Tato stranka by vapadalo mnohem lepe v prohlizeci, ktery podporuje webove standardy, nicmene prohlizet ji muzete v jakemkoliv prohlizeci, nebo zarizeni s pristupem na Internet.
Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
_ ___ ___/__) /) /) (, ) /) /) (, / _ _ _ __ _(/ ___// / _ // _(/ _ / _(/_ (_/__(/_/ (_(_(_ (_)/(_ _/__(/_(/_(_(_(_(_ (_____ .-/ /) ) / )(_/ (/ (__ / T H E W I N D W A K E R Legend of Zelda: Wind Waker - FAQ/ US Version For the Nintendo GameCube Guide by Myke (mykeownz (at) yahoo (dot) com) Version 0.5 ------------------------------------------------------------------------------ Table of Contents Story...............................1 Controls............................2 Walkthrough.........................3 3.1.....Forsaken Fortress 3.2.....Dragon Roost Cavern 3.3.....Forbidden Woods 3.4.....Tower of the Gods 3.5.....Forsaken Fortress Part II 3.6.....Earth Temple 3.7.....Wind Temple Enemies.............................4 Bosses..............................5 Items...............................6 Side Quests.........................7 7.1.....Heart Piece Locations 7.2.....Treasure Charts Credits.............................8 Copyright...........................9 Version 0.5 :::: Walkthrough and everything else updated to the point after you beat Molgera and the Wind Temple. ============================================================================== ============================================================================== Story ============================================================================== ============================================================================== Long ago, there existed a kingdom where a golden power lay hidden. One day, a man of great evil found this power and took it for himself, and with it at his command, he spread darkness across the kingdom. But then... just as all hope had died, a young boy clothed in green appeared as if from nowhere. Wielding a blade that repelled evil, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend. And then a day came when a fell wind began to blow across the kingdom, and the great evil once again crept forth from the depths of the earth. The people believed that the Hero of Time would again come to save them. But the hero did not appear... What became of that kingdom...? None remain who know. The memory of the kingdom vanished, but its legend survived on the wind's breath. On a certain island, it became customary to garb young boys in green when they come of age. Clothed in the green of fields, they aspire to find heroic blades and cast evil down. The elders wish only for the youths to know courage like the hero of legend... *Note* The story is taken from the Instruction Booklet ============================================================================== ============================================================================== Controls ============================================================================== ============================================================================== ::::[ Sword Techniques -Horizontal Swing To perform a horizontal slash, simply press the B Button (the small red button) or you can hold down the Left-Shoulder Button and then tilt the Control Stick to the left or right and then press the B Button. This cuts the enemy's torso or around the lower part of the body. -Vertical Slash To perform this slash, press down the Left Shoulder Button and then press B. Link will swing his sword downward like he's splitting the enemy in half. -Thrust To poke the edge of the blade at the enemy, press down on the Left Shoulder Button and then tilt the Control Stick forward and then quickly press B. You can do this without press the Left Shoulder Button by quickly tilting the Control Stick to the direction you want to thrust and then press B. -Jump Attack This sword technique can inflict more damage to an enemy than the other sword attacks. To perform this powerful move, press down and hold the Left Shoulder Button and then press the A Button. Link will jump in the air and then take out his sword and slash vertically at the enemy. -Spin Attack You can learn this technique right away from Orca when you first visit him on Outlet Island. Simply press and hold down the B Button and then release it. You can also rotate the Control Stick counterclockwise and then press the B Button. Link will take out his sword and swing it around in a 380 degrees counterclockwise direction. ::::[ Action Techniques -Walk/Run/Swim/Jump The Control Stick is the gray stick on the left side of the GameCube Controller. Link walk/run around depends on how far you tilt the Control Stick, same goes with swimming in the water. For jumping, when you run up to the edge of the ledge or platform, Link automatically jumps off the edge. -Crouch/Crawl Hold down on the Right Shoulder Button to make Link crouch. Tilt the Control Stick in any direction to make him crawl on the ground. Use this when you see a tight passageway to get in there. You can also sneak up on animals such as a pig by crawling. -Defend When you get the Hero's Shield, hold down on the Right Shoulder Button to defend yourself with it. While defending, you can tilt the Control Stick to aim your shield around like deflecting a nut or a rock. -Lift -Throw/Drop Link can pick up an object by standing next to it and lift it up by pressing the A Button. Press the A Button agaon to throw the item in the direction you are facing. To drop the item you are holding, press down on the Right Shoulder Button. -Grab - Push/Pull If you come up to a larger object like a block, you can push or pull it. To do this, stand in front of the block and hold down the Right Shoulder Button to grab onto the large object and then tilt the Control Stick forward to push, tilt it back to pull. -Hang You can hang off on the edge of the ledge or a platform, but only if you slip off the edge. You can make Link move with his hands on the edge by tilting the Control Stick to the left or right. Tilt the Control Stick up to get Link back up on the surface. -Sidle A new technique that is added to the Zelda game. Link can now sidle across a narrow path that. If you see a narrow path on the wall off of the corner of the ledge, walk up to the wall and watch the Action Icon at the top. If it says "Sidle", Link will put his back flat up against the wall and then tilt the Control Stick to the left or right to move across the narrow path. ::::[ Using the Grappling Hook -You can obtain this item when you rescue Medli at the top of Dragon Roost Island. If the platform is unreachable, look around in the air for a pole where you can use the Grappling Hook on. If it doesn't show that "spark" icon on the pole, that means you can't use the grappling hook on the pole. -Stop Simply press and hold down the Right Shoulder Button to make Link stop swining on the rope. -Swing If you stopped, you make Link swing on the rope again, you have to tilt back and forth on the rope to swing. -Move in different direction While you are swinging, you can move around in any direction you want to swing to. To do this, press down on the Right Shoulder Button and tilt the Control Stick to the left or right. -Climb up and down You can also climb up and down on the rope. To do this, press and hold down on the Right Shoulder Button and then tilt the Control Stick up or down. This is useful if the next ledge or platform is closeby, but is not leveled with the platform you were standing on. -Drop To drop off the pole onto the surface below, simply press A and Link will unhook himself off the pole and fall feet down onto the surface below. ::::[ Controlling King of Sea Lions -You will first meet this talking dragon boat after you leave the Forsaken Fortress. The King of Sea Lions is useless to you until you find a sail. -Get in/out Swim across the water and up to either side of the red boat and then press the A Button to climb up aboard the boat. To depart off the boat, you must stop the boat first by pressing the A Button to take down the sail and then press the A Button again to stop it, press the same button one more time to jump off. -Move the Boat Once you hoist the sail on the boat, tilt the Control Stick in the direction you want to go. To mvoe the boat without the sail, hold down on the Right Shoulder Button ::::[ Using the Wind Waker -The King of Sea Lions hand you over this item when you reach the Dragon Roost Island for the first time. Set the Wind Waker to the X, Y or Z Button and then press that button wherever you set it to to take out the Wind Waker. -Setting the rhythm DON'T tilt the control stick if the song has 3/4 rhythms. Tilt the control stick to the left if it is a 4/4 rhythm. Tilt the control stick to the right if it is a 6/4 rhythm. -Metronome To play the song correctly, tilt the control stick to pick the correct rhythm and then use the yellow C-Stick to tilt to conduct the song, but only tilt once when the metronome hits the center. ============================================================================== ============================================================================== Walkthrough ============================================================================== ============================================================================== _____ ________________________________________________________ /____/ Outset Island \_______________________________________________________\ The game starts out with a girl named Aryll looking for her big brother. She climbs up on the watchtower and who is that sleeping on top of the watchtower? is that Link? it is Link! Link wakes up and finds out that it's his birthday! Aryll also tells you that you should go visit Grandma. Climb down the watchtower and go west across the bridge. Follow the path to the end and enter Grandma's house. Grandma's House is the farthest house to the west on the path. Head in the house and climb up the ladder to the 2nd floor of the house and you'll see Grandma! She will give you the Hero's Clothes that she made. Link will turn around and look disappointed. Grandma tells you that you shouldn't be disappointed and that he is the same age as the young hero that was spoken in the legends. She mentioned a man named Orca who could teach you how to use the sword. Grandma is preparing things for your birthday party tonight. She wants you to go look for Aryll. After you leave the house, head back to the watchtower and talk to Aryll at the top of the watchtower. She will give you your birthday present, but just for one day! The present is the Telescope! Press START and equip the telescope to X, Y, or Z and then leave the screen back to the game. Press the button wherever you equipped the telescope on and look through it. Look at your house (Grandma's house) and then move the telescope down just a little bit to look at the red postbox. Who is that weird looking person? Zoom in (tilt the C-Stick up) and he will become frightened, why? Aryll will tell you to look up in the sky, do so. A scene will take over of a large bird carrying a person in one of its talons. In the sea, a pirate ship is following after the bird and fires a cannon at the bird to knock it out. The bird drops the person it was holding into the forest below. After the cut-scene, Aryll tells you that you have to go up there and save the girl! But you can't go in there without a weapon. Where is the weapon you ask? Go to the house to the east of Grandma's house. You will see an old man sitting on the porch. He will teach you how to use the L-button for targetting things such as talking with someone that is far away. Climb up the ladder on the right side of the house and then go through the door. You will talk to an old man again, during the conversation, a racket occurs and knocks everything off the shelves. He will tell you that the racket was caused by his younger brother downstairs. Head back outside and climb down the ladder, go through the door at the bottom of the house. Talk to Orca in here and you will be participated in several sword lessons. After you go through all the sword lessons, Orca will give you the Hero's Sword for free. NoW that you have a weapon in your hand, go to where you saw that person that the bird dropped in the forest. Head over to the east side of the island like you are going back to the watchtower. Read the sign and it says "Forest of Fairies ->". Take that path up and around the hill until you come up to a row of trees that is blocking you from continuing your way up. Take out your sword and perform a horizontal strike on the trees to chop them down. Proceed up the hill and go across the long bridge to the west. You will see a cave, go on and head inside. _____ ____________________________________________________ /____/ Forest of Fairies \___________________________________________________\ When you enter the forest, you will see that poor girl knocked out and she is hanging on the branch of a tree. Go straight a veer to the right on the path and then drop off the ledge. There is a red rupee in the log, press down on the R-button and crawl in the log. An enemy is waiting for you in the back of this area. Use your sword and slash at him a couple times to defeat him. Jump up on the log and then jump onto the ledge nearby. There is another log sitting back there, jump on it and walk up the log. A cut-scene will take place and you'll see two birds, each one carrying an enemy and drop it down to where you are. Kill them both and another cut-scene will take over. Tetra wakes up and she noticed that she is stuck on a tree branch. She shakes around and breaks the tree branch and then falls to the ground. A pirate calls out for Tetra and tells her what happened. Tetra leaves the forest and the pirate follows her, then Link. _____ ________________________________________________________ /____/ Outset Island \_______________________________________________________\ Outside the forest, Aryll shouts out your name and then a large bird, yes, that bird you saw earlier drops down and grabs Aryll off the bridge. Link tried to run and catch her, but he falls off the ledge and then Tetra saves him. Out on the beach, Link will ask Tetra if he can go with her and the pirates. Tetra will be shocked but she wouldn't let you. A weird person that you saw earlier interrupts the conversation and tells you what REALLY happened. The large bird mistook Aryll for Tetra and the bird only did it because any girls with blonde hair and long ears are to be kidnapped. This bird person tells you that this large bird lives in the Forsaken Fortress. Tetra agrees to let you come but you have to find something to defend yourself with. Head over to Grandma's house and climb up on the ladder to 2nd floor of the house. You'll notice that the shield is not on the wall. Climb back down and talk to Grandma. She knows what you are looking for and then she gives you the Hero's Shield. Leave the house...but before you go talk to Tetra again, you can collect up to about 200 rupees, here's how: -from: Andrew -You can get 100 from crawling under Gram's house, 60 for throwing three pigs into a pen, 20+ for jumping the stones in the water, and another 20 for crawling under the bed in the house near the lookout. Just wondering if you got all of that because I am bored to death. Walk over to the grandma's house, which is looking very much like the other houses today. But one thing stands out as different. On the left side of the deck, or patio if you will, is a open space to crawl. Walk over to the left side and go to the first person view to see what I am talking about. Then, press the crawl button and go into the space. Follow the path until you reach a small hole under the house. This hole is just big enough for Link to go into. Crawl inside. Then, jump down to the left and you will see a treasure chest. Walk up to it and open it like you would any other treasure chest. Inside will be an orange ruby. Now, what is an orange ruby, one might ask. It is a massive 100 rupees. You will see your eyes gleam once you hear this. Next, we have the pig-pen fiasco. It seems that the lady located in the pen north west of Grandma's house wants some pets. Now, this will pay 20 rupees a pig. If you walk differen locations of the island you will see piglets. Crawl over to them and lift them up. Then go over to the lady and throw it in the pen. After this, talk to her and you will claim your 20 rupees. The pigs are located in three locations, one is next to Orca's house and is black. Another is located on the shores of this house. And the last is located in the house near the pathway going to the forest. After this, we come to the 20 ruppee mania. One 20 ruppee chest is located near the Grandma's house. Walk to the left and cut down the trees with your blad. Then open the chest to claim your booty. Another 20 ruppee is found in the house near the pathway to the forest or the house near the lookout. Walk inside and if you veer left you will see a hole just big enough for are young hero to crawl through. Do so and you will be in another room with a chest. Open it to claim those 20 ruppees. The last 20 ruppee treasure can be found by walking the middle bridge that connects lookout island to Grandma's island. In the middle there will be stones that you can jump on. Do so and follow the stone platforms to the last and you will get a 20 ruppee treasure. And to say even more, if you purchase the fruit in Shop on the boat located near Grandma's house you can fly like an eagel, literally. Purchase the item then set it down at the lookout's top. A bird will swoop down and pick it up. Link will now, intriguing have control of the birds mind and is able to fly is around. You first and only destination are the pillars located between the bridge that connects to the forest. It is the ocean valley that seperates the two islands. Swoop over and you will see some treasure on the pillars. Grab it and you will be a lot more Ruppees richer. On another note, If you, by happen to chance, hit the 200 ruppe match don't hesitate to buy items like bait and fruit at the boat shop. They can be usefull in the journey to come. Link will get onboard the ship and waves to his friends back on the island. He will then see Grandma on the porch of his house and he know he will miss her a lot. Tetra's got an attitude because she doesn't like having Link on the ship with the pirates. She will tell you off and go downstairs to see Niko, one of the pirates. Go through the door at the back of the ship and then go down the stairs. You will find Niko and he will teach you how to use the ropes. Jump on the first platform and look straight at the rope, run and jump onto the rope. You will swing back and forward on it. When you are near the next ledge, press A to drop off the rope and onto the next platform. Keep doing this until you land on the platform where Niko is. Niko will let you open the chest in the room behind him. Open the chest to find a Spoils Bag! Tetra will call you and let you know that they are near the Forsaken Fortress but it is too dangerous to go in there because of heavy security. Tetra then gave this weird look like she thought up a plan. The next thing you know is that you are in a barrel! on a catapult! That doesn't look good... Tetra will send you flying over to the fortress in the air and hit the wall. The Hero's Sword will be knocked out off your hand and landed in the fortress somewhere while Link fell into the water. _____ _______________________________________________ /____/ 3.1 - Forsaken Fortress \______________________________________________\ Since the fortress is in heavily guarded and Link is swordless, you'll have to go around the fortress quietly and unseen. If you get caught by one of the guards, you will be taken to the jail cell. If you do get caught, look around in the jail cell for a wooden shelf. Climb up on the table and then jump on the wooden shelf next to it. Lift the pot up out of the way to reveal a hole behind it. Crouch (press R) and crawl through the small tunnel until you reach the other end. You can get Heart Piece #1 (look in the Heart Piece section on how to get it) Go up the first set of stairs and you'll see two barrels. Pick one up and Link will use the barrel to cover himself and take a role in stealth mode. Go up the next set of stairs until you reach the top. You'll see two searchlights shining down on the floor. You can still move around but only when the searchlight isn't shining on you. At the top of the stairs, turn right and go up the blue stairs and then when you end the end of the blue stairs, there is another blue path. Follow the blue path until you reach a ladder. Tetra will call you on the Pirate's Charm and tell you that there is a monster up there on the top of the ladder running the searchlight. You need to get up there and defeat the enemy to turn off the searchlight. Tetra suggested that if you use the shield against the enemy's attack, the enemy will drop its weapon and you can go and pick up that weapon and use it on the enemy. Climb up the ladder and look around for a pot. Lift it up and throw it to break it open, you'll see some Deku Sticks. Pick one up and go around to the searchlight control, the Bokoblin will see you and go after you. When it gets close, use the Deku Stick as a weapon and swing it at the Bokoblin about 4 times or until he is defeated. The searchlight is now not controlled anymore. Climb back down the ladder and go to the end of the blue path until you see a little hallway off to the right with 2 doors in it. Go through the door to the south. The room you are in put you on a ledge with a rope and a ledge on the other side. Jump on the rope and swing to the ledge on the other side. Open the chest to find a Dungeon Map inside, but the map to what? its the map to the fortress's inside. Use the rope to swing back to the ledge you were on and then go through the door on that ledge. Back outside, turn left and climb up the ladder. At the top of the ladder is another Bokoblin guard running the searchlight. There is a pot up there that has some Deku Sticks in it. Lift up the pot and throw it to break it and then pick one of the Deku Sticks up and head over to the guard. Make him leave the searchlight control and defeat him with the stick in your hand. He will leave behind a Joy Pendant. This item goes in your Spoils Bag. Look around the fortress and you'll see that there is only one searchlight left to go. Climb back down the ladder and go back in the room where you got the dungeon map from. Go through the door back into the corridor. When you are back in the corridor, go through the door on the other side. Look inside the chest behind the two barrels on the ledge you are on to find a Compass! Look across the ledge to find a rope that you can swing on. Get on the rope and swing and drop off on the ledge across the room and then go through the door. You'll be out in another corridor, go out through the left passage and follow the blue path until you see a ladder. At the top of that ladder is the third and the last searchlight. There is a pot with some Deku Sticks inside, break it open and pick one up. Head over to the searchlight control and then alert the Bokoblin. Hit him with the Deku Stick about 4 or 5 times and then pick up the Joy Pendant he left behind. Now that you stopped all 3 searchlights, go back down the ladder and down the blue path back in the corridor. Go through the door you haven't went through yet. In this room, just jump onto the rope and swing and jump onto the next ledge and then go through the door. Walk down and turn left, you'll see a crate. Push it off the ledge (go up to it and hold down R to grab onto it and then push forward on the stick to push or pull) and then drop down the ledge. Push the crate until the crate is underneath the ladder. If you are not good at rope swinging (like me) this save you