of Heros Cave to find this legendary beast. First, I suggest defeating both Octoroks present, and then turn your attention to his powerful foe. It takes 18 hits of the Noble Sword to defeat, and it does one hearts damage per hit. A real toughie, that one. Golden Octorok: Go south of Poison Moths Lair to a stump; change the season to summer. Now go south of the portal to Subrosia in Spool Swamp and youll encounter god of Octoroks, the chosen one of gold. Defend yourself well with your shield, and slash it a total of 18 times to kill it. Do not knock it down a hole; that will not kill it. If you do, return to the screen to find it still alive and kicking. Try to keep it in a corner if possible. Golden Moblin: Go to the screen right of Snakes Remains. You may have to use Snakes Remains to reach the top of it. Change the season to autumn, drop off the cliff, and enter the cave after picking the mushrooms. Open the chest here for a ring and exit. Go west from here to the entrance to Level 2. If its fall, you can find the Golden Moblin here. Like the others, he requires 18 hits. He throws spears or shoots arrows (cant tell, really), but then youve got three down. Golden Lynel: Winter is the most unforgiving of seasons, and it has the strongest monster. Go to Tarm Ruins from the southern Spool Swamp entrance and turn the season to winter. Go west, use the snow to take the stairs up, and go east across the pond to find the Golden Lynel. It is the most powerful of the golden beasts, and while it takes 18 slashes like the others, it does lots of damage itself, one heart per touch. But, rejoice afterward, for it is the final beast! Return to the Old Man of gold. You have slain the four golden beasts! Sir, you are worthy of true power. Take it! How you use the power is up to you, but do not be tempted to abuse it... The Old Man then disappears. Go to Vasu and appraise the ring you received. It is the Red Ring, and you can now do twice the sword damage while wearing it. Of course, for the purposes of this guide, Ill assume youre not wearing it, just using the Noble Sword, for the rest of the guide. It is certainly the best ring in the game, though. Do not abuse it! +--------------------------+ | The Temple Remains | +--------------------------+ As youve probably noticed, theres only one chunk of the map we havent visited. Coincidentally, the same goes for Subrosia. And theyre both in the same relative position on their maps (northwest corner region). Okay, so maybe its not just a coincidence. Either way, LETS ROCK! Warp to the Scent Seed tree in North Horon. Go south, west, north, west, north, and west. Tada! Were in Temple Remains, what used to be the location of the Temple of Seasons on Northern Peak, but now the site of Onoxs Castle. Defeat the two Kanalet Soldiers here and go north to find a Ball & Chain Soldier. Fly over its attacks with Rocs Cape (the most useful item ever!) and then slash it as youre coming down, preferably at its right shoulder. Also, you can try to knock it into the hole, too, but it probably wont work. Go east after defeating it, utilizing your cape once again, and youll find two Lynels at the bridge that once led to the Temple of Seasons. You mightve experienced two blue Lynels atop the Goron Mountains before Level 4. Red ones like this take three hits, but they can still hurt you badly with their arrow attacks, which go through walls. Defeat them quickly and move on to the east. If you continue to the east, youll eventually reach that impassable pit in Goron Mountains. After getting these screens on your map, return to where you fought the Ball & Chain Soldier. Go west and north to find... darkness. It keeps us out of Northern Peak! I guess we really do need the Essences of Nature to get through... Return east to screens and go north into the Temple Remains. First, go west. Dig through these piles of dirt and go north past the shrubs to reach a seemingly impassible pit. But dont worry; it can be cleared with some practice. Use a Pegasus Seed on yourself and fly forward with Rocs Cape. Maneuver around the rocks and youll land on the ground, able to go north, if youre good. If you cant seem to do this, you can always change the season to autumn to the east and then walk over leaves for that part. Go north afterward and go south after rounding the bend. Kill these Tektites and go south again to a stump. Instead of using it, though, lets go back north and then east. Jump the gap and walk across the snow to go south into a portal to Subrosia. Go north of where you come to and open the cave. Oh my gosh! This crazy Subrosian is throwing all sorts of great items in a pool of lava! And we cant get them! He says hes trying to set off the huge fireworks inside. Throw a bomb in. Disregard the fact that the bomb would be melted in the heat; it just works, okay? The Subrosian Volcanoes all start exploding in unison, and the flames are so intense that they rise through Subrosia and rain down on the Temple Remains, transforming it into a land full of lava and fire. Now we can navigate it more easily. Return to Holodrum (use the portal to leave Subrosia) and go north. Leap over the lava with Rocs Feather and bomb the weak wall to reveal a doorway. Use it and jump across the lava here to reach a Piece of Heart. Exit that cave and jump east a screen. Defeat the Kanalet Soldiers and accompanying Crows before heading down the steps to go south. Destroy these Tektites and change the season to summer. Go east from there to find two Lynels, one of each color. Stun them with Pegasus Seeds from the Slingshot and then knock them into the lava. After that, climb the vines that have somehow grown in this lake of lava to go north. Jump across the pieces of land in this screen to reach the southwest end; head left a screen after doing that. Jump north from there and take the door. Use the Magnetic Gloves to pull yourself between the rocks ahead. Stop when you reach land, reverse polarity back to N, and go right a bit. Pull yourself down across the pit this time, and then walk along the path to a staircase. Take it up to a room full of Keese. Defeat them as you go. Now, push the rightmost block down, the upper-left one over, and the lower-left one down. Walk across this bridge to the left side of the room; push the lowest block up and the highest one right. Youll be able to reach a staircase that you can take out of the cave. Defeat these Lynels and go west. Take the right staircase down, as its our only option at this point. Here, walk down, beating Moldorms and Zols as you come to them, to go west (upper route). Jump over the ground here, brimming with Zols, and take the staircase up and out of here. Now head west a screen, defeating this Lynel, and go west one more time to reach the tallest tower of the Temple Remains. Inside are two Fairies and a portal to Subrosia. Enter, young hero. Go north of here twice to reach a funny-looking volcano with eyes. Believe it or not, its the site of Level 8. Its the first and only dungeon in Subrosia. +---------------------------+ | Sword & Shield Maze | +---------------------------+ The last dungeon! You stoked? What? No? How could you not be? Well, what do I have to do to get people excited in this guide, huh? Say ITS GO TIME! all the time, right? Fine! I will! Well, here goes nothing... ITS GO TIME! The rooms floor is iced over, making you slide when you walk. If you have it, I strongly recommend wearing the Snowshoe Ring (see the Magical Rings section for details on that). Go north to a room with Whisp and Wizzrobes included. Skip them for now and go east. Get in the block alley and shoot the eye statue ahead with the Slingshot (use an expendable seed, like Scent Seeds). A Small Key falls down; slash your way through the jars and take it. Now return to the previous room and go north twice. Well, look what the Subrosians dragged in. We have a few Magnites to deal with here. Either reel those suckers in with the Magnetic Gloves, pin them against the wall, or chase them with Rocs Cape until you get a good slash in. Either way, head north after owning them. Two Zols are easily beaten in this room, while the Hardhat Beetle can present some difficulty. Blast your way into the upper row (against the north wall), and then blow up two blocks to the left to access the magnetic orb. Drag it out of there and push it into the Hardhat Beetle to defeat it, netting you another Small Key. From there, lets exit east. If youre low on health, this is the place to be. Boomerang the Keese and Sparks, earning yourself one Fairy for each ball of light you hit, and then head east, refreshed and relaxed. Well, for a dungeon based in the lava-filled land of Subrosia, this is strangely icy. Slice up the Zols here and spend a Small Key on the locked block to go downstairs. This is just a filler room. Walk through it, knocking Keese/Ropes into the hole, and go south. Keep alert and moving in this room, as a Wall Master is present. Theyre like Floor Masters, and they attack in the same way, but they fall from the ceiling and are unlimited in number. Jump south over the rolling spiky cylinders to reach a staircase leading down as swiftly as possible. Ah, never fear, fans of Subrosia. We have a lava-filled 2-D screen to get through. From the ladder, jump left along the ceiling so that you fall between the flames and onto the platform. Then take a deep breath and hope you dont get hit as you leap left a screen. In here, we meet Podoboos, the living flame enemies that jump from lava (also Super Mario Bros. enemies). There are three, one before and after the platform and one jumping down the center of it. Jump over them as quickly as possible and take the ladder up. Were in a new room of B1F (dont worry; there are only two floors), and the dungeon truly is Subrosian in its roots (get it? Roots? Were in the basement! Ha, its a pun... because trees have roots under them... Ill stop now). Hover left over the rolling cylinder when its coming at you and then quickly jump upward to land on the tile here, away from the cylinder. When its rolling right, jump back to the previous tile pair and jump left and down a few times (using normal hops, not soaring leaps from the cape) to safe ground. Go south of it to a giant Razor Trap room. Ah, but dont worry. Theyre nothing but petty obstacles with Rocs Cape. Jump over them to hit the high-flying Fire Keese, a variation of your typical bat, and make your way to the switch in the upper-right corner. Hit it, jump south, and go east. Defeat both Magnites and the other minor enemies. Clear the jars here for recovery items (if you need more, you can switch between the first and second floors to raid the jars again, but the enemies will still be dead), and then take the stairs back up to 1F. Its a room full of two things: spikes and ice. To make matters worse, Hardhat Beetles launch themselves at you. Remember, kickback is greater on ice, which means you might be forced into spikes (use Rocs Cape to get out them) or back down the stairs. Use the Iron Shield to flip them over, slash them, and make your way right to this chest. Open it for the Compass. Oh, shoot. There are many more chests to open in this dungeon. Weve barely scratched the surface. Go back downstairs and use your other Small Key to go east into a dial room. You can manipulate it to go north or south, and we want to go south. Go left from the steps you reach, drop off the ledge, and reenter the dial to the east. This time, you go to the south. Just skip right into the room to the east. Theres naught but Wizzrobes and other enemies here for us now. In here, hop the lava and use the stairs to return to 1F. Slap on the Magnetic Gloves and repel the magnetic orb. Walk down suddenly to push the orb down, and then get above it and push it down against the southern line of blocks. Now repel it away from you to the right a bit and leave it there, two spaces south of the staircase. Well be returning to this room later to complete the puzzle. Head west a screen and youll find two Whisps, the real jinxing deal, and four Armos. Trigger the bottom two, defeat them both with the Magical Boomerang, and push the block they were surrounding over. Open the chest for... the Hyper Slingshot! Its this dungeons prize, and quite the improvement over the Slingshot (but still no Seed Shooter, the awesome seed-shooting item from Oracle of Ages). At the price of one seed, you can shoot three seeds at a time in three directions! Now you can really sock it to those enemies. Now, on with the dungeon! Head back downstairs to the east and then go west. Stand three spaces north of the solitary Armos and it eventually moves. Let the Magical Boomerang soar. After beating it, use the staircase it was guarding to go back up to 1F. Walk east to be back in the magnet room; open the chest here for the Dungeon Map. As youd guess, the first floor is shaped like a shield, the basement a sword. Now, if you moved the magnetic orb as directed earlier (if not, you can still pull it down to you), then you can push it right (that is, repel) two spaces. It will rise and hit a block. Move it left now and it hits the switch, causing a bridge to form. Return to 1F and go east. Use the stairs here to go back to the orb room. From the upper row, jump to the bridge and use the stairs to go down. Head north from here and then go west to the dial. It should still be orange. Enter it and youll be deposited to the east. Go right a room and open the chest for a Small Key. Go back to the dial, use it to go north, and go east. Take the steps down and pull yourself across the lava with the Magnetic Gloves. Now go east, slash the pots along the south wall, and then enter the upper-right alcove. Stand four spaces left of the middle eye statue and use the Hyper Slingshot to hit all three at once, which makes a staircase appear. Take it up a room full of breakable blocks complemented by two Kanalet Soldiers (of both colors) and two Whisps. Bomb your way through, but be careful around the last block before the Kanalet Soldiers. Be sure youre not going to be jinxed and blow the blocks up, defeating the soldiers quickly. Bomb the lower blocks around the chest and push the southern block over to obtain the contents of the treasure chest a Small Key. Now go back downstairs, using a Small Key on the locked door, to go east. ------------------- Mini-Boss: Frypolar ------------------- Get it? Its a fiery/icy mini-boss that also controls ice, making it both fry/polar and bipolar, which makes him Frypolar! Oh, these puns are hilarious! Back on topic, Frypolar really reflects the theme of the dungeon: ice and fire offense and defense. Frypolar can transform into a red flame, his fiery side, and a blue flame, his icy side. Hes only vulnerable while blue, and Frypolar changes periodically on his own. To force him into the blue flame color from the red flame color, launch a Mystery Seed at it from the Hyper Slingshot (with three seeds fired, its hard to miss). Then, while blue, shoot it with an Ember Seed to deal it damage. Although hitting it is easy, Frypolar has one trump card; it has lots of health. It takes somewhere around 15 hits to end Frypolars reign of terror in the dungeon. The key is to keep as far away from him as possible, as he often charges you after becoming red, and to keep moving while hes blue. If you run low on seeds, slash the shrubs for refills. He also attacks by creating fire walls. In any case, youll receive a shortcut and a Fairy. ------------------- Go north of the mini-boss room to reach a room of torches. Stand left of the central torch, use the Hyper Slingshot to hit the torches to the left, hit the central torch, and hit the right three torches. A staircase forms when all are lit. Take the stairs up and go north. Its the ice block room! Push the lowest ice block right, the middle ice block down, right, and up, the upper ice block left, down, and right, the middle block (now middle) up, the left block right, up and right, and the middle block right. This makes a staircase form. Take it down to a 2-D screen. Jump across the ice blocks, soar to the left, and go left a screen. This is one of those rare occasions where Rocs Feather would be better than Rocs Cape, but we can get around it. Use a Pegasus Seed on yourself and leap across the platforms to the upper route. Although easier said than done, it must be. Fly across the Thwomps and climb the ladder to a new room. First, hit the switch to the lower-right. A shortcut bridge is now made so that we can avoid using that 2-D screen (to the left is the room we first descended the stairwell in). Go east of this room to a Razor Trap/Wizzrobe combination, and jump across it to go east again. Use the Magical Boomerang to hit the crystal switch and extend the bridge south. Go south a room and play your Flute to defeat the Pols Voices to the left. Now go south (left door) and open the chest for the Boss Key! We now have all the dungeon gear! Go south and flip down into the ice block room. Go back south to the mini-boss room and warp to the first room of the dungeon. Go north twice, hit all three statues at once using the Hyper Slingshot (fire from the upper tier). A chest containing an un-appraised ring appears. Open it and return to the ice room. This time, were continuing by using a Small Key to go west. Go west again past these Sparks to another new room. Bomb the northeast wall and go north. This Armos will move through the room in a certain way, and you must mimic it. I entered and exited several times, and it is limited to a few alternate paths, which means youll have to memorize the path the Armos takes over the tiles. When you imitate it exactly, a Small Key falls down to you. Take it and go back south. Lift an icy rock (1) and go south. Throw it into the fiery pit to the right and it will cool the lava in B1F. Take the stairs down to it and walk across the cooled rock to reach a chest. Open it for a Small Key. Go west, open the chest for ten Bombs, and go back upstairs utilizing the staircase in the room to the east. Go north and lift an icy rock (2). Hop into the mine cart and youll ride to a new room. Use a Small Key on the lock block and throw the crystals into the fiery pit to cool the lava below. Now ride back in the mine cart, pick up another icy rock (3), and get back into the mine cart. Drop the rock here, hit the switch, lift the rock back up, and take the cart to the intermediary room. Toss the icy rock into the fiery pit and well have almost cooled all the lava we need to on B1F. Take the cart back to the room to the west and use your Small Key to go south into a new room. Defend yourself from the Beamos and Spiked Beetles by jumping. Just take the stairwell to the right back to B1F. Go east from here and walk across the cooled lava to a staircase. Use it to reach a new part of the icy rock room. Go east twice, south once, and into the Spark-side of an old room. Boomerang your foes and open the chest for another Small Key. Now that we have all the treasures of the dungeon, its time to get the last ones: the Heart Container and the final Essence of Nature. Yes, thats right. Were boss-ward bound now. Return to the normal part of the crystal rock room and go south. Use the stairs, go west, and take this set of stairs up to a new room. Take this mine cart north into the Beamos room. From here, take the stairs down, go east, south, up the stairs, and north back to the ice rock room. Grab one (4) and hop into the mine cart. Go south of where you end up, carrying the ice rock, and youll reach the Beamos room. Drop the crystal, take down the Spiked Beetles, grab it, and take the mine cart south. Chuck the ice rock into the fiery pit, completing the lava cooling, and go back downstairs. Go north twice. Unlock the block here with your Small Key, the last one of the dungeon, and go east. Unlock the Boss Door and lets-a get-a ready for a rumble! +-------------------------+ | Boss: Medusa Head | +-------------------------+ Pull out Rocs Cape and get in for a fight. For those who dont figure out how to best hurt Medusa Head, this scuffle can be moderately hard. For those who know, its still no cakewalk, but its easy enough (easier than Manhandla, anyways). Medusa Head uses several tactics to tear you apart. First, she has very strange patterns of movement. She veers around the room rather unpredictably and uses attacks at seemingly random intervals. Rocs Cape is your best defense. Medusa Head has three variations of the fireball attack. She either fires five fireballs, all of which can be jumped, or many blue fireballs in a circle that turn you to stone. As a statue (youre only stunned, not gray), youre vulnerable to her attacks. Jump to avoid them and keep your eyes peeled for when she turns gray briefly. Shell then warp to the north wall and run her laser beams through the room. Jump over them to avoid this attack and all others. Now, how do you deal damage to Medusa Head? Well, its not exactly obvious. Fire a trio of Pegasus Seeds from the Hyper Slingshot at her and shell be stunned very briefly. Slash her quickly and resume the battle. You can also slash Medusa Head without using Pegasus Seeds, but its harder to do. You could just jump around with Rocs Cape and slash her, but the Pegasus Seed stunning might be safer. Remember that she always appears in the center of the room after using the laser attack or after being hit, which sets her up for two good slashes before you jump. If youre comfortable with Rocs Cape, then use it to deal lots of damage to her quickly. After many hits, Medusa Head explodes. Take the Heart Container and go north into the tip of the sword on the map. Walk forward and take the eighth and final Essence of Nature, Changing Seasons, from the pedestal. Scattered seeds sprout in spring, grow in summer, bear fruit in fall and sleep through winter. It is an endless cycle of life... the Changing Seasons! Outside, the Maku Tree contacts us even though were in Subrosia. He already has all eight Essences of Nature! The Changing Seasons have filled him with his former power! He has something to give you now, and so let us return to him in Horon Village... ======================================================================= ============================Onoxs Castle*============================= ======================================================================= +---------------------+ | The Maku Seed | +---------------------+ If youve ever visited the Maku Tree after clearing the Gnarled Root Dungeon, youll have noticed that the big guy has been going through a bit of a growth spurt. With all eight Essences of Nature back in effect, hes restored to his former glory. Youll find the Hall of Secrets where you can use passwords from Oracle of Ages, as well as a slew of Gasha Seeds along the path to the top of the tree. In any case, the Maku Tree no longer needs to sleep constantly to maintain high energy levels. Hes awake when you arrive, and he congratulates you on gathering all the Essence of Nature. You are a true hero, understanding of the essences. You are the hope for all who live! He gives you a seed reflecting his powers, the Maku Seed. It penetrates evil forces! With it, we can easily defeat Onox, General of Darkness (well, it isnt as easy I say), and free Din, Oracle of Seasons. But suddenly, an evil voice breaks your conversation by saying Some hero!!! sarcastically. Onox is watching you from his castle, and he marches into the room hes keeping Din in. He just dares you to come! If you are their so-called hero, then they are doomed! +----------------+ | Pit Stop | +----------------+ Im not kidding here, the final boss of this game is the hardest youll ever face in this game, and probably up there as one of the hardest Zelda bosses ever. I highly suggest that you purchase a Magic Potion from Syrup, get one from a Gasha Seed, or steal one from Maple. Either way, youre going to need one in all likelihood. Furthermore, stop at Vasus and pick up the Green Holy Ring, which makes you resistant to electricity. It seems pointless right now, but just wait until youre duel to the death with the General of Darkness. +----------------------------+ | Breaking the Barrier | +----------------------------+ Go north when you enter Temple Remains from North Horon. Slash the Ball & Chain Soldier quickly from the slight lower-left of it to defeat it, and then go west and north. The Maku Seed and the Essences of Nature combine their powers to dispel the dark force surrounding Northern Peak, and then the same hooded figure we saw before the Ancient Ruins appears. It says that all will be for naught, and it then splits into the twin Geurdo witches, Kotate Twinrova and Koume Twinrova. They claim that soon the Flame of Destruction shall burn, and then their rites will be completed! Despite our valiant efforts, the Evil King will return to spread darkness across the world. They depart, and the Maku Tree contacts us. He figures that Twinrova must be controlling Onox! We must save Din before their dark designs are realized! Go north and defeat two Lynels, and then enter the final tower... +---------------------+ | Onoxs Castle | +---------------------+ Unlike the Black Tower in Oracle of Ages, Onoxs Castle is actually a dungeon, like a Level 9. Of course, its very short, even if it does have a Dungeon Map and all that jazz. Right now, you have three options west, north, and east. Two of them are dead-ends, but Ill explain them for those foolish enough to travel down these lonely roads. EAST: A tantalizing Fairy lures you in, but the door then slams shut. Get in a corner, hold out the Iron Shield, and wait for the tiles to crumble when they hit it. Afterward, take the Fairy and go west to the first room, cause you just took a wrong turn. WEST: We have a new setup for the tiles, but its the same deal as above. The Fairy entices you in, and the tiles are meant to lay the hurt on you. Get in a corner, hold out the Iron Shield, and wait for the enemy to run out of fighters. Now take your Fairy as a prize and go east to the first room. Yeah, you shouldve made a north at Albuquerque. As you can see, the correct path lies to the north. Defeat these Wizzrobes and youll be faced with another three paths. The eastern and western doorways lead to the same rooms as mentioned above; go north again (after killing all Wizzrobes). Youll come to a tricky room afterward, full of Floor Masters (three in all) and Kanalet Soldiers). Pull out the Magical Boomerang, get into the center of the room, and stun any Floor Masters that come at you in pairs to make things much easier. After destroying all of them, go north yet again. Its Facade! Hes not really the mini-boss, but he might as well be. Yep, were fighting this old-timer from Snakes Remains again, only this time hes gotten a big promotion. His attacks are the same as before; it creates holes for you to fall into (just keep walking to avoid them), it spits fireballs to rain down on you, and it can summon Beetles to attack you. After several hits, it explodes, releasing a Fairy. Go north again, and slash the pots in this room, the quiet before the storm. Go north one more time... Link walks forward to find Din, but the crystal is just an illusion! Link jumps backward to avoid a gigantic spiky ball thrown at him, and it retracts to its source, Onox, General of Darkness. He has imprisoned Din, thrown the seasons into chaos, and now he will crush you. The battle to decide the fate of all Holodrum begins. +------------------+ | BOSS: ONOX | +------------------+ This is the most difficult battle of the game, and there are two phases to this fight. If you use the Red Ring, though, this battle can be much easier. It all starts simply enough, anyways. The General of Darkness swings his ball and chain around wildly, and hes so large that a few steps will put you in range of it. Use a Pegasus Seed on yourself and hold out your sword (its a good idea to face south when holding it out) to charge up a spin attack. While hes swinging the ball and chain, its best to keep as far away from Onox as possible, although he is vulnerable to attack while hes doing this (somewhat). He will either smash it into the ground to hit you with it, and hes completely vulnerable as hes pulling it back to him, or he will jump and cause boulders to fall from the ceiling, at which point hes vulnerable. But how does one hurt this behemoth? Onox is heavily armored, and only spin attacks can hurt the titan. Face south, charge up your sword, and run around with the Pegasus Seeds until youve got a good chance to swoop in and let him taste steel. He has surprisingly low health, and will throw in the tower after seven spin attacks. Or does he? He groans and then tells you not to think hes been beaten. He drops in a new defense mechanism, Din. The second phase of the battle is much harder. The jewel Din is encased in emits electricity, which means that Onox is now able to defend himself with the crystal and hurt you when you try to attack him. If you have it, equip the Green Holy Ring now. It makes you unaffected by electricity, making it ideal for this portion of the fight. If you use the ring, you can attack Onox just as before. If not, you have to juke out the crystal. Use a Pegasus Seed and run to the south wall. Let Onox close in on you and then run from one side of him to the other with the Pegasus Seeds, spin attacking his body before the crystal can move to defend it. Onox has only one new attack, one where he sends gale attacks at you. Just avoid these as best you can. After four successful spin attacks, Onox explodes. Walk up to Dins crystal and it vanishes! The floor begins to crumble, and we reach a 2-D screen, the site of the final showdown! Onox is done toying with you. He was summoned from the Dark Realm by Twinrova, and this is his true form. Feel the might of Dark Dragon! The second incarnation is what makes this battle so incredibly hard. I hope you havent used your Magic Potion yet, as youre going to wish you had it. The dragon is vulnerable on the crystal on its head, but the challenge lies in reaching it. After reviewing how to avoid its attacks, well get right into finding a way up to that gem. Dark Dragon has a few attacks, and Ill discuss how to avoid them first. The Dark Dragons primary means of offense is its claws. It can slam a claw down at you with its chain-like arms. Try to run away from it (Pegasus Seed) to avoid being struck by this powerful attack. Dark Dragon may also use a sweeping claw move. With it, he places his claw on the floor and drags it quickly across the floor to hit us. You cannot jump over it, forcing you to outrun it. Use a Pegasus Seed to outrun the claw and hope it stops before he smacks you. Dark Dragon may also use one of two fire attacks. Neither is very easy to avoid, but blue is the worst. He fires blue flames a few at a time, which burn above jumping level, meaning that youre limited to one side of the screen, and you must avoid all of them that he fires without jumping (they remain on the screen, which is why theyre annoying). To avoid them easily, walk in one direction until the flame comes out of its mouth, and then turn around and walk in the opposite direction. Red flames are fired down at you and pass through