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Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
Darkstar Ripclaw Presents... ___ _ _ _ _ _ _ __ __________________ | |_| |_ | |_ / |_ |\| | \ / \ |_ | / | | | |_ |_ |_ \_| |_ | | |_/ \_/ | | ,--------. /________________ ______ ____ | / / / / \ __ |\ / \ `-. \ \ |/ / / / | | \ || | | |`. \ | \ / / / | | \|| | | | \ || \ / / / | '--| | | | | | || |\ \ / / | ,--| | | | | | || _ \ / / | | /|| | /|| | / || | \ \ / / / | |__/ || |_/ || |.' / | | \ \ / / / /________|/_______|/_____.-' /__\ /___\ / / / /| __ / / / / | ,---' | | | \ _ / `--------' | | \ | | | | .-- |-._|_ | - |> | |-. / |. /_ /_ /__________________| | \|\| | |_ | |_ | | | .| |\ | | | \ |_ / / / The Legend Walks Again.... Credit for the ASCII Art goes to 1337mangamaster. Donations to the author are much appreciated and they may be rendered through PayPal or AlertPay at darkstar.ripclaw AT gmail DOT com Your generosity is appreciated. Long-time FAQ users should know the drill. For those whom are not, hit CTRL + F, and enter the search code that corresponds to the section that you wish to use into your search query to bring yourself to the desired section quickly. ----------------- TABLE OF CONTENTS ----------------- Note for GCN Players - IMPORTANT [NGCN] Author's Introduction Donations 1. Walkthrough a. The Beginning [WTBN] b. Link's Transformation [WLTR] c. Forest Temple [WFTM] d. To Kakariko [WTKK] e. Goron Mines [WGRM] f. Restoring the Lake [WRTL] g. Lakebed Temple [WLBT] h. To Wield the Master Sword [WWMS] i. Crossing the Desert [WCTD] j. Arbiter's Grounds [WABG] k. The Cold Cold North [WTCN] l. Snowpeak Ruins [WSPR] m. The Temple of Time [WTTT] n. Link the Anthropologist [WLTA] o. City in the Sky [WCTS] p. Wrapping Things Up [WWTU] q. The Four Caverns [WTFC] r. Cave of Ordeals [WCOR] s. Palace of Twilight [WPOT] t. The Final Showdown [WTFS] 2. Sidequests a. Heart Pieces [SHRP] b. Poe Souls [SPSL] c. Golden Bugs [SGLB] d. Magic Armor [SMGA] 3. Controls a. General [CRGE] b. Link [CRLN] c. Wolf Link [CRWL] d. Horse-Riding [CRHR] 4. Equipment a. Swords [ESWD] b. Shields [ESHD] c. Tunics [ETNC] d. Equippable Items [EEIT] e. Other Equipment [EOTH] 5. Miscellaneous a. Shop Information [SHPI] b. Hidden Skills [MHDS] 6. Mini-Games a. Rollgoal [MRLG] b. Snowboarding [MSNB] 7. Frequently Asked Questions [FRAQ] Contact [CNIN] -------------------- NOTE FOR GCN PLAYERS -------------------- [NGCN] The next paragraph is background information; skip this if you so desire. During the development of The Legend of Zelda: Twilight Princess for the Nintendo GameCube, Nintendo made the decision to port the game to the Nintendo Wii as well. Shigeru Miyamoto had noted that most people preferred using the Wii Remote with their right hand, regardless of their dominant hand. Unfortunately, the game was far enough ahead that all the major parts had been designed for left-handed Link. The most effective solution was to simply flip the entire game world around. This meant that Link would be right-handed, and all the puzzles and bosses are accomodated to a right-handed player. As such, the map in TP Wii and TP GCN are mirror images of each other. This means that if you go WEST in TP for the Wii, you need to go EAST in the GCN version. This walkthrough is written for the Wii version. As such, I recommend that you peruse a guide written specifically for the GameCube Nintendo version. If you still wish to use this walkthrough, then if placing the GameCube version, every instance of left and right and east and west should be reversed (north and south are unaffected). ______________________________________________________________________________ ______________________________________________________________________________ INTRODUCTION ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Normally, I would not consider doing an FAQ for a game that would instantly be set-upon by dozens of others. However, Twilight Princess was a special case, as I wanted to set out to create a resource that would differ in some ways from the 'standard' format that most Zelda games appear to have adopted. Probably the biggest thing that you may find of use in the walkthrough itself are all the high-profile alerts for Heart Pieces, Poe Souls, Golden Bugs and Howl Stones/Hidden Skills. A section for right before the end of the game ('Wrapping Up') also gives you the chance to find all the rest of these items in Hyrule. Given Twilight Princess' reputation as being the most heavily story- centric game in the series as well, also possibly noticeable is the lack of spoilers in this guide (I do not have a complete blanket ban on spoilers, but for the most part, you likely will never find one outside of boss names). Lastly, the writing is, admittedly, dry. It is also formal to a fault, lacking casual talk and contractions. I hope that this no-nonsense approach can help you out with using this guide. ~Darkstar Ripclaw ______________________________________________________________________________ ______________________________________________________________________________ DONATIONS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although I do not wish to shill you, nor do I care to share my life's story, I would ask for you to consider donating a dollar or two or more for the usage of this guide and/or any other guides you may use by me in the future. Though it may not be much, every little bit helps me out a great deal, as I am currently a full-time university student. I tend to cover less popular games that have previously had little to nothing in the way of guides, which means that any donations will lead to assisting other gamers just as you have been with this FAQ. I accept possible donations through two means; PayPal and AlertPay. You can donate to me via either service at darkstar DOT ripclaw AT gmail DOT com (substitute an @ for the 'AT' and a . for the 'DOT's). Thank you for your time. ~Darkstar Ripclaw ________________________________________________________________ /\ /\ / \ / \ / \ / \ / \ / \ /\¯¯¯¯¯¯/\ 1. WALKTHROUGH /\¯¯¯¯¯¯/\ / \ / \ / \ / \ / \ / \ / \ / \ / \/ \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- a. THE BEGINNING -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WTBN] ------------ ORDON FOREST ------------ Watch the first few minutes worth of cutscenes between Link and Rusl. Once you are given free control of Link's movement, talk to Fado to learn his request. Next, head straight north from Link's treehouse and into the next screen. Going along the forest floor, pick up some rocks to collect a small handful of rupees, as you will need them very shortly. Once you make it to the middle, take the turnoff right into the spring, and watch another short scene. Talk to Ilia, then pick up some grass nearby the gate and blow. Afterwards, get onto Epona. Ride back south to Link's treehouse. Head south and into Ordon Village this time around. ------------- ORDON VILLAGE ------------- In town, do some talking if you wish to, but once done, head south along the dirt road, and up the hill to Ordon Ranch at the end. Here, get close to Fado to trigger another scene, and he will give you a brief tutorial on how to herd the goats. Here is a better explanation: On Epona, move around and get in from behind the goats. This will scare them off and cause them to run a short distance, away from Epona. If you herd them close enough to the barn, they will automatically go in. A large part of which direction they go, however, is the angle you come in from; if you come in from the north, they will run south, and so on. Keep this in mind when trying to move them, as coming in from the wrong side can waste time. Lastly, try to bring stray goats together with the small groups, to save time. After you have finished herding them all in, Fado will automatically call you over. The man will set up some fences for you to have a training run with Epona. It is pretty basic - run around the track, and press A to feed the carrot to get Epona to dash and jump over the fences. Practice around a bit if you want, as it will be a lot different from Ocarina of Time's controls. Afterwards, head south and jump over the gate from whence you came. In the morning, you will be woken up. Go down the treehouse and exit outside. Talk to the crowd of kids, and talk to Colin (whom is tending Epona) as well. Head south into the village. In town, talk to the man to the left, whom will motion to a bee's nest. Talk to him a couple more times to observe a funny scene. Head straight west from here until you get motioned to Z-Target, and talk to the man on top of the pillar. Once done, climb up the vines, continue the conversation, then jump over to the next pillar. Blow on the grass to get the hawk to come to you, then use the C button and aim it right at the bee's nest. Afterwards, head back down and in the nest's direction, and go up the hill and climb up the tree. At the top, grab some rupees, then jump down and roll to avoid the damage. Now, head to the southeast portion of the map, and at the stream near Rusl's house, you'll see his wife Uli. Talk to her to learn about a missing cradle. Go back to the pillar with the vines, and climb up it. Jump onto the nearby house roof, then continue on another two pillars. Pick the grass and call the hawk, then aim away from the village. You should see something hopping in the village. Send the hawk after it, and it'll bring the cradle back to you. Take the cradle back to Uli (if you drop it in the river, grab the hawk again to retrieve it - if you can't reach it with either of the two conventional spots, climb up to the roof of the mayor's house. Alternatively, you could just swim and push it back, but that can be annoying, and take awhile). Afterwards, carry the cradle a bit more southeast, to Uli's house. She will in turn give you the FISHING ROD. Open the item screen with -, then equip the fishing rod. Head to the middle left portion of the village (where the cat was), and go to the pier. From here, use your fishing rod. Now, for some reason, a number of people have trouble with the bobber fishing, so please allow me to explain this in easy terms. The first thing that you need to do is cast the bobber into the water. If it does not go down into the water but rather floats, jab a bit with the Remote to move it. Once the green part of the bobber goes underwater, tug upwards by moving the Remote up from your original position, and horizontally (near your head). If the FISH ON! sign appears, hold the Remote in that position, and you should eventually catch the fish. Press B to let the fish out behind you, and this will catch the cat's attention. Fish a second time and release it, and the cat will make off with it. Follow it back to Sera's Sundries. Inside, talk to Sera to get a free Bottle (with milk to boot), and purchase the newly available Slingshot, bundled with the maximum of 50 pellets. If you do not have the necessary 30 Rupees to make the purchase, run around town and destroy the pumpkins - they offer a good number of blue rupees. Other methods include running through the grass, or throwing around the rocks outside of town. Once the transaction is done, exit, then head back to Link's treehouse. ------------ ORDON FOREST ------------ After talking to Rusl, equip the slingshot and talk to the three kids in front. They will force you into a brief slingshot tutorial. If you have problems with the TV or Remote, now is a good time to adjust the sensor bar appropriately so you have no problems in the future. If the Slingshot is not on the B-Button already, hit the part of the D-Pad it is assigned to first, then press B to equip it, aim, and fire with B again. For reference, hit the scarecrow's head to enable a 'kill'. After you've destroyed all the targets, go up the ladder and into Link's treehouse. Open the blue chest inside to get Link's Wooden Sword, then head back outside and talk to the kids again. You will then enter the sword tutorial. Common problems include: re-equipping your sword if you accidentally put it away (just lightly shake either the Remote or the Nunchuk), the Stab (Swing the Remote instead of hitting A as may be instinct with some of you, and remember to use the Z-Targeting system), and the jump attack (use Z-Targeting to hone in on the target first, then press A). Once the tutorial is done, a plot twist will occur. Hop onto Epona, and head north. In the next area, continue north, skipping the spring, and head onto the bridge and onwards, into Faron Woods. ----------- FARON WOODS ----------- At the beginning of this area, skip the first small section, and dash straight forward and over the fence. Next, head west and through a small tunnel. Once you get back out into fresh light again, disembark and head northeast, killing one of the staple Deku Baba enemies of the Zelda series with your newly- got sword. If you get caught in it's snare, use the spinning sword attack to break free. Head up the tunnel and examine the sword at the end. Head back down and get on Epona again, and head northwest into an open area. Talk to Coro, the man standing near the firepit, to obtain the Lantern. I should note now that the Lantern takes up fuel all the time while it burns, and even if you switch secondary items, it will still burn. The only way to stop this effect is to make it your primary weapon, and put it away with the A button. As you cannot do anything anymore in this neck of the woods, head back to the interesection, and go up into the cave (where you found Talo's sword) again, and continue up past and into a dark tunnel. Inside, light up the first torch you see with your lantern. While inside the cave, what one should do with the lantern is light up a torch when need be, then equip the sword without putting away the lantern on your own. Link will put it on the back of his tunic, thus giving you a needed extra light. That said, continue on the tunnel, taking out first a Keese, and then another Deku Baba. Light up the cobweb at the end with your lantern, then continue on until you come to a two-way split. Head up the right side, and take out a Deku Baba and two Keese. Open the chest for a Yellow Rupee, then head back down to the split. Head left this time, light up the cobweb, then head outside into Faron Woods again. Out in the open, I imagine that you will feel overwhelmed. Take it easy, and head along the left border of the area, until you get to the northwest corner of the map. The only opposition that you will have in your way is another Deku Baba, some of the Orc-like creatures, and a few Keese at the end. Enter the cave entrance that you will inevitably come to. Inside, slay another of the Orcs, and a pair of Keese. !!!HEART PIECE ALERT!!! Open the chest for a Small Key. Light the two torches in here, and a larger chest will appear on the upper ledge. Go and open it for a Heart Piece, then exit outside. Back outside once more, head along the north and clockwise to the other exit in the area. About half-way down, you'll run into a cluster of the three enemies you've run into so far, so cut your foes down with a nicely placed Spin Attack and then cut them down one by one. Continue on, taking down minimal resistance from Deku Babas. Once you reach the gate, defeat the two guardian Orcs and then open the gate with your recently-acquired key. Kill one more orc, then head into the next region. Here, defeat the two Orc patrols. Head north a bit, killing another one. You should see a shop here, guarded by a bird. Take your pick of what you want, then go to the box next to Trill and deposit at least one Rupee. Exit, then head north again. Go up the hill to the right side, and drop off at the top on the other side. Kill the nearby Deku Baba that will emerge, then open the chest for a Yellow Rupee. Head north, and watch a scene. Equip your sword, then run up the rest of the way and defeat the Orc guards. Once that is done, destroy the cage Talo and the monkey are trapped in by cutting at it with your sword. ------------- ORDON VILLAGE ------------- Three cutscenes later, you will be doing the goat herding mini-game again (pick up the nearby bulb and blow to call Epona). This time, there are three modifications to the game; the first is that there are twenty instead of ten goats. The second is that now a timer is kept, with your starting 'record' being 3:00 minutes. The last is that when herding the goats, some of them will get ticked off and turn a glowing red; they will then run at you and knock you off of your horse. Afterwards, you can do some fence jumping again. Otherwise, go back into Ordon Village. Watch another cutscene with Mayor Bo and Ilia, ending up with you losing Epona. Afterwards, head back to Link's Treehouse, and you will encounter Colin. Before doing anything else, if you are interested in some early Rupee collecting, head up the nearby ladder and into Link's treehouse. Inside, go down the ladder leading into the cellar area, and take out your newly obtained Lantern to light the dark basement up. Open the chest for a purple Rupee (worth 50), then head back up the ladder and exit outside. Go talk to the Talo Trio back on the ground, and give Talo your wooden sword to pass. Head up to the pond/shrine and try to enter. After a brief scene, head back to the clearing at the beginning of this screen. Head to the right side, and you should see a small tunnel. Climb through it, turning left on the first and only intersection and emerge on the other side, and watch a long scene. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- b. LINK'S TRANSFORMATION -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WLTR] ---------------- MYSTERIOUS TOWER ---------------- There actually is a name to this place, but it would be pointless spoilers to reveal it until after you actually know the place. In any case, after you wake up, stuff will happen, cutscenes will occur, the usual. Once given free control, try to move around for a bit to make more scenes go around. Once free of the chain, go to the corner with the box (not the straw) in it and shake the Remote or Nunchuk to perform the Wolf's movement analogous to the Spinning Attack regular Link could do. Afterwards, dig through the hole here to escape the cell. From now on, if you are lost, press Up on the D-Pad to get help from Midna (or use this FAQ). Your first course of direction is to head south down the hallway, and into the other cell. Here, Z-Target the ring hanging from the ceiling, and jump onto it to open the nearby tunnel. Head through, and on the opposite end, continue through the tunnel until you can jump out into open space. Here, press either left or right on the D-Pad to see the ghost, and talk to it. From now on, you can use your senses to pick up on things such as the presences of ghost. Anywho, from where the ghost is, and then go right, killing a Keese. Jump onto the ring to opening of the nearby bars in the wall, then head down the newly-opened tunnel and break a chest open to obtain a blue Rupee. Now head back to the intersection and go left through the small door in the bars. Here, trigger the nearby ring and head into the nearby wall to kill a Keese and obtain some more goodies from another chest. Exit, then head to the western-most end and trigger another ring if you wish to - be careful though, as a Keese will emerge from a hole in the wall right behind you. Finally, at the end of this four-way intersection, go south and trigger the ring at the end to cause the water level to raise. Now that that is done, hop into the water and swim north past the spikes. At the next intersection, head right and onto the next platform. Do not trigger the first ring you see - it contains nothing but two Keese. Instead, head to the end and hop north to trigger a different ring that shall bring the flow level down. Back at the intersection, head north this time, and open the wall on the left side by triggering the ring. After the Keese fly out, kill them, then head inside and destroy another box. Go back to the four-way split, then head left this time. Hop down at the end, and go through a hole in the wall on the southern side. Out on the other side, with Midna back on your dorsal region, head off into the next area, which is a big room. First, eliminate all the enemies at the bottom of the staircase. Now head up the staircase, hopping over the platforms. You will end up falling off a crumbling platform. Climb back all the way to the jump point to that platform, and listen instead to Midna. Z-Target and jump a few times, run a few more platforms ahead. You should notice a rope soon - in case you fall down, you will have to climb from the opposite side up to here, so take notice for it if you do. Otherwise, continue on the climb to the top. Once at the rope, you do not need to tiptoe it; you can just walk normally as usual, and Wolf Link will not fall off. Continue to the rooftop. Up here, kill the Keese, then destroy the boxes for some spare hearts if you need anything. Otherwise, climb up onto the pile of rubble rocks on the right side, then jump up to the top. Exit the tower. ----------------- MYSTERIOUS CASTLE ----------------- Head along the battlement walls at the beginning, climbing up and jumping down the walls, until you get to the end and see the spirit. Talk to the spirit to learn where this place really is. Head left from here, and push the big crate against the wooden wall. Climb up onto the top, then jump down on the other side. Defeat the Roc on the tower roof here, then continue north through the rubble. Anytime that you face another Roc, get onto as high of ground as you can, as it has a maximum height above the base ground level that it can get, allowing you an easier hit with a lunge or spin attack. At the end, head right onto the wooden pier, then use Midna to jump down onto the roof of the house. Walk along the spine of the house, eliminating any enemies in your way. If you fall, try to fall to the left side, and there is more ground area there to save you from an untimely demise (yes, you can climb back up). At the end of the path, climb up the ledges and head inside. Once inside the tower, jump down onto the staircase, and run up the stairs. Enter through the open door. Multiple cutscenes later, exit back out into the staircase, and head downstairs. More cutscenes will occur, and you will finally be transported back to Ordon Forest, but still in Wolf Link form (oh well; better than being a bunny). ------------ ORDON FOREST ------------ After being given free movement, exit from the forest shrine. Listen to Midna's conversation, then head south and back into Ordon Village, making sure to take care of any stray Orc guards that may get in your way. Once you leave the vicinity of Link's treehouse area, you will hear from a squirrel. From now on, you shall be able to talk to animals to gather hints and clues. ------------- ORDON VILLAGE ------------- Here, watch the opening scene if you wish, then head to the western side of town, where the building with the waterwheel is. Slowly creep in on the two villagers to eavesdrop on them and hear about the shield. Once you pick up it's location and the two villagers run away on you, head back into the center of town. The villager on the pillar will try to attack you with the hawk. Dash away to behind Sera's Sundries shop, and talk to the cat to learn what to do. Coupled with the knowledge of the shield's location, go onto the rock near here behind the store, and use Midna to jump up. Hop a few platforms over to scare the villager, then once again use Midna to get to the top of the waterwheel building. Enter. Inside, jump off the ledge, and then onto the dining table down below. Use Midna to get up onto the opposite ledge. Ram into the wall by attacking it a few times or dashing into it to knock the shield free, pick it up to obtain the Ordon Shield, then exit out by facing the direction of the ledge with the window while on the dining table. Outside, eavesdrop on the conversation, then swim out of the water and head to Rusl's house in the southeast. Here, head to the right side of the house, and behind the stack of wood, use your Senses to find a digging spot. Dig there to get into the house. Claim the Ordon Sword from the sofa, then use your senses again to dig a way back out. Once outside, head into the forest. ------------ ORDON FOREST ------------ In the woods, head along as you normally would to the bridge. Once you get near the forest shrine, however, an automatic scene will occur. Afterwards, you will be engaged in a battle. The enemy you fight will not be a difficult one, however; just lunge at it a few times and bite it multiple times, or else perform a few spinning attacks to take it down quickly. Watch another scene to learn some more storyline information. Once it is done, head out of the shrine, go across the ravine bridge, and then head into the gate and back to the Twilight Realm. ----------- FARON WOODS ----------- When another cutscene finishes, head down the road. It sure as hell is not Kansas, but it ain't Faron Woods as we know it anymore either. At the bottom of the road, you'll face off against three more Twilight monsters. Take them out one at a time until Midna finally gives you a hint as to how to defeat them, then wait until all three of your foes are within the energy circle before unleashing it. After the battle, collect the hearts that are dropped, then continue on north. Climb into the pond and talk to the creature of light to obtain the Vessel of Light. From now on, the bubbles to the right will turn blue whenever you kill another of the insects, which I have nicknamed Tears on their own. Head out of the shrine area and head north. Kill the Deku Baba, then turn on your senses and kill the two Tears hopping around (#1, #2). Continue on, killing two more Deku Babas, until you get to the intersection. As the Tears here will probably hide behind the gate, head left. Here, head to the left side of the open area, and climb up onto the ledge. Head over a bit, and use Midna to jump onto the house. Enter. Inside, drop to the bottom floor and equip your senses, and talk to the ghost. He will trigger the two Tears inside here to come out. Slay them (#3, #4), then climb back up and exit outside again. Out here, go around to the back side of the house. Turn on your senses, and you should see another Tear on the wall. Dash at the wall to knock it off, then finish it off (#5). Go back to the intersection, and then head up to the gate. You cannot break the lock. Instead, turn on your senses, and you should see a hole that you can dig slightly obscured by the wall right of the gate. Head over to the other side, and kill the two inects here (#6, #7). Enter the tunnel. Inside here, you COULD just go straight through the tunnel and emerge out on the other neck of the woods. However, there is also a shortcut; go right behind the lit torch at the entrance, and turn your senses on to find a digging spot. Dig here, and you will be taken to just south of the northern exit, so continue up and outside. To your immediate left, there will be two more bugs hanging off the wall. Knock them down with a Dash, then lunge at them while they hang in the air to defeat them (#8, #9). Now, head over to the west side, and there should be a part of the landmass jutting out near the shoreline here. Go onto it, and then jump over to the opposite side (if you do not get the trigger from Midna, go into the poisonous fog first once). Over here, climb up and jump off the cliff (which looks too much like the one in The Lion King) over the pillars and into the center of the area. Use your senses to spot and kill three more insects (# 10, #11, #12). Next, go along to the right side of this area, and do a whole bunch of jumping to the upper reaches of this room. Do some more jumping around to get onto the top of a second tree. The last little bit should be timed properly so that Wolf Link does not jump straight into the swinging log, but rater when it is swinging away from the center. Jump down some more pillars after that onto the ground. Here, open your senses, and look for the shadows of the insects crawling across the ground. When you find it, dig over them to unearth them, then kill the two Tears (#13, #14). Lastly, head into the mine shaft, after digging behind the sign for a yellow rupee. Inside, you will have a battle with three more shadow creatures, so charge up your energy radius and let it loose on them to quickly end the battle. After you have wieped the floor with them, head up north and go up the path to where you first rescued Talo and the monkey. Dispose of two more Tears (#15, #16), and after the monkey finishes talking, collect both blue lights. You will automatically be returned to the small pond. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- C. FOREST TEMPLE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WFTM] ------------ ORDON FOREST ------------ Watch the scenes. With that said, it is time to head to the Forest Temple. As such, first head to the intersection between left and right, with the right side going into the tunnel. Head left instead, and go and talk to the oil salesman whom is still sitting here. He will first give you a Small Key to get into Faron Woods (now locked off with the gate), and offer to sell you a Bottle of Oil for 100 Rupees. The Bottle and Oil both will be important, so purchase the bottle. If you do not have 100 Rupees, get 100. Afterwards, head back, and open the gate with your key. Head through the tunnel (with the only change being a few rats that will run around) until you get out to the other side. Out here, head up to the dock pier with your lantern equipped and out in your hand. Cue a cutscene, and the monkey will carry it across the fog to repel it, allowing you to follow. Not much to say here, as it's pretty straightforward follow the leader, except to kill the few monsters that come out of the miasma. Once you get to the other side, reclaim your lantern, and fill it up. Head into the next area. Here, pick up some more oil at Trill's shop, and pay him. Continue on, and you'll face a white wolf blocking the temple's path. !!!HIDDEN SKILL ALERT!!! You will then be transported to elsewhere. Try to strike the skeleton, and listen to what he says. Afterwards, knock him down then Z-Target + A to use the Ending Blow. Once done, the skeleton will talk some more, and you will then be transported back. Head up the hill, defeat the Orc guards, and then light the cobweb using your lantern. Enter the Forest Temple. ------------- FOREST TEMPLE ------------- Immediately draw your sword once you enter, then kill the Keese that will try to mob you. Go into the main area after they die, and look up to your west to see some vines with two spiders crawling the wall. Shoot your slingshot at them both, and when they fall to the ground, climb up the vines and then north. Drop onto the branch and open the chest here for a yellow Rupee. Drop down to the main floor. If you are truly desperate for Rupees, you can roll into the southeast of the four totem poles to knock down a pot that contains a blue Rupee. Otherwise, continue down the corridor to the end of the room. Kill all the enemies that get in your way, and finish it off by using the Spin attack to destroy the cage the monkey is in. Once it climbs up, use your slingshot to kill the spiders, and climb up the vines. Up at the top, go inside to a larger room. Here, first go down and then up the staircase, defeating the giant spider while you are at it (whom will take a lot of hits to kill; she is not actually invincible to attacks). You can alternatively wait for it to snarl at you, and then attack it; only three attacks are required to kill if you do it this way. Drop down the platform and head to the northwest corner to find a spider enemy. However, when you kill it, it will turn into a bomb. Grab this bomb and go east just a slight bit to find a boulder mostly buried into the wall. Plant the bomb to blow the boulder up, and open the chest that is revealed for a red Rupee. Now, go back onto the platforms again. At the top of the second platform, light all four torches to cause the platform in front to rise up. Climb it, and open the chest to the left at the top for the Dungeon Map. Enter the nearby door. Watch the scene, then head back a room. Follow the monkey over to the middle platform, and she will jump onto the rope. Jump over to her (you have to physically jump off the platform), and jump off when the time is right. Enter the next room. Inside, turn right and defeat the nearby spider enemy. Immediately run away as soon as it turns into a bomb, and wait for it to explode. When it does, head back, and of the four pots, one of them will shake a bit. Pick it up and throw it against a wall to free the Ooccoo, whom will join you as an item that can be used to teleport you back to the start of the dungeon. Now, head the other way in the tunnel, and you should quickly run into a cobweb. Light it up, then head into the larger part of the room, killing the Deku Babas at the entrance. Jump into the water here, then swim west through the small lake, and then south at the western end of the room. You should see a tunnel here. Continue down south and onto dry land, and open the chest for a yellow Rupee. To get back onto dry land, swim back out and to the center-east wall and south onto a staircase. Now Head over the piers to the opposite side until the monkey begins to cower. Ignore that for now, and instead head through the nearby doorcase. In this large room, gusts of wind will cause the bridges to turn around. Go across the bridge in this area of the room and go straight across to the opposite side, and head in. Open the chest to your immediate right to obtain a Small Key, and then backtrack two rooms to the room where the monkey was cowering. Back here, go to the pier the monkey is on. Use your Slingshot to target the spider that is above you hanging from the ceiling, then jump across to the opposite pier. Head up the staircase, unlock the door, and enter. Inside, watch the cutscene, and walk down the staircase, observing another cutscene. Once you get to the bottom, roll into the pillar thrice to make the cage fall off and break. When the Orc guards come down, kill them. Afterwards, head underneath the northeast section of the broken bridge (under the platform), and you should find a chest containing a yellow Rupee. Climb back up the ramp and staircase, and use the monkeys to swing over the broken bridge. Exit. Head back down to the southeast door here, and backtrack to the room with the four torches. Here, swing over to the central platform, then go along the right rope and enter the right door after lighting up the cobweb. In the next, head along the path and climb up the staircases, ignoring the weird flowers. Kill the spider, and when it goes into a bomb form, quickly pick it up and run right with it. Throw it off the platform and into the flower's mouth to destroy it. Jump over the now-safe platform to see a boulder sticking out on the ledge. Run back to the spider enemy, pick it up as a bomb, run it all the way right and throw it at the boulder to destroy it. Enter. Coming in, watch the short scene. Afterwards, jump down from the front, and headbutt the left pillar to knock down the chest. Open it for a chest to obtain a Small Key. Now, head east either by running across the bridge and dodging the tile creatures (or else you can run alongside the right column of tiles), or swimming most of the way on the southern side and getting up on the bridge at the end. Head up, and then climb the vines to the north next to the wooden barricade. On the cliff, open the chest for a red Rupee, then jump down. In the center of the floor here, you should see four torches, with two of them unlit. Run around and light up the remaining two, making sure not to stay over the tiles too long. Climb up the stairs and defeat the large spider by hitting it from behind, then unlock the cage, backtrack, and leave the room. Outside, turn to your left (right on the map), and head over and shoot the two spiders hanging off the wall. Jump over onto the vines, and climb up. Enter the door, watch another cutscene. No worries though, as it's not really hard. Get up close enough to the plant so that you can Z-Target it, and keep the lock on. Move around in a circle, doing sideway jumps if you feel like it. The plant will lunge and overstretch it's range; while it's recovering and trying to withdraw, stop pressing on the control stick, and hit A to lunge at it, then backflip away. Repeat this twice more to defeat the plant. Once it opens up, go kill one of the spider-bomb enemies in the room and take the bomb and throw it in the plant to finish it off. Grab the Small Key, then go and free the monkey. !!!HEART PIECE ALERT!!! Once you go outside, kill the spider-bomb enemy immediately to your left (right on the map), then throw it over the ledge and down below. A plant far below will swallow it. Drop down, and open the chest it was guarding to obtain the Heart Piece. Afterwards, head out and go back to the main room (the one with the central platform). Here, go north again, out to the area with the broken bridge. Head across the ravine using the monkeys, and at the opposite end, head up the hill and enter. ---------------- MINIBOSS: BABOON ---------------- The Baboon will circle around multiple pillars throughout the duration of the battle. Z-Target onto him and jump around, making sure to keep with him, and keep your sword drawn. At random times, he may do a little dance, or stop, and every so often, he will throw his boomerang at you. When he does this latter action, roll into the pillar he stands on multiple times to knock him off balance until the boomerang hits him off. Draw your sword, then whack him multiple times. Once he jumps back on, continue the previous pattern. Other things of note are: on occasion, a plant enemy will come wandering around to fight you. When it does, draw your sword and quickly deal with it, and then resheathe it, and move on. The other things are that you CAN knock the baboon off the pillar even when he hasn't thrown his boomerang, but requires multiple hits to the pillar and is thus more difficult, and the baboon will recover on his own time when he lands on the ground if you don't hit him first. Eventually, after four or five trials of attacks, he should fall. Afterwards, pick up the Gale Boomerang. Equip it as your main secondary item, then go back to the door you came through. Power up and aim the Gale Boomerang at the mini windmill above the door, and after a few hits, the door will open up again. Head out, and go back to the main room. Outside, go across to your left (right on the map), and cross the first bridge when you can. Target the windmill on the second bridge to cause it to rotate, then cross over, defeat the Orc guard, and throw the boomerang at the rope holding the monkey's cage to free it. Listen to Midna, then head up the hill south, and across the first bridge. Target the second bridge's windmill to bring the two bridges in line, then continue on and to the top of the cliff. Open the door and go inside. !!!HEART PIECE ALERT!!! From this room, go right and across the open pit, then onto the ledge. Enter the water room, where you had previously rescued a monkey. Your goal is a little bit different this time around: head over to the opposite side, and use the Gale Boomerang to snuff out the two torches, thus lowering two of the wooden stands. Open the chest for a Heart Piece. Head back to the center room. In the central platform, look right above you to see a chest hanging down from the ceiling. Use the Gale Boomerang to pierce the rope, and open the chest for the Compass. Now head over to the left side of the room, and enter. Take the left side through the dark tunnel and out into the larger expanse. Travel across the platforms, then jump onto the platform to the left (making sure there is no spider), and finally travel southwest along the bridge. Take note of the four windmills here sitting on top of the pillars, but especially take note of the backwards Z engraved on the ground between them. You must Z-Lock on all four of them at the same time using the Gale Boomerang and in the order of the backwards Z, starting with the pillar farther from the gate (just in case you do not know what I am talking about, press Z-Target when you can on the first windmill, then press Z-Target on the next windmill; yes, you can do that). For those whom need a written diagram, try this; T----T \ \ \ \ T----T _ /|\ | Starting Tower Afterwards, the gate will open. Open the chest for the Big Key. Head back across the room, and jump down the single pillar. Head through the northern door. Cross the first bridge in here, and then follow the monkey north into another room up the hill. Inside, use the boomerang to rotate the first bridge, get on, then trigger it again to point the way it originally was. Fight off the two semi-elite Orcs, then head down the right side and enter. Inside here, first repel off the two giant spiders, then go on the hole to the left (northern-most on the map) with a cobweb. Equip the lantern, and swing it to burn the cobweb. Once you have fallen down, destroy the cage to free the monkey. Jump off the stump and climb the vines to your right and to the top. Head out into the larger room, go onto the bridge, rotate the bridge, and head through the northern door. Watch the scene here, then head right and onto the first bridge. Rotate the bridge, get onto the second bridge, rotate the second bridge. Head right and slay the Orc, then climb up the vines to a ledge extending out of the wall, and then onto the top of the room (make sure to kill the spiders first). Enter the nearby door. In here, clear all the regular enemies first so they cannot interfere with what you are about to do next. From the door, look north, and you should see one of the spiders that gives off a bomb when defeated. Take out your Gale Boomerang, and throw it at the spider to retrieve a bomb. Quickly turn around and throw the bomb into the flower to the south. Once it is dead, hop over and open the chest for a Small Key. The next order of process is to climb up the staircase. You should see a boulder up here. Instead of throwing the bomb at it, however, lock onto the bomb-plant first, and then onto the boulder to destroy it. Climbing into the newfound room, slay all the regular enemies first (use the Boomerang to cut the Deku Babas off the ceiling). Next, retrieve another bomb, then throw it at the stone bulging from the wall to free the monkey. Head back into the previous room now. Here, head to the southern portion, then exit into the last room. Go down to the bridge, trigger it, get on, trigger it again, then head to the left side. Unlock the door and enter inside. Inside, kill the tile enemies by letting the Gale Boomerang loose on the floor tiles. If an enemy is underneath one, it will come out with it, and be vulnerable. After you have ensured your passage, head to the back and take the right side, and go through the passage. Once you drop down, kill the giant spider, then shoot down the spiders on the nearby vines. Climb up the vines, and Z-Target both windmills above the cell to open the door and free the last monkey. Head around to the opposite side of the giant pit and head out onto the upper half of the room. Head left, then jump across the platform. Open the chest for a red Rupee, then head back into the centralized room. Go through the northern door. Watch the scene as the monkeys make a line for you, then swing off over to the other side. Unlock the Boss Door, then head in. One scene later, you shall face off against the boss of the Forest Temple. --------------- TWILIT PARASITE DIABABA --------------- The first part of this battle should be reasonably easy. Stay against the wall near you, and try to target one of the bomb-spiders with your Gale Boomerang. Experiment as to the maximum distance you can stay away from the bomb-spider while still being able to capture the bomb with your Boomerang. When you have the bomb, you can do one of two things; you can either bring it back to you and throw it in one of the giant Baba's mouths when they lunge at you, or else connect a Baba's head with the bomb during Boomerang flight. Either way, get the bomb into their head, and then repeat it for the other head. Afterwards, the real boss will emerge from the realms of the deep water, assisted by two more Baba heads. Get back again, and wait for a short while. The baboon from earlier will then come out, and swing between the rope to each side while carrying a bomb. Use the Gaia Boomerang to first Z-Target him, then send it at a side Baba head if you want to. Repeat for the other head, leaving the central head open. Now, do basically the same tactic with the central head; if they are up still, the side heads will fall down along with the central head. Go up to the head and slash at it's exposed eye, then once it recovers, run all the way to the entrance wall, as Diababa will spew some venom at you. Aim another bomb at it, and repeat the tactic until you win. Afterwards, you will obtain a Fused Shadow. Grab the Heart Container as well, and then exit the dungeon. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- D. TO KAKARIKO -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WTKK] After listening to both conversationalists, head north until you get to the intersection, and take the left path. Go north past Coro the oil salesman, and then head through the wooden arch and out onto Hyrule Field. ------------ HYRULE FIELD ------------ !!!HEART PIECE ALERT!!! Head off the dirt road until you get the Hyrule Field sign flashing up, then continue north along the path throughout the vast scope of the region until you hit a bridge crossing a stream of water. Stop here, and there should be a tree next to the southern side of the bridge. You may or may not see a Heart Piece lying in the branches (it is much easier to see at night, when it is glowing). Equip your Gale Boomerang and Z-Target the Heart Piece to bring it back towards yourself. !!!BUG ALERT!!! (Male Beetle) From the tree that had the Heart Piece, jump off the cliff going down east, then get onto the dirt road. Go to the part where the original path coming from the south splits into two with trees in the middle. On the first tree, you should find a bug wandering on the bark. Pick it up to claim the male specimen * (if you cannot see it, it is MUCH easier to spot a bug at night, when they will glow in the dark). Now make your way west, towards the cliffs and mountains. On your way there, you will get stopped by a mailman, whom will explain the proponents of mailing to you, along with giving you a letter. Read your letter on the + menu, then continue on west despite the postman's warning. Go north instead of west when you get onto the dirt road to the western end of this region. !!!BUG ALERT!!! (Female Beetle) A quick checkstop to make sure that you are where you are: you must be on the western extreme of the Faron province, and must be heading north down a dirt road. To your right will be a large pond of water. To the north will be an open field. Here, look to the west side to see a number of trees on an unscalable cliff. The last tree on the cliff (on the north corner) should have the female specimen crawling around. Use your Gale Boomerang to capture it. Now head back south. Continue climbing up the hill going west near the end, until you approach the gate to the Twilight Realm. If you have nothing else to do, then continue forward and answer yes. On the other side, dash up the hill, and you will be stopped short by a sword partially buried in the ground. Head forward and sniff it to learn the Youth's Scent. Now activate your senses, and you will see a scent trail. Follow it forward, and do not bother to stop and encounter any enemies. You will quickly be forced into a battle with three of the twilight monsters again. I recommend you take one down (as it will not be called back until only one remains), then knock off the other two with one blow from your energy field. Once the battle is done, Midna will get into a speech about portals, and you should listen up. Once she is done talking, choose to head off to North Faron Woods. ----------- FARON WOODS ----------- Head right from your destination. Conveniently, there will be a large bridge leaning against the side of the cliff here, and even more conveniently, it can be warped with you. Head back to Kakariko Gorge in the Eldin Province. ------------ HYRULE FIELD ------------ As the bridge fits in perfectly, head straight across it. Activate your senses again once on the other side, and follow the Youth Scent, dashing up the hill until you get to the stop and encounter a gate. Dig underneath, then defeat the two guards on the other side. Continue along the dirt road, and you will make your way into Kakariko Village. ---------------- KAKARIKO VILLAGE ---------------- Inside, you will quickly face off against three more of the twilight monsters. Kill one of the foes off to the side, then lure the other two into the energy circle to finish them off. Listen to the spirit, then run over to the pond and listen to it some more, and to obtain a Vessel of Light. You will now have to kill and collect another sixteen Tears, much like the earlier collect-a- thon in Ordon and Faron Woods. Head north from here. Looking at the map, go to the house that has the first Tear in it. Walk around to the right side of it, and go to stand in one of the grass patches near it to catch Midna's attention. Jump up to the top using her, then go on top of the patchwork in the roof to fall down into the building. Downstairs, activate your senses to watch a particularly touching scene. After it is over, pick up the wooden stick that was dropped on the floor near the front door. Ignite both ends of it on the nearby flame, then climb up the staircase and jump over all the platforms, making sure to stay against the walls to light up the candles, and thus activate the statue to move aside. Drop into the cellar. Down below, continue north up the tunnel, then kill the three Tear insects after activating your senses. Collect the Tears (#1, #2, #3), then continue on north through the other doorway. At the end, jump up the framework and outside into the graveyard. Up here, head into the center-left part of the graveyard, activate your senses, and dig up the buried insect. Kill it to collect another Tear (#4). Once that is done, head east and back out into the main portion of the village. From the entrance from the graveyard, head straight east to the opposite end of town. You should see a long path along the side of the mountain going up, with a wooden gate to it's left. Go through the wooden gate, and head to the corner of the house. Climb through the hole there, and inside the house, climb up to the top ledge. Activate your senses, and kill the insect hanging off the corner of the wall (#5). Leave the way you came. Outside, go up the nearby hill up to the top. At the end, jump onto the roof, and enter the door on the second floor. Inside, drop down to the bottom floor, and open your senses up to find the insect hiding in the fireplace. Pick up the wooden stick on the floor, climb onto the table next to the doorway, and light it up with the torch. Use it to light the fireplace up and scare the insect out, and kill it (#6). Head through the nearby door, and kill the enemies in here. Examine the area under the stairs to find a chest containing a red Rupee. Go up the staircase, then go through the next doorframe. Turn your senses on once more, and take down the insect on the wall (#7). Head back down, go back up the boxes and ledges, and then exit outside again. Drop down to the ground here, and then head straight west, and then a bit south until the row of buildings ends. Here, you should see a small stable. Climb onto it, then get onto the roof of the house next to it. Jump over to the next house, and drop down the patchwork here into the house. In here, push the box right next to the bed to reveal the insect (#8). Use Midna to climb back up outside via the cabinet, and go outside. Jump down onto the ground again, and then head north a bit to the northwestern-most building. Head around to the northern side of this house, and climb up the smaller buildings. Turn around to face the house, and you should see a bright window. Dash-Jump into it (cannot simply jump into it, you must dash into it) to get inside. Inside, go up the staircase, and on the second floor, dash into the cabinet next to the second set of signs to knock it know. Kill the insect, collect your Tear (#9), then climb up onto the knocked down cabinet, and head up and outside. Now, turn around and head up the staircase to the roof. Continue to march up the hill, and when you get to the building, go through a hole on the right side. In the structure, grab a wooden stick from the fireplace. Light the stick up with the nearby torch, then light the fireplace up. Immediately after, the house will ignite. Do not bother to kill the insects. Instead, climb out the hole, and the house will explode, killing the insects for you (#10, #11, #12). From the house, turn around, and go up the next hill leading up. Once you make it to the house at the top, go to the left side, turn your senses on, and dig a hole through into the house. Break the jars inside and kill the beetle (#13), then head back outside again. Now, for a jump of somewhat epic proportions that won't harm you at all, jump straight down into the village. Head straight north until you are out of the village itself, and when you get to an intersection with a sign, head up left to Death Mountain. -------------- DEATH MOUNTAIN -------------- From the start of the area, head up the ramp to the left side, and use Midna to jump all the way to the top. Continue onwards up the trail, leaving a blaze of destruction in your path, and when you get to the next wall, climb up the crates to the right to make your way up. Once you get to the geysers, turn your wolf senses on, and look for the insect by way of the map. Chase it around and bury it up, then slay it for another Tear (#14). !!!HOWL STONE ALERT!!! Now, go and examine the stone in the middle of this area. Fool around with it for a moment if you need to; basically, press A to start howling, and choose your tone by pressing Up to use the top tone, leave the analog stick alone for the middle tone, and press Down to use the bottom tone. You do not need to be perfect, but just reasonably close. Afterwards, you will be transported elsewhere. Repeat the Howl, and you will be invited back once human again. IF YOU MISS THIS, it IS possible to come back here later to howl at the stone, so do not fret. Once back in Death Mountain, climb up the ledge, and then head along the left side of the trail to continue up, and eventually down on a side path. Quickly, you will come to a battle with not three, but four Twilight monsters. Drop down, and eliminate the two to the right side of the field in quick succession (kill the first before trying to go around and look for the entrance to the second one, which is protected by force fields). Next, go to the two foes that are together to the left, and lock them in an energy field to kill them. After the battle is over, go to the nearby metal gate, turn on your senses, and ram the gate to knock the insect loose. Kill it (#15). Now climb onto the rock ledge to the left side of the gate, and use Midna to jump up to the top, making sure that they geyser in the side of the cliff is not spewing out water while you are jumping. From here, head along the path, making sure you don't get knocked over by geysers, and then climb up the ramp to the right. Use Midna to jump up top, then drop into the small pond on the other side. Hunt out the insect running around here, and collect the Tear (#16). You will automatically be returned to the light spirit. ---------------- KAKARIKO VILLAGE ---------------- Watch the scene that occurs, and listen to Eldin and then the Shaman. After the speeches are over, head up to the Death Mountain range. Here, climb up the rusted bars on the first wall to the top, only to get knocked back down by the Goron. There is no point in staying here, so head back out to Kakariko Village, and you will get greeted again by the shaman Renado, whom will tell you to go back to Ordon Village to meet Mayer Bo. You cannot go through the gate to the west of the Death Mountain range, so instead head straight back south for a cutscene. Keep up with the controls that are shown on the bottom of the screen and do so quickly; otherwise, you will be thrown off Epona. After awhile, however, she will lose her feral status and you can ride her again. Head off onto Hyrule Field through the southeast entrance. !!!BUG ALERT!!! (Male Ant) Head to the graveyard (center-west exit from Kakariko Village), and here, head to the western section, onto the higher elevation stone platform. Go to the northern tree, and check the base of the tree. Crawling around on the roots, you should find the ant. After, if you want, light the two torches in front of the wall past the headstones for a chest to open containing a purple Rupee. !!!BUG ALERT!!! (Female Ant) Go back to Kakariko Village. To the opposite side of the Elde Inn, you should see three buildings, with two of the doors boarded up. Enter the third (and northern-most) one that is not boarded up, and inside you should find the bug lying atop a wooden plank. ------------ HYRULE FIELD ------------ Back out here, go and dash-jump over the gate, then start heading back east again, only to get caught by the postman, whom delivers you a letter from Ooccoo (if you picked him up in the Forest Temple). !!!BUG ALERT!!! (Female Pill Bug) Head southwest from here to a corner of the Eldin field. Here, there should be a handful of trees, along with some cuttable grass. Walk over to the white grass that is right next to the cliff (NOT the meadow in between trees), and cut the grass. You should find the bug wandering around in one of the grasses. !!!BUG ALERT!!! (Male Pill Bug) Once you go over the bridge leading south, stop. After you have dispatched the enemies, search at this end of the bridge (cut the grass if you cannot find it at first), and there should be a bug wandering around. Scoop it up. !!!HEART PIECE ALERT!!! After obtaining the bug, turn around and head west up the hilly area. Up here, face north to see a giant chasm with some rocky pillars extending out of the bottomless pit. At the very top of the tallest column, you should see a Heart Piece sitting. Take out your Gale Boomerang and throw it at the pillar to obtain the Heart Piece. After, continue on east and then south, back into Ordon Woods. ----------- ORDON WOODS ----------- !!!HIDDEN SKILL ALERT!!! Here, continue down past the bridge, but do not go to Ordon Village just yet. Instead, (IF and ONLY IF you interacted with the stone on Death Mountain; if you missed it, you should be able to go back there shortly after the third temple is completed)), turn left into the forest shrine. Here, you will meet up with the white wolf again (not sitting in the actual pond, but near where the hole and tunnel is leading from the clearing). He will then teach you another Hidden Skill, the Shield Bash. After you are transported back, get on Epona, and head to Ordon Village. ------------- ORDON VILLAGE ------------- Head over to the Mayor's house, and talk to Mayor Bo. Respond yes to his question, and he will then teach you the art of sumo wrestling. Sumo wrestling. Anyways, some basics; -Press and hold A to grab an opponent (or if you do it while he's lunging, to duck underneath and grab him), and push him back. Do this also to stop an opponent whom has you. -Press on the control stick to either get out of the way of a lunge or slap, and/or to sidestep and attack him from a different direction -Swing the remote to slap your opponent. The main thing to do here is to make sure that you constantly move around the arena in between fights so that you aren't pushed right against the edge, and to sidestep the mayor so he lunges forward, and you can get him from the side. After you defeat him the first time, you'll have to fight him a second time. Beat him in another bout, and he will give you a chest. Open it to obtain the IRON BOOTS. Exit his house. !!!HEART PIECE ALERT!!! Grab Epona, and go straight up the hill to the ranch. Up here, talk to Fado, then talk to him a second time and take him up on his offer of herding the goats. Once you do so (in less than 3 minutes), for a reward, you will get a Heart Piece. After you are done, head back onto Hyrule Field, and go to Kakariko Village. Cool, cutscene. Follow them north and jump over the gate. ------------ HYRULE FIELD ------------ As soon as the head Goblin blows the horn and you can move, chase after him, ignoring the five henchmen he summons. Use up your carrots wisely, and don't go below one (afterwards, wait for the whole thing to regenerate). As soon as you strike him, retreat for a split-second to evade his counterattack, then follow him around. If the Goblin's henchmen catch up, stop, and use a spin attack on them to knock them off their horses and tie time up. Do not worry about the lead goblin getting away on you; he will instead stop, and wait, taunting you. Finally, after dealing a certain number of blows to him, he will go onto a nearby bridge, burning off both exits. This is now a classic joust. You and the goblin rush your respective steeds down the steed, to try and knock each other off. What you have to do is first draw your sword before running, and then run straight off against the goblin. About two seconds before impact, you need to dodge his attack by moving Epona to either the left or right, and then slashing at the goblin - going straight will result in you getting knocked off the bridge, and losing a heart. After you knock him off twice, you will win, and then return to Kakariko Village. ---------------- KAKARIKO VILLAGE ---------------- Watch the next few scenes that result here. Afterwards, go into the general store, which is to the right of where Talo is standing. Inside, Malo has a few new items you can buy - including a Hyrule Shield for 200 Rupees, which you should pick up if you can (Malo's shop is only open during the day). After you are done in the new shop, head up to the Death Mountain path. