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Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
L OOO ZZZZZ : TTTTT PPP L O O Z : T P_PP L O O Z : T PPP L O O Z : T P LLLL OOO ZZZZZ : T P The Legend Of Zelda: Twilight Princess A Complete Bestiary for use with both versions of the game By: The Infamous DarkSamurai you've never heard of ------------------------------------------------------------------------------ 1=Version History 11/19 (before guide)= Wii came out, and my heart hurt when Zelda was on it. Have since come to terms with that. 11/23 (0.00%)= Asked The message board about FAQ 11/24 (0.15%)= Created ASCII art and title, developed sections, decided on presentation of guide. Wrote introduction. Enabled Search function through use of ToC labels. Added "Merchant Section" after many hours of ignoring the guide, then reviving my topic on the TP boards. 11/25 (0.16%)= Added Catchphrase section to NPCs and a price list to the mini-games. 11/26 (0.18%)= Tuned up search, on the offchance that anyone needed to know exactly how to find everything. Added another Thank you, made the copy- right clearer, and added a drop section to the monsters. Drop may or may not be revised by contribution time. Added style to ASCII(formerly on left margin) Cut "Appearances" because of the hassle involved at looking at them. 11/27 (0.21%)= Added a difficulty section to the monsters and bosses. Outlook is good from message board reception. Finalized trademarks, so no confusion there. Realized my GameFAQs dates were off, and changed VH accordingly. Cut drops because it just didn't matter enough to waste time looking to see if maybe blues dropped from the monster as well. Added weapons section, with high hopes of putting it to good use. Added 2 more "Thank You"s 12/9 (0.22%)= Fixed the rating of spoilers inside the guide. Eagerly awaiting the release. Have been told repeatedly that this was a waste of time. Also added The Wii release date to this and the ammo section to weapons. Added clearer descriptions to "Weapons List". Considered putting all names into the ToC. 12/12 (0.22%)= GameStop pushed back the release 1 day, so now I have my GCN Edition. Expect ALOT of change to happen in a relatively short time. As always when writing, I have my trusty notebook so I'm not considered a CPU hog by my family. This breakthrough has made this the "Best Day Ever" [Spongebob Squarepants] 12/23-24 (0.42%)= Ok so I lied about updates. Heres a whole new bundle of information that I got during my playthrough. Most of this is from memory though. 54:37 is my cleartime with 19.4 hearts and almost all the upgrades to items. First I did the entire weapons list. Then I cut Catchphrases because of the non-catchy things that NPCs say. Since I'm adding names now, I'm going to go ahead and say that all enemies will be named according to other LoZ titles, or what is most appropriate according to appearances/actions/in-game descriptions. I.e. the monkeys call their leader "boss", so his name is "Monkey Boss". Also noticed severe flaw in searching. Changed it from Roman Numerals to Standard Numbers. I almost finished the monster list after working for 5 hours(1AM-6AM), but I couldn't. Monster list is organized pretty randomly, which makes me happy I made this search friendly. 12/25 (0.48%) Merry Christmas, I suppose. More monsters are here, as well as a couple thank yous for names. I had no idea there would be so many when I started, but I am almost done. Next is bosses. Also a note, I am not including hidden dig spots for monster locations. Turns out I couldn't finish tonight after all, due to lack of names. So many monsters *sigh* 12/27 (0.49%) I got distracted by 4 new games and being allowed to borrow KH2, but more is finally here. Maybe I'll get to bosses, but no promises. 12/29-30 (0.51%) Ok, no distractions anymore. I'm wide awake and ready to get close to finishing this. I worked well into the night, and some of the morning, and I am finally close. Merchants gets a big check, but I'm not submitting until I double-check every store. Monsters are almost done. 12/31-1/1 (0.70%) Today is the day I finish Monsters. Well it may go into 2007, but I start today. It is official. At 1/1/2007 @ 7:57AM EST, I finished the monster section. Now to bosses. I'll go back and check Merchants when I finish that. I'm about 1/4 of the way through bosses. Went to the Message boards to announce my accomplishment, and was met with "I want to see it". The outlook is promising. Oh, I almost forgot in my excitement, I cut the NPC section due to labor-intensive and lack of importance. 1/3 (0.73%) "All things in moderation." I took a break, but I'm back. Added 5 more bosses. 1/4 (0.75%) It came to my attention today that Prima gave a lot of crazy names to the monsters in this game. My guide will have nothing to do with a possibly non-Nintendo sanctioned walkthrough. No e-mails about names unless it strays from A.)Other LoZ titles or B.)the Nintendo Power guide. 1/6 (0.77%) Added bosses up to "Wyvern Knight" 1/7 (0.85%) Finalized all prices in the merchant section. <-Huge % boost is because section is truly complete now. Added bosses up to Moblin General 4. 1/9 (1.00%) I don't have long to work on this today, but I made it past the Arbiter's Grounds and have edited those bosses for accuracy. I also edited many of the enemies that I found new or better strategies for. I plan on at least doing the last 3 bosses before going on to finish the last 1, Blizzeta. Ok I'm almost done, got the Blizzeta strategy from watching my brother do it and looking very closely. Seeing it reminded me of my own fight, making the strategy all the better. It seems I was able to finish after all. *added after first submission* (1.05%) I added strategies to the sword, frozen lancers and stalfos at the request of a reader. I also noticed that the last few stores are missing a location guide and have fixed those as well. Some bosses lacked ratings. I'm sorry for the number of errors in my submission. 1/10 (1.06%) Changed wallmaster strategy a tiny bit and am now allowing this to be used on Neoseeker.com. 1/11 (1.15%) Changed alot since last update, but I'm not fixing errors, instead I am adding to the guide. The only true edits were a name change and one or two strategy changes. Now I am allowing this to be used on Twilight-Princess.org. 1/20 (1.20%) Added a new monster, tweaked a couple I already had here, and gave my permission to supercheats.com. I have never recieved a confirmation e-mail from neoseeker to join the site, so I have taken away their right to use it. Only because it was never posted there sadly. ------------------------------------------------------------------------------ 2=Table Of Contents(To have easy access of FAQ, use Ctrl+F on your browser) 1=Version History 2=Table of Contents 3=Introduction 4=Your Armory (A section devoted to offensive items, second most spoilers potential) a=Sword b=Slingshot c=Bombs d=Hero's Bow e=Water Bombs f=Bomblings g=Clawshot h=Gale Boomerang i=Spinner j=Marksman Arrows k=Bomb Arrows l=Ball and Chain m=Dominion Rod n=Double Clawshot o=Iron Boots p=Teeth and Claws q=Dark Energy Field 5=Monster List (all creatures will have the 5 in front of their prospective single or double letter. 75 total) a=Keese n=Moblin Archer b=Bokoblin Sentry o=Moblin Cavalryman c=Bokoblin Soldier p=Moblin Cavalry Archer d=Sprinter q=Deku Baba e=Purple Chu r=Greater Baba f=Yellow Chu s=Rat g=Red Chu t=Earthbound Prisoner h=Blue Chu u=Poe i=Rare Gold Chu v=Leever j=Lizalfos w=Large Leever k=Lizalfos Shaman x=Greater Leever l=Armored Lizalfos y=Bluenut m=Moblin Soldier z=Rednut aa=Silvernut an=Helmasaur ab=Kingnut ao=Armored Helmasaur ac=Darknut(hammer) ap=Bubble ad=Darknut aq=Skulltula ae=Armos ar=Young Gohma af=Re-Dead as=Mature Gohma ag=Stalfos at=Skullwalltula ah=Skeleton Army au=Tektite ai=Wolfos Skeleton av=Lighteater Bug aj=White Wolfos aw=Tile Worm ak=Freezard ax=Sphere Bug al=Baby Freezard ay=Scarab Beetles am=Frozen Lancer az=Torch Slug ba=Bomb Bug bn=Twilit Soldier bb=Peahat bo=Twilit Archer bc=Flying Peahat bp=Twilit Roc bd=Mantrap bq=Twilit Rat be=Deku Mantrap br=Twilit Keese bf=Skull Puppet bs=Twilit Baba bg=Guay bt=Shadow Beast bh=Roc bu=Magic Mask bi=Wyvern Knight bv=Skullfish bj=Dodongo bw=Bombfish bk=Shell Blade by=Beamos bl=Biri bz=Wallrider bm=Phantom Rat 6=Merchants List (Because God knows we need them. Search will be 6 and the letter. If there is no exchange of Rupees, it does not count as a merchant.) a=Sera's Sundries n=Fishing Hole b=Malo Mart-Kakariko o=Flight-by-Fowl c=Goron's Night Vendor p=Fantastication Tours d=Hot Springs Souvenirs q=Sky Shop e=Barnes Bombs r=STAR Tent f=Castle Town Boutique s=Fanadi's Palace g=Malo Mart-Castle Town h=Hot Springwater Stand i=Watchtower Wares j=Coro's Lanterns k=Trill's Shop l=Zora Bombmaker m=Rapid Ride 7=Boss List(location of boss or mini boss and possibly a strategy regarding it's death. Search will be 7 and the letter(s). This has highest spoiler potential. There are only 26 without the 1 optional.) a=Monkey Boss o=Ball and Chain Knight b=Twilit Parasite Diababa p=Twilit Ice Mass Blizzeta c=Moblin General 1 q=Skullkid Round 2 d=Armored Goron Sentry r=Ancient Darknut e=Twilit Igniter Fyrus s=Twilit Arachnid Armogohma f=Twilit Rider t=Wyvern Knight g=Lighteater Queen u=Twilit Dragon Argorok h=Moblin General 2 v=Spirit Zant i=Giant Toad w=Usurper King Zant j=Twilit Aquatic Morpheel x=Moblin General 4(optional) k=Skullkid y=Ganon's Puppet Zelda l=Moblin General 3 z=Dark Beast Ganon m=Cursed Sword aa=Dark Lord Ganondorf n=Twilit Fossil Stallord 8=Copyrights and Thanks 9=Credits ------------------------------------------------------------------------------ 3=Introduction This is my first real FAQ. It is a very special FAQ, because as far as I know it is the only one of it's kind in existence. A complete Bestiary of a Legend of Zelda game. One would have been much needed for The Wind Waker, but instead someone wrote a photography guide, which is just as good. The purpose of this is to keep you from spending a long time fighting a common monster that you just can't kill, or spending hours looking through a walkthrough to find a boss strategy, only to try it and have it not work. More on the boss section later, but it will contain spoilers, right now I just hope you have fun with this guide. Searching is easy, just tap Ctrl+F and type in the number of the section plus its own letter. On a sidenote, I get "giddy" at the thought of how long I waited for this (the game, not the guide). All that is left for me to say is enjoy the work of almost a month. NOTE=I am personally disappointed with Prima, because they made names up for monsters that were not obviously LoZ classics. This guide was done only by the precedence set by previous Zeldas and new (and appropiate) names were given based off of in-game information or appearances or at the very least actions. Any alterations in this guide will come from Nintendo Power's Guide, because to change it to fit the Prima guide will mean a complete overhaul of the guide. ------------------------------------------------------------------------------ 4=Your Armory The most diverse section, this needs an intro. This is for being able to find and use everything in Link's power. Because of that, this is second in the running in spoiler value. You have been warned. (Search Item) 4# Weapon/Item= ##### Found or Earned= ##### Location of origins= ##### (Non-mini-boss items will have a short walkthrough) Use-ability= ##### (Is it worth using constantly? Rating of 1-5, where 5 is most useable. Ranged items have tended to be easier on the Wii, where as up close and personal were GameCube friendly. This rating is based on GCN.) Upgrades to.... (For any item that gets better over time. Typically usage doesn't change, it just gets better at what it does.) Becomes ________ when combined with bow. (for all relevant items) Used with/Uses.... (More for ammo than anything else) 4a Wooden Sword A little of both, earned by helping Rusl before the game starts, and found in the interior of your treehouse. Day 2 of Ordon Village, at the very end of the day. A definite 5, this is the most used weapon of the arsenal. Upgrades to Ordon Sword, Master Sword, Sol-powered Master Sword Used with Wooden/Ordon Shield, Hylian Shield Note=Neat trick, by sheathing your sword immediately after defeating most enemies, you will do a small slice and twirl. 