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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and walkthroughs of Zelda games


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Most Recent Update: (Current Size: 202 KB)
-------------------

-------------------------------------------------------------------------------
Version 1.7- 6/19/06:
-Been a while, eh? I updated all of the triforce charts and added to sidequests
and heart piece locations. The guide is coming to a finish, however, which is
quite sad in my opinion. Added special charts.

===============================================================================

                Legend of Zelda: The Wind Waker FAQ/Walkthrough
                                 By Androgynous
                      For the Nintendo Gamecube Console
                             nm14.faqs[at]gmail[dot]com

===============================================================================

===============================================================================
[-----------------------------(Table of Contents)-----------------------------]
===============================================================================
------------------------------+-----------------+------------------------------
        SECTION NAME          |    VERSION      |           CODE
------------------------------+-----------------+------------------------------
1A) Introduction              |      Final      |           #1IDA
2B) Contact Information       |  To Be Changed  |           #2CIB
3C) Version History           |  To Be Changed  |           #3VHC
4D) About Wind Waker          |      Final      |           #4AWD
5E) Controls/Basics           |      Final      |           #5CBE
6F) About Characters          |      Final      |           #6ACF
7G) About Races               |      Final      |           #7ARG
8H) Game Walkthrough          |      Final      |           #8GWH
9I) Sea Chart                 |      Final      |           #9SCI
10J) Items/Equipment          |      Final      |           #0IEJ
-Bottle Locations             |      Final      |
-Wind Waker Songs             |      Final      |
-Great Fairies                |      Final      |
11K) Enemy Listing            |      Final      |           #1ELK
-Bosses                       |      Final      |
-Enemies                      |      Final      |
12L) Heart Pieces             |       1.3       |           #2HPL
13M) Maps                     |       1.7       |           #3MPM
14N) Tingle FAQ               |      Final      |           #4ACG
15O) Side Quests              |       1.0       |           #5MAT
16P) Review/Misc.             |      Final      |           #6RMN
17Q) Copyright                |  To Be Changed  |           #7CRO
18R) Credits/Thanks           |  To Be Changed  |           #8CTP
------------------------------+-----------------+------------------------------


===============================================================================
1A) Introduction) -------------------------------------------------------(#1IDA
===============================================================================

Hey, my name is nm14, as this is our FAQ/Walkthrough for the game Legend 
of Zelda: The Wind Waker by Nintendo for the Nintendo Gamecube. The reason 
this FAQ came about is the popularity and the demand for a good guide for the 
game (since it is a pretty difficult game at times), so we have decided to 
offer just that to those in need. Everything we know about this game has, is, 
and will be put into this guide at one point or another. We promise that this 
guide will help you through anything in the game no matter how easy or 
difficult. Anyway, we hope you enjoy this guide as well as the game as we did 
(and still do).

===============================================================================
2B) Contact Information) ------------------------------------------------(#2CIB
===============================================================================

E-mail:

1. nm14.faqs[at]gmail[dot]com (nm14)


1. Don't e-mail me information already in the FAQ.

Seriously, if you are going to waist my time and e-mail me, it better not be
in the FAQ. That really makes it very frustrating when I have to answer
questions I have already answered. Let's just put it this way, if you have a
doubt in the game, READ the FAQ. If it is not there then please e-mail us. I
would be glad to add information given by you (credit will be given). We also
have no problem helping people on any puzzles or just one general area of
the game. I think you are starting to get the point.

2. Subject

Please, when you e-mail, place something related to this FAQ in the subject.
We are not always in the mood to check mail that looks junky so I might throw
it out. Usually if we get your e-mail we will write back to you. So if we
don't write back, we probably didn't get your tip. All understood?

3. Credit

Please, I encourage people to find information or alternate strategies in
doing something. I would like to build it on our FAQ and will always give
rightful credit to the one providing the information. That is something we
really like to do. Just e-mail us a tip, trick, secret etc.

Just please follow these rules and everything will go fine. I hope you are
satisfied with these conditions. Thanks for your cooperation.

===============================================================================
3C) Version History) ----------------------------------------------------(#3VHC
===============================================================================

Version 0.1- 3/30/03:
- We have already got our layout and our formatting of the guide done, we have
also gotten a good bit of information in the guide done in this, our initial
version of the guide. Even with that, completion is still very far away...
-------------------------------------------------------------------------------
Version 0.2- 4/02/03:
- We have put some more information up. Specifically the races and characters.
The walkthrough will be updated with the first and second dungeons shortly.
Progress is coming fast and will take a long time. The next update should be
a larger one...
-------------------------------------------------------------------------------
Version 0.3- 4/03/03:
- We have worked a great deal on the Walkthrough, up to the Fire dungeon to be
specific. For the next few updates we will be mainly concentrating on this
Walkthrough part and will fill in the side quest info after. Hopefully we get
the next few dungeons soon. Nothing else to say...
-------------------------------------------------------------------------------
Version 0.4- 4/04/03:
- Finished the Walkthrough up to Forest Haven. We are making good progress so
far. This document is going to be huge, I can tell you that...
-------------------------------------------------------------------------------
Version 0.5- 4/05/03:
- We finished the Earth Dungeon. We also put up a Sea Chart. Progress is
flying. We might finish this whole FAQ and send it in by next week. We will see
how it goes.
- Finished with About characters section.
-------------------------------------------------------------------------------
Version 0.6- 4/06/03:
- We put up a bit more on the walkthrough. Also the enemy list is making
progress. Heart pieces have been added and treasure charts have been found.
Right now we are concentrating on some side sections. We will get back to the
walkthrough soon though. We also worked on the Great Fairies.
-------------------------------------------------------------------------------
Version 0.7- 4/09/03:
- We have finished the walkthrough up passed the Forsaken Fortress revisited.
The items have been updated as well as the enemies. Songs, heart pieces, and
treasure chests up to 25 have been recorded.
-------------------------------------------------------------------------------
Version 0.9- 4/11/03:
- Worked on Walkthrough up to. Tingle FAQ and Side Quest sections have been
added. A lot of progress if coming up. Heart Pieces and maps are also being
updated. FAQ should be complete soon. Also a change in the Table of Contents.
The enemies have been finished. Pretty good sized update.
-------------------------------------------------------------------------------
Version 1.0- 4/12/03:
- Item section updated as well as the Boss section. Walkthrough is completed up
to and passed the Wind Temple. Most other section were also updated. This is a
significant update in our book. The Earth Temple needs a bit more of an update.
-------------------------------------------------------------------------------
Version 1.1- 4/13/03:
- The Walkthrough is now complete. The document isn't finished. Side quests
will be added soon. There is a lot to be written though the game is complete.
-------------------------------------------------------------------------------
Version 1.2- 4/20/03:
- Some information was added to the items section. Just a little fix up. More
side quests to come.
-------------------------------------------------------------------------------
Version 1.3- 4/22/03:
- Bit added to the walkthrough. The enemy section was also updated. Side quest
information is coming soon.
-------------------------------------------------------------------------------
Version 1.5- 4/25/03:
- Ok, we added some to the controls section as well as the characters sectons.
A bit more was updated on the Wind Waker songs. This FAQ is near finished. The
only things we have left are probably Heart Pieces. They will be done after the
next update. We might add some small parts to other sections, especially the
Side Quest sections.
-------------------------------------------------------------------------------
Version 1.6- 1/19/04:
-Had to redo two of the temples due to Sini and his problems. Also fixed other
areas of the FAQ.
-------------------------------------------------------------------------------
Version 1.7- 6/19/06:
-Been a while, eh? I updated all of the triforce charts and added to sidequests
and heart piece locations. The guide is coming to a finish, however, which is
quite sad in my opinion.


===============================================================================
4D) About Wind Waker) ---------------------------------------------------(#4AWD
===============================================================================

The story of The Legend of Zelda: The Wind Waker is taking place 100 years
after the events in The Legend of Zelda: Ocarina of Time. It starts out with
Link and everybody (like a lot of other Zelda games), and his sister is
captured. So Link then sets out on his most epic adventure to date to fulfill
his destiny, which if you are wondering about what the heck is going on in the
commercial, is to save his sister. He sets out on his boat which is called the
King of Red Lion, and he goes across the largest world in a video game yet (it
takes about 12 to 15 minutes to get from one side to the other). And along the
way he encounters many enemies and bosses who wish to stop him from reaching
the final boss (not gonna spoil it here) and you must fight through them all.
In a nutshell, that is what this game is about, yet, so much more...

===============================================================================
5E) Controls/Basics) ----------------------------------------------------(#5CBE
===============================================================================

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Legend
------
U=Up
D=Down
R=Right
L=Right

            A......................Put away weapon.
                +UP................Roll attack.
            B......................Horizontal sword attack.
                +UP................Vertical sword attack.
                +HOLDING B.........Spin attack.
            Y......................Use a selected weapon.
            Z......................Use a selected weapon.
            X......................Use a selected weapon.
            Joystick+UP............Run forward or jump when needed to.
            L......................Target an object of interest.
                +A.................Jump attack, taking off 2 times damage.
                +Joystick+BACK+A...Backflip for dodging enemies.
                +Joystick+L/R+A....Side jump for dodging enemies.
            C+U/D/L/R..............Freely moves your camera angle.
            R......................Does various actions.
                +With sword........Takes out your shield.
                +Near a box........Pulls or pushes the box.
                +No weapons out....Crawling mode

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Combat strategy: When you are approached by an enemy, use the L button to
L-target the enemy. Now you have many options. I would try pressing A for the
jump attack as it takes off two times the damage a regular sword attack would
take off. Also, when L-targeting, press back+A or left/right+A to do backflips
and side jumps. These are the best ways in dodging attacks. I find the side
jump method helpful when fighting the first boss, Gohma.

Also, when you encounter the Chu Chu jelly enemies, think about doing a spin
attack. You can do this by holding down B while standing in place. This will
charge up for a spin and take off two times the damage a regular sword
attack.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

The Parry: As you fight many enemies throughout the entire game, you will
notice that your A button will flash and a rumble will occur on the controller.
Well, this is something you should really watch out for. It allows you to do a
sort of special attack, the Parry moves. These are not only moves that dodge
the enemies attacks, but you also attack them! Not that is something you should
consider. I find this most helpful when fighting the armos knights. When they
are about to attack you, watch for the flash of the A button and quickly press
it to either roll attack or jump attack. They both look really neat and are
very helpful. Remember that you can use this on any enemy or boss.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

===============================================================================
6F) About Characters) ---------------------------------------------------(#6ACF
===============================================================================

1. Link
----------
Link has been the mian character in every single Legend of Zelda since the very
beginning of the series since the NES. It is customary on his island, Outset
Island, that when when boys come of age, that they where a green Tunic, as did
the great hero of legend of the events of Legend of Zelda: Ocarina. His sister
is then captured by a one of the Dark Master, Ganon's, minions, which is a huge
Griffin/Bird. Many years ago, when the Dark Master Ganon was released, they
were all hoping that the hero of legend, Link, would come and banish the Evil
Ganon back to the Dark Realm. But, to their dismay, the hero of time did not
return to their aid. So, they had no alternative other than praying to the gods.
So the gods then flooded the Earth and Hyrule was concealed under the waves to
where Ganon was unable of reaching it. Now, a follower of the hero of time,
Link, set out after his sister Aryll was captured and he had to leave his nice
home in order rescue her. Special Info: He's *not* related to the Hero of Time.

2. Aryll
-----------
Aryll is the younger sister of the boy, Link. In the beginning of the game, The
Wind Waker, she is captured by one of Ganon's minions, a giant Griffin-like
creature which swooped down from the sky on that fateful day, and took her to
the Forsaken Fortress where Link first tried to rescue her. But, the same
Griffin swooped down and took Link to Ganon and then tossed him far off into
the ocean. She is then taken even further off into the game where Link continues
to follow and try to rescue her from the dark and evil Ganon. She is a young
and cute little girl with a very adorable and upbeat personality with a very
positive outlook on life.

3. King of Red Lions
-----------------------
This, is Link's boat which takes him across the world after being thrown far
off into the ocean. It knows a great deal about the ancient land of Hyrule, as
well as the legendary hero of time, Link, which defeated Ganon 100 years ago in
the events of The Legend of Zelda: Ocarina of Time. He takes Link all over to
every one of the Guardians--The Wind Guardian, Valoo; The Forest Guardian, The
Great Deku Tree; and The Water Guardian, Jabu-Jabu to obtain the three Pearls
from the Guardians. He is also a boat with the ability to speak with Link, but,
Link must buy him a Sail in Windfall Island for 80 Rupees which he used to
first get over to Dragon Roost. Link must obtain those Pearls to raise the
Gods' Tower and brave the challenges and finally become a true hero like the
legendary hero of time before him.

4. Grandma
-------------
This rather elderly lady is young Link's own grandmother. They both love each
other dearly, and are both devastated when Link has to set off to rescue his
sister Aryll from the Evil Lord Ganon. She passes down the legendary Hylian
Shield which was originally used by the great hero of time, Link, when he had
defeated Ganon 100 years long since past.

5. Tetra
-----------
This is the mysterious pirate that takes Link on the start of his epic
adventure. She is very mysterious as she notices a triforce on the back of
your shield and she is very surprised. In the game, she is one that you should
watch out for as she will be surprisingly odd as her true identity is revealed.
For more information on her, play the game or read the walkthrough. :)

6. Ganondorf
---------------
Hmmm...Who could this be? Yeah, it is the boss of evil, the man who causes all
of these fun adventures, the man who you want to defeat. I guess there is one
good thing about him. He allows Nintendo to make a new adventure. :) Anyway, he
is a Gerudo man, which one is born every 100 years from the Gerudo women clan.
All he treasures is to be a despotic person. That is, he wants power! He will
do anything to get all three triforce parts to rule the entire world and cause
evil to come about in all directions. For now, he is probably the coolest boss
battle in history, to find more out about him, read further into the guide...

7. Tingle
------------

Yep, this is the Tingle from Majora's Mask. Well, almost. He is probably an
ancestor. He helps Link through his journey by allowing you to connect to the
Gameboy Advance with a link and use special tricks Tingle can perform. Another
large roll that he plays in The Wind Waker is the fact that he is the ONLY one
who can decipher the triforce maps so that you can find the triforce pieces.
Yea...it sounds cool, but trust me, it is not. You have to pay almost 400
rupees for each decipher! Man, what a rip off, but, yes, you have to do it. Not
much more you can say about this freaky green man.


===============================================================================
7G) About Races) --------------------------------------------------------(#7ARG
===============================================================================

This Zelda game has all the races any other would. Each has some problem, as
usual, and all are helpful in some way. Below are the races and tribes in this
game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
- Hylians: This is the traditional Hylian race from the Ocarina of Time. They
are ruled by a king and queen and the princess, Zelda. This is one of the first
people you meet in the entire game. They are also one of the most important.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-Rito Tribe: These are those birds that live on Dragon Roost Island. They are
destined to fly and all must get wings from the dragon at the top of the
mountain. They are the people in need of help for the first dungeon of the
game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-Gorons: The famous rock-eating people. They are found in Hyrule and are the
biggest traders around. Hopefully there will be good things to trade from them.
As of now, the Gorons are becoming endangered.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-Zora: This race has died completly out. The only think remaining in which you
can count this as a race in the game is the spirit of a Zora from long ago.
Nothing else to say about them.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-Gerudo: This is the race in which Ganondorf was born. He was the only male in
100 years, according to the Ocarina of Time. He has returned to kill all
decendents of Hylians. All the rest of the Gerudos have died out.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-Korok Tribe: These are the little kids that look like deku shields. They are
all raised by the Deku tree and have a big ceramony annualy. They are the key
to the Wood dungeon in the game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-Race of Gods: There are a total of four gods in which all of them have certain
powers. They teach you helpful things throughout the game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

===============================================================================
8H) Game Walkthrough) ---------------------------------------------------(#8GWH
===============================================================================

/\Outset Island/\
\/-------------\/

Welcome to the start of the new adventure of Link. This is different as you
do not have your normal green clothes! Your sister, Aryll, comes up to you and
wishes you a happy birthday as she wakes you up. She then tells you to go see
grandma. Pointing out the house, she says she has a special surprise. Let's go
to that house now. Climb down the ladder and go across the narrow bridge.
Ignore the house ahead of you and turn right. Go across this bridge all the way
to the second connecting island. In front of you is a house. Enter it by
pressing A. Now go up the small ladder leading to the second floor of the
house. Grandma is up there waiting for you. She will present you with your real
pair of clothes in which you will be using for the rest of the game. You have
collected the HERO'S CLOTHES.

Now for some easy rupees, go behind the house next to the one you are at right
now. There is a women in a fenced off area. Go inside and talk to her. She
tells you to bring her a pet. Simple enough. Find a pig around the area. Crouch
by pressing R. Get up to it and grab it with A. Take it to the pen and receive
an easy 20 rupees. You can do this multiple times.