from the trouble of swinging room to room. Climb back up the ladder and go through the door to the west. Once in the room, the camera will take over and show the door that you have to go through next but you'll see about 2 Moblins. There is a barrel nearby, use it and hide yourself in the barrel. When the closest Moblin has its back turned and walk down the opposite direction, walk over and hide behind the wooden beam (or support) closest to the door. Stay there until the closest Moblin turn back again and walk away and this is when you make a move to the door. Drop the barrel and then go through the door. Go up 3 set of stairs and use the barrel to hide yourself again because there is a Moblin nearby patrolling the area. Only move while hiding in the barrel when the Moblin has its back turned facing you and walking in the opposite direction, and only stop when it stops. Take your time and you want to go to the left and up the path. If you successfully sneaked pass the last Moblin, you may drop the barrel down and run up the path until you reach a gap. The ledge on the other side of the gap is too far away. Walk up to the corner of the ledge where it meets the wall and watch the A icon at the top. If it says "sidle" press down on the A Button and Link will put himself up against the wall and slowly sidle on the narrow path. Do this on the next narrow path as well. Go up the stairs and at the top, you'll find your sword! Link is very happy! But not when he saw spikes coem up from the ground behind him. You'll see a green Bokoblin guard here. Run over and pick up the Hero's Sword before the guard hurt you. Strike the green Bokoblin about 5 or 6 times to defeat him. After you defeat him, the large door will open up, go through it. In here, you'll find Aryll locked up in a cell with some girls. Before you could walk over that, that same bird will fly down and grab you with its beak and fly over in front of a ledge with a man in black clothing. Who is this mysterious man? The bird will throw you off into the sea. You'll find Link floating in the water...knocked out and then a boat came by. Somebody is trying to wake you up and when you do, you'll see that no one around...but who is talking to you?! WHAT?! a talking dragon boat? This dragon boat is called the King of Red Lions. He is the only boat in the sea who can talk and he is not an enemy, so don't be afraid. He will tell you who that mysterious man is, he is Ganon. He will then tell you the story about what happened... "He who obtained the power of gods, attempted to cover the land in darkness, and was ultimately sealed away by the very power he hoped to command. He is the very same Ganon... The emperor of the dark realm the ancient legends speak of... I do not know why the seal of the gods has failed, but now that Ganon has returned, the world is once again being threatened by his evil magic." The King of Red Lions asks you if you still want to save your sister. Link nods his head and he asks you again if you will do ANYTHING to save her. Link nods his head twice. He tells you that you need a certain item to defeat Ganon and without it, you are weak. This item he is talking about is locked away in a great power that you can wield only after much toil and hardship. The King of Red Lions would love to help you out and travel across the Great Sea, but without a sail, he is useless to you. Jump off the boat and go around the beach... _____ ______________________________________________________ /____/ Windfall Island \_____________________________________________________\ There are a lot of things you can do here on Windfall Island. But you are here to look for a sail. One of the merchants on the island has it. Leave the beach and run up to the path, turn left and run through the archway and continue on the path. Go up the stairs and run over to the guy wearing a blue coat. Talk to him and he will tell you a story of what happened to him and his boat. He has only one item left after he shipwrecked and that is the item you were looking for. Pay him 80 rupees to get the sail from him! You will be back where the King of Red Lions is and he will tell you how to use your sail. A wind is blowing from the west, but don't put the sail on yet if you want to collect a heart piece and some items. You can get Heart Piece #2 (look in the Heart Piece Locations section) and the following items: -Tingle Tuner To find Tingle, before you go under the archway, turn left and up the grassy hill. Run pass the wooden board and look on the side of a building to find a door. Go through the door and you'll find Tingle inside a cell. One corner has a floor switch behind the pots, step on it to free Tingle. Tingle will give you an item called Tingle Tuner and he will give you a chart to his island, Tingle's Chart! BUT WAIT! After when Tingle leaves.... -Picto Box After when Tingle leaves the jail cell, head inside his cell and then roll into the crate to break it to reveal a tunnel behind it. Crouch and crawl into a tunnel maze. You have to find your way to the end of the tunnel. Avoid taking the path that has a wooden board or you'll fall through the board and you'll have to start all over again. When you finally reach the end of the tunnel, open the chest to find a Picto Box inside. After you collect those items, head back to where the King of Red Lions and get in his boat and then press the button where you set the sail on to put the sail up. Your next destination is an island called Dragon Roost Island. Press up on the Control Pad + to take a look at the map of the Great Sea. It is located two quadrant to the east. _____ __________________________________________________ /____/ Dragon Roost Island \_________________________________________________\ The island is probably named after the red dragon sitting on top of the mountain on the island. The red dragon's name is Valoo and you have to meet him and ask him for an item called Din's Pearl. Before you go off, The King of Sea Lions gives you the Wind Waker. This item lets you control the wind, but you don't have a song yet. He will teach you how to use it. Go left (north or northwest) on the path and lift up one of the bombs nearby and set it down (press the R-Button) in front of the large boulder sitting on the path to destroy it. Continue on the path until the path splits into two. Lift up the bomb nearby and set it down in front of the boulder on the path to the right to destroy it. Keep walking down the path until you see a brokenbridge. There is a bomb sitting next to it, pick it up and throw it up on the ledge where you see another boulder. After when that boulder is destroyed, climb up on the ledge and sidle on the narrow path over to the other ledge with the red postbox. Go through the tunnel and you'll meet that bird person you saw earlier again. The bird people are called Rito and their home is here on the island of Dragon Roost. The Rito you just met is Quill and he will tell the chieftan and the other Ritos that you are here. After he leaves, walk up the wooden path and then head inside the cave at the end of the wooden path. You will meet the Chieftan when you first enter their home. They tell you that Valoo, the red dragon you saw on the top of the mountain, has grown violent and unpredictable. This give the Ritos a little trouble because it put an effect to their ritual. The ritual goes by the "coming-of-age" and whoever hit the age must go up and get a scale from Valoo that allows the Rito to grow their wings. The Chieftan's son, Prince Komali, just hit the age but he is afraid to get his wings. He also tell you that you should go meet a girl named Medli and ask her for an item to give to Prince Komali. After the conversation, Quill gives you a Delivery Bag! Turn around and take the path on the right that slopes upward to the upper floor. Take the first open doorway on the left side and you'll meet Medli inside, talk to her. She is in the studying stage to become an attendant to the sky spirit, Valoo. She will give you the Father's Letter to give it to Prince Komali. His room is in the first floor of the Rito's home. She also ask you if you could go meet her again at the entrance to the Dragon Roost Cavern. Leave the room and head back down to the first floor and then take the hallway on the left side. Go through the hallway and then go through the door at the end to enter Komali's room. Talk to Komali who is laying on the bed and then show him the Father's Letter that Medli gave you. Komali will read the letter but it isn't helping him. Leave his room and go back to the first floor. Take the tunnel where a Rito guard is standing next to it and then head over to the broken bridge, drop off the edge of the broken bridge to the ground below to meet up with Medli again. Medli tells you that there used to be a spring here until Valoo went out of control and caused a boulder to plug where the spring is coming from. Medli wants you to help her and toss her on the ledge where the other side of the broken bridge is. Pick up Medli and go and stand on the rock (not the boulder) and wait for the wind to blow towards the ledge where Medli wants to get on. When the wind is blowing in that direction, run and toss Medli into the air and she will fly up to the ledge. She will thank you and give you an empty bottle! After the conversation, head over to what was left of the spring around the large boulder and fill the empty bottle up with water. Head over to the rock and then jump on the broken bridge, climb up until you reach the top. Go to where you see five withered bomb flowers and dump the water on one of them to grow a bomb. Pick the bomb up and throw it over the ledge so it hits the top or near the boulder. Once the boulder is destroyed, the area of what used to be a spring will become a spring again! Swim over to the other side and climb up onto the next ledge. The entrance to the cavern is on the other side of the lava pit but the pit is too wide to jump over to the other side. There are two stone statues holding a pot, one on each side of the pit. You have to grab one of the bombs nearby and throw it into the pot to cause them to fall over. After you caused both statues to fall over, use them as a platform to get to the entrance of the cavern. _____ ____________________________________________ /____/ 3.2 - Dragon Roost Cavern \___________________________________________\ Items: Big Key, Compass, Dungeon Map, Small Key (4), Treasure Chart Enemies: Bokoblin, Kargaroc, Keese, Magtail, Moblin, Red ChuChu Boss: Gohma In the first room of the dungeon, you'll see three statues, tw of them are gray in color. Pull the statue on the left back and then go around it and pull the second gray statue behind the first gray statue to reveal a hole. Go through the hole into the next room. Go to the northern part of the next room and you'll see two Bokoblins. Kill them both and both of them will leave behind a Deku Stick. While the Deku Stick they carried is still lighting, go to the northwest corner of the room and light the two unlit torches up. A chest appears if you light them both up, open it to find a small key inside. Use the small key on the locked door to the north and then go through the door. Go west and north pass the locked door. Jump over the first gap and then drop down onto the ledge when you reach the next gap. There is a block tucked in the wall, go up to it and grab the block, pull it out of the hole and then climb onto it and jump onto the next wooden path. Jump on the platform and kill the Keese with your sword before you go across the bridge. When you get on the next platform with two bombs on it, pick one of the bombs up and throw/drop it in front of the boulder to destroy it to reveal a door behind it. A pool of lava keep you from opening the chest on the ledge in the east side of the room and the ledge to the south. Take one of the pots on the table and throw it in the lava towards the east side where the chest is to create a platform. Jump onto the platform and then get on the ledge before the platform sinks into the lava. Open the chest to find a Dungeon Map inside. After you get the dungeon map, pick up one of the jars and throw it into the lava towards the south side to create a platform. Jump over to the southern ledge and before you climb up the ladder, a ChuChu will drop down on you. The ChuChu can be defeated with one strike from your sword. When you kill it, climb up the ladder and then go through the door at the top. In the dark room, a Bokoblin will break through the boarded up alcove from the south. Kill it with your sword and it will leave behind a sword. Pick it up and go to the boarded up hallway and throw the Bokoblin's sword at the board to break it down. Pick up the large sword again and go in the hallway you just revealed and take the left hallway. There is another boarded up alcove up here, throw the sword at it to break down the board to reveal a chest sitting in the alcove. Open the chest to find a small key inside. Head over to the other hallway and you can kill the Red ChuChus here if you want then go through the door. Back here in the large lava room, look to the left and you will see two bombs on the side of the wall and a boulder next to it. Look around on the same ledge for 4 rocks, pick one up and you have to throw the rock so it hit the bomb. If the bomb gets contacted, it will activate and destroy the boulder. Now that the boulder is out of the way, you can go unlock the locked door you passed by earlier. Go into the room to the west and there is a Bokoblin hiding behind the boarded up alcove to the south. Kill him and then pick up the Deku Stick it left behind. Light the Deku Stick on fire by running it through one of the two lit torches in here. Carry the lighted stick and let the fire touch the beams to the north to burn the wood down. Step on the floor switch to unbars the door nearby. You can drop the stick here. Go through the next door. You will be outside the dungeon. Run across the bridge and kill the Bokoblin at the other end of the bridge. There is a ladder here, climb up on it but stop halfway up the ladder because there is a stream of lava shooting out from inside the wall. Wait for it to stop streaming so you can climb up to the top of the ladder. Kill the Kargaroc (bird) with your sword. Two strikes from your sword should kill it. Head over to where you see the next stream of lava is spouting from. You have to sidle across the narrow path and wait for the lava to stop spewing and when it does, quickly sidle to the end of the narrow path. Go around the boulder and jump on the ledge with your hands on the edge of the ledge. The path is too narrow for you to sidle across, so you'll have to make your way across the narrow ledge with your hands and then get up on the next ledge. Jump up to the ledge above and pick up the bomb and throw it down to the boulder below to destroy it, revealing a door behind it. Jump down and go through the new door. This room is enemy-free, so don't worry about anything. Now...head over to where you see stack of blocks. Pull the bottom block in the middle column all the way back and then climb on top of it. Pull the next middle block in the middle column back just one space and then climb to the top. Go into the next room. Watch out for the rats here. If one of them collides with you, some of your rupees will spill out. Collect them before the rat could or before they disappear. Look for a block in the wall, pull it out all the way back and then climb on it and jump onto the ledge. Open the chest to the right to find a Compass inside! Look behind you to find two pots, one of them has some Deku Sticks inside, break that one up. Pick up one of the Deku Sticks and then run it through the torch nearby to set it on fire. There is a boarded up alcove to the south, you have to throw the Deku Stick while its still lighting across the air and hit the wood to burn it down. If you do it right, climb up the ladder and open the chest in the alcove to find a small key inside. Head back over to the ledge you were on and use the small key on the locked door and then go through it. Go right and jump across each gap as you go up the stairs. You will come up to another locked door, but you don't have a small key. Look to the north to find a Kargaroc. You don't want to fight the bird on the skinny path, lure it out to the area in front of the locked door instead. Two strikes from your sword should kill the Kargaroc. Go to the next where the Kargaroc was sitting on to find a small key, take it and use it on the locked door. After you unlock it, go through the door. You will be in a dark room that is connected to another room with a hallway in between. Break one of the pots next to the torch and grab one of the Deku Sticks. Light the stick up on fire and run down the hallway. You will come up to some Keeses. Simply swing your burning Deku Stick at them to kill them immediately. While the stick is still on fire, run into the room with two unlit torches and light them both up to unbars the next door. Before you go through the door, there is a chest in the area where the Keeses were. Open it to find a Joy Pendant inside. Head back and go through the door that you just unbarred. To the left is a bomb, pick it up and throw it on top of the boulder that is sitting on the jar to destroy it. This jar is called the Warp Jar. You probably rmemeber that you saw a jar like this back in the starting point of the dungeon. If you jump in the jar, you will be warped back to the start of the dungeon. Go across the bridge and go through the door at the other side of the bridge. The door bars down behind you, leaving you in a room with a blue Bokoblin. Defeat it with your sword and the other Bokoblin hiding behind the pots in the southeast. The last Bokoblin is hiding in the pot on the shelf that is on the wall. To knock it down, run towards the wall and roll into it to knock the shelf down, causing the pot to fall and crash into the floor. Kill the last Bokoblin, this will unbars the door you went through and the next door at the top of the room. Before you climb up the ladder, grab the Deku Stick that one of the Bokoblins dropped. Light the stick on fire and then walk over to the unlit torch and run the fire on the torch to light it up. A chest will appear, open it to find a Treasure Chart inside. Now you can climb up the ladder and go through the next door. Look to the left and you will see a Magtail crawling around on the platform. Grab one of the pots filled with water to the west and run and throw it. If it hits the Magtail, the critter will curl up in a ball for a while. Jump onto that platform and strike your sword at the Magtail about 6 times to defeat it. Jump back over to the ledge where the water-filled pots are and pick another one up. Jump onto the center platform and wait for the lava to stop erupting. When it stops, throw the pot to the north where the lava eruption is to create a platform. Jump on that new platform and wait for the lava to erupts. You will take a ride up on the platform and when you reach the highest peak, jump off onto the wooden ledge to the right and then go through the door up here. In this room, look to the right to find a bomb. Pick it up and set it in front of the boulder across the door to reveal a Warp Jar. Pick up the bomb from the same spot and throw it over to the other boulder to destroy it, revealing a door behind it. Go through the new door. As you walk back outside, a cut-scene will take over. The camera flys up and show Valoo sitting on the top of the mountain. It looks like he is stuck and something pulled his tail from below that made him mad and pound his fists. Go right and go up the long set of stairs until you reach an open doorway. You will see two Bokoblins equipped with a shield and behind them is Medli locked in a cell. Kill both Bokoblin guards and a Kargaroc will fly overhead and drop a Moblin down in the room with you. The Moblin is a little tougher to confront with. Wait for it to drop its guard (the spear) and go for a strike. After about 6 or 8 strikes, it will be defeated and unlocked the gate where you came in front and the gate to the cell where Medli is. Talk to her and she will tell you why Valoo is so angry because something is pulling Valoo's tail. Medli have to go back to her home and tell the Ritos what is happening to Valoo. She will give you her Grappling Hook that she used to get herself all the way up there. The Rito used this hook to travel around before they develop their own wings. Anyway, go up the stairs next to the cell and Medli will teach you how to use the Grappling Hook. Use the hook on the branch above and point the red dot on the light part of the branch so that the hook can wrap around the branch and you can swing yourself over to the next ledge. Continue using the hook to the next hook branch you see and when you land on the path on the other side of the gap, go down to the end of the path and destroy the wooden boards with your sword. Drop down off the ledge and turn around, you will be standing in front of the door you came out here from. Look right and you will see a branch that you can use the Grappling Hook on. Swing yourself from platform to platform until you reach the next door, go through it. You will see a Bokoblin on the bridge, lure it away from the bridge onto the area you were on and kill him. Run across the bridge and another Bokoblin appears, kill that one as well and a chest appears somewhere down below. Grab the Deku Stick that one of the Bokoblins you just killed and light it on fire by running it through the torch. You need to set all 6 support ropes on the bridge on fire and then immediately stand in the middle of the bridge. to be dropped down on the path below. Head over to the chest and open it to find a Joy Pendant inside. Go back across the path and then go through the door at the end. Walk over and jump in the birdcage. Stand in the middle of the three ropes and then perform a spin slash here to cut down all 3 ropes to send the platform and yourself all the way back down to 1st floor. Jump off the platform over to the ledge nearby to the northeast. Jump from platform to platform and then climb up the ladder at the end. The door in the statue's mouth is barred. There has to be a trigger somewhere. Look up in the air for a bar that you can use your grappling hook on. Shoot the hook at the bar and swing on it to pull a switch down and this unbars the door nearby. You can turn around by holding down R and go left or right and swing back in the direction to the door you just unbarred. When you get back on the ledge you were on before, go through the next door. Look up and use the grappling hook on the pole above and when you swing, hold down R to stop swinging. Hold down R again and tilt the control stick to the left or right. You want to swing and land on the path to the east. If you succeed, run down the path and jump from platform to platform until you land on the third platform. Look up and use your grappling hook on the pole above and swing and land on the next ledge and then go through the next door. Walk down in the area where you see a chest, but it is surrounded by flame. Step on the switch to deactivate the flame but as soon as you get off the floor switch, the flame will ignite again. You need something to hold the floor switch down but with what? You will see a Magtail (the centipede enemy), strike at it with the B BUTTON! (not the A Button) it will will curl up into a ball. Pick it up and set it down on the floor switch. Head over to the chest and open it to find a Big Key inside! Head all the way back to the platform that you just cut down from the birdcage above. Jump on the platform and wait for the lava to erupts. When you reach the highest point, jump off onto the wooden path back into the room where you found a Joy Pendant in