Tato stranka by vapadalo mnohem lepe v prohlizeci, ktery podporuje webove standardy, nicmene prohlizet ji muzete v jakemkoliv prohlizeci, nebo zarizeni s pristupem na Internet.
Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
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THE LEGEND OF ZELDA: TWILIGHT PRINCESS
Exclusively for the Nintendo Game Cube
By nintendo_girl21
Copyright (c) Megan Lynch, 2007-...
mlynch2[at]rogers.com
Also available at my Legend of Zelda site:
http://www.geocities.com/zeldaprincess21
**PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
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[Z1]
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*Table of Contents*
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Use the bracketed codes to easily find the right section. To search
for a sub-section, see the bracketed codes tabbed over within each
section below. Use Ctrl + F on your keyboard to search.
[Z1] Table of Contents (you're looking at it)
[Z2] Version Info
[Z2.1] Latest Version
[Z3] Game Information
[Z3.1] Technical Info
[Z3.2] Game Premise
[Z3.3] Difference Between Wii & Game Cube Versions
[Z3.4] Decoding My Directions
[Z3.5] Bare Bones Guide to Completing the Game
[Z4] Basic Controls & Actions
[Z4.1] Link's Basic Actions
[Z4.2] Sword-Play
[Z4.3] Wolf Moves & Midna
[Z5] Item & Weapon Information
[Z5.1] Important Items
[Z5.2] Weapons
[Z5.3] Dungeon Items
[Z5.4] Collectible Items
[Z6] Walkthrough
[Z6.1] Starting Out at Ordon Village
[Z6.2] Forest Temple
[Z6.3] Goron Mines
[Z6.4] Lakebed Temple
[Z6.5] Arbiter's Grounds
[Z6.6] Snowpeak Ruins
[Z6.7] Temple of Time
[Z6.8] City in the Sky
[Z6.9] Palace of Twilight/Hyrule Castle
[Z7] Heart Pieces
[Z8] Golden Bugs
[Z9] Poe Souls
[Z10] Howling Stones & Hidden Skills
[Z11] Boss & Mini-Boss Strategies
[Z12] Enemy Bestiary
[Z13] Cave of Ordeals
[Z14] Mini-Games
[Z15] Secrets
[Z16] FAQs & Other Oddities
[Z17] Copyright, Thank-Yous & Contact Info
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[Z2]
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*Version Info*
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[Z2.1]
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*Latest Version*
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Version 2.0
June 19, 2008
Added FAQ on returning to upper room in Zora's Domain.
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Version 2.0
June 18, 2008
Walkthrough now also available at Wiiniis United.
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Version 2.0
June 14, 2008
Added secret chest locations in Lake Hylia.
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Version 2.0
May 27, 2008
Added RESPONSE to FAQ regarding Link's uncle (not father) in LTTP.
Corrected two typos.
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Version 2.0
April 25, 2008
Added FAQ on Goron side quest and Cave of Ordeals.
Added FAQ on getting the Iron Boots.
Added FAQ on saving before Ganondorf fight & donation Heart Piece.
Added secret on using Hawk Grass to find rupees.
Added secret on restocking arrows.
Added secret on Third Bomb Bag rock.
Added FAQ on Temple of Time scales.
Added FAQ on repairing the bridge.
Added FAQ on accessing Sacred Grove without warp point.
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Version 2.0
March 21, 2008
Added FAQ on defeating Shadow Beings at Zora's River.
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Version 2.0
March 8, 2008
Rearranged version history so it appears after the table of contents.
Added secret on defeating Stallord, boss of Arbiter's Grounds.
Added FAQ on collecting the third bomb bag.
Added FAQ on Snowhead Temple.
Added FAQ FOLLOW-UP on my posed question about the Golden Wolf/Warrior.
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Version 2.0
February 26, 2008
Added FAQ on the Mirror Shards.
Added secret on defeating the Armoured Lizard in Snowpeak Ruins.
Secret is also listed under Bosses and within the walkthrough.
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Version 2.0
February 6, 2008
Added FAQ on manipulating the scales in the Temple of Time.
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Version 2.0
February 3, 2008
Added CORRECTION to FAQ on Female Dayfly.
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Version 2.0
January 30, 2008
FAQ now available at CheatCodes.com
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Version 2.0
January 29, 2008
Added FAQ on accessing chest in Faron Woods.
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Version 2.0
January 27, 2008
Added secret on Falbi's Flight-by-Fowl game.
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Version 2.0
January 25, 2008
Added FAQ on secret chest in south Hyrule Field. Added info on 2nd
chest in same area.
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Version 2.0
January 18, 2008
Walkthrough now available on CheatHappens.com
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Version 2.0
January 16, 2008
Added FOLLOW-UP answer to FAQ on hot water for Goron.
Walkthrough now available on Kuponut.com
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Version 2.0
January 12, 2008
Added FAQ on accessing the Temple of Time after completion.
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Version 2.0
January 10, 2008
Added FAQ on accessing chest in southeast Hyrule Field off Castle Town.
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Version 2.0
January 9, 2008
Added CORRECTION to FAQ on hot water for Goron.
Added secret on opening up a road south of Castle Town.
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Version 2.0
January 5, 2008
Added FAQ on earning the Shield Attack (Wii version).
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Version 2.0
January 2, 2008
Added FAQ on accessing Eldin Bridge post-Goron Mines.
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Version 2.0
December 30, 2007
Added FAQ on throwing hot water barrel (Heart Piece).
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Version 2.0
December 22, 2007
**HAPPY HOLIDAYS, FELLOW GAMERS**
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Version 2.0
November 25, 2007
Added FAQ on Kakariko Village Poe Soul.
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Version 2.0
November 23, 2007
Added FAQ on the Cave of Ordeals.
Added FAQ on Arbiter's Grounds.
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Version 2.0
November 16, 2007
Added secret (more like a fun fact).
FAQ now available at Cheatingdome.com.
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Version 2.0
November 12, 2007
Added FAQ on Fishing Pond empty bottle.
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Version 2.0
November 4, 2007
Added FAQ on Golden Bugs.
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Version 2.0
November 2, 2007
Added secret orange rupee find.
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Version 2.0
October 25, 2007
Walkthrough now available on Twilight-Princess.org.
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Version 2.0
October 10, 2007
I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct. Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost. Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize. The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.
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Version 2.0
October 8, 2007
Happy Thanksgiving, Canada!
Walkthrough now available at Gamerevolution.com.
Still haven't recovered e-mails under old account yet. Will get to
that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP
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Version 2.0
October 6, 2007
SHE'S BAAAAACK!
If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:
1) I started teacher's college, 100x more demanding and so updates are
now going to be posted less often. *Wipe away a tear*. Hence, I've
posted a disclaimer under Contact Info.
2) My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up. Just kidding...it died a noble death.
3) I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.
4) As for e-mails sent in the last week, they have not yet been read
or replied to. Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week, *WHEW*. If you fall in this category, please be patient as I catch
up with my e-mail.
Thanks for your patience and understanding. I'll get back on things
very soon, I promise :o)
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Version 2.0
September 29, 2007
Added two Secrets. Added FAQ reply to my Warrior query.
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Version 2.0
September 25, 2007
Added FAQ on restoring Ilia's memory. Added FAQ on Cave of Ordeals.
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Version 2.0
September 16, 2007
Added FAQ on Death Mountain Howling Stone.
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Version 2.0
September 12, 2007
Added FAQ on hidden treasure chest in Castle Town. Over 10 000 hits!
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Version 2.0
September 8, 2007
Added FAQ regarding lever pulling in Lakebed Temple.
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Version 2.0
August 28, 2007
Walkthrough now available on Gamesradar.com and Cheatplanet.com
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Version 2.0
August 26, 2007
Finally played the game through again following my walkthrough. Any
corrections made are very minor, mostly typos and slight direction
changes. A couple of instructions were reworded for clarity. Notice
the version is now 2.0. Huzzah!
A major addition: ASCII diagrams for all block sliding puzzles. Yay!
I've added a section under Mini-Games [Z14]. This is for the puzzle
within Snowpeak Ruins and the three back-to-back (-to-back) puzzles
in Hyrule Field's secret cave (for a Heart Piece). Hope they clarify
the written instructions, which have been kept within the walkthrough.
Added some notes to Cave of Ordeals.
Added a couple of FAQs. Thanks for the e-mails!
Added two new Secrets I discovered on my own.
Also added a question of my own under Secrets and also under FAQs.
I would love your opinion on the subject, so send me an e-mail and
let me know what you think.
Wow...nearly 5000 hits to this walkthrough. Thanks a bunch!
Cheers!
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Version 1.0
August 20, 2007
Walkthrough now available on Neoseeker.com. Also added links to my
files on these sites from my Geocities site. Two more dungeons
to go and I'll update the typos and such. Hope I can read my chicken
scratch writing...
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Version 1.0
August 17, 2007
Walkthrough now available at SuperCheats.com. I am currently replaying
the game with this walkthrough for about the third time. Some typos and
such will be updated ASAP.
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Version 1.0
August 13, 2007
Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Golden Bugs, Heart Pieces, Howling Stones, etc.
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[Z3]
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*Game & Technical Info*
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[Z3.1]
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*Basic Game Info*
Genre: Action-Adventure, Fantasy
Designer: Nintendo
Publisher: Nintendo
System: Nintendo Game-Cube or Nintendo Wii
ESRB Rating: T (Teen)
Player(s): 1
Release Dates: November 19, 2006 (Wii) and December 12, 2006
(Game Cube) in North America; November 24, 2006 (Europe),
December 2, 2006 (Japan)
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[Z3.2]
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*Game Premise*
Legend of Zelda: Twilight Princess returns to the gloriously realistic
graphics of Ocarina of Time and Majora's Mask to reconvene the
storyline with Link about a century after Ocarina of Time but before
Wind Waker. Link is a workhand in a rural community called Ordon off
the legendary land of Hyrule when his friends are kidnapped and he
changes into a wolf, becoming revealed as a chosen hero by the gods
that remain as powerful as they did a century ago. The goal, as always,
becomes more complex as the adventure goes on. Link must not only save
his friends from evildoers, but aid the feisty Twilight being named
Midna to find the dark power that can challenge Zant, the evil lord of
Twilight, and possibly rekindle a match of wits and strength against
the ultimate evil figure of Ganondorf.
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[Z3.3]
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*Difference Between Wii & GameCube Versions*
A major difference between these systems versions of Twilight Princess
is the game screen is twisted horizontally so that things on the right
side of the Game Cube version appear on the left in the Wii version,
hence it is important to know what version of a walkthrough you are
reading when playing Twilight Princess. I bought this game before
getting the Wii, so my walkthrough is intended for Game Cube players,
which seems to be a rarity on the Internet sites I have come across.
So, anyway, if youre so keen on using my super-intellectual and
hilariously entertaining walkthrough on the Wii version, be prepared
to go left when I say go right and so on. Or better yet, find a Wii
walkthrough with my blessing.
Another difference between the Wii and GC versions of TP is that you
use the funky Wiimote to fish and fight, which is a cool effect. Also,
because the Wiimote is formatted differently than the traditional
controller for the GC, you will find Midna on the Wiimotes up button
rather than the GCs Z-button and a weapon assigned to the B button
rather than Y and X on the GC. Thats it, as far as I know.
**PLEASE NOTE: My walkthrough is written for the Game Cube version of
Twilight Princess. To avoid all confusion and frustration, please
consider this disclaimer.
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[Z3.4]
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*Decoding My Directions*
All compass directions are based on the maps found on the game screen.
Basically, north = up, south = down, east = right, west = left,
northwest = up & left, northeast = up & right, southwest = down & left,
and southeast = down & right.
Sometimes I use a short form #x that means number of times to do
something. For example, 2x means "2 times". This is especially used
when referring to Midna jumps, which often require several jumps in a
row.
I also use the shortform B&C for the Ball & Chain item (only after
receiving it, of course!).
You will also notice that at the top of each section of my walkthrough
is a tallied list of important items, weapons, and other things found
in the section, with a total listing beside it separated by //. For
example, you might have found two Heart Pieces in one section and had
found two Heart Pieces in the previous section(s), with a total of 45
in the game, so the tally would look like this: 2 // 4/45.
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[Z3.5]
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*A Bare Bones Guide to Completing Twilight Princess*
For those of you keen on finishing the game off without the help of
a walkthrough such as this (so then, tell me, why are you at a site
that is devoted to such tomfoolery?), here is a rough list of basic
accomplishments that are necessary to finish the game. Good luck
trying to fill in the major blanks of this vagueness.
1) Get to the west pond of Faron Woods off Ordon.
2) Visit Princess Zelda at Hyrule Castle as a wolf.
3) Find a sword and shield in Ordon.
4) Find the Faron Light Spirit and restore its light.
5) Complete the Forest Temple and get the Gale Boomerang.
6) Find Eldin Province and restore its light.
7) Navigate Kakariko Village and get the Iron Boots.
8) Complete the Goron Mines and get the Hero's Bow.
9) Find Lanayru Province and restore its light.
10) Get the Zora Armour, Bomb Bag, and Water Bombs.
11) Complete the Lakebed Temple and get the Clawshot.
12) Visit the Sacred Grove for the Master Sword.
13) Complete the Arbiter's Grounds and get the Spinner.
14) Get the Coral Earring from the Zora prince.
15) Complete Snowpeak Ruins and get the Ball & Chain.
16) Give Agitha all your Golden Bugs for wallet upgrades.
17) Complete the Temple of Time and get the Dominion Rod.
18) Donate money at Malo Mart for bridge reparation and Magic Armour.
19) Find the Hidden Village and get the Horse Call from Ilia.
20) Complete the City in the Sky and get the Double Clawshots.
21) Play two rounds of STAR for two arrow upgrades.
22) Find all 60 Poe Souls for Jovani to get a Silver Rupee.
23) Find all 45 Heart Pieces for a complete health meter.
24) Find all 4 Empty Bottles.
25) Find all 7 Howling Stones and Golden Wolves for Hidden Skills.
26) Complete the Palace of Twilight and get the Light Sword.
27) Complete Hyrule Castle and defeat Ganondorf.
28) Go back and finish the Cave of Ordeals for fairy fountains.
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[Z4]
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*Basic Controls & Actions*
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[Z4.1]
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*Link's Basic Actions*
Walking/Running: Hold Control Stick forward
Jumping: Automatically jumps over gaps while running
Crouching/Crawling: A + Control Sitck up in front of a tunnel
Rolling: Press A with Control Stick forward to roll. If you roll into
an object, you will kick it. If you roll into a wall, you will bang
into it (possibly knocking off something on the wall). A weak wall
will fall.
Hanging: Gently press Control Stick while standing on the edge of a
cliff to dangle on it. To drop off, press A. To climb over,
hold Control Stick up. Move the Control Stick left-right to sidle
across while dangling.
Climbing: Press Control Stick up against ladder and hold to climb up.
Press stick down to climb down.
Lifting/Carrying/Throwing/Placing: Press A to lift an object. Use
Control Stick to move while carrying it. Press A while moving to throw.
Press A while still to place down gently.
Grabbing/Pushing/Pulling: Press R while against an object to grab hold.
Push Control Stick forward to push and back to pull.
Swimming: While in the water, use Control Stick to swim. Press A to
dash. There is no time limit on swimming unless you are sinking with
the Iron Boots and not wearing the Zora Armour.
L-Targeting: Press L while close to a person/enemy/sign/important
object to target it (watch for a yellow arrow, it will turn red when
targeted). Press A to speak/read/check/approach. If targeting an
enemy, hold the L button to defeat one enemy, then automatically target
the next one.
Camera Angles: Press C-Stick forward to zoom in and back to zoom out.
Press left/right to rotate camera around Link. Press L to return camera
behind Link (default).
Game Menu: Press Start to access the single game menu which contains
inventories of items (Quivers, Bomb Bags), Golden Bugs, Poe Souls,
Fishing Journal, and Letters.
Skipping Cinemas: During a major cinema, if you wish to skip over it
to regain control of Link, press Start twice. Only works on longer,
major cinemas.
Using Items/Weapons: Press the Control Pad up to view items and
weapons. Select with the Control Stick and press X or Y to add it to
the two item command buttons.
Using the Map: Press the Control Pad right to view to the map in
full screen. Select with the Control Stick and zoom in and out of the
area with A. Zoom out continually to exit.
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[Z4.2]
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*Sword-Play*
Take Out Sword: Press B to remove sword from holster. Press A while
still to replace.
Horizontal Slice: Press B without L-targeting.
Vertical Slice: Press B while L-targeting.
Stab: Hold Control Stick forward and press B repeatedly.
Spin Attack: Press and hold B to gain power. Release B to perform
attack. Alternatively, you can press B and rotate the Control Stick
for a weaker spin attack.
Jump Attack: Press A while L-targeting.
Defend: The shield is aimed automatically while L-targeting.
Sidestep/Backflip: While L-Targeting, push Control Stick left/right
and press A to sidestep. Hold Control Stick down & press A to backflip.
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[Z4.3]
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*Wolf Moves & Midna*
Moving: Hold Control Stick in any direction to move. The gentler the
control, the slower he moves
Climbing: Hold Control Stick up to climb up. Press A to drop down.
Attacking: Press A to lunge. When attached to an enemy, press A
continously to deal more damage.
Biting: Press B to bite. While L-targeting a lever, press B to pull it.
Senses: Press X to engage senses and see spirits, enemies, and scents.
Press X to disengage.
Dig: Press Y to dig. With Senses on, dig at sparkly holes for small
prizes, at yellow-arrow marked spots for Dark Insects, or to burrow
underground to secret hideouts or under barriers.
Using Midna: Press Z to call Midna to either perform a Midna jump or
for advice. When you can switch between human and wolf independently,
press Z to warp to portals, and to change back to human.
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[Z5]
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*Item & Weapon Information*
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[Z5.1]
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*Important Items*
Fishing Rod: Found in Ordon Village by returning the cradle to Uli.
Press item button to take out and throw the line. Press and hold
C-down when the bobber sinks in the water to reel in a catch.
Lantern: Given to you by Coro in Faron Woods. Used to light up dark
areas. Uses Lantern Oil, purchased from Coro or acquired by scooping
up discarded yellow Chu enemies.
Gale Boomerang: Found in Forest Temple by defeating the Baboon mini-
boss. Used to activate pinwheel switches, bring items, enemies or
Golden Bugs towards you, snuff out fire, or knock down items or
enemies from walls.
Iron Boots: Given to you by Bo the mayor in Ordon after winning two
rounds of sumo wrestling. Used to sink down in watery depths, navigate
magnetic walls and ceilings, or simply to slow down your walk across
blustery paths.
Hawkeye: Purchased at Malo Mart in Kakariko Village for 100 rupees.
Used with the Hero's Bow to locate distant objects and enemies to
shoot down from a safe yardage. Especially useful against distant
Moblin Archers.
Bomb Bags: First purchased at Barnes' Bomb Shop in Kakariko Village
for 120 rupees. Holds 30 bombs and can be used with arrows as Bomb
Arrows. A second bag is acquired at Iza's Boat Rental shop at Upper
Zora's River. Water bombs are acquired at Barnes' shop. A Giant Bomb
Bag is acquired by saving the Goron trapped under the big rock in
Zora's Domain.
Wallets: You begin with the general wallet that holds 300 rupees max.
The Big Wallet is acquired by bringing a single Golden Bug to Agitha
in Castle Town. The Giant Wallet is acquired by bringing Agitha all 24
Golden Bugs.
Zora Armour: Given to you by Rutela in Kakariko Village's graveyard.
Used to breathe and swim underwater with ease.
Clawshot: Found in Lakebed Temple after defeating the Dragon Lizard
mini-boss. Used to propel yourself to distant targets and to bring in
distant items or enemies towards you.
Spinner: Found in Arbiter's Grounds after defeating the Undead
Prisoner. Used to navigate open spaces by riding along a spinner track
along walls. Can also be used in special slots as an "egg beater" to
reveal new things.
Coral Earring: Given to you by Prince Ralis at Kakariko Village's
graveyard by showing him the sketch. Used to attract the Reekfish.
Dominion Rod: Found at the Temple of Time after defeating the Dark Nut
mini-boss. Used to control Guardian and Owl statues to follow your
exact movements and activate switches or break down barriers.
Magic Armour: Purchased at Malo Mart's second location in Castle Town
for 598 rupees after donating 2000 (or the reduced price of 200) to
finance the second store in the southeast corner of the central square.
Horse Call: Given to you by Ilia after she regains her memory in
Kakariko Village. Used to call Epona from anywhere, replacing the
dispersed Horse Grass.
Double Clawshots: Found in City in the Sky after defeating the pair of
Dragon Lizard mini-bosses. Paired with your first Clawshot, used to
reach distant targets and enemies, but also to move from target to
target.
Empty Bottles: Four are found throughout the lands. Used to hold
fairies, fishing bait, or hot spring water. One is given to you by
Sera in Ordon Village, one by Coro in Faron Woods, one fished out of
the pond in Hena's Fishing Hole in Lake Hylia, and one by Jovani in
Castle Town.
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[Z5.2]
~~
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*Weapons*
Slingshot: Purchased at Sera's Sundries in Ordon for 30 rupees. Uses
seeds to fling at enemies, especially on spiders covering ivy walls.
Wooden Sword: Given to you by Rusl in Ordon. Used to navigate and save
Talo in Faron Woods. Given to Talo later on to continue.
Ordon Shield: Stolen (!) from the waterwheel house in Ordon. Used as
your central defense weapon until acquiring the Hylian Shield. Made of
wood, so burns easily if touched by fire or fiery enemies.
Ordon Sword: Stolen (!) from Rusl & Uli's house in Ordon. Used as your
central weapon until acquiring the Master Sword.
Hylian Shield: Purchased from Malo Mart in Kakariko Village for 200
rupees. Used to replace the Ordon Shield, this one is hard as steel,
will never burn, and is imperative for future battles.
Hero's Bow: Found in Goron Mines. Holds 30 arrows at the outset. Used
as a weapon, and to shoot targets and activate switches. The next two
quivers are acquired in Castle Town at the STAR mini-game (60 arrows,
then 100 arrows).
Master Sword: Found at the Temple of Time in its original pedestal.
Replaces your Ordon Sword, doubling its attack power.
Ball & Chain: Found in Snowpeak Ruins after defeating the Armoured
Lizard mini-boss. Used as a weapon and to shatter icy walls or enemies
like Freezards.
Light Sword: Found in Palace of Twilight by returning the two Sols to
their slots. The strongest sword of them all that can break the barrier
of twilight.
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[Z5.3]
~~
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~~~~~~~~
*Dungeon Items*
Boss Door: Big doors blocked by a big lock. Find the Big Key to open
it for the final fight in a dungeon.
Big Key: Found in a fancy black chest within the dungeon, leading to
the boss door.
Blocks/Crates: Can be pushed or pulled. Small crates can be used to
weigh down switches or thrown for small prizes.
Bridges: Platforms held up by ropes that can be cut to release. Some
also have a pinwheel switch, activated with the Gale Boomerang. Also
big bridges like the Eldin Bridge or Great Bridge of Hylia. In real
life, the Golden Gate Bridge :o)
Chests: Small chests contain minor rewards like rupees and collectable
items. Bigger, fancier chests contain Heart Pieces or bigger rupee
prizes. Black chests contain Big Keys.
Compass: Found in chest within dungeon. Used to show direction on map.
Also shows treasure chests and boss door.
Dungeon Map: Found in chest within dungeon. Used to show floor plans
of dungeon.
Heart Container: A reward after defeating the dungeon's boss. Adds a
full heart to your Life Gauge.
Locked Doors: Collect Small Keys to open these doors.
Pinwheel Switches: Found mainly in the Forest Temple, but also
sporadically throughout. Use Gale Boomerang to activate them, in turn
moving small bridges.
Pots: Break with sword or simply throw them, often for rupees or
collectable items.
Sealed Doors: A wooden beam or bars often block doors in dungeons.
Defeat enemies or activate switches to release it. Or just bash the
wooden beamed ones with your trusty sword, or (if feeling dangerous),
head :o)
Small Key: Found in chests within dungeon. Used to unlock doors.
Switches: Three kinds. Pressure switches only require one jump on it
from you. Constant pressure switches need a weightier object (crate,
pot, Armos statue) to hold presssure. Simultaneous pressure switches
need to be activated at the same time by you and an Armos Statue/crate/
pot.
Torches: Used to illuminate dark rooms. Use Lantern to light up.
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[Z5.4]
~~
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~~~~~~~~
*Collectible Items*
Arrow: Used as weapons or to activate switches.
Bomb: When you get your own batch, used to destroy blockage, attack
enemies or activate switches.
Fairy: Found in pots or Light Spirit Fountains after beating every
tenth level of the Cave of Ordeals. Used to refill 8 hearts of Life
Gauge. Collect in Empty Bottles to summon when Life Gauge is empty.
Hearts: Found in pots or left by enemies. Used to refill Life Gauge.
Rupees: Found in pots, grass or chests, left by enemies, or received
by generous people. Keep in wallet to purchase goods. Different
colours represent different amounts. Green= 1, Blue= 5, Yellow= 10,
Red= 20, Purple= 50, Orange= 100, Silver= 200.
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[Z6]
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~~~~~~~~
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*Walkthrough*
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[Z6.1]
~~
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~~~~~~
~~~~~~~~
*Starting Out in Ordon Village*
Items/Weapons: Fishing Rod, Slingshot, Wooden Sword, Lantern, Ordon Shield,
Ordon Sword
Heart Pieces: 1 // 1/45
Poe Souls: 0 // 0/60
Golden Bugs: 0 // 0/24
Empty Bottles: 2 // 2/4
Howling Stones: 1 // 1/7
Hidden Skills: Ending Blow
Your adventure begins with a simple task of delivering a sword to Hyrule
Castle. Simple enough, right? Uh, sure, if you want to think of it that
way. Your neighbour Fado calls for you to help herd his goats using your
ever-ready companion Epona. But where is she? Go northwest to a back area
of the village. Head forward then left to a grove with a pond where you'll
meet up with the mayor's daughter, Ilia, and Epona. After a short cinema,
talk to her, then pick up the nearby horse grass to play that old-time song
from Ocarina of Time to tame Epona. Mount Epona, then head east through the
gate, then south back to the village. Head south again to reach the main
area of Ordon. There are several houses along here, but none too important
at the moment. Head south past the mayor's house to the ranch. Agree to
help Fado to start a mini-game of sorts, though it's mainly practice for now.
Drive the goats into the barn by herding them on Epona. Just press A to
group them together and then race them into the barn. The key is to drive
several goats at once to avoid re-herding. Anyhoo, finish that up and Fado
will set up jumping fences to use at your leisure. Practice jumping if you
want, then exit by jumping the north fence to return to the village. Save to
advance to the next day. Three kids, Talo, Malo, and Beth will call for you
now. Head outside and talk with them to learn about a new item available for
sale at Sera's Sundries: a slingshot. Head south to the village and talk to
the guy at right about the bee's nest, then go inside the pink shop to meet
Sera, who's too sad to serve you because her cat ran away. O-kay...Talk to the
guy at the bee's nest again for a super-funny cinema! Head south to the
mayor's house just before the ranch. Talk to him and suddenly a goat will
charge out of the ranch. This is a good opportunity to start your strength
training. Press A when prompted to lift and gently settle the goat down.
Now you can pet it. Awww...Now to continue our cat hunt...I mean rescue. Near
the pink shop, just to the south is a small cliff where a man will prompt you
to L-Target him. Do so to "learn" their method of communication. Climb up
to him and he will show you where Sera's puddy-tat is hiding out. Jump to
the next cliff and use the Hawk Grass to summon a hawk. Cool! Target the
beehive that the guy threw rocks at before (high on a tree left of the shop),
then release the hawk to safely knock down the hive and spill Bee Larva, used
as fishing bait (though not yet). From your cliff spot, jump to the shop's
roof, then across two new cliffs to find more funky Hawk Grass. Use it to
summon another bird and aim across the river to a monkey jumping up and down
on a rock. Aim right at the monkey and release to nab a baby's cradle.
Carry it to the house by the bridge where a pregnant lady named Uli is
standing. Follow her (or jump ahead of her as she's rather slow) to her
house to earn the Fishing Rod. Now, what do cats like more than Kibble?
Stand at the dock on the east side of the river by the waterwheel house. Set
your Fishing Rod to an item button, then press it to take it out. Use that
button to fish with the C-Stick. When the bobber sinks into the water, press
and hold the C-Stick down until you bring up a fishie. Now that you have the
cat's attention, fish again and the cat will nab it and bring it on home for
dinner. Sweet! Collect 30 rupees in your wallet by exploring the village.
To earn dough, smash pots and pumpkins, climb up ledges, bang into trees
until you rack up enough cash. Visit the shop to be rewarded with a Bottle
filled with milk. Buy the awesomely new Slingshot for 30 rupees. Once you
have it, head north back to your house. Rusl, Uli's husband and carpenter
extraordinaire, passes you by, mentioning a gift at your house. Speak with
the kids to enter a practice round. Use the Slingshot to hit all the red &
white targets and the two scarecrows. Nab the spider clinging to the ladder,
then climb up to your house. Open the chest once inside to get the Wooden
Sword, then head back outside. Talk to the kids again to enter another
practice round. Here they will teach you (indirectly) to fight using the
classic swordplay moves from previous Zelda games. Suddenly, a monkey appears
and they all chase after it. Mount Epona and head northwest to the back road.
Speak with Beth, then keep going along the road to find Malo by a bridge. Over
the bridge, keep going north into Faron Woods (part of Faron Province). Head
forward, jumping the fence, and into a clearing with a waterfall. Head right
through a tunnel to a fork in the road, then right to reach Coro, a lantern/
lamp oil salesman. Talk to him to get the Lantern. Use it to light his
campfire. Be sure to press A immediately after use to salvage as much Oil as
you can. Purchase Oil if you want (though you'll have to drain your bottle of
milk and have some cash on hand). Backtrack to the fork and head right towards
the entrance to the Forest Temple. Dismount Epona as it's too dark for her to
pass and defeat the Deku Baba to continue through the tunnel, collecting its
Deku Nuts. You'll come across Talo's little wooden sword as you head through.
Use your Lantern sporadically to navigate the tunnel. Light any torches you
come across to avoid constantly using the Lantern. Head northwest, fighting
the Keese and Deku Baba on the way. When you reach a spider-webbed dead end,
use the Lantern to burn the webs and continue to do so along the path. Head
into the light at the end to the outside. Be wary of the Deku Babas and
Moblins that guard this area. Use the wooden sword and/or slingshot like a
maniac to fend them off. Your map shows two red dots. Head northeast to the
first, a small tunnel. Nab the Keese with your slingshot and enter it. Defeat
all the baddies here and open the small chest for a Small Key. Light the two
torches by the chest to make another one appear. Climb up and open it for a
*Heart Piece*, your very first (of 45). Head back outside and go west to the
second area marked on the map. In the southwest part is a locked gate.
Defeat the two Moblins in front, unlock the gate with your key, and then nab
the third one. Take the tunnel there to the next area. Head north through
the area and defeat the Moblins here to attract the attention of Trill, a
parrot manning a little shop. If you want cheap Lantern Oil and Red Potion,
dip your bottle into one of the cauldrons and pay what you want at the till.
If you don't pay, you'll get away with it, however Trill won't let you come
back. Best to pay what you can afford. Continue onwards to the Forest
Temple entrance. Follow the winding path to reach Talo and a monkey trapped
in a cage by two Moblins. Defeat them, then slam the cage with your sword to
free the captives. You'll then return to Ordon Village ranch. Summon Epona
with the Horse Grass and talk to Fado to begin. He gives you three minutes
to bring in 20 goats. Herd them in as best you can and forget about the
ticking clock as this is still just for fun. After that, skedaddle north
over the fence to the village where a cinema will play with the mayor and
Ilia. Don't feel bad, just make up for it. Head north to your house. Now
that you have your Lantern, head inside your house and down the ladder to the
dark basement. Use your Lantern to light the way to a chest and open it for
a Purple Rupee (worth 50). Outside, Talo and Malo will block your path
unless you give up your Wooden Sword. Do so, then follow the path northwest
to the back road. Head left to the spring where the gate locks you out.
Retreat to the west side of the gate, south on the map to find a small
tunnel. Follow it along to the spring where a long cinema ensues and the
main conflict of the story begins. Ilia and Colin are nabbed by ugly freaks
of nature and Link is knocked unconscious. Oh yeah, and Epona is frightened
off. And then the true metamorphosis...Link becomes a wolf. Save when
prompted to begin the flipside phase of this section. You're trapped in a
prison cell. Try wandering around until you are introduced to Midna, a
Twilight being who becomes your constant companion throughout the game. She
is similar to other Zelda game companions, but this one is no fairy! She
will break your leg shackle, allowing you to move. Beat up the boxes in the
corner of the cell, then dig through the hole left behind to escape. Midna
will now ride you as long as you are a wolf (which will be until the end of
this section of my walkthrough). Head into the next cell on the right and
approach the lever hanging from the ceiling. L-Target it and "attack" it to
pull it down and open the door out. Head into the sewers all the way until
Midna points out the misty balls of light that you will find throughout the
game in Wolf form. Practice using your Senses to listen to the ghosts'
thoughts. Spooooky...Remember to turn your Senses off when not in use. Head
north, then west at the fork. Defeat the tiny Shadow Beings here and avoid
falling in the deep parts of the water as you're completely helpless against
them there. Climb the ledge and pull that lever to open a grating below.
Follow it through a tunnel and smash the box for goodies. Back in the
sewers, go east and pass through the small opening to a lever. Pull it and
defeat the miniature Shadow Being and smash the box for loot. Head east to
reach another fork, then south. Pull the lever at the path's end to fill the
area with more water. Swim over the spikes and head north, passing another
ghost, and continue north from the fork, defeating two Beings. Activate the
lever at the end of the path. Defeat more Beings, then head down the tunnel
for more goodies from yet another box. Come back to the sewers and go west
at the fork. Pull the second lever here to open another gate which drains
the water. Head east from the fork to the end of the path where Midna will
zip through the bars and taunt you to follow her. Just right of the bars is
a small tunnel. Crawl through it, nab some prizes from the skulls, and pass
the ghosts to meet up with Midna. Head east to a winding staircase with some
broken parts. Head up, jumping the first gap, and you will immediately
plummet (sorry). Defeat any Beings in your way and take the stairs again,
pausing at the gap you opened up. Midna will now demonstrate her coolest
ability (you know, besides riding you like the Lone Ranger). Whenever you
reach an impassable gap, Midna's profile will flash at the bottom of the
screen. Press Z when that happens to activate her jumping ability, L-Target
her continually and jump again as many times as it takes to clear the gaps
that follow. Climb some more and use Midna's jump whenever prompted to.
Pass the first rope to reach the top of the stairs. Use the rope there to
carefully walk it across. Continue climbling and Midna jumping to reach the
very top of the staircase. Nab the Keese here, then stand on the pile in the
northwest area. Midna jump 4x to reach a tunnel, which you follow outside.
More aware of your surroundings now? Jump out to land safely and head north.
Right of the ghost is a ledge and a crate to use as a stepping stone. Push
the crate against it, then climb up and hop forward. Jump down from here
where you'll be ambushed by a Shadow Bird. That is one ugly mug. Just keep
attacking whenever it drops down at you and pummel the snot out of it. Keep
heading north where another Shadow Bird will attack. This spot is rather
tight, so jump the gap to a wider area and fight it to the death. At the far
north is a large gap you can't possibly jump. At left is a platform where
Midna will prompt you. Use her to jump 3x to a roof. Run along the top and
nab the Shadow Birds that fly by (the roof is stable along the sides, so you
should be relatively safe). Head through the window. Once inside, take the
staircase to the top and through the door to meet Princess Zelda. She gets
more human and less cartoony with age, don't you think? After a pep talk,
leave and attempt to take the stairs down. A light and an approaching guard
stalls you, so Midna will interfere and take you back home. Great, you're
home but your friends aren't really going to recognize you with sharp fangs
(all the better to eat you with, my dear...he he he). Head south to your house
where Midna will ask you to find her a sword and shield for her secret quest.
All too happy to help. Defeat the Moblins on guard here and dig for buried
treasure using your Senses if you want (that goes for any underworld area
when you're a wolf). A squirrel will give you a good tip on talking to other
animals. Head south to the actual village. The carnage has not settled well
on the town, so be wary of getting caught. First to get the Shield which is
stored at Malo's house, the one with the waterwheel. Head towards the house
on the east side to find the mayor speaking with Malo's dad. Huddle in the
bushes and sneak forward until you can listen in on their conversation, but
without getting spied. Well, after the talk, they spy you anyway and run
off. Chickens...Now to find a way inside. Head to the pink shop you accessed
before and step into the lit-up pumpkin patch. Sera's husband will spy you
and send a hawk your way. This is necessary to access the shield, so fend it
off or take a small beating. After that little escapade, shuffle over to the
north side of the shop to a rock where Midna will prompt you to jump to the
roof. Leap over to the ledge to scare off the guy. Not so brave now, are
ya? Use the Midna Jump 2x to reach the roof and head through the window.
Jump down onto the table and use the Midna Jump to a loft. Bang into the
wall 2x to knock down the Shield and collect it. Bravo! Use the window to
exit back to the village where Rusl is now lurking about with a lantern. Uh-
oh, daddy-o. Carefully navigate to the west side to Rusl and Uli's house,
avoiding the lamplight. Use your Senses on the left side of the house and
dig your way under the house's foundation. Grab the sword off the couch,
then dig your way back outside. Again, avoid Rusl's lamplight and head north
to your house, then northwest to the back road. Head left to the spring
where you were attacked and you will encounter a rather large Shadow Being.
This will become routine throughout the game. Defeat the Being with your
wolf attacks. It is especially key to latch onto the being and (gulp) bite
him several times in a row. Once it's defeated, a warp portal will open in
the sky, which will also be a key proponent in the game later on. You will
then meet with Ordona, a Light Spirit who will direct you to Faron Province.
Head north across the bridge and all the way forward to find the wall of
Twilight. Agree to have Midna pull you through to the underworld of Faron.
You better get used to this dreary mood lighting as several levels of play in
the game has this look to its underworld. Head north until you are cornered
by three Shadow Beings. Midna will take off to judge how you handle this.
Unfortunately without her, it's pretty bad. Just attack two Beings and
suddenly an ugly sound will make them come back to life. Ugh...Beat one Being
down, then Midna will rejoin you and teach you a great attack move. Use
Midna's full-blown attack to immediately down the other two Beings. Another
portal is created. Head north some more towards the waterfall area where a
misty shape (kind of like those ghosts from the prison) appears. "Check" out
the shape with A to meet Faron, another Light Spirit whose power has been
taken and broken into individual Light Tears scattered throughout this area.
You receive a Vessel of Light to retrieve these tears by defeating the Dark
Insect that holds each tear. Got it? Each bug/tear appears on the map, but
I'll guide you through them all, just because I'm soooo generous :o) Head
through the tunnel east and defeat the Deku Baba to clear some room. Use
your Senses to spot two bugs. Defeat the bugs and make sure you touch the
tear to collect it (1, 2). Remember to remove your Senses ability once you
get the Tears. Continue down the tunnel and a bug will scurry under the
Forest Temple gate. You'll get it later. Go right to Coro's shop and on the
north side are two crates against the wall. With your Senses on, bang into
them and get the bug/tear (3). At the opposite side is a ramp. Climb it and
use Midna's jump to reach the window and head inside. With your Senses on,
talk to Coro to make two bugs appear. Beat them both for two Tears (4, 5).
Climb back up and through the window. Head back southwest to the fork in the
road. At the gate, sense the sparkly spot and dig under the gate. Sense the
two bugs and beat them for two tears (6, 7). Head forwards to the path to
the Forest Temple. Head down this tunnel to the next area. This is the open
area with those two red dots, remember? The purple fog is dangerous, so
avoid it at all costs. With your Senses on, go right to spot two bugs on the
wall. Bang into the wall to knock them down and...whoa, they FLY! Right.
Just jump attack them and get the two tears (8, 9). Near the wall is a tree
stump. Stand there and Midna jump 4x to a safe area. Go up the ramp at
right and do another Midna jump (3x). Use your Senses to spot three bugs and
nab all of them (10, 11, 12). To the west, do a super-fast Midna jump 8x.
Do another very fast Midna jump from there 4x. Head up to find a swinging
tree trunk. Time your Midna jump to avoid getting whacked by it. Do a Midna
Jump again on the other side 7x. Use your Senses to spot two more bugs.
Actually, you don't really see them, per se. They're underground, so dig at
the spots with precise timing to bring them up, then beat them for two Tears
(13, 14). Head through the west path to the entrance to the Forest Temple.