the floor, which means you can just dodge them normally. All attacks Dark Dragon has do heavy damage, and the Magic Potion is your best friend down here. To hurt Dark Dragon, jump onto its claw after it tries to press you down with it. Ride it up and jump upward to slash the gem on its head. Using a spin attack can be tricky here, but it can be done. If you board the claw and it slams, face the opposite claw, and jump at the gem when it raises the claw to do another slam attack, you can spin attack the head. In any case, it takes between three to five spin attacks, but it takes about 15 normal attacks! Definitely use spin attacks if you can. If youre good at the spin attack strategy, this bosss difficulty is drastically reduced. If not, good luck surviving through 15 rounds of Dark Dragon mayhem. After striking Onox in his true form for the last time, he speaks his last. Though you may kill him, you have failed! His orders were to capture Din and deliver the destructive power of a season-less land to Twinrova. Now, as the Flame of Destruction, that power is set to devour this land! He dies laughing, and his body sinks below the ground in that hideous pose of death. Dins crystal drops down to you; walk to it and Din is finally freed! HUZZAH! She thanks you, and points out that the seasons should return to normal now that she is free. We see the lands change to the normal season. Bipin & Blossom and the painter can now admire spring. Blaino and Ricky are fighting, Ghinis of the Graveyard are now happy, and all is back to normal. The trials you have faced to collect the Essences of Nature have made you a true hero! Soon, new trials will sweep up away, but the Oracles shall always watch over you in secret. And so, you return to Horon Village. Meanwhile, we see a red flame with the image of Link and Din in it, and we see it is Twinrova. Onox has fallen, but the damage he has done to this land burns on in the Flame of Destruction! Soon, their dreams will be realized. Now let the credits roll! We see Din return to Horon Village to meet with the Maku Tree, and Impa finally leaving the refuge. Everyone comes from all over to see Din back, even Subrosians, Gorons, and Talon. And in the last scene, we see the sun setting behind the Maku Tree. After that, you receive the Secret to Labrynna, which can be used to continue this quest in Oracle of Ages, and you get to save the game. Impa has left for Labrynna after receiving a letter from a homing pigeon. Perhaps all is not well there... CONGRATULATIONS! You beat the game. But, theres still plenty to do in Oracle of Seasons, and you can also explore post-Onox Holodrum. If you have Oracle of Ages, you still have lots of secrets to get, and you havent truly beaten the game until you foil Twinrovas plot. As the game says: To be continued in The Legend of Zelda: Oracle of Ages. ----------------------------------------------------------------------- _________________________________________________________________ / \ / \ ||----------------------------Section 3*-----------------------------|| \ / \_________________________________________________________________/ ======================================================================= ========================Linked Games & Changes*======================== ======================================================================= One of the big things in the Oracle games is their connectivity; you can use passwords from one in the other to unlock secret events, items, and an alternate ending. To really experience Oracle of Seasons, you have to do it with passwords. It greatly enhances the game with many useful items and interesting side quests. As you may know, defeating General Onox in the final battle unlocks the Labrynna Secret to make a linked game. Well, defeating Veran, the antagonist of Oracle of Ages, unlocks the Holodrum Secret. Using it when you make your file, you can continue your original quest from Labrynna. This changes the game quite a bit, for the best, really. Here are the differences in a password game. +-----------------------------------------------------+ | Differences Between Linked & Non-Linked Games | +-----------------------------------------------------+ - Youll start off with the same name as you had in Oracle of Ages. Also, you start out with your sword. Additionally, you begin the quest with 4 Heart Containers instead of the usual three. - The name you gave to Bipin & Blossoms child will be the same. He will now be a man with a career, and you can reap a reward from him depending on his career path. - You will have the same animal partner as you had in Oracle of Ages, regardless of how you play the game. - Several scenes are changed to include Twinrova in them, such as the introduction. - Maple now flies a flying saucer, making her faster. - Several new characters have appeared to give passwords. - Queen Ambi appears all over the game. Apparently, Nayru sent her to the present age to go on an eye-opening quest in Holodrum. She even meets Capn, and they have their heartfelt reunion and another good- bye... - The most significant change to the game is the relocation of the Pyramid and Square Jewel necessary to open Tarm Ruins before Level 6. They are now obtained in the following manners: Pyramid Jewel: Enter the cave west of Hollys House in Woods of Winter. Swim to the chest and open it to see... Vire! Hes the mini-boss of Ancient Ruins, the dungeon he is keeping you out of. As Onoxs loyal henchman, he must guarantee that you dont reach him, and so he hides the Pyramid Jewel atop the ledge here. How will we ever reach it now? Go to Sunken City, south of Syrups Potion Shop. Dive down in the patch of water to the south and youll swim to a cave that leads to Sunken City. The Pyramid Jewel is right on this ledge. Take it and do an obnoxious victory dance, cause Vire just FAILED! Square Jewel: Why they changed this one, I do not know. Go to where you met Din in North Horon and call forth summer. From here, go south and west. Bomb the rocks here and take the opening to reach a chest containing the Square Jewel. - Since we have the sword already, theres no reason to get it in Heros Cave. As a result, Heros Cave has been redesigned to be an extremely difficult mini-dungeon, but it has a worthwhile reward. See Heros Cave for details on it. - There is now an alternate ending. You learn from Impa that Zelda has been kidnapped by Twinrova as the final step in their rites, and Din and Nayru, the two Oracles, can transport you to the Room of Rites before the Maku Tree to stop Twinrovas sinister ritual, to defeat the final boss... - After Level 2, Snakes Remains, Impa informs you that Zelda left Hyrule on her own (apparently to warn Link that she saw a shadow attack him in a dream), and we must look for her! She isnt safe alone! From where you meet Impa in North Horon (right by her refuge), go north a few times to find Great Moblin south of the Scent Seed tree, mugging Zelda because she looks rich. Defeat his four Moblin cohorts, two of which are swordsmen and two of which are archers, and Great Moblin scrams. Zelda rewards you with the Blue Joy Ring, and then stows away in Impas Refuge until her next big role in the plot. - If you beat a Linked Game, you will get the Heros Secret at the end instead of the Labrynna Secret. If you use it to start a file, the only difference is that you start with four hearts instead of three. And there you have it the differences between playing a password game and playing a normal game. It really should be tried if possible; the alternate ending is great. ======================================================================= ============================Linked Secrets*============================ ======================================================================= Aside from the passwords, there are also many individual passwords. When you play a password game, new characters appear in places they previously were not. Talk to them and they will give you a password. Then, in the other game, you can give it to Farore, Oracle of Secrets (living inside the Maku Tree after he grows a bit; the Hall of Secrets is open after Level 2), or other recipients, to trigger events or receive items. In more detail, the cycle works like so (assuming youre taking secrets to an Ages game). 1) Beat Onox in the final boss fight and youll receive the Labrynna Secret. 2) In Oracle of Ages, start up a new file and select Secrets. Input the Labrynna Secret. You will now begin a file with the same name as you had in the Oracle of Seasons (see the above section for a list of those differences). 3) There will be several new characters in the Ages game that arent normally there. Talk to them and theyll give you secrets directed at someone in Oracle of Seasons. 4) Return to Oracle of Seasons and talk to the person that the passwords were meant for. Give it to them and theyll give you a new item. After receiving the item, talk to them again for another secret. 5) Take the new secret back to your Oracle of Ages file and give the new password to Farore, Oracle of Secrets, inside the Maku Tree (use the door in her trunk to find her). She will give you the upgrade/item that your other file got. You cannot transfer rings this way, though. To transfer rings, talk to the Red Snake at Vasu Jewelers and use that secret to transfer the ring. And thats how the password system works, but below Ill outline how each individual password works who to get it from, who to give it to, and what you get from it. Password names come directly from the game. There are two ways to get each upgrade/item from secrets from the characters (step # 4) or by using the return secret (step # 5). Ill list the fourth step first, and then list the other secrets for # 5. +--------------------------------+ | Direct Secret-Collecting | +--------------------------------+ ----------------------------------------------------------------------- Name of Secret Received From (Ages/Seasons): Given To (Ages/Seasons): Reward & Process: ----------------------------------------------------------------------- Above is the setup to this section, and below is the actual list. In this section, I cover what secrets can be gotten in the Ages game, how theyre used in Seasons, and then tell you to use a return secret to transfer the upgrade to your Ages file. Its the main method for obtaining upgrades in Seasons, but an alternate method in Ages. ----------------------------------------------------------------------- Holodrum Secret Received From (Ages): Nobody, really. You get this after defeating Veran in the final battle in the highest chamber of the Black Tower. Youll have to sit through the credits, though. Given To (Seasons): Again, not a soul. Enter this at the beginning of the game, when making your file. You have to enter this under the secret option when creating a new file, and it cannot be given to Farore or anyone else. Reward & Process: This time you play through Oracle of Seasons, its in a linked game. Its the first step toward getting passwords, and youll find a lot of info about this secret in particular in Linked Secrets. This secret cannot be transferred back to Ages. ----------------------------------------------------------------------- Heros Secret Received From (Ages/Seasons): You dont receive this from any person, but instead by beating the final boss in a linked game of either game. Theyll show it after the credits. Given To (Ages/Seasons): Actually, this can be used in Ages or Seasons. Its used to start a new file (called a main-linked game), in which Link has four hearts instead of three (only difference). Use it in the password option when creating a new file. Reward & Process: Like I said, you use this to start a new file in which Link has four hearts instead of three. ----------------------------------------------------------------------- Ring Secret Received From (Ages): Talk to Red Snake, who lives in the red vase in Vasu Jewelers (Lynna City, present). Hell give you this useful secret if you request it. Given To (Seasons): Talk to Red Snake, who lives in the red vase in Vasu Jewelers (Horon Village). Let him hear this little number to get the reward. Reward & Process: This secret enables you to trade rings between your Oracle games. Without it, you could never get such rings as the First Gen Ring, the Blue Ring, or the Armor Ring L-3, to name a few. ----------------------------------------------------------------------- Clockshop Secret Received From (Ages): An old woman shows up by the Ember Seed-bearing tree south of Lynna City (present age) after youve cleared the Skull Dungeon; she tells you to give the secret shes about to tell you to a friend of hers beneath the clock shop in Horon Village. Given To (Seasons): Use the Shovel to dig behind the Clock Shop in Horon Village to uncover a flight of stairs. Theres an Old Man down there; he will take the secret given to you from the old hag. In that case, you may take his test... Reward & Process: Agree to be tested and 12 beasts appear. Slay them all in 30 seconds without being slain yourself and you shall prove your strength. It should be pretty easy to do, and you may try again if you fail to meet the time limit. He decides that the old hag has chosen well, and he decides to aid you in your quest by strengthening your sword. You get the Master Sword (L-3 Sword)! With its legendary power, your sword is two and a half times stronger than the Wooden Sword. The Old Man also gives you a return secret to transfer the upgrade to Oracle of Ages. By the way, if you only had the Wooden Sword when you did this, youll only get the Noble Sword. But, the trade sequence upgrade will be replaced by the Master Sword; it all equals out in the end. ----------------------------------------------------------------------- Smith Secret Received From (Ages): Once youve beaten Smog in the Crown Dungeon in a linked game, a Subrosian standing by the Mystery Seed-bearing tree in Rolling Ridge comes out. Talk to it; the Subrosian says that the best defense is a good offense, and hed like to share with you the one thing you must know to survive. Hed also like you to tell it to the master at the Subrosian Smithy. Send the master his regards! Given To (Seasons): Tell the secret to the master at the Subrosian Smithy and hell say Close enough. They decide to help you out in terms of defense, but they dont abide by the the best defense is a good offense line of thought. Reward & Process: They give you the Mirror Shield! Its the best shield in the game (L-3), and it blocks many attacks, including lasers from Beamos. The master also gives you a return secret to transfer the amazingly fine shield to Labrynna. Note that you cant get this if you have no shield at the time. If you only have the Wooden Shield when getting this, youll receive the Iron Shield instead. But, youll get the Mirror Shield from Hard Ore shield-forging. ----------------------------------------------------------------------- Pirate Secret Received From (Ages): Theres a girl in South Shore, south of Black Tower and northwest of Raftons house, you should talk to after nabbing the Essence of Time in the Wing Dungeon. She wants to share the secret of luck with an unlucky guy who went to Holodrum. His luck is so bad that he could end up a bag of bones. Given To (Seasons): When Capn left the House of Pirates, he left two sailors on the upper floor behind accidentally. One sailor blames his own bad luck for the ship sinking and being left behind. If only he had known the secret to good luck... Let him in on the secret and hell be ecstatic. Reward & Process: But then again, by telling him the secret to luck, it seems that your luck has run out. Prove that youre still lucky by, oh, I dont know, collecting 777 Ore Chunks! Dig around until you get just that many (if you go over, buy something from the Subrosia Market), and then talk to the formerly unlucky sailor. Yep, youve still got it, and he thanks you for reversing his fortunes by giving you a Bomb Bag upgrade! You can now carry 50 bombs instead of 30. And with the return secret, you can be lucky in Labrynna, too! If you had the beginning Bomb Bag, the one that can only carry 10, when you got this, youll only get the 30-bomb upgrade. But, the best upgrade can still be gotten from whats normally the middle one buying it in Subrosia Market. ----------------------------------------------------------------------- Deku Secret Received From (Ages): When youve cleared Spirits Grave, a Deku Scrub that isnt normally in Deku Forest appears (hes against the west side of the map). The Deku Scrub just loves the newest, hippest song: Love the Seed! Its just so good! Hell tell you the next part if youd like, and request that you let a Deku Scrub living near Sunken City know about it. He would just love it! Given To (Seasons): In Natzu Prairie is a Deku Scrub in a cave. It cant remember the ending to its favorite song. It goes Love, love the seed!, but what comes after that? Tell it the secret and it all comes rushing back. Love, love the seed! Reward & Process: First, the Deku Scrub wants you to return to it with your Seed Satchel full with each type of seed (50 Ember Seeds, 50 Mystery Seeds, etc.). Then talk to it to increase the number of seeds you can carry; it rises all the way to 99! Yeah, thats what Im talking about! You can also transfer the upgrade. If you havent already bought the bigger Seed Satchel from the secret shop beneath Horon Village, youll only be able to carry 50 seeds. ----------------------------------------------------------------------- Ruul Secret Received From (Ages): Right after youve beaten the Wing Dungeon, Mayor Plens kindly old mother (or at least it looks that way) moves in with him. Ha, ha! He lives with his mom! Anyways, shes glad she ran into the savior of Holodrum, and itd be great if you could run over to Horon Village and tell the mayor there, named Ruul, the secret she tells you. Given To (Seasons): Our target? Mayor Ruul, the resident Gasha fanatic of Horon Village (hes giving Bipin a run for his money). Hes happy to hear from his old Labrynnian friend, so much so that he feels like resizing your ring box. Reward & Process: He makes it so that you can carry even more rings! Its the L-3 Ring Box! It can hold up to five rings at once. If you didnt have the L-1 Ring Box, he gives it to you instead. Didnt have the L-2 Ring Box and he gives it to you in its place. This makes the other ring box upgrades (from Vasu and the isolated red Goron in Goron Mountain) move up in number of rings they give you. Oh, and dont forget the return secret he tells you. Its the key to carrying more rings with you in Labrynna. The L-3 Ring Box for the hero on the go! ----------------------------------------------------------------------- Graveyard Secret Received From (Ages): A Ghini appears outside Syrups Potion Shop in Yoll Graveyard once youve taken the first Essence of Time from Spirits Grave. First, he asks if you believe what you see. Answer Yes (the ghost IS right there, right?) to learn a secret. There is a Graveyard in Holodrum... In it is a single grave with no flowers... Tell the one within the secret he will shortly tell you... And I will stop talking like this... Given To (Seasons): South one screen of Explorers Crypt, dig in front of the grave with no flowers to unearth a staircase. Descend down it and speak with the Ghini here. He will give you the life he no longer has... if you can pass a test. After all, you seem sure of your judgment, claiming that some Ghini from Labrynna sent you... Reward & Process: Red and blue copies of the Ghini will appear and then disappear. Its up to you to count them and then say which there were more of red or blue. If youre able to pass the test three times, youll be rewarded with another Heart Container! Now that was easy! Better yet, you can transfer it to Oracle of Seasons with a return secret! Its like a two-for-one special for crying out loud! ----------------------------------------------------------------------- Biggoron Secret Received From (Ages): Along the northern edge of the Labrynnian map, theres an abandoned cave atop Rolling Ridge. Once youve beaten Crown Dungeon, it becomes occupied by a Goron. He says that it takes a skilled Goron to forge the legendary two-handed sword. It is said that such a Goron, as big as a mountain, exists in Holodrum. Affirm that this is true and hell ask you to take a secret to the giant. Given To (Seasons): Biggoron watches over Goron Mountain. Once youve given him Lava Soup, talk to him. Hell take your secret, as hes always wanted to know how to forge the legendary sword, and hell get started right away. First, Goron Steel... Reward & Process: Huzzah! The Gorons Great Sword is finished! It was created in the same way that the Gorons of old forged their swords. In any case, its a very powerful weapon that must be held with both hands (in other words, you cannot hold two items at once). He also lets you in on another secret a return secret. With it, you can use the Biggorons Sword in Labrynna, too. ----------------------------------------------------------------------- Subrosian Secret Received From (Ages): Once youve beaten Crown Dungeon, a Subrosian moves into Rolling Ridge. It inhabits a cave one screen south of the northeast corner screen. Talk to him and hell feel as though he must help you as best he can. He claims that his brother is a Subrosian living in the Subrosian Volcanoes region of Subrosia, and that furthermore you should tell him the secret hes about to give you if youd like a nice reward. Given To (Seasons): From the Woods of Winter portal to Subrosia, go south once and west next to find a cave. Enter to find a golden Subrosian in a grassy cave. Let him hear the secret report and hell make small chat about his brother doing well in Rolling Ridge. Then he challenges you to a little game. Reward & Process: He wants you to cut all the grass in the room, but he wants you to do it with your Magical Boomerang, and in only three throws. Now, hes a nice guy, and he will give you a second chance if you fail, but you want to win eventually. It can be tough, but I suggest shooting the boomerang forward along the edge, moving right a bit and cutting down a row of grass at least two spaces to the right, and then coming back to cover the middle. Tough indeed, but youll eventually win, and winning earns you Bombchus! Now dont get me wrong, I think theyre alright, but Syrup sells them for a really high price. You shouldnt buy much. Back on track, they cost 20 rupees per Bombchu, which is pretty steep. They are simply mobile bombs based off rats, and arent worth it, really. ----------------------------------------------------------------------- Diver Secret Received From (Ages): Youll find a diver on the surface of Zora Village (present age). Hes the senior pupil of the Master Diver in Sunken City, and hed like you to relay his secret to your mutual master. Given To (Seasons): To Master Diver! Talk to the old coot in his house (right at the entrance of Sunken City) and let him hear the progress report. Isnt it great having pupils scattered all around the world? But, to the matter at hand. Hes in a good mood, and so hes devised a test for you to take. Simply swim through his obstacle course in under 30 seconds. To get this prize, you must prove your pupil-hood. Reward & Process: Take the stairs down and get through this obstacle course as quickly as you can. Beat a time of 30 seconds and youll end up getting a nice prize... a ring. Get it appraised at Vasu Jewelers; its a Swimmers Ring. It makes you swim faster, but a pupil of the Master Diver barely needs it. It cannot be transferred with a return secret, but you can always use the Ring Secret if you want it in Oracle of Ages. ----------------------------------------------------------------------- Temple Secret Received From (Ages): Upon defeating the boss of Wing Dungeon and claiming the Essence of Time there as your own, a Great Fairy appears over the rubble that was Ancient Cave (which is the present age name for what used to be the Wing Dungeon). She is intrigued that youve come to Labrynna, and would like you to tell her friend a secret. She lives behind a waterfall in the Temple of Seasons. Thanks in advance. Given To (Seasons): Go to the chamber of the Temple of Seasons that the Season Spirits gave you the Rod of Seasons in. See that waterfall? Walk right into it. Youll pass through to a new room, one that another Great Fairy inhabits. She listens to the secret and then thanks you in the only way Zelda characters can with goods. Reward & Process: She gives you a Magical Ring and suggests that you appraise it at Vasu Jewelers. It turns out to be the Heart Ring L-1, which slowly restores your health as you walk. Pretty nice, hmm? Well, you could do better, really. Since theres no return secret, youll have to use a Ring Secret if you have any hopes of using this in Oracle of Ages. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- And thats all there is to know about getting secrets in Oracle of Ages and using them in Oracle of Seasons. Moving on, there is one other way to get these upgrades, some the only way to get them, and thats through return secrets in Oracle of Ages. +--------------------------------+ | Return Secret-Collecting | +--------------------------------+ ----------------------------------------------------------------------- Name of Secret Received From (Ages/Seasons): Given To (Ages/Seasons): Reward & Process: ----------------------------------------------------------------------- Above is the setup to this section, and below is the actual list. In this section, I cover what secrets can be gotten in the Seasons game, how theyre used in Ages, and then tell you to use a return secret to transfer the upgrade to your Seasons file. Its the main method for obtaining upgrades in Ages, but an alternate method in Seasons. ----------------------------------------------------------------------- Labrynna Secret Received From (Seasons): Once you have finally rescued Din from Onox, General of Darkness, the credits play and all is good. At the end, youll see this secret displayed. Given To (Ages): Once more, nobody receives this secret. Instead, you must enter it when making a file. Select the secret option and fill out the long script. When done, pick OK. Reward & Process: You begin a linked game, which differs from normal ones in several ways. Check out Linked Secrets of my Oracle of Ages guide to learn exactly how it differs. But, the thing to remember is that youre continuing your quest in Labrynna, and residents of Holodrum/Subrosia might pop in from time to time. Well, mostly Subrosia. Also, for your information, this has no return secret, although you need to it to collect many secrets as it is. ----------------------------------------------------------------------- Heros Secret Received From (Ages/Seasons): You dont receive this from any person, but instead by beating the final boss in a linked game of either game. Theyll show it after the credits. Given To (Ages/Seasons): Actually, this can be used in Ages or Seasons. Its used to start a new file (called a main-linked game), in which Link has four hearts instead of three (only difference). Use it in the password option when creating a new file. Reward & Process: Like I said, you use this to start a new file in which Link has four hearts instead of three. ----------------------------------------------------------------------- Ring Secret Received From (Seasons): Talk to Red Snake, who lives in the red vase in Vasu Jewelers (Horon Village). Let him recite this little number to get the secret. Given To (Ages): Talk to Red Snake, who lives in the red vase in Vasu Jewelers (Lynna City, present). Hell perform a most valuable service for you after listening the code. Reward & Process: This secret enables you to trade rings between your Oracle games. Without it, you could never get such rings as the Subrosian Ring, the Red Ring, or the Sign Ring, to name a few. ----------------------------------------------------------------------- K Zora Secret Received From (Seasons): While most would think that a not single Zora inhabits Holodrum, there is one to be found in Heros Cave of a linked game. The Zora is in one room of Heros Cave reachable after Level 3. Hes searching for a new domain, but has not yet found one exceeding Labrynnas seas. The secret he gives you serves as his report. Given To (Ages): Let King Zora (Zora Village, present) hear this report. Hell thank you for relaying it to him and reward you with a nice prize. Reward & Process: He decides to sharpen your sword! It becomes the Master Sword, L-3, two and a half times as strong as the Wooden Sword! Note that if you did not have the Noble Sword at the time, youll only be rewarded with the Noble Sword. But, the Broken Sword in the trade sequence will become the Master Sword in its place. King Zora will also teach you the secret to sharpening your blade in Holodrum, a return secret. ----------------------------------------------------------------------- Library Secret Received From (Seasons): A ghost gives this to you from within the house north of the Piratians ship in Western Coast, the one thats normally uninhabited that leads to the stump in the coast. The ghost appears as soon as you can reach the house. Given To (Ages): This is for the mysterious Old Man in the Eyeglass Isle Library that gives you the Fairy Powder (past), the one you need the Book of Seals to reach. Its a bit of a hassle reaching him, but thats how it goes. Reward & Process: The Old Man bribes you to keep that secret quiet by giving you the L-3 shield, the Mirror Shield! The ghost says that he worked in Labrynnas library long ago, and since he heard the secret, he has become this... Did the Old Man whack him? Regardless, we got the Mirror Shield through blackmail. Huzzah! The Mirror Shield can block many more attacks than the Iron Shield, such as the lasers of Beamos. It even matches your Master Sword. You can use a return secret to get it in Seasons, too. Remember that if you only had the Wooden Shield when you used the secret, youll only get the Iron Shield. But, the Tokay who would normally give you the Iron Shield will give you the Mirror Shield instead. ----------------------------------------------------------------------- Troy Secret Received From (Seasons): After taking the third Essence of Nature from Poison Moths Lair, a man appears in Eastern Suburbs by Guru-Guru (the organ man). Talk to him, the senior pupil of Dr. Troy in Labrynna, and hell request that you send this report to his teacher. Given To (Ages): Dr. Troy left his home in Lynna City to study the Gorons in Rolling Ridge. Let him hear the report and hell be pleased that his pupil is studying biology in Holodrum. Hell even reward you. Reward & Process: But he wont let you get this prize that easily. Hell force you to play Target Carts until you hit all twelve targets in one game with the Seed Shooter. It can be difficult, but youll accomplish it with a bit of practice. Just remember not to shoot unless youre sure youll make a hit, as you cant shoot two seeds at once, and seeds take a while to disappear if you miss. After proving yourself a worthy