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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

           The Legend of Zelda: Twilight Princess Mini-Games FAQ
                           For the Nintendo Gamecube
                    Version 0.58 (Last Updated 18/02/2009)
                               By Cyndi Gold

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Simple enough system, hit CTRL + F on your keyboard and type the shortcut of 
the section you're looking for.

1.00 - Version History
2.00 - Introduction
3.00 - Compulsary Mini-games
  3.01 - Goat Herding I
  3.02 - Slingshot Training
  3.03 - Sword Training
  3.04 - Goat Herding II
  3.05 - The Taming of Epona
  3.06 - Sumo I
  3.07 - Moblin Jousting
  3.08 - Sumo II
  3.09 - Kargoroc's Lift
  3.10 - Moblin Jousting II
  3.11 - Armed Escort
  3.12 - The Statues Dance
4.00 - Optional Mini-games
  4.01 - Archery Training
  4.02 - Cat Chatting
  4.03 - Chicken Gliding
  4.04 - Falbi's Flight-by-Foul
  4.05 - Iza's River Rapids I
  4.06 - Iza's River Rapids II
  4.07 - Plumm's River Trip
  4.08 - Rollgoal
  4.09 - STAR Game I
  4.10 - STAR Game II
  4.11 - Yeti Snowboarding I
  4.12 - Yeti Snowboarding II
5.00 - Contact Info
6.00 - Legal Info
7.00 - Special Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            1.00 - Version History
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0.1 (01/01/2007) - First few compulsary mini-games entered after my
first runthrough of the game. Entered the names of some optional minigames.

0.5 (07/01/2007) - Compulsary mini-games added, up to entering Lakebed Temple,
added detail of some optional mini-games filled in.

0.55 (10/01/2007) - Fixed some grammar and spelling errors and added some of
the official names of mini-games. I also added two more compulsary mini-games.

0.58 (13/10/2007) - Next compulsary mini-game added and fixed some other
entries.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            2.00 - Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The latest edition to the phenomenon that is the Legend of Zelda series,
Twilight Princess is, in my opinion, a legendary game that I will go on to
play repeatedly. And that's not just for the story.

While the story is gripping, the things that will bring me back to Twilight
Princess, to play it over and over are the mini-games. Those small games,
hidden in corners that you can immerse yourself in. This guide was made to
share these games with you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           3.00 - Compulsary Minigames
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As you go play through Twilight Princess, you will be confronted with
mini-games that you need to complete in order to continue the game. Here is a
list of those, in the order they appear with advice on how to complete them.

~ ~ ~ ~

3.01 - Goat Herding I

Controls:
Analogue Stick - Move Epona
A - Whoop

Shortly after beginning the game, you will be asked to mount Epona and herd
yourself some goats. To herd the goats, simply get them between you and the
barn and run towards them. Whooping will make the goats run away from you, so
the time to do it is when the goats are between you and the barn.  It's easy
enough to do and there is no time limit so get used to handling Epona.

~ ~ ~ ~

3.02 - Slingshot Training

Controls:
Analogue Stick - Move Slingshot
X or Y - Fire Slingshot

Once you've bought the Slingshot, the kids are going to want to see it used.
You need to hit the 5 targets and both scarecrows. Once you are aware where
the seeds are firing, you'll have no trouble. They will land exactly in
between the two ends of the Slingshot.

~ ~ ~ ~

3.03 - Sword Training

Controls:
B - Use sword
Analogue Stick - Change attack
L - Target Scarecrow

They want to see you use the sword as well! Kids these days. In order to let
you actually use your sword, you'll have to demonstrate to some kids you know
one end of it from the other. For anyone who has played a Zelda game before,
this will feel a chore, but for those who haven't, it's a useful exercise.
With snide comments from Malo, show them your sword mastery.

First up is the horizontal slice, just press B. 
Then the stab, push forward on the analogue stick and press B.
Next comes the spin attack, hold B and then release.
Finally, the jump attack. Hold L and tap A to unleash your fury on a
scarecrow.

With that you get a big WHOA! and basic training is complete.

The kids will tell you about the vertical slice. Hold A and tap B to perform
the vertical slice.

~ ~ ~ ~

3.04 - Goat Herding II

Controls:
Analogue Stick - Move Epona
A - Whoop

Exactly the same as before but with more goats. There's a timer in the corner,
but it's meaningless. 3 minutes is Link's "normal time" but there's no bonus
for working harder. Isn't that just typical?