Defeat the three Shadow Beings here. Remember, nab one individually, then
use Midna's energy field attack to get the other two. Head north (sorry, no
business for Trill) and up the winding path. Use your Senses to find a caged
monkey and two bugs. Beat the two baddies for the last two tears (15, 16) to
be automatically rerouted to Faron. You are changed back into your human
form (finally) and lo and behold, Link is now garbed in green and dyed his
hair to the traditional blonde look. Sweet! You are also equipped with the
sword and shield. Now you must navigate the Forest Temple as human Link.
Head through the east tunnel and right to Coro's shop. Talk to him to get
the key to the gate blocking the temple. It is imperative to invest in a
bottle of oil here. Believe me, you'll need it. For 100 rupees, you get
your second bottle. If you want, you can get your other bottle filled or
just get the Lantern refilled for cheaper money. Unlock the gate and enter
the tunnel. Head through the tunnel, either in the dark or with the Lantern
(VERY sparingly) to reach the other side. Whatever torches you lit
previously reappear lit here. Convenient...Walk to the edge of the fog and
whip out your lantern. That pesky monkey you rescued will steal it for the
time being. Follow the monkey as he clears a path through the fog. Stay a
few steps behind him to avoid being hit by unwanted fog. Also, defeat any
enemies that appear along the way, but please don't harm the poor chimp. At
last, you reach the gate, and the Lantern is returned to you...empty. Dang
fool. Hope you have that spare bottle of oil. Use it now to refill the
Lantern, then follow the leader monkey inside. Defeat any Moblins along the
way. You may spot a piece of bridge here, which will come into play later (I
bet you're itching to know...). Head north, stop at Trill's for cheap oil or
red potion (I prefer the oil myself for safe-keeping) and head towards the
winding path. Here, you'll encounter the Golden Wolf who will become an
important distant partner in the future. He will bring you to a cloudy part
of Hyrule Castle (taken from Ocarina of Time). The Golden Wolf is a guise
for a chunky Warrior who will teach you the Hidden Skills. This first one is
token, the others require you to find the Howling Stones, which I will
definitely point out along the way. You trust me, right? Anyway, follow the
Warrior's instructions to learn the Ending Blow, an awesome attack. Press A
("Finish") when your enemy is down to do him in. You return to the path.
Follow it up and defeat the Moblin guards. Burn the web with your Lantern,
then enter the temple.
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[Z6.2]
~~
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*Forest Temple*
Items/Weapons: Gale Boomerang, Epona, Iron Boots, Hylian Shield
Heart Pieces: 5 // 6/45
Poe Souls: 0 // 0/60
Golden Bugs: 6 // 6/24
Empty Bottles: 0 // 2/4
Howling Stones: 1 // 2/7
Hidden Skills: Shield Attack
Head north to the room ahead and defeat the Deku Babas and Moblin guard.
Smash the cage with your sword to free a monkey. These little guys become
important later on (so much suspense...can you handle it?). Use your slingshot
to take down the spiders on the wall and climb the ivy, then open the door
where the monkey gestures. Head straight down the stairs and up to meet a
Big Skulltula. Defeat it by hitting its back or stab under its front, then
use your cool, new Ending Blow move. Light all four torches with your
Lantern to make a platform rise up. Head up it and open the chest at right
for the Dungeon Map, then head through the door there. In a short cinema,
you'll meet a baboon who will chop down the bridge here, nearly obliterating
the poor monkey. Head back a room as you can't proceed through here just
yet. In the center of the room is a central platform with doors on all
sides. The monkey will climb up a rail, acting as a rope between you and the
doors. Jump east, swing, and land on that side, then enter the door there.
At left, there's a new enemy that can be equally helpful and annoying. Use
your shield to jumpstart the bomb, then pick it up and throw it at the
boulders. Smash the pots on the other side to meet Oocoo, a weird little
bird creature that will become your link to the outside world. You'll
probably never use her, but she can warp you out of the dungeon. At the
opposite end, burn the web with your Lantern and enter this part of the room.
Follow the monkey to the north side. It will stop and shiver in fear for a
while. Either that or it has to pee. Anyhoo, head through the north door.
When the bridge ahead of you aligns properly, run across it north and head
through the door. Open the chest at left for a Small Key, then head back two
rooms. Ah, now you see the monkey's fear...a Big Skulltula hangs between here
and the east platform. Shoot it down with your slingshot to do it in. Head
east with your monkey pal and through the locked door. Head left over the
bridge which will crumble after you pass it. Head down to the bottom and
press A at the cage to watch the freed monkey bang into the cage. Monkey
see, monkey do. Bang into the cage 3x to free the second monkey, then defeat
two Moblins that appear. Head up the ramp to the broken bridge where the two
chimps will form a link. Swing from them both to the other side and head
back through the door. Go through the cave and back to the main area. Use
the one monkey to swing back to the middle platform, then another monkey will
swing you to the west side. Burn the webbing with your Lantern and head on
through the door. In the area below, defeat the two big Deku Babas to get
them out of your way. Climb the ramp in the northwest right to a Spider
Bomb. Set it off and throw the bomb west over the top of the gap while L-
targeting the big plant thing below that will blow up. Set the bomb off
again and carry it over that gap and chuck it over the ledge to the boulder
blocking a door. When it clears, head through it. Take the ramp down and
roll into the two pillars for a goodie and a chest with a Small Key. The
bridge ahead has an enemy hiding and popping up from the tiles. Just dash
along the left side safely to reach a grid of sorts made up of tiles and
torches. Carefully light the two unlit ones to create stairs. Climb up,
knock out the big spider, and free the monkey with your key. Head back a
room and look right immediately to see another ivy wall covered with spiders.
Shoot them down, then climb the wall and go through the door. You'll spot a
key, which is then swallowed up by a big ugly Deku Baba/eater plant
hybrid...well, how you would you explain it? Target the Deku Baba head and use
your Shield to determine a safe reachable distance and slash it when it
lunges at you. When that part of it dies, find a Spider Bomb, set it off,
then toss it into the eater plant while L-targeting to pick up the Small Key.
Open the monkey's cell at the south end for chimp #4. Head back a room and
go right immediately to find another Spider Bomb. Carry it east and drop it
off the ledge right into the mouth of another eater plant. Drop into its
hideout and open the chest for a *Heart Piece*. Take the east door back to
the main area. Swing to the center platform and head through the north door.
Now you can cross the broken bridge with four monkeys along its gap. Swing
across using each monkey, grab some items from the plants, then head through
the door to fight your first mini-boss, the Baboon. That's Mr. Baboon to
you. First, defeat all the big Deku Babas in front of you, then approach the
series of pillars. The Baboon uses a boomerang as its only weapon, jumping
from pillar to pillar. When it stops on one, bang into it to knock him off-
balance, and, as your Shakespeare teacher would say "hoisting him with his
own petard" (or getting banged by his own boomerang). When he lands, slash
with your sword to, um, spank the monkey. Continue this strategy until he
bails leaving behind the Gale Boomerang, which now becomes yours. This is a
pretty cool item (though not as cool as the Spinner, coming your way later
on...so much to look forward to). You'll notice that the door you came through
is barred shut. Now is the time to practice seducing the currents...Ahem,
target the pinwheel with the boomerang and then release. Repeat two times to
unseal the door. Head through if you please. No monkey business this time,
so head west immediately to see more closely that these bridges have little
pinwheels on them. Aha! Target the first bridge's pinwheel with the
boomerang to straighten it out, then take it across. Repeat the process on
the next bridge (if necessary) to cross it to another trapped monkey and a
Moblin guard.
Easily defeat the guard and free the monkey by targeting the webbing with the
boomerang. Uh, you're welcome? Head south, activating one, possibly two
more bridge(s), and head through the door there. Drop off the ledge and head
far west on the upper level of the room. Head through the northwest door.
You've been here before, but now you have a new item to reveal more secrets.
Bwa ha ha...Cross the tiled bridge on the left side safely, then use the
boomerang to snuff out the two lit torches. The stairs will drop revealing a
chest with a *Heart Piece*. Head back a room and then through the east door to
find your monkeys have returned to do your bidding. Swing to the middle
platform and you'll see some webbing surrounding you. Use the boomerang to
target and release pots and a chest. Open that for the Compass. Swing to the
east side and through the door. Go right through the tunnel, cross the
platforms, then cross the bridge to the southeast to find an enclosed chest and
a Z-shaped pattern on the floor. Use the boomerang to activate each pinwheel
on the four pillars, starting in the lower right, following the pattern. Open
the chest for the Big Key to access this dungeon's boss. Head through the
north door. Run across the bridge when it is properly aligned for you to find
a monkey pal who will guide you north. Head through the door with him. Use
the boomerang to activate the pinwheel on the bridge and cross it, heading
north through the door. Five monkeys stand waiting on platforms with three
missing places. Do the math...now you get it? Head left to the bridge and
activate its own pinwheel to rotate it. Head onto the next bridge and hit
its own switch. Head west and defeat the Moblin there. Use your slingshot
or boomerang to nab the spiders on the ivy wall (an activity I never *yawn*
grow bored of). Climb the wall to the very top, then left. With the C-
stick, adjust the camera to check below you and hop off when you have a
platform under you (or just drop off into oblivion...nyah). At left is another
wall with a single spider, so nab it and climb that wall to the top and
right. Defeat the Moblin there and enter the door. Defeat two big Deku
Babas in the center of this area and one more against the ivy wall
(again?!?). Now, here's a cool little trick...Use your boomerang to activate
and hold the Spider Bomb at north. Throw it south into the mouth of the
eater plant to destroy it. Head south where it was and open the chest for a
Small Key. Back on the previous platform, use the boomerang to TARGET the
Spider Bomb and then the boulder over the wall. Release control and watch
the bomb "float" over to the boulder, knocking it off. Climb this wall,
defeat the Moblin and the big Deku Babas on the ceiling, knocking them down
with the boomerang. Stand on the edge of the wall so you spot the Spider
Bomb below. Bring it to you with the boomerang and place it by the boulder
here to blow it up and free the sixth monkey. Two more to go. Head back a
room, where your new pal will rejoin his friends. Drop down to the main
level of the room, get on the east bridge, and activate its own pinwheel to
turn it. Get on the next bridge to the south, hit its own pinwheel, then
head through the south door. Activate the bridge's switch, then stand on the
bridge and hit its own switch again. Head through the west door. Defeat the
Big Skulltulas hanging from the ceiling, knocking them down first with your
slingshot or boomerang. Use the Lantern to burn the front right spider web
on the ground and fall through its hole to land next to a monkey cage. Use
your sword to bash in the cage and save your second-last pal. If you want a
red rupee (worth 20), use a Spider Bomb to destroy the eater plant that
guards it. On the west side, climb the ivy pillar and head back a room.
Cross the bridge east and head through the locked door, using your key. If
you want to reek some revenge on those nasty tile enemies, use the boomerang
to unearth them. Anyway, head northeast and down through a tunnel. At the
end, drop down and defeat the Big Skulltula and the spiders on the...c'mon,
guess...ivy wall. Climb up and use the boomerang to activate two pinwheels
bookending another monkey cell to free the last chimp. Huzzah! Defeat the
Deku Baba on the opposite end and head back a room, activating a bridge to
cross back to the monkey reunion room at north. Now that you have all eight
congregated together, they will form a ridiculously long monkey "rope" to
swing you across to the boss door. Do that, capture a Fairy in your bottle
from a pot there, and unlock the boss door at the end of the hall. Time to
fight your first boss. Excited? This is Diababa, Twilit Parasite. Notice
its subtitled name, a tradition from Ocarina of Time. This fight works in
two stages. First, stay safely out of range of the big Deku Baba heads and
use the boomerang to target first a Spider Bomb, then a head to feed it the
TNT. Repeat on the other head to move into stage two where a giant head (I
guess those other "heads" were like hands) appears. Target the head and
avoid its slime attack until the Baboon appears. You can never trust a
monkey...except him. He carries a Spider Bomb and swings across the area on a
rope. Target the swinging baboon, then the Diababa head to make booming
contact. The eye is exposed (ew) on the ground where you can perform your
fencing techniques (um, slash it). After that escapade, you receive a piece
of the Fused Shadow that Midna is attempting to reassemble. Pick up the
Heart Container, then exit through Midna's portal (say Yes to leave). Save
when prompted and you will return to Faron the Light Spirit, who will direct
you to Eldin Province. Time to revisit 'ole Hyrule Field. Head east through
the tunnel and north from Coro's shop (refill oil if needed) to Hyrule Field.
Head north, beating the Moblins and to receive nice panoramic shots of the
field. Follow the path north to see a cliff at right and a tree below at
left. Head towards the tree and spot a little glow on its trunk. That's a
Golden Bug. You'll find these throughout your travels and eventually will
hand them over to a "buggy" collector (he he he). Catch this one by picking
it off the tree with A or if it gets by you, slowly approach it and press A.
This one is a *Male Beetle*. Oh yeah, they also reappear later, so if you
pick it up again, the game will know (it...knows...ALL!). Take the cliff path
now to a fork with a tree stuck in its way. Use the boomerang to target a
*Heart Piece* on its limbs and bring it in for the taking. Head east towards
Eldin Province. You'll be cornered by a postman who brings you a letter
about the postal service. He pops up now and then with notes of very little
importance. Keep heading east, then left at the north fork to a pond. On
the northern most tree on the eastward cliff is a second Golden Bug. Use the
boomerang to bring in the *Female Beetle*. Follow the road back south and
east to the wall of Twilight. Midna will bring you in. Now you're a wolf
again. Yay!...try not to contain your excitement. Head north along the road
to find the wooden sword you let Talo borrow. Use your Senses and press A by
the sword to sniff it and learn the Youths' Scent. Activate your Senses
again to see a thin fog of the scent along the road. Use the A button to
charge forward and follow the scent until you are stopped by three Shadow
Beings. Defeat one, then use Midna's energy field attack to do in the other
two. You'll come to an empty chasm. Hmm...Midna will invite you to use her
warp ability. Remember those portals that Shadow Beings leave behind when
you defeat them? Those now act as warp portals. Cool...so use Midna's warp
and head to North (N.) Faron Woods. You appear directly in front of the
missing bridge. Approach it and use Z to call Midna. Ask her to warp it and
select the Eldin Province sub-map, then the Kakariko Gorge portal. Follow
the bridge across and continue tracing the scent up to Kakariko Village.
Right of the closed gate is a place to dig, so do that to get on its other
side. Follow the scent right into the village. Defeat the Shadow Beings as
usual to free Eldin, another Light Spirit who will give you another Vessel of
Light to find the Tears of Light stolen by the Dark Insects...again. This will
become old hat VERY soon. Activate your Senses again and follow the scent to
a house. At the window, listen in to the conversation. North of the
building is a deadened tree. Use Midna's jump 3x to reach the roof and fall
through the weak hole. Activate your Senses and watch the cinema. They're
not scared of you, because they can't see you, Mr. Invisible. After that,
pick up the stick and light both ends with the fire. Head around either end
of the circular perimeter and hop across each gap, lighting the candles along
the way (four total). This opens a passage to the basement, so drop on in.
Head north to the main room here and use your Senses to find three bugs.
Attack all to gain the Tears (1, 2, 3). At the far north end, use the Midna
jump 3x to escape the cellar and reach the graveyard. Use your senses again
to spot a bug underground. Dig him out and nab it (4). Head west back into
the village. Take the path westwards to a ramp with a sign marked "Dead
End". Yeah, right. Just like in Ocarina of Time, it's a ruse to check it
out. But first, look right of the ramp and head through the opening in the
side of the building there. It's an abandoned general store which will soon
be converted by the capitalist Malo. Climb out and climb the shelves to the
corner and nab the bug hiding in the pot (5). Head back through the opening
to the village. Now you can climb the "Dead End" ramp to find another sign
about the "dangers" of jumping the gap. Like the daredevil you are, take a
running jump across, using A to dash, and head through the door to a vacant
hotel. Drop off to the bottom floor and you'll probably figure out that the
bug is crawling around in the unsanitary oven. Pick up the wood (deja vu?)
and light it from the burning torch, then set the oven's fire to free the bug
and pounce on it (6). Take the east doorway to the bar, defeating the
Twilight Moblins. The chest has a red rupee (worth 20). Take the stairs,
nab another Moblin, then go through the north door. Use your senses to spy
the bug on the wall. Climb the bed and bang into the wall to set it off
flying. Grab it in mid-air (7), then head back over the counter to the oven
room and climb the shelves to exit. Drop off the ledge and head east. On
the south-side buildings, climb the rusty coop, then to the small building.
Jump north across the gaps and through the hole in the third roof. Push the
crate along its track to reveal a bug (8). Use Midna's jump 2x at the closet
to exit. Head north to the next building at east, which is a renovated Bomb
Shop. At the north end, climb the garbage cans to a shack and do a dash-jump
through the window (ouch). Climb the stairs to the second floor and bang
into the wobbly closet to reveal another Bug (9). Climb the back of the
fallen wardrobe, then up the ledges to the window and out. Take the ramp and
go right up the stairs, using your senses to spot a bug crawling into a
shack. Head inside where it has entered another oven. Let's cook it...Use the
stick, light it, and then set the oven alight. Um, this is part of a BOMB
shop, right? Aaaahhh! Follow Midna outside as the shack explodes,
obliterating three bugs for you to collect (10, 11, 12). Climb the winding
path by the explosion site to find another building. Use your senses to spot
a digging place in its corner and...dig in. Smash the pots here to get a bug
(13), then head back outside. That's all the bugs this village has to offer,
so let's skedaddle and find the last three. Jump down and head north to the
end of the village with an east path towards Death Mountain. Take the east
road now. Take the ramp at right and use Midna's jump 2x, then climb the
path where you'll find a Goron ghost. Head north to another wall blocking
your way. Climb the crates at left to reach the top. This area is somewhat
hazardous and annoying as the steam geysers may hit you (though not hurt
you). That just steams me up (he he he). Bad jokes aside, there is a bug
crawling underfoot, so dig with your senses on and pounce on it (14). In the
northeast you'll find a stone slab, the first *Howling Stone* which summons a
Golden Wolf to appear and, when found as human Link, will teach you a new
Hidden Skill. Press A at the stone and a series of notes appear. Follow its
pattern and begin howling to its beat, this one being high/middle/low. If
you fail, it will highlight the notes you hit correctly in blue, so just keep
trying and remember to hold notes for the correct length and don't touch the
control stick for middle notes. When you have it, you'll need to howl it
again and the Golden Wolf will appear on your map. I'll direct you to him
later on. Now back to wolf Link. Head north from the Howling Stone and
among the geysers to eventually find four Shadow Beings. Here's the solution
for this fight: defeat one of the three Beings in the open, then nab the
isolated one. Back in the open, use Midna's energy field attack on the
remaining two Beings to secure a new warp portal. After that, head north
some more to spot a bug on the gate (with Senses on, of course). Bang into
the wall to knock it down (15). One more to go...Right of the gate is a ledge
to stand on and from there perform a Midna jump, timing it carefully to avoid
the geyser. Head south along the cliff, watching out for falling lava rocks,
and those pesky geysers. Defeat the Shadow Bird that lurks about, then climb
the narrow cliff wall on the left. When you can, do another Midna jump.
Head forward some more and drop off to a hot spring. Use your Senses to spot
the last bug (16) and to be warped back to Eldin. You are again transformed
back to human Link and Eldin will ask you to approach the Goron tribe as to
the whereabouts of the second Fused Shadow. The kids will finally be
reunited with you, but unfortunately you cannot take them home just yet.
Head north, then east down the path towards Death Mountain. Climb the rope
mesh covering the wall and approach the Goron blocking your way. When he
rolls towards you, you can try to stop him like you did with the goat in
Ordon Village, however this guy is much, much stronger and you'll fall down,
go boom. Hard. Retreat back to Kakariko Village where you'll meet Renado
and he gives you a tip on confronting the Gorons. Now, would Nintendo be so
cruel as to send you all the way back home from here without your precious
horse? I think not...Head south and Epona will suddenly appear. You must
regain her trust and try to control her. Use the control stick and hold it
in the direction left or right alternately as prompted on the screen until
the "Seize" command appears, then press A to win her back. Ride Epona out
the southwest exit into Hyrule Field. Before returning home, there are two
Golden Bugs to be had. Remaining in Eldin Province, just before the bridge
in front of you coming out of Kakariko, head left of the bridge to a tree
surrounded by flowery shrubs. Search the grass carefully to find that
special golden glow and pick up the *Female Pill Bug*. Cross the bridge and
halt just on its other side. In the left corner (facing Kakariko) of the
bridge is the *Male Pill Bug*. Now that was easy. Ride to the southwest
corner of Eldin Province to find a small series of jagged rock pillars. On
the tallest pier is a *Heart Piece*. Use your boomerang to retrieve it,
completing your first assembled Heart Container. Congrats. Now head to
Ordon Province, following the map formation south all the way. From the
road, head south, then across the bridge, and west to the pond area to find
the Golden Wolf. Approach him to begin your second tutorial with the
Warrior, who will teach you the Shield Attack, but first you must demonstrate
the Ending Blow. The Shield Attack uses the R-button to strike the enemy,
leaving him vulnerable to a sword attack. 'Nuff said. Head back to the road
and south into the village. At the south end is the Mayor's house. He will
spot you outside and take you in. The trick to confront the Gorons is to
equal their strength by learning sumo wrestling. You'll need to go through
two rounds with the Mayor in order to earn an imperative tool to equal the
Gorons. My strategy in sumo is to sidestep immediately from the start, slap
the opponent, then grab and push until he breaks free, then sidestep again
and continue the pattern. This should work out for you, hopefully. After
two rounds of play, the Mayor will give you an item. Open the chest for the
Iron Boots. These are great not just for wrestling hefty Gorons but
navigating the almost entirely magnetized dungeon we are approaching. Sweet!
Head back out and take Epona through to the ranch. Talk to Fado 2x to begin
yet another game of goat herding. This doesn't require much more skill than
before, however there is a time limit. Herd 20 goats in three minutes for a
*Heart Piece*. It's free to try if you happen to mess up *giggle*. Now it's
time to return to Kakariko. Head back out to Hyrule Field and follow the map
to the village, hopping the fence. There will be a somewhat frightening
cinema of that big ugly Moblin dude attacking the village. Colin will take a
blow for Beth and be temporarily kidnapped and unconscious. D'oh! Ride
north and over the gate to chase King Bulbin into Hyrule Field. Now begins a
mini-boss fight that will recur a couple more times during the game. The
first round involves catching up with the big guy, who is easily noticeable
for his girth and the big stick with Colin tied up. The best strategy here
is to push the limit of Epona's speed by using up all the spurs that appear
on the screen. While riding towards Bulbin, take out your sword and charge
up a spin attack. When you're close to Bulbin, release the attack for a
major wallop. When the spurs run out, you will slow down, but keep your eyes
on Bulbin so you can catch up again when the spurs charge up. When he's
"defeated" (not really), he rides to Eldin Bridge in the northeast. Follow
him there to enter a second phase. This is right out of Robin Hood...Ride
Epona as fast as possible towards Bulbin as he charges towards you along the
bridge. At the last possible second, move to either side of Bulbin and slash
with your sword. This may take a couple more tries, but it's not too
difficult. You can also try charging up a spin attack if you want (two spin
attacks beats him). It takes a couple of trips across the bridge, but
eventually Bulbin falls off into the abyss, miraculously surviving to return
later. Enjoy the awesome shot of Link and Epona in the sun. You
automatically warp back to Kakariko where Colin is safe, but exhausted.
There are a couple of chores to complete while here, so listen up. During
the daytime (if it's night, wait outside in Hyrule Field until morning
dawns), you'll notice that Malo has re-opened the general store. His mug is
plastered on signs in front, so you can't miss it. Head inside and talk to
him in front of the wooden shield on the counter. He's such a mini-me...Buy
the Hylian Shield for 200 rupees. This is very important to have, so
scrounge up your rupees. If you're short, try returning to Ordon Village and
smash things, or explore Hyrule Field's trees and shrubs. Equip your new
shield in the pause menu. Exit the store and head east behind Renado's house
to the graveyard (sans Epona). In the northeast under a tree is a Golden
Bug. Pick up the *Male Ant*, then head back to the village. His partner is
situated in one of those houses along the road. To the east, look for the
third house going north (it's the one without boards across the door). The
*Female Ant* lurks lazily on the floor here. Back in the village, head
north, then east back to Death Mountain. Now we return to seek revenge...Climb
the rope wall again and approach the Goron. Quickly equip the Iron Boots and
press A with great timing to overpower the Goron and toss him off the wall.
Oof...how do you like a sore bum? Remove the Iron Boots to walk further up the
mountain where you'll pass more Gorons attempting to throw you off. Repeat
the process while wearing the boots to knock them off. If you want to fend
off the arrow-shooting Moblins in the next area, use the Hawk Grass to summon
a hawk to beat them up. Personally, I just run like my pants were on fire.
Keep heading north to the widespread area you may remember from your wolf-
trotting days. Watch the Gorons as they boost themselves up the mountain.
Interesting...Approach a Goron on the lower level and use your shield to stun
him temporarily and slash with your sword to make him roll back. Stand on
him to be boosted up and direct yourself onto the ledge above. Sometime
between these steps, a huge rock pillar will come barreling down from the
sky, smack into the ground. That will be key later on. Head south on the
next level of the mountain to another Goron. Repeat the same process to be
boosted up. When you come to a path of steam geysers, use the Iron Boots to
safely pass through them. Head up the cliff, avoiding or throwing the
rolling Gorons aside. Use two more Goron boosts to reach the entrance to
their haven. Inside, you'll be ambushed by a group of Gorons, who will then
retreat as their leader, Gor Coron approaches. He will challenge you to a
sumo match. Funny he should mention that. The first round is impossible to
win as you are without your Iron Boots. After the round, put on your Iron
Boots and ask him for a rematch. Use the same strategy as the Mayor to
finally win. He will ask you to save their leader, Darbus in the mines.
Head north through the door to enter the next dungeon.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.3]
~~
~~~~
~~~~~~
~~~~~~~~
*Goron Mines*
Items/Weapons: Hero's Bow, Hawkeye, Bomb Bag, Bomb Arrows, Second Bomb Bag,
Giant Bomb Bag, Big Wallet, Zora Armour, Water Bombs, Third Bomb Bag
Heart Pieces: 9 // 15/45
Poe Souls: 0 // 0/60
Golden Bugs: 13 // 19/24
Empty Bottles: 1 // 3/4
Howling Stones: 1 // 3/7
Hidden Skills: Back Slice
Take the winding ramp down and hop across the platforms, avoiding lava
pillars that leap out unexpectedly. Smash the boards of the wall made of
wire and head forward. You'll spot a heavy duty switch to the right. With
your Iron Boots equipped, step on it to temporarily snuff out a horizontal
lava pillar blocking your way. Quickly run by it, slashing the boards, to
reach another switch. Again, step on it with the Iron Boots underfoot to
deactivate a second fire pillar. Head north quickly, then turn around and
come back south to a ladder. Climb up and jump to the ledge ahead. At the
south end is another switch guarded by a Fire Slug. Beat it, then activate
the switch to turn off yet another fire pillar. Quickly hop over and run
north towards where the pillar was and around the corner. Hop down to the
ledge, beat some more Fire Slugs, then examine the sealed door here. Climb
to the platform opposite the tall structure and jump to it. Equip the Iron
Boots to pressurize it, opening the door. Need I say, head on through. Head
forward to a big platform connected to several others. Go east at the fork,
beat the Moblins lurking about, and open the chest for a Small Key.
Backtrack and go west to a rotating platform. Obviously, wait until it's
safe to jump forward and do so. One more of those and then head through the
locked door there. Head left down the ramp to some more platforms. These
never stop coming, do they? Defeat the Dodongo by slashing its tail, dodging
its fiery breath attack. Look to the east at the platforms in the lava.
Timing your jumps well to avoid the lava pillars, navigate forward to safe
ground. Beat another Dodongo, head west, defeat another Dodongo, then check
out the moveable wall. Pick up the handle and pull it all the way back until
it won't budge. Keep pulling it steady and watch the lava geysers across the
room through the wire mesh in the wall. When they cease, drop the handle and
run across the platforms to the east corner, then turn and head towards the
wall as it closes in, and through the door. Equip your Iron Boots and sink
into the water, carefully keeping an eye on your oxygen meter. Surface any
time it gets low. Head through the opening in the wire cage and step on the
switch to activate a magnetic field that pushes you up to the ceiling. Told
you it would be magnetic in here...Walk around the platform to become right
side up and go through the door. Talk to the Goron Elder, Gor Amoto, to
receive a shard of the Big Key to the dungeon's boss. Open the chest behind
him for the Dungeon Map and a smaller chest behind that for a red rupee
(worth 20). At left is a ladder to climb. Take the platform until you see
some pots. Smash them to free Oocoo, who will again offer her warping
services (which you'll likely never use...sorry). Head through the door east.
Use the Iron Boots and walk along the magnetic wall and beat any Fire Slugs
in your way. Head through the door on the other side. At the end of this
platform is a switch. Stand on it with the Iron Boots to be propelled to the
ceiling. Head to the northeast to find a chest below you. Drop when you
have safe ground below and open it for a *Heart Piece*. Get back on the
ceiling (never thought I'd use those words in a Zelda game) and head to the
east side (the middle of the map) to a high ledge with two torches burning.
Drop off safely to the door and head through where you'll be introduced to a
crane room. Defeat the Moblins ahead and any Fire Keese that appear.
Activate the switch with your Iron Boots to activate a crane that is also
magnetic. Head to the east platform, equip the Iron Boots, and wait for the
crane to pass over to become attached. Ride to the north end and jump off.
Defeat the Moblins and Fire Keese ahead and activate another switch with the
Iron Boots on. Wait for the crane and ride it further north. Drop down, nab
two Moblins, then enter the door. Defeat the Tektites with your boomerang
and sword or slingshot. Swim to the northeast and then wear the Iron Boots
to sink down. Open the chest for a Small Key. Surface in the water and swim
to the southwest corner. Sink in the water to a block and push it forward to
get inside the metal cage. Surface and climb up to the ledge, climbing
another north. Step on the switch with the Iron Boots to activate a magnetic
field in the metal cage. Swim to the field and wear the boots to be
propelled up (now THIS never gets tiring...really). Head north along the
ceiling to a dead end and drop to a platform. Head east to another
platform...and another switch. Perfect. Activate the switch (I think you know
how by now) and, in a brilliant plot twist, a magnetic beam glows
horizontally below you. Gulp. Walk off the edge wearing the Iron Boots to
be pulled to the wall. Head north as far as possible, then drop sans boots.
Open the chest here for a red rupee (worth 20). Slash the blue diamond
switch with your sword to temporarily remove a gate blocking the next door.
Drop west and run through the door before it closes. Defeat the two Moblins
and, ignoring the rotating red-eye statues (recognizable Beamoses to Zelda
veterans). At the west end, climb the magnetic wall to the fork and go left,
dropping to a chest with a *Heart Piece*. Drop to the floor, climb the wall
again, and go right to the end. Use the sword to slash the rope holding up a
small bridge. Drop to it and enter the locked door. Head forward, smashing
the wooden planks blocking you. Shield the Moblin arrow attacks and head
north as far as possible, then west to a another Beamos statue. Carefully
run past when the red eye is away from you and open the chest in the corner
for a Small Key. Run east of the catwalk carefully across a crooked plank
and through the locked door. Wait for the rotating platform to steady, then
jump across to the ledge. At left is a long platform with magnetic strips (I
think they look like Listerine Pocket Paks, but what do I know?). One side
has three and another has one. Wait for the side with three to face up, then
run to the first strip and equip the Iron Boots to stay on it as it rotates.
Continue this to reach the second and third strips, then safely reach the
ledge on the other side. Head through the door here to meet the next Goron
Elder, Gor Ebizo, for another key shard and to proceed towards a fantastic
prize. Okay...open the chest right of him for....you ready?...a YELLOW
RUPEE!! Worth 10. Yeah, sorry, that's not the big prize. Take the ladder
and go west through the door. To your left is a magnetic strip on the wall.
Head south along it as it bends west, walk to the spot above the door, and
drop. At the east end is another yellow rupee (worth 10) in a small chest.
Again, not the big prize. At the west end of the ledge is another door to
venture through. Head forward and jump to a large magnetic disc propelled
out of the lava to meet your next mini-boss, Biggoron. The name means
absolutely nothing...nah, just kidding, he's huge. And that factors into
this fight. Avoid the edges of the disc that may tip and send you flying
into the hot stuff. Wait until he tries to hit you, then slash with your
sword. Keep it up until he rolls up into a ball, then it's time to party.
Get to a safe spot near the edge of the disc and equip the Iron Boots. Like
the sumo wrestling games before, press A when prompted to lift and toss him
into the lava. Repeat this until he gives in. Head south through the door
and open the chest for the Hero's Bow with 30 arrows. Awesome, now we can
shoot things (humanely, of course)! Use the arrow to break the rope at the
top of the stone slab behind the chest. Head across the new bridge to a new
room. At the south end, approach the sleeping Beamos to awaken it. You had
to run and hide before, now it's payback! Use an arrow and shoot at the red
eye to break it, creating a statue. Do this for all the Beamoses in the room,
then pull the Beamos along the west path. In the nook behind it is a chest
with the Compass. Pull aside any other statues for small prizes if you want.
Be sure to pull the east one to continue through the door behind it. Speak
with the last Goron Elder for the third and final key shard, assemblng the Big
Key. Open the chest behind him for a purple rupee (worth 50). Go back a
room and head south behind the statue through the door. Head forward,
knocking off any Fire Keese with your newly acquired Bow. Bang into the
dented fence here to continue. Jump over to a ledge, nabbing the Fire Slugs
in your way. On the next platform are 2 Dodongos. It might be better for
you to shoot arrows at them from here until it's defeated. On
the next platforms, defeat the Fire Slugs from afar with arrows, moving to
the west side of the room. Look on the ceiling to find a Dodongo walking
upside down (he he he). It would be best to get it from here with arrows,
rather than on the ceiling where you will soon be. In the southwest, step on
the switch with your Iron Boots on to be propelled to the ceiling. Head north
and check for an opening in the wall at west. Hit the blue crystal switch
with your arrow to activate it and open the gate below you. Drop safely down
and head through the door. Jump to the south ledge and open the chest for a
purple rupee (worth 50). Head back and look north to a small bridge held up
by ropes. Use your bow & arrow to cut it down, then run across to a switch.
Use those trusty Iron Boots to activate it, ride the crane that follows north
and head through the door there. Defeat the new Pollywog enemies with your
arrows. Head north to the locked gate and fire an arrow at the blue crystal
switch to the east to open the gate. Run through it, nab the Moblins here
and then use arrows to break the red eyes of the Beamoses that spin before
you (hypnotically, I might say). Head north through the door. From afar,
use your bow to pick off the Moblin Archers (tiny specks in the distance,
look for the fire of their arrows to spot them). Defeat any regular Moblins
in your way as you head forwards to the west/middle area. Nab the Beamos
with an arrow and pull it to reveal a tunnel behind it. Head through it to
navigate the upper level of this area. Face north and, remaining wary of the
TNT barrels in the vicinity, pick off the Moblin Archers in the distance. If
you shoot their TNT barrel, you'll pick them all off at once in a nice little
mushroom cloud. Head right and activate the switch to start a crane moving.
Drop off this ledge at right and allow the crane to carry you around to the
northwest. While staying connected to the crane, shoot an arrow at the rope
holding up a bridge. When it's safe, drop down and go east to get some
arrows and a fairy to keep in a bottle as you are approaching the boss door
very soon. Head through the door off the stone bridge. Defeat the Moblin
Archers with your arrows and the regular Moblins as usual. At the south end
is another stone bridge. Again, cut the rope with an arrow and defeat the
mob of Moblins on the other side. Isn't that cute...I made a joke. Head to
the boss door and break on through...to the other side, that is :o) This is
Fyrus, Twilit Igniter. Basically a hyped-up King Kong (or maybe Donkey
Kong?). This battle is fought within a single phase, but requires two
important items to be used. Run to a temporarily safe spot and shoot an
arrow at the glowing eye on Fyrus. Find the handle on his shackles and pick
it up. Equip the Iron Boots and pull the chain to trip him up. Lastly, run
to his exposed eye and slash with your sword to deal damage. Repeat this
pattern until he reverts back to Darbus, his true self. You get the second
Fused Shadow and a Heart Container. Once you have those two things, you can
speak with Darbus, though it's mostly pointless jabber, then head through
Midna's portal. Save to continue onwards. You'll meet up with Eldin, who
will direct you to Lanayru Province, your next stop. Before moving on, let's
complete some nifty little side quests. You're in Kakariko Village right
now, so head north to the newly renovated Bomb Shop (look for the sign).
Talk to the Goron in front and say yes to his offer for a lift. Climb on his
back, facing the shop and launch to the roof. Head up the ramps at right to
reach what is called the Highest Building (please don't say you wonder why).
Talk to the Goron there to be launched up to the high ledge. Climb the
ladder and talk to Talo at top. Agree to his question to begin a small mini-
game. You'll be removed to the ground by the spring where Malo will also
participate in the game. You'll shoot two close red & white targets, then a
faraway pole. The targets are easy, just aim at the bulls-eye. As for the
pole, to distinguish it from the rest of the village, look to the highest
building just to the right where you can faintly make out two sticks on
either side of the building. Aim for the left one.
When you break the pole, Malo will reward you with a *Heart Piece*. If you
happen to not complete this part, you can always return later and try again.
Whatever you do, don't cheat and use the item that I'm directing you to get
next, as you won't be properly rewarded for it. After the mini-game, head to
Malo Mart and purchase the Hawkeye for 100 rupees. This telescopic device
allows you to spot distant objects to shoot down with your arrow. This is
great for shooting down Moblin Archers, which will return throughout the
dungeons. Back in the village, head inside the Bomb Shop. If you try to buy
bombs, Barnes will offer you the starter Bomb Bag with 30 bombs included for
120 rupees. Buy that, then return to the village. On the west side by the
south road to Hyrule Field is a cracked wall with a boulder smooshed in
there. Use a bomb to obliterate it, then enter the tunnel revealed. Climb
to a ledge situated above the spring and (Geronimo) jump in. Sink to the
bottom with your Iron Boots and open the chest for a *Heart Piece*. Head
back to the village and look above the tunnel that you just blew open to see
another boulder higher up. Use a Bomb Arrow (combine the two items) and fire
it to blow another rock. Use your boomerang to claim another *Heart Piece*.
Call Epona with the Horse Grass if you can't find her and ride her out the
north gate to Hyrule Field. Ride north some more and look for two boulders
and a ramp on the right. Dismount and bomb the boulders, then climb the ramp
to the top, jumping the gap. Climb the ivy wall to the top and head to the
ledge. Use a Bomb Arrow to blow the boulder across the gap. Jump over and
climb more ivy to the top. Look down and north to see a chest. Jump down to
it and open it for a *Heart Piece*. Jump off and get back on Epona. Ride
north until you come across some gross green enemies called Leevers popping
up from the ground. Head east until you see the road become grass and spot a
golden glow. Collect the *Male Grasshopper* here. Ride to the northwest
near the edge of the field to find the *Female Grasshopper* in the wide
expanse. Now ride to the northeast to Eldin Bridge and take it across. On
the inside wall on the east side is the *Male Phasmid*. Collect it with your
boomerang. Head north, then east of the bridge to find a boulder. Bomb it
to get rupees, then stand by the wreckage site and look east on the wall to
spot the *Female Phasmid*. Bring it down with your boomerang. Ride north to
a row of boulders blocking the way to Lanayru Province. Oh, what shall you
do? Bomb them and three Shadow Beings will appear back on the bridge, minus
a piece that disappears. What the...?!?! Despite not being a wolf, defeat one
normally and use your Spin Attack to defeat the last two simultaneously and
create a new warp portal. Ride north to the wall of Twilight. Dismount and
have Midna pull you in to begin another wolf quest. Head west down the path
until you find a bag. Sniff it to "unlearn" Talo's scent and learn Ilia's
scent. Use your Senses to follow the scent towards Hyrule Castle. Follow it
further into Hyrule Field and then through to Hyrule Castle Town. This is
not a traditional Zelda "hub" for the game, but it's a commonplace throughout
the game. Follow the scent east to the central square, then down the
south road. It will come to a building that you can't enter just yet, so
continue to follow its scent past the building into an open door on the east
side of the south road. Squeeze inside to Telma's Bar. Use your Senses to
find Ilia and an ill Zora child. Listen to the conversation between her and
Telma. Listen to the soldiers seated in back and check out their map to learn
the location of the Lanayru Light Spirit. Head back out to town and go north
to the central square, then exit to the west back to Hyrule Field. Go west
across the bridge and west to a passage into another area of the field. Take
the road here to a fork and go south to Lake Hylia. Once there, take the left
path to the Great Bridge and head across it. A Moblin Archer will set the
gasoline-covered bridge on fire, so quickly push a crate against the bridge
itself and
jump off the burning structure into a water source. Swim southwest to the
shore and talk to the Zora ghosts with your Senses on to learn about the
dried out Lake Hylia. Head west towards a building to meet Fyer, a sad
looking clown (who would've thunk it?). He will see a Moblin Archer to the
north. Head towards it to engage in battle with a mini-boss, a Shadow Bird
with the Archer riding it. He shoots arrows at you while flying, so dodge
them while attacking the bird when it swoops close to you. Avoid its claw
grasp, then defeat the lone Moblin when the bird retreats. Piece of cake.