Now head back to the tower where the game started. Go up the ladder and talk
to your sister, Aryll. She presents you with an exciting birhtday gift. You
have received the TELESCOPE. This allows you to see far away places. Look
ahead of you with telescope and whatch a mysterious cutscene. A bird takes
a girl into the forest. Strange! This calls for help. We will need to equip
a sword before we move on though.

Go back the way to your grandma's house. There is also a house beside your
grandma's house. It is the one that I told you had the lady behind it. Go
inside and meet a freaky looking man. He will teach you how to use a sword.
Follow his directions as they are very easy. Then take your prize, the HERO'S
SWORD! You can now cut plants and kill enemies. Not a bad deal im my opinion.

Go back to the tower. Well not to the tower but in that direction. It is time
to check out the mysterious girl dropped in the forest. At the end of the level
is a trail leading upword. Follow it and break the obstacles in your way. Go
across the bridge on your right and into the next room. Follow the path upwards
and kill the enemies ahead by continuously attacking them. Nothing hard. At the
top is the girl. She seems to be pretty mean and does not even thank you.
Then suddenly your sister comes out ove nowhere and finds you. As she is
running across the brige she gets picked up by that horrible bird! Now it is
your job to save her.

The women was going to leave as if nothing even happened until a strage bird
looking person comes out and saves you. He tells the women that you should
deserve some credit. The women claims they are pirates and says that she will
take you if you get a shield. Well, go back into your grandma's house. Climb
the ladder and watch the sad cutscene. Grandma says goodbye and gives you
the HERO'S SHIELD! Now it is time to set out on your amazing journey.

/\Pirate's Ship/\
\/ ----------- \/

Once you have left Outset Island, you are now off with the band of Pirates to
the Forsaken Fortress (hurray! ). Right when you again finally have
control of Link, take him and enter the area that is right to the very below
of the ship's deck. If you keep on going down further, you will eventually meet
someone that is named Niko, he will then show you how to do something, and then
this will mean that you then are required to emulate it as well. If you then
stand on top of the switcher, this causes a total of five platforms to arise
from the ground.

You must now hop from one of the platforms to the next and so on and so forth,
get it? You have to use the ropes along the way to do so as well, it is not
too hard, so don't fret. At the end of all of this, you have to open up the
treasure box and you have now attained Spoils Bag which is in it. After this
has finally be completed, Tetra calls to you and will announce that you have
finally reached the Forsaken Fortress. Now, after all of this has taken place,
make your way back up to the top of the Pirate's Ship, it is now night, and
there will be Tetra up on the watch tower.

Now, what you are required to do next is to climb your way all of the way up to
the top of this rob and get to where she is, and once you are finally up there,
have a little conversation with Tetra. Now, they carry out their plan to
actually get you into the Forsaken Fortress, and they actually plan to do this
by a crazy method, a damn catapult (psychos)... Now, you will be in the
Forsaken Fortress after all of these events have taken place.

When you land, your sword will not be there with you, as it has flown somewhere
else while you were in the air after being launched from the catapult by those
darn pirates. Tetra, being the nice one she is, has given you Pirate's Charm
which allows you to stay in contact with her while you are here inside the
Forsaken Fortress.

/\Forsaken Fortress/\
\/-----------------\/

Right when you begin in this fortress, you should probably look around just a
bit to get acclimated to the surroundings a bit, and then, make your way up the
stairs here to get the next area in the Forsaken Fortress. Your main focus here
is really stealth and to not be seen right now, so while maintaining that, pick
up every Rupee in this area. Now that you have done that, you are going to have
to lift up the barrel that is located near the wall to the side of this area,
and then keep moving down here, and, when the light is coming near you, stop
right where you are for that moment.

When you reach the stairs at the other side which lead upwards, you are now
supposed to let down the barrel that you have been carrying above your head and
Now, keep going through the pathway, and then take a right turn, now that you
have arrived in this next room, you have to make your way across by using the
rope that is here in this new area. And then, open up the treasure chest here
and you will receive at Map. Thereafter, jump back all the way down to the
more lower level as your next thing to do.

Now you are going to need to stand on top of the switcher that is on the
ground, doing this will open up the next door (note that if you have trouble
finding this switch on the ground by yourself, that it is pretty much covered
completely all around by alot of barrels, ok?). Now, you can go through that
newly opened up door and pick up what is in that treasure chest which is a
Heart Piece.

Now what you have to next is run through the pathway and then down to the right
direction, and then, you must get captured by the soldier guards here (yeah,
that's right, on purpose!), and this will get you thrown into jail. While in
the prison, get up to the very top of the bookcase in here and then move the
pot away and then this will allow you to crawl through the newly accessible
hole. Now go into the next area...

Then, from the area where the tresure chest with nothing in it is, you must
utilize the rope there and make your way into the next room which is located
to the left of this area. Once you have arrived out there, you use the A
button to speak to Tetra, and then after that is over, make your way all the
way up the ladder that you find here in this area. Now you are to take the pot
that is found here and throw it, then, take one of the sticks that are found
inside of it and then utilize it to annihilate the opposition that you find
here in this area of the fortress.

Doing so will knock the first light's direction away from its normal direction.
You must now head upward on your Map, and then drop yourself down when you
arrive at the right place. Now, keep heading in the same direction from here
and when you arrive at the ladder at the end, climb up to the top of this one
as well. Now do the same thing as last time on the other ladder, and then this
will obstruct this light just as well.

Once you have finished doing this, make your way all the way back down the
ladder that you had just climbed and the keep on going until you can make your
way back down to the even lower area of this place. But, this time you have to
do something different, you take the leftward pathway and then enter the area
at the end of it. In the treasure chest that you get in here, you will be able
to pick up the Compass item. Now, make your way to the next end via the rope in
this room, and then once you are here, you have to make your way into the next
area.

Now once here, you have to head down in the left direction and once you reach
the next ladder here, you must climb this one to reach the next and final light
which you have to do the same exact thing as with the other lights to change
the direction of the light's path, this prevents ever being caught by the enemy.
Now once you are done doing this, get back down the same ladder and then back
down the pathway and then go inside of the next new room when you get to the
very end of the path instead of the one you came out of earlier.

Now, in here, just like in many of the other rooms you have encountered through
and throughout this fortress, swing from the rope in this area and then you get
to the next room in the fortress. Next, keep going to the next side and then go
to the west direction and you will eventually spot a box (or crate) and you
have to shove it off the edge of the ledge here. Now hop all the way down and
then push it to right under the ladder found right there. Now, climb back up.

In the following area, it is going to be rather majorly invested with those
Bokoblins, so, needless to say, you must be very sneaky here as to not get seen
and thrown into prison. The way you are going to have to do this easily is to
lift up the barrel found in here and use it to conceal yourself by keeping
yourself perfectly still when it is required, ok? When you have finally made it
over to the stairs located over at the other end of this area, and now, you
must go all the way up to the area at the top of here. There is going to be
yet another barrel here; use it to conceal yourself once more.

You're only truly home free once you get to the hill (the top of it actually)
which is Westward. Now, you have to proceed on and you will eventually come to
a little gap in which you are needing to cross. Not a problem, just simply go
up to the wall here and then hold down the 'A' Button, and then do this to
make it all the way over to the other end of the gap there. There is yet going
to be another little gap in which you have to cross over, so use the same
exact method of getting across with ease.

The Hero's Sword is located at the very top of these stairs at the end of this
area, but, there is a catch to this sorta, sharp spikes will pop up and there
will be a battle that will commence. So, simply obliterate the enemy, and then,
make your way into the tower here. Now, the huge bird that had captured Aryll
before will come and "relocate" Link to throw you down into the water. Now,
when you are outside here in the water, there will be a boat called the King
of Red Lion, and, it can speak! Explanation of a few things, so now you will
be in Windfall Island to purchase a sail for the King of Red Lion.


/\Windfall Island/\
\/---------------\/

Time for some town action! As you get close to Windfall Island you will go into
a cutscene. Then your boat tells you that you will need a sail so that you can
explore the great sea. He tells you to find one in town and bring it back. Well
we will do that and a few more things. So, let's get the sail out of the way.
Go towards the town and under the leading gate. Climb the road until you see an
eskimo to your right. Do not try to enter his little store from the opening.
Instead, go to the front of the desk and wait for him to come to you. Then talk
to him. He will ask you to buy something. This is the sail. It is worth 80
rupees, so if you do not have that many go searching for bushes with pots in
them. They will usually carry 5 rupees. Anyway, buy the SAIL!

Now it is time to take care of a few more items before leaving. Here is a
heart piece...
On the top of town there are four boys. They will ask you to play
hide and seek. Accept and find them. They are located behind the grave by the
jail, behind the bomb shop, on top of a tree in the beginning, and on top of
the gate in a bush. Now you have won a HEART PIECE!

Now go to the place in the back with the two tombstones and the weird man
dancing. Behind them is a door. Go inside to reveal the jail. Talk to Tingle
as he asks for you to release him from this horrible jail. To do so, go to the
pots to your left. Pick them up with A and throw them out of the way to reveal
a switch. Step on it to open the cell. Tingle will thank you and give you the
TINGLE TUNER! He will also reward you with the TINGLE CHART! You can connect
your gameboy advance to get helpful hints from Tingle. Now look inside the
cell. There should be a box at the south end(the back). Pull it out to reveal
an opening. Here is where you have to use the crawling technique. When you
put away all of your items you will be able to crawl with R. Go inside the
hole. The directions in which you should go follow...
Straight, Right, Left, Straight, Right, Left, Straight, Left, Right, Right,
Straight.

This will lead you to the final room where the item is. Go in the middle where
the chest lies and open it. You got the PICTOBOX! You can use this item to
take certain photos in black and white. Not much else you can do here. Well,
let's go back to the boat to see what it has to say about the sail you just
got. Go to the boat. He will tell you a few of the directions. Press A to get
into the boat. Now set the sail to Y, Z, or X. Take it out and look for the
direction in which the yellow arrow at the bottom of the screen is pointing.
Go in that direction with the sail up. There are some barrels with rupees on
the way, so collect them for easy cash. After about 3 minutes, you will arrive
with a cutscene to a new island, Dragon Roost Island.

/\Dragon Roost Island/\
\/-------------------\/

Watch the small cutscene. Your boat will tell you about the tribe that lives on
this island. He also gives you a key item in the game, the WIND WAKER. This is
a baton in which you can conduct songs. It is basically the same as the ocarina
in Ocarina of Time. The boat tells you to go see the King at the top of the
trail. Well, this shouldn't be too hard.

Right in front of you is a bomb flower. Ignore it for now. We will get into
that soon. Look right for a small tunnel that leads to another section of the
island. Go through the tunnel and go across the water to the small sub-island.
Here you will learn the first song, the Requeim of Wind. To play it press the
following buttons...
C-up, C-left, C-right.
This allows you to control the direction of the wind. Right now it is useless.
Go back to the beginning where the bomb flower is. Do not worry, as you do not
need and bracelet to pick up these bomb flowers. Pick it up with A and blow the
boulder blocking your path. Go up the path and take the next bomb and blow the
second boulder. Follow up and take the third bomb flower. Go more up the path
and find the next boulder. Blow it up to uncover a small gap in which you can
sidle. Go across by running into the wall and pressing A. Use the final bomb
flower and go below to blow the final boulder. Now jump across the path and go
into the desired cave. Right as you enter you will see that strange bird you
saw in the beginning! He was expecting you and says he would tell the others
about you. Jump to the place in which he flew to. Go inside the camp.

You will then talk to the King. He says that there is a problem with the
dragon at the top of the mountain, as he is not in a good mood and is not
giving the children wings. Choose to help the King's son Komali. Then the bird
man will give you the DELIVERY BAG! This allows you to carry letters for
delivery. Now look left and go up the stairs there. The first room that you
come to is a room with a girl named Medli. She gives you a letter from Prince
Komali's father. This will be put into your delivery bag. Now go back
downstairs. Right when you get down turn left. There should be a place in
which you will not go outside. Go there and go downstairs to the door. Inside
is the Prince. Give him the letter. He is not sure if he wants to trust you
so he is going to make a suggestion. He will give you anything if you calm
Valoo, the dragon, down.

Now go back out. It is time to look for Medli as she is not in that room
anymore. Once out in the main hallway, go left to the outside enterance in
which you have never been before. This will lead you to a windy place. Pass
the dead bomb flowers and go down the ramp. There is Medli! Talk to her and she
will tell you that she wants you to throw her on the top of the bridge. To do
this, take out your Wind Waker and play the Requeim of Wind. Point the wind so
that it is blowing towards your destination. Pick her up and throw her towards
the bridge. Once you get her up there, she will award you with an EMPTY BOTTLE.
This is very useful throughout the game as it allows you to put certain things
in it. Well, Medli gets to go to the dungeon but what about you? Well, we can
find a way in. Take your bottle and swing it in the water in the center of the
room. Now go back to the enterance of this room where there were dead flowers.
Put this water on the bomb flowers to make them fresh. Now take the bomb and
throw it at the rock in the middle. This will fill the lake up so that you can
get to the otherside! Swim across and go to the lava. Take the bomb flower and
throw it at both statues. This will make them fall, creating a pathway to the
first dugneon in the game. Get ready as your adventure awaits...

*******************************************************************************
                         F I R E  D U N G E O N  # 1
===============================================================================

/\Dragon Roost Cavern/\
\/-------------------\/

Welcome to the first actual dungeon of the game. This one is not too tuff.
It is pretty linear also, so do not panic. Go forward from the start and pull
the first box. Then pull the other right to make a pathway. Go forward into the
next room. Here there are two Bokoblins. Just L-target them and hit them
continuously. After they are dead, break the little spiral one of them leaves
to uncover a joy pendent. Now, take a stick from a pot or from the enemies.
Light it on fire with the torch and light the other two torches. This will
uncover the first treasure chest. You got a SMALL KEY! Now go through the door
to the next room.

This is the biggest room in the dungeon. First take one of the rocks to break
the wooded door. Then prodeed to a drop. Go down and pull the block sticking
out of the wall. Now get on the block and jump to the other side of the drop.
Go all the way to the wooden bridge. Cross it and kill all of the Keese. Then
take the bomb flower and blow away the rock. Proceed past it and into the
door. Here there are three small islands, one of which you are on. Yours along
with all the others have a lot of jars. Look carefully, the jars have water
markings on them! Take a jar and throw it in the lava to create a pad to jump
to. First go left to the island with the chest. Open to get the DUNGEON MAP.
This allows you to see the rooms throughout the dungeon. Now take a jar and
throw it in the lava. Go across the the other island. Watch out for the Red
ChuChu. Wait for it to drop down and attack it once with your sword. Then pick
up its remains. Now go up the ladder and go through the door.

In this room there is a wooded door with a Bokoblin. Kill him as you would any
other. Now take that sharp sword he left behind to break the other wooded door.
Inside is a chest with a SMALL KEY! Proceed on to find more Red ChuChus. Kill
them and pick up any remains. Exit through the door.

Now back to the big room. To your left is a huge rock. Take a pot and throw it
at the bomb flower. This will break the rock, creating a shortcut from the
orginal enterance of the big room. Go passed the enterance to the locked door.
Here you should use your key you just got to open it.

Here there will be many wooded doors. Go right to find another Bokoblin. Kill
him easily and take his stick. Light it at the torch and go to the other
wooded door. It will catch on fire and allow you to enter. Step on the switch
to open the door. Go to the door now.

This is a nice part of the dungeon. Outside! Go across the birdge and kill the
Bokoblin. Then start up the ladder. Watch out for the fire. Look at the dark
part of the ladder. That is where the fire touches. Proceed passed the ladder
and up to the top. There will be a weird bird named the Kargaroc. Kill him with
your sword to uncover a golder feather. Then sidle on the wall across the gap.
There will be a fire sprayer so watch out! Just time it right and you will be
fine. After that, hang on the ledge and go left. Go passed the ledge and up to
the next part. Then go to the bomb flower and throw it at the rock. Go down
there and into the next door.

Here there will be a lot of boxes. I thought it was going to be tricky but it
was not. Simply pull the first three bottom blocks. Then climb up and go to the
door on the right. Easy enough!

Here are a lot of rats wanting to take your money. Answer the call from the
pirates as they tell you to use bait. Right now do not worry about that as
we do not have bait. That will come after this. Now pull the block at the end
and climb up to a chest. Open it to get the COMPASS! This allows you to see
hidden treasure throughout the dungeon. You can see there is a chest in this
room, so break the pot to the left. Light a stick on fire and throw it from
the ledge you are on now, to the opposite wooded door. Go to the chest and
open it for a SMALL KEY! Use this small key to open the next door.

Outside yet again! Look to your left to see that bird. Lure it towards safe
ground and kill it. Then take the SMALL KEY in the nest! Not bad, eh? Go to
the locked door and unlock it.

