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ZeldaDungeon.net Proudly presents our guide for... ________ _____________________________________________________ ________ / \ =================================================== / \ / ______ \ ------------------------------------------------- / ______ \ | / __ \ | -={ BOSSES }=- | / __ \ | | / / \ \ | | / / \ \ | | \ | () | / | | \ | () | / | | \ \ / / | Legend of Zelda: Spirit Tracks | \ \ / / | \ ¯¯¯¯¯¯ / ------------------------------------------------- \ ¯¯¯¯¯¯ / \ / =================================================== \ / ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ _____________________________ / STAGNOX, Armored Colossus \________________________________________ |----------------------------------------------------------------------\ | http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php | |-----------------------------------------------------------------------| | Attacks : | Difficulty : | | ( 1 ) Horn Attack | ___________________ | | (1/2) Falling off edge | |*|*| | | | | | | | | | | (1/4) Arm Swipe | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | (1/4) Fog | | | (1/2) Blastworm | | | (1/2) Flying Thrust | | |-----------------------------------------------------------------------| | | | The first phase of the battle is rather simple. Just run around the | | outer edge of the circular platform that you are standing on, being | | careful not to get too close, causing the boss to smack you. Stagnox | | will slowly turn as well, but will eventually stop to try to attack | | you using an incredibly slow horn thrust that looks quite impressive, | | but it is extremely easy to avoid. When Stagnox misses its attack, | | quick run to its backside and pull out the whirlwind. Target the | | purple fog and send a gust out of the whirlwind and this will stun | | Stagnox and leave its backside vulnerable. Run up and slash at its | | backside repeatedly until it gets back up on its feet. Repeat this | | same process a few times and just keep striking at its backside. | | | | Eventually Stagnox will give up on this failed strategy and will then | | use its wings and fly up in the air. Stagnox will summon three | | blastworms and toss them down to the battle platform. Slash at these | | three slugs to turn them into spiked balls. After a few moments, | | Stagnox will try to hit Link with a flying thrust as he drops down | | closer to the platform. Stand below a spiked ball and when Stagnox is | | coming towards you, use the whirlwind to send the blastworm right in | | the boss's face. The explosion will stun Stagnox and leave his | | backside vulnerable yet again (he really needs to work on that huh?) | | giving you the perfect opportunity to run over and slash away at its | | purple spot. Repeat this same process until Stagnox has been | | defeated. | | | |-----------------------------------------------------------------------| | Summary : | | For the first phase, just run around Stagnox and when it tries to | | attack, use the whirlwind to clear purple fog for its backside and | | then slash away with your sword. In the second phase, slash at the | | blastworms and when Stagnox comes down to the platform to attack, | | launch a spiked ball at Stagnox using the Whirlwind. Finish off the | | your stunned foe with the sword. | \_______________________________________________________________________/ _____________________________ / FRAAZ, Master of Icy Fire \________________________________________ |----------------------------------------------------------------------\ | Attacks : | Difficulty : | | (1/2) Fire | ___________________ | | (1/2) Ice (+1/4 every 3 seconds frozen) | |*|*|*|*|*|*|*| | | | | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |-----------------------------------------------------------------------| | | | There are alternating forms of Fraaz as well as two phases. The first | | form is when Fraaz is together as one large goblin like creature. | | Fraaz will suck up energy of either fire or ice and this can easily | | be distinguished whether he light up blue or red. If Fraaz sucks in | | ice, use the boomerang and target the fire torch and then target | | Fraaz. The boomerang will pick up the flame and then hit Fraaz, | | causing his body to shrink. If Fraaz has already sucked in a lot of | | air and his body his huge, then it will take two hits with the other | | element type to stun Fraaz. Once Fraaz is stunned run on over and | | slash away with your sword. Repeat this process until Fraaz separates | | into two smaller creatures. | | | | This form of Fraaz can be quite annoying. One of the creatures will | | light up with fire and the other with ice. The goal in this phase is | | to use the elements against each other. Hit the one of fire with ice, | | and vice versa. When the creatures stop running, target one of the | | torches and then glance at your map above. Each of the seperated mini | | goblins will have a blue or red icon, signifying what element they | | are. If you target the blue flame, then target the creature with the | | red icon. Once you've stunned this mini part of Fraaz, run on over | | slash away with your sword. Once one of them is down, the other one | | might try to revive its partner by using a purple and blog spirit | | ball. Just