gamer, Dr. Troy rewards you with a nifty little device called the Bombchu! Plus, he gives you a return secret to get it in Holodrum. Bombchus, which first appeared as items in Ocarina of Time, are rat-like, mobile bombs that keep going after you fire them, making them a tad unpredictable. Plus, theyre really pricy. Its 20 rupees per Bombchu, sold at Syrups Potion Shop in Yoll Graveyard. ----------------------------------------------------------------------- Tingle Secret Received From (Seasons): There is a cave in the Woods of Winter, right of Snakes Remains, thats normally empty. In a linked game, theres a fairy inside once youve beaten Snakes Remains. She wants you to tell a secret to a man who thinks hes a fairy in Labrynna. Given To (Ages): Give this to Tingle, the man who gives you the Island Chart on the rim of Lynna Village (north of South Shore). When he hears your secret, he decides that you must be way cooler than him, and so he decides to give you a nice reward. After all, only select people are cooler than Tingle. Reward & Process: The fairy-obsessed Tingle lets you carry many seeds up to 99 of each! He also lets you transfer them to your Seasons game with a return secret. Note that if you did not get the previous Seed Satchel upgrade (also from Tingle), youll only be raised to 50 seeds, but the next upgrade you get from him goes up to 99. ----------------------------------------------------------------------- Symmetry Secret Received From (Seasons): In a linked game, youll find a girl in Hollys House who isnt normally there. She appears after youve cleared out Snakes Remains. Given To (Ages): The authors of her favorite book were two twins who lived in Symmetry City ages ago, and she wants to tell them a touching secret, but she fears that theyre dead by now. Go to Symmetry City (past age) and enter the central house, the one housing the Tuni Nut. Talk to the girls here and theyll be amazed that others know the strength of symmetry, too. Reward & Process: For letting her know that secret, she readjusts your ring box to hold five rings! Now you have the L-3 Ring Box! If you dont have a ring box, she gives you the L-1, and if you only have the L-1, she gives you the L-2. However, if this does happen, the other upgrades can be gotten from the secret shop beneath the Lynna City (present) shop and from talking to Vasu. Of course, they also give you a return secret. ----------------------------------------------------------------------- Fairy Secret Received From (Seasons): Pay a visit to the woman at the fountain south of the Clock Shop in Horon Village. She saw your statue in Lynna City and just had to meet you. To commemorate this occasion, she teaches you the secret to happiness, the same one she learned from the three fairies in Fairies Woods in Labrynna. Note that the woman appears after youve met with the Maku Tree. Given To (Ages): To become even happier, she recommends you tell it to the fairies in the woods (present age). Head over there and track down the blue fairy. She (for I assume its a she) will make you happy, too. Reward & Process: You get a Heart Container! Now thats happiness in a nutshell! And you can use a return secret to carry it over to Oracle of Seasons. Happiness all around! ----------------------------------------------------------------------- Elder Secret Received From (Seasons): After giving Biggoron his Lava Soup, a red Goron appears in Goron Mountain, right outside the entrance to the cave. As it turns out, this Goron is descended from the Goron Elder, one that watched over Rolling Ridge long ago. While reading his diary, this red Goron learns that he came to Goron Mountain from Rolling Ridge many years ago to begin the Goron population there. Theres a series of symbols in his diary, and he wants to know what the secret is. Hed like you to research its meaning. Given To (Ages): Go to see the Goron Elder in the past age (on Rolling Ridge). Hes all over the place in that game, planting Bomb Flowers supposedly, but youll find him in the Goron Gallery (sword baseball kind of mini-game in the past age, where Target Carts is in the present). Give him the secret and hell thank you. Its a secret that he will pass down through Goron generations. What could it be? Reward & Process: In thanks, hell give you Biggorons Sword... at a price. You being a weak Hyrulean, you might be not strong enough to wield the blade. To test you, he has you play the Goron Gallery mini- game. Get 300 points and the sword is yours. If your Fairies are lined up correctly, this can be done with relative ease, but it may take you several tries. Either way, the Biggorons Sword must be wielded with two hands (meaning you cant use any other item while using it), and its very powerful with a wide range. But, the Master Sword is better, in my opinion. Either way, you can transfer this to Holodrum with the return secret he gives you. ----------------------------------------------------------------------- Tokay Secret Received From (Seasons): After defeating the Great Moblin at his keep in Natzu Prairie, head on over to Sunken City. Visit Great Moblin in the usually abandoned house in the southeast corner (you can even bomb the pile of bombs theyre making to forcefully evict them from the house, but be sure to run out of the house before it explodes). After doing this, a Moblin appears in the Ruined Keep. Given To (Ages): The Moblin heard a rare secret in connection to the Tokay, the race of creatures residing on Crescent Island in Labrynna. Go to Crescent Island (present age) and enter the Wild Tokay Museum, the cave where the Wild Tokay mini-game is located in the past age. And thats the legendary Wild Tokay secret! He wants you to help resurrect the game so that Tokay of todays generation can play it, too! Reward & Process: And to do that, youll be the first person to play the game in many, many years. You must win the Wild Tokay mini-game, throwing the meat to Tokay on both sides. Its pretty simple, and you can try again if you lose. Upon winning, you receive the bigger Bomb Bag, which can hold up to 50 Bombs at once! If you didnt have the upgrade to hold 30 yet, youll receive it instead (but you can still get the 50 bag from the fairy in Talus Peaks). ----------------------------------------------------------------------- Plen Secret Received From (Seasons): After youve added the blessing of an autumn breeze to the Rod of Seasons, a golden Subrosian appears in Lava Lake. Mayor Plen of Lynna City has done so much for him, but hes too embarrassed to thank him in person. Could you tell him the secret? Given To (Ages): Go see Mayor Plen in Lynna City (present age). The secret comes from the oddly dressed out-of-towner who came there. Out of gratitude for relaying the message to him, Plen decides to give you a small present. Reward & Process: Its a ring! When appraised, it turns out to be the Spin Ring, letting you use your spin attack twice in a row. Its quite handy against bosses, and it can be handy in Holodrum, too, if you make use of the Ring Secret; he gives no return secret. ----------------------------------------------------------------------- Mamamu Secret Received From (Seasons): On your way out of Spool Swamp after beating Poison Moths Lair, go to the Floodgate Keepers house. A woman is now there. It is the mother of Mamamu Yan, the top dog breeder in Lynna City. The Floodgate Keeper is also from Labrynna, dont you know? She wants you to tell her daughter a secret. Given To (Ages): Head over to Mamamu Yan in Lynna City (present age). After hearing about her young-at-heart mother wandering around Holodrum, her thoughts return to her missing pooch. Will you help her? Reward & Process: You just have to find her dog. Search all over Lynna City (he appears randomly; keep looking and youll eventually run into him) to find the puppy, and then lift it with your Power Bracelet. Back in Mamamu Yans house, shes so overcome with joy that she gives you the reward posted for her dog a ring. Appraise it at Vasu Jewelers to learn that it is the Snowshoe Ring, which prevent sliding on icy surfaces. She gives no return secret, but you can use the Ring Secret to acquire the ring. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- And those are all the secrets in the game! Now, lets cover the two major points of linked games, starting with the revised Heros Cave. After you. ======================================================================= =============================Heros Cave*============================== ======================================================================= In a linked game of Oracle of Seasons, you begin the game with a sword. This would, in effect, eliminate the need for Heros Cave. So, rather than just pretend the cave never existed at all, Heros Cave has been made much more difficult. Ill admit, Oracle of Seasons doesnt have as many puzzles as Oracle of Ages (Seasons is more action-oriented), but it is still capable of producing a few enigmatic rooms, and Heros Cave is proof (the Ages one is harder, though). Heros Cave is a mini- dungeon, but it has no boss, only a prize at the end. Also, fortunately, it is fairly linear; its just a series of locked doors. But, to unlock those locked doors, youll need to have beaten Level 8, meaning that you have these items: - Sword (as upgraded as possible) - Shield (as upgraded as possible) - Bombs (as upgraded as possible) - Seed Satchel (as upgraded as possible) - Power Bracelet - Zoras Flippers - Magnetic Gloves - Magical Boomerang - Rocs Cape - Hyper Slingshot If you dont have those items, be sure to get them before attempting the mini-dungeon. Note that it helps to have the seed and bomb capacity upgrades, plus the Noble Sword and Iron Shield, at least. Take a Magic Potion, just in case, and wear the Red Ring if youd like. Finally, bring a whole ton of rupees. After all, should you run out of supplies in Heros Cave, youll find that the jars and enemies here are rather unforgiving; it pays to come prepared. Now, lets move right on into Heros Cave on Western Coast! +-------------------+ | Heros Cave | +-------------------+ The first room features an Old Man. Hes here to tell you that this Heros Cave. Go on only if you trust in your abilities. So, head north. In this room, youll notice a chest on the northwest ledge. You can reach the rupees it holds by jumping off the ledge and into the hole in the ground from outside Heros Cave. In here, slash your way through the first line of pots (lift them if you dont have the Noble Sword) and then destroy the next three. Push the fourth one to the right once. Skipping the one you just pushed, destroy the next six so that you have a column of three left at the end. Push the middle one to the right twice and down once. Now destroy the pots in the corners of this square (except the one on a switch) and push the two blocks in the upper corners up, the middle one over. Now, see the jar to the north of you that you pushed earlier? Push it down four times and right once onto the switch, thereby opening the door. Advance east a room. Push the first blue cylinder right with the Power Bracelet until you read two jars. Destroy them either via sword or bracelet and clear out the next few jars to the right. After that, go back to the left side of the cylinder and push it right. Now go up and walk around the path until you reach the two jars by the switches. Push the lower one left once onto a switch and then push the upper one over three times. Now push the upper one right twice so that theyre both on switches. Now go south. Push the first block down all the way into the corner in this room, and then push the other vases onto the remaining switches. A bridge will materialize; cross it to a chest containing a Gasha Seed. This creates a mini-boss-type portal to the south. You can use it to reach this part of Heros Cave quickly. That in mind, jump north to find a Subrosian-style portal. Take it to a new region of the dungeon. First, walk down to find a pit by two Hardhat Beetles. First, throw a bomb across the pit behind the beetles so that it explodes, knocking them into the hole. Then leap over it with Rocs Cape and go west. Welcome to a room full of holes. Jump through them to a switch in the upper-left corner. A key will fall. Jump down to the staircase to the south; take it up and round the bend to the Small Key. With it, walk back around the bend and go east (on this elevated tier) to an extended platform. Jump over it to reach another elevated tier. On it, go east again. Now flip over the side and jump right over a set of holes to a Zora. He is traveling the lands under King Zoras orders to find a new domain, but no place exceeds Labrynnas seas. So, hed like you to send this report to King Zora (its the K Zora Secret). See Linked Secrets for details on this. After that, go back west and use the Small Key to go north. In this room, just hop around the pits to reach the corner switches. Press them all, avoiding the Wall Masters all the way, until the door opens. Go east. Here, push the cylinder to the right, moving up and down as necessary to be on the tiles that arent crumbled. At the end, press the switch to make a chest containing a Gasha Seed form. Open it and use the portal to reach a new set of rooms. Note that we did make a warp portal appear. In this new room, defeat both Zolas. Then get into the water and swim left onto a pink-purple tile. Push the block below it south and then go up to a torch. Light it with the Hyper Slingshot and an Ember Seed to make a chest appear. Open it for a Small Key, and then swim south. First, kill both Zolas. Then get onto the little island in the water and push the upper block right. Then push the block right of it up. After that, swim north a bit and walk around this path to another block. Push the first right, the second right, and then walk down. Push the rightmost block down, the block to your left to the left, and the next block south into the pit. Now jump over the hole to a locked block. Spend a Small Key on it and get onto the podium. Light both torches to the west and north with the Hyper Slingshot set to Ember Seeds. This finally opens the door to the west. Use it already! Its another water-based room. Stand on the initial tract of land; use it to defeat all the Zolas from this standpoint. Now either stand there or swim about to other platforms to defeat the Water Tektites present. When all of them are gone, a Small Key falls down into the depths. Dive down for it to take it; go north. This room is full of weak blocks. Walk down the first path and bomb both blocks to the right. Now push the block the upper-right of the one you just bombed up. This opens the path to a portal, but we wont be using it just yet. Instead, bomb the cracked block left of portal to open the way to the upper torch. Light both with the Hyper Slingshot equipped to Ember Seeds. This makes a Gasha Seed-containing chest appear along with a warp portal. But, were using the Subrosian-style portal. In this room, you must attract and repel yourself from the rotating magnets to reach the upper path leading east. You should pull yourself south, repel yourself east, pull yourself east, repel yourself north, pull yourself east, and then repel yourself south onto the tile. Now go east. Here, pull yourself east, repel yourself south, pull yourself south, and repel yourself east onto the platform. Now go south. Here, we have the unique challenge of hitting all these swift crystal switches. First, you should use the Hyper Slingshot to hit as many as possible. Then you can use your sword to hit the first two if needed, and then use Rocs Cape to jump forward and hit any specific one you need hit. After all that, the door to the west opens. Take it. In this room, kill all the Lynels first. Then destroy the pot in the northeast corner. After that, go to the southwest corner and pull the magnetic orb to you. Now direct it so that its south of the northeast switch but not on it. Now walk to the south wall and use the power of repulsion to force the orb onto the switch. Now open the chest that appears for a Gasha Seed. It also makes a warp portal form. After claiming the prize, jump north to a Subrosian-style portal. Jump south over the initial pit to find two jars. Push the upper one to the right (dont destroy it!) and leap over the next pit. First, push the uppermost pot in this room left four times and up once onto a switch. Then push the upper block by the holes in the northeast region of the room down into the pit. Push the block now to your left once to the left, up twice, and right once onto the switch opposite the other covered one. After that, walk to the lower-left and destroy the southern and northern pot in the column of three. Now push the blocks they were guarding into the pit to the left. After that, push the remaining block up. Now push the pot here onto one of the remaining switches. After that, return to the southwest corner. See the three blocks between the pot and the pit (only one space north)? Push the side ones up and the middle one right. Now push the pot to your left right twice, up four times, right once, and then onto whichever switch you need covered. This opens the door to the north; take it! Now we have to play the guessing game. We have eight switches arranged in a circle, and pressing them makes four monsters here. After plowing through Stalfos, Kanalet Soldiers, Iron Masks, Pols Voices, Magnites, Gibdos, Lynels, and Spiked Beetles, the door opens to your Small Key. First, lets pummel the Fire Keese present. Then use the Magical Boomerang to navigate the blocks and hit the crystal switch. Its a tough task, but you have to do it. After that, take the Small Key that results and go south. This is why I told you to pack a full wallet. The Old Man commends your skill, but now he will test your luck. A true adventurer carries lots of cash on him, you see. Pay him 60 rupees and 8 chests materialize, and opening them all in the correct order will open the path to continue on in the mini-dungeon to the prize. The position theyre in clues you in on which to pick. It is actually VERY clever. The dungeons represent where the eight dungeons were located on the world map. If you notice, the room is actually a representation of Holodrum. For instance, a patch of sand in the southeast corner represents Samasa Desert, the southwest water is Western Coast, etc. In any case, heres a diagram to help you out. + - - - - - - - - - - - - - + | | | 6 | | 8 | | 3 4 | | | | 1 5 2 | | 7 | | | | | + - - - - - - - - - - - - - + Take the portal that appears to the final room of the dungeon. Open the chest there for a ring. A portal also appears; take it out of the cave. Get it appraised to learn that it is the Power Ring L-3! It greatly increases your attack power, but your defense takes a major dive. In my opinion, the Red Ring is better, but whatever. Enjoy your new ring, and be proud that you beat this toughie level! CONGRATULATIONS! You beat Heros Cave, one of the toughest mini- dungeons in Zelda history. Hopefully, the Power Ring L-3 will aid you in the future, and it might just come in handy in the... ======================================================================= ============================Room of Rites*============================= ======================================================================= Anyone who pays any attention at all to the cinemas in this game will realize that theres more to the story than we hear. Throughout the game, a shrouded figure (alternately in linked games, Twinrova as two witches) appears and speaks ill of Links quest. Well, as some mightve guessed, Onox (and Veran) is merely a side quest in the true adventure. Below is a summary of events in the linked game. After freeing Nayru in Labrynna, Link journeyed to Holodrum. Din was abducted by Onox, General of Darkness... After much struggle, Link killed him, and he finally returned order to the seasons. At first, all seemed well, but soon Din revealed that Zelda had been kidnapped! While bringing hope to the villagers, lightning rained from the skies and the Gerudo witches, Kotake & Koume Twinrova, flew in. They kidnapped Princess Zelda, and then they escaped to the Dark Realm. You must rescue the princess, as she is a symbol of hope for not only Hyrule, but all the lands of the world! Din and Nayru combine their powers to deliver you to the place that Zelda has been taken to, into the Room of Rites within the Dark Realm... But meanwhile, the plot thickens. Twinrova used Onox and Veran as their instruments of destruction and sorrow. Onox unleashed destruction upon Holodrum, and Veran spread sorrow throughout Labrynna. And by abducting Princess Zelda, Twinrova has brought forth despair. Even though their pawns, Onox and Veran, are now dead, their deaths were not in vain. Their Dark Rites are nearly complete. Onox lit the Flame of Destruction, Veran ignited the Flame of Sorrow, and now the Flame of Despair burns bright because of Twinrova. And now all that remains is the sacrifice of a legendary figure, and then the Evil King Ganon can emerge from the depths of the Dark Realm where he had been cast in his death... They plan to revive Ganon, Great King of Evil. This is the culmination of everything that Link has ventured accomplished, opening the way to the Room of Rites. Zelda mustnt be sacrificed, and Ganon cannot return... May the divine protection of the Triforce be with the hero of the Essences of Time and Nature! +---------------------+ | Room of Rites | +---------------------+ You warp to the Room of Rites via a portal by the Maku Tree. In the first room, go north once. The room is filled with statues, their eyes spinning madly. This puzzle, the Eye of Deceit, is a bit complicated. They eventually stop moving and focus their eyes on one direction. They will look in three different directions (north, south, east, or west). Whichever direction no statue is looking in, take it. Do this seven times to reach the third room. In here, simply go north again. The torches! And Zelda! There they are... the Flame of Destruction is red to the southwest. The Flame of Sorrow is blue to the southeast. And the Flame of Despair is white to the north. Walk toward Zeldas collapsed body. You become dizzy, and you are dropped to a new room. A voice sounds. Youve finally reached the altar, but they wont let you continue. So theyve isolated you here. The three Flames burn bright now, and the Evil King Ganon approaches. The Holy Sacrifice, Princess Zelda, is all that remains for the resurrection to be completed. Ganons spirit shall soon move into its vessel, it will all be over... There is nothing you can do to stop them. Prepare to meet your doom. En garde! +----------------------+ | Boss: Twinrova | +----------------------+ Kotake Twinrova, the Gerudo witch of ice, and Koume Twinrova, the Gerudo witch of fire, are the great puppeteers in this insidious play. Together, they are the surrogate mothers of Ganondorf Dragmire, the King of the Gerudo, a tribe of thieves dwelling in the deserts of Hyrule. And theyre now out to kill you before their son returns from the darkness that is death. However, these twin sisters are weak to each other. Fire is hurt by ice and ice is hurt by fire. So, to apply this to the current situation, you need to use your sword to knock the attacks of the fire witch, Koume, and the ice witch, Kotake, into the other (you can tell by their coloring). If you have the Mirror Shield, you can block their attacks, by the way. After a measly three to four hits, the witches go down. You know what they say: Divided we fall, united we stand. Well, Twinrova abides by this proverb in the fight. After claiming not to be defeated like Onox and Veran, they merge into their true form Twinrova. Combined, the witches are a half-ice, half-fire fury. Theyve decided to sacrifice you! Combined, Twinrova is a lot stronger than before. There are three forms to this phase of the fight. First, there is Twinrova, a balance of ice and fire. Then there is the fire-dominated version, which makes use of fire only. Then theres the ice-dominated version, and it uses ice attacks. Now, lets discuss the forms. Note that lava fills the room when the fire form is active. Since getting hit will often knock you into it, the Steadfast Ring can come in handy here. First, the fire type attacks by firing embers at you. If they miss you initially, they will hit the wall and split into three attacks. Either dodge them by walking between the fire or jump over them. The fire form also has the irritating habit of summoning Fire Keese. They will dive at you once (fortunately for you, they dont return). In any case, you need to attack Twinrova with sword attacks. Yep, thats it. She floats around the room, and sometimes shell move into you, but youll have to make that sacrifice if you want to score damage. After taking enough of it, shell revert to the ice form. The floor is covered by a sheet of ice, making it harder to move. I suggest keeping Rocs Cape out for easy maneuvering. You have to slash her in this state, too, but she has a new set of attacks. First, she fires ice crystals around the room. They slide on the floor and bounce off the wall, but can be deflected with your sword. Jump to avoid them (or slash them). Note that she fires three when very weak. Then, because this game does not include Ice Keese, Twinrova can also fire an orb of icy energy at you. Defend against it with your blade. After enough hits in either form, shell revert to the balanced form, the normal Twinrova. Thats when shes weak. Shoot her (if the floor is of ice, use an Ember Seed. If its lava-filled, shoot a Mystery Seed. But, you can use Scent Seeds more effectively in either case) while shes vulnerable to deal damage. After many hits, Twinrova will admit defeat. They cannot destroy you, and thus their rites have failed, but there is still an alternative... They will sacrifice their own body in place of Zeldas! The power of the Flames of Destruction, Sorrow, and Despair gather into their body, and it ignites into a blue fire. And from it comes Ganon, King of Evil. Whats on the agenda today? Destroy... all... Kill ALL! +-------------------+ | BOSS: GANON | +-------------------+ Yes, Ganon is a gigantic pig (much like a Moblin, only more sinister). And he is one of the hardest bosses in the game. First off, let me say that only the Master Sword (see Linked Secrets) can harm Ganon. If you have the Wooden Sword (good luck...) or the Noble Sword (still bad chances), youll be forced to use a ton of spin attacks to hurt Ganon. And no, the Biggorons Sword cant hurt the fiend. But, thats the trick hurting Ganon. He warps all around the room, and so it can be a challenge. On the other hand, Ganon sure does have many ways to hurt you. Ganon loves two things energy attacks and using the Magic Trident against you. First, theres his triple energy blast attack. He appears, fires one ball straight down slowly, and then releases two quick balls to the lower-right and left. Block them with your Mirror Shield, or just physically dodge them (jumping is great). He will also pound the ground to stun you and then launch a huge energy attack to take advantage of your immobility. Jump before he slams his fist into the ground, but be prepared for the giant energy attack that follows. Lastly, Ganon sometimes turns the screen blue to disorient you. The controls will be reversed (up is down, left is right, etc.), probably causing you to slip up, but Ganon is really vulnerable right here to multiple attacks. Then, Ganon will combine his Magic Trident with his energy attacks. When it is surrounded by four small energy orbs, get ready for a circular release of twelve tiny energy spheres. The other attack Ganon uses, which might be his most frequent, uses the Magic Trident. He appears, holds it back, and then drives it forward into you. Block it by jumping back (I recommend keeping Rocs Cape equipped throughout the bout to avoid attacks and move more quickly) or putting forward your sword. And, needless to say, all of these attacks do a lot of damage. But, after many, many spin attacks or Master Sword slashes, less if youre using the Red Ring, Ganon will be defeated. The screen flashes white as he disappears in an explosion, and a staircase forms. Take it up to the altar. Approach Zelda and she speaks. She is glad that youve halted the completion of the rites. Without sacrificing Zelda, Ganon was brought back mindless and raging. With power, wisdom, and courage, you sealed him back in the Dark Realm and prevented Twinrovas planned resurrection. Now peace shall return to the hearts of all the people. You are a true hero! Ah, but the Room of Rites begins to quake. It is crumbling because the powers of shadow begin to wane. They must get out of there. Suddenly, the Maku Tree calls to you. He knew youd succeed! Leave the rescue to him. He brings you out of the Dark Realm and points out that he finally managed to help. Nayru is glad to see all of you back safely, and Din offers to dance with you! Meanwhile, Impa congratulates you and thanks you deeply. And Zelda reveals that the symbol on the back of your hand is the mark of the hero whose fate it is to appear when peace crumbles in Hyrule. With the Essences of Time and Nature, as well as the virtues of the Triforce, you have fought off the powers of evil! Link gets a kiss from Zelda and the credits roll! In some strange place (Hyrule?), we see Nayru and Din. Moosh has his Spring Bananas, Dimitri rolls in to greet you, and Ricky gives you a good-spirited punch. And Zelda looks over her kingdom from Hyrule Castles balcony. Once the credits are done with, you see the Triforce in the sky above. And Link is sailing away from Holodrum and Labrynna to his home in Hyrule. It is The End. You receive the Heros Secret as your reward. CONGRATULATIONS! Youve truly beaten the game! Now, you can use the Heros Secret to start a new quest in Holodrum or Labrynna! Check out Linked Secrets to learn more. May the way of the Hero lead to the Triforce. ----------------------------------------------------------------------- _________________________________________________________________ / \ / \ ||----------------------------Section 4*-----------------------------|| \ / \_________________________________________________________________/ ======================================================================= ===========================Pieces of Heart*============================ ======================================================================= You can get a total of 14 hearts in your life meter. You start with three, get eight from defeating bosses, and that leaves three hearts left to get. Ever since A Link to the Past, Link could collect Pieces of Heart, quarters of Heart Containers. When you collect four Pieces of Heart, you add one heart to your meter. So, using our advanced mathematical skills, three times four equals twelve. Yep, there are 12 Pieces of Hearts scattered about Holodrum, and you might want to start collecting some. Here, Ill list where to find them. ----------------------------------------------------------------------- #) Location Notes: ----------------------------------------------------------------------- Above