4b Slingshot Earned through purchase at the store Day 2 beginning-middle, depending on when you buy it. Requires completion of a few sidequests to earn the necessary rupees. Rating of 2. Fun to shoot, but very little dmg potential. Upgrades to Hero's bow. Not lost after finding Bow. Uses pumpkin seeds(found), or deku seeds(earned). 4c Bombs Bought, from Barnes after Goron Mines See Barnes after finishing the Goron Mines and he will offer a bomb bag for 120 Rupees. Rating of 3, its really only good against rocks unless in arrow mode. Upgrades to Water Bombs, Bomblings (interchangeable) Creates Bomb Arrows 4d Hero's Bow Earned by fighting Armored Goron Sentry Refer to Mini-Boss Section Rating of 5, because a bow is the ultimate multi-tasker. Creates Marksman Arrows, and Bomb Arrows Uses arrows 4e Water Bombs Bought after purifying Lanayru Province Three people sell this, but one is over-charged...at first. First is Barnes, second is a Zora literally in front of Lakebed Temple, and third is the Castle Town General Store(WAY overpriced, but you can change that at some point after this.) Still a 3, but at least rocks underwater are no match now. Can have up to 15 in a standard bomb bag. Upgrades to Bombs, Bomblings (interchangeable) Creates Bomb Arrows, but why bother? Arrows can't go underwater. 4f Bombling Bought from Barnes after finishing the Arbiter's Grounds. Can also be bought from the Castle Town shop after Barnes starts making them. This gets a 4, but only because of the partial homing ability and insane range. 10 in a standard bag, not good at the edge of cliffs. Upgrades to Bombs, Water Bombs (interchangeable) Creates Bomb Arrows, but again, why? Only 10 in a bag. 4g Clawshot Earned by defeating Giant Toad See Mini-Boss section Rating of 4, it can stun shortly, bring items to you, or allow travel. No theft was put into this game like in Wind Waker, so be content with stun. Upgrades to Double Clawshot. 4h Gale Boomerang Earned by defeating Monkey Boss See Mini-boss section Rating of 4. Longer stun(mostly) than a clawshot, longer range, less accuracy with item retrieval. Can also turn windmills and blow leaves out to reveal rupees or hearts or bring guay and keese within striking range. 4i Spinner Earned by defeating Cursed Sword See mini-boss section Rating of 1. This isn't even really a weapon, I don't think. It can hurt, alot, but only near a spinner-track. Keeps you from dying in quicksand. 4j Marksman Arrows Made from Hawkeye+Hero's Bow The Hawkeye can be bought immediately after escorting Telma and Ilia from Castle Town or after doing the "Show me your Skills! Pt2" sidequest. Only available at Malo Mart-Kakariko. Hawkeye gets a 0(not a weapon). The arrows get a 5, but maybe a scope on a Bow is overrated. Very useful if you have a low budget and can't find arrows, especially in the Cave of Ordeals. Can be used to take out Torch Slugs, Roc, Moblin Archers, Keese, Guay, or any other fast or small enemy. Already a combo 4k Bomb Arrows Made from any bomb+Hero's Bow. See each respective bomb for the How-to of getting them. Rating of 4. This is the safest possible way of making things go boom. So much fun to use that it tends to be bomb/arrow expensive. I only recommend that you use normal bombs unless you have no choice but to use the other 2 types. No difference among the 3 bomb types, except ammo-wise. Already a combo 4l Ball and Chain Earned by defeating Ball and Chain Knight See Mini-Boss section Rating of 5, but it has a lot of faults. Makes Link walk slowly, hard to aim ,easy to interrupt. But it has the ability to instantly kill many monsters, destroy Moblin sentry towers, and break large ice blocks. Acts as a frontal shield against most enemy attacks unless you are aiming it. 4m Dominion Rod Earned by defeating Ancient Darknut See Mini-boss section Rating of 4 in the Temple of Time, and 1 in the overworld. The dungeon-only 4 is because of the focus of the dungeon involves a giant hammer. Can smack in a really wimpy way while controlling statues, unless the statue has a weapon itself. Upgrades to Weakened Dominion Rod, then back to Dominion after a short time. 4n Double Clawshot Earned by defeating Wyvern Knight See Monsters section Rating of 4. Is no different in any way offensively, but does allow for multi-grapples in the right places. 4o Iron Boots Reward for beating Bo in a sumo match Renado tells Link to go see Bo in order to best the Gorons in a feat of strength. After visiting Bo, he offers to teach Link the ways of Sumo. Bo gives you these for being a good student. Rating of 1. Only used as a weapon if you roll while these are equipped. Upgrades to Magnetic Boots at large magnets. 4p Teeth and Claws Wolf weapons Go into Twilight or Transform Rating of 4, but there is a nice 5 hit combo and continuous bite. 4q Dark Energy Field Given by Midna if she is with you, in wolf form Fight 3 Shadow Beasts in Faron Woods, kill 2 twice, then Midna lets you have use of her dark energy whenever you want. Killing all 3 without it is impossible oddly enough. 1 stays alive until she gives you this. Rating of 5, but being hit does cancel it. Charge it like she tells you to, then release after selecting the right number of targets. ------------------------------------------------------------------------------ V=Monster List There is a little guide to reading this section, (Search Item) V#(#) Name= ##### Location= ##### (Multiple places are seperated by commas, and if they are found everywhere that will be specified as well. Hyrule Field is any of the areas in the main overworld mini-map, with the exception of Lake Hylia. It's the map with Castle Town in the middle.) Methods= ##### (A partial description and way to kill it) Difficulty= ##### (This a personal 1-10 of how it was for me.) Notes= ##### (I axed ToD and World because enemies are different among the worlds) 5a Keese These are everywhere, they come in 3 varieties. Normal, fire, and ice. Anything can kill a keese...no seriously. I kicked one once w/ Iron Boots and it died. 1, a very low 1 at that Notes= Don't bother with anything except sword or clawshot to kill these. 5b Bokoblin Sentry Faron Woods, Hyrule Field, Forest Temple, Cave of Ordeals, Ordon Village These things fall to almost anything. Arrows are bad here, but the rest is just fine. 2, they stand a chance in a fight, but more often than not you will kill them before getting hit. Notes= These are blue and they carry clubs. Their health is vastly smaller than that of a Soldier. 5c Bokoblin Soldier Hyrule Field, Hyrule Castle, Cave of Ordeals These are resilient, but killable. Takes 10 arrows to kill, so the sword is the key to victory here. Knock it down, then finish it or use Mortal Draw. 4, just because of their massive health. Notes= Red and armed with a large-bladed sword. More appear as time passes story-wise. 5d Sprinter Hyrule Field The keese of Hyrule Field, they throw eggs at you and run away. Smack 'em with Epona, hit 'em with an arrow, stun 'em with your rang and cut them, it's entirely up to you. 1, they move fast, but not for more than a few seconds. Notes=The only reason to kill these is for worms(fishing tackle) that are stored in a bottle 5e Purple Chu Almost everywhere So easy to kill, but be warned. These combine with each other, and are the dominant color in multi-chu fusion. Clawshot to death or cut it. 2, they melt, but they move fast and can get the drop on you from above. Notes=The jelly of the Purple Chu is deadly, causing you to lose all but 1/4 of a heart when drunk. The dominance chain is: Purple>Red/Blue>Rare Gold. Purple Chu also has the ability to drain 2 hearts, restore 2 hearts, or restore all hearts, but I wouldn't consider it a Cave of Ordeals item. 5f Yellow Chu Caves, Cave of Ordeals They fall apart at the first attack, unless they have fused to make bigger chu. They only combine with themselves, and not often are other chu nearby when you see these. Keep the Claw handy, or use your sword. 2, all chu drop on your head and move fast around you. Notes=Yellow jelly is flammable, and thus works well in a lantern. 5g Red Chu All chu are the same, smack them with the right thing, be it sword or clawshot, and the jelly leftover is yours for the taking. Combines with others often. 2, not as common as others but all chu fight you the same way. Notes= Red Jelly restores 8 hearts, a nice thing even at the end of the game. 5h Blue Chu Even less common than reds, a smack goes a long way in the death of a blue. They do not combine willingly, so they are never the dominant color of a fusion. 2, I bet you're sick of seeing chu, aren't you? Well don't worry only 1 more color left. Notes=Blue Jelly has the power to fully heal Link. 5i Rare Gold Chu The only guaranteed place to see this is the Cave of Ordeals, or in some grottos around Hyrule Field So uncommon, you do a double-take the first time you see one. The same applies ,but have a bottle ready, or it will be a waste. Never. EVER, let this meet up with any other Chu if you can help it, or it will be gone for good. 4, just because of how careful you have to be around them. Notes=Rare Chu Jelly has the power to full-heal and give a short Dmg Boost. It doesn't last as long as Great Fairy's tears. 5j Lizalfos Castle Town Outskirts, Every Dungeon after Goron Mines (Except Palace of Twilight), Cave of Ordeals Your sword is your friend here, but bombs and bomb arrows are quite effective at dispatching these guys. They have a shield, but it seemed like they forgot it when I fought them. They have a large axe on their tails. They run right at you, so bomblings away if it is safe. 4, not hard, but annoying enough to warrant that they be partially difficult. Notes=They drop like flies under bombs and the mortal draw 5k Lizalfos Shaman Lakebed Temple, Temple of Time, City in the Sky, Hyrule Castle, Cave of Ordeals A partially more difficult form of Lizalfos. Skulls for masks, and bone armor are their trademark looks. Actually knows about its shield. Same killing methods. 