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- E. GORON MINES -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WGRM] -------------- DEATH MOUNTAIN -------------- Head up and climb up the first wall. Let the Goron have his rant, and then equip the Iron Boots. Once he gets close to you, press and hold A to grab him and push him to the side, much like you did with the goats. Deequip your Iron Boots, then continue on the trail. Gorons will start rolling at you every while - when they do, re-equip the Iron Boots, stop them, de-equip the boots, then continue. Be wary once you get to the area with the steam geysers. Enemies above will start firing fire arrows at you. If you have the Hyrule Shield, just stick it up to defend yourself and walk through to the path going up to the left. However, if still using the Ordon Shield, just roll your way to, and then continue. ALTERNATIVELY, just before the valley of geysers, there is a small reed growing straight next to the ledge. If you want, you can blow it to call the hawk and point it at an archer to take it out (using the Slingshot is also an idea, but the archers might be a bit far away for some of you to shoot at). At the same time, remember that eruptions are still occuring, with fireballs striking. Continue down the path until you get to the open area. Watch the scene (it may not activate immediately, so if that occurs, wander around a bit), then drop down to the end. For the next little bit, you have to go up to Gorons standing next to the walls, and either attack them (after backflipping away from them, they will lunge forward in a one-two jab; right after that, they will throw themselves off balance temporarily and expose their weak points), and that is when you should strike), Shield Bash them, or equip the Iron Boots and roll into the Goron. Any of these actions will cause him to curl up into a ball. When he does, climb up onto his back, and aim yourself to the next floor. He will then spring you up there. Repeat this twice more 'til you get to the top. Now, head through the small trail of geysers. For those geysers that won't stop, equip the Iron Boots and walk through them. Once you make it through, head up the hill, and keep your finger on the button for your Iron Boots at the ready for any hazardous Gorons. Once you make it to the top, get another Goron to curl up into a fetal position. Repeat the motion with the next Goron, and finally enter the doorway at the top. Inside, Gor Coron, the Goron Elder, shall greet you and challenge you to a sumo wrestling match to be allowed access to the Goron mines. You will lose the first one if you do not have the Iron Boots already on. Equip them, then talk to Gor Coron again to have another bout. It is pretty much the same as wrestling the Mayor back in back in Ordon, so if you did not have any trouble then, you should not have any trouble now. After you win, you will be allowed to go to the Goron Mines, so head up onto the wooden platform and go inside. NOTE: If you wish to go back down to the foot of the mountain, talk to the Goron near the elevator. Go down, and at the bottom, move the rock next to the nearby wall to reveal a pathway. Head through and you will enter a spring, along with a Goron shop. You can also climb the vines on the wall to head down the mountain. ----------- GORON MINES ----------- Once in the mines, head down, and then jump across the stone plateaus to the other side, making sure that you wait for the fire geysers to calm down before jumping over. When you finally make it over, head through the cage to the left, and use your sword to cut open the wooden barricade. Break open the next fence, but do not continue. Instead, equip your Iron Boots and step on the nearby switch in the floor to stop the lava from coming out of the wall. De- equip and run past it, then continue on and do the same thing for the second switch and lava mechanism. Immediately turn around and jump across the platform to your right. If you are not fast enough, climb the nearby ladder up to the ledge above, walk a ways back, drop down, and try again. When you DO make it, however, climb the ladder up to the top of the cage. Up at the top here, head south across the gap and open the chest for a red Rupee. Head back north, then go right and across a stone pillar sitting in the sea of lava. From here, head north first, and kill the Lava Slug that drops down from the ceiling. Next, go south across all the platforms until at the very end, you find another floor-switch. Step on it with the Iron Boots to deactivate the flame at the northern side, then run all the way north, and get out of harm's way. Continue along the path now, until you get to the end of the slope, where you have no other direction than down or to the ledge extending out of the wall. Jump onto the ledge, and equip the Iron Boots to bring it down. Head through the newly opened gate. Inside here, head up to the octagonal platform, and go left at the turnoff. Continue down the path, and defeat the enemies at the bottom. Open your quarry for a Small Key. Once you have obtained your prize, head back up the railing to the platform, and then take the right path this time, and continue on up even further. At the top, you will encounter some rotating platforms. Take a moment to observe that each of them will stop for a few seconds once they are lined up horizontally straight, then jump across both of them in quick successions to the opposite part of the room. Over here, open the locked door with your key from earlier, and enter. Go down the long stone bridge until you drop onto solid ground, and then fight the Mini-Dodongo. To battle it, hold your Hyrule Shield up by Z-Targeting it to block the fire, and while it is breathing fire, go around it and Z-Target it's tail, and slash at it. Z-Target again once it turns around, and repeat until dead. With that done, go and jump across the stone pillars to the other side, making sure not to jump while a fire geyser is going. Ignore the hallway with the sigil on the dead end wall for now, and kill another Mini-Dodongo. Turn around, and jump across the other set of platforms to the northern side of the room. Dispose of one last Mini-Dodongo, then take the handle and pull the wall back. Watch the pillars of fire erupting in the background once it is pulled back all the way; as soon as they stop, let go. Jump across the platforms again, and then back the other way, and into the hallway. Head through the hallway before the wall goes back in completely, then head into the next area. Coming in, go straight forward and jump into the water. Equip your Iron Boots to drop down into the water, then walk through the hole in the underground fence. Step on the switch. A magnetic force will pull you upwards, so walk up to the top of the ledge, de-equip your Iron Boots, and go through the next door (ignore the Lava Slugs you see hanging off to either side, as they are largely indestructible right now). In here, talk to the Goron Elder standing in the center of the room, Gor Amoto. He will give you a Key Shard; the other two pieces will be needed to forge the Big Key for the Boss's room. Open the chest behind the Elder for the Dungeon Map, then climb the left staircase and open the chest there for a red Rupee. Now climb up the ladder to the right side, and at the top, head around the room clockwise. On the next corner, pick up the chest that is shaking to free Ooccoo, whom will join forces with you once more. Head through the door at the back here into the last room. Equip the Iron Boots, and walk alongside either wall (does not matter which). Destroy the Lava Slug whom interferes, then go and de-equip the Iron Boots once you are on safe and sturdy ground. Enter the next door. Head up to the floor switch in here and weigh it down. !!!HEART PIECE ALERT!!! Once magnetized and attached to the ceiling, head over to the northwest section of the room (using your map to guide you), and kill the Lava Slugs in your way. Once assured of sturdy ground, drop down and open the chest to obtain your piece of Heart. Afterwards, get back onto the ceiling by equipping the Iron Boots and walking up the nearby wall. Head back to where the beam of energy is, and from here, head to the southeast corner, then go west, and finally northwest, making sure not to take the dead end that takes you to the southwest corner. Use your map to see which direction you want to go, and up to where you can walk along the ceiling. Finally, you should arrive at the center-west wall. Drop down onto the ledge between the two torches, then head through the door. In here, head down the walkway, and defeat the guards at the bottom. Hit the switch while equipped with the Iron Boots to cause the crane to rotate from side to side. Go and get under the crane, then once it hovers over the northern side of the room, drop down. Defeat some more foes, then activate the floor switch. Once it brings you back to the northern side of the room, drop down and slay some more monsters. Enter the next room afterwards. Ward off some spider enemies inside the next room, then get into the water. Equip the Iron Boots to drop to the bottom, then head over to the northwestern corner of the lake. Open the chest here for a Small Key, then emerge, head over to the southeastern part, and resubmerge. Push the blue block in towards the caged fence, then de-equip the Boots and swim towards the block, and emerge in the cage area. Get onto the ledges and step on the switch. Head over to the newly magnetized area to head up to the ceiling, then walk over to directly above the switch and drop down onto a ledge on the second floor. Up here, head up onto the metal grating and activate the next switch. With your Iron Boots still on, walk forward onto the metal grating and walk off. You will fall straight into the magnetic stream and be taken to the western side of the room. Head north along the wall, then drop down. Open the nearby chest for a red Rupee, then hit the nearby diamond. Quickly drop down to your right and head through the gate before it closes. Stay close to the entrance, however, killing the two foes that come after you; you do NOT want to get in the Beamos Statues' way right now. !!!HEART PIECE ALERT!!! Instead, head up to the eastern wall, and walk up the strip of the magnetic rock. Climb up and then to the south, and drop off the ledge. Open the chest for a Piece of Heart. With that done, drop back down, and climb up the eastern wall again, this time heading north instead of south. Once on solid ground, however, cut the rope nearby. This will cause the bridge to lower. Head north along the ledge and drop down straight onto the bridge, so as to dodge the Beamos' attacks. Head up to the door and unlock it to enter and go outside. Outside once more, break the wooden fence, then head up the first few stairways. Eventually, you will get to a split between left and right. Since the left side will take you to a door that is locked, go right instead, and into a small sanctuary, and duck out of the archer's fire. Nevertheless, keep your Shield up to deflect the Beamos' laser eye fire. Open the chest to the right of the entrance arch for a Small Key. Head back onto the main section, then run all the way left, making sure you stay steady-footed on the run, and unlock the door. Enter. Go across the rotating platform, then head up the slope to the top of the structure, and then you will encounter a much larger rotating platform. Wait until the side with three magnetic panels flips upwards. Time things correctly so that when you first go on, you do not get dropped off; start off by going to the first magnet panel, then equip the Iron Boots. Once it flips twice back into a right-side up position, deequip the Boots, run to the next panel, and reequip them. Continue the tactic until you get all the way to the end, then go onto the ledge and inside the next room. You will encounter another Goron Elder in this room, Gor Ebizo. He will give you another Key Shard, leaving you with one more to obtain. Once he is done his talking, check to the left of the caged statue at the back for a chest that contains a yellow Rupee. Climb the ladder on the right side now to the top, then go around clockwise and exit through the door at the back to the next area. Outside, equip the Iron Boots, then climb along the magnet strip on the wall to the right, until you get to the end of it, then climb down to make sure you drop straight onto the ledge. Once you finish, head right and open a chest for another yellow Rupee, then head through the door. --------------- MINIBOSS: GORON --------------- If this were a boss of the likes of Volvagia, it would be an epic showdown; a pit currently floating on lava, with the weight of your opponent causing it to lean down in the direction he is currently standing in. While the former is untrue, the latter is. During this stage, he will waltz around slowly, with his giant girth slowing him down. Move up to him and keep your Shield up to keep from getting harmed, and wait until he extends his one arm out as if he's going to slap you. When he does this, use your spinning attack to shock him into curling up into a ball. Quickly equip the Iron Boots, then as he rolls around, wait for the indication at the bottom of the screen to say Grab. When it does, press and HOLD A, and Link will end up grabbing the Goron. Link will then do an exact 180 and throw the Goron. The problem with this is that Link, while for all purposes is strong, he is NOT strong enough to throw this Goron all across the platform. Instead, what you should try to do is stand near the edge of the platform, so when you catch the Goron, Link turns around and throws him right into the lava. The Goron will hop around in the lava a bit before getting back onto the platform. De-equip the Iron Boots and go to face him again, repeating the same pattern. Once the Goron guardian has been thrown into the lava thrice, the battle will be over. With another victory chalked up to you, head through the southern door. In the next room, head up to the chest and open it to obtain the Hero's Bow, complete with 30 Arrows. Shoot at the rope holding up the bridge to the north to cut it in half and drop the bridge. Head across it, and make sure that you kill the Lava Slug that drops from the ceiling before heading out into the main area. In this room, head straight south to the statue, and it will turn into a Beamos Statue. Back up to the center of the room, and you will see that all the statues have turned into Beamos Statues. Shoot all the red eyes with your new arrows to destroy them, and once the last is destroyed, shoot the red eye on the southern one to finish it off. You can now move the statues around, so go to the right-most statue and pull it back. Head inside and open the chess for the Compass. Exit out and pull the left-most statue to reveal a doorway. Enter. In here, you will meet up with the Goron Elder, whom will give you no name, but does give you the last Key Shard. The three Shards will automatically combine to create the Big Key for the dungeon. Finish off your visit by opening the chest behind the Elder for a purple Rupee (giving you 50 Rupees!), then head back outside. Go through the southern passage, and into the next area. In here, head along, and kill the Lava Keese that interrupt. Once done duelling them, roll into the fence to knock it down, then hop left onto the next platform. Kill some Lava Slugs that quickly drop down from the ceiling, then kill the Mini-Dodongos a platform away from them by shooting at their tails. If you cannot get them to expose their tails, a good strategy is to wait for them to breath the fire while staying a safe ways away, then aiming at their raised tails. Afterwards, jump across onto the platform they were on, then face the next platform. Equip your Bow again and aim at the ceiling above the next pillar to see some Lava Slugs. Kill them, then jump over to the next pillar. Repeat this once more, then head over to relative safety. Once all the Lava Slugs are dead, run up the hill and past the door, and get onto the switch with your Boots equipped. You will be transported up to the ceiling again. Up here, head north, and, while still keeping your Iron Boots equipped, take out your bow and shoot at the Mini-Dodongo's tail. Continue on, and you should see a hole in the wall to the right. Do not drop down whatsoever; instead, take out your bow and shoot the diamond that is in there to open the gates to the locked door below. Drop down, and enter. Outside again, head right and jump across the gap to open a chest for another purple Rupee. Head back, then go north. Look to your left to see a bridge being held up by a rope; shoot the rope to bring down the bridge, and then walk across it. Activate another floor switch, then wait for the crane to transport you to the other side of the valley before de-equipping your Iron Boots and dropping down. Once on solid ground, head north a bit and left into the next water room. You should recognize this room somewhat; you HAVE been here before, but the enemies have changed a bit. Kill the two fishes swimming around in the water using your Bow instead of trying to kill them from the platforms, then cross the stone platforms to the opposite side. Instead of going through all the magnets again to hit the crystal on the upper ledge in the northwest and open the gate, just shoot it with an arrow. This time, after you defeat both guards, destroy the Beamos Statues by shooting them in the eyes. Head along the bridge into the next room. Back here, head up the ramparts to near the top, but out of harm's way enough so that the archers cannot hit you. Shoot them down, then head right along the battlement into the small room with the chest that contained a small key and the Beamos. Destroy the Beamos statue, then pull it back to reveal a secret passage. Head up the slope, but once you get to the top, make sure that you defend yourself, as some of the barrels are explosive, and there are two more archers. When aiming at them, shoot at the barrel behind them to blow it up. Now head north, and then left near the end, to find another magnetic switch. You know the drill. Once the crane has activated, leap over from the high pillar down to the platform where the crane can pick you up from. Activate the Iron Boots, and while you are still right there, face around to face north. Once it drags you over to the other extreme of it's operation, shoot down the ropes to bring down the bridge, then drop onto the bridge. Continue on to the next room. In here, there will be some final archers to face, whom have a much better aim than the last crew. Before doing anything else, jump into the lake, and go to the northwestern corner of the body of water. Here, drop down to the bottom via your Iron Boots, and slash at the wooden barrier on the south side of the small platform. Head over to the chest to open it for a purple Rupee, then resurface and head back onto the main scaffolding. What I suggest you do is walk down to what would be the northeast corner on your map, and, hiding behind the ledges, disable the archers standing on the ramparts on the southwest corner and on the ground, then finish the one on the rampart in the southeast. Finally, head south, and shoot down the bridge by shooting it's ropes. A whole platoon of enemies will come down however to fight you; retaliate by defending and using your spin attack. Once they are done for, continue up south, and go to the Boss Door at the end. Use your Boss Key, and enter. POSSIBLE GLITCH WARNING: Do NOT SKIP THIS SCENE. Some people have emailed me noting that when they skipped the cutscene, they were unable to actually move or fight at all when the actual boss battle began, and ended up dying. -------------- TWILIT IGNITER FYRUS -------------- The environment for this battle is pretty plain, yet pretty neat; a circular colosseum surrounded by eight different pillars makes up the battlefield, with Fyrus basically trapped in the middle. The basic tactic in taking down Fyrus is reasonably easy to comprehend, albeit a bit more difficult to execute using the Remote: you must first aim and fire an arrow at the pink eye on his forehead. This will stun him enough to make him go down on his knees for a short while. When he does this, get behind him, and grab one of the chains extending from his legs. Equip the Iron Boots, and then pull in the direction away from where Fyrus is walking. This will then trip the beast over, and knock him out for a few moments. De-equip the Iron Boots, and run over to where Fyrus' forehead is. Take out your sword, and slash at his forehead. Once he gets up, get to a spot outside of the pillars where you can get a clear shot at his forehead, then keep your aim steady until the eye turns from yellow to pink. Repeat the tactic. Of course, it would not be Twilight Princess if that was it. The first thing that can turn the tide of this battle is his main attack, where he sends a wall of fire along the battlefield. To dodge this, duck behind one of the pillars for protection. Another thing that he can do is swing his arm to either harm Link greatly, or completely destroy a pillar. Lastly, if, while you are holding his chain, he turns around and faces you, it may just be a wiser option to let go and run away. The only other things of note are that if he gets too close and you cannot just back off, do what you could always do to the final boss of Ocarina of Time; roll in between his legs, and that if you need any extra arrows or hearts, you can just break the pots around the outside wall for 'em. Eventually, he should fall after three or four sets of attacks to the forehead. After the battle, listen to Midna's story. Talk with the Patriarch if you wish, then collect your Heart Container and exit the dungeon. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- F. RESTORING THE LAKE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WRTL] ---------------- KAKARIKO VILLAGE ---------------- Watch the scenes. After this, head north until you see a Goron standing to the left of the path, with a sign showing a bomb on it nearby. Enter the house the Goron is standing next to, and inside, you can finally purchase bombs! Try to purchase his 10-Pack of Bombs, and he will realise you do not have a bomb bag. Buy one from him for 120 Rupees, complete with the bombs. Exit back outside. !!!HEART PIECE ALERT!!! Outside, talk to the Goron standing right next to the Bomb Shop. Say yes, get on his back, and then launch yourself towards the roof of the store. Up top, ignore the hole going into the ceiling of the house, and instead go right and left up the staircases, then head north. Climb up the steep slopes and finally a bridge going up to the foot of the outpost near the top of the mountain. Talk to the Goron here and aim yourself at the outpost. Enter the door, and inside, open the chest to your right for a purple Rupee. Exit out, then head up the ladder to the very top of the outpost, and talk to Talo here. Take him up on his offer to show him how to shoot, and you will be transported to the foot of the mountain with Malo. Shoot the first few targets that come up. When Talo offers the ridiculously thin target, go into the Options Menu (access it from the - screen), and turn the Pointer off. This will allow you to get rid of any trembling in your arm, and allow for some more precise shooting, as speed is not needed here. When aiming, try to shoot at the right corner of the very top of the outpost, then move left a bit each time until you hit it. After you do, Malo gives you a Piece of Heart (on a side note, if you decide to give up the first time, Malo will tell you about the Hawkeye he has in his shop, which you can now access. If you use this to hit the last target (go into the - Equipment screen, highlight the Hawkeye, and hit the Z button for the Hawkeye + Bow combination), you will get 40 Rupees, but can still repeat it without the Hawkeye to get your Piece of Heart. !!!HEART PIECE ALERT!!! Go to the southeast entrance into town, and then turn back and head left towards the spring, pressing against the left wall. When you find a giant boulder against the wall with a small dead tree nearby, take out your newly- bought bombs and place one against the boulder. Run away, and once it blows up, head over top of the remains. Inside the cavern, run to the southern end and go up the tunnel to the top. Up here, look down into the pond below; you should see a treasure chest at the bottom. Dive over to that spot, put on your Iron Boots, and once you drop down, open it for your second Piece of Heart. Resurface, then head north to get back into the main section of the village. !!!HEART PIECE ALERT!!! Walk to the springs, but do not enter them. Instead, look up in the directions of the mountains to the southeast, and you should see three boulders sitting on the top of the corner of one of the cliffs. Now, you cannot reach that by conventional means; instead, equip a new weapon that you can use, the Bomb Arrow. Equip it by going into the - Screen, highlight your bombs, and press the Z button. Aim your Bomb Arrows at the boulders, and they will blow up to reveal a Heart Piece. Use your Gale Boomerang to retrieve it. Before leaving, however, head up onto Death Mountain trail. -------------- DEATH MOUNTAIN -------------- !!!HEART PIECE ALERT!!! Go up to the first Goron here, and then use him to launch yourself up over the wall. Continue on 'til you get to the next barricade wall, but unlike the first one, DO NOT go straight north. Instead, when getting onto the Goron's back, aim yourself east. Link will barely grab onto the ledge here. Climb up, then continue on north. Asides from lifting up all the rocks for red Rupees, continue north up until you get to the stone bridge with the Goron sitting on it. Here, turn right to see a hole in the wall. Go into it, and you will drop down. Open the chest next to you for a Piece of Heart, then exit. Afterwards, go to Epona or call her with the tulip bulbs near the southeast entrance of Karkariko Village, then jump on and head over the northern gate (not out the southeastern exit, but the north). ------------ HYRULE FIELD ------------ Head straight north from the village, and you will be once more interrupted by the postman. Afterwards, you have some heart-collecting and bug- catching you can do. If you do not wish to go through this process currently, ignore it and skip ahead to the main walkthrough. !!!HEART PIECE ALERT!!! Head down north until the rocky hills turn into grass plains. To the left of here, you should see a boulder sitting on the ground, next to a ledge. Set a bomb underneath it to blow it up, then climb onto the ledge it blocked off. Head south up the cliff, then jump onto the vines and climb up to the top. Continue east along the heights here until you get to the gap. Look across to see a rock sitting on the opposite side, and shoot it with a bomb arrow. Jump across the gap to grab hold of the vines, then climb up to the top. Loop around counterclockwise going north, and drop down a few ledges. Open a chest on the last ledge before the bottom for your Piece of Heart. !!!BUG ALERT!!! (Male Grasshopper) From the entrance to the area, head north until you are off the small narrow path, and into the wide expanse of Hyrule Field. From here, head slightly northwest, stopping short of the stone field surrounding a small stone wall (marked on your map by a vertical green slit). Slightly to the east of the stone flooring, you should find the grasshopper crawling on the ground. !!!BUG ALERT!!! (Female Grasshopper) This next one is a bit more difficult to pinpoint, as there's no good relative location to pinpoint it. To find this bug, you must go to basically the northeastern corner of the field in this section, and basically far east of the northeasternmost lake in the area. You should spot it crawling around in the field; really, though, this is one that's much easier to find at night thanks to it's glowing qualities. Once your bug-catching activities are done, continue north into the main region of Hyrule Field, then head north and west a bit to the bridge where you dueled the goblin captain earlier. !!!BUG ALERT!!! (Male Phasmid) On the southern side of the bridge, stop between the arches of the entry gate. Look to the west side, and crawling on the wall here, you should see a bug. Pull out the Gale Boomerang and throw it at the bug to knock it down, then pick it up to claim your prize. !!!BUG ALERT!!! (Female Phasmid) Admittedly, this bug is difficult to find. You must first cross the Eldin Bridge to the northern side. After disembarking off the bridge, turn to face the west, and you should see a boulder (or the remains thereof, if you already blew it up). To the west of this boulder on the wall should be a bug glowing in the dark (it's smaller than most and thus more difficult to see). Use your Gale Boomerang to bring it down, then pick it up. Once on the opposite side of the Eldin Bridge, dismount, and blow up the boulders blocking your path with a bomb. !!!!!!!!GLITCH ALERT!!!!!!!!!! !!!!!!!!GLITCH ALERT!!!!!!!!!! !!!!!!!!GLITCH ALERT!!!!!!!!!! If you are going to save your game right now and quit, DO NOT QUIT! If you do and reload, you will be stuck in a bad situation; you will be put on the Eldin side of the bridge, you cannot go back across the bridge (as it is destroyed, and too large a gap for Epona to jump over), and you will not be able to go through the Twilight Realm. Since there is nowhere else you can go, you are effectively screwed. What you should instead do is either save before going across the bridge, or go to the Twilight Realm and turn into a Wolf again first. It should be noted though that I have not been able to recreate this glitch, but I am putting this warning here nevertheless to keep on the safe side. Anywho, from the boulders, head back to the bridge and take care of the three Twilight creatures. Once they are dead, head back, and continue on past the path that the boulders have left open. Head straight forward, and ignore all enemies and splits on the way to the top; the splits will only take you back a ways. Once you get to the top of the hill, dismount, and enter the Twilight Realm. On the other side of the door, head down the hill, and kill all the Keese in your path. Eventually, you will get into an automatic cutscene once you encounter a backpack on your trail down. Sniff it and learn the Scenet of Ilia. Open your senses and follow the wisps of the smell down to the foot of the mountain, until Midna points out Hyrule Castle. Head along to the southeast until you come over a stone path, and follow it down and south to a bridge. Cross the bridge, but be aware of the larger number of foes that will block your path. When you make it across, head east along the trail, and then southeast at a fork, dealing with any enemies in your way. Finally, you will enter a new area. Here, go straight south for a while following the scent, and about halfway through the field, head straight west and up to the castle gates. Defeat a final guard of enemies on the castle bridge, then head through the door. ----------- CASTLE TOWN ----------- In here, turn on your senses, and talk to the first two spirits near the entrance for some interesting information. Follow the scent into the square, and here, continue to the west alley while following the scent. Down here, ignore the Medical Clinic at the base of the stairs that blocks off part of Illi's scent, and instead continue the rest of the trail south. Head east into the main street of the town, then go south and west down some stairs. Enter the door at the end. In here, head straight up to the three people sitting on the crates, and watch the scene. Go to the back of the building, and then listen in on the conversation of the soldiers at the back. Examine the map to automatically mark the red dot on your own map. Leave the bar, then head back to the square in town, and east and back onto the overworld map. ------------ HYRULE FIELD ------------ From Hyrule Castle Town, head basically straight east out from the castle along the road, and in between the two cliffs. Ignore the enemies that are patrolling the general area, and instead continue dashing down the road. When you get to the split, go down to the right. When the scene occurs, take notice of the lake far below the bridge, and then continue onto the bridge. Surprise surprise. Once the scene is over, push one of the crates near you over to the side, climb up onto it, and then jump off of the bridge down to the lake below. ---------- LAKE HYLIA ---------- Listen to Midna for her to note the drying up of the lake, then swim to shore. Take note of the Zoras nearby, then head up to the building at the top of the hill and listen to the man here. After his rant, he will note some monsters; but unlike the spirits, the monster is very much real. Head northwest from your current location to approach the monster, whom will call upon a winged steed to battle. For this battle, Z-Target the wyvern-like creature, whom will fly around while the archer shoots his fire arrows at you. Evade the arrows by side-jumping the attack, or moving backwards or forwards. After a few shots, the wyvern will go down to the ground and try to swoop you. Wait until it's within striking distance of you before moving forward and doing a jump attack at it. Once you've pounced on it, hit A repeatedly to damage it. If it catches you in between it's claws, then there is nothing you can do about it but hit it next time. After biting it twice, the wyvern will fly off, leaving the archer for an easy pick. Afterwards, Midna will take control of the Wyvern, and fly you off to Zora's Domain. But, before that... ------------ ZORA'S RIVER ------------ The concept of this mini-game is pretty easy to understand; using the Remote, you must point at the location that you want the Wyvern to fly to. At the same time, you must avoid the enemy archers that dot the ramparts and pillars throughout the area. This is best done by simply steering clear of them, then moving back into your original position. A short ways in, there will be two pillars that tumble down from the wall. Watch out for these, as they are an indicator that shortly, there will be a pillar tumbling straight down from the horizon instead of from the side. When that happens, quickly get to one side, then continue. In the next cave, beware the shiny blue rocks on the ceiling, as they will suddenly collapse and fall down, so you must dodge them as well. Finally, at the end, rise up and enter the cave to be dropped off. Here, listen to Midna. Head left and talk to the spirit sitting on the stairs to the house if you want, but afterwards, jump into the valley below. Head east along the ground floor past the ice crystals and stone pillars into Zora's Domain. ------------- ZORA'S DOMAIN ------------- In here, head north, and then listen to Midna. Kill the Keese that are around, and then continue north up the hill until you hear Midna's trademark giggle. Use her to jump up all the way to the top plateaus of the mountains. From here, head up north and around the ledges a bit, but do it slowly; there will be a few big icycles that will drop down from above. Once you make it to the end, use Midna to jump across to some ice ledges, but again, wait before each jump. If you jump while an icycle is falling, you may find yourself knocked all the way down to the ground. Once you make it to the top, head straight north after killing some Keese. Inside the cave, you will face off against three more Twilight monsters. Head through the far right end of the fence to slay the one foe that is isolated, then head back and trap the other two in an energy barrier to defeat them in a single blow. After the battle, walk around a bit until Midna tells you to use your senses. Once you're done, talk to Midna, open a portal, then head to the portal in Death Mountain (in the Eldin Province). -------------- DEATH MOUNTAIN -------------- Head straight south from your current location to find a huge flaming red hot rock stuck in the ground. Talk to Midna, and she will suggest warping it to Zora's Domain. Do so, and go back to Zora's Domain. ------------- ZORA'S DOMAIN ------------- Here, the plan will work, and the rock will extinguish all the ice, turning it back into water. Head around and talk to the Zora spirits if you want, then dive into the water and let the current take you out. The spirit of the temple will stop you and talk to you. She will offer an exchange with you; you rescue the prince Ralis (whom you saw in Hyrule Castle Town), and she will give you the ability to swim and breathe underwater. Afterwards, get into the water again, exit the area, and swim with the current until you make it all the way back to Lake Hylia. ---------- LAKE HYLIA ---------- After you wake up, head into the shrine and talk to the spirit to obtain another Spirit of Light. It is now time to collect some more Tears from insects, so go outside. Out here, head up the bridge to your right and at the top, go and kill the first insect and obtain the first Tear (#1). Now cross the bridge to the east, and you will run into another retinue of the Twilight creatures. They are assembled in a staggered triangle formation again, so run away from the nemesis that is originally locked onto you, then kill one of the creatures on either side of the fence. Bring the other two together and kill them with your energy field. While the subsequent portal opens up, head east again across another bridge, and then head north to a building. Head around to the back side of the house and turn on your senses to encounter the next insect. Z-Target it, then jump back when it sparkles and rushes at you, then counter-attack with a swipe to kill it (#2). Afterwards, head back two bridges, but instead of going onto the third, head straight west and onto a hill going up. Turn left at the top, and then go and jump across the first two platforms. Go up against the wall here, then head right and jump to the next ledge. Head around to the hill up top, and look for the insect going around underground. Dig it up, then defeat it (#3). Now, ignore all attempts of walking over, and instead just jump into the water, and swim all the way to the western half of the lake, where the last insect is. Once you get to the dry strip of land at the western end, climb out of the water, turn on your senses, and hunt down the bug (#4). Now, use Midna to transport you back to the Lake Hylia portal to avoid all the swimming. From here, head across the next couple of bridges going east, and at the one island before the building, howl to call back down the wyvern. ------------ ZORA'S RIVER ------------ Once more, you will have to partake in the flying mini-game. This time, however, there are a few twists. The first is that all the obstacles are out of the way, having tried to stop you in the last game. The second is that there is moving water right now, so do not get too low or else you will drop into the water. Lastly, you must take down four different insects. What I recommend you do is turn on your senses, navigate until you have nothing but air between you and an insect, then point right at the insect, and dash (while keeping the pointer on the insect). Running into it will result in an auto-kill and give you all the Tears (#5, #6, #7, #8). You must make it to the end, however. !!!HOWL STONE ALERT!!! Out here, head left, and go talk to the spirit sitting on the staircase to the house. This will make the insect come out of the ground. Slay it (#9). Afterwards, go up the staircase and head across to the other side of the house. Head up the hill to the east, and examine the howling stone. For a quick reference, the pattern is down-1/2 square center-1/2 square down-up-center-down. After you successfully complete it, you will be taken to the golden wolf. Howl the tune again, and the location here will be marked off for when you become human again. Should you miss this at this point in time, it is possible to come back later. When you are transported back, jump down onto the tract of land to your east, and continue on east. Talk to the two Zora spirits on your way, then move onwards and into the cave. ------------- ZORA'S DOMAIN ------------- Inside, get into the water, and swim straight along until you get to the leaf platforms in the center. Climb onto them, and turn on your senses. When you spot a bug, jump attack it to kill it, and do the same for the other bug (#10, # 11). Now, swim over the west bank, and get off onto the shoreline at the bottom. Head up the first slope, and then turn on your senses. Find the bug that is burrowing underground, and dig it up. Wait for it to not be sparkling, then kill it (#12). Now go up the top of the hill east, and at the end, open a chest for a yellow Rupee. Now jump back into the water, and swim to the east end of the area, where you can see a green glowing thing against the wall (without your senses on). Ignore it, however, and instead head straight north from the landmass near it, and use Midna to jump up. Head up and behind the waterfall. While pressing against the wall, head west and up a small ramp. Use Midna to jump up, then go a bit more and jump up twice more. As soon as you are right under the source of water coming out of the wall, head west along the ledge. At the dead end, open the chest for a red Rupee. Head back to the waterfall source, then go up the ramp to the right. Jump up, continue right, jump over some ridiculously small stones, then continue on and do one more jump. Here, you should see some green rupees on the platform right next to where you're standing on. Turn around, and jump down south onto some flat land, then continue east and onto the main bit of ground. Go south, and kill the bug (#13). Head back to the platform you left off of, and keep jumping 'til you get to the top, where there is a spacious amount of land. Up here, head in a northern direction, and continue on until you get into the throne room. Coming in, head around the room in a counterclockwise fashion to avoid having to wade through the current. On the other side, once you get over the white dot indicating the insect, you should see a Zora lying on the ground. Turn the opposite way from it, and dash into the wall to knock down the insect. Defeat it (#14). Now, drop down the waterfall outside, and head out to Zora's River. ------------ ZORA'S RIVER ------------ After you fall out of the Zora's Domain area, you will come into here. While being pulled along by the current, try to swim to the southeast area, and go through the cave here. You will be taken out to Hyrule Field. ------------ HYRULE FIELD ------------ Out here, swim through and under the underpass. Go up onto solid ground on the left side, then start running along the path. This will eventually take you back to Hyrule Castle Town. However, unlike the last time you were here, as you approach the bridge leading into Castle Town, you will be stopped by another trio of Twilight creatures. Defeat them again (this time, they are close together) to create another portal, then head into town. ----------- CASTLE TOWN ----------- In here, head into the square in the center of town, then go straight south. Once you catch whiff of Ilia's scent again using your senses, head down west to Telma's Bar, but do not actually enter it. Instead, break open the boxes on the ledge in the courtyard just outside to free the insect. Defeat it to obtain the second-to-last Tear (#15). Midna will note that something is up. Scan in on Lake Hylia on the map by hitting A once you have pointed at it. After she is done, warp back to Lake Hylia. ---------- LAKE HYLIA ---------- Back here, watch the scene. Jump into the lake, and swim towards the white dot on the map. Once you get onto one of the wooden planks, a cutscene will occur. You found the sixteenth insect all right. One problem, though; it is very large. Your best bet to keep yourself in the battle is to stay on one of the two larger rafts of wood that have a lot of stable ground. Next, Z-Target the giant insect, and simply wait. Once he charges up and has purple bolts of electricity flashing around him, he will likely charge at you. When he does this, jump to the side, and into the water if you have to. Following this attack, he will have a short cool-down phase, where he will be hanging down close to the water, and not have his defense set up. When he is doing this, lunge at him, and then bite by repeatedly hitting A. Once you get repulsed from him, get onto one of the platforms of wood again, and then repeat. After three or so times of doing this, he will fall over, flipped over and exposing his weak point. To deal massive damage, jump onto his belly, and charge up an energy field. Let loose to kill him (#16). Afterwards, you will be transported to the shrine (since I imagine somebody may for whatever reason save here and quit at this point, I will give you conventional directions to the shrine; in Lake Hylia, swim to the southernmost shore, and go west until you make it to what is basically the south-center part of the map. The shrine is inside a cave on a low-elevation islet that you have to cross a bridge to, and there is a sign indicating its status as a shrine). Watch some more scenes, including a few darker ones, and obtain your Vessel of Light. Finally, you will be able to move freely again, in human form. Go to Fyer and Falbi's Watertop, and talk to the guy standing in the front. Take him up on his offer to be launched in the cannon, and you will be sent to a top area of Lake Hylia. Head towards the building, and you will be interrupted by Midna. Continue inside, then drop a floor. !!!HEART PIECE ALERT!!! Instead of heading out the door, however, turn around and go the opposite direction. Go and talk to Falbi, whom will offer to play you a mini- game for 20 Rupees. Take one of the cuccos in the room, and fly straight ahead. You should quickly see a grey platform below you, which is one of the green dots on the map. As you float down, try to aim to get either on the rotating platform, or on the platform RIGHT BELOW THAT (you can drop down once you see your shadow on the platform). If you get on the top, drop one platform down after opening the top chest for an orange Rupee, and open the chest here for another Piece of Heart. After, head back up to the top, and go into the building. Drop down to the first floor, but this time, head northwest through the door and out onto Hyrule Field. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- G. LAKEBED TEMPLE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WLBT] ------------ HYRULE FIELD ------------ !!!HIDDEN SKILL ALERT!!! Head close to Hyrule Castle Town, but do not enter. Instead, just before the bridge (and ONLY if you went and howled in Zora's River and re-encountered the White Wolf), stop, dismount, and head north a bit. You should see the White Wolf standing on top of the stone block. Climb up the vines, and you will learn the next hidden skill, the Back Slice. Afterwards, enter Castle Town, after being interrupted by the Postman. ----------- CASTLE TOWN ----------- In here, head straight west into the town's center square. Go south from here, and take the second west road. Head into Telma's Bar, and watch a fairly interesting scene with Telma and a certain other person. Afterwards, you will be put back onto Hyrule Field, with an escort mission ahead of you. Start off with your escorting by dashing straight south down the hill, and follow the dirt path until you get to the bridge. After a short scene, you will be facing another goblin. Unlike your last joust, this goblin has two shields, one protecting either side of his body. However, this time, his front is vulnerable. In order to defeat him, you MUST dash at him, and when you have about seven seconds left before contact, aim your bow at his chest and let loose. DO NOT wait until the last second, or else he will still run you over and knock you off. Instead, if you do it with a space of a few seconds, he will weave, and you can continue on straight to the end of the bridge. Turn around, and hit him one more time with an arrow to defeat him for good. An entirely different strategy that you can use it simply shoot two bomb arrows at him and win. In the process, you will also obtain a pair of Gate Keys. For this first section here, follow the long-winding road. A number of archers will shoot fire arrows from above; I suggest you ignore them as the caravan shall move on it's own accord, and it would take too much time. Instead, travel to either side of the caravan, and block the arrows when you can. If the caravan lights up on fire, equip your Gale Boomerang and use it on the caravan to extinguish the fires. Eventually, you will make it to a gate. Dismount, and open it. Remount Epona, and then head through the next area. Welcome to the most frustrating part of the mission. You must keep up with the caravan, all the time while three goblins on piggyback come up from behind and try to shoot it with fire arrows, and a couple of birds will attack it from above, also dropping bombs. In order to best deal with this, stay a bit behind the caravan with your sword drawn, and use the spin attack to knock the archers off their horses when they get too close. Z-Target the wagon and use the Boomerang to extinguish the flames when needed, and when the birds swoop into view, quickly Z-Target them even if it means going off-course, and shoot them down with arrow or pebble (you can also use the Gale Boomerang when out of arrows - this will cause the bombs in their talons to explode), then go find the caravan (red marker on the map). If you don't eliminate the pesky opponents, then the caravan will just go around in circles, but once it veers off in the straight direction, you know you're safe. Finally, at the end, dismount and unlock the gate, then continue on. ---------------- KAKARIKO VILLAGE ---------------- Watch the scene here, and afterwards, you will encounter the dead Zora queen's ghost. Follow her south and west into the graveyard. In the actual graveyard, continue to follow her until you get to the end, then go up the staircase. The last grave here will disappear, revealing a tunnel. Crawl through the tunnel, then swim over to the grave. Listen to the conversation, and you will obtain the Zora armour. After you are done, head back into town. Here, go to Barnes' Bomb Shop. He will have a new type of bomb on sale - the Water Bomb. Unfortunately, you won't have a second Bomb Bag yet, so you will have to sell your current bombs to pick up Water Bombs. Once you have them, head back to the graveyard, and jump down into the pond. Head to the northern side with your Iron Boots equipped, and put a bomb next to the two boulders. Once they explode, head through the hole that is revealed there, and you will emerge on the side of Lake Hylia. ---------- LAKE HYLIA ---------- De-equip your Iron Boots, then start swimming over to the Lakebed Temple, which is marked on your map by the purple dot. Here, swim down to the deep depths below. Talk to the Zoras down here if you want - one of them on the southern end will sell you some Water Bombs for 90 Rupees if you are truly desperate. On the northern side, go down and look for the bubbles emerging from the small crack in the floor next to the door to the temple. Put a Water Bomb here, then run away. Once it explodes and more pressure comes out, go and stand on it with your Iron Boots. Take out a bomb, stand as close to the wall as you can without leaving the geyser, then deequip the Iron Boots. The bomb will come loose out of Link's hands, and stay right next to the rock blocking the entrance. After the rock blows up, head into the temple. -------------- LAKEBED TEMPLE -------------- Here, swim down the tunnel until you get to the passage with the Clams. Equip your Iron Boots, then slash at them (albeit sluggishly), until they die. Continue along the floor to the opposite side, avoiding any enemies that you can, then de-equip your boots and start surfacing. Along the way, you will encounter some Jellyfish. Avoid them as well by staying far away from them, until you can finally emerge from the water. At the top, open the chest right behind you to the south for 10 Water Bombs, and another one to the east partially hidden by the shadow of one of the rock pillars. I would also recommend fighting the red Chus in here and scooping their remains up for some helpful recovery items (but not the Purple Chus). Next, head up the northern stairs, and once you get stopped by the gate, turn around and jump onto the lever to pull it down and open the gate. Head up again and go through the next door. In here, head off to the end of the ledge, and a stalacite will fall down. Midna will warn you about them, so equip your bomb arrows (go into the - Screen, highlight your bombs, and press Z), and aim at each stalacite (you do not need to hit their necks; hitting the bulk of each rock should be sufficient to bring it down). Now head down the small ramp to the bottom, and use the stalacites to climb up the ledges to the top. Just before the door, however, head west and go up onto the cliff against the wall here via stalacite to open a chest for another 10 Water Bombs. Go back down and head through the door. I will refer to this next little area as the central room, so keep advised. Head forward and kill the reptilian guard (via regular sword strikes or a bomb arrow), then continue inside. Walk forward, watch a scene, then go down a floor via the giant staircase. Head along either side of the circumference until you get to the southern end of the circular floor, then go and jump off the nearby ledge and weigh down the lever. This will cause the staircase to turn around. Before going upstairs again, make sure to claim 20 Arrows from a nearby chest at the end of the path (in the future, if you are lost, look towards the floor. Blue and purple tiles will help point you in the direction that you should go). Up here, head left from the top of the staircase, and continue around until you get to the wall. Break open the moving pot here to free Ooccoo, whom you can once again use. Next, head back to the northern side of the room, then continue down to the eastern side, where you should jump off the ledge and onto the lever to once more rotate the staircase around. Drop down and head down the stairs. Go right from here to open the chest for the Dungeon Map, then head back and enter the doorway at the base of the stairs. Coming in, confront the hard-shelled enemy. In order to defeat it, you will likely want to circle it around and pull off an attack on it's back side when you can, or else use the Back Slice a couple of times. Afterwards, continue west and out into the next room. In here, head along the ledge to the west, but before jumping over, take out your Bomb Arrows (again, go into the - Screen, highlight your bombs, and press Z). Fire one each at the slagamites hanging above the ceiling for them to fall down onto the wto geysers. Next, head through the tunnel that is to the north, and you will emerge on a cliff right next to the contraption in the middle. Climb up the vines here on the stone pillar, and go around to the other side using the vines. Next, jump over first one ordinary pillar, then a rock that goes up and down based on the geyser underneath it, and finally onto a ledge containing a chest. Open the chest for a Small Key. Now, head back across the pillars and vines and through the tunnel, then make your way back to the staircase room. Up here, go left, and head all the way to the northern end of the room. Open the locked door here, and enter. Cross the hallway inside, ignoring the enemy, and continue onto the next area. In here, go along the hallway south to come to a chest holding a five pack of some more Water Bombs, then head to the northern end, where you will see a metal gate blocking your path. Look up, and you should see some more stalacites. Shoot down the one that is closest to the vines on the nearby wall, and use it as a ledge to climb up the vines. Once you make it up, drop on the actual gate itself, not onto the floor on the other side. Once on the top, head down the ledge and jump onto the lever, which will cause the lever to drop. With that out of the way, continue down the hallway, and you should see a big rock at the end. Use one of your bombs to blow the rock up, and then continue down, dodging the two enemies in your path. Ignore the bubble enemy that comes around in here, and instead go through the door to the east side of the room (just head straight south from your position and left a bit). Drop off the ledge here, then continue straight down the hallway, and open a chest at the end for another Small Key. Go west a slight bit along the hallway, and there should be a door to your right. Enter. Duel the Komodo Lizard, then jump across the gear mechanism thingy to the northern side, and enter the door here. Simply turn a left to go back into the room with the bubble enemy. Head north a bit and then right to find a locked door. Unlock it, then enter a large room. Here, head along the plateau until you get to some vines going down, and climb/drop down. Head to the eastern portion of the bottom floor, then climb up the vines. Up here, head up the (admittedly lengthy) winding ramp around the room to the top, killing some spiders along the way. Once you make it, open the chest at the end for 10 Water Bombs, then climb up either ladder leaning against the nearby arch. Jump towards the golden lever, then drop down once the stream of water begins to flow. Backtrack a bit down the ramp, and you will end up being carted down by the current (or you could just dive down from the top for a quicker trip into the water). Once you hit the bottom, swim over to the pillar in the middle of the room, and get onto the ledge. Jump towards the lever to activate another floodgate that will cause the water to start flowing into the rest of the temple. With that done, head back into the room with the bubble enemy through the southeast, and then then go to the northeast door. Head north a bit, then turn right into the room with the gear-like platform. After the scene, drop down into the room below. Climb up the vines and ledges, and make your way to the front of this room. Turn around, and you should see that because of the rotating pillar, three platforms hanging off of it are also moving around. Jump onto one of them, and when you get to the northern end, jump off onto the small ledge. Head into the new room. Head straight left from the entrance, and you will come to a chest containing a Small Key. After you have obtained it, go back from whence you came to the previous area. Jump onto a platform, and once it rotates over to the western end, jump onto the platform and enter this door. In here, unlock the door right in front of you, then head down the tunnel and into the water. Swim along until you get swept by the current into a side path with a large chest; when this happens, equip your Iron Boots, and open the chest for a red Rupee. Head back out into the main area of water and go west into the part of the wall that the jet stream is coming from (with your Iron Boots still equipped). A tiny alcove to the north in here will contain 5 Bombs. Head back out, then continue on north till you get to the webbed wall at the very end. Plant a bomb near the rock to reveal a hole in the wall. Move north some more into the next room. In here, de-equip both the Zora Suit and your Iron Boots, then swim along the tunnel and exit out. Once the hole closes in on itself, look up to the ceiling to activate a mini-boss fight. -------------- MINIBOSS: FROG -------------- Not too difficult of a battle to fight. Once he drops down, he will stand up, and release frog eggs from his back. These eggs will quickly morph into mini-frogs, whom you will have to kill. My advice is to get close to part of the egg batch and use the Spinning attack to kill a good amount before they can even grow up, use the Z-Targeting mechanism to slay any more that come towards you, and, once you can use your Spin attack again, get close to any big groups and take them down. Once every mini-frog is dead (yes, every one of them), the big frog will become active. It will jump up into the air, and try to land on Link. A good rule of thumb is to run away from the shadow it casts, and try to roll out at the last moment. The impact of landing will temporarily stun the Frog, so turn around and head to it's mouth, where it's tongue will be lying out. Slash at it a couple of times. The frog will then get up and at this point opens it's mouth. IF you let it be, then it will hatch out more eggs for you to fight off. However, if you throw a bomb into it's mouth while it is open like this, then it will swallow it, and indigestion plus the explosion will stun it again, allowing you to strike it once. You can also Z-Target onto the frog's tongue and just use your hidden skill to injure it. Repeat the process two or three more times to win. After you win, open the chest to obtain the Clawshot. Equip it, then use it on the targets on the three ledges up above in the room if you want some Rupees (of which there is a good collection to ransack here). Perhaps the best use for this in fighting enemies will be against the jellyfish enemies you may occasionally see - using this on them will rip their brains out, instantly killing them. Afterwards, go to the southern end of the room, where you will find a gate. Look up above to find a target, and aim your Clawshot at it. Link will cause the target to weigh down, opening the gate. Go into the next room, and in here, head straight up the small slope and into the next room (by the way, you can attack those pesky shell enemies with the Clawshot now). Here, jump onto one of the platforms, and once you get to the eastern end, head over to the main platform, then backtrack to the centralized room with the staircase. !!!HEART PIECE ALERT!!! Watch a small scene with the water rising, then go up the staircase to the top. Up here, head around to the southern end, and turn to face the middle of the room. Look up to the ceiling, and you can see a glass chandelier, with half a dozen targets. Use the Clawshot on any one of them to take yourself up to the ceiling, and drop down. Open the treasure chest up here for another Piece of Heart. Drop back down into the water, and head to the pillar in the center. In an alcove here, you shall find a chest containing a red Rupee. Now go back onto the staircase from whence you entered via the vines on the walls, then head west. Look up above you to see some vines on the ceiling, and use the Clawshot on them to get over the small fence. Continue down the room 'til you get to the eastern side, then turn around to face the center of the room. Look up, and use the Clawshot on the target right above you. This will turn the staircase to face you, along with causing the direction of water to change. Enter the door near here into the eastern hallway. Inside here, go through the waterwheel as it turns around, and into the next room. In here, jump onto the first platform, then aim at the target towards your left that will place you above a small pillar. Drop down and open a chest for 10 Water Bombs. Aim towards the north to some vines, and climb up the pillar and around and onto a safe ledge. Tilt your view south for another stone pillar with vines, and do the same thing. Finally, aim northeast towards some more vines, climb across, and drop onto the floor. Enter the door