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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and walkthroughs of Zelda games


*****************************************************************************

            The Legend of Zelda: Twilight Princess FAQ/Walkthrough
                            For the Nintendo Wii
                    Version 1.0 (Last Updated 12/14/2006)
                               By Devin Morgan

      This file is Copyright (c)2006 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Bosses
7. Items
8. Heart Pieces
9. Hidden Skills
10. Golden Bugs
11. Poe Souls
12. Fishing Guide
13. Mini-Games
14. Cave of Ordeals
15. Shops
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice
19. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (12/14/06): I added some more information to the Cave of Ordeals 
guide, as well as a Fishing section. There has also been a notice added at 
the start of the walkthrough pertaining to the Gamecube version; please read 
it!

Version 0.95 (12/7/06): I have completed a guide for the Cave of Ordeals, so 
check it out!

Version 0.9 (12/3/06): At this point, the main walkthrough has been fully 
completed. That does not mean the guide is finished, since there are still a 
couple of sections I need to finish, namely the Cave of Ordeals and Mini-
Games sections, as well as the creation of a Fishing section. Those will be 
coming in the next few days.

Version 0.7 (11/30/06): This version covers until the end of the City of the 
Sky. Also, all 60 Poes and all 7 Hidden Skills are now listed in this FAQ.

Version 0.6 (11/27/06): The walkthrough is complete up until the end of the 
Temple of Time.

Version 0.5 (11/26/06): The walkthrough covers up until the Temple of Time.

Version 0.4 (11/25/06): This update now has a walkthrough leading you to the 
Snowpeak Ruins, but not covering the actual dungeon just yet; the next update 
will do that!

Version 0.3 (11/24/06): The walkthrough and other related sections now cover 
up until the start of the Arbiter's Grounds.

Version 0.2 (11/22/06): This version covers up until meeting the third light 
spirit at Lake Hylia.

Version 0.1 (11/21/06): The first version, which covers up to the first visit 
to Hyrule Field.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

At last the Nintendo Wii has been released, and this is one of the launch 
titles, if not THE launch title. After such a long wait and much development 
over time, we finally get to see the finished product of the latest Zelda 
game. The sheer amount of time and effort that went into this game is quite 
evident as you begin this epic quest. There really isn't a whole lot more to 
say, other than that the newest Zelda is upon us and it promises to be well 
worth the wait!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Deep in the southernmost region of the kingdom of Hyrule lies a village by 
the name of Ordon. Cradled in the scenic beauty of pristine farmland, the 
villagers of Ordon make a living by raising livestock. Among the villagers 
is a boy known as the most skillful rider in all the land. A boy who, it is 
expected, will one day take over the responsibility of leading Ordon as the 
village chief. His name is Link...

Trusted and liked by all the villagers, Link is especially loved by the 
other children of Ordon, among whom he holds unofficial status as the leader 
of the pack. Link spends his days as a ranch hand and learns the ways of the 
sword from the village's lone swordsman, Rusl, in his spare time. He often 
displays his newly honed skills to the village youths, which makes him even 
more popular.

One day Link is showing off his swordsmanship as usual, when a monkey 
appears. "Hey! That's the monkey that's been causing trouble all over the 
village! Let's get him," cry the children. They run after the monkey into 
the forest. Link rushes into the heart of the woods after them and is 
shocked to find that the dark thickets are teeming with countless monsters. 
After fighting his way through their ranks, Link rescues the child and the 
monkey from the cage where they are held captive.

Until now, the forest had always been a safe place...

The next day, after much encouragement by Rusl, Link prepares to set out and 
deliver the village's tribute to Hyrule Castle. Having never visited the 
castle before, Link is in high spirits as he prepares for his journey, but 
when his childhood friend Ilia notices a wound on Epona's haunch, she gives 
Link an earful for being so careless with his horse. In a huff, Ilia leads 
Epona away.

Link tracks down Epona and Ilia at the mystical spring nearby and attempts 
to apologize for injuring Epona. But no matter how many times he says he's 
sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the 
village who idolizes Link, steps forward to mediate the situation. Thanks to 
Colin's explanation, Link is finally able to get Ilia to drop her guard and 
talk with him. Having warmed back up, Ilia tells Link, "Come back safely, 
and don't do anything reckless!"

Just then...

A monster astride a huge boar comes crashing out of the forest. The fearsome 
monster and its mount break through the gate to the spring and attack the 
youths.

Caught off guard by the sudden assault, Link is helpless to stop the monster 
from delivering a blow that renders him unconscious. Through the fog of his 
half-conscious mind, Link watches Colin and Ilia get swept off by the 
monster...

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

=============================
General Controls (both forms)
=============================

Wii Remote
----------

Control Pad: Assign items (Left, Down, Right), talk to Midna (Up)

A: Perform an action as prompted below the onscreen icon (talk to people,
   swim, roll while moving, etc.)

B: Use the item currently assigned to this button

+: Open/close the Collection screen

-: Open/close the Items screen, skip cutscenes (press twice; not all scenes
   can be skipped however)

Home: Open/close the Home screen

1: View a closeup of the current map (while on the map, use A or B to zoom)

2: Toggle on/off the onscreen map

Pointer: Move the fairy cursor around onscreen, aim with certain items, point
         to certain locations on a map, etc.


Nunchuk
-------

Control Stick: Move Link, move the cursor on menu screens

C: Switch to first person view (look around with Control Stick)

Z: Use Z-Targeting (hold to focus on a specific target), defend yourself


======================================
General/Battle Controls (Regular Link)
======================================

Spinning Sword Attack: Flick the nunchuk from side to side slightly

Regular Attack: Flick the remote from side to side slightly

Stab Attack: Hold Z, then slightly move the Control Stick up and flick the
             remote side to side

Jump Attack: Hold Z, then press A

Sidestep: Hold Z, move the Control Stick left/right and press A

Backflip: Hold Z and Down on the Control Stick, then press A


===================================
General/Battle Controls (Wolf Link)
===================================

Spinning Attack: Flick the nunchuk from side to side slightly

Regular Attack: Flick the remote from side to side slightly

Jump Attack: Hold Z, then press A

Energy Field Attack: Hold B to enlarge the field, then release to attack all
                     enemies within it

Midna Actions: When prompted, Z-Target Midna and press A to perform a special
               action

Left/Right (Control Pad): Use senses to find spirits and hidden dig spots,
                          among other things

Down (Control Pad): Dig at your current location

Up (Control Pad): Talk to Midna

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

NOTE: If you are playing the Gamecube version of this game, please take note
      of the following. The Gamecube and Wii versions are mirrored, so if you
      are playing the Gamecube version while reading this guide, reverse all
      references to left/right and west/east. Meaning, when you see "east" in
      this FAQ, consider it as being "west" instead. This FAQ was written
      specifically for the Wii version, so keep this in mind.

============
Introduction
============

The opening scene shows Link talking to a fellow villager named Rusl 
alongside a pond. He will ask you to do him a favor, and bring something to 
Hyrule Castle in his place. Rusl says that Link should go out in the world 
and see all of Hyrule. Following this, Rusl decides to call it a night and 
suggests you head back to the village, so you both leave the area with Epona 
in tow. Link will leave Epona outside of his house, at which point a girl 
named Ilia will take Epona to a nearby spring.


============
Link's House
============

The next scene will show a man who you will later know as Fado calling for 
Link outside of the house to help him herd the goats. He will ask where 
Epona is, and then Link will come outside. You will now have control of Link 
at this point. Walk forward and talk to Fado, and he will tell you to go get 
Epona. Take the path going to the northeast (look at the onscreen map) to 
reach the next area.


===========
Ordon Woods
===========

Here, go north until you reach an intersection. Then, go east to the large 
body of water on your map, for that is the spring. There, talk to Ilia, who 
has taken the liberty of washing Epona for you. Talk to her a second time 
and she will ask you to pick up a blade of grass and whistle with it. Pick 
the nearby patch of grass and blow with it to whistle Epona's song. After 
that, talk to Ilia again before climbing onto Epona.

Now that you can ride Epona, make your way back to the southern area by the 
house. Since Fado has gone ahead, continue down the path into Ordon Village.


=============
Ordon Village
=============

When you arrive aboard Epona, follow the dirt path to the southern half of 
the village. Cross the stream and head up the hill into the Ordon Ranch (we 
will return to explore the village shortly).


===========
Ordon Ranch
===========

In this area, approach Fado and he will ask you to herd the goats into the 
barn for him. Say yes and this mini-game of sorts will begin. There will be 
10 goats roaming around the pasture; to herd them, simply ride around, 
pressing A to speed up slightly, chasing the goats around to the barn. When 
they get close to the barn door, they will automatically go inside. After 
you herd all of the goats into the barn, Fado will thank you for your help. 
He will then put up a couple of fences if you want to ride around freely 
with Epona. When you are ready to leave, hop over the fence at the edge of 
the ranch and you will go back to the village. At this point, you will be 
prompted to save your game, too.


============
Link's House
============

The next morning, some children will call for Link outside of his house. 
When you get control, climb down the ladders to the ground level, then exit 
the house. Outside, go down the ladder and talk to the group of kids who 
will talk about the Slingshot being sold in the village shop. Talk to Colin, 
who is standing next to Epona, and he will tell you that he made a fishing 
rod. However, it is at his house so you will have to go get it. Since you 
have the day off and don't need to herd more goats, head into the village.


=============
Ordon Village
=============

Now that you are on foot here, you can wander about and explore for a while. 
Head forward past the shop and as you walk past a wall of vines, the man 
standing on the ledge above will call to you. Use Z-Targeting and talk to 
him, then climb the vines and speak with him face to face. He will point out 
another patch of grass which you can use to whistle. Hop over to the next 
high ledge and pick up grass, then whistle to call a hawk to your side. 
Point the remote at the screen and use the Control Stick to scan the area, 
using the pointer to aim at a target. From this one, you can hit the beehive 
in the tree across the way.

From here, jump to the shop's roof and then onto a couple more ledges. Use 
the grass on the last one to call the hawk again. This time, look across the 
water to a monkey dancing on a far ledge with a wooden cradle above its 
head. Aim for the monkey and press A, and the hawk will collect the cradle 
for you. With the cradle in hand, hop back to the first ledge where the man 
is standing and drop to the ground.

Walk along the stream and you will find a woman standing near it. As you 
approach, she will see that you found her lost cradle. She wants to give you 
something, and asks that you follow her to her house atop the hill. Follow 
her (or if you're impatient, run up the path to the house on your own). Once 
there, the lady will give you a Fishing Rod, the one Colin made, as thanks. 
Now, head to the western side of the village at the other side of the 
stream. You will find a cat, as the man on the high ledge pointed out 
before.

Approach the stream and set your Fishing Rod to the B Button (press -, then 
select the rod and press B). When you are ready, press B and send your line 
into the stream. Hold the remote steady and horizontally as the hook 
descends and nearby fish swim near. When the colored bobber sinks into the 
water entirely, quickly flick back the remote and with luck you'll have 
caught a fish. Release the first fish then catch a second one. The cat will 
grab your catch and runs off into the shop with it.

Before you continue, you will need to gather some rupees (money). There are 
a number of ways you can get rupees just by wandering around the village: 
wander through the grass, lift up/throw rocks and pumpkins, climb the tree 
after knocking out the beehive, climb atop the mayor's house. Once you have 
at least 30 rupees, head to the northern area of the village where you 
entered, and go inside the shop (Sera's Sundries).

Talk to Sera and she will be happy that her cat has returned (if you came 
here earlier, she was upset that it was missing). As thanks, she will give 
you a Bottle half-filled with Milk! Also, be sure to buy the Slingshot which 
comes with 50 pellets. When you're done here, exit the shop. There really 
isn't much else to do here, so head back north towards your house.


============
Link's House
============

When you arrive here, Rusl will tell you that he left a gift inside for you. 
After he leaves, talk to the children nearby and they will see that you 
bought the Slingshot. You will now enter into a tutorial of sorts for using 
your newly purchased item. Aim and shoot at a target to begin, then look 
around with the Control Stick and fire at the remaining targets and 
scarecrows. Be sure to also shoot the spider crawling on the ladder leading 
to your house, as well as the one on the roof. Once that's over, climb up 
and go inside.

In the house, open the chest that Rusl left for you to receive the Wooden 
Sword. It will automatically be equipped, so head outside with it. Talk to 
the children and offer to teach them how to use it. Of course, this will act 
as another tutorial to familiarize yourself with using the sword. First, do a 
regular slice by making a slicing motion with the remote (it does not have to 
be dramatic, a small movement is enough). For the stab, use Z-Targeting and 
tap forward on the Control Stick, then press A to perform that move. To do a 
spinning attack, simply move the nunchuck part side to side (again, a small 
subtle movement is sufficient). Finally, do a jumping slice (Z-Target and 
press A).

When this session is over, a monkey will appear and the kids will chase after 
it. When you regain control, climb onto Epona and ride into the northeast 
area.


===========
Ordon Woods
===========

Here, go northward and you will find one of the kids at the intersection near 
the pond. Talk to him and he will tell you that they went further into the 
woods. Ride across the suspension bridge and into the Faron Woods.


===========
Faron Woods
===========

In this area, ride through the grass with Epona to collect some rupees. Speed 
up (press A) in order to hop over the northern fence. When you reach the 
water, head west along a path that leads through a cavern of sorts. Soon 
after, you will reach an intersection with a sign noting the Forest Temple 
path, as well as Coro's shop. So, head to the northwest by taking the left 
path for now.

Up ahead, you will see a house and a man with a huge afro sitting outside of 
it. This is Coro, and if you talk to him, he will give you the Lantern. Coro 
will then ask you to try it out by lighting the fire beneath the pot nearby. 
Set the Lantern to B, then use it to light the fire. Coro will tell you that 
using the lantern requires fuel, which you can buy from him if it runs out.

Now that you have the Lantern, head back to the intersecting paths. Kill the 
Deku Baba as your first enemy encounter, then head up the hill. You will find 
a play wooden sword which belongs to Talo, one of the kids. Continue up the 
dark hill into the next area. In this dark cave, take out your Lantern (if 
you have it out and then wield your sword, your lantern will hang from your 
side, illuminating the area without wasting oil) and use it to light up the 
otherwise dark room. Cut through the grass and defeat the Keese and Deku 
Babas along the way. When you come to a giant web blocking your path, swing 
the Lantern to burn it down.

Up ahead, defeat a rat and use your sword to hit the hanging pots to get some 
rupees. There will be a split in the path here. If you want to go right, you 
will find a chest containing 10 rupees. Otherwise, continue north to another 
web, which you must burn down. Then, continue northward to exit this cave. 
Out here, you will in a more open area as opposed to where you were. Wander 
around, killing the various enemies that you encounter (as a note, if you get 
caught by a Deku Baba, use the spinning sword attack to break free).

You should make your way to the northwestern portion of this region (noted as 
a red circle on the map). Over there, you will enter another dark cave, as 
evidenced by the Keese hanging above the entrance. Go into that room and 
defeat the enemies, then open a chest to receive the Small Key. You can also 
light the 2 torches to the sides of the first chest to make a second one 
appear on the upper ledge. Open that one to get your first Piece of Heart! 
When you're done here, backtrack out of the cave.

Now, make your way to the southeast area (as shown by the other red circle on 
your map). Defeat the guards and unlock the gate with the key you just found, 
then continue onward to the following area. Here, fight the enemies out in 
the open, then stop by Trill's Shop if you need an oil refill or a red potion 
(check the box and pay on your own, or the bird will attack you when you 
leave). Head to the north from here, opening a chest to the east to receive 
10 rupees.

When you reach the narrow path, you will find Talo and the monkey trapped 
inside a cage. Follow the path up to the top, and defeat the guards 
surrounding the cage. After that, destroy the cage with your sword to free 
Talo. He runs off, asking you not to tell his dad about all these events. 
Then, Rusl suddenly appears and reminds you that tomorrow is the day you 
depart for Hyrule. The scene fades out, and the next day arrives.


===========
Ordon Ranch
===========

As Link is relaxing in the grass, Fado appears at the ranch. Talk to him and 
he will want to get the work done early today. So, run by the ranch and pick 
up Epona, or use the grass patch to call her. Talk to Fado again when you're 
atop the horse, and another round of goat herding will begin. This time, you 
have to herd 20 of them into the barn. Be careful though, since one can 
become aggressive and ram into you (it will glow orange when that is about to 
happen).

After you successfully herd the goats, hop over the fence and ride back into 
town.


=============
Ordon Village
=============

As you ride into town, you will stop to speak with the mayor. Ilia will also 
greet you and check up on Epona. She will become angry once she realizes 
Epona is injured, and will let you know it before leading the horse back to 
the spring. The mayor will be disappointed, so it is up to you to fix this 
situation. Head across the village and run up the path to your house.


============
Link's House
============

When you walk into this area, Colin will talk to you. He will want to come 
along to see Ilia, and so he will follow you. Approach the two kids blocking 
the path to the spring, and they will want to borrow your sword in exchange 
for letting you pass. Colin will thank you before running up ahead, so follow 
him to the spring.


===========
Ordon Woods
===========

Here, go north and east at the intersection to find the spring. The gate will 
be up and Ilia still won't let you in. Colin will try to calm her down, and 
tells you to crawl in through a tunnel nearby. So, head back south to the 
first open area and check the east wall to find a tunnel. Crawl through it to 
reach the spring. Ilia will be calmer at this point, and allows you to take 
Epona as long as you are careful.

Soon after, enemies will invade the spring and knock Link unconscious while 
they capture Colin and Ilia. As the enemies retreat, Link awakens and finds 
that they were captured. You will run to a gate with mysterious symbols on 
it, and Link will get pulled into the twilight world. After a brief scene, 
Link will become a wolf. You will now get the option to save once again.


=========================
Castle Dungeon (Twilight)
=========================

Following the break, Link (in wolf form) will be chained up in a jail cell of 
sorts. When you get control, try to dash around with no apparent results. A 
strange person will enter the cell, and will proceed to taunt you before 
breaking the chain that holds you captive. The girl will then warp out of the 
cell and challenges you to escape the cell before she gives up any new 
information.

You should see a box of sorts in one of the corners in your cell. Attack it 
(same controls as regular Link), then use the Dig command (Down button on the 
remote) to dig out of the cell. After you escape, the girl will offer to help 
as long as you behave, and will ride on your back. Run into the adjacent cell 
which is open, and the girl will call you (you'll hear it in the remote too). 
Talk to her with the Up button on the remote, and she will direct you toward 
the chains hanging from above. Press Z to target it, then press A to bite. 
Doing this will pull the chain down, opening the path which leads out of 
here.

In the next area, run through the narrow corridors until you reach a new 
room. The girl will point out the glowing light in the corner, and that you 
should use your senses (Left/Right on the remote) to check such lights out. 
This ability allows you to see the spirits of the deceased, and lets you 
listen in on their thoughts. Follow the damp path onward until you reach a 
split. If you want to go right, you'll find another switch to bite which 
leads to a crate containing a rupee.

If not, then go west through the open doorway. Up ahead, you will see a pit 
of spikes to the north, as well as some small enemies here or there. If you 
go south at the 4-way split, you will find a switch to bite, which will raise 
the water level a little bit. This means you can now swim over the spikes 
with ease. In the next portion, head north to another intersection. There, go 
east and bite the switch to drain the entire complex of water.

Head to the western branch and the girl will float through the bars, 
instructing you to find your own way through. Since you drained the area, 
this won't be too hard. Approach the bars and look to the left to find a 
hole; crawl through it and run around the bend to reach your partner again. 
Continue west to a large, round room with stairs going up around the sides. 
Start to go up the steps, but when you reach the first jump, the steps will 
crumble.

Go back up to that gap and talk to the girl (Up on the remote). To get past 
these complex parts, Z-Target her and press A to make the leap across. Make 
your way through this room by pressing Up, then using Z-Targeting and the A 
button to jump to the girl's location. At the top of the steps, walk across 
the tightrope and continue upward on some more steps. With the girl's help, 
use Z and A to do some more wide jumps. Soon after, you will reach the very 
top of the room, and the door. Defeat the bats, then check by the pile of 
rubble to trigger an event. Press Up on the remote and do some more jumps 
with her help to reach the exit (finally).


========================
Hyrule Castle (Twilight)
========================

Outside, the girl still remains tight-lipped regarding your location. She 
tells you to reach the tower in the distance, however. So, follow the path 
going north. When you find a spirit, check it out, then climb onto the nearby 
box. Jump to the upper ledge and drop down at the other side, then continue 
onward. On this platform, target and defeat the giant bird before going 
north. Jump over the wall and defeat another bird.

After the second fight, walk onto the wooden planks to the right and press Up 
when prompted to do so. Perform some more Z-Targeting jumps, and you will end 
up on a large blue rooftop. Defeat the birds that attack, then go down and 
break some crates to the sides to replenish your hearts if need be. When 
you're ready, head north and east and jump onto the ledge, and enter the 
tower.

Here, drop to the ground and run upstairs. Go through the open door and enter 
that room, then a scene will commence. You will finally learn that your 
companion's name is Midna when the cloaked figure addresses her. This person 
will explain that you are in what used to be Hyrule before the twilight king 
took over. After a lengthy explanation, the figure will reveal themselves as 
none other than Princess Zelda. She will then ask you and Midna to leave 
since a guard is coming, so exit the room and run down the stairs. Midna will 
spot an escape route through a window above, and out you go.

On the rooftops, Midna will agree to send you back to the forest spring as 
promised. She will then remind you that you have to rescue Colin and Ilia 
before sending you off.


===========
Ordon Woods
===========

You return back at the spring, but still seem to retain the wolf form. 
Apparently you will stay this way for a while, so head west. Your shadow will 
take the form of Midna and she will talk to you again. She wants you to find 
a sword and shield for her to use in battle since you will have to venture 
into the twilight at some point. Head to the south and into the next area.


============
Link's House
============

Here, defeat the enemies that have gathered, and head towards the village. 
Before you go, a squirrel will speak to you, letting you know that as a wolf 
you can talk to the animals to get information. Following this conversation,  
you will run into the village.


=============
Ordon Village
=============

In the village, talk to the brown cucco and it will basically tell you to 
stay out of sight of the people, to avoid any trouble. Cross the stream and 
approach the people from a distance, then listen in on their conversation a 
couple times. They will talk about a sword and shield (just what you needed) 
and where those items are located. The people will then spot you and run away 
in fear. Midna will point out an open window accessible from the roof, and 
suggests that you can jump up there from some other point.

If you pass by the wall of vines near the stream, the man on the ledge will 
call you a monster and summons the hawk to attack you. Get away from it by 
running to the north. Go behind the house to the north and Midna will call 
you. With her help, jump onto the top of the roof. From there, jump across 
the ledges to where the man is standing, and scare him off the ledge. If you 
want, you can press A while standing on this platform to howl (move the 
Control Stick up and down to control the pitch), which will call the hawk to 
you. It will let you call it at certain spots for help later on. Anyway, now 
that it's safe, use Midna to jump from the water wheel onto the roof of the 
house where you need to be. Up there, simply go through the open window.

Inside the house, drop down to the lower room and jump onto the table. Press 
Up when Midna calls you, then jump to to the upper ledge. You will see the 
shield hanging on the opposite wall; dash into the wall twice to knock it 
down. Collect the Ordon Shield, then jump through the window to exit the 
home. You will land in the stream outside, which will cause Rusl and his wife 
to wonder what that sound was.

Rusl will now patrol the dirt path leading into town from his house, leaving 
the gift for the royal family (the sword) on the couch in their home. His 
wife is standing outside, so it won't be so simple to get in. Follow the 
stream around to the back side of the house, then run up the hill while 
keeping a distance away from Rusl/his wife. When you reach the right side of 
the house, you will see a slightly raised platform. Behind it is a hole in 
the wall; dig through to enter the house.

In Rusl's house, grab the Ordon Sword from the couch. Midna will then say 
she's taking you back into the twilight, but wants you to return to the woods 
first. So, dig back out of the house and while still avoiding Rusl, run back 
to the woods in the north.


===========
Ordon Woods
===========

In this area, head north along the path to the intersection. When you reach 
the split by the spring, you will hear a voice. Approach the water and a 
shadow being will suddenly appear to fight you. Use Z-Targeting and attack 
with A when it prompts you, and this creature will be quickly defeated.

After the battle, the voice calling to you will finally appear in the form of 
a light spirit called Ordana. The spirit will explain why the shadow beings 
are appearing, and that you need to revive the other 3 light spirits. Ordana 
also tells you that by reviving the light spirits, you will be able to retain 
your original human form. After the spirit disappears, go west and northward 
across the bridge. At the entrance to the woods, you will reach a twilight 
portal. Tell Midna you want to proceed, and you will enter.


===========
Faron Woods
===========

In the woods, head north until you are fenced in by the twilight barriers. 
Move toward the center area and three of the shadow beings you fought at the 
spring will appear here. You will have to take them all on at once, so do 
your best. Midna will intervene when she realizes that they aren't dying 
because the last remaining monster revives the others. She will have you use 
an energy field (hold B while moving, then release when the enemies are 
within the field).

After the shadow beings are defeated, continue to the north. Approach the 
waterfall and check the light spirit, and it will speak to you. It will 
request that you collect the Tears of Light from invisible dark insects 
throughout the area, in order to dispel the twilight from the region. To aid 
in this, the light spirit will give you the Vessel of Light, and also marks 
on your map the locations of said dark insects.

To continue, go west along the path. Use your senses in this narrow tunnel to 
spot the first pair of dark insects. Defeat the Deku Babas, then defeat the 
dark insects and collect their tears. At the intersection ahead, you will 
find that the gate is once again locked. You'll be able to get past, but you 
should explore the other path first. In the field where Coro was earlier, 
move to the far side of his house and dash into the wall to knock another 
dark insect to the ground.

After you use your senses and kill it for the tear, go to the south side by 
the scarecrow, and walk up the slight hill to a wooden ledge. Press Up when 
Midna calls you, then jump into the window and enter Coro's house. Drop down 
and listen to Coro's spirit with your senses, and two more dark insects will 
emerge. Defeat them, then exit the house through the same window. Now, go 
back to the southeast by the intersection. To the right of the locked gate is 
a hole under the fence; dig under it to get to the other side.

When you emerge, defeat the dark insects and collect their tears before 
heading into the dark cave ahead. In the next area, head through the cave, 
defeating the enemies you encounter along the way (there are no dark insects 
in here). At the path split, just keep going north to exit the cave. Back 
outside again, head to the left and use your senses to spot the next 2 dark 
insects. Dash into the wall and they will start to fly around. Use Z-
Targeting and the A button to defeat them and grab their tears.

After that, go north and approach the twilight mist. If you try to enter it, 
you will be unable to pass, which Midna will mention afterward. Go to the 
left of the dock and use her command to hop across a series of small ledges 
to cross the mist. On the new ledge, run up the path until Midna prompts you 
once again. Hop across a couple more columns to reach the center area. Use 
your senses and defeat the 3 dark insects over here to recover their tears.

Go up the hill and use Midna's help to cross another series of long jumps, 
occasionally moving on your own to trigger the next set of jumps. While you 
jump, be quick so as not to take damage from the various enemies along the 
way. At the last jump, there will be a giant pendulum swinging; wait until it 
swings by to jump so that it doesn't hit you. When you reach the ground, the 
two dark insects will burrow into the ground. Use your senses and dig them 
up, then defeat the insects to get the tears they possess.

After you get the tears, go through the open gate to reach the next area. In 
there, go forward and you will have to face three of those shadow beings from 
before. Defeat one on your own, then use the energy field to dispatch the 
remaining two together. Once that's done, continue moving northward through 
the area. Follow the narrow path up to where Talo and the monkey were trapped 
earlier, and you will spot the final two dark insects. Use your senses to 
find and destroy them, then collect the final tears. You will also see the 
monkey's spirit talk about how dangerous the forest has become.

Now that you have all the tears of light, the Vessel of Light will clear the 
woods of the twilight. The next scene will show the light spirit Faron taking 
shape. You will now become a human again and Midna will leave you for now 
while Faron informs you of your fate. He suggests that you visit the temple 
deep in the forest to retrieve a special power so you can begin your quest 
against the twilight king.

After the scene ends, Midna will speak to you again now that you are a human 
(if you want to speak to her while in normal form, simply press Up on the 
remote). Now, head west and you will reach that locked gate at the 
intersection. Take the northern path to Coro's shop, and talk to Coro who is 
now sitting outside. He will give you the Small Key to open that gate. If you 
have the money, you can also buy a Bottle full of oil for 100 rupees. When 
you're ready, go back to the intersection and open the gate to continue into 
the dark cave.

Make your way through the cave just like you did earlier in the game when 
rescuing Talo. If you lit the torches before, they will still be lit right 
now. So, defeat the enemies and collect some rupees from the hanging pots, 
and take the north path at the split to reach the next area. This time, the 
large field will be covered with a dark fog, and if you try to run into it, 
you will not succeed. Use your Lantern and a monkey will appear. It will 
steal it while you're not looking, and then proceeds to walk through the fog. 
Follow it all around the area, defeating any enemies in the way.

When you reach the southeastern safe area, the monkey will drop the Lantern 
and run off. Pick it up and continue to the next area. There, head north and 
fight some more of the usual enemies. When you come to Trill's shop, be sure 
to fill a Bottle with Lantern Oil since that monkey used up all your oil 
wandering in the fog. Don't forget to put the 20 rupees in the box, since the 
shop runs on an honor system.

Continue to the north and you will see a golden wolf. Approach it and a scene 
will commence. A skeleton warrior will appear; when you have control, try to 
attack it and it will quickly knock you down. It will then teach you your 
first hidden skill, the Ending Blow (Z-Target, then press A to finish off an 
enemy lying on the ground stunned).

After the scene is over, head up the narrow path to the temple entrance. Beat 
the guards here, then take out your Lantern. Swipe it at the web blocking 
your access to burn it down, then when you are ready, step forth into the 
first temple of the game, the Forest Temple!


=============
Forest Temple
=============

Starting off in this temple, go forward and defeat the Keese, Deku Babas, and 
sword-wielding enemies. You will see a monkey trapped in a cage in front of 
you; destroy it with your sword to free it. The monkey will then wait for you 
atop the wall in front of you. However, there are spiders hanging on the 
vines you need to climb, so use your Slingshot to clear them. There are also 
some vines on the left side of the room you can climb (after killing more 
spiders) which will lead to a chest containing 10 rupees. Anyway, climb up 
the north wall and open the door leading into the next room.

In the second room, go down the ramp and then up the one in front of you to 
the center platform. Defeat the spider enemy, then use your Lantern to light 
the 4 torches. Some stairs leading to the north door will appear, so follow 
them up to that ledge. Open the chest to your left to receive the Dungeon 
Map, then enter the next room.

There, a giant monkey will appear and throw a boomerang at your monkey pal, 
causing the suspension bridge to fall apart. That means you can't go any 
further in here for now, so Midna will point out that the monkey wants to 
help you. So, go back to the previous room. Follow the monkey to the center 
platform and she will hang from the western rope. Jump to her, then swing and 
jump to the ledge across the gap, and continue into the following room.

In here, go right and you'll find a spider enemy that acts as a bomb when you 
hit it. Attack it, then move back and it'll explode, clearing the rocks 
behind it. Break the pots and you will meet a creature called Ooccoo, whose 
function is to warp you out of the dungeon if you use it as an item. Now, 
take the other path around until you reach a web. Burn it down with the 
Lantern and go into the room ahead.

Here, the monkey will jump onto a platform to the right, so follow her across 
a series of ledges to the other side. Go into the northern room from here, 
since that's the only way to go for now. Head across the rotating bridge and 
continue through the door straight ahead into that room. In there, open the 
nearby chest to get a Small Key. The path in this room is blocked off for 
now, so backtrack a couple rooms. This time, use your Slingshot to kill a 
spider to the west. Then, hop across the gap and unlock the door that the 
monkey leads you to before entering that room.

You will spot another trapped monkey in a cage atop a pedestal in the middle 
area. Run along the path, crossing a bridge that will collapse after you 
cross it. When you reach the center, talking to your monkey friend will give 
a hint as to what needs to be done. So, roll into the pedestal, then while 
it's wobbly, do it again to knock the cage over, freeing the monkey. The 
guards above will notice this and jump down to attack. Defeat them, then 
follow the monkeys up the steps to the broken bridge. Jump and swing from 
monkey to monkey to get across, then head out the same door you came in.

Now, backtrack to the second room of the temple (the one where you found the 
map). Get to the center platform and use the second monkey to reach the east 
platform, then enter that new room. In this room, go down and defeat the 
stronger Deku Babas. You will notice some flower enemies that you cannot 
destroy with your sword in here. Walk up the stairs to reach the upper level, 
and you will find one of those spider bomb enemies.

Use your shield (quicker than the sword) to make the spider curl up into bomb 
form, then walk along the platform above the stairs you just came up. At the 
edge, drop the bomb down into one of those plants to clear the way. Deflect 
another spider bomb with your shield, then hop over the nearby gap (where you 
killed the first plant) and toss the bomb onto the ledge straight ahead to 
clear the giant boulder, revealing a door. Don't go into there yet; instead, 
go right to find a wall of vines. Shoot the spiders on the wall, then jump 
onto it and climb up. At the top, enter the room in front of you.

Here, you will spot another monkey trapped behind a locked door, and the key 
being held by a giant plant enemy. Target the plant's head and use your 
Slingshot or jumping sword attack to kill it. Then, toss a spider bomb into 
the plant to clear it, allowing you to collect the Small Key. Use it to free 
the monkey, then exit the room with it. Back in the previous room, go back to 
the door that was previously blocked by a boulder, and enter that room.

In here, you will see two poles in front of you, with a chest atop one of 
them. Drop to the lower area and roll into the pole with the chest to knock 
it down; open it to get a Small Key. Cross the bridge, avoiding the tile 
enemies as you cross. At the other side, use your Lantern to light the two 
unlit torches to make the stairs rise up in front of you. Then, jump up the 
steps and unlock the door to free yet another monkey. Break the pots in its 
cell to get 10 rupees, then head out of this room altogether and back to the 
second room of the temple (check your map).

Once you get to that center room, use one of the monkeys to get to the center 
platform. When you land, the monkeys will all lead you to the north, so 
follow them into that room. The bridge is still out, but the monkeys can help 
you cross the gap since you rescued enough of them. Once you cross the large 
gap, continue north into the room ahead. You will find that giant monkey with 
the boomerang from earlier.

To beat it, wait until it stops on one of the columns to throw the boomerang. 
At that point, roll into the column to stun the monkey, and the boomerang 
will knock it to the ground. Take that chance to attack with your sword. 
Repeat this several times until you defeat the monkey, which as it turns out 
was controlled by a dark insect all along. After being given a quick 
explanation on how to use it, pick up the Gale Boomerang as your reward! Now, 
turn towards the door and look up to find some propellers. Target them with 
your Gale Boomerang, then throw it to partially raise the bars blocking the 
door. Do this a few times to open the door, then exit the room.

Back here again, go east across the rotating bridge (as a note, you can use 
your Gale Boomerang on the propellers to spin the bridges around at will). 
Cross the bridge and defeat the enemy, then target the rope holding the cage 
up with the Gale Boomerang to free the monkey. From here, use your new item 
to get across the bridges to the south, and make your way to the second room 
of the temple yet again.

Once you get to that room, swing over to the center platform and look up. Use 
the Gale Boomerang on the ropes to drop the chest onto the platform so you 
can reach it. Open it to receive the Compass. Next, swing over to the western 
door and head into that room. Follow the left path until you reach the main 
area of the room. Use the Slingshot to kill the spider on the vine wall, then 
climb up and to the right, and drop onto the wooden ledge. Hop across a small 
gap to find 4 propellers on columns above you, and a pattern in the dirt.

