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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games


     ______________     T  H  E     L  E  G  E  N  D    O  F
    /  _______    / ____________ _______      _____           _____
   /.`       / / /  `.   .---.  |`.   .`     `.     ` .       `.   \
            / / /     |  |    \ | |   |       |   |`.  `.      /    \
           / / /      |  |   . \| |   |       |   |  \   \    / /\   \
          / / /       |  `--`|    |   |       |   |   |  |   / /__\   \
         / # /        |  .--.|    |   |       |   |   |  |  / ______   \
        / / /         |  |   ` /| |   |    /| |   |  /   / / /      \   \
       / / /          |  |____/ | |   |___/ | |   |.`  .` / /        \   \
      / / /         .`__________|/__________|.`____. `  .`__`.      .`____`.
     / / /________.`/
    /______________/     t  h  e     w  i  n  d     w  a  k  e  r


                           *************************
                         ***   -FAQ/Walkthrough-   ***
                           *************************
                                - Version 3.0 -
                           by Andrew Nawroth (Zyre)
                              Zyresoft@gmail.com


                        I dedicate this FAQ/Walkthrough
                        to one of my best friends Jenny


                  /\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/\
                 /__\              - Legal -              /__\
                /\  /\          - Information -          /\  /\
               /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/__\/__\

   This document is protected by U.S. Copyright Law, and may not be reproduced
under any circumstances except for personal and private uses. This document may 
not be placed on any web site or otherwise distributed publicly without advance 
written permission. It is a free document that cannot be used in any sort of 
commercial transaction, including selling it or giving it as a gift. This guide 
cannot be altered. It was created and is owned by me, Andrew Nawroth. All 
copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein.
 
This guide can legally be found only at the following:

  * Zyresoft             | www.zyresoft.com  <-- FAQ updated most frequently!
  * GameFAQs             | www.gamefaqs.com  <-- FAQ updated most frequently!
  * GameSpot             | www.gamespot.com
  * IGN                  | www.ign.com
  * BDGamer              | www.bdgamer.net
  * Code Vault           | www.geocities.com/humanbeing1111
  * ZeldaZone            | barkera0.tripod.com
  * Game Central         | www.gamecentral.741.com
  * The Legends of Zelda | www.zeldalegends.net
  * Supercheats          | www.supercheats.com
  * RPG Dreamers         | www.rpgdreamers.com
  * Omgwtflol.net        | www.omgwtflol.net
  * Diamond Fantasy      | www.diamondfantasy.net
  * Standards of Gaming  | www.standardsofgaming.com

-------------------------------------------------------------------------------


                         *
**************************** 
****** Table of Contents ******
****************************
                         *
                                                           Code
                                                         --------
  **    I. Introduction  ...............................  [ITDT]
  **   II. Version History  ............................  [VSHS]
  **  III. The Story  ..................................  [THST]
  **   IV. Walkthrough  ................................  [WATH]
        -   A. Outset Island  ..........................  [OSIS]
        -   B. Pirate Ship  ............................  [PRSP]
        -   C. Forsaken Fortress  ......................  [FSFT]
        -   D. Windfall Island  ........................  [WFIS]
        -   E. Dragon Roost Island  ....................  [DRIS]
        -   F. Dragon Roost Cavern  ....................  [DRCV]
        -   G. Forest Haven  ...........................  [FRHV]
        -   H. Forbidden Forest  .......................  [FBFR]
        -   I. Quest for Nayru's Pearl  ................  [QFNP]
        -   J. Tower of the Gods  ......................  [TOTG]
        -   K. Hyrule Castle  ..........................  [HRCL]
        -   L. Return to Forsaken Fortress  ............  [RTFF]
        -   M. Return to Hyrule Castle  ................  [RTHC]
        -   N. Fire Mountain & the Earth God's Lyric  ..  [FMEL]
        -   O. The Earth Temple  .......................  [TETM]
        -   P. Ice Ring Isle & the Wind God's Aria  ....  [IIWA]
        -   Q. The Wind Temple  ........................  [TWTM]
        -   R. Quest for the Eight Triforce Shards  ....  [QETS]
        -   S. Ganon's Tower  ..........................  [GNTW]
  **    V. Controls  ...................................  [CNTL]
  **   VI. Game Basics  ................................  [GMBS]
  **  VII. Characters  .................................  [CATR]
  ** VIII. Items  ......................................  [ITMS]
  **   IX. Songs  ......................................  [SNGS]
  **    X. Sea Chart  ..................................  [SCHT]
  **   XI. Enemies  ....................................  [ENMS]
  **  XII. Side Quests  ................................  [SDQT]
        -   A. Heart Pieces  ...........................  [HTPC]
        -   B. Treasure Charts  ........................  [TCHT]
        -   C. Special Charts  .........................  [SPCH]
        -   D. Great Fairies  ..........................  [GTFA]
        -   E. Bottles  ................................  [BTLS]
        -   F. Big Octos  ..............................  [BGOT]
        -   G. Nintendo Gallery  .......................  [NTGL]
        -   H. Trading Sequence  .......................  [TDSQ]
        -   I. Withered Trees  .........................  [WTTR]
        -   J. Special Items  ..........................  [SPIM]
        -   K. Savage Labyrinth  .......................  [SVLB]
     XIII. Fishman's Advice  ...........................  [FMAV]
      XIV. Tingle Tuner  ...............................  [TGTN]
        -   A. Introduction & Usage  ...................  [INUS]
        -   B. Getting the Tingle Tuner  ...............  [GTTT]
        -   C. Controls  ...............................  [CTRS]
        -   D. Special Moves  ..........................  [SPMV]
        -   E. Tingle Statues  .........................  [TGST]
        -   F. Special Moves Discounts  ................  [SMDC]
        -   G. Mini Quests  ............................  [MNQT]
  **   XV. FAQs  .......................................  [FEQS]
  **  XVI. Credits  ....................................  [CRDT]
  ** XVII. Contact Me  .................................  [CTME]

   If you're wondering what the code is to the right of each section name, it
is used to help you quickly get to the section you want without having to scan
through the entire guide. What you do is press the CTRL button along with the
F button and a small box will appear. Enter the code of your choice into the
text box and click "Find Next" or press the Enter key. If you happen to end up
in the Table of Contents again, click "Find Next" again or press the Enter key
again.


      *
   **************************************************************************** 
******  I. Introduction                                        Code: [ITDT]  **
   ****************************************************************************
     *


   This is one game I can truly say I completely enjoyed. The only thing I had
against it was its very low difficult, but that didn't stop the rest of the
game from being so incredible. And after playing such an amazing game, I could
think of no other way to relive it other than write a walkthrough for it. I
hope this walkthrough answers each and every question you could possibly have
about this game. Whether you're looking for help on where to go next, or need
some aid to find that last piece of heart, this guide will answer your 
questions. Whatever you do, I hope this guide helps you enjoy The Legend of
Zelda: The Wind Waker even more.

   On a side note, many people will notice that I have also written a separate
Side Quest FAQ for this game. On GameFAQs, the amount of KB of your posted FAQs
are shown in your contributor profile. In addition, if you submit over 1.5 MB
of FAQs, given that they are posted, you are added to the "Most Prolific FAQ
Contributors" list. If I were to simply copy and paste all my Side Quest FAQ
information onto this walkthrough, I would basically be receiving "cheap KB".
Because I'm an honest person and don't want to be a cheap fool, I have 
rewritten or reformatted the majority of the side quest information in this
guide.


     *
   **************************************************************************** 
******  II. Version History                                    Code: [VSHS]  **
   ****************************************************************************
     *


  ** Version 1.0: 04/20/03 - 05/29/03

          This is the very first version of the guide and
          hopefully will be the last. Only minor changes will
          be made from now on, such as fixing typos or
          correcting incorrect information. But the guide is
          complete. I'll need a very good reason to add a new
          section to the guide.

  ** Version 2.0: 06/09/03 - 06/09/03

          I fixed a few errors throughout the FAQ. I also
          added a few more questions to the FAQ section to
          reduce the amount of emails I get. Finally, I updated
          the ASCII art for the FAQ. Now it looks more like the
          official logo! Other than all this, there haven't
          been any major additions. The FAQ has all it will ever
          need.

  ** Version 3.0: 06/16/03 - 06/16/03

          I made a few corrections in the walkthrough to make
          things a bit more clear. I also added a few more questions
          and answers to the FAQ section.


     *
   **************************************************************************** 
******  III. The Story                                         Code: [THST]  **
   ****************************************************************************
     *


   Long ago, there was a kingdom that secretly housed a golden power. As
prosperous as the land was, a man of great evil discovered and took the golden
power to use for his own evil uses. With its amazing power, the figure of hate
was able to shed darkness upon the entire kingdom. It was the beginning...

   ...the beginning of a legend. A young boy in green appeared seamlessly from
nowhere. With the blade of evil's bane, the young lad summoned the power to
seal away the dark figure and restored light to the kingdom. The Hero of Time,
which the young boy was named, had traveled through time to save the land.

   From generation to generation, this tale was passed down until it was dubbed
a legend. Then a wind fell, unveiling the dark figure's return to unleash
darkness upon the kingdom once more. Having no other choice, the kingdom's
people could only hope that the Hero of Time would return to once again save
their precious land. But there was no hero in sight, and the people could do
nothing more than appeal to the gods. Fate had taken its toll. But what became
of this prosperous kingdom? Not a soul can breathe the answer to such a
question.

   Although the kingdom became nothing more than a memory -- a legend -- a 
certain island had grown accustomed to dressing young boys in green when they 
reached the age of twelve. They learned the ways of battle, but one could only 
hope that at least one young lad would learn the ways of courage; the ways of 
the Hero of Time.


     *
   **************************************************************************** 
******  IV. Walkthrough                                        Code: [WATH]  **
   ****************************************************************************
     *


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  A. Outset Island                                    Code: [OSIS]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Your sister, Aryll, seems to be looking for you. After waking you up, she
will tell you to go meet grandma at her house. It seems like she has been
waiting because it is your birthday! Climb down the ladder and walk over to the 
house. If you wish, you can make some quick cash pretty easily. Just read the
next two paragraphs. If you just want to continue through the game, then skip
the next two paragraphs.

           __       The first way to get some coins is to hop from rock to rock
          /  \   at the center of the wooden bridge connected the two parts of
          \__/   the island. At the center, you will see Joel jumping in place.
         _       You'll see a blue rupee at the closest rock, which is the one
        / \      at the bottom in the map below. Jump your way to the rock at
    __  \_/      the top of the map to the left. You'll get a yellow rupee in
   /  \          that spot. Simple enough.
   |__/

   As for the second place to get some money, you'll need to find and catch the
three pigs. You put the three pigs in a small pen with the large woman in it.
Look for Zill, the kid with the snot hanging from is nose. Then go up the path
and you'll see the pan. One pig is by the only house on the first half of the
island. The first half of the island is the half you started on. The
spotted pig is here. The black pig is near the tall grass on the second part of 
the island. Look for a man low to the ground near some grass. He'll be facing
the pig, which is on a dirt patch near the rock. The final pig is a bit near
Zill, the kid with the snot hanging from his nose. Just stand by him and you'll 
see the pig somewhere near. When you have put all of the pigs in the pen, speak 
to the woman in the pan and she'll give you sixty rupees.

   Head into grandma's house and climb the ladder. She will speak to you and
then give you the Hero's Clothes. After a few more words of grandma, the camera 
will focus on the shield on the wall. Remember its location! After grandma
speaks a bit more, look for your sister.

   Head to "Aryll's Lookout", which is the high wooden platform on the first
part of the island where you started. After speaking a bit, Aryll will let you
borrow her telescope for the day. Treasure it dearly!

   Look at the red postbox near grandma's house and you'll see the postman.
Kind of weird-looking, he is. Oh jeez! What's that in the sky?! Look directly
up into the sky! What a huge bird. And it's holding a small girl! Oh, looks
like the pirates got it taken care of. Oh dear, she fell into the woods! Go
and help her now. You'll need to climb down the ladder and follow the other
dirt path that leads higher into the first part of the island. That's the left
path. But you'll need to go back and get something to cut those trees down.
Head to Orca's house, which is on the way to Grandma's house. It's the house in 
front of the house with the pig pen next to it. Go into the first floor.

   Now it's time to learn how to use a sword. Use the B button to perform a
horizontal slash at Orca. Do it a few times until he says to stop. Now to do a
vertical slash. L-target Orca and press B to do a vertical slash. Once again,
keep on doing it and he'll make you stop to move on. Next is the thrust! L-
target Orca again and press B along with FORWARD on the joystick. Now it's time 
for the spin attack. Use the B button to slash away at Orca, then hold down the 
B button. Move in range of Orca and spin away. To it once more to continue onto 
the parry. Look at the green circle in the upper right corner of the screen
with the A in it. When it changes, press A to do a parry. Make sure you're L-
targeted! Now for the last thing: the jump attack. L-target Orca and press A to 
jump at him, sword at hand. Do it again and you will get the Hero's Sword.

   Now head to the trees you couldn't cut before up in the first part of the
island. Follow the path until you come to a bridge. Keep in mind that you can
go a little higher in the island. Anyway, go across the bridge and enter the
dark entrance.

   Walk directly forward and you'll see a small path that curves around the
corner. Go up and the jump off the ledge. Head to the ledge to fight a blue
bokoblin. After defeating it, do not climb up to the stop. Instead, crawl into
the long tree trunk on the ground in the area to get a red rupee. Now you can
climb onto the trunk and then hop onto the grass ledge. Walk forward and climb
onto the long tree trunk and jump off it when you come to the end. Two
bokoblins will come falling in. Fight them and then the girl will fall onto the 
ground. Her name is Tetra and she seems to be the captain of some pirates.
Speaking of pirates, another one will appear and will follow Tetra out of the
woods.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     Link will follow the two pirates out of the woods. Aryll will be at the
  other side of the bridge. Aryll and Link will exchange waves and smile. But
  the large bird comes from nowhere and takes Aryll! Link will unsheathe his
  sword and try to save her, but will almost fall off the ledge. Luckily, Tetra
  is quick enough to catch him before his fall.
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   Link will want to ride in Tetra's ship and save his sister, but Tetra
doesn't want to. Quill will come into the conversation and point out that it
really is Tetra's fault that Aryll was taken. Tetra will agree, but will tell
Link to find something to use as a shield.

   Head to grandma's house and climb the ladder. The shield will be gone, so
go back down the ladder and speak to grandma. She will give you the Hero's
Shield.

   If you haven't already gotten it, now is a good time to get the bait bag.
Head to the dock near grandma's house and enter the boat floating on the water. 
You can purchase the bait bag as well as all-purpose bait and hyoi pears. The
bait has a few uses. One use involves getting the fish jumping out of the water 
to come close to you. That fish will give you a sea chart piece. There is
obviously one in every square on the sea chart. The hyoi pear will let you take 
control of a seagull, which plays a larger role later in the game.

   Head back to Tetra and speak to her. She'll make fun of you and then ask if 
you are ready or not. Answer yes and the pirate ship will set sail.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  B. Pirate Ship                                      Code: [PRSP]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   As the ship sails, you will have to go below deck and speak to Niko. Open
the door and then go down the stairs. Niko will automatically speak to you.
Niko will explain how to press buttons and swing on ropes. If you missed it,
then listen up. To press a button, you walk up to it, then just keep on walking 
toward it until you hop onto it. It'll pop down and presto! As for swinging,
it's also pretty simple. You just run off the ledge toward to rope and you will 
automatically grab onto it. You use the joystick to swing. The more you swing,
the further you can go. If you hold down R, the rope will stop swinging. While
holding R, you can climb up or down the rope and you can also change your
direction if you want to. Let go of R to swing and such. If you want to let go
of the rope while you swing or not, just press A and you will land.

   _______ ________      To the left is a basic layout of the room. The spot
  |    |     |     |   marked A is the reset button. If you press this button,
  |    |_____| _   |   the platforms will reset. You can press the button where
  |           |_|  |   B is to start the platforms. The numbers on the map to
  |   _    4       |   the left are the lamps in which you must swing to get
  |  |_|           |   from platform to platform. Although you are not supposed
  |            _   |   to, you can swing from rope 1 to 2, then 2 to 3 if you
  |   3       |_|  |   want to. It'll take less time. However, I do not
  |   _    2       |   recommend you swinging from rope 3 to 4 as you will most
  |  |_|       1   |   likely miss or not make it. Then you'll have to start
  |            _   |   over. You have a little less than one minute.
  |           |_|  |
  |________________|      Successfully making it to Niko's location will gain
  |                |   you the Spoils Bag. As you make your way through the
  |  A         B   |   game, some monsters drop various items that have
  |_______ ________|   assorted purposes. You can keep these items in your
                       spoils bag. There are eight different items you can put
inside the spoils bag. The more you collect, the better.

   After getting the spoils bag, Tetra will call you up, swabbie. Make your way 
up the stairs and out the door. Walk forward and Tetra will call you again.
Walk around the wooden pole in front of you to see a ladder right next to it.
Climb that ladder and then a scene will begin.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  C. Forsaken Fortress                                Code: [FSFT]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   On the maps below, spots marked with a * are where ropes are. You can use
the ropes to swing across large gaps. Spots marked with a letter lead to a
same letter. Look for the same letter to see where each of them lead. As for
spots marked with an S, those are spots in which you must sidle to get across
them.

   As soon as you land, walk up the stairs until you come across a large
opening. You will see three spot lights moving their way across the opening.
                     _________    You should get the map first, so immediately
                    |         |   walk under one of the spotlights. That is,
      ~1F~          |         |   unless you want to get the two red rupees
                   /           \   before you do. In that case, try to get them
                  /  ________   \   and then go under a spotlight. You will be
                .` .`        `.  `.  captured and put into a jail cell. How to
            __.` .`            `.  `.__   get out...simple. Climb onto the
           /      |             |      \   table and look for an empty book
           \    _/               \__   /   shelf with a pot on top. Jump on top
          .`  .`                .   `.  `.   of the bookshelf and throw the pot
        .`  .`             __. `       `.  `.  somewhere. Crawl into the hole
    _.`  .`           . `               `.  `.__   until you come to an opening
  .`     |          `                    |      |   and fall down. Walk down
  |      |          \                    |      |   the path until it turns to
  `._____|            .                  |   ___|   wood and a treasure chest
                       \                 /  /      becomes visible. Open the
                       |                /  /   chest to get the map.
          _           /                /  /
         | \  START  /_      _________/  /      If you want, you can get a
     ___ \  \_  --->/X/  /  /     /  /  /   piece of heart. If you don't want
    |   \/`.  \____/__________/A /__/  /_   to get it, then skip this paragraph
     \      \        ____       /      __|   now. You can always come back
     \       `._____/    \_____/      /_    later in the game to get the heart
      \        _____      _____________/   piece. Anyway, instead of using the
       \____.`      \____/                the rope to swing across the gap,
                                         fall down. You will see another jail
                                       cell. To the right of the cell door is
a group of barrels. Behind them is a switch. Press the switch and the jail cell
will open. Inside is a treasure chest with a heart piece inside of it.

   Now, head to the room where you got the map and use the rope to get across
the gap. When you are on the section with the two doors, head to the door on
the left. It has three jars a bit to the right of it. When you go through the
the door, you will be at an outdoor hallway. Go through the opening to the left
                         _____    and climb the ladder. When you get to the top
                        |D    |   of the area, fight the bokoblin guarding the
                     ___|___  |   searchlight.
                    |   ___   |   
      ~2F~          |  |   |  |      Whether you got the heart piece or not,
                   /   |   |   \   head back to the treasure chest you got the
                  /  _/    |__  `.   map in. Use the rope to swing across the
                .`  .`        `.  `.   gap. Go through the right door and
            __.`  .`            `.  `._____ walk down the outdoor hallway
           /    .`|               |        \   until there is an opening to the
        __\.`   _/                \ `.  \__/   left Go to the left, and then
      .`  .`  .`                   \  `. `.   take the left path that goes
    .`      .\                      \___`  `.   uphill a bit. Begin to walk as
   /__.`  .__/                           `.  `._    far as you can until you
  .` \___|                               |______|   come to a ladder that you
  |   *  |                               |   *  |   can climb. There is another
  |  __  |                               |______|   ladder in sight, but you
  `.| _|_|                               |   ___|   can't climb that one now.
    \ \                               __ /  /_     Anyway, climb the ladder and
     \ \                             /  /  /  \   take out the bokoblin near
    __\ \___                       _/        /   the search light. Use your
    \  \ \B \                     /C  /  /__/   shield to him to hit until he
     \__ _\  \                   /___/  /      drops his stick. Then use the
    |      \  \               ______/  /_    stick against him. Or you can take
     \_____ \  `.____________/A / /____/ |   a pot filled with sticks and throw
     \___  \ `.______    ______/    *   /   it to get a stick of your own.
      \  \* \_________  _______________/
   MAP \X \_.`      \____/    \_____X_/          Now you will need to go back
        \ \                         COMPASS   to the outdoor hallway. Instead
        | |                                 of going back into the door you
        | |                               came from, go through the door at the
     /-/   \__   end of the hallway. Look for a chest behind two barrels and
    / /....../   open it. You will get the compass.
   --/ JAIL /
    /______/      Now swing across the gap and enter the door. When you see an
               opening, go to the left and go up the ramp. This is marked as C
on the map above. It leads to the C on the map below. Climb the ladder and
defeat the bokoblin guarding the searchlight.
                            ______
                    _______/      |   Now you need to go back down the ladder
                   /  _____ D      \   and down the ramp in which you came. Go
                  |  |   \          \  to the outdoor hallway and enter the
                   \ \ \  \         |_______   door at the opposite end of the
      ~3F~          \ \ \  \______.`  ____  `.   hallway from the door you went
                    |         ______.`    `.  `.   through a while back. Moving
                    |_______.`     |     '  `.  `.   along, go through the door
                                   /   '      `.  |  and head to D on the map.
      _______                     /  `.       .` _|   You will need to swing
    .`       \                    |   S`.   .`S  |   across another gap to get
  .`          |                    \    S`.`S    |   further.
  \   LIGHT   |                     \__/____\    |
   \          |                        |         |      While approaching D,
    \        /                         \__   ___|   you will need to use some
     `._   _/                           _/  /      of you stealthy skills and
       \   \                         .`.C  /   hide in a barrel as you make
        \   \                      .`     /   your way past the guard. Walk up
         \   \                   .`        `.   the stairs and into the large
          \   \_____             `.   LIGHT  `.   door. Now climb the stairs
           \     _  `.             `.        .`   and get into the barrel. You
            \  .` `.  `.             `.    .`   need to make your way past the
             \/     `.  `.             `.`   guard. Where you want to go is to
             /        `.  \__               the left. Depending on how quick
             `.  LIGHT  |____|   you were in climbing up the stairs to this
               `.      /     B   point, you may have to wait a bit for the
                 `.___/          guard to walk past you. When he does, walk to
                          the path to the left. You can ditch the barrel once
once you get to a safe distance from the guard. Run up the ramp and then sidle
across the narrow ledge.

   After you make it across that ledge, walk around the corner and sidle across 
another narrow ledge. When you make it across, walk through the path and past a 
line of small holes in the ground. Link will see his sword lying on the ground, 
and celebrate. Then spikes will emerge from the holes to block Link's exit and
alert the sleeping guide. Grab your sword and fight! When the fight is over,
open the large door and proceed inside.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     Link will walk into the room and notice his sister, Aryll. Likewise, she
  will notice him. The two girls behind her will turn around and look at Link.
  Link is happy to see his sister, but will soon be confronted by the large
  bird that kidnapped Aryll. The bird will grab Link and carry him to a man.
  This man is obviously the leader of Forsaken Fortress. The man orders the
  bird to throw Link into the sea. The bird does so.

     When Link comes to, he will be introduced to the King of Red Lions. He is
  none other than the red boat depicted on the case for The Wind Waker. He will
  mention how he has been watching you during your Forsaken Fortress trip. He
  will also explain who the man you saw was. He is none other than Ganon. Yes,
  the very same Ganon sealed away by the gods.
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  D. Windfall Island                                  Code: [WFIS]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   After meeting the King of Red Lions, Link must find a sail so he can make
use of his new boat. To get to town, walk around the shore to the left and
climb the hill. Before you can get too far, a cutscene will introduce you to
the island you are on: Windfall. After the cutscene, make your way to town.
Before you enter the town, speak to the poor old man standing in front of the
tree. You wont get anything for it now, but perhaps later you will.

   Head into town and walk past the stairway with the man sitting on it and a
fancy red door next to it. Once you are past it, look ahead for a man in blue
with a large poofy white hood. This is Zunari and he will play a larger role in 
some side quests later in the game. Anyway, speak to him. If you have eighty 
rupees, you can buy his sail from him. Just make sure you speak to him in front 
of his counter.

   Now that you have the sail, there are a couple things you may want to do. If 
you have played The Legend of Zelda - Majora's Mask, then you definitely know
who Tingle is. Well you're going to need him later in the game, so it's best to 
find him now. And if you have a Game Boy Advanced you want to take advantage
of, then you most definitely want to get Tingle's Tingle Tuner. To get to
Tingle, continue higher in town until you come across a bricked house with a
camera above its door. This is Lenzo's house. You need to get behind it, so

walk through the opening to the left of the house. Walk around the building
until you see a wooden door. Enter the door and you will see Tingle in the jail
cell. To free him, press the button behind the tree jars in the corner of the
room. When you free him..."Tingle Tingle Kooloo Limpah! Become an item!"
Presto! You got the Tingle Tuner! Now you can call Tingle using your GameBoy
Advanced and the proper cable. Also, you wont have to do this later in the game 
when you need Tingle. He will also give you his chart.

   There is another item you can get while you are in the jail cell. First, get 
the blue rupee under the table inside the cell. Five rupees isn't a lot, but
it's better than nothing. Anyway, move the block out of the way and crawl into
the small hole. Follow the map below to get to the Picto Box item.

                       X                When you enter the tunnel, be sure you
   ___________________| |_____       watch out for areas marked with an X. They
  X___   _   ___   _________  |      mean there is a mouse there. If you crawl
      | |_| |___| |_____    | |__    up to a mouse, they will laugh at you and
      |  _   _________  |_  |    |   pull a string. You will fall through the
      | | | |         |  _| |____|   wooden floor below you and land outside in
      |R|_|R|_________| |    GOAL    the water. You'll have to walk back to the
      |  _____   _   ___|            jail cell and start all over again.
      | |_____| |_| |___
      |  _   _____   _  |               Note the two R's labeled on the map.
      | |_| |     | | | |            they mean there is a blue rupee there. You
      |  _  |     | | | |            can get three blue rupees all together,
      | | | |_____| |_| |            but the third one is on the way to the
      | | |___   _______|            picto box. You can't skip that one.
       X      | |
              | |                       When you reach the end, you will come
             START                   across a treasure chest. Open it up to get
                                     the picto box.

   If you got the picto box, head back into the hole and crawl into the of the
spots marked with an X. The mouse will laugh at you and drop you right in front 
of the King of Red Lions. If you didn't get the picto box, then head to the
place where you met the King of Red Lions.

   How To Sail
  ----------------------------------------------------------------------------
     He will teach you how to sail. If you weren't paying attention, then I
  will explain it for you. To get onto the boat while you are in the water, you
  must press the A button while you float next to the boat. Then to use the
  sail, you must equip it to either the X, Y or Z buttons. Use it like any
  other item equipped on those buttons. The arrow that appears behind the King
  of Red Lions indicates the direction of the wind. You use the joystick to
  change the direction you are sailing. To remove the sail, press the A button.
  There are some things he doesn't tell you. If you aren't moving while you are
  in the boat, you can press and hold down the R button to cruise. The boat
  will move very slowly whether or not there is wind. Also, while you are in
  motion, you can press the R button to jump. If you use it correctly, you can
  use this to make sharp turns.
  -----------------------------------------------------------------------------

   After an explanation on how to sail, climb onto the King of Red Lions Equip 
and use the sail. Sail to the east, heading to Dragon Roost Island. You can
look at the Sea Chart by pressing up on the d-pad.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  E. Dragon Roost Island                              Code: [DRIS]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   When you draw close to Dragon Roost Island, the King of Red Lions will tell
you a little bit about the island. At the top is Valoo, the spirit of the
skies. He is a large red dragon god. You must climb to the top and speak to him 
in order to receive Din's Pearl, an item you will need to continue through the
game. Before you go, the King of Red Lions will give you magical baton called
the Wind Waker.

   How To Use The Wind Waker
  -----------------------------------------------------------------------------
     You will be asked to play two different songs. First, there are three
  different rhythms for you two choose from: 3-time, 4-time and 6-time. To play
  in 3-time, leave the joystick as it is. for 4-time, move the joystick to the
  left. And for 6-time, move the joystick to the right. Now to play the Wind
  Waker: note the line if dots at the top of the screen when the Wind Waker is
  in use. You should see a dot going left and right and repeating as such. Also
  note that when it hits the center of the line, a note is played. There are
  five different notes: up, down, left, right and center. The first song the
  King of Red Lions asks you to play is up, down, right. You must use the
  C-stick to choose a note. To do a center note, do not move the C-stick in any
  direction. To play a song, make sure the C-stick is in the direction of the
  note you want to play before the moving dot reaches the center of the line at
  the top of the screen.
  -----------------------------------------------------------------------------

   After the explanation on how to use the Wind Waker, why not learn a song to
play? From where the King of Red Lions is docked, walk forward into a cavern
that leads directly to the other side of the island. There are two rocks in
front of the cavern as well as some boards of wood on the ground. Walk through
it and you should see a small shrine. Swim up to it and examine the stone on
the left that isn't broken. There are notes carved upon it. They are as
follows: up, left, right. Use your Wind Waker and you will be taught how to
play the Wind's Requiem! Now you can change the direction of the wind.

   Now get back to where the King of Red Lions is and face the island. Head to
the left and you will see two rocks. The larger one that is in the path is the
one you must destroy. Use the bomb flowers on the ground nearby to blast the
rock away.

   After that, head up the path until you come across a rock. Now you may
encounter the wrong rock. There is one on the path while there is another right 
next to the bomb flower. You don't have to, but you can destroy the one by the
bomb flower if you wish. But the one you must destroy is the one on the dirt
path.

   Now run up the path until you see a bomb flower next to a sign. If you
continue up the path, you will notice a large rock. What you need to do is take 
the bomb flower by the sign and use it to bomb the rock at the top of the path. 
You'll have to be quick or the bomb will explode in your hands. If you don't
really mind losing a quarter of a heart, just pick up the bomb and stand next
to the rock. Although this will cause you minimal damage, it will save you a
bit of frustration if you happen to do poorly at these type of things.

   Now sidle across the narrow ledge and grab the blue rupee. Then drop down to 
the next level with bomb flower on it. Pick up the bomb flower and chuck it at
the rock with the two blocks on top of it. So you don't have to do this every
time you want to get into the island, jump down to the level where the blocks
fell. Pull one of the blocks out. Now you can easily climb your way to the main 
section of the island.

   Run up the path and you will meet up with Quill. Pleased to see you, he will 
be amazed that you got this far without wings. He will tell you to speak to the 
chieftain of the Rito tribe. Do just that and head inside the village area of
the island.

   After a conversation with the chieftain, you will receive the Delivery Bag
from Quill. Now you must go meet with Medli to attain a letter to give to the
chieftain's son, Prince Komali. Head to the second floor and enter the first
door you see. It will have a guard standing next to it. When you are inside,
speak to the girl standing in the center of the room. After speaking to her,
Medli will give you Father's Letter.

   To get the Prince Komali, head back down to the first floor and enter the
door with no guard standing next to it. However, do not enter the door with the 
light shining in, because that one will lead you outside. Anyway, head to the
unguarded door and make your way down the hallway. Enter the door.

   Go into the menu and equip Father's Letter to either the X, Y or Z button.
Stand in front of Komali and show him the letter by pressing the button in
which you have equipped with the letter. After the conversation with him, speak 
to him again. After the second conversation, leave the room and head to the
guarded entrance on the same floor. Walk to the broken bridge and jump down.
Speak to Medli who is standing there. At the end of the conversation, say yes
to her question.

   Now you need to change the direction of the wind. If you didn't get the
Wind's Requiem, read the paragraph right under the "How To Use The Wind Waker"
paragraph above. When you have it, play it and change the direction of the wind 
to north. Now pick up Medli and walk to the small rock in the ground near the
side of the broken bridge you jumped off of. Stand on the rock and throw Medli
toward the opposite side of the bridge. If you got the wind to blow north, she
will fly to the right spot with no problem.

   After helping Medli, she will give you a bottle. Now what? Step into the
water with the rock at the center and equip the bottle. Scoop up some water and 
climb on the side of the bridge where you jumped off. You can climb on the part 
of the bridge that is hanging off of the ledge. Walk to the entrance of this
place, but don't go inside. You should notice some flower buds on the ground.
These are actually dried up bomb flowers. Walk up to one of them and pour the
water from the bottle onto it. You don't have to water them all. You don't get
anything special for doing that. Now pick up a bomb and throw it onto the rock
covering the spring. When the rock is gone, the area will flood with water.
Swim across to the side you threw Medli at.

   Walk up the path a bit and you will come across three bomb flowers and a
lava pit. See the two statues in the lava pit? Each of them is holding a green
pot. What you need to do is throw a bomb flower into each of the pots so you
can make your way across the pit. Don't try only bombing one and trying to jump 
across the second. It wont work and you will burn Link's bottom. Then you'll
have to walk all the way back here. When both statues have fallen, walk across
and enter the dark entrance. This is the entrance to the dungeon known as
Dragon Roost Cavern.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  F. Dragon Roost Cavern                              Code: [DRCV]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                      _
                                     | |      _______                
                      ~1F~          /   \___.`       \             .````.
                                   |     _____        |         .`       `.
                                    \   /     `.__     \_____   |          \
                                     |_|          |          `--'          |
                                    .| |.          `.________.--.          /
            _                   ___/     \_________              \        b\
          _/ \._               /   \_   _______    `.             `._______/
         |      |             /      \_/     \`.    `.
         `s   _.`            /                 \ `.    |
      ___s `.`             _/_   _    g         `. \_.`
     /   \____            /   \ (_)`.             |
     `s_.`    \          /  _/    `. `.       ._.  `._
   ___s |    A|    _     | /        `. `.    .(_).   F\
  /   |  `.___|   |t|   / |           `. `.    .       |   __
  |   |           \ /  |  |             `. `._ ___ .---|_.`  `.
  \ __|           / \   \ \               `.(_)___|     _      |_____
   \\            | g |  |  \                       `---| \           `.
  ladder   _     |   |  |   |                          | /           m |
     \\   | |     \ /   |  /     ____        ____     .` \        ___.`
    / |__/   \    | |    \ \____/    \______/    \  .`   |      .`
    |   _|   \    \ \     \    __    _    _       .`     \     |
    \__/ \_ _ `..`   `.__.` _.`  `. | `--` `-. .-`        \  _/
          \_/`.__.``.__|_.`      /   \      /   \         | |
                                 |   |      \_  |         | |_
                                 |   |        \  `.      .`   \
                                 \   /         \   `._.`       `.
     k - small key                |_|         .`   ___          /
     b - big key                .`  \     __.`   .`   \        /
     m - map                 .`     `\   / k  .`       `.    .`
     c - compass            | k      |   \__/            |  |
     g - grappling point    |  p      \                  \__/
     s - sidle point        |          |
     p - warp pot            \        .`   When you enter the cavern, there
                             |      .`   will be three blocks at the end of the
                              \    |   room. Pull the leftmost one forward and
                               \  /   pull the middle one to the left where the
                               _||_   first one was. Then proceed to the next
                              /    \   room.
                             |START|
                      _       \    |      In the next room, two bokoblins wait
                     (k)       `--'   for you. Each of them is armed with a
                     //              burning boko stick. Defeat them and take
                    | |   a burning boko stick to the two unlit torches and
                   /   \   light them. If the fire goes out on the boko stick,
                 _/    |   head to the lit torch and light the stick. When both
     ~2F~      .` __  _/   of the unlit torches are lit, a treasure chest will
             .` .`.`  `.   appear. Inside is a small key. Use the small key to
             \`   |     `.   open the locked door.
         .`\      `.__.`. `.
         \.`             `. `.        In the next room, you must grab one of
     .`\                   `. `.   the large pots to the left. When you have
   .` .`                     `. `.   one, throw it at the boarded entrance. You
  |   |                      /    `._   can then proceed further.
  |___/           _____    .`       _|    
   / \           /     \.`  .`\____/      Walk along the wooded path to the
  |   `.        |        .`           left until there is a large gap that you
  \    c|        \_____/`   cannot jump over. Walk off the path onto the ledge
  /   |`          .' '.   with the block on it and pull the block out of the
  |A  |          .'   '.     wall. When it is pulled out, climb onto the block
  |   /      . `\     p /` .    and hop onto the next part of the wooded path.
  |  |     .`    `.   .`   _\
  |k |    /        | |    (_F\      _____        ____      Run to the long wood
  '--'    |        | |      \ |   .`     \____--/___/   bridge and walk across
        .`         | |      | |__\_____________ /   |   it. When you arrive at
        |          | |     (  |__ _____________|    |   some bomb flowers, use
        `.         | |      \_|  /        _E__  \___|   them to blow up the
          `.       | |        |   `._____/    --\___\   large rock. Enter the
           |       | |        |                        ________    door to get
           |       | |       /                        /   |___ `.     further.
            \    .`   `.   .`                    _   /        `./`.__
             ` ./___ ___\.`                   .`  | |              : `.
                   / \_                      /    |_|            g :  /
                 .`    `.                   |                    __:_/
               .`       _|                  |      _          __/  |    ~4F~
              |        | |     ___           `.   | \       .`  `.  `.
              |        / |    |B  \            `. `. `.___.`      `. /`.
               \.`\___/ /     |   /              \  \               `. g`.
                \__  __/  ____\   \                C                  `. /`.
                  _||___.` _       |                                    \   \
                .`    \   (_)      |                                     \   \
               |       |  ________/                                     /  D |
                `.____/_.`                                               `.__/

                              _           ___       ___      ___
                   BOSS --> .' '.       .`   \____.`   `.   \   `.
                           /     \    .`-`. _________ .--|___|    \
                           |     |    |    |_________|    ___|    |
                           |     |    `.-.`   _E__    `--|   |    /
                           /     \      `.___/    `.___.`   /____/
                          /       \
                          |       |                          g
                         _\p      /_
          ~3F~          |___________|                     /`.
                        .`    g     /                    /   `.
                        |__________|  ___               |     |
  C                     |          \ /   \              /    /
  \  \                  |           |__   |             \___/
   \  \                  \   ______/   |  |
    \  `.                |  |      /    | |          g
     `.   `.             |  |      | B  / |    _
        `.   `.         /    `.     \   `.`  .` \
           `.   `.     |       `.    \.` __.`   / 
              `.   `.._|        |        \     `
                 `.            D|    g    \___/
                    `---.      .`
                        \__.`

   When you enter the next room, you will see a lava pit and two places you can 
go. If you look at the leftmost place, you will notice a treasure chest. Inside 
that treasure chest is the map. To get to it, pick up the large jars and throw 
them into the lava. They are filled with water so when the jar breaks and
touches the lava, the lava will cool and form a small path. You may have to use 
two jars if you didn't throw the first jar far enough.

   When you have gotten the map, pick up a large jar and throw it towards the
other ledge you can go to. Don't throw it toward the area you came from! When
the water cools the lava, jump on the hardened lava to make it across. If your 
aim is off, you may have to throw another jar to secure a safe path.

   When you arrive safely on the ledge, stand a distance from the ladder. A red 
chuchu waits for you above, but if you are close enough it will come towards 
you. A safe distance will stop the chuchu from landing on top of you. You can 
kill the red chuchu if you'd like to receive a red chu jelly. Of course, there 
is always the possibility you may get a rupee or nothing at all. Either way, 
proceed up the ladder and through the door.

   In this room, there are two boarded exits. Head to the leftmost one, but be 
aware. A bokoblin will break through it and attack you. Defeat it and grab its 
weapon. Use its weapon to break through the other boarded exit walk through. 
You will then notice two paths. To the left is a ledge and a boarded opening. 
Throw the bokoblin's weapon at the boarded opening to break through the boards. 
Open the chest to receive a small key, then head to the other path in the room. 
Go through the door.

   When you go through the door, you will be on a ledge within the large room
you were in earlier in the dungeon. This is the same room with the long bridge. 
Move to the right and grab one of the rocks on the ground. Then go to the left 
to see a large rock. Next to the rock are two bomb flowers on the wall. Throw 
the rock at the bomb flowers to cause them to explode, destroying the rock. If 
you run out of rocks, you can always go through the door and then return here 
for the rocks to reappear.

   When the rock has been destroyed, walk across the boards and onto the wooded 
path. Keep on walking until you pass some skulls on the ground and see a locked 
door ahead. Use the small key you received earlier to open the door.

   After walking through the door, you will be at a long passage. Make your way 
to the end. Watch out for red chuchus that will fall from the ceiling. When 
they are disposed of, head to the end of the passage to come across two boarded 
openings. Approach the leftmost one for a bokoblin to break through the boards 
and attack. Defeat it and grab its boko stick. Head to the torch in the room to 
light the boko stick, then use the burning boko stick to light the other 
boarded opening on fire. Step on the switch and the bars in front of the door 
will disappear. Enter the door.

   Outside, grab one of the pots near the door you just came through. Then walk 
across the bridge. A bokoblin awaits your arrival at the end, so throw the pot 
at it to push it back. This will make fighting it a bit easier and you wont 
have to worry about falling off the bridge. Before you climb up the ladder, 
take a good look at what's behind it. On the mountain wall is an opening. 
Flames shoot out of it and into the ladder every twelve seconds. As you climb
the ladder, make sure you do not get hit by the flames or they will send you 
flying off the ladder.

   When you reach the top, watch out for the kargorok. It's best to defeat it
so it doesn't annoy you as you proceed. Then sidle across the narrow ledge that 
is in front of the flaming opening in the mountain wall. Like the one by the 
ladder, it will shoot out flames every so often. Avoid the flames or you will 
be sent falling to your doom. When you are safely across, run around the rock 
to come to another narrow ledge. The rightmost part isn't too narrow so climb 
onto it. Then walk off, but don't let go. Instead, hang on to the end and move 
to the left. When the wooden ledge becomes less narrow, climb back onto it and 
proceed to the left.

   Climb onto the small ledge and then climb onto another ledge with a bomb
flower upon it. Pick up the bomb flower and run across the wooded platform.
Throw the bomb at the large rock. When it has been destroyed, a new door will
become accessible. Jump off the wooden platform to land in front of the door.
Enter the door.

   Inside, a large stack of blocks stand tall before you. Pull the bottom block 
of the middle and right stacks forward until they fall down. Then climb onto 
the top and throw the entrance.

   Watch out for the mice! Like in Forsaken Fortress, the mice will steal your 
hard-earned rupees from you. If you bought the bait bag and purchased some all-
purpose bait to put in it, equip some and put it in front of the small hole in 
the wall where the mice seem to be coming throw. If you want, you can buy a red 
or blue potion from the mouse that eats the bait. Feeding the mouse will cause 
the mice to stop stealing your rupees.

   Whether you fed the mouse or not, head to the left and pull out the block in 
the wall. Climb upon it and then onto the ledge with a couple of pots on it. 
Then look to the right to see a treasure chest. Walk up it and open it to 
receive the compass. Now head back to the ledge with the pots on it and break
the one with the boko sticks in it. Grab a stick and light it on fire with the 
torch near the treasure chest. Then throw the burning boko stick across the
room toward the boarded opening. It will light the board on fire and reveal 
treasure chest. Inside that chest is a small key.

   Return to the ledge where you broke the pot to get the boko stick. Use the
small key you just got to open the door and walk in. When you are outside, walk 
to the right and up the stairs. At the top of the stairs, look to the left to 
see a nest with a kargorok in it. Pick up the pot next to the locked door and 
walk up to the kargorok. Throw the jar at the kargorok to kill it. Take the 
small key that is in its nest and use the key to unlock the locked door.

   In this dark room, break a pot containing a pair of boko sticks. Then grab
the boko stick and light it on fire. Run down the dark hallway to the next room 
on the map. Walk out for the keese in the room. They will attack you as soon as 
you approach them. Light the torch and open the chest in the room to get a joy 
pendant. Of course, the joy pendant is completely optional. Anyway, with a 
burning boko stick in hand, walk up to the boarded entrance and light the 
boards on fire. When it stops burning, walk through it and proceed down the 
dark hallway. In the next large room, light the two torches to make the barred 
door accessible.

   In this next room, you are once again in that large room with the long
bridge you crossed earlier in the dungeon. Before you proceed across the long
bridge of this level, look to the left. You will see a warp pot with a rock
upon it. Now look to the right to see a bomb flower. Pick up the bomb flower
and drop it next to the warp out. When the bomb explodes, the warp put will be 
accessible. Now is a good time to save your game. You can turn your game off if 
you want because you can easily warp back to this room through the warp pot in 
the second room of the dungeon.

   When you're ready to continue, run across the long bridge and enter the door 
with the two torches on either side of it. When you enter the room, the door 
will bar shut behind you. To continue, you must defeat the three bokoblins in 
the room. One is in plain site so defeat that one first. The next two are 
hiding in pots. In the map, head to the right side of the room and destroy the 
pots on the wooden shelf to unveil another bokoblin. Defeat it and head to the 
upper right-hand corner of the room. Roll into the wall for the jars on the 
shelf above to fall down and reveal the last bokoblin's hiding place. Defeat it 
for the doors to open.

   There is a treasure chart hidden in this room. Look for a lit torch next to 
an unlit torch. Grab the boko stick one of the bokoblins dropped and light it 
on fire with the lit torch. Then use the burning boko stick to light the unlit 
torch on fire to reveal a treasure chest. Open the chest to receive Treasure 
Chart 39.

   Whether you got the treasure chart or not, climb the ladder in the lower 
left-hand corner of the room. If you want a joy pendant, then walk past the
door and run into the wall below the jar on the shelf. When it falls down, a
joy pendant will appear. Grab the joy pendant and then walk through the door.

   In this next room, there is a small platform with a magtail on it. Past that 
is a lava spout. What you must do is take a jar and throw it at the magtail. It 
wont kill it, but it'll get it out of the way for a few seconds. Then grab 
another jar and jump onto the platform. Throw the jar at the spot of the lava 
spout before it erupts. Jump on it and when it erupts, it will send you to the 
next level. Jump onto the wooded path and walk through the door.

   In this next room, there is a lava pit at the center. Do not worry about it 
at the moment. At the other side is the boss door, but you lack the proper key 
to open its lock. Instead, look for three skulls near the door you just came 
through. The skulls surround a bomb flower. Pick up the bomb flower and chuck 
it at the closest rock. When the rock has been destroyed, a third warp put will 
appear. Now is another good time to save and take a break if you wish because 
you can easily return to this room from the beginning of the dungeon. Just make 
sure that if you do start from the first warp put, you will teleport to the 
second one. Jump back into the second warp pot to be teleported to the third 
one. Anyway, pick up another bomb flower and throw it at the furthest rock to 
clear an entrance. Walk through the newly accessible door.

   Upon arriving outside, the camera will show you the very angry Valoo. Now
head to the right and climb the stairway. Be careful because as you run up the 
stairway, the stairs will fall behind you. If you aren't quick enough, you will 
fall yourself. When you get to the top, you will see Medli and the gate behind 
you will close. You must fight a set of enemies to proceed in the dungeon. 
First you must fight two bokoblins. That's the easy part. Next comes the 
tougher but more fun part. You finally get to take on a moblin. They are those 
pig-like creatures that guarded the Forsaken Fortress. Now you get to show them 
who's boss! It's a good idea to take advantage of the pots in the area. The 
moblin's weapon has a long range and will deal some significant damage if you 
get it. Chuck a pot at the moblin to make it fall over and drop its weapon. 
When it gets up, slash at it some more until it falls over again. You don't 
want it to get its weapon back.

   When the moblin has been defeated, the gate in front of Medli will open.
Speak to her to find out that some creature is doing horrible things to the
great Valoo's tail. Medli will then give you the grappling hook, an item the
Rito used before they got wings. When you can control Link again, walk up the
small set of stairs and climb onto the ledge. Look above and you'll see Medli
standing on a bar.

   How To Use The Grappling Hook
  -----------------------------------------------------------------------------
     Using the grappling hook is very simple. Just equip it to the X, Y or Z
  button. Then press the button it is equipped to and you will see a small red
  dot appear at the center of the screen. This is where you should aim. When
  you see a bar similar to the one Medli is standing on, aim the red dot at the
  bar. A small yellow starburst will appear. Now press the button again to
  throw the grappling hook. It will automatically latch onto the bar and you
  will be able to swing on it like you did on those ropes in the pirate ship or
  in Forsaken Fortress. If you hold R, you can press up on the joystick and
  climb onto the bar the grappling hook is latched onto.

     The grappling hook has two other purposes. You can use it on enemies to
  steal items from them. Also, while you are at sea you can use the grappling
  hook to fish out treasure from the sea floor.
  -----------------------------------------------------------------------------

   Using the grappling hook, latch onto the bar Medli is standing on. Swing
across and press A to swing to the other side. When you land, walk down the
path a bit. You will see a ladder going down, but disregard it. That is only
there in case you fall. Now use the grappling hook again to swing across the
gap. You will encounter a boarded opening, but this time you can use your sword 
to break through it. When you break through, jump off the ledge to land below.

   When you land, look to the left. You will see a couple of bars you can use
to latch on using the grappling hook. Swing across each of the three gaps. When 
you land after the third swing, walk down the path a bit and enter the door to 
the left.

   In this room, you should take down the two bokoblins so they don't push you 
off the bridge and into the lava. When they are disposed of, walk onto the 
bridge and cut off the ropes holding the bridge. When you cut a one rope on
each edge of the bridge, walk a bit and the bridge will break. Do not worry. 
You will fall onto a rock path. If you killed the two bokoblins, a treasure 
chest appear. Go to it and open it to attain a joy pendant. Now head across the 
path and into the door.

   Look to the right. You will see a small compartment. Enter it and stand in
the middle of all the ropes. You will have to perform a spin attack to cut down 
all the ropes at the same time. If you don't cut them all down at the same 
time, the platform will tilt and you will fall off and into the lava below. 
When the platform falls into the lava, head to an opening in the wall in the 
upper right-hand corner of the map.

   After entering this new room, hop onto each of the wooden platforms and then 
onto the ledge. Climb the ladder and you will find a barred door. To open the 
door, you must use the grappling hook to latch onto the bar. Where is the bar? 
Head to the opening in the ledge where you can look down into the huge lava 
pit. Look up and you will see a red bar. Use the grappling hook to latch onto 
it. After one complete sing, the bar will move down a bit and the bars in front 
of the door will disappear. Hold down the R button to stop swinging and turn 
around, aiming at the ledge with the door. Swing a couple times before you let 
go. Enter the door.

   Tingle Statue Spot
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
     If you have a GameBoy Advance and a cable to connect your GameBoy Advance
  to your GameCube, as well as the Tingle Tuner, hook it up now. When you have
  the Tingle Tuner operational, move the cursor on the GameBoy Advance to the
  ledge across the lava. You will see a small red icon with a question mark on
  it. Use a Tingle Bomb to bomb the spot and a treasure chest will appear. Use
  the bar on the ceiling to swing across the lava pit and open the chest.
  Inside is the Dragon Tingle Statue! If you collect all the statues, you can
  get 500 rupees from Tingle.
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

   Anyway, look onto the ceiling to see a bar in which you can latch onto using 
the grappling hook. You need to get to the ledge at the right from the door you 
came through. If you're standing where the Tingle Statue was, then the ledge is 
to your left. Either way, swing over there with the grappling hook. You may
have to hold down the R button and change your direction if you didn't latch on 
at the right angle.

   When you have gotten to the ledge, walk to the next room and hop onto each
of the three wooden platforms. When you get to the third one, hook onto the bar 
on the ceiling with the grappling hook and swing across to the ledge. Enter the 
door.

   In the next room, you must get the Big Key from the treasure chest. But the 
chest is surrounded by flames. When you step on the switch, the flames will go 
away. But alas, it is not that simple. When you step off the switch, the flames 
return. You need something to put on the switch. There is a magtail in the 
room. Make sure you aren't facing any lava pits when you attack it, because it 
will roll into the pit when you stun it. So walk up to it and it will open its 
claws. A couple slashes in the face will stun in, causing it to roll into a 
ball. Pick it up and drop it on the switch using the R button. When the flames 
are gone, quickly open the chest to receive the Big Key.

   Now it's time to get to the boss. There are two ways you can get to the
boss. The first way is so save, then restart your game and use the warp pots to 
teleport to the room with the boss door in it. The other way is to backtrack.

   If you're not going to backtrack, skip this paragraph. If you are, pay
attention. You need to go back to the large platform you had to cut the three
ropes on at the same time. When you get there, rid the platform back up and
enter the room where you had to cut the bridge's support ropes to get to the
path below. When you are in that room, take out the two fire keese flying
around. They're really mess you up if you don't. When they're taken care of,
pick up one of the water-filled jars next to the door you just came through.
Run across the path to the other side of the room and look to the right for a 
lava spout to shoot up every few seconds. Throw the jar where the lava spout 
shoots up, then stand on the solidified lava to be elevated to the floor above. 
Jump onto the ledge and go through the door. Then swing across the three gaps 
again using the grappling hook and enter the door to the right when you swing 
over the third gap.

   In this room, you need to cross the lava pit. Simply use the grappling hook 
to latch onto the bar on the ceiling and swing across. Now is definitely a good 
time to save. On the other side, there are two treasure chests. The one on the 
left holds a yellow rupee while the one on the right holds a Hero's Crest. If 
you collect ten hero's crests and bring them to Orca back on Outset Island, he 
will teach you a handy spin attack. Orca is the man you got your sword from.