is the setup, and below is the actual list. ----------------------------------------------------------------------- 1) Horon Village Notes: Once you gotten the Seed Satchel, go to the village. As you mayve noticed, theres a Piece of Heart blocked by a sapling one screen west of the Maku Tree Gate. Burn the small tree down with an Ember Seed and the way to the Piece of Heart is opened. ----------------------------------------------------------------------- 2) Eastern Suburbs Notes: This can be gotten once youve added a wintry chill to the Rod of Seasons. Go east of Horon Village twice to find a stump. Call forth winter and go north a screen. Snow has piled up to create a path across the gap; walk across the snow and follow the trail into a cave. Inside is a Piece of Heart among a few jars. ----------------------------------------------------------------------- 3) Woods of Winter Notes: Upon getting the Power Bracelet, go to the southeast corner of the Woods of Winter. There, you should see a Piece of Heart in the corner (southeast) by some water and a rock. Walk around to the south wall and head right to lift the rock to reach the Piece of Heart. If you have Zoras Flippers, you could also swim to it, I suppose. ----------------------------------------------------------------------- 4) Subrosia Village Notes: In Subrosia Market, which is first accessible from the Spool Swamp portal, youll find a variety of items for sale here not native to Subrosia. For 20 Ore Chunks and 10 Ember Seeds, you can buy a Rare Peach Stone, which is a Piece of Heart turned upside-down, from the vendor. ----------------------------------------------------------------------- 5) Spool Swamp Notes: You need to have added the blessing of spring dew to your Rod of Seasons to get this. Go to Spool Swamp, one screen south of Poison Moths Lair, and call forth spring. From here, go east, south three times, east, and south into the rapids. Swim west a screen and quickly swim onto the island, which holds the Piece of Heart on it. ----------------------------------------------------------------------- 6) Mt. Cucco Notes: Get on the stump outside of the Dancing Dragon Dungeon and hop off of it to the south. Youll flip over a ledge and land on some elevated land by a Piece of Heart in a different screen. Just take it. ----------------------------------------------------------------------- 7) Eyeglass Lake Notes: Call forth summer from the stump in North Horon where you met Din. From there, go south and west. Bomb the wall here and enter the cave to find 100 rupees. Now exit the cave, head back to the stump, turn it to autumn/spring/winter, and go south, east, and north. Turn it to summer here and go east, south twice, into the dried lakebed, and go north to a dead-end. Lift the rock and use this staircase to reach a cavern. To the left is another staircase leading down. Take the next one to the right and hop over the spears to reach the chest. Open it for a Piece of Heart. ----------------------------------------------------------------------- 8) Moblins Keep Notes: At the end of Natzu Prairie, Great Moblin has set up an arsenal of cannons to attack those that try to reach Sunken City. Either they pay his toll or get blown to smithereens. Lets end this injustice. Go west from Sunken City and go north, west twice, south three times, and then east. Swim to the ladder and take it north. Go north again to find Moblins Keep. Enter through either door. Two Moblin swordsmen guard this staircase. Defeat them and take it to... Great Moblin. Its quite a simple battle. Great Moblin walks around and throws bombs at you. Lift them with the Power Bracelet and throw them back at him. Theyll explode and hell take damage. Five hits and he strikes a really weird pose. As long as he doesnt drop his bombs behind him and start a fire, he cant lose! Hit him one more time while hes holding a bomb and he drops it behind him, causing a fire that lights all the bombs and blows up his keep. After swearing revenge, he runs off with his Moblin henchmen. Open the chest that is revealed for a Piece of Heart. ----------------------------------------------------------------------- 9) Graveyard Notes: Once youve gotten Rocs Cape, go north of the Piratians ship and use the stump here to change the season to fall. Go east of the screen containing the vine up to the Graveyard to find a cave. Enter it, jump across the pit, push the blocks, and take the stairs up into the cemetery. Our goal was to enter it during autumn. Go north and west, or west and north, and lift the mushrooms. Take the path youve revealed, walk right along it, and youll come to this Piece of Heart. ----------------------------------------------------------------------- 10) Temple Remains Notes: After raining down the fires of Subrosia upon Temple Remains, filling it with lava, go north of the portal to Subrosia there and jump to the weak wall. Bomb it and enter this cave. Use Rocs Cape to make your way across the platforms and to the Piece of Heart found within this cave. ----------------------------------------------------------------------- 11) Random Notes: If youre lucky, you might get this little number from a Gasha Nut. Remember that Gasha Seeds can be planted in soft soil patches, and that there are ways to increase the probability of it being a Piece of Heart instead of some measly reward like 5 Hearts. Wearing the Gasha Ring can increase the chances, as well as defeating many monsters and advancing in the quest (beating dungeons, etc.). Good luck. ----------------------------------------------------------------------- 12) Random Notes: Maple can also drop a Piece of Heart during your run-ins. If she collects it, or if it falls into a pit/water, she will drop it again later. Maples Ring will make the item easier to attain, as the more times you bump into her the more chances youll have of getting it. Remember that it takes 30 enemy slayings to trigger a Maple appearance in the appropriate screen, but only 15 with Maples Rings. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- But thats not all; you can actually get a total of 16 Heart Containers in Oracle of Seasons (15 in non-linked games) if you play your cards right. Hes how. +---------------------------------------------+ | 16 Heart Containers Non-Linked Game | +---------------------------------------------+ - You start out with 4 Heart Containers if you use Heros Secret to start a game (otherwise, you can only get 15 Heart Containers). - You can collect 8 Heart Containers through dungeon bosses. - 12 Pieces of Heart provide you with 3 more Heart Containers. - The last Heart Container is gotten through the Graveyard Secret (see Linked Secrets). +-----------------------------------------+ | 16 Heart Containers Linked Game | +-----------------------------------------+ - You start with 4 Heart Containers. - You earn an additional 8 Heart Containers from dungeon bosses. - Three Heart Containers are obtained through Pieces of Heart. - Use the Fairy Secret in an Oracle of Ages file and give the return code to Farore, Oracle of Secrets, in the Maku Tree, to earn another Heart Container. Collect those Pieces of Hearts, my friend, as they will come in handy down the road. Now that you know how to collect all 15/16 Heart Containers, lets get a bit more in-depth about Gasha Seeds, which is one of the ways to get one Piece of Heart. ======================================================================= =============================Gasha Seeds*============================== ======================================================================= Gasha Seeds, like other seed-based items in Holodrum, have a place in Links list of gear. Gasha Seeds have been farmed for their valuable nuts for ages, at least 400 years (as shown in Oracle of Ages), and can be grown in all seasons and a variety of locations. When planted in soft soil spots, Gasha Seeds developed into Gasha Trees that bear Gasha Nuts, and inside is a reward item. Wearing the Gasha Ring, defeating many monsters, continuing your quest, and helping people all increase the chances of your reward being a good one. This is not a guide to getting all 23 of the hidden Gasha Seeds (because you can easily win them at mini-games an infinite number of times and they really arent that hard to come by) in chests and the like, but actually a guide to the soft soil locations where you can plant them. There are sixteen such spots, and you are encouraged by the game to plant them in all the hard-to-reach places. This section is largely a result of the Discovery Ring, a useful ring that chimes (like the Compass does for a key) when you enter a screen that has soft soil in it. ----------------------------------------------------------------------- #) Location Notes: ----------------------------------------------------------------------- Above is the setup, and below is the list. Lets-a get started, shall we? ----------------------------------------------------------------------- 1) North Horon Notes: The first soft soil patch you could see is one north of Impas Refuge, which is two screens north of the entrance to Horon Village. ----------------------------------------------------------------------- 2) Horon Village Notes: Go east from the northern entrance to Horon Village twice to find the humble abode of Mayor Ruul, the mayor of this fair village. Hes a Gasha expert, and he probably built his home here because of the soft soil patch outside. ----------------------------------------------------------------------- 3) Woods of Winter Notes: One screen north of the screen filled with Like Likes, which is southeast of the screen with the stump, are several shrubs. If you slash them all, you might just uncover a patch of soft soil. ----------------------------------------------------------------------- 4) Holodrum Plain Notes: From Mrs. Ruuls Villa in Holodrum Plain, go east, north, and east. In this screen, dig between the four shrubs surrounded by flowers to uncover some soft soil. ----------------------------------------------------------------------- 5) Holodrum Plain Notes: Go to the Gnarled Root Dungeon in North Horon. From there, go south, into the water, west, and north twice. Heres an island in the middle of the river passing through here, and clearing the plants can reveal a concealed patch of soft soil. ----------------------------------------------------------------------- 6) Spool Swamp Notes: Two screens south of the entrance to Level 3, one screen west of the Floodgate Lock, is a screen with a Business Scrub. Kill these Tektites and lift the stone to reveal the patch of soft soil. ----------------------------------------------------------------------- 7) Spool Swamp Notes: Go south once of the warp portal to Subrosia in Spool Swamp. In the southwest corner of this screen (and the swamp), pick up this rock to unearth soft soil. ----------------------------------------------------------------------- 8) Sunken City Notes: Call forth summer on the stump north of Syrups Potion Shop and go east. Climb the vine (if you have Dimitri, you can also swim up the waterfall) north a screen to reach a house here, by which is a bush. A good slash to the shrub will reveal hidden soft soil. ----------------------------------------------------------------------- 9) Mt. Cucco Notes: In the southern reaches of Goron Mountain, travel east until you enter Mt. Cuccos southwestern corner screen. Lift the central stone in the arrangement to find another patch of soft soil. ----------------------------------------------------------------------- 10) Mt. Cucco Notes: This is north of where you meet Moosh, which is the same screen as the one you met the Flying Cucco in for the first time. There is some soft soil blocked off by stones, but you can it. Once you have the power of autumn, go west and south a screen to the stump here. Call forth fall, go back north, lift the mushrooms, and go east to reach the soil of softness. ----------------------------------------------------------------------- 11) Goron Mountain Notes: This is very cleverly hidden in the southwestern screen of Goron Mountain, the screen with several holes in it that connects to Temple Remains to the west and Natzu Prairie to the south. Dig to the upper- right of the upper rock and youll find the soft soil. ----------------------------------------------------------------------- 12) Eyeglass Lake Notes: West once from Unicorns Caves entrance, dig between the bushes or snow, depending on the season, to unearth soft soil. ----------------------------------------------------------------------- 13) Tarm Ruins Notes: Warp to the Gale Seed tree in the ruins. From it, go east, south, and east once more. With no real indication of its whereabouts, the soft soil can be dug for in this screen. It is in the left side of the dirt patch in the grass. ----------------------------------------------------------------------- 14) Samasa Desert Notes: Go north once of the southeastern corner screen of the desert. With no effort made to hide it, the soft soil is in plain sight amongst the cacti. ----------------------------------------------------------------------- 15) Western Coast Notes: Go two screens south of Explorers Crypt to the screen that serves as the entrance to the Graveyard. The soft soil is just stuck here, not hidden at all. ----------------------------------------------------------------------- 16) Temple Remains Notes: Enter Temple Remains from Natzu Prairie through a log. In the first screen, which has two Kanalet Soldiers (swordsmen) set to destroy you, you really have to be digging randomly to find this patch. It is two spaces right of the second from the bottom Armos statue, and youll have to use the Shovel to discover it. Thank goodness for the Discovery Ring. Without its chime, I could never find something as randomly placed as this. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- So now you know. Remember, the harder to reach a place is, the better your chances are of getting a good prize from the Gasha Nut, like 200 rupees or a Piece of Heart, instead of measly prizes like 5 Hearts or a Fairy. Good luck, and happy harvesting! ======================================================================= ============================Magical Rings*============================= ======================================================================= There are 64 different rings in the game (64 is Nintendos lucky number ever since the Nintendo 64 came out), and many have beneficial effects (thats not to say that all do, however). Rings do not come with name and effect ready from the chest. First, you must appraise them for a 20-rupee fee. And you can do that at Vasu Jewelers, one screen north of the Ember Seed tree in Horon Village. Talk to Vasu and you can appraise any rings you have, and then access your list of rings. You must talk to Vasu to even be able to collect rings. He gives you the L-1 Ring Box, capable of holding one ring in it as you travel, and he gives you the Friendship Ring to start out your collection. You can get many more rings as well as two upgrades to your ring box over the course of the game. There are essentially four ways to get rings. First, you can get rings from Gasha Nuts. Second, rings often scatter after you run into Maple. Third, you can often find rings in treasure chests or by completing certain events. Fourth and finally, you can exchange rings via passwords using the Ring Secret (see Linked Secrets). Unfortunately, most rings are gotten through Maple or Gasha Nuts (note that rings acquired through the chest mini-game in the secret shop are all able to be gotten through Gasha Seeds and Maple as well), and some rings arent available to you unless you trade them over from Oracle of Seasons. Still, Ill guide you to each of the rings, numbering them as the game does. Lets get this started. ----------------------------------------------------------------------- #) Name of Ring Gasha/Maple: Yes/No Notes: ----------------------------------------------------------------------- Above is the setup, and below is the list. I wont keep you in suspense any longer, though; its time to list the rings! ----------------------------------------------------------------------- 1) Friendship Ring Gasha/Maple: No Notes: When you speak to Vasu for the first time in Horon Village, youll receive an L-1 Ring Box and a ring to start your collection. Hell appraise it for free, and it turns out to be this, the Friendship Ring. As a symbol of a meeting, it doesnt actually do anything, but at least youre already 1/64 of the way done with your ring collection! ----------------------------------------------------------------------- 2) Power Ring L-1 Gasha/Maple: No Notes: Inside Explorers Crypt is a chest, and it contains a Magical Ring that turns out to be this. Anyways, this ring increases the strength of your sword slightly, but it also increases the amount of damage you take from enemies slightly. ----------------------------------------------------------------------- 3) Power Ring L-2 Gasha/Maple: Yes Notes: This is a magnified version of Power Ring L-1. In fact, your sword gets twice the increase of power and you take twice the damage as you would with the L-1 version of this. So, if you like sacrificing your defense for power, this ring is for you. ----------------------------------------------------------------------- 4) Power Ring L-3 Gasha/Maple: No Notes: While wearing this, you take tons of damage from even weak enemies, but you do a good deal more damage than normal. You can get it by beating Heros Cave in a linked game (see Heros Cave for details on that), but youd might as well just wear the Red Ring if you want increased attack power. ----------------------------------------------------------------------- 5) Armor Ring L-1 Gasha/Maple: No Notes: This ring can only be obtained in an Oracle of Ages, which means that a Seasons player can make use of this room only through the Ring Secret. If you do have it, though, your defensive power will be raised slightly, but your attack power drops a bit, too. ----------------------------------------------------------------------- 6) Armor Ring L-2 Gasha/Maple: No Notes: To get this, go to the second floor of the Goron Mountain cave (the one that leads to Biggoron). Its filled with lava, and youll notice a chest in the northeast corner of the room. Jump to it with Rocs Cape, bomb the blocks in front of it, and open the chest for a ring that can be appraised into this. Your attack power takes a dive, but your defense rises considerably. ----------------------------------------------------------------------- 7) Armor Ring L-3 Gasha/Maple: No Notes: This ring is not available in Oracle of Seasons. To get it, you can use the Ring Secret to take it from an Oracle of Ages game, but it cannot be acquired normally. When you wear it, your attack power practically falls flat, but your defense is stellar. Of course, the Blue Ring can be used to raise defense, and without sacrificing your strength for it. ----------------------------------------------------------------------- 8) Red Ring Gasha/Maple: No Notes: In the original The Legend of Zelda (1986), the Red Ring was used to quadruple Links natural defense. In this game, it doubles Links attack power. Getting it is complicated, though. Here is an extract from the guide telling how this mysterious ring is attained. Go to the stump in North Horon where you met Din and call forth summer. Now go west twice to Gnarled Root Dungeon and then go south to find a staircase in the dried riverbed. Here is an Old Man clothed in gold, and he will give you true power if you slay the four golden beasts. Let us find and destroy them! Golden Kanalet Soldier: This fellow is found in spring. Go to the Piratians ship in Western Coast and go north of it to an abandoned house. Call forth spring and go east of Heros Cave to find this legendary beast. First, I suggest defeating both Octoroks present, and then turn your attention to his powerful foe. It takes 18 hits of the Noble Sword to defeat, and it does one hearts damage per hit. A real toughie, that one. Golden Octorok: Go south of Poison Moths Lair to a stump; change the season to summer. Now go south of the portal to Subrosia in Spool Swamp and youll encounter god of Octoroks, the chosen one of gold. Defend yourself well with your shield, and slash it a total of 18 times to kill it. Do not knock it down a hole; that will not kill it. If you do, return to the screen to find it still alive and kicking. Try to keep it in a corner if possible. Golden Moblin: Go to the screen right of Snakes Remains. You may have to use Snakes Remains to reach the top of it. Change the season to autumn, drop off the cliff, and enter the cave after picking the mushrooms. Open the chest here for a ring and exit. Go west from here to the entrance to Level 2. If its fall, you can find the Golden Moblin here. Like the others, he requires 18 hits. He throws spears or shoots arrows (cant tell, really), but then youve got three down. Golden Lynel: Winter is the most unforgiving of seasons, and it has the strongest monster. Go to Tarm Ruins from the southern Spool Swamp entrance and turn the season to winter. Go west, use the snow to take the stairs up, and go east across the pond to find the Golden Lynel. It is the most powerful of the golden beasts, and while it takes 18 slashes like the others, it does lots of damage itself, one heart per touch. But, rejoice afterward, for it is the final beast! Return to the Old Man of gold. You have slain the four golden beasts! Sir, you are worthy of true power. Take it! How you use the power is up to you, but do not be tempted to abuse it... The Old Man then disappears. Go to Vasu and appraise the ring you received. It is the Red Ring, and you can now do twice the sword damage while wearing it. ----------------------------------------------------------------------- 9) Blue Ring Gasha/Maple: No Notes: This awesome ring cant be gotten in Oracle of Seasons, unfortunately. It is the banner ring of Oracle of Ages, meaning that only the Ring Secret can let Link wear it in Holodrum. When it first appeared as an item in the original The Legend of Zelda, it doubled Links defense power. In this game, it has the same effect, halving the damage he takes. Its quite useful, but not available very easily in Oracle of Seasons. ----------------------------------------------------------------------- 10) Green Ring Gasha/Maple: Yes Notes: Originally, the Oracle series consisted of three games (one in which the oracle was Farore and Dimitri was the default pet), and Id wager that the Green Ring was the main ring of the third game (notice that Vasu has the Red Ring on his sign). It raises both defense and offense, but not as much as the Red Ring/Blue Ring do. Your attack is 1.5 times stronger, and you take 0.75 times the damage you normally would. Both are good things, and you might want to pick this over one or the other. After all, green is Links color of preference. ----------------------------------------------------------------------- 11) Cursed Ring Gasha/Maple: Yes Notes: Your attack is cut in half and you take twice as much damage as normal. Do you see any benefits? There really isnt one. The only reason you would ever wear this is to challenge yourself, and even then this is a bit extreme. ----------------------------------------------------------------------- 12) Experts Ring Gasha/Maple: Yes Notes: Like a Fist Ring L-2, this lets Link throw powerful punches when nothing is equipped to A or B. Its a novelty ring, really, as it isnt that useful in most situations considering how short the range of punches are, and remember that you cant use this or the Fist Ring to fight Blaino. ----------------------------------------------------------------------- 13) Blast Ring Gasha/Maple: No Notes: This must be won through mini-games like the chest game in the secret shop. The Blast Ring increases the power of your bombs by a quarter of a hearts damage. Its not that useful, but bomb-crazy maniacs might enjoy their bombs packing an extra punch. ----------------------------------------------------------------------- 14) Rang Ring L-1 Gasha/Maple: No Notes: Go east and south of the entrance. Fall into the quicksand here to enter a cave. Go down to the deep, dark water and dive to enter an underwater cave. Swim through it, defeating Cheep-Cheeps as you go, to exit the cave to a staircase. Take it up to the southeastern screen of the desert. Open the chest for a Magical Ring. It turns out to be this. The Rang Ring L-1 increases the strength of the (Magical) Boomerang very slightly. It still cant kill most enemies, though. ----------------------------------------------------------------------- 15) GBA Time Ring Gasha/Maple: No Notes: Well, since this is a time-based ring from the Advance Shop, you cant get it in Oracle of Seasons. If you want it, youll have to use the Ring Secret to transfer it from an Oracle of Ages game. This ring doesnt do anything, but it is a symbol of playing Oracle of Ages on a Game Boy Advance portable, which some might wear this pride, I guess... ----------------------------------------------------------------------- 16) Maples Ring Gasha/Maple: Yes Notes: This ring is awesome. It increases Maple appearances. You see, you need 30 monster slayings and then to enter an appropriate screen to trigger a Maple appearance normally. When you wear this, they happen every 15 monsters you slay. Pretty nifty, eh? If you need rings, Magic Potions, or the Piece of Heart she carries, slip this onto your finger and wait for Maple to swing by. ----------------------------------------------------------------------- 17) Steadfast Ring Gasha/Maple: No Notes: This is found in a chest in the Shield & Sword Maze. It causes you to receive less kickback; you wont be knocked back as much when you hit enemies, nor when enemies hit you. It might be useful when youre fighting enemies around holes, spikes, etc. ----------------------------------------------------------------------- 18) Pegasus Ring Gasha/Maple: No Notes: Its kind of odd that Pegasus Seeds are so much more useful in this game than in Oracle of Ages but you cant get this in Oracle of Seasons. Only by using the Ring Secret to transfer this from an Ages game can Link ever make use of this little number. It lengthens the effect of Pegasus Seeds, letting you run longer if need be. ----------------------------------------------------------------------- 19) Toss Ring Gasha/Maple: Yes Notes: If you ever wanted to chuck bombs at enemies far away from you with the greatest of ease, the Toss Ring is for you. It increases your throwing distance by doubling it. You might like this if you enjoy pelting Moblins with rocks. ----------------------------------------------------------------------- 20) Heart Ring L-1 Gasha/Maple: No Notes: This is not available in Oracle of Seasons, which means the Ring Secret is required for it to ever see Holodrum. Thats a shame, because this ring slowly restores your health as you walk. Its pretty slow, but still pretty descent if you dont have better rings to equip. ----------------------------------------------------------------------- 21) Heart Ring L-2 Gasha/Maple: Yes Notes: This is an upgraded version of the Heart Ring L-1. You recover lost hearts automatically, not just by walking, and it can be a great help during boss fights. If you dont have better rings, this is the way to go. ----------------------------------------------------------------------- 22) Swimmers Ring Gasha/Maple: No Notes: This cannot be gotten in Oracle of Seasons except through the Ring Secret to transfer it from Oracle of Ages. In any case, it increases the speed at which you swim. There really isnt that useful in Seasons, as theres much less water in this game than there is in Ages, but you might use it to show off in front of Master Diver. ----------------------------------------------------------------------- 23) Charge Ring Gasha/Maple: Yes Notes: Against Onox and other bosses that need spin attacks to be hit, this ring is a life-saver. It makes you charge your sword much faster for spin attacks, and thats very nice. Still, the sword charges for spin attacks very quickly in this game (not like in Minish Cap...), and you might as well save up for the Red Ring if you want twice the power. ----------------------------------------------------------------------- 24) Light Ring L-1 Gasha/Maple: No Notes: Sorry, but you cant get this in Oracle of Seasons. The only way youll ever equip it is if you use the Ring Secret to take it from an Oracle of Ages game. In any case, this lets you cast sword beams with each swipe of the sword when you have two hearts missing or less. With the Noble Sword, you need a full heart meter to fire beams of light. ----------------------------------------------------------------------- 25) Light Ring L-2 Gasha/Maple: No Notes: Like its counterpart, this ring isnt obtainable in Oracle of Seasons unless you use the Ring Secret. With it, you can fire sword beams even if youre missing three hearts! If you just love those little beams, this is the way to go. Remember, you can fire beams normally only with full hearts and the Noble Sword. ----------------------------------------------------------------------- 26) Bombers Ring Gasha/Maple: No Notes: This is an Oracle of Ages-exclusive ring, and only the Ring Secret can bring it to Oracle of Seasons. In any event, this ring enables you to set two bombs at once. For the bomber inside of you. ----------------------------------------------------------------------- 27) Green Luck Ring Gasha/Maple: Yes Notes: This halves the damage you take from traps. At the beginning of the game, when Razor Traps are more common than in later ones, this might be helpful, but most traps can be avoided easily enough. ----------------------------------------------------------------------- 28) Blue Luck Ring Gasha/Maple: Yes Notes: You take half the damage from beams that you normally would. Of course, Beamos are few and far between, and Id doubt you could get much use out of this. The Blue Ring can eliminate the need for all of the luck rings, by the way. ----------------------------------------------------------------------- 29) Gold Luck Ring Gasha/Maple: No Notes: The Ring Secret is the only way to bring this ring into Oracle of Seasons, as it isnt included in the game otherwise. This is perhaps the most useful of the luck rings, although a Blue Ring makes it immediately obsolete. You wont take damage from falls, and thats the most likely way youll receive damage (of the luck rings). Of course, there are better rings to wear by far. ----------------------------------------------------------------------- 30) Red Luck Ring Gasha/Maple: Yes Notes: This one cuts the health you lose from spiked floors in half. But, I should mention that there are next to no spiked floors in the game, although there are some annoying spike beds in 2-D screens. If you can get a hold of a Blue Ring, though, Id recommend it. Its not quite as specialized. ----------------------------------------------------------------------- 31) Green Holy Ring Gasha/Maple: Yes Notes: This is a great ring to use when