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( ) ) )\ ) ( ( /( ( ( /( ( ( (()/( ( ( ( ( )\ ) )\()) )\ ) )\()) ( )\ )\ ) ) /(_)) ))\ )\))( ))\ ( (()/( ((_)\ (()/( ((_)\ ))\((_)(()/( ( /( (_)) /((_)((_))\ /((_) )\ ) ((_)) ((_) /(_)) _((_)/((_)_ ((_)))(_)) | | (_)) (()(_)(_)) _(_/( _| | / _ \(_) _| |_ /(_)) | | _| |((_)_ | |__ / -_) / _` | / -_)| ' \))/ _` | | (_) || _| / / / -_)| |/ _` |/ _` | |____|\___| \__, | \___||_||_| \__,_| \___/ |_| /___|\___||_|\__,_|\__,_| |___/ ( )\ ) ) ) (()/( ( /( ) ( /( ) /(_)))\()) ( /( ( )\()) ( ( (_)) ((_)\ )(_)) )\ ) (_))/ )\ )\ ' | _ \| |(_)((_)_ _(_/( | |_ ((_) _((_)) | _/| ' \ / _` || ' \))| _|/ _ \| ' \() |_| |_||_|\__,_||_||_| \__|\___/|_|_|_| ( ( )\()) ( ( ( ( )\ ) ((_)\ ( ))\ )( )\))( ((_)( /( ( ( _((_) )\ /((_)(()\ ((_))\ _ )(_)) )\ )\ | || | ((_)(_))( ((_) (()(_)| |((_)_ ((_)((_) | __ |/ _ \| || || '_|/ _` | | |/ _` |(_-<(_-< |_||_|\___/ \_,_||_| \__, | |_|\__,_|/__//__/ |___/ Thanks to http://www.patorjk.com/software/taag/ for the ASCII Art <3 ------------------------------------------------------------------------------- The Legend Of Zelda: Phantom of the Hourglass Walkthrough Writen by xxultimate.soraxx 10/01/07 Version 0.5 ------------------------------------------------------------------------------- Z=======================================================Z | Intro [0001] | Z=======================================================Z Welcome and thanks for reading my walkthrough. This walkthrough won't have any spoilers at all since this is my first time playing this game I won't be able to find all the secrets and other cool stuff in the game, yet, but I will update it as soon as I figure out some secrets in the game. However the walkthrough will follow through the whole game very specficly so you won't get so confused. If you you see anything miss spelled, unclear, wrong, or have a little secret from the game email me at ddrultramix3@msn.com and I'll add it or change the Walkthrough ^^ Z=======================================================Z | Legal Disclaimer [0002] | Z=======================================================Z Don't go out tellin people that this is your walkthrough and stuff you can refrence to it or print it out qand take it to school and show it to your friend or whatever but don't go around saying its yours v.v this faq was made for gamefaqs ONLY not any other site, so don't email me asking if you can host it on your site...only gamefaqs can cuz they're the best <3 lol Z=======================================================Z | Table Of Contents [0003] | Z=======================================================Z To find the section on where you left off just press ctrl+F on your keyboard and time the special name for that section to get to it ^^ Example: I wanna get to the Table Of Contents, I press ctrl+F and type 0003 then press enter, it should jump to it if not click on "find next" [0001]......Intro [0002]......Legal Disclaimer [0003]......Table of Contents [0004]......Story [0005]......Controls [0006]......Characters [0007]......Q&A [0008]......Time Line [0009]......Walkthrough [0010]......Battle Mode Prizes [0011]......Items [0012]......Monsters [0013]......Bosses [0014]......Special Thanks Z=======================================================Z | Story [0004] | Z=======================================================Z The game is a sequel to The Wind Waker, The story starts off right where it left off on Wind Waker. Link, Tetra and her pirates are at sea looking for the phantom ship rumored to ply the waters in that area, taking sailors and residents of the nearby islands. Tetra, convinced that the phantom ship is simply a bunch of trouble-making pirates, is determined to teach them that pirates have rules, too. When a mysterious ship appears in the middle of a dense fog, Tetra jumps aboard to explore. As the ship pulls away and begins to vanish with her on board, Link attempts to leap over and save her only to fall into the water himself. Z=======================================================Z | Controls [0005] | Z=======================================================Z L Button: Hold an Item. R Button: Hold an Item. +Control Pad: [Left]Display the Menu screen. [Right] Display the Collection screen. [Down]Display the Map screen. Y Button: Display the Menu screen. A Button: Display tbe Collection screen. B Button: Display the Map screen. Start: Pause, Skip (During a cinematic) Touch Screen Controls: Walk/Run/Jump/Roll: Link will move in any direction you touch. Touch and hold the stylus on the touch screen close to him to walk, or farther away to run. Run over small gaps in the ground to make Link automaticly jump. While running try repeatedly drawing small circles on the edge of the screen to roll in that direction. Be carefull not to roll to much, Link gets dizzy @_@. Talk/Check: talk to people or read signs by tapping them. You can also tap anything that looks suspicious. Pick Up/Throw: Tap Rocks, pots, and barrels to pick them up. Then tap the place on the ground where you want the item to hit. They will break when they hit the ground. Targeted Attack: Tap an enemy to swing our sword in the direction of that enemy and attack Slash Attack: Quickly slide the stylus in the direction that you want to swing our sword to attack in that direction. Spin Attack: Slide your stylus in a circle around Link to make him swing his sword around him and perform a Spin Attack. Be careful Link will get dizzy if you do this attack to many times in a row. Grap--->Push/Pull: Tap blocks and levers to grab them and then tap the arrows to move them in that direction. Tap and hold the arrow to continue moving. Some blocks and levers can't be moved. Controls obtained from the LOZPOH instruction booklet Z=======================================================Z | Characters [0006] | Z=======================================================Z Link:The protagonist of our story. He must set off on an adventure to find the Ghost ship and save Tetra(Zelda) Linebeck: Sailor and captain of a ship. He is looking for the legendary Ghost Ship vecause it's said to hold a great treasure. Oshus: A mesterious old man. He is somehow able to help Link and Ciela on their journey Tetra: The head of a band of pirates, this girl has an unyielding spirit. She is actually Princess Zelda. Ciela: Hey! Listen! The perky fair who finds Link laying unconscious. She has lost her memory. Eddo: The Ship Part builder. He supplies most of the hard to get part to your boat, like the cannon. Leaf, Spirit of Power: The Spirit of Power. Leaf is a red fairy that you obtain when you beat the 1st dungeon boss, Blaaz. Characters obtain from the LOZPOH Instruction Booklet Z========================================================Z | Q&A [0007] | Z========================================================Z Question: Why is each section so long!? Answer: Because I like to type a lot and I like to be very precise on my walkthroughs Question: How long will it take you to finish the whole walkthrough? Answer: about...a week or two maybe Question: Did you copy the walkthrough off of the offical guide? Answer: Nope all done by me :D Question: where did you get the names for the bosses and stuff? Answer: Made 'em up...usually they have something to do with what happens in that section Question: Whats your name on the game? Answer: Kazuki but in japanese characters Z========================================================Z | Time Line [0008] | Z========================================================Z 10/01/07- Wrote all the legal stuff, controlls and characters still need to actually start the walkthrough...lol 10/02/07- Bought the game and began ta play it fill the walkthrough up to the Fire temple...I'll start working on the fire temple tomorrow ^^ 10/03/07- Added ASCII art at the top! with a cool fire effect! <3, Finished the fire tmeple, finished the second time in the temple of the ocean king, kept going up to the 4th time in the ocean, added a monsters section, added a bosses section, did my homework, and uploaded this onto gamefaqs! yay! 10/04/07-Added to the walkthrough up to the second temple, and added a items list, also finished a project for World History! yay xD someones getting an A not me though :P 10/05/07-Sorry guys...I didn't do much this time...I'm just tired, I was hoping to get to the 3rd temple (The Temple of Courage) but nah...its 10pm and I bearly slept last night...I was tired out at school...so I think I got far enough today. Also if someone would please test that snaping thing to get the Salvage arm please email me if it worked or not, if you do I'll put you on the special thanks section! xD. Thank You ^^. Expect a BIG advancement tomrrow guys! Matta Ne! Z=======================================================Z | Walkthrough [0009] | Z=======================================================Z To find the section on where you left off just press ctrl+F on your keyboard and time the special name for that section to get to it ^^ Example: I wanna get to the Table Of Contents, I press ctrl+F and type 0003 then press enter, it should jump to it if not click on "find next" [0901].......The Begining [0902].......Mountain Passage [0903].......The Port [0904].......Temple of the Ocean King [0905].......The Open Sea [0906].......isle of Ember [0907].......Temple of Fire [0908].......Blaaz, Master of Fire [0909].......Isle of Ember: 2nd time [0910]......The Open Sea: 2nd time [0911]......Mercay Island [0912]......Temple of the Ocean King: 2nd time [0913]......The Open Sea: 3rd time [0914]......Cannon island [0915]......The Open Sea: 4th time [0916]......Malida Island [0917]......The Open Sea: 5th time [0918]......Isle of Gust [0919]......Temple of Wind [0920]......Cycloc, Stirrer of winds [0921]......Isle of Gust: 2nd time [0922]......The Open Sea: 6th time [0923]......Mercay Island: 3rd time [0924]......Temple of the Ocean King: 3rd time [0925]......Mercay Island: 4th time [0926]......The Open Sea: 7th time [0927]......Cannon Island: 2nd time [0928]......The Open Sea: 8th time [0929]......Molida Island: 2nd time Z=======================================================Z | The Beggining [0901] \ |---------------------------------------------------------| | New Items: Sword / Z=======================================================Z After that cutsceen you wake up all washed up on a beach. Ciela spots you and flies around you. Once you wake up Ciela tells you to go see her grandpa. Run over to the house by crossing the bridge infront of you and taking the path to the right and taking a left at the first turn into the small house with 2 barrels outside of it. ONce inside walk over to the old man(Oshus) with the big scary staff. Exit the house after the cursceen and follow the path again all the way to the right but what's this!? the bridge is out! talk to that lady next to the bridge she'll tell you to wait but are we? hell no xD we keep going! turn back follow the path until you run into a man with a big afro, tap him to talk to him. He'll ask you to move some rocks for his little chickens, tap the rocks and throw them anywhere you like try hitting the chickens ^^ you might get some rupies too. After you break all the rocks afro man will tell you to bash a tree at the top right corner of the map, make a note of where it is if you want. Now go back to Oshus's house and walk a little bit to the right. You'll notice a cave being blocked up by a barrel tap the barrel and throw it clearing the path to the cave. Enter the cave. Keep walking to the north until you reach a big door. Ciela will tell you that grandpa uses this as a storage to open it you need to write the number of palm trees in the beach, you can go count them yourselfs or I can give you the answer. the answer is...7 =D. Tap the sign next to the door and write the number "7" in with your stylus. After you do so the door will open. go inside and open the chest to take the sword. If you wanna know how to use the sword there's a book on the table to the right of the chest that explains how to use it. You can practice using it on the pots to the left of the chest too. Leave the Cave. You'll meet Oshus as soon as you walk out. he'll take you to his house and teach you how to use the sword. After the training leave Oshus house and follow the path back to the afro man's house. take the fork to the north. Kill the monsters in this area and head to the cave to the east. Enter the cave. Z========================================================Z | Mountain Passage [0902] | Z========================================================Z Follow the path all the way to the right until you reach the locked door. Ignore the door for now and keep going to the right. kill the monsters that try to mob you and open the chest thats to the north of you. unlock the big door you just passed by with the key you just got and go north. Go to the left and tap the big stone block, pull it to right far enough so you can pass through. Kill the Keese, tap the stone tablet and write down the clue it gives you "First: Second from the left". Exit that little dead end and head to the right until you reach another stone block, tap it and pull it to the left far enough so you can pass through. Kill the Keese and tap the stone tablet in the north and write down the clues; "Second: 1st on the left" and "Last: 2nd from the right". open the chest to the right of the tablet ad take the red rupee. Exit the dead end. walk to the north west a bit and you'll notice another locked door and 2 levers on the right and the left of the door. Now if you took note of which ones to pull in which order you'll know how to do this, if not heres what you do. tap the levers to pull them then push the arrow pointing down. You probably noticed that there are 4 levers and you got 3 clues. since you got the 1st and 2nd clue and the last one your missing the 3rd one which you never get you gotta figure it out on your own which isn't so hard the 3rd clue is "Third: 1st from the right". Pull the levers in the order I've given you here; O= Lever X= Lever to pull ------ = Door 1st lever: O X ------- O O 2nd lever: X O ------- O O 3rd lever O O ------- O X Last lever: O O ------- X O If you do it wrong 6 snakes will start to attack you so don't mess up, even though they aren't so hard to kill. After pulling all the levers a key appears in the center of the room. Take the key and open the door infront of you. go up the stairs. A lot of blue rats will start to attack you kill them off and go to the right. You'll notice a moving key, that's cuz a rat has it tied to it's tail or something, if you try chasing it down it'll run away from you, so how do you catch him? on the left hole there's a block. pull the block over to the right hole and plug it up. Stand next to the lock door or as far away from the right hole as you can so the rat will run out to the other hole but notices it's pluged up. as soon as it passes the opening to the holes run after it and use Link's spin attack to kill it, it might take a couple of tries until you get it. After killing it take the key and unlock the door. follow the path, kill the keese and exit the cave. Z======================================================Z | The Port [0903] \ |--------------------------------------------------------| | New Items: Shield / Z======================================================Z Follow the path south of you and talk to the people if you want. Keep following the path until you reach a fork in the road, take the south road and follow it until you reach the port, talk to the man next to the ship. He'll tell you to go to the milk bar so follow the path back to the fork and enter the big building to the left of the fork. Talk to the big guy behind the counter. He'll tell you that Linebeck went to the Temple of the Ocean King. make a note of where it is on your map if you want to. So, our next destination? the temple but first, tr geting 80 rupees so you can buy a shield in the building below the milk bar that looks like a tipi house. If you dont have enough money go back into the Mountain Passage and kill some monsters, break rocks and stuff for rupies. After buying the shield take the path in the north east corner of the island next to the house that leads to the temple. If you took note of where the tree that the afro man told you about you should know where it is if not its pretty much straight ahead of you, just follow the river until you reach some steps that go to a place of land where there are 3 trees. hit the tree at the top corner by runing into it and rolling. a Big green Rupee will fall out, its worth 100 rupees. follow the path all the way to the left until you reach the next area. Follow the path until you reach The Temple of the Ocean King. Enter the temple. You can talk to the spirts of the dead people by standing infront of them then taping them. Keep heading north until you enter the real temple Z======================================================Z | The Temple of the Ocean King [0904] \ |--------------------------------------------------------| | New Items: Sea Chart / Z======================================================Z As you enter the floor will make you all glowy and Ciela will tell you that she hears something, keep walking forward until she tells you a second time. You'll see Linebeck traped ahead of you by some spikes. He'll ask you to help him, agree to help him. walk north a bit trying to get off the purple floor. Linebeck will tell you that if your not steping on a purple shaded floor the temple will suck the life out of you if you step off of it you'll lose life slowly but in order to help Linebeck you need to step off the purple floors so when your not steping on them you gotta be quick. you'll lose 1/4 heart every 5-8 seconds, but if you break pots they have hearts in them so use those if your low on life. Now, run over to the purple floor thats to the right of your current location. Once there run over to the other purple area thats north of you, the one on the right not the left. There's a big chest, open it. OH NO! nothings in it xD. go to the purple area to the left of your current location. hit the black crystal ball to set Linebeck free, after setting him free he'll run away like a little chicken. Go back to the purple shaded floor where you first entered the temple and talk to Linebeck. Linebeck will let you do all the work for honor...what a chicken...he'll also give you a key, use the key to open the door on the purple shaded floor at the top left, where the crystal ball was. After opening the door run all the way to the purple shaded floor at the top left of the map. hitting the crystal ball will make the spikes stop moving for a short period of time so be quick. Run to the purple shaded floor on the top right of the map and hit the crystal ball watch out though there's a trap floor if you take the south path, the trap door looks diffrent from the floor, so avoid it. To open the door at the center you need to hit both crystal balls at the same time so wait for the spikes to the left of the top right corner crystal ball to go down then hit the crystal ball and run all the way to the other crystal ball on the opposite side. If you make it in time the big blue door will open. After opening the door go up the stairs, break the pots if you need more life and open the chest. The chest has a Sea Chart, take it back to Linebeck. WHAT!? He ditched you!? how rude...leave the temple to catch back up to him. Z=======================================================Z | The Open Sea [0905] | Z=======================================================Z After catching up with him run back to his ship, His ship is in the bottom right corner of the town, on the map it shows up as a boat. Oshus and Linebeck are standing next to Linebck's ship walk up to them. The Oshus will take the map from Linebeck and tell you to figure out the puzzle inside the map, it seems that one of the islands on the map can be scratched off the big island on the bottom right corner is the one so use your stylus to scratch off the island and reveal a secret mark that represents The Isle of Ember. When Linebeck asks you if your ready say your ready and get ready to sail! To get to the Isle of Ember you have to make a pathfor your ship to get there so draw a line from