Use the Gale Boomerang to target each propeller, one at a time with Z, while 
following the path on the ground. If done correctly, the gate will raise. 
Open the large chest to receive the Big Key. Now, jump your way to the 
northern door and enter that room. In here, run across the rotating bridge 
and open the opposite door to enter the following room. There, use your Gale 
Boomerang to rotate the bridge, then stand on the bridge portion and use it 
again. From here, go into the now-accessible east room.

Defeat the spiders hanging from the ceiling, then look on the floor to find 2 
spider webs. Burn the one to the left (with your back to the door), and drop 
down the hole below it. You'll land on a platform below with the monkey cage. 
Use your sword to break the cage, then climb up the vines and head back out 
through the door.

Back here, walk onto the bridge and use the Gale Boomerang to rotate it so 
you can reach the northern door. Enter that room, where you will see that the 
monkeys have all gathered on a bunch of ledges. You still need to rescue a 
couple of them, so for now, use the Gale Boomerang to navigate the rotating 
bridges in this room. When you get to the eastern platform, defeat the guard 
enemy, then use your Slingshot to clear the vines above of all spiders (there 
are three of them). Then, climb your way to the top ledge, and go through the 
door into the next room.

In here, defeat a bunch of large Deku Babas, then go up the ramp in front of 
you. There is a boulder blocking your access to the ledge in front of you. To 
handle this, use the Gale Boomerang. First, target the spider bomb (it's to 
the left), then target the empty space to the right of the boulder, and then 
release. If done right, the winds will pick up the bomb and slam it into the 
boulder as it approaches the second target, clearing a path for you.

Climb up the vines and defeat the guard enemy wandering around. Then, use the 
Gale Boomerang to knock the Deku Babas off the ceiling, and your sword to 
finish them off. Stand at the edge of the platform and use the Gale Boomerang 
to retrieve a distant spider bomb. Use it to blow open the rock wall to the 
east, freeing another monkey. Now, go back down and cross the bridge. Throw 
the Gale Boomerang to grab a spider bomb, then throw it at the bomb-eating 
plant on its own ledge to clear it. Jump across to the chest and open it to 
receive a Small Key, then exit this room.

Use the Gale Boomerang here to spin the bridges around so you can get to the 
southern room once again. In there, rotate the center bridge, then stand on 
it and use your item again to rotate it so that you can reach the west room. 
In that room, use the Gale Boomerang to flip over the tile enemies, then 
attack with your sword. Head to the back of the room and through the tunnel, 
then drop down into the lower segment. Kill the large spider, then hit the 
smaller ones on the vines with your Slingshot.

From here, climb up the vines to reach the area where the final monkey is in 
captivity. Target the two propellers on both sides of the cage with the Gale 
Boomerang, and you will free the monkey. Go around the large pit and defeat 
the hanging enemy with the boomerang/sword combination like before. Then, 
continue out of this room. Walk onto the rotating bridge once more and spin 
it so you can go north.

In the room with all the monkeys, they will all form a swinging chain to help 
you cross the gap. Go up to the edge and jump when the monkeys come close, 
then let go at the other side to land. After a successful landing, continue 
forward to the boss door. A pot to the right contains a fairy, should you 
want to bottle one. If you're ready, enter the boss chamber. You will be 
introduced to the first major boss of the game, Diababa. Visit the Bosses 
section of this guide for help defeating it.

Once the battle ends, you will get the first Fused Shadow. Midna will not 
tell you what it's used for yet, holding out until you find the other two 
pieces. Now, grab the Heart Container and speak to Midna to leave this temple 
entirely.


===========
Faron Woods
===========

When you arrive back outside, the light spirit will speak to you again. It 
will tell you to head west and meet Eldin. After Midna talks to you, you will 
regain control. To exit the woods, make your way to the northwest by where 
Coro hangs out. If you go past him, you can follow the now open path out of 
here.


============
Hyrule Field
============

At last, you finally get to leave the forest and explore a new portion of the 
vast landscape. For now, you have to go to the land where Eldin is, so make 
your way to the west. As you venture westward, you will be stopped by a 
postman making his rounds. He will warn you of the twilight curtain blocking 
the way onward. He will also hand you a simple letter, which you can read in 
your Collections menu if you want. After he goes, continue westward to the 
twilight curtain. Midna will ask you if you're ready; when you are, say yes 
and become a wolf again (you can't go back once you switch, for now).

As a wolf, move forward and you will find a wooden stick in the road; sniff 
it to learn the Youths' Scent. Use your senses and you will be able to follow 
the scent of the kids from Ordon Village to where they were led. Continue 
heading along the path until you come to the three shadow creatures again. 
Defeat one with your attacks, then use the energy field to eliminate the 
other two.

Now that the battle is done, you will see that the bridge leading across the 
gorge is gone. Midna will tell you that when you fight groups of those shadow 
beings, a portal will become accessible in that area. She can warp you from 
portal to portal if you talk to her for now on (while you're a wolf of 
course). For now however, you have to find the bridge, so you will have to 
test out this portal system. Warp to North Faron Woods.


===========
Faron Woods
===========

When you arrive at your destination, look around and you will see the giant 
bridge off to the side. Talk to Midna when she prompts you, and warp back to 
Kakariko Gorge (in the Eldin province).


============
Hyrule Field
============

When you arrive here again, the bridge will fit into place and you will be 
able to cross safely. When you have control, continue following the path as 
it heads westward. When you reach a large gate, dig under the left side of it 
as signified by the dark hole under the gate. At the other side, defeat the 
enemies, then continue into Kakariko Village.


================
Kakariko Village
================

As you arrive in the village, go forth and you will have to fight another 
trio of shadow beings. Defeat them, then the light spirit will call to you 
from the nearby pond. Run through the pond and speak to the spirit again; it 
will give you a Vessel of Light and requests you find all the Tears of Light 
to clear the twilight within the village.

To begin your hunt for tears, head north to the first house. Walk onto the 
wheelbarrow sitting to the side, and use Midna's help to get onto the roof. 
From there, walk onto the wooden patch to fall into the house. Inside, use 
your senses and you will witness a scene showing a family, including the kids 
from Ordon who were captured. They will talk for a bit, before mentioning a 
cellar that can be accessed by lighting all the candles.

When you get control of the wolf, pick up the stick and run past the fire to 
light it. Then, go up the steps and hop across the gaps, lighting each wall 
candle on the way. After you light them all, the cellar will open up, so head 
down there. Follow the path into the middle room and use your senses to kill 
the first three dark insects, collecting their tears afterward. Continue 
going north and use Midna to get out of the house, emerging in the nearby 
graveyard.


=========
Graveyard
=========

Here, begin by killing the bats that are flying around. Then, use your senses 
to find the shadow of the insect moving around underground. Dig it up and 
kill it for its tear, then head east to reenter the village.


================
Kakariko Village
================

From the graveyard, head east and you will see the general store (read the 
signs outside of it to be sure), along with a hill to the right leading above 
it. Check the right side of the building and you will find a hole leading 
inside, so enter it. Climb into the store and use your senses to find/kill 
the insect. Take its tear and crawl back out the same way you came in. This 
time, run up the hill that leads behind the store. At the top, hop across a 
gap to another ledge, and enter the next building.

Inside, drop down to ground level and grab the stick. Jump onto the table and 
leap toward the torch to light the stick, then walk past the furnace in the 
corner to light it, causing a dark insect to come out. Defeat it for its 
tear, then go into the adjacent room. Defeat the enemies in the main room, 
then go upstairs and kill another enemy. Enter the room up there and use your 
senses to spot the flying insect. Kill it for a tear, then head back 
downstairs and exit the inn the same way you came in (climb up the boxes in 
the furnace room to reach the exit).

Back outside, drop down to ground level and you will see a row of houses on 
the west side of town. Run to the southernmost house, then hop up the ledges 
to reach the roof. Then, go from roof to roof until you reach the third 
house. Drop through the wooden patch on the third roof to enter that house. 
In there, you will find a block that you can push towards the wall. Do so and 
a dark insect will come out; use your senses to destroy it. Grab the tear and 
walk towards the dresser, then use Midna to get outside again.

Drop to the ground and head north past a bomb shop sign. When you come across 
the second sign, there will be a series of ledges you can jump onto. Jump 
onto the top ledge, then face the building and jump through its window (you 
will have to dash and jump). Inside the bomb shop, go upstairs and dash into 
the dresser to knock it over, revealing a dark insect. Kill it for its tear, 
then climb up to the exit door.

When you emerge, you will be on the store's roof. Go northwest along the 
lower path and you'll see a dark insect retreating into the building there. 
Enter through the hole and pick up the stick, then light it by passing near 
the torch. Light the furnace and three insects will dart out, causing the 
house to go ablaze. Quickly escape through the hole and the house will burn 
down. Luckily all the insects die in the blaze, so approach the ruins and 
collect the three tears.

Next, run up the hills to the top of the cliff. You will find another 
building at the top, and a hole in the ground next to it. Dig under the wall 
to get inside, and use your senses to find/kill the insect. Grab its tear 
before digging your way outside again. Make a jump to the ground below, then 
follow the path going north (the only one that's open) to reach the foothills 
of Death Mountain.


==============
Death Mountain
==============

When you arrive, Midna will point out that the path is impassable, but she 
can help you if needed. Go up the slight hill to the left and use Midna to 
scale the wall. Continue up the path, killing Keese and shadow enemies along 
the way. When you reach the second large wall, climb up the blocks to 
continue. Up there, you will see steam shooting out of the ground and walls. 
Try to avoid those; you won't take damage, but they can be rather annoying.

Use your senses to spot the dark insect, which will burrow into the ground. 
Dig it up and kill it for its tear. You will also see a Howling Statue here; 
check it and perform the proper howl to make the golden wolf appear. It will 
tell you to return as a human, and will mark its location on your map (the 
Ordon Woods spring).

Now, head further north along the path, being cautious of the steam leaks. Up 
ahead you will be forced to face off against four of those shadow beings. One 
of them is hiding behind an alcove surrounded by a barrier; try to kill that 
one first. Defeat two of them, then use the energy field on the remaining 
ones to finish them off. After that, use your senses and check the northern 
wall to find another dark insect. Dash into the wall, then kill the bug and 
grab its tear. Now, hop onto the small ledges to the west and use Midna to 
reach the upper platforms (wait until the steam shooter stops first).

Follow the path until you reach some more steam leaks and a ramp to the 
right. Head up that ramp and use Midna to jump to the next ledge. From there, 
go forward and drop into the lower arena. Defeat the shadow enemies, then use 
your senses to find and kill the final dark insect for its tear.


================
Kakariko Village
================

Now that you have all the tears, you will be automatically taken back to the 
light spirit. Since you recovered the tears, the twilight will leave Kakariko 
Village and the light spirit Eldin will appear in full form. It will tell you 
to ascend Death Mountain in order to cleanse the region of evil. The spirit 
will vanish and you will become regular Link again.

Following this, the kids will run out of the nearby house to see you. The 
shaman, Renado, will introduce himself as well. He will talk about the Goron 
tribe in the mountains to the north, and how there has to be something wrong 
in the mines due to their recent erratic behavior. So, your job will be to 
head up the mountain. Head all the way north again to the next area.


==============
Death Mountain
==============

Here, climb up the steep wall in front of you and move forward to meet a 
Goron. They won't be too happy to see you, and will proceed to roll towards 
you. There's no use trying to stop it, since you won't succeed just yet. 
After you get knocked off the cliff, return to the village.


================
Kakariko Village
================

When you return, Renado will greet you. He will tell you that a man named Bo 
(the mayor from Ordon Village) will be able to help, and that you should go 
visit him now. Make your way south through the village, and Epona will 
suddenly charge in. Of course you will jump on automatically when she stops, 
but she isn't quite tame yet. When prompted, hold Left/Right on the Control 
Stick to stay on top, then when Epona stops, press A when prompted. You will 
now tame Epona and thus be able to ride around with her again!

Now that you have some faster transportation, head southeast to Hyrule Field.


============
Hyrule Field
============

Out here, charge towards the gate with Epona (press A to gain speed), and you 
will jump over it. As you head down the path, the postman will call to you 
once again. He will deliver a letter from Ooccoo before running off. Continue 
heading to the southeast until you reach the Faron Woods. Once there, head 
all the way south into Ordon Village.


=============
Ordon Village
=============

Once you're back in town, head to the south. After you cross the stream, Bo 
will spot you and will call to you. Go inside and talk to him, and he will 
offer to help once he hears about the Gorons on Death Mountain. Follow him 
into the back room and he will ask you about sumo wrestling. Learn the basic 
rules and then go into the ring with him. Basically, the objective is to push 
your opponent out of the ring. Grab and push by repeatedly tapping the A 
button. When you're not pushing, swing the remote to slap the opponent, or 
use the Control Stick to dodge their slaps. If you push your opponent out of 
the ring first, you win.

When you beat Bo twice, he will direct you towards a chest in the corner. 
Open it to receive the Iron Boots! Now, leave his house and head north to the 
village exit.


===========
Ordon Woods
===========

As you pass through this area, be sure to stop at the spring (assuming you 
activated the Howling Statue on Death Mountain as a wolf before). Approach 
the golden wolf in the corner and you will meet the skeleton warrior again, 
who will teach you Skill #2, the Shield Attack. After you're done here, 
continue on your way back to Kakariko Village.


================
Kakariko Village
================

The moment you arrive in the village again, a bunch of armored monsters will 
ride into town and kidnap Colin. They are the same monsters who kidnapped 
Ilia earlier in the game. Since you rode onto the scene just in time, head 
north through town and jump over the gate to reach the next area.


============
Hyrule Field
============

Out here in this large expanse of land, you will come face to face with the 
leader of that group who took Colin again. The leader will blow its horn, 
summoning five henchmen to ride onto the scene and attack, before he rides 
away. When you gain control, give chase to the leader. Don't worry about the 
henchmen, as they will just keep coming if you defeat them. Speed up with 
Epona and draw your sword, attacking the leader when you get close.

After you attack the leader enough times, breaking apart his armor and his 
horn, he will charge off to the northwest bridge. You will follow the leader 
there, and a joust will commence. Charge down the bridge towards the leader, 
and with your sword drawn, attack as you pass by (move from side to side as 
you approach since if you get hit head on, you'll fall off the bridge and 
lose one heart).

If you succeed, the leader will get knocked off the bridge and it will be a 
huge victory for Link. Following the battle, you will return to the village.


================
Kakariko Village
================

When you return, you will talk with Colin and the others for a bit before 
Renado comes to take Colin away. Now that you have control once more, enter 
the shop across the way. It is now run by Malo, and he stocks the Hylian 
Shield. You should definitely have more than 200 rupees by now, so buy it as 
it will come in handy shortly. When you're ready to continue, head north to 
Death Mountain again.


==============
Death Mountain
==============

This time, go forward and climb the wall to the upper ledge. Assign the Iron 
Boots to one of your directional buttons before approaching the Goron. When 
the Goron tries to roll towards you, put on the Iron Boots and press A to 
grab it when prompted. You'll end up tossing the Goron behind you, allowing 
yourself to finally progress, so take off the boots and continue. Along the 
way up the path, you'll face more rolling Gorons, so put on the Iron Boots 
and grab them as well to be safe.

When you reach the steam leak area, be careful since there will be enemies 
shooting fire arrows at you from above. Further ahead, there will also be 
eruptions, which cause fireballs to fall from the sky. Keep going and you 
will reach an open area where Gorons are standing around. Drop down to the 
lower area, but be careful since the Gorons will try to attack you (Z-Target 
them so that your shield protects you), and there will still be fireballs 
falling on you.

As for the Gorons, if you use your Shield Attack skill on them, they will 
curl up into a ball. At that point, climb onto the Goron and face the 
direction you want to go. Shortly thereafter, the Goron will launch you into 
the air. Try this with the Goron standing around to reach the upper ledge. 
When you land, go right and use the Goron hiding behind the hill to reach the 
platform above. From here, you can go east and drop down to enter a hot 
springs, where you can recover your health and chat with Gorons. They even 
have a shop there, should you need anything.

If you want to continue however, use the Goron on the ledge to reach yet 
another one above. On the platform where you end up, you will see a steam 
leak that you seemingly cannot pass. This is solved by wearing the Iron 
Boots, so use them to get past the steam. Follow the path as it goes up and 
around the mountain, using the Gorons to continue to the very top. Once you 
reach the topmost platform, go into the cave.

In here, a group of Gorons will try to gang up on you before they are stopped 
by their elder, Gor Coron. He will offer to help you, only if you win in a 
contest of strength. Agree to do so, and the sumo match will begin. Let him 
defeat you the first time, and he will tell you to return later. Before you 
talk to the elder again, put on the Iron Boots. Then, challenge Gor Coron to 
a rematch.

Win the match this time and Gor Coron will explain what has happened in the 
mountain regarding their patriarch Darbus. He wants you to help the tribe 
save Darbus, and will allow you to pass through to the Goron Mines. The place 
is a huge dungeon, so when you are ready, head on into the mountain (make 
sure you have the Hylian Shield equipped first).


===========
Goron Mines
===========

Start by heading forward and following the path to the main area of the room. 
Jump onto the first platform above the lava, then continue jumping across to 
the next big platform (wait for the lava geysers to go down before jumping, 
of course). Use your sword to cut through the wooden barricade in the fence, 
then use your Iron Boots to press the floor switch. Quickly take off the 
boots and run north past before the giant fire blast hits you. Hit the second 
floor switch in the same fashion and head north.

After you jump across a small gap, turn right and follow the path going south 
to a ladder. Climb up and move south a little before turning to the left, 
then jump across two platforms. When you reach the wall, first go right and 
defeat the Fire Slug that falls from the ceiling. Activate the floor switch, 
then quickly make your way all the way north across the ledges. When you 
reach the fenced in area, go right and continue down the path. Jump onto a 
small platform to the right of the door and use your Iron Boots to weigh it 
down, thus opening the door.

In the next room, go forward and you will see a path split. Head down the 
west path first, where you can defeat a few guards and open a chest 
containing the Small Key. Now, go back up the path and continue eastward 
until you reach rotating platforms. Hop across when they are not turning, 
then continue to a locked door; open it and enter the east room.

In here, go down the path and fight a fire-breathing enemy (to deal with it, 
wait until it breathes fire, then hit its tail). Hop across the platforms to 
reach the far north area. Defeat the enemies there, then pick up the handle 
and pull the wall as far back as you can. Look in the background and wait 
until the fire geysers are about to go out, then quickly let go and hop 
across the first two platforms. Hop onto the next platform, then turn left 
and jump onto the ledge at the other side of the wall. Quickly run past 
before the wall crushes you, then enter the next room.

Here, use your Iron Boots to sink to the bottom of the water, and step on the 
floor switch at the other side of the fence. A magnetic charge will pull you 
upward, allowing you to walk on the blue portions of the ceiling while you 
wear your boots (this is a new thing, and you will be doing a lot of it). 
Walk around to the top, then take off the boots and head into the next room.

You will find the first Goron elder, Gor Amoto, who will give you a Key Shard 
(there are three of them, and you need them to form the Big Key). Open the 
chest behind the elder to get the Dungeon Map, then climb the ladder and 
follow the path around. Pick up the pot that's moving around and you will 
find Ooccoo once again, which can be rather useful. Now, go through the door 
to the previous room.

Back here, use the Iron Boots and walk on the blue wall. Defeat a Fire Slug, 
then drop onto the ledge at the other end and continue to the next room. Go 
forward in here and step on the floor switch to activate another magnet. You 
will now have to navigate a passage along the ceiling; your map will come in 
handy here. Basically, head to the southeast, then the west and northwest. 
There is also a Piece of Heart to be found if you head to the northwest 
corner of the room. When you reach the end of the path, drop down and enter 
the next room.

Walk onto the platform and defeat the various enemies, then step on the floor 
switch to cause a magnet to move around the room, stopping at three spots. Go 
west and use your boots to attach yourself to the magnet when it comes by. 
Wait until it moves to its northern stop, then drop down to the ground. 
Defeat a couple more guard enemies here, and activate another floor switch to 
get stuck by another magnet. It will drop you off on a northern ledge, on the 
second floor of the dungeon. When you land, drop down and enter the next 
room.

In this room, go forward and defeat the spider enemies. Then, use the Iron 
Boots to sink into the water and open a chest on the west side to receive a 
Small Key. Rise to the surface and swim to the eastern corner of the room. 
Sink with the Iron Boots again and push a block forward, then go into the 
fenced area and float to the surface. Climb out of the water and activate a 
nearby magnet. Get onto the ceiling and follow the blue path straight, then 
drop onto the platform at the end.

Hit another floor switch, then walk on the grating and put on your Iron 
Boots. Drop off the ledge and into the magnetic stream below. When you get 
stuck onto the wall, follow the path and drop onto the next ledge. Open a 
nearby chest to receive 20 rupees, then hit the crystal switch to open the 
northern door. As soon as you activate it, quickly jump down to the lower 
platform and head through the doorway.

In here, avoid the Beamos statues and head to the right side of the room. 
Walk on the wall with your Iron Boots, and head right. Land on the platform 
there and open a chest to find a Piece of Heart. Then, drop to the ground and 
walk on the wall again, this time heading to the left. When you land on the 
platform, walk to the north end and cut the rope, which will drop a bridge 
leading to the door below. So, fall down and head into the north room.

You will be faced with several archers shooting at you as you head through 
the passages in this room. Cut through the wooden wall in front of you and 
follow the path northward. When you get a chance to go west or east, go east. 
Look to the right corner and open a small chest to get a Small Key. Now, run 
all the way west and unlock the door leading into another room. In there, hop 
across the rotating platform and head up the hill.

For the next rotating platform, there will be a few magnetic patches on it 
that you can stick to with the Iron Boots. Wait until the platform is 
horizontal, then run to a patch and stick to it. When you're topside again, 
remove the boots and continue some more. When you get to the far side, enter 
the room there. In the second safe room, you will meet Gor Ezibo, who will 
give you another Key Shard. After he's done talking, check a chest in the 
back corner to receive 10 rupees. Then, climb the ladder and go around to the 
door.

Back in the previous room, walk behind the torch and stick to the wall, then 
follow its path to the end. Drop to the platform below and open a chest to 
find 10 rupees, then go into the southern room to meet a mini-boss. The fight 
against this armored Goron takes place on a wobbly magnetic platform above 
the lava (it will tilt when weight is shifted around, be careful). To attack, 
wait until the Goron raises one or both of his arms, then quickly target and 
attack his stomach (a jumping slash works well). If you do it quickly enough, 
he'll fall back and start to roll. Put on your Iron Boots and press A to grab 
the rolling Goron, and toss him into the lava to cause damage. Do this three 
times to win.

Once the battle is over and the shadow insect is knocked off the Goron's 
head, he will allow you to go forward. So, head into the southern room. Go 
forward in that room and open the big chest to receive the Hero's Bow plus 30 
arrows. Set your new item to B, then shoot at the rope holding the bridge up. 
When the bridge falls, go across to the next half of the room.

Go all the way south and approach the Beamos statue to activate it, as well 
as all the others in the room. Head back to the entrance and shoot arrows at 
the red eyes of the statues to defeat them, which will allow you to grab the 
statues and move them. Pull the east statue back to reach a chest containing 
the Compass. Then, pull back the western statue and enter the safe room 
behind it.

In this room, talk to the final Goron elder and he will give you the last Key 
Shard, automatically forming the Big Key. Open the big chest behind him to 
get 50 rupees, then exit the room. Back in the Beamos room, destroy the 
southernmost statue if you haven't already, then head into that room. Go 
forward and defeat the Keese, then roll into the fence to knock it down. Hop 
across to the next platform, killing the Fire Slugs on it. Continue to the 
east and use arrows to shoot at the lizard enemies' tails.

After you kill those enemies, jump onto the next platform and take out your 
Hero's Bow. Aim at the ceiling ahead of you and shoot down all the Fire Slugs 
so they don't fall on you when you jump across. When it's clear, continue 
onward to the locked door. Pass the door and step on the floor switch with 
your Iron Boots, then when you get stuck to the ceiling, follow the path. 
Defeat the enemy, then turn to the east and shoot the crystal switch to open 
the door below. Drop to the ground and run through to the next room.

In the next room, jump to the right platform and open a chest there to find 
50 rupees. Then, go back and shoot the rope holding up a northern bridge. Go 
forward and activate the floor switch to get stuck to a magnetic platform 
above. Ride it to the north, then drop down when it stops. Then, continue 
into the north room. This time, there will be fish enemies attacking you, so 
take them down with arrows. Hit the crystal switch on the high ledge with 
another arrow to open the door, and head into the next room.

In here, defeat the regular enemies, then use arrows to defeat the Beamos so 
that you can get by safely. Then, climb to the north ledge and enter that 
room. In here, go north and use your arrows to shoot down the archers from a 
distance. When you reach the split in the path, head to the east. Defeat the 
Beamos statue, then pull it all the way back to open a hidden passage in the 
wall.

Go up the ramp behind the wall and defeat some more archers above, then 
follow the path to a floor switch. Activate it to turn on a magnetic platform 
above. Get back down to the lower area and walk to the northernmost spot, 
then put on the Iron Boots to get pulled onto the magnetic crane. As it 
swings around, shoot an arrow at the rope holding up another bridge to the 
northeast. When the bridge falls, wait until the magnet stops above the 
bridge, then drop down and enter the east room.

You will have to deal with some more archers in this room, so try and take 
them out from a distance if you can. Then, follow the path around to the 
north end of the room and defeat the remaining enemies. Shoot the rope 
holding the northern bridge up, then head north across it. Defeat the group 
of enemies that charges down to attack, then continue to the boss door. When 
you are ready, enter and you will face off against Fyrus, the Twilit Igniter. 
Read the Bosses section for help defeating this fire monster.

After you defeat the boss, Midna will talk to you about the king of twilight, 
revealing his actual name to you as well. When you have control, collect the 
Heart Container and talk to Midna to escape the mines.


================
Kakariko Village
================

You will automatically arrive at the light spirit's fountain here. He will 
tell you to head north to the land where the light spirit Lanayru is located. 
Following this scene, Renado and the children, especially Colin, will come 
out to speak with you. Once this scene is over, you will have control of Link 
once more. Head north to the Bomb Shop, which is now open for business. Try 
to buy the Bombs, and Barnes will realize you need a Bomb Bag as well. Buy 
his premium kit for 120 rupees, and you will get to have bombs!

If you don't want to explore the town (there are a few easy Pieces of Heart 
you can find if you're up for it), then get Epona and jump the northern gate 
to reach Hyrule Field once again.


============
Hyrule Field
============

As you ride north of the village, you will be stopped once again by the 
postman. He will deliver to you some letters before heading out again. Make 
your way to the northwest across the vast field where you fought on horseback 
earlier. When you reach the bridge, go across it. At the other side, use a 
bomb arrow to clear the line of boulders in your way. As soon as you do that, 
the twilight will destroy the bridge you just came from, which makes it so 
you cannot go back for now.

In addition to the bridge being destroyed, three shadow beings will land on 
it. Since they're here, you might as well dismount and fight the shadow 
beings. Try to use spinning sword attacks to kill them all at once. After you 
do that, get back on Epona and continue northward. Avoid the archers along 
the path and you will soon reach the twilight curtain once again. When you 
are ready, Midna will pull you into it and you will now become a wolf again.

Now that you are in the Lanayru province, which is still covered in twilight, 
head eastward along the path. You will come across a backpack here; sniff it 
to learn the Scent of Ilia. If you want to use your senses, you can follow 
the purple scent to your next destination, which this guide will also lead 
you to. Anyway, continue along the path until Midna points out Hyrule Castle 
in the distance.

Continue along the path to the southeast, eventually coming to a bridge. 
There will be plenty of enemies to deal with in that region, including the 
large annoying birds and more archers. Take care of them, then head across 
the bridge and keep moving to the southeast until you enter the next area. 
Once there, keep going to the south and eventually to the west, following the 
scent, into the Castle Town.


===========
Castle Town
===========

When you arrive at the eastern road of town, listen to the two spirits 
talking nearby. They will mention a child and Telma's Bar. That's probably 
where you need to go, so head west to the central square. Continue past the 
fountain, using your senses to follow Ilia's scent throughout the town. Head 
through the western road, which will lead to the south road. Make your way 
down the road and eventually into an alleyway which will lead downstairs to 
Telma's Bar.

In the bar, head to the back room and check the map on the table. The 
soldiers' spirits will talk about the spirit's spring at Lake Hylia, and will 
mark its location on the map. Then, listen to the spirits in the main room 
and you will get to see Ilia finally. There is a child of the Zoras laying 
there, and the lady with Ilia will mention the conversing soldiers in the 
back. You already checked the map, so head out of the bar. Go up all the 
stairs, then head north to the central square. From there, take the eastern 
road out of town.


============
Hyrule Field
============

Outside, head across the bridge and make your way directly east of the town 
until you reach the next area. Once there, continue along the path going 
eastward (there will be a split but you cannot take the other path just yet). 
Continue past an advertisement sign and head southward to reach the Great 
Bridge of Hylia.

Start to cross the bridge and Midna will alert you to some odd smell. At that 
point, an archer will shoot fire arrows at both ends of the bridge, igniting 
the gasoline that was apparently all over the ground. You will have to 
escape, so climb onto a nearby box and simply jump off the side of the bridge 
into the lake below.


==========
Lake Hylia
==========

When you land in the lake, you will discover that something's wrong since the 
lake isn't as full as it should be. If you listen to the spirits of the Zoras 
standing around, they will say the same thing and reference Zora's Domain as 
the cause. Anyway, head up the path to the building at the edge of the lake 
and listen to the spirit of the guy there. After some talking, he will 
realize a monster is close by and will get scared.

Head to the northwest and approach the monster that the man is so scared of. 
As you get close, it will pick up some grass and call a giant bird, which it 
will jump onto and ride around. Avoid the fire arrows and wait for them to 
swoop down at you. At that point, Z-Target it and hit A to jump attack it. If 
done right, tap A multiple times to cause damage. Do this another time and 
the archer will fall to the ground. Defeat the archer and Midna will take 
control of the bird. She will then pick you up and start flying towards the 
lake's source.


============
Zora's River
============

In this area, you will play a mini-game of sorts. With the remote, you will 
have to move the pointer in the direction that you want the bird to play, 
pressing A to dash past any dangers. Along the way, there will be plenty of 
enemies standing on the walls trying to attack you, so steer clear of them. 
There will also be falling rocks from the ceiling, so try your best to stay 
away from those. If you crash, you will have to start from the beginning, so 
be careful.


==================
Upper Zora's River
==================

When you land at the end of your flight, you'll find that the region is much 
colder, which is a sign of things to come. Go by the building nearby and drop 
down the ledges to the bottom area. Then, head east along the icy path to 
enter Zora's Domain.


=============
Zora's Domain
=============

Go forward in this area and Midna will suggest looking for some Zoras, 
despite the area being frozen over. Head to the north, defeating the Keese 
when you come to them. Climb onto the slightly higher ledge and use Midna's 
help with Z-Targeting and A to get to the upper area. Follow the path around 
the perimeter, then hop your way up several more icy ledges. Be quick since 
some of the ledges will fall with your weight. After a bunch of jumps, you 
will have to manually turn around to continue the sequence.

Once you reach the top of the area, head north into the back room. There you 
will have to face the shadow being trio once more. Go behind the back wall 
and kill the single enemy back there, then use the energy field on the two 
that are closer together. After you beat them and open up a portal, Midna 
will tell you to look under the ice. Use your senses and you will see all the 
Zoras frozen underneath. You can't do anything right this moment, so Midna 
will tell you to warp somewhere else and figure out how to melt the ice. So, 
warp to Death Mountain.


==============
Death Mountain
==============

When you arrive, walk towards the Goron and you will see that jagged piece of 
molten rock from earlier. Choose to take it with you, then warp directly back 
to Zora's Domain.


=============
Zora's Domain
=============

As soon as you return, that giant rock will melt the entire domain, as well 
as restore the water flow to Lake Hylia downstream. Midna will tell you to 
head back to meet the light spirit, so start to do so. As you approach the 
exit, a voice tells you to wait. It ends up being the spirit of the Zora 
elder and queen. She tells you that her son, the Zora prince, went to Hyrule 
Castle and may be in trouble now. The queen will ask you to save her son in 
exchange for the ability to swim in deep water.

Now that you have another mission to take care of, head out of this area. 
Midna will mention that the water level has risen, and the speed of the 
current should carry you to the lake. Jump down the waterfall and swim with 
the current, and you will soon arrive at Lake Hylia.


==========
Lake Hylia
==========

When you arrive, you will be right in front of the cave where the light 
spirit dwells. Head inside and speak to the light spirit Lanayru, who will 
give you another Vessel of Light for collecting more Tears of Light. When 
you're done here, head back outside. Start by going east on the bridge and 
using your senses at the other side to find/kill the first insect for its 
tear. Continue on the next bridge to a larger platform, where you'll have to 
face three of those shadow beings.

After you defeat the shadow trio and open up a new portal here, continue to 
the northeast along the bridges to the building. Go behind it and use your 
senses to find the next insect in the air. Jump attack it and grab its tear, 
then go back to the large platform where you fought those shadow creatures. 
Follow a path to the south, jumping across a series of ledges along the way. 
In the far south, you will see a tree; use your senses and dig up the bug 
when you see its shadow moving around.

Once you have the third tear, head back to the light spirit's cave. From 
there, swim out to the far west patch of land and defeat the dark insect 
there for its tear. You will see a patch of grass nearby; pick it up and howl 
to summon that bird from earlier, which will take you along Zora's River.


============
Zora's River
============

Along this flight, you will have to find and kill 4 dark insects in midair. 
To do this, use your senses and Z-Target each insect as you approach it, then 
dash attack to defeat it. You still need to maneuver around the hazards this 
river course contains, however. If you miss an insect, you can come back 
downstream and try it again.


==================
Upper Zora's River
==================

When you land, go over to the house and listen to the spirit sitting on the 
steps. That will trigger the next dark insect to emerge. Kill it and collect 
the tear, then head north. The Fishing Hole is in the back corner here, but 
you cannot visit as a wolf. However, go up the nearby hill and check the 
Howling Statue. Howl its tune and the golden wolf will mark its location on 
your map for when you become human again.

From here, follow the land path going eastward as you cannot take the lower 
path anymore due to the water. At the end you will enter Zora's Domain again.


=============
Zora's Domain
=============

When you arrive here, walk along the path until you reach the central area. 
Then, jump into the water and swim to the group of small platforms at the 
center. Use your senses to find two dark insects here, then defeat them both 
for more tears. Get back onto the eastern path and head north, using Midna to 
make your way upward. Make your way around the perimeter of the room heading 
west, using Midna's help along the way. Open the chest at the end to get 20 
rupees. From there, drop down to the lower area and go forward to find a dark 
insect (use your senses). Dig it up and defeat it for another tear.

Now, drop back down to the lower area and get onto dry land along the east 
side. Make your way back up the ledges again with Midna's help. When you 
reach a ledge where a waterfall is above you and there is a small platform 
you can climb onto, hop onto that platform and continue moving upward to even 
higher ledges. Soon after, when you reach the top of Zora's Domain, follow 
the path going northward into the throne room.

In there, follow the dry path going around the room and past the throne. On 
the west side, use your senses to look for a Zora lying on the ground. When 
you reach them, dash into the nearby wall to knock off a dark insect. Defeat 
this flying bug and collect its tear. Then, jump into the water and follow 
the current downstream. In the next area, jump down the waterfall and keep 
swimming to the river.


==================
Upper Zora's River
==================

After you leave the domain, you will still be in the water swimming along. 
Stick to the left side as you go under the overpass. When you reach the more 
open area, swim along the left wall to the southeastern branch of the river. 
This will lead you out to Hyrule Field.