The Archer takes off and Midna tames the bird. You will now ride it through
an obstacle of rocks and such. No bonuses, no rewards...other than that it's
really fun. I would avoid charging the bird forward, as you tend to veer into
rocks that way. Keep it slow and avoid all rock structures and arrows that
Moblin Archers toss your way. A tunnel with light sits at the end. So the
rumours were true...there is hope in this hellhole. Take the tunnel to be
dropped off at Upper Zora's River which has a perimeter of land surrounding
it. Go south to the riverbed, then west to a snowy area. Zora's Domain is
once again frozen over (if you recall Ocarina of Time). Go north to the
frozen waterfall and stand near a small ice structure to perform a Midna jump
6x. Go along behind the ledge, dodging ice crystals that fall. At the far
west edge, do a Midna jump 9x (seriously), dodging more ice crystals in mid-
jump. Head north at the top through the gates to an inner area. Defeat the
three Shadow Beings on the pool, beating the isolated one normally and the
other two simultaneously with Midna's energy field attack. After the battle,
use your Senses to see the Zora ghosts beneath the frozen pond. Spooky...Use
Z and have Midna warp you to Death Mountain within Eldin Province. Remember
that giant rock that fell when you explored the area? Well now it will go to
a good cause, freeing frozen fish (how's that for alliteration?). Approach the
big rock and have Midna warp it to Zora's Domain in Lanayru Province. The rock
will undoubtedly melt the frozen pond, once again becoming a true Lake Hylia.
Take the river to return back when a voice will stop you. This is Rutela
(not to be confused with the chocolate peanut butter goodness of Nutella),
the Zora Queen, who asks you to help her sick child in Castle Town. Gotcha.
Head back out to Zora's Domain and jump off the waterfall to be carried out
to Lake Hylia. The current will carry you to Lanayru's Spring, so get off
and head inside. At the ledge, speak with the Light Spirit Lanayru to
receive another Vessel of Light for 16 tears. Aw, shucks, not again. Ah
well, 'tis life. Head back outside to spot a bug moving up a bridge at left.
Before stomping him, swim to the northeast to find an island and use your
Senses to nab your first Bug (1). Swim back to the red dot on the map and
take the bridge to a grassy spot where you'll find your next Bug (2). Go
west over the bridge to another plateau and fight the Shadow Beings that
appear. Defeating one normally is no problem, but you'll need to gather the
last two close together to perform Midna's charge. Lure the middle one to
either the left or right being that you didn't beat individually. After that
fight, go southeast to a stone bridge and across to the southwest over a gap
to a platform. Perform a dash/running jump across a bigger gap and face
east, then dash/jump again. Go south up the hill to another bug that might
burrow in the ground. Dig him up and nab him (3). Warp to the Lake Hylia
portal with Midna and go northwest to a bridge that leads to Fyer's place,
unfortunately closed for supernatural reasons. At the back of Fyer's shop is
a flying Bug (4). Retreat back a bit to the grass that Midna pointed out.
Howl in the order high/low/high/low following the blue highlighted parts to
summon a Shadow Bird to ride up Zora's River. This ride is the same as
before, but requires you to use your Senses to spot four Bugs (5, 6, 7, 8) on
this ride, so pay attention during the flight and dash into them to get the
light automatically just by squashing them. None are hidden well, so unless
you have Milhouse van Houten's eyes, you should be just fine. If for some
reason you don't get all four, warp to Lake Hylia and try again. Once you
have them, use your Senses and talk to the woman on the steps of the house.
A bug will appear for you to snack on (9). Cross the house's porch to the
north to find a *Howling Stone* atop a small hill. Listen to the notes and
howl along to summon the Golden Wolf for a Hidden Skill to be learned later.
West of the stone are two Zora ghosts. Listen to them and they will head
into a tunnel that goes right to Hyrule. Finally, some useful information!
Follow them into the tunnel and along the current, hugging the right side to
reach the shore. Climb the stairs and go southwest into another area of
Hyrule Field. Head to the bridge to Castle Town to be reunited with three
Shadow Beings. Defeat them (I think you know the drill by now) and head
right into town. Head east, then south down the road to Telma's Bar and bash
into the crates in the southeast to free a bug and capture it (10). Press Z
and have Midna warp you to Zora's Domain. Climb the ledge and head
southeast. Bang into the wall to get another bug (11), then swim off the
waterfall's edge south to a pool with lily pads. Climb on them to spot two
bugs (12, 13). You can nab them both with Midna's charge attack to make
things easier. Swim to the east and atop a ramp is another bug that may
burrow, so dig if necessary and grab it (14). Climb up some more and open
the chest for a yellow rupee (worth 10). Jump back to the water and swim
northwest to a frozen tunnel. North of there is a ledge. Near it, perform
a Midna jump (just one this time). Head forwards a bit and do another Midna
jump. Climb up a bit by the waterfall and do a Midna jump once. Climb the
ramp along the waterfall and at the top do a Midna jump 2x, then another 4x a
bit further up. Forward some more, then another Midna jump to reach a higher
ledge. Around from there, following the rupees, is a cave. Jump into it and
south. Use your senses for find the second-last bug (15). The last one is in
Lake Hylia, so warp with Midna to that portal. Swim into the middle of the
lake after the short cinema to engage in a mini-boss fight with a big bug, the
Queen. Use your Senses to actually see it and use the four little platforms,
the biggest one being the most sturdy and spacious, to stay above water and
keep your senses on at all times, reactivating them if you are hit. Dodge her
electrically-charged attacks and when it stops temporarily, use a jump attack
to latch on and bite as much as you can chew. After some more dodging of deep
water attacks, continue the same pattern until it flips on its back, helpless.
Show no mercy and stand on the belly, using Midna's charge to get all six legs
at once to get the last tear (16) and warp back to Lanayru. You will now learn
some backstory to the journey (somewhat cruel for kids) and now you can find
Rutela to get that reward. Head outside and to the northwest to Fyer's shop.
Speak with him and pay 10 rupees to be launched to upper Lake Hylia. Enter the
door to reach the Flight-by-Fowl mini-game. It's probably best to do this now,
so talk to Falbi, another clown to play. Save here in case you mess up
countlessly and you can reset without losing rupees. Pick up a cucoo and stand
on the edge. Use your point-of-view camera with the C-stick to spot the multi-
tiered platform below. Your aim is to reach the high tier that is not spinning
around. When you fly out, ignore the big rupees in the sky as they only
distract from the bigger prize. Speed up and slow down continuously and pull
the C-stick down to keep a bird's eye view of the platform. The lower you are
to the chest, the likely you will drop to it, so make sure you're close enough
when you land. If you land on the right tier, open the chest for a *Heart
Piece*. The other chests contain rupees of differing size. If you fail,
you'll need to pay Fyer to launch up again, then pay for the game, so at 30
rupees a shot, it's not cheap. Once you have the Heart Piece, you'll need
to pay Fyer again anyways to be launched up. Leave Falbi's shop through the
door to reach the Great Bridge. At the north end of it, defeat any enemies
in your way and on the inside of the north arch, look east to see a Golden
Bug. Use your boomerang to collect the *Male Mantis*. At the south end of
the bridge, going past it, look along the rock structures at right to spot
another golden bug, the *Female Mantis*. Use the boomerang to collect it.
Head back to the bridge's north end and go northwest to a sign with some
Horse Grass near it. Use that to call Epona and ride her north at the fork.
Bomb the boulders in your way and continue north to another boulder line.
Blow those away and head forwards. At the northern edge is a road going
further north. Hug the north wall as you follow it to find more boulders
to bomb. Beyond them, head through the opening sans Epona to Zora's Domain.
Jump down to the water and swim east to the shore. Climb the ramp to find
a golden bug, the *Male Dragonfly*. At the south end, take the path along
the river and through a tunnel. Take the door north by the Howling Stone.
This is Hena's Fishing Pond (she's Coro the Lantern salesman's sister).
Continuing the tradition of fishing from previous Zelda games, you can use
your fishing rod to waste some time and try to catch the biggest fish of
them all. Also here, you can get another empty bottle. At the east side
is an anti-littering sign. Use your fishing rod and cast it into the small
pond east of the bridge past the sign. Reel in what you catch and maybe it's
an Empty Bottle. It should be caught after a couple of tries if you don't
get it first. Now, enter the shack and talk with Hena. Rent a lure rod and
canoe for 20 rupees. Direct your canoe north and spot a *Heart Piece* on the
rock structure. Use your lure rod to reel it in for the taking. Keep
fishing to your heart's content if you want, but that's all the necessary
equipment to get here. Outside the fishing place, head east to another shack
and over the water in front facing west is a golden bug floating over the
water. Use your boomerang to haul in the *Female Dragonfly*. Talk to the
girl in front of the boat shop, then head northeast to find three Shadow
Beings. Defeat them as usual and the girl named Iza will take you inside her
shop. A boulder is blocking the gate inside. You receive a Second Bomb Bag
from her. It takes two Bomb Arrows to destroy the boulders. She'll then get
you in a boat and you'll raft down the river. Collect rupees along the ride,
and try to avoid the wood as it's just annoying to crash and rearrange
yourself. At the bottom of the river, you'll meet up with a Zora. Use Bomb
Arrows on the boulder blocking your way, then follow the Zora down the river,
collecting more rupees. You end up back at Lake Hylia. Find Fyer's shop and
pay 10 rupees to be launched up. Take the door out and at the north end,
summon Epona with the Horse Grass. Ride her into Zora's Domain and back
to the boat shop. Time for a mini-game. Save here to use the same strategy
as Falbi's game (if you fail numerous time, reset and start over with your
original cache of rupees). Head inside and pay 20 rupees to play. You'll be
rafting down the river again, but this time there are lanterns hanging above
you. Use Bomb Arrows to shoot them, earning points (yellow= 1, red= 2). If
you hit walls or wood, you lose a point. You can earn a maximum of 30
points, but the minimum goal is 25. Earn 25 or more points to get the Giant
Bomb Bag. To avoid walls and wood piles, gently steer your boat when getting
too close. Otherwise, the current will push you along naturally. Again, you
end up at Lake Hylia. Pay Fyer 10 rupees again and outside call and ride
Epona north, then east towards Castle Town. At the bridge to town, look north
and climb the ivy to find your Golden Wolf buddy. Demonstrate your mastery of
the Shield Attack to learn the Back Slice, a cool sword technique that
involves rolling around an enemy and striking its backside. Once you have
that, look for a path southwest of the bridge and ride it near the exit to
this area to a patch of flowers by the road. The *Male Butterfly* is just
waiting to be caught. Ride Epona north to venture further into Hyrule Field.
Take the road east to a fork with a rock and a tree nearby. On the south
side of the tree is the *Male Stag Beetle*. Use your boomerang to collect it.
Ride towards the cliff at north and take the south end of the road to a big
clearing. At west is a cave that is not of much concern right now. Above
and left of the cave is the *Female Stag Beetle*. Bring her down with your
boomerang. Go southwest back to the last area of Hyrule Field, then east
over the bridge into Castle Town.
Talk to the man in the robe, who is a priest soliciting donations. It's
worth it to give him every penny as we'll soon recover a lot of dough. Give
him as much as you can (1000 rupees nets you a *Heart Piece*) and come back
later to earn the heart piece. Take the south road from the central square
and then the southern exit into the field. On this side of Hyrule Field are
two golden bugs. Look at the plants on the west side of the steps to find
the *Female Ladybug*. On the east side of the field itself is a tall
structure with flowers and lots of crow enemies (in Zelda language, Guays) and
the *Male Ladybug*. Head back into Castle Town. Still in the south area, head
west until you find a sign for Agitha's Castle. Head inside and up the
stairs to meet the princess. She's a bit looney, but loves bugs and will
take all 24 golden bugs you find throughout the game for major cash. You
should have 19 by now if you've followed my walkthrough. Give her one bug to
receive the Big Wallet which allows you to hold onto more rupees (600 max).
Give her the matching bug to pair them and receive a 50 rupees bonus. Give
her as many bugs as it takes to fill your wallet, but don't overmax it. Now
you should be able to pay that priest more money for the Heart Piece. Return
to Agitha for more cash as needed until you have it. Now head to Telma's Bar
in the south area where you'll be more welcomed and received as a human. You
are taken to Lake Hylia where Telma has arranged to transport Ilia to
Kakariko Village. The route to Kakariko is outlined in red on your map for
your reference. Like a certain carriage ride in Majora's Mask, this ride is
far from scenic. There will be Moblin Archers and bird enemies along the way
which may disrupt the carriage's path and likely set it on fire. First of
all, you come to the bridge where you'll engage in a rematch with King
Bulbin. The spin attack is less effective here as he has donned a shield in
each arm. Chaaaaarge! Use Epona to ride forward a bit (not too close to
Bulbin) and fire an arrow at him between the shields, then head past him and
repeat this process until another one bites the dust. You receive the Gate
Keys to open the way into the village. Now the fun begins (sort of). Keep
close to the carriage as it moves so you don't lose track of it. Guide it
along the route on the map and use your bow or sword to take down any Moblin
Archers that shoot at you, and any birds that try to drop bombs on the
carriage. Also pay attention to the carriage's meter that indicates the
severity of a fire. Use your boomerang to snuff it out. At the gate,
dismount and open it. Continue along the route until you pass into Eldin
Province, then head over the bridge to the gate to Kakariko. Dismount and
open the gates, then ride in to lead the carriage to safety. Watch the
cinema and you'll notice the Zora Queen appear and float to the east. Follow
her to the graveyard and through it east to the gravestone. Enter the tunnel
that appears to find the Zora King's grave. Approach it and you will receive
the Zora Armour, which lets you breathe underwater and swim with ease. Equip
it in the pause menu and check it out! Head back to the village and enter
the bomb shop. Purchase the Water Bombs which, um, allow you to blow things
up underwater (duh). These will be placed in one of your two bomb bags as
you already have another one and you can sell the spare bombs that you are
replacing. Ride out of the south gate and into Lanayru Province at the north
end of Hyrule Field (via the southwest) through the entrance you created
earlier to Zora's Domain. Talk to the Zora at the north end to be carried up
the waterfall. Head north into the small domain. Equip your new armour and
the Iron Boots to sink to the bottom of the water. Bomb the remaining wreckage
of that rock you warped here earlier to free a trapped Goron. He rewards you
with a Third Bomb Bag. Head south 2x to Upper Zora's River, then pay 20 rupees
for a boat ride to Lake Hylia (playing the Lantern shooting game again) and
swim to the purple dot on the map that pinpoints the location of the next
dungeon. Use the Iron Boots to sink down and head north to the cracked
ground with a boulder higher up. Place a water bomb there to engage a
geyser. Place another water bomb on the geyser to raise it up and bomb
the boulder. Sans iron boots, use the geyser to propel yourself up and
entrez.
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[Z6.4]
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~~~~~~
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*Lakebed Temple*
Items/Weapons: Clawshot, Master Sword, Big Quiver
Heart Pieces: 9 // 24/45
Poe Souls: 36 // 36/60
Golden Bugs: 3 // 22/24
Empty Bottles: 1 // 4/4
Howling Stones: 2 // 5/7
Hidden Skills: Helm Splitter, Mortal Draw
Swim to the end of this tunnel, avoiding the jellyfish enemies. Climb out to
a cavern area and head south, defeating the Red Chus, whose jelly can be
bottled up, acting as red potion. Open the chest to the south for Water
Bombs and another on the west side for arrows. At the north end, take the
stairs up and turn around, facing south, to spot a handle. Jump to it to
pull it and head through the door that opens. Use bomb arrows to shoot down
all four ice crystals on the ceiling to create ledges. Head north to the
next level up, using your Back Slice move on the Helmasaur enemies (or just
hitting them from behind). Climb the platforms to the north and open another
chest for more water bombs. Take the door and defeat the Lizalfos by
blocking with your shield and striking when you can. Head through the north
door to be introduced to the main room with a central staircase and a
sweeping balcony. Head down the stairs and move counter-clockwise around to
the south end.
Defeat the Tektite (easy peasy) and open the chest in the southeast for more
arrows. Look north from the south end to spot another handle. Jump to it to
pull it and rotate the central staircase. Take it up and head to the east
end to find Oocoo in a pot. At the west end, pull another handle to rotate
the stairs again and then go downstairs and north, opening the chest for the
Dungeon Map. Head through the east door nearby to a small narrow path with a
Helmasaur. Defeat him with a back slice, then head forward. Shoot down two
ice crystals with bomb arrows, then head down the tunnel at left. Cross over
the makeshift bridge and climb the ivy left as far as possible, then drop.
Jump to the ledge at southeast and you'll see a ledge being propelled by a
geyser. Jump to that ledge when the geyser is active, then jump to another
ledge with a chest. Open it for a Small Key. Backtrack two rooms to the
central staircase area. Take the stairs to the upper level and head
clockwise to the east end and through the locked door there. Defeat yet
another Helmasaur and continue forward. Head right and south, defeating a
Tektite and open the chest nearby for bombs. At the north end are two ice
crystals on the ceiling just itching to be shot down (and begging you to use
bomb arrows). Climb the one near the ivy wall, then climb the wall to the
top and left. Drop to a ledge and pull the handle at north to open a gate.
Drop down and go clockwise near the north end and through the door on the
south wall. Carefully navigate this room by jumping to the big cog in the
center and defeat the Lizalfos enemy. Head through the southeast door. Go
right, defeating the Keese, and open the chest for a Small Key. Go back 2x
and at right, bomb the boulder, defeat two Helmasaurs, and head through the
door to the east. Defeat the bug hiding in a bubble with a bomb arrow and
sword, and head through the locked door. Jump left and climb the ivy to the
top. Head clockwise up the ramp, defeating any Tektites that ambush you, and
open the chest for more bombs. Climb either ladder and pull the handle to
open the gates, filling the room up with water. Take the ramp back down
(enjoying the water slide) and swim to the middle platform. Pull another
handle to open yet another sluice gate. Head back and follow the current
through a door. Follow the current again to a southeast door before the
waterwheel and enter it. Drop through a gap to a sublevel of the cog room.
Climb the ivy to the southwest to a ledge and jump to a rotating platform.
Ride it north and head through the door there. Take a right to a chest with
a Small Key. Defeat the Chus that suddenly appear and go back a room. Ride
to the east and through the door there. Head through the locked door ahead
and take the ramp to a watery area. Use your Iron Boots to sink down,
ignoring the jellyfish, and head forward until you come to two tunnels
blowing air back and forth. Take the left to get a red rupee (worth 20) in a
chest, then take the right to get bombs. Head west to find a boulder and use
a water bomb to destroy it. Head through the opening to find clam enemies.
Block their attacks and use your sword on their tongue. You'll emerge into a
new room. Take off the Iron Boots and swim to the end to climb out. Defeat
three tadpoles that drop from the ceiling, then look up and you'll meet your
next mini-boss, a Giant Frog. Concentrate on obliterating the melee of
tadpoles, then the frog will try to squash you from the ceiling, so roll out
of the way of his shadow. If he hits the floor instead of you, attack his
tongue with your sword. When his mouth is open in a croak, try firing a bomb
arrow to stun it again and go crazy on that tongue. He will then unleash a
mob of tadpoles, and you'll repeat the same routine. After the fight, open
the chest for the Clawshot. An improved cousin of the Hookshot from previous
Zelda games, this baby will not only latch onto targets, but will suspend you
in mid-air to perform outlandish stunts. Boo-yah! At the south end, use
your new gadget on the ceiling target to open the south door. Head on
through. Now you can easily defeat the Helmasaurs by using your clawshot to
steal the metal armour off their backs. Go forward again, then through the
west door in the cog room that follows. Go forward again, take the stairs
up, and look up at the chandelier. Clawshot one of its surrounding targets
to pull yourself up. Open the chest for a *Heart Piece*. Use the clawshot
to target and pull yourself to the ivy on the walls to bypass the barriers
around the room's perimeter. Head to the lower west side and clawshot the
target on the ceiling here to rotate the now-watery staircase. Follow the
current through the west door. Defeat the Tektite, then slip under the
waterwheel when you have a chance and head through the west door. Look at
the ceiling to see a cog with targets on it. Look for the target above a
ledge with a chest and clawshot it, then lower yourself to the chest and
open it for water bombs. Clawshot to the ivy in the northwest and climb
left, dropping to the ledge. Clawshot to the ivy pillar above you and climb
to a ledge. Look east to find another ledge with more targets. Clawshot to
one of those and open the chest nearby for a red rupee (worth 20). Clawshot
back to the previous ledge and then clawshot to the ledge ahead with a gate
to the ivy on the wall and head through the door. Head right, defeat another
bug in a bubble (clawshot is handy here to pull him out and towards you), and
head west to spot an ice crystal on the ceiling. Use a bomb arrow to bring it
down on a geyser and ride it up. Jump south over the wall, nab the Tektites,
then clawshot a target above the west door and head through it. Defeat two
bugs in bubbles, then clawshot to the ivy on the ceiling. Climb west to pass
over a fence, then drop on its other side to land in some H20 (fail science?
Water). Climb the ivy south and head clockwise up the ramp on the west side,
defeating Helmasaurs along the way and clawshotting across the gaps to the
targets. Open the chest at the top for bombs, then defeat the Helmasaur by
the bridge and climb the ladder to it. Pull the handle to open the sluice
gates to flood this area, then drop down and clawshot the target on the
opposite side of the waterfall to pull yourself through it. Open the chest
here for the Compass. Use the water slide stairs to reach the bottom, then
swim to the middle platform and pull the handle there. Clawshot to the ivy
on the ceiling and climb to reach the east end and head through the rightmost
door. Jump off the ledge to the water and sink down with the Iron Boots.
Open the chest below for a red rupee (worth 20). Use the clawshot to easily
defeat the jellyfish. Climb out on the east end and dash under the
waterwheel when there's a space and head through the door on this side.
Head across the cogs, defeat the Lizalfoses, then go southeast and through
the door. Open the chest at right for yet another red rupee (worth 20).
Defeat the Chus here, then go back a room. Hop to a ledge at right with
pots. Drop off at right, hugging the upper wall to push yourself to a ledge
on the east side. Use the rotating platforms to reach the cog at west.
Clawshot to a target on the cog to reach the west end and lower yourself
down Mission: Impossible style to the west door and head through. Take the
water at left and sink down. Head right to a cave and at the end, look up
and south to a ledge. Swim up to it and use a water bomb on the boulder.
Enter the new cave and sink down here to find another blocked tunnel at
south. Water bomb it and pass through. Swim up and out to a ledge and
through the door. Defeat the bug in a bubble and clawshot the ceiling
target. Lower yourself while attached to the target through the hole below
you to a chest and open it for the Big Key. Use the iron boots to sink down
and head west through the door. Swim through the tunnel and emerge, then
head back to the cog room. Clawshot to the target on the west cog and ride
it to a platform by the east cog. Ride it near the east door and land on a
platform, then clawshot the ivy under the door. Climb it up to the door and
head through to the central staircase room. Just one more heart piece and
you're clear to fight the dungeon boss. Head to the lower east side using
the clawshot on the ivy and pull the handle there. Follow the new current
to the east door and head through it. Follow the water east to another
door. At the south end is a bridge. Activate the stand-on switch there to
open the south gates. Defeat the Lizalfos that appears and stand on the
switch again to open the gates further. Clawshot to the target behind the
gates to fly through before they close. Open the chest for a *Heart Piece*.
Clawshot a ceiling target to get over the gate, then head back a room to the
central staircase area. Jump into the water in the middle area and climb to
the platform under the staircase to reach the Boss Door. Once inside, jump
in the pit and sink down with the Iron Boots to meet Morpheel, Twilit
Aquatic. This boss is kind of fun,
though nowhere near as fun as the next dungeon boss using the Spinner item.
But that's to come later (he he he...bet the suspense is killing you). Of
course there are two phases to this fight. First,
use the clawshot to L-target and hit the eyeball to bring it in and pummel
it with your sword. As for Morpheel's attacks, you can safely ignore the
bomb fish as they just distract from the goal. If you need to avoid an
attack, you can remove the iron boots to swim out of range. Once you've
hit the eyeball enough, phase two begins with Morpheel swimming around.
Swim after him sans iron boots (like it's possible to swim with them on!)
and try to keep tabs on him by L-targeting the eye on the, ew, back of his
head. Once close, use the clawshot to pull yourself to it and slash away.
Avoid his big fat maw that can swallow you up and this phase is pretty
doable. Once he's finished off, you receive your third and final Fused
Shadow and another Heart Container. Collect those, then use Midna's warp
to exit. Save here and watch the cinema as Midna is attacked by her former
lord Zant. The Light Spirit Lanayru will save you both before Zant does you
in. You're going be a wolf for a little while now, so grin your wolfie grin
and bear it. At least you have awesome piano music and gentle rain to soothe
the spirits. You're now in Hyrule Field. Head southwest from here further
into the field, then over the bridge and into Castle Town. You're not
invisible to the townsfolk as a wolf, so endure a few screams and shouts and
head to the south area to visit Telma's Bar. You'll be kicked out of the bar
(like they'd let a wolf in, sheesh). Head down the alley and you'll meet
Louise, Telma's cat. Push the crate at east to the stacked pile by the
windows, then climb up and through the window. You're now under the cover
of darkness on the ceiling beams of the bar. Avoid the pots as noise is not
good for hiding. Use the ropes like you did back at the castle as a wolf
(carefully) and listen to the bar patrons' conversations to learn some things.
To reach the third rope, hug the right wall and move slowly to just nudge the
pots out of your way, reach the rope, and cross. Climb into the opening at the
top to emerge in a neighbouring house. This is Jovani, a Mr. Burns figure of
Castle Town lore who lost his soul to greed. You'll see a ghostly lantern
floating about. That is called a *Poe Soul*. You may have seen them around
before, but now you'll be able to capture them. Use your Senses to see it in
full and fight it to the death. When it collapses, you'll need to, ugh, tear
it apart to capture its soul. It turns out that this Poe Soul is only a piece
of Jovani. The rest of him is scattered throughout the lands. Crap. He
tells you to find 20 more, but there are actually 60 in total to completely
revive him. Head through the opening that appears. Down the ramp is some
watery ground. Climb out and defeat any sewer rats that become too annoying
to pass. Head north and pull the handle there to open the gate and be
carried further north. Defeat two Big Skulltulas and grab a piece of wood
near the torches. Light it up and burn the web at north, then head through
the opening. Light three torches in here, then the flaming wood should burn
out. Relight it and climb up to the east to burn another web. Jump down
behind it and head north to a tunnel. Defeat the Moblin here and use your
Senses to find a digging spot. Time to get dirty. Head northeast out of the
cave, then east to a staircase you may remember. Midna is unfortunately
conked out, so luckily you can cross the gaps with tightropes now. Head up
the stairs using the ropes. Avoid fighting the enemies along the way as the
stairs are quite narrow and you will likely fall (with much cursing to
follow, I'm sure). Head through the open door to the north once at the top.
Defeat the Moblins, then head north. Climb the crate, then the platform at
right. Carefully defeat the Buzzard as the winds pull you southwards. Head
south and wait for the wind to blow a bridge up for you to cross over to
another platform further south. Smash the crates here for a purple rupee
(worth 50). Go back to the previous platform across the wind-supported
bridge and north to a stone platform. Use the current to boost your jump
across the gap with the blowing bridge. At the far north is a huge gap.
Dash/jump to the rooftop at left and down. Head north, then west along the
roof to an open window. Inside, jump down and head up the stairs, going
counter-clockwise. Head through the door to meet with Zelda again. After a
cinema, Midna is healed, however you are not. Press Z and have Midna warp
you to North Faron Woods (within Faron Province, of course). Head north,
passing by Trill's shop and you'll meet with a monkey who will again be in
trouble. Attack these Deku-like enemies with Midna's newly reinstated charge
attack. After a chat, head up the ramp the monkey mentioned and perform a
Midna jump 3x. Head north a bit and do another Midna jump 3x. Head south
under the arch and cross when the bridges align properly. When the second
one spins, head east and take the ropes to the south, dodging the swinging
branches. After crossing the ropes, you'll find a *Howling Stone*. Listen
and howl along to the tune as indicated to summon a Golden Wolf for later.
Head south into the cave to the legendary Sacred Forest Meadow from Ocarina
of Time. On the right side is...another Howling Stone?!? Listen and howl
again, however this time you will summon the Skull Kid, a recurring character
from OoT and Majora's Mask, preempting a mini-boss fight. This fight can be
super annoying if you get lost, and unfortunately these instructions will be
somewhat vague. Sorry. Defeat the Deku Golems that appear, however they
will reappear continuously, so fight them only if they entrap you. Follow
the Skull Kid through the new cave, then go left up a tunnel. Listen for the
song he plays on his flute (Saria's Song to Zelda veterans). Climb the ledge
left to find him, and attack if possible. Follow the new tunnel to the pool
area and head between the waterfalls through another tunnel. Follow the path
through another tunnel to a second pool. Swim to the waterfall in back and
swim through another hidden tunnel. Climb the platforms behind that and
attack the Skull Kid quickly before he runs. Now, drop down to the first pool
area and another tunnel is opened. You'll spot the Skull Kid atop a stone
structure out of reach. Head through the tunnel at left behind him to a
series of ledges. Climb them, then take a path made of a very long branch.
Follow another tunnel to find the Skull Kid and whack him. Follow him through
a new tunnel that emerges in the stone structure. Drop down to corner the
Skull Kid in a more narrow area. The second phase begins here with the Skull
Kid teleporting a la Wizzrobe while summoning more annoying Deku Golems. Use
Midna's charge on the Golems and wait for the Skull Kid to start blowing his
horn to summon more Golems to attack. He gets quicker, so keep attacking when
he's about to blow the horn. Three hits and he's down for the count. Head
through the new opening to reach the outside of the Temple of Time. In the
center of the field is a Triforce symbol in the grass. Howl at this point to
the tune of Zelda's Lullaby, the same song that summoned the Skull Kid. This
time you summon the Stone Guardians, an interesting puzzle that is very much
modeled after classic Zelda puzzles. You must jump in a certain order to
align the statues correctly. Jump in this order: left, down, right 2x, up,
left, up 2x, left, down 2x, right, and up to open the Pedestal of Time. Take
the stairs to find an item that's older than dirt. Press A at the pedestal
to remove the Master Sword, restoring yourself to human form. You now
possess a cool Shadow Crystal that allows you to change into wolf Link
whenever you please. All you do is press Z to summon Midna (like you do for
a warp) and change. I'll let you know when to change back for certain
quests. Another bonus is that you can essentially warp as human Link, except
you'll change into a wolf temporarily, then you can change back immediately.
But enough chit chat, we've got work to do before moving on in the game.
Have Midna warp you to Castle Town within Lanayru Province and revert back to
human form. Head through the marketplace and out the south exit to Hyrule
Field. On the northwest side after taking the stairs is the Golden Wolf you
summoned not too long ago. Approach him to learn a new hidden skill, the Helm
Splitter. Use the Shield Attack, then press A to leap behind the enemy and
attack its back. It can also shatter weak armour. Awesome move, eh? Head
back into Castle Town and through the west exit back into Hyrule Field. On the
west side, look north of the path to Lake Hylia for a high ledge with ivy
surrounding it. Clawshot the ivy and climb up to find and capture the *Female
Butterfly*. Warp to Lake Hylia and revert your form (in fact, do that every
time you warp unless otherwise noted). Head through the east cave to
Lanayru's Spring. Staying above water, head west to the end of the path and
look south to the ivy. Clawshot to it and climb up to the top. Head through
the door to the south. Open the chests for prizes, then light the two torches
with your Lantern. Open the chest that appears for a *Heart Piece*. Warp to
Lake Hylia to get back to the right area. Head southwest over the bridge and
up the ladder. To the north is another *Howling Stone*. Listen and howl to
the tune presented to summon yet another Golden Wolf in a far-off place near
our next dungeon. Before you get this next thing, it would be best to visit
Coro (by warping to South Faron Woods) and refilling your lantern with oil,
and perhaps fill a spare bottle with more in case. Also, be sure that you
have plenty of bombs in stock. Back in Lake Hylia, south of the stone you
just used, bomb the boulder and enter the cave. Salvage as much oil as you
can by navigating carefully with the map as a guide. And yours truly, of
course :o) Take the ramp to a torch and light it. Bomb the north boulder
and open the chest for a yellow rupee (worth 10). Bomb the west boulder for
bombs and the east boulder to open up a new tunnel. Light the torch atop the
ramp and nab some more oil from the yellow Chus if you want. Bomb the west
boulder for a red rupee (worth 20), then bomb the east boulder and defeat the
Fire Slugs with arrows. At the end of that tunnel is a *Poe Soul*. Defeat it
with your senses on to nab it. Bomb the east boulder for arrows, then the
north boulder for a new tunnel. Take it with the lantern on as you'll come to
a big gap. Carefully cross the narrow plank, then defeat the Tektites. At the
end of this tunnel, shoot the Beamos' red eye with an arrow, then light the
east torch to save oil. Bomb the north boulder for a red rupee (worth 20)
and then bomb the west boulder for a new tunnel. Defeat the yellow Chu for
more oil, then light two torches for a chest to appear. Open it for an
orange rupee (worth 100). Bomb the north boulder, defeat the two Tektites,
then collect the red rupee (worth 20) from the chest they guarded. Bomb the
west boulder for a new tunnel and at the end, defeat the Dodongo. Bomb the
east wall, but ignore the light beam that emerges. It's your ticket out and
a nice illumination to return to, but not yet. Bomb the north boulder,
defeat the two Tektites, and open the chest for bombs. Bomb the west boulder
and take the tunnel, using your lantern light to avoid the pits. Defeat
another Beamos and light the torch. Bomb the west boulder for a purple rupee
(worth 50). Bomb the south boulder, defeating the Keese, and collect arrows
from the chest. Bomb the north boulder and take the tunnel, using the light
to navigate around the open pits. Light the torch, then use your wolf senses
to get the *Poe Soul*. Bomb the north boulder to collect another purple
rupee (worth 50), then bomb the east boulder and defeat two Tektites to get
bombs from that chest. Bomb the south boulder and continue forward. Defeat
two Dodongos, then bomb the north boulder, and use the yellow Chu to refill
your oil. Collect slingshot seeds from the chest, then bomb the east boulder
and head down the tunnel. Bomb the east boulder and defeat the Keese to get
an orange rupee (worth 100) from the chest, then bomb the south tunnel and
follow it, using lantern light to navigate the gaps. Defeat the Keese to
avoid getting knocked into them. Defeat the next *Poe Soul*, then light the
two torches to get a *Heart Piece* from the chest. Take the light beam at
south to return to Lake Hylia. There are five more Poe Souls in Lake Hylia
to find, but it must be nighttime to get them. You can wander around the
area, or finish other business and warp back at night. Either way, head west
from the cave we navigated earlier to a stone tower. There's your next *Poe
Soul*. Warp to the Lake Hylia portal and from there, head southeast over the
bridge, and dash/jump across the platforms to the south plateau to find
another *Poe Soul*. At the far east end of Lake Hylia, you'll find another
*Poe Soul* on the south ledge by the grass. Pay Fyer 10 rupees to be
launched to Falbi's game and pay to play. These next two souls are found by
flying with the cucoo to the right spot. First, float slowly downwards and
turn either way to find a ledge down a cliff under Falbi's place. Look for
the Poe's lantern, it's always quite visible. Land by the *Poe Soul* and nab
it. You can dig here by using your Senses to find the spot and once
underground, defeat the clams to collect an orange rupee (worth 100). Back
above ground, use the cucoo (unless you lost it) to float back towards Fyer.
Pay him again (scoundrel). I would save here as this can be difficult. You
may remember seeing a Poe wandering around a tier of the platform where you
got a Heart Piece. This time, float outwards to the platform and try to aim
around the second tier from the bottom. I find it's best to land above it
and CAREFULLY drop to the tier. Be very cautious in fighting this *Poe Soul*
as you are treading a very narrow ledge. Now, to play a very fun mini-game.
Head towards Fyer's place and wait by the Bird Grass for Plumm, a colourful
parrot to appear. As a wolf, talk to him and he'll tell you the rules of the
game. Howl by the Bird Grass, following the notes as prompted, to summon a
Buzzard that takes you to Zora's River. Along the way, you'll collect fruit
scattered around the area for points (watermelons= 1, oranges= 3,
strawberries= 10). The goal is 10 000 points, however there is a great
strategy involved in racking up points. Concentrate on hitting as many
strawberries in a row as you can to double your points. Your prize is a
*Heart Piece*. After that, you can keep playing to beat your high score for
a prize of 100 rupees. Once you arrive at Upper Zora's River, wait until
nighttime and head to the south area with a big hill to find a *Poe Soul* atop
it. Warp to Zora's Domain and follow the current to the waterfall. GERONIMO!
Climb out to the east shore and go south up the hill, following it around
north to find a *Poe Soul* along the way. Now, swim to the west shore and
head north, performing several Midna jumps to a ledge behind Niagara Falls
there. Defeat another *Poe Soul* hiding back there. Now warp to Kakariko
Village. At night, use a cucoo from the hot spring off the hotel roof to
reach the second level of the Bomb Shop and find a *Poe Soul* by the wreckage
you made earlier (ah, memories). Climb the ramp to the northeast and find
another *Poe Soul* by the Highest Building. Head east on the lower ground to
the graveyard. Push the first gravestone to your right to find another *Poe
Soul*. Another *Poe Soul* lurks about freely in the middle of the area. Head
back to the village and take the east road from the north end to Death
Mountain. Climb the north path and use the Gorons to be propelled up the
cliff. Using the second Goron you find, launch westwards to another ledge and
head south from there to find another *Poe Soul*. Head north, hugging the wall
along the narrow ledge to a cave at left. Open the chest for a *Heart Piece*.
Now have Midna warp you to North Faron Woods. Head east to the next area and
keep going east to a dock with the purple fog ahead. Perform a Midna jump 7x
to the south end, then head east and drop down. At the east end, do another
Midna jump 4x to a ramp and climb it, then do another Midna jump 3x. In the
tree here is a *Poe Soul* for the taking. Now warp to Kakariko Gorge, which
is actually part of Hyrule Field. Head south and slightly east. Bomb the
boulder, heading into a new cave. Defeat any enemies in your way and burn any
spider webs blocking your path. Go right 2x, then left 2x to find a *Poe
Soul*. From here, go right. Light the two torches and open the chest for a
*Heart Piece*. Exit to the field, then head west, then north up the cliff.
You'll find a *Poe Soul* by a tree off the fence. Now head southwest into
Faron Province. North of the pond by the edge of a cliff is another *Poe
Soul*. Now head northwest to Lake Hylia. Take the winding path to the bridge
on the south side to spot a *Poe Soul* high up on a cliff. To beat it, use
bomb arrows on the two boulders atop the cliffs to the south. Clawshot to one
target, then the other, and to a third further west on a cliff. Now you can
nab it. Also, open the chest here for a purple rupee (worth 50). An orange
one (worth 100) is in a cave south of the ledge if you dig in the spot as
wolf Link and defeat all enemies inside. Now warp to Castle Town. Head
southwest to a stony road with a dead end (looks like an ancient Greek
theatre). On the right side is a *Poe Soul*. Head north further into the
field to a new area and to the stone bridge in the middle area. Defeat the
two Lizalfoses surrounding the Poe, then take the *Poe Soul*. Head west of
the
bridge to the edge of the area with three trees and tall grass. Use your
Senses to find a digging place in the grass and enter the cave underground.