fighting General Onox in his second phase. It makes you resistant to electric shocks, like those of a Buzz Blob or Cukeman. Its rarely useful, but it really pays off in the final battle against the General of Darkness. ----------------------------------------------------------------------- 32) Blue Holy Ring Gasha/Maple: Yes Notes: Youll be just thrilled when you get this... In case you couldnt tell since I was typing, not talking, that first sentence was meant to be sarcastic. While wearing this ring, you wont take damage from Zoras fire. Well, for all two of you who just get Game Over after Game Over from River Zoras attacks, this ring rocks. For the rest of you, this ring is pointless. ----------------------------------------------------------------------- 33) Red Holy Ring Gasha/Maple: Yes Notes: Ooh, no damage from small rocks (those being rocks fired by Octoroks). Did I say the Blue Holy Ring was useless? Scratch that. This is far more pointless than it. Heres a hint on how you can keep avoid wearing this ring but still take no damage: shield. ----------------------------------------------------------------------- 34) Snowshoe Ring Gasha/Maple: No Notes: My apologies, but the Ring Secret is necessary to getting this ring into an Oracle of Seasons game. In any case, you wont slide on ice when you wear this ring. Now, that can be a very useful ring in the Sword & Shield Maze, particularly those awful 2-D screens with the Thwomps. Otherwise, youll rarely find use for this, although youll get a lot more out of it than you would in Oracle of Ages. ----------------------------------------------------------------------- 35) Rocs Ring Gasha/Maple: Yes Notes: I mention this a few times in the guide, and I admit that it does have its moments. Those moments, however, are pretty infrequent. Wearing this ring prevents cracked floors from crumbling, which can help in areas filled with would-be holes. ----------------------------------------------------------------------- 36) Quicksand Ring Gasha/Maple: No Notes: Change the season while in North Horon to autumn and enter the river near Holodrum Plain. Swim around and youll find two mushrooms blocking the way to a strip of water blocked off by rocks. Lift the mushrooms, swim through the water to a cave, and enter to find this ring in a cave. It saves you from sinking in the quicksand of Samasa Desert. Since youre only required to go there once in the game, I doubt youll find this to be worthwhile. ----------------------------------------------------------------------- 37) Red Joy Ring Gasha/Maple: Yes Notes: If you carry this item around, youll find that monsters drop double the rupees after being slain. If you want to get rich quick, you know what to wear. ----------------------------------------------------------------------- 38) Blue Joy Ring Gasha/Maple: No Notes: This ring is given to you by Princess Zelda. In linked games only, Zelda leaves Hyrule after you clear Level 2, and the Great Moblin kidnaps her. Follow Impas directions to go north (youll find them south of the Scent Seed tree), and defeat the Great Moblins henchmen, who are in the process of mugging her, and shell reward you with this. It makes beasts drop double the hearts as normal, although other rings that halve damage might be better. ----------------------------------------------------------------------- 39) Gold Joy Ring Gasha/Maple: No Notes: Youll have to use the Ring Secret if you want to use this in an Oracle of Seasons game, as it is only in Oracle of Ages otherwise. The best of the joy rings, it lets you get double item drops from enemies, as well as from shrubs and the like. Now that could come in handy! ----------------------------------------------------------------------- 40) Green Joy Ring Gasha/Maple: No Notes: This is found in a cave in Mt. Cucco, and let me say that it can help you out at the Subrosia Market. Otherwise, its useful. With it, you find double Ore Chunks, although they arent that hard to come by as it is. ----------------------------------------------------------------------- 41) Discovery Ring Gasha/Maple: No Notes: Youll get this from a treasure chest within Gnarled Root Dungeon. It chimes when you enter a screen that has soft soil in it. Lucky for you, I have those screens listed in Gasha Seeds, which eliminates the need for this ring, although it was useful in compiling that list. ----------------------------------------------------------------------- 42) Rang Ring L-2 Gasha/Maple: Yes Notes: The (Magical) Boomerang receives a boost in attack, larger than that of the Rang Ring L-1. The Boomerang still cant kill many enemies, and this ring only makes it slightly stronger. You might like this, but I can think of better rings to wear than this. ----------------------------------------------------------------------- 43) Octo Ring Gasha/Maple: Yes Notes: Aside from being located in a cave south of Mrs. Ruuls Villa outside Spool Swamp that you must swim to, this can be gotten from Gasha Nuts and Maple. When Link wears the Octo Ring, he becomes an Octorok! No joke! However, he can only appear to be one, not actually do anything cool like shoot rocks. The only advantage to being an Octorok (note that you can use no items while in this state) is a newfound resistance to Like Likes. ----------------------------------------------------------------------- 44) Moblin Ring Gasha/Maple: Yes Notes: This turns Link into a Moblin, another common Zelda enemy. As such, Link can keep his shields from Like Likes, but he cant use a single item. Also, he reverts back to normal Link while passing through doors and in 2-D screens. Note that you can also get this by changing the season to autumn east of Snakes Remains, entering the cave blocked by mushrooms, and using the Magnetic Gloves to cross the pit and open a chest containing this soon-to-be Moblin Ring. ----------------------------------------------------------------------- 45) Like Like Ring Gasha/Maple: Yes Notes: This is also found in Explorers Crypt. With this, Link assumes the form of a Like Like. You cant absorb enemies items, but you can avoid getting your own shield stolen by becoming that which steals shields. How ironic... ----------------------------------------------------------------------- 46) Subrosian Ring Gasha/Maple: No Notes: This is located in the cave you find Talon in (see The Trading Sequence) on Mt. Cucco. In any case, Link can... BECOME A SUBROSIAN! HUZZAH! With this awesome ring, you can walk around as a green-clothed Subrosian. It is just like all the other transformation rings, but it lets you walk around in style as a Subrosian. Link never looked better. ----------------------------------------------------------------------- 47) First Gen Ring Gasha/Maple: Yes Notes: The last of the transformation rings, this transforms Link into the one thing that could be cooler than parading about as a Subrosian himself about 15 years younger! Yes, you too can be 8-bit Link, just like his NES debut in The Legend of Zelda. Its like the other transformation rings, but now you can strike old school fear into the hearts of beasts. ----------------------------------------------------------------------- 48) Spin Ring Gasha/Maple: No Notes: To get this, use the Plen Secret in Oracle of Ages, talk to Mayor Plen for another code, and give it to Farore in Oracle of Seasons for this ring (see Linked Secrets for more details on this). This ring is incredibly useful against bosses like Onox. It lets you use the spin attack twice in a row, doing four normal slashes at once, assuming both strike the enemy. You might want to use this one against bosses. ----------------------------------------------------------------------- 49) Bombproof Ring Gasha/Maple: Yes Notes: With this, you take no damage from your own bombs. Of course, this is very rarely useful, but if you accidentally drop a bomb in front of you or something like that, it will protect you. If you are carrying five rings and this one happens to be there, plus you have a need for many bombs, put this on and make all the mistakes you want. ----------------------------------------------------------------------- 50) Energy Ring Gasha/Maple: Yes Notes: If youve just got to have your sword beams, this is your cup of tea. It replaces spin attacks with beam attacks. Whyd you want to waste a spin attack four times stronger than those beams is beyond me, but you might want to roast enemies with beams from a distance regardless of health. Remember that youll have to take this off to face certain bosses that require spin attacks to defeat. ----------------------------------------------------------------------- 51) Dbl. Edge Ring Gasha/Maple: Yes Notes: Your attack is greatly increased, but it is drained by one heart per use. It could be useful for a short period of time, but youd might as well wear a Red Ring instead. ----------------------------------------------------------------------- 52) GBA Nature Ring Gasha/Maple: No Notes: Buy this from the Advance Shop in the northwest screen of Horon Village. It costs a small fortune, and the description is Life advanced! Seriously, though, this does nothing. Just make all those GBC-players jealous with your GBA ring! ----------------------------------------------------------------------- 53) Slayers Ring Gasha/Maple: No Notes: Vasu gives you this ring, which must be appraised afterward, once youve killed a total of 1000 monsters. It turns out to be the Slayers Ring. It doesnt do anything, but it does signal a landmark in your game. ----------------------------------------------------------------------- 54) Rupee Ring Gasha/Maple: No Notes: Vasu gives this to his most loyal customer as a sign of your wealth. Talk to him after gathering your 10,000th rupee. Remember, even if you get rupees when you have 999 rupees, they still count toward your total. Now you can flaunt your wealth in front of those poor villagers! Aside from that, it does nothing. ----------------------------------------------------------------------- 55) Victory Ring Gasha/Maple: No Notes: You get this after defeating the final boss of a linked game. Again, it doesnt do anything, but it is a sign of peace in Holodrum and the world over. ----------------------------------------------------------------------- 56) Sign Ring Gasha/Maple: No Notes: This is an interesting one. Destroy 100 signs (pick them up, set them on fire, slash them with the Noble Sword, which is the easiest way to go) first. Then visit the Sign-Loving Subrosians Home in the eastern side of Subrosia, right by the Great Furnace. He cant believe youd commit such an atrocious act, and so you get a ring to shame you before all the world, and to remind you of your misdeeds. Its the Sign Ring, a symbol that you enjoy crushing the dreams of Subrosians with sign fetishes. ----------------------------------------------------------------------- 57) 100th Ring Gasha/Maple: No Notes: Upon appraising a total of 100 rings, you get this little number. Its a gift from Vasu for being such a loyal customer, and it symbolizes that you like jewelry a little too much. That comes out to a total of 2,000 rupees spent on rings, although you wouldve actually gained some because youd have gotten duplicates, forcing Vasu to buy them from you for 30 big ones. ----------------------------------------------------------------------- 58) Whisp Ring Gasha/Maple: Yes Notes: Undoubtedly the best ring in the game (sarcasm alert!), the Whisp Ring makes you immune to jinxes brought on by Whisps. This is useful in one room in Sword & Shield Maze, but its really quite useless elsewhere. True Whisps, the kind that can jinx you and not just hurt you, are very, very rare. ----------------------------------------------------------------------- 59) Gasha Ring Gasha/Maple: Yes Notes: This increases the chances that youll get a good prize from a Gasha Nut you grow. And since one prize is a Piece of Heart, which requires a lot of questing to get otherwise, you need all the luck you can get. And besides, who else but me thinks growing a Gasha Tree for a Fairy is a rip-off? ----------------------------------------------------------------------- 60) Peace Ring Gasha/Maple: Yes Notes: No, its not a hippie emblem. Instead, this ring makes it so that bombs do not explode while youre holding them. This is pretty nice if youre a precision bomber, and you might want to use it early on in the game when you have nothing better to wear, but really, this is not the cream of the crop. In Oracle of Ages, in which you needed Bombs to defeat Armos warriors until at least Level 6, this ring could be of great use. In this game, where you get the Boomerang before Level 2, its not that great. ----------------------------------------------------------------------- 61) Zora Ring Gasha/Maple: Yes Notes: This ring lets Link dive underwater indefinitely; he doesnt come up for air anymore. This is basically the games Zora Tunic. In any case, this ring was designed more for Oracle of Ages, in which Link might get some use out of it in the water-filled Labrynna, but you might want to use this while exploring watery areas and ducking to avoid Water Tektites or River Zoras/Zolas, like Eyeglass Lake, the river in Holodrum Plain and Natzu Prairie, and in Spool Swamp. ----------------------------------------------------------------------- 62) Fist Ring Gasha/Maple: Yes Notes: Note that this ring can also be gotten by digging in a little patch south of where you get the Blue Ore for creating the Iron Shield (to learn how to get the Blue Ore, read up on Equipment & Upgrades). A weaker version of the Experts Ring, it allows Link to throw weak punches at enemies. They actually can be used to fight, but punching isnt advised for most enemies. Note that you cannot use this in your match with Blaino. Also, to understand what the Fist Ring is like (throwing punches when no items are equipped), it functions just like the brawl with Blaino in North Horon. ----------------------------------------------------------------------- 63) Whimsical Ring Gasha/Maple: Yes Notes: You could use this, but I dont recommend it. This ring weakens your sword overall, but some of your attacks are very powerful, critical attacks as a Pokémon fan would say. It really isnt worth it, though. Unless you are unbelievably lucky, you wont get critical shots in very often at all, and youll end up just hurting yourself. If you have nothing better to wear, go with this. If you have any level Power Ring or the Red Ring, or other power-increased rings, wear them. ----------------------------------------------------------------------- 64) Protection Ring Gasha/Maple: Yes Notes: At first, this ring is really bad. It makes it so that all damage you take, no matter if youre hit by a Zol or a Lynel, is one heart. So, if youre facing the General of Darkness or really tough enemies, this could conceivably decrease the amount of damage you take. But, in a room of Keese or other weaklings, dont let them deal the extra damage. Since hardly any enemies can do two hearts of damage in one blow, its usually best to wear the Blue Ring, or an Armor Ring. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- Tada! Now you know the names, the locations, the blah, blah, blah. I hope youre satisfied, cause were moving on. Next stop? Discussing the child of Bipin & Blossom. ======================================================================= ===========================Bipin & Blossom*============================ ======================================================================= In the southwestern Horon Village, there lives a farmer and his wife. He is a simple man in a long line of farmers, and he is descended from Pippin. His name is Bipin, his wife Blossom, and these two have just recently had a son. You can influence their son greatly by talking to Blossom at different times in the game. How you answer her questions determines what career he will take up, and how he is raised will earn you a reward. Its time to put those parenting skills to the test and see if youve got what it takes to raise Bipin & Blossoms son. You stoked? You should be. +----------------+ | The Name | +----------------+ When you first enter Horon Village, look around to find the home of Bipin & Blossom, which is south of the Shop, and also the home of their new son. Blossom is quite excited, but she cant think of a new name for her baby boy. She asks you for advice and you get to enter a name youd like to give the baby. You can name it anything you want, whether you name it Pipin after their ancestor (you cant fit in the extra p due to the five-letter limit), Mistake as a cruel joke (okay, you actually cant fit it, but you can fit something like Error), or some other name. The names not important, as a son by any other name still has the same text. +-------------------+ | The Ailment | +-------------------+ After beating Level 2, the son will become sick. Blossom needs money to take him to the doctor, and its up to you to make a kind donation. Give her either 1, 10, 50, or 150. This choice, like the others, will affect the sons career. +--------------------+ | The Insomnia | +--------------------+ Blossoms baby boy wont fall asleep, and she needs answers. This occurs after beating the Level 4, by the way. You have to choose whether Blossom should play with him, to wear him down, or sing him to sleep. What you do affects who he will be. +---------------+ | The Kid | +---------------+ The son will have a miraculous growth spurt, transforming into a kid. Depending on how you answered questions will determine what he looks like and asks you. Note that this occurs after Level 1 in a linked game (Bipin & Blossom move after you beat the game, which is why their house is empty). - If you told Blossom to play with him, hell be energetic. Hes curious as to whether or not you have a girlfriend, and how you answer this question will determine his future. - If you gave Blossom 1 or 10 rupees and told her to sing to the baby, hell be a curious child with rosy cheeks and a smile. He asks, in confusion, which came first, the chicken or the egg. - If you pampered the baby with 50 or 150 rupees and got her to sing to him, hell become a shy kid (who runs from you) wearing glasses. He wants to know if youre strong or not because he wants to defend his family (from what? Link?). And no matter which kid it is hyper, smiling, or shy Blossom will ask you a series of questions. She asks if you were energetic. If you say yes, she stops. Say no and she asks if you were quiet. Say yes, and she stops asking. Say no and she asks if you were weird. Say yes to end the occasion, or say no for a none of the above answer. +------------------+ | The Novice | +------------------+ Depending on how you many rupees you gave, how you told Blossom to cure his insomnia, how you answered the boys questions, and how you answered Blossoms string of questions, the youngster will take up a profession. Hell be a man by the time youve beaten the third dungeon in a linked game. While hes only a rookie, hes got lots of questions for Link that will not influence his career path but instead determine what reward he gives you. Below are the various careers he could have, as well as how you need to answer the questions to make him take up these careers. The below chart is the setup for all questions. +--------+--------+-----------+--------------------+----------------+ | Path # | Rupees | Play/Sing | Links Personality | Sons Question | +--------+--------+-----------+--------------------+----------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +--------+--------+-----------+--------------------+----------------+ - There are multiple ways to earn each career, and each is numbered (hence the Path #). - Rupees determines how many rupees you can give to the boy to treat his sickness. - Play/Sing shows how you should answer that question to put him to sleep, and then we get to the kids questions. - Links Personality is what Blossom asks you about your personality. It is answered with either Energetic, Quiet, Weird, or None of the Above. - Finally, we have the sons question. If you have the energetic kid, answer him with Girlfriend, or No Girlfriend. The curious boy will want to hear Egg or Chicken. The shy boy will ask if youre strong; answer Strong or Not Strong. - Note that Either or Any means that it does not matter which is chosen. The right combination turns him into a farmer, a hero, a singer, or a slacker. After answering their questions, beat another dungeon and return to get a reward based on how you answered. +------------------+ | The Farmer | +------------------+ If you want Bipins boy to take up farming, hell be a pro on all things Gasha and make his old man proud. If you want to continue the family tradition, answer questions like so: +--------+--------+-----------+--------------------+----------------+ | Path # | Rupees | Play/Sing | Links Personality | Sons Question | +--------+--------+-----------+--------------------+----------------+ | 1 | 50 | Play | Energetic | Girlfriend | | 2 | 150 | Play | Energetic | Either | | 3 | 150 | Play | Quiet | Girlfriend | | 4 | 150 | Sing | Energetic | Strong | +--------+--------+-----------+--------------------+----------------+ Oddly, the farmer career path is the hardest to achieve, and it has the fewest ways to do it. As a farmer, the son wants to cover the world in greenery. He gives you a Gasha Seed to help him accomplish this goal. It may not be the best reward, but at least it continues the tradition. Also, if you talk to him from then on, hell give you advice pertaining to Gasha Seeds. +----------------+ | The Hero | +----------------+ If you answer the questions correctly, hell have dreams of becoming a legendary hero, just like Link! He wants to travel the worlds lands and save the worlds people. But, if thats ever to happen, youll have to answer the questions like so: +--------+--------+-----------+--------------------+----------------+ | Path # | Rupees | Play/Sing | Links Personality | Sons Question | +--------+--------+-----------+--------------------+----------------+ | 1 | 1 | Play | Energetic | No Girlfriend | | 2 | 10 | Play | Energetic | Either | | 3 | 10 | Play | Quiet | Girlfriend | | 4 | 50 | Play | Energetic | No Girlfriend | | 5 | 50 | Play | Quiet | Either | | 6 | 50 | Play | Weird | Girlfriend | | 7 | 150 | Play | Quiet | No Girlfriend | | 8 | 150 | Play | None | Girlfriend | +--------+--------+-----------+--------------------+----------------+ The little soldier wants advice on how he can become mighty (from the expert, of course). If you tell him Daily Training, hell later reward you with 100 rupees. Say Natural Talent and hell refill one of your hearts (one of the worst rewards). Answer A Caring Heart for one full heart meter refill. Lastly, answer No to all of them to get one measly rupee. As we can see, its all about the daily training. +------------------+ | The Singer | +------------------+ The baby you knew becomes a guitarist, who does his own vocals, if you answer the questions in certain ways. The singer career is okay in terms of reward, but you could do better. To make him a musical superstar, answer like so: +--------+--------+-----------+--------------------+----------------+ | Path # | Rupees | Play/Sing | Links Personality | Sons Question | +--------+--------+-----------+--------------------+----------------+ | 1 | 1 | Sing | Any | Egg | | 2 | 1 | Sing | Weird | Chicken | | 3 | 1 | Sing | None | Chicken | | 4 | 10 | Sing | Quiet | Egg | | 5 | 10 | Sing | Weird | Either | | 6 | 10 | Sing | None | Either | | 7 | 50 | Sing | Any | Not Strong | | 8 | 50 | Sing | Weird | Either | | 9 | 50 | Sing | None | Either | | 10 | 150 | Sing | Quiet | Not Strong | | 11 | 150 | Sing | Weird | Either | | 12 | 150 | Sing | None | Either | +--------+--------+-----------+--------------------+----------------+ Hes busy writing his first song, one of praise for Link, the great hero. He wants to know whats more important, love or courage. Of course, Link would answer Courage, but its your choice. No matter how you answer, the reward is the same. Every time you go to see him after that, he plays his song and fills all your hearts, as if it was a Fairy Fountain. However, depending upon which answer you pick, the song is different. +-------------------+ | The Slacker | +-------------------+ Unfortunately, the easiest career path is that of the slacker. This guy never grew out of his childhood, and he idles the days away listening to music, wearing shades, and saying dude and other words those cool kids say. Unless you want him to be like this, try not to answer questions like so: +--------+--------+-----------+--------------------+----------------+ | Path # | Rupees | Play/Sing | Links Personality | Sons Question | +--------+--------+-----------+--------------------+----------------+ | 1 | 1 | Play | Any Minus Energy | Girlfriend | | 2 | 1 | Sing | Energetic | Chicken | | 3 | 1 | Sing | Quiet | Chicken | | 4 | 10 | Play | Quiet | No Girlfriend | | 5 | 10 | Play | Weird | Either | | 6 | 10 | Play | None | Either | | 7 | 10 | Sing | Energetic | Egg | | 8 | 10 | Sing | Quiet | Chicken | | 9 | 50 | Play | Weird | No Girlfriend | | 10 | 50 | Play | None | Either | | 11 | 50 | Sing | Energetic | Strong | | 12 | 50 | Sing | Quiet | Strong | | 13 | 150 | Play | Weird | No Girlfriend | | 14 | 150 | Play | None | No Girlfriend | | 15 | 150 | Sing | Energetic | Not Strong | | 16 | 150 | Sing | Quiet | Strong | +--------+--------+-----------+--------------------+----------------+ He may be a slacker in the workplace, but this slacking son wants to go out and see the world. Hes saving up money to do it, and hed like you to chip in. Give him 100 to refill your Seed Satchel. 50 earns you 200 rupees in return, while 10 gets you a Gasha Seed. If you give him only one rupee, hell never earn enough money to venture outside Horon Village/Lynna City, and hell wonder what could have been. +----------------------+ | The Final Word | +----------------------+ So, now that youve raised the kid (what did Blossom ever do?) and reaped the rewards, sit back and give yourself a pat on the back. It wasnt easy (well, it probably was, really), but at least you have something to remember it by, whether it be your own theme song or one rupee. If youre a money-hungry player, though, youll find the best reward comes from a slacker. If you use a 1-rupee option and give the slacker 50 rupees, hell reward you with 200. Thats a net profit of 149 rupees. But, there are other ways to earn money. Personally, I prefer the farmer route because it continues the tradition started so long ago. Pippin would be proud. ======================================================================= =========================The Trading Sequence*========================= ======================================================================= A little Zelda tradition started in Links Awakening was the trade sequence. In each sequence, Link gains an item, gives it to someone who needs it, gets another item in return, and eventually gets an item he can use. This game also features such a trading sequence, and a great prize at that. You can get it any time after entering Tarm Ruins before Level 6. +-----------------------+ | The Great Trade | +-----------------------+ Its high time we got this trade over with. The reward is well worth it, and it wont be too difficult. Lets get through this series of give and gets. 1) Dr. Left is a man with large, green tufts of hair that lives in Horon Village (three screens south of the Maku Tree). The biologist wants to read his books, but its too dark. Use an Ember Seed on the torch to light the room. He rewards you with one of his books, the Cuccodex. Its the complete Cucco fact book. Cuccos are chickens in Zelda games (dont abuse them!). 2) Go north of where you met Din, the Oracle of Seasons, and youll find the home of Malon and Talon (yes, the owners of Lon Lon Ranch from Ocarina of Time). Talk to the girl here, Malon, and shell reveal that her father went to climb Mt. Cucco, and so she has to care for the Cuccos. But, she doesnt know a lot about it. I know! Lets give her the Cuccodex. To thank you for it, she gives you a Lon Lon Egg, the prized produce of Lon Lon Ranch. Theyre supposedly all the rage with cute girls. It seems to be a beauty aid. 3) Its time to slay some monsters, as you need to kill 30 of them to make Maple appear. Shes the next link in the trading chain. After running into her, the Lon Lon Egg pops out of your deep pockets. After introducing herself as the Great Witch Syrups apprentice, she notices your egg. Theyre all the rage with girls now! Youre a boy (directed to Link, not necessarily the player), and you dont need it! She gives you a doll for it. You got the Ghastly Doll! Looking at it gives you chills. Who would want this? 4) On your way to Spool Swamp, youll meet Mrs. Ruul in her villa (why she lives away from Mayor Ruul is unknown. Perhaps theyre brother and sister). Specifically, she lives one screen south from the final cliff in Holodrum Plain. Mrs. Ruul finds the springtime hot, and not even her Soothing Pool can help. She needs something creepy to send chills down her spine. Let her take a gander at the Ghastly Doll and she rewards you will an old Iron Pot. Who would want this well-seasoned pot? 5) Enter Subrosia from the Woods of Winter entrance. Go south (left side), west twice, north, west, and south twice to find the home of the Subrosian Chef. Enter and talk to him. If he had all the ingredients, he could make us a tasty soup. But not without a fine iron pot thats been well-seasoned... Let it have the Iron Pot to make the great soup. It melts down the pot to make Lava Soup, a harmony of flavors! Its molten hot. 6) Remember Biggoron? Since winter came to Goron Mountains (its always winter up there, but this was in far more severe), and since Biggoron cant very well fit inside the caves, hes caught a cold. If only he had some soup, preferably hot soup, to drink... Head over to Biggoron, living in the northwest corner of Goron Mountain. Give it to him to cure him of his cold. As a symbol of his gratitude, he gives you the Goron Vase. All the collectors want it! 7) Ingo is a collector of vases in Sunken City (yes, Ingo, also a worker in Lon Lon Ranch from Ocarina of Time). No matter how often he asks, Biggoron never gives him the Goron Vase! Hed even give his dinner for it - Fish! When he sees you have the vase, hes begging you for it! Give it to him for a Yahoo! In thanks, he gives you his last fish. Now his collection is complete! 8) Who could want a Fish? Cats like it... Go east of Impas Refuge to find a man with a megaphone calling for Mittens, his kitten. Mittens is stuck in a tree, and wont come down no matter how much he calls for her. But, if you give him your Fish, which is her favorite snack, shed come down for sure! Mittens jumps right down. To reward you, he gives you his Megaphone. It could wake up even the sleepiest of people. 