============
Hyrule Field
============

Once the fast-moving current subsides, get out of the water by walking up the 
stairs on either side of the river. Once on dry land, continue your run to 
the southeast, defeating enemies along the way if you choose. When you enter 
the next area, continue going southward until you reach the castle walls. As 
you approach the bridge leading into town, barriers will appear and you will 
have to face the three shadow beings yet again.

After you defeat the shadow beings like you normally would (luckily for you 
they are all close together this time), head across the bridge into town.


===========
Castle Town
===========

Upon your arrival in town, take the first path going southward to the south 
road. Follow that along until you reach an intersection; continue going 
straight to the west at that point, towards the bar from earlier. Use your 
senses and check the boxes in the corner to find the next dark insect. After 
you collect its tear, talk to Midna when her prompt appears. She will point 
out that the final tear is at Lake Hylia, although it seems rather odd that 
it would appear now. To make things easier, talk to Midna and warp to the 
lake.


==========
Lake Hylia
==========

When you appear in this area, you will see a giant dark insect moving around 
in the water. So, jump into the lake and swim towards the group of platforms 
in the middle area. Climb onto one and jump around, and the giant dark insect 
will emerge, which you must defeat to obtain the final tear.

Use your senses to see where it is, and try to keep Z-Targeting on it at all 
times. When it flies low and without its electrical barrier, do a jump 
attack, then hit A to cause damage while you're stuck to the creature. Do 
that a few times, and the bug will float on its back in the water. Jump onto 
its underside and use your energy field attack to attack all its legs, 
killing it.

Once you beat this creature and collect the tear, your Vessel of Light will 
be full and you will return to the spirit's spring. You will meet Lanayru, 
and witness some interesting scenes which I will not spoil. The twilight will 
also be cleared from the region and you will revert back to human form. The 
spirit will then direct you to the Lakebed Temple beneath Lake Hylia, but the 
trouble is you can't really get there just yet.

When you have control, exit the spring. Outside, follow the dry land path 
going east and north across some bridges. When you reach the building on the 
water, talk to the clown guy in front and pay 10 rupees to take his fantastic 
flight. Go into the house and you will get launched up to a high ledge 
overlooking the lake (this is the way to get from the lake surface to the 
high area by the bridge, so remember this).

At the top, go into the nearby building which is the Flight and Fowl game. 
Exit through the door you will be outside in Hyrule Field again.


============
Hyrule Field
============

Head up the path from the mini-game building, and you will find some grass 
along the side of the road. Pick it and call Epona, then ride to the north. 
You will be stopped by the postman along the way, who will deliver two 
notices, one of which you will want to read. Barnes, the Bomb Shop owner in 
Kakariko Village, is now selling a water bomb. Additionally, the fishing hole 
and rapids are now open at Upper Zora's River.

Anyway, head northward on Epona some more. At the path split, you can use 
bomb arrows to clear the way. That path is more of a shortcut to the north 
than anything, so don't worry too much about it right now. Continue going to 
the north and west to reach another area of the field. Head west towards the 
castle, but go just a little north of the bridge that leads to town. Dismount 
and climb the vines to find the golden wolf from the Upper Zora's River 
statue you activated before.

Learn your third skill, the Back Slice, from the warrior skeleton. After you 
are done with that, move a little bit to the south, then west across the 
brdige into the castle town.


===========
Castle Town
===========

When you enter, take the road going south to the next area. Continue going 
south and all the way west through town, and head towards Telma's Bar. When 
you reach the alleyway, go down the steps and enter the bar. Inside, you will 
find the Zora Prince, as well as Ilia and the bar's owner Telma tending to 
him. They talk about the Kakariko Village shaman and say that she can help 
the prince, but they need to be escorted to the village. That ends up being 
your job, and after a brief explanation from Telma regarding Ilia, you're 
out.


============
Hyrule Field
============

You will have a quick scene outside, overlooking the Great Bridge of Hylia 
guarded by monsters. Your job will be to escort their wagon through Hyrule 
Field, while warding off any and all dangers along the way. Begin by riding 
alongside the wagon southward to the great bridge. When you get there, you 
will have another round of jousting against a boar-riding monster. This guy 
is shielded, so you will have to use your arrows to shoot its body from a 
distance as you approach. Do this a couple times and the monster will get 
knocked off the bridge, winning you 2 Gate Keys.

Along the path to the gate, you will have to deal with archers shooting fire 
arrows from above. If they hit the wagon and it starts to catch on fire 
(you'll see this by a meter that appears along the top of the screen), target 
the wagon and use the Gale Boomerang to clear it. When you get to the gate, 
dismount and open it manually. For the trek across a large expanse of the 
field, you will deal with archers as well as giant bomb-dropping birds. Use 
your Gale Boomerang to eliminate the birds, and your arrows to handle the 
archers. Try to clear the enemies quickly since they will just keep diverting 
the wagon with attacks until you do so.

When you reach the second gate, open it and clear the remaining enemies. Make 
sure the wagon is okay by using your boomerang, then ride onward to the 
village.


================
Kakariko Village
================

As soon as you arrive, there will be a scene with Renado (the shaman) and the 
children, of course. After a bit of conversation with Colin, and then with 
Telma, you will have control of Link again. Because you made it here safely, 
the spirit of the Zora queen will appear to you. Follow her spirit south and 
west into the graveyard.


=========
Graveyard
=========

Here, follow the spirit to the back end of the cemetery. At the far end, you 
will reach a gravestone, which will disappear revealing a hidden passageway. 
Crawl through it and swim across to the grave at the other side. The queen 
will then speak to you, explaining that this is King Zora's grave. As she 
promised earlier, she will open the grave and give you Zora Armor. When 
equipped, you can now dive/swim underwater without having to come up for air. 
The tradeoff is that you will be more vulnerable to fire/ice attacks.

When you're ready, swim back and crawl through the opening, then return to 
town.


================
Kakariko Village
================

Here again, make your way north to the Bomb Shop. Inside, Barnes will have 
the Water Bombs in stock, so buy them now. If you didn't get the second Bomb 
Bag yet, you will be replacing regular bombs with water ones if you buy them 
with just one bag, so you may want to get that done. When you are ready to 
continue, head back to the graveyard.


=========
Graveyard
=========

Make your way through the graveyard, then crawl through the hole to the 
hidden section. This time, put on the Zora Armor and dive to the bottom of 
the pool. Put on your Iron Boots so you can stand while underwater, then use 
a Water Bomb to clear the northern boulders. Then, swim through to reach Lake 
Hylia via an extremely useful shortcut.


==========
Lake Hylia
==========

When you arrive in the lake, swim to the east a bit. Swim towards the blue 
dot on your map, then sink to the bottom by wearing the Iron Boots. Down 
there, use a Water Bomb on the circular patch to the north, which will cause 
air bubbles to shoot upward. Place another Water Bomb on the air bubbles and 
it will rise, exploding in front of a second boulder above. Then, remove the 
boots and swim through that upper opening to enter the Lakebed Temple.


==============
Lakebed Temple
==============

In the opening room, begin by swimming northward through the tunnel while 
avoiding the enemies you face. At the end, swim upward to enter the actual 
temple itself. Open a chest behind you to get 10 Water Bombs, then head up 
the north steps. Turn around and jump to the lever in the air to weigh it 
down, opening the door. So, head into the next room.

There, go forward and a stalactite will fall from the ceiling. After Midna 
talks to you, equip your bomb arrows and shoot the rest of them down (they 
look like icicles, but the bottom is large with a thin part above it, just so 
you know what to shoot down). Then, go down and jump from one of the fallen 
stalactites to the upper ledge. If you want, climb to the ledge to the left 
and get 10 more Water Bombs. Otherwise, go through the door into the next 
room.

In this large hub, as I will reference it as, defeat the lizard enemy and 
enter the central chamber. The way to get around the temple is by pulling 
levers, which will rearrange the center staircase, allowing access to 
different rooms. For now, go all the way downstairs and follow the path going 
clockwise around the room down there. Near the end of the path, you will see 
a lever in the air. Jump off the ledge and grab the lever to shift the 
stairs, then head upstairs. Head to the east side and jump to another lever, 
then go downstairs. Go right and open the chest for the Dungeon Map, then 
head into the west room.

Go down the western hallway, defeating the enemy there by using your Back 
Slice skill, then enter the following room. In that room, go right and down 
the narrow path through a cave. When you reach the gap in the path, shoot the 
stalactite down to fill the hole. Go across and head right, then drop down to 
the west side of the room. By the water geyser, aim up and shoot another one 
down. Then, climb onto the ledge atop the geyser and ride it upward. Jump to 
the ledge with a chest on it; open the chest to get a Small Key. Now, get to 
the center platform and climb to the left, then head back up and out of this 
room.

Back in the center room, head upstairs and run around to the west side. 
Before you unlock the door, break the lone pot just ahead to find Ooccoo. 
Now, unlock the door and head down the western hallway to reach the next 
room. In there, open a chest to the south to find 5 Water Bombs. Head north 
and shoot the stalactite off the ceiling, then climb the vines to reach the 
upper-right ledge. Once there, jump and pull the lever to open the doorway 
below you. Head to the west and shoot a bomb arrow to clear the way, then 
continue to the room in the west.

In here, simply go through the other doorway leading back to the same room. 
This time, go around to the other end and open the chest to find a Small Key. 
Then, enter the door which will lead to the center area. In that room, defeat 
the lizard enemy without falling off the center platform (if you fall, you'll 
have to backtrack a bit to get back up here). Then, enter the north room and 
go west into the room over there.

In the western room, unlock the gate and drop down to the lower area. Turn to 
the right and climb up the vines, then climb over the wall and follow the 
path as it goes upward around the perimeter of the room. At the top, open a 
chest to find 10 more Water Bombs. Then, climb up the ladders to reach the 
top of the arch, then jump to the lever in midair. This will send water 
flowing down the ramp you just walked up. Slide down to the pool below and 
jump to the second lever from the middle platform to open another floodgate. 
Then, go east and into the southeast room (the one with water flowing 
underneath).

Here, go down and enter the room to the left. Now that the water is flowing, 
the platform will be rotating as well. Get to the east side of this room, 
then through to the floor below. When you land, climb the vines and get onto 
the east ledge by the door. Turn towards the middle area and you will see 3 
platforms hanging from above and moving. Jump onto one and ride it around, 
then jump to the northern ledge and enter that room. In that room, go left 
and open a chest to find a Small Key.

From here, go back to the previous room and hop onto a moving platform. This 
time, ride it to the west door and enter that room. Unlock the door in there, 
then put on your Iron Boots as you go underwater. Follow the path as it goes 
down, while avoiding the jellyfish enemies for now. When you see an air jet, 
go right and open a chest to find 20 rupees. Then, continue down the path 
into a new room. There, swim to the surface and the hole will close behind 
you. Defeat the 3 fish that fall from above, then look at the ceiling to spot 
the giant frog mini-boss.

This giant frog has a whole slew of fish eggs on its back, and it will knock 
all those eggs onto the floor, causing them to become fish and chase you 
around. Defeat all the small fish (spinning sword attacks come in handy here) 
and the frog will jump high in the air. Keep moving and stay out of its 
shadow when it falls, so that you don't get trapped underneath it. After the 
frog falls, it will be temporarily stunned with its tongue sticking out. 
Attack its tongue a few times and then it'll hatch more fish eggs to attack 
you with. When the frog stops to yawn, you could also throw a Bomb (or shoot 
a bomb arrow) into its mouth to stun it again. Do this for a couple more 
rounds to win the fight.

Once you beat the mini-boss, open the chest it spits out to receive the 
Clawshot. You can use this to grapple onto those red targets you've seen 
throughout this temple. Use it to reach the ledges around the room for a lot 
of rupees, then go by the southern doorway. Use the Clawshot on the target 
above the door to pull down a ceiling switch, opening the gate. Drop down and 
exit this room. Defeat the enemies with armored fronts by attacking from 
behind or using the Clawshot to remove their armor before attacking. Then, 
continue to the south room.

In the room with the rotating platforms, hop onto one and ride it to the east 
side of the room. Then, jump off and go into the east room. Head down the 
hallway to reach the central hub. Once there, you will see the water will 
rise a little bit. Go right and use the Clawshot on the vines on the wall to 
get over the barrier. Walk to the east side of the platform, then aim at the 
Clawshot target above the gap to rotate the stairs so the water flows down 
them and to the east. Then, follow the water into the eastern room after the 
hallway.

When you reach the room with the hanging platforms, jump onto the first 
hanging platform, then use the Clawshot on the target above you. Drop to the 
platform below and open the chest to get some Water Bombs. Then, Clawshot to 
the vines on the wall and climb to the nearby ledge. Clawshot over to the 
vines on one of the large pillars and land on the ledge there, then Clawshot 
over to the vines on the northern wall. Climb to the right and drop onto the 
ledge there, then enter the northern room.

In this room, you will see a couple of water geysers to the right. Look above 
the right geyser and shoot a bomb arrow at the stalactite to drop it onto the 
geyser as a ledge. Climb onto it and ride the geyser, then jump over the wall 
and beat the enemies below. Use the Clawshot to reach the target above the 
east door, and then enter that room. Look to the ceiling and Clawshot the 
vines, then drop down at the other side of the gate.

Drop into the water and climb up the vine wall to the right, then follow the 
path as it goes up and around this room. When you reach a gap, Clawshot to 
the target at the other side and continue. Once you get to the top, open the 
chest to get 10 regular Bombs, then go towards the middle area and use the 
Clawshot to get to the upper ledge. Open the chest to get the Compass, then 
jump over the wall. Walk under the arches and climb the ladders on either 
side to get to the top. From there, jump to a lever which will cause water to 
flow downstairs.

Slide down the watery slope until you reach the pool below. Quickly swim to 
the middle platform and jump to the second lever, which will open the gate so 
water can flow to other rooms. Clawshot to the vines in the ceiling to get 
over the gate, then head through the right door into the next room. Go down 
and Clawshot the overhead target to raise the gate in front of you. Head into 
the door to the left, which is where the hanging platforms are.

Look down and to the right, and Clawshot to the vines on the pillar. From 
that ledge, wait for the target under the western gear to come close, then 
grapple to it. Drop onto one of the smaller platforms as you pass over them 
(move downward while hanging to get an idea of where said platforms are). 
Then from that point, Clawshot to the vines on the west wall, then climb up 
to the ledge. Now, turn around and jump onto one of the moving and hanging 
platforms. Ride it to the east, then Clawshot the target below the eastern 
gear when you are close. Let yourself hang until you're over the ledge by the 
east door; at that point, drop down and enter that room.

In this room, dive into the water and swim to the very bottom, then head 
north and east through the passages. Surface at the other side, then swim 
around the middle of the room until you find a wall with a boulder in it 
below the water. Use your Iron Boots to stand on the ledge in front of it, 
then Clawshot the piranha enemy which doubles as a Water Bomb. Toss it at the 
boulder in the wall to clear it, then take off the Iron Boots and swim 
through.

At the other side, swim to the southeast and put on the Iron Boots to spot 
another boulder. Use a Water Bomb to clear that one, then go through and 
surface at the other side. Climb onto the dry platform and head through the 
door into the next room. In here, defeat the lizard in a bubble by using the 
Clawshot on it, then attacking with the sword. Clawshot the target on the 
ceiling to pull a switch out, opening a hole in the floor. Lower yourself 
into the room below while still hanging from that switch, then when you land, 
open the chest to get the Big Key.

Now, drop into the water and put on the Iron Boots, and head into the east 
room. Swim through the tunnel while avoiding the jellyfish, then swim through 
the opening where you bombed the boulder to the west. At the other side, 
surface and climb onto the dry ledges. Then, enter the west room. In there, 
make your way across the room by using the Clawshot to grapple the targets 
under the east gear. Lower yourself onto the ledge with the pots, then 
grapple to the target on the western gear when it's close enough. From that 
one, lower yourself onto the platform with the chest. Then, Clawshot to the 
vines on the west wall, climb up them, and head through the door.

Go down the hallway, rolling under the water wheel when there's an opening. 
When you get to the central hub room, you will see that the water has risen a 
little bit more. Drop off one of the ledges or Clawshot your way around the 
room so that you can drop into the middle pool of water. Swim to the center 
platform and unlock the boss door, then go into that room. In here, you will 
face off against the Twilit Aquatic monster, Morpheel. Read the Bosses 
section for help defeating this creature.

Upon defeating Morpheel, you will receive the final Fused Shadow which Midna 
will take. Pick up the Heart Container, then talk to Midna to exit.


============
Hyrule Field
============

After you exit the temple, there will be a long scene relating to the plot. 
For the sake of spoilers, I will not describe this scene. However, you will 
become a wolf again and the light spirits will tell you to see Princess Zelda 
at the castle. You will then be left off in northern Hyrule Field by the 
river.

Take control of Link and head to the east, following the southeastern path to 
the next segment of the field. Then, continue going southward until you reach 
the bridge. At that point, head west and across the bridge into the castle 
town.


===========
Castle Town
===========

As soon as you enter town, take the southern path. Follow it all the way 
south, then all the way west to the alleyway. Go down the stairs and attempt 
to enter Telma's Bar, whose door will be open. The people inside will kick 
you out, but as you head back up the stairs, Telma's cat will open a window 
and talk to you. She will tell you that the bar leads to the castle's 
waterway, but you will have to be undetected by the humans to get through the 
bar. Push the nearby box against the other boxes, then climb up and enter the 
window.

You will be in the attic of the bar, but you will have to try not to get 
noticed by the people below. Cross the three tightropes while trying not to 
break any pots, then climb onto the ledge and head through the passage at the 
far end. Drop down into the room below and you will be in Jovani's house. Use 
your senses to defeat the Poe in the room, then finish it off to collect its 
soul. After you do that, talk to Jovani, whose soul was lost. He will ask you 
to find and defeat other Poes so that he can regain his own soul. Jovani will 
also open the passage to the waterway for you, so drop down to the waterway 
below.


===============
Castle Waterway
===============

When you slide into the waterway, defeat the rats that are hanging around. At 
the north end of the room, target and bite the lever hanging overhead to open 
the gate leading northward. Then, follow that water current into the next 
room. Once there, swim onto the dry land and defeat the two spiders on the 
stairs (you'll have to approach the webbed doorway to make the second one 
come down). Now that it's safe, pick up a stick and light it by walking next 
to one of the torches, then use it to burn down the webbing.

In the next room to the north, defeat the 3 Keese that are flying around. 
Then, go back to the room you just came from and light another stick by the 
torch. Carry it to the new room and light a torch there, then relight the 
stick when it goes out. Climb onto the northwest ledges and burn down the 
web, then drop down to that next area.

Defeat some more bats, as well as a guard in this room. Break open the boxes 
in the corner to find 20 rupees, then continue to the final room. Beat one 
more guard, then dig in the dark dirt patch in the middle to reach the floor 
below. You will end up in the dungeon you went through when you first became 
a wolf earlier in the game. Go north and west to the large round room, then 
make your way up the stairs, using the tightropes to advance when you cannot 
pass further on the steps (Midna cannot help you here this time). Be careful 
since there will be plenty of enemies on the way to the top this time. Once 
you get to the top, go through the door to get outside.

Out here, head northward and defeat a couple of guards along the way. When 
you reach the wooden box, climb onto it and then onto the western ledge. Drop 
down the other side and continue going northward along the path. When you 
reach the seemingly dead end up ahead, you will see a bridge of sorts that 
will be usable when the wind kicks up. Wait for the bridge to start blowing, 
then quickly dash across it. On the ledge at the other end, face the east and 
drop to the rooftops below. Follow the blue roofs going north and east, then 
jump onto the ledges and enter the castle tower.

In here, drop down to the stairs and follow them upward. At the top, go 
through the door to Zelda's room. You will now witness a long cutscene 
involving Princess Zelda and Midna. She will tell you to head to the Sacred 
Grove and collect the Master Sword, and will also restore Midna's power in 
the process. Following this scene, you'll be sent outside, at which point you 
will see the castle become encapsulated in twilight. You cannot fix that at 
the moment, though.


============
Hyrule Field
============

With control of Wolf Link, your destination will be the Faron Woods. It's a 
long run from here, so you can either run through Hyrule Field or use Midna 
to warp to North Faron Woods (I warped, so you probably should as well).


===========
Faron Woods
===========

When you arrive here, head northward. Pass by Trill's Shop, and you will see 
the monkey from earlier at the Forest Temple. She will then be attacked by 4 
puppet enemies; defeat them and the monkey will mention a pretty area behind 
the waterfalls. Before the path leading to the temple, look to the east side 
and you will see a slight hill you can walk up. At the top, talk to Midna and 
then make some jumps with her help.

Once you make it behind the waterfall, defeat the bats and go forward onto 
the bridge. There are two sections of this bridge; stand by the second pole 
and wait for that section to rotate. At that point, walk onto the adjacent 
ledge and you will see some tightropes to go across. Wait for the giant 
pendulums to swing to the side before walking across the ropes.

Once you cross the ropes, run to the south and listen to the next Howling 
Statue. It will send the golden wolf to Zora's River, so you will have to 
return as regular Link soon. For now though, continue south into the Sacred 
Grove.


============
Sacred Grove
============

In this area, go forward and look to the left to find a Triforce stone. 
Listen to it and howl along with its melody (Zelda's Lullaby). Continue into 
the grove and defeat the puppet enemies along the way, and you will soon find 
a puppet with a horn (you will hear the difference in the music when you are 
close to it). Attack the horn-player and he will warp to another new section 
of the grove. Basically, what you have to do is navigate the grove by 
attacking this horn-playing puppet and following it to the next area.

When you reach the last area, there will be numerous platforms where the 
horn-player will stop and play his horn, thus summoning more enemies to 
attack. Be patient; if you try to attack him quickly, he will warp off to 
another platform in the same area. The trick here is to wait until he's about 
to play the horn again (try to eliminate the enemies he summons to trigger 
this). While he's about to play the horn, Z-Target and do a jump attack. 
Repeat this process several times and then the horn-playing puppet will run 
off into a new area and then disappear.

So, run into the new area of the grove. There, you will see a sealed doorway 
and two guards standing outside of it. Stand on the Triforce symbol in the 
center area and howl Zelda's Lullaby again. The area will become a heart-
shaped grid, and the guards will move to the tiles just above and below you. 
The object here is to lead each guard back to their original platform. 
However, if you jump in a direction, the guards will each turn and jump in 
the same direction you do, assuming there is a platform to jump onto. Also, 
if you jump onto the same platform that one of the guards is jumping to, you 
have to start over. The layout of this puzzle is the following:
      ___ ___     ___ ___
     |   |   |   |   |   |     1 = Guard L's original position
     |___|___|___|___|___|     2 = Guard R's original position
     |   | 1 | Rv| 2 |   |     L = Guard L's current position/direction
     |___|___|___|___|___|     R = Guard R's current position/direction
     |   |   |   |   |   |     W = Wolf Link's initial position/direction
     |___|___|___|___|___|
         |   | W^|   |
         |___|___|___|   Solution: Down, Up, Left, Up, Right,
         |   |   |   |             Down, Down, Down, Up, Up,
         |___|___|___|             Left, Up, Up, Right, Down
             | L^|
             |___|

After you complete this puzzle, the guards will open the way to the final 
area of the sacred grove. So, head northward and up the stairs. Approach the 
Master Sword and check it out. A scene will take place, showing Link 
transforming back to a human and claiming the sword. Midna will also collect 
the embodiment of your wolf form, so you now have the ability to change to a 
wolf (and back to a human) anytime you want. Midna will also ask you to help 
her seek out the Mirror of Twilight, and suggests heading to Castle Town for 
information.

Now that you know where your next stop will be, transform into a wolf and 
warp to Castle Town.


============
Hyrule Field
============

Once you arrive just outside of the castle's entrance, transform back to a 
human. As you walk across the bridge into town, the postman will stop you to 
deliver a letter from Telma. After he leaves, read it to find out that Telma 
wants you to stop by and meet some new allies. So, continue across the bridge 
and head into town.


===========
Castle Town
===========

Back in town, head south and west to Telma's Bar (you should know the way by 
now). Inside, go forward and Telma will call to you, telling you to speak 
with the 3 people around the nearby table. Talk to the two people on the left 
side, and then the guy on the right who turns out to be the mayor of Ordon. 
They will talk about a fourth man, Auru, who is observing the desert from 
Lake Hylia. Check the map on the table for a precise location of Auru.

Before you set out, you may want to exit the town via the southern exit and 
meet the golden wolf to get Hidden Skill #4. Whenever you are ready, warp to 
Lake Hylia.


==========
Lake Hylia
==========

Once here, become a human again and walk up the bridge to the south. Climb 
the ladder and head to the left to find a Howling Statue. Become a wolf and 
listen/howl with it to make the golden wolf appear in a far eastern land. 
From here, follow the high path going eastward to a tower. Climb the tower 
(as a human of course) and talk to Auru at the top. Listen to his story about 
the desert and the cursed mirror that lies in the prison there. Then, accept 
his offer to go investigate it, and Auru will give you Auru's Memo which is 
to be given to Fyer, the guy running the building on the lake.

Now, climb back down the tower and make your way to the building situated on 
the lake. Assign Auru's Memo to one of your item buttons, then use it in 
front of Fyer. Agree to be shot into the oasis, and you will end up in the 
desert.


=============
Gerudo Desert
=============

When you arrive here, Midna will explain some more of the story about her 
tribe and the Twilight Realm. Once that is done, you will have control of 
Link again. Make your way to the southeast portion of the desert, going 
towards that tower-like object in the distance. When you get there, use the 
Clawshot on the tree to get onto the upper ledge. Then, Clawshot the flying 
enemy and maneuver it so you land on the top platform.

Once you get up there, you will have to fight 3 shadow beings. Defeat them as 
usual, and you will now be able to warp here. Check the object on the 
platform here and Midna will wonder what it is as well. It turns out that 
this is the missing portion of the Bridge of Eldin, so warp to that location 
(Eldin province) to repair the bridge. After you do that, warp back to Gerudo 
Mesa, which is the southeast area of the desert.

From here, head to the north by following the map. Up ahead, you will see a 
couple of archers on boars charging toward you to attack. Get your Hero's Bow 
equipped (as well as the Hawkeye if you bought it before in Kakariko Village) 
and shoot the archers off their rides. Then, climb onto one of the boars and 
ride it to the north. When you reach the gates, dash with the boar (they 
simply charge ahead for several seconds without stopping).

When you reach the end of the path, get off the boar and climb up the ledges 
to the upper area. Go just a little bit to the north and you will find the 
golden wolf from the Lake Hylia statue. Meet with the skeleton warrior once 
again and learn the Mortal Draw hidden skill from it. After that's done, 
continue along the path behind it to reach tne next area.

As soon as you enter this section, you will see another archer in the 
distance aiming towards you. Take it out from a distance yourself if you have 
the Hawkeye + Hero's Bow combo, otherwise make a run for it while dodging 
arrows. When you reach the concrete wall, take out the guards that charge at 
you, as well as the archer in the tower if he's still alive. Then, run up the 
hill to the east and continue into the enemy camp. In each segment of the 
camp, defeat the massive onslaught of enemies that come at you from both 
sides. You can probably avoid the large invasion if you pick enemies off from 
a distance before they realize you are here.

As you make your way through the camp, you will see a couple of large gates, 
one of which with a lock on it. Continue onward, defeating the archers in the 
towers and any other enemies that come your way. When you reach the last area 
of the camp, defeat the single enemy standing by the roasted boar and pick up 
the Small Key. If you want, you can also destroy the cooking meat and collect 
a Piece of Heart. With the key, go back to the gates you just passed and 
unlock the south one. Push the door and walk inside, only to be locked in.

Walk towards the boar and you will be confronted by the enemy tribe's leader, 
who wields a giant axe. It knocks you and the boar down, and then battle will 
commence. To beat this guy, you can just attack normally, but he will block a 
lot with the axe. Make good use of your hidden skills here, specifically the 
Back Slice and Shield Attack. When you defeat the leader, it will seemingly 
walk out in the defeat, only to set fire to the entire camp.

To escape this mess, climb onto the boar and dash through the northern gate. 
You will then automatically break through a string of gates, eventually 
leading to the next area. In that area, dismount the boar and head up the 
stairs. Then, go into the prison building, also known as Arbiter's Grounds.


=================
Arbiter's Grounds
=================

Starting off, walk forward and you will see the moving sands, and the enemies 
that burrow beneath it. If you step in the moving sand, you will begin to 
sink; sink too far and you'll be sent back to the room's entrance. To get 
across here, use the Clawshot on the eastern wall's target, then jump across 
the ledges in the middle area. Roll across the sand to get to the western 
ledge (rolling is extremely useful when you have to move across sand, so that 
you don't sink as soon), then use the Clawshot to pull the lever towards you. 
Then, pick it up and pull it to open the north gate.

Head up the hill to the north and you will reach a split in the path. An 
alcove to the left has a pot of Lantern Oil, so feel free to fill a Bottle or 
two with the stuff just in case. Then, use your sword to break through the 
wooden planks in the east doorway and enter that room. In there, go across to 
the chest and open it to receive a Small Key. Defeat all the small insects 
that will cling to you and slow you down, then roll over the sand and head 
back to the first room. Now, unlock the north door and go into that room.

In this dark room, use your Lantern to see as you fight your way through 
plenty of skeleton enemies. At the far end by the door, there are 2 unlit 
torches to the sides of the door; light them to open the way into the next 
room. There, go forward and you will see 4 Poes running out from the room 
atop the stairs. They will unlight the torches, which will lock the way to 
the north for now. The Poes will each hide in different rooms, but one will 
remain here. Become a wolf and use your senses to see it, then attack and 
finish it off to get its soul. Also, the first torch will be relit.

After you beat the first Poe, head to the northeast portion of the room to 
find a big chest. Open it to receive the Dungeon Map. There is another chest 
in the northwest area, containing a Piece of Heart. As a wolf, you can also 
sniff the Poe you just killed to learn the Poe Scent. Use your senses to see 
the actual scents (purple dust in the air), and you will see that one of them 
leads into the ground to the west. Check the patch of dirt where the scent 
leads and dig in that spot to find a lever. Pull it back to make stairs 
appear leading downstairs. Become a human and head downstairs, then.

In the room down there, defeat the winged skull and you will see a small wall 
at the center area that you can push around. Push it clockwise to move the 
walls, giving you access to the north area. A ReDead will appear in front of 
a chest in that northern alcove. Defeat it from a distance with a bomb arrow 
(if you get close, it will stun you and attack).

After it's killed, open the chest to find a Small Key, then turn and look up 
at a hole in the ceiling. Use your Clawshot on the target on the center 
pillar in the room upstairs. Let go once you reach the target and you will 
now be on the first floor. You can access the northern room in here as well 
because you turned the pillar below.

In the north room, defeat the skull enemies, then become a wolf and use your 
senses to spot the second Poe among the similarly colored lanterns. Finish it 
off and collect its soul, then go back to the previous room. Drop through the 
hole in the floor and push the wall in the center counter-clockwise to reset 
the room to its original state. Now, exit the room to the east and go back 
upstairs. Then, reenter the western room on the first floor. This time, 
unlock the western door since it is no longer blocked by the wall, and enter 
that room.

Here, make your way across the north side by rolling across the sand from 
ledge to ledge. Climb onto a higher platform and you will see a large block 
you can pull. Move it to the east until it falls off the slightly elevated 
platform. Next, pull the block back 4 times, then push it all the way west. 
Then, go up the steps and onto the left ledge, and jump across to another 
platform with a chained lever. Pull the lever all the way back to raise the 
chandelier across the room.

Once you pull the lever as far back as you can, let go and run up those steps 
before the chandelier comes back down. Defeat the enemies and head up to the 
second floor. In the upper room, open the big chest to the south to find the 
Compass. You will see a statue in the middle of the room. Push the pedestal 
in front of it clockwise to shift the walls around. Break through the wooden 
barrier to the west and defeat a ReDead, then open the chest to find a Small 
Key. Then, head east and unlock the door leading to the following area.

Make your way around the next room while fighting a horde of small skeleton 
enemies. Towards the end, there are two ReDeads to face as well, so try and 
take them out from a distance if you can help it. After you clear every enemy 
in here, become a wolf and use your senses to find the spot where the Poe's 
scent ends. It will lead to a patch of dirt near a wall; dig in that spot to 
find a lever.

Pull that lever back to open up the adjacent wall, revealing the third Poe. 
Fight it, then finish it off to collect its soul, restoring another torch in 
the main room. Now, become a human and continue to the northern room. There, 
go down the steps to the middle area, then open the chest to the right to 
find a Small Key.

As soon as you collect the key, become a wolf and use your senses to find all 
the invisible rats that will cling to you. Beat them all with spinning 
attacks, then become human again and walk along the perimeter of the room, 
jumping over a gap, to reach the locked door. Unlock it and continue into the 
eastern room. In the main room with the torches, jump across the chandelier 
to reach the opposite ledge, and enter that room.

In this room, go down the steps and drop to the lower area. Push the large 
block forward until it falls into place, then open the chest in the room 
behind the block to get 20 rupees. Climb onto the block and defeat the sand 
enemies if they jump onto your platform, then pull the lever all the way back 
until you can't pull it anymore. At that point, let go and run to the 
slightly lower portion of the ledge below the chandelier. Stand there and 
wait for it to come back down, then climb onto the north side of the 
chandelier and jump to the eastern ledge. Then, simply go through the door 
into that room.

Go forward and you will have to face a large skeleton knight. Attack it with 
your sword (the Shield Attack + Helm Splitter will put it out quickly), then 
when it crumbles, use a bomb to completely defeat it. Break all the wooden 
walls in the room and open both chests to get 10 Bombs, then head to the 
south room. Here, you will see 6 unlit torches to the south. Light the one 
that's by itself, then light the far right (west) one. If you light any of 
the other torches, you will be locked in the room and forced to fight a ton 
of skeleton enemies. Light the correct ones as I just stated, and the western 
wall will move, revealing a door. Head through the door into that new room.

In there, become a wolf and use your senses to spot the fourth Poe. Try to 
approach the Poe and it will split into four bodies. They will all spin 
around you for a while, and then the real one will become solid and attack 
you. Look for the solid one (its color will be lighter than the others) and 
attack it when you have the chance. Do this twice, then finish it off to 
collect its soul. Doing this will also restore the final torch in the main 
area, granting you access to the northern chamber on the first floor.

From where you are, go into the northern room. Become a human and use the 
Clawshot on the west target, then drop down and go through the west door to 
reach the torch room. Now that the four torches are lit, the northern gate 
will rise, so head up the steps and into that room. In this new area, go 
north and defeat the fiery skull enemies, then enter the western room. There, 
drop down to the bottom of this tall room. Defeat any enemies you encounter, 
then push the center wall counter-clockwise twice. Then, go through the east 
passage to reach the chest with a Small Key inside.

Now, go back to the center pillar and push it clockwise three times. You 
should now be at the very bottom of the room; unlock the southern door and go 
into that room. When you enter the next room, become a wolf and dash across 
the sand to the east. Use your senses to defeat the invisible rats, then make 
your way to the southwest corner of the room. Once there, become a human and 
pull the lever all the way back. When you're ready, let go and become a wolf 
again, then run to the north and east around the spike barriers as they pop 
up.

Make your way to the southern room before the wall that you pulled back 
blocks the way again (you may want to kill all the enemies in the room before 
you attempt this, should they try to slow you down). If you make it safely to 
the other side, follow the path to the east. Avoid the spinning traps along 
the walls, and pass when the coast is clear to get across the room. Stop when 
you reach the middle platform to defeat all the small bugs that will cling to 
your body. At the end of this corridor, roll across the sand to the south and 
break the pots to find Ooccoo.

After you free Ooccoo, roll to the north and enter that room. In here, use a 
spinning attack to kill the small bugs as they approach. You will see another 
large pole spinning around the center of the room in front of you. If you 
stand on the brown tiles going around the room, you will be safe. When it is 
safe, go north and two large skeleton knights will rise up to fight you. 
Attack them until they fall, then use Bombs to defeat them.