Defeat the Deku Babas, then nab the *Poe Soul* (x2) in the open. Use the
light beam to get back outside. Head northeast through the rocky area to
Eldin Province. On the east cliff off Eldin Bridge, clawshot to the target
to reach a high ledge, then head southeast and through a cave. Go south
along the platform, defeating any pesky Fire Keese. Below is a magnetic
field. Run/jump off the platform and equip the Iron Boots with good timing
to attach yourself to it. Drop off the magnetic part sans boots and take the
platform north to another magnetic field. Attach yourself to it again and
drop, running back towards the beginning. Attach to yet another magnetic wall
and drop to yet another ledge. Light the two torches and open the chest for
...an orange rupee (worth 100). That's not quite enough reward for your
troubles, so head south, defeat the Dodongo and open the chest near it for
a *Heart Piece*. That's more like it. Head through the west tunnel to
return to the field, then warp to Castle Town. Head into the marketplace and
out the east exit. Find another *Poe Soul* on the bridge here. Return to
Castle Town and head through the south exit. Look on the west side of the
stairs for a *Poe Soul*. If you want, head into Castle Town to find a truly
cool mini-game. Look for a tent in the west end of the market advertising
the Star game. Pay 10 rupees to play. The goal is to use your clawshot to
grapple up the wire cage, collecting as many star orbs along the way in the
time limit given. Try to nab 2-3 stars on your first move and consistently
as much as you can, using the platforms as leverage. You have to act quickly
and towards the end, you may find yourself nabbing a single star a few times
in a row to finish it up. Get all the stars here to earn the Big Quiver
which holds 60 arrows. You'll return to the game later once you have a
bigger, better item. Head to the south area of the market and into Jovani's
house. Just look for the lot of cats outside and dig under the house as wolf
Link. Speak to Jovani to give him back 20 Poe Souls as promised earlier and
you'll receive your fourth and final bottle, which he has filled with Great
Fairy Tears. This is a fine healing item in battle that makes you fully
recover and doubles attack power until an enemy hits you. Now you must find
the remaining 32 Poe Souls to revive Jovani completely. Head back outside
and warp to Kakariko Village. It must be daytime to enter Malo Mart. Inside
the store is a Goron accepting donations to repair the broken Eldin Bridge
you encountered before. You must donate 1000 rupees to repair the bridge.
If you need more dough, find Agitha in Castle Town and sell more Golden Bugs,
or just scrounge some up from Hyrule Field. You may want to return to
previous areas where you left behind chests of rupees because your wallet was
maxed out. Also, check out the secret 200 rupee stash in Kakariko Village
(see the Secrets section). If you don't have enough now, come back later on.
If you do pay
it off, another donation fund will be set up to open a branch of Malo Mart in
Castle Town. The cost is 2000 rupees, which even the best Zelda player won't
have on him/her now. The cost is pretty steep, and there is a way to lower
the amount, so we'll come back to that one later, as you will also get a
rather expensive item from Malo. Warp back to Castle Town and head to
Telma's Bar in the south area. Talk to her, then to the guards in the back.
Also check the map on the table to find Auru in Lake Hylia. Outside the bar,
warp to Lake Hylia. Head to the southwest area where the watch tower is by
the Howling Stone. Climb the ladder to the tower and talk to the guy (Auru)
to get a Memo. Find Fyer's place and show him the memo to be launched to the
Oasis for free. After the cinema, you are in the Gerudo Mesa, a
desert. Head to the southwest edge of the map to find a three-tiered
platform and a large stone atop it. Clawshot to the tree, then clawshot to
the floating plant to reach the very top of the platform, where you'll engage
in battle with Shadow Beings. Defeat them as usual to form a warp portal,
then approach the big stone, and have Midna warp it to Bridge of Eldin
(within Eldin Province, duh). If you paid 1000 rupees to Malo's bridge fund,
you've successfully restored the entire bridge. Congrats. Warp back to
Gerudo, where you'll find a hole in place of the stone bridge piece. This is
for the Cave of Ordeals, which is best fought towards the end of the game
when you are strongest. Believe me, it's much more worth it later on, so
ignore it for now. I'll return you there later. Head east to two parallel
trenches. Search the rightmost one to find the *Female Dayfly* fluttering
about. Use the boomerang to bring it in. Head east from here, hugging the
south wall until you reach a wooden gate. Head northwest from this point to
find the *Male Dayfly*. In the northwest area near a Moblin camp, step into
the firelight and a Mobin Archer will spot you and engage battle by riding
boars (or buffalos). Defeat the riders and mount a boar to ride it (!).
Ride north, charging forward to bash into fences and such. Wait for
nighttime to come, then you can track down some Poe Souls. On a northern
cliff a little ways east of the fences is a *Poe Soul*. Clawshot to the tree
west of it, then head north to find it. Just under that spot, use your
Senses to find and dig into a hole. Defeat the *Poe Soul* (x2) in this cave.
Bomb the boulders to get small goodies and light all three torches to get an
orange rupee (worth 100). Use the beam of light to return above ground.
There are three more Poes lurking about the main desert area. Warp to the
portal here and near the Cave of Ordeals hole is a *Poe Soul*. Head to the
southeast area in a corner by the south wall. By a big rock is another *Poe
Soul*. If you want an orange rupee (worth 100), use your senses and dig into
a cave, defeating a bunch of Big Skulltulas for the reward. In the northwest
corner is the camp. Climb the steps north up the cliff and look west to find
the Golden Wolf. Demonstrate the Helm Splitter to the Warrior to learn the
Mortal Draw. This is by far my favourite move. With your sword tucked away,
wait for an enemy to draw near and pull out your sword to deal a blow most
mortal. All right! Head west from here and find another *Poe Soul* lurking
near the end of the path. Backtrack to the spot where the Golden Wolf sat
and head north into a new area, the base camp. Head north through the gate
and use your arrows to shoot down any Moblin Archers and sword for ground
Moblins. In the northeast area is a chest with arrows if you need a refill.
Head west up a sand dune to the barracks. Defeat more Moblins, including a
single Archer atop a tower. Head north some more, then east, making your way
to the northeast corner where they are having a pig roast. Cut up the porker
to earn a *Heart Piece* (with apologies to Babe, Gordy, Porky, and
vegetarians everywhere) Pick up the Small Key dropped by a Moblin you
fought. Find the locked gate in the south middle of the area and head
through to start a re-rematch with King Bulbin. Now he carries one big @*^&
axe. You however are fighting on foot with the legendary Master Sword. No
contest. Dodge his charges and use Back Slice or Helm Splitter moves as best
you can. After his third "demise," he sets the camp on fire. Mount a boar
and ride him north, charging through the gates to make a triumphant exit.
Dismount once safe outside and head back into the now destroyed base camp.
At nighttime, search the wreckage where Bulbin emerged to find a single *Poe
Soul*. Now head back north outside the camp. Head up the stairs to the tall
building, the Arbiter's Grounds, which is actually your next dungeon. Before
entering, look left once up the stairs to find a *Poe Soul* in a small area
west of the door. Also, light two torches on the east side for a purple rupee
(worth 50). Now head inside the dungeon.
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[Z6.5]
~~
~~~~
~~~~~~
~~~~~~~~
*Arbiter's Grounds*
Items/Weapons: Spinner, Coral Earring
Heart Pieces: 4 // 28/45
Poe Souls: 8 // 44/60
Golden Bugs: 0 // 22/24
Empty Bottles: 0 // 4/4
Howling Stones: 1 // 6/7
Hidden Skills: Jump Strike
Head north down the stairs to find a quicksand-filled room. Try to avoid
walking on it. High up on the west wall, clawshot the vent and drop down
from there. Take the ledges to the northwest, quickly crossing the
quicksand. Dash across the sand further north, using wolf Link's dash
ability to make it safely across. Head east from the locked gate to the
northeast ledge. Defeat the Mini-Stalfoses that appear, then use your
clawshot to hook onto the handle half-buried in the sand, and pull it to open
the gate. Quickly head north through it. Drat, another locked door. If you
need more oil for your lantern, use the pot at right. Otherwise, head west,
slash the boards, and dash/jump across the sinky sand to the chest. Open it
for a Small Key. Come back east and defeat any Scarabs that attach
themselves to you. Head through the locked door at north. Use your Lantern
to illuminate the room and head north around the quicksand pits. Light the
torch left of the barred door to save oil. Defeat the Mini-Stalfoses to
clear the room and go around the quicksand pits to the northeast to another
torch. Light it to open the door and head through. Ahead in this room, four
Poes will appear and steal each of the four flames from the torches. If
you've played Ocarina of Time, this is a recurring activity. A single Poe
remains in this very room. Use your Senses to find him and wait until he
glows blue before fighting it. Defeating it garners you a *Poe Soul* for
your growing collection. Sniff its corpse (can't be too pleasant) to unlearn
Ilia's scent and learn the Poe's scent. Now it'll be easier to find the
others. Use your senses now to follow a scent trail east. Dig in the dirt
to unearth a chain and pull on it to reveal stairs leading down. But first,
head northeast to find a chest opposite some quicksand. Clawshot the target
nearby to reach it and open it for a *Heart Piece*. Clawshot the target on
the east wall by the door to cross back over and head to the northwest area
to find a similar set-up with another chest. Dash/jump across the sand,
using the small platforms. Defeat the Bubbles that hover around here and
open the chest for the Dungeon Map. Come back to the stairs revealed earlier
and head down them, then through the door. Defeat the Bubble hanging around,
then use your senses to follow another scent trail. But how to reach the
ceiling? Use the pillar in the middle to navigate. Push the lever counter-
clockwise to create an opening to the north. Defeat the Gibdo that also
makes an appearance. Open the chest for a Small Key. Now the scent goes
through a hole. Clawshot the target above it, defeat the Rats, then follow
the scent trail north through the door. Defeat more Bubbles (not as cute as
their name, huh?) and use your senses to spot a Poe playing lantern on the
west wall. Defeat it when it glows blue, then collect its *Poe Soul*.
Halfway there. Head back a room and drop down to the pillar. Push the lever
clockwise back to the way it was before and go through the door west. Climb
the stairs to the original Poe chamber and behind the stairs to the east is a
door. Ahem...go ahead. Use your senses and follow the scent east through the
locked door. The scent is out of your way again, so go down the stairs and
look to the north wall. Navigate the quicksand using the stepping stones
south, then west, avoiding the spikes. On the ledge as human Link, take the
metal box and pull, then push it back into the east slot to reveal stairs.
Climb the stairs and over to the ledge at east. Grab the chain on your
right, pulling it back over the box, at the same time pulling the chandelier
off the ground. Pull it until it won't budge anymore, then quickly run south
under the chandelier before it, ugh, crushes you. Climb the stairs and
follow the Poe's scent, defeating any Bubbles in your way. Behind the statue
in this next area, open the chest for the Compass. Push the lever on the
statue (familiar, no?) counter-clockwise to open up two areas while closing
off two others. Go east and follow the scent. Bash the boards and defeat
the Gibdo that appears. Open the chest for a Small Key, then use it on the
locked door to the west. Head around the corners, carefully avoiding the
quicksand pits. Defeat the melee of enemies that comes your way, then follow
the scent that leads into the floor. Dig at the spot to uncover a chain and
pull it back to open up the south wall. Aha! Defeat the Poe here and collect
the *Poe Soul*. Head north through the door and open the chest to the south
for another Small Key. Use your Senses to see that a bunch of Undead Rats are
hanging around, possibly attached to you. Use the spin attack to beat them.
Climb the stairs to the east and go counter-clockwise along the north over the
gap and through the locked door at west. Jump out to the chandelier and off
the west side to the balcony. Follow the scent through the door. Head down
the stairs at right and to the pit at the bottom. Push the box/cage forward
into a ditch. Open the chest at right for a red rupee (worth 20), then climb
the cage. At right is a chain that once again controls the chandelier's
position. Pull it back as far as possible, then quickly run south past it to
get another red rupee (worth 20) from the chest. On the east wall, clawshot
the target above the door, but don't go through it. Head down the hallway at
north, over the cage again, grab the chain, pulling it back as far as possible,
then carefully run and stand in the middle of the chandelier (no, really!) to
have it crash safely around you, Buster Keaton style. It's tricky, but look
for a little indented space in the path that indicates where to stand. Climb
onto the chandelier now and jump west, heading through the door. Smash the
boards ahead and in the room, fight the Stalfos. Be sure to bomb its remains
so it doesn't resurrect itself. After the fight, collect some prizes from the
pots and chests, then head through the newly unsealed door at south. Head
south to a big quicksand pit and a statue. Dash/jump across the sand to the
south platform. Now you need to light two lantern torches to open the next
door. Light the torch in front of the others and the leftmost one, then head
through the door. In the room following that, use your senses to spy another
Poe playing lantern. This time, it's personal (dum, da, dum, dum, duuuuum!)
A mini-boss fight ensues. This fight is exactly like in Ocarina of Time. The
Poe splits into four versions, one being real, the others fake. Wait until
they stop spinning around you and just before they (it?) attacks, look for the
Poe that glows blue (swinging the C-stick camera angle easily spots it) and
attack it. Once it's down, collect its *Poe Soul*, then head north through
the door. Clawshot to the target on the east wall above a door, then enter
it. Now all four flames are recovered in the chamber. Yay! Head through the
new tunnel at north. Defeat the Bubbles here, then head through the east
door.
Drop down, defeat more Bubbles, then take a look at the familiar pillar with
the lever. This time it's more complicated. Push the lever until you rise
two levels above the default (which is here and now). Head through the west
tunnel to the chest and open it for a Small Key. Back at the pillar, push the
lever to drop down as far as you can and head through the locked door at
south. Head forward and use your senses to defeat the Undead Rats and watch
out for the spikes that appear south. Head west across the sand, then dash/
jump south across more sand. Turn east and head that way, then south,
defeating the enemies in the right area. A stone wall blocks the southern
area. Head around to the southeast side along the east wall, then south to
a chain. Pull it back as far as possible to move the stone wall (Goron
Mines, anyone?). Run back south over the sand and through the tunnel,
avoiding the spikes. Dash/jump across more sand and defeat the Scarabs
with a spin attack. To the southwest, smash the pots to find Oocoo (a bit
late, isn't it?). Head through the door north of her (yes, she's a girl).
Defeat the Scarabs here, then head north across the sand, wary of the
rotating spiked thing. Head north into a larger area and defeat the two
Stalfos Warriors that appear. Bomb arrows are very effective. Again,
bomb their remains to avoid a rising if you fight them without bomb arrows.
East of them, dash/jump across the sand and defeat another Stalfos Warrior.
Once he's gone, a gate to the east opens. Head back where the rotating
spiked thing is, then east through the tunnel, clawshotting the targets to
reach safe spots in the sand. Avoid the Scarabs (too many to fight) and
once at the far north end, spin attack to fend them off you. Jump across
to the stairs and up through the north door. Cut a rope that holds a sword
in place to engage in another mini-boss fight with the Undead Prisoner,
a.k.a. one big Stalfos. You must be wolf Link and use your senses to see
him (after all, he's dead). When he goes to attack, dodge it and his sword
will (*giggle*) get caught in the ground. When he glows blue, attack with
malice. Of course, that is only phase one. After that, he becomes more
alive (if that's even possible), so turn back to human Link and use arrows
to attack while dodging his own projectile attacks. Once you hit him, he
spins around, so dodge that until the sword again gets stuck in the ground.
Attack with your sword like there's no tomorrow, then rinse and repeat.
Yeah, okay, enough cliches already. After the fight, head through the
north gate and up the stairs below you. Open the chest for the awesome
Spinner. This baby is COOOOOOL! Imagine a snowboard, skateboard, UFO,
and egg beater in one. Groovy. You may have noticed in a particular area
of Hyrule Field a dotted track line across the rocky cliff. The same lines
appear here. This prompts you to use the Spinner to cross large gaps and
gain what Mel Brooks calls ludicrous speed. Like any good snowboard (or
UFO), this takes practice. The idea is to jump towards the track, take out
the Spinner in mid-air, ride it, jump to the other track to avoid
collisions with enemies or objects, and press the same button to get off as
you do to get on. Consider this the beginner's track. Follow either track
line to the south door and head through. Ride the track at right around the
corner, jump to the left track to the door at west, then head through it.
This is a more difficult course. Ride the track to the right to the end
over the quicksand, then left to another track, jumping right, then left,
then right again onto a fourth track. Jump left to a circular track which
ultimately drops you off into a pit. Defeat the Stalfos Knight, then climb
the ramp to the east. Open the chest at the top for a *Heart Piece*.
Behind the chest, follow the track. Right after the spinning spikes is a
ledge you must drop off to reach. Another track at left takes you west.
Jump right to another track that drops you off in another pit. Stand on
the platform in the middle and ride the track circling the pit up towards
the top, then off the edge into the north end. Get off and head east,
defeat two Stalfos Warriors. Open the chest for a yellow rupee (worth 10).
Some reward for all that. Ride the track along the north wall west and
drop off at the top of the ramp. Climb up to a second ramp and at the top
are two parallel tracks with spike barriers on both ends. Ride them and
jump between the spikes to the end and through the door. Open the chest
ahead for the Big Key. Use a track to cross east into a previous room.
In the middle is a hole. Stand in it and use the spinner's egg beater
move with A to rotate the wall. Head north into a new room with a tall
structure in the middle. Ride the surrounding wall track line counter-
clockwise starting right to the very top balcony to collect a fairy for
the upcoming boss fight. Race back down to the east side at the broken
stairs, then roll/jump towards the structure's ledge, grabbing the end
that sticks out. Use the spinner again in the hole atop it to reveal a
new track. Ride it up to the Boss Door and enter. Time for the
ultimate boss fight. This is by far one of my favourite boss fights
from any Zelda game. Stallord, Twilit Fossil, is a dinosaur-like being,
and you'll be riding the Spinner a lot while fighting him. At the
bottom of the ramp, get on the track and build speed as you ride along
the lower perimeter, avoiding spikes. Once you're going at a fair
clip, hop off and hit the spine buried in the sand. Once close, press A
to attack with the Spinner. He sets up Skeletons that act as bumper cars.
Avoid Stallord's toxic gas attack and get a fast momentum on the spinner,
aiming again for and attacking the spine. Three hits later and you enter the
second phase. This one is the best, making up for the tougher first phase.
Use the hole slot to do the egg beater move with A and create a massive
tower. Ride the track along the tower and avoid his fireball attack, jumping
to the parallel track on the wall. Once close, jump out and strike the head
to down him, then attack with your sword on the ground. After a couple of
hits, spike barriers will appear, so dodge them as you did in the track
courses of the dungeon. Once he starts spitting out fireballs, the spikes
disappear. Repeat the same tactics to defeat the boss, receiving a Heart
Container. No Midna warp portal this time...Head through the new door to the
Mirror of Twilight. Save upon approach. Head up the stairs to a tunnel at
left, then clockwise to a statue. Approach the track and fight the five
Shadow Beings that appear. Defeat three individually, then use Midna's
charge attack or your own spin attack on the last two to beat them
simultaneously. A warp portal is created here. Ride the track around the
statue to the top, then use the hole slot to open the Mirror of Twilight.
After a cinema, a new quest is established: to repair the mirror by
collecting shards. Before moving on to the next dungeon (an unconventional
one, I might add), you can collect some goodies with your nifty new item.
Warp to Castle Town and head west further into the field. At the very north
end is a spinner track that leads south. Ride the two tracks, then you'll
reach a bunch of parallel tracks that you must jump back and forth between
about 8x. Luckily, you won't lose any health for failing, as long as you're
not too high above the ground on a fall. At the end of the tracks, jump out
to the ledge with a chest and open it for a *Heart Piece*. Warp to the
Bridge of Eldin (which should be uncovered if you paid the Goron at Malo Mart
in Kakariko Village 1000 rupees; if you haven't, do that now). Head north of
the bridge into Lanayru Province and approach the wooden bridge. Defeat the
Moblins, then look west to spot a spinner track. Ride it to the end, then
use your wolf senses to find a digging place in the grass and dig into the
cave underground. Use Bomb Arrows to defeat three Stalfos enemies, then open
the chest that appears for a *Heart Piece*. Warp back to Castle Town and head
into the market. Go to Telma's Bar in the south area and talk to her. She
directs you to Ashei. Check the map in the back to learn her location within
Zora's Domain. Warp there and head south to the waterfall. At the top, turn
back into human Link and jump to the bottom, climbing out at the west shore.
A formerly frozen tunnel has been uncovered for you, so enter it. Head
forward to start a short cinema with Ashei, who will give you a Sketch. Head
back out to Zora's Domain. Show the sketch to the Zora standing by the tunnel
to identify the fish in the drawing as a Reekfish. We need to find the Zora
prince
from Kakariko Village. Warp there and head east to the graveyard. At the back
of the area, find him by his father's grave and show him the sketch to earn the
Coral Earring, which acts as a fishing hook to nab this particularly stinky
fish. Warp back to Zora's Domain and head down the waterfall. Climb out on
the east shore and look for the rock formations (named Mother and Child after
the island from Wind Waker). Use your Fishing Rod with the Coral Earring
attached to fish by the rocks and nab a Reekfish. Use your wolf Senses to
unlearn the Poe scent and learn the Reekfish scent. Head through the tunnel
at west to Snowpeak. Hope it's nighttime, as there are several Poe Souls
coming up. Use your senses here to see the Reekfish scent trail. This time,
the scent is not easy to follow. Follow the icy platforms over the lake,
avoiding a spill into it. Climb the snowbank and ignore the White Wolfos
enemies that appear. West of the first snowdrift, head south to find and
capture a *Poe Soul*. Follow the scent trail back and west up to a cliff.
Head left to reach the top, then keep going left against the scent to find
another *Poe Soul* near a tree at the far end. Head back right and follow
the scent to another cliff. At north is a small platform with trees. Jump
down to it and at the southern tree is another *Poe Soul*, the last in this
area. Follow the scent back to the cliff and go left to rejoin it at the
top. Keep right with the scent to reach another wall and bang into it to
create a ramp from a snowdrift. Follow the trail to a *Howling Stone*.
Listen and howl along as noted to summon the Golden Wolf for later. South of
the stone, follow the scent left to a wall, then dig under it. Head west up
a ladder and across the ledges, avoiding or fighting the Ice Keese. Climb
the ivy and head through the door. Follow the scent trail until you reach
three Shadow Beings. Defeat them as usual to earn the warp portal for
Snowpeak. Approach the big guy as human Link to meet Yeto. He will direct
you towards the dungeon (home to him) and will snowboard down the mountain.
Before following him, it is possible to meet the Golden Wolf first, then
return here since you have the warp point. Warp to Kakariko Village and head
east to the graveyard. On the east end, approach the Golden Wolf.
Demonstrate the Mortal Draw to learn the Jump Strike. L-target an enemy and
hold A to charge up a jump attack and strike multiple grouped enemies. After
that, warp back to Snowpeak Top. Head up the ramp and bang into the tree at
the top to create a makeshift snowboard out of ice as Yeto did. Jump on it to
start a cool (groan) ride. Use the control stick to speed up or slow down
and hold A to crouch, then release to jump. Follow the map, jumping a gap,
then across the wooden bridge. Slow up on the next two jumps after the )
shape on the map. Look for a shortcut path at left to be used later on as
well. You'll finally arrive at Yeto's house, also known as the Snowpeak
Ruins, the next dungeon. Before entering, head back south to a hill and
climb it to the top to find a *Poe Soul*. Make sure it's night and be
careful not to fall off the cliff. After that escapade, head inside the
dungeon/house.
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[Z6.6]
~~
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~~~~~~
~~~~~~~~
*Snowpeak Ruins*
Items/Weapons: Ball & Chain, Giant Wallet
Heart Pieces: 6 // 34/45
Poe Souls: 7 // 51/60
Golden Bugs: 2 // 24/24
Empty Bottles: 0 // 4/4
Howling Stones: 0 // 6/7
Hidden Skills: None
Head north and nab the *Poe Soul* in the middle area. Take the north door
ahead. Talk to Yeta, Yeto's wife, sitting by the fire to learn that a Mirror
Shard is in the house somewhere and she will mark its location on the
Dungeon/House Map she gives you. Head through the east door to the kitchen
and scoop up Yeto's soup in a bottle if you're low on recovery items.
Unfortunately, it's pretty bland right now, but we'll improve it along the
way. Smash the pots at the south end to find Oocoo, then head through the
northeast door. Now for a block sliding puzzle, a Zelda game tradition.
Push the southwest block east, then the northeast block west, south, east,
south to open the west door. Head on through. A block of ice bars you from
continuing to the key. As wolf Link, use your senses to find a digging spot
on the west end of the hall. You'll arrive in the courtyard just outside.
Defeat three White Wolfos enemies that appear and open the chest to the south
for a red rupee (worth 20). Dig at the burial spot to the north to uncover a
chest and open it for a Small Key. Head through the east door, then north to
the Freezards. Avoid them as they will (duh) freeze you upon impact. Use
your Shield to bounce them away and approach them carefully, using your sword
to shatter them. Head through the north locked door. Unseal the next door
by defeating the three Freezards here, then head through the northeast door
to the study. Approach the door to the chest and two Ice Warriors make your
acquaintance. These guys are tough as nails. Use your shield to block their
ice attacks and go wild with fury once you get close enough with Jump
Strikes. Head through the south door that unlocks. Open the chest here for
an Ordon Pumpkin and no key. Head through the southwest door. Climb the
pile of boxes, jumping south to the block puzzle room and go south back to
the kitchen. Talk to Yeto to give him the pumpkin to add it to the recipe.
Scoop up some soup if you want, then head west back to Yeta. Talk to her to
get another mark on your map. Could it be this easy? Don't be too
naive...Head through the northwest door. Defeat the three White Wolfoses and
avoid the big Freezard at the north end. Check out the cannon. Awesome.
Head northwest and through the window, then through the door. Defeat the
Freezards while heading towards the north end. Pick up the cannonball and
put it in the cannon. Push it to face south using the handles on its side.
Place a bomb in its back to fire it and shatter the icy walls at south. Head
through the door on that end. This room is very hazardous, so watch your
step. Tiptoe along the beams to the southwest and use your clawshot to
defeat the Freezards and Ice Keese from a distance. DO NOT STEP ON THE ICY
PARTS. Believe me, there are better ways to navigate the room...like leaping
across big gaps. Yeah...From the southwest corner, head east, carefully
jumping to the safe wooden beams. Open the two chests here for a red rupee
(worth 20) and the Compass. Go back a room, then out the east door and
through the window back outside. Defeat those pesky White Wolfoses again,
then use your Senses to find a digging place in the northwest. Do that to
uncover a chest with a Small Key. Unlock the gate to the west and head on
through. Grab the wall handle to pull it down and lower a hole-shaped
object. Place a cannonball inside it, then head back out the gate. Pull the
handle east of the gate to roll the cannonball outside. Put it inside the
cannon, push it to face the big Freezard at north, and fire it off with a
bomb. Head through the new door at north. Head north to engage battle with
a mini-boss, an Armoured Lizard. This boss is really tough due to the narrow
room and his massive body. You'll need to move around a lot to avoid his
ball-and-chain attack. Sidestep or backflip to avoid this attack, stalling
the enemy. Get behind it and slash the tail. Also, check out the Secrets
section for another strategy that was e-mailed to me. You will earn the
Ball and Chain item. Head through the door north to a
storage room. This new item is pretty useful in this dungeon. Use it to
destroy the ice blocks north and open the chest for the Ordon Goat Cheese.
Geez, Louise, not goat cheese! Destroy the armory with your B&C (like my
shorthand?) for a possible Orange Rupee, then head back south 2x to the
courtyard and through the south door, then the east door to the kitchen.
Give Yeto the cheese for the soup, collecting some if you want, then talk
to Yeta in the next room to open another door. Guess it's up to you to find
the Shard. First, some side chores. Now that you have the B&C, head south
from Yeta to the main hall. Destroy the armory near the front door (two hits
each) to get rupees and a *Poe Soul*. Head forward to Yeta and then west to
an aviary. Head through the north door from here. Push the block forward,
then head back a room. Use the B&C to destroy the ice in the southwest,
opening up a ramp. Climb it halfway, then L-target the Freezard near the
top and use the B&C on it 2x to destroy it. Further up, repeat the process
on another Freezard. Atop the ramp, destroy the ice blocking a cannon, then
head through the north door. Defeat the Ice Warrior, the B&C being an
optional (slower) weapon. L-target the chandelier and hit it with the B&C
to rock it. Ride it to the other side of the room and open the chest for a
Small Key. Rock the chandelier again and take it back over and head back a
room. At the south end past the broken wall, bomb the cracked floor and drop
through the hole. Open the chest for a *Heart Piece*. Clawshot the target
above to come back through it, then head east through the locked door. Smash
the ice to the left with the B&C to reveal a target. This is your insurance
policy in case you fall doing the next step. If you do, go up the west stairs
and clawshot the target to get back up. Anyway, head to the east ledge to find
another chandelier and rock it with the B&C, jumping east to the opposite end.
Defeat the Ice Warrior, then get back on the chandelier. When it stops
moving, look south and use the B&C on the next chandelier, jumping to it. Do
that again for the next chandelier, avoiding/defeating Ice Keese, then head
to the south ledge to get a *Heart Piece*. Jump back to the first
chandelier, then east and through the door. Defeat the Freezards with your
B&C, then destroy the ice pieces on the east wall. Nab the *Poe Soul* that
emerges. Head through the north door and run to the right to a block. Push
it along the frozen floor where it falls down. Drop to the bottom area to a
newly revamped block puzzle (same room as the first one). Destroy the two
ice blocks with the B&C to create a new block and a new switch. Now you have
three blocks to work with. Here are my written instructions and for more
visual help, see my step-by-step ASCII diagram solutions under Mini-Games.
One block is on the old switch now (let's call it A), the block right of it
is B, and the new block you uncovered is C. Push A north, then C south, east,
north to meet A. Push A west, south, east, north to hit the switch. Climb
the blocks at north and head south along the bridge through the new door at
west. Defeat the Ice Warriors with your B&C, then carefully navigate the
wall north to the hole in the wall. Clawshot to the target on the high wall
and drop down, heading through the east door. Destroy the ice block at left
to uncover a target. Again, this is insurance if you fall. Look east and
rock the chandelier with your B&C. Jump on and wait for it to stop. At
south, rock and ride another chandelier to the south ledge and open the chest
for a Small Key. Head through the nearby door. Climb up to the upper south
side and through the south door. Defeat the ever-annoying Freezards and head
through the west locked door. Defeat two more big Freezards, then hit the
big ice blocks at west (though you may have broken them in battle). Push
them both forward, then head through the north door opposite the fireplace.
Smash the ice block at left for another target, then jump over the gap by it.
Head north around the corner and jump off into a new room. Carry a
cannonball to the south end. Pull the wall handle, then drop the ball in it.
Head through the south door and pull the handle at right to get the
cannonball. Carry it up the ramp all the way to the top and drop it the
cannon. Direct the cannon to point east and use a bomb to fire it through the
opening. Head east and up to the opening. Pick up the cannonball and place
it in the handle's transfer slot. Head north through the door and pull the
handle at right. Carry the cannonball north to a cannon, place it inside,
point the cannon northwest, then fire it to destroy a big Freezard. Drop
down to the courtyard, head through the west gate, climb the ladder, and head
through the west door to a chapel. Head north and defeat the Ice Warriors
kamikaze-style (in a church no less!). Defeating the enemies opens the
doors. Head through the north one and open the chest for the Big Key,
disguised as a bedroom key. Head back outside to find Yeta and follow her
left up the ramp. She's super-slow, so go ahead and open the locked door
at the top. Watch the cinema and Yeta will transform into Blizzeta, Twilit
Ice Mass. And she seemed so innocent...This boss fight is pretty fun,
reminds me of Jahalla in Wind Waker. Anyway, she will first slide around as
a big ice mass trying to squash you, so use the B&C while L-targeting to
shrink her down. If she unleashes any Freezards, try to ignore them and
focus on her, attacking with the B&C. About eight hits later, she transforms
into the second phase where she hovers on the ceiling and tries to land on
your face. Avoid the series of ice masses that fall around you, watching
their shadows on the ice. In the second go-round of that, look for a gap
in the pattern of ice masses, stand there & use the B&C to clearly L-target
her and attack with the B&C. Mace the face, as disgusting as that sounds.
After the battle, Yeta recovers and you receive a Mirror Shard and Heart
Container. Use Midna's warp and save. While still atop Snowpeak, warp to
the portal and head northeast through a cave. Near the east side are two
ice blocks. Use the B&C to destroy them and uncover a *Poe Soul*. Light
both torches to get an orange rupee, then warp to Castle Town. Head north
further into Hyrule Field and look for a cliff with a path through it. Take
the south path at the fork around the cliff to the east side (on the map, it's
the northwest part) to a boulder blocking a cave. Bomb it and enter. This
is a hidden mini-game. Use the B&C to destroy the ice block ahead
and enter a more complicated game of block sliding. You'll go through three
puzzles, each of which has a frozen floor with three blocks and a switch as
your goal. Here are my written instructions, and my step-by-step ASCII
diagrams are under Mini-Games. A is to the southwest, B at southeast, and C
at northwest. Push C south to meet A, then push B north to the corner. Push
A east, north, west, then south to meet C. Push C east, then B south, then A
east onto the switch. Head north to the second puzzle. A is southwest, B is
southeast, and C is northwest. Push B north, then C south, then east. Push
B west, south, east, then C north, west, south, and east onto a switch. In
an added twist, there is a second switch to hit. Push A north, east, south
to the second switch, then head forward to the third and last puzzle. This
one takes a while to do (20 positions). A is southwest, B is southeast, and
C is northwest. Push A north, B west, then north, and C east. Push B east,
then north, and A east. Push C, west, south, then east. Push B north, west,
south, east, then north. Push A west, then (finally) C west, north, and east
on the switch. Open the chest at the far north end for a well-deserved *Heart
Piece*. Whew! Warp to Kakariko Village. Pop quiz, hotshot. You did pay
1000 rupees to repair Eldin Bridge by now, right? If you haven't doled out
2000 rupees for the next donation box, have no fear (you shouldn't have
anyway). You can perform a small favour to lower the donation cost. Outside
Malo Mart, talk to the elder Goron who asks you to check on another Goron off
Castle Town in Hyrule Field. Warp to Castle Town and head out the east gate
from the market. Go further east into the next area where a Goron sits on the
bridge. Talk to him, then warp back to Kakariko Village and talk to the elder
Goron again to bring a jug of Hot Spring Water to the tired Goron. You'll have
to carry it on foot as you start in the field. Carry it west all the way to
the bridge with the Goron, avoiding the Leevers and other enemies that appear
in the field. L-Target the Goron and toss the water on him to revive him. If
you fail (either by getting hit or taking too long to reach him), return to
Kakariko and talk to the elder Goron again. Succeed and you win a *Heart
Piece*. A Hot Spring Water shop opens in Castle Town and the donation amount
at Malo Mart lowers to 200 rupees. Head back to Kakariko and donate that
exact amount to the Goron inside the shop. Pretty soon a branch of Malo Mart
will open in Castle Town and you'll get your new item. For now, head to
Castle Town and in the south area, return to Telma's Bar. Speak with her to
learn that Rusl is exploring Faron Woods. Check the map on the table for his
location. Around this time, you'll be invited via postal mail to visit Yeto
and Yeta on Snowpeak, so warp there to find them at west. Talk to them to
begin a very fun snowboarding mini-game. First you'll race Yeto. Use the
makeshift snowboard as you did before. It's not too hard to win, just follow
your map like you did to get to the Ruins earlier. Beating Yeta in the
second match however is tougher. Warp back to Snowpeak Top for the rematch.
You'll need to follow her most of the way and notice she leaps onto that
shortcut plane at left about halfway down the course. Collect the rupees and
avoid the trees to possibly pass her by (or at least get close). Keep on
taking the shortcut even when she jumps off, then slow down to drop to the
lower ground. Try to stay somewhat close to the right side as landing fast
can make Link awkwardly hug the left and crash. Continue to the end and
eventually you'll win. You receive a *Heart Piece* as a prize. Warp to
North Faron Woods. Head west of the winding ramp to the Forest Temple to
find Rusl. Use the Golden Cucco that appears to cross two platforms north,
then southwest through a tunnel to a wider gap. Use the boomerang to rotate
the pinwheel on the bridge, then fly with the cucco to it. Activate the
pinwheel on your own bridge to continue south. Jump two gaps, dodging the
swinging tree limbs to reach the Sacred Grove. In case you forgot, you've
already used the Howling Stone if you followed my walkthrough. Head south
into the cave. Another fight with the Skull Kid ensues. Drag. This time
you're human, so the fight is a bit quicker. Follow his lantern to spot him
and use your arrows when he's out of reach. For starters, go through the
cave ahead and then through the first one on your left. Find him behind
the tree and nab him. Head through the left cave, then right through another.
Go ahead through the cave straight in front, then left through another cave.
The Skull Kid is standing on a stump straight ahead. Fire an arrow at him to
continue. Go through the far left cave twice in a row, then through another
straight (slightly left). Go between the split waterfall to find two caves.
Go through the rightmost one, then through the one on the left. Go left 2x,
then climb the platforms. Look up and right, then fire an arrow at the
dancing devil. Grrr...annoying! Follow the tree up through the cave, then
drop down, head forward, and drop down again for the second phase of the
fight. Fight the Golems and fire arrows at the Skull Kid whenever you can.
That's pretty much all there is to it. After the fight, follow the path
to a new area, the Temple of Time. Take the ramp to a stone block at right.
Push it off the ledge, then drop off to the balcony. Drop down the hole there
and head towards the opening. Above it is the *Male Snail*. Use your
boomerang to bring it down and collect it. Just one more Golden Bug to find.
Head north now to the pedestal and insert the Master Sword back in its slot.
After a short cinema, defeat the 5 Shadow Beings that appear down the stairs
to create a new warp portal. Return to the stone block, climbing up to the
ledge above. The statue sitting there before has disappeared, so take the
door to be warped to the ancient Temple of Time. Head down the stairs and
right of the staircase is the *Female Snail* on the wall. Hurrah! Warp to
Castle Town and give Agitha the last of your Golden Bugs to receive the
Giant Wallet that holds a maximum of 1000 rupees. Warp back to the Sacred
Grove within Faron Province. Now to find some Poe Souls. At the top of the
stairs north of the warp portal is a *Poe Soul*. Head back west to the
Sacred Meadow where the Skull Kid was. Bomb the stone boulder in the middle
and nab the *Poe Soul* that appears. Use your senses and dig underground
where the boulder sat. Defeat the Deku Babas in the cave below to receive a
*Heart Piece*. At the end of the tunnel behind the waterfall, climb up and
nab the *Poe Soul* on the platform above the tunnel. Head back to the Sacred
Grove (warp there if lost or lazy). Enter the magic door on the south side
to be returned to the Temple of yore. Head north and insert the Master Sword
in the pedestal to create a magic staircase. You'll also meet up with Oocoo
and a small companion. Who knows how they got in here? Climb the stairs and
head through the door into the next dungeon.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.7]
~~
~~~~
~~~~~~
~~~~~~~~
*Temple of Time*
Items/Weapons: Dominion Rod, Magic Armour, Horse Call
Heart Pieces: 6 // 40/45
Poe Souls: 4 // 55/60
Golden Bugs: 0 // 24/24
Empty Bottles: 0 // 4/4
Howling Stones: 1 // 7/7
Hidden Skills: Great Spin
Head north into the first room, and further north to a big gold door with a
statue. Use your senses on the area left of the door to see the shadow of
another statue. South of the visible statue (called a Guardian Statue) is a
miniature Guardian Statue. Carry it to the west platform and place it on the
switch. Climb the new platform to the southwest to the stairs and go up to
the west side around to the south to find Oocoo, then down to the east. Light
the two torches and open the chest that appears for a Small Key. Head south up
the stairs and through the locked door. Defeat the Skulltula in the middle,
then take a pot and place it on the switch in the middle to open the gates.
Open the south chest for arrows, then go up the east stairs. Defeat another
Skulltula, then shoot an arrow at the pot on the switch to close the gate
behind you and open the one ahead. Head up the stairs, fighting a
Lizalfos, into a big room with two more lizards. On the southeast end,
approach the Armos Knight and defeat it with a Bomb Arrow or Back Slice move.
Open the chest that appears upon its defeat for the Dungeon Map. Open the
chest to the south for a red rupee (worth 20), then use a mini statue on a
switch to the north. Use another mini statue on the other switch to open a
golden gate (*San Francisco, open your Golden Gate...*). Use the gate to head
up the stairs, then through the door. Head left to the south end
of the room and defeat the three Lizalfos enemies. Climb the stairs counter-
clockwise, defeating another Lizalfos, to the northeast with a big gap. Use
the spinner track on the right wall to ride across, jumping off when safe.