5, use shield bash like you've never done it before or mortal draw. Bombs pretty much guarantee a kill. Notes=Stronger and faster, but essentially the same as before. Travels in groups, so kill from a distance if you can. 5l Armored Lizalfos Temple of Time, City in the Sky, Hyrule Castle, Cave of Ordeals An incredibly difficult Lizalfos, there is no easy way out. Knocking down only angers them, unless you have excellent timing. It's bigger, faster, and covered in thick platemail that doesn't come off when you hit them. Your only option is to Helm Splitter them to death or wait for openings. It can block Mortal Draw as well, so be careful around these. 7, one of the hardest fairly common enemies you will encounter. Notes=I got lucky on the first one I met, I was able to do a Draw on it. If you bide your time or charge at them, it doesn't matter, as long as you kill in a reasonable amount of time. At least they are loners most of the time. 5m Moblin Soldier Almost everywhere after seeing them in Kakariko Village Your Bow is the key to wiping out armies of these, as it one-hit kills... always... period. If you are low on arrows, smack them around with the sword. They don't carry shields, only clubs and are horribly inaccurate alone. If they come at you in groups, stun with a boomerang blast and jump strike. Becomes Moblin Cavalryman on Boarback. 4, I've never seen one of these alone in the literal sense. Notes=Likes to have an Archer or a Boar nearby so that you are distracted, and can't kill them as easily. Any arrow is fine, but the archers make it hard to aim properly. 5n Moblin Archer Almost everywhere after seeing them in North Hyrule Field Snipe these annoying punks as soon and as fast as you can. Arrows are like the plague to these things. You can either practice with normal Bow or use Marksman Arrows for an easier time, but it is rather important that these are the first to die. They are highly accurate, but a little on the dumb side, shooting at you when you are well out of range. Becomes Moblin Cavalry Archer on Boarback. Also uses Sentry Towers to get the one-up on you. 5, they can hit you well before you hit them if you aren't careful. They spawn in the same places always after the first time you see them there. Notes=This is why I gave the scope a 5, but I've also practiced with the normal bow so I can save the 100 Rupees for better things in a second game. These make great target practice. 5o Moblin Cavalryman North Hyrule Field, Gerudo Desert(not permanently) A Moblin Soldier riding a Boar, it is susceptible to the same things, only it is harder to catch. Best fought on horseback. 6, they are hard to kill because if you hit them with your sword they fall off and are open to a finishing blow. Resist the urge and wait for them to stand up, then shoot or wait for it to get on its Boar again. Another good strategy is to get off of your horse, and target the closest one. Since movement isn't restricted by a saddle, you can follow it with the cursor until it is dead. Notes=They charge at you with a giant pig and this guy trys to smack you in the head. I would prefer it if you shot them personally, but it is your game. Less common than Archers. 5p Moblin Cavalry Archer North Hyrule Field A Moblin Archer riding a Boar, far more annoying than its counterpart. Less accurate than a normal archer, and dependent on its Boar instead of trying to kill you. Arrows still rip through these like tissue paper. 5, it isn't as much of a threat as its counterpart. Very common. Notes=An arrow goes a long way, since these tend to drop packs of ten, and it only takes 1 or 2 with careful aim. 5q Deku Baba Caves, Forest Temple, South Entrance of Castle Town Slingshot is good for stunning, but sword lets you kill in 2 hits. Boomerang seems to kill in 1 hit, but not always. 2, it can't chase you beyond the extent of its stem. Grabs you and holds you in place. Notes=These drop ammo for your slingshot, and are very easy to see and kill. Sometimes they hang from the ceiling. 5r Greater Baba Forest Temple, South Entrance to Castle Town, Cave of Ordeals Cutting it off the vine isn't good enough to kill these, you have to hit them again after you knock them off. Will follow you or try to get back to its roots. Same strategy to knock it off as before, but go for the kill shortly afterward. If it grabs you, use a spin attack to instantly kill it. 3, it may chase you and hold you in place, but it still has relatively low health. Notes=A deku with an attitude. Gust is very useful against the ones on the ceiling. 5s Rat Anywhere that skulls can be found, Cave of Ordeals A land-bound keese. So weak that anything can kill it easily. 1, because I have to give my rating of 1-10 Notes=Great for hearts and money 5t Earthbound Prisoner Arbiter's Grounds(only 4) Has to be fought as wolf. Use 2 jump attacks on it, then finish it. 4 against the first 3, then 5 against the last one. Notes=4/5 required poes in the "Save Jovani" Sidequest 5u Poe Everywhere(Only 56) Has to be fought as wolf. 2 jump attacks or 1 dark energy strike, then finish them. They are the floating lanterns around Hyrule. 3, Dodge their scythe strikes, then attack in the opening that it leaves. You will often lose the targeting cursor after you knock them down. Notes=Only 1 of these HAS to be killed. The rest are completely optional. 20 gets you a bottle of fairy's tears, though. 5v Leever Gerudo Desert Comes at you from underground, grapple and you will be set. It makes them bounce helplessly in front of you. 1-hit kill from Master Sword. 3, just grapple and smack Notes=It will never leave you alone. Period. Sometimes killing one spawns a Greater Leever. 5w Large Leever Arbiter's Grounds Exactly like the leevers from the desert. Grapple->Smack twice->dead 4, it has more health and has the advantage of a stone floor to prevent a successful grapple. Notes=Pull these as far from the quicksand as you can. Falling in costs you a heart. 5x Greater Leever Gerudo Desert This is an "every once in a while" kind of monster. If you happen to see one, just grapple and beat it to death with your sword. 4, it takes 2 hits to kill. Notes=I've only seen these nearby the warp point, and only after killing a few normal leever. It can hurt you pretty badly if you let it. 5y Bluenut Cave of Ordeals(Floor B48) A sword-wielding Darknut in blue armor. Back Slice this monster into oblivion. It only fights alongside Rednut and Silvernut. Also use Helm Splitter if you can, because that gets you behind it. Moves slow with armor, but fast with it off. Cannot be killed with armor on. Helm Splitter only works against "with armor", but a back slice can break guard against "without armor". 9, this guy takes a long time to kill without using back slice. Hits hard and guards against almost everything. Draw does not work on him. Notes=Give yourself a pat on the back if you kill him easily. Back slice is key, but make up your own strategy. 5z Rednut Cave of Ordeals(Floor B48) A sword-wielding Darknut in red armor. Same strategy as above. Only fights alongside Bluenut and Silvernut. 9, again he will take awhile without back slice. Notes=Another pat, as there is only 1 more to go in this trio. 5aa Silvernut Cave of Ordeals(Floor B48) A sword-wielding Darknut in shining white armor. Same strategy as Bluenut and Rednut. Only fights alongside Bluenut and Rednut. 9, I recommend isolating each one of these 3 so it isn't as bad. Notes=You've finished off the last of the 3. 5ab Kingnut Cave of Ordeals(Floor B49), Hyrule Castle(entrance to throne room) A large, sword-wielding knight in black armor. Like all Darknut variants, the back slice is key to winning. Also you can wait for him to attack the ground with his sword and use the opening for a 4-hit combo. Fights with another of himself. The strongest of the Darknuts. Openings against unarmored Kingnut include the thrust, the kick, and the 2 to 3-hit combo 9, as long as you are careful to stay out of shield bash and kick range, you will be fine. Notes=This guy is the last thing standing between infinite Great Fairy's Tears and you. There are wyvern knights in here, so see their strategy in the miniboss section. The one at Zelda's doorstep will be alot easier. 5ac Darknut(Hammer) Cave of Ordeals(Floor ?B47?) A hammer-wielding knight in black armor. All Darknut are fairly predictable, but this one fights differently due to a different weapon. The new attack is a swing in front of it. The rest is the same in this fight. 9, slightly harder than other Darknut but not enough to warrant another point. Notes=The hammer is a lot bigger than the sword, so the "Arms Toss" attack is harder to avoid. It can be blocked, but it cause a short stun. 5ad Darknut Hyrule Castle A sword-wielding knight in black armor. All Darknut fight the same except the hammer-wielder. Back-slice or wait for openings, then swing away. 9, just because it takes awhile to kill. Capable of killing you easily, if you aren't ready to fight one. Notes=By now, you've killed so many of these that the strategy you invented is burned into your brain. Keep up the good work. 5ae Armos Temple of Time, Cave of Ordeals A statue brought to life by a evil crystal in its back. Attack that, with bombs or arrows or a 3-hit combo. Groups of Armos are borderline deadly, because Armos only have 1 weak-point. Can be stunned by ball and chain. Bounces randomly upon death. 5, reaching the crystal is easy in a big room, but be careful in a small one. Notes=This can be killed with very little harm to you, if you play your cards right. Sneak up behind it, and as soon as it wakes up, attack the crystal 3 times with your sword. 5af Re-Dead Arbiter's Grounds, Cave of Ordeals This isn't the lovely Re-Dead from Ocarina of Time that were easy to kill. Nope, these Re-Dead are capable of causing you a very big headache. They scream to paralyze like before, but now they have armor and a sword that Cloud Strife would envy. Not much can stop them from attacking, and big groups guarantee some pain on your part. You can stop the paralyze by moving around, and you can leave it with a spin attack on the GCN. Otherwise you might consider running, because only hard hits stop them. Alone, you can Continuous Bite one 3 full times to kill it. In a group, Dark Energy before the stun scream and 2 hits will make it go away. The ultimate way to kill them is with Mortal Draw. Ball and Chain can kill in 2 hits, once when you throw and again when it comes back. Bomb Arrows are also good if you want to stay out of range, but they are expensive to use. Jump Strike secret technique is effective from a range. 7, it may be slow but it is strong and it can stun as beforementioned. Notes=God, I hate these. The spin attack does not work on the Wii version of the game. 5ag Stalfos Arbiter's Grounds, Cave of Ordeals A skeleton knight capable of reviving itself when it falls. This can be cured by throwing a bombling at it, shooting it with a bomb arrow, or knocking it down and placing a bomb nearby. It posesses a shield and a short sword. Also can be destroyed quite easily with the ball and chain. First hit will knock it down and the second will destroy its bones, most often on the return trip. 5, more intimidating than difficult. Notes=Any of the sword special moves can handle this. Pick your favorite. 5ah Skeleton Army Arbiter's Grounds, Hyrule Castle, Cave of Ordeals A group of skeletons armed with spears. 2 hits to kill one, and so many at once that you end up killing 6 or 7. 3, only a nuisance, really. Be careful though, each hit is worth 1/2 heart. Notes=An excellent way to get money, as 5 and 10 rupees drop often. 