the ship to the anchor point on the south of the island to land on Isle of Ember. Z=======================================================Z | Isle of Ember [0906] | Z=======================================================Z Follow the stone path to the right of you until you reach a fork in the road take the north route and enter the big house with the blue stones ontop of the door. you'll notice no one's here, go down the stairs that are on the left of the room. A stone wall will close up the stairs leaving you traped and some monsters will popup, kill them. After killing them the wall will go down. walk up to the big blue door and you'll notice someones behind it, say something to your mic and you'll call out to them. Astrid will ask you to help her out of the room she's in, you need to find Kayo in order to get her out. Exit the house. Enter the house that is to the southeast of the fortune teller's house tap the book on the table to the left of the entrance. The book is Kayo's journal. Exit the house. Cross the bridge to the right of Kayo's house and head to the next area. Keep going to the right, ignore the electric door and cross the bridge, ignore the steps and keep going to the right until you reach a man laying on the ground, climb up to him. The dead body laying on the ground is Kayo's body, his ghost will come out from it and start talking to you the key to opening the door is marking where all the torches are on the map so now we have to find the other two torches since Kayo gave us the location to the 1st one. keep following the path until you reach the other area and the end of the island, On the map you'll see a small little island to the north of the Isle of Ember the torch is on the right side of the land, mark thise torch on your map as the second torch. Go back to Kayo's house, the 3rd torch is here mark it on your map and go back to Astrid's house, to the basement. Tap the map that's to the right of the door and touch the locations of the 3 torches on the island, after putting them in the door will open and Adtrid will thank you and ask your name, she will then ask you if you want your fortune told, agree and she will foretell your fortune. Astrid will tell you to go to the Temple of Fire. Leave the house and cross the bridge to the right of Kayo's house. Run to the door that had an electic force field around it and tap it to open it, climb up the steps and go to the left to the new area. keep going to the left until you reach another set of steps, climb up them and the volcano will begin to erupt so watch out for falling rocks. Make your way around the outter edge of the volcano until you reach the other side and the Temple of Fire. Ignore the entrance for now and keep going to the left until you reach another set of stairs, go up them and open the chest to the north for 20 rupees go back to the entrance of the temple, you need to blow out the candles to enter the temple how do you blow them out? use the mic! stand infront of the candles and blow on the mic to burn them out. After blowing them out, enter the temple. Z=======================================================Z | Temple of Fire [0907] \ |---------------------------------------------------------| | New Item: Boomerang / Z=======================================================Z 1st Floor: As you enter be careful not to touch the flames ahead of you. Head to the north avoiding the flames until you reach a big line of fireballs that rotate around the center of the room. Since the room to the left is covered in flame the only room you can go to right now is the one in the left, so head to the left avoiding the rotating fireballs. Kill the monster and jump to the platform across from you with the locked door, jump again to the next platform. Kill the monster and head to the south. A door will close behind you and 4 Keese will apear, kill the Keese and the door will open and the flames protecting the chest will die down. Open the chest and take the key, use the key to open the door that you just passed by on the platform. but before you get there you'll notice a tile on the floor that looks like a cross or a plus sign and a map infront of it, tap the map and write down the path on the top right room of the dungeon with the dotted filled squares that look like this ::. Go through the door you just unlocked and follow the path you just wrote down. Open the chest to get 20 rupees. Once you get to the end you'll see 4 crystal balls in the form of a square, stand in the middle and use Link's sword spin to hit the four crystal balls at the same time, doing this will open the north door in the main lobby. Go back to the lobby where the rotating line of fireballs is and enter the room that you just unlocked to the north. 2nd Floor: Follow the path to the right, north, then left until you reach the red crystal ball. Hit the crystal ball so the blocks change. Run to the other side of the room and enter the room to the south, a door will close behind you and 4 Gels will apear. Kill them. Open the chest that appears to get the boomerand. Use the boomerang to hit the crystal ball on the platform to the east of you to make the fire to the left of the chest to die down. Follow the path to the left until you reach the next room with 2 torches that shoot fireballs and has a staircase infront of you. Walk to the left of the room while avoiding the fire balls from the torches and use the boomerand to hit both crystal balls on the left of the room to make the fire infront of the stairs die down. Go down the stairs. 1st Floor: stand infront of the red blocks to the left of you and use the boomerand to hit the crystal ball on the other side of the wall to make the blue blocks go down. If you use your sword you'll just end up imprisoning yourself. After the blue blocks go down go down the steps and head straight south until you reach an emprty room. The door will close behind you and 2 Bubbles will appear, to kill these skulls you first have to hit them with your boomerang so the fire protecting it goes away and it stops flying then hit it once with your sword. After killing them go up the stairs to the left that just opened. 2nd Floor: the room infront of you is locked so go down the path to the south. Flaming Keese will attack you and the only way to kill them is by hitting them with your boomerang. Avoid the rotating lines of fire and kill the Keese and make your way to the bottom right and pull the lever. Go back up to where the closed door was and walk to the right a bit. Jump across the platforms and head to the bottom left of this side and pull the lever, Kill the Flaming Keese on this side to get a treasure chest on the top right and open it to get 20 rupees. After pulling both levers the door infront of the stairs you climbed up will open, go through it. ignroe the room on the right for now. We're back to the old running rat who doesn't want to give up the key, but this time we have a boomerang, stand back a bit and let the rat run out of it's hole and use the boomerang to kill it. Pick up the key it drops and head to the room on the bottom right corner of the map. Use your boomerang to hit the red crystal ball on the other side of the platform making the red blocks on the north path go down, kill the shooter thingy and stand right where it was standing. Use your boomerang to hit the red crystal ball again to make the blue blocks behind you go down. Use the key you just got to unlock the door leading to the 3rd floor. 3rd Floor: Head to the north and blow out the candles to the right and the left of the fire wall, kill the Gels that get in your way. Before you head into the room you just opened go south of where the right candle is and pass through the rotating fireball line and tap the map to the left infront of the cross tyle and mark the 4 switches on your map. Now head into the room to the north and stand in the center platform. Use your boomerang to hit all the black crystal balls in the order you wrote down on your map. You can't hit all of them 1 at a time so make a big line conecting all of the black crystal balls in order, it might take a while to get them all. After hitting them all a key will appear on a small platform infronf of you, use the boomerang to bring it to you. Go back the left candle and walk south, unlock the door and follow the path to the left you'll see the boss door infront of you but you cant go in there yet so just ignore it. As you eneter the room a door will close behind you and 2 Flaming keese, and 2 Electric worms will appear. Kill the Keese using your boomerang and kill the worms with your sword. After killing them the firewall to the north will die down. Head into the room to the north. Hit the bubbles with your boomerang and then hit them with your sword once to kill them. After killing both bubbles all the fire walls will die down. Run to the room to the north of the current room your in and stand on the green button at the center of the platform, you have to light all 3 torches at once so use your boomerang and make it go through the first torch to the left of you then to the rest of the torches around you. After lighting all the torches the firewall in the room to the right of you will die down. Go to the room to the right, you'll notice there's a gap you can't clear, use your boomerang and hit the black crystal ball on the other side of the gap at the top left corner to the left of the rotating line of fire. After hitting the crystal ball go into the room Avoid the rotating line of fire balls and enter the room to the north and climb the steps. Open the chest and take the boss key. Cerefully walk the big heavy boos key to the big door you walked by a moment ago. Get ready to face the boss of the Temple of Fire! Z======================================================Z | Boss: Blaaz, The Master of Fire [0908] \ |--------------------------------------------------------| | New Item: Heart Container / Z======================================================Z Climb up the stair to the north to enter the bosses lair. Boss: Blaaz, The master of Fire Difficulty: * Attacks: Clones, and Fireballs Strategy: As the battle begins Blaaz