the chest. Pick up a jar and head over to where you see a lava erupting at the other side of the room. Throw the jar into that spot to create a platform and then jump on it to ride up to 3rd floor. Go through the door to go back outside. Use the grappling hook to go from platform to platform until you reach to the door on the right, go through it. Before you use the grappling hook, there is one room you haven't went in yet. That room holds a Treasure Chart if you really want to pick it up. If you do, jump in the Warp Jar nearby to be warped back to the start of the dungeon. Go through the door to the north. You'll be in the big room, go through the door in the southwest. In the hallway, turn right and you'll see a pole above, use the grappling hook on the pole and swing yourself over to the boarded up alcove. Smash the boards down with your sword and then open the chest to find a Treasure Chart. To head back up to the room before the boss's room, go back to the warp jar at the start of the dungeon. When you are warped to a different area, jump back in the same jar to be warped again to the room before you enter the boss's room. Back in the same room, use the grappling hook on the pole above to get over on the area at the other side of the lava pit. Open the chest on the left to get an orange rupee worth 10. Open the chest on the right to find a Knight's Crest. If you have an empty bottle, you can catch a fairy in it and you can find a fairy in one of the two small pots in front of the boss's door. Save your game here before you unlock the boss's door so you won't have to go through the whole dungeon again. _____ /____/ Gohma As Link enters the boss's lair, he looks up and sees the tail of the great Valoo, but how do you free it for him? The boss battle begins as Gohma rises from the lava pit below and ROARS at you. Run around the path that surrounds the lava pit and Gohma. What you have to do first is to weaken Gohma's shell. To do this, you need to use the grappling hook on Valoo tail at the center of the ceiling above you. After you use it on Valoo's tail, Valoo felt his tail being pulled and wonders what happened down below him. Swing and jump off over to the path on the other side. This will cause the platform that Valoo is sitting on fall onto Gohma's head and this weakens and shatters Gohma's shell. Do this two more time to destroy Gohma's shell. Once you destroy Gohma's shell, wait for the yellow arrow to appear on Gohma's eye and then hold down the L-Button to focus on it. Use the grappling hook to pull Gohma's eye towards you. While Gohma is just laying there, strike at the eye with your sword repeatedly until Gohma regains control of itself. Do the same strategy here until he is defeated. _____ __________________________________________________ /____/ Dragon Roost Island \_________________________________________________\ After the battle, Valoo will be freed and the cloud that circles the mountain will be gone. You will be teleported back outside on the beach of the island. Medli and Komali are here on the beach with you. Komali apologizes to you and gives you Din's Pearl. Valoo will howl again and Medli doesn't understand what Valoo is trying to say, but she thinks you should go to the Wind Shrine. Go through the tunnel and swim over to the island. Take out your Wind Waker in front of the monument that isn't broken. Learn a new song here (C-Up, C-Left, C-Right), this one is called the Wind's Requiem. You will meet Zephos, god of winds. He tells you that the tune you just picked up gives you control over the direction the wind blows. He will tell you about his brother, Cyclos, and what happened to him. He wants you to go 'chastise' Cyclos for him. After the conversation, swim back and run through the tunnel. Swim over to the King of Red Lions and he tells you that Ganon sent those monsters at the next place down to the south. The next pearl is down south as well... Take out the Wind Waker and play the Wind Requiem. A screen will pop up, asking you what direction you want the wind to blow to. Tilt the Control Stick down to make the wind blow South. Get on the boat and then ride to the south. _____ ____________________________________________________________ /____/ Great Sea \___________________________________________________________\ Shortly after you leave Dragon Roost Island to go to the next destination, you will meet Merman, who charts a quadrant for you. In all 49 quadrants of the Great Sea, you will see a Merman jumping. Go up to one and throw the All-Purpose Bait into the sea where you see Merman jumping around so that he can chart the quadrant or an island for you. After the conversation, go south 4 quadrants until you reach Forest Haven. If you have Treasure Chart #34, you can stop by Eastern Triangle Island located on quadrant F4 and search for the treasure with your grappling hook. You'll get a Silver Rupee after you open the chest. _____ _________________________________________________________ /____/ Forest Haven \________________________________________________________\ When you reach Forest Haven, the King of Sea Lions tell you that the Great Deku Tree is inside the grotto on Forest Haven and he holds the next gem known as Farore's Pearl. The dragon then tell you that Ganon may have sent some monsters on the island. Climb up the three ledges and turn right up around the path. You will confront with several Boko Babas. They aren't that hard if you can make it stand upright and slash your sword vertically at the stem to kill it. Most of them leaves a Boko Baba Seed behind, sometimes a Deku Stick. Go up to the top of the path until you see a waterfall across the gap. Look up in the air for a pole that you can use your Grappling Hook on. Once the hook is attached to the pole, swing and drop off onto the platform sitting on the edge of the waterfall. There is an Octorok in the water near you and it spits out a purple spiked ball at you. Take out your Hero's Shield and deflect the ball back at the Octorok to kill it. Make your way from platform to platform until you climb up on the higher surface of one of the platform. Kill the other Octorok here by deflecting the ball back at it with your shield. Look up in the air by where the 2nd Octorok was to find another pole for your grappling hook. Swing yourself over and drop into the pool where the 2nd Octorok was and then enter the cave to the right. Once you entered the Forest Haven, turn right and run across the water until you reach the waterfall. You can climb up over the waterfall here and then climb over the next one. Continue running down on the river until you see a green lily pad. A cut-scene will show a live tree, some ChuChus are making their home on the tree. To knock the ChuChus off the tree, go up to the side of the tree and then roll into the side of the tree. Head back around in front of the tree and kill all of the ChuChus. After you kill all of the ChuChus, the tree will talk to you, but you don't understand a word! The tree will raise the lily pad with you on it and apologizes and tell you that he is the guardian spirit of the Forest Haven, he is the Deku Tree. He noticed that there was monsters entering his wood, and he knew it was Ganon who sent them. He will then call his people out, the Koroks. They are the spirits of the forest and they are friendly creatures. The Deku Tree will give you Farore's Pearl after they complete the ceremony. As when the ceremony begins, a Korok glide down from above and tells the Deku Tree to not to start the ceremony because Makar, one of the Koroks, is missing. The ceremony can't continue without Makar. Makar is lost and he is in the Forbidden Forest, where all the evil monsters are. The Forbidden Forest is on the top of another island next to the Forest Haven. Link has to go over there and save Makar. One of the Koroks says that human can't fly. The Deku Tree tells the Korok that he is right and he will give you the item that give you the ability to fly. He grunts and sprouts a leaf on one of his branches...WHY ALL THE WAY UP THERE? He apologizes to you and tell you to go up there and get it. Go to the left of the Deku Tree and jump into the first Baba Bud. When the bud spits you in the air, tilt the Control Stick forward to the next closest Baba Bud. Work your way up until you land on the first crown of the tree with one of the Koroks on it. Look up for a pole to use your grappling hook on and swing and drop down into the next Baba Bud. Work you way through the next four Baba Buds until you land on the next platform. Pick up the Deku Leaf up there. A Korok will call you on the ledge across from you. Equip the Deku Leaf to X, Y, or Z and to use the leaf, run and jump off the ledge and while in the air, press the button where you assigned the leaf to to glide in the air. From the platform, jump off the ledge and use the Deku Leaf to glide over to the Korok on the ledge with a patch of grass that looks like an arrow. Once you land on the ledge, talk to the Korok if you want, otherwise go into the cave. You will be back outside of Forest Haven. The black withered tree you just saw across the sea from the Forest Haven is the Forbidden Woods. Stand on the ledge and then take out your Wind Waker. Play the Wind Requiem song with the Wind Waker and turn the wind to the southwest. You need to do this because without the wind blowing in the southwest direction, you won't be able to glide and land on the lone platform out in the middle of the sea between Forest Haven and Forbidden Woods. With the wind blowing to the southwest, jump off the ledge and glide with the Deku Leaf over to the lone platform. Once you land on the platform, take out the Wind Waker and play the Wind Requiem again and set the wind to blow to the northwest. The entrance to the Forbidden Woods is a little bit too high to glide over from the platform you are on. Wait for the updraft (the whirling cyclone you see that circles around the platform) to come nearby and then run and jump off the platform and glide into the updraft. If you succeed, the updraft blows you upward into the air, helping you to glide over to the entrance of the Forbidden Woods. _____ ________________________________________________ /____/ 3.3 - Forbidden Woods \_______________________________________________\ Items: Boomerang, Boss Key Compass, Dungeon Map, Knight's Crest, Small Key (1) Enemies: Boko Baba, Green ChuChu, Morth, Peahat Boss: Mothula, Kalle Demos In the first room of the Forbidden Woods, go up the right slope and open the chest back there to find a Dungeon Map inside. Go to the door on the north side and you'll see that the door is sealed. You can try hitting the plant with your sword or cut its tentacles off, but it won't do any good. To the left (northwest) of the door is a round nut. Pick it up and carry it and then throw it at the eye of the plant when its open to unlock the next door. You will in the room that conencts all 4 floors (except for 4th floor). Drop down to the ground below to be in the bottom floor of this room. Kill the Boko Babas, one of them will leave behind a stick. Pick the stick up and run it over through the torch in the north and then go inside the tree to burn the plant that is sealing the chest. After you destroy the plant, open the chest to find a Knight's Crest. You'll see several pile of leafs around here, use the Deku Leaf to blow the leafs away, revealing rupees or a fairy. Go to the tree stump with the Baba Bud on it and make your way from Baba Bud to Baba Bud while gliding with the Deku Leaf until you reach the ledge with a door on 2nd floor (not the door you came in from, its another floor up). The door is blocked by a plant and there is a bomb sitting to the right of it. Kill the Green ChuChus if you have to. Pick up the bomb and set it in front of the door to destroy the plant and then go through the door. There is a door on the ledge on the other side of the room, but how do you get over there? Look to the left and look for a machine sitting on the platform. Take out your Deku Leaf and swing the leaf to blow air at the machine to make a gondola move along on the cable towards you. Hop onto the gondola and turn to the south, use the Deku Leaf here and swing it again to the south to make the gondola glide on the cable to the northern side. Jump onto the ledge and then go through the next door. The enemy you see flying in the air towards you is a Peahat (it was a lot bigger in Ocarina of Time). To kill this creature, take out your Deku Leaf and swing it to send a wave of wind to hit it. They will be knocked out, go over to it and swing at it with your sword to kill it. There are at least 3 Boko Babas sitting on the surface to the north. Kill the right Boko Baba and it will leave behind a Baba Bud. Jump in the Baba Bad into the next one on the ledge on the north side, jump into that one to get onto the next ledge above. The door to the north is blocked. Look to the left of the door (west) for a machine. Take out your Deku Leaf and swing it to send a wave of wind at it to make a gondola cranks it way to the north. Jump onto the gondola and then use the Deku Leaf again and swing it to the north to push yourself and the gondola to the south side. Jump onto the ledge and break the boards to reveal an alcove and a nut behind it. Pick up the nut and then jump back on the gondola. Take out the Deku Leaf again and swing it to the south to push the gondola with you on it back to the north side. Pick up the nut again and jump on the ledge on the north wall and then throw it at the plant to destroy it to unlock the next door. Go through the next door. In the middle of this dark room is a nut. When you try to run over there and grab it, some tentacles will pop up from under the ground. The nut is in the middle of a ring of tentacles and you can't really go in and grab the nut. Stay a couple feet away from the tentacles and when it is in the ground, take out your Deku Leaf and swing with it to send a wave of wind to make the nut roll off the spot and over to the other side. Run around the ring of tentacles to the nut. Pick the nut up and throw it at the plant that is blocking the door (when it's blue eye is open) to destroy it. After you destroy it, go through the next door. You'll be in another large room. See that ledge on the left side? that is where you want to go next, but you'll have to go around the room counterclockwise to get over there. Go up the slope to the right and look up in the air for a pole. Take out your grappling hook and swing it around the pole and then swing yourself over and drop onto the next platform. Wait for the closest moving platform to stop in front of you, quickly jump over to the next moving platform. Wait for the 2nd moving platform to bring you close to the next ledge with a locked door and a nut and then jump on that ledge. You are close to the door you want to go through but if you look closely, you'll see that the door has a plant blocking you from going through it. Pick up the nut and jump on the path around the hanging platform in the middle and jump over onto the ledge in the west side. Throw the nut at the plant to destroy it and then go through the door. Walk down the small room until you reach a gap. Drop down in the gap and open the chest to get a yellow rupee. Climb up onto the ledge on the other side of the gap. You'll come to three ball of enemies called Morth on the other path. They will hang onto your body but they don't inflict damage to you. The more there are attached to your body, the slower you walk. Go through the door to the west. There is a chest in the alcove that is boarded up to the south. Don't walk over there right away because vines will spring up from the ground and you'll receive some damage to yourself if you run into them. This bottom floor of the room is like being in one big maze with the vines acting like a barrier. Make your way around the vines to the south until you come up to a bomb and a boarded up alcove. Pick up the bomb and set it in front of the boards to destroy it, go in the alcove and then open the chest to find a Compass. Pick up another bomb and throw it onto the platform in the southwest corner where you see another boarded up alcove to destroy the boards. Make your way around the maze, avoiding the tentacles if you can to that alcove in the southwest. Open the chest to find the first small ket for this dungeon. Go back through the door you came in from and through the previosu room into the room with the large hanging structure in the middle. Jump onto the path around the structure and walk around it to the north onto the ledge with the locked door. Unlock the door with the small key and then go through it. There is a machine sitting on the platform to the right of you when you enter this room. Take out your Deku Leaf and swing the leaf to send a wave over to the machine. This activates the gondola on the other side of the room to move towards you on the cable. Jump onto the gondola and swing the leaf to the door to send yourself over to the north side. Jump on the platform and then go through the door on the north side. Watch out for a Mothula in here. There is a Mothula with wings, but this one is wingless. When you see its eye turn red and its mouth open, that means it is ready to pounce. When it does this, move out of the way and swing at it's back side with your sword. Kill the two Boko Babas in here as well. Jump into the Baba Bud to send yourself up onto the leafy platform above. There is another Baba Bud up here, jump into that one to send yourself up on another leafy platform above. Look around the room for a unlocked door on the north side, go through it. The door will bars down behind you and you will be in for a little battle with a sub-boss. This sub-boss is a Mothula with wings. They are more stronger than you one you encountered with earlier. Focus on the Mothula with the Left Shoulder Button and wait for it to fly in close to you. When it does, swing your sword at it to cut off it's wings. After you cut off the wings, the Mothula will skitters around the ground while throwing out little Morths at you to slow you down. Roll around the ground as much as possible to avoid the Morths and wait for the Mothula to to attack. After it tried to strike at you, go around the Mothula's back side and strike the sword at its back to inflict damage. Do this about 3 or 4 more times to defeat it. The locked alcove to the northwest will unlock, open the chest inside the alcove to find the Boomerang! The door you came in from is still barred down. Look up above the barred door to find two switches. Take out your new item and point the red dot over the two switches to make both switches have the "spark" icon over on them and then release the boomerang. The boomerang will hit them both and this unbars the door. Now you can go through the door you came in from. Back in the room with you standing on the leafy platform. Several Peahats will fly down and attack you. Simply focus on one of them and throw your boomerang at it to make them stop flying and then go after it and kill it with your sword. There is a treasure chest sitting in the alcove high up in this room, look up to the right for a pole when you come back in here and then use the grappling hook on it. Stop and climb up the grappling hook onto the pole and look up again for another pole. Use your grappling hook on the 2nd pole and swing over and drop onto the platform. Look around for a vertical moving platform and then jump on it. Jump on another moving platform and then finally, jump on the ledge up there with some trees and a chest. Chop down the trees with your sword and then open the chest behind it to find a Joy Pendant inside. Go back down to the leafy platform where you were on. Go to the door with two plants on it just to the south where you came in front. Take out your boomerang and destroy the two plants with it and then go through the door to the south. There are several nuts hanging from the ceiling blocking your way to the door and the chest on the ledge on the other side of the room. Take out your boomerang and hold down on the button where you assigned your boomerang to and you need to cut down the tentacles that are holding the nut down. You can cut down 5 tentacles at the most. If the path from the ledge you are standing on to the ledge on the other side is clear, take out your Deku Leaf and glide over to the southern ledge. Open the chest on the ledge to find a Joy Pendant inside. After you get the item, go through the door to the south. You will be in the upper part of the room with the large hanging structure down below you. You'll see at least 5 vines that holds the large structure. Take out your boomerang and target on all 5 vines to chop them down. The structure will fall and break through the hole down to Basement Floor 1. Down in Basement Floor 1, go through the unlocked door to the west. The three platforms on the water is full of Morths and you can kill most of them with your boomerang. Jump on the closest platform and then jump on the right platform to the north (or northwest) and then go through the door. Jump onto the flower platform in the middle of the room and then jump on the ledge to the west. Open the chest on the ledge to find a yellow rupee inside. Turn around and take out your boomerang to cut down all 4 vines that is holding the flower. The flower will fall down to the lower part of the room. Fall down and land on the flower platform. There is an Octorok in the water, take out your shield and deflect the spiked ball back at the Octorok to kill it if it annoys you. While you are still standing on the flower, face east to face the wall and then take out your Deku Leaf. Swing the left to the east to glide across the hallway on the flower to the west. When you reach the corner, you'll encounter two more Octoroks. Use the shield again to deflects the spiked ball back at them to kill them. Keep moving down the waterway with the Deku Leaf to reach the surface on the south side of this hallway. Jump onto the surface and ignore the Green ChuChus and the blue arms that you see sticking up from the ground and go through the door to the east. Once you enter this room, several tentacles will block you from going back to the previous room. There is a large tree stump in the middle of the room. Go up the spiraling ramp on the left side of the tree stump to reach the top. Take a look around off the tree stump for 5 switches. Take out your boomerang and hold down the button wherever you assigned the boomerang to and place a target on each of the five switches. Once you put a target on all five switches, release the boomerang button to throw it and the boomerang will hit all 5 switches. If you succeed, the hole at the bottom of the tree stump will be unbarred. Go in the hole and open the chest to find a Boss Key! Leave the alcove and two Moblins will drop in and engage in battle with you. Kill the Moblinsto unlock the door on the ledge in the northeast corner of this room. Head back and stand on top of the large tree stump again and look for a pole to use your grappling hook on. Swing over and drop down on the ledge and then go through the door. You will be back in the room with the Morths on all 3 platforms. Before you go right back in the room where you knocked the big flower structure down, follow the next paragraph if you want to pick up Treasure Chart #1, if not, go to the paragraph after the next two paragraphs. To get Treasure Chart #1, go to the room with the Morths on all 3 platforms in the Basement Floor 1. Go across the water to the northwest and then go through the door. In the room with the hanging flower platform, cut down the vines again to send the platform down into the water below and then jump down onto the platform. The hole to the north is blocked by some boards. On the southern ledge is a bomb, jump over to that