Man, this room is really dark. If I was you I would take a stick in a pot and
kill all the Keese by pressing B. Once all are dead go back to the enterance of
the room with the torch. Light it and go into the other sub-room. Light all the
torches and the wooded door. Collect the joy pendent and go inside the door.

Big room again,  your favorite. To your left is a pot with a rock on it. Take
a bomb flower and blow it up. Now go in the pot. Yes, jump inside. This is a
general warp point. You will be back in the beginning. Anyway, go back to the
big room using the warp. Cross the bridge ahead of you.

This room has a heck of a lot of pots. There are also three Bokoblins! Kill the
first one ahead of you. The other two are hiding in pots. One is to your left
on this lower level and the other is at the top where all the pots are. Find a
stick that one of them dropped and light it. Then light the bottom torches.
This will be your first TREASURE CHART! Use it to find treasure at sea.
Kill all the Bokoblins and go through the door.

This part tricked me for a while. There is a worm on an island across from you.
How to kill it? Take one of the jars on the island and throw it at the worm.
Now it will scrunch up into a ball. Time to play whack. Keep hitting it with
your sword. When it dies, go back to the jars. Take one and jump to the worm
platform. There will be a geyser of lava. When it comes down, throw the jar on
it. This creates the platform.

Now jump on the platform and ride it up. This is where the boss lies, only you
need the special item to get across. Right when you enter, there is a bomb
flower to your right. Use it to blow the two rocks. The first one contains
another warp point. The second one contains a door. Go through the door for
now.

Outside again. You will see Valoo also. Go to the right and up the steps. Watch
out! They fall as you go up. Then at the top you will have to fight two
Bokoblins. Oh no! But then comes more of a challenge. The Moblin! He can block
your strikes. Just wait for him to attack and then counterattack. Once he is
dead, you will find Medli, your lost friend! She will thank you and reward you
with the GRAPPLING HOOK! Now use it to get out as you cannot go the way you
came in due to no stairs. Aim the hook at the grappling point and a yellow
symbol will show up. Then fire it and swing to the other side. Press A to jump
off. Go back to the enterance of this room. Then look left. There will be more
grappling hooks. Go across to the next door.

Here there will be a bridge. Go across and kill the two Bokoblins. Then a chest
will appear below. You need to get to the bottom floor somehow. Take a stick
and light it on fire. Then burn all the ropes on the bridge. Quickly get to the
middle of the bridge and fall to the bottom. There you will land safely on the
bottom. Get the chest for joy pendent. Now, go through the door.

The big room yet again! Go to the big circlular thing in the middle. Do a spin
attack to cut the ropes and drop the cage. When it gets to the bottom, jump to
the platform and into the next door.

We are getting close to the end, do not worry! Go passed the platforms. Now we
need to open the door. You will see Link's eyes go up. There is a hook! Grapple
to it to unlock the switch. Then hold R and turn the rope back towards the
plarform you were just on. Go into the door.

Now go on to the rope and turn to the right using R. Jump there and into the
next room. Inside here is a Magtail, the worm creature. This time there is
no water. We need to put something on the switch so that we can open up the
Big key. Well, grapple it as it opens its mouth. It will curl up here. Grab
it and place it on the switch. Now go to the chest and open it for the BIG
KEY! This opens the door to the boss layer. Time to head back to that room with
the magic warp and the lava.

Once there, grapple to the other side. Then break the pots to reveal a fairy.
Catch it with your bottle. These fairies fill your health back up when you die.
Now go inside the door marked as a skull, for the boss...

*******************************************************************************
                         =+ B O S S +=  G O H M A
*******************************************************************************

Please do not be intimidated by this fool. He is really easy. The key to the
first part of him is to just ignore him. Well sort of. Make sure he does not
hit you, but do not try to hit him. Wait until ge gets stuck after attacking
you. Then take out your grappling hook and throw it at the Valoo's tail on the
top. Then swing to the other side of the room. This will throw a rock at
Gohma's head, inflicting damage. Repeat the two more times. His attacks will
stay the same.

Now on the second part of him you can forget about everything but him. Just
grapple his eye. This will pull it near you allowing you to hack at it with
your sword. Do this 2-3 more times and he is dead! You have beaten the first
boss! Collect the HEART CONTAINER, which increased your life by one heart, and
go into the wind circle.

/\Dragon Roost Island/\
\/-------------------\/

Ahhh! The smell of fresh air. You finally got through the first dungeon, making
Valoo and the Rito tribe feel good. Prince Komali and Medli thank you. They
also give you the Din's Pearl. This is the first of three pearls. Now head to
the Forest Haven.

/\Sea/\
\/---\/

You will have to follow your sea chart. It says to go south. On your way you
will meet the fish. He will paint your sea chart so that you know this square
on your sea chart is Dragon Roost Island. On your way you will find a
submarine. Go inside and defeat the enemies to reveal a chest. This will give
you your second EMPTY BOTTLE! Now go to Forest Haven.

/\Forest Haven/\
\/------------\/

Welcome to Forest Haven! You will be dropped off. Your mailbox may be wiggling,
so check it. You will get a HEART PIECE! Now climb the hill. There will be a
new enemy ahead. The Boku Baba plant. Just hit him three times and he is toast.
At the top is a grappling point. Go there and adjust where you land so that you
are on grass, not water. Then an Octorook will come out of the water. Deflect
the nut it shoots with your shield. It will go back to him and kill him. Now
grapple again and go into the cave.

What the heck? Is that the Deku Tree? Yes, it actually is. Head around the
place and get up to the Deku Tree. But, Green Chu Chu's are all over him. We
must find some way of saving him. Well, roll into the Deku Tree to make the
enemies fall. Attack all of them with two, yes two hits. Then the deku tree
will thank you. He will present a ceremony and will try to give you the Deku
Leaf. The problem is that it got stuck on him. Do not worry. Go left and look
for a plant that eats you and spits you in the air. These are called Baba Buds.
Use them to reach the top of the tree. You will earn the DEKU LEAF! The Deku
Tree also gives you a magic meter. This allows you to spray gusts of wind or
glide in the air. Glide to the other side on to the platform. Then go through
the cave. On the other side of the huge gap is the enterance to the second
dungeon. Look for a tornado to the northwest. Glide into it so that it boosts
you into the air. Then glide to the enterance of the dungeon. Head in to face
your second challenge!

*******************************************************************************
                        E A R T H  D U N G E O N  # 2
===============================================================================

/\Forbidden Woods/\
\/---------------\/

This dungeon, too, is not that hard. At the start you will notice a heck of a
lot of Green Chu Chus. Go up the path to the right and into the little cave
with the chest. You got the DUNGEON MAP! Not go to the left part of the room.
There should be a nut there. Grab it and throw it at the flower on the door.
Now enter into the next room.

First of all, drop to the bottom. Kill the Boku Babas and take their sticks
that they leave behind. Now take the stick and light it on a torch. Throw the
lit stick on the chest in the small house. Open it to get a Knight's Crest!
Now, go to the back of the room to find a Baba Bud. Work your way up using the
Buds and your Deku Leaf. Avoid the plants sticking out of the wall. Get to the
other side. Use the bomb flower in the plants to break the plant on the door.
Just go into the door.

I completly forgot about flapping your Leaf for a while. Anyway, look left.
There should be a plant like thing there. Take out your Deku Leaf and blow a
gust of wind at it. It will move the platform towards you. Now hop on it and
blow the plant again in the opposite direction. It will move you to the
opposite side of the room. Go through this door to the next room.

This part was so annoying until I realized how to kill those Peahats. Use the
Deku Leaf to flap wind at them. Then hit them with your sword. Kill both to
make your life ten times easier. Then go forward and kill the plants. Under one
of them is a Baba Bud. Use it to reach the top of the room. Then flap air at
the plant to make the platform across the room come to you. Then flap again to
get across the room. Take the nut and bring it back on the platform by setting
it down and flapping wind at the plants. Then throw the nut at the door. Go in.

This room is confusing until you understand what to do. If you get to close to
the nut, plants will pop out and hit you. Thus, blow it with the leaf and take
it from there to hit the door. Proceed to the next room.

Welcome to the biggest room in this dungeon. There isn't a whole lot to it
though, so do not worry. Go left and up the hill. Then grapple to the next
platform. Here, take the nut and jump to the middle. Then go left and jump to
that platform. Throw the nut at the door to proceed on.

Run to the other side of the room. There is a chest with rupees in the pit if
you want it. If the bugs get on to you, spin attack them to kill them and get
them off. Then head to the next room.

This part is a bit tricky, but not too bad. There will be tendrils popping out
of the ground in certain places. They will make out a maze. Just walk slowly to
the right and follow the maze. At the end is a bomb flower. Use it to bomb both
of the wooded up doors. For the second one, throw it over the tendril. Now head
back to the enterance. Go left this time and follow the maze. Then go inside
the once wooded area and pick up the COMPASS! In the other wooded area there
is a SMALL KEY! Now head back to the big room.

Once in the big room. Look to your right. Go up the weird changing stairs. On
the top is a door with a small key needed. Use the one you got and go inside.

In this room, simply get across by using the blowing wind method. Avoid the
Peahat and go in the next room.

Kill all of the enemies in this room with simple sword attacks. Then find the
Baba Bud to get to the top of the room. Then use the grappling hook nearby to
get to the chest. Ride to the moving vines and get the joy pendent in the
chest. Then go towards the northern door, dodging the Peahats.

Time to fight the mini-boss in this dungeon. It is a Mothula that flies in the
air. It is pretty easy in my opinion. Ok, it has four wings on its back. Your
job is to cut all four of those wings. When it flies down at you, strike it
with your sword. Once you do this 4 times, you will have defeated it. When you
hit it though, it sends out those spiked puffs. Just spin attack them off for
easy dispensing. Now that you have defeated the boss, a chest will appear. You
have the BOOMERANG! This is the ultimate weapon for hitting long range and
multiple enemies. Use it to hit all the crystals to open the door.

On the way back to the big room, use the boomerang to destroy all the plants
on the doors. From now on, you can use the boomerang to kill Peahats and break
plants on doors. Not bad!

Once you are in the big room, go to the top. Chop all of the vines that are
holding the huge house in the middle. Now it will fall and create a huge hole
on the bottom of the floor. This is where you should go next. Fall down all the
way to the bottom. Here, ingnore the plant and the bud and go through the door.

Drop down and blow the wooded door with the bomb to the right. Ignore the
flower for now. Then head in.

Kill all of the puffs with your boomerang. You will be able to target up to 5.
Take the right path and head through grass. Avoid those grabbers and kill or
avoid the Green Chu Chus. Now go through the door.

Kill all the enemies. Blow away the puffs and hop onto the platforms. Kill the
Boku Babas with the boomerang and head up to the created Baba Bud. Get to the
top and blow the plant. Once the platform comes, jump and blow. On the other
side is a bomb flower. Take the bomb and throw it in the hole on the ceiling
of the below house. It will break a plant covering a chest. On the back of the
house is the enterance. Crawl in and pick up the TREASURE CHART! Go back to the
flower place.

This time cut the flower and kill the Octorooks. Blow, with your Dek Leaf, wind
back. This will move the flower forward. Then two enemies will come. Kill them
with deflection. Proceed onto the door.

We are almost there! Here, you should go to the top of the house with the Big
Key in it. Then target all of the crystal targets. If you hit all five you will
get the BIG KEY! But wait, you have to fight two Moblins. Just use your shield
to block and counterattack to kill them. Once they are dead, you can get out.
Go back to the big room. Blow the plant and use the Bud to get onto the wind
gust. This will take you all the way up. On this floor there is a door with
plants all over it. Remember, you can use your boomerang on it! Now go through.

Kill all the enemies and go on. Here, in the final room, use the magic pot to
transport for fast access. Then go to the left of the room. Break the pots
there. You should get a fairy to catch in your empty bottle. Do not bother
breaking most bottles as they are full of enemies. Now go inside the Boss Door.


*******************************************************************************
                       =+ B O S S +=  K A L L E  D E M O S
*******************************************************************************

This boss is probably easier then the first one. That means pretty easy:) What
you really need to do is run. Keep going around the room. He will try to hit
you with vines coming out of the ground. Every third vine that comes out will
cause him to stop. This is your chance to cut the vines on HIM with your
boomerang. Once you cut all of the vines down he will fall. Go up to him and
hit him as many times as you can. He will then close his mouth on you and spit
you out, inflicting damage to you. Don't worry, it is not much. Just repeat
this two more times. He does not even get harder. Do this three times and you
will be fine. Once he is dead collect the HEART CONTAINER! Now go into the
portal.

/\Forest Haven/\
\/------------\/

Welcome back! The Great Deku Tree will give you the second pearl, Farore's
Pearl for your courage! Only one more to go, and you don't even have to go to
a dungeon. Follow your sea chart to where it says to go next. Trust me, side
quests will come very soon. We should first go with the sea chart though. It
says to go to the Greatfish Isle.

/\Greatfish Isle/\
\/--------------\/

What? This island is all torn apart. Do not worry, the postman will tell you
all about this. He tells you that Tetra is trying to get the final Pearl and
is at Windfall Island. So, let's go to the Windfall Island to see what is
going on there.

/\Windfall Island/\
\/---------------\/

As you get close to the island a cutscene with Tetra's ship will approach. This
could be bad! Well, go up to the left and to that house. Sidle across on the
left side and up to the back. Climb the vines on the back wall and go through
the small tunnel by crawling at the top. What? Tetra is robbing the bomb store
so that she can get the pearl at Outset Island! The pirates will give a
password to their ship. Remember yours as it is different in every game.

Once they leave, head to the place where you learned the Requeim of Wind. That
is where you can jump onto the ship. Head onto the ship and go to where Niko
was in the beginning of the game.

/\Pirate Ship/\
\/-----------\/

Head to the bottom and enter your password. Meet Niko. He will be surprised to
see you. This time he will provide a more challenging challenge. If you win you
will obtain BOMBS. They are like bomb flowers but you can use them anytime. Not
bad. Once you are done go back to the Island and check the mail. You will get
the Beedle Chart! Now you can find his shops. Now go into your ship and go to
Outset Island.

/\Outset Island/\
\/-------------\/

Welcome home! Well, to start out, go all the way up the hill and by the broken
bridge. Fly to the other side and go in the cave where you first say Tetra. Now
find the rock in which you can blow up. This is a Great Fairy which will
increase your waller size to 1000! Also pick up a fairy in your bottle. Now go
back to Grandma's house. She will be sick and not able to talk to you. Give her
a fairy. Then she will be so happy! Now time to go back to the boat. Go to the
back side of the island. All of a sudden a whirlpool picks you up. Take out
bombs to create a cannon on your ship. Then hit the stone wall on the top,
middle, and bottom. This will break the curse of the whirlpool and you will be
able to get in. You will meet the great Jabun. He will give you the third and
final Pearl, Nayru's Pearl!

Now, look at your sea chart. There are three places to go. Each has a statue
in which you will insert the pearl. Go to the three triangle islands and insert
the pearls. Then the Tower of The Gods will open. Enter for the third dungeon!

*******************************************************************************
                       W A T E R  D U N G E O N  # 3
===============================================================================

/\Tower of the Gods/\
\/-----------------\/

Head into the Tower of the Gods. There will be no wind, so don't get too mad 
if you are moving exremely slow. Head to the right and once the water drops,
head in to that section of the level. Bomb the walls to obtain the MAP! Try
to simply avoid the enemies, and then head back down and through the area.

Head back to your boat, the King of Red Lions, and head forward. Get above the
ledge ahead of you, and pull your self up. Head across this section of the 
room to obtain a statue. Pick it up and place in under the little tower that
has a colorful section. This will open the door in which you just past, so
head back to the door and go through to go to the next room the this dungeon.

Once inside the room, notice how the water level creeps up and down 
periodically. Place a box on the circle so that a bridge forms across the
room. Head up the bridge and reach the top to see a new statue. You are 
going to have to time this well to make it out of this room. Once the water 
level is at the very top, run as it goes down. This will allow you to make it
to the door and move on. Look to the right and place the statue in the 
engraved section of the room. This lowers a gate near the middle of the room.

Head southeast into the corner of the large room. Or course, use your King of
Red Lions. Then, place the statues so that the door will open. The water level
still lowers, so watch out. Line the crates in the water here to get across 
the room. On the other side there is a torch and some Boku sticks. Light one
and jump across the crates without falling. Light all the other torches in
this area. This will reveal a SMALL KEY! Head back to your King of Red Lions.

Head directly to the Southwest and bomb the walls with your boat cannon. Head
inside the room to get the Compass ahead. Then, grab the Boku sticks and time
it correctly so that the water does not catch you. Light the torches and you
will obtain a chest that his Joy Pendents. Head into the locked door using 
your Key that you obtained. Defeat the enemies to create stairs. Take the 
statue at the top of the stairs and bring it back out of the room. Place it on
desired colorful circles. Head to the next room in the middle of the central
area via the King of Red Lions.