   Moving on, if you want to save a fairy for the upcoming boss battle, equip
your bottle. Make sure it's empty, and break open the right pot closest to the 
boss door. When you have the fairy in your bottle, remove the bottle to make 
sure you don't accidentally use it. The fairy will automatically heal you if
you run out of hearts.

   Now proceed to the boss door and use the Big Key to open the door. Enter it 
to begin the boss battle.

(@)                            Boss No. 1: Gohma                            (@)
| |-------------------------------------------------------------------------| |
| |   As far as attacks go, this guy has two of them. He will either attack | |
| |you with his fire breath or grab at you with his claws. Occasionally, the| |
| |claws will begin to follow you and pop up around you. Then they will     | |
| |begin waving around, which can get annoying.                             | |
| |                                                                         | |
| |   Keep in mind that there are pots around the area which hold hearts.   | |
| |should be enough here to defeat this fairly easy boss.                   | |
| |                                                                         | |
| |   The first thing you want to do for this battle is to do for this fight| |
| |is to equip the grappling hook and aim for Valoo's tail, which hangs from| |
| |the top of the area. Swing across and try to land somewhere safe. Valoo  | |
| |will drop the ceiling onto Gohma. Do this two additional times for the   | |
| |armor on Gohma to crack, making him vulnerable.                          | |
| |                                                                         | |
| |   Once he is vulnerable, L-target his eye with the grappling hook and   | |
| |pull it in. Then hack and slash at it with your sword until it returns to| |
| |his body. Keep on doing this between his attacks until he is defeated.   | |
| |-------------------------------------------------------------------------| |
(@)                                                                         (@)

   When the battle is over, grab the heart container and head into the small
spiral in the center of the room. After a short cutscene, you will be warped to 
the shore of Dragon Roost Island. You will have a short conversation with Medli 
and Prince Komali. Then Komali will give you the Din's Pearl. Then the Great 
Valoo himself will speak a few words of wisdom. Of course, you can't read what 
he says. Here is a translation:

  "O Hero! Thank you!
   O Hero! Use the wind god's wind!"

   It's fairly simple to understand his language. First, beat the game once and 
after the credits, choose to save your game. When you start a new game, a few 
things will be different. One thing is understanding words spoken in other 
languages.

   Anyway, after the conversation with Medli and Komali, head to the King of
Red Lions. He will speak a bit about the monsters in Dragon Roost Cavern, and
then say you must sail to the south. Do just that. Use the Wind Waker to play
the Wind's Requiem and set the wind to the south. Climb onto your boat and set 
sail. You must head to the place marked on your sea chart. Just make sure the 
wind is blowing to the south, or you wont be able to board the King of Red 
Lions.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  G. Forest Haven                                     Code: [FRHV]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   When you get close to the Forest Haven, the King of Red Lions will stop and 
speak. When you arrive at shore, climb up the ledges. Then run up the path. 
Watch out for the deku babas. If you get too close, they'll eat you. So slash 
at them four times. Three times will just make them bounce around. After the 
third slash, they'll be stunned and you can slash at their branch, killing 
them. When the path ends, look up to see a bar.

   Equip your grappling hook and latch onto the bar. You'll probably have to
change your direction so hold down the R button and move to the direction  to 
the closest land. If you fall into any of the water, you'll get pulled down 
with the current and will have to start all over. Swing across and jump onto 
the grassy platform covered with bushes. Watch out for a deku baba, as it will 
attack once you land on the ground. Defeat it if you like, and jump to the next 
part. Watch out for the octorok. Deflect its rock with your shield to kill it. 
Then climb onto the ledge and latch onto the next bar using the grappling hook. 
Swing into the circle of water. Don't worry, the water is shallow so you wont 
be pulled back by the water current and have to start all over. When you land, 
enter the hole in the side of the wall.

   Once inside, follow the water current upstream until you come across a lilly 
pad floating on the water. When you approach it, a bunch of chuchus will appear 
on the tree's face. Face?! Yes, the face of the tree. That tree is the Great 
Deku Tree. Now roll into the tree and the chuchus will fall down. Defeat them 
all. If you aren't quick enough, the remaining ones will go back onto the
tree's face. When they are gone, the Deku Tree will speak some words in another 
language. Here is what he says:

  "That garb you wear...
   Could you be the legendary hero?"
 
  "Has the king at long last found the
    Hero of Time?"

  "What is the matter? Do you not understand
   the ancient Hylian tongue?"

   After that, he'll begin to speak in a basic language you can understand.
After a conversation, you will be introduced to the Koroks, the spirits of the 
forest. After a small words from the Great Deku Tree, Linder will appear with 
terrible news. Linder is one of the Koroks. It seems Makar has fallen in the 
Forbidden Forest. Makar is also another Korok.

   The Great Deku Tree will present the task of saving Makar. He will make the 
Deku Leaf appear, but you'll have to somehow get all the way to the branch it 
is on. It is pretty high up, but getting to it is pretty easy. Look for a deku 
baba bud on the ground. Deku baba buds are the things that usually have the 
deku babas in them, but some don't. There is one on the ground to the Deku 
Tree's right. Close to the bud is a tall, thin tree-like object with a deku
baba on top of it. You need to use the deku baba on the ground to fly into the 
air and into the next deku baba bud. Keep on jumping from bud to bud. After the 
third jump, get ready for the forth one that is NOT to a deku baba bud. To the 
right, you will see a long narrow green tree-like thing identical to all the 
other ones. You don't want to aim for that. Instead, aim for the tree directly 
in front of you when you landed in the last bud. You must jump on top of it.

   On top of the tree, there is a Korok standing there. You don't need to speak 
to him if you don't want to. Just look up to see a bar in which you may latch 
onto using the grappling hook. Use it to swing to the next deku baba bud. You 
may have to hold down the R button and adjust your direction while you hang on 
the rope. Continue on up bud after bud until none remain and you must jump onto 
the tree branch with the glowing object upon it. Grab the item which is none 
other than the deku leaf.

   How To Use The Deku Leaf
  -----------------------------------------------------------------------------
     The deku leaf has two uses. The first is while you are standing on the
  ground. Equip the deku leaf to one of the X, Y or Z buttons. When press the
  button it is equipped to to cause a small wind current. This can be used to 
  blow certain switches that required a draft to move them. You can also use it 
  to blow certain round objects (no pun intended...) throughout the world.

     The second use is to float across large gaps you normally could not cross.
  If you are indoors like in a dungeon or cave, you don't need to worry about
  which direction the wind is blowing. However, if you are outside, you will
  need to make sure the wind is blowing in the correct direction or you may end
  up too low to reach your target. Keep in mind that while you use the deku
  leaf in this manner, magic is reduced. When you run out of magic, you cannot
  use either functions of the deku leaf.
  -----------------------------------------------------------------------------

   Anyway, after getting the deku leaf a Korok will call you over to meet with 
him. Look downward for a large ledge with an arrow shaped out of bushes. Use 
the deku leaf to float over to that ledge. Speak to the Korok if you feel like 
you must. Cut down some of the bushes to refill some of your lost magic, then 
proceed into the large exit.

   After a very short cutscene showing you the surroundings, head up to the tip 
of the cliff. Use the Wind Waker to make the wind blow southwest. Look
southwest for a small island with a few bushes upon it. Use the deku leaf to
float across to that small island. Watch out for the cyclone circling the
island. If you are caught in it, it will send you high into the air and may
make it difficult to find the spot you must land at.

   When you land, cut down a few bushes to refill your magic meter. Now look
northwest of where you are standing to see a large island. That is the one and 
only Forbidden Forest. If it is at night, you will see a bunch of torches
lighting up the spot you must land at. If it is daytime, look for a ledge.
Either way, set the wind to blow northwest. Now you need to make sure you use
the cyclone to your advantage. You need to float into it so it will shoot you
high into the air. That is the only way to successfully make it to the ledge.
So do just that with the deku leaf and fly over to the ledge. Watch out for the 
peahats hovering around the area. If they hit you, you will fall and will have 
to start from the small island again. Luckily you wont have to start all over 
again. When you land, enter the entrance to the Forbidden Forest.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  H. Forbidden Forest                                 Code: [FBFR]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   On the map below, capital letters show entrances to different floors (with
exception to "F"). When you find a capital letter, look elsewhere on the map
for the same letter to find the connection between floors.

         ~1F~                          ~2F~
        _____                        _____ __
      .`     `.                    .`     `  `.
    .`         `.                .`   ______   `.
   /             \              |    /D____ \    |
  |               |             |   / /    \ \   |  _____             ____    B
  |               |             |   \ \____/ /  _|.`     ` ._____ __.`   p`.. O
   \             /              |    \______/  (_|               |__        | S
    `.         .`                `.            .` `._____.--.___.`  `.____.`` S
      `._____.`                    `.________.`
                                                   Start off by following the
         ___                          _______   path to the right, going up a
       .`   `.                      .`      B\   but until you come to a chest.
     .` A     `.                   |          \    Inside is the dungeon map.
     |         |                 .`            |   Watch out for the green
     |         |                 |            /   chuchus. There are a few of
     |         |                 |          .`   them around the that treasure
     |         |                 |          |   chest.
     `.       .`                  \         |
       `._ _.`                     \        |      After getting the map, head
    _ __.' '.__._____               \_   __/   back to the point where the path
   | `  \___/p/    m_\               .' '.    split into two. This time, take
    \        /  __ /               .`     `.   the left path instead of the
     |_     |  /  `                |       |  right path. You'll come to a door
      _)   /  |                    `.     .`   that has vines growing over it.
     (_______/                       `| |`   To the left of the ledge you are
       START                        .`   `.   on is bunch of bushes. Past the
                                  .` A    |_.   bushes is a small circular
     k - small key                |         |   opening with a large nut at the
     b - big key                  |         |   center. Pick up the nut and
     m - map                      |        _|   throw it at the plant on the
     c - compass                  |    E  |_   plant. If your aim is good, the
     g - grappling point          `.       .`   plant will die and the vines
     s - sidle point                `._._.`   will disappear as well. Make sure
     p - warp pot                           you do not take your time because
                                          that nut will disappear after a set
                                       amount of time. Walk through the door.
                                  ___
                                .`   `.      If your magic is low, hop into the
                                |    C|   deku baba bud a few times for your
                                `.___.`   magic meter to be restored. Anyway,
                                 .' '.   if you look up you will see a few
                                /     \   ledges on the opposite side of the
                                |     |   room. You need to use the deku baba
                   ~3F~         |     |   buds to get there. Hop into the one
                                \_____/   in front of you to get high into the
                               __.' '.__   air. Then use the deku leaf to float
       ______                .`   \_/   `.   to a bud a bit to the right from
      /      \      __     .`             `.   the one you were at. Of course,
     /        \.--`   `.___|               |   it is higher than the last one.
    |          .___        |`.             |   Make sure you avoid the large
     \        /    `---.___|.`             |   spiked vines sticking out of the
   _.`\______/             |               |   wall.
  \k  / /c \                `.         g .`
   \.`  |__|                  `._______.`      The next bud you must aim at is
                                  / \     at the center of the room but a bit
---------------------------.     |   |   up and to the left. Make sure you aim
           ~4F~            |    (     )   directly at it and fly towards it. If
        __                 |     |   |   you take too much time getting to it,
        \ \' '.            |      \_/   _   you will most likely be too low to
        .\     `.          |   __.' '._/ \   land and will have to return to
        |       |          | .`          B`.   the closest bud.
        `.     .`          | |             |
          `| |`            | |            .`      If you can manage to land in
         _.' '._           | |            |   the right bud, use it to get to
       .`       `.         | `.           |   the ledge with the door on it.
       |         `--.      |   `._/\_/\__/   After landing, look in the bushes
       | C       .--`      |                for a bomb flower. Pick it up and
        `._   _.`          |       ___  __   quickly drop it in front of the
         _.| |.            |      .`   |/ /   door to destroy the plant and its
       .`      `.          |   .`       /   vines. Walk into the doorway.
       |        |          |   |         |
       |        |          |   |         |      When you arrive in the next
       `.  ____.`          |   |    E    |   room, immediately look to the left
      _.' '.___            |   |         |   for a propeller. Use the deku leaf
    .`         `.          |   `.       .`   to blow a draft of air at it and
  .`             `.        |  _/ /._ _.`   cause it to spin. This will cause
  |               |        | |   |       the platform in the room to slide over
  |               |        | |___|   to you. Hop onto it and use the deku leaf
  |             D |        |        to spin the propeller in the upper right
  |               |        |       hand corner of the room. When the platform
   `. p         .`         |    comes to a stop, hop onto the ledge and enter
     `._______.`           |   the door.
                           |
---------------------------`
                                                                    ~B1~
   In this room, watch out for peahats. The best      _     __
way to take them down now is to use the deku leaf   .` \___/  \
to send a draft of air their way. They will be    .`           \
stunned and this is a good chance to strike     .`              \
them with your sword. If you want, you can     |                _|
use the grappling hook to steal a golden       |               (_
feather from them.                             |                 |
                                               |                 |
   Moving on, defeat a the rightmost deku      |                 |
baba. When it disappears, a deku baba bud      |                 |
will appear. Use it to hop onto a small ledge   \               /
with another bud on it. Use that bud to get to  _)             /
the next ledge. When you arrive at the top,     \            .`
you will notice the door is blocked by one of    \____   __.`
those plants with the vines.                         .' '.
                                               ______|   |___  ____
   Look in the upper left-hand   _____________|              |/    `.
corner of the room to see one   |                            |___    \______
of those propellers. Use the    |    _________               |   \         F|
deku leaf to turn it and a      |   /         \____          |    `.    ____|
platform will slide over to     |   |              \________/    .`   _/
you. Hop onto the platform and  |   |_____        ------------.`   .`
face the door with the plant.   |         |_____/        g     \.`
Use the deku leaf to blast a    |____     |_____       b       /
gust of air at the door and the      \___/      \            .`
platform will move across the room.              \_________.`
When the platform stops, hop onto the ledge and
break the boards blocking the hole. Pick up the nut and quickly return to the
platform.
       __   ___         You need to be quick now. Drop the nut on the platform
     .`  |_|   `.   on the side closest to the door with the plant on it. Then
   .`           D`.   face the spot you got the nut from and use the deku leaf
  |`.            .`   to get the platform moving across the room again. Wait
  |F |           \.   for the platform to come to a complete stop or you will
  |  |          __|   most likely fall. Jump onto the ledge and chuck the nut
  |.`         /   |   at the plant. This will destroy it and allow you to
   `.        |  .`   continue. If you want to get an easy twenty rupees, don't
     `.____|\|`   enter the door and read the next paragraph. However, if you
               wish to move on and skip the twenty rupees, then enter the door
and skip the following paragraph.

   If you choose to get twenty rupees, walk off the ledge as if you were trying 
to jump to the platform. Make sure Link hangs on to the end of the ledge. Not 
press L to get the camera behind Link if it isn't already and right after you 
let go, push up on the joystick. You will grab onto the ledge of a small
cavern. Open the treasure chest to receive twenty rupees, then jump off and use 
the deku baba buds again to return to the top. Enter the door.

   This next room is very simple. You need to throw the nut at the plant on the 
door to continue. But alas! It's not that easy. When you get too close to the 
nut, large spiked vines appear from the ground and block your path. You can run 
around all you want searching for a way through, but you will never find one. 
Instead, use the deku leaf to blow the nut out of the danger zone. Then pick it 
up, throw it at the plant, and enter the door.

   Move to the right and climb up the ledge. Then when you can walk no further, 
look up to see a bar. Use your grappling hook to swing across and land on the 
next ledge. Look ahead and you will see two moving platforms. Wait for the 
first one to move toward you and jump onto it. Then after it moves closer to 
the second one, jump onto the second one. Then wait for that one to move to the 
next ledge and jump off.

   On this ledge there is a locked door and a nut. If you look in the center of 
the room, you will see a large hanging object with a bunch of rupees inside of 
it. Look a bit to the right to see a ledge with two torches and a door on it. 
That door has a plant on it, and you must take the nut over to that ledge and 
throw it at the plant. So pick up the nut and hop onto the large hanging 
object. Run around the ledge and hop onto the ledge with the two torches. 
Quickly throw the nut at the plant and enter the door.

   In this room, you will be introduced to the morths. They are small creatures 
that will stick onto you. Do not worry for they do not deal any amount of
damage. Instead, as their numbers stuck onto you increase, you will move
slower. To get them off you, either roll around or perform a spin attack. As 
you walk across the room, go down the into the crevice at the middle of the 
room and open the chest containing a yellow rupee. Now climb back up and make 
your way to the door at the opposite end of the room. Enter it.

   Do not rush across the room because you will most likely run into spiked
vines before you can stop and lose a quarter of a heart. Look at the map shown
        ______________     below. This entire room is one big maze where the
     .`   ***    |  ___`.   spiked vines play the roll of the walls. On the
    /  / * | *  {3}    ```.   map below, I have marked the paths in which you
   /__/ *  |  *       **   \   can take using asterisks (*). First, you want to
  | ****  {4}  ******    *  |   take the southern path. The place labeled "e"
  | * ---- `.   __------  * |   is the entrance you just came from. You want to
  | ******** `./1 \  **** * e   get to the bomb flower which is marked "f". Now
  |-------- *  \__/ * ------|   pick up the bomb flower and drop it in front of
   \        * _/    ******  |   the boards labeled "a" and "b". You will have
    \     *  {2}------- *  /   to throw the bomb over some spiked vines in
    .` b    /          *  /   order to blow up "b". Before returning to the
  .`  .``.  |           .`   entrance, get the compass from the chest behind
   \.`    `.|.a ._____f`   "a". Then return to the entrance and take the
             |  |       northern path. When you get to "b", open the chest to
             |__|   receive a small key. Now hop into the deku baba bud to
                  return to the entrance. If you want a joy pendant, land on
the deku baba bud that is on top of the rock pillar. Then use it to get to the
top of the highest pillar with a jar on top of it. Break the jar to get a joy
pendant. Then return to the entrance and exit the room.

   Run down the long room with the morths and enter the door at the opposite
end of the room. Once you have returned to the big room with the large hanging 
object in the middle, make your way back to the ledge with the locked door and 
unlock it with the small key you just received. Enter the door.

   Look to the right and you will see a propeller. Use the deku leaf to make it 
spin causing the platform to slide over to you. Jump on it and face the door 
you just came throw. Use the deku leaf to cause a gust that moves the platform 
in the opposite direction. When the platform stops at the ledge on the other 
side of the room, jump off and enter the door.

   Upon entering the room, look for a deku baba bud. Two of them still have
deku babas in them, but when you defeat them you can use the bud afterward.
Either one of the buds is fine. Use one to shoot into the air and land on top
of the trees. Then head to the deku baba bud in the lower left-hand corner of 
the map and hop into it. When it shoots you into the air, move to the next
level on top of the tree branches. Watch out for a couple of peahats hovering
in the area.

   On this floor there are two doors: one with two flowers on it and one with
nothing on it. Enter the one with nothing inside of it. When you enter the next 
room, wooden bars will block the door you just came through. You will have to 
fight a large butterfly-like creature. Use the deku leaf to shoot gusts of wind 
at the creature to stun it and get a chance to hack at it a few times. Watch
out for it's morth-shooting ability. It'll occasionally shoot morths at you
which can become annoying when you need to get to the creature quickly. Just
keep using the deku leaf to stun it. When its wings all fall off of it, it will 
begin to walk on the ground. It'll basically do the same thing as before. Use 
the same strategy to defeat it. When the creature has been disposed of, head to 
the upper left-hand corner of the room and open the chest to receive the 
boomerang.

   How To Use The Boomerang
  -----------------------------------------------------------------------------
     First, go into the menu and equip the boomerang to either the X, Y or Z


  button. To use it, hold down the button you have the boomerang equipped to,
  and aim at something. You can focus your aim on a maximum of five things.
  When a yellow starburst appears around the object or enemy you targeted, then
  they are locked on. The yellow starburst is identical to that of the one when
  you use the grappling hook and target a bar to latch on.
  -----------------------------------------------------------------------------

   Now that you have the boomerang, taking down some enemies will be much
easier. For example, you can now take down deku babas in one strike with the
boomerang. And with two strikes, you can take down a peahat. Now you don't have 
to stun them with the deku leaf and run up to them to kill them.

   Anyway, look above the exit to this room. You will notice two white
switches. Use the boomerang to target and strike both of them in one throw. If
you do it correctly, the wooden bars in front of the door will disappear and
you can continue through the dungeon. Enter the door.

   Head to the door with the two plants on it and target both of the flowers
with the boomerang. Throw it and the plants will be dead. Go through the door.

   In this room, use the boomerang to cut down all the vines. You have to aim
at the stems, not the nuts hanging from them. When you have a path cleared, use 
the deku leaf to fly to the ledge across the room. Open the treasure chest to 
receive a joy pendant, then enter the door.

   Now you must cut the blue cords that hold the large object. Aim the
boomerang at all five of the cords and then let go. If you miss one or more of 
them, the ones that you cut off will re-attach to the ceiling. When the object 
falls, you will gain access to the basement floor.

   Now jump down into the basement floor. Be careful and press up on the
joystick as you fall. This way, when you land you'll roll and avoid taking any 
damage. Although if you land on the flower you may not have to roll. Enter the 
door on the left side of the map.

   In the next room, make your way to the door in the upper left-hand corner on 
the map. Watch out for the two blue claw creatures. If they grab a hold of you, 
they will suck away your magic. You can cut them to get them off you, but they 
will grow back in seconds.

   In this room, you should hop on the flower and onto the ledge on the other
side of the room. Open the chest to get a yellow rupee. Then aim at the four
green cords holding up the flower, using the boomerang. Cut all four of them
down, then fall onto the bottom floor and stand on top of the flower. If you
want to get a treasure chart, then proceed to the next paragraph. However, if
you wish to continue through the dungeon without getting the treasure chart,
then skip the following paragraph.

   In the room with the flower you cut down, look for a bomb flower. Then look 
for a boarded entrance. Pick up the bomb flower, then jump onto the flower and 
throw the bomb onto the ledge with the boarded entrance. When the boards are 
gone, enter the door. At the center of the room is a hollow tree stump with a 
treasure chest inside. You can crawl in there if you like, but the flower on 
the treasure chest prevents you from opening it. And since the stump is small, 
you can't get far enough for the flower to open up and become vulnerable to 
your boomerang. Head to the deku baba bud in the upper left-hand corner on the 
map. When you are shot into the air, aim for the ledge that is on the top of 
the map. You will need to use the deku leaf to float there. Once there, look 
for a propeller close by and use the deku leaf to spin it. Make sure you don't 
aim for the further one. There is one fairly close to the ledge in which you 
are standing. When the platform reaches you, jump onto it and face the ledge 
that you were just standing on. Use the deku leaf to blow you across the room 
where the bomb flower lies. Pick up the bomb flower and quickly jump onto the 
platform. Throw the bomb into the stump. If you killed the plant, the camera 
will focus right above the stump for a moment. Go into the stump and get the 
treasure chart from the chest.

   Tingle Statue Spot
  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
     In the lower right-hand corner of the room, look for a red dot with a
  question mark on it on your GameBoy Advance. Examine it with the A button on
  the GameBoy Advance, then use a Tingle Bomb to make the treasure chest appear 
  on the ledge. If it doesn't appear, look at the ledge with Link, then bomb
  the spot again. When the treasure chest appears, open it to receive the
  Forbidden Tingle Statue.
  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


   If you left the room to get the treasure chest, the flower will be back at 
the top of the room. You will need to climb the ladder in the water to get to 
the top and cut it back down. Whether you had to cut it down again or not,
stand on the flower and use the deku leaf to cause gusts of air to push you
down stream. Watch out for the octorok. A simple deflection of its rock with
your shield will do the trick. When you get to the corner of the water, watch
out for two more octoroks. When you make it to the end, hop on land and enter
the door. Do not try getting here without the flower. Swimming will do you no
good because even if you make it to the end, the land is too high for you to
climb on!

   Anyway, once you enter this new room, spiked vines will block your escape.
Near the right side of the room is a large hollow tree stump. Inside is a
treasure chest. To open the gate in front of the chest, you must strike all
            __________   five of the switches in one throw of the boomerang.
          .`          \   You must do this in a particular order. The picture
        .`  5       1  \   to the left shows the order in which you should hit
   .--`                 |   each of the switches. Just make sure you are at the
   |___.             2  |   top of the tree trunk, or you wont be able to
        \   4          /   target all five of the switches. When all of them
         \       3    /   have been activated, the gate in front of the chest
          \__________/   will be opened. Open the chest to receive the big key.
                        After receiving the big key, you will have to fight two
moblins. Successfully defeat both of them to open the gate in the top door.

   Climb back to the top of the hollow tree trunk and look on the ceiling for
a bar to latch onto with the grappling hook. The door is on the upper right
hand corner of the map. Use the grappling hook to swing up there, then enter
the door.

   Jump over the ledge and you will be back at the room where the two paths
split. Return to the big room with the large object you had to cut down in
order to get down here. On the map, it is the circular room on the right of the 
B1 floor. When you are there, you must return to the second floor. To do this, 
stand next to the deku baba bud. Then use the deku leaf to spin the propeller 
to form a updraft where the blue flower is. Jump into the bud and when you 
shoot out, hover over the updraft using the deku leaf. This will send you 
flying up to the second floor.

   Now look for a door on the right side of the room. It has two plants on it
that stop you from entering the door. Use the boomerang to take both of them
down, then enter the door.

   Run down the path, taking down the two mothulas that lack wings. When both
of them are dead, the spiked vines will disappear from both of the doors in the 
room. Not only that, but a treasure chest will appear. Open the treasure chest 
to receive a joy pendant. Then head through the door on the right side of the 
map.

   In this last room, break the jar open that has the two boko sticks inside.
Grab one of them and light it on fire. Walk to the warp pot in the upper right-
hand corner of the room. Burn the board on top of it so you may use this warp 
pot if you need to turn off your GameCube. This way you can quickly return to 
this room. Now open the boss door using the big key and proceed inside to fight 
the boss.

(@)                         Boss No. 2: Kalle Demos                         (@)
| |-------------------------------------------------------------------------| |
| |   This boss is remarkably easy. It has large blue cords that connect it | |
| |to the ceiling. Your goal is to use the boomerang to cut all of the blue | |
| |cords. After doing so, it will fall to the ground and the large pedals   | |
| |will open, exposing its core. Slash at the core over and over. Two things| |
| |exist that you can do. After slashing it a few times, it decides to close| |
| |its pedals on you, damaging you a bit. You can either move back to avoid | |
| |this attack, or continue to hack and slash at it. Because this battle is | |
| |so easy, it may be best to just keep at it even if it does swallow you up| |
| |especially if you want to rush through this. Though it's not required to | |
| |do so if you don't want to do this, then start running after about the   | |
| |third or forth slash at it.                                              | |
| |                                                                         | |
| |   Like I said, this boss battle isn't very hard unless you rush at      | |
| |cutting the blue cords. It is in the process of doing that when it will  | |
| |usually attack you. With all this in mind, it shouldn't be a tough       | |
| |battle.                                                                  | |
| |-------------------------------------------------------------------------| |
(@)                                                                         (@)

   When the battle is over, grab the heart container and head into the small
spiral in the center of the room. You will return to the Forest Haven and the 
Great Deku Tree will thank you by giving you Farore's Pearl!

   After the ceremony, head back to the King of Red Lions. But before you speak 
to him, walk up to the wiggling post box. You will get a letter as well as a 
piece of heart. Now speak to the King of Red Lions and he will tell you to head 
northwest. Do just that. Make the wind blow northwest and set sail.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  I. Quest for Nayru's Pearl                          Code: [QFNP]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   When you are close to Greatfish Isle, the King of Red Lions will stop and
speak. Then you will be brought to the isle automatically. The King of Red
Lions is surprised at the isle's current condition. Then Quill come flying in
and tell you that the great spirit Jabun was able to flee the isle.

   Where could Jabun have fled to? The island you were born on. That's right,
Outset Island. The pirates tried to get to Jabun, but he is protected by a
barrier. Thus the pirates failed. They were last spotted on Windfall Island.

   You may explore what's left of the isle, but there really isn't much you
can access yet. So walk to the King of Red Lions and he will have a few words
to say. Then use the Wind Waker to set the wind northeast and sail to Windfall 
Island.

   The sea will be a rainy place for a while due to the curse set by the shadow 
at Forsaken Fortress.

   When you arrive at Windfall Island, make your way to the bomb shop, which is 
the isolated building on the lower left-hand corner of the island. When you get 
to the shop, walk to the left side and sidle across the narrow ledge. However, 
if you have a running start you can jump across. When you are at the back of 
the building, climb the vines and call into the small hole on the roof.

     When you are inside, crawl a bit more and you will witness a conversation
between the pirates. When they leave, exit the bomb shop. Don't worry about the 
shopkeeper. There's nothing you can do to help that greedy little punk.
Instead, head to the grave at the end of the cliff. On the map, the cliff is
the point in the island on the upper left-hand corner. When you arrive there,
jump onto the pirate ship. Walk up to the door and insert the password. The
question is random. If you last saved before you arrived on the island, don't
bother going back and imputing the password. The question and password will
change.

   When you are inside the ship, go downstairs to meet up with Niko. He will be 
happy to see you. Like earlier in the game, you need to make it across the room 
onto the ledge where Niko will wait for you.


   _______ ________      To the left is a basic layout of the room. The spot
  |    |     |     |   marked A is the reset button. If you press this button,
  |    |_____|     |   the platforms will reset. You can press the button where
  |                |   B is to start the platforms. The numbers on the map to
  |            6   |   the right are the lamps in which you must swing to get
  |  4             |   from stack to stack of boxes. This time around you have
  |####   5        |   about a minute and thirty-five seconds before the gate
  |#### 3         #|   will close. Obviously, if you don't get to Niko in time
  |#### |       ###|   you will have to start all over.
  |#### |  2       |
  |     3      1   |      There are really two ways you can go about doing this
  |            _   |   task. The first is to swing from rope to rope. This way
  |___________|_|__|   is a bit risky because if you aren't quick enough you
  |                |   may just miss the door before the gate falls. If you're

  |  A         B   |   good with swinging and changing direction on the rope,
  |_______ ________|   however, then this may be the way you should use.

   The second way is to swing on rope one and land on the set of boxes on the
right labeled as a bunch of #'s. Stand on the leftmost one of this stack of
boxes and jump onto rope number 2. Just make sure you are standing on the
corner of the highest box before you make the jump. When you are on rope 2,
swing to rope 3. Keep in mind that rope 3 moves places so you will have to aim 
at one spot before it is actually there. When you safely get on 3, swing onto 
4, then 5, and finally 6. Then swing onto the ledge and walk through the
entrance. Niko will be surprised you made it so quickly. Open the treasure
chest to get bombs.

   How To Use Bombs
  -----------------------------------------------------------------------------
     Bombs have two functions. The first function is identical to how you use
  bomb flowers: A button to throw and R button to drop.

     The second function of the bombs is basically to use them as cannonballs
  while you are on the King of Red Lions. Only when you are on the boat is this
  function available and you cannot use the bomb's first function while you are
  on the boat.
  -----------------------------------------------------------------------------

   After getting the bombs, return to the King of Red Lions. He will say a few 
words and then you can climb onto him. Now sail to Outset Island. While sailing 
to Outset Island, watch out for a large cyclone directly south of Windfall
Island on the sea chart. Try to avoid it because you can't yet take on Cyclos 
with your current items. If you do get caught in his cyclone, you will be
warped to one of eight spots on the sea chart.

   Once you arrive at Outset Island, the King of Red Lions will mention how the 
it has been night for a while because of the curse. Because of this, you wont 
have to worry about the pirates coming. Take this time to go to your house. 
Your grandma is sick, but a fairy will hear her up. If you have a fairy in a 
bottle, it would be wise to use it on her. If you don't have a fairy, then move 
on to the next paragraph. If you do a fairy, you may still want to read the 
next paragraph. In the process of getting a fairy to heal grandma, you will 
also get a rupee wallet upgrade.

   Head to the forest where you saved Tetra early in the game. However, the
bridge to get to the forest has been broken. You must use the Wind Waker to set 
the wind to the west. Then climb onto one of the wooden posts that held up the 
bridge. Use the deku leaf to float across to the other cliff and enter the 
forest. Inside, look for a large rock. Use a bomb to blow it up. Then go down 
the hole. Walk forward near the fountain and a Great Fairy will appear. She 
will give you a rupee wallet that allows you to carry 1000 rupees. That's more 
than you could ever carry in any other Zelda game! Start saving up some rupees. 
You're going to need a lot later in the game. Anyway. when the Great Fairy 
disappears, use an empty bottle to capture a fairy. Then return to your 
grandma. Stand right in front of her and use the fairy. Do not be alarmed as
the fairy swirls around you. It will make its way to grandma. However, if you
want to be sure, L-target grandma when you use the fairy.

   After healing your grandma, she will give you some elixir soup, which
restores both health and magic. In addition, it will double your attack until
you take damage. If you didn't think that was enough, you can drink it twice
before the bottle is empty. And it doesn't stop there. If you ever run out,
just go back to grandma and she'll give you some more for free. Zelda veterans 
will probably find this cheap, and it is. But I guess that's life.

   After receiving the soup, head outside. There are a couple things you may
want to do before you go meet with Jabun. First, head to the postbox. It should 
be wiggling. If so, get the letter. For the next thing, you will need a GameBoy 
Advance. If you have one, read the "Hand-Me-Down Tingle Tuner Side Quest" 
section below. Of course, if you do not have the Tingle Tuner or even a GameBoy 
Advance, skip past the below section to continue through the game.

   Hand-Me-Down Tingle Tuner Side Quest
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
     Getting the Hand-Me-Down Tingle Tuner is pretty easy. First, make sure you
  have the Tingle Tuner on and working. Now head to Outset Island and walk
  around on the beach near your house. Start walking toward the dock close to
  the three boats on the shore. As you walk up to them, Knuckle, Tingle's
  brother, will begin to speak to Tingle on your GameBoy Advance. He will ask
  you to find four places. If you can find them all, he will reward you. He
  will give you clues as to the location of each one.

     For the "outdoor bath", head to the water in a wooden bath near your home.
  If you don't know what I mean, stand on the wooden ramp in front of the door
  to your house. Face the door and look a bit to the left. You will see the
  wooden bath with a small dirt path heading to it. When you get there, step in
  the water and Knuckle should say, "Hmph! Now let's test you further." If he
  doesn't say that, then keep scrolling through whatever messages he has sent
  you and you will eventually come across it.

     As for the "ladder that no one uses", head to the dock connecting the
  island to the watch tower. This is on the opposite side of the island that
  the first place Knuckle had you look for was. Walk across the dock but do not
  go up the ladder. He is talking about the small ladder that goes into the
  water. Climb onto it and Knuckle will speak. Make sure you don't fall into
  the water.

     When he mentions the "biggest rock at the top of the hill", climb up the
  hill as if you were heading to the forest at the top of the island. Instead
  of walking to the spot where the bridge once was, keep on heading upward a
  bit. Step on the largest rock here, which is the one furthest from the woods.

     For the final location, walk up to where the bridge was earlier in the
  game. Then walk off the ledge to fall to the rocks below. The correct place
  directly below the ledge in which you walked off. If you noticed, there are
  large rocks sticking out of the water where rupees are. Of course, the rupees
  wont be there if you already got them. Anyway, you do not want to be on any
  of these rocks that are separated from the part of the island you walked off.
  It's a rock that is between a the island and a rock sticking up high, but are
  all connected. Hopefully that made some sense. Look at the picture below.
   _        __
  |#|      |##      You want to stand on the flat surface in-between the rocks.
  |##\    /###   Hopefully this picture clarified any confusion of what I was
  |##|   /####   explaining above.
  |##|__/#####
  |###########      Anyway, when you have found all four locations, Knuckle
                 will give you the Hand-Me-Down Tuner. What it does is allows
  you to purchase items in dungeons or while you are at sea. It's kind of
  helpful if you're not very good at this game.
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

   Now it is time to meet with Jabun. Go to the King of Red Lions and he'll ask 
you if you're ready. Get in the boat and sail to the back of Outset Island.  
When you see a whirlpool in the water, sail up to it. Get your bombs ready and 
blast away at the large stone door. If you run out of bombs, then you will just 
have to sit there until you reach the center of the whirlpool. When you do 
reach the center of the whirlpool, you will be sucked below. The screen will 
turn black for a moment and you will be back near the whirlpool. Go get bombs 
if you need them. You can buy them from the Beedle Shop sailing in front of the 
island.

   When you break the stone barrier, you will automatically be sent into the
cavern. You will then meet with Jabun, a giant fish. The fish only speaks in
Hylian so you wont be able to understand him. You will only be able to
understand the King of Red Lions. Below, I provide the translation to Jabun's
speech. However, it contains a major spoiler, so I will also put the
conversation inside a Spoiler Box.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Jabun: "Well met, Hyrule King!"

  King of Red Lions: "Well met indeed, Jabun. I am pleased to see
                      that you are safe..."

  Jabun: "The events which we have long feared seem
          to have been set into motion."

  King of Red Lions: "Yes. It seems Ganon has returned. There can
                      be no other explanation."

  Jabun: "If you have sought me out...it must mean
          you have found the Hero of Time,
          does it not?"

  King of Red Lions: "Unfortunately, that is not so."

  Jabun: "Then for what purpose have you come to
          see me?"

  King of Red Lions: "The one I have brought with me has no
                      connection to the legendary one.
                      And yet I sense great promise in the
                      courage that this one possesses."

  Jabun: "Promise?
          You suggest that I leave the fate of Hyrule
          up to mere chance?"

  King of Red Lions: "I do. It is the only way."

  Jabun: "I see. Then I suppose it is up to the gods
          to deem whether his courage is true.
          I give to you the guidepost to the gods."

  Jabun gives Nayru's Pearl to Link.

  Jabun: "This jewel should dispel the curse that
          Ganon has cast upon this land."

  King of Red Lions: "So...that foul rain and endless night were
                      indeed elements of a curse brought on us
                      by Ganon! He must intend to cast this land
                      into pure darkness for all time..."

  Jabun: "Tell me, Hyrule King...
          Have you learned the whereabouts of the
          one who carries on the bloodline of the
          princess, Zelda?"

  King of Red Lions: "...I believe I have."

  Jabun: "That is well. You must protect Zelda.
          She cannot be permitted to fall into the
          hands of Ganon.
          I am counting on you!"
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   After receiving Nayru's Pearl, Jabun and the King of Red Lions will speak a 
little more and then the King of Red Lions will take you outside. Now you must 
place all three pearls upon three statues in the sea. The King of Red Lions 
will mark the statues' locations on your sea chart. The places are also marked 
                     on the small map to the left.
     1 2 3 4 5 6 7
    . . . . . . . .     When you sail to one of the three islands, keep an eye
  A . . . . . . . .  out for a small tan statue on a small island. When you
  B . . . . . . . .  approach one of these statues, its eyes will begin to glow
  C . . . .@. . . .  and Link will place a pearl onto it.
  D . . . . . .@. .
  E . . . .@. . . .     It does not matter in which order you place the pearls,
  F . . . . . . . .  as long as you place them all onto the statues.
  G . . . . . . . .
                        After placing all the pearls onto the statues, watch
the interesting cutscene. After the King of Red Lions cruises on over to you
and says a few words, head into the Tower of the Gods.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  J. Tower of the Gods                                Code: [TOTG]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   On the map below, the letters label various exits throughout the temple.
When you find a letter, search for an identical letter to find where that
particular exit leads to.
                                   ___
                                  | A |
                                  |   |
                                  |   |
                                  |   |
             ~1F~               .`     `.
                                |       |
                                |       |
                                `.     .`
     ______                       |   |
    /      \  ___ ______________  |_ _|  ____________ ___ ____________________
 __|        ||   |_  ||         |  | |  |            |   |        |     |     |
|__  c            _| ||         |  | |  |                 ________|_____|_____|
   |        ||  _|   ||         |  | |  |            |___|____________________
    \______/ | | |   ||         |__| |__|                                     |
             | | |   ||                                   _______________     |
 ____  ____  |   |   ||                                  |               |    |
|    ``    |_|   |   ||                               ___| _  __  ||  || |    |
|           _        ||                                   ' ''  ''  ''  \|_  _|
|____..____| |___|___||__________       _____________|___|'_''__''  ''__/|    |
                                 |     |                         |m |    \_  _/
                                 |     |                         |__|    /    \
                                 |     |                                 |    |
                                 |     |                                 |    |
     k - small key                START                                  \    /
     b - big key                                                         /    \
     m - map                                                             |    |
     c - compass                     ___                                 | k  |
     * - moving platform            |   |                                \____/
                                 ___|   |___
                                |           |
                                |           |
                                |           |
                                |           |
                 ~2F~           |___     ___|
                                  _.'   '._
                                 |         |           _________
               _____             |         |          | * |k_| * |
             .`     `.  ____  ___|         |___  _____|    3*    |
            |         ||    ||                 ||                |
            |                                     1*     2*      |
            |         ||____||___           ___||_____         * |
             `._____.`           |         |          | *  *_    |
                                 |         |          |_*_|__|_*_|
                                 |         |
                                 |____ ____|
                                   _.` `._
                                  /       \
                                .`         `.
   ______  ___________        .`             `.
  |      ||  :     :  | __. `                  ` .__  __        __   _______
 _|      ||  :     :  ||                            ||  |______|  |_|       |_
|_   g       : g g :                  B                  _    _    _         _|
  |      ||  :     :  ||__                        __||__| |  | |__| |_______|
  |______||__:     :__|   ` .                  . `        |  |
              |---|          `.               .`         _|  |_
              |_ _|            `.           .`          |_    _|
              _| |_              \         /             .`  `.
            .`     `.             |___ ___|            .`      `.
           |         |              .| |.             |          |
           |         |              |   |             `.        .`
            `._____.`               |   |               `.____.`
                                    | A |
                                    |   |
                                   /     \
                                  |       |
                                   \     /
                                    |   |
                                    |___|
 ~3F~         ____________
          . `             |      In this first floor of the tower, the King of
       .`                 |   Red Lions will aid you in getting from place to
     .`       .-----.    .|   place. Use the R button to slowly cruise to your
    /      .`       |    |   destination. Also on this floor, the water will
   /     .`         |_  _|   rise and then go down, repeating this pattern
  /     /          _.`  `._    infinitely.
  |__C__|        .`        `. 
                |            |      Move to the upper right-hand corner of the
                |     B      |   room. When the water has risen, climb onto the 
                |            |   ledge. Head to the right and pick up the armos
                 `.        .`   statue. Don't pick up the one to the left of
                   `-.b .-`   the door. When you pick up the one right of the
                     |__|   door, drop it onto the glowing pink circle to the
                           right of the door. When the bars in front of the
    ______              door disappear, enter the door.
   /  C  /   ~4F~
  |     |                In the next room, the water will rise and go down like
  |     |_______  B   the first room. Walk to the center of the room, watching
  |             | O   out for the yellow chuchu. Use the boomerang to stun it
  |_____.-------' S   and then attack it. Jump down to the center of the room,
                  S   and wait for the water to go down. When it does, pick up
                      a box and drop it onto the glowing pink circle. A magic
bridge will appear that will allow you to walk across the open gap. Climb onto 
the water. Before you can make it up, the water will rise taking the box up 
with it. The bridge will disappear, but do not fear. Continue to the top of the 
ladder. When the water goes down, the box will land upon the glowing pink 
circle again, causing the magic bridge to appear once again. Walk across it and 
pick up the statue at the end of the room. Don't attempt to cross the bridge 
before it disappears, because you will fall no matter how much fast you run. 
When it is safe, cross the magic bridge and exit through the door that you 
came.

   Back in the large room with the King of Red Lions, walk to the left and look 
for light blue tiles upon the floor with yellow tiles forming a cross in a
square. At the center is a small hole in the ground. Drop the statue into that 
small hole and a gate will open. However, do not enter that gate. Instead, get 
the temple map by heading for the lower right-hand corner of the room. Don't go 
through the gate, though. When I say lower right-hand corner, I am referring to 
that corner of the room you are in. Not on the map. Make sure the water has
lowered or you cannot enter the door behind the pillars. When the water has 
gone down, go into the platform and enter the door.

   On the map of the room, you should see a large opening that stretches to the 
bottom of the map. Wait for the water to rise and then climb onto the narrow 
ledge and place a bomb on one side of the ledge. Then walk over to the other 
side to avoid getting blown away. When the bomb explodes, the cracked wall will 
break, allowing you to pass through. Open the chest at the end of the opening 
to receive the temple map.

   If you want a joy pendant, then wait for the water to go down. The move the 
block in the lower right-hand corner of the room over to the upper right-hand 
corner of the room. When the water has risen, climb onto the box and throw a 
bomb at the cracked wall. You will have to time it correctly. Wait for about 
five seconds before you throw the bomb. When the cracked wall breaks, jump into 
the opening and break the left jar to get a joy pendant.

   Return to the large room where the King of Red Lions is. Hop onto the boat
and cruise down the path of water that extends to the right side of the map.
When you reach the end, climb onto the ledge when the water has risen. Then
pick up and drop each of the two armos statues onto a glowing pink circle in
order for the bars to disappear. When they do, enter the door.

   In this room, you must move the boxes on the bottom to form a safe path so
you may run across them with a burning boko stick and light the torches at the 
other end of the room. This can be a bit frustrating and time consuming just 
trying to get the boxes into a path. When you make a path, test it out first! 
If you fall, you can fix it. You have only four boko sticks in the room. If you
waste them all, you will have to move all the boxes all over again. When you 
make it across, light the two torches for a treasure chest to appear. Inside is 
a small key. When you get the key, make your way back to the door. Watch out 
for yellow chuchus that will fall from the ceiling.

   When you go through the door, return to the main area of the first floor.
Head to the left of the map to find large cracked walls. While on the King of 
Red Lions, use your bombs as cannonballs to break the large walls. Then jump
across the narrow ledge and climb the stairs. Enter the room in the upper left-
hand corner of the room.

   Inside this room you will find a red bubble floating around. Use the deku
leaf to send a draft of air at it. When it is on the floor, give it a slash or 
two to end its life. Open the chest to receive the compass. Zelda veterans will 
most likely recognize the eye on the back wall. Ignore it for now, since you 
don't have the correct item to make use of the eye. This eye is optional, so if 
you do not want to get what is past the wall, you don't have to.

   Exit the room and break the jar next to the wall and pick up a boko stick.
Light it on fire and run down the stairs, given that the water is down. If the 
water is up, however, then do not go down until it is. When it is, then go down 
and light the two torches next to the door. A treasure chest will appear. Open 
it to attain a joy pendant.

   Now head back to that locked door and open it with the small key you got
before. When inside, defeat all four of the yellow chuchus by using the
boomerang to stun them and then slashing them with your sword to kill them.
When all four of them have been defeated, climb up the magic stairs that will
appear. Grab the statue and exit through the door in which you came.

   After coming through the door, climb the stairs and place the statue onto



another yellow cross on the floor almost identical to the last one. The flow of 
water near the center of the first floor will come to a stop to reveal an exit. 
Return to the King of Red Lions and cruise over to this exit. When the water 
has risen, climb inside the exit and continue forward and enter the door.

   Watch out for the beamos at the center of the room. If you step in within
the circle of the room, it will blast you with a powerful and annoying laser
beam. However, there is a way to avoid the beams. Before you try going across
the room, you need to keep in mind that you must carry the two armos statues
across. Grab one and then walk right next to the wall as you make your way
around the beamos. If you are too close, you will be shot and will drop the
statue. Place the two statues on two glowing pink circles on the floor, then
step onto the remaining one yourself. The platforms will begin to move. Jump
from platform to platform, trying not to fall. If you fall into the pit at the 
bottom, you will start from the door in which you came. Enter the door at the 
top.

   Tingle Statue Spot
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
     If you have a GameBoy Advance and a cable to connect your GameBoy Advance
  to your GameCube, as well as the Tingle Tuner, hook it up now. When you have
  the Tingle Tuner operational, climb up the moving platforms until you get to
  the top. Look for a motionless platform and use a Tingle Bomb to blast the
  question mark in the red circle. Then go onto the platform with Link and use
  another Tingle Bomb. Chances are Link will get hit, but the treasure chest
  will appear. Inside is the Goddess Tingle Statue.
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

   In the next room, head to the door to the right on the map. The door has a
glowing symbol upon it. Enter it and then cross the gab in the next room by
hopping onto the moving platform and riding it across. Enter the next door.

   Walk across the magic stairs and platform and hop over toward the right end 
of the room. Read the words written upon the blue slab, then press the R
button. The platform will lower and a statue will animate and begin to follow
you. Now you need to guide it across the room to the door. You can't carry it
across, so have it follow you down the path. Don't worry about it falling over 
the edge. It wont happen. When the path is no longer under the magic platform, 
pick up the statue and go through the door.

   Now you need to make it across the gap with the statue in your hands. If the 
statue falls down the pit, you will reappear near the door you came through. 
Luckily, the statue will be next to you. Anyway, ride the platform across the 
room. Enter the door with the statue in your hands. The statue will 
automatically walk to its proper platform and a large slab will appear at the 
center of the room. Walk up to it to learn the Command Melody.

   The god will say a few words and the slab will disappear. Enter the door at 
the left of the room with the glowing purple symbol on it. Inside the next
room, use the deku leaf to blow the two red bubbles down the pit. You may be
too far but eventually they will come in range. Then use the grappling hook
point on the ceiling to swing across the pit. You need to get to the door that 
is on the left side of the map. The other door is barred shut. Anyway, go 
through the door.

   In this next room, use the grappling hook to swing across the large pit.
Walk up to the statue on top of the platform and press R to call it. The
platform will go down and the statue will begin to follow you. Now have Link
step onto the glowing pink circle on the floor. When the magic bridge has
appeared, use the Command Melody to take control of the statue. As the statue, 
hop across the bridge. Press the R button to return to Link and have him use 
the grappling hook to swing across the pit. Pick up the statue and proceed to 
the next room.



   Now drop the statue on the glowing pink circle on the floor to remove the
bars from the door at the bottom of the map. Then use the grappling hooks to
swing to that ledge. You can also use the deku leaf to float across if you time 
it correctly. When you are on the ledge, enter the door.

   You will have to fight a darknut now. L-target it and wait for the A button 
on the upper right-hand corner of the screen to change into a green starburst 
(no, not the candy -- the shape). When it does that, press the button to 
counter-attack the darknut. Just make sure you have your sword out or this wont 
happen! When its armor is gone, slash away at it. If you cut its helmet off, 
quickly get behind it and slash at its back until its armor falls off. When it 
is dead, a treasure chest will appear. Open it up to receive the Hero's Bow. 
Use the darknut's sword to break the pillars in the room. You may gain a few 
rupees.

   How To Use The Hero's Bow
  -----------------------------------------------------------------------------
     Equip this weapon to either the X, Y or Z button. Then hold down the
  button to aim. Let go to shoot. If you have something L-targeted, the arrow
  controls are the same but the aiming will not be in first-person.
  -----------------------------------------------------------------------------

   Exit the room and shoot down the two bubbles floating around. Then shoot the 
eye on the wall with an arrow for two moving platforms to come out of the wall 
and begin moving back and forth. Make your way back to the statue and pick it 
up. Hop onto one moving platform and then onto the next. Enter the door and the 
statue will automatically move to its platform. The last door's bars will 
disappear. Enter through the door. Watch out for the keese in the next room.

   Head down to the door on the right side of the map. In this room, you must
get from one platform to another. On the dungeon map at the top of this section 
of the guide, I have numbered the platforms you must use. On platform three, 
use an arrow to shoot the eye. The platform will begin to move up and down. 
When it goes as high as it can, jump onto the ledge to receive a small key. 
Exit the room.

   Hop into the water and climb the ladder. Pick up and throw two armos statues 
onto one of the scales. After that, hop onto the scale with no armos statues on 
it and jump onto the high ledge with the locked door on it. Open the door with 
the small key you just got.

   Climb onto the block at the center of the room and use the deku leaf to
float over the yellow beams. Press the R button to call down the statue and
play the Command Melody to control it. Move it onto the glowing pink circle on 
the floor. Don't worry about the beams; you can hop through them. When the
statue is on the glowing pink circle, the beams will disappear. Press the R
button again to take control of Link and move to the statue. Carry it out of
the room.

   Drop the statue and head across the water to the ledge with the four armos
statues on it. Throw three armos statues onto one scale, then use the other to 
hop across. Pick up the god statue and hop on the scale again. Then carry the 
statue through the door. The statue will, like the other two, hop to its
platform on its own.

   After a pink beam of light appears at the center of the room, walk into it
to be teleported to the third floor of the temple.

   On this floor, pick up and drop two armos statues onto two of the glowing
pink circles on the floor near the yellow beams. When two of them are on, step 
on the third one for the beams to disappear. Open the chest to receive the Big 
Key.

   When you get the big key, the two armos statues will come to life. You must 
defeat both of them. Try to get behind them and slash the magenta jewel on its 
back. Then give it another slash to cause the armos to rapidly bounce around 
and then explode. When both of the armos have been defeated, the bars in front 
of the only door will disappear. Enter the door.

   You will now be outside. Climb the stairs, but watch out for the blue
beamos! Unlike the pink ones, these beamos only aim right in front of them. So 
get close to them and shoot it in the eye with an arrow. Do this to each one 
until you get to the boss door. Unlock the door with the big key to fight the 
boss.

   Walk up to the center of the room and the boss will say a few words in
Hylian. Translated, they mean the following:

  "You have done well to find your way
   to this place."

  "Oh, chosen one..."

  "Accept this final challenge..."

   The boss will break out of the walls. Now the boss battle begins.

