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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games






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   ________  _____________________________________________________  ________
  /        \  ===================================================  /        \
 /  ______  \  -------------------------------------------------  /  ______  \
|  /  __  \  |                  -={  BOSSES  }=-                 |  /  __  \  |
| /  /  \  \ |                                                   | /  /  \  \ |
| \ | () | / |                                                   | \ | () | / |
|  \ \  / /  |          Legend of Zelda: Spirit Tracks           |  \ \  / /  |
 \  ¯¯¯¯¯¯  /  -------------------------------------------------  \  ¯¯¯¯¯¯  /
  \        /  ===================================================  \        /
   ¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯

    _____________________________
   /  STAGNOX, Armored Colossus  \________________________________________
   |----------------------------------------------------------------------\
   |      http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php     |
   |-----------------------------------------------------------------------|
   | Attacks :                                |        Difficulty :        |
   |  ( 1 ) Horn Attack                       |     ___________________    |
   |  (1/2) Falling off edge                  |    |*|*| | | | | | | | |   |
   |  (1/4) Arm Swipe                         |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |
   |  (1/4) Fog                               |                            |
   |  (1/2) Blastworm                         |                            |
   |  (1/2) Flying Thrust                     |                            |
   |-----------------------------------------------------------------------|
   |                                                                       |
   | The first phase of the battle is rather simple. Just run around the   |
   | outer edge of the circular platform that you are standing on, being   |
   | careful not to get too close, causing the boss to smack you. Stagnox  |
   | will slowly turn as well, but will eventually stop to try to attack   |
   | you using an incredibly slow horn thrust that looks quite impressive, |
   | but it is extremely easy to avoid. When Stagnox misses its attack,    |
   | quick run to its backside and pull out the whirlwind. Target the      |
   | purple fog and send a gust out of the whirlwind and this will stun    |
   | Stagnox and leave its backside vulnerable. Run up and slash at its    |
   | backside repeatedly until it gets back up on its feet. Repeat this    |
   | same process a few times and just keep striking at its backside.      |
   |                                                                       |
   | Eventually Stagnox will give up on this failed strategy and will then |
   | use its wings and fly up in the air. Stagnox will summon three        |
   | blastworms and toss them down to the battle platform. Slash at these  |
   | three slugs to turn them into spiked balls. After a few moments,      |
   | Stagnox will try to hit Link with a flying thrust as he drops down    |
   | closer to the platform. Stand below a spiked ball and when Stagnox is |
   | coming towards you, use the whirlwind to send the blastworm right in  |
   | the boss's face. The explosion will stun Stagnox and leave his        |
   | backside vulnerable yet again (he really needs to work on that huh?)  |
   | giving you the perfect opportunity to run over and slash away at its  |
   | purple spot. Repeat this same process until Stagnox has been          |
   | defeated.                                                             |
   |                                                                       |
   |-----------------------------------------------------------------------|
   |    Summary :                                                          |
   | For the first phase, just run around Stagnox and when it tries to     |
   | attack, use the whirlwind to clear purple fog for its backside and    |
   | then slash away with your sword. In the second phase, slash at the    |
   | blastworms and when Stagnox comes down to the platform to attack,     |
   | launch a spiked ball at Stagnox using the Whirlwind. Finish off the   |
   | your stunned foe with the sword.                                      |
   \_______________________________________________________________________/

    _____________________________
   /  FRAAZ, Master of Icy Fire  \________________________________________
   |----------------------------------------------------------------------\
   | Attacks :                                |        Difficulty :        |
   |  (1/2) Fire                              |     ___________________    |
   |  (1/2) Ice (+1/4 every 3 seconds frozen) |    |*|*|*|*|*|*|*| | | |   |
   |                                          |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |
   |-----------------------------------------------------------------------|
