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______________ T H E L E G E N D O F / _______ / ____________ _______ _____ _____ /.` / / / `. .---. |`. .` `. ` . `. \ / / / | | \ | | | | |`. `. / \ / / / | | . \| | | | | \ \ / /\ \ / / / | `--`| | | | | | | / /__\ \ / # / | .--.| | | | | | | / ______ \ / / / | | ` /| | | /| | | / / / / \ \ / / / | |____/ | | |___/ | | |.` .` / / \ \ / / / .`__________|/__________|.`____. ` .`__`. .`____`. / / /________.`/ /______________/ t h e w i n d w a k e r ************************* *** -FAQ/Walkthrough- *** ************************* - Version 3.0 - by Andrew Nawroth (Zyre) Zyresoft@gmail.com I dedicate this FAQ/Walkthrough to one of my best friends Jenny /\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/\ /__\ - Legal - /__\ /\ /\ - Information - /\ /\ /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/__\/__\ This document is protected by U.S. Copyright Law, and may not be reproduced under any circumstances except for personal and private uses. This document may not be placed on any web site or otherwise distributed publicly without advance written permission. It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it as a gift. This guide cannot be altered. It was created and is owned by me, Andrew Nawroth. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. This guide can legally be found only at the following: * Zyresoft | www.zyresoft.com <-- FAQ updated most frequently! * GameFAQs | www.gamefaqs.com <-- FAQ updated most frequently! * GameSpot | www.gamespot.com * IGN | www.ign.com * BDGamer | www.bdgamer.net * Code Vault | www.geocities.com/humanbeing1111 * ZeldaZone | barkera0.tripod.com * Game Central | www.gamecentral.741.com * The Legends of Zelda | www.zeldalegends.net * Supercheats | www.supercheats.com * RPG Dreamers | www.rpgdreamers.com * Omgwtflol.net | www.omgwtflol.net * Diamond Fantasy | www.diamondfantasy.net * Standards of Gaming | www.standardsofgaming.com ------------------------------------------------------------------------------- * **************************** ****** Table of Contents ****** **************************** * Code -------- ** I. Introduction ............................... [ITDT] ** II. Version History ............................ [VSHS] ** III. The Story .................................. [THST] ** IV. Walkthrough ................................ [WATH] - A. Outset Island .......................... [OSIS] - B. Pirate Ship ............................ [PRSP] - C. Forsaken Fortress ...................... [FSFT] - D. Windfall Island ........................ [WFIS] - E. Dragon Roost Island .................... [DRIS] - F. Dragon Roost Cavern .................... [DRCV] - G. Forest Haven ........................... [FRHV] - H. Forbidden Forest ....................... [FBFR] - I. Quest for Nayru's Pearl ................ [QFNP] - J. Tower of the Gods ...................... [TOTG] - K. Hyrule Castle .......................... [HRCL] - L. Return to Forsaken Fortress ............ [RTFF] - M. Return to Hyrule Castle ................ [RTHC] - N. Fire Mountain & the Earth God's Lyric .. [FMEL] - O. The Earth Temple ....................... [TETM] - P. Ice Ring Isle & the Wind God's Aria .... [IIWA] - Q. The Wind Temple ........................ [TWTM] - R. Quest for the Eight Triforce Shards .... [QETS] - S. Ganon's Tower .......................... [GNTW] ** V. Controls ................................... [CNTL] ** VI. Game Basics ................................ [GMBS] ** VII. Characters ................................. [CATR] ** VIII. Items ...................................... [ITMS] ** IX. Songs ...................................... [SNGS] ** X. Sea Chart .................................. [SCHT] ** XI. Enemies .................................... [ENMS] ** XII. Side Quests ................................ [SDQT] - A. Heart Pieces ........................... [HTPC] - B. Treasure Charts ........................ [TCHT] - C. Special Charts ......................... [SPCH] - D. Great Fairies .......................... [GTFA] - E. Bottles ................................ [BTLS] - F. Big Octos .............................. [BGOT] - G. Nintendo Gallery ....................... [NTGL] - H. Trading Sequence ....................... [TDSQ] - I. Withered Trees ......................... [WTTR] - J. Special Items .......................... [SPIM] - K. Savage Labyrinth ....................... [SVLB] XIII. Fishman's Advice ........................... [FMAV] XIV. Tingle Tuner ............................... [TGTN] - A. Introduction & Usage ................... [INUS] - B. Getting the Tingle Tuner ............... [GTTT] - C. Controls ............................... [CTRS] - D. Special Moves .......................... [SPMV] - E. Tingle Statues ......................... [TGST] - F. Special Moves Discounts ................ [SMDC] - G. Mini Quests ............................ [MNQT] ** XV. FAQs ....................................... [FEQS] ** XVI. Credits .................................... [CRDT] ** XVII. Contact Me ................................. [CTME] If you're wondering what the code is to the right of each section name, it is used to help you quickly get to the section you want without having to scan through the entire guide. What you do is press the CTRL button along with the F button and a small box will appear. Enter the code of your choice into the text box and click "Find Next" or press the Enter key. If you happen to end up in the Table of Contents again, click "Find Next" again or press the Enter key again. * **************************************************************************** ****** I. Introduction Code: [ITDT] ** **************************************************************************** * This is one game I can truly say I completely enjoyed. The only thing I had against it was its very low difficult, but that didn't stop the rest of the game from being so incredible. And after playing such an amazing game, I could think of no other way to relive it other than write a walkthrough for it. I hope this walkthrough answers each and every question you could possibly have about this game. Whether you're looking for help on where to go next, or need some aid to find that last piece of heart, this guide will answer your questions. Whatever you do, I hope this guide helps you enjoy The Legend of Zelda: The Wind Waker even more. On a side note, many people will notice that I have also written a separate Side Quest FAQ for this game. On GameFAQs, the amount of KB of your posted FAQs are shown in your contributor profile. In addition, if you submit over 1.5 MB of FAQs, given that they are posted, you are added to the "Most Prolific FAQ Contributors" list. If I were to simply copy and paste all my Side Quest FAQ information onto this walkthrough, I would basically be receiving "cheap KB". Because I'm an honest person and don't want to be a cheap fool, I have rewritten or reformatted the majority of the side quest information in this guide. * **************************************************************************** ****** II. Version History Code: [VSHS] ** **************************************************************************** * ** Version 1.0: 04/20/03 - 05/29/03 This is the very first version of the guide and hopefully will be the last. Only minor changes will be made from now on, such as fixing typos or correcting incorrect information. But the guide is complete. I'll need a very good reason to add a new section to the guide. ** Version 2.0: 06/09/03 - 06/09/03 I fixed a few errors throughout the FAQ. I also added a few more questions to the FAQ section to reduce the amount of emails I get. Finally, I updated the ASCII art for the FAQ. Now it looks more like the official logo! Other than all this, there haven't been any major additions. The FAQ has all it will ever need. ** Version 3.0: 06/16/03 - 06/16/03 I made a few corrections in the walkthrough to make things a bit more clear. I also added a few more questions and answers to the FAQ section. * **************************************************************************** ****** III. The Story Code: [THST] ** **************************************************************************** * Long ago, there was a kingdom that secretly housed a golden power. As prosperous as the land was, a man of great evil discovered and took the golden power to use for his own evil uses. With its amazing power, the figure of hate was able to shed darkness upon the entire kingdom. It was the beginning... ...the beginning of a legend. A young boy in green appeared seamlessly from nowhere. With the blade of evil's bane, the young lad summoned the power to seal away the dark figure and restored light to the kingdom. The Hero of Time, which the young boy was named, had traveled through time to save the land. From generation to generation, this tale was passed down until it was dubbed a legend. Then a wind fell, unveiling the dark figure's return to unleash darkness upon the kingdom once more. Having no other choice, the kingdom's people could only hope that the Hero of Time would return to once again save their precious land. But there was no hero in sight, and the people could do nothing more than appeal to the gods. Fate had taken its toll. But what became of this prosperous kingdom? Not a soul can breathe the answer to such a question. Although the kingdom became nothing more than a memory -- a legend -- a certain island had grown accustomed to dressing young boys in green when they reached the age of twelve. They learned the ways of battle, but one could only hope that at least one young lad would learn the ways of courage; the ways of the Hero of Time. * **************************************************************************** ****** IV. Walkthrough Code: [WATH] ** **************************************************************************** * /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ A. Outset Island Code: [OSIS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Your sister, Aryll, seems to be looking for you. After waking you up, she will tell you to go meet grandma at her house. It seems like she has been waiting because it is your birthday! Climb down the ladder and walk over to the house. If you wish, you can make some quick cash pretty easily. Just read the next two paragraphs. If you just want to continue through the game, then skip the next two paragraphs. __ The first way to get some coins is to hop from rock to rock / \ at the center of the wooden bridge connected the two parts of \__/ the island. At the center, you will see Joel jumping in place. _ You'll see a blue rupee at the closest rock, which is the one / \ at the bottom in the map below. Jump your way to the rock at __ \_/ the top of the map to the left. You'll get a yellow rupee in / \ that spot. Simple enough. |__/ As for the second place to get some money, you'll need to find and catch the three pigs. You put the three pigs in a small pen with the large woman in it. Look for Zill, the kid with the snot hanging from is nose. Then go up the path and you'll see the pan. One pig is by the only house on the first half of the island. The first half of the island is the half you started on. The spotted pig is here. The black pig is near the tall grass on the second part of the island. Look for a man low to the ground near some grass. He'll be facing the pig, which is on a dirt patch near the rock. The final pig is a bit near Zill, the kid with the snot hanging from his nose. Just stand by him and you'll see the pig somewhere near. When you have put all of the pigs in the pen, speak to the woman in the pan and she'll give you sixty rupees. Head into grandma's house and climb the ladder. She will speak to you and then give you the Hero's Clothes. After a few more words of grandma, the camera will focus on the shield on the wall. Remember its location! After grandma speaks a bit more, look for your sister. Head to "Aryll's Lookout", which is the high wooden platform on the first part of the island where you started. After speaking a bit, Aryll will let you borrow her telescope for the day. Treasure it dearly! Look at the red postbox near grandma's house and you'll see the postman. Kind of weird-looking, he is. Oh jeez! What's that in the sky?! Look directly up into the sky! What a huge bird. And it's holding a small girl! Oh, looks like the pirates got it taken care of. Oh dear, she fell into the woods! Go and help her now. You'll need to climb down the ladder and follow the other dirt path that leads higher into the first part of the island. That's the left path. But you'll need to go back and get something to cut those trees down. Head to Orca's house, which is on the way to Grandma's house. It's the house in front of the house with the pig pen next to it. Go into the first floor. Now it's time to learn how to use a sword. Use the B button to perform a horizontal slash at Orca. Do it a few times until he says to stop. Now to do a vertical slash. L-target Orca and press B to do a vertical slash. Once again, keep on doing it and he'll make you stop to move on. Next is the thrust! L- target Orca again and press B along with FORWARD on the joystick. Now it's time for the spin attack. Use the B button to slash away at Orca, then hold down the B button. Move in range of Orca and spin away. To it once more to continue onto the parry. Look at the green circle in the upper right corner of the screen with the A in it. When it changes, press A to do a parry. Make sure you're L- targeted! Now for the last thing: the jump attack. L-target Orca and press A to jump at him, sword at hand. Do it again and you will get the Hero's Sword. Now head to the trees you couldn't cut before up in the first part of the island. Follow the path until you come to a bridge. Keep in mind that you can go a little higher in the island. Anyway, go across the bridge and enter the dark entrance. Walk directly forward and you'll see a small path that curves around the corner. Go up and the jump off the ledge. Head to the ledge to fight a blue bokoblin. After defeating it, do not climb up to the stop. Instead, crawl into the long tree trunk on the ground in the area to get a red rupee. Now you can climb onto the trunk and then hop onto the grass ledge. Walk forward and climb onto the long tree trunk and jump off it when you come to the end. Two bokoblins will come falling in. Fight them and then the girl will fall onto the ground. Her name is Tetra and she seems to be the captain of some pirates. Speaking of pirates, another one will appear and will follow Tetra out of the woods. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Link will follow the two pirates out of the woods. Aryll will be at the other side of the bridge. Aryll and Link will exchange waves and smile. But the large bird comes from nowhere and takes Aryll! Link will unsheathe his sword and try to save her, but will almost fall off the ledge. Luckily, Tetra is quick enough to catch him before his fall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Link will want to ride in Tetra's ship and save his sister, but Tetra doesn't want to. Quill will come into the conversation and point out that it really is Tetra's fault that Aryll was taken. Tetra will agree, but will tell Link to find something to use as a shield. Head to grandma's house and climb the ladder. The shield will be gone, so go back down the ladder and speak to grandma. She will give you the Hero's Shield. If you haven't already gotten it, now is a good time to get the bait bag. Head to the dock near grandma's house and enter the boat floating on the water. You can purchase the bait bag as well as all-purpose bait and hyoi pears. The bait has a few uses. One use involves getting the fish jumping out of the water to come close to you. That fish will give you a sea chart piece. There is obviously one in every square on the sea chart. The hyoi pear will let you take control of a seagull, which plays a larger role later in the game. Head back to Tetra and speak to her. She'll make fun of you and then ask if you are ready or not. Answer yes and the pirate ship will set sail. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ B. Pirate Ship Code: [PRSP] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As the ship sails, you will have to go below deck and speak to Niko. Open the door and then go down the stairs. Niko will automatically speak to you. Niko will explain how to press buttons and swing on ropes. If you missed it, then listen up. To press a button, you walk up to it, then just keep on walking toward it until you hop onto it. It'll pop down and presto! As for swinging, it's also pretty simple. You just run off the ledge toward to rope and you will automatically grab onto it. You use the joystick to swing. The more you swing, the further you can go. If you hold down R, the rope will stop swinging. While holding R, you can climb up or down the rope and you can also change your direction if you want to. Let go of R to swing and such. If you want to let go of the rope while you swing or not, just press A and you will land. _______ ________ To the left is a basic layout of the room. The spot | | | | marked A is the reset button. If you press this button, | |_____| _ | the platforms will reset. You can press the button where | |_| | B is to start the platforms. The numbers on the map to | _ 4 | the left are the lamps in which you must swing to get | |_| | from platform to platform. Although you are not supposed | _ | to, you can swing from rope 1 to 2, then 2 to 3 if you | 3 |_| | want to. It'll take less time. However, I do not | _ 2 | recommend you swinging from rope 3 to 4 as you will most | |_| 1 | likely miss or not make it. Then you'll have to start | _ | over. You have a little less than one minute. | |_| | |________________| Successfully making it to Niko's location will gain | | you the Spoils Bag. As you make your way through the | A B | game, some monsters drop various items that have |_______ ________| assorted purposes. You can keep these items in your spoils bag. There are eight different items you can put inside the spoils bag. The more you collect, the better. After getting the spoils bag, Tetra will call you up, swabbie. Make your way up the stairs and out the door. Walk forward and Tetra will call you again. Walk around the wooden pole in front of you to see a ladder right next to it. Climb that ladder and then a scene will begin. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ C. Forsaken Fortress Code: [FSFT] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= On the maps below, spots marked with a * are where ropes are. You can use the ropes to swing across large gaps. Spots marked with a letter lead to a same letter. Look for the same letter to see where each of them lead. As for spots marked with an S, those are spots in which you must sidle to get across them. As soon as you land, walk up the stairs until you come across a large opening. You will see three spot lights moving their way across the opening. _________ You should get the map first, so immediately | | walk under one of the spotlights. That is, ~1F~ | | unless you want to get the two red rupees / \ before you do. In that case, try to get them / ________ \ and then go under a spotlight. You will be .` .` `. `. captured and put into a jail cell. How to __.` .` `. `.__ get out...simple. Climb onto the / | | \ table and look for an empty book \ _/ \__ / shelf with a pot on top. Jump on top .` .` . `. `. of the bookshelf and throw the pot .` .` __. ` `. `. somewhere. Crawl into the hole _.` .` . ` `. `.__ until you come to an opening .` | ` | | and fall down. Walk down | | \ | | the path until it turns to `._____| . | ___| wood and a treasure chest \ / / becomes visible. Open the | / / chest to get the map. _ / / / | \ START /_ _________/ / If you want, you can get a ___ \ \_ --->/X/ / / / / / piece of heart. If you don't want | \/`. \____/__________/A /__/ /_ to get it, then skip this paragraph \ \ ____ / __| now. You can always come back \ `._____/ \_____/ /_ later in the game to get the heart \ _____ _____________/ piece. Anyway, instead of using the \____.` \____/ the rope to swing across the gap, fall down. You will see another jail cell. To the right of the cell door is a group of barrels. Behind them is a switch. Press the switch and the jail cell will open. Inside is a treasure chest with a heart piece inside of it. Now, head to the room where you got the map and use the rope to get across the gap. When you are on the section with the two doors, head to the door on the left. It has three jars a bit to the right of it. When you go through the the door, you will be at an outdoor hallway. Go through the opening to the left _____ and climb the ladder. When you get to the top |D | of the area, fight the bokoblin guarding the ___|___ | searchlight. | ___ | ~2F~ | | | | Whether you got the heart piece or not, / | | \ head back to the treasure chest you got the / _/ |__ `. map in. Use the rope to swing across the .` .` `. `. gap. Go through the right door and __.` .` `. `._____ walk down the outdoor hallway / .`| | \ until there is an opening to the __\.` _/ \ `. \__/ left Go to the left, and then .` .` .` \ `. `. take the left path that goes .` .\ \___` `. uphill a bit. Begin to walk as /__.` .__/ `. `._ far as you can until you .` \___| |______| come to a ladder that you | * | | * | can climb. There is another | __ | |______| ladder in sight, but you `.| _|_| | ___| can't climb that one now. \ \ __ / /_ Anyway, climb the ladder and \ \ / / / \ take out the bokoblin near __\ \___ _/ / the search light. Use your \ \ \B \ /C / /__/ shield to him to hit until he \__ _\ \ /___/ / drops his stick. Then use the | \ \ ______/ /_ stick against him. Or you can take \_____ \ `.____________/A / /____/ | a pot filled with sticks and throw \___ \ `.______ ______/ * / it to get a stick of your own. \ \* \_________ _______________/ MAP \X \_.` \____/ \_____X_/ Now you will need to go back \ \ COMPASS to the outdoor hallway. Instead | | of going back into the door you | | came from, go through the door at the /-/ \__ end of the hallway. Look for a chest behind two barrels and / /....../ open it. You will get the compass. --/ JAIL / /______/ Now swing across the gap and enter the door. When you see an opening, go to the left and go up the ramp. This is marked as C on the map above. It leads to the C on the map below. Climb the ladder and defeat the bokoblin guarding the searchlight. ______ _______/ | Now you need to go back down the ladder / _____ D \ and down the ramp in which you came. Go | | \ \ to the outdoor hallway and enter the \ \ \ \ |_______ door at the opposite end of the ~3F~ \ \ \ \______.` ____ `. hallway from the door you went | ______.` `. `. through a while back. Moving |_______.` | ' `. `. along, go through the door / ' `. | and head to D on the map. _______ / `. .` _| You will need to swing .` \ | S`. .`S | across another gap to get .` | \ S`.`S | further. \ LIGHT | \__/____\ | \ | | | While approaching D, \ / \__ ___| you will need to use some `._ _/ _/ / of you stealthy skills and \ \ .`.C / hide in a barrel as you make \ \ .` / your way past the guard. Walk up \ \ .` `. the stairs and into the large \ \_____ `. LIGHT `. door. Now climb the stairs \ _ `. `. .` and get into the barrel. You \ .` `. `. `. .` need to make your way past the \/ `. `. `.` guard. Where you want to go is to / `. \__ the left. Depending on how quick `. LIGHT |____| you were in climbing up the stairs to this `. / B point, you may have to wait a bit for the `.___/ guard to walk past you. When he does, walk to the path to the left. You can ditch the barrel once once you get to a safe distance from the guard. Run up the ramp and then sidle across the narrow ledge. After you make it across that ledge, walk around the corner and sidle across another narrow ledge. When you make it across, walk through the path and past a line of small holes in the ground. Link will see his sword lying on the ground, and celebrate. Then spikes will emerge from the holes to block Link's exit and alert the sleeping guide. Grab your sword and fight! When the fight is over, open the large door and proceed inside. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Link will walk into the room and notice his sister, Aryll. Likewise, she will notice him. The two girls behind her will turn around and look at Link. Link is happy to see his sister, but will soon be confronted by the large bird that kidnapped Aryll. The bird will grab Link and carry him to a man. This man is obviously the leader of Forsaken Fortress. The man orders the bird to throw Link into the sea. The bird does so. When Link comes to, he will be introduced to the King of Red Lions. He is none other than the red boat depicted on the case for The Wind Waker. He will mention how he has been watching you during your Forsaken Fortress trip. He will also explain who the man you saw was. He is none other than Ganon. Yes, the very same Ganon sealed away by the gods. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ D. Windfall Island Code: [WFIS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After meeting the King of Red Lions, Link must find a sail so he can make use of his new boat. To get to town, walk around the shore to the left and climb the hill. Before you can get too far, a cutscene will introduce you to the island you are on: Windfall. After the cutscene, make your way to town. Before you enter the town, speak to the poor old man standing in front of the tree. You wont get anything for it now, but perhaps later you will. Head into town and walk past the stairway with the man sitting on it and a fancy red door next to it. Once you are past it, look ahead for a man in blue with a large poofy white hood. This is Zunari and he will play a larger role in some side quests later in the game. Anyway, speak to him. If you have eighty rupees, you can buy his sail from him. Just make sure you speak to him in front of his counter. Now that you have the sail, there are a couple things you may want to do. If you have played The Legend of Zelda - Majora's Mask, then you definitely know who Tingle is. Well you're going to need him later in the game, so it's best to find him now. And if you have a Game Boy Advanced you want to take advantage of, then you most definitely want to get Tingle's Tingle Tuner. To get to Tingle, continue higher in town until you come across a bricked house with a camera above its door. This is Lenzo's house. You need to get behind it, so walk through the opening to the left of the house. Walk around the building until you see a wooden door. Enter the door and you will see Tingle in the jail cell. To free him, press the button behind the tree jars in the corner of the room. When you free him..."Tingle Tingle Kooloo Limpah! Become an item!" Presto! You got the Tingle Tuner! Now you can call Tingle using your GameBoy Advanced and the proper cable. Also, you wont have to do this later in the game when you need Tingle. He will also give you his chart. There is another item you can get while you are in the jail cell. First, get the blue rupee under the table inside the cell. Five rupees isn't a lot, but it's better than nothing. Anyway, move the block out of the way and crawl into the small hole. Follow the map below to get to the Picto Box item. X When you enter the tunnel, be sure you ___________________| |_____ watch out for areas marked with an X. They X___ _ ___ _________ | mean there is a mouse there. If you crawl | |_| |___| |_____ | |__ up to a mouse, they will laugh at you and | _ _________ |_ | | pull a string. You will fall through the | | | | | _| |____| wooden floor below you and land outside in |R|_|R|_________| | GOAL the water. You'll have to walk back to the | _____ _ ___| jail cell and start all over again. | |_____| |_| |___ | _ _____ _ | Note the two R's labeled on the map. | |_| | | | | | they mean there is a blue rupee there. You | _ | | | | | can get three blue rupees all together, | | | |_____| |_| | but the third one is on the way to the | | |___ _______| picto box. You can't skip that one. X | | | | When you reach the end, you will come START across a treasure chest. Open it up to get the picto box. If you got the picto box, head back into the hole and crawl into the of the spots marked with an X. The mouse will laugh at you and drop you right in front of the King of Red Lions. If you didn't get the picto box, then head to the place where you met the King of Red Lions. How To Sail ---------------------------------------------------------------------------- He will teach you how to sail. If you weren't paying attention, then I will explain it for you. To get onto the boat while you are in the water, you must press the A button while you float next to the boat. Then to use the sail, you must equip it to either the X, Y or Z buttons. Use it like any other item equipped on those buttons. The arrow that appears behind the King of Red Lions indicates the direction of the wind. You use the joystick to change the direction you are sailing. To remove the sail, press the A button. There are some things he doesn't tell you. If you aren't moving while you are in the boat, you can press and hold down the R button to cruise. The boat will move very slowly whether or not there is wind. Also, while you are in motion, you can press the R button to jump. If you use it correctly, you can use this to make sharp turns. ----------------------------------------------------------------------------- After an explanation on how to sail, climb onto the King of Red Lions Equip and use the sail. Sail to the east, heading to Dragon Roost Island. You can look at the Sea Chart by pressing up on the d-pad. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ E. Dragon Roost Island Code: [DRIS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you draw close to Dragon Roost Island, the King of Red Lions will tell you a little bit about the island. At the top is Valoo, the spirit of the skies. He is a large red dragon god. You must climb to the top and speak to him in order to receive Din's Pearl, an item you will need to continue through the game. Before you go, the King of Red Lions will give you magical baton called the Wind Waker. How To Use The Wind Waker ----------------------------------------------------------------------------- You will be asked to play two different songs. First, there are three different rhythms for you two choose from: 3-time, 4-time and 6-time. To play in 3-time, leave the joystick as it is. for 4-time, move the joystick to the left. And for 6-time, move the joystick to the right. Now to play the Wind Waker: note the line if dots at the top of the screen when the Wind Waker is in use. You should see a dot going left and right and repeating as such. Also note that when it hits the center of the line, a note is played. There are five different notes: up, down, left, right and center. The first song the King of Red Lions asks you to play is up, down, right. You must use the C-stick to choose a note. To do a center note, do not move the C-stick in any direction. To play a song, make sure the C-stick is in the direction of the note you want to play before the moving dot reaches the center of the line at the top of the screen. ----------------------------------------------------------------------------- After the explanation on how to use the Wind Waker, why not learn a song to play? From where the King of Red Lions is docked, walk forward into a cavern that leads directly to the other side of the island. There are two rocks in front of the cavern as well as some boards of wood on the ground. Walk through it and you should see a small shrine. Swim up to it and examine the stone on the left that isn't broken. There are notes carved upon it. They are as follows: up, left, right. Use your Wind Waker and you will be taught how to play the Wind's Requiem! Now you can change the direction of the wind. Now get back to where the King of Red Lions is and face the island. Head to the left and you will see two rocks. The larger one that is in the path is the one you must destroy. Use the bomb flowers on the ground nearby to blast the rock away. After that, head up the path until you come across a rock. Now you may encounter the wrong rock. There is one on the path while there is another right next to the bomb flower. You don't have to, but you can destroy the one by the bomb flower if you wish. But the one you must destroy is the one on the dirt path. Now run up the path until you see a bomb flower next to a sign. If you continue up the path, you will notice a large rock. What you need to do is take the bomb flower by the sign and use it to bomb the rock at the top of the path. You'll have to be quick or the bomb will explode in your hands. If you don't really mind losing a quarter of a heart, just pick up the bomb and stand next to the rock. Although this will cause you minimal damage, it will save you a bit of frustration if you happen to do poorly at these type of things. Now sidle across the narrow ledge and grab the blue rupee. Then drop down to the next level with bomb flower on it. Pick up the bomb flower and chuck it at the rock with the two blocks on top of it. So you don't have to do this every time you want to get into the island, jump down to the level where the blocks fell. Pull one of the blocks out. Now you can easily climb your way to the main section of the island. Run up the path and you will meet up with Quill. Pleased to see you, he will be amazed that you got this far without wings. He will tell you to speak to the chieftain of the Rito tribe. Do just that and head inside the village area of the island. After a conversation with the chieftain, you will receive the Delivery Bag from Quill. Now you must go meet with Medli to attain a letter to give to the chieftain's son, Prince Komali. Head to the second floor and enter the first door you see. It will have a guard standing next to it. When you are inside, speak to the girl standing in the center of the room. After speaking to her, Medli will give you Father's Letter. To get the Prince Komali, head back down to the first floor and enter the door with no guard standing next to it. However, do not enter the door with the light shining in, because that one will lead you outside. Anyway, head to the unguarded door and make your way down the hallway. Enter the door. Go into the menu and equip Father's Letter to either the X, Y or Z button. Stand in front of Komali and show him the letter by pressing the button in which you have equipped with the letter. After the conversation with him, speak to him again. After the second conversation, leave the room and head to the guarded entrance on the same floor. Walk to the broken bridge and jump down. Speak to Medli who is standing there. At the end of the conversation, say yes to her question. Now you need to change the direction of the wind. If you didn't get the Wind's Requiem, read the paragraph right under the "How To Use The Wind Waker" paragraph above. When you have it, play it and change the direction of the wind to north. Now pick up Medli and walk to the small rock in the ground near the side of the broken bridge you jumped off of. Stand on the rock and throw Medli toward the opposite side of the bridge. If you got the wind to blow north, she will fly to the right spot with no problem. After helping Medli, she will give you a bottle. Now what? Step into the water with the rock at the center and equip the bottle. Scoop up some water and climb on the side of the bridge where you jumped off. You can climb on the part of the bridge that is hanging off of the ledge. Walk to the entrance of this place, but don't go inside. You should notice some flower buds on the ground. These are actually dried up bomb flowers. Walk up to one of them and pour the water from the bottle onto it. You don't have to water them all. You don't get anything special for doing that. Now pick up a bomb and throw it onto the rock covering the spring. When the rock is gone, the area will flood with water. Swim across to the side you threw Medli at. Walk up the path a bit and you will come across three bomb flowers and a lava pit. See the two statues in the lava pit? Each of them is holding a green pot. What you need to do is throw a bomb flower into each of the pots so you can make your way across the pit. Don't try only bombing one and trying to jump across the second. It wont work and you will burn Link's bottom. Then you'll have to walk all the way back here. When both statues have fallen, walk across and enter the dark entrance. This is the entrance to the dungeon known as Dragon Roost Cavern. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ F. Dragon Roost Cavern Code: [DRCV] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _ | | _______ ~1F~ / \___.` \ .````. | _____ | .` `. \ / `.__ \_____ | \ |_| | `--' | .| |. `.________.--. / _ ___/ \_________ \ b\ _/ \._ / \_ _______ `. `._______/ | | / \_/ \`. `. `s _.` / \ `. | ___s `.` _/_ _ g `. \_.` / \____ / \ (_)`. | `s_.` \ / _/ `. `. ._. `._ ___s | A| _ | / `. `. .(_). F\ / | `.___| |t| / | `. `. . | __ | | \ / | | `. `._ ___ .---|_.` `. \ __| / \ \ \ `.(_)___| _ |_____ \\ | g | | \ `---| \ `. ladder _ | | | | | / m | \\ | | \ / | / ____ ____ .` \ ___.` / |__/ \ | | \ \____/ \______/ \ .` | .` | _| \ \ \ \ __ _ _ .` \ | \__/ \_ _ `..` `.__.` _.` `. | `--` `-. .-` \ _/ \_/`.__.``.__|_.` / \ / \ | | | | \_ | | |_ | | \ `. .` \ \ / \ `._.` `. k - small key |_| .` ___ / b - big key .` \ __.` .` \ / m - map .` `\ / k .` `. .` c - compass | k | \__/ | | g - grappling point | p \ \__/ s - sidle point | | p - warp pot \ .` When you enter the cavern, there | .` will be three blocks at the end of the \ | room. Pull the leftmost one forward and \ / pull the middle one to the left where the _||_ first one was. Then proceed to the next / \ room. |START| _ \ | In the next room, two bokoblins wait (k) `--' for you. Each of them is armed with a // burning boko stick. Defeat them and take | | a burning boko stick to the two unlit torches and / \ light them. If the fire goes out on the boko stick, _/ | head to the lit torch and light the stick. When both ~2F~ .` __ _/ of the unlit torches are lit, a treasure chest will .` .`.` `. appear. Inside is a small key. Use the small key to \` | `. open the locked door. .`\ `.__.`. `. \.` `. `. In the next room, you must grab one of .`\ `. `. the large pots to the left. When you have .` .` `. `. one, throw it at the boarded entrance. You | | / `._ can then proceed further. |___/ _____ .` _| / \ / \.` .`\____/ Walk along the wooded path to the | `. | .` left until there is a large gap that you \ c| \_____/` cannot jump over. Walk off the path onto the ledge / |` .' '. with the block on it and pull the block out of the |A | .' '. wall. When it is pulled out, climb onto the block | / . `\ p /` . and hop onto the next part of the wooded path. | | .` `. .` _\ |k | / | | (_F\ _____ ____ Run to the long wood '--' | | | \ | .` \____--/___/ bridge and walk across .` | | | |__\_____________ / | it. When you arrive at | | | ( |__ _____________| | some bomb flowers, use `. | | \_| / _E__ \___| them to blow up the `. | | | `._____/ --\___\ large rock. Enter the | | | | ________ door to get | | | / / |___ `. further. \ .` `. .` _ / `./`.__ ` ./___ ___\.` .` | | : `. / \_ / |_| g : / .` `. | __:_/ .` _| | _ __/ | ~4F~ | | | ___ `. | \ .` `. `. | / | |B \ `. `. `.___.` `. /`. \.`\___/ / | / \ \ `. g`. \__ __/ ____\ \ C `. /`. _||___.` _ | \ \ .` \ (_) | \ \ | | ________/ / D | `.____/_.` `.__/ _ ___ ___ ___ BOSS --> .' '. .` \____.` `. \ `. / \ .`-`. _________ .--|___| \ | | | |_________| ___| | | | `.-.` _E__ `--| | / / \ `.___/ `.___.` /____/ / \ | | g _\p /_ ~3F~ |___________| /`. .` g / / `. |__________| ___ | | C | \ / \ / / \ \ | |__ | \___/ \ \ \ ______/ | | \ `. | | / | | g `. `. | | | B / | _ `. `. / `. \ `.` .` \ `. `. | `. \.` __.` / `. `.._| | \ ` `. D| g \___/ `---. .` \__.` When you enter the next room, you will see a lava pit and two places you can go. If you look at the leftmost place, you will notice a treasure chest. Inside that treasure chest is the map. To get to it, pick up the large jars and throw them into the lava. They are filled with water so when the jar breaks and touches the lava, the lava will cool and form a small path. You may have to use two jars if you didn't throw the first jar far enough. When you have gotten the map, pick up a large jar and throw it towards the other ledge you can go to. Don't throw it toward the area you came from! When the water cools the lava, jump on the hardened lava to make it across. If your aim is off, you may have to throw another jar to secure a safe path. When you arrive safely on the ledge, stand a distance from the ladder. A red chuchu waits for you above, but if you are close enough it will come towards you. A safe distance will stop the chuchu from landing on top of you. You can kill the red chuchu if you'd like to receive a red chu jelly. Of course, there is always the possibility you may get a rupee or nothing at all. Either way, proceed up the ladder and through the door. In this room, there are two boarded exits. Head to the leftmost one, but be aware. A bokoblin will break through it and attack you. Defeat it and grab its weapon. Use its weapon to break through the other boarded exit walk through. You will then notice two paths. To the left is a ledge and a boarded opening. Throw the bokoblin's weapon at the boarded opening to break through the boards. Open the chest to receive a small key, then head to the other path in the room. Go through the door. When you go through the door, you will be on a ledge within the large room you were in earlier in the dungeon. This is the same room with the long bridge. Move to the right and grab one of the rocks on the ground. Then go to the left to see a large rock. Next to the rock are two bomb flowers on the wall. Throw the rock at the bomb flowers to cause them to explode, destroying the rock. If you run out of rocks, you can always go through the door and then return here for the rocks to reappear. When the rock has been destroyed, walk across the boards and onto the wooded path. Keep on walking until you pass some skulls on the ground and see a locked door ahead. Use the small key you received earlier to open the door. After walking through the door, you will be at a long passage. Make your way to the end. Watch out for red chuchus that will fall from the ceiling. When they are disposed of, head to the end of the passage to come across two boarded openings. Approach the leftmost one for a bokoblin to break through the boards and attack. Defeat it and grab its boko stick. Head to the torch in the room to light the boko stick, then use the burning boko stick to light the other boarded opening on fire. Step on the switch and the bars in front of the door will disappear. Enter the door. Outside, grab one of the pots near the door you just came through. Then walk across the bridge. A bokoblin awaits your arrival at the end, so throw the pot at it to push it back. This will make fighting it a bit easier and you wont have to worry about falling off the bridge. Before you climb up the ladder, take a good look at what's behind it. On the mountain wall is an opening. Flames shoot out of it and into the ladder every twelve seconds. As you climb the ladder, make sure you do not get hit by the flames or they will send you flying off the ladder. When you reach the top, watch out for the kargorok. It's best to defeat it so it doesn't annoy you as you proceed. Then sidle across the narrow ledge that is in front of the flaming opening in the mountain wall. Like the one by the ladder, it will shoot out flames every so often. Avoid the flames or you will be sent falling to your doom. When you are safely across, run around the rock to come to another narrow ledge. The rightmost part isn't too narrow so climb onto it. Then walk off, but don't let go. Instead, hang on to the end and move to the left. When the wooden ledge becomes less narrow, climb back onto it and proceed to the left. Climb onto the small ledge and then climb onto another ledge with a bomb flower upon it. Pick up the bomb flower and run across the wooded platform. Throw the bomb at the large rock. When it has been destroyed, a new door will become accessible. Jump off the wooden platform to land in front of the door. Enter the door. Inside, a large stack of blocks stand tall before you. Pull the bottom block of the middle and right stacks forward until they fall down. Then climb onto the top and throw the entrance. Watch out for the mice! Like in Forsaken Fortress, the mice will steal your hard-earned rupees from you. If you bought the bait bag and purchased some all- purpose bait to put in it, equip some and put it in front of the small hole in the wall where the mice seem to be coming throw. If you want, you can buy a red or blue potion from the mouse that eats the bait. Feeding the mouse will cause the mice to stop stealing your rupees. Whether you fed the mouse or not, head to the left and pull out the block in the wall. Climb upon it and then onto the ledge with a couple of pots on it. Then look to the right to see a treasure chest. Walk up it and open it to receive the compass. Now head back to the ledge with the pots on it and break the one with the boko sticks in it. Grab a stick and light it on fire with the torch near the treasure chest. Then throw the burning boko stick across the room toward the boarded opening. It will light the board on fire and reveal treasure chest. Inside that chest is a small key. Return to the ledge where you broke the pot to get the boko stick. Use the small key you just got to open the door and walk in. When you are outside, walk to the right and up the stairs. At the top of the stairs, look to the left to see a nest with a kargorok in it. Pick up the pot next to the locked door and walk up to the kargorok. Throw the jar at the kargorok to kill it. Take the small key that is in its nest and use the key to unlock the locked door. In this dark room, break a pot containing a pair of boko sticks. Then grab the boko stick and light it on fire. Run down the dark hallway to the next room on the map. Walk out for the keese in the room. They will attack you as soon as you approach them. Light the torch and open the chest in the room to get a joy pendant. Of course, the joy pendant is completely optional. Anyway, with a burning boko stick in hand, walk up to the boarded entrance and light the boards on fire. When it stops burning, walk through it and proceed down the dark hallway. In the next large room, light the two torches to make the barred door accessible. In this next room, you are once again in that large room with the long bridge you crossed earlier in the dungeon. Before you proceed across the long bridge of this level, look to the left. You will see a warp pot with a rock upon it. Now look to the right to see a bomb flower. Pick up the bomb flower and drop it next to the warp out. When the bomb explodes, the warp put will be accessible. Now is a good time to save your game. You can turn your game off if you want because you can easily warp back to this room through the warp pot in the second room of the dungeon. When you're ready to continue, run across the long bridge and enter the door with the two torches on either side of it. When you enter the room, the door will bar shut behind you. To continue, you must defeat the three bokoblins in the room. One is in plain site so defeat that one first. The next two are hiding in pots. In the map, head to the right side of the room and destroy the pots on the wooden shelf to unveil another bokoblin. Defeat it and head to the upper right-hand corner of the room. Roll into the wall for the jars on the shelf above to fall down and reveal the last bokoblin's hiding place. Defeat it for the doors to open. There is a treasure chart hidden in this room. Look for a lit torch next to an unlit torch. Grab the boko stick one of the bokoblins dropped and light it on fire with the lit torch. Then use the burning boko stick to light the unlit torch on fire to reveal a treasure chest. Open the chest to receive Treasure Chart 39. Whether you got the treasure chart or not, climb the ladder in the lower left-hand corner of the room. If you want a joy pendant, then walk past the door and run into the wall below the jar on the shelf. When it falls down, a joy pendant will appear. Grab the joy pendant and then walk through the door. In this next room, there is a small platform with a magtail on it. Past that is a lava spout. What you must do is take a jar and throw it at the magtail. It wont kill it, but it'll get it out of the way for a few seconds. Then grab another jar and jump onto the platform. Throw the jar at the spot of the lava spout before it erupts. Jump on it and when it erupts, it will send you to the next level. Jump onto the wooded path and walk through the door. In this next room, there is a lava pit at the center. Do not worry about it at the moment. At the other side is the boss door, but you lack the proper key to open its lock. Instead, look for three skulls near the door you just came through. The skulls surround a bomb flower. Pick up the bomb flower and chuck it at the closest rock. When the rock has been destroyed, a third warp put will appear. Now is another good time to save and take a break if you wish because you can easily return to this room from the beginning of the dungeon. Just make sure that if you do start from the first warp put, you will teleport to the second one. Jump back into the second warp pot to be teleported to the third one. Anyway, pick up another bomb flower and throw it at the furthest rock to clear an entrance. Walk through the newly accessible door. Upon arriving outside, the camera will show you the very angry Valoo. Now head to the right and climb the stairway. Be careful because as you run up the stairway, the stairs will fall behind you. If you aren't quick enough, you will fall yourself. When you get to the top, you will see Medli and the gate behind you will close. You must fight a set of enemies to proceed in the dungeon. First you must fight two bokoblins. That's the easy part. Next comes the tougher but more fun part. You finally get to take on a moblin. They are those pig-like creatures that guarded the Forsaken Fortress. Now you get to show them who's boss! It's a good idea to take advantage of the pots in the area. The moblin's weapon has a long range and will deal some significant damage if you get it. Chuck a pot at the moblin to make it fall over and drop its weapon. When it gets up, slash at it some more until it falls over again. You don't want it to get its weapon back. When the moblin has been defeated, the gate in front of Medli will open. Speak to her to find out that some creature is doing horrible things to the great Valoo's tail. Medli will then give you the grappling hook, an item the Rito used before they got wings. When you can control Link again, walk up the small set of stairs and climb onto the ledge. Look above and you'll see Medli standing on a bar. How To Use The Grappling Hook ----------------------------------------------------------------------------- Using the grappling hook is very simple. Just equip it to the X, Y or Z button. Then press the button it is equipped to and you will see a small red dot appear at the center of the screen. This is where you should aim. When you see a bar similar to the one Medli is standing on, aim the red dot at the bar. A small yellow starburst will appear. Now press the button again to throw the grappling hook. It will automatically latch onto the bar and you will be able to swing on it like you did on those ropes in the pirate ship or in Forsaken Fortress. If you hold R, you can press up on the joystick and climb onto the bar the grappling hook is latched onto. The grappling hook has two other purposes. You can use it on enemies to steal items from them. Also, while you are at sea you can use the grappling hook to fish out treasure from the sea floor. ----------------------------------------------------------------------------- Using the grappling hook, latch onto the bar Medli is standing on. Swing across and press A to swing to the other side. When you land, walk down the path a bit. You will see a ladder going down, but disregard it. That is only there in case you fall. Now use the grappling hook again to swing across the gap. You will encounter a boarded opening, but this time you can use your sword to break through it. When you break through, jump off the ledge to land below. When you land, look to the left. You will see a couple of bars you can use to latch on using the grappling hook. Swing across each of the three gaps. When you land after the third swing, walk down the path a bit and enter the door to the left. In this room, you should take down the two bokoblins so they don't push you off the bridge and into the lava. When they are disposed of, walk onto the bridge and cut off the ropes holding the bridge. When you cut a one rope on each edge of the bridge, walk a bit and the bridge will break. Do not worry. You will fall onto a rock path. If you killed the two bokoblins, a treasure chest appear. Go to it and open it to attain a joy pendant. Now head across the path and into the door. Look to the right. You will see a small compartment. Enter it and stand in the middle of all the ropes. You will have to perform a spin attack to cut down all the ropes at the same time. If you don't cut them all down at the same time, the platform will tilt and you will fall off and into the lava below. When the platform falls into the lava, head to an opening in the wall in the upper right-hand corner of the map. After entering this new room, hop onto each of the wooden platforms and then onto the ledge. Climb the ladder and you will find a barred door. To open the door, you must use the grappling hook to latch onto the bar. Where is the bar? Head to the opening in the ledge where you can look down into the huge lava pit. Look up and you will see a red bar. Use the grappling hook to latch onto it. After one complete sing, the bar will move down a bit and the bars in front of the door will disappear. Hold down the R button to stop swinging and turn around, aiming at the ledge with the door. Swing a couple times before you let go. Enter the door. Tingle Statue Spot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ If you have a GameBoy Advance and a cable to connect your GameBoy Advance to your GameCube, as well as the Tingle Tuner, hook it up now. When you have the Tingle Tuner operational, move the cursor on the GameBoy Advance to the ledge across the lava. You will see a small red icon with a question mark on it. Use a Tingle Bomb to bomb the spot and a treasure chest will appear. Use the bar on the ceiling to swing across the lava pit and open the chest. Inside is the Dragon Tingle Statue! If you collect all the statues, you can get 500 rupees from Tingle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Anyway, look onto the ceiling to see a bar in which you can latch onto using the grappling hook. You need to get to the ledge at the right from the door you came through. If you're standing where the Tingle Statue was, then the ledge is to your left. Either way, swing over there with the grappling hook. You may have to hold down the R button and change your direction if you didn't latch on at the right angle. When you have gotten to the ledge, walk to the next room and hop onto each of the three wooden platforms. When you get to the third one, hook onto the bar on the ceiling with the grappling hook and swing across to the ledge. Enter the door. In the next room, you must get the Big Key from the treasure chest. But the chest is surrounded by flames. When you step on the switch, the flames will go away. But alas, it is not that simple. When you step off the switch, the flames return. You need something to put on the switch. There is a magtail in the room. Make sure you aren't facing any lava pits when you attack it, because it will roll into the pit when you stun it. So walk up to it and it will open its claws. A couple slashes in the face will stun in, causing it to roll into a ball. Pick it up and drop it on the switch using the R button. When the flames are gone, quickly open the chest to receive the Big Key. Now it's time to get to the boss. There are two ways you can get to the boss. The first way is so save, then restart your game and use the warp pots to teleport to the room with the boss door in it. The other way is to backtrack. If you're not going to backtrack, skip this paragraph. If you are, pay attention. You need to go back to the large platform you had to cut the three ropes on at the same time. When you get there, rid the platform back up and enter the room where you had to cut the bridge's support ropes to get to the path below. When you are in that room, take out the two fire keese flying around. They're really mess you up if you don't. When they're taken care of, pick up one of the water-filled jars next to the door you just came through. Run across the path to the other side of the room and look to the right for a lava spout to shoot up every few seconds. Throw the jar where the lava spout shoots up, then stand on the solidified lava to be elevated to the floor above. Jump onto the ledge and go through the door. Then swing across the three gaps again using the grappling hook and enter the door to the right when you swing over the third gap. In this room, you need to cross the lava pit. Simply use the grappling hook to latch onto the bar on the ceiling and swing across. Now is definitely a good time to save. On the other side, there are two treasure chests. The one on the left holds a yellow rupee while the one on the right holds a Hero's Crest. If you collect ten hero's crests and bring them to Orca back on Outset Island, he will teach you a handy spin attack. Orca is the man you got your sword from. Moving on, if you want to save a fairy for the upcoming boss battle, equip your bottle. Make sure it's empty, and break open the right pot closest to the boss door. When you have the fairy in your bottle, remove the bottle to make sure you don't accidentally use it. The fairy will automatically heal you if you run out of hearts. Now proceed to the boss door and use the Big Key to open the door. Enter it to begin the boss battle. (@) Boss No. 1: Gohma (@) | |-------------------------------------------------------------------------| | | | As far as attacks go, this guy has two of them. He will either attack | | | |you with his fire breath or grab at you with his claws. Occasionally, the| | | |claws will begin to follow you and pop up around you. Then they will | | | |begin waving around, which can get annoying. | | | | | | | | Keep in mind that there are pots around the area which hold hearts. | | | |should be enough here to defeat this fairly easy boss. | | | | | | | | The first thing you want to do for this battle is to do for this fight| | | |is to equip the grappling hook and aim for Valoo's tail, which hangs from| | | |the top of the area. Swing across and try to land somewhere safe. Valoo | | | |will drop the ceiling onto Gohma. Do this two additional times for the | | | |armor on Gohma to crack, making him vulnerable. | | | | | | | | Once he is vulnerable, L-target his eye with the grappling hook and | | | |pull it in. Then hack and slash at it with your sword until it returns to| | | |his body. Keep on doing this between his attacks until he is defeated. | | | |-------------------------------------------------------------------------| | (@) (@) When the battle is over, grab the heart container and head into the small spiral in the center of the room. After a short cutscene, you will be warped to the shore of Dragon Roost Island. You will have a short conversation with Medli and Prince Komali. Then Komali will give you the Din's Pearl. Then the Great Valoo himself will speak a few words of wisdom. Of course, you can't read what he says. Here is a translation: "O Hero! Thank you! O Hero! Use the wind god's wind!" It's fairly simple to understand his language. First, beat the game once and after the credits, choose to save your game. When you start a new game, a few things will be different. One thing is understanding words spoken in other languages. Anyway, after the conversation with Medli and Komali, head to the King of Red Lions. He will speak a bit about the monsters in Dragon Roost Cavern, and then say you must sail to the south. Do just that. Use the Wind Waker to play the Wind's Requiem and set the wind to the south. Climb onto your boat and set sail. You must head to the place marked on your sea chart. Just make sure the wind is blowing to the south, or you wont be able to board the King of Red Lions. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ G. Forest Haven Code: [FRHV] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you get close to the Forest Haven, the King of Red Lions will stop and speak. When you arrive at shore, climb up the ledges. Then run up the path. Watch out for the deku babas. If you get too close, they'll eat you. So slash at them four times. Three times will just make them bounce around. After the third slash, they'll be stunned and you can slash at their branch, killing them. When the path ends, look up to see a bar. Equip your grappling hook and latch onto the bar. You'll probably have to change your direction so hold down the R button and move to the direction to the closest land. If you fall into any of the water, you'll get pulled down with the current and will have to start all over. Swing across and jump onto the grassy platform covered with bushes. Watch out for a deku baba, as it will attack once you land on the ground. Defeat it if you like, and jump to the next part. Watch out for the octorok. Deflect its rock with your shield to kill it. Then climb onto the ledge and latch onto the next bar using the grappling hook. Swing into the circle of water. Don't worry, the water is shallow so you wont be pulled back by the water current and have to start all over. When you land, enter the hole in the side of the wall. Once inside, follow the water current upstream until you come across a lilly pad floating on the water. When you approach it, a bunch of chuchus will appear on the tree's face. Face?! Yes, the face of the tree. That tree is the Great Deku Tree. Now roll into the tree and the chuchus will fall down. Defeat them all. If you aren't quick enough, the remaining ones will go back onto the tree's face. When they are gone, the Deku Tree will speak some words in another language. Here is what he says: "That garb you wear... Could you be the legendary hero?" "Has the king at long last found the Hero of Time?" "What is the matter? Do you not understand the ancient Hylian tongue?" After that, he'll begin to speak in a basic language you can understand. After a conversation, you will be introduced to the Koroks, the spirits of the forest. After a small words from the Great Deku Tree, Linder will appear with terrible news. Linder is one of the Koroks. It seems Makar has fallen in the Forbidden Forest. Makar is also another Korok. The Great Deku Tree will present the task of saving Makar. He will make the Deku Leaf appear, but you'll have to somehow get all the way to the branch it is on. It is pretty high up, but getting to it is pretty easy. Look for a deku baba bud on the ground. Deku baba buds are the things that usually have the deku babas in them, but some don't. There is one on the ground to the Deku Tree's right. Close to the bud is a tall, thin tree-like object with a deku baba on top of it. You need to use the deku baba on the ground to fly into the air and into the next deku baba bud. Keep on jumping from bud to bud. After the third jump, get ready for the forth one that is NOT to a deku baba bud. To the right, you will see a long narrow green tree-like thing identical to all the other ones. You don't want to aim for that. Instead, aim for the tree directly in front of you when you landed in the last bud. You must jump on top of it. On top of the tree, there is a Korok standing there. You don't need to speak to him if you don't want to. Just look up to see a bar in which you may latch onto using the grappling hook. Use it to swing to the next deku baba bud. You may have to hold down the R button and adjust your direction while you hang on the rope. Continue on up bud after bud until none remain and you must jump onto the tree branch with the glowing object upon it. Grab the item which is none other than the deku leaf. How To Use The Deku Leaf ----------------------------------------------------------------------------- The deku leaf has two uses. The first is while you are standing on the ground. Equip the deku leaf to one of the X, Y or Z buttons. When press the button it is equipped to to cause a small wind current. This can be used to blow certain switches that required a draft to move them. You can also use it to blow certain round objects (no pun intended...) throughout the world. The second use is to float across large gaps you normally could not cross. If you are indoors like in a dungeon or cave, you don't need to worry about which direction the wind is blowing. However, if you are outside, you will need to make sure the wind is blowing in the correct direction or you may end up too low to reach your target. Keep in mind that while you use the deku leaf in this manner, magic is reduced. When you run out of magic, you cannot use either functions of the deku leaf. ----------------------------------------------------------------------------- Anyway, after getting the deku leaf a Korok will call you over to meet with him. Look downward for a large ledge with an arrow shaped out of bushes. Use the deku leaf to float over to that ledge. Speak to the Korok if you feel like you must. Cut down some of the bushes to refill some of your lost magic, then proceed into the large exit. After a very short cutscene showing you the surroundings, head up to the tip of the cliff. Use the Wind Waker to make the wind blow southwest. Look southwest for a small island with a few bushes upon it. Use the deku leaf to float across to that small island. Watch out for the cyclone circling the island. If you are caught in it, it will send you high into the air and may make it difficult to find the spot you must land at. When you land, cut down a few bushes to refill your magic meter. Now look northwest of where you are standing to see a large island. That is the one and only Forbidden Forest. If it is at night, you will see a bunch of torches lighting up the spot you must land at. If it is daytime, look for a ledge. Either way, set the wind to blow northwest. Now you need to make sure you use the cyclone to your advantage. You need to float into it so it will shoot you high into the air. That is the only way to successfully make it to the ledge. So do just that with the deku leaf and fly over to the ledge. Watch out for the peahats hovering around the area. If they hit you, you will fall and will have to start from the small island again. Luckily you wont have to start all over again. When you land, enter the entrance to the Forbidden Forest. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ H. Forbidden Forest Code: [FBFR] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= On the map below, capital letters show entrances to different floors (with exception to "F"). When you find a capital letter, look elsewhere on the map for the same letter to find the connection between floors. ~1F~ ~2F~ _____ _____ __ .` `. .` ` `. .` `. .` ______ `. / \ | /D____ \ | | | | / / \ \ | _____ ____ B | | | \ \____/ / _|.` ` ._____ __.` p`.. O \ / | \______/ (_| |__ | S `. .` `. .` `._____.--.___.` `.____.`` S `._____.` `.________.` Start off by following the ___ _______ path to the right, going up a .` `. .` B\ but until you come to a chest. .` A `. | \ Inside is the dungeon map. | | .` | Watch out for the green | | | / chuchus. There are a few of | | | .` them around the that treasure | | | | chest. `. .` \ | `._ _.` \ | After getting the map, head _ __.' '.__._____ \_ __/ back to the point where the path | ` \___/p/ m_\ .' '. split into two. This time, take \ / __ / .` `. the left path instead of the |_ | / ` | | right path. You'll come to a door _) / | `. .` that has vines growing over it. (_______/ `| |` To the left of the ledge you are START .` `. on is bunch of bushes. Past the .` A |_. bushes is a small circular k - small key | | opening with a large nut at the b - big key | | center. Pick up the nut and m - map | _| throw it at the plant on the c - compass | E |_ plant. If your aim is good, the g - grappling point `. .` plant will die and the vines s - sidle point `._._.` will disappear as well. Make sure p - warp pot you do not take your time because that nut will disappear after a set amount of time. Walk through the door. ___ .` `. If your magic is low, hop into the | C| deku baba bud a few times for your `.___.` magic meter to be restored. Anyway, .' '. if you look up you will see a few / \ ledges on the opposite side of the | | room. You need to use the deku baba ~3F~ | | buds to get there. Hop into the one \_____/ in front of you to get high into the __.' '.__ air. Then use the deku leaf to float ______ .` \_/ `. to a bud a bit to the right from / \ __ .` `. the one you were at. Of course, / \.--` `.___| | it is higher than the last one. | .___ |`. | Make sure you avoid the large \ / `---.___|.` | spiked vines sticking out of the _.`\______/ | | wall. \k / /c \ `. g .` \.` |__| `._______.` The next bud you must aim at is / \ at the center of the room but a bit ---------------------------. | | up and to the left. Make sure you aim ~4F~ | ( ) directly at it and fly towards it. If __ | | | you take too much time getting to it, \ \' '. | \_/ _ you will most likely be too low to .\ `. | __.' '._/ \ land and will have to return to | | | .` B`. the closest bud. `. .` | | | `| |` | | .` If you can manage to land in _.' '._ | | | the right bud, use it to get to .` `. | `. | the ledge with the door on it. | `--. | `._/\_/\__/ After landing, look in the bushes | C .--` | for a bomb flower. Pick it up and `._ _.` | ___ __ quickly drop it in front of the _.| |. | .` |/ / door to destroy the plant and its .` `. | .` / vines. Walk into the doorway. | | | | | | | | | | When you arrive in the next `. ____.` | | E | room, immediately look to the left _.' '.___ | | | for a propeller. Use the deku leaf .` `. | `. .` to blow a draft of air at it and .` `. | _/ /._ _.` cause it to spin. This will cause | | | | | the platform in the room to slide over | | | |___| to you. Hop onto it and use the deku leaf | D | | to spin the propeller in the upper right | | | hand corner of the room. When the platform `. p .` | comes to a stop, hop onto the ledge and enter `._______.` | the door. | ---------------------------` ~B1~ In this room, watch out for peahats. The best _ __ way to take them down now is to use the deku leaf .` \___/ \ to send a draft of air their way. They will be .` \ stunned and this is a good chance to strike .` \ them with your sword. If you want, you can | _| use the grappling hook to steal a golden | (_ feather from them. | | | | Moving on, defeat a the rightmost deku | | baba. When it disappears, a deku baba bud | | will appear. Use it to hop onto a small ledge \ / with another bud on it. Use that bud to get to _) / the next ledge. When you arrive at the top, \ .` you will notice the door is blocked by one of \____ __.` those plants with the vines. .' '. ______| |___ ____ Look in the upper left-hand _____________| |/ `. corner of the room to see one | |___ \______ of those propellers. Use the | _________ | \ F| deku leaf to turn it and a | / \____ | `. ____| platform will slide over to | | \________/ .` _/ you. Hop onto the platform and | |_____ ------------.` .` face the door with the plant. | |_____/ g \.` Use the deku leaf to blast a |____ |_____ b / gust of air at the door and the \___/ \ .` platform will move across the room. \_________.` When the platform stops, hop onto the ledge and break the boards blocking the hole. Pick up the nut and quickly return to the platform. __ ___ You need to be quick now. Drop the nut on the platform .` |_| `. on the side closest to the door with the plant on it. Then .` D`. face the spot you got the nut from and use the deku leaf |`. .` to get the platform moving across the room again. Wait |F | \. for the platform to come to a complete stop or you will | | __| most likely fall. Jump onto the ledge and chuck the nut |.` / | at the plant. This will destroy it and allow you to `. | .` continue. If you want to get an easy twenty rupees, don't `.____|\|` enter the door and read the next paragraph. However, if you wish to move on and skip the twenty rupees, then enter the door and skip the following paragraph. If you choose to get twenty rupees, walk off the ledge as if you were trying to jump to the platform. Make sure Link hangs on to the end of the ledge. Not press L to get the camera behind Link if it isn't already and right after you let go, push up on the joystick. You will grab onto the ledge of a small cavern. Open the treasure chest to receive twenty rupees, then jump off and use the deku baba buds again to return to the top. Enter the door. This next room is very simple. You need to throw the nut at the plant on the door to continue. But alas! It's not that easy. When you get too close to the nut, large spiked vines appear from the ground and block your path. You can run around all you want searching for a way through, but you will never find one. Instead, use the deku leaf to blow the nut out of the danger zone. Then pick it up, throw it at the plant, and enter the door. Move to the right and climb up the ledge. Then when you can walk no further, look up to see a bar. Use your grappling hook to swing across and land on the next ledge. Look ahead and you will see two moving platforms. Wait for the first one to move toward you and jump onto it. Then after it moves closer to the second one, jump onto the second one. Then wait for that one to move to the next ledge and jump off. On this ledge there is a locked door and a nut. If you look in the center of the room, you will see a large hanging object with a bunch of rupees inside of it. Look a bit to the right to see a ledge with two torches and a door on it. That door has a plant on it, and you must take the nut over to that ledge and throw it at the plant. So pick up the nut and hop onto the large hanging object. Run around the ledge and hop onto the ledge with the two torches. Quickly throw the nut at the plant and enter the door. In this room, you will be introduced to the morths. They are small creatures that will stick onto you. Do not worry for they do not deal any amount of damage. Instead, as their numbers stuck onto you increase, you will move slower. To get them off you, either roll around or perform a spin attack. As you walk across the room, go down the into the crevice at the middle of the room and open the chest containing a yellow rupee. Now climb back up and make your way to the door at the opposite end of the room. Enter it. Do not rush across the room because you will most likely run into spiked vines before you can stop and lose a quarter of a heart. Look at the map shown ______________ below. This entire room is one big maze where the .` *** | ___`. spiked vines play the roll of the walls. On the / / * | * {3} ```. map below, I have marked the paths in which you /__/ * | * ** \ can take using asterisks (*). First, you want to | **** {4} ****** * | take the southern path. The place labeled "e" | * ---- `. __------ * | is the entrance you just came from. You want to | ******** `./1 \ **** * e get to the bomb flower which is marked "f". Now |-------- * \__/ * ------| pick up the bomb flower and drop it in front of \ * _/ ****** | the boards labeled "a" and "b". You will have \ * {2}------- * / to throw the bomb over some spiked vines in .` b / * / order to blow up "b". Before returning to the .` .``. | .` entrance, get the compass from the chest behind \.` `.|.a ._____f` "a". Then return to the entrance and take the | | northern path. When you get to "b", open the chest to |__| receive a small key. Now hop into the deku baba bud to return to the entrance. If you want a joy pendant, land on the deku baba bud that is on top of the rock pillar. Then use it to get to the top of the highest pillar with a jar on top of it. Break the jar to get a joy pendant. Then return to the entrance and exit the room. Run down the long room with the morths and enter the door at the opposite end of the room. Once you have returned to the big room with the large hanging object in the middle, make your way back to the ledge with the locked door and unlock it with the small key you just received. Enter the door. Look to the right and you will see a propeller. Use the deku leaf to make it spin causing the platform to slide over to you. Jump on it and face the door you just came throw. Use the deku leaf to cause a gust that moves the platform in the opposite direction. When the platform stops at the ledge on the other side of the room, jump off and enter the door. Upon entering the room, look for a deku baba bud. Two of them still have deku babas in them, but when you defeat them you can use the bud afterward. Either one of the buds is fine. Use one to shoot into the air and land on top of the trees. Then head to the deku baba bud in the lower left-hand corner of the map and hop into it. When it shoots you into the air, move to the next level on top of the tree branches. Watch out for a couple of peahats hovering in the area. On this floor there are two doors: one with two flowers on it and one with nothing on it. Enter the one with nothing inside of it. When you enter the next room, wooden bars will block the door you just came through. You will have to fight a large butterfly-like creature. Use the deku leaf to shoot gusts of wind at the creature to stun it and get a chance to hack at it a few times. Watch out for it's morth-shooting ability. It'll occasionally shoot morths at you which can become annoying when you need to get to the creature quickly. Just keep using the deku leaf to stun it. When its wings all fall off of it, it will begin to walk on the ground. It'll basically do the same thing as before. Use the same strategy to defeat it. When the creature has been disposed of, head to the upper left-hand corner of the room and open the chest to receive the boomerang. How To Use The Boomerang ----------------------------------------------------------------------------- First, go into the menu and equip the boomerang to either the X, Y or Z button. To use it, hold down the button you have the boomerang equipped to, and aim at something. You can focus your aim on a maximum of five things. When a yellow starburst appears around the object or enemy you targeted, then they are locked on. The yellow starburst is identical to that of the one when you use the grappling hook and target a bar to latch on. ----------------------------------------------------------------------------- Now that you have the boomerang, taking down some enemies will be much easier. For example, you can now take down deku babas in one strike with the boomerang. And with two strikes, you can take down a peahat. Now you don't have to stun them with the deku leaf and run up to them to kill them. Anyway, look above the exit to this room. You will notice two white switches. Use the boomerang to target and strike both of them in one throw. If you do it correctly, the wooden bars in front of the door will disappear and you can continue through the dungeon. Enter the door. Head to the door with the two plants on it and target both of the flowers with the boomerang. Throw it and the plants will be dead. Go through the door. In this room, use the boomerang to cut down all the vines. You have to aim at the stems, not the nuts hanging from them. When you have a path cleared, use the deku leaf to fly to the ledge across the room. Open the treasure chest to receive a joy pendant, then enter the door. Now you must cut the blue cords that hold the large object. Aim the boomerang at all five of the cords and then let go. If you miss one or more of them, the ones that you cut off will re-attach to the ceiling. When the object falls, you will gain access to the basement floor. Now jump down into the basement floor. Be careful and press up on the joystick as you fall. This way, when you land you'll roll and avoid taking any damage. Although if you land on the flower you may not have to roll. Enter the door on the left side of the map. In the next room, make your way to the door in the upper left-hand corner on the map. Watch out for the two blue claw creatures. If they grab a hold of you, they will suck away your magic. You can cut them to get them off you, but they will grow back in seconds. In this room, you should hop on the flower and onto the ledge on the other side of the room. Open the chest to get a yellow rupee. Then aim at the four green cords holding up the flower, using the boomerang. Cut all four of them down, then fall onto the bottom floor and stand on top of the flower. If you want to get a treasure chart, then proceed to the next paragraph. However, if you wish to continue through the dungeon without getting the treasure chart, then skip the following paragraph. In the room with the flower you cut down, look for a bomb flower. Then look for a boarded entrance. Pick up the bomb flower, then jump onto the flower and throw the bomb onto the ledge with the boarded entrance. When the boards are gone, enter the door. At the center of the room is a hollow tree stump with a treasure chest inside. You can crawl in there if you like, but the flower on the treasure chest prevents you from opening it. And since the stump is small, you can't get far enough for the flower to open up and become vulnerable to your boomerang. Head to the deku baba bud in the upper left-hand corner on the map. When you are shot into the air, aim for the ledge that is on the top of the map. You will need to use the deku leaf to float there. Once there, look for a propeller close by and use the deku leaf to spin it. Make sure you don't aim for the further one. There is one fairly close to the ledge in which you are standing. When the platform reaches you, jump onto it and face the ledge that you were just standing on. Use the deku leaf to blow you across the room where the bomb flower lies. Pick up the bomb flower and quickly jump onto the platform. Throw the bomb into the stump. If you killed the plant, the camera will focus right above the stump for a moment. Go into the stump and get the treasure chart from the chest. Tingle Statue Spot +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ In the lower right-hand corner of the room, look for a red dot with a question mark on it on your GameBoy Advance. Examine it with the A button on the GameBoy Advance, then use a Tingle Bomb to make the treasure chest appear on the ledge. If it doesn't appear, look at the ledge with Link, then bomb the spot again. When the treasure chest appears, open it to receive the Forbidden Tingle Statue. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ If you left the room to get the treasure chest, the flower will be back at the top of the room. You will need to climb the ladder in the water to get to the top and cut it back down. Whether you had to cut it down again or not, stand on the flower and use the deku leaf to cause gusts of air to push you down stream. Watch out for the octorok. A simple deflection of its rock with your shield will do the trick. When you get to the corner of the water, watch out for two more octoroks. When you make it to the end, hop on land and enter the door. Do not try getting here without the flower. Swimming will do you no good because even if you make it to the end, the land is too high for you to climb on! Anyway, once you enter this new room, spiked vines will block your escape. Near the right side of the room is a large hollow tree stump. Inside is a treasure chest. To open the gate in front of the chest, you must strike all __________ five of the switches in one throw of the boomerang. .` \ You must do this in a particular order. The picture .` 5 1 \ to the left shows the order in which you should hit .--` | each of the switches. Just make sure you are at the |___. 2 | top of the tree trunk, or you wont be able to \ 4 / target all five of the switches. When all of them \ 3 / have been activated, the gate in front of the chest \__________/ will be opened. Open the chest to receive the big key. After receiving the big key, you will have to fight two moblins. Successfully defeat both of them to open the gate in the top door. Climb back to the top of the hollow tree trunk and look on the ceiling for a bar to latch onto with the grappling hook. The door is on the upper right hand corner of the map. Use the grappling hook to swing up there, then enter the door. Jump over the ledge and you will be back at the room where the two paths split. Return to the big room with the large object you had to cut down in order to get down here. On the map, it is the circular room on the right of the B1 floor. When you are there, you must return to the second floor. To do this, stand next to the deku baba bud. Then use the deku leaf to spin the propeller to form a updraft where the blue flower is. Jump into the bud and when you shoot out, hover over the updraft using the deku leaf. This will send you flying up to the second floor. Now look for a door on the right side of the room. It has two plants on it that stop you from entering the door. Use the boomerang to take both of them down, then enter the door. Run down the path, taking down the two mothulas that lack wings. When both of them are dead, the spiked vines will disappear from both of the doors in the room. Not only that, but a treasure chest will appear. Open the treasure chest to receive a joy pendant. Then head through the door on the right side of the map. In this last room, break the jar open that has the two boko sticks inside. Grab one of them and light it on fire. Walk to the warp pot in the upper right- hand corner of the room. Burn the board on top of it so you may use this warp pot if you need to turn off your GameCube. This way you can quickly return to this room. Now open the boss door using the big key and proceed inside to fight the boss. (@) Boss No. 2: Kalle Demos (@) | |-------------------------------------------------------------------------| | | | This boss is remarkably easy. It has large blue cords that connect it | | | |to the ceiling. Your goal is to use the boomerang to cut all of the blue | | | |cords. After doing so, it will fall to the ground and the large pedals | | | |will open, exposing its core. Slash at the core over and over. Two things| | | |exist that you can do. After slashing it a few times, it decides to close| | | |its pedals on you, damaging you a bit. You can either move back to avoid | | | |this attack, or continue to hack and slash at it. Because this battle is | | | |so easy, it may be best to just keep at it even if it does swallow you up| | | |especially if you want to rush through this. Though it's not required to | | | |do so if you don't want to do this, then start running after about the | | | |third or forth slash at it. | | | | | | | | Like I said, this boss battle isn't very hard unless you rush at | | | |cutting the blue cords. It is in the process of doing that when it will | | | |usually attack you. With all this in mind, it shouldn't be a tough | | | |battle. | | | |-------------------------------------------------------------------------| | (@) (@) When the battle is over, grab the heart container and head into the small spiral in the center of the room. You will return to the Forest Haven and the Great Deku Tree will thank you by giving you Farore's Pearl! After the ceremony, head back to the King of Red Lions. But before you speak to him, walk up to the wiggling post box. You will get a letter as well as a piece of heart. Now speak to the King of Red Lions and he will tell you to head northwest. Do just that. Make the wind blow northwest and set sail. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ I. Quest for Nayru's Pearl Code: [QFNP] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you are close to Greatfish Isle, the King of Red Lions will stop and speak. Then you will be brought to the isle automatically. The King of Red Lions is surprised at the isle's current condition. Then Quill come flying in and tell you that the great spirit Jabun was able to flee the isle. Where could Jabun have fled to? The island you were born on. That's right, Outset Island. The pirates tried to get to Jabun, but he is protected by a barrier. Thus the pirates failed. They were last spotted on Windfall Island. You may explore what's left of the isle, but there really isn't much you can access yet. So walk to the King of Red Lions and he will have a few words to say. Then use the Wind Waker to set the wind northeast and sail to Windfall Island. The sea will be a rainy place for a while due to the curse set by the shadow at Forsaken Fortress. When you arrive at Windfall Island, make your way to the bomb shop, which is the isolated building on the lower left-hand corner of the island. When you get to the shop, walk to the left side and sidle across the narrow ledge. However, if you have a running start you can jump across. When you are at the back of the building, climb the vines and call into the small hole on the roof. When you are inside, crawl a bit more and you will witness a conversation between the pirates. When they leave, exit the bomb shop. Don't worry about the shopkeeper. There's nothing you can do to help that greedy little punk. Instead, head to the grave at the end of the cliff. On the map, the cliff is the point in the island on the upper left-hand corner. When you arrive there, jump onto the pirate ship. Walk up to the door and insert the password. The question is random. If you last saved before you arrived on the island, don't bother going back and imputing the password. The question and password will change. When you are inside the ship, go downstairs to meet up with Niko. He will be happy to see you. Like earlier in the game, you need to make it across the room onto the ledge where Niko will wait for you. _______ ________ To the left is a basic layout of the room. The spot | | | | marked A is the reset button. If you press this button, | |_____| | the platforms will reset. You can press the button where | | B is to start the platforms. The numbers on the map to | 6 | the right are the lamps in which you must swing to get | 4 | from stack to stack of boxes. This time around you have |#### 5 | about a minute and thirty-five seconds before the gate |#### 3 #| will close. Obviously, if you don't get to Niko in time |#### | ###| you will have to start all over. |#### | 2 | | 3 1 | There are really two ways you can go about doing this | _ | task. The first is to swing from rope to rope. This way |___________|_|__| is a bit risky because if you aren't quick enough you | | may just miss the door before the gate falls. If you're | A B | good with swinging and changing direction on the rope, |_______ ________| however, then this may be the way you should use. The second way is to swing on rope one and land on the set of boxes on the right labeled as a bunch of #'s. Stand on the leftmost one of this stack of boxes and jump onto rope number 2. Just make sure you are standing on the corner of the highest box before you make the jump. When you are on rope 2, swing to rope 3. Keep in mind that rope 3 moves places so you will have to aim at one spot before it is actually there. When you safely get on 3, swing onto 4, then 5, and finally 6. Then swing onto the ledge and walk through the entrance. Niko will be surprised you made it so quickly. Open the treasure chest to get bombs. How To Use Bombs ----------------------------------------------------------------------------- Bombs have two functions. The first function is identical to how you use bomb flowers: A button to throw and R button to drop. The second function of the bombs is basically to use them as cannonballs while you are on the King of Red Lions. Only when you are on the boat is this function available and you cannot use the bomb's first function while you are on the boat. ----------------------------------------------------------------------------- After getting the bombs, return to the King of Red Lions. He will say a few words and then you can climb onto him. Now sail to Outset Island. While sailing to Outset Island, watch out for a large cyclone directly south of Windfall Island on the sea chart. Try to avoid it because you can't yet take on Cyclos with your current items. If you do get caught in his cyclone, you will be warped to one of eight spots on the sea chart. Once you arrive at Outset Island, the King of Red Lions will mention how the it has been night for a while because of the curse. Because of this, you wont have to worry about the pirates coming. Take this time to go to your house. Your grandma is sick, but a fairy will hear her up. If you have a fairy in a bottle, it would be wise to use it on her. If you don't have a fairy, then move on to the next paragraph. If you do a fairy, you may still want to read the next paragraph. In the process of getting a fairy to heal grandma, you will also get a rupee wallet upgrade. Head to the forest where you saved Tetra early in the game. However, the bridge to get to the forest has been broken. You must use the Wind Waker to set the wind to the west. Then climb onto one of the wooden posts that held up the bridge. Use the deku leaf to float across to the other cliff and enter the forest. Inside, look for a large rock. Use a bomb to blow it up. Then go down the hole. Walk forward near the fountain and a Great Fairy will appear. She will give you a rupee wallet that allows you to carry 1000 rupees. That's more than you could ever carry in any other Zelda game! Start saving up some rupees. You're going to need a lot later in the game. Anyway. when the Great Fairy disappears, use an empty bottle to capture a fairy. Then return to your grandma. Stand right in front of her and use the fairy. Do not be alarmed as the fairy swirls around you. It will make its way to grandma. However, if you want to be sure, L-target grandma when you use the fairy. After healing your grandma, she will give you some elixir soup, which restores both health and magic. In addition, it will double your attack until you take damage. If you didn't think that was enough, you can drink it twice before the bottle is empty. And it doesn't stop there. If you ever run out, just go back to grandma and she'll give you some more for free. Zelda veterans will probably find this cheap, and it is. But I guess that's life. After receiving the soup, head outside. There are a couple things you may want to do before you go meet with Jabun. First, head to the postbox. It should be wiggling. If so, get the letter. For the next thing, you will need a GameBoy Advance. If you have one, read the "Hand-Me-Down Tingle Tuner Side Quest" section below. Of course, if you do not have the Tingle Tuner or even a GameBoy Advance, skip past the below section to continue through the game. Hand-Me-Down Tingle Tuner Side Quest +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Getting the Hand-Me-Down Tingle Tuner is pretty easy. First, make sure you have the Tingle Tuner on and working. Now head to Outset Island and walk around on the beach near your house. Start walking toward the dock close to the three boats on the shore. As you walk up to them, Knuckle, Tingle's brother, will begin to speak to Tingle on your GameBoy Advance. He will ask you to find four places. If you can find them all, he will reward you. He will give you clues as to the location of each one. For the "outdoor bath", head to the water in a wooden bath near your home. If you don't know what I mean, stand on the wooden ramp in front of the door to your house. Face the door and look a bit to the left. You will see the wooden bath with a small dirt path heading to it. When you get there, step in the water and Knuckle should say, "Hmph! Now let's test you further." If he doesn't say that, then keep scrolling through whatever messages he has sent you and you will eventually come across it. As for the "ladder that no one uses", head to the dock connecting the island to the watch tower. This is on the opposite side of the island that the first place Knuckle had you look for was. Walk across the dock but do not go up the ladder. He is talking about the small ladder that goes into the water. Climb onto it and Knuckle will speak. Make sure you don't fall into the water. When he mentions the "biggest rock at the top of the hill", climb up the hill as if you were heading to the forest at the top of the island. Instead of walking to the spot where the bridge once was, keep on heading upward a bit. Step on the largest rock here, which is the one furthest from the woods. For the final location, walk up to where the bridge was earlier in the game. Then walk off the ledge to fall to the rocks below. The correct place directly below the ledge in which you walked off. If you noticed, there are large rocks sticking out of the water where rupees are. Of course, the rupees wont be there if you already got them. Anyway, you do not want to be on any of these rocks that are separated from the part of the island you walked off. It's a rock that is between a the island and a rock sticking up high, but are all connected. Hopefully that made some sense. Look at the picture below. _ __ |#| |## You want to stand on the flat surface in-between the rocks. |##\ /### Hopefully this picture clarified any confusion of what I was |##| /#### explaining above. |##|__/##### |########### Anyway, when you have found all four locations, Knuckle will give you the Hand-Me-Down Tuner. What it does is allows you to purchase items in dungeons or while you are at sea. It's kind of helpful if you're not very good at this game. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now it is time to meet with Jabun. Go to the King of Red Lions and he'll ask you if you're ready. Get in the boat and sail to the back of Outset Island. When you see a whirlpool in the water, sail up to it. Get your bombs ready and blast away at the large stone door. If you run out of bombs, then you will just have to sit there until you reach the center of the whirlpool. When you do reach the center of the whirlpool, you will be sucked below. The screen will turn black for a moment and you will be back near the whirlpool. Go get bombs if you need them. You can buy them from the Beedle Shop sailing in front of the island. When you break the stone barrier, you will automatically be sent into the cavern. You will then meet with Jabun, a giant fish. The fish only speaks in Hylian so you wont be able to understand him. You will only be able to understand the King of Red Lions. Below, I provide the translation to Jabun's speech. However, it contains a major spoiler, so I will also put the conversation inside a Spoiler Box. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jabun: "Well met, Hyrule King!" King of Red Lions: "Well met indeed, Jabun. I am pleased to see that you are safe..." Jabun: "The events which we have long feared seem to have been set into motion." King of Red Lions: "Yes. It seems Ganon has returned. There can be no other explanation." Jabun: "If you have sought me out...it must mean you have found the Hero of Time, does it not?" King of Red Lions: "Unfortunately, that is not so." Jabun: "Then for what purpose have you come to see me?" King of Red Lions: "The one I have brought with me has no connection to the legendary one. And yet I sense great promise in the courage that this one possesses." Jabun: "Promise? You suggest that I leave the fate of Hyrule up to mere chance?" King of Red Lions: "I do. It is the only way." Jabun: "I see. Then I suppose it is up to the gods to deem whether his courage is true. I give to you the guidepost to the gods." Jabun gives Nayru's Pearl to Link. Jabun: "This jewel should dispel the curse that Ganon has cast upon this land." King of Red Lions: "So...that foul rain and endless night were indeed elements of a curse brought on us by Ganon! He must intend to cast this land into pure darkness for all time..." Jabun: "Tell me, Hyrule King... Have you learned the whereabouts of the one who carries on the bloodline of the princess, Zelda?" King of Red Lions: "...I believe I have." Jabun: "That is well. You must protect Zelda. She cannot be permitted to fall into the hands of Ganon. I am counting on you!" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After receiving Nayru's Pearl, Jabun and the King of Red Lions will speak a little more and then the King of Red Lions will take you outside. Now you must place all three pearls upon three statues in the sea. The King of Red Lions will mark the statues' locations on your sea chart. The places are also marked on the small map to the left. 1 2 3 4 5 6 7 . . . . . . . . When you sail to one of the three islands, keep an eye A . . . . . . . . out for a small tan statue on a small island. When you B . . . . . . . . approach one of these statues, its eyes will begin to glow C . . . .@. . . . and Link will place a pearl onto it. D . . . . . .@. . E . . . .@. . . . It does not matter in which order you place the pearls, F . . . . . . . . as long as you place them all onto the statues. G . . . . . . . . After placing all the pearls onto the statues, watch the interesting cutscene. After the King of Red Lions cruises on over to you and says a few words, head into the Tower of the Gods. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ J. Tower of the Gods Code: [TOTG] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= On the map below, the letters label various exits throughout the temple. When you find a letter, search for an identical letter to find where that particular exit leads to. ___ | A | | | | | | | ~1F~ .` `. | | | | `. .` ______ | | / \ ___ ______________ |_ _| ____________ ___ ____________________ __| || |_ || | | | | | | | | | |__ c _| || | | | | ________|_____|_____| | || _| || | | | | |___|____________________ \______/ | | | || |__| |__| | | | | || _______________ | ____ ____ | | || | | | | `` |_| | || ___| _ __ || || | | | _ || ' '' '' '' \|_ _| |____..____| |___|___||__________ _____________|___|'_''__'' ''__/| | | | |m | \_ _/ | | |__| / \ | | | | | | | | k - small key START \ / b - big key / \ m - map | | c - compass ___ | k | * - moving platform | | \____/ ___| |___ | | | | | | | | ~2F~ |___ ___| _.' '._ | | _________ _____ | | | * |k_| * | .` `. ____ ___| |___ _____| 3* | | || || || | | 1* 2* | | ||____||___ ___||_____ * | `._____.` | | | * *_ | | | |_*_|__|_*_| | | |____ ____| _.` `._ / \ .` `. ______ ___________ .` `. | || : : | __. ` ` .__ __ __ _______ _| || : : || || |______| |_| |_ |_ g : g g : B _ _ _ _| | || : : ||__ __||__| | | |__| |_______| |______||__: :__| ` . . ` | | |---| `. .` _| |_ |_ _| `. .` |_ _| _| |_ \ / .` `. .` `. |___ ___| .` `. | | .| |. | | | | | | `. .` `._____.` | | `.____.` | A | | | / \ | | \ / | | |___| ~3F~ ____________ . ` | In this first floor of the tower, the King of .` | Red Lions will aid you in getting from place to .` .-----. .| place. Use the R button to slowly cruise to your / .` | | destination. Also on this floor, the water will / .` |_ _| rise and then go down, repeating this pattern / / _.` `._ infinitely. |__C__| .` `. | | Move to the upper right-hand corner of the | B | room. When the water has risen, climb onto the | | ledge. Head to the right and pick up the armos `. .` statue. Don't pick up the one to the left of `-.b .-` the door. When you pick up the one right of the |__| door, drop it onto the glowing pink circle to the right of the door. When the bars in front of the ______ door disappear, enter the door. / C / ~4F~ | | In the next room, the water will rise and go down like | |_______ B the first room. Walk to the center of the room, watching | | O out for the yellow chuchu. Use the boomerang to stun it |_____.-------' S and then attack it. Jump down to the center of the room, S and wait for the water to go down. When it does, pick up a box and drop it onto the glowing pink circle. A magic bridge will appear that will allow you to walk across the open gap. Climb onto the water. Before you can make it up, the water will rise taking the box up with it. The bridge will disappear, but do not fear. Continue to the top of the ladder. When the water goes down, the box will land upon the glowing pink circle again, causing the magic bridge to appear once again. Walk across it and pick up the statue at the end of the room. Don't attempt to cross the bridge before it disappears, because you will fall no matter how much fast you run. When it is safe, cross the magic bridge and exit through the door that you came. Back in the large room with the King of Red Lions, walk to the left and look for light blue tiles upon the floor with yellow tiles forming a cross in a square. At the center is a small hole in the ground. Drop the statue into that small hole and a gate will open. However, do not enter that gate. Instead, get the temple map by heading for the lower right-hand corner of the room. Don't go through the gate, though. When I say lower right-hand corner, I am referring to that corner of the room you are in. Not on the map. Make sure the water has lowered or you cannot enter the door behind the pillars. When the water has gone down, go into the platform and enter the door. On the map of the room, you should see a large opening that stretches to the bottom of the map. Wait for the water to rise and then climb onto the narrow ledge and place a bomb on one side of the ledge. Then walk over to the other side to avoid getting blown away. When the bomb explodes, the cracked wall will break, allowing you to pass through. Open the chest at the end of the opening to receive the temple map. If you want a joy pendant, then wait for the water to go down. The move the block in the lower right-hand corner of the room over to the upper right-hand corner of the room. When the water has risen, climb onto the box and throw a bomb at the cracked wall. You will have to time it correctly. Wait for about five seconds before you throw the bomb. When the cracked wall breaks, jump into the opening and break the left jar to get a joy pendant. Return to the large room where the King of Red Lions is. Hop onto the boat and cruise down the path of water that extends to the right side of the map. When you reach the end, climb onto the ledge when the water has risen. Then pick up and drop each of the two armos statues onto a glowing pink circle in order for the bars to disappear. When they do, enter the door. In this room, you must move the boxes on the bottom to form a safe path so you may run across them with a burning boko stick and light the torches at the other end of the room. This can be a bit frustrating and time consuming just trying to get the boxes into a path. When you make a path, test it out first! If you fall, you can fix it. You have only four boko sticks in the room. If you waste them all, you will have to move all the boxes all over again. When you make it across, light the two torches for a treasure chest to appear. Inside is a small key. When you get the key, make your way back to the door. Watch out for yellow chuchus that will fall from the ceiling. When you go through the door, return to the main area of the first floor. Head to the left of the map to find large cracked walls. While on the King of Red Lions, use your bombs as cannonballs to break the large walls. Then jump across the narrow ledge and climb the stairs. Enter the room in the upper left- hand corner of the room. Inside this room you will find a red bubble floating around. Use the deku leaf to send a draft of air at it. When it is on the floor, give it a slash or two to end its life. Open the chest to receive the compass. Zelda veterans will most likely recognize the eye on the back wall. Ignore it for now, since you don't have the correct item to make use of the eye. This eye is optional, so if you do not want to get what is past the wall, you don't have to. Exit the room and break the jar next to the wall and pick up a boko stick. Light it on fire and run down the stairs, given that the water is down. If the water is up, however, then do not go down until it is. When it is, then go down and light the two torches next to the door. A treasure chest will appear. Open it to attain a joy pendant. Now head back to that locked door and open it with the small key you got before. When inside, defeat all four of the yellow chuchus by using the boomerang to stun them and then slashing them with your sword to kill them. When all four of them have been defeated, climb up the magic stairs that will appear. Grab the statue and exit through the door in which you came. After coming through the door, climb the stairs and place the statue onto another yellow cross on the floor almost identical to the last one. The flow of water near the center of the first floor will come to a stop to reveal an exit. Return to the King of Red Lions and cruise over to this exit. When the water has risen, climb inside the exit and continue forward and enter the door. Watch out for the beamos at the center of the room. If you step in within the circle of the room, it will blast you with a powerful and annoying laser beam. However, there is a way to avoid the beams. Before you try going across the room, you need to keep in mind that you must carry the two armos statues across. Grab one and then walk right next to the wall as you make your way around the beamos. If you are too close, you will be shot and will drop the statue. Place the two statues on two glowing pink circles on the floor, then step onto the remaining one yourself. The platforms will begin to move. Jump from platform to platform, trying not to fall. If you fall into the pit at the bottom, you will start from the door in which you came. Enter the door at the top. Tingle Statue Spot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ If you have a GameBoy Advance and a cable to connect your GameBoy Advance to your GameCube, as well as the Tingle Tuner, hook it up now. When you have the Tingle Tuner operational, climb up the moving platforms until you get to the top. Look for a motionless platform and use a Tingle Bomb to blast the question mark in the red circle. Then go onto the platform with Link and use another Tingle Bomb. Chances are Link will get hit, but the treasure chest will appear. Inside is the Goddess Tingle Statue. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ In the next room, head to the door to the right on the map. The door has a glowing symbol upon it. Enter it and then cross the gab in the next room by hopping onto the moving platform and riding it across. Enter the next door. Walk across the magic stairs and platform and hop over toward the right end of the room. Read the words written upon the blue slab, then press the R button. The platform will lower and a statue will animate and begin to follow you. Now you need to guide it across the room to the door. You can't carry it across, so have it follow you down the path. Don't worry about it falling over the edge. It wont happen. When the path is no longer under the magic platform, pick up the statue and go through the door. Now you need to make it across the gap with the statue in your hands. If the statue falls down the pit, you will reappear near the door you came through. Luckily, the statue will be next to you. Anyway, ride the platform across the room. Enter the door with the statue in your hands. The statue will automatically walk to its proper platform and a large slab will appear at the center of the room. Walk up to it to learn the Command Melody. The god will say a few words and the slab will disappear. Enter the door at the left of the room with the glowing purple symbol on it. Inside the next room, use the deku leaf to blow the two red bubbles down the pit. You may be too far but eventually they will come in range. Then use the grappling hook point on the ceiling to swing across the pit. You need to get to the door that is on the left side of the map. The other door is barred shut. Anyway, go through the door. In this next room, use the grappling hook to swing across the large pit. Walk up to the statue on top of the platform and press R to call it. The platform will go down and the statue will begin to follow you. Now have Link step onto the glowing pink circle on the floor. When the magic bridge has appeared, use the Command Melody to take control of the statue. As the statue, hop across the bridge. Press the R button to return to Link and have him use the grappling hook to swing across the pit. Pick up the statue and proceed to the next room. Now drop the statue on the glowing pink circle on the floor to remove the bars from the door at the bottom of the map. Then use the grappling hooks to swing to that ledge. You can also use the deku leaf to float across if you time it correctly. When you are on the ledge, enter the door. You will have to fight a darknut now. L-target it and wait for the A button on the upper right-hand corner of the screen to change into a green starburst (no, not the candy -- the shape). When it does that, press the button to counter-attack the darknut. Just make sure you have your sword out or this wont happen! When its armor is gone, slash away at it. If you cut its helmet off, quickly get behind it and slash at its back until its armor falls off. When it is dead, a treasure chest will appear. Open it up to receive the Hero's Bow. Use the darknut's sword to break the pillars in the room. You may gain a few rupees. How To Use The Hero's Bow ----------------------------------------------------------------------------- Equip this weapon to either the X, Y or Z button. Then hold down the button to aim. Let go to shoot. If you have something L-targeted, the arrow controls are the same but the aiming will not be in first-person. ----------------------------------------------------------------------------- Exit the room and shoot down the two bubbles floating around. Then shoot the eye on the wall with an arrow for two moving platforms to come out of the wall and begin moving back and forth. Make your way back to the statue and pick it up. Hop onto one moving platform and then onto the next. Enter the door and the statue will automatically move to its platform. The last door's bars will disappear. Enter through the door. Watch out for the keese in the next room. Head down to the door on the right side of the map. In this room, you must get from one platform to another. On the dungeon map at the top of this section of the guide, I have numbered the platforms you must use. On platform three, use an arrow to shoot the eye. The platform will begin to move up and down. When it goes as high as it can, jump onto the ledge to receive a small key. Exit the room. Hop into the water and climb the ladder. Pick up and throw two armos statues onto one of the scales. After that, hop onto the scale with no armos statues on it and jump onto the high ledge with the locked door on it. Open the door with the small key you just got. Climb onto the block at the center of the room and use the deku leaf to float over the yellow beams. Press the R button to call down the statue and play the Command Melody to control it. Move it onto the glowing pink circle on the floor. Don't worry about the beams; you can hop through them. When the statue is on the glowing pink circle, the beams will disappear. Press the R button again to take control of Link and move to the statue. Carry it out of the room. Drop the statue and head across the water to the ledge with the four armos statues on it. Throw three armos statues onto one scale, then use the other to hop across. Pick up the god statue and hop on the scale again. Then carry the statue through the door. The statue will, like the other two, hop to its platform on its own. After a pink beam of light appears at the center of the room, walk into it to be teleported to the third floor of the temple. On this floor, pick up and drop two armos statues onto two of the glowing pink circles on the floor near the yellow beams. When two of them are on, step on the third one for the beams to disappear. Open the chest to receive the Big Key. When you get the big key, the two armos statues will come to life. You must defeat both of them. Try to get behind them and slash the magenta jewel on its back. Then give it another slash to cause the armos to rapidly bounce around and then explode. When both of the armos have been defeated, the bars in front of the only door will disappear. Enter the door. You will now be outside. Climb the stairs, but watch out for the blue beamos! Unlike the pink ones, these beamos only aim right in front of them. So get close to them and shoot it in the eye with an arrow. Do this to each one until you get to the boss door. Unlock the door with the big key to fight the boss. Walk up to the center of the room and the boss will say a few words in Hylian. Translated, they mean the following: "You have done well to find your way to this place." "Oh, chosen one..." "Accept this final challenge..." The boss will break out of the walls. Now the boss battle begins. (@) Boss No. 3: Gohdan (@) | |-------------------------------------------------------------------------| | | | The boss has three targets: two hands and its head. What you want to | | | |do first is hit each hand with two arrows so the head opens its eyes. | | | |When its red eyes open, shoot them each eye twice. When the head falls to| | | |the ground, throw a bomb into its mouth. Do this three times and the boss| | | |will be defeated. | | | | | | | | Though that is basically it, the boss does have a few attacks of its | | | |own. When you hit a hand with two arrows, it will try to attack you. Be | | | |careful and move away from the hand as soon as the second arrow hits it. | | | |While the red eyes of the head are exposed, the head will occasionally | | | |close them for a moment while it charges up an attack. It will then shoot| | | |a line of energy balls at you. If they hit you, you will be sent flying. | | | |To avoid this, just run around the boss. If you can avoid this, then you | | | |have avoided the most powerful attack for this battle. Hurrah! | | | |-------------------------------------------------------------------------| | (@) (@) After the fight, the boss will begin to glow and say a few more words in Hylian. The following is a translation: "The path can now be opened." "Oh, the chosen one..." "What will now come to pass is tied to your fate--to the path that you have chosen." "Go forward with caution." Now the boss will return to its place in the wall and a heart container will appear along with a portal. Grab the heart container and then enter the portal. You will be teleported to the top of the tower. Climb the ladder before you and use the grappling hook to latch on the bar connected to the bell. The bell will sound and a short cutscene will begin. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The King of Red Lions will say a few words before heading down into the ring of light that has just appeared. When Link reaches the bottom of the sea, he will be at a castle frozen in time. Everything here is in black and white, and not a thing moves. Where could you be? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ K. Hyrule Castle Code: [HRCL] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Run into the castle. You will be shown various areas of the inside. When you regain control of Link, run past the large statue of the Hero of Time. When you get close to a clearing, the King of Red Lions will speak through the gossip stone you got from Tetra early in the game. He will tell you about an entrance that has been blocked away. Now you must solve the puzzle in order to continue. The picture below shows how the floor looks like. Triangles marked with numbers ____ are the blocks you must move onto the Triforce on \1 / the ground. \/ Head to block one. Pull on the left side twice. ____ Make sure you are pulling on the upper portion of \ / that side, or the block will be moved the wrong \/ way. /\ /__\ Now the triangle should be upside down now, and /\ /\ /\ you on the left side of it. Walk to the upper part ____/__\/__\/__\ of the new right side and pull it three times. /\ / /3_\/ The triangle shouldn't be upside down now and \ 2/ should be pointing up now, opposite of the location \/ it was pointing. Head to the right part of the bottom of the triangle and pull it twice for it to stop on the triangle. The top triangle of the Triforce is now complete. Now head to the lower part of the right side of block number two. Pull it three times and triangles three and two should be pointing in the same direction now. Walk to the bottom part of the right side and pull it twice for it to land on the lower left triangle on the Triforce. Only one triangle remains. Head to the left part of bottom of triangle three. Pull it four times and it should be touching the bottom left point of triangle two. Now walk to the left part of the bottom of triangle three and pull it four times. Now it is touching the bottom right point of triangle two. Walk to the bottom part of the right side and push it twice. When the block lands on the last triangle of the Triforce, all three blocks will go into the floor and begin to glow. The statue of the Hero of Time will move, revealing a secret passage. Head up to it and make your way down the stairs. In this new room, you should see a pillar of light further into the room. Run to the light and the King of Red Lions will begin to speak through the gossip stone again. When he stops speaking, run up to the pillar of light. When you walk up to it, Link will pick it up. It is none other than the Master Sword. The statues above you will lower their swords and a bright light will be conjured up. Having the color restored to it, Hyrule takes a more lively look. But not only Hyrule is alive once again. The creatures outside the secret area you are in will come to life as well. If you have played Ocarina of Time, then I suggest you take the time to check out the stained glass windows in this room before you leave. If you can get a good look at them, you should notice that the pictures stained upon them are none other than portraits of the six sages. If you have played Zelda II: The Adventure of Link, the names of the six sages are also of towns found within Zelda II. Now backtrack to the large room with the Triforce puzzle. In order to leave, you must defeat each and every enemy in the room. Now is a good time to stock up on Hero's Crests if you want to have Link learn a powerful spin attack. When all of the enemies are dead, the two laser fields in front of each exit will disappear. Head through the exit that is on top of the stairs. Outside, hop onto the King of Red Lions and cruise over to the ring of light in the water. You will be transferred back to the surface of the Great Sea. Now that you have attained the Master Sword, head to Forsaken Fortress. With the power to repel evil within your new sword, you can now save your sister. On your way to Forsaken Fortress, you may want to consider attempting to get the Ballad of Gales, a song that lets you teleport to various spots on the sea. To get it, head to Northern Triangle Island which is C4 on the sea chart. When you are there, look for a very large cyclone, If it isn't there, then it is at Shark Island, which is F3 on the sea chart. But if the cyclone is at Northern Triangle Island, sail up to it. Cyclos will rise and you must shoot him three times with your arrows. It may be tough to hit him because of the cyclone around him, so you may want to consider just shooting them at him as fast as you can. This will most likely work. After the third strike, he will come up to you and say a few words. Then he will make a few motions. The order of which are down, right, left and up. These are the notes for the Ballad of Gales. Play them to learn the song. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ L. Return to Forsaken Fortress Code: [RTFF] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As you approach the fortress, sail to the left side of it and look for a large wooden door. When in range, shoot it down with bombs. Watch out for the cannons nearby that will shoot at you. After breaking the door down, sail in and the King of Red Lions will say a few words. Head up the stairs and into the large clearing where the spot lights are focusing. Don't worry about walking into the spotlights because nothing will happen. Just run to the large wooden door and Phantom Ganon will appear. It is a pretty easy mini-boss. When it charges up a ball of energy and throws it at you, swing your sword before it hits you to deflect it back. He will deflect it back at you a few times, but eventually it will hit him. When he falls to the ground, slash it him. He will disappear after a few slashes. If he reappears behind you, just slash at him and you can avoid the whole ball of energy attack and just move right into slashing him. Repeat these tactics to defeat him. People who have played Ocarina of Time should recognize this battle tactic. After he is defeated, two doors will be unlocked and a treasure chest will appear. Open the chest to receive the Skull Hammer. How To Use The Skull Hammer ----------------------------------------------------------------------------- If you have played Ocarina of Time, using the skull hammer is identical to using the megaton hammer. Even if you haven't played Ocarina of Time, using this item is very simple. Just equip it to X, Y or Z. Then press the button you equipped the hammer to in order to use it. You can smash enemies and various other things. ----------------------------------------------------------------------------- Completely ignore the door that opened near. Instead, look around for three spiked stubs in front of a stairway. Smash one of them with the skull hammer to walk across. Watch out for the miniblins that will follow you. Climb up the stairs and then walk up the ramp. Look for the large door that opened when you defeated Phantom Ganon. This door has a small ledge in front of it and two torches on either side of it. Use the deku leaf to get over there and then enter the door. Just make sure the wind is blowing west or northwest, or it'll be tougher to get onto the ledge. When you land on the ledge, enter the door. The statue on the wall above you will try to bake you with its laser when you move in its range, so quickly run to the left ladder by the beds. Climb it, then climb onto the next ladder. Look across the room to see another wooden ledge, but that one will have a green bokoblin onto it as well as a five spiked stubs. Use the deku leaf to fly across and defeat the bokoblin. When it's gone, smash a spiked stub with the skull hammer and proceed through the door. Outside, walk across the hall and enter the door. In this room, do not fall over. Just run over to the stairs and enter the door at the top of them. When you're outside, climb the stairs to the top. You should recognize this area from the first time you were here. Luckily, you wont have to sneak past the moblin here. Just run up the ramp. Sidle across the first narrow ledge, then use the grappling hook to swing across the second one. When you're across, run up the stairs. Smash the switch in front of the large door using the skull hammer to unlock the door. Walk inside. Inside, Link and Aryll will see each other again. But when Link tries to open the cell door, he is surprised by Tetra. Crazy Link -- always acting before he thinks! I swear! Anyway, it seems the kidnapped girls are safe. Aryll will give Link a nice warm smile, and Link will return the favor. But isn't there something Link still must take care of? Tetra will leave, and the bird will appear. As soon as you regain control of Link, run to your right and run up the spiral ramp. In fact, roll your way up, or you'll be sorry. As you run up the ramp, try to get across the wooden sections as fast as possible. The bird will break them and you will fall. Then you will have to rely on your grappling hook and the rising water to get back on track. When you get to the top, the bird will jump right in front of you. Give it a good whack in the face with the skull hammer, and the bird will fall into the water. Make your way to the top. When you do, the circle in the roof will close and the bird will reappear. Now it's time to fight the Helmarok King. (@) Boss No. 4: Helmarok King (@) | |-------------------------------------------------------------------------| | | | The bird likes to try to peck at you, but if you are able to dodge it,| | | |then it will get its beak stuck in the ground. To dodge it, wait for it | | | |to move its head back a tad, which will be followed immediately by the | | | |bird smashing its beak into you. So dodge it, then use the Skull Hammer | | | |to damage its metal casing over its head. After a few more pounds at it, | | | |the casing breaks and its face becomes visible. | | | | | | | | Simply continue above information, only instead of striking the bird's| | | |head with the Skull Hammer, hack at it with your sword. As in all Zelda | | | |games, repeat this until the boss has been defeated. A good thing to keep| | | |in mind is that when the Helmarok King begins to flap its wings, causing | | | |the air to push you back, it is a good time to shoot an arrow or two at | | | |its face. Just make sure that its head casing has been destroyed before | | | |this can work. | | | |-------------------------------------------------------------------------| | (@) (@) When the Helmarok King has been defeated, grab the heart container and run up the ramp. When you arrive through a large, decorated door, open it to proceed. Now it is time for some storyline. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you enter the room, you will see the "shadow of Forsaken Fortress" standing near a window. It turns out that this shadow is none other than Ganondorf. Yes, the same Ganondorf you attempted to unleash supreme darkness upon Hyrule in The Legend of Zelda: Ocarina of Time. But how could he have returned? Link will try to attack Ganondorf, but to no avail. It seems the Master Sword's power to repel evil is gone, making it nothing more than a normal sword against Ganondorf. Then, out of nowhere Tetra will appear and attack Ganondorf! But he quickly gains the upper hand. But right as he is about to seal Tetra's fate, the Triforce of Power begins to resonate. Could it be? ...Princess Zelda? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A couple Ritos will come and save Tetra and Link. Then Valoo will set fire to Ganondorf's domain. It seems you are safe for a while. You will land into the King of Red Lions in front of the Tower of the Gods. The King of Red Lions and Valoo will have a short conversation. The conversation long with a translation of Valoo's words are as follows: King of Red Lions: "Lord Valoo! You arrived not a moment too soon... We are deeply grateful." Valoo: "Still...it is too soon for us to relax. Ganon cannot be destroyed by such a simple means as wrath and fire." King of Red Lions: "I am aware of this." Yet I thought our first priority should be to separate these two from Ganon's grasp." Valoo: "I see...and I agree. Very well, then! We are counting on you!" Then, the King of Red Lions will move toward the ring of light in the water, which will transfer you to Hyrule. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ M. Return to Hyrule Castle Code: [RTHC] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tetra will wake up and ask if Link is alright. Then she'll wonder about the place she is in. The King of Red Lions will begin to speak through the gossip stone. What? But aren't you ON the King of Red Lions? Now it is time to go inside Hyrule Castle and head back under the statue of the Hero of Time to get to the room where you got the Master Sword. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you get to the room where the Master Sword once was, you will meet a man dressed in red. Tetra will ask the man if he is the one using the gossip stones. He will reply by stating that the one she has is an enhanced version of the ones used by the Hylian Royal Family. In addition, he is the one who made it. Then he will say how where you are is Hyrule. But it doesn't end there. He is, in fact, the king of Hyrule: Daphnes Nohansen Hyrule. He is not only the King of Hyrule, but he is also the King of Red Lions. Then he will point out that the necklace Tetra wears is a fragment of the Triforce of Wisdom. The last time they showed the actual Triforce of Wisdom (not the symbol on Zelda's hand, mind you), it was the original The Legend of Zelda. Anyway, the King of Hyrule will take out the second piece of the Triforce of Wisdom. As the two pieces become one, it is almost identical to then opening of The Legend of Zelda: A Link to the Past, where the Triforce comes together. Then, Tetra's clothes will change and she will officially be Zelda. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now it is time to return the power to repel evil to the Master Sword. Exit the castle and walk up to the King of Red Lions. He will mention how you must venture to the Wind Temple to the north and the Earth Temple to the south. When he's done speaking, hop onto the boat and cruise to the ring of light to return to the surface of the Great Sea. There is a handful of things you can do now. Before you can go to either of the temples, you must find the item to get you inside each temple as well as each temple's sage. But before you can do any of that, you have to find the Fire & Ice Arrows. However, before you can get the fire & ice arrows, you must first attain the Ballad of Gales song. If you don't have it, then read the paragraph below. If you already have it, simply skip the following paragraph and move on. To get them, head to Northern Triangle Island which is C4 on the sea chart, or Shark Island, which is F3. Look for a giant cyclone in one of these areas. If it isn't at one place, the go to the other. Cyclos will rise and you must shoot him three times with your arrows. It may be tough to hit him because of the cyclone around him, so you may want to consider just shooting them at him as fast as you can. This will most likely work. After the third strike, he will come down to you and say a few words. Then he will make a few motions. The order of which are down, right, left and up. These are the notes for the Ballad of Gales. Play them to learn the song. With the Ballad of Gales, play it and warp to Mother & Child Isles, which is B2 on the sea chart. When you land, you will already be inside the large island. Keep in mind that you can never use this area to teleport unless you want to go inside the large island. There is no way to teleport outside of it. Anyway, when you land, the Queen of Fairies will appear before you. She likes you, so she shall grant you new power to the bow you wield. Now you can use Fire & Ice Arrows! The fairy is glad to help you and hints that she has a crush on you. Too bad you're too busy for a girlfriend. How To Use Fire & Ice Arrows ----------------------------------------------------------------------------- Using Fire & Ice Arrows is identical to using normal arrows. But you may not know how to switch between the different types of arrows. Unlike Ocarina of Time and Majora's Mask, Wind Waker's Fire & Ice Arrows are not separate items in the menu. Instead, you use the R button while you have your bow out to shuffle through the different types of arrows. Keep in mind that you have to be in the first-person aiming screen or L-targeting an enemy while your bow is out in order to shuffle through the different types of arrows. ----------------------------------------------------------------------------- Now that you have the Fire & Ice Arrows, you can now choose your path. You can either go to Fire Mountain to get the Power Bracelets and the Earth God's Lyric, or you can go to Ice Ring Isle and get the Iron Boots as well as the Wind God's Aria. If you decide to go with Fire Mountain, then continue reading. If you wish to go to Ice Ring Isle, then skip the following two sections (Fire Mountain and The Earth Temple) and go directly to the section following them. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ N. Fire Mountain & the Earth God's Lyric Code: [FMEL] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To get to Fire Mountain, head to C6 on the sea chart. When you are there, look for a small island with a large flame shooting out of its top. Sail toward the island and shoot the flame at the top of the mountain using an ice arrow. This will cause the flame to stop and make the island safe for travel. You have five minutes to get inside the mountain, get the item, and exit before it becomes too hot inside for you to survive in. If time runs out, you will automatically be brought outside, whether you got the item or not. Now get onto the island and climb to the top. Once you are at the top, jump into the hole. Watch out for fire keese inside. It may be wise to shoot them down with the arrows or the boomerang. Then run to the left side of the cave and hop onto the solidified lava fragments. Hop onto each one until you make it back to land. Now kill the two magtails. If you haven't figured out how, then wait for them to open their claws. Then slash at their eye once for them to roll into a ball. Now you can slash them until they die. Once both magtails have been disposed of, a treasure chest will appear. Open it to receive the Power Bracelets. Using them is very simple. You do not have to equip and remove them. To use them, just walk up to a large rock and try to pick it up. With the power bracelets, you will be able to lift large rocks. Now lift the large rock shaped like a head and run through the hole. Hop into the pillar of light to make it safely out of the mountain. With the power bracelets upon your wrists, warp to Outset Island, then sail east to Headstone Island. Head to the south part of the island. When you reach the shore, hop off the King of Red Lions and run over to the large rock shaped like a head. Pick it up and throw it. Proceed inside and walk up to the large stone slab with the Wind Waker notes on it. Take out the Wind Waker to learn the Earth God's Lyric. Lurato, the Zora sage, will appear and explain how Ganondorf took her life to preserve his plans. She will show you her instrument, the harp. You must find the person somewhere in the Great Sea that also uses a harp. That person is a sage, but has yet to be awaken. There is only one person with a harp... Now warp to Dragon Roost Island and make your way inside. Run to the second floor and enter the second door (the one with no guard next to it). When you are outside, walk to the right until you come to a part of the boardwalk with no railing. Look above for a bar in which you can use your grappling hook to swing across. Do just that to get across. When you have landed, walk to the left and climb a ledge. Then climb a ladder and run over to the end of the cliff where Medli is playing her harp. When you get close to her, she will notice you and say a few words. When she is done speaking, take out the Wind Waker. Play the Earth God's Lyric in front of her. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After playing the Earth God's Lyric, Medli will begin to play it and then she will faint. Medli will meet Lurato and they will play the Earth God's Lyric together. Medli is the sage of the Earth Temple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the cutscene, you must return to Headstone Island, which is east of Outset Island. As you sail closer to the southern shore, the King of Red Lions will say a few words and then Link and Medli will walk into the cave. Now run toward the stone slab and play the Earth God's Lyric. The stone slab will disappear and Link and Medli will walk inside. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ O. The Earth Temple Code: [TETM] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= On the map below, the letters label various exits throughout the temple. When you find a letter, search for an identical letter to find where that particular exit leads to. ________________ ~1F~ _' |_ __.___ | _A _.`\__ ` . | ______| .` `. | ` . _-----_ |__ ______| | | | `. | w| __| |_____ k - small key | ___/ / | | m | | |_ b - big key | | | |__| |__.---' | m - map | | __ __ JAIL C| c - compass | | | | |_ _| `---. '_ i - mirror | `. .` / '---' |__ _____|'__B `. _ .` | | `. .` `.__. ` _| |_ | | _' '_ | | |_ _| _.' '._ .-' '-. / | | \ |_ _|_ | `._.` | _|`-' '-` |_ ` ` | | ` ` |_ _ _ _| ` ___ ` |__' |k | '__| | .` `.__| |__| \ / `.______.` In the first room, pick up Medli and jump START _ over to the door. Medli will basically act as a _______| |______ deku leaf that doesn't require magic. _| | c | A_ | In this next room, you must get Link and '------. .----. .' Medli onto two switches at the same time to open /w\ | | the door. If you're going to defeat the three \_/ __| |__ moblins in the room, drop Medli somewhere safe. __ ___ .` `. Whether you killed the moblins or not, have | |_| || |__ Medli over your head and run up the stairs | _ __| on the left side of the room. You should ______| | |___|| | ______ see a switch on top of a B_________| `._ _.` .` `. large pillar. Holding __.' '.______ .` `. Medli, jump over the | |___| | side toward the | ___ | closest switch. Have |___ _______| | | Link hop onto it, | | `. k .` then play the Command _____| |_____ `.______.` Melody to control Medli. | | Now look for the other | | switch on top of the other pillar. Now | | constantly press the A button for Medli | | to fly. Soar over to the other switch and .` . . `. step on it. The door will open. Before .` .` | | `. `. you switch back to Link, have Medli `. .` |. .| `. .` jump off the pillar. Now press the R ` | | `` button to take control of Link and jump '-' off the pillar he is on. Pick up Medli and walk to the next room. -------------------------------------------------------| ~B1~ __ . | | . ` ` . .----' '-``--``-. . . .` .--. .-..-. |. ____.` w`. / .` |__| | | B _| .__.` / .--. | | O |_ D ___.` | | | | S |____ .` ' '-``--``-' '-- S `. . |___ __ __ _____E ` . . `` `` `` ` . ` In the next room, you will have to defeat all of the chuchus in the room. Notice the purple ones? You can't defeat them by simply swinging your sword at them. Look for some light _____________ coming from the ceiling. Run into it and wait for the C__________ `. the purple chuchus make their way over to you. When ` . | the light touches them, they turn into stone. Pick | | them up and throw them in order to defeat them. _ | | |k| _| |_ __ Then all of the chuchus are dead, the ___| |___ .` \ / `. | | bars in front of the doors will go away. | | | || |___| | However, you are not yet done with this | o o | | || ______| room. If you haven't noticed it already, | o o | | || | look for a transparent treasure chest in | o o | `._/ \_.` the room. You can't open it so play the Command |_ _| | | Melody to take control of Medli. Run into the light | | __| |__ beaming from the ceiling. Notice how the light \_ _/ _| |_ reflects from her harp? Face the transparent | |______| |_____ chest and press the A button. Try to get |________ ___ | the light to touch the treasure chest. | i i | | | When it does, it will turn into a normal |____ ____| | | treasure chest. Open it up to get the | | | | temple map. If you wish, place a bomb by _| |_ | | the warp pot to activate it, then leave _| |_ | | the room. | |____| | -' _____i| Don't walk into the blue mist within E_ | this room. If you do, walk into one of the |_ _| pillars of light to remove it. The blue mist is \_ _/ a curse that will prevent Link from using any |||| weapons (that's the X, Y and Z buttons, too!). So play the Command Melody to take control of Medli. Now run under the -------------------------------------------------------| pillar of light that that is closer to ____ the bottom of the map (if you're facing | b | the large face on the wall, it is the ____| |____ light to the right). Press the A | | button to reflect the light into |_ _| the mist until you see a button ~B2~ _| |_ that requires the skull hammer. | | While aiming the light at the |_ _| switch, press the R button to go |__ __| back to Link. Take out your skull | | hammer before you enter the mist. .' '. Then run in and mash the switch. The | | door at the bottom of the map will _| |_ open. Go through it, ignoring the . .` `. locked door and the mirrors inside .`i`. .` `. the face on the wall. `. |___.` i i `. | `. Drop Medli and defeat | `. the two red bubbles in the | ` _ room to make things _____ | `. _| |_ less complicated. .` \ | `.| | Now pick up .` |____.` . || i | Medli and look | _____.`| || | for a ladder `. | | |`. | somewhere on the `._____/ | `.`-----' right side of | | the map. When you | i i | find it, climb it and `. .` pull the block until it `._________ _________.` falls into the small gap '. .' next to it. This will reveal | | some light coming from the wall. Now . ` ` . play the Command Melody to take . . control of Medli. Have her use .` w`. her harp to reflect the light . . onto the transparent treasure | D | chest. When the chest turns . .` to normal, open it up to gain `. . a small key. Quickly pick up ` . . Medli and drop her near the chest ` . ` because two floor masters have appeared. If they grab Medli and pull her into the floor, you'll have to return to the entrance of the cave to get her. Of course, if you don't want to fight them, just pick up Medli and quickly run to the door you came from. But for future reference, you should know the best way to kill the floor masters. The best way to defeat them is from a distance, so use arrows. If you're out, you can always use your sword. Just make sure you don't swing too quickly. Have about a second in-between each slash. What To Do If Medli Gets Pulled Under By The Floor Master o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o If you're unfortunate enough to have Medli pulled down by a floor master, then you must return to the room with "JAIL" marked on it on the map above. When you get to the room, Medli will call for you. Play the Command Melody to take control of Medli, then have her fly out of the cell. No big deal. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o Anyway, run through the door to return to the room with the blue mist. Run to the locked door and unlock it to proceed. In the next room, take out all the chuchus except the purple ones. Now examine the walls to find a red flag with a couple of beams of light going through it. Shoot it with a fire arrow to burn the flag away and reveal some light coming through a hole in the wall. When the purple chuchus get into the light and turn into stone, pick two of them up and drop them on each of the two switches to make a set of stairs appear. Quickly run up the stairs and push the block to the lower floor. The bars in front of the door will go away and you can not proceed through the door. Go get Medli and toss her onto the block you recently pushed down. Climb onto the block using the ledge next to it and pick up Medli again. Toss her over the top and then climb up yourself. Once again, pick up Medli and walk through the door. In the next room, there are a couple of blocks visible. Also note the four yellow symbols on the wall. Keep them in mind for a minute. Now push the first block towards the wall. When it touches the wall, a hole in the ceiling will opening to bring in some light. Now use the Command Melody to take control of Medli and run into the light. Remember those yellow symbols on the wall? Reflect some light onto them for a couple of seconds and they will disintegrate. A warp pot is behind the symbols located at the bottom of the map while another block is hidden behind the symbols at the top of the map. Before you switch to Link, reflect some light onto the statue that is on top of a block for it to fall apart. Push the new found block into its gap in the floor, which will allow you to climb upon the ledge. It will also remove the bars in front of the door. Now push the last block into its gap on the floor and a treasure chest will appear. Climb onto the ledge with the door and open the chest to receive the compass. Get Medli and exit through the new door. Before you go further into this room, drop Medli so she will be safe. Now proceed forward and defeat the two moblins and two poes in the room. To defeat the poe, you must reflect light onto it and then slash at it, but only Medli can do that. So unless you're feeling bold enough to let Medli in on the action, I suggest you kill the moblins first and then focus on the poes. Have them go into you. This will invert your controls for a bit, but deal no damage. Let the other poe do this for a set of stairs to appear. If you want a joy pendant, play the Command Melody and move Medli under the light in the room. Reflect the light across the room to disintegrate a statue. Then return to Link using the R button and open the chest to receive a joy pendant. Leave Medli behind and climb up the stairs. The door in front of you is locked, so head to the one in the left. Prepare for some button-mashing. There are five coffins in this room. While one holds a yellow rupee and another holds a small key, the other three have redeads inside. Because you have to defeat the three redeads to leave the room, I highly suggest opening up one at a time. Walk to the first one to the left or right and make your way one-by-one to the opposite side. To defeat a redead, you must press the B button as many times as possible while the redead stuns you. When you can move, slash at it as many times as you can. Four slashes should do the trick. Four bombs will also work, if you're the cautious type. When you have gotten the small key and all five of the coffins have been opened, the ladder will drop down. Climb it and exit the room. Then head to the locked door and open it. Upon entering the room, the door behind you will bar shut. Now you must fight a stalfos. To defeat them, slash at their head one to three times. After you get about two or three slashes at its head, throw the boomerang to stun it for a quick moment. Slash again and stun. Repeat until the stalfos breaks into many different pieces. Use the boomerang to hit the bouncing head to stop it. Then smash it with the skull hammer. After fighting two more stalfos, a set of stairs will appear. Open the treasure chest on top to gain the Mirror Shield. How To Use The Mirror Shield ----------------------------------------------------------------------------- You use the mirror shield just like you used your original shield. But with this new shield, you can reflect light just like Medli can with her harp. However, instead of pressing the A button, you use the R button just as you would to defend. This way, you can direct your aim where you please. ----------------------------------------------------------------------------- After receiving the mirror shield, stand under the light at the center of the room and reflect the light onto the object above the barred door for a few seconds. When it turns into a sun, the bars will disappear and you may proceed through the door. Do just that. In this room, you will have to take care of the moblins and poes that have returned. When the room is safe from enemies, play the Command Melody to take control of Medli and have her fly onto the ledge with the light. Have her aim across the room. Try aiming at the second step the leads to the spot where the statues are/were. Without moving her aim, switch to Link and have him reflect the light from Medli onto the yellow symbol on the wall below her. When the wall disintegrates, get Medli and walk into the new opening. Inside, you'll see a statue, a light and a door. If you want a blue rupee, reflect the light onto the statue to disintegrate it. Then walk into the door at the end of the small hall. You will now be back at the room with the blue mist. Jump down and head to the area with the two pillars of light. Play the Command Melody and move Medli under one of the lights. Have her reflect the light into one of the eyes of the face on the wall. When have of the sun glows, return to Link. Now have Link reflect the light of the other light onto the other eye of the sun to cause the entire thing to glow. When the entire sun glows, the blue mist will disappear and a set of stairs will appear. Pick up Medli and proceed down the stairs and into the door. In this new room, run down the stairs and quickly cross the bridge before the blue bubbles touch and curse you. When you make it across the bridge, play the Earth God's Lyric with Medli to open the large stone slab. Tingle Statue Spot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Before entering the entrance you opened with the Earth God's Lyric, look for some wooden platforms having from chains. On the map of this room, there is a hook in the path on the right. On your GameBoy Advance, look for a red dot with a question mark in it. Press the A button when the cursor is above it, then use a tingle bomb to make the treasure chest appear. You will get the Earth Tingle Statue. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ In this room, drop Medli and then quickly avoid the two redeads and run into the light. Reflect the light onto them to stun them, then attack them. When they are dead, stand under the light again and reflect light onto each of the three statues. From where you are standing, you can only see one of them, which is on a movable block. Destroy that one first, then reflect the light onto each of the two mirrors in the room for a moment. You'll know when a statue has been destroyed when the camera moves in front of the statue. Now head through the door that is on the right side of the map. Drop Medli and use arrows to defeat the floor master within the blue mist. There is a second floor master further into the mist, but you can't reach it. So run across the mist, avoiding the floor master at all costs. Climb onto the ledge and defeat the floor master. Of course, if you don't want to do this you can just fly over the mist with Medli, but there is a pretty good chance Medli will get grabbed by the monster and pulled down. Either way you make it across, use the skull hammer to hit the switch for a pillar of light to appear. Then move the mirror as you would move a block until it is under the light and falls a bit into its gap. Now pick up Medli and return to the room with the two mirrors. When you are there, head across the room and enter the door labeled on the left side of the map. You wont need Medli, so just drop her here and run down the stairs. When you see the blue mist, prepare to roll across. There are floor masters scattered across the room, which is why you should roll instead of simply running through. Make your way directly forward until you come across a treasure chest. Open it up to get a small key. Once you get the key, the blue mist will disappear. If you want a treasure chart, defeat all of the floor masters to make a treasure chest to appear. Inside is a treasure chart. Whether you got it or not, pick up Medli and once again return to the room with the two mirrors. When you are there, push the block that originally had a statue on it. When it is in a position that allows you to get to the locked door, throw Medli at the door and climb up. Pick up Medli and unlock the door with the small key. Now you are on the other side of the screen wall where the mirror reflects the light into the room. Drop Medli and play the Command Melody and move Medli . into the light pillar. Now have her move as far back as possible .`___`. from the screen the light is coming through. Look for a tile .` | | `. on the ground that is shaped like a square, but is inside of `.|___|.` a diamond (of course, depending on your camera angle it may `. .` look like a diamond in a square instead). There are a few of these scattered across the room, but there is only one you want to worry about right now. So step on that tile, which is furthest from the light source. Now aim at the end of the screen, to the right. The light reflection should be right on the part where the screen touches the wall. Switch back to Link. Now return to Link. In the room, there are three statues. The two that are next to each other are the ones you don't have to worry about -- it's the one on the left side of the map that you must disintegrate. So have Link reflect the light coming from Medli's harp. Reflect the light onto the lone statue. When it is gone, a door will appear. If you want, to can take care of the other two statues. The one on the left has a yellow rupee behind it while the one on the right has a large magic container. Anyway, pick up Medli and go through the door. In this next room, there are a bunch of coffins on the walls. When you walk in front of them, the casket opens to reveal either an item, an enemy, or absolutely nothing. There is a redead in the second coffin on the left side of the hall directly in front of you. If you want a red rupee, run down the long hallway on the bottom of the map and open the treasure chest at the end. Whether you got the rupee or not, head down the other hallway that leads upward on the map. Watch out for a stalfos in the coffin near the corner. Play the Earth God's Lyric with Medli in front of the large stone slab to open it. Go through the door. Run down the long stairway until you come to an opening. If you want, you can head to the right and place a bomb next to the warp pot to blow up the rock and activate the pot. Now run down the stairs until it comes to a halt. Look down to find another, longer set of stairs. With Medli in your hands, jump down. If you happen to fall into the blue mist, watch out for the floor masters. If they grab you, you'll be brought back to the room with the large sun. To return to Medli, use the nearest warp pot to teleport from pot to pot until you're back to Medli. Keep in mind that Medli will be back at the entrance of the large room instead of where you last dropped her. Anyway, run down the new set of stairs until you come across a door. Walk through that door. Now it is time for the very large mirror puzzle. Use the map below to make it easier to find each spot mentioned in the instructions below it. _______ .` `. __| SUN |__ .` `. .` `. . MIRROR ` .` `. `. |________.` `. `. .` MIRROR MIRROR `. `.`11 `. | `. | `. | PLATFORM PLATFORM `. | `. | `. ____ | `. | | | | | | | | __|_6__|__ | ___ | | | | 8 / \ | | MIRROR | | / \ | | | | / \ | | | | 10 | | | | | | | | 3 | | | | | | |___| | | | `.4 | | | `. | | | | .``. 5 | .` 12 | | `. `.___________| ___.` 9| | `. .`| | SWITCH | | _____.` | | 1 | MIRROR | | `._______.` 2 | | MIRROR | | 7 | | | `. .` `. .` `.____________ _______________.` |__ START __| | | Use the Command Melody to take control of Medli. Then have her fly over to the switch marked as "SWITCH" on the map above. This will cause some light to appear. Return to Link and have him push the mirror by the "2" above. Push the mirror into the light that Medli just unveiled. Step into the light by climbing onto a platform labeled as "3" on the map above. While you're in the light, look for a transparent treasure chest near a mirror a bit. Reflect the light onto the chest to make it visible. Open it to receive a purple rupee. Now get back on the platform marked "3" and look for a statue where "4" is. Reflect the light onto the statue to disintegrate it. You may have to move around in order to be able to get the light onto the statue. When it is gone, a mirror will become accessible. Pull it out until it is within the light and can be pulled no further. Play the Command Melody to control Medli, and have her step on a platform labeled as "3" on the map above. Then have her aim the light reflection to the short platform labeled "5". This short platform has a few harps colored upon it. Return to Link and stand on platform "5" in which Medli is reflecting the light onto. Use the mirror shield to reflect it onto the wall marked with a "6". When all four parts of the wall have been destroyed, pull out the mirror until it can't be pulled down its path no further. It must be reflecting the light coming from mirror by platform "3". Head to mirror "7" on the map above and push it until it can't be pushed anymore and it is reflecting light. Then climb onto platform "8" and reflect the light onto statue "9". Before jumping off the platform, look for a nearby transparent treasure chest. Reflect light onto it to make it accessible, then open it to receive a joy pendant. Pull out the mirror that was behind statue "9" until it is at the end of its path. However, it wont reflect any light yet. Play the Command Melody to control Medli, and have her stand upon platform "8". Have her reflect the light onto the short platform labeled as "10". This platform has a few harps colored onto it just like "5". Return to Link and reflect Medli's light onto the four parts of wall "11". Then pull out the mirror until it reaches the end of its path and reflects light. Now all the mirrors are in place. Note how there are two spots on the map above labeled as "PLATFORM". With all the mirrors in place, these platforms now have light passing above them. What you must do now is have Link stand on one while Medli stands on the other. Then both of them must reflect the light onto the "SUN", identical to the sun earlier in the temple. When both sides of the sun glow, an entrance will appear below it and the entire room will no longer be dimly lit. Because of the light, another entrance will appear wear "12" is on the map above. If you want, you can go there. In that room, there are three coffins that do not open when you walk in front of them. Instead, you must reflect the light onto them. There is a stalfos in each one, so I highly suggest doing one at a time (although doing all three is incredibly fun and one of the few "real" challenges of this game). There is a block you can pull out located on the lower part of the map. Use this to climb back up to the ledge with the light. When all three stalfos are dead, a treasure chest will appear. Inside is a treasure chart. Whether you got the treasure chart or not, head into the entrance that is located directly below the sun. Prepare for a fight for the Big Key. In this next room, there are two blue bubbles and a darknut. I highly recommend taking out the bubbles first since they can prevent you from using any weapons with just one touch. So use the deku leaf to make them vulnerable and slash away at them. When they are gone, take care of the darknut. When it is no longer a threat, the two sets of bars will open. Open the treasure chest for the big key and exit the room. In the room with all the mirrors, head back to the door located at the bottom of the map. You'll have to find the ladder to climb onto the ledge. When you are on the ledge, enter the door. You no longer need Medli, so feel free to leave her where you wish. Now you are back in the large room with the two sets of stairs. Climb up the stairs to the right until you come across the vines on the wall. Climb them until you reach the next set of stairs. Climb those stairs and then look for the boss door across the room, which is located on the left side of the map. Use the deku leaf to get across. If you want, break the pots for some rupees and small magic containers. When you're ready, proceed through the boss door. (@) Boss No. 5: Jalhalla (@) | |-------------------------------------------------------------------------| | | | The strategy for this boss is fairly simple. First off, stand under a | | | |pillar of light and use the mirror shield to reflect the light onto the | | | |boss. When it falls on the ground, pick it up and throw it into one of | | | |the spiked corners of the room. It will explode into a ton of smaller | | | |versions of itself. As fast as you can, hack and slash at the boss until | | | |the remainders reform the main boss. Repeat this until all the small Poes| | | |have been destroyed. | | | | | | | | As far as attacks, the boss doesn't have anything really that | | | |threatening. For one, it will shake its lantern and shoot fireballs at | | | |you. Its second attack is to suck in air and then blow it own to push you| | | |into the spiked walls. As it sucks in air, you will be moved closer to | | | |the boss. Do not be alarmed, as he does not suck you in. As another type | | | |of attack, it will put that status change on you where all the controls | | | |become inverted, so forward is back, left is right, etc. | | | | | | | | With all this in mind, this should be an easy battle, like most of the| | | |boss battles in this game. Although it is easy, it's pretty fun, too. | | | |-------------------------------------------------------------------------| | (@) (@) After the boss battle, grab the heart container and then head into the center of the Triforce upon the floor. Link and Medli will play the Earth God's Lyric one last time together, along with Lurato. The power has been restored to the Master Sword, but it is still not the true Master Sword. It will change to it's true physical shape, but it still lacks the power to repel evil. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ P. Ice Ring Isle & the Wind God's Aria Code: [IIWA] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To get to Ice Ring Isle, head to F5 on the sea chart. When you are there, shoot inside the stone at the center of the isle that is blowing out the cold air. If your aim is true, this will thaw out the island enough for you to make it inside. However, you have five minutes to get inside and get the item you need. When the isle is thawed, jump into the water and swim to the isle. Then make your way counter-clockwise around the isle. There will be a lot of sliding as your make your way around the icy isle. Near the end, you will need to jump from platform to platform. Since all the platforms are made of ice, you will need to get a good running start to be able to jump to each platform. When you get to the last one, jump onto the rocky surface and climb up until you see a hole. Go down that hole. Inside, head to the right and climb upon the icy blue object connecting this area to the next. Slide across it and climb onto the next area. If you are in need of a fairy, melt the ice around the jar and break the jar open to receive a fairy. Then look to the left and climb onto the icy blue object, although this one is lighter in color and larger. Slide down the icy ramp, trying not to fall. Luckily you wont be going too fast. If you safely reach the end, climb onto the ledge and open the chest to receive the Iron Boots. How To Use The Iron Boots ----------------------------------------------------------------------------- If you've played Ocarina of Time, then you'll know how much of a pain in the rear it can be equipping and removing the iron boots in the Water Temple. However, Nintendo made it much easier to slip these boots on and off. Now the iron boots can be equipped to either the X, Y or Z buttons. Just press the button they are equipped to in order to put the boots on or off. With them on, you will be able to stand in place even if the strongest of winds are blowing. ----------------------------------------------------------------------------- After receiving the iron boots, try them on if you want. When you're ready to proceed, head to the spot where a small draft of wind blows furiously toward the center of the area. Before stepping into the draft, equip the iron boots to easily make it across the wind. However, you can get an orange rupee if you head into the spot where the wind is coming from, go down the hole and defeat all of the frozen enemies. If you got the orange rupee, then you'll automatically be transferred outside once you leave the secret underground cavern. However, if you didn't get the rupee then you'll have to walk to the exit yourself. Return to the King of Red Lions and sail to Gale Isle, which is A4 on the sea chart. Once you arrive at Gale Isle, equip the Iron Boots and walk over to the green object producing the strong draft of wind. Smash it with the skull hammer and proceed inside. Walk up to the large stone slab in the back and take out the Wind Waker to learn how to play the Wind God's Aria. Fado of the Kokiri tribe will appear and ask if you are the new hero. He will introduce himself and explain how he was attacked by Ganondorf. He will tell you to look for someone who has the same instrument as he, the violin. There is only one little guy that uses the violin... Exit the cavern and warp to the Forest Haven. When you land on shore, get to the first deku baba. Instead of turning right, turn left and head to the two waterfalls. Set the wind to the south and use the deku leaf to float into the right waterfall. Go a bit deeper into the cave until you find Makar. Speak to him and then take out the Wind Waker. Then play the Wind God's Aria. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After playing the Wind God's Aria, Fado will appear and Link will begin conducting Fado. After taking a bow, Makar will reappear from Fado and say he has awakened. Makar is none other than the sage of the Wind Temple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Makar will say how he must help you restore the power to repel evil to the Master Sword. He will now tag along, so head back to Gale Isle. When you approach the isle, the King of Red Lions will say a few words. Then Link and Makar will enter the cave. Now run toward the stone slab and play the Wind God's Aria. The stone slab will disappear and Link and Makar will walk inside. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ Q. The Wind Temple Code: [TWTM] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= On the map below, the letters label various exits throughout the temple. When you find a letter, search for an identical letter to find where that particular exit leads to. A couple of them do not lead to other floors, however. I just couldn't make a small enough map to map the entire floor. ~1F~ ____ Pick up Makar and then run toward the door. Enter _______.----` `. it. Now drop Makar and play the Command Melody. Look .` | ahead to see two air drafts blowing downward. As | C| Makar, you need to fly under them and get to the | ___| upper ledge. So jump down to the lower level of the |__ __|` ._. ` room. A wizzrobe will appear, so be careful. Take note __| |__ of the two tan circular things in this area. Both of them | | have small holes in the middle. As Makar, you can walk up to | | these and press the A button to cause a small tree to appear. If | | you do this to both of them in this room, a treasure chest with | | an orange rupee inside will appear. | | | '-A Anyway, run past the two air drafts and immediately begin |__ __.- to fly. A stalfos will appear, which is why you must make haste __| |__ in your action. Fly to the ledge above and step on the switch to | | stop the two air drafts. Return to Link. | | | | Look for a spring plate, which is a metal object with a | | spring attached to it. They are labeled as "p"s on the map to | | the left. There are two in this room. Climb onto the highest one | | and equip the iron boots. Then remove the iron boots to shoot up | | into the air. When you are as high as you can go, take out the |__ __| deku leaf and fly across the room, through where the air drafts | | where, and onto the ledge where Makar is waiting for you. Pick up | | Makar and walk through the door. | | | |__ Drop Makar and use the deku leaf to blow the propeller in __| | front of you. This will cause the large gate to move out of your |w_ __| way. Ignore the two switches in the room. They are used to open __| |__ the gate from the other side, watching out for the moving blade. | | | | Pick up Makar and proceed to the door of the room. Play the | | Command Melody to take control of Makar. Plant seeds into each | p | of the dirt patches in front of the door to unlock it. Enter the |-------| door. | p | |__ __| Tingle Statue Spot | | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | | On your GameBoy Advance, look for a red dot with white .` `. question mark on it. Bomb it with a Tingle Bomb to show that it / \ is a treasure chest. Then jump down to the spot with Link on | START | the GameCube, but not too close to the spot. Tingle Bomb the \ / spot again to make a treasure chest appear. Open the chest to `.___.` receive the Wind Tingle Statue. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ____ | | | | | | _ .``. .' '. .``. _____________| |_____________ __ / `..` `..` \ | | p | | .` `.__ A` `---` | | `-`` b| . B .---. | p | .-.. __| \ .``. .``. / |________|________|_______ | `.__.` `..` . . `..` | | .` `. | | .` w`. .` | ` . . ` .` u | `. .` _____________ .` ___| __| |__.` .` ./ ` . / .` | | u ` . ` . ` . | | | | <---- /` . .`<--- `. |- -| | | / ` /` . ___| |_ |_______| / u / `. ` . / / | `- . <---- u | ` . / | k - small key ` ._________ .` b - big key `.___ _| m - map / \ c - compass / \ u - updraft | m | p - spring plate `._____.` ------------------------------------------------------------------| _____ In this next room, look around to see three .` `. ~B2~ higher ledges in the room. Use the Command ` `. Melody to take control of Makar, and fly to each | | of the ledges. Plant a seed on each one and the two doors | | in the room will unlock. Unfortunately, four floor masters `. .` will surround Makar and pull him under. He will be put into `. .` a jail cell in the next room. You can't go into the highest | | door where Makar was at yet. Instead, go through the one on the |- -| ____ right side of the map. .` `. .` `. _` `. ` `. When you go further into the |c |-` `---- center of this room, Makar will call |_ B |-. ----C out to you. You can't help him yet, `. .` `. .` so head through the door on the `. .` `. .` opposite side from the door you came through |- -| `----` before. There is a armos knight on each side __| |__ of the door that will attack you when you get | | close, but you can avoid them. Run between them and enter | | the door. | | | | In this room, run forward and over the ledge. Watch out | k | for the floor master at the bottom. Use the deku leaf to |_________| spin the propeller and move the large gate out of your way. Move across the room where there is another floor master. It may be a good idea to just get rid of it. Then use the deku leaf again to spin the propeller again, causing the . ---- . large gate to move again. When it stops .` `._____.-------. moving, jump onto the spring plate and hop .` `. onto the ledge opposite of the large |------. . _ _ . .-----\_____ gate. ` \ / | .C _ / \ _ _ | If you want a joy pendant, |------` ` ` `-----/ |. .| use the deku leaf to spin the `. _____ .` | | new propeller, causing the large `. .` `-------` | | gate to act as a floor. There is ` ---- ` __| |__ a little notch on the upper ----------------------------------. | | part of the room. Open the __ | | | chest there to receive a joy |C | | | | pendant. ~2F~ | | | | | | | | | | Run through the door in .''. | | | lower right-hand part of the | | | | | map. In the next room, you | | | | | will see a large air draft | | | |____ ____| shooting upwards. Look for a .``. .' '. .``. | __| |__ small ledge to the left of the / `..` `..` \ | | | draft. Then take out the deku | | | | | leaf, float into the draft to | B | | | | move you higher, and then land \ .``. .``. / | | | upon the ledge. Step on the `..` . . `..` | |___ ___| switch to open the small gate. `. .` `. .` | __| |__ `..` w`. .` | | | Jump into the draft again ` . . ` | | w| and then through the small `.__.