will turn into 3 smaller versions of himself, look at the top screen and you'll notice that each little Blaaz has a certain number of horns from 1 to 3. Use your boomerang and hit Blaaz #1 and connect him with Blaaz #2 then with blaaz #3 making all 3 of them come together and forming the real Blaaz. As big blaaz hit him with your boomerang to stun him then start slashing away at him. Repeat this proccess 3 times to kill him. After killing him a red fairy named Leaf, Spirit of Power will appear from the center of the field and will join your group! After the cutsceen open the chest in the center and take the Heart Container after taking the heart exit the dungeon by stepping on the blue platform. Z======================================================Z | Isle of Ember: 2nd time [0909] \ |--------------------------------------------------------| | New Item: Power gem / Z======================================================Z Grats on defeating your first boss! even though he wasn't so hard xD go back to Astrid's house. Astrid will tell you that you need to get another 3 spirits; Power, Wisdom and Courage, 1 down, 2 to go! Exit Astrids house and go back to Linebecks boat. Z=======================================================Z | The Open Sea: 2nd time [0910] | Z=======================================================Z Draw a line to the top northern island, Mercay Island where you first started your adventure. Z=======================================================Z | Mercay Island [0911] | Z=======================================================Z Go Back to the Temple of the Ocean King and enter it. Z======================================================Z | Temple of the Ocean king: 2nd time [0912] \ |--------------------------------------------------------| | New Item: Phantom Hourglass / Z======================================================Z Linebeck will follow you inside the temple and talk you into doing all the work yourself again then Oshus will walk in and tell you to walk up to the altar ontop of the stairs. go to it. When you arive at the altar the Phantom Hourglass will begin to float in the air and sand will scatter. Oshus tells you to take the Hourglass and you do. Oshus will explain that the Hourglass will keep the temple from draining your life...as long as the sands at the top, when the sand runs out you have to set it where sunlight can hit it so it can restore its powers. The sand inside the hourglass is called the Sands of Hours and Blaaz had some of the grains from the hourglass with him. Linebeck will AGAIN make you do all the work...no surprise there though...enter the temple. 1st floor: As soon as you enter the temple you are given 10 minutes to stand off of a safe zone so there's no rush ^^. Run to the Door of Power to the north and open it. Basement 1: As soon as you stop off the small safe zone 2 Phantoms will appear on the top left and bottom right corners of the map, head to the safe zone to the right of the current safe zone your in, on the way there you'll see a dead body, stand next to it and talk to the spirit. The spirit tells you to light both torches at the same time, but how? head to the safe zone on the bottom right coorner of the map and you'll notice a torch to the left of it and yet another torch further to the left. Run back to the safe zone you were in before at the middle right of the map then run to the northeast side of the map where a locked door is, to the right of the locked door is a black crystal ball, hit it to the light the right torch, run over to the torch and throw your boomerang through the lit torch and past the unlit torch to light both of them you don't have much time so hurry! After lighting both torches the fire wall to the right of the torches will die down opening a new path for you. Follow that path all the way up without being seen by the Phantoms. Keep heading north until you bump into a blue door to the left of the door is another dead body, talk to the spirit. The spirit will tell you to break a red pot and stand on top of it's contents. You can use these pots to hide yourselfs from the Phantoms anywhere on the map but you don't really need them. Walk more to the right and step on the green switch infront of the block stones to unlock the blue door. Take the key behind the door and unlock the door to the right of the black crystal ball you hit to light the torch. Go downstairs. Basement 2: 2 more Phantoms guard this room. Head down a but until you see a black crystal ball durrounded, hit it to make the Phantom come after you, as soon as you hit it run over to where the Phantom was standing and pull the Lever to make the fire wall on the left die down then run to the left and hit the crystal ball next to the spirit to make a key appear then talk to the spirit. go down into the bottom section of this room where the fire wall died down. You'll notice 3 red blocks and another fire wall to the left of the blocks, stand infront of the wall of fire and hit the black crystal ball to the left of it with your boomerang, follow the path you just opened to the right. Keep going to the right until you reach 3 blue blocks digged into the floor and talk to the spirit to the north of the blocks. To the right of the spirit there's a red crystal ball, hit it. The red bloks will go down and the blue ones will go up, go back around to the safe zone on the bottom left side of the screen, wait for the Phantom to start walking away from you and follow behind it until you reach the other side, take the red pot infront of you and break it right behind the Phantom and hide on it so he won't hit you. After he passes by you walk to the safe zone to the right of you. Step on the switch and stay on it to make the spikes infront of you go down then use your boomerang to bring the key to you. Run back to the locked door at the center of this map, between the red wall and firewall. Go downstairs. Basement 3: You'll Noticce another 2 Phantoms but this time...one of them has a key =O Sneak over to the safe zone at the bottom right corner and open the chest you get a Force Gem (Like when you play Battle mode xD). Take the Force Gem over to the triforce room at the top right room and lay it on any of the 3 triangles. If you wanna do it faster pick up the Force Gem and throw it then pick it up and throw it again, keep doing that till you reach the triforce room 1 down, 2 to go. Run back to where you entered the room and wair for the Phantom to walk past you to the right and rush over to the small hole at the bottom left corner of the room and pull the lever back to make a wall of fire next to the bottom right corner safe zone die down, climb the steps of the fire wall that just died down take the pot and smash it at the corner where it was so you wont waste time here, stand on each of the switches so you know where the trap door opens, wait for the Phantom with the key to stand on one of the trap doors and step on the switch so the Phantom falls in. Once he fall's in he'll drop the key he was holding, take it. Run back to where you came into this room. Run to the safe zone at the top left corner of the map and open the chest. Take the second Force Gem to the triforce room. 2 down, 1 to go. From the Triforce room and take the right path until you hit the dead end, use you boomerang to hit the black crystal ball at the ledge to the right of you. Run back to the triforece room and jump off the left path and break the gold pot to the north of you to add more time to the Hourglass now run back to the bottom left corner of the map and unlock the door to the right of it. Open the chest. Take the Force Gem back to the triforce room to unlock the big blue door. 3 out of 3! done! go through the doors downstairs. Secret Chamber: No Phantoms here! xD run over to the safe zone at the top left corner of the map. Luckly on this floor you won't lose life so it's all good. Open the chest at the safe zone and take the Northwestern Sea Chart. Exit the temple via blue shiny circle to the right. Walk out of the temple. Marcay Island: Head back to town. Go back to the port and talk to Linebeck. When the map is on the touch screen blow into your mic to blow the dust away. Z=======================================================Z | The Open Sea: 3rd time [0913] | Z=======================================================Z Draw a line to the anchor point on the small island to the south of Mercay Island called Cannon Island. We need to buy a cannon. Z=======================================================Z | Cannon Island [0914] \ |---------------------------------------------------------| | New Item: Power Gem, Treasure Map | |---------------------------------------------------------| | New Ship Item: Cannon / Z=======================================================Z climb up the stairs south of where you land and the delivery man will talk to you. After the talk keep following the path to the right and enter the house. Talk to Eddo's assistant he'll open the gate to the Bomb garden. Walk to the left and go through the gate that Eddo's assistant is standing next to. Keep following the path and climn up the stairs then take the right fork and open the chest to get a Treasure Map. keep following the path south and enter the cave at the bottom left corner of the map. Inside take a flower bomb and throw it at one of the stone blocks to the right to blow it up. Take another Flower bomb and quickly run to the bottom right corner of the map, you'll see a crack on the wall. Throw the flower bomb at the crack to open it, go inside the room and open the chest to get a Power Gem. Take another flower bomb and throw it over the fence to blow up the stone block behind the big blue block so you can move the blue block and clear the path. walk to the top of this room and pull the top blue block down all the way to bottom left corner of the brown stone walls then pull the other blue block at the top bull it back then up to clear a path. Kill the rats then take the flower bomb infront of the brown stone block and take it to the cracked block that blocks the way upstairs. At the top take a flower bomb and blow up the blocks to