   |                                                                       |
   | There are alternating forms of Fraaz as well as two phases. The first |
   | form is when Fraaz is together as one large goblin like creature.     |
   | Fraaz will suck up energy of either fire or ice and this can easily   |
   | be distinguished whether he light up blue or red. If Fraaz sucks in   |
   | ice, use the boomerang and target the fire torch and then target      |
   | Fraaz. The boomerang will pick up the flame and then hit Fraaz,       |
   | causing his body to shrink. If Fraaz has already sucked in a lot of   |
   | air and his body his huge, then it will take two hits with the other  |
   | element type to stun Fraaz. Once Fraaz is stunned run on over and     |
   | slash away with your sword. Repeat this process until Fraaz separates |
   | into two smaller creatures.                                           |
   |                                                                       |
   | This form of Fraaz can be quite annoying. One of the creatures will   |
   | light up with fire and the other with ice. The goal in this phase is  |
   | to use the elements against each other. Hit the one of fire with ice, |
   | and vice versa. When the creatures stop running, target one of the    |
   | torches and then glance at your map above. Each of the seperated mini |
   | goblins will have a blue or red icon, signifying what element they    |
   | are. If you target the blue flame, then target the creature with the  |
   | red icon. Once you've stunned this mini part of Fraaz, run on over    |
   | slash away with your sword. Once one of them is down, the other one   |
   | might try to revive its partner by using a purple and blog spirit     |
   | ball. Just defeat both of them as quickly as you can to prevent them  |
   | from thing this. After both have been defeated, they will combine to  |
   | form the larger Fraaz once again.                                     |
   |                                                                       |
   | Fraaz then gets intelligent and will destroy the two torches that are |
   | in the boss arena. During this phase, you have to wait for Fraaz to   |
   | shoot either fire or ice at Link. Dodge the attacks but fire or ice   |
   | will remain on the floor. When Fraaz switches to the opposite         |
   | element, use the boomerang to target the fire or ice and then hit     |
   | Fraaz to stun him. Once stunned, slash away with your sword. Repeat   |
   | this process until Fraaz once again breaks until smaller forms.       |
   |                                                                       |
   | Since there are no torches, you’ll have to wait for the little        |
   | versions of Fraaz to shoot out either fire or ice. They’ll leave      |
   | their mark on the ground, at which you can use the boomerang to once  |
   | again to grab the fire and ice and hit the respective creature.       |
   | Repeat this process until you’ve both of the little guys. Remember,   |
   | you have to be quick otherwise they will revive one another.          |
   |                                                                       |
   | The final phase is a combined Fraaz once again and this time he more  |
   | relentless. He shoots out fire and ice even quicker than before and   |
   | of more amounts! Just repeat the strategies that we have been using   |
   | to finally defeat Fraaz.                                              |
   |                                                                       |
   |-----------------------------------------------------------------------|
   |    Summary :                                                          |
   | When Fraaz is filled with fire, use the boomerang to target ice and   |
   | then hit Fraaz. Vice versa if Fraaz is filled with Ice. When Fraaz    |
   | splits up, hit one of the mini incarnations with the boomerang to see |
   | what element it is, and then hit it with the alternate element. After |
   | Fraaz breaks the torches, wait until it shoots out its own fire or    |
   | ice and it will leave a spot on the floor. Use this against him when  |
   | he changes element. Repeat until Fraaz is defeated.                   |
   \_______________________________________________________________________/

    __________________________
   /  PHYTOPS, Barbed Menace  \___________________________________________
   |----------------------------------------------------------------------\
   | Attacks :                                |        Difficulty :        |
   |  (1/4) Gunk Shot                         |     ___________________    |
   |  (1/2) Vine Whip                         |    |*|*|*| | | | | | | |   |
   |  (1/2) Fall off edge                     |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |
   |-----------------------------------------------------------------------|
   |                                                                       |
   | The first part of the battle will have Phytops stick out two of its   |