9) Go to Mt. Cucco and bring spring to the land. Go west of the stump three times, hop in the Deku Flower to be sent upward, and go north. Enter the cave to find a sleeping man. Its Talon, Malons dad! He went to hike up Mt. Cucco but never returned! And hes sleeping because snow caved him in! Use the Megaphone to wake him up. He slept clean through winter! Ah, he cant reach the summit now; hell go back to Malon. He takes the Megaphone since we dont need it and he gives us the Mushroom that grew in his cave. We can also reach the chest in here by pushing the upper block over, the lower one down, and open it for a Magical Ring. 10) Return to Sunken City and change the season to winter. Go south of the stump twice and use the snow to go north. Enter Syrups Potion Shop and talk to Syrup. She would send Maple out to find Mushrooms on Mt. Cucco, but she hasnt returned. Give her the Mushroom and shell trade her Wooden Bird. It looks real! Also, Syrup now opens shop selling Magic Potions, which refill your hearts after you die. She also sells Gasha Seeds for 300 rupees, the same price as potions. 11) Return to Horon Village. North twice of the Ember Seed tree and west once is the Clock Shop. Enter and talk to the owner. He wants to make a Cuckoo Clock better than any before, but he needs a Wooden Bird that he likes. A breathtakingly realistic one will do. Let him have it and hell give you Engine Grease. 12) Go to the Eastern Suburbs, east of Horon Village. Enter the cave here and take the left staircase up, and then the next one. We come to Guru-Guru, who is playing the Song of Storms from Ocarina of Time. If he could just oil his windmill, it would go faster. Give him Engine Grease and he gives a Phonograph playing the Song of Storms. 13) Go to Tarm Ruins. Two screens south of the Fairy Fountain is a sapling. Burn it and enter the cave to find a music-loving Deku Scrub. Let it listen to your Phonographs recording of the Song of Storms and he jumps for joy. Since you were so kind to it, it will teach you the way to its Secret Spot. It says If temperatures rise as you go far to the west, youll find it! What could that mean? Note that to the west (you may want to go there to get it on your map) is a breeding ground for Like Likes considered part of the Lost Woods. +-----------------------+ | The Noble Sword | +-----------------------+ Just like in A Link to the Past, the Lost Woods hold the secret to the second sword. And I figured, as long as were upgrading our shield, why not our sword? Go to the Lost Woods. This time, we will exit, but were following these steps. 1) Call forth winter. Go west. 2) Change the season to autumn. Go west. 3) Make it springtime. Go west. 4) Let it be summer. Go west. This leads to that Deku Scrubs Secret Spot. Boy, he must like playing by this pedestal... with a sword plunged into it! Approach the pedestal and press A. You got the sacred Noble Sword! Its 1.5 times as powerful as our Wooden Sword. When youre at full health, you can release a sword beam from it with each slash! You can also break vases with only a swipe instead of using the Power Bracelet. The same goes for signs. From now on, destroy every sign you come to. Its good for getting a ring later on. Note: In a main-linked game, the Noble Sword becomes the Master Sword, a stronger blade from A Link to the Past. In a return linked game, you get the Biggorons Sword, the strongest of them all. I will assume you have the Noble Sword for the rest of the guide, though. Have fun with your new blade... ======================================================================= =========================Equipment & Upgrades*========================= ======================================================================= Quite a few items in Oracle of Seasons are optional, and not all of them are obvious to get. And so this section was born. Many items come from secrets, and Ill point you to the Linked Secrets section for details on acquiring those items. And now, for the moment youve all been waiting for... the list! ----------------------------------------------------------------------- Name of Item Notes: ----------------------------------------------------------------------- Above is the setup, and below is the list. Note that Ive included Zoras Flippers here. Now, on with the show... +-----------------------+ | Basic Equipment | +-----------------------+ ----------------------------------------------------------------------- Wooden Sword (L-1) Notes: You find this in Heros Cave on the Western Coast (in linked games, you begin your quest with this blade). The sword is your primary weapon, and you can slash it once or hold it out to perform a spin attack (strong as two slashes). The sword can slash bushes and also pick up items like bombs, rupees, seeds, etc. ----------------------------------------------------------------------- Wooden Shield (L-1) Notes: You can buy this at the Shop in Horon Village for 30 rupees, a cheap price, really. Business Scrubs occasionally sell shields for higher prices, too. It is used to block attacks, to flip over Spiked Beetles, and on occasion deflect projectiles. If you lose it to a Like Like, you can always buy another one. ----------------------------------------------------------------------- Bombs Notes: This could be considered the secondary prize of Gnarled Root Dungeon; you can get ten from a chest in there, which opens up the road to buying bombs in the future. These items, present in almost all Zelda games, can be used to blow up weak parts of walls or fragile blocks. Many enemies are vulnerable to explosions, too. Note that if youre caught in an explosion of your own making, you will take damage. When you take out a bomb, you must then set it down or run and set it down to throw it. At first, you can carry only ten, but there are capacity upgrades for Bomb Bags. ----------------------------------------------------------------------- Seed Satchel Notes: The prize of Gnarled Root Dungeon is probably the second most frequently used item in the game, second only to the Wooden Sword. It lets you carry seeds, twenty of each (although there are capacity upgrades), and there are five types of seed (which each get entries next in the list). Luckily, there are two capacity upgrades, although 50 is usually plenty. ----------------------------------------------------------------------- Ember Seed Notes: When Link finds the Seed Satchel in the 2-D screen it is contained in during his quest for the first Essence of Nature, it comes filled with Ember Seeds already. Trees bear Ember Seeds in winter, and they can be used to light torches, burn down small trees, or turn Gibdos to jumping Stalfos. ----------------------------------------------------------------------- Mystery Seed Notes: Hidden on a tree southeast of the entrance to Snakes Remains are these. Mystery Seeds have a random effect when used. They can also be sprinkled on Owl statues to give you hints, a reference to Links Awakenings Owl character. Trees bear Mystery Seeds in the summer, the season that region of the Woods of Winter is locked into. ----------------------------------------------------------------------- Scent Seed Notes: These grow on a tree in North Horon, just northwest of Blainos Gym. Scent Seeds have almost no use in the entire game. They attract (certain enemies) to you, and can be used to attack enemies once you have the Slingshot. They can instantly defeat Pokeys... Since theyre not needed for anything in the game, you can use these expendable seeds as ammo for the Slingshot. Just as Ember Seeds are the Magic Powder of the game, this is the Monster Bait of the game. Scent Seeds grow in the spring. ----------------------------------------------------------------------- Pegasus Seed Notes: The only seed that grows in autumn, this is a very useful seed. It increases your speed temporarily (its named after Pegasus, the winged horse of Greek heroes in Greek mythology, but the Zelda name comes from the Pegasus Boots in A Link to the Past). For this reason, you can run around enemies, which is almost needed for some bosses, and youll be able to jump two spaces if you use Rocs Feather while running (seven spaces with Rocs Cape!). Also, Pegasus Seeds shot at enemies can stun them. ----------------------------------------------------------------------- Gale Seed Notes: These seeds, which are summer-exclusive, are very helpful. You find them first in Sunken City. They can be shot at enemies to blow them away, but Link can more effectively use them on himself. Hell be able to warp to any tree-bearing in the game (that hes seen). A Gale Seed-bearing tree is the only one that is repeated. The tree locations are as follows: - Horon Village (Ember) - Woods of Winter (Mystery) - North Horon (Scent) - Spool Swamp (Pegasus) - Sunken City (Gale) - Tarm Ruins (Gale) ----------------------------------------------------------------------- Boomerang (L-1) Notes: Won in the Subrosian Dance Hall (access it from the Woods of Winter portal), this can be thrown at enemies to throw switches from afar, stun enemies, defeat weaklings (like Keese), or retrieve items like rupees. The Boomerang is also the easiest way to defeat Armos. Heres an extract from the guide regarding getting it. Enter the Subrosian Dance Hall, southwest of the Woods of Winter (WoW) portal. Good dancers get prizes, and theyre about to practice. Care to join them? Do so and join the circle. The dance here is a bit more complicated than the one in Oracle of Ages with Gorons. Here, dancing is all about turning directions. When you hear doo, turn right. Dah calls for left, while dee requires you to pose with A. Subrosians always dance in groups, and no Subrosian can touch. You have to keep up with the others to succeed here (Subrosians smiling is weird). The dancing is pretty fast-paced, and they kick you out if you mess up. You know the dance will end soon when the moves start to get faster. If you manage to pass through all the steps in the dance (always a random number) without messing up, you are rewarded with the Boomerang. ----------------------------------------------------------------------- Rod of Seasons Notes: The Rod of Seasons is the defining item of the game. Link receives it from the four Season Spirits in the Temple of Seasons, which had sunk from Northern Peak into the earth, right into East Plaza, Subrosia. When Link first receives the Rod of Seasons, it is useless. Sure, it can be used to whack enemies, doing no actual damage, but it does nothing seasonal. By visiting the corner towers, the Towers of Spring, Summer, Autumn, and Winter, Link can add a power to the Rod of Seasons. Rather than give them their own entry, as they do not have their own menu, Ill list the powers below. Link calls forth winter with the blessing of a wintry chill. Link calls forth summer with the blessing of a summer day. Link calls forth spring with the blessing of a spring dew. Link calls forth autumn with the blessing of an autumn breeze. And Link is able to change the season just by waving the Rod of Seasons from atop stumps. Link cannot access each tower at first (Ive listed them in the order that theyre gotten it), but he can eventually find the items he needs or paths to take from within Subrosia to unlock all of them and receive the powers of each Season Spirit. Each season has a different effect. Winter freezes water, piles snow, and strips trees of their leaves. Summer dries up creeks and grow vines, while spring makes Rock Flowers soften and Deku Flowers bloom. Autumn is good for covering pits with leaves and ripening mushrooms, letting Link lift them (otherwise, he cannot). Many of the games puzzles are based around the seasons. So, show some respect, bub, and dont go whacking Octoroks with this! ----------------------------------------------------------------------- Shovel Notes: This is given to you by Holly, a girl living in the northern end of the Woods of Winter, after you fall through her chimney in winter. It lets you dig through piles of snow or dirt, and it lets you uncover hidden items, ranging from rupees to rings. ----------------------------------------------------------------------- Power Bracelet Notes: Lets face it Link is a wimp. He cant pick up jars by himself, which is why he needs this item. It can also be used to lift rocks and Mushrooms (in fall only). The Power Bracelet is a pretty poor excuse for an item, but you can throw stuff at people, and at least there isnt an L-2 Power Bracelet like in Links Awakening and Oracle of Ages. Now THATS a poor excuse for an item. This item is the prize of Snakes Remains, by the way. ----------------------------------------------------------------------- Strange Flute Notes: This flute is used to summon one of three possible animal partners. If you buy the flute from the Shop in Horon Village, youll end up with Moosh, the flying bear. If you win the flute in the Subrosian Dance Hall, itll turn out to be Dimitri, the aquatic Dodongo. And if you end up doing none of the above, just continuing in your quest, youll get the default partner, Ricky the kangaroo. The flute can be used to summon your partner in certain areas; pick carefully. ----------------------------------------------------------------------- Rocs Feather (L-1) Notes: The prize of Poison Moths Lair, Rocs Feather is the ever-so- useful item from Links Awakening that lets Link jump one space. While jumping, Link can slash higher altitudes and jump over pits. Rocs Feather is one of the most useful items in the game, of course. Seriously, jumping isnt that cool in real life, like lifting pots, but man is it great in Oracle of Seasons. ----------------------------------------------------------------------- Zoras Flippers Notes: Link receives this from Master Diver in Sunken City after giving him Masters Plaque with the help of Dimitri. These flippers let Link swim (like I said, he needs equipment to do everything) in even the deepest of waters. Press A to swim forward quickly and B to dive below the surface. Diving in some places, you can enter underwater caves. ----------------------------------------------------------------------- Fools Ore Notes: Link trades this to the two Strange Subrosians for Rocs Feather after entering Subrosia from Mt. Cucco. Link can use it as a funny joke item; he slams his down in front of him to bonk enemies heads, but he tosses it once he gets Rocs Feather back those thieves. ----------------------------------------------------------------------- Slingshot (L-1) Notes: The prize of Dancing Dragon Dungeon, the Slingshot can shoot any of your seeds at enemies. Ember Seeds can burn enemies, Mystery Seeds have one of the other seed effects, picked randomly, Scent Seeds just damage foes, Pegasus Seeds stun enemies, and Gale Seeds warp enemies away with the gale-based tornados they create. The seeds you fire from the Slingshot are shared with the Seed Satchel; you do not have separate sets of seeds for each. ----------------------------------------------------------------------- Magnetic Gloves Notes: The prize of Unicorns Cave, the Magnetic Gloves is undoubtedly the coolest item in the game (although Rocs Cape is pretty high up there). With them, you can either pull magnetic orbs toward you or push them away from you. For magnetic stakes, you can pull yourself to them or push yourself away from them, letting Link cross gaps and other obstacles he could with no other item. Remember, N attracts to S and vice versa, but N repels N and S repels S. Remember, opposites attract and the same polarities repel. Some enemies can be affected by the Magnetic Gloves, such as Iron Masks or Magnites. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- +----------------+ | Upgrades | +----------------+ ----------------------------------------------------------------------- Noble Sword (L-2) Notes: This is obtained after a long series of exchanges; see The Trade Sequence for details on getting this. The Noble Sword is 1.5 times as powerful as the Wooden Sword, and this sacred blade is said to have been used by a hero long ago. Aside from beating enemies to a bloody pulp a lot quicker, this sword can easily break signs and jars with a single stroke, and it can fire energy beams when your heart meter is full. Unfortunately, you must wait until just before you clear Ancient Ruins to get this (in Oracle of Ages, you can get it before Level 5). ----------------------------------------------------------------------- Master Sword (L-3) Notes: The legendary blade of evils bane, the Master Sword is 2.5 times more powerful than the Wooden Sword, making it the strongest sword in the game, aside from the next one in the list. The Master Sword retains all the properties of the Noble Sword, but it makes you a serious force to be reckoned with. Using the Red Ring and a spin attack, you can deal one blow that equates to ten swipes of the Wooden Sword! To get this, youll have to use the Clockshop Secret (see Linked Secrets for details). ----------------------------------------------------------------------- Biggoron Sword Notes: First appearing as the ultimate weapon in Ocarina of Time, this sword is so heavy that it requires Link to wield it with both hands. As a result, you will often have to switch between it and the Master Sword to use a secondary item. The Biggoron Sword has wider range, is swung more slowly, and has power that just about equals the Master Sword. Personally, I prefer the L-3 Sword over this. You must use the Biggoron Secret (check out Linked Secrets to learn how you can) if you ever want to use this prize. ----------------------------------------------------------------------- Iron Shield (L-2) Notes: The second best shield of the game, but I warn you that its a bit more complicated in attaining. Note that its available to you any time after Level 5. Here goes... First, go find Rosa and ask her out on a date. I warn you in advance; do not enter 2-D screens or caves unless I tell you to; Rosa will excuse herself from the date if you do. From where you find Rosa, go north, west, north, and west. Use the Magnetic Gloves to repel yourself (and Rosa) left and go west. Jump to the island, jump north, and go north a screen. Enter the house and hop to the Gasha Seed. Now exit. Go west three times and then go north. Jump the pit, and go west, then south. Clear the gap with the Magnetic Gloves and go right to a chest. Open it for Blue Ore. They say that Blue Ore mixed with Red Ore makes Hard Ore, the best kind. This next part requires some fancy moves. Go back to the previous screen. Repel yourself from the right magnet so that you cross the pits to the south. Now go left, jumping the gap, and use the Shovel to dig at the square for a ring. Were done here. Make your way to Subrosia Market. Go north of it, enter the cave, exit to the left, and go north three times. Here, go left to a new set of stairs and go south. Go west twice and then north. From here, go west and south. Open the locked door with Rosas Key and enter. Open the chest within for a Gasha Seed. Now exit the cave and go north, west twice, and south. Enter this cave and open the chest for a Gasha Seed. Now to get the Red Ore. Pay a visit to the Sign-Loving Subrosian. From its house, go west twice. Use the Magnetic Gloves to cross the pit; enter the cave. Go north to a staircase and open the chest afterward for Red Ore. Now lets mix them! Go to the Great Furnace in east Subrosia (north twice and west of the Sign-Loving Subrosians Home). Talk to the master of the furnace (the one with the band on its head) and give it the Red Ore and Blue Ore. After doing a strange dance as the ores are mixing, they reward you with Hard Ore. Pick it up. What can we forge with this? Only three Subrosians know. Lets see the... Subrosian Smithy. On the map, the Subrosian Smithy is southwest of the Subrosia Dance Hall. Enter and talk to the manager. They do the finest work in all Subrosia, but they only take on jobs that interest them. The master speaks apparently, and the manager relays the message. That Hard Ore we have could make our cheap shield amazingly fine. He asks whatll it be. If you say Make it fine, you wont get it made (you put too much value in your possessions!). Say Do Whatever and the master actually does the work. Its the finest in the land! Treat it like an heirloom. You got the Iron Shield! Its larger than the Wooden Shield and thus better. It can block more attacks than the Wooden Shield could, too. Unfortunately, it cannot be used as a portable magnet orb. ----------------------------------------------------------------------- Mirror Shield (L-3) Notes: If you use the Smith Secret (see Linked Secrets to learn how to do that), you can claim the ultimate shield for yourself. The Mirror Shield, which Link received first in A Link to the Past, is able to deflect lasers and block far more attacks than the other shields. Its also quite stylish. Its one of those designer shield, dont you know? ----------------------------------------------------------------------- Bomb Capacity Upgrade 1 Notes: Head over to Subrosia Market. One of the weird items theyve recently gotten in stock is a Bomb Bag. Trade 10 Bombs and 50 Ore Chunks for it and youll then be able to carry a total of 30 Bombs! Its much more useful than the 10 we could hold before. ----------------------------------------------------------------------- Bomb Capacity Upgrade 2 Notes: You can get this using the Pirate Secret (check out Linked Secrets for details), and it lets you carry a total of 50 Bombs! Yeah, dont mess with Link... or youll get blown up fifty times over... ----------------------------------------------------------------------- Bombchu Notes: You can get this item only by utilizing the Subrosian Secret (again, pay a visit to Linked Secrets to learn about that). Bombchus, originally from Ocarina of Time, are crawling bomb modeled after rats that can move all over the places, even up walls. Where they explode, nobody knows! Of course, they fun little toys are NOT cheap. They cost 20 rupees per Bombchu, which may sound like a cheap price at first, but it is STEEP. ----------------------------------------------------------------------- Seed Capacity Upgrade 1 Notes: Next stop? Subrosia Market, and pronto. When you arrive, you should see an item called the Members Card. It costs a mere few Ore Chunks. When you have it, head to the Shop in Horon Village. Try to go behind the counter and the shopkeeper stops you. But, when he sees that you have the Members Card, he steps aside. Take the door to a staircase, take it down, and welcome to the secret shop! Here, you can buy this upgrade for the low, low price of 300 rupees. It holds up to 50 of each seed, which is pretty darn good if you ask me. Of course, for the seed maniacs (Petunias, as Paper Mario fans call them) of the group, this could be quite beneficial. ----------------------------------------------------------------------- Seed Capacity Upgrade 2 Notes: Youre going to have to make use of the Deku Secret (once more, I point you to the section entitled Linked Secrets) to get this upgrade. It increases the number of seeds you can carry drastically. You go from 50 to 99! No, Im not joking. But seriously, who needs 99 seeds? For that matter, who needs 50? ----------------------------------------------------------------------- Magical Boomerang (L-2) Notes: The dungeon prize of Ancient Ruins, this is an upgrade to the design of the original Boomerang. You can control the path it takes with the D-Pad, and it is stronger than the Boomerang (yes, they actually can do damage to some enemies). Controlling the flight of the boomerang is very useful in hitting switches, stunning enemies, and in cutting grass in special figures. ----------------------------------------------------------------------- Rocs Cape (L-2) Notes: This is the ever-so useful prize of Explorers Crypt. Seriously, whoever thought this one up was a friggin genius. Rocs Cape lets you jump and, if you hold A, let your cape out and fly. It lets you fly three spaces normally; seven spaces with a Pegasus Seed. You can jump over them to defend yourself, and... Look, I cant really put it into words. It just rocks. Get used to it. ----------------------------------------------------------------------- Hyper Slingshot (L-2) Notes: Im sorry, but I still like the Seed Shooter a la Oracle of Ages better than this. This device, the prize of the Sword & Shield Maze, is just like the old Slingshot, save one thing. The ammo, your seeds, are split into three, basically firing three seeds for the price of one. It lets you hit three things at a time, extending your range of attack and allowing you to solve a host of new hit-the-three-statue puzzles in Level 8. ----------------------------------------------------------------------- L-1 Ring Box Notes: Simply head over to Vasu Jewelers and talk to the guy in the turban. Hell even give you a ring to carry in it, as you should realize that this box can hold only one ring at a time. ----------------------------------------------------------------------- L-2 Ring Box Notes: This is a bit more complicated to get. Go east of the screen in Goron Mountain that leads to Biggoron. Bomb the weak wall here and enter the cave you create. Walk around here and take the stairs up. Go east, take the ladder up, and go west. Enter the cave and go forward to another staircase. Here, go east. Prepare to face very tough enemies. They are called Lynels, and they are tough. Boomerang them and slash as much as you can. They are extremely strong; defeat them quickly and move west. Jump off this ledge to reach a cave; enter and talk to the red Goron there. Hell give you the L-2 Ring Box, capable of carrying three rings at once! Thanks, random Goron! Carrying three rings lets you carry more rings to be switched out depending on the situation you are faced with. ----------------------------------------------------------------------- L-3 Ring Box Notes: Check out Linked Secrets to learn how one might make use of the Ruul Secret, as thats the key to getting this box. It holds up to 5 rings at once, which lets you carry a versatile group of rings with you for all situations, or a group of novelty rings like the transformation ones (for instance, the Moblin Ring). Its really helpful, and I highly recommend it. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- Whoa! What a ride, eh? But, now, moving on... Lets learn how to use these items to conquer our enemies, shall we? ======================================================================= =============================Enemy Index*============================== ======================================================================= Oracle of Seasons does a good job with their enemy selection. They slowly but surly phase out old enemies, making the game progressively harder while including many a classic Zelda foe. Either way, lets get this on. ----------------------------------------------------------------------- Enemy Name Location: Notes: ----------------------------------------------------------------------- And above us is the setup. If you look below this text, youll find the enemy list. Hold on tight, ladies and gents, cause here we go! Note that Heros Cave enemies arent listed. Itll be a surprise. ----------------------------------------------------------------------- Arm-Mimic Location: Poison Moths Lair Notes: These occasional foes will move opposite you; if you take a left, they go right, and so on. However, they have no defense; just slash them a few times and theyll die. Real advanced enemies... ----------------------------------------------------------------------- Armos Location: Leve 5-8, Tarm Ruins Notes: Armos are statues of armor. They keep absolutely motionless until you touch them, and at that point there can be two types of Armos that appear (if they do come to life; some are just statues). First, there is a green type of Armos that can be slashed to defeat. Second, there is the common type, which is red, that cannot be hurt by the sword. Either bomb them or deploy the Boomerang on them a few times. ----------------------------------------------------------------------- Ball & Chain Soldier Location: Tarm Ruins, Temple Remains, Ancient Ruins Notes: They seem to enjoy the ruins, hmm? The highest rank among soldiers, this powerful adversary swings a ball & chain around to build up speed before launching it at you. You can block the ball attack with your shield and then slash it, three times with the Noble Sword, to kill it. You may also run around them with Pegasus Seeds to get a good shot in or try shooting when the Slingshot. ----------------------------------------------------------------------- Beamos Location: Level 4-6, 8 Notes: Mounted laser turrets with a single, rotating eye, Beamos will shoot lasers at you at a surprising rate when they see you. The Mirror Shield can be used to block the lasers, and you should jump to dodge it otherwise. Beamos turrets cannot be defeated; avoid them if possible. ----------------------------------------------------------------------- Beetle Location: Various Notes: When digging in random spots, you may dig up a Beetle, a little spider enemy that crawls around the screen. All it takes is a slash, making them quite simple enemies. Another type, often referred to as Spiny Beetles, resides under shrubs or rocks. When you get close, they crawl at you, concealed by their disguise all the way. For bush ones, you can just slash them. Rock ones need you to lift the rocks on their backs, throw them away, and then slash it. Either way, Beetles are pretty easy to beat. ----------------------------------------------------------------------- Buzz Blob Location: North Horon, Holodrum Plain Notes: These green foes wander about the screen with nothing to fear. You cant hurt them with your sword; if you try, youll be electrocuted and theyll take no damage. To defeat them, you can expose them to Ember Seeds, although you can quite easily avoid them. ----------------------------------------------------------------------- Cheep-Cheep Location: 2-D Water, Eyeglass Lake, Sunken City Notes: These are the fish of the Mario series, but they appear in this game anyways. In 2-D underwater screens where youre most likely to find them, you can just slash them once for a quick victory. They do appear in the overworld on occasion, too. They are fish that jump out of the water. They take but a single hit, too, making this a pretty weak species. ----------------------------------------------------------------------- Crab Location: Western Coast Notes: Crabs are minor foes that actually have made it into numerous Zelda games. In any case, they just scuttle about and are vulnerable to just about all attacks. But you wouldnt hurt a poor, innocent crab, would you? ----------------------------------------------------------------------- Cukeman Location: North Horon, Holodrum Plain Notes: If you use a Mystery Seed on a Buzz Blob, prepare for a shock. Cukemen, the result of the mixture, are talking weirdoes that behave much the same as Buzz Blobs in terms of attacking/defending. But, they talk about random things, like flying on airplanes or taking tropical vacations. Well, a Cukeman can dream. A Cukeman can dream... ----------------------------------------------------------------------- Deku Scrub Location: Mt. Cucco, Tarm Ruins Notes: These are pretty rare enemies; there are only three aggressive ones in the game. Plant-like creatures that