here. Walk east in this room to find two geysers. Look to the ceiling above, and you should see a stalacite above the larger geyser. Equip a bomb arrow (again, go to the - menu, highlight the bombs, and press Z), then shoot at the stalacite. Quickly jump on the make-shift platform, and once the geyser shoots it up, jump across the hole in the wall and drop down on the other side. Quickly kill the enemies, then use the Clawshot to weigh down the target right in front of the gate to open it for future purpose. With that done, head down the hallway, and use the Clawshot on the target in front of the door to get onto the ledge. Go inside. Ignore the bubble enemies here, and quickly aim your clawshot at the vines on the ceiling to the east. Climb across the wall into the opposite side of the room, and drop down. Turn to your right and Clawshot the vines on the opposite wall, then climb up and onto the ledge. Now, make your way to the top of the room. While doing so, you will come across two gaps. At the first one, aim your Clawshot at the target on the other side of the gap, but do so right after the geyser drops so you do not get hit by the water. The second is more of the same. Once you make it to the top, open the chest for 10 Water Bombs, then turn right and head down the small walkway. Use the Clawshot to hook onto the target on the ledge (it must be the left one since the right one has a lamp on it). Drop down once you get up top, and open the chest for the Compass. Jump off this ledge, then head back behind the arch, and climb either ladder. Jump onto the golden lever to trigger the floodgate, then jump off from the top into the water below. Head to the central ledge, and jump onto the lever here to open the second floodgate. Now go back to the entrance to this room, and head into the smaller portion across the gate by targeting the vines on the ceiling with your Clawshot and climbing over it. Take the left/northern door here into the next room. Inside, drop into the water and head to the southwest corner of the small pond, and equip your Iron Boots to drop to the bottom, while all the time avoiding the jellyfish (or you can perform an instant kill on them via the Clawshot) and clam enemies. Open the chest here for a red Rupee, then resurface, and climb onto the western ledge. Head through the door to your north to enter the room with the two big gears. Jump onto the right one, then make your way over to the southwest corner, killing a Lizalfos in the room. Exit out. Outside here, head south, and open a chest for a red Rupee. Go north now until you get to a gate, and use the Clawshot on the target right above you to bring down the gate. Open the chest on the opposite side for 15 Water Bombs, then continue northwest through the waterwheel and go through the door on the side wall. Here, head to the western side of the ledge, and aim at the stone pillar with vines to the west. Once you successfully make it over, aim towards the west wall, where you should see some more targets. When you make it over there successfully, open the chest for 20 Rupees. From here, Clawshot back to the first stone pillar. Now, aim down and to the west again to see a smaller pillar with more vines. Get down onto the ledge here, then aim west at the ceiling of the one rotating gear. Now, for the really hard part. You must wait until the target that does not have a platform attached comes around, and you must aim at it. However, since it is moving, you must also shoot the Clawshot about a second ahead of the target to successfully target it. Once you do get on, wait until you have rotated about 270 degrees. Drop down by pressing down on the analog stick, and use the C button to view the three ledges here. Once you are somewhat above the ledge in between the two gears, drop down onto it. Aim at the other gear in a similar manner, and drop yourself off at the eastern end. Enter. Dive into the water inside, then swim down. Go first through a northern passage guarded by a clam, then head east in the next large section. Swim up a bit and onto a ledge, and plant a Water Bomb next to the boulder here (or else kill a nearby fish that will turn into a water bomb upon it's death), making sure to deal with any of the pesky fish enemies. Head into the next section, and resurface. On a small ledge to the east, climb up onto land and claim a five- pack of bombs from the chest. Dive back into the water, equip your Iron Boots to sink down to the bottom, and blow up another rock in the southeast corner. Continue down the tunnel, and once you hit the dead end, de-equip your Iron Boots and resurface. Enter the door once on land. First, Z-Target the bubble enemy, then let loose your Clawshot. This will pull the enemy in the bubble out. Slash it with your sword a few times to kill it, then use your Clawshot again on the block right above the platform. This will open up a hole in the floor right underneath Link. Lower Link down (don't drop off, or else the hole will close faster than you can get down there). At the bottom, open the chest for the Big Key. Equip your Iron Boots, roll off the platform, and head through the door underwater going east. Swim through the tunnel while dodging/Clawshotting our favorite Jellyfish enemies. Once you make it out into open space again, do not surface or go down to the ground yet; rather, head through the hole to the west where you bombed a boulder a few minutes ago, then surface. Head north and west onto dry land, then continue west. Swim across another small stretch of land and head through the western door. In here, use the targets on the gears to go across the room, and once on a platform under the western gear, target the vines to the west. Head up the ledge, and head through the western door. Continue back into the central room. In here, watch the scene as the water level rises once more, then drop down into the lake. !!!HEART PIECE ALERT!!! Make sure that the bottom of the staircase is facing west (if not, go up to the second floor, and trigger the west switch). Head through the west room into the area with a single cog. With the water coming into here, the water levels will rise, causing the bridge in this room to connect from the central platform to a new unaccessible room. Go onto the center platform and head south. Here, you shall be blocked by a gate; step onto the switch, and once the gate has opened all the way, pull yourself through by using the Clawshot on the left target. Kill the Lizalfos, then open the chest for a Heart Piece. To get back out, use the Clawshot target on the ceiling. Head back to the central chamber once more. For one last piece of treasure, go up to the second floor, and head through the west door. Inside, loop around to the northern side, then continue down west and up the hill tunnel into the next room. Here, continue west into the room with the giant water slide. To obtain your last treasure, you will have to trudge to the top; against the water. There are only two ways to do this, both of which are a mite inconvenient. The first is to equip your Iron Boots and crawl all the way to the top (although rolling would make it go by faster), additionally using the Clawshot targets to bring yourself up quicker. The second is to get onto the inside railing, and follow it up to the top, taking a few seconds to equip the Boots and go into the water when you hit a support column. At the top, continue west and across the bridge. Use your Clawshot on the left target to pull yourself across the waterfall, and open the chest for a red Rupee. Now head back all the way to the center room, and dive down to the first floor. Swim to the central platform, and climb up onto dry land. Unlock the boss door here, and enter and drop down the hole. Equip your Iron Boots to initiate the boss of the Lakebed Temple. -------------- TWILIT AQUATIC MORPHEEL -------------- For the first part of the battle, keep your Iron Boots equipped. When Morpheel's tentacles start wavering around and it's eye is moving around, get close to it, Z-Target the eyeball, and use the Clawshot to pull it out. Swipe at it with your sword, and it will quickly retreat back into the tentacle. After the first attack, Morpheel shall release bomb fish that not only will attack you if you get too close, but also make Z-Targeting more difficult. As such, when you try to attack, only get as close as you need to to use the Clawshot; otherwise, the tentacle will grab you and throw you into Morpheel's mouth (if this happens, de-equip the Iron Boots so you don't fall straight back into Morpheel's mouth). When you do so, waver your Clawshot around until you have a lock on the eyeball, and take it out. After you attack the eyeball thrice, the true form of Morpheel - a giant snake-eel - shall emerge from the depths of the lake floor. Once this happens, de-equip your Iron Boots. You should note that on Morpheel's back is his eyeball; once again this will be his weak point. You must now chase after Morpheel - conventional mechanics such as going across the diameter of the room while he is swimming around in circles to cut time will help. You should also make especially sure not to swim right in front of him, or else he will swallow you up whole and spit you out (if this occurs, you can just equip your Irons Boots to stop him from sucking you in). To injure him, Z-Target him, and when you get close enough to him and are facing his back-side, use the Clawshot to hook onto his eyeball. Once you land on his back, shake your Remote as if you were intending to slash with your sword for Link to repeatedly stab him. Once Morpheel shakes you off his back, repeat the process one or two more times to finally finish him off. Once you have won the boss fight, Midna will claim the third Fused Shadow. Pick up your Heart Container, then head outside. Watch some cutscenes before being placed on Hyrule Field. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- H. TO WIELD THE MASTER SWORD -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WWMS] ------------ HYRULE FIELD ------------ For now, you cannot use the Energy Field attack, or warp via the portals. This will change after you make your first trip. From your original position, head southeast and get onto the stone road, and then head towards Hyrule. Once you get closer towards the town, ignore the monsters, and just dash your way through and into the castle town. ----------- CASTLE TOWN ----------- From here, head left into the center square, and talk to all the cats to get a hint about where you need to go: Telma's Bar. As such, head south from the square and west at the second possible turnoff. Of course, in the form you are now, you will be promptly ejected. Try to head back up to the main street, and Louise, Telma's cat, will stop you and talk to you. After she is done talking, go to the nearby crate, and push it up against the pile of crates. Climb up the two crates, and head into the bar. Inside here, you must make it across the three tightropes. However, you cannot break any of the pots, or else the patrons will spot you. A good rule of thumb to avoid this is to move across the ledges, and if a pot is in your way, move against it until it is no longer in your way. At the end of the room, climb up the ledge and into the next room. !!!POE SOUL ALERT!!! In this next room, drop down, and equip your senses. Target and attack the scythe-wielding spirit while it is a solid white twice, and defeat it with the Wolf Link's version of an Ending Blow to obtain a Poe's Soul. Afterwards, talk to the nearby Jovani, whom, after setting you on a Poe Soul sidequest, will also open the doorway into the Castle Sewers for you. Proceed downwards. ------------- CASTLE SEWERS ------------- After being dumped into the main portion of the sewers, head to the northern end of the room. Jump at and bite down on the lever here to open the gate in front of you, and Wolf Link will be swept down to another larger room. In here, climb onto dry land, then climb up the staircase and duel the two spider enemies. I recommend grabbing one of the nearby skulls and throwing it at them for some decent amounts of damage. Afterwards, pick up the stick near the torch, and light it up. Throw it at the cobweb to burn it down, then defeat all the Keese in the next part of the room. Grab another stick, and take it back to the original torch. Go up the stairs again, and light the first torch. Once your stick runs out, light it up again with this torch and head up and west and light another torch here. Repeat the process, then climb up the nearby ledges and light up the cobweb. Ignore the Keese flying about here, and instead run to the northwest corner and enter the small cavern here. Turn on your senses, and dig over top of the hole to go underground. Down below, you may recognize this as the part of the castle you were in when you first came here as a wolf. Head up north through the left path, and kill the Keese out here. Continue west and go around the giant staircase. Since Midna can no longer help you out here, you will have to go across some of the ropes to the other side of the room. For those of you whom have a hard time with the ropes, use the C view before going across a rope; some of them are not essential to cross. Once you make it to the top of the tower, exit outside. Out here, head straight north after beating the first two fire archers. Once you get to the end (make sure that you don't rush against the wind resistance), head left across the ledge, and jump onto the new platform. Kill your flying enemy, then continue north. Close to the end of the path, you will see a bridge that is not secured to your side of the castle. Rather, it shall kick up as the wind picks up. To make it across safely, jump onto it as soon as it begins to rise, then dash across to the opposite end. Jump east onto the spine of the house here, then continue along the top of the roof north and east and into another castle tower. Inside, jump down, climb up the staircase, and enter Zelda's room. After the scene, you will be warped out onto Hyrule Field with a new objective: obtain the Master Sword. ------------ HYRULE FIELD ------------ Now, you have to go back to Faron Woods. There are two ways you can do this; you can either manually run all the way back, or you can just use Midna to warp you to North Faron Woods, and skip all the labor. ----------- FARON WOODS ----------- After you have come out from warping, head straight past Trill's shop, and you will see a scene where one of the monkeys is accosted by some monsters. Use the energy field quickly to kill all of them, as the battle will start off with Link relatively close to his foes. Run up the hill to the northeast after the battle and conversation, and use Midna to jump over. Once you get to the stump, move a bit further, then continue on until you get to the end. Here, jump onto the first bridge when the two straighten out, and dash onto the second one. When the wind starts up again and the bridges turn, head onto solid land again. Now walk across the two tightropes in rapid succession, making sure to move across only when the swinging axes swing away from the rope. !!!HOWL STONE ALERT!!! Once you make it to the opposite side, go up to the Howl Stone, learn the howl pattern, and repeat it once more once you make contact with the White Wolf. Once transported back into the woods, head into the nearby cavern. ------------ SACRED GROVE ------------ In here, examine the nearby howl stone, and howl it out correctly. Afterwards, some weird creature will drop down with a horn, and summon some puppet creatures. Defeat them, then head through the passage to the north into a pond room. Continue along the dirt path, winding right once you get into the larger room and up a tunnel. Once you hit a dead end, head right and up the ledge, and attack the horn-player. Head back down to the pond room and go north across the water, and head up through the new hole. In here, ignore the ledges at the end, and instead head up and right and down into a new room. In this second pond room, jump into the water, and swim through the waterfall that is to the left. Climb up the ledges here to the top and attack the horn-player once more. After he runs away, dash- jump off the cliff here onto dry ground below, then turn left and uphill. Continue along the dirt path until you get back to the first pond room again, then head across the water and through the right hole. If you do this correctly, you should be in the room with the ledges to the north. If you took the wrong hole, then simply head north and turn right. In any case, climb up the three ledges, then head along the tree branch to the opposite room, and attack the horn-player for another time. After, drop down and follow him through the stone tunnel. Head left and jump down into the large room. Watch the scene. The basic idea in fighting him is that you need to either jump up on the platform to hit him, or try to include him in your energy field to strike him quickly. If you can get to him before he starts summoning his monsters, try to include him in your energy field; otherwise, strike him. I also recommend that you kill off your Skeletos foes that he always summons, or else they will become a real pain. If he disappears before you can strike the horn-player, just use the energy field to take care of most of them, followed up with a spinning attack. After you have won the battle, continue up the newly opened hill into a smaller plains. Here, go and stand on the Triforce symbol, and howl the tune you learned in the earlier section of the grove. Here, you will get into a puzzle where you as the wolf have to turn around and move to cause the guards to move along with you, ultimately getting them to align up where they were. You cannot move to have them jump right on top of you, however. Since I am guessing most of you will have a difficult time with this, here is a quick and easy solution: Left, Down, Right, Right, North, Left, North, North, Left, Down, Down, Right, North. Afterwards, go inside, and watch the scene. Before leaving, head back out to the main open area, and then go back east into the Sacred Grove. !!!POE SOUL ALERT!!! !!!HEART PIECE ALERT!!! Go to the area where you fought the horn tooter, take out a bomb and plant it at the base of the boulder in the center of the field. Once it has exploded, kill the Poe for the Poe's Spirit (morph into a wolf first and turn on your senses). Next, dig above where the boulder was, and you will be taken down to an underground chamber. In here, defeat ALL the enemies, including the Deku Baba hanging from the ceiling (change back into a human and use the Gale Boomerang on it first), and a chest will appear at the end of the path. Open it up for your Heart Piece, then head back up via the rock underneath the spotlight. Talk to Midna and warp to Castle Town. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- I. CROSSING THE DESERT -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WCTD] ------------ HYRULE FIELD ------------ Head into Castle Town, and go to the center square. From there, head straight south and go outside through the southern exit. Outside here, dash down until you are off the stone battlement and on the ground, then change back into a human. Head east while sticking along the walls, and you will get a message from the Postman, whom will invite you to Telma's. !!!HIDDEN SKILL ALERT!!! Continue along the walls, and you will meet the White Wolf. Listen and learn the fourth hidden skill, the Helm Splitter. !!!BUG ALERT!!! From the bottom of the stairs leading up to Hyrule Castle, go west. You should see a giant spire of earth sticking out of the earth, with a number of birds flying around it. Get close, and you will have to kill two Deku Baba's. The Male Ladybug will be around here; however, it will also be flying around a bit, so you will have to run after it and capture it. For this reason, if it is nighttime, it should be much easier to grab it because of visibility. !!!BUG ALERT!!! Go back up the first set of stairs, but stay on the floor of the castle entrance with the fountain in the middle. Look to your east, and you should see three trees standing next to a fence. The female ladybug should be resting at the base of one of the trees. If it flies off, give chase to it, and wait until it slowly decelerates and flies down to try and grab it. Afterwards, go back up onto the battlements and enter the Castle Town once more. ----------- CASTLE TOWN ----------- In here, head off to Telma's Bar. Inside, talk to Telma, and then talk to the three people that are sitting at the table. Examine the map on the table as well to mark Auru's location on your own. After you are done, exit the bar, then warp to Lake Hylia. ---------- LAKE HYLIA ---------- !!!HOWL STONE ALERT!!! From where you are warped in, head south along the ramshackle bridge. Morph into a human and climb up the ladder. Up top, head north towards the peak to find another Howl Stone. Change back into a wolf and learn the new Howl. Meet up with the White Wolf, and repeat it. Afterwards, you will be able to later learn another hidden skill. Once that is done, dash east to the nearby tower. !!!POE SOUL ALERT!!! At the base of the tower, you should encounter a Poe wandering around. Kill it for the Poe Soul, then change back into a human, and climb up the ladder to the top. At the top, talk to Auru. Once the conversation is over, he will hand you Auro's Memo. Jump into the water from the tower and swim over to Fyer's Watertop (the really colorful building sitting on the lake), and talk to the guy at the front here by equipping the Auro's Memo and using it. He will send you on your way to Gerudo Desert. ------------- GERUDO DESERT ------------- Listen to Midna's conversation once you arrive in the desert. !!!POE SOUL ALERT!!! Afterwards, change into Wolf Link, and then dash west of your location,to the end of the map. You should quickly find the Poe hovering around a large rock tower. To fight and devour it without being assaulted by the Moldorms, lure it onto the base of the rock tower (the Moldorms might follow, but will be incapicated by the rock surface). After you finish it off, turn on your senses again and look around. Between three skulls, there should be a large hole. Dig yourself into a grotto. In the underground area, kill about seven or eight giant Skulltula enemies, and then a chest will appear on the far end of the cavern. Open it up for an Orange Rupee, then resurface. !!!BUG ALERT!!! (Male Dayfly) Start dashing east as a wolf towards the crystal-like stone tower off in the distance (it will glow blue during nighttime; this is also the ideal time for bug hunting, so be sure to go at night). Ignore any of the creatures of the desert that attack you; staying around and fighting them will tie you up, especially since it's allies may arrive to aid it. Instead, dash east until you see the golden bug flying around in the air, then change back into a human and grab it. Now make your way all the way to the tower in the distance. !!!BUG ALERT!!! (Female Dayfly) Just slightly west of the tower, you sould see two trenches dug into the ground. Go into the northern one of the two, and travel along, looking to the south wall. In about the center of the trench, you should find the bug, either flying around, or crawling on the wall. As a human, use your Gale Boomerang to knock it down, then pick it up. Head back aboveground and stand on the small stone stump to the west of the giant stone pillar. Morph back into human Link, and then look up towards the cliff. You should see a tree up here; aim at the tree with your Clawshot to bring yourself up, then aim at the propeller creature, and drop once it hovers over the upper ledge. Change back into Wolf Link, as you will face off against three more Twili. Since they are clustered together, pick one off, then use Midna's energy field to take care of the remaining two handily. With the battle over, climb up the remaining few structures to the stone tower. Midna will examine it. Choose to warp it to the Bridge of Eldin, in the Eldin Province (yep, that is what it is). Once you are done that, warp back to the Gerudo Desert. !!!POE SOUL ALERT!!! Now that the bridge has been warped away, the Poe should be a lot clearer this time around to spot on the Gerudo Mesa (that is, if it is dark out still). Tackle it down to the ground on the now-open space, and devour it's soul. Jump down from the mesa, stay as a wolf, and continue north. Eventually, you will come to some battlements, complete with a little cutscene of some boar- riding goblin archers. Change back into a human, and equip your Bow. If you have it, go highlight the Hawkeye Mask instead, and hit Z to make the Hawkeye + Bow combination. Aim at the archers and shoot both of them off their boars. With that task finished, go up to one of the boars and mount it. !!!POE SOUL ALERT!!! Head straight west from the camp, and keep your eyes peeled for a lone dead tree sitting on a cliff. Once you spot it, head over there, and go up the ramp from the opposite side. Dismount, then use the Clawshot on the tree. Head north and take on the Poe. !!!POE SOUL ALERT!!! !!!POE SOUL ALERT!!! While still a wolf, turn on your senses to find a digging hole in between the triangle of skulls. Down below in the cavern, you will find not one, but two Poe Souls. Quickly change back into a human to lay a bomb at the boulders, then when it explodes, get one Poe away from the other, kill it, then take out the second. There are also three lamps in here that you can choose to light up and cause a chest with an orange rupee to appear. Head back outside after. Go back to the battle camp, remount onto a boar again, then head north and hit the A button. The boar will charge forward for several second, breaking through fences. Continue in this fashion north until you get to the wooden gate, and break it down. Dismount, and climb up the ledges. !!!HIDDEN SKILL ALERT!!! Up here, head a bit north, and you will meet up with the White Wolf. Review the Helm Splitter, and you will soon learn the fifth hidden skill, the Mortal Draw. !!!POE SOUL ALERT!!! Once done your training, head right into a dead end path that contains a Poe Soul who is wandering around. Take it out, then head back to the split and continue north into the next section of the desert via the left path. In this area, you will see another archer. Take him down with your Bow if you can, otherwise, just morph into Wolf Link and run up to the front door. Up here, defeat the two guards that will come at you from either side, then (as human Link) go left. Open a chest here for 20 Arrows, then go back to the main gate and this time head up the ramp to the right. Shoot down the archer on the battlement here, then head through the next two open areas, taking down any of the goblins that get near you with the spinning attack, Z-Targeting all the time to guard, and make sure to hit the archers as well. Once you go down another ramp, take your time and aim at the archer on the battlement far to the south to take down that nuisance. However, you will have to do it quickly, or else reinforcements will arrive. Once the archer is dead, continue south down the hallway, and go right here and attack the goblin by the roasting meat. Once you kill it, it will drop a shining item on the ground. Pick it up to obtain a Small Key. Now, kill the remaining enemies around here. !!!HEART PIECE ALERT!!! Slash at the roast meat over the fireplace multiple times until it is destroyed. Afterwards, it shall drop a Piece of Heart for you to pick up. With that done, backtrack down a single hallway, and look towards the wall to see a wooden gate with a lock on it. Use your recently obtained Small Key to unlock it, and enter. ----------------- MINI-BOSS: GOBLIN ----------------- Despite the fearsome appearance this guy puts on, he isn't really that difficult. As long as you Z-Target him (and in doing so, put up your shield), he will be unable to deal any harm to you. Unfortunately, he makes good use of his giant hammer (axe?) to block, so a conventional assault is out of the question. Now, there are three ways to beat him. The first way is to jump out of the way shortly before he begins to lurch and perform another grand attack. Once he throws his weight into the attack, he will be temporarily knocked off- balance, exposing his weak side. Jump-slice at him, and then slash at him some more. The second (semi-difficult) way to beat him is to use your Back Slice attack. While he is lumbering around, circle around him with the Z-Target on until you can get into a roll, then follow it up with several consecutive dashes and slashes. A third method is to use the Mortal Draw on him. When you connect, he will be momentarily stunned, allowing you a few free shots (make sure to dodge away once he recovers). Either way, once he's been hit once, hit him some more until he regains his wits, and soon, he will fall. However, the Hobgoblin will not go down easily, as he lights the place up on fire. The solution here is to jump on the nearby boar, and then dash it through the northern gate. It will automatically do the rest. Once you get out on the other side, and dismount. !!!POE SOUL ALERT!!! Do not go up just yet. Instead, turn around and head south into the last area. Continue straight south here until you walk into the burned out warehouse. Here, you should be able to encounter a Poe Soul here. After you are done, head back north into the Arbiter Ground's area. !!!POE SOUL ALERT!!! Right at the entrance, turn right, and you should easily spot the Poe. After you morph into a wolf and dispatch it for another Poe's Soul, turn back into a human, and go left of the entrance. Use your lantern to light up both torches, and open the chest that appears for a purple Rupee. Now proceed into the fourth dungeon: the Arbiter's Grounds. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- J. ARBITER'S GROUNDS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WABG] ----------------- ARBITER'S GROUNDS ----------------- Head down the stairs in the first room, and watch the mini-cutscene. Afterwards, take a long look at the quicksand. If you try to walk through it, you will slowly sink. To shorten times on the sand, you can either roll or morph into a wolf and try to dash across. Go in too far and you will be taken to the room's entrance again. Now, look to your right, and you should see a target on the nearby wall. Use your Clawshot on it (while making sure that no enemies jump at you), then turn around and jump across a few platforms going west. Head over two more platforms going northeast. From the end here, roll and then trudge your way to the platform in the north, then turn around and go to the western floor guarded by the gates. Turn around here and you should see a Chain sitting in the sand. Use your Clawshot to pick it up part of the way, then pull it back some more to open the nearby door to the north. Now roll back to the northern platform, and head up the stairs. From here, go west and through the pots to find a goblet of Lantern Oil for the takings. Fill up your Lantern regardless of whether you want to or not. Head east now (breaking through the wood with your sword), and walk up to the chest and open it up for a Small Key. Turning around, you should see a locust of small insects crawling towards you. Equip the lantern and swing it around to repel them from climbing onto you, then roll across the sand and back into the main hallway. Pick up some more Lantern Oil, then go north through the locked door, unlocking it with your recently acquired key. In here, the room will be dark. Equip your lantern, and then brandish your sword without placing your lantern away first. This will ensure you keep your own light while being able to repel the hordes of Skeletos in this room (since they are coming at you in close quarters, a Spin attack should be able to take care of most of them). Make your way to the northern end of the room, and you should see a torch to either side. Use your lantern on both of them to light them up and thus open the door. Proceed inside the next section of the Arbiter's Grounds. Walk north from the entrance, and you will see a scene that reeks of a blatant rip-off from Ocarina's Forest Temple. Afterwards, one of the Poes will be hanging around; transform into a wolf and attack it once. The Poe will then be invincible for a few seconds. You must either wait for it to brighten before attacking again, or use the energy field for a sneak shot. After you finish it off, collect the Poe's Soul, and, as a wolf, sniff out it's remains for the Poe's Scent. With that out of the way, head over to the northeastern section of the room, and jump over the platform to the end ledge (making sure not to stay too long on said platform, as it will sink), and defeat the flying Skeletos. Change back into a human, and open the chest for the Dungeon Map. !!!HEART PIECE ALERT!!! Head over to the northwestern side of the room, and you will see a similar obstacle; a platform at the end separated by lots of sand. This time, however, you can use your Clawshot, on either of the metal grates at the end to be precise. Once you make it over, open the chest to pick up another Piece of Heart. If you've already set off both of the platforms, you may wish to consider using the Wolf-Morph to dash and then walk back to the other side. As a wolf, activate your senses, and follow the Poe's Scent to the west end of the room. This shall take you to a pile of dirt which you can Dig. Do so, and then pull on the lever that is revealed. This will drop down part of the floor to reveal a flight of staircases, so head down and through the door. Inside, become a human if you have not already. Inside, kill the skull enemy, then go to the pillar in the center. Push the part extending out of it clockwise to block off the door behind you and open up a new doorway. Kill the ReDead coming in from the north via a single bomb arrow and then a fast sword swipe (failing the possession of bomb arrows, morph into a Wolf and leap at it and bite until it goes down), then go in and claim your bounty, another Small Key. Go back into the main section of this room, and look up to see a hole in the ceiling complete with a metal grate to lock onto. Use your Clawshot on it, but do not drop down just yet. Look around to see your rat enemies, then drop down and kill them. Once the butcherwork is done, head north into the next room. Inside, defeat all the regular enemies, then change into a wolf and use your Wolf senses to distinguish the second Poe from all the regular lanterns. Attack and kill it to obtain a second Poe's Soul, and let out the light of the second lantern. Now that our business is concluded here, go back a room, drop down the floor, and push the column counterclockwise to it's original state. Head east and up into the main room. Go around from the staircase and through the western door on the first floor, then proceed through the locked door at the opposite end (now open to access). In here, as a human, head up to the north through the platforms to the east. However, while doing so, slowly creep up to the edge of each platform to trigger spikes that will pop out of the floor, so you can see which way is safe and which is not. Over here, head up the stairs and to the block, and pull it back until it falls off slightly higher ground, then turn around and push it north. Climb up onto the platform to the west, and pull the chain in the wall here back all the way across the box. Doing so will raise the nearby chandelier. As soon as you go as far back as you can, quickly drop down, run up the stairs, and run across the ledge before the chandelier can drop down on you. Once you make it to the opposite side of the room, head north up the chairs, go behind the monument, and open the chest for the Compass. Now, go back to the monument in the center of this room here, and push it around clockwise using the plaque. Head to the west room, breaking the entrance open with your sword, and you shall encounter another ReDead. Take it down with a couple of well-placed bomb arrows, then open the chest to obtain a Small Key. Now turn around and go to the east, and unlock the door with your new key. In this room, head south and west, warding off large numbers of Skeletos. Make sure that you don't roll across the sand while fighting them; if you get caught in it, you will lose an advantage, and might even get sucked down completely. Once you get to the third part of the room, however, DO NOT head north. Instead, stay there and stave off any incoming Skeletos, as two ReDeads will also come from the north. Take them out with the river of sand as your protection, then roll across. Morph into a Wolf, and check the Poe Sense to lead yourself to a patch of dirt next to a wall. Dig up a lever, and pull it back to open the wall right to your south, revealing the third Poe. Defeat it while staying wary of it's lantern that it will spin around. Once you've defeated it and claimed the Poe's Soul, head north and into the next section. Make sure you are a wolf, then head down the staircase and go south to a chest that holds a Small Key. As soon as you exit the text, quickly turn around and turn on your senses, as a bunch of rats otherwise invisible will swarm you. Stick to your position and take them out with Spinning Attacks followed up by regular swipes. After you have completely wiped them out, head back up the western staircase, go around the circumference of the room to the opposite end, and then go through the locked room back onto the second floor of the central room. Jump across onto the chandelier here, then walk around the edge to the opposite side, and jump to the eastern room. Enter. In here, head down the stairs to the north, and then drop off at the end. Push the nearby crate into place, then open the chest in the small room that the block was hiding for a red Rupee. Head back out and go around to either side of the ledge, and slay all the sand creatures that jump out; if you do not do this before pulling the lever, then they will likely attack you and either knock you off balance or bring the chandelier down on you. Once that is done, climb onto the ledge, then pull the lever back as far as you can. When that happens, turn around and move along the center ledge to the southern end of the room past the chandelier, and open the chest standing on the pedestal here for a red Rupee. From here, look west to see a Clawshot target above the entrance. Hook onto it, then drop down and head north. Pull the lever, but this time, go to the center of where the chandelier would fall (the ground should have a depression there compared to the rest of the ledge). Climb out through the east end now, and jump off the small extension here onto the platform to the east. Go inside. Walk around a bit in this room, and then you will be dragged into an encounter with a Skeletos Knight. You can either use the Back Slice or the Shield Attack in conjunction with the Helm Splitter to cause him to crumple into a pile of bones again. While he is in this state, quickly take out a bomb and plant it over him to blow him up and kill him for good (if you do not have bombs, see next sentence). Break down all the walls around here, and open the two chests in the southwest and north rooms to obtain a total of 10 Bombs. Head through the southern room now, and climb the stairs up to the top. Change into a wolf and quickly run across the sand, then change back into a human form. Here, you have six torches, and you must light two of them; the one that is isolated from the other five, and then the one farthest to the west (right-most lantern when facing them from the north). Lighting any of the other ones will result in the door closing off and a giant horde of skeletal warriors coming after you. Once you do get the correct combination, head through the newly-revealed path to the west and through the door. Become a wolf again, then look around to find the fourth Poe and approach it. It will, however, split into four and circle you. After a bit of this, the real Poe will attack you. To distinguish the real from the false, you must wait for them to stop, and the real one will brighten up and become a solid white. Attack it, and repeat the process until it falls down. Finish it off to obtain the last Poe's Soul, and free the last of the lamp's fire. Go north, young wolf, and change back into a human while at it. Use the Clawshot on the metal grate to your west, and drop down once you make it over. Go west into the torch room. Head up the northern staircase in this room and continue towards the depths of the Arbiter's Grounds. Defeat the skull enemies in this room. The eastern passage is rendered impassable by a giant sand whirlpool, so head into the west area for now. Freefall to the bottom of the floor in this room, then turn the column around counterclockwise twice. Go through a newly-opened passage to the east and follow it to the end for a Small Key. Head back to the column, then push it clockwise until you cannot push it anymore. Once that has occurred, head south and unlock the door with your small key. In this room, change into a wolf, then head east to the corner. You will quickly encounter some invisible rats, so use a Spin attack to shake them off if they get on. Creep southwards slowly, making sure that you don't run across any spikes, and about halfway across the room, you will be forced to make your way west before going south again to the southwestern corner. In this section of the room, you should see a lever against the wall in the center, so pull it back as Human Link. Once it cannot go any further, quickly morph back into Wolf Link, then dash north, east, south and west while having senses on to ward off invisible rats, before going through whatever space you have left (ignore the ReDead as it cannot reach you in time to be an annoyance). Change back into Human Link, then head south, and go east a single platform across the sand. Keep yourself centralized and not going towards either side of the hallway, or else you will run into the spinning pots, which will harm you. Once across the first pool of sand, you should notice another locust horde swarming towards you, so take out your lantern to dispel them. Continue on going east, and at the split, head south towards the pot and skulls. Break open the shaking pot to free Ooccoo, whom you will once again be able to use, then roll over the sand pits until you get to the northern end. Head through this door here. In here, let the insects walk towards you, and kill them regularly with Spinning attacks. Now head up into the actual room, and you should see a spinning pole of spikes. As long as you stay on the outside dark brown tile layer of the floor, you should be safe from harm, so make your way around the room to the north side by waiting for one half of the spike to pass you, and then going around the column to the next section of the floor. Two Skeletos Knights will arise up here to match up with you. Take both of them at once, and use the regular Hidden Skills such as Helm Splitter, or else leap-stab at them to break their shield. Once one of them crumples, plant a bomb near them regardless of if it lets the other Skeletos Knight hit you. Once that is done, finish off the remaining Knight and plant a bomb near him as well. Now go west, and roll across the sand to a small floor cushioned in between two ledges, where you shall encounter a third Knight. Despite smaller quarters, he should be easier to take care of, with no man advantage. Once he is finished, a door will open, so head back to the spinning pole-spike room, and go west into a new hallway. In here, you have a bit of a tricky dilemma. You have to go uphill, with platforms that will sink into the sand, and all the time ward away the insect hordes. What I recommend you do is Clawshot up to the first metal grate, then climb up to the platform after that, equip the Lantern and use it to ward away the insects, then climb up each succeeding platform until you make it to the top. Up here, jump across the gap to the opposite ledge, climb up, then head right and north into the next area. Cut any one of the ropes to activate the battle. ------------------- MINIBOSS: SWORDSMAN ------------------- For the first part of the battle, your nemesis will be invisible to regular eyes. Morph into a wolf and turn on your senses to spot him. Wait for when the swordsman begins to draw back his sword in preparation for a slash, then attack him, as this will be the only time that he is solid white and vulnerable to attack. Repeat this process a couple times more, and the Swordsman will appear in a more coporeal form. Change back into a human again, and take out your Hero's Bow. Shoot an arrow at the Swordsman (utilizing your Clawshot also works against him if you run out of arrows, but it is not as effective due to longer attack time and having to retract the Clawshot). When he gets hit, he will go bat crazy and spin around the room in an attempt to try and confuse you. Just stand in one spot, making sure that you can see somewhat behind you, and when he slows down and tries to strike, Z-Target and counterattack him. When he falls down to the sword, slash at him some more until he gets back up again. Repeat the process of shooting him, waiting in position, and then attacking until he finally falls. After the battle, head straight north, down a ledge and up a staircase, and open the chest at the end to obtain the Spinner, this dungeon's item of choice. To make your way out, go either east or west from the chest, and you should see a rail in the wall. Use the Spinner while against the wall to take you to the entrance, and get off here. Exit. Out in this room, go up to the left wall and use the spinner to take you out east, and once you get knocked off at the end into the pool of sand, move the spinner to the opposite side of the pool, and the railing on that wall will take you up to the door. Hop off the spinner, and enter into a new area. In here, use your Spinner and float across the sand to the left side to a chest on solid ground. Open this one for ten Bombs, then continue on north and open another chest for a red Rupee. Now head back to the entrance. This time, start against the left wall of the narrow passage straight ahead of you, and use the Spinner to go straight down the sand, jumping back and forth by hitting the B button (when there is a left wall across from you). When you near a rotating platform with a single spike attached, move to the left wall, and once it propels you, go to the right wall. This will take you along a ways until you drop down below a spike, with some Skeletos enemies nearby. Kill the Skeletos. !!!HEART PIECE ALERT!!! After you have finished off all the enemies, head west up the hill, and open up the chest for another Piece of Heart. With that done, face the north, and then equip the spinner to go right. Drop off at the first gap, and open a chest to the north for a yellow Rupee. Get back onto the track by heading east and moving to the easternmost wall to go back west, then head north and east again on the wall. Once you make it past the spikes, jump to the right wall once the gap in the left occurs, then jump back to the left. You will then be dropped in the southeast corner of the room, where there is a sand pool with a platform in the middle. Go up against any part of the railing, and head around clockwise to go up and to the northern section of the room. Down here, head to the west end, defeating the Skeletos Knights (you don't have to blow them up this time, as it is not required), and open the chest at the end for a yellow Rupee. Head east now to the opposite end of the hallway and climb up to the top. Turn around to face west, and you should see a straight line with two railings, and spike traps. Use the spinner starting off on either track, but jump to the opposite side with B once you near a spike trap. If you fall, merely head back up to the east again and repeat. Once you reach the top, enter the next room, and open the chest for the Big Key. Head west along either railing into the next room. In here, go to the center of the room, where you should see a hole in the floor that looks about the shape of your spinner. Activate your spinner, and it will drop into the hole. Hit the B Button repeatedly to spin, and in doing so cause the walls to the north to rotate. Head north, and go up west using the Spinner to the next platform. Use the spinner against the railings, and then head to the top of the room. Up here, break open the skulls and capture a Fairy if you wish. Afterwards, get back onto the spinner, but as soon as you leave the top platform, JUMP. If you time it right, you will jump right towards the center, and onto the platform here. If not, go back up and do it again. Once you do make it onto the pillar, de-equip your Spinner to make sure you are not thrown off, then go over the hole and equip your Spinner again. Hit B repeatedly to spin, until the torches light up and the rail around the pillar begins to move up. Use the Pillar to head up and to the top. Go up the hill here, and enter the boss's room. Walk down the hill to view a cutscene, and initiate the boss fight. ------------- TWILIT FOSSIL STALLORD ------------- Easily one of the best boss fights in the game, Stallord is another fight split up into two. For the first section, Stallord will be a giant skull mounted on top of a spine. Around the room is a single circular rail, that goes around in an endless loop. As Link, you must use your Spinner on this rail, and then go around until you are finally to the back side of Stallord. Once you get there, you must jump off, slide down to Stallord's back side, and jump onto his spine to break off one of his vertebrae (you cannot just run into it to damage him). Of course, this wouldn't exactly be a boss fight if Stallord had no countermeasures. While going down the sand, skeletal guards will pop up from out of the sand. While they will do no damage, they will act as a wall which the Spinner will bounce away, creating a giant-sized Pinball bowl. You can take some of them down permanently by jumping at them to crush them. To defeat Stallord's first form, you must hit his vertebrae thrice. After the first time, there will be spike traps going along the rail on the outside of the room, so if you see one coming for you, jump off, then head back and rejoin the rail after the spike trap. Also, more guards will pop up to defend Stallord. Once the sand sinks down, head to the hole in the center of the floor, and put your Spinner in it. Rotate it around to bring a tower up, and Stallord's skull will reawaken for the second part of the battle. In this half of the battle, you will have the tower and the outer wall, both equipped with a railing, and a small space in between. Link must go up the tower railing, as it will take him up, while the outer wall only goes around. Eventually, you will catch up with Stallord's skull, whom will spit a fireball out at you. Once it nears, jump and Link will automatically go to the outer wall (or vice versa if your origin was the outer wall). Eventually, Stallord will move closer to Link. Once he is between you and the opposite wall, jump off to ram Stallord to the ground, then run over to him and slash at him. Repeat this phrase at least once more to win (after the first hit, spikes will appear on the wall). After the battle is over, pick up your Heart Container, then head across the bridge and leave the tower. -------------- MIRROR CHAMBER -------------- Outside, go west and up the stairs, jumping across the gaps 'til you make it to the top, then turn east inwards. Run around counterclockwise inside, and walk up to the statue at the end. You will be forced into a battle with FIVE of the twilight creatures, so morph into a wolf, take out three of them, then trap the remaining two in an energy field. Afterwards, go up to the statue in the center of the room, and use the railing to go to the top. Go through the (admittedly fairly lengthy) cutscene. Once it is done, warp to the Castle Town. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- K. THE COLD COLD NORTH -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WTCN] ----------- CASTLE TOWN ----------- Try to head inside as a human, and you will get stopped by the postman, whom brings you a letter from Barnes' Bombs. Afterwards, continue on into the town. Inside the castle town, head over to Telma's Bar, and talk to Telma, whom will give you a bit of direction. Go over to the table to examine the map, and Ashei will be mentioned as having gone to Snowpeak Mountain, with her location marked on your own map. With your new direction set for you, head out of the Castle Town, and warp to Zora's Domain. ------------- ZORA'S DOMAIN ------------- You will be transported to the inner throne room. Exit this room through the south via the current, and outside, do NOT morph back into regular Link before going down the waterfall. Down below, climb out onto the east ledge, and head north until you are right next to a cave tunnel going east (marked by the red dot on the map). !!!POE SOUL ALERT!!! Turn around to face the north here, and there will be a Poe floating around the nearby ledge. Quickly attack it and devour it for it's Poe's Soul. Now exit out this way to Snowpeak. -------- SNOWPEAK -------- Here, after morphing back into a human, head straight east to encounter Ashei. Listen to her, and you will obtain Ashei's Sketch. Head back into Zora's Domain, and talk to the two guards next to the entrance to Snowpeak. Show them the Sketch by equipping it on one of your B Buttons. They will mention Prince Ralis. Afterwards, head back up to the top of the waterfall via the Zora swimming in the water near the base, then warp to Kakariko Village. ---------------- KAKARIKO VILLAGE ---------------- Before we do anything to advance the story, we're going to make some detours. First, head to the north end of town and head off onto the Death Mountain Trail. -------------- DEATH MOUNTAIN -------------- !!!POE SOUL ALERT!!! Head up past the first wall, then continue until yuo hit the base of the second. As a human, talk to the Goron, and get on his back. However, do not aim yourself north over the wall; rather, aim yourself east against the side, and you will be able to barely grab hold of a side ledge. Climb up, then head east onto somewhat higher ground, and then continue south to see the Poe floating around. Transform into a wolf and devour it, then drop off the mountain and head back into Kakariko. ---------------- KAKARIKO VILLAGE ---------------- !!!POE SOUL ALERT!!! Back in town, head over to Barnes' Bomb Shop, then go through the building and up to the roof. From here, head over southwest a ways to where the bomb supply shop used to be before you blew it up during your adventures in the twilight. A Poe will be floating around the wreckage, so morph into a wolf and take it out. !!!POE SOUL ALERT!!! After, head north and up the long trail going uphill. At the foot of the watch tower, you should spot another Poe over the wooden rampart. Take it out (make sure not to fall off the cliff), then jump down as a wolf and down below. Head south and west to the center-west exit into the graveyard. !!!POE SOUL ALERT!!! Inside the graveyard, immediately turn left. You should see a grave along with a deep impression in the ground. Push aside the grave to free a Poe, then devour it. !!!POE SOUL ALERT!!! Move forward, and you should find a Poe patrolling the relative center. Change into a wolf and quickly attack it and devour it for it's Soul before morphing back into a human. Afterwards, Head to the far western-most section of the graveyard. Now that our Poe-slaying adventures are over, climb through the tunnel. On the opposite side, swim through the water over to King Zora's Grave, and talk to Ralis. After he is done talking, show him Ashei's Sketch, and he will hand you the Coral Earring, which shall automatically attach to your fishing rod. Now crawl back across the tunnel, and warp to Zora's Domain once again. ------------- ZORA'S DOMAIN ------------- Here, head one screen south. Outside, morph back into a human, then jump down the waterfall to the lake at the bottom. Head to the west part of the water, where you should see two sister rocks, one smaller than the other. Look down, and you should see some red fish. Now, climb onto the nearby ledge and start fishing. For those of you whom do not remember how to do this or have difficulty in doing it; The first thing that you need to do is cast the bobber into the water. If it does not go down into the water but rather floats, jab a bit with the Remote to move it. Once the green part of the bobber goes COMPLETELY underwater, tug upwards by moving the Remote up from your original position, and horizontally (near your head). If the FISH ON! sign appears, hold the Remote in that position, and you should eventually catch the fish. Once you succeed in catching it, morph into a wolf and sniff the Reekfish to learn the Reekfish Scent. Do not bother changing back into a human; instead, head up the path going into Snowpeak mountain. -------- SNOWPEAK -------- From the top, head straight east and then jump down off the ledge. From here, equip your senses, and then head over to the lake. Make a habit of constantly turning your senses on and off as you jump over the platforms to the opposite side of the lake; if you fall into the water, the sheer cold of it will freeze you and send you to the back of the area. Once you make it over, head up the hill, where you shall be encountered by a pack of hostile snow wolves. Ignore them for now, only attacking if they get in your way, as they will respawn quite quickly. Instead, continue following the Reekfish scent, and stick to the trail closely. If you get blown off the side of the mountain by straying off-course, you will have to restart the whole area. !!!POE SOUL ALERT!!! Shortly after going up the mountain, you will come to a part of the trail that is sandwiched in between two rocks. Once you emerge from this narrow section, turn to face the right, and you should see a Poe next to a lone tree. Attack it, while making sure to be careful about not falling off. Afterwards, continue on the trail. Finally, you should hit a wall with the scent. Head a bit south from here, and you should see a ramp. Before that, however... !!!POE SOUL ALERT!!! Head south from the ramp, and in a case of deja vu, you should spot a Poe hovering around a lone tree. Enter wolf mode if you aren't already, and then senses mode, and attack and devour it. Now head back to the wall that you were blocked on, and go around the ramp and ledge, then continue with the scent. Eventually, you will come to another impasse where the trail goes up an unclimable cliff. !!!POE SOUL ALERT!!! From your obstruction, head up left to a pair of trees in a small (snowy) meadow. Here, you should spot another Poe milling around the general area, waiting to be attacked. After you obtain it's Poe Soul, go back to the cliff, head up to the right again, then go around the ledge near the end and double-back your way on higher ground. !!!HOWL STONE ALERT!!! Finally, however, you will reach a dead end. Dash into the wall with all the snow to cause some of it to cave in, then climb up the steep pile. From here, head west along the scent trail, but once you come to the first tree, turn right to find another howling stone on the peak. Learn the new howl and seek out the white wolf, and then once you are returned to Snowpeak, continue along the Reekfish Scent trail. When you hit the end of the trail, dig down into a cave. Inside here, avoid the ice, as it will freeze you and cause damage. Change back into a human and climb up the ledges, while warding off the handful of Ice Keese that will swarm you. Continue up the vines to the top, transform yourself back into a wolf, and head outside. Out her, try to head up the ramp, and you will be thrust into a battle with three Twilight creatures. Take care of any remaining Ice Keese first, kill one of the Twilight monsters, then finish the other two off with an energy field to create a portal to Snowpeak mountain. After the battle, change back into a human, then head up the hill and you shall have an encounter with the Yeti. Afterwards, he shall invite you down to his house. Headbutt the tree to bring down a piece of ice, and get on it; the course will be pretty straight, so do not worry about going off-course. Basic controls are A to crouch, and releasing A to jump (the latter will be required for a few gaps on the snowboarding course). You can also wield your sword to fend off Ice Keese. Basic tips are: make sure not to hit the frozen ice, as it will damage you, and swerve aside to avoid obstacles, as well as making sure not to fall off the side of the mountain. !!!POE SOUL ALERT!!! Once you hit the bottom, listen to Midna, then turn around and start walking up the hill manually. On the inside corner of the last turn you took in getting down here, you should notice a large rock. On the outside of this rock, there should also be a path leading around in a spiral. Take it up to the top, where you should face off against the Poe. After, head back down to the manor, then go up the staircases to enter the Snowpeak Ruins. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- L. SNOWPEAK RUINS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WSPR] -------------- SNOWPEAK RUINS -------------- Inside, watch the scene introducing the area, then head north down the lobby room. You should spot it instantly. !!!POE SOUL ALERT!!! Standing in front of the door is another Poe. Attack and devour the Poe Soul and into the next room. In here, talk to the yeti sitting next to the fireplace to obtain the Dungeon Map from her. She will motion you to find a key, so head west and into the kitchen area. Talk to the yeti whom you met earlier, and he will offer you some soup. You can obtain the Simply Scoop by climbing up the boxes and capturing some of the broth with an empty bottle, but I would not recommend it; the mixture only restores 2 hearts. Before continuing on, go behind the shelves to the south via an entrance from the east, and pick up the pot to free Ooccoo. Head north. You should come to a room with ice and blocks that slide on the ice. Do not worry about this puzzle, because it really is not that hard. Go to the southeast block and push it west, then head to the northwest block and push it first east, then south, west (only works if you've already pushed the original block), and finally south again onto the switch. Make sure that in the process you do not touch the ice box, or they shall freeze you. This will open up the nearby door, allowing you to continue onwards to the east (as the northern door is blocked by some more shelves). Turn into a wolf once outside. Equip your senses, and dig in the nearby pile of snow (where the sparkling is coming from) to exit out from the other side. Walk a short bit and you will watch a short cutscene. Now prepare for battle with a small pack of snow wolves whom will emerge. Once they are defeated (and this time, they lack respawn), open the nearby chest to the south for a red Rupee, then head north until you see something brown sticking out of the snow. Dig up the snow and open this chest for a Small Key. Change back into a human now, then go through the large door to your left. Head north from inside. Once you encounter frozen enemies, hit them to knock them away and cause them to slide down the hallway, and while dodging it, run north and unlock the door. In here, you will have to actually do battle with the ice enemies; take on one of them at a time so that if it comes sliding at you, you shall have the time to repel it. Once all three foes are defeated, the doors will reopen. Head into the northwest room. This place would seem to be a pretty basic place, with nothing going on, but approach the southern exit, and you will have a face-off with two ice-men guards. Duel them as you normally would, Z-Targeting, making sure not to follow up with any fancy attacks; dropping your shield will surely get your ass whooped. Do not bother to shoot at them, as they can throw their spears at you. After the battle is over, enter south. Open the chest in here for an Ordon Pumpkin, which is most certainly not what you were looking for. Continue south another door, and head up the staircase to the right to get to the top of the shelf. Jump off onto the ice puzzle. Continue back to the female yeti and talk to her. She will send you back to her husband, so backtrack one room west and talk to the yeti, whom will take your Pumpkin for use in his soup. From now on, you can get Good Soup, which will give you a slightly better 4 hearts. Now head back into the room with the wife, and talk to her to get a new location marked on your map, this time to the north. After your conversation is over with the yeti, head out east and north into the main courtyard of the castle. Morph into a wolf, and defeat the wolf pack while staying away from the northern side of the area, where an icy enemy will blow jets of frost at you, freezing you should you wander into it's way. Ignore the enemy and cannon that are present in this room for now once the fight is done, and instead head to the northeast corner of the courtyard. Climb through the open window available here, change back into a human on the opposite side, and enter the door. Proceed east in here and pick up the cannonball at the end. With it in hand, head west, north, and east to a cannon, dropping the ammo every once in a while to deal with the ice enemies that are bound to annoy you. At the end, drop the cannonball into the atual cannon. Once in the cannon nice and secure, light it up by dropping a bomb in it, then head west to open the chest for 5 Bombs. Now head back to the cannon, then rotate it counterclockwise once to face south, making sure to put both the cannonball and a new bomb back in. After all the walls have been destroyed, head south and into the new room. Equip your bow, and head left and down the wooden beams. Whenever a Keese comes at you, shoot it down. Make special sure not to accidentally fall off by sliding on any of the ice patches (look ahead of yourself every time to keep safe), and shoot the ice enemies as well. They, too, will fall off. Finally, head south and west across the roof by jumping across the platform beams when you cannot walk across. At the back in the southwest corner, you should find a chest with the Compass in it, complete with a small chest nearby containing a red Rupee. Exit to the north and then west and out back into the courtyard. Back here, take out the wolf pack that appears again. Next, head a bit south and a bit west from the open window, and turn on your senses to find another sparkle in the ground. Dig around here multiple times to reveal a chest. Open it up to obtain a Small Key. With that acquired, change back into a human, and unlock the door to your east. Inside, pull down the lever to the left of the door, then grab one of the cannonballs near you and put it on the chute. Head back outside again, and pull the lever on this side of the wall to bring the cannonball down to you. Take it west to the cannon, insert it, and fire to break a door down to the south. Head down and open a chest for 5 Bombs, then take the cannonball back, insert it into the cannon once again, and then turn the cannon to the north. Put in a bomb to blow up the ice creature. Head north, and after trudging through the snow, enter. In here, try to head north, only to enter in battle with a mini-boss. ---------------- MINIBOSS: KNIGHT ---------------- The battleground for this battle fits that of a long but crowded corridor. At the top of the ceiling are numerous Clawshot targets, designed to allow you to go from one end of the room to the other. Finally, the boss itself is an armoured knight complete with a flail, whom will swing the weapon around and around before he finally throws it at you. To avoid such an attack, you can first launch yourself behind the Knight's back by using the Clawshot to take yourself to the opposite side of the room. Finally, the Knight will attack. When he is at the height of his swinging (you should be able to tell by the sheer force of it), Z-Target him. When he executes his swing, jump to the opposite side of where you are by the Analog stick and hitting A. If properly executed, you will dodge the attack. While he struggles to reel his weapon back in, run up to him and attack the tail on his hind. An alternative technique that you can use is to stay in one position while the Knight is throwing around his flail. As soon as he lets go, roll towards him, then slash at him once you have finished rolling and while he is wasting his time trying to reel in his flail. The problem with this is that you must be very exact in your timing; roll too late, and he will have managed to bring back in his flail. Roll too early, and you risk taking damage from the flail while he is still swinging it. After managing to hit the Knight a few times, the mini-boss shall fall. Once dead, claim his ball and chain, and enter the room to the north. Inside here, equip your Ball and Chain, and aim it at the ice wall to break it down. Open the chest for Ordon Goat Cheese. This obviously is not what we wanted either. Head back out into the open courtyard with the snow wolves, and head west and through the windowsill. Inside the armoury, head to the west, and you should see a wall of ice between two shelves of equipment. Break open the ice using your Ball and Chain, then open a chest for a red Rupee. Lastly, you can get a Yellow Rupee from a chest by hitting the third armor on the left side twice. After all this is done, backtrack to the room with the yeti wife sitting next to the fireplace, and talk to her. She will once again send you off to her husband, so go and talk to him to hand off the Goat Cheese. From now on, the cauldron will contain Superb Soup, which can grant you 8 hearts. Head back into the fireplace room, and talk to the yeti wife for her to mark another spot on the map. Before continuing, however, head south into the entrance to the ruins first. Back in the lobby, head to the southern portion of the room, where you first entered. Taking a closer examination (and using your Lantern), you should notice that there are three suits of armor one each side of the hallway. Bring out your Ball and Chain to break down the northeast and center-east suits of armor (use it twice on the latter armor) to obtain an orange Rupee and a red Rupee from a chest, respectively. !!!POE SOUL ALERT!!! After done your rupee bin-collecting, head to the western line of suits. Break open the center-west suit to free a Poe from the armor, and then morph into a wolf and devour it for it's Poe Soul. Now head back to the room with Yeta in it, then head east into a new room. Proceed east up the ramp inside. You will quickly encounter an ice enemy trapped in one of the cages; nevertheless, it shall still be an annoyance to you, as it is breathing frost out. Once it reverses directions and starts turning away from you and up the hill, run up a bit more until you are facing a large enough hole to it's cage, then take out the Ball and Chain. Aim and throw the Ball and Chain at the ice monster to break it down into a handful of the ice creatures. Continue up the ramp and repeat this again with another ice monster, then head up to the top of the room. !!!HEART PIECE ALERT!!! Up here, break open the ice wall to reveal a cannon. Ignore it for now, and instead head down south into a room with a red carpet. In the southeast section of this room, you should see a portion of the floor that is crumbling and run down. Put a bomb on it to destroy the floor, then drop down to the platform below. Open the chest to get a Heart Piece. To get back up a floor, equip your Clawshot and grapple onto the target to the east. Once you are above again, head north and through the door. Inside here, defeat an ice guard in the southeast corner, then break open the ice wall to the west to reveal a Clawshot target for an alternate way when coming back (as if you fall down, it's a likely room restart). Now head to the center of the room, and face the platform in the center. Wield the Ball and Chain, and throw it at the platform to cause it to move back and forth. Jump onto it, and jump off to the other side to open the chest for a Small Key. Head back a room either through the platform or via the Clawshot target, and head back outside. Out in the cold snow, head down straight south into a room that has had part of it's wall destroyed, then go south. Unlock the door, and enter. Inside, break down the ice wall to your immediate right to reveal a Clawshot target for when you wish to go from the first to the second floor, then face west again and use the Ball and Chain on the chandelier platform ahead. Jump onto it. !!!HEART PIECE ALERT!!! From the first platform, turn to face south and spot two more platforms. Use the Ball and Chain on the first platform, then jump south once it comes within jumping distance. Now this next part is a bit tricky; you must aim at the second platform, and shoot at it just as the platform you are on begins to rock south. Otherwise, the two platforms will not be close enough for you. Once you do make it over successfully, quickly jump south once at the height of rocking south, and open a chest on the platform for the Piece of Heart. After, head back to the first platform (or, if you fall off, use the staircase to get there), then head west into another ice floor room. !!!POE SOUL ALERT!!! Inside, swing around the Ball and Chain after you have approached the mini Freezard enemies, and they will run right into it and die. Once done, go near the icy wall, and destroy it with the Ball and Chain. Out will come a Poe. Quickly morph into a wolf, enable your senses, and take it out. After having done that, head north into the ice puzzle area. Here, head east and push the crate along the icy path, then drop down to the floor below. Here, use the Ball and Chain on the middle icy block and the northeast block to destroy the former and unfreeze the latter. Now for the actual pattern itself. Of the two blocks that are to the south (or elsewhere, if you've saved and restarted, but do NOT do anything yet with the northeast block), push one of the blocks (B1) north, west, and south so that of the west-most column, it lies in the southernmost block. Do the same with the second block (B2), so that it is adjacently north to B1. Push B2 east now, and go to the northeastern block next (B3). Push this block west and south to replace the spot where B2 was, but push it east as well to go next to B2. Push B2 north again, then west, south, and east to lie on the switch. This will open the locked door up on the second floor, so climb up on the crate you pushed down earlier to make it up top, then head through the newly-opened door to the east and outside. Out here, back up a bit to east, then head down the narrow path looping down and then up to the platform opposite you. Here, take care of two ice guards. Once you have finished them off, look to the north through the gaping hole in the wall to see a Clawshot target on the far wall. Drop down onto the floor, then head up and left through the door into a previously unexplored room. In here, break open the wall to your immediate right to reveal another Clawshot target for if you fall off, then turn your attention west. Hit the platform with your Ball and Chain, and jump on. Face south and use the Ball and Chain on a second platform. Cross this platform onto the balcony to the far south of the room, and open the chest for a Small Key. Exit south into the block puzzle room, and drop down onto the floor. Climb up the crates again to the top ledge and jump over the gap. Head south, and go through the southern door into an earlier room, the one with the floor made up completely of ice. Head left in here while avoiding the enemies (no point in fighting them this time around) to the northeast exit, and unlock the door to enter inside. Execute the two ice enemies in this room, and then destroy their spawnlings. Once you have finished that, go to the east side of the room and push the two blocks in the room, causing them to slide off onto the ground outside. Follow the path outside, then go down the winding ramp, and at the bottom of the room, head north through the door. Outside here, pull the lever down next to the door to cause the chute to go down. Next, continue up and push the crate inwards, causing it to fall into a crevice in the floor. Grab one of the three cannonballs and take it back to the southern door, and drop it in the chute. Head inside, and pull the lever up here to drop the chute down. Pick up the cannonball, and walk with it up the long ramp uphill. At the top, put it in the cannon in the room to the north, and rotate the cannon counterclockwise once to make it face west. Put a bomb in it and it will shoot the ammo out. Now head west, climb up the crates, and head back into the room where you had originally faced the two ice creatures. Grab the cannonball and put it into the nearby chute to the north. Exit out. Outside again, break open the wall to your right for an easy-to-target Clawshot board, then drag down the lever to your left to bring the cannonball outside. Grab it and put it into the nearby cannon. Rotate the cannon either way twice to make it point northeast, then drop your bomb in it and presto to destroy the wall in the northeastern corner of the room. Afterwards, head back south and inside. In here, head east into the room with the long winding ramp, then head down to the bottom floor. Head north. Continue straight north until you make your way to the end of the narrow corridor, then climb up the ladder to the next floor. Up here, head east through the door into a cathedral of sorts. At first, nothing seems out of the ordinary, but look at the ceiling, and you will see around eight or nine of the ice guards drop down from above. If you can look up without having them drop down, USE YOUR BALL AND CHAIN while they are up on the ceiling still to destroy them automatically. While they may be difficult to finish off, executing a Helm Splitter will destroy one in one hit (although you are open to spearfire for a split-second, something which sadly occurs too often). After you defeat all of them, head through the northern door and open the chest for the Bedroom Key. Head outside. The sick Yeti wife will have come to meet you, and will walk up the ramp to the north to direct you. Thankfully, you do not have to keep pace with her, so just run ahead of her to the top of the path and enter. Various text later, you will end up in a boss fight. --------------- TWILIT ICE MASS BLIZZETA --------------- The first part of this battle (that's right, another two-part battle) is a basic affair. Blizzeta, a giant ice statue of sorts, will be sliding around the room on the ice. The only damage she can cause in this form is if you come into contact with her; for the first little while, you can avoid even this much by standing right next to a wall, as she is too large and will bounce off the wall before hitting you. Whip out your Ball and Chain and throw it at her to slowly chip away at the statue. Once she grows spikes around the bottom column, keep your Ball and Chain out, as this form CAN damage you. After a few more hits, however, she shall change into another, second form. In this section of the battle, you will have to run around the icy floor while looking at the reflections. Ten icycles will drop down from above in sequence and strike the floor, damaging Link if he gets caught. As soon as the last one finishes falling, quickly turn around and throw the Ball and Chain at as many of the pillars as you can. When the pillars rise back up, de-equip your Ball and Chain, and the pillars will fall around in a circular fashion. If you managed to destroy one of them, then there will be a way out. Otherwise, Blizzeta will fall down and hit you. If the former happens, then get out of the circle, turn around, and strike Blizzeta with the Ball and Chain as soon as she descends. After she rises back up from taking a hit, she will regenerate any damaged icycles (if the latter happens, there really is no way to get out of the circle and escape damage; thankfully, if you get knocked out, you'll break at least one icycle, leaving you a path through the next time). Repeat this process twice more to win the battle. Once the battle is over, watch the scene, and go and pick up your Heart Container. Exit the area. Once out on the peak below, warp to Castle Town, then change back into a human, and run across the bridge into the town (you will get stopped by the postman beforehand, so read up your mail from Yeta). +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- M. THE TEMPLE OF TIME -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WTTT] ----------- CASTLE TOWN ----------- Make your way straight to Telma's bar, and talk to Telma inside. Go and examine the map, and the Sacred Grove will be mentioned along with Rusl's location being marked on the map. Now that your information prospecting is done here, exit the town altogether and back out onto Hyrule Field. However, when warping, do not go to what would be the obvious place; instead, head to Kakariko Village. ---------------- KAKARIKO VILLAGE ---------------- Do not bother transforming into a human now, as this requires you to find a hiding spot, and you can just transform later on when it is mandatory. Instead, head up north and then west out the center-west exit into Kakariko Graveyard. In here, head west some more past the main section of the graveyard, and up the stairs to the top. !!!HIDDEN SKILL ALERT!!! Right in front of the tunnel leading to King Zora's burial place, you shall encounter the White Wolf. Transform back into a human if you have not already, and you will be able to learn the hidden skill Jump Strike. Now that you are done doing your stuff here, warp to North Faron Woods. ----------- FARON WOODS ----------- Transform back into a human, then run north and walk up the ramp that is just slightly past Trill's shop. Talk to Rusl at the top of this hill, and he will speak of a temple deep in the forest, obviously your next dungeon. Once Rusl summons the Golden Cuccoo, pick it up and then jump first to the extension of the tree straight ahead. Next focus on getting onto the branch at the very end, and then turn around and jump onto the stone platform. Head north to find the two bridges. Since the wind is currently out right now, take out the Gale Boomerang and use it on both bridges to line them up vertically. Walk up to the second bridge (no need to hang onto the Golden Cuccoo now), and then use the Gale Boomerang on this bridge to spin it back around. NOTE: I have had some people emailing me saying that they will only get one bridge and NO tightropes. To get past here, you must Z-target the far bridge (and you MUST use the Z-Targeting mechanism) with your Gale Boomerang, and let go to make it turn towards you. Grab the Golden Cuccoo and float onto the bridge, then turn the bridge again. You will have to keep the cuccoo with you for the next part as well. Now go over to the two platforms with the spinning axes. Since the bridges are out and replaced with tightropes, you will have to morph into a wolf. Make sure to stay out of the way of the pendulums, and on the other side, howl at the Howling Stone. Once your encounter with the white wolf is done, head inside the Sacred Grove. ------------ SACRED GROVE ------------ Inside, go straight to the nearby howl stone, and the hornplayer from your last visit will pop down. Once the scene is over, head through the passage to the north into a pond room. Continue along the dirt path, winding right once you get into the larger room and up a tunnel. Once you hit a dead end, head right and up the ledge, and attack the horn-player, whom will be hiding behind one of the trees. After dealing with him, he will run away. Follow him down the new nearby doorway. !!!POE SOUL ALERT!!! Jump into the nearby water and swim north to go behind the waterfall. Here, climb up the ledges until you get to the top. You should see a Poe Soul floating around up here. Transform into a wolf, turn on your senses and kill it to grab another Soul. To get onto dry land again, DASH off the wall (if you fall into the water, you will have a very difficult time getting out). Back at the bottom of the hill, head up and go left instead of jumping water. In here, go up and through the right doorway (as opposed to heading straight north), and then go right once more into a room with some pillars of water. Shoot him down with an arrow, and once he leaves, head up a steep hill through the right hallway. Continue straight north into the next cave to a room with brick walls, and head up left in here. Up in open space again, turn left. Here, climb up the nearby ledges, and look up to the tree at the top to find the horn player. Follow him along the top of the tree to the peak on the room opposite you. Drop down off the giant branch, and down below, head north and into another room. In here, drop off the ledge down below, and you will end up in a small battle with the hornplayer, whom will summon some more foes for you to dispatch. Use your arrow to aim at him and hit him from afar; he will not automaticaly call up more enemies after you destroy the current batch, and he does not move around nearly as much as before, allowing you good time frames to hit him without outside interruption. Afterwards, head through the new door he opens up for you. !!!GOLDEN BUG ALERT!!! Outside, head straight along and push the crate with the Triforce symbol on it down. Listen to Midna, then drop down below, and down again into the crevice to the west (where you originally dropped the crate into). Look inside the small tunnel that heads out and lookin at the ceiling and walls. You should see a golden bug lying on one of the walls. Use your Gale Boomerang to bring it down, then grab it off the ground (because it is the Male Snail, it cannot fly).Now head straight north along the field from here, and past the two guard statues into the cave where you originally drew the Master Sword. Strike the Master Sword into the stone block to make the first statue that you saw earlier disappear. Now head back along the field, and you will be trapped in by an energy barrier, facing five Twilight creatures along with a cohort of Keese. Take quick care of the Keese, and then knock off three of the five Twilight Creatures. Lure the remaining two into an energy field to finish them off, and you will now have quick access to this area via portal. Now head back the rest of the way and go through the tunnel to the west. Climb up the crate and then back onto the main section of the balcony, and go through the door into a new area. !!!POE SOUL ALERT!!! Head down the corridor here. IF you care to take the time, wait until nightime in this garden area. Once darkness falls, a Poe Soul will be wandering around the field, so morph into a wolf and take it out. Afterwards, transform back into a human and then strike the Master Sword into the pedestal once again. After the scene is over, continue up the staircase, and enter the Temple of Time. -------------- TEMPLE OF TIME -------------- !!!GOLDEN BUG ALERT!!! Head down the stairs and then immediately turn around left. At the one corner of this small backsection, you should notice a golden bug hanging from the wall near a corner pillar. Use your Gale Boomerang to pull it down, then grab the Female Snail (again, because it is a snail, it cannot fly away). Afterwards, head straight north until you get the customary introduction scene. Head north past the bell and up the stairs, and listen to what Midna has to say. Once she is done, turn into a wolf, equip your senses, and walk over to the second statue to incite further conversation. When that is done, turn around from the northern door, and you should see two platforms right in front of your with some pots on them. Go and grab a metal pot that is on the west platform, and carry it over to the east platform, where you will find a switch. Stand on the switch, then drop the pot on top of it to keep it in place. Head over to the east platform, using the small ledge you raised to help you up. Go up the long flight to the southern end of the floor. Try to continue up, and you will be met by Ooccoo, whom will automatically join you this time. Instead of heading south, however, head down west to the opposite side of the staircase, and you should find two unlit torches at the bottom of the stairs. Light both of them up with your Lantern to magick up a chest that contains a Small Key. Now head back up, and this time, go up some more along the southern staircase to the very top of the room. Open the room up here using your newly- gained key to enter. Defeat the arachnid foe that you shall encounter inside, then go onto either of the platforms. Choose to pick up any of the pots, then go back down and drop it on the switch in the center to open the gates originally blocking you from the south and west. In the south will be a chest with 30 Arrows to refill your quiver. For a bonus, use the Ball and Chain on the bell to the east to obtain a red Rupee. Once done your collecting spree, proceed west and up the stairs, and you shall find yourself blocked by a second gate at the end. Turn around, facing the pot on the center switch, while past the first gate and before the second. Destroy the pot with the Ball and Chain or your Clawshot to close the first gate and open the second, then continue up west. On your way, you will end up facing a Komodo Lizard. You can either choose to surprise him with the Mortal Draw, or just go all-out and perform the Ending Blow if he falls down. Continue up into a larger open-space room, where you will face three more Lizards at once. Dispose of them. Walk near the Armos on the west side of the room to cause it to activate. You can either shoot a Bomb Arrow at it's back or else hit it normally from behind (since it cannot attack you when you are swiping at it behind, for the most part you should be safe). In the latter case, you can also use the Ball and Chain to achieve a one- hit kill by getting right behind the Armos and throwing the Ball and Chain at it. Back off once it goes wild, and it will go poof. Open the chest that is left behind for the Dungeon Map. Open the chest to the south side of the room to obtain a red Rupee, then (after killing any Keese that are flying around to prevent them from becoming an annoyance) pick up any two of the pots in the room and put both of them on the switches to the north to open another gate. Press on north and west through the corridors, and you will end up in a dome room of sorts, complete with several floors. First head west around the perimeter of the room, eliminating all the enemies (kill of the Beamos statue by shooting it in it's red eye) to keep them from interfering in the future, and ignore the gate at the start of the room. Once you finally make it to the east side, head north up the staircase. When the staircase breaks apart, use your Spinner on the side wall to carry yourself up the rest of the way, and at the top, head south down into the center. Push the small lever in here clockwise once to bring yourself down a floor to inside the area that was guarded by the electrical gate. Slay all of the enemies down here to shut down the electrical gate for later access, then pick up the metal pot down here and take it back onto the elevator. Turn the lever counterclockwise to bring yourself back up a floor. Pick up the pot, go off the elevator, then head around to the south end of the floor. Be careful of the two spike traps going around in circles; stay on the inner edge of the circle and when you see the outer spike going past you, head outside, and go inside when the inside heads around to keep from getting hit. Finally, when you make it south, deposit the pot on one of the two switches. Go back onto the elevator one more time and push clockwise to go down south. Pick up one of the pots (preferably the stone one) that lies behind the Beamos statue to the west, and then bring it back on and push yourself counterclockwise up a floor. Pick up your second pot and bring it around south. Stand on the white ledge in the floor, then drop the pot from that position onto the second switch. If all goes well, you will be on the ledge if it rises up. Otherwise, pick up a pot and do it over again. Once you successfully make it up, head south through the door into another new room. Drop off the ledge inside and go to activate one Armos statue at a time, using the Ball and Chain or Bomb Arrow to take each one of them out. Once they go kapoof, open the new chest that appears on the east ledge to obtain a second Small Key. Head up the staircase to the south to open a chest in the middle at the end for a red Rupee, then head back north and into the room you just left out. Outside, drop off the ledge, and head around the semicircumference of the room (make sure to be wary of the spike traps) and go north up the stairs at the end to the locked door. Unlock it to go inside. Hit the green crystal inside to turn it red, then head north a bit and face off against the Beamos. Once the statue has malfunctioned, head north and around and south a bit into the next corridor of the room. Use your Ball and Chain on the bell to collect a red rupee if you wish to do so; otherwise, aim at the red crystal through the wiry hole in the wall with your bow or slingshot to turn it green again. Head north through the newly-opened passage, making sure to kill the second Beamos statue, and pick up the Compass from the small room to the south. Turn around and then shoot through both the second and first hole in the wall at the crystal to turn it back to red again. Now head north up the staircases, killing off a Komodo Lizard guard. Head east, killing another variant, until you come into open space again. From the ramp going down to flat ground, aim northeast at a red crystal standing high on a pillar to turn it green and open and close the doors again. Head into the next section of the room, and quickly finish off the regular Komodo Lizard before facing off against the armoured Lizard. This guy is a big toughie to fight; his shield and helmet will allow him to repel most attacks, and his giant hammer can knock you off your feet with a single blow (especially bad luck if you are right in front of the electrical shield). He can also do a basic foot spin that will be able to break your defenses and harm you. Do NOT try to jump-attack him, as he will counterattack with a swipe while you are in mid-air. Instead, try to stick to pulling off Back Slices, Helm Splitters, and basic slashes when he is vulnerable to attack to win. The big thing here though is the ball and chain; hitting him at close range will cause him to be in a daze for a few seconds, and from a long distance it shall knock him off his feet. You can also try to counterattack when he tries to attack you first; however, this is a bit more difficult to do. Lastly, TRY to execute an Ending Blow as soon as he falls down, or else he will quickly get back up. When the battle is done, shoot the crystal that is now straight to your east, and head south to face off against another armoured Lizard, whom should be a bit easier now that you have learned the tactics to facing off against him. Turn around and shoot at the crystal one more time, then head south and west up the staircase and into a new room. Inside, kill all the arachnids and electric enemies to cause a chest to open in the northwest corner. Open it up for a purple (50) Rupees if you will, then head up the staircase to the northwest and up a floor. At the top, climb onto the first scale. Link's added weight will cause this scale to fall down. Grab the pot that is on your side of the scale, and throw it onto the opposite side and even the weights (and thus the scale) out. Now cross to the opposite side of the scale, and climb up onto the ledge. Continue south up the staircase and into a new room. From the door inside the new area, shoot the eye off the Beamos Statue, then head north to the bell. Keep yourself from getting damaged from the Spike Traps by holding up your shield to deflect any damage to the side of the body (if the spike hits you head on, however, it will knock you off your feet and cause damage). Shoot the Ball and Chain at the bell to obtain a red Rupee, then head to the west side of the room and up the staircase, killing a Komodo Lizard in the process. At the top, engage in battle with two more Lizards, slaying both of them. Now for the tricky part. You should see that the room is full of traps, including a swinging axe of death, and two spike logs. Wait for the first log to move west, and then run up and past it north onto the south onto the ledge where the pendulum is going back and forth. Once the axe swings to one side, cross the temporarily safe path and open the chest for a Small Key. Now turn back, head past the axe, wait for the first rolling spike trap to roll east, then run north into a small strip of safe ground between two traps. Wait for the second trap to roll east, then run straight north and grab the metal pot. Take it around the small fence to the other side, waiting on the spike trap first, and set it down on the switch to deactivate the electrical barrier. Head up north, and kill off some arachnid spawnlings, making sure not to go too far north, or else you will activate the Armos as well. Once all the spawnlings are dead, a chest will appear on the northern ledge containing a purple Rupee. Now, activate the Armos statues one at a time, and defeat them via a Bomb Arrow or Ball and Chain to the back. Once both of them are dead, the gate to the east will open, so head up the ledge here, go behind the bell, and head through the door. Inside, after watching a scene, go forward and battle the midboss of this dungeon. ------------------------- MINIBOSS: ARMOURED KNIGHT ------------------------- The simple problem with this boss is his total defense. He has armor from head to toe, and his giant axe and shield render him totally invulnerable on the front side. To start off, walk around the Armoured Knight in a circle while your Z- Targeting is on. When he lunges forward and slashes with his axe, backflip away from damage, and quickly run forward and slash at him while he is open to attack. Throughout the battle, hitting him will cause pieces of his armour to fall off. Other tactics to defeat him are to use the Back Slice and Helm Splitter; however, it should be warned that he likes to attack while you are performing Hidden Skills, and thus knocking you out of your move and damaging you. You can also try throwing a bomb at him to knock off his armour. In the second part of the battle, the Armoured Knight will have been stripped down to basic body pads, and a long sword. I would reckon to say that he is more dangerous in this form, because of the better flexibility of his swordsman style. He will use the sword as both weapon and shield, keeping attacks to the front guarded, but at the same time be able to quickly slash at Link without knocking himself off balance. In this form, I recommend you quickly try to circle around him and cut him from behind. Back Slices are not as effective as before, mainly because he can quickly jab at you while you are rolling around him. Nevertheless, eventually he will fall. Reader Helger Delarbre also has an alternative strategy for distracting the Armoured Knight; if you have Hidden Skill #6, charge up your Jump Strike, but do not actually leap AT the Armoured Knight. Instead, jump near him, and the energy let off from the blast radius will temporarily knock the Knight off balance. After the battle, pick up the Dominion Rod from the chest. Use it on the statue that is standing on the ledge above the chest, and then head to the opposite side of the room, with the statue following you, until you get it to stand on the green portal. This will open the door and set off a chain reaction for later on in the dungeon, so exit outside. _MAJOR NOTE_: At this point in time, it should be noted that you do NOT have to fight any enemies on your own, and you can kind of bypass the next bit of walkthrough if you wish to go a bit quicker (and get a kick out of a two-in- one newfound weapon). This is by using the statue - the statue's axe is capable of destroying Beamos statues, killing enemies, and it can smash golden gates, spike traps, and even a couple of walls. Hence, if you wish to, try it out and experiment to get through the dungeon quicker. Use the Dominion Rod on the statue sitting on the pedestal here after the bell rises up and reveals it, and then move forward for it to follow along. Once the statue gets to the gate, hit B to swing the Dominion Rod - the statue will follow suit. Follow it out and drop onto the main floor. Here, grab any one of the nearby pots and drop it on the switch in the middle of the floor to lower the ledge to your south. Move the Dominion Rod onto this ledge, then turn around and break open the pot to cause the ledge to raise back up. Now summon your statue to life agian, and then move it down the ramp until you get to the electrical barrier. De-Equip the Dominion Rod, and move back up the ramp a bit. Use the Dominon Rod again on the Statue, then move forward until it is either on the switch in front of the electrical gate, or you are too close to the barrier for comfort (if it is the latter, de-equip and back up again). After you pass through safely, take control of the statue again, and cross the two spike traps. In order to do so effectively, use the statue as a guardian, and it will block the spike trap from moving any further. Once you make it through the maze of hazards, cut down the two Komodo Lizard guards at the end, then go down the stairs after you've cleared out any extra opposition. At the bottom of the stairs, have the Dominion Statue go ahead of you to the center of the spike trap, and swing at the white statue in a classical rendition of checkmate to reveal a switch in front of it. Move it to the white ledge on the south side, then use the Dominion Rod on the metal pots on either of the white columns to bring it down to the floor. Put it on the switch in the middle of the room, then turn your attentions back to the statue, and move it to the switch on the top ledge. Cue a bell picking it up. Continue to backtrack by going through the door to the north. Turn left from the entrance to face a statue sitting on a pedestal. Use the Dominion Rod to bring it down, then head down the floor just before the scale. Do NOT put the statue on just yet; instead, go on the scale yourself, and throw the two pots to the opposite scale to even out scales. Head to the other side, then jump onto the opposite ledge. Against the wall here, you should see three more metal pots sitting there; throw them all on the scale farthest away from the statue. Once all of them are on, go and use the Dominion Rod, and pull the statue across the scales. Head down the stairs, and use the statue to defeat most of the spider enemies scurrying around, before finally putting it underneath the bell and moving it elsewhere. Now go back up to the top and move all your pots around so that you have three or more on one side, and Link is standing on the other one, so that his is higher. Next, look towards the ceiling of the center of the room, above the bell and shrine where you just dropped off your statue. You should see a Clawshot target there; bring yourself up to the top, and drop down onto the roof of the bell shrine. Run over to the wall, and you should see a railing in the side of the wall. Equip your Spinner, and head north/left along the wall to the northern side of the room. !!!POE SOUL ALERT!!! Move a bit south from the end of the railing, and you should quickly find the Poe. Morph into a wolf and dispose of it. Afterwards, head south to the opposite end of the platform to find a chest containing a red Rupee. With nothing else to do, head west and into a new corridor. Inside, defeat the two armored groundhugging enemies (no, the Dominion Rod will not work on their shells. However, you will need one later for insurance), then move forward and confront the Armos. Use the Ball and Chain as usual to deal with it. Once the battle is done, your exit out will be reopened, but not the gate moving forward. With nothing else to do, look at the ceiling to your west to find another Clawshot target. Take it up to the roof, and open the chest here for a red Rupee. Now, take the two pots within reach and put them each on a switch. Grab the pot hanging on the ledge to the north via the Rod and put it on a third switch. Lastly, grab one of the shells from the enemies down below and put it on the fourth switch to open the gate below. Drop down from the ledge and head into the small expanse and grab the Big Key from the chest. Exit the area. Drop off the ledge and down to the ground below, then run east and through the door. Proceed down the staircase until you get into the large corridor again, and quickly deflect another Armored Lizard. Once you've eliminated it, zap the statue across the fence and move it past the next wall. Shoot the arrow, then face off against a regular and Armored Lizard. Once they have been defeated, turn around and take control of the statue, and move it onto the switch nearby to drop the electrical barrier. !!!HEART PIECE ALERT!!! Once you make it over to the statue's side, head north and open the chest here for a Piece of Heart. Now head back to the west side of the room, and use the Dominion Rod to bring the statue with you (activating the electrical barrier at the same time; thus the reason you want to go over first). Turn around and shoot the crystal again to drop the wall to the north, then move both yourself and the statue across. Shoot the crystal for the last time (you NEED to do this), then move up the ramp and through the small hallway, killing any competition, until you get to the next open expanse. Shoot the Beamos statue with an arrow, then go over to the grating and shoot the crystal on the other side of the room through the walls. Grab your statue, then head over into the next small corridor, and bring it underneath the bell to bring it elsewhere. Now shoot the crystal again, shoot another Beamos statue, then leave through the southern door and into the large room with an elevator. Head straight down the stairs to the elevator. Move around and push the lever counterclockwise once to bring it up a floor, then head off the elevator and grab the statue from the west. Take it back east and onto the elevator, then rotate the lever clockwise twice to bring it down to the bottom of the room. Bring the statue out and down the ramp, and use it's wide radius of attack to eliminate all the small spider enemies and drop the electrical barrier. With the statue in hand, move out of the small center of the room, and head around the circumference of the room to the west side (making sure to wipe out any foes on the way). !!!POE SOUL ALERT!!! Break the gate open on the west side, and then transform into a Wolf. Equip your senses, then move forward to confront a Poe. After devouring it's Soul, morph back into a human and put a pot on the switch. After that is done, walk to the northern side of the room, and put the statue into the bell- transport device. !!!HEART PIECE ALERT!!! Pick up a pot, any pot (though preferably a stone one since they won't break) and carry it to the middle of the room again onto the elevator platform. Grab the pot that is also just north of the elevator platform as you would exit out onto the first level in here, so that you have two pots on the elevator. Go up a level. Up here, take each of the pots out, one at a time, and take it to the northern area where there are two switches. Lay the first pot down directly on the switch, but with the second switch, go onto the white platform first; as you lay down the second pot, the platform will go up, and Link with it. Enter inside. The guardian statues will have been replaced with baby spiders this time around. I would recommend you clear them all out quickly. Once that is done, go to the northern end of the room, where there is an empty chest that used to contain a red rupee (or does contain one, if you failed to open this the last time we were here). Now, turn to look at your west side. You should see a fence against the wall, and behind that fence, a stone pot. Use the Dominion Rod on it, and then guide it south to land on a switch. Next, you need to pick up a stone pot that is standing in the room (right at the bottom of the ledge you are on right now), then go up to the empty chest again and throw it behind the EAST fence. Use the Dominion Rod again to guide it down to the switch and weigh that one down as well. With both switches weighed down, a chest should appear. Open it for the Piece of Heart, then head outside and to the bottom floor again. Continue down to the west side of the room, and proceed out the door. In here, head down the staircase slaying everything in your path until you come to the gate. Look up to see a Clawshot target and use that to make your way over, then drop down and kill all the Komodo Lizards that are around. After you destroy the Armos statue, use the Dominion Rod on your statue, and guide it down to the southeast corridor, down the staircase, and then straight east until you get to another gate. Clawshot your way over the stand on the panel, then take control of the statue again and move it to the bell stand in the far-east wall. Head north back into the starting room of the dungeon. Drop down to the floor below, and possess the statue for the last time. Move it north, and go up either of the ramps, then take it over to the east stand. Put it in it's rightful spot to open the large door. Enter. Inside, stop just before the first spike trap, and look to your left to find a Beamos statue. Shoot it's red eye out, then jump across the gap after timing it so as to not fall to your uneventful death. Move pass another spike trap, but before continuing any further, shoot the next two Beamos statues in line in the corridor. Now quickly run once the spike bearing goes to one side, to the safe zone between traps in between the columns. Continue on past the three swinging axe pendulums of doom to the end, where you will be blocked by a gate. Grab one of the nearby pots, and then jump back one platform, and put it on the switch here to open the first gate up. Head past the first gate, then turn around and use the Dominion Rod on the pot to move it off the switch. Continue along through the second gate, break open the pots in here for a Fairy, then head inside the boss room. Watch a scene, then boss fight. --------------- TWILIT ARACHNID ARMOGOHMA --------------- You can be forgiven if you have a flashback of yourself playing Ocarina of Time while fighting this spider boss. Take out your Hero's Bow and keep it pointed and following Armogohma as she crawls around the ceiling. Once she opens her eye, aim and fire at it. Quickly run over to the spot where she drops down, switching out your Bow for your Dominion Rod, until you get to the corner where Armogohma is lying down in. Z-Target the nearby statue, possess it, and instantly hit B for the statue to hammer Armogohma, no movement necessary. Afterwards, Armogohma will crawl up the wall. Try to keep pace with her, near where she is on the ceiling. She will drop multiple eggs after being hit (but not after you fail to use the statue to crush her) that will grow up into multiple arachnid enemies. If you can get to the eggs before they hatch, take several out at a time with a Spin attack. Otherwise, dispose of them after they hatch. While Armogohma is on the ceiling, she will also from time to time let out a fire laser of death that will scorch the ground, often going around in circles. You can tell when she starts this attack up by virtue of the room getting brighter. Watch for the laser coming from behind or in front, and roll out of the way before it advances upon you; it is really very slow to adapt to a moving target. Repeat the process of knocking Armogohma down and striking her with a statue twice more, and her spider body will shrivel up. Do not celebrate just yet, however, as in an Arrghus cameo, she will refuse to give up as her eye runs around guarded by several baby arachnids. She is not too difficult, however; all you have to do is get close and execute a couple of quick swipes, or even just shoot the eye with your arrows to win. After you obtain your Mirror Shard, pick up the Heart Container and leave the dungeon. Once you are transported back to the Master Sword room, head south into the entrance room. !!!HEART PIECE ALERT!!! Now that you have your Dominion Rod, you can move aside statues. DO NOT go up the stairs, but rather head to the wall to the west of it, and you will see an owl statue. Use the Dominion Rod to take control of it, and move it away from the wall. Cross through the hidden hallway, and at the back, you will find a treasure chest that contains your Piece of Heart (on a side note, back in the present day, you would find a treasure chest that is rusted out and broken). !!!POE SOUL ALERT!!! Now do the same thing with your Dominion Rod to the owl statue on the east side. Unlike the first side, however, you will have a Poe Soul leap out at you. Quickly change into a wolf, turn on your senses and devour the Poe. After, head up the staircase to go back into the Sacred Grove. Listen to what Ooccoo and Midna both have to say, and after you do your own putting- together of the clues, warp to Hyrule Field near Hyrule Castle Town, and enter the actual Castle Town. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- N. LINK THE ANTHROPOLOGIST -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WLTA] ----------- CASTLE TOWN ----------- Head straight west and then south from the center square, and then west again and into Telma's Bar. Inside, talk to Telma and Rusl in short order to identify Kakariko Village as your next destination, then examine the map on the table for the exact position. Leave the bar, then warp to Kakariko Village, the latest spot on your journey. ---------------- KAKARIKO VILLAGE ---------------- Walk into the nearby cave and transform back into a human, then head up to the first hut to the northwest and enter Renado's house. Inside, talk to Renado to gain Renado's Letter. Now drop down the hole in the house here, and head down the corridor to talk to Shad. Once you've gotten the information you need from him, head back up via the rope ladder to the main floor of the house, exit outside, and warp back to Castle Town. ----------- CASTLE TOWN ----------- Head back to Telma's Bar, and after assigning Renado's Letter to one of your buttons, show it to her to start off a small collection quest, and she will hand you the Invoice, to show to the doctor that you saw when you first came to Telma's bar. Exit outside, then head onto the main street. Head up just a slight bit, then take the last path going west before the central square, and head west all the way to the end of the avenue. From here, go straight north until you hit a house with a sign on the wall, and enter the doctor's house. Inside, after listening to the doctor's ravings, show him the Invoice. He will mention a carving, spilling medicine on it, and the bad scent of it. While inside, transform into a wolf out of the sight of the doctor then go to the northwest section of the house and push the wooden crate towards the corner. Sniff the Medicine Scent to learn it, then jump onto the wooden crate, then onto the bookcase, and follow the trail outside. Jump off the high railing and turn on your senses, then follow the yellowish trail...all the way back to Telma's Bar. Talk to Louise, Telma's Cat, and she will admit having stolen the statue, but notes it was in turn stolen from her by skeletal wolves that travel in a pack at night south of Hyrule Field. With that in mind, head back up onto the street, then go straight south and out onto Hyrule Field. ------------ HYRULE FIELD ------------ Outside, wait until it is nighttime. Come the fall of night, head down and off the battlements onto dirt and ground, and a large pack of skeletal wolves will pop up from underneath the ground in a semicircle. Let them close on you and use the energy field to kill a large bunch at once, then take the rest of them out with conventional methods. If, at the end, no statue appears, walk around for a bit; some of the wolves may still be hiding around, and you need to get close to them to trigger them popping up. After all of them die, you shall automatically get the Wooden Statue. Warp back to Kakariko Village now. ---------------- KAKARIKO VILLAGE ---------------- Change into a human, and enter Renado's Hut nearby. Assign the Wooden Statue to any of your buttons, and show it to Ilia. After a short cutscene, the Goron Elder will give you a new direction; a hidden village, situated on the far side of the Bridge of Eldin. Exit the hut. If you haven't already, wait until daytime and buy the Hawkeye Mask from Malo, as you will need it for later. Next, use the tulip bulbs nearby the pond, and hop onto Epona. Head through the north gate and out onto Hyrule Field. ------------ HYRULE FIELD ------------ Head north and avoid the archers and boar-riders that may block your path, and continue on past Eldin Bridge (if it has not already been repaired, refer to the Gerudo Desert part in section i. Crossing the Desert). Continue up the hills, using sword and shield to block any fire arrows and kill everything you can. You should eventually come to a small bridge. Once you cross this, dismount. !!!HEART PIECE ALERT!!! To the left of you, you should see engraved in the cliff's bottom a Spinner track. Equip your Spinner and hop on to be taken to a small platform in the middle of nowhere. Morph into a wolf here, and dig down into the dig hole between the grass. Down here, immediately turn back into a human, as you will face off against three Skeletos. The easiest way is to take them out by using a Ball and Chain, which will kill each in one hit. Another method is a self-damage route, ala allowing all three Skeletos getting close to you, equipping a Bomb Arrow, and shooting one to take out all three (the explosion will not even take a single full heart of your own, in return). If you do not have any bomb, shortly to the northwest of the entrance is a small chest with 5 Bombs hidden by the grass. After you have defeated all three Skeletos, a chest containing the Heart Piece will appear. Exit outside. Use the Spinner to go back up the track, then proceed forward a bit more. Jump onto a ledge to your east, and enter the cave here (if you cannot see it due to being night, equip your lantern). -------------- HIDDEN VILLAGE -------------- Inside, talk to the Goron, and he will finish breaking the boulder and tells you of twenty enemies up ahead in the hidden village that you must best. He also gives you a good hint: kill them before they see you. Enter the Hidden Village. Before heading up the hill, quickly put on your Hawkeye + Arrows combination, and snipe out as many archers you can see walking around on the battlements, then continue up the hill for the obligatory introductory cutscene. From now on, you will have a counter on the lower right corner of the screen saying how many enemies you have left to take out. About eleven or twelve of the enemies are outside (with four or five of them already dead), so continue down the street, sticking to the walls of a building for cover. There will also be a single archer in between the two buildings to the west, so watch out for him. At the end, make sure to shoot the archer from atop the high battlement, then head into the northwest building. Keeping your shield at close hand, systematically go around from northwest counterclockwise to the northeast building, getting inside the last one by going on the balcony of the southeast and jumping over. If you have a hard time reaching an enemy, then just Z-Target them and shoot it down instead. After all twenty are dead, you will have a cutscene where you shall meet the last resident of the village, Impaz, whom will give you Ilia's Charm. !!!HOWL STONE ALERT!!! Before warping back to Kakariko Village, leave the village for a brief moment to change into a wolf. Head back inside, and break through the glass window on the bottom of the northeast window. Break the back window and head out into a small plains here, and you should easily spot the Howl Stone. Howl the seventh and last note, and you will be able to seek out the white wolf later on (you can actually obtain the last Hidden Skill now by going to the front gates of Hyrule Castle; however, for the purpose of streamlining, this FAQ lists it later on). With that done, warp to Kakariko. ---------------- KAKARIKO VILLAGE ---------------- After changing back into a human, go into Renado's Hut, equip Ilia's Charm, and show it to Ilia. After a cutscene, she will hand you the Horse Call, which means you can now call Epona anywhere, anytime, without the need for the grass. She also mentions Impaz waiting for somebody with the rod of heaven. Obviously, you know what needs to be done, so leave the hut and travel to the Hidden Village once more. -------------- HIDDEN VILLAGE -------------- Here, head straight north to the house at the end, and enter. Inside, equip the Dominion Rod, and show it to Impaz. In return, she will tell you about some of the mystery surrounding it, and give you the Ancient Sky Book. Once more, go outside. !!!POE SOUL ALERT!!! When it is night out, come to the Hidden Village. Look at the northeast building here; right above a water trough, there should be some rope hanging from the wall. Use the Clawshot to latch onto it, then climb up and onto the barrister. Move north and around the corner you should find the Poe Soul. This one will be slightly more annoying than others because you are in close quarters; only attack when it is floating right above the barrister. If it does not fall onto the barrister, but rather falls onto the cloth rampart or underneath, DO NOT leap off. Rather, wait for it to arise and come back up, then take it down again. After you are finished, warp to Kakariko. ---------------- KAKARIKO VILLAGE ---------------- Inside, head into Renado's Hut, and drop down the hole into the cellars. Continue down the corridor and into the small room. Talk to Shad, then equip the Ancient Sky Book and show it to him. Although it will not work on the current statue, Shad will mark the locations of other statues around the world, and leave. The Dominion Rod will also be powered back up, returning it to normal. Now you get to start hunting down all the statues. Once you get to a statue, you need to use the Dominion Rod to possess the statue and move it off it's stone tablet, then stand on the tablet itself when it starts to glow to learn a part of the missing word. Without further ado, here is a list of all their locations; 1. Go to Kakariko Gorge via Warp Portal, then head north until you get to the split road. From here, head a slight bit east along the road, then break convention and continue north up the hill. Past another few ledges, you should find the statue sitting in between two cliffs, masking a gap. 2. Warp to Southern Faron Woods, then dash north until you come to the split between head along the tunnel leading to Faron Woods, or going west to the oil salesman's shop. Transform into a human here, then head west, and go up along the eastern rock walls until you come to a boulder. Blow it up, then head out straight east to find the statue. !!!HEART PIECE ALERT!!! After you are done getting the next Sky character, take control of the statue again, and guide it into a small hole that is at the base of the nearby large tree. Once it's in properly, transform into a Wolf, and use Midna to super-jump up onto the statue, then alone the branches of the tree and some stone pillars until you get into the room with all the poisonous mist. Open the chest up on the cliff here for the Piece of Heart. 3. Warp to the Bridge of Eldin (that you should have repaired by now. If not, see section i. Crossing the Desert for reference, and do #4 before doing this statue. If you don't have a warp point to the Bridge of Eldin, you'll need to walk there manually from Hyrule Castle Town to kill the twilight monsters and activate the warp). Anyways, head straight north from the warp portal along the bridge, and just before the arch, turn right and head up onto the ledges here. You sould easily spot the statue, so move it back and pick up the next Sky Character. !!!HEART PIECE ALERT!!! After you have grabbed the Character, take control of the owl statue, then walk it south across the bridge. Stop right before you get to the arch that leads off into the large field expanse. Go around and eliminate all the goblin enemies so they do not bother you while you do this. Now, right before the arches, look to the east side, and you should notice that there is a platform complete with platform across the way. Of course, there's no way to cross this, except for one solution: bring the Owl statue into the crevice between the platforms, then go up and jump onto it and across. You will likely have to adjust the statue a bit before you can finally make it across, but when you finally do, climb up the ladder and open the chest at the top for your Piece of Heart. 