   | tentacles, which will put a constraint on where Link can go. The body |
   | of Phytops, including its eye, is covered by the purple smudge that   |
   | is in the way. Use your whip on one of the tentacles to pull out a    |
   | spike. Hold onto the spike and then launch it at the face of Phytops. |
   | If the spike hits Phytops it will clear a small area of the purple    |
   | smudge that covers its eye. Repeat this same process a second time to |
   | remove more purple smudge. After two direct hits, the eye of Phytops  |
   | will be uncovered. Grab another spike from its tentacle and launch it |
   | at the eye of Phytops, and the boss will fall to the ground stunned   |
   | for a short period of time, leaving its eye vulnerable to further     |
   | attacks. Run on over and slash away at its eye using your sword until |
   | Phytops gets back up.                                                 |
   |                                                                       |
   | Phytops has one main attack in this early phase and that is when it   |
   | will shoot a gunk shot out at Link. However, once Phytops is revived, |
   | he will go on a tear with a serious of vine whips that are hard to    |
   | avoid. They aren’t too damaging though as each hit will only take ½   |
   | damage.                                                               |
   |                                                                       |
   | The first phase of the battle will repeat, so do the same thing and   |
   | grab the spikes from its tentacles, remove its gunk, and then hit     |
   | Phytops in the eye. After several consecutive hits like this, Phytops |
   | will start combining its two phases in one by having all four         |
   | tentacles in the arena at once. It will use its gunk shot but will    |
   | also use its vine whip with its two back tentacles. It’s hard to      |
   | avoid the vine whips and the gunk at once, so you may take a few hits |
   | at this part of the battle. Just repeat the same process and remove   |
   | its gunk and then nail it in the eye.                                 |
   |                                                                       |
   | The only other thing that Phytops does differently in the final phase |
   | of the battle is that it will rotate around a bit, making it harder   |
   | for Link to reach the tentacles on the sides. This is just a minor    |
   | nuisance and the rest of the battle will be just like the previous    |
   | form. Nail Phytops in the eye a few more times to defeat this barbed  |
   | menace.                                                               |
   |                                                                       |
   |-----------------------------------------------------------------------|
   |    Summary :                                                          |
   | Use the whip on the vines of Phytops to pull out spikes. Then target  |
   | the front of Phytops and launch the spike to remove some of its       |
   | purple shield. Repeat this process until its eye is unveiled. Now     |
   | deliver a spike into the eye of Phytops to stun the boss. Run over    |
   | and slash as its eye. Phytops will toss more aggressive attacks       |
   | towards Link, but just repeat this same attack process until Phytops  |
   | has been defeated.                                                    |
   \_______________________________________________________________________/

    _____________________
   /  CRAGMA, Lava Lord  \________________________________________________
   |----------------------------------------------------------------------\
   |      http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php     |
   |-----------------------------------------------------------------------|
   | Attacks :                                |        Difficulty :        |
   |  ( 1 ) Fist Smash                        |     ___________________    |
   |  ( 1 ) Double Axe Smash                  |    |*|*|*|*|*|*| | | | |   |
   |  (1/2) Fall in lava                      |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |
   |  (1/4) Lava Boulders                     |                            |
   |  ( 1 ) Grab                              |                            |
   |-----------------------------------------------------------------------|
   |                                                                       |
   | The first phase of the battle, Cragma will try to smash Link with his |
   | right fist while boulders of lava are also falling from the ceiling.  |
   | When Cragma is gearing up to punch Link, a part of his body will      |
   | start to glow. Pull out the bow and arrow and shoot an arrow at this  |
   | glowing ball. Cragma will when clutch his fists together and try to   |
   | smash Link with two hands. Roll out of the way to avoid this damaging |
   | attack.                                                               |
   |                                                                       |
   | The massive attack will cause a huge boulder to fall to the ground.   |