Step onto the switch to create platforms. Jump across them, avoiding all of
enemies. Make it to the next room. Now, head to the end of the room and Press
R so that the stone figure is following you. Make it back and pick him up at
the gap in the room. Jump over and head into the room. Your will now learn 
the COMMAND MELODY! You can control the stones now. Head to the newly opened
door on the left.

There is a large abyss in this room, so don't fall down. If the skulls above
the large abyss attack you, use your deku leaf and then attack them. Get the
grappling hook to get to the other side. Use it again inside this room. Then,
call the stone figure using the R button so that he will come over to you. 
You, Link, should head to the colorful circle to create a bridge. Then, play
the command melody to get the stone figure to the other side of the room. 
Now, since you have the grappling hook, use it to get yourself to the other
side. Place it on the circle and head to the next room that was opened to the
right.

Kill this simple Darknut by dodging his attacks and striking with an up-A
attack. This will easily damage his armor. Try to use as many combos as 
you can once you have hit his sword away. Anyway, once you defeat him, you
will get the HERO'S BOW! Head back out and hit the eye on the wall with an
arrow. Head left to pick the statue up, and head back out of this room to
claim the second statue in the puzzle. Head to the top door. Head to the
right section of this room.

This is a platform area, with eyes moving left and right. You are to time an
arrow that will hit these eyes. Then, gead across the room to the right and
open the chest to claim a SMALL KEY! Now, head back up the ladder to which
you came from. Throw two statues on one of the lifts. This will create a 
higher platform for you to get to the otherside. Open the door. Take the
statue and bring it out. Balance the two wooden circles and make it to the
others side. Head back and your will solve the puzzle to this dungeon.

Head through the outer circle of the outer part, and get the BIG KEY along
the way. Time for a boss battle. Break the pots right before and claim some
faries if you do not have any at the moment.


*******************************************************************************
                         =+ B O S S +=  G O H D A N
*******************************************************************************

First thing of note is that there hands that Gohdan has have eyes embedded in
them. So, your very first course of action is to send some arrows their way.
Two to be even more precise, and once you nail them all, that renders those
eyes incapable of going on for now, at least. Your next primary concern in this
fight is to target onto the eyes on the head part of the boss, Gohdan, and fire
out some of the arrows at them just as well, and again, you will be needing to
use two arrows each to get this job done. The eyes on the head sometimes close,
so you need to be ready for this, as when this occurs, the head part attacks
with beams of power at you (and trust me, these CAN hurt). Next thing to happen
is that the head is now on the floor. Your main objective during this phase is
to be able to get a bomb in the mouth of Gohdan, it explodes (obviously), and
this is how you damage it then. Keep going with this to finally bring this
battle to an abrupt conclusion, with Link as the victor!

After the fight is finally done and over with, pick up Heart Container and
then go back into the shiny pillar of light. Now you'll be at the top of Tower
of the Gods. Now, climb all the way up the ladder, and then you are going to
have to use your Grappling Hook to hit the bell. You will now find that you're
back on the King of Red Lions. This is the end of the Tower of the Gods!

/\The Sea/\
\/-------\/

Since you have completed the ultimate challenge of The Tower of the Gods, you
will be able to transport to the underworld, Hyrule Castle. The King of Red
Lions will lead you into the light in which transports you to Hyrule. Wait
until you are dropped off into the once loved place, Hyrule.

/\Hyrule Castle/\
\/-------------\/

Welcome to the Castle, but wait! It is all black and white. We must find the
blade in which the KoRL tells you about. This will turn the world into a moving
and colorful world. So, go up the stairs and into the castle. In here is a huge
statue of Link. The key to this is to find the triforce in the middle of the
castle floor. There will be three triangular blocks all over to the left,
right, and back. Push these blocks to match up with the triforce in the middle
of the floor. The statue of Link moves to open a path to the blade. Go inside.

Ahead of you is the sword, so go and press A to lift it out of the stone. You
have received the MASTER SWORD! This is the ultimate weapon that the legendary
Link used. It is now yours and is twice as powerful as the Hero's Sword. Now
there is color in the Kingdom. Once you get out, all of the enemies that were
once statues are alive now. You must kill all of them to open the enterances.
They are not long, just time consuming. The Master Sword will make it a lot
easier. Once they are all dead, head back the way you came in. Go to the King
of Red Lions and head back up to the Overworld. Your goal is to go to the
Forsaken Fortress to save your sister, Aryll.

/\Forsaken Fortress/\
\/-----------------\/

Upon arriving, bomb the enterance on the front with your cannon to get into the
actual fortress. Now get in and have the boat drop you off. This time, the
guard lights will not catch you. Just ignore them and go up to the wooden door
ahead of you. This will reveal a cutscene and Phantom Ganon will pop out. Time
for a mini-boss.

Mini-Boss////Phantom Ganon

He is simple. If you have played the Ocarina of Time, he is just like that
phantom ganon. Actually, he is exactly like him. He will cast a spell at you.
Deflect it as your master sword deflects evil spells. You play some baseball
until one of you screws up. You need to make that someone him. If it hits him,
go up to him and hit him with the sword as many times as you can. Then repeat
the process a few more times. The only difference is that the spell will become
a bit faster. Nothing special. Once he is defeated, you can gain entrance to
the wooden doors and a chest will appear. You have received the SKULL HAMMER!

To make things easier, if you want to of course, go to the top floors by
pounding the blocks, that block the way up, down. Then kill the guards that
guide the lights down to knock the lights up. Once doing this, go to the bottom
where you fought Phantom Ganon. Now go through that wooden door.

Here there are annoying rats with bombs. Avoid or kill them when they do not
have bombs. Go left and break the block with your hammer again. Go down the
hallway and avoid or kill the Moblins to get Skull Necklaces. Then go to the
door. Here there is a Floor Master. He is a pink hand that comes out of the
dark hole in the ground. Avoid them and porceed to the next door.

Avoid the steel man that shoots a laser at you. Climb the bunks to reach the
top platform. Then take out your Deku Leaf and fly across to the pirate. Kill
him and go into the door. Go down the hall into the next chamber.

You are at the top of the Floormaster room. Go around and look for the side
steps. Go up them and into the large door. You can kill the Moblins for Skull
Necklaces if you want. It is all up to you. Nothing is neccessary.

Proceed up the steps and kill those annoying little enemies. Sidle along the
gap. Now, go to the top and find the switch. Pound it down with the Hammer.
Now go into the door to find...

Aryll! Yes and all the other girls. But Tetra is here too. She recognizes a
your master sword! Something is fishy about this Tetra. Don't worry we will
find out soon! She will safely return Aryll and you have to fight the bird,
Helmarog King.

*******************************************************************************
                    =+ B O S S +=  H E L M A R O G  K I N G
*******************************************************************************

The first part of this two part battle is rather easy. Just go up the spiral
wooden stairs. You must do this quickly though. He will start to break the wood
and try to hit you down. Ignore the pirates though. Just keep going up and
forget about the pirates. At the top is the second part.

Here is where the challenge comes in. At first he will drop down and walk
towards you. Then dodge the beak attack with a side jump. Take the skull hammer
and hit him in the head when his beak is stuck. After you do this two times he
will start to fly. Then he will try to hit you into the surrounding spikes.
Dodge his attacks and wait for him to come back down. Now do the same thing.
Wait for the beak attack and hit him. After a few more, his helmet will be
broken off. Now he is no harder but you will have to hit his head with the
Master Sword. He will fall down and beak attack. Hit him as many times as you
can with your sword. After about 3 times, he will die! Now collect the HEART
CONTAINER and proceed on to the opened doorway to meet...

Ganondorf! He is impressed with your courage so far. He is ready to kill you
when Tetra saves you! Then the Triforce glows and he calls Tetra, Princess
Zelda! Could it be? Before you guys are killed, Valoo saves you and burns the
whole fortress down. You will be placed on your ship to go to Hyrule after the
cutscene. Go into Hyrule.


/\Hyrule Castle/\
\/-------------\/

You are now supposed to take Tetra to the place where you found the Master
Sword. It is already opened so do not worry. Here you will learn a lot about
your destiny. Also, you will learn that Tetra is Princess Zelda's daughter.
The King of Red Lions is the King of Hyrule! This is getting very interesting
now. Go back to the boat and learn about the Triforce of Courage. It was split
into eight pieces. You must find all of those pieces. Now head up to the sea.

/\Sea/\
\/---\/

For starters, go to a tornado. In side of it is the Cyclone god, Cyclos. Hit
him three times with arrows. Then he will teach you a new song, the Ballad of
Gales. This allows you to warp to different islands. Let's first warp to the
Mother and Child Isles on B2. This is where the real Great Fairy lies. She will
reward you with the FIRE AND ICE ARROWS! Time to go to Fire Mountain. It is
located at C6 to get the power bracelets.

/\Fire Mountain/\
\/-------------\/

There will be a large volacano when you arrive on the island. Shoot the lava
with an Ice arrow. This will freeze it and create an opening hole. Go inside
this hole. Once entering, you will notice that you only have three minuets to
stay in this place. This means we have to work hastily. Now, swim all the way
to the bottom of the volcano. Then jump along the side wall on the provided
ledges. Make it all the way to the top and jump into the next hole. Just jump
across the platforms into the final room. You will need to fight the two
centipedes. Once you have them defeated you will reveal the chest. You have
now obtained the POWER BRACELET! Look for the large head rock. With the power
bracelet you will be able to pick it up and create a light path. Go inside and
go back to the sea. Nice and short baby! Now go to the Headstone Island at G3.

/\Headstone Island/\
\/----------------\/

As you enter the island there will be a stone head. Lift it up with your new
power bracelet. Then enter the cave. The wall ahead has inscriptions. Use those
to play a new song. Take out your Wind Waker and play the notes. This teaches
you the Earth God's Lyrics. It allows you to warp to the Earth Temple. Then a
Zora sage comes out and tells you that a harp player is required to open the
temple. The only harp player that we know of his Medli. So head back to the
Dragon Roost Island. Warping there is the easiest way.

/\Dragon Roost Island/\
\/-------------------\/

We are going to take a similar path this time. Go up the mountain and into the
cave. Then grapple across the gap and go into the actual tribe location. Then
head up the stairs to the left and go into the second room on your left. Go
across the room and outside. Then grapple to your right. Now head up the ladder
and you will meet Medli for the fourth time. Play the Earth God's Lyrics with
the Wind Waker in front of her. Now she will understand the situation from the
sage. You will now need to take her to Headstone Island to open the door to the
Earth Temple. On the boat warp to Outset Island and head right one space from
there.

/\Headstone Island/\
\/----------------\/

Listen to directions from the KoRL. Then go inside the cave that you reach. Now
it is time to play the duet with Medli. Play the Earth God's Lyrics in front of
the door. Together the music will open the door allowing you to enter the next
temple.

*******************************************************************************
                        E A R T H  T E M P L E  # 4
===============================================================================

Ok, lift Medli up and fly across the dungeon to the other side. Defeat the 
enemies and leave Medli while doing it. Then take her up the stairs. Have Link
stand on the first switch. Then, play the command melody to get control of 
Medli. Now, fly to the next switch. Head to the newly opened door.

Here, use Medli's reflection of light ability to petrify the Dark Chuchus.
Then bomb them with Link. Then, take Medli and make her shine the light to
the other side near the platform. It should spark, and once done enough you
will get a MAP from the chest.

Proceed forward and use Medli to reflect light off into the smoke near the
switch. Then, use Link to hammer the switch using the Skull Hammer. Now,
head into the next room to the right. Kill the enemies here, and pull the
block at the top of the room. Then, have Medli use her reflect ability to
shine on the clear chest to get a SMALL KEY! Head back out of this room. Now,
head to the other side of the room and use your new small key to open the
locked door over here.

Use Fire Arrows immediatley on the curtain that blocks the sun. Then, kill
the regular Chuchus. Use Medli to freeze the others as well. Pick them up
and place them on the switches with Link. Head up the stairs and push the
block here so you will not have to go through that boring process again. Now
allow Medli to join you by flying. Go through the next door.

Destroy the Floor Master in this room as quickly as possible. All I did was
use a combo attack. It does not work however at times, which will cause you 
to enter the beginnign of the dungeon. If this does happen, use your Deku
Leaf to get across the gap and head back to the Floor Master. Now, push
the block into the desired location. Now, use Medli to shine the light onto
the wall to create a new block. Push the block all the way to the end and
shine light on the statue. Get the Compass and proceed up. Kill the Goblins
with Link, and kill the Poes with Medli using reflect abilities.

Go to the coffin area and use obtain the small key while knocking out all of 
the enemies. Head up the ladder and into the next room. Defeat all five of 
the Stalfos. Then, head up and claim the MIRROR SHILED in the chest. Then
shine the light onto the moon above the door. Head back out and all the way
back to the room with smoke and a big skull statue. Use both people to shine
light onto both of the Skull eyes.

Head inside the new door. Take out the enemies in here. Play the Earth God's 
Lyrics to open the next door. Defeat the REdead by shining light onto them
and taking them out with your sword. Shine light onto both mirros and onto
the middle statue. Head, with Medli, to the other side of the room to clear
the fumes and gain a SMALL KEY! Avoid all of the Floor Masters. On the way
back, you can defeat all of the enemies to get a Treasure Chart. Run down
the fumed hall.

Move the statue and pound the switch with the Skull Hammer to allow a light
circle to appear. Pull the block back to the edge of the area. Fly Medli 
to where Link is and head into the next area. Defeat all of the fiends in
this room. Shine the light onto the statues ahead to crumble them. You can
also cast light on the floor and have Link reflect that previously casted
light to crumble the wall and get some rupees. Play the Earth's God Lyrics
to open the passage. Head down the stairs and have Medli stand on the 
switch.

Now, you must cast some light on that area, and now, divert attention back over
to main character, then lower yourself to below area. And then, go to the
right a bit and shove mirror that is located there into the right place, and
doing that will cast light. Now, you must head on back over to where you had
left Medli, and then, go on top of the pedestal that is located there and cast
the light onto statue in the middle of this place. This will then take it out.
After this, use Medli to then shine the light on the circle-ish figure that is
located upward.

You must now go back over to Link once again, now get on up on that platform
that you'd just casted with light, and after that is then done, revert the
light there onto the things on the wall, this will take those out. Now, take
the mirror there out of there and then move it to the left direction, it will
eventually stop right there and stay. The go to the lower right area of this
place and then do the exact smae you just did with this most recent mirror to
that mirror over there. Divert focus back over to Medli then, and use her to
fly on over to pedestal where the light is. There is a statue in the center of
this area, you must then cast that light over to that statue, and doing so will
break it apart. Now there's another mirror, you have to pull it out with Link.

Now you must take him over to where Medli is currently located, and then, cast
the light there onto the thing on the wall, this reveals a new place, which
you're required to go on through now. There are more coffins found in there,
and what you must do as your first action in here is to cast light on top of
them. Now, follow the strategy that I had listed above to take out the Stalfos
Knights, and then, you must bring out the block that is there and use it to
make your way higher. Up there, there will be a treasure chest, and which item
you receive from insisde of it is Treasure Chest 12. Now get out of there and
then regain your control over Medli again and then move her over to the ped
where light finally stops. Now, you must shine it over to the bottom-right
area.

What you must do next is take back your main control over main character Link,
and with him, you must go to where she just shined the light and then divert it
to where the markings are on the wall there. Now you can move mirror there and
then switch back over to Medli. Next, you must take Medli over and then step
on circle form there with the light on them (these are found to Northern
direction). Then, you must shine those over to where there to where there is a
sybol of a moon on the head, this then makes it start to shine. After, retake
main control over Link and then use him to emulate what Medli just did, only,
to the other end of this, and doing so will open up newer area. Now, open 'em
up, and this will give you Rupees 50x and Joy Pendant.

Enter the next room forward. Take out the Dark Nut and blue bubbles to open the
next chest. The BIG KEY is now accessible. Carry Medli back out of here and into
the next room. Climb the ladder with link and fly with Medli. Then take her in
the next room. Head forwards to the next room to fight the boss, Jalhalla a big
fat ghost which proves to be easy like much of the other bosses in this game.
His strategy is below.


*******************************************************************************
                        =+ B O S S +=  J A L H A L L A
*******************************************************************************

This fight is rather easy, well, if you know just what to do, that's when it's
easy. What you're to do first is to first cast some of that light that is here
over onto the boss. Once you first have done this, it will then be frozen for
a little while. And then, what to do next is to simply lift it up over Link's
head, and then, toss it over in the spikes that are here; it then seperates
into the Poes again like you've seen it come together from Poes earlier. Now,
your next main objective is to just attack them like mad. They'll eventually
combine themselves again, but try your hardest to take some out. Once it is
big Jalhalla once again, it then take all of the skulls there and then use its
move where it will turn all around, and at the same time, be spitting fires
out at you (and all over the place). Keep doing this, eventually all Poes will
be dead, and you victorious.