clear the path. Follow the path and take the left fork, open the chest at the end and take the 20 rupees. Take the right fork now, use another flower bomb to clear the path. jump off the cliff and clear the rocks to the right so you have a place to run climb back up and take the flower bomb at the top of the cliff to the right of the cliff and run to the top right until you end up meeting with the fence keep following the fence to the right until you see a set of stone blocks on the other side throw the bomb at those blocks to clear the path. now go around the fence by following the path to the left. Keep following the path until you reach Eddo's garage. Talk to Eddo and pay 50 rupees for his cannon. Exit Eddo's Garage and go back to the ship. Talk to Linebeck. Get back on the boat. Z=======================================================Z | The Open Sea: 4rd time [0915] | Z=======================================================Z Draw a line to the Opening ridge in the rocky wall to the west of the island down to an island south of the opening called Molida Island. Z======================================================Z | Malida island [0916] \ |--------------------------------------------------------| | New Item: Dark Pearl Loop x2, Shovel, Treasure Map / Z======================================================Z Follow the path (talking to all of the villagers on the way and all of the tablets too) unil you reach the second house from the left. Go in and open the black chest inside to get the Dark Pearl Necklace. Exit the house and keep follwing the path. Enter the last house from the left, 1st from the right and talk to Romano on the top right corner and he'll start shouting at you. After talking to him walk to the blue pot to the left and he'll shout at you asking you to come back, go back and talk to him. He'll tell you to go check out the cave behind the hosue, leave the house and enter the cave to the left of the house you were in before. Cave: Keep following the only piece of land your on to the left until you reach a set of steps, climb up and kill the Keese. Cross over the platforms to the right until you reach the other side (killing the Keese on the way there). On the other side walk north to the bridge. As you reach the bridge a big monster will appear MiniBoss: Bug fish thingy xD This monster has a sword and a wooden shild, use your boomerang and try hitting him on the back to stun him then attack him from behind with your sword a couple of times and he'll die. Be careful not to get hit by his fireballs. After killing him take the 20 rupees he drops and cross the bridge over to the next map. Follow the path killing the cannon thingies until you reach the other side. Enter to the next map. Your back at the old map but at another side. Take a Flower bomb to the right of the door and throw it at the crack on the wall to open up a new passage, go inside it at open the chest at the top right corner of the room. You get the Shovel! Then read the book on the table to read the journal keep in mind of what he said about his other secret hideout. Exit this room and climb up the stairs to the left of the hole you opened. Follow the path to the left and open the chest to get the second Dark Pearl Loop. Go back downstairs and exit the tunnel. Town: Head to the Palm tree a little bit to the north of the second house and dig a hole infront of it, how did I know how to dig here? well you conect the places of all of the tablets and conect them to form a "X" then dig at the where both lines intersect. Cave 2: Jump down into the hole you just digged up and open the chest at the top right corner then check out the map to the right of the chest, its the route around the sea to reach Isle of Gust. Write it down on your map then read the diary on the table. Follow the path to the left and climb the steps, keep following this path until you reach the door with the sun drawn on the door, touch the door. Draw the location of the door for later and keep heading to the right following the path, jump off the ledge. Head back to town. Talk to Linebeck and get back on the boat. Z=======================================================Z | The Open Sea: 5th time [0917] | Z=======================================================Z Draw a route straight up to the Northeastern map. Once at the Northeastern Map draw the route line just like the one you wrote on your map so you can get past the for Z=======================================================Z | Isle of Gust [0918] \ |---------------------------------------------------------| | New Item: Courage Gem, Treasure Map, Wisdom Gem / | Power Gem / Z======================================================Z As you land head to the north up the steps. Kill the Goblins here, be carefull not to get blown into the ocean by the strong winds. After killing the Goblins head to the south east side of the piece of land your on and go down the steps. Walk to the right and jump from platform to platform until you reach the other side, Be careful not to jump when the winds blowing you could be blown back and fall into the water. On the other side follow the only path you can until you reach a sign and some steps, read the sign if you want, go down the steps to the left of the sign and kill the Red Devis. Pick up the flower bombs on the left of the opening and use it to blow up the wall with a crack on it to the north of the flower bombs to make an opening. Enter the new area. Open the chest at the top next to the drawer and take the Courage Gem. Tap the Map to the left of the chest and draw the 2 "X"s and the arrow on your map. Read the Journal next to the map. Exit the room. Climb back up the steps to the right and stand to the south of the steps, wait for the wind to start blowing and make a jump to the the left to get to another platform. Wait for the wind again and jump to the second platform to the left. Once on the second platform go down the steps to the left and kill all of the Goblins here, you should notice cracks on the ground, 3 on this floor. Use the shovel and dig on those cracks, each of them has a red rupee. Go into the cave at the top left corner of this floor. Cave: Keep following the path until you reach z room where you can jump off the ledge. Fall of and kill all of the Goblins. After killing them all open both of the Chests. Head to the bottom right corner and exit the tunnel. Island: Follow the only path you can until you reach a hole on the ground that shoots strong winds up, ride those winds all the way 'till you reach the top ledge. At the top go to the right then the south, you'll see another crack on the ground surrounded by weeds, dig on it to get a BIG RUPEE! xD Go back to where the winds lifed you up and wait for the wind to pick up and use it to jump to the ledge on the left. Kill the Goblins and go all the way down all of the steps until 2 red worms attack you, be careful not to fall off. Once you see the red worms ride the wind to the left of them then head north to a new area. Follow the only path you can, ignoring the blue door until you reach yet another area. Jump off the ledge and start digging up holes on the cracks on the ground. The holes unplug wind holes. go all the way to the left until you reach the end of the island and ride the wind up to the ledge up north, open the chest up here. Take the power gem and jump off the right edge of the ledge. Go back to the area with the blue door by riding the wind at the top right corner of this land. Ignore the blue door again and head south to the next area. jump off the ledge to the right and head north into the new area. Tap the map to the right of the tablet and draw the "X" on your map. Go back to where you unplugged all of the wind holes. Ride the wind at the top left corner of this land and head north to a new area. Unplug the hole to the left and jump down the ledge. You'll see that one of the winds won't let you pass by, use your shovel and tap the wind hole to dig it back up so you can get across. Ride the wind up to the upper ledge and go down the steps, dig on the crack next to the steps to get yet another BIG RUPEE!. Follow the path to the right, covering up the 2 bottom wind holes and leaving the one next to the northern wall. Ride the wind that you left uncovered and check the map, draw the 3 wind signs on the graveyard looking part of the island map. Read the tablet to the left. Jump off the ledge and keep following the path to the right move the rocks out of your way too. Keep going until you see a face shaped rock hit it and listen to what it says, to the right of you there's a big worm that will eat you up, but it's blind so it only follows sounds the best hint I can give you is...screw it just run and try making it to the small pieces of land so the worms won't get you, if you do get eaten rub quickly on your touch screen to escape, if you don't escape the worm will spit you out and you'll lose 1/2 a heart. A little to the right you'll find a piece of lands with another weird rock and 2 flower bombs on each side, take a flower bomb and throw it off the ledge so the worm will come and eat it and blow up. From here you need to blow on all of the windmills that you should have marked from the map before, to blow on them just stand infront of them and blow into the mic. Do this for all of the 3 marked windmills. After blowing on all of the windmills the big blue door and another door will open up and the winds protecting the temple will stop, allowing you to enter the temple. Head to the temple and enter it. Z======================================================Z | Temple of Wind [0919] \ |--------------------------------------------------------| | New Item: Courage Gem, Zora Scale, Power Gem / Z======================================================Z 1st floor: As you enter the temple head to the north. Avoid the big ditches by waiting for the winds stop blowing to cross. Once you get to the other side of the traps you'll notice a single flower bomb and a tile with a sun shape on the other side, throw the flower bomb onto that tile to blow all of the other flower bombs up and hit both black crystals creating 