pose as bushes, Deku Scrubs will rise up when Link gets near and shoot three Deku Seeds at him. Just like in their debut appearance in Ocarina of Time, Deku Scrubs must be damaged by deflecting their seeds back at them using your shield. If theres anything you should learn about these creatures, its that they easily succumb to power. After you soundly whoop them, they apologize to their new master and give you a tip. The two Deku Scrubs on the mountain, who seem to be related, tell you that you need a keyhole to use a key and vice versa. Another one resides in Tarm Ruins and tells you the way out of the Lost Woods. There are also Business Scrubs who give tips and then expect you to buy their products, but theyre often too expensive. ----------------------------------------------------------------------- Floor Master Location: Level 1, 3, 6, 8, Onoxs Castle Notes: While Wall Masters were almost excluded from the game, their grounded counterparts came out in force. Floor Masters are menacing blue hands that rise from the floor and float to you. If they grab you, they carry you all the way back to the first room of the dungeon, which makes them quite aggravating at times. Also, Floor Masters are never alone. There can be at most four in one room, and each take four hits of the Wooden Sword. So, when you enter a room, keep your eyes peeled for this phantom menace. ----------------------------------------------------------------------- Ghini Location: Graveyard Notes: Unlike Poes, which were introduced in Ocarina of Time, the Ghini was Zeldas first take on ghosts. They are ghosts, after all, with long tongues hanging out of their mouths that float around and collide with you to attack. They take many hits, and so its a good thing theyre limited to the Graveyard. If you touch any headstones while there, a new Ghini appears to challenge you. ----------------------------------------------------------------------- Gibdo Location: Level 5, Level 6 Notes: The mummies of the Zelda world, Gibdos have the considerable advantage of having no kickback; when hit, Gibdos act as though theyre unfazed (although they do flash). That means that if you slash one as its walking into you, itll continue right into you. If you use an Ember Seed against them, their bandages burn off to reveal a Stalfos within. ----------------------------------------------------------------------- Goponga Flower Location: Spool Swamp Notes: Named after their debut appearance as chief vegetation in Goponga Swamp in Links Awakening, Goponga Flowers are yellow flowers in Spool Swamp that can shoot fireballs at you. Try punching through them with Ricky or setting them afire. ----------------------------------------------------------------------- Hardhat Beetle Location: Level 2, 3, 6, 8 Notes: Hardhat Beetles are annoying enemies that cannot be beaten directly. You must either knock them into a hole/pit with your sword or other attacks, or crush them with magnetic orbs. They always rush you, and so itd be easier to knock them onto each other so that it feels like dealing with only one than to fight them all off at once. ----------------------------------------------------------------------- Iron Mask Location: Unicorns Cave Notes: With iron masks strapped onto their faces, these foes cannot be damaged from the front. Either slash their vulnerable behinds or rip that mask right off of them with the Magnetic Gloves. ----------------------------------------------------------------------- Kanalet Soldier Location: Level 5-8, Tarm Ruins, Temple Remains, Onoxs Castle Notes: Another enemy that retains its name from Links Awakening, Kanalet Soldiers are the knights of Onoxs army. They are either archers or swordsmen, and either attacks can be blocked with your shield. Either way, they take a few hits to defeat. Theyre pretty much advanced Moblins, only minus the boomerang-throwing. ----------------------------------------------------------------------- Keese Location: Various Notes: Bats in Zelda games, Keese flutter across the screen to attack you. They take a single swipe of the sword, but often are placed in groups to knock you into pits on fast-moving platforms or to aggravate you at key parts of puzzles/rooms. ----------------------------------------------------------------------- Leever Location: Woods of Winter, Samasa Desert Notes: Annoying burrowing enemies that pop out of sand to attack you before retreating back underground, Leevers take two hits regardless of color. They do not regenerate endlessly, but you never know theyre there until theyre in your face. ----------------------------------------------------------------------- Like Like Location: Woods of Winter, Lost Woods, Natzu Prairie, Level 4 Notes: Gah! Curse these miserable tubes of pulsating flesh! Like Likes, invented for Links Awakening, are white tubes that wander around seemingly aimlessly. They will swallow you, eat your shield, and wont give it back, which means that youve have to head back to Horon Villages Shop to restock (also, Business Scrubs sell them). Fortunately, you can keep them at bay with a few slashes. ----------------------------------------------------------------------- Lynel Location: Goron Mountain, Temple Remains, Northern Peak, Onoxs Castle Notes: They were the most powerful foes in The Legend of Zelda, and they continue to be in this installment of the Zelda series. Lynels come in two colors red and blue (blue take more hits) but both attack in the same way. They pace about shooting energy attacks at you, ones that can pierce through walls and do heavy damage. Luckily, these guys are pretty scarce, but remember to always attack from the side. ----------------------------------------------------------------------- Magnite Location: Level 5, 7, 8 Notes: Circular enemies that can alternate between red and blue faces, these are some of the most irritating enemies in the game. They float around (very quickly, too), launching fireballs all the way to the bank, and scram when you come near to show em whats for. If you plan to beat them, either hold them in place or pull them to you with the Magnetic Gloves. Rarely does chasing them work. Good luck. ----------------------------------------------------------------------- Mini-Moldorm Location: Various Notes: In the guide, Im too lazy to put the entire name; its just Moldorm there. Mini-Moldorms are those black, segmented, worm-like creatures that roam about the room trying to hit you. They take four swipes of the Wooden Sword, making them pretty small-time enemies. ----------------------------------------------------------------------- Moblin Location: Level 1-2, Woods of Winter, Moblins Keep, Eyeglass Lake Notes: Having appeared in almost every Zelda game, Moblins are pig-like creatures that can carry boomerangs, swords, or bows and arrows. Moblin come in two types, really. Theres the red type, which are weaker, and the white type that resembles a pig (but looks more like a goat to me, for some reason). Either way, theyre really simple adversaries. Defend against boomerangs or arrows (they might be spears, come to think of it) with your shield and slash them. Use your sword to knock their swords away from them and stab their soft sides. The main Moblin, the big pig, is named Great Moblin, but hes more of a sub-boss kind of character than an enemy. ----------------------------------------------------------------------- Octorok Location: Western Coast, North Horon Notes: This amphibious enemy has appeared in every Zelda game to date, and it fights in this game like the land variation. They walk around and shoot rocks at you. You can slash the rocks away or block them with your shield. Either way, they require one to two hits (depending on shade of Octorok), which means you shouldnt stress over these. Dont tell me youre reading this section for tips on beating those Octoroks. If so, I have failed you as an author. ----------------------------------------------------------------------- Peahat Location: North Horon, Level 3, 5 Notes: A plant type enemy that uses its petals to propel itself through the air. While in flight, Peahats are unbeatable. While stationary, give them two good slashes to finish them off. They are susceptible to damage only when not moving. They arent that common, but youll want to defeat them from time to time. ----------------------------------------------------------------------- Pincer Location: Spool Swamp Notes: Another monster from Links Awakening (specifically, Ukuku Prairie), Pincers hide in holes, peer out, and then extend to attack you. You can block their charge with your shield and then give them some steel on their way back into their hole if you want, but its easier just to avoid them. In autumn, their holes are covered, which makes them just a bit more camouflaged. ----------------------------------------------------------------------- Pokey Location: Lava Lake, Samasa Desert Notes: Pokeys, the classic Super Mario Bros. 2 enemies, come in two varieties in this game. There are the Subrosian type that inhabit Lava Lake first. They rise up and shoot fireballs, making them pretty bothersome while youre jumping across the lava. The other type of Pokey is found in the desert, and its green just like its SMB 2 counterpart. You must slash away all of its segments and then give a final whack to its head to beat it, kind of like similar A Link to the Past enemies called Bouncers. Oddly, a Scent Seed to a Pokey can defeat it instantly. ----------------------------------------------------------------------- Pols Voice Location: Level 2, 3, 8 Notes: The spirits of the dead manifested into rabbit ears, Pols Voices are pretty basic enemies from The Legend of Zelda. They are weak to loud noises and music, which means you can play your flute to defeat them easily. Otherwise, blast out their ear drums with a bomb and take the victory. ----------------------------------------------------------------------- Razor Trap Location: Various Notes: Coming in a few colors, Razor Traps are positioned by walls or other boundaries. When you approach them, they launch at you quickly and slowly retract. There are also very large ones in some dungeons. Some Razor Traps circle around a particular point, and jumping over them or running from them is the safest way to dodge them. They cannot be killed. Also, I should mention something I call blade traps, which chase you down narrow hallways like a Razor Trap with brains. Theyre the worst, but can be jumped over or defended against fairly easily. ----------------------------------------------------------------------- Rope Location: Level 2, 6, 8 Notes: Snakes of the Zelda world, Ropes move horizontally and vertically rapidly (but cannot move diagonally). When they charge you, just hold your sword at so that they charge into their death. They like to travel in packs, which means that you should be ready to turn around and take out others from different angles. ----------------------------------------------------------------------- Spark Location: Level 2, 5, 6, 8 Notes: Balls of energy with black faces, Sparks patrol a perimeter and hurt you when they touch you. If you have the Boomerang on hand, you can toss it at Sparks and get a Fairy as your prize. Neat-o, eh? ----------------------------------------------------------------------- Spiked Beetle Location: Level 3, 6, 8 Notes: Creatures that move vertically and horizontally very quickly when they see you, Spiked Beetles have spikes on their heads. Theyre invulnerable when upright, and so you must flip them over by letting them crash into your shield before your sword can do the talking. They take two slashes via Wooden Sword. ----------------------------------------------------------------------- Stalfos Location: Various Notes: Skeletal knights, Stalfos have appeared in almost every Zelda game to date. Stalfos really come in two varieties for this game. First, you have the armor-clad Stalfos that jump. The weaker ones just try to jump onto you, but the stronger ones can also throw bones at you. If you light a Gibdo on fire with an Ember Seed, a jumping Stalfos will come out. Then you have the Shrouded Stalfos. It wears a hood, and they act much like Kanalet Soldiers, only weaker. The hooded ones throw spears/shoot arrows and can wield swords, but I still think the jump-happy ones are worse. ----------------------------------------------------------------------- Takkuri & Crow Location: Various Notes: Theyre very rare and spread across Holodrum fairly well. The most aggressive birds youll ever see, they swoop in to attack and then exit the screen only to reappear for another dive. Slash them for victory. Crows look like your average everyday raven, but Takkuri look more monstrous (they have horns, it looks like, and are red). ----------------------------------------------------------------------- Tektite Location: Spool Swamp, Level 4, Temple Remains Notes: Jumping spider enemies, Tektites are pretty basic. Just hack them to bits before they jump onto you. You wont have many run-ins with Tektites during your adventures, but you will meet their aquatic cousins more than a few times. ----------------------------------------------------------------------- Thwimp Location: Snakes Remains Notes: These are very rare small blocks, miniature Thwomps, that are found in rows on the ceilings of 2-D screens. They drop quickly to hurt you, but you can run under them faster than they can drop on you. They are from Super Mario World, and their name is a mix between Thwomp and wimp. ----------------------------------------------------------------------- Thwomp Location: Level 2, 3, 5, 8 Notes: The giant falling stones from Super Mario Bros. 3 have been remade ever so slightly to become Zelda enemies. They are always found in 2-D screens, their one eye following you around the screen, and they fall on you if you get too close. They can be jumped on, though, which makes them good to use as elevators. Thwomps cannot be beaten, just avoided. Make sure you always exercise proper safety techniques when around Thwomps! ----------------------------------------------------------------------- Wall Master Location: Sword & Shield Maze Notes: These are red hands that drop from the ceiling and return you to the first room of the dungeon. Theres only one in the entire game, though, and it inhabits a room in Level 8. ----------------------------------------------------------------------- Water Tektite Location: Spool Swamp, Holodrum Plain, Level 4, 5 Notes: Tektites adapted to skim about the surface of the water, Water Tektites are simple obstacles designed to hurt you as you swim. Dive under them and youre good to go. If you really hold a grudge against them, though, you can kill them with a good swing of your blade. ----------------------------------------------------------------------- Whisp Location: Various Notes: Let me clear this up. I call Bubble enemies Whisps throughout the walkthrough, but they really arent the same thing. The floating skulls with circles surrounding them are Bubbles, and theyre just hazards. Throw the Boomerang at them for a quick kill, lest you be touched by these bouncing beasts. True Whisps are skulls with a mess of dots around them, and they dont bounce off the walls. They move in seemingly random patterns through the room. Touch them and youll take no damage, but youll be jinxed unable to draw your sword shortly thereafter. True Whisps cant be defeated in any way. Just live with it (after all, jinxing Whisps are few and far between). ----------------------------------------------------------------------- Wizzrobe Location: Level 4, 6-8, Onoxs Castle Notes: Again, this is a Zelda regular. Wizzrobes are annoying wizards that teleport around the room, shoot magic waves at you, and disappear before you can cut them down. Try to reach them before they fully materialize to get a good shot in. Most Wizzrobes cant move while firing spells, but some blue types can (but the blue type also shows you where its moving, which outweighs its mobility advantage). ----------------------------------------------------------------------- Zol & Gel Location: Various Notes: Also known as Bits, Bots, and ChuChus (varying with the game), Zols are jelly-like creatures that emerge from the ground when youre walking by their hiding spot and jump at you. A simple slash will finish off the green type, but the red are a bit trickier. When beaten, red Zols release Gels, miniscule Zols that cant even attack. But, they can cling onto you, which will make you walk slowly and disable your use of items momentarily. Press buttons to break free and then send that Gel to the afterlife. Note that Gels always come in pair when taken from Zols (they rarely appear by themselves without Zols). If you use a weapon stronger than the Wooden Sword (like the Noble Sword) or the Wooden Swords spin attack, you can defeat a red Zol without letting it release Gels. ----------------------------------------------------------------------- Zola Location: Water Notes: Also known as River Zoras, Zolas are violent female Zoras banished from the seas. They appear from the water to shoot Zoras fire at you, which is pretty easy to avoid. But, the catch is that they do it repeatedly from the water, which is usually a safe place for them to hide. If you really want to, you can attack Zolas from the land, but youd might as well just ignore them. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- Done! Arent you just thrilled? And now for something completely different my ramblings about the order of Zelda games. ======================================================================= ==========================The Zelda Timeline*========================== ======================================================================= Now, prepare yourself for the new and improved timeline. Sure, it has the same order of games as usual, and the writing is mostly the same, but Ive added in quite a few things in Notes. Get ready for generic timeline fun! Note: Reading this might spoil the endings for a few of the Zelda games. Read only if you know what happens in each, because I need to draw from important game events to make the timeline. Read at your own risk. Second only to the argument of whether Zelda is an RPG or not, there is one aspect of the Zelda series debated by many. The Legend of Zelda is a series of twelve separate games at the present time. Since these games were not released in an order that made sense, many people argue with one another about just how it should be organized. Thats what this timeline is here for to express my views on the subject. I think that the series in bad need of better organizing. Many timelines are awful and dont make sense. The timeline must abide by certain rules. But before that, heres a list of every Zelda game that either was new when it was released or had something new on it. The Legend of Zelda 1987 for the NES Zelda II: The Adventure of Link 1988 for the NES The Legend of Zelda: A Link to the Past 1991 for the SNES The Legend of Zelda: Link's Awakening 1993 for the GB The Legend of Zelda: Ocarina of Time 1998 for the N64 The Legend of Zelda: Majora's Mask 2000 for the N64 The Legend of Zelda: Oracle of the Ages 2001 for the GBC The Legend of Zelda: Oracle of the Seasons 2001 for the GBC The Legend of Zelda: A Link to the Past/Four Swords 2002 for the GBA The Legend of Zelda: Ocarina of Time/Master Quest 2003 for the GCN The Legend of Zelda: The Wind Waker 2003 for the GCN The Legend of Zelda: Four Swords Adventures 2004 for the GCN The Legend of Zelda: The Minish Cap 2005 for the GBA Note that these release years are all North American. First, notice that A Link to the Past and Ocarina of Time are listed twice. This is because those games had a new game on them when they were re-released. Ocarina of Time had Master Quest, which was a harder version. Master Quest has the same events in it as Ocarina of Time, so it will not be counted. A Link to the Past was re-released with a multi-player game called Four Swords. Links Awakening DX does not count because it only included an extra dungeon. It is an actual game, and it shall be counted. As I said, there are a few rules one must follow when making their timeline. Here are common errors people make. First, what Link or anyone else looks like has nothing to do with the chronological scheme of things. Wind Waker Link was a very popular look so Nintendo showed him that way in a few extra games. This doesnt make Link different. Secondly, items (unless they are extremely important, like the Master Sword) do not determine anything. That is, whether Ganon used his trident in one battle or not does not give us a good timeline. Third, there is only one timeline. Many people think that there are two (the Alternate Timeline Theory) because Link time-traveled in Ocarina of Time. If you think about it, this is a really stupid theory. After all, at the end of Ocarina of Time, Zelda sends Link back to relive the seven years of his childhood that he lost (to quote Zelda exactly, Link, give the Ocarina to me As a sage, I can return you to your original time with it.). It is as if the latter part of Ocarina of Time never happened. Fourth, there will be no dates. Many people try to use dates in their timeline and that is completely false. Fifth, comic books have no bearing on the timeline. Sixth and foremost, if its not in the game or the manual, then it is speculation and it doesnt count. For instance, one could add tons of different events that werent in the games or manuals and connect things together (like Ganon revivals, descendants, and other events). Now we can truly start. This is quite anticipated because everyone wants to know how Minish Cap is placed on the timeline. Remember that the timeline tries to string the games together in an order that makes sense for the existing games only. It will be modified should a new game be released. Note: In my timeline, it is very important to remember that Link did not have the Triforce piece of Courage at the end of Ocarina of Time, nor Zelda or Ganon theirs. He had it when he was an adult, but Zelda sent him back to the past to regain his lost years. Even if you do disagree with this for whatever reason, it wouldnt matter (if he did, Link would lose the Triforce of Courage in Majoras Mask due to what the King of Red Lions says in Wind Waker). Also, the timeline focuses a lot on Ganon. Ganon is the only character that is completely unique (that there are no descendants of) and he has different conditions in each game. Ocarina of Time is obviously the first game. This is a universally accepted fact and it should not be argued with. Then comes Majoras Mask. Again, this is universally accepted. The best reason for Majoras Mask coming next is that Link has the Ocarina of Time in it, although there are many more. Now heres where my timeline becomes unique. Now, recall that I said earlier that the adult part of Ocarina of Time didnt matter. Well, it basically never happened as far as the timeline is concerned because Link was sent back to his past to relive his childhood. Ganon is, therefore, trapped in the Sacred Realm/Dark World whatever you want to call it at the end of Majoras Mask. There are only a few games that start out with Ganon in the Dark World. Four Swords could come next (although it really cant, as I will explain later) and Four Swords Adventures would follow. This cannot be because the Four Sword, which is used in both those games, is broken and you must restore it in the re-release of A Link to the Past in an optional side quest. Yes, it seems like a cheap shot, but it is how things happened. The only other game in which Ganon starts out imprisoned is A Link to the Past. Therefore, it is the only game that actually can come next logically. This presents a new problem. At the end of A Link to the Past, it would seem that Ganon is dead. Yes, one might think that Ganon really is dead, but in truth, he is not. Again, this is a very random observation, but in the credits of A Link to the Past (by completing different events you can see different credits) they show Links uncle and the king of Hyrule. This is important because both of these people were dead earlier in the game. Also, in one scene of the credits (The Bully Makes a Friend), they show two characters on Death Mountain that would normally be in the Dark World in the Light World. This means that, when Links wish was granted by the Triforce, he wished those that died as a result of Ganon back to life and that all those in the Dark World be transported to the Light World. Well, this includes Ganon, which means that Ganon is alive again and hes in the Light World. There are only two games like this at the beginning and Wind Waker cannot come yet (if it did, Adventure of Link would later and this is impossible). Therefore, the original The Legend of Zelda has to come next. Ganon dies at the end of The Legend of Zelda. Even more importantly, he dies leaving a pile of ashes behind at the end of The Legend of Zelda. This is very important. There are only two games in which Ganon is dead throughout the entire game. These games are Links Awakening and Adventure of Link. Now, all games in which Ganon is dead in must be consecutive, right? If you disagree with me, think about it for a second and youll realize what I mean. So, this leaves us to put Links Awakening and Adventure of Link in the right order. At first glance, it seems like it doesnt matter, but it actually has a huge bearing on the timeline. Remember that in Wind Waker the King of Red Lions tells us that the legendary hero of ages long past left the land of Hyrule and lost the Triforce by doing so (the guidebook of Links Awakening says that Link traveled to many different lands to seek enlightenment)? Well, Link gets the Triforce piece of Courage in Adventure of Link. If Adventure of Link came first, Link would lose the Triforce piece in the very next game. Besides, the next two games in the timeline (the games in which Ganon is resurrected) have Link using his piece of the Triforce at the very beginning. Even though the instruction booklet of Adventure of Link says that Link never left Hyrule after The Legend of Zelda and before Adventure of Link, he has to. However, we know that Link MUST have the Triforce piece in the game after these two, and that Links Awakening must come either before or after this one. So, Links Awakening comes first (Link would not lose the Triforce piece in this scenario) and then comes Adventure of Link. Easy. Now, we are out of games in which Ganon is dead, and that means that he must be resurrected in the next game. However, it takes two games to revive Ganon. These games are Oracle of Ages and Oracle of Seasons. In the secret ending in a Beowulf-like plot, Kotake and Koume (Ganons surrogate mothers) revive their son after trying to kill Link. After another defeat by Link, Ganon is sent back to the Dark World right after being revived. There are few games remaining, and they are rather easily sorted. First, Four Swords comes before Four Swords Adventures. The proof for this is rather obvious. The Four Swords Adventures manual refers to three separate occasions in which Vaati appeared (Four Swords, Four Swords Adventures, and a very long time ago). Well, this means that Four Swords comes next and then comes Four Swords Adventures. Now were left with two games, The Minish Cap and Wind Waker. The Four Sword was forged in The Minish Cap, but it was used in Four Swords (Adventures, too). This means that Wind Waker comes next. So far, I have only covered the previous eleven games. Now Ill give Minish Cap a home on the timeline. There are three proofs of my theory. Ill list them in order of their obviousness. First, the Four Sword was created in Minish Cap. It is later used in Four Swords. Therefore, Minish Cap must come before Four Swords. However, the Four Sword also made a brief appearance in the re-release of The Legend of Zelda: A Link to the Past, which means that Minish Cap comes before ALttP. However, since Zelda had a piece of the Triforce in Minish Cap (thats what the light force is, obviously), then Minish Cap must come BEFORE Ocarina of Time. If Minish Cap came after Ocarina of Time or Majoras Mask, then Ganon would not have the complete Triforce in A Link to the Past, which he does. That is proof one. Proof two and three are a bit smaller and not as effective, but they get the job done. First, Vaati appeared as a black eye-like creature in Four Swords and Four Swords Adventures. Well, a figurine in Minish Cap (# 135. To quote it exactly, Once Vaatis body has been shattered, this dark form rises up, all that remains of the evil sorcerer. Only the sacred Four Sword can defeat him.) says that Vaatis human body had been shattered. This means that Vaati appeared in FS and FSA the way he did because something happened to him before. The instruction manual of FSA makes reference to a boy who split into four to beat Vaati before even Four Swords. This just supports what I said earlier, although this proof alone cannot move this before Ocarina of Time. The third proof is implied. At the end of Minish Cap, Ezlo returns to his Minish-sage form and he gives Link a green hat, a token to remember him by. This seems to imply that this is the first time Link ever wore such a hat, and it became a tradition afterward for heroes of Hyrule. Thats a bit of a stretch, though. Why would the Kokiri have adopted it? Like I said, proof one up here is the best answer to the placement question. And to reinforce these points and to counter the entire Sacred Realm argument some people have tried to use against the placement of Minish Cap, please see The Imprisoning War in the Notes section. Below I have a list made of where the games in the timeline go according to my theory. Notice that Oracle of Ages comes before Oracle of Seasons. I decided to alphabetize them, even though Oracle of Ages should come first for a few reasons, mainly due to the Triforce stone being pushed. The Minish Cap Ocarina of Time Majoras Mask A Link to the Past The Legend of Zelda Links Awakening The Adventure of Link Oracle of Ages Oracle of Seasons Four Swords Four Swords Adventures The Wind Waker Now I will try to clarify things by explaining a few items mentioned here. ======================================================================= Notes ======================================================================= +---------------------------+ | The Imprisoning War | +---------------------------+ This is the center of so much confusion, but Ive finally cracked it. Many verses of the Book of Mudora, as well as other Hylian myth, depict a terrible war between the forces of good and evil, centuries later named the Imprisoning War by historians. Ive been challenged a lot lately about my placement of Minish Cap at the beginning of the timeline. This helps make things possible. Prepare to delve deep into the heart of Zelda mythos, as described in the manual of A Link to the Past. Three goddesses created the Triforce, and with it the world. The hiding place of the Triforce became known as the Golden Land, and the location of the gates to this land was unknown, as the knowledge had been lost over the centuries. But, by