   | The next thing you need to do, is stand near the boulder and Cragma   |
   | will try to smash you with his right fist. Quickly roll out of the    |
   | way and Cragma will smash the boulder and create a circular platform. |
   | Pick it up and run over to the right side of the room. Toss the       |
   | platform onto the small area of lava and then jump onto it. From here |
   | you can jump onto the moving cart.                                    |
   |                                                                       |
   | Ride around on the cart and have your bow and arrow equipped. Look    |
   | for the various shiny parts of Cragma’s body as you are riding on the |
   | cart. Whenever you see a shiny spot, that is a weak point, so use the |
   | bow and arrow and hit the weak spot. After hitting several weak       |
   | spots, you’ll climb even higher on the cart. At this point, aim for   |
   | the eye of Cragma and nail him, causing his massive body to fall to   |
   | the floor. Once Link reaches the ground, run and slash away madly     |
   | with your sword until Cragma gets back up. If you miss Cragma’s weaks |
   | pots while riding on the cart, the boss may grab Link and toss him    |
   | back to the bottom area of the room.                                  |
   |                                                                       |
   | This next phase is very similar to the first phase, but the only      |
   | difference is that Cragma doesn’t wait as long to smash his arms and  |
   | lava boulders fall a lot more frequently. Look for loose arrows that  |
   | are left from falling boulders as you’ll need more for the next go    |
   | around on the cart part of the battle. If you are low on health, use  |
   | any potions you have may have, break the pots in the corner of the    |
   | room, or play the song of healing to use your fair. Repeat the same   |
   | process of hitting his weak spot, making a boulder appear, and        |
   | causing Cragma to break the boulder, and then lifting up the circular |
   | platform and tossing it on the lava to the right. Once on the cart,   |
   | repeat the same process of hitting its weak spots and eventually hit  |
   | its eye. Cragma will come crumbling to the floor once again, at which |
   | Link can finish him off with some sword slashes.                      |
   |                                                                       |
   |-----------------------------------------------------------------------|
   |    Summary :                                                          |
   | Use the bow and arrow and hit Cragma’s weak spot in its belly. After  |
   | it double arm smashes the ground, a larger boulder appears. Stand     |
   | near the boulder and dodge Cragma’s attack at the last second. The    |
   | crushed boulder will turn into a circular platform. Lift it up and    |
   | take it to the right side of the room and toss it on the lava.        |
   \_______________________________________________________________________/

    _________
   /  BRYNE  \____________________________________________________________
   |----------------------------------------------------------------------\
   |      http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php     |
   |-----------------------------------------------------------------------|
   | Attacks :                                |        Difficulty :        |
   |  (1/4) Beam                              |     ___________________    |
   |  (1/2) Gauntlet                          |    |*|*|*| | | | | | | |   |
   |  (1/4) Slap                              |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |
   |  ( 1 ) Charge                            |                            |
   |-----------------------------------------------------------------------|
   |                                                                       |
   | The battle starts with Byrne jumping along pillars and occasionally   |
   | shooting weak beams towards Link. Just dodge these and eventually     |
   | Byrne will attempt to hit Link with his massive gauntlet arm. Just    |
   | dodge out of the way and the gauntlet arm will get stuck in the       |
   | ground. Use the phantom and run over to the gauntlet. Zelda will pull |
   | on the gauntlet cause Byrne to fall to the ground, so run on over and |
   | get a few sword slashes in before he awakes. Repeat this process      |
   | until Byrne stays on the ground level.                                |
   |                                                                       |
   | Just run up to Byrne and slash at him repeatedly. He’ll block your    |
   | first two attacks but the third one will usually hit. After Byrne is  |
   | a bit shaken up, he will now perform large purple charged attack      |
   | towards Link. When he is charging up, go hide behind the phantom.     |
   | When Byrne charges in, the phantom will grab him and hold him steady. |
   | Run on over and deliver some sword slashes while he is stuck.         |
   |                                                                       |