2 wooden bridges. Cross the wooden bridge and head north, kill the red worms and pull the blue block in the way of the wind so you can pass by. Get on the other side of the block and hit the black crystal ball to stop the winds from blowing. Head to the right and up the steps. head south across a bridge and down some steps to the left. Kill the red worms and tap the door to the south to open it. Step on the switch south of the door you just opened to open a door to the left of you that leads to the entrance. Head to the right up the steps and cross the bridge (being careful not to let the wind knock you off or the Keese to knock you off). Once your on the other side. Go into the room to the north. Once you pass to the northern room the door will close behind you and 4 snakes will pop out. Kill the Snakes. After killing them both doors in this room will open, go through the left door and take the small prize of rupees around the blue pots, head more left into the other room. Move the block out of the way and kill the snakes. Up north you'll see the boss door, we can't go in yet since we don't have the big key so head into the room to the west of the boss door. There's a wind snail and a face shaped rock again, ignore the rock and go to the wind snail, this wind snail is movable so you can move it around, you need it to get to the other side, so move it down twice then to the left 3 times so it's hidding under the bridge, now ride the wind to the other side of the room and climb down the stairs that are to the north of you. Basement 1: As soon as you step into the room the door behind you will close. 3 of the rocks in this room are secretly Rocky worms. If you find a rock you can't pick up hit it with your sword so the worm will come out then use the flower bombs at the center of the room to kill blow up its rocky helmet then finish it off with a slash of your sword. After killing them the big blue door to the right will unlock, follow the path to the right until you reach a big room. in the big room head to the south as soon as you enter. Kill all the Goblins that get in your way. Keep going until you reach a big blue wall. Ignore it and follow up north and you'll see a switch and a tablet on black and white tiling. step on the swtich and to open up the big blue door then read the tablet. Go through the door you just opened and jump down the northern ledge. Use the northmost wind and ride it up to the ledge up above, open the chest. Jump off this platform to the north and go back through the blue door, but this time go down the steps to the right instead of going into the ditch wiht the wind holes Keep heading to the right and break the blue pots guarding the chest. Open the chest and take the Zora Scale. Go back into the ditch with all of the wind holes and pull the blue block forward plugging up the 3rd hole from the bottom then ride the second wind from the bottom to land on the blue block, walk to the right and fall off the brown block touching the blue block and keep going to the right. Head down the stairs in the southern room. Basement 2: Use the Flower Bombs in this room to open the path to the north by seting the bomb infront of the crack on the wall to the left of the flower bombs. In this new big room we see the Big Worms again, grab a flower bomb from the room behind you again and throw it thowards the sand so the bomb will eat it and blow up. While its blowing up uncoved the wind hole right next to where you threw the bomb. Stay on the cemented path and head to the north. You'll reach a locked door, uncover the wind hole to the left of the locked door. Walk back south a couple of steps from the locked door and you'll notice a fork on the cemented path quikcly run to the left of that fork to make to a cemented island in the ocean of sand. Keep going until you reach the little island of cement and uncover the wind hole north from it and even more north from it, be careful with the Big Worms. Once you uncover the 2nd wind hole from the north of the small cement island a torch will light, go back to the small cement island and uncover the wind hole south from the cement island. Return back to the cement Island and walk south to the big piece of land where your safe from the worms. Climb up the steps and tap the map, draw the "X"s on your map, when you uncover all of the wind holes on those "X"s all the torches will light and the door up north will open. Run over to all of the "X"s and uncover them, be careful with the Big Worms. Use the cement lands to keep safe from the Big worms while uncovering all of the wind holes. At the west of the room, south of the northwestern "X" and north of the southwestern "X". Open the chest to get a Power Gem. After Lighting all of the torches both doors in this room will unlock. Go to the northwestern corner room(Where the 1st door opened) and climb up the stairs Basement 1: Go up the stairs to the right and cross the bridge. Move the Snail Wind ontop of the tile with the sun on it so the windmill infront of it on the other platform starts to spin. Go back downstairs to the 2nd basement Basement 2: Go to the Door that opened up in the north (The second door that opened up) and go into the cave. Use the flower bombs to blow up the cracked blocks blocking up the stairs going down to Basement 1. Basement 1: Cross the bridge to the south and push the Snail Wind ontop of the Sun tile again to make the 2nd windmil move. After making both windmills spin drop down and take the key that fell out of the sky. Go back down to basment 2 via the blue and brown block in the wind hole ditch Basement 2: Use the key to unlock the door to the north of the room your in right now, if you remember...it used to be locked ;D Climb up the steps and take the Bombs. Run to the very right of this big room to where you opened the chest to take the Power Gem and walk north a bit. Throw the bomb at the crack in the wall and go in. Drop a bomb on the wind hole so it floats up and blows up the cracked block that's blocking you from landing onto the ledge above. Ride the wind up to the ledge above and go up the stairs. Basement 1: Drop a bomb onto the wind hole to the right of the stairs and start to run all the way to the right, the bomb you put on the wind hole will cause the big row of flower bombs to explode like dominoes and hitting the black crystal ball opening the blue door to the south of the path you should have gone to the right. Go through the door and follow the only path to the right, tap on the tablet, walk more to the right and place a bomb on the black and white tiles against the northern wall to open up a path. Go through the new opening and head to the right until you reach a small door, tap it to open it. Go through the door you just opened and go up the stairs to the right of the door. 1st floor: More Rocky worms in this room, kill them all and you'll notice that on the other side of the northern wall there's a black and white tile, place a bomb infront of the wall that's aligned with the black and white tile. Go through the path you just opened and up the steps, break the blue pots to the right of the steps if you need more bombs. Head to the left of the steps and drop 2 bombs, 1 on each tile with a sun on it to hit both crystal balls at once thus opening the blue door infront of you, go through the door and open the chest which contains the Boss Key! YAY! Drop off the ledge to the left and throw a bomb onto the any of the wind holes to the north to where the boss door is to blow up the cracked blocks then ride the wind up with the boss key and unlock the boss door. Enter the boss' cave. Head north until you reach more wind holes ride them up and keep going north, tap the small door and go through it. Tap the tablet and break the blue pots if you need some hearts and bombs, you'll need them for this boss. Z=======================================================Z | Boss: Cycloc, Stirrer of Winds [0920] | Z=======================================================Z Cycloc is a big octopus riding a tornado...kind of reminds me of Super Mario Sunshine xDDD but anyways...onto how to kill this boss. Boss:Cycloc, Stirrer of Winds Difficulty: ** Attacks: Contact, Tornados, Tornado Tackle (All Avoidable) Contact: Touches you. Tornado tackle: Flies down surrownded by a tornado and tries to throw you off the cliff run away from your current possition to avoid this attack. Tornados: Cycloc will throw tornados down at you...these can hurt you but they can also help you launch bombs up at Cycloc Strategy: There are 3 small tornadoes on the field and a flower bomb nexto to that perticualr tornado. Watch Cycloc's shadow and wait for Cycloc to stand on top of the tornado then throw the folower bomb or your own bomb into the tornado to make it fly up and hit Cycloc causing him to fall down. Once he's down he'll be stunned this is your time to attack! slash at him as much as you can. Repeat this proccess 4-5 times and you beat him! yay! After killing Cycloc he'll turn into the Grains of time and fill up your Phantom Hourglass even more and you'll have freed Neri, the Spirit of Wisdom. Neri will too join your group. 