~ ~ ~ ~

3.05 - The Taming of Epona

Controls:
Analogue stick - Steer Epona
A - Seize Epona

Epona comes raring through Kakariko and you have to calm her down. Tilt the
analogue stick in the direction it flashes to steer her away from walls. Hit A
when she rears to get control of her once more.

~ ~ ~ ~

3.06 - Sumo I

Controls:
Analogue Stick - Sidestep left and right
A - Grab and Push
B - Slap

Mayor Bo instructs you in the art of Sumo so you can gain the respect of the
Gorons! The aim is to knock him out the ring twice. Bo doesn't sidestep or
slap to start with, so either slap him or, when he grabs, sidestep and then
grab him with A and tap it repeatedly to knock him backwards. After you knock
him to the ground he'll start round 2. Re-use the method from before and Bo
will give you the iron boots!

~ ~ ~ ~

3.07 - Moblin Jousting

Controls:
Analogue Stick - Steer Epona
A - Dash
B - Slash

There's nowhere to run! You must fight King Bulblin to the death! The best
way to hit him is to turn left before you reach him, dash past and at the
last minute swerve right and slash. That way, if you miss him, you probably
won't be hit. Slash him twice and he goes down.

He'll come back though. Don't worry.

~ ~ ~ ~

3.08 - Sumo II

Controls:
Analogue Stick - Sidestep left and right
A - Grab and Push
B - Slap

Gor Coron steps to the plate! This naturally, works exactly the same way as
the practice with Bo. However, as the big physical Goron Gor Coron (try saying
that three times fast) is, he only ever grabs. As a result, the best way to
beat him is wait till he makes a grab, sidestep and then slap him before
hammering A to victory!

~ ~ ~ ~

3.09 - Kargoroc's Lift

Controls:
Analogue Stick - Move
A - Dash

A trip up the river for a wolf is not easy so you have to call on the aid of a
Kargaroc. It will take you upriver, but you have to steer it around
falling rocks and moblin archers. As long as you stay reasonably low, you
should be alright as the rocks take ages to fall. Hitting the walls or being
hit by rocks means you have to start over.

~ ~ ~ ~

3.10 - Moblin Jousting II

Controls:
Analogue Stick - Steer Epona
X or Y - Fire Bow
A - Dash

This is the opening of the Armed Escort mini-game but it is a separate game
in it's own right.

King Bulblin's back and he has twin shields. One to his left and one to his
right. This means the tactic from last time won't work. Instead, equip your
bow and shoot him. Turn around and do it again and he'll topple off the
bridge. Again. And he still won't die.

~ ~ ~ ~

3.11 - Armed Escort

Controls: 
Analogue Stick - Steer Epona and move
A - Dash, Open gates
B - Sword
X and Y - Bow and Boomerang

After you defeat King Bulblin, you'll have to protect the wagon. Equip the bow
and the boomerang to X and Y and we're ready to go. The task is simply don't
let the wagon burn. You will be continuously plagued by moblin archers who
shoot at the wagon. You can't get rid of them, just temporarily delay them.
The most important thing is to kill the Kargarocs (birds). They drop bombs on
the route and cause the wagon to turn off the path. When you reach the two
gates, get off Epona and open them. Mount Epona and continue attacking
moblins.

~ ~ ~ ~

3.12 - The Statues Dance

Controls:
Analogue Stick - Move

Possibly the hardest puzzle/mini-game to beat in the whole game, start it by
howling (Zelda's Lullaby) on the the Triforce Symbol in the Sacred Grove. The
two statues come to life and you are placed on a board of squares and have to
return the statues to their original location, marked with symbols. One of the
statues moves the same way as Link, while the other moves mirrored to him. If
you cause the two statues to jump into each other, they'll bounce back and
they will stop at the last square on the board rather than jump off. If they
land on top of you, you must restart.

While I am sure there are many correct sequences, the one I found is this:
Right, Down, Left, Left, Up, Right, Up, Up, Right, Down, Down, Left, Up.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           4.00 - Optional Minigames
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As well as the complusary mini-games, you get the optional ones. These tend to
have rewards while the compulsary ones don't, and tend to be more fun. I've
not included fishing as a mini-game, or the collecting of bugs or Poe's Souls.
They may come later though.