ledge and pick up the bomb and then jump back on the flower platform and throw the bomb on the northern ledge to destroy the boards. Once the boards are destroyed, go through the hole into the next room. Make your way from platform to platform to the northwest platform while killing off Peahats, Morths and Boko Babas. The last Boko Baba on the platform in the northwest corner leaves behind a Baba Bud. Jump into the Baba Bud and when you are sent into the air, take out the Deku Leaf and glide over to the ledge nearby. There is a machine on the platform in the eastern side of the room, take out the leaf and swing it to send a wave of wind towards the machine to reel in the gondola. Hop onto the gondola and swing with your Deku Leaf to the north to send yourself over to the south ledge. On the southern ledge is a bomb, pick up the bomb and you have to hop back onto the gondola and throw the bomb on top of the tree stump below the gondola. If you succeed, jump onto the tree trunk and slide in the hole. Open the chest to get Treasure Chart #1. To leave, just crawl through the tunnel behind the chest. If you decide not to get Treasure Chart #1, take a right and go through the door. You will be back in the room with the large flower structure that you sent down here from above. Stand on the ledge with the Baba Bud, take out the Deku Leaf and swing with it to send a wave of wind to the machine to the left (northern side of the room). You will create an updraft in the middle of the room, jump into the Baba Bud and when it sends you in the air, glide into the updraft with the Deku Leaf to be sent to the floor above. Nearby is a door with two plants on it. Destroy both of them with your boomerang and then go through the next door. Once you enter the new room, tentacles will spring up from the ground behind you, blocking your way out back to the previous room. There are two wingless Mothula in here. Kill them both and a chest will appear. Open the chest to find a Joy Pendant inside. Go through the door in the east. There are plenty of nuts to break open with your sword here, some has rupees, some has Morths in them. There is a Warp Jar here, burn the wood sitting on top of the Warp Jar by using one of the Deku Stick in the pot and run it through the torch and then burn the wood up. You can get Treasure Chart #15 if you use the Warp Jar. Jump in the Warp Jar to go back to the first room of the dungeon. Go through the door to the north into the next room. Jump and glide from Baba Bud to Baba Bud until you reach 3rd floor. Jump over the first tentacle using the Baba Bud. There is an alcove here with a plant sitting on the chest. Kill the plant with your boomerang and then open the chest to find Treasure Chart #15. Unlock the Boss's door with your Boss Key and then go through the door. _____ /____/ Kalle Demos Go to the middle of the room and you'll find Makar, the missing Korok. When you are about to rescue him, a Boko Baka behind him eats him up and well... this is no Boko Baba, more like a larger version...10 times larger. The flower attaches itself to the ceiling with about 15-18 vines. There is no way to attack Kalle Demos while its hanging up in the air, so you'll have to send it back down to the ground to be able to inflict damage. Kalle Demos has two attacks, one is if you get too close to one of the tentacles, the tentacle will scrunched back and twirls around in the circle for a bit and then slash you. The other attack, Kalle Demos sends about six or eight tentacles and follow you around the room until you stop. When you stop, the tentacles will spring up from underneath you, inflicting some damage to you. Take out your boomerang and place as many target can you can on the vines. After you cut some vines down, go around to the other side and cut down some more vines. Keep doing this until you make Kalle Demos drop to the ground from the ceiling. Run over and jump into the flower and swing at the Boko Baba as many as you can before it regains control of itself. After you hit the Boko Baba about 10-14 times, it will die. After you defeat Kalle Demos, Makar will thank you for saving him. Grab the Heart Container and then step in the blue teleporter to be teleported back on the lily pad in front of the Deku Tree. They will thank you and begin their ceremony. After the ceremony, you will be back outside on Forest Haven. The red postbox behind you may be wiggling, walk up to it and check it out. You found a letter inside from the Rito Chieftan. He thanked you and sent you a Piece of Heart within the letter! _____ ____________________________________________________________ /____/ Great Sea \___________________________________________________________\ Talk to the King of Sea Lions about what he knows. He says that Ganon has sent monsters on an island to the northwest from here. Take out your Wind Waker and conduct the Wind Requiem, set the wind to blow to the northwest. Jump on the boat and then hoist the sail and go northwest. You may encounter a Big Octo in quadrant E5 (Private Oasis). This Big Octo has 8 eyes and you need to use your boomerang to stun all 8 eyes to defeat this giant squid. After you defeat it, you'll see a ring of light in the sea where it was. Head over to it and then take out your grappling hook. Fish the hook down there to find a treasure chest! Open the chest to get an orange rupee! (worth 100). You'll notice that the the cloud is turning red and the sea is becoming more violent while sailing your way to the island in quadrant B4 (Greatfish Isle). You'll sail by several Seahats (like peahats, but larger) on your way there. When you enter the Greatfish Isle quadrant, the King of Sea Lions will halt and tell you that a great water spirit named Jabun once lived here, but there is no sign of him remains. Quill will shout out your name and swoop down in front of you. Quill tell you that Jabun can no longer be found here on Greatfish Isle and fled to Outset Island. Quill also tells you that he is hiding in the cave that is sealed with a mighty stone slab that repels all who try to pass it, even Tetra and the Pirates. If you want to see Jabun, you'll have to stop by and look for the pirates on Windfall Island. Take out your Wind Waker again and conduct the Wind Requiem and then set the wind to blow to the northeast. Your next destination is Windfall Island. _____ ______________________________________________________ /____/ Windfall Island \_____________________________________________________\ Once you reach the island, the pirates aren't on the ship. Instead, they are in the Bomb Shop. The Bomb Shop is located on the western part of Windfall Island. You can't go through the door in the front. Go around to the left side of the Bomb Shop and sidle against the wall to the other side. Once you reach the other side, climb up the vines on the wall and then crouch and crawl through the hole. You will peek in the Bomb Shop from above. In the Bomb Shop, you will see the Bomb Shop owner is being tied up by the pirates. They didn't like the price of the bomb, so they decide to tie up the owner and take or "steal" the bombs. Tetra wants to go to Outset Island after when they are all set but the Pirates insisted and they want to stay on Windfall Island for the night and then sail to Outset Island the next morning. She saw Link on the wooden ledge above but didn't alarm anybody, and then she decided to spend the night here. One of the pirates will ask what the new password is, WRITE THIS PASSWORD DOWN! After the conversation, drop down and leave the Bomb Shop. Go to the northern part of Windfall Island and jump off the ledge onto the ship. Go to the door and enter the password (the password is random) that you heard back in the Bomb Shop. Head inside and go to the bottom floor where you'll meet Niko again. You will be participated in another rope swinging game except there is no platform. You'll have to swing from rope to rope in a limited time. You can stop swinging on the rope by holding down the Right Shoulder Button and change direction so that you are lined up to the next rope. Swing from rope to rope until you reach the ledge on the other side. Niko will congrats you and let you open the chest behind him. Open the chest to find a Bomb! Back outside the pirate ship, find the King of Sea Lions over by the dock on the southern side of the island. Conduct the Wind Requiem with the Wind Waker here and then set the wind to the southwest. Your next destination is Outset Island, your home. _____ ________________________________________________________ /____/ Outset Island \_______________________________________________________\ Once you dock her,e the dragon tells you that morning has not broken since you arrived at Greatfish Isle and that you should go visit your people after a long trip. The red postbox may be wiggling in front of Grandma's House. Walk up to the red postbox and check what's inside. It is a letter from Beedle and with it is Beedle's Ship Shop Chart. Open the chart on the map and you'll find the locations of Beedle's Ship Shop across the Great Sea. This will only happen after you have the ability to carry the bombs. After you pick up Beedle's Ship Shop Chart, go to Grandma's House and find her in the first floor of the house. She is hurting because she hasn't seen you or Aryll in a while. If you captured a fairy in the bottle before you come here, use it while standing near Grandma to heal her. She wakes up and is very happy to see you. She gives you her Elixir Soup that can fills up your Heart Meter and your Magic Meter! WOW! Thanks Grandma! Go back to where you docked and then King of Sea Lions will tell you that you should go see Jabun who is hiding in the cave on the back side of the island. Go around the island and then you will be trapped in a whirlpool. Look at the island's back side to see a wall that you can destroy, but it can be destroyed with a bomb. Set the bombs to X, Y, or Z and then press the button you assigned the bomb to. You will create a cannon on the ship! How cool is that? Shoot the bombs and work your way from the top of the wall to the bottom to break it down. After you destroy the wall, the whirlpool will be gone and you and the dragon will enter the cave. Inside, you will meet Jabun, the water spirit. Jabun will give you Nayru's Pearl, the last pearl you were looking for. Now that you have the 3 pearls, you must place one on each of the three islands. _____ ____________________________________________________________ /____/ Great Sea \___________________________________________________________\ Conduct the Qind Requiem with the Wind Waker and then set the wind to blow to the northeast. The closest island of the three islands is the Southern Triangle Island and that is in quadrant D5. Just one quadrant to the left (or west) of Forest Haven. Once you reach Southern Triangle Island, you will see some Seahats. Avoid getting in contact with them and then get on the island. On the island is a statue, just walk up to it and Link will automatically places Nayru's Pearl on the statue's hands. The statue will glow blue. While the wind is still blowing northwest, go to the next closest island. This island is called Eastern Triangle Island and it is located in quadrant F4. Sail your way on the boat over to Eastern Triangle Island. Once you reach Eastern Triangle Island, there should be a statue sitting on top of the island. Get out of the boat and go up to the statue. Link will automatically put Farore's Pearl in the statue's hands. The statue will glow green. You only got one more pearl left! Conduct the Wind Requiem with the Wind Waker and then set the wind to blow to the northwest. The last island is the Northern Triangle Island and it is located in quadrant D3. You will see a large cyclone on your way there, just sail by it. When you reach North Triangle Island, get off the boat and climb up to the statue, Link will automatically place Din's Pearl in the statue's hands. Watch the amazing cut-scene here. The three statues shatters into the three fairy goddesses; Din, Farore and Nayru. Each one send a ray of light to the next, creating a large triangle. An image of a Trifoce appears inside the large triangle and then a giant tower rises from underwater. This is the Towers of the Gods, where you can prove yourself here. _____ ______________________________________________ /____/ 3.4 - Tower of the Gods \_____________________________________________\ Items: Boss KeyCompass, Dungeon Map, Hero's Bow, Small Key (2) Enemies: Armos, Beamos, Darknut, Kargaroc, Keese, Red Bubble, Wizzrobe, Yellow ChuChu Boss: Gohdan In the first room, steer your boat to the southeast corner of the room. At one point, the water will drain to the lowest level and you will see a door at the bottom of the first room, go through the door in the southeast corner. Once you enter the room, look up and you will see a cracked wall on the right side of the room. Walk over to the furthest crate on the right side and pull it until you place it underneath that cracked wall. The water will rise, climb onto the crate and then place a bomb in front of the cracked wall to destroy it. Go in the alcove and open the chest to find a Dungeon Map! As soon as you jump back into the water after getting the Dungeon Map, at least 4 yellow electrified ChuChus will show up. If you hit them with your sword, you will receive some damage. Use your boomerang at them first to stun them and then go for a strike with your sword while its stunned. Go back to the previous room. When you are back here in the first room, jump into the boat and then steer to the northeast corner of the room. You will see a small platform sticking out of the water when the water is at its highest level. Get out of the boat and then climb onto that platform and then jump onto the surface nearby. The room you want to go next is barred and you see some kind of a glowing floor switch and if you step on it, the door will be unbarred but when you get off, it will be barred again. Pick up one of the two statues and place it onto the floor switch to keep the door unbarred and then go through that northeast door. Kill the Yellow ChuChu if you want, if not, drop into the pit in the middle of the room. The water level will rise, wait for it to drain back to the lowest level. Pick one one of the two boxes and set it down on the glowing floor switch, a bridge that was once invisible will appear across the gap. Climb back up the ladder and then run across the bridge to the other side. If the bridge disappeared, thats because the water level in the pit is at its highest level and crates floats in the water, wait for it to be at the lowest level so that the bridge will appear again. Pick up the statue in the middle of the tiled floor and carry it back across the bridge and through the door back to the room you were in. Turn left with the statue over your head and head over to the blue and gold tiled floor and then place the statue in the groove. This lowers the large gate to the east. Jump back into the boat and steer your way down to the east until you reach a ledge. Place both statues on the two glowing floor switch here to unbars the next door. In the next room, wait for water level in the pit to rise. Take a good look at the crates, you will see a line of crates to the other side of the room but one of the crates (one of the two crates in the middle) is not in position. Jump in the water and wait for the water level to drain and then head over to the crate that is out of position and push it back in the line, you might have to push/pull the crate so that the gap around the crate is even in between the two other crates. Wait for the water level to rise again and then swim over to the north ledge. There is a pot with Deku Sticks on one of the wall, break it open and then light the stick up by running it through one of the two lit torches. With the stick on fire, run and jump across the crates to the southern ledge and then light up the two unlit torches to make a chest appear. Open the chest to find a small key. Several Yellow ChuChus will appear after you get the small kiey, avoid them and head back to the previous room. Back here in the large water-filled room and steer your way to the western part of the room. You will see three large cracked walls. Equip the bombs to either X, Y, Z and then use that button to load a cannon. Destroy all three cracked walls with the bombs. The boat cannot cross the little barrier in between the water, so you'll have to jump out of the boat and climb up onto the barrier and then jump back in the water. Swim over and go up the stairs and then go through the door in the northwest corner. Inside you will see a chest in the middle of the room, but a Red Bubble is flying around close to the chest. The Red Bubble is no threat, simply throw 2 strikes at the flying skull to kill it. Open the chest and inside you will find a Compass! You will notice a chest on the map, but let's worry about that later and go back to the previous room instead. Wait for the water level to drain to its lowest level and then go down the stairs to the locked door. Unlock the locked door with the small key and then go through that door. Kill the four electrified ChuChus. Stun them with your boomerang first and then strike them with your sword. After you kill all 4, an invisible stairs will appear. Go up the stairs and pick up the staue in the middle of the tiled floor. Wait for the water level to drain again and then run with the statue in your hands down the stairs and through the door back in the main room. While the water level is still low, turn left and run up the stairs and you will see a little gazebo. Place the statue in the groove in the little gazebo, doing this will shut down the waterfall in the north side of the room and pour out two more waterfalls out the sides of the structure. Jump back into the boat and steer your way over to where the waterfall used to be to find a corridor. Jump out of the boat and go through the corridor and then through the door at the end of the corridor. You will see at least two rats running around in the middle of the room, kill them with your boomerang first before doing anything. See the gold round part in the middle of the room? the property belongs to Beamos which is the statue with a rotating eye in the middle. It will shoot a laser at you to finlict damage if it sees you. Pick up one of the statues behind you and wait for the eye of Beamos to pass and then run across the room and place the statue down on one of the three glowing floor switches. Run back across the room and carry the other statue back over here on one of the remaining two switches and then stand on the last switch. Doing all this will cause some platforms to move vertically. Jump on the first platform and work your way up to the door above and then go through it. The door to the west and north are barred, go through the door with an insignia on it to the east. Kill the Yellow ChuChu here if you want, otherwise jump on the moving platform to the ledge at the other side. Kill the two other Yellow ChuChus and then go through the door to the east. Go up th stairs and across the platform to the other side. There is a tablet sitting on the ground, if you read it, it says "Seeker of the goddesses' guidepost... Press R to call me and guide me to my place of truth." Press down on the Right Shoulder Button, a platform with the statue on it will be lowered. The statue will follow everywhere you go, so carefully guide the statue through the path to the southwest corner of the room. Pick up the statue and jump across the gap and then go through the door to the west. Back here in the room with the moving platform. Pick up the statue again and jump onto the moving platform and then jump on the ledge at the other side and then go through the door with the blue insignia on it. In the large room, the statue will jump out of your hands and hops over to the platform. The platform will rise and so will the tablet on top of the structure in the middle of the room. Run up the stairs and take out the Wind Waker in front of the tablet to learn a new song. This song is called the Command Melody. The doore to the west will be unlocked and the tablet disappears, go through the door to the west. Lure one of the Red Bubbles over to you and kill it with your sword. Take out and use your Grappling Hook on the pole above and swing and drop onto the ledge across the room and then go through the door to the west. Look for another pole above and then use your Grappling Hook again on the pole to swing and drop onto the ledge at the other side of the gap. Press down on the Rgith Shoulder Button to call the statue and look for a glowing floor switch in the southwest corner of the room. Place yourself on the switch to make a bridge appear. Conduct the Command Melody while standing on the floor switch to control the statue. While you are controlling the statue, hop across the bridge to the ledge you were on and then press the Right Shoulder Button again to stop controlling it. Use the Grappling Hook on the pole to get yourself back onto the ledge. Pick up the statue and then go through the door you came in from. Back in the room where the Red Bubbles was, place the statue on the floor switch off to the left to unlcok the door to the south. Use the Grappling Hook on the closest pole above you. You might have to stop and turn right a little bit to reach the southern ledge. Once you swing and land on the southern ledge, go through the door to the south. Once you enter the new room, the door will be barred down behind you. You will fight with an enemy called a Darknut. The Darknut is armored and you need to get rid of it somehow. You will probably see a strap on the Darknut's back, execute a parry attack on it (draw your sword first, hold down the Left Shoulder Button and wait for your controller to rumble or the A Button Icon at the top of the screen to "flash" and then press A to perform it) to cut the straps. The Darknut is now running around with its armor, keep slashing at it with your sword until you defeat it. A chest will appear after you kill it, open the chest to find the Hero's Bow! Head back in the previous room. The Red Bubbles returns, kill them both again with your Hero's Bow. After you kill them, shoot the eye across the room to make two moving platforms to appear. Use the Grappling Hook on one of the two poles at the top of the room and swing back to the west side of the room where the statue is. Pick up the statue and jump across the two moving platforms and then go through the door to the east. Back in the room where you learned the Command Melody, the statue hops over to the platform and then the platform will rise. The door to the north will be unbarred. Go through the north door. In here, drop into the water pit below and then swim over to the east ledge. Climb up onto the ledge and go through the door to the east. You will be in a room with a lot of moving platforms. Kill the two Red Bubbles before you do anything. Once you get rid of them, jump onto the vertically moving platform and when you reach the bottom, jump onto the platform that moves back and forth across the room in front of the eye statue. Take out your Hero's Bow and shoot an arrow at the eye to make the statue move vertically. Jump onto the platform with the eye switch and then jump again onto the ledge with the chest. Open the chest to find a small key. After getting the small key, turn around and look up to find another eye target. Take out your Hero's Bow and shoot an arrow at the eye target to make that platform the eye target on it to move. Look to the right to find another vertically moving platform, jump on that and then jump again onto the moving platform above. From that platform, jump onto the platform with the eye target when its close by. Look for a third eye switch just