4. Warp to Gerudo Desert Mesa, or if you never activated the warp portal there, head off to Gerudo Desert via the cannon at Fyer's Watertop in Lake Hylia (see and do #5 before doing this one if that is the case). From the warp portal, go west and leap off the mesa, and continue almost straight west, with just the slightest tinge of southwest. Once you hit the four platforms, move the statue off the pillar, and put it between the northeast and northwest pillars. Climb onto the northwest ledge, then jump onto the statue and across to the opposite side to get the latest Sky Character. 5. Warp back to the Castle Town entrance, then head east along the road, then south between the mountains into the Lake Hylia area. Head over to the giant bridge leading over Lake Hylia, and turn north and up the ledge. Carved into the face of the mountain, you should see two ledges, with the statue in one of them. Use the Dominion Rod to lure the statue off the ledge, then look up to see some vines hanging from the mountain. Use the Clawshot to get onto the vines, then drop down. Guide the statue over to where you dropped down, then use the Clawshot to drop onto the statue. Jump onto the ledge. 6. Warp to Castle Town entrance then head straight south into the rubble of a structure. Head to the southeast corner to find the statue sitting on a pillar. Guide the statue off the pillar, and situate it between the pillar and the nearby steps. Climb up onto the steps, then jump onto the statue and then across to the pillar. Enter the glowing tablet to get the last necessary character. After obtaining all six characters, warp back to Kakariko Village. Go into Renado's Hut, then drop down the corridor to see Shad. Show him the Ancient Sky Book again, and after the statue is changed, he will walk away. Use the Dominion Rod on the statue to pull it away, and head down the newly revealed hallway to find the Sky Cannon. Go examine the cannon and try to warp it, and Midna will note that Shad is still here. !!!!!!!!GLITCH ALERT!!!!!!!!!! !!!!!!!!GLITCH ALERT!!!!!!!!!! !!!!!!!!GLITCH ALERT!!!!!!!!!! Do NOT save while in this room. If you do, and you quit the game, when you reload it and try to warp the portal out, Midna will say that Shad is there still. However, Shad will NOT be in the actual room, and if you try to exit, Shad will ask where you are going, stopping you from leaving, but he WON'T actually be there. Since you cannot warp out because Shad is still "there", you are kind of screwed. This only occurs in the FIRST BATCH of the NORTH AMERICAN WII Version. If you get stuck, then your best solution is to mail or phone Nintendo tech support; they are currently offering disk replacements for those stuck in this glitch. With a new software disc, you can load up your file and this glitch will not be here. As such, simply talk to Shad right away to get him to leave, then go and talk to Midna to have her warp it to Lake Hylia. A simple ten-second-extra solution that's much better then the alternative. ---------- LAKE HYLIA ---------- After you've done warping the cannon into place, transform into a human, then walk across the bridges to the northeast to Fyer's Watertop. Talk to Fyer, whom is in front, and he will offer to fix the cannon for a whopping 300 Rupees. If you do not have the Rupees, then you can probably go back to Snowpeak Ruins or the Temple of Time and open any chests that you didn't get before for some extra Rupees. After you pay him, go to the barrel of the cannon, and use the Clawshot on the target to be launched up into the City in the Sky, along with Ooccoo. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- O. CITY IN THE SKY -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WCTS] --------------- CITY IN THE SKY --------------- An addendum: for parts of this dungeon there will be blue blocks that if you walk over them, they will fall. If you cannot get across them regularly, an alternate method is to use the Spinner to cross them, and they will not fall. Watch the initial scene, and Ooccoo will run off. As a side note, whenever you want to leave and head back down to Hyrule, go south from the pond here to the cannon, and Clawshot into the back. Also, be careful when running around outside; the occasional gust of wind will pick up, and, if you are not careful, throw you off the side of a ledge (this problem can be solved by equipping the Iron Boots, or even heaving around the Ball and Chain when it gets gusty). Anyways, while in the water, equip your Iron Boots to drop down to the bottom of the pond. You can find a chest in the southwest and southeast corner containing a red Rupee and 15 Bombs each respectively. After you are done, swim out to the west side, then head along the path, defeating the lone Deku Baba. Enter the shop at the end. Inside, talk to Ooccoo, whom will be standing on the left counter, for her to join you once more. Although she will not return you to the start of the dungeon like before, she WILL bring you back to this shop if you desire to use her. After, talk to the shopkeeper and pick up anything that you like (and if you have any currency left), then exit out the shop. Outside, head back to the central pond, then head straight north, slaughtering two Deku Babas in your path. At the end, watch the introductory cutscene to City in the Sky, then equip your Iron Boots and target the dark crystal above the gate to be able to access the entrance. Proceed inside. As a note beforehand, be careful when going over any of the dark blue blocks; once you step on one, it will automatically begin a slow descent, and after about six or seven seconds, will fall down below. If Link is on it, then you will go down with it, and have to restart the room. Anyhow, immediately grab one of the Oocca's inside, then fly down to the next platform in the room (the Oocca's will act like a Cuccoo). Face off against the shell enemy, or, if you want to, lure it onto a dark blue block and set it off; it will be unable to get off the block. From the second platform, turn to the east, and you should see a pillar with vines going around it on the higher level. Use the Clawshot to bring yourself up there, and make sure to drop down onto solid ground. To the east wall, you should see Oocca's crawling alongside the wall. If none of them are within grabbing range, use your Clawshot to grab it. Then fly down to the northern end of the room. Face off against the shell enemies if you wish to. Otherwise, head over to the northeastern corner and climb up onto the step, then head up to the west onto the top of the wall, then go north through the door. You will face off against an enemy with an armoured mask on it's face inside here. To defeat it, Z-Target it, then jump to the side when it dashes at you. It will not be able to turn around and will instead continue dashing straight. When you sidestep it, turn around and hit it from it's back side. Afterwards, head south and east to the southeast corner, and turn towards the wall to see a grating on the ledge up top. Use the Clawshot to bring yourself up, and head outside. Drop down to the ledge below, then equip the Spinner and utilize it while over the spinner-shaped hole. Tap B repeatedly to spin the gears around, and in the distance, you should see a bridge slowly extending out. After you've completed it, head northeast to the part where the ledge is broken off, then use the Clawshot on the vines to your north. Climb up onto the ledge, then head east across the bridge and into the building. Go along the platform to your left, and when you reach a dead end, look up at the ceiling to your right to find a ceiling grate that doubles as a Clawshot target. Use it, and then drop down and open the chest for a Small Key. Clawshot yourself back across the room by using the wiring in the wall next to the platform you just left, then exit the room through the way you came. Head west across the bridge, and watch a short cutscene, cutting access off from the other half of the City in the Sky. Head through the west door into the building for now. Back inside here, go and Clawshot the vines that are hanging from either pillar. Climb around to the west side so that when you drop down, you drop on solid ground. Next, continue and run across the rows of blue blocks going to the west door, and exit out this way. Outside, go down the path heading southeast, killing two Deku Babas that will pop out of the ground to attack you. At the dead end, you should find another Spinner-hole, so take out your Spinner and hit B repeatedly to spin and extend a bridge out in the distance. Head back up northwest, then continue west past the bridge, watching out for the Pterodactyl enemies. Unlock the door at the end to enter inside. From the door, head right (north) and kill one of the shelled enemies. Now equip your Iron Boots and walk past the first fan to avoid getting swept off the floor. Once past the first gust, de-equip your Iron Boots. Instead of running across the blue blocks, target the column of vines a bit ahead and to your left, then climb around to the west side to drop off the column. Head inside the nearby door at the northwestern corner, and open the chest to the south inside for the Dungeon Map. Exit back out. Head back across the room; for the first fan, just run across the first three pairs of blue blocks as normal, but equip your Iron Boots while heading across the fourth. You should be able to walk fast enough to get to the end before the blocks fall down (or you could just try to strafe and hope you make it). Near the top right corner there is also a pillar with vines that you can Clawshot over to. From the northeast corner, head south, and then west until you get to a large gap. From here, look towards the middle of the room, and you should see a red crystal. Shoot the red crystal with your Hookshot to stop the fan that is blowing in the southwest corner, then go back around the room counterclockwise again. Head south from the northwest corner past the blue blocks, then through the door. In this room, go straight to the southern corner, then head west across the first few gaps, making sure not to get caught up by gusts of wind. When walking across the smaller blocks, don't jump over this gap just yet; instead, take out your Gale Boomerang, and target the floor tile enemy ahead of you to knock it out of hiding, and kill it if it does not fall off. Next, head north across a few more platforms, making sure to kill another floor tile enemy ahead of time. If you want to take a detour, go east from the center-north ledge to get a chest for 10 Rupeees, then jump back. Finally, head east across another small pathway, making sure once again not to get caught in the gust of wind, then jump south across a blue block, and head through the door in the southwest corner. Hop across the first platform, and then take on the two Armored Lizards at once. Lure them out to the edge of the platform, and then use the Spinning attack to knock them off the ledge. After the battle is over, look to the southern wall, and use the Clawshot on the vines up here to climb up. In the top room, use the Clawshot again on the ball of metal wiring, and Link will weigh it down, causing the machine in the middle of the room to activate, and wind to go upwards. Grab one of the Oocca, and float into the middle of the room. Use the propulsion upwards to continue on up and towards the north ledge. If you cannot freefall on the platform, then simply throw the Oocca at the end, and Link should grab onto the ledge by instinct. If you fail to time your jump with the gust of wind correctly, then simply go back to the high room and grab another Oocca bird (or you could also grab one from down below, head to the southern platform, then jump into the wind and go up). After you successfully make it over, enter the northern door. Inside, look straight up to find another metal ball, and weigh down on it via Clawshot to open a nearby gate in the south wall. Now, ggrab the lone Oocca wandering around, then go south into the small chamber using the updraft from the first big wind generator. Open a chest in here to get a red rupee. Go back out and onto the wind again to head all the way to the southeast corner of the room. Open the chest here for a purple Rupee, then grab the Oocca and fly back west to reach a ledge against the southern wall; since you won't be able to fall on it, utilize the tactic of throwing the Oocca onto the platform. This will cause Link to fall, but since he is still within grabbing distance, he will hold onto the top of the ledge, allowing you to climb up. Alternatively, if you fall down, just use the Clawshot on the Clawshot target next to the wall, and pick the Oocca up off the ground floor via Clawshot if you dropped it as well. Now grab Oocca again, and jump into a gust of wind. Use your altitude to fly north through the hole in the wall, and to the east corner. Here, shoot the Clawshot at the metal ball hanging from the ceiling for Link to weight it down and activate a wind generator on the opposite side of the room. Grab the Oocca again, fly across the room while using borrowed time from the generator in the middle of the room, and at the western end, fly up again and head through the hole at the top of the wall to head west. Drop down, and head through the northern door. Your objective in this room is to make it all the way to the bottom of the tall tower, without getting caught in the gusts of wind and thus screwed up as a result. Head east from the entrance, and Clawshot your way over to the metal orb in the eastern side of the room to weigh it down and open a door on a lower level of the tower. Next, pick up the Oocca nearby, and fly down to the northwest ledge one floor below. From here, pick up the Oocca, and jump off the ledge just lightly, and then fly backwards to drop down right underneath where you left, just a single floor lower. Head south on this ledge, killing a Deku Baba, and at the edge of the platform, look down and to your south to find a metal grating that doubles as a Clawshot target. Make your way over there. Pick up the Oocca here, then fly down to the western ledge at the very bottom of the room. Head west through the door. Use the Clawshot on the metal orb in the middle of the room. In order to stop the fan, equip your Iron Boots while hanging to cause the fan to slow down, and eventually stop. Lower yourself down into the basement, de-equip your Iron Boots, and drop off the Clawshot to face off against a dragon (not the one you saw earlier). ---------------- MINIBOSS: DRAGON ---------------- The battlefield is basically a large square room, with much of the outer layer of the floor being composed of blue blocks. As such, make sure to stay near the center of the room so that you don't fall out of the room. Three windows also dot the north, west, and east walls of the room. During the full duration of the battle, the dragon will fly around the room, stalking you and waiting for you to show a weakness. Z-Target him when he is doing this. When he puts up his shield, quickly take out your Clawshot and use it on him to bring the dragon down to you, and slash at him repeatedly until he puts his shield up. If you do not Clawshot him in time, then he will charge at you and knock you off your feet. As a rule of thumb, if you recognize you cannot bring him down to you in time, don't, and sidestep his charge. After a couple of hits, the Dragon will wise up (to a degree), and then begins flying in and out of the windows. When he does this, run to the center of the southern wall, where there is no window. From this vantage point, you should focus on all three windows, trying to look at two at a time. When he comes out of a window, quickly run forward to him, Z-Target him, and Clawshot him to repeat the same strategy as before. The only thing that you must do here differently is that you MUST run close up to him. The Clawshot can only go so far, and if you don't get far enough and miss him, while he charges you, you might get knocked out of the arena by falling down a blue block. Other than that, just repeat the Clawshotting and slashing a couple more times, and you shall win. After the battle, the gate on the southern wall will open. Use the Clawshot on the bullseye target to bring yourself up, and open the chest for a second Clawshot. This creates the Double Clawshot, allowing you to go Tarzan by Clawshotting from one target to the next. To get out of here, use the Double Clawshot on the target you just came up, then target one of the ceiling targets. Go north one target, then turn around and grab onto the vines at the top. Climb up to basement three, then exit outside. Back in the tower, head north, and use your Double Clawshots to head along from wall target to target. However, once you get to the target that is just above the big open hole in the wall with a gust of wind blowing through, look up to the opposite way (facing east), and Clawshot up to the target up here, then Clawshot to a big metal ball. This will weigh down the ball, thus opening a gate just below. While still keeping your Clawshot hanging onto the metal ball, lower yourself down via the chain until you are right in front of the gate, and use your second Clawshot on either of the targets next to the door. Enter after you make it through. In here, be wary of the poles. Once you get onto a pole, it will begin to descend slowly. If you do not get off quickly enough, it will fall down, with Link on it. To make it through, Z-Target the first pillar, and keep holding the Z button while you Clawshot; Link will automatically Z-Target the next pillar in line for you to Clawshot. Continue along until you hit the last pillar. Although there is nothing for you to Clawshot onto, just drop off, and you shall drop onto a ledge. Open the chest for the Compass, then head outside again. Out here, use the Clawshot to grab onto the first roof grating. Before crossing each section of the bridge, attack the Deku Baba hanging from the bottom of the bridge by shooting the Clawshot at them. Once you reach the end, look towards the east to see some vines on the wall. Clawshot the vines to pull yourself over to them, then climb up and onto solid ground. Head north and into the door. Run east past all the blue blocks to the opposite end of the room. Use your Clawshot on the target on the pillar right between the two pillars with vines, then use your second Clawshot on the target above the door at the end. Drop down, and exit outside. Continue east until you reach the broken gap in the bridge, then look up to see some propellor botanics. Z-Target the first one, then, while keeping your Z-Target on, go to the next two of the creatures in time (if you Z-Target onto one of the wyverns, just use the second Clawshot on them to kill them). At the end, drop down and enter inside. Shoot the Double Clawshot at the northeast target in here, then lower yourself into the basement below. Target the first pole, then continue on Z- Targeting and going from pole to the pole until you reach the end and cannot get any further. Drop down from here onto solid ground, then turn to the north and use the Double Clawshot on the sewer grate here. Look back to your south and up a bit to find another target (there are two of them; get the one that's directly south of you), then hook yourself back up onto the second floor. Complete your combo with the wired wall to the northeast, and drop down to finish the combo. Kill the two Deku Babas and open the chest for 20 Arrows. Turn around and choose the eastern-most of the two targets on the south wall, then finish off by looking east and using this wall to hook on. After you drop off, head north through the hole in the wall and jump over the gap. In here, look to your west to see a wall grating down below. Hook yourself onto it, then turn around and look at the ceiling to the east to see two Deku Babas hanging from it. Eliminate both of them either with the Clawshot or the Hero's Bow (be sure that the Clawshot isn't indicating yellow targets when shooting the second Baba, or else you will hook yourself on, and kill yourself in the process). Afterwards, hook onto the target left behind. Lower yourself down via the chain, and shoot the blue crystal to the north. Turn to face the south, and head through the gate using the target. Now go east, north, south and north again up the walls and targets to the top of the room, until you can finally drop onto solid ground. Head south and jump onto the small narrow ledge for a chest containing a red Rupee, or west across a few ledges (make sure to eliminate ALL the floor tile creatures with your Gale Boomerang first) for another chest with 10 Bombs in it. Afterwards, enter the northeastern door towards the next area. Go ahead and shoot the Clawshot at the giant Deku Baba inside, then jump-slice it to harm it greatly. Do not bother trying to back up and dodge, as you will have to run forward whenever you stun the Deku Baba again, and it will recover by the time you make it over. After you finish it off, throw a bomb into the flower to finish it off. Now kill all the Deku Babas around here, then go to the east side to see a closeby target on one of the sinking poles. Aim at it to pull yourself up, then quickly look towards the north and up to see a column of vines. Head up there. Up top, climb onto the top off the vine pole, and across from you, you should see a Deku Baba guarding a ledge. Take it out by using your Clawshot or Hero's Bow combined with Bomb, then jump onto the ledge it was on to open a chest for a yellow rupee. Head back to the pole, then fall down onto this ledge and walk across (or climb down and and climb across). Open the chest here for 20 Arrows. !!!HEART PIECE ALERT!!! Continue west down the ledges, making sure to kill any Deku Babas in your way, until you get to a small stone ledge against the wall. Climb across this to the opposite side, and open the chest at the end for a Heart Piece. Now aim back north at another pole to the north, then aim slightly to the west at a column of vines. Drop off onto solid ground here, then aim in towards the center and up at one last target on a pillar coming down from the ceiling. Lower yourself down via chain, then drop down once you run out of slack. Slay the Armored Lizard if you wish to do so; otherwise, head north. Out here, continue north after killing the Deku Babas in the field. Wait for the flower creature to fly over to your side of the room, and use the Clawshot on it. Hang from it until it takes you a bit north, and you can exchange flights to another creature. Drop down, and go to the northwest corner of this third section. Cut down the grass to reveal a chest holding a red rupee inside. Next head east a slight bit, and then wait until another one of the propelling creatures comes around, heading north. !!!POE SOUL ALERT!!! Once you hook onto the third propelling creatures, if it is heading north, turn to face north. You should see a small island in the distance with another flowerpot monster. Hook onto it via Clawshot, then drop down. The Poe Soul will be wandering around, so change into a wolf and defeat it for your Poe's Soul. Afterwards, open the nearby chest for a Purple Rupee if you wish, then hook back onto the flying flower, then Clawshot your way back onto the mainland. Now, when the third flower pot starts heading south, face the south as well. You should see one wall in the flower's way. Lower yourself so that Link is below the wall, and the chain will manage to fit snugly. Once on the opposite side, retract the chain and connect to a fifth flower pot in the room. Do the same thing for the next wall you come to (although you will have to drop a certain amount, not just as much as you wish). Finally, when you make it past the last wall, Clawshot onto the metal wall to the east, and drop down onto the platform. Drop into the the small garden below and head to the northwest corner to open a chest partly hidden by grass for 5 Bombs. Go back up via the metal wall and then continue west into a new room. This is pretty basic here. Just hook onto the first flower, then continue Z-Targeting and hooking onto the next plant. !!!HEART PIECE ALERT!!! About the fourth plant in, you will have a choice between hooking onto a plant to the southeast, or to the west. Choose to go southeast, and then drop off the flower at the end here. Head through the door, and inside, open the nearby chest for the Piece of Heart. Continue back outside, make your way back to the split plant, then head west instead this time. Drop down at the last flower onto the ledge below, and enter. Proceed north inside, and you should see some vines on the wall. Use the Clawshot to bring yourself upwards, then climb the rest of the way to the top and exit out onto the ledge. Human Link lacks the finesse to walk across the ropes; change into a wolf and do so, and once you make it to the center pillar, change back into a human and go south and west. Slay all the spider enemies on the vines before, then climb up, left, and down. Open the chest where you finish climbing for a red Rupee, then turn back into a wolf. !!!POE SOUL ALERT!!! Head southwest and west across some more ropes. You should easily spot the Poe Soul over here, with the lantern being swung around. Defeat it quickly, then open the chest nearby for a purple (50) rupees. Head back to the center pillar, then change back into a human and climb back across the vines. Head north to the last tightrope on the line. While a human still, take out your Hero's Bow and shoot the two birds shooting on the next two pillars. Now change back into a wolf and head northeast, north, and east to the opposite side of the main pillar. Enter the room inside. Equip the Iron Boots inside to keep yourself from being blown off course, then roll down west with the rotating wall to open the chest for the Big Key. Turn around and look up to see a big metal ball hanging from the ceiling near you. With the Iron Boots on still, Clawshot onto it to weigh it down and stop the fan below. Go near the southmost part of the room to find a hole. Clawshot onto the grate in the ceiling above the hole, then lower yourself down into the bottom room. Grab the shells off the enemies before dropping down, then kill them. Open the chest on the north end of the room for 20 Rupees. Now, target the northern part of the roof here to use as your grappling hold, then lower down so that you are on the northern side of the room below here. Keep your view to the north, and you should see another metal ball partially hidden from view by a hole in the ceiling. Target it, and equip your Iron Boots to weigh it down completely and activate some wind. Drop down to the floor below, then head north and outside. Since you activated the giant wind generator, there will be a number of propellors outside that are now rotating. Most of them are composed of metal gratings on either side. Start off with the first propellor, then head onto the second one, using your second Clawshot to take care of any wyvern enemies that get to close. For the third, you may have to wait and time things a bit, as only one side is metal grating; the other side is stone. After you make it across, head over to the fourth one. Shoot your Clawshots one last time at the metal grate above the dormant fan, and drop down. Look behind the fan and open the chest for a red Rupee. Drop off onto the floor below, then head north inside. In here, you will quickly fight off two replicas of the earlier Dragon mini-boss fight. Z-Target onto one of them and wait for it to twitch; at the same time, watch for an attack from the second dragon, and when it charges, side step or back-flip out of the way. Use the same tactics you used in the mini-boss fight to kill the first Dragon, then switch views to take on the second dragon, and take it out as well. Afterwards, hook onto a wall grating to the south, then follow it up with the first propellor in a long line of them. Look to the south to see a black crystal - hit it with your second Clawshot to turn it yellow and cause the propellor you are on to rotate. Continue up the tower going from propellor to propellor. You may also need to time your Clawshots to hit the next metal cage, as the distance between some of the propellors allows for only a split second, making it difficult if you shoot only after you have the yellow arrows verified. Near the top, you will hit another propellor that is not turning; look to the south to find another crystal, hit it to turn it yellow, then wait until the propellor turns to the north side before targeting a wall target. Drop down from here, and head through the boss door. Outside, turn to face your right and use the Double Clawshot on the grating on the column. Face your left now and Clawshot the vines on the left column. Go to the outside of this column and climb up to the top of the structure to initiate the boss battle. ------------- TWILIT DRAGON ARGOROK ------------- The battlefield consists of the top of a tower, with four great columns, complete with metal grating to use your Double Clawshot on to the top, each in one corner of the field. Off the ledges is thin air, making the battlefield a hazardous one. Meanwhile, Argorok will fly around and on and off of the the battlefield from time to time. For the first part of the battle, Argorok will simply glide onto the field every once in a while. The side effects of this are his direct hits on you if you come into contact, or the sheer force of the wind throwing you off the ledge (as such, equip the Iron Boots if standing on the field when he comes by). In order to harm him during this phase, go about halfway up any of the towers, and hang from there while waiting for Argorok to come by. When he does, Z-Target his tail, and when you start hanging from him, equip the Iron Boots to bring him down to Earth. Repeat this tactic once more to break his armor off and go into the second half of the battle. In this phase of the war, it will begin to raise. As a result, plants will grow up and rise into the sky, becoming propellors that you can hang from. Follow the columns up to the top and then onto the propellors. The dragon Argorok will now begin to breath fire once he sets his sights on you; avoid his attacks by going from propellor to propellor until you get to his opposite side, then target the orb on his backside with the Clawshot (this targeting has to be done manually). Once you make it over, take out your sword and start stabbing him. After the first hit, Argorok will wise up (somewhat), and will start turning around a lot quicker when he finishes breathing his fire to stop you from attacking him. At other times, he will not breathe fire right at you, but in the way of the path you were intending to go. Finally, he may also pull a feint at times, as if he were going to breathe fire, and then stops. The best way to defeat him for the second and after attacks on Argorok is to go counterclockwise around the area via propellors, and if he is constantly following you, Clawshot clockwise around the room the next time; more than likely, he will continue to move around counterclockwise. Hit him two more times to win. After the battle, you will obtain the fourth and last Mirror Shard. Pick up the Heart Container, then head out through the nearby portal. Back in the regular city, go around to the back of the cannon and shoot the Clawshot at the back of it to be transported back to Lake Hylia. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- P. WRAPPING THINGS UP -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-- [WWTU] A note to anybody who is using this FAQ for their entire playthrough; this section here and the next section as well is to help you obtain all the remaining Heart Pieces, Poe Souls, Golden Bugs, and upgrades. (with the exception of three Souls, which is covered in the Cave of Ordeals section). As such, if you only wish to get the game over with, then skip to the Palace of Twilight section. Anyways, our first stop should be at Hyrule Castle Town, so warp to the Castle Town warp point, and head inside. ----------- CASTLE TOWN ----------- !!!HEART PIECE ALERT!!! Inside, head left a ways down the street until you see a tall lanky man standing in green robes. Talk to him, and he will sell you some crap about religion and finding piece. However, if you donate 1000 Rupees to his cause, you will obtain a Piece of Heart. Unfortunately, a) you are unliekly to have a wallet this big by now, and b) you have to donate it 50 rupees at a time. Donate however many rupees you have now, and you can go obtain 150 rupees per pair of bugs at Agitha's house, then come back and pay him off some more. When the 1000 rupees is in, you shall automatically get the Heart Piece. As you should now have more than twenty Poe Souls, head to Jovani's house (from the south street, take the lower avenue going west and head up into the courtyard. Turn on your senses as a wolf and dig inside), and he will give you a Bottle with Great Fairy Tears inside. After, exit his house, and leave Castle Town via the SOUTHERN EXIT. ------------ HYRULE FIELD ------------ !!!POE SOUL ALERT!!! After exiting down the main stairs, head left and approach the next flight. You should spot the Poe Soul hovering over the staircase, so morph into a wolf and take it out. After, continue down into Hyrule Field, and go east. Drop down the huge hole in the field to go to Lake Hylia. ---------- LAKE HYLIA ---------- !!!POE SOUL ALERT!!! From your drop-off point on the western extreme of the map, head as far south as you can and you should see the Poe Soul. Fight and devour it. !!!POE SOUL ALERT!!! Now use the Lake Hylia warp point to transport yourself to the southern bunch of islands. Once you have landed down, head southwest up a land bridge, then head south across some small island plateaus. At the end, where you split off, there should be another Poe Soul for you to munch on. !!!HEART PIECE ALERT!!! Head back to the warp point. This time, head west along the wooden bridges, and enter the spirit's cave. Inside, head east down the ledge until you hit the end, then look over a bit to see some vines. Grab onto them using your Clawshot, then climb up and continue walking until you find a circular door in the wall at the extreme south of the area. Enter. Inside, you can claim two chests with non-noteworthy prizes (5 Bombs and a blue Rupee) but the real prize comes in the form of a new chest when you light both of the torches in here up with your lantern. Claim your Heart Piece, then warp back out to the Lake Hylia warp point again. !!!POE SOUL ALERT!!! Taking a totally different direction, head down to Fyer's cannon shop, and send yourself off to Falbi's Flight-by-Fowl attraction. Up here, pay the twenty rupees necessary, then grab a Cuccoo and head down to the island tower below (if you have not played this game before, go around through all the rupees and try to land on the topmost floor that's rotating around to get a Heart Piece as well - you'll need to break shortly before you get to the isle to float down onto it). Once you get onto the isle, go down to the bottommost floor and take on the Poe Soul wandering around. !!!POE SOUL ALERT!!! Of course, there is still another Poe Soul to be had here. Head over to the Flight-by-Fowl attraction again via Fyer's cannon. This time, however, when you leap off the building, IMMEDIATELY turn around 180 degrees so that you are facing north, and drift that way. You should see a ledge carved into the face of the giant mountain. Once you make it over, drop down, and take on the Poe Soul wandering around. Make sure not to make an errant leap, lest you fall down into the waters below. Once you have taken the Poe Soul for yourself, turn your senses on and dig on the dig spot here to go into a cavern. Below, equip your Iron Boots and Zora Armor, and jump into the water. Use your sword to take out the four clam enemies here (wait for their mouths to open up completely before attacking), and once all four are defeated, a chest will appear on the opposite side of the room. Open it up for an orange Rupee, then exit out back into the Lake Hylia area. !!!HEART PIECE ALERT!!! Warp to the warp point for the last time, and head to Fyer's cannon shop as a wolf. On the island between the warp point and Fyer's, you will be stopped by a bird named Plumm, whom offers you a stab at a mini-game. Fortunately, this is relatively the same mini-game as when you had to get the Twilight insects with the wyvern back before the Lakebed Temple, just with different targets. Howl at the grass, and you will be picked up by the same wyvern. During the actual mini-game, ignore the watermelons and oranges, and pick up the strawberries. If you are worried about hitting any of the fruit that may be lurking behind a strawberry, then ignore that strawberry; you only need to get ten strawberries in a row, and there is easily double that amount on the actual run-through. Just make sure to keep your controllers steady when moving around, and you should have no problem achieving 10k points and winning yourself a Piece of Heart. Once done with that, go back to Fyer's cannon shop once more. Do not bother with the Cuccoo game this time once you get blasted up, however; instead, head out to Hyrule Field. ------------ HYRULE FIELD ------------ From where you exit out, head north a bit up the slope and then west to come to the Great Hyrule Bridge. !!!GOLDEN BUG ALERT!!! The Male Mantis is in a very simple location; in the area between the two pillars of the northern end of the Great Hyrule Bridge. The only problem? It can be frustratingly and obnoxiously difficult to see it during the daytime, so my main recommendation is to wait until nightfall to try staking out a search for it (when it is clearly visible against the night sky). Again, finding this one can take awhile, so do not be surprised if you do not find it right off the bat. !!!GOLDEN BUG ALERT!!! Now go south past the bridge, until you come underneath the roots of a giant tree. Head along the path until you are ALMOST out from under the cover of the giant tree. On the southern wall, the female Mantis should be lying around somewhere. Again, as before with the male mantis, it may be particularly hard to locate unless it is nighttime. It will also likely be high up on the wall, so you shall have to use your Clawshot on it to bring it down. After you successfuly retrieve it, continue west on the path until you come past a small wooden bridge. !!!POE SOUL ALERT!!! Continue walking until you have a curve in the path, then stop. Turn to face the left and you should see a boulder lying on the cliff above. Shoot it with a Bomb Arrow, and you should see a Clawshot target behind where it once was. Bring yourself up, then turn to face the east side. You should see another boulder. Repeat the Bomb Arrow and Clawshotting another target, then head over east and use the Clawshot on one last target (no boulder this time). Over here, face off against the Poe Soul openly wandering around. After, open the chest for a purple Rupee. Next, turn on your senses again and dig on a dig spot. Underneath, take out a number of Keese and a chest containing an orange Rupee will appear automatically on the opposite side of the room. Exit out onto the field again. !!!GOLDEN BUG ALERT!!! Warp to the Hyrule Castle Town warp point, and head south and east along the stone path (this will be the path that takes you to the Lake Hylia bridge). Just before you get to the top of the hill, you should see some blue/white flowers directly to your left. If not in here, the Male Butterfly should be somewhere around here. !!!GOLDEN BUG ALERT!!! Head back along the road to where the Hyrule Castle Town warp point would be. This time, head north along the stone road, until in the path, you see a dirt road that splits off from the path (it is the path that goes to Lake Hylia). Take this dirt road until you get to a path that winds between two big mountains. On the left side of this entrance you should notice that there is actually a high ledge at the top. Use your Clawshot on the vines hanging from the ledge to carry yourself up. At the top, search the pink flowers to find the female Butterfly. Head north from here in through the mountain path. Continue on until you are taken into the next screen of Hyrule Field. !!!POE SOUL ALERT!!! !!!POE SOUL ALERT!!! From the entrance to this section, head slightly northeast until you come to a small grove with trees outlined in a triangle and some grass. Morph into a wolf and turn your senses on to spot a hole in the middle of the grass. Dig into the cavern. Inside, you will face not one, but TWO Poe Souls. I recommend you change back into regular Link to quickly eliminate the Deku Babas, then turn back into a wolf, lure one of the Poe Souls away from the other, eliminate it, then finish the second off. Whatever way you do it, after you are done, head back outside. !!!HEART PIECE ALERT!!! Basically head north from here. Go to the top of the steep-sloped hill near the entrance to this area, and (if you have not already through overworld exploration), blow up the boulders at the top. Continue on, hugging the left wall, and eventually you should note a Spinner groove in the wall. Equip your Spinner and head up. Once you get onto the third section of the Spinner track, you will have to jump back and forth between the walls as each section of the track is broken off. Once you hit the end and drop down, open your chest for your Piece of Heart. If you fall off the track, do not worry; when heading back to the start, there are a number of grooves on the bottom that you can utilize to speed up your trip backtracking. !!!POE SOUL ALERT!!! Head back to the spot where you fought two Souls in a dig hole, and then continue west from this point. Eventually, you should come to a fairly long, arching stone bridge. Near the opposite side, you will finally run into some more Poe opposition. !!!GOLDEN BUG ALERT!!! After the battle, go to the east side of the bridge . Head east from here, and go up to the top of the hill. You should spot a lone tree sitting near the top. The male Stag beetle lies on this tree. Capture it after dealing with the bird enemies. !!!GOLDEN BUG ALERT!!! Go to the west side of the bridge, and then head west and north from here. You should be going up a mountain path; once you have a fence to your right, you will be faced with a split of left or right. Go right, and you should see a boulder in the wall (if you have already blown it up, there should be a hole instead indicating a cave). Look above where the boulder is and slightly to the right to spot the female Stag Beetle. Use your Clawshot to bring it down before grabbing it. Afterwards, warp back to the Castle Town warp point. This time around, head into the actual Castle Town, and just head west into the square, then continue west into the western avenue, and out onto the western bridge. !!!POE SOUL ALERT!!! Outside on the western exit to Castle Town, you should easily be able to spot the Poe Soul here. With that done, warp back to the Castle Town warp point once again. This time, head south, not to the Lake Hylia exit, but directly south to where the one Owl Statue is marked on your map. !!!POE SOUL ALERT!!! In the southwestern section here, amid all the rubble, you should see the Poe soul wandering around one of the columns that is still perfectly fine. Take it out, then check your bomb supplies to make sure you have Water Bombs (specifically water bombs. If you do not, you will have to warp to Lake Hylia and buy some from the guy at the entrance to the Lakebed Temple). Then warp to Zora's Domain. ------------- ZORA'S DOMAIN ------------- This next little bit isn't for any Poes or Hearts, but rather to get an upgrade to your Bomb Bag. After you drop down into the pool, quickly climb to the side, hide behind one of the pillars, and morph back into a human. Head back into the pool, equip both your Iron Boots and your Zora Armor, and then sink to the bottom of the pool. Approach the big rock that you first brought with you to melt the pool when it was originally ice. The reason you need Water Bombs is because you need to blow up this shard, and you need bombs that, obviously, work in water. Plant one near the base of the rock, get a bit aways, and wait for it to blow up. After, go talk to the Goron who appears to obtain a Bomb Bag. This means you can now hold two different kinds of bombs at once. !!!POE SOUL ALERT!!! Done with that, rise up again, and head outside. Morph into a wolf again, then fall down the waterfall. Down below, head over to the eastern side of the pool, then get up and head north up the ledges using Midna. Partway through, you should run smack into a Poe Soul. Take it out, but be sure not to fall off the side of the cliff. !!!GOLDEN BUG ALERT!!! Head across the big pool at the bottom of the waterfall to the opposite side of the room. At the west shore, get up and go up the hill. At the top of the first path, you should see some boxes in a small, open area. The Male Dragonfly will be flying around here, so find it and capture it. After you are done, head outside by swimming out (stay in the water). ---------------- UPPER ZORA RIVER ---------------- !!!POE SOUL ALERT!!! Immediately after you swim past the overhanging rocks, TURN SOUTH, and swim against the current up onto the small hill with a bunch of grass. The Poe Soul will be floating near the top of the hill for you to kill. Afterwards, morph into a human. !!!GOLDEN BUG ALERT!!! Proceed to the northwestern corner of this area, where you have the one lady, the wooden building and the bridge. Underneath the bridge should be a drain that the water is draining into. The Female Dragonfly should be flying around in front of the drain screen, so locate it and then use your Gale Boomerang or Clawshot to grab it and pull it towards you. You will then have to be slightly patient and wait for the bug to come within grabbing range if it floats over the water first before you can finally claim it. At this point, (if you are following this walkthrough in full detail) you should have all the Golden Bugs. You can go to Agatha's house in Hyrule Castle and pick up the Giant Wallet, which allows you to carry 1000 Rupees. Afterwards, head to the northern point of this area, going up a hill on the way. Enter the door at the top of the cliff to head into the Fishing Hole. ------------ FISHING HOLE ------------ Continue north to the building here, and enter inside. AFter you get the initial speech from Hena, talk to her again and take a boat out onto the pond. !!!HEART PIECE ALERT!!! Move along the map and situation yourself slightly south of the big rock spire in the center of the lake. On top of one of the smaller arches, you should be able to see the glitter of a Piece of Heart. Cast your fishing lure behind the heart piece, then reel it in to snag onto the piece of heart. Once you bring it in completely, you will have obtained your Piece of Heart. Press A and exit out of the boat (unless you want to continue fishing). After, exit out the Fishing Hole manually (or else the game will not record your fishing lengths if you caught any fish), and warp to the Snowpeak warp point. -------- SNOWPEAK -------- !!!POE OUL ALERT!!! From the warp point, head south and go back into the mountain via the circular door. Inside, just backtrack and drop down the ladders until you come to the area with the two frozen pieces of ice. Morph into a human if you h tatatagaven't already, and use the Ball and Chain on both of them. One of them will unveil a Poe Soul, so morph back into a wolf and take care of it. Once that is done, morph back into a human and light both torches for a chest with an orange rupee to appear. !!!HEART PIECE ALERT!!! Warp back to the Snowpeak warp point again. Transform into a human, then head up to encounter the Yeti and Yeta. Talk to the Yeti, and he will challenge you to a race down Snowpeak, much akin to when you first came down. Some points to cut your time down are: Basically keep your analog stick pressed upwards all the time. On the first open field, simply head straight down and do not bother zigzagging, as this will just increase your time. In the small area after the bridge, you will notice a slope to jump off of into the area below. This is ESPECIALLY IMPORTANT, because if you jump off it (and I mean crouch and release to actually jump, not just slide), and do it in a straight path, you are able to bounce off the top of three consecutive trees in the forest below. You would then land right outside the forest, not only cutting down the time it would take to travel through the forest, but also eliminating the chance of running into a tree. When you get into the area littered with fallen trees and rocks, do NOT go through it. Instead, head to the far right side, and you should see a small bit of ground elevated above the rest. Jump onto it - It shall turn out to be an effective shortcut that you can use, but you will likely have to go through a few times before you can effectively gauge where you need to jump. When coming down from this shortcut, make sure to jump again. Make ESPECIALLY GOOD SURE to steer properly when turning the last corner to head to the Snowpeak Ruins. This is imperative, as this is the easiest spot to make a mistake. After you have defeated the Yeti, talk to Yeta, and then move away from the Ruins a bit and warp back to the Snowpeak warp point again. Up top, morph back into a human, and go talk to Yeta again. While you did not need the above tips to go up against Yeti, I put them out there because you need some degree of Yeta, who is easily eight, and sometimes as much as ten seconds quicker than Yeti. After you have defeated her, talk to her again and she will reward you with the Heart Piece you came here for. Now that we are done here, warp to Kakariko Gorge. ------------ HYRULE FIELD ------------ !!!POE SOUL ALERT!!! From the gorge, head south from the bridge, then go east up the large hill. Keep to the fence until you get to the corner near where the tree is, and you should be able to spot the Poe here. Take it out. !!!HEART PIECE ALERT!!! Head along until you are no longer restricted by fence. Across from you, in the actual gorge, you should see a spire of rock rising from below. Use your Double Clawshot first on the target on the spire, then turn around and use it on another target on the mountainous wall. Reverse again to see some vines growing on the spire. Once you grab a hold of the vines, climb around to the north side, drop down and open the chest for your heart piece. !!!POE SOUL ALERT!!! Head south and east from the gorge and into Faron province. Continue along the road until you come to the split that can take you south to Faron Woods or north to Hyrule Castle Town. Go north only past the bridge. Look ahead, and you should see a Poe hovering above a small ledge overlooking the road. Go up the hill and finish it. With that out of the way, warp to the Eldin Bridge warp point, and go to the Hidden Village. -------------- HIDDEN VILLAGE -------------- And now for what may be one of the more annoying mini-games. !!!HEART PIECE ALERT!!! While still a wolf, head to the southwest building in the Hidden Village, break through one of the windows, and then break through another window to go into the yard where the Howl Stone is. Talk to the Cuccoo, and you will start a mini-game in which you have to search out and find twenty different cats (on the pro side, you get the wild west music that you did when you originally fought the goblin archers here). Most of the cats are easy to find; however, there are a few that are difficult to find. I will specify these ones. On top of the stack of crates at the beginning (climb up the first box, then Z-target the cat to speak to it). In the alley between the northeast and southeast building. In the alley between the southwest building and the boundary. In the open field in the southwest corner. Hiding at the center-south boundary next to Impaz's house On the second floor of the southwestern house (you will need to use the Clawshot on the ropes to get up there), go outside onto the balcony, then break one of the two windows open. The cat here will be standing on top of the crates, so you will need to approach it until given the option to use your Z-Target. From the balcony of the northeast building, you need to move to the boundary wall and head south. You need to jump through the window of the southeast building. The cat MAY be on the balcony here. In the southeast building, break open the barrels to free a cat. After you have finally found all twenty cats, head to the Cuccoo again, and talk to it to obtain probably the most drawn-out heart piece in the game. Warp to North Faron Woods for the last bit of simple running around. ----------- FARON WOODS ----------- !!!POE SOUL ALERT!!! In here, head west and into the area with the poisonous fog, still a wolf. Use Midna and the Z-Targeting to jump across to the southwestern entrance. Now head up to the branch on the far northwestern side of this entrance, and jump up until you get to one of the great stumps. Here, you should face off against a Poe Soul. Take it out to get another soul added to your collection and end this section. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Q. THE FOUR CAVERNS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-- [WTFC] To get to the first of the hidden caverns, first warp to the Eldin Bridge warp point. ------------ HYRULE FIELD ------------ From Eldin Bridge, head straight north until you get onto the field. However, do not continue running on. Instead, head over to the left wall. Along the side here, you should see a Clawshot target engraved into a part of the wall. Use your Clawshot on it, then drop down. Head west to enter the Lava Cavern. ----------- LAVA CAVERN ----------- Inside, head down the metal grates until you come to the last grate in line. Equip your Hero's Bow, and shoot the Keese that are around here. Combine the Bow with the Hawkeye, then look down to your left and north to see some goblin archers wandering around. Once you have located and slain all three of them, head over to the end of the rail. You should notice that underneath you is a magnetic beam. To get any further, you are going to have to jump off the rail, and in mid-fall, equip the Iron Boots (equipping and then falling will not work). Before you do that, Z-Target just to make sure you are lined up properly. Once you make it down and get stuck to the wall, deequip your Iron Boots, then head west up the slope. If you took care of the goblin archers earlier, you will not have any problem here. However, if you failed to do so, take them out. Once you reach the end of your path, look below you again to see another magnetic beam. Repeat the same action as last time. When you hit the second magnetic generator, deequip your Iron Boots, then head east a bit then north (or up and left). Fight the Dodongo by using the Back Slice, then open the chest for a red Rupee. Head out, then go along the main path of the magnetic beam. Looking below, you should see a third magnetic beam. You know what to do. !!!HEART PIECE ALERT!!! On the bottom floor, you will encounter a second Dodongo. With more open space, it should be reasonably easier to take him out, so do so, and he shouldn't fall with too much trouble. After, open the chest he was guarding for your reward. That is not all, however. Light the two nearby torches for a chest with an orange Rupee to appear. After done cultivating your rewards, exit out. ------------ HYRULE FIELD ------------ Do not bother with using the Clawshot targets. It is much easier to simply warp out instead. Warp to the Hyrule Castle Town warp point, then head north until you get into the northern region. !!!HEART PIECE ALERT!!! Head north from this point, and towards the great mountains. Once you get to the extreme north of this area, continue west along the rocky and steep inclines. To get where we want to go, take a left at the first split, then at the second split take a right and hug the right big rock. Eventually, you should come to a rock in the wall. Use a bomb to blow it up, then enter the ice cavern. ---------- ICE CAVERN ---------- Inside, go ahead and use the Ball and Chain on the ice shard in front of the wall. Continue on. For the puzzles in here, here are diagrams of the blocks, and then the directions for each. After solving each, head in through the door to the next puzzle. If for whatever reason you are unable to use the provided directions, alternative ones are also provided, thanks to reader Helger Delarbre. S = Switch PUZZLE ONE ___ | 1| Push block 2 north. Push block 2 east. Push block 3 west. Push block 3 | | north. Push block 3 east. Push block 3 south. Push block 2 west. Push | S | block 2 north. Push block 2 east. Push block 2 south. | | |2 3| ¯¯¯ block 3 to the left block 2 up - right - down block 3 left - up - right - down PUZZLE TWO ___ _| 1| Push block 1 south. Push block 2 north. Push block 3 west. Push block 3 | S | north. Push block 3 east. Push block 1 south. Push block 1 west. Push | S | block 1 north. Push block 1 east. Push block 2 east. Push block 2 north. |2 3| Push block 2 west. Push block 1 north. ¯¯¯¯¯ block 3 left block 1 left - down block 2 up - right block 3 right - up - left block 2 up - left - down PUZZLE THREE _____ | 1| Push block 2 east. Push block 1 west. Push block 1 south. Push block 1 | | east. Push block 1 north. Push block 3 north. Push block 3 west. Push | S | block 3 south. Push block 3 west. Push block 3 south. Push block 3 east. | | Push block 3 north. Push block 1 west. Push block 1 south. Push block 3 |2 3| east. Push block 1 north. ¯¯¯¯¯ block 3 up block 1 left block 2 up - right block 3 down - left - up - right block 2 down block 1 down - right - up Once done the third puzzle, head through the door and open your chest to get your heart piece. Go outside again. ------------ HYRULE FIELD ------------ Before we head to the third cavern, you need to fill your lantern up with oil. The easiest way to do this is to head off to the North Faron Woods warp point, and head east to Trill's shop as a human. Here, you can dip your lantern in to fill the oil up (do not forget to pay). Once that is done, warp to Kakariko Gorge. From the bridge, head south until you get to the small path going through the cliffs, but do not actually go through. From here, head west, hugging the cliff, and you should come to a boulder in the wall. Bomb it and walk in. ------------------ LANTERN CAVERN ONE ------------------ Move forward right from the start, and burn the cobwebs down with your lantern. Proceed onwards until you get to a split, and take the right way. You will have to quickly deal with a Deku Baba, and then a second one down the road just before another fork. Once you get to this second fork, go left and burn down the cobweb at the end. Take out a giant Skulltula, then open the chest nearby to obtain a red Rupee. Head back to the first fork, and then go left, burning down the first cobweb. Take out a couple of Keese, then burn the second cobweb in line, dealing with some more Keese. Burn a third cobweb, then take out some more enemies, until you finally come into an open cavern. Go up the stairs from here. At the top, take out another Deku Baba, then continue on until you hit another split. From here, go left, burning down the cobwebs and taking out a few enemies. At the end, burn down another cobweb, then take on a Skulltula. Once dead, reward yourself with a Purple Rupee from the chest. Head back to the last split, then go right this time. On your way through, kill some more Keese. Eventually, you will come to another split. !!!HEART PIECE ALERT!!! Burn the cobwebs on the left and head down the path to encounter another Skulltula. Kill it, then light both torches here to cause a chest to appear. Open it for your Piece of Heart, then head back to the split. !!!POE SOUL ALERT!!! Head right up the tunnel to the dead end up here to take on a Poe Soul. Morph into a wolf and defeat it. Once done, leave the cave (manually), and then warp to Lake Hylia. ---------- LAKE HYLIA ---------- Before you do this, make sure you have at least ten bombs on you, and also grab a full thing of oil (bottle or lantern). At the warp point, change back into a human, and walk southeast up the ramp. Climb up the ladder to the area with the tall tower, and then continue walking east, hugging the wall. You should spot a boulder in the wall. Blow it up and enter the fourth and last cavern. ------------------ LANTERN CAVERN TWO ------------------ From the start, head north down the dark tunnel. At the bottom of the hill, equip your lantern and light up the torch in the middle of the room to give you some lighting. Plant bombs at the north and east sections of the chamber here to blow up the two boulders. Kill a trio of Keese in the north to get a yellow Rupee from a chest, and open a chest in the east section to obtain 5 Bombs. With that done, blow up the boulder lying to the west. Head down the passage and then continue north until you come into another chamber. Light up the torch here, then blow up the east boulder. Open the chest inside for a red rupee, then blow up the west boulder. Equip your Clawshots, and as you go down the tunnel, use the Clawshot on each Fire Slug to briefly light up the hallway and get your surroundings. !!!POE SOUL ALERT!!! At the bottom of the tunnel, you should encounter a Poe in another open chamber. Take it out, then morph back into a human and light the torch. Blow up the stone to the left to open up a chest with 10 Arrows, then destroy the boulder to the north. LIGHT UP YOUR LANTERN; when walking north, you will see a pit with only a wooden board that you can walk across. Once you make it over, kill the enemies, then walk until just before the next chamber. Stop, take out your Hero's Bow, and shoot the eye out of the Beamos statue. Light up the torch in here (it's next to the west wall), then bomb the north boulder for a chest with red Rupee. Bomb the east boulder, then head down east (you will jump a few ledges down in the process, so do not worry if you see any unevenness in the floor). In the next chamber, kill the enemies in here, then light up both the torches for a chest to appear in the center. Open it for an orange Rupee, then bomb the north boulder and open that for a red rupee. Continue east (after blowing the boulder over there) and north into the next chamber. Thankfully, this area is already lit, but you will have a Dodongo to fight. Take care of it by using the Back Slice, then bomb the north rock to get a chest with 5 Bombs in it. Once you are finished here (do not bother bombing the west rock, as it is only useful if you want to exit out now), bomb the east rock and then continue on. Equip your lantern again while coming through this hallway, as you will have to walk over another pit again, and there is another hole in your path that you need to walk around. Once you get to the bottom, take out the Hero's Bow and shoot the eye of the Beamos statue again. Light the torch to the north, then bomb the south boulder. Kill some Keese, and then open the chest for 10 Arrows. Bomb the east boulder for a purple Rupee. !!!POE SOUL ALERT!!! Bomb the north boulder, and then light up your lantern. I am NOT kidding when I say this is probably the most treacherous hallway in the entire cavern. Walk down slowly, as you will have to traverse between three consecutive large holes on small ledges. Make sure you kill all the Fire Slugs as well before you come to them, also. When you finally make it to the bottom, kill a Poe Soul that is in waiting for you. Light the area's torch up, then bomb the east and north respectively for a Purple Rupee and 10 Bombs. Bomb the west side, then walk along the path - do not worry, this way is haphazard-free. The next chamber you arrive at will already be lit, so take out the two Dodongos here with the Back Slice. Bomb the west boulder here (ignore the north, considering the prize is worthless - 50 seeds for your slingshot). Continue on to the next room along another safe path. Here, bomb the west boulder, and open the chest for an orange Rupee. !!!POE SOUL ALERT!!! !!!HEART PIECE ALERT!!! Bomb the south boulder, then light up your lantern again and head along the path - you will have to cross not one, not two, not three, but FOUR pits. Keep your Hero's Bow on standby as well; as soon as a Keese pops into your face, extinguish your lantern if you are running low on fuel, take out the Keese, then relight the lantern. At the bottom, in the final chamber, you should encounter the third Poe Soul of the cavern. Morph into a wolf and take it out, then change back into a human and light up both torches for a chest containing the Heart Piece to appear. Open it, then head out onto the light to exit the cavern. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- R. CAVE OF ORDEALS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WCOR] It should once again be noted that this section is entirely optional, and if you wish to skip it, you may go straight ahead to section S - Palace of Twilight. Anyways, before going to Gerudo Mesa, you will probably want a full inventory of EVERYTHING. This means basically as many hearts as you can (which means you may want to leave this until after the PoT for an extra two full hearts), all four bottles, all three bomb bags, a big arrow Quiver, the Hawkeye Mask, the Magic Armor and 1000 Rupees. You will also NEED to have obtained the Double Clawshots to complete the Cave of Ordeals. Once you are done, warp to Gerudo Mesa. Where the bridge used to be, there should be a big hole down here. Enter to go inside the Cave of Ordeals. --------------- CAVE OF ORDEALS --------------- In the Cave of Ordeals, you must go through fifty consecutive floors of enemies to reap the reward at the bottom. Every tenth floor, you will meet up with a Great Fairy, and fairies will appear at a spring somewhere in Hyrule each time. As such, I will be detailing a strategy and walkthrough for each floor. Once all the enemies on a floor are defeated, the door will open and you can head onto the next floor. You can only escape the dungeon every tenth floor. FLOOR ONE --------- You should spot a lone sword Goblin wandering around. Jump to the floor below, then approach it with shield out. Wait for it to expose itself before letting loose with the swordplay and killing it. FLOOR TWO --------- Three Keese and three rats live on this floor. If you have the skills to time the Keese's flight path, then you may want to take out your Slingshot (yes, Slingshot - leave the arrows for later) and shoot them down. Otherwise, jump down and quickly take out the Keese as they come to you, then turn and approach each of the rats one on one. FLOOR THREE ----------- While on the plateau at the top, look at the roof to see three Deku Baba's hanging from the ceiling. Bring out your Clawshot and shoot each of them down in turn, then jump to the side of the room (not the center) and let all three of them approach. Take them out as they do. Once they are all cleared, look to the center and you should see a fourth Deku Baba, stuck in place by its vine. Use your Clawshot again while staying a bit back, then quickly take out your sword and swipe at it. Dig at the vine of the Deku Baba for 1 Heart. FLOOR FOUR ---------- Down here, you face not one, not two, but three Skulltulas. This may be the first floor you want to take your Magic Armor out; you can sheathe your sword and let a Skulltula approach, then use the Mortal Draw to take it out (since they take so long to die the normal way). Otherwise, keep your shield up and when all three approach, use the Spin Attack to damage all three at once, and try to draw one away at a time to slash and hack at it. FLOOR FIVE ---------- Do not bother hitting the three goblin archers from up top, as they can and will be able to aim at you, and you will not be able to draw and aim quickly enough to shoot them before they shoot you. Instead, equip your Magic Armor and drop down. Once you can get your shield up and facing all three archers, deequip your Magic Armor, then Z-Target one at a time. Once all three have finished firing a set of arrows, quickly drop the shield and do a Spinning attack to cause an instant knockout on whichever one you are near, then bring your shield up again and continue. FLOOR SIX --------- Pause at the ledge on top to see five fire slugs hanging from the ceiling. Take out your Clawshot, move yourself to the edge of the ledge, and use the Clawshot on all five to take them out. Once done, drop to the floor below, then Z-Target and Clawshot the remaining four lying in wait on the ground. FLOOR SEVEN ----------- Inside, drop down to the right and quickly take a look at your surroundings. There should be around five Fire Keese and two Dodongos. Make sure to stay away from both Dodongos and let the Fire Keese come at you. Once you have eliminated all of the bats, take on each Dodongo one at a time. When they pause and begin to try and attack you, perform the Back Slice on them to render them vulnerable and kill them. Dig to the east of the room for 3 Hearts. FLOOR EIGHT ----------- Drop down to the floor below here you should face off some Tektites. Do not bother shielding yourself this time; instead, just take out your sword and hack and slice. When a Tekite jumps at you, either quickly run out of its way or equip the Magic Armor before it falls on you. Either way, they do not have much defensive power, so you should be done wiping them out in no time at all. FLOOR NINE ---------- Despite it looking like there are only two lizardmen lying in wait for you, there are actually two goblin archers standing underneath the ledge as well. Equip the Magic Armor, then walk off the ledge so that Link will automatically grab a hold of it when falling down. Let go, then quickly run the archers down. When the Lizalfos run at you, try for a Mortal Draw if you still have the Magic Armor on; otherwise, use standard techniques and other Hidden Skills to take them out. FLOOR TEN --------- Drop down and talk to the Faery in the spring. From now on, faeries will appear for you to bottle at the spring in Ordon Woods. If you are doing the Cave of Ordeals early and do not have the Spinner yet, you will need to talk to her to leave. FLOOR ELEVEN ------------ Look at the ceiling from the entry ledge to see some Clawshot targets. Lock onto one, then once hanging from it, lower yourself using the hook (DO NOT drop down) until you are low enough to target the three shell enemies. Once all three have been deshelled, use your Double Clawshot to target onto another ceiling target. Lower yourself once again until you can see the pack of rats lying underneath you. Equip your Magic Armor, then drop down and instantly perform a Spin Attack. Once the rats are dead, quickly move around and take out the shell enemies, then deequip the armor. FLOOR TWELVE ------------ Your only enemy here is a giant purple Chu. Drop down, and approach it from a distance. Once the yellow Z-target triangle appears, lock onto it and use your Clawshot for it to split in half. Continue to Z-target each purple Chu in turn until they all fade out, having divided too much, then continue onto the next floor. FLOOR THIRTEEN -------------- Down below, survey the floor to see some bubble enemies which you may recognize from the Lakebed Temple. If they are huddled together (there are four of them), then jump away from them. Once down, Z-Target one bubble at a time, use your Clawshot, and kill the rat that you extract. This one is not really too difficult unless the bubbles come at you, in which case you should run out of the way. FLOOR FOURTEEN -------------- Jump to the side here, and the skulls on the floor will quickly rise up and turn out to be Skull Keese. Let them come to in batches, and perform Spin Attacks constantly, shielding yourself in between. Once the fliers have stopped coming at you, run around the room and stab anything without wings. If there are still skulls on the ground, approach them to activate their flight, and repeat. Dig in front of the door for an Orange Rupee. FLOOR FIFTEEN ------------- Stop at the ledge, and pull out your Slingshot. Below, you should see a number of Goblin warriors (no archers, thankfully). With your Slingshot, shoot at any random Goblins, until all of them have approached the ledge. Once they are all gathered up in a small tight-knit group, leap-jump straight forward off the ledge into the back of the room. All the goblins will come at you as a single pack, which allows you time to turn around. You need only perform a single Spin attack to take them out here. FLOOR SIXTEEN ------------- This is just a repeat of Floor Two, but with more enemies and less lighting. Jump off to one of the sides of the room, and shield yourself against everything that comes your way, occasionally performing the Spin Attack to rid yourself of nefarious enemies. FLOOR SEVENTEEN --------------- !!!POE SOUL ALERT!!! While on the ledge, morph into a wolf. Survey the area, as you have wolf enemies that you must face off against. Once you find a spot with relatively no foes around, jump over there. Quickly turn around, turn on your senses, and press and hold B to start up an energy circle. Once enough wolves have come into the circle, let loose on them. Run around to the opposite side of the room and repeat (if the Poe comes within the circle, then it will be felled as well temporarily). After all the enemies are down, take on the Poe, then devour its soul once it falls to the ground. FLOOR EIGHTEEN -------------- Jump straight off the ledge. Some of the spiked rotating enemies you may have seen in the Gerudo Desert and Arbiter's Grounds will come out of the ground. They will first move outside for a bit, but then begin to move inside. Once they do, do a spin attack to take many of them out in one fell swoop, then eliminate the rest of them. Dig near the south for 1 Heart. FLOOR NINETEEN -------------- This floor is just an exercise in patience. Drop off to one of the sides of the rooms, and a bunch of purple Chus will drop down. Stay away from them while constantly Z-targeting and Clawshotting them. The test is that there is simply so many of them, that it literally will take three or four minutes to deal with all of them. Once cleared of one side of enemies, move around a bit, and more Chus will drop down. Just remember to stay away from them, though, so that they do not come running at you. FLOOR TWENTY ------------ Talk to the Fairy, and fairies will now appear at the spring in Kakariko Village. You will need the Ball and Chain to continue on from here. FLOOR TWENTY-ONE ---------------- A pretty easy floor, with Ice Keese and some more goblin enemies. Drop down and take them all as they come one at a time. Even the goblins fall with one hit, so you do not need to worry about them getting back up and coming for seconds. FLOOR TWENTY-TWO ---------------- You should be warned that there are ghost rats on this floor that you will not see unless you are a wolf. Nevertheless, stay as a human for the beginning duration of the battle as you drop down, and kill any Keese and Rats that come your way (stick to Spins as you will be weighed down by the ghost rats). Once all the regular enemies are done for, turn into a wolf and use the Spin Attack to shake off and kill the ghost rats. Dig near the center of the room for 3 Hearts. FLOOR TWENTY-THREE ------------------ Drop down onto the ground, and a horde of small skeleton warriors will pop up from under the ground and come at you. Let them get close, then perform a Spin Attack to take several out at a time. Repeat for each new batch that comes at you. You may have to move around a bit to trigger all the skeletons in the room. FLOOR TWENTY-FOUR ----------------- Walk off the side of the ledge slowly so that Link grabs onto it once he falls down, then let go. Down below, face the Redeads that have awoken. Z-Target one of them at a time, then take your Ball and Chain out and let go. The first strike will paralyze them; when you bring the Ball and Chain back to you, the second attack will finish them. Do this for all of the Redeads in the chamber to lay waste to them fairly easily. FLOOR TWENTY-FIVE ----------------- DO NOT walk through the door to Floor Twenty-Five when it opens. Rather, stay in room twenty-four (about the center of the room) and face the door to room twenty-five. This is because in that room, there is a watch tower with a goblin archer on top, and even if you are on the ledge, you will still be vulnerable to attack. Instead, from the center of R24, equip your Bow + Hawkeye combination, and aim and fire at the goblin archer (even if you cannot see him, you can guess as to his location by the fire on his arrow - one hit is enough). After, equip your Magic Armor, then drop down to the ground and take out all the goblins, first through the use of a Spin attack, then via hunting them down. FLOOR TWENTY-SIX ---------------- Survey the bottom of the room to find three Stalfos warriors. There are three ways you can go about doing this. One, you can use your Slingshot to catch the attention of all three, draw them to in front of the ledge, and then just drop a bomb down below that will blow up all three of them. Two, you can shoot bomb arrows at them from the top. Three, you can jump down below and shoot bomb arrows at them from the ground. Any way will work. FLOOR TWENTY-SEVEN ------------------ Ignore the three Skulltulas hanging from the ceiling in the beginning, and simply drop down off the ledge. Kill the skull enemies as they come at you, making sure not to go towards the center of the room. Once you have finished all of them off, target one spider web at a time and take out each of the Skulltulas individually. Dig to the east for 1 Heart. FLOOR TWENTY-EIGHT ------------------ This area is an exercise in frustration, mainly because of the many red- skinned goblins in this area. If you have fought any of them on Hyrule Field, you know how difficult they may be too kill. One of the best solutions is to throw a couple of bombs down before starting the fight, and wounding and killing some of them. Once ready, equip your Magic Armor and drop down, then start throwing Spin after slash and dash after Spin. Once you only have individual enemies coming at you, deequip the Magic Armor and take the rest out individually. FLOOR TWENTY-NINE ----------------- Drop down to the side, and take out some of the small skeletal enemies as they come at you, along with some more skull Keese. Once you have cleared most of the room out, approach the two big Skeletos warriors that are sitting in crumpled piles in the middle of the room. Once they arise, Z-Target each in turn and shoot a Bomb Arrow at each to take them both out, or use the Ball & Chain for a one-hit kill. FLOOR THIRTY ------------ Talk to the Great Fairy again. For making it this far, there will now be fairies at the Spirit Spring in Lake Hylia. FLOOR THIRTY-ONE ---------------- From the top of the room, use your arrows and shoot out the eyes of the five Beamos statues. Once you are finished, drop down and take out the Keese (you can also use your Slingshot here, as they are unaccompanied by any other enemies, and so you can dispatch of them relatively quickly). Once done, use the Dominion Rod to take possession of both owl statues and take them off the switches to move the doors apart. FLOOR THIRTY-TWO ---------------- While on the plateau, use your Clawshot and target all the Fire Slugs on the ceiling; use your Hero's Bow to take out the last one that you will be unable to reach. Once finished, drop to the side of the floor below, and stay moving around while taking out the skull Keese; there are two Dodongos lying in wait as well. Once you have finished taking care of the skulls, focus on each of the Dodongos, one at a time. FLOOR THIRTY-THREE ------------------ !!!POE SOUL ALERT!!! Four Redeads line the room (one of them is hidden underneath the ledge), and a Poe stands in the center. Ignore the Poe until the very end, and keep him from noticing you by standing to the side; drop down the ledge at the beginning and take out the Redead underneath, then move along the boundary of the room to take out the remaining three Redeads. Once all four are finished, turn into a wolf and take out the Poe Soul. FLOOR THIRTY-FOUR ----------------- Drop down to the side of the room, and morph into a wolf. Turn on your senses to see some ghost rats clinging onto your fur, and take them out. Go around the room and take out as many as you can, but when the Chus drop, morph back into a human. If you have an empty bottle at this point in time, you may want to kill the red chu and bottle it before it merges in with the purple chu and becomes useless. After, Z-Target and Clawshot the lone giant Purple Chu until it divides and dies out, then morph back into a wolf and take care of any stragglers still clinging on. Dig to the south-east for 1 Heart. FLOOR THIRTY-FIVE ----------------- Fall off the side, and stick to the boundary of the room; the Freezard cannot reach you all the way there. Keep running around the boundary, and kill off all the Ice Keese you come across. Once they are all cleared, run to the center and keep away from the ice breath. Take out your Ball and Chain and throw it at the Freezard twice. Once it breaks down and splits into multiple smaller enemies, keep twirling your Ball and Chain to take care of any foes that approach you, and then take your sword out and hunt down the rest. FLOOR THIRTY-SIX ---------------- You should spot four ice warriors on the bottom floor. The best way to go about this is to simply take out a bomb arrow and shoot each of them in turn to take them all out. Failing that, you may simply drop down, equip your Magic Armor, get close to each of them in turn, and let loose with the Ball and Chain or duel them one-on-one. FLOOR THIRTY-SEVEN ------------------ Jump into the middle of the floor, where you will immediately be set upon by several of the spiked rotating desert monsters and more skull Keese. Take care of the initial surges with some well-placed Spin attacks, then hunt down everything else manually. FLOOR THIRTY-EIGHT ------------------ Ugh. This floor can be the first real pain in the behind. Inside, you have some more Skull Keese, Ice Keese, ice knights and two Freezards, one standing on either end of the room. My biggest recommendation is to drop down, equip the Magic Armor, and just go flailing around the room killing all the Keese and knights (the latter by getting up close and using the Ball and Chain). Once done, deequip the Magic Armor, then get near each of the Freezards, and take both of them out with the Ball and Chain, eliminating their remains as well. FLOOR THIRTY-NINE ----------------- And now you are nearing the pinnacle of difficulty in this game. That is correct, you have not one but TWO Armored Knights to take on (aka the mini-boss from the Temple of Time). My advice is to Z-Target the Knight in front, let them both get close, and when the first one begins to swipe at you, do a backflip and then leap forward in a jump-slice. The Knight behind him will not be able to react, because the first knight will be in the way of his own attack. Hit the first Knight several more times until he recovers, then backflip out of the way and continue. Stick with the first Knight until he finally sheds all his armor, THEN LEAP TO THE SIDE. The Knight will throw his giant sword at you, and unlike the ToT, you will not have an automatic cutscene to dodge it. Once he draws his sword, you will have a more difficult time; nevertheless, you should continue the tactic of keeping the second Knight from attacking by blocking him with the first Knight. Probably the best tactic to use here is to perform the Back Slice on him at random times, take a few more swipes, then jump out of the way before the second Knight attacks. Once the first Knight falls, standard procedure with the second one; however, it will be slightly easier since you can perform the Back Slice in his second form without a second nemesis to contend with. ALTERNATIVE STRATEGY from reader Helger Delarbe ">>>Alternatively you can use the Jump Strike on the 'mobil' knight to knock him off balance; if the other knight is near, he'll also be knocked-off balance, and you can get some hits in on the 'mobil' knight after this. [I'm not really good with the back-slice :(] (I've also used this strategy on floor 48 and 49)." Afterwards, turn into a wolf, and turn your senses on. You should find a dig spot that has a silver Rupee in it (worth 200). If you are running low on Rupees due to Magic Armor use, hopefully though should be helpful. FLOOR FORTY ----------- Talk to the Great Fairy, and she will send faeries to the last spring. You need the Double Clawshot for the next ten floors, but if you heeded my warning at the start of this section, then you should have it with you. FLOOR FORTY-ONE --------------- Look below, and you should note three rows of three Armos Statues each. Yeah. Drop down to one side of the ledge, and for the first row, draw away one Armos at a time. Use the Back Slice twice on each of these three Armos Statues, then equip your Magic Armor for the third Back Slice - the Armor Statue will instinctively flail and hit you before running around, so the Magic Armor should protect you from this attack. Repeat such for the other two. With the second row, you have a bit more freedom to move around. You can probably get away with doing the Back Slice twice, but this time, instead of equipping the Magic Armor, take out your Clawshot, and shoot the statue's behind with the Clawshot instead so that you are not right in front of it. With the final row, do not even bother using sword attacks. Instead, head right behind the third row, and activate the statues one at a time. Once the weak point appears, quickly Z-Target them and Clawshot them thrice from behind before they have a chance to move. Once you are finished in this chamber, head to the north side, and use your Clawshot on one of the two wall targets. Look inwards to find another Clawshot target above the door. Use your Clawshot to lock onto this, then drop down and head into the next room. FLOOR FORTY-TWO --------------- Grr. More red-skinned goblins and some Deku Babas litter this room. My best advice is to simply take out the goblins first without letting the Babas (who are stuck by their roots) interfere; drop off the side of one ledge, and perform Spin Attack after Spin Attack until all the goblins FINALLY die. Once they are all done for, go out and individually Clawshot each Baba to let them loose, and take each of them out. FLOOR FORTY-THREE ----------------- Do NOT approach the front of this ledge here; you will encounter more Goblin Archers firing right up at you. In fact, the whole boundary of the room is ringed with archers, and three skull-masked lizard warriors are waiting for you in the middle of the room. This is another room with a job for the Magic Armor, so equip that. Quickly jump down to the side, then run around the room, using the Spin Attack and slicing where Spinning is not possible to finish off all the archers. Once that is done, deequip the armor, and take out the three lizard warriors through conventional measures. FLOOR FORTY-FOUR ---------------- !!!POE SOUL ALERT!!! On this floor, you will have a real breather to deal with; not only do you have four armored lizard warriors, but you also have a Poe Soul to deal with. My best recommendation is to drop down the side, and lightly try to draw the Poe Soul towards you. As soon as it starts moving, morph into a wolf, activate your senses, and turn on your energy circle. Once it begins to attack, let loose. If all goes well, the Poe Soul will be downed and the lizards won't have you noticed you. Devour the Poe Soul, then change back into a human. With luck, the lizard warriors will not have seen you. With that in hand, Clawshot them one at a time, and as each approaches, use the Back Spin to take care of them quickly. FLOOR FORTY-FIVE ---------------- DO NOT go into room forty-five. Instead, hang back behind the doorway heading out; you have two Goblin archers each standing on top of a watch tower. Take out your Hawkeye + Bow combination, stand far enough away so they cannot shoot you (a few meters behind the door is sufficient enough), and snipe each of them down. Drop down the side down below, and handle each of the Redeads in a quick and efficient manner using your Ball and Chain. Finally, if you have ANY empty bottles, when you approach the center of the room, GET IT OUT. Dropping down from the roof will be a golden Chu, which heals basically your entire health. After, handle the rest of the Chus [no Chus on the second runthrough]. Before leaving this room, head to the west edge of the room. As a wolf, turn on your senses to find a dig spot with three hearts. Under normal circumstances, this would not be much, but it may very well be badly needed here. FLOOR FORTY-SIX --------------- Ugh. This chamber is probably more difficult in sheer annoying factor than either chamber forty-eight or forty-nine. Not only do you have two big Freezards and four ice warriors, but you also have a number of ghost rats scouring the chamber. Drop down the side of the ledge, and guard against the ice warriors' spears with your shield for a bit, then quickly turn into a wolf, turn on your senses and perform a Spin to rid yourself of the rats. Change back into a human and guard yourself again. Try to lure at least one ice warrior at a time over to your side (this requires patience, though), and when there are no longer any more near one of the Freezards, go and clear that out as well. ALTERNATIVE STRATEGY from reader Helger Delarbe (Probably a lot easier too): "This chamber has two big Freezards, four ice warriors and a number of ghost rats scouring the chamber. Kill the ice warriors with Bomb Arrows from the ledge. Drop down the side of the ledge, near the door. Wait for the rats, then turn into a wolf, turn on your senses and perform a Spin to rid yourself of them. Run to the other side of the room and repeat. Finally kill the Freezards." Honestly, though, this chamber simply requires lots of patience, waiting for the enemies to come to you. If you are getting frustrated, then you can try simply equipping your Magic Armor and going on a suicide run, destroying all the ice warriors as quickly as you can and ignoring the spears. FLOOR FORTY-SEVEN ----------------- This floor here is basically the last safe, easy floor in the entire Cave. Jump down and quickly take out the blue-skinned goblin, then use the Spin attack to take out any of the small skeletal warriors and rat pack that approaches you. FLOOR FORTY-EIGHT ----------------- Keep up on the ledge at the beginning and survey the bottom. You should see two of the Dragon minibosses, along with an Armoured Knight. Yeah. Fortunately, this is not quite as bad as it might not look. For now, know that when you drop to the ground below, the battle automatically starts, regardless of where you drop and how quietly. Now, the Armoured Knight is the most dangerous factor in this battle; however, it is also by far the slowest factor. You can isolate it from doing any damage to you by simply staying in motion and moving about, and it will be powerless to run after you. Instead, try Z-Targeting the two Dragons, and switching back and forth. When one of them puts their shield up, quickly Z-Target that one if you are not already, and use the Clawshot on them (do NOT take the Clawshot out beforehand, or else you will put your shield down automatically). If the Clawshot is out of range, then QUICKLY let go of the Z-Target, hit A and then Z-Target again. This is because the controls are lame and will not allow you to put away your Clawshot while you are Z-Targeting; if you fail to do this, nine times out of ten the Dragon will be able to ram right into you even if you try to dodge it, but the shield prevents you from taking damage. Once you inflict damage on one of the dragons, stay with that dragon, and ignore the other one except to dodge it or block any attacks with your shield. If you manage to get a full set of swipes in, you should be able to take out the first Dragon in two Clawshots. When he is down, focus on the second Dragon, who will be much easier now that you do not have as much outside interference. When you finally get down to the Armoured Knight alone, use standard tactics against him. As always, watch out when you bash off the last of his armor, as he will throw the big sword at you, and you must manually dodge it. With no other Knight around to help him, the Back Slice should easily help you win against his second form. FLOOR FORTY-NINE ---------------- DO NOT LET THE TWO ARMOURED KNIGHTS STANDING IN HERE FOOL YOU. There are actually THREE Armoured Knights, with the third one lying in wait underneath the ledge. Drop off the side of the ledge, and quickly knock off as much armour as you can off the first one before the other two cometh. Once all three have grouped together, Z-Target onto the Knight you are currently working on, and side jump around the room until he is the one in front of the group. DO NOT ATTEMPT TO KNOCK OFF THE ARMOUR OF MORE THAN ONE KNIGHT AT A TIME. When you finally whittle a Knight down to his bare shielding, he will become more aggressive, so it is important only one is de-armoured at a time. If you are having a hard time drawing off one knight to knock his armour off, you can try a risky method; throw a bomb at him to knock his armour off. However, it takes some tricky timing as you only want to knock the armour off one knight, so I do not really recommend it. Once you take out all the armour off any one Knight, be sure to quickly side jump, or else you will get slammed off your feet by the thrown axe. After this, it turns into a waiting game; let him try to attack, block his attack, and when he leaves himself exposed, quickly slash before moving back. Depending on how much health you have left and what you have in your bottles, you may wish to try risking a Back Slice; if it succeeds, you can easily get in several attacks before the lead Knight has a chance to recover and his two back-ups have a chance to attack. With the first Knight out of the way, the fight becomes EXPONENTIALLY easier. Focus on one of the two remaining Knights now. This time, you should have an easier fight, because there is only one Knight behind him to watch out for an attack from. When you are down to one Knight left, once you have knocked all the armor off of him, you can basically just abuse the Back Slice until he falls. Jordan Salazar also offers an alternate (though riskier) way of beating the Armoured Knights (which might be desirable when coming through again and fighting four AKs at once). Thanks to him: "First, make sure you have at least two full bomb bags saved for these fights, because they are crucial. When you reach a room with Ironknuckles (excluding the room with the flying dragons), run around until all of them are clumped together. Lure them to one side of the room, then quickly make your way to the other side. Turn around and approach them until you able to Z-target the one in the lead. Wait two seconds, then drop a bomb. Back up, and it should explode in the middle of them, causing massive damage. Repeat this process until ALL of them have no armor left. Here comes the tricky part. Try to target the one in the middle, then throw a bomb at him. All of them should dodge, but hopefully they will be split up. If one of them ends up alone. Quickly run over and perform a backslice, followed by a 2-3 slice combo. Run away and wait for them to clump again, and then repeat this process. This may take some patience when fighting 4 of them, because 2 usually dodge left, while the other 2 dodge right, so they stay clumped. However, if you have the patience, this battle becomes 100 times easier." FLOOR FIFTY ----------- Talk to the Great Fairy here to finally complete the Cave of Ordeals. From now on, whenever you have an empty bottle, you can go and visit the Great Fairy at any spring to obtain a bottlefull of the Great Fairy's Tears (you can only have one at a time though). If you want, you can also go back through the Cave of Ordeals a second time, and this runthrough will have more enemies than before. For example, Chamber Forty-Nine has four Darknuts to content with. You can also see a blooper on Floor Fifty, where the mailman will appear for one last time. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- S. PALACE OF TWILIGHT -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WPOT] Wherever you are right now, warp to the Mirror Chamber in the Arbiter's Grounds. -------------- MIRROR CHAMBER -------------- Here, head straight up to the staircase with the Mirror on it, and watch a cutscene that explains a good chunk of the story. Afterwards, head north from the mirror to go up a staircase. At the top, enter the portal back into the twilight world. ------------------ PALACE OF TWILIGHT ------------------ Listen to Midna after you enter the area, then head northeast into a central square and listen to Midna's comments on the denizens here. As your only possible route at the current time is going east, head thataways right now, and then head north into a door. Inside, defeat the assortment of mutated Deku Babas and Keese, and avoid any of the red energy orbs that fly in from the north. After you are done dealing with all of the regular enemies, head to the northern region to find a giant-sized lookalike of Zant's head that will flicker in and out. Put your shield up to reflect it's orb of energy back at it ala Aghanim, then take out your sword and quickly slash at it. Repeat once more after if flickers back and forth to finish it off, then open the nearby chest that appears for a Small Key. On a note, to either side of the room you may have noticed walls that look like they are a mass of stars falling down. These are in a sense, portable twilight rooms; parts of a room where the twilight is strong enough to keep you in wolf form. Try to go into either of them, and you will see what is meant. Anyhow, change back into a human if you have turned into a wolf, and at the northern end of the room, you should see a grate to either side of the door on the ledge. Use your Clawshot to hook yourself up to one of them, then head through the locked door. Inside, drop off the ledge at the beginning of the room and head into the twilight-infested section. As a wolf, hunt out the Zant head that appears and reappears in random location, and bite at it + use your energy shield until it falls. When it does, two chests will appear, one to the southwest, one straight to the north. When going to approach the southwest chest (which contains the Compass for the Palace of Twilight), be careful and be equipped with an energy field at hand; five small Twilight vermin drop down from the ceiling, so once they get caught in the field, take them out with a quick blow. Head back north and open the chest between the two ledges for a Small Key. Morph back into a human, then head west and go up the wall here using your Clawshot. Head up to the ceiling in the southwest using the ceiling target, then drop down and open the chest for an orange Rupeee. Now go back north, and at the end of the ledge, target the northwest wall to pull yourself down. Head through the door. Inside, drop off the ledge, and head north towards the white crystal being held by the hand. However, the Twilight King has different intentions, and a Phantom Zant will stop you from inspecting it. Start the battle off by killing the flock of Keese with a Spin attack, then head to the center of the battlefield and quickly turn around while keeping your Z-Target on. When you spot Zant warping back into existence, close in on him and slash at him a few times before he can warp away. Dispose of his swarm of Twili Vermin (all vermin after the initial Keese horde), then move back into the center of the room. Meanwhile, if Phantom Zant is beginning to prepare a magical attack, you can either choose to dodge it, absorb it with your shield (applicable only if you are close enough to absorb it instead of getting injured), or else take a risk and jump-slice at him. After you have finished Phantom Zant off, head forwards to the hand and white crystal. After Midna informs you as to it's origins and uses, attack the hand to force it to drop the Sol, and pick it up. By carrying the Sol around, you can disperse any heavily concentrated Twilight that is in your way. Unfortunately, at the same time, the hand that was guarding it (now named Zant's Hand), activates to life, intent on gaining that which it once had. To identify the hand, look at the floor, and if you see it's shadow nearby, run away (alternatively, you could shoot at it with Arrows or the Double Clawshot to temporarily stun it and give yourself a head start on time). With that explained, head to the center of the room, and you should see a groove in the floor. Place the Sol crystal into it to cause a staircase to rise up. Do NOT pick it back up; instead, head back south, dispatching of any of the vermin that you encounter, then at the top of the staircase (making sure you are on the actual ledge, not on the makeshift staircase), turn around and use the Clawshot on the Sol to bring it up to you. If you fall down because you were on the staircase, try again (after making sure you are far enough away from Zant's Hand). Afterwards, exit south a room. Of course, Zant's hand is determined to get the Sol back, and it will emerge through the wall. Head south down and into the twilight area, and drop the Sol crystal to fend off a number of Twilight vermin. Quickly place your crystal into the groove here, then go up the stairs to the north up, west and around. Grab a hold of the crystal from the ledge up here before Zant's hand can take a hold of it (or better yet, shoot down Zant's hand first to incapicate it for a few seconds), then continue south (if Zant's hand ever obtains the Sol sphere, just shoot the hand down with arrows or your Clawshot to make it drop the crystal, then grab it while it is stunned). Throw the Sol crystal up a few ledges and then follow up on your own. At the end, kill some more Twilight Vermin, then drop off the southernmost ledge towards the southern door. Proceed back into the first area of this building. !!!HEART PIECE ALERT!!! Quickly move up the first few parts of the room, making sure to dodge the Deku Baba's. Zant's hand will still keep coming, but do not worry about that; instead, head through one of the walls into a Twilight room to the east (there are two of them; you want the more southern-most of them). Walk to the end of this room, and drop the Sol crystal. Look up and forward to see a target on the wall. Use the Clawshot on this target to pull yourself up the ledge, and open the chest for a Piece of Heart. Afterwards, grab the Sol crystal and head back out into the main room. Quickly run up the slopes or throw the crystal up past each ledge before continuing after it, until you make yourself to the southern door at the end of the sloped floor. Go outside. Back out in the courtyard of the Palace of Twilight, watch the cutscene. Run to every of the Twili denizens in here, including the one at the top of the sloped hill, to change them back to normal. Once that is done, put the orb in either of the slopes in the central area to activate a magical platform that will float and take you to the western building. Hop off the platform, and head north inside. Kill the two Keese that guard the front of the room, then go down to the bottom floor. Look to either side of the room here to see two targets on both walls. Hook yourself right up to the wall, then look up to the ceiling to see another target at the top. From there, lower yourself down via the chain until you can be sure you will land on the floating platform before it moves away, and drop down when you can. Jump north onto the ledge when it starts moving thataways. Now, while making sure to defend against the Zant Head whenever it fires a ball of red energy at you, jump across the next four platforms that will go left and right. Obviously, make sure that you don't try to be too ambitious in crossing over, as you could either mistime a jump or get knocked off by the energy attack. When you finally make it over, attack the Zant Head. Once it disappears, turn around to face the south and make sure it does not sneak up on you. Do NOT follow it south, as it will come back to the northern ledge (where you first struck it) in due time. Once it falls, open the chest that appears to the northwest for a Small Key. You can grab a purple Rupee from the northeast chest as well. After done in this room, head through the northern door, unlocking it with your recently-acquired key. In here, drop down off the ledge, then walk forward to be waylaid by two of the Twili warriors that you kill to activate a portal. Quickly kill one of them, then lure into the condensed Twilight to turn into a wolf. Run around to find another Twilight warrior, then catch both of the remaining monsters in an energy field to slaughter them. Quickly after this, multiple Zant Heads will appear in the twilight mist, shooting energy balls at you. While still a wolf, run around and nip and bite (or energy field their ass) one of them at a time, and once it disappears, turn around and attack another. Keep it up until you have defeated them all, and then a chest will appear on the middlewest ledge. To get up there, head north and pull yourself up onto the platform at the north end of the room via the target. Turn around to see two lines of targets on the ceiling. Grapple onto the eastern one, then swing from one target to the next until you get to the southern-most target. Turn to face the eastern ledges, then hook onto the cubicle with the large chest. Once you get down here, open the chest for the Dungeon Map. Hook back onto the ceiling. From the remaining chests, you can get a purple Rupee, a second purple Rupee, and a Small Key, from the northeast, middle-west, and southwest ledges cubicles respectively. After obtaining the Small Key, go back onto the northern ledge, and unlock the door here to continue on inwards. Inside, drop down, head forward, and fight another iteration of Phantom Zant. This version has a bit more substance to it; he will first start off by summoning a ton of Deku Babas onto the floor. Kill enough of them to clear the way for running around, then follow Phantom Zant around until you get a good enough hit, then follow up with a few more slashes. Zant may in turn summon some of the Twilight warriors for you to take care of, so use your conventional attacks with him. Next, Zant will start teleporting around the field again. Follow him at a distance until you see him put his hands up into the sky, then run after him. If he manages to summon his big ball of twilight, this will result in more Deku Babas sprouting and the pattern continuuing. Otherwise, if you hit him before he can summon, you should stop his summoning. Repeat until he is dead. After the battle, go forward to the giant hand and strike it to force it to drop the Sol crystal. Walk away, and of course, Zant's hand will activate and start to stalk you. Run the crystal through the fog of Twilight to disperse it. Drop the sphere to activate a Spinning attack and take care of the Twili warrior and vermin, then pick it back up and put it into the groove in the middle of the floor in an exact replica of the process you used in the last structure. Go up the stairs, and once on ledge ground and not staircase ground, turn around to use the Clawshot and retrieve the Sol crystal. Run south into the next room. In here, continue straight down the ledge and into the fog, and Zant's head will continue after you. Drop the orb into the hole in the floor just once to activate the automated cutscene, then fight all the Keese around. Take the orb out, and then drop it down to kill a warrior that falls down as well. Now grab the Sol crystal and run it to the northeast corner of the room to lure the hand over. Once it is just about over you, shoot it the obligatory three times to stun it, then grab the Sol and put it in the groove. As soon as you do, run quickly onto the floor to the east before the platforms rise so you are elevated along with the floor (and one of them blocking off Zant's hand, forcing it to detour), then head south onto safe, sturdy ground. Use the Clawshot on the Sol orb down below, then head south and jump onto the ledge below. Continue through the door. !!!HEART PIECE ALERT!!! Go straight forward and drop down to the floor below. At the northern end of the lower level, there should be an orb. Stand in front of it, and the power of the Sol will cause it to activate. Once the floor to either side glows a platform blue, take the west one up (you should also drop your Sol (drop, not throw) and stun the Hand while you have the change). When the platform goes west, then along the side of the wall, wait a bit for it to go up, then jump into this side hole in the wall. Open the chest here for a Piece of Heart. If you wish, you can also go onto the east platform to get into the cubicle on the opposite side of the room for a purple Rupee. Once done, get back up onto the upper ledge at the northern end of the room by charging the orb down below, hopping onto one of the platforms, then jumping north as soon as it rises. Turn around and head south across the four moving platforms (if you fall off, use either of the bottom level orb's platforms to go back up again). At the ledge at the opposite end of the floating platforms, stay there to charge up the two orbs here and activate one last floating platform. This one will rise up (with you on it, of course), and then head south to the entrance. Exit out. Back outside, take the orb south and east to the magical platform, and it will rise up and take you back to the central platform. Insert it into the groove lacking a Sol, and the two Sols together will charge your Master Sword, making it much more capable of performing it's famous role: banishing evil. With your sword now charged up, it is also able to dispel the condensed Twilight fog by using your Spinning attack. With that in mind, head north up the center path and up the slope to the top until you reach the fog. Use the Spin attack on the fog to dispel it, then jump across the gap. Continue on and inside. Inside, head north and use the Spin attack to defeat the fog. Defeat all the shadow monsters, including the Deku Baba at the end, then climb the staircase to reach and observe the two uncharged Sol spheres. In turn, pick one of them up and put it in one of the two grooves on the floor below (if it becomes recovered by the Twilight fog, then dispel it again). Do the same with the other Sol crystal to cause a staircase to rise up leading to the eastern ledge. Head north and east up the staircase, and, once reaching the second level of the room, hit the orb here to charge it up and activate a magic platform. Hop on and go to the opposite side of the room. After defeating the regular enemies on the west ledge, head south a bit, and four Zant Heads will appear. Strike all of them with your Master Sword, and the newly charged weapon will slay them in a one-hit kill. Once they are all dead, open the chest that appears to the south for a Small Key. Now, face the north again, and you should see three dead orbs in front of you. Go in between the triad, and perform a Spinning attack to hit all three at once and activate a magical platform underneath yourself. Let it rise up and take you to a third- floor door to the east, then hop off and exit outside onto a balcony. Out here, head north and then to the eastern section, and defeat all the twilight monsters that are lurking around here. Activate the two orbs at the end to cause a magical platform to rise, which will take you south and west onto an isolated platform. Defeat the lone Zant's head that appears here, then turn around and hit the two orbs to the east on this platform to cause another magical platform to rise up, taking you straight back north. Drop down here, then head north, and raise holy hell by dispatching the horde of Zant Heads that appear around here. Once you have wiped all of them out (and if you haven't, go north and east to activate any hiding ones), a chest should appear to the northern-most section of the area. Open it for a Small Key. Before taking the obvious solution of what to do next, go south first and then a bit west to spot a wall guarded by the Twilight. Execute a Spinning attack to ward it off for a while, then jump to the opposite side of the gap. Use the Double Clawshot on the wall target to the north, then egg yourself higher by going south, north, south, and then finally onto a ceiling target. Lower yourself down onto the top platform to get the Big Key. Drop down now, head out of the twilight curtain, and use the small key you got earlier to unlock the door to the north and left, and enter back inside. Head west towards the twilight fog inside, and you will be ambushed by four of the regular Twilight creatures. Defeat them in the way you usually do (ie. take all but two of them down, then eliminate the remaining two in a group attack to keep the last one from reviving it's allies), but make sure that you keep your attacks limited this time. Because you can now execute two hit kills (and in the case of your Spin, a one-hit kill), you will have to stop yourself from inadvertently slaying a second monster with an attack. After the battle, dispel the twilight, then head up onto the ledge and in between the crystals. Execute a Spin attack to activate another magical platform, and it will rise up, with a choice of four different platforms to hop onto. Choose the east one (the others will drop you back down into the fog), and once it presents you with another split, head north. Drop onto the ledge and defeat the Deku Baba, then head north onto the next platform. This one will take you west, so turn that way and guard yourself against the Zant head's magical attacks. Once you get close enough, use the Clawshot on the target on the wall behind the Zant's head to pull yourself over, then dispatch of the head. Hook yourself up onto the target again, and then look east and to the ceiling to find another target on the bottom of a pillar. Hook yourself onto this, then lower yourself down, raising yourself as needed to dodge the Zant head's attack from the east side of the room. When a ledge comes right underneath you, drop down, then wait until it goes east (guard again against the Zant's head) before using the Clawshot on the wall target to the east. Eliminate the head over here to cause a chest to reveal itself. Go south and open the chest for a Small Key. Head back to the middle platform, then jump west onto a new magical platform that has appeared. It will head up and north, so jump onto the latest ledge and head inside. Inside, head straight north while cutting the fog out of the way, and you will be ambushed by a strong number of Twilight warriors that will come attacking you in waves. A good rule of thumb is to stay in one place, wait until they come to you, execute them all in one attack of a Spin, harvest any dropped hearts if they needed, stay in the same spot, then execute the next bunch. This way, you will stay in a way that will basically stay Twilight-free. After the walls and energy barriers drop, head north and through the Boss Door. Watch a scene, and then fight. ------------ USURPER KING ZANT ------------ This battle will be split up into several different phases, as Zant transports himself and our heroes to different dungeons that we visited throughout our journey to battle. As such, I shall split this strategy up into several different sections as well. PHASE 1: Zant will teleport to the Forest Temple, in the same room we faced Diababa. Here, he shall appear in the air, and rapidly shoot small balls of energy at you. To guard against this, put up your shield, and it will hold up until being turned aside by the last orb (but you will not be harmed). In order to damage Zant, wait until he appears, then quickly Z-Target him before he gets the chance to attack, and throw your Gale Boomerang at him. When he begins to shoot his next line of fire at you, because you have a lull period after throwing the Boomerang where you cannot shield yourself, side step out of the way by keeping your Z-Target on. He will be pulled down by the Boomerang to the poisoned water, which will cause him to hop to shore. When he does, take out your sword and quickly slash at him until he teleports back into the air, and repeat after defending against the next barrage. PHASE 2: This time, you will be taken to the Goron Mines, on the same battlefield as where you fought the Goron Miniboss - a platform that will slip and slide and possibly throw you into the lava. The floor in here is still magnetized, meaning that you can still equip your Iron Boots to stick onto the platform and not fall off. Run to the middle of the platform and do so. Zant will appear and begin to do one of two things; he will either pound the platform multiple times to make it go tipsy-turvy (useless since the Iron Boots keep you stuck to one spot), or else he will throw a barrage of energy bolts at you once again (to guard against this, constantly Z-Target when he teleports away so that you can focus on him as a target again when he reappears, and as a result keep your shield up). After a while, you will see him slump his shoulders; when this occurs, de-equip your Iron Boots, then run up to him and slash and hack at him until he teleports away. Run back to the center, equip your Iron Boots, and repeat. PHASE 3: You will be taken to the giant lake cavern where you faced off against Morpheel. Here, equip the Zora Suit and Iron Boots right away to drop down and keep your breath, then move forward slightly. A giant stone statue of Zant's head will pop out of the ground, and the mouth will open up to reveal the man himself, whom, in timeless fashion, will throw energy balls at you again. Be careful not to get too close to the statue; the nose will breath downwards, pushing you away if you get too close. After Zant has finished his attack, take out your Clawshot and use it on him to pull the usurper towards you, and continue slashing at him. After this, he will pop back into his statue, which will go underground. In turn, not one but four Zant head statues will reemerge from the lake floor. Only one of them will contain the real Zant; to get close to him, stay in the center between him, and when the real Zant is revealed (the door will open), de-equip your Iron Boots and swim over there before re- equipping them and Clawshotting Zant. PHASE 4: You will be taken back to the Forest Temple, this time in the room where you fought the Baboon miniboss (on a side note, if you are lacking on life, collect up on Hearts here by smashing the pots to the side). Complete with hip music, he will cross the pillars until he decides on a place to stop at and starts throwing more energy bolts at you. These ones have a bit more power behind them, and _CAN_ injure you, so make sure to watch out. In order to harm him, follow him until he stops on a column, then roll into the column once to temporarily daze him, twice to knock him off and stun him. While he is down, move towards him and slice and dice until he gets back up and teleports onto the top of one of the pillars. Repeat a few times 'til he changes locations again. PHASE 5: Zant will FINALLY change attacks in Yeta's bedroom in the depths of Snowpeak Ruins, as he begins to transform to a (much) larger-than-life form. De-equip your Zora Suit and Iron Boots, then run around the room watching the twilight king's reflection in the ice. When he roars and begins to show his feet, roll out of the way as he stamps down on the ice. Turn around, Z-Target his foot, then take out the Ball and Chain and throw it at his foot to injure him. Keep your Z-Target on him and follow him around (after having put away the Ball and Chain), and he will shrink to a much smaller size. When at reasonable hitting size, slash and dash at him. Repeat. PHASE 6: Zant will get serious as he transports the three of you to the steps of Hyrule Castle. His arms will morph into large blades and he will physically run at you. When he does this, Z-Target him and evade his attacks, or else respond with wild attacks of your own and try to press him down into a confrontation (you should be able to get an attack in here or there). After awhile, he will begin to spin around wildly, pushing you back no matter how much you hold your shield up, and if you let him push you too far back, he can move you into the barrier and shock you, also harming you. To counter this move, equip your Iron Boots, and he will quickly give up and return to his regular form. After a spin, he will also become tired, and slump over. When he does this, take advantage and slash at him until he becomes re-energized, then repeat the tactic. After you win the battle, pick up the Heart Container that is on the throne, then exit outside (if you have been following this walkthrough completely, then you should have all the Heart Pieces and Heart Containers by now). Out here, listen to Midna, then go back to your own realm via the Mirror. From the Mirror Chamber, warp yourself to the entrance outside Hyrule Castle. Head towards the Castle Town, and you will be stopped by the postman. As a human again, enter the Castle Town. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- T. THE FINAL SHOWDOWN -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-- [WTFS] ----------- CASTLE TOWN ----------- Here, head west to the central square. Next, head north to Hyrule Castle (where there are no guards currently), and watch an epic cutscene. Afterwards, slip through the castle gate continue down the corridor. !!!HIDDEN SKILL ALERT!!! If you went to the howling stone in the Hidden Village, then you shall meet up with the white wolf again, and learn the final Hidden Skill, the Great Spin. Afterwards, make your way down to the end, grab the gate and push it in, then enter Hyrule Castle itself. ------------- HYRULE CASTLE ------------- Watch the initial cutscene, then head north to the statue, and at the fork of three paths, head northeast. Once you near the end of the area, you will be trapped in one of the Twilight barriers, but do not worry - all you will have to ward off are some of the wyvern and red goblin enemies. Ward them off with your Great Spin, and use the Ending Blow on the red goblins that survive their fall to the ground. After slaughtering them all, you will be free to move again, so continue on through the northeastern door. Continue northeast again, and past the fenced area, you will be ambushed by more red goblins. The first wave will just have a group of four coming from the northeast - use the Great Spin if you are still capable of utilizing it, otherwise use your regular Spin Attack and dispatch the survivors one by one. The next wave will come at you from all three sides, so stay about center in the barrier to have all three descend on you at the same time. Continue to use the same tactic as before to defeat them and force them to lift the siege. Now proceed northeast to the opposite side of the wall, and then head straight north along the path to encounter a gate at the end. Pull the lever away from the wall nearby to open the gate. Head west and then north onto the large stone platform, and you will encounter the head goblin that you fought prior to the Arbiter's Grounds in the Gerudo Desert. Although the Goblin has much more endurance than before, the same rules apply here; defeat him by using a combination of the Back Slice and using the jump slice (or, as the case may be, the powered up Jump Strike - wait until he begins to start his attack, jump out of the way, then power up the attack and let loose once he exposes his back side). After you inflict enough damage to him, he shall give you a Small Key. Head north into the small wood shed to open a chest for 20 Rupees, then head straight south from here (NOT back through the gate), and in about the south center of this room you should find a side entrance partially hidden by the walls. Go up some staircases to the top. Drop off the first ledge onto a second to the south and open the chest here for another red Rupee, then drop off onto the ground altogether and head southwest through the door and back into the main area. Now, allow me to make a note here; You do NOT HAVE TO DO THE NEXT FEW PARAGRAPHS OF WORK. If you do it, you will get another Small Key. This Small Key will allow you to open a room with a bunch of chests containing Rupees, Bombs, and the like shortly before the final battle. However, THIS IS NOT REQUIRED TO BE OPENED, so you DO NOT NEED TO GET THE SECOND Small Key. If you do not want to bother with doing such in that case, then head inside Hyrule Castle and skip to the paragraph that starts off with 'Inside, continue forward, and you will be...' Out here, head straight west to the opposite side. Once you get near the door, you will encounter surprise surprise, another ambush of red goblins and wyverns. Dispatch of them to lower the barrier, then head straight through the northwest door. In here, take care of the red goblin that immediately rushes you, then duck for cover behind the wooden walls to the southwest of the door. From here, equip your Hawkeye + Arrow combination, and pick off the three archers from the battlements. If you want to eliminate the patrolling goblins, you can also shoot the barrels around them for explosive fuel. After you have picked off all the remaining patrols, head to the west side of the room, and then go north, and finally east through a broken section of the wall. Here, you shall encounter a couple of boars. Get on one of them and ride it south, breaking through the walls and battlements, and then west into the previously unaccessible area. Continue north and destroy both tower battlements that have archers on them (they will die from impact), then through the last gate going north. Get off here, then continue north to see a number of towards laid out in a Triforce shape. Head north to the gate to find a stone tablet covered by leaves; use the Gale Boomerang to sweep off the leaves, and you should see a lightning-bolt shape in the stone. In order to advance, you must use the Gale Boomerangs on the towers in this order and shape (Z-Target the first one, then while still holding your Gale Boomerang, Z-Target the next three in succession. The top one on the diagram is the northernmost tower, the lower left and lower right towers should be left untouched); Starting Tower | \|/ ¯ T / T---T / T T T After, head through the newly-opened gate and open the big chest here for the Dungeon Map. Now, if you want a yellow Rupee, climb up the nearby ladder to the east here, and up top on the battlements, head east along the pathway until you hit the end to find a chest containing the 10 Rupees. Otherwise, change into a wolf, exit the gate room, and go along the north wall here with your senses on. Underneath one of the pile of leaves, you should find a dig spot. Dig underneath to go to a graveyard area far to the northeast. Over here, change back into a human, and head north through the graveyard, killing all the small Stalfos soldiers. Near the end, head west towards two large graveyards, and you will face off against some Skeletos Knights; take care of them and then remember to plant bombs to totally destroy them. Afterwards, read the markings on the two large graveyards to the northwest to have an idea of what to do. Now, morph back into a wolf, turn on your senses, and head east from here to see a tree with a number of ghosts around it. Change back into a human, and you should see a boulder half buried in the ground at the base of the tree. Plant a bomb on top of it, and when it blows up, stand on the switch. Head through the now-accessible western gate, and inside, open the big chest for an orange Rupee, and the smaller chests for a red and green Rupee. You should notice a goblet of lantern oil sitting next to the chest with the orange Rupee. Take out your Lantern, and fill it up with oil, then light the lone torch in the room to cause it to stop raining outside. Before the one torch dies out (causing it to start raining outside again), quickly run out back into the graveyard and go to the eastern gate. Here, light up the torches to either side of the gate to open the gate up (if it starts raining again, you will not be able to light the torches up, and will have to go back and light the first torch up). Inside, you will find two statues that can be controlled by the Dominion Rod. Take possession of each one and, in turn, guide them to the eastern wall where there should be two small holes in the stone floor. After you get both of them in, head up onto the ledge to the southeast corner, then jump across the statues to the opposite end. Pull back the lever and chain from the wall here to bring up the gate, then open the chest inside for a Small Key. Drop off the ledge to the east, then, as a wolf, dig your way back to the last room via a hole just to the west of the two owl statues. Outside, the archers and battlements and wooden walls will have regenerated themselves. Ignore going the regular path, and instead head east into the gate room in an attempt to bypass the archers. Here, go south and up the ladder to the battlements up on the top, then head south and east to the opposite end of the room. Jump off the ledge here and make a wild run for the door and back into the main section of the courtyard. Head up the stairs here onto the castle entrance (thankfully, with no enemy ambush), and head through the locked door into Hyrule Castle itself. Inside, continue forward, and you will be ambushed by some monsters. The first onslaught will be some red goblins from the northwest. Next, you will get some larger red goblins coming in from either side of you, followed by a handful of Komodo Lizard enemies whom you must all deflect. Use your Great Spin until it is unavailable to you, then switch to regular Spin attack and Ending Blow. After you have defeated all the foes, the room will light up and a chest will appear on a balcony in the upper-left corner. Head onto the staircase nearby, and use your Double Clawshot on the chandelier above the chest (you will have to target the center of the chandelier). Lower yourself down from the chandelier and open the chest for the Compass. Turn around now and retarget the chandelier you just came from. Lower yourself down a bit, then face east and hook yourself on the next chandelier in the line. Once you get to the second one, drop down, and head through the door to the north. In here, you shall face an Armoured Knight much like the one that you faced off against in the Temple of Time. Use the same tactics as you did then to defeat him and cause a chest to appear on the upper ledge, then head east and fill your Lantern with the goblet of lantern oil here. Head to the western side of the room and light up both torches to cause two of the floor tiles to rise up. Climb up the ledges in the middle of the room to the north-most one, then turn around and face the torch to the east. Throw the Gale Boomerang at it, and right after you've thrown it, turn around and drop onto the floor to the north; a ledge will rise up with you on it. Open the chest for a Purple Rupee. Now, you can go either west or east from here. Either way shall lead you to the same room. WEST PATH: Head to the middle of the corridor in here and bring your lantern out. Quickly take out your sword to fend off all the Keese that appear. After you have slain all the bats, take out your Bow (while you still have your Lantern lit) and look to the south to see a picture hanging on the wall. Shoot the rope that is holding it on the wall, and the picture will land, revealing a stone carving of another diagram. Now, here is the order you should light the torches in, with the Picture being P to represent from what view you should be looking at it. P 3 1 2 4 Afterwards, the door will enter, so go inside. In here, you shall face off against two Armored Lizards at the end of the corridor, so have at it and defeat them through a combination of Ball and Chain, Back Slices, and Great/Spins. Afterwards, two doors will each open up. The northeast door will take you back into the lobby room, complete with a switch that will lower for a chandelier that can act as a shortcut. The southwest will take you outside. EAST PATH: In this hallway, head down the blue carpet to the end of the corridor and slay both of the masked Komodo Lizards that are guarding the doorway. Now, turn around and look at all the paintings in the room. From the southern door (the door you want to go through, not the one you came from), shoot the rope holding second-last painting to the west to bring the painting down, revealing a blue crystal. Shoot the crystal to cause the door to open (all other crystals will call various Chus to drop down that can be bottled for health). After, head south. In here, you shall face two Armoured Knights. Go along the wall to activate only one of them, then lure it back to the entrance and fight it with your regular tactics until it falls. Do the same with the second one, and then two doors will open. Taking the northwest door will take you back to the chandelier room. Open the chest for a purple Rupee, and then step down on the switch here to reveal a chest nearby containing a silver Rupee (to obtain it, you will have to drop down on the floor, and employ the use of the nearby chandeliers to get up there, and then backtrack via the regular way to get up to the eastern path again). Taking the southeast door will take you outside. RECONVERGENCE POINT After you have made your way outside, go down the southeast battlement. You will be ambushed by a number of archers and red goblins; however, Rusl and his friends from Telma's bar will show up to aid you and stop the assault dead in their tracks. After the scene is over, continue on into the room at the base of the tower at the end and open the chest inside for the Boss Key. Next, go to the opposite side of the upper ramparts, and try to head down the castle walls here. You will get stopped by a dragon, much like the miniboss you fought in the City in the Sky. Slaughter this dragon utilizing the same tactics (Clawshot the dragon when it puts up it's shield, then hack and slice at it), then claim a Small Key from your quarry. Head over to the center of the castle, and enter the locked door. Inside the castle again, change into a wolf and equip your senses to see some invisible rats. Use your Spin attack to shake them off and kill them, or else slay them before they get on you. While still a wolf and still with your senses on, you should see some ghosts. You will have to follow the direction that they point to across the blocks and gaps in the room to another ghost, and then follow that ghost's direction. In order, it will be north, west, south, west, north and west again. At the end, head north onto the staircase. Here, tread slowly and jump across the gaps onto the next surviving section of the stairs until you finally make it to the top. In this room, you shall face off against a pair of Komodo Lizards; take them out with a Spin attack, and follow up with quick slashes (or just take them out with a Great Spin if you have it). The hallway that they are guarding is a staircase with too much of it destroyed to jump across. Instead, use your Double Clawshot on the torches that line the wall to make your way to the upper end (you may want to go slowly, however, as farther away torches present a more difficult angle). Here, continue on into the next room and assassinate two masked Komodo Lizards. Now, you will have to head up another staircase, but this time, it has to be done with the Spinner, and against the beat of three separate spike traps. Watch all three of them to figure out how far up and down each goes and their range, then equip the Spinner and go up starting on the right side. Once you successfully make it to the top, turn right and head up the hallway to face off another Armoured Knight. After you kill him, he will drop an Orange Rupee. If you have your extra Small Key from doing both of the courtyards of Hyrule Castle, then you can now head through the right door to enter a treasury that contains several chests with bombs, ammo, and a crapload of rupees (you can also break some of the pots in the room for faeries to bottle). After you are finished in there, head back a room, and head south using the Boss Key. Head around and up some staircases outside. Cue some cutscenes, then boss fights. -------------- GANON'S PUPPET ZELDA -------------- This first battle should be somewhat familiar to veterans of A Link to the Past and Ocarina of Time. Princess Zelda, having been possessed by Ganon, will be floating around in the air with most of the throne room available for your space. Z-Target her immediately to be safe. The pot to the east of the entrance will have a fairy if you really need one. Anyways, Puppet Zelda has three attacks. The first is one that you should not worry too much about. Zelda will fly right at you. Wait until she's close, and then sidestep out of her way (if you jump earlier, she'll swerve to meet you and still has a good chance of hitting you) to dodge the attack (shielding yourself will do nothing against her sword). If she does hit you, it will knock you over, so quickly get back up and retarget her. The second attack is a lot more powerful, and oftentimes more difficult to get out of. A big Triforce symbol will appear on the floor underneath Link, and slowly get brighter and brighter, until it damages Link after a few seconds. If you are close to the outside, then just sidejump/backflip/jump out. If you are closer to the middle, immediately drop your Z-Target and then roll out, as this attack is quite strong. The third attack is reminiscent of Aghanim of LTTP and Ganon in OOT. Zelda will raise her sword and begin to charge up a ball of energy, and then throws it at Link. You COULD keep your shield up and block it, but that is not the point. Zelda's own attack is the only thing that can harm her, and in order to use it against her, you must send the ball of energy back at her by swiping at it with your sword when it gets near. You and Zelda will then play a small game of batting the ball of energy back and forth until Zelda finally misses it and gets stunned. For a better chance at succeeding in harming her, get far away from her when she does this; if you are too close, then the ball may come back too fast and too hard for you to hit it back. To defeat her, you must send the ball of energy back at her thrice to win. Afterwards, another cutscene, another boss. ---------- DARK BEAST GANON ---------- The battlefield will be relatively the same, except that the boundaries restricting the previous battle will be lifted, allowing you to traverse basically the whole entire room except for past the staircase. Ganon, whom will be in his boar form, will run around the perimeter of the room, systematically destroying much of the structure on his initial run. He will then mark off the end by disappearing into sight. When it occurs, run to the stairs leading up to the throne, and look to the south to see some red portals constantly occuring in the air. Eventually, one of the portals will turn blue, and Ganon will come charging out. When the portal turns blue, take out and notch up an arrow, and shoot it at the white arrow that Ganon has in his forehead. Ganon will be knocked over (this is especially why you want to stay a distance - if you are too close, then Ganon will slide along the floor and possibly knock you over, and if you do not get up fast enough, he will get up on his own), so go to his ventral side and slash at his exposed belly. When he gets up, run out of his way, and he will start running around the room again and disappearing. Repeat the strategy. Eventually, when you shoot at the white jewel on his forehead, Ganon will, instead of falling over and leaving himself ripe for the picking, jump up and disappear from sight again. When this happens, it is obvious that none of your conventional weapons will help you out anymore. Instead, it is time to match beast against beast, so transform into a wolf for the first time in a boss fight, then head into the center of the room and watch all the red portals until one turns blue. Pit yourself right in front of it (instead of staying from a distance), and when Ganon comes out, wait for the A button to appear on the bottom of the screen. Hit and hold down the A button, and you and Ganon will be headlocked in a struggle. Press left and right on the control stick to throw him over, then (still as a wolf), run over to his belly and bite at it. Repeat this method of warfare until Ganon is finally defeated. --------- HORSEBACK GANON --------- This time around, you will be on horseback with Epona, and Princess Zelda will be mounted behind you. Ganondorf will also be on a black horse, and will try to run around, and make sharp turns. In order to injure him, you must follow Ganon at a distance, and Z-Target him. When you target him, Princess Zelda readies her Arrow of Light and charges it up for a few moments before firing. You need to make sure you are right behind Ganon as she fires directly straight; as such, if he makes a sharp turn, quickly move to meet him. Once he gets hit by the arrow, run up to him with your sword drawn and slash at him, then repeat this tactic four or so times to win. Also at the same time, Ganon shall every once in a while summon up a pale ball of energy which he shall throw towards you. It will in turn split off into several smaller balls to summon ghostly riders that will run straight forward before disappearing. To avoid them, swerve sharply and out of the way whenever they appear; this can usually be done by pointing yourself in between two ghosts while they are being forward. If they or Ganon knocks you off, then simply get back up and climb onto Epona again. --------- DARK LORD GANONDORF --------- And finally, we reach the end. Ganondorf's human form himself will fight you hand-to-hand, sword-to-sword in a duel. However, he is MUCH more formidable than even the Armoured Knights, and so requires some special maneuvers. The first is that for the duration of the fight, you MUST stay away from him while he is circling around. This is because he can strike on an instant's notice, and can break through your defenses quickly. The second reason for this is that when he decides to quickly clear the field to swipe at you, you can activate a special technique called "Chance" (it will indicate at the bottom of the screen to press A when you have the opportunity) in which you swing your own sword at Ganondorf's, and then must press A repeatedly to force him back and expose himself for a few attacks. Chance only appears when you keep a decent distance away, as Link must jump into the air a slight bit and swing down his sword. This requires a few moments - the same amount of time that Ganondorf is using to run over to you. You must also hit the A button fast, or else it will be too late. If you get caught into a close-combat fight with him, do not worry too much. You can circle around him with little fear. However, if he jumps up into the air, MOVE AWAY. He will land where you were standing, and executes a spin attack of his own that WILL break through your defenses. While circling around, you can also try using the Back Slice for a hit. Of course, you can ignore most of the advice above and use a very simple weapon: the Fishing Rod. That is correct - the Fishing Rod. Swing it over top of Ganondorf's head, and he will stop what he is doing, and go googly-eyed looking at the rod (you need to specifically cast it and then bring it in front of Ganondorf. For some reason, a few people may have a hard time utilizing this technique, and I am unable to pinpoint why). Quickly bring out your sword and slash at Ganondorf - he will have lowered his guard looking at the rod, and yes, you will be able to get a few attacks in. No, I am NOT kidding about this attack, it DOES WORK, and yes, you can use it as much as you like, so abuse it to your heart's desire. After you win, cutscenes occur, credits roll, and then a final cutscene happens. The End. Thank you for reading my guide, whether it was for the entire duration of your playthrough, only for a few sections, or just the final boss fight and you happened to see this short paragraph. - Darkstar Ripclaw Finir ________________________________________________________________ /\ /\ / \ / \ / \ / \ / \ / \ /\¯¯¯¯¯¯/\ 2. SIDEQUESTS /\¯¯¯¯¯¯/\ / \ / \ / \ / \ / \ / \ / \ / \ / \/ \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- a. HEART PIECES -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [SHRP] 1. Faron Woods - As regular Link, go to the first truly big open clearing of Faron Woods, after you travel through the dark tunnel at the beginning of the forest. In here, travel along the left side of the area according to the map, and enter the room in the upper-left corner. In here, defeat the enemies, and then light the two torches. A big chest will appear on the upper ledge. Open it to obtain the Heart Piece. If you do not get this piece before Faron Woods falls into the Twilight Realm, then after you finish filling the first Vessel of Light, go to the area with the fog. Use the Lantern to ward off the fog, and head to the northwest most part of the map, and enter the cave inside here. 2. Forest Temple - In the centralized room near the start of the dungeon where you can head left, right, or north, go through the right door. In here, head up the staircase, and head west over the platform (making sure the plant guarding it is dead first). Head right, where you should see two spiders hanging off a wall with vines. Slay the spiders, then jump onto the vines, and climb up. To your right, you should see a bomb spider. Kill it and grab the bomb, then go right a bit more and throw it over the edge of the cliff down below, where a plant will swallow it and blow up. Drop below, and open the chest it was guarding for the Heart Piece. If you do not get this by the time you complete the Forest Temple, come back with the Clawshot to get across the ropes in place of the monkeys. 3. Forest Temple - In the room with the body of water, go to the opposite side of the chamber, where the four torches surround a bunch of enemies in the floor tiles. Equip the Gale Boomerang and target the torches that are already lit. This will cause them to extinguish, which will make the wooden stands drop down, revealing an unguarded treasure chest. Open it for the Heart Piece. If you do not get this by the time you complete the Forest Temple, come back with the Clawshot to get across the ropes in place of the monkeys. 4. Hyrule Field - From the Ordon exit, head north along the dirt trail until, after a bit of walking, you come to a bridge crossing a stream with a large cliff with trees to your left. Right to the left of the southern side of the bridge, you should see a tree. Look for the Piece of Heart in the branches (much easier to see at night when it glows), and then throw your Gale Boomerang at it to snag your prize. 5. Hyrule Field - After coming back from Kakariko Village, cross the Kakariko Village south into the Faron region, then head west up the nearby hills. Over here, look at the giant chasm in the earth. Extending out of it, you should see two stone pillars. On top of the taller rock column is a Piece of Heart. Target it with your Gale Boomerang to capture and retrieve the Heart Piece. 6. Ordon Village - After you head back to Ordon Village to learn sumo wrestling from Mayor Bo, head up to the Ordon Ranch and offer to Fado to round up the herd of goats once more. Do so, and once the deed is done, he will reward you with a Heart Piece for your efforts. 7. Goron Mines - In the room after meeting the first Goron Elder, activate the magnets and get onto the ceiling. Walk over to the northwest corner of the room using your map, and here, check below you to make sure you have sturdy ground with a chest. When you find it, drop down over it and open the chest for your Heart Piece. 8. Goron Mines - In the room with two guards and two Beamos Statues, and a strip of magnetic metal on the wall to the right, go to that wall and climb up. Once you get to the top, however, do not go north; instead, head south, and use your C-Scan to make sure you drop onto the ledge. Once you do, open the nearby chest for a Heart Piece. 9. Kakariko Village - After defeating the boss of the Goron Mines, head to Barnes' Bomb Shop, and speak to the Goron that is standing right next to it and take his offer to be launched onto the roof. Head up the staircase, then go north and up the ramp to the top. Head east from here, and talk to the Goron to launch yourself up onto the outpost. Climb the rest of the way up, and talk to Talo. Accept his request to show off your archery. For the first two targets, you should be able to hit them easily. With the last target, turn off Remote Aiming (+ Menu > Options > Turn Pointer OFF), then aim with your nunchuk at the right edge of the top of the outpost. Move your bow slightly left each shot until you finally nail the pole to win a Heart Piece. (If you do this challenge with the Hawkeye, you will instead obtain 40 Rupees) 10. Kakariko Village - Once you pick up bombs from Barnes' Bomb Shop, go to the southeast entrance to the village. To the south wall when coming in, there should be a boulder with a dead tree nearby. Bomb the boulder, then head through the cavern that is revealed and up the tunnel. Dive off the ledge outside into the pond below, and use the Iron Boots to sink down. Open the chest at the bottom for another Piece of Heart. 11. Kakariko Village - From the southeast entrance to the village, head to the spring, and face it with your back to the village. Look up and to the left, and you should see three boulders lying on the corner of one of the cliffs. Equip your Bomb Arrows (- Menu, highlight Bombs, hits Z), then aim the arrow at the boulders. This will cause them to blow up, and reveal a Heart Piece. Take out your Gale Boomerang and throw it at the Heart Piece to retrieve it. 12. Death Mountain - After completing the Goron Mines, head back up to the Death Mountain trail range via Kakariko Village. Go up the first wall, but once you get to the second wall, do not go straight north via the Goron's back. Instead, launch yourself to the east, and Link will grab onto a wall ledge. Climb up, then head north along the upper cliffs until you come to a stone bridge with a Goron sitting on it near the end. Turn right here to see a hole in the side of the mountain and enter it to drop down below. Turn around to spot a chest. Open this for the Piece of Heart. 13. Hyrule Field - After clearing the Goron Mines, pick up some bombs from Barnes' Bomb Shop, and leave Kakariko Village via the northern exit. When the wasteland turns to grassy plains, look to the west to see a boulder sitting against the edge of a cliff. Plant a bomb next to the boulder to blow it up, then climb onto the ledge and head back south. Jump over the gap onto some vines, and then climb up. Face east to see another boulder sitting on a ledge across from you. Shoot a bomb arrow at it to blow it up, then jump across the gap and onto the vines hanging from the other side (alternatively, if you have the Clawshot by now, you could just shoot it at the vines from below to hook on, after shooting the second boudler with a bomb arrow). Climb up onto the top, then head north and drop down to the last ledge before the ground. Open the chest here to obtain the Piece of Heart. 14. Lake Hylia - After being changed back into a human, go to Fyer and Falbi's Watertop. Head up to the top via cannon, and talk to Falbi here. Pay him the 20 Rupees required to play, then grab a cuccoo and float down. You should note quickly a greyish platform with four different floors on it; try to aim for the top or second-top floor. If you land on the top, drop down a floor after opening the chest and open the second-highest floor chest for the Piece of Heart. 15. Lakebed Temple - After you obtain the Clawshot, go to the centralized room with the staircase. Head to the top floor, and from one of the open ledges, aim your clawshot up towards the glass chandelier at the ceiling. You should see some targets, so aim at one of them. Once you make it up to the top, drop down, and open the chest for your Heart Piece. 16. Lakebed Temple - After flooding the temple for the second time, go to the central chamber, and weigh down the west switch on the second floor to make the bottom of the giant staircase face west. Head down to the first floor, and head west through the door until you get to the room with the single cog. In here, because of the extra flooding, the white bridge that was previously on the floor will have rised. Cross the bridge, and stand on the switch in front of the gate. Use the Clawshot on the target on the southern wall to pull yourself through before the gate closes, then open the chest to obtain your Heart Piece. 17. Sacred Grove - After obtaining the Master Sword and changing back into a human, head east from the field into the part of the Sacred Grove where you fight the horn player the first time. In the center of the battlefield, you should see a big rock. Plant a bomb next to it, and after it explodes, morph into a wolf. Dig underneath where the boulder used to be to enter a grotto. Defeat ALL the Deku Baba enemies inside (including the one hanging from the ceiling near the end - use your Gale Boomerang to cut it down), and a Heart Piece can then be obtained in the chest that appears at the opposite end of the grotto. 18. Gerudo Desert - When infiltrating the goblin camp, go through everything as usual until you fight the goblin whom drops the Small Key. The battle with this goblin means that you should be situated near a campfire, with a giant hunk of meat over it. Use your sword on the hunk of meat several times to break it apart, and a Piece of Heart will fall out for you to collect. 19. Arbiter's Grounds - After you make your way to the room with the four torches and defeat the first Poe, go to the northwestern side of the room. In the northwest corner is a platform with sand between it and the rest of the room. Make your way over there by aiming and firing the Clawshot at the grate above the platform. Once you drop down, open the chest nearby for your Piece of Heart. 20. Arbiter's Grounds - Shortly after you obtain the Spinner, you shall come to a room with a lot of sand and a number of railings. In this room, head down the center circuit and get onto the right side at the end to be propelled to the western end of the room. Over here, once you hit the ground floor, dismount off of your Spinner, and head north up the hill to find a chest. Open it for your Piece of Heart. 21. Snowpeak Ruins - Head east from Yeta's fireplace room and up the spiral staircase here. At the top, head into the southern hallway where you should see a red carpet. Examine the southeast corner here and you should notice that the floor is caving in. Put down a bomb to blow up the floor, and drop down to the platform below. Open up the chest to obtain your Piece of Heart. 22. Snowpeak Ruins - Inside the entrance room (not the lounge, but the room with the suits of armor), go up onto the western platform (break down the ice first to be able to Clawshot back up where needed). Turn east and use the Ball and Chain on the platform hanging from the ceiling, then jump on it. Turn south, and you should see two more hanging ceilings. You must first hit the first one to get it moving, then jump onto it and hit the second one. Timing is important here so that you can jump onto the second one while the first is moving back and forth, which is why you will likely need to repeat this over again. Once you safely get onto the second platform, wait until it reaches its extreme southern position, then jump onto the nearby platform. Open the chest for an earned Piece of Heart. 23. Temple of Time - After obtaining the Dominion Rod, head to the first hallway with the moving walls that has the crystal on top of a column. Once you're in the section where you are separated from the opposite half of the room by an electric barrier, you have two choices; if you currently are possessing a statue, you can move it past the electrical field and stand it on the switch, or you can possess one of the stone pots on the other side and move it on the switch as opposed to the statue. When the field goes down, head over to the opposite side, then head south and open the chest for the Piece of Heart. 24. Temple of Time - Once you have the Dominion Rod, head to the large centralized room with the elevator platform in the middle. Make sure to have two pots with you, and head to the second floor (actually the fourth level). Deposit one pot on each of the switches next to the northern door to activate the white platform, then head inside. In here, head to the northern end of the room on a barrister. When you see a small chest lying there, turn left and take possession of the stone pot, then move it south onto a switch. Grab another pot at the foot of the barrister, and throw it behind the eastern fence using the barrister as height leverage. Guide that down south to a switch as well, and a chest will appear. Open it for a Piece of Heart. 25. Sacred Grove (Past) - With the Dominion Rod in hand, go to the Sacred Grove and head through the door leading to the Temple of Time into the past. Do not walk to the actual Temple, however; instead, once you go into the past, head down the staircase and turn a left to the corner to find an Owl statue. Use the Dominion Rod on it to possess it and move it away from the wall. After, head inside and open the chest at the end of the hall for your reward. 26. Faron Woods - Go to the Owl Statue in Faron Woods, and use the Dominion Rod to guide the statue out of its cave and bring it to the front of the big tree. Drop it into the hole in the front, then morph into a wolf and go up the nearby rock. Use Midna and Z-targeting to jump over the Owl Statue and some tree branches until you get up onto a high ledge. Head over onto the next screen, and open the chest for the Piece of Heart. 27. Bridge of Eldin - After you have transported the Bridge of Eldin back to its rightful place from the Gerudo Mesa, and have obtained the Dominion Rod, go to the northern end of Eldin Bridge. Use the Dominion Rod to take possession of the Owl Statue lying on the east side, then guide it onto the actual bridge and take it to the southern extreme of the bridge. Stop short of the arches going out, and bring the Owl Statue east into a crevice between the bridge and a far-off platform. After a bit of trial and error moving it back and forth, you should be able to jump from the bridge to the statue to the platform. Once you have achieved something to this effect, climb up the ladder. At the top of the tower, open the chest for a hard-earned Piece of Heart. 28. Hyrule Field - Proceed north from the Eldin Bridge warp point, and continue until you are just past the wooden bridge next to the ledge going to Hidden Village. From here, look to the wall to your left to see a Spinner groove. Hop on and go south to land on a small island platform. Morph into a wolf down here and dig in the dig hole. Down below, take out all three Skeletos using bombs (preferably allow all three to close on you and sacrifice a bit of health by shooting a bomb arrow, bringing yourself into the explosion), or through use of the Ball and Chain. After the fight, open the chest that appears for your Heart Piece. 29. City in the Sky - After you defeat the giant Deku Baba, use the Clawshot first on the pillar, then next on the vines growing on a marble column. Climb down the vines onto the ledge the column is standing on, then head west all the way. Kill some Keese, and you should come to a small stone ledge against the wall. Grab a hold of the ledge, then climb across to the opposite side, where you should find the Piece of Heart in a chest. 30. City in the Sky - After exiting the garden with the floating flower propellors, you will come to a number of flowers floating in the sky. Go through the first three flowers, but when you get onto the fourth, rotate to face a flower to the southeast, and head that way instead. Drop down at the end, go through the door, and open a chest for a Heart Piece. 31. Castle Town - Coming in from the east entrance, head west on the path going towards the square, but stop and talk to the man wearing green robes standing in the background. Donate a total of 1000 Rupees to his cause to obtain the Piece of Heart (the game does not show you how much you have donated). 32. Lake Hylia - From the warp point to Lake Hylia, head west down to the bottom area via bridges and enter the Spirit's Spring. In here, go east down the ledge until you get to the end. If you look over, you should see some vines hanging from the wall. Use the Clawshot to take yourself over, climb up, then head over until you are at the extreme south at the room. Enter the circular door here. Inside, light both torches using your lantern to make a chest containing the Piece of Heart appear. 33. Hyrule Field - From the Hyrule Castle Town warp point, head north into the northern-most field. In here, go straight up the hill at the entrance to the area, blow up the boulders blocking you from going, and walk alongside the left wall. Eventually, you should see a Spinner groove in the wall. Equip your Spinner, and let go. Once you get onto the third section of the track, you will need to jump back and forth with your Spinner until you finally land on a platform with the chest containing your Piece of Heart (if you fall off, then use the Spinner grooves in the wall to speed your time up when going to the beginning of the grooves). 34. Fishing Hole - In the Fishing Hole (enter via the northern end of the Upper Zora River), rent a boat from Hena. Head out so that you are facing the big rocks in the center of the lake from the south side. You should see a glitter on one of the arches, which is your Piece of Heart. Cast a lure (any lure will work) at the Heart Piece, snag onto it, and then reel it in. 35. Lake Hylia - At the Lake Hylia warp point, stay as a wolf, and walk along the bridge going to Fyer's cannon store. On the way there, you will be stopped by Plumm the bird. Howl at the grass to go into the mini-game, and once you win with over 10,000 points, Plumm will give you the Heart Piece at the top. See the mini-games section for more detail. 36. Snowpeak - After beating Snowpeak Ruins, warp to the top of Snowpeak Mountain, change into a human, and go talk to Yeto, who is standing by the tree. Challenge him to a snowboarding race and beat him. Warp back to the top and morph into a human again, and this time, talk to Yeta to race her. Once you beat her, talk to her at the bottom to get the Heart Piece. See the mini-games section for more details on how to win. 37. Hyrule Field - From Kakariko Gorge, head west slightly and north up the hill to the area not fenced off. Across from here, you should see a spire of rock rising out of the gorge (this is the same rock you may have used your Gale Boomerang on earlier in the game to retrieve another Piece of Heart). This time, you may notice that there is a Clawshot target on the rock. Use your Double Clawshot, then turn around and look lower at the cliff wall to find another target to shoot at. Turn around again and aim at some vines. Once on the vines, climb around and drop onto a small ledge which holds your Piece of Heart in a chest. 38. Hidden Village - Talk to the cuccoo in the courtyard of the southwest building, and he asks you to talk to all twenty cats in the village. Once you do so, talk to him again, and he will put the Piece of Heart next to Impaz's house. See the mini-games section for more details on finding all the cats. 39. Lava Cavern - Head to the Lava Cavern, which can be accessed by going north from the Eldin Bridge, and using the Clawshot Target on the western wall. Inside, use your Iron Boots to go down to the bottom of the cavern via the use of three magnetic beams. At the bottom, kill the Dodongo and open the chest 40. Ice Cavern - From Hyrule's northern field, go up north and west onto the high-rising mountainous slope path. When presented with a split, go left. With another split, go right and hug the wall to find some boulders. Blow them up, and inside, you will find three consecutive ice block puzzles that you must solve. For more details on how to solve them, see section 1q, 'The Four Cavern's'. Once done, reward yourself with a Heart Piece in a treasure chest. 41. Lantern Cavern One - In Lantern Cavern One, which is a cave in the mountain to the west side of Kakariko Gorge, go left, up the stairs, right, and left on their respective splits. At the end here, once done killing the Skulltula, light both torches for the chest with the Heart Piece to appear. 42. Lantern Cavern Two - In Lantern Cavern Two, which is a cave in the wall next to the watch tower in Lake Hylia, the Heart Piece can be found at the end of a very long but linear path. Light both torches in the last chamber for the chest containing the Piece of Heart to show up. 43. Hyrule Field - Do the Magic Armor sidequest, and at the end throw some hot water on the Goron. See section 2d for more details. 44. Palace of Twilight - In the eastern tower, after you have obtained the Sol Sphere, head to the first room of the tower. Take the Sphere and go into the small hallway to the east (the southernmost of the two). Inside, you should find a chest; open it up to get your Heart Piece. 45. Palace of Twilight - In the western tower, once you get back to the entrance room with the Sol Sphere in hand, drop to the lower level. At the northern end of the bottom floor, you should spot an orb that can be activated by your Sol Sphere. Two floor warps will appear, one on either side of the orb. Get on the west one, and it will go up and south. On its path, you should spot a small nook in the west wall. Hop into it and open the chest for your last Heart Piece. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- b. POE SOULS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [SPSL] Poes can only be hunted down, fought against, and their souls obtained after a certain time in-game (specifically, after completing the Lakebed Temple). It should be noted that the Poes on Hyrule Field and several other areas (Gerudo Desert, Lake Hylia, etc.) can only be spotted and attacked at nighttime. These poes will be marked with a [NIGHT] tag after the end of their location description (Note that these are not 100% positive - any info on whether certain ones are or not would be helpful). To obtain rewards for the Poe Souls, you have to go see Jovani in Hyrule Castle Town. Go west from the southern alley of Hyrule Castle Town, and there should be a large yard next to a house in here. As a wolf, turn on your senses to find a dig spot that you can enter the house from. Once you have twenty Poes, you can take them to Jovani to obtain a bottle filled with Great Fairy Tears. Once you have obtained all 60, Jovani will give you a silver Rupee; you can go talk to Jovani at Telma's Bar, and then return to his house and talk to his cat for another 200 Rupees. Whenever you have no Rupees remaining, return and talk to the cat to get another 200 Rupees, which can be repeated an infinite number of times. 1. Castle Town - Once you have gone to Castle Town after completing the Lakebed Temple, go through all the regular stuff until you cross Telma's Bar's roof Metal Gear Zelda style. Entering the next room, which is Jovani's house, turn on your senses and defeat the Poe hovering around. 2. Sacred Grove - After obtaining the Master Sword and changing back into a human, head east from the field into the part of the Sacred Grove where you fight the horn player the first time. In the center of the battlefield, you should see a big rock. Plant a boulder next to it to blow it up, and the Poe, whom will have been hiding underneath the rock, will come out. Defeat it to obtain it's Poe Soul. 3. Gerudo Desert - From the spot where you are launched out to from Fyer's Watertop in Lake Hylia, head west. You should see the Poe going around in a process next to a small rock pillar with three skulls in a triangle formation nearby as well [NIGHT]. 4. Gerudo Desert - Teleport to the Gerudo Mesa warp point. If you do not have it, then head east from the spot you are launched to from Lake Hylia towards the large plateau in the distance (with a blue glowing tower during the night). Once you reach there, use your Hookshot first on the tree, then the floating propellor plant. The Poe will be on top of the mesa [NIGHT]. 5. Gerudo Desert - From the battle outpost in the Gerudo Desert (the one in the actual desert, not the main big one), head west, and keep your eyes peeled. Eventually, you should spot a lone, dead tree standing up high on a cliff. Go around the ramp near the tree, then use the Clawshot to get up onto the tree. Drop down and head north to face the Poe, whom is wandering around a triangle of skulls [NIGHT]. 6. Gerudo Desert - Next to where Poe #5 is, there is a triangle of skulls. Morph into a wolf and dig between this triangle to unveil a dig cavern. Poe #6 will be down here to fight. 7. Gerudo Desert - Same location as #6. 8. Gerudo Desert - When in the foothills north of the outpost, first head right, and you will come to a split (this is where the White Wolf is sitting for a Hidden Skill). From here, head right to a dead end, where a Poe will be waiting at the end [NIGHT]. 9. Gerudo Desert - After you have defeated the big goblin boss and landed on the front steps of the Arbiter's Grounds, head back to the military base area, and go straight south to the burned-up husk of the room you fought the boss. A Poe will have resided in this room [NIGHT]. 10. Gerudo Desert - After fighting the Goblin mini-boss and crashing your way past some fences to the Arbiter's Grounds entrance, head up to the staircase just before the actual doorway leading inside. Turn right and head east to spot the Poe floating around in the east half of the entrance chamber [NIGHT]. 11. Arbiter's Grounds - Required to beat the dungeon; 1 of 4. 12. Arbiter's Grounds - Required to beat the dungeon; 2 of 4. 13. Arbiter's Grounds - Required to beat the dungeon; 3 of 4. 14. Arbiter's Grounds - Required to beat the dungeon; 4 of 4. 15. Zora's Domain - When you are at the exit going east out to Snowpeak, change directions and head north. At the base of the platforms that you need to jump across, you should see the classic Poe lantern being thrown around. Transform into a wolf and kill it. 16. Death Mountain - In much the same fashion as with Heart Piece #10, you must go talk to the Goron standing next to the second wall. Once he curls up, get onto his back, and aim yourself so you are launched up east. Grab a hold of the side wall, climb up, then head south from here to spot the Poe [NIGHT]. 17. Kakariko Village - Head up onto the roof of the Barnes' Bomb Shop in Kakariko. Head south from there to where the wreckage of the storage room that you helped blow up as a wolf is, and the Poe should be wandering around there [NIGHT]. 18. Kakariko Village - Head up to the roof of Barnes' Bomb Shop in the village, then head north, going up the long, winding path. This will eventually lead you to the foot of the watch tower. The Poe will be at the base over the wooden ramparts [NIGHT]. 19. Kakariko Village - In Kakariko's graveyard, immediately turn left at the entrance and you should see a grave with dark indents in the dirt. Push the grave the opposite way and it will free a trapped Poe Soul. Deal with it quickly. 20. Kakariko Village - In Kakariko's graveyard, you should be able to spot this Poe fairly easily, as it is simply patrolling around the relative center of the area. 21. Snowpeak - At the start of your descent up the mountain, you should come to an area sandwiched in between two large rocks. When you exit out the other side, turn and move right a bit, and you should see a lone tree. A Poe lantern will be hovering around it (depending on your snow vision from your position, you may or may not be able to see it). Slaughter and devour it to obtain your Poe Soul. 22. Snowpeak - When following the trail of the Reekfish scent and hitting a wall for the first time, go south to find a ramp. Instead of continuing up the ramp, instaed head south to find another Poe wandering around another lone tree. Deja vu aside, take it out to win another Soul. 23. Snowpeak - When the scent comes to an obstacle once again, turn left to find a grove of trees, where, again, another Poe Soul will be wandering around. Fight it to obtain the third Poe Soul of Snowpeak. 24. Snowpeak - At the entrance to Snowpeak, turn back and start walking manually up the mountain. Once you get past the asphalt, look up to the one big cliff on the inside of the turn, and you should see a path going up. Take the spiral path to the top, where you will face off against your Poe opponent. 25. Snowpeak Ruins - In the front entrance of the Ruins, just head north straight down the hallway and the Poe will be waiting for you, so morph and take it out. 26. Snowpeak Ruins - After you win the Ball and Chain from the Snowpeak Ruins miniboss, head to the front entrance of the building, and you should notice that at the very beginning of the hallway, there is a line of armour suits on either side of you. Go and use the Ball and Chain on the center suit on the west side to free a Poe Soul out from underneath, then quickly kill it. 27. Snowpeak Ruins - Once you have obtained the Ball and Chain, head to the room west of the front entrance on the second floor either by climbing up the boxes in the ice puzzle room or walking up to the eastern room and jumping across some platforms hanging from the ceiling. In this room, take care of the mini ice enemies. You should see a big sheet of ice against a wall. Use the Ball and Chain to break it and free another Poe, but take it out before it can get any farther. 28. Sacred Grove - Heading through your second time, go to the room where you first would attack the horn-tooter (north a room and then heading straight east and not across the water). From here, head north another room into a room with a flowing river and a small waterfall. Jump into the water and swim BEHIND the waterfall. Climb up the stones at the end and at the top there will be a Poe Soul for the taking. 29. Sacred Grove - In the grove where you obtained the Master Sword from the pedestal, wait until it is nightime out, and a Poe Soul will appear. Kill it. 30. Temple of Time - Head to the room with the two scales. Weigh the east side down by three pots with Link on the west side, then climb up onto the platform at the top. Use the Clawshot on the target on the ceiling in the middle of the room, drop down onto the platform, then use the Spinner to circumnavigate counterclockwise around the room to the north end. On this side of the large room, just turn to face the west and you should see the Poe wandering around. Eliminate it to score another Soul. 31. Temple of Time - After you obtain the Dominion Rod, return to the room with three floors and the elevator platform, and head to the bottom floor and go to the north end of the room. There stands a gate here. If you currently have possession of the statue, then you can use it to bash open the gate. If you do not, then take possession of one of the stone pots from behind the gate and bring it onto the switch. Either way, once the gates are rid of, the Poe Soul behind will be freed from its cage and ready to go from the frying pan into the fire (aka kill it). 32. Sacred Grove (Past) - With the Dominion Rod in hand, go to the Sacred Grove and head through the door leading to the Temple of Time into the past. Do not walk to the actual Temple, however; instead, once you go into the past, head down the staircase and turn a right to the corner to find an Owl statue. Use the Dominion Rod on it to possess it and move it away from the wall. This will reveal a Poe Soul hiding behind the wall, so take care of it. 33. Hidden Village - After your RETURN to the Hidden Village (not on your first visit there), head to the northeast building, where there should be a water trough. Directly above this trough is some rope vines that you can Clawshot onto and climb up. On the barristers, head north and turn the corner to come face to face with the Poe [NIGHT]. 34. City in the Sky - When first visiting the outdoor garden area with the floating flower propellors, continue on your way until you hook onto the third flower. Instead of continuing on your merry way, turn to face the south and you should see another flower floating above a small island. Clawshot your way over there and drop down. The Poe will be patrolling around here. 35. City in the Sky - Once you enter the area with all the tightropes and the large, centralized tower, head to the southern door going into the tower, but don't actually go inside. Instead, aim straight up at the vines to pull yourself up (if you cannot do that, then yeah, you'll have to go up using the vines at the start of the room and working your way over). Next, head west and then northwest over some ropes as a wolf. At a dead-end platform, you will find this Poe hovering over the grass. 36. Hyrule Field - Head out from Hyrule Castle Town via the southern exit. Out here, head down the left staircase, and the Poe will be floating right in plain sight for the taking [NIGHT]. 37. Lake Hylia - Drop in to Lake Hylia from the hole south of Hyrule Castle Town (in the field near where you may sometimes find Agitha playing). This will land you on the western extreme of the map. Walk south a bit from here and you should easily be able to spot the Poe [NIGHT]. 38. Lake Hylia - From the Lake Hylia warp point, head east up the bridge, then climb up the tower to the top. Near the base of the long watch tower, you should be able to find another Poe [NIGHT]. 39. Lake Hylia - Starting at the Lake Hylia warp point, head southwest up the land bridge, then turn around and start heading south across all the small islands. Once you get to the end, the Poe will be waiting there for you [NIGHT]. 40. Lake Hylia - Take the Falbi's Flight-by-Fowl attraction for 20 Rupees, then grab a Cuccoo and fly down to the tower on the isle below. So long as you get on the bottom floor (with a chest that is, not the BOTTOMMOST floor), you are safe, as that is where this Poe will be. Take it out [NIGHT]. 41. Lake Hylia - This one involves the Falbi's Flight-by-Fowl minigame again. However, this time, when you jump off from the building, immediately do a 180 and turn around to face north. You should see a small ledge carged into the side of the mountain soon enough, so head that way. Once you get over there, drop down and take out the Poe that is standing guard over the area [NIGHT]. 42. Hyrule Field - Head south over the Great Hyrule Bridge until you go across a wooden bridge. Continue along the path a short bit until you come to a curve in the path, then take a glance to your left to see a boulder up top. Use a Bomb Arrow on it to explode it, then use the Clawshot on the target that appears to pull yourself up. Look east from your position, use another Bomb Arrow on another boulder, then Clawshot yourself over again. Continue east with one more Clawshot target, then take out the Poe Soul lying in wait for you [NIGHT]. 43. Hyrule Field - From the Castle Town warp point, go straight north until you are taken onto the very next screen. Here, head north and west a bit to a small grove of trees with a lot of grass. Morph into a wolf and turn on your senses to find a dig point in the grass. Dig down and underneath in the grotto, you shall find this Poe. 44. Hyrule Field - Same spot as Poe #43. 45. Hyrule Field - From the Castle Town warp point, go straight north until you are taken onto the very next screen. Head south and west from this point to find a long arched stone bridge going across the water. The Poe will be floating in wait at the peak of the bridge [NIGHT]. 46. Hyrule Field - Exit out of Castle Town via the western exit. Right outside on the small exit you should easily be able to spot the Poe Soul for the taking [NIGHT]. 47. Hyrule Field - Head straight south from the Hyrule Castle Town warp point into the marble ruins. Next to one of the still-standing stone columns, you will find this Poe in a patrol [NIGHT]. 48. Zora's Domain - Starting near the entrance to Snowpeak, morph into a wolf and use Midna to jump up the nooks and crannies heading to the top of the Domain. After a short bit of moving up, you should run into the Poe floating in your way. Be careful as to not fall off when fighting this one. 49. Upper Zora River - Head to the UZR via the Zora's Domain warp point. From the entrance to this area, head west until you are standing next to the current flow that goes through an area with two lit torches. Swim across the current to the small hill opposite, where the Poe lies in wait [NIGHT]. 50. Snowpeak - After having obtained the Ball and Chain, warp to the Snowpeak warp point. Head back into the actual mountain, and drop down a few floors until you come to a room with two ice walls. Break them to reveal a Poe. 51. Hyrule Field - From the Kakariko Gorge warp point, head south a slight bit, then head east up the hill. Hug the fence, and when you get to the corner with the tree, you should be able to see the Poe [NIGHT]. 52. Hyrule Field - In Faron province, go to the crossroads between heading to Kakariko Gorge and to Faron Woods. Instead of going to either spot, head north across the bridge. Across the stream, you should notice a Poe next to a tree on top of a small cliff overlooking the road. Go up there and kill it [NIGHT]. 53. Faron Woods - Head to the area with all the poisonous mist from the southern side. As a wolf, jump across the branches via Midna until you get to a large stump. The Poe will be lying in wait for you here. 54. Lantern Cavern One - In Lantern Cavern One, which is a cave in the mountain to the west side of Kakariko Gorge, go left, up the stairs, right, and right on their respective four splits to face off against this Poe. 55. Lantern Cavern Two - In Lantern Cavern Two, which is a cave in the wall next to the watch tower in Lake Hylia, this Poe can be encountered on your way to the end. 56. Lantern Cavern Two - Same as #55. 57. Lantern Cavern Two - Same as #55, at the end. 58. Cave of Ordeals - Floor Seventeen of the Cave of Ordeals. 59. Cave of Ordeals - Floor Thirty-Three of the Cave of Ordeals. 60. Cave of Ordeals - Floor Forty-Four of the Cave of Ordeals. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- C. GOLDEN BUGS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [SGLB] Golden Bugs are species of small creatures littered across the land of Hyrule. There are twelve sets of Golden Bugs, with each set having a female and a male component. The two conjugate Bugs will always be found near each other. Finding Golden Bugs against the background of Hyrule can have varying difficulties. In general, the best way to go about finding them is to do it at nightime (when they will glow a golden aura) and with your wolf senses on. Whenever you near a Golden Bug, you will also hear a soft chime. To obtain a reward for the Golden Bugs, you have to go to Agitha's house in Hyrule Castle Town. Her house can be found in the back route extending from the east side of town to the southern alley, with the door in the wall. Giving her one Golden Bug will net you a Big Wallet, which can carry 600 Rupees. The first bug of each set obtains you 50 Rupees, while completing a set will get you 100 Rupees. Once you have brought Agitha all 24 Golden Bugs, she shall give you the giant wallet, which holds 1000 Rupees. 1a. Male Beetle - From the Ordon exit, head north along the dirt trail until, after a bit of walking, you come to a bridge crossing a stream with a large cliff with trees to your left. Head east of this path and jump to the area below, where the road here splits into two and there are trees lining the middle. The first tree here will have the Golden Bug crawling on the bark. 1b. Female Beetle - Head west from the Ordon exit until you hit the Faron region, and go to the far western section. Stop short of the Kakariko Gorge bridge, and instead head north along the path. Keep an eye on your way; when the cliff to your left suddenly deviates out west, turn around and look at the tree on the corner to find the Golden Bug crawling on the bark. Throw your Gale Boomerang at it to bring it down, then pick it up. 2a. Male Ant - Head over to Kakariko's Graveyard area. Inside the actual graveyard, go to the raised section to the west, and examine the northern of the two trees. The ant should be seen crawling on the bark here. 2b. Female Ant - Inside Kakariko Village, go up through the main street. Opposite of the Elde Inn, there are three regular buildings, with two of them boarded up. Enter the third (and northern-most) building, and inside, pick the bug off of the floor. 3a. Female Pill Bug - From the Kakariko south entrance, head southeast (might be SW) to a small meadow with grasses and a few trees. After dispatching of the enemies, cut the grasses. Underneath one of the bushes, you should find this bug. 3b. Male Pill Bug - Head off to the Kakariko Gorge bridge (the one that was destroyed first by the Twilight messengers). Go to the eastern side of this bridge (the Faron half) and at the base of the wooden arches, you should find some cuttable grass. Swipe at it, and you should be able to spot the Pill Bug crawling around. 4a. Male Grasshopper - From the Kakariko Village north exit, head north until on the grassy plains. From here, head in a northwestern direction until you reach a stone wall marked on the map by a vertical green slit. Slightly to the east of this area, you should find the Golden Bug crawling around on the grasses. 4b. Female Grasshopper - Head to the northeast corner of the Eldin region north of Kakariko Village and south of the Eldin bridge. This one is a bit more difficult to locate, as there is no better relative direction to pinpoint it by. Basically look around to find it crawling in the field, then pick it up. 5a. Male Phasmid - At the Eldin Bridge, go and stand in the arches that make up the entrance to the bridge on the south side. Look to your west here, and you should see the Golden Bug crawling on the wall. Use your Gale Boomerang to knock it down before picking it up. 5b. Female Phasmid - Head to the northern end of Eldin Bridge. Here, face west to see a boulder (or the remains thereof, if you already came here). Look to the west of the boulder on the cliff walls to see the glowing bug. Knock it down with the Gale Boomerang first before picking it up. 6a. Male Dayfly - Head east towards the Gerudo Mesa from your landing point in the Gerudo Desert (from being launched by the cannon in Lake Hylia). The bug will basically be either crawling on the sand or flying in the air. 6b. Female Dayfly - From the Gerudo Mesa warp point, head slightly west, and you should be able to spot two trenches dug into the ground. Head into the northern of the two trenches, and then go to about the center of the area and look to the southern wall. The Dayfly bug will be crawling on that wall or flying around. 