2 spirits down, 1 spirit to go. After the cutsceen open the chest and take the Heart Container then head to the outside of the temple via the blue shiny circle. Z=======================================================Z | Isle of Gust: 2nd time [0921] | Z=======================================================Z Run back to Linebecks ship and talk to him. Set sail once more. Z=======================================================Z | The Open Sea: 6th time [0922] | Z=======================================================Z Draw a route line to Mercay Island. Z======================================================Z | Mercay Island: 3rd time [0923] \ |--------------------------------------------------------| | New Item: Power Gem x2 / Z======================================================Z By now you should have lots of money since we havn't spent much xD I got 1300 right now o.o most I've ever had in any zelda game rofl. Go to the map that leads to the entrance to the Temple of the Ocean King. As you enter the map there's a crack on the wall to the north, use one of your bombs to blow it up. go inside. As you enter jump on the platforms until you reach the little island on the other side. Open the chest and take the Power Gem. Exit the cave. (<< we need 10 Power Gems anyways...might as well get them now right? xD) Head back to Oshus' house and talk to him. He'll give you a Power Gem. NOW you can head to the Temple of the Ocean King ^^. Z======================================================Z | Temple of the Ocean King: 3rd time [0924] | Z======================================================Z Enter the Temple. Go down stairs. Basement 1: Look at the top right corner of the map. There are 3 blocks lined up, use a bomb to blow up the blocks then head to the left and step on the switch to open the door to the key. Use the key to unlock the door at the top right corner of the map. Basement 2: Hit the Crystal again at the bottom of the right big block on your map to lure the Phantom away from the lever. Quickly pull the lever and hit the crystal to the left of the lever. Now head down to the wall where the Spike trap was, it's right below the crystal ball that you hit to get the attention of the 1st Phantom, bomb a hole in the crack of the wall to get to the other side instead of walking around. Step on the switch to get the spikes to go down then use the boomerang to get the key, use the key to unlock the door at the center of the map to get to the 3rd basement Basement 3: Same as last time...no way gettin' around this, take all the Force Gems to the triforce room. If you wanna know how to do it again just scroll up to the 1st time you went through this...I don't wanna go through all the details again ^^ sorry. Although there is a little short cut you can use now. To the left of the bottom right corner Fore Gem is a little base that you used to get the key from the one Phantom circling around this time instead of making the fire wall die down you can use a Wind Hole to the right of the fire wall by digging a hole and riding the air hole up then use the traps to make the Phantom fall into the trap holes. After you put in all of the Force Gems enter through the door. As you enter through the door The Spirit of Wisdom will open up the door infront of you for you. Go through the door and downstairs. Basement 4: This place is the same as all the other except for one little diffrence. Phantom Eyes, they summon Phantoms as soon as they see you so lets try avoiding them. Run to the safe zone at the right middle of the map on the eastern wall and use your boomerang to hit the black crystal ball to the south of the safe zone your in right now, you might need to come out of the safe zone a bit if you can't hit it. If you hit it the wind will stop blowing. Throw your boomerang to hit the Phantom Eye then quickly run up to it and slash it with your sword to kill it. Now head to the Safe Zone at the western wall of the map use your boomerang to kill the other 2 Phantom Eyes to make a chest with a Power Gem appear. Go back to the western safe zone. Walk to the south a bit and unplug the wind hole and ride it up. Hit the crystal ball and jump off the ledge to the left and head run to the right and turn to the north before you get to the locked door. Keep heading north until you hit a dead end with a cracked wall infront of you, blow it up with a bomb and hit the crystal ball inside. Hitting the crystal ball lowers the spikes that are guarding the room with the key inside. Go to that room and take the key talk to the spirit if you want to. Unlock the door with the steps going down at the south end of the map and head downstairs. Basement 5: Wait for the spikes to go down then head to the left until you reach a dead end wait for the spikes to go down again and quickly use your boomerang to hit the crystal ball protected by the spikes across the big gap. Hitting the crystal ball makes the spikes to the right go down. Go to the little room that was once guarded by the spikes to the right. Break the pots here and gets some hearts and bombs and extra time by hitting the gold pot in the middle. Head into the room north of where you hit the crystal ball. The door will close behind you and 4 Electro-jellies appear. Hit them with your boomerang so they won't shock you ^^ then slash them. After killing them, both doors in this room unlock and the spikes to the left of the room go down, go to the spikes and break the gold pot for more time. Go into the room to the right. The door will again close on you and 4 Goblins appear. Kill them. After killing the Goblins both doors again open and the spikes to the left go down. Break the pot that was once guarded by the spikes. Go to the north and use your boomerang to hit the crystal ball to the left of the gap. Hitting the crystal ball makes a chest appear to the north of where you are, open it. A red potion! first time you ever see one huh? lol. Head to the right and go down the stairs infront of you. Basement 6: If you look at your map you'll see 6 small rooms with some kind of tombstone thing in each one of them. To open the door you need to write down the order of each crest that guard the room. This is how im going to number each little room; _ _ |1| |2| _ _ |3| |4| _ _ |5| |6| now you won't get confused when I say room 1, room 2, etc. go to room 1 and tap the tomb stone. You might wanna write the # that the tombstones say right on your map ontop of the tombstone. Go to the bottom left room south to room 6 and hit the crystal ball to make the spikes guarding room 6 go down. Tap the tombstone in room 6, write down the #4 on your map ontop of the tombstone. Now go to the Northwestern corner to where the 3 yellow cracked blocks. Notice the Hole infront of the blocks. Dig it up and wait for the wind to blow up, throw a bomb onto the wind to blow up the blocks. Ride the wind and hit the crystal ball at the top, making the spikes guarding room 1 go down, write the # 1 and 5 on your map next to this room. Skip room 2 it just summons 2 more Phantom Eyes. To the left of room 2 is a switch step on it just to make moving around this room easier. Throw a bomb at the cracked blocks guarding room 5 and tap the tombstone, write down the #3 on the map ontop of this room. Go to room #2 and tap the tombstone, write down the #2 on your map. Now see the small room at the center of the map covered up by some winds so you can't get in. Right next to the right wind goat is a switch, step on it to make the wind goat allowing you to get into the small room with the door. Tap the door and draw and hourglass in a single stroke in the order you wrote down on your map to unlock the door. If you do it right the doors will open. Go through the magical doors! walk up to the big sun shaped circle thing infront of the Safe Zone. Tap it...you'll notice a weird crest thing on the map...and if you pay close attention you'll see that it's really just the southeastern map fliped upside down. On the map it says "Press the Sacred Crest against the sea chart to transfer it. The Temple of Courage will open to the holed of the Sun Key." so what does it mean? this took me like 5-10 mins to figure out...what you have to do is open your Sea Chart, tap the southeastern map...and...guess what!? close your DS...yeah just close it like you would when you stop playing the game. After closing it the crest on the stone map moves to your map xD Exit the temple via blue shiny circle left to the stone map. Z=======================================================Z | Mercay Island: 4th time [0925] | Z=======================================================Z Go and talk to Linebeck. Set sail once more Z=======================================================Z | The Open Sea: 7th time [0926] | Z=======================================================Z Draw a route to Cannon Island, Wii need to get the Sakvage Arm froom Edoo xD Z=======================================================Z | Cannon Island: 2nd time [0927] | Z=======================================================Z This time we don't need to go all the way around just to get to Eddo. Enter the Garage to the left and go through the small door to the right of Eddo's assisstant. Talk to Eddo and buy the Salvage Arm, he'll tell you to shout at him loud and clear that you want the Salvage Arm, say anything at your mic or just blow on it. The lower you scream, the cheaper it is. The lowest i've gotten is 200 and the most 1,000 rupees. turn off your TV, Radio any noise making thing and scream as loud as you can into the mic and you'll get it for 300 ^^ but...you might scare your parents or something rofl! Here's a little hint that might worked...after I got the salvage arm I talked to Eddo's assisstant and he said something like this "You didn't really scream out loud for your Salavage Arm did you? Someone as smart as you would know that just snaping your figers works. Scream out loud is just plain silly." Sadly I talked to him AFTER I got my arm...so if anyone wants to test this for me and email me it would help me ^^. Anywaysd I screamd and like my mom came rushing in asking if I was alright and stuff. Haha. After buying it go back and talk to Linebeck and set sail once again Z=======================================================Z | The Open Sea: 8th time [0928] | Z=======================================================Z Remember all of those treasure maps you got before? now you can go get the stuff from the treasure maps if you want with the salvage arm but I won't be explaining how to get to them and stuff. I went to them and got; Sand of Hours (+ 1 min.). Anyways, go to the crest and salvage the treasure chest at the bottom, be sure not to hit those spiky things, if you manage to break your sakvage arm or need it to be repaird go go Mercay Island and talk to the big guy inside the house left of the port, he'll fix it for 100 rupees. After getting the key make a route line to Molida Island. Mini boss: As you get closer to Molida Island a big Pirhana will attack you! Draw a route line surrounding it so you can avoid it's attacks. While surrounding it attack it with your cannon hit his eye. After hitting