(@)                         Boss No. 3: Gohdan                              (@)
| |-------------------------------------------------------------------------| |
| |   The boss has three targets: two hands and its head. What you want to  | |
| |do first is hit each hand with two arrows so the head opens its eyes.    | |
| |When its red eyes open, shoot them each eye twice. When the head falls to| |
| |the ground, throw a bomb into its mouth. Do this three times and the boss| |
| |will be defeated.                                                        | |
| |                                                                         | |
| |   Though that is basically it, the boss does have a few attacks of its  | |
| |own. When you hit a hand with two arrows, it will try to attack you. Be  | |
| |careful and move away from the hand as soon as the second arrow hits it. | |
| |While the red eyes of the head are exposed, the head will occasionally   | |
| |close them for a moment while it charges up an attack. It will then shoot| |
| |a line of energy balls at you. If they hit you, you will be sent flying. | |
| |To avoid this, just run around the boss. If you can avoid this, then you | |
| |have avoided the most powerful attack for this battle. Hurrah!           | |
| |-------------------------------------------------------------------------| |
(@)                                                                         (@)

   After the fight, the boss will begin to glow and say a few more words in
Hylian. The following is a translation:

  "The path can now be opened."

  "Oh, the chosen one..."

  "What will now come to pass is tied to your
   fate--to the path that you have chosen."

  "Go forward with caution."

   Now the boss will return to its place in the wall and a heart container will 
appear along with a portal. Grab the heart container and then enter the portal.

   You will be teleported to the top of the tower. Climb the ladder before you 
and use the grappling hook to latch on the bar connected to the bell. The bell 
will sound and a short cutscene will begin.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     The King of Red Lions will say a few words before heading down into the
  ring of light that has just appeared. When Link reaches the bottom of the
  sea, he will be at a castle frozen in time. Everything here is in black and
  white, and not a thing moves. Where could you be?
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  K. Hyrule Castle                                    Code: [HRCL]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Run into the castle. You will be shown various areas of the inside. When you 
regain control of Link, run past the large statue of the Hero of Time. When you 
get close to a clearing, the King of Red Lions will speak through the gossip 
stone you got from Tetra early in the game. He will tell you about an entrance 
that has been blocked away. Now you must solve the puzzle in order to continue. 
The picture below shows how the floor looks like. Triangles marked with numbers
               ____         are the blocks you must move onto the Triforce on
               \1 /         the ground.
                \/          
                               Head to block one. Pull on the left side twice.
               ____         Make sure you are pulling on the upper portion of
               \  /         that side, or the block will be moved the wrong
                \/          way.
                /\          
               /__\            Now the triangle should be upside down now, and
              /\  /\  /\    you on the left side of it. Walk to the upper part
         ____/__\/__\/__\   of the new right side and pull it three times.
        /\  /
       /3_\/                   The triangle shouldn't be upside down now and
       \ 2/                 should be pointing up now, opposite of the location
        \/                  it was pointing. Head to the right part of the
                            bottom of the triangle and pull it twice for it to
stop on the triangle. The top triangle of the Triforce is now complete.

   Now head to the lower part of the right side of block number two. Pull it
three times and triangles three and two should be pointing in the same
direction now.

   Walk to the bottom part of the right side and pull it twice for it to land
on the lower left triangle on the Triforce. Only one triangle remains.

   Head to the left part of bottom of triangle three. Pull it four times and it 
should be touching the bottom left point of triangle two.

   Now walk to the left part of the bottom of triangle three and pull it four
times. Now it is touching the bottom right point of triangle two.

   Walk to the bottom part of the right side and push it twice. When the block 
lands on the last triangle of the Triforce, all three blocks will go into the 
floor and begin to glow. The statue of the Hero of Time will move, revealing a 
secret passage. Head up to it and make your way down the stairs.

   In this new room, you should see a pillar of light further into the room.
Run to the light and the King of Red Lions will begin to speak through the
gossip stone again. When he stops speaking, run up to the pillar of light. When 
you walk up to it, Link will pick it up. It is none other than the Master
Sword.

   The statues above you will lower their swords and a bright light will be 
conjured up. Having the color restored to it, Hyrule takes a more lively look. 
But not only Hyrule is alive once again. The creatures outside the secret area 
you are in will come to life as well.

   If you have played Ocarina of Time, then I suggest you take the time to
check out the stained glass windows in this room before you leave. If you can
get a good look at them, you should notice that the pictures stained upon them
are none other than portraits of the six sages. If you have played Zelda II:
The Adventure of Link, the names of the six sages are also of towns found
within Zelda II.

   Now backtrack to the large room with the Triforce puzzle. In order to leave, 
you must defeat each and every enemy in the room. Now is a good time to stock 
up on Hero's Crests if you want to have Link learn a powerful spin attack. When 
all of the enemies are dead, the two laser fields in front of each exit will 
disappear. Head through the exit that is on top of the stairs.

   Outside, hop onto the King of Red Lions and cruise over to the ring of light 
in the water. You will be transferred back to the surface of the Great Sea. Now 
that you have attained the Master Sword, head to Forsaken Fortress. With the 
power to repel evil within your new sword, you can now save your sister.

   On your way to Forsaken Fortress, you may want to consider attempting to get 
the Ballad of Gales, a song that lets you teleport to various spots on the sea. 
To get it, head to Northern Triangle Island which is C4 on the sea chart. When
you are there, look for a very large cyclone, If it isn't there, then it is at
Shark Island, which is F3 on the sea chart. But if the cyclone is at Northern
Triangle Island, sail up to it. Cyclos will rise and you must shoot him three
times with your arrows. It may be tough to hit him because of the cyclone
around him, so you may want to consider just shooting them at him as fast as
you can. This will most likely work. After the third strike, he will come up to 
you and say a few words. Then he will make a few motions. The order of which
are down, right, left and up. These are the notes for the Ballad of Gales. Play 
them to learn the song.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  L. Return to Forsaken Fortress                      Code: [RTFF]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   As you approach the fortress, sail to the left side of it and look for a
large wooden door. When in range, shoot it down with bombs. Watch out for the
cannons nearby that will shoot at you. After breaking the door down, sail in
and the King of Red Lions will say a few words.

   Head up the stairs and into the large clearing where the spot lights are
focusing. Don't worry about walking into the spotlights because nothing will
happen. Just run to the large wooden door and Phantom Ganon will appear. It is 
a pretty easy mini-boss. When it charges up a ball of energy and throws it at 
you, swing your sword before it hits you to deflect it back. He will deflect it 
back at you a few times, but eventually it will hit him. When he falls to the 
ground, slash it him. He will disappear after a few slashes. If he reappears 
behind you, just slash at him and you can avoid the whole ball of energy attack 
and just move right into slashing him. Repeat these tactics to defeat him. 
People who have played Ocarina of Time should recognize this battle tactic.

   After he is defeated, two doors will be unlocked and a treasure chest will
appear. Open the chest to receive the Skull Hammer.

   How To Use The Skull Hammer
  -----------------------------------------------------------------------------
     If you have played Ocarina of Time, using the skull hammer is identical to
  using the megaton hammer. Even if you haven't played Ocarina of Time, using
  this item is very simple. Just equip it to X, Y or Z. Then press the button
  you equipped the hammer to in order to use it. You can smash enemies and
  various other things.
  -----------------------------------------------------------------------------

   Completely ignore the door that opened near. Instead, look around for three 
spiked stubs in front of a stairway. Smash one of them with the skull hammer to 
walk across. Watch out for the miniblins that will follow you. Climb up the 
stairs and then walk up the ramp. Look for the large door that opened when you 
defeated Phantom Ganon. This door has a small ledge in front of it and two 
torches on either side of it. Use the deku leaf to get over there and then 
enter the door. Just make sure the wind is blowing west or northwest, or it'll 
be tougher to get onto the ledge.

   When you land on the ledge, enter the door. The statue on the wall above you 
will try to bake you with its laser when you move in its range, so quickly run 
to the left ladder by the beds. Climb it, then climb onto the next ladder. Look 
across the room to see another wooden ledge, but that one will have a green 
bokoblin onto it as well as a five spiked stubs. Use the deku leaf to fly 
across and defeat the bokoblin. When it's gone, smash a spiked stub with the 
skull hammer and proceed through the door.

   Outside, walk across the hall and enter the door. In this room, do not fall 
over. Just run over to the stairs and enter the door at the top of them. When 
you're outside, climb the stairs to the top. You should recognize this area 
from the first time you were here. Luckily, you wont have to sneak past the 
moblin here. Just run up the ramp.

   Sidle across the first narrow ledge, then use the grappling hook to swing
across the second one. When you're across, run up the stairs. Smash the switch 
in front of the large door using the skull hammer to unlock the door. Walk 
inside.

   Inside, Link and Aryll will see each other again. But when Link tries to
open the cell door, he is surprised by Tetra. Crazy Link -- always acting
before he thinks! I swear! Anyway, it seems the kidnapped girls are safe. Aryll 
will give Link a nice warm smile, and Link will return the favor. But isn't 
there something Link still must take care of?

   Tetra will leave, and the bird will appear. As soon as you regain control of 
Link, run to your right and run up the spiral ramp. In fact, roll your way up, 
or you'll be sorry. As you run up the ramp, try to get across the wooden
sections as fast as possible. The bird will break them and you will fall. Then 
you will have to rely on your grappling hook and the rising water to get back 
on track.

   When you get to the top, the bird will jump right in front of you. Give it a 
good whack in the face with the skull hammer, and the bird will fall into the 
water. Make your way to the top. When you do, the circle in the roof will close 
and the bird will reappear. Now it's time to fight the Helmarok King.

(@)                        Boss No. 4: Helmarok King                        (@)
| |-------------------------------------------------------------------------| |
| |   The bird likes to try to peck at you, but if you are able to dodge it,| |
| |then it will get its beak stuck in the ground. To dodge it, wait for it  | |
| |to move its head back a tad, which will be followed immediately by the   | |
| |bird smashing its beak into you. So dodge it, then use the Skull Hammer  | |
| |to damage its metal casing over its head. After a few more pounds at it, | |
| |the casing breaks and its face becomes visible.                          | |
| |                                                                         | |
| |   Simply continue above information, only instead of striking the bird's| |
| |head with the Skull Hammer, hack at it with your sword. As in all Zelda  | |
| |games, repeat this until the boss has been defeated. A good thing to keep| |
| |in mind is that when the Helmarok King begins to flap its wings, causing | |
| |the air to push you back, it is a good time to shoot an arrow or two at  | |
| |its face. Just make sure that its head casing has been destroyed before  | |
| |this can work.                                                           | |
| |-------------------------------------------------------------------------| |
(@)                                                                         (@)

   When the Helmarok King has been defeated, grab the heart container and run
up the ramp. When you arrive through a large, decorated door, open it to
proceed. Now it is time for some storyline.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     When you enter the room, you will see the "shadow of Forsaken Fortress"
  standing near a window. It turns out that this shadow is none other than
  Ganondorf. Yes, the same Ganondorf you attempted to unleash supreme darkness
  upon Hyrule in The Legend of Zelda: Ocarina of Time. But how could he have
  returned? Link will try to attack Ganondorf, but to no avail. It seems the
  Master Sword's power to repel evil is gone, making it nothing more than a
  normal sword against Ganondorf. Then, out of nowhere Tetra will appear and
  attack Ganondorf! But he quickly gains the upper hand. But right as he is
  about to seal Tetra's fate, the Triforce of Power begins to resonate. Could
  it be? ...Princess Zelda?
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   A couple Ritos will come and save Tetra and Link. Then Valoo will set fire
to Ganondorf's domain. It seems you are safe for a while. You will land into
the King of Red Lions in front of the Tower of the Gods. The King of Red Lions
and Valoo will have a short conversation. The conversation long with a
translation of Valoo's words are as follows:

  King of Red Lions: "Lord Valoo! You arrived not a moment too
                      soon... We are deeply grateful."

  Valoo: "Still...it is too soon for us to relax.
          Ganon cannot be destroyed by such a simple
          means as wrath and fire."

  King of Red Lions: "I am aware of this."
                      Yet I thought our first priority should be
                      to separate these two from Ganon's grasp."

  Valoo:  "I see...and I agree.
           Very well, then! We are counting on you!"

   Then, the King of Red Lions will move toward the ring of light in the water, 
which will transfer you to Hyrule.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  M. Return to Hyrule Castle                          Code: [RTHC]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Tetra will wake up and ask if Link is alright. Then she'll wonder about the 
place she is in. The King of Red Lions will begin to speak through the gossip 
stone. What? But aren't you ON the King of Red Lions? Now it is time to go 
inside Hyrule Castle and head back under the statue of the Hero of Time to get 
to the room where you got the Master Sword.

 
    


   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     When you get to the room where the Master Sword once was, you will meet a
  man dressed in red. Tetra will ask the man if he is the one using the gossip
  stones. He will reply by stating that the one she has is an enhanced version
  of the ones used by the Hylian Royal Family. In addition, he is the one who
  made it. Then he will say how where you are is Hyrule. But it doesn't end
  there. He is, in fact, the king of Hyrule: Daphnes Nohansen Hyrule.

     He is not only the King of Hyrule, but he is also the King of Red Lions.
  Then he will point out that the necklace Tetra wears is a fragment of the
  Triforce of Wisdom. The last time they showed the actual Triforce of Wisdom
  (not the symbol on Zelda's hand, mind you), it was the original The Legend of
  Zelda.

     Anyway, the King of Hyrule will take out the second piece of the Triforce
  of Wisdom. As the two pieces become one, it is almost identical to then
  opening of The Legend of Zelda: A Link to the Past, where the Triforce comes
  together. Then, Tetra's clothes will change and she will officially be Zelda.
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   Now it is time to return the power to repel evil to the Master Sword. Exit
the castle and walk up to the King of Red Lions. He will mention how you must
venture to the Wind Temple to the north and the Earth Temple to the south. When 
he's done speaking, hop onto the boat and cruise to the ring of light to return 
to the surface of the Great Sea.

   There is a handful of things you can do now. Before you can go to either of 
the temples, you must find the item to get you inside each temple as well as 
each temple's sage. But before you can do any of that, you have to find the 
Fire & Ice Arrows. However, before you can get the fire & ice arrows, you must 
first attain the Ballad of Gales song. If you don't have it, then read the 
paragraph below. If you already have it, simply skip the following paragraph 
and move on.

    To get them, head to Northern Triangle Island which is C4 on the sea chart, 
or Shark Island, which is F3. Look for a giant cyclone in one of these areas. 
If it isn't at one place, the go to the other. Cyclos will rise and you must 
shoot him three times with your arrows. It may be tough to hit him because of 
the cyclone around him, so you may want to consider just shooting them at him 
as fast as you can. This will most likely work. After the third strike, he will 
come down to you and say a few words. Then he will make a few motions. The 
order of which are down, right, left and up. These are the notes for the Ballad 
of Gales. Play them to learn the song.

   With the Ballad of Gales, play it and warp to Mother & Child Isles, which is 
B2 on the sea chart. When you land, you will already be inside the large
island. Keep in mind that you can never use this area to teleport unless you
want to go inside the large island. There is no way to teleport outside of it. 
Anyway, when you land, the Queen of Fairies will appear before you. She likes 
you, so she shall grant you new power to the bow you wield. Now you can use 
Fire & Ice Arrows! The fairy is glad to help you and hints that she has a crush 
on you. Too bad you're too busy for a girlfriend.

   How To Use Fire & Ice Arrows
  -----------------------------------------------------------------------------
     Using Fire & Ice Arrows is identical to using normal arrows. But you may
  not know how to switch between the different types of arrows. Unlike Ocarina
  of Time and Majora's Mask, Wind Waker's Fire & Ice Arrows are not separate
  items in the menu. Instead, you use the R button while you have your bow out
  to shuffle through the different types of arrows. Keep in mind that you have
  to be in the first-person aiming screen or L-targeting an enemy while your
  bow is out in order to shuffle through the different types of arrows.
  -----------------------------------------------------------------------------

   Now that you have the Fire & Ice Arrows, you can now choose your path. You 
can either go to Fire Mountain to get the Power Bracelets and the Earth God's 
Lyric, or you can go to Ice Ring Isle and get the Iron Boots as well as the 
Wind God's Aria. If you decide to go with Fire Mountain, then continue reading. 
If you wish to go to Ice Ring Isle, then skip the following two sections (Fire 
Mountain and The Earth Temple) and go directly to the section following them.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  N. Fire Mountain & the Earth God's Lyric            Code: [FMEL]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   To get to Fire Mountain, head to C6 on the sea chart. When you are there,
look for a small island with a large flame shooting out of its top. Sail toward 
the island and shoot the flame at the top of the mountain using an ice arrow. 
This will cause the flame to stop and make the island safe for travel. You have 
five minutes to get inside the mountain, get the item, and exit before it 
becomes too hot inside for you to survive in. If time runs out, you will 
automatically be brought outside, whether you got the item or not. Now get 
onto the island and climb to the top. Once you are at the top, jump into the 
hole.

   Watch out for fire keese inside. It may be wise to shoot them down with the 
arrows or the boomerang. Then run to the left side of the cave and hop onto the 
solidified lava fragments. Hop onto each one until you make it back to land. 
Now kill the two magtails. If you haven't figured out how, then wait for them 
to open their claws. Then slash at their eye once for them to roll into a ball. 
Now you can slash them until they die.

   Once both magtails have been disposed of, a treasure chest will appear. Open 
it to receive the Power Bracelets. Using them is very simple. You do not have 
to equip and remove them. To use them, just walk up to a large rock and try to 
pick it up. With the power bracelets, you will be able to lift large rocks.

   Now lift the large rock shaped like a head and run through the hole. Hop
into the pillar of light to make it safely out of the mountain.

   With the power bracelets upon your wrists, warp to Outset Island, then sail 
east to Headstone Island. Head to the south part of the island. When you reach 
the shore, hop off the King of Red Lions and run over to the large rock shaped 
like a head. Pick it up and throw it. Proceed inside and walk up to the large 
stone slab with the Wind Waker notes on it. Take out the Wind Waker to learn 
the Earth God's Lyric.

   Lurato, the Zora sage, will appear and explain how Ganondorf took her life
to preserve his plans. She will show you her instrument, the harp. You must
find the person somewhere in the Great Sea that also uses a harp. That person
is a sage, but has yet to be awaken. There is only one person with a harp...

   Now warp to Dragon Roost Island and make your way inside. Run to the second 
floor and enter the second door (the one with no guard next to it). When you 
are outside, walk to the right until you come to a part of the boardwalk with 
no railing. Look above for a bar in which you can use your grappling hook to 
swing across. Do just that to get across.

   When you have landed, walk to the left and climb a ledge. Then climb a
ladder and run over to the end of the cliff where Medli is playing her harp.
When you get close to her, she will notice you and say a few words. When she is 
done speaking, take out the Wind Waker. Play the Earth God's Lyric in front of 
her.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     After playing the Earth God's Lyric, Medli will begin to play it and then
  she will faint. Medli will meet Lurato and they will play the Earth God's
  Lyric together. Medli is the sage of the Earth Temple.
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   After the cutscene, you must return to Headstone Island, which is east of
Outset Island. As you sail closer to the southern shore, the King of Red Lions 
will say a few words and then Link and Medli will walk into the cave.

   Now run toward the stone slab and play the Earth God's Lyric. The stone slab 
will disappear and Link and Medli will walk inside.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  O. The Earth Temple                                 Code: [TETM]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   On the map below, the letters label various exits throughout the temple.
When you find a letter, search for an identical letter to find where that
particular exit leads to.
                                             ________________
                             ~1F~          _'                |_
        __.___                            |                   _A
     _.`\__    ` .                        |            ______|
   .`      `.    | ` .      _-----_       |__   ______|
   |        |    |    `.   |      w|       __| |_____         k - small key
   |    ___/    /       |  |   m   |      |          |_       b - big key
   |   |        |       |__|       |__.---'            |      m - map
   |   |                 __         __      JAIL      C|      c - compass
   |   |        |       |  |_     _|  `---.            '_     i - mirror
   |   `.     .`       /     '---'        |__   _____|'__B
    `.      _        .`                      | |
      `.  .` `.__. `                        _| |_
       | |                                _'     '_
       | |                               |_       _|
     _.' '._                             .-'     '-.
    / |   | \                            |_       _|_ 
    | `._.`  |                         _|`-'     '-` |_
    `        `                        |                |
   `          `                       |_    _    _    _|
  `     ___    `                        |__' |k | '__|
  |   .`   `.__|                             |__|
   \          /
    `.______.`                    In the first room, pick up Medli and jump
       START        _           over to the door. Medli will basically act as a
           _______| |______   deku leaf that doesn't require magic.
         _|           |  c |
        A_                 |      In this next room, you must get Link and
          '------. .----. .'   Medli onto two switches at the same time to open
                 /w\    | |   the door. If you're going to defeat the three
                 \_/  __| |__   moblins in the room, drop Medli somewhere safe.
          __   ___  .`       `.   Whether you killed the moblins or not, have
         |  |_|   ||           |__   Medli over your head and run up the stairs
         |   _                  __|   on the left side of the room. You should
   ______|  | |___||           |            ______   see a switch on top of a
  B_________|       `._     _.`           .`      `.   large pillar. Holding
                    __.'   '.______     .`          `.   Medli, jump over the
                   |               |___|              |   side toward the
                   |                ___               |   closest switch. Have
                   |___     _______|   |              |   Link hop onto it,
                       |   |            `.     k    .`   then play the Command
                  _____|   |_____         `.______.`   Melody to control Medli.
                 |               |                   Now look for the other
                 |               |   switch on top of the other pillar. Now
                 |               |   constantly press the A button for Medli
                 |               |   to fly. Soar over to the other switch and
               .`    .       .    `.   step on it. The door will open. Before
             .`    .` |     | `.    `.   you switch back to Link, have Medli
              `. .`   |.   .|   `.  .`   jump off the pillar. Now press the R
                `      |   |      ``   button to take control of Link and jump
                        '-'   off the pillar he is on. Pick up Medli and walk
                             to the next room.

-------------------------------------------------------|


                            ~B1~            __
                    .                      |  |
               . `    ` .             .----'  '-``--``-.
             .            .        .`   .--.  .-..-.   |.
       ____.`             w`.     /  .`    |__|    |    |
  B  _|                      .__.`  /    .--.       |  |
  O |_             D          ___.`     |    |      |   |
  S   |____                 .`           '  '-``--``-'  '--
  S        `.             .             |___  __  __  _____E
             ` .        .                   ``  ``  ``
                 `  . `        In the next room, you will have to defeat all of
                         the chuchus in the room. Notice the purple ones? You
can't defeat them by simply swinging your sword at them. Look for some light
        _____________   coming from the ceiling. Run into it and wait for the
       C__________   `.   the purple chuchus make their way over to you. When
                  ` .  |   the light touches them, they turn into stone. Pick
                    |  |   them up and throw them in order to defeat them.
       _            |  |
      |k|          _|  |_       __      Then all of the chuchus are dead, the
   ___| |___     .` \  / `.    |  |   bars in front of the doors will go away.
  |         |   |    ||    |___|  |   However, you are not yet done with this
  |  o   o  |   |    ||     ______|   room. If you haven't noticed it already,
  |  o   o  |   |    ||    |         look for a transparent treasure chest in
  |  o   o  |    `._/  \_.`   the room. You can't open it so play the Command
  |_       _|       |  |   Melody to take control of Medli. Run into the light
   |       |      __|  |__   beaming from the ceiling. Notice how the light
    \_   _/     _|        |_   reflects from her harp? Face the transparent
      | |______|            |_____   chest and press the A button. Try to get
      |________              ___  |   the light to touch the treasure chest.
               |   i    i   |   | |   When it does, it will turn into a normal
               |____    ____|   | |   treasure chest. Open it up to get the
                    |  |        | |   temple map. If you wish, place a bomb by
                   _|  |_       | |   the warp pot to activate it, then leave
                 _|      |_     | |   the room.
                |          |____| |
               -'           _____i|      Don't walk into the blue mist within
              E_           |         this room. If you do, walk into one of the
                |_        _|   pillars of light to remove it. The blue mist is
                  \_    _/   a curse that will prevent Link from using any
                    ||||   weapons (that's the X, Y and Z buttons, too!). So
                          play the Command Melody to take control of Medli.
                                                           Now run under the
-------------------------------------------------------|   pillar of light that
                                                           that is closer to
                                 ____   the bottom of the map (if you're facing
                                | b  |   the large face on the wall, it is the
                            ____|    |____   light to the right). Press the A
                           |              |   button to reflect the light into
                           |_            _|   the mist until you see a button
           ~B2~             _|          |_   that requires the skull hammer.
                           |              |   While aiming the light at the
                           |_            _|   switch, press the R button to go
                             |__      __|   back to Link. Take out your skull
                                |    |    hammer before you enter the mist.
                                .'  '.   Then run in and mash the switch. The
                                |    |   door at the bottom of the map will
                               _|    |_   open. Go through it, ignoring the
                   .         .`        `.   locked door and the mirrors inside
                 .`i`.     .`            `.   the face on the wall.
                 `.  |___.`  i          i  `.
                   |                         `.        Drop Medli and defeat
                   |                           `.   the two red bubbles in the
                   |                             `      _   room to make things
       _____       |                              `.  _| |_   less complicated.
     .`     \      |                               `.|     |   Now pick up
   .`        |____.` .                              ||  i  |   Medli and look
  |           _____.`|                              ||     |   for a ladder
   `.        |       |                            |`.      |   somewhere on the
     `._____/        |                             `.`-----'   right side of
                     |                              |         the map. When you
                     |       i              i       |   find it, climb it and
                     `.                           .`   pull the block until it
                       `._________     _________.`   falls into the small gap
                                  '. .'            next to it. This will reveal
                                   | |     some light coming from the wall. Now
                               . `    ` .   play the Command Melody to take
                             .            .   control of Medli. Have her use
                           .`             w`.   her harp to reflect the light
                          .                  .   onto the transparent treasure
                          |        D         |   chest. When the chest turns
                          .                 .`   to normal, open it up to gain
                           `.             .   a small key. Quickly pick up
                             ` .        .   Medli and drop her near the chest
                                 `  . `   because two floor masters have
appeared. If they grab Medli and pull her into the floor, you'll have to return 
to the entrance of the cave to get her. Of course, if you don't want to fight 
them, just pick up Medli and quickly run to the door you came from. But for 
future reference, you should know the best way to kill the floor masters. The 
best way to defeat them is from a distance, so use arrows. If you're out, you
can always use your sword. Just make sure you don't swing too quickly. Have 
about a second in-between each slash.

   What To Do If Medli Gets Pulled Under By The Floor Master
  o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
     If you're unfortunate enough to have Medli pulled down by a floor master,
  then you must return to the room with "JAIL" marked on it on the map above.
  When you get to the room, Medli will call for you. Play the Command Melody to
  take control of Medli, then have her fly out of the cell. No big deal.
  o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

   Anyway, run through the door to return to the room with the blue mist. Run
to the locked door and unlock it to proceed.

   In the next room, take out all the chuchus except the purple ones. Now
examine the walls to find a red flag with a couple of beams of light going
through it. Shoot it with a fire arrow to burn the flag away and reveal some
light coming through a hole in the wall. When the purple chuchus get into the
light and turn into stone, pick two of them up and drop them on each of the two 
switches to make a set of stairs appear. Quickly run up the stairs and push the 
block to the lower floor. The bars in front of the door will go away and you 
can not proceed through the door. Go get Medli and toss her onto the block you 
recently pushed down. Climb onto the block using the ledge next to it and pick 
up Medli again. Toss her over the top and then climb up yourself. Once again, 
pick up Medli and walk through the door.

   In the next room, there are a couple of blocks visible. Also note the four
yellow symbols on the wall. Keep them in mind for a minute. Now push the first 
block towards the wall. When it touches the wall, a hole in the ceiling will 
opening to bring in some light. Now use the Command Melody to take control of 
Medli and run into the light. Remember those yellow symbols on the wall? 
Reflect some light onto them for a couple of seconds and they will
disintegrate. A warp pot is behind the symbols located at the bottom of the map 
while another block is hidden behind the symbols at the top of the map. Before 
you switch to Link, reflect some light onto the statue that is on top of a 
block for it to fall apart.

   Push the new found block into its gap in the floor, which will allow you to 
climb upon the ledge. It will also remove the bars in front of the door. Now 
push the last block into its gap on the floor and a treasure chest will appear. 
Climb onto the ledge with the door and open the chest to receive the compass. 
Get Medli and exit through the new door.

   Before you go further into this room, drop Medli so she will be safe. Now
proceed forward and defeat the two moblins and two poes in the room. To defeat
the poe, you must reflect light onto it and then slash at it, but only Medli
can do that. So unless you're feeling bold enough to let Medli in on the
action, I suggest you kill the moblins first and then focus on the poes. Have
them go into you. This will invert your controls for a bit, but deal no damage. 
Let the other poe do this for a set of stairs to appear.

   If you want a joy pendant, play the Command Melody and move Medli under the
light in the room. Reflect the light across the room to disintegrate a statue.
Then return to Link using the R button and open the chest to receive a joy
pendant.

   Leave Medli behind and climb up the stairs. The door in front of you is
locked, so head to the one in the left. Prepare for some button-mashing.

   There are five coffins in this room. While one holds a yellow rupee and
another holds a small key, the other three have redeads inside. Because you
have to defeat the three redeads to leave the room, I highly suggest opening up 

one at a time.

   Walk to the first one to the left or right and make your way one-by-one to
the opposite side. To defeat a redead, you must press the B button as many
times as possible while the redead stuns you. When you can move, slash at it as 
many times as you can. Four slashes should do the trick. Four bombs will also 
work, if you're the cautious type.

   When you have gotten the small key and all five of the coffins have been
opened, the ladder will drop down. Climb it and exit the room. Then head to
the locked door and open it.

   Upon entering the room, the door behind you will bar shut. Now you must
fight a stalfos. To defeat them, slash at their head one to three times. After 
you get about two or three slashes at its head, throw the boomerang to stun it 
for a quick moment. Slash again and stun. Repeat until the stalfos breaks into 
many different pieces. Use the boomerang to hit the bouncing head to stop it. 
Then smash it with the skull hammer. After fighting two more stalfos, a set of 
stairs will appear. Open the treasure chest on top to gain the Mirror Shield.

   How To Use The Mirror Shield
  -----------------------------------------------------------------------------
     You use the mirror shield just like you used your original shield. But
  with this new shield, you can reflect light just like Medli can with her
  harp. However, instead of pressing the A button, you use the R button just as 
  you would to defend. This way, you can direct your aim where you please.
  -----------------------------------------------------------------------------

   After receiving the mirror shield, stand under the light at the center of
the room and reflect the light onto the object above the barred door for a few 
seconds. When it turns into a sun, the bars will disappear and you may proceed 
through the door. Do just that.

   In this room, you will have to take care of the moblins and poes that have
returned. When the room is safe from enemies, play the Command Melody to take
control of Medli and have her fly onto the ledge with the light. Have her aim
across the room. Try aiming at the second step the leads to the spot where the 
statues are/were. Without moving her aim, switch to Link and have him reflect 
the light from Medli onto the yellow symbol on the wall below her. When the 
wall disintegrates, get Medli and walk into the new opening.

   Inside, you'll see a statue, a light and a door. If you want a blue rupee,
reflect the light onto the statue to disintegrate it. Then walk into the door
at the end of the small hall.

   You will now be back at the room with the blue mist. Jump down and head to
the area with the two pillars of light. Play the Command Melody and move Medli 
under one of the lights. Have her reflect the light into one of the eyes of the 
face on the wall. When have of the sun glows, return to Link. Now have Link 
reflect the light of the other light onto the other eye of the sun to cause the 
entire thing to glow.

   When the entire sun glows, the blue mist will disappear and a set of stairs 
will appear. Pick up Medli and proceed down the stairs and into the door.

In this new room, run down the stairs and quickly cross the bridge before
the blue bubbles touch and curse you. When you make it across the bridge, play 
the Earth God's Lyric with Medli to open the large stone slab.

   Tingle Statue Spot
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
     Before entering the entrance you opened with the Earth God's Lyric, look
  for some wooden platforms having from chains. On the map of this room, there
  is a hook in the path on the right. On your GameBoy Advance, look for a red
  dot with a question mark in it. Press the A button when the cursor is above
  it, then use a tingle bomb to make the treasure chest appear. You will get
  the Earth Tingle Statue.
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

   In this room, drop Medli and then quickly avoid the two redeads and run into 
the light. Reflect the light onto them to stun them, then attack them. When 
they are dead, stand under the light again and reflect light onto each of the 
three statues. From where you are standing, you can only see one of them, which 
is on a movable block. Destroy that one first, then reflect the light onto each 
of the two mirrors in the room for a moment. You'll know when a statue has been 
destroyed when the camera moves in front of the statue.

   Now head through the door that is on the right side of the map. Drop Medli
and use arrows to defeat the floor master within the blue mist. There is a
second floor master further into the mist, but you can't reach it. So run
across the mist, avoiding the floor master at all costs. Climb onto the ledge
and defeat the floor master. Of course, if you don't want to do this you can
just fly over the mist with Medli, but there is a pretty good chance Medli will 
get grabbed by the monster and pulled down.

   Either way you make it across, use the skull hammer to hit the switch for a 
pillar of light to appear. Then move the mirror as you would move a block until 
it is under the light and falls a bit into its gap. Now pick up Medli and 
return to the room with the two mirrors. When you are there, head across the 
room and enter the door labeled on the left side of the map.

   You wont need Medli, so just drop her here and run down the stairs. When you 
see the blue mist, prepare to roll across. There are floor masters scattered 
across the room, which is why you should roll instead of simply running
through. Make your way directly forward until you come across a treasure chest. 
Open it up to get a small key. Once you get the key, the blue mist will 
disappear.

   If you want a treasure chart, defeat all of the floor masters to make a
treasure chest to appear. Inside is a treasure chart. Whether you got it or
not, pick up Medli and once again return to the room with the two mirrors. When 
you are there, push the block that originally had a statue on it. When it is in 
a position that allows you to get to the locked door, throw Medli at the door 
and climb up. Pick up Medli and unlock the door with the small key.

   Now you are on the other side of the screen wall where the mirror reflects
the light into the room. Drop Medli and play the Command Melody and move Medli
        .    into the light pillar. Now have her move as far back as possible
     .`___`.   from the screen the light is coming through. Look for a tile
   .` |   | `.   on the ground that is shaped like a square, but is inside of
    `.|___|.`   a diamond (of course, depending on your camera angle it may
      `. .`   look like a diamond in a square instead). There are a few of
            these scattered across the room, but there is only one you want to
worry about right now. So step on that tile, which is furthest from the light
source. Now aim at the end of the screen, to the right. The light reflection
should be right on the part where the screen touches the wall. Switch back to
Link.

   Now return to Link. In the room, there are three statues. The two that are
next to each other are the ones you don't have to worry about -- it's the one
on the left side of the map that you must disintegrate. So have Link reflect
the light coming from Medli's harp. Reflect the light onto the lone statue.
When it is gone, a door will appear. If you want, to can take care of the other 
two statues. The one on the left has a yellow rupee behind it while the one on 
the right has a large magic container. Anyway, pick up Medli and go through the 
door.

   In this next room, there are a bunch of coffins on the walls. When you walk 
in front of them, the casket opens to reveal either an item, an enemy, or 
absolutely nothing. There is a redead in the second coffin on the left side of 
the hall directly in front of you. If you want a red rupee, run down the long 

hallway on the bottom of the map and open the treasure chest at the end.

   Whether you got the rupee or not, head down the other hallway that leads
upward on the map. Watch out for a stalfos in the coffin near the corner. Play 
the Earth God's Lyric with Medli in front of the large stone slab to open it. 
Go through the door.

   Run down the long stairway until you come to an opening. If you want, you
can head to the right and place a bomb next to the warp pot to blow up the rock 
and activate the pot. Now run down the stairs until it comes to a halt.

   Look down to find another, longer set of stairs. With Medli in your hands,
jump down. If you happen to fall into the blue mist, watch out for the floor
masters. If they grab you, you'll be brought back to the room with the large
sun. To return to Medli, use the nearest warp pot to teleport from pot to pot
until you're back to Medli. Keep in mind that Medli will be back at the
entrance of the large room instead of where you last dropped her.

   Anyway, run down the new set of stairs until you come across a door. Walk
through that door. Now it is time for the very large mirror puzzle. Use the map 
below to make it easier to find each spot mentioned in the instructions below 
it.
                               _______
    .` `.                   __|  SUN  |__
  .`     `.               .`             `.
  . MIRROR `           .`                  `.
   `.      |________.`                       `.
     `.   .`            MIRROR         MIRROR  `.
       `.`11                                     `.
        |                                         `.
        |                                           `.
        |          PLATFORM            PLATFORM       `.
        |                                               `.
        |                                                 `.          ____
        |                                                   `.       |    |
        |                                                     |      |    |
        |                                                     |    __|_6__|__
        |                        ___                          |   |          |
        |      8                /   \                         |   |  MIRROR  |
        |                      /     \                        |   |          |
        |                     /       \                       |   |          |
        |           10        |       |                       |   |          |
        |                     |       |              3        |   |          |
        |                     |       |                       |___|          |
        |                     |       `.4                                    |
        |                     |         `.                                   |
        |                     |           |                 .``.           5 |
       .` 12                  |           |                  `. `.___________|
  ___.`                      9|           |                    `. 
         .`|                  |   SWITCH  |                     |
  _____.`  |                  |     1     |      MIRROR         |
           |                   `._______.`      2               |
           |         MIRROR                                     |
           |           7                                        |
           |                                                    |
            `.                                                 .`
              `.                                             .`
                `.____________             _______________.`
                              |__ START __|
                                 |     |


   Use the Command Melody to take control of Medli. Then have her fly over to 
the switch marked as "SWITCH" on the map above. This will cause some light to 
appear.

   Return to Link and have him push the mirror by the "2" above. Push the
mirror into the light that Medli just unveiled.

   Step into the light by climbing onto a platform labeled as "3" on the map 
above. While you're in the light, look for a transparent treasure chest near a 
mirror a bit. Reflect the light onto the chest to make it visible. Open it to 
receive a purple rupee.

   Now get back on the platform marked "3" and look for a statue where "4" is. 
Reflect the light onto the statue to disintegrate it. You may have to move 
around in order to be able to get the light onto the statue. When it is gone, a 
mirror will become accessible. Pull it out until it is within the light and can 
be pulled no further.

   Play the Command Melody to control Medli, and have her step on a platform 
labeled as "3" on the map above. Then have her aim the light reflection to the 
short platform labeled "5". This short platform has a few harps colored upon 
it.

   Return to Link and stand on platform "5" in which Medli is reflecting the 
light onto. Use the mirror shield to reflect it onto the wall marked with a 
"6". When all four parts of the wall have been destroyed, pull out the mirror 
until it can't be pulled down its path no further. It must be reflecting the 
light coming from mirror by platform "3".

   Head to mirror "7" on the map above and push it until it can't be pushed 
anymore and it is reflecting light. Then climb onto platform "8" and reflect 
the light onto statue "9". Before jumping off the platform, look for a nearby 
transparent treasure chest. Reflect light onto it to make it accessible, then 
open it to receive a joy pendant.

   Pull out the mirror that was behind statue "9" until it is at the end of its 
path. However, it wont reflect any light yet.

   Play the Command Melody to control Medli, and have her stand upon platform 
"8". Have her reflect the light onto the short platform labeled as "10". This 
platform has a few harps colored onto it just like "5".

   Return to Link and reflect Medli's light onto the four parts of wall "11".
Then pull out the mirror until it reaches the end of its path and reflects 
light.

   Now all the mirrors are in place. Note how there are two spots on the map
above labeled as "PLATFORM". With all the mirrors in place, these platforms now 
have light passing above them. What you must do now is have Link stand on one 
while Medli stands on the other. Then both of them must reflect the light onto 
the "SUN", identical to the sun earlier in the temple.

   When both sides of the sun glow, an entrance will appear below it and the
entire room will no longer be dimly lit. Because of the light, another entrance 
will appear wear "12" is on the map above. If you want, you can go there. In 
that room, there are three coffins that do not open when you walk in front of 
them. Instead, you must reflect the light onto them. There is a stalfos in each 
one, so I highly suggest doing one at a time (although doing all three is 
incredibly fun and one of the few "real" challenges of this game). There is a 
block you can pull out located on the lower part of the map. Use this to climb 
back up to the ledge with the light. When all three stalfos are dead, a 
treasure chest will appear. Inside is a treasure chart.

   Whether you got the treasure chart or not, head into the entrance that is
located directly below the sun. Prepare for a fight for the Big Key.

   In this next room, there are two blue bubbles and a darknut. I highly
recommend taking out the bubbles first since they can prevent you from using
any weapons with just one touch. So use the deku leaf to make them vulnerable
and slash away at them. When they are gone, take care of the darknut. When it
is no longer a threat, the two sets of bars will open. Open the treasure chest 
for the big key and exit the room.

   In the room with all the mirrors, head back to the door located at the
bottom of the map. You'll have to find the ladder to climb onto the ledge. When 
you are on the ledge, enter the door. You no longer need Medli, so feel free to 
leave her where you wish.

   Now you are back in the large room with the two sets of stairs. Climb up the 
stairs to the right until you come across the vines on the wall. Climb them 
until you reach the next set of stairs. Climb those stairs and then look for 
the boss door across the room, which is located on the left side of the map. 
Use the deku leaf to get across. If you want, break the pots for some rupees 
and small magic containers. When you're ready, proceed through the boss door.

(@)                          Boss No. 5: Jalhalla                           (@)
| |-------------------------------------------------------------------------| |
| |   The strategy for this boss is fairly simple. First off, stand under a | |
| |pillar of light and use the mirror shield to reflect the light onto the  | |
| |boss. When it falls on the ground, pick it up and throw it into one of   | |
| |the spiked corners of the room. It will explode into a ton of smaller    | |
| |versions of itself. As fast as you can, hack and slash at the boss until | |
| |the remainders reform the main boss. Repeat this until all the small Poes| |
| |have been destroyed.                                                     | |
| |                                                                         | |
| |   As far as attacks, the boss doesn't have anything really that         | |
| |threatening. For one, it will shake its lantern and shoot fireballs at   | |
| |you. Its second attack is to suck in air and then blow it own to push you| |
| |into the spiked walls. As it sucks in air, you will be moved closer to   | |
| |the boss. Do not be alarmed, as he does not suck you in. As another type | |
| |of attack, it will put that status change on you where all the controls  | |
| |become inverted, so forward is back, left is right, etc.                 | |
| |                                                                         | |
| |   With all this in mind, this should be an easy battle, like most of the| |
| |boss battles in this game. Although it is easy, it's pretty fun, too.    | |
| |-------------------------------------------------------------------------| |
(@)                                                                         (@)

   After the boss battle, grab the heart container and then head into the
center of the Triforce upon the floor. Link and Medli will play the Earth God's 
Lyric one last time together, along with Lurato. The power has been restored to 
the Master Sword, but it is still not the true Master Sword. It will change to 
it's true physical shape, but it still lacks the power to repel evil.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  P. Ice Ring Isle & the Wind God's Aria              Code: [IIWA]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   To get to Ice Ring Isle, head to F5 on the sea chart. When you are there,
shoot inside the stone at the center of the isle that is blowing out the cold
air. If your aim is true, this will thaw out the island enough for you to make 
it inside. However, you have five minutes to get inside and get the item you 
need.

   When the isle is thawed, jump into the water and swim to the isle. Then make 
your way counter-clockwise around the isle. There will be a lot of sliding as 
your make your way around the icy isle. Near the end, you will need to jump 
from platform to platform. Since all the platforms are made of ice, you will 
need to get a good running start to be able to jump to each platform. When you 
get to the last one, jump onto the rocky surface and climb up until you see a 
hole. Go down that hole.

   Inside, head to the right and climb upon the icy blue object connecting this 
area to the next. Slide across it and climb onto the next area. If you are in 
need of a fairy, melt the ice around the jar and break the jar open to receive 
a fairy. Then look to the left and climb onto the icy blue object, although 
this one is lighter in color and larger. Slide down the icy ramp, trying not to 
fall. Luckily you wont be going too fast. If you safely reach the end, climb 
onto the ledge and open the chest to receive the Iron Boots.

   How To Use The Iron Boots
  -----------------------------------------------------------------------------
     If you've played Ocarina of Time, then you'll know how much of a pain in
  the rear it can be equipping and removing the iron boots in the Water
  Temple. However, Nintendo made it much easier to slip these boots on and off.
  Now the iron boots can be equipped to either the X, Y or Z buttons. Just
  press the button they are equipped to in order to put the boots on or off.
  With them on, you will be able to stand in place even if the strongest of
  winds are blowing.
  -----------------------------------------------------------------------------

   After receiving the iron boots, try them on if you want. When you're ready
to proceed, head to the spot where a small draft of wind blows furiously toward 
the center of the area. Before stepping into the draft, equip the iron boots to 
easily make it across the wind. However, you can get an orange rupee if you 
head into the spot where the wind is coming from, go down the hole and defeat 
all of the frozen enemies.

   If you got the orange rupee, then you'll automatically be transferred
outside once you leave the secret underground cavern. However, if you didn't
get the rupee then you'll have to walk to the exit yourself. Return to the King 
of Red Lions and sail to Gale Isle, which is A4 on the sea chart.

   Once you arrive at Gale Isle, equip the Iron Boots and walk over to the
green object producing the strong draft of wind. Smash it with the skull hammer 
and proceed inside. Walk up to the large stone slab in the back and take out 
the Wind Waker to learn how to play the Wind God's Aria.

   Fado of the Kokiri tribe will appear and ask if you are the new hero. He
will introduce himself and explain how he was attacked by Ganondorf. He will
tell you to look for someone who has the same instrument as he, the violin.
There is only one little guy that uses the violin...

   Exit the cavern and warp to the Forest Haven. When you land on shore, get to
the first deku baba. Instead of turning right, turn left and head to the two 
waterfalls. Set the wind to the south and use the deku leaf to float into the 
right waterfall.

   Go a bit deeper into the cave until you find Makar. Speak to him and then
take out the Wind Waker. Then play the Wind God's Aria.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     After playing the Wind God's Aria, Fado will appear and Link will begin
  conducting Fado. After taking a bow, Makar will reappear from Fado and say
  he has awakened. Makar is none other than the sage of the Wind Temple.
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   Makar will say how he must help you restore the power to repel evil to the
Master Sword. He will now tag along, so head back to Gale Isle. When you
approach the isle, the King of Red Lions will say a few words. Then Link and
Makar will enter the cave.

   Now run toward the stone slab and play the Wind God's Aria. The stone slab 
will disappear and Link and Makar will walk inside.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  Q. The Wind Temple                                  Code: [TWTM]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   On the map below, the letters label various exits throughout the temple.
When you find a letter, search for an identical letter to find where that
particular exit leads to. A couple of them do not lead to other floors,
however. I just couldn't make a small enough map to map the entire floor.

      ~1F~        ____        Pick up Makar and then run toward the door. Enter
     _______.----`    `.   it. Now drop Makar and play the Command Melody. Look
   .`                  |   ahead to see two air drafts blowing downward. As
   |                  C|   Makar, you need to fly under them and get to the
   |                ___|   upper ledge. So jump down to the lower level of the
   |__   __|` ._. `      room. A wizzrobe will appear, so be careful. Take note
    __| |__         of the two tan circular things in this area. Both of them
   |       |   have small holes in the middle. As Makar, you can walk up to
   |       |   these and press the A button to cause a small tree to appear. If
   |       |   you do this to both of them in this room, a treasure chest with
   |       |   an orange rupee inside will appear.
   |       |
   |       '-A      Anyway, run past the two air drafts and immediately begin
   |__   __.-   to fly. A stalfos will appear, which is why you must make haste
    __| |__   in your action. Fly to the ledge above and step on the switch to
   |       |   stop the two air drafts. Return to Link.
   |       |
   |       |      Look for a spring plate, which is a metal object with a
   |       |   spring attached to it. They are labeled as "p"s on the map to
   |       |   the left. There are two in this room. Climb onto the highest one
   |       |   and equip the iron boots. Then remove the iron boots to shoot up
   |       |   into the air. When you are as high as you can go, take out the
   |__   __|   deku leaf and fly across the room, through where the air drafts
      | |    where, and onto the ledge where Makar is waiting for you. Pick up
      | |   Makar and walk through the door.
      | |
      | |__       Drop Makar and use the deku leaf to blow the propeller in
    __|    |   front of you. This will cause the large gate to move out of your
   |w_   __|   way. Ignore the two switches in the room. They are used to open
    __| |__   the gate from the other side, watching out for the moving blade.
   |       |
   |       |      Pick up Makar and proceed to the door of the room. Play the
   |       |   Command Melody to take control of Makar. Plant seeds into each
   | p     |   of the dirt patches in front of the door to unlock it. Enter the
   |-------|   door.
   |  p    |
   |__   __|     Tingle Statue Spot
      | |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
      | |          On your GameBoy Advance, look for a red dot with white
    .`   `.     question mark on it. Bomb it with a Tingle Bomb to show that it
   /       \    is a treasure chest. Then jump down to the spot with Link on
  |  START  |   the GameCube, but not too close to the spot. Tingle Bomb the
   \       /    spot again to make a treasure chest appear. Open the chest to
    `.___.`     receive the Wind Tingle Statue.
                +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
               ____
              |    |
              |    |
              |    |                              _
    .``.     .'    '.     .``.      _____________| |_____________       __ 
   /    `..`          `..`    \    |        |      p |           |    .`  `.__
 A`                           `---`         |        |            `-``       b|
  .              B             .---.        | p      |            .-..      __|
   \    .``.          .``.    /    |________|________|_______    |    `.__.`
    `..`     .      .     `..`                               |   |
            .`      `.                                       |   |
          .`         w`.                                   .`    |
          ` .        . `                                 .`   u  |
              `.  .`   _____________                   .`     ___|
             __|  |__.`      .` ./   ` .              /     .`
            |       |    u  ` .   ` .    ` .          |    |
            |       | <----    /` .  .`<---  `.       |-  -|
            |       |         /     `         /` . ___|    |_
            |_______|        /           u   /               `.
                      ` .   /               /                  |
                          `-   .         <----           u     |
                                     ` .  /                    |
     k - small key                       `  ._________        .`
     b - big key                                      `.___  _|
     m - map                                             /     \
     c - compass                                        /       \
     u - updraft                                        |   m   |
     p - spring plate                                   `._____.`


------------------------------------------------------------------|

        _____                     In this next room, look around to see three
      .`     `.         ~B2~   higher ledges in the room. Use the Command
    `          `.             Melody to take control of Makar, and fly to each
   |             |   of the ledges. Plant a seed on each one and the two doors
   |             |   in the room will unlock. Unfortunately, four floor masters
    `.         .`   will surround Makar and pull him under. He will be put into
      `.     .`   a jail cell in the next room. You can't go into the highest
        |   |   door where Makar was at yet. Instead, go through the one on the
        |- -|            ____   right side of the map.
      .`     `.        .`    `.
   _`          `.    `         `.            When you go further into the
  |c             |-`             `----   center of this room, Makar will call
  |_      B      |-.              ----C   out to you. You can't help him yet,
    `.         .`   `.          .`       so head through the door on the
      `.     .`       `.      .`   opposite side from the door you came through
        |- -|           `----`   before. There is a armos knight on each side
      __|   |__                of the door that will attack you when you get
     |         |   close, but you can avoid them. Run between them and enter
     |         |   the door.
     |         |
     |         |      In this room, run forward and over the ledge. Watch out
     |       k |   for the floor master at the bottom. Use the deku leaf to
     |_________|   spin the propeller and move the large gate out of your way.
                   Move across the room where there is another floor master.
                   It may be a good idea to just get rid of it. Then use the
                   deku leaf again to spin the propeller again, causing the
         . ---- .                   large gate to move again. When it stops
      .`          `._____.-------.   moving, jump onto the spring plate and hop
   .`                              `.   onto the ledge opposite of the large
  |------.  . _           _ .  .-----\_____   gate.
  `             \       /                  |
  .C          _ /       \ _           _    |     If you want a joy pendant,
  |------`  `               `  `-----/ |. .|   use the deku leaf to spin the
   `.               _____          .`  |   |   new propeller, causing the large
      `.          .`     `-------`     |   |   gate to act as a floor. There is
         ` ---- `                    __|   |__   a little notch on the upper
----------------------------------. |         |   part of the room. Open the
                __                | |         |   chest there to receive a joy
               |C |               | |         |   pendant.
      ~2F~     |  |               | |         |
               |  |               | |         |      Run through the door in
               .''.               | |         |   lower right-hand part of the
              |    |              | |         |   map. In the next room, you
              |    |              | |         |   will see a large air draft
              |    |              | |____ ____|   shooting upwards. Look for a
    .``.     .'    '.     .``.    |   __| |__    small ledge to the left of the
   /    `..`          `..`    \   |  |       |   draft. Then take out the deku
  |                            |  |  |       |   leaf, float into the draft to
  |              B             |  |  |       |   move you higher, and then land
   \    .``.          .``.    /   |  |       |   upon the ledge. Step on the
    `..`     .      .     `..`    |  |___ ___|   switch to open the small gate.
      `.    .`      `.     .`     |   __| |__
        `..`         w`. .`       |  |       |      Jump into the draft again
          ` .        . `          |  |      w|   and then through the small
              `.__.`              |  |       |   gate you just opened. Watch
                                  |  |___ ___|   out for the wizzrobe that
----------------------------------`     |_|      also appeared after you stood
                                       BOSS    on the switch. Look around for
                                             two similar small gates, but
without the part that opens (you're just looking for the large screen walls
that have large rectangular holes in them that you can fly through). The one
the leads to the bottom of the map is the one you need to aim for. Fly over the 
air draft and then through the screen wall. When you land on the ledge, open 
the treasure chest to gain the temple map.

   Fly through the screen wall again and into the air draft, but this time turn 
left and go through that screen wall. Fly over to the next one and land onto 
the small screen gate that is opened. Break open a few skulls to restore your 
magic meter, then continue toward the ledge at the end of the room. When you 
land, enter the door.