5ai Wolfos Skeleton Hyrule Field(Night only), Cave of Ordeals A wolfos that died, then was reborn as a skeleton. Very easy to kill, just hit it once or twice with your sword and all will be well. 3, these are seen anytime after you first enter Hyrule Field Notes=Great source of money. You have to kill a group of these, all at once, to get a wooden statue to be used in story quest "Ilia's Memory". 5aj White Wolfos Snowpeak Ruins, Snowpeak Mountain Path Arctic wolfos that patrol the blizzards of Snowpeak Mountain. Very evasive, very hard to kill unless smacked by Ball and Chain. Takes 3 jump attacks as wolf, stays far out of range of Dark Energy Field unless cornered. Then it can 1-hit kill. 6, as they run and jump away. Very fast also. Notes=The environment is your enemy here. Wolf until you get the Ball and Chain 5ak Freezard Snowpeak Ruins, Cave of Ordeals A sturdy, ice-breathing dragon made entirely of ice. The good news is that it can't chase you. The bad news is that it has powerful lungs for a block of ice. Ball and Chain is literally your only hope unless you are nearby a cannon. Even death offers you no respite from it, as it becomes a random number of Baby Freezards upon being shattered. 6, even with the B&C. 2 hits to kill with that or 1 blast from a cannon. Frozen status is a constant 1/4 heart drain, and even touching this gives you that. Beware the breath, and both means can be done from a safe distance thankfully. Notes=I'm sorry for the pun, but I shudder to think of any room with more than 2 of these. In the Cave, there is a room with exactly 2. In said room there are also Phantom Rats, Ice Bubble, and 5 Frozen Lancers. Good Luck. 5al Baby Freezard Snowpeak Ruins, Cave of Ordeals The remnants of a Freezard. Not always in the same room as them, though. They slide, alot, but they have really low health for when you see them in the game. Ball and Chain is great for this, but 2 sword hits gets the job done. Bomb Arrows work well, but are expensive. The ones near ledges are almost patheticly easy to kill, just knock it off. Can inflict frozen status. 4, annoying but not a threat at all. Notes=These are pretty rare alone, but between 3 and 8 appear when a Freezard dies. It might be a set amount, I haven't tested it yet. 5am Frozen Lancer Snowpeak Ruins, Cave of Ordeals A being made of ice that can create javelins from the moisture of the air around itself. These guys throw their weapons at you, and sometimes hit anyway because they throw at an arc. High health but very fragile. Throws fast, attacks fast, just plain pains in the neck. Using jump attack with the wolf is an excellent way to avoid being hit by other lancers, as it destroys the multiple lances being thrown at you. 6, prone to causing high damage. Even the shield isn't capable of stopping everything it does. The good news is that 1-hit kills are certain with the Ball and Chain. The bad news is that they fight in groups more often than not. Notes=Hit hard and hit fast or you might get a game over at the end of it all. 5an Helmasaur Lakebed Temple, West/East(Wii) Entrance to Castle Town, City in the Sky, Cave of Ordeals A small dinosaur wearing an iron mask. 3 ways to kill it. First is Clawshot, Attack. Second is Dodge its charge, jump attack. You can also use Back slice on these to 1-hit kill. Low health. 3, an uninspired monster at best. Always knocks you down if you do not block. Notes=Fun to kill, especially with its own mask. Throws are preset distances, though. 5ao Armored Helmasaur City in the Sky A Helmasaur whos mask has become part of its body as it grew up. You can use either the wait and jump strategy or a Back Slice on these. 4, pathetic considering this happens in the 7th dungeon. Notes=Big...very big. Only annoying near ledges. 5ap Bubble Arbiter's Grounds, Cave of Ordeals A flying skull that poses as a normal skull. Comes in 3 flavors, burning, freezing, and original. Must first be knocked out of air, though it can be killed in the air. Bounces away from you when it loses its wings. It will get its wings and status effect back after a certain time. 4, chasing one is a new experience. You can finish if you catch it before it goes airborn. Notes=A more dangerous form of the skull shaped pots. Icy Bubble has freeze status, but I don't think that Fiery effects anything past Zora's Armor. 5aq Skulltula Forest Temple, Caves, Path to Hyrule Castle Waterway, Cave of Ordeals A large spider with skull markings on its body. Capable of frontal blocks, but its abdomen is always a weak point. Cannot be "finished" after learning shield bash. You learn bash, and it learns block. Waiting for it to start an attack leaves it open for hits, using bash has the same effect. 4, a very slow attacker. I have only been hit once or twice by one. Harder to kill as a wolf, but only because of no shield bash. Notes=Not many of these around, but the few that are can be frustrating if no bash is used. 5ar Young Gohma Temple of Time The just hatched egg of Armogohma. These run around the Temple like they own the place, so show them who is boss with anything you prefer. I found that my Ball and Chain could handle alot at once while leaving me safe. Thin legs and a white abdomen. 2, never alone but great for hearts and, get this, arrows. So easy to kill. So easy. Notes=They are often the reason a door or gate cannot be passed. The abdomen of a spider is the really big part after the legs. 5as Mature Gohma Temple of Time These are more tarantula-like then their younger counterparts. Red body and purple legs. A few sword hits and you will be fine. 2, don't expect much from these if you are good with the sword. Notes=There aren't many of these around, so don't worry about them being a threat. 5at Creeper Spider Ordon Village(not for long), Forest Temple A vine loving spider that charges at you when you attempt to climb past it. 1 pellet or a gust from the boomerang takes these out, as well as an attack from the Clawshot. 1, can only be knocked off by the 3 means of killing them. Notes=They die like real spiders. 5au Tektite Hyrule Field, Goron Mines, Lakebed Temple A bouncing, 4-legged, 1-eyed creature that is quite annoying. Blues have more health than reds, and arrows are 1-hit kill to both kinds. 3, at best. Don't try this on horseback unless you have a bow. They can stand on water. Notes= Red tektites like the land, Blue tektites like water. 5av Lighteater Bug Any Twilight before Arbiter's Grounds.(only 35) These little bugs have swallowed the light of Hyrule, and they can only be sensed by a certain wolf. Killing them before getting a vessel of light leaves the light in easy reach, for when you come back. They electrify their bodies while running away or attacking, and only need one bite to kill. 2, they are hard to find in most cases. Notes=For every one of these that you kill, you are one step closer to never seeing spirits again. That's supposed to be good, but I couldn't help but feel a pang of regret. 5aw Tile Worm Forest Temple, City in the Sky A worm that sends you flying if you step on its tile. The only way to kill is to knock out of ground with Boomerang, and then hit with whatever you prefer. The Gust-O'-Matic auto targets them, so they aren't hard to find. 4, not so bad the first time. The second time you see them, they may make you repeat rooms. Notes=They peek out from under the tile to see if anything is coming, and hide when something gets close enough to hurt them. The tiles are different sizes in the City, so it is easy to find them. 5ax Sphere Bug Lakebed Temple, Cave of Ordeals A worm-like bug that hides itself in a large bubble of water. Surface Tension makes this almost immune to everything, but bombs or clawshot handle the problem at hand quite easily. If you clawshot, it runs back into the sphere. 4, not as bad as some enemies. It stalks you relentlessly if you do not kill it. Notes=More of a shock than a nuisance. It got its own cutscene. 5ay Scarab Beetles Arbiter's Grounds A swarm of small black bugs that attach themselves to you. Spin attack to get them off, or sword to kill them first. They cause "weight" status. 1, rather harmless until they attach to you. Notes=They attack when you open something or get near them. They chase relentlessly until they are on you or dead. Wait until all of them are on you then Spin Attack to finish with gusto. 5az Torch Slug Goron Mines, Some caves, Cave of Ordeals A burning slug that loves ceilings. Has a short fire burst around itself as a defense. Can be finished without attacking, but takes 1 hit to kill. Slingshot is useless, but arrows can save you from falling in lava. 1, only deadly near small ledges and lava pools. Notes=A great way to fall to your death, if you aren't careful. Otherwise, have fun. 5ba Bomb Bug Forest Temple An explosive insect, used mainly for opening walls. It tackles you, or follows you around. It has no drops, and is for all intents and purposes, a bomb. 2, explosions are painful. Notes=Hitting it or blocking its attack will both make it go into bomb mode. You have been warned. 5bb Peahat North Hyrule Field, Gerudo Desert(near fortress), Cave of Ordeals A small green monster that looks strangely like a plant. It and 2+ friends spin around you until they see an opening, within which they charge you. Two hits from the sword or a spin handles them easily enough. 2, don't bother with anything but your sword, as they move fast. Notes=Often they aren't with or even nearby other types of monster, so it isn't a problem to kill them. 5bc Flying Peahat Gerudo Desert, City in the Sky A completely harmless flying seedpod. Only a peahat because it looks like the ones from previous games. Clawshot on it to go to a new place. 0, has no offensive capabilities in it's power. Notes=It can be targeted, so clawshot away. 5bd Mantrap Forest Temple There are only 3 of these that I ever saw, and they can only be killed by feeding them a bomb bug. If you fall in, it is 1/2 heart damage. 3, as 2 of them are part of a puzzle in a room. The 3rd is just hangin' out with some Skulltula. 5be Deku Mantrap Forest Temple, City in the Sky A fusion of a deku baba and mantrap. Only 2 of these. Kill the Deku to open up the mantrap. Hit the deku when it tries to slam down on you, then toss a bomb into the mantrap to get whatever is within it. The deku doesn't come back. 4, the deku is annoying, but that's it. Every slam on you knocks you down. Notes=It has a key in the Forest Temple. 5bf Skull Puppet Faron Woods, Lost Woods, Sacred Grove(during Skullkid mini-boss) A wooden puppet summoned by Skullkid to slow down progress through the Lost Woods. Kill them fast or pay with your life. If you kill all at the same time, there will be a delay in the next assault. Disappears when Skullkid gets hurt. 4, they attack in waves. Notes=A fabulous way to get full money, but you cannot leave to spend it. Also drops arrows and hearts. 5bg Guay A little bit of everywhere thats outside. Small birds that attack one or two at a time. 1-hit from sword kills. Fun to kill with Ball and Chain. Can be stunned and brought to you at the same time by Gust Boomerang. 1, if you have trouble with them, leave the immediate area. Notes=The ultimate in money-making. Killing an entire group has Rupees spawn, and leaving the area(where it loads) makes them respawn. Killing again makes the same amount of Rupees drop, and can be done this way for hours. 