/\Great Sea/\
\/---------\/

Welcome back! Now we are supposed to fulfill all the power in to the master
sword. We were also told to find the Wind Sage. The next destination is of
course on your sea chart. We must go onto Gale Isle. But first we need a
special item. Head to Ice Ring Isle at (F,5).

/\Ice Ring Isle/\
\/-------------\/

This is similar to getting the power bracelet. Take a Fire arrow and shoot it
at the Dragon at the top. This will thaw the ice, allowing you five minuets to
get in, get out, and get on with life. On the west side of the spiral you can
climb up some platforms. Follow the spiral to some ice. Get up and follow the
path. Once making it to the top, climb into the hole cave.

Now, shoot all of the Keese with arrows or the boomerang. You can also hit them
with your sword. Follow the bridge and fall into the gap. Slide down and find
the chest. Open it to get the IRON BOOTS! Now look to the side. Follow the path
with the iron boots on. This will protect you from wind. At the bottom are a
bunch of ice blocks. Melt them all and kill the enemies. Then hop into the
light and get out of here. Head to Gale Isle, which is one space north of
Windfall Island.

/\Gale Isle/\
\/---------\/

Put the boots on when you enter here. Then at the back of the island is a rock.
Smash it with your Skull Hammer. The wind will go away and you will be able to
proceed on. On the back wall is the song in which you must learn. Play it and
learn the Wind God's Aria. Then the Kokiri Sage comes out and tells you to find
a violin player. Well, remember the Makar from the Deku Tree. He celebrated the
ceremony with the violin. We must find him as we found Medli. Go back and warp
to the Forest Haven.

/\Forest Haven/\
\/------------\/

Inside here, go left and look for the notes in the waterfall. Grapple on to the
ledge above here. Face the waterfall using the R button. Then jump into it and
meet Makar, the one in which you saved at the Forbidden Forest. Play the song
for him. He will understand the duty and will follow you to the temple
entrance. Now proceed back to the Gale Isle.

/\Gale Isle/\
\/---------\/

There is no wind, so go to the back with Makar. Play the song in front of the
door. Then Makar will play it. Both of you will break the seal to the door and
will be allowed to enter the next dungeon, the Wind Temple...

*******************************************************************************
                         W I N D  T E M P L E  # 5
===============================================================================

As you begin the dungeon remember that to open doors and have Makar follow, you
must pick him up. Now pick him up and enter the door. Now use the Command
Melody to control Makar. Fly using the wind to the switch in the room. Press it
to stop the wind. Now put the Iron Boots on with Link. Go to the spring and
step on it. Then take the boots off to be shot in the air. At the peak of the
shot, use the Deku Leaf and get to Makar. Now take him and go through the door.

In here, kill the Knight Armos'. Then blow wind at the propeller blade to open
the door. Proceed with Link. Then use the Command Melody to take control of
Makar. Have him plant the two trees in the soil. Then go in the door with
Makar.

Beware! This part can be annyoing. As you enter, watch out for the floor
masters. Go from each platform with Makar, so command him. Then plant a tree.
When all trees are planted, the door will open. Once it is open, Makar will
be sucked in by a Floormaster. He will be taken somewhere. You don't have any
map yet, so you have no clue where. Take the door to the east, trust me.

You will see Makar in prison. We have to rescue him, so proceed to the door
across from you.

In here, go to the bottom of the room. There will be a Floormaster, so kill it.
Then blow up the door to reveal a propeller. Then defeat the new Floormaster.
Man, there certainly are a lot of Floormasters. I hate it! Now blow wind onto
the propeller. Go to the spring and use it to get to the top of the room. Now
Go through the door on the ledge.

Look for the wind burst. Go into it using the Deku Leaf. This boosts you to a
platform. Then go left using the Deku Leaf. Directly across from you is a
chest. Fly across and claim the DUNGEON MAP! Now go back into the wind gust.
Use this one to fly to another wind gust. Then land on the platform on the
gate. Fly west and onto the last platform. Go into the door to the next room.

In here there should be a switch. You cannot hit it unless you have the Iron
Boots on. So put them on to hit the switch. With the open floor, fall all the
way down. The enter the door to the south to get into the basement layout.

In here, look for a cracked floor tile. Then put the Iron Boots to break the
tile and allow you to fall. Kill all the enemies. Then drag the spring to the
weird looking tile. Pull the other block to the side of the spring. Then,
spring up to get the SMALL KEY! Break the other four tiles on the floor. Then
break back up with each of them and claim the TREASURE CHART!

Now head across the hall and go into the locked door at the other side. Use the
small key to open the door.

This is the room you have all been waiting for. Well, sort of. There are a lot
of annoting enemies in this room. To be specific, Wizzrobes, Moblins, Keese,
and Darknuts. I would take out the Moblins first. They can really get annoying.
Then take out the Keese and the Wizzrobes. Then obviously the Darknuts. Once
all of them are dead, you will get a chest. What is inside? Well, you have just
got the HOOKSHOT! Yes, the same one from the OoT. It is like the grappling
hook but pulls you using different targets. Get to the ledge with the switch on
it using the Hookshot. Pound the switch down with the Skull Hammer. Now go to
the opened door.

In here again, go to the platforms. Use the hookshot to get all the way to the
top. After the last platform, use the Deku Leaf to cross the room to the chest.
You will gain the COMPASS! Now you can see the treasures. Get onto the spring
and continue up the room with the Hookshot. You will see a huge statue on one
of the platforms. Put on the Iron Boots and hookshot to the target on the
statue. Then, the statue will fall. Inside is a chest with a Joy Pendent and
Makar will also be in there. Go to the door across the room. Then command Makar
and fly to the platform you are on. Pick him up and go into the next room.

In here, kill all of the enemies. Then go to the ledge with the hookshot. Take
control of Makar and fly to where you are. Then pick him up and go into the
door.

In this room there will be those Zombie Skulls. Kill them by flapping wind at
them and then hitting them. You can also shoot and ice arrow at the enemy.
Make your way up with Makar and plant trees on each of the ledges. Then press
R and control Link. Hookshot to each of the trees and up to the top with Makar.
Take him and proceed into the next room.

Now, take Makar and place him on a switch. You should go onto the other switch
to open up the gate. Now go to the ledge and fly to your left on to the
platform. Kill the Armos here using bombs. Then take control of Makar and fly
to the position in which Link sits now. Now control Link and pick Makar up.
Take him into the next room.

In here, jump to the bottom with Makar. Then blow the propeller with the Deku
Leaf. Two floormasters will arrive. Kill both of them and take Makar to the
propeller across the room. Blow at it and spring up. Control Makar and get up.
Take him and play the Wind God's Lyrics. This will open up the door to proceed
on.

In here, kill the three Darknuts. This will reveal the chest. Open it to obatin
the BIG KEY! Go back and across the room using the propeller. Then open the
next door and proceed on.

In here, jump to the gate. Control Makar and plant trees in the soil to the
side. This will create another wind gust. Use the Deku Leaf with Link to get up
to the top. Then control Makar and do the same thing. Then pick him up and go
into the next room to find an Armos Knight. Kill him and take the SMALL KEY!.
Now go back to the wind gust. When it stops, go under the blades and open the
locked door.

In here, there will be a lot of enemies. Kill all of them. Now put on the Iron
Boots and pull the statues above you. This will reveal a lot more enemies. Kill
those to reveal a chest. You can open it to earn the TREASURE CHART! Then get
onto the second floor and fly across the room to the gap with the switch. Put
the Iron Boots on to push it. Go down and take Makar. Go to the room on the
east side.

Go to the side of the area. Kill all of the enemies. Then control Makar. Fly
across the room and plant a tree. Then press R to control Link. Have him
hookshot to the tree to get across the wind. Then carry Makar to the next room.

Go to the right. Take the block and push it left 2 times and then forward.
There will be a blade that goes around the room. When it goes between the block
you should push the block to the end to trap the blade. Put your Iron Boots on
and trap the second blade by pushing the block forward. Now take the center
block and push it against the wind to the gap. Now push it towards the fallen
block and trap the final blade. Now go back for Makar. Put the Iron Boots on
and carry him across to the wall. Play the Wind God's Aria to open it. Proceed
onto the Boss Door. Now unlock it to open the door and to fight the boss.

*******************************************************************************
                        =+ B O S S +=  M O L G E R A
*******************************************************************************

This is a different boss. Don' worry, it is not too hard. Look for when it
comes out of the sand. It should spread its mouth open and will reveal its
tongue. Hookshot the tongue to bring it to you. Slash at it with the sword.
This will cause damage. After you do this one more time, he will sometimes pop
out of the entire sand dune and try to smash you. Do a side-jump to dodge this.
After that wait for the tongue to come out again. Hookshot the tongue and slice
the tongue apart. Do this a few more times and he will be gone. Claim the HEART
CONTAINER! Then the master sword will be completly powered up! Now you can
begin the search for the 8 triforce pieces, Link once had.

/\Great Sea/\
\/---------\/

Now we are ready for the final challenge. Well, almost. We need to find all
eight of the triforce parts. Read the map locations for information on finding
them. The walkthrough will proceed from when you have all eight. You will need
to go to the Tower of the Gods.

/\Tower of the Gods/\
\/-----------------\/

Watch the cutscene as you enter. The path to the underworld of Hyrule will be
opened. Listen as you sail into the light path.

/\Hyrule Castle/\
\/-------------\/

Go inside the castle and into the room with the Link statue. Go down like you
did to get the Master Sword. Down the stairs you will get to Zelda. But before
she will disappear. Ganon will then laugh and sent out two Darknuts. Kill them
and go back upstairs. Now head across the hall to the opposite side. These will
be another electric blocker. Hit it with the sword to deactivate it. Then head
on in. There will be another cursed wall that you cannot pass. Hit that with
the sword. Then go passed it. Go passed the grass and go past the enemies. At
the end is a hookshot target. Hook there and across some gaps. Then enter the
cave ahead.

Enter ahead and into the final destination, Ganon's Tower.

*******************************************************************************
                         G A N O N ' S  T O W E R
===============================================================================

/\Fire Chamber/\
\/------------\/

Go ahead and to the left to the lava part. In here, go grapple to the platform
and onto the next hook. Climb on this one using R+up. Then hang and jump up on
the platform. Use the Deku Leaf to get down and defeat the enemies. After that
you should enter the next room.

Time to fight Gohma, the first boss in the game again. The hard part, which
is not hard at all, is that you may not use any of your new items that you did
not have when you first fought him. Just defeat him the way you did the first
time you defeated him. Refer to the Boss section for help if you want. When he
is defeated, you will be trasported into the main room. Now go northwest to the
Forest Chamber.

/\Forest Chamber/\
\/--------------\/

In here, blow wind the Deku Leaf at the propeller like object. This will move
the platform towards you. Then climb on it and blow backwards to move the
platform. Go onto the next platform that goes up and down. Blow wind at the
propeller to get the higher platform to move at you. Then jump on it and use
wind behind you to make it move. Then go to the otherside and jump to the
moving platform. Get up and fly across the room to the door.

In here you will have to fight Kalle Demos again. Use the Boss section again
for reference in case you have forgot how to defeat him. Then you will be
transported again to the main room. This time go northeast to the Earth
Chamber.

/\Earth Chamber/\
\/-------------\/

In the first hall there will be a lot of coffins. Ignore and dodge them for
now. Get to the next hall and use the light to reflect it on the poes. Then do
it on the purple chu chus. When they turn to stone, place them on the switches
to create a stairs. Now go down the hall and find the Stalfos. Kill them as
you normally would. Then reflect light on the chu chu. Carry it ahead to the
switch. Then go back up the stairs. Go into the final room.

In here you will have to fight Jalhalla again. Use the Boss section again for
reference in case you have forgot how to defeat him. Then you will be
transported again to the main room. This time go southeast to the Wind Chamber.

/\Wind Chamber/\
\/------------\/

To start off, put the Iron Boots on and use the spring to jump up to the next
platform. Then use the next spring to jump up. At the peak, use the Deku Leaf
to fly into the air. Go betweem the air tunnel and land. Here you should kill
all of the enemies. Then hookshot to the next room.

In here you will have to fight Molegera again. Use the Boss section again for
reference in case you have forgot how to defeat him. Then you will be
transported again to the main room. This time go north to the newly opened
path.

/\Light Chamber/\
\/-------------\/

Go down the hall and defeat all of the Miniblins. At the end go through the
door. In here are a lot of torches and a warning. Go to the eastern door. Now
go into the hole to meet Phantom Ganon. This is like a puzzle. In each room
you must defeat the real Phantom Ganon and look at the tip of the sword he
drops. Whichever direction it drops, you should go into that door. Complete
the rest of the rooms to get to a chest. Inside are the LIGHT ARROWS! Now go
back into the previous rooms. Across on the wall is a picture of Ganon. Shoot
the painting with a Light Arrow. Then shoot the Phantom Ganon that comes out
of it with a light arrow. This will kill him. Now turn left into the door.

In here, look at how the switches appear. Use the boomerang to hit them in that
order. Now go back and hit the painting with the sword that was left behind.
Go into the newly formed room. go down the hall and collect fairies or whatever
you need. Then go into the final room. In here you will have to defeat Puppet
Ganon.

*******************************************************************************
                    =+ B O S S +=  P U P P E T  G A N O N
*******************************************************************************

This is a more difficult battle. There are three phases in it. For the first
phase, use your boomerang to cut down the strings keeping the puppet up. Then
hit the string keeping the tail up. Avoid the arms attacks by moving
constantly. After the tail in knocked down, shoot the back with a light arrow.
Repeat this three times to go into the second part of this battle.

In the second phase, wait for the puppet to come down from the ceiling. As it
comes down, get behind it and shoot the balled tail with a Light Arrow. Do this
a total of three times to make the final stage come.

In the third and final phase, it will swirm around the room like a snake or
something. Then, to actually hit the tail, hit the head with the sword. Then
head behind it and shoot the light arrow. Do this two more times to kill it.

Now head up to the red rope. Get up and climb to the next platform. Now take
the next hook and do not jump. Climb up it to the next platform. Catch fairies
if you wish and burn the wood on the magic pot for easy warping. Now hookshot
to the end wall to enter the final boss battle in the Wind Waker. Good luck.

*******************************************************************************
                      =+ B O S S +=  G A N O N D O R F
*******************************************************************************

First, Zelda will be cooperating with you. This is really cool. She will shoot
Light Arrows at him and stun him once in a while. When he is stunned, you have
to hit him with the sword. You must dodge his attacks also, so becareful. Then
he will knock Zelda out for a bit. Here, you must do this on your own. The way
to do this is to wait for the double sword attack. Then when A flashes, do your
parry attack or the roll attack.

The final part of the battle is difficult. Zelda is up and shooting arrows. The
problem is that they are going to you. You must deflect them with your shield.
Keep the Targeting to Ganondorf. Then when you finally hit him, slash quickly
at him to take damage. Repeat this until Ganondorf is dead! You have broken the
curse of Ganondorf! Enjoy the ending!