   To the right is a warp pot, so bomb it if you need to. The green one is back 
in the second room of the temple where you had to use Makar to fly under the 
two updrafts and land on the switch for you to continue. Anyway, step on the 
brown switch near the end of the ledge and equip the iron boots. When the
bottom goes down, the large circular gate at the center of the room will open. 
Jump to the bottom of the area, which is level B1.

   Enter the door that is on the lower part of the map, which also happens to
be the only door that you can enter at this time. You will see five brown
squares on the floor. Walk onto one of them and equip the iron boots to break
through. When you land, take out any enemies that appear. Head to the bottom of 
the map and look up onto the ceiling to see a hole. You need to push the spring 
plate under it. The spring plate is on a block, so you can't reach it unless 
you push the other block next to it.

   When the spring plate is under the hole and the other block is next to it,
climb onto the block and then onto the spring plate. Shoot up through the hole 
and land somewhere. Head to the treasure chest and open it to receive a small 
key. If you want a treasure chart, break through the other four brown squares 
on the floor and open the chest that appears. Watch out for the floor masters 
that appear after breaking through one of the squares (unless you already broke 
through that one). If you leave the room, you will have to start all over. 
Whether you get the treasure chart or not, exit the room.

   Now head directly across the room and unlock the door. When you're in the
next room, you will have to fight a red wizzrobe, a blue wizzrobe, and a
darknut. Take out the blue wizzrobe first, and then take out the other if you
want. Otherwise, take out the darknut. Just take out at least one of the
wizzrobes before focusing on the darknut. When all three enemies are dead, a
treasure chest will appear. Open it to receive the hookshot.

   How To Use The Hookshot
  -----------------------------------------------------------------------------
     Equip the hookshot to either the X, Y or Z button. Then press the button
that the hookshot it equipped to in order to take out and aim the hookshot.
  When a yellow starburst appears, identical to the one that appears when using
  the grappling hook or boomerang, you can latch onto that object and be pulled
  toward it. To shoot the hookshot, press the button you have it equipped to
  again.
  -----------------------------------------------------------------------------

     Of course, if you want to just leave the room without getting the treasure
chart, then look for a switch that you'd use the skull hammer on. It is on one 
of the small ledges scattered on the walls, and it located on the upper part of 
the map. Hookshot onto the large by latching onto the target on the wall, then 
use the skull hammer to smash the switch down. The bars in front of the door 
will open, so enter that door.

   Now that you are back in the large room, you will need to free Makar. Look
around for small ledges similar to those in the room you were just in. Hookshot 
from ledge to ledge until you reach the fourth one. Then look across the room 
for a larger ledge inside the wall and a treasure chest sitting on it. Float 
over there using the deku leaf and open the chest to receive the compass.

   Now hop onto the spring plate and fling over to the next platform. Hookshot 
from platform to platform until you reach another spring plate. Use it to get 
onto the next ledge, which is longer than the other ones. Walk across it until 
you reach the end, then hookshot onto the larger ledge that has the Makar on 
it.

   To free Makar, equip the iron boots and then latch onto the target on the
statue standing in front of Makar's jail cell. This will pull the statue down
and breaking it. Don't stand in front of it as you pull it down, or you will
get hurt. Enter the cell and open the treasure chest to receive a joy pendant. 
Don't pick up Makar.

   Now jump back down onto the last ledge you were on. It was the long curved
one you got on using the spring plate, and you used this platform to get to the 
ledge with Makar on it. Now walk to the other end of the platform and hookshot 
onto the ledge with two statues on it, which is on the left side of the map.
Play the Command Melody to control Makar and have him fly towards you. Return 
to controlling Link and pick up Makar, then enter the door.

   You are now back in the room where Makar was taken way by the floor masters. 
Take out the wizzrobe using arrows, then hookshot onto the tree that Makar grew 
with his seeds. Hookshot from tree to tree until you are at the top, then play 
the Command Melody to take control of Makar. Have him fly towards Link, then 
control Link again. Pick up Makar and enter the door.

   Four blue bubbles roam across the room, just waiting for you to come in
their range. I highly suggest taking out the first two before doing anything
else. Use the hookshot to bring them toward you, completely helpless. A slash
will do the trick. Then play the Command Melody to take control of Makar. Have 
him plant seeds in the first two dirt patches, then return to Link. Hookshot to 
the dirt patches and take out the last two bubbles. Keep in mind that if they 
touch you, you wont be able to use any of your weapons for a few moments. When 
there are no bubbles left, play the Command Melody again and have Makar plant 
seeds in the last two dirt patches. There is a floor master at the top ledge, 
so be careful. The floor master is near the left so don't go anywhere near it. 
When Makar has planted the last seed, keep him somewhere safe from the floor 
master. Return to Link and get back to the top. Pick up Makar and enter the 
door.

   You'll find a few rupees in the bushes as you enter this room. Also take
note of the two switches in the room. Drop Makar onto one of them and then step 
on the other one yourself. This will cause the huge grate at the bottom of the 
area to open, exposing the fan. The small gate in front of you will open as 
well. Proceed to the ledge where the two armos knights are. That is on the 
right side of the room, but on the floor below. When you are there, I highly 
suggest you destroy the two armos knights by throwing bombs in their mouths 
when they open them. They'll jump around for a big and then explode. Use the 
Command Melody to take control of Makar. Have him fly over to you, and then 
enter the door.

   With Makar in your hands, walk forward and jump off of the ledge. Drop Makar 
and quickly kill the floor master. Then spin the propeller with the deku leaf 
to move the large gate. Defeat the floor master across the room, then run back 
and pick up Makar. Run back to where you defeated the floor master, then drop 
Makar and use the deku leaf and spin the propeller again. Hop onto the spring 
plate to get to the upper part of the room. Play the Command Melody to take 
control of Makar, and have him fly to Link. Switch back to Link, pick up Makar, 
and play the Wind God's Aria in front of the large stone slab. When it opens, 
enter it.

   In this next room, you will have to take on three darknuts at once. When all 
three of them have been defeated, the gate in front of a treasure chest will 
open. Head to the treasure chest and open it to receive the Big Key. When 
you're ready, exit the room and backtrack to the large room with the fan. Drop 
down to the bottom, but not past the fan. If you fall below the fan, find a 
switch and step on it. When the platform lowers, quickly run onto it and ride 
back up. Now look for two patches of dirt and have Makar plant a couple seeds 
in them. When both trees have grown, the fan will become operational.

   With the fan going on and off, jump into the large draft of air when it is
on and use the deku leaf to soar all the way up to the second floor. If you
want, you can get the joy pendant from the treasure chest up in the second
floor. Enter the door located on the bottom part of the map of the second
floor. Inside, defeat all of the armos and then open the treasure chest that
lies behind the gate that opens. When you get the small key, exit the room and 
jump to the bottom of the area, going below the fan.

   Play the Command Melody to take control of Makar and have him join up with
Link. Then switch back to Link, pick up Makar, and unlock the door. Inside,
defeat the two stalfos and wizzrobe to be safe, then hookshot your way to the 
platform on the wall located in the upper left-hand corner of the room. You'll 
have to hookshot to a few platforms before getting to this one. When you are 
there, hop on the switch and equip the iron boots to remove the bars in front 
of the eastern door.

   If you want to get a treasure chart, you'll have to defeat all the enemies
in the room for a treasure chest to appear. However, there is a bit of a trick
to the room. You should notice a few statues shaped like heads with hookshot
targets on them. Behind some of them lie bokoblins you will need to defeat.
Equip the iron boots and use the hookshot to pull the statues off the walls and 
destroy the enemies behind them. Once all the enemies are gone, a treasure
chest containing the treasure chart will appear.

   Pick up Makar and exit the room through the door labeled on the right side
of the map. Take out the four green bokoblins, then play the Command Melody to 
take control of Makar. Fly over the air drafts further in the room and land 
near the small path of dirt. Don't go too far, however. There is a floor master 
nearby, and the last thing you want is to have to go all way back to the large 
room with the fan and save Makar. So plant a seed into the dirt patch for a 
tree to appear and the drafts to disappear. Switch back to Link and hookshot
onto the tree. Defeat the floor master, the pick up Makar and run to the door. 
Enter it.

   Drop Makar and run forward. There are three blocks in this room. Push one of 
them in front of the two blades that are close to each other. Try to make it so 
that it blocks both of them and that they are both on the same side of the 
block. Now run back to one of the other blocks and push it past the two blades 
and into the air draft until you can't do so anymore. Then equip the iron boots 
and continue pushing the block until it falls into a small gap. Remove the iron 
boots and run over to the final block. Push the block over the second block 
that is in the gap, and use it to block the third blade in the room. When it is 
safe to cross, run back and get Makar. Then equip the iron boots and slowly 
make it across the room and into the door.

   Once you are past the doorway, run down the stairs and play the Wind God's
Aria with Makar in front of the stone slab. Then go through the opening.
Now's a good time to blow the top off of the warp pot and save. Break open all 
the jars to get a nice bunch of rupees and restorative items. When you're
ready, unlock the boss door and proceed in.

   When you're inside, run forward and the area will begin to flood with sand. 
Then a giant worm-like creature will emerge from the depths.

(@)                           Boss No. 6: Molgera                           (@)
| |-------------------------------------------------------------------------| |
| |   Unlike all the other boss battles in this game, this one is actually  | |
| |difficult. Although the strategy is incredibly simple, doing so can be a | |
| |pain in the behind. For the strategy, you the hookshot to bring the boss'| |
| |tongue toward you and slash at it as much as possible.                   | |
| |                                                                         | |
| |   That's the simple part. When in brings its tongue back, it sends out  | |
| |smaller enemies to attack you. L-target and hookshot them to you to slash| |
| |at them. They are pretty easy, but it can be very annoying when you're   | |
| |trying to L-target the bosses tongue but get one of the smaller enemies  | |
| |instead. Just keep their amounts at a small level, or they will barrage  | |
| |you. And don't get too close to the boss' mouth, as it will eat you to   | |
| |cause some significant damage.                                           | |
| |                                                                         | |
| |   If you start to get too close, roll outta the hole. I found that a    | |
| |more effective escape is to backflip away. You want to get out of there  | |
| |as soon as possible. Keeping all of this in mind should prove to be quite| |
| |handy.                                                                   | |
| |-------------------------------------------------------------------------| |
(@)                                                                         (@)

   When the boss has been defeated, grab the heart container. Then run into the 
center of the Triforce. Then Makar and Fado will begin to play to Link's
conducting, and the power to repel evil will be restored to the Master Sword.

   Outside, the King of Red Lions and Fishman will be having a small
conversation. Then Link will walk up to the King of Red Lions. The King of Red 
Lions will then explain about the current situation and how you must collect 
the eight pieces of the Triforce of Courage so you may return to Hyrule.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  R. Quest for the Eight Triforce Shards              Code: [QETS]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   This portion of the game can take a while, even if this isn't the first time
you've played through this game. Although you wont need it right away, I highly
advise you not to spend any rupees you have. You're going to need all the 
rupees you can get to pay Tingle for deciphering all the Triforce Charts. He
charges 398 rupees per chart. That's 3184 rupees for all eight charts. A great
way to make money is to go through the Savage Labyrinth over and over. That is
where Triforce Chart 6 is located. There are a few levels of the labyrinth 
where you can make a ton of money.
     

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   1. - Chart Location: Islet of Steel
      - Shard Location: Greatfish Isle
      - Items Required: Bombs

   Destroy the cannon ship blocking the entrance, then cruise into it. When you 
are inside, cruise to the stairs and exit the boat. At the top, step on the 
blue symbol with the swirls on it. Play the Winds Requiem for a chest to 
appear. Inside is the Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2. - Chart Location: Private Oasis
       - Shard Location: Gale Isle
       - Items Required: 21 Joy Pendants, Grappling Hook, Skull Hammer

   Head to Windfall Island before going to Private Oasis. Go to the teacher
with the pink hair and speak to her. She will tell you about the kids skipping 
class. Exit the building and look for the four young boys grouped together. 
They don't seem too tough, now do they? Now it's time for a game of Hide and 
Seek. When you find each kid, you have to chase them down! Just make sure you 
don't re-enter the teacher's house. Now to find the four kids:

 - The first kid can be found hiding in the large tree across from the docks.
   You'll have to roll into the tree for the kid to fall out.

 - The second kid is hiding behind the bomb shop. If you don't know where that
   is, it is the isolated building on the opposite side of the island from the
   town. If you're walking off the docks, the shop is to the left.

 - Just go to the postbox at the entrance of the town, then look for a path to 
   the left and walk up. Keep on walking until you see the grave. The kid is 
   hiding behind the grave.

 - The final boy is hiding on a ledge. To get to him, get to the top area of 
   town where the four boys were hanging around. You will see two exits. Go to 
   the furthest one from the stairs. There is a tree to the right of it and a 
   ladder a bit to the left. When you go through the exit, stop before you walk 
   onto the gray bricked part. Instead, look to the left and walk around the 
   bush. The kid is hiding there.

   Once you have found all four of the boys, return to the teachers house and 
speak to her. Then exit the house and the boys will speak again. When you can, 
run back inside and show the teacher a joy pendant and she will be happy. You 
will need to have twenty move of them for her to hand over her Cabana Deed. 
When you get the Cabana Deed, Private Oasis becomes Link's Oasis on the Sea 
Chart (or whatever name you put in instead of Link). Now sail on over to the 
Private Oasis.

   When you go up to the door, speak to it. Yes, speak to the door. Don't 
worry, there's no one around to laugh at you. Just talk to it and then show it 
the deed. When you're inside, look up. Yup, that's a bar to use your trusty 
grappling hook. When you latch on, Link's weight should cause the bar to move 
down causing the fire in the fireplace to go out. Now you can go down it to 
begin a mini dungeon.

   ________________________       ____                ____________________
  |           |            |     | B  |              |  _____________   A |
  |   D       |   F        |     |__  |              | |             |  __|
  |______     |_____       |        | |              | |             | |
         |          :  X   |        | |______________| |_____________| |
   ______|          :______|        |__________   _____________   _____|
  |      |               E |                   | |             | |
  |  C   |____          ___|                   | |             | |
  |      |    |     X  :   |                   | |             | |
  |...___|____|________:   |          _________| |             | |________
  |   X X  :               |         |     ______|             |_____     |
  |        :               |         |____|                          |____|
  |     B  |       ___     |
  |        |      |   |    |        __________       _____________________
  |________|   ___|___|    |       |  ___   D |     |_F_________________  |
           |  |   |      A |       | |   |____|                         | |
        ___|  |___|________|       | |                                  | |
       |          |                | |                                  | |
       |          |                | |                                  | |
       |  START   |                | |________                    ______| |
       |          |                |________  |                  |  E  ___|
       |__________|                         | |                  |____|
                               _____________| |
                              |  ____________C|
   .. or : = barred doors     | |
         X = hammer buttons   | |___________
                              |___________  |
                                          |_|

   Use the map above to guide your way. Obviously, you start at the START
labeled on the map. Avoiding the mice, make your way to A on the map, and go
down the hole. Crawl your way to the opening labeled B, then climb up the
ladder. When you are standing, use the Skull Hammer to mash to buttons, which
are labeled as X's on the map. When you hit each button, the bars closest to
that button will go up, allowing you to walk past it now. The exit to the right 
is really their for convenience, so your trip back to the exit of this sewer is 
easier.

   Head to C on the map and go down that hole. Crawl your way to D and climb up 
the ladder. Make your way to E, but before you go down the hole, use the Skull 
Hammer to press the switch labeled as X on the map. This will make your trip to 
the exit much shorter. Once you have done that, go down E. Watch out for the 
two redeads.

   Once the two ReDeads are dead... again, break the two pots sitting on the
floor. Your path will become visible to you. Crawl your way to F and climb the 
ladder. You will now see a blue symbol on the floor with some swirls on it. 
Step on it and use the Wind Waker to play the Wind's Requiem. A treasure chest 
will appear, and inside will be the Triforce Chart.

   To exit, use the Skull Hammer to mash the button marked as an X on the map. 
Your path to the exit of this sewer will be simple.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3. - Chart Location: Bird's Peak Rock
       - Shard Location: Stone Watcher Island
       - Items Required: Arrows, Bait Bag, Hyoi Pear


   It's best to stand on the small island. This will make aiming a heck of a
lot easier. Use the arrows to shoot down the birds sitting on each nest on each 
tall rock point. There are six in all, but you wont be able to see one of them 
too well depending on which angle you are looking at them. Also, one of the 
birds are moving so don't waste your time and arrows trying to shoot it down 
unless you are really confident. When you are done, use a hyoi pear to take 
control of a seagull. Use the seagull to activate all six of the switches for 
an entrance to appear on the small island. Go down the hole.

   When you are down the hole, walk forward to some stairs. Climb them to see a 
blue symbol on the floor with swirls on it. Step on it and play the Wind's 
Requiem for a treasure chest to appear. Inside is the Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    4. - Chart Location: Varies Depending on Moon Phase
       - Shard Location: Outset Island
       - Items Required: Ghost Ship Chart

   Refer to section 9C this guide to learn how to attain the Ghost Ship Chart.
It's a fairly easy process.

   Once you have the Ghost Ship Chart, look at it during the night. If it is
not night, use the Song of Passing to make it night. If you do not have the 
song of passing, refer to section 10D to learn how to get the Song of Passing. 
Anyway, look at the chart during the night and a ship icon will appear on one 
of the seven islands on the chart:

 Crescent Moon Island ..... Island shaped like a crescent moon.
 Diamond Steppe Island ... Island shaped like a diamond.
 Bomb Island ............. Island with a big circle and a small strip of
                           land sticking out of its northeastern side.
 Spectacle Island ........ Island with a big circle and a small circle on
                           the left.
 Five Star Island ........ Island with five dark circles on it.
 Star Belt Archipelago ... Island shaped like the Orion star constellation.
                           It consists of several very small circles.
 Greatfish Isle .......... A bunch of small islands with a small diamond-
                             shaped island at the center.

   Sail to the island corresponding to the ghost ship's location on the chart. 
When you get to the correct island, look for a ship surrounded by blue fog. As 
you sail close to it, you will be automatically teleported into it. Defeat all 
of the enemies inside for a treasure chest to appear. Inside the chest is the 
Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    5. - Chart Location: Needle Rock Isle
       - Shard Location: Cliff Plateau Isles
       - Items Required: Bombs, Grappling Hook

   This Triforce Chart is pretty easy to get. Just head to Needle Rock Isle and 
look for a golden cannon ship. Shoot it down, then use the grappling hook to 
fish out a treasure chest where the ship sank. Inside the chest is the Triforce 
Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    6. - Chart Location: Outset Island
       - Shard Location: Southern Triangle Island
       - Items Required: Deku Leaf, Power Bracelets

   Head to the top of Outset Island near the bridge wear Link's little sister 
Aryll got kidnapped. You don't need to cross the bridge, but go to the top of 
this area. There is a rock. Get on top of the rock and make the wind blow to 
the west. Use your telescope to look across the bridge to the entrance to the 
woods. Then look to the right of that part of the island. You should eventually 
see a small ledge. If you see a ledge with a pot on it, you have looked to low. 
It's the next ledge above. Use the deku leaf to fly over there. Pick up the 
large rock with the face on it and throw it. Go down the hole. Keep on going 
down each and every hole, defeating each and every enemy, until you come across 
a blue symbol on the floor with some swirls on it. Stand on it and play the 
Wind's Requiem for a treasure chest to appear. Inside is the Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    7. - Chart Location: Stone Watcher Island
       - Shard Location: Seven-Star Island
       - Items Required: Power Bracelets

   Climb onto the island and lift the large rock with the face on it. Throw it 
to reveal a hole. Go down the hole and defeat all the enemies in each room
until all four lights have been lit. Then enter the door with the Triforce over 
it and play the Wind's Requiem on the blue circle on the floor. Open the 
treasure chest that appears to receive the Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    8. - Chart Location: Overlook Island
       - Shard Location: Two-Eye Reef
       - Items Required: Hookshot

   Use the hookshot to latch from tree to tree until you have made it to the 
second topmost part of the island. Go down the hole and defeat all the enemies 
in each room until all the lights have been lit. Then proceed to the room 
across from the door leading to the exit. When you enter, you will see a blue 
symbol on the floor with swirls. Step on it and use the Wind Waker to play the 
Wind's Requiem. Doing this will cause a treasure chest to appear. Inside the 
chest is the Triforce Chart.

                      -----------------------------------

   With the Triforce Charts at hand, head to Tingle Island. Climb onto the 
tower and speak to Tingle. He will offer to decipher a Triforce Chart for 398
rupees. You're going to need 3184 rupees all together in order to decipher all
eight of the Triforce Charts. Once you have gotten all of them deciphered, use
them to find the locations of the Triforce Shards scattered across the sea. All
of the Triforce Shard locations are stated above where the directions to get
the Triforce Charts are.

   Once you have gathered all eight of the Triforce shards, they will all fuse 
to form the Triforce of Courage. Now teleport to the Tower of the Gods. Sail to 
where the ring of light would be and a cutscene will begin.

   Link will take out the Triforce of Courage and the ring of light will appear 
over the water. Then, the Triforce of Courage will enter Link's left hand. Now 
the Triforce dwells within you, proving that you are a true hero. And now, you 
are the Hero of Winds!

   The King of Red Lions will automatically go into the ring of light and you
will land before Hyrule Castle once again. Run into the castle and down the
stairs leading to the room where you first got the Master Sword. You will see
Princess Zelda, but what's this? She will disappear and Ganondorf will speak.
It seems there is no safe place to hide, now that Ganondorf's powers have been 
restored.

   A ring of flames will appear and you will have to fight two darknuts. When
both have been defeated, the ring of fire will disappear. Exit the area and
into the main section of the castle. The force field blocking the other exit
will disappear. Now head outside that exit instead of the one leading back to
the King of Red Lions.

   Outside, run to the other force field that blocks you from cross the bridge. 
When you come up to it, take out the Master Sword and swing at the force field. 
Link will give it a slash and the force field will change color and then 
shatter. Now proceed across the bridge and run down the path, taking out any 
enemies that stand in your way. When you come across the broken bridge, use the 
hookshot to latch onto the targets above each broken section of the bridge. 
When you're across, enter the cave. Inside, run to the door and open it to 
proceed into the final area.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  S. Ganon's Tower                                    Code: [GNTW]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Walk forward until you come to a circle in the path surrounded by skulls and 
six paths, including the one you just came from. Before you can enter the door 
directly ahead, you must complete the four small mini-dungeons. Each are 
smaller versions of the five dungeons in the game, minus the Tower of the Gods.

   Mini-Dungeon I: Dragon Roost Cavern
  <><><><><><><><><><><><><><><><><><><>

   Head to the bridge located at the lower left-hand part of the circle you are 
standing on. Defeat the bokoblin standing in your way, and enter the door 
behind him. In the next room, you need to swing from the grappling hook bars to 
the platforms floating on top of the lava. Grapple onto the first bar and swing 
onto the first platform, but do not go too far or you'll fall into the lava. 
For the second one, you need to swing a little bit and land on the platform. I 
suggest swinging a bit and then taking out the deku leaf to float onto the 
platform safely. As for the third bar, climb onto it and use the deku leaf to 
float over to the ledge. Watch out for the two red bubbles. Enter the door and 
fight Gohma, the boss of Dragon Roost Cavern, once again. The battle is exactly 
the same as the original, but it is completely in black and white and the song 
has been changed a bit.

   When you have slashed Gohma for the last time, you will instantly be
transferred to the circle that connects the four mini-dungeons. The symbol of 
Gohma on the main door will begin to glow, as well.

   Mini-Dungeon II: Forbidden Forest
  <><><><><><><><><><><><><><><><><><>

   Head to the upper left-hand part of the circle you are standing in and
defeat the bokoblin at the end of the bridge, then enter the door. Use the deku 
leaf to spin the propeller to the left with an air draft. A moving platform 
will move towards you. Hop onto it and spin the same propeller again. When the 
platform comes to a stop, jump onto the green platform that moves up and down. 
When it is in the down position, spin the propeller that is a bit to the left 
for the second moving platform to move toward you. Jump onto it using the deku 
leaf when the green platform you are standing on moves into the upper position. 
Face the door you came from and use the deku leaf to cause an air draft that 
causes the platform you are on to move. When it stops, jump onto the right 
green platform. When it is in the upper position, jump to the left green 
platform. When that one is in the upper position, jump off and use the deku 
leaf to float across to the ledge. Watch out for the two peahats hovering 
around.

   Enter the door and prepare to fight Kalle Demos a second time in black and 
white with the music changed. Defeat this easy boss using the same tactics you 
used when you first fought him. When he has been defeated, you will be 
transferred back to the main room connecting the mini-dungeons and the Kalle 
Demos symbol on the locked door will begin to glow.

   Mini-Dungeon II: The Earth Temple
  <><><><><><><><><><><><><><><><><><>

   Head to the bridge located at the upper right-hand part of the circle you
are standing on. Defeat the bokoblin standing in your way, and enter the door
behind him. Inside, there are three hallways lined with coffins. Simply run
through the first one, avoiding getting crushed by the coffin covers. At the
end, climb the stairs. See the switch and the light? Ignore it for now and run 
through the second hallway until you see some purple chuchus. You'll also see a 
few poes, so try to avoid them. Run back to the light and stand under it.

   When a purple chuchu comes in range, reflect light onto it to turn it into
stone. Quickly drop it onto the switch, which will cause the stairs at the end
of the hallway to raise. Quickly run through the hallway and up the stairs. Run 
down the final hallway and take out the stalfos at the end. Believe me, you 
want to take care of the stalfos now, otherwise it'll pop up when you're trying 
to get to the stairs and the stairs will go rise before you can get to them.

   After the stalfos is dead, wait for a purple chuchu to come in range, then
step under the light. Reflect the light onto the chuchu. Quickly pick it up and 
run it across the hall and onto the switch. Then roll back as far as you can 
toward the stairs and climb them. If you're having trouble making it up the 
stairs in time, then I have little tip. When you turn a chuchu into stone with 
your light reflection, pick them up and bring them under the light for a
second. Then bring them to the switch and run back. Either way, enter the door
and prepare to fight Jalhalla for a second time. When he has been defeated, you 
will once again be transferred back to the main room and his symbol on the
locked door will begin to glow.

   Mini-Dungeon IV: The Wind Temple
  <><><><><><><><><><><><><><><><><>

     Now head to the lower right-hand part of the circle and run down the
bridge, defeating the bokoblin and entering the door afterward. Kill the
wizzrobe using arrows and then climb onto the spring plate. Equip the iron
boots and then remove them to be shot into the air. Use the deku leaf to fly
past the two large air drafts. Do not touch them, or you will be blown into a
pit. Land anywhere past the two air drafts, watching out for the moving blade
near the drafts and the two bokoblins hiding in pots. There are hookshot
targets on the left and right sides of the ledge above. Latch onto them and
walk through the door. Prepare to fight Molgera, boss of the Wind Temple, for a 
second time. After the black and white battle is over, you will be teleported 
to the room with the locked door. The symbol of Molgera will begin to glow and 
the door will unlock.

   Restore some health and magic by breaking the skulls surrounding you. Don't
worry if you already broke them before -- their contents have been restored.
When you're ready, run to the new entrance and enter it.

   Run up the stairs, defeating any miniblins that you encounter. When you
reach the top of the steps, enter the door. You can't open the door directly
across from you, so ignore it for now. Instead, run to the door to the right.

When you enter, the camera will focus on the lamps in a specific order.
Remember this order and return to the previous room. Head into the door 
directly forward and the camera will focus on the crystals in the same order.
Take out the boomerang and strike the four crystals in the given order for a
portal to appear and the King of Red Lions to float over to you. You can use
the portal to return to the great sea (make sure you hop into the King of Red
Lions before going into the portal, or you wont get anywhere).

   Now return to the room with the four lamps and jump down into the hole. No,
it isn't suicide. You will appear in the room labeled "START" in the map below.
     _____                   _____       _____   You will then have a quick
   .`     `.               .`     `.   .`     `.   fight with Phantom Ganon.
  /    6    \             /    3    \ /         \   When he disappears, he will
  | Moblins |             | Darknuts| |  ITEMS  |   drop his sword. The
  \         /             \         / \         /   direction in which the hilt
   `._____.`               `._____.`   `._____.`   (aka the handle) of the
     _____                   _____       _____       _____   sword is facing is
   .`     `.               .`     `.   .`     `.   .`     `.   the door you
  /         \             /         \ /         \ /         \   must enter.
  |  START  |             |         | |         | |  FINISH |
  \         /             \         / \         / \         /     This will be
   `._____.`               `._____.`   `._____.`   `._____.`   the same for all
     _____       _____       _____                          of the rooms on the
   .`     `.   .`     `.   .`     `.   map. However, you can simply run to each
  /         \ /         \ /         \   door, completely ignoring the Phantom
  |         | |         | |         |   Ganon. Just use the map to the left to
  \         / \         / \         /   find your way.
   `._____.`   `._____.`   `._____.`
     _____                   _____        In the room labeled "ITEMS", you will
   .`     `.               .`  2  `.   find a large assortment of items to help
  /   12    \             / Moblins \   replenish any lots arrows, bombs,
  |Bokoblins|             |    &    |   magic, or health. You will also find a
  \         /             \Miniblins/   nice amount of rupees worth getting. A
   `._____.`               `._____.`   bokoblin hides in the center pot, so be
                                    aware, although he poses no serious threat.

   When you reach the room labeled "FINISH", you will have to fight Phantom
Ganon for the last time. Like in each of the previous rooms, he has two attacks
he can choose from. The first is the simple energy attack you can deflect with
a simple swing of your sword. The second is a larger attack colored in red and
black. When you see this attack, get ready to either run or perform a spin
attack. When the group of beams draw near, run or release your spin attack to
deflect them at the phantom. A few quick slashes will make the beast disappear.
A door will open and a treasure chest will appear. Open the treasure chest to
receive the Light Arrows. Then exit through the door to be quickly transported
to the main room of this area of the tower.

   Oh, but it seems Phantom Ganon hasn't been defeated after all! Quickly take
out your arrows and shoot a single light arrow at the foul creature to finally
bring this being's life to an end. When his sword drops to the floor, pick it
up and slash at the bricked entrance. It will break, allowing you to pass
through. Without any hesitation, walk through the entrance.

   Before you stands the final sets of stairs you must climb -- the final 
obstacle. Only three moblins and three darknuts block your path. You must
defeat all of them to be able to pass through the final door. When you reach 
the end of a set of stairs, you can break open the pots to your left and right 
to receive some replenishing. When all the enemies have been defeated, the
final door will become unlocked. Save your game and enter.

   Link will walk into the water covering the floor of this room. He will then
notice Zelda sleeping in the bed at the center of the room. However, you two
aren't alone. Ganondorf lurks next to the bed, grinning. After a few words from
Ganondorf, he will transform.


(@)                          Final Boss: Ganondorf                          (@)
| |-------------------------------------------------------------------------| |
| |                                 Part I                                  | |
| |                                                                         | |
| |   Ganondorf's first form is a large puppet. Cut all the strings using   | |
| |the boomerang. Then focus on its tail. Although you cannot L-target it,  | |
| |shoot the blue ball at the end of his tail. Do this three times and Ganon| |
| |changes to his next form.                                                | |
| |                                                                         | |
| |                                Part II                                  | |
| |                                                                         | |
| |   Ganondorf's second form is a large spider. The blue ball is, once     | |
| |again, your target. This time, it is on the spider's behind. The spider  | |
| |will climb very high. You should look up and watch to make sure you are  | |
| |where its tail will be, or somewhere you wont get crushed. Hit the blue  | |
| |ball three times with light arrows for Ganondorf to transform again.     | |
| |                                                                         | |
| |                                Part III                                 | |
| |                                                                         | |
| |   Ganon's third form is a large snake that moves fairly quickly. The    | |
| |blue ball as at the end of the snake's body this time. If you can slash  | |
| |at the boss' face, it will be stunned for a quick moment. Fire a light   | |
| |arrow at this boss' tail three times to defeat it. After a cutscene, make| |
| |your way to the top of the room and out the window. Now comes the final  | |
| |and true part of this battle.                                            | |
| |                                                                         | |
| |-------------------------------------------------------------------------| |
(@)                                                                         (@)

It looks like Ganondorf isn't quite dead yet. When he disappears, grab onto
the red rope and climb it. After the long climb, grab onto the bar and climb
on. Look for a grappling hook bar and latch onto it with the grappling hook.
Climb onto it and look for another. Latch onto and climb onto that one, then
run toward the warp pot. There is a fairy in one of the jars, so get an empty
bottle ready if you feel like you will need it. Bomb the warp jar to activate
it and save your game. Now look for a large leading outside. Hook onto the
hookshot target to get onto the ledge and walk through the exit.

   Ganondorf will perform a speech and a few event will occur. However, I will 
not spoil it for you. After the events, Ganondorf will be ready for a battle.

                         The final fight begins now!
(@)                                                                         (@)
| |-------------------------------------------------------------------------| |
| |                                Part IV                                  | |
| |                                                                         | |
| |   There are three parts to this final duel with Ganondorf. The first    | |
| |is pretty simple. You need to wait for Zelda to shoot Ganondorf with a   | |
| |light arrow, stunning him. When he is stunned, he will glow with light   | |

| |and small electrical bolts will surround him. This is your chance to hack| |
| |and slash at the boss. It's a good idea to keep Ganondorf between you and| |
| |Zelda during this part to assure that Zelda can shoot Ganondorf.         | |
| |                                                                         | |
| |   You will know when the second part begins because Ganondorf will jump | |
| |to Zelda and knock her unconscious. When he focuses back onto you, make  | |
| |sure you have him L-targeted and your sword is out. Wait for the green A | |
| |button at the upper right-hand corner of the screen to flash. When it    | |
| |does, perform a counter attack on Ganondorf. Repeat this method until    | |
| |Zelda regains consciousness.                                             | |
| |                                                                         | |
| |   After Zelda gets back up, you want to make sure that you have         | |
| |Ganondorf between you and Zelda. Also, hold down the R button to keep    | |
| |your shield out. What you need to do is have Zelda reflect a light arrow | |
| |from your shield to Ganondorf. So keep an eye on Zelda for a bright flash| |
| |indicating that she is about to release the light arrow. Make sure you   | |
| |have Ganondorf L-targeted. If you can successfully reflect the light     | |
| |arrow to Ganondorf and stun him, run up to him and press the A button to | |
| |deliver the final blow and end Ganondorf's reign of terror.              | |
| |-------------------------------------------------------------------------| |
(@)-------------------------------------------------------------------------(@)

                               Congratulations!
          You have now completed The Legend of Zelda: The Wind Waker.
                 Now enjoy the ending as well as the credits.


     *
   **************************************************************************** 
******  V. Controls                                            Code: [CNTL]  **
   ****************************************************************************
     *


 Control Stick:  Using the control stick will cause Link to walk, run, swim,
                 and climb. To walk, gently move the control stick in the 
                 direction you want Link to move. Do the same thing to run, but
                 don't move the control stick gently. As for swimming, you do
                 the same but keep in mind that your swimming time is limited.
                 When it comes to climbing, up is up, down is down, etc.

 Direction-pad:  The d-pad is used to access the map as well as change its view
                 size (the box size wont change, but you'll see a better 
                 picture of your immidiate surroundings better). Pressing up
                 opens the map while right changes its view size and left and
                 down both close the map.

 Start Button:   This button brings up the menu. However, if you are
                 controlling another character using the Command Melody, this
                 button will return your control to Link.

 A Button:       The A button has many different functions, but it rarely acts
                 alone. Using the A button alone will put away anything Link is
                 currently holding. If he is standing next to a jar, box, or
                 another object he can carry, Link will pick up that item. Push
                 the A button again to throw the object or press the R button
                 to drop the object. The A button also is  the confirm button 
                 when a menu pops up. By pressing the A button while moving 
                 with the control stick on land, Link will perform a roll. If 
                 you are L-targeting (using the L button), Link will do one of
                 three things depending on the direction  you move the control 
                 stick. Moving left or right will have Link jump in that 
                 direction and moving back will cause Link to do a back flip.
                 Finally, holding down the A button while standing next to a
                 wall will make Link sidle (move very close to the wall). Then
                 use the control stick to move Link while he is sidling.

 B Button:       Press the B button on land to have Link swing his sword. If he
                 is holding a weapon dropped by an enemy, press the button to
                 swing that weapon. The B button is also the cancel button, so
                 if you're in the menu, use the B button exit the menu.

 C Stick:        The C stick will allow you to move the camera. If you press
                 left, right or down, you will enter Free Mode. This mode will
                 allow you to move the camera around. Press the L button to
                 exit Free Mode. However, if you press up on the C stick, you
                 will enter the first person view. If you're using the Wind
                 Waker, use the C stick to pick a note to play.

 L Button:       Use this button to L-target. You can also use this button to
                 exit the camera Free Mode, activated by using the C stick.

 R Button:       If Link doesn't have anything in his hands, hold the R button
                 to crawl with the control stick. If he does, however, have
                 something in his hand, hold the R button down to make use of
                 the shield. Pressing the R button while sailing will have you
                 jump in the air. If you're in the boat and the boat isn't
                 moving, hold the R button down to cruise, allowing you to
                 slowly move without any wind. The R button also has a few
                 other uses depending on where you are, so pay attention to the
                 R button icon at the upper right-hand corner of the screen.

 X Button:       Press this button in the menu to equip one of the items in the
                 Items section of the main menu. Outside the menu, use this
                 button to use the item it has equipped to it.

 Y Button:       Press this button in the menu to equip one of the items in the
                 Items section of the main menu. Outside the menu, use this
                 button to use the item it has equipped to it.

 Z Button:       Press this button in the menu to equip one of the items in the
                 Items section of the main menu. Outside the menu, use this
                 button to use the item it has equipped to it.


     *
   **************************************************************************** 
******  VI. Game Basics                                        Code: [GMBS]  **
   ****************************************************************************
     *


      -= Game Screen =-

 .-------------------------.   1. Heart Containers indicating your health
 |  1                    3 |   2. Magic Meter showing how much magic you have
 |  2                      |   3. Button Icons to show you what you have
 |                         |      equipped to the A, B, R, X, Y and Z buttons,
 |                         |      as well as telling you what the A and R
 |                         |      button will do depending on where you are.
 |                         |   4. Number of Rupees you have
 |                         |   5. A map is usually shown here. If not, you will
 | 5                    4  |      either see a D-pad icon or absolutely nothing
 |_________________________|


      -= Using the Main Menu =-

   The main menu has two screens: the Items screen and the Quest Status screen.
The items screen basically shows all of the items you can equip to the X, Y and
Z buttons. The quest status screen shows a variety of information. You will see
what songs you have attained as well as how many heart pieces you need to
complete a full heart container. The options sub-menu is also on this screen.
A few other things are shown on this screen as well.


      -= Fighting Enemies =-

   When you encounter an enemy, it is always a good idea to "L-Target" them by
pressing the L button. The L-targeting function has two modes: Switch and Hold.
If the mode is set to Switch, you will just have to press the L button once to
target an enemy -- they will stay targeted until you move out of range. If the
mode is set to Hold, you must hold down the L button in order to L-target the
enemy. Releasing the L button will end the L-targeting. To change the mode, go
to the Quest Status screen in the main menu and choose options.

   Whether you L-targeted the enemy or not, there are various ways to defeat
some enemies while others require a special tactic. You can use your sword by
pressing the B button. You can also use a set of items you have received
throughout the game, which can be equipped to the X, Y and Z buttons.

      -= Sailing =-

   While at sea, you will have to make your way through storms and past enemies
of different sorts. You will also encounter tall platforms or partically
submerged submarines. When sailing, you must equip your sail to the X, Y or Z
buttons, then press the button it is equipped to while you're on the boat to
sail. While sailing, you can use the majority of the items you receive
throughout the game, such as bombs and arrows.

   You can also do a small variety of other things while sailing. If you hold
the R button while in motion, you will jump into the air. However, if you are
not moving you will slowly move the boat whether the sail is out or not.

      -= Dungeons =-

   While you are inside a dungeon, you will encounter many enemies and puzzles.
The puzzles vary from size and difficult throughout each dungeon in the game,
ranging from very simple and quick puzzles to cleverly difficult and large
puzzles (some of which have been recycled from previous Zelda games). Fighting
enemies inside a dungeon is no different than fighting an enemy anywhere else.
Of course, boss battles are more complex and you can't run from them. In a
dungeon, there is always a mini-boss and a main boss. You will find a map and 
compass in each dungeon. The map basically shows you where you are and the 
layout of the entire dungeon. You will see a small map at the bottom left-hand 
corner of the screen. If you want to view the entire dungeon map, press up on 
the D-pad. The compass will show you the location of treasures and the boss.

   Dungeons also have small keys scattered throughout them. Small keys are used
to unlock locked doors, except the boss door which requires the big key. The
big key will always be found inside a blue and yellow treasure chest. A new
addition to dungeons in the Zelda series is warp pots. There are usually three
of them and you will have to somehow take off the top of the second and third
warp pots in the dungeon. To do so, you'll have to either use a bomb flower,
a regular bomb, or burning boko stick. Once a warp pot has been activated, hop
into the one of them and you will be warped to the next warp pot in chain. For
example, if you hop into the first one, you'll be warped to the second; and if
you hop into the second, you will be warped to the third.


     *
   **************************************************************************** 
******  VII. Characters                                        Code: [CATR]  **
   ****************************************************************************
     *


Link
-----
   Since the first Zelda game for the Nintendo Entertainment System (NES), Link
has been the star for each and every Zelda title. Of course, you have been able
to give Link whatever name you wished for every Zelda title, as well.

   Link is a young boy who is well known for wearing a green tunic and hat. Not
this time. Now he's wearing a blue shirt with a crab on it, along with some
tannish pants. Not to mention the absence of a hat over his blonde hair. But
not for long. It has become a custom to dress a young boy in green when he
becomes of age. At the beginning of the game, it is Link's birthday as well as
the day he gets to become clothed in green, like the Hero of Time, in hope that
someday he will understand the courage of the great hero who saved an ancient
kingdom so many years ago.


Aryll
------
   Aryll is Link's sister. She is a young girl who is very much attached to her
telescope, but lets Link borrow it for his birthday. To his luck, he gets to
keep his sister's prized possession for much longer than she had intended, but
not for a good reason. After becoming separated, Link must save his sister.
This is only the beginning of his adventure.


Grandma
--------
   Grandma takes care of both Link and Aryll. For an old woman, she has much
spirit and constitution when it comes to the two siblings. The only thing that
can break this strong woman up is her separation from the two children she
loves. In her house, she keeps a shield that has been passed down the family
line and was supposedly used by the Hero of Time himself. She only wishes Link
can summon the courage the Hero of Time was granted with.


Tetra
------
   The leader of a band of menacing pirates, she and Link first meet in a
forest at the top of Link's home island. Tetra comes flying in, grasped by a
large bird. As the pirates try to shoot the bird down, they strike the bird who
drops Tetra into the forest. Link kindly attempts to rescue her, but she just
ignores his kindness. After something happens to Aryll, Link asks Tetra to take
him along in her pirate ship so he can save his sister. This draws the
beginning of an amazing adventure.


Quill
------
   Quill is one of the Rito, a bird-like species that dwells on Dragon Roost
Island. Link first meets Quill on Outset Island, Link's home island. After
Tetra refuses Link's request to take him along, Quill convinces Tetra to let
the young boy join her on her journey. Quill makes various appearances
throughout the game, giving Link information to aid him in his quest.


Medli
------
   Like Quill, Medli is a Rito, a bird-like species that dwells on Dragon Roost
Island. She watches over Prince Komali, and she enjoys playing the harp. Her
talents with the harp play a larger role in he life later in the game.


Makar
------
   Makar is one of the Koroks, who live with the Great Deku Tree inside the
Forest Haven. He is the musician of all the Koroks and plays the violin during
the annual festival to spread the Deku Tree's seeds across the sea. Of course,
his ability to play the violin will play a larger role in his life later in the
game.


King of Red Lions
------------------
   The King of Red Lions is a red boat that can speak. He is the boat on Wind
Waker's title, and he plays a very large role throughout Link's quest. Not only
does he let you make your way across the great sea, but he also tells you where
you must go, giving you hints that will help you progress through the game.
However, there is more to the King of Red Lions than what you may think.


Ganon
------
   Ganon is the shadowy figure who makes the Forsaken Fortress his home. At the
top of the Forsaken Fortress, a large bird makes its nest. This large bird has
been kidnapping young girls for a while now, and Ganon is somehow connected to
this. If you have played Ocarina of Time, you'll probably know who Ganon really
is.


Tingle
-------
   Tingle is the short man in green that thinks he is a fairy. He is always
referring to Link as the fairy boy. Tingle lives on Tingle Island along with
his brother, Ankle, and a complete stranger, David Jr. Tingle has an amazing
ability to read maps that no one else can interpret. When you find a Triforce
Chart, just bring it to Tingle. He'll be able to make it readable for you with
his magical words, "Kooloo Limpah!" They're Tingle's words. Don't steal them.


     *
   **************************************************************************** 
******  VIII. Items                                            Code: [ITMS]  **
   ****************************************************************************
     *


 Bait Bag
----------
   The bait bag is used to store all-purpose bait and hyoi pears. To open the 
bait bag, use the X, Y or Z buttons to select it. Then select either some all-
purpose bait or a hyoi pear with the same buttons. You can get the bait bag at 
a few Beedle Shops. Once you get it, however, you wont be able to buy a second. 
Of course, you really only need one. Below are the two items you can store 
inside the bait bag. You can purchase the Bait Bag at the Beetle Shop sailing
around Outset Island.

              -  All-Purpose Bait: This bait is used to attract mice from 
                                   their holes in the walls as well as Fishman
                                   in the sea. You can purchase this bait at
                                   most Beedle Shops.

              -  Hyoi Pears: Using these outside will let you control a
                             seagull. You can buy hyoi pears at most Beedle
                             Shops.

 Bomb
------
   Bombs can be used to destroy menu things, such as boulders, warp pot covers 
and many other objects. To use them, equip them to either the X, Y, or Z 
buttons, then use the button they are equipped to to use them. When you press 
the button the bombs are equipped to, Link will take out a bomb. Press the 
button again (or press A) to throw the bomb. If you want to drop the bomb in 
front of you, press the R button, but make sure you run away or you will take 
damage from the blast.

   The bombs have a different funtion when you are sailing on your boat. When 
you take out the bombs, a cannon will appear. Press the button you have the 
bombs equipped to in order to send a bomb flying in air like a cannonball.

 Boomerang
-----------
   First, go into the menu and equip the boomerang to either the X, Y or Z 
button. To use it, hold down the button you have the boomerang equipped to, and 
aim at something. You can focus your aim on a maximum of five things. When a 
yellow starburst appears around the object or enemy you targeted, then they are 
locked on. The yellow starburst is identical to that of the one when you use 
the grappling hook and target a bar to latch on.

 Bottle
--------
   Bottles can be used to store many different items such as potions and 
fairies. To use them, equip it to either the X, Y or Z button. Then, use the 
button it it equipped to in order to swing the bottle near the item you want to 
store. Not everything can be stored in bottles. To find the bottles, refer to 
section 9E of this guide. You can get a maximum of four bottles. Below are the
eight things you can store in a bottle.

          - Blue Potion: These potions can completely restore both health and 
                         magic. You can get blue potions from Chu Jelly Juice 
                         Shop on Windfall Island after bringing the doctor in 
                         the shop fifteen blue chu jellies.

          - Elixer Soup: This soup will not only completely restore your health
                         and magic, but it will also double your attack power 
                         until you take damage. A bottle can hold two servings 
                         of this soup. You can get some of this soup from 
                         grandma back on Outset.

          - Fairy: Fairies will completely restore your health. What's nice
                   about fairies is that if you run out of hearts, they will
                   automatically restore your health. You can find them inside 
                   fairy fountains as well as other various places in the 
                   world.

          - Firefly: You will need a firefly to get the Deluxe Picto Box, but
                     only after completing Lenzo's, the picto box guy, three
                     tasks. You can find fireflies inside the Forest Haven.

          - Forest Water: This special water's use is to restore the eight
                          withered trees scattered across the great sea. You
                          can get the forest water inside the Forest Haven
                          directly in front of the Great Deku Tree. Keep in
                          mind that Forest Water keeps its unique freshness for 
                          a mere twenty minutes. After that, it turns into 
                          regular water.

          - Green Potion: These potions will completely restore your magic. You 
                          can purchase these potions at the Chu Jelly Juice 
                          Shop on Windfall Island after giving the doctor 
                          running the store fifteen green chu jellies.

          - Red Potion: Drinking these potions will fully restore your health. 
                        You can purchase these potions from the Chu Jelly Juice 
                        Shop on Windfall Island.

          - Water: Water is very seldom needed. One of the few times you must
                   use regular water is watering the bomb flowers before
                   getting into Dragon Roost Cavern. Water can be found very 
                   easily. Keep in mind that regular water is different from 
                   Forest Water.

 Deku Leaf
-----------
   The deku leaf is a useful tool that allows Link to float in the air or 
create small gusts of air. To use the deku leaf, equip it to either the X, Y or 
Z button. To float in the air, you must jump off a ledge, and then hold down 
the button you equipped the deku leaf to. To create the small air gusts, just 
press the button the deku leaf is equipped to. You wont be able to use the deku 
leaf if you are out of magic, however, so keep an eye on the magic meter. You 
get the deku leaf from the Great Deku Tree.

 Delivery Bag
--------------
   This bag is used to hold a large variety of different items ranging from 
letters to trading items. You can hold up to eight things inside the delivery 
bag at one time. To get an item from the delivery bag, select it with either 
the X, Y or Z button, then select one of the items inside with the X, Y or Z 
button. You get the delivery bag from Quill after speaking to the chieftain of 
Dragon Roost Island. Below is a general list of the items you can store in the 
delivery bag.

          - Letters: Occasionally, Link will be asked to deliver a letter to 
                     someone. To deliver it, walk to a red postbox and select 
                     the letter you wish to deliver. Then press the button the 
                     letter is equipped to when you are standing in front of 
                     the postbox.

          - Cabana Deed: When you get this item, you will own the Private Oasis 
                         located at E5 on the sea chart. Just show it to the 
                         butler picture on the front door to enter the cabana. 
                         Keep in mind that once you get the cabana deed, E5 on 
                         the sea chart will no longer be called Private Oasis, 
                         but Link's Oasis instead (unless you didn't name him 
                         Link). You get the cabana deed from the pink-haired 
                         teacher on Windfall Island.

          - Complimentary ID: Bring this to a Beedle Shop to receive a
                              compliment (how nice). Yes, you will be bestowed 
                              with kind words from Beedle. That's basically it. 
                              To get the ID, just purchase thirty items from a 
                              Beedle Shop and you will automatically receive 
                              it.

          - Fill-Up Coupon: By bringing this coupon to Beedle at any time, he
                            will fill up your hearts, magic meter, bombs and
                            arrows. You can only use this coupon once.

          - Trading Items: There are many items you can trade with merchants 
                           and lead to a couple of prizes such as a piece of 
                           heart or the Magic Armor. You can start the trading 
                           sequence by speaking to Zunari (best known as the 
                           "eskimo guy") on Windfall Island. For more 
                           information on the trading sequence, visit section 
                           11H of this guide.

 Deluxe Picto Box
------------------
   The deluxe picto box is a deluxe version of the regular picto box, 
obviously. Unlike the picto box that can only take black-and-white pictues, the 
deluxe picto box is capable of producing color pictures. Refer to the Special
Items part of the Side Quest section for information on how to get the Deluxe
Picto Box.

 Enemy Weapon
--------------
   There is a large variety of weapons enemies can drop. While most of them are 
pretty much used to cause more damage than your sword can, some play more 
important roles. Boko sticks can be lit on fire to provide a light source or 
light unlit torches, which you will need to do to progress through the game a 
couple times. You'll also need enemy weapons to break through boarded exits. 
Enemies like bokoblins, stalfos, moblins, and darknuts drop weapons Link can 
use.

 Grappling Hook
----------------
   The grappling hook is used for two primary things: getting you across large 
gaps and fishing out treasure from the sea floor. To get across large gaps, you 
need to make sure there is a bar for you to swing on. To make sure you can use 
a bar to swing on, equip the grappling hook to the X, Y or Z button, then press 
the button it is equipped to. You will be in first person view (unless you have 
something L-targeted) and a red dot will appear at the center of your screen. 
Use the red dot to aim at the bar. If a starburst appears, press the button you 
have the grappling hook equipped to in order to throw the grappling hook and 
latch onto the bar. As for the second function, getting treasure from the sea 
floor is simple. You must be in your boat in order for this to be possible. 
Just take out the grappling hook and hold down the button you have it equipped 
to in order to lower the grappling hook. Look for light rings in the sea to 
find treasure.

 Hero's Bow
------------
   The hero's bow is a great long-distance weapon. To use it,equip it to either 
the X, Y or Z buttons, then press that button to take out the bow. You will be 
in first person view. Press the button you have the bow equipped to again and 
hold it down to take out an arrow. Keep in mind that you must have arrows to 
use the hero's bow. There are four types of arrows: normal, fire, ice and 
light. Normal simply do damage while fire arrows do even more damage and can 
also light torches and some wood on fire. Ice arrows also do more damage than 
normal arrows but you can freeze enemies and objects with them. Hitting an 
enemy with a light arrow will make them disappear. You can find the hero's bow 
inside the Tower of the Gods while Fire & Ice Arrows are found on Mother & 
Child Isle and Light Arrows are at Ganon's Tower.

 Hero's Charm
--------------
   Wearing the hero's charm will allow you to see how much health an enemy has. 
To equip it, go to the Quest Status screen in the main menu and select the 
hero's charm with the A button and choose Equip. You can get the Hero's Charm 
by giving the pink-haired teacher on Windfall Island forty joy pendants.

 Hero's Clothes
----------------
   The hero's clothes are the green clothes given to you by grandma on your 
birthday (well, Link's birthday). You automatically wear them and you can never 
take them off.