above the door you came in, shoot an arrow at it to make a chest appear. Jump on that ledge with the new chest to find a Joy Pendant inside. Either fall down into the pit below or work your way back from platform to platform and then go through the door you came in from. Back in the room with the large scale, climb up the ladder to be in the upper part of the room and then jump onto the LEFT scale. You will see a cracked wall to the west (left). Take out a bomb and hold onto it for about 5 seconds, just a second before it explodes and when the 5 seconds (or around there) is up, throw the bomb at the cracked wall to destroy it. Jump into the new room and then go through the door to the west. In here, stand on the blue insignia and then conduct the Wind Requiem to make a chest appear. Before you can get to the chest, two Armos comes to life. They will hop three times and then they open their mouth to roar. Make sure you have the bomb equipped to one of your X, Y, Z buttons. When one of the Armoses stop to roar, go up to it and throw a bomb in its mouth. The Armos will spin around uncontrollably and explode. After you destroy both Armoses, open the chest to find Treasure Chart #30! Head back in the room with the large scale. Once back in this room, the next room is behind the door to the north, but the ledge is too high for you to jump up there. Climb up the ladder and then pick one one of the 4 statues and place it on either scale. The other scale will go up higher, but if you jump on it, the scale will be back to even. The weight of one statue must be equal to Link's weight, so pick up another statue and put it on the same scale where the first statue is to hold it down. Jump on the other scale and then jump onto the ledge to the north. Now you will be able to go through the door to the north. Climb up and stand on top of the structure. Once you are up there, jump off the structure and then take out your Deku Leaf to glide over the electricity beams. Press down on the Right Shoulder Button to call down the statue and the conduct the Command Melody to control the statue. Make the statue hop THROUGH THE electricity beams and stand on the glowing floor switch to turn the beams off. Go up to the statue and pick it up, carry it through the door you came in back into the scale room. When you are back in the scale room, drop the statue down and look across the room to find a Wizzrobe. Get close to the edge of the ledge so that an arrow will appear above the Wizzrobe and then press and hold down on the Left Shoulder Button to focus on it. Shoot two arrows at it to get rid of it. The scale has been reseted, you'll have to place the statues back on one of the scale. Put THREE statues on one scale this time. After you put three statues on one scale, go back to where you left the black statue and then pick it up and carry it across the scale back into the room where you learned the Command Melody. Back in the room where you learned the new Command Melody song, the statue will hop to the platform by itself and then all three forms a large beam of light in the middle. Since you got the Hero's Bow and before you step into the beam, go through the down south and go all the way back in the large water-filled room (where you left the King of Sea Lions). Jump back into the boat and go through the door in the northwest corner. Take out your Hero's Bow and shoot an arrow at the eye switch to reveal an alcove below the eye switch. Open the chest to find Treasure Chart #10! Go all the way back to the room where you learned the Command Melody and then step into the light to be taken up to 3rd Floor. The south side of this room has three glowing floor switches. Pick up the two statues and place them on the two of the three floor switches and place yourself on the last switch. This will deactivates the electrified beams, open the chest behind to to find the Boss Key! After you pick up the Boss Key, two Armos will appear and hops towards you. Focus on one of them by pressing down on the Left Shoulder Button and then shoot an arrow at the eye to stun it. Run around to the back of the Armos and you will see a flashing red switch, hit it to destroy it. After you destroy the two Armos, the door to the north will be unbarred, go through it. You will be outside of the temple. Kill the Kargaroc with your Hero's Bow. Before you go up the stairs, a Beamos will shoot a ray of laser down at the ground, keeping you from going up any further. Focus on the Beamos and shoot an arrow at it to destroy it. Keep going up the stairs while destroying the Beamos except for the one that has an eye that goes in a circle. Run pass in between the last two Beamos to the boss's door. If you have an empty bottle, one of the pots in front of the boss's door hides a fairy for you to catch with the bottle. _____ /____/ Gohdan This battle is so much like the Bongo Bongo boss battle in The Legend of Zelda: Ocarina of Time for the Nintendo 64. First off, focus on both hands and shoot an arrow at each one ONLY when the eye in the middle of the palm is revealing itself. The hands will do some pounding and some sweeping attack on you, but it can be easily avoided. After you shoot about 5 or 6 arrows at each hand, the head will reveal it's two red eyes. An arrow will appear above the red eyes, press down on the Left Shoulder Button to focus on it and shoot an arrow two times at each eye to stun it. Watch out! If you take too long, the eyes will close and the head will breath out a large stream of fire at you. Just run off to the side to avoid it. Once the head is stunned, run up to it and throw a bomb in its mouth to inflict damage. After this, Gohdan will regain control of itself and do the same pattern all over again. Throw two more bombs in it's mouth to defeat it. After the battle, Link will be teleported outside at the base of the bell tower. Climb up the ladder and then use the Grappling Hook on the handle of the bell. Swing back and forth on the bell handle to ring the bell. A ring of light will appear in the water at the base of the temple. Link and the King of Sea Lions will ride into the light. _____ ________________________________________________________ /____/ Hyrule Castle \_______________________________________________________\ The dragon wants to clear things up for you and tells you that Ganon can't be defeated with anything except for one item. What is that item he's talking about? After the conversation, go and head in the castle... Once you enter the castle, you'll see that all of the enemies in the castle are frozen and everything is in black and white like something just froze the time. Go to the back of the first floor of the castle (don't take the stairs). Look for a Triforce symbol in the middle of the floor in front of the large statue. Look beside the symbol to find 3 triangular blocks. You need to push or pull all 3 blocks on the 3 triangles in the Triforce symbol. Once you put all 3 blocks on the Triforce symbol, the large statue in the middle of the floor will slides back, revealing a stairway to the basement of the castle. Go to where the large statue is and then go down the stairs. Go down some sets of stairs until you find a legendary weapon sitting in the middle of the ground. Go up and pull the Master Sword, the sword that can banish Ganon from the world, out from the ground. Everything you saw back in the castle's first floor will return back to time and all the enemies will come back to life. Leave the basement back to the first floor of the castle. If you try to leave the castle back to the boat, a barrier will block you from going out, the other exit has a barrier too by the way. The only way to get rid of the barrier is by defeating ALL of the enemies in the room. There are about 8 to 10 Moblins and about 5 to 7 Darknuts. After you kill them all, the two barriers will be deactivated. The back exits leads to nothing but a bridge with an invisible barrier that can't let you go up any further. Head back to where you left the boat at and steer the boat into the ring of light nearby to be warped back in the Tower of the Gods. _____ ____________________________________________________________ /____/ Great Sea \___________________________________________________________\ Your next destination is the Forsaken Fortress, so conduct the Wind Requiem with the Wind Waker and then set the wind to blow to the northwest. Sail all the way to Forsaken Fortress, but on the way there you will see a large hurricane. Sail close to the hurricane and you will see Cyclos. Shoot an arrow at Cyclos three time before you get sucked into the hurricane to make him talk to you. If you do get sucked in the hurricane, you will be teleported somewhere in the Great Sea. Cyclos will be amazed by your skills. He will teach you a song called the Ballad of Gales (on the C-Stick, tilt Down, Right, Left, Up). Now you can use one of Cyclos's hurricanes as a teleporter to another location in the Great Sea where you see another hurricane symbol on the map. After the conversation with Cyclos, sail all the way to Forsaken Fortress. On one side of the fortress is a large wooden board. Take out the cannon and shoot a couple of bombs at the wooden board to destroy it. Enter the fortress for the 2nd time. _____ ______________________________________________ /____/ 3.5 - Forsaken Fortress \_____________________________________________\ You will be back on the same spot where you started off on your first visit here. Go up the two stairs and then to the large wooden door. Phantom Ganon will appear behind you and engage in battle with you. _____ /____/ Phantom Ganon This battle is much like the battle with Phantom Ganon in Legend of Zelda: Ocarina of Time, but without the portraits. If Phantom Ganon is close to you, he will try to make you cry by swinging it's large sword at you. You can easily avoid this by running or rolling away from him. If Phantom Ganon is far away and hovering in the air, he will send a ball of energy at you to inflict damage. You can deflect the energy back at him if you focus on him by holding down the Left Shoulder Button and then press B to swing your Master Sword. You will volley the energy ball with Phantom Ganon until the energy ball hits him. If the energy ball hits Phantom Ganon, he will be stunned and fall down to the ground. Go up to him and swing your sword at him at least 4 times before he regains control of himself. Repeat the strategy until he dies. --------- After the battle, a large chest appears, open it to find the Skull Hammer inside! two doors will be unbarred but the searchlights are back in control and bombs are being shot at you. Do you remember the way how to deactivate the searchlights? If not, go to the stairs across from the wooden door and you will see several wooden pegs sticking up from the ground. Use the Skull Hammer to smash one or two down into the ground, after that go up the stairs and go all the way up to the end of the blue path until you see a ladder. Climb up the ladder and you will be at one of the three searchlights. Kill the Bokoblin that is controlling the searchlight and then collect the Joy Pendant or a rupee that it leaves behind. After killing the Bokoblina t the first searchlight area, climb back down the ladder and down the blue path. Veer to the right into a corridor and turn right again to go through the door to the south. In this room, go through door to the south again. You will be in another hallway, turn left out onto the balcony and you will see a ladder nearby, climb up the ladder to reach the floor where the 2nd search light is. Kill the Bokoblin that is controlling the lights and then collect whatever it left behind. Climb back down the ladder and go back to the first corridor you were in. Go through the north door when you return back in the first corridor. You will be in a room with another ledge across the top of the room. There used to be a light that you can swing on to the other ledge, but not anymore. Jump off the ledge and use the Deku Leaf to glide over to the other ledge and then use your new Skull Hammer on one of the pegs then go through the door behind it. You will be in another hallway, exit the hallway through the archway on the left side and follow the path up to the first ladder you see at the top. Climb up on the ladder and then kill the Bokoblin controlling the third and the last searchlight. After you defeat the Bokoblin at the third spotlight, don't climb back down the ladder, instead look across to the balcony to the northwest to the right of the large wooden door. Jump off the ledge and use the Deku Leaf to glide all the way over there as a shortcut instead of going from room to room until you reach that point. Go through the door to the west when you get to the balcony here in the northwest corner of the fortress. Remember you used a barrel to sneak by the Moblins here? that was when you didn't have a weapon with you. With the Master Sword in your hand, you are now able to defeat those Moblins! Don't forgoet to pick up the Skull Necklace that they leave behind after you defeat them. Go through the door to be back outside the fortress. Go up the set of stairs and up the path to the left when you reach the surface at the top of the stairs. Ignore the Miniblins and you will come up to another row of wooden pegs that you can use your Skull Hammer on. Sidle your way across the two narrow paths and then go up the stairs at the end of the path. Use the Skull Hammer on the peg to unbars the wooden door near you and then go through that door. Inside, you will see Aryll in the cell again, but this time you are able to go up to the cell and talk to her. Link will try to open the door but can't, then Tetra and the pirates shows up! Tetra will have her men to open the door and then she will see the Master Sword on Link's back. She will be shocked and asks you some questions about it. The pirates opens the door and free the girls out from in the cell. Tetra promises you that she will take Aryll back to Outset Island. One of her pirates says that they are done and ready to leave before the big bird comes. Tetra, Aryll and the pirates will leave and then the door will be locked shut, leaving you to fight with... _____ /____/ Helmaroc King Here at the bottom of the tower is not where you want to fight, instead turn around and go up the long spiraling ramp until you reach the top. DO NOT STOP FOR ANYTHING! If you do, the Helmaroc King will either ram its beak into you or try to blow you off the path with its wings. Speaking of wings, the Helmaroc King can break down a straight piece of wooden path with a single flap, so move fast around the ramp. When you reach the top, it will show its ugly face at you. Take out your Skull Hammer and smash its head with it. It will stun the bird and then it will fall back down into the water at the bottom of the tower. Climb up on the ledge until you are on the roof of the tower. The floor will close up but somehow the Helamroc King regained control of itself and flew through the roof before it closed down. The Helmaroc King will circles around the top of the tower and while its up there, it may swoop down really fast and uses it's claws to inflict damage on you. When it swoops down and stops at its feet, it will perform two attacks and it depends on how close you are to it. If you are far away from the bird when it stand son it's feet, it will use it's wings to flap and try to send you flying back into the spikes around the edge of the tower. Face and run towards the bird when it does this to avoid going into the spikes. You want to be close to the bird. The bird will try to drill it's beak down at you. When the bird does this, move out of the way so that the bird's beak will be stuck to the ground. Use the Skull Hammer on its head three times to destroy the mask. After you destroy the mask, hit the head of the bird about 10 times to defeat it. Collect the Heart Container after the battle and then go up the ramp and through the door at the top to meet.... G A N N O N D O R F ! ! ! Ganondorf tells you that it's been a while... and that he is the master of the Forsaken Fortress. Link then runs towards Ganon and try to slash him with the Master Sword but fail to do so. Ganondorf is about to strike you down but Tetra interferes just in time. Ganondorf will grab Tetra and then he felt that strange power within her...and he will find out that Tetra is Princess Zelda....is it really the princess? While both Link and Tetra have nothing to do, the Ritos flies in and save them both and then outside you will see Valoo blows a large stream of fire in the tower where Ganondorf is... but it is not the end for that man. _____ ________________________________________________________ /____/ Hyrule Castle \_______________________________________________________\ You are taken back at the base of the Temple of the Gods and a voice from somewhere tells you to return to the room where you found the Master Sword. When you get to control Link again, go in the castle while Tetra is following you to the basement where you found the Master Sword. In the basement, you will meet a mysterious person in red. Tetra asks if he was the one using the stone to communicate with Link. The mysterious person replied and he said that the stone is an enhanced version of the Gossip Stones long spoken of in the legends of the Hyrulian Royal Family and he is the one who made it. The man asks if they heard of the tales of the hidden kingdom where the power of the gods lies sleeping and that place is where you are standing in right now. He then reveals himself, he is the king of Hyrule... Daphnes Nohansen Hyrule and he also tells you that he was the one who guided you here, he is the King of Red Lions! He will tell you a story about Ganondorf, Hyrule, Master Sword and the people. He will command Tetra to come to him and take the necklace around Tetra's neck. He says that it is a part of the Triforce of Wisdom and Tetra's mother passed it down to her and told her to guard it with her life. It is now time to learn the destiny to which she was born. A bright light shines from the Triforce and Link has to look away from the light. When Link looks back at Tetra...he will find out that Tetra is...ZELDA! The King tells her that Tetra is the true heir of the royal family of Hyrule and the last link in the bloodline. He then tells you that Ganon will be searching frantically for Zelda in an attempt to get the power of the gods that Zelda possesses. If Ganon does get his hands on her, the kingdom under the seawill be turned into a land of shadow and despair and the lands above the sea as well. He suspested what caused the Master Sword to lose its power and he needs you to come with him back to an island that canb return the power to repel evil to the Master Sword. When you regain control of Link, go back outside and the King of Sea Lions will talk to you about something. He said that the fact that the Master Sword lost the power to repel evil suggests to him that something has happened to the sages who infused the blade with the gods' power. The sages are in the Wind Temple to the north and the Earth Temple to the south. You need to go see them and attempt to find a way to recover the power to repel evil. Jump into the boat and steer into the ring of light close by. Back out in the Great Sea, he will tell you about the Hero of Time and that he kept a piece of the Triforce safely. The piece he was holding is the Triforce of Courage. At one point in the timeline, the Triforce of Courage was split into eight shards and hidden throughout the land. The Triforce of Courage is the only key that will once again open the doorway to Hyrule. Take out your Wind Waker and conduct the new Ballad of Gales. A screen will come up, showing you 9 different locations you can warp to. You want to go to the Mother & Child Isles and that is the top left most warp point on the screen, go there! _____ _________________________________________________ /____/ Mother & Child Isles \________________________________________________\ When you arrive here, you will meet the queen of the fairies. She will give you new power to the bow that you wield. Your arrows now have the powers of fire and ice added to it. After your arrows get the power of ice and fire, conduct the Ballad of Gales again with the Wind Waker and then warp to Dragon Roost Island (F2). Take out the Wind Waker again and conduct the Wind Requiem, set the wind to blow south. You want to go to an island called Fire Mountain (F3) which is just one quadrant south from where you are at. _____ ________________________________________________________ /____/ Fire Mountain \_______________________________________________________\ When you get close to the island, you will see a volcano begin to erupt. Get to the edge around the island, but not too close to the lava that is flowing down the volcano. Take out your bow and press down on the Right Shoulder Button to scroll through different type of arrowheads. You want to equip the Ice Arrow, so lock the scroll onto the ice arrowhead to equip it. Shoot the Ice Arrow at the lava that is erupting at the top of the volcano to freeze it. You have 5 minutes to make your way up the volcano and jump in the hole at the top of the volcano. When you get near the top of the volcano, there is one point where you'll have to sidle across the narrow passage to reach the other ledge. When you reach the top of the volcanom, jump into the hole. If you have about a minute left on the timer, I would suggest you should go back out to the boat and try again. I entered when I had about 1 minute and 30 seconds left on my first try and was able to get through the area inside the mountain. Ignore the Fire Keeses for now and look for some platforms lined up to the other side that you can jump across on. Jump from platform to platform until you reach the other side. Kill the two Magtails you see back there. If you do not remember how to defeat them, wait for one to spring an attack on you and then perform a parry attack to kill it immediately. After you kil both Magtails, a chest will appear. Open the chest to get a Power Bracelet! The timer will end as well. The platforms that you used to get over here are gone. With the Power Bracelet equipped on your wrists, lift up the big head statue nearby and throw it to reveal another passageway. Step back in the circular platform to be warped back at the top of the volcano. Make your way down to the boat and then conduct the Ballad of Gales. You want to warp to Outset Island which is in quadrant B7 (southwestern-most warp point). When you are warped here in the sea outside Outset Island, sail your way one quadrant to the east until you reach an island called Headstone Island. _____ _____________________________________________________ /____/ Headstone Island \____________________________________________________\ Sail to the southern side of the island to find a way to get on land. Run up to the giant head statue in the middle of the wall and lift it up and throw it out of the way to reveal a hole. There is no other thing to see besides the giant tablet in the middle of the wall between the two torches. Take out your Wind Waker and learn the song on the tablet using the 6/4 rhythm. This song is called the Earth God's Lyric! After conducting the song, the Triforce symbol on the tablet will light up and a ghost figure of what appears to look like Ruto from Ocarina of Time from the Nintendo 64. She will introduce herself and tell you that her name is Laruto. She tells you that she is a Zora sage and then she will tell you a story of what happened with the Master Sword and Ganon. Laruto tells you that in order to return the power to repel evil to the sword, you must find another to take her stead in this temple and ask the gods for their assistance and that you have to find the other Earth sage who holds