it, it will protect it's eyes and begin to shoot thorns at you, if your circling it you shouldn't have any trouble avoiding it's attack. Repeat this procces 5 times to kill it then continue to Molida Island. Z=======================================================Z | Molida Island: 2nd time [0929] | Z=======================================================Z This time around we need to make it to the temple at the top of the molida island map. Go back into the 2nd hide out by digging infront of the palm tree if you don't remeber which one just dig infront of all of them. Once inside the second hide away follow the path, climb the steps and use the sun key to unlock the door with the sun symbol drawn on it. Follow the path north and up the stairs. Right as you exit you should be able to see a crack on the ground to the right of the staircase. Use your shovel and dig a hole there. Fall down the hole. Open the chest and take the Wisdom Gem. Fall of the edge to the right and go back up the steps. Follow the only path you can to the left, killing all the Goblins on your way there. Also hit the face shaped stone again and it'll give you a clue to a treasure outside of Oshus' storage. Keep going to the right until you reach some steps, go up then and keep going to the right until you reach a bridge, cross the bridge and touch the tablet to the right of the huge door, you need to focus a beam of light to the center of the door. Ignore all of that for now and keep heading to the right. You'll notice a weird head shaped rock, difrent from the ones that give you clues, hit it with your sword. Tap the stone and you'll see some arrows around it to the right and to the left move the laser until it hits the temple door. After aligning that with the door go to the left and 2 big scale fish will attack you, kill them off again like you did last time and another head will appear. Align that head with the door of the temple and walk off the edge to the left. You'll notice another head on the other side of the steps you climb up to the left of the steps. Use your boomerang and hit it, this ones already aligned so no worries. After focusing them all to the temple door it will open up allowing you to get into the temple Go inside the temple. Z=======================================================Z | Battle Play Prizes [0010] | Z=======================================================Z Prize #1: Golden Pipes - You get this prize for completing 4 big plays in Battle mode Prize #2: Golden Handrail - You get this prize for completing 8 big plays in Battle Mode Prize #3: Z=======================================================Z | Items [0011] | Z=======================================================Z These are the items that are in the game ^^ Sword: The sword you steal from Oshus' storage xD. ------------------------------------------------------------------------------- Shield: A shield bought from a store. Good for protection against monsters. ------------------------------------------------------------------------------- Power Gem: A gem of the Power Spirit, Leaf. There are 20 in the world. ------------------------------------------------------------------------------- Wisdom Gem: A gem of the Wisdom Spirit. There are 20 in the world. ------------------------------------------------------------------------------- Courage Gem: A gem of the Courage Spirit. There are 20 in the world. ------------------------------------------------------------------------------- Bombs: Small bombs that can be held in a small back. ------------------------------------------------------------------------------- Arrows: Small Arrows with a rocky tip. Very sharp. Used with the bow. ------------------------------------------------------------------------------- Dark Pearl Loop: A small golden necklace type thing with black pearls. The story behind this item is still unknown ------------------------------------------------------------------------------- Phantm Hourglass: The hourglass used to keep you from the Temple of the Ocean King to drain your life. ------------------------------------------------------------------------------- Fore Gem: A trifroce shaped triangle used in Battle Mode and in the Temple of the Ocean King. ------------------------------------------------------------------------------- Rupees: The currency in the game. ------------------------------------------------------------------------------- Cannon: A cannon for your ship. ------------------------------------------------------------------------------- Heart Container: A heart container which adds 1 heart to your max hears. ------------------------------------------------------------------------------- Treasure Maps: Maps that reveal hidden locations througout the ocean. ------------------------------------------------------------------------------- Flower Bombs: Bombs that grow everywhere. The seed is a deadly bomb that explodes in time. ------------------------------------------------------------------------------- Zora Scale: A scale from a Zora. Very rare. What it does? who knows. ------------------------------------------------------------------------------- Shovel: A shovel used to dig holes. ------------------------------------------------------------------------------- Boomerang: A small boomerang used to help you get those hard to reach items or hit those hard to reach crystal balls, monsters, etc. ------------------------------------------------------------------------------- Z=======================================================Z | Monsters [0012] | Z=======================================================Z some of the names of the monsters were made up by me but I know the name of some of them xD *=Made up **=Special Jellies: Annoying red worms that run up to you and hit you HP: 1 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- Electro-jellies: Worms with electrical currents surrounding them. They can only be hit when the electricity around them dies down. If you hit them while the electrical currents are around them they'll shock you and scramble your map. HP: 1 hit kill Damage: half a heart ------------------------------------------------------------------------------- *Rocky Red Worm: Same as a red worm but with a rocky helmet protecting it from being hurt. To kill it you need to first hit it with a bomb to destroy it's helmet then hit it once with your sword. HP: 1 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- Snake: A blue and yellow stripped snake that slithers around. very weak. HP: 1 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- *Black Spiders: Spiders that jump out at you. watch out they're jumps are unpredictable. HP: 2 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- *Red Spider: Same as a Black Spider but with more health. HP: 3 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- Keese: A small, fast, flying bat. very weak. HP: 1 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- Flaming keese: Same as a keese but with fire around it. Can only be killed with the boomerang. HP: 1 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- Bubble: A flying skull surrounded by fire. To kill it you must first hit it with the boomerang then slash it with your sword. HP: 1 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- Rat: A small blue rat with fast speed. Sometimes carries a key. HP: 1 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- *Cannon Blower: A small red thing that shoots cannon like balls at you. HP: 1 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- Phantoms: Big huge monsters with heavy armor. Can't be killed with anything. HP: Invincible Damage: Death(all of your hearts) ------------------------------------------------------------------------------- *Otter thingies: Fling other like things that jump out at you at sea. Easy targets. HP: 1 hit kill Damage: 1 heart off your boat ------------------------------------------------------------------------------- *Purple Octopus: A purple octopus that circles around your ship and shoots black black balls at you. Moderatly easy target. HP: 1 hit kill Damage: 1 heart off your boat ------------------------------------------------------------------------------- *Water Pirhanas: Green pirhana like things that shoot black balls at you. easy target. HP: 2 hit kill Damage: 1 heart off your boat ------------------------------------------------------------------------------- **Toad**: A toad that jumps around your boat. Not really an enemy but if you hit them they stop to talk to you and tell you too meet them at the pond. HP: 1 hit kill Damage: None ------------------------------------------------------------------------------- *Black Ship: A small ship that goes around the ocean trying to bomb you with cannon balls. HP: 8 cannon shots I think Damage: 1/2 a heart each hit ------------------------------------------------------------------------------- Goblins: A small little black and red goblin carring a black pitchfork HP: 1-3 hit kill Damage: 1/2 a heart ------------------------------------------------------------------------------- *Big Worm: A big blind worm that eats anything it hears, throw bombs on the ground to make them swallow it. If it eats you and you don't escape by rubbing the touch screen fast enough it'll spit you out and hurt you cuz you taste bad. HP: Make them swallow a bomb Damage: 1/2 a heart if you don't escape Z=======================================================Z | Bosses [0013] | Z=======================================================Z All the names I got from the game Blaaz, Master of Fire: Blaaz is the first boss you encounter inside the Temple of Fire on Isle of Ember. He clones himself into 3 mini Blaazs with a diffrent number of horns on their heads. After defeating it you get Lead, Spirit of Power to join your team. HP: 3 repeats Damage: 1/2 a heart with fireballs 1/2 a heart on contact. Z=======================================================Z | Special Thanks [0014] | Z=======================================================Z Special thanks tooo....no one yet ._. | Zelda walkthrough search:
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