   | Afterwards Byrne will get a bit quicker with his attacks and does a   |
   | better job of blocking Link’s sword attacks. Just keep at it and keep |
   | slashing away. Byrne will eventually be defeated without much of a    |
   | sweat.                                                                |
   |                                                                       |
   |-----------------------------------------------------------------------|
   |    Summary :                                                          |
   | Wait for Byrne to target you with its gauntlet. Jump out of the way   |
   | and then send the phantom towards the gauntlet. Slash at Byrne with   |
   | your sword until Byrne revives. Repeat this process until Bryne comes |
   | down to the surface to battle. Slash away with your sword three times |
   | and Byrne will be shaken up. Avoid Byrne’s charged attack by hiding   |
   | behind the phantom. The phantom will hold Byrne down, so slash away   |
   | with your sword. Repeat this process until Byrne has been defeated.   |
   \_______________________________________________________________________/

    _____________________________
   /  SKELDRITCH, Ancient Demon  \________________________________________
   |----------------------------------------------------------------------\
   |      http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php     |
   |-----------------------------------------------------------------------|
   | Attacks :                                |        Difficulty :        |
   |  (1/2) Boulder                           |     ___________________    |
   |  (1/2) Fall off ledge                    |    |*|*|*|*|*|*|*| | | |   |
   |  (3/4) Jaw Attack                        |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |
   |-----------------------------------------------------------------------|
   |                                                                       |
   | The battle begins with Skeldritch shooting boulders out the bottom of |
   | its body. Use the sand wand to block these boulders and keep them in  |
   | the arena. Use the sand wand to maneuver them over so they are on top |
   | of the catapult. Make sure there are no boulders in the way and then  |
   | hit the switch. This will hit Skeldritch and cause him to lose a part |
   | of its body.                                                          |
   |                                                                       |
   | Skeldritch will turn start sending three boulders out in a row so be  |
   | alert. The boss will also shoot out a laser at you, so you’ll have to |
   | dodge that. The last three parts of Skledritch’s body are protected   |
   | on certain sides. The next one is only vulnerable from the right      |
   | side. Load up a boulder on one of the catapults and then run to the   |
   | left. Skeldritch will always face you. When you at the left, pull out |
   | the bow and arrow and shoot the crystal switch to the right. This     |
   | will make the boulder hit Skeldritch on the right side, removing      |
   | another part of its body.                                             |
   |                                                                       |
   | During the next phase, Skeldritch will shoot out red boulders which   |
   | will travel through more sand barriers and come out much faster! The  |
   | next body part of Skeldritch is only vulnerable at its back. So load  |
   | up a boulder onto a catapult and then run all the way to the other    |
   | side of the room. Use an arrow to hit the crystal switch and this     |
   | will send the boulder into Skeldritch’s back.                         |
   |                                                                       |
   | The last weak spot is a bit tricky. It is a small spot that is not    |
   | quite on its left and not quite behind him, but right in the middle.  |
   | Load up a boulder on one of the catapults. It’s quite difficult to    |
   | reach this area with a bow and arrow, so you have two choices. One is |
   | to drop a bomb right next to the switch and then make a run to the    |
   | right side. Past the catapult here and stand in between catapults so  |
   | that Skeldritch’s weak spot is facing the boulder. Once the bomb      |
   | explodes, the boulder will hit its weak spot. Skeldritch will now     |
   | shoot four consecutive boulders out at Link. Alternatively, instead   |
   | of using the bombs, you can trace a long path with the boomerang, but |
   | that leaves Link vulnerable for quite awhile. Eventually you’ll hit   |
   | Skeldritch and its skull will drop to the ground.                     |
   |                                                                       |
   | The final phase of the battle can be quite hectic. Use the sand wand  |
   | and create a massive wall of sand surrounding Skeldritch. Skeldritch  |
   | will begin eating away at the sand. Very quickly run to the backside  |
   | of Skeldritch and slash away at purple spot at the back of its head.  |
   | Remember, Link must be elevated on top of sand in order to reach      |