5bh Roc Hyrule Fields, Hyrule Castle Rooftops, City in the Sky Large birds that attack quickly and run away. Best killed by sword, but can be knocked off to their death. That includes canyons, by-the-way. 4, expect to waste arrows if you want them dead that way. Can be finished. Notes=2 hits from Ordon Sword and 1 from Master. Drops 5 and 10 Rupees often. 5bi Wyvern Knight City in the Sky, Hyrule Castle, Cave of Ordeals A dragon in armor with a grapple point for a shield. See Mini-boss section for strategies. Sometimes you fight 2 at once. 6, you'll see why later. Notes=Not very many of these around, so have fun while it lasts. 5bj Dodongo Goron Mines, Caves, Cave of Ordeals A small red dragon with a thick hide that breathes fire. Its weak point is its tail, easily reached with bow or sword. Wait for the fire-breath, then attack. *SECRET* At the cost of drops, they can be 1-hit killed by shooting an arrow into its mouth when it starts to or is breathing fire. 3, any well-timed jump is good for getting around it. Breath can be blocked. Notes=More dangerous in groups, but not deadly. Can hang from ceilings, but will not drop onto you. 5bk Shell Blade Lakebed Temple A large clam that charges until blocked, when it reveals its weakness. Attack the very muscle that is its life with your sword. You can shield bash or clawshot to have them open up whenever you want. 3, cannot be killed while swimming. Notes=You can avoid these entirely if you want, they stay on the bottom. 5bl Biri Lakebed Temple A large electric jellyfish. Can only be killed by clawshot. Wait until it isn't surrounding itself with electricity to shoot. 4, many tend to block the path to important places. Electric stops you from doing anything. Notes=Killing results in a 5 or 10 rupee and a heart...ALWAYS. 5bm Phantom Rat Arbiter's Grounds, Cave of Ordeals An "invisible" rat that attaches itself to you, causing weight status. Can only be killed by wolf-spin attack. Targeting other rats in range prevents the spin from working, but does allow you to kill them. Can only be seen by the "sense" ability. 4, weight status is deadly in the right places. Notes=DESPITE WHAT YOU MAY BELIEVE OR HAVE HEARD, GETTING THE WEIGHT STATUS IN ARBITER'S GROUNDS IS NOT A GLITCH. I heard that on the message boards of GameFAQs.com for a week. Use your senses as a wolf, and don't run there as the real person. 5bn Twilit Soldier Twilit Eldin Province, Twilit Lanayru Province, Twilight Palace A moblin soldier enveloped by the power of twilight. Resist the urge to jump attack as wolf, it takes 3. Use the nifty 5-hit combo, it only takes 2 of them. Or better yet, use dark energy field. Has more health because of the transformation. 5, as slow and dumb as before, but it has lost its weakness to arrows. Notes=You only see these once where you can kill with blade, so get good with wolf-mode. 5bo Twilit Archer Twilit Lanayru Province, Twilight Palace A moblin archer transformed by the power of twilight. Less likely to waste arrows. Stays out of dark energy range in most cases, so beat it up. Again, no jump attacks even though it only takes 2 to kill this. 5, be careful of the arrows, wolves don't wear armor(normally). Notes=Only seen as hylian once, so be wary. Arrows no longer 1-hit kill. 5bp Twilit Roc Twilit Hyrule Castle Rooftops, Twilight Palace, Twilit Lanayru Province A roc transformed by the power of twilight. It can balance itself in the air, and has a better attack pattern than its light counterpart. Takes 2 jump attacks to kill. If it is low enough, 1 dark energy hit. 4, not a threat because not many exist. Notes=Be careful of long falls, they like being near dangerous edges. By the time they are seen, you will have Sol-powered Master Sword. 1-hit kill on any twilight beastie in twilight realm. 5bq Twilit Rat Twilit Hyrule Castle Waterways, Twilight Palace A rat transformed by the power of twilight. Is no different from a normal rat, but seen before normal rats. Looks a lot like squid. If they mob you, then try to kill them one at a time while dodging, as the spin with wolf is...limited. 1, just watch for when they are in water. Notes=Unless you hit more than one, they get crushed in-between wolf-mode's fangs. Nice touch. 5br Twilit Keese Any Twilight A keese transformed by the power of darkness. Is no different from a normal keese. Jump attack is only method of easy death. 1, be wary of its dive, it hits then goes out of range. Notes=More crushing by teeth, I like to see that. It does take time, though. 5bs Twilit Baba Twilit Faron Woods, Twilit Eldin Province, Twilight Palace A deku baba blah blah darkness. I know you probably know that by now. 2 attacks and it is finished. The same as a normal deku, but no pellets when it dies. Dark Energy Field insta-kills. 2, but barely. Notes=These are just there to hinder you, kill it and move on. 5bt Shadow Beast Everywhere in the overworld but not for long, Twilight Palace A twili that Zant transformed himself to serve as part of his dark army. Capable of turning other creatures into Shadow Beasts, mainly people. Comes in groups of 1,3,5,or 7(depending on where they are fought), most notably 3. They must ALL be killed at the same time, or at least the last 2, or the last one will revive the others. It is susceptible to continuous bite. Running away is not an option, because an energy field appears around you making an arena. Sometimes killing them is a puzzle because of this. 7, slow they may be, but weak they are not. High health until introduced to dark energy field. Notes=You must fight these in order to get dark energy field, or any of the portals that allow warping around. 5bu Magic Mask Twilight Palace Zant's mask of choice, animated and capable of shooting magical fire. It must be stunned by it's own fire for you to get close enough to hurt it, but that is not required to kill it. It teleports around or disappears, depending on where it is fought. Shield Bash reflects it back. 4, not a problem in any way. Notes=These act as "keys" to some doors, by killing them you get to open the chest with the key. 5bv Skullfish Lakebed Temple A small piranha-like fish that attaches itself to you and has seemed to have lost its skin. Acts very much like Guay, since they leave you alone when you go to far away. For every one latched onto you, it will either hit seperately for 1/4 heart or cumulative damage. They can only be taken off by a spin attack. Can be grappled from out of water. They can be fished out of the water, but only give 1 heart. They drag you to the bottom and drown you if you do not have your Zora's Armor equipped. 2, getting hurt stops a spin during charge-up. Notes=Like most underwater enemies, they can be avoided entirely. 5bw Bombfish Lakebed Temple No doubt the inspiration for the Water Bomb, these come at you until they are hit or they are blocked by a shield. Upon being stunned, the countdown begins. Grab and throw or run away, because they will explode at the same speed as a Water Bomb. 2, explosions still hurt and it seems these were added to reduce bomb usage in Lakebed Temple. Notes=Uhh....kaboom? 5bx Wallmaster Twilight Palace A large hand whose sole purpose in existence is to take back the Sol. Cannot be killed, but must often be stunned in order to escape with the Sol. 2-3 Arrows or 3 clawshot hits and you can run away. 1, you have to start over if it can grab the Sol, but you can just stun it and grab the Sol back before it returns to its chamber. Notes=I never gave it the opportunity to get the Sol, so should you. 5by Beamos Goron Mines, Temple of Time, some Caves A large statue with a single eye, it has proximity sensors that can detect any intruder within range of its beam. After seeing you, it will fire a laser at you and will not stop firing until you are out of range or can no longer be seen. The only way to kill them is to disable the red eye that fires the laser. Shoot it with an arrow, thats the only way. 2, not a big threat but can knock you down with the beam. Notes=Some of them can/have to be moved to access new places. 5bz Wallrider Arbiter's Grounds, Temple of Time, Hyrule Castle Little spiked columns that can only be seen on some spinner tracks. A key factor of the Stallord battle. Only vulnerable after gaining control of the hammer statue in the Temple of Time, just use your dominion rod's "statue ability" nearby. No drops to my knowledge. 4, these....are....annoying. Since they can only be killed in one place, and they often stand between a long walk and a door, they get a 4. ------------------------------------------------------------------------------ 6=Merchants List This is gonna be different, mostly. (Search item) 6# Name+Name of store= ##### (Name then 2 spaces and name of shop) Town and directions to them= ##### (From where you enter the area the most) Products and Prices= ##### Rupees (It will be a list style to ease confusion. Mini-game guys will have cost to play in this spot. For the sake of space, I will not include methods of finishing them.) 6a Sera Sera's Sundries Ordon Village, the first house you see after entering from Link's House. Unlocked by finishing "Where's my cat?" story quest. Slingshot+50 pellets 30 Rupees Bee Larvae(10) 10 Rupees Lantern Oil 20 Rupees Milk(2) 20 Rupees 6b Malo Malo Mart-Kakariko Kakariko Village, just before Barnes Bombs. Look for Malo's picture. Unlocked by defeating Moblin General 1. Hylian Shield(1-time) 200 Rupees Wooden Shield 50 Rupees Hawkeye(1-time) 100 Rupees Arrows(10) 10 Rupees Red Potion 30 Rupees Hyrule Castle Bridge 1000 Rupees(donated after Lakebed Temple) Castle Town G.Store 2000 Rupees(After bridge, donated) Castle Town G.Store 200 Rupees(if water is delivered to Goron) 6c Young Goron Goron's Night Vendor Kakariko Village, across from Death Mountain Trail's entrance. Lantern Oil 20 Rupees Red Potion 30 Rupees Blue Potion 100 Rupees 6d Goron Shopkeeper Hot Spring's Souvenirs Death Mountain Trail, at the Hot Spring. Hard to miss, as it is very big. Arrows(10) 10 Rupees Milk(2) 20 Rupees Lantern Oil 20 Rupees Wooden Shield 50 Rupees 6e Barnes Barnes Bombs Kakariko Village, after Malo Mart but before Goron's Night Vendor. Look for the picture of a Bomb. Bombs(10.20,or30) 3 Rupees per Bomb (After Goron Mines) Water Bombs(5,10,or15) 6 Rupees per Bomb (After purifying Lanayru) Bomblings(1,5,or10) 6 Rupees per Bomb (After LT, letter comes after AG) Bomb Bag(normal,1-time) 120 Rupees, has 30 bombs inside. 