Next, roll over the sand to a western platform where you will find the third 
skeleton. Fight it, then bomb it to open the gate in the previous area. Head 
back to the south area by the spinning pole, and take the west path now that 
it is open. Clawshot your way across this room so that you don't sink in the 
sand while trying to cross the sinking ledges and dealing with the multitudes 
of small insects. At the north end of this hallway, jump across the gap to 
the other side and head up the stairs to reach the next room.

In here, go forward and cut one of the ropes, and the invisible swordsman 
will come to life. Begin the mini-boss fight by switching to wolf form and 
waiting for the enemy to try attacking with its sword (use your senses to see 
it). At that point, Z-Target and attack since the ghost will be in a solid 
state. After you attack it enough, the swordsman will become visible to the 
naked eye, so switch back to human form.

It will then float around, occasionally shooting dark energy balls at you. 
Avoid those and shoot the creature with an arrow, causing it to spin around 
the room in an attempt to confuse you as it gets in close to attack. Z-Target 
it when it gets close, and attack with your sword. When the skeleton bows its 
head, attack with your sword a few times. Then, repeat this process as needed 
until you defeat it.

Once the battle is over, go into the northern room and open the big chest to 
receive the Spinner. You can use this to ride across the quicksand, and 
travel along special tracks that line certain walls. To get out of this room, 
walk to the edge of the platform where the chest is and use the Spinner to 
ride the wall across the room. At the other side, jump to the higher track 
and continue out to the previous room. From there, get off the Spinner and 
exit to the southern room.

Back in the previous room, clear the pots to the left and use the Spinner to 
ride the wall to the east. At the other side of the quicksand, jump with the 
Spinner to the other side and continue riding the track to the top ledge. 
Press A to stop, then enter the east room. Here, you will be required to use 
the Spinner to navigate the chamber. Go against the track in the left wall 
and use the Spinner to ride onto the sand.

Follow the path going straight, then when you reach the round platform with a 
blade trap spinning around it, steer to the track to the left of it. Continue 
going straight and attach to the right wall, and follow the track as it goes 
up and around, eventually sending you in the air. When you land below, 
continue up the hill to a chest containing the other Piece of Heart. Get to 
the north wall and face east, then use the Spinner on the track. Pass by the 
spinning spiked pole as you ride the track. Jump to the right track, then 
back to the left one after the gap in the left wall, and follow the track as 
it moves upward and to the southeast.

When you land in the southeast corner, get off with A. Go clockwise around 
the track with the Spinner to reach the northern end of this room. Over 
there, go up the hills to the east and you will reach a long stretch of track 
on the walls, but there are spinning traps moving on these tracks as well. 
Ride down that track, jumping back and forth to the other side to avoid the 
traps as you progress. Once you reach the end of the line, go through the 
west door to reach a new room.

Entering the room here, go forward and open the big chest to receive the Big 
Key. Ride the tracks to reach the room to the west, where you will find gears 
in the floor, as well as a slot for the Spinner. Stand in the middle spot and 
use your Spinner, then press B repeatedly to spin around. This will move the 
northern wall, giving you access to that room. In there, ride the track 
around the perimeter of the room to the top area. Stop at the top ledge and 
break the pots to find a fairy that you can bottle if you want. Otherwise, 
start to ride the track back down, but jump onto the middle platform below.

On the middle platform, use the Spinner in its spot at the center, then press 
B to spin repeatedly. This will light the two torches, and eventually cause a 
new track to rise up around you. When it stops, use the Spinner to ride the 
new track to the top of the room. Up there, follow the hill to the boss's 
door. When you are ready, unlock the door and enter the room. In the boss 
room, walk down the path to a giant skeleton at the bottom. You will run into 
the twilight king, who will taunt you before resurrecting the giant skeleton, 
Stallord. Read the Bosses section for help defeating this giant boss.

After the fight, collect the Heart Container and walk across the platform to 
exit the tower. Outside, head up the stairs, jumping over the gaps along the 
way. At the top, go inward and run in the other direction to find a statue. 
Go forward and those shadow barriers will block your exit, leaving you to 
fight with five of those shadow beings. Defeat three of them on your own, 
leaving two of them close together. Then, defeat the final two with a 
spinning sword attack to enable the portal above.

Now, go forward and use the Spinner to climb the statue, then spin at the top 
of it to sink the statue and unearth a giant stone slab. You will then see 
the Mirror of Twilight, but it has been fragmented. There will now be a scene 
with the sages, who will explain everything about the mirror and the twilight 
king, as well as a certain leader of thieves. The sages will direct you to 
three new locations to recover the mirror shards.

When you have control of Link, have Midna warp you to Castle Town.


============
Hyrule Field
============

When you arrive in the field east of town, become a human and walk across the 
bridge. The postman will appear and deliver a letter from Barnes, which 
mentions a new type of bomb that he now sells. If you want it now (the 
Bombling), warp to Kakariko Village and pick some up. Otherwise, head into 
the Castle Town.


===========
Castle Town
===========

Upon entering town, head to Telma's Bar in the southwest portion of town (you 
should know its location by now without me leading the way). Talk to Telma 
and she will mention that one of your allies, Ashei, headed northward. Check 
the map at the table where the others are sitting to get a precise location, 
which turns out to be connected to Zora's Domain. That will end up being your 
next destination, so head out of town and warp to Zora's Domain.


=============
Zora's Domain
=============

When you arrive here, swim down the current to the next area. There, switch 
back to human form and jump down the waterfall, then swim to the dry ledge on 
the east side. There will be Zoras standing around what appears to be a cave 
entrance (it was frozen on your first visit here). Enter the eastern cave and 
follow it to a new area.


========
Snowpeak
========

Out here in this icy area, go forward and talk to Ashei. They will tell you 
about a giant who eats red fish in this region, but then tells you that the 
path is impassable for now. You will also get Ashei's Sketch, which you are 
asked to show to the Zoras for help. So, head back to Zora's Domain for now.


=============
Zora's Domain
=============

At the entrance of the cave you just came from are two Zora guards. Show them 
the sketch and they will tell you that the monster was catching reekfish. 
They will also suggest that the Zora Prince, Ralis, is supposedly the only 
one who could catch such a fish. With that said, go out to a spot where noone 
can see you, then warp to Kakariko Village. Once there, go to the Graveyard.


=========
Graveyard
=========

When you get to the graveyard, head to the west side and crawl through the 
tunnel to reach King Zora's grave. Swim across and you will find Ralis 
standing there. You will automatically talk to him when you get across. 
Assign Ashei's Sketch to a directional button and show it to the prince, and 
he will give you the Coral Earring hook for your Fishing Rod. He will also 
tell you where to fish to catch the reekfish, only found in Zora's Domain. 
With that done, head back through the tunnel and warp back to the domain.


=============
Zora's Domain
=============

Back here, head south to the next area. Out here, change back to a human 
since nobody will see you, then jump down the waterfall. At the basin, swim 
to the west side by a couple of islands in the water (one larger than the 
other, those are the Mother and Child islands Ralis refers to). Look in the 
water and you should see a couple of reekfish (they are red) swimming around. 
Equip your Fishing Rod and throw the line out there. When the bobber goes 
underwater after a fish swims towards it, pull back the remote. If it says 
"FISH ON", hold the remote back until you ground the fish.

After you catch a reekfish, turn into a wolf and sniff its scent to learn it. 
Now, become a human again and swim across to the east side. Once there, go 
through the cave to Snowpeak yet again.


========
Snowpeak
========

In this area again, you will see that Ashei is gone. The blizzard is way too 
blinding, so you really won't get too far on your own here. So, turn into a 
wolf and use your senses to see the red reekfish scent form a path. Follow it 
to the northeast and jump across some ice platforms over the water. At the 
other end, continue across a snow field, defeating the white wolves along the 
way. When you reach a cliff, run around it to find the hill and ledges to 
climb up so you can continue following the scent.

After you climb up the ledges and continue following the path, you will soon 
come to a dead end. Dash into the wall that the scent goes up and the snow 
will fall, creating a hill. Luckily, you will also be high enough that the 
blizzard does not affect you anymore, so you can stop using your senses to 
see where you're going.

From this hill, continue along the path to the west. Along the way, you will 
find the next Howling Statue off to the side, so check it out. Keep following 
the scent and it will appear to go under the wall to the south. Use your 
senses and dig at the proper location to enter a cave. Inside the cave, avoid 
touching the ice or you will take damage, then turn back into a human. Climb 
the ladder and hop up the ledges, while defeating Ice Keese on the way. Once 
you reach the top of the area, go through the door to get outside again.

You will emerge in another blizzard full of Ice Keese floating around. Become 
a wolf and follow the scent once more, but you won't get too far before being 
confronted by three shadow beings from above. Defeat them, along with the Ice 
Keese, and you will gain access to the portal above, should you want to warp 
out and return here. Also, the blizzard has dissipated, and you will find 
that monster sitting atop a nearby hill. Become a human again and approach 
the beast.

You will find out that it is the same beast, also known as a Yeti, who was 
eating the reekfish. Say yes to both of his questions and the Yeti will ask 
you to follow him to his house. However, the only way to get there is by 
snowboard, as he demonstrates by rolling into the tree to knock an icy slab 
down, and then starts sliding down the path. Do the same and follow the long 
path down the mountain. You can hold A to crouch, then release A to jump; 
there will be a couple of gaps in the path, so be ready to jump. You can also 
use your sword to attack enemies on the way.

When you reach the house, Midna will comment on the size of the place, given 
the creature that lives inside. If you are ready, go up the steps and enter 
the Snowpeak Ruins, which is the next dungeon to explore.


==============
Snowpeak Ruins
==============

In this mansion, start off by going forward and killing the Poe for its soul 
(need to switch to wolf form to do that). Become a human, then enter the 
north room. In there, you will meet the Yeti's wife, who is apparently sick. 
Talk to her face to face and she will give you the Dungeon Map, and tells you 
where to go look to find the bedroom key (the red dot on your map). So, head 
into the west room from here.

In the west room, you will run into the Yeti you met at the top of the 
mountain. He will offer you some soup, so feel free to fill a Bottle with it, 
although it won't do a whole lot for you (Simple Soup only refills 2 hearts). 
Check behind the shelves to the south and lift up the wobbly pot to find 
Ooccoo. After that, head into the room to the north.

Here, you will have to deal with an ice block puzzle to activate the floor 
switch. The room layout for this puzzle is as follows (the following solution 
is functional, no matter where you placed the blocks prior to this point):
 ___ ___ ___ ___ ___
|   |   |   |   | X |  X = Frozen Block/Unusable Space
|___|___|___|___|___|  S = Switch
|   |   |   |   |   |
|___|___|___|___|___|  To begin, push a block to position 1, then the other
|   |   | X |   |   |  block to position 2.
|___|___|___|___|___|
|   |   |   |   |   |  Push block 2 to the west, right next to block 1. Then,
|___|___|___|___|___|  simply push block 2 southward onto the switch.
    | 1 |   |   | 2 |
    |___|___|___|___|
        | S |
        |___|

Complete this puzzle, and the eastern doorway will open up, so go into that 
room. In that room, become a wolf and look to the east wall. You will see an 
opening at the bottom of it; dig at that spot to end up outside in the 
courtyard.

Outside, defeat the white wolves and open the visible chest to get 20 rupees. 
You will also see a chest that is partially buried in the middle area; dig it 
up and open it to receive a Small Key. Now, become a human and open the door 
leading to the west room. In there, knock around the icy enemies on the 
floor, then unlock the north door and go into that room.

Defeat the 3 ice enemies that slide around on the floor, trying not to get 
hit by one to avoid being frozen. After you kill them, the doors will open, 
so head to the northwest this time. In that room, try to approach the 
southern door, only to be stopped by two icy guards. Defeat them with your 
sword to open the doorway again, then enter the south room. There, open the 
chest to receive an Ordon Pumpkin. Midna will point out that the Yeti's wife 
messed up the directions, and that you should go ask her again.

From here, go into the next room to the south. There, climb up the boxes and 
drop down to the lower area where the ice block puzzle was. Continue into the 
next room to the south, where you'll find the Yeti cooking soup. Talk to him 
and give up the Ordon Pumpkin so that there is a new ingredient in the soup. 
If you bottle up some of it now, you'll get Good Soup which will replenish 4 
hearts.

Head into the east room where the Yeti's wife is sitting. Talk to her and she 
will mark a new location on your map, as well as open the northeastern door 
in this room for you. So, head through the door leading to the courtyard in 
the north. Out here, defeat some more white wolves (it may help if you become 
a wolf to fight them). You will see that there is an icy enemy blocking the 
way into the northern room where you need to go, and the nearby cannon isn't 
working without ammunition. However, get to the northeast area and climb 
through the window, then go through the door into a new room.

In here, make your way forward and pick up the cannonball, then follow the 
path going around this room. Avoid the icy enemies along the way, as well as 
the ice blocks to the sides. At the end of the winding path is a cannon; drop 
the cannonball in, then drop a bomb in the hole to launch it to the west. 
Doing this will melt an ice block in that corner; go over there to find a 
chest containing 5 Bombs.

Pick up the cannonball and drop it back into the cannon. This time, turn the 
cannon to the south and fire it again (use another Bomb). Doing this will 
clear more ice blocks, including one that blocked the southern doorway. Now, 
go across and enter the room to the south. In here, walk and jump your way 
across the wooden beams, defeating the Ice Keese and the sliding enemies 
along the way. Stay off the icy sections of your path to avoid falling into 
the pit below. In the back corner is a big chest containing the Compass.

After you collect the Compass, make your way back out of this room. Head 
through the west door, then climb out the window to reach the courtyard 
again. Become a wolf and defeat the white wolves that may have reappeared, 
then look on your map for the chest in the northeast area of this room. Walk 
over it and you will be prompted to dig, so do so to reveal a chest. Dig 
twice, then open the chest to receive a Small Key.

With the key in hand, turn back into a human and unlock the east door. In 
that room, you will find 3 cannonballs. First, grab the lever on the wall, 
then place a cannonball in the lowered slot. Go through the door again and 
pull the lever on the other side to slide the cannonball down to the other 
side. Pick it up and bring it over to the cannon, and insert it. Push the 
cannon so it faces north, then drop a bomb inside and launch the cannonball 
right into that ice creature, destroying it. Now you can access the north 
room, so head into that room now.

In here, you will find 2 statues. Try to approach the far north door and it 
will become blocked off. The first statue, which turns out to be a ball and 
chain knight, will come to life and attack you in this confined space. There 
are Clawshot targets lining the ceiling, so since you cannot attack the 
knight directly (yet), wait until it gets close, then Clawshot over its head 
to the other side of the room. After you do that, the knight will throw the 
ball to attack. At this point, quickly draw your sword and attack its tail 
from behind. Repeat this a few times until you win.

After the battle, take the Ball and Chain as your latest weapon, then enter 
the room to the north. In there, use your new Ball and Chain to break through 
the ice, giving you access to a chest. Open the chest to get some Ordon Goat 
Cheese. This was clearly not the correct room either, so make your way 
southward for 3 rooms to see the Yeti's wife yet again. Talk to her and she 
will ask you to bring the cheese to her husband.

In the west room, talk to him again to give up the goat cheese. If you want, 
bottle up some Superb Soup since it will replenish 8 hearts now. Now, go back 
and talk to the Yeti's wife in the east room. She will point you to a room on 
the second floor, and will then open the eastern doorway for you, so go into 
that new area.

In this room, approach the path going upstairs and you will see another of 
those ice monsters in the cage spraying its icy breath along the path. Wait 
for its breath to go in the other direction, then quickly go up the path to 
the opening in the cage and attack with your Ball and Chain. Go up a little 
bit more and repeat this for the second large ice monster. Once you pass them 
both, use the Ball and Chain on the eastern ice blocks to reveal a cannon. 
After that, go into the north room.

Here, defeat the ice soldier in the opposite corner, then use the Ball and 
Chain to destroy the ice block on the wall, revealing a Clawshot target. Use 
the Ball and Chain to also hit the hanging platform so that it moves back and 
forth. Jump onto it when it gets close, then ride it across and jump off. 
Open the chest to receive a Small Key. Next, use the Clawshot on the target 
to get back across, then exit the room. This time, go all the way south and 
west to a locked door; open it and enter the new room.

Here in the new room, use the Ball and Chain to break the ice block on the 
wall to reveal a Clawshot target (use this as a shortcut from the first floor 
entrance room). Then, use the Ball and Chain to hit the moving platform so it 
swings over. Jump onto it and ride it across, then hop off at the other side. 
Defeat an ice enemy, then enter the room ahead. In the next room, the entire 
floor will be icy, so maneuvering to avoid enemies can be tough. Use your 
Ball and Chain to eliminate the sliding ice enemies, then enter the north 
room.

Up there, simply drop down to the room below, where you have to push blocks 
along the ice. Now that you have the Ball and Chain this time, use it to 
break the ice over the floor switch in the center area, as well as the ice 
surrounding the third block in the northeast corner. The room should be set 
up as shown (if you didn't change anything since you first came here, the 
blocks will still be in the same spot, but this solution is meant to help 
those who may have messed up the layout along the line):
 ___ ___ ___ ___ ___
|   |   |   |   | 3 |  S = Switch
|___|___|___|___|___|  
|   |   |   |   |   |  Begin by pushing a block to position 1, then a second
|___|___|___|___|___|  block to position 2. The third block should still be
| 2 |   | S |   |   |  at position 3; if it's not, move it there now.
|___|___|___|___|___|
| 1 |   |   |   |   |  Push block 2 to the east. Move block 3 to the west and
|___|___|___|___|___|  then to the south so that it's next to block 1. Push
    |   |   |   |   |  block 3 to the east so it ends up next to block 2,
    |___|___|___|___|  then push block 2 to the north corner. Move block 2 to
        | S |          the east and then southward, next to block 1. Finally,
        |___|          push block 2 eastward onto the center switch.

By completing this puzzle, you will open a door on the second floor. Climb up 
the boxes to reach the upper level, then follow the path around to the 
eastern door and enter that room.

In the east room, follow the path as it goes northward, while fighting the 
ice warrior enemies. At the end of the path, use your Clawshot to grapple the 
target on the wall to the north. Then, drop into that room and head through 
the west door into the next area. When you arrive, use the Ball and Chain to 
clear another ice block, revealing another Clawshot target on that wall. 
Then, use the same item to hit the first hanging platform. Jump onto it, then 
wait for it to stop moving before you hit the next hanging platform.

Once you reach the southern ledge, open the chest you find to receive a Small 
Key. From there, simply go through the south door to the other side of that 
sliding block puzzle room. Jump down to the boxes below and climb up to the 
other corner, then jump across the gap to the south. Continue into the next 
room to the south, where you will find those sliding ice enemies. Avoid them 
if you can as you unlock the northeastern doorway.

Head into the new room, where you will find 2 large ice enemies to fight. Use 
your Ball and Chain from a distance to destroy them, as well as the smaller 
enemies that form from it. Now that the enemies are gone, go to the right 
side of the room and push the two blocks so they fall off the ledge. Drop 
down to the lower area as well, then follow the path as it goes down the 
hill. At the bottom, go through the door to the north.

In this narrow outside area, push the block forward and you will see 3 
cannonballs on the ground ahead. Take one and bring it back by the door. 
Then, pull the lever and drop the cannonball into its slot on the wall. Go 
through the door and pull the lever at the other side to retrieve the 
cannonball. Take the ball and head up the winding path once more; at the top 
you will find a cannon. Drop the cannonball in, then rotate the cannon so 
that it faces the west. Then, drop a Bomb in the hole to launch the ball 
across the room.

Now, go west and climb up the blocks to reach the room with the red carpet. 
Pick up the cannonball you just shot over here and drop it into the slot on 
the north wall, then pull the lever. Go through the northern door, then pull 
the lever on that side to retrieve your cannonball once again. Walk over to 
the middle platform and drop the ball into the cannon. Turn the cannon so it 
faces the northeast corner, then insert a Bomb to launch it.

After destroying the giant ice enemy in the corner, go back to the door and 
head eastward. Hop over the gap and drop down at the east side to the area 
with the remaining cannonballs below. From there, run to the north and climb 
the ladder. Once you're on the northeastern ledge, go through the east door 
into that room. In there, wander around this seemingly empty room full of 
pews, and quite a few ice warriors will fall from the ceiling to attack. 
Defeat them all, one at a time if possible, using your sword or the Ball and 
Chain (I found that the Mortal Blow hidden skill comes in handy here).

Once you finally clear the room, the doors will open of course. Enter the 
north room and open the chest to finally receive the Bedroom Key. After Midna 
comments on your findings, exit this room, then go west to exit the church 
room as well. Outside, you will see the Yeti's wife, who appears to be much 
better. She will lead you upstairs to the third floor bedroom, where the 
mirror shard is located. If you want to get more of that soup, I would 
recommend doing so right now.

When you are ready to continue with the level, head up the hill to the top 
floor. Once there, unlock the door and enter the bedroom. Inside, you will 
see the mirror shard hanging on the wall, and you almost receive it until 
something goes wrong. The Yeti's wife becomes possessed, becoming a giant ice 
boss. For help defeating the Twilit Ice Mass, Blizzeta, visit the Bosses 
section of this guide.

Following the battle, you will receive the second Mirror Shard, at the 
expense of Yeta (the wife). Yeto will come in and comfort his wife, which 
will yield a Heart Container in the process. Pick it up, then talk to Midna 
to exit this place. On the way out, you will be prompted to save your game.


========
Snowpeak
========

Out here again, you are still at the bottom of the hill, so you have real 
means of transportation by foot. So, warp to Castle Town and pay Telma a 
visit.


============
Hyrule Field
============

When you arrive at the portal location, become human and go across the 
bridge. The postman will stop to deliver 2 new letters before heading off. 
After that, simply continue into town.


===========
Castle Town
===========

Here, make your way to Telma's bar once again. In there, talk to Telma and 
she will tell you that Rusi went to the woods. Check the map on the table to 
spot your next destination, which is in the Faron Woods. After you're done at 
the bar, go outside and warp to North Faron Woods.


===========
Faron Woods
===========

Upon your arrival in the woods, go north and up the slight hill to the side 
to find Rusi. Talk to him and he will ask you to enter the temple in the 
Sacred Grove. To get there, since you can't do it as a wolf right now, Rusi 
will summon a golden cucco. Pick it up, then jump over the barrier straight 
ahead. Land on the first ledge, then fly to the next one to the north. From 
there, fly to the southeast ledge and follow the path to the bridge.

Z-Target the fan and throw the Gale Boomerang above the bridge to turn it, 
then use the golden cucco to fly onto it. Use your Gale Boomerang again to 
reach the west ledge. For the next part, wait for the pendulums to move to 
the side before flying across the gaps. When you reach the platform at the 
end, go south into the Sacred Grove.


============
Sacred Grove
============

In this area, go forward and you will meet Skull Kid once again. It's the 
same exact sequence as earlier when you were a wolf: enemies are called when 
Skull Kid blows his horn, you attack Skull Kid, and he runs off into a new 
area. With that said, you have to make your way through the areas, finding 
and attacking Skull Kid along the way. When you're going through the tunnels, 
you can tell if he's in the area you're going to if you see an orange glow as 
you enter. To attack him, use your sword (or arrows from a distance). You'll 
know if he is near if you hear the horn's music playing, so look around if 
it's not immediately obvious where he is.

After you hit Skull Kid a few times, you will be led to an enclosed area. In 
there, Skull Kid will play his horn and summon enemies at you once again. 
Defeat the enemies, then shoot him with an arrow. Do this three times before 
Skull Kid finally gives up. He will open up a new passageway, so follow it to 
the next area.

Here, go forward and push the block until it falls. Then, drop into the caves 
below and head northward. Go past the guards and continue north to the site 
of the Master Sword pedestal. Approach it and press A to strike it with your 
sword to remove one of the guards in the previous area. Go back to the south 
and you will be faced with five of those shadow beings. Defeat them like you 
always have, and you will now have a portal leading to this area.

From here, go to the southwest and climb up the ledges to the upper area. You 
will see a door that is no longer blocked, so open it. You will then go 
through a portal leading into the Temple of Time.

There, go north to the Master Sword's pedestal and strike it again. This 
time, some stairs will appear in front of you. Run up them and continue 
inside the Temple of Time.


==============
Temple of Time
==============

Start by going forward into the main room here. After the introduction, head 
north towards the door and Midna will point out that one of the statues is 
missing. Become a wolf and use your senses, and you will see the second 
statue appear where it should be. Turn off your senses and Midna will suggest 
finding the other statue to fit in its place here.

Become a human again and stand on the switch on the elevated platform to make 
a ledge rise up to the southeast. Place a pot on the switch, then run to the 
raised platform and climb up to the steps. Go up the steps to the second 
floor balcony, and you will find Ooccoo. After that, follow the path to the 
west side, where you will find 2 unlit torches. Use your Lantern to light 
them, then open the chest that appears to get a Small Key. Head up the stairs 
to the south and unlock the door to enter a new room.

There, defeat the spider enemy, then place a pot on the center floor switch 
to open the gates. The chest to the south contains 30 arrows, and if you hit 
the bell to the east with your Ball and Chain, a fairy will come out that you 
can put in a bottle. Follow the path going up the west steps, then when you 
reach the second gate, turn around and shoot an arrow at the pot on the 
switch to switch the gates. As you head up the next set of steps, take out 
the 2 Lizalfos.

At the top of the stairs, defeat 3 more Lizalfos, then activate the Armos in 
the corner. Defeat it by attacking its back or by shooting a bomb arrow at 
it. After it's dead, open the chest that appears to receive the Dungeon Map. 
The southern ledge has another small chest with 20 rupees inside, too. There 
are 2 floor switches in front of the northern gate here; carry 2 pots onto 
the switches to open the gate. Now, follow the path to the door leading into 
a new room.

In the center of the next room, you will see a bunch of blue bug enemies 
crawling around. However, there is an electric barrier blocking you from 
going in. For now, go around the perimeter of the room, defeating the 
Lizalfos and a Beamos statue (shoot an arrow at its eye). Head up the stairs 
along the outside of the room, then use the Spinner to ride the track on the 
wall, effectively crossing the hole in the steps.

At the top, walk onto the center platform and push the wall clockwise to 
reach the middle area on the third floor below. Grab the metal pot, then 
place it on the middle platform and push the wall counter-clockwise (while 
you're down here, kill all the enemies to remove the electric barrier). When 
you reach the upper level again, carry the metal pot around the outer circle, 
avoiding the spinning traps as they come around. At the south end, place the 
pot on one of the switches, then retrieve the other pot on the west platform.

As soon as you put the second pot on the switch, walk onto the white 
rectangle before it rises up (if you're too slow, lift/drop a pot on the 
switch to try again). At the upper level, go into the south room. In there, 
kill the 2 Armos in the center area to make a chest appear. Open the chest to 
get a Small Key. Atop the stairs is another chest with 20 rupees if you want 
it. Otherwise, go back to the previous room. This time, make your way to the 
north end. There, unlock the door and enter that room.

In this room, kill the Beamos to the north, then hit the crystal switch to 
turn it red, moving the walls around. Go around to the room between the 2 
golden rings. Shoot an arrow through the first ring to hit the crystal switch 
again, turning it green. Head through the new passage and defeat another 
Beamos, then open the south chest to get the Compass.

Now, shoot an arrow through both rings to make the crystal switch turn red 
again. From there, go up the stairs and defeat a couple of Lizalfos along the 
way. At the top, shoot the crystal switch on the high ledge to move the walls 
again. Go into the next part of the room and kill the Lizalfos there (the 
Mortal Draw hidden skill will come in handy against the fully armored ones). 
Then, shoot the crystal switch again and fight another armored Lizalfos. 
After that, shoot the switch yet again, then continue up the stairs and 
through the door to enter a new room.

Here, defeat the spiders and their many babies to make a chest appear in the 
northwest corner. Open it to get 50 rupees. Go up the stairs and walk onto 
the right half of the balances. Pick up the metal pot on the first one, then 
throw it onto the other side to weigh it down. Now, go across and climb onto 
the next ledge, then go through the south door leading into the following 
room.

In there, shoot the Beamos in the middle area, then avoid the spinning traps 
that rotate around the central pillar as you head west. At the other end, 
defeat a trio of Lizalfos. There will be spiked poles rolling back and forth 
in the maze-like area in front of you. Trigger them, then run past when they 
are going the other way to be safe. First, get to the southern platform and 
past the swinging axe pendulum, then open a chest to find a Small Key. From 
there, go to the northwest and pick up a metal pot. Trigger the spiked pole 
so it moves west, then go around the fence and place the metal pot on the 
floor switch.

With the electrical barrier removed, go up the stairs to the eighth floor. In 
that room, defeat all the spider babies to make a chest appear containing 50 
rupees. Defeat the 2 Armos to open the eastern gate, then climb onto the 
eastern ledge and unlock the door to reach the next room.

Up here, go forward and you will have to face off against a fully armored 
Ironknuckle. Make full use of your hidden skills, especially the Back Slice, 
as you chip apart its armor. The best time to attack is when it is about to 
swing its sword at you, at which point you perform a Back Slice to attack. 
After you destroy all of its armor, the Ironknuckle will draw a second sword 
for a classic swordfight with you. Employ the same tactics as before to 
defeat him here.

After the fight, open the chest that appears to receive the Dominion Rod. 
This will allow you to move statues and other inanimate objects, which will 
be rather useful for the remainder of this temple. So, move to the center of 
the room and equip your new rod, then shoot its beam at the statue on a high 
ledge above the chest. Now, move across the room with the statue following 
you, and lead it onto the special platform underneath the bell. This will 
teleport the statue to the previous room. So, exit through the western door.

In this next room, the bell will rise up to reveal the statue. Use the 
Dominion Rod to take control of the statue, then swing your sword and the 
statue will swing its axe as well. Use the giant statue to destroy the closed 
gate (press B), then lead the statue to the next room. Then, place a pot on 
the floor switch to lower the southern platform. Then, lead the statue to the 
spot where that platform was. Remove the pot to raise the platform, then lead 
the statue down the hill.

When you get to the bottom by the electric barrier, drop the statue and get 
behind it, then use the Dominion Rod to take control again. Have the statue 
walk through the barrier and onto the floor switch to lower the barrier, then 
drop the statue and run through. Lead the statue through the maze with the 
spiked poles, then down the hill to the east. In the area with the spinning 
traps, move the statue you have control of to the middle area, then have it 
destroy the white statue.

After that, move your statue onto the white rectangle to the south. Then, 
drop the statue there and take control of one of the small metal pots on the 
high ledge. Move the pot onto the floor switch, then move your statue into 
its spot below the bell to warp it to another room. Now, go through the 
northern door. In the room with the balance, lead the statue onto the left 
side of the balance.

Throw the 2 metal pots onto the right side, then climb onto the right balance 
to even it out. Use the Dominion Rod to move the statue onto the right 
balance, then head back to the west ledge. Use the Clawshot to reach the 
southeast ledge, then pick up the metal pot there. Drop down to the lower 
area, then defeat all the enemies wandering about. Pick up the pot and bring 
it up the stairs, then throw it onto the left balance. Throw the other 2 pots 
that are on the right side to the left side. Then, use the rod to pull 
another metal pot off the wall above and throw that to the left balance. All 
of this will balance it out entirely.

Now, use the Dominion Rod to pull the statue off the balances and lead it 
downstairs to the warp spot. After the statue disappears, go back up to the 
balances. Get the 3 metal pots to the left side so that the right balance 
rises up. Then, Clawshot up to the middle platform and get to the east wall. 
Use the Spinner to get to the east side, then enter the eastern room (there 
is a Poe you can fight here too).

In this room, defeat the 2 armored enemies, then kill the Armos. Clawshot up 
to the top ledge and carry the first two metal pots onto two of the switches. 
Use the Dominion Rod on the metal pot on the high ledge, then pick it up and 
move it onto another switch. Finally, use the Clawshot to pull one of the 
armored shells below to the upper ledge. Place that on the last switch to 
open the gate below. So, drop down and open the chest to receive the Big Key.

Now, exit the room, then go through the east door to a new room. In there, go 
down the stairs to the fifth floor. Here, take control of the statue on the 
other side of the fence and lead it to the north. Shoot the crystal switch on 
the distant ledge to turn it red and move the walls around. Go north to the 
next section and move the statue onto the floor switch, which will eliminate 
the electric barrier.

From here, walk into the area where the statue is and open the chest in the 
northeast room to find a Piece of Heart. Now, go back to the west side and 
use the Dominion Rod to move the statue to the other side of the electric 
barrier when it reappears. Shoot the crystal switch to turn it green, then 
lead the statue northward with you. Once you get the statue past the wall, 
shoot the crystal switch so it turns red again, moving the walls. Now, lead 
the statue up the small ramp and then down some steps to the west.

In the next part of the room, move the statue through the first wall opening. 
Drop it and shoot an arrow through the 2 gold rings to the crystal switch at 
the far end of the room, turning it green. Lead the statue around the corner 
to the warp spot below the bell to send it away. Then, shoot through the 
first ring to hit the crystal switch again. After that, go around the wall 
and through the door to the south.

When you arrive in the next room, head to the center platform, being careful 
not to get hit by the traps rotating around. Push the center wall counter-
clockwise to reach the high ledge where the statue is. Use the Dominion Rod 
to take control and pull the statue onto the center platform. Push the wall 
clockwise twice to reach the bottom level with all the enemies. Defeat them 
to remove the electric barrier, then lead the statue out of the center area. 
Lead it to the northern gate, then destroy the gate (press B and the statue 
will swing its axe) and walk the statue into the warp spot below the bell.

Now, head through the western door to reach the next room. Go down the stairs 
to the gate, and use the Clawshot to get to the other side. From there, lead 
the statue down the steps to the southeast until you reach a gate. The statue 
won't be able to destroy this one, so Clawshot to the target above and get 
across. Pick up a pot and place it on the center floor switch to open the 
gate blocking the statue. Then, defeat the spider and move the statue to the 
east side under the bell.

After the statue warps away, go through the door to the north, and drop down 
to the first floor finally. Take control of the statue and lead it into its 
spot to the right of the northern door. With both statues in place, the door 
will now open for you. So, head through the door into the north room. In 
there, avoid the trap and hop across the first gap. Destroy the 2 Beamos 
statues, then pick up the metal pot on the left side.

Bring the pot with you to the north, then drop it on the floor switch to open 
the first gate. Hop across the gap and go past where the first gate was, then 
turn around and use the Dominion Rod to move the metal pot, switching the two 
gates. Now, go north and past the final giant axe pendulum to reach the boss 
door. Defeat the spider enemies and break open one of the pots to find a 
fairy, then when you are ready, unlock the boss door and go inside.

In there, go forward and you will meet this temple's boss, Armogohma. Read 
the Bosses section for help defeating this giant spider. Once you defeat it, 
you will receive the third Mirror Shard. Collect the Heart Container, then 
talk to Midna to exit this temple. Head south when you appear in front of the 
Master Sword's pedestal and you will exit the temple entirely.


============
Sacred Grove
============

When you emerge from the temple door, Ooccoo will be waiting for you. She 
will mention returning to the sky, but points out that the Dominion Rod is 
rendered useless for now. You can't really do much else for now, so head to 
Castle Town via the portal.


============
Hyrule Field
============

When you land, start heading across to the town itself. The postman will stop 
you to deliver a letter from Renado, the shaman in Kakariko Village. The 
letter will ask that you visit the village when you have time. For right now 
however, head into the Castle Town.


===========
Castle Town
===========

Here, make your way to Telma's Bar, as usual. Inside, talk to Telma and she 
will suggest that you head to Kakariko Village as well. One of your allies, 
Shad, is already there investigating the situation. So, exit the bar and warp 
to Kakariko Village.