   | Skeldritch’s head. Make sure you completely surround Skeldritch, as   |
   | if it has any room to move, it will turn around. Repeat this process  |
   | until Skeldritch has been defeated.                                   |
   |                                                                       |
   |-----------------------------------------------------------------------|
   |    Summary :                                                          |
   | Stop a boulder that Skeldritch spits out with the sand wand and then  |
   | maneuver it onto a catapult. Hit the switch and the catapult will     |
   | remove a part of Skeldritch’s body. Skeldritch’s weak spot changes    |
   | and the first time it’s at Skeldritch’s right, then behind, and then  |
   | behind and to the left. Place boulders on the catapults and then run  |
   | around the room so the catapult is in line with Skeldritch. Use your  |
   | bow and arrow, boomerang, or even timed bombs to blow up the switches |
   | and launch the catapult.                                              |
   \_______________________________________________________________________/

    ___________________
   /  THE DEMON TRAIN  \__________________________________________________
   |----------------------------------------------------------------------\
   |      http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php     |
   |-----------------------------------------------------------------------|
   | Attacks :                                |        Difficulty :        |
   |  ( 1 ) Contact                           |     ___________________    |
   |  ( 1 ) Explosive Barrels                 |    |*|*|*|*|*|*| | | | |   |
   |  ( 1 ) Purple Fog                        |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |
   |  ( 1 ) Laser Cannon                      |                            |
   |  ( 1 ) Rotating Lasers                   |                            |
   |-----------------------------------------------------------------------|
   |                                                                       |
   | The battle takes place on four rails and the Demon King will move     |
   | back and forth amongst the rails. At times the Demon King will move   |
   | right in your way, at which you’ll need to slam on the breaks and hit |
   | reverse so that the Demon King doesn’t hit you. You can even switch   |
   | tracks when there are forks in the road. Never stay directly behind   |
   | the train as you’ll get trapped in and likely take some damage.       |
   |                                                                       |
   | The first phase deals with the back cart of the Demon Train. Just     |
   | ride along and occasionally parts of the back cart will open up with  |
   | explosive barrels. Use the cannon to explode this barrel while it is  |
   | still inside the compartment. There are five sections that have these |
   | barrels. Explode all four of them and the back cart of the Demo Train |
   | will fall off from the rest of the train. You’ll then be sent through |
   | a portal, starting the path all over again.                           |
   |                                                                       |
   | Now the Demon Train only has one cart. This part of the battle is     |
   | similar to the previous one, but instead of explosive barrels, the    |
   | Demon Train is equipped with laser cannons! These cannons take two    |
   | hits to defeat but there are only four of them. Avoid the Demon Train |
   | when it changes tracks and avoid the laser cannons. Once all four of  |
   | the laser cannons are done away with, you’ll be sent through a second |
   | portal.                                                               |
   |                                                                       |
   | The third and final phase of the Demon Train leaves the train with    |
   | only the front part of it. The third phase, the Demon Train fires     |
   | rotating lasers from the side of the train. It shoots out multiple    |
   | layers at once, so it can be quite intimidating. Just ride alongside  |
   | the Demon Train and blast away at the crystals that are shooting the  |
   | lasers. Since the crystals are rotating, you can hit them all from    |
   | one of the sides of the train. Once you’ve hit all the crystals, the  |
   | Train will be stunned for a moment and will slow down drastically.    |
   | Speed up your train to get in front of the Demon Train. Then unload   |
   | your cannon into the face of the Demon Train. Repeat this same        |
   | process until the Demon Train has been defeated!                      |
   |                                                                       |
   |-----------------------------------------------------------------------|
   |    Summary :                                                          |
   | The Demon Train will shift across the four tracks so be careful not   |
   | to run into the Demon Train. Never stay right behind the train as it  |
   | will just pull its breaks and trap you behind. During the first       |