defeat both of them as quickly as you can to prevent them | | from thing this. After both have been defeated, they will combine to | | form the larger Fraaz once again. | | | | Fraaz then gets intelligent and will destroy the two torches that are | | in the boss arena. During this phase, you have to wait for Fraaz to | | shoot either fire or ice at Link. Dodge the attacks but fire or ice | | will remain on the floor. When Fraaz switches to the opposite | | element, use the boomerang to target the fire or ice and then hit | | Fraaz to stun him. Once stunned, slash away with your sword. Repeat | | this process until Fraaz once again breaks until smaller forms. | | | | Since there are no torches, youll have to wait for the little | | versions of Fraaz to shoot out either fire or ice. Theyll leave | | their mark on the ground, at which you can use the boomerang to once | | again to grab the fire and ice and hit the respective creature. | | Repeat this process until youve both of the little guys. Remember, | | you have to be quick otherwise they will revive one another. | | | | The final phase is a combined Fraaz once again and this time he more | | relentless. He shoots out fire and ice even quicker than before and | | of more amounts! Just repeat the strategies that we have been using | | to finally defeat Fraaz. | | | |-----------------------------------------------------------------------| | Summary : | | When Fraaz is filled with fire, use the boomerang to target ice and | | then hit Fraaz. Vice versa if Fraaz is filled with Ice. When Fraaz | | splits up, hit one of the mini incarnations with the boomerang to see | | what element it is, and then hit it with the alternate element. After | | Fraaz breaks the torches, wait until it shoots out its own fire or | | ice and it will leave a spot on the floor. Use this against him when | | he changes element. Repeat until Fraaz is defeated. | \_______________________________________________________________________/ __________________________ / PHYTOPS, Barbed Menace \___________________________________________ |----------------------------------------------------------------------\ | Attacks : | Difficulty : | | (1/4) Gunk Shot | ___________________ | | (1/2) Vine Whip | |*|*|*| | | | | | | | | | (1/2) Fall off edge | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |-----------------------------------------------------------------------| | | | The first part of the battle will have Phytops stick out two of its | | tentacles, which will put a constraint on where Link can go. The body | | of Phytops, including its eye, is covered by the purple smudge that | | is in the way. Use your whip on one of the tentacles to pull out a | | spike. Hold onto the spike and then launch it at the face of Phytops. | | If the spike hits Phytops it will clear a small area of the purple | | smudge that covers its eye. Repeat this same process a second time to | | remove more purple smudge. After two direct hits, the eye of Phytops | | will be uncovered. Grab another spike from its tentacle and launch it | | at the eye of Phytops, and the boss will fall to the ground stunned | | for a short period of time, leaving its eye vulnerable to further | | attacks. Run on over and slash away at its eye using your sword until | | Phytops gets back up. | | | | Phytops has one main attack in this early phase and that is when it | | will shoot a gunk shot out at Link. However, once Phytops is revived, | | he will go on a tear with a serious of vine whips that are hard to | | avoid. They arent too damaging though as each hit will only take ½ | | damage. | | | | The first phase of the battle will repeat, so do the same thing and | | grab the spikes from its tentacles, remove its gunk, and then hit | | Phytops in the eye. After several consecutive hits like this, Phytops | | will start combining its two phases in one by having all four | | tentacles in the arena at once. It will use its gunk shot but will | | also use its vine whip with its two back tentacles. Its hard to | | avoid the vine whips and the gunk at once, so you may take a few hits | | at this part of the battle. Just repeat the same process and remove | | its gunk and then nail it in the eye. | | | | The only other thing that Phytops does differently in the final phase | | of the battle is that it will rotate around a bit, making it harder | | for Link to reach the tentacles on the sides. This is just a minor | | nuisance and the rest of the battle will be just like the previous | | form. Nail Phytops in the eye a few more times to defeat this barbed | | menace. | | | |-----------------------------------------------------------------------| | Summary : | | Use the whip on the vines of Phytops to pull out spikes. Then target | | the front of Phytops and launch the spike to remove some of its | | purple shield. Repeat this process until its eye is unveiled. Now | | deliver a spike into the eye of Phytops to stun the boss. Run over | | and slash as its eye. Phytops will toss more aggressive attacks | | towards Link, but just repeat this same attack process until Phytops | | has been defeated. | \_______________________________________________________________________/ _____________________ / CRAGMA, Lava Lord \________________________________________________ |----------------------------------------------------------------------\ | http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php | |-----------------------------------------------------------------------| | Attacks : | Difficulty : | | ( 1 ) Fist Smash | ___________________ | | ( 1 ) Double Axe Smash | |*|*|*|*|*|*| | | | | | | (1/2) Fall in lava | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | (1/4) Lava Boulders | | | ( 1 ) Grab | | |-----------------------------------------------------------------------| | | | The first phase of the battle, Cragma will try to smash Link with his | | right fist while boulders of lava are also falling from the ceiling. | | When Cragma is gearing up to punch Link, a part of his body will | | start to glow. Pull out the bow and arrow and shoot an arrow at this | | glowing ball. Cragma will when clutch his fists together and try to | | smash Link with two hands. Roll out of the way to avoid this damaging | | attack. | | | | The massive attack will cause a huge boulder to fall to the ground. | | The next thing you need to do, is stand near the boulder and Cragma | | will try to smash you with his right fist. Quickly roll out of the | | way and Cragma will smash the boulder and create a circular platform. | | Pick it up and run over to the right side of the room. Toss the | | platform onto the small area of lava and then jump onto it. From here | | you can jump onto the moving cart. | | | | Ride around on the cart and have your bow and arrow equipped. Look | | for the various shiny parts of Cragmas body as you are riding on the | | cart. Whenever you see a shiny spot, that is a weak point, so use the | | bow and arrow and hit the weak spot. After hitting several weak | | spots, youll climb even higher on the cart. At this point, aim for | | the eye of Cragma and nail him, causing his massive body to fall to | | the floor. Once Link reaches the ground, run and slash away madly | | with your sword until Cragma gets back up. If you miss Cragmas weaks | | pots while riding on the cart, the boss may grab Link and toss him | | back to the bottom area of the room. | | | | This next phase is very similar to the first phase, but the only | | difference is that Cragma doesnt wait as long to smash his arms and | | lava boulders fall a lot more frequently. Look for loose arrows that | | are left from falling boulders as youll need more for the next go | | around on the cart part of the battle. If you are low on health, use | | any potions you have may have, break the pots in the corner of the | | room, or play the song of healing to use your fair. Repeat the same | | process of hitting his weak spot, making a boulder appear, and | | causing Cragma to break the boulder, and then lifting up the circular | | platform and tossing it on the lava to the right. Once on the cart, | | repeat the same process of hitting its weak spots and eventually hit | | its eye. Cragma will come crumbling to the floor once again, at which | | Link can finish him off with some sword slashes. | | | |-----------------------------------------------------------------------| | Summary : | | Use the bow and arrow and hit Cragmas weak spot in its belly. After | | it double arm smashes the ground, a larger boulder appears. Stand | | near the boulder and dodge Cragmas attack at the last second. The | | crushed boulder will turn into a circular platform. Lift it up and | | take it to the right side of the room and toss it on the lava. | \_______________________________________________________________________/ _________ / BRYNE \____________________________________________________________ |----------------------------------------------------------------------\ | http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php | |-----------------------------------------------------------------------| | Attacks : | Difficulty : | | (1/4) Beam | ___________________ | | (1/2) Gauntlet | |*|*|*| | | | | | | | | | (1/4) Slap | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | ( 1 ) Charge | | |-----------------------------------------------------------------------| | | | The battle starts with Byrne jumping along pillars and occasionally | | shooting weak beams towards Link. Just dodge these and eventually | | Byrne will attempt to hit Link with his massive gauntlet arm. Just | | dodge out of the way and the gauntlet arm will get stuck in the | | ground. Use the phantom and run over to the gauntlet. Zelda will pull | | on the gauntlet cause Byrne to fall to the ground, so run on over and | | get a few sword slashes in before he awakes. Repeat this process | | until Byrne stays on the ground level. | | | | Just run up to Byrne and slash at him repeatedly. Hell block your | | first two attacks but the third one will usually hit. After Byrne is | | a bit shaken up, he will now perform large purple charged attack | | towards Link. When he is charging up, go hide behind the phantom. | | When Byrne charges in, the phantom will grab him and hold him steady. | | Run on over and deliver some sword slashes while he is stuck. | | | | Afterwards Byrne will get a bit quicker with his attacks and does a | | better job of blocking Links sword attacks. Just keep at it and keep | | slashing away. Byrne will eventually be defeated without much of a | | sweat. | | | |-----------------------------------------------------------------------| | Summary : | | Wait for Byrne to target you with its gauntlet. Jump out of the way | | and then send the phantom towards the gauntlet. Slash at Byrne with | | your sword until Byrne revives. Repeat this process until Bryne comes | | down to the surface to battle. Slash away with your sword three times | | and Byrne will be shaken up. Avoid Byrnes charged attack by hiding | | behind the phantom. The phantom will hold Byrne down, so slash away | | with your sword. Repeat this process until Byrne has been defeated. | \_______________________________________________________________________/ _____________________________ / SKELDRITCH, Ancient Demon \________________________________________ |----------------------------------------------------------------------\ | http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php | |-----------------------------------------------------------------------| | Attacks : | Difficulty : | | (1/2) Boulder | ___________________ | | (1/2) Fall off ledge | |*|*|*|*|*|*|*| | | | | | (3/4) Jaw Attack | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |-----------------------------------------------------------------------| | | | The battle begins with Skeldritch shooting boulders out the bottom of | | its body. Use the sand wand to block these boulders and keep them in | | the arena. Use the sand wand to maneuver them over so they are on top | | of the catapult. Make sure there are no boulders in the way and then | | hit the switch. This will hit Skeldritch and cause him to lose a part | | of its body. | | | | Skeldritch will turn start sending three boulders out in a row so be | | alert. The boss will also shoot out a laser at you, so youll have to | | dodge that. The last three parts of Skledritchs body are protected | | on certain sides. The next one is only vulnerable from the right | | side. Load up a boulder on one of the catapults and then run to the | | left. Skeldritch will always face you. When you at the left, pull out | | the bow and arrow and shoot the crystal switch to the right. This | | will make the boulder hit Skeldritch on the right side, removing | | another part of its body. | | | | During the next phase, Skeldritch will shoot out red boulders which | | will travel through more sand barriers and come out much faster! The | | next body part of Skeldritch is only vulnerable at its back. So load | | up a boulder onto a catapult and then run all the way to the other | | side of the room. Use an arrow to hit the crystal switch and this | | will send the boulder into Skeldritchs back. | | | | The last weak spot is a bit tricky. It is a small spot that is not | | quite on its left and not quite behind him, but right in the middle. | | Load up a boulder on one of the catapults. Its quite difficult to | | reach this area with a bow and arrow, so you have two choices. One is | | to drop a bomb right next to the switch and then make a run to the | | right side. Past the catapult here and stand in between catapults so | | that Skeldritchs weak spot is facing the boulder. Once the bomb | | explodes, the boulder will hit its weak spot. Skeldritch will now | | shoot four consecutive boulders out at Link. Alternatively, instead | | of using the bombs, you can trace a long path with the boomerang, but | | that leaves Link vulnerable for quite awhile. Eventually youll hit | | Skeldritch and its skull will drop to the ground. | | | | The final phase of the battle can be quite hectic. Use the sand wand | | and create a massive wall of sand surrounding Skeldritch. Skeldritch | | will begin eating away at the sand. Very quickly run to the backside | | of Skeldritch and slash away at purple spot at the back of its head. | | Remember, Link must be elevated on top of sand in order to reach | | Skeldritchs head. Make sure you completely surround Skeldritch, as | | if it has any room to move, it will turn around. Repeat this process | | until Skeldritch has been defeated. | | | |-----------------------------------------------------------------------| | Summary : | | Stop a boulder that Skeldritch spits out with the sand wand and then | | maneuver it onto a catapult. Hit the switch and the catapult will | | remove a part of Skeldritchs body. Skeldritchs weak spot changes | | and the first time its at Skeldritchs right, then behind, and then | | behind and to the left. Place boulders on the catapults and then run | | around the room so the catapult is in line with Skeldritch. Use your | | bow and arrow, boomerang, or even timed bombs to blow up the switches | | and launch the catapult. | \_______________________________________________________________________/ ___________________ / THE DEMON TRAIN \__________________________________________________ |----------------------------------------------------------------------\ | http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php | |-----------------------------------------------------------------------| | Attacks : | Difficulty : | | ( 1 ) Contact | ___________________ | | ( 1 ) Explosive Barrels | |*|*|*|*|*|*| | | | | | | ( 1 ) Purple Fog | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | ( 1 ) Laser Cannon | | | ( 1 ) Rotating Lasers | | |-----------------------------------------------------------------------| | | | The