================
Kakariko Village
================

When you arrive, switch back to human form and enter Renado's house. It's the 
first house from the fountain to the south. Inside, talk to Renado and he 
will give you Renado's Letter, to be delivered to Telma. He will also explain 
that Shad is in the basement checking out a statue. So, before you leave, 
drop down into the basement and talk to Shad. He will draw your attention to 
the statue and mentions that it may be a way to the sky. There isn't much 
else you can do here right now, so climb back out of the hole and exit the 
house. Now, head back to Castle Town immediately.


===========
Castle Town
===========

When you get back, go visit Telma at her bar yet again. Assign Renado's 
Letter to one of the buttons, then give it to Telma. She will give you the 
Invoice, which is to be taken to the town doctor, who she believes will be 
able to help you further. Now it's time to leave the bar and find that doctor 
so you can continue your quest.

The doctor is located on the west side of Castle Town, in the building next 
to the western path out of town. Go inside and talk to the old doctor, and 
give him the Invoice. He will be unable to pay you, and says that he would 
have sold you the wooden statue from Ilia if it wasn't stolen from him, but 
he also spilled medicine on it and complains about its stench. Since he won't 
help you any further, go to the back of his house and push the box to the 
left. Turn into a wolf and sniff the scent to learn the Medicine scent.

Now, climb the boxes and follow the high path outside. Once you're outside, 
use your senses and follow the scent southward. Eventually it will lead 
towards Telma's bar, where you will find Telma's cat sitting outside. Talk to 
her and she will admit to stealing the statue, but then says it was stolen 
from her as well by a pack of dogs south of the castle. However, the dogs 
only appear at night. So, leave town via the southern exit.


============
Hyrule Field
============

Out here, wait until it's night time, then wander around south of the 
courtyard. Two large groups of skeletal dogs will rise out of the ground to 
attack (one group on each side of the area). Defeat all of them and you will 
receive the Wooden Statue. Now, warp to Kakariko Village from here.


================
Kakariko Village
================

When you arrive, become a human and enter Renado's house. Set the Wooden 
Statue to B, then use it in front of Ilia. She will start to regain some of 
her memory, and then Renado will tell you about a hidden village to the north 
of here. So, exit the house and call Epona (the grass is in front of the 
spirit's fountain), and exit town to the north.


============
Hyrule Field
============

Make your way to the northwest from Kakariko Village, while fighting the 
enemies that ride alongside you and attack. Cross the Bridge of Eldin and 
continue going north until you reach the red mark on your map. It's just 
after a small wooden bridge. When you reach that point, dismount and walk 
into the now-open cave.

Talk to the Goron inside and he will clear the way for you. He will also 
mention that there is a hidden village up ahead, with 20 enemies that you 
must kill. The Goron also gives you a hint that you should take them out 
before they spot you. So, when you are ready, continue into the village.


==============
Hidden Village
==============

When you arrive here, there will be a meter on your screen showing how many 
enemies are in the area. You will have to defeat all the enemies in order to 
progress. They are for the most part archers who sit on rooftops or high 
ledges, so as soon as you enter the village, use the Bow/Hawkeye combination 
to pick off the enemies you see. Then, go into each house and defeat the 
remaining ones.

Once you find/kill all 20 enemies, an old lady by the name of Impaz will come 
outside. Talk to her and she will give you Ilia's Charm. With that charm, you 
can go back to Kakariko Village. Before you go, however, go through the house 
where you can break through the windows at ground level. Make your way to the 
backyard and you will find the last Howling Statue. Become a wolf and howl 
with it to make the golden wolf appear elsewhere. After that, go back to 
Kakariko.


================
Kakariko Village
================

As soon as you return to the village, enter Renado's house. Show the charm to 
Ilia and she will recover her memory fully. Ilia will talk to you for a bit, 
giving you an idea on what to do next. She will also give you the Horse Call 
so you can call Epona from any spot without having to look for grass! Now, 
leave the house and return back to the Hidden Village.


==============
Hidden Village
==============

Back here, you will see that the town is safe and cats roam all over the 
area. Head to the southernmost house and talk to Impaz inside. Set the 
Dominion Rod to the B button, then use it and Impaz will realize you are the 
messenger she has been waiting for. She will give you the Ancient Sky Book in 
return. With it, return to Kakariko yet again.


================
Kakariko Village
================

Upon your arrival, go back to Renado's house. This time, drop into the hole 
to enter the basement. Set the book to B and show it to Shad. He will try to 
use it to activate the statue, but to no avail. He will then give you back 
the book and mentions visiting other statues around the world with the book 
(he will mark the locations on your map).

Once Shad leaves, you will realize that the Dominion Rod is now powered up 
again. You will now have to visit several statues throughout the world (shown 
as red marks on your map). When you reach a statue, use the Dominion Rod to 
pull the statue out of its wall, then walk into the wall and stand on the 
special glowing spot to learn part of the magic word needed to move the 
statue in Renado's basement. Here is a list of their locations:

1. In Faron Woods, go by where Coro's shop is. To the northeast is a boulder
   you can bomb; do so and follow the path to the statue (you could also get
   a Piece of Heart if you move the statue into a nearby pit and become a
   wolf to jump across).

2. In the Gerudo Desert, go west of the portal and you will find 4 tall
   platforms and a statue atop the northeast one. Use the Dominion Rod to
   pull the statue down to the middle area, then move it to the northwest
   corner (next to the platform it dropped from). Leave it there, then climb
   up the northwest ledge and jump across to the special spot.

3. In the Eldin province, head directly north from the Kakariko Gorge warp
   portal. You will come to a bunch of ledges to the left of the path. Use
   the Dominion Rod on the statue in the wall to pull it out.

4. At the north end of the Bridge of Eldin, climb onto the east ledge and
   move the statue with the Dominion Rod.

5. Head to the southeast from Castle Town's eastern exit and you will come to
   the old arena place. Use the Dominion Rod to pull the statue off its
   pillar, then move it halfway between the pillar and the steps. That way,
   you can jump from the upper ledge across the statue to reach the pillar.

6. Go to the area just north of the bridge high above Lake Hylia. There are
   two ledges, one of them with the statue. Use the rod to pull it off the
   ledge, then move it away from the wall just a small bit (make sure it's
   below the vines above). Then, Clawshot to the vines and drop onto the
   statue, then hop onto the ledge with the special spot.

Once you visit all the spots, you will get a message saying that all the 
pages have been filled in the book. The Ancient Sky Book will now become the 
Full Sky Book, and if you ride around, the postman will catch up to you with 
a letter from Shad. So, head back to Kakariko Village.


================
Kakariko Village
================

Here again, become a human if you aren't already, then head to Renado's 
house. Inside, drop down to the basement and show Shad the completed book. He 
will then try to activate the statue in the basement once again, but this 
time, only the middle part disappears.

After Shad walks off in shame, use the Dominion Rod on the statue and move it 
out of the wall. Walk behind the statue into a hidden room, where you will 
find a giant cannon. Shad will run in and tells you that it is the Sky 
Cannon, however it is unoperational. Approach it and attempt to warp the 
cannon with Midna and she will point out that Shad is still in the room. Talk 
to Shad and he will leave, then use Midna and warp the Sky Cannon to Lake 
Hylia.


==========
Lake Hylia
==========

When you get the cannon to the lake, become a human and walk to Fyer's place. 
Talk to him and he will notice your ancient cannon, and will offer to fix it 
for 300 rupees. Pay him and it will be fixed so you can use it. When you have 
control, Clawshot into the bottom part of it and you, along with Ooccoo, will 
be launched into the sky.


===============
City in the Sky
===============

When you arrive up here, you will be greeted by Ooccoo. As you both talk, a 
giant dragon will fly by overhead to attack. Ooccoo will run to the nearby 
shop to see if everyone's okay. So, head along the west path from the pool to 
enter the shop. As a couple of quick notes when exploring this city, if you 
want to leave, just Clawshot into the cannon to the south of the pool where 
you landed. Also, the wind will blow periodically, so watch where you're 
standing to avoid falling off the ledges.

Inside the shop, talk to the Ooccoo on the left side to obtain her as an item 
yet again (she will warp you to this shop when used inside the dungeon). Buy 
some items if you want, otherwise exit the shop. Outside, head back to the 
central pool and go north from it. When you reach the locked door, look up to 
spot the crystal switch. Shoot it to open the door, then go through the door 
to enter the dungeon itself.

In here, pick up an Oocca (they act as cuccos) and use it to fly across the 
first gap. As an added warning, the darker blocks on the ground will sink 
when you step on them, so beware. At the second platform, use the Clawshot on 
the column of vines above the high ledge surrounded by blue blocks. Use the 
Oocca on the wall to fly to the northern end of the room. Once there, climb 
up the ledges and go through the door into the next room.

Go forward in this large central room and fight the giant armored enemy 
(attack from behind or use the Clawshot to remove its armor). From the 
southern door, take the east path going along the wall. Clawshot onto the 
grating on the southeast window, then go through the opening to get outside. 
There, drop down and use the Spinner in the hole in the floor, then start 
spinning by tapping B. After the bridge in the background appears and you 
hear the chime, go forward to the gap. Clawshot across to the vines and climb 
up, then run across that bridge and enter the east room.

In this room, jump along the ledges to the side, then Clawshot to the target 
on the ceiling above the chest. Drop down onto the platform and open the 
chest to receive a Small Key. Clawshot across the pit to the gate, then exit 
the room. Go back across the bridge and approach the door leading into the 
central area, and you will have a quick scene in which the dragon appears and 
breaks the bridge leading to the east. Go through the west door to the center 
area again.

Back here, Clawshot to the vines on the columns, then climb around so you can 
drop safely onto the platform. This time, make a run for it across the blue 
blocks on the west side of the room, and enter the room over there. Outside, 
head to the southeast and defeat some Deku Babas, then use the Spinner in the 
hole to make another bridge appear. Once that's done, go north and cross the 
bridge, unlocking the door at the other side to reach a new room.

Here, you will have to deal with fans blowing strong winds across the room. 
Take the northern path (it's the one to the right from where you enter) and 
use the Iron Boots to get past the first fan. Take the boots off and Clawshot 
to the vine column ahead, dropping onto the ledge below. Then, continue into 
the western room. Open the big chest in there to find the Dungeon Map, then 
go back to the previous room.

Get back across the room with the fans (use the Clawshot on the far vine 
column, then the Iron Boots to pass in front of the fan). Now, follow the 
path going south and west. When you reach the edge of the path, look towards 
the center to find a red crystal switch. Hit it with an arrow to shut off the 
easternmost fan. Now, go back around the room to the northwest corner (near 
the room where you found the map). This time, run south along the blue block 
bridge and enter the southern room.

Head to the south, then jump over the first gap to another ledge. Wait until 
the fan to the west stops temporarily before jumping to the next ledge. Once 
you get there, walk onto the narrow path with the fan icons on the floor, and 
you will see a tile monster across the way. Use the Gale Boomerang to take it 
out, then hop across when the fan dies down. Make your way to the west end of 
this room by platform hopping and killing enemies along the way. If you want 
to take a detour, the chest in the northeast area has 10 rupees in it. Once 
you make it to the far end of the room, enter the southwest room.

In this room, jump to the middle platform and defeat the two armored Lizalfos 
to unlock the door upstairs. Look above the southern wall and Clawshot to the 
circle of vines on the wall. Climb onto that upper ledge and use the Clawshot 
on the ball hanging from the ceiling to turn the fan on in the room. Pick up 
an Oocca and use it to fly into the fan's current so you can reach the north 
ledge. After you land there, enter the north room.

In here, pick up another Oocca and fly to the east. Catch some extra air in 
the fan when it starts blowing, then fly through the gaping hole in the 
middle wall. Land on the northeast ledge and Clawshot the ball hanging 
overhead to make the western fan turn on. Use the same Oocca to fly across to 
the west side, then through the significantly smaller hole in the western 
wall. Drop to the ground at the other side, then enter the room to the north.

You will now have to make your way to the bottom of this tall open air room. 
Start by looking to the right and using the Clawshot on the ball hanging from 
the ceiling to open a door below. Use the Oocca to fly to the northwest ledge 
below, then after you land, drop off the side of the platform and land on the 
platform directly below it. From there, put down the Oocca and walk to the 
southwest edge. Use the Clawshot on the wall target above the small ledge 
below. Once there, you can either use the Oocca to fly to the bottom ledge on 
the west side, or use the Clawshot to get around the perimeter of the room. 
Either way, once you get there, go into the west room.

Here, you will find a giant fan in the floor blowing upward. Clawshot onto 
the hanging ball and put on your Iron Boots to pull it down, stopping the 
fan. Then, let go of the ball to drop into the basement, where you will have 
to face a dragon mini-boss. To defeat it, Z-Target it and wait for the dragon 
to put up its shield. At that point, Clawshot it to pull the dragon closer, 
then attack with your sword (the Back Slice skill is particularly useful 
here). After you hit him a few times, the dragon will fly out a window and in 
through another random window to try and surprise you. Look around and repeat 
the same battle pattern to defeat it.

Once the dragon is killed, the eastern gate will open. Clawshot to the upper 
ledge and open the big chest to find a second Clawshot, giving you the Double 
Clawshots. To exit this room now, grapple onto one of the targets on the 
ceiling, then while hanging, use the second Clawshot to reach the vines 
hanging from the hole in the ceiling. Climb up the vines, then go back 
through the eastern door to exit.

Back in this tower, make use of the Double Clawshots to wall climb to the 
upper levels. Along the way up, on the east side, you will find another ball 
hanging from the ceiling. Target it to open a door to the west, then while 
still hanging from the ball, lower yourself downward so that you are level 
with the doorway. Clawshot to the targets alongside the door to get in before 
the gate closes, then enter the east room.

In there, use the Double Clawshots to go from pole to pole in order to cross 
the gap. Be fast though, since the poles will crumble as you grapple onto 
them. At the far end, open the chest to receive the Compass, then go through 
the east door. Out here, use your Clawshots to grapple onto the gratings 
underneath the bridge above you, and attack the Deku Babas by hitting them 
with the Clawshot. When you reach the east end of the bridge, grapple onto 
the vines and climb onto the platform. From there, go through the nearby door 
to enter the central area again.

Back in the central room, use the Double Clawshots to reach the eastern door, 
then head outside through that door. Out there, walk onto the bridge until 
you reach the wide gap. Look up and use the Clawshot to grapple onto the 
flying enemy above. Grapple across the pit by using these flying creatures, 
then land on the east ledge and enter that room. Go forward and use the 
Clawshot on the northeast target on the ceiling, then lower yourself to the 
room below. While still hanging, grapple onto the column to the side, then 
grapple across a series of columns until you reach the back corner.

Land on the platform below as the columns fall into the sky below, then 
Clawshot the target to the north. From there, grapple onto a target on the 
wall across the pit, then Clawshot to the grating on the window. From that 
ledge, jump through the hole in the wall and aim down at the grated window on 
the west side. Look on the ceiling to find two Deku Babas hanging; use the 
Clawshot or the Gale Boomerang to knock them off, then Clawshot to the 
ceiling target. While hanging, lower yourself to spot a crystal switch in the 
wall; hit it to open the gate across from it.

Now, Clawshot through the now open gate to a wall target. Aim up to some 
grating on the wall, then make your way to the top by going from target to 
target. At the top, drop onto the ledge and enter the northeast room. Defeat 
the large and smaller Deku Babas in here, then toss a bomb in the mouth of 
the bomb-eating plant that's left over to clear it. Next, Clawshot to a 
target on a column above you and to the east. Before you fall with it, 
Clawshot to the vines on a column to the north.

Drop onto the ledge below the vine column and walk slowly along the narrow 
wall. Open the chest to get arrows if you want, otherwise continue to the end 
and defeat a Deku Baba. Drop to the lower ledge ahead, then jump to the wall 
and move to the left while hanging. At the other side, you can open a chest 
to receive a Piece of Heart.

Shimmy back across the wall to the spot just after the narrow wall path, then 
Clawshot up to another column above you. Grapple to the next column, then 
onto some vines. From there, Clawshot the target above the center of the room 
and lower yourself to the platform below. Defeat the armored Lizalfos, then 
go through the south door to reach the next room.

Out here, defeat the Deku Babas and wait for the flying plant enemy to be 
overhead, then Clawshot to it. Use it to fly over the first wall, then 
Clawshot to the second plant enemy to the west so you can get past the second 
wall. Wait until you see the third one flying parallel to the others over on 
the west side, then Clawshot to that one (if you want to get a Poe, wait 
until the third plant enemy is flying southward, then Clawshot to a fourth 
enemy hovering near a tree).

When you get to the third plant enemy in the sequence, as it moves northward, 
lower yourself while hanging from it. That way, you pass under the wall 
without getting knocked off. At the other side, Clawshot to the next plant 
enemy to the west. Lower yourself as you move northward with it as well, then 
land on the platform ahead. From there, go through the western door into a 
new room. Out here, use the Clawshot to grapple between the flying plant 
enemies yet again. When you reach a point where you can choose which plant to 
Clawshot towards, head to the southwest. When you reach the balcony, drop 
down and enter that room. Open the chest on the nearby platform to get a 
Piece of Heart.

Go back to the previous room, then Clawshot across the sky by grappling from 
plant to plant. When you reach the center area, drop down and enter the west 
room. Look to the right from where you enter the room and you should see some 
vines atop the wall. Clawshot to them, then climb to the right and drop onto 
the ledge. Become a wolf and walk across the rope to the center platform, 
then become a human again at the other side.

Head left and kill the spiders on the vines above, then climb up and to the 
left. Drop onto the next ledge and open the small chest to find 20 rupees 
(you could turn into a wolf and walk across the 2 ropes to the west ledge, 
where you will find a Poe and another chest containing 50 rupees). Now, go 
back across the ropes and climb to the right along the vines. Then, become a 
wolf and walk across a series of ropes, defeating the bird enemies as you 
approach their perches. When you reach the center platform again, go around 
and enter the middle room.

In here, walk along the side of the room and you will see a ball hanging from 
the ceiling. Clawshot to it, then put on the Iron Boots to weigh it down, 
causing the fan to stop blowing upward. Drop to the ledge below and open the 
chest to get the Big Key. Now, Clawshot onto the blue target on the ceiling, 
and lower yourself through the hole in the floor to the room below.

When you land, Clawshot the grating on the ceiling above the fan, then lower 
yourself through the fan to the area below. While you're still hanging, look 
to the north and Clawshot to a ball hanging in an alcove in the ceiling. Hang 
from it and put on the Iron Boots to weigh it down, activating a large fan in 
the north wall. Now, drop down to the main room below and go through the door 
to the north.

In this new area, you will see a bunch of large propellers rotating in the 
breeze caused by the fan in the wall above you. Shoot down the birds with 
arrows, then Clawshot onto the grated side of the first propeller. Make your 
way northward by using the Clawshot to grapple onto the gratings of each 
propeller. At the north end, Clawshot to the grating in front of the fan and 
open the chest behind the fan blades to get 20 rupees. Then, drop to the 
ledge below and open the door.

As you enter the north room, you will have to face two of those flying 
dragons with the sword and shields together. Z-Target one and use the 
Clawshot when it puts up its shield, then attack with your sword. After you 
beat them one at a time, Clawshot to the grating in front of the fan above 
the door. From there, Clawshot onto the grating on the propeller that isn't 
moving. Turn to the south and hit the crystal switch with the Clawshot to 
make the propeller start to rotate.

Make your way to the top floor of this tower by using the Clawshot to go from 
propeller to propeller. When you reach the one at the top which is not 
moving, hit the crystal switch to the north to make it start moving. When you 
turn to face the other side, Clawshot to the target above the door, then drop 
onto the ledge. Open the door with the Big Key, and continue into the boss's 
lair.

Outside, use the Clawshot on the grating on a column to the side, then 
Clawshot to some vines across from that. Climb the vines to the top of the 
tower, where you will meet the giant dragon, Argorok. Read the Bosses section 
for help defeating this beast. Once you finally slay the dragon, you will 
receive the fourth and final Mirror Shard. After Midna talks to you, pick up 
the Heart Container and speak with her again to return to the entrance.

You will reappear at the south end of the city, right next to the cannon. 
Clawshot into the bottom part to be launched back down to Lake Hylia.


==========
Lake Hylia
==========

After dropping into the lake near Fyer's place, get onto dry land and run 
away so Fyer doesn't see you. Then, warp to the Mirror Chamber in the 
northern Gerudo Desert.


==============
Mirror Chamber
==============

Upon your arrival, walk forward to the center pedestal where the broken 
mirror stands. Approach it and a cutscene will commence, revealing quite a 
bit more of the plot. After the scene is over, your next objective will be to 
find and defeat Zant. Because you have completed the Twilight Mirror, the 
mirror will open up a portal in front of you leading into the twilight realm. 
When you are ready to progress with the story, enter the portal and you will 
be taken to the Palace of Twilight, located within the twilight realm itself.


==================
Palace of Twilight
==================

When you arrive here, Midna will give you some insight about the people 
within this realm. Head northeast along the path and she will also point out 
that although the people here look strange, they aren't enemies, so there's 
no need to worry about them. At the central area, the only way to progress is 
east, so take the east path to a door leading into the next room.

In this room, go north and defeat all the enemies you encounter, including 
the strange enemy who teleports and throws dark energy balls at you. Along 
the sides of the room (and elsewhere in this palace), you will see black 
curtains; pass through them and you will become a wolf again. However, you 
can still have Midna change you back whenever you want. Anyway, defeat all 
the enemies and open the chest that appears to get a Small Key. Now, use the 
Double Clawshots on the wall targets to reach the upper ledge, then unlock 
the northern door and go into that room.

Here, go into the twilight fog pit in the center of the room to turn into a 
wolf. Then, defeat the teleporting enemy to make 2 chests appear. The one in 
the southwest corner contains the Compass (be careful since 5 shadow enemies 
will drop down to attack when you approach it). The chest north of the fog 
has a Small Key inside. Once you get those, use the Double Clawshots to reach 
the upper ledge, then enter the following room by using your key.

When you enter this next room, the door will lock behind you. Drop down and 
head across the room, and shadow barriers will block your escape. You will 
then have to face an illusion of Zant. The illusion will start by sending a 
large group of shadow bats to attack; use your spin attack to kill them 
quickly. As for the fake Zant, he will teleport all around the room before 
stopping to unleash another horde of enemies upon you (signified by the giant 
twilight ball he'll conjure up over his head). Follow him around until he's 
about to cast (you will be able to tell), then Z-Target and do a jump attack. 
Repeat this attack pattern until he's defeated.

Once you beat the imposter, a cloud of twilight fog will appear in the room. 
Go north and Midna will point out the shiny ball known as a Sol. Attack the 
hand that's holding it with your sword, then pick up the Sol. Midna wants you 
to bring it back to the entrance of this palace, so that is what you will do. 
While you hold it, twilight fog will clear away when you run into it, which 
will be useful. Run into the fog and clear it all, then place the Sol in the 
round spot on the floor, causing stairs leading to the upper ledge to appear.

Also, since you took the Sol, the hand that was holding it will come to life 
and follow you around. It will try to take the Sol back from you, so watch 
the shadows and run out of the way when it stops, then attack the hand to 
stun it temporarily. With this in mind, you will have to be quick and careful 
to avoid having the Sol stolen back. Place the Sol in the middle of the room 
to make stairs leading to the upper ledge appear, then go up the stairs and 
use the Clawshot to grab the Sol. Now, go into the previous room.

Back here, go forward with the Sol and the giant hand will come through the 
wall to continue following you. Head to the twilight fog in the middle area 
and defeat the small shadow enemies that emerge from it. Place the Sol in the 
round slot on the floor to make stairs appear around the room. Stun the giant 
hand if it comes down (arrows work particularly well from a distance to keep 
it at bay), then run up the stairs. When you reach the top of the steps, walk 
onto the solid platform and Clawshot the Sol to pull it to you. Toss the Sol 
up the next couple of ledges, then climb up after it. At the very top, drop 
off the south edge and go through the door leading to the south room.

Drop down to the main part of this room and you will see the giant hand 
continuing the pursuit through the wall. If you want, head into the northeast 
alcove and clear the twilight fog by holding the Sol, then Clawshot onto the 
upper ledge and open the chest to get a Piece of Heart. Otherwise, make a run 
for it to the south door, defeating the enemies along the way if you want.

Once you make it outside to the first area, walk past all of the Twili people 
to change their forms. When you get to the center area where numerous Twili 
are standing around, place the Sol in one of the spots on the ground. This 
will activate a moving platform on the west side. Go to the west edge and 
stand on the design to make a platform appear. Ride it across the western 
gap, then enter the room to the north.

In here, drop down to the lower area and defeat the bats. Then, Clawshot to 
the target on the ceiling and lower yourself onto the first moving platform. 
Jump onto the next ledge, then hop across the platforms as they move back and 
forth, avoiding the twilight fog below. At the far end of the room, defeat 
the teleporting enemy to make a chest containing the Small Key appear. Open 
the other small chest in here to receive 50 rupees. Then, enter the north 
room.

Here, drop to the lower area and wander into the twilight fog to become a 
wolf. Then, defeat the three shadow beings in the fog (use your senses to 
help in spotting them). Then, defeat a bunch of those teleporting enemies to 
make a chest appear on a high ledge. Get to the north end and become human 
again, then Clawshot to the north ledge. Now, make use of the Clawshot 
targets on the ceiling to reach the chests scattered along the side ledges. 
The chest in the southwest corner is most important, for it contains the 
Small Key. The southeast ledge's chest has the Dungeon Map in it.

Once you have the key (and the map if you want), get back to the north ledge 
and enter that room. Drop to the middle area and you will have to face 
another Zant imposter. Deal with this one the same exact way you did the 
first time (the difference here is that he'll summon stronger enemies to 
attack you). Once he's done, the fog will appear in the center of the room. 
Run around to the north side of the room and attack the hand, then pick up 
the second Sol. As you run away, this hand will come to life as well.

Run into the fog to clear it, then defeat the large and small shadow beings. 
Stun the hand if it's already too close, then place the Sol in its spot on 
the ground to make stairs appear. Go up the stairs, then Clawshot the Sol to 
retrieve it and head to the southern room. Here, drop to the middle area and 
clear the fog, then place the Sol in the round spot on the floor to make 
walls and stairs appear. Defeat the shadow enemies that appear, then Clawshot 
back to the northern ledge.

Stun the hand from a distance, then Clawshot to the ceiling. Make your way to 
the southwest ledge (where the chest with the key was), then from there, 
climb onto the steps and go up them to reach the south platform. Use the 
Clawshot from there to grab the Sol, then drop off the southern ledge and 
head through the door to reach the next room.

In this room, go forward and hop across the 4 moving platforms with Sol in 
hand. When you reach the far ledge, the orbs will glow and activate because 
the Sol is near (if you fall into the fog, take the Sol to the north end to 
activate an orb which will make a platform appear that will take you to the 
upper ledge again). When you activate the 2 orbs on the south platform, ride 
the moving platform that appears beneath your feet to the south end. At the 
end of the ride, go through the southern door.

Back out here, use the Sol to turn the nearby Twili back to normal. Then, 
stand on the glowing square to ride across the gap again. Place the Sol in 
the remaining slot in the center area. At that point, the Master Sword will 
be powered up with the light from the Sols, allowing you to slice through the 
shadows (the twilight fog) with ease.

Now that your sword is powered up, you are ready to proceed through the 
palace to face Zant. So, head up the center path. When you reach the twilight 
fog, talk to Midna when she calls you and she will metnion that you won't be 
able to eliminate this fog. To get past, do a spin attack, then quickly jump 
across the gap while the particles are scattered. At the other side, go 
through the door into the northern room.

In here, cut through the twilight fog and defeat all the shadow enemies you 
encounter. At the north end of the room, you will find 2 uncharged Sols. 
After you clear the fog, pick up a Sol and place it in the proper spot on the 
floor (you may have to reclear the fog a few times during this process). Once 
both Sols are in place, stairs will rise in the middle of the room. Go up 
them and hit the orb with your sword to charge it up.

Doing this will make a square platform glow on the ledge. Stand on it and 
ride the moving platform across the room to the far ledge. There, defeat all 
the teleporting enemies to make a chest appear. Open the chest that appears 
to receive a Small Key. Then, stand in the middle of the 3 orbs and perform a 
spinning attack to power them all up. Ride the moving platform that appears 
under you to the high eastern ledge, then unlock the door and enter the room.

Out here on a balcony, head to the eastern side where you will find 2 orbs. 
Defeat all the enemies over here, then use a spin attack to illuminate the 
orbs together. Ride the platform that appears to a southwest ledge. There, 
defeat the teleporting enemies you find, then activate the orbs and ride 
another platform back to where you just came from. Back on the main platform, 
wander around and defeat all the teleporting enemies that have appeared. Once 
you kill them all, open the chest that appears to find a Small Key.

Now, you will notice the wall of fog to the west. Use a spin attack to cut 
through it, then hop across to the other side. Defeat the 3 birds, then use 
your Clawshot on the wall targets to reach the high ledge. Once you reach the 
top ledge, open the big chest to receive the Big Key. Now, drop back down and 
get through the fog by using another spin attack, then enter the northwest 
room.

There, go forward and the shadow barriers will block your escape. Defeat the 
four shadow beings like you have in the past (kill the last two together so 
the lone one doesn't revive the others). Once they're gone, cut through the 
twilight fog and use a spin attack to activate the 4 orbs. Ride the first 
platform upward, where you will find a few more you can jump to. Jump onto 
the east platform (the others will lower you into the fog). At the next 
split, hop onto the north platform. When you reach the solid ledge with the 
Deku Baba, jump onto it and defeat the enemy.

From there, jump onto the next platform which will take you upward and to the 
west side. When you reach the west side, Clawshot to the wall target and 
defeat the teleporting enemy on that platform. Then, Clawshot to the target 
on the ceiling and lower yourself onto a moving platform. When you are in 
range, Clawshot to the eastern wall target and defeat the enemy there to make 
a chest appear. Hop over to the chest and open it to find a Small Key. Next, 
jump onto the glowing platform next to the ledge where the chest is. It will 
take you to the northern door. When you get there, unlock the door and enter 
that room.

Go forward and cut through the twilight fog, and you will see a barrier 
blocking access to the boss room. You will have to fight through several 
waves of those shadow beings before you can continue. Continuously swing your 
sword to clear the fog and defeat the enemies, then when the barrier goes 
down at the end, use the Big Key to open the boss door and head into the 
final room. In here, go up the stairs and you will finally meet Zant. Read 
the Bosses section for help defeating the twilight king here.

Following the battle with Zant, Midna will recover the Fused Shadows from 
earlier. After Zant is vanquished, collect the Heart Container, then talk to 
Midna and warp out of here. Once you're outside, Midna will tell you about 
the next objective, which is to go to Hyrule Castle. When you have control, 
head south and step into the portal to return to the light world.


==============
Mirror Chamber
==============

Once you emerge from the twilight realm, you will only have one more place to 
visit. So, warp out to Castle Town.


============
Hyrule Field
============

When you appear out here, become a human and go west. Cross the bridge to 
enter the town itself.


===========
Castle Town
===========

In town, head to the central square, then take the path going northward. As 
you approach the castle, the Fused Shadows will activate and Midna will use 
the power to destroy the barrier surrounding Hyrule Castle. Once that's done, 
go forward and push the first large door open so you can walk through. 
Continue across the bridge and push the second door open to enter the castle 
grounds.

It should be noted that before you continue any further, that you should try 
to finish up any loose ends elsewhere in the world (collecting items, heart 
pieces, etc.). When you are truly ready to progress, go through the door to 
enter the castle's courtyard.


=============
Hyrule Castle
=============

From where you start off in the courtyard, make your way to the northeast. As 
you approach the door, you will be enclosed by a barrier, where you will have 
to fight numerous enemies. Defeat the birds, as well as the enemies on the 
ground who can take quite a few hits. Once you clear the enemies, the barrier 
will lift, so continue to the door and enter the next area.

There, go forward and another barrier will appear as enemies come pouring in 
from a nearby doorway. Kill them all, then head through the opening in the 
eastern wall where the enemies came out. On the other side, follow the path 
northward until you come to a gate. Grab the chain lever to the right of the 
gate and pull it back to open it. Run through the opening and head to the 
northwest. A barrier will appear and the horned leader from earlier will 
appear to fight you. Attack from behind since if you are in front of him, you 
will likely be hit with the giant axe.

After defeating the giant beast, he will give you the Small Key before 
retreating atop a boar. Open the chest in the northern corner to receive 20 
rupees, and then it will be time to backtrack. For a shortcut, head directly 
south of the chest towards the torch on the wall. Head up the stairs and drop 
off the other side of the wall to a lower ledge. Open the chest on that ledge 
to get 20 rupees, then drop to the ground. This saves you from having to run 
around the entire courtyard again. From here, head to the southwest door and 
return to the central courtyard.

This time, make your way to the western side of this center area. When you 
approach the door, you will be surrounded by a barrier and will have to face 
more enemies. Defeat them all to clear the barrier, then enter the northwest 
area by going through the door. When you arrive in the western courtyard, you 
will have to deal with enemies with clubs, as well as archers in the towers 
shooting at you. Stay by the entrance and kill the single enemy that charges 
at you, then use your Hero's Bow/Hawkeye combination to pick off the three 
archers.

Once they're all defeated, make your way to the north, killing any other 
enemies you encounter. Follow the path north and east through an opening, 
where you will find some boars. Climb onto one of them and use it to dash 
through the wooden fences and towers scattered throughout this entire area. 
Dash to the south and through the fences leading to the west side of the 
area. Follow the path going northward, taking out a couple of archer towers 
at the north end. Get off the boar and go east to find 6 towers with 
propellers atop them, set up in the form of the Triforce.

To the east of the towers is a gate, with a pile of leaves in front of it. 
Use the Gale Boomerang to blow away the leaves, which will reveal the pattern 
of towers you must target to open the gate. The pattern is something like 
this, with the point facing eastward (towards the gate):

                                T
                               /
                              T---T
                                 /
                            T   T   T

Target the eastmost tower first, followed by the north and south towers of 
the second row, then the middle tower in the west row, as shown. If done 
correctly, the gate will open. Open the chest and you will receive the 
Dungeon Map. Now, become a wolf and walk to the west by where the towers are. 
You should see another pile of leaves next to one of the towers. Use your 
senses to find the dig spot in the leaves, then dig through to reach the 
northern area.

In this graveyard, make your way to the northwest, defeating all the skeleton 
enemies (the larger ones will require bombs to defeat after you knock them 
down). If you read two of the tombstones in the western area, they will give 
you some hints as far as what you need to do here. If you become a wolf and 
check the tree to the north with your senses, you will see a bunch of ghosts 
standing around it. As a human, place a bomb on the boulder in the ground 
next to the tree. This will reveal a switch; step on it to open the west 
gate.

Go into the now accessible room and open the chests to get 121 rupees. There 
will be a pot where you can scoop a Bottle to get Lantern Oil, should you 
need it. Equip the Lantern and light the torch in this room, then run to the 
east side and light the 2 torches to the sides of another gate. The gate will 
rise once you light them, giving you access to two statues. Next to where you 
dug into this area are a couple ledges you can climb up, and two square 
openings in the floor. Use the Dominion Rod and lead each statue to one of 
those holes, then climb the ledges and jump across the statues to reach the 
next ledge.

In the area in front of you, go forward and pull the chain lever back to 
raise the gate. Open the chest in there to find another Small Key. Now, go 
back to where the statues are and become a wolf. Use your senses to find the 
dig spot, then return to the western courtyard. The wooden fences are back, 
as are the various enemies wandering around before, so climb onto a nearby 
boar and charge through them again. Dash to the south and east, then continue 
to the southeast door. Once there, dismount the boar and head through to the 
center area once again.