   | phase, shoot the explosive barrels that will pop out of the back      |
   | cart. Repeat this until all the barrels are done with and the back    |
   | cart is destroyed. During the second phase, shoot all the laser       |
   | cannons. Once all the laser cannons have been destroyed the second    |
   | cart will be destroyed. During the final phase, shoot the crystals    |
   | rotating lasers on the side of the train to stun the Demon Train.     |
   | Ride in front of the train and launch cannonballs towards its face.   |
   | Repeat this process until the Demon Train has been defeated.          |
   \_______________________________________________________________________/

    ___________________________________
   /  MALLADUS (Puppet Zelda and Cole  \__________________________________
   |----------------------------------------------------------------------\
   |      http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php     |
   |-----------------------------------------------------------------------|
   | Attacks :                                |        Difficulty :        |
   |  (1/2) Laser                             |     ___________________    |
   |  (1/2) Phantom Sword                     |    |*|*|*|*|*| | | | | |   |
   |  (1/2) Magical Rats                      |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |
   |-----------------------------------------------------------------------|
   |                                                                       |
   | The goal is to march the phantom all the way to Puppet Zelda at the   |
   | north end of the train.  As you walk towards Puppet Zelda though,     |
   | Cole will set off various traps to stop you. One of these traps is    |
   | that Cole will summon magical rats that will surround the phantom.    |
   | You must slash all the before they can reach the phantom. If they do, |
   | Cole will then be able to control the phantom with some magical       |
   | strings. Pull out the boomerang and trace a path so that you can cut  |
   | these strings. Just keep pressing on with the phantom and keep Link   |
   | behind the phantom to protect from the lasers that Puppet Zelda       |
   | shoots out. Keep slashing away at the magical rats that Cole sends    |
   | out towards you.                                                      |
   |                                                                       |
   | Once you finally have reached Puppet Zelda. Trace a path so that the  |
   | Phantom picks up Puppet Zelda. Walk to the very edge of the train and |
   | pull out the bow and arrow. Shoot a Light Arrow into the Puppet Zelda |
   | to finish off the boss to defeat Malladus!                            |
   |                                                                       |
   |-----------------------------------------------------------------------|
   |    Summary :                                                          |
   | Just trace a path with phantom all the way northward to get to Puppet |
   | Zelda. Stand behind the phantom to protect yourself from Puppet       |
   | Zelda’s lasers. When Cole unleashes magical rats, slash at them to    |
   | protect the phantom. Once the phantom reaches Zelda, deliver a Light  |
   | Arrow into Puppet Zelda.                                              |
   \_______________________________________________________________________/

    ________________________
   /  MALLADUS, Demon King  \_____________________________________________
   |----------------------------------------------------------------------\
   |      http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php     |
   |-----------------------------------------------------------------------|
   | Attacks :                                |        Difficulty :        |
   |  (1/2) Fireballs                         |     ___________________    |
   |  (1/2) Arm Swipe                         |    |*|*|*|*|*|*|*|*|*|*|   |
   |  ( 1 ) Skull Jam                         |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |
   |-----------------------------------------------------------------------|
   |                                                                       |
   | The first phase of the battle involves protecting Princess Zelda from |
   | the fireballs. Malladus will shoot out numerous large fireballs at    |
   | Zelda. The first few will be direct shots that are easy to deflect,   |
   | but then he’ll start shooting fireballs that trail off to the side    |
   | and come around from the right or left to hit Zelda. Be ready to move |
   | around and hit the fireballs before they hit Zelda. It’s a good idea  |
   | to swing a bit earlier to get the timing down perfectly.              |
   |                                                                       |
   | As the fireballs become a bit more elaborately planned, they are much |
   | harder to avoid. Malladus will jump to the left and the right,        |
   | shooting multiple fireballs out at once. Using the spin attack works  |
   | well when there are more than one fireball coming at you. At one      |