Head south and to the east end of the circular platform, avoiding the
rotating spikes, and pick up the mini statue. Carry it south to a switch to
hold down one of them. In the center of the circle from the north path is a
pillar with a lever. Now that's original...Push it to lower it a level, then
at west grab another statue and drop it on the middle platform. Push the
lever again to raise it back up to the fourth floor (check your map). Carry
the statue around the circle, avoiding the spikes (don't worry, the statue
won't break if dropped) to the south and drop it on the other switch. Dash
onto the new platform and head through the south door. Head south and beat
two Armos Knights, then open the chest that appears to the west for a Small
Key. Open the chest at south for a red rupee (worth 20), then head back a
room. Go across the elevator platform north and through the locked door.
Now for a bit of nostalgia, a game of red light/green light. Hit the green
switch at right and guess what colour it turns. The walls reposition
themselves in this maze room. Defeat the new brand of Beamos at north as
usual, then around the corner in the large area look east and fire an arrow
through the gold ring to hit the red switch, now green. Head northwest,
defeating another Beamos, then around the corner, open the west chest for the
Compass. East of the chest, fire another arrow through the gold rings making
the switch red now. Use the clawshot target if you stood too close to the
chest when you hit the switch, then head northwest up the stairs, defeating
the Lizalfoses along the way to the top. Look southwest of here and hit the
red switch to turn it plaid (just kidding, green). Head south through the
opening, defeat the Lizalos, and defeat the tougher Dinolfos using the Back
Slice or Helm Splitter preferably. Shoot an arrow at the green switch and head
south, defeat another Dinolfos, then shoot the switch again to turn it green,
and head through the south opening through the door at the top. Defeat the
three adult spiders and all the tiny ones, then open the chest that appears
for a purple rupee (worth 50). Climb the north stairs to find two big
scales. Jump on the first one to be lowered down. Toss a mini statue onto
the other scale to even them, then head south up the stairs and through the
south door. Defeat the Beamos at the south end, then head east past the
spikes. At the top of the stairs, defeat the three Lizalfoses, then head
south past the blade traps. By the pendulum is a chest with a Small Key.
Head northeast now past two rolling blade traps to an alcove. Take the mini
statue around the fence and the blade trap, dropping it on the switch which
zaps the electric barrier at north, so head up the stairs in that direction.
Defeat the tiny Skulltulas to receive a purple rupee (worth 50) and both
Armos Knights to open the west gate. Head on through to the locked door.
Once inside, approach the middle area to meet your next mini-boss, a Dark
Nut. These guys are not as fun as they used to be in previous Zelda games,
but they are still tough. Use the Helm Splitter religiously to break off his
heavy armour right after he attacks and the Back Slice when his sword gets
stuck in the ground. In the second phase, damage him after dodging an attack
repeatedly until he's down for the count. Head through the west gate and
open the chest for a new item, the Dominion Rod. This wand allows you to
control the Guardian Statues, large and small, from a distance, very similar
to the controlling methods of statues in Wind Waker. Use the Rod on the
statue above the chest's alcove to control it and it will follow your exact
movements. Too cute! Head east and direct the statue to the bell on the
east end to transport it in the dungeon. Head east to the previous room to
find it. Control it again and head east to the gate. Use its weapon with X
or Y (wherever you assigned the Rod) to smash it down. Good robot! Drop
down and defeat the Armos Knights easily with your new pal. Position him
near the south end and release control. Run south and stand on the switch to
lower the platform. Control the statue and run south to move it and yourself
onto the platform. Head south downstairs towards the electric barrier, which
thankfully has no affect on the statue. Have him go ahead of you through the
barrier south, positioning it on the switch to deactivate it. Release
control before following it, then control it and head around the fences at
west, smashing the evil blade traps with the statue's axe. Head to the
bottom of the stairs at west, destroying the spikes. Smash the inactive
Beamos statue to reveal a switch. Position your statue friend on the
platform at south and release control. Use the Rod to control a mini statue
and move it onto the switch to lift the Guardian Statue onto a new platform.
Control it and move it under the bell to transport it again. Head through
the north door to meet up with it at right. Control it down the stairs north
and onto a scale, lowering itself down. Release control and carry a mini
statue from this scale, tossing it onto the other. Jump down to the bottom
level of the room and head up the north stairs to the other side of the
scales. Jump onto the closest scale to even the scales' weight. Control the
Guardian Statue and move it onto your own scale. Toss two mini-statues onto
the other scale, but you'll need more reinforcements. Use the Rod to control
2 mini-statues behind the scales to even the load with four mini-statues and
your bod off the scale. Once it's even, control the Guardian Statue off the
scale and down the stairs. Position it in the bell to warp it, then return to
the scales solo. The scale opposite the one with four mini statues is stuck in
the up position, so climb onto it and then to a pillar nearby. Clawshot to the
target at south above the bell and drop down. Head to the west to find a
spinner track along the wall. Take it clockwise, hopping off at the end before
hitting a wall. At the south corner is a lone *Poe Soul* to capture. Further
south is a chest with a red rupee (worth 20). Head through the east door and
defeat the three enemies here to unseal the door heading back. Clawshot the
target on the high east ceiling, then drop down to a ledge. Open the chest for
a red rupee (worth 20), then use three mini-statues up here (one is on a small
ledge at north, use the Rod to bring it down) and place them on three of the
four switches. Clawshot a piece of armour from a defeated Helmasaur and
place it on the fourth switch to open the gate. Open the chest through it
for the Big Key. Already?!?! Head back a room, then drop down and go
through the west door. Take the stairs down and find the Guardian Statue at
left behind a gate. Use the Rod and head north into a wall. Have the statue
sit on the opposite side of the wall on its side, then release control and
shoot the switch on the high west wall. If the statue was close enough to
the wall, it will be on the north side now. Control it onto the switch
opposite the electric barrier, then release control and get on the other
side. Open the chest at north for a *Heart Piece*. Cross the barrier's
path, hit the red switch with an arrow, then control the statue and head
north, smashing walls in your way. Down the stairs north, smash the Beamos
in the way. Position the statue in the bell at south to transport it.
Head through the door in the bottom south. Use the elevator platform and
push the lever to raise it to the
topmost level to find the Guardian Statue. Control it and have it hop on the
elevator and push the lever 2x to reach the 3rd floor. Control the statue and
move it south, crushing all the tiny Skulltulas to relieve the electric
barrier. Head west with the statue and smash the golden gate. Collect the
*Poe Soul* there. Walk with the statue to the north and smash the gate, then
beam him up, Scotty. Before joining him (her?), use the elevator to go up a
level. Use the mini statue on the east end around from the elevator and
another on the third floor to activate the
switches by the south door. Head through it to the chapel. Defeat the
Skulltulas, then head south. On the west wall, a gate closes off a ledge.
Control the mini-statue at west and move it north to the ledge onto a switch.
Release control, then toss a mini-statue in the south-center area onto the
southeast ledge and activate another switch. Open the chest that appears to
the east for a *Heart Piece*. Head back to the elevator room and go down to
the third floor, then east through the door. Go down the stairs and clawshot
the ceiling target over the first fence. Control the Guardian Statue and
head down the stairs to the southwest, smashing the fence at the end.
Position it in the bell to transport it, then head through the north door.
Drop to the lower area and control the Guardian Statue, moving north into the
space left of the Door of Time. Home sweet home. Head through the new
opening and new door. Head north over the obstacles to find a switch.
Ignore it and jump a gap to the gold fence at north. Toss a mini statue over
the gap south, then control it with the Rod to hit the switch, opening one
gate and closing another. Release control and enter the opening between the
fences. Control the mini statue off the previous switch to open the next
gate. Defeat the Skulltulas, then smash the pots for pre-boss fight goodies,
making sure to bottle the Fairy. Head through the boss door to fight
Armogohma, Twilit Arachnid. Sorry if you were expecting a killer robot.
Like the Gohma boss from older Zelda games, the eye on its back is the weak
point. Shoot it with an arrow to bring it down, then L-target the closest
statue to the spider, control it with the Rod and smash the spider with its
weapon by swinging the Rod. Continue this strategy, watching the light beams
to determine its position (if a beam disappears, the spider has crawled over
it). Also, fight any tiny Skulltulas, especially when still in their eggs,
and avoid the laser attack, hitting the eye with an arrow as fast as
possible. In a very quick second phase, the spider is reduced to its eye
among a bunch of Tiny Skulltulas. Attack the eye to defeat the boss and
receive another Mirror Shard and Heart Container. Use Midna's warp and save.
You return to the old Temple of Time. Before heading back to the real world,
head south down the stairs and to the south end. Use the Rod to control the
statues in the southeast and southwest corners. Behind one is a *Heart
Piece* and behind another is a *Poe Soul*. After that, take the magic door
back to the present Temple of Time to meet up with Oocoo, who takes notice
that your Dominion Rod is no longer useful in the present. Dang, I wanted to
turn Oocoo into a turkey. Your goal now is to restore its power in the
present. Hope you saved your rupees. Warp to Castle Town to collect your
well-earned prize (for a small fortune, mind you!) from Malo's new store. In
the central square in the southeast is the shop. It's decorated with Malo's
pictures outside, and inside it's a party! Buy the Magic Armour for 598
rupees when you have the dough and it's all yours, thanks to Malo the
capitalist. Warp to Kakariko Village now and head inside Renado's house.
Talk to him to get a letter for Telma. Warp to Castle Town and give Telma
the letter at her bar (please tell me you know where it is by now). She will
exchange it for the Invoice and direct you to the Doctor in town. Find his
practice in the east area. Give him the invoice and he'll refuse to pay
(it's a bar tab rung up Dr. Drunk). He'll mention a stolen carving of
Ilia's. In the back of the office, pull the crate aside, then turn into wolf
Link and sniff the Medicine to learn the scent (unlearn the other). Head
back out and in front of Jovani's house, turn into wolf Link again. Use your
senses to follow the medicine scent trail down the south road right to
Louise, Telma's cat in front of the bar. She says the carving was stolen
from her. Whatever happened to earning an honest living? Head out the south
gate into Hyrule Field. At night near the south road is a pack of Undead
Dogs. Defeat them using Midna's charge attack to get back the Wooden Statue.
Warp to Kakariko Village and return to Renado's house. Show it to Ilia and
she will remember a Hidden Village, which Gor Coron knows of. Warp to Bridge
of Eldin and head north towards the red dot on your map indicating where
Darbus is waiting. On the other side of the wooden bridge is a tunnel on the
left. Take it to meet Darbus. He'll mention 20 Moblins that roam about the
village to defeat. This place is exactly like every Western movie I've ever
seen! The Moblins are all in the open for the most part. Check the open
buildings and break the glass windows to reveal more. Once you beat all 20
(no need to count on your digits, a counter will keep track), a cinema will
occur with an old lady named Impaz, who will give you Ilia's Charm to restore
her memory. Warp to Kakariko Village and return once again to Renado's house.
Give Ilia the charm to regain her memory in a very cute cinema. The charm is
returned to you to be used as a Horse Call, a way of summoning Epona without
scrounging for Horse Grass in the fields. Head back to the Hidden Village to
fulfill some errands. In the southern-most part of the building on the east
side, clawshot the webbing up high, then drop through the
east windows to a *Howling Stone*. You know the drill...The Golden Wolf will
wait for you by Castle Town to teach you the last Hidden Skill *sniffle*. As
a wolf, talk to the cucco near the stone who will open up a cute game of hide
'n' seek with the old lady's resident cats. There are 20 to find, most of
whom are in the open, though some are cleverly hidden. Search all the alleys
and buildings. One cat is found by clawshotting the webbing hanging over the
horse trough (so Rio Bravo) to the southeast. Dash/jump to the southwest
building and through the window to the cat. Another is in a barrel in that
same area. The cats keep a running total for you and will tell you if you
already talked to it. Once you finish, talk to the cucco and then collect
the *Heart Piece* reward in front of Impaz's house. Finally, the last thing
in this wild west is a *Poe Soul* found by clawshotting the webbing at west
and searching the north end of the building. It appears only after finishing
the pussycat hide 'n' seek. Darn tootin'. Talk to Impaz inside her house
and show her the Dominion Rod to get the Ancient Sky Book. Warp to Kakariko
Village and head into the basement of Renado's house. Show the book to Shad,
a researcher of the legend, who will unsuccessfully tame the statue there.
But, the power has returned to your Rod. How about that? Your map now has
five locations of Owl Statues that will help open up the next dungeon. Warp
to Bridge of Eldin. On the north end inside the bridge is an Owl Statue atop
the west side. Use your Rod to move it aside, but not off the edge (d'oh!),
then release control and find a piece of the sky book in the hole it stood
on. Before moving on, control the statue to move all the way to the south
end of the bridge. On the west side is a gap with a ladder. Drop the statue
into the gap, positioning it roughly in the middle, then use it to jump to
the ladder, avoiding or defeating the Moblin Archers nearby. Open the chest
atop the ladder for a *Heart Piece*. Now warp to Kakariko Gorge. At the
north end is another Owl Statue. Control it to move aside, then get the next
piece of the Sky Book from the hole it stood on. If you want, use the statue
to cross two wide gaps across the ledges for an orange rupee (worth 100).
Now warp to South Faron Woods. Northwest of Coro's Shop is a boulder
blocking a passageway. Bomb it, then move the Owl Statue aside with the Rod
and collect another piece of the Sky Book. Control the statue to move it
into a slot near a boulder to the south. Release control, then climb the
boulder and use Midna's jump as a wolf 7x to the top passage, then west into
Faron Woods. Open the chest here for a *Heart Piece*. Now warp to Lake
Hylia. Pay Fyer 10 rupees for a normal flight to upper Lake Hylia. Leave
Falbi's out the door and head northwest of the Great Bridge of Hylia to find
another Owl Statue in an alcove. Control it to walk it off the edge near
you. Position it under the ivy, then release control and clawshot to the
ivy. Drop off onto the statue, then jump to the hole it stood on before for
another piece of the Sky Book. Warp to Castle Town and head southwest to the
stone ruins theatre where another Owl Statue sits on a pillar. Control it to
move off the pillar, and position it between the pillar and the stadium
seats. Release control, then jump to the statue, then to the hole in the
pillar for the piece of book. If you want, position the statue by the other
pillar to get an orange rupee (worth 100) from the chest there. Head
directly into Castle Town's marketplace. Head north through the doors to the
gates of Hyrule Castle to learn the last Hidden Skill, the Great Spin, a
super-charged spin attack. It only works if your health meter is entirely
full. Hold B and release to unleash it. Now warp to Gerudo Mesa in the
desert. It's eerily dark at night, so use the Lantern if you need to. Head
east to a series of stone structures with an Owl Statue atop it. Move the
statue down and position it south of the ditch nearby. Release control, then
climb the stones to the south, then to the statue and to the hole for the
last fragment of the Sky Book. For another orange rupee (worth 100, they're
just giving these away lately!), position the statue to reach the southern
structure right of the chest's platform, then position it east to jump to the
chest. Warp to Kakariko Village and head into Renado's basement to meet Shad
again. Show him the book to remove the seal off the last Owl Statue. Use
your Rod to move it aside and head into the new area of the basement. Have
Midna warp the cannon revealed. Uh-uh, this is private territory. Talk to
Shad and he'll vamoose. Now have Midna warp it to Lake Hylia. Talk to Fyer
and pay him 300 rupees to repair the cannon. Hope you collected some or all
of those orange rupees from the statue hunt. After the cannon is repaired
over several days and nights, clawshot the target on its back to launch
into la-la land.
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[Z6.8]
~~
~~~~
~~~~~~
~~~~~~~~
*City in the Sky*
Items/Weapons: Double Clawshots, Giant Quiver
Heart Pieces: 3 // 43/45
Poe Souls: 2 // 57/60
Golden Bugs: 0 // 24/24
Empty Bottles: 0 // 4/4
Howling Stones: 0 // 7/7
Use the Zora Armour and Iron Boots to safely sink into the water and open two
chests for a red rupee (worth 20) and bombs. Follow Oocoo east, watching
the wind direction. Equip the Iron Boots if you get
blown around. In the shop, talk to Oocoo at right to have her accompany you,
then head back outside. Head north at the far end of the bridge to a locked
gate. When the wind dies down, fire an arrow at the switch above the gate
and head through the door following. Use an Oocca (the species that Oocoo
derives from) to fly off the ledge right. Carefully navigate the tiled floor
as blue tiles crumble under your feet. Head west and clawshot the ivy on the
pillar to climb up to the upper ledge. Use the clawshot to pull an Oocca
towards you, then head north and float towards the ledge there. Defeat the
Helmasaur enemies, then climb the ledges at left and head through the north
door. Head forward and defeat the Helmasaur King with Back Slices (the
Clawshot won't work here). Head southwest and clawshot the grating over the
high window, then head through the hole in the grating. Drop to the
balcony and use the egg beater move with A in the hole nearby with your
spinner to create a bridge. Head north of the balcony to a broken part and
clawshot to the ivy wall. Climb to the balcony and head west across the new
bridge, again watching the wind gusts. Head through the door across the
bridge, then head west along the tiles. Ahead is a chest in a cage.
Clawshot to the ceiling target above it to drop down into the cage and open
the chest for a Small Key. Pull yourself out by clawshotting the northern
grating, then head back a room. Head east across the bridge to reach a door
as the Dragon returns, destroying the bridge. Head through the east door.
Again, avoid the blue tiles and clawshot to an ivy pillar, crawling around to
a safe side to drop off. Head east over the blue tiles to the door. Through
it, head right around the corner and defeat two big Deku Babas. Use the hole
with your spinner to extend the east bridge. Cross it and head through the
locked door. From the right ledge, head towards the southeast end to see a
crystal switch behind a pillar to the north. Use the clawshot to activate it
and stop the wind. Return north and head east using the iron boots to
navigate along the wall without the wind bothering you. Clawshot to the ivy
to avoid walking the blue tiles and drop to the east door, heading through.
Open the chest at right for the Dungeon Map, then head back a room. Cross
the south bridge of blue tiles to the door there and head through. Head
south then east, jumping the platforms, wary of the wind columns that will
knock you down and those blasted enemies that hide under the tiles (remember
them from the Forest Temple? Ick). Defeat them using the boomerang to
expose them, then slash with your sword. Head west to get a yellow rupee
(worth 10), then east and finally through the southeast door. Defeat the two
Dinolfos using your best sword attacks. Beating them opens a gate. Clawshot
to the ivy high up on the south wall, then to the chandelier, which acts as a
switch to turn on a wind column. Using an Oocca to fly, jump into the wind
when its on to propel yourself up, then float to the ledge north and through
the door. Use an Oocca to fly with the wind west to a ledge near the middle
of the room. Open the chest on the far west side for a purple rupee (worth
50) by floating that way. From that middle platform, use an Oocca (you may
need to use your clawshot to grab one) and ride the wind through the hole on
the north wall, then turn west to a ledge. Clawshot the chandelier switch to
activate a new wind column at east. Float with an Oocca to it and propel
yourself up through two wind columns and through a wall crack at east. Drop
down on the other side and through the north door. Float to the north end
with an Oocca, watching the horizontal wind columns. Float down to the east
side of the bottom floor and through the door there. Use the iron boots and
clawshot to the chandelier to pull it and deactivate the wind. Lower yourself
while attached to the switch through the fan, then drop to meet a mini-boss,
Dragon Knight. Throughout the fight, beware of the blue tiles that will
crumble under you. Focus on the dragon's shield with a clawshot target on it
and once he tries to attack you, clawshot the target to bring him in and slash
away with your sword. The second phase begins once he flies out a hole in the
wall. He will fly in and out of four holes in this room. Keep tracking that
target and continue the same strategy to defeat him. Always L-target him as
long as he is away from a hole and you're watching the floor for blue tiles.
Swinging the C-stick camera angle around determines his location quickly.
Clawshot to the target above the gate in the high west area and open the
chest for another clawshot that forms the Double Clawshots. This allows you
more freedom in hanging from targets and navigating walls like the web
slinger you are. Clawshot to the closest ceiling target, lower yourself a
bit, then to the east target and lower yourself to see the ivy on the side of
the fan. Clawshot it, then climb up and head through the west door. Clawshot
up the tower using the targets that encircle it to reach a chandelier switch
on the west side. Activate it to open a gate, then clawshot to either target
inside the gate and drop off to the door. Inside, clawshot the targets on
either side of the room quickly as they lower you with your weight into the
abyss below. Hold down the L button to automatically aim at the closest
target. Drop off the last target on the west side and open the chest for the
Compass, then head through the door there. Clawshot the metal grating under
the bridge and destroy the big Deku Babas with your clawshot as you head along.
At the west end, clawshot to the ivy on the left and climb up, then head
through the west door. Clawshot the pillar with a target hanging from the
ceiling, then to the target above the west door. Drop off there and head
through the door. Cross the bridge's gap using the Peahats as clawshot
targets. L-target them first to move fast and avoid the birds that fly
around. On the west side, head through the door. Clawshot the target to
the northwest and lower yourself while attached to the ledge below. Head
back east clawshotting the targets on the pillars, moving fast by L-
targeting the next one as you move. On the third target, drop to the
platform, then clawshot the target through the wall crack north. Clawshot
to the next target, heading west using another target, then the grating to
move along. Once west, head through the wall crack (lousy architecture)
and drop off at the east end to the ledge. Defeat the big Deku Babas
hanging from the west ceiling with arrows. Clawshot to the target near
them, then lower yourself until you see a crystal switch at north.
Clawshot it to open a gate, then clawshot the target through the gate to
reach it. Clawshot your way upwards using targets and grating, then drop
to the platform once high enough. Head through the north door. Defeat
the Giant Deku Baba using your sword and bomb the remaining eater plant
to destroy it. Also defeat the big (though not compared to the giant one)
Deku Babas, then clawshot the target on the high west ceiling, then quickly
clawshot to the ivy north above you. Drop down from there and climb the
ledge east, then slowly navigate it, defeating the Keese with arrows. Open
the chest about halfway for more arrows, then continue. Shoot arrows at
the big Deku Baba from a distance and defeat the Keese ahead, then grab the
edge of the next ledge too narrow to walk and edge your way across. Defeat
the Big Deku Baba, then open the chest it guarded for a *Heart Piece*.
Crawl back along the narrow ledge and clawshot the target on the weak pillar.
Quickly L-target and clawshot to the next target, then to the northern ivy.
Drop down from there and look to the middle ceiling pillar with a target.
Clawshot it, then lower yourself while attached to a ledge below. Defeat the
Dinolfos with sword attacks, then head through the south door. Clawshot the
Peahat to move over the wall. Drop down on the other side and clawshot
another Peahat south. Ride it over a wall, then drop. Open a chest in the
corner for a red rupee (worth 20). and look south to the big gap. Clawshot
the Peahat nearby and look south. Quickly clawshot the peahat by the small
island with a tree. Drop to the island and defeat the *Poe Soul* for your
growing collection. Open the chest here for a purple rupee (worth 50), then
clawshot the Peahat above you, then to the next one, and look north. Lower
yourself while attached to pass through the thin crack in the wall. Ride the
next Peahat through a hole in the wall all the way to the far ledge, then
drop off and head
through the east door. Clawshot the closest Peahat, then use L-targeting to
latch onto the next several Peahats. On the fourth one, look southwest and
follow a new series of Peahats to the ledge, then drop and head through the
door there. Open the chest on the ledge for a *Heart Piece*, then head back
a room. Clawshot the Peahats and on the fifth one, drop to the ledge and
head through the door. Head northwest and clawshot the ivy on the high wall,
climbing up and left to the ledge. Pick off three Buzzards with arrows from
the pillars around the area. As wolf Link, take the rope to the middle tower
and head counter-clockwise to the ivy wall. Shoot down the spiders with
arrows, then climb the ivy to the south end with a chest and open it for a
red rupee (worth 20). Cross the ropes to the eastern platform and defeat the
*Poe Soul* there. Open the chest here for a purple rupee (worth 50), then
head back to the end of the first rope and go clockwise around the tower
starting from the second rope, and around to a door. Head through and defeat
the Helmasaur Kings. On the south ceiling, clawshot to the grating, lower
yourself a bit while attached, then clawshot to the chandelier at north. Use
the iron boots to weigh it down and deactivate the fan. Drop down and open
the chest for the Big Key. Hanging by the grating, drop through the pit a
level (use the ivy to pull yourself up if you drop too far), then clawshot
the grating above you and, while attached, lower yourself through the fan
(familiar?). STAY ATTACHED and look north. Clawshot to the chandelier switch
in the ceiling, using the iron boots to activate it, starting a fan to the
north.
Drop down and head north through the door atop the stairs. Clawshot the
grating on the rotating blades to reach the north end of the bridge. On the
lowest blade behind the fan is a purple rupee (worth 50). Drop down through
the door at north for a rematch with Dragon Knight (x2). The fight is the
same, except you have two Clawshots and he has a twin. The idea is to keep
both dragons in sight and work on one while avoiding the other's attacks.
Again, use your clawshot to bring it in and slash with your sword. Once
they're defeated, clawshot the high grating above the south door, then to the
grating on the north blade. Activate the crystal switch to the south in the
wall with the clawshot to activate the spinner. Clawshot more blades to the
very top inactive one. Activate another crystal switch in the north wall to
make it spin, then ride the spinner you're on south and clawshot the target
above the boss door. Head on through to meet Argorok, Twilit Dragon. To
begin the fight, clawshot the grating on the pillar above, then to the ivy,
and climb around and up to the tower. This fight is pretty hard, definitely
the toughest so far, so brace yourself. In the first phase, he will divebomb
you and try to blow you off the tower with his wings. L-target the tail with
the clawshot when he tries that and use the iron boots to weigh him down,
dragging him and breaking off his armour. Use your iron boots to defend any
wind attacks, then continue until he flies too high to reach. Clawshot one
of the four pillars surrounding the tower until you're high enough to reach
the tail, then continue this until a red crystal switch appears on his back
to enter phase two. You'll need to clawshot and climb a pillar, then
clawshot Peahats one after the other to avoid a fiery breath attack.
Remember to keep L-targeting the Peahats to move fast. If you fall (which is
likely to happen) or get hit by his fire attack, you'll lose a lot off your
health meter, so use the skulls along the bottom for extra hearts. Once
you're safe enough behind him, clawshot the switch to pull yourself in, then
slash with your sword. Continue this, and watch the fire attack to change
direction. Just clawshot the other way to avoid it. After the boss is
defeated, you get the final Mirror Shard and a Heart Container. Use Midna's
warp and save. Some final errands before moving into the Twilight Palace.
Take the Sky Cannon back to Lake Hylia, then warp to Castle Town. Enter the
marketplace and find the Star mini-game tent in the west area. Now that you
have the Double Clawshots, the game is that much more difficult with a bigger
prize, but it's really fun. Save before attempting this to salvage rupees if
you go broke trying to beat this. Just reset and you'll recover your rupees.
To play, use the clawshot to grapple the wall and stick to it to collect even
more star orbs along the way up to the highest point of the cage. The
easiest way to navigate is to start by standing on the small platform, then
collect all the star orbs at the bottom and work your way up. If you win,
you get the Giant Quiver that holds up to 100 arrows. Now warp to Kakariko
Gorge. Head to the west end with three conjoined rock spires. On the west
side by a boulder, look for a target and clawshot it, then to another on the
opposite cliff, then to the ivy on the spire. Climb up and right to a chest
and open it for a *Heart Piece*. That's the last piece you'll find in the
"overworld" (a.k.a. the land outside the dungeons). Warp to the Mirror
Chamber in the desert. Head forward to the mirror itself to begin a cinema
where (shocker) Midna is revealed as the true Twilight Princess. Take the
stairs that appear and press A at the end to enter the Palace of Twilight.
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[Z6.9]
~~
~~~~
~~~~~~
~~~~~~~~
*Palace of Twilight/Hyrule Castle*
Items/Weapons: Light Sword
Heart Pieces: 2 // 45/45
Poe Souls: 3 // 60/60
Golden Bugs: 0 // 24/24
Empty Bottles: 0 // 4/4
Howling Stones: 0 // 7/7
Head forward to meet some of Midna's people, weird but otherwise harmless.
Take the bridge west and through the door. Head north, defeating enemies
along the way, then further north you'll fight a new enemy, a mask in the
form of Zant. It warps around the room, shooting fireballs at you. To fight
it, use your Shield Attack on the projectiles, then slash with your sword
when it's stunned. Open the chest that appears for a Small Key. Clawshot a
target at north to the high platform and head through the locked door. Jump
down north to the lower level and head into the black fog to metamorphose
into wolf Link. This will happen throughout the dungeon. Use your senses to
navigate and head northeast to find a way out. Fight the Zant mask using
Midna's charge attack, then two chests appear. The one at southeast is the
Compass, the one north is a Small Key. Defeat the Shadowlings guarding them.
I know it's weird to get the Compass before the map, but them's the breaks.
Clawshot to a target to the northeast, then to another target by the chest.
Drop and head north to the locked door and through it. Head north to the
glowing orb to meet your next mini-boss, an Image of Zant. Like the Shadow
Ganons from Zelda games past, this hologram of Zant is fought somewhat
differently from its predecessors. First, defeat the waves of enemies that
come intermittently throughout the battle. Use your spin attack at will.
When you get close enough to "Zant", use sword attacks, especially when a red
orb appears over his head. After the battle, go around the central fog north
to the orb called a Sol, which Midna explains. Slash the hand holding the
orb, then carry it back to the opposite side of the room, dissipating the
fog. The hand, actually a Floor Master, will suddenly follow you. Watch its
shadow on the floor to avoid being hit and drop the Sol in the slot in the
middle of the fog to make stairs appear. Fight the Shadowlings by the
stairs, then fire an arrow at the hand 3x to stun it as you ascend
the stairs. At the top, clawshot the Sol to grab it and head back out the
south door. Head south and the Floor Master will follow. Head to the center
and drop the Sol in the slot to make more stairs. Defeat the Shadowlings
again and stun the hand with arrows as you take the new stairs. Again,
clawshot the Sol to take it, then take the ledge south and toss the Sol up
the stairs. When the hand is revived, stun it again. At the south end,
defeat more enemies, then jump off south to the door and through it. The
hand will continue to follow you. Head west to the passage through the fog
carrying the Sol, then drop the Sol and clawshot the target by a chest. Open
it for a *Heart Piece*. There's just one more left in the game. Stun the
hand, then grab the Sol and head south, defeating other enemies along the
way, then carry it through the south door. The hand is now out of range.
Shine the Sol's light on the Twilight beings to revive them, then place the
Sol in one of the pedestals in the middle area. Stand on the light it emits
to the east to carry you to the platform, then head north through the door.
One more Sol to retrieve and this time it's not so easy. Defeat the Keese to
the south, then clawshot a target on either wall, then clawshot to the target
on the ceiling. Lower yourself while attached to the moving platform. Ride
it above the fog in the middle area to another platform and another Zant mask
will appear. Use a Shield Attack to repel its projectile attack back at it,
then head north across the moving platforms while it's stunned. Defeat it
when you get close, and open the chest to the north for a purple rupee (worth
50). Open the chest that appears (for defeating the Mask) by the door for a
Small Key. Use it to open the locked door and head through. Head north into
the fog to turn wolfie, then defeat three Shadow Beings as usual. Head north
and turn back into human Link. Defeat the Mask and three more will appear.
Crud. The best attack is Midna's charge as a wolf. When they're all
defeated, a chest appears higher up. At north, clawshot the wall target,
then to the ceiling target, pulling yourself up the ledges. Open the chests
on each ledge for rupees, a Small Key, and the Dungeon Map. Clawshot to the
north ledge and head through the locked door. Another Image of Zant to
defeat. Use the same fight tactics as earlier to beat it. The only
difference is a fire attack he uses against you and stronger enemy melees.
Slash the hand holding the Sol and carry it to the pedestal. Stun the hand
coming at you, then take the stairs, defeating more enemies, then clawshot
the Sol to you atop the stairs. Head south through the door. Carry the Sol
to another pedestal and drop it there. Stun the hand coming from the
previous room and defeat the enemies that surround the area. The Sol has
opened up a complex series of stairs. Clawshot to the north target, then
into an alcove at the east end. By now, the hand is alive. Stun it quickly,
then jump to the stairs, then to a ledge high up south. Clawshot the Sol to
you, then jump to the south door and head through. Carry the Sol while
taking the moving platforms across the room. Stun the hand when it comes
near. If you happen to fall, head north to a black orb and the Sol will
light it up, creating two elevator platforms. At the south end, stand near
two orbs to activate them with the Sol's light, then take the new elevator
platform south and through the door. The hand won't follow you now. Shine
the Sol's light on any remaining Twilight citizens, then carry it to the
middle with the elevator platform and drop it in the last pedestal. After a
cinema, you receive the Light Sword. Now head east to the previous room to
retrieve the last Heart Piece. The Light Sword cuts the fog so you can
navigate it as human Link. On the southwest end, take the elevator platform
to a chest with a purple rupee (worth 50). Take the southeast elevator
platform to a chest with the final *Heart Piece*. Congrats. Head back to
the previous room and go north of the pedestals atop a ramp. Defeat the
Shadow Birds that flock, then use a spin attack on the wall of black fog to
clear a space, then jump across through it before it closes up again. Head
through the north door. Cut the fog with your new sword and defeat the
variety of enemies here. At the north end, carry each of the two deactivated
Sols to two pedestals in the middle of the fog, using your Light Sword to cut
an opening, and make stairs appear. Climb them to find a black, deactivated
light orb and hit it with your sword to create a glowing blue tile on the
floor. Use it like an elevator to the east end and drop off. Defeat the
enemies, then head east and defeat the four Masks of Zant with your new sword
that cuts through them easily. Open the chest that appears for a Small Key.
Near the chest are three deactivated Orbs. Stand in the middle of them and
use a spin attack to light up all three at once. An elevator platform
carries you west. Drop off and head through the locked door. Defeat a slew
of Shadow Beings and Shadow Birds here, then activate two orbs simultaneously
at the west end with a spin attack. Ride the elevator south, then east, and
get off there. Defeat the single Mask of Zant and a few more appear. Spin
attack two orbs and ride back to the balcony, defeating the Masks until a
chest appears in the north end. Open it for a Small Key. Use a spin attack
to cut the fog on the east side, then go through it and clawshot the target
at north. Take several more targets to the top and open the chest here for
the Big Key. Drop down to the bottom level and head through the northeast
locked door. Head east and defeat the Shadow Beings that appear in the
traditional barriers. Cut through the east fog to find four orbs. Use a
spin attack to light them all at once, then ride the elevator to the top to
meet four more elevators. Jump to the west one, then ride it to two new
ones. Jump to the rightmost one, then west to the ledge. Defeat the
Twilight Deku Baba atop it, then head north to another elevator. Ride it
east to three platforms, reached by clawshotting a target nearby. Defeat the
Mask of Zant there, then clawshot to a ceiling target. When an elevator
platform appears below you, drop to it to head west and clawshot another
target to make the rest of the gap. Defeat another Mask of Zant to make a
chest appear and open it for a Small Key which in turn makes an elevator
platform appear in the middle area. Jump to it to ride it to the top and
head through the north locked door atop the stairs. Cut through the fog and
defeat the Shadow Beings at the north end, then head through the boss door.
Finally you meet with Zant, Usurper King as he is nicknamed. After a long
cinema with the court jester of Twilight, you will fight Zant in six stages
reminiscent of previous dungeons. As long as the fight is, it's not all that
difficult. The first is in the Forest Temple. Like Diababa, Zant hovers off
a swamp of goo, firing projectiles. Block with your shield, use your
boomerang to bring him towards you, and slash with your sword, extra powerful
as a Light Sword. Continue this strategy to move on to phase two in the Goron
Mines. Like the fight with Biggoron, Zant will rock the casbah on a rickety
magnetic platform above the lava. Use your iron boots immediately to magnetize
and continue this strategy whenever he jumps up and down. Wait for Zant to
fire projectiles (a common theme apparently), dodge an attack sans iron boots,
and get close to use sword attacks on him. That's it for this phase. Next
you're in Lakebed in a revival of the Morpheel show. Use your Zora Armour and
Iron Boots to sink down. A giant Mask of Zant appears with the real Zant
appearing from inside. L-Target him, using your clawshot to bring him towards
you and slashie slashie. Avoid the projectile attacks with your shield as
usual. After a while, four masks appear. Only one reveals Zant inside. Use
L-targeting to find him, then clawshot him in to slash away. The fourth
phase reconvenes in the Forest Temple with a Baboon fight restaged. Change
your clothes and no iron boots this time. As Zant hops the pillars, he'll
stop on one to fire projectiles. Roll into this pillar two times (emphasis:
TWO TIMES) to make him fall, then slash away. The next phase is at Snowpeak
where he balloons in a mimic of Blizzeta (a.k.a. evil Yeta). A convenient
camera angle allows you to avoid his shadow. Roll out of his way as he
crashes (boom) and use the Ball & Chain, aiming for the foot. In a hilarious
scene, Zant hops around on one foot, shrinking considerably down to a tiny
size. Chase him and slash away with your sword, continuing the pattern to
finish the phase. The sixth and final phase is in Hyrule Field in a great
sendoff of the final Ganondorf battle in Wind Waker. With two swords, he's
pretty formidable. Use Jump Attacks or Jump Strikes when he lunges slowly.
When he spins around, dodge well to avoid them (sidestepping is helpful).
When he stops for a rest (lazy bum), slash with no mercy. After the fight,
the Fused Shadows are returned in full. However, the game is not over yet.
There is still the matter of a bigger foe: Ganon. That's right....he's
BAAAACCCKK! Grab the Heart Container, your very last one that fills the 20th
slot of your health meter (huzzah!), then use Midna's warp and save. Head to
the south end of the chamber and press A in front of the hypnotizing symbol
to be transported back to the Mirror Chamber in the desert. Now that you
have all the niceties of the game....oh wait, what's that? Three Poe Souls,
you say? Okay, smart guy. I did forget a little thing called the Cave of
Ordeals, a copycat of Paper Mario TTYD's Pit of 100 Trials. You are probably
well-equipped for this trial, so if you dare, warp to Gerudo Mesa, then head
down the stairs into the underground cave. Be prepared to finish 50 floors
of nothing but big, bad enemies, with every tenth floor a safe haven with a
Great Fairy (I wondered when they were going to show up). Unfortunately, the
Great Fairies don't heal you, but they release fairies into the spring
fountains in each area you found a Light Spirit. Could've used that help
before, but you wouldn't last in the Cave before now. And not to brag (well,
maybe a little), but I finished the Cave in one try from start to finish. I
hope you can master it too. For a list of enemies and fighting strategies,
see my page devoted to the Cave. On the 17th floor is a *Poe Soul*, on the
33rd floor is a *Poe Soul*, and on the 44th floor is a *Poe Soul*, so that
about does it. Visit Jovani in Castle Town to be rewarded with a Silver
Rupee (worth 200), a rarity in this game. Whoopee! As I normally do before
the final dungeon in my walkthroughs, here's a final checklist of major items
to finish up. Again, all of these are included in the walkthrough, so good
for you grasshopper if you've read the whole thing up to now. Check your
inventory for the following: 4 Bottles, 3 Bomb Bags, 2 Arrow Quiver upgrades
(up to 100 max.), ability to hold Bomb Arrows and Water Bombs, Magic Armour
(598 rupees from Malo in Castle Town, southeast store in central square),
Howling Stone/Golden Wolf Hidden Skills (7), Golden Bugs (24, cash in at
Agitha's in Castle Town), Poe Souls (57 + 3 in the Cave of Ordeals, cash in
at Jovani's in Castle Town), Heart Pieces (45, should have 20 full hearts
in the health meter), Zora Armour, Horse Call, Double Clawshots, Ball & Chain,
Spinner, Gale Boomerang, Lantern, Slingshot, Fishing Rod with Coral Earring,
Hawkeye, Ordon Sword, Master Sword, Ordon Shield, Hylian Shield, Giant Wallet
(max. 1000 rupees), and Dominion Rod. All set? Warp to Castle Town and head
north from the central square to Hyrule Castle. Midna will turn into some
kind of spidery creature to destroy the barrier around the castle using the
Fused Shadows. Grab the handles of the next two doors and head forward into
the last dungeon. Technically, it's not really a dungeon, because it's
pretty short after the tough trials in the Palace of Twilight. So, here's
how to finish it and reach Ganon. Head northwest following a stony road to
a gate where a barrier appears. Fight the Moblins until the road is restored,
then take the northwest door. Head forward...smack into another barrier.