 Hero's Shield
---------------
   This shield is very useful. You can use it to defect against many enemy 
attacks. You automatically equip this item after getting it on Outset Island.

 Hero's Sword
--------------
   This sword is your main weapon and will be at your side when you need it 
until you get the Master Sword. You get this sword from Orca on Outset Island, 
and automatically have it equipped once you receive it.

 Hookshot
----------
   The hookshot is similar to the grappling hook, but it's a bit more reliable. 
Equip it to either the X, Y or Z button in the main menu and then press the 
button you equipped it to in order to take out the hookshot and a red dot will 
appear at the center of your screen. Press the button again to send the chain 
at your target. You can use the hookshot to latch onto trees, treasure chest, 
and even your boat. You can also use it to pull items and enemies towards you. 
To know if you can latch onto something or not, aim at it with the red dot. If 
you see a yellow starburst, then you can latch onto it. You get the hookshot 
inside the Wind Temple.

 Iron Boots
------------
   The iron boots are useful to withstand strong gusts of wind. Not only that,
but you can stand on certain switches to activate them and you can break
through weak floors, too. To equip the iron boots, set them to the X, Y or Z 
button and then press that button to put them on. You get the iron boots inside
Ice Ring Isle.

 Magic Armor
-------------
   The magic armor protects you from all damage, but at a cost. As you use it,
your magic meter will be drained a bit slower than your deku leaf drains it.
To use the magic armor, equip it to the X, Y or Z button, then press that
button to have a pink force field protect you. To turn it off, just press the
button a second time. To get the magic armor, refer to 11H.

 Master Sword
--------------
   This is the most powerful sword in the game. However, when you first get it,
it isn't at its most powerful state. You will get the Master Sword when you
visit Hyrule for the first time. The sword is automatically equipped. Press the
B button to swing the sword.

 Mirror Shield
---------------
   Although the mirror shield isn't any better than the Hero's Shield when it
comes to defending, it can reflect light. You can use the reflected light to
disintegrate certain walls and statues as well as turn purple chuchus into
stone. You get the mirror shield inside the Earth Temple. To use it, hold down\
the R button to either reflect light or defend.

 Picto Box
-----------
   The picto box is a camera that allows you to take pictures in black and 
white. You can hold up to three pictures. To use the picto box, equip it to the
X, Y or Z button, then press the button you equipped it to in order to switch
to a first-person view through the camera. Press the A button to take pictues
or press the R button to switch modes. In the second mode, you can view the
pictures you have saved as well as erase any you don't want. You get the picto
box on Windfall Island. Refer to secion 11J for detailed instructions on how to
attain it.

 Pirate's Charm
----------------
   The Pirate Charm allows Tetra to see what you're doing and speak to you.
It is automatically equipped, and you can't use it manually. Instead, during
certain parts of the game the A button icon in the upper right-hand corner of
the screen will flash. Press the A button during this time for a small 
conversation with Tetra. Tetra gives you the pirate charm before your first
entry of Forsaken Fortress.

 Power Bracelets
-----------------
   The power bracelets are automatically-equipped items that allow you to lift
larger rocks than you could without them. To use them, simply lift up a larger
rock like you would a smaller rock. You get the power bracelets inside Fire
Mountain.

 Sail
------
   The sail allows you to sail across the sea and explore the various places on
it. You must be inside the King of Red Lions to use it. Equip it to the X, Y or
Z button, then press the button you equipped the sail to in order to sail. Of
course, you wont go too fast if you're facing the same direction the wind 
blows.

 Skull Hammer
--------------
   The skull hammer is a larger hammer that allows you to press certain 
switches and mash enemies to a pulp. To use it, you must equip it to either the
X, Y or Z button. You will swing the hammer when you press the button the
hammer is equipped to. You get the skull hammer during your second time at
Forsaken Fortress.

 Spoils Bag
------------
   The spoils bag holds eight different items that are dropped or can be stolen
from a variety of enemies throughout the game. To take an item out of it, 
select the spoils bag in the menu with the X, Y or Z button, then select one of
the items inside with one of the same buttons. You get the spoils bag from Niko
when you are on the pirate ship for the first time. A list of the eight 
different items are listed below.

          - Blue Chu Jelly: This chu jelly is very rare, but bringing fifteen
                            of these to the Chu Jelly Juice Shop on Windfall
                            Island will cause the doctor there to start selling
                            blue potions. You can get blue chu jelly from blue
                            chuchus.

          - Boko Seed: Bring four boko seeds to the one Korok that didn't go
                       out to sea to spread the seeds. He's in a different room
                       than the Deku Tree is, inside the Forest Haven. When you
                       bring him four boko seeds, he will make you a blue 
                       potion. You can get boko seeds from deku babas.

          - Golden Feather: Giving twenty of these to the Rito guard on the 
                            second floor inside Dragon Roost Island will gain 
                            you 100 rupees. However, you will receive a letter 
                            from his girlfriend containing a piece of heart. 
                            You can get these feathers from either kargoroks or 
                            peahats.


          - Green Chu Jelly: Bringing enough of these to the man in the Chu 
                             Jelly Juice Shop on Windfall Island will get you a 
                             green potion. Green potions fully restore all of
                             your magic. These jellies are dropped by green 
                             chuchus.

          - Joy Pendant: Giving twenty of these to the teacher on Windfall
                         Island will gain you the Cabana Deed. The cabana deed 
                            gains you access to the cabana on the Private Oasis 
                            island. Giving forty of these to the teacher on 
                            Windfall Island will attain you the Hero's Charm. 
                            The Hero's Charm allows you to see the health of 
                            any enemy you are close to. Joy pendants can be 
                            gather by bokoblins of any color.

          - Knight's Crest: On Outset Island, giving ten of these to Orca will 
                            teach you the hurricane spin attack. Orca is the 
                            man you got the Hero's Sword from early in the 
                            game. You can get these crests from darknuts.

          - Red Chu Jelly: Bringing enough of these to the man in the Chu Jelly 
                           Juice Shop on Windfall Island will get you a red
                           potion. Red potions completely fill all empty heart 
                           containers. These jellies are dropped by red 
                           chuchus.

          - Skull Necklaces: Giving three skull necklaces to the man near the 
                             bomb shop on Windfall Island will allow you to 
                             play a small mini game in which you have to bring 
                             him his three pigs in two minutes. Use the R 
                             button to drop them in front of him. Succussfully 
                             bring him the three pigs will win you fifty 
                             rupees. You can also bring twenty of them to 
                             Maggie's father on the second floor of the auction 
                             house. He'll give you a treasure chart. This will 
                             have to be after the second escape from Forsaken 
                             Fortress. You can get skull necklesses from 
                             moblins.

 Telescope
-----------
   The telescope is an item that allows you to see things that are of a great
distance from you. Use the telescope by equipping it to the X, Y or Z button,
then pressing the button you have it equipped to. When you're in the first-
person telescope view, push up on the C stick to zoom in and down to zoom out.

 Tingle Tuner
--------------
   The Tingle Tuner is the item you will need to make use of your GameBoy
Advance. In order to use this item, you must have a GameBoy Advance and a cable
to connect your GameBoy Advance to your GameCube. If not, then you can always
get this item just for the sake of having it. Anyway, make sure the GameBoy
Advance is connected to your GameCube and the GameBoy Advance is on. Then equip
the Tingle Tuner to the X, Y or Z button and press the button you equipped it
to. When you are asked if you want to call Tingle, choose yes. It'll be a few
moments for you to connect to Tingle. Refer to section 13 for more information
on the Tingle Tuner and exclusive side quests that are involved with it, as
well as how to get it.

 Wind Waker
------------
   The Wind Waker is the magic baton that allows you to manipulate the wind to
do various things. With it, you can change the direction of the wind, warp with
cyclones, and even change day to night and night to day. You can use the Wind
Waker by equipping it to the X, Y or Z button, then press the button you 
equipped it to.

   There are three different rhythms you can play the Wind Waker in: 3-time,
4-time, and 6-time. In 3-time, you can play up to three notes while 4-time's 
maximum is four notes and 6-time has six -- it depends on the song you wish to 
play. To play 3-time, do not move the control stick (or you can press up for 
the music to be louder or down for the music to be more quiet). For 4-time, 
move the control stick to the left, and move the control stick to the right for 
6-time.

   There are five playable notes that you can choose from with the C stick: 
center, left, right, up, and down. Center means that you are not pushing the C 
stick in any direction at all. When you are using the Wind Waker, a line of 
dots will appear at the top of the screen. A red dot will move from left to 
right, and when it reaches the center a note will be played depending on which 
direction the C stick is at.


     *
   **************************************************************************** 
******  IX. Songs                                              Code: [SNGS]  **
   ****************************************************************************
     *

 Wind's Requiem
----------------
   The Wind's Requiem will allow you to change the wind's direction to North,
South, East or West. You must be outside to be able to change the wind. You get
the Wind's Requiem at the shrine on Dragon Roost Island.

          Notes to play: Up - Left - Right

 Ballad of Gales
-----------------
   The Ballad of Gales will allow you to warp from anywhere on the sea to one
of nine specific spots in the sea. You must be outside and on the King of Red
Lions to warp. You can get the Ballad of Gales by hitting Cyclos three times
with an arrow while he hovers at the top of a large cyclone. Large cyclones can
be found at two places: Northern Triangle Island (C4) and Shark Island (F3).

          Notes to play: Down - Right - Left - Up

 Command Melody
----------------
   Playing the Command Melody near some people and certain objects will allow
you to take control of them. If you wish to take control of Link again, press
the START or R button. You get the Command Melody inside the Tower of the Gods.

          Notes to play: Left - Center - Right - Center

 Earth God's Lyric
-------------------
   This song is used to get inside the Earth Temple. You will also need to play
this song in front certain large slabs of stone acting as a door with the song
engraved on it. You learn this song on Headstone Island.

          Notes to play: Down - Down - Center - Right - Left - Center

 Wind God's Aria
-----------------
   The Wind God's Area is used to get inside the Wind Temple as well as get
past certain large slabs of stone acting as doors with the song engraved upon
it. You learn this song on Gale Island.

          Notes to play: Up - Up - Down - Right - Left - Right

 Song of Passing
-----------------
   Playing this song will allow you to change day to night and night to day. To
learn this song, find Tott dancing in front of the grave on Windfall Island.
The grave can be found on a cliff.  Speak to him once, then take out the Wind
Waker, but do not play anything at all until he says something. When he gets
the rhythm, he will perform a dance. The directions in his dance are the notes
to be played on the Wind Waker.

          Notes to play: Right - Left - Down


     *
   **************************************************************************** 
******  X. Sea Chart                                           Code: [SCHT]  **
   ****************************************************************************
     *


                   1   2   3   4   5   6   7
                 .............................
               A .   . # .   .   .   .   .   . A
                 .............................
               B .   . @#.   . @ .   . @ .   . B
                 .............................
               C .   .   . @ .   . # .   .   . C
                 .............................
               D .   . @#.   .   . @ .   .   . D
                 .............................
               E . # .   .   .   . # .   .   . E
                 .............................
               F .   .   . # . @ .   . @ . # . F
                 .............................
               G .   . @ .   .   .   .   .   . G

                 .............................
                   1   2   3   4   5   6   7

                       @ = Warp Points
                       # = Withered Trees

   Alphabetically Ordered              Numerically Ordered
-----------------------------     -----------------------------
G5  Angular Island                 A1  Forsaken Fortress
E7  Bird's Peak Rock               A2  Star Island
G6  Boating Coarse                 A3  Northern Fairy Island
E6  Bomb Island                    A4  Gale Isle
F7  Cliff Plateau Isles            A5  Crescent Moon Island
A5  Crescent Moon Island           A6  Seven-Star Isles
D3  Cyclops Reef                   A7  Overlook Island
F1  Diamond Steppe Island          B1  Four-Eye Reef
B6  Dragon Roost Island            B2  Mother & Child Isles
C5  Eastern Fairy Island           B3  Spectacle Island
D6  Eastern Triangle Island        B4  Windfall Island
C6  Fire Mountain                  B5  Pawprint Island
F2  Five-Eye Reef                  B6  Dragoon Roost Island
G7  Five-Star Isles                B7  Flight Control Platform
B7  Flight Control Platform        C1  Western Fairy Island
F6  Forest Haven                   C2  Rock Spire Island
A1  Forsaken Fortress              C3  Tingle Island
B1  Four-Eye Reef                  C4  Northern Triangle Island
A4  Gale Island                    C5  Eastern Fairy Island
D2  Greatfish Isle                 C6  Fire Mountain
D2  Greatfish Isle                 C7  Star Belt Archipelago
G3  Headstone Island               D1  Three-Eye Reef
G1  Horseshoe Island               D2  Greatfish Isle
F5  Ice Ring Isle                  D3  Cyclops Reef
E2  Islet of Steel                 D4  Six-Eye Reef
B2  Mother & Child Isles           D5  Tower of the Gods
E1  Needle Rock Isle               D6  Eastern Triangle Island
A3  Northern Fairy Island          D7  Thorned Fairy Island
C4  Northern Triangle Isle         E1  Needle Rock Isle
G3  Outset Island                  E2  Islet of Steel
A7  Overlook Island                E3  Stone Watcher Island
B5  Pawprint Isle                  E4  Southern Triangle Island
E5  Private Oasis                  E5  Private Oasis
C2  Rock Spire Isle                E6  Bomb Island
A6  Seven-Star Isles               E7  Bird's Peak Island
F3  Shark Island                   F1  Diamond Steppe Island
D4  Six-Eye Reef                   F2  Five-Eye Reef
F4  Southern Fairy Island          F3  Shark Island
E4  Southern Triangle Island       F4  Southern Fairy Island
B3  Spectacle Island               F5  Ice Ring Isle
C7  Star-Belt Archipelago          F6  Forest Haven
A2  Star Island                    F7  Cliff Plateau Isles
E3  Stone Watcher Island           G1  Horseshoes Island
D7  Thorned Fairy Island           G2  Outset Island
D1  Three-Eye Reef                 G3  Headstone Island
C3  Tingle Island                  G4  Two-Eye Reef
G4  Two-Eye Reef                   G5  Angular Isles
C1  Western Fairy Island           G6  Boating Course
B4  Windfall Island                G7  Five-Star Isles

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 A1: Forsaken Fortress                This is the fortress where the large bird
                                   makes its nest as at the top. This is also
     - Heart Pieces: #1            where the kidnapped girls are kept after the
     - Treasure Charts: None       bird takes them from their homes.
     - Triforce Chart: None
     - Special Chart: None         There really isn't much to get here. There
     - Great Fairy Upgrade: None   are rats scattered all over the place. If
     - Withered Tree: No           have some all-purpose bait, you can drop it
     - Item: Pirate's Charm        in front of a mouse hole and a mouse will
             Skull Hammer          sell you something if you need it. If you
                                   are using the Tingle Tuner, you can come 
here to lower the prices of the three tings. Refer to the Tingle Tuner section 
for more details.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 A2: Star Island                      Not much lies upon Star Island. Bomb the
                                   rock on the southwestern point of the island
     - Heart Pieces: #2            and unveil a hole in the ground. Go down
     - Treasure Charts: None       into the hole and fight all of the enemies
     - Triforce Chart: None        to gain a piece of heart.
     - Special Chart: None
     - Great Fairy Upgrade: None      On the northern point of the island, cut
     - Withered Tree: Yes          some of the grass down to unleash a small
     - Item: None                  pile of green rupees. On the southeastern
                                   point of the island, you can find a blue
chuchu after destroying the large rock. And destroying the large rock on the 
northeastern point of the island will make a group of miniblins appear.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 A3: Northern Fairy Island              Other than the Great Fairy fountain on
                                     the island, there really isn't much here.
     - Heart Pieces: None            Just bomb open the entrance to the fairy
     - Treasure Charts: #22          fountain and go down the hole to receive a
     - Triforce Chart: None          rupee wallet upgrade.
     - Special Chart: None
     - Great Fairy Upgrade: Rupees      There is also a submarine off the
     - Withered Tree: No             northwestern coast of the island. Go into
     - Item: None                    the submarine and swing across the lamps
                                     hanging from the ceiling to make it across
the room and onto the platform at the end. Go through the doorway and open the
to receive Treasure Chart 22.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 A4: Gale Isle                        Upon this island is the Wind Temple. You
                                   must have the iron boots to enter the 
     - Heart Pieces: None          temple. Both of the treasure charts on the
     - Treasure Charts: #5, 35     island are located inside the temple.
     - Triforce Chart: None
     - Special Chart: None            You can use the deku leaf to blow away
     - Great Fairy Upgrade: None   the small piles of dry leaves to reveal some
     - Withered Tree: No           small items like magic pots or hearts.
     - Item: Hookshot              If you're looking for rupees, use a hyoi
                                   pear to take control of a seagull and pick
up the rupees at the top of the island and on large rocks surrounded the entire
island.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 A5: Crescent Moon Island             There really isn't much on the actual
                                   island itself. However, you will find Old
     - Heart Pieces: #3            Man Ho Ho looking through his telescope.
     - Treasure Charts: #9, 10     He is looking at a submarine, so you can
     - Triforce Chart: None        sail in the direction he is looking to get
     - Special Chart: None         to the submarine. Enter it and defeat all
     - Great Fairy Upgrade: None   the enemies inside. Use the burning boko
     - Withered Tree: No           sticks to light the four torches to have a
     - Item: None                  treasure chest appear. Open the chest to get
                                   a treasure chart.

   There is also an assortment of barrels floating in the water that have pots
on top of them. Inside the pots are blue rupees, so sail into the pots or break
them with arrows.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 A6: Seven-Star Isles                 Other than three platforms and a big octo
                                   in the area, there isn't much surrounding
     - Heart Pieces: #4            the Seven-Star Isles. To find the big octo,
     - Treasure Charts: #16        just look around for a flock of seagulls in
     - Triforce Chart: None        the area. Sail to that area and defeat the
     - Special Chart: None         big octo. When it's dead, use the grappling
     - Great Fairy Upgrade: None   hook to fish out a treasure chest from the
     - Withered Tree: No           sea floor and gain a piece of heart.
     - Item: None
                                      On the three platforms, you can defeat
the bokoblins on it to get some joy pendants. When all of the enemies are dead,
a treasure chest will appear. Inside, you'll find some rupees.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 A7: Overlook Island                    Other than the Triforce chart, there is
                                     really no reason to come to this island.
     - Heart Pieces: None            To get to the Triforce chart, just use the
     - Treasure Charts: None         hookshot to latch onto the tree of the
     - Triforce Chart: #8            lowest part of the island to the 
     - Special Chart: Secret Chart   northwest. Then use the hookshot to latch
     - Great Fairy Upgrade: None     from tree to tree until you see a hole in 
     - Withered Tree: No             the ground. The hole is next to the
     - Item: None                    second-to-last tree. Go down the hole and
                                     defeat all the enemies in all of the rooms 
to unlock a door. Enter the unlocked door and stand on the blue circle on the 
floor. Play the Wind's Requiem and open the treasure chest that appears in 
order to receive a Triforce chart.

   If you're looking for blue chuchus, you'll find one on this island.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 B1: Four-Eye Reef                           Once you have escaped from
                                          Forsaken Fortress a second time,
     - Heart Pieces: None                 destroy all the cannons on the walls
     - Treasure Charts: #19               of Four-Eye Reef. Once you have taken 
     - Triforce Chart: None               care of the cannons and the warships, 
     - Special Chart: Great Fairy Chart   a treasure chest will appear. Climb
     - Great Fairy Upgrade: None          onto the outer wall (the wall shaped 
     - Withered Tree: No                  like a large square) of the island 
     - Item: None                         and use the deku leaf to glide toward 
                                          the treasure chest. Once you have 
opened the chest, you will have attained a new treasure chart. With this new
treasure chart, you can head to the Flight Control Platform (B7) and fish out
the Island Heart Chart from the sea floor.

   And if you happen to have Treasure Chart 41, you can fish out the Great
Fairy Chart from a treasure chest down on the sea floor.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 B2: Mother & Child Isles                          The main thing to get here
                                                is the Fire & Ice Arrows. Once
     - Heart Pieces: None                       you have received the Hero's
     - Treasure Charts: None                    Bow and learned the Ballad of
     - Triforce Chart: None                     Gales song, you can warp to B2
     - Special Chart: None                      on the Sea Chart and land
     - Great Fairy Upgrade: Five & Ice Arrows   inside the larger isle of the
     - Withered Tree: Yes                       Mother & Child Isles.
     - Item: Fire & Ice Arrows                  
                                                   You will not only find a
withered tree here, but you will also have to visit this area to trade with the
local merchant a couple times if you're getting the heart piece from the
trading sequence.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 B3: Spectacle Island                 The main attraction of Spectacle Island
                                   is the Cannon-Shooting Mini Game where you
     - Heart Pieces: #5            must sink targets by shooting cannonballs at
     - Treasure Charts: #17        them. You'll win a piece of heart the first
     - Triforce Chart: None        time you win while a treasure chart is your
     - Special Chart: None         prize for your second win. You'll gain a
     - Great Fairy Upgrade: None   hundred rupees for each win thereafter.
     - Withered Tree: No
     - Item: None

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 B4: Windfall Island

     - Heart Pieces: #6, 7, 8, 9, 10, 11, 12, 13, 14
     - Treasure Charts: #2, 7, 18, 23, 24, 29, 31, 33, 38
     - Triforce Chart: None
     - Special Chart: None            Windfall Island will be the island you
     - Great Fairy Upgrade: None   visit the most throughout your quest. It has
     - Withered Tree: No           a large assortment of items, heart pieces,
     - Item: Sail                  and treasure charts to keep you busy for
             Bomb                  some time.
             Picto Box             
             Deluxe Picto Box         Let's start out with all the buildings
             Tingle Tuner          you will find on Windfall Island:
             Magic Armor           
             Hero's Charm          *  Chu Jelly Juice Shop: At this shop, you 
             Bottle                can purchase red, green or blue potions.
                                   When you first visit the shop, however, only 
the red potion will be available. For the green and blue potions to become 
available, you will have to bring fifteen green or blue chu jellies to the doc.
Only then will the green and blue potions become available to you. The chu
jelly juice is the shop closest to the town's gate. To the right of the door
there is a wooden sign.

*  Auction House: This is the building with the fancy red door. At night, you
can participate in auctions to win a piece of heart, a treasure chart, another
treasure chart, or a joy pendant.


*  Zunari's Shop: Zunari is best known as the "eskimo" guy, since he wears a
blue coat with a big white poofy hood. His shop isn't inside a building, but
is an outdoor stand. He sells a variety of nifty items that don't serve much of
a purpose other than decoration. The items he sells are also used in the
trading sequence, but that's a whole side quest of its own. Refer tot he 
Trading Sequence part of the Side Quest section of this guide for a detailed
description of the side quest.

*  Picto Box Shop: Lenzo is the tall bearded man who runs the Picto Box Shop.
To find the Picto Box Shop, look for the door with a camera sign above its 
door. Inside, Lenzo will make you his assistant if you have the picto box.
He will also give you the deluxe picto box after a picture-taking side quest
has been completed.

*  Joy School: This place is basically a place you'll have to visit a few times 
to complete some side quests. To point out the Joy School, look for the door 
with a sign to the left of it that has a picture of the pink-haired teacher on 
it.

*  Windmill: Inside the windmill, you will find Salvatore's squid-blasting
minigame. It's basically a game where you have to guess where the squids are
by trying to blast them into oblivion. If you have ever played the board game
"Battleship", you will find this minigame to be very similar to it. It only
costs ten rupees to play and you can win a piece of heart or a treasure chart.

*  Bomb Shop: As the name suggest, you can buy bombs, bombs, and more bombs at
the bomb shop. However, the prices will be ridiculously expensive until a
certain part of the game. However, you'll be able to buy ten, twenty, or thirty
bombs at the Bomb Shop.

   While getting all the items can be fun, only two of them are required to 
beat the game. You'll get the sail from Zunari during your first visit to the 
island and the bombs during your quest to get Nayru's Pearl. The rest of the 
items are completely optional. Refer to the Items section of the guide for
instructions on how to get each of the items.

   As for the pieces of heart and treasure charts, refer to their corresponding
parts of the Side Quest section of this guide for information on how to get
them all.

   You will find rupees hidden inside small jars all over the island. Usually
you'll find the jars within bushes.

   To learn the Song of Passing, find Tott dancing in front of the grave on 
Windfall Island. The grave can be found on a cliff.  Speak to him once, then 
take out the Wind Waker, but do not play anything at all until he says 
something. When he gets the rhythm, he will perform a dance. The directions in 
his dance are the notes to be played on the Wind Waker. They are right, left,
and down.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 B5: Pawprint Isle                    Although a piece of heart lies at the
                                   bottom of the sea if you have Treasure Chart
     - Heart Pieces: #15, 16       Number 30, another piece of heart awaits you
     - Treasure Charts: None       inside the large dome at the center of
     - Triforce Chart: None        Pawprint Island. You'll have to search for
     - Special Chart: None         the entrance to the dome, which is hidden
     - Great Fairy Upgrade: None   amidst the grass. Once you find it, crawl
     - Withered Tree: No           inside and jump down the hole. When you're
     - Item: None                  at the bottom, run forward into a large room
                                   filled with tall grass and run to the first
exit to the right. You'll pass a large rock which has a treasure chest behind
it. Ignore the rock for now and proceed down the path to find a room with a
treasure chest in it. Inside the chest is a piece of heart. There is a total of
four treasure chests inside this underground area of Pawprint Isle.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 B6: Dragon Roost Island              There are a bunch of things you can get
                                   at Dragon Roost Island. When you land on the
     - Heart Pieces: #17, 18       island for the first time, the King of Red
     - Treasure Charts: #11, 39    Lions will give you the Wind Waker. And
     - Triforce Chart: None        after speaking to the chieftain for the
     - Special Chart: None         first time, Quill will give you the delivery
     - Great Fairy Upgrade: None   bag. Not to mention Medli giving you a
     - Withered Tree: No           bottle a little before entering the Dragon
     - Item: Wind Waker            Roost Cavern dungeon. And finally, you'll
             Delivery Bag          get the grappling hook inside the Dragon
             Grappling Hook        Roost Cavern dungeon.
             Bottle                
                                      Of course, there is more to get. As far
as heart pieces go, getting the first one can be a bit frustrating. Head to the
second floor of the village area inside the island and speak to the Rito 
sorting mail behind the counter. Agree to help him. You'll need to correctly
sort twenty-five pieces of mail. Successfully doing so will cause the Rito to
hire an assistant. Come back later and speak to the assistant who will give you
a letter. Deliver the letter and in a couple of days you will receive a letter.
Attached to that letter is a piece of heart.

   For the second heart piece, bring twenty golden feathers to the Rito 
guarding an entrance on the second floor inside Dragon Roost Island. You can 
get gold feathers from kargoroks and peahats. When you give them to the guard, 
he will give you a hundred rupees. Don't be alarmed because he is giving his 
girlfriend the golden feathers and she will mail you a piece of heart to show 
her thanks.

   Both of the treasure charts are inside the Dragon Roost Cavern dungeon. 
Refer to the Treasure Charts part of the Side Quest section of this guide to
find exactly how to attain both Treasure Chart 11 and 39.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 B7: Flight Control Platform                   The entire island is basically a 
                                            minigame Just land and pay the Rito 
     - Heart Pieces: #19                    ten rupees and you'll be on your
     - Treasure Charts: None                way to play a flying minigame. What 
     - Triforce Chart: None                 you need to do chance the is
     - Special Chart: Island Hearts Chart   direction of the wind to northwest
                      Platform Chart        and use the deku leaf to make it
     - Great Fairy Upgrade: None            past the large red banner at the
     - Withered Tree: No                    end of the track. That's easy!
     - Item: None                           Think again. You'll need to soar 
                                            over the updrafts to send you high 
into the air, or you will fall into the water and lose. If you think that isn't 
enough, you need to keep in mind that using your deku leaf costs magic, and 
without the upgraded magic meter gotten one of the Great Fairies, you'll surely 
get water up your nose. However, if you have a GameBoy Advance, a friend, and a 
cord to connect the GameBoy Advance to your GameCube, you can use the Tingle 
Tuner to restore your magic as you go. It's a lot easier with a friend, so if 
you don't have one make one now.

   Another thing to keep in mind is the submarine northwest of the Flight
Control Platform. You can get the Platform Chart if you enter the submarine and
defeat all of the enemies inside. To get the Island Hearts Chart, you'll need
Treasure Chart 19.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 C1: Western Fairy Island               There really isn't much to be found at
                                     Western Fairy Island other than the arrows
     - Heart Pieces: None            upgrade from the Great Fairy. To get into
     - Treasure Charts: None         the fairy fountain, you'll need to use the
     - Triforce Chart: None          skull hammer to mash the button in front
     - Special Chart: None           of the fairy fountain entrance. When you
     - Great Fairy Upgrade: Arrows   mash the button, go down the hole and run
     - Withered Tree: No             up to the fountain. A Great Fairy will
     - Item: None                    appear and upgrade your arrows to either
                                     a maximum of thirty or ninety-nine 
depending on whether you've been to the other arrow-upgrading Great Fairy
before or not. Once you've gotten that upgrade, there's really no reason to
return to this island.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 C2: Rock Spire Isle                  The main purpose of this island is to get
                                   into the hidden cave. Sail up to the eastern
     - Heart Pieces: #20, 21, 22   point of the island and walk up the path.
     - Treasure Charts: #4, 37     You'll have to bomb your way across each
     - Triforce Chart: None        rock in the area, which can be difficult
     - Special Chart: None         because you must time your throws. Once you
     - Great Fairy Upgrade: None   have made it past the third rock, jump into
     - Withered Tree: No           the hole. In the dark cave, you will have to
     - Item: Bottle                find a jar with two boko sticks inside.
                                   Break the jar open and take a boko stick.
Light the boko stick on fire and use it to light the two unlit torches. When
both have been lit, fight off all the keese that will awake to make a treasure
chest appear. Open the chest to receive a treasure chart.
                                                        ______________________
   Sailing around Rock Spire Island, you will find a   | Item            Cost |
Beedle Shop. Inside are three items that can be very   |----------------------|
nice to have. You will have gotten a letter from       | Bottle           500 |
Beedle a while back stating that there was huge sale   | Piece of Heart   950 |
going on and that it would be over soon. This is the   | Treasure Chart   900 |
Beedle Shop spoken of in that mail, and the Beedle in  |______________________|
in also says how the sale will be ending soon. Do not
worry because even though he says it will, it actually wont. So you have all
the time you could ever want to save up enough rupees to pay for these great
items. If you're not looking for treasure charts but you're collecting heart
pieces, you'll need the treasure chart sold here because you wont be able to
get one of the pieces of heart without it.

   There is a piece of heart hidden under water. Look for a pair of warships
somewhere around the sector of the sea chart. If you destroy one of them, a
light ring will appear where the warship was destroyed. One of the light rings
lead to a hundred rupees while the other leads to a piece of heart. So taking
down both of the warships would be a smart idea.

   Finally, you'll find a piece of heart under water if you have Treasure Chart
Number 2. Just search for the very bright light pillar coming from the water
(you'll need to open the treasure chart first) and fish it out using the
grappling hook.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 C3: Tingle Island                    Tingle Island is Tingle's home, along
                                   with his two brothers, Ankle and Knuckle,
     - Heart Pieces: #23           as well as a total stranger, David Jr. You
     - Treasure Charts: None       wont get to meet Knuckle unless you have
     - Triforce Chart: None        completed the Hand-Me-Down Tingle Tuner side
     - Special Chart: None         quest using the Tingle Tuner.
     - Great Fairy Upgrade: None
     - Withered Tree: No              To learn more about the Tingle Tuner and
     - Item: None                  all of the things it can be used for, refer
                                   to the Tingle Tuner section of this guide.

   You'll find a piece of heart at the bottom of the sea if you look for a 
flock of seagulls flying over a particular part of the sea in the Tingle Island
sector of the sea chart. Sail to where the seagulls are to have a big octo
appear. Defeat it to have a light ring appear on the water, then use the
grappling hook to fish out the piece of heart from the bottom of the sea.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 C4: Northern Triangle Isle               One of the three goddess statues lies
                                       upon Northern Triangle Isle. The statue
     - Heart Pieces: None              will hold Din's Pearl if you haven't
     - Treasure Charts: None           gotten to that part of the game yet.
     - Triforce Chart: None            Other than that, there really isn't much
     - Special Chart: Big Octo Chart   here.
     - Great Fairy Upgrade: None
     - Withered Tree: No                  To get the Big Octo Chart, you will
     - Item: None                      need Treasure Chart 24 to have the
                                       bright light ring appear on the sea.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 C5: Eastern Fairy Island              You'll be able to upgrade the amount of
                                    bombs you can hold once you visit the Great
     - Heart Pieces: None           Fairy on this island. Just bomb the rock
     - Treasure Charts: None        in front of the fairy fountain entrance and
     - Triforce Chart: None         jump down the hole. Run up to the fountain
     - Special Chart: None          and the Great Fairy will appear. Depending
     - Great Fairy Upgrade: Bombs   on if you have received the other bomb
     - Withered Tree: Yes           upgrade from another Great Fairy or not,
     - Item: None                   you will now be able to carry either thirty
                                    or ninety-nine bombs. Other than that, there
really isn't much on this island unless you have Treasure Chart 3 which will
gain you two hundred rupees if you fish the treasure chest from the sea floor.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 C6: Fire Mountain                    As far as optional items go, there really
                                   isn't much to be found here. All you'll be
     - Heart Pieces: None          able to get is two hundred rupees from the
     - Treasure Charts: None       sea floor with Treasure Chart 37.
     - Triforce Chart: None
     - Special Chart: None            However, you can get the power bracelets
     - Great Fairy Upgrade: None   inside Fire Mountain. Getting them can be a
     - Withered Tree: No           bit tricky if you're not quick, but you'll
     - Item: Power Bracelets       basically need to shoot an Ice Arrow at the
                                   fire shooting from the top if the island.
You will then have ten minutes to climb to the top of the mountain, go down the
hole, defeat all of the enemies and claim the power bracelets as your own.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 C7: Star Belt Archipelago            Other than the two hundred rupees you can
                                   get by fishing out the treasure chest from
     - Heart Pieces: None          the sea floor after getting Treasure Chart
     - Treasure Charts: None       27, there really isn't anything in this
     - Triforce Chart: None        sector of the sea chart. There are basically
     - Special Chart: None         large rocks with kargoroks flying around.
     - Great Fairy Upgrade: None   That's basically it.
     - Withered Tree: No
     - Item: None

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 D1: Three-Eye Reef                      If you destroy all of the cannons on
                                         the walls and the warships, a treasure
     - Heart Pieces: #24                 chest will appear on one of the three
     - Treasure Charts: #32              "eyes" of the reef. Just change the
     - Triforce Chart: None              direction of the wind to the direction
     - Special Chart: Sea Hearts Chart   you will need to use the deku leaf to
     - Great Fairy Upgrade: None         fly to the chest. When you open the
     - Withered Tree: No                 chest, you will receive a treasure
     - Item: None                        chart.

   Also, if you have Treasure Chart 38 you will be able to use the grappling
hook to fish out a piece of heart from the sea floor.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 D2: Greatfish Isle                   
                                      On Greatfish Isle, you will find one of
     - Heart Pieces: #25           the three merchants you will need to meet in
     - Treasure Charts: None       order to complete the trading sequence. For
     - Triforce Chart: None        more information on the trading sequence,
     - Special Chart: None         just refer to the trading sequence section
     - Great Fairy Upgrade: None   of this guide.
     - Withered Tree: Yes
     - Item: None                     As for the piece of heart on the isle, go
                                   to a small part of land that has a path that
spirals around it. At the top lies a withered tree and a Korok standing next to
it. When you are there, look at the two large pieces of land in-between the
sand. On the rightmost one, look for a small notch of grass sticking out of the
ledge. It's about halfway to the top of the land. Get the wind to go northwest
and use the deku leaf to get there. A treasure chest will be visible and inside
lies the heart piece you are looking for.


                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 D3: Cyclops Reef                           What's nice about the items on this

                                         island is that you don't need any
     - Heart Pieces: None                treasure chart from another location.
     - Treasure Charts: #21              To get the Light Ring Chart on this
     - Triforce Chart: None              island, you'll need Treasure Chart 21,
     - Special Chart: Light Ring Chart   which you also get on this island. To
     - Great Fairy Upgrade: None         get the treasure chart, just destroy
     - Withered Tree: No                 all of the cannons on the walls and
     - Item: None                        the warships to have a treasure chest
                                         appear. Then, change the wind to the
direction that'll let you use the deku leaf to float toward the treasure chest.
Once you land and open the treasure chest, you'll receive the treasure chart.

   With the new treasure chart in your hands, head to the eastern side of the
island and use the grappling hook to fish out a treasure chest from the sea 
floor. Inside the chest is the Light Ring Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 D4: Six-Eye Reef                     Getting the piece of heart is fairly
                                   simple. Just look for the submarine in the
     - Heart Pieces: #26           area, then go inside. Defeat all of the
     - Treasure Charts: #26        enemies for a treasure chest to appear. Open
     - Triforce Chart: None        the chest to receive the piece of heart.
     - Special Chart: None
     - Great Fairy Upgrade: None      As for the treasure chart, just destroy
     - Withered Tree: No           all of the cannons on the walls as well as
     - Item: None                  all of the warships. When that's done, a
                                   treasure chest will appear on one of the six
"eyes" of the reef. Set the wind's direction to the direction that will allow
you to use the deku leaf to soar over to the treasure chest. Open it to receive
the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 D5: Tower of the Gods                This is the third dungeon in the game.
                                   Both of the treasure charts are inside the
     - Heart Pieces: None          dungeon, so refer to the treasure chart
     - Treasure Charts: #6, 30     section of this guide to find their
     - Triforce Chart: None        locations. As for the Hero's Bow, that is
     - Special Chart: None         located inside the dungeon as well.
     - Great Fairy Upgrade: None
     - Withered Tree: No
     - Item: Hero's Bow

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 D6: Eastern Triangle Island          You will find the goddess statue that is
                                   used to hold Farore's Pearl. Other than
     - Heart Pieces: None          that, there is nothing else that can be
     - Treasure Charts: None       found on this island.
     - Triforce Chart: None
     - Special Chart: None
     - Great Fairy Upgrade: None
     - Withered Tree: No
     - Item: None

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 D7: Thorned Fairy Island               You'll find a Great Fairy here that
                                     will upgrade the amount of arrows you can
     - Heart Pieces: #27             hold. If you've been to the other Great
     - Treasure Charts: None         Fairy that upgrades your arrows, then your
     - Triforce Chart: None          arrow maximum will become ninety-nine. If
     - Special Chart: None           not, then you will now be able to hold
     - Great Fairy Upgrade: Arrows   thirty arrows at one time.
     - Withered Tree: No
     - Item: None                       If you have Treasure Chart 5, you will
                                     be able to gain a piece of heart by using
the grappling hook to fish out a treasure chest from the sea floor. Inside the
treasure chest is the piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 E1: Needle Rock Isle                 Along with the withered tree, you'll find
                                   a treasure chest surrounded by fire and a
     - Heart Pieces: #28           hole in the ground blocked by ice. To get
     - Treasure Charts: None       rid of the flames surrounding the treasure
     - Triforce Chart: #5          chest, use a hyoi pear to take control of a
     - Special Chart: None         seagull and fly to the top of the extremely
     - Great Fairy Upgrade: None   tall rock which gave the island it's name,
     - Withered Tree: Yes          Needle Rock Isle. Hit the switch (you'll
     - Item: None                  know when you hit it because it will turn
                                   yellow) and the flames around the treasure
chest will disappear. Now you can run over to it and open it to receive the
fifth Triforce Chart.

   As for the hole blocked by ice, use a fire arrow to thaw out the ice. Then
jump into the hole. Inside the underground cave, you will need to light six
torches on fire to make a treasure chest appear. Below is a list of where each
of the torches are.

  - The first torch is directly in front of you when you first land inside the
    underground cave.

  - For the second one, look on the ship to the right and look for the torch
    on the left part of the ship (which is the higher half of the ship that
    doesn't have the steering wheel).

  - The third one will require you to move a bit. If you're looking at the
    first torch from where you landed after falling in the hole, look to the
    left to find a taller ship. You may not be able to see it at first, so move
    towards the ship where the second torch was. Now look at the tall ship
    again and you should be able to see the torch standing behind the space
    where the railing is broken.

  - The fourth one is fairly easy to find. If you're looking at the first torch
    from where you landed earlier, you should see a bunch of large jars against
    a wooden railing. Behind the railing is the fourth torch.


  - Finding the fifth torch can be a bit difficult, but not as tough as the
    final one. There is a line of jars in the cave with a railing behind them.
    Stand near the rightmost jars and look above the first five openings in the
    railings behind the line of jars. You should be able to see a crow's nest
    (or watch tower) with a pointy bar coming from its top. In fact, you should
    be able to see two pointed bars from where you are looking. The pointed bar
    to the right is the one you want to focus on. To the right of the pointed
    bar is the fifth torch.

  - The six and final one is very difficult to see. Like the fourth one, it is
    behind the railing that has the large line of jars in front of it. This one
    is very hard for me to explain with just text so I'll do my best. Alright,
    now you need to look stand next to the small blue pot that is second from
    the left. That means that there are eight larger pots to the left of it.
    Now look through the fifth opening in the railing. Now you must include
    _________________________________  the opening that is where the railing
      1 | 2 | 3 | 4 | 5 | 6 | 7 | 8    connects with the ship. If you're not
        |   |   |   |   |   |   |      sure what I mean, then look at the
                                       diagram to the left. Now as you're
    standing next to the small blue pot and looking through the fifth opening
    of the railing from the left, you should be able to see another railing in
    the distance. In one of the openings, you should see a black spot. If you
    can't see the black spot, you'll obviously have to move a bit. When you see
    the spot, aim your fire arrow and let go!

   After successfully lighting all six torches, a treasure chest will appear.
Open the treasure chest to gain a piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 E2: Islet of Steel                   There really isn't anything to get on the
                                   metal island. You can destroy the warship
     - Heart Pieces: None          that is blocking the entrance to the inner
     - Treasure Charts: None       portion of the island. If you go inside,
     - Triforce Chart: #1          cruise toward the stairway and climb to the
     - Special Chart: None         top. Stand on the blue symbol on the floor
     - Great Fairy Upgrade: None   and play the Wind's Requiem to make a
     - Withered Tree: No           treasure chest appear. You can open the
     - Item: None                  chest to receive the first Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 E3: Stone Watcher Island             At the top of the island, there is a hole
                                   in the ground. Jump into the hole and defeat
     - Heart Pieces: #29           all of the enemies in each of the rooms
     - Treasure Charts: None       until all of the flames on each door are lit
     - Triforce Chart: #7          and the door across from the door that leads
     - Special Chart: None         to the entrance will become unlocked. Enter
     - Great Fairy Upgrade: None   the unlocked door and play the Wind's
     - Withered Tree: No           Requiem while standing on the blue symbol on
     - Item: None                  the floor. A treasure chest will appear, so
                                   open it to receive a Triforce Chart.

   Getting the piece of heart is fairly easy. Just sail over to the platform
that Old Man Ho Ho (the old man looking through the telescope) is looking at.
Destroy all of the cannons on the platform to make a treasure chest appear.
When they have all been destroyed, a treasure chest will appear. Open it up to
receive the piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 E4: Southern Triangle Island         This island houses the goddess statue
                                   that is used to hold Nayru's Pearl. Other
     - Heart Pieces: None          than that, there really isn't anything here
     - Treasure Charts: None       that is worth getting.
     - Triforce Chart: None
     - Special Chart: None            However, there is a Triforce Shard that
     - Great Fairy Upgrade: None   can be found in this sector of the sea chart
     - Withered Tree: No           if you have Triforce Chart 6.
     - Item: None

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 E5: Private Oasis                    The small cabana, or house, on the island
                                   is owned by the pink-haired teacher on
     - Heart Pieces: None          Windfall Island. Before you can enter the
     - Treasure Charts: #27        cabana, you will need the cabana deed. Refer
     - Triforce Chart: #2          to Triforce Chart 2 in the "Quest for the
     - Special Chart: None         Eight Triforce Shards" section of the
     - Great Fairy Upgrade: None   walkthrough.
     - Withered Tree: Yes          
     - Item: None                     Once you get the cabana deed, you will be
                                   able to enter the small house. Inside you
will find a picture on one side, and a scrambled picture on the other side. The
scrambled picture is actually a small puzzle game. If you are able to move the
blocks in the correct fashion to restore the picture, you will receive a bunch
of rupees as a reward. There are sixteen picture in all, and when you beat one
puzzle, you'll move onto the next picture. The different pictures are listed
below in the order in which you can access them.

 1) Zill         5) Tetra                  9) Orca           13) Niko
 2) Aryll        6) Makar                 10) Grandma        14) Beedle
 3) Tingle       7) Medli                 11) Doc Bandum     15) Moblin
4) Salvatore    8) King of Red Lions     12) Quill          16) Helmarok King

   So by completing a puzzle, you gain fifty rupees as a reward. I'm sure you
are wondering what you get if you complete all sixteen of them. Well here's
your answer: If you are able to complete each and every one of the sixteen
puzzles, you will be granted two hundred rupees. That's about it.

   Of course, there's a bit more to this cabana than just the picture puzzles.
There is an underground sewer you can access by using the grappling hook to
swing on the red bar on the ceiling. Doing this will cause the fire in the
fireplace to go out. Run into the fireplace and you will fall through a hole
leading to the underground sewer. If you are able to make it to the end of the
sewer, you will attain the second Triforce Chart. Refer to the "Quest for the
Either Triforce Shards" section of the walkthrough for a complete map of the
underground sewers and a walkthrough for it.

   To get the treasure chart, walk to the part of the porch of the cabana that
is closest to the waterfall. What you need to do is get onto the area where the
top of the waterfall is. Close to the porch is a ledge that leads to the top
of the waterfall, so use the deku leaf to float over to the ledge, or use the
hookshot to latch onto the tree. Run to the top of the waterfall and you will
see a treasure chest. Open the chest to receive the treasure chart.

   There are a bunch of rupees scattered across the island. Swim in the water
at the center of the island to pick up a few hearts and green rupees. You'll
also find a few green rupees and two blue rupees under the cabana's porch. Just
look for the broken opening to the right of the stairs leading to the porch.
You will have to crawl under. And finally, you'll find a blue rupee behind the
waterfall, so walk up to the bottom of the waterfall and swing your sword to
grab hold of the blue rupee.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 E6: Bomb Island                      First of all, there is a submarine out
                                   southwest of the main island. The prize
     - Heart Pieces: #30, 31       inside this submarine is an empty bottle,
     - Treasure Charts: None       which can come in handy when you're in a
     - Triforce Chart: None        dungeon. Just sail up to the submarine and
     - Special Chart: None         enter it. Defeat each and every one of the
     - Great Fairy Upgrade: None   enemies inside for a treasure chest to
     - Withered Tree: No           appear. Open the chest to receive the empty
     - Item: Bottle                bottle.

   There is a large rock at the top of the island. Bomb it and go down the
hole. When you're at the bottom, there will be a switch and a Magtail. Get
close to the Magtail and when it opens its claws, attack it and it will roll 
into a ball. Pick it up and put it onto the switch. Enter the door and look for 
a narrow path on the left side of the cavern, although it is not completely to 
the left. Walk past it and press the switch. Two flame circles will disappear. 
Now go to that area and walk across them. Note the two magtails in this new 
portion. You should also note the two flame circles. Get each magtail into a 
ball and throw one into each of the two flame circles. There happens to be 
switches in each so when both are pressed, the flames around the treasure chest 
will disappear. Open the chest to gain a piece of heart.

   Finally, there are a few jars on the "tail" of the island, which is 
northeast of the main island. However, if you try walking there you will only 
be stopped by a line of spiked vines. Instead, climb to the top of the island, 
set the wind to northeast, and float to the jars. You'll get a few rupees for 
this.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 E7: Bird's Peak Rock                 There really isn't much to be found on
                                   this particular island. If you happen to be
     - Heart Pieces: None          searching for blue chu jelly, you'll find a
     - Treasure Charts: None       blue chuchu at the top of the island. Just
     - Triforce Chart: #3          use the grappling hook to get to the top.
     - Special Chart: None         
     - Great Fairy Upgrade: None      If you need to know how to get the
     - Withered Tree: No           Triforce Chart, refer to the "Quest for the
     - Item: None                  Eight Triforce Shards" section of the
                                   walkthrough.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 F1: Diamond Steppe Island                  To get the piece of heart located
                                         on this island, you will need Treasure
     - Heart Pieces: #32                 Chart 23 before you can fish the heart
     - Treasure Charts: None             piece from the ocean floor.
     - Triforce Chart: None
     - Special Chart: Ghost Ship Chart      As for the Ghost Ship Chart, refer
     - Great Fairy Upgrade: None         to the Special Charts section of this
     - Withered Tree: No                 guide for detailed information on how
     - Item: None                        to get the chart.

   Other than the two charts, the only other thing that may be of any interest
is the blue chuchu that can be found from on the same level of the island as
the third tree from the bottom.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 F2: Five-Eye Reef                    Other than the treasure chart, there is
                                   really no reason to come to this island
     - Heart Pieces: None          unless you have Treasure Chart 12. If you
     - Treasure Charts: #41        have that treasure chart, you can get two
     - Triforce Chart: None        hundred rupees from the ocean floor.
     - Special Chart: None
     - Great Fairy Upgrade: None      To get Treasure Chart 41, you'll need to
     - Withered Tree: No           destroy all the cannons latched onto the
     - Item: None                  walls of the island as well as the warships
                                   floating throughout the waters of Five-Eye
Reef. Once they are all gone, a treasure chest will appear on one of the five
"eyes" of the island. Use the Wind Waker to set the wind to the direction that
will let you use the deku leaf to float to the treasure chest. Once you have
landed, open the chest for the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 F3: Shark Island                     You wont find much on Shark Island unless
                                   you're looking for some rupees of one of the
     - Heart Pieces: None          withered trees. To get two hundred rupees,
     - Treasure Charts: None       you will need to activate all four of the
     - Triforce Chart: None        switches on the island before one of them
     - Special Chart: None         resets. The best way to do this is to cut
     - Great Fairy Upgrade: None   down all of the trees on the half of the
     - Withered Tree: Yes          island that doesn't have the withered tree
     - Item: None                  on it. Then, head to the switch that is on 
                                   the side of the island with withered tree.
Hop onto the switch, then equip the iron boots to activate it. Quickly remove
the iron boots and run to the yellow switch on the other side of the island.
Step on it to activate it, then run to the switch that needs the skull hammer
to activate it. Do just that, then use the boomerang to activate the crystal
switch.

   If you did it correctly, an air draft will appear out on the sea, and you
will be able to go down the hole on the island. Go down it and defeat all of
the enemies below for a treasure chest to appear. Open the chest to receive the
two hundred rupees.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 F4: Southern Fairy Island             Bomb the wooden boards blocking the
                                    entrance to the fairy fountain. When you
     - Heart Pieces: #33            can pass, go down the hole and approach the
     - Treasure Charts: #40         fountain. The Great Fairy will upgrade your
     - Triforce Chart: None         bomb bag so you can hold more bombs. If
     - Special Chart: None          this is the first time you've gotten your
     - Great Fairy Upgrade: Bombs   bomb bag upgraded, then you will now be
     - Withered Tree: No            able to carry sixty bombs. If this is the
     - Item: None                   second time you've met with a bomb-
                                    upgrading Great Fairy, then you will now be
able to carry ninety-nine bombs. It's just a shame you never really need to use
that many bombs at one given time. Oh well.

   To get the piece of heart, you'll need Treasure Chart 4 in order to be able
to take the treasure chest from the sea floor using the grappling hook.

   As for getting Treasure Chart 40, look for some platforms southeast of the
island. Sail there and destroy all the cannons and warships for a treasure
chest to appear. Open the chest to receive the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 F5: Ice Ring Isle                    This frozen island of ice doesn't have
                                   too many things on it that is worth getting.
     - Heart Pieces: None          Before you can get any of the items, you
     - Treasure Charts: #36        will need to shoot a fire arrow into the
     - Triforce Chart: None        stone head at the top of the isle. Shoot the
     - Special Chart: None         fire arrow inside the mouth where the cold
     - Great Fairy Upgrade: None   air is coming from. Once you do this, you
     - Withered Tree: No           will be able to land on the island.
     - Item: Iron Boots            
                                      To get the treasure chart, look for a
treasure chest on the outside of the eastern you will need a fire arrow to thaw 
it out Open the chest to receive the treasure chart.

   You can also find a yellow rupee on the
island. Head to the outer edge of the northeastern part of the island. You
should be able to spot the yellow rupee frozen in ice. Use a fire arrow to melt
the ice, which will allow you to grab the rupee.

   The iron boots lie inside the frozen island. To get in, you'll have to make
your way to the top of the island where the cold air was coming from. When you
get their, go down the hole and make your way to the treasure chest. You'll 
have to go around the room in a counter-clockwise motion to get to the chest.
For more detailed instructions on how to get the chest, refer to the "Ice Ring 
Isle & the Wind God's Aria" section of the walkthrough. Once you get the chest,
open it up to receive the iron boots.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 F6: Forest Haven                      You'll get the deku leaf from the Great
                                    Deku Tree when you first speak to him. As
     - Heart Pieces: #34, 35, 36    for the boomerang, you'll get that inside
     - Treasure Charts: #1, 3, 15   the Forbidden Forest dungeon.
     - Triforce Chart: None         
     - Special Chart: None             To get the first heart piece, you'll
     - Great Fairy Upgrade: None    have to beat the Forbidden Forest dungeon
     - Withered Tree: No            first. Once you have rescued Makar and left
     - Item: Deku Leaf              the dungeon, you'll receive a letter in the
             Boomerang              mail. With the letter, you'll get a piece
                                    of heart.