===============================================================================
9I) Sea Chart) ----------------------------------------------------------(#9SCI
===============================================================================

  1 2 3 4 5 6 7
A - - - - - - -
B - - - - - - -
C - - - - - - -
D - - - - - - -
E - - - - - - -
F - - - - - - -
G - - - - - - -

A1 - Forsaken Fortress
A2 - Star Island
A3 - Northern Fairy Island
A4 - Gale Isle
A5 - Crescent Moon Island
A6 - Seven-Star Isles
A7 - Overlook Island

B1 - Four-Eye Reef
B2 - Mother & Child Isles
B3 - Spectacle Island
B4 - Windfall Island
B5 - Pawprint Isle
B6 - Dragon Roost Island
B7 - Flight Control Platform

C1 - Western Fairy Island
C2 - Rock Spire Isle
C3 - Tingle Island
C4 - Northern Triangle Isle
C5 - Eastern Fairy Island
C6 - Fire Mountain
C7 - Star Belt Archipelago

D1 - Three-Eye Reef
D2 - Greatfish Isle
D3 - Cyclops Reef
D4 - Six-Eye Reef
D5 - Tower of the Gods
D6 - Eastern Triangle Island
D7 - Thorned Fairy Island

E1 - Needle Rock Isle
E2 - Islet of Steel
E3 - Stone Watcher Island
E4 - Southern Triangle Island
E5 - Private Oasis
E6 - Bomb Island
E7 - Bird's Peak Rock

F1 - Diamond Steppe Island
F2 - Five-Eye Reef
F3 - Shark Island
F4 - Southern Fairy Island
F5 - Ice Ring Isle
F6 - Forest Haven
F7 - Cliff Plateau Isles

G1 - Horseshoe Island
G2 - Outset Island
G3 - Headstone Island
G4 - Two-Eye Reef
G5 - Angular Isles
G6 - Boating Course
G7 - Five-Star Isles


===============================================================================
10J) Items/Equipment) ---------------------------------------------------(#0IEJ
===============================================================================

To access the weapons, go to the START menu and set the weapons to Y,Z, or X.
This will put the weapon on the top right corner. To use the weapon, simply
hit the button in which you set the item to.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Boomerang: This is the treasure in Forbidden Woods after defeating a mini-boss.
Its new feature is to lock onto up to five different enemies. It is used to
kill enemies from a distance. This is a really neat weapon even after getting
another long range weapon...
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Sail: The sail is purchased from an eskimo man. Talk to him in the FRONT of his
stand. He will offer you something special for 80 rupees. Buy it to get the
sail. This enables you to sail your amazing boat. It allows you to get from
place to place on the sea chart.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Tingle Tuner: On Windfall Island there will be a door behind the man singing
near a grave. Go in and look right. Break the jars and reveal a switch. Step
on it to open the cellar. Tingle will reward you to the Tingle Tuner. It will
give you helpful hints. You need to connect it to your Gameboy advance.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Picto Box: After you get the Tingle Tuner, go inside the jail. There is a box
at the end. Pull it to reveal a maze. You will have to watch out for the
boards because near the boards are rats that throw you out of the maze. On
the Northwest corner of the maze is the picto box. It will take black and
white pictures of anything.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Grappling Hook: This is similar to the hookshot in OoT. You can grab onto
flashing locations and swing to platforms. It is also used to kill the
first boss. Look for Link's eyes to look up. This probably means that there
is hook in which you can cling to.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Empty Bottle: They are in various locations. They hold certain material for
good purposes. There are a total of four bottles in the game. Nothing else
to say about them. Here are the locations:

1.
Location: Dragon Roost Island
Medli gives you one after you throw her on top of the bridge.

2.
Location: Bomb Island
On Bomb Island there is a submarine in the water. Go inside it and kill
all the enemies. You will get a bottle for your achievements.
3.
Location: (4,6) on the sea chart
Find the girl at night and talk to her. After you get insulted, walk away.
She then tries to sneak away. Follow here to a chest and open it for a
third bottle!
4.
Location: (2,5) on the sea chart
Buy this bottle from the traveling salesman for 500 rupees.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Wind Waker: This is given to you by your boat right when you land on Dragon
Roost Island. It is like an ocarina, it directs songs for certain purposes.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Deku Leaf: A present from the deku tree. You will need to jump from leaf to
leaf to obtain it. It is like a hang glider. You can glide according to the
wind direction. Good for longer jumps.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Spoils Bag: Once you get into the pirate ship, Niko will give you a
challenge. Once completing it, you will obtain the spoils bag. This allows
you to keep enemy remains for making other items.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Delivery Bag: Once on the Dragon Roost Island, the Rito tribe will give you
the delivery bag as a gift. It allows you to store letters for delivery. It
will give you the chance to deliver the letter to the prince. Just a little
tip.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Bait Bag: There is a man driving a boat around any island slowly. Climb on the
boat and go inside. He will give you a bait bag for free! Here you should buy
some bait and the special pear. It may come in use later...
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Hero's Sword: Find Orca in the Outset Island. Learn sword moves from him. He
will reward you with the Hero's Sword after completing the training. Use
this to attack enemies and plants. It is your offensive weapon. Press B to
use it.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Hero's Shield: In the Outset Island, go to grandma's house after the pirates
tell you to get a shield. Then go upstairs. Watch the cut scene and obtain the
shield. It is your defense weapon. Use it by pressing R while holding your
Hero's Sword.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Hero's Clothes: Right in the beginning of the game you will have to go to
grandma's house for something important. Here she will give you the most
famous clothes, the Hero's clothes.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Telescope: This item enables you to look at far away places. You receive it
right in the beginning of the game. Aryll gives it to you as a birthday
present.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Master Sword: You obtain this from Hyrule when completing the puzzle of
triforces. Then you reveal the path to the stone containing the sword.
Pull it out to obtain it. It takes off 2X the damage your Hero's Sword.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skull Hammer: You get this after defeating Phantom Ganon in the Forsaken
Fortress. It breaks heavy items and will stun enemies with its waves.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Hero's Bow: Obtained in the Tower of the Gods. It is a long range weapon
much like the boomerang. It just attacks enemies a bit more. The boomerang
usually stuns them instead.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Mirror Shield: Obtained in the Earth Temple. It allows you to reflect light
in certain parts of the Temple. The next step after the Hero's Shield.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Iron Boots: You get this at ice-ridge isle. It allows you to withstand
strong winds. Also pushed down heavy switches.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Power Bracelets: You get this item at fire mountain. It allows you to pick
up large items such as statue heads.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Hookshot: This is the prize in the wind temple. It allows you to hook to
tress and other certain objects. It can also pull items out of enemies to
get the prizes that they release.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

******************
Bottle Locations
******************

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
1.
Location: (6,6) on the sea chart
Medli gives you one after you throw her on top of the bridge.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
2.
Location: (6,3) on the sea chart
On Bomb Island there is a submarine in the water. Go inside it and kill
all the enemies. You will get a bottle for your achievements.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
3.
Location: (4,6) on the sea chart
Find the girl at night and talk to her. After you get insulted, walk away.
She then tries to sneak away. Follow here to a chest and open it for a
third bottle!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
4.
Location: (2,5) on the sea chart
Buy this bottle from the traveling salesman for 500 rupees.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

******************
Wind Waker Songs
******************

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
1. Requeim of Wind: Changes the direction of wind.
How to play: C-Up/C-Left/C-Right
How to obtain: Go to Dragon Roost Island and go through the small tunnel to the
right of arriving onto the island. Then the God will teach it to you.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
2. Song of Passing: Changes from night to day or day to night.
How to play: C-Right/C-Left/C-Down
How to obtain: Learned from the dancing man at Windfall Island near the
gravestone. Show the Wind Waker to him and he will teach it to you.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
3. Command Melody: Allows you to command certain objects.
How to play: C-Left/Middle/C-Right/Middle
How to obtain: Learned from the first statue in the Tower of the Gods.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
4. Ballad of Gales: Allows you to warp throughout the sea.
How to play: C-Down/C-Right/C-Left/C-Up
How to obtain: Learn from the large tornado that carries the God of Winds. He
will put up a challenge. You will need to fight him by shooting three arrows
at him. Then he will teach you the song.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
5. Earth God's Lyrics: Allows you to enter the Earth Temple.
How to play: C-Down/C-Down/Middle/C-Right/C-Left/C-Right
How to obtain: Learn from the Zora spirit at Headstone Island.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
6. Wind God's Aria: Allows you to enter the Wind Temple.
How to play: C-Up/C-Up/C-Down/C-Right/C-Left/C-Right
How to obtain: Learn from the Kokiri spirit at Gale Isle.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

**********************
Great Fairy Locations
**********************

This is a list of great fairies throughout your quest in which will help you
in various ways. Now, you will not receive the certain upgrade that each island
shows, just because you went there first. What I am trying to say is that, you
will not get a 5000 rupee upgrade is you go to Outset Island before Northern
Fairy Island. You will only receive the 1000 rupee upgrade. They can be inter
changed in any way. Enough of that junk...Let's see where the fairies are!

_______________________________________________________________________________
|#1
|Great Fairy
Found: Northern Fairy Island
|
|
Reward: Upgrade wallet size to 1000 rupees.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#2
|Great Fairy
Found: Outset Island
|
|
Reward: Upgrade wallet size to 5000 rupees.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#3
|Great Fairy
Found: Mother and Child Islands
|
|
Reward: Arrow upgrade to Fire and Ice.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#4
|Great Fairy
Found: Western Fairy Island
|
|
Reward: Upgrade to carry 60 arrows.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#5
|Great Fairy
Found: Eastern Fairy Island
|
|
Reward: Upgrade to carry 60 bombs.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#6
|Great Fairy
Found: Thorned Fairy Island
|
|
Reward: Upgrade to carry 99 arrows at once.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#7
|Great Fairy
Found: Two-Eye Reef
|
|
Reward: Doubles your magic meter.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#8
|Great Fairy
Found: Southern Fairy Island
|
|
Reward: Upgrade to carry 99 bombs at once.
|
|______________________________________________________________________________


===============================================================================
11K) Enemy Listing) -----------------------------------------------------(#1ELK
===============================================================================
*Note*
(First we will name the bosses, then the normal enemies in the game.)

&*&*&*&*&*&*&*&
1. ----> Bosses
&*&*&*&*&*&*&*&

*******************************************************************************
                         =+ B O S S +=  G O H M A
*******************************************************************************

Please do not be intimidated by this fool. He is really easy. The key to the
first part of him is to just ignore him. Well sort of. Make sure he does not
hit you, but do not try to hit him. Wait until ge gets stuck after attacking
you. Then take out your grappling hook and throw it at the Valoo's tail on the
top. Then swing to the other side of the room. This will throw a rock at
Gohma's head, inflicting damage. Repeat the two more times. His attacks will
stay the same.

Now on the second part of him you can forget about everything but him. Just
grapple his eye. This will pull it near you allowing you to hack at it with
your sword. Do this 2-3 more times and he is dead! You have beaten the first
boss! Collect the HEART CONTAINER, which increased your life by one heart, and
go into the wind circle.

*******************************************************************************
                       =+ B O S S +=  K A L L E  D E M O S
*******************************************************************************

This boss is probably easier then the first one. That means pretty easy:) What
you really need to do is run. Keep going around the room. He will try to hit
you with vines coming out of the ground. Every third vine that comes out will
cause him to stop. This is your chance to cut the vines on HIM with your
boomerang. Once you cut all of the vines down he will fall. Go up to him and
hit him as many times as you can. He will then close his mouth on you and spit
you out, inflicting damage to you. Don't worry, it is not much. Just repeat
this two more times. He does not even get harder. Do this three times and you
will be fine. Once he is dead collect the HEART CONTAINER! Now go into the
portal.

*******************************************************************************
                         =+ B O S S +=  G O H D A N
*******************************************************************************

First thing of note is that there hands that Gohdan has have eyes embedded in
them. So, your very first course of action is to send some arrows their way.
Two to be even more precise, and once you nail them all, that renders those
eyes incapable of going on for now, at least. Your next primary concern in this
fight is to target onto the eyes on the head part of the boss, Gohdan, and fire
out some of the arrows at them just as well, and again, you will be needing to
use two arrows each to get this job done. The eyes on the head sometimes close,
so you need to be ready for this, as when this occurs, the head part attacks
with beams of power at you (and trust me, these CAN hurt). Next thing to happen
is that the head is now on the floor. Your main objective during this phase is
to be able to get a bomb in the mouth of Gohdan, it explodes (obviously), and
this is how you damage it then. Keep going with this to finally bring this
battle to an abrupt conclusion, with Link as the victor!

After the fight is finally done and over with, pick up Heart Container and
then go back into the shiny pillar of light. Now you'll be at the top of Tower
of the Gods. Now, climb all the way up the ladder, and then you are going to
have to use your Grappling Hook to hit the bell. You will now find that you're
back on the King of Red Lions. This is the end of the Tower of the Gods!

*******************************************************************************
                    =+ B O S S +=  H E L M A R O G  K I N G
*******************************************************************************

The first part of this two part battle is rather easy. Just go up the spiral
wooden stairs. You must do this quickly though. He will start to break the wood
and try to hit you down. Ignore the pirates though. Just keep going up and
forget about the pirates. At the top is the second part.

Here is where the challenge comes in. At first he will drop down and walk
towards you. Then dodge the beak attack with a side jump. Take the skull hammer
and hit him in the head when his beak is stuck. After you do this two times he
will start to fly. Then he will try to hit you into the surrounding spikes.
Dodge his attacks and wait for him to come back down. Now do the same thing.
Wait for the beak attack and hit him. After a few more, his helmet will be
broken off. Now he is no harder but you will have to hit his head with the
Master Sword. He will fall down and beak attack. Hit him as many times as you
can with your sword. After about 3 times, he will die! Now collect the HEART
CONTAINER and proceed on to the opened doorway to meet...

Ganondorf! He is impressed with your courage so far. He is ready to kill you
when Tetra saves you! Then the Triforce glows and he calls Tetra, Princess
Zelda! Could it be? Before you guys are killed, Valoo saves you and burns the
whole fortress down. You will be placed on your ship to go to Hyrule after the
cutscene.

*******************************************************************************
                        =+ B O S S +=  J A L H A L L A
*******************************************************************************

This fight is rather easy, well, if you know just what to do, that's when it's
easy. What you're to do first is to first cast some of that light that is here
over onto the boss. Once you first have done this, it will then be frozen for
a little while. And then, what to do next is to simply lift it up over Link's
head, and then, toss it over in the spikes that are here; it then seperates
into the Poes again like you've seen it come together from Poes earlier. Now,
your next main objective is to just attack them like mad. They'll eventually
combine themselves again, but try your hardest to take some out. Once it is
big Jalhalla once again, it then take all of the skulls there and then use its
move where it will turn all around, and at the same time, be spitting fires
out at you (and all over the place). Keep doing this, eventually all Poes will
be dead, and you victorious.

*******************************************************************************
                        =+ B O S S +=  M O L G E R A
*******************************************************************************

This is a different boss. Don' worry, it is not too hard. Look for when it
comes out of the sand. It should spread its mouth open and will reveal its
tongue. Hookshot the tongue to bring it to you. Slash at it with the sword.
This will cause damage. After you do this one more time, he will sometimes pop
out of the entire sand dune and try to smash you. Do a side-jump to dodge this.
After that wait for the tongue to come out again. Hookshot the tongue and slice
the tongue apart. Do this a few more times and he will be gone. Claim the HEART
CONTAINER! Then the master sword will be completly powered up! Now you can
begin the search for the 8 triforce pieces, Link once had.

*******************************************************************************
                    =+ B O S S +=  P U P P E T  G A N O N
*******************************************************************************

This is a more difficult battle. There are three phases in it. For the first
phase, use your boomerang to cut down the strings keeping the puppet up. Then
hit the string keeping the tail up. Avoid the arms attacks by moving
constantly. After the tail in knocked down, shoot the back with a light arrow.
Repeat this three times to go into the second part of this battle.

In the second phase, wait for the puppet to come down from the ceiling. As it
comes down, get behind it and shoot the balled tail with a Light Arrow. Do this
a total of three times to make the final stage come.

In the third and final phase, it will swirm around the room like a snake or
something. Then, to actually hit the tail, hit the head with the sword. Then
head behind it and shoot the light arrow. Do this two more times to kill it.

*******************************************************************************
                      =+ B O S S +=  G A N O N D O R F
*******************************************************************************

First, Zelda will be cooperating with you. This is really cool. She will shoot
Light Arrows at him and stun him once in a while. When he is stunned, you have
to hit him with the sword. You must dodge his attacks also, so becareful. Then
he will knock Zelda out for a bit. Here, you must do this on your own. The way
to do this is to wait for the double sword attack. Then when A flashes, do your
parry attack or the roll attack.

The final part of the battle is difficult. Zelda is up and shooting arrows. The
problem is that they are going to you. You must deflect them with your shield.
Keep the Targeting to Ganondorf. Then when you finally hit him, slash quickly
at him to take damage. Repeat this until Ganondorf is dead! You have broken the
curse of Ganondorf! Enjoy the ending!


&*&*&*&*&*&*&*&
2. ---> Enemies
&*&*&*&*&*&*&*&

We will layout this section like the following:

#. Name
- Brief Description
- Strategic Tactics

Let's Begin!