Geez Louise. Defeat the Moblins to break the barrier, then head through the
northwest wall opening and far north down the road. Grab the chain left of
the gate and pull to open, then head through. Head northeast to another
barrier and in the middle you'll reunite with King Bulbin, for the fourth
and final time. The fight is the same as in Gerudo Desert. Use the Back
Slice and Helm Splitter attacks to defeat him, especially when his sword gets
stuck. He's big and slow, so it's not a big deal. He gives you a key. Open
the chest in the north for a red rupee (worth 20, not that you'll need it now),
then head back into the main courtyard through the southeast door. Head
northeast
and fight another mob of Moblins (he he, that cracks me up) in the barrier,
then head through the northeast door. Use the Ball & Chain (sorry, B&C) to
knock down the towers where the Moblin Archers stand guard. Head to the west
middle area and ride a boar along the east wall through the wooden fences all
the way north. Against the gate, face the small pillars with pinwheels atop
them. Oh no, what to do, alas, without me cheat sheet! Never fear, use the
boomerang on ye garden foliage (leaves, mortal) to uncover a pattern. As the
Goron Merchant in Wind Waker would say, most agreeable. Follow the pattern
when activating the pinwheels with your boomerang to open the gate. Open the
chest here for the Dungeon Map, then climb the ladder at left. Cool view.
Head south and jump off to the ground below, then head back to the courtyard.
Find the big building in the north center and head through the locked door.
Head forward to meet another barrier with Moblins and (what ho?) Lizalfoses.
Defeat them to make a chest appear. Climb the steps near it, clawshot the
chandelier and drop to it. Open it for the Compass. Clawshot more
chandeliers, lowering yourself by the chain when attached to target them,
heading north. Drop off on the north balcony and head through the door.
Defeat the Dark Nut here and a chest appears to the north. To reach it,
stand on the back ledge of the platform near the torch to the west, then use
your boomerang to snuff out the flame, creating an elevator platform under
your feet. Reach the chest and open it for a purple rupee (worth 50). Ah,
the colour of royalty. Head east from the chest and through the door, then
south to the barred door at the end. Use the lantern to see and fire an arrow
at the rope holding the painting to the west that reveals the order to light
the torches in the room. Light the torches exactly as shown, starting with
the one closest to the flame in the picture, following the pattern across
diagonally, then down to the torch right of the picture, then diagonally to
the last torch. Move very quickly before the first torch burns out and that
should open the door. Head through and defeat two Dinolfos to unseal the
doors. Head southeast to the outside to meet another Dragon Knight. Defeat
it using the clawshot and sword as you did earlier in the game, then head
southeast to the tower and get the Small Key from the chest. Head back
towards the door and turn left up the ramp to reach the other side of the
tower where a couple of friends and a falcon will save your skin. Much
obliged. Open the chest ahead for the Big Key. Climb to the center of
the tower and head through the north locked door. As a wolf, use your
senses and defeat the Undead Rats. You'll notice a few spirits hanging
around. Approach each one, who will guide you along the safe path to a
set of broken stairs. Clear them by jumping to the small broken parts,
and defeat two Lizalfoses at the top to open up more stairs. Clawshot to
the wall torches to ascend this set of broken stairs and defeat another pair
of Lizalfoses. Use your spinner on the spinner track, crossing to the
parallel track to avoid spikes. At the top, defeat a Dark Nut, and save
your game, then head
through the boss door to meet Ganon, the ultimate bad dude. Climb the
stairs to the chapel to begin the first of four phases. Is it just me or
do the phases multiply as you get further in the game? Just my
imagination...The first phase is a fight with Zelda, Puppet of Ganon where
you'll torture an effigy of your one true love. Ah, romance. She hovers
around and attacks by divebombing you (dodge it), creating a golden
triangle on the floor (don't stand on it), and most importantly, flinging
a ball of light at your head. When this attack occurs, repel it
back with your sword back and forth (now this is familiar) until she gets
hit. Three hits and you change phases. Now Ganon, Dark Beast is a wolf-like
creature. This phase is arguably the toughest. There are two parts to this
phase (a sub-phase if you will). First, he'll run around smashing things and
then disappear into a portal. Stand in a relatively safe spot against the
wall and aim your bow ready to shoot. Wait for a pink portal to appear and
watch it to turn blue, then stun the glowing orb on his head (like the Fyrus
battle) with an arrow as he barrels out the portal. When stunned, slash the
silver scar on his body. He may try to squash you from above, so look for
his shadow on the ground and avoid it at all costs. Also, he may run around
and charge at you without entering a portal, so watch for that. Continue the
same arrow-stun, scar-slash strategy until when you try to fire an arrow at
him, he disappears. Change to wolf Link and stand in the middle of
the portals. When Ganon jumps out of one, L-target, press and hold A to grab
him, then fling him away to stun him, giving you ample time to attack that
silver scar again. After a while, he will barrel out of a single portal very
fast without warning, so act fast and continue this strategy to move on to
the third phase. Now you fight the real Ganon on Epona. Zelda becomes your
riding partner (yippee-ky-yay!). The fight is similar to the King Bulbin
fight on horseback when you saved Colin. Ride close to Ganon and L-target
him for Zelda to stun him with a light arrow. Once stunned, slash away with
your sword. Charge a spin attack as you ride and when the time comes,
unleash it to deal major damage. Avoid the phantoms that Ganon unleashes or
you'll be knocked off Epona and have to mount her again. After a while,
you'll enter the final phase with Dark Lord, Ganondorf in a good old-
fashioned swordfight. The shield becomes pretty useless here, so use the
Back Slice religiously and backflip or sidestep to avoid Ganon's mighty sword
attack. If he leaps into the air, roll to avoid his squashing bod. If you
press A at the right moment, you may be lucky enough to engage in a close-up
game of arm wrestling with your swords clashing. It's very climactic and
stressful, so keep pressing A if that happens. Once Ganon is down but not
out, perform an Ending Blow to finish him off. It's a great fight, very fun,
and you'll complete the game. Enjoy the amazing final cinema where you'll
meet Midna in her human form. She's gorgeous (as if there was any doubt).
The cinema continues over the end credits and finishes off afterwards, so
stay tuned for a shocking finale! This is without a doubt the most
satisfying, extraordinary final cinema out of the Zelda series.
Congratulations on beating Twilight Princess. Hope you enjoyed the game
and this walkthrough!
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[Z7]
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*Heart Pieces*
45 Heart Pieces are scattered throughout the lands, acquired in dungeons, in
hidden locations, and by completing various quests. Again, these are
incorporated in my walkthrough, but here is a checklist in chronological
order.
1) Where: Faron Province, the northeast red dot on the map
How: In the cave, light the two torches by the chest to make another one
appear.
2) Where: Forest Temple, room with eater plants and Spider Bombs
How: Toss a Spider Bomb into its mouth after getting the Small Key from the
plant enemy.
3) Where: Forest Temple, room with tile enemies
How: With the Gale Boomerang in hand, snuff out the two lit torches to drop
the stairs, revealing a chest.
4) Where: Hyrule Field, take the cliff path (north from Ordon Province) to a
fork with a tree stuck in its way
How: Use the boomerang to target it on the limbs of the tree.
5) Where: Hyrule Field, ride to the southwest corner of Eldin Province
How: Find a small series of jagged rock pillars. On the tallest pier, use the
boomerang to retrieve it.
6) Where: Ordon Village, Ranch
How: Talk to Fado 2x to begin yet another game of goat herding. This doesn't
require much more skill than before, however there is a time limit. Herd 20
goats in three minutes.
7) Where: Goron Mines, big magnetic ceiling room two rooms after Gor Amoto
How: Head to the northeast to find a chest below you. Drop when you have safe
ground below and open it.
8) Where: Goron Mines, Beamos room
How: At the west end, climb the magnetic wall to the fork and go left,
dropping to a chest.
9) Where: Kakariko Village, Target Practice Mini-Game
How: Shoot the red & white targets, then the pole atop the Highest Building
to receive it from Malo. For hints on winning, see my walkthrough or my Mini-
Games page.
10) Where: Kakariko Village, need Bombs
How: On the west side by the road to Hyrule Field is a cracked wall with a
boulder smooshed in there. Use a bomb to obliterate it, then enter the tunnel
revealed. Climb to a ledge situated above the spring and (Geronimo) jump in.
Sink to the bottom with your Iron Boots and open the chest
11) Where: Kakariko Village
How: Look above the tunnel that you just blew open (in # 11 above) to see
another boulder higher up. Use a Bomb Arrow (combine the two items) and fire
it to blow another rock. Use your boomerang to claim it.
12) Where: Hyrule Field
How: Ride north out of Kakariko Village and look for two boulders and a ramp
on the right. Dismount and bomb the boulders, then climb the ramp to the top,
jumping the gap. Climb the ivy wall to the top and head to the ledge. Use a
Bomb Arrow to blow the boulder across the gap. Jump over and climb more ivy
to the top. Look down and north to see a chest. Jump down to it.
13) Where: Lake Hylia
How: Head northwest to Fyer's shop. Speak with him and pay 10 rupees to be
launched to upper Lake Hylia. Enter the door to reach the Flight-by-Fowl
mini-game. Talk to Falbi, another clown, to play. Save here in case you mess
up countlessly and you can reset without losing rupees. Pick up a cuckoo and
stand on the edge. Use your point-of-view camera to spot the multi-tiered
platform below. Your aim is to reach the high tier that is not spinning
around. When you fly out, ignore the big rupees in the sky as they only
distract from the bigger prize. Speed up and slow down continuously and use
the C-stick to keep a bird's eye view of the platform. The lower you are to
the chest, the likely you will drop to it, so make sure you're close enough
when you land. If you land on the right tier, open the chest.
14) Where: Upper Zora's River, Fishing Pond
How: Rent a lure rod and canoe for 20 rupees. Direct your canoe north and
spot it on the rock structure. Use your lure rod to reel it in for the
taking.
15) Where: Hyrule Castle Town, west side
How: Talk to the man in the robe, who is a priest soliciting donations.
Donate a total of 1000 rupees (not necessarily at once) for the piece.
16) Where: Lakebed Temple, central staircase room
How: Take the stairs up and look up at the chandelier. Clawshot one of its
surrounding targets to pull yourself up. Open the chest.
17) Where: Lakebed Temple, central staircase room
How: Head to the lower east side using the clawshot on the ivy and pull the
handle there. Follow the new current to the east door and head through it.
Follow the water east to another door. At the south end is a bridge. Activate
the switch there to open the south gates. Defeat the Lizalfos that appears
and stand on the switch again to open the gates further. Clawshot to the
target behind the gates to fly through before they close. Open the chest.
18) Where: Lake Hylia, Lanayru's Spring
How: Head west to the end of the path and look south to the ivy. Clawshot to
it and climb up to the top. Head through the door to the south. Light the two
torches with your Lantern. Open the chest that appears.
19) Where: Lake Hylia, cave south of the Howling Stone
How: Navigate the cave (for directions, see Lakebed Temple section of
walkthrough), light two torches by the third Poe Soul and open the chest.
20) Where: Lake Hylia, head towards Fyer's place and howl by the Bird Grass
to the south, following the notes as prompted, to summon Plumm
How: He will take you to Zora's River and along the way, you'll collect fruit
scattered around the area for points (watermelons= 1, oranges= 3,
strawberries= 10). The goal is 10 000 points, however there is a great
strategy involved in racking up points. Concentrate on hitting as many
strawberries in a row as you can to double your points
21) Where: Death Mountain (from Kakariko Village road)
How: Go north and use a Goron to launch up, have the second one launch you
west to the ledge, head north, hugging the wall along the narrow ledge to a
cave at left, open the chest
22) Where: Kakariko Gorge, bomb the boulder to the south and enter the cave
How: Go right 2x, left 2x to the Poe Soul, then go right. Light the two
torches and open the chest.
23) Where: Eldin Province/Hyrule Field, head northeast to the east cliff off
the bridge
How: Clawshot to the target to reach a high ledge, then head south and
through a cave, go south along the platform to a magnetic field. Run/jump off
the platform and equip the Iron Boots with good timing to attach yourself to
it, drop off and take the platform north to another magnetic field, attach
yourself to it again and drop, attach to yet another magnetic wall and drop
to yet another ledge, light the two torches and open the chest for an orange
rupee (worth 100), head south, defeat the Dodongo and open the chest near it
24) Where: Gerudo Mesa, base camp area
How: Head north through the gate, west up a sand dune to the barracks, north
some more, then east, making your way to the northeast corner where they are
having a pig roast. Slice the porker open (ew).
25) Where: Arbiter's Grounds, Poe chamber room
How: Head northeast to find a chest opposite some quicksand. Clawshot the
target nearby to reach it and open it.
26) Where: Arbiter's Grounds, second Spinner track room
How: Ride the track to the right to the end over the quicksand, then left to
another track, jumping right, then left, then right again onto a fourth
track. Jump left to a circular track which ultimately drops you off into a
pit. Defeat the Stalfos Knight, then climb the ramp to the east. Open the
chest at the top.
27) Where: Hyrule Field, warp to Castle Town and head west further into the
field
How: At the very north end is a spinner track that leads south. Ride the two
tracks, then you'll reach a bunch of parallel tracks that you must jump back
and forth between about 8x. At the end of the tracks, jump out to the ledge
with a chest and open it.
28) Where: Eldin Bridge, warp there and head north to the wooden bridge
How: Defeat the Moblins, then look west to spot a spinner track. Ride it,
then use your wolf senses to find a digging place in the grass at the end and
dig into the cave underground. Use Bomb Arrows to defeat three Stalfos
enemies, then open the chest that appears.
29) Where: Snowpeak Ruins
How: In the aviary, at the south end past the broken wall, bomb the cracked
floor and drop through the hole. Open the chest.
30) Where: Snowpeak Ruins
How: In the room adjacent to the aviary, head to the east ledge to find
another chandelier and rock it with the B&C, jumping east to the opposite
end. Defeat the Ice Warrior, then get back on the chandelier. When it stops
moving, look south and use the B&C on the next chandelier, jumping to it. Do
that again for the next chandelier, avoiding/defeating Ice Keese, then head
to the south ledge to find it.
31) Where: Hyrule Field
How: Warp to Castle Town. Head north further into Hyrule Field and look for a
cliff with a path through it. Take the south path at the fork around the
cliff to the east side (on the map, it's the northwest part) to a boulder
blocking a cave. Bomb it and enter. This is an awesome hidden mini-game. Use
the B&C to destroy the ice block ahead and enter a more complicated game of
block sliding. You'll go through three puzzles. See walkthrough or Games
section for help on the puzzles. Head north to the chest after completing
them.
32) Where: Kakariko Village/Hyrule Field
How: Outside Malo Mart, talk to the elder Goron who asks you to bring a jug
of Hot Spring Water to the Goron on the west bridge in Hyrule Field from
Castle Town. You'll have to carry it on foot as you start in the field. Carry
it west all the way to the bridge with the Goron, avoiding the Leevers that
appear in the field. L-Target the Goron and toss the water on him to revive
him.
33) Where: Snowpeak Ruins
How: Warp there and head west to Yeto and Yeta. Beat them both in two
successive snowboard races to win.
34) Where: Sacred Grove
How: Bomb the stone boulder in the middle and use your senses to dig
underground where the boulder sat. Defeat the Deku Babas in the cave below.
Open the chest that appears.
35) Where: Temple of Time
How: In the red light/green light room, use the Rod to move the Guardian
Statue and head north into a wall. Have the statue surpass the wall barrier,
then release control and shoot the switch on the high west wall. If the
statue was close enough, it will be on the north side now. Control it onto
the switch opposite the electric barrier, then release control and get on the
other side. Open the chest at north.
36) Where: Temple of Time
How: Head through to the chapel. Defeat the Skulltulas, then head south. On
the west wall, a gate closes off a ledge. Control a mini-statue and move it
north to the ledge onto a switch. Release control, then toss a mini-statue in
the south-center area onto the southeast ledge and activate another switch.
Open the chest that appears to the east.
37) Where: Temple of Time
How: After defeating the boss, head south down the stairs and to the south
end. Use the Rod to control the statue in the southeast corner. Open the
chest behind it.
38) Where: Hidden Village
How: As a wolf, talk to the cucco near the Howling Stone who will open up a
cute game of hide 'n' seek with the old lady's resident cats. There are 20 to
find, most of whom are in the open, though some are cleverly hidden. Search
all the alleys and buildings. One cat is found by clawshotting the webbing
hanging over the horse trough (so Rio Bravo) to the southeast. Dash/jump to
the southwest building and through the window to the cat. Another is in a
barrel in that same area. A running total is kept on the screen and a cat
will tell you if you already talked to it. Once you finish, talk to the cucco
and then collect your reward in front of Impaz's house.
39) Where: Eldin Bridge, Hyrule Field
How: After restoring power to your Dominion Rod, warp to Eldin Bridge. After
getting the piece of the Sky Book, control the statue to move south to the
bridge. On the west side is a gap with a ladder. Drop the statue into the
gap, positioning it roughly in the middle, then use it to jump to the ladder,
avoiding or defeating the Moblin Archer nearby. Open the chest atop the
ladder.
40) Where: South Faron Woods
How: After collecting a piece of the Sky Book, control the statue to move all
the way south to the end of the bridge. Release control, then climb the
boulder and use Midna's jump as a wolf to the top passage, then west into
Faron Woods. Open the chest here.
41) Where: City in the Sky
How: In the room with the Giant Deku Baba, defeat it and the big (though not
compared to the giant one) Deku Babas, then clawshot the target on the high
west ceiling, then quickly clawshot to the ivy north above you. Drop down
from there and climb the ledge east, then slowly navigate it, defeating the
Keese with arrows. Open the chest about halfway for more arrows, then
continue, defeating a big Deku Baba at the end. Defeat the Keese ahead, then
grab the edge of the next ledge too narrow to walk and edge your way across.
Defeat the Big Deku Baba, then open the chest it guarded.
42) Where: City in the Sky
How: In the spacious room with no walls and a big series of Peahats, clawshot
the closest Peahat, then use L-targeting to latch onto the next several
Peahats. On the fourth one, look southwest and follow a new series of Peahats
to the ledge, then drop and head through the door there. Open the chest on
the ledge.
43) Where: Kakariko Gorge/Hyrule Field
How: Warp to Kakariko Gorge. Head to the west end with a few rock spires. On
the south side, look for a target and clawshot it, then to another on the
opposite side, then to the ivy. Climb up and right to a chest.
44) Where: Palace of Twilight
How: Two rooms after getting the first Sol, head west to the passage through
the fog carrying the Sol, then drop the Sol and clawshot the target by a
chest, opening it.
45) Where: Palace of Twilight
How: After getting the Light Sword, head east to the first room. The Light
Sword cuts the fog so you can navigate it as human Link. Take the southeast
elevator platform to a chest and open it.
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[Z8]
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*Golden Bugs*
Throughout the game you will find a total of 24 golden bugs of different
species and two genders. Below is a checklist of each bug and where/how to
find them. All instructions are taken right from my walkthrough, listed
chronologically.
1) Male Beetle
Where: Hyrule Field
How: Head north from Ordon Province and follow the path north to see a cliff
at right and a tree below at left. Head towards the tree and spot a little
glow on its trunk. Catch this one by picking it off the tree with A or if it
gets by you, slowly approach it and press A.
2) Female Beetle
Where: Hyrule Field
How: Keep heading east (from the cliff path north from Ordon Province), then
left at the north fork to a pond. On the northern most tree on the eastward
cliff is a second Golden Bug. Use the boomerang to bring it in.
3) Female Pill Bug
Where: Hyrule Field
How: Remaining in Eldin Province, just before the bridge in front of you
coming out of Kakariko's southwest exit, head left of the bridge to a tree
surrounded by flowery shrubs. Search the grass carefully to find that special
golden glow and pick it up.
4) Male Pill Bug
Where: Hyrule Field
How: Cross the bridge north from Kakariko and halt just on its other side. In
the left corner (facing Kakariko) of the bridge is the bug.
5) Male Ant
Where: Kakariko Village
How: Head east behind Renado's house to the graveyard. In the northeast under
a tree is the bug.
6) Female Ant
Where: Kakariko Village
How: To the east, look for the third house going north (it's the one without
boards across the door). It lurks lazily on the floor here.
7) Male Grasshopper
Where: Hyrule Field
How: Ride north from Kakariko Village until you come across some gross green
enemies called Leevers popping up from the ground. Head east until you see
the road become grass and spot a golden glow.
8) Female Grasshopper
Where: Hyrule Field
How: Ride to the northwest from Kakariko Village near the edge of the field
to find the it in the wide expanse.
9) Male Phasmid
Where: Hyrule Field
How: Ride to the northeast to Eldin Bridge and take it across. On the inside
wall on the east side is the bug. Collect it with your boomerang.
10) Female Phasmid
Where: Hyrule Field
How: Head northeast to Eldin Bridge, across, then east to find a boulder.
Bomb it to get rupees, then stand on the wreckage site and look east on the
wall to spot the bug. Bring it down with your boomerang.
11) Male Mantis
Where: Lake Hylia
How: Pay Fyer 10 rupees to be launched up. Leave Falbi's shop through the
door to reach the Great Bridge. At the north end of it, defeat any enemies in
your way and on the inside of the north arch, look east to see a Golden Bug.
Use your boomerang to collect it.
12) Female Mantis
Where: Lake Hylia
How: At the south end of the same bridge as # 11, look along the rock
structures at right for the golden bug. Use your boomerang to collect it.
13) Male Dragonfly
Where: Zora's Domain, off the entrance from Hyrule Field
How: Jump down to the water and swim east to the shore. Climb the ramp to
find it.
14) Female Dragonfly
Where: Upper Zora's River
How: Outside the fishing place, head east to another shack and over the water
in front facing west is a golden bug floating over the water. Use your
boomerang to haul it in.
15) Male Butterfly
Where: Hyrule Field
How: Look for a path south of the bridge to Castle Town and ride it near the
exit to this area to a patch of flowers by the road.
16) Male Stag Beetle
Where: Hyrule Field
How: Ride Epona north from the Castle Town bridge. Take the road east to a
fork with a rock and a tree nearby. On the south side of the tree is the bug.
Use your boomerang to collect it.
17) Female Stag Beetle
Where: Hyrule Field
How: After collecting # 16, ride towards the cliff at north and take the
south end of the road to a big clearing. At west is a cave that is not of
much concern right now. Above and left of the cave, bring her down with your
boomerang.
18) Female Ladybug
Where: Hyrule Field, south exit from Castle Town
How: Look at the plants on the west side of the steps.
19) Male Ladybug
Where: Hyrule Field, south exit from Castle Town
How: On the east side of the field itself is a tall structure with flowers
and lots of crow enemies (in Zelda language, Guays) and the bug.
20) Female Butterly
Where: West Hyrule Field (take exit from Castle Town)
How: On the west side, look north of the path to Lake Hylia for a high ledge
with ivy surrounding it. Clawshot the ivy and climb up to find and capture
it.
21) Female Dayfly
Where: Gerudo Mesa
How: Head east from the Cave of Ordeals to two parallel trenches. Search the
northernmost one. Use the boomerang to bring it in.
22) Male Dayfly
Where: Gerudo Mesa
How: Head east from #21 above, hugging the south wall until you reach a
wooden gate. Head northeast from this point to find it.
23) Male Snail
Where: Temple of Time, Sacred Grove
How: After fighting the Skull Kid, take the ramp to a stone block at right.
Push it off the ledge, then drop off to the balcony. Drop down the hole there
and head towards the doorway. Above it, use your boomerang to bring it down.
24) Female Snail
Where: Temple of Time
How: Head down the stairs and look right of the staircase on the wall
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[Z9]
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*Poe Souls*
In Castle Town, you'll encounter a spirit named Jovani whose soul has been
broken up and scattered across the lands. All souls are captured using your
wolf Senses and defeating the ghost that holds it. It must be nighttime to
capture them. The first soul is found right in his very home, which you will
collect following the walkthrough. The others are found throughout the game,
and are all included in the walkthrough. This is a checklist for all 60 Poe
Souls with minor details on location, listed in chronological order.
1) Castle Town, Jovani's House
2) Lake Hylia, cave south of the Howling Stone
3) Lake Hylia, cave south of the Howling Stone
4) Lake Hylia, cave south of the Howling Stone
5) Lake Hylia, west of the cave from #2-4 at the stone tower
6) Lake Hylia, warp to the portal and from there, head southeast over the
bridge, and dash/jump across the platforms to the south plateau
7) Lake Hylia, at the far east end, on the south ledge by the grass
8) Lake Hylia, fly from Falbi's perch and turn either way to find a ledge
down a cliff under Falbi's place
9) Lake Hylia, fly from Falbi's perch outwards to the tiered platform and try
to aim around the second tier from the bottom, though I find it's best to
land above it and CAREFULLY drop to the tier. Be very cautious in fighting
this one as you are treading a very narrow ledge
10) Upper Zora's River, head to the south area with a big hill, it sits atop
it
11) Zora's Domain, from the warp portal, follow the current to the waterfall
and down, climb out to the east shore and go south up the hill, following it
around north to find it
12) Zora's Domain, swim to the west shore from #11 and head north, performing
several Midna jumps to a ledge behind the waterfall
13) Kakariko Village, on the second level of the Bomb Shop to find one by the
wreckage you made earlier
14) Kakariko Village, climb the ramp to the northeast from #13 and find it by
the Highest Building
15) Kakariko Village- head east to the graveyard, push the first gravestone
to your right
16) Kakariko Village- lurking about freely in the middle of the graveyard
17) Death Mountain- climb the north path and use the Goron to be propelled up
the cliff, using the second Goron you find, launch westwards to another ledge
and head south from there
18) North Faron Woods- warp there, head east to the next area and keep going
east to a dock with the purple fog ahead, jump along with Midna south, then
east all the way to a hollowed-out tree
19) Kakariko Gorge- warp there, head south, bomb the boulder, heading into a
new cave, go right 2x, then left 2x to find it
20) Kakariko Gorge- from #19 above, head west, then north up the cliff, by
the tree off a fence
21) Faron Province/Hyrule Field- head southwest from Kakariko Gorge, go north
of the pond by the edge of a cliff
22) Lake Hylia- head northwest from Faron Province, take the winding path to
the bridge on the south side to spot one high up, use bomb arrows on the two
boulders atop the cliffs to the south, clawshot to one target, then the
other, and to a third further west on a cliff
23) Lanayru Province/Hyrule Field- warp to Castle Town, head southwest to a
stony road with a dead end (looks like an ancient Greek theatre), on the
right side
24) Lanayru Province/Hyrule Field- head north from #23 above, find the stone
bridge in the middle area, defeat the two Lizalfos first
25) Lanayru Province/Hyrule Field- head west of the bridge from #24 above to
the edge of the area with three trees and tall grass, use your Senses to find
a digging place in the grass and enter the cave underground, defeat the Deku
Babas, then nab both
26) Lanayru Province/Hyrule Field- see #25
27) Eldin Bridge/Hyrule Field- warp to Castle Town, head into the marketplace
and out the east exit, on the bridge
28) Lanayru Province/Hyrule Field- head through Castle Town's south exit,
look on the west side of the stairs
29) Gerudo Mesa- on a northern cliff, just east of the fences, clawshot to
the tree west of it, then head north
30) Gerudo Mesa- just under #29 above, use your Senses to find and dig into a
hole, defeat both
31) Gerudo Mesa- see #30 above
32) Gerudo Mesa- warp to the portal here, near the Cave of Ordeals
33) Gerudo Mesa- head to the southeast area in a corner by the south wall, by
the big rock
34) Gerudo Mesa- head west from the Golden Wolf, lurking near the end of the
path
35) Gerudo Mesa- head back into the base camp after fighting Bulbin, search
the wreckage where Bulbin emerged
36) Gerudo Mesa- head up the stairs to the tall building, the Arbiter's
Grounds, before entering look left once up the stairs to find it in a small
area west of the door
37) Arbiter's Grounds- in the chamber where the Poes stole the flames, wait
until he glows blue before fighting it
38) Arbiter's Grounds- in the room after using the pillar to reach the
ceiling, a Poe plays lantern on the west wall, defeat it when it glows blue
39) Arbiter's Grounds- in the room after the boarded up alcoves, head around
the corners, carefully avoiding the quicksand pits, defeat the melee of
enemies that comes your way, then follow the scent that leads into the floor,
dig at the spot to uncover a chain and pull it back to open up the south wall
40) Arbiter's Grounds- mini-boss fight with last Poe
41) Snowpeak- west of the first snowdrift, head south
42) Snowpeak- follow the scent trail west up to a cliff, head left to reach
the top, then keep going left against the scent to find it near a tree at the
far end
43) Snowpeak- follow the scent to another cliff, at north is a small platform
with trees, jump down to it, at the southern tree
44) Snowpeak- after reaching the Ruins, head back south to a hill and climb
it to the top
45) Snowpeak Ruins- first area at north in the middle
46) Snowpeak Ruins- with the ball & chain, in the front hall, destroy the
armory
47) Snowpeak Ruins- in the room after the chandelier jumping, defeat the
Freezards with your B&C, then destroy the ice pieces on the east wall to
uncover it
48) Snowpeak- warp to the portal and head northeast through a cave, near the
east side are two ice blocks, use the B&C to destroy them and uncover it
49) Sacred Grove- north of the warp portal at the top of the stairs
50) Sacred Grove- bomb the stone boulder in the middle
51) Sacred Grove- at the end of the tunnel behind the waterfall, climb up to
the platform above the tunnel
52) Temple of Time- Climb the stuck scale, then to a pillar nearby, clawshot
to the target at south above the bell and drop down, head to the west to find
a spinner track along the wall, take it clockwise, hopping off at the end
before hitting a wall, head to the south corner to find it
53) Temple of Time- head west with the statue and smash the golden gate to
find it
54) Temple of Time- after defeating the boss, use the Rod to find one behind
a statue in the southwest
55) Hidden Village- clawshot the webbing at west and search the north end of
the building, appears only after finishing the pussycat hide 'n' seek game
56) City in the Sky- in the outdoor room with the Peahats and walls, clawshot
the peahat by the small island with a tree and drop to it
57) City in the Sky- just before the dungeon boss, cross the ropes to the
eastern platform as wolf Link
58) Cave of Ordeals- on the 17th floor
59) Cave of Ordeals- on the 33rd floor
60) Cave of Ordeals- on the 44th floor
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[Z10]
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*Howling Stones & Hidden Skills*
Link's sword skills are nice, but there are even better moves out there.
Hence, the role of the Golden Wolf who appears throughout the game to teach
you these moves as the Warrior. He first appears on the way to the Forest
Temple, but afterwards it is up to you to find the Howling Stones that summon
him and then to find the Golden Wolf as he appears on your map. All of these
things are included in my walkthrough, but as a checklist, here are their
locations and descriptions of the Hidden Skills you learn.
1) Howling Stone: N/A
Golden Wolf: Encountered on the way to the Forest Temple
Hidden Skill: Ending Blow
Description: When an enemy lays down but not dead, L-Target and press A to
deliver the blow.
2) Howling Stone: Death Mountain, after getting the 14th tear, to the
northeast
Golden Wolf: In Ordon Province, in the west pond area off the north road from
the village
Hidden Skill: Shield Attack
Description: Press R to lunge with the shield while L-targeting and
temporarily stun an enemy, then slash with the sword.
3) Howling Stone: Lake Hylia, after getting the 9th bug, cross the river to
the north on a small hill
Golden Wolf: In Hyrule Field, north of the Castle Town bridge.
Hidden Skill: Back Slice
Description: Roll around an enemy and press A to slash its backside.
4) Howling Stone: Faron Province, near the entrance to the Forest Temple,
take the ramp and do several Midna jumps, cross the bridges and ropes
Golden Wolf: Take the south exit from Castle Town to Hyrule Field, on the
west side after taking the stairs.
Hidden Skill: Helm Splitter
Description: Use a Shield Attack, then press A to leap over the enemy and
attack its back to possibly shatter its armour.
5) Howling Stone: Lake Hylia, warp and take the southwest bridge up the
ladder and north
Golden Wolf: Gerudo Mesa, at the northwest Moblin camp, climb the steps north
up the cliff and look west.
Hidden Skill: Mortal Draw
Description: With your sword tucked away, wait for an enemy to draw near and
pull out your sword to deal a blow most mortal.
6) Howling Stone: Snowpeak, after creating a ramp from a snowdrift, follow
the reekfish scent trail
Golden Wolf: Kakariko Village, in the graveyard to the east
Hidden Skill: Jump Attack
Description: Increases strength of regular jump attack. Press and hold A,
then release.
7) Howling Stone: Hidden Village, in the southern-most building on the east
side, smash a window, then clawshot the webbing up high, and drop through the
east window.
Golden Wolf: Castle Town, in the central square, head north to the gates of
Hyrule Castle
Hidden Skill: Great Spin
Description: Increases strength of regular spin attack when powered up. Hold
B and release as usual. Must have full health meter to execute.
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[Z11]
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*Boss & Mini-Boss Strategies*
Below you'll find a chronological list of bosses and mini-bosses with
specific fighting strategies as copied directly from my walkthrough. You'll
also find my traditional star meter that ranks the difficulty of each fight
(see scale below).
Difficulty Level:
*- easy
**- fair
***- hard
****- very hard
*****- whoa, mama!
Baboon
Where: Forest Temple
How: First, defeat all the big Deku Babas in front of you, then approach the
series of pillars. The Baboon uses a boomerang as its only weapon, jumping
from pillar to pillar. When it stops on one, bang into it to knock him off-
balance and he gets hit by his own boomerang. When he lands, slash with your
sword. Continue this strategy until he bails. Reward: Gale Boomerang
Difficulty: *
Diababa, Twilit Parasite
Where: Forest Temple
How: This fight works in two stages. First, stay safely out of range of the
big Deku Baba heads and use the boomerang to target first a Spider Bomb, then
a head to fed it the TNT. Repeat on the other head to move into stage two
where a giant head (I guess those other "heads" were like hands) appears.
Target the head and avoid its slime attack until the Baboon appears. You can
never trust a monkey...except him. He carries a Spider Bomb and swings across
the area on a rope. Target the bomb, then the Diababa head to make booming
contact. The eye is exposed (ew) on the ground where you can perform your
fencing techniques (um, slash it).
Reward: Heart Container, Fused Shadow
Difficulty: * 1/2
King Bulbin, Part I
Where: Kakariko Village, Hyrule Field
How: Ride north and over the gate to chase King Bulbin into Hyrule Field. The
first round involves catching up with the big guy, who is easily noticeable.
The best strategy here is to push the limit of Epona's speed by using up all
the spurs that appear on the screen. While riding towards Bulbin, take out
your sword and charge up a spin attack. When you're close to Bulbin, release
the attack for a major wallop. When the spurs run out, you will slow down,
but keep your eyes on Bulbin so you can catch up again when the spurs charge
up. When he's "defeated" (not really), he rides to Eldin Bridge in the
northeast. Follow him there to enter a second phase. Charge with Epona as
fast as possible towards Bulbin as he charges towards you along the bridge.
At the last possible second, move to either side of Bulbin and slash with
your sword. This may take a couple more tries, but it's not too difficult.
You can also try charging up a spin attack if you want. It takes a couple of
trips across the bridge, but eventually Bulbin falls off into the abyss,
miraculously surviving to return later.
Reward: Saves Colin, nothing material
Difficulty: * 1/2
Biggoron
Where: Goron Mines
How: The name means absolutely nothing...nah, just kidding, he's huge. And that
factors into this fight. Wait until he tries to hit you, then slash with your
sword. Avoid the edges of the disc that may tip and send you flying into the
hot stuff. Keep it up until he rolls up into a ball, then it's time to party.
Get to the edge of the disc and equip the Iron Boots. Like the sumo wrestling
games before, press A when prompted to lift and toss him into the lava.
Repeat this until he gives in.
Reward: Hero's Bow
Difficulty: * 1/2
Fyrus, Twilit Igniter
Where: Goron Mines
How: Basically a hyped-up King Kong (or maybe Donkey Kong?). This battle is
fought within a single phase, but requires two important items to be used.
Run to a temporarily safe spot and shoot an arrow at the glowing eye on
Fyrus. Find the handle on his shackles and pick it up. Equip the Iron Boots
and pull the chain to trip him up. Lastly, run to his exposed eye and slash
with your sword to deal damage. Repeat this pattern until he reverts back to
Darbus, his true self.
Reward: Fused Shadow, Heart Container
Difficulty: * 1/2
Shadow Bird/Archer
Where: Lake Hylia
How: He shoots arrows at you while flying, so dodge them while attacking the
bird when it swoops close to you. Avoid its claw grasp, then defeat the lone
Moblin when the bird retreats.
Reward: Nada, nothing, zilch, and zero
Difficulty: *
Queen Bug
Where: Lake Hylia
How: Warp with Midna to Lake Hylia. Swim into the middle of the lake after
the short cinema. Use the four little platforms, the biggest one being the
most sturdy and spacious, to stay above water and keep your senses on at all
times, reactivating them if you are hit. Dodge her electrically-charged
attacks and when it stops temporarily, use a jump attack to latch on and bite
as much as you can chew. After some more dodging of deep water attacks,
continue the same pattern until it flips on its back, helpless. Show no mercy
and stand on the belly, using Midna's charge to get all six legs at once to
get the last tear.
Reward: 16th Tear
Difficulty: *
King Bulbin, Part II
Where: Hyrule Field, bridge from Castle Town
How: The spin attack is less effective here as he has donned a shield in each
arm. Chaaaaarge! Use Epona to ride forward a bit (not too close to Bulbin)
and fire an arrow at him between the shields, then head past him and repeat
this process until another one bites the dust.
Reward: Gate Keys (to Kakariko Village)
Difficulty: * (Bulbin), ** (carriage ride)
Giant Frog
Where: Lakebed Temple
How: Concentrate on obliterating the melee of tadpoles, then the frog will
try to squash you from the ceiling, so roll out of the way of his shadow. If
he hits the floor instead of you, attack his tongue with your sword. When his
mouth is open in a croak, try firing a bomb arrow to stun it again and go
crazy on that tongue. He will then unleash a mob of tadpoles, and you'll
repeat the same routine.
Reward: Clawshot
Difficulty: **
Morpheel, Twilit Aquatic
Where: Lakebed Temple
How: Use the iron boots to sink down. Of course there are two phases to this
fight. First, use the clawshot to target and hit the eyeball to bring it in
and pummel it with your sword. As for Morpheel's attacks, you can safely
ignore the bomb fish as they just distract from the goal. If you need to
avoid an attack, you can remove the iron boots to swim out of range. Once
you've hit the eyeball enough, phase two begins with Morpheel swimming
around. Swim after him sans iron boots (like it's possible to swim with them
on!) and try to keep tabs on him by L-targeting the eye on the, ew, back of
his head. Once close, use the clawshot to pull yourself to it and slash away.
Avoid his big fat maw that can swallow you up and this phase is pretty
doable.
Reward: Fused Shadow, Heart Container
Difficulty: **
Skull Kid
Where: Sacred Grove
How: This fight can be super annoying if you get lost, and unfortunately
these instructions will be somewhat vague. Sorry. Defeat the Deku Golems that
appear, however they will reappear continuously, so fight them only if they
entrap you. Follow the Skull Kid through the new cave, then go left up a
tunnel. Listen for the song he plays on his flute (Saria's Song to Zelda
veterans). Climb the ledge left to find him, and attack if possible. Follow
the new tunnel and to the pool area and head between the waterfalls through
another tunnel. Follow the path through another tunnel to a second pool. Swim
to the waterfall in back and swim through another hidden tunnel. Climb the
platforms behind that and attack the Skull Kid quickly before he runs. Now,
retrace your steps to the first pool area and another tunnel is opened at
right. You'll spot the Skull Kid atop a stone structure out of reach. Head
through the tunnel at left behind him to a series of ledges. Jump across,
then take a path made of a very long branch. Follow another tunnel to find
the Skull Kid and whack him. Follow him through a new tunnel that emerges in
the stone structure. Drop down to corner the Skull Kid in a more narrow area.
The second phase begins here with the Skull Kid teleporting a la Wizzrobe
while summoning more annoying Deku Golems. Use Midna's charge on the Golems
and wait for the Skull Kid to start blowing his horn to summon more Golems to
attack. He gets quicker, so keep attacking when he's about to blow the horn.
Three hits and he's down for the count.
Reward: Master Sword
Difficulty: ** (more for annoyance than difficulty)
King Bulbin, Part III
Where: Gerudo Mesa
How: Dodge his charges and use Back Slice or Helm Splitter moves as best you
can.
Reward: Poe Soul (inside the ruins of the fight area)
Difficulty: * 1/2
Poe
Where: Arbiter's Grounds
How: The Poe splits into four versions, one being real, the others fake. Wait
until they stop spinning around you and just before they (it?) attacks, look
for the Poe that glows blue and attack it.