` | | | gate you just opened. Watch | |___ ___| out for the wizzrobe that ----------------------------------` |_| also appeared after you stood BOSS on the switch. Look around for two similar small gates, but without the part that opens (you're just looking for the large screen walls that have large rectangular holes in them that you can fly through). The one the leads to the bottom of the map is the one you need to aim for. Fly over the air draft and then through the screen wall. When you land on the ledge, open the treasure chest to gain the temple map. Fly through the screen wall again and into the air draft, but this time turn left and go through that screen wall. Fly over to the next one and land onto the small screen gate that is opened. Break open a few skulls to restore your magic meter, then continue toward the ledge at the end of the room. When you land, enter the door. To the right is a warp pot, so bomb it if you need to. The green one is back in the second room of the temple where you had to use Makar to fly under the two updrafts and land on the switch for you to continue. Anyway, step on the brown switch near the end of the ledge and equip the iron boots. When the bottom goes down, the large circular gate at the center of the room will open. Jump to the bottom of the area, which is level B1. Enter the door that is on the lower part of the map, which also happens to be the only door that you can enter at this time. You will see five brown squares on the floor. Walk onto one of them and equip the iron boots to break through. When you land, take out any enemies that appear. Head to the bottom of the map and look up onto the ceiling to see a hole. You need to push the spring plate under it. The spring plate is on a block, so you can't reach it unless you push the other block next to it. When the spring plate is under the hole and the other block is next to it, climb onto the block and then onto the spring plate. Shoot up through the hole and land somewhere. Head to the treasure chest and open it to receive a small key. If you want a treasure chart, break through the other four brown squares on the floor and open the chest that appears. Watch out for the floor masters that appear after breaking through one of the squares (unless you already broke through that one). If you leave the room, you will have to start all over. Whether you get the treasure chart or not, exit the room. Now head directly across the room and unlock the door. When you're in the next room, you will have to fight a red wizzrobe, a blue wizzrobe, and a darknut. Take out the blue wizzrobe first, and then take out the other if you want. Otherwise, take out the darknut. Just take out at least one of the wizzrobes before focusing on the darknut. When all three enemies are dead, a treasure chest will appear. Open it to receive the hookshot. How To Use The Hookshot ----------------------------------------------------------------------------- Equip the hookshot to either the X, Y or Z button. Then press the button that the hookshot it equipped to in order to take out and aim the hookshot. When a yellow starburst appears, identical to the one that appears when using the grappling hook or boomerang, you can latch onto that object and be pulled toward it. To shoot the hookshot, press the button you have it equipped to again. ----------------------------------------------------------------------------- Of course, if you want to just leave the room without getting the treasure chart, then look for a switch that you'd use the skull hammer on. It is on one of the small ledges scattered on the walls, and it located on the upper part of the map. Hookshot onto the large by latching onto the target on the wall, then use the skull hammer to smash the switch down. The bars in front of the door will open, so enter that door. Now that you are back in the large room, you will need to free Makar. Look around for small ledges similar to those in the room you were just in. Hookshot from ledge to ledge until you reach the fourth one. Then look across the room for a larger ledge inside the wall and a treasure chest sitting on it. Float over there using the deku leaf and open the chest to receive the compass. Now hop onto the spring plate and fling over to the next platform. Hookshot from platform to platform until you reach another spring plate. Use it to get onto the next ledge, which is longer than the other ones. Walk across it until you reach the end, then hookshot onto the larger ledge that has the Makar on it. To free Makar, equip the iron boots and then latch onto the target on the statue standing in front of Makar's jail cell. This will pull the statue down and breaking it. Don't stand in front of it as you pull it down, or you will get hurt. Enter the cell and open the treasure chest to receive a joy pendant. Don't pick up Makar. Now jump back down onto the last ledge you were on. It was the long curved one you got on using the spring plate, and you used this platform to get to the ledge with Makar on it. Now walk to the other end of the platform and hookshot onto the ledge with two statues on it, which is on the left side of the map. Play the Command Melody to control Makar and have him fly towards you. Return to controlling Link and pick up Makar, then enter the door. You are now back in the room where Makar was taken way by the floor masters. Take out the wizzrobe using arrows, then hookshot onto the tree that Makar grew with his seeds. Hookshot from tree to tree until you are at the top, then play the Command Melody to take control of Makar. Have him fly towards Link, then control Link again. Pick up Makar and enter the door. Four blue bubbles roam across the room, just waiting for you to come in their range. I highly suggest taking out the first two before doing anything else. Use the hookshot to bring them toward you, completely helpless. A slash will do the trick. Then play the Command Melody to take control of Makar. Have him plant seeds in the first two dirt patches, then return to Link. Hookshot to the dirt patches and take out the last two bubbles. Keep in mind that if they touch you, you wont be able to use any of your weapons for a few moments. When there are no bubbles left, play the Command Melody again and have Makar plant seeds in the last two dirt patches. There is a floor master at the top ledge, so be careful. The floor master is near the left so don't go anywhere near it. When Makar has planted the last seed, keep him somewhere safe from the floor master. Return to Link and get back to the top. Pick up Makar and enter the door. You'll find a few rupees in the bushes as you enter this room. Also take note of the two switches in the room. Drop Makar onto one of them and then step on the other one yourself. This will cause the huge grate at the bottom of the area to open, exposing the fan. The small gate in front of you will open as well. Proceed to the ledge where the two armos knights are. That is on the right side of the room, but on the floor below. When you are there, I highly suggest you destroy the two armos knights by throwing bombs in their mouths when they open them. They'll jump around for a big and then explode. Use the Command Melody to take control of Makar. Have him fly over to you, and then enter the door. With Makar in your hands, walk forward and jump off of the ledge. Drop Makar and quickly kill the floor master. Then spin the propeller with the deku leaf to move the large gate. Defeat the floor master across the room, then run back and pick up Makar. Run back to where you defeated the floor master, then drop Makar and use the deku leaf and spin the propeller again. Hop onto the spring plate to get to the upper part of the room. Play the Command Melody to take control of Makar, and have him fly to Link. Switch back to Link, pick up Makar, and play the Wind God's Aria in front of the large stone slab. When it opens, enter it. In this next room, you will have to take on three darknuts at once. When all three of them have been defeated, the gate in front of a treasure chest will open. Head to the treasure chest and open it to receive the Big Key. When you're ready, exit the room and backtrack to the large room with the fan. Drop down to the bottom, but not past the fan. If you fall below the fan, find a switch and step on it. When the platform lowers, quickly run onto it and ride back up. Now look for two patches of dirt and have Makar plant a couple seeds in them. When both trees have grown, the fan will become operational. With the fan going on and off, jump into the large draft of air when it is on and use the deku leaf to soar all the way up to the second floor. If you want, you can get the joy pendant from the treasure chest up in the second floor. Enter the door located on the bottom part of the map of the second floor. Inside, defeat all of the armos and then open the treasure chest that lies behind the gate that opens. When you get the small key, exit the room and jump to the bottom of the area, going below the fan. Play the Command Melody to take control of Makar and have him join up with Link. Then switch back to Link, pick up Makar, and unlock the door. Inside, defeat the two stalfos and wizzrobe to be safe, then hookshot your way to the platform on the wall located in the upper left-hand corner of the room. You'll have to hookshot to a few platforms before getting to this one. When you are there, hop on the switch and equip the iron boots to remove the bars in front of the eastern door. If you want to get a treasure chart, you'll have to defeat all the enemies in the room for a treasure chest to appear. However, there is a bit of a trick to the room. You should notice a few statues shaped like heads with hookshot targets on them. Behind some of them lie bokoblins you will need to defeat. Equip the iron boots and use the hookshot to pull the statues off the walls and destroy the enemies behind them. Once all the enemies are gone, a treasure chest containing the treasure chart will appear. Pick up Makar and exit the room through the door labeled on the right side of the map. Take out the four green bokoblins, then play the Command Melody to take control of Makar. Fly over the air drafts further in the room and land near the small path of dirt. Don't go too far, however. There is a floor master nearby, and the last thing you want is to have to go all way back to the large room with the fan and save Makar. So plant a seed into the dirt patch for a tree to appear and the drafts to disappear. Switch back to Link and hookshot onto the tree. Defeat the floor master, the pick up Makar and run to the door. Enter it. Drop Makar and run forward. There are three blocks in this room. Push one of them in front of the two blades that are close to each other. Try to make it so that it blocks both of them and that they are both on the same side of the block. Now run back to one of the other blocks and push it past the two blades and into the air draft until you can't do so anymore. Then equip the iron boots and continue pushing the block until it falls into a small gap. Remove the iron boots and run over to the final block. Push the block over the second block that is in the gap, and use it to block the third blade in the room. When it is safe to cross, run back and get Makar. Then equip the iron boots and slowly make it across the room and into the door. Once you are past the doorway, run down the stairs and play the Wind God's Aria with Makar in front of the stone slab. Then go through the opening. Now's a good time to blow the top off of the warp pot and save. Break open all the jars to get a nice bunch of rupees and restorative items. When you're ready, unlock the boss door and proceed in. When you're inside, run forward and the area will begin to flood with sand. Then a giant worm-like creature will emerge from the depths. (@) Boss No. 6: Molgera (@) | |-------------------------------------------------------------------------| | | | Unlike all the other boss battles in this game, this one is actually | | | |difficult. Although the strategy is incredibly simple, doing so can be a | | | |pain in the behind. For the strategy, you the hookshot to bring the boss'| | | |tongue toward you and slash at it as much as possible. | | | | | | | | That's the simple part. When in brings its tongue back, it sends out | | | |smaller enemies to attack you. L-target and hookshot them to you to slash| | | |at them. They are pretty easy, but it can be very annoying when you're | | | |trying to L-target the bosses tongue but get one of the smaller enemies | | | |instead. Just keep their amounts at a small level, or they will barrage | | | |you. And don't get too close to the boss' mouth, as it will eat you to | | | |cause some significant damage. | | | | | | | | If you start to get too close, roll outta the hole. I found that a | | | |more effective escape is to backflip away. You want to get out of there | | | |as soon as possible. Keeping all of this in mind should prove to be quite| | | |handy. | | | |-------------------------------------------------------------------------| | (@) (@) When the boss has been defeated, grab the heart container. Then run into the center of the Triforce. Then Makar and Fado will begin to play to Link's conducting, and the power to repel evil will be restored to the Master Sword. Outside, the King of Red Lions and Fishman will be having a small conversation. Then Link will walk up to the King of Red Lions. The King of Red Lions will then explain about the current situation and how you must collect the eight pieces of the Triforce of Courage so you may return to Hyrule. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ R. Quest for the Eight Triforce Shards Code: [QETS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This portion of the game can take a while, even if this isn't the first time you've played through this game. Although you wont need it right away, I highly advise you not to spend any rupees you have. You're going to need all the rupees you can get to pay Tingle for deciphering all the Triforce Charts. He charges 398 rupees per chart. That's 3184 rupees for all eight charts. A great way to make money is to go through the Savage Labyrinth over and over. That is where Triforce Chart 6 is located. There are a few levels of the labyrinth where you can make a ton of money. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. - Chart Location: Islet of Steel - Shard Location: Greatfish Isle - Items Required: Bombs Destroy the cannon ship blocking the entrance, then cruise into it. When you are inside, cruise to the stairs and exit the boat. At the top, step on the blue symbol with the swirls on it. Play the Winds Requiem for a chest to appear. Inside is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. - Chart Location: Private Oasis - Shard Location: Gale Isle - Items Required: 21 Joy Pendants, Grappling Hook, Skull Hammer Head to Windfall Island before going to Private Oasis. Go to the teacher with the pink hair and speak to her. She will tell you about the kids skipping class. Exit the building and look for the four young boys grouped together. They don't seem too tough, now do they? Now it's time for a game of Hide and Seek. When you find each kid, you have to chase them down! Just make sure you don't re-enter the teacher's house. Now to find the four kids: - The first kid can be found hiding in the large tree across from the docks. You'll have to roll into the tree for the kid to fall out. - The second kid is hiding behind the bomb shop. If you don't know where that is, it is the isolated building on the opposite side of the island from the town. If you're walking off the docks, the shop is to the left. - Just go to the postbox at the entrance of the town, then look for a path to the left and walk up. Keep on walking until you see the grave. The kid is hiding behind the grave. - The final boy is hiding on a ledge. To get to him, get to the top area of town where the four boys were hanging around. You will see two exits. Go to the furthest one from the stairs. There is a tree to the right of it and a ladder a bit to the left. When you go through the exit, stop before you walk onto the gray bricked part. Instead, look to the left and walk around the bush. The kid is hiding there. Once you have found all four of the boys, return to the teachers house and speak to her. Then exit the house and the boys will speak again. When you can, run back inside and show the teacher a joy pendant and she will be happy. You will need to have twenty move of them for her to hand over her Cabana Deed. When you get the Cabana Deed, Private Oasis becomes Link's Oasis on the Sea Chart (or whatever name you put in instead of Link). Now sail on over to the Private Oasis. When you go up to the door, speak to it. Yes, speak to the door. Don't worry, there's no one around to laugh at you. Just talk to it and then show it the deed. When you're inside, look up. Yup, that's a bar to use your trusty grappling hook. When you latch on, Link's weight should cause the bar to move down causing the fire in the fireplace to go out. Now you can go down it to begin a mini dungeon. ________________________ ____ ____________________ | | | | B | | _____________ A | | D | F | |__ | | | | __| |______ |_____ | | | | | | | | : X | | |______________| |_____________| | ______| :______| |__________ _____________ _____| | | E | | | | | | C |____ ___| | | | | | | | X : | | | | | |...___|____|________: | _________| | | |________ | X X : | | ______| |_____ | | : | |____| |____| | B | ___ | | | | | | __________ _____________________ |________| ___|___| | | ___ D | |_F_________________ | | | | A | | | |____| | | ___| |___|________| | | | | | | | | | | | | | | | | | START | | |________ ______| | | | |________ | | E ___| |__________| | | |____| _____________| | | ____________C| .. or : = barred doors | | X = hammer buttons | |___________ |___________ | |_| Use the map above to guide your way. Obviously, you start at the START labeled on the map. Avoiding the mice, make your way to A on the map, and go down the hole. Crawl your way to the opening labeled B, then climb up the ladder. When you are standing, use the Skull Hammer to mash to buttons, which are labeled as X's on the map. When you hit each button, the bars closest to that button will go up, allowing you to walk past it now. The exit to the right is really their for convenience, so your trip back to the exit of this sewer is easier. Head to C on the map and go down that hole. Crawl your way to D and climb up the ladder. Make your way to E, but before you go down the hole, use the Skull Hammer to press the switch labeled as X on the map. This will make your trip to the exit much shorter. Once you have done that, go down E. Watch out for the two redeads. Once the two ReDeads are dead... again, break the two pots sitting on the floor. Your path will become visible to you. Crawl your way to F and climb the ladder. You will now see a blue symbol on the floor with some swirls on it. Step on it and use the Wind Waker to play the Wind's Requiem. A treasure chest will appear, and inside will be the Triforce Chart. To exit, use the Skull Hammer to mash the button marked as an X on the map. Your path to the exit of this sewer will be simple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. - Chart Location: Bird's Peak Rock - Shard Location: Stone Watcher Island - Items Required: Arrows, Bait Bag, Hyoi Pear It's best to stand on the small island. This will make aiming a heck of a lot easier. Use the arrows to shoot down the birds sitting on each nest on each tall rock point. There are six in all, but you wont be able to see one of them too well depending on which angle you are looking at them. Also, one of the birds are moving so don't waste your time and arrows trying to shoot it down unless you are really confident. When you are done, use a hyoi pear to take control of a seagull. Use the seagull to activate all six of the switches for an entrance to appear on the small island. Go down the hole. When you are down the hole, walk forward to some stairs. Climb them to see a blue symbol on the floor with swirls on it. Step on it and play the Wind's Requiem for a treasure chest to appear. Inside is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. - Chart Location: Varies Depending on Moon Phase - Shard Location: Outset Island - Items Required: Ghost Ship Chart Refer to section 9C this guide to learn how to attain the Ghost Ship Chart. It's a fairly easy process. Once you have the Ghost Ship Chart, look at it during the night. If it is not night, use the Song of Passing to make it night. If you do not have the song of passing, refer to section 10D to learn how to get the Song of Passing. Anyway, look at the chart during the night and a ship icon will appear on one of the seven islands on the chart: Crescent Moon Island ..... Island shaped like a crescent moon. Diamond Steppe Island ... Island shaped like a diamond. Bomb Island ............. Island with a big circle and a small strip of land sticking out of its northeastern side. Spectacle Island ........ Island with a big circle and a small circle on the left. Five Star Island ........ Island with five dark circles on it. Star Belt Archipelago ... Island shaped like the Orion star constellation. It consists of several very small circles. Greatfish Isle .......... A bunch of small islands with a small diamond- shaped island at the center. Sail to the island corresponding to the ghost ship's location on the chart. When you get to the correct island, look for a ship surrounded by blue fog. As you sail close to it, you will be automatically teleported into it. Defeat all of the enemies inside for a treasure chest to appear. Inside the chest is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. - Chart Location: Needle Rock Isle - Shard Location: Cliff Plateau Isles - Items Required: Bombs, Grappling Hook This Triforce Chart is pretty easy to get. Just head to Needle Rock Isle and look for a golden cannon ship. Shoot it down, then use the grappling hook to fish out a treasure chest where the ship sank. Inside the chest is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. - Chart Location: Outset Island - Shard Location: Southern Triangle Island - Items Required: Deku Leaf, Power Bracelets Head to the top of Outset Island near the bridge wear Link's little sister Aryll got kidnapped. You don't need to cross the bridge, but go to the top of this area. There is a rock. Get on top of the rock and make the wind blow to the west. Use your telescope to look across the bridge to the entrance to the woods. Then look to the right of that part of the island. You should eventually see a small ledge. If you see a ledge with a pot on it, you have looked to low. It's the next ledge above. Use the deku leaf to fly over there. Pick up the large rock with the face on it and throw it. Go down the hole. Keep on going down each and every hole, defeating each and every enemy, until you come across a blue symbol on the floor with some swirls on it. Stand on it and play the Wind's Requiem for a treasure chest to appear. Inside is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. - Chart Location: Stone Watcher Island - Shard Location: Seven-Star Island - Items Required: Power Bracelets Climb onto the island and lift the large rock with the face on it. Throw it to reveal a hole. Go down the hole and defeat all the enemies in each room until all four lights have been lit. Then enter the door with the Triforce over it and play the Wind's Requiem on the blue circle on the floor. Open the treasure chest that appears to receive the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. - Chart Location: Overlook Island - Shard Location: Two-Eye Reef - Items Required: Hookshot Use the hookshot to latch from tree to tree until you have made it to the second topmost part of the island. Go down the hole and defeat all the enemies in each room until all the lights have been lit. Then proceed to the room across from the door leading to the exit. When you enter, you will see a blue symbol on the floor with swirls. Step on it and use the Wind Waker to play the Wind's Requiem. Doing this will cause a treasure chest to appear. Inside the chest is the Triforce Chart. ----------------------------------- With the Triforce Charts at hand, head to Tingle Island. Climb onto the tower and speak to Tingle. He will offer to decipher a Triforce Chart for 398 rupees. You're going to need 3184 rupees all together in order to decipher all eight of the Triforce Charts. Once you have gotten all of them deciphered, use them to find the locations of the Triforce Shards scattered across the sea. All of the Triforce Shard locations are stated above where the directions to get the Triforce Charts are. Once you have gathered all eight of the Triforce shards, they will all fuse to form the Triforce of Courage. Now teleport to the Tower of the Gods. Sail to where the ring of light would be and a cutscene will begin. Link will take out the Triforce of Courage and the ring of light will appear over the water. Then, the Triforce of Courage will enter Link's left hand. Now the Triforce dwells within you, proving that you are a true hero. And now, you are the Hero of Winds! The King of Red Lions will automatically go into the ring of light and you will land before Hyrule Castle once again. Run into the castle and down the stairs leading to the room where you first got the Master Sword. You will see Princess Zelda, but what's this? She will disappear and Ganondorf will speak. It seems there is no safe place to hide, now that Ganondorf's powers have been restored. A ring of flames will appear and you will have to fight two darknuts. When both have been defeated, the ring of fire will disappear. Exit the area and into the main section of the castle. The force field blocking the other exit will disappear. Now head outside that exit instead of the one leading back to the King of Red Lions. Outside, run to the other force field that blocks you from cross the bridge. When you come up to it, take out the Master Sword and swing at the force field. Link will give it a slash and the force field will change color and then shatter. Now proceed across the bridge and run down the path, taking out any enemies that stand in your way. When you come across the broken bridge, use the hookshot to latch onto the targets above each broken section of the bridge. When you're across, enter the cave. Inside, run to the door and open it to proceed into the final area. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ S. Ganon's Tower Code: [GNTW] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Walk forward until you come to a circle in the path surrounded by skulls and six paths, including the one you just came from. Before you can enter the door directly ahead, you must complete the four small mini-dungeons. Each are smaller versions of the five dungeons in the game, minus the Tower of the Gods. Mini-Dungeon I: Dragon Roost Cavern <><><><><><><><><><><><><><><><><><><> Head to the bridge located at the lower left-hand part of the circle you are standing on. Defeat the bokoblin standing in your way, and enter the door behind him. In the next room, you need to swing from the grappling hook bars to the platforms floating on top of the lava. Grapple onto the first bar and swing onto the first platform, but do not go too far or you'll fall into the lava. For the second one, you need to swing a little bit and land on the platform. I suggest swinging a bit and then taking out the deku leaf to float onto the platform safely. As for the third bar, climb onto it and use the deku leaf to float over to the ledge. Watch out for the two red bubbles. Enter the door and fight Gohma, the boss of Dragon Roost Cavern, once again. The battle is exactly the same as the original, but it is completely in black and white and the song has been changed a bit. When you have slashed Gohma for the last time, you will instantly be transferred to the circle that connects the four mini-dungeons. The symbol of Gohma on the main door will begin to glow, as well. Mini-Dungeon II: Forbidden Forest <><><><><><><><><><><><><><><><><><> Head to the upper left-hand part of the circle you are standing in and defeat the bokoblin at the end of the bridge, then enter the door. Use the deku leaf to spin the propeller to the left with an air draft. A moving platform will move towards you. Hop onto it and spin the same propeller again. When the platform comes to a stop, jump onto the green platform that moves up and down. When it is in the down position, spin the propeller that is a bit to the left for the second moving platform to move toward you. Jump onto it using the deku leaf when the green platform you are standing on moves into the upper position. Face the door you came from and use the deku leaf to cause an air draft that causes the platform you are on to move. When it stops, jump onto the right green platform. When it is in the upper position, jump to the left green platform. When that one is in the upper position, jump off and use the deku leaf to float across to the ledge. Watch out for the two peahats hovering around. Enter the door and prepare to fight Kalle Demos a second time in black and white with the music changed. Defeat this easy boss using the same tactics you used when you first fought him. When he has been defeated, you will be transferred back to the main room connecting the mini-dungeons and the Kalle Demos symbol on the locked door will begin to glow. Mini-Dungeon II: The Earth Temple <><><><><><><><><><><><><><><><><><> Head to the bridge located at the upper right-hand part of the circle you are standing on. Defeat the bokoblin standing in your way, and enter the door behind him. Inside, there are three hallways lined with coffins. Simply run through the first one, avoiding getting crushed by the coffin covers. At the end, climb the stairs. See the switch and the light? Ignore it for now and run through the second hallway until you see some purple chuchus. You'll also see a few poes, so try to avoid them. Run back to the light and stand under it. When a purple chuchu comes in range, reflect light onto it to turn it into stone. Quickly drop it onto the switch, which will cause the stairs at the end of the hallway to raise. Quickly run through the hallway and up the stairs. Run down the final hallway and take out the stalfos at the end. Believe me, you want to take care of the stalfos now, otherwise it'll pop up when you're trying to get to the stairs and the stairs will go rise before you can get to them. After the stalfos is dead, wait for a purple chuchu to come in range, then step under the light. Reflect the light onto the chuchu. Quickly pick it up and run it across the hall and onto the switch. Then roll back as far as you can toward the stairs and climb them. If you're having trouble making it up the stairs in time, then I have little tip. When you turn a chuchu into stone with your light reflection, pick them up and bring them under the light for a second. Then bring them to the switch and run back. Either way, enter the door and prepare to fight Jalhalla for a second time. When he has been defeated, you will once again be transferred back to the main room and his symbol on the locked door will begin to glow. Mini-Dungeon IV: The Wind Temple <><><><><><><><><><><><><><><><><> Now head to the lower right-hand part of the circle and run down the bridge, defeating the bokoblin and entering the door afterward. Kill the wizzrobe using arrows and then climb onto the spring plate. Equip the iron boots and then remove them to be shot into the air. Use the deku leaf to fly past the two large air drafts. Do not touch them, or you will be blown into a pit. Land anywhere past the two air drafts, watching out for the moving blade near the drafts and the two bokoblins hiding in pots. There are hookshot targets on the left and right sides of the ledge above. Latch onto them and walk through the door. Prepare to fight Molgera, boss of the Wind Temple, for a second time. After the black and white battle is over, you will be teleported to the room with the locked door. The symbol of Molgera will begin to glow and the door will unlock. Restore some health and magic by breaking the skulls surrounding you. Don't worry if you already broke them before -- their contents have been restored. When you're ready, run to the new entrance and enter it. Run up the stairs, defeating any miniblins that you encounter. When you reach the top of the steps, enter the door. You can't open the door directly across from you, so ignore it for now. Instead, run to the door to the right. When you enter, the camera will focus on the lamps in a specific order. Remember this order and return to the previous room. Head into the door directly forward and the camera will focus on the crystals in the same order. Take out the boomerang and strike the four crystals in the given order for a portal to appear and the King of Red Lions to float over to you. You can use the portal to return to the great sea (make sure you hop into the King of Red Lions before going into the portal, or you wont get anywhere). Now return to the room with the four lamps and jump down into the hole. No, it isn't suicide. You will appear in the room labeled "START" in the map below. _____ _____ _____ You will then have a quick .` `. .` `. .` `. fight with Phantom Ganon. / 6 \ / 3 \ / \ When he disappears, he will | Moblins | | Darknuts| | ITEMS | drop his sword. The \ / \ / \ / direction in which the hilt `._____.` `._____.` `._____.` (aka the handle) of the _____ _____ _____ _____ sword is facing is .` `. .` `. .` `. .` `. the door you / \ / \ / \ / \ must enter. | START | | | | | | FINISH | \ / \ / \ / \ / This will be `._____.` `._____.` `._____.` `._____.` the same for all _____ _____ _____ of the rooms on the .` `. .` `. .` `. map. However, you can simply run to each / \ / \ / \ door, completely ignoring the Phantom | | | | | | Ganon. Just use the map to the left to \ / \ / \ / find your way. `._____.` `._____.` `._____.` _____ _____ In the room labeled "ITEMS", you will .` `. .` 2 `. find a large assortment of items to help / 12 \ / Moblins \ replenish any lots arrows, bombs, |Bokoblins| | & | magic, or health. You will also find a \ / \Miniblins/ nice amount of rupees worth getting. A `._____.` `._____.` bokoblin hides in the center pot, so be aware, although he poses no serious threat. When you reach the room labeled "FINISH", you will have to fight Phantom Ganon for the last time. Like in each of the previous rooms, he has two attacks he can choose from. The first is the simple energy attack you can deflect with a simple swing of your sword. The second is a larger attack colored in red and black. When you see this attack, get ready to either run or perform a spin attack. When the group of beams draw near, run or release your spin attack to deflect them at the phantom. A few quick slashes will make the beast disappear. A door will open and a treasure chest will appear. Open the treasure chest to receive the Light Arrows. Then exit through the door to be quickly transported to the main room of this area of the tower. Oh, but it seems Phantom Ganon hasn't been defeated after all! Quickly take out your arrows and shoot a single light arrow at the foul creature to finally bring this being's life to an end. When his sword drops to the floor, pick it up and slash at the bricked entrance. It will break, allowing you to pass through. Without any hesitation, walk through the entrance. Before you stands the final sets of stairs you must climb -- the final obstacle. Only three moblins and three darknuts block your path. You must defeat all of them to be able to pass through the final door. When you reach the end of a set of stairs, you can break open the pots to your left and right to receive some replenishing. When all the enemies have been defeated, the final door will become unlocked. Save your game and enter. Link will walk into the water covering the floor of this room. He will then notice Zelda sleeping in the bed at the center of the room. However, you two aren't alone. Ganondorf lurks next to the bed, grinning. After a few words from Ganondorf, he will transform. (@) Final Boss: Ganondorf (@) | |-------------------------------------------------------------------------| | | | Part I | | | | | | | | Ganondorf's first form is a large puppet. Cut all the strings using | | | |the boomerang. Then focus on its tail. Although you cannot L-target it, | | | |shoot the blue ball at the end of his tail. Do this three times and Ganon| | | |changes to his next form. | | | | | | | | Part II | | | | | | | | Ganondorf's second form is a large spider. The blue ball is, once | | | |again, your target. This time, it is on the spider's behind. The spider | | | |will climb very high. You should look up and watch to make sure you are | | | |where its tail will be, or somewhere you wont get crushed. Hit the blue | | | |ball three times with light arrows for Ganondorf to transform again. | | | | | | | | Part III | | | | | | | | Ganon's third form is a large snake that moves fairly quickly. The | | | |blue ball as at the end of the snake's body this time. If you can slash | | | |at the boss' face, it will be stunned for a quick moment. Fire a light | | | |arrow at this boss' tail three times to defeat it. After a cutscene, make| | | |your way to the top of the room and out the window. Now comes the final | | | |and true part of this battle. | | | | | | | |-------------------------------------------------------------------------| | (@) (@) It looks like Ganondorf isn't quite dead yet. When he disappears, grab onto the red rope and climb it. After the long climb, grab onto the bar and climb on. Look for a grappling hook bar and latch onto it with the grappling hook. Climb onto it and look for another. Latch onto and climb onto that one, then run toward the warp pot. There is a fairy in one of the jars, so get an empty bottle ready if you feel like you will need it. Bomb the warp jar to activate it and save your game. Now look for a large leading outside. Hook onto the hookshot target to get onto the ledge and walk through the exit. Ganondorf will perform a speech and a few event will occur. However, I will not spoil it for you. After the events, Ganondorf will be ready for a battle. The final fight begins now! (@) (@) | |-------------------------------------------------------------------------| | | | Part IV | | | | | | | | There are three parts to this final duel with Ganondorf. The first | | | |is pretty simple. You need to wait for Zelda to shoot Ganondorf with a | | | |light arrow, stunning him. When he is stunned, he will glow with light | | | |and small electrical bolts will surround him. This is your chance to hack| | | |and slash at the boss. It's a good idea to keep Ganondorf between you and| | | |Zelda during this part to assure that Zelda can shoot Ganondorf. | | | | | | | | You will know when the second part begins because Ganondorf will jump | | | |to Zelda and knock her unconscious. When he focuses back onto you, make | | | |sure you have him L-targeted and your sword is out. Wait for the green A | | | |button at the upper right-hand corner of the screen to flash. When it | | | |does, perform a counter attack on Ganondorf. Repeat this method until | | | |Zelda regains consciousness. | | | | | | | | After Zelda gets back up, you want to make sure that you have | | | |Ganondorf between you and Zelda. Also, hold down the R button to keep | | | |your shield out. What you need to do is have Zelda reflect a light arrow | | | |from your shield to Ganondorf. So keep an eye on Zelda for a bright flash| | | |indicating that she is about to release the light arrow. Make sure you | | | |have Ganondorf L-targeted. If you can successfully reflect the light | | | |arrow to Ganondorf and stun him, run up to him and press the A button to | | | |deliver the final blow and end Ganondorf's reign of terror. | | | |-------------------------------------------------------------------------| | (@)-------------------------------------------------------------------------(@) Congratulations! You have now completed The Legend of Zelda: The Wind Waker. Now enjoy the ending as well as the credits. * **************************************************************************** ****** V. Controls Code: [CNTL] ** **************************************************************************** * Control Stick: Using the control stick will cause Link to walk, run, swim, and climb. To walk, gently move the control stick in the direction you want Link to move. Do the same thing to run, but don't move the control stick gently. As for swimming, you do the same but keep in mind that your swimming time is limited. When it comes to climbing, up is up, down is down, etc. Direction-pad: The d-pad is used to access the map as well as change its view size (the box size wont change, but you'll see a better picture of your immidiate surroundings better). Pressing up opens the map while right changes its view size and left and down both close the map. Start Button: This button brings up the menu. However, if you are controlling another character using the Command Melody, this button will return your control to Link. A Button: The A button has many different functions, but it rarely acts alone. Using the A button alone will put away anything Link is currently holding. If he is standing next to a jar, box, or another object he can carry, Link will pick up that item. Push the A button again to throw the object or press the R button to drop the object. The A button also is the confirm button when a menu pops up. By pressing the A button while moving with the control stick on land, Link will perform a roll. If you are L-targeting (using the L button), Link will do one of three things depending on the direction you move the control stick. Moving left or right will have Link jump in that direction and moving back will cause Link to do a back flip. Finally, holding down the A button while standing next to a wall will make Link sidle (move very close to the wall). Then use the control stick to move Link while he is sidling. B Button: Press the B button on land to have Link swing his sword. If he is holding a weapon dropped by an enemy, press the button to swing that weapon. The B button is also the cancel button, so if you're in the menu, use the B button exit the menu. C Stick: The C stick will allow you to move the camera. If you press left, right or down, you will enter Free Mode. This mode will allow you to move the camera around. Press the L button to exit Free Mode. However, if you press up on the C stick, you will enter the first person view. If you're using the Wind Waker, use the C stick to pick a note to play. L Button: Use this button to L-target. You can also use this button to exit the camera Free Mode, activated by using the C stick. R Button: If Link doesn't have anything in his hands, hold the R button to crawl with the control stick. If he does, however, have something in his hand, hold the R button down to make use of the shield. Pressing the R button while sailing will have you jump in the air. If you're in the boat and the boat isn't moving, hold the R button down to cruise, allowing you to slowly move without any wind. The R button also has a few other uses depending on where you are, so pay attention to the R button icon at the upper right-hand corner of the screen. X Button: Press this button in the menu to equip one of the items in the Items section of the main menu. Outside the menu, use this button to use the item it has equipped to it. Y Button: Press this button in the menu to equip one of the items in the Items section of the main menu. Outside the menu, use this button to use the item it has equipped to it. Z Button: Press this button in the menu to equip one of the items in the Items section of the main menu. Outside the menu, use this button to use the item it has equipped to it. * **************************************************************************** ****** VI. Game Basics Code: [GMBS] ** **************************************************************************** * -= Game Screen =- .-------------------------. 1. Heart Containers indicating your health | 1 3 | 2. Magic Meter showing how much magic you have | 2 | 3. Button Icons to show you what you have | | equipped to the A, B, R, X, Y and Z buttons, | | as well as telling you what the A and R | | button will do depending on where you are. | | 4. Number of Rupees you have | | 5. A map is usually shown here. If not, you will | 5 4 | either see a D-pad icon or absolutely nothing |_________________________| -= Using the Main Menu =- The main menu has two screens: the Items screen and the Quest Status screen. The items screen basically shows all of the items you can equip to the X, Y and Z buttons. The quest status screen shows a variety of information. You will see what songs you have attained as well as how many heart pieces you need to complete a full heart container. The options sub-menu is also on this screen. A few other things are shown on this screen as well. -= Fighting Enemies =- When you encounter an enemy, it is always a good idea to "L-Target" them by pressing the L button. The L-targeting function has two modes: Switch and Hold. If the mode is set to Switch, you will just have to press the L button once to target an enemy -- they will stay targeted until you move out of range. If the mode is set to Hold, you must hold down the L button in order to L-target the enemy. Releasing the L button will end the L-targeting. To change the mode, go to the Quest Status screen in the main menu and choose options. Whether you L-targeted the enemy or not, there are various ways to defeat some enemies while others require a special tactic. You can use your sword by pressing the B button. You can also use a set of items you have received throughout the game, which can be equipped to the X, Y and Z buttons. -= Sailing =- While at sea, you will have to make your way through storms and past enemies of different sorts. You will also encounter tall platforms or partically submerged submarines. When sailing, you must equip your sail to the X, Y or Z buttons, then press the button it is equipped to while you're on the boat to sail. While sailing, you can use the majority of the items you receive throughout the game, such as bombs and arrows. You can also do a small variety of other things while sailing. If you hold the R button while in motion, you will jump into the air. However, if you are not moving you will slowly move the boat whether the sail is out or not. -= Dungeons =- While you are inside a dungeon, you will encounter many enemies and puzzles. The puzzles vary from size and difficult throughout each dungeon in the game, ranging from very simple and quick puzzles to cleverly difficult and large puzzles (some of which have been recycled from previous Zelda games). Fighting enemies inside a dungeon is no different than fighting an enemy anywhere else. Of course, boss battles are more complex and you can't run from them. In a dungeon, there is always a mini-boss and a main boss. You will find a map and compass in each dungeon. The map basically shows you where you are and the layout of the entire dungeon. You will see a small map at the bottom left-hand corner of the screen. If you want to view the entire dungeon map, press up on the D-pad. The compass will show you the location of treasures and the boss. Dungeons also have small keys scattered throughout them. Small keys are used to unlock locked doors, except the boss door which requires the big key. The big key will always be found inside a blue and yellow treasure chest. A new addition to dungeons in the Zelda series is warp pots. There are usually three of them and you will have to somehow take off the top of the second and third warp pots in the dungeon. To do so, you'll have to either use a bomb flower, a regular bomb, or burning boko stick. Once a warp pot has been activated, hop into the one of them and you will be warped to the next warp pot in chain. For example, if you hop into the first one, you'll be warped to the second; and if you hop into the second, you will be warped to the third. * **************************************************************************** ****** VII. Characters Code: [CATR] ** **************************************************************************** * Link ----- Since the first Zelda game for the Nintendo Entertainment System (NES), Link has been the star for each and every Zelda title. Of course, you have been able to give Link whatever name you wished for every Zelda title, as well. Link is a young boy who is well known for wearing a green tunic and hat. Not this time. Now he's wearing a blue shirt with a crab on it, along with some tannish pants. Not to mention the absence of a hat over his blonde hair. But not for long. It has become a custom to dress a young boy in green when he becomes of age. At the beginning of the game, it is Link's birthday as well as the day he gets to become clothed in green, like the Hero of Time, in hope that someday he will understand the courage of the great hero who saved an ancient kingdom so many years ago. Aryll ------ Aryll is Link's sister. She is a young girl who is very much attached to her telescope, but lets Link borrow it for his birthday. To his luck, he gets to keep his sister's prized possession for much longer than she had intended, but not for a good reason. After becoming separated, Link must save his sister. This is only the beginning of his adventure. Grandma -------- Grandma takes care of both Link and Aryll. For an old woman, she has much spirit and constitution when it comes to the two siblings. The only thing that can break this strong woman up is her separation from the two children she loves. In her house, she keeps a shield that has been passed down the family line and was supposedly used by the Hero of Time himself. She only wishes Link can summon the courage the Hero of Time was granted with. Tetra ------ The leader of a band of menacing pirates, she and Link first meet in a forest at the top of Link's home island. Tetra comes flying in, grasped by a large bird. As the pirates try to shoot the bird down, they strike the bird who drops Tetra into the forest. Link kindly attempts to rescue her, but she just ignores his kindness. After something happens to Aryll, Link asks Tetra to take him along in her pirate ship so he can save his sister. This draws the beginning of an amazing adventure. Quill ------ Quill is one of the Rito, a bird-like species that dwells on Dragon Roost Island. Link first meets Quill on Outset Island, Link's home island. After Tetra refuses Link's request to take him along, Quill convinces Tetra to let the young boy join her on her journey. Quill makes various appearances throughout the game, giving Link information to aid him in his quest. Medli ------ Like Quill, Medli is a Rito, a bird-like species that dwells on Dragon Roost Island. She watches over Prince Komali, and she enjoys playing the harp. Her talents with the harp play a larger role in he life later in the game. Makar ------ Makar is one of the Koroks, who live with the Great Deku Tree inside the Forest Haven. He is the musician of all the Koroks and plays the violin during the annual festival to spread the Deku Tree's seeds across the sea. Of course, his ability to play the violin will play a larger role in his life later in the game. King of Red Lions ------------------ The King of Red Lions is a red boat that can speak. He is the boat on Wind Waker's title, and he plays a very large role throughout Link's quest. Not only does he let you make your way across the great sea, but he also tells you where you must go, giving you hints that will help you progress through the game. However, there is more to the King of Red Lions than what you may think. Ganon ------ Ganon is the shadowy figure who makes the Forsaken Fortress his home. At the top of the Forsaken Fortress, a large bird makes its nest. This large bird has been kidnapping young girls for a while now, and Ganon is somehow connected to this. If you have played Ocarina of Time, you'll probably know who Ganon really is. Tingle ------- Tingle is the short man in green that thinks he is a fairy. He is always referring to Link as the fairy boy. Tingle lives on Tingle Island along with his brother, Ankle, and a complete stranger, David Jr. Tingle has an amazing ability to read maps that no one else can interpret. When you find a Triforce Chart, just bring it to Tingle. He'll be able to make it readable for you with his magical words, "Kooloo Limpah!" They're Tingle's words. Don't steal them. * **************************************************************************** ****** VIII. Items Code: [ITMS] ** **************************************************************************** * Bait Bag ---------- The bait bag is used to store all-purpose bait and hyoi pears. To open the bait bag, use the X, Y or Z buttons to select it. Then select either some all- purpose bait or a hyoi pear with the same buttons. You can get the bait bag at a few Beedle Shops. Once you get it, however, you wont be able to buy a second. Of course, you really only need one. Below are the two items you can store inside the bait bag. You can purchase the Bait Bag at the Beetle Shop sailing around Outset Island. - All-Purpose Bait: This bait is used to attract mice from their holes in the walls as well as Fishman in the sea. You can purchase this bait at most Beedle Shops. - Hyoi Pears: Using these outside will let you control a seagull. You can buy hyoi pears at most Beedle Shops. Bomb ------ Bombs can be used to destroy menu things, such as boulders, warp pot covers and many other objects. To use them, equip them to either the X, Y, or Z buttons, then use the button they are equipped to to use them. When you press the button the bombs are equipped to, Link will take out a bomb. Press the button again (or press A) to throw the bomb. If you want to drop the bomb in front of you, press the R button, but make sure you run away or you will take damage from the blast. The bombs have a different funtion when you are sailing on your boat. When you take out the bombs, a cannon will appear. Press the button you have the bombs equipped to in order to send a bomb flying in air like a cannonball. Boomerang ----------- First, go into the menu and equip the boomerang to either the X, Y or Z button. To use it, hold down the button you have the boomerang equipped to, and aim at something. You can focus your aim on a maximum of five things. When a yellow starburst appears around the object or enemy you targeted, then they are locked on. The yellow starburst is identical to that of the one when you use the grappling hook and target a bar to latch on. Bottle -------- Bottles can be used to store many different items such as potions and fairies. To use them, equip it to either the X, Y or Z button. Then, use the button it it equipped to in order to swing the bottle near the item you want to store. Not everything can be stored in bottles. To find the bottles, refer to section 9E of this guide. You can get a maximum of four bottles. Below are the eight things you can store in a bottle. - Blue Potion: These potions can completely restore both health and magic. You can get blue potions from Chu Jelly Juice Shop on Windfall Island after bringing the doctor in the shop fifteen blue chu jellies. - Elixer Soup: This soup will not only completely restore your health and magic, but it will also double your attack power until you take damage. A bottle can hold two servings of this soup. You can get some of this soup from grandma back on Outset. - Fairy: Fairies will completely restore your health. What's nice about fairies is that if you run out of hearts, they will automatically restore your health. You can find them inside fairy fountains as well as other various places in the world. - Firefly: You will need a firefly to get the Deluxe Picto Box, but only after completing Lenzo's, the picto box guy, three tasks. You can find fireflies inside the Forest Haven. - Forest Water: This special water's use is to restore the eight withered trees scattered across the great sea. You can get the forest water inside the Forest Haven directly in front of the Great Deku Tree. Keep in mind that Forest Water keeps its unique freshness for a mere twenty minutes. After that, it turns into regular water. - Green Potion: These potions will completely restore your magic. You can purchase these potions at the Chu Jelly Juice Shop on Windfall Island after giving the doctor running the store fifteen green chu jellies. - Red Potion: Drinking these potions will fully restore your health. You can purchase these potions from the Chu Jelly Juice Shop on Windfall Island. - Water: Water is very seldom needed. One of the few times you must use regular water is watering the bomb flowers before getting into Dragon Roost Cavern. Water can be found very easily. Keep in mind that regular water is different from Forest Water. Deku Leaf ----------- The deku leaf is a useful tool that allows Link to float in the air or create small gusts of air. To use the deku leaf, equip it to either the X, Y or Z button. To float in the air, you must jump off a ledge, and then hold down the button you equipped the deku leaf to. To create the small air gusts, just press the button the deku leaf is equipped to. You wont be able to use the deku leaf if you are out of magic, however, so keep an eye on the magic meter. You get the deku leaf from the Great Deku Tree. Delivery Bag -------------- This bag is used to hold a large variety of different items ranging from letters to trading items. You can hold up to eight things inside the delivery bag at one time. To get an item from the delivery bag, select it with either the X, Y or Z button, then select one of the items inside with the X, Y or Z button. You get the delivery bag from Quill after speaking to the chieftain of Dragon Roost Island. Below is a general list of the items you can store in the delivery bag. - Letters: Occasionally, Link will be asked to deliver a letter to someone. To deliver it, walk to a red postbox and select the letter you wish to deliver. Then press the button the letter is equipped to when you are standing in front of the postbox. - Cabana Deed: When you get this item, you will own the Private Oasis located at E5 on the sea chart. Just show it to the butler picture on the front door to enter the cabana. Keep in mind that once you get the cabana deed, E5 on the sea chart will no longer be called Private Oasis, but Link's Oasis instead (unless you didn't name him Link). You get the cabana deed from the pink-haired teacher on Windfall Island. - Complimentary ID: Bring this to a Beedle Shop to receive a compliment (how nice). Yes, you will be bestowed with kind words from Beedle. That's basically it. To get the ID, just purchase thirty items from a Beedle Shop and you will automatically receive it. - Fill-Up Coupon: By bringing this coupon to Beedle at any time, he will fill up your hearts, magic meter, bombs and arrows. You can only use this coupon once. - Trading Items: There are many items you can trade with merchants and lead to a couple of prizes such as a piece of heart or the Magic Armor. You can start the trading sequence by speaking to Zunari (best known as the "eskimo guy") on Windfall Island. For more information on the trading sequence, visit section 11H of this guide. Deluxe Picto Box ------------------ The deluxe picto box is a deluxe version of the regular picto box, obviously. Unlike the picto box that can only take black-and-white pictues, the deluxe picto box is capable of producing color pictures. Refer to the Special Items part of the Side Quest section for information on how to get the Deluxe Picto Box. Enemy Weapon -------------- There is a large variety of weapons enemies can drop. While most of them are pretty much used to cause more damage than your sword can, some play more important roles. Boko sticks can be lit on fire to provide a light source or light unlit torches, which you will need to do to progress through the game a couple times. You'll also need enemy weapons to break through boarded exits. Enemies like bokoblins, stalfos, moblins, and darknuts drop weapons Link can use. Grappling Hook ---------------- The grappling hook is used for two primary things: getting you across large gaps and fishing out treasure from the sea floor. To get across large gaps, you need to make sure there is a bar for you to swing on. To make sure you can use a bar to swing on, equip the grappling hook to the X, Y or Z button, then press the button it is equipped to. You will be in first person view (unless you have something L-targeted) and a red dot will appear at the center of your screen. Use the red dot to aim at the bar. If a starburst appears, press the button you have the grappling hook equipped to in order to throw the grappling hook and latch onto the bar. As for the second function, getting treasure from the sea floor is simple. You must be in your boat in order for this to be possible. Just take out the grappling hook and hold down the button you have it equipped to in order to lower the grappling hook. Look for light rings in the sea to find treasure. Hero's Bow ------------ The hero's bow is a great long-distance weapon. To use it,equip it to either the X, Y or Z buttons, then press that button to take out the bow. You will be in first person view. Press the button you have the bow equipped to again and hold it down to take out an arrow. Keep in mind that you must have arrows to use the hero's bow. There are four types of arrows: normal, fire, ice and light. Normal simply do damage while fire arrows do even more damage and can also light torches and some wood on fire. Ice arrows also do more damage than normal arrows but you can freeze enemies and objects with them. Hitting an enemy with a light arrow will make them disappear. You can find the hero's bow inside the Tower of the Gods while Fire & Ice Arrows are found on Mother & Child Isle and Light Arrows are at Ganon's Tower. Hero's Charm -------------- Wearing the hero's charm will allow you to see how much health an enemy has. To equip it, go to the Quest Status screen in the main menu and select the hero's charm with the A button and choose Equip. You can get the Hero's Charm by giving the pink-haired teacher on Windfall Island forty joy pendants. Hero's Clothes ---------------- The hero's clothes are the green clothes given to you by grandma on your birthday (well, Link's birthday). You automatically wear them and you can never take them off. Hero's Shield --------------- This shield is very useful. You can use it to defect against many enemy attacks. You automatically equip this item after getting it on Outset Island. Hero's Sword -------------- This sword is your main weapon and will be at your side when you need it until you get the Master Sword. You get this sword from Orca on Outset Island, and automatically have it equipped once you receive it. Hookshot ---------- The hookshot is similar to the grappling hook, but it's a bit more reliable. Equip it to either the X, Y or Z button in the main menu and then press the button you equipped it to in order to take out the hookshot and a red dot will appear at the center of your screen. Press the button again to send the chain at your target. You can use the hookshot to latch onto trees, treasure chest, and even your boat. You can also use it to pull items and enemies towards you. To know if you can latch onto something or not, aim at it with the red dot. If you see a yellow starburst, then you can latch onto it. You get the hookshot inside the Wind Temple. Iron Boots ------------ The iron boots are useful to withstand strong gusts of wind. Not only that, but you can stand on certain switches to activate them and you can break through weak floors, too. To equip the iron boots, set them to the X, Y or Z button and then press that button to put them on. You get the iron boots inside Ice Ring Isle. Magic Armor ------------- The magic armor protects you from all damage, but at a cost. As you use it, your magic meter will be drained a bit slower than your deku leaf drains it. To use the magic armor, equip it to the X, Y or Z button, then press that button to have a pink force field protect you. To turn it off, just press the button a second time. To get the magic armor, refer to 11H. Master Sword -------------- This is the most powerful sword in the