~ ~ ~ ~

4.01 - Archery Training

Controls:
Analogue Stick - Move Bow
X or Y - Fire Bow

Available after you beat the Goron Mines is this simple game. Use the Gorons
to fire yourself onto the roof of Barnes' shop and then to the lookout point.
Talk to Talo and agree to show him how to use the bow. You'll be moved down
to Malo who will point out three targets for you to hit, getting gradually
further away. Finally, you'll have to hit the pole at the lookout spot a long
way away. Upon completion you'll be awarded a heart piece!

Note: The Hawkeye is only available after beating this challenge.

~ ~ ~ ~

4.02 - Cat Chatting

Controls:
Standard game controls

After ridding the Hidden Village of Moblins, smash the window of the blue
house on the left and talk to the chicken. He will tell you to talk to all
the cats. There are 20 in total and they can all be found easily with time.
The important thing to know is that you can turn into your human
form to find them all. There is a stack of crates in one of the buildings that
must be climbed to access the balcony. I found it easier to turn into a human
to do this although you can do it as a wolf:

Though turning into a human is the best way to get up the stack of crates,
it is also possible to jump directly to the second crate by using the table
on the north of it.

- Credit to HaroFreak for this information

The cats will count off the number you have spoken to. Once you have spoken to
all twenty, return to the Cucco to be told there is a reward buried in front
of the old woman's house. The first time you complete it, the prize will be a
Heart Piece, after that, it will be 20 rupees.

~ ~ ~ ~

4.03 - Falbi's Flight by Foul

Analogue Stick - Turn

Grab a chicken and fly to the island of wealth! In order to take part, get
Fyer to shoot you up the higher part of the lake and talk to the guy at the
top. It costs 10 rupees and he tells you to grab a chicken. Any one will do.
Ignore the giant floating rupees and aim for the small platform at the top.
Land on it and open the chest to get a heart piece. Drop down to all the
platforms to get the rupees hidden inside the remaining chests.

~ ~ ~ ~

4.04 - Goat Herding III

Controls:
Analogue Stick - Move Epona
A - Whoop

This is available once you retame Epona in Kakariko Village. Working exactly
the same as Goat Herding II with 20 goats again, the clock has a meaning this
time. If you get all the goats into the barn in under 3 minutes, you'll be
awarded a heart piece by Fado.

~ ~ ~ ~

4.05 - Iza's River Rapids I

Controls:
Analogue Stick - Steer and Aim Bomb Arrows
X or Y - Fire Bomb Arrows

After you speak to Iza, three shadow creatures drop out of a portal for you to
kill. After defeating them, Iza asks for your help clearing some rocks. She
gives you a bomb bag to help. Fire two arrows at the wall and Iza will tell you
to row downriver and shoot some more rocks. As you progress, rupees will appear
that you can collect. Further down the river, you'll meet a zora and see
another rock wall. Destroy the wall and keep going, following the zora to Lake
Hylia. You are allowed to keep the Bomb Bag for your troubles.

~ ~ ~ ~

4.06 - Iza's River Rapids II

Controls:
Analogue Stick - Steer and Aim Bomb Arrows
X or Y - Fire Bomb Arrows

If you go back to see Iza again, she'll challenge you to hit some pots. Shoot
them with Bomb Arrows on your way past. Green pots give you 1 point and red
pots give you 2. If you hit any walls or rocks you will lose a point. If you
have over 25 points at the ned of the ride, you will receive a Bomb Bag
upgrade. This doubles the size of any bomb bags you have.

~ ~ ~ ~

4.07 - Plumm's River Trip

Controls:
Analogue Stick - Move
A - Dash

As a wolf, talk to Plumm by any patch of Hawkweed around Lake Hylia to
participate in his game. Your first goal is to get 10,000 points.

The points system is fairly simple once you understand it. Watermelons are
worth 1, Oranges are worth 3 and Strawberries are worth 10. Like that, it
would be hard to hit 10,000, but if you get fruit combos, their scores double.
 So for example, if you get three watermelons in a row, the first would be
worth 1 point, the second 2 points and the third 4, giving you a combined
score of 7 for 3 watermelons. This can be done up to 10 times, giving a
highest count of 5120 for the 10th strawberry in a row. If you get 4
strawberries then a watermelon, the next strawberry will revert to being
worth 10 points.

Clearly then, you want to aim to get only strawberries. There are 20 in total,
but getting 10 in a row will get you over 10,000 and a heart piece from Plumm.