battle takes place on four rails and the Demon King will move | | back and forth amongst the rails. At times the Demon King will move | | right in your way, at which youll need to slam on the breaks and hit | | reverse so that the Demon King doesnt hit you. You can even switch | | tracks when there are forks in the road. Never stay directly behind | | the train as youll get trapped in and likely take some damage. | | | | The first phase deals with the back cart of the Demon Train. Just | | ride along and occasionally parts of the back cart will open up with | | explosive barrels. Use the cannon to explode this barrel while it is | | still inside the compartment. There are five sections that have these | | barrels. Explode all four of them and the back cart of the Demo Train | | will fall off from the rest of the train. Youll then be sent through | | a portal, starting the path all over again. | | | | Now the Demon Train only has one cart. This part of the battle is | | similar to the previous one, but instead of explosive barrels, the | | Demon Train is equipped with laser cannons! These cannons take two | | hits to defeat but there are only four of them. Avoid the Demon Train | | when it changes tracks and avoid the laser cannons. Once all four of | | the laser cannons are done away with, youll be sent through a second | | portal. | | | | The third and final phase of the Demon Train leaves the train with | | only the front part of it. The third phase, the Demon Train fires | | rotating lasers from the side of the train. It shoots out multiple | | layers at once, so it can be quite intimidating. Just ride alongside | | the Demon Train and blast away at the crystals that are shooting the | | lasers. Since the crystals are rotating, you can hit them all from | | one of the sides of the train. Once youve hit all the crystals, the | | Train will be stunned for a moment and will slow down drastically. | | Speed up your train to get in front of the Demon Train. Then unload | | your cannon into the face of the Demon Train. Repeat this same | | process until the Demon Train has been defeated! | | | |-----------------------------------------------------------------------| | Summary : | | The Demon Train will shift across the four tracks so be careful not | | to run into the Demon Train. Never stay right behind the train as it | | will just pull its breaks and trap you behind. During the first | | phase, shoot the explosive barrels that will pop out of the back | | cart. Repeat this until all the barrels are done with and the back | | cart is destroyed. During the second phase, shoot all the laser | | cannons. Once all the laser cannons have been destroyed the second | | cart will be destroyed. During the final phase, shoot the crystals | | rotating lasers on the side of the train to stun the Demon Train. | | Ride in front of the train and launch cannonballs towards its face. | | Repeat this process until the Demon Train has been defeated. | \_______________________________________________________________________/ ___________________________________ / MALLADUS (Puppet Zelda and Cole \__________________________________ |----------------------------------------------------------------------\ | http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php | |-----------------------------------------------------------------------| | Attacks : | Difficulty : | | (1/2) Laser | ___________________ | | (1/2) Phantom Sword | |*|*|*|*|*| | | | | | | | (1/2) Magical Rats | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |-----------------------------------------------------------------------| | | | The goal is to march the phantom all the way to Puppet Zelda at the | | north end of the train. As you walk towards Puppet Zelda though, | | Cole will set off various traps to stop you. One of these traps is | | that Cole will summon magical rats that will surround the phantom. | | You must slash all the before they can reach the phantom. If they do, | | Cole will then be able to control the phantom with some magical | | strings. Pull out the boomerang and trace a path so that you can cut | | these strings. Just keep pressing on with the phantom and keep Link | | behind the phantom to protect from the lasers that Puppet Zelda | | shoots out. Keep slashing away at the magical rats that Cole sends | | out towards you. | | | | Once you finally have reached Puppet Zelda. Trace a path so that the | | Phantom picks up Puppet Zelda. Walk to the very edge of the train and | | pull out the bow and arrow. Shoot a Light Arrow into the Puppet Zelda | | to finish off the boss to defeat Malladus! | | | |-----------------------------------------------------------------------| | Summary : | | Just trace a path with phantom all the way northward to get to Puppet | | Zelda. Stand behind the phantom to protect yourself from Puppet | | Zeldas lasers. When Cole unleashes magical rats, slash at them to | | protect the phantom. Once the phantom reaches Zelda, deliver a Light | | Arrow into Puppet Zelda. | \_______________________________________________________________________/ ________________________ / MALLADUS, Demon King \_____________________________________________ |----------------------------------------------------------------------\ | http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php | |-----------------------------------------------------------------------| | Attacks : | Difficulty : | | (1/2) Fireballs | ___________________ | | (1/2) Arm Swipe | |*|*|*|*|*|*|*|*|*|*| | | ( 1 ) Skull Jam | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |-----------------------------------------------------------------------| | | | The first phase of the battle involves protecting Princess Zelda from | | the fireballs. Malladus will shoot out numerous large fireballs at | | Zelda. The first few will be direct shots that are easy to deflect, | | but then hell start shooting fireballs that trail off to the side | | and come around from the right or left to hit Zelda. Be ready to move | | around and hit the fireballs before they hit Zelda. Its a good idea | | to swing a bit earlier to get the timing down perfectly. | | | | As the fireballs become a bit more elaborately planned, they are much | | harder to avoid. Malladus will jump to the left and the right, | | shooting multiple fireballs out at once. Using the spin attack works | | well when there are more than one fireball coming at you. At one | | point Malladus will shoot four fireballs at once! If you have the | | great spin attack, this is precisely the time to use it. If not, | | stand as close to Zelda as possible, and if you perfectly time a spin | | attack, you can deflect all four fireballs. This can be quite | | frustrating and will take a lot of trial and error to get the timing | | down perfectly. | | | | Once Princess Zelda has full charged up her power, she says she needs | | to combine her sacred power with power of the Spirit Flute. Princess | | Zelda will then teach Link a very challenging song on the Spirit | | Flute that goes, Orange, Purple, Yellow, Turquoise, and Orange. There | | are two jumps between notes in this one, so it can be really | | challenging to learn. Upon successfully playing it, Link and Zelda | | will be joined by all five of the music playing Locomos that we have | | met earlier in the game. Playing the song reveals a shining weak spot | | on the back of Malladus! | | | | Link now needs to distract Malladus so that its back is facing | | Princess Zelda. Princess Zelda takes control of the Bow of Light. Run | | around the room with Link and slash at the lands of Malladus. The top | | screen will show the over the shoulder view of Princess Zelda. Keep | | using Link to run around Malladus until you have a clear shot of the | | weak spot of Malladus. When the cursor on Malladus turns yellow, Tap | | the arrow at the bottom of the screen to deliver a Light arrow shot. | | Repeat this process until youve hit Malladus three times, sending it | | falling to the floor. Run over and slash at the gem that is on its | | forehead. Attack it enough times and part of its horn will fall off. | | | | Malladus is a bit more aggressive once it awakens and will even shoot | | fireballs out towards Link once again. However, much of this time | | around is exactly like last time. Just distract Malladus and then | | deliver a Light Arrow when the cursor turns yellow for Zelda. After | | Malladus is stunned a second time, sword slashes will cut off his | | second horn. Repeat this for a third and final time. | | | | Once Malladus falls to the floor again, run over and jam your sword | | into the gem on its forehead. Quickly rub the stylus back and forth | | and Princess Zelda will run on over as well and together finally will | | deliver the final blow to Malladus! | | | |-----------------------------------------------------------------------| | Summary : | | Deflect the fireballs that Malladus spits out at you in order to | | protect Princess Zelda. When Malladus shoots four fireballs at once, | | use the great spin attack or a perfectly timed spin attack to deflect | | all four. Once Princess Zelda has been powered up, she will teach | | Link a song on the Spirit Flute. After successfully playing it, a | | shiny weak spot is revealed at the back of Malladus. | | | | Run around with Link and slash at the arms of Malladus. Get Malladus | | to focus its attention on Link and run to the other side of the | | arena. When the cursor turns yellow and Zelda has a clear shot, tap | | the arrow at the bottom of the screen to launch a Light Arrow. After | | three Light Arrow hits, run over and slash at the gem on its forehead | | to remove part of one of his horns. Repeat this process a second time | | to remove the other horn. On the third time, Link will hold Malladus | | in place while he rubs the stylus quickly, causing Zelda to run on | | over. Together Zelda and Link will deliver the final blow! | \_______________________________________________________________________/ .-----------. +-------------------------=' Copyright '=-------------------------+ | '-------------' | | This guide is copyright (c) 2009-2010 to ZeldaDungeon.net, | | contact: stud_zeldarevolution@hotmail.com. All rights reserved. | | Spirit Tracks and all other related items are copyrighted (c) | | 2009 to Nintendo Japan/US. All rights reserved. This FAQ may not | | be reproduced and/or altered except for personal, private use. | +-------------------------------------------------------------------+ | Zelda walkthrough search:
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