   | point Malladus will shoot four fireballs at once! If you have the     |
   | great spin attack, this is precisely the time to use it. If not,      |
   | stand as close to Zelda as possible, and if you perfectly time a spin |
   | attack, you can deflect all four fireballs. This can be quite         |
   | frustrating and will take a lot of trial and error to get the timing  |
   | down perfectly.                                                       |
   |                                                                       |
   | Once Princess Zelda has full charged up her power, she says she needs |
   | to combine her sacred power with power of the Spirit Flute. Princess  |
   | Zelda will then teach Link a very challenging song on the Spirit      |
   | Flute that goes, Orange, Purple, Yellow, Turquoise, and Orange. There |
   | are two jumps between notes in this one, so it can be really          |
   | challenging to learn. Upon successfully playing it, Link and Zelda    |
   | will be joined by all five of the music playing Locomo’s that we have |
   | met earlier in the game. Playing the song reveals a shining weak spot |
   | on the back of Malladus!                                              |
   |                                                                       |
   | Link now needs to distract Malladus so that its back is facing        |
   | Princess Zelda. Princess Zelda takes control of the Bow of Light. Run |
   | around the room with Link and slash at the lands of Malladus. The top |
   | screen will show the over the shoulder view of Princess Zelda. Keep   |
   | using Link to run around Malladus until you have a clear shot of the  |
   | weak spot of Malladus. When the cursor on Malladus turns yellow, Tap  |
   | the arrow at the bottom of the screen to deliver a Light arrow shot.  |
   | Repeat this process until you’ve hit Malladus three times, sending it |
   | falling to the floor. Run over and slash at the gem that is on its    |
   | forehead. Attack it enough times and part of its horn will fall off.  |
   |                                                                       |
   | Malladus is a bit more aggressive once it awakens and will even shoot |
   | fireballs out towards Link once again. However, much of this time     |
   | around is exactly like last time. Just distract Malladus and then     |
   | deliver a Light Arrow when the cursor turns yellow for Zelda. After   |
   | Malladus is stunned a second time, sword slashes will cut off his     |
   | second horn. Repeat this for a third and final time.                  |
   |                                                                       |
   | Once Malladus falls to the floor again, run over and jam your sword   |
   | into the gem on its forehead. Quickly rub the stylus back and forth   |
   | and Princess Zelda will run on over as well and together finally will |
   | deliver the final blow to Malladus!                                   |
   |                                                                       |
   |-----------------------------------------------------------------------|
   |    Summary :                                                          |
   | Deflect the fireballs that Malladus spits out at you in order to      |
   | protect Princess Zelda. When Malladus shoots four fireballs at once,  |
   | use the great spin attack or a perfectly timed spin attack to deflect |
   | all four. Once Princess Zelda has been powered up, she will teach     |
   | Link a song on the Spirit Flute. After successfully playing it, a     |
   | shiny weak spot is revealed at the back of Malladus.                  |
   |                                                                       |
   | Run around with Link and slash at the arms of Malladus. Get Malladus  |
   | to focus its attention on Link and run to the other side of the       |
   | arena. When the cursor turns yellow and Zelda has a clear shot, tap   |
   | the arrow at the bottom of the screen to launch a Light Arrow. After  |
   | three Light Arrow hits, run over and slash at the gem on its forehead |
   | to remove part of one of his horns. Repeat this process a second time |
   | to remove the other horn. On the third time, Link will hold Malladus  |
   | in place while he rubs the stylus quickly, causing Zelda to run on    |
   | over. Together Zelda and Link will deliver the final blow!            |
   \_______________________________________________________________________/







                                 .-----------.
     +-------------------------='  Copyright  '=-------------------------+
     |                          '-------------'                          |
     | This guide is copyright (c) 2009-2010 to ZeldaDungeon.net,        |
     | contact: stud_zeldarevolution@hotmail.com. All rights reserved.   |
     | Spirit Tracks and all other related items are copyrighted (c)     |
     | 2009 to Nintendo Japan/US. All rights reserved. This FAQ may not  |
     | be reproduced and/or altered except for personal, private use.    |
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