7a. Male Ladybug - In the field south of Hyrule Castle Town, go west, and you should see a massive spire of earth emerging from out of the ground. There should be vines on the southern side of it. Approach it, and the male ladybug resting on the vines will take flight. Try to find it fluttering around in the air. Once you do, wait for it to come closer to the ground to capture it. 7b. Female Ladybug - In the big courtyard area right outside of the southern exit of Hyrule Castle Town, go down to the middle area, where the fountain is in the center. Head to the east end of the fence line, and you should see three trees close together. The female Ladybug will be resting at the base of one of the trees. If it takes flight while you approach it, follow it and wait for it to come down to grab it. 8a. Male Butterfly - From the Hyrule Castle warp point, head straight south along the stone road. Once you begin to go up a steep hill, you should notice a patch of white flowers to your left. The Male Butterfly should be found in or around here. 8b. Female Butterfly - From the Hyrule Castle warp point, head north along the stone path. You should notice after a while a dirt path that splits off right from the stone path that will end up winding between a mountain range (this is the path that takes you to Lake Hylia). Right before the mountains, however, and at the entrance to the mountain path there should be a ledge to your left with vines hanging from it. Use the Clawshot to pull yourself up. The Female Butterfly should be in or around the patch of pink flowers to the left. 9a. Male Mantis - Head to the Great Hyrule Bridge (the bridge spanning the top of Lake Hylia). In between the two pillars that constitute the arch at the north end of the bridge, the male Mantis will either be flying around or lying on the wall. 9b. Female Mantis - Go south from the Great Hyrule bridge, and you will come to a path that has the roots of a big tree growing over top of it, casting a giant shadow on said path. Continue along until you are ALMOST out from under the tree. The female Mantis should be laying on the southern wall here. As it will likely be high up on the wall, you will need to use your Clawshot to pull it down. As with the male Mantis, you will probably wish for it to be nighttime to see it. 10a. Male Stag Beetle - Head to the northernmost province of Hyrule Field and go to the bridge that spans across the river draining into Lake Hylia in the middle of the field. Head east until you get to nearly the top of the hill. Up here, you should be able to see a lone tree. The Male Stag Beetle shall be resting on this tree. 10b. Female Stag Beetle - From the same bridge as with the Male Stag Beetle, head to the west side. Head west and north up the mountains. Once you get on the path and see a fence to your right, you should also notice that there is a split in front of you; go right from here. At the first corner curve, look for a boulder in the wall (if you have already blown it up, there will be a cave in its place). Look slightly to the right and above the boulder, and you should see the Stag Beetle resting up there (night visibility may be required). 11a. Male Snail - Head to the meadow in the Sacred Grove where you originally retrieved the Master Sword. In here, head left from the top of the meadow and down the hole where the crate is. When exiting out of the small area into the open field, look in the doorway to see the Snail hanging from the doorway. Use the Clawshot or Gale Boomerang to bring it down before picking it up. 11b. Female Snail - Go through the doorway in the Sacred Grove that takes you into the Temple of Time. In here, go down the first stairway, but do not head any further. Instead, turn left into a small corner area. Next to one of the corner pillars in this area you should spot the Female Snail. Use the Gale Boomerang/Clawshot to knock it off the wall before picking it back up. 12a. Male Dragonfly - In Zora's Domain, drop down from the waterfall into the pool area below. Swim to the western shore, and walk up from there. After the first stretch of hill, you should see a few boxes in an open area. The Male Dragonfly will be flying around here, so go ahead and grab it. 12b. Female Dragonfly - In the Zora's Upper River (downstream from Zora's Domain; simply go down the river from the Domain if you do not know how to get to the Upper River) go to the northwestern corner of the area, where the lady, the wooden house, and the bridge is. Installed underneath the bridge is a water drain; in front of the drain, you should be able to see the Dragonfly flying around. Use your Gale Boomerang to bring it to you, then grab it. You may wish to be careful; if you are too hasty in trying to grab it, you may fall into the water. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- d. MAGIC ARMOR -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [SMGA] The Magic Armor sidequest, which can be started after claiming the Master Sword for the first time, consists of three parts: donating to rebuild the bridge west of Hyrule Castle Town, donating to buy out Chudley's shop in the Castle Town, and then forking over the money for the Magic Armor itself. PART 1: Go to the Malo Mart in Kakariko Village during the day. Inside, talk to the old Goron holding the sign up and listen to his pleas. Donate 1000 Rupees (does not have to be all at once). PART 2: Second is the trickier part. Although the bridge will have been repaired, you will have to donate again to the old Goron for Malo to actually buy out Chudley's shop. Unfortunately, the price this time comes to a whopping 2000 Rupees. Instead, there is a way you can reduce this to 200 Rupees. First, you must talk to the tattooed Goron whom is standing right outside of the Malo Mart. He will remark on the west bridge from the Castle Town being fixed. Warp to the Castle Town, and go to the WEST END (not the south end - that bridge is irrelevant) of the city. Exit out the gate here. Outside, talk to the Goron to learn of his need for hot springwater. Warp back to Kakariko Village, and talk to the tattooed Goron. He shall then give you a barrel of hot springwater, launching you into a mini-game where you must take the barrel to the Goron on the west bridge. I recommend that you run around the edge of the landmass going counterclockwise, making sure to dodge all the hokoblin and kakarots that are patrolling the border (you can do this by running past the archers while they are facing the opposite way). If you ever run into any real trouble, just drop the barrel down and quickly knock the enemies down (killing them wastes tiem), then pick the barrel back up and continue. The only other thing of note is that there will be a false lead in the form of a wooden bridge in the southwest corner - this is NOT the bridge you want to go onto. Instead, continue north until the map shows you as being right next to the correct bridge, and head east. Z-Target the Goron after he finishes talking, and throw the barrel after him. This is important; you actually need to THROW IT AT HIM. Afterwards, claim a Heart Piece that falls down, and head back to Kakariko Village. Donate the 200 Rupees. PART 3: Head to Castle Town. Go to the center square, and head to the southwest section of this area, and enter the shop here. Inside, you can now purchase the items at much lower prices than their original costs. To get the Magic Armor, you must fork over 598 Rupees. If you can only carry up to 300 Rupees, you must go and find at least one Golden Bug, and give it to Agatha in the Hyrule Castle Town for a larger wallet (her house is in the southeast alleyway). ________________________________________________________________ /\ /\ / \ / \ / \ / \ / \ / \ /\¯¯¯¯¯¯/\ 3. CONTROLS /\¯¯¯¯¯¯/\ / \ / \ / \ / \ / \ / \ / \ / \ / \/ \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- a. GENERAL -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [CRGE] These are controls that apply between at least two or all three forms - Link himself, the Wolf form, and while on horseback. Controls for the Hidden Skills can be found in section 5b, Hidden Skills. REMOTE ------ (1) - Allows you to open the FIELD MAP/DUNGEON MAP. (2) - Exits out of the FIELD MAP/DUNGEON MAP A - Zoom in on the Map; Brings specific rooms into focus. B - Zoom out on the Map; Takes specific rooms out of focus. Analog Stick - Moves the area map around. Couple with A to drag the map instead. Aim - Allows you to select a specific room of the area or dungeon. D-Pad Up - Talk to Midna Speaker - Gives off sound effects as appropriate (+) - Switches into and out of Collections screen (this is also where you can save your game) (-) - Switches into and out of Items screen. Allows you to skip most short scenes and cut scenes (must hit twice) HOME - Switch in and out of the home menu Power - Turns the Wii system on and off (obviously, do not press this until you are done). Must be held down. NUNCHUK ------- Control Stick - The direction you push this in will be the direction that your persona walks in. The speed that Link/Epona will move at depends on how far from the center you displace the stick. Can be used to scroll up, down, left and right in menus, and to look around in first person-view. The control stick is also used for Wolf Link and regular Link to swim. Link can also jump left and right while Z-Targeting a foe. C - Switches to and out of first-person perspective. While in this mode, you may use the control stick to look around your surroundings. Z - Z-Targets any item of particular interest or enemy, and motions the camera to focus on that which is being Z-Targeted. When encountering multiple enemies, press Z again to switch between foes. Shake - Shaking the Nunchuk will cause Link and Wolf Link to perform a spinning attack that causes damage to all foes within a certain radius of Link. This effect is best achieved by quickly moving left and right/back and forth with the Nunchuk. Both forms must wait for a few seconds before being able to use the Spinning attack again (as noted by a high-pitched 'recharge' sound). +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- b. LINK -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [CRLN] REMOTE ------ A - Talk to people, check items, open chests, select text options in menus, pick up/drop items, throw items (you must have forward motion to do this), put away weapons/equipment B - Hitting this button once will have Link take out his assigned item. Hitting it again will cause him to use it. D-Pad Up, Down, Left - Hitting these buttons once will cause the item assigned to that button to be taken out. Hitting it again will allow him to use it. Z - Allows you to hold up your shield +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- c. WOLF LINK -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [CRWL] REMOTE ------ A - Causes Wolf Link to dash. Can be repeated an infinite amount of times. Moving up next to a moveable object and grabbing onto it, you can also push and pull it. May also be used to examine objects such as Howl Stones or whistle grass B - Holding this down will allow Wolf Link to generate a circular energy nexus; all enemies within the circle when you let go of B will automatically be attacked. You will have to wait for the energy circle to replenish itself before you can use it again. D-Pad Left/Right - Allows you to shift into sense mode, where you can look for anything unusual. These can either be scent trails that you can follow or any place where a hole can be dug for items or dig caverns underneath. D-Pad Down - When over top of a hole that you can see in sense mode (but do not have to be in sense mode), you can dig to dig down into a cavern or dig up items. NUNCHUK ------- Z - When you hear Midna giggle on the Remote and see a Midna icon in the corner of the screen, Z-Target for Midna to go examine a location, and then press A. Z-Targeting an enemy and then pressing A allows you to grab onto it using your fangs and biting down on it. Control Stick - Allows you to change the intonation of your Howl when howling at a Howl stone or whistle grass. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- d. HORSE-RIDING -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [CRHR] REMOTE ------ A - Press the A button to use up a dash icon and gallop. Hit A continuously to continue galloping. In order for dash icons to replenish, you must wait a while without using any. You can use the gallop to jump over fences and other obstacles. Swinging - Swinging the Remote first allows you to take out your sword. Swinging it again causes Link to slash and cut with his sword, dealing damage to any foes in his path. NUNCHUK ------- Control Stick - Controls operate similarly to Link and Wolf Link. However, pressing backwards lightly will cause Epona to inch back instead of turning around. Pressing firmly will cause Epona to turn around (if you are at full-blown speed, Epona will slow down first). Swinging - Swinging the Nunchuk first allows you to take out your sword. Swinging it again causes Link to slash and cut with his sword, dealing damage to any foes in his path. ________________________________________________________________ /\ /\ / \ / \ / \ / \ / \ / \ /\¯¯¯¯¯¯/\ 4. EQUIPMENT /\¯¯¯¯¯¯/\ / \ / \ / \ / \ / \ / \ / \ / \ / \/ \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- a. SWORDS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [ESWD] WOODEN SWORD ------------ You will first obtain this weapon basically at the beginning of the game. You cannot perform very many maneuvers with it, as it is pretty much a practice sword. You will use it for a couple of fights, but after, you will be trading it in for the Ordon Sword. ORDON SWORD ----------- With the Ordon Sword in hand, you will be able to cause more damage and take on dangerous foes, as well as perform staple fighting maneuvers such as jump slashes and spin attacks. Not really too much to say here (as most controls can be seen either in the Controls section or in using the Hidden Skills). MASTER SWORD ------------ Not too much to say, once more. The Master Sword automatically replaces the Ordon Sword and will be your de factor weapon throughout the rest of the game after you first claim it, so you will be unable to equip it and select your Ordon Sword. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- b. SHIELDS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [ESHD] ORDON SHIELD ------------ Your de factor initial shield, the Ordon Shield can be held up by pressing the Z-button (a target to Z-Target is not necessary) to both reflect projectiles as well as to deflect attacks. Again, like all the swords, the Ordon Shield is automatically gotten as part of the game's storyline. However, it is very susceptible to being burned by any flame. WOODEN SHIELD ------------- The Wooden Shield is basically the same as the Ordon Shield, and can be picked up from Malo's shop in Kakariko Village and the Goron Hot Spring shop should your Ordon Shield be burned up. The main differences are, of course, the name (and of course it is also burnable), and that the Wooden Shield has a different design on it as opposed to the Ordon Shield. HYLIAN SHIELD ------------- After having rescued Talo and going to get the Iron Boots, Malo will have opened his own shop up in Kakariko Village. In here, he sells the Hylian Shield for what is a whopping 200 Rupees, but is well worth it. Not only does the Hylian Shield protect against nearly every attack (there are only a few foes in the game with attacks powerful enough to disarm you while holding the shield), but it can also protect you against fire. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- c. TUNICS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [ETNC] HERO'S CLOTHES -------------- After you first change out of a wolf, you will automatically be donning the Hero's Clothes, which will be your standard outfit for most of the game. There really is not anything at all special about the Hero's Clothes, other than that it IS the outfit for Link that we all know and love. ZORA SUIT --------- Another tunic that will be required to obtain for storyline reasons, the Zora's Suit is butt ugly, and has poor mobility when running around on land. However, it is very useful in the purpose that it serves for; swimming. While in water, you can actually dive and swim downwards, and (in combination with the Iron Boots) can go through any body of water with the exception of Diagoba's body of water after it has been purified. It also prevents you from drowning, giving you an infinite oxygen supply. MAGIC ARMOR ----------- Getting the Magic Armor requires a very long, tedious, and quite expensive process. For the full details on how to obtain it, see section 2d. However, once you have it, it will be quite useful; wearing it makes you immune to any and all damage (but does not exclude instant death occurences such as bottomless pits), but it comes with a cost. For every second that you walk around with the Magic Armor on, you lose a Rupee. Furthermore, attacks that are absorbed by the Magic Armor will cost you additional Rupees. When you finally run out of Rupees, the Magic Armor will also weigh you down as you walk around (although this is not really a harmful side effect, as you can instantly change Tunics once you run out). If you have the Giant Wallet and have it full with 1000 Rupees, the Magic Armor really allows you to godmode your way through the final parts of the game (aka the Cave of Ordeals first and second run and the showdown in Hyrule Castle). +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- d. EQUIPPABLE ITEMS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [EEIT] A note that storyline items that serve only for one purpose (ie. Memos, Invoices, et al) are excluded here. Rather, the focus is on items that you shall repeatedly use throughout the game. BALL AND CHAIN -------------- The Ball and Chain is a two-handed weapon that is very slow, and very unwieldy. Link uses this by rotating this around his head, and then using the momentum to throw it at an opponent or obstacle. The main two uses in a fight is to stop certain enemies from getting close to you by swinging it around (this stops their advance as they will get hit by the Ball and Chain) and to use it to knock heavily armoured enemies off balance. It can also be used to break obstacles such as blocks. BOMBLINGS --------- Bomblings are an interesting weapon; while they function as bumbs in being able to explode, they also will walk in a straight until they either run out of time or they run into something to blow up on. Very nifty. BOMBS ----- A staple weapon since the dawn of the series, bombs are used to blow stuff up. Most commonly, these are big boulders that are obvious by their greyish colour. However, other things can also be blown up, such as weak walls, and the explosions caused by a bomb can also quell most enemies. BOTTLE(S) --------- Bottles are able to store items that you can later use for various effects, most commonly to restore health. Some items can be bought in shops and stored automatically in your bottles; others have to be scooped up by equipping an empty bottle and manually swinging it at something. To use something in a bottle, equip that bottle, and then hit the button that it is assigned to. CLAWSHOT -------- Probably the single-most used item in the game, the Clawshot is a long-range metal hook in the vein of the Hookshot and Longshot from Ocarina of Time that first goes out, and then retracts back into a small shell. It can also be aimed at certain targets that it will stick on; the force behind it will pull Link to wherever the Clawshot has latched onto, allowing him to cover a large amount of space in a short amount of time and bypassing gaps. DOMINION ROD ------------ The Dominion Rod is a magical staff that can take possession of certain statues; once Link has taken control of a statue, said statue will imitate whatever action that Link performs. Should Link slash his sword downwards, the statue will strike with its stone hammer. Should Link move, the statue moves in the same direction. Also, because these statues are indestructible and can break down gates and walls with a single strike, they are very fun to use, even if it only lasts for a small period of time in the game. DOUBLE CLAWSHOT --------------- The Double Clawshot is JUST like the Clawshot, except that you have two of them. By dual-wielding Clawshots, when there are multiple Clawshot targets around, you can hook onto one of them, then send the second Clawshot at another target, swinging all around the place like you are Spider-Man. FISHING ROD ----------- The Fishing Rod, which you basically obtain at the beginning of the game, allows you to catch fish. It will only be required for two whole occasions in the entire game and can be used to catch a fishing rod. Controls can be a bit difficult at first to get used to (you must flick it like you would a fishing rod, and, once you get a bite, you can reel and pull like you wouuld a real fishing rod), making it a bit of a relaxing pasttime. And, for some reason, it can be used to defeat the final boss of the game. Go figure. GALE BOOMERANG -------------- The Gale Boomerang is, obviously, a boomerang. You swing it, it goes out and hits an enemy before coming back to you. What makes it particularly special is that you can charge it to let out a gust of wind that knocks enemies around, temporarily dazing them. You can also use this to turn any fans that you may find, on such things as rotating bridges or windmills. HAWKEYE ------- Easily a very useful item to have. By combining this with the Hero's Bow via pressing the Z button when combining the Hawkeye, you can zoom in on anything in the distance, while still maintaining the same accuracy of crosshairs. This helps you snipe far-off targets that may cause problems, and also leads up to a very epic face-off most of the way into the game. It can be bought at Malo's shop in Kakariko Village after having completed the Goron Mines. HERO'S BOW ---------- The Hero's Bow is a versatile long-range weapon that can be used to snipe out enemies without fear of counterattack, and also to wage cross-fire warfare with against enemy archers. It will also be of key to fighting a number of bosses and mini-bosses throughout the game, and, combined with the Hawkeye, is basically the best guerilla weapon in the game. HORSE CALL ---------- The purpose of the Horse Call is very simple; instead of having to manually find whistle grass that you can call your horse Epona with, simply use the Horse Call instead and (as long as you are somewhere that Epona can travel to) your faithful steed shall come. Using it is also simple; just equip and use it, no complications attached. IRON BOOTS ---------- The Iron Boots serve a dual purpose. The first is as a heavy sinkweight; when you equip these, you will basically freefall to the bottom of whatever body of water you may be in, and it allows you to walk the lake (in conjunction with your use of the Zora Suit). Also, because they are a ferromagnetic material, the Boots will cause Link to stick to lodestones and other magnetic surfaces while he has them on (even if he is upside down). LANTERN ------- The Lantern can be lit up in dark areas (most usually caves) to light up the way. WITHOUT pressing the A button to put it away, if you bring out another item, Link will automatically hang the Lantern from his back pocket, keeping it going while leaving both hands free to do whatever is needed. The Lantern can be put away by simply bringing it into your hands again and hitting the A button. The Lantern can also be swung to burn up flammable objects, often spider webs. While the Lantern is going, it will also burn up oil, as shown by a gauge in the upper left corner. To fill the Lantern, you can either find a pot of oil (found in some dungeons or at Coro's Shop) and dip it in, or buy lantern oil from a shop, putting it in a bottle, then equipping the bottle and using the lantern oil inside. OOCCOO ------ This bird (?) is an item that is one-time for each dungeon that you find it in. Once you are done that dungeon, you can no longer use Oocco in that dungeon. What Ooccoo does is transport you back to the front of the dungeon and allow you to leave to the overworld; when you come back to the dungeon, you can summon Ooccoo again and she (it?) shall then take you back to the place from whence you first used her to exit. OOCCOO JR. ---------- Ooccoo's kid(?) serves the same basic function as Ooccoo, and has only two minor differences as opposed to Ooccoo. The first is that he is only useable in the City in the Sky. The second is that, as opposed to bringing you to the front of a dungeon, he will take you to the shop in the City in the Sky. SLINGSHOT --------- Intially purchased at the very beginning of the game from Sera's Sundries in the Ordon Village, the Slingshot can be used to hit targets from a long distance, saving you the trouble of having to defend yourself while fighting in close- quarters combat, and also being useful as a weapon to ambush foes with and take care of annoying enemies that are otherwise difficult to reach. However, it quickly becomes obsolete once you obtain the Hero's Bow. SPINNER ------- The Spinner is a very rad item, and in the rare occurences that it is used (whenever there is a railing for a Spinner in a wall, or the outline of the Spinner in the floor for you to spin gears around with), it truly is a fun experience. However, outside of these occurences, the Spinner is fairly useless, as their is no legitimate purpose for it in battle. WATER BOMBS ----------- Water Bombs are very much like Bombs in function; the only difference is that they can also be used underwater (and yes, they can be used in plain dry air as well), bypassing the inability of regular bombs to function in aqueous environments. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- e. OTHER -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [EOTH] BOMB BAG -------- Carries bombs. Each Bomb Bag can only carry one type of bombs at a time (up to 30 Regular Bombs, 15 Water Bombs, or 10 Bomblings). In order to carry two or more different types of bombs, you need to have at least two Bomb Bags. Bomb Bag 1 - Obtained when you get bombs at Barnes' place in Kakariko Village. Bomb Bag 2 - After you have acquired the Zora Suit, Iron Boots and Water Bombs, head to Zora's Domain. Sink down in the water in the throne room to where the pillar you teleported from Death Mountain is located. Plant a Water Bomb at the base of the pillar to blow it up, revealing a Goron hidden underneath. Talk to him to receive the second Bomb Bag. Bomb Bag 3 - Talk to Iza at Iza's Boat Shop in the Upper Zora River and clear out the enemies. In gratitude for your help, Iza will give you the third Bomb Bag. Giant Bomb Bag - Score 25 points in Iza's Boat Ride game to obtain the Giant Bomb Bag. Using it will allow you to carry twice as much of any of the three bomb types. QUIVER ------ Where all your arrows are stored in. You will start off being able to carry only 30 Arrows, but can eventually upgrade to 100. Big Quiver - Beat the STAR game in Hyrule Castle Town with the Clawshot. Carries up to 60 Arrows. Giant Quiver - Beat the STAR game a second time in Hyrule Castle Town using the Double Clawshot. Carries 100 Arrows. WALLET ------ Your wallet is where all your Rupees are stored at. At the beginning of the adventure, you can only carry 300 Rupees; however, you can eventually carry up to 1000 Rupees. Here is how; Big Wallet - Find at least one Golden Bug and bring it to Agatha in Hyrule Castle Town. This carries 600 Rupees. Giant Wallet - Find all twenty-four Golden Bugs in the game, and bring all of them to Agatha. The Giant Wallet carries 1000 Rupees. ________________________________________________________________ /\ /\ / \ / \ / \ / \ / \ / \ /\¯¯¯¯¯¯/\ 5. MISCELLANEOUS /\¯¯¯¯¯¯/\ / \ / \ / \ / \ / \ / \ / \ / \ / \/ \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- a. SHOP INFORMATION -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [SHPI] Sera's Sundries --------------- (Ordon village) Milk: 10 rupees "A quick gulp of this fresh milk will replenish your life energy and wash away fatigue m'dear." Bee Larva (10) : 10 rupees "That's used as fishing bait m'dear. You can store it in an empty bottle if you've got one." Lantern Oil: 20 rupees "You need this fuel to light your lantern, so it's best to keep some handy, m'dear." !SPECIAL! Slingshot: 30 rupees Coro ---- (Faron woods) Coro sells lantern oil for 20 rupees; the first time that you talk to him, he shall give you the lantern for free along with oil. Once you have paid, simply scoop your bottle into the pot. Trill's Shop ------------ (S. Faron Woods) (Make payment at the box near the shopkeeper. You only need to pay one Rupee. If you fail to pay anything, when you come back, Trill will attack you) Lantern Oil Refill: 20 rupees "The woods are dangerous at night! Don't run out lamp oil! Dip an empty bottle in with B, or just stick your lantern in." Red Potion Refill: 30 rupees "This blend of mushrooms and herbs replenishes life energy. Dip an empty bottle in with B." Malo Mart --------- (Kakariko village) Red Potion: 30 rupees "This potion replenishes your life energy. Keep it in an empty bottle." Wooden Shield: 50 rupees "This is a simple shield. It's made of wood so it will burn away if touched by fire." !SPECIAL! Hylian shield: 200 rupees !SPECIAL! Hawkeye: 100 rupees "This eyewear allows you to see distant objects as with the eyes of an hawk." Barne's Bombs ------------- (Kakariko village) (Only after you have completed the Goron Mines) Bombs(10): 10 = 30 rupees, 20 = 60 rupees, 30 = 90 rupees "I sell them in packs of ten. You get a slight discount this way." Water bombs(5): 5 = 30 rupees, 10 = 60 rupees, 15 = 90 rupees "These bombs even work underwater. I sell 'em in packs of five." Bombling(1): 1 = 6 rupees, 5 = 30 rupees, 10 = 60 rupees "These cute little bugs walk around and blow up all on their own." !Buyback counter! If you want to hold a new type of bomb in your bomb bag, Barnes will buy back your bombs for half the price he sells them. Don't expect making money with that. Hot Spring Shop --------------- (Death Mountain Hot Spring) (Only after you have completed the Goron Mines) Arrows(10): 10 rupees "There are few shops in the area. If you use a bow, carry lots of arrows, brother." Lantern Oil: 20 rupees "The mountains are dark at night, brother! Make sure you have enough oil." Wooden Shield: 50 rupees "It is wood, so if it catches fire, it may burn up. Still, life without a shield is dangerous for a human!" Milk(2 servings): 20 rupees "Chugging a glass of milk after soaking in the hot spring is very popoular, Brother!" Lone Goron ---------- (Castle Town) Sells hot springwater for 20 rupees. You must first complete the Magic Armour side-quest (see section 2d). Malo Mart --------- (Castle Town) (Will only open after you have completed the Magic Armour sidequest. See section 2d for more details.) Bombs ! Blast Deal! 45 rupees "Made by Barnes Co. (Set of 30) Only Malo Mart can deliver these savings." Water Bombs ! Big Deal! 45 rupees "For aquatic defense. (Set of 15) No one can beat this price." Bombling ! Boom Deal! 30 rupees "These endangered creatures have been successfully propagated! This is a special 10-bombling set!" Arrows (10) !Nice Deal! 5 rupees "Light, safe, and accurate. Equip these and you will not be sorry!" Blue potion !Act Now! 50 rupees "A restorative elixir reccomended for those who do not feel 100%." Red potion !Feature! 15 rupees "Just one bottle is the perfect pick-me-up." !SPECIAL! Magic Armor: 578 rupees (Looking at it once without buying it will boost its price to 598 rupees) City in the Sky Shop -------------------- (City in the Sky) Bombs(30) 90 rupees will do! "Why did I invest in stock that the Ooccaa can't use?!" Arrows(30) 30 rupees will do! "I figured out that Ooccaa don't have bows AFTER I ordered these..." Red potion 30 rupees will do! "This makes 8 hearts beat healthily." Blue potion 100 rupees will do! "When you're out of strenght, drink this and you'll be fine." Lantern oil 20 rupees will do! "If you have an empty bottle, you should buy some." +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- b. HIDDEN SKILLS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [MHDS] Let it be noted that no matter what order of locations you encounter the White Wolf in, you will always learn the Hidden Skills in chronological order. Therefore, if you only learn Ending Blow, then go to the fourth listed Howl Stone, and then find the corresponding White Wolf location, you will learn the Shield Attack, not the Mortal Draw. HIDDEN SKILL #1: ENDING BLOW HOWL STONE: N/A WHITE WOLF: In front of the Forest Temple. You will only find him when you are actually heading to the Forest Temple, and not when you go to rescue Talo. DESCRIPTION: When an enemy is clobbered and knocked down onto the ground, it will be momentarily vulnerable to a finishing strike that will finish it for good. However, to perform it, you have to be able to Z-Target the enemy while it is down on the ground similarly to Z-Targeting downed enemies as the wolf (some enemies cannot be Z-Targeted). Once you have locked on, press A, and Link will leap forward at the opponent and stab them from the top side. HIDDEN SKILL #2: SHIELD ATTACK HOWL STONE: While climbing Death Mountain as a wolf, you should get to an area where molten rocks will be falling from the sky, and geysers will be spouting from the ground. In around the center of this landscape, there should be a small hill that the rest of the slope grooves around. On this 'hill' area is the Howling Stone. WHITE WOLF: When travelling back to Ordon Village, head into the spring area where Ilia was first kidnapped and Link was knocked out by the boar-riding Goblin, and where you met with the spirit. The White Wolf can be found in this small spring, tucked off to the southern end. DESCRIPTION: Link jabs forward with his shield, disarming most enemies and leaving them exposed to damage, particularly useful against those foes who like to use shields or wield their weapons as shields (with some exception, such as the Armoured Knights), and can lead into Hidden Skill #4. However, it can also be the most difficult skill to utilize; to actually perform it, you need to either flick the Nunchuk forward or thrust it towards the screen, but this will oftentimes not work. You will need to practice to a degree with this motion before it can be reliable. HIDDEN SKILL #3: BACK SLICE HOWL STONE: When transformed into a wolf for the third time, you will eventually make your way to the Upper Zora River, which is an area upstream from Lake Hylia and is the main stop for water draining out from Zora's Domain. In the northern area of this screen, there will be a high hill, sloping up with a typical circular peak. You should easily be able to spot the Howling Stone on this peak. WHITE WOLF: After having met the spirit in Lake Hylia and being turned back into a human, head to the east entrance to the Hyrule Castle Town. Right before the bridge into town, there should be a dirt battlement to your north. Head over here and climb up to meet the Wolf. DESCRIPTION: You must first Z-Target the opponent you wish to perform the Back Slice on. With this, jump either to the left or right, and then jump again in the same direction. Link will roll around to the enemy's back on the second jump; attack with your sword to follow up on the maneuever (some enemies who turn around a lot will require more than just the two rolls). You can then attack your opponent several times while his back side is exposed. This will probably end up being your favoured Hidden Skill, as many of the heavily armoured foes you face late in the game can deflect all frontal attacks, but will fall to the Back Slice. HIDDEN SKILL #4: HELM SPLITTER HOWL STONE: When travelling to the Sacred Grove, you will come to a spot with two bridges, tightropes, and swinging axes. Once you make it past the swinging axes, you will be outside a cave, and there shall be the Howling Stone, right next to you. WHITE WOLF: Go outside of Hyrule Castle Town via the southern gate exit. Once outside, go down all the stairs to the ground. Head east and north while still hugging the battlement wall; the White Wolf will be hanging out in front of your path. DESCRIPTION: To first perform the Helm Splitter, you must use the Shield Attack to disarm and disable the opponent. Next, Z-Target the enemy, and and then hit the A button. Link will leap forward and perform a vertical cut on the opponent's head. Should it be wearing a helmet, the helmet will be destroyed. Otherwise, the enemy will likely die as a result of the hit. HIDDEN SKILL #5: MORTAL DRAW HOWL STONE: In Lake Hylia, head east from the Spirit Shrine. At the base of the tower where Auru is at, the Howl Stone should be easily located. WHITE WOLF: While in Gerudo Desert, you will wander upon the first outpost of the Goblins (where the Boars are being kept). Past here, you shall have to climb up the mountain paths; after the first right, you should come to a left/right split. The White Wolf shall be waiting for you at this split. DESCRIPTION: To perform the Mortal Draw, you must first sheathe your sword (let Link stop swinging the sword, and then hit the A button while still to put it away). Next, let an enemy get within range of Link, WITHOUT Z-TARGETING IT. At the bottom, an icon with the A button to perform the Mortal Draw should appear. As soon as you see the flicker of the appearing icon on the bottom, hit the A button, and Link will quickly draw out his sword and slash at the enemy in one smooth motion. The upside is that (with the exception of certain heavily armoured enemies) most foes will fall with one attack. The downside is that if you are not quick enough, your opponents can injure you (however, given Twilight Princess' lame dealing of damage with maybe half a heart worth lost from a hit, it should not be too much of a deal). HIDDEN SKILL #6: JUMP STRIKE HOWL STONE: On the Snowpeak Mountain Trail, you should come to a wall that you have to headbutt in order for the snow to fall down. After this, continue following the trail until you get to a single tree. From here, turn right to find the Howl Stone. WHITE WOLF: The White Wolf can be found by going to Kakariko Graveyard. In front of the cubby hole that leads to the grave of the Zora King, you should find the White Wolf. DESCRIPTION: Get into position like you normally would for a jump slash at an enemy. However, hold the A button down; Link will charge up his energy. When you let go, Link will leap forward and perform a regular jump slash. He will also let loose all his energy, causing splash damage with a shockwave in a circular area around him. HIDDEN SKILL #7: GREAT SPIN HOWL STONE: After rescuing Impaz, leave the Hidden Village, morph into a wolf, and then head back into the Village. In the northeastern most building, one of the back windows can be broken. Leap through this window as a wolf to shatter the glass, and in the small fenced-in meadow, the last Howl Stone can be found. WHITE WOLF: After breaking down the barrier that surrounds Hyrule Castle, the White Wolf can be found on your way to the courtyard. You can also go there before breaking down the barrier, as the White Wolf will be standing in front of the gates (although it is not as epic). DESCRIPTION: This is simply a standard update to the Spin Attack, with the same exact controls. When you perform the Great Spin, a much greater radius of damage is created, and the power of it is increased severalfold, capable of taking out enemies with a single hit. The only drawback is that you can use it ONLY when you are at FULL HEALTH. ________________________________________________________________ /\ /\ / \ / \ / \ / \ / \ / \ /\¯¯¯¯¯¯/\ 6. MINI-GAMES /\¯¯¯¯¯¯/\ / \ / \ / \ / \ / \ / \ / \ / \ / \/ \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- a. ROLLGOAL -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [MRLG] This entire guide is provided almost completely ad-verbatim of Aikon. Courtesies go to him. The complete original version may be found here; http://db.gamefaqs.com/console/wii/file/zelda_tp_rollgoal.txt NOTE TO GAMECUBE OWNERS: All maps in here are reflected in your version of the game. 6a.0 Location of the Rollgoal Minigame [6A00] 6a.1 The Goal of Rollgoal! [6A01] 6a.2 Rewards for Completing Rollgoal [6A20] 6a.3 Controls [6A30] 6a.4 Holding the Controller [6A40] 6a.5 Course Guide Keys [6A50] 6a.6 Course 1 [6A60] 6a.7 Course 2 [6A70] 6a.8 Course 3 [6A80] 6a.9 Course 4 [6A90] 6a.10 Course 5 [6A10] 6a.11 Course 6 [6A11] 6a.12 Course 7 [6A12] 6a.13 Course 8 [6A13] 6a.14 The All Important Level 1-8 [6A14] +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.0 - Location of the Roalgoal Minigame +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A00] This minigame can be found in the Upper Zora's River area in the Lanayru Province. Later on in the game there is a warp to this place. In this area you should see the Boat Rental Shop (which has another minigame), one of the Howling Stones and a lone door (on the small map it's directly north) Go through this door to enter the fishing area. On your right is a house. Enter this house and on your right near the pictures on the wall is a box containing the Rollgoal game. Press the C button on the nunchuck controller to enter first person view and look at the game. You'll be told it's 5 Rupees a game and 10 if you complete the course. Prepare to be lose a lot of rupees if you intend to complete all the levels to this game! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.1 - The Goal of Rollgoal! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A01] Your objective is to get the ball from it's starting position to the end of the course within the time given by tilting the box to move the ball around. Sounds easy but trust me it gets hard especially with the last two courses! There are 64 levels in total starting from 1-1 to 8-8 although there are only 8 courses in the game. You play each of them from 1-1 to 1-8. After completing 1-8 you get to play 2-1 which is the exactly the same as 1-1 except you have slightly less time to complete the course. The time limit really isn't much of an issue so the best advice I can give you on it is to completely ignore it. It doesn't become an issue until 7-7 at the earliest. The first 6 of these courses are fairly easy but the last two can become a nightmare. I'll go into greater detail on each of the courses below. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.2 - Rewards for Completing Roalgoal +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A20] Once you complete Level 1-8 of Roalgoal Rena rewards you buy allowing you to use the Frog Lure in the Fishing Area. This allows you to capture the Hylian Loach although personally I used the Sinking Lure ;) When you complete Level 8-8 of Roalgoal Rena will completely refill your Rupee level to it's maximum (only one though) and will allow you to play any course with a 4 minute time limit. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.3 - Controls +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A30] Pretty simple really... Nunchuck - The analogue stick controls the view. Pressing it left or right will tilt the camera 90 degrees in that direction. This comes in very handy for most of the courses. Wiimote - Tilting the controller will tilt the Roalgoal box. You have no control of the ball itself and therefore you must tilt the box in various directions to get the ball from the start to the finish within the time limit given. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.4 - Holding the controller +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A40] I guess this all comes down to personal preference. Although I'm left handed I prefer to play the game with the nunchuck in my left hand and my Wiimote in my right for this game. This is purely because I'm used to controlling with an analog stick with my left thumb in games and also I don't aim the Wiimote much in the game. Some people prefer to hold the Wiimote two handed for extra stability while playing Roalgoal however I tend to change the view a lot during the game (more info on why later) so I need a hand on the nunchuck. There's no right or wrong way to play it I guess. But all I can say is I managed to complete all the levels with the nunchuck in my left hand and my Wiimote in my right. The key to playing this is to only ever tilt the Wiimote by a VERY SMALL amount at a time as the control is really sensitive. See the course guide below for a more in depth control for each course. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.5 Course Guide Key +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A50] "( S )" - Start "( F )" - Finish "||" or "=" - Normal block, these are coloured brown in the game. "(C)" - 90 degree quarter circle shaped single green blocks. "(R)(R)(R)(R)" - Red blocks with the dip in the middle. " ** " - The semi circle green blocks "* *" +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.6 - Course 1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A60] ( F ) || || (C)==(C) || || (C)=====(C) || || (C)==(C) || || ( S ) Fairly straightforward course with the only difficulty being the 90 degree turns. There's two easy ways to do this. This is how I did it. 1. SLOW BUT SAFE WAY Once the level starts make sure the Wiimote is steady and not tilting in any direction. Then press the analog stick twice to turn the view 180 degrees. Now tilt the Wiimote down VERY SLOWLY until the ball starts to roll down from the start. Once you get to the first corner tilt the remote up until the ball stops moving. Now all you'll need to do is change the view angle until the path you need to go is facing downwards. All you have to do now is tilt the Wiimote down again to get the ball moving until you get to the next corner. By moving down, stopping, changing view, moving down etc. you'll get to the exit in no time. As stated earlier on in this FAQ you really don't have to keep your eye on the time limit for most of the levels. In fact don't look at it at all as you're less likely to concentrate getting the ball to the finish and fall off the track. You only need to be concerned with the time limit when you get to 7-1 or 8-1. 2. NICE AND STEADY WAY This is similar to the technique listed above. However it's much quicker and useful for levels 7-1 or 8-1. Once the level starts make sure the Wiimote is steady and not tilting in any direction. Then press the analog stick twice to turn the view 180 degrees. Now tilt the Wiimote down very slowly and continue to do so until you see the ball moving at a constant and controllable pace. Keep the Wiimote at this angle throughout the course and whenever you get to a corner simply change the view using the nunchuck. This will allow the ball to continue moving and to complete the course in no time at all! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.7 - Course 2 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A70] ( F ) || || (C)==(C) || || (C)=(C) (C)=(C) (C)=(C) || || (C)==(C) || || ( S ) This is only slightly harder than the first course. Same techniques as above really, there are a couple of bends that are right after each other but no real trouble. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.8 - Course 3 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A80] ( F ) || || (C)==(C) || || (C)=(C) || || || (C)===(C) || || (C)==(C) || || || || || || || ( S ) (C)==(C) Nothing to add except I think this is easier than Course 2 as the corner turns are more spaced out. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.9 - Course 4 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A90] ( F ) (C)=(C) || (C)=(C) (C)=(C) || (C) ===== (C) || (C) ===== (C) || (C) ===== (C) || (C)==(C) || || || || ( S ) (C)==(C) Gets a bit twisty at the end if you take it nice and slow it's not too hard. Again just follow the techniques above and you'll have no trouble. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.10 - Course 5 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A10] ( F ) || || ** || * * || || || || (R) || || (R) || || (R) * * (R) ** || || ( S ) This is where it starts to get a bit challenging. There's two new blocks as well. Here's my techniques for these kind of blocks: For the red ones I find it best to change to a horizontal (side on) view and then twisting my wrist to the right to get the ball across. Why? It's because by having a side on view it's far easier to see how far up the hill the ball goes with each twist than it is viewing from a top down perspective. If you twist the Wiimote to the right to get it up the hill NEVER tilt from far left to right, ALWAYS tilt right, then back to the neutral position (when the ball is stationary), then tilt right again to try again. IF YOU TILT THE CONTROLLER TO THE FAR LEFT AND THEN RIGHT THERE'S A DAMN GOOD CHANCE YOU'LL OVERDUE IT WITH THE BALL RUNNING OFF THE TRACK. For the green semi circle type blocks you can either move the remote very slowly to get it round. Or if you want to play it super safe then you could just move the ball a bit in one direction, stop, change view then move again going bit by bit until you're clear. As stated before ignore the time limit as it will put you off unless you're on 7-5 or 8-5. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.11 - Course 6 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A11] ( F ) || || (C)(C) || (C)=(C) (C)=(C) || || || R (C)=(C) || R || || R (C)=(C) R || ( S ) This is easy once you get past the first red blocks. Once you have it's just a case of tilting the Wiimote down and just changing the view whenever you get to a corner. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.12 - Course 7 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A12] ( F ) || || || || *RRRR(C) * || R R R R ( S ) This can be a nightmare for some people... Personally I'm fairly ok with this one. It's 1-8 that had me stuck for a while! As you can see from the pic above there's VERY little room after the last red section and it's so so easy to run off the track. But there is some small help. If you look at the final corner of the course it's shaped like this: ___ | / | / Well it's actually curved on the right hand side... But ASCII art doesn't allow that :P Anyway you can see there's more room on the top part then the bottom part. What you need to do is let the ball settle into the dip in the middle of the last red section. Once that is done change view so you can move the ball up closer to the top of the RED section, this will allow you slightly more stopping distance for when you go up this hill. It's very hard and frustrating but it's the best you can do. All I can say is with practice you definitely get better at it as time goes on. It may take you 10 or 100 times to finish this course but you will do it! By the time you get to level 7-7 time can be an issue but by then hopefully you'll be quicker at it. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.13 - Course 8 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A13] ( F ) || || (C)RRRR(C) || || (C)==(C) || || || R R R R R R R R R R R R || || || (C)= =(C) ( S ) "Awwwwww!" You'll hear that MANY MANY times while trying to get this course over. This course right here is the hardest part of Twilight Princess! The Cave of Ordeals is a walk in the park compared to this. What I will say is this... Once you finally complete this course on level 1-8 (and you will after many rupees) it is easier to do the 2nd, 3rd, 4th time etc. What can I say? Personally I used the horizontal view (ball going from left to right) to clock this course. The first 2 red sections have one brown block before the corner which is some comfort. The 3rd red section is even better as you have 3 brown blocks which helps on 7-8 and 8-8 as it gives plenty of time to stop. It's the final red section though that's the killer. Again all you can do is line up the ball once you're on the middle of the last red bit to the top end thus giving you more stopping space on the final corner. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- 6a.14 - The All Important Level 1-8 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [6A14] If you complete 1-8 you get to use the Frog Lure which you can use to get the infamous Hylian Loach... or you can just use the Sinking Lure you'll find in the fishing area using the bobble fishing rod. Please see Unilateralism's' excellent Fishing Guide located on Gamefaqs for more information on this. Although this isn't why I think 1-8 is important. It's because once you complete this course you've clocked the hardest part of the game! "But what about 2-8, or 8-8?" you might be thinking? Well... the course is exactly the same except for less time. I go on saying time isn't an issue because out of the hundreds of attempts it took me to complete Roalgoal it was only once or twice I ran out of time! The more you play you better and quicker you get! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- b. SNOWBOARDING -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [MSNB] Your first brush with this game (and the only required playthrough of it) will come when you first have ascended Snowpeak. To get to the Snowpeak Ruins, you need to race down the slopes of Snowpeak with a giant Yeti. After defeating the boss of the Ruins, you can return to Snowpeak and talk to the Yeti, and defeat him again. Doing so will allow you to challenge his wife Yeta. Should you beat her, you can get a Heart Piece off of her. The following tips apply to all runthroughs, but will mostly be needed for facing off against Yeta; Basically keep your analog stick pressed upwards all the time. On the first open field, simply head straight down and do not bother zigzagging, as this will just increase your time. In the small area after the bridge, you will notice a slope to jump off of into the area below. This is ESPECIALLY IMPORTANT, because if you jump off it (and I mean crouch and release to actually jump, not just slide), and do it in a straight path, you are able to bounce off the top of three consecutive trees in the forest below. You would then land right outside the forest, not only cutting down the time it would take to travel through the forest, but also eliminating the chance of running into a tree. When you get into the area littered with fallen trees and rocks, do NOT go through it. Instead, head to the far right side, and you should see a small bit of ground elevated above the rest. Jump onto it - It shall turn out to be an effective shortcut that you can use, but you will likely have to go through a few times before you can effectively gauge where you need to jump. When coming down from this shortcut, make sure to jump again. Make ESPECIALLY GOOD SURE to steer properly when turning the last corner to head to the Snowpeak Ruins. This is imperative, as this is the easiest spot to make a mistake. ________________________________________________________________ /\ /\ / \ / \ / \ / \ / \ / \ /\¯¯¯¯¯¯/\ 7. FREQUENTLY ASKED QUESTIONS /\¯¯¯¯¯¯/\ / \ / \ / \ / \ / \ / \ / \ / \ / \/ \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [FRAQ] Q: Why do you have left when it should be right and right when it should be left? A: If you are playing the GameCube Nintendo version of this game, the entire world is mirror-flipped from the Wii version. See the Note for GameCube Nintendo owners at the top of this guide for more details. Q: How can I go throughout the Forest Temple after I first complete it (the monkeys are all gone)? A: You need to wait until you are done the Lakebed Temple, at which point you shall have the Clawshot. Using this, you can aim at an opposing pillar to drag yourself over. Q: Why am I unable to get into Malo's shop? A: Malo's shop in Kakariko Village is open ONLY during the day. When it initially opens, you must also go out of Kakariko Village, and then try to come back in; the postman will stop you and deliver a letter stating that Malo's shop is open. Q: I missed the Howling Stone for Hidden Skill #2 and/or #3. Will I ever be able to get their respective Hidden Skills? A: Yes. However, you will have to wait until a certain point in the game when you can change between human and wolf at will before you can go and grab either/both of these two Skills. Q: Why is there no Bridge of Eldin on my warp points? A: You must restore the Bridge of Eldin to be able to activate the warp point. Q: How do I restore the Bridge of Eldin? A: Refer to the section 1i 'Crossing the Desert' for more details. In short, in the Gerudo Desert, you must go east to the large spire in the distance where you may see a tall object rising high into the sky (at night, it glows a blue colour). You must make your way to the top (via the Clawshot), kill the shadow creatures at the top, and warp it to the Bridge of Eldin to make the object fit in place. You must ALSO have actually KILLED the shadow creatures that appeared at the Bridge of Eldin when it was first destroyed to activate the warp point for you to even fit the bridge back into place. If you did not do this, you will have to go to the northern side of the broken bridge all the way from the Hyrule Castle Town area and kill the shadow creatures. Q: How do I get back into the Sacred Grove? A: After your first visit to the Sacred Grove, you will be unable to visit for awhile. However, after you have completed the next two dungeons, you will get the opportunity to go back again, and thereafter can revisit any time you wish. Q: How do I get back to Lake Hylia from Zora's Domain? A: Go down the river stream to the lower Zora River section. In the small pond at the bottom, there should be an exit going in between two stone walls. This exit leads out onto the overworld map. Q: Are there any one-time, missable items in the game? A: No. If you cannot find something, either you have already gotten it, or you are not looking in the right place. Q: I cannot obtain the Hawkeye Mask. Why not? A: A few people seem to have problems getting this. If it is not already available, then after the events in the Goron Mine, climb up to the lookout tower in Kakariko, talk to Talo, and accept his challenge to shoot at the target. Deliberately miss a few times and Malo will say that he has something available at his shop to help you out (that something being the Hawkeye Mask). Q: Is there any after game after beating the final boss? A: No. You will not be able to save, and when you restart the game you will end up back at whatever locale you saved at last, with the final boss still unbeaten. Contact ------- [CNIN] If you are reading this document from a site that is NOT GameFAQs.com, please go and examine the version on GameFAQs.com and see if it is the same version as the one you are reading. If it is not, then you may yet be able to find the answer you are looking for in the GameFAQs.com version. If you wish to ask whether or not you can host this on your site, go right ahead in hosting it. The only thing that I ask you to do is to keep the 'The most recent version of this FAQ may always be found at GameFAQs.com' line at the top completely intact as well as the paragraph right above this one, as that is the main site that I always update to. If your site's version gets even one version out of date, I would like for people to be aware of a more up-to-date version. Please write in any of the following phrases into your email title: "Zelda", "Twilight Princess", "LoZ", or "TP". Even though I do not require it, TRY to put an effort into something that sounds legible. If English is not your first language, then I am fine with that, but for all others, there is no excuse. Everything else will be deleted. For those with contributons or corrections, state in the body of your email whether you want to be credited or listed as anonymous. In the former case, please list a name to go under. Thank-yous are ALWAYS welcome. Thank-you's are always welcome, so do not be scared by anything I have just said if you want to send such an email. PLEASE read Section 7 before emailing me anything to see if your question is answered there. If I recognize anything as a question that IS answered in this guide, it is going into my trash folder, regardless. This FAQ is, for the most part, done, with the exception of those pesky minigames. If you feel there is something else that can be added, then feel free to email me. Having said that, if your email fits any of the above three categories, here is my email: darkstar.ripclaw AT gmail DOT com If you wish to donate, you can do so using PayPal and sending to the same email listed above. If you are donating, preferably please donate at least a couple of dollars (as PayPal will take out a very sizeable chunk of anything lower than that). Thanks if you do ;). I also accept AlertPay. ------- CREDITS ------- -Aikon for allowing me to use his Rollgoal guide in full -Firestom, for giving me a shop list of items that can be purchased, as well as notifying me to some incorrect search codes. -Helger Delarbre for alternate movement strategies for the three ice puzzles in the ice cave in the Four Dungeons section, a tip for battles with the Armoured Knights, and a tip for fighting the ice guards near the end of Snowpeak Ruins. He also provided me with all the extra goodies that can be found in the Cave of Ordeals through digging. -Jordan Rasmussen, for sending me the location of three Heart Pieces that I had missed earlier on in the game -Gabe Will, for warning me about the Eldin Bridge glitch -1337 mangamaster, for making the ASCII up at the top of this document -TiE23 for a note on needing to press and hold A instead of just pressing A in the miniboss Goron fight -HyrulianSeabreeze for a spelling error and a special note on how the statue in the Temple of Time can smash down wells, gates, Beamos statues and spike traps -Fangheralas for some notes on the giant water tower in the Lakebed Temple -BainIthron for pointing out a lapse of instructions on firing at stalagmites in the Lakebed Temple. -Jay R. for pointing out where to find the female and male Ladybugs -Debbi Warnow for the location of a few dig items in the Cave of Ordeals -Galbatorix for pointing out an error with numbers in the Poe section -VM for a tip on dispatching giant spider enemies more quickly -Aquaras for noting an error with Zant fight Phase 3 -Alexa H for pointing out a section in the Magic Armor quest where I forgot to finish typing -InsanityForce for the method of one-hit killing Skeletos using the Ball & Chain -tfbrett for the tip of using the Mortal Draw to fight the Goblin mini-boss -Seth1504 on being able to knock off the armour on Armoured Knights via use of bombs. -Jordan Salazar for a very helpful alternate method of defeating the three-pack (or four-pack) of Armoured Knights in the Cave of Ordeals. -Many anonymous contributors for several different contributions ________________________________________________________________________________ ;;ff LLKK.. ..WW##ii tt####LL DD####DD ii########ii LL########LL ..WW########EE ff############;; ..KK############ff ii##############DD GG################;; ;;WW################jj LLKKKKKKKKKKKKKKKKKKKKKKWW####################KKKKKKKKKKKKKKKKKKKKKKLL.. ,,GG################################################################ii ..EE############################################################EEttttii,, ttKK######################################################WWLL;;,,;;jjffjj; ..ttKK################################################KKtt::::::::ttjjjjf ..ttKK##########################################LL::::::::::::::::::L ;;LLKK####################################jj ::ii;;;;;;..;;ii; ii;; ;ttGGKK##############################GG::::::::;;,,;;;;.. ..iiii iiii .ii############################KKtt iiii ;;;;;; .tt##########################WWtt tttt ;;, ::DD########################WWii ;; ,;;;; .;;;;WW############EE##########WW..f ;i;; ii;;jj############ff..GG##########;; .. ;;ii....LL##########GG.. ;;KK########;; ii.. KK########DD.. iiWW######ii ii########KK,, jj######LL LL######WW;; LL######;; DD####WWii ..KK####tt ,,WW####jj ;;WW##GG ff####LL tt##WW,, LL##GG.. LL##tt jjKK.. ..KKLL A Darkstar Ripclaw Production ________________________________________________________________________________ ©2006-2009 Darkstar Ripclaw
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