                             **= LAND MONSTERS =**
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
1. Armos
- This is rather small statue that attacks. It bounces around the place alot,
and has a lot of spikes all over it.
- This is usually a rather easy battle to overcome, even for newcomers, but
easpecially for pros. What your primary objective to do in these battles are
to strike the crystal that are on their backs. You should definitely stun them
with an arrow shot straight to the eye that is located on the very front side
of it, and then, go for the crystal, ok? You win!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
2. Armos Knight
- This is rather large statue that attacks. It bounces around the place alot,
and has a lot of spikes all over it.
- You should definitely stun them with an arrow shot straight to the eye that
is located on the very front side of it, and then, go for the bombing. You are
most definitely going to need to be agile and move around a bit for this one.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
3. Black ChuChu
- All this enemy is nothing much. The absolute best way to describe it would be
ugly and a little blob of goo.
- There are two things you can do as the first strategic tactic in these
battles: 1. would be to use the Mirror Shield to shine some light onto it. 2.
would be to lure them into the light. Doing so will make them into statues, how
lovely.;) Now, at this point in the battle, you are able to either smash it
with the Skull Hammer, or, your other alternative is to pick them up, and then
throw them into a wall or something.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
4. Blue Bubble
- This thing is also nothing much (only bosses are really more interesting to
look at). The best way to describe this guy is that it is a skull which floats,
and it is engulfed with fire.
- What I suggest that you do first before anything else is to use and Ice Arrow
to take out its blue fire. Note that you can also do this with your Deku Leaf,
I simply prefer this way more than that, as it is a bit quicker for me to
utilize. The reason you must have put out the flames that surround it is that
if you get touched by those fires, you will have lost your ability to use your
items and your weapons. This actually (as I was reminded by Arkbeetle1) is
reminiscent of the ones that were also found in the original and classic game,
Legend of Zelda, ahhh... the memories...:) Then, right after you have taken
out the flames that are around this enemy, you are going to want to take your
sword weapon and then attack the everliving daylights out of it. Congrats, you
have beaten this enemy as well...
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
5. Blue ChuChu
- All this enemy is nothing much. The absolute best way to describe it would be
ugly and a little blob of goo.
- You must use your Boomerang to stun the enemy, and then, you have to the
take it out by using your trusty ol' sword. That should be enough to drop it.
Note that most of the time it will be electrocuted, so, this is the best
strategy hands-down.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
6. Boko Baba
- All this one is really an evil and attacking plant. You see, not much, but
still...
- There are actually two main and truly working methods of taking this enemy
out completely. First: You can very easily use yor Grappling Hook to use as a
stunning tool, and then, use your sword as much as you can and this will bring
it down with haste and ease. Second: Is to use the Boomerang weapon, this will
instantly and automatically kill it off completely. Easy enough to do that,
right?
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
7. Bokoblin
- These things also look like revolting pigs. There is one minor discrepency
though; they are a bit larger than Moblins.
- Use your Boomerang in conjunction with your sword, and that should be it to
finally win this fight.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
8. Darknut
- Not much to say about this enemy other than it is rather cool looking. Ok,
ok, you want more detailed? Well, it is a knight with armor, happy...? :)
- It is now time for you to face Darknut which can be defeated with ease by
simply and easily by knowing to jump out of the way (mainly to the side ways)
when he attempts to attack at you. It also recommended that you attack while
you are using the L-Target function. Next, once you have taken off armor,
proceed with the onslaught (sorta), and then eventually, you will make its
sword fall out its hands, haha. Now attack it with all that you got. Next, you
will attain the Hero's Bow by the treasure chest that shows there.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
9. Floor Master
- This enemy can be an eye-catcher if you like and arm that is without a body,
because, that is what it is...
- A rather reasonable amount of strategy will go into the defeat of the Floor
Master. First, stun it momentarily with your Boomerang. Now you should
spasmodically use your Ice Arrow followed by Fire Arrow. This is a very good
strategy, trust me (it's all that really worked on a consistant basis with me).
Kill them hastily, however.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
10. Green ChuChu
- All this enemy is nothing much. The absolute best way to describe it would be
ugly and a little blob of goo.
- You should first utilize your Boomerang in an attempt (which, unless you
miss, will always work) to stun the gooey Green ChuChus. Then, you begin to use
your sword to take it down very easily, and without any worry whatsoever about
you losing (if you do, I pitty you)...
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
11. Kargaroc
- This is a very colorful and unique looking bird fiend which you can find both
on land, and at the sea.
- This fights are so simple that they're pretty much laughable, so do not fret,
ok? What you can do (and what I recommend) is to just take it down with one of
your arrows; that is the least work in my opinion. You have many other basic
alternatives which I do not wish to get into right now. But just know that
you're not limited to just the method that I have mentioned above.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
12. Keese
- These little creatures are simply bats. Not much else is to their appearence
that is truly noteworthy.
- This fights are so simple that they're pretty much laughable, so do not fret,
ok? What you can do (and what I recommend) is to just take it down with one of
your arrows; that is the least work in my opinion. You have many other basic
alternatives which I do not wish to get into right now. But just know that
you're not limited to just the method that I have mentioned above. This, if you
payed attention, is the exact same strategy as the one for Kargaroc, as in,
they are both immensely simple to beat.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13. Magtail
- These things, like very few of the other enemies that I have mentioned here
thus far, is actually quite striking in its appearence (not dull like some of
the others). What it is, is really a big centipede. But, even though it sounds
intimidating, it really isn't, and you're about to find out why in the strategy
that is listed below...
- When they are shaped round like a ball, you are to start using your Boomerang
and/or sword to take it out. But when not, I suggest using the Parry Attack as
your main method. Note: When in round, ball form, you can also throw water
jars at them as well.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14. Miniblin
- These guys will be rather easy to explain. All they are is just imp enemies.
Nothing to special or noticable there.
- This fights are so simple that they're pretty much laughable, so do not fret,
ok? What you can do (and what I recommend) is to just take it down with one of
your arrows; that is the least work in my opinion. You have many other basic
alternatives which I do not wish to get into right now. But just know that
you're not limited to just the method that I have mentioned above. This, if you
payed attention, is the exact same strategy as the one for Kargaroc and Kesse,
as in, they are both immensely simple to beat. Be careful when they surround
you, though.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
15. Moblin
- These things also look like revolting pigs. There is one minor discrepency
though; they are a bit smaller than Bokoblins.
- Sword makes very quick and easy work out of these would-be toughguys. But,
you also have to other very easy, and not-much-hassle alternatives as well;
here they are:
1. Is to simply put your Parry Attack to work against them.
2. This is to use your Boomerang against them (more recommended than the above).
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
16. Morth
- Hey, rhimes with North! *runs away embarrassed*. Anyhow, all they are is and
eye with spikes, no big deal either.
- The Boomerang is the way to go here, in my opinion. But, you can also ward
them off and annihilate them in one hit occasionally with your Spinning Attack.
Just know that they cannot hurt you, as they only make get in your way...
they do_not_do any harm to Link, so, no worries, got it?
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
17. Mothula
- Man, you can tell by this enemy's name alone that it probably or most
definitely looks pretty cool and eye-catching. Well, in my opinion, you're
compleetly right. What it is, is that it's a pretty large and semi-colorful
bug (insect or whatever you wish to call it). Sorta weak, however, but that
all depends on your skills at playing this game, I suppose.
- You should cut off their wings to make this fight easier. You should most
definitely utilze the Fire Arrows you have to killing it off in just one hit
only! If you want, another very helpful alternative is to use Boomerang on it,
like with many of the other enemies in this game. Good job, you did it!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
18. Octorok
- This is yet another rather striking-featured enemy (great, we're improving a
bit.:) You might be able to imply from its name that is a giant octopus,
which it is. These can be found on both land and the sea, to prevent any
confusion and to stop any e-mails regarding this.:)
- My favorite way of taking them down is to use your Shield you ward off any
of the rocks that it sends your way back at it. This is simply because it is
different than most of the stuff you've been doing with other enemies thus far.
You cannot get close enough in to use your sword effectively, so you can also
put your Boomerang and arrows to work. That all should be enough info for you
to kill this foe rather easily, right?
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19. Peahat
- These things are sorta cool looking, but still, nothing to marvel or gawk
at. All that they are is things that fly around in the air, or, to be even more
specific, plants that fly in the air.
- Very simple fight which does not demand, nor require you to use much effort
or strategy, thank goodness... Use your Boomerang and/or your Deku Leaf, this
makes it land onto the ground where you will be waiting there to kill it with
your sword. Muahahaha!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
20. Poe
- It is a ghost with a lantern, not much interesting to see here with there
enemies either...
- Use your Mirror Shield to cast light on these foes. Now that you have finally
done that, they will become hard and solid, this is when you can actually
attack at them and do some damage. The way to do this successfully is to use
your Fire Arrows to nab 'em, or you can also use your Boomerang to throw at
them. So at least you have an actual choice here of what to do like a lot of
the other enemies. After you've done this, match over, Link victorious!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
21. Re-Dead
- They are kinda cool in my opinion. What these guys are is simply Zombies with
a sense of fashion. Ok, not really, but they ARE zombies with earrings on them,
so, extra points for originality there.:)
- Cast some light on them with your Mirror Shield, and then, you should just
proceed to take them down with your sword. So they look cool, but they fight
like little wusses... typical... ^_^
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
22. Red Bubble
- This thing is also nothing much (only bosses are really more interesting to
look at). The best way to describe this guy is that it is a skull which floats,
and it is engulfed with fire.
- You can just use your Arrows to take it out
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
23. Red ChuChu
- All this enemy is nothing much. The absolute best way to describe it would be
ugly and a little blob of goo.
- Just like the other ChuChus encountered thus far. Well, simply follow the
same basics as when fighting those others of the same kind in this fight, and
you'll do just fine, so do not worry.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
24. Stalfos Knight
- This one is perhaps one of my most favorite enemies in the entire game, and
just because of it looking so darn cool! It is a really big skeleton bones,
which just so happen to look very, very cool, and not boring or "Zzz-enducing"
like some of the other enemies in the game which look like nothing. Not so say
that some of the others don't cool, but this guy is the best looking in my
opinion. Not that difficult, though.
- You will be needing to just attack the head, or skull, part of this enemy
when it is on the floor with your sword. You can get it do get down there by
simpling blowing the thing to smitherines with one of your bombs. Now, barrage
and pummel away at it. Goodbye Stalfos Knight...!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
25. Wizzrobe
- This guy is cool. All he is though is a wizard with the ability to fly. Not
to original, but yet, it is still kinda cool looking.
- When they are located up there in the air flying, these are the times in
which you are going to want to use your Fire and/or Ice Arrows to damage the
Wizzrobe. But, when he is lower down to the ground level, this is when you
should really use your sword to dispose of him instead. His attack poses no
real threat to you.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
26. Yellow ChuChu
- All this enemy is nothing much. The absolute best way to describe it would be
ugly and a little blob of goo.
- You must use your Boomerang to stun the enemy, and then, you have to the
take it out by using your trusty ol' sword. That should be enough to drop it.
Note that most of the time it will be electrocuted, so, this is the best
strategy hands-down.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

                             **= SEA MONSTERS =**
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
27. Big Octo
- These are cool looking squids with either 4 or 8 or sometimes 12 eyes on
them. Time for strategy on how to defeat this easy to sometimes hard enemy...
- All you do here is stay and use your Boomerang on each one of its eyes. It is
a count of three hits per eye, so if there is...
4 Eyes- 12 Hits Altogether.
8 Eyes- 24 Hits Altogether.
12 Eyes- 36 Hits Altogether!
Well, after the fight, you will still receive nothing even for all of your
efforts in all of those hits. Yes, even after the 36 hits you get diddly squat.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
28. Gyorg
- All this enemy is, is a shark. Not that much is there to this thing. I know,
cool name though. Heh...
- This fight is a truly one of the most know-brainers so far that I've
mentioned. All you have to do in this fight with Gyorg, is to simply throw your
Boomerang at it two times, and it's goodnight, don't sleep tight for Gyorg.:)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
29. Seahat
- These things are sorta like Peahats, but they're not. What they are is rather
large spinning turnips, I suppose. Not much else reallt to say about these
Seahats other than that.
- This fight is very easy when you fight them, but, they sometimes can take
you a bit of time if you're slow and not skilled enough in this game. All you
need to do here is the same exact thing that you did when you fight the Gyorg
enemies here at sea; two Boomeranf hits, and that's it for these Seahats just
as well. Remember, be quick and resiliant.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
30. Warship
- I don't know, but for some reason, I like these enemies too. They look pretty
darn cool. What they are (and you may have guessed this just by reading their
names), is battling pirate ships out at sea. But, what would be really cool is
if they can fly like some of the ones in Kingdom Hearts. Oh well, they already
look cool enough, in my opinion...
- These guys are easy as pie. All you have to do is get in really close with
your boat, the King of Red Lions, and launch a few of its cannons at these
guys. Well, it is actually three to be precise. After doing this, it will end
any of the fights that you ever encounter in the whole entire game with these
Warship enemies.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This will end the Enemies informator section.


===============================================================================
12L) Heart Pieces) ------------------------------------------------------(#2HPL
===============================================================================

*****************
Forsaken Fortress
-----------------

|#1 Heart Piece
|
|Location: In the room with the dungeon map, you have an option of swinging
|over or dropping to the lower level. In the corner of the lower level there
|are boxes. Pull the boxes to reveal a switch. Step on it to open a door.
|There is a chest with a piece of heart in it. Easy enough!
|______________________________________________________________________________

***************
Windfall Island
---------------

|#2 Heart Piece
|
|Location: There is a gameroom inside the town. The weird man ask you to play.
|Accept and get ready for an all luck game! You are to hit certain squares. If
|your guess is right, you will get a yellow blast on the square. If it is wrong
|it will have a red X. Get all nine hits and earn yourself a piece of heart.
|______________________________________________________________________________

|#3 Heart Piece
|
|Location: On the top of town there are four boys. They will ask you to play
|hide and seek. Accept and find them. They are located behind the grave by the
|jail, behind the bomb shop, on top of a tree in the beginning, and on top of
|the gate in a bush.
|______________________________________________________________________________

|#4 Heart Piece
|
|Location: Once you get the Wind's Requiem song you can go to town at night
|and go to the auction. If you win three times you will get your heart piece!
|
|
|______________________________________________________________________________

|#5 Heart Piece
|
|Location: Found near Windfall Island. You must first complete the Merchant's
|Oath process.
|
|
|______________________________________________________________________________

|#6 Heart Piece
|
|Location: Go to the House of Wealth, the one with the mean rich man. Talk to
|Maggie. She will give you a letter to her friend Moe. Go off the island and
|come back later. A postman will try to get into the house, but cannot. Follow
|him into the cafe and take the letter in for him to receive the heart piece.
|______________________________________________________________________________

|#7 Heart Piece
|
|Location: Go into Windfall at night. Now point the wind to the north. Find
|the ladder to the windmill and climb up. Press the switch. Now go to the
|cannonball game room and exit off the top door. Jump on the wheel and hit the
|torch with a fire arrow. Use the Deku Leaf to get to the chest from the bomb
|shop.
|______________________________________________________________________________

|#8 Heart Piece
|
|Location: After getting the heart piece above, find the man near the gameroom.
|He will reward you with a heart piece!
|
|
|______________________________________________________________________________

|#9 Heart Piece
|
|Location: Place decorative objects all over the Island. Once you cover all
|of the pedestals, go to the man sitting on the bench and he will give you the
|heart piece.
|
|______________________________________________________________________________

|#10 Heart Piece
|
|Location: With the Delux PictoBox, take the picture of the lady in an orange
|dress. Then take it to the man. Use the song of passing to wait two days.
|Get the Heart Piece in the Cafe after the two days.
|
|______________________________________________________________________________

*********************
Northern Fairy Island
---------------------

|#11 Heart Piece
|
|Location: Once entering the island, there will be a post box wiggling. Go up
|to it and press A. It will give you a heart piece. Not bad!
|______________________________________________________________________________

*************
Outset Island
-------------

|#12 Heart Piece
|
|Location: Go back to Orca's house after the second pearl. Fight him and if
|you hit him 500 times without being hit more than three, you will receive a
|heart piece.
|
|______________________________________________________________________________

|#13 Heart Piece
|
|Location: First of all, you must have the power bracelet. Now go to the pen
|where you put that pig. It will be huge! Pick it up and carry it across the
|island. Place it on the soil and feed it bait. It will dig a hole and earn
|you a heart piece.
|______________________________________________________________________________

|#14 Heart Piece
|
|Location: Use the hookshot to get behind Grandma's house. Lift the statue head
|to get into the Savage Chamber. Complete all 50 floors to obtain the Heart
|Piece.
|
|______________________________________________________________________________

*************
Tingle Island
-------------

|#15 Heart Piece
|
|Location: Go to the north part of the island. There will be a 12 eyed Octo.
|Use the boomerang to kill it. The grappling hook will pull the heart piece
|into you. Then it is yours.
|
|______________________________________________________________________________

**************
Three-Eye Reef
--------------

|#16 Heart Piece
|
|Location: Treasure Chart 38. Pick up the chest with the crane.
|
|
|
|______________________________________________________________________________

********************
Thorned Fairy Island
--------------------

|#17 Heart Piece
|
|Location: Treasure Chart 5. Pick up the chest with the crane.
|
|
|
|______________________________________________________________________________

********************
Stone Watcher Island
--------------------

|#18 Heart Piece
|
|Location: On the plarform to the left on the island are enemies. Then bomb the
|eight sides of the cannons to reveal the chest containing the Heart Piece.
|Claim your prize.
|
|______________________________________________________________________________

************
Star Island
------------

|#19 Heart Piece
|
|Location: Blow up the rock with a bomb. Then go inside the hole. Defeat all of
|the enemies to reveal the chest with the Piece of Heart inside.
|
|
|______________________________________________________________________________

*********************
Southern Fairy Island
---------------------

|#20 Heart Piece
|
|Location: Treasure Chart 4. Use the crane to pull the chest up.
|
|
|
|______________________________________________________________________________

*****************
Spectacle Island
-----------------

|#21 Heart Piece
|
|Location: Talk to the man at the top of the island. Play his little mini-game.
|Hit the barrels in 10 shots or less to claim the Heart Piece.
|
|
|______________________________________________________________________________

*****************
Rock Spire Isle
-----------------

|#22 Heart Piece
|
|Location: Buy this Piece from the Beedle shop for 950 rupees.
|
|
|
|______________________________________________________________________________

|#23 Heart Piece
|
|Location: Treasure Chart #2. Pull it up using the crane on the boat.
|
|
|
|______________________________________________________________________________

|#24 Heart Piece
|
|Location: Destroy the two ships near the island. They look like subs. Then
|pull up the treasures they leave behind. Once of them will be a heart piece.
|Not bad, yeah?
|
|______________________________________________________________________________

***************
Angular Isles
---------------

|#25 Heart Piece
|
|Location: On the island, pull the blocks to create a pathway to the top. At
|the very top is a chest with the Heart Piece in it.
|
|
|______________________________________________________________________________

|#26 Heart Piece
|
|Location: This is the prize for Treasure Chart #15. Get in the swirl and crane
|the spot to pick up the prize, the Heart Piece.
|
|
|______________________________________________________________________________

*************
Bomb Island
-------------

|#27 Heart Piece
|
|Location: Located by Treasure Chart #20. Go to the spiral and pick up the
|prize with the crane.
|
|
|______________________________________________________________________________

|#28 Heart Piece
|
|Location: Bomb the rock at the top of the island. In here is a small obstacle
|in which you must complete to earn the next Heart Piece.
|
|
|______________________________________________________________________________

*********************
Crescent Moon Island
---------------------

|#29 Heart Piece
|
|Location: The prize from Treasure Chart #23. Pick it up with the crane on the
|correct location on the treasure chart.
|
|
|______________________________________________________________________________


===============================================================================
13M) Maps) --------------------------------------------------------------(#3MPM
===============================================================================

The following treasure maps show where certain treasures are on the sea floor.
They can add up to a numerous amount of rupees.