the same instrument that Laruto is holding. The only way that the door with the Earth's God Lyric is scripted on will open when the sage of the temple plays that song. Leave the island and then conduct the Ballad of Gales with your Wind Waker. Warp all the way back to Dragon Roost Island. _____ __________________________________________________ /____/ Dragon Roost Island \_________________________________________________\ Once you are here on Dragon Roost Island, use the path that leads to the home of the Rutos. Go up the ramp to the left when you enter the Ruto's home and then go through the last open doorway on the left. You will be outside, turn right and use the Grappling Hook on the pole above to swing over the gap and land on the other side of the gap. Climb up the ladder and look for Medli up there. Medli will be happy to see you and tell you that Prince Komali has grown up into a good man. After the conversation, play the Earth God's Lyric in front of her and she will learn the song with her harp. She will faint and she will meet Laruto and learn the Earth song and she will also learn that she is the new sage for the Earth Temple. When she is awake, she will ask you to take her to where the Earth Temple is. Conduct the Ballad of Gales when you are back in the boat and warp to Outset Island. Sail your way to the east when you arrive in the sea outside Outset Island. A cut-scene will play when you get close to Headstone Island. The King of Red Lions will tell you how to use Medli and that you both should look after each other. When you are in the cave of Headstone Island, conduct the Earth God's Lyric in front of the large tablet and then Medli will conduct the same song with her harp. The tablet will be broken down into pieces. _____ ___________________________________________________ /____/ 3.6 - Earth Temple \__________________________________________________\ Items: Big Key, Compass, Dungeon Map, Joy Pendant (3), Mirror Shield, Small Key (2) Enemies: Dark Nut, Green ChuChu, Keese, Moblin, Poe, Purple ChuChu, Red Bubble, Red ChuChu, Redead, Stalfos Boss: Jahalla There isn't anything you can do in the first room of the Earth Temple. There is a gap separating between the platform you are on and the platform with the door leading to the next room. The platform you are on with a light shining down on a circular piece, if you step in the light, you will be taken back outside Earth Temple. Pick up Medli and run and jump off the ledge towards the door. While in the air, Medli will spread her wings out and help you fly over to the ledge. Pick her up again and then go through the door. In the next room, you might want to put Medli down near the door behind you and then kill all three Moblins in the room. Don't forget to pick up the Skull Necklace they leave behind. Nothing will be triggered if you kill them all, you just need them to be out of your way before doing anything. Head back to where Medli is and pick her up again. Go up the stairs on the left side of the room (west side of the room on the map) until you reach the top of the stairs. You will see two pillars with a floor switch on each one. Fly over to the closest pillar while holding Medli and then stand on the switch. Conduct the Command Melody in front of Medli and then have her fly over to the top of the other pillar (press A repeatedly to fly) and then have her stand on the other switch. The next door will be unbarred. Make Medli jump down off the pillar and then press R to stop controlling her. Pick her up again and then go through the next door. Once you enter the next door, the door will be barred down behind you. There are about 9 ChuChs that you have to kill in the room. The Red and Green ChuChus are the ones you can kill. The purple ChuChu cannot be killed with a sword or any projectile weapon you have. Try luring one into where the light is shining in from above. They will turn into stone, pick them up with your hands and throw them to shatter them or you can use the Skull Hammer on them to shatter them. After you kill all 9 ChuChus, the two doors will be unbarred. Play the Command Melody to control Medli and then have her stand in the light in the southern side of the room and while she is standing in the light, press A to make her take out her harp. The harp can reflect sunlight, so shine the light onto the invisible chest on the platform in the northern side of the room. Press R to control Link again and then open the chest to find a Dungeon Map! Also, place a bomb next to the Warp Jar in the same room to uncover it. Pick up Medli and go through the door to the west. In here you will see a statue of a face but you can't do nothing about it at the moment. Set Medli down in the southern light and then conduct the Command Melody to control her. While standing in the light, reflect the light into the patch of fog below the statue until you see a wooden peg. Get in position so that Medli is shining the light at the wooden peg and then press R to regain control of Link. Have Link go up to the wooden peg and use the Skull Hammer on it to unlock the door to the south. Pick up Medli and then go through the door to the south. You will see two Red Bubbles flying out of the coffin at each side of the room. Simply take out your bow and shoot a regular arrow at them to kill them. Carry Medli all the way down to the other side of the room and put her down. Look for a ladder to climb up on in the eastern part of the room. You will see a block up there, grab and pull the block until it drops into the groove. A ray of light will shine in the room through the hole from outside. Drop down to the floor and play the Command Melody to take control of Medli. While controlling Medli, stand in the light and reflect the light at the invisible chest in the south side of the room. When you reveal the chest, press R to control Link again and open the chest to find a small key. Two Floormasters will appear after you obtain the small key. Try to get close to one as you can to make a hand appear. When you see the hand, keep your distance and shoot about 5 or 6 regular arrows to kill it. After you kill both Floormasters, pick up Medli and go back in the previous room. Back in the room with the statue of a face, use the small key you found on the door to the north and then go through that door with Medli. Several ChuChus will drop in when you enter the new room. Kill the Red and Green ChuChus. While standing in front of the door you came in from, take out your bow and shoot an fire arrow at the left tapestry on the wall (east wall) to burn it down. A ray of light will shine into the room through the hole from outside. Walk around the light to make some purple ChuChus to drop in from above. Lure the Purple ChuChus into the light so that they will be turned into stone. Pick up the two frozen ChuChus and place them on the two floor switches you see to make a set of stairs appear to the east. Quickly go up the stairs and then turn around to look for a block. Push the block off the edge onto the lower ground and then jump back down to the lower ground. Pick up Medli and bring her up to the ledge (you may have to throw her a couple of times) and then go through the door to the east. Put Medli down once you enter the new room and kill the Floormaster in the middle of the room with 5 or 6 arrows shot at it. Push the block without the statue sitting on top all the way up against the north wall until it drop into a groove. Once the block fall into the groove, a seal will open up letting a ray of light to shine into the room below. Pick up Medli and set her down in the light and then play the Command Melody to take control of her. Have Medli shine the light onto the statue sitting on the block to make the statue disappear. After that, have Meldi shine the light onto the two yellow insignias on the north and south wall to disintegrate them. Release control of Medli after you dissvolves all 5 things to regain control of Link. Push the block where the statue was sitting on all the way down to the south wall until it drop into a groove to make a chest appear on the higher platform to the east. The alcove in the south wall hides a Warp Jar. Pull the block out to the south in the north alcove and then push it to the east until its in the gap. Pick up Medli and throw her up on the higher platform to the east and then climb up onto the block and onto the ledge. Open the chest to find a Compass! Pick up Medli and go through the door to the south. Put Medli down as soon as you enter the room and defeat the two Moblins and the two Poes at the top of the stairs. The Moblins you know how to beat, the Poes requires a light to stun them. As Link, go to the ladder in the eastern side of the room and climb up on it. While up there, conduct the Command Melody to control Medli and then make her go to the same ladder and have her fly (repeatedly press A) onto the ledge where the light beam is. Have Medli shine the light onto the three statues across the room in the west wall to disintegrate them, revealing a chest containing a Joy Pendant behind it. After you disintegrated the statues, shine the light onto the two Poes in the room to stun them and make them run around the room. While both of them are stunned, press R to regain control of Link and jump down to the lower ground and kill the two Poes to make a set of stairs appear. Climb back up the ladder and pick up Medli again and go up the stairs to the south and then through the door to the east. Drop Medli on the ledge when you enter the room and then drop down to the lower ground where you see five coffins. Go near the coffin on the far right to make it shake and open, revealing a small key behind it. Pick up the small key but you have no way to get back on the ledge. There is a ladder sitting on the wall above the ledge but it won't budge to drop down until you accomplish something. Go near any one of the remaining four coffins, 3 of the coffins hides a Redead. Three strikes from your sword will kill the Redead, or you can use three bombs to kill them. They can stun or paralyze you with their shriek but don't worry, they move around very slowly. Kill all three Redeads to cause the ladder to drop, making it accessible to climb up onto the ledge where you left Medli. Pick her up again and go back in the previous room. In the room you were in, go to the southern door and use the small key you found to unlock it. Go through the door to the south but you won't have Medli with you for this room. Approach to the center of the room and a skeleton warrior called Stalfos will appear from the ground. They walk very slow but a good attack range with the club they hold in their hand, so keep your distance. To defeat it, go up to it but not too close and press down on the Left Shoulder Button to focus on it. While holding the L Button, take out the bomb and hold it over your head until it flashes. When the bomb is flashing, throw it at the Stalfos and it will break down into pieces but the head of the skeleton is jumping around. Go after the head and hit it about 5 or 6 times to defeat it. Two more Stalfos will appear, take out one at a time. After you kill all three Staflos, a set of stairs will appear, leading to the chest at the top of the stairs. Go up the stairs and open the chest to find a Mirror Shield! After obtaining the Mirror Shield, the seal in the middle of the ceiling will open up, letting a ray of light to shoot in through the hole. Go down the stairs and standin the light. Reflect the light with your new Mirror Shield onto the sun insignia on the north wall to unbars the door to the north. Once the door is unbarred, go through it into the previous room. Now, go all of the way back to the room with the statue of the face hanging on the wall with a patch of fog below it. Once you get there, drop Medli down into one of the lights and then play the Command Melody to take control of her. Have her shine the light into the statue's eye until one half of the face is "lighted" up and then press R to regain control of Link. Have Link to go stand in the other light and reflect the light into the eye of the other half of the face to light it up as well. A set of stairs will appear leading down to the basement. Before you go down there, you can get a Joy Pendant if you want. If you don't want to pick up a Joy Pendant, go to the next paragraph. If you do want to pick up a Joy Pendant, go through the door to the south into the room with two Floormasters and two Red Bubbles. Kill all of them and then pick Medli up. Carry her down to the southwestern part of this room and drop her onto the floor switch to keep the door nearby unbarred. Go through that door and then shine the light with your Mirror Shield on the two yellow insignias on the wall to destroy the wall. Behind where the wall was is a chest containing a Joy Pendant inside. After you pick up the item, go back to the face statue room. Go down the stairs and through the door at the bottom of the stairs to enter the basement part of the temple. In the first room of the basement, drop Medli down at the bottom of the curved stairs. Go near the bridge and try to lure one of the two Blue Bubbles to you and then press down on the L Button to focus on the Blue Bubble and then use the Deku Leaf to swing the blue flame around the bubble to stun them and then strike your sword at the skull to kill it. Do the same with the other Blue Bubble at the other side of the suspended bridge. If you happen to fall down into the lower ground off of the bridge, you will be in a no weapon zone (because of the fog). Look for a ladder that leads you back up to the upper section of this room. After you kill the two Blue Bubbles, go back to where you left Medli and pick her up again. Carry her across the bridge and set her down in front of the large tablet. Play the Earth God's Lyric with your Wind Waker and Medli will play it with her harp after. Just like the tablet before, this tablet will crumble to the ground, revealing a door behind it. Pick up Medli and then go through the new door. Before you do anything, kill the two Redeads in this room. About 3 or 4 strikes from your sword should kill them. After you get rid of the Redeads, stand in the middle of the room where the light is and reflect the light with your Mirror Shield at both mirrors in the room to disintegrate the two statues in the room. Both reveals a door after you dissolve them. Go through the door to the west first. You will be in a room covered with fog that doesn't let you use a weapon. What's worse about it is that there are at least 6 Floormasters in the room. You need to find a way to get rid of the fog. Take a look at the map to find two treasure chests in the same room you are in. You want to go open the chest in the north side of the room. You can barely see the Floormaster's shadow on the floor through the wall, so slowly make your way through the room while avoiding the Floormasters until you reach the chest in the north wall. Open the chest to find a small key and the fog will be evaporated. The other treasure chest will appear if you kill all 6 Floormasters with 6 arrows shot at it or 3 bombs. The chest hides Treasure Chart #12 by the way. Return back to the previous room after you pick up the small key and the treasure chart. Back in the mirror room, go through the door to the east with Medli. Once you are in the next room, set Medli down and go stand on the edge of the ledge until you see the hand of the Floormaster. Shoot several arrows at it until it dies and then jump in and run through the fog to the other ledge. Turn around and kill the 2nd Floormaster with the arrows as well. On the southern ledge, look for a wooden peg that you can use your Skull Hammer on to smash it. This opens the seal at the ceiling to let a ray of light to shine in. Go to the statue and push it to the west until it drop into the groove and reflect the light to the west side of this room. Burn the right tapestry on the south wall and then pick up the Joy Pendant with your boomerang before you leave the room to go back to the room with the two large mirrors. Back in the mirror room, stand in the light and reflect the light onto the statue on the block in the south. Once the statue is disintegrated, push the block to the south and then pick up Medli and throw her onto the higher ledge in front of the locked door. Climb up onto the block and on the ledge and then use the small key to unlock the door to the south. You will be in the western side of the room where you were in before. Walk around the room and kill the three Red Bubbles. Three Poes will show up as well, but try to lure them into the large beam of light to stun them and then go after them. Once you get rid of all 6 enemies in here, you can disintegrates the two statues to the south but they reveal a Yellow Rupee and a large magic jar behind each one. Conduct the Command Melody to take control of Medli and have her stand in the light beam FACING the light but off to the right a little bit and then press R to stop controlling her. When you regain control of Link, have him stand at the opposite side of the room where the last statue is and have him use his Mirror Shield to reflect Medli's light from the large statue that you pushed earlier ONTO the last statue in the room to disintegrate it. The last statue reveals a door behind it, pick up Medli and then go through the new door. You will be in a splitted hallway room. The walls of the hallway are covered with coffins and if you go too close to one, it will fall over on you and you will receive little damage. If you go to the west, a chest containing a Red Rupee (worth 20 rupees) sits at the end of the west hallway. Take the north hallway (a Staflos is hiding in one of the farthest coffins at the end of the north hallway) and conduct the Earth God's Lyric in front of the tablet at the end of the north hallway. The tablet will crumble, revealing a new door behind it. Pick up Medli and go through the new door. Go down the long winding stairs until you enter the circled room. To the right is the third Warp Jar with a boulder sitting on top of it. Set a bomb down aside it to blow up the boulder. You can't go through the boss's door without a boss key, so pick up Medli and go left down the stairs and jump and fall down to another set of stairs. Go through the door at the bottom of the stairs. You will be in the 2nd basement floor of this temple and the largest room in the temple as well. Conduct the Command Melody to take control of Medli and have her fly up to the top of the platform and step on the floor switch up there to make a ray of light to shine in from above. Have Medli jump down to the lower part of the floor and press R to regain control of Link. Have Link jump down to the lower part of the room and push both the statue in the southeast and the southwest corner of the room all the way across until it drops into a groove. Conduct the Command Melody to take control of Medli and have her stand on the platform (close to the chest) in the eastern part of the room. As Medli, have her reflect the light onto the statue to dissolve to reveal another statue holding a mirror behind it. While still as Medli, have her reflect the light down to the invisible chest close by to make it visible and finally, make her shine the light down at the little platform in the southeast corner of the room. Press the R Button to regain control of Link. Open the visible chest to find a Purple Rupee that is worth 50 rupees and then go to the platform in the room's southeast corner. Take out your Mirror Shield and reflect the light at the 4 yellow insignias on the wall to destroy the 4 pieces of the wall. Pull the new statue behind the wall you just disintegrated and push it to the west until it drops into a groove. Now, head over to the 1st new mirror statue where you disintegrated the statue as Medli earlier and pull that statue out to the north (or northeast on the map) and then push it to the southeast until it drops into a groove. A cut-scene should appear and you should hear a chime as well. Head over to the western side of the room and stand on the platform where the beam of light is shining across above it. Stand on it and reflect the light onto the invisible chest nearby. Reflect the light again onto the statue behind the chest to disintegrate the statue to reveal another mirror statue behind it. Reflect the light one more time onto the lone yellow insiginia on the west wall. Jump off and open the chest to find a Joy Pendant inside and then stand on the lower platform next to the platform and face the four yellow insignias on the wall to the northwest. Conduct the Command Melody to take control of Medli. As Medli, jump down off the platform and go to the platform where Link was standing on and reflect the light down at Link and then press the R Button to release control of her. Link should reflect the light onto the 4 yellow insignias on the northwest wall to reveal another mirror statue behind it. Pull the two new mirr statues out and push it until both drop into a groove. A cut scene should appear and you should hear the chime as well. Conduct the Command Melody to take control of Medli again and have her stand on one of the two northern-most platforms and have Medli reflect the light onto one of the eyes on the large face statue in the northern side of the room. Once one half of the face is lighted up, press the R Button to go back as Link. Stand on the other platform and reflect the light into the eye of the other half of the face to light it up and the whole face will be illuminated. A new door will be revealed in the north wall. Before you go through that door, you might want to go through the door in the alcove to the west (that if you dissolve the wall where the lone yellow insignia was). Take out the Mirror Shield and shine at one coffin to open it, revealing a Stalfos in the coffin. Drop down to the lower ground and defeat the Stalfos with the Bomb. Do the same with the other two Stalfoses in the last two coffins. A chest should appear after you defeat all three, open the chest to find Treasure Chart #20. Go back to the previous room and through the new door to the north. In the last room of the temple, you must kill a Darknut and two Blue Bubbles to unlock the cage where the chest containing a boss key lie. Use the Deku Leaf to blow away the blue flame around the Blue Bubble to stun it and then strike with your sword at the head to defeat it. You can use the parry attack on the Darknut if you want, it makes things go easier if you do it that way. After you kill all three enemies, open the chest and then nab the Big Key. Return to the spiraling staircase where the Boss's door is. In the spiraling staircase, have Link climb up the vines by himself to get to 1st floor of the basement. When you reach the other part of the stairs, conduct the Command Melody and have Medli fly herself up to the where Link is and then press R to regain control of Link. Pick up Medli and go to the top of the stairs and fly all the way over to the boss's door while holding Medli above your head and then go through the boss's door with the Big Key. _____ /____/ Boss: Jahalla This boss is about the size of 10 Poes combined! It only has two attacks, depends on how far away you are. One is to inhale, when Jahalla does this, run away from him to the opposite side and then he will breath out a large stream of fire. If you are too close to Jahalla, it will turn purple and try to bodyslam on you. If it does bodyslammed you, the way you control Link will be REVERSED for a few seconds. There are at least 3 lights shining in from above. Stand in one of them and reflect the light onto Jahalla. Jahalla will fall onto his back and be stunned for a while. While he is stunned, run over to him and pick his large body up and throw him into one of the four spiked columns in the