6f Charlo Castle Town Boutique Straight shot from warp entrance, Boot Shine 10 Rupees (required to enter) Bombs 3000 Rupees (not listed) Water Bombs 6000 Rupees (not listed) Pocket Bomblings 9000 Rupees (not listed) Arrows 2000 Rupees (not listed) Red Potion 3000 Rupees (not listed) Blue Potion 10000 Rupees (not listed) Magic Armor 100000 Rupees (No seriously, it is. not listed) 6g Charlo Malo Mart-Castle Town Same place as before. Technically, you own this store.... Water Bombs(15) 45 Rupees Bomblings(10) 50 Rupees Arrows(10) 5 Rupees Red Potion 15 Rupees Blue Potion 50 Rupees Magic Armor 598 Rupees (just under 99.5% off of first price) 6h Goron Father Hot Springwater Stand South Entrance of Castle Town, unlocked after fixing bridge and bringing him water. Hot Springwater 20 Rupees 6i Goron Family Watchtower Wares Enter the fountain area from the warp point and go STRAIGHT DOWN. If you do not see any tables or people, you are in the wrong place. Go through the double doors. Red Potion 40 Rupees (Young Goron, ground floor) Lantern Oil 30 Rupees (Young Goron, second floor) Arrows(30) 40 Rupees (Adult Goron, balcony) 6j Coro Coro's Lanterns The only house in Faron Woods. Lantern Oil 20 Rupees (Put in bottle or in lantern) Bottle of Oil(1-time) 100 Rupees Lantern Free 6k Trill Trill's Shop The stall in front of the Forest Temple. You can rob it, but only once. Tripp will remember you and attack you until you leave the stall. If you can manage to get close enough to pay off the debt, he will stop. Red Potion 30 Rupees (or free if you want, but only once.) Lantern Oil 20 Rupees (Dare you take it?) 6l Zora Bombmaker (No name for shop) In front of Lakebed Temple Water Bombs(full bag) 90 Rupees 6m Iza Rapid Ride Right beside the Upper Zora's River warp point. Canoe+Inf.Arrows 20 Rupees 6n Hena The Fishing Hole Up the hill from the Upper Zora's River warp point, the door in the cliffside. Canoe w/ lures 20 Rupees Canoe w/ guide&lures 100 Rupees Roll goal(near door) 5 Rupees 6o Falbi Flight-by-Fowl Go south from Castle Town and follow the downhill fence after the fork. There is a nice view of the Gerudo Desert nearby the door. Ticket to Isle of Riches20 Rupees 6p Fyer Fantastication Tours A hard-to-miss, extremely colorful house in the middle of Lake Hylia. Flight-by-Fowl 10 Rupees Gerudo Desert 10 Rupees(First is free) Special-Repairs 300 Rupees(1-time only) 6q Ooccoo Salesman Sky Shop Ooccoo(the one from all the dungeons) leads you here at the beginning of City in the Sky. Arrows(10) 10 Rupees Red Potion 30 Rupees Blue Potion 100 Rupees Bombs(30) 90 Rupees Lantern Oil 20 Rupees 6r Purlo STAR Tent Go south as soon as you enter Castle Town. The tent is quite colorful and 3 girls are standing just outside of it. STAR Lv.1 10 Rupees STAR Lv.2 15 Rupees 6s Fanadi Fanadi's Palace Directly across from Telma's Bar, the first door you see in that alley. Career Fortune 10 Rupees(hint at progress) Love Fortune 10 Rupees(hint at heart piece) ------------------------------------------------------------------------------ 7=Boss List Almost the same as before, but not exactly. These ARE in order. (Search Item) 7#(#) Name+Type= #####->##### (Boss or Mini-Boss) Location= ##### Prize= ##### (Dungeon Item or Heart Container) Methods= ##### (A short paragraph on a functional way to get the kill) Difficulty= ##### (My rating of 1-10) 7a Monkey Boss->Mini-boss Forest Temple Gust Boomerang When you first enter his room, he laughs at you and cuts 2 Greater Baba off of the ceiling. From now on, if you do not stop him, he will cut them off of the ceiling. It just so happens that stopping him is how he gets hurt. Wait for him to either throw it at you or throw it at the ceiling, then roll into the pillar he is standing on. It cannot be done during a lock-on. Smack him until he stands up and repeat 2-3 times(depending on attacks). Rating of 3. 7b Twilit Parasite Diababa->Boss Forest Temple Heart Container+Fused Shadow Entering the big key door, it will show 3 bomb bugs and 2 large tentacles. Knock out both tentacles by targeting the bomb bug, then targeting it. Now Diababa will surface. Evade its attacks until Monkey Boss comes to the rescue with bomb bugs. Target him, then target Diababa's head and wait until he turns around at a wall to throw your boomerang. If it hits correctly, Diababa will fall, leaving its eye open for attack. Hit it however you want, but if you want to see a finishing blow on a boss, use jump attacks. In between your beatings, the 2 tentacles from the beginning will try to bite you or Diababa will shoot the poison water it lives in at you. Rating of 4, can be annoying if you do not time the boomerang right. 7c Moblin General 1->Mini-boss North Hyrule Fields and Eldin Bridge Access to Lanayru Province, Goron Mines, and Malo Mart-Kakariko Returning from the "See Bo" story quest will trigger a cutscene in Kakariko Village where the moblin general does...something. This makes Link mad, so he chases moblin general to Hyrule Fields. Now your goal is to chase him on horseback and kill him. Everytime you hit him he loses an armor piece, until he has none. If the goons give you trouble, stop and kill them. He will wait and mock you until he sees that his life is in danger again. Successfully stripping him of armor leads to a brief cutscene where both of you jump onto Eldin Bridge, then an archer lights up the barrier between you and escape. Now you must joust him. Lead him one direction until just before he can hit you, then go toward the other side while hitting him with your sword. 3 times of that and he falls into the ravine under the bridge. Rating of 6, the joust is annoying for inexperienced horseback fighters (like me). 7d Armored Goron Sentry->Mini-boss Goron Mines Hero's Bow This boss is said to be the hardest one in the game. It is beyond me why anyone says that. First he will break the large platform you are on, making it easy to slide around. Equip the boots to avoid this issue, as it is magnetic. Get him close to an edge, with your back to it, and wait until he tries to punch you. It leaves him wide open for a stunning hit, like the end of a 4-hit combo. He will ball himself up and start rolling at you. Remember this? Use the action "Grab" to stop his roll and throw him into the lava. Do it again, but the third time he is quite angry with you. The new opening is both fists over his head. You have less time to hit him with this new attack, but the rules haven't changed. Hit him, grab him, throw him overboard. After that he will complain about being hurt and THEN you tell him the elder gave you the ok. Musta missed the memo. Rating of 5, it isn't that hard, but it is difficult to lure a Goron twice your size to an edge of a platform. 7e Twilit Igniter Fyrus->Boss Goron Mines Heart Container+Fused Shadow Upon entering the big key room, you will see a large figure in shackles. You get closer only to see it burst into flames. The chains get hot, and then it breaks them. The crystal in his forehead begins to glow, and that is where the fight begins. Get to safety, and aim for the crystal. He will go on a rampage around the room, and now is the time that you grab the chain on his leg(at the end) and equip your Iron Boots. He topples, leaving an opening at the very crystal you shot him in. Sword away and he will stand up. Rinse and repeat, but he does get faster and you can Finishing Blow him. Be careful of his chains, he is very accurate with them and they can break pillars around the room. Rating of 5, sometimes the crystal is hard to see, so be careful. 7f Twilit Rider->Mini-boss Twilit Dried-up Lake Hylia Access to Upper Zora's Domain Listen to Fyer talk about lack of customers and the shrine, and he will casually point out a Twilit Archer in his hopes for business. Then he will freak out, and that's your cue to be a hero and kill it. Walk over to it, and it will use Hawk Grass to summon a Twilit Roc. It will then start riding it. Wait until it swoops down to attack, then jump attack it. It swoops after trying to grab you twice in its claws. Do this 3 times and the archer will fall off. He will make a beeline for the grass, so kill it before it can board its mount again. After that, Midna will ride it and control it so you can investigate why the Lakebed is dry. Rating of 4, it attacks fast so be on your toes. Once it is off, there is no difference between this guy and normal archers. 7g Lighteater Queen->Mini-boss Twilit Lake Hylia Eliminating the last of the twilight in Hyrule Catch the last tear(wherever you found it) and Midna will complain about there only being 11 tears on the map. She will ask to see it and says that it is odd that the last one just appeared. Go to the marked place and climb on a raft. She will appear in a short cutscene, and swim around the raft, then jump out of the water. Wait until it attacks, but do not get hit as that knocks you down, and jump attack into a continuous bite. She will then go around your raft and all the other rafts in the electric charge that all the other lighteaters have. Resurface and then repeat at least 2 more times. After that, you will have to hit all 6 "tentacles" on its abdomen at once. Can obviously only be seen in sense mode. Get the last tear, and go where you are bidden by Lanayru. Rating of 5, a fight near water is a dangerous one as a wolf. 7h Moblin General 2->Mini-boss Great Bridge of Hylia Safe access between Castle Town and Kakariko Village This time he thinks he has figured out the game, because he is wearing 2 gigantic shields on each arm. 2 arrows in a row or Bomb Arrow him and he falls out of the way. 1, might have been hard if you didn't have a bow. 7i Giant Toad->Mini-boss Lakebed Temple Clawshot You come up through the hole in the floor, only to have it lock behind you. Thats when the Tadpoles fall from the ceiling. They are 1-hit kill, don't see them as a threat yet. Look at the ceiling and you will a large blue mass, that is when she falls down. The game here is kill the tadpoles. There is alot, but they drop hearts if you take a bad beating. When they are dead, she will try to jump onto you. Avoid it and she will be stunned, with her tongue lolling out. Attack at will, then she will wake up. Now we have a crossroads. You can repeat this, or you can stun her again. Wait until you can target her tongue(she will be standing) then shoot a bomb arrow at it. It will have the explosion animation, but she will also swallow the bomb, thus stunning her again. 3 liberal beatings on her tongue, and she will vomit(yes, throw-up) the chest and die. Go to the big grate and target the yellow octagon with a red center, then go from there. Rating of 3, I expected more from a big amphibian. She CAN be finished. 7j Twilit Aquatic Morpheel->Boss Lakebed Temple Heart Container+Fused Shadow Fall to the bottom of the water in the hole, and you will see a single tentacle in the sand. A cutscene will start the second you touch the bottom showing an eye in the tentacle. Several more tentacles appear, as well as a large mouth. Now the fight begins. Grapple the eye and hit it, you only get 1 chance each time. Be careful of the tentacles, they grab you and put you into Morpheel's mouth, a time and heart expensive action. It is possible for you to stay out of tentacle range at the cost of poor clawshot accuracy. After the first hit, bombfish appear out of Morpheel to aid in its defense. They do that by posing as alternate grapple points, but it isn't as bad as it sounds, the eye moves faster then them. 2 more hits and then the tentacles will retract and Morpheel will come out of the sand. Morpheel is big, big enough to have someone say it was a ripoff of "Shadow of the Colossus", and only has one weakpoint, its eye. You can reach that by swimming slightly above its path around the room, then targeting the eye and swimming close enough to grapple. Avoid the face because it can suck you in, and after grappling do the special 4-hit combo on its eye. Do that 2 more times, and Morpheel will slam into a wall and dry out the room. Its eye will turn into the HC and its body will become the FS. Rating of 5, be careful of bombfish on the first form. 7k Skullkid->Mini-boss Sacred Grove Entrance Access to Sacred Grove Note:This strategy will not include the chase through the Lost Woods. Go through the last door Skullkid opens for you, and you will see a clearing. Jump down into it and he will appear with his horn. He blows into it and 4 puppets appear. Kill at least one of them to force Skullkid to summon more, and use that time to hit him. He will jump away any time he can see you coming, or after he is hit. After the first hit he will summon 5, distract him as before. Hit him again, he will jump away and summon 7 puppets. Hit him one last time and he leaves but not without opening the way to the Sacred Grove. Yes, the puppets do drop items when they are destroyed by you hurting Skullkid. And this fight is done as a wolf because of a story point. Rating of 3, keep it occupied and go for the "kill" 7l Moblin General 3->Mini-boss Gerudo Fortress Access to Arbiter's Grounds He has abandoned his mount in favor of a one-on-one encounter. His attacks are 2 swings in front of him and a slam on the ground with his hammer. Both leave him wide-open for a beating. But there are easier ways. Helm Splitter your way behind him and smack him, or use Back Slice to hit him twice then combo. 