   To get the second piece of heart, you'll have to complete the Withered Tree
side quest. Refer to the Withered Tree part in the Side Quest section of this
guide for information on the withered trees. To get the third heart piece, you
will have to fish it from the sea floor after getting Treasure Chart 31.

   Treasure Charts 1 and 15 are located inside the Forbidden Forest dungeon
while Treasure Chart 3 is on one of the small islands near the Forest Haven and
Forbidden Forest (still in the Forest Haven sector of the sea chart, mind you).
Refer to the Treasure Charts part of the Side Quest section of this guide for
detailed instructions on getting the treasure charts.

   Finally, if you have four boko baba seeds you can take them to the Korok in
the Forest Haven that'll use them to make you a blue potion. He's in a separate
room than the one where the Great Deku Tree is, so keep an eye out for a wooden 
sign on the first floor of the Forest Haven. When you bring him the four seeds,
he'll mix them up inside his large pot to make you a blue potion. "Onjalla 
manjalla CHO-WAY!"

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 F7: Cliff Plateau Isles              There isn't too much to get on these
                                   isles. The only things you'll find here are
     - Heart Pieces: None          the treasure chart and the withered tree.
     - Treasure Charts: #25        Both are very close to each other so you
     - Triforce Chart: None        wont have to make multiple trips. To get to
     - Special Chart: None         them, jump from isle to isle until you come
     - Great Fairy Upgrade: None   across one with a hole and jump into it.
     - Withered Tree: Yes          
     - Item: None                     When you have landed below, look to your
                                   left and you will see, sticking out of the
platform, a small plank. Use it to climb on top of that platform. At the top is 
a green rupee. Then jump to the next platform with a green rupee. Finally, jump 
to the platform topped with a blue rupee and jump off to the land. You should 
see a treasure chest atop a ledge. You will also see some deku babas around the 
chest. Walk up to the one on the right. Don't worry, you can attack it with 
your sword. Just be careful of the spiked plants squirming around. When you 
defeat it, jump into the bud to fly into the air. Use the deku leaf to guide 
yourself to the wooden platform next to you. Then jump to the next wooden 
platform and climb to the top. You will need to find the tree in the wall with 
the wooden boards on it. Use a fire arrow or a burning stick to burn the boards 
away. Then use the deku leaf to glide to the light.

   When you emerge on the top, you should see the withered tree first. Climb a
bit to the highest point of the isle you are currently on to find a treasure
chest. Inside it is the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 G1: Horseshoe Island                 Getting the two treasure charts can be
                                   kind of fun if you're a fan of golf. To get
     - Heart Pieces: None          to the treasure charts, you'll need to sink
     - Treasure Charts: #8, 28     three nuts into the three holes so you can
     - Triforce Chart: None        make your way past each of the three spiked
     - Special Chart: None         vine barriers. Just use the deku leaf to
     - Great Fairy Upgrade: None   send the nuts rolling. If your aim is true,
     - Withered Tree: No           the nut will fall into the hole causing a
     - Item: None                  spiked vine barrier to disappear. Once you
                                   reach the end, you'll see a hole. If you
look to the east, you should notice a treasure chest on a small piece of land.
You can get it now, but you'll have to change the direction of the wind to go
back. I advise getting the one in the hole first. To get the one in the hole,
jump into the hole and defeat all of the enemies. Once all of them have 
perished, a treasure chest will appear. Open it to receive the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 G2: Outset Island                      You'll get the Hero's Clothes from
                                     grandma near the beginning of the game
     - Heart Pieces: #37, 38, 39     unless you're playing the Second Quest.
     - Treasure Charts: None         You'll get the Hero's Sword from Orca.
     - Triforce Chart: #6            And after Tetra says to get a shield, you
     - Special Chart: None           will get the shield from grandma. As for
     - Great Fairy Upgrade: Rupees   the bait bag, you can buy it at the Beedle
     - Withered Tree: No             Shop sailing around the island.
     - Item: Hero's Clothes          
             Hero's Sword               You'll find the fairy fountain inside
             Hero's Shield           the forest at the top of the island. Look
             Bait Bag                for a large rock and destroy it with a
                                     bomb, then go down the hole that will be
visible now. Run up to the fountain and the Great Fairy will appear. If you
haven't gotten your rupee wallet upgraded by the other rupee-upgrading Great
Fairy, you'll now be able to carry one thousand rupees. If you've gotten your
rupee wallet upgraded before, you'll now be able to carry a whopping five
thousand rupees.

   Getting Heart Piece 37 will take a bit more skill than usually required to
play the rest of the game. You'll have to find the Savage Labyrinth and go to
floor where the Triforce Chart can be found. If you have the mirror shield,
step into the pillar of light and reflect the light onto the large statue in
the room. Hold the light on the statue for a few moments until it is destroyed,
then proceed down the hole to continue to the bottom of the labyrinth. When you
reach the bottom, you will find a treasure chest. Open it to receive the piece
of heart. If you need help finding the Savage Labyrinth, refer to Triforce
Chart 6 in the "Quest for the Eight Triforce Shards" section of the walkthrough
for detailed instructions.

   You'll need to bring the big fat pig over to the black patch of dirt near
the huge patch of grass on the eastern half of the island. Put some all-purpose
bait on the rightmost dirt patch and the pig will dig up Heart Piece 38. For
the last piece of heart, you'll have to speak to Orca and successfully hit him
five hundred times without getting hit any more than three times. He'll give
you the piece of heart if you're successful.

   If you're looking for a hundred rupees, crawl under the porch of grandma's
house. You'll come across some green rupees, but those aren't what you should
be focusing on. Continue crawling under the porch until you come across a hole
in the stone base of the house. Enter the hole and you will see a treasure
chest. Open it up to receive a hundred easy rupees. You'll also find some
rupees, hearts and more in the attic of the house next to the pig pen. Climb
onto the fence of the pig pen and then on the stall's top. Climb onto the
house's roof and go in the window. Inside the attic you will find a bunch of
pots, jars and barrels. There's a red rupee at the top of the look-out tower
on the eastern half of the island. You'll need a hyoi pear to take control of a
seagull in order to get the red rupee, however.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 G3: Headstone Island                    You'll find the Earth Temple on this
                                      island. Inside the temple, you'll find
     - Heart Pieces: #40              the Mirror Shield and Treasure Charts 12
     - Treasure Charts: #12, 14, 20   and 20. Refer to the Treasure Chart part
     - Triforce Chart: None           of the Side Quest section of this guide
     - Special Chart: None            for detailed instructions pertaining to
     - Great Fairy Upgrade: None      those two treasure charts.
     - Withered Tree: No
     - Item: Mirror Shield               To get Treasure Chart 14, search for
                                      the submarine floating somewhere around
the island. Sail up to it and enter it, defeating all enemies inside and 
getting the treasure chart from the treasure chest that appears afterward.

   Use a hyoi pear to take control of a seagull so you can fly up to the top of
the island and pick up the piece of heart sitting there.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 G4: Two-Eye Reef                            Destroy all of the cannons mounted
                                          on the walls of the island. Also
     - Heart Pieces: None                 destroy all of the warships. When all
     - Treasure Charts: #13               have been cleared away, a treasure
     - Triforce Chart: None               chest will appear on the top of the
     - Special Chart: None                island. You'll need to use the deku
     - Great Fairy Upgrade: Magic Meter   leaf to float over to the chest. Just
     - Withered Tree: No                  make sure you change the direction of
     - Item: None                         the wind if you need to.

   Look for a flock of seagulls flying over a particular spot in the water.
When you spot them, sail up to the spot they are at. A big octo will appear, so
kill it using the boomerang. When it has been defeated, a Great Fairy will
appear and upgrade your magic meter. Now you'll have twice as much magic as you
had before.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 G5: Angular Isles                    Getting the first piece of heart is
                                   pretty simple. You will need to move blocks
     - Heart Pieces: #41, 42       around to make your way to the top of the
     - Treasure Charts: None       isle where the piece of heart is. If there
     - Triforce Chart: None        is a symbol on the block, then you will be
     - Special Chart: None         able to move it. Some blocks will require
     - Great Fairy Upgrade: None   you to move them only half way, but you can
     - Withered Tree: No           still use them to climb onto. Once you reach
     - Item: None                  the top, the piece of heart is yours. To get
                                   the second heart piece, you'll need Treasure
Chart 15 so you can fish out the heart piece from the sea floor.

   On the smaller isle with the tree on it, there is two hundred rupees waiting
for you. However, you will have to go down a hole on the island. To get onto
     ___             ___   the island in the first place, use the deku leaf to
    | B |           | B |  float onto it, or you can use the hookshot to latch
    |___|___        |___|_   onto the tree. Either way, get onto the island and
    | B | B |         | B |  go down the hole.
    |___|___|        _|___|_
    |   | B |       |   | B |       In the cave, you should notice a large pile
    |___|___|       |___|___|_   of blocks. At the top of the pile, you'll see
    |   | B |       |   | | B |  two beams of light crossing through each
    |___|___|       |___|_|___|_   other. What you need to do is get on the top
    |   | B |       |   | B | B |  of the blocks and reflect the light onto a
 ___|___|___|       |___|___|___|_   transparent treasure chest in the back of
| B |   |   |       |   |   | | B |  the cave. To the left of this paragraph,
|___|___|___|       |___|___| |___|  two maps show how the pile of blocks is
                                     when you first see it and how the pile
should look so you can climb onto it. Blocks labeled with a "B" are blocks you
can move. So you want the pile of blocks to be like the one shown on the right
map above. When you manage to do so, climb to the top and look for the 
transparent treasure chest. Reflect the light onto it for a few moments and it
will become visible. Either use the deku leaf to float to it or use the 
hookshot to latch onto it. When you open it up, you will receive two hundred
rupees.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 G6: Boating Course                         Getting the submarine chart is
                                         fairly simple. Just use the deku leaf
     - Heart Pieces: None                to float over to the half of the
     - Treasure Charts: None             island that doesn't have the man on
     - Triforce Chart: None              it. You can also use the hookshot to
     - Special Chart: Submarine Chart    latch onto the wooden post holding up
                      Sea Hearts Chart   the banner. Either way, go down the
     - Great Fairy Upgrade: None         hole to enter a cave. There are three
     - Withered Tree: No                 switches that you must activate. They
     - Item: None                        are the white crystal switches so use
                                         the boomerang or arrows to activate
all three of them. You'll know when you've activated one because it will turn
yellow. Also watch out for the miniblins that will attack you. There is
absolutely no end to how many miniblins you can fight here. They'll just keep
on appear and appearing. Anyway, once all three of the switches have been
activated, a treasure chest will appear. Open it to receive the submarine
chart.

   To get the Sea Hearts Chart, you'll need to have Treasure Chart 32 in your
hands. With it, you can fish a treasure chest from the sea floor. Inside it is
the Sea Hearts Chart.

   Of course, if you want to play a minigame, then speak to the man on the
island. For thirty rupees, you can take the King of Red Lions out on the 
boating course were you must gather rupees above barrels and reach the end of
the course before the clock reaches zero. You'll make a lot of money if you can
win.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 G7: Five-Star Isles                  There isn't much on the isles other than
                                   kargoroks. However, there is a submarine to
     - Heart Pieces: #43, 44       the south of the five isles. If you defeat
     - Treasure Charts: None       all the enemies inside, a ladder will drop
     - Triforce Chart: None        down. Climb the ladder and enter the room
     - Special Chart: None         for a treasure chest to appear. Open it to
     - Great Fairy Upgrade: None   receive a piece of heart.
     - Withered Tree: No           
     - Item: None                     To get the second piece of heart, you
                                   will need Treasure Chart 33 so you can use
the grappling hook to fish out a treasure chest from the sea floor. Inside the
chest is the piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


     *
   **************************************************************************** 
******  XI. Enemies                                            Code: [ENMS]  **
   ****************************************************************************
     *


   Many enemies roam the great sea and its islands. This section will describe
each enemy and how to defeat it. Keep in mind that you can defeat any enemy
in one shot using a light arrow, but because you don't get light arrows until
very late in the game, you will need to use the strategies below to defeat each
enemy accordingly.

 Armos
-------
   Armos are short statues that come to life as you approach them. As they make
their way toward you, send an arrow at their eye to stun them, then slash at
the jewel on its back. It will begin to hop around, so keep way. After a few
seconds, the armos will explode.

 Armos Knight
--------------
   An armos knight is a larger form of the armos, but the strategy to defeat
them is different. Like armos, armos statues will come to life as you approach
them. When they open their mouths, throw a bomb at them and the will swallow
it. They will begin spinning around rapidly and will explode after a few 
seconds. Because of this, keep away of them during this stage.

 Boko Baba
-----------
   Boko babas are man-eating plants that will come out of boko baba buds when
you come close to them. Boko baba buds are large purple flowers. To defeat a
boko baba, slash at it three times to stun it, then deliver a final slash to
defeat it. You can also take out boko babas in one shot with the boomerang.

 Bokoblin
----------
   These basic creatures are some of the first enemies you encounter. There are
three different colors bokoblins can be found in: blue, green, and magenta.
Blue and magenta bokoblins tend to be very simple when it comes to fighting
them, and green are of little difference. Green bokoblins carry shields, which
are basically useless against your sword. Simply unleashing a combo attack onto
a bokoblin will bring it to its demise.

 Bubble
--------
   Bubbles look nothing like what you'd expect. Bubbles are large skulls
surrounded by either a red flame or a blue flame. Touching a red-flamed bubble
will set you on fire for a few moments while coming in direct contact with a
blue-flamed bubble will set a curse on you, preventing you from using any
weapons. To defeat a red bubble, send a draft of air it with the deku leaf to
leave the bubble vulnerable without its flames. Slash at it to defeat it. To
defeat a blue bubble, send an ice arrow at it to leave it vulnerable, and slash
at it to end its life. Or, you can latch onto either bubble with the hookshot
to bring it toward you, completely helpless. Slash at it as it is vulnerable.

 ChuChu
--------
   ChuChus are jelly-like creatures that can be found in five different colors:
red, green, yellow, blue and purple. A different strategy will need to be used
for each of the different types of chuchus. While red ones can easily be
slashed at, green ones will need to be stunned with the boomerang before you
can hurt it unless you're quick enough to kill it before it forms as a small
blob on the ground. Yellow and blue chuchus are very similar, as they both will
become surrounded by lightning, so you will need to stun it with the boomerang
before it can be defeated. As for purple chuchus, they cannot be defeated by
anything until they are touched by light. They are always found at dark places,
so the only light that can stun them is light that you can reflect with the
mirror shield. When they are touched by light, they will be turned into stone
for a while. Pick them up and throw them to destroy them, or set a bomb next
to them.

   Chuchus also drop the chu jelly you will need to make green and blue potions
available at the Chu Jelly Juice Shop on Windfall Island.

 Darknut
---------
   Darknuts are large knights covered with protective armor. They are 
invincible until you perform a counter attack on them. Make sure your sword is
out and the darknut is L-targeted. When the A button icon flashes in the upper
right-hand corner of your screen, press the A button to perform a couter attack
on them. You will either slice its armor open or remove its helmet. Either way, 
it will be stunned so if you only cut its helmet off, slash at the darknut's
back until its armor falls off. If you cut the armor off during the counter
attack, you wont be able to steal any items from it while its helmet is there.

   Slash at it or shoot arrows at the darknut to defeat it. Keep in mind that
darknuts drop knight's crests, and collecting ten knight's crests and bringing
them to Orca on Outset Island will win you a powerful new spin attack.

 Floor Master
--------------
   Floor masters are dark hands that come from the floor connected by its arm.
If you get to close, it will attempt to grab you and pull you under, returning
you to the beginning of any dungeon or cave you are at. To defeat them, shoot
arrows at them or slash at them. If you choose to slash at them, don't slash
rapidly. Instead, have every slash a second apart or your quick slashes will
deal no damage.

   Floor masters sometimes hold red rupees, worth twenty rupees. In rare cases,
they may even hold two. You can steal the red rupees from the floor master with
the grappling hook.

 Gyorg
-------
   These shark-like fish can only be found out at sea and will attempt to knock
you out of your boat. Hit them a couple times with the boomerang or arrows to
defeat these annoying creatures.

 Kargorok
----------
   These large, quick birds wont hesitate to attack once they've noticed you.
When they attack, quickly take out your sword, arrows or boomerang to take down
this foul bird. Keep in mind that they drop golden feathers, which can be 
useful in attaining a piece of heart as well as an orange rupee.

 Keese
-------
   A lot less annoying than in previous Zelda titles, these bats will attack
as soon as they spot you. There are two types of keese: regular and fire.
Regular keese and fire keese don't need any special attention when it comes
to attacking other than avoiding physical contact with a fire keese. Touching
it will set you on fire for a few moments.

 Magtail
---------
   Nearly invulnerable centipede-like creatures that are only vulnerable when
they attack you. Stand in front of their claws for them to open them. While
they are open, strike the magtail's eye with a weapon of your choice to have
the magtail roll into a ball, stunned. Take this opportunity to slash at the
now-vulnerable magtail to defeat it.

 Miniblin
----------
   Annoying but easy to kill, miniblins can sometimes appear in infinate 
amounts. A swing of your sword will destroy a minibin with no problem.

 Moblin
--------
   Moblins are large, pig-like creatures that wield long lances. Because of
their choice in weaponry, their attack range is fairly wide while they have the
weapon in their hands. It's a good idea to stun a moblin with the boomerang
before attacking it to play it safe, unless you don't have the boomerang yet.
Moblins sometimes like to use their weapon to block your attacks, which can get
a bit annoying.

   Moblins drop skull necklaces which can be given to the Maggie's father in
second floor of the auction house.

 Morth
-------
   These small creatures are more of an annoyance than a threat to your life,
unless you're fighting something else in the process. Morths like to cling onto
you, causing absolutely no damage. The catch is, however, that as more pile
onto you, the slower you will move.

 Mothula
---------
   Mothulas are large moth-like bugs that like to shoot out morths at you to
give them an advantage. Hit them whenever they draw close and slash as much as
possible. Unless you can stun them with the boomerang, try as much as you can
to avoid the morths they may shoot at you. You can get golden feathers which
can be used to get an orange rupee as well as a piece of heart.

 Octorok
---------
   These creatures look very similar to an octupus. You wont be able to strike
them with your sword because they will go underwater as you come near them.
When they shoot a rock at you, hold out your shield to deflect the rock back at
them to defeat them. You don't need to L-target them to hit them with the rock.

 Peahat
--------
   Creatures similar to these have been seen in many previous Zelda games, and
these are of little difference. Topped with a yellow propeller, these creatures
will hover over to you and attack. Use the deku leaf to stun them, then slash
them with your sword. If you have the boomerang, two strikes with it will take
a peahat down with ease. You can get golden feathers which can be used to get 
an orange rupee as well as a piece of heart.

 Poe
-----
   These ghost-like creatures are transparent when they first appear to you.
Reflect light onto them in order to make them solid, then attack them. Don't
let them get too close, or they will delve into your body and cause all your
controls to be inverted (left is right, right is left, forward is back, etc).

 Rat
-----
   Rats are very annoying because they will steal rupees from you when they
touch you. Because of their quick movement, they are hard to hit with your
sword. The boomerang works wonders when surrounded by rats. Also watch out for
rats with bombs. Obviously, they will throw bombs at you.

 ReDead
--------
   These undead creatures will freeze you with terror when you come too close
to them. Rapidly press any button to become unfrozen, then immediately slash
them four times to bring them down. You can stun them by reflectling light onto
them if you have the mirror shield. ReDeads take a while to disappear after
being killed.

 Seahat
--------
   Seahats are basically larger versions of peahats, only they can only be
found out at sea. The boomerang or an arrow will easily finish these creatures
off.

 Stalfos
---------
   These tall skeleton beings are armed with a large spiked metal club. Slash
them a two or three times, then quickly throw the boomerang at it to stun it
a short moment. Repeat this pattern until the stalfos breaks into pieces and
its head begins to hop around. Throw the boomerang at its head to stun it, then
use the skull hammer to smash the head into oblivion.

 Wizzrobe
----------
   These wizards will yell out a cry before charging an attack, then unleashing
three fires at once in your direction. While they charge the attack, use the
oppotunity to slash at them or shoot a few arrows at them. Red wizzrobes tend
to have more health then blue ones, and white ones are similar to blue ones
in health.


     *
   **************************************************************************** 
******  XII. Side Quests                                       Code: [SDQT]  **
   ****************************************************************************
     *


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  A. Heart Pieces                                     Code: [HTPC]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   In almost every Zelda game, piece of heart have been scattered across the
land. Collecting four pieces of heart will create a full heart container, 
adding onto your maximum health. This section will list each and every one of
the 44 heart pieces in The Legend of Zelda: The Wind Waker.

NOTE: If you own the BradyGames Official Strategy Guide for this game, heart
      pieces number 22 and 43 refer to the same thing. The heart piece they
      didn't mention is number 21 in this FAQ.

                 ---------------------------------------------
  1. - Location: Forsaken Fortress (A1)
     - Items Required: None

   Outside the jail cell where Link gets locked away when he is captured, there
is another jail cell on the floor below when you reach the first room with a
lamp you can swing on. Jump to the floor below and look for a bunch of barrels.
Somewhere among the barrels is a switch. Step on it and the jail cell door will
open. Go inside and open the treasure chest to receive a piece of heart.

NOTE: If you missed getting this heart piece, you can always go back later in
      the game.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  2. - Location: Star Island (A2)
     - Items Required: Bombs

   On the outer edge of the island, there is a large stone that you must blow
up. Use a bomb to blast it away and enter the hole that is there. Defeat all of
the enemies for a treasure chest to appear. Open the chest to gain the heart
piece.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  3. - Location: Crescent Moon Island (A5)
     - Items Required: Treasure Chart, Grappling Hook

   You will need to get Treasure Chart 11 from Dragon Roost Cavern. Refer to
the treasure chart section of this guide to learn how to gain that treasure
chart. When you have it, sail to Crescent Moon Island and use the grappling 
hook to fish out the treasure that is below the bright ring on the water. You 
will get a piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  4. - Location: Seven-Star Isles (A6)
     - Items Required: Boomerang, Grappling Hook

   Look for a flock of seagulls flying around somewhere over the waters of
Seven-Star Isles. Sail there and a big octo will appear. Use the boomerang to
defeat it (you can use arrows, but the boomerang is more accurate) and a light
ring will appear where the big octo was. Use the grappling hook to fish a
chest out of the sea and receive a piece of chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  5. - Location: Spectacle Island (B3)
     - Items Required: 50 Rupees


   Look for a man on the island and agree to play his cannon minigame. You must
shoot down five ships with at least ten shots to win the piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  6. - Location: Windfall Island (B4)
     - Items Required: None

   Speak to the pink-haired teacher on Windfall Island. She is inside the
building with the green sign to the left of the door and a ladder to the right
a bit. Speak to her, then go outside and search for the Killer Bees, a group of
four young boys roaming the area. Speak with them and agree to play hide and
seek with them. Below is their four hiding spots. Once you have found them all,
head inside and speak to the teacher again to receive a piece of heart.

   - The first kid can be found hiding in the large tree across from the
     docks. You'll have to roll into the tree for the kid to fall out.

   - The second kid is hiding behind the bomb shop. If you don't know where
     that is, it is the isolated building on the opposite side of the island
     from the town. If you're walking off the docks, the shop is to the left.

   - Just go to the postbox at the entrance of the town, then look for a path
     to the left and walk up. Keep on walking until you see the grave. The
     kid is hiding behind the grave.

   - The final boy is hiding on a ledge. To get to him, get to the top area
     of town where the four boys were hanging around. You will see two exits.
     Go to the furthest one from the stairs. There is a tree to the right of
     it and a ladder a bit to the left. When you go through the exit, stop
     before you walk onto the gray bricked part. Instead, look to the left
     and walk around the bush. The kid is hiding there.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  7. - Location: Windfall Island (B4)
     - Items Required: None

   Head into the windmill and speak to the man behind the small counter. Agree
to play his mini game, which is very similar to "Battleship". Make the 
"children" happy by winning and the man will give you a heart piece as a
reward.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  8. - Location: Windfall Island (B4)
     - Items Required: Deluxe Picto Box

   If you need to get the deluxe picto box, refer to section 11J to learn how
to get it. The small mini quest will involve taking some pictures for Lenzo,
the pictograph man on Windfall, as well as finding a firefly. It's fairly
simple.

   Look for a woman wearing an orange dress in the area where the Killer Bees,
the group of four young boys, are roaming about. Talk to the woman and she will
state that she wishes someone would notice her dress. Now look for a man that
is walking around the island. He wears a green vest over a striped shirt, and
a brown hat over his blond hair. When you find him, speak to him. Head back to
the woman in orange and take a picture of her. It must be a color photo, which
is why you need the deluxe picto box. With the picture, return to the man
walking around the island and show him the picture. Wait four two days to pass
and then run to the bar which is near Zunari's (the "eskimo" guy) shop. Head
inside and speak to the man or woman, who are now happily married. They will
give you a piece of heart for your kindness.

   A good way to pass through the two days is to conduct the Song of Passing. 
If you don't have it, then head to the cliff with the grave on it. You will a 
man dressed in white. Speak to him, then show him your Wind Waker. He'll then 
teach you the Song of Passing!

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  9. - Location: Windfall Island (B4)
     - Items Required: None

     At night, head to the building with the fancy red door (the lower floor). 
You will have to participate in the auction. Keep in mind that in order for the 
Heart Piece to appear as the prize, you will have to win some auctions first. 
Note how I said win, not just participate in.

   You may want some auctioning tips. First of all, it's obviously as good idea 
to bid very small amounts until the last ten seconds of the auction take place. 
Don't worry, you'll be warned when there are ten seconds left. You will also be 
warned when there are five seconds remaining. Sometime after the ten second 
warning is a good time to make a bid. If you bid at around 20% of the current 
bid, then all the other people will be stunned and wont place any bids for a 
while.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10. - Location: Windfall Island (B4)
     - Items Required: Delivery Bag, about 570 Rupees

   Speak to Zunari (the "eskimo" guy) in Windfall. Make sure you speak to him
at the leftmost counter, which is the larger one that doesn't have any items
on a shelf behind it. Agree to help him with his shop, and he will give you a
town flower. Now you must begin a trading sequence among three merchants
scattered across the sea. They are at Greatfish Isle, Bomb Island, and Mother &
Child Isles.

   First, head to Greatfish Isle and search for the merchant. Speak with them,
then show him the town flower., He will trade you his sea flower for it.

   Anyway, now you have the Sea Flower. Speak to the Goron again and give him 
the Sea Flower. You will receive the Exotic Flower. Head to Bomb Island to 
trade your new flower for the Sickle Moon Flag. Show the Sickle Moon Flag to 
the merchant to receive the Fountain Idol.

   Head to Mother & Child Isle. Show the merchant the Fountain Idol to get the 
Big Sale Flag.

   Return to Greatfish Isle and trade the Big Sale Flag for Hero's Flag. Then 
speak to the merchant again and trade the Hero's Flag for the Postman Statue. 
Head to Mother & Child Isle again.

   Once you are at Mother & Child Isle, trade your Postman Statue for the Shop 
Guru Statue. Now return to Greatfish Isle and give the merchant the Shop Guru
Statue. He will be very happy and will give you a piece of heart for it.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 11. - Location: Windfall Island (B4)
     - Items Required: Delivery Bag

     After all the girls have been rescued during the second time you were at
Forsaken Fortress, this piece of heart will be available. First, head to the
house with the fancy red door. This is the auction house. You don't want to go 
on the bottom floor, but on the top floor instead. Just make your way to the 
higher part of town until you see some wooden stairs. Climb them and the path 
will eventually become in white stone. You will see a fancy red door at the 
end, identical to the one on the bottom floor. Go inside and talk to the young 
girl near the window. She will give you a love letter to deliver.

   Head to the red postbox near the entrance of the town and put the letter 
into the postbox. Return to Maggie on the upper floor of the auction house to
witness a fight between Maggie's father and a postman. After the fight, the
postman will head out. Now you must search for him.

     He is at the bar, which is next to the shop owned by the eskimo guy. Walk 
in and speak to the postman. After the conversation, agree to deliver the 
letter yourself. Bring it to the girl and she will be very happy. For all that 
you have done, he will give you a piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 12. - Location: Windfall Island (B4)
     - Items Required: Fire Arrow

   Use the Wind's Requiem to make the wind blow to the north. Then look for a 
ladder on the side of the windmill. Climb it and press the switch. Then head 
inside the windmill and climb the stairs inside. Then go outside and go on the 
small compartments on the windmill and go up. Then shoot a fire arrow into the 
spinning black part and it will light up. Speak to the man with a yellow hat 
and an orange shirt outside on the second floor of the windmill. He will give 
you a piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 13. - Location: Windfall Island (B4)
     - Items Required: Deku Leaf

  After lighting the light on top of the windmill as mentioned in Heart Piece
Number 12, change the wind direction to blow to the south or southwest. Use the
deku leaf to float to a small patch of land off the southern coast of Windfall
Island (where the main docks are). Open the chest to receive the heart piece.
If for some reason you choose to open the chest later, make sure you do so at
night. The treasure chest is invisible during the day.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 14. - Location: Windfall Island (B4)
     - Items Required: Delivery Bag, 140+ Rupees

   There are small brown pedestals scattered across the island. You can put
the items at Zunari's Shop into them for decoration. Buy some town flowers from
him for ten rupees each. It's best to use town flowers because their the 
cheapest item at Zunari's shop, and they're the available even if you haven't
participated in the trading sequence. Buy as many as you can and place one into
each of the pedestals. There are fourteen pedestals in all, so you will have to
make multiple trips to Zunari's Shop.

   When you have placed objects into all of the pedestals, speak to the man
sitting on the bench near the bar's steps (the bar is next to Zunari's shop).
He will give you a piece of heart for your volunteering work.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 15. - Location: Pawprint Isle (B5)
     - Items Required: None

     Head inside the small dome on the island. You will have to crawl in.
  When you are inside, fall into the small hole and look for a treasure
  chest. Inside will be a piece of heart inside. Simple enough, aye? Well
  there are some other things inside the dome if you want them, but you will
  need bombs. If you can't find the heart piece, go to the right once you
  have your walked to the next major area from the entrance.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 16. - Location: Pawprint Isle (B5)
     - Items Required: Treasure Chart, Grappling Hook

   See Treasure Chart 30 in the treasure chart section of this guide. Once you 
have it, head to Pawprint Island and fish out a chest from the sea floor with
the grappling hook. When you grab a hold of the chest and pull it up, you will
receive a heart piece opening it.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 17. - Location: Dragon Roost Island (B6)
     - Items Required: Delivery Bag

   Head onto the second floor inside Dragon Roost Island and speak to the Rito
sorting mail behind the counter. Speak to him and agree to help him. You must
play a small timed mini game. You must correctly sort 25 letters in their
correct mail spot in twenty seconds. There is no penalty for putting a piece of
mail into the wrong slot. If you can successfully do this, he will hire an 
assistant.

   Return to this place later and speak to the assistant. Agree to help him out 
and once again, get 25 letters in their correct boxes. If you succeed, he will 
give you a letter to deliver. Deliver it and in a couple of days, you will get 
a response. Along with the response you will get a heart piece.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 18. - Location: Dragon Roost Island (B6)
     - Items Required: 20 Golden Feathers

   Bring twenty golden feathers to the Rito guarding an entrance on the second
floor inside Dragon Roost Island. You can get gold feathers from kargoroks and
peahats. When you give them to the guard, he will give you a hundred rupees.
Don't be alarmed because he is giving his girlfriend the golden feathers and
she will mail you a piece of heart to show her thanks.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 19. - Location: Flight Control Platform (B7)
     - Items Required: Deku Leaf, Magic Upgrade

   This is impossible without the Magic Upgrade. To upgrade your magic, go to 
G4 on the Sea Chart and fight the squid there. When you are ready, go to
the Flight Control Platform and make the wind blow northwest. Use the Deku
Leaf to make your way to the colorful banner at the end. Obviously, you can
not make it by just doing that. Use the updrafts of air to get higher and
help you get to the end. Successfully passing through the banner will gain
you a new heart piece.

     An alternate way to do this is to use the Tingle Tuner to restore your
magic with the Green Ting as you fly across. This can be very difficult if you
don't have someone helping you with the Tingle Tuner, and you're going to need
a GameBoy Advance and a cord to connect the GameBoy Advance to your GameCube.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 20. - Location: Rock Spire Island (C2)
     - Items Required: Rupee Upgrade, 950 Rupees

   Sometime after you get the first rupee upgrade, you will receive a mail from 
Beedle saying how there is a sale at one of his shops. The shop he speaks of is
at Rock Spire Island and you definitely don't want to miss this big deal! So
head to Rock Spire Island and hop into the Beedle Shop. He is selling a bottle
for 500 rupees, a piece of heart for 950 rupees, and a treasure chart for 900
rupees. Purchase the piece of heart.

   While you are here, you can purchase the treasure chart because it will lead
you to a heart piece (on this guide, it is Heart Piece Number 33).

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 21. - Location: Rock Spire Island (C2)
     - Items Required: Bombs, Grappling Hook

   Destroy the two warships and use the grappling hook to get the treasure from 
the sea floor below where they were destroyed. One of them has the piece of 
heart, though it may be a good idea to get the other one since it will gain you 
100 rupees.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 22. - Location: Rock Spire Island (C2)
     - Items Required: Treasure Chart, Grappling Hook, 20 Skull Necklaces

   Bring twenty skull necklaces to the old man on the second floor of the
auction house on Windfall Island to receive a treasure chart (Treasure Chart
Number 2). Once you have it, sail to Rock Spire Island and fish out the heart
piece-containing chest from the sea.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 23. - Location: Tingle Island (C3)
     - Items Required: Boomerang, Grappling Hook

   Somewhere in the surrounding waters of Tingle Island is a flock of seagulls
flying in the air at a particular spot. Sail to this spot and defeat the big
octo that appears using the boomerang (you can use arrows, but it's less
accurate that way). When the big octo has been defeated, use the grappling hook
to fish out a chest under the ring of light that appears. You will get a piece
of heart after it is opened.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 24. - Location: Three-Eye Reef (D1)
     - Items Required: Treasure Chart

   Head to the auction house at Windfall Island (the building with the fancy
red door) at night and participate in the auction. If the treasure chart isn't
the prize, you will have to win the current prize until the treasure chart
appears. Once you have the treasure chart, head to Three-Eye Reef and recover
the sunken chest to receive a heart piece.

   You may want some auctioning tips. First of all, it's obviously as good idea 
to bid very small amounts until the last ten seconds of the auction take place. 
Don't worry, you'll be warned when there are ten seconds left. You will also be 
warned when there are five seconds remaining. Sometime after the ten second 
warning is a good time to make a bid. If you bid at around 20% of the current 
bid, then all the other people will be stunned and wont place any bids for a 
while.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 25. - Location: Greatfish Isle (D2)
     - Items Required: Deku Leaf

   When you get to Greatfish Isle, go to a small part of land that has a 
path that spirals around it. At the top lies a withered tree and a Korok
standing next to it. When you are there, look at the two large pieces of
land in-between the sand. On the rightmost one, look for a small notch of
grass sticking out of the ledge. It's about halfway to the top of the land.
Get the wind to go northwest and use the deku leaf to get there. A treasure
chest will be visible and inside lies the heart piece you are looking for.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 26. - Location: Six-Eye Reef (D4)
     - Items Required: None

   Search the outside of the reef for a submarine floating about. Head into the
submarine and defeat all the enemies inside. Open the treasure chest that 
appears to receive a heart piece.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 27. - Location: Thorned Fairy Island (D7)
     - Items Required: Treasure Chart, Grappling Hook

   Get one of the treasure charts inside the Wind Temple (Treasure Chart
Number 5) and head to Thorned Fairy Island. Fish out the sunken chest to
receive a piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 28. - Location: Needle Rock Isle (E1)
     - Items Required: Bait Bag, Hyoi Pear

   You'll need to get a Hyoi Pear at one of the Beedle Shops. Most of them
carry them, but not all of them. You can only buy them, however, if you got the 
bait bag first. The Beedle Shop at Outset island sells it, along with a few 
other Beedle Shops.

   Once you have a hyoi pear handy, use it to take control of a seagull. Fly up
to the top of the large tower-like rock and hit the switch. When the switch has
been activated (it'll turn yellow), the flames around a treasure chest will
disappear. Open the chest to receive a piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 29. - Location: Stone Watcher Island (E3)
     - Items Required: Bombs

   There is a platform east of the main island. Sail to it and use bombs to
destroy the cannons on the platform (you should be in your boat). When they are
all gone, a treasure chest will appear. Climb up the ladder on the platform to 
reach the top and open the treasure chest to receive a heart piece.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 30. - Location: Bomb Island (E6)
     - Items Required: Bombs

   There is a large rock at the top of the island. Bomb it and go down the
hole. When you're at the bottom, there will be a switch and a Magtail. Get
close to the Magtail and when it opens its claws, attack it and it will roll 
into a ball. Pick it up and put it onto the switch. Enter the door.

Look for a narrow path on the left side of the cavern, although it is not 
completely to the left. Walk past it and press the switch. Two flame circles 
will disappear. Now go to that area and walk across them.

   Note the two magtails in this new portion. You should also note the two
flame circles. Get each magtail into a ball and throw one into each of the two 
flame circles. There happens to be switches in each so when both are pressed, 
the flames around the treasure chest will disappear. Open the chest to gain a 
piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 31. - Location: Bomb Island (E6)
     - Items Required: Treasure Chart, Grappling Hook

     The Earth Temple has the treasure chart you will need. Refer to Treasure
Chart Number 20 in the treasure chart section of the guide. Once you have the
treasure chest, sail to Bomb Island and fish out the sunken chest to gain a
piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 32. - Location: Diamond Steppe Island (F1)
     - Items Required: Treasure Chart, Grappling Hook

   Play the minigame inside the windmill on Windfall Island. You must have
already gotten Heart Piece Number 7 in order for the treasure chart to be the
prize. Once you have the treasure chart, sail to Diamond Steppe Island and fish
out the sunken chest to receive a piece of heart.


                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 33. - Location: Southern Fairly Island (F4)
     - Items Required: 900 Rupees, Treasure Chart, Grappling Hook

   You will need to locate the Beedle shop floating around the Rock Spire
Island. Inside, you can buy a Bottle for 500 rupees, a piece of heart for 950, 
and the treasure chart you are looking for 900. Buy the treasure chart (as 
well as the heart piece of you want them all and have the money). Then the 
treasure will become visible at Southern Fairly Island.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 34. - Location: Forest Haven (F6)
     - Items Required: None

   After beating the Forbidden Woods dungeon, you will receive a letter with a
heart piece in the mail. The first place you can get this mail is in Forest
Haven right after beating the Forbidden Woods dungeon. However, if you forget
to get it then, then it will be inside any other postbox you approach.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 35. - Location: Forest Haven (F6)
     - Items Required: Bottle

   You will need to speak to a Korok standing next to a      1 2 3 4 5 6 7
withered tree in to start this small side quest. The map      . . . . . . . .
to the right shows all of their locations. Once you have    A . .#. . . . . .
spoken to one of them, go speak to the Great Deku Tree at   B . .#. . . . . .
the Forest Haven for him to mark all the places on your     C . . . . .#. . .
sea chart. That will make it easier for you.                D . .#. . . . . .
                                                            E .#. . . .#. . .
   Use an empty bottle to get some of the forest water.     F . . .#. . . .#.
Keep in mind that the forest water looses its freshness     G . . . . . . . .
after twenty minutes, so you have twenty minutes to put the
forest water on all the trees. Do not become side-tracked, as you will have to 
start all over again.

   When you have completed this side quest, you will win a piece of heart as 
the reward. Refer to section 11I for a more detailed description on how to get 
to each of the withered trees.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 36. - Location: Forest Haven (F6)
     - Items Required: Treasure Chart, Grappling Hook

   You will need to get Treasure Chart 31 from Windfall Island. Refer to the
treasure chart section of this guide for more information. Once you have the
treasure chart, head to the Forest Haven and fish out the sunken chest from the
sea floor to receive a piece of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 37. - Location: Outset Island (G2)
     - Items Required: Deku Leaf, Bombs, Mirror Shield

   It is a pretty good idea to come well prepared for this. Two words: Bring
Fairies. You will most likely need about two of them. Why? Because you are
going to be doing a ton of battling.

   When you are all prepared, head to the top of Outset Island near the bridge 
wear Link's little sister Aryll got kidnapped. You don't need to cross the 
bridge, but go to the top of this area. There is a rock. Get on top of the rock 
and make the wind blow to the west. Use your telescope to make sure you see a 
hole on a ledge. You were here earlier to get a Triforce Chart. Use the deku 
leaf to fly over to the hole. Go down it and this begins your long path to the 
bottom.

   Make your way down the fifteen holes to where you got the Triforce Chart. 
Not too bad, yet. Use the mirror shield to reflect the light onto a statue. Now 
continue dropping down holes. Including the fifteen to get to the Triforce 
Chart, there are fifty levels in all. Yes, fifty. Is a heart piece worth it? 
That's up for you to decide.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 38. - Location: Outset Island (G2)

     - Items Required: Power Bracelets, Bait Bag, Bait

   Pick up the fat black pig and carry it over to the dark patches of dirt near 
the large patch of grass. The grass patch is across the bridge at the center of 
the island. It's the house across the bridge, so you'll have to carry the pig 
all the way over there.

   Drop the pig somewhere close to the right patch of dirt, but not too close. 
You don't want him to run away. Lie some bait onto the dirt patch and the pig 
should begin to dig there. He will dig you up a piece of heart. If something 
else is dug up or nothing at all, then try at a different spot.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 39. - Location: Outset Island (G2)
     - Items Required: Sword

   This is one of the first pieces of heart you can get in the game. In fact,
it may just be the first one you will get. Once you have the Hero's Sword,
speak to Orca again and he will let you play a game with him. You will have to
hit him as many times as you can without getting hit yourself more than three
times. If you are able to hit him 500 times or more, he will give you a piece
of heart as a reward.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 40. - Location: Headstone Island (G3)
     - Items Required: Bait Bag, Hyoi Pear

   On the highest part of the island lies a piece of heart. To get it, use a 
Hyoi Pear to take control of a seagull. Fly up to the top and grab the piece of 
heart. While you are at it, you can grab some of the rupees that are lying 
around the higher parts of the island. There is a yellow rupee at the second 
highest part of the island.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 41. - Location: Angular Isles (G5)
     - Items Required: None

   You will need to move blocks around to make your way to the top of the
island where the heart piece is. If there is a symbol on a block, then you can 
move that block. Simple enough. Some blocks will require you to move them only 
half way. You can still climb on those. Once you reach the top, the piece of 

heart is yours.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 42. - Location: Angular Island (G5)
     - Items Required: Treasure Chart, Grappling Hook

   You will need to get treasure chart found in the Forbidden Woods dungeon.
Refer to Treasure Chart 15 in the treasure chart section of this guide for more
detailed instructions on how to get the treasure chart. Once you have it, head
to Angular Island and fish out the sunken chest to receive a heart piece.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 43. - Location: Five-Stare Isles (G7)
     - Items Required: None

   There is a submarine floating in the waters around the main isles. Sail to
the submarine and enter it. Defeat all of the enemies inside to receive a piece
of heart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 44. - Location: Five-Star Isles (G7)
     - Items Required: Deluxe Picto Box, Treasure Chart, Grappling Hook

   There is a women a standing a bit past the entrance to the town on Windfall
Island. She is standing alone near the Chu Jelly Juice Shop and wears an orange 
dress. Take a picture of her to receive a treasure chart. Then go to Fire-Star 
Isle and look for the area depicted on the treasure chart. When you find the 
right area, use the grappling hook to fish out the treasure chest. Inside is 
the piece of heart.

   If you do not have the deluxe picto box, you will need to get the first one 
from Tingle's cell at Windfall Island. After you free Tingle, go inside his 
jail cell for the camera. Go to the camera house with the guy with the big 
brown beard in it. Speak to him and go upstairs. Then come back down to begin 
the side quest. At the end of the side quest, he will give you the deluxe picto 
box.


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  B. Treasure Charts                                  Code: [TCHT]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



   Treasure charts are a new addition to the Zelda series. When you find a
treasure chart, a bright light ring will become visible somewhere on the sea.
Opening the treasure chart will reveal a portion of the island where you can
find the bright light ring. This section will explain how to attain all 41 of
the treasure charts, what treasures you can find for each one, and where the
treasures can be found.

                 ---------------------------------------------
  1. - Location: Forest Haven: Forbidden Forest (F6)
     - Items Required: Deku Leaf, Boomerang
     - Treasure: 200 Rupees
     - Treasure Location: Link's Oasis

   Go to the second room in the dungeon. It is the large one with multiple
floors. Use the deku baba buds to make your way to the third floor. Use the
deku leaf to float over to the treasure chest. Use the boomerang to destroy the 
flower on top of the chest.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  2. - Location: Windfall Island (B4)
     - Items Required: 20 Skull Necklaces
     - Treasure: Piece of Heart
     - Treasure Location: Rock Spire Island

   Return to Windfall Island after escaping Forsaken Fortress for the second 
time. Enter the second floor of the auction house and speak to the small old 
man dressed in red. Show him a skull necklace using the X, Y, or Z buttons. He 
will give you the treasure chart if you have twenty skull necklaces. Giving him 
another twenty skull necklaces will gain you sixty rupees.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  3. - Location: Forest Haven (F6)
     - Items Required: Grappling Hook, Deku Leaf
     - Treasure: 200 Rupees
     - Treasure Location: Eastern Fairy Island

   Enter the haven and use the deku baba buds to make your way higher and
higher in the haven. Once you get to the part where you received the deku leaf, 
look around for another deku baba bud. Also look upward for a branch to use the 
grappling hook on. Using the grappling hook, swing on over to the deku baba 
bud. Make your way further upward, using the deku leaf to get from bud to bud. 
You will come across a ledge with an exit. In fact, there are two ledges. To 
know which one is the correct one, exit past the ledges to go outside and look 
for a small island. If the island has a large golden object on it that looks 
like a vault door, you are on the wrong ledge. Exit and look around for a 
higher ledge. When you get to the right ledge, exit and look for a small 
island. Set the wind in the correct direction and use the deku leaf float to 
the island. The treasure chest contains the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  4. - Location: Rock Spire Island (C2)
     - Items Required: 900 rupees
     - Treasure: Piece of Heart
     - Treasure Location: Southern Fairy Island

   Look around for a Beedle Shop sailing around the island. Inside, three
useful items are for sail: a bottle for 500 rupees, a piece of heart for 950 
rupees, and a treasure chart for 900 rupees.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  5. - Location: Gale Isle: Wind Temple (A4)
     - Items Required: Iron Boots, Hookshot
     - Treasure: 200 Rupees
     - Treasure Location: Thorned Fairy Island

   Make your way to the large room with the fan and fall to the bottom. Enter 
the room east on the map. You will have to defeat all the enemies in the room 
for a treasure chest to appear. However, there is a bit of a trick to the room. 
You should notice a few statues shaped like heads with hookshot targets on 
them. Behind some of them lie bokoblins you will need to defeat. Equip the iron 
boots and use the hookshot to pull the statues off the walls and destroy the 
enemies behind them. Once all the enemies are gone, a treasure chest containing 
the treasure chart will appear.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  6. - Location: Tower of the Gods (D5)
     - Items Required: Arrows
     - Treasure: 200 Rupees
     - Treasure Location: Six-Eye Reef

   Once you are inside the tower, make your way to the room in the northwest 
corner of the first room in the dungeon. When inside the room, an eye will be 
on the wall. Shoot the eye with an arrow to reveal a hidden part of the room. 
Inside is a treasure chest containing the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  7. - Location: Windfall Island (B4)
     - Items Required: 10+ rupees
     - Treasure: 200 Rupees
     - Treasure Location: Star Island

   Enter the windmill and play the mini game hosted by Salvatore. You will have 
to win twice in order to receive the treasure chart. The first time you win you 
will receive a piece of heart. Make the children happy a second time to win the 
treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  8. - Location: Horseshoe Island (G1)
     - Items Required: Deku Leaf
     - Treasure: 200 Rupees
     - Treasure Location: Western Fairy Island

   Large spiky plants stand between you and the treasure chart. Use the deku 
leaf to push the nuts into the holes to make each set of spiky plants to 
disappear. At the end lies a hole. When you arrive in the cavern underground, 
defeat all of the enemies and a treasure chest will appear. The treasure chart 
is inside.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  9. - Location: Crescent Moon Island (A5)
     - Items Required: None
     - Treasure: 200 Rupees
     - Treasure Location: Horseshoe Island

   Search for a submarine in the water. If you can't find it, look for Old Man
Ho Ho on the island. Use Aryll's telescope to look in the direction the old man 
is looking at. You should be able to spot the submarine. Enter it and defeat 
all the enemies inside. Use the sticks on fire to light the four torches. The 
treasure chest containing the treasure chart will then appear.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10. - Location: Crescent Moon Island (A5)
     - Items Required: None
     - Treasure: 200 Rupees
     - Treasure Location: Tingle Island (C3)

   Look for the treasure chest on the island. It's completely unguarded and the 
only work required to getting it is walking toward it and opening it. The 
treasure chart is inside. It really couldn't be any easier.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 11. - Location: Dragon Roost Island: Dragon Roost Cavern (B6)
     - Items Required: Grappling Hook
     - Treasure: Piece of Heart
     - Treasure Location: Crescent Moon Island (A5)

   On the first floor of the dungeon, make your way to the large room with all 
the magma. Make your way to the left of the area where a door is. If you come 
across a block you must move to make it across the boardwalk, you have gone too 
far. Enter the door and walk to the north where there is some magma. Look up to 
see a bar to use the grappling hook on, but don't use it yet. Through a burning 
stick across the magma to burn away the boards. Now use the grappling hook to 
swing across and open the treasure chest. You will gain the treasure chart.

   However, the door you need to enter through within the main area of the
dungeon may be locked. If so, then you will have to continue through the
dungeon until you get a key to open that area.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 12. - Location: Headstone Island: Earth Temple (G3)
     - Items Required: Mirror Shield
     - Treasure: 200 Rupees
     - Treasure Location: Five-Eye Reef (F2)

   Inside the large room with all the mirrors near the end of the temple, use 
the mirror shield to reflect light onto a wall with the yellow symbol on it. It 
will disappear to reveal a hidden passage. Enter the door at the end of the 
passage. In the room lies three coffins. It's best to take one at a time since 
there is a stalfos in each one to which you must defeat. Step under the light 
and use the mirror shield to reflect the light onto a coffin, then defeat the 
stalfos that appears. Repeat for each of the other two coffins for a treasure 
chest to appear. Inside the treasure chest lies the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 13. - Location: Two-Eye Reef (G4)
     - Items Required: Bombs
     - Treasure: Secret Chart
     - Treasure Location: Overlook Island (A7)

   Sail to this area of the sea and blast away all of the cannon ships and
cannons to make a treasure chest containing the treasure chart appear. Keep in 
mind that this has to be after you escaped from the Forsaken Fortress for the 
second time.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 14. - Location: Headstone Island (G3)
     - Items Required: None
     - Treasure: 200 Rupees
     - Treasure Location: Tower of the Gods (D5)

   Search for the submarine in this area and enter it. Defeat all of the
enemies inside to reveal a treasure chest. The treasure chart is waiting for 
you inside the treasure chest.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 15. - Location: Forest Haven: Forbidden Forest (F6)
     - Items Required: Deku Leaf
     - Treasure: Piece of Heart
     - Treasure Location: Angular Isles (G5)

   Enter the large room in B1 of the dungeon.  At the center of the room lies a 
small chamber with a treasure chest inside. On top of the chest is a flower 
that prevents you from opening the chest. What you will need to do is use the 
moving platform to get to the other side of the room with the bomb flower. When 
you make it across, pick up and throw the bomb flower into the small chamber. 
If your aim was accurate, you will destroy the flower on top of the chest. 
Crawl into the chamber to open the chest and receive the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 16. - Location: Seven-Star Isles (A6)
     - Items Required: Bombs
     - Treasure: 200 Rupees
     - Treasure Location: Shark Island (F3)

   Sail to the three platforms in the area and climb onto the center one.
Defeat all of the wizzrobes for a treasure chest to appear. A few treasure
chest will appear, some containing red rupees. However, the third treasure
chest contains the

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 17. - Location: Spectacle Island (B3)
     - Items Required: 50+ Rupees
     - Treasure: 200 Rupees
     - Treasure Location: Ice Ring Isle (F5)

   Impress Salvatore -- I mean "Tetra" twice in the cannon minigame to win the 
treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 18. - Location: Windfall Island (B4)
     - Items Required: Around 200 Rupees
     - Treasure: 1 Rupee
     - Treasure Location: Windfall Island (B4)

   Go to the auction house at night. The auction house has the fancy red door. 
Participate in the auction to win the treasure chart. There are two treasure 
charts you can win. The other won will gain you a heart piece if you use the 
chart. This one will only gain you one rupee.