Reward: Poe Soul
Difficulty: *
Undead Prisoner (Big Stalfos)
Where: Arbiter's Grounds
How: You must be wolf Link and use your senses to see him (after all, he's
dead). When he goes to attack, dodge it and his sword will (*giggle*) get
caught in the ground. When he glows blue, attack with malice. Of course, that
is only phase one. After that, he becomes more alive (if that's even
possible), so turn back to human Link and use arrows to attack while dodging
his own projectile attacks. Once you hit him, he spins around, so dodge that
until the sword again gets stuck in the ground. Attack with your sword like
there's no tomorrow, then rinse and repeat.
Reward: Spinner
Difficulty: * 1/2
Stallord, Twilit Fossil
Where: Arbiter's Grounds
How: At the bottom of the ramp, get on the track with the Spinner and build
speed as you ride along the lower perimeter, avoiding spikes. Once you're
going at a fair clip, hop off and aim for and hit the spine buried in the
sand (press A to attack). He sets up Skeletons that act as bumper cars. Avoid
Stallord's toxic gas attack and get a fast momentum on the spinner, aiming
again for and attacking the spine. Three hits later and you enter the second
phase. This one is the best, making up for the tougher first phase. Use the
hole slot to do the egg beater move with A and create a massive tower. Ride
the track along the tower and avoid his fireball attack, jumping to the
parallel track on the wall. Once close, jump out and strike the head to down
him, then attack with your sword on the ground. After a couple of hits, spike
barriers will appear, so dodge them as you did in the track courses of the
dungeon. Once he starts spitting out fireballs, the spikes disappear. Repeat
the same tactics. See my Secrets section for a new strategy that was
e-mailed to me.
Reward: Mirror Chamber warp portal, Heart Container
Difficulty: ** 1/2
Armoured Lizard
Where: Snowpeak Ruins
How: This boss is really tough due to the narrow room and his massive body.
You'll need to move around a lot to avoid his ball-and-chain attack. Sidestep
or backflip to avoid this attack, stalling the enemy. Get behind it and slash
the tail. Continue this until he is defeated. Luckily, it's not a long battle.
See my Secrets section for a new strategy that was e-mailed to me.
Reward: Ball & Chain
Difficulty: ** 1/2
Blizzeta, Twilit Ice Mass
Where: Snowpeak Ruins
How: She will first slide around as a big ice mass trying to squash you, so
use the B&C while L-targeting to shrink her down. If she unleashes any
Freezards, try to ignore them and focus on her, attacking with the B&C. About
eight hits later, she transforms into the second phase where she hovers on
the ceiling and tries to land on your face. Avoid the series of ice masses by
watching their shadows on the ice reflecting the ceiling. In the second
barrage, look for a gap in the circle of masses, then when they land, use the
B&C to clearly L-target Blizzeta and attack with the B&C. Mace the face, as
disgusting as that sounds.
Reward: Mirror Shard, Heart Container
Difficulty: ** 1/2
Skull Kid, Part II
Where: Sacred Grove
How: This time you're human, so the fight is a bit quicker. Follow his
lantern to spot him and use your arrows when he's out of reach.
Reward: Entrance to Temple of Time
Difficulty: ** (more for annoyance than difficulty)
Dark Nut
Where: Temple of Time
How: Use the Helm Splitter religiously to break off his heavy armour and the
Back Slice when his sword gets stuck in the ground. In the second phase,
damage him after dodging an attack repeatedly until he's down for the count.
Reward: Dominion Rod
Difficulty: **
Armogohma, Twilit Arachnid
Where: Temple of Time
How: Like the Gohma boss from older Zelda games, the eye on its back is the
weak point. Shoot it with an arrow to bring it down, then control a statue by
getting very close and L-targeting it and using the Rod to smash the spider
with its weapon by swinging the Rod. Continue this strategy, watching the
light beams to determine its position (if a beam disappears, the spider has
crawled over it). Also, fight any tiny Skulltulas, especially when still in
their eggs, and avoid the laser attack, hitting the eye with an arrow as fast
as possible. In a very quick second phase, the spider is reduced to its eye
among a bunch of Tiny Skulltulas. Attack the eye to defeat the boss.
Reward: Mirror Shard, Heart Container
Difficulty: ** 1/2
Dragon Knight/Dragon Knight x2
Where: City in the Sky
How: Throughout the fight, beware of the blue tiles that will crumble under
you. Focus on the dragon's shield with a clawshot target on it and once he
tries to attack you, clawshot the target to bring him in and slash away with
your sword. The second phase beings once he flies out a hole in the wall. He
will fly in and out of four holes in this room. Keep tracking that target and
continue the same strategy to defeat him using stronger sword attacks to
dismantle his armour, like Helm Splitter and Back Slice. Always L-target him
as long as he is away from a hole and you're watching the floor for blue
tiles.
Reward: Double Clawshots
Difficulty: * 1/2 (both times)
Argorok, Twilit Dragon
Where: City in the Sky
How: To begin the fight, clawshot the grating on the pillar above, then to
the ivy, and climb to the tower. In the first phase, he will divebomb you and
try to blow you off the tower with his wings. L-target the tail with the
clawshot when he tries that and use the iron boots to weigh him down,
dragging him and breaking off his armour. Use your iron boots to defend any
wind attacks, then continue until he flies too high to reach. Clawshot one of
the four pillars surrounding the tower until you're high enough to reach the
tail, then continue this until a red crystal switch appears on his back to
enter phase two. You'll need to clawshot and climb a pillar, then clawshot
Peahats one after the other to avoid a fiery breath attack. Remember to keep
L-targeting the Peahats to move fast. Once you're safe enough behind him,
clawshot the switch to pull enough in, then slash with your sword. Continue
this, and watch the fire attack to change direction. Just clawshot the other
way to avoid it. You may lose a lot of health from getting hit by fire or
falling in this battle, so use the skulls around the base of the area for
extra hearts.
Reward: Mirror Shard, Heart Container
Difficulty: *** 1/2
Image of Zant
Where: Palace of Twilight
How: First, defeat the waves of enemies that come intermittently throughout
the battle. Use your spin attack at will. When you get close enough to
"Zant", use sword attacks, especially when a red orb appears over his head.
Reward: Access to the first Sol
Difficulty: **
Zant, Usurper King
Where: Palace of Twilight
How: You will fight Zant in six stages reminiscent of previous dungeons. As
long as the fight is, it's not all that difficult. The first is in the Forest
Temple. Like Diababa, Zant hovers off a swamp of goo, firing projectiles.
Block with your shield, use your boomerang to bring him towards you, and
slash with your sword, extra powerful as a Light Sword. Continue this
strategy to move on to phase two in the Goron Mines. Like the fight with
Biggoron, Zant will rock the casbah on a rickety magnetic platform above the
lava. Use your iron boots immediately to magnetize and use them whenever he
jumps up and down. Wait for Zant to fire projectiles (a common theme
apparently). Dodge an attack sans iron boots, and get close to use sword
attacks on him. That's it for this phase. Next you're in Lakebed in a revival
of the Morpheel show. Use your Zora Armour and Iron Boots to sink down. A
giant Mask of Zant appears. L-Target Zant when he appears within it and block
projectiles with your shield, using your clawshot to bring him towards you
and slashie slashie. After a while, four masks appear. Only one contains
Zant. Look for the L-targeting yellow arrow that gives it away and clawshot
him in to slash away again. The fourth phase reconvenes in the Forest Temple
with a Baboon fight restaged. Change your clothes and no iron boots this
time. As Zant hops the pillars, he'll stop on one to fire projectiles. Roll
into this pillar two times (emphasis: TWO TIMES) to make him fall, then slash
away. The next phase is at Snowpeak where he balloons in a mimic of Blizzeta
(a.k.a. evil Yeta). A convenient camera angle allows you to avoid his shadow.
Roll out of his way as he crashes (boom) and use the Ball & Chain, aiming for
the foot. In a hilarious scene, Zant hops around on one foot, shrinking
considerably down to a tiny size. Chase him and slash away with your sword,
continuing the pattern to finish the phase. The sixth and final phase is in
Hyrule Field in a great sendoff of the final Ganondorf battle in Wind Waker.
With two swords, he's pretty formidable. Use Jump Attacks or Jump Strikes
when he lunges slowly. When he spins around, dodge well to avoid them
(sidestepping is helpful). When he stops for a rest (lazy bum), slash with no
mercy.
Reward: Fused Shadows, Heart Container
Difficulty: **
King Bulbin, Part IV
Where: Hyrule Castle
How: Same battle as in Gerudo Desert. Use Back Slices or Helm Splitters,
especially when he starts an attack or when his sword gets stuck in the
ground.
Reward: Small Key
Difficulty: * 1/2
Ganondorf
Where: Hyrule Castle
How: Climb the stairs to the chapel to begin the first of four phases. The
first phase is a fight with Puppet Zelda where you'll torture an effigy of
your one true love. Ah, romance. She hovers around and attacks by divebombing
you (dodge it), creating a golden triangle on the floor (don't stand on it),
and most importantly, flinging a ball of light at your head. When this attack
occurs, repel it back with your sword back and forth (now this is familiar)
until she gets hit. Three hits and you change phases. Now Ganon is a wolf-
like beast. This phase is arguably the toughest. There are two parts to this
phase (a sub-phase if you will). First, he'll run around smashing things and
then disappear into a portal. Stand in a relatively safe spot against the
wall and aim your bow ready to shoot. Wait for a hole to appear (and the
anticipating sound effects), then stun him with an arrow as he barrels out
the portal. When stunned, slash the silver scar on his body. He may try to
squash you from above, so look for his shadow on the ground and avoid it at
all costs. Continue the same arrow-stun, scar-slash strategy until when you
try to fire an arrow at him, he disappears quicker. Change to wolf Link and
stand in the middle of the portals. When Ganon jumps out of one, L-target and
press A to grab him, then fling him away to stun him, giving you ample time
to attack that silver scar again. Continue this strategy to move on to the
third phase. Now you fight the real Ganon on Epona. Zelda becomes your riding
partner (yippee-ky-yay!). The fight is similar to the King Bulbin fight on
horseback when you saved Colin. Ride close to Ganon and L-target him for
Zelda to stun him with a light arrow. Once stunned, slash away with your
sword. Charge a spin attack as you ride and when the time comes, unleash it
to deal major damage. Avoid the phantoms that Ganon unleashes or you'll be
knocked off Epona and have to mount her again. After a while, you'll enter
the final phase, a good old-fashioned swordfight. The shield becomes pretty
useless here, so use the Back Slice religiously and backflip or sidestep to
avoid Ganon's mighty sword attack. If he leaps into the air, roll to avoid
his squashing bod. If you press A at the right moment, you may be lucky
enough to engage in a close-up game of arm wrestling with your swords
clashing. It's very climactic and stressful, so keep pressing A if that
happens. Once Ganon is down but not out, perform an Ending Blow to finish him
off.
Reward: End of Game
Difficulty: * 1/2 (first phase), *** (second phase), *** (third phase), ***
(overall)
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[Z12]
~~
~~~~
~~~~~~
~~~~~~~~
~~~~~~~~~~
~~~~~~~~~~~~
*Enemy Bestiary*
Here is an alphabetical list of enemies found throughout the game and some
tips on beating them.
Armos Knight
Approach to activate. Use Back Slice or arrows on the glass orb on its back.
Watch out after hitting that as it explodes.
Beamos
A rotating statue with a red orb on it. Shoot an arrow at the orb to disable
it.
Big Skulltula
A sophisticated version of the original Skulltula that can hang by webbing or
walk on the ground. Use the stab sword move or Back Slice it. It may need an
Ending Blow if it lays stunned.
Bubble
A smaller version of the tradition flaming skulls from Zelda games past. Use
sword or arrows to disable its flames and wings, then use the sword on the
remaining skull.
Bubble Bug
A new creation mainly found in Lakebed Temple. Use arrows to break bubble or
clawshot to bring the bug towards you, then use the sword.
Buzzard
Big birds that swoop down to peck you. Use your sword when they get close. If
stunned, use the Ending Blow.
Chu
A blob of different coloured jelly that can expand in size and break into
multiple blobs. Upon defeat, scoop into your bottle (yellow= lamp oil, red=
red potion, purple= poison potion)
Dark Insects
Found only in the twilight realms of lands as a wolf using your senses.
Attack to unveil Tears of Light to restore the spring and bring light to the
area.
Dark Nut
Tough hombre redesigned from previous Zelda games. Much tougher and uglier.
Use Back Slices and Helm Splitters to shatter its armour.
Deku Baba
Venus Flytrap plant from past Zelda games. Use sword to attack. If attached
to ceiling, use arrows or boomerang to bring it down.
Dodongo
Fire-breathing dragon from past Zelda games. Attack weak tail with Back
Slice.
Fire Keese
Can make clothes or wooden shield burn if touched. Use sword or arrows.
Fire Slug
Use arrows to attack on ceiling. Use sword on the ground.
Freezard
Small ice blocks that freeze you upon impact. Use ball and chain or sword to
destroy. Can slide around on ice.
Giant Deku Baba
Combination of two plants. Defeat the Deku Baba part with your sword, then L-
target the eater plant and feed it a bomb to destroy it.
Giant Freezard
Block of ice that blows cold wind that freezes you upon impact. Use Ball and
Chain to destroy, breaking it into smaller Freezards.
Gibdo
Screaming mummy figure that can freeze you with fear and attacks with a big
mace. Use your sword and try to attack with its back to you so you don't
freeze up.
Helmasaur
Weasal creature with silver armour. Use Back Slice on its hind or take off
its armour with the Clawshot and attack with your sword.
Helmasaur King
Bigger version of Helmasaur. Cannot remove its armour. Use Back Slice.
Ice Keese
Bats that can freeze you upon impact. Use sword or arrows.
Ice Warrior
Tough skinny guys that throw ice picks or use them as swords. Use ball and
chain or sword attacks like Back Slice to attack.
Keese
Bats returning from previous Zelda games. Use sword or arrows.
Leever
Cabbage-like creatures that spin around. Use sword or arrows.
Lizalfos
Big lizards with sword and shield. Use sword attacks like Back Slice.
Mini-Stalfos
Miniature Stalfos that just take a single sword slash to defeat. Come in
armies.
Moblin
Adapted smaller version from Wind Waker. Use sword or arrows.
Moblin Archer
Often sit atop cliffs and watchtowers, shooting fiery arrows down below at
you. Use arrows to pick them off from afar or use the sword on the ground.
Rats
Vermin. Attack with sword or arrows.
Shadow Bird
Ugly black bird that derives from the Twilight region. Use your sword when it
divebombs or gets close.
Spiders
Found mainly on ivy walls. Use your slingshot or arrows to pick them off
before climbing.
Stalfos
Skeletal remains with a shield. Attack with your sword, then bomb its remains
to stop it from rebuilding.
Tektite
Spider creature that hops along to catch you. Use sword or arrows.
Twilight Being/Beast
Ugly black masked creature, often comes in groups of 3 or more. Defeat all
but two normally, then use either Midna's charge attack as a wolf or a spin
attack as human Link to defeat them. Leave one behind and they regenerate.
Undead Dogs
Only found at night. Skeletal creatures. Must be wolf Link. Use senses to
see.
Undead Rat
Must be wolf Link and have senses on. Harmless if they attach to you. Use
Midna's charge to fight them off.
White Wolfos
Found at Snowpeak Ruins courtyard. Use sword or wolf attacks. They leap fast,
so if being a wolf has its advantage by tapping A to catch up.
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[Z13]
~~
~~~~
~~~~~~
~~~~~~~~
~~~~~~~~~~
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*Cave of Ordeals*
Located in the cave right by the Gerudo Mesa warp portal, this side
quest/mini-game is solely devoted to perseverance and strength by fighting
fifty floors of various enemies, increasingly more difficult as you ascend
the floors. Every tenth floor holds a Great Fairy that will create fairies
in the spirit fountains encountered throughout the lands. There are also
three Poe Souls to be found on the floors, indicated in the checklist below,
which also gives enemies and short instructions.
Remember that this cave should not be navigated until very near the end of
the game, probably after finishing the Palace of Twilight, but before Hyrule
Castle (as indicated in my walkthrough). You need a full stock of arrows,
spinner, ball & chain, Dominion Rod, and Double Clawshots. No enemies drop
hearts, only rupees, so collect those to boost the power of your Magic Armour.
A brilliant strategy is to use the Magic Armour on the last few floors when
your fairies and red or blue potions have given out. If you desperately need
it before then, equip it, fight, then take it off and salvage its remaining
power for harder floors. Also remember to fight all "undead" enemies as wolf
Link with senses on.
I have beaten the Cave twice. I used all the above strategies. Try to
enter the Cave with 1000 rupees in your wallet from the onset and use the
Magic Armour for the last 2 or 3 floors (especially the last!). Have all
4 bottles filled with Fairies or Red Potions, though Great Fairy's Tears
are especially helpful!
Without further adieu, here's my floor guide.
1) Moblin
2) Keese (3), Rats (3)
3) Deku Baba (4)
4) Big Skulltula (3)
5) Moblin Archer (3)
6) Fire Slug (9)
7) Fire Keese (5), Dodongo (2)
8) Tektite (6)
9) Lizalfos (2), Moblin Archer (2)
10) Great Fairy
11) Use spinner to activate next room; Helmasaur (3), Rat (15)
12) Giant Black Chu- don't scoop up the purple jelly, may be poisonous
13) Bubble Bug (4)
14) Bubble (10)
15) Moblin (10)
16) Keese (8), Rat (8)
17) Undead Dog (10), Poe
18) Leever (10)
19) Chu (countless)- scoop up the red jelly for potion
20) Great Fairy
21) Use Ball & Chain to continue; Moblin (5), Ice Keese (5)
22) Keese (5), Rat (5), Undead Rat (countless)- dig at the hole for hearts
23) Mini-Stalfos (countless)
24) Gibdo (5)
25) Moblin (10), Moblin Archer (4)
26) Stalfos (3)- bomb their remains
27) Bubble (4), Big Skulltula (3)
28) Lizalfos (2), Moblin (10)
29) Bubble (4), Stalfos (2), Mini-Stalfos (countless)
30) Great Fairy
31) Use Dominion Rod to move both statues off the switches to open
the gate; Beamos (5), Keese (5)
32) Fire Slug (5), Bubble (5), Fire Keese (5), Dodongo (2)
33) Gibdo (4), Poe
34) Undead Rat (countless), Chu (countless)
35) Ice Keese (5), Giant Freezard
36) Ice Warrior (4)
37) Bubble (5), Leever (10)
38) Bubble (3), Ice Keese (3), Ice Warrior (4), Giant Freezard (2)
39) Dark Nut (2)
40) Great Fairy
41) Use Double Clawshots to continue; Armos Knight (9)
42) Moblin (6), Deku Baba (6)
43) Lizalfos (5), Moblin Archer (8)
44) Dinolfos (4), Poe
45) Moblin Archer (2), Gibdo (5), Giant Black Chu
46) Ice Warrior (3), Freezard (2), Undead Rat (countless)
47) Moblin, Mini-Stalfos (countless), Rat (countless)
48) Dragon Knight (2), Dark Nut (1)
49) Dark Nut (3)
50) Great Fairy
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[Z14]
~~
~~~~
~~~~~~
~~~~~~~~
~~~~~~~~~~
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*Mini-Games*
The games are back and better than ever! Below is a chronological list of
mini-games found throughout the game, some originating from earlier Zelda
games, especially the beloved fishing hole. You'll also find my traditional
star ranking system that ranks the fun level of each game. Enjoy!
Fun Meter:
*= boring
**= fair to good
***= fun
****= very fun
*****= fasten your seatbelts!
Target Practice
Where: Kakariko Village, after obtaining the Hero's Bow at the Goron Mines
dungeon
How: Use the Goron by the Bomb Shop to be propelled to its roof, climb up the
ramps to the Highest Building, use the Goron there to be propelled to the
high ledge, talk to Talo
Cost: Free
Basics: Shoot two red & white targets that Malo sets up, then shoot the pole
by Talo on the Highest Building
Strategies: The targets are easy, just aim at the bulls-eye. As for the pole,
to distinguish it from the rest of the village, look to the highest building
just to the right where you can faintly make out two sticks on either side of
the building. Aim for the left one.
Reward: Heart Piece
Fun Meter: **
Falbi's Flight-by-Fowl
Where: Lake Hylia
How: Pay Fyer 10 rupees to launch up to the site
Cost: 20 rupees (+ 10 for Fyer)
Basics: Use a cucco to fly across to the multi-tiered platform below and
collect prizes from the chests on the levels.
Strategies: Save before playing in case you mess up countlessly and you can
reset without losing rupees. Pick up a cucoo and stand on the edge. Use your
point-of-view camera with the C-stick to spot the multi-tiered platform
below. Your aim is to reach the high tier that is not spinning around. When
you fly out, ignore the big rupees in the sky as they only distract from the
bigger prize. Speed up and slow down continuously and pull the C-stick down
to keep a bird's eye view of the platform. The lower you are to the chest,
the likely you will drop to it, so make sure you're close enough when you
land. See also Falbi's Flight-by-Fowl secret.
Reward: 100 rupees (highest moving platform), Heart Piece (highest non-
moving platform), the next tiers contain 50 rupees, 20 rupees, 10 rupees.
Fun Meter: **
Lantern Boat Ride
Where: Upper Zora's River after getting the Second Bomb Bag from Iza
How: Inside her shop, talk to Iza
Cost: 20 rupees
Basics: You'll be rafting down the river again, but this time there are
lanterns hanging above you. Use Bomb Arrows to shoot them, earning points
(yellow= 1, red= 2). If you hit walls or wood, you lose a point. You can earn
a maximum of 30 points, but the minimum goal is 25. Strategies: Save before
playing to use the same strategy as Falbi's game (if you fail numerous time,
reset and start over with your original cache of rupees). Retain a point-of-
view angle on the C-stick camera to maintain neutral control of the boat and
nab the lanterns. Avoid the walls and wood by gently steering with the
Control Stick. Allow the current to move you along the course naturally.
Reward: Earn 25 or more points (maximum of 30) for the Giant Bomb Bag
Fun Meter: ** 1/2
Plumm's Fruit Target Ride
Where: Lake Hylia, after finishing Lakebed Temple, talk to Plumm, a parrot
sitting by the Bird Grass off Fyer's place, then howl at the Bird Grass to
summon your ride
Cost: Free
Basics: Fly through the rocky obstacle course to Zora's Domain and hit the
fruit targets for points (watermelon= 1, oranges= 3, strawberries= 10). Hit
any rocks or walls and you lose.
Strategies: Hit the same fruit target as many times as you can in a row to
double your points and really rack up a large total. Focus on the
strawberries for this strategy as they are the most points.
Reward: Score at least 10 000 points for a Heart Piece.
Personal High Score: 51 214
Fun Meter: *****
STAR, Part I
Where: Castle Town, west road, down the southern path, look for a colourful
tent and enter
Cost: 10 rupees
Basics: Use your Clawshot to collect all the star orbs within the metal cage,
using the platforms as leverage, within the time limit.
Strategies: Try to collect several orbs in a row by looking for groups of
stars. You have to act quickly and towards the end, you may find yourself
nabbing a single star a few times in a row to finish it up.
Reward: Big Quiver (60 arrows max)
Fun Meter: *** 1/2
Block Sliding
Where: Hyrule Field, warp to Castle Town, then take the path north, up the
cliff to the south end around east (represented as northwest on the map),
bomb the cave & enter
Cost: Free
Basics: Use the Ball & Chain to destroy the icy wall ahead, then go forward.
Slide the blocks along the icy floor to rest one on the switch(es) to
activate the door ahead. Complete three puzzles total.
Strategies: Here are my written instructions as dictated in the walkthrough.
Scroll down past them for my step-by-step ASCII diagrams.
I'll label each block A, B & C to make the instructions easier.
A is to the southwest, B at southeast, and C at northwest. Push C south to
meet A, then push B north to the corner. Push A east, north, west, then
south to meet C. Push C east, then B south, then A east onto the switch.
Head north to the second puzzle. A is southwest, B is southeast, and C is
northwest. Push B north, then C south, then east. Push B west, south, east,
then C north, west, south, and east onto a switch. In an added twist, there
is a second switch to hit. Push A north, east, south to the second switch,
then head forward to the third and last puzzle. This one takes a while to
do (20 positions). A is southwest, B is southeast, and C is northwest. Push
A north, B west, then north, and C east. Push B east, then north, and A east.
Push C, west, south, then east. Push B north, west, south, east, then north.
Push A west, then (finally) C west, north, and east on the switch. Open the
chest at the far north end.
Step-by-Step ASCII Diagrams
x= switch(es)
A, B, C= blocks
- = top/bottom of puzzle area
| = sides of puzzle area
X= complete
All diagrams are "drawn" with north as pointing up.
Snowpeak Ruins Block Sliding Puzzle:
(9 steps)
1)
-----
|C |
| |
| x |
| |
| AB |
-----
2)
-----
|C A |
| |
| x |
| |
| B |
-----
3)
-----
| A |
| |
| x |
| |
|C B |
-----
4)
-----
| A |
| |
| x |
| |
| CB |
-----
5)
-----
| A |
| C |
| x |
| |
| B |
-----
6)
-----
|A |
| C |
| x |
| |
| B |
-----
7)
-----
| |
| C |
| x |
| |
|A B |
-----
8)
-----
| |
| C |
| x |
| |
| AB |
-----
9)
-----
| |
| C |
| X |
| |
| B |
-----
Hyrule Field Block Sliding Puzzles
First Puzzle:
(10 steps)
1)
-----
|C |
| |
| x |
| |
|A B|
-----
2)
-----
| |
| |
| x |
|C |
|A B|
-----
3)
-----
| B|
| |
| x |
|C |
|A |
-----
4)
-----
| B|
| |
| x |
|C |
| A|
-----
5)
-----
| B|
| A|
| x |
|C |
| |
-----
6)
-----
| B|
|A |
| x |
|C |
| |
-----
7)
-----
| B|
| |
|A x |
|C |
| |
-----
8)
-----
| B|
| |
|A x |
| C|
| |
-----
9)
-----
| |
| |
|A x B|
| C|
| |
-----
10)
-----
| |
| |
| X B|
| C|
| |
-----
Second Puzzle:
(14 steps)
Note the L-shaped corner in the top right and the two switches.
1)
-----
|C |_
| |
| x |
| x |
|A B|
-----
2)
-----
|C |_
| B|
| x |
| x |
|A |
-----
3)
-----
| |_
| B|
| x |
|C x |
|A |
-----
4)
-----
| |_
| B|
| x |
| x C|
|A |
-----
5)
-----
| |_
|B |
| x |
| x C|
|A |
-----
6)
-----
| |_
| |
| x |
|B x C|
|A |
-----
7)
-----
| |_
| |
| x |
| xBC|
|A |
-----
8)
-----
| |_
| C|
| x |
| xB |
|A |
-----
9)
-----
| |_
|C |
| x |
| xB |
|A |
-----
10)
-----
| |_
| |
| x |
|C xB |
|A |
-----
11)
-----
| |_
| |
| x |
| XB |
|A |
-----
12)
-----
|A |_
| |
| x |
| XB |
| |
-----
13)
-----
| A|_
| |
| x |
| XB |
| |
-----
14)
-----
| |_
| X |
| XB |
| |
| |
-----
Third (and Last) Puzzle
(20 steps)
Note the expanded puzzle area.
1)
------
|C |
| |
| x |
| |
|A B|
------
2)
------
|C |
|A |
| x |
| |
| B|
------
3)
------
|C |
|A |
| x |
| |
|B |
------
4)
------
|C |
|A |
|B x |
| |
| |
------
5)
------
| C|
|A |
|B x |
| |
| |
------
6)
------
| C|
|A |
| x B|
| |
| |
------
7)
------
| C|
|A B|
| x |
| |
| |
------
8)
------
| C|
| AB|
| x |
| |
| |
------
9)
------
|C |
| AB|
| x |
| |
| |
------
10)
------
| |
| AB|
| x |
| |
|C |
------
11)
------
| |
| AB|
| x |
| |
| C|
------
12)
------
| B|
| A |
| x |
| |
| C|
------
13)
------
|B |
| A |
| x |
| |
| C|
------
14)
------
| |
| A |
| x |
| |
|B C|
------
15)
------
| |
| A |
| x |
| |
| BC |
------
16)
------
| |
| A |
| xB |
| |
| C|
------
17)
------
| |
|A |
| xB |
| |
| C|
------
18)
------
| |
|A |
| xB |
| |
|C |
------
19)
------
| |
|A |
|C xB |
| |
| |
------
20)
------
| |
|A |
| XB |
| |
| |
------
Reward: Heart Piece
Fun Meter: * 1/2
Snowboarding
Where: Snowhead
Cost: Free
Basics: Talk to Yeto to race him along the snowboarding course. Win and race
Yeta for a prize. Use the Control Stick to navigate and press A to crouch
then release to jump gaps.
Strategies: Racing Yeto is fairly straightforward, just follow the map and
use the shortcut if you want. Yeta requires the use of the shortcut at left
at the very beginning of the ) shaped curve on the map. Just jump to the left
plane at the tree stumps and collect the rupees, jumping the gaps. Stay on
the shortcut even when Yeta jumps off and slow down near the end to land well
and hug the right side a little more.
Reward: Heart Piece
Fun Meter: ****
Cat Hide 'n' Seek
Where: Hidden Village
Cost: Free
Basics: By the Howling Stone, talk to the cucoo to begin. There are 20 cats
in the open and some hidden in the buildings and alleys of the village. As a
wolf, find each one and talk to them to keep a running total and to
distinguish them.
Strategies: Most are in the open. Check the top of the stack of crates in the
front, in front of Impaz's house, the very back of the village, by the horse
trough, in a barrel, on the rafter, and in the alleys surrounding the
buildings. The key is to break the windows to reach otherwise impassable
spots. You will have to change into human Link to clawshot any webbing you
find throughout. To reach the opposite building, dash as wolf Link across
from the reachable building. When you have all 20, return to the cucoo.
Reward: Heart Piece
Fun Meter: **
STAR, Part II
Where: Castle Town, west road, down the southern path, in the colourful tent
Cost: 15 rupees
Basics: Now that you have the Double Clawshots, the game is that much more
difficult with a bigger prize, but it's really fun. Save before attempting
this to salvage rupees if you go broke trying to beat this. Just reset and
you'll recover your rupees. To play, use the clawshot to grapple the wall and
stick to it to collect even more star orbs along the way up to the highest
point of the cage.
Strategies: The easiest way to navigate is to collect all the star orbs at
the bottom and work your way up, trying to grab them in groups of 3-5 and try
to limit the number of single orbs to collect at the end.
Reward: Giant Quiver (100 arrows max)
Fun Meter: ****
Fishing
Where: Hena's Fishing Hole off Lake Hylia to the north
Basics: A recurring activity from Ocarina of Time, new & improved with a boat
and variety of lures and fish species; all fish caught are recorded in your
Fishing Log on the game menu
Cost: 20 rupees to rent a canoe and lure fishing rod, extra 100 rupees for an
optional guide (not worth it)
Controls:
Boat-
Control Stick- navigate
B- take out fishing rod
A- options (return, change lures, quit)
Z- info/help (guide's advice when present or read guidebook)
Fishing-
C-stick down- throw out line
Control Stick- wiggle line
B/Control Pad down (hold)- reel in empty line
B + Control Stick down (hold)- reel in catch
A- bring in fish when close to boat
Control Stick up (hold)- relaxes line if fish jumps
Types of Fish:
Gillfish- most common smallfry, found almost everywhere
Hylian Bass- next most common fish, fatter species, found mainly everywhere,
especially at west end of south bank
Hylian Pike- long, slender species, found mainly in the north or northeast
area
Ordon Catfish- fatter long species, found around the northeast area
Skullfish- attack fish found in Lakebed Temple, safely fish them in front of
the boss door, forbidden & unrecorded species
Reekfish- stinky species found in Zora's Domain by Mother & Child rock
formation on west side, must use Coral Earring hook
Hylian Loach- found around north or northeast area of the fishing hole and in
a secret underground pond in Lake Hylia by the Howling Stone (dig south in
the spot sensed as a wolf, which includes a beehive for larva bait); average
length of 15 inches, grows up to 27 inches
How to Catch the Legendary Hylian Loach
Found in Hena's Fishing Hole by the lily pads in the northern cove (look for
frogs and listen for bubbling or gurgling sounds), only in summer season with
the frog/sinking lure and Coral Earring hook; not too hard to catch, just use
regular fishing tactics; if caught, the fish is kept in the tank and your
photo is taken for display. Mine was 27 inches, but it supposedly varies in
size. Not as exciting to catch or as big as the Ocarina of Time Hylian Loach.
Other Items Caught
Empty Bottle- fish in the pond east of the bridge just past the no-littering
sign to fish it and reel it in
Heart Piece- at north on the rock structure, fish it and reel it in
Bag of Rupees- random amount found
Junk- random useless trash found
Types of Lures:
Starting- basic general lure
Popper- noisy lure for deep water fish
Spinner- active lure for big fish by waterfall, especially useful in fall or
winter
Frog- unlocked lure (complete level 1-8 of Roll Goal), wait 2 1/2 seconds after
a bite before reeling, good attraction for Loach
Sinking- acquired in secret by catching one each of Bass, Pike & Catfish at
the fishing hole using lure fishing (rent a boat for 20 rupees); at the
southwest corner by the shack, use your rod to fish it from the water;
confiscated by Hena if she catches you using it (so don't use her as a guide
afterwards); cannot be wiggled, but sinks lower than other lures and attracts
the Loach
Types of Hooks:
Bone- starter hook on own fishing rod
Coral Earring- acquired in walkthrough through Prince Ralis, attracts bigger,
better fish
Types of Bait:
Bee Larva- found by knocking down a beehive using an arrow or hawk; scoop
into a bottle; found at Ordon Village, Hena's Fishing Hole, and secret pond
in Lake Hylia (see Hylian Loach)
Worms- found in Lake Hylia by the entrance sign inside, dig at the three
mounds of dirt; scoop into a bottle; also found in Hyrule Field from the eggs
of the fast-moving bird enemy
Seasons:
Seasons change in their natural order every time you leave the fishing area
and return from Upper Zora's River area.
Winter- snowy
Spring- pink cherry blossom trees
Summer- very green, lily pads to the north
Fall- red leaves
Weather Conditions:
Morning- sunny, clear waters, increasing fog during the day
Night- rainy, murky waters
Personal Fish Length Records
Ordon Catfish- 15 inches
Greengill- 11 inches
Reekfish- 27 inches
Hyrule Bass- 20 inches
Hylian Pike- 23 inches
Hylian Loach- 27 inches
Rewards: Peace & tranquility; also Heart Piece and Empty Bottle
Fun Meter: ****
Roll Goal
Where: Fishing Hole, inside the shack, use the C-stick point-of-view angle to
find the game sitting on a table
Cost: 5 rupees
Basics: Use the Control Stick to gently tip the table, moving a marble along
an elevated course to the goal (a fish dish!) in 2 minutes. There are 64
courses in total to play. Use the C-stick to change camera angles.
Strategies: Move the marble gently about one section of wood at a time.
Ignore the clock as it only distracts from the goal. Only use the C-stick if
you can't tell where to move the marble.
Reward: 10 rupees per win. Winning level 1-8 unlocks the Frog lure.
Fun Meter: ***
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[Z15]
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*Secrets*
Here's a list of random secrets I discovered through Internet searches and my
own playing.
*You can walk on the ceiling without the Iron Boots by approaching a magnetic
wall with the boots on an item button, but not on your feet. Step on a
magnetic field, then equip the iron boots. In mid-air, pause and replace the
boots on your item button with another item, keeping the boots off the other
item button as well. Come back to the game screen and Link will be attached
to the ceiling in his hiking boots!
*For a cool sheathing move, press A immediately after defeating a monster
enemy for Link to sheath his sword, similar to the move after defeating a
boss or getting a hidden skill.
*Use the Fishing Rod to distract Ganon during the final boss fight, a
recurring secret from previous Zelda games.
*Slashing cucoos allows you to control one for a little while.
*To change night into day quickly, visit City in the Sky, then return back.
*To find a 200-rupee stash in Kakariko Village, use a cucco and head up the
south ramp marked "Dead End", then glide and climb to the hot spring off the
hotel roof. Glide across to the bomb shop roof, then climb the ramps to a
watchtower with the Goron standing there. Glide to the scaffolding on the
cliff, then glide again to the weak roof of Renado's house. Use a bomb arrow
on the glint inside the bell to earn it. Or shoot it from afar using the
Hawkeye (if needed) with a bomb arrow, then navigate to the chest as a wolf
using Midna's jump
*If you pour hot water (purchased in Castle Town from the Goron merchant) on
fruits, vegetables, or plants they will grow before your eyes!
*Use your lantern in the renovated Bomb Shop to receive a warning, then try
it again. Barnes will turn the sprinkler system on you!
*After getting all 60 Poe Souls, Jovani will hand over 200 rupees at will
whenever you need cash.
*In Castle Town's west side, a dog hangs out by the Doctor's office. You can
play fetch with him using a bone and he'll bring back rupees, too!
*As human Link, you can pick up dogs and cats and carry them around.
*After you win the STAR mini-game, talk to the three girls outside the tent
and they will scream with joy, leaving behind hearts.
*You can call Epona as a wolf by howling at a spot with Horse Grass. You can
also talk to her as you can the other animal critters as a wolf.
*If you enter Castle Town as a wolf, you'll scare off a lot of people. If you
attack the soldiers with Midna's charge, they'll drop hearts, arrows, and
rupees.
*You can pull cucoos and Ooca creatures to you by using the Clawshot.
*There is a mirror in the basement of Link's house in Ordon. Use the lantern
and the point-of-view angle on the C-stick to see his reflection.
*Like in previous Zelda games, the empty bottle can also be used like a sword
to repel projectile attacks.
*In a reference to their good pal Mario, there is a Bullet Bill on the left
arm of Fyer's shirt
*The Skull Kid is a recurring character from Ocarina of Time and Majora's
Mask
*The fisherman from Ocarina of Time has his picture posted in the fishing
hole shack with the Hylian Loach from OoT.
*The postman that delivers mail to you wears the Postman's Hat from Majora's
Mask (N64). The Bunny Hood is symbolized on his flag. He can also recognize
you as a wolf, though you automatically change to a human before he runs
towards you.
*During the cinema at the Mirror of Twilight that shows backstory on
Ganondorf and the sages, battle music from Ocarina of Time (N64) plays.
*The Warrior's breathing and the armour covering his face is reminiscent of
Darth Vader in Star Wars.
*Debatable: The Warrior/Golden Wolf is the original hero of the Zelda series.
See FAQs & Other Oddities.
*If you go into the Ordon Ranch as a wolf, the goats will attack you! They
won't take any hearts away from you, but they'll send you flying. You can't
hit them back, unfortunately.
*In Falbi's Flight-By-Fowl, pay to play. Instead of grabbing and cucco and
jumping off, throw them off of the ledge. Once all of the cuccos are gone,
talk to him twice. The first time he'll tell you not to be afraid. The
second time, he'll say 'Hey! Where'd my cuccos go?' It's kind of funny!
*I found an Orange Rupee behind Rusl, Uli, and Colin's house, in
Ordan Village, I used the clawshot to nab it on the right side of the back
of the house (its just a small sparkle through the vines)
*The forest or earth temple is in the Faron Province. In the Ocarina of Time
Farore, one of the three golden goddesses, is explained to be the goddess of
courage but also earth or at least she symbolizes it. The same goes with the
Eldin Province. This is where the fire temple is located and as in the Ocarina
,of Time Din, who is also one of three golden goddesses, is explained to be
the goddess of power or rock and fire or at least symbolizes it. By now you
may have guessed that the Lanayru Province does this too. The water temple is
in this province and Nayru, who is the third golden goddess, is explained to
be the goddess of wisdom and water or at least symbolizes it in the Ocarina of
Time.
*South of the stairs leading out of Castle Town is a Goron staring at a rock
wall. Buy hot spring water in South Castle Town for 20 rupees and it will
go in an empty bottle. Talk to the Goron at the wall and give him the bottle.
He will continually roll into the wall for some time. Return later (likely
after finishing the next temple dungeon) and the road will be opened.
*In Lake Hylia, after shooting out of Fyer's cannon to Falbi's Flight-by-
Fowl gaming area, aim the Gale Boomerang at the pinwheel on the roof of
Falbi's building to stop the rotation of the highest platform on the
tiered platform below (part of the game).