corners. This will cause Jahalla split up into 10 Poes. The 10 Poes are exposed enough to get striked down from your sword. Two strikes should kill a Poe. Try to kill most of the Poes before it reforms themselves into Jahalla again. Do the same strategy until the last Poe is defeated. Don't forget to pick up the Heart Container and your Master Sword will regain part of it's power. You have another place to go to where your sword can get all of it's power to repel evil back. Your next destination is the Ice Ring Isle and that frigid island is in quadrant E6, just one quadrant to the west from Forest Haven. _____ ________________________________________________________ /____/ Ice Ring Isle \_______________________________________________________\ When you are near the island, you will see fume of white smoke around the island and when you get even closer, snow will start pouring in. If you step onto the island, you will be frozen. Look around the island until you see where icy smoke is blowing out from and shoot a fire arrow into the dragon's mouth to unfreeze the island for 5 minutes. To get on the island, sail your way around to the back of the dragon's head statue and then land on the island itself. The surface of the island is still slippery, so climb up somke ledges and make your way around the island in a counterclockwise direction slowly until you reach the end. At the end of the path are three icy platforms, one of them is moving. Jump onto the first and closest platform and wait for the moving platform to come close to you and then jump on it. Jump onto the third one when you get close to it and then jump once again and fall in the hole in the dragon's mouth. Inside the Ice Ring Isle, face right and slide down the first narrow icy path and then climb up onto the surface. You may kill the Keeses that are flying around inside the cave if they annoy you. Climb up on the twoledges and then slide down the curved icy slope to the next platform. Climb up onto the platform and then open the chest nearby to find the Iron Boots! Equipping the Iron Boots will make Link walk slowly but the boots are heavy enough to hold you down against the wind. Equip the boots and walk down the narrow passage pass the wind funnel and then step into the light on the platform that will take you back outside Ice Ring Isle. Make your way back around the island, but you may have to jump off the path onto the island's lowest shore. Jump back onto the boat and your next place to go is Gale Isle, which is where the Wind Temple is. You are not actually going in the temple yet, but you are going there to learn a new song. Gale Isle is located in quadrant D1 or the blue flashing mark on your sea map. _____ ____________________________________________________________ /____/ Gale Isle \___________________________________________________________\ There is only one open side of the island that you can get on but a powerful wind is blowing from inside the cave. Jump off the boat and stand on the edge of the shore and then equip the Iron Boots. With the Iron Boots, you cannot get blown away from the wind. Walk up to the statue in the back of the island and shatter it with your Skull Hammer. Walk up to the tablet on the wall and then take out your Wind Waker. Learn a new song here called the Wind God's Aria! Follow the directions with a 6/4 rhythm by tilting the yellow C-Stick Up, Up, Down, Right, Left, Right. After learning the song, you will meet Fado of the Kokiri Tribe. He is the sage of the Wind Temple and he has been attacked by Ganondorf, that is why he appeared as a child instead of an adult or whatever he was suppose to look like. You must look for a person who holds the same instrument the one Fado has in his hand and then teach him the new song you just learned. Leave the cave that leads to the Wind Temple back outside and jump into the boat. Play the Wind Requiem and set the wind to blow southeast and sail to Forest Haven which is in quadrant F6 or you can play the Ballad of Gales and warp to the dock of Forest Haven. _____ _________________________________________________________ /____/ Forest Haven \________________________________________________________\ You are here to look for Makar because he hold the same instrument as Fado does. It took me a while to look for Makar, he is hiding in one of the two waterfalls before you go up the river. You will see some musical notes flowing out from inside the right waterfall. Take out your Grappling Hook and look up for a pole that you can attach the hook on and then swing into the waterfall. You will be in a small cave, walk down and climb down the ladder and you will find Makar. He is down here because he is practicing a new song for next year's ceremony. Take out your Wind Waker here and conduct the new song, Wind God's Aria, to Makar. You will find yourself playing the song with Makar and Fado. Makar now learned that he is the sage of the Wind Temple and that you have to return to Gale Isle. When you are back in Gale Isle, head inside the cave and conduct the Wind God's Aria in front of the tablet with Makar. Playing that song will cause the tablet to shatter, revealing a hole behind it that leads to your next temple, the Wind Temple. _____ ____________________________________________________ /____/ 3.7 - Wind Temple \___________________________________________________\ Items: Compass, Dungeon Map, Hookshot, Joy Pendant (2), Small Key (2) Enemies: Armos, Darknut, Floormaster, Green ChuChu, Peahat, Red ChuChu, Stalfos, Wizzrobe Boss: Wizzribe (Mini-boss), Molgera The first room of the temple holds nothing but a light that will take you back outside Gale Isle if you step in it. Pick up Makar and go through the only door in here. Once in here, drop Makar down near the entrance and then jump down to the lower area of the room. A Wizzrobe will appear, defeat him with two arrows with your Hero's Bow. After you kill the Wizzrobe, conduct the Command Melody to take control of Makar. Makar take in the same role like Medli but Makar doesn't have the ability to carry you while flyiny because he is tiny. Have Makar fly over to the north side and stand on the floor switch on the ledge to the right and stay there on the switch. Doing this will turn the wind off from blowing down the center of the room from the ceiling. Now that the wind is out of the way, defeat the Stalfos that appeared at the north end with the bomb. Once the Staflos is out of the way, blow up the board that is sitting on top of the Warp Jar nearby with a bomb. Conduct the Command Melody to take control of Makar once again. Have Makar fly down to the lower ground where Link is and run over to the two patches of dirt you see. When Makar is on one of the dirt patches, you'll feel your controller rumbles. Press the A Button to plant a seed there and wait for the tree to sprout, do the same with the other dirt patch you see. A chest will appear after both dirt patches are planet and then open it to find an Orange Rupee inside. Nearby is a springboard, climb up and stand on the springboard and then equip the Iron Boots to weigh it down. Turn and face south and then take the boots off, you will be sent flying into the air. You want to land on the south ledge where you see another springboard. Stand on that other springboard and make sure you have the Deku Leaf equipped. Put the Iron Boots on again to weigh the springboard down and then take them off to be sent flying once again but press the button wherever you assigned the Deku Leaf to and glide to the northern ledge where you left Makar. Once on the north ledge, pick up Makar and go through the next door. In the next room, put Makar down and make sure your bow is equipped. Defeat the two little Armoses in here with an arrow at the eye and then go behind them to find a red spot, slash at it with your sword. Take out your Deku Leaf and swing it at the machine in the middle of the room to make the north wall flip up. Run down the room and pass the blade to the other side and then conduct the Command Melody to take control of Makar. As Makar, you can fly or walk over to where Link is and plant a seed in each of the two dirt patches to make two trees to sprout. Press the R Button to regain control of Link and then pick up Makar and go through the door to the north. The door to the east is barred. Conduct the Command Melody to take control of Makar and have him fly up to the highest platform to the north. You will see a patch of dirt up there, plant a seed and wait for a tree to sprout. This will cause the door to the east to be unbarred but Makar will be kidnap by the four Floormasters up where he was. You can't do nothing now except for going through the door to the east. Defeat the two Peahats in here by swinging your Deku Leaf at them to send a wave of wind to knock them out. While they are knocked out, strike at it with your sword to kill them. Makar will call you from the cell to the north but there is nothing you can do now to save him. Go to the east and defeat the two large Armoses by waiting for them to open their mouth to roar and when it does this, throw a bomb in the mouth to destroy it. Go through the door to the east. Kill the two Peahats in this room and then run pass the blade. On the left side of the ledge is a cracked tile, stand on it and then equip the Iron Boots. Link will jump and smash the cracked tile into the lower area of this room. Watch out for the Floormaster that rules the lower part of the room. You might want to kill the Floormaster first and then use the Deku Leaf to swing it to send a wave of wind at the machine to cause the wall to flip upward to create a platform at the upper part of the room. Stand on the springboard nearby and equip the Iron Boots to weigh it down. Take off the boots to be sent flying through the hole and onto the upper part of the room. Run across the new platform to the other side, watch out for the blade in the east side of the room. There is an alcove in the north, in the alcove is a chest containing a Joy Pendant inside by the way. Ignore the tablet with the Wind God's Aria scripted and go through the door to the south. Take out your Deku Leaf and glide into the updraft in the first part of this large room to glide over to the ledge with a switch nearby. Step on the switch to make the vertical part of the gate to flip over and act like a platform. Jump onto the platform and kill the Wizzrobe if you want to. You might need a Magic Jar to refill your magic meter, just jump off to the next platform and cut down the grasses. Jump off the ledge and glide again with the Deku Leaf to the southeast where you'll see a chest. Open the chest to find the Dungeon Map! Glide all the way back to the ledge you were on and then jump over to the western ledge. On that ledge, glide into the updraft and make your way through the hole in the next gate and continue gliding into the next updraft until you reach the next platform. From there, glide into the last updraft over to the ledge to the west. Go through the door to the north. You will be back in the room where you saw Makar behind the cell, but at the south side of the room. To the right of you is the 2nd Warp Jar, set a bomb down near it to destroy the board on top of the jar so that it can be accessible. There is a floor switch nearby, stand on it and then equip the Iron Boots to weigh it down. This will cause the circular section of the floor to open up, revealing a way down to Basement 1. Fall all the way down to the bottom of the floor, but use the Deku Leaf to break your fall before you hit the floor. Go through the door to the south. Go to the far left cracked tile and use your Iron Boots to smash through the tile to be in the lower part of this room. Kill all 5 Red ChuChus and then head over to the block with a springboard on top. Push that block all the way to the south until you place it on the black tile. Push the other block down south next to the block with the springboard and then climb up on that block and onto the springboard. Equip the Iron Boots to weigh the spring down and then take it off to be released back up to the upper part of the room. Open the chest nearby to find a small key inside. You can get Treasure Chart #35 if you smash through all 4 other cracked tiles and defeat all the enemies. Leave the room by going through the door to the north. With the small key in your pocket, go to the door in the north and unlock it. Go through the door you just unlocked. The door will be barred down shut behind you, you can't escape. You will fight with a Wizzrobe that has a ability to summon other enemies into the field. You are to focus on the Wizzrobe only, don't worry about the other enemies. Look for the Wizzrobe in the room and once you find him, lock onto him and shoot an arrow at him to inflict damage. This Wizzrobe takes about 8 shot with an arrow for it to be killed and then you can beat whatever other enemies it summoned in the field. A chest should appear after you defeat it, open it to find a Hookshot! The exit is still barred. Look around the room for a hookshot target that you can use your hookshot on. Drag yourself onto the platform and then use the Skull Hammer to smash the peg up there to unbar the door to the south. Jump back down to the lower ground and then go through the door to the south. You will be back in the first room of Basement Floor 1. Now that you have the Hookshot, use it on the target to drag yourself up on the lowest platform in here and then do the same for the next two platforms. Turn around and look up to find the 4th hookshot and drag yourself up to that platform. From that platform, use the Deku Leaf to glide across the room to the chest at the other side of the room. Open the chest to find the compass for this temple. After obtaining the compass, climb up atop the springboard and equip the Iron Boots to weigh the switch down. Take it off to be sent flying and then use the Deku Leaf to glide to the platform nearby. Use the hookshot to drag yourself up to the next two platforms. Get on the springboard again with the Iron Boots and then glide over to the ledge with the Deku Leaf. Walk across the ledge and use the hookshot on the target in the alcove to the north. Once you are up on the ledge with a large statue. Equip the Iron Boots on your feet and make sure you are standing behind the statue. Take out your hookshot and then shoot it at the target on the statue's forehead to pull it down and shatter it. You will free Makar by doing this and the chest behind him contains a Joy Pendant. Drop down to the ledge you were on to the west side of the room and use your hookshot on the target to get on the ledge to the west. Conduct the Command Melody and have Makar fly over to the western ledge and then press the R Button to stop controlling him. As Link, pick Makar up and go through the door to the west. Back in the room where Makar was kidnapped, conduct the Command Melody to take control of Makar and have him plant a seed in the two dirt patches on the first and second platform. After you plant a tree, have him fly up to the 3rd platform and then press R to release him. As Link, use the hookshot on the tree to go from platform to platform until you reach the highest platform and then go through the door to the north. There are at least 4 Blue Bubbles in this room. You can use your hookshot to drag them to you and doing this will take out the blue flame around the bubble. Play the Command Melody to take control of Makar and have him fly from platform to platform while planting a seed on each platform until you get him on the highest platform in the eastern side of the room. Make sure you have Makar stay far away from the Floormaster and then press the R Button to release control of him. When you regain control as Link, use your hookshot on the tree on the platform until you reach the highest platform where you left Makar. Pick Makar up and then go through the door to the east. You will be back in the large circular room but on the 2nd floor of the temple. Conduct the Command Melody to take control of Makar and have him fly all the way down to Basement Floor 1 of the temple. In one of the alcove are two dirt patches, plant a seed in each one to grow a tree and a large updraft will begin to blow upward in the middle of the room. Makar should fly all the way back up to 2nd floor of the temple but have him go to the eastern ledge where the chest is and then release control of him. Link should use the Deku Leaf and glide over to where Makar is (don't worry, the updraft will blow you up to gain some height) and then open the chest to find a Joy Pendant inside. Wait for the updraft to start blowing again and then glide to the south side with the Deku Leaf to the southern ledge and then go through the door to the south. In here, the door will be barred down behind you. Kill all of the little Armoses in here to trigger the wall to raise, revealing a chest behind it. Open the chest to find a small key inside. Leave the room by going through the door you came in from. Back in the circular room, have Link glide with his Deku Leaf to the 1st floor EAST ledge where the two large Armoses are. Defeat the two large Armoses and then conduct the Command Melody to take control of Makar. Have Makar fly down to 1st floor east ledge where Link is and then go through the door with him. You will be back in the same room where you saw the stone tablet with an lyric scripted on it. Drop Makar down near the entrance and ignore the Peahats and drop down into one of the two holes to be in the lower part of this room. Watch out for the Floormaster and swing with the Deku Leaf onto the machine to cause the wall to flip horizontally. Head over to the springboard and equip the Iron Boots, take it off to be sent back up to the upper level of this room. Pick up Makar and walk all the way across the room to where the tablet is. Conduct the Wind God's Aria in front of the tablet with Makar and the tablet will shatter, revealing a door to the east. Go through that door with Makar. The door will be barred down shut behind you, leaving you to fight with three Darknuts! Face one at the time and make sure your sword is out and ready. Focus on one Darknut at a time by pressing and holding down the L Button and when you feel the controller rumble, press A immediately to perform either a parry attack or a jump attack to the head. Don't forget to pick up the 3 Knight's Crest after you beat all three Darknuts before they disappear. After you beat all three Darknuts, a wall to the east will rise, revealing a large chest behind it. Open the chest to find the Big Key! Exit the room back to the previous room. You want to go back to the main room, the one with the large updraft in the middle, but the wall has been reseted. Use the Deku Leaf on the machine in front of where the tablet used to be to make the wall fall flat. Pick up Makar and carry him across the wall to the door back into the updraft room. While still holding Makar in your hand, wait for the updraft to stop blowing and then FALL all the way down to the area BELOW THE FAN. There is a locked door to the east, unlock it with the small key and then go through it with Makar. You will fight with two Stalfos and a Wizzrobe. Focus on the two Stalfos first and then the Wizzrobe. The door to the east is still barred. If you look up, you'll see many platforms around the wall. Use the hookshot on the wall without the head statue and work your way up to the platform with a switch on it. Stand on it and equip the Iron Boots to weigh it down to unbar the door to the east. If you want to get Treasure Chart #5, there are at least 4 head statues in this room. To pull them down, equip the Iron Boots and pull all 4 down to reveal two green Bokoblins. Defeat them and a chest containing Treasure Chart #5 should appear. After all that, go through the door to the east. Kill the three green Bokoblins and the two large Armoses before you do anything. Once you defeat all of the monsters in this half of the room, call Makar and go to the ledge in front of the 4 jets that are blowing horizontally. Conduct the Command Melody to take control of Makar and have him fly over the jet and land on the ledge at the other side of the jets and plant a seed in the dirt patch to grow a tree. The jets should be deactivated and Link should use the hookshot on the tree to drag himself over the gap to the ledge Makar is on. Kill the Floormaster by shooting 6 arrows at it and then go back and pick up Makar. Ignore the Peahats if you want and go through the door to the southeast. This room took me a while to figure out. Equip the Iron Boots and push the far left block until it trap BOTH blades against the wall. Push the middle block all the way south into the gap in the floor. Finally, push the third block north and across the 2nd block and trap the blade to either the east or west against the wall. Go all the way back to where you left Makar and pick and carry him all the way across the room to the south. At the bottom of the stairs is a tablet with the Wind God's Aria scripted on it. Conduct the song with Makar to shatter the tablet. Behind it is the last room and at the end of the room is the boss's door. Set a bomb down next to the 3rd Warp Jar to destroy the board. You may collect a fairy in one of the pots in front of the Boss's door. Go through the boss's door with the boss key to fight with the demon of this temple. _____ /____/ Molgera To start this battle, jump off the ledge and run to the center of the room. A large worm creature will jump out from the sand below and then dive back into the sand. Stand in the pit where Molgera's tongue is and when you see a yellow arrow pointing down on it's tongue, use the hookshot to pull it to you. Take out your sword and start inflicting damage to it. If you get too close to Molgera's mouth, it will eat you up and spit you right back out, this inflicts some damage to you. After some strikes to the tongue of the monster, Molgera will cast 4 smaller versions of itself to go after you. To kill them, focus on one of them by using the hookshot and then pull them out. Two strikes from your sword should kill it but you should focus on the boss. Go after Molger'a tongue again and after you damage it enough, he will jump waaaayyyy up in the air and then fly down at you with the mouth open. If you get hit by this, you will receive some damage as well. It takes about 12-15 strikes from your sword on Molgera's tongue for it to die. ...TO BE CONTINUED ON THE NEXT UPDATE.... ============================================================================== ============================================================================== Enemies ============================================================================== ============================================================================== Boko Baba | | Where? -Forest Haven | -Forbidden Woods | | Detail A venus fly trap-like plant. | | Kill it Perform a forward thrust with your sword at this plant | creature to make it stand upright. While it is in the | upright position, take a slash at its stem to kill it. |__________________________________ Bokoblin | | Where? -Outset Island -Dragon Roost Cavern | -Great Sea | -Forsaken Fortress | | Detail Like the Moblins, but weaker. They are probably the | most common enemy in the game. | | Kill it It depends on the color of the Bokoblin. If you are | confronting a green Bokoblin, that one is equipped | with a shield and it can use its shield to defend itself. | The blue Bokoblin are more dumber and most of them | uses a Deku Stick or a large sword as a weapon. The | red Bokoblin can be only found on the floating | platform out in the Great Sea. |__________________________________ ChuChu | | Where? -Forsaken Fortress -Dragon Roost Cavern | | Detail They look like a dancing blob. This creature looks a lot | like the Pokemon