   You may want some auctioning tips. First of all, it's obviously as good idea 
to bid very small amounts until the last ten seconds of the auction take place. 
Don't worry, you'll be warned when there are ten seconds left. You will also be 
warned when there are five seconds remaining. Sometime after the ten second 
warning is a good time to make a bid. If you bid at around 20% of the current 
bid, then all the other people will be stunned and wont place any bids for a 
while.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 19. - Location: Four-Eye Reef (B1)
     - Items Required: Bombs
     - Treasure: Island Hearts Chart
     - Treasure Location: Flight Control Platform (B7)

   Anytime after the second escape from Forsaken Fortress is a valid time to go 
at this treasure chart. Destroy all the cannon ships and cannons in the reef in 
order to make the treasure chest appear. Inside is the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 20. - Location: Headstone Island (G3)
     - Items Required: None
     - Treasure: Piece of Heart
     - Treasure Location: Bomb Island (E6)

   Head to the B1 floor of the temple. On the map, look for the room with six 
small squares in it. Make your way to that room. Defeat each and every floor 
master for the treasure chest containing the treasure chart to appear.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 21. - Location: Cyclops Reef (D3)
     - Items Required: Bombs
     - Treasure: Light Ring Chart
     - Treasure Location: Cyclops Reef (D3)

   Anytime after the second escape from Forsaken Fortress, go to Cyclops Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 22. - Location: Northern Fairy Island (A3)
     - Items Required: None
     - Treasure: 200 Rupees
     - Treasure Location: Spectacle Island (B3)

   Look for the submarine floating in this area and enter it. Defeat all of the 
enemies inside. You will need to swing on the ropes to get to the chest
containing the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 23. - Location: Windfall Island (B4)
     - Items Required: 140+ Rupees
     - Treasure: Piece of Heart
     - Treasure Location: Diamond Steppe Island (F1)

   Go inside the windmill and partake in Salvatore's minigame. You must score 
at least nineteen or better in order to win the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 24. - Location: Windfall Island (B4)
     - Items Required: Deluxe Picto Box
     - Treasure: 200 Rupees
     - Treasure Location: Northern Fairy Island (A3)

   You need to make sure you have the Deluxe Picto Box and that the wheel on 
the windmill is working. If it isn't on, then use the Wind's Requiem to make 
the wind blow to the north. Then look for and climb the latter on the side of 
the windmill. When you are at the top, you will see a button. Press it to make 
the windmill move.

   Once the windmill is moving, jump onto one of the platforms and then jump 
onto the second floor of Lenzo's photo house. Take a picture of Lenzo together
with the woman from near the Chu Jelly Juice Shop. Bring the picture to the two 
women talking to each other. Show it to them for the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 25. - Location: Cliff Plateau Isles (F7)
     - Items Required: Deku Leaf
     - Treasure: 200 Rupees
     - Treasure Location: Forsaken Fortress (A1)

   When you get to the isles, look for a cave to enter. Enter it and jump into 
the deku baba bud to shoot you into the air and get to the highest point of the 
cave. Throw a flaming stick at the boards to burn them away. You can also use 
fire arrows if you wish. When the boards are gone, use the deku leaf to fly to 
the other side. Then run into the pillar of light to be brought outside. Once
you're outside, climb to the top of the piece of land you're on and open the
treasure chest to receive the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 26. - Location: Six-Eye Reef (D4)
     - Items Required: Bombs
     - Treasure: Octo Chart
     - Treasure Location: Northern Triangle Isle (C4)

   Anytime after the second escape from Forsaken Fortress, go to Six-Eye Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 27. - Location: Private Oasis (E5)
     - Items Required: Deku Leaf or Hookshot
     - Treasure: 200 Rupees
     - Treasure Location: Star Belt Archipelago (C7)

   Look for the hill next to the house. Climb onto the wooden railing of the 
house's patio closest to the hill. Use the Wind Waker to change the direction 
of the wind and then use the deku leaf to float over to the hill. Or you can 
use the hookshot and hook onto the tree. Either way you do it, at the top of 
the hill lies a treasure chest containing the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 28. - Location: Horseshoe Island (G1)
     - Items Required: Deku Leaf
     - Treasure: 200 Rupees
     - Treasure Location: Needle Rock Island (E1)

   Use the deku leaf to blow the nuts into the three holes. When you are
finished, use the deku leaf again to fly over to the small island and open the 
treasure chest that appear. Inside is the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 29. - Location: Windfall Island (B4)
     - Items Required: None
     - Treasure: 200 Rupees
     - Treasure Location: Mother & Child Isles (B2)

   You need to make sure that the wheel on the windmill is working. If it isn't 
on, then use the Wind's Requiem to make the wind blow to the north. Then look 
for and climb the latter on the side of the windmill. When you are at the top, 
you will see a button. Press it to make the windmill move.

   Once the windmill is moving, jump onto one of the platforms and then jump 
onto the second floor of Lenzo's photo house. Before you crawl into the small 
hole, open the treasure chest at the end of the hallway. You will attain the 
treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 30. - Location: Tower of the Gods (D5)
     - Items Required: Bombs
     - Treasure: Piece of Heart
     - Treasure Location: Pawprint Isle (B5)

   When you enter the tower, head directly forward into the entrance that was 
once blocked by the small waterfall. If the waterfall is still there, then you 
will have to complete the correct parts of the dungeon in order to continue 
further into the dungeon. When you enter the room with a door in each cardinal 

direction, enter the door to the north. You will come across two yellow 
platforms hanging from the ceiling by chains. To the left of the left platform, 
there is a part of the wall that can be destroyed by a bomb. You will have to 
look down a bit. Use a bomb to blow it up and make your way past the door.

   When you enter the new room, stand on the spiral patter on the floor and
play the Wind's Requiem. The two armos knights will attack you, so chuck a bomb 
into each of their mouths to bring their attack to a final halt. Open the 
treasure chest to receive the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 31. - Location: Windfall Island (B4)
     - Items Required: Deluxe Picto Box
     - Treasure: Piece of Heart
     - Treasure Location: Forest Haven (F6)

   Look for a man sitting on some steps during the day. He will say how you
will need to show him something round and pale to understand him. Take a
picture of a full moon. It must be a full moon since it's the only form of the 
moon that is actually round. Show him the picture and he will give you the 
treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 32. - Location: Three-Eye Reef (D1)
     - Items Required: Bombs
     - Treasure: Sea Hearts Chart
     - Treasure Location: Boating Course (G6)

   Anytime after the second escape from Forsaken Fortress, go to Three-Eye Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 33. - Location: Windfall Island (B4)
     - Items Required: Deluxe Picto Box
     - Treasure: Piece of Heart
     - Treasure Location: Five-Star Isles (G7)

   Look for the woman standing near the Chu Jelly Juice Shop. This is the same 
woman from Treasure Chart No. 24. Take a picture of her, then show her the 
picture. She will be surprised that she looks so good and will give you the 
treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 34. - Location: Great Sea (A1 - G7)
     - Items Required: None
     - Treasure: 200 Rupees
     - Treasure Location: Eastern Triangle Isle (D6)

   You need to keep your eye open for a brown boat with a crane on it. On the 
boat are four people wearing diving helmets and black swimsuits. They will 
appear all over the Great Sea so finding them can be a pain in the rear if 
you're unlucky. When you do manage to find them, speak to the man standing and 
he will give you the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 35. - Location: Gale Isle: Wind Temple (A4)
     - Items Required: Iron Boots
     - Treasure: 200 Rupees
     - Treasure Location: Islet of Steel (E2)

   On the B1 floor of the temple, look for a room with five small squares in a 
row. It is the room directly south of the bottom area of the fan room. What you 
need to do is use the iron boots to break through each of the five squares. Be 
careful, because four of the squares will cause enemies to appear when you 
break them. When you break them all, a treasure chest will appear. Inside is
the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 36. - Location: Ice Ring Isle (F5)
     - Items Required: Fire Arrows
     - Treasure: 200 Rupees
     - Treasure Location: Bird's Peak Rock (E7)

   There is a treasure chest covered in ice. Shoot a fire arrow at it to melt 
the ice. Open the treasure chest to gain the treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 37. - Location: Rock Spire Isle (C2)
     - Items Required: Bombs
     - Treasure: 200 Rupees
     - Treasure Location: Fire Mountain (C6)

   You will see a bunch of large rocks on the isle. Bomb each rock so you can 
make your way past them all. When you get to the end, go down the hole and 
light the torches. A huge swarm of keese will attack. Defeat them all for a 
treasure chest containing the treasure chart to appear.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 38. - Location: Windfall Island (B4)
     - Items Required: Around 200 Rupees
     - Treasure: Piece of Heart
     - Treasure Location: Three-Eye Reef (D1)

   There are two treasure charts you can win during the auctions. The other
treasure chart will lead you to one rupee, so this one is really the one you 
are getting your rupees worth. For auctioning tips, refer to Treasure Chart
Number 18.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 39. - Location: Dragon Roost Island: Dragon Roost Cavern (B6)
     - Items Required: None
     - Treasure: 200 Rupees
     - Treasure Location: Dragon Roost Island (B6)

   In the dungeon, make your way across the bridge on the upper floor of the 
main room. The main room is the large one at the center of the dungeon where 
most of the magma is. You will know you are at the right bridge if there is a 
teleportation pot near the northern exit of the floor. You need to get to the 
room that is directly south from the upper bridge. It is the room where you 
must defeat all of the enemies in the room in order to continue. One is in 
plain sight while the others are hiding in some of the pots on shelves. Roll 
into the walls or slash at some of the pots in order to expose the hiding 
bokoblins. Anyway, light all the torches with a burning stick for a treasure 
chest containing the treasure chart to appear.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 40. - Location: Southern Fairy Island (F4)
     - Items Required: Bombs, Deku Leaf
     - Treasure: 200 Rupees
     - Treasure Location: Headstone Island (G3)

   Shoot down all the cannons on the platforms as well as sink the cannon ships 
in the area. When they are all gone, the treasure chest will appear on the 
platform that has no ladder. To get to the platform, use the Wind Waker to 
change the wind's direction. Then use the deku leaf to fly towards the 
platform. Open the chest to receive the treasure chart.


                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 41. - Location: Five-Eye Reef (G7)
     - Items Required: Bombs
     - Treasure: Great Fairy Chart
     - Treasure Location: Four-Eye Reef (B1)

   Anytime after the second escape from Forsaken Fortress, go to Five-Eye Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart.


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  C. Special Charts                                   Code: [SPCH]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   Other than treasure charts, a variety of unique charts can be found 
throughout the world. This section will explain how to find each of the special
charts and what they will do.

                 ---------------------------------------------
 Beedle's Chart

     - Location: Any Postbox
     - Items Required: None
     - Usage: Shows all Beedle Shop locations

   After getting the bombs from Niko, Beedle will send you the chart through 
the mail. Make sure that once you get the bombs, keep a look out for a postbox 
wiggling around.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Ghost Ship Chart

     - Location: Diamond Steppe Island (F1)
     - Items Required: Hookshot, Bombs
     - Usage: Shows the Ghost Ship's location depending on the moon phase.

   Sail to Diamond Steppe Island. As you are approaching the island, note the 
trees on the island. You cannot walk onto the island. Instead, you must use 
your hookshot to latch onto the lowest tree and got on the island. Then look 
for tree stump and stand on it. Use the hookshot to latch onto the next tree. 
Then jump across the stream of water. A blue chuchu will appear so use the 
grappling hook to steal a blue chu jelly drop from it. You can just kill it 
normally, but there is a small chance you wont get the jelly. Moving on, latch 
onto the last tree to make it to the top. Enter the hole to begin a small 
dungeon.

   When you arrive in the mini dungeon, climb into the pot directly in front of 
you. When you land, bomb and then enter the pot that should be almost in front 
of you. After landing, make your way past the two floor masters and bomb the 
rightmost pot and enter it. When you have landed, look to the right and you 
should see two pots. Head to the leftmost one, then bomb it and enter it. The 
treasure chest is behind some wooden railing, but you should be able to see it 
fairly easily. Open it to get the Ghost Ship Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Great Fairy Chart

     - Location: Five-Eye Reef (F2)
     - Items Required: Bombs, Treasure Chart 41, Grappling Hook
     - Usage: Shows all Great Fairy locations.

   Anytime after the second escape from Forsaken Fortress, go to Five-Eye Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart 
you will need.

   Once you have the treasure chart, open it up and it will show you part of 
Four-Eye Reef. Head there and look for the spot. Use the grappling hook to fish 
it out.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 IN-Credible Chart

     - Location: Any Postbox
     - Items Required: 201 Rupees
     - Usage: Shows Triforce Chart locations.

   Tingle will mail it to you once you have received the Master Sword. You will 
have to pay 201 rupees to keep the chart, however. What is helpful about this 
chart is that when you get a Triforce Chart deciphered by Tingle, he will cross 
it out with an X. This way you know which Triforce Charts you need to get.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Island Hearts Chart

     - Location: Four-Eye Reef (B1)
     - Items Required: Bombs, Treasure Chart 19, Grappling Hook
     - Usage: Shows you majority of heart piece locations. Keep in mind
                that the heart piece received from the Withered Tree mini
                quest as well as any heart pieces received via mail will not
                appear on this chart.

   Anytime after the second escape from Forsaken Fortress, go to Four-Eye Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart 
you will need.

     Once you have the treasure chart, open it up and it will show you part of 
the Flight Control Platform. Head there and look for the spot. Use the
grappling hook to fish it out.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Light Ring Chart

     - Location: Cyclops Reef (D3)
     - Items Required: Bombs, Treasure Chart 21, Grappling Hook
     - Usage: Shows you night-only treasure locations. You do not need any
                treasure charts for these treasures to appear on the Light
                Ring Chart.

   Anytime after the second escape from Forsaken Fortress, go to Cyclops Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart 
you will need.

   Once you have the treasure chart, open it up and it will show you part of 
Cyclops Reef. So stay in the area and look for the spot indicated on the
treasure chart. When you get to the spot, use the grappling hook to fish it
out.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Octo Chart

     - Location: Six-Eye Reef (D4)
     - Items Required: Bombs, Treasure Chart 26, Grappling Hook
     - Usage: Shows all Big Octo locations.

   Anytime after the second escape from Forsaken Fortress, go to Six-Eye Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart 
you will need.

     Once you have the treasure chart, open it up and it will show you part of 
the Northern Triangle Isle. Head there and look for the spot on the treasure 
chart. Use the grappling hook to get the Octo Chart from the sea floor.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Platform Chart

     - Location: Flight Control Platform (B7)
     - Items Required: None
     - Usage: Shows all platform locations. It only shows the platforms
                with the skulls on them.

   Sail to the Flight Control Platform and look for a submarine. Enter it and 
defeat all enemies inside for a treasure chest to appear. Inside the chest is 
the Platform Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Sea Hearts Chart

     - Location: Three-Eye Reef (D1)
     - Items Required: Bombs, Treasure Chart 32, Grappling Hook
     - Usage: Shows locations of the treasure charts needed to get all the
                underwater heart pieces.

   Anytime after the second escape from Forsaken Fortress, go to Six-Eye Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart 
you will need.

   When you have the treasure chart, sail to the Boarding Course and use the 
treasure chart. When you are at the spot indicated by the treasure chart, use 
the grappling hook to fish out the Sea Hearts Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Secret Chart

     - Location: Two-Eye Reef (G4)
     - Items Required: Bombs, Treasure Chart 13, Grappling Hook
     - Usage: Shows locations of caves. Caves are considered area in which
                you fall down a small hole to enter.

   Anytime after the second escape from Forsaken Fortress, go to Two-Eye Reef 
to get this treasure chart. Destroy all the cannon ships and cannons in the 
reef in order to make the treasure chest appear. Inside is the treasure chart 
you will need.

   When you have the treasure chart, sail to the Overlook Island and use the 
treasure chart. When you are at the spot indicated by the treasure chart, use 
the grappling hook to fish out the Sea Hearts Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Submarine Chart

     - Location: Boating Course (G6)
     - Items Required: Hookshot, Deku Leaf, Boomerang or Arrows
     - Usage: Shows all submarine locations.

   Head to Boating Course and use the hookshot to latch on the tree and get on 
the island. Step on the rock in front of the barrels and look to the north. You 
will see a small island behind the man. Use the Wind Waker to make the wind 
blow to the north, then use the deku leaf to fly across. Go down the hole to 
enter a cave. There are three switch crystals you need to activate, so use the 
boomerang or arrows to trigger all three. Once all of them are yellow, a 
treasure chest will appear. Open the treasure chest to gain the Submarine 
Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Tingle's Chart

     - Location: Any Postbox
     - Items Required: None
     - Usage: Shows location of Tingle's Island. Also shows the two Rupee-
              Upgrading Great Fairy locations.

   You will need to free Tingle from jail first. The jail is located being the 
camera shop. An easy way to get their is to take the path to the small cliff 
with the grave on it. Don't know where that is? Just go to the postbox at the 
entrance of the town, then look for a path to the left and walk up. As you are 
walking up, pay attention to the white fence on the left side. When it ends, 
look to the right and the door will be there. Enter the door and move the 
barrels to get to a switch. Step on it and the jail cell door will open. Later 
in the game, you will receive a mail from Tingle. With it will be the Tingle's 
Chart.


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  D. Great Fairies                                    Code: [GTFA]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


     Eight Great Fairies live about the great sea. Each will help you in their
  own special way. However, you are going to need to find at least two of the
  eight Great Fairies in order to complete the main quest. Which of them you
  will need, I will not tell. All-in-all, this section will help you find each
  and every one of the eight Great Fairies.

        1   2   3   4   5   6   7
      .............................       _____________________
    A .   .   . 1 .   .   .   .   .      | #   Upgrade Type    |
      .............................      |---------------------|
    B .   . 8 .   .   .   .   .   .      | 1   Rupee Wallet    |
      .............................      | 2   Rupee Wallet    |
    C . 5 .   .   . @ . 3 .   .   .      | 3   Bombs           |
      .............................      | 4   Bombs           |
    D .   .   .   .   .   .   . 6 .      | 5   Arrows          |
      .............................      | 6   Arrows          |
    E .   .   .   .   .   .   .   .      | 7   Double Magic    |
      .............................      | 8   Fire/Ice Arrows |
    F .   .   . @ . 4 .   .   .   .      |_____________________|
      .............................
    G .   . 2 .   . 7 .   .   .   .        @ - Large cyclones
      .............................

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 1. - Location: Northern Fairy Island
    - Items Required: Bombs
    - Upgrade: Rupee Wallet
    - Action: Bomb the entrance to get to the Great Fairy.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2. - Location: Outset Island
    - Items Required: Deku Leaf, Bombs
    - Upgrade: Rupee Upgrade
    - Action: Go to the forest where you rescued Tetra earlier in the
              game. The bridge to the forest is gone so use the Wind Waker to
      set the wind to the west. Then climb onto one of the two wooden posts 
      originally used to hold the bridge. Use the deku leaf to go across. When 
      inside, look for a large rock and use the bombs to blow it up. Go down 
      the hole.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3. - Location: Eastern Fairly Island
    - Items Required: Bombs
    - Upgrade: Bombs
    - Action: Bomb the entrance to get to the great fairy.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 4. - Location: Southern Fairy Island
    - Items Required: Bombs
    - Upgrade: Bombs
    - Action: Bomb the entrance to get to the great fairy.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 5. - Location: Western Fairy Island
    - Items Required: Skull Hammer
    - Upgrade: Arrows
    - Action: Use the skull hammer to mash the switch to make the flames
              disappear.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 6. - Location: Thorned Fairy Island
    - Items Required: Skull Hammer
    - Upgrade: Arrows
    - Action: Use the skull hammer to mash the three buttons on the
              island. When the large spiked plants disappear, you can head down
              the hole.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 7. - Location: Two-Eye Reef
    - Items Required: Boomerang or Arrows
    - Upgrade: Double Magic
    - Action: Look for a flock of seagulls and sail over to them. A Big
              Octo should appear. Though you can use the arrows if you wish, it
      is preferred to use the boomerang. Either way you choose, strike all of
      the eyes on the Big Octo until it is defeated. A Great Fairy will appear
      automatically.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 8. - Location: Mother & Child Isles
    - Items Required: Arrows
    - Upgrade: Fire/Ice Arrows
    - Action: You'll need to learn the Ballad of Gales to get to the right
              part of the isles. If you do not have the Ballad of Gales, look 
      for a large cyclone at either C4 or F3 on the Sea Chart. Shoot Cyclos 
      with arrows. It's a bit tricky because of the cyclone around him, so 
      aiming directly at him will do no good. Instead, aim to the side of him.

         Whether you already had or just got the Ballad of Gales, warp to B2 on 
      the Sea Chart. Although this fairy is required to find in order to 
      progress in the game, I added it anyway.


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  E. Bottles                                          Code: [BTLS]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   There are four bottles you can receive in this game. One of them you can't
skip, however. But getting the other three are completely up to you. If you are 
the kind of person who must complete everything in this game, then this section 
is a given. In every Zelda game since Link to the Past, there have been bottles 
to collect. However, these are much easier to get than some of those in Ocarina 
of Time and Majora's Mask.

        1   2   3   4   5   6   7
      .............................       ____________________
    A .   .   .   .   .   .   .   .      | #  Info            |
      .............................      |--------------------|
    B .   .   .   . 4 .   . 1 .   .      | 1  From Medli      |
      .............................      | 2  Beedle Shop     |
    C .   . 2 .   .   .   .   .   .      | 3  Submarine       |
      .............................      | 4  Stop the Thief  |
    D .   .   .   .   .   .   .   .      |____________________|
      .............................
    E .   .   .   .   .   . 3 .   .
      .............................
    F .   .   .   .   .   .   .   .
      .............................
    G .   .   .   .   .   .   .   .
      .............................

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 1. - Location: Dragon Roost Island
    - Items Required: Wind Waker
    - Action: It is impossible to progress through the game without this
              bottle, so don't worry about missing it. You get it from Medli 
      automatically when you successfully aid her in getting into Dragon Roost 
      Cavern. You will need the Wind's Requiem in order to get her on the 
      ledge, which can easily be found on the island. From where the King of 
      Red Lions is docked, just go through the cove and you will see a small 
      shrine.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2. - Location: Rock Spire Isle
    - Items Required: 500 rupees
    - Action: You will receive the Beedle Chart in the mail sometime after you
              have attained the bombs. Sail to Rock Spire Isle and search for 
      the Beedle Shop sailing around the isle. Enter it and purchase the bottle 
      for 500 rupees. If you have enough rupees, you should consider buying the 
      heart piece for 950 rupees or the treasure chart for 900 rupees. However, 
      if you are planning on collecting all the heart pieces, you will want to 
      buy the chart because it leads to a another piece of heart. He may say 
      that his shop will be closing in seven days. Disregard that because it 
      will never close. If you're feeling angry because he lied like this, set
      a few bombs outside on his boat. Unfortunately it wont sink, but the boat 


      will begin to smoke. Although this is pointless, you will, however, show 
      him who's boss!
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3. - Location: Bomb Island
    - Items Required: None
    - Action: Look for a submarine and enter it. Defeat all the enemies inside
              for a treasure chest to appear. Inside is the bottle. If you 
      can't find the submarine, sail to the island and look for Old Man Ho Ho. 
      He is a man looking through a telescope. Use Aryll's telescope and look 
      into the sea where the old man is looking. You should be able to locate 
      the submarine with ease.
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 4. - Location: Windfall Island
    - Items Required: None
    - Action: At night, look for Mila, a poor girl. She has blonde hair and
              wears rags for clothing. Walk up to her and speak to her. She 
      will tell you to go away, so walk a bit into town until the camera 
      focuses on Mila running away. Now comes the tricky part. Do not attempt 
      to rush or you will have to start all over. Anyway, follow her at a 
      distance. When she stops, hide. She will scan the area for onlookers. 
      Continue following her until she walks behind the counter of Zunari's 
      shop. If you don't know who Zunari is, he can best be described as the 
      "eskimo guy". Moving on, she will walk up to the safe in attempt to 
      steal. Be careful when approaching her. When you do, she will ask you a 
      few questions. Simply choose the first answer given and she will give you 
      a the bottle.


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  F. Big Octos                                        Code: [BGOT]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   Scattered across the sea lie Big Octos which will suck you in given the
chance. There are three different big octos in which you may encounter. Some
may have eight eyes while others may have twelve. There is one, however, that
has four eyes.

        1   2   3   4   5   6   7
      .............................       ____________________
    A .   .   .   .   .   .12 .   .      | Eyes  Prize        |
      .............................      |--------------------|
    B .   .   .   .   .   .   .   .      |  4    Double Magic |
      .............................      |  8    100 Rupees   |
    C .   .   .12 .   .   . 8 .   .      | 12    Heart Piece  |
      .............................      |____________________|
    D .   .   .   .   .   .   .   .
      .............................         Defeating the big
    E .   .   .   .   . 8 .   .   .      octos is pretty easy.
      .............................      Simply use the boomerang
    F . 8 .   .   .   .   .   .   .      to target and strike
      .............................      the eyes of the big
    G .   .   .   . 4 .   .   .   .      octos until they have
      .............................      been defeated.


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  G. Nintendo Gallery                                 Code: [NTGL]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   The Nintendo Gallery is a place where you can take certain pictures to the
man in charge of the gallery and have him turn them into figurines. There are
143 figurines in all and it is possible to collect all of them during the first
quest.

   To get to the Nintendo Gallery, make your way to the part of the Forest
Haven with the post box and look for a tall island with trees on its top to the
northwest. Sail over to it and look for a ladder and climb up to the ladder.
Use a hyoi pear to take control of a seagull and fly to a switch high on the
Forest Haven (not the Forbidden Forest). Once it is activated, the entrance to
the gallery will be unlocked. If you are playing the second quest, the Nintendo
Gallery will already be opened.



   Below is a list of all 143 figurines you can collect. Figurines with a "+"
next to its description instead of a "-" mean that you can get these figurines
only at certain times, and that if you do not get them at those times you wont
be able to get them.

=--==--==--==--==--==--==--=
  Outset Island Room (x14)
=--==--==--==--==--==--==--=

Abe       - He can be found in the pig pen during the day and inside the house
            next to the pig pen at night.

Aryll     - You will automatically receive Aryll with Grandma's figurine.

Crab      - Crabs usually roam out on the beaches of any island that has one.

Grandma   - She is inside her house near the northwest side of the island.

Jabun     - Jabun is the large fish god. You must get the legendary pictograph
            from Lenzo on Windfall Island.

Joel      - During the day, he is either outside near the bridge connecting the
            two sections of the island, or he is inside his house next to the
            pig pen. He sleeps at home during the night.

Mesa      - Mesa is the man who is always cutting grass during the day on the
            eastern side of the island. However, he is inside his house next to
            the large grass patch during the night.
Orca      - He lives in the first floor of the two-floor house.

Pig       - Pigs can be found on both Outset Island and Windfall Island.

Rose      - As Abe's wife, she is always inside the house next to the pig pen.

Seagull   - Seagulls can be found almost anywhere out at sea, or flying over 
            most island.

Sturgeon  - He is on the second floor of Orca's house.

Sue-Belle - She walks around the island with a pot on top of her head during
            the day. However, she is on the second floor of Orca's house at
            night.

Zill      - Zill is the little boy with the large snot hanging from his
            nose. Either outside on the island or inside the house next to the 
            pig pen during the day. At night, he sleeps next to Joel.

=--==--==--==--==--==--==--=
 Windfall Island Room (x27)
=--==--==--==--==--==--==--=

Anton           - Anton is always walking around the island. However, if you
                  got Heart Piece Number 8 listed in the Heart Piece section,
                  he will be standing outside with Linda next to the tree to
                  the left of the teacher's house. He wears a brown hat over
                  his blond hair and a green shirt over his striped shirt.

Candy           - He stands on the main docks of the island during the day, but
                  he hangs around inside the bar at night. He wears brown
                  suspenders holding his white pants. He also has a dark brown
                  vest on.

Cannon          - He is inside the Bomb Shop during night and day.

Dampa           - He stands a little bit away from the Bomb Shop during the
                  day, but he's in the bar at night. He has a blue shirt and a
                  red hat.

Doc Bandum      - The doc waits inside the Chu Jelly Juice Shop, which is the
                  first shop on the right once you walk through the entrance of
                  the town.

Garrickson      - He is the man in red that stops and stares at you when you
                  approach him.

Gillian         - She is the bartender inside the bar. She wears a blue dress
                  and a white apron.

Gossack         - He is the wussy man inside the bar. He wears a green shirt
                  with a dark green vest over it.

Gummy           - During the day, head to the ladder to the left of the door
                  leading to the teacher's house. Once you climb it, walk to
                  the left and you will see him. At night, this man only
                  appears during an auction. You must complete an auction to 
                  get the chance to take his picture. He wears a yellow shirt
                  and a small black hat.

Kamo            - During the day, he is sitting on the first set of stairs you
                  come across after walking through the entrance to the town.
                  However, he is out looking at the stars during the night. To
                  find him, climb the ladder to the left of the door leading to
                  the teachers house. Once you climb the ladder, walk to the
                  left and he will be there. He wears a purple shirt with a
                  dark green vest.

Kane            - He stands a little bit from the post box near the entrance of
                  the town during the day. He wears a light green shirt with
                  some blue near his neck.

Killer Bees     - Roaming the higher part of the island where Lenzo's shop and
                  the teacher's house is. They are a group of four young boys.
                  You only need to take a picture of one of the boys to get the
                  figurine.

Kreeb           - During the day, he is on an outside ledge on the second floor
                  of the windmill. Go inside the windmill and exit through the
                  door near the back of the room to the left. He wears a yellow
                  hat and an orange shirt.

Lenzo           - This bearded man's humble abode lies near the upper portion
                  of the island where the teacher's house is. The group of boys
                  known as the Killer Bees also roam this area. Lenzo's shop
                  has a picto box sign above the door.

Linda           - Linda is the young woman wearing an orange dress standing
                  near the wooden stairs in the upper section of the island. 
                  However, if you got Heart Piece Number 8 listed in the Heart 
                  Piece section, he will be standing outside with Linda next to 
                  the tree to the left of the teacher's house.

Maggie          - Maggie a poor young girl when you first see her, but as the
                  game progresses, she and her father become rich. She is the
                  red-head on the second floor of the auction house and wears
                  bunny ears. She is there only after the second escape from
                  Forsaken Fortress.

Maggie's Father - Maggie's father is a small old man. When he is poor, he
                  stands next to the tree near the entrance of the town. When
                  he and his daughter are rich, he wears a brown top hat on the
                  second floor of the auction house.

Mila            - Like Maggie, you can only take a picture of her after the
                  second escape from Forsaken Fortress. She is poor now and can
                  be found standing in front of Zunari's (the "eskimo" guy)
                  shop.

Mila's Father   - Mila's father is a husky man with a small blond beard. When
                  he is rich, he stands on the second floor of the auction
                  house wearing a red robe. However, he stands in front of the
                  tree near the entrance of the town when he is poor.

Minenco         - During the day, this lonely woman stands near the Chu Jelly
                  Juice Shop near the entrance of the town.

Missy           - This woman is on some docks, but not the main docks near the
                  entrance of the town. Head to Zunari's (the "eskimo" man)
                  shop and walk through the exit to the right. Run down the
                  dirt path a bit and look for the wooded boardwalk. Missy is
                  standing there during the day. Be sure the break the jars
                  behind her for some rupees.

Mrs. Marie      - This is the pink-haired teacher who's house is on the upper
                  section of the island. This area of the island also has
                  Lenzo's shop on it and the group of boys known as the Killer
                  Bees.

Pompie & Vera   - These two women are gossiping away across Zunari's (the
                  "eskimo" man) shop.


Potova & Joanna - These two young girls are either inside the school on the
                  upper section of the island, or outside by the flowers close
                  to the cove you first met the King of Red Lions.

Sam             - During the day, this man sits on a bench near the bar's
                  stairs. The bar is next to Zunari's shop.

Tott            - Tott is the disco-dancer in front of the grave on the small
                  cliff on the northwestern portion of the island.

Zunari          - Zunari is best known as the "eskimo" man who runs a shop.

=--==--==--==--==--==--==--==--=
 Dragon Roost Island Room (x18)
=--==--==--==--==--==--==--==--=

Baito           - Baito is the man standing near the blocks close to the beach
                  of Dragon Roost Island. The two green blocks are used to help
                  you get into the village inside the island. Baito carries a
                  small briefcase.

Basht & Bisht   - These two guys guard the two exits leading to the Dragon
                  Roost Cavern.

Chieftain       - The chieftain is past the guarded doorway on the second floor
                  of the village area.

Hoskit          - Head to the second floor of the village area of the island.
                  Enter the guarded door, run past the chieftain, and enter the
                  door leading outside guarded by two Ritos. When you are
                  outside, Hoskit will be standing next to the doorway you just
                  came through.

Ilari           - He is outside on the second floor of the island. Head to the
                  second floor and through the doorway the leads outside but is
                  not guarded. You'll see him to the ahead a bit to the left.

Koboli          - This is the Rito sorting mail on the second floor inside the
                  island.

Kogoli          + Run up to the second floor of the village are of the island.
                  Enter the door leading outside that doesn't have any guards
                  standing next to it. When you're outside, run to the right
                  until you come to a ledge with a grappling hook bar above it.
                  Look to the left and you'll see a Rito. Kogoli has a ponytail
                  while the other Rito in the area doesn't. Keep in mind that
                  once you have played the Earth God's Lyric with Medli, Kogoli
                  will no longer be here and you wont find him anywhere else.

Laruto          - You will need one of the Legendary Pictographs from Lenzo on
                  Windfall Island.

Medli           - You can only get Medli's picture a few times in the game.
                  Before you take her along with you to the Earth Temple, she
                  is at Dragon Roost Island. However, once you have beaten the
                  Earth Temple, you can no longer get her figurine.

Namali          - This Rito walks around inside the island. He has a flat
                  haircut and he carries a dark brown clip board. The other
                  Rito walking around is Pashli. You can tell the difference
                  between the two by their hair. Pashli has pointy hair.

Obli            - This Rito isn't actually on Dragon Roost Island, but on the
                  Flight Control Platform located at B7 on the sea chart. He is
                  the Rito standing in front of the ladder.

Pashli          - This Rito walks around inside the island. He has pointed
                  hair and is holding a dark brown clip board. The other Rito 
                  walking around is Namali.

Prince Komali   - Depending on how far you are in the game, he will either be
                  inside his room at the end of the long hallway on the first
                  floor, or he will be outside on the boardwalk leading to the
                  village area of the island.

Quill           - You will only get a few chances during the game to snap a
                  photo of this guy, so be aware.

Skett & Akoot   - These two guys are inside the room where the chieftain is,
                  which is past the second floor guarded doorway.

Valoo           - The large red dragon lies at the top of the island, but you
                  only need a picture of his head to get the figurine.

Willi           - This Rito isn't actually on Dragon Roost Island, but on the
                  Flight Control Platform located at B7 on the sea chart. He is
                  the Rito standing in the area where the ladder leads. This
                  Rito has a mustache, and you will have to pay ten rupees to
                  participate in the minigame in order to gain access to this
                  Rito.

Zephos & Cyclos + You will need to take a picture of Cyclos while he is at the
                  top of his cyclone. If you already got the Ballad of Gales
                  song, you wont be able to get this figurine. The large 
                  cyclones can be found at either Northern Triangle Island (C4) 
                  or Shark Island (F3).

=--==--==--==--==--==--==--=
  Forest Haven Room (x14)
=--==--==--==--==--==--==--=

Aldo      - He is in the Forest Haven. However, once you have beaten the
            Forbidden Woods dungeon and witnessed the ceremony, Aldo will be
            next to the withered tree at Cliff Plateau Isles (F7).

Carlov    - This is the man inside the Nintendo Gallery who is making all of
            the figurines.

Deku Tree - The Deku Tree is the large tree with the face at the Forest Haven.

Drona     - He is in the Forest Haven. However, once you have beaten the
            Forbidden Woods dungeon and witnessed the ceremony, Drona will be
            next to the withered tree at the Private Oasis (E5).

Elma      - She is in the Forest Haven. However, once you have beaten the
            Forbidden Woods dungeon and witnessed the ceremony, Elma will be
            next to the withered tree at Needle Rock Isle (E1).

Fado      - You will need one of the Legendary Pictographs from Lenzo on
            Windfall Island.

Hollo     - Hollo is inside the potion shop inside the Forest Haven.

Irch      - He is in the Forest Haven. However, once you have beaten the
            Forbidden Woods dungeon and witnessed the ceremony, Irch will be
            next to the withered tree at Shark Island (F3).

Linder    - He is in the Forest Haven. However, once you have beaten the
            Forbidden Woods dungeon and witnessed the ceremony, Linder will be
            next to the withered tree at Greatfish Isle (D2).

Makar     - He can be found in a few places throughout the game. The first
            place is inside the Forest Haven where the Deku Tree is. You can
            also find Makar under the right waterfall when heading into the
            Forest Haven. You can also snap a photo of him when he aids you in
            the Wind Temple. However, once you have beaten the Wind Temple,
            Makar's figurine will no longer be possible to get.

Manny     - Manny is the nerdy-looking guy who stands next to the entrance to
            the Nintendo Gallery. If you've already opened the entrance, Manny
            is inside the Nintendo Gallery.

Oakin     - He is in the Forest Haven. However, once you have beaten the
            Forbidden Woods dungeon and witnessed the ceremony, Oakin will be
            next to the withered tree at Star Island (A2).

Olivio    - He is in the Forest Haven. However, once you have beaten the
            Forbidden Woods dungeon and witnessed the ceremony, Olivio will be
            next to the withered tree at Eastern Fairy Island (C5).

Rown      - He is in the Forest Haven. However, once you have beaten the
            Forbidden Woods dungeon and witnessed the ceremony, Rown will be
            next to the withered tree at Mother & Child Isles (B2).


=--==--==--==--==--=
 Dungeon Room (x19)
=--==--==--==--==--=

Armos        - Armos are the small statues that come to life when you approach 
               them. They also have a magenta crystal on their backs. You can 
               find them in various dungeons and caves.

Armos Knight - These beings are larger forms of the armos, and will attack in 
               the same manner. You can find them in various dungeons and
               caves.

Boko Baba    - Boko babas are large man-eating plants that can be found all
               over the world like the Forest Haven.

Bokoblin     - Bokoblins are the most common enemies in the game, and vary
               among four different colors including blue, green, magenta, and 
               purple. You can find them in just about any dungeons and in a 
               lot of caves. They are also found on platforms scattered across 
               the sea.

Bubble       - Bubbles are the large floating skulls that are surrounded by
               either red fire or blue mist. You can find them inside a few
               places like the Earth Temple.

ChuChu       - ChuChus are the jelly creatures that can be found all over the
               world like on Outset Island after getting the second pearl, or
               Dragon Roost Cavern. Although there are five different colors
               that chuchus can be found in, you only need to take a picture of 
               one of them to get the figure.

Floor Master - Floor masters are the black arms that come out of dark holes in
               the floor, grabbing you as you get close to you. They can be
               found in a bunch of places like the Earth Temple.

Gyorg        - These fish enjoy bumping you out of your boat as you sail upon
               the blue sea. Gyrogs are the purple shark-like fish.

Kargorok     - Kargoroks are the vulcher-like birds found in many places like
               the outside portion of Dragon Roost Cavern.

Keese        - These bats can be found in many places that are dark or have
               molten lava in them. Dark places usually house the normal keese
               while hot places with lava tend to have the fire keese. You only 
               need to take a picture of one of the keese to get the figure.

Magtail      - Magtails are the centipede-like monsters found in very hot 
               places, and roll up when you strike them in the eye.

Miniblin     - Miniblins are the small gremlin-like creatures that usually
               attack in groups. They make a noise that sound's like "da-da!"
               You can find them in a bunch of places, including the path to
               the bridge on Outset Island where Aryll was kidnapped.

Morth        - Morths are the small spiked ball-like creatures that like to
               stick to you when you touch them. You can find them in many
               places like the forest at the top of Outset Island or the
               Forbidden Forest.

Octorok      - Octoroks are the octopus-like monsters that shoot rocks at you.
               You can find them in a few places like in front of the entrance
               to the Forest Haven where the Deku Tree is.

Peahat       - These creatures fly around using the propellers on their heads.
               You can find them in many places including the entrance to the
               Forbidden Woods or inside the Forbidden Woods.

Poe          - Poes are the ghostly creatures that can give you the inverted
               controls status effect that messes up your controls for a few
               moments. You can find these creatures in dark places like the
               Earth Temple.

Rat          - Rats can be found in places that have rat holes in the wall, 
               like Forsaken Fortress or the secret sewers in the cabana on 
               Private Oasis (E5).

ReDead       - ReDeads are the tall blue monsters that aren't hurt by anything
               but your sword. They enjoy freezing you in terror when you get
               close to them. You can find them inside dark places like the
               Earth Temple.

Seahat       - Seahats are the large forms of peahats that can be found in many
               places in the sea. They like to bump you out of your boat if you
               approach them.

=--==--==--==--==--==--==--==--==--=
    Forsaken Fortress Room (x18)
=--==--==--==--==--==--==--==--==--=

Big Octo       + You can find big octos at various areas in the sea (refer to
                 section 11F for more details). If you kill all of the big
                 octos before taking the picture, you wont be able to get the
                 figurine.

Blue Wizzrobe  - Wizzrobes are the floating creatures that shoot three 
                 fireballs at you, disappear, and repeat until you kill them.
                 You can find these guys inside various places in the world
                 including the Wind Temple.

Darknut        - This darknut figurine is of the darknuts that have no shield
                 and wear the greenish armor. They can be found in various
                 dungeons and caves.

Darknut        - This darknut figurine is of the darknuts that are covered in
                 golden armor. They can be found in various dungeons and caves.

Ganondorf      - You will need one of the Legendary Pictographs from Lenzo on
                 Windfall Island.

Gohdan         - He is the boss of the Temple of the Gods, so you will only get
                 once chance at getting this picture unlike the other bosses
                 where you get two chances.

Gohma          - This is the boss of the Dragon Roost Cavern dungeon. If you
                 happen to miss getting the picture then, you can get it later
                 in the game inside Ganon's Tower.

Helmaroc King  + Your only chance to take a picture of this boss is when you
                 fight it during your second trip to Forsaken Fortress.

Jalhalla       - This is the boss of the Earth Temple dungeon. If you happen
                 to miss getting the picture then, you can get it later in the
                 game inside Ganon's Tower.

Kalle Demos    - This is the boss of the Forbidden Forest dungeon. If you
                 happen to miss getting the picture then, you can get it later
                 in the game inside Ganon's Tower.

Mighty Darknut - These darknuts are the heavily-armored darknuts who's armor is
                 of a dark red color. They are usually found in places late in

                 the game or secret caves scattered across the sea.

Moblin         - Moblins are the blue pig-like guards who wield long lances.
                 These monsters are scattered across the sea inside various
                 dungeons, caves, and islands including the forest at the top
                 of Outset Island.

Molgera        - This is the boss of the Wind Temple dungeon. If you happen
                 to miss getting the picture then, you can get it later in the
                 game inside Ganon's Tower.

Mothula        - Mothulas are the bug-like creatures that take on two forms,
                 one of which is a butterfly. These monsters tend to shoot out
                 morths to slow you down. You can find them inside various
places in the world including the Forbidden Forest or the
                 forest at the top of Outset Island.

Phantom Ganon  + You can get a picture of this guy in either Forsaken Fortress
                 or Ganon's Tower.

Puppet Ganon   + You only get one chance at snapping a photo of this boss, and
                 that one chance is near the end of Ganon's Tower.

Red Wizzrobe   - Wizzrobes are the floating creatures that shoot three 
                 fireballs at you, disappear, and repeat until you kill them.
                 You can find these guys inside various places in the world
                 including the Wind Temple.

Stalfos        - Stalfos are the skeleton creatures that wield a large spiked
                 club. You can find them inside various places in the world

                 including the Earth and Wind Temples.

=--==--==--==--==--==--==--=
  The Great Sea Room (x24)
=--==--==--==--==--==--==--=

Ankle              - He's working hard at the top of the tower on Tingle
                     Island. He's dressed in pink.

Beedle             - Beedle can be found inside all Beetle Shops scattered
                     across the sea.

David Jr.          - He's working hard at the top of the tower on Tingle
                     Island. He's dressed in white.

Fairy              - Fairies can be found inside fairy fountains and in jars
                     inside most dungeons.

Fairy Queen        - You will need one of the Legendary Pictographs from Lenzo 
                     on Windfall Island.

Fishman            - Fishman can be found at each and every square on the sea
                     chart. Just look for a fish jumping out of the water.

Gonzo              + You receive this one automatically after getting Tetra's
                     figurine.

Great Fairy        - You will need one of the Legendary Pictographs from Lenzo 
                     on Windfall Island.

King of Hyrule     - You will need one of the Legendary Pictographs from Lenzo 
                     on Windfall Island.

Knuckle            + After completing the Hand-Me-Down Tingle Tuner side quest
                     involving the Tingle Tuner (you will need a GameBoy
                     Advance), Knuckle will appear on Tingle Island. He is
                     dressed in light blue clothing. Make sure you get this
                     figurine before getting all of the others, or you wont be
                     able to get this one.

Link & the King of - You will get this figurine once you have collected all of
       Red Lions     the figurines except the optional Knuckle one.

Loot               - Loot is either at the Boating Course (G6) or inside the
                     bar at Windfall Island.

Mako               + You receive this one automatically after getting Tetra's
                     figurine.

Niko               + You receive this one automatically after getting Tetra's
                     figurine.

Nudge              + You receive this one automatically after getting Tetra's
                     figurine.

Old Man Ho Ho      - This short man is always looking through his telescope. He
                     can be found on various islands like at the top of Outset
                     Island on the eastern section of the island.

Princess Zelda     - You receive this one automatically after getting the King
                     of Hyrule figurine.
Salvage Corp       - The Salvage Corp are a bunch of guys on a brown boat with
                     a grappling hook-like object hanging from it. They are
                     found on random spots on the sea.

Salvatore          - Salvatore is inside the windmill on Windfall Island, or at
                     the top of Spectacle Island (B3).

Senza              + You receive this one automatically after getting Tetra's
                     figurine.

Tetra              + You only get one chance to take Tetra's picture, and that
                     is after defeating the helmarok king boss. However, if you
                     are playing the second quest and got the picto box in the
                     first quest, you can use the deluxe picto box you start
                     off with in the second quest. With it so early in the
                     game, you can take Tetra's picture when she is waiting for
                     you on the beach on Outset Island.

Tingle             - He's at the top of the tower on Tingle Island.

Wandering Merchant - There are three places you can find wandering merchants:
                     Greatfish Isle (D2), Bomb Island (E6), and Mother & Child
                     Isles (B2).

Zuko               - You receive this one automatically after getting Tetra's
                     figurine.



     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  H. Trading Sequence                                 Code: [TDSQ]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   There are twelve different items in which you can collect through this
trading game, but none are of any real value to you. That is, except that you
can trade them for other items to ultimately get two useful items. To first
begin the trading sequence, speak to Zunari, who is best described as the
"eskimo man". Agree to help him get items for his shop and he will give you the 
Town Flower. Then you can begin trading them to the merchants scattered about 
the sea. There are three merchants in all: one at Bomb Island, another at 
Greatfish Isle, and the final one at Mother & Child Isles. The chart below
lists each different item and their price at Zunari's shop once a merchant
decides to ship them to Zunari.

  ----------------------------------      You can get a piece of heart as well
    Item                Price          as the Magic Armor if you do the correct
  ----------------------------------   items to the correct merchants in the,
    Town Flower         10 Rupees      you guessed it, correct order. The chart
    Sea Flower          20 Rupees      below will show you where to bring which
    Exotic Flower       25 Rupees      merchant.
    Big Sale Flag       35 Rupees
    Sickle Moon Flag    40 Rupees     -----------------------------------------
    Pinwheel            55 Rupees       Item              Merchant Location
    Skull Tower         60 Rupees     -----------------------------------------
    Fountain Idol       60 Rupees       Town Flower       Zunari's Shop
    Hero's Flag         75 Rupees       Sea Flower        Greatfish Isle
    Big Catch Flag      85 Rupees       Exotic Flower     Greatfish Isle
    Postman Statue      100 Rupees      Sickle Moon Flag  Bomb Island
    Shop Guru Statue    200 Rupees      Fountain Idol     Bomb Island
  ----------------------------------    Big Sale Flag     Mother & Child Isles
                                        Hero's Flag       Greatfish Isle
   After you have gotten the Sickle     Postman Statue    Greatfish Isle
Moon Flag from the merchant on Bomb     Shop Guru Statue  Mother & Child Isles
Island, head toward Windfall Island   -----------------------------------------
and speak to Zunari. He will give you
the Magic Armor. Later on in the sequence, you will get the piece of heart. To 
get it, head to Greatfish Isle after receiving the Shop Guru Statue. Give the 
statue to the merchant and he will give you a "heart-filled reward".


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  I. Withered Trees                                   Code: [WTTR]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   Scattered across the sea are eight withered trees that need some of the
Forest Water to survive. Where can you get the forest water, you ask? Head to
the Forest Haven and get a bottle ready. Now there are a few things to keep in 
mind. First off, you only have twenty minutes before the forest water turns 
into regular water. That means you have twenty minutes to make your way across 
the sea and water each and every one of the eight withered trees.

   In the chart below, squares marked with a @ mean you can warp to them by
performing the Ballad of Gales song. Squares marked with numbers are withered
tree locations. The numbers are in the order in which I found to be the most
positive way to get them. The paragraphs below this one explain how to get them 
in my order.

      1   2   3   4   5   6   7        First, change the wind to blow eastward.
    .............................   Then head into the Forest Haven and scoop
  A .   . 5 .   .   .   .   .   .   up some Forest Water. Quickly return to the
    .............................   boat and sail east. You will come across a
  B .   .4@ .   . @ .   . @ .   .   few small islands. Climb onto the small one
    .............................   by foot. Then keep on jumping to each small
  C .   .   . @ .   . 3 .   .   .   island until you reach the one with the
    .............................   hole. Go down the hole and you will begin a
  D .   .6@ .   .   . @ .   .   .   mini dungeon. It's best to get this one out
    .............................   of the way first because if you screw up,
  E . 7 .   .   .   . 2 .   .   .   you can just get more Forest Water to start
    .............................   over and not have to begin a larger process
  F .   .   . 8 . @ .   . @ . 1 .   again.
    .............................
  G .   . @ .   .   .   .   .   .      When you have landed below, look to your
    .............................   left and you will see, sticking out of the
                                    platform, a small plank. Use it to climb on
top of that platform. At the top is a green rupee. Then jump to the next
platform with a green rupee. Finally, jump to the platform topped with a blue
rupee and jump off to the land. You should see a treasure chest atop a ledge.
You will also see some deku babas around the chest. Walk up to the one on the
right. Don't worry, you can attack it with your sword. Just be careful of the
spiked plants squirming around. When you defeat it, jump into the bud to fly
into the air. Use the deku leaf to guide yourself to the wooden platform next
to you. Then jump to the next wooden platform and climb to the top. You will
need to find the tree in the wall with the wooden boards on it. Use a fire
arrow or a burning stick to burn the boards away. Then use the deku leaf to
glide to the light. When you emerge on the top, walk to the withered tree and 
water it.

   Now set the wind to the northeast and teleport to Southern Fairy Island,
which is F4 on the sea chart. Sail northeast until you get to the Private
Oasis, then climb onto the island and head to the part of the island opposite
to the house. Now water the tree. Easy enough.

   Set the wind to blow north and hop on your boat. Warp to D5, or Tower of the 
Gods, on the sea chart. Sail around the tower and make your way north to
Eastern Fairy Island. Hop onto the island and water the tree. Again, pretty
simple.

   Although the next tree is on Mother & Child Isles, do not warp there since
you will only warp inside the island. Instead, warp to C3, Tingle Island. Set
the wind to northwest and sail to Mother & Child Isles. Watch out for the
gyorgs in the water, since they will knock you out of your boat if you aren't
careful. Anyway, when you arrive at the islands, hop onto the small one and
water the tree. Set the wind to the north.

   Star Island is your new destination. Sail to it and water the tree on it.
Not very difficult at all.

   Now teleport to Greatfish Isle, which is D2 on the sea chart. As you sail
toward it, look out for a small island with a path of grass spiraling around
it. This is the part of Greatfish Isle that you want to get to, since the
withered tree is at the top. When you get to the island, walk up the spiral
path and water the tree. Set the wind to blow to the southwest and quickly jump 
down to get to your boat.

   Sail southwest to Needle Rock Isle. When you land, head to the part of the
island furthest from the incredibly tall rock. Water the tree, than quickly
return to your boat.

   Now warp to Southern Fairy Island, which is F4 on the sea chart. Set the
wind to southeast and sail eastward to Shark Island. When you land, head to the 
part of the island that does not have the ring of fire on it. It should be on 
the right. Water the final tree and you will receive a piece of heart for all 
your hard work.


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  J. Special Items                                    Code: [SPIM]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   There are a few items you don't have to get to beat the game (except you
will need one bottle). Below is a list describing what each item does, how to
use it, and how to get it.

                                  -----------
                                 -= Bottles =-
                                  -----------
   Bottles can be used to store many different items such as potions and 
fairies. To use them, equip it to either the X, Y or Z button. Then, use the 
button it equipped to in order to swing the bottle near the item you want to 

store. Not everything can be stored in bottles. To find the bottles, refer to 
section 9E of this guide. You can get a maximum of four bottles. To learn how
to get each of the bottles, refer to section 11E.

                                ---------------
                               -= Magic Armor =-
                                ---------------
   The magic armor protects you from all damage, but at a cost. As you use it,
your magic meter will be drained a bit slower than your deku leaf drains it.
To use the magic armor, equip it to the X, Y or Z button, then press that
button to have a pink force field protect you. To turn it off, just press the
button a second time.

   To get the magic armor, you must participate in a small portion of the
trading sequence. To start the trading sequence, speak to Zunari, who is best 
described as the "eskimo man". Agree to help him get items for his shop and he 
will give you the town flower. Sail to Greatfish Island and search for the
merchant standing on a raft. Speak to him, then show him the town flower and he
will trade you a sea flower for the town flower and twenty rupees. Before you
leave, show him the sea flower. For the sea flower and twenty-five rupees, he
will trade you an exotic flower.

   With your new exotic flower, sail to Bomb Island and look for the merchant
on the island. Show him the exotic flower and he'll give you a sickle moon flag
for the flower and forty rupees.  With the exotic flower, head back to Zunari's
shop and speak to Zunari. He will thank you for making his shop so great and
give you the magic armor.