Back in the middle courtyard, head to the castle's entrance at the north 
side. Unlock the door and you will be able to enter the castle itself 
finally. Inside, go forward and a barrier will surround you. Defeat the 
onslaught of regular enemies, as well as several Lizalfos, and the barrier 
will disappear. A chest will also appear on the northwest balcony. To the 
left are a couple of steps leading onto an elevated platform. Stand on it and 
Clawshot onto the chandelier hanging from the ceiling. Lower onto the 
northwest ledge and open the chest to receive the Compass.

From here, Clawshot onto the chandelier, then lower yourself a little while 
hanging so you can target the next one. Lower yourself onto the center 
balcony and enter the northern room. In here, go forward and you will get to 
face off against an Ironknuckle like you did atop the Temple of Time earlier. 
Defeat him, then the barrier surrounding the room will vanish and a chest 
will appear on the high ledge.

Light the two torches on the west side to make a couple of steps rise to the 
north. Climb up those steps and turn to face the east side of the room. Throw 
the Gale Boomerang at the single torch over there to put it out, then quickly 
drop off the north edge of the platform as it rises. If you don't make it 
onto that platform, go relight the torch and try again. When you make it onto 
the high ledge, open the chest to get 50 rupees. There will be two doors you 
can go through from here; you can take either path since you will end up at 
the same spot regardless.

Taking the west path will lead to a room with 4 unlit torches in the center 
area. Take out your Lantern to light up the area (don't light the torches 
just yet) and you will see a portrait on the wall. Shoot the rope holding it 
up with an arrow and it will fall, revealing a diagram for lighting the 
torches. Light them in the following order: northwest, southeast, northeast, 
southwest.

Do this correctly and the south door will open, so enter that room. Defeat 
the two armored Lizalfos in the next room and two doors across from each 
other will open. The northeast door will lead to a balcony where you can step 
on a switch lowering one of the chandeliers. The other door leads outside 
onto a balcony.

If you take the east path from the northern room, you will have to fight two 
masked Lizalfos. Shoot the ropes holding the paintings on the walls, and you 
will find crystal switches behind them all. The second painting from the 
locked door has the switch that will unlock the door. The other switches will 
cause ChuChus to fall down and attack you (the yellow and red variety, in 
case you want to defeat/bottle them up for oil or health recovery).

In the room south of the crystal switch room, you will have to fight two 
Ironknuckles. Defeat them and a couple of doors will open across from each 
other. The northwest door leads to a balcony with a chest containing 50 
rupees, as well as a floor switch that makes a chest containing 200 rupees 
appear on the northeast balcony (Clawshot the chandeliers to reach it). The 
southeast doorway will lead outside.

Regardless of what path you took, you should end up outside. Follow the path 
going southwest and you will be blocked by a barrier, and forced to fight one 
of those flying dragons with the shield. Use the Clawshot and your sword to 
take it down, then open the chest in the southwest tower to receive a Small 
Key. Now, head to the southeast portion. As you approach, the gate will rise, 
but you will be ambushed by enemies. However, your allies from the bar will 
arrive in the courtyard and they eliminate the threat for you.

With the path clear, go to the southeast and open the chest to receive the 
Big Key. From here, head over to the middle area of this outdoors portion, 
and unlock the door to access the north room. In here, become a wolf and use 
your senses along with a spin attack to clear the invisible rats that jump 
onto you. The rest of this room will be a puzzle of sorts, where you must 
follow a set path across the blocks or else they will sink, causing you to 
fall into a bottomless pit. Walk to the first ghost and jump in the direction 
they point, then walk straight to the next ghost, who will lead you onward.

After you make the last jump, go straight to the west wall and head north to 
some stairs. Run up the stairs, jumping over the gaps along the way up. At 
the top, defeat the Lizalfos to make the barrier disappear. You will see that 
there is a huge gap in the path leading upstairs, so use the Clawshot on the 
torches along the walls to progress. At the top of the path, drop to the 
ground and go into the room to face a couple more Lizalfos.

To advance to the next landing, you will need to use the Spinner. Ride along 
the tracks, jumping from side to side to avoid the moving traps along the 
way. At the top, go west and you will be enclosed by yet another barrier. 
Defeat another Ironknuckle to remove the barrier. Before you unlock the 
boss's door, you can unlock the western room with your extra key. In this 
storage room, you will find a wide array of items, such as bombs and arrows, 
as well as plenty of rupees. There is also a fairy you can put inside a 
bottle for use later.

When you are ready, go back to the previous room and unlock the boss door. 
You will end up outside again, so head up the stairs and through the open 
doorway to reach the throne room. After a lengthy scene with Ganondorf and 
Princess Zelda, you will have to face off against Zelda who is acting as a 
puppet to Ganon. Visit the Bosses section if you need help defeating her.

Once you defeat the puppet, you will witness a scene where Midna uses her 
powers to remove Ganondorf from Zelda. This will cause him to take the form 
of Ganon, his beast form. If you need help (and you most likely will), read 
the Bosses section for some strategy to this fight. After you beat the beast, 
Zelda will be revived thanks to Midna, and Zelda and Link will be warped 
outside to a field. Ganondorf will appear in his true form atop a horse, 
leading a ghostly army behind him. You and Zelda will get onto Epona, and the 
next phase of the battle will take place.

Once you knock Ganondorf off the horse, a barrier will surround you and him, 
blocking Zelda and Epona out. You will then have to face off against 
Ganondorf, so check out the Bosses section if you haven't already.

Upon defeating Ganondorf for the last time, Midna will regain her true form 
and the credits will begin to roll. Enjoy the credits, as well as the final 
couple of scenes. Once the screen turns to black at the end, congratulations 
on completing The Legend of Zelda: Twilight Princess!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Bosses -=
-=-=-=-=-=-=-=-=

Diababa
    Found: Forest Temple
    Strategy: The battle begins with two giant plants sticking out of the
              water, occasionally extending towards you to attack. To destroy
              them, use your Gale Boomerang to target a spider bomb, then
              target one of the plants. Do this once for each one to clear
              them both, causing the main boss to surface. Avoid doing
              anything for now until the baboon from earlier appears. It will
              swing back and forth, carrying spider bombs. Use your Gale
              Boomerang and target the bomb as the baboon swings by, then
              target the boss's head. If done correctly, the boss will eat
              the bomb and will become stunned. When its head crashes down,
              exposing its eyeball, run in with your sword and attack a few
              times. If you want to disable the two side plants, send bombs
              towards them as well. It should take just a few rounds of this
              attack pattern to defeat the boss.

Fyrus
    Found: Goron Mines
    Strategy: This giant fire monster with the jewel on its head will chase
              you around while trying to attack. Keep your distance and shoot
              an arrow at the jewel on its head. This will stun the boss, so
              get a little bit closer and put on your Iron Boots. As the boss
              wanders away, grab onto the end of one of its chains and pull
              it away. If it's done correctly, you will trip the boss,
              revealing the weak point on its head. Take off the Iron Boots
              and quickly run around to attack with your sword. Once the boss
              gets back up, he will become engulfed in flames again and the
              cycle repeats. Doing this a few times should be enough to kill
              this creature.

Morpheel
    Found: Lakebed Temple
    Strategy: This creature may seem familiar to those who have played
              Ocarina of Time, but the strategy is a bit different. The boss
              sits in the center, with many tentacles floating around above
              it. Its eyeball will slide in and out of different tentacles,
              but if you get too close, the tentacles will push you into the
              boss's mouth to cause damage. Put on the Iron Boots and get
              within range of the eyeball, then Clawshot it out. Attack the
              eye with your sword, then when it goes back into Morpheel,
              repeat the process. Once you kill that eye, the boss will rise
              out of the ground and you will see its full form as an eel. It
              will then begin to swim around the area, attacking you by
              sucking you into its mouth again, so be careful not to go
              directly in front of this creature. To attack, swim behind its
              head and Z-Target the eyeball atop its head. Clawshot to it,
              then use your sword to attack several times. After you get
              thrown off, swim back down and repeat. It will take 2-3 rounds
              of doing this to defeat this giant eel.

Stallord
    Found: Arbiter's Grounds
    Strategy: This giant skeleton may seem like it's invulnerable to attacks
              at first, but that is not true. There is a single track going
              around the room, but there are traps running along it as well,
              so jump to avoid those when you hear one coming. To attack the
              boss, use the Spinner to ride along the track, then jump and
              spin towards the middle area by the boss itself. There will be
              plenty of soldiers rising out of the sand to block your
              attacks, but you can defeat them easily. Approach the boss's
              backbone and jump with B when you reach it to knock a bone off,
              causing damage. The boss will also shoot fire from its mouth to
              attack, so try and avoid that by staying along the outer edges
              of the room. After you hit the support bones a few times, the
              boss will appear to be defeated. Use the Spinner in the middle
              slot and spin around to make a tower rise up. You will also see
              tracks along the outer walls, as well as the tower itself. To
              fight this half of the battle, ride along the tracks as you
              make your way up the tower, jumping to avoid the traps.
              Eventually you will catch up to the giant skull head, which
              will shoot energy balls at you. Jump to the wall/tower to avoid
              those. When you get close enough, jump and hit the head to send
              it to the floor. Go down and attack the sword in its head with
              your own sword several times. Repeat this a few times to win.

Blizzeta
    Found: Snowpeak Ruins
    Strategy: For the first part of this fight, you will have to deal with a
              giant ice block bouncing off the walls in the room. Because of
              its size, it won't move all that fast, which makes it an easy
              target for your Ball and Chain. As you hit it with the Ball and
              Chain, the ice block will get smaller and faster. After it
              takes enough hits, the block will break and you will go on to
              the second part of the battle. For this next part, you will get
              to see a reflection of what's going on above you on the icy
              floor. Keep moving around and about 10 small ice blocks will
              try to fall on you. Try to destroy a couple with the Ball and
              Chain, then move before they rise up. Shortly afterward, the
              ice blocks will attempt to surround you, then the boss will
              fall in the center of the formation. Try to keep your distance
              so you don't get trapped, then hit the boss with the Ball and
              Chain. You only need to do this part 3 times to win.

Armogohma
    Found: Temple of Time
    Strategy: Fighting this giant spider will seem very familiar to the first
              fight in Ocarina of Time. It will crawl around on the ceiling,
              periodically opening its eye to shoot a laser at you, or to
              drop a ton of spider eggs which will hatch and give chase. To
              fight it, wait until the boss opens its eye, then shoot an
              arrow into it. The boss will fall into one of four corners. Go
              to the corner where it is, and use the Dominion Rod to make the
              statue in that corner come to life. Then, press B to make the
              statue pummel Armogohma. Do this three time and the spider will
              appear to have been defeated, but that is not so. The eyeball
              will sprout legs and wander around the room, surrounded by many
              baby spiders. Attack the eyeball directly with your sword, or
              use arrows (bomb arrows are especially effective here). After a
              couple more hits, this boss should be done for.

Argorok
    Found: City in the Sky
    Strategy: This epic battle against a giant dragon takes place atop the
              tower, with several smaller towers sided with grating around
              the perimeter. When the dragon flies by, the wind gusts will
              possibly knock you off the tower, so be sure to put on the Iron
              Boots when you see it swooping towards you. After it swoops,
              wait until the dragon returns again to hover. At that point,
              use the Clawshot on its tail to hang from it. Then, put on the
              Iron Boots to weigh down the dragon, causing it to crash onto
              the ground and take damage. Do this twice to destroy the
              dragon's armor, and then the battle plan will change. A ring of
              flying plant enemies will rise high above you, and the dragon
              will stick to flying above all the grated towers. To catch up
              to it, use the Clawshot to grapple between towers to reach the
              top, then Clawshot to one of the flying plants. The dragon will
              fly around in the center before spitting fire and rotating to
              attack. Move around it in either direction by using the
              Clawshot to go from enemy to enemy. After the dragon stops
              shooting fire, Clawshot onto its back and use your sword to
              attack. After you land on the tower below, climb back up to the
              plant enemies. This time, the dragon will attack by spewing
              fire while moving in one direction before trying to trick you
              by turning the other way for another fiery pass. Dodge this,
              then repeat the same tactic of using the Clawshot and attacking
              its back with your sword two more times to win.

Zant
    Found: Palace of Twilight
    Strategy: This battle will take place in a number of phases, since Zant
              will change the arena to become that of the boss rooms of
              previous temples. The trick here is to utilize the items you
              used against the bosses of the places you appear in to attack
              Zant now. The first phase is in the Forest Temple, where Zant
              will warp around, shooting a barrage of small energy balls at
              you. Z-Target him and use the Gale Boomerang to pull him to
              where you are, then attack with your sword. Do this a couple
              time, and the room will change to the Goron Mines. He will warp
              around the edges of the platform, jumping up and down to try
              and knock you off the platform. Since it is magnetic, use the
              Iron Boots to stick to the platform. When Zant stops to shoot
              his dark energy at you, block them, then take off the boots and
              attack with your sword. After a couple rounds, you will then
              appear in the Lakebed Temple. Put on your Zora Armor here, then
              wear the Iron Boots to stay on the ground. A giant head will
              rise from the ground, so get to the front of it. The nose will
              push air downward, blowing you out of the way if you get too
              close, so keep your distance. When the mouth opens and Zant
              attacks with his dark energy shots, Clawshot him, then attack
              with your sword. After that, the large head will sink and
              several smaller heads will appear around the room. The mouth of
              one of them will open and Zant will attack again; Clawshot him
              and attack with your sword to move on. The next room will be
              the Forest Temple again. Zant will hop along the pillars,
              stopping periodically to shoot energy balls at you. Roll into
              the pillar he stands on twice to knock him down, then attack
              with your sword. Do this twice and the setting will change to
              the Snowpeak Ruins. Here, Zant will become giant-sized and
              hovers overhead. Watch the reflection on the icy floor as you
              move around to avoid getting crushed. When Zant crashes down,
              get out of the way and Z-Target him, then use the Ball and
              Chain to shrink him down. Follow him as he hops around, then
              attack with your sword. After a couple rounds of this, the
              battlefield will change to the front of Hyrule Castle. Zant's
              hands will become blades, and he will attack you by swiping
              them at you directly, or by spinning around the room. When he's
              not spinning, attack with your sword or avoid his onslaught.
              When he is spinning, Z-Target him so that you can use the
              shield to block him (just don't hit the barriers). When he
              tires out from spinning, run in and attack with your sword.
              After you've damaged him enough, the battle will end.

Puppet Zelda
    Found: Hyrule Castle
    Strategy: This puppet of the princess will float around the room,
              stopping periodically to unleash one of three attacks your way.
              She will swoop down at you with her sword drawn, which you can
              dodge by jumping to the side while Z-Targeting. Another attack
              will consist of a triangular portion of the floor glowing with
              light. If you are in the middle of it after a couple moments,
              you will take damage, so as soon as it appears, get out of its
              range. The third move will consist of Zelda throwing an energy
              ball at you, which you can hit back with your sword. After
              hitting the ball back and forth a few times, the puppet will
              eventually miss hitting it and will take damage. This is the
              only way you can damage the princess puppet. After hitting her
              in such a fashion three times, the puppet will be defeated.

Ganon
    Found: Hyrule Castle
    Strategy: For this phase of the battle, you will have to deal with Ganon
              in his beast form. He will charge around the room before
              vanishing away. At that point, you will see several portals
              appearing around the room before fading away. One of them will
              end up turning from red to blue, and then Ganon will come out.
              Aim an arrow in that direction, then when Ganon pops out, shoot
              the white jewel on his head. Get out of the way as Ganon slides
              along the floor, then when he stops, run over to his underside
              and attack the light marks with your sword. After you do this a
              couple of times, Ganon will disappear if you try to shoot an
              arrow at him. When this happens, turn into a wolf and wait for
              him to reappear in the room. Stand in his path facing him, then
              press and hold A when you are prompted to do so. After you grab
              on, hold Left/Right on the Control Stick to toss him aside.
              Then, Z-Target and attack his belly like you did before. Go
              back and forth between attack methods until you defeat Ganon.

Ganondorf (Horseback Battle)
    Found: Hyrule Castle
    Strategy: For this part, you and Zelda are riding on Epona to fight
              Ganondorf. When you get close to Ganondorf initially, he will
              swipe at you to attack. Use Z-Targeting and get as close as you
              can to Ganondorf without turning so much, especially when Zelda
              is trying to aim a light arrow. He will send energy balls back
              at you, which will spawn ghost riders to charge at you. Try to
              avoid those as you continue chasing him around. When Zelda
              finally hits her target, Ganondorf will be stunned temporarily.
              At that point, ride up next to him and attack with your sword.
              Do this 3-4 times and he will be knocked off the horse, ending
              this phase of the battle.

Ganondorf
    Found: Hyrule Castle
    Strategy: For this final epic battle between good and evil, you are
              engaged in a true swordfight with Ganondorf. There is a barrier
              around the area, which keeps the battle in an enclosed space.
              As for the battle itself, it is much like fighting an
              Ironknuckle since he will block many of your attacks, and also
              attacks in the same fashion. If you get too close, he will kick
              you away or swipe at you with his sword. If you try to do a
              jump attack, he will move to the side and try to hit you while
              you are turned away momentarily. If you move a far enough
              distance away with your sword drawn, Ganondorf may try to
              charge at you, giving you the option to "chance" it (look by
              the A button icon). Press A repeatedly to push Ganondorf off,
              then attack. If you want to trigger a chance event again, Z-
              Target him and circle around as he walks around (you don't need
              to be too far away for this). After a while, he will try to
              charge at you again, thus allowing you to press A to chance it.
              As for other attacking methods, I've found that Z-Targeting and
              side jumping works. Do that until he attacks, then go behind
              him and attack a few times with your sword. It will be a rather
              lengthy fight out here, but there are no surprises, so it's
              just a matter of blocking his attacks (which you will if you
              keep using Z-Targeting) and countering when you have an opening
              until you win.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Items  -=
-=-=-=-=-=-=-=-=

================
Collection Items
================

Hero's Clothes: This is the regular green tunic that Link starts off with. It
                has no particular abilities other than it being your primary
                battle garb.

Hylian Shield: This traditional shield, made of metal, is much sturdier and
               able to defend against all types of attacks. This should be
               purchased as soon as possible, so that you don't lose your
               other shield to a nasty fire attack.

Magic Armor: This armor will provide you with enhanced defense power, but at
             the cost of your rupees. While this is equipped, your rupee
             supply will slowly deplete. If you run out, the armor will
             become very heavy and you will move as if you're wearing the
             Iron Boots.

Master Sword: Of course, the legendary blade makes its appearance in the
              game. It is your main weapon for a good portion of the game,
              and is rather powerful against most regular enemies.

Ordon Shield: Your first wooden shield, which will come in handy when
              defending against enemy attacks early in the game. Be careful
              when facing fiery enemies or obstacles, since the shield will
              burn upon contact.

Ordon Sword: The second primary weapon you will receive, this one with an
             actual metal blade. It is a much more sturdy blade for Link to
             wield in human form.

Wooden Shield: This is the same exact thing as the Ordon Shield, but with a
               different name. It is sold in shops outside of Ordon as a
               replacement, should your first shield burn.

Wooden Sword: A simple wooden sword, effective against weak enemies in the
              woods surrounding Ordon Village.

Zora Armor: This special body suit will allow you to dive and swim underwater
            without needing to come up for air. The drawback is that you are
            more susceptible to fire and ice attacks.


===============
Inventory Items
===============

Ancient Sky Book: Get this book from Impaz in the Hidden Village to help gain
                  access to the heavens.

Ashei's Sketch: This crude drawing shows the Yeti from Snowpeak catching a
                Reekfish at Zora's Domain. Show this to the Zora Prince Ralis
                to find out how to catch a Reekfish.

Auru's Memo: Give this to Fyer, the guy who runs the building on Lake Hylia,
             to gain access to the desert.

Ball and Chain: If you wanted to fight with a medieval weapon, this is for
                you! It is an extremely powerful yet heavy weapon, which can
                hit enemies from a distance. This can also destroy solid ice
                blocks and knock over entire suits of armor. If you are not
                using it, put it away, since it will slow you down if you
                hold it while moving.

Bee Larva: These can be used as bait when fishing, or eaten on their own. If
           you eat these, you recover 1/4 of a heart for each larva
           consumed.

Bomb: These explosive weapons can be dropped on the ground or thrown to
      destroy enemies or various obstacles in your way, such as boulders.
      When you highlight the bombs on the item screen, you will have the
      option to make bomb arrows by pressing A, which will add an explosive
      punch to regular arrows useful for destroying unreachable targets.

Bombling: This small bug acts like a bomb, but it only runs in a straight
          line and explodes as soon as it hits any kind of obstruction in its
          path.

Bottle: These can be used to contain certain things, such as bait and
        various liquids. You can only store items in empty bottles, however.

    1: In Ordon Village, go fishing at the stream and catch a fish for the
       cat. When it runs off, go to the shop and the shopkeeper Sera will
       give you this as thanks.

    2: When you visit Coro the second time, he will offer to sell you a
       Bottle with Lantern Oil for 100 rupees. Pay the price and you will get
       the oil, as well as the bottle it came in!

    3: Go to the Fishing Hole and walk over to the bridge on the west side of
       the lake. Use your inventory Fishing Rod and do bobber fishing in the
       west pond. Let your lure sink, then with some luck you will pull up
       the bottle. If you don't get it the first time, just try again.

    4: After you collect 20 Poe Souls, go back to Jovani's house in Castle
       Town. He will give you a bottle full of Fairy Tears as thanks.

Clawshot: This item is the newest rendition of the more familiar Hookshot.
          With it, you can grapple onto certain targets in the dungeons, as
          well as vines and other specific textures. In addition to grappling
          onto a target, you can also hang from it indefinitely until you let
          go. If you're hanging from a ceiling target, you can also
          lower/raise yourself in the air, which can be useful in some areas.

Dominion Rod: This special rod will allow you to make certain statues come to
              life. Set it to one of your item buttons, then point the Wii
              Remote at the screen to aim at a target and B to shoot the
              beam. When the target comes to life, it will move in the same
              direction as you are. To stop moving an object, press A.

Double Clawshots: This is essentially two separate Clawshot items, used
                  together. When you grapple onto a target, you will be able
                  to hang from it and reach a second target with the other
                  Clawshot.

Fishing Rod: Use this to catch fish. Hold the Wii Remote horizontal and
             press B to cast, then flick the remote back to pull the line
             out. You can use various baits with the rod to catch better
             fish later on.

Gale Boomerang: The boomerang makes its obligatory appearance in this game
                yet again, but this time it's different. When you throw it, a
                wind tornado will move along with it, picking up whatever's
                in its path and bringing it all back to you. When it's
                equipped, hold B and move the remote around to aim. When you
                want to pick a target, press Z (you can pick up to 5 targets
                to be hit in one throw), then release B when you're ready.

Great Fairy's Tears: You get these from the fairy after completing all 50
                     floors of the Cave of Ordeals, or from spirit springs
                     after you complete it. When used, you will fully recover
                     your health, and your attack power will increase.

Hawkeye: This item acts as a pair of binoculars, in that you can see things
         that are far away by zooming in/out and looking around. You can also
         combine this with the Hero's Bow to create a bow with an enhanced
         scope and crosshairs for hitting long distance targets without being
         seen. To buy it, you must complete the archery mini-game at Kakariko
         Village (the one where you talk to Talo high on the watch tower
         above the village and win a Piece of Heart after completing his
         challenge). Only then will you be able to buy it at Malo Mart.

Hero's Bow: With this legendary bow, you will be able to shoot arrows to hit
            enemies and targets from a distance. To aim, you use the remote
            and point at your specified target, then press B to shoot. You
            could also use Z-Targeting, which eliminates the need to manually
            point at the target.

Horse Call: When used, you can call Epona from any point in the overworld,
            without having to find the special horse grass.

Ilia's Charm: Get this from Impaz and bring it back to Ilia to recover her
              memory fully.

Invoice: Get this from Telma after delivering Renado's Letter, then give it
         to the doctor on the west road of Castle Town.

Iron Boots: These clunky boots will weigh you down, making it possible to hit
            certain floor switches or force down certain platforms. You can
            even sink to the bottom of a pool of water with these so you can
            walk around. They are also attracted to magnetism, which allows
            you to stick to specific surfaces, enabling you to walk on walls
            and ceilings (this is primarily found in the Goron Mines though)!

Lantern: Your trusty lamp can be used to light the way through darkened
         passages. Each time you take it out, it consumes lantern oil
         designated by a yellow bar next to the item's icon. If you run out
         of oil, you will have to buy more (to refill the Lantern, set both
         this item and the Bottle containing oil to directional buttons, then
         use the Bottle).

Ooccoo/Ooccoo Jr.: In each dungeon, you will find a strange looking bird
                   hiding in a pot. If you use it as an item, it will allow
                   you to warp out of the dungeon with Ooccoo Jr., while
                   Ooccoo sits in the same exact room of the dungeon you
                   warped from. When you are ready to return, simply use the
                   offspring as an item and you'll return to the same room of
                   that dungeon.

Rare ChuChu Jelly: This rare type of jelly can be obtained after killing a
                   sparkling ChuChu and quickly scooping its remains with a
                   Bottle before they disappear. When used, you will recover
                   all your hearts, plus your attack power will increase.

Renado's Letter: You get this letter from Renado after beating the sixth
                 temple; deliver it to Telma in Castle Town.

Slingshot: Use this to shoot pellets or seeds at targets. Use the remote to
           aim at a target, the Control Stick to look around, and B to shoot.
           Z-Targeting also works, and will eliminate the need to manually
           aim if your target is close.

Spinner: This interesting and new item allows you to travel on questionable
         surfaces smoothly. You can also ride the tracks found along certain
         walls to reach otherwise inaccessible areas. While moving atop this
         item, you can jump by pressing B, which is useful for switching
         between tracks in midair. You can also run into enemies while on
         this thing to attack.

Water Bomb: These act like regular bombs, but the difference is that these
            can be placed underwater to destroy submerged boulders and such.
            You need to actually be standing underwater with the Iron Boots
            in order to place these, though.

Worm: You can scoop these up in a Bottle if you dig behind the sign at the
      Fishing Hole. They can be combined with the Fishing Rod as bait.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Heart Pieces -=
-=-=-=-=-=-=-=-=-=-=-=

NOTE: Unless otherwise noted, you will need to be regular Link to acquire
      these heart pieces.

===========
Faron Woods
===========

1. In the cave where you get the Small Key, light the two torches to the side
   and a larger chest will appear on the upper ledge. Open it to find this
   heart piece.

2. After you get the Dominion Rod, go back to the area by Coro's shop. In the
   northeast corner is a boulder you can destroy with a bomb. Do that, then
   follow the path to the end to find a statue in the wall. Use the rod to
   take control of it. Lead it back along the path a little and drop the
   statue into a small pit. Leave it there, then become a wolf and walk onto
   the nearby elevated ledge. Use Midna's help to jump from that ledge, onto
   the statue, and onward across a few ledges. Follow the path into the area
   with the poisonous fog, then open the chest you reach to get the heart
   piece.


=============
Forest Temple
=============

3. In the room with the spider bombs and bomb-eating plants, go to the upper
   level and you will see vines on a wall. Jump to and climb up the wall,
   then take a spider bomb and drop it down the nearby gap atop a hill. Drop
   down to the lower level and open the chest in the now-open alcove to get
   this Piece of Heart (If you don't get this one during your first
   playthrough, return later with the Clawshot to navigate the temple).

4. After you get the Gale Boomerang, go to the eastmost room of the temple
   (where the tile monsters are). Put out all the torches with your
   boomerang's wind gust, and the steps blocking access to the chest will
   lower completely, allowing you to reach it (If you don't get this one
   during your first playthrough, return later with the Clawshot to navigate
   the temple).


============
Hyrule Field
============

5. In the middle of the field (Faron province), there is a stream and a
   bridge going across it. At the south end of the bridge, you will see a
   tree. Look up into its branches and you will see it at the top; use the
   Gale Boomerang to bring down this heart piece.

6. In the Eldin province, as you approach the gorge from the south, you will
   see a hill to the east. Go up the hill, then look across to a rock
   formation. Atop it is a Piece of Heart; use your Gale Boomerang to
   retrieve it.

7. In the Eldin province, as you head north from Kakariko Village you will
   see a single boulder to the west. Bomb it and go up the path it was
   blocking. Climb the vines and walk across to the other side, then bomb the
   next boulder and climb more vines. At the top, climb to the next ledge,
   then drop to the lower ledges and walk to a chest containing this piece.

8. To the southeast of the bridge leading to Kakariko Village (Eldin
   province), you will find a boulder in the wall. Bomb it and enter the dark
   cave there. In a room in the northwest corner of the cave, you will find 2
   torches; light them and open the chest that appears to get this piece.

9. In the Eldin province, get to the north end of the Bridge of Eldin. Use
   the Clawshot to grapple on the cliff to the north of the bridge, and
   follow the path into a cave. In there, roll and jump off the ledge, then
   put on your Iron Boots in midair to get pulled by the magnetic beam. Make
   your way to the bottom of this fiery cave in such a fashion. At the very
   bottom, open the chest to get this Piece of Heart.

10. Head along the path to the north of the Bridge of Eldin, in the Eldin
    province. You will come to a wooden bridge with Spinner tracks along the
    wall north of it. Use the Spinner to reach a hidden ledge. Become a wolf
    and use your senses to find a special dig spot. Dig in the ring to enter
    a hidden cave. Become a human and fight the 3 skeletons, then use Bombs
    to totally defeat them. Open the chest that appears to get a Piece of
    Heart.

11. In the Lanayru province, take the path going to the east of Castle Town.
    There is a path that you can access by bombing some boulders at the north
    and south ends. Along said path are Spinner tracks that you can use. Ride
    the first 3 parts of the track going upward, then jump from one track to
    the next to the end. When you reach the ledge at the end, open a chest
    there to find this Piece of Heart.

12. In the Lanayru province, go to the field north of Castle Town. In the
    north, follow the path and you will find a boulder; destroy it to access
    the cave behind it. Use the Ball and Chain to break through the ice, then
    get through 3 rooms of sliding block puzzles to reach the chest with this
    heart piece inside. The solutions to the block puzzles are as follows
    (while facing north):
             ___ ___ ___
    Room 1: |   |   | 1 |   S = Switch
            |___|___|___|
            |   |   | 2 |   Begin by pushing all 3 blocks into the positions
            |___|___|___|   as shown in the diagram (1-3). Push block 1 left,
            |   | S | 3 |   down, then right. Push block 3 left, then block 1
            |___|___|___|   up to where 3 used to be. Push block 1 left onto
            |   |   |   |   the switch.
            |___|___|___|
            |   |   |   |
            |___|___|___|

                 ___ ___ ___
    Room 2:     | 2 |   |   |   S = Switch
             ___|___|___|___|
            |   | S |   |   |   Start by moving the blocks into the corner
            |___|___|___|___|   positions as shown (1-3). Then, push 1 to the
            |   |   | S |   |   right so it's next to 3. Push block 1 up then
            |___|___|___|___|   move block 2 down and right. Push block 2 up,
            | 1 |   |   | 3 |   then move block 1 left and down. Move block 1
            |___|___|___|___|   right and up next to block 2, pressing a
                                switch. Move block 3 left and up. Finally,
                                move block 3 right onto the second switch.
             ___ ___ ___ ___ ___
    Room 3: | 1 |   |   |   |   |   S = switch
            |___|___|___|___|___|
            |   |   |   |   |   |   Place the blocks in the corners as shown.
            |___|___|___|___|___|   Move block 2 up, then move block 3 left
            |   |   | S |   |   |   and up. Move block 1 right, down, and
            |___|___|___|___|___|   left, then move block 3 to the right.
            |   |   |   |   |   |   Move block 1 up and right next to block 3
            |___|___|___|___|___|   then push block 3 down, left, and up next
            | 2 |   |   |   | 3 |   to block 2. Push block 3 to the right and
            |___|___|___|___|___|   onto the switch.

13. Once you get the Dominion Rod, go to the Bridge of Eldin. At the north
    end is a statue; take control of it with your rod and lead it to the
    south end of the bridge. There will be a hole in the southeast wall, so
    lead the statue down into that lower area. Drop the statue there, then
    jump across to reach the far ledge. Climb the ladder to the top of the
    tower and open the chest at the top to get the Piece of Heart.

14. After you get the Double Clawshots, go to the Kakariko Gorge warp portal
    (in the southeast area of the field in the Eldin province). Run to the
    south of the bridge and you will see a hill going up to the east. Follow
    the hill up and to the northeast, and you will see a column across the
    pit with a Clawshot target on it. Grapple onto it, then turn around and
    Clawshot onto the second target. Use it again to reach the vines, then
    climb around to the other side of the ledge. Open the chest over there to
    receive the Piece of Heart.


===========
Ordon Ranch
===========

15. After you get Epona in Kakariko Village, return to the ranch and talk to
    Fado. He will let you herd 20 goats once again. Do it successfully and he
    will give you this Piece of Heart.


===========
Goron Mines
===========

16. In the room where you have to walk on the ceiling to navigate a passage,
    head to the northwest corner. Drop onto the ledge there and open a chest
    to find this heart piece.

17. In the room with the Beamos statues and a magnetic wall to the right,
    walk on the wall with your Iron Boots. The path will branch out at the
    ceiling; go right to reach achest containing the Piece of Heart.


================
Kakariko Village
================

18. Next to the light spirit's fountain, you will find a boulder. Bomb it and
    go through the passage to get behind the fountain. Use the Iron Boots to
    sink to the bottom, then open the chest for a Piece of Heart.

19. Look above where the boulder you just bombed was, and you will see two
    more boulders. Shoot a bomb arrow (point at the bombs on the item menu,
    then press Z to make bomb arrows) at the boulders to reveal a Piece of
    Heart. Use the Gale Boomerang to recover it.

20. After you beat the Goron Mines, make your way to the lookout tower at the
    top of the village (talk to the Goron in front of the Bomb Shop to get
    onto the roof, then follow the path all the way up to another Goron). Get
    launched by the second Goron and climb the ladder to meet Talo. Talk to
    him and agree to meet Malo for a mini-game. Shoot the three targets with
    arrows and Malo will reward you with a heart piece.

21. In the Malo Mart, there is an old Goron taking donations to fix the
    bridge leading from the west exit of Castle Town. Donate 1000 rupees,
    then talk to the Goron sitting outside the shop. Agree to take a barrel
    of hot springwater to the Goron over at the newly built bridge, and you
    will be in Hyrule Field just north of the village. You have to carry the
    barrel on foot, and the water will cool if you take too long, plus it
    will break if enemies hit it or you drop it. The best approach is to run
    along the outer edge of the field all the way to the eastern bridge. This
    route will minimize exposure to enemies. When you get to the Goron, throw
    the barrel of water at him, then he will leave you a Piece of Heart as
    thanks.


==============
Death Mountain
==============

22. After you beat the Goron Mines, head up the path from Kakariko Village.
    Talk to the second Goron you meet and he will launch you up. Face the
    east wall and get launched onto the ledge there. Climb up and continue
    all the way northward until you find an opening to the right. Drop into
    the hidden room and open the chest to find the Piece of Heart.


==========
Lake Hylia
==========

23. Head to the east of the bridge above Lake Hylia and you will see a
    building. Inside is the Flight and Fowl challenge mini-game. Pay 20
    rupees and pick up a cucco, then go out to the platform. Look down to the
    water and you will see a bunch of tiered square platforms below. Hop off
    and fly to that platform, and land on the smallest platform at the very
    top. Open the chest there to get this Piece of Heart.

24. On the west side of the lake, talk to the little bird Plumm as a wolf and
    play her balloon game. Get over 10,000 points to win the heart piece.

25. After you get the Clawshot, go back to the spirit spring. Follow the left
    path around the spring, then grapple to the vines to reach the back
    ledge. Go into the back room and light the two torches to make a big
    chest containing the Piece of Heart appear.