3-4 times of that and he will go down. Get on the boar and ride toward the gate you went through to start the fight. This guy has no form of armor at all, so openings are no longer necessary. Rating of 4, take the road easiest traveled and use sword skills on him. 7m Cursed Sword->Mini-boss Arbiter's Grounds Spinner Upon entering this room, you will see a large sword rooted in the ground and tied down with rope. The rope is covered in demonic seals. That is where this boss gets its name from. By cutting the rope, you unleash the curse placed in it. This embodies itself as a large robe with a bull skull for a head. After you have cut the rope, the fight begins. It starts with just the sword floating around and attacking you. This means you will have to use sense as a wolf, but that isn't the focus of this fight, it is just the way it starts. If it takes no damage it will revert back to this state. Jump attack and use continuous bite to knock it into the normal sight range when it swings at you, then go hylian and shoot it in the face. It will fly around the room and then attack the ground, giving you an opening. This is different than its attack action, where it slowly circles you, then swoops in with its sword. Use this time to either Mortal Draw or go crazy on it. This can be done without getting hurt once, if you have good aim. You can also hit it just before it can attack the ground. Repeat 2 more times, and a short cutscene will show this guy evaporating into a swarm of flies. Rating of 3, this is one of the reasons I said to practice archery. 7n Twilit Fossil Stallord->Boss Heart Container+Access to Mirror Chamber This is a dark room with a large skeleton in the middle. Link will step forward into the darkness, and then Zant will appear. He will threaten your life, then stab the skull in the very center of it with a sword he summoned before your eyes. Zant leaves, and the eyes begin to glow. It is now that the fight begins. You will see some zombies staggering around the arena, and more appear everytime you "hurt" Stallord. This is done by riding the spinner on the outside rim of the sand, then catapulting yourself into its spine with the jump attack of the spinner. It doesn't matter how fast you go as long as you hit it. Stallord can breathe fire and smack you with its claws when you are in range, which will be hardly ever. In the beginning there will be wallriders, but more aren't added, thankfully. They only appear on spinner tracks and are immune to all means of damage. Also many more zombies appear. Hitting the second time spawns a great deal more zombies. The 3rd hit is the last. Now the sand will drain away and you have to activate the tower. The second form will begin with you being knocked into the large ditch around the raised central platform. Spinner tracks are the only way up, but they are also the only way to stun Stallord. Ride until you can see it, and it will shoot fireballs at you. Dodge by going to the opposite side, and do so until you are beside or almost beside it. Jump into it to knock it and yourself down to the bottom again. Attack the sword, then it will get back up and fly away. Staying on the bottom makes Stallord shoot the same fireballs at you, but as soon as you are on the spinner tracks, it will run away as fast as it can. Now there are wallriders on the main track, but do not stay on the secondary track for long or you will not get high enough up to dodge Stallord's fireballs AND stun it. Getting close to Stallord makes all the wallriders disappear, thankfully. Repeat the beating and head back to the tracks. Now the wallriders are on both sides. Avoid them until you see Stallord, then do as before. When the last hit is thrown, the skull will rampage around the room until it lands in the middle of the platform, where you have suddenly been transported. The sword will become an HC, and the body will simply disappear. Rating of 5, both of the non-boss enemies listed here are not in the main Bestiary because one is immortal right now and the other is only seen here. There are no strategies to killing one and therefore no need to mention it outside of this strategy. 7o Ball and Chain Knight->Mini-boss Snowpeak Ruins Ball and Chain Walk toward the door on the other side. A cutscene will happen showing that one statue was living and the other was just there for show. Being one of the most painful mini-bosses, it would be in your best interest to avoid being close to him. Now for the strategy. You must grapple past him, but still be close enough to attack when he throws the B&C at you. Dodge roll, then hurry to his buttock area and unleash the hylian wrath upon his backside. 2 jump attacks or 1 4-hit combo per dodge. You MUST clawshot past him or he will simply follow you around with the chain swinging over his head. You only have a short time to hurt him. Rating of 5, you can be hit by the chain in mid-grapple or on the return trip. 7p Twilit Ice Mass Blizzeta->Boss Snowpeak Ruins Heart Container+Mirror Shard Yeta looks into the mirror...and then suddenly a great evil possesses her. It is now that you must fight Blizzeta, who wields the most harmful LoZ status effect, frozen. It starts quite simple, Blizzeta incases herself in a large block of ice. Hit that 4 times with the Ball and Chain and she will spawn multiple Glacierlings that can hit you and cause frozen. The thing is, they die when they hit the wall, so they aren't much help. Hit her 4 more times, but it isn't as easy as the first 4. Now Blizzeta makes a concious attempt to dodge the Ball and Chain while still keeping up her attack. She slides around while you attack, but still aims for you in the end. After you have dealt the last blow to the large ice block, a cutscene will show Blizzeta form an ice cage around herself. She will summon 6 large ice blocks and the camera will go over head. Use the reflection to dodge the blocks and try to destroy 1 or 2. They will go back into the air, then land in a circle around you. If you cannot get out, then the cage will hit you. Run to safety, anywhere out of the circle, then target Blizzeta and use the B&C on her. Repeat 2 more times, and the cage will fall apart. Yeto will run in, and start trying to wake up his wife. An very large number of hearts appear, then you can claim your container. Rating of 4, The glacierlings are 1-time only, but frozen drains hearts at a high rate. 7q Skullkid Round 2->Mini-boss Sacred Grove Second Entrance Access to Temple of Time Note:Strategy does not include chase through Lost Woods Now that you can fight with sword and other such tools, Skullkid will seem like a minor annoyance. Aim and shoot. He can't dodge arrows, or just doesn't, but that doesn't matter. He still summons 4,5, and 7 puppets. Hurting him still kills all puppets, who drop arrows now that you are human. You don't even have to wait for it to summon more puppets. Rating of 1, another good reason to practice archery. 7r Ancient Darknut->Mini-boss Temple of Time Dominion Rod+Super cool statue(in dungeon only) This is your standard Darknut, but it doesn't have as many tricks. It is also the very first Darknut. There are 2 ways to go about stripping a Darknut of its armor. The first is to wait for openings in its defense(namely attacking you). The second is to get behind it and swing away, though it can turn around much faster than it can walk. Getting behind it can be done by the always effective Back Slice, or slightly harder Helm Splitter. I recommend the back slice because it can block shield bash. After you have taken off its armor, it will throw its sword at you, then draw a rapier. Now this is where it loses the tricks up its sleeves. The first is that it doesn't 2 hit then thrust, ever. It does one or the other. It can still kick you out of a block, but it will not do kick->2-hit or kick->full combo or even kick->thrust, it will only kick. It will still use a long-range jump attack if you get far enough away. The idea is to avoid damage when it makes an opening by attacking you, then attack it. That is why it has such gimped attacks compared to other Darknut variants, and why it is different in the case of the Bestiary. But it has the same weaknesses as other Darknut. You can effectively back slice your way through its defense, and then land multiple hits on it. Do that about 3 times, and you will have killed your first Darknut ever with minimal damage. Rating of 4, the "wait for an opening" method can take up to 30 minutes. 7s Twilit Arachnid Armogohma->Boss Temple of Time Heart Container+Mirror Shard Nothing happens when you enter this room...at first. Step into the light to see Hyrule's biggest spider cover up the light. See that eye? Wait for Armogohma to stop over one of the large lights in front of the ominously familiar statues, then shoot it in the eye right before it can unleash a stream of fire toward you. Run to the statue that it is immediately in front of, then possess the statue and use your "Possess attack" only available with Dominion Rod. It can hurt you if you aren't careful, though. Now it will get up, run to the ceiling and lay multiple eggs. They all hatch, and serve as a distraction to keep you from nailing mommy in the eye. Repeat 2 more times, and keep in mind that Armogohma does get faster with its fire-beam, and lays eggs each time. Now the game's equivalent of the "Congratulations" music plays...but it isn't quite over yet. Turns out Armogohma's eye was just the spider controlling the armor. Follow it around and attack it, then it will die. Be careful of all the young gohma in its "posse". Rating of 3, its a gohma....need I say more? 7t Wyvern Knight->Mini-boss now, common enemy later City in the Sky Double Clawshot Fall to the bottom of this room, and this guy will fly in through a window. He has a shield made of a grapple point, so wait for him to charge up for a dash and then grapple so he cannot dodge it. He will come right at you and be stunned, now is your chance to smack him around. What's more, it will stay on the ground for a short time, so you have the chance to shield bash. After 2 rounds of damage, it will fly through 1 of the windows, then start going really fast through them all. Suddenly, it will stop and charge up again. Grapple->Unholy Beating->Clawshot x2 Rating of 3, later on you will fight 2 of these at once. 7u Twilit Dragon Argorok->Boss City in the Sky Heart Container+Mirror Shard Use the double clawshots near the door on a grate, then grapple onto a vine and climb up. Argorok is armored, and we need to deal with that ASAP, so get your Iron Boots and grapple up one of the 2 sides, going from pillar to pillar until you can target it or you are at the top. Grapple onto it, then Iron Boots until you touch the ground again. The impact makes some of Argorok's armor fall off. Leave the boots on, because its wings create gale-force winds near the ground. Repeat this 2 more times, and then this dragon will be angry. Angry enough for the situation to require a thunderstorm, according to the designers. Now some flying peahat appear, climb up the pillars and grapple them. Be quick, this dragon breathes fire. Which, in turn, is its biggest weakness. Go around on the peahat until Argorok tires itself out by breathing fire, then latch onto its back. Now do the exact same thing you did to Morpheel. Do it again, but he follows you with fire this time. 3rd time, he will almost always put fire between the 2 pillars you are using, unless you are fast. Go around the peahat until it finishes its first breath, then double-back for the second breath. It turns toward you to insure a hit if you cannot go the other direction fast enough. Go for its back once it is tired, and you should be done. It will fall out of the sky slowly, then gain one last burst of energy and go high into the air, where it will truely die. Rating of 6, grappling to the next level. 