*I found an easy way to defeat Darkhammer, the mini-boss of Snowpeak Ruins.
Clawshot behind him and make sure your back is to the other door and he'll
miss with his Ball & Chain. Before he pulls his weapon back toward himself,
quickly roll toward and behind him and use Hidden Skill #5, the Mortal Draw.
You just defeated his mini-boss in one hit!! The Ball & Chain is now yours!!
*I found an easy way to defeat the main boss of the Arbiter Ground. After you
hit him with the Spinner, use the Hidden Skill #5, the Mortal Draw on him.
After that hit, use two jump attacks followed by a four hit combo with the
Master Sword. Repeat Step #1 again and on the third attempt, attack him again
with only the Mortal Draw. The first Mirror Shard is yours!!!!
*I found out while wandering around Ordon Village, looking for rupees, if you
howl at any hawk grass, it tells you if some treasure or somthing is nearby.
Like in Ordon, if you howl from on top of the mayors house, the hawk shows
you two yellow rupees on the roof of Rusls house, at the back.
*Your arrows can be refilled. This can be done when approaching a room with
archers on towers. When the arrows miss you, they stick in the ground and you
can pick them up.
*That rock whatchamacallit that landed in the Zora's Domain (after you midna-
warp it) looks like it has eyes. It's actually a Goron that's trapped in
the rock. [nintendo_girl note: This is where you get the Third Bomb Bag].
*On the "Falbi's Flight-by-Fowl" game if you look all the way to the Lanaryu
spring entrance right on top there are two chests. One is a big one with an
orange 100 rupee and the other is a purple 50 one. You just need to land by
one and use your double clawshots to get the other one using the targets by
it and the one in the middle.
If you have any secrets from Twilight Princess to add, send me an e-mail with
detailed information and I'll check it out. If it's legit, I'll post it here
with credit to you.
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[Z16]
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*FAQs & Other Oddities*
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Q: (paraphrased): What way is north, south, etc.? -- from Chuck
A: This is answered under Decoding My Directions. It follows the
compass given in dungeons and on area maps. Generally, north is upwards,
south is downwards, east is right, west is left, northwest is up & left,
southwest is down & left, northeast is up & right, and southeast is down
& right. Distance to follow on these directions depends on the area.
See walkthrough's instructions for further help.
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Q: I'm now trying to find the hidden village near the bridge of eldin, but
i can't find it.There's a section that says you have to pay 1000
rupees to fix the bridge? To whom do you donate the money, the old
dude in castle town or is it someone else? i don't really have a big
enough wallet.. so should i catch all the bugs so that i obtain a
large one? do i have to pay to repair it or can i do it without
paying? -- from Victoria
A: When you approached Lanayru Province before Lakebed Temple, the bridge
broke and the Shadow Beings appeared, right? That's when you should
have beaten them to open the warp portal. You get another chance
when returning Elia to Kakariko Village from Telma's Bar in Castle
Town. You also fought King Bulbin on the bridge, right?
The Hidden Village is just north of Eldin Bridge. You should have a
red dot on the map after talking to Renado and the Goron Elders in
Kakariko Village. If not, after the wooden bridge surrounded by all
those Moblin Archers, hug the left wall and climb onto the ledge
there. Follow the path into the cave and Darbus should destroy the
rocky dead end for you.
The 1000 rupee donation to repair Eldin Bridge is made in Kakariko
Village at Malo Mart (the general store with Malo's pictures
plastered around). You don't need a big wallet to pay it (you can
pay it over time and not all at once). Did you collect any big
rupee prizes in the previous dungeons? There are lots of chests
with 20, 50, or even 100 rupee prizes. As for the Golden Bugs,
check out my section on that and try to collect them that way.
Agatha in Castle Town (in the south road area on the left side)
will pay 50 rupees for each bug and 100 rupees for the partner.
That will cover a lot of the donation.
BTW, you don't need to warp the piece of bridge to access the
Arbiter's Grounds (which is in Gerudo Mesa, though you may have
already finished that dungeon), but I can see the problem in
accessing the Hidden Village.
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Q: Is the Warrior/Golden Wolf the original hero of the Zelda series?
-- from nintendo_girl21
A: It goes to show that you learn something new every time you play a
video game. In receiving the final Hidden Skill from the Warrior
(a.k.a. the Golden Wolf), he tells you the following:
"Although I accepted life as the hero, I could not convey the lessons
of that life to those who came after. At last, I have eased my
regrets."
Could he be referring to his own past as the hero originally known as
Link? If so, when and for how long was he the "hero"?
E-mail me and tell me what you think! I'll add your comments here with
credit to you.
**RESPONSE**
Hi, yeah, uh, wanted to point out the fact if that long-dead-but-still-
incredibly-powerful warrior that Link meets and teaches those hidden
skills to, if he really is Link's father er somethin because when you
learn the final skill the warrior says "Do not faulter my child!" er
somethin to that nature.--from Matt
A: I don't believe that Link's father has ever played a role in the Zelda
series (only his mother was mentioned in a flashback story in Ocarina
of Time). Also, it would be unlikely that the warrior would be his
father and not be mentioned explicitly as part of the game's story.
In my opinion, his reference to Link as "my child" is not meant to
be taken literally, but instead as an address to a younger person.
For instance, a man might call a boy "son", yet not be father and son
biologically. But, congrats on really paying attention to the dialogue
in the game, since people normally skip over it and don't pay attention
to the underlying messages that sometimes stand out.
**RESPONSE**
You forgot Zelda:A Link to the Past(snes),near the beginning Link's
father dies just after teaching him a special attack.The spin attack
we all know and love,just something interesting to think about.
--from Creature
A: D'oh! Forgot about that game...probably because I've never played it!
Thanks for the tidbit of info.
**RESPONSE**
Q: Someone states that you see said father die in A Link To The Past. I
have to say he's quite wrong, that was his uncle. I remembered it so,
but just to make sure, I looked it up on Wikipedia-- from Salvidrim
Q: The man that collapses in Link to the Past is Link's Uncle, and it says
this in the final scenes after beating the game. I just thought this may
clear some issues up, as LttP is my favourite game ever!-- from Stuart
A: Thank you both for clearing this up!
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Q: This might be a really obvious question, but I just couldn't figure it
out. I am in the begining of Lake Bed Temple, after going through the
tunnel and am now in the huge room with the staircase that turned
around. How do you pull down the levers that activate stuff, such as
the stairs? I moved the stairs by grabbing one, but it was on accident
and I dont't know how I did it. -- from Sara Mulder
A: You just need to jump towards the lever and Link will automatically
grab on and pull it. As a wolf (in other areas), you need to L-target
it and press A to "Bite" it. As for directions on how to navigate
the room, see my Lakebed Temple walkthrough.
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Q: How do you reach the big treasure chest on west castle town entrance
by the stairs/flowers surrounded by water? I've searched the
walkthrough but i cant find it.I dont know if I missed it. I
finished the game but im curious about how to reach that chest.
--from Miguel "Mike" Agrispin
A: You use the Spinner on the wall track to reach it. I didn't
include it in the walkthrough, because a) I didn't notice it
and b) it contains rupees, not a major item or Heart Piece. But
good job finding something new!
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Q: Hi, my question is regarding the first howling stone in Death
Mountain. Well, i tried many times to howl the melody in the right
order, but the golden beast never showed up. After so many tries i
got fed up and went to look for the other bugs, eventually i got
turned back into human. So now i'm stuck with no mark on my map for
the skill. Is there any way i can do the melody again? Please i
need your help!-- from Ty
A: Don't panic! You will eventually be able to turn into a wolf
without having to enter the Twilight with Midna. Once you have
that ability, you can enter Death Mountain, change into a wolf,
and attempt the Howling Stone again, then find the Golden Wolf.
Remember that the Hidden Skills are relatively optional, though
they certainly make enemy or boss fights easier. Also, with the
Howling Stones, it's easy to mess up the notes, but if you hit
some notes correctly, a blue streak will appear. Quit and listen
to the song again, keeping in mind the blue parts that you've
already played correctly.
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Q: i've read your faq of the game, but i am stuck. U stopped where i
need help 2 get lila s memory back. Sorry form english not that
good.--from Joan
A: The section "Temple of Time" indicates where & how to restore Ilia's
memory. After completing the Temple of Time, you should have the
Dominion Rod. After that, you do the following [as indicated in that
section of the walkthrough]. I hope that is all clear to you. If you
printed my walkthrough, maybe it cut that part off, otherwise it
should be there under Temple of Time in the walkthrough.
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Q: at Gerudo i fell in a cave,all i do is fithing enemy s and go up with
an alivator.But you don t get any hearts.I met a fairy who ask if i
will fight her.My question, is there an end 2 this, i ve don about 10
stages.Because if you death,you have 2 start all over.-- from Joan
A: It seems you've found the Cave of Ordeals. It's best to wait until
near the end of the game (before going into Hyrule Castle) to try this
out. For the rules and general strategies, see my Cave of Ordeals
section. You don't receive any hearts, as it's a tough challenge (you
need to be fully prepared to replenish health before entering). You
can, however, collect rupees to fill your wallet and subsequently add
time to use your Magic Armour. To exit, you need to talk with a Great
Fairy and have her take you back outside the cave, otherwise you will
likely die in the cave and be rerouted to where you last saved.
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Q: Hi, I just finished looking through your most recent walkthru, and
wondered if you have heard anyone mention about a problem in the
Twilt Dungeon. I have been all the way to the spot to meet Gant, and
when I walk into the last room, when I'm supposed to get the big key
(for the big door) at the end, I meet 3 of the twilit beasts, one at
a time, and they fall easily. but no matter how long I wander in
there, and move the cloud around, the warp portal doesn't open, and I
can't fight the final 3 to get the key, I hope this makes sense. I've
left, and gone through the other rooms again, came back, same problem,
I've left the city and come back twice, and it still doesn't seem to
activate the warp portal battle. Any suggestions, or hints as to what
to do, other than start over?
Also, I have found that when you need rupees, you can run into trees,
and some of the trees drop multiple rupees.
Also, the rare chu jelly can be located in two places easily that I can
mention, in the dig spot in the barn of the goat herder, behind the
postman that is there, and in the dig spot in the lower hyrule field,
below castle town.
My other problem spot is the Cave of Ordeals, but I also wanted to
mention something else I discovered there. First of all, I find you have
to take in the blue/or rare chu jelly, it lasts longer than the red. The
fairies only fill about 8 hearts, so they don't help as much as they did
in the beginning of the game. Some of the floors have dig spots, with
various benefits in them, I go around as the wolf, after every battle on
each floor, with my senses on, and on the 3rd floor you can get a heart,
on subsequent floors, it varies from nothing, to 1, to 3 hearts, sometimes
rupees, on the floor with the 2 darknuts, if you check it out after you
beat them, it provides a silver rupee, the only one I've seen so far.
that's worth 200, which helps in the necessary armor usage. Anyway, check
out each floor, it might vary per game or per use. My problem with the
cave of ordeals, is that I can get as far as the 3 darknuts, but no
further, I keep dying on that floor.lso, when you die in the cave of
ordeals, you always end up at the top of the original stairs into the
in the desert, with 3 hearts.
Anyway, please tell me what to do to get done with the twilit palace. Let
me know if you have any questions about my meesley donation hints. Thanks.
-- from Denise
A: First of all, thanks for your hints and secrets. I already knew about
the wolf digging spots in the Cave of Ordeals and the tree-banging thing,
but I'll have to check out those chu jelly things. I also didn't know
about the silver rupee in the Cave after beating the Darknuts. That's
awesome! There are actually two other ways to get a silver rupee: see
the Poe Souls page (get all 60 and Jovani gives you one) and in the bell
tower in Kakariko Village (see Secrets).
The room to get the Big Key to fight Zant is a bit complex. I don't know
if you're following my walkthrough, but you should have the Light Sword
to cut the fog. Once you have that, you should be able to activate
Sols (orbs) using the Light Sword and take a bunch of elevators. Here's
the section I think might help you (starting from the main area where
you got the Light Sword):
Go north of the pedestals atop a ramp. Defeat the Shadow Birds that flock,
then use a spin attack on the wall of black fog to clear a space, then
jump across through it before it closes up again. Head through the north
door. Cut the fog with your new sword and defeat the variety of enemies
here. At the north end, carry each of the two deactivated Sols to two
pedestals in the middle of the fog, using your Light Sword to cut an
opening, and make stairs appear. Climb them to find a black, deactivated
light orb and hit it with your sword to create a glowing blue tile on the
floor. Use it like an elevator to the east end and drop off. Defeat the
enemies, then head east and defeat the four Masks of Zant with your new
sword that cuts through them easily. Open the chest that appears for a
Small Key. Near the chest are three deactivated Orbs. Stand in the
middle of them and use a spin attack to light up all three at once. An
elevator platforms carries you west. Drop off and head through the
locked door. Defeat a slew of Shadow Beings and Shadow Birds here, then
activate two orbs simultaneously at the west end with a spin attack.
Ride the elevator south, then east, and get off there. Defeat the single
Mask of Zant and a few more appear. Spin attack two orbs and ride back to
the balcony, defeating the Masks until a chest appears in the north end.
Open it for a Small Key. Use a spin attack to cut the fog on the east
side, then go through it and clawshot the target at north. Take several
more targets to the top and open the chest here for the Big Key.
The Cave of Ordeals is really, really tough. I've beaten it once and have
failed (badly) since to beat it again. You need a full inventory of arrows
and bombs, and basically have a full wallet for the Magic Armour. I would
use the Magic Armour on the last two floors. For any floor before that, if
you need it badly, use it sparingly. For more tips, see my Cave of Ordeals
page. Sorry, I don't have a lot of advice on the Cave. It takes a lot of
luck and hard patience. If you die on the final floor, you need to refresh
your heart meter. It sucks, but that's the way it is.
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Q: Just letting you know of an error in the walkthrough you made for The
Legend of Zelda: The Twilight Princess (copy and pasted from walkthrough
with quotations and underlined problem)
"Head east to two parallel trenches. Search the northernmost one to find
the *Female Dayfly* fluttering about. Use the boomerang to bring it in.
Head east from here, hugging the south wall until you reach a wooden gate.
Head northwest from this point to find the *Male Dayfly*. In the northwest
area near a Moblin camp, step into the firelight and a Mobin Archer will
spot you and engage battle by riding boars (or buffalos). Defeat the
riders and mount a boar to ride it (!)."
The thing is where it said head north west (like toward the moblin camp)
(its underlined where it is) to get the day fly, but it is (supposed) to
be south west, i spent an extra hour looking north, then i looked east
and finally went south and found it flying. (so you could say head south
west toward the middle/lower part of the map)
hope you fix this problem soon or others might have the same problem.
P.S. Love the walkthrough it made the game easier for me, even though i was
mostly reading it to find the heart peices and bugs. (read the walkthrough
on Gamespot) if that helps.-- from Jslight4
A: Wow, I'm sorry that my directions left you stranded for a while. My walk-
through is "Version 2.0", but even then you find errors. In checking with
Mr. Shotgun's walkthrough (which I used myself before writing my own), the
direction should be NORTHEAST from the south wall with the wooden gate.
My apologies! I'm glad you were able to find it despite my mistake.
**CORRECTION**
A: Upon further review (and actually playing the game through with my
instructions), the original direction of NORTHWEST is correct. The
direction is followed from the wooden gate along the southeast.
I think that is what threw me off in answering the FAQ above.
Sorry about all that! I've corrected it again in my walkthrough.
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Q: At the pond, where you get your second bottle, how do you catch it? No
matter where I position my boat, when I cast, the lure always lands on the
dock. What am I doing wrong?-- from Denise Amos
A: First of all, you don't need the boat to get the bottle at the Fishing
Pond. Upon entering the pond, head right to a small dock and face right.
Cast your fishing rod into the small pond and keep trying to pull something
up until you find it.
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Q: i feel like a retard having to write you about this but you seem friendly
and willing to help. i have read several of these walkthroughs
extensively and spent days searching the twilight princess game. for the
life of me i can not find the cave of ordeals! i know it is at the mesa
warp point and i have seen the entrance indicated on maps but i cant find
it. i have looked as a human and using the wolf senses but i have been
unsuccessful so far. please give me more on the exact location and what
it looks like. i have already beaten the game so it is not a big deal,
but it bothers me that i cant find it. i am playing on the gamecube
version. thank you in advance nintendo girl, and let me add that your
faq has helped me very much on this game-- from Justin (AxeGod5150)
A: Oh my, what a crisis! If you finished the game, you should have unlocked
the Mesa warp portal by defeating the Twilight Beasts atop the small hill
with a tower-like structure, then warped it to Bridge of Eldin to restore
the broken bridge. DIRECTLY AT the Mesa warp point is a big hole. There
is no sign or indication that it is the Cave of Ordeals, but that is exactly
what it is. Drop down inside and BINGO!
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Q: Greetings, your Highness. I beg for your help. I have a big problem on
Twilight Princess for the GameCube. My problem is on Arbiter's Grounds.
You see, on your walkthrough you wrote: "Open the chest ahead for the Big
Key. Use a track to cross east into a previous room. In the middle is a
hole. Stand in it and use the spinner's egg beater move with A to rotate
the wall". The problem is, my wall is already rotated. You see, I try to
never use walkthroughs (because they hurt my pride a bit), and I started
the dungeon as I start most dungeons: Running about and getting whatever
I can find before developing a strategy. So I did it in the wrong order I
guess.
Long story short: I don't have the big Boss key, and I don't know if I can
get it now that the wall is rotated. If you are so kind as to spare some
words of advise with a clumsy guy, I'd be much thankful.--from Miguelangel
A: Thank you for recognizing my royalty in the gaming world (that's a first!).
I see no problem in trying the game yourself, so I completely understand if
you're stuck and just need some help to get out. That's okay if you
already created the track, because the Big Key is through a door in the
room before this one. If you use the spinner in the hole again (press A to
use the "egg beater" move), you can reverse the step. In the previous
room, ride the track along the north wall west and drop off at the top of
the ramp.
Climb up to a second ramp and at the top are two parallel tracks with spike
barriers on both ends. Ride them and jump between the spikes to the end
and through the door. Open the chest ahead for the Big Key. Use a track
to cross east into a previous room. Here's where you made the wall
appear. Just do that step again and pretty soon you'll find the Boss
Door, but I won't spoil that for you if you'd to try it on your own!
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Q: alright im going after the poe soul in Kakarico village ontop of the
bomb shop, well both of them, my problem is every walkthrough says go
through the second story window of the bomb shop. well for some reason
its boarded up! and i cant use a gorgon cause its night time. so i have
no clue how to get up there. please help me-- from Steve
A: In looking at my list of Poe Souls, I'm guessing the one you are going
for is from the Bomb Shop wreckage (after you blew it up). You don't
need to enter the window (you're right, it's boarded up after you restore
the village's light). At night, use a cucoo from the hot spring off the
hotel roof to reach the second level of the Bomb Shop and find a *Poe
Soul* by the wreckage you made earlier (ah, memories). Don't forget
the other three Poe Souls in Kakariko Village!
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Q: I've been doing the Twilight Princess game and I've got a problem. I
get a bottle of the hot spring water from the Goron near the south gate
in Castle Town to give to the Goron at the road block on the south side.
Every time I try to give the Goron at the road block a drink, I dump the
stuff on the ground. What am I doing wrong?-- from Nancy
A: First of all, congrats on making it across the field with the hot water
barrel. That alone can pose a challenge with the surrounding enemies!
The best strategy here is to L-target the Goron, then toss the water on
him. You can't miss that way!
**FOLLOW-UP & CORRECTION**
Q: I have a problem handing water to the Goron in Castle Town. I found the
following in your Q&A [Nancy's question above]. Your answer is for the
lazy Goron sitting on the bridge. We need a solution for handing the
water to the Goron in Castle Town who is (supposedly) going to burrow
through a rock wall to open the south passageway.
I can throw things, I just can't seem to "hand" this water to the Goron
who's standing there south of Castle Town staring at rocks-- from Joyce
A: Oops, my mistake! I couldn't remember another point in the game that
involved using hot water. I managed to get him to drink up. Buy the
hot spring water and it goes into an empty bottle of yours. Bring it
to the Goron at the wall and talk to him (L-target and press A). He
will smell it on you and ask for it. Say yes and he will drink the
water. He begins to roll into the wall, trying to break it down. He
says to return later. I guess all that does is open up the road. Wow,
that was a mystery. I've looked through my walkthrough and cannot
honestly say that I covered that part, but apparently it is not too
important as I completed all parts of the game without doing it before.
**FOLLOW-UP ANSWER**
I DID IT! I DID IT! I finally solved my mystery! All this time the Goron
has been facing the wall and I walk up behind him and (A) speak to him.
That's when he tells me he needs the water. Well, the last time I tried, I
overshot my mark and ended up in front of him - between him and the wall.
HALLELUJAH! He smelled the water, asked for it, and is busting down the wall
right at this minute. So in case you ever get the question again, the answer
is not to talk to his back and make him turn around. Run around in front of
him and talk face to face.-- from Joyce
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Q: right... when i finished the goron mines quest and i had to go accross
the stone bridge to go to castle town... half of it dissappears when
you get to the other side, and so i saved it and turned off my wii and
when i started again i was on the wrong side of the bridge with half of
it missing... what do i do now? because i cant carry on-- from Matthew
Carr
A: Well, first of all, my walkthrough is for the GameCube version of Twilight
Princess, so any directions I give you will need to be reversed (if you're
confused about why this is, check out my game info page in my FAQ/
walkthrough).
After the Goron Mines, you should be able to purchase bombs in Kakariko
Village. Once you have those, head north into Hyrule Field, then keep
going north, then northeast to Eldin Bridge. After crossing it, you'll
bomb a wall of boulders, then the Shadow Beings will appear and remove
a piece of the bridge. That is when the bridge becomes off limits for
the time being. You'll restore it with Midna and also by donating
rupees to the Malo Mart fund.
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Q: I can not for the life of me get the second skill and I am still with
old mate wolf until I figure it out. The shield attached (phase 1 of
the second hidden skill) I got without a dramas, but then he wants me
to "reflect his spell" (which I will call phase 2 of hidden skill 2)?
I have been trying to "reflect" it but it just keeps going out when it
hits my shield. I am sure there is a really simple answer (hence not
seeing anything on the internet telling you how to) and would really
appreciate it if you could please help me. I am playing on a Wii (if
that makes any difference?)-- from Beckie
A: First of all, remember that my walkthrough is written for the GameCube
version, and I outline why this makes a difference in my game info
section.
Anyway, after poking around some other walkthroughs, it seems you need
to press the Z button on the Nunchuk controller and flick it towards the
enemy (a.k.a. your TV screen). This will stun it, then you jab with your
sword by swinging the Wii remote. For the second part of the skill, you
need to swing the shield to bounce the light ball back to the warrior.
I would suggest using the Z button and swinging the Nunchuk. The
controls are very different with the GameCube version, so I'm afraid I
can't be much help.
Try searching the basic controls and/or hidden skills sections of the Wii
Twilight Princess walkthroughs on GameFAQs. Judging by what I can find,
it's a tricky skill to learn, so keep practicing. As far as I know, the
golden wolf doesn't give up on you if you keep missing.
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Q: Southeast of Castle Town (over the rise where a bug was caught) there is
an old amphitheater where I found a Poe Soul. In the process of finding
him (her?), I found a treasure chest sitting on top of a pillar on the
right side as you enter the area. Clawshot doesn't work; no medallion.
Ball and chain doesn't move it an inch. Spinner off the seats just sinks
to the base of the column. No vines to climb. Out of sheer frustration,
I even shot a bomb arrow at it. Didn't work. Any idea how I can get
my hands on that treasure?-- from Joyce
A: You can access the chest after completing the Temple of Time dungeon and
receiving a new item, the Dominion Rod, which will move the statue that
looks like an owl in that area. What you do is position the owl statue
near the pillar with the chest, then hop over to it. It contains an
orange rupee, worth 100, if you are interested. By the way, these steps
are in the Temple of Time section of my walkthrough (towards the end).
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Q: I started my search for bugs a little late in the game, and think the
female snail may be stuck in the Temple of Time where I can't get back
to. I didn't realize the significance of the bugs early, but I did
manage to collect quite a few along the way. However, I now have the
sword and have defeated that little scarecrow and left the Temple of
Time. I now want to collect the bugs and have found all but one,
because I can't figure out how to get back into the TOT (the path is
closed now that the scarecrow is dead and there is no option to warp
there.) Is this possible?-- from Justin
A: Warp to the Sacred Grove within Faron Province, which should be available
as you fought the Twilight Beings there. You should be able to return to
the Temple of Time through the door you used to enter it originally. The
door is behind you. Climb the blocks in the small cave and there it is.
Press A at the door to enter. Voila! Remember that the Skull Kid
(scarecrow) was off another path and led you to the grove, not the temple
itself. I know this will work, as I turned on my finished file and tried
it myself.
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Q: As you leave Hyrule Castle to the South and start down the steps on either
side, there is a treasure chest in the middle raised up high enough that
it cannot be reached from ground level. It is on a round raised rock
platform and this is mostly surrounded by water. I have never been able
to get to that treasure chest. Is there some secret to it, or is it so
simple that I am missing it totally?-- from Ron
A: Okay...found it! I had to check on YouTube, since no one seems to explain
this one in print. Right of the chest's platform is a tower. Use the
clawshot on the target to reach it and drop below it to a ledge. Use the
spinner and jump off about halfway across towards the chest. Open it and
VOILA!
There is actually a second chest in this area if you want it. When you
clawshot the tower, climb up instead. Change into a wolf and walk the
tightrope. Change back to human Link and dangle off the edge, wiggling
your way across. Change into a wolf again, walk another tightrope, and
you've found another chest! Both chests hold an orange rupee (worth 100).
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Q: In the beginning of the game, before you rescue Talo and the Monkey in
Faron Woods, Faron Province, there is a chest we found but cannot get to.
Just south of where you light the torches to get the first heart container
is a ramp from which you can jump onto 2 pillars, then to central pathway.
If you stand on the ramp and look up/behind you there is a chest. We can
get onto the central pathway, but can't make the jump after it, it just
seems to far. This jumping path seems to circle around and possibly lead
to the chest? Are we on the right track? Do we have to be the wolf or use
a special weapon (clawshot)? What's in this chest? How do we get to it,
and is it worth the time to get to it.-- from Anthony
A: I found the chest you're talking about. If you're following my
walkthrough, I come to that one after the Temple of Time but before City
in the Sky. You need the Dominion Rod item to access it. The chest holds
a Heart Piece that is quite important if you are collecting them to
increase your health meter (and to fully complete the game).
You can also find this chest under my Heart Pieces section (#40), however
the instructions won't do you much good until later in the game.
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Q: I hope that you can help me. I'm playing the Game Cube version of the
Zelda Princess of Twlight. I have been stuck in the Temple of Time at
the SCALES for over two weeks. I'm not sure what I am doing wrong. I
step on the first of the two massive scales, and Link sinks down.
However I have made every attempt to place, toss, throw, or heave the
small statute head (weight) on to the other scale, and I just can't get
it there. If I walk up to the scale and toss it it just falls down to
the scale I'm on. If I throw it, it hits the edge and bounces backwards.
I've tried running and throwing it--it ricochet's off, and lands on the
first scale I am standing on. I've even tried to stand on the ledges of
the first scale, and tossing it; I just can't get it up there. I can't
proceed with the game, or cross over the Scales if I can't land the
statue on the other scale--any suggestions?-- from Rodaan
A: When you first approach the scales, you are supposed to climb on the
first one and be lowered, then toss a mini-statue onto the second scale.
I suggest standing where the statue sat originally, then toss it upwards
by pushing the Control Stick up as you press A. It shouldn't be too
difficult if you stand not too far away and not too close to the scale.
If you're past the initial encounter with the scales, there is a point
where one scale remains locked in position in order for you to access
some higher areas in that room. I'm not sure if you're following my
walkthrough, but it should outline how to use the scales properly to
continue on.
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Q: I've been trying to scan all of these walkthroughs even this Prima
Guide that I bought. In the back of the Prima Guide It lists Mirror
shard #2 #3 #4 but it doesn't list the first shard. Can you help me?
Thank you-- from Jim
A: The first Mirror Shard is given after completing Arbiter's Grounds. It
is actually part of the mirror already. The three missing shards are
found in Snowpeak Ruins, Temple of Time, and City in the Sky.
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Q: I'm having a problem with getting the third bomb bag. I've talked to
every Zora in the throne room and have blown up the hot rock we used
from Death mountain to melt the ice but I never saw any goron. Am I
doing something wrong or is my game busted? I am playing the gamecube
version like your walkthrough is written for-- from Althena532
A: First of all, make sure you are in the correct room of Zora's Domain.
Some rooms are very similar. You should have spoken with the Zora by
the waterfall, who will carry you up, then you can enter the north room.
Sink down to the bottom floor with the Zora Armour & Iron Boots. Use a
Water Bomb to bomb the remains of the rock. Make sure it actually
explodes, because the Goron will spring out of the rock when you bomb it
and will land beside you. Talk to him to get the third bomb bag as a
reward.
If you happened to have completed this already and forgot, check your
items and see if you have 3 bomb bags. Maybe you lost track & have it
already!
Otherwise, I'm not sure how else to explain this, since it's pretty
automatic. I read through my walkthrough very recently while re-playing
the game, so my instructions should be correct.
If the game you are playing is used or damaged, it may affect game play,
otherwise everything should be running smoothly!
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Q: im stuck in the house up the top of the mountain after the snow beast. i
have done the first bit wher eu find teh pumpkin but i cant do teh second
i am stuck on many levels of this part and am struggling, i got
frustrated wid my wii and even broke one controller lol plz can u help i
cant get the cannons to fore or dont nowhere to go--from Gareth
A: Keep in mind if you are following my walkthrough that it is written for
the Game Cube version, and the directions are reversed in the Wii version.
However, if you have been following it up to now, it should be working out
for you.
Just to briefly set you on your way, you should return the pumpkin to Yeto
in the kitchen, then get a new mark on your map from Yeta. To fire the
cannon in the courtyard, you need to head through the open window and then
through the door. Carry the cannonball to the cannon in this room and fire
it through the ice. Through the next door, you'll get the Compass, then
backtrack to the courtyard area, get the key buried in the snow as a wolf,
then go through the locked gate to bring a cannonball into the courtyard
via the mechanism on the wall. Just place the cannonball in the horseshoe-
shaped slot, then pull on the handle to transfer it outside, then load the
cannon and fire it at the Giant Freezard.
All this information is in my walkthrough, and everything after this point
as well. If your Wiimote is broken, you might want to invest in another
one, just in case it is affecting your game playing.
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Q: I don't like to use guides unless I have to (i.e. when I'm really stuck),
so I just wanted to ensure that there were no one-time events/items in
this game before I start it. I know that in the past Nintendo has put
one-timers in their games before (espcially in the Metroid Prime series
with the bio-scans, and in Wind Waker with the picture taking of the
bosses; those one chance type of events). Anyway, are there any items or
events that you only have one chance to obtain or witness in this game?
Any help would be greatly appreciated, as I don't quite have the spare
time these days to go through the game more than once to get things
perfect and right-- from Jason
A: I see what you mean, as I've also been a very thorough Zelda game player.
As far as I know, everything that you collect in Twilight Princess is
always available to go back & find, though some items in dungeons would
be quite annoying to go back & collect, so I suggest trying to get them
when you're there in the first place. Some Poe Souls have to be
collected in areas already explored as the ability to capture them comes
later in the game.
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Q: I beat the game once before and this didn't happen to me. I'm by the
fishing hole at the bottom of Zora River. I just got done finding the
mirror. A warp area with the shadow monsters appeared but I'm still
link. I can't transform, because the girl at the bridge is nearby. I
can't for the life of me figure out how to beat this part without being
the wolf. Any advice?-- from Quinn
A: Sure thing. This is supposed to happen. Just beat one Shadow Being
normally with your sword, then get close to the other two and use a
spin attack twice to beat the lot.
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Q: I'm stuck on one of the side quest, it's the one when you have to
bring spring water to the goron near castle town every time I go to
bring him spring water in a bottle nothing happened and I cant find
the cave of ordeals-- from Andrew
A: If this is the one about the Goron standing in front of the wall
just off Castle Town, see Joyce's FAQ above. If this is about the
Goron exhausted on a bridge near Castle Town and you need to bring
hot spring water from Kakariko Village, just be careful walking
across the field so you don't bang into enemies and spill it.
When you approach the Goron, L-target him and toss the barrel on
him. He should be re-energized, leave, then return with a Heart
Piece for you.
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Q: i am seriously stuck! I already had the scene where i got the Iron
Boots from the mayor, but i can not find them anywhere, and i
couldn't stop the Goron at the mountain!!! where the heck are the
boots and why can't i find them?! i even went back to the mayor and
he said i should go back and tell no one of the boots!!-- from
Amanda
A: If you defeated the mayor in a game of sumo wrestling, then a chest
with the Iron Boots should have appeared in the first room of the
mayor's house. If you already opened the chest, then the Iron Boots
should be amongst your other items.
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Q: ok. so. i just beat the game. and i went through all the credits and
watched everything after you beat ganondorf. and it got to the "THE
END" and when i loaded my profile back up. i had to start all the way
over from after you beat zant. so in your walkthrough. make sure to
tell readers to save before you start the 4th stage of ganondorfs
fight. also. in castle town. when you warp there. and you go through
the door. there is a old guy standing there. and if you talk to him,
he will ask for money. i gave him some, the he told me something about
love will bestow upon me. or something like that. why is he there? do
i get something if i give him a certain amount of money? thanks for
the help-- from Ky
A: The man in Castle Town will give you a Heart Piece after you donate
1000 rupees. It is listed in my Heart Pieces section and within my
walkthrough.
Okay, I've added a note about saving before entering the boss door to
fight Ganon. I'm pretty sure that if you wait until all the credits
are finished, you get to save and re-open your file to return to the
game to get any leftover items, Heart Pieces, or whatever WITHOUT
re-fighting Ganondorf. Then again, maybe I'm getting it confused
with Wind Waker :oP
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Q: Omg I'm in the Temple of Time and i just got my self to the huge
golden scale i tried nearly 100 time to through the statue on the
other scale so its equal weight but it just falls down (not staying
up at all). Please respond ASAP-- from Ted
A: See Rodaan's FAQ above for help with the same issue.
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Q: I'm really stuck in Twilight Princess and really need your help.
Going by a walkthrough here's where I am [edited for length]
However, after the cutscene I saved my game w/o defeating the shadow
creatures and turned it off. Now when I start I'm on the OTHER side
of the bridge and can't back. What do I do? Can I replace the
bridge??-- from David
A: The bridge can be replaced by paying 1000 rupees to the Malo Mart fund.
The bridge should be repaired WAY before you enter the Palace of
Twilight (or what you called the Twilight Realm), unless you mean
another area where you need to collect Tears of Light?
You may also benefit from reading Matthew Carr's question above.
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Q: I have a bit of a problem with a part in Zelda: Twilight Princess. I
have followed through with all the steps in the game from someone
online, apparently they did not know what they were doing. Someone
asked a question similar to this earlier on one of your forums. For
some reason I did not obtain the female snail in the Temple of Time.
The problem is that I cannot warp back to Sacred Grove because I did
not fight the Twilight Beings before I left, instead I had Midina
warp me out. Do I have to abandon the female snail with this mistake?
Thanks for your help-- from Will
A: You can return to the Sacred Grove the same way you originally got
there. This is taken from my walkthrough (even though Rusl might not
be there, the Golden Cucco should be):
Warp to North Faron Woods. Head west of the winding ramp to the Forest
Temple to find Rusl. Use the Golden Cucco that appears to cross two
platforms north, then southwest through a tunnel to a wider gap. Use
the boomerang to rotate the pinwheel on the bridge, then fly with the
cucco to it. Activate the pinwheel on your own bridge to continue
south. Jump two gaps, dodging the swinging tree limbs to reach the
Sacred Grove.
From there, enter the area with the Twilight Beings and defeat them to
create a warp point. Enter the door to the Temple of Time and you'll
find the Female Snail as stated in the walkthrough.
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Q: HELLO QUICK QUESTION AFTER YOU BRING THE HOT ROCK TO MELT THE ICE YOU
ARE WASHED AWAY TO A LAKE. I TELEPORTED AWAY FROM THE LAKE AND KNOW
I CAN'T GET BACK. IS THERE A WAY TO GET BACK-- from Mario Thompson
A: If you need to get back, head to Zora's Domain and talk to the Zora
at the bottom of the waterfall. Say yes and he will take you back
up to the room where you melted the ice. Or you can use Midna's
warp portal for Zora's Domain.
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Q: When are more FAQs going to be listed? -- from nintendo_girl21
A: When more people e-mail me with questions! Sheesh (lol).
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[Z17]
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*Copyright, Thank-Yous & Contact Info*
This walkthrough is copyright (c) Megan Lynch, 2007-...
This walkthrough is authorized to appear on the following sites:
GameFAQs.com (duh)
My own Geocities site: www.geocities.com/zeldaprincess21
Super Cheats.com
Neoseeker.com
Gamesradar.com
Cheatplanet.com
Gamerevolution.com
Twilight-Princess.org
Cheatingdome.com
Kuponut.com
CheatHappens.com
CheatCodes.com
Wiiniis-united.co.nr
This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the
author (a.k.a. me).
Legend of Zelda is a registered trademark of Nintendo and I am not directly
affiliated with the corporation. Of course, you knew that already, right?
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I would like to thank Nintendo for creating such excellent games.
Thanks to Marshmallow for his great Ocarina of Time walkthrough that I used
throughout the game and for the inspiration to make my own Zelda walkthroughs.
Thanks to all the Zelda sites out there for spending so much time in making
their walkthroughs and FAQs.
Special thanks to Mr. Shotgun for his excellent Twilight Princess walkthrough
that helped me beat the game before writing my own walkthrough.
Thanks again to Geocities for hosting my web sites.
Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.
And thanks for giving my walkthroughs another home on the Web.
Thanks to Miranda for the Ordon goats and Falbi game secrets.
Thanks to Maclaine for the orange rupee secret.
Thanks to Jslight4 for correcting directions to find the Male Dayfly.
Thanks to Haley/goofygurlh01 for the fun fact about the names of the goddesses
and provinces.
Thanks to Joyce for correcting a mistake in my FAQ answer to Nancy and for
providing information on the south Castle Town road opening secret.
Thanks to Patrick Farnworth for the Falbi's Flight-by-Fowl secret.
Thanks to Adam for the Armoured Lizard and Stallord boss strategies.
Thanks to Stephanie for the hawk grass treasure secret.
Thanks to PooOnShu for the arrow refilling secret.
Thanks to Anonymous for the Goron eyes secret.
Thanks to Salvidrim for correcting two typos.
Thanks to Stephen Hogan for the Lake Hylia rupee chests.
Thanks to:
Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com
Blake at Gamerevolution.com
Jye at Twilight-Princess.org
Marcel at Cheatingdome.com
Kuponut.com
Chris at CheatHappens.com
Steve at CheatCodes.com
Pikaboo at Wiiniis-united.co.nr
...for posting my walkthrough.
Thanks to the following for their FAQ contributions:
Chuck
Victoria
Sara Mulder
Miguel "Mike" Agrispin
Ty
Joan
Matt (Delphinus920)
Denise
Jslight4
Denise Amos
Justin (AxeGod5150)
Miguelangel
Steve
Nancy
Matthew Carr
Beckie
Joyce
Justin
Ron
Anthony
Rodaan
Jim
Althena532
Gareth
Jason
Quinn
Andrew
Amanda
Ky
Ted
Salvidrim
Stuart
Mario
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My Other Sites, also known as shameless advertising ;o)
Megangirl's Home Page
www.geocities.com/megangirl.geo
My Mario Site
www.geocities.com/itsasupermario
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Contacting Me...
Please do. I can really only be reached by e-mail at
mlynch2[at]rogers.com. Remove the brackets & change at to @ before
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid). The brackets and "at" are there only to avoid additional
spam e-mail. I get enough of those already as it is.
**A REPLY MAY TAKE UP TO 1 WEEK**
E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc. If you need additional help with the game, please keep e-mails
as detailed as possible. Any e-mails with @&*&@&* excessive profanity,
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SENT
BETWEEN OCTOBER 1-6**
Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section. I look forward to the sleepless
nights reading your messages by the light of the moon...he he he.
**THE END**
...you're still here?
....get lost already!
.....scram!
....please?
.....okay, bye now!
.....I mean it!
.....I am ejecting you.....
...NOW! *reader disappears in a puff of smoke, nintendo_girl21
laughing menacingly* | Zelda walkthrough search:
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