26. To the south of the Howling Stone is a boulder in the wall. Bomb it and
    you will enter a rather complex cave (make sure you have Bombs and extra
    Lantern Oil; there will also be Yellow ChuChus you can fight/bottle up
    for extra oil). Make it to the very end of the cave (there are a LOT of
    passages) and light the 2 torches to make a chest appear containing this
    heart piece.


==============
Lakebed Temple
==============

27. In the central hub room, get to the second floor and use the Clawshot to
    get onto the middle chandelier. Open the chest up there to get the heart
    piece.

28. In the central hub room, rotate the stairs so that water flows to the
    west (Clawshot the eastern switch on the second floor). Then, go into the
    western rooms on the first floor. You will reach a room where the water
    has risen and you will have access to a bridge. Walk onto that bridge,
    then Clawshot to the upper platform. Stand on the floor switch to open
    the gate, then Clawshot the targets on the back wall to get through the
    gate. At the other side, open the chest for another heart piece.


===========
Castle Town
===========

29. On the East Road portion of town, there is a man in green robes standing
    in front of a building. Talk to him and he will ask you to donate 30/50
    rupees. Donate 1000 rupees and you will receive this Piece of Heart.


==================
Upper Zora's River
==================

30. Head to the Fishing Hole and pay to go fishing. When you're in the boat,
    row out to the rock formation in the middle of the lake. Stop when you're
    near it and look up to find the Piece of Heart on top of one of the
    ledges. Throw your line up at it to catch it. There is an alternate
    method if you don't want to pay any money here. Put on the Iron Boots and
    walk into the water, then use the Clawshot to grab the heart piece from
    its perch.


=============
Gerudo Desert
=============

31. In the enemy camp, destroy the roasting boar to receive a Piece of Heart.


=================
Arbiter's Grounds
=================

32. In the room with the 4 Poe torches, open the chest in the northwest
    corner of the room to find this heart piece.

33. In the room with all the tracks, get to the northwest portion and open a
    chest to find this Piece of Heart.


==============
Snowpeak Ruins
==============

34. In the second floor room with the hanging platforms you use the Ball and
    Chain to move them back and forth, make your way to the south ledge in
    this fashion to reach a chest containing the heart piece.

35. In the southeast room on the second floor, go to the section where there
    is red carpet. You should see some oddly colored tiles at the end of the
    carpet; drop a Bomb there to open a hole leading to the room below. Drop
    through to the first floor and open the chest there to find this Piece of
    Heart.


========
Snowpeak
========

36. After you clear the Snowpeak Ruins, warp to the top of the mountain.
    Become a human and race against Yeto again. Beat him, then return and
    talk to his wife Yeta to race her. Beat her and you will get the heart
    piece (to win, you will need to use the shortcut; just after the trees,
    stay to the right and jump onto a raised ledge, then follow the rupee
    trail and your map).


============
Sacred Grove
============

37. From the main area, go east to a side area (look at your map). Bomb the
    boulder in the middle of that area, then become a wolf and dig into a
    hidden cave. Defeat all the enemies in that cave to make a chest
    containing the Piece of Heart appear.


==============
Temple of Time
==============

38. As you are leading the statue down from the top, get to the fifth floor.
    Use the Dominion Rod to move the statue onto a floor switch, which will
    shut off an electric barrier. Walk into that now accessible area and open
    the chest in the northeast area to find this Piece of Heart.

39. On the fifth floor, go to the room with all the spider enemies. On the
    south side, there are steps with fences along the sides, and a metal pot
    in the southeast corner. Use the Dominion Rod and lead it north along its
    path, dropping it onto a floor switch. Pick up a metal pot and go up the
    stairs with it, then from the middle ledge, throw it over the west fence.
    Use the Dominion Rod again and lead that pot to the northern floor
    switch. Doing this will make a chest on the west side appear; open it to
    get a Piece of Heart.

40. In the area before the temple itself (where the Master Sword pedestal
    is), go to the south room by the stairs. In the southwest corner, use the
    Dominion Rod to move the statue in the wall. Go into the room behind
    where the statue was to find a chest containing this heart piece.


==============
Hidden Village
==============

41. In the backyard of the eastern house, you will find a cucco. Become a
    wolf and talk to it, and agree to play its game. The objective is to find
    and speak to all 20 cats scattered around the town (if you enter Impaz's
    house or leave the village, you have to start over). Talk to each one as
    a wolf (some may be hard to find, but can all be spotted; be sure to
    explore a lot). Once you talk to them all, go back to the cucco and talk
    to him again. After that, go to Impaz's house to find the Piece of Heart
    sitting outside.


===============
City in the Sky
===============

42. In the eastern tower of the city, get to the room where you fought the
    giant Deku Baba and threw a bomb in the bomb-eating plant. Clawshot onto
    a target above, then onto some vines on a nearby column. Follow the path
    along the very narrow wall, then continue onto a lower ledge. Grab onto
    the wall and shimmy across the gap, then open the chest at the other side
    to receive this heart piece.

43. In the eastern area of the city, get to the wide open area where you have
    to Clawshot between a bunch of flying plant enemies to cross to the
    central area. Just before you reach the last plant enemy above the center
    area, turn and target the enemy flying to the southeast. Clawshot along
    that group to reach a ledge to the southeast. Drop onto that ledge and go
    through the door, then open the chest in the next room to find the Piece
    of Heart.


==================
Palace of Twilight
==================

44. Take a Sol into the first room on the east side of the first floor. There
    will be an alcove in the northeast area filled with twilight fog. Hold
    the Sol as you go through to clear it, then Clawshot onto the upper ledge
    and open the chest there to get this Piece of Heart.

45. After your sword is infused with light, return to the first room on the
    west side of the first floor. There, slice through the twilight fog pit
    with your sword and a glowing square will appear in the southwest corner.
    Stand on it and ride the platform up to the high ledge. Jump onto the
    ledge and open the chest to get the Piece of Heart.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Hidden Skills  -=
-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: With the exception of the first skill, you will have to activate a
      Howling Statue as Wolf Link. Doing this will make a golden wolf appear
      elsewhere in the world. When you return to that golden wolf as regular
      Link, then you will learn a new skill.

=====================
Skill #1: Ending Blow
=====================

Learned: Faron Woods (north of Trill's shop when approaching the Forest
         Temple for the first time)

How to Use: When an enemy is stunned on the ground, use Z-Targeting and A to
            finish it off when prompted onscreen.


=======================
Skill #2: Shield Attack
=======================

Statue Location: Death Mountain (in the first area with the steam shooters)

Howl Pattern: |----|    |    |----|    |    |
              |    |----|    |    |----|    |
              |    |    |----|    |    |----|

Learned: Ordon Woods (at the spring before the long bridge)

How to Use: Z-Target an enemy and thrust the Nunchuk forward to push them
            back with your shield, opening them up for an attack.


====================
Skill #3: Back Slice
====================

Statue Location: Upper Zora's River (atop a hill near the Fishing Hole)

Howl Pattern: |    |    |----|    |    |
              |    |--  |    |----|    |
              |----|  --|    |    |----|

Learned: Hyrule Field (climb the vines just east of the Castle Town bridge)

How to Use: Z-Target an enemy and side jump (Left/Right + A), then just
            before you land, press A again to roll. When you end up behind
            the enemy, quickly slice with the remote to attack successfully.


=======================
Skill #4: Helm Splitter
=======================

Statue Location: Faron Woods (just outside of the Sacred Grove)

Howl Pattern: |--- |    |--  |    |----|
              |    |    |    | ---|    |
              |   -|----|  --|-   |    |

Learned: Hyrule Field (take the southern exit from Castle Town and look along
         the east wall)

How to Use: Perform a Shield Attack, then press A to jump over the enemy.
            Then when you get behind them, hit A again to attack.


=====================
Skill #5: Mortal Draw
=====================

Statue Location: Lake Hylia (from the portal, run up the bridge to the south
                 and climb the ladder as a human, then turn into a wolf and
                 the statue is to the left)

Howl Pattern: |    |    |----|    |    |    |----|
              |    |----|    |    |  --|    |    |
              |----|    |    |----|--  |----|    |

Learned: Gerudo Desert (at the northeastern point of the first area, at the
         path split)

How to Use: Approach an enemy with your sword in its sheath, then quickly
            press A to draw your sword and deal a death blow.


=====================
Skill #6: Jump Strike
=====================

Statue Location: Snowpeak (after you get above the blizzard, go west and you
                 will find this statue off to the side)

Howl Pattern: |--- |    |    |    |   -|-   |    |
              |   -|-   |----|----|    | ---|    |
              |    | ---|    |    |--- |    |----|

Learned: Graveyard (in front of the tunnel leading to King Zora's grave)

How to Use: Z-Target one of the enemies in a group, then hold A until you
            hear it power up (designated by a metal sound). Once the sword is
            powered up, release A to hit all enemies with a jump attack.


====================
Skill #7: Great Spin
====================

Statue Location: Hidden Village (in the backyard of the eastern house with
                 the broken windows)

Howl Pattern: |    |    |    |    | ---|    |    |--- | ---|    |    |
              |----|    |    |----|-   |    |    |   -|-   |----|--  |
              |    |----|----|    |    |----|----|    |    |    |    |

Learned: Hyrule Castle (take the northern exit from Castle Town, then go
         through the large doors)

How to Use: When you have full health, perform a regular spin attack. This
            skill will make the attack much stronger and with a wider range.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  10. Golden Bugs -=
-=-=-=-=-=-=-=-=-=-=-=

In Castle Town, go to the eastmost house on the south road. That is Agitha's 
Castle. Talk to her and she will ask for you to collect golden bugs for her 
(24 total). If you find any of these bugs throughout the world (signified by 
its golden glow), bring it back to her for a reward. For each bug you bring, 
she will give 50 rupees. If you complete a pair, you will receive 100 rupees.

When you bring the first golden bug back to Agitha, she will give you the Big 
Wallet, which holds up to 600 rupees. If you bring back all 24 bugs, she will 
give you the Giant Wallet, which will hold a maximum of 1000 rupees. Please 
note that Agitha may not always be at her house. She can also be found in 
Hyrule Field just outside of the southern exit to Castle Town.

It should also be noted that golden bugs are relatively easy to see from a 
distance due to their golden glow. By turning into a wolf and using your 
senses, you will have an even easier time spotting the bugs. As an added 
hint, when you are close to a golden bug's location, you will hear a faint 
metallic chime sound (you'll know it when you hear it, since it's distinct).

1. Ant (Male)
    Found: Graveyard
    How to Collect: Check by the northwestern tree.

2. Ant (Female)
    Found: Kakariko Village
    How to Collect: Check inside the house on the west side of town.

3. Mantis (Male)
    Found: Hyrule Field (Lanayru Province)
    How to Collect: Check the pillars at the north end of the bridge above
                    Lake Hylia. The bug tends to fly in and out of the
                    pillars, so if you don't see it at first, wait a moment.

4. Mantis (Female)
    Found: Hyrule Field (Lanayru Province)
    How to Collect: Head south from the bridge above Lake Hylia. You will see
                    a rocky overpass as you ride along. Check the southern
                    wall near that overhang and you should see the bug. Since
                    it is high up, you will have to use the Gale Boomerang or
                    Clawshot to lure it closer.

5. Butterfly (Male)
    Found: Hyrule Field (Lanayru Province)
    How to Collect: Check the pink flowers south and east of the eastern
                    entrance to Castle Town.

6. Butterfly (Female)
    Found: Hyrule Field (Lanayru Province)
    How to Collect: From the eastern entrance to Castle Town, go east to find
                    a high ledge. Use the Clawshot to get up to that ledge,
                    where you will find this bug.

7. Phasmid (Male)
    Found: Hyrule Field (Eldin Province)
    How to Collect: At the south end of the Bridge of Eldin (it's the long
                    bridge at the northwest portion of the field north of
                    Kakariko Village), look on the left pillar. Use the Gale
                    Boomerang or Clawshot to pull it closer so you can
                    collect it.

8. Phasmid (Female)
    Found: Hyrule Field (Eldin Province)
    How to Collect: Get to the north end of the Bridge of Eldin, and use the
                    Clawshot to get onto the high cliff to the north of the
                    bridge. Walk a little bit to the west and look up on the
                    wall to find this bug; use the Gale Boomerang or the
                    Clawshot to grab it.

9. Dayfly (Male)
    Found: Gerudo Desert
    How to Collect: In the south central area of the desert, you will find
                    this bug flying around. If it helps, the bug is to the
                    south of some wooden gates you can charge through with a
                    boar.

10. Dayfly (Female)
    Found: Gerudo Desert
    How to Collect: In the southeast area of the desert, you will find a
                    chest atop a pillar, as well as a statue. To the north of
                    that are trenches in the sand. In the second trench to
                    the north of this chest, you will find this insect.

11. Stag Beetle (Male)
    Found: Hyrule Field (Lanayru Province)
    How to Collect: At the north end of Hyrule Field, head east from the
                    river that flows down from Zora's Domain. You should find
                    a lone tree to the east with this beetle near it.

12. Stag Beetle (Female)
    Found: Hyrule Field (Lanayru Province)
    How to Collect: At the north end of the field, head to the northwest area
                    from the river flowing down from Zora's Domain. There
                    will be a path leading toward the mountains. At the path
                    split (north will lead to Zora's Domain), go right. Look
                    above the boulder in the wall and you will see this bug
                    hanging there; use the Gale Boomerang or the Clawshot to
                    retrieve it.

13. Ladybug (Male)
    Found: Hyrule Field (Lanayru Province)
    How to Collect: In the field area to the south of Castle Town, there is a
                    large obstruction on the west side. Hanging on the wall
                    is this ladybug; follow it around when it flies away and
                    you will be able to catch it.

14. Ladybug (Female)
    Found: Hyrule Field (Lanayru Province)
    How to Collect: In the field south of Castle Town, head to the east side
                    of the pool in the courtyard there. You will see 3 trees;
                    this ladybug is hanging on one of them. If you approach,
                    it will fly away, so give chase and you will soon be able
                    to catch it.

15. Grasshopper (Male)
    Found: Hyrule Field (Eldin Province)
    How to Collect: In the large field north of Kakariko Village, look for
                    this bug in the south central area. On the map, it is
                    just to the east of a vertical wall in that area.

16. Grasshopper (Female)
    Found: Hyrule Field (Eldin Province)
    How to Collect: In the large field north of Kakariko Village, head out to
                    the northeast portion of the field to find this insect
                    hopping around.

17. Beetle (Male)
    Found: Hyrule Field (Faron Province)
    How to Collect: To the southeast of the bridge crossing the stream, you
                    will see 2 trees. On the side of one of those trees is
                    this bug.

18. Beetle (Female)
    Found: Hyrule Field (Faron Province)
    How to Collect: Along the western portion of the field is a high ledge
                    you cannot reach. On the side of one of the trees there,
                    you will see this bug. Use the Gale Boomerang or Clawshot
                    to pull it closer so you can catch it.

19. Pill Bug (Male)
    Found: Hyrule Field (Eldin Province)
    How to Collect: In the area south of Kakariko Village, this bug is on the
                    ground just to the south of the bridge over Kakariko
                    Gorge. Look on the ground just to the right of the path.

20. Pill Bug (Female)
    Found: Hyrule Field (Eldin Province)
    How to Collect: In the area south of Kakariko Village, check the flowers
                    to the south of the village entrance to find this bug.

21. Snail (Male)
    Found: Sacred Grove
    How to Collect: When you first enter the area and push the block forward,
                    drop down to the cave below. Go left and you should see
                    this one hanging from the high wall; use your Gale
                    Boomerang or your Clawshot to grab it.

22. Snail (Female)
    Found: Temple of Time
    How to Collect: Go through the doors which lead to the Temple of Time.
                    Inside, go down the stairs and head to the left side of
                    the steps. You will see this snail on the wall; use the
                    Gale Boomerang or Clawshot to obtain it.

23. Dragonfly (Male)
    Found: Zora's Domain
    How to Collect: In the area at the bottom of the waterfall, get to the
                    west side. Follow the path up the hill and you will find
                    this bug flying around by some boxes.

24. Dragonfly (Female)
    Found: Upper Zora's River
    How to Collect: This bug is flying above the water in front of the boat
                    rental place. Stand on the edge of the water and use the
                    Gale Boomerang or Clawshot to pull it closer so you can
                    catch it.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  11. Poe Souls -=
-=-=-=-=-=-=-=-=-=-=

On the south road of Castle Town, you will find Jovani's house (it's on the 
west side of the main shopping road). It's the house with all the cats 
hanging around in front of it. You can only enter as a wolf by digging under 
the right side of the door. Inside, Jovani will be encased in gold and unable 
to move. He will tell you that in order to restore his body, you will need to 
find Poe Souls. At first, he will ask for 20 souls, but there are 60 total 
that can be found.

For the most part, Poes only come out at night (this does not apply in 
dungeons and caves). They will appear as a blue lantern floating in the air. 
To see the Poe, you will have to use your senses as a wolf. Attack the Poe 
twice to knock it into submission, then when prompted, press A to rip its 
soul out to finish it off. If you don't do that, the Poe will get back up and 
you'll have to fight it again. Unlike the Golden Bugs, you do not need to go 
back to Jovani each time you find a soul.

After you find 20 Poe Souls, go back to Jovani's house and he will give you a 
Bottle filled with Great Fairy Tears. He will still have a golden luster 
however, and thus requests you find all 60 souls. If you get all 60, return 
and Jovani will give you 200 rupees as a reward. Go to Telma's Bar afterward 
and talk to Jovani again (as a human), then return to his house as a wolf and 
talk to his cat inside. The cat will give you 200 rupees on the spot, and 
will give you 200 rupees anytime you return with no money left (you can do 
this an infinite number of times).

=================
Arbiter's Grounds
=================

1. There are four Poes hiding within this desert dungeon that you must defeat
   in order to proceed to the end.

2. See #1.

3. See #1.

4. See #1.


===========
Castle Town
===========

5. Go inside Jovani's house by digging under the front or by taking the
   passageway from Telma's Bar. This Poe will be found inside the house; you
   can't miss it.


===============
Cave of Ordeals
===============

6. On the 17th floor (the one with the skeletal dogs), you will find a Poe
   floating around.

7. On the 33rd floor (the one with the ReDeads), you will find another Poe
   floating amongst the enemies.

8. On the 44th floor, you will find the final Poe of the cave floating among
   the other enemies.


===============
City in the Sky
===============

9. At the eastern side of the map, get to the second floor outside area where
   you have to Clawshot between flying plant enemies to make it past a couple
   of walls. Once you Clawshot to the third plant enemy in the sequence, look
   to the south and you will see a fourth plant enemy flying low by a tree.
   Clawshot to that enemy and become a wolf to fight the Poe there.

10. In the center area of the map, get to the fourth floor (it's the area
    with all the ropes and bird enemies, just outside the room where you get
    the Big Key). Make your way to the western platform as a wolf and you
    will find this Poe floating high above.


==============
Death Mountain
==============

11. From the bottom of the path, as a human, get to the second Goron. Have
    him boost you onto the eastern ledges high above. Turn back into a wolf
    and you will find the Poe here.


===========
Faron Woods
===========

12. In the area with the poisonous fog, use Midna to reach the middle area
    where there is a large platform; you will see the Poe there.


=============
Gerudo Desert
=============

13. Just to the south of where you enter the desert after taking Fyer's
    flight, you will find this Poe on a platform above the sand.

14. In the southeast area of the desert (on the platform where the Gerudo
    Mesa portal drops you off), this Poe will be hanging around there.

15. Outside of the entrance to Arbiter's Grounds, the Poe is floating to the
    east of the doorway.

16. To the east of where you found the golden wolf, you will find the Poe
    floating around in the dead end path.

17. In the area where you fought the axe-wielding leader, there is a Poe
    floating around in there.

18. In the northeast area of the desert, head to the west of all the towers
    and gates to find some ledges with a tree on top of one of them. Use the
    Clawshot to reach the tree, then go north from there as a wolf to find
    the Poe.

19. In the same area as where you fought the previous Poe, use your senses to
    find a special dig spot. Dig down into a hidden cave, where you will find
    two Poes to fight.

20. See #19.


=========
Graveyard
=========

21. In the middle of the graveyard, this Poe is floating around.

22. Push the north tombstone from the entrance back and this Poe will appear.


==============
Hidden Village
==============

23. When you enter the village, the Poe is floating atop the northeast
    balcony. To get onto it, go to the side of the house facing the path and
    use the Clawshot to reach the netting above the water pool. Walk along
    the balcony and become a wolf to get the Poe.


============
Hyrule Field
============

24. In the Lanayru province, go south and east of Castle Town to an old arena
    of sorts. The Poe is at the bottom of that area.

25. In the Eldin province, go to the field south of Kakariko Village. To the
    southeast of the bridge over Kakariko Gorge, there is a hill. At the top
    of the hill is a tree; the Poe is by that tree.

26. In the Eldin province, head to the field south of Kakariko Village. Far
    to the south is a cave which you can enter by bombing a boulder. Inside
    that cave, head to the northwest portion and there will be a path split.
    The right path will lead up to a room where this Poe is hiding (the left
    path leads to the Piece of Heart).

27. In the Faron province, just to the north of the bridge over the stream is
    a slight hill. This Poe is hanging around the top of that hill.

28. In the Lanayru province, go to the northern portion of Hyrule Field. Walk
    onto the bridge above the river that flows from Zora's Domain. The Poe is
    floating above the middle of the bridge.

29. In the Lanayru province, head to the field north of Castle Town. Go to
    the east of the bridge spanning the river, and you will find some grass.
    Use your senses to find a large dig spot; dig there to enter a cave
    below. You will have to deal with many Deku Babas in here, as well as two
    Poes.

30. See #29.

31. In the field connected to the south exit of Castle Town, you will find
    this Poe to the east of the pool.

32. In the Lanayru province, after the bridge to western Castle Town is
    fixed, walk on the bridge to find this Poe.

33. In the Lanayru province, get to the south of the wooden bridge (this is
    to the south of the bridge above Lake Hylia). If you look up to the high
    ledges, you will see several boulders you can destroy. Use bomb arrows to
    destroy the arrows, then make use of the Clawshot targets to get across
    to the platform where the Poe is.


================
Kakariko Village
================

34. Take the path above the Bomb Shop to reach the tower on the high cliff.
    In front of that tower is the Poe.

35. On the path above the Bomb Shop, check out the ruins of the house that
    burnt down while collecting the Tears of Light. A Poe will be floating
    above the rubble.


==========
Lake Hylia
==========

36. On the large platform at the south side of the lake (the one with the
    portal directly above it), you will see a hill you can go up, followed by
    a series of ledges you can jump to from atop that hill. Make your way to
    the southernmost tip of the area and you will find a Poe there.

37. At the west end of the lake, you will find this Poe floating around on
    the large patch of land out there.

38. On the platform with the portal above it, run up the bridge leading
    southward. As a human, climb up the ladders and follow the path to the
    tower. Then, turn back into a wolf and look near the base of the tower to
    find the Poe.

39. On the second lowest tier of the square platforms, you will find a Poe.
    Reach it by playing the Flight-by-Fowl game above the lake as a human,
    then fly down to the platform and revert back to a wolf to fight it.

40. Go back to the Flight-by-Fowl game above Lake Hylia, and pay to play.
    Pick up a cucco and jump off the platform, but quickly pull Down on the
    Control Stick and turn yourself around. Directly below the platform where
    you jumped off, you will find a grassy ledge. Land there and turn into
    the wolf to deal with the Poe hanging out on the ledge.

41. To the south of the Howling Stone is a boulder; bomb it and enter the
    rather complex cave. If you fully explore this cave, you will come across
    3 Poes total.

42. See #41.

43. See #41.


============
Sacred Grove
============

44. In the area outside of the temple, go to the eastern area. Bomb the
    boulder in the middle of that area to uncover this Poe.

45. In the area where you find the Master Sword, there will be a Poe floating
    around.

46. In the forest maze where you chase Skull Kid, look for a path where you
    swim under a waterfall. Climb up the ledges behind it to reach a Poe.


========
Snowpeak
========

47. On the way up the mountain cave, you will see 2 trees across from each
    other. Check the east one to find the Poe floating around it.

48. In the mountain cave, use the Ball and Chain to break the ice blocks,
    revealing a Poe.

49. Along the path going up the mountain, you will see some rock formations.
    This Poe hides alongside one of those rocks.

50. From the bottom of the mountain (where you enter from Zora's Domain),
    head across the icy lake. Follow the path up the hill until you have to
    start climbing up ledges. At that point, walk to the right (westward) and
    you will see a tree; the Poe floats around by that tree.

51. When you're outside of Snowpeak Ruins, turn into a wolf. As soon as you
    reach the snow, you will see a ledge to the right you can walk onto.
    Follow the elevated path around the bend ahead, then go up the hill to a
    plateau. This Poe will be floating at the top of this area.


==============
Snowpeak Ruins
==============

52. In the very first room, the Poe is floating in the middle area between
    the staircases.

53. Also in the first room, there will be a hallway with suits of armor along
    the sides. Destroy the second suit of armor on the west side with your
    Ball and Chain to reveal this Poe.

54. In the southwest room on the second floor, the entire floor will be
    covered in ice. Use the Ball and Chain to break the ice blocks to the
    west, and this Poe will appear.


==============
Temple of Time
==============

55. On the third floor, go to the large round room. The Poe will be on the
    other side of a gate to the east; use the Dominion Rod and move one of
    the metal pots on the high ledge behind the gate and onto the floor
    switch. When the gate opens, become a wolf and get the Poe.

56. On the seventh floor, go to the room with the two balances. Toss both of
    the metal pots to the left balance, then drop down to the lower area and
    head up the stairs again. Use the Dominion Rod to pull another metal pot
    off the top shelf, then throw it onto the right balance and onward to the
    left one. Since the right balance will be high enough, use the Clawshot
    above the middle area to reach the high middle platform. Walk to the east
    wall and use the Spinner to ride around the room to the western ledge.
    Turn into a wolf there and you will find the Poe floating around.

57. In the area before the temple itself (where the Master Sword pedestal
    is), go to the south room by the stairs. In the southeast corner, use the
    Dominion Rod to move the statue in the wall. The Poe is hiding there.


==================
Upper Zora's River
==================

58. On the land mass to the south, between two river forks, you will find
    this Poe floating at the top of the hill.


=============
Zora's Domain
=============

59. At the bottom of the waterfall, get to the western platform. Run all the
    way to the top of the hill there to find the Poe.

60. From the bottom of the waterfall, get to the eastern ledge by the
    entrance to Snowpeak. As a wolf, jump up the first ledge and go north.
    Use Midna to get across another ledge, then when you get behind the
    waterfall, you should see the Poe floating around.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Fishing Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=

=============
Where to Fish
=============

After you get the Fishing Rod from Colin's mom early in the game, you will be 
able to go bobber fishing. You can walk up to any body of water and cast your 
line by equipping the rod and using it. There is also the Fishing Hole, 
located at Upper Zora's River, near the boat rental shop (the entrance is a 
door in the wall).


============
Fishing Hole
============

General Information
-------------------

At the Fishing Hole, you can wander around and go bobber fishing some more. 
If you want to go lure fishing, which is the main attraction, go into the 
building near the entrance. There, talk to Hena (the girl behind the counter) 
and you can pay 20 rupees to take a boat out yourself, or 100 rupees to have 
Hena come along. Renting a boat is the only way you can go lure fishing, and 
thus be able to explore the massive lake here.

If it is your first time, Hena will automatically come along free of charge. 
The only difference in paying for a guide or not, is that when you take Hena, 
she will give you hints and other bits of information if you press A and talk 
to her.


Seasons
-------

As you may have noticed, there are four seasons at the Fishing Hole. You can 
tell which season it is based on what the environment looks like, and judging 
by how many/what kinds of fish are around to be caught. Here is what you 
should be looking for to distinguish between the seasons:

Spring: Cherry blossoms on the trees (pink blossoms).

Summer: The entire area is lush and green, and there are lilypads at the
        northernmost alcove on the lake.

Autumn: The leaves on the trees are reddish in color, and are falling.

Winter: There are no leaves on the trees, and it is most likely snowing.


===============
Fishing Methods
===============

Bobber Fishing
--------------

When you receive your first Fishing Rod (the one you can select from your 
inventory), you will be able to go bobber fishing with it. Basically, you 
have a rod with a floating bobber with several differently colored rings on 
it. To go fishing, stand facing any body of water and equip the rod to B. 
Press B, then flick the Wii Remote back and forth while pointed upward, as if 
you were casting the line of a real fishing rod.

The bobber will balance itself out and will float on the surface while the 
line and hook both sink into the water. You will most likely see fish 
swimming towards the hook after it sinks. When one bites, you will see the 
bobber sink into the water in varying degrees. When you see the bobber go all 
the way into the water, quickly flick the remote back and hold it vertically. 
If you managed to hook a fish, "FISH ON" will appear on the screen. All you 
have to do now is hold the remote up and you will automatically pull the fish 
in.

It should also be noted that whatever fish you catch with your inventory's 
Fishing Rod will be logged in the Fish Journal. The journal will keep a tally 
of how many of each fish you caught while bobber fishing, as well as the 
largest size of each one you've caught thus far.


Lure Fishing
------------

In order to go lure fishing, you will have to first rent a boat from Hena. 
Once you do that, you will be able to paddle a boat anywhere on the lake you 
want, and stop to cast your line at any point as well. If you press Up on the 
Wii Remote's directional pad, you can get help with the basics (finding fish, 
catching fish, etc.). If Hena is with you, she will give you a hint or some 
other information. By pressing A, you can change your current lure or quit 
fishing altogether.

When you find a suitable location for fishing, press B to pick up your rod. 
Now, hold A and pull the Wii Remote back so that the buttons are facing you 
and the remote is vertical (the onscreen prompt will tell you to Raise the 
rod). When it tells you to Throw, simply flick the remote forward into a 
horizontal position. Once your lure hits the water, you can wiggle the line 
by moving the remote back and forth, or you can press A.

After a short (or long) while, you will eventually see a fish paying 
attention to the line. To zoom the camera in and out, use the Control Stick 
on the Nunchuk. When the fish finally decides to bite, pull back on the Wii 
Remote so that it's vertical, and start to reel it in. To reel, you will have 
to use the Nunchuk and make a circular motion facing the screen repeatedly 
(just like reeling with a real fishing rod).

If at any point your fish jumps out of the water, point the remote downward 
towards the screen so that your line doesn't break and the fish submerges 
again. When you get it next to your boat, press A + B to catch it. You can 
choose to keep or release whatever you just caught (you will only be able to 
keep a fish if it's bigger than the others of the same type you caught 
before).


=============
Types of Fish
=============

Greengill: This tiny fish is quite common in the stream going through Ordon
           Village. You can also find it at the Fishing Hole by bobber
           fishing in the small pond on the other side of the bridge (where
           the sign about littering is located).

Hylian Loach: As you would expect, this legendary fish makes an appearance
              here as well. In the Fishing Hole, you can go lure fishing for
              it during the summer. Head to the far north alcove where you
              will see lilypads floating around, and use the Sinking Lure.
              You can tell if this fish is out since you will see it
              occasionally splashing on the surface, but for the most part it
              stays deeps, hence why you need the Sinking Lure for the catch.
              You can also go to the pond behind the Graveyard in Kakariko
              Village, where King Zora's grave is located, and go bobber
              fishing to catch a baby loach for your journal.

Hylian Pike: You will find this long-bodied fish swimming under the arch in
             the middle of the Fishing Hole. It seems to be a common catch,
             but not nearly as much as the Hyrule Bass. You will be able to
             tell that you caught a pike simply by looking at its shape in
             the water.

Hyrule Bass: At the Fishing Hole, this is probably THE most common fish, and
             the one you will likely catch most often. It appears year round,
             and often swims in areas where other types of fish can also be
             found, which makes catching other fish frustrating at times.

Ordon Catfish: This catfish looks similar to the Hylian Pike in terms of body
               shape, but it also appendanges resembling whiskers on its
               face. It can also be found near or under the arch in the
               middle of the Fishing Hole. You can go bobber fishing for it
               in the pond on the other side of the bridge in the Fishing
               Hole.

Reekfish: This is a red fish with a noticeable scent, found excluslvely in
          Zora's Domain. Head to the Mother & Child rock formation at the
          bottom of the waterfall (it will look like two rocks, one larger
          than the other). Stand on the western shore, directly across from
          the path leading to Snowpeak and you should have no problem finding
          this odorous fish.

Skullfish: Only found in the Lakebed Temple, these skeletal fish will not
           actually appear in your Fish Journal. The simple reason for that
           is because they are technically considered as enemies (the
           piranhas in some rooms). You won't be able to keep it if you go
           bobber fishing for it, but you will receive a heart for the
           trouble.


==============
Types of Lures
==============

Frog: This lure, shaped just like a frog, can be obtained by completing the
      Rollgoal mini-game inside the rental building up to and including level
      1-8. The trick to using it successfully however, is to let the fish
      poke at it for a few moments before setting the hook and reeling it in.

Popper: This lure has two hooks on it, and will hop around if you move the
        Wii Remote back and forth. It comes in handy when trying to catch
        deeper swimming fish.

Sinking: This weighted lure is useful in catching the fish who linger in the
         deepest parts of the Fishing Hole. It is also necessary to catch the
         Hylian Loach while lure fishing. In order to get this lure, however,
         you will first need to catch a Hylian Pike, Hyrule Bass, and an
         Ordon Catfish while bobber fishing. Once you do that, go to the
         Fishing Hole and head to the eastmost portion of the shoreline (near
         where the rental building is). Go bobber fishing in that vicinity
         and you will pull up this lure sooner or later.

Spinner: This lure comes attached with a motorized propeller on it, which
         spins around in the water. It is particularly useful for catching
         some of the more nervous fish in the pond.

Swimmer: When you first start lure fishing, this is the lure you use. It
         doesn't really have any special features, aside from being able to
         catch fish that are already close to where it's floating.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  13. Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=

======================
Faibi's Flight-by-Fowl
======================

At the top of Lake Hylia, there is a building with many cuccos wandering 
around. You may know this place best for being the spot where you land after 
taking Fyer's fantastic flight from the lake's surface. Anyway, you pay the 
attendant 20 rupees, then you can pick up any cucco you want (walk slowly to 
any of them and press A). Now, you simply jump off the ledge where the guy is 
and fly down to the lake.

In the air, you will see large green/blue rupees that you can fly through to 
receive that respective amount. There is an area near Fyer's building with 
multiple tiered platforms (it looks like a large square from above). Each 
tier has a treasure chest on it, but the higher (and smaller) tiers have 
greater amounts of treasure to be had. If you land on the top square that 
also rotates, you can get 100 rupees. The topmost tier on the actual platform 
will net you a Piece of Heart. You can even drop down to each individual tier 
and open each chest if you want to be greedy. You can only open each chest 
once, except the spinning one at the top with 100 rupees inside, which will 
respawn.


============
Fishing Hole
============

Along the north end of Upper Zora's River, you can go through a door to enter 
the Fishing Hole. This time, it is a large lake with plenty of places to move 
around and fish. You can even walk along the shore and go bobber fishing with 
the Fishing Rod in your inventory. If you go inside the cabin, talk to Hena 
and you will be able to rent a boat and go lure fishing (this is the only way 
to do lure fishing). You can either pay 20 rupees to go out on a boat by 
yourself, or pay 100 rupees to have Hena come along with you as a guide.

While lure fishing, you will have the option to change your lures, read 
through a couple of tutorials, and move the boat around the lake. When you 
are done fishing, bring up the Help menu by pressing A, then choose to quit. 
For more detailed information regarding fishing, check out the Fishing 
section of this guide.