game. However, when you first get it, it isn't at its most powerful state. You will get the Master Sword when you visit Hyrule for the first time. The sword is automatically equipped. Press the B button to swing the sword. Mirror Shield --------------- Although the mirror shield isn't any better than the Hero's Shield when it comes to defending, it can reflect light. You can use the reflected light to disintegrate certain walls and statues as well as turn purple chuchus into stone. You get the mirror shield inside the Earth Temple. To use it, hold down\ the R button to either reflect light or defend. Picto Box ----------- The picto box is a camera that allows you to take pictures in black and white. You can hold up to three pictures. To use the picto box, equip it to the X, Y or Z button, then press the button you equipped it to in order to switch to a first-person view through the camera. Press the A button to take pictues or press the R button to switch modes. In the second mode, you can view the pictures you have saved as well as erase any you don't want. You get the picto box on Windfall Island. Refer to secion 11J for detailed instructions on how to attain it. Pirate's Charm ---------------- The Pirate Charm allows Tetra to see what you're doing and speak to you. It is automatically equipped, and you can't use it manually. Instead, during certain parts of the game the A button icon in the upper right-hand corner of the screen will flash. Press the A button during this time for a small conversation with Tetra. Tetra gives you the pirate charm before your first entry of Forsaken Fortress. Power Bracelets ----------------- The power bracelets are automatically-equipped items that allow you to lift larger rocks than you could without them. To use them, simply lift up a larger rock like you would a smaller rock. You get the power bracelets inside Fire Mountain. Sail ------ The sail allows you to sail across the sea and explore the various places on it. You must be inside the King of Red Lions to use it. Equip it to the X, Y or Z button, then press the button you equipped the sail to in order to sail. Of course, you wont go too fast if you're facing the same direction the wind blows. Skull Hammer -------------- The skull hammer is a larger hammer that allows you to press certain switches and mash enemies to a pulp. To use it, you must equip it to either the X, Y or Z button. You will swing the hammer when you press the button the hammer is equipped to. You get the skull hammer during your second time at Forsaken Fortress. Spoils Bag ------------ The spoils bag holds eight different items that are dropped or can be stolen from a variety of enemies throughout the game. To take an item out of it, select the spoils bag in the menu with the X, Y or Z button, then select one of the items inside with one of the same buttons. You get the spoils bag from Niko when you are on the pirate ship for the first time. A list of the eight different items are listed below. - Blue Chu Jelly: This chu jelly is very rare, but bringing fifteen of these to the Chu Jelly Juice Shop on Windfall Island will cause the doctor there to start selling blue potions. You can get blue chu jelly from blue chuchus. - Boko Seed: Bring four boko seeds to the one Korok that didn't go out to sea to spread the seeds. He's in a different room than the Deku Tree is, inside the Forest Haven. When you bring him four boko seeds, he will make you a blue potion. You can get boko seeds from deku babas. - Golden Feather: Giving twenty of these to the Rito guard on the second floor inside Dragon Roost Island will gain you 100 rupees. However, you will receive a letter from his girlfriend containing a piece of heart. You can get these feathers from either kargoroks or peahats. - Green Chu Jelly: Bringing enough of these to the man in the Chu Jelly Juice Shop on Windfall Island will get you a green potion. Green potions fully restore all of your magic. These jellies are dropped by green chuchus. - Joy Pendant: Giving twenty of these to the teacher on Windfall Island will gain you the Cabana Deed. The cabana deed gains you access to the cabana on the Private Oasis island. Giving forty of these to the teacher on Windfall Island will attain you the Hero's Charm. The Hero's Charm allows you to see the health of any enemy you are close to. Joy pendants can be gather by bokoblins of any color. - Knight's Crest: On Outset Island, giving ten of these to Orca will teach you the hurricane spin attack. Orca is the man you got the Hero's Sword from early in the game. You can get these crests from darknuts. - Red Chu Jelly: Bringing enough of these to the man in the Chu Jelly Juice Shop on Windfall Island will get you a red potion. Red potions completely fill all empty heart containers. These jellies are dropped by red chuchus. - Skull Necklaces: Giving three skull necklaces to the man near the bomb shop on Windfall Island will allow you to play a small mini game in which you have to bring him his three pigs in two minutes. Use the R button to drop them in front of him. Succussfully bring him the three pigs will win you fifty rupees. You can also bring twenty of them to Maggie's father on the second floor of the auction house. He'll give you a treasure chart. This will have to be after the second escape from Forsaken Fortress. You can get skull necklesses from moblins. Telescope ----------- The telescope is an item that allows you to see things that are of a great distance from you. Use the telescope by equipping it to the X, Y or Z button, then pressing the button you have it equipped to. When you're in the first- person telescope view, push up on the C stick to zoom in and down to zoom out. Tingle Tuner -------------- The Tingle Tuner is the item you will need to make use of your GameBoy Advance. In order to use this item, you must have a GameBoy Advance and a cable to connect your GameBoy Advance to your GameCube. If not, then you can always get this item just for the sake of having it. Anyway, make sure the GameBoy Advance is connected to your GameCube and the GameBoy Advance is on. Then equip the Tingle Tuner to the X, Y or Z button and press the button you equipped it to. When you are asked if you want to call Tingle, choose yes. It'll be a few moments for you to connect to Tingle. Refer to section 13 for more information on the Tingle Tuner and exclusive side quests that are involved with it, as well as how to get it. Wind Waker ------------ The Wind Waker is the magic baton that allows you to manipulate the wind to do various things. With it, you can change the direction of the wind, warp with cyclones, and even change day to night and night to day. You can use the Wind Waker by equipping it to the X, Y or Z button, then press the button you equipped it to. There are three different rhythms you can play the Wind Waker in: 3-time, 4-time, and 6-time. In 3-time, you can play up to three notes while 4-time's maximum is four notes and 6-time has six -- it depends on the song you wish to play. To play 3-time, do not move the control stick (or you can press up for the music to be louder or down for the music to be more quiet). For 4-time, move the control stick to the left, and move the control stick to the right for 6-time. There are five playable notes that you can choose from with the C stick: center, left, right, up, and down. Center means that you are not pushing the C stick in any direction at all. When you are using the Wind Waker, a line of dots will appear at the top of the screen. A red dot will move from left to right, and when it reaches the center a note will be played depending on which direction the C stick is at. * **************************************************************************** ****** IX. Songs Code: [SNGS] ** **************************************************************************** * Wind's Requiem ---------------- The Wind's Requiem will allow you to change the wind's direction to North, South, East or West. You must be outside to be able to change the wind. You get the Wind's Requiem at the shrine on Dragon Roost Island. Notes to play: Up - Left - Right Ballad of Gales ----------------- The Ballad of Gales will allow you to warp from anywhere on the sea to one of nine specific spots in the sea. You must be outside and on the King of Red Lions to warp. You can get the Ballad of Gales by hitting Cyclos three times with an arrow while he hovers at the top of a large cyclone. Large cyclones can be found at two places: Northern Triangle Island (C4) and Shark Island (F3). Notes to play: Down - Right - Left - Up Command Melody ---------------- Playing the Command Melody near some people and certain objects will allow you to take control of them. If you wish to take control of Link again, press the START or R button. You get the Command Melody inside the Tower of the Gods. Notes to play: Left - Center - Right - Center Earth God's Lyric ------------------- This song is used to get inside the Earth Temple. You will also need to play this song in front certain large slabs of stone acting as a door with the song engraved on it. You learn this song on Headstone Island. Notes to play: Down - Down - Center - Right - Left - Center Wind God's Aria ----------------- The Wind God's Area is used to get inside the Wind Temple as well as get past certain large slabs of stone acting as doors with the song engraved upon it. You learn this song on Gale Island. Notes to play: Up - Up - Down - Right - Left - Right Song of Passing ----------------- Playing this song will allow you to change day to night and night to day. To learn this song, find Tott dancing in front of the grave on Windfall Island. The grave can be found on a cliff. Speak to him once, then take out the Wind Waker, but do not play anything at all until he says something. When he gets the rhythm, he will perform a dance. The directions in his dance are the notes to be played on the Wind Waker. Notes to play: Right - Left - Down * **************************************************************************** ****** X. Sea Chart Code: [SCHT] ** **************************************************************************** * 1 2 3 4 5 6 7 ............................. A . . # . . . . . . A ............................. B . . @#. . @ . . @ . . B ............................. C . . . @ . . # . . . C ............................. D . . @#. . . @ . . . D ............................. E . # . . . . # . . . E ............................. F . . . # . @ . . @ . # . F ............................. G . . @ . . . . . . G ............................. 1 2 3 4 5 6 7 @ = Warp Points # = Withered Trees Alphabetically Ordered Numerically Ordered ----------------------------- ----------------------------- G5 Angular Island A1 Forsaken Fortress E7 Bird's Peak Rock A2 Star Island G6 Boating Coarse A3 Northern Fairy Island E6 Bomb Island A4 Gale Isle F7 Cliff Plateau Isles A5 Crescent Moon Island A5 Crescent Moon Island A6 Seven-Star Isles D3 Cyclops Reef A7 Overlook Island F1 Diamond Steppe Island B1 Four-Eye Reef B6 Dragon Roost Island B2 Mother & Child Isles C5 Eastern Fairy Island B3 Spectacle Island D6 Eastern Triangle Island B4 Windfall Island C6 Fire Mountain B5 Pawprint Island F2 Five-Eye Reef B6 Dragoon Roost Island G7 Five-Star Isles B7 Flight Control Platform B7 Flight Control Platform C1 Western Fairy Island F6 Forest Haven C2 Rock Spire Island A1 Forsaken Fortress C3 Tingle Island B1 Four-Eye Reef C4 Northern Triangle Island A4 Gale Island C5 Eastern Fairy Island D2 Greatfish Isle C6 Fire Mountain D2 Greatfish Isle C7 Star Belt Archipelago G3 Headstone Island D1 Three-Eye Reef G1 Horseshoe Island D2 Greatfish Isle F5 Ice Ring Isle D3 Cyclops Reef E2 Islet of Steel D4 Six-Eye Reef B2 Mother & Child Isles D5 Tower of the Gods E1 Needle Rock Isle D6 Eastern Triangle Island A3 Northern Fairy Island D7 Thorned Fairy Island C4 Northern Triangle Isle E1 Needle Rock Isle G3 Outset Island E2 Islet of Steel A7 Overlook Island E3 Stone Watcher Island B5 Pawprint Isle E4 Southern Triangle Island E5 Private Oasis E5 Private Oasis C2 Rock Spire Isle E6 Bomb Island A6 Seven-Star Isles E7 Bird's Peak Island F3 Shark Island F1 Diamond Steppe Island D4 Six-Eye Reef F2 Five-Eye Reef F4 Southern Fairy Island F3 Shark Island E4 Southern Triangle Island F4 Southern Fairy Island B3 Spectacle Island F5 Ice Ring Isle C7 Star-Belt Archipelago F6 Forest Haven A2 Star Island F7 Cliff Plateau Isles E3 Stone Watcher Island G1 Horseshoes Island D7 Thorned Fairy Island G2 Outset Island D1 Three-Eye Reef G3 Headstone Island C3 Tingle Island G4 Two-Eye Reef G4 Two-Eye Reef G5 Angular Isles C1 Western Fairy Island G6 Boating Course B4 Windfall Island G7 Five-Star Isles =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A1: Forsaken Fortress This is the fortress where the large bird makes its nest as at the top. This is also - Heart Pieces: #1 where the kidnapped girls are kept after the - Treasure Charts: None bird takes them from their homes. - Triforce Chart: None - Special Chart: None There really isn't much to get here. There - Great Fairy Upgrade: None are rats scattered all over the place. If - Withered Tree: No have some all-purpose bait, you can drop it - Item: Pirate's Charm in front of a mouse hole and a mouse will Skull Hammer sell you something if you need it. If you are using the Tingle Tuner, you can come here to lower the prices of the three tings. Refer to the Tingle Tuner section for more details. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A2: Star Island Not much lies upon Star Island. Bomb the rock on the southwestern point of the island - Heart Pieces: #2 and unveil a hole in the ground. Go down - Treasure Charts: None into the hole and fight all of the enemies - Triforce Chart: None to gain a piece of heart. - Special Chart: None - Great Fairy Upgrade: None On the northern point of the island, cut - Withered Tree: Yes some of the grass down to unleash a small - Item: None pile of green rupees. On the southeastern point of the island, you can find a blue chuchu after destroying the large rock. And destroying the large rock on the northeastern point of the island will make a group of miniblins appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A3: Northern Fairy Island Other than the Great Fairy fountain on the island, there really isn't much here. - Heart Pieces: None Just bomb open the entrance to the fairy - Treasure Charts: #22 fountain and go down the hole to receive a - Triforce Chart: None rupee wallet upgrade. - Special Chart: None - Great Fairy Upgrade: Rupees There is also a submarine off the - Withered Tree: No northwestern coast of the island. Go into - Item: None the submarine and swing across the lamps hanging from the ceiling to make it across the room and onto the platform at the end. Go through the doorway and open the to receive Treasure Chart 22. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A4: Gale Isle Upon this island is the Wind Temple. You must have the iron boots to enter the - Heart Pieces: None temple. Both of the treasure charts on the - Treasure Charts: #5, 35 island are located inside the temple. - Triforce Chart: None - Special Chart: None You can use the deku leaf to blow away - Great Fairy Upgrade: None the small piles of dry leaves to reveal some - Withered Tree: No small items like magic pots or hearts. - Item: Hookshot If you're looking for rupees, use a hyoi pear to take control of a seagull and pick up the rupees at the top of the island and on large rocks surrounded the entire island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A5: Crescent Moon Island There really isn't much on the actual island itself. However, you will find Old - Heart Pieces: #3 Man Ho Ho looking through his telescope. - Treasure Charts: #9, 10 He is looking at a submarine, so you can - Triforce Chart: None sail in the direction he is looking to get - Special Chart: None to the submarine. Enter it and defeat all - Great Fairy Upgrade: None the enemies inside. Use the burning boko - Withered Tree: No sticks to light the four torches to have a - Item: None treasure chest appear. Open the chest to get a treasure chart. There is also an assortment of barrels floating in the water that have pots on top of them. Inside the pots are blue rupees, so sail into the pots or break them with arrows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A6: Seven-Star Isles Other than three platforms and a big octo in the area, there isn't much surrounding - Heart Pieces: #4 the Seven-Star Isles. To find the big octo, - Treasure Charts: #16 just look around for a flock of seagulls in - Triforce Chart: None the area. Sail to that area and defeat the - Special Chart: None big octo. When it's dead, use the grappling - Great Fairy Upgrade: None hook to fish out a treasure chest from the - Withered Tree: No sea floor and gain a piece of heart. - Item: None On the three platforms, you can defeat the bokoblins on it to get some joy pendants. When all of the enemies are dead, a treasure chest will appear. Inside, you'll find some rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A7: Overlook Island Other than the Triforce chart, there is really no reason to come to this island. - Heart Pieces: None To get to the Triforce chart, just use the - Treasure Charts: None hookshot to latch onto the tree of the - Triforce Chart: #8 lowest part of the island to the - Special Chart: Secret Chart northwest. Then use the hookshot to latch - Great Fairy Upgrade: None from tree to tree until you see a hole in - Withered Tree: No the ground. The hole is next to the - Item: None second-to-last tree. Go down the hole and defeat all the enemies in all of the rooms to unlock a door. Enter the unlocked door and stand on the blue circle on the floor. Play the Wind's Requiem and open the treasure chest that appears in order to receive a Triforce chart. If you're looking for blue chuchus, you'll find one on this island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B1: Four-Eye Reef Once you have escaped from Forsaken Fortress a second time, - Heart Pieces: None destroy all the cannons on the walls - Treasure Charts: #19 of Four-Eye Reef. Once you have taken - Triforce Chart: None care of the cannons and the warships, - Special Chart: Great Fairy Chart a treasure chest will appear. Climb - Great Fairy Upgrade: None onto the outer wall (the wall shaped - Withered Tree: No like a large square) of the island - Item: None and use the deku leaf to glide toward the treasure chest. Once you have opened the chest, you will have attained a new treasure chart. With this new treasure chart, you can head to the Flight Control Platform (B7) and fish out the Island Heart Chart from the sea floor. And if you happen to have Treasure Chart 41, you can fish out the Great Fairy Chart from a treasure chest down on the sea floor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B2: Mother & Child Isles The main thing to get here is the Fire & Ice Arrows. Once - Heart Pieces: None you have received the Hero's - Treasure Charts: None Bow and learned the Ballad of - Triforce Chart: None Gales song, you can warp to B2 - Special Chart: None on the Sea Chart and land - Great Fairy Upgrade: Five & Ice Arrows inside the larger isle of the - Withered Tree: Yes Mother & Child Isles. - Item: Fire & Ice Arrows You will not only find a withered tree here, but you will also have to visit this area to trade with the local merchant a couple times if you're getting the heart piece from the trading sequence. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B3: Spectacle Island The main attraction of Spectacle Island is the Cannon-Shooting Mini Game where you - Heart Pieces: #5 must sink targets by shooting cannonballs at - Treasure Charts: #17 them. You'll win a piece of heart the first - Triforce Chart: None time you win while a treasure chart is your - Special Chart: None prize for your second win. You'll gain a - Great Fairy Upgrade: None hundred rupees for each win thereafter. - Withered Tree: No - Item: None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B4: Windfall Island - Heart Pieces: #6, 7, 8, 9, 10, 11, 12, 13, 14 - Treasure Charts: #2, 7, 18, 23, 24, 29, 31, 33, 38 - Triforce Chart: None - Special Chart: None Windfall Island will be the island you - Great Fairy Upgrade: None visit the most throughout your quest. It has - Withered Tree: No a large assortment of items, heart pieces, - Item: Sail and treasure charts to keep you busy for Bomb some time. Picto Box Deluxe Picto Box Let's start out with all the buildings Tingle Tuner you will find on Windfall Island: Magic Armor Hero's Charm * Chu Jelly Juice Shop: At this shop, you Bottle can purchase red, green or blue potions. When you first visit the shop, however, only the red potion will be available. For the green and blue potions to become available, you will have to bring fifteen green or blue chu jellies to the doc. Only then will the green and blue potions become available to you. The chu jelly juice is the shop closest to the town's gate. To the right of the door there is a wooden sign. * Auction House: This is the building with the fancy red door. At night, you can participate in auctions to win a piece of heart, a treasure chart, another treasure chart, or a joy pendant. * Zunari's Shop: Zunari is best known as the "eskimo" guy, since he wears a blue coat with a big white poofy hood. His shop isn't inside a building, but is an outdoor stand. He sells a variety of nifty items that don't serve much of a purpose other than decoration. The items he sells are also used in the trading sequence, but that's a whole side quest of its own. Refer tot he Trading Sequence part of the Side Quest section of this guide for a detailed description of the side quest. * Picto Box Shop: Lenzo is the tall bearded man who runs the Picto Box Shop. To find the Picto Box Shop, look for the door with a camera sign above its door. Inside, Lenzo will make you his assistant if you have the picto box. He will also give you the deluxe picto box after a picture-taking side quest has been completed. * Joy School: This place is basically a place you'll have to visit a few times to complete some side quests. To point out the Joy School, look for the door with a sign to the left of it that has a picture of the pink-haired teacher on it. * Windmill: Inside the windmill, you will find Salvatore's squid-blasting minigame. It's basically a game where you have to guess where the squids are by trying to blast them into oblivion. If you have ever played the board game "Battleship", you will find this minigame to be very similar to it. It only costs ten rupees to play and you can win a piece of heart or a treasure chart. * Bomb Shop: As the name suggest, you can buy bombs, bombs, and more bombs at the bomb shop. However, the prices will be ridiculously expensive until a certain part of the game. However, you'll be able to buy ten, twenty, or thirty bombs at the Bomb Shop. While getting all the items can be fun, only two of them are required to beat the game. You'll get the sail from Zunari during your first visit to the island and the bombs during your quest to get Nayru's Pearl. The rest of the items are completely optional. Refer to the Items section of the guide for instructions on how to get each of the items. As for the pieces of heart and treasure charts, refer to their corresponding parts of the Side Quest section of this guide for information on how to get them all. You will find rupees hidden inside small jars all over the island. Usually you'll find the jars within bushes. To learn the Song of Passing, find Tott dancing in front of the grave on Windfall Island. The grave can be found on a cliff. Speak to him once, then take out the Wind Waker, but do not play anything at all until he says something. When he gets the rhythm, he will perform a dance. The directions in his dance are the notes to be played on the Wind Waker. They are right, left, and down. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B5: Pawprint Isle Although a piece of heart lies at the bottom of the sea if you have Treasure Chart - Heart Pieces: #15, 16 Number 30, another piece of heart awaits you - Treasure Charts: None inside the large dome at the center of - Triforce Chart: None Pawprint Island. You'll have to search for - Special Chart: None the entrance to the dome, which is hidden - Great Fairy Upgrade: None amidst the grass. Once you find it, crawl - Withered Tree: No inside and jump down the hole. When you're - Item: None at the bottom, run forward into a large room filled with tall grass and run to the first exit to the right. You'll pass a large rock which has a treasure chest behind it. Ignore the rock for now and proceed down the path to find a room with a treasure chest in it. Inside the chest is a piece of heart. There is a total of four treasure chests inside this underground area of Pawprint Isle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B6: Dragon Roost Island There are a bunch of things you can get at Dragon Roost Island. When you land on the - Heart Pieces: #17, 18 island for the first time, the King of Red - Treasure Charts: #11, 39 Lions will give you the Wind Waker. And - Triforce Chart: None after speaking to the chieftain for the - Special Chart: None first time, Quill will give you the delivery - Great Fairy Upgrade: None bag. Not to mention Medli giving you a - Withered Tree: No bottle a little before entering the Dragon - Item: Wind Waker Roost Cavern dungeon. And finally, you'll Delivery Bag get the grappling hook inside the Dragon Grappling Hook Roost Cavern dungeon. Bottle Of course, there is more to get. As far as heart pieces go, getting the first one can be a bit frustrating. Head to the second floor of the village area inside the island and speak to the Rito sorting mail behind the counter. Agree to help him. You'll need to correctly sort twenty-five pieces of mail. Successfully doing so will cause the Rito to hire an assistant. Come back later and speak to the assistant who will give you a letter. Deliver the letter and in a couple of days you will receive a letter. Attached to that letter is a piece of heart. For the second heart piece, bring twenty golden feathers to the Rito guarding an entrance on the second floor inside Dragon Roost Island. You can get gold feathers from kargoroks and peahats. When you give them to the guard, he will give you a hundred rupees. Don't be alarmed because he is giving his girlfriend the golden feathers and she will mail you a piece of heart to show her thanks. Both of the treasure charts are inside the Dragon Roost Cavern dungeon. Refer to the Treasure Charts part of the Side Quest section of this guide to find exactly how to attain both Treasure Chart 11 and 39. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B7: Flight Control Platform The entire island is basically a minigame Just land and pay the Rito - Heart Pieces: #19 ten rupees and you'll be on your - Treasure Charts: None way to play a flying minigame. What - Triforce Chart: None you need to do chance the is - Special Chart: Island Hearts Chart direction of the wind to northwest Platform Chart and use the deku leaf to make it - Great Fairy Upgrade: None past the large red banner at the - Withered Tree: No end of the track. That's easy! - Item: None Think again. You'll need to soar over the updrafts to send you high into the air, or you will fall into the water and lose. If you think that isn't enough, you need to keep in mind that using your deku leaf costs magic, and without the upgraded magic meter gotten one of the Great Fairies, you'll surely get water up your nose. However, if you have a GameBoy Advance, a friend, and a cord to connect the GameBoy Advance to your GameCube, you can use the Tingle Tuner to restore your magic as you go. It's a lot easier with a friend, so if you don't have one make one now. Another thing to keep in mind is the submarine northwest of the Flight Control Platform. You can get the Platform Chart if you enter the submarine and defeat all of the enemies inside. To get the Island Hearts Chart, you'll need Treasure Chart 19. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C1: Western Fairy Island There really isn't much to be found at Western Fairy Island other than the arrows - Heart Pieces: None upgrade from the Great Fairy. To get into - Treasure Charts: None the fairy fountain, you'll need to use the - Triforce Chart: None skull hammer to mash the button in front - Special Chart: None of the fairy fountain entrance. When you - Great Fairy Upgrade: Arrows mash the button, go down the hole and run - Withered Tree: No up to the fountain. A Great Fairy will - Item: None appear and upgrade your arrows to either a maximum of thirty or ninety-nine depending on whether you've been to the other arrow-upgrading Great Fairy before or not. Once you've gotten that upgrade, there's really no reason to return to this island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C2: Rock Spire Isle The main purpose of this island is to get into the hidden cave. Sail up to the eastern - Heart Pieces: #20, 21, 22 point of the island and walk up the path. - Treasure Charts: #4, 37 You'll have to bomb your way across each - Triforce Chart: None rock in the area, which can be difficult - Special Chart: None because you must time your throws. Once you - Great Fairy Upgrade: None have made it past the third rock, jump into - Withered Tree: No the hole. In the dark cave, you will have to - Item: Bottle find a jar with two boko sticks inside. Break the jar open and take a boko stick. Light the boko stick on fire and use it to light the two unlit torches. When both have been lit, fight off all the keese that will awake to make a treasure chest appear. Open the chest to receive a treasure chart. ______________________ Sailing around Rock Spire Island, you will find a | Item Cost | Beedle Shop. Inside are three items that can be very |----------------------| nice to have. You will have gotten a letter from | Bottle 500 | Beedle a while back stating that there was huge sale | Piece of Heart 950 | going on and that it would be over soon. This is the | Treasure Chart 900 | Beedle Shop spoken of in that mail, and the Beedle in |______________________| in also says how the sale will be ending soon. Do not worry because even though he says it will, it actually wont. So you have all the time you could ever want to save up enough rupees to pay for these great items. If you're not looking for treasure charts but you're collecting heart pieces, you'll need the treasure chart sold here because you wont be able to get one of the pieces of heart without it. There is a piece of heart hidden under water. Look for a pair of warships somewhere around the sector of the sea chart. If you destroy one of them, a light ring will appear where the warship was destroyed. One of the light rings lead to a hundred rupees while the other leads to a piece of heart. So taking down both of the warships would be a smart idea. Finally, you'll find a piece of heart under water if you have Treasure Chart Number 2. Just search for the very bright light pillar coming from the water (you'll need to open the treasure chart first) and fish it out using the grappling hook. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C3: Tingle Island Tingle Island is Tingle's home, along with his two brothers, Ankle and Knuckle, - Heart Pieces: #23 as well as a total stranger, David Jr. You - Treasure Charts: None wont get to meet Knuckle unless you have - Triforce Chart: None completed the Hand-Me-Down Tingle Tuner side - Special Chart: None quest using the Tingle Tuner. - Great Fairy Upgrade: None - Withered Tree: No To learn more about the Tingle Tuner and - Item: None all of the things it can be used for, refer to the Tingle Tuner section of this guide. You'll find a piece of heart at the bottom of the sea if you look for a flock of seagulls flying over a particular part of the sea in the Tingle Island sector of the sea chart. Sail to where the seagulls are to have a big octo appear. Defeat it to have a light ring appear on the water, then use the grappling hook to fish out the piece of heart from the bottom of the sea. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C4: Northern Triangle Isle One of the three goddess statues lies upon Northern Triangle Isle. The statue - Heart Pieces: None will hold Din's Pearl if you haven't - Treasure Charts: None gotten to that part of the game yet. - Triforce Chart: None Other than that, there really isn't much - Special Chart: Big Octo Chart here. - Great Fairy Upgrade: None - Withered Tree: No To get the Big Octo Chart, you will - Item: None need Treasure Chart 24 to have the bright light ring appear on the sea. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C5: Eastern Fairy Island You'll be able to upgrade the amount of bombs you can hold once you visit the Great - Heart Pieces: None Fairy on this island. Just bomb the rock - Treasure Charts: None in front of the fairy fountain entrance and - Triforce Chart: None jump down the hole. Run up to the fountain - Special Chart: None and the Great Fairy will appear. Depending - Great Fairy Upgrade: Bombs on if you have received the other bomb - Withered Tree: Yes upgrade from another Great Fairy or not, - Item: None you will now be able to carry either thirty or ninety-nine bombs. Other than that, there really isn't much on this island unless you have Treasure Chart 3 which will gain you two hundred rupees if you fish the treasure chest from the sea floor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C6: Fire Mountain As far as optional items go, there really isn't much to be found here. All you'll be - Heart Pieces: None able to get is two hundred rupees from the - Treasure Charts: None sea floor with Treasure Chart 37. - Triforce Chart: None - Special Chart: None However, you can get the power bracelets - Great Fairy Upgrade: None inside Fire Mountain. Getting them can be a - Withered Tree: No bit tricky if you're not quick, but you'll - Item: Power Bracelets basically need to shoot an Ice Arrow at the fire shooting from the top if the island. You will then have ten minutes to climb to the top of the mountain, go down the hole, defeat all of the enemies and claim the power bracelets as your own. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C7: Star Belt Archipelago Other than the two hundred rupees you can get by fishing out the treasure chest from - Heart Pieces: None the sea floor after getting Treasure Chart - Treasure Charts: None 27, there really isn't anything in this - Triforce Chart: None sector of the sea chart. There are basically - Special Chart: None large rocks with kargoroks flying around. - Great Fairy Upgrade: None That's basically it. - Withered Tree: No - Item: None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D1: Three-Eye Reef If you destroy all of the cannons on the walls and the warships, a treasure - Heart Pieces: #24 chest will appear on one of the three - Treasure Charts: #32 "eyes" of the reef. Just change the - Triforce Chart: None direction of the wind to the direction - Special Chart: Sea Hearts Chart you will need to use the deku leaf to - Great Fairy Upgrade: None fly to the chest. When you open the - Withered Tree: No chest, you will receive a treasure - Item: None chart. Also, if you have Treasure Chart 38 you will be able to use the grappling hook to fish out a piece of heart from the sea floor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D2: Greatfish Isle On Greatfish Isle, you will find one of - Heart Pieces: #25 the three merchants you will need to meet in - Treasure Charts: None order to complete the trading sequence. For - Triforce Chart: None more information on the trading sequence, - Special Chart: None just refer to the trading sequence section - Great Fairy Upgrade: None of this guide. - Withered Tree: Yes - Item: None As for the piece of heart on the isle, go to a small part of land that has a path that spirals around it. At the top lies a withered tree and a Korok standing next to it. When you are there, look at the two large pieces of land in-between the sand. On the rightmost one, look for a small notch of grass sticking out of the ledge. It's about halfway to the top of the land. Get the wind to go northwest and use the deku leaf to get there. A treasure chest will be visible and inside lies the heart piece you are looking for. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D3: Cyclops Reef What's nice about the items on this island is that you don't need any - Heart Pieces: None treasure chart from another location. - Treasure Charts: #21 To get the Light Ring Chart on this - Triforce Chart: None island, you'll need Treasure Chart 21, - Special Chart: Light Ring Chart which you also get on this island. To - Great Fairy Upgrade: None get the treasure chart, just destroy - Withered Tree: No all of the cannons on the walls and - Item: None the warships to have a treasure chest appear. Then, change the wind to the direction that'll let you use the deku leaf to float toward the treasure chest. Once you land and open the treasure chest, you'll receive the treasure chart. With the new treasure chart in your hands, head to the eastern side of the island and use the grappling hook to fish out a treasure chest from the sea floor. Inside the chest is the Light Ring Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D4: Six-Eye Reef Getting the piece of heart is fairly simple. Just look for the submarine in the - Heart Pieces: #26 area, then go inside. Defeat all of the - Treasure Charts: #26 enemies for a treasure chest to appear. Open - Triforce Chart: None the chest to receive the piece of heart. - Special Chart: None - Great Fairy Upgrade: None As for the treasure chart, just destroy - Withered Tree: No all of the cannons on the walls as well as - Item: None all of the warships. When that's done, a treasure chest will appear on one of the six "eyes" of the reef. Set the wind's direction to the direction that will allow you to use the deku leaf to soar over to the treasure chest. Open it to receive the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D5: Tower of the Gods This is the third dungeon in the game. Both of the treasure charts are inside the - Heart Pieces: None dungeon, so refer to the treasure chart - Treasure Charts: #6, 30 section of this guide to find their - Triforce Chart: None locations. As for the Hero's Bow, that is - Special Chart: None located inside the dungeon as well. - Great Fairy Upgrade: None - Withered Tree: No - Item: Hero's Bow =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D6: Eastern Triangle Island You will find the goddess statue that is used to hold Farore's Pearl. Other than - Heart Pieces: None that, there is nothing else that can be - Treasure Charts: None found on this island. - Triforce Chart: None - Special Chart: None - Great Fairy Upgrade: None - Withered Tree: No - Item: None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D7: Thorned Fairy Island You'll find a Great Fairy here that will upgrade the amount of arrows you can - Heart Pieces: #27 hold. If you've been to the other Great - Treasure Charts: None Fairy that upgrades your arrows, then your - Triforce Chart: None arrow maximum will become ninety-nine. If - Special Chart: None not, then you will now be able to hold - Great Fairy Upgrade: Arrows thirty arrows at one time. - Withered Tree: No - Item: None If you have Treasure Chart 5, you will be able to gain a piece of heart by using the grappling hook to fish out a treasure chest from the sea floor. Inside the treasure chest is the piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= E1: Needle Rock Isle Along with the withered tree, you'll find a treasure chest surrounded by fire and a - Heart Pieces: #28 hole in the ground blocked by ice. To get - Treasure Charts: None rid of the flames surrounding the treasure - Triforce Chart: #5 chest, use a hyoi pear to take control of a - Special Chart: None seagull and fly to the top of the extremely - Great Fairy Upgrade: None tall rock which gave the island it's name, - Withered Tree: Yes Needle Rock Isle. Hit the switch (you'll - Item: None know when you hit it because it will turn yellow) and the flames around the treasure chest will disappear. Now you can run over to it and open it to receive the fifth Triforce Chart. As for the hole blocked by ice, use a fire arrow to thaw out the ice. Then jump into the hole. Inside the underground cave, you will need to light six torches on fire to make a treasure chest appear. Below is a list of where each of the torches are. - The first torch is directly in front of you when you first land inside the underground cave. - For the second one, look on the ship to the right and look for the torch on the left part of the ship (which is the higher half of the ship that doesn't have the steering wheel). - The third one will require you to move a bit. If you're looking at the first torch from where you landed after falling in the hole, look to the left to find a taller ship. You may not be able to see it at first, so move towards the ship where the second torch was. Now look at the tall ship again and you should be able to see the torch standing behind the space where the railing is broken. - The fourth one is fairly easy to find. If you're looking at the first torch from where you landed earlier, you should see a bunch of large jars against a wooden railing. Behind the railing is the fourth torch. - Finding the fifth torch can be a bit difficult, but not as tough as the final one. There is a line of jars in the cave with a railing behind them. Stand near the rightmost jars and look above the first five openings in the railings behind the line of jars. You should be able to see a crow's nest (or watch tower) with a pointy bar coming from its top. In fact, you should be able to see two pointed bars from where you are looking. The pointed bar to the right is the one you want to focus on. To the right of the pointed bar is the fifth torch. - The six and final one is very difficult to see. Like the fourth one, it is behind the railing that has the large line of jars in front of it. This one is very hard for me to explain with just text so I'll do my best. Alright, now you need to look stand next to the small blue pot that is second from the left. That means that there are eight larger pots to the left of it. Now look through the fifth opening in the railing. Now you must include _________________________________ the opening that is where the railing 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 connects with the ship. If you're not | | | | | | | sure what I mean, then look at the diagram to the left. Now as you're standing next to the small blue pot and looking through the fifth opening of the railing from the left, you should be able to see another railing in the distance. In one of the openings, you should see a black spot. If you can't see the black spot, you'll obviously have to move a bit. When you see the spot, aim your fire arrow and let go! After successfully lighting all six torches, a treasure chest will appear. Open the treasure chest to gain a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= E2: Islet of Steel There really isn't anything to get on the metal island. You can destroy the warship - Heart Pieces: None that is blocking the entrance to the inner - Treasure Charts: None portion of the island. If you go inside, - Triforce Chart: #1 cruise toward the stairway and climb to the - Special Chart: None top. Stand on the blue symbol on the floor - Great Fairy Upgrade: None and play the Wind's Requiem to make a - Withered Tree: No treasure chest appear. You can open the - Item: None chest to receive the first Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= E3: Stone Watcher Island At the top of the island, there is a hole in the ground. Jump into the hole and defeat - Heart Pieces: #29 all of the enemies in each of the rooms - Treasure Charts: None until all of the flames on each door are lit - Triforce Chart: #7 and the door across from the door that leads - Special Chart: None to the entrance will become unlocked. Enter - Great Fairy Upgrade: None the unlocked door and play the Wind's - Withered Tree: No Requiem while standing on the blue symbol on - Item: None the floor. A treasure chest will appear, so open it to receive a Triforce Chart. Getting the piece of heart is fairly easy. Just sail over to the platform that Old Man Ho Ho (the old man looking through the telescope) is looking at. Destroy all of the cannons on the platform to make a treasure chest appear. When they have all been destroyed, a treasure chest will appear. Open it up to receive the piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= E4: Southern Triangle Island This island houses the goddess statue that is used to hold Nayru's Pearl. Other - Heart Pieces: None than that, there really isn't anything here - Treasure Charts: None that is worth getting. - Triforce Chart: None - Special Chart: None However, there is a Triforce Shard that - Great Fairy Upgrade: None can be found in this sector of the sea chart - Withered Tree: No if you have Triforce Chart 6. - Item: None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= E5: Private Oasis The small cabana, or house, on the island is owned by the pink-haired teacher on - Heart Pieces: None Windfall Island. Before you can enter the - Treasure Charts: #27 cabana, you will need the cabana deed. Refer - Triforce Chart: #2 to Triforce Chart 2 in the "Quest for the - Special Chart: None Eight Triforce Shards" section of the - Great Fairy Upgrade: None walkthrough. - Withered Tree: Yes - Item: None Once you get the cabana deed, you will be able to enter the small house. Inside you will find a picture on one side, and a scrambled picture on the other side. The scrambled picture is actually a small puzzle game. If you are able to move the blocks in the correct fashion to restore the picture, you will receive a bunch of rupees as a reward. There are sixteen picture in all, and when you beat one puzzle, you'll move onto the next picture. The different pictures are listed below in the order in which you can access them. 1) Zill 5) Tetra 9) Orca 13) Niko 2) Aryll 6) Makar 10) Grandma 14) Beedle 3) Tingle 7) Medli 11) Doc Bandum 15) Moblin 4) Salvatore 8) King of Red Lions 12) Quill 16) Helmarok King So by completing a puzzle, you gain fifty rupees as a reward. I'm sure you are wondering what you get if you complete all sixteen of them. Well here's your answer: If you are able to complete each and every one of the sixteen puzzles, you will be granted two hundred rupees. That's about it. Of course, there's a bit more to this cabana than just the picture puzzles. There is an underground sewer you can access by using the grappling hook to swing on the red bar on the ceiling. Doing this will cause the fire in the fireplace to go out. Run into the fireplace and you will fall through a hole leading to the underground sewer. If you are able to make it to the end of the sewer, you will attain the second Triforce Chart. Refer to the "Quest for the Either Triforce Shards" section of the walkthrough for a complete map of the underground sewers and a walkthrough for it. To get the treasure chart, walk to the part of the porch of the cabana that is closest to the waterfall. What you need to do is get onto the area where the top of the waterfall is. Close to the porch is a ledge that leads to the top of the waterfall, so use the deku leaf to float over to the ledge, or use the hookshot to latch onto the tree. Run to the top of the waterfall and you will see a treasure chest. Open the chest to receive the treasure chart. There are a bunch of rupees scattered across the island. Swim in the water at the center of the island to pick up a few hearts and green rupees. You'll also find a few green rupees and two blue rupees under the cabana's porch. Just look for the broken opening to the right of the stairs leading to the porch. You will have to crawl under. And finally, you'll find a blue rupee behind the waterfall, so walk up to the bottom of the waterfall and swing your sword to grab hold of the blue rupee. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= E6: Bomb Island First of all, there is a submarine out southwest of the main island. The prize - Heart Pieces: #30, 31 inside this submarine is an empty bottle, - Treasure Charts: None which can come in handy when you're in a - Triforce Chart: None dungeon. Just sail up to the submarine and - Special Chart: None enter it. Defeat each and every one of the - Great Fairy Upgrade: None enemies inside for a treasure chest to - Withered Tree: No appear. Open the chest to receive the empty - Item: Bottle bottle. There is a large rock at the top of the island. Bomb it and go down the hole. When you're at the bottom, there will be a switch and a Magtail. Get close to the Magtail and when it opens its claws, attack it and it will roll into a ball. Pick it up and put it onto the switch. Enter the door and look for a narrow path on the left side of the cavern, although it is not completely to the left. Walk past it and press the switch. Two flame circles will disappear. Now go to that area and walk across them. Note the two magtails in this new portion. You should also note the two flame circles. Get each magtail into a ball and throw one into each of the two flame circles. There happens to be switches in each so when both are pressed, the flames around the treasure chest will disappear. Open the chest to gain a piece of heart. Finally, there are a few jars on the "tail" of the island, which is northeast of the main island. However, if you try walking there you will only be stopped by a line of spiked vines. Instead, climb to the top of the island, set the wind to northeast, and float to the jars. You'll get a few rupees for this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= E7: Bird's Peak Rock There really isn't much to be found on this particular island. If you happen to be - Heart Pieces: None searching for blue chu jelly, you'll find a - Treasure Charts: None blue chuchu at the top of the island. Just - Triforce Chart: #3 use the grappling hook to get to the top. - Special Chart: None - Great Fairy Upgrade: None If you need to know how to get the - Withered Tree: No Triforce Chart, refer to the "Quest for the - Item: None Eight Triforce Shards" section of the walkthrough. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F1: Diamond Steppe Island To get the piece of heart located on this island, you will need Treasure - Heart Pieces: #32 Chart 23 before you can fish the heart - Treasure Charts: None piece from the ocean floor. - Triforce Chart: None - Special Chart: Ghost Ship Chart As for the Ghost Ship Chart, refer - Great Fairy Upgrade: None to the Special Charts section of this - Withered Tree: No guide for detailed information on how - Item: None to get the chart. Other than the two charts, the only other thing that may be of any interest is the blue chuchu that can be found from on the same level of the island as the third tree from the bottom. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F2: Five-Eye Reef Other than the treasure chart, there is really no reason to come to this island - Heart Pieces: None unless you have Treasure Chart 12. If you - Treasure Charts: #41 have that treasure chart, you can get two - Triforce Chart: None hundred rupees from the ocean floor. - Special Chart: None - Great Fairy Upgrade: None To get Treasure Chart 41, you'll need to - Withered Tree: No destroy all the cannons latched onto the - Item: None walls of the island as well as the warships floating throughout the waters of Five-Eye Reef. Once they are all gone, a treasure chest will appear on one of the five "eyes" of the island. Use the Wind Waker to set the wind to the direction that will let you use the deku leaf to float to the treasure chest. Once you have landed, open the chest for the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F3: Shark Island You wont find much on Shark Island unless you're looking for some rupees of one of the - Heart Pieces: None withered trees. To get two hundred rupees, - Treasure Charts: None you will need to activate all four of the - Triforce Chart: None switches on the island before one of them - Special Chart: None resets. The best way to do this is to cut - Great Fairy Upgrade: None down all of the trees on the half of the - Withered Tree: Yes island that doesn't have the withered tree - Item: None on it. Then, head to the switch that is on the side of the island with withered tree. Hop onto the switch, then equip the iron boots to activate it. Quickly remove the iron boots and run to the yellow switch on the other side of the island. Step on it to activate it, then run to the switch that needs the skull hammer to activate it. Do just that, then use the boomerang to activate the crystal switch. If you did it correctly, an air draft will appear out on the sea, and you will be able to go down the hole on the island. Go down it and defeat all of the enemies below for a treasure chest to appear. Open the chest to receive the two hundred rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F4: Southern Fairy Island Bomb the wooden boards blocking the entrance to the fairy fountain. When you - Heart Pieces: #33 can pass, go down the hole and approach the - Treasure Charts: #40 fountain. The Great Fairy will upgrade your - Triforce Chart: None bomb bag so you can hold more bombs. If - Special Chart: None this is the first time you've gotten your - Great Fairy Upgrade: Bombs bomb bag upgraded, then you will now be - Withered Tree: No able to carry sixty bombs. If this is the - Item: None second time you've met with a bomb- upgrading Great Fairy, then you will now be able to carry ninety-nine bombs. It's just a shame you never really need to use that many bombs at one given time. Oh well. To get the piece of heart, you'll need Treasure Chart 4 in order to be able to take the treasure chest from the sea floor using the grappling hook. As for getting Treasure Chart 40, look for some platforms southeast of the island. Sail there and destroy all the cannons and warships for a treasure chest to appear. Open the chest to receive the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F5: Ice Ring Isle This frozen island of ice doesn't have too many things on it that is worth getting. - Heart Pieces: None Before you can get any of the items, you - Treasure Charts: #36 will need to shoot a fire arrow into the - Triforce Chart: None stone head at the top of the isle. Shoot the - Special Chart: None fire arrow inside the mouth where the cold - Great Fairy Upgrade: None air is coming from. Once you do this, you - Withered Tree: No will be able to land on the island. - Item: Iron Boots To get the treasure chart, look for a treasure chest on the outside of the eastern you will need a fire arrow to thaw it out Open the chest to receive the treasure chart. You can also find a yellow rupee on the island. Head to the outer edge of the northeastern part of the island. You should be able to spot the yellow rupee frozen in ice. Use a fire arrow to melt the ice, which will allow you to grab the rupee. The iron boots lie inside the frozen island. To get in, you'll have to make your way to the top of the island where the cold air was coming from. When you get their, go down the hole and make your way to the treasure chest. You'll have to go around the room in a counter-clockwise motion to get to the chest. For more detailed instructions on how to get the chest, refer to the "Ice Ring Isle & the Wind God's Aria" section of the walkthrough. Once you get the chest, open it up to receive the iron boots. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F6: Forest Haven You'll get the deku leaf from the Great Deku Tree when you first speak to him. As - Heart Pieces: #34, 35, 36 for the boomerang, you'll get that inside - Treasure Charts: #1, 3, 15 the Forbidden Forest dungeon. - Triforce Chart: None - Special Chart: None To get the first heart piece, you'll - Great Fairy Upgrade: None have to beat the Forbidden Forest dungeon - Withered Tree: No first. Once you have rescued Makar and left - Item: Deku Leaf the dungeon, you'll receive a letter in the Boomerang mail. With the letter, you'll get a piece of heart. To get the second piece of heart, you'll have to complete the Withered Tree side quest. Refer to the Withered Tree part in the Side Quest section of this guide for information on the withered trees. To get the third heart piece, you will have to fish it from the sea floor after getting Treasure Chart 31. Treasure Charts 1 and 15 are located inside the Forbidden Forest dungeon while Treasure Chart 3 is on one of the small islands near the Forest Haven and Forbidden Forest (still in the Forest Haven sector of the sea chart, mind you). Refer to the Treasure Charts part of the Side Quest section of this guide for detailed instructions on getting the treasure charts. Finally, if you have four boko baba seeds you can take them to the Korok in the Forest Haven that'll use them to make you a blue potion. He's in a separate room than the one where the Great Deku Tree is, so keep an eye out for a wooden sign on the first floor of the Forest Haven. When you bring him the four seeds, he'll mix them up inside his large pot to make you a blue potion. "Onjalla manjalla CHO-WAY!" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F7: Cliff Plateau Isles There isn't too much to get on these isles. The only things you'll find here are - Heart Pieces: None the treasure chart and the withered tree. - Treasure Charts: #25 Both are very close to each other so you - Triforce Chart: None wont have to make multiple trips. To get to - Special Chart: None them, jump from isle to isle until you come - Great Fairy Upgrade: None across one with a hole and jump into it. - Withered Tree: Yes - Item: None When you have landed below, look to your left and you will see, sticking out of the platform, a small plank. Use it to climb on top of that platform. At the top is a green rupee. Then jump to the next platform with a green rupee. Finally, jump to the platform topped with a blue rupee and jump off to the land. You should see a treasure chest atop a ledge. You will also see some deku babas around the chest. Walk up to the one on the right. Don't worry, you can attack it with your sword. Just be careful of the spiked plants squirming around. When you defeat it, jump into the bud to fly into the air. Use the deku leaf to guide yourself to the wooden platform next to you. Then jump to the next wooden platform and climb to the top. You will need to find the tree in the wall with the wooden boards on it. Use a fire arrow or a burning stick to burn the boards away. Then use the deku leaf to glide to the light. When you emerge on the top, you should see the withered tree first. Climb a bit to the highest point of the isle you are currently on to find a treasure chest. Inside it is the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= G1: Horseshoe Island Getting the two treasure charts can be kind of fun if you're a fan of golf. To get - Heart Pieces: None to the treasure charts, you'll need to sink - Treasure Charts: #8, 28 three nuts into the three holes so you can - Triforce Chart: None make your way past each of the three spiked - Special Chart: None vine barriers. Just use the deku leaf to - Great Fairy Upgrade: None send the nuts rolling. If your aim is true, - Withered Tree: No the nut will fall into the hole causing a - Item: None spiked vine barrier to disappear. Once you reach the end, you'll see a hole. If you look to the east, you should notice a treasure chest on a small piece of land. You can get it now, but you'll have to change the direction of the wind to go back. I advise getting the one in the hole first. To get the one in the hole, jump into the hole and defeat all of the enemies. Once all of them have perished, a treasure chest will appear. Open it to receive the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= G2: Outset Island You'll get the Hero's Clothes from grandma near the beginning of the game - Heart Pieces: #37, 38, 39 unless you're playing the Second Quest. - Treasure Charts: None You'll get the Hero's Sword from Orca. - Triforce Chart: #6 And after Tetra says to get a shield, you - Special Chart: None will get the shield from grandma. As for - Great Fairy Upgrade: Rupees the bait bag, you can buy it at the Beedle - Withered Tree: No Shop sailing around the island. - Item: Hero's Clothes Hero's Sword You'll find the fairy fountain inside Hero's Shield the forest at the top of the island. Look Bait Bag for a large rock and destroy it with a bomb, then go down the hole that will be visible now. Run up to the fountain and the Great Fairy will appear. If you haven't gotten your rupee wallet upgraded by the other rupee-upgrading Great Fairy, you'll now be able to carry one thousand rupees. If you've gotten your rupee wallet upgraded before, you'll now be able to carry a whopping five thousand rupees. Getting Heart Piece 37 will take a bit more skill than usually required to play the rest of the game. You'll have to find the Savage Labyrinth and go to floor where the Triforce Chart can be found. If you have the mirror shield, step into the pillar of light and reflect the light onto the large statue in the room. Hold the light on the statue for a few moments until it is destroyed, then proceed down the hole to continue to the bottom of the labyrinth. When you reach the bottom, you will find a treasure chest. Open it to receive the piece of heart. If you need help finding the Savage Labyrinth, refer to Triforce Chart 6 in the "Quest for the Eight Triforce Shards" section of the walkthrough for detailed instructions. You'll need to bring the big fat pig over to the black patch of dirt near the huge patch of grass on the eastern half of the island. Put some all-purpose bait on the rightmost dirt patch and the pig will dig up Heart Piece 38. For the last piece of heart, you'll have to speak to Orca and successfully hit him five hundred times without getting hit any more than three times. He'll give you the piece of heart if you're successful. If you're looking for a hundred rupees, crawl under the porch of grandma's house. You'll come across some green rupees, but those aren't what you should be focusing on. Continue crawling under the porch until you come across a hole in the stone base of the house. Enter the hole and you will see a treasure chest. Open it up to receive a hundred easy rupees. You'll also find some rupees, hearts and more in the attic of the house next to the pig pen. Climb onto the fence of the pig pen and then on the stall's top. Climb onto the house's roof and go in the window. Inside the attic you will find a bunch of pots, jars and barrels. There's a red rupee at the top of the look-out tower on the eastern half of the island. You'll need a hyoi pear to take control of a seagull in order to get the red rupee, however. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= G3: Headstone Island You'll find the Earth Temple on this island. Inside the temple, you'll find - Heart Pieces: #40 the Mirror Shield and Treasure Charts 12 - Treasure Charts: #12, 14, 20 and 20. Refer to the Treasure Chart part - Triforce Chart: None of the Side Quest section of this guide - Special Chart: None for detailed instructions pertaining to - Great Fairy Upgrade: None those two treasure charts. - Withered Tree: No - Item: Mirror Shield To get Treasure Chart 14, search for the submarine floating somewhere around the island. Sail up to it and enter it, defeating all enemies inside and getting the treasure chart from the treasure chest that appears afterward. Use a hyoi pear to take control of a seagull so you can fly up to the top of the island and pick up the piece of heart sitting there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= G4: Two-Eye Reef Destroy all of the cannons mounted on the walls of the island. Also - Heart Pieces: None destroy all of the warships. When all - Treasure Charts: #13 have been cleared away, a treasure - Triforce Chart: None chest will appear on the top of the - Special Chart: None island. You'll need to use the deku - Great Fairy Upgrade: Magic Meter leaf to float over to the chest. Just - Withered Tree: No make sure you change the direction of - Item: None the wind if you need to. Look for a flock of seagulls flying over a particular spot in the water. When you spot them, sail up to the spot they are at. A big octo will appear, so kill it using the boomerang. When it has been defeated, a Great Fairy will appear and upgrade your magic meter. Now you'll have twice as much magic as you had before. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= G5: Angular Isles Getting the first piece of heart is pretty simple. You will need to move blocks - Heart Pieces: #41, 42 around to make your way to the top of the - Treasure Charts: None isle where the piece of heart is. If there - Triforce Chart: None is a symbol on the block, then you will be - Special Chart: None able to move it. Some blocks will require - Great Fairy Upgrade: None you to move them only half way, but you can - Withered Tree: No still use them to climb onto. Once you reach - Item: None the top, the piece of heart is yours. To get the second heart piece, you'll need Treasure Chart 15 so you can fish out the heart piece from the sea floor. On the smaller isle with the tree on it, there is two hundred rupees waiting for you. However, you will have to go down a hole on the island. To get onto ___ ___ the island in the first place, use the deku leaf to | B | | B | float onto it, or you can use the hookshot to latch |___|___ |___|_ onto the tree. Either way, get onto the island and | B | B | | B | go down the hole. |___|___| _|___|_ | | B | | | B | In the cave, you should notice a large pile |___|___| |___|___|_ of blocks. At the top of the pile, you'll see | | B | | | | B | two beams of light crossing through each |___|___| |___|_|___|_ other. What you need to do is get on the top | | B | | | B | B | of the blocks and reflect the light onto a ___|___|___| |___|___|___|_ transparent treasure chest in the back of | B | | | | | | | B | the cave. To the left of this paragraph, |___|___|___| |___|___| |___| two maps show how the pile of blocks is when you first see it and how the pile should look so you can climb onto it. Blocks labeled with a "B" are blocks you can move. So you want the pile of blocks to be like the one shown on the right map above. When you manage to do so, climb to the top and look for the transparent treasure chest. Reflect the light onto it for a few moments and it will become visible. Either use the deku leaf to float to it or use the hookshot to latch onto it. When you open it up, you will receive two hundred rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= G6: Boating Course Getting the submarine chart is fairly simple. Just use the deku leaf - Heart Pieces: None to float over to the half of the - Treasure Charts: None island that doesn't have the man on - Triforce Chart: None it. You can also use the hookshot to - Special Chart: Submarine Chart latch onto the wooden post holding up Sea Hearts Chart the banner. Either way, go down the - Great Fairy Upgrade: None hole to enter a cave. There are three - Withered Tree: No switches that you must activate. They - Item: None are the white crystal switches so use the boomerang or arrows to activate all three of them. You'll know when you've activated one because it will turn yellow. Also watch out for the miniblins that will attack you. There is absolutely no end to how many miniblins you can fight here. They'll just keep on appear and appearing. Anyway, once all three of the switches have been activated, a treasure chest will appear. Open it to receive the submarine chart. To get the Sea Hearts Chart, you'll need to have Treasure Chart 32 in your hands. With it, you can fish a treasure chest from the sea floor. Inside it is the Sea Hearts Chart. Of course, if you want to play a minigame, then speak to the man on the island. For thirty rupees, you can take the King of Red Lions out on the boating course were you must gather rupees above barrels and reach the end of the course before the clock reaches zero. You'll make a lot of money if you can win. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= G7: Five-Star Isles There isn't much on the isles other than kargoroks. However, there is a submarine to - Heart Pieces: #43, 44 the south of the five isles. If you defeat - Treasure Charts: None all the enemies inside, a ladder will drop - Triforce Chart: None down. Climb the ladder and enter the room - Special Chart: None for a treasure chest to appear. Open it to - Great Fairy Upgrade: None receive a piece of heart. - Withered Tree: No - Item: None To get the second piece of heart, you will need Treasure Chart 33 so you can use the grappling hook to fish out a treasure chest from the sea floor. Inside the chest is the piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * **************************************************************************** ****** XI. Enemies Code: [ENMS] ** **************************************************************************** * Many enemies roam the great sea and its islands. This section will describe each enemy and how to defeat it. Keep in mind that you can defeat any enemy in one shot using a light arrow, but because you don't get light arrows until very late in the game, you will need to use the strategies below to defeat each enemy accordingly. Armos ------- Armos are short statues that come to life as you approach them. As they make their way toward you, send an arrow at their eye to stun them, then slash at the jewel on its back. It will begin to hop around, so keep way. After a few seconds, the armos will explode. Armos Knight -------------- An armos knight is a larger form of the armos, but the strategy to defeat them is different. Like armos, armos statues will come to life as you approach them. When they open their mouths, throw a bomb at them and the will swallow it. They will begin spinning around rapidly and will explode after a few seconds. Because of this, keep away of them during this stage. Boko Baba ----------- Boko babas are man-eating plants that will come out of boko baba buds when you come close to them. Boko baba buds are large purple flowers. To defeat a boko baba, slash at it three times to stun it, then deliver a final slash to defeat it. You can also take out boko babas in one shot with the boomerang. Bokoblin ---------- These basic creatures are some of the first enemies you encounter. There are three different colors bokoblins can be found in: blue, green, and magenta. Blue and magenta bokoblins tend to be very simple when it comes to fighting them, and green are of little difference. Green bokoblins carry shields, which are basically useless against your sword. Simply unleashing a combo attack onto a bokoblin will bring it to its demise. Bubble -------- Bubbles look nothing like what you'd expect. Bubbles are large skulls surrounded by either a red flame or a blue flame. Touching a red-flamed bubble will set you on fire for a few moments while coming in direct contact with a blue-flamed bubble will set a curse on you, preventing you from using any weapons. To defeat a red bubble, send a draft of air it with the deku leaf to leave the bubble vulnerable without its flames. Slash at it to defeat it. To defeat a blue bubble, send an ice arrow at it to leave it vulnerable, and slash at it to end its life. Or, you can latch onto either bubble with the hookshot to bring it toward you, completely helpless. Slash at it as it is vulnerable. ChuChu -------- ChuChus are jelly-like creatures that can be found in five different colors: red, green, yellow, blue and purple. A different strategy will need to be used for each of the different types of chuchus. While red ones can easily be slashed at, green ones will need to be stunned with the boomerang before you can hurt it unless you're quick enough to kill it before it forms as a small blob on the ground. Yellow and blue chuchus are very similar, as they both will become surrounded by lightning, so you will need to stun it with the boomerang before it can be defeated. As for purple chuchus, they cannot be defeated by anything until they are touched by light. They are always found at dark places, so the only light that can stun them is light that you can reflect with the mirror shield. When they are touched by light, they will be turned into stone for a while. Pick them up and throw them to destroy them, or set a bomb next to them. Chuchus also drop the chu jelly you will need to make green and blue potions available at the Chu Jelly Juice Shop on Windfall Island. Darknut --------- Darknuts are large knights covered with protective armor. They are invincible until you perform a counter attack on them. Make sure your sword is out and the darknut is L-targeted. When the A button icon flashes in the upper right-hand corner of your screen, press the A button to perform a couter attack on them. You will either slice its armor open or remove its helmet. Either way, it will be stunned so if you only cut its helmet off, slash at the darknut's back until its armor falls off. If you cut the armor off during the counter attack, you wont be able to steal any items from it while its helmet is there. Slash at it or shoot arrows at the darknut to defeat it. Keep in mind that darknuts drop knight's crests, and collecting ten knight's crests and bringing them to Orca on Outset Island will win you a powerful new spin attack. Floor Master -------------- Floor masters are dark hands that come from the floor connected by its arm. If you get to close, it will attempt to grab you and pull you under, returning you to the beginning of any dungeon or cave you are at. To defeat them, shoot arrows at them or slash at them. If you choose to slash at them, don't slash rapidly. Instead, have every slash a second apart or your quick slashes will deal no damage. Floor masters sometimes hold red rupees, worth twenty rupees. In rare cases, they may even hold two. You can steal the red rupees from the floor master with the grappling hook. Gyorg ------- These shark-like fish can only be found out at sea and will attempt to knock you out of your boat. Hit them a couple times with the boomerang or arrows to defeat these annoying creatures. Kargorok ---------- These large, quick birds wont hesitate to attack once they've noticed you. When they attack, quickly take out your sword, arrows or boomerang to take down this foul bird. Keep in mind that they drop golden feathers, which can be useful in attaining a piece of heart as well as an orange rupee. Keese ------- A lot less annoying than in previous Zelda titles, these bats will attack as soon as they spot you. There are two types of keese: regular and fire. Regular keese and fire keese don't need any special attention when it comes to attacking other than avoiding physical contact with a fire keese. Touching it will set you on fire for a few moments. Magtail --------- Nearly invulnerable centipede-like creatures that are only vulnerable when they attack you. Stand in front of their claws for them to open them. While they are open, strike the magtail's eye with a weapon of your choice to have the magtail roll into a ball, stunned. Take this opportunity to slash at the now-vulnerable magtail to defeat it. Miniblin ---------- Annoying but easy to kill, miniblins can sometimes appear in infinate amounts. A swing of your sword will destroy a minibin with no problem. Moblin -------- Moblins are large, pig-like creatures that wield long lances. Because of their choice in weaponry, their attack range is fairly wide while they have the weapon in their hands. It's a good idea to stun a moblin with the boomerang before attacking it to play it safe, unless you don't have the boomerang yet. Moblins sometimes like to use their weapon to block your attacks, which can get a bit annoying. Moblins drop skull necklaces which can be given to the Maggie's father in second floor of the auction house. Morth ------- These small creatures are more of an annoyance than a threat to your life, unless you're fighting something else in the process. Morths like to cling onto you, causing absolutely no damage. The catch is, however, that as more pile onto you, the slower you will move. Mothula --------- Mothulas are large moth-like bugs that like to shoot out morths at you to give them an advantage. Hit them whenever they draw close and slash as much as possible. Unless you can stun them with the boomerang, try as much as you can to avoid the morths they may shoot at you. You can get golden feathers which can be used to get an orange rupee as well as a piece of heart. Octorok --------- These creatures look very similar to an octupus. You wont be able to strike them with your sword because they will go underwater as you come near them. When they shoot a rock at you, hold out your shield to deflect the rock back at them to defeat them. You don't need to L-target them to hit them with the rock. Peahat -------- Creatures similar to these have been seen in many previous Zelda games, and these are of little difference. Topped with a yellow propeller, these creatures will hover over to you and attack. Use the deku leaf to stun them, then slash them with your sword. If you have the boomerang, two strikes with it will take a peahat down with ease. You can get golden feathers which can be used to get an orange rupee as well as a piece of heart. Poe ----- These ghost-like creatures are transparent when they first appear to you. Reflect light onto them in order to make them solid, then attack them. Don't let them get too close, or they will delve into your body and cause all your controls to be inverted (left is right, right is left, forward is back, etc). Rat ----- Rats are very annoying because they will steal rupees from you when they touch you. Because of their quick movement, they are hard to hit with your sword. The boomerang works wonders when surrounded by rats. Also watch out for rats with bombs. Obviously, they will throw bombs at you. ReDead -------- These undead creatures will freeze you with terror when you come too close to them. Rapidly press any button to become unfrozen, then immediately slash them four times to bring them down. You can stun them by reflectling light onto them if you have the mirror shield. ReDeads take a while to disappear after being killed. Seahat -------- Seahats are basically larger versions of peahats, only they can only be found out at sea. The boomerang or an arrow will easily finish these creatures off. Stalfos --------- These tall skeleton beings are armed with a large spiked metal club. Slash them a two or three times, then quickly throw the boomerang at it to stun it a short moment. Repeat this pattern until the stalfos breaks into pieces and its head begins to hop around. Throw the boomerang at its head to stun it, then use the skull hammer to smash the head into oblivion. Wizzrobe ---------- These wizards will yell out a cry before charging an attack, then unleashing three fires at once in your direction. While they charge the attack, use the oppotunity to slash at them or shoot a few arrows at them. Red wizzrobes tend to have more health then blue ones, and white ones are similar to blue ones in health. * **************************************************************************** ****** XII. Side Quests Code: [SDQT] ** **************************************************************************** * /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ A. Heart Pieces Code: [HTPC] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In almost every Zelda game, piece of heart have been scattered across the land. Collecting four pieces of heart will create a full heart container, adding onto your maximum health. This section will list each and every one of the 44 heart pieces in The Legend of Zelda: The Wind Waker. NOTE: If you own the BradyGames Official Strategy Guide for this game, heart pieces number 22 and 43 refer to the same thing. The heart piece they didn't mention is number 21 in this FAQ. --------------------------------------------- 1. - Location: Forsaken Fortress (A1) - Items Required: None Outside the jail cell where Link gets locked away when he is captured, there is another jail cell on the floor below when you reach the first room with a lamp you can swing on. Jump to the floor below and look for a bunch of barrels. Somewhere among the barrels is a switch. Step on it and the jail cell door will open. Go inside and open the treasure chest to receive a piece of heart. NOTE: If you missed getting this heart piece, you can always go back later in the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. - Location: Star Island (A2) - Items Required: Bombs On the outer edge of the island, there is a large stone that you must blow up. Use a bomb to blast it away and enter the hole that is there. Defeat all of the enemies for a treasure chest to appear. Open the chest to gain the heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. - Location: Crescent Moon Island (A5) - Items Required: Treasure Chart, Grappling Hook You will need to get Treasure Chart 11 from Dragon Roost Cavern. Refer to the treasure chart section of this guide to learn how to gain that treasure chart. When you have it, sail to Crescent Moon Island and use the grappling hook to fish out the treasure that is below the bright ring on the water. You will get a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. - Location: Seven-Star Isles (A6) - Items Required: Boomerang, Grappling Hook Look for a flock of seagulls flying around somewhere over the waters of Seven-Star Isles. Sail there and a big octo will appear. Use the boomerang to defeat it (you can use arrows, but the boomerang is more accurate) and a light ring will appear where the big octo was. Use the grappling hook to fish a chest out of the sea and receive a piece of chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. - Location: Spectacle Island (B3) - Items Required: 50 Rupees Look for a man on the island and agree to play his cannon minigame. You must shoot down five ships with at least ten shots to win the piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. - Location: Windfall Island (B4) - Items Required: None Speak to the pink-haired teacher on Windfall Island. She is inside the building with the green sign to the left of the door and a ladder to the right a bit. Speak to her, then go outside and search for the Killer Bees, a group of four young boys roaming the area. Speak with them and agree to play hide and seek with them. Below is their four hiding spots. Once you have found them all, head inside and speak to the teacher again to receive a piece of heart. - The first kid can be found hiding in the large tree across from the docks. You'll have to roll into the tree for the kid to fall out. - The second kid is hiding behind the bomb shop. If you don't know where that is, it is the isolated building on the opposite side of the island from the town. If you're walking off the docks, the shop is to the left. - Just go to the postbox at the entrance of the town, then look for a path to the left and walk up. Keep on walking until you see the grave. The kid is hiding behind the grave. - The final boy is hiding on a ledge. To get to him, get to the top area of town where the four boys were hanging around. You will see two exits. Go to the furthest one from the stairs. There is a tree to the right of it and a ladder a bit to the left. When you go through the exit, stop before you walk onto the gray bricked part. Instead, look to the left and walk around the bush. The kid is hiding there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. - Location: Windfall Island (B4) - Items Required: None Head into the windmill and speak to the man behind the small counter. Agree to play his mini game, which is very similar to "Battleship". Make the "children" happy by winning and the man will give you a heart piece as a reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. - Location: Windfall Island (B4) - Items Required: Deluxe Picto Box If you need to get the deluxe picto box, refer to section 11J to learn how to get it. The small mini quest will involve taking some pictures for Lenzo, the pictograph man on Windfall, as well as finding a firefly. It's fairly simple. Look for a woman wearing an orange dress in the area where the Killer Bees, the group of four young boys, are roaming about. Talk to the woman and she will state that she wishes someone would notice her dress. Now look for a man that is walking around the island. He wears a green vest over a striped shirt, and a brown hat over his blond hair. When you find him, speak to him. Head back to the woman in orange and take a picture of her. It must be a color photo, which is why you need the deluxe picto box. With the picture, return to the man walking around the island and show him the picture. Wait four two days to pass and then run to the bar which is near Zunari's (the "eskimo" guy) shop. Head inside and speak to the man or woman, who are now happily married. They will give you a piece of heart for your kindness. A good way to pass through the two days is to conduct the Song of Passing. If you don't have it, then head to the cliff with the grave on it. You will a man dressed in white. Speak to him, then show him your Wind Waker. He'll then teach you the Song of Passing! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9. - Location: Windfall Island (B4) - Items Required: None At night, head to the building with the fancy red door (the lower floor). You will have to participate in the auction. Keep in mind that in order for the Heart Piece to appear as the prize, you will have to win some auctions first. Note how I said win, not just participate in. You may want some auctioning tips. First of all, it's obviously as good idea to bid very small amounts until the last ten seconds of the auction take place. Don't worry, you'll be warned when there are ten seconds left. You will also be warned when there are five seconds remaining. Sometime after the ten second warning is a good time to make a bid. If you bid at around 20% of the current bid, then all the other people will be stunned and wont place any bids for a while. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 10. - Location: Windfall Island (B4) - Items Required: Delivery Bag, about 570 Rupees Speak to Zunari (the "eskimo" guy) in Windfall. Make sure you speak to him at the leftmost counter, which is the larger one that doesn't have any items on a shelf behind it. Agree to help him with his shop, and he will give you a town flower. Now you must begin a trading sequence among three merchants scattered across the sea. They are at Greatfish Isle, Bomb Island, and Mother & Child Isles. First, head to Greatfish Isle and search for the merchant. Speak with them, then show him the town flower., He will trade you his sea flower for it. Anyway, now you have the Sea Flower. Speak to the Goron again and give him the Sea Flower. You will receive the Exotic Flower. Head to Bomb Island to trade your new flower for the Sickle Moon Flag. Show the Sickle Moon Flag to the merchant to receive the Fountain Idol. Head to Mother & Child Isle. Show the merchant the Fountain Idol to get the Big Sale Flag. Return to Greatfish Isle and trade the Big Sale Flag for Hero's Flag. Then speak to the merchant again and trade the Hero's Flag for the Postman Statue. Head to Mother & Child Isle again. Once you are at Mother & Child Isle, trade your Postman Statue for the Shop Guru Statue. Now return to Greatfish Isle and give the merchant the Shop Guru Statue. He will be very happy and will give you a piece of heart for it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 11. - Location: Windfall Island (B4) - Items Required: Delivery Bag After all the girls have been rescued during the second time you were at Forsaken Fortress, this piece of heart will be available. First, head to the house with the fancy red door. This is the auction house. You don't want to go on the bottom floor, but on the top floor instead. Just make your way to the higher part of town until you see some wooden stairs. Climb them and the path will eventually become in white stone. You will see a fancy red door at the end, identical to the one on the bottom floor. Go inside and talk to the young girl near the window. She will give you a love letter to deliver. Head to the red postbox near the entrance of the town and put the letter into the postbox. Return to Maggie on the upper floor of the auction house to witness a fight between Maggie's father and a postman. After the fight, the postman will head out. Now you must search for him. He is at the bar, which is next to the shop owned by the eskimo guy. Walk in and speak to the postman. After the conversation, agree to deliver the letter yourself. Bring it to the girl and she will be very happy. For all that you have done, he will give you a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 12. - Location: Windfall Island (B4) - Items Required: Fire Arrow Use the Wind's Requiem to make the wind blow to the north. Then look for a ladder on the side of the windmill. Climb it and press the switch. Then head inside the windmill and climb the stairs inside. Then go outside and go on the small compartments on the windmill and go up. Then shoot a fire arrow into the spinning black part and it will light up. Speak to the man with a yellow hat and an orange shirt outside on the second floor of the windmill. He will give you a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 13. - Location: Windfall Island (B4) - Items Required: Deku Leaf After lighting the light on top of the windmill as mentioned in Heart Piece Number 12, change the wind direction to blow to the south or southwest. Use the deku leaf to float to a small patch of land off the southern coast of Windfall Island (where the main docks are). Open the chest to receive the heart piece. If for some reason you choose to open the chest later, make sure you do so at night. The treasure chest is invisible during the day. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 14. - Location: Windfall Island (B4) - Items Required: Delivery Bag, 140+ Rupees There are small brown pedestals scattered across the island. You can put the items at Zunari's Shop into them for decoration. Buy some town flowers from him for ten rupees each. It's best to use town flowers because their the cheapest item at Zunari's shop, and they're the available even if you haven't participated in the trading sequence. Buy as many as you can and place one into each of the pedestals. There are fourteen pedestals in all, so you will have to make multiple trips to Zunari's Shop. When you have placed objects into all of the pedestals, speak to the man sitting on the bench near the bar's steps (the bar is next to Zunari's shop). He will give you a piece of heart for your volunteering work. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 15. - Location: Pawprint Isle (B5) - Items Required: None Head inside the small dome on the island. You will have to crawl in. When you are inside, fall into the small hole and look for a treasure chest. Inside will be a piece of heart inside. Simple enough, aye? Well there are some other things inside the dome if you want them, but you will need bombs. If you can't find the heart piece, go to the right once you have your walked to the next major area from the entrance. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 16. - Location: Pawprint Isle (B5) - Items Required: Treasure Chart, Grappling Hook See Treasure Chart 30 in the treasure chart section of this guide. Once you have it, head to Pawprint Island and fish out a chest from the sea floor with the grappling hook. When you grab a hold of the chest and pull it up, you will receive a heart piece opening it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 17. - Location: Dragon Roost Island (B6) - Items Required: Delivery Bag Head onto the second floor inside Dragon Roost Island and speak to the Rito sorting mail behind the counter. Speak to him and agree to help him. You must play a small timed mini game. You must correctly sort 25 letters in their correct mail spot in twenty seconds. There is no penalty for putting a piece of mail into the wrong slot. If you can successfully do this, he will hire an assistant. Return to this place later and speak to the assistant. Agree to help him out and once again, get 25 letters in their correct boxes. If you succeed, he will give you a letter to deliver. Deliver it and in a couple of days, you will get a response. Along with the response you will get a heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 18. - Location: Dragon Roost Island (B6) - Items Required: 20 Golden Feathers Bring twenty golden feathers to the Rito guarding an entrance on the second floor inside Dragon Roost Island. You can get gold feathers from kargoroks and peahats. When you give them to the guard, he will give you a hundred rupees. Don't be alarmed because he is giving his girlfriend the golden feathers and she will mail you a piece of heart to show her thanks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 19. - Location: Flight Control Platform (B7) - Items Required: Deku Leaf, Magic Upgrade This is impossible without the Magic Upgrade. To upgrade your magic, go to G4 on the Sea Chart and fight the squid there. When you are ready, go to the Flight Control Platform and make the wind blow northwest. Use the Deku Leaf to make your way to the colorful banner at the end. Obviously, you can not make it by just doing that. Use the updrafts of air to get higher and help you get to the end. Successfully passing through the banner will gain you a new heart piece. An alternate way to do this is to use the Tingle Tuner to restore your magic with the Green Ting as you fly across. This can be very difficult if you don't have someone helping you with the Tingle Tuner, and you're going to need a GameBoy Advance and a cord to connect the GameBoy Advance to your GameCube. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 20. - Location: Rock Spire Island (C2) - Items Required: Rupee Upgrade, 950 Rupees Sometime after you get the first rupee upgrade, you will receive a mail from Beedle saying how there is a sale at one of his shops. The shop he speaks of is at Rock Spire Island and you definitely don't want to miss this big deal! So head to Rock Spire Island and hop into the Beedle Shop. He is selling a bottle for 500 rupees, a piece of heart for 950 rupees, and a treasure chart for 900 rupees. Purchase the piece of heart. While you are here, you can purchase the treasure chart because it will lead you to a heart piece (on this guide, it is Heart Piece Number 33). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 21. - Location: Rock Spire Island (C2) - Items Required: Bombs, Grappling Hook Destroy the two warships and use the grappling hook to get the treasure from the sea floor below where they were destroyed. One of them has the piece of heart, though it may be a good idea to get the other one since it will gain you 100 rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 22. - Location: Rock Spire Island (C2) - Items Required: Treasure Chart, Grappling Hook, 20 Skull Necklaces Bring twenty skull necklaces to the old man on the second floor of the auction house on Windfall Island to receive a treasure chart (Treasure Chart Number 2). Once you have it, sail to Rock Spire Island and fish out the heart piece-containing chest from the sea. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 23. - Location: Tingle Island (C3) - Items Required: Boomerang, Grappling Hook Somewhere in the surrounding waters of Tingle Island is a flock of seagulls flying in the air at a particular spot. Sail to this spot and defeat the big octo that appears using the boomerang (you can use arrows, but it's less accurate that way). When the big octo has been defeated, use the grappling hook to fish out a chest under the ring of light that appears. You will get a piece of heart after it is opened. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 24. - Location: Three-Eye Reef (D1) - Items Required: Treasure Chart Head to the auction house at Windfall Island (the building with the fancy red door) at night and participate in the auction. If the treasure chart isn't the prize, you will have to win the current prize until the treasure chart appears. Once you have the treasure chart, head to Three-Eye Reef and recover the sunken chest to receive a heart piece. You may want some auctioning tips. First of all, it's obviously as good idea to bid very small amounts until the last ten seconds of the auction take place. Don't worry, you'll be warned when there are ten seconds left. You will also be warned when there are five seconds remaining. Sometime after the ten second warning is a good time to make a bid. If you bid at around 20% of the current bid, then all the other people will be stunned and wont place any bids for a while. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 25. - Location: Greatfish Isle (D2) - Items Required: Deku Leaf When you get to Greatfish Isle, go to a small part of land that has a path that spirals around it. At the top lies a withered tree and a Korok standing next to it. When you are there, look at the two large pieces of land in-between the sand. On the rightmost one, look for a small notch of grass sticking out of the ledge. It's about halfway to the top of the land. Get the wind to go northwest and use the deku leaf to get there. A treasure chest will be visible and inside lies the heart piece you are looking for. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 26. - Location: Six-Eye Reef (D4) - Items Required: None Search the outside of the reef for a submarine floating about. Head into the submarine and defeat all the enemies inside. Open the treasure chest that appears to receive a heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 27. - Location: Thorned Fairy Island (D7) - Items Required: Treasure Chart, Grappling Hook Get one of the treasure charts inside the Wind Temple (Treasure Chart Number 5) and head to Thorned Fairy Island. Fish out the sunken chest to receive a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 28. - Location: Needle Rock Isle (E1) - Items Required: Bait Bag, Hyoi Pear You'll need to get a Hyoi Pear at one of the Beedle Shops. Most of them carry them, but not all of them. You can only buy them, however, if you got the bait bag first. The Beedle Shop at Outset island sells it, along with a few other Beedle Shops. Once you have a hyoi pear handy, use it to take control of a seagull. Fly up to the top of the large tower-like rock and hit the switch. When the switch has been activated (it'll turn yellow), the flames around a treasure chest will disappear. Open the chest to receive a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 29. - Location: Stone Watcher Island (E3) - Items Required: Bombs There is a platform east of the main island. Sail to it and use bombs to destroy the cannons on the platform (you should be in your boat). When they are all gone, a treasure chest will appear. Climb up the ladder on the platform to reach the top and open the treasure chest to receive a heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 30. - Location: Bomb Island (E6) - Items Required: Bombs There is a large rock at the top of the island. Bomb it and go down the hole. When you're at the bottom, there will be a switch and a Magtail. Get close to the Magtail and when it opens its claws, attack it and it will roll into a ball. Pick it up and put it onto the switch. Enter the door. Look for a narrow path on the left side of the cavern, although it is not completely to the left. Walk past it and press the switch. Two flame circles will disappear. Now go to that area and walk across them. Note the two magtails in this new portion. You should also note the two flame circles. Get each magtail into a ball and throw one into each of the two flame circles. There happens to be switches in each so when both are pressed, the flames around the treasure chest will disappear. Open the chest to gain a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 31. - Location: Bomb Island (E6) - Items Required: Treasure Chart, Grappling Hook The Earth Temple has the treasure chart you will need. Refer to Treasure Chart Number 20 in the treasure chart section of the guide. Once you have the treasure chest, sail to Bomb Island and fish out the sunken chest to gain a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 32. - Location: Diamond Steppe Island (F1) - Items Required: Treasure Chart, Grappling Hook Play the minigame inside the windmill on Windfall Island. You must have already gotten Heart Piece Number 7 in order for the treasure chart to be the prize. Once you have the treasure chart, sail to Diamond Steppe Island and fish out the sunken chest to receive a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 33. - Location: Southern Fairly Island (F4) - Items Required: 900 Rupees, Treasure Chart, Grappling Hook You will need to locate the Beedle shop floating around the Rock Spire Island. Inside, you can buy a Bottle for 500 rupees, a piece of heart for 950, and the treasure chart you are looking for 900. Buy the treasure chart (as well as the heart piece of you want them all and have the money). Then the treasure will become visible at Southern Fairly Island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 34. - Location: Forest Haven (F6) - Items Required: None After beating the Forbidden Woods dungeon, you will receive a letter with a heart piece in the mail. The first place you can get this mail is in Forest Haven right after beating the Forbidden Woods dungeon. However, if you forget to get it then, then it will be inside any other postbox you approach. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 35. - Location: Forest Haven (F6) - Items Required: Bottle You will need to speak to a Korok standing next to a 1 2 3 4 5 6 7 withered tree in to start this small side quest. The map . . . . . . . . to the right shows all of their locations. Once you have A . .#. . . . . . spoken to one of them, go speak to the Great Deku Tree at B . .#. . . . . . the Forest Haven for him to mark all the places on your C . . . . .#. . . sea chart. That will make it easier for you. D . .#. . . . . . E .#. . . .#. . . Use an empty bottle to get some of the forest water. F . . .#. . . .#. Keep in mind that the forest water looses its freshness G . . . . . . . . after twenty minutes, so you have twenty minutes to put the forest water on all the trees. Do not become side-tracked, as you will have to start all over again. When you have completed this side quest, you will win a piece of heart as the reward. Refer to section 11I for a more detailed description on how to get to each of the withered trees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 36. - Location: Forest Haven (F6) - Items Required: Treasure Chart, Grappling Hook You will need to get Treasure Chart 31 from Windfall Island. Refer to the treasure chart section of this guide for more information. Once you have the treasure chart, head to the Forest Haven and fish out the sunken chest from the sea floor to receive a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 37. - Location: Outset Island (G2) - Items Required: Deku Leaf, Bombs, Mirror Shield It is a pretty good idea to come well prepared for this. Two words: Bring Fairies. You will most likely need about two of them. Why? Because you are going to be doing a ton of battling. When you are all prepared, head to the top of Outset Island near the bridge wear Link's little sister Aryll got kidnapped. You don't need to cross the bridge, but go to the top of this area. There is a rock. Get on top of the rock and make the wind blow to the west. Use your telescope to make sure you see a hole on a ledge. You were here earlier to get a Triforce Chart. Use the deku leaf to fly over to the hole. Go down it and this begins your long path to the bottom. Make your way down the fifteen holes to where you got the Triforce Chart. Not too bad, yet. Use the mirror shield to reflect the light onto a statue. Now continue dropping down holes. Including the fifteen to get to the Triforce Chart, there are fifty levels in all. Yes, fifty. Is a heart piece worth it? That's up for you to decide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 38. - Location: Outset Island (G2) - Items Required: Power Bracelets, Bait Bag, Bait Pick up the fat black pig and carry it over to the dark patches of dirt near the large patch of grass. The grass patch is across the bridge at the center of the island. It's the house across the bridge, so you'll have to carry the pig all the way over there. Drop the pig somewhere close to the right patch of dirt, but not too close. You don't want him to run away. Lie some bait onto the dirt patch and the pig should begin to dig there. He will dig you up a piece of heart. If something else is dug up or nothing at all, then try at a different spot. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 39. - Location: Outset Island (G2) - Items Required: Sword This is one of the first pieces of heart you can get in the game. In fact, it may just be the first one you will get. Once you have the Hero's Sword, speak to Orca again and he will let you play a game with him. You will have to hit him as many times as you can without getting hit yourself more than three times. If you are able to hit him 500 times or more, he will give you a piece of heart as a reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 40. - Location: Headstone Island (G3) - Items Required: Bait Bag, Hyoi Pear On the highest part of the island lies a piece of heart. To get it, use a Hyoi Pear to take control of a seagull. Fly up to the top and grab the piece of heart. While you are at it, you can grab some of the rupees that are lying around the higher parts of the island. There is a yellow rupee at the second highest part of the island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 41. - Location: Angular Isles (G5) - Items Required: None You will need to move blocks around to make your way to the top of the island where the heart piece is. If there is a symbol on a block, then you can move that block. Simple enough. Some blocks will require you to move them only half way. You can still climb on those. Once you reach the top, the piece of heart is yours. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 42. - Location: Angular Island (G5) - Items Required: Treasure Chart, Grappling Hook You will need to get treasure chart found in the Forbidden Woods dungeon. Refer to Treasure Chart 15 in the treasure chart section of this guide for more detailed instructions on how to get the treasure chart. Once you have it, head to Angular Island and fish out the sunken chest to receive a heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 43. - Location: Five-Stare Isles (G7) - Items Required: None There is a submarine floating in the waters around the main isles. Sail to the submarine and enter it. Defeat all of the enemies inside to receive a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 44. - Location: Five-Star Isles (G7) - Items Required: Deluxe Picto Box, Treasure Chart, Grappling Hook There is a women a standing a bit past the entrance to the town on Windfall Island. She is standing alone near the Chu Jelly Juice Shop and wears an orange dress. Take a picture of her to receive a treasure chart. Then go to Fire-Star Isle and look for the area depicted on the treasure chart. When you find the right area, use the grappling hook to fish out the treasure chest. Inside is the piece of heart. If you do not have the deluxe picto box, you will need to get the first one from Tingle's cell at Windfall Island. After you free Tingle, go inside his jail cell for the camera. Go to the camera house with the guy with the big brown beard in it. Speak to him and go upstairs. Then come back down to begin the side quest. At the end of the side quest, he will give you the deluxe picto box. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ B. Treasure Charts Code: [TCHT] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Treasure charts are a new addition to the Zelda series. When you find a treasure chart, a bright light ring will become visible somewhere on the sea. Opening the treasure chart will reveal a portion of the island where you can find the bright light ring. This section will explain how to attain all 41 of the treasure charts, what treasures you can find for each one, and where the treasures can be found. --------------------------------------------- 1. - Location: Forest Haven: Forbidden Forest (F6) - Items Required: Deku Leaf, Boomerang - Treasure: 200 Rupees - Treasure Location: Link's Oasis Go to the second room in the dungeon. It is the large one with multiple floors. Use the deku baba buds to make your way to the third floor. Use the deku leaf to float over to the treasure chest. Use the boomerang to destroy the flower on top of the chest. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. - Location: Windfall Island (B4) - Items Required: 20 Skull Necklaces - Treasure: Piece of Heart - Treasure Location: Rock Spire Island Return to Windfall Island after escaping Forsaken Fortress for the second time. Enter the second floor of the auction house and speak to the small old man dressed in red. Show him a skull necklace using the X, Y, or Z buttons. He will give you the treasure chart if you have twenty skull necklaces. Giving him another twenty skull necklaces will gain you sixty rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. - Location: Forest Haven (F6) - Items Required: Grappling Hook, Deku Leaf - Treasure: 200 Rupees - Treasure Location: Eastern Fairy Island Enter the haven and use the deku baba buds to make your way higher and higher in the haven. Once you get to the part where you received the deku leaf, look around for another deku baba bud. Also look upward for a branch to use the grappling hook on. Using the grappling hook, swing on over to the deku baba bud. Make your way further upward, using the deku leaf to get from bud to bud. You will come across a ledge with an exit. In fact, there are two ledges. To know which one is the correct one, exit past the ledges to go outside and look for a small island. If the island has a large golden object on it that looks like a vault door, you are on the wrong ledge. Exit and look around for a higher ledge. When you get to the right ledge, exit and look for a small island. Set the wind in the correct direction and use the deku leaf float to the island. The treasure chest contains the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. - Location: Rock Spire Island (C2) - Items Required: 900 rupees - Treasure: Piece of Heart - Treasure Location: Southern Fairy Island Look around for a Beedle Shop sailing around the island. Inside, three useful items are for sail: a bottle for 500 rupees, a piece of heart for 950 rupees, and a treasure chart for 900 rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. - Location: Gale Isle: Wind Temple (A4) - Items Required: Iron Boots, Hookshot - Treasure: 200 Rupees - Treasure Location: Thorned Fairy Island Make your way to the large room with the fan and fall to the bottom. Enter the room east on the map. You will have to defeat all the enemies in the room for a treasure chest to appear. However, there is a bit of a trick to the room. You should notice a few statues shaped like heads with hookshot targets on them. Behind some of them lie bokoblins you will need to defeat. Equip the iron boots and use the hookshot to pull the statues off the walls and destroy the enemies behind them. Once all the enemies are gone, a treasure chest containing the treasure chart will appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. - Location: Tower of the Gods (D5) - Items Required: Arrows - Treasure: 200 Rupees - Treasure Location: Six-Eye Reef Once you are inside the tower, make your way to the room in the northwest corner of the first room in the dungeon. When inside the room, an eye will be on the wall. Shoot the eye with an arrow to reveal a hidden part of the room. Inside is a treasure chest containing the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. - Location: Windfall Island (B4) - Items Required: 10+ rupees - Treasure: 200 Rupees - Treasure Location: Star Island Enter the windmill and play the mini game hosted by Salvatore. You will have to win twice in order to receive the treasure chart. The first time you win you will receive a piece of heart. Make the children happy a second time to win the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. - Location: Horseshoe Island (G1) - Items Required: Deku Leaf - Treasure: 200 Rupees - Treasure Location: Western Fairy Island Large spiky plants stand between you and the treasure chart. Use the deku leaf to push the nuts into the holes to make each set of spiky plants to disappear. At the end lies a hole. When you arrive in the cavern underground, defeat all of the enemies and a treasure chest will appear. The treasure chart is inside. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9. - Location: Crescent Moon Island (A5) - Items Required: None - Treasure: 200 Rupees - Treasure Location: Horseshoe Island Search for a submarine in the water. If you can't find it, look for Old Man Ho Ho on the island. Use Aryll's telescope to look in the direction the old man is looking at. You should be able to spot the submarine. Enter it and defeat all the enemies inside. Use the sticks on fire to light the four torches. The treasure chest containing the treasure chart will then appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 10. - Location: Crescent Moon Island (A5) - Items Required: None - Treasure: 200 Rupees - Treasure Location: Tingle Island (C3) Look for the treasure chest on the island. It's completely unguarded and the only work required to getting it is walking toward it and opening it. The treasure chart is inside. It really couldn't be any easier. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 11. - Location: Dragon Roost Island: Dragon Roost Cavern (B6) - Items Required: Grappling Hook - Treasure: Piece of Heart - Treasure Location: Crescent Moon Island (A5) On the first floor of the dungeon, make your way to the large room with all the magma. Make your way to the left of the area where a door is. If you come across a block you must move to make it across the boardwalk, you have gone too far. Enter the door and walk to the north where there is some magma. Look up to see a bar to use the grappling hook on, but don't use it yet. Through a burning stick across the magma to burn away the boards. Now use the grappling hook to swing across and open the treasure chest. You will gain the treasure chart. However, the door you need to enter through within the main area of the dungeon may be locked. If so, then you will have to continue through the dungeon until you get a key to open that area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 12. - Location: Headstone Island: Earth Temple (G3) - Items Required: Mirror Shield - Treasure: 200 Rupees - Treasure Location: Five-Eye Reef (F2) Inside the large room with all the mirrors near the end of the temple, use the mirror shield to reflect light onto a wall with the yellow symbol on it. It will disappear to reveal a hidden passage. Enter the door at the end of the passage. In the room lies three coffins. It's best to take one at a time since there is a stalfos in each one to which you must defeat. Step under the light and use the mirror shield to reflect the light onto a coffin, then defeat the stalfos that appears. Repeat for each of the other two coffins for a treasure chest to appear. Inside the treasure chest lies the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 13. - Location: Two-Eye Reef (G4) - Items Required: Bombs - Treasure: Secret Chart - Treasure Location: Overlook Island (A7) Sail to this area of the sea and blast away all of the cannon ships and cannons to make a treasure chest containing the treasure chart appear. Keep in mind that this has to be after you escaped from the Forsaken Fortress for the second time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 14. - Location: Headstone Island (G3) - Items Required: None - Treasure: 200 Rupees - Treasure Location: Tower of the Gods (D5) Search for the submarine in this area and enter it. Defeat all of the enemies inside to reveal a treasure chest. The treasure chart is waiting for you inside the treasure chest. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 15. - Location: Forest Haven: Forbidden Forest (F6) - Items Required: Deku Leaf - Treasure: Piece of Heart - Treasure Location: Angular Isles (G5) Enter the large room in B1 of the dungeon. At the center of the room lies a small chamber with a treasure chest inside. On top of the chest is a flower that prevents you from opening the chest. What you will need to do is use the moving platform to get to the other side of the room with the bomb flower. When you make it across, pick up and throw the bomb flower into the small chamber. If your aim was accurate, you will destroy the flower on top of the chest. Crawl into the chamber to open the chest and receive the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 16. - Location: Seven-Star Isles (A6) - Items Required: Bombs - Treasure: 200 Rupees - Treasure Location: Shark Island (F3) Sail to the three platforms in the area and climb onto the center one. Defeat all of the wizzrobes for a treasure chest to appear. A few treasure chest will appear, some containing red rupees. However, the third treasure chest contains the =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 17. - Location: Spectacle Island (B3) - Items Required: 50+ Rupees - Treasure: 200 Rupees - Treasure Location: Ice Ring Isle (F5) Impress Salvatore -- I mean "Tetra" twice in the cannon minigame to win the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 18. - Location: Windfall Island (B4) - Items Required: Around 200 Rupees - Treasure: 1 Rupee - Treasure Location: Windfall Island (B4) Go to the auction house at night. The auction house has the fancy red door. Participate in the auction to win the treasure chart. There are two treasure charts you can win. The other won will gain you a heart piece if you use the chart. This one will only gain you one rupee. You may want some auctioning tips. First of all, it's obviously as good idea to bid very small amounts until the last ten seconds of the auction take place. Don't worry, you'll be warned when there are ten seconds left. You will also be warned when there are five seconds remaining. Sometime after the ten second warning is a good time to make a bid. If you bid at around 20% of the current bid, then all the other people will be stunned and wont place any bids for a while. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 19. - Location: Four-Eye Reef (B1) - Items Required: Bombs - Treasure: Island Hearts Chart - Treasure Location: Flight Control Platform (B7) Anytime after the second escape from Forsaken Fortress is a valid time to go at this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 20. - Location: Headstone Island (G3) - Items Required: None - Treasure: Piece of Heart - Treasure Location: Bomb Island (E6) Head to the B1 floor of the temple. On the map, look for the room with six small squares in it. Make your way to that room. Defeat each and every floor master for the treasure chest containing the treasure chart to appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 21. - Location: Cyclops Reef (D3) - Items Required: Bombs - Treasure: Light Ring Chart - Treasure Location: Cyclops Reef (D3) Anytime after the second escape from Forsaken Fortress, go to Cyclops Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 22. - Location: Northern Fairy Island (A3) - Items Required: None - Treasure: 200 Rupees - Treasure Location: Spectacle Island (B3) Look for the submarine floating in this area and enter it. Defeat all of the enemies inside. You will need to swing on the ropes to get to the chest containing the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 23. - Location: Windfall Island (B4) - Items Required: 140+ Rupees - Treasure: Piece of Heart - Treasure Location: Diamond Steppe Island (F1) Go inside the windmill and partake in Salvatore's minigame. You must score at least nineteen or better in order to win the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 24. - Location: Windfall Island (B4) - Items Required: Deluxe Picto Box - Treasure: 200 Rupees - Treasure Location: Northern Fairy Island (A3) You need to make sure you have the Deluxe Picto Box and that the wheel on the windmill is working. If it isn't on, then use the Wind's Requiem to make the wind blow to the north. Then look for and climb the latter on the side of the windmill. When you are at the top, you will see a button. Press it to make the windmill move. Once the windmill is moving, jump onto one of the platforms and then jump onto the second floor of Lenzo's photo house. Take a picture of Lenzo together with the woman from near the Chu Jelly Juice Shop. Bring the picture to the two women talking to each other. Show it to them for the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 25. - Location: Cliff Plateau Isles (F7) - Items Required: Deku Leaf - Treasure: 200 Rupees - Treasure Location: Forsaken Fortress (A1) When you get to the isles, look for a cave to enter. Enter it and jump into the deku baba bud to shoot you into the air and get to the highest point of the cave. Throw a flaming stick at the boards to burn them away. You can also use fire arrows if you wish. When the boards are gone, use the deku leaf to fly to the other side. Then run into the pillar of light to be brought outside. Once you're outside, climb to the top of the piece of land you're on and open the treasure chest to receive the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 26. - Location: Six-Eye Reef (D4) - Items Required: Bombs - Treasure: Octo Chart - Treasure Location: Northern Triangle Isle (C4) Anytime after the second escape from Forsaken Fortress, go to Six-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 27. - Location: Private Oasis (E5) - Items Required: Deku Leaf or Hookshot - Treasure: 200 Rupees - Treasure Location: Star Belt Archipelago (C7) Look for the hill next to the house. Climb onto the wooden railing of the house's patio closest to the hill. Use the Wind Waker to change the direction of the wind and then use the deku leaf to float over to the hill. Or you can use the hookshot and hook onto the tree. Either way you do it, at the top of the hill lies a treasure chest containing the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 28. - Location: Horseshoe Island (G1) - Items Required: Deku Leaf - Treasure: 200 Rupees - Treasure Location: Needle Rock Island (E1) Use the deku leaf to blow the nuts into the three holes. When you are finished, use the deku leaf again to fly over to the small island and open the treasure chest that appear. Inside is the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 29. - Location: Windfall Island (B4) - Items Required: None - Treasure: 200 Rupees - Treasure Location: Mother & Child Isles (B2) You need to make sure that the wheel on the windmill is working. If it isn't on, then use the Wind's Requiem to make the wind blow to the north. Then look for and climb the latter on the side of the windmill. When you are at the top, you will see a button. Press it to make the windmill move. Once the windmill is moving, jump onto one of the platforms and then jump onto the second floor of Lenzo's photo house. Before you crawl into the small hole, open the treasure chest at the end of the hallway. You will attain the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 30. - Location: Tower of the Gods (D5) - Items Required: Bombs - Treasure: Piece of Heart - Treasure Location: Pawprint Isle (B5) When you enter the tower, head directly forward into the entrance that was once blocked by the small waterfall. If the waterfall is still there, then you will have to complete the correct parts of the dungeon in order to continue further into the dungeon. When you enter the room with a door in each cardinal direction, enter the door to the north. You will come across two yellow platforms hanging from the ceiling by chains. To the left of the left platform, there is a part of the wall that can be destroyed by a bomb. You will have to look down a bit. Use a bomb to blow it up and make your way past the door. When you enter the new room, stand on the spiral patter on the floor and play the Wind's Requiem. The two armos knights will attack you, so chuck a bomb into each of their mouths to bring their attack to a final halt. Open the treasure chest to receive the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 31. - Location: Windfall Island (B4) - Items Required: Deluxe Picto Box - Treasure: Piece of Heart - Treasure Location: Forest Haven (F6) Look for a man sitting on some steps during the day. He will say how you will need to show him something round and pale to understand him. Take a picture of a full moon. It must be a full moon since it's the only form of the moon that is actually round. Show him the picture and he will give you the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 32. - Location: Three-Eye Reef (D1) - Items Required: Bombs - Treasure: Sea Hearts Chart - Treasure Location: Boating Course (G6) Anytime after the second escape from Forsaken Fortress, go to Three-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 33. - Location: Windfall Island (B4) - Items Required: Deluxe Picto Box - Treasure: Piece of Heart - Treasure Location: Five-Star Isles (G7) Look for the woman standing near the Chu Jelly Juice Shop. This is the same woman from Treasure Chart No. 24. Take a picture of her, then show her the picture. She will be surprised that she looks so good and will give you the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 34. - Location: Great Sea (A1 - G7) - Items Required: None - Treasure: 200 Rupees - Treasure Location: Eastern Triangle Isle (D6) You need to keep your eye open for a brown boat with a crane on it. On the boat are four people wearing diving helmets and black swimsuits. They will appear all over the Great Sea so finding them can be a pain in the rear if you're unlucky. When you do manage to find them, speak to the man standing and he will give you the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 35. - Location: Gale Isle: Wind Temple (A4) - Items Required: Iron Boots - Treasure: 200 Rupees - Treasure Location: Islet of Steel (E2) On the B1 floor of the temple, look for a room with five small squares in a row. It is the room directly south of the bottom area of the fan room. What you need to do is use the iron boots to break through each of the five squares. Be careful, because four of the squares will cause enemies to appear when you break them. When you break them all, a treasure chest will appear. Inside is the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 36. - Location: Ice Ring Isle (F5) - Items Required: Fire Arrows - Treasure: 200 Rupees - Treasure Location: Bird's Peak Rock (E7) There is a treasure chest covered in ice. Shoot a fire arrow at it to melt the ice. Open the treasure chest to gain the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 37. - Location: Rock Spire Isle (C2) - Items Required: Bombs - Treasure: 200 Rupees - Treasure Location: Fire Mountain (C6) You will see a bunch of large rocks on the isle. Bomb each rock so you can make your way past them all. When you get to the end, go down the hole and light the torches. A huge swarm of keese will attack. Defeat them all for a treasure chest containing the treasure chart to appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 38. - Location: Windfall Island (B4) - Items Required: Around 200 Rupees - Treasure: Piece of Heart - Treasure Location: Three-Eye Reef (D1) There are two treasure charts you can win during the auctions. The other treasure chart will lead you to one rupee, so this one is really the one you are getting your rupees worth. For auctioning tips, refer to Treasure Chart Number 18. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 39. - Location: Dragon Roost Island: Dragon Roost Cavern (B6) - Items Required: None - Treasure: 200 Rupees - Treasure Location: Dragon Roost Island (B6) In the dungeon, make your way across the bridge on the upper floor of the main room. The main room is the large one at the center of the dungeon where most of the magma is. You will know you are at the right bridge if there is a teleportation pot near the northern exit of the floor. You need to get to the room that is directly south from the upper bridge. It is the room where you must defeat all of the enemies in the room in order to continue. One is in plain sight while the others are hiding in some of the pots on shelves. Roll into the walls or slash at some of the pots in order to expose the hiding bokoblins. Anyway, light all the torches with a burning stick for a treasure chest containing the treasure chart to appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 40. - Location: Southern Fairy Island (F4) - Items Required: Bombs, Deku Leaf - Treasure: 200 Rupees - Treasure Location: Headstone Island (G3) Shoot down all the cannons on the platforms as well as sink the cannon ships in the area. When they are all gone, the treasure chest will appear on the platform that has no ladder. To get to the platform, use the Wind Waker to change the wind's direction. Then use the deku leaf to fly towards the platform. Open the chest to receive the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 41. - Location: Five-Eye Reef (G7) - Items Required: Bombs - Treasure: Great Fairy Chart - Treasure Location: Four-Eye Reef (B1) Anytime after the second escape from Forsaken Fortress, go to Five-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ C. Special Charts Code: [SPCH] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Other than treasure charts, a variety of unique charts can be found throughout the world. This section will explain how to find each of the special charts and what they will do. --------------------------------------------- Beedle's Chart - Location: Any Postbox - Items Required: None - Usage: Shows all Beedle Shop locations After getting the bombs from Niko, Beedle will send you the chart through the mail. Make sure that once you get the bombs, keep a look out for a postbox wiggling around. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ghost Ship Chart - Location: Diamond Steppe Island (F1) - Items Required: Hookshot, Bombs - Usage: Shows the Ghost Ship's location depending on the moon phase. Sail to Diamond Steppe Island. As you are approaching the island, note the trees on the island. You cannot walk onto the island. Instead, you must use your hookshot to latch onto the lowest tree and got on the island. Then look for tree stump and stand on it. Use the hookshot to latch onto the next tree. Then jump across the stream of water. A blue chuchu will appear so use the grappling hook to steal a blue chu jelly drop from it. You can just kill it normally, but there is a small chance you wont get the jelly. Moving on, latch onto the last tree to make it to the top. Enter the hole to begin a small dungeon. When you arrive in the mini dungeon, climb into the pot directly in front of you. When you land, bomb and then enter the pot that should be almost in front of you. After landing, make your way past the two floor masters and bomb the rightmost pot and enter it. When you have landed, look to the right and you should see two pots. Head to the leftmost one, then bomb it and enter it. The treasure chest is behind some wooden railing, but you should be able to see it fairly easily. Open it to get the Ghost Ship Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Great Fairy Chart - Location: Five-Eye Reef (F2) - Items Required: Bombs, Treasure Chart 41, Grappling Hook - Usage: Shows all Great Fairy locations. Anytime after the second escape from Forsaken Fortress, go to Five-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. Once you have the treasure chart, open it up and it will show you part of Four-Eye Reef. Head there and look for the spot. Use the grappling hook to fish it out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IN-Credible Chart - Location: Any Postbox - Items Required: 201 Rupees - Usage: Shows Triforce Chart locations. Tingle will mail it to you once you have received the Master Sword. You will have to pay 201 rupees to keep the chart, however. What is helpful about this chart is that when you get a Triforce Chart deciphered by Tingle, he will cross it out with an X. This way you know which Triforce Charts you need to get. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Island Hearts Chart - Location: Four-Eye Reef (B1) - Items Required: Bombs, Treasure Chart 19, Grappling Hook - Usage: Shows you majority of heart piece locations. Keep in mind that the heart piece received from the Withered Tree mini quest as well as any heart pieces received via mail will not appear on this chart. Anytime after the second escape from Forsaken Fortress, go to Four-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. Once you have the treasure chart, open it up and it will show you part of the Flight Control Platform. Head there and look for the spot. Use the grappling hook to fish it out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Light Ring Chart - Location: Cyclops Reef (D3) - Items Required: Bombs, Treasure Chart 21, Grappling Hook - Usage: Shows you night-only treasure locations. You do not need any treasure charts for these treasures to appear on the Light Ring Chart. Anytime after the second escape from Forsaken Fortress, go to Cyclops Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. Once you have the treasure chart, open it up and it will show you part of Cyclops Reef. So stay in the area and look for the spot indicated on the treasure chart. When you get to the spot, use the grappling hook to fish it out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Octo Chart - Location: Six-Eye Reef (D4) - Items Required: Bombs, Treasure Chart 26, Grappling Hook - Usage: Shows all Big Octo locations. Anytime after the second escape from Forsaken Fortress, go to Six-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. Once you have the treasure chart, open it up and it will show you part of the Northern Triangle Isle. Head there and look for the spot on the treasure chart. Use the grappling hook to get the Octo Chart from the sea floor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Platform Chart - Location: Flight Control Platform (B7) - Items Required: None - Usage: Shows all platform locations. It only shows the platforms with the skulls on them. Sail to the Flight Control Platform and look for a submarine. Enter it and defeat all enemies inside for a treasure chest to appear. Inside the chest is the Platform Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sea Hearts Chart - Location: Three-Eye Reef (D1) - Items Required: Bombs, Treasure Chart 32, Grappling Hook - Usage: Shows locations of the treasure charts needed to get all the underwater heart pieces. Anytime after the second escape from Forsaken Fortress, go to Six-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. When you have the treasure chart, sail to the Boarding Course and use the treasure chart. When you are at the spot indicated by the treasure chart, use the grappling hook to fish out the Sea Hearts Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Secret Chart - Location: Two-Eye Reef (G4) - Items Required: Bombs, Treasure Chart 13, Grappling Hook - Usage: Shows locations of caves. Caves are considered area in which you fall down a small hole to enter. Anytime after the second escape from Forsaken Fortress, go to Two-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. When you have the treasure chart, sail to the Overlook Island and use the treasure chart. When you are at the spot indicated by the treasure chart, use the grappling hook to fish out the Sea Hearts Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Submarine Chart - Location: Boating Course (G6) - Items Required: Hookshot, Deku Leaf, Boomerang or Arrows - Usage: Shows all submarine locations. Head to Boating Course and use the hookshot to latch on the tree and get on the island. Step on the rock in front of the barrels and look to the north. You will see a small island behind the man. Use the Wind Waker to make the wind blow to the north, then use the deku leaf to fly across. Go down the hole to enter a cave. There are three switch crystals you need to activate, so use the boomerang or arrows to trigger all three. Once all of them are yellow, a treasure chest will appear. Open the treasure chest to gain the Submarine Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tingle's Chart - Location: Any Postbox - Items Required: None - Usage: Shows location of Tingle's Island. Also shows the two Rupee- Upgrading Great Fairy locations. You will need to free Tingle from jail first. The jail is located being the camera shop. An easy way to get their is to take the path to the small cliff with the grave on it. Don't know where that is? Just go to the postbox at the entrance of the town, then look for a path to the left and walk up. As you are walking up, pay attention to the white fence on the left side. When it ends, look to the right and the door will be there. Enter the door and move the barrels to get to a switch. Step on it and the jail cell door will open. Later in the game, you will receive a mail from Tingle. With it will be the Tingle's Chart. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ D. Great Fairies Code: [GTFA] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eight Great Fairies live about the great sea. Each will help you in their own special way. However, you are going to need to find at least two of the eight Great Fairies in order to complete the main quest. Which of them you will need, I will not tell. All-in-all, this section will help you find each and every one of the eight Great Fairies. 1 2 3 4 5 6 7 ............................. _____________________ A . . . 1 . . . . . | # Upgrade Type | ............................. |---------------------| B . . 8 . . . . . . | 1 Rupee Wallet | ............................. | 2 Rupee Wallet | C . 5 . . . @ . 3 . . . | 3 Bombs | ............................. | 4 Bombs | D . . . . . . . 6 . | 5 Arrows | ............................. | 6 Arrows | E . . . . . . . . | 7 Double Magic | ............................. | 8 Fire/Ice Arrows | F . . . @ . 4 . . . . |_____________________| ............................. G . . 2 . . 7 . . . . @ - Large cyclones ............................. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. - Location: Northern Fairy Island - Items Required: Bombs - Upgrade: Rupee Wallet - Action: Bomb the entrance to get to the Great Fairy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. - Location: Outset Island - Items Required: Deku Leaf, Bombs - Upgrade: Rupee Upgrade - Action: Go to the forest where you rescued Tetra earlier in the game. The bridge to the forest is gone so use the Wind Waker to set the wind to the west. Then climb onto one of the two wooden posts originally used to hold the bridge. Use the deku leaf to go across. When inside, look for a large rock and use the bombs to blow it up. Go down the hole. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. - Location: Eastern Fairly Island - Items Required: Bombs - Upgrade: Bombs - Action: Bomb the entrance to get to the great fairy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. - Location: Southern Fairy Island - Items Required: Bombs - Upgrade: Bombs - Action: Bomb the entrance to get to the great fairy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. - Location: Western Fairy Island - Items Required: Skull Hammer - Upgrade: Arrows - Action: Use the skull hammer to mash the switch to make the flames disappear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. - Location: Thorned Fairy Island - Items Required: Skull Hammer - Upgrade: Arrows - Action: Use the skull hammer to mash the three buttons on the island. When the large spiked plants disappear, you can head down the hole. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. - Location: Two-Eye Reef - Items Required: Boomerang or Arrows - Upgrade: Double Magic - Action: Look for a flock of seagulls and sail over to them. A Big Octo should appear. Though you can use the arrows if you wish, it is preferred to use the boomerang. Either way you choose, strike all of the eyes on the Big Octo until it is defeated. A Great Fairy will appear automatically. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. - Location: Mother & Child Isles - Items Required: Arrows - Upgrade: Fire/Ice Arrows - Action: You'll need to learn the Ballad of Gales to get to the right part of the isles. If you do not have the Ballad of Gales, look for a large cyclone at either C4 or F3 on the Sea Chart. Shoot Cyclos with arrows. It's a bit tricky because of the cyclone around him, so aiming directly at him will do no good. Instead, aim to the side of him. Whether you already had or just got the Ballad of Gales, warp to B2 on the Sea Chart. Although this fairy is required to find in order to progress in the game, I added it anyway. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ E. Bottles Code: [BTLS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are four bottles you can receive in this game. One of them you can't skip, however. But getting the other three are completely up to you. If you are the kind of person who must complete everything in this game, then this section is a given. In every Zelda game since Link to the Past, there have been bottles to collect. However, these are much easier to get than some of those in Ocarina of Time and Majora's Mask. 1 2 3 4 5 6 7 ............................. ____________________ A . . . . . . . . | # Info | ............................. |--------------------| B . . . . 4 . . 1 . . | 1 From Medli | ............................. | 2 Beedle Shop | C . . 2 . . . . . . | 3 Submarine | ............................. | 4 Stop the Thief | D . . . . . . . . |____________________| ............................. E . . . . . . 3 . . ............................. F . . . . . . . . ............................. G . . . . . . . . ............................. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. - Location: Dragon Roost Island - Items Required: Wind Waker - Action: It is impossible to progress through the game without this bottle, so don't worry about missing it. You get it from Medli automatically when you successfully aid her in getting into Dragon Roost Cavern. You will need the Wind's Requiem in order to get her on the ledge, which can easily be found on the island. From where the King of Red Lions is docked, just go through the cove and you will see a small shrine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. - Location: Rock Spire Isle - Items Required: 500 rupees - Action: You will receive the Beedle Chart in the mail sometime after you have attained the bombs. Sail to Rock Spire Isle and search for the Beedle Shop sailing around the isle. Enter it and purchase the bottle for 500 rupees. If you have enough rupees, you should consider buying the heart piece for 950 rupees or the treasure chart for 900 rupees. However, if you are planning on collecting all the heart pieces, you will want to buy the chart because it leads to a another piece of heart. He may say that his shop will be closing in seven days. Disregard that because it will never close. If you're feeling angry because he lied like this, set a few bombs outside on his boat. Unfortunately it wont sink, but the boat will begin to smoke. Although this is pointless, you will, however, show him who's boss! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. - Location: Bomb Island - Items Required: None - Action: Look for a submarine and enter it. Defeat all the enemies inside for a treasure chest to appear. Inside is the bottle. If you can't find the submarine, sail to the island and look for Old Man Ho Ho. He is a man looking through a telescope. Use Aryll's telescope and look into the sea where the old man is looking. You should be able to locate the submarine with ease. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. - Location: Windfall Island - Items Required: None - Action: At night, look for Mila, a poor girl. She has blonde hair and wears rags for clothing. Walk up to her and speak to her. She will tell you to go away, so walk a bit into town until the camera focuses on Mila running away. Now comes the tricky part. Do not attempt to rush or you will have to start all over. Anyway, follow her at a distance. When she stops, hide. She will scan the area for onlookers. Continue following her until she walks behind the counter of Zunari's shop. If you don't know who Zunari is, he can best be described as the "eskimo guy". Moving on, she will walk up to the safe in attempt to steal. Be careful when approaching her. When you do, she will ask you a few questions. Simply choose the first answer given and she will give you a the bottle. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ F. Big Octos Code: [BGOT] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scattered across the sea lie Big Octos which will suck you in given the chance. There are three different big octos in which you may encounter. Some may have eight eyes while others may have twelve. There is one, however, that has four eyes. 1 2 3 4 5 6 7 ............................. ____________________ A . . . . . .12 . . | Eyes Prize | ............................. |--------------------| B . . . . . . . . | 4 Double Magic | ............................. | 8 100 Rupees | C . . .12 . . . 8 . . | 12 Heart Piece | ............................. |____________________| D . . . . . . . . ............................. Defeating the big E . . . . . 8 . . . octos is pretty easy. ............................. Simply use the boomerang F . 8 . . . . . . . to target and strike ............................. the eyes of the big G . . . . 4 . . . . octos until they have ............................. been defeated. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ G. Nintendo Gallery Code: [NTGL] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Nintendo Gallery is a place where you can take certain pictures to the man in charge of the gallery and have him turn them into figurines. There are 143 figurines in all and it is possible to collect all of them during the first quest. To get to the Nintendo Gallery, make your way to the part of the Forest Haven with the post box and look for a tall island with trees on its top to the northwest. Sail over to it and look for a ladder and climb up to the ladder. Use a hyoi pear to take control of a seagull and fly to a switch high on the Forest Haven (not the Forbidden Forest). Once it is activated, the entrance to the gallery will be unlocked. If you are playing the second quest, the Nintendo Gallery will already be opened. Below is a list of all 143 figurines you can collect. Figurines with a "+" next to its description instead of a "-" mean that you can get these figurines only at certain times, and that if you do not get them at those times you wont be able to get them. =--==--==--==--==--==--==--= Outset Island Room (x14) =--==--==--==--==--==--==--= Abe - He can be found in the pig pen during the day and inside the house next to the pig pen at night. Aryll - You will automatically receive Aryll with Grandma's figurine. Crab - Crabs usually roam out on the beaches of any island that has one. Grandma - She is inside her house near the northwest side of the island. Jabun - Jabun is the large fish god. You must get the legendary pictograph from Lenzo on Windfall Island. Joel - During the day, he is either outside near the bridge connecting the two sections of the island, or he is inside his house next to the pig pen. He sleeps at home during the night. Mesa - Mesa is the man who is always cutting grass during the day on the eastern side of the island. However, he is inside his house next to the large grass patch during the night. Orca - He lives in the first floor of the two-floor house. Pig - Pigs can be found on both Outset Island and Windfall Island. Rose - As Abe's wife, she is always inside the house next to the pig pen. Seagull - Seagulls can be found almost anywhere out at sea, or flying over most island. Sturgeon - He is on the second floor of Orca's house. Sue-Belle - She walks around the island with a pot on top of her head during the day. However, she is on the second floor of Orca's house at night. Zill - Zill is the little boy with the large snot hanging from his nose. Either outside on the island or inside the house next to the pig pen during the day. At night, he sleeps next to Joel. =--==--==--==--==--==--==--= Windfall Island Room (x27) =--==--==--==--==--==--==--= Anton - Anton is always walking around the island. However, if you got Heart Piece Number 8 listed in the Heart Piece section, he will be standing outside with Linda next to the tree to the left of the teacher's house. He wears a brown hat over his blond hair and a green shirt over his striped shirt. Candy - He stands on the main docks of the island during the day, but he hangs around inside the bar at night. He wears brown suspenders holding his white pants. He also has a dark brown vest on. Cannon - He is inside the Bomb Shop during night and day. Dampa - He stands a little bit away from the Bomb Shop during the day, but he's in the bar at night. He has a blue shirt and a red hat. Doc Bandum - The doc waits inside the Chu Jelly Juice Shop, which is the first shop on the right once you walk through the entrance of the town. Garrickson - He is the man in red that stops and stares at you when you approach him. Gillian - She is the bartender inside the bar. She wears a blue dress and a white apron. Gossack - He is the wussy man inside the bar. He wears a green shirt with a dark green vest over it. Gummy - During the day, head to the ladder to the left of the door leading to the teacher's house. Once you climb it, walk to the left and you will see him. At night, this man only appears during an auction. You must complete an auction to get the chance to take his picture. He wears a yellow shirt and a small black hat. Kamo - During the day, he is sitting on the first set of stairs you come across after walking through the entrance to the town. However, he is out looking at the stars during the night. To find him, climb the ladder to the left of the door leading to the teachers house. Once you climb the ladder, walk to the left and he will be there. He wears a purple shirt with a dark green vest. Kane - He stands a little bit from the post box near the entrance of the town during the day. He wears a light green shirt with some blue near his neck. Killer Bees - Roaming the higher part of the island where Lenzo's shop and the teacher's house is. They are a group of four young boys. You only need to take a picture of one of the boys to get the figurine. Kreeb - During the day, he is on an outside ledge on the second floor of the windmill. Go inside the windmill and exit through the door near the back of the room to the left. He wears a yellow hat and an orange shirt. Lenzo - This bearded man's humble abode lies near the upper portion of the island where the teacher's house is. The group of boys known as the Killer Bees also roam this area. Lenzo's shop has a picto box sign above the door. Linda - Linda is the young woman wearing an orange dress standing near the wooden stairs in the upper section of the island. However, if you got Heart Piece Number 8 listed in the Heart Piece section, he will be standing outside with Linda next to the tree to the left of the teacher's house. Maggie - Maggie a poor young girl when you first see her, but as the game progresses, she and her father become rich. She is the red-head on the second floor of the auction house and wears bunny ears. She is there only after the second escape from Forsaken Fortress. Maggie's Father - Maggie's father is a small old man. When he is poor, he stands next to the tree near the entrance of the town. When he and his daughter are rich, he wears a brown top hat on the second floor of the auction house. Mila - Like Maggie, you can only take a picture of her after the second escape from Forsaken Fortress. She is poor now and can be found standing in front of Zunari's (the "eskimo" guy) shop. Mila's Father - Mila's father is a husky man with a small blond beard. When he is rich, he stands on the second floor of the auction house wearing a red robe. However, he stands in front of the tree near the entrance of the town when he is poor. Minenco - During the day, this lonely woman stands near the Chu Jelly Juice Shop near the entrance of the town. Missy - This woman is on some docks, but not the main docks near the entrance of the town. Head to Zunari's (the "eskimo" man) shop and walk through the exit to the right. Run down the dirt path a bit and look for the wooded boardwalk. Missy is standing there during the day. Be sure the break the jars behind her for some rupees. Mrs. Marie - This is the pink-haired teacher who's house is on the upper section of the island. This area of the island also has Lenzo's shop on it and the group of boys known as the Killer Bees. Pompie & Vera - These two women are gossiping away across Zunari's (the "eskimo" man) shop. Potova & Joanna - These two young girls are either inside the school on the upper section of the island, or outside by the flowers close to the cove you first met the King of Red Lions. Sam - During the day, this man sits on a bench near the bar's stairs. The bar is next to Zunari's shop. Tott - Tott is the disco-dancer in front of the grave on the small cliff on the northwestern portion of the island. Zunari - Zunari is best known as the "eskimo" man who runs a shop. =--==--==--==--==--==--==--==--= Dragon Roost Island Room (x18) =--==--==--==--==--==--==--==--= Baito - Baito is the man standing near the blocks close to the beach of Dragon Roost Island. The two green blocks are used to help you get into the village inside the island. Baito carries a small briefcase. Basht & Bisht - These two guys guard the two exits leading to the Dragon Roost Cavern. Chieftain - The chieftain is past the guarded doorway on the second floor of the village area. Hoskit - Head to the second floor of the village area of the island. Enter the guarded door, run past the chieftain, and enter the door leading outside guarded by two Ritos. When you are outside, Hoskit will be standing next to the doorway you just came through. Ilari - He is outside on the second floor of the island. Head to the second floor and through the doorway the leads outside but is not guarded. You'll see him to the ahead a bit to the left. Koboli - This is the Rito sorting mail on the second floor inside the island. Kogoli + Run up to the second floor of the village are of the island. Enter the door leading outside that doesn't have any guards standing next to it. When you're outside, run to the right until you come to a ledge with a grappling hook bar above it. Look to the left and you'll see a Rito. Kogoli has a ponytail while the other Rito in the area doesn't. Keep in mind that once you have played the Earth God's Lyric with Medli, Kogoli will no longer be here and you wont find him anywhere else. Laruto - You will need one of the Legendary Pictographs from Lenzo on Windfall Island. Medli - You can only get Medli's picture a few times in the game. Before you take her along with you to the Earth Temple, she is at Dragon Roost Island. However, once you have beaten the Earth Temple, you can no longer get her figurine. Namali - This Rito walks around inside the island. He has a flat haircut and he carries a dark brown clip board. The other Rito walking around is Pashli. You can tell the difference between the two by their hair. Pashli has pointy hair. Obli - This Rito isn't actually on Dragon Roost Island, but on the Flight Control Platform located at B7 on the sea chart. He is the Rito standing in front of the ladder. Pashli - This Rito walks around inside the island. He has pointed hair and is holding a dark brown clip board. The other Rito walking around is Namali. Prince Komali - Depending on how far you are in the game, he will either be inside his room at the end of the long hallway on the first floor, or he will be outside on the boardwalk leading to the village area of the island. Quill - You will only get a few chances during the game to snap a photo of this guy, so be aware. Skett & Akoot - These two guys are inside the room where the chieftain is, which is past the second floor guarded doorway. Valoo - The large red dragon lies at the top of the island, but you only need a picture of his head to get the figurine. Willi - This Rito isn't actually on Dragon Roost Island, but on the Flight Control Platform located at B7 on the sea chart. He is the Rito standing in the area where the ladder leads. This Rito has a mustache, and you will have to pay ten rupees to participate in the minigame in order to gain access to this Rito. Zephos & Cyclos + You will need to take a picture of Cyclos while he is at the top of his cyclone. If you already got the Ballad of Gales song, you wont be able to get this figurine. The large cyclones can be found at either Northern Triangle Island (C4) or Shark Island (F3). =--==--==--==--==--==--==--= Forest Haven Room (x14) =--==--==--==--==--==--==--= Aldo - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Aldo will be next to the withered tree at Cliff Plateau Isles (F7). Carlov - This is the man inside the Nintendo Gallery who is making all of the figurines. Deku Tree - The Deku Tree is the large tree with the face at the Forest Haven. Drona - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Drona will be next to the withered tree at the Private Oasis (E5). Elma - She is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Elma will be next to the withered tree at Needle Rock Isle (E1). Fado - You will need one of the Legendary Pictographs from Lenzo on Windfall Island. Hollo - Hollo is inside the potion shop inside the Forest Haven. Irch - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Irch will be next to the withered tree at Shark Island (F3). Linder - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Linder will be next to the withered tree at Greatfish Isle (D2). Makar - He can be found in a few places throughout the game. The first place is inside the Forest Haven where the Deku Tree is. You can also find Makar under the right waterfall when heading into the Forest Haven. You can also snap a photo of him when he aids you in the Wind Temple. However, once you have beaten the Wind Temple, Makar's figurine will no longer be possible to get. Manny - Manny is the nerdy-looking guy who stands next to the entrance to the Nintendo Gallery. If you've already opened the entrance, Manny is inside the Nintendo Gallery. Oakin - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Oakin will be next to the withered tree at Star Island (A2). Olivio - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Olivio will be next to the withered tree at Eastern Fairy Island (C5). Rown - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Rown will be next to the withered tree at Mother & Child Isles (B2). =--==--==--==--==--= Dungeon Room (x19) =--==--==--==--==--= Armos - Armos are the small statues that come to life when you approach them. They also have a magenta crystal on their backs. You can find them in various dungeons and caves. Armos Knight - These beings are larger forms of the armos, and will attack in the same manner. You can find them in various dungeons and caves. Boko Baba - Boko babas are large man-eating plants that can be found all over the world like the Forest Haven. Bokoblin - Bokoblins are the most common enemies in the game, and vary among four different colors including blue, green, magenta, and purple. You can find them in just about any dungeons and in a lot of caves. They are also found on platforms scattered across the sea. Bubble - Bubbles are the large floating skulls that are surrounded by either red fire or blue mist. You can find them inside a few places like the Earth Temple. ChuChu - ChuChus are the jelly creatures that can be found all over the world like on Outset Island after getting the second pearl, or Dragon Roost Cavern. Although there are five different colors that chuchus can be found in, you only need to take a picture of one of them to get the figure. Floor Master - Floor masters are the black arms that come out of dark holes in the floor, grabbing you as you get close to you. They can be found in a bunch of places like the Earth Temple. Gyorg - These fish enjoy bumping you out of your boat as you sail upon the blue sea. Gyrogs are the purple shark-like fish. Kargorok - Kargoroks are the vulcher-like birds found in many places like the outside portion of Dragon Roost Cavern. Keese - These bats can be found in many places that are dark or have molten lava in them. Dark places usually house the normal keese while hot places with lava tend to have the fire keese. You only need to take a picture of one of the keese to get the figure. Magtail - Magtails are the centipede-like monsters found in very hot places, and roll up when you strike them in the eye. Miniblin - Miniblins are the small gremlin-like creatures that usually attack in groups. They make a noise that sound's like "da-da!" You can find them in a bunch of places, including the path to the bridge on Outset Island where Aryll was kidnapped. Morth - Morths are the small spiked ball-like creatures that like to stick to you when you touch them. You can find them in many places like the forest at the top of Outset Island or the Forbidden Forest. Octorok - Octoroks are the octopus-like monsters that shoot rocks at you. You can find them in a few places like in front of the entrance to the Forest Haven where the Deku Tree is. Peahat - These creatures fly around using the propellers on their heads. You can find them in many places including the entrance to the Forbidden Woods or inside the Forbidden Woods. Poe - Poes are the ghostly creatures that can give you the inverted controls status effect that messes up your controls for a few moments. You can find these creatures in dark places like the Earth Temple. Rat - Rats can be found in places that have rat holes in the wall, like Forsaken Fortress or the secret sewers in the cabana on Private Oasis (E5). ReDead - ReDeads are the tall blue monsters that aren't hurt by anything but your sword. They enjoy freezing you in terror when you get close to them. You can find them inside dark places like the Earth Temple. Seahat - Seahats are the large forms of peahats that can be found in many places in the sea. They like to bump you out of your boat if you approach them. =--==--==--==--==--==--==--==--==--= Forsaken Fortress Room (x18) =--==--==--==--==--==--==--==--==--= Big Octo + You can find big octos at various areas in the sea (refer to section 11F for more details). If you kill all of the big octos before taking the picture, you wont be able to get the figurine. Blue Wizzrobe - Wizzrobes are the floating creatures that shoot three fireballs at you, disappear, and repeat until you kill them. You can find these guys inside various places in the world including the Wind Temple. Darknut - This darknut figurine is of the darknuts that have no shield and wear the greenish armor. They can be found in various dungeons and caves. Darknut - This darknut figurine is of the darknuts that are covered in golden armor. They can be found in various dungeons and caves. Ganondorf - You will need one of the Legendary Pictographs from Lenzo on Windfall Island. Gohdan - He is the boss of the Temple of the Gods, so you will only get once chance at getting this picture unlike the other bosses where you get two chances. Gohma - This is the boss of the Dragon Roost Cavern dungeon. If you happen to miss getting the picture then, you can get it later in the game inside Ganon's Tower. Helmaroc King + Your only chance to take a picture of this boss is when you fight it during your second trip to Forsaken Fortress. Jalhalla - This is the boss of the Earth Temple dungeon. If you happen to miss getting the picture then, you can get it later in the game inside Ganon's Tower. Kalle Demos - This is the boss of the Forbidden Forest dungeon. If you happen to miss getting the picture then, you can get it later in the game inside Ganon's Tower. Mighty Darknut - These darknuts are the heavily-armored darknuts who's armor is of a dark red color. They are usually found in places late in the game or secret caves scattered across the sea. Moblin - Moblins are the blue pig-like guards who wield long lances. These monsters are scattered across the sea inside various dungeons, caves, and islands including the forest at the top of Outset Island. Molgera - This is the boss of the Wind Temple dungeon. If you happen to miss getting the picture then, you can get it later in the game inside Ganon's Tower. Mothula - Mothulas are the bug-like creatures that take on two forms, one of which is a butterfly. These monsters tend to shoot out morths to slow you down. You can find them inside various places in the world including the Forbidden Forest or the forest at the top of Outset Island. Phantom Ganon + You can get a picture of this guy in either Forsaken Fortress or Ganon's Tower. Puppet Ganon + You only get one chance at snapping a photo of this boss, and that one chance is near the end of Ganon's Tower. Red Wizzrobe - Wizzrobes are the floating creatures that shoot three fireballs at you, disappear, and repeat until you kill them. You can find these guys inside various places in the world including the Wind Temple. Stalfos - Stalfos are the skeleton creatures that wield a large spiked club. You can find them inside various places in the world including the Earth and Wind Temples. =--==--==--==--==--==--==--= The Great Sea Room (x24) =--==--==--==--==--==--==--= Ankle - He's working hard at the top of the tower on Tingle Island. He's dressed in pink. Beedle - Beedle can be found inside all Beetle Shops scattered across the sea. David Jr. - He's working hard at the top of the tower on Tingle Island. He's dressed in white. Fairy - Fairies can be found inside fairy fountains and in jars inside most dungeons. Fairy Queen - You will need one of the Legendary Pictographs from Lenzo on Windfall Island. Fishman - Fishman can be found at each and every square on the sea chart. Just look for a fish jumping out of the water. Gonzo + You receive this one automatically after getting Tetra's figurine. Great Fairy - You will need one of the Legendary Pictographs from Lenzo on Windfall Island. King of Hyrule - You will need one of the Legendary Pictographs from Lenzo on Windfall Island. Knuckle + After completing the Hand-Me-Down Tingle Tuner side quest involving the Tingle Tuner (you will need a GameBoy Advance), Knuckle will appear on Tingle Island. He is dressed in light blue clothing. Make sure you get this figurine before getting all of the others, or you wont be able to get this one. Link & the King of - You will get this figurine once you have collected all of Red Lions the figurines except the optional Knuckle one. Loot - Loot is either at the Boating Course (G6) or inside the bar at Windfall Island. Mako + You receive this one automatically after getting Tetra's figurine. Niko + You receive this one automatically after getting Tetra's figurine. Nudge + You receive this one automatically after getting Tetra's figurine. Old Man Ho Ho - This short man is always looking through his telescope. He can be found on various islands like at the top of Outset Island on the eastern section of the island. Princess Zelda - You receive this one automatically after getting the King of Hyrule figurine. Salvage Corp - The Salvage Corp are a bunch of guys on a brown boat with a grappling hook-like object hanging from it. They are found on random spots on the sea. Salvatore - Salvatore is inside the windmill on Windfall Island, or at the top of Spectacle Island (B3). Senza + You receive this one automatically after getting Tetra's figurine. Tetra + You only get one chance to take Tetra's picture, and that is after defeating the helmarok king boss. However, if you are playing the second quest and got the picto box in the first quest, you can use the deluxe picto box you start off with in the second quest. With it so early in the game, you can take Tetra's picture when she is waiting for you on the beach on Outset Island. Tingle - He's at the top of the tower on Tingle Island. Wandering Merchant - There are three places you can find wandering merchants: Greatfish Isle (D2), Bomb Island (E6), and Mother & Child Isles (B2). Zuko - You receive this one automatically after getting Tetra's figurine. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ H. Trading Sequence Code: [TDSQ] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are twelve different items in which you can collect through this trading game, but none are of any real value to you. That is, except that you can trade them for other items to ultimately get two useful items. To first begin the trading sequence, speak to Zunari, who is best described as the "eskimo man". Agree to help him get items for his shop and he will give you the Town Flower. Then you can begin trading them to the merchants scattered about the sea. There are three merchants in all: one at Bomb Island, another at Greatfish Isle, and the final one at Mother & Child Isles. The chart below lists each different item and their price at Zunari's shop once a merchant decides to ship them to Zunari. ---------------------------------- You can get a piece of heart as well Item Price as the Magic Armor if you do the correct ---------------------------------- items to the correct merchants in the, Town Flower 10 Rupees you guessed it, correct order. The chart Sea Flower 20 Rupees below will show you where to bring which Exotic Flower 25 Rupees merchant. Big Sale Flag 35 Rupees Sickle Moon Flag 40 Rupees ----------------------------------------- Pinwheel 55 Rupees Item Merchant Location Skull Tower 60 Rupees ----------------------------------------- Fountain Idol 60 Rupees Town Flower Zunari's Shop Hero's Flag 75 Rupees Sea Flower Greatfish Isle Big Catch Flag 85 Rupees Exotic Flower Greatfish Isle Postman Statue 100 Rupees Sickle Moon Flag Bomb Island Shop Guru Statue 200 Rupees Fountain Idol Bomb Island ---------------------------------- Big Sale Flag Mother & Child Isles Hero's Flag Greatfish Isle After you have gotten the Sickle Postman Statue Greatfish Isle Moon Flag from the merchant on Bomb Shop Guru Statue Mother & Child Isles Island, head toward Windfall Island ----------------------------------------- and speak to Zunari. He will give you the Magic Armor. Later on in the sequence, you will get the piece of heart. To get it, head to Greatfish Isle after receiving the Shop Guru Statue. Give the statue to the merchant and he will give you a "heart-filled reward". /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ I. Withered Trees Code: [WTTR] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scattered across the sea are eight withered trees that need some of the Forest Water to survive. Where can you get the forest water, you ask? Head to the Forest Haven and get a bottle ready. Now there are a few things to keep in mind. First off, you only have twenty minutes before the forest water turns into regular water. That means you have twenty minutes to make your way across the sea and water each and every one of the eight withered trees. In the chart below, squares marked with a @ mean you can warp to them by performing the Ballad of Gales song. Squares marked with numbers are withered tree locations. The numbers are in the order in which I found to be the most positive way to get them. The paragraphs below this one explain how to get them in my order. 1 2 3 4 5 6 7 First, change the wind to blow eastward. ............................. Then head into the Forest Haven and scoop A . . 5 . . . . . . up some Forest Water. Quickly return to the ............................. boat and sail east. You will come across a B . .4@ . . @ . . @ . . few small islands. Climb onto the small one ............................. by foot. Then keep on jumping to each small C . . . @ . . 3 . . . island until you reach the one with the ............................. hole. Go down the hole and you will begin a D . .6@ . . . @ . . . mini dungeon. It's best to get this one out ............................. of the way first because if you screw up, E . 7 . . . . 2 . . . you can just get more Forest Water to start ............................. over and not have to begin a larger process F . . . 8 . @ . . @ . 1 . again. ............................. G . . @ . . . . . . When you have landed below, look to your ............................. left and you will see, sticking out of the platform, a small plank. Use it to climb on top of that platform. At the top is a green rupee. Then jump to the next platform with a green rupee. Finally, jump to the platform topped with a blue rupee and jump off to the land. You should see a treasure chest atop a ledge. You will also see some deku babas around the chest. Walk up to the one on the right. Don't worry, you can attack it with your sword. Just be careful of the spiked plants squirming around. When you defeat it, jump into the bud to fly into the air. Use the deku leaf to guide yourself to the wooden platform next to you. Then jump to the next wooden platform and climb to the top. You will need to find the tree in the wall with the wooden boards on it. Use a fire arrow or a burning stick to burn the boards away. Then use the deku leaf to glide to the light. When you emerge on the top, walk to the withered tree and water it. Now set the wind to the northeast and teleport to Southern Fairy Island, which is F4 on the sea chart. Sail northeast until you get to the Private Oasis, then climb onto the island and head to the part of the island opposite to the house. Now water the tree. Easy enough. Set the wind to blow north and hop on your boat. Warp to D5, or Tower of the Gods, on the sea chart. Sail around the tower and make your way north to Eastern Fairy Island. Hop onto the island and water the tree. Again, pretty simple. Although the next tree is on Mother & Child Isles, do not warp there since you will only warp inside the island. Instead, warp to C3, Tingle Island. Set the wind to northwest and sail to Mother & Child Isles. Watch out for the gyorgs in the water, since they will knock you out of your boat if you aren't careful. Anyway, when you arrive at the islands, hop onto the small one and water the tree. Set the wind to the north. Star Island is your new destination. Sail to it and water the tree on it. Not very difficult at all. Now teleport to Greatfish Isle, which is D2 on the sea chart. As you sail toward it, look out for a small island with a path of grass spiraling around it. This is the part of Greatfish Isle that you want to get to, since the withered tree is at the top. When you get to the island, walk up the spiral path and water the tree. Set the wind to blow to the southwest and quickly jump down to get to your boat. Sail southwest to Needle Rock Isle. When you land, head to the part of the island furthest from the incredibly tall rock. Water the tree, than quickly return to your boat. Now warp to Southern Fairy Island, which is F4 on the sea chart. Set the wind to southeast and sail eastward to Shark Island. When you land, head to the part of the island that does not have the ring of fire on it. It should be on the right. Water the final tree and you will receive a piece of heart for all your hard work. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ J. Special Items Code: [SPIM] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are a few items you don't have to get to beat the game (except you will need one bottle). Below is a list describing what each item does, how to use it, and how to get it. ----------- -= Bottles =- ----------- Bottles can be used to store many different items such as potions and fairies. To use them, equip it to either the X, Y or Z button. Then, use the button it equipped to in order to swing the bottle near the item you want to store. Not everything can be stored in bottles. To find the bottles, refer to section 9E of this guide. You can get a maximum of four bottles. To learn how to get each of the bottles, refer to section 11E. --------------- -= Magic Armor =- --------------- The magic armor protects you from all damage, but at a cost. As you use it, your magic meter will be drained a bit slower than your deku leaf drains it. To use the magic armor, equip it to the X, Y or Z button, then press that button to have a pink force field protect you. To turn it off, just press the button a second time. To get the magic armor, you must participate in a small portion of the trading sequence. To start the trading sequence, speak to Zunari, who is best described as the "eskimo man". Agree to help him get items for his shop and he will give you the town flower. Sail to Greatfish Island and search for the merchant standing on a raft. Speak to him, then show him the town flower and he will trade you a sea flower for the town flower and twenty rupees. Before you leave, show him the sea flower. For the sea flower and twenty-five rupees, he will trade you an exotic flower. With your new exotic flower, sail to Bomb Island and look for the merchant on the island. Show him the exotic flower and he'll give you a sickle moon flag for the flower and forty rupees. With the exotic flower, head back to Zunari's shop and speak to Zunari. He will thank you for making his shop so great and give you the magic armor. -------------------------------- -= Picto Box & Deluxe Picto Box =- -------------------------------- Before attempting to get the Deluxe Picto Box, you're going to need the original picto box first. If you don't have it, head to the backside of the picto box house. Go around it and through a wooden door to come to a jail cell. Inside is Tingle, who you will need to free. To free him, look for some jars in the room and move them out of the way. Step on the switch behind them, and the jail cell door will open. Tingle is now free. Go inside his cell and move a box out of the way to reveal a hidden tunnel. You can crawl through here to get the Stolen Picto Box. X When you enter the tunnel, be sure you ___________________| |_____ watch out for areas marked with an X. They X___ _ ___ _________ | mean there is a mouse there. If you crawl | |_| |___| |_____ | |__ up to a mouse, they will laugh at you and | _ _________ |_ | | pull a string. You will fall through the | | | | | _| |____| wooden floor below you and land outside in |R|_|R|_________| | GOAL the water. You'll have to walk back to the | _____ _ ___| jail cell and start all over again. | |_____| |_| |___ | _ _____ _ | Note the two R's labeled on the map. | |_| | | | | | they mean there is a blue rupee there. You | _ | | | | | can get three blue rupees all together, | | | |_____| |_| | but the third one is on the way to the | | |___ _______| picto box. You can't skip that one. X | | | | When you reach the end, you will come START across a treasure chest. Open it up to get the picto box. But, of course, if you already had the picto box then you wouldn't need to worry about the above information. Anyway, go to Lenzo's gallery, which is the building with the picto box above the door. Go in and speak to him. Then go up to the second floor and check out some of his own photography. Whoa, what was that?! Oh, it's just Lenzo sneaking up behind you. It seems to be a hobby of his to sneak up behind people when they least expect it. Anyway, head back downstairs and wait for him to walk down behind his counter. He will now begin to assign you on three missions. Keep in mind that all three missions take place on Windfall Island. For the first mission, you need to capture a shot of a forlorn lover. Who could this possibly be? Why Garrickson of course! Who?! Garrickson is the man in red who always stops and looks at you as you walk by. Well he's in love. What you need to do is, from a distance, take a picture of him putting a letter into the postbox at the entrance of town. You may have to wait a while, but he will go there every time. Take the shot right as he is putting it in the box. If you mess up, enter a building and then go back outside to wait for him again. The second mission is pretty simple and requires no waiting. To find the coward, head into the bar during the day and look for Gossack, the man sitting alone. He is partially bald with some brown hair, and he wears a dark green vest over a shirt of a lighter shade of green. To scare the heck outta this guy, roll into the wall right by him. He'll start to shake and look around. Quickly snap a picture of this guy during this moment of terror. If you aren't quick enough, you can always roll into the wall again. For the third and final picture, you will need to stand outside Lenzo's shop. Aim the camera at a young woman in orange standing alone. It may be a while before the time comes, but keep an eye out for a man with blond hair and a brown hat. When he walks by the girl, they will glance at each other for a moment. When that moment comes, snap a quick picture of them. If you're too late, you will have to wait all over again for him to walk by. To make the wait shorter, walk into a building and then exit. Well that takes care of the pictures. Now you need to catch firefly using a bottle. Fireflies can be found all around the Deku Tree's lair at the Forest Haven. To make sure it is a firefly, make sure that it has a circle of light under it when it flies close to the ground. If not, then you can't catch it. Once you capture a firefly, bring it to Lenzo and show it to him. He will work some of his photographic magic, and you will have the Deluxe Picto Graph! Of course, if you don't plan on getting all the heart pieces, treasure treasure charts, figurines, and various other things in the game until the second quest, you can just get the original picto box and beat the game. When you begin the second quest, you will automatically have the Deluxe Picto Box. ---------------- -= Tingle Tuner =- ---------------- The Tingle Tuner is the item you will need to make use of your GameBoy Advance. In order to use this item, you must have a GameBoy Advance and a cable to connect your GameBoy Advance to your GameCube. If not, then you can always get this item just for the sake of having it. Anyway, make sure the GameBoy Advance is connected to your GameCube and the GameBoy Advance is on. Then equip the Tingle Tuner to the X, Y or Z button and press the button you equipped it to. When you are asked if you want to call Tingle, choose yes. It'll be a few moments for you to connect to Tingle. Refer to section 13 for more information on the Tingle Tuner and exclusive side quests that are involved with it, as well as how to get it. The Tingle Tuner is very easy to get. Head to Windfall Island and run up to Lenzo's shop, which is the building with the picto box sign above the door. When you are there, face the door and then walk to the left until you see an opening in the wall. Run through the opening and run to the right, down the wooden ramp. Keep going the same way once you've reached the grass until you see a wooden door to the right. Go inside and head to the left side of the room. Pick up the jars and step on the switch behind them. The jail cell door will open and Tingle will be free. He will give you the Tingle Tuner to show his gratitude. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ K. Savage Labyrinth Code: [SVLB] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Before entering the savage labyrinth, it would be a wise choice to make sure you are prepared. Although it depends on how good you are at this game, it is still a good idea to carry at least two fairies, blue potions or whatever just in case. You never know when you might be clumsy. To get to the Savage Labyrinth, all you need is the hookshot. Head to Outset Island and make your way to the west of grandma's house. You should see a dirt patch on the ground. You should also see some ledges leading upward. The first ledge from the bottom has one small bush on it while the second from the bottom has about four of them. The highest ledge should have a large tree which you can use your hookshot to latch onto. When you're on the ledge, look for a large rock that's more like a face than just a regular rock. You'll need the Power Bracelets to be able to move it. Once the rock is out of your way, go down the hole. Below is a list mentioning the enemies on each floor of the labyrinth. By now you should know how to defeat all of the enemies. If, for some reason, you do not remember, refer to the Enemies section of this guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B1: This is the entrance to the savage labyrinth. No enemies can be found here. Just jump into the hole to begin the labyrinth. B2: Keese (x10) B3: Miniblin (x6) B4: Bokoblin (x4) B5: Red ChuChu (x6) B6: Magtail (x4) B7: Keese (x4), Miniblin (x4) B8: Fire Keese (x4), Magtail (x2) B9: Bokoblin (x4), Fire Keese (x2) B10: Moblin (x2) B11: This room is a type of break room to let you recover any lost health. There are no enemies in this room. You will find a few pots filled with rupees. Do not forget to break them, because they can hold over fifty rupees each. Also, if you must leave you can do so now. Just run under the pillar of light. B12: Peahat (x6) B13: Green ChuChu (x4) B14: Boko Baba (X5) B15: Bokoblin (x4) B16: Mothula (x5) B17: Boko Baba (x3), Peahat (x3) B18: Bokoblin (x4), Green ChuChu (x4) B19: Mothula (x3), Bokoblin (x2) B20: Winged Mothula (x2) B21: This room is a type of break room to let you recover any lost health. There are no enemies in this room. You will find a few pots filled with rupees. Do not forget to break them, because they can hold over fifty rupees each. Also, if you must leave you can do so now. Just run under the pillar of light. B22: Wizzrobe (x3) B23: Armos (x4) B24: Armos Knight (x2) N25: Yellow ChuChu (x6) N26: Red Bubble (x4) N27: Bokoblin (x2), Darknut (x1) N28: Armos (x3), Wizzrobe (x1) N29: Armos Knight (x2), Red Bubble (x2) B30: Darknut (x2) B31: When you reach this room, stand on the blue symbol on the floor and play the Wind's Requiem to make a treasure chest appear. Open the chest to gain a Triforce Chart. If you wish to leave, head to the pillar of light to be transferred back to the surface. However, if you wish to continue down the labyrinth, head toward the small beam of light and use the mirror shield to reflect the light onto a large statue in the room. It will disintegrate, revealing a hole in the floor. Go down the hole to continue. Obviously, if you do not have the mirror shield, you will not be able to continue down the labyrinth. B32: ReDead (x6) B33: Blue Bubble (x5) B34: Dark ChuChu (x6) B35: Poe (x5) B36: Winged Mothula (x3) B37: ReDead (x3), Moblin (x2) B38: Dark ChuChu (x5), Winged Mothula (x1) B39: Poe (x5), Moblin (x2) B40: Blue Bubble (x4), Stalfos (x2) B41: This room is a type of break room to let you recover any lost health. There are no enemies in this room. You will find a few pots filled with rupees. Do not forget to break them, because they can hold over fifty rupees each. Also, if you must leave you can do so now. Just run under the pillar of light. B42: Miniblin (x24) B43: Red ChuChu (x10), Green ChuChu (x10), Yellow ChuChu (x10) B44: Wizzrobe (x5) B45: Bokoblin (x16) B46: ReDead (x4), Stalfos (x2) B47: Moblin (x3), Darknut (x2) B48: Wizzrobe (x3), Darknut (x2) B49: Stalfos (x3) B50: Darknut (x4) B51: This is the lowest floor in the Savage Labyrinth. Open up the treasure chest in the room to receive a piece of heart, then run into the pillar of light to exit the labyrinth. * **************************************************************************** ****** XIII. Fishman's Advice Code: [FMAV] ** **************************************************************************** * Forsaken Fortress (A1): Skull Necklaces ------------------------ "I hear there's a fellow on Windfall Island who's collecting Skull Necklaces! You know who it is, fry? I don't. Sorry. What I CAN tell you is that those piggish monsters you see in the Forsaken Fortress seem to carry those necklaces around all the time. Not that I think it's easy work stealing anything from the likes of those guys." Star Island (A2): Ice Arrows ------------------ "I hear that somewhere out in the wide world is a handy arrow that can freeze anything. With something like that, you could even freeze that nasty monster in the Forsaken Fortress...for a while, anyway. But then, what do you do with a frozen monster, you say? Good question, fry. Why, I'd say you'd give that thing a whack and watch it shatter into teen-tiny pieces!" Northern Fairy Island (A3): Magic Armor ---------------------------- "The little shop master on Windfall Island apparently got his hands on a truly amazing treasure. He calls it Magic Armor or something like that. It's a pretty cool magical relic, from what I've heard. If you want him to give it to you, try staring deep into his eyes and winning him over with flattery, fry! Ahhhh ha ha ha ha ha ha ha ha!" Gale Isle (A4): Iron Boots ---------------- "Are you thinking you want to get into that cave, small fry? The one that's protected by the crazy winds on that island? Heh heh heh! OK, then. Let me tell you a little secret... If you go five squares south and one square east from here, you'll reach Ice Ring Isle, where you'll find an item that will make you as heavy as stone! If you get that item, you won't have to worry about getting blown over by winds!" Crescent Moon Island (A5): Ghost Ship -------------------------- "You'd best be careful sailing these waters on nights when the moon is full. Well, if you like pure, soul-freezing horror, fry, then maybe you can handle it." Seven-Star Isles (A6): Big Octos ----------------------- "If you see seagulls flying all around some sea water, that's a sign that you need to be wary, fry. Because the seagulls flock to wherever Big Octos appear... BIG OCTOS, I tell you! These things don't mess around!" Overlook Island (A7): Triforce Chart ---------------------- "Hey, small fry, do you know about the golden Triumph Forks? They're there, I tell you... On that island... The chart's there, is what I mean to say. But the cliff there rises sharply, and even if you wanted to climb it, there aren't any ledges or footings to grab onto. So? What are you going to do, small fry?" Four-Eye Reef (B1): Light Rings -------------------- "You've seen those weird rings of light that appear on the surface of the sea, haven't you, small fry? Did you know that some of those rings only appear at night? Didn't think so." Mother & Child Isles (B2): Fairy Queen --------------------------- "They say that inside the ring of rock that makes up the perimeter of that island, there lives an incredibly beautiful fairy! But the thing is, nobody's ever met her. Supposedly, the only way you'll ever meet her is to take a ride on a whirlwind and drop inside that rock perimeter from the sky above. Doesn't sound easy, fry..." Spectacle Island (B3): Ghost Ship ----------------------- "Beware the night when the crescent moon faces up! That's all I can tell you, small fry." Windfall Island (B4): Song of Passing ---------------------- "Out on the cape of this island is this crazy dancing fool who can't tell you day from night! The guy's nuts...but you've got to respect someone who's not afraid to just let it all hang out like that, you know? I've been watching him, thinking I'd try to learn that dance and compete with him from out here in the ocean... But I just can't seem to swing with that crazy, funky rhythm of his. That guy's incredible!" Pawprint Isle (B5): Chuchus -------------------- "Do you know what a ChuChu is, small fry? No, I'm not talking about the sound you make when you kiss someone! I'm talking about chuchus! They're those slimy, monster-like puddles of goo that turn into blobs of jelly, stand up, and start jumping at you like crazy when you came near them. Well, in any case, there's lots of them on that island over there, so if you see any, I'd avoid them. They can get...nasty. Now that I think about it, every once and a while I see the potion brewer who lives on Windfall Island come here... Now why would he do that, fry?" Dragon Roost Island (B6): Secret Cave -------------------------- "There's a real peculiar cave toward the backside of this here Dragon Roost Island. Yeah, real peculiar. But I'll doubt you'll ever get there to see it, small fry- unless you manage to sprout wings and fly, that is... 'Cause you won't be getting there otherwise!" Flight Control Platform (B7): Hidden Treasure ------------------------------ "To the west of here, over on Dragon Roost Island, you'll see all kinds of rocks. Big ones, little ones...you get the picture. Anyway, they say that long ago, there used to be treasure hidden inside these things. Who knows? There may still be some left, so you should open your eyes and take a good look around...from as high-up as the sun to as low-down as your toes!" Western Fairy island (C1): Grappling Hook --------------------------- "I hear the bird-people who live on Dragon Roost Island east of here have invented an incredibly useful device that they call a Grappling Hook.... No lie, fry! I hear you can throw that thing at monsters and use it to grab treasure they've hidden in their pockets. Talk about cool. Oh, and have you seen those imp-like creatures called Bokoblins that hang out on the lookout platforms at sea and stare through their telescopes? I hear those guys keep Joy Pendants hidden in the pockets, so if you get one of those Grappling Hooks, you can use it to swipe their pendants!" Rock Spire Isle (C2): Windfall Island Lighthouse ---------------------- "I wonder how long it's been since the light in Windfall's lighthouse went dark... It was quite a grand sight, I tell you, the way that ray of light shone out like a shaft of gold through the cold darkness. I used to gaze at it with dear Gillian... Anyway, I bet if someone could shoot a powerful spark into the top of that lighthouse, it would light up again! Of course, that's just my intuition talking... Then again, you should never doubt a fish's intuition, small fry!" Tingle Island (C3): Tingle -------------------- "Let me tell you a little something about that island over there, small fry... The guy who lives there is named Tingle, but he won't grow up and act his age. He still dresses like a little kid. That...is not normal. Still, from what I hear, he can decipher maps like nobody's business! It just goes to show that you can't judge a person on appearance alone, fry! Of course, the thing about this Tingle guy is that when it comes to pay his deciphering fee, you'd better be ready to fork over some serious dough. Anyone who doesn't have a deep wallet won't be reading any maps, that's for sure." Northern Triangle Isle (C4): The Killer Bees ----------------------------- "Let me tell you, something, small fry... The school on that Windfall Island has one gorgeous teacher! But the thing is, this gang of four little hoodlums is always causing trouble for her. Those little delinquents like to cause all sorts of trouble. They go climbing trees and hiding behind buildings instead of going to school... What a bunch of savages. Somebody's got to scold these scoundrels and set them straight for the sake of that poor teacher! You hear me, fry?" Eastern Fairy Island (C5): Windfall Island Auction --------------------------- "Word is, they hold an auction every night over there on Windfall Island. Every night the people gather in the Hall of Wealth to amuse themselves by spending a little money. Ah, the rich! Auctions may be a race to see who can bid the highest, but I'll let you in on a little secret: the key to winning an auction is to be both patient and bold. I'm serious, fry! From what I hear, they get some great things up on that auction block, too... Like heart-shaped stuff, among other things. Maybe that's just a rumor. You should try it out, small fry. You might just like it!" Fire Mountain (C6): Fire Mountain Treasure -------------------- "You see that there volcano that's spewing out lava like there's no tomorrow? Yeah, well, they say there's a great treasure hidden inside that thing. The thing is, everyone who's ever tried to get inside has just been blasted away by the great balls of fire that come shooting off the top. If you want to get inside, you ought to find the island that's one square north and four squares west of here. That's where the power to freeze anything is hidden." Star Belt Archipelago (C7): Ghost Ship ---------------------------- "Star Belt Archipelago - I wouldn't sail through these seas on nights when the left half of the moon is missing... You'll regret it if you do, fry! I'm warning you! It's not my fault if you get so scared that you can't go to the bathroom at night anymore!" Three-Eye Reef (D1): Wandering Merchant --------------------- "I met a really weird guy on the island due east of here. He had a pack on his back huger than any pack I've ever seen. I mean, it was B-I-G, fry! He said he was looking for treasure, but what does he expect to find in a place like that? I tell you...the guy is completely obsessed!" Greatfish Isle (D2): Ghost Ship --------------------- "You should come around these parts on nights when just a wee bit of the left half of the moon is missing. ... That's when IT appears, fry!" Cyclops Reef (D3): Light Rings ------------------- "You've seen those weird rinds of light that appear on the seas at night, haven't you? Yeah, well, those are a sure sign that there's treasure in the deeps, fry! But let me tell you, there are some lights that don't always shine. Yeah. There are those special ones that shine like crazy, but only when you open a Treasure Chart! They say that those mark the spots where the greatest treasures are hidden!" Six-Eye Reef (D4): Zunari's Safe ------------------- "They've got a shop over there on Windfall Island -- a nice outdoor shop! Did you know that, small fry? And in that shop they've got this really fine safe that looks to be brimming full with riches...and they just leave it sitting outside -- day and night! I tell you, one of these days that thing is going to get hauled off by a thief! Mark my words, fry! Of course, if I were to find a thief in the act of thieving, I'd stop the perpetrator right there and catch the rat red-handed! I'm sure if I did, the owner of that shop would thank me. Yeah, he'd be happy. ...That would be the honest thing to do!" Tower of the Gods (D5): Tower of the Gods ------------------------ "I've done a fish-fortune on you, small fry, and from what I can tell, it looks like you're fated to come to this place many times. And the keys that control that fate are none other than the lucky items known as the Triumph Forks! Yeah, they're some sort of magical utensils! If you want to learn more about the Triumph Forks, talk to that guy, Tingle! That's what the fish-fortune told me! Now, I know I may only be a fish, but my fortune telling is uncannily accurate! You'd better believe it, small fry!" Eastern Triangle Island (D6): Bottle ------------------------------ "Tell me, small fry... Have you ever caught a fairy before? 'Cause from what I've been told, when you've been beaten to a pulp by monsters and such, and you think you've finally met your match... If you've got a fairy with you then you've got nothing to worry about. Don't you wish you had something handy for carrying fairies around with you, fry? If you want one, go south from here until you see a miserable-looking submarine floating on the sea. Look there!" Thorned Fairy Island (D7): Golden Feather --------------------------- "Tell me, small fry, do you have any of them Golden Feathers? I hear those things are the rage with Rito ladies on Dragon Roost Island these days. They just go ga-ga over them! But the thing is, the only way to get a Golden Feather is to defeat one of those bird-monsters... or so they say. Yup! Rito men who have girlfriends sure have tough lots in life, I tell you!" Needle Rock Isle (E1): Treasure Ships ----------------------- "You've seen the boats sailing around here with the real huge cannons, right, fry? I bet you those things have their hulls packed with treasure! Of course, if you don't have a cannon yourself there's no way you'll ever sink one of them..." Islet of Steel (E2): Triforce Chart --------------------- "Tell me, small fry, have you ever heard of the fabled set of Triumph Forks? Well, it's right there, my young fry... On that island... You know... A chart, showing you where to find them... Of course, getting it's the hard part." Stone Watcher Island (E3): Triforce Chart --------------------------- "So tell me, small fry, have you heard about the golden Triumph Forks? There are such things... And there's a chart that'll show you where to find them on that island there. If you want it, try asking that huge, grouchy-looking stone watcher! I doubt you could even budge the thing, though... You've got skinny arms, fry." Southern Triangle Island (E4): Lenzo's Legendary Pictographs ------------------------------- "A famed pictographer lives far to the north of here in Windfall Island. He's apparently real wise and talented in the ways of pictography. He's even said to have legendary pictographs that he treasures above all other things. He keeps them hidden away in a secret safe, or so they say. By the way, small fry... What exactly is a pictograph, anyway?!" Private Oasis (E5): Triforce Chart -------------------- "So, tell me, small fry... Have you heard of the golden set of Triumph Forks? It's right there, I tell you! A chart that shows you where they are! In that house! If you want it, you'd better go in there and scour the place from floor to ceiling!" Bomb Island (E6): Ghost Ship ------------------ "You ought to come sail these seas on nights when the right half of the moon is missing... It'll give you shivers, fry!" Bird's Peak Rock (E7): Triforce Chart ----------------------- "Tell me, small fry, have you ever heard of the golden Triumph Forks? They're there, on that island... Or, at least, a chart leading to them is there. Where's it hidden, you ask? Well, for that answer you'll have to ask a gull." Diamond Steppe Island (F1): Ghost Ship Chart ---------------------------- "Oh, I've got some great information, small fry! Lucky you! If you use the treasure that's hidden on that island there, the thing that vanishes as soon as you get near it... It won't vanish anymore! You know...IT! I'm talking about IT! That thing that appears on nights when a wee bit of the right half of the moon is missing! Don't you know what I'm talking about?! IT!" Five-Eye Reef (F2): Great Fairy on Outset Island -------------------- "Long Ago, there was this huge fairy who lived to the south of here, in the forest on Outset Island. But now, all that's left is the ruins of the fairy fountain where she lived... It's sort of sad... But to tell you the truth... I hear there still IS a fairy there. Yup! She's still alive and kicking down there, fry!" Shark Island (F3): Ballad of Gales ------------------- "Tell me, small fry, have you ever been caught in one of those cyclones? The wind deity, Cyclos, uses those cyclones to fly across the sea instantaneously, or so I've heard. Could be just a rumor. Boy, if you had that power, you wouldn't have to spend so much time sailing back and forth across the sea all the time. Wouldn't that be nice, fry?" Southern Fairy Island (F4): Black Ground on Outset Island ---------------------------- "Listen up, small fry-this is just between you and me... On Outset Island, buried beneath the black soil...there's some serious treasure. I know it sounds like I'm trying to pull your leg, but I'm serious. Try digging there!" Ice Ring Isle (F5): Treasure Inside Ice Ring Isle -------------------- "There's this amazing treasure inside that freezing ring of ice over there. But even if you wanted it and tried to get inside you'd just be frozen solid as soon as you approached the shore. But...if you go four squares north and three squares west, you'll find the power to melt any ice--no matter how cold! Search for it, small fry!" Forest Haven (F6): Wandering Merchant ------------------- "Just a wee bit north of this island, I've sometimes seen a merchant of incredible girth with a monstrous pack on his back. Now, what could he be doing on that lonely little isle? I tell you, there are some strange folk in the world, fry..." Cliff Plateau Isles (F7): Nintendo Gallery -------------------------- "Hey, small fry, do you know about the Nintendo Gallery? The only way in there is to hit a switch that's way up high on the Forest Haven. But the only way to do THAT would be to bribe one of the gulls by putting a little bait on your head!" Horseshoe Island (G1): Knight's Crests ----------------------- "On the island due east of here lives an old man who was once a master swordsman. He's got proof of it, too: he has a Knight's Crest. Want to know what that thing is, fry? Well, too bad... I can't go giving away every secret!" Outset Island (G2): Triforce Chart -------------------- "I heard that beneath the big-head boulder on top of the hill here on Outset is where the greatest treasures of all, the golden Triumph Forks are buried. But actually, fry, I must have misheard or something... 'Cause this one guy told me that what was actually buried beneath that weird rock was a chart to this shard of something called Triforce. Whoever heard of that? That's crazy! There's a big difference between "Triumph Forks" and "Triforce"! I mean, I think someone intentionally buried something misleading there." Headstone Island (G3): Power Bracelets ----------------------- "Small fry, there's a real heavy stone head blocking a cave on that island. Don't you wonder what's behind it? Don't you want to get in there? Heh heh! Let me tell you a secret! If you go north four squares and east three squares to Fire Mountain, you'll find an item that gives you the strength to easily lift anything, no matter how heavy it is. With that thing, you could lift that stone and toss it out of your way as if it were light as a feather." Two-Eye Reef (G4): Magic Upgrade ------------------- "I tell you, lately no one around these waters has seen the beautiful fairy who bestows magic power. She used to live here, fry. All anyone sees anymore are the Bog Octos that have been appearing lately. Maybe they scared her off... Oh no! I sure hope...they didn't eat her!" Angular Isles (G5): Fireflies -------------------- "Northeast of here is the Forest Haven... They say a truly unique kind of firefly is indigenous to that place. You heard of it, small fry? It emits bursts of light in seven colors! Supposedly it's as beautiful as the rainbow! If you want to capture one though, you'd best have a bottle to keep it in." Boating Course (G6): Quick Turns --------------------- "Lemme ask you something, fry... Have you been using R to make your boat jump? Well? Have you? ...Of course, going out to sea just to jump around would be real dumb, if you ask me. Anyway, what you can do is tilt the control stick to move your tiller just as you land... That's how you make a sharp turn. If you didn't know that, what don't you try it out?" Five-Star Isles (G7): Ghost Ship ---------------------- "Have you seen it, small fry? ...The Ghost Ship? 'Cause it's real. It's even been seen here, in these very waters... On nights when the crescent moon faces down... That's when horror rises..." * **************************************************************************** ****** XIV. Tingle Tuner Code: [TGTN] ** **************************************************************************** * /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ A. Introduction & Usage Code: [INUS] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Although using the Tingle Tuner is completely optional, it can make the game easier. Not to mention that if you have a friend with you, he/she will probably have more fun controlling the Tingle Tuner than just sitting there and watching you play. The Tingle Tuner itself is actually an item in Wind Waker that looks very similar to the GameBoy Advance, but acts as a device that calls Tingle. With it, you can perform various things like bombing areas far from where Link is to having Link float in the air for five seconds. The Tingle Tuner can be useful, and Tingle will usually provide small tips to help you through puzzles and parts in the game. However, Wind Waker is already a fairly easy game to people who have played previous Zelda titles. The Tingle Tuner makes it easier, and also takes away the "full experience" of playing a Zelda game. Before you can use the Tingle Tuner, you need to make sure you have two things: a GameBoy Advance or GameBoy Advance SP, and the cord that connects the GameBoy Advance to the GameCube. While the cord will cost you around $11.99, the GameBoy Advance can cost up to $100 depending on if you get the original or the SP. And whether the system is new or used will also effect the price. Either way, you will still need the GameBoy and the cord. Using the Tingle Tuner is very easy. Once you have gotten the Tingle Tuner (refer to the "Getting the Tingle Tuner" section below), connect the GameBoy Advance to your GameCube using the GBA to GCN cord. Turn on the GameBoy Advance and equip the Tingle Tuner to the X, Y or Z button in Wind Waker. Press the button you equipped the Tingle Tuner to in order to call Tingle. When you are asked if you wish to call Tingle, select yes and the GameBoy Advance will begin to load the Tingle Tuner data from the GameCube. It'll take a few moments. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ B. Getting the Tingle Tuner Code: [GTTT] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Getting the Tingle Tuner is very simple. Make your way to Windfall Island and run to the wooden door behind Lenzo's shop. Lenzo's shop has a picto box sign over the door. To find the back door from there, look for an opening somewhere to the left of the door and run down the boarded ramp. Look for the wooden door on the right wall once you begin walking on the grass. Enter the door. Inside, you will see Tingle inside the jail cell. Also note the group of jars to the left. Make your way past them and step on the yellow switch to open the jail cell. Tingle will come walking out and thank you by giving you the Tingle Tuner. Although it doesn't pertain to the Tingle Tuner, you can get the picto box item by moving the large wooden box inside the jail cell and crawling into the hole. Refer to section 11J for more information on attaining the picto box. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ C. Controls Code: [CTRS] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D-Pad: The D-pad is used to move the Tingle cursor on both the GameBoy Advance and GameCube. On the GameCube, a green X will appear on the map indicating where the green Tingle cursor is in the game. A Button: The A button is used to point Link to the Tingle cursor's current location. When you press the button, you will hear a "Hey!" from where the Tingle cursor is, and Link will look that way. B Button: The B button has many functions. It allows you to use items like the Tingle bomb or ting. L Button: By holding down this button, you can view the entire map of the area you are currently in. R Button: Pressing this button will quickly move the Tingle cursor to Link's current location. Start Button: When you press the start button, a menu will appear that will allow you to equip an item to the B button. Select Button: By pressing this button, you will view the controls of the Tingle Tuner. This is useful if my explaination of the controls isn't helping you at all. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ D. Special Moves Code: [SPMV] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are eleven different special moves you can equip to the B button and use to aid Link during his quest. Below is a list describing each one with detail. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Seagull Pen - Cost: 0 Rupees - Game Description: "Use this to mark your sea charts. It also points to your destination. Tingle drew his first map with it at age three!" You can only use the seagull pen while you are sailing. Using it is very simple. Just equip the pen to the B button and move the cursor to a spot on the sea. Press the B button to mark a spot on the sea chart. On the Tingle Tuner's compass, you'll see a blue X in the direction you must go to get to the spot you marked. As you get close to the marked spot, Tingle will state that you are getting closer. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tingle Bomb - Cost: 10 Rupees - Game Description: "Tingle will explode one of his bombs for you with a POW!" Tingle bombs can be used for many things, including annoying the person who is controlling Link on the GameCube which is always fun. The Tingle bombs will become useful when you're looking for the Tingle Statues. To use them, equip them to the B button, then move the cursor on the GameBoy Advance to choose a spot to bomb. Press the B button to blast away. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tingle Balloon - Cost: 30 Rupees (with discount: 20 Rupees) - Game Description: "Your body will float on air! Move in the air for 5 seconds!" The Tingle Balloon basically lets you float in the air for five seconds. It will be as though you were walking on solid ground, and yet there isn't anything below your feet. Just equip the Tingle Balloon to the B button and press the B button to float for five seconds. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tingle Shield - Cost: 40 Rupees (with discount: 30 Rupees) - Game Description: "Look out, sir! Enemies attack! A lovely spirit will shield you for 10 seconds." The Tingle shield will protect you from all damage for ten seconds. The Tingle shield's effects are identical to that of the magic armor, only the Tingle shield is green and it doesn't suck away at your magic. Just equip this special move to the B button, then press the B button any time to make Link invincible for ten seconds. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Kooloo-limpah - Cost: 40 Rupees (with discount: 30 Rupees) - Game Description: "Not even I know what may occur, sir! This is a test of your courage!" This special move will have Tingle either tell your fortune or give you both Tingle shield and Tingle balloon at once. The more common result of this move is the fortune, which will either be a good fortune or a bad fortune. If you receive a good fortune, Tingle will use a ting on you. If you get a bad fortune instead, nothing will happen. Although the Tingle Shield/Balloon is helpful, it doesn't appear often enough for you to make use of it because chances are, you wont get it when you need it. But I guess that's just life. Anyway, to use this special move just equip it to the B button, then press the B button to have Tingle perform the move. Then, you will receive either the fortune telling or the Tingle Shield/Balloon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tingle Watch - Cost: 0 Rupees - Game Description: "I can tell what time it is right now, sir!" This item is pretty self-explanatory. Basically, it tells you what time it is in Wind Waker (not real time). There isn't much purpose for this, but just equip it to the B button to use it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Red Guide Book - Cost: 0 Rupees - Game Description: "A how-to Tingle Tuner book! Use the red book to learn about the land and foes!" The red guide book has some incredibly basic information, but it has some information nonetheless. When you equip it to the B button and then press the B button, a small menu will appear. The menu consists of the following: How-To Guide, Helpful Hints, and Quit. Below are descriptions of what lies behind each option. -= How-to Guide =- Tingle will say something about the area you are in, which happens to be the same in every area you go to. Hmm... Then a small menu will appear. You can choose one of the following: Yes, Helpful Hints, and Vital Info!. If you choose yes, you will basically be brought back to the normal screen of the Tingle Tuner. If you choose Helpful Hints, you will be brought to the Helpful Hints section mentioned in the first menu of the red guide book. And if you choose Vital Info!, you will learn that you can turn the GameBoy Advance off at any time and that if you leave your GameBoy Advance on for too long, the batteries will be drained, so be careful. -= Helpful Hints =- If you chose Helpful Hints, you will be brought to another small menu with the following options: Using R, Using Items, and Using L. If you choose Using R, you will be taught how to use the R button. If you choose Using Items, you will be given a short explanation on how to use the items (or special moves) available in the Tingle Tuner. And if you choose Using L, you will be taught how to use the R button. Pretty simple stuff, really. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hand-Me-Down Tingle Tuner - Cost: 0 Rupees - Game Description: "Your hotline to Knuckle. Buy stuff anywhere!" This item can be helpful if you're deep in a dungeon and need an item. Just equip it to the B button, then press B to call up Knuckle, Tingle's brother in blue. He will sell you two items, which vary where you are. So if you're in a dungeon and need an item, just hope Knuckle sells it. If not, you'll have to go get it the old-fashioned way. Anyway, the red guide book will be replaced by the Hand-Me-Down Tingle Tuner once you receive the Hand-Me-Down Tingle Tuner. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Red Ting - Cost: 20 Rupees (with discount: 10 Rupees) - Game Description: "This energizes you when you're feeling tired! Refill hearts regularly!" Have Tingle give you a red ting to restore five hearts. Tings are basically the same as potions, but their restorative power is less. What also is a shame about tings is that you can't use them during boss battles. Then again, you may not need it. Still, a red ting can be helpful in restoring hearts lost on your way to the boss. To use the red ting, just equip it to the B button, then press the B button to have Tingle give you the ting. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Green Ting - Cost: 40 Rupees (with discount: 20 Rupees) - Game Description: "Replenish your magic power with this! You can't survive without it, Mr. Fairy." A green ting will restore your magic meter, which can come in handy at times. Of course, green ting wont be available until you receive the ability to use magic in the game. Once you do, green tings will restore a bit of your magic. Just equip the green ting to the B button to allow Tingle to give you green ting when you press the B button. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blue Ting - Cost: 80 Rupees (with discount: 40 Rupees) - Game Description: "One sip, and you have it all, you greedy fairy! Strength and magic!" Blue ting is basically red and green ting combined. It will restore five heart containers and a bit of your magic meter. Press the B button once you have equipped the blue ting to B in order to have Tingle give you a blue ting. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ E. Tingle Statues Code: [TGST] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hidden within the five main dungeons of the game are Tingle Statues. The statues themselves aren't worth anything, but if you go to Tingle Island and speak to Tingle's brother, he'll give you fifty rupees for each statue you find. And if you find all five of them, you can speak to Tingle and receive 500 rupees! That's not too shabby. For getting The first statue is hidden on the first floor in Dragon Roost Cavern. If you have already gotten the map, it is in the northernmost spot on the first floor. That's the room with the rope you swing from to make your way east. When you get to the room with the rope, look for a red circle with a question mark on it on your GameBoy Advance. Examine it using the A button, the use a Tingle Bomb for a treasure chest icon to appear on your GameBoy Advance. Have Link walk close to the area and use another Tingle Bomb for a treasure chest to appear. Inside is the Dragon Tingle Statue. In the Forbidden Forest, head to the largest room in basement floor one. On the southeastern section, there is a ledge. You will see a question mark in a red circle here on your GameBoy Advance. Use a Tingle Bomb to make the treasure chest icon to appear on your GameBoy Advance, then use another bomb for the actual treasure chest to appear. Just make sure Link is near the spot, but not too close. You will get the Forbidden Tingle Statue. For the third statue, make your destination the Tower of the Gods. Head to the entrance that is directly forward from the dungeon's entrance. This entrance you need to get to was once blocked by a small waterfall. Of course, it still is blocked by a small waterfall if this is the first time in this dungeon. When it is possible to get there, go through that entrance and walk into the next room. This room has a beamos at the center, so be careful. They will shoot you with a powerful beam if they spot you. Anyway, climb up the moving platforms until you get to the top. Look for a motionless platform and use a Tingle Bomb to blast the question mark in the red circle. Then go onto the platform with Link and use another Tingle Bomb. Chances are Link will get hit, but the treasure chest will appear. Inside is the Goddess Tingle Statue. As for the one in the Earth Temple, look for a notch in the map in the northeastern corner. It is labeled as a * on the map below. When you get to that area, use a Tingle Bomb to make the treasure chest __| |__ _ icon appear on your GameBoy Advance. When the treasure / \ |*| chest icon appears, use another Tingle Bomb to make the | |___| | treasure chest appear. Inside the chest is the Earth | _____| Tingle Statue. | | \__ __/ For the final one, head to the Wind Temple and make | | your way to the third room from the starting point. This is the room that connects to the large circular room with the fan at the bottom. Look for the question mark in a red circle. Bomb it with a Tingle Bomb to reveal its location, then bomb it again when the treasure chest icon is visible on your GameBoy Advance. Open the chest to receive the Wind Tingle Statue. After getting all the statues, speak to Tingle's brother, Ankle, which is the man in pink on Tingle Island. After giving you fifty rupees for each statue, he'll give you another 500 rupees for getting them all. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ F. Special Move Discounts Code: [SMDC] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are six special moves that Tingle performs that you can lower the price of. They are the Tingle balloon, Tingle shield, Kooloo-Limpah, red ting, green ting, and blue ting. Although there are six, you only need to do two things to lower the prices of them all. The first thing involves going to Windfall Island to lower the prices of the Tingle balloon, Tingle shield, and Kooloo-Limpah. The second thing involves going to Forsaken Fortress to lower the prices of the three types of tings. Tingle Balloon, Tingle Shield, and Kooloo-Limpah -------------------------------------------------- Head to Windfall Island and run up to the highest part of town where the group of boys known as the Killer Bees roam. Look for the joy school, which will have a sign next to it with a picture of a lady with pink hair on it. Now see the awning above the door (look up and you will see the striped awning). You need to get onto that awning. If you haven't already, activate the Tingle Tuner. Now climb the ladder that is to the left of the joy school. When you reach the top, hop onto the stone railing to the left of the ladder, then jump onto the awning. Tingle will become excited and say that the prices for the Tingle balloon and Tingle shield have been lowered. Although he doesn't say it, the price for the Kooloo-Limpah has been decreased as well. Red Ting, Green Ting, and Blue Ting ------------------------------------- Sail over to Forsaken Fortress and run to the large opening where the three spotlights once guarded (you also fought the phantom boss there if you're that far into the game). Once you are there, enter the large entrance to the north. The large entrance consists of two tall wooden doors. There are two entrances like these, but you want to enter the northernmost one. After entering through the correct door, head into the door to the right. Run down the long hallway, past the torch and into the room with the table at the center. In this room, there is a large cauldron made of stone. It blends well with the stone walls, so look for a ladder and the cauldron is to the right of the ladder. Climb the ladder and onto the wooden platform. Climb onto the second platform. If you haven't already, activate the Tingle Tuner. Now jump into the cauldron and Tingle will begin to speak about the rare magic pot and how easy it is to make ting with the left-over broth. Because of this, the prices of the three types of ting will be decreased. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ G. Mini Quests Code :[MNQT] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are a couple small side quests you can choose to complete if you have the Tingle Tuner. While they are nothing completely special, it may be worth your while to complete them just for the sake of completing them. It's all up to you. Red Rupee at Windfall Island ------------------------------ Head to Windfall Island with your Tingle Tuner on. Tingle will start talking about if you are the right fairy for Tingle. Then he'll say to look in front of the post box. With the Tingle Tuner, move the cursor on the GameBoy Advance screen to the red dot with the question mark on it. This red dot is right in front of the postbox, so you'll have to move toward the postbox with Link on the GameCube. When you can see the dot, move the cursor over it and press the A button on the GameBoy Advance. Tingle will now say that there are three benches on Windfall Island. What you must do it listen to Tingle's clues and find the three benches in the order he hints at. If you are successful, you and Tingle will become better friends. Just make sure you do not go into any builders (that means don't open any doors!). For the first bench, head to the first floor of the auction house, but don't go inside. The auction house is the building with the fancy red door. A bit to the left of the door is the first bench. It's up the stairs a bit, however. When you find it, walk up to it to continue. The second bench is the one with the man sitting on it. Head to Zunari's Shop (he's the "eskimo" guy) and run past the stairs leading to the bar. Near those stairs, you should find an opening in the wall to the left. You should be able to see the man sitting on the bench you are looking for. Walk up to the bench to continue. The third bench is to the left of Lenzo's Shop, which is has a picto box sign above its door. Once you have found it, Tingle will want you to find two spots in the nearby area. So on the GameBoy Advance, search this plaza area for two spots. One will have one rupee and the other will let you continue through the quest. The first one is near one of the pillars holding the awning above the Joy School. The second is in-between that spot and Lenzo's Shop. When you have found both spots, Tingle will want you to bomb the spot in front of the door leading to his jail cell. So run around the buildings to get to the jail cell behind Lenzo's Shop and use a Tingle bomb in front of the wooden door. A jar will appear and Tingle will say a bunch of words of little importance (you know not to keep your GameBoy Advance off when you're not using it, right?). Break the jar and pick up the red rupee that was inside. Getting the Hand-Me-Down Tingle Tuner --------------------------------------- Getting the Hand-Me-Down Tingle Tuner is pretty easy. First, make sure you have the Tingle Tuner on and working. Now head to Outset Island and walk around on the beach near your house. Start walking toward the dock close to the three boats on the shore. As you walk up to them, Knuckle, Tingle's brother, will begin to speak to Tingle on your GameBoy Advance. He seems mad at Tingle for the sign he put up on Tingle Island. To make up for it, Knuckle wants the fairy, or you, to find four certain locations. He will give you clues as to the location of each one. For the "outdoor bath", head to the water in a wooden bath near your home. If you don't know what I mean, stand on the wooden ramp in front of the door to your house. Face the door and look a bit to the left. You will see the wooden bath with a small dirt path heading to it. When you get there, step in the water and Knuckle should say, "Hmph! Now let's test you further." If he doesn't say that, then keep scrolling through whatever messages he has sent you and you will eventually come across it. As for the "ladder that no one uses", head to the dock connecting the island to the watch tower. This is on the opposite side of the island that the first place Knuckle had you look for was. Walk across the dock but do not go up the ladder. He is talking about the small ladder that goes into the water. Climb onto it and Knuckle will speak. Make sure you don't fall into the water. When he mentions the "biggest rock at the top of the hill", climb up the hill as if you were heading to the forest at the top of the island. Instead of walking to the spot where the bridge once was, keep on heading upward a bit. Step on the largest rock here, which is the one furthest from the woods. For the final location, walk up to where the bridge was earlier in the game. Then walk off the ledge to fall to the rocks below. The correct place directly below the ledge in which you walked off. If you noticed, there are large rocks sticking out of the water where rupees are. Of course, the rupees wont be there if you already got them. Anyway, you do not want to be on any of these rocks that are separated from the part of the island you walked off. It's a rock that is between a the island and a rock sticking up high, but are all connected. Hopefully that made some sense. Look at the picture below. _ __ |#| |## You want to stand on the flat surface in-between the rocks. |##\ /### Hopefully this picture clarified any confusion of what I was |##| /#### explain to say above. |##|__/##### |########### Anyway, when you have found all four locations, Knuckle will give you the Hand-Me-Down Tuner. What it does is allows you to purchase items in dungeons or while you are at sea. It's kind of helpful if you're low on some items. * **************************************************************************** ****** XV. FAQs Code: [FEQS] ** **************************************************************************** * Q: I have a treasure chart to get one of the heart pieces...now what? A: Go to the sea chart and press Y. Then press R and scroll through all of your treasure charts. You will see locations marked on certain islands. Compair these certain islands to the islands on your sea chart and you should find the treasure. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: What did you think about Wind Waker compaired to the other Zelda games? A: I personally found this game to be great, although it was pretty easy. It is my second favorite Zelda game. There's no doubt that Ocarina of Time is the best one. It's perfection is unsurpassed. Unfortunately, I haven't beaten Link to the Past, so my opinion on this may change. Especially since I didn't have a game console until Christmas 2000, so I had to play Link's Awakening if I wanted to play a Zelda game. So I'm very used to the 2D Zeldas. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: I forgot to get the first piece of heart inside the Forsaken Fortress, and now I can't go back! Can I still get it or do I have to restart my game? A: You can get it, but you'll have to wait a while until you can return to Forsaken Fortress. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: Is there a sword more powerful than the Master Sword that you can get like in Ocarina of Time? A: Unfortunately, no. Once you have the Master Sword, that's it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: The Beedle Shop at Rock Spire Isle says they will be closing in seven days. I don't think I'll have enough money to buy the items at the Beedle Shop before the seven days are up. When the seven days do pass, will the Beedle Shop actually close? A: Thankfully no. Although the Beedle in the shop there says he will be closing his shop, he's lying. Don't listen to that dirty good-for-nothing liar. Take all the time you need to gather up enough rupees to pay for the items at his shop. He's not going anywhere. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: There's this guy sitting on some stairs on Windfall Island who wants me to take a picture of something round and pale. What is he talking about? A: What he is talking about is the moon. You'll need a picture of the moon to satisfy this guy, and make sure it is a full moon. He wont accept anything but a full moon. When you give him the right picture, he'll reward you with a treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: Where are the four boys called the Killer Bees hiding on Windfall Island? A: Here's a list of their locations: - The first kid can be found hiding in the large tree across from the docks. You'll have to roll into the tree for the kid to fall out. - The second kid is hiding behind the bomb shop. If you don't know where that is, it is the isolated building on the opposite side of the island from the town. If you're walking off the docks, the shop is to the left. - Just go to the postbox at the entrance of the town, then look for a path to the left and walk up. Keep on walking until you see the grave. The kid is hiding behind the grave. - The final boy is hiding on a ledge. To get to him, get to the top area of town where the four boys were hanging around. You will see two exits. Go to the furthest one from the stairs. There is a tree to the right of it and a ladder a bit to the left. When you go through the exit, stop before you walk onto the gray bricked part. Instead, look to the left and walk around the bush. The kid is hiding there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: What are the Triumph Forks? A: There are no Triumph Forks. What they are referring to are the Triforce Shards. So don't worry about getting the Triumph Forks because they don't exist. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: Can I carry more than 200 rupees? A: Yes you can. You'll need to find at least one of the two Great Fairies that will upgrade your wallet. Refer to the Great Fairy part of the Side Quest section of this guide for information on how to find the Great Fairies. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: What is the second quest? A: The second quest is a special mode you can play through the game with after you have completed the game at least once. The major differences are pretty neat. The first major one is that Link will be wearing his blue shirt throughout the game. That is the shirt he wears at the beginning of the game. Another addition to the second quest is the ability to understand Hylian. That is the language characters like Valoo and the Great Deku Tree can speak. Another difference between the first and second quest is that if you have gotten the picto box or deluxe picto box in the first quest, you will start the game off with the deluxe picto box. One more addition is that the Nintendo Gallery will already be opened and if you got any of the figurines in the first quest, you'll already have them in the second quest. There are a few minor differences, but the above are all of the major ones. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: Who are the Killer Bees? A: The Killer Bees are the four young boys walking together on the highest part of Windfall Island where Lenzo's Shop and the Joy School is. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: I have some ideas or some suggestions about your guide. What should I do? A: Email me! Refer to section 17 for contact information. I'd love to receive some feedback - good or bad, just as long as it will help me make this guide better. * **************************************************************************** ****** XVI. Credits Code: [CRDT] ** **************************************************************************** * Thanks to -------------- ** Nintendo - For making this amazing game. ** GameFAQs - For hosting this guide. ** IGN - For hosting this guide. ** NotePad+ - It would have been impossible with the other notepad. ** BradyGames - For listing the treasures found for each treasure chart in their guide. I completely forgot to write them down when I got the charts myself. ** And to any other website that is hosting this guide. Special Thanks to ---------------------- ** Bloomer - You alone inspired me to write. Not only that, but you introduced me to GameFAQs unintentionally when you first showed me some of your reviews. ** Krixen - You're the closest friend I have who likes RPGs almost as much as I do. ** Bootking - For helping me a few times through this game. ** By Neighbor, Nick - For always being better than me at Zelda games. This one is no different... ;) Other Thanks to ----------------- ** HaZaRd - For notifying me that the missing heart piece in the BradyGames guide was number 21 on this FAQ. ** Adam Hellgod - For pointing out that Treasure Chart 16 was incorrect. ** Jay - For correcting me in the Deluxe Picto Box section. He noted that there is a specific firefly you need to find. ** realSim - For correcting the error of Heart Piece Number 36. Had he not done so, I'm sure a lot of people would have gotten pretty angry. ** EvilChild - For the idea of mentioning the treasure locations for each of the treasure charts. ** Luna Akari - For noting that you can take Medli's and Makar's picture even after you've beaten the Earth and Wind Temples. ** ZackOberman - For pointing out a mistake on Heart Piece 44. ** Guinness067 - For pointed out a minor type in the Earth Temple section. ** Justin - For pointing out a much easier way to get to the Savage Labyrinth. ** kirby3157 - For pointing out a small typo in the Nintendo Gallery section. ** Genius303 - For pointing out a small typo in the Ganon's Tower portion of the walkthrough. ** Ori Epstein - For suggesting to mention that the Deku Tree will mark your sea chart for the Withered Trees side quest. ** Fothb - For pointing out a small mistype in the Sea Chart section. * **************************************************************************** ****** XVII. Contact Me Code: [CTME] ** **************************************************************************** * Got any questions or comments about this guide? Feel free to email me if needed. If there is ANYTHING I missed, I would greatly appreciate it if you could inform me on what I should add. Also, if you have noticed any mistakes in the guide, don't hesitate to notify me. I am more than happy to see what I can do to make this guide better. Please don't email me for help in the game. You can instant message me on AOL Instant Messenger if you want, but please make sure your question isn't already answered in this guide. Almost all instant messages I receive are clearly answered in this guide, and I don't like to waste my time. Thank you for your consideration. I really appreciate it. E-mail: Zyresoft@gmail.com ******** ************ *** END OF *** *** DOCUMENT *** ************ ******** _______________________________________________________________________________ (c) Copyright 2003 - 2005 Andrew Nawroth. | Zelda walkthrough search:
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