7v Spirit Zant Twilight Palace(stairs), Twilight Palace(Sol-powered elevator) Sol Sol and Sol-Powered Master Sword(when brought back) Summons T.Keese, kill Summons T.Baba, kill a few then go at it when he them all and wait for raises the large ball over his head. Being slow him to bring the now results in Shadow Beasts being summoned. large ball over his It should take 3 4-hit combos to finish him head, then attack. off. He warps around. His death leaves If you are to slow, behind a large cloud of dark crystals that then the large ball cover the Sol Switch. Removing the Sol summons T.Deku. Kill wakes up the Wallmaster. a few, then resume the attack. It should take 3 4-hit combos. He does warp around. His death leaves a wide open space of dark crystals that cover the Sol Switch. Removing the Sol wakes up the Wallmaster. Rating of 2(for both), as poorly thought out a mini-boss I have yet to see. The summon cycles repeat, like first->second->first->second. He only has 2 for each place. 7w Usurper King Zant->Boss Varies, first seen at Twilight Palace. Heart Container+Complete Fused Shadow Armor(Midna only, equipped in CS's) Note=This strategy will be a little different, as Zant warps you around. It will have strategies listed for each place visited.. Diababa's Room=Zant will warp around, cackling at you and hitting you with machine-gun bursts of magic. It can be blocked until almost the end. Hit him with Gust Boomerang to knock him into the poison water and stun him. Takes 3 times. Goron Sentry's Room=Zant will try to knock you off balance, Iron Boots on the magnetized floor, then run over to him without boots before he can warp again. Takes 3 times. Morpheel's Room=1 giant mask in the middle, grapple onto Zant and hit him. Now 3 giant masks appear, pick the right one or you will get hit before you can reach him. Blizzeta's Room=Giant Zant tries to fall on you, avoid him like you avoided Blizzeta's ice blocks. Hit his foot with ball and chain, then chase the steadily shrinking Zant. Takes 3 times. Monkey's Room=Find the pillar he is on, then roll into it twice. Hit his butt until he stands up again. Takes 3 times. South Entrance to Castle Town=The real fight begins here. Zant draws 2 swords....and begins flailing about wildly. You can hit him during this or you can wait until he spins himself dizzy and smack him around then. At the end of each damage phase where you get a full combo, he will start warping. Not much at first, but after the second time it will be something along the lines of Flail->Warp->Spin->Warp->Spin->Warp->Flail... you get the idea. Wait for the dizzy, then finish him off. Twilight Throne Room=A cutscene happens here, and after all the work you just did....the end of that sentence is a spoiler I'd rather not reveal. Rating of 5, By far the longest and most memorable, maybe even funniest, boss fight in any Legend of Zelda. 7x Moblin General 4->Optional Hyrule Castle Small Key He has become wise to your fighting style, and frontal blows are earned now. Use Back Slice liberally, and smack him around. That or wait for openings. Beating him allows unlocking the secret supply room if you have already gotten the graveyard key. Rating of 4, Helm Splitter is also very useful here. 7y Ganon's Puppet Zelda->Boss Hyrule Castle Throne Room No Reward The cutscene will explain the name. This is classic Zelda final boss, reflect its own attacks back at it. Only one of the two orb attacks can be sent back, the larger one. If I remember correctly, it was LargeOrb->SmallOrb ->SwoopingAttack. The large orb is sent straight at you, but the small orb can go around you and has high homing ability. The swooping attack is 1 dive toward and/or past you, then a second dive toward and/or past you. It should take about 3 hits. YOU MUST REFLECT IT BACK WITH YOUR SWORD! If you want to take advantage of either an easter egg or a glitch, you can also use a bottle, but shield bash is not an option. Rating of 5, watch out for the small ones. 7z Dark Beast Ganon->Boss Hyrule Castle Throne Room No Reward Zelda will run to safety, and Ganon will emerge from the shadows as the mirror of his soul. A giant boar of all things...anyway, aim for the big crystal in his forehead and he will collapse nearby. Notice the gaping hole in his piggy chest? Aim for that, and he will wake up from his stun after a number of hits. Do that 2 more times, and then Ganon will figure out that the bow is the reason for his pain. He will start teleporting right when you shoot at him. If you keep this up, Midna will tell you to go wolf, but if you do that beforehand you won't have to hear from her. Let him charge at you from one of the gates that are appearing randomly around you. Face toward him, and when you see the action command "Grab", use it to throw him to the ground. Attack the gaping hole again, but dark energy field is not recommended for this as it has a charge time. Repeat 2 more times and it will be over. His warp cycle gets a little crazy after the first wolf hit, look for the purple warp point each and every time he disappears. If you miss the chance to hit him as either form, he will run around the room twice, then go toward you again. I'd say that I expect more from a giant boar, but Ganon cannot stand up to the might of the Hero. But, wait... Rating of 4, I love that Nintendo loves bows. 7aa Dark Lord Ganondorf->Boss Flaming Hyrule Fields The End Note:Since the actual boss fight is after the horseback scene with Zelda, it will not be included with the strategy. Fazed by the light arrows and knocked off of his mount, Ganondorf draws the very sword that allowed you to kill his beast form. A ring of fire appears around you and him, then the dual begins. Ganondorf is a exaggerated Darknut, I'm sorry to say. Fight him as such, unless you killed them without your sword. The rules of the game are fight to the death. As always with such things, I value the Back Slice for its quick approach and excellent execution. Another good move is the helm splitter, but Ganondorf is a master of the frontal guard. No matter how you hurt him, his health level is critically high, making it necessary to use the once in the entire game "Chance" action command. Follow the on-screen instructions to knock him off of his feet...but you have to hurt him quite a bit before it can be used. In the end, if you come out on top, you will have the chance to use the first sword skill, the Finishing Blow. While he can be killed through a non-stop attack, I have heard that it takes awhile and you have a better chance of winning with "Chance". Congratulations, you have just finished The Legend Of Zelda:Twilight Princess. *SECRET*If you want to use this easter egg, here is how you do it. Take out your bobber fishing rod and hit Ganondorf with the hook. His attention will go away from the fighting and toward the rod. Use this time to beat the fear of the goddesses into him, and repeat when necessary. Rating of 3, I was disappointed by this fight, as were many others. ------------------------------------------------------------------------------ 8= Copyrights and Thanks The Legend of Zelda: Twilight Princess is Copyright 2006 Nintendo This Guide Is Copyright 2006 Josh Johnson, aka DarkSamurai2004. Any reproduction in whole or in part on any site or in any written media other than GameFAQs.com, supercheats.com or Twilight-Princess.org is strictly illegal, without express written permission. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Thanks to: You The GameFAQs message boards for their help, Nintendo(even though they made everybody wait 2 years), FinalFantasy2389 for merchant idea. BluePhoenix IV for CatchPhrase idea, even though I cut it. SlayerDude4462 for general love of the idea and answering my thank you. presea_lover for the excellent rating idea, and the weapon location section. SolidSnake97 for help with the City in the Sky's boss's name yoshi447 for the peahat's name. Kyra_No_Kitsune for the bubble's name. Explopyro for names of torch slug and SP ruins boss. Lance123 for name of biri Dark_Fire11 for name of shell blade. Lesotheron1 for names of shellblade and biri, even though they were already given. My older brother, who helped me with the strategy for ball and chain knight. Spaam_me_please for extra tips on the sword, the Ball and Chain Stalfos strategy, and wolf strategy for frozen lancers. Chrispy for the change in clawshot hits from 5 to 3 on a wallmaster. BradRepko for a change on Arms Toss and a re-dead strategy. Alcyone for Glacierlings and Glacier Dragon's name change, strategies for Purple Chu, Rare Chu, Moblin Cavalryman, both Babas, Re-Dead, Baby Freezards, both Helmasaur, Bubbles, Skulltula, Blue Tektites, T.Moblins, T.Rats, Skullfish, and Wall Master and tips for Gust Boomerang and Ball and Chain. LUKE for an extra tip against armos. THREESWORDZOLO for pointing out enough info to merit another monster added, the wallrider. A.A. for yet another re-dead edit. For the most annoying enemy, they die so many ways.... The vague name listed here is for the privacy of the sender. Bran ER for a name change. Creeper Spider->Skullwalltula ------------------------------------------------------------------------------ 9=Credits This guide was written by DarkSamurai2004(Josh Johnson) of GameFAQs.com Any and all complaints or improvements should be sent to: Evilsamurai2004@yahoo.com; Please restrain yourself from sending spam and/or hate mail. I will consider all Prima-sourced names as spam. If you have a problem with my decision to avoid Prima, there is a perfectly acceptable Enemy Guide on the same page as this guide that uses the names from Prima on GameFAQs.com.
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