========================
Fyer's Fantastic Flights
========================

On the surface of Lake Hylia, if you follow the wooden bridges, you will find 
a strange looking house. The objective of this place is to launch you to some 
new location at the cost of 10 rupees. Early in the game, your only option 
will be a normal launch, which sends you to the area high above the lake (and 
where the Flight-by-Fowl game is), however more options will open up as you 
progress.


=================
Iza's Boat Rental
=================

At Upper Zora's River, there is a cabin where you can rent boats for a target 
shooting game as you ride along the river. For 20 rupees, you can ride a 
canoe downstream, shooting at hanging targets along the way. The yellow/green 
targets are worth 1 point apiece, and the red ones are worth 2 points. As you 
move along, there will be plenty of hazards to paddle away from. If you hit 
anything, you will lose 1 point each time. It can be rather difficult to 
avoid the walls along the way, but that only adds to the challenge.

The first time you score over 25 points on a single ride, you will receive 
the Giant Bomb Bag. Subsequent runs with 25+ points will net you 50 rupees.


============================
Plumm's Balloon-Popping Game
============================

On an island at the west side of Lake Hylia, you will find this bird floating 
around. Talk to it as a wolf only (he won't speak to you as a human) and you 
will be offered a shot at this game. The premise is that you will be flying 
along Zora's River via the giant bird you summon by using the grass. There 
will be plenty of fruit-shaped balloons along the way, which you can fly 
through to gain points. While flying, you steer by using the Wii Remote's 
pointer to move the bird to where the crosshairs are. If you hit a wall hard 
enough, you will fall into the river and have to repeat the course.

Watermelons give 1 point, oranges give 3 points, and the strawberries give 10 
points. A rather useful way to rack up the points quickly is by making combos 
by hitting a bunch of balloons with the same fruit in a row. For instance, if 
you hit a strawberry ballon and get 10 points, hitting a second strawberry in 
a row will get 20 points, and so on. The combo will only go up to 10, at 
which point you'll gain the same amount of extra points you would for a 10 
balloon combo. If you get over 10,000 points, you will receive a Piece of 
Heart.


========
RollGOAL
========

When you go to the Fishing Hole, head inside the cabin near the entrance. 
There will be plenty of things you can look at by pressing C and moving the 
Control Stick around. In the corner to the right of where you enter, you can 
look down to find this maze sitting on a chair waiting to be played. You pay 
5 rupees to play this game, and you win 10 rupees each time you complete the 
course.

The objective of the game is simple, yet challenging. There is a narrow, 
elevated path complete with twists and turns, which you must move a marble 
across to the end. To do this, hold the Wii Remote straight so the buttons 
are facing upward, then tilt it slightly in any direction to move the marble. 
Of course, the more you are tilting, the faster the marble will move. If the 
marble falls off the course, you lose.

Each time you successfully beat a course, Hena (the girl behind the counter) 
will change the level design. You will have to leave the cabin and reenter to 
see the new design, though. There are a total of 8 designs (1-1 to 1-8); once 
you complete the first eight, you will earn the Frog Lure for use when lure 
fishing. You can continue playing the same eight courses again (from 2-1 to 
8-8), with the only difference being that you will have slightly less time to 
complete the courses.


=========
STAR Tent
=========

On the east road of Castle Town, you will find a circus tent. Inside, you 
will be able to participate in the STAR game for the low price of 10 rupees. 
Before you attempt this, you MUST have the Clawshot item. Anyway, in this 
mini-game, you are in a cage for 30 seconds and must collect a bunch of 
glowing orbs scattered around on the ledges and in the air. You can use the 
Clawshot at any point on the cage to quickly pull yourself to the ledges and 
so on.

If you collect all the orbs before time is up, you will receive the Big 
Quiver. When you go outside, you will also gain the novelty of having 3 
adoring females follow you around the east road of town. If you return later 
when you have the Double Clawshots, pay 15 rupees to play again. Complete the 
game a second time, and you will get the Giant Quiver as a prize.


=================
Yeti Snowboarding
=================

After you complete the Snowpeak Ruins, head to the top of Snowpeak (where the 
portal is). There, walk by the tree and you will find Yeto and Yeta (the Yeti 
couple). He will challenge you to a snowboarding race down to the mansion at 
the bottom of the hill for free. You will ride a frozen leaf which will serve 
as a makeshift snowboard down the long and sometimes winding path. Hold Up on 
the Control Stick to speed up, pull back to slow down, and hold A to crouch 
down, releasing A to jump. You can also use your sword by moving the Wii 
Remote around while moving. However, enemies will not hurt you along the way; 
just try to avoid the ice blocks you may encounter.

After you cross the bridge portion, there will be a small ramp followed by a 
drop which will lead you through numerous trees. If you crouched/jumped at 
the top of the hill, you may be able to hop on the treetops to collect some 
rupees. Just past the trees is a shortcut, too. To reach it, stick to the 
right side until you see an elevated platform. Jump onto it and follow the 
rupee trail as it goes up. Jump across the gaps as you come to them, then 
follow the path down to complete the shortcut.

To win the race, you simply need to reach the Snowpeak Ruins mansion before 
your opponent. If you beat Yeto, you can warp back and talk to Yeta to race 
her for the chance to win a Piece of Heart.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Cave of Ordeals -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

In the southeastern portion of the Gerudo Desert, you will find a platform 
you can Clawshot your way onto (it's the same one where you'll find the 
missing piece from the Bridge of Eldin; if you already did that, warp to the 
Gerudo Mesa location as a wolf). Below where the bridge piece was located, 
you can go down some stairs to enter this cave.

Before you venture into this optional endurance dungeon, it is HIGHLY 
recommended that you have several Blue Potions, Magic Armor, lots of rupees 
(the more the better), and a full supply of Bombs/Arrows (the biggest bags 
and quivers are essential). It is also highly advised that you have all 20 
Heart Containers, as well as all 7 Hidden Skills.

Also, you MUST have the following items in order to complete this cave: 
Spinner (floor 11+), Ball and Chain (floor 21+), Dominion Rod (floor 31+), 
and the Double Clawshots (floor 41+). If you are missing any of these, you 
will not be able to proceed past the floors listed next to each required 
item.

As an added note, there are Dig spots (when using your senses as a wolf) on 
floors 3, 7, 14, 18, 22, 27, 34, 39, and 45 (these locations may vary; 
contact me if you have further information). If you dig in these locations, 
you may find 1 or 3 hearts, or perhaps a monetary bonus.


Floor 1
-------

Enemies: 1 Goblin
Strategy: Jump down and take it out with your sword for an easy kill.


Floor 2
-------

Enemies: 3 Rats, 3 Keese
Strategy: Take out all of the enemies with your sword. The spinning sword
          attack may be useful if there is more than one enemy near you.


Floor 3
-------

Enemies: 4 Deku Babas (3 on the ceiling, 1 on the ground)
Strategy: Use the Gale Boomerang to Z-Target and knock the enemies off the
          ceiling, then go down and attack the group with your sword. If one
          grabs you, use the spinning sword attack to break free and kill it.


Floor 4
-------

Enemies: 3 Giant Spiders
Strategy: If you drop down, they will all follow you around. When attacking
          with the sword, they are only vulnerable when they rise up just
          before attacking you. To be safe, attack from above with arrows (2
          3 will kill each one).


Floor 5
-------

Enemies: 3 Fire-Arrow Archers
Strategy: These guys will hit you even if you're on the high ledge; the best
          way to be safe is to hold Z and keep the enemies in front of you so
          your shield (Hylian Shield of course) is up and will be able to
          block the arrows. Drop down and block arrows as you attack each one
          with your sword, one at a time.


Floor 6
-------

Enemies: 9 Fire Slugs (5 on ceiling, 4 on ground)
Strategy: Simply stay on the high perch and shoot arrows to clear the entire
          room (one arrow per enemy will do).


Floor 7
-------

Enemies: 5 Fire Keese, 2 Dodongos
Strategy: If you are a very good shot, it may be useful to use the Gale
          Boomerang on the Keese to put out their fires and pull them towards
          you for an easy bunch of kills. However, it would be much easier to
          just drop to the lower area and kill the bats off. As for the
          Dodongos, run behind them and attack the tail with your sword, or
          shoot arrows from a distance.


Floor 8
-------

Enemies: 4 Red Tektites, 2 Blue Tektites
Strategy: These spiders hop around to move, as well as to attack you. Shoot
          them all from above with arrows to quickly kill them all (if you
          attack with your sword, they will each take a few hits, with the
          blue ones taking a few more).


Floor 9
-------

Enemies: 2 Fire-Arrow Archers, 2 Lizalfos
Strategy: The Lizalfos can be rather annoying, but your focus should first be
          to kill the archers. Drop down and lead the Lizalfos around as you
          quickly take out the archers. Once they're gone, attack both
          Lizalfos with your sword while dodging their attacks (they'll both
          be close together so you'll likely be hitting them both at once).


Floor 10
--------

Here, you will meet the first fairy. Talk to her to open the door leading to 
the 11th floor. However, you must have the Spinner in order to proceed 
through the next set of rooms. When you are ready, go through the door.


Floor 11
--------

Enemies: 14 Rats, 3 Helmasaurs
Strategy: Drop down into the room and kill the pack of rats immediately.
          While they are still in a cluster, you could use a spin attack to
          quickly dispatch them. As for the Helmasaurs, you can use the
          Clawshot to pull off their armor, making it easier for you to
          attack. Alternatively, you could just attack the Helmasaurs from
          behind. Once you clear the enemies, use the Spinner to ride the
          wall tracks over the wall, then drop down to reach the opening.


Floor 12
--------

Enemies: 1 Purple ChuChu
Strategy: This particular ChuChu will be giant sized, so every time you
          attack it, it will be cut in half. When you're attacking it, be
          careful when it tries to hop towards you to attack. Otherwise, keep
          hacking away until you cut it down to a small enough size that it
          melts away.


Floor 13
--------

Enemies: 4 Bubble Bugs
Strategy: These enemies will be encased in giant bubbles that bounce around
          the room to attack you. You cannot penetrate the bubble with
          regular attacks; however, if you Z-Target one of them and use the
          Clawshot, you can pull the bug out and kill it with your sword.
          Once you kill the bug that was inside, the bubble will also
          disappear. The best way to approach this room is to take out one
          enemy at a time while keeping a good distance away to avoid taking
          unnecessary hits.


Floor 14
--------

Enemies: 15 Flying Skulls
Strategy: From above, the skulls on the ground may look like ordinary skulls
          you can pick up and throw. However, if you drop to the ground, they
          will come to life and fly around to attack. If you want to avoid a
          battle altogether, you could shoot bomb arrows from the safe ledge,
          although it would be much easier to go down and fight them with
          your sword. Using the spin attack will eliminate a whole bunch of
          them at once, too.


Floor 15
--------

Enemies: 10 Goblins
Strategy: These creatures will simply wander around the room, but if you drop
          to the lower area, they will chase you around relentlessly. If you
          want to use bomb arrows from above, that would be rather useful,
          although they are weak enough to be taken out all at once with a
          couple of well-placed sword slices.


Floor 16
--------

Enemies: Rats, Keese
Strategy: This is another room full of simple-to-kill enemies, so you might
          as well drop to the lower area and fight them head on. Use your
          sword to kill anything that comes close to you, then run around the
          room and pick off the remaining ones.


Floor 17
--------

Enemies: Skeletal Dogs
Strategy: When looking down from above, it will seem like there is nothing in
          here, but if you go down and run around, these dogs will come out
          of the ground and follow you around, attacking when they get close.
          If you hit one, it will dig into the ground again and emerge
          elsewhere, so you might as well attack to kill when dealing with
          this pack of animals. They are relatively easy to defeat, despite
          there being so many of them, so you shouldn't really get hurt here.


Floor 18
--------

Enemies: 9 Leevers
Strategy: When you drop to the lower area, a ring of Leevers will come out of
          the ground and move around you. If you try to charge towards them,
          they will move around in such a way that you will likely be hit by
          several of them. If you stay still, they will try and charge at
          you. Your best bet will be to run towards a couple of them while
          slashing ahead with your sword, since they each die with one hit
          from your blade.


Floor 19
--------

Enemies: Multiple ChuChus (all colors)
Strategy: While standing on the high ledge, if you look straight ahead, you
          may see a small sparkle on the ceiling. That is a rare ChuChu which
          gives you Rare ChuChu Jelly if you kill it and scoop it up with a
          Bottle. Shoot it down with an arrow if you want, otherwise drop to
          the floor and a wide variety of ChuChus will drop from the ceiling
          and combine with each other. There should then be a bunch of
          medium-sized Purple ChuChus moving around. Go around the room
          cutting them all down to size so they can't merge with other nearby
          ChuChus. If you find yourself surrounded, use a spin attack to cut
          through them.


Floor 20
--------

On this floor, you will meet with the second fairy. She will tell you that in 
order to proceed through the next set of floors, you will need the Ball and 
Chain. When you are ready, go through the door that opens after you speak 
with her and continue onward.


Floor 21
--------

Enemies: 5 Ice Keese, 5 Goblins
Strategy: You might as well drop to the lower area to face this batch of
          enemies. The Goblins are the generic kind, so you can quickly
          dispose of them. You should be more concerned about the Ice Keese,
          since if one hits you, you will be temporarily frozen while taking
          damage. Try to kill the bats as soon as possible, just to be safe.


Floor 22
--------

Enemies: 5 Keese, 7 Rats, 9 Ghost Rats
Strategy: There is no real strategy for dealing with rooms containing such
          simple enemies. The trick in this room is that there are invisible
          enemies which won't hurt you, but they will stick to you, hindering
          your movement. Kill the visible bats and rats, then become a wolf
          and use your senses to see the ghostly ones sticking to your body.
          Use a spin attack to kill them all in one shot, then run around and
          defeat any stray enemies that weren't stuck on you.


Floor 23
--------

Enemies: 20 Skeleton Warriors
Strategy: When you drop into the room, you will see a large group of small
          skeletons rise out of the ground and follow you. If they get close,
          they will try and stab at you with their spears, so be careful. The
          best approach would be to let the group come close, then perform a
          spin attack to kill them all instantly. If you want to use regular
          sword attacks, each skeleton can take a number of hits, which can
          leave you open to being attacked by the surrounding enemies.


Floor 24
--------

Enemies: 5 ReDeads
Strategy: These undead creatures are perhaps the most annoying enemies you
          will ever face in this game. If you get close to one, it will start
          to shriek, causing you to freeze in place while the ReDead turns to
          attack you. You cannot attack them from the high ledge, so you will
          have to drop down to the lower area before they come to life. Drop
          into a corner so they all rise, then shoot bomb arrows from a
          distance (2 will kill each one). Attacking with your sword is not
          recommended since there is too high of a chance of getting stuck in
          the middle of a group attack here.


Floor 25
--------

Enemies: 3 Fire-Arrow Archers, 8 Goblins
Strategy: When you enter this room, you will see the first archer atop the
          tower in front of you. Hold Z so that your shield is up, allowing
          you to block its attack. After you block its arrow, quickly shoot
          it with one of your own (you will need to have good aim for this).
          Then, stand at the edge of the high platform and pick off the rest
          of the enemies below with arrows as well. Try to kill the archers
          first, since they obviously pose the greatest threat, seeing as
          they have great aim.


Floor 26
--------

Enemies: 3 Stalfos
Strategy: You'll see all three of them in the middle of the room below. To
          take them out quickly and efficiently, use a single bomb arrow to
          kill each one. Alternatively, drop down, and use the Ball and Chain
          to take them down.


Floor 27
--------

Enemies: 5 Flying Skulls, 3 Giant Spiders
Strategy: It would probably be easiest to drop down and take out the Flying
          Skulls while they are still on the ground using your sword. The
          Giant Spiders pose no immediate threat because they hang from the
          ceiling, so use bomb arrows to shoot them down.


Floor 28
--------

Enemies: 6 Goblins, 2 Masked Lizalfos
Strategy: To start, use bomb arrows from the ledge to take out the Goblins
          easily. Then, drop down to the lower area and fight the Masked
          Lizalfos with your sword. They should be rather easy to take out
          especially if you are hitting them both at the same time with the
          sword.


Floor 29
--------

Enemies: 10 Skeleton Warriors, 4 Flying Skulls, 2 Stalfos
Strategy: Drop down to the lower area, and walk around the area to make the
          Skeleton Warriors rise out of the ground. As you're walking around,
          destroy the Flying Skulls on the ground, and any Skeleton Warriors
          that pop up. Then, use bomb arrows or the Ball and Chain to dispose
          of the Stalfos from a safe distance.


Floor 30
--------

After another ten floors, you will meet the next fairy here. She will tell 
you that you need the Dominion Rod in order to continue. If you are ready, 
simply go through the door that opens.


Floor 31
--------

Enemies: 5 Beamos, 7 Keese
Strategy: Start off by using your bow from the ledge to disable the Beamos
          statues (shoot them in their rotating red eyes). Once you do that,
          drop down to the lower area, and destroy all the bats with your
          sword as they follow you around the room. To exit the room, use the
          Dominion Rod to take control of each statue, and move them off the
          floor switches. Doing so will open the gate.


Floor 32
--------

Enemies: 6 Fire Slugs, 5 Flying Skulls, 3 Fire Keese, 2 Dodongos
Strategy: From the high ledge, use arrows to dispose of all the Fire Slugs on
          the ceiling. Then, drop down and run around the room. As the Flying
          Skulls and Fire Keese chase you around the room, use your sword to
          get rid of them. For the Dodongos, use bomb arrows, or use your
          sword to attack their tails by running/rolling behind them.


Floor 33
--------

Enemies: 4 ReDeads
Strategy: This time, the ReDeads will already be standing upright in the room
          below. If you want to safely eliminate them, use bomb arrows from
          the high ledge (two hits will kill each one). Alternatively, you
          can drop down and use the Ball and Chain to hit them instead.


Floor 34
--------

Enemies: Multiple ChuChus (all colors), Ghost Rats
Strategy: Drop down to the lower area, and all the ChuChus will drop down
          from the ceiling. The invisible rats will also stick to you,
          hindering your movement. Become a wolf and perform a spin attack to
          knock them off, then attack the ChuChus normally to break them down
          and eventually kill them.


Floor 35
--------

Enemies: 6 Ice Keese, 1 Ice Monster
Strategy: Here, drop down to the lower area, and take out the Ice Keese with
          your sword. Be careful not to touch them, as they will freeze you,
          causing you to take damage. Once the bats are eliminated, move
          around to avoid the Ice Monster's breath attack as it will also
          freeze you temporarily. Use the Ball and Chain twice to break it
          down into smaller entities, then use either your sword or the Ball
          and Chain again to destroy them (I recommend the Ball and Chain).


Floor 36
--------

Enemies: 4 Ice Warriors
Strategy: If you really want to, you can use bomb arrows to take out these
          enemies from above to avoid an ambush. If not, then drop down and
          use your sword to destroy them, or use your Ball and Chain to
          attack them from a distance. These warriors throw their spears at
          you, so keep moving to avoid getting hit by them.


Floor 37
--------

Enemies: 8 Flying Skulls, 8 Leevers
Strategy: An easy approach to this room would be to shoot bomb arrows on the
          skulls on the ground from the high ledge, eliminating the threat
          early on. Once they are clear, drop down to the ground and the
          Leevers will come out and try to encircle you. Do not Z-Target
          them; just run towards them and use your sword to attack. Should
          they go back into the ground, wander around and wait until they
          rise again. Continue until they are all defeated.


Floor 38
--------

Enemies: 4 Ice Warriors, 4 Ice Monsters, 3 Flying Skulls, 3 Ice Keese
Strategy: Once again, use bomb arrows from the high ledge to destroy the Ice
          Warriors first. While you can use the Ball and Chain, it is very
          dangerous to do so with everything going on below. Once the
          Warriors are gone, drop down and destroy the bats and skulls with
          your sword. After you defeat them, use the Ball and Chain on the
          four Ice Monsters as before to break them down, then use the Ball
          and Chain again on the smaller parts to fully kill them.


Floor 39
--------

Enemies: 2 Ironknuckles
Strategy: DO NOT LET THEM GANG UP ON YOU. If you get caught between the two
          armored knights, you will be in an extremely unpleasant situation.
          The best way to start off this is to activate one of them by
          shooting a bomb arrow from the high ledge. Once it has been
          separated from its partner, wait for it to move far enough away.
          Then, destroy it using the various sword attacks, especially the
          Back Slice skill. Once you've killed one of them, go after the
          other to clear the room.


Floor 40
--------

Here, you will see the fourth fairy in this safe room. Talk to her and she 
will tell you that you need the Double Clawshots to progress further. If you 
are ready, go through the door, otherwise talk to her to exit the cave.


Floor 41
--------

Enemies: 9 Armos Statues
Strategy: Here, I recommend using your Double Clawshot to get behind the
          phalanx of Armos and approach one to activate it. Lead it away from
          the rest, then destroy it by attacking the jewel on their back with
          your sword. They move slow, and the Back Slice skill can be rather
          useful. After you hit one a few times, it will start spinning
          around the room before exploding, so get out of the way. Repeat
          this process until they are all destroyed, then use the Double
          Clawshots to get to the next door.


Floor 42
--------

Enemies: 6 Goblins, 6 Deku Babas
Strategy: A good way to start is to drop down and lure the Goblins to one
          side of the room, then kill them all with your sword as they
          approach. Once they're gone, walk around the perimeter of the
          plants, and the Deku Babas will come out. Attack them one at a
          time, cutting them loose and finishing them off quickly and
          efficiently.


Floor 43
--------

Enemies: 6 Fire-Arrow Archers, 3 Masked Lizalfos
Strategy: From the high ledge, use arrows to take out the first three
          archers (the ones below but at the back end of the room). If you
          want, use bomb arrows to take out the Lizalfos. Then, drop down and
          kill the remaining three archers with your sword. Taking this
          approach is much easier than dropping down and taking them all on
          at once for obvious reasons.


Floor 44
--------

Enemies: 4 Armored Lizalfos
Strategy: These four heavily armored enemies are quick on their feet, and
          sure to cause a lot of damage if you don't keep moving. They can
          withstand many of your attacks, and while you can attack them by
          using the Back Slice skill, it can be tough. You could quickly
          eliminate them from the high ledge by using bomb arrows before even
          dropping to the ground. If you choose to fight them, the Magic
          Armor and the Great Spin skill will really come in handy.


Floor 45
--------

Enemies: Multiple ChuChus (all colors), 2 Fire-Arrow Archers, 5 ReDeads
Strategy: Straight ahead of you are two archers on towers. Move to the side
          so that only one archer can hit you. Block its shot, then quickly
          shoot it down. Repeat this process with the other archer, then
          stand on the ledge. If you still have enough bomb arrows, use them
          to take out one of the ReDeads in the corner to have a place to
          stand. Drop down into that safe corner, and use either the Ball and
          Chain or bomb arrows to destroy the remaining ReDeads. Then,
          destroy the ChuChus that fall from above with your sword.


Floor 46
--------

Enemies: 3 Ice Warriors, 2 Ice Monsters, Ghost Rats
Strategy: If you can, use bomb arrows from the high ledge to get rid of the
          Ice Warriors. If not, then become a wolf and drop down to the lower
          area. When you land, it is likely that many of the ghost rats will
          stick to you. Use your senses, and kill them with a spin attack.
          Once they're gone, become a human and use the Ball and Chain to
          destroy the Ice Warriors while dodging the Ice Monster's breath.
          Then, use the Ball and Chain to break one Ice Monster down at a
          time.


Floor 47
--------

Enemies: 1 Goblin, Rats, Skeleton Warriors
Strategy: Drop down, and run around the room to cause the Skeleton Warriors
          to come out of the ground. They will chase you alongside your other
          enemies. Use your sword, especially your spin attack, to destroy
          anything close to you, then use normal attacks to dispose of any
          stragglers.


Floor 48
--------

Enemies: 2 Shielded Dragons, 1 Ironknuckle
Strategy: Start off by dropping down into one of the corners, and the two
          dragons will start flying around. Z-Target one of them, and wait
          for it to put up its shield. At that point, use the Clawshot to
          pull it toward you so you can attack with your sword. When it
          attacks you, dodge or block, then attack some more until it's gone.
          Make sure to move around, as the Ironknuckle will approach and
          attack you, and the other dragon may swoop down to attack as well.
          Once the first dragon is gone, Clawshot the other dragon down, and
          defeat it as well, using the same tactics as the first. When both
          dragons are down, defeat the Ironknuckle using the Back Slice and
          other sword attacks.


Floor 49
--------

Enemies: 3 Ironknuckles
Strategy: As the final battle in this cave of endurance, you are in for a
          real tough one here. All three of these knights will follow you
          around the room, albeit slowly, but they tend to move close
          together and attack in close succession. It is highly recommended
          that you have Magic Armor (with lots of rupees to spare), as well
          as a Blue Potion, Rare ChuChu Jelly, or Great Fairy Tears to
          recover your health. If you have full health, try using the Great
          Spin hidden skill (wear the Magic Armor to avoid taking damage). It
          is also a good idea to Z-Target one, then when they are all about
          to attack, roll behind them and do a Back Slice. You could hit one
          or more Ironknuckles several times by doing this; however, be ready
          to move quickly to avoid another one's attack. As you eliminate
          one, the battle will only get easier, and when there is only one
          remaining, you will have an easy time killing it. Good luck!


Floor 50
--------

At last, you will be at the end of the cave, where you meet the final fairy. 
As a reward, she will fill one of your Bottles with Great Fairy Tears. These 
special tears will fully replenish your hearts, as well as give you an attack 
boost. Also, if you return to any of the spirit fountains, you can talk to 
the spirit and get more Great Fairy Tears. If you go to a fountain, you will 
only receive the tears if you don't already have them. However, if you 
complete this cave again, you will get more regardless. You will then be 
warped out to the spirit fountain at Lake Hylia.


===========================
Cave of Ordeals: Second Run
===========================

Once you complete the Cave of Ordeals the first time, you can return for 
another chance at it. From the second time onward though, the cave will be 
more challenging. By that, I mean there will be more/different enemies in 
certain rooms, which would challenge you even more (making a stock of potions 
and the Magic Armor indispensable). Here is a list of what enemies you can 
expect in each room if you return to the cave for another try:

1. 1 Goblin
2. 3 Keese, 4 Rats
3. 4 Deku Babas
4. 3 Giant Spiders
5. 3 Fire-Arrow Archers
6. 9 Fire Slugs
7. 5 Fire Keese, 2 Dodongos
8. 6 Tektites
9. 4 Fire-Arrow Archers, 3 Lizalfos
11. Rats, 3 Helmasaurs
12. 1 Purple ChuChu
13. 4 Bubble Bugs
14. 15 Winged Skulls
15. 10 Goblins
16. Rats, Keese
17. 12 Skeletal Dogs
18. 9 Leevers
19. Multiple ChuChus (all colors)
21. 5 Ice Keese, 5 Goblins
22. Bats, Rats, Ghost Rats
23. 25 Skeleton Warriors
24. 5 ReDeads
25. 3 Fire-Arrow Archers, 10 Goblins
26. 5 Stalfos
27. 10 Winged Skulls, 3 Giant Spiders
28. 6 Goblins, 2 Masked Lizalfos
29. 12 Skeleton Warriors, 2 Stalfos, 5 Winged Skulls
31. 5 Beamos, 10 Keese
32. 6 Fire Slugs, 5 Keese, 6 Winged Skulls, 2 Dodongos
33. 4 ReDeads
34. Multiple ChuChus (all colors), Ghost Rats
35. 1 Ice Monster, 6 Ice Keese
36. 6 Ice Warriors
37. 8 Leevers, 8 Winged Skulls
38. 2 Ice Monsters, 8 Ice Keese, 4 Ice Warriors
39. 3 Ironknuckles
41. 9 Armos Statues
42. 6 Goblins, 6 Deku Babas
43. 6 Fire-Arrow Archers, 3 Masked Lizalfos
44. 4 Armored Lizalfos
45. Multiple ChuChus (all colors), 3 Fire-Arrow Archers, 5 ReDeads
46. Ghost Rats, 2 Ice Monsters, 3 Ice Warriors
47. 1 Goblin, Rats, Skeleton Warriors
48. 1 Ironknuckle, 2 Shielded Dragons
49. 4 Ironknuckles
50. The end of the cave. This time, you will find the postman sitting on the
    high ledge above the final fairy.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  15. Shops -=
-=-=-=-=-=-=-=-=

=============
Ordon Village
=============

Sera's Sundries
---------------

Name              Price
----              -----
Slingshot         30
Lantern Oil       20
Bee Larva (x10)   10
Milk              10


===========
Faron Woods
===========

Trill's Shop
------------

Name              Price
----              -----
Red Potion        30
Lantern Oil       20


================
Kakariko Village
================

Malo Mart (after getting Iron Boots)
------------------------------------

Name              Price
----              -----
Hylian Shield     200
Wooden Shield     50
Red Potion        30
Hawkeye           100
Arrows (x10)      10


Bomb Shop (after beating Goron Mines)
-------------------------------------

Name              Price
----              -----
Bombs (x10)       30
Water Bombs (x5)  30 (after getting Zora Armor)
Bombling (x1)     6 (after beating Arbiter's Grounds)


Goron Shop (after beating Goron Mines, at night)
------------------------------------------------

Name              Price
----              -----
Blue Potion       100
Red Potion        30
Lantern Oil       20


==============
Death Mountain
==============

Hot Spring Shop
---------------

Name              Price
----              -----
Milk (2 servings) 20
Wooden Shield     50
Lantern Oil       20
Arrows (x10)      10


===========
Castle Town
===========

Goron Shop (after giving hot springwater to Goron on west bridge)
-----------------------------------------------------------------

Name              Price
----              -----
Hot Springwater   20


Goron Shop (southeast corner of central square)
-----------------------------------------------

Name              Price
----              -----
Lantern Oil       30


Goron Shop (balcony above Central Square)
-----------------------------------------

Name              Price
----              -----
Arrows (x30)      40


Malo Mart (after completing donations at Kakariko Village)
----------------------------------------------------------

Name              Price
----              -----
Magic Armor       598
Bombling (x10)    30
Water Bomb (x15)  45
Bomb (x30)        30
Red Potion        15
Blue Potion       50
Arrows (x5)       5


===============
City in the Sky
===============

Oocca Shop
----------

Name              Price
----              -----
Arrows (x30)      30
Bomb (x30)        90
Lantern Oil       20
Blue Potion       100
Red Potion        30

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=================
Bomb Bag Upgrades
=================

If you go to Upper Zora's River as regular Link, there is a boat rental place 
where you can pay to ride the rapids. To get here, bomb the boulders at the 
far north point of Hyrule Field and enter Zora's Domain, then swim down to 
the Zora's River area. You will have to defeat a group of shadow beings, then 
shoot bomb arrows to clear the boulders blocking the river nearby.

Bomb Bag #2: After you clear the path, you will get to take a free ride down
             the rapids. Halfway down the river, you will meet the Zora
             assistant who wants you to unblock the river flow. Use bomb
             arrows to clear the remaining boulders, then follow the river to
             the end. When you arrive at Lake Hylia, the Zora will give you a
             second Bomb Bag as thanks. This will allow you to carry regular
             Bombs in one bag, and another type you get from Barnes in the
             other.

Bomb Bag #3: Once the ice is melted in Zora's Domain, thanks to the giant
             molten rock, return to the top of the domain. Use the Zora Armor
             and Iron Boots to sink to the bottom, and you should see a giant
             rock. Use Water Bombs to blow it open, and the Goron will give
             you a third bomb bag as thanks.

Giant Bomb Bag: After you receive the second Bomb Bag, come back and play the
                game again. You will have to paddle down the river, shooting
                at balloons with arrows (1 point for yellow, 2 for red). If
                you hit anything, you will lose a point. If you earn 25
                points by the end of the trip, you will win this larger bag
                which doubles the amount of bombs you can carry.


============
ChuChu Jelly
============

In certain areas of the game, you will fight gelatinous enemies known as 
ChuChus. They come in various colors, and can merge together to form even 
larger creatures. ChuChus can only attack by jumping in your direction. If 
you attack it with your sword, it will split into two smaller pieces. If you 
keep cutting it apart, it will splatter on the ground and you will have the 
option to scoop it up with a Bottle. Here is a quick rundown of what you get 
for scooping a particular color of ChuChu:

Red: Red Potion
Blue: Blue Potion
Yellow: Lantern Oil
Purple: Random (will either recover very few hearts, or take away all except
        a 1/4 heart)
Sparkling: Rare ChuChu Jelly


=====================================================
Getting Magic Armor (Malo Mart/Hot Springwater Quest)
=====================================================

After you complete the Goron Mines, you will see that Malo has set up shop in 
Kakariko Village. If you return after visiting Castle Town, there will be a 
Goron standing to the left. He will be asking for donations to repair the 
bridge leading west from Castle Town. Give him 1000 rupees and the bridge 
will be repaired. Outside of the shop, there will be another Goron who asks 
if you can bring a barrel of hot springwater to the Goron that's sitting on 
the newly built bridge exhausted.

Accept the mission and you will be outside in Hyrule Field to the north of 
town. You will have to walk with the barrel on your head to the bridge 
leading directly east to Castle Town. There will be enemies in the field, and 
you will want to minimize your interaction with them. To do this, stay along 
the outer edges of the field, right by the edge of the pit. That way, you 
will avoid many of the enemies. Don't take too long however, since the barrel 
will cool after a while and you will have to start over.

When you get to the Goron on the bridge, throw the barrel of hot water on 
him. You will receive a Piece of Heart for your efforts. Now, return to Malo 
Mart in Kakariko Village, and you will find that the Goron inside the shop 
will want donation so they can move the shop to Castle Town. If you did NOT 
do the hot springwater mission, you will have to donate 2000 rupees. However, 
if you did complete it, he will only ask for 200 rupees.

After completing the donations and getting the letter from the postman 
stating the move, go to the courtyard in the middle of Castle Town. In the 
southwest corner, you will find the new Malo Mart. They will be offering the 
Magic Armor for 598 rupees as a special bonus, as well as a variety of bombs 
and other items for good deals.


===============
Quiver Upgrades
===============

Big Quiver: In the Castle Town's south road, you will pass by a circus tent.
            Inside is the STAR mini-game. Choose to play the game, and
            complete it (you will need the Clawshot) to win the upgraded
            quiver, which lets you carry up to 60 arrows.

Giant Quiver: After you obtain the Double Clawshots, return to the STAR game
              in Castle Town. Complete the new challenge and you will receive
              this even larger quiver, which holds up to 100 arrows.


===============
Wallet Upgrades
===============

Big Wallet: Bring Agitha in Castle Town one Golden Bug, and she will give you
            this wallet which holds up to 600 rupees.

Giant Wallet: Bring all 24 Golden Bugs back to Agitha and she will give you
              this wallet, which will hold up to 1000 rupees.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  17. Credits -=
-=-=-=-=-=-=-=-=-=

Spork: For sending me the diagrams and solutions for the block puzzles found 
in the Snowpeak Ruins, as well as in the icy cave in northern Hyrule Field 
where you find a Piece of Heart.

pacmanwu: For letting me know about the final Bomb Bag upgrade in Zora's 
Domain.

hydraflame: For giving me a couple added pointers about catching the golden 
bugs.

wirehead: For reminding me to add information about the chime sound you hear 
when you are close to a Golden Bug's location.

SpiraUnited: For telling me that the chests on all but the top rotating 
platform from the Flight-By-Fowl game can only be opened once.

highvoltage81: For sending me a list of enemies from the second run onward of 
the Cave of Ordeals.

Gamerdude (SFGHQ): For added information about the Chance option during the 
final battle, and how to trigger it more than once.

R2-FU: For an alternate method to obtaining the heart piece in the Fishing 
Hole.

GontianMage: For a small correction regarding the Male Dayfly's location.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2006 Devin Morgan. All rights reserved. Please view 
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are not currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  19. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
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=- End of File -=
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