chance, one man Ganondorf Dragmire, King of Thieves, skilled in the black arts, came upon an opening to the Golden Land. He fought and killed his fellows to reach the opening, and he held the Triforce in that land, and his wishes were granted. From that day forth, Ganondorf became Mandrag Ganon, Ganon of the Enchanted Thieves (though no one says Mandrag anymore). Evil began to flow from the Golden Land, mercenaries joining the ranks of Ganons army, and soon the darkness beset Hyrule itself. The lord of Hyrule ordered seven sages and the Knights of Hyrule to seal the entrance. But before that happened, the people began to suspect the truth. Ganons evil power must come from the Triforce. And so the people forged a blade that could even repel the magic of the gods, and it became known as the blade of evils bane, the Master Sword. Only one strong of body and pure of heart could wield it, and the sages searched for one who could... But war inched closer until it eventually broke out. Ganons forces surged from the Golden Land before it was sealed to wage war on Hyrule, the battlefield Hyrule Castle. But the valiant Knights of Hyrule fought courageously against them. Many died in the battle, but the sages were able to seal Ganon away in his tainted Golden Land. There was peace. Now, many people would say that this describes Ocarina of Time. Really, it works out pretty nicely. Ganondorf enters the Sacred Realm through the Temple of Time, he uses the Triforce to invade Hyrule, and he is sealed away by seven sages and the descendant of a Knight of Hyrule (Sahasrahla says Link is descended from them in A Link to the Past, and so I assume all Links are). There are a few problems with this, and the biggest one is obvious: It says that the Master Sword was forged after Ganondorf entered the Sacred Realm. As we all know, the Master Sword was already legendary and forged in Ocarina of Time. The Imprisoning War is not Ocarina of Time. What does this mean for the timeline? Lets investigate further by quoting a few verses from Minish Cap. A long, long time ago...when the world was on the verge of being swallowed by shadow...The tiny Picori appeared from the sky, bringing the hero of men a sword and a golden light. With wisdom and courage, the hero drove out the darkness. When peace had been restored, the people enshrined that blade with care. And the force of the golden light, embodied in Hyrule's princess, shone forth upon the lands. And during this first cinema, they show Link, without a hat, holding the Triforce of Courage AND a sword with a blue hilt. The sword with the blue hilt is the Wind Waker-style depiction of the Master Sword. Yes, the Master Sword was forged by the Picori. Furthermore, this is NOT the Picori Blade. The Picori Blade has a purple hilt. I admit, they do show the Master Sword in a pedestal, what would appear to be the Bound Chest, but that means that the Master Sword was removed from it at some point (because it was the Picori Blade in Minish Cap). Either that or they colored the hilt incorrectly, although the sword is exactly like the Master Sword, Wind Waker style. And do you know what that means? Examine the second quote, the one said by Vaati. The princess who holds the power of light... That mysterious power is said to flow in the veins of every royal lady in your family ever since that day when it was gifted to your people. If I leave you now, you'll only cause me trouble later. That will never do. The Triforce has not been locked up in the Sacred Realm until Ocarina of Time. On the contrary, there is overwhelming evidence that the Triforce has been divided and possessed since the Imprisoning War! It says that the mysterious force the Triforce of Wisdom has been in Zeldas family for ages! This makes sense, since Ganon wouldve only gotten the Triforce of Power after his wish was granted. And the line in the first quote, how the hero drove out the darkness With wisdom and courage shows this well. All three pieces of the Triforce were in possession of their destined owners long, long before Ocarina of Time took place. And therefore, the evidence suggests VERY strongly that Minish Cap comes before Ocarina of Time. There, I proved it in full! Unfortunately, this has a few negative side effects on the timeline (they wouldve happened anyways; these are just plot contradictions within the Zelda series itself, not just my timeline). Now that Ive proved that the Triforce was NOT in the Sacred Realm until Ocarina of Time, several new questions arise. - This problem cannot be avoided in any Zelda timeline; it is in itself a Zelda continuity inconsistency, not because of my timeline but because of the series itself. After being imprisoned in the Golden Land, we must wonder: How did Ganon, and everyone else, lose their piece of the Triforce? Obviously, Ganon escaped the Sacred Realm over time, just like he did in Wind Waker, but how did everyone lose their piece? Its the last remaining mystery of the timeline, although this is bound to happen to any timeline, not just mine. - At the end of the Imprisoning War, Ganon was imprisoned within the Golden Land with his piece of the Triforce. The question would be, then, how does Ganon get the other pieces of the Triforce into the Golden Land to set the stage for A Link to the Past. Never fear, I have answers. First of all, the Dark World is a reflection of Ganons wish from a long time ago during the Imprisoning War. Ganon is locked in the Golden Land/Sacred Realm from Ocarina of Time, and it is still tainted from long ago. Link ventures into Termina, which makes him lose his piece of the Triforce, in Majoras Mask. Zelda is abducted by Agahnim, which gives Ganon plenty of time to extract her piece of the Triforce. By the time Link fights Ganon at the end of the game, Ganon has all three. - If you dont think my above explanation of Link losing his piece of the Triforce is true, then it could work out another way. If you are a believer that Link did not have the Triforce at the end of Ocarina of Time, then consider this alternate reason. If Link did not have the Triforce at the end of Ocarina of Time, then he would have it all the way through A Link to the Past. That means that when he defeated Ganon, who had Zeldas piece from when he abducted her, his piece of the Triforce joined the two that Ganon had, making it appear as though Ganon had the Triforce complete. After all, they never specifically say that Ganon used the Triforce from the time that A Link to the Past begins to the time it ends. He just wanted to break the seal so that he could use the Triforce. +----------------------------------+ | The Nature of the Triforce | +----------------------------------+ The King of Red Lions and Sheik, collectively, told us a lot about how the Triforce works. First, the Triforce does one of two things when a person touches it. But first, I should explain that the Triforce is divided into three equal parts, each representing the goddesses that created the world. There is Wisdom (Zelda), Power (Ganon), and Courage (Link). When there is an imbalance of virtue in the person that touches it (that is, they believe in one of these forces more than the others), that person receives the one that they believe in most. The other two pieces are placed in other chosen ones. The person who touched it must gather the pieces to get a wish granted. You see, the Triforce grants a wish that reflects a persons soul. Regardless, there is another possibility. If someone with balance in the virtues touches the Triforce, their wish is granted automatically (they receive the True Force). However, the Triforce has another strange property, revealed to us by the King of Red Lions in Wind Waker. If a person that harbors a piece leaves the land of Hyrule, then they lose their piece. This is very important to know in understanding the order I placed the games in. Note that the Triforce piece of Courage is used by Link in the beginning of Oracle of Ages. I hope this clarifies things why Links Awakening must come before Adventure of Link. In AoL, Link gets the Triforce piece of Courage. If he got it in that game and Links Awakening came next, he would lose it right away. And since Ganons revival has to come next, he would have no Triforce piece in Oracle of Ages, which we know that Link does. +----------------------+ | The Dark Rites | +----------------------+ Here, Ill discuss Ganons resurrection in the Oracle games in more detail. As we know, Ganon died in The Legend of Zelda. While the Evil King was dead, Link went on other adventures Adventure of Link and Links Awakening. But, Ganons surrogate mothers, Kotake & Koume Twinrova, were busy at work trying to revive Ganon. They were trying throughout Adventure of Link (or, at least, it was being tried, not necessarily by them). But, they failed to sprinkle Links blood upon the ashes of Ganon. So, they turned to an alternate method, the Dark Rites. In the Dark Rites, Twinrova must light three fires the Flame of Destruction, the Flame of Sorrow, and the Flame of Despair and sacrifice a legendary figure to bring Ganon back into the living world. They got to work at once. To light the flames, they must flood the world with what they represent. The blue flame, the Flame of Destruction, was lit by Onox when he threw the seasons of Holodrum into chaos. The red flame, the Flame of Sorrow, was lit by Veran when she erased many elements of the present age by tampering with the past. And the white flame, the Flame of Despair, was lit when Zelda, a symbol of hope for the people, was abducted by Twinrova. The Gerudo Witches intended to sacrifice Zelda, who was acting as the Holy Sacrifice, on the altar around the three torches, but Link arrived before that could happen with the help of Din and Nayru, the Oracle of Seasons and Ages, respectively. He fought Twinrova and emerged victorious, but it was not over. Although they could not sacrifice Princess Zelda, or Link for that matter, Twinrova would revive Ganon, even if it meant destroying herself. Twinrova sacrificed her own body. Now, had Zelda been sacrificed, Ganons resurrection would have been complete. But, because Twinrova was the incorrect Holy Sacrifice, the revival did not work out quite as well. Ganons spirit was renewed, but his body was not. So, Ganons spirit was placed within an empty vessel (according to Twinrova), and the result was a mindless and raging Ganon. Link fought valiantly to destroy Ganon, and he succeeded. The fell beast explodes in a white flash of light. So, wouldnt that mean Ganon is dead again? No, it does not. For you see, Link destroyed the vessel that Twinrova created to house Ganons spirit. Ganons spirit was successfully brought back. And remember, the Room of Rites is within the Dark Realm (one of the many alternate names for the Sacred Realm, but this runs more along the lines of the Dark World). When Ganons vessel was destroyed, the white flash was the release of his spirit. So, Ganon was in fact resurrected, just not his body. So, this raises the question: how did Ganon get his body back for Four Swords Adventures? Well, I think its probably thanks to Vaati, who was also imprisoned within an alternate realm, and who was working with Ganon from the beginning of Four Swords Adventures at least, probably even before that. Im really quite surprised I never received e-mail objections about this. +------------------------+ | The Picori Blade | +------------------------+ A lot of people would consider the Picori Blade and the Four Sword the same weapon. Well, newsflash people, they arent. First off, Four Sword and Picori Blade are definitely human names. That is, these are the titles of the swords as declared by the Hylians/Hyruleans. Why, therefore, would these titles be different? And, if you think about it, the broken Picori Blade is mended by Melari using two elements. This makes it the White Sword. Well, the Picori Blade must not contain any elements at all. So, these two swords are different, which keeps my timeline in check. By the way, if you think that Four Sword is the Minish name for the Picori Blade, youre wrong. After all, it is referred to as the Four Sword by many humans (Borlov is a good example). +----------------------------------+ | The Light Force = Triforce | +----------------------------------+ Vaati and the guards of Hyrule make several references to the light force. This is the Triforce, but to be specific, it is the Triforce piece of Wisdom. We find out that Zelda contains the light force near the end of the game. They show stained glass that details the legends of the Picori in the Elemental Sanctuary. Since they show Zelda holding one golden triangle, we can safely assume that this is her part of the Triforce. By the way, Vaati does take some of the Triforce from Zelda, but she gains it back when she wishes on the Minish Cap at the end. +-----------------------------------------------------+ | The Adventure of Link/Links Awakening Theory | +-----------------------------------------------------+ Its not uncommon for people to say that Links Awakening, which we find out is a dream, happened during the raft ride in The Adventure of Link (when you have to raft from western Hyrule to the east). Well, this can be easily disproved. Who could forget the opening cinema in Links Awakening? Remember Link, journeying on his ship into the storm. Well, ships and rafts are two different vessels. I think that that is a very important difference made in his journey across the sea. It doesnt affect the timeline that much, but it is a storyline flaw in many a timeline. +-------------------------------+ | The Wind Waker Theories | +-------------------------------+ Many people think that the timeline should start with OOT, MM, and then go to WW. At first, I could not disprove this theory. But now I can. In WW, Ganon died. Since its the last game in my timeline, this makes no difference. However, it does in the proposed theory. You see, if this were true, than Adventure of Link would have to come after Wind Waker. In Wind Waker, recall that all knowledge of Hyrule was lost. Adventure of Link had towns named after characters from Hylian myth (the sages of Ocarina of Time, plus Mido and someone named Kasuto). If all knowledge of Hyrule was lost, how could they regain it? Clearly, Wind Waker comes last in the series. +---------------------------+ | The Losers of Zelda | +---------------------------+ A company called Phillips released three hugely unsuccessful games Link: Faces of Evil, The Legend of Zelda: The Wand of Gamelon, and The Legend of Zelda: Zeldas Adventure. Well, these games were AWFUL. I have never played them personally, but Ive seen screenshots, examples, etc. enough to know. First, they were made by Phillips using a system that was a complete and utter flop called the CD-i. These games were all very corny. For instance, two of these games use Zelda instead of Link and they take place in different lands (one land is called Tolemac, which is Camelot backwards). Also, Ganon kidnapped (but didnt kill, for some reason) Link in two of these games, as well as the King of Hyrule in one of them. From what Ive heard, all three of these games were not good, actually terrible, and that Zeldas Adventure was the best. Well, thats all well and good, but why I am writing this? Simply put, these three games are not counted in the timeline. They are not, after all, Zelda games. Maybe they are legally, but I will never consider these games to be a part of it. After all, they were not made by Nintendo, and the makers were obviously uneducated when it comes to Zelda (for example, they call Ganon the dark king of the underworld). Also, Soul Caliber 2 and the Super Smash Bros. series do not count (theyre fighting games where people get to use different characters from different series). +-------------------------------+ | A Re-Release Side Quest | +-------------------------------+ I mentioned that the re-release of A Link to the Past allowed me to safely determine the placement of Minish Cap. I think, personally, that this is pretty under-the-belt, but in A Link to the Pasts remake, they included a side quest that involved the Four Sword. Since it was forged in Minish Cap, Minish Cap must come before. Since Zelda has her Triforce piece in Minish Cap but not in Ocarina of Time or Majoras Mask, Minish Cap comes first. If I didnt explain things well above, here it is in simplified form. +-----------------------------+ | Agahnim and the Blaze | +-----------------------------+ An interesting note was brought to my attention by Steven Zoeller. It is speculative, but it is very interesting all the same. Of course, we do not take it into account if it is speculation, but I still thought it intriguing enough to get a note. First, lets recall that A Link to the Past was re-released for the Game Boy Advance eleven years after the originals re-release. Of course, the new version should have an instruction manual. As it turns out, some of the storyline for A Link to the Past was changed in the manual of the re-release. Heres how. -The newer storyline does not include any information about Ganon, the Imprisoning War, and it does not mention a number of other minor details. -In the original, a series of natural disasters, among them pestilence and drought, had struck Hyrule. Agahnim gained favor with the king by quelling them with a form of magic previously unseen. In the new version, it states that Agahnim gained fame by extinguishing a blaze of unknown origin. These are the important differences. The first point is rather interesting. Is Nintendo trying to blot out the original, rather complicating storyline of the original? Or is it trying to rewrite Zelda history because they hit a debilitating snag? Either way, it would seem that Nintendo wants to change the storyline of the original. Furthermore, the second point is even more intriguing. This is where Steven made the connection that most would overlook. If you remember Ocarina of Time, the new Deku Tree tells Link that his mother delivered him to safety in Kokiri Woods after a fire broke out during a skirmish before she died. However, because of the way the young Deku Tree phrases this statement (Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest.), it could be interpreted that fire was being used metaphorically. But, if this was the mysterious blaze that Agahnim had extinguished, then it is conceivable that Ocarina of Time happened in the same lifetime of the A Link to the Past Link, and so it could be proved that every game in the timeline from Ocarina of Time to Four Swords Adventures happened with the same Link. However, because this is only speculation, as the manual never directly says that it was Agahnim who extinguished (or started) the blaze, I put it here as notes. ----------------------------------------------------------------------- These are the most common e-mail objections I get, and so I disproved them in full for you above. If you want to argue with me, please read all the notes above and consider how your theory affects the timeline as a whole. Ill be happy to disprove you, but you could lessen my e- mail load that way. You can write to me at Kirby0215@aol.com. Gasp! I dont know what came over me back then... like some kind of evil, timeline-writing spirit from beyond the grave! Regardless, the FAQ is next, which means our journey together is coming to an end. Please, aim your tears away from the computer. ======================================================================= =================================FAQ*================================== ======================================================================= FAQ = Frequently Asked Questions. Its included for one reason and one reason only: to keep you from e-mailing me. Read the whole guide and especially this section before sending me a question. Itll save both of us time. Now... where was I? Ah, yes, the interrogations! Question: Can I get another animal partner besides Ricky? Answer: Yes. But, you can only have one animal partner in the game. If you enter North Horon (the Scent Tree part of it) before having one of the Strange Flutes, you will get Ricky by default. If you buy the flute at the Shop in Horon Village, youll end up getting Mooshs Flute. And if you had the patience to win the Strange Flute in the Subrosian Dance mini-game, youll get Dimitris Flute down the road. The game changes very slightly depending on which animal partner you get (the only area that changes in Natzu Prairie, but accessing Spool Swamp is different, too). Rickys excuse for leaving you after your meeting in Spool Swamp (if you get Moosh or Dimitri) is his need to train in Labrynna. Question: If I got Moosh/Dimitri, how do I reach Spool Swamp without Ricky? Answer: Its possible. If you got Moosh, go north of Mrs. Ruuls Villa and fly over the holes, then go north. If you got Dimitri, enter the water in Holodrum Plain, swim to the southwest corner of the water (which connects to Eyeglass Lake and Natzu River), and enter Spool Swamp from there. Ricky is more direct, but you dont have to use him. Question: Youre guide for Natzu Prairie doesnt work. Is there something wrong with my game, or are you wrong? Answer: Depending on which animal partner you get, Natzu Prairie changes around to suit your needs. Get Moosh instead of Ricky and its full of holes you need to fly over. Get Dimitri instead of Ricky and its a watery wonderland with waterfalls. Question: Seriously, Moosh cant fly as far as I need him to. Is there some secret to using him? Answer: Moosh can be frustrating, but he actually *can* fly the whole length of the screen. If you tap A very rapidly, you can keep Moosh in flight. Its all about button mashing, my friend. Question: Where is the secret shop? Answer: It is hidden in the basement of the Shop in Horon Village. To reach it, you must first buy a Members Card from the Subrosia Market. Present it to the shopkeeper to go behind the register, use the door, descend down the stairs, and lo and behold, youre at the secret shop. There, you can buy Gasha Seeds, a Seed Satchel upgrade, the Treasure Map guiding you to the jewels needed to open the gates to Tarm Ruins. When youve bought out all the merchandise, you can play a chest game to win prizes. Question: How do I open the door right of the Know-It-All Birds Hut? Answer: Its the Advance Shop, and its open only to those playing on the Game Boy Advance. Inside, you can buy a few items for 100 rupees apiece, but they quickly run out of merchandise. They never restock. Question: How do I get the Square Jewel? The Pyramid Jewel? I used your guide and the Square Jewel was 100 rupees, the Pyramid Jewel was only 30. Answer: You must be playing a password game. In password games, those two jewels have new locations. To get them in a linked game, do this. Pyramid Jewel: Enter the cave west of Hollys House in Woods of Winter. Swim to the chest and open it to see... Vire! Hes the mini-boss of Ancient Ruins, the dungeon he is keeping you out of. As Onoxs loyal henchman, he must guarantee that you dont reach him, and so he hides the Pyramid Jewel atop the ledge here. How will we ever reach it now? Go to Sunken City, south of Syrups Potion Shop. Dive down in the patch of water to the south and youll swim to a cave that leads to Sunken City. The Pyramid Jewel is right on this ledge. Take it and do an obnoxious victory dance, cause Vire just FAILED! Square Jewel: Why they changed this one, I do not know. Go to where you met Din in North Horon and call forth summer. From here, go south and west. Bomb the rocks here and take the opening to reach a chest containing the Square Jewel. Question: Whats with the Maku Tree? Answer: After you collect an Essence of Nature, the Maku Tree grows. You should explore his insides each time you get a new essence to find Gasha Seeds. Also, Farore, the Oracle of Secrets, can be found within the Maku Tree. She can take passwords (see Section 3 for details). Question: Vasu says rings lose power over time. Is this true? Answer: Not really. Rings will never lose power in your game. Hes speaking generally about rings either not in your Ring Box or kept with him. So, relax! Your rings will never lose abilities. Question: Why cant I enter Northern Peak? Answer: You need all eight Essences of Nature and a special item the Maku Tree will give you to reach Onoxs Castle. After all, why else would you be beating all those dungeons, not counting for prizes and Heart Containers? Question: Where does Gahsa come from? Answer: Okay, I admit no one asked this, but I was interested in the origin of the name myself. I typed Gasha into a Google search and eventually learned that Gasha comes from the Japanese word Gashapon. In Japan, Gashapon machines are little ball dispensers that you put money into to receive a ball. They contain a little toy or another prize; the fun lies in opening it to see whats inside. Toys are often video game-related (there are several Zelda ones, for instance), but seem to come from a variety of sources. Gashapon machines are the equivalent of toy dispensers in the USA, the ones that make you put in a quarter to get a random prize at grocery stores. Question: Is there a way to get better Gasha Nuts? Answer: Of course! The contents of a Gasha Nut are determined by your actions. Slaying many monsters, helping people (trade sequence), advancing in your quest to defeat Onox, planting Gasha Seeds in far-off places, and wearing the Gasha Ring all increase your chances of getting a better prize from the nuts. Youll want to try doing as many of these things as possible to get the elusive Piece of Heart hidden in one Gasha Nut. Question: How can I tell when Maple is coming? Answer: If you slay 30 monsters and enter an appropriate screen, a Maple run-in will take place. While wearing Maples Ring, though, it takes but a mere 15 kills. Question: Which is better, Ages of Seasons? Answer: I prefer Oracle of Ages, myself. Ages is more puzzle-oriented, and Seasons is more action-oriented. It comes down to personal preference. An advantage to Seasons is that it features lots of old bosses and secrets you never thought youd see again (like Aquamentus) from older Zelda games (Ages has its fair share, like Angler Fish or Smasher, but not nearly as many). Really, its nothing like Pokémon, in which Red and Blue are basically the same game with a different name. Seasons and Ages are much different with similar plots, and I recommend playing both if possible. Question: a/s/l? Answer: I do not take personal questions. Do not ask. Question: Can I use any of your guides on my web site? Answer: No. Please read my legal section for details. Question: Which games have you written guide for? Answer: Quite a few. This is my thirty-ninth (yes, I know what youre thinking...), and Ill list them here for your convenience. The Legend of Zelda: Four Swords Adventures, Harvest Moon: A Wonderful Life, Sonic the Hedgehog 2 and 1, Sonic Heroes, Mario Kart: Double Dash!!, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Ocarina of Time/Master Quest, The Legend of Zelda: The Wind Waker, Super Smash Bros. Melee, Zelda II: The Adventure of Link, Paper Mario: The Thousand-Year Door, The Legend of Zelda, Super Mario 64, Super Mario 64 DS, The Legend of Zelda: Majora's Mask, Sonic Adventure 2 Battle, Luigi's Mansion, Super Mario Sunshine, The Legend of Zelda: The Minish Cap, The Legend of Zelda: A Link to the Past, The Legend of Zelda: Link's Awakening, The Legend of Zelda: Link's Awakening DX, Mario Power Tennis, Mario Party 6, Paper Mario, Super Mario RPG, Super Mario Bros., Super Mario Land, Super Mario World, Super Mario Bros. 2 (Japan), Super Mario Bros. 2 (American), Star Wars Episode III: Revenge of the Sith (DS), Super Mario Bros. 3, Super Mario All-Stars, Super Mario All-Stars + Super Mario World, Mario Kart 64, The Legend of Zelda: Oracle of Ages, and now The Legend of Zelda: Oracle of Seasons, release alongside its companion guide for Ages. But, for an up-to-date list of games I have guides for, use the below address. http://www.gamefaqs.com/features/recognition/46879.html Question: How can I contact you? Answer: Not asked nearly enough, this question. I accept only e-mails as my new policy. No spam, flames, chain letters, "tags," or personal questions will be replied to. I do not respond to IM's, either. Please put "Oracle of Seasons" in the subject line so that I know which game you need help with, and please be as specific as possible in your questions. Try to spell things correctly if you can. And please read the entire guide before contacting me. This saves you and I both some time. Okay, thats it. Now we can move on to the REAL treasure of the guide, the legal section! ======================================================================= ====================Credits and Legal Information*===================== ======================================================================= Heres where I protect myself from those stinkin plagiarists, as well as credit those who gave me a helping hand. To keep you in suspense, Ill begin with the credits. +---------------+ | Credits | +---------------+ First, I really need to thank Kirby021591, a.k.a. me. He wrote this guide, and we couldnt have done it without him. He also enjoys talking about himself in third-person. What a guy... Second, lets give it up for Nintendo! Buy their products! Nintendo made another fantastic Zelda title, and two of them at once, when they released this, and for that they deserve this little blurb here. Third, many thanks to GameFAQs, the only site my guides can be found on. Theyre the best video game site on the Internet, end of discussion. Support the site by clicking on ads every now and then. Lately, some other people have helped me in some small ways. Heres who they are and what they did. - james.bruce, for making the connection between the Old Mans saying, What you seek is in the eye, and the Boss Keys location in the Dancing Dragon Dungeon. Thats all for now, but Ill hear about something I got wrong eventually, Im sure. Now, lets skip this junk and get straight to the part youve all been waiting for the legal section! Let the excitement commence! +-------------------------+ | The Legal Section | +-------------------------+ First of all, I take no credit for the creation, distribution, production, idealizing, or in any way making this game. That honor goes to Nintendo, not me, and I do not deny this. Second, this document is Copyright 2005-2006 Brian McPhee. Third, this may not be reproduced in part of in full under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. To phrase that first item legally, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. To make it clear for those of you who might having problems absorbing information, no one but the website GameFaqs may use my guides on their sites, books, magazines, etc. What? Its over already!? Ah man! Well, our time together in this guide has ended, but lets not say good-bye. I mean, why would you say that when you could my totally off-the-chain, hip, snazzy, and kewl catch phrase? Are you ready for it? I CANT HEAR YOU! Ah, thats better. Can I get a drum roll, please? Here goes nothing! 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