                       --------------------------------
                      -= Picto Box & Deluxe Picto Box =-
                       --------------------------------
   Before attempting to get the Deluxe Picto Box, you're going to need the
original picto box first. If you don't have it, head to the backside of the
picto box house. Go around it and through a wooden door to come to a jail cell. 
Inside is Tingle, who you will need to free. To free him, look for some jars in 
the room and move them out of the way. Step on the switch behind them, and the 
jail cell door will open. Tingle is now free. Go inside his cell and move a box 
out of the way to reveal a hidden tunnel. You can crawl through here to get the 
Stolen Picto Box.

                       X                When you enter the tunnel, be sure you
   ___________________| |_____       watch out for areas marked with an X. They
  X___   _   ___   _________  |      mean there is a mouse there. If you crawl
      | |_| |___| |_____    | |__    up to a mouse, they will laugh at you and
      |  _   _________  |_  |    |   pull a string. You will fall through the
      | | | |         |  _| |____|   wooden floor below you and land outside in
      |R|_|R|_________| |    GOAL    the water. You'll have to walk back to the
      |  _____   _   ___|            jail cell and start all over again.
      | |_____| |_| |___
      |  _   _____   _  |               Note the two R's labeled on the map.
      | |_| |     | | | |            they mean there is a blue rupee there. You
      |  _  |     | | | |            can get three blue rupees all together,
      | | | |_____| |_| |            but the third one is on the way to the
      | | |___   _______|            picto box. You can't skip that one.
       X      | |
              | |                       When you reach the end, you will come
             START                   across a treasure chest. Open it up to get
                                     the picto box.

   But, of course, if you already had the picto box then you wouldn't need to
worry about the above information. Anyway, go to Lenzo's gallery, which is the 
building with the picto box above the door. Go in and speak to him. Then go up 
to the second floor and check out some of his own photography. Whoa, what was 
that?! Oh, it's just Lenzo sneaking up behind you. It seems to be a hobby of 
his to sneak up behind people when they least expect it. Anyway, head back 
downstairs and wait for him to walk down behind his counter. He will now begin 
to assign you on three missions. Keep in mind that all three missions take 
place on Windfall Island.

   For the first mission, you need to capture a shot of a forlorn lover. Who
could this possibly be? Why Garrickson of course! Who?! Garrickson is the man
in red who always stops and looks at you as you walk by. Well he's in love.
What you need to do is, from a distance, take a picture of him putting a letter 
into the postbox at the entrance of town. You may have to wait a while, but he 
will go there every time. Take the shot right as he is putting it in the box. 
If you mess up, enter a building and then go back outside to wait for him 
again.

   The second mission is pretty simple and requires no waiting. To find the
coward, head into the bar during the day and look for Gossack, the man sitting 
alone. He is partially bald with some brown hair, and he wears a dark green 
vest over a shirt of a lighter shade of green. To scare the heck outta this 
guy, roll into the wall right by him. He'll start to shake and look around. 
Quickly snap a picture of this guy during this moment of terror. If you aren't 
quick enough, you can always roll into the wall again.

   For the third and final picture, you will need to stand outside Lenzo's
shop. Aim the camera at a young woman in orange standing alone. It may be a
while before the time comes, but keep an eye out for a man with blond hair and 
a brown hat. When he walks by the girl, they will glance at each other for a 
moment. When that moment comes, snap a quick picture of them. If you're too 
late, you will have to wait all over again for him to walk by. To make the wait 
shorter, walk into a building and then exit.

   Well that takes care of the pictures. Now you need to catch firefly using a 
bottle. Fireflies can be found all around the Deku Tree's lair at the Forest 
Haven. To make sure it is a firefly, make sure that it has a circle of light 
under it when it flies close to the ground. If not, then you can't catch it. 
Once you capture a firefly, bring it to Lenzo and show it to him. He will work 
some of his photographic magic, and you will have the Deluxe Picto Graph!

   Of course, if you don't plan on getting all the heart pieces, treasure
treasure charts, figurines, and various other things in the game until the
second quest, you can just get the original picto box and beat the game. When
you begin the second quest, you will automatically have the Deluxe Picto Box.

                               ----------------
                              -= Tingle Tuner =-
                               ----------------
   The Tingle Tuner is the item you will need to make use of your GameBoy
Advance. In order to use this item, you must have a GameBoy Advance and a cable
to connect your GameBoy Advance to your GameCube. If not, then you can always
get this item just for the sake of having it. Anyway, make sure the GameBoy
Advance is connected to your GameCube and the GameBoy Advance is on. Then equip
the Tingle Tuner to the X, Y or Z button and press the button you equipped it
to. When you are asked if you want to call Tingle, choose yes. It'll be a few
moments for you to connect to Tingle. Refer to section 13 for more information
on the Tingle Tuner and exclusive side quests that are involved with it, as
well as how to get it.

   The Tingle Tuner is very easy to get. Head to Windfall Island and run up to
Lenzo's shop, which is the building with the picto box sign above the door.
When you are there, face the door and then walk to the left until you see an
opening in the wall. Run through the opening and run to the right, down the
wooden ramp. Keep going the same way once you've reached the grass until you
see a wooden door to the right. Go inside and head to the left side of the
room. Pick up the jars and step on the switch behind them. The jail cell door
will open and Tingle will be free. He will give you the Tingle Tuner to show
his gratitude.


     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  K. Savage Labyrinth                                 Code: [SVLB]
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   Before entering the savage labyrinth, it would be a wise choice to make sure
you are prepared. Although it depends on how good you are at this game, it is
still a good idea to carry at least two fairies, blue potions or whatever just
in case. You never know when you might be clumsy.

   To get to the Savage Labyrinth, all you need is the hookshot. Head to Outset
Island and make your way to the west of grandma's house. You should see a dirt
patch on the ground. You should also see some ledges leading upward. The first
ledge from the bottom has one small bush on it while the second from the bottom
has about four of them. The highest ledge should have a large tree which you
can use your hookshot to latch onto.

   When you're on the ledge, look for a large rock that's more like a face than 
just a regular rock. You'll need the Power Bracelets to be able to move it.
Once the rock is out of your way, go down the hole.

   Below is a list mentioning the enemies on each floor of the labyrinth. By 
now you should know how to defeat all of the enemies. If, for some reason, you
do not remember, refer to the Enemies section of this guide.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

B1:  This is the entrance to the savage labyrinth. No enemies can be found 
     here. Just jump into the hole to begin the labyrinth.

B2:  Keese (x10)
  
B3:  Miniblin (x6)

B4:  Bokoblin (x4)

B5:  Red ChuChu (x6)

B6:  Magtail (x4)

B7:  Keese (x4), Miniblin (x4)

B8:  Fire Keese (x4), Magtail (x2)

B9:  Bokoblin (x4), Fire Keese (x2)


B10: Moblin (x2)

B11: This room is a type of break room to let you recover any lost health. 
     There are no enemies in this room. You will find a few pots filled with 
     rupees. Do not forget to break them, because they can hold over fifty 
     rupees each. Also, if you must leave you can do so now. Just run under the 
     pillar of light.

B12: Peahat (x6)

B13: Green ChuChu (x4)

B14: Boko Baba (X5)

B15: Bokoblin (x4)

B16: Mothula (x5)

B17: Boko Baba (x3), Peahat (x3)

B18: Bokoblin (x4), Green ChuChu (x4)

B19: Mothula (x3), Bokoblin (x2)

B20: Winged Mothula (x2)

B21: This room is a type of break room to let you recover any lost health. 
     There are no enemies in this room. You will find a few pots filled with 
     rupees. Do not forget to break them, because they can hold over fifty 
     rupees each. Also, if you must leave you can do so now. Just run under the 
     pillar of light.

B22: Wizzrobe (x3)

B23: Armos (x4)

B24: Armos Knight (x2)

N25: Yellow ChuChu (x6)

N26: Red Bubble (x4)

N27: Bokoblin (x2), Darknut (x1)

N28: Armos (x3), Wizzrobe (x1)

N29: Armos Knight (x2), Red Bubble (x2)

B30: Darknut (x2)

B31: When you reach this room, stand on the blue symbol on the floor and play
     the Wind's Requiem to make a treasure chest appear. Open the chest to gain
     a Triforce Chart.

     If you wish to leave, head to the pillar of light to be transferred back
     to the surface. However, if you wish to continue down the labyrinth, head
     toward the small beam of light and use the mirror shield to reflect the
     light onto a large statue in the room. It will disintegrate, revealing a
     hole in the floor. Go down the hole to continue. Obviously, if you do not
     have the mirror shield, you will not be able to continue down the 
     labyrinth.

B32: ReDead (x6)

B33: Blue Bubble (x5)

B34: Dark ChuChu (x6)

B35: Poe (x5)

B36: Winged Mothula (x3)

B37: ReDead (x3), Moblin (x2)

B38: Dark ChuChu (x5), Winged Mothula (x1)

B39: Poe (x5), Moblin (x2)

B40: Blue Bubble (x4), Stalfos (x2)

B41: This room is a type of break room to let you recover any lost health. 
     There are no enemies in this room. You will find a few pots filled with 
     rupees. Do not forget to break them, because they can hold over fifty 
     rupees each. Also, if you must leave you can do so now. Just run under the 
     pillar of light.

B42: Miniblin (x24)

B43: Red ChuChu (x10), Green ChuChu (x10), Yellow ChuChu (x10)

B44: Wizzrobe (x5)

B45: Bokoblin (x16)

B46: ReDead (x4), Stalfos (x2)

B47: Moblin (x3), Darknut (x2)

B48: Wizzrobe (x3), Darknut (x2)

B49: Stalfos (x3)

B50: Darknut (x4)

B51: This is the lowest floor in the Savage Labyrinth. Open up the treasure
     chest in the room to receive a piece of heart, then run into the pillar of
     light to exit the labyrinth.


     *
   **************************************************************************** 
******  XIII. Fishman's Advice                                 Code: [FMAV]  **
   ****************************************************************************
     *


Forsaken Fortress (A1): Skull Necklaces
------------------------
"I hear there's a fellow on Windfall Island who's collecting Skull Necklaces!
You know who it is, fry? I don't. Sorry. What I CAN tell you is that those
piggish monsters you see in the Forsaken Fortress seem to carry those necklaces
around all the time. Not that I think it's easy work stealing anything from the
likes of those guys."

 Star Island (A2): Ice Arrows
------------------
"I hear that somewhere out in the wide world is a handy arrow that can freeze
anything. With something like that, you could even freeze that nasty monster in
the Forsaken Fortress...for a while, anyway. But then, what do you do with a
frozen monster, you say? Good question, fry. Why, I'd say you'd give that thing

a whack and watch it shatter into teen-tiny pieces!"

 Northern Fairy Island (A3): Magic Armor
----------------------------
"The little shop master on Windfall Island apparently got his hands on a truly

amazing treasure. He calls it Magic Armor or something like that. It's a pretty
cool magical relic, from what I've heard. If you want him to give it to you,
try staring deep into his eyes and winning him over with flattery, fry! Ahhhh
ha ha ha ha ha ha ha ha!"

 Gale Isle (A4): Iron Boots
----------------
"Are you thinking you want to get into that cave, small fry? The one that's
protected by the crazy winds on that island? Heh heh heh! OK, then. Let me tell
you a little secret... If you go five squares south and one square east from
here, you'll reach Ice Ring Isle, where you'll find an item that will make you
as heavy as stone! If you get that item, you won't have to worry about getting
blown over by winds!"

 Crescent Moon Island (A5): Ghost Ship
--------------------------
"You'd best be careful sailing these waters on nights when the moon is full.
Well, if you like pure, soul-freezing horror, fry, then maybe you can handle
it."

 Seven-Star Isles (A6): Big Octos
-----------------------
"If you see seagulls flying all around some sea water, that's a sign that you
need to be wary, fry. Because the seagulls flock to wherever Big Octos
appear... BIG OCTOS, I tell you! These things don't mess around!"

 Overlook Island (A7): Triforce Chart
----------------------
"Hey, small fry, do you know about the golden Triumph Forks? They're there, I
tell you... On that island... The chart's there, is what I mean to say. But the
cliff there rises sharply, and even if you wanted to climb it, there aren't any
ledges or footings to grab onto. So? What are you going to do, small fry?"

 Four-Eye Reef (B1): Light Rings
--------------------
"You've seen those weird rings of light that appear on the surface of the sea,
haven't you, small fry? Did you know that some of those rings only appear at
night? Didn't think so."

 Mother & Child Isles (B2): Fairy Queen
---------------------------
"They say that inside the ring of rock that makes up the perimeter of that
island, there lives an incredibly beautiful fairy! But the thing is, nobody's
ever met her. Supposedly, the only way you'll ever meet her is to take a ride
on a whirlwind and drop inside that rock perimeter from the sky above. Doesn't
sound easy, fry..."

 Spectacle Island (B3): Ghost Ship
-----------------------
"Beware the night when the crescent moon faces up! That's all I can tell you,
small fry."

 Windfall Island (B4): Song of Passing
----------------------
"Out on the cape of this island is this crazy dancing fool who can't tell you
day from night! The guy's nuts...but you've got to respect someone who's not
afraid to just let it all hang out like that, you know? I've been watching him,
thinking I'd try to learn that dance and compete with him from out here in the
ocean... But I just can't seem to swing with that crazy, funky rhythm of his.
That guy's incredible!"

 Pawprint Isle (B5): Chuchus
--------------------
"Do you know what a ChuChu is, small fry? No, I'm not talking about the sound
you make when you kiss someone! I'm talking about chuchus! They're those slimy,
monster-like puddles of goo that turn into blobs of jelly, stand up, and start
jumping at you like crazy when you came near  them. Well, in any case, there's
lots of them on that island over there, so if you see any, I'd avoid them.
They can get...nasty. Now that I think about it, every once and a while I see
the potion brewer who lives on Windfall Island come here... Now why would he do
that, fry?"

 Dragon Roost Island (B6): Secret Cave
--------------------------
"There's a real peculiar cave toward the backside of this here Dragon Roost
Island. Yeah, real peculiar. But I'll doubt you'll ever get there to see it,
small fry- unless you manage to sprout wings and fly, that is... 'Cause you
won't be getting there otherwise!"

 Flight Control Platform (B7): Hidden Treasure
------------------------------
"To the west of here, over on Dragon Roost Island, you'll see all kinds of
rocks. Big ones, little ones...you get the picture. Anyway, they say that long
ago, there used to be treasure hidden inside these things. Who knows? There may
still be some left, so you should open your eyes and take a good look
around...from as high-up as the sun to as low-down as your toes!"

 Western Fairy island (C1): Grappling Hook
---------------------------
"I hear the bird-people who live on Dragon Roost Island east of here have
invented an incredibly useful device that they call a Grappling Hook.... No
lie, fry! I hear you can throw that thing at monsters and use it to grab
treasure they've hidden in their pockets. Talk about cool. Oh, and have you
seen those imp-like creatures called Bokoblins that hang out on the lookout
platforms at sea and stare through their telescopes? I hear those guys keep
Joy Pendants hidden in the pockets, so if you get one of those Grappling Hooks,
you can use it to swipe their pendants!"

 Rock Spire Isle (C2): Windfall Island Lighthouse
----------------------
"I wonder how long it's been since the light in Windfall's lighthouse went
dark... It was quite a grand sight, I tell you, the way that ray of light shone
out like a shaft of gold through the cold darkness. I used to gaze at it with
dear Gillian... Anyway, I bet if someone could shoot a powerful spark into the
top of that lighthouse, it would light up again! Of course, that's just my
intuition talking... Then again, you should never doubt a fish's intuition,
small fry!"

 Tingle Island (C3): Tingle
--------------------
"Let me tell you a little something about that island over there, small fry...
The guy who lives there is named Tingle, but he won't grow up and act his age.
He still dresses like a little kid. That...is not normal. Still, from what I
hear, he can decipher maps like nobody's business! It just goes to show that
you can't judge a person on appearance alone, fry! Of course, the thing about
this Tingle guy is that when it comes to pay his deciphering fee, you'd better
be ready to fork over some serious dough. Anyone who doesn't have a deep
wallet won't be reading any maps, that's for sure."

 Northern Triangle Isle (C4): The Killer Bees
-----------------------------
"Let me tell you, something, small fry... The school on that Windfall Island
has one gorgeous teacher! But the thing is, this gang of four little hoodlums
is always causing trouble for her. Those little delinquents like to cause all
sorts of trouble. They go climbing trees and hiding behind buildings instead
of going to school... What a bunch of savages. Somebody's got to scold these
scoundrels and set them straight for the sake of that poor teacher! You hear
me, fry?"

 Eastern Fairy Island (C5): Windfall Island Auction
---------------------------
"Word is, they hold an auction every night over there on Windfall Island. Every
night the people gather in the Hall of Wealth to amuse themselves by spending a
little money. Ah, the rich! Auctions may be a race to see who can bid the
highest, but I'll let you in on a little secret: the key to winning an auction
is to be both patient and bold. I'm serious, fry! From what I hear, they get
some great things up on that auction block, too... Like heart-shaped stuff,
among other things. Maybe that's just a rumor. You should try it out, small
fry. You might just like it!"

 Fire Mountain (C6): Fire Mountain Treasure
--------------------
"You see that there volcano that's spewing out lava like there's no tomorrow?
Yeah, well, they say there's a great treasure hidden inside that thing. The
thing is, everyone who's ever tried to get inside has just been blasted away by
the great balls of fire that come shooting off the top. If you want to get
inside, you ought to find the island that's one square north and four squares
west of here. That's where the power to freeze anything is hidden."

 Star Belt Archipelago (C7): Ghost Ship
----------------------------
"Star Belt Archipelago - I wouldn't sail through these seas on nights when the
left half of the moon is missing... You'll regret it if you do, fry! I'm
warning you! It's not my fault if you get so scared that you can't go to the
bathroom at night anymore!"

 Three-Eye Reef (D1): Wandering Merchant
---------------------
"I met a really weird guy on the island due east of here. He had a pack on his
back huger than any pack I've ever seen. I mean, it was B-I-G, fry! He said he
was looking for treasure, but what does he expect to find in a place like that?
I tell you...the guy is completely obsessed!"

 Greatfish Isle (D2): Ghost Ship
---------------------
"You should come around these parts on nights when just a wee bit of the left
half of the moon is missing. ... That's when IT appears, fry!"

 Cyclops Reef (D3): Light Rings
-------------------
"You've seen those weird rinds of light that appear on the seas at night,
haven't you? Yeah, well, those are a sure sign that there's treasure in the
deeps, fry! But let me tell you, there are some lights that don't always shine.
Yeah. There are those special ones that shine like crazy, but only when you
open a Treasure Chart! They say that those mark the spots where the greatest
treasures are hidden!"

 Six-Eye Reef (D4): Zunari's Safe
-------------------
"They've got a shop over there on Windfall Island -- a nice outdoor shop! Did
you know that, small fry? And in that shop they've got this really fine safe
that looks to be brimming full with riches...and they just leave it sitting
outside -- day and night! I tell you, one of these days that thing is going to
get hauled off by a thief! Mark my words, fry! Of course, if I were to find a
thief in the act of thieving, I'd stop the perpetrator right there and catch
the rat red-handed! I'm sure if I did, the owner of that shop would thank me.
Yeah, he'd be happy. ...That would be the honest thing to do!"

 Tower of the Gods (D5): Tower of the Gods
------------------------
"I've done a fish-fortune on you, small fry, and from what I can tell, it looks
like you're fated to come to this place many times. And the keys that control
that fate are none other than the lucky items known as the Triumph Forks! Yeah,
they're some sort of magical utensils! If you want to learn more about the
Triumph Forks, talk to that guy, Tingle! That's what the fish-fortune told me!
Now, I know I may only be a fish, but my fortune telling is uncannily accurate!
You'd better believe it, small fry!"

 Eastern Triangle Island (D6): Bottle
------------------------------
"Tell me, small fry... Have you ever caught a fairy before? 'Cause from what
I've been told, when you've been beaten to a pulp by monsters and such, and you
think you've finally met your match... If you've got a fairy with you then
you've got nothing to worry about. Don't you wish you had something handy for
carrying fairies around with you, fry? If you want one, go south from here
until you see a miserable-looking submarine floating on the sea. Look there!"

 Thorned Fairy Island (D7): Golden Feather
---------------------------
"Tell me, small fry, do you have any of them Golden Feathers? I hear those
things are the rage with Rito ladies on Dragon Roost Island these days. They
just go ga-ga over them! But the thing is, the only way to get a Golden Feather
is to defeat one of those bird-monsters... or so they say. Yup! Rito men who
have girlfriends sure have tough lots in life, I tell you!"

 Needle Rock Isle (E1): Treasure Ships
-----------------------
"You've seen the boats sailing around here with the real huge cannons, right,
fry? I bet you those things have their hulls packed with treasure! Of course,
if you don't have a cannon yourself there's no way you'll ever sink one of
them..."

 Islet of Steel (E2): Triforce Chart
---------------------
"Tell me, small fry, have you ever heard of the fabled set of Triumph Forks?
Well, it's right there, my young fry... On that island... You know... A chart,
showing you where to find them... Of course, getting it's the hard part."

 Stone Watcher Island (E3): Triforce Chart
---------------------------
"So tell me, small fry, have you heard about the golden Triumph Forks? There
are such things... And there's a chart that'll show you where to find them on
that island there. If you want it, try asking that huge, grouchy-looking stone
watcher! I doubt you could even budge the thing, though... You've got skinny
arms, fry."

 Southern Triangle Island (E4): Lenzo's Legendary Pictographs
-------------------------------
"A famed pictographer lives far to the north of here in Windfall Island. He's
apparently real wise and talented in the ways of pictography. He's even said to
have legendary pictographs that he treasures above all other things. He keeps
them hidden away in a secret safe, or so they say. By the way, small fry...
What exactly is a pictograph, anyway?!"

 Private Oasis (E5): Triforce Chart
--------------------
"So, tell me, small fry... Have you heard of the golden set of Triumph Forks?
It's right there, I tell you! A chart that shows  you where they are! In that
house! If you want it, you'd better go in there and scour the place from floor
to ceiling!"

 Bomb Island (E6): Ghost Ship
------------------
"You ought to come sail these seas on nights when the right half of the moon is
missing... It'll give you shivers, fry!"

 Bird's Peak Rock (E7): Triforce Chart
-----------------------
"Tell me, small fry, have you ever heard of the golden Triumph Forks? They're
there, on that island... Or, at least, a chart leading to them is there.
Where's it hidden, you ask? Well, for that answer you'll have to ask a gull."

 Diamond Steppe Island (F1): Ghost Ship Chart
----------------------------
"Oh, I've got some great information, small fry! Lucky you! If you use the
treasure that's hidden on that island there, the thing that vanishes as soon as
you get near it... It won't vanish anymore! You know...IT! I'm talking about
IT! That thing that appears on nights when a wee bit of the right half of the
moon is missing! Don't you know what I'm talking about?! IT!"

 Five-Eye Reef (F2): Great Fairy on Outset Island
--------------------
"Long Ago, there was this huge fairy who lived to the south of here, in the
forest on Outset Island. But now, all that's left is the ruins of the fairy
fountain where she lived... It's sort of sad... But to tell you the truth...
I hear there still IS a fairy there. Yup! She's still alive and kicking down
there, fry!"

 Shark Island (F3): Ballad of Gales
-------------------
"Tell me, small fry, have you ever been caught in one of those cyclones? The
wind deity, Cyclos, uses those cyclones to fly across the sea instantaneously,
or so I've heard. Could be just a rumor.  Boy, if you had that power, you
wouldn't have to spend so much time sailing back and forth across the sea all
the time. Wouldn't that be nice, fry?"

 Southern Fairy Island (F4): Black Ground on Outset Island
----------------------------
"Listen up, small fry-this is just between you and me... On Outset Island,
buried beneath the black soil...there's some serious treasure. I know it sounds
like I'm trying to pull your leg, but I'm serious. Try digging there!"

 Ice Ring Isle (F5): Treasure Inside Ice Ring Isle
--------------------
"There's this amazing treasure inside that freezing ring of ice over there. But
even if you wanted it and tried to get inside you'd just be frozen solid as
soon as you approached the shore. But...if you go four squares north and three
squares west, you'll find the power to melt any ice--no matter how cold! Search
for it, small fry!"

 Forest Haven (F6): Wandering Merchant
-------------------
"Just a wee bit north of this island, I've sometimes seen a merchant of
incredible girth with a monstrous pack on his back. Now, what could he be doing
on that lonely little isle? I tell you, there are some strange folk in the
world, fry..."

 Cliff Plateau Isles (F7): Nintendo Gallery
--------------------------
"Hey, small fry, do you know about the Nintendo Gallery? The only way in there
is to hit a switch that's way up high on the Forest Haven. But the only way to
do THAT would be to bribe one of the gulls by putting a little bait on your
head!"

 Horseshoe Island (G1): Knight's Crests
-----------------------
"On the island due east of here lives an old man who was once a master
swordsman. He's got proof of it, too: he has a Knight's Crest. Want to know
what that thing is, fry? Well, too bad... I can't go giving away every secret!"

 Outset Island (G2): Triforce Chart
--------------------
"I heard that beneath the big-head boulder on top of the hill here on Outset is
where the greatest treasures of all, the golden Triumph Forks are buried. But
actually, fry, I must have misheard or something... 'Cause this one guy told me
that what was actually buried beneath that weird rock was a chart to this shard
of something called Triforce. Whoever heard of that? That's crazy! There's a
big difference between "Triumph Forks" and "Triforce"! I mean, I think someone
intentionally buried something misleading there."

 Headstone Island (G3): Power Bracelets
-----------------------
"Small fry, there's a real heavy stone head blocking a cave on that island.
Don't you wonder what's behind it? Don't you want to get in there? Heh heh! Let
me tell you a secret! If you go north four squares and east three squares to
Fire Mountain, you'll find an item that gives you the strength to easily lift
anything, no matter how heavy it is. With that thing, you could lift that stone
and toss it out of your way as if it were light as a feather."

 Two-Eye Reef (G4): Magic Upgrade
-------------------
"I tell you, lately no one around these waters has seen the beautiful fairy who
bestows magic power. She used to live here, fry. All anyone sees anymore are
the Bog Octos that have been appearing lately. Maybe they scared her off... Oh
no! I sure hope...they didn't eat her!"

 Angular Isles (G5): Fireflies
--------------------
"Northeast of here is the Forest Haven... They say a truly unique kind of
firefly is indigenous to that place. You heard of it, small fry? It emits
bursts of light in seven colors! Supposedly it's as beautiful as the rainbow!
If you want to capture one though, you'd best have a bottle to keep it in."

 Boating Course (G6): Quick Turns
---------------------
"Lemme ask you something, fry... Have you been using R to make your boat jump?
Well? Have you? ...Of course, going out to sea just to jump around would be
real dumb, if you ask me. Anyway, what you can do is tilt the control stick to
move your tiller just as you land... That's how you make a sharp turn. If you
didn't know that, what don't you try it out?"

 Five-Star Isles (G7): Ghost Ship
----------------------
"Have you seen it, small fry? ...The Ghost Ship? 'Cause it's real. It's even
been seen here, in these very waters... On nights when the crescent moon faces
down... That's when horror rises..."


     *
   **************************************************************************** 
******  XIV. Tingle Tuner                                      Code: [TGTN]  **
   ****************************************************************************
     *


    /\
   /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /\  /\  A. Introduction & Usage                              Code: [INUS]
 /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   Although using the Tingle Tuner is completely optional, it can make the game
easier. Not to mention that if you have a friend with you, he/she will probably
have more fun controlling the Tingle Tuner than just sitting there and watching
you play.

   The Tingle Tuner itself is actually an item in Wind Waker that looks very
similar to the GameBoy Advance, but acts as a device that calls Tingle. With
it, you can perform various things like bombing areas far from where Link is to
having Link float in the air for five seconds. The Tingle Tuner can be useful,
and Tingle will usually provide small tips to help you through puzzles and 
parts in the game. However, Wind Waker is already a fairly easy game to people
who have played previous Zelda titles. The Tingle Tuner makes it easier, and
also takes away the "full experience" of playing a Zelda game.

   Before you can use the Tingle Tuner, you need to make sure you have two
things: a GameBoy Advance or GameBoy Advance SP, and the cord that connects the
GameBoy Advance to the GameCube. While the cord will cost you around $11.99,
the GameBoy Advance can cost up to $100 depending on if you get the original
or the SP. And whether the system is new or used will also effect the price.
Either way, you will still need the GameBoy and the cord.

   Using the Tingle Tuner is very easy. Once you have gotten the Tingle Tuner
(refer to the "Getting the Tingle Tuner" section below), connect the GameBoy
Advance to your GameCube using the GBA to GCN cord. Turn on the GameBoy Advance
and equip the Tingle Tuner to the X, Y or Z button in Wind Waker. Press the
button you equipped the Tingle Tuner to in order to call Tingle. When you are
asked if you wish to call Tingle, select yes and the GameBoy Advance will begin
to load the Tingle Tuner data from the GameCube. It'll take a few moments.


    /\
   /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /\  /\  B. Getting the Tingle Tuner                          Code: [GTTT]
 /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   Getting the Tingle Tuner is very simple. Make your way to Windfall Island
and run to the wooden door behind Lenzo's shop. Lenzo's shop has a picto box
sign over the door. To find the back door from there, look for an opening
somewhere to the left of the door and run down the boarded ramp. Look for the
wooden door on the right wall once you begin walking on the grass. Enter the
door.

   Inside, you will see Tingle inside the jail cell. Also note the group of
jars to the left. Make your way past them and step on the yellow switch to open
the jail cell. Tingle will come walking out and thank you by giving you the
Tingle Tuner.

   Although it doesn't pertain to the Tingle Tuner, you can get the picto box
item by moving the large wooden box inside the jail cell and crawling into the
hole. Refer to section 11J for more information on attaining the picto box.


    /\
   /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /\  /\  C. Controls                                          Code: [CTRS]
 /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 D-Pad:  The D-pad is used to move the Tingle cursor on both the GameBoy
         Advance and GameCube. On the GameCube, a green X will appear on the
         map indicating where the green Tingle cursor is in the game.

 A Button:  The A button is used to point Link to the Tingle cursor's current
            location. When you press the button, you will hear a "Hey!" from
            where the Tingle cursor is, and Link will look that way.

 B Button:  The B button has many functions. It allows you to use items like
            the Tingle bomb or ting.

 L Button:  By holding down this button, you can view the entire map of the
            area you are currently in.

 R Button:  Pressing this button will quickly move the Tingle cursor to Link's
            current location.

 Start Button:  When you press the start button, a menu will appear that will
                allow you to equip an item to the B button.

 Select Button:  By pressing this button, you will view the controls of the
                 Tingle Tuner. This is useful if my explaination of the
                 controls isn't helping you at all.


    /\
   /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /\  /\  D. Special Moves                                     Code: [SPMV]

 /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   There are eleven different special moves you can equip to the B button and 
use to aid Link during his quest. Below is a list describing each one with
detail.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Seagull Pen

     - Cost: 0 Rupees
     - Game Description: "Use this to mark your sea charts.  It also points to
                          your destination.  Tingle drew his first map with it
                          at age three!"

   You can only use the seagull pen while you are sailing. Using it is very
simple. Just equip the pen to the B button and move the cursor to a spot on the
sea. Press the B button to mark a spot on the sea chart. On the Tingle Tuner's
compass, you'll see a blue X in the direction you must go to get to the spot
you marked. As you get close to the marked spot, Tingle will state that you are
getting closer.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Tingle Bomb

     - Cost: 10 Rupees
     - Game Description: "Tingle will explode one of his bombs for you with a
                          POW!"

   Tingle bombs can be used for many things, including annoying the person who
is controlling Link on the GameCube which is always fun. The Tingle bombs will
become useful when you're looking for the Tingle Statues. To use them, equip
them to the B button, then move the cursor on the GameBoy Advance to choose a
spot to bomb. Press the B button to blast away.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Tingle Balloon

     - Cost: 30 Rupees (with discount: 20 Rupees)
     - Game Description: "Your body will float on air!  Move in the air for 5 
                          seconds!"

   The Tingle Balloon basically lets you float in the air for five seconds. It
will be as though you were walking on solid ground, and yet there isn't
anything below your feet. Just equip the Tingle Balloon to the B button and
press the B button to float for five seconds.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Tingle Shield

     - Cost: 40 Rupees (with discount: 30 Rupees)
     - Game Description: "Look out, sir!  Enemies attack!  A lovely spirit will
                          shield you for 10 seconds."

   The Tingle shield will protect you from all damage for ten seconds. The
Tingle shield's effects are identical to that of the magic armor, only the
Tingle shield is green and it doesn't suck away at your magic. Just equip this
special move to the B button, then press the B button any time to make Link
invincible for ten seconds.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Kooloo-limpah

     - Cost: 40 Rupees (with discount: 30 Rupees)
     - Game Description: "Not even I know what may occur, sir!  This is a test
                          of your courage!"

   This special move will have Tingle either tell your fortune or give you both
Tingle shield and Tingle balloon at once. The more common result of this move
is the fortune, which will either be a good fortune or a bad fortune. If you
receive a good fortune, Tingle will use a ting on you. If you get a bad fortune
instead, nothing will happen. Although the Tingle Shield/Balloon is helpful,
it doesn't appear often enough for you to make use of it because chances are,
you wont get it when you need it. But I guess that's just life.

   Anyway, to use this special move just equip it to the B button, then press
the B button to have Tingle perform the move. Then, you will receive either the
fortune telling or the Tingle Shield/Balloon.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Tingle Watch

     - Cost: 0 Rupees
     - Game Description: "I can tell what time it is right now, sir!"

   This item is pretty self-explanatory. Basically, it tells you what time it
is in Wind Waker (not real time). There isn't much purpose for this, but just
equip it to the B button to use it.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Red Guide Book

     - Cost: 0 Rupees
     - Game Description: "A how-to Tingle Tuner book!  Use the red book to
                          learn about the land and foes!"

   The red guide book has some incredibly basic information, but it has some
information nonetheless. When you equip it to the B button and then press the B
button, a small menu will appear. The menu consists of the following: How-To
Guide, Helpful Hints, and Quit. Below are descriptions of what lies behind each
option.

                              -= How-to Guide =-

   Tingle will say something about the area you are in, which happens to be the 
same in every area you go to. Hmm... Then a small menu will appear. You can 
choose one of the following: Yes, Helpful Hints, and Vital Info!. If you choose 
yes, you will basically be brought back to the normal screen of the Tingle 
Tuner. If you choose Helpful Hints, you will be brought to the Helpful Hints 
section mentioned in the first menu of the red guide book. And if you choose 
Vital Info!, you will learn that you can turn the GameBoy Advance off at any 
time and that if you leave your GameBoy Advance on for too long, the batteries
will be drained, so be careful.

                              -= Helpful Hints =-

   If you chose Helpful Hints, you will be brought to another small menu with
the following options: Using R, Using Items, and Using L. If you choose Using
R, you will be taught how to use the R button. If you choose Using Items, you
will be given a short explanation on how to use the items (or special moves)
available in the Tingle Tuner. And if you choose Using L, you will be taught
how to use the R button. Pretty simple stuff, really.


                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Hand-Me-Down Tingle Tuner

     - Cost: 0 Rupees
     - Game Description: "Your hotline to Knuckle.  Buy stuff anywhere!"

   This item can be helpful if you're deep in a dungeon and need an item. Just
equip it to the B button, then press B to call up Knuckle, Tingle's brother in
blue. He will sell you two items, which vary where you are. So if you're in a
dungeon and need an item, just hope Knuckle sells it. If not, you'll have to go
get it the old-fashioned way. Anyway, the red guide book will be replaced by
the Hand-Me-Down Tingle Tuner once you receive the Hand-Me-Down Tingle Tuner.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Red Ting

     - Cost: 20 Rupees (with discount: 10 Rupees)
     - Game Description: "This energizes you when you're feeling tired!  Refill 
                          hearts regularly!"

   Have Tingle give you a red ting to restore five hearts. Tings are basically
the same as potions, but their restorative power is less. What also is a shame
about tings is that you can't use them during boss battles. Then again, you may
not need it. Still, a red ting can be helpful in restoring hearts lost on your
way to the boss. To use the red ting, just equip it to the B button, then press
the B button to have Tingle give you the ting.

                  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Green Ting

     - Cost: 40 Rupees (with discount: 20 Rupees)
     - Game Description: "Replenish your magic power with this!  You can't
                          survive without it, Mr. Fairy."

   A green ting will restore your magic meter, which can come in handy at 
times. Of course, green ting wont be available until you receive the ability to
use magic in the game. Once you do, green tings will restore a bit of your
magic. Just equip the green ting to the B button to allow Tingle to give you
green ting when you press the B button.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Blue Ting

     - Cost: 80 Rupees (with discount: 40 Rupees)
     - Game Description: "One sip, and you have it all, you greedy fairy!
                          Strength and magic!"

   Blue ting is basically red and green ting combined. It will restore five
heart containers and a bit of your magic meter. Press the B button once you
have equipped the blue ting to B in order to have Tingle give you a blue ting.


    /\
   /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /\  /\  E. Tingle Statues                                    Code: [TGST]
 /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   Hidden within the five main dungeons of the game are Tingle Statues. The
statues themselves aren't worth anything, but if you go to Tingle Island and
speak to Tingle's brother, he'll give you fifty rupees for each statue you
find. And if you find all five of them, you can speak to Tingle and receive 500
rupees! That's not too shabby. For getting

   The first statue is hidden on the first floor in Dragon Roost Cavern. If you
have already gotten the map, it is in the northernmost spot on the first floor. 
That's the room with the rope you swing from to make your way east. When you 
get to the room with the rope, look for a red circle with a question mark on it 
on your GameBoy Advance. Examine it using the A button, the use a Tingle Bomb 
for a treasure chest icon to appear on your GameBoy Advance. Have Link walk 
close to the area and use another Tingle Bomb for a treasure chest to appear. 
Inside is the Dragon Tingle Statue.

   In the Forbidden Forest, head to the largest room in basement floor one. On 
the southeastern section, there is a ledge. You will see a question mark in a 
red circle here on your GameBoy Advance. Use a Tingle Bomb to make the treasure 
chest icon to appear on your GameBoy Advance, then use another bomb for the 
actual treasure chest to appear. Just make sure Link is near the spot, but not 
too close. You will get the Forbidden Tingle Statue.

   For the third statue, make your destination the Tower of the Gods. Head to 
the entrance that is directly forward from the dungeon's entrance. This
entrance you need to get to was once blocked by a small waterfall. Of course,
it still is blocked by a small waterfall if this is the first time in this
dungeon. When it is possible to get there, go through that entrance and walk
into the next room. This room has a beamos at the center, so be careful. They
will shoot you with a powerful beam if they spot you. Anyway, climb up the
moving platforms until you get to the top. Look for a motionless platform and
use a Tingle Bomb to blast the question mark in the red circle. Then go onto
the platform with Link and use another Tingle Bomb. Chances are Link will get
hit, but the treasure chest will appear. Inside is the Goddess Tingle Statue.

   As for the one in the Earth Temple, look for a notch in the map in the
northeastern corner. It is labeled as a * on the map below. When you get to
                      that area, use a Tingle Bomb to make the treasure chest
    __| |__      _    icon appear on your GameBoy Advance. When the treasure
   /       \    |*|   chest icon appears, use another Tingle Bomb to make the
  |         |___| |   treasure chest appear. Inside the chest is the Earth
  |          _____|   Tingle Statue.
  |         |
   \__   __/             For the final one, head to the Wind Temple and make
      | |             your way to the third room from the starting point. This
                      is the room that connects to the large circular room with
the fan at the bottom. Look for the question mark in a red circle. Bomb it with 
a Tingle Bomb to reveal its location, then bomb it again when the treasure 
chest icon is visible on your GameBoy Advance. Open the chest to receive the 
Wind Tingle Statue.

   After getting all the statues, speak to Tingle's brother, Ankle, which is
the man in pink on Tingle Island. After giving you fifty rupees for each
statue, he'll give you another 500 rupees for getting them all.


    /\
   /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /\  /\  F. Special Move Discounts                            Code: [SMDC]
 /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



   There are six special moves that Tingle performs that you can lower the
price of. They are the Tingle balloon, Tingle shield, Kooloo-Limpah, red ting,
green ting, and blue ting. Although there are six, you only need to do two
things to lower the prices of them all. The first thing involves going to
Windfall Island to lower the prices of the Tingle balloon, Tingle shield, and
Kooloo-Limpah. The second thing involves going to Forsaken Fortress to lower
the prices of the three types of tings.

               Tingle Balloon, Tingle Shield, and Kooloo-Limpah
              --------------------------------------------------
   Head to Windfall Island and run up to the highest part of town where the
group of boys known as the Killer Bees roam. Look for the joy school, which
will have a sign next to it with a picture of a lady with pink hair on it. Now
see the awning above the door (look up and you will see the striped awning).
You need to get onto that awning.

   If you haven't already, activate the Tingle Tuner.

   Now climb the ladder that is to the left of the joy school. When you reach
the top, hop onto the stone railing to the left of the ladder, then jump onto
the awning. Tingle will become excited and say that the prices for the Tingle
balloon and Tingle shield have been lowered. Although he doesn't say it, the
price for the Kooloo-Limpah has been decreased as well.

                      Red Ting, Green Ting, and Blue Ting
                     -------------------------------------
   Sail over to Forsaken Fortress and run to the large opening where the three
spotlights once guarded (you also fought the phantom boss there if you're that 
far into the game). Once you are there, enter the large entrance to the north.
The large entrance consists of two tall wooden doors. There are two entrances
like these, but you want to enter the northernmost one.

   After entering through the correct door, head into the door to the right.
Run down the long hallway, past the torch and into the room with the table at
the center. In this room, there is a large cauldron made of stone. It blends
well with the stone walls, so look for a ladder and the cauldron is to the
right of the ladder. Climb the ladder and onto the wooden platform. Climb onto
the second platform.

   If you haven't already, activate the Tingle Tuner.

   Now jump into the cauldron and Tingle will begin to speak about the rare
magic pot and how easy it is to make ting with the left-over broth. Because of
this, the prices of the three types of ting will be decreased.




    /\
   /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /\  /\  G. Mini Quests                                       Code :[MNQT]
 /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   There are a couple small side quests you can choose to complete if you have 
the Tingle Tuner. While they are nothing completely special, it may be worth
your while to complete them just for the sake of completing them. It's all up
to you.

 Red Rupee at Windfall Island
------------------------------

   Head to Windfall Island with your Tingle Tuner on. Tingle will start talking
about if you are the right fairy for Tingle. Then he'll say to look in front of
the post box. With the Tingle Tuner, move the cursor on the GameBoy Advance
screen to the red dot with the question mark on it. This red dot is right in
front of the postbox, so you'll have to move toward the postbox with Link on
the GameCube. When you can see the dot, move the cursor over it and press the
A button on the GameBoy Advance.

   Tingle will now say that there are three benches on Windfall Island. What
you must do it listen to Tingle's clues and find the three benches in the order
he hints at. If you are successful, you and Tingle will become better friends.
Just make sure you do not go into any builders (that means don't open any
doors!).

   For the first bench, head to the first floor of the auction house, but don't
go inside. The auction house is the building with the fancy red door. A bit to
the left of the door is the first bench. It's up the stairs a bit, however. 
When you find it, walk up to it to continue.

   The second bench is the one with the man sitting on it. Head to Zunari's 
Shop (he's the "eskimo" guy) and run past the stairs leading to the bar. Near
those stairs, you should find an opening in the wall to the left. You should be
able to see the man sitting on the bench you are looking for. Walk up to the
bench to continue.

   The third bench is to the left of Lenzo's Shop, which is has a picto box
sign above its door. Once you have found it, Tingle will want you to find two
spots in the nearby area. So on the GameBoy Advance, search this plaza area for
two spots. One will have one rupee and the other will let you continue through
the quest. The first one is near one of the pillars holding the awning above
the Joy School. The second is in-between that spot and Lenzo's Shop.

   When you have found both spots, Tingle will want you to bomb the spot in 
front of the door leading to his jail cell. So run around the buildings to get
to the jail cell behind Lenzo's Shop and use a Tingle bomb in front of the
wooden door. A jar will appear and Tingle will say a bunch of words of little
importance (you know not to keep your GameBoy Advance off when you're not using
it, right?). Break the jar and pick up the red rupee that was inside.


 Getting the Hand-Me-Down Tingle Tuner
---------------------------------------

   Getting the Hand-Me-Down Tingle Tuner is pretty easy. First, make sure you
have the Tingle Tuner on and working. Now head to Outset Island and walk around 
on the beach near your house. Start walking toward the dock close to the three 
boats on the shore. As you walk up to them, Knuckle, Tingle's brother, will 
begin to speak to Tingle on your GameBoy Advance. He seems mad at Tingle for 
the sign he put up on Tingle Island. To make up for it, Knuckle wants the 
fairy, or you, to find four certain locations. He will give you clues as to the 
location of each one.

   For the "outdoor bath", head to the water in a wooden bath near your home.
If you don't know what I mean, stand on the wooden ramp in front of the door to 
your house. Face the door and look a bit to the left. You will see the wooden 
bath with a small dirt path heading to it. When you get there, step in the 
water and Knuckle should say, "Hmph! Now let's test you further." If he doesn't 
say that, then keep scrolling through whatever messages he has sent you and you 
will eventually come across it.

   As for the "ladder that no one uses", head to the dock connecting the island 
to the watch tower. This is on the opposite side of the island that the first 
place Knuckle had you look for was. Walk across the dock but do not go up the 
ladder. He is talking about the small ladder that goes into the water. Climb 
onto it and Knuckle will speak. Make sure you don't fall into the water.

   When he mentions the "biggest rock at the top of the hill", climb up the
hill as if you were heading to the forest at the top of the island. Instead of 
walking to the spot where the bridge once was, keep on heading upward a bit. 
Step on the largest rock here, which is the one furthest from the woods.

   For the final location, walk up to where the bridge was earlier in the game. 
Then walk off the ledge to fall to the rocks below. The correct place directly 
below the ledge in which you walked off. If you noticed, there are large rocks 
sticking out of the water where rupees are. Of course, the rupees wont be there 
if you already got them. Anyway, you do not want to be on any of these rocks 
that are separated from the part of the island you walked off. It's a rock that 
is between a the island and a rock sticking up high, but are all connected. 
Hopefully that made some sense. Look at the picture below.
   _        __
  |#|      |##      You want to stand on the flat surface in-between the rocks.
  |##\    /###   Hopefully this picture clarified any confusion of what I was
  |##|   /####   explain to say above.
  |##|__/#####
  |###########      Anyway, when you have found all four locations, Knuckle
                 will give you the Hand-Me-Down Tuner. What it does is allows
you to purchase items in dungeons or while you are at sea. It's kind of helpful 
if you're low on some items.


     *
   **************************************************************************** 
******  XV. FAQs                                               Code: [FEQS]  **
   ****************************************************************************
     *


Q: I have a treasure chart to get one of the heart pieces...now what?

  A: Go to the sea chart and press Y. Then press R and scroll through all of
     your treasure charts. You will see locations marked on certain islands.
     Compair these certain islands to the islands on your sea chart and you
     should find the treasure.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: What did you think about Wind Waker compaired to the other Zelda games?

  A: I personally found this game to be great, although it was pretty easy. It
     is my second favorite Zelda game. There's no doubt that Ocarina of Time is
     the best one. It's perfection is unsurpassed. Unfortunately, I haven't
     beaten Link to the Past, so my opinion on this may change. Especially
     since I didn't have a game console until Christmas 2000, so I had to play
     Link's Awakening if I wanted to play a Zelda game. So I'm very used to the
     2D Zeldas.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: I forgot to get the first piece of heart inside the Forsaken Fortress, and
   now I can't go back! Can I still get it or do I have to restart my game?

  A: You can get it, but you'll have to wait a while until you can return to
     Forsaken Fortress.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Q: Is there a sword more powerful than the Master Sword that you can get like
   in Ocarina of Time?

  A: Unfortunately, no. Once you have the Master Sword, that's it.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: The Beedle Shop at Rock Spire Isle says they will be closing in seven days.
   I don't think I'll have enough money to buy the items at the Beedle Shop
   before the seven days are up. When the seven days do pass, will the Beedle
   Shop actually close?

 A: Thankfully no. Although the Beedle in the shop there says he will be 
    closing his shop, he's lying. Don't listen to that dirty good-for-nothing
    liar. Take all the time you need to gather up enough rupees to pay for the
    items at his shop. He's not going anywhere.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: There's this guy sitting on some stairs on Windfall Island who wants me to
   take a picture of something round and pale. What is he talking about?

 A: What he is talking about is the moon. You'll need a picture of the moon to
    satisfy this guy, and make sure it is a full moon. He wont accept anything
    but a full moon. When you give him the right picture, he'll reward you with
    a treasure chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: Where are the four boys called the Killer Bees hiding on Windfall Island?

 A: Here's a list of their locations:

   - The first kid can be found hiding in the large tree across from the
     docks. You'll have to roll into the tree for the kid to fall out.

   - The second kid is hiding behind the bomb shop. If you don't know where
     that is, it is the isolated building on the opposite side of the island
     from the town. If you're walking off the docks, the shop is to the left.

   - Just go to the postbox at the entrance of the town, then look for a path
     to the left and walk up. Keep on walking until you see the grave. The
     kid is hiding behind the grave.

   - The final boy is hiding on a ledge. To get to him, get to the top area
     of town where the four boys were hanging around. You will see two exits.
     Go to the furthest one from the stairs. There is a tree to the right of
     it and a ladder a bit to the left. When you go through the exit, stop
     before you walk onto the gray bricked part. Instead, look to the left
     and walk around the bush. The kid is hiding there.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: What are the Triumph Forks?

  A: There are no Triumph Forks. What they are referring to are the Triforce 
     Shards. So don't worry about getting the Triumph Forks because they don't
     exist.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: Can I carry more than 200 rupees?

  A: Yes you can. You'll need to find at least one of the two Great Fairies
     that will upgrade your wallet. Refer to the Great Fairy part of the Side
     Quest section of this guide for information on how to find the Great
     Fairies.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: What is the second quest?

  A: The second quest is a special mode you can play through the game with 
     after you have completed the game at least once. The major differences are
     pretty neat. The first major one is that Link will be wearing his blue
     shirt throughout the game. That is the shirt he wears at the beginning of
     the game. Another addition to the second quest is the ability to 
     understand Hylian. That is the language characters like Valoo and the
     Great Deku Tree can speak.

        Another difference between the first and second quest is that if you 
     have gotten the picto box or deluxe picto box in the first quest, you will 
     start the game off with the deluxe picto box. One more addition is that 
     the Nintendo Gallery will already be opened and if you got any of the 
     figurines in the first quest, you'll already have them in the second 
     quest. There are a few minor differences, but the above are all of the
     major ones.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: Who are the Killer Bees?

  A: The Killer Bees are the four young boys walking together on the highest
     part of Windfall Island where Lenzo's Shop and the Joy School is.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: I have some ideas or some suggestions about your guide. What should I do?

  A: Email me! Refer to section 17 for contact information. I'd love to receive
     some feedback - good or bad, just as long as it will help me make this
     guide better.


     *
   **************************************************************************** 
******  XVI. Credits                                           Code: [CRDT]  **
   ****************************************************************************
     *


   Thanks to
  --------------
   ** Nintendo - For making this amazing game.
   ** GameFAQs - For hosting this guide.
   ** IGN - For hosting this guide.
   ** NotePad+ - It would have been impossible with the other notepad.
   ** BradyGames - For listing the treasures found for each treasure
                   chart in their guide. I completely forgot to write
                   them down when I got the charts myself.
   ** And to any other website that is hosting this guide.

   Special Thanks to
  ----------------------
   ** Bloomer - You alone inspired me to write. Not only that, but you
                introduced me to GameFAQs unintentionally when you first
                showed me some of your reviews.
   ** Krixen - You're the closest friend I have who likes RPGs almost as
               much as I do.
   ** Bootking - For helping me a few times through this game.
   ** By Neighbor, Nick - For always being better than me at Zelda games.
                          This one is no different... ;)

   Other Thanks to
  -----------------
   ** HaZaRd - For notifying me that the missing heart piece in the
               BradyGames guide was number 21 on this FAQ.
   ** Adam Hellgod - For pointing out that Treasure Chart 16 was incorrect.
   ** Jay - For correcting me in the Deluxe Picto Box section. He noted
            that there is a specific firefly you need to find.
   ** realSim - For correcting the error of Heart Piece Number 36. Had he not
                done so, I'm sure a lot of people would have gotten pretty
                angry.
   ** EvilChild - For the idea of mentioning the treasure locations for each of
                  the treasure charts.
   ** Luna Akari - For noting that you can take Medli's and Makar's picture
                   even after you've beaten the Earth and Wind Temples.
   ** ZackOberman - For pointing out a mistake on Heart Piece 44.
   ** Guinness067 - For pointed out a minor type in the Earth Temple section.
   ** Justin - For pointing out a much easier way to get to the Savage
               Labyrinth.
   ** kirby3157 - For pointing out a small typo in the Nintendo Gallery section.
   ** Genius303 - For pointing out a small typo in the Ganon's Tower portion of
                  the walkthrough.
   ** Ori Epstein - For suggesting to mention that the Deku Tree will mark your
                    sea chart for the Withered Trees side quest.
   ** Fothb - For pointing out a small mistype in the Sea Chart section.


     *
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******  XVII. Contact Me                                       Code: [CTME]  **
   ****************************************************************************
     *


   Got any questions or comments about this guide? Feel free to email me if
needed. If there is ANYTHING I missed, I would greatly appreciate it if you
could inform me on what I should add. Also, if you have noticed any mistakes in
the guide, don't hesitate to notify me. I am more than happy to see what I can
do to make this guide better.

   Please don't email me for help in the game. You can instant message me on
AOL Instant Messenger if you want, but please make sure your question isn't
already answered in this guide. Almost all instant messages I receive are
clearly answered in this guide, and I don't like to waste my time. Thank you
for your consideration. I really appreciate it.

   E-mail: Zyresoft@gmail.com


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