~ ~ ~ ~

4.08 - Rollgoal

Controls:
Analogue Stick - Tilt board

It's the origins of Super Monkey Ball! Inside Hena's Fishing Hut on Zora's
River, is a small game on a chair. If you look at it, Hena will let you play
it. It costs 5 rupees to try it and if you beat a level, you get 10 rupees.
The best way to play Rollgoal is to tap gently on the analogue stick to move
the ball in steps rather than try to roll it steadily through the whole
course. Following the tried and tested Mario level orders, it goes from level
1-1, 1-2 up to 1-8. Once you beat a level, exit the hut and re-enter to play
the next level. If you beat all of the first 8 levels, you will be able to use
the Frog Lure!

Beyond that are the the same levels but with a more restricting time limit all
the way up to 8-8. If you beat level 8-8, Hena will give you as many rupees as
you can carry and allow you to re-play any course you want.

~ ~ ~ ~

4.09 - STAR Game I

Controls:
Analogue Stick - Move and aim
X or Y - Clawshot

Once you have got the Clawshot from the Lakebed Temple, you can enter the
circus top in West Hyrule Castle Town and enter the STAR Game. It costs 10
rupees to enter and once you do, you have 30 seconds to collect all the orbs.
Point the clawshot at a line of orbs and you'll snap them up in time. When you
win, you'll be awarded the Big Quiver which can hold 60 arrows.

~ ~ ~ ~

4.10 - STAR Game II

Controls:
Analogue Stick - Move and aim
X or Y - Clawshot

You'll need the Double Clawshot from the City in the Sky to win this
challenge. It has had a price hike to 15 rupees and there are more orbs.
Again, follow the lines and you'll get them all. The prize is the Giant Quiver
which hold 100 arrows.

~ ~ ~ ~

4.11 - Yeti Snowboarding I

Controls:
Analogue Stick: Move
A: Crouch and jump

After beating Snowpeak Ruins, return to the top of the mountain and talk to
Yeto and he'll challenge you to a race down the mountain. Push forward and go
wide past him and you'll beat Yeto easily. If you get to close, he'll shove
you and you'll lose some time. There is a shortcut that you can easily find if
you stick to the left wall of the course just past the trees. When you win
he'll congratulate you on your boarding skills.

~ ~ ~ ~

4.12 - Yeti Snowboarding II

Controls:
Analogue Stick: Move
A: Crouch and jump

Having beaten Yeto, next time you get to the top of the mountain, you can talk
to Yeta and challenge her to a race. A lot smaller than her husband, she is
quite a bit faster. You can still get ahead though, but this time you must
take the shortcut as Yeta does. If you can't find it, follow just behind Yeta
and she will lead you onto it. Once victory is acheived, Yeta will give you a
heart piece.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            5.00 - Contact Info
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you have any information regarding any mini-games I may have left out or
tips for completing them, please contact me. I will also answer any questions
you may have about them. Please don't waste my time by asking questions
answered in the guide.

The fastest way to contact me is via the Gamefaqs message boards. Leave an
Attention topic on the Gamecube Twilight Princess Social Board and I'll
respond.

If you don't have a GameFAQs account, I will respond if you contact me via
e-mail at nintendogirl1@hotmail.com Put the word "FAQ" in the title, but be
aware it may take me some time for me to respond.

Credit will of course be given if you help out this guide in any way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            6.00 - Legal Info
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This file is Copyright (c)2006 Cyndi Gold. All rights reserved.

The following sites are authorized to post this guide:

www.gamefaqs.com
www.twilight-princess.org

If you would like to post my guide on your website, please contact me and I
may allow it. Do not post this guide on your site without contacting me.

If you are writing a FAQ for this game and would like to use some of the
information in my guide, please e-mail me at the above e-mail address.
Plagiarism is fiercely discouraged.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            7.00 - Special Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CJayC and GameFAQs for originally hosting this FAQ.

Nintendo for making this game.

The Sound Defense for being a good friend and inspiring me to write this FAQ.

All the contributors, in particular Devin Morgan whose work I access
repeatedly who spend their time helping people like me. The incentive for this
guide came from them.

The TPSB for being a rowdy bunch of characters, but strong friends.

HaroFreak for the information about the Cat Chatting mini-game.

Aericon for pointing out some grammar and spelling mistakes.


The Legend of Zelda: Twilight Princess: Mini-Game FAQ by nintendogirl1
Version 1.00, Last Updated 2009-02-18 View/Download Original File
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