Wobbuffet! | | Kill it It depends on the color of the ChuChu. I feel that the | red and the green ChuChu are the weakest. One strike | from your sword at the Red ChuChu will kill it, two | strikes for the green one. |__________________________________ Kargaroc | | Where? -Dragon Roost Cavern | | Detail A colorful bird that carries and drops enemies in the | field with you. | | Kill it They only have one attack and that is to swoop down | at you and hit you with its beak or talons or whatever. | Two strikes from your sword should kill this bird. |__________________________________ Keese | | Where? -Forsaken Fortress | -Dragon Roost Cavern | | Detail A regular sized bat. Some are covered with fire. | | Kill it A single strike from your sword kills them. The Fire | Keese can inflict damage by swooping down into you | and get in contact with you, setting you on fire. |__________________________________ Magtail | | Where? -Dragon Roost Cavern | | Detail A centipede-like insect that lives in a fiery place. | | Kill it There are two ways to kill this insect. One way is to | wait for it to get in attack stance (when it leans back | and opens it's pincers) and press B to do a vertical | slash. This will cause Magtail to curl up into a ball and | you can pick it up and carry it around, try using it to | hold down a floor switch. Another way... an instant kill | way is to perform a parry attack on it. |__________________________________ Moblin | | Where? -Forsaken Fortress | -Dragon Roost Cavern | -Forbidden Woods | | Detail One of the old enemies from almost all Zelda games. They | look like a pig warrior and they hold a spear in one hand. | | Kill it The Moblin is a little bit tougher in this game than | in the previous Zelda games. They use the spear to defend | itself and to attack you with. The only time you can | strike your sword at it is when they drop its guard. |__________________________________ Morth | | Where? -Forest Haven | | Detail A small black spiky ball with one eye, they come in a | group. | | Kill it They jump and attach onto your body. The more there are | attached to your body, the slower you move. There are | two ways to kill them, one way is to use the boomerang | at them. The other way, if one or more are attached onto | your body, perform a spin slash to shake them off and kill | them. |__________________________________ Mothula | | Where? -Forbidden Woods | | Detail An insect, they can be winged or wingless. | | Kill it Its vulnerable spot is its abdomen (rear end). Wait for | it to get ready to attack (when the eye turns red) and | pounce. When it does this, run out of the way and it will | strike by you. Go around to its rear end and take a slash | at it with you swird. Two strikes at its rear end will | kill them. |__________________________________ Octorok | | Where? -Forest Haven | -Forbidden Woods | | Detail An octopus that hangs out in the river and spits spiked | ball at you. | | Kill it If you go up close to it, it will hide back in the water. | Press and hold down on the Right Shoulder Button to take | out your shield. Deflect the spied ball it spits at you | back at it to kill them. |__________________________________ Peahat | | Where? -Forbidden Woods | | Detail A propelling plant with one eye. | | Kill it An easy way to kill this creature is with the boomerang. | Focus on it with the Left Shoulder Button pressed down | and then throw the boomerang at it to make it drop to the | ground. While its stunned on the ground, strike your sword | at it to defeat it. |__________________________________ ============================================================================== ============================================================================== Bosses ============================================================================== ============================================================================== Gohma | | Run around the path that surrounds the lava pit and Gohma. What you | have to do first is to weaken Gohma's shell. To do this, you need to | use the grappling hook on Valoo tail at the center of the ceiling | above you. After you use it on Valoo's tail, Valoo felt his tail being | pulled and wonders what happened down below him. Swing and jump off | over to the path on the other side. This will cause the platform that | Valoo is sitting on fall onto Gohma's head and this weakens and | shatters Gohma's shell. Do this two more time to destroy Gohma's | shell. | | Once you destroy Gohma's shell, wait for the yellow arrow to appear | on Gohma's eye and then hold down the L-Button to focus on it. Use | the grappling hook to pull Gohma's eye towards you. While Gohma is | just laying there, strike at the eye with your sword repeatedly until | Gohma regains control of itself. Do the same strategy here until he | is defeated. |__________________________________ Kalle Demos | | Kalle Demos has two attacks, one is if you get too close to one of | the tentacles, the tentacle will scrunched back and twirls around in | the circle for a bit and then slash you. The other attack, Kalle | Demos sends about six or eight tentacles and follow you around the | room until you stop. When you stop, the tentacles will spring up from | underneath you, inflicting some damage to you. | | Take out your boomerang and place as many target can you can on the | vines. After you cut some vines down, go around to the other side | and cut down some more vines. Keep doing this until you make Kalle | Demos drop to the ground from the ceiling. Run over and jump into the | flower and swing at the Boko Baba as many as you can before it | regains control of itself. After you hit the Boko Baba about 10-14 | times, it will die. |__________________________________ Gohdan | | First off, focus on both hands and shoot an arrow at each one ONLY | when the eye in the middle of the palm is revealing itself. The hands | will do some pounding and some sweeping attack on you, but it can be | easily avoided. | | After you shoot about 5 or 6 arrows at each hand, the head will | reveal it's two red eyes. An arrow will appear above the red eyes, | press down on the Left Shoulder Button to focus on it and shoot an | arrow two times at each eye to stun it. Watch out! If you take too | long, the eyes will close and the head will breath out a large stream | of fire at you. Just run off to the side to avoid it. | | Once the head is stunned, run up to it and throw a bomb in its mouth | to inflict damage. After this, Gohdan will regain control of itself | and do the same pattern all over again. Throw two more bombs in it's | mouth to defeat it. |__________________________________ Phantom Ganon | | This battle is much like the battle with Phantom Ganon in Legend of | Zelda: Ocarina of Time, but without the portraits. If Phantom Ganon | is close to you, he will try to make you cry by swinging it's large | sword at you. You can easily avoid this by running or rolling away | from him. | | If Phantom Ganon is far away and hovering in the air, he will send a | ball of energy at you to inflict damage. You can deflect the energy | back at him if you focus on him by holding down the Left Shoulder | Button and then press B to swing your Master Sword. You will volley | the energy ball with Phantom Ganon until the energy ball hits him. | | If the energy ball hits Phantom Ganon, he will be stunned and fall | down to the ground. Go up to him and swing your sword at him at least | 4 times before he regains control of himself. Repeat the strategy | until he dies. |__________________________________ Helmaroc King | | Here at the bottom of the tower is not where you want to fight, | instead turn around and go up the long spiraling ramp until you reach | the top. DO NOT STOP FOR ANYTHING! If you do, the Helmaroc King will | either ram its beak into you or try to blow you off the path with its | wings. Speaking of wings, the Helmaroc King can break down a straight | piece of wooden path with a single flap, so move fast around the | ramp. | | When you reach the top, it will show its ugly face at you. Take out | your Skull Hammer and smash its head with it. It will stun the bird | and then it will fall back down into the water at the bottom of the | tower. Climb up on the ledge until you are on the roof of the tower. | The floor will close up but somehow the Helamroc King regained | control of itself and flew through the roof before it closed down. | | The Helmaroc King will circles around the top of the tower and while | its up there, it may swoop down really fast and uses it's claws to | inflict damage on you. When it swoops down and stops at its feet, | it will perform two attacks and it depends on how close you are to | it. | | If you are far away from the bird when it stand son it's feet, it | will use it's wings to flap and try to send you flying back into the | spikes around the edge of the tower. Face and run towards the bird | when it does this to avoid going into the spikes. | | You want to be close to the bird. The bird will try to drill it's | beak down at you. When the bird does this, move out of the way so | that the bird's beak will be stuck to the ground. Use the Skull | Hammer on its head three times to destroy the mask. After you | destroy the mask, hit the head of the bird about 10 times to defeat | it. |__________________________________ Jahalla | | This boss is about the size of 10 Poes combined! It only has two | attacks, depends on how far away you are. One is to inhale, when | Jahalla does this, run away from him to the opposite side and then | he will breath out a large stream of fire. If you are too close to | Jahalla, it will turn purple and try to bodyslam on you. If it does | bodyslammed you, the way you control Link will be REVERSED for a few | seconds. | | There are at least 3 lights shining in from above. Stand in one of | them and reflect the light onto Jahalla. Jahalla will fall onto his | back and be stunned for a while. While he is stunned, run over to | him and pick his large body up and throw him into one of the four | spiked columns in the corners. This will cause Jahalla split up into | 10 Poes. The 10 Poes are exposed enough to get striked down from | your sword. Two strikes should kill a Poe. Try to kill most of the | Poes before it reforms themselves into Jahalla again. Do the same | strategy until the last Poe is defeated. |__________________________________ Molgera | | To start this battle, jump off the ledge and run to the center of | the room. A large worm creature will jump out from the sand below | and then dive back into the sand. | | Stand in the pit where Molgera's tongue is and when you see a yellow | arrow pointing down on it's tongue, use the hookshot to pull it to | you. Take out your sword and start inflicting damage to it. If you | get too close to Molgera's mouth, it will eat you up and spit you | right back out, this inflicts some damage to you. | | After some strikes to the tongue of the monster, Molgera will cast 4 | smaller versions of itself to go after you. To kill them, focus on | one of them by using the hookshot and then pull them out. Two strikes | from your sword should kill it but you should focus on the boss. Go | after Molger'a tongue again and after you damage it enough, he will | jump waaaayyyy up in the air and then fly down at you with the mouth | open. If you get hit by this, you will receive some damage as well. | It takes about 12-15 strikes from your sword on Molgera's tongue for | it to die. |__________________________________ ============================================================================== ============================================================================== Items ============================================================================== ============================================================================== Bait Bag | | Where? You can purchase this item at Beedle's Shop. Look for | a slow moving boat or a barge on your way to Dragon | Roost Island. | | What is it? You can store baits like All-Purpose Bait or Hyoi | Pear in the bag, but you can hold up to 8 baits though. |__________________________________ Boomerang | | Where? Find this item in Forbidden Woods, you would have to | go through about 60% of the dungeon. | | Useful? This boomerang gets a major improvement from the boomerang | in any other Zelda games. You can hit up to 5 items at | one time if you run the red cursor over the items by | holding down the button where you assigned the boomerang | to. |__________________________________ Compass | | Where? You can find one in each dungeon. They lets you know | where you are and which way you are facing on the map. | It also shows a treasure chest and the skull (boss's room) | on the map. |__________________________________ Dungeon Map | | Where? You can find one in each dungeon. They are just map of | a dungeon you are currently in. |__________________________________ Grappling Hook | | Where? Medli gives you this item when you rescue her in | (or outside) the Dragon Roost Cavern. | | Useful? Yes. You can swing over a big gap by using the hook | if there is a pole or something above that you can | attach it with. |__________________________________ Hero's Shield | | Where? This item can be seen on the wall on 2nd floor of your | house, but you can't get it right away. You'll have to | save Tetra in the forest and then Tetra said she won't | let you proceed any further in the game without something | to defend yourself with. Head back to Grandma's house and | she will give you the Hero's Shield. |__________________________________ Hero's Sword | | Where? Orca gives you this sword on your first visit with him | on Outset Island. You have to complete the Sword Training | lessons first before you can take this blade anywhere | with you. |__________________________________ Picto Box | | Where? After when Tingle leaves the jail cell in Windfall Island, | head inside his cell and then roll into the crate to break | it to reveal a tunnel behind it. Crouch and crawl into a | tunnel maze. You have to find your way to the end of the | tunnel. Avoid taking the path that has a wooden board or | you'll fall through the board and you'll have to start all | over again. When you finally reach the end of the tunnel | maze, open the chest to find a Picto Box inside. |__________________________________ Pirate's Charm | | Where? You don't find this item anywhere, but Tetra stuffed this | item in your pocket before her and the pirates catapulted | you into the Forsaken Fortress. | | What is it? You can communicate with Tetra with this charm. There are | certain spots in the game where you'll feel your controller | rumbles or the "A Button" icon at the top turns into a | "spiky" green icon. Press A when she call you, she can | give you a useful information if you are stuck at one | point and you don't know what to do. |__________________________________ Small Key | | Where? You can find anywhere from 1 to 10 small keys in a | dungeon. They are used to unlocks door that can be | only unlocked with the small key. You can't unlock | the boss's door with this type of key. |__________________________________ Spoils Bag | | Where? You can win this item if you can pass the rope-swinging | test in Tetra's ship. | | What is it? This bag allows Link to hold the item that that enemy | dropped after he kill it as a "prize". You can sell | the items to anybody for something in return like a | Heart Piece. | | The items you can store in this bag are: Joy Pendant, | Boko Baba Seed, Skull Necklace, |__________________________________ Telescope | | Where? One of your first items you get on Outlet Island. After | you first meet Grandma, head back to the watchtower and | talk to Aryll again. She gives you her telescope as a | present, but you get to keep it for a day. Actually you | get to keep the telescope the whole game. |__________________________________ Tingle Tuner | | Where? Go to Windfall Island. To find Tingle, before you go | through the archway, turn left and up the grassy hill. Run | pass the wooden board and look on the side of a building to | find a door. Go through the door and you'll find Tingle | inside a cell. One corner has a floor switch behind the | pots, step on it to free Tingle. Tingle will give you an | item called Tingle Tuner and he will give you a chart to | his island, Tingle's Chart! |__________________________________ ============================================================================== ============================================================================== Side Quests ============================================================================== ============================================================================== _____ __________________________________________ /____/ 7.1 - Heart Piece Locations \_________________________________________\ A piece of heart, get 4 pieces of heart to get one heart container added to your Heart Meter. _____________________________________________________ #1 | Forsaken Fortress | None | |______________________|_______________________|________________________ | You might want to get caught by a guard to get this piece of Heart. | | Crawl through the hole and go to the room where you found the | | dungeon map. Drop down to the 1st floor and go over to one corner | | of the room that has about 8 barrels. Behind all those barrel is a | | switch, step on it to open the door to the jail cell nearby. Head | | on in the cell and then open the chest to find your first Heart | | Piece. | _____|_______________________________________________________________________| _____________________________________________________ #2 | Windfall Island | Battleship Game | |______________________|_______________________|________________________ | Go to the building with the windmill sitting on top of it and enter | | it. Talk to the guy behind the counter and pay him 10 rupees to be | | participated in a battle ship game. If you win the first game, you | | will be rewarded a heart piece. | _____|_______________________________________________________________________| _____ ________________________________________________ /____/ 7.2 - Treasure Charts \_______________________________________________\ _____________________________________________________ #1 | Forbidden Woods | ? | |______________________|_______________________|________________________ | To get Treasure Chart #1, go to the room with the Morths on all 3 | | platforms in the Basement Floor 1. Go across the water to the | | northwest and then go through the door. In the room with the hanging | | flower platform, cut down the vines again to send the platform down | | into the water below and then jump down onto the platform. The hole | | to the north is blocked by some boards. On the southern ledge is a | | bomb, jump over to that ledge and pick up the bomb and then jump back | | on the flower platform and throw the bomb on the northern ledge to | | destroy the boards. Once the boards are destroyed, go through the | | hole into the next room. | | | | Make your way from platform to platform to the northwest platform | | while killing off Peahats, Morths and Boko Babas. The last Boko Baba | | on the platform in the northwest corner leaves behind a Baba Bud | | after you kill it. Jump into the Baba Bud and when you are sent into | | the air, take out the Deku Leaf and glide over to the ledge nearby. | | There is a machine on the platform in the eastern side of the room, | | take out the leaf and swing it to send a wave of wind towards the | | machine to reel in the gondola. Hop onto the gondola and swing with | | your Deku Leaf to the north to send yourself over to the south | | ledge. On the southern ledge is a bomb, pick up the bomb and you | | have to hop back onto the gondola and throw the bomb on top of the | | tree stump below the gondola. If you succeed, jump onto the tree | | trunk and slide in the hole. Open the chest to get Treasure Chart #1. | | To leave, just crawl through the tunnel behind the chest. | _____|_______________________________________________________________________| _____________________________________________________ #11 | Dragon Roost Cavern | ? | |______________________|_______________________|________________________ | | _____|_______________________________________________________________________| ______________________________________________________________________________ #15 | Forbidden Woods | ? | |______________________|________________________________________________| | You can get Treasure Chart #15. In the first room of the Forbidden | | Woods, go through the door to the north into the next room. Jump and | | glide from Baba Bud to Baba Bud until you reach 3rd floor. Jump over | | the first tentacle using the Baba Bud. There is an alcove here with a | | plant sitting on the chest. Kill the plant with your boomerang and | | then open the chest to find Treasure Chart #15. | _____|_______________________________________________________________________| ______________________________________________________________________________ #34 | Treasure Hunters | Silver Rupee (Eastern Triangle Island, F4) | |______________________|________________________________________________| | Look for a wooden submarine out in the Great Sea going east before | | you hit Dragon Roost Island. This wooden submarine has 4 scuba | | drivers sitting on top. Stop by and talk to them and the leader | | will give you Treasure Chart #34. | | | | On your way to the 2nd Pearl, stop by Eastern Triangle Island in | | quadrant F4 and pick up the treasure chest by using the grappling | | hook attached to the boat. Inside the chest is a Silver Rupee! | _____|_______________________________________________________________________| ______________________________________________________________________________ #39 | Dragon Roost Cavern | Silver Rupee (Dragon Roost Island, F2) | |______________________|________________________________________________| | Find this Treasure Chart in Dragon Roost Cavern. After you obtain the | | Grappling Hook from Medli, go down to the 1st floor of the cavern and | | then go southwest into the hallway, use the hookshot on the pole to | | swing yourself over to the boarded up alcove. Break the boards down | | with your sword to reveal a chest behind it, open the chest to find | | Treasure Chart #39. | | | | This will probably be your first treasure you pick up from in the | | sea. Take a good look at the map on Treasure Chart #39 and this | | treasure is actually located in the sea off the eastern side of | | Dragon Roost Island. | _____|_______________________________________________________________________| ============================================================================== Credits ============================================================================== Nintendo - for developing and publishing the Legend of Zelda: The Wind Waker and the Nintendo GameCube. Andrew - for telling me that you can collect up to 200 rupees on Outset Island before you go aboard on ship with Tetra and the Pirates to Forsaken Fortress. ------------------------------------------------------------------------------ Copyright This document is Copyright (c)2003 Myke. This guide is for personal use. If you use any information from this The Legend of Zelda: The Wind Waker FAQ for the Nintendo GameCube document, please give me full credit, do not alter my information in any way, shape, or form. This document/guide can only AND ONLY be found at www.GameFAQs.com, www.NeoSeeker.com, and www.IGN.com, if you find this guide somewhere else, IMMEDIATELY notify me. This game is (c) 2003 Nintendo This game is rated (E) Everyone (violence) ------------------------------------------------------------------------------ -END OF DOCUMENT- | Zelda walkthrough search:
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