***************
Treasure maps
***************

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#1 Map
Location: Forbidden Forest
Reward: 200 rupees at Private Oasis

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#2 Map
Location: Bring 20 skull necklaces to Maggie's father.
Reward: Heart Piece at Rock Spire Isle

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#3 Map
Location: Forest Haven
Reward: 200 rupees at Eastern Fairy Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#4 Map
Location: Traveling boat salesman (Beedle) on the sea at (C,2)
Reward: Piece of Heart at Southern Fairy Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#5 Map
Location: Wind Temple
Reward: Piece of Heart at Thorned Fairy Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#6 Map
Location: Tower of the Gods
Reward: 200 rupees at Six-Eye Reef

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#7 Map
Location: Windfall Island at the cannonball game.
Reward: 200 rupees at Star Island

-------------------------------------------------------------------------------

#8 Map
Location: Horseshoe Island
Reward: 200 rupees at Western Fairy Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#9 Map
Location: Crescent Moon Island
Reward: 200 rupees at Horseshoe Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#10 Map
Location: Crescent Moon Island
Reward: 200 rupees at Tingle Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#11 Map
Location: Fire Dungeon (Dragon Roost Cavern)
Reward: Heart Piece at Crescent Moon Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#12 Map
Location: Earth Temple
Reward: 200 rupees at Five-Eye Reef

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#13 Map
Location: Two-Eye-Reef
Reward: Secret Cave Chart at Overlook Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#14 Map
Location: Headstone Island
Reward: 200 rupees at the Tower of the Gods

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#15 Map
Location: Forbidden Woods
Reward: Heart Piece at Angular Isles

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#16 Map
Location: Seven-Star Island
Reward: 200 rupees at Shark Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#17 Map
Location: Spectacle Island
Reward: 200 rupees at Ice-Ring Isle

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#18 Map
Location: Windfall Island
Reward: 1 rupee at Windfall Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#19 Map
Location: Four-Eye Reef
Reward: Island Hearts Chart at Flight Control Platform

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#20 Map
Location: Earth Temple
Reward: Piece of Heart at Bomb Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#21 Map
Location: Cyclops-Reef
Reward: Light-Ring Chart at Cyclops Reef

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#22 Map
Location: Northern Fairy Island
Reward: 200 rupees at Spectacle Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#23 Map
Location: Windfall Island
Reward: Piece of Heart Diamond Steppe Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#24 Map
Location: Windfall Island
Reward: 200 rupees at the Northern Fairy Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#25 Map
Location: Cliff Plateau Island
Reward: 200 rupees at Forsaken Fortress

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#26 Map
Location: Six-Eye Reef
Reward: Octo Chart at Northern Triangle Isle

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#27 Map
Location: Private Oasis
Reward: 200 rupees at Star Belt Archipelago

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#28 Map
Location: Horseshoe Island
Reward: 200 rupees at Needle Rock Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#29 Map
Location: Windfall Island
Reward: 200 rupees at Mother and Child Isles

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#30 Map
Location: Tower of the Gods
Reward: Piece of Heart at Pawprint Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#31 Map
Location: Windfall Island
Reward: Piece of Heart at Forest Haven

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#32 Map
Location: Three-Eye Reef
Reward: Sea Hearts Chart at Boating Course

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#33 Map
Location: Windfall Island
Reward: Piece of Heart at Five-Star Isles

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#34 Map
Location: Great Sea
Reward: 200 rupees at Eastern Triangle Isle

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#35 Map
Location: Wind Temple
Reward: 200 rupees at Islet of Steel

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#36 Map
Location: Ice-Ring Isle
Reward: 200 rupees at Bird's Peak Rock

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#37 Map
Location: Rock Spire Isle
Reward: 200 rupees at Fire Mountain

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#38 Map
Location: Windfall Island
Reward: Piece of Heart at Three-Eye Reef

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#39 Map
Location: Dragon Roost Cavern
Reward: 200 rupees at Dragon Roost Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#40 Map
Location: Southern Fairy Island
Reward: 200 rupees at Headstone Island

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#41 Map
Location: Five-Eye Reef
Reward: Great-Fairy Chart at Four-Eye Reef

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

***************
Triforce Maps
***************

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#1 Map
Location: Islet of Steel
Triforce Location: Greatfish Isle

Description: As you are entering the area via the sea, you will notice a bomb
ship blocking the entrance to the structure. Use bomb shots to destroy the 
ship and then enter the area. Go towards the symbol on the floor and then play
the Wind's Requiem to gain the chart.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#2 Map
Location: Private Oasis
Triforce Location: Gale Isle

Description: This chart is more complicated than the previous one, so you will
have to have some time on your hands. What you want to do first is head to 
Windfall Island. Climb to the main area and enter the schoolhouse to speak to
the teacher. She will be annoyed by the four kids lurking around outside, so
you, somewhat of a peer to the kids, will have to calm them down. Head outside
and play hide and seek with the four kids. The four kids are scattered all 
around the isle.

Kid #1
------

Right in front of the mailbox is a tree. If you roll into the tree, the kid
above will fall down.

Kid #2
------

Near the mailbox is a path leading to the grave where the man was dancing at
one point. Behind this grave will be the next child.

Kid #3
------

Near the mailbox is the bombshop, to the right. Head to the left of the bomb
shop, sidle across the gap, and find the kid at the back of the bombshop.

Kid #4
------

Head to the top of the town, near where you started this expedition. Than, head
out the farthest exit from the entrance to this area, and turn around the 
corner to find the final kid hiding!

Head back and speak to the kids, then head over to the schoolhouse and speak to
the teacher. Show her a Joy Pendant. Now, if you don't have twenty-one pendants
including the one you just showed her, you will have to find more. The best
place to do this is in Dragon Roost Cavern, killing the enemies in the first
room of the dungeon. Then, head back to the teacher and give her twenty more
pendants. She will then give you the Cabana Deed for your generous gifts.

Take this Cabana Deed over to the Private Oasis, and the butler will FINALLY
let you into the house. In here, there is nothing but a burning fireplace. Ah,
but wait, there is one more thing. A grappling bar! Grapple onto the bar, then
the fire will go out, allowing you to enter a secret dungeon.

This dungeon consists of simple enemies, a few Redead, which are easy as long
as you take them out quickly. There are some spiked blockades, which can be
dealt with using your Skull Hammer. At the end of this short dungeon is the
triforce chart.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#3 Map
Location: Bird's Peak Rock
Triforce Location: Stone Watcher Island

Head to said location, and you will find a bunch of switches on pillars, with
bird enemies all around. If you want to make this a heck of a lot easier, you
should shoot the enemies down with your arrows. There should be six enemies in
all, so take them out one by one. Then, use a Hyoi Pear as bait for a seagull,
and you will take control of the seagull. Fly around, hitting all six of the
switches (they turn gold once you hit them). This will open a new area, which
you can now enter. Head forward in the underground passage and play the Wind's
Requiem to unlock the chest with the chart inside.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#4 Map
Location: Ghost Ship
Triforce Location: Outset Island

The Ghostship is a secret ship that only appears in certain locations at a very
specific time. The following locations are possible locations for the Ghostship
on the sea.

1. Bomb Island
2. Crescent Moon Island
3. Diamond Steppe Island
4. Five Star Island
5. Greatfish Isle
6. Spectacle Island
7. Star Belt Archipelago

To actually obtain the ghostship, simply wait for the time to be nighttime,
then refer to your sea chart to find the ship icon. Sail to that specific
island, and you will be able to enter the ship area. There are a bunch of 
enemies to defeat here, but they are all similar enemies that you have faced
throughout the game. No worries here, collect the chart from the treasure
chest.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#5 Map
Location: Needle Rock Isle
Triforce Location: Cliff Plateau Isles

Description: Head over to Needle Rock Isle and you will see a golden bomb ship.
Shoot it down with your hown bombs, then use the grappling hook to pull the
sunken treasure, exactly where you defeated the golden enemy. Once you pull the
treasure chest up, you will find that it contains a triforce chart.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#6 Map
Location: Outset Island
Triforce Location: Southern Triangle Island

Head to where Aryll was kidnapped, near the bridge area. Don't cross the bridge
right now. Instead, head to the top of this area, and play the Wind's Requiem
to make the wind blow towards the entrance to the area. Just to the right of
the entrance is a small ledge with a hidden hole entrance. Fly there with a
Deku Leaf, then defeat the enemies in this area, along with the many others
that follow. At the bottom, play the Wind's Requiem and collect the chart.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#7 Map
Location: Stone Watcher Island
Triforce Location: Seven-Star Isles

Description: There is a large head blockin a hole at the above island. Simply
pick the steon up once you are strong enough via the bracelet. Then, defeat
the enemies that come out of the four holes in all directions, and the torches
will light up. Go through the pathway marked with a golden triforce and play
the Wind's Requiem to gian the next triforce chart.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#8 Map
Location: Overlook Island
Triforce Location: Two-Eye Reef

Description: There are a few trees here that lead from ledge to ledge. Use the
grappling hook to head from island to island, until you reach the one with a
secret hole entrance. Head inside and defeat the enemies. Head through the
new area to get to the symbol, cuing us to play the Wind's Requiem again, 
revealing the final triforce chart.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Now, with all of these charts, you must head to the triforce locations and 
collect the golden shards. But you cannot read them. The only person who can
decipher these charts is Tingle. So, head to Tingle Island and speak to Tingle.
Each chart will cost 398 rupees! Gather all the shards, and head to the Tower
of Gods to proceed.


***************
Special Maps
***************

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
1.) Beedle's Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Displays all squares where Beedle Shops exist
Location: Any wiggling mailbox after obtaining the bombs from Niko at Windfall
          Island. Just read the mail at the mailbox.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
2.) Ghost Ship Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Displays the Ghost Ship's location based on the direction of the moon
Location: Diamond Steppe Island (F1)


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
3.) Great Fairy Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Displays all Great Fairy locations throughout the sea
Location: Five-Eye Reef (F2)

You will need Treasure Chart 41 to obtain this chart.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
4.) IN-credible Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Displays all Triforce Chart locations
Location: Any wiggling mailbox after obtaining the Master Sword from Hyrule


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
5.) Island Hearts Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Displays nearly all Heart Piece Locations at sea
Location: Four-Eye Reef (B1)

You will need Treasure Chart 19 to obtain this chart.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
6.) Light Ring Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Displays all the light rings, used to locate treasure at night
Location: Cyclops Reef (D3)

You will need Treasure Chart 21 to obtain this chart.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
7.) Octo Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Shows all the Big Octo locations at sea
Location: Six-Eye Reef (D4)

You will need Treasure Chart 26 to obtain this chart.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
8.) Platform Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Shows all the platform locations holding pirates and treasures
Location: Flight Control Platform (B7)

Located inside a submarine.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
9.) Sea Hearts Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Shows all the underwater Heart Pieces at sea
Location: Three-Eye Reef (D1)

You will need Treasure Chart 32 to obtain this chart.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
10.) Secret Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Shows all the underwater Heart Pieces at sea
Location: Two-Eye Reef (G4)

You will need Treasure Chart 13 to obtain this chart.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
11.) Submarine Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Displays all the locations of the underwater submarines
Location: Boating Course (G6)

In a secret hole. You must have the hookshot to latch on the trees, and use the
Deku Leaf to fly across to the platform.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
12.) Tingle's Chart
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Function: Displays the location of Tingle and the rupee upgrade fairies
Location: Any wiggling mailbox




===============================================================================
14N) Tingle FAQ) --------------------------------------------------------(#4ACG
===============================================================================

***********
Controls
***********

A...............Picks up items on an exclamation mark.
B...............Use's item found in the GCN game.
R...............Return to Link or lock on to an enemy.
L...............Use the control stick while pressing this to look at the map.
Start...........Access to the Item subscreen.
Select..........Look's at controls.

***********
Buy Items
***********

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#1
Item: Seagull Pen
Cost: 0 rupees
Function: Write on locations on map.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#2
Item: Book
Cost: 0 rupees
Function: Gives you advice in certain areas of the game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#3
Item: Clock
Cost: 0 rupees
Function: Tells the official time for obvious reasons.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#4
Item: Tingle Bomb
Cost: 10 rupees
Function: Same function as bombs. Help in earlier parts of the game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#5
Item: Tingle Balloon
Cost: 30 rupees
Function: Lets you walk on air much like the Hover Boots in OoT. You will
          have a total of five seconds to walk on the air.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#6
Item: Tingle Shield
Cost: 40 rupees
Function: Protects you from all attacks from all enemies for exactly 10
          seconds.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#7
Item: Red Ting
Cost: 20 rupees
Function: Restores your Health. Much like a fairy.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#8
Item: Green Ting
Cost: 40 rupees
Function: Restores your Magic. Much like a Green potion.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#9
Item: Blue Ting
Cost: 80 rupees
Function: Restores your Magic and Health. Much like a Blue Potion.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
#10
Item: Kooloo Limpah
Cost: 40 rupees
Function: It can give any one of the above orders. It is always random.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

********************
Location of Statues
********************

1. Dragon Roost Cavern
----------------------

Detail: Near the Big Key in this dungeon is a platform. There will be a ? on
        the GBA. Bomb it to find the statue.


2. Forbidden Forest
-------------------

Detail: In the basement there is a ?. Bomb it for the Forbidden Tingle Statue.


3. Tower of the Gods
--------------------

Detail: In the room with the beamo, go onto the rising platforms and find the
        one that is stationed away from you. Bomb to get the Goddess Statue.


4. Earth Temple
---------------

Detail: In the basement, fly over to the platform at the edge. It has blue
        bubbles all over. Bomb and open the chest for the statue.


5. Wind Temple
--------------

Detail: When you rescue Makar, drop down and call out Tingle. Bomb twice to
        earn the final statue.



===============================================================================
15O) Side Quests) -------------------------------------------------------(#5MAT
===============================================================================

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Squid Game: This is the canonball game that you can play to win certain prizes.
            It is basically a lucky game so there is not much strategy that I
            can give you. The object of the game is to hit all three ships. It
            is much like battleship. If you get it hit, you will hear something
            like "splash" all in a pirate and french accent. You will be
            rewarded a heart piece if you win.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Killer Bee Hide and Seek: On the top of town there is a school teacher. She
                          will ask you to play hide and seek with the four boys
                          outside. Accept and find them. They are located
                          behind the grave by the jail, behind the bomb shop,
                          on top of a tree in the beginning, and on top of the
                          gate in a bush.

More In-Depth
-------------

Kid #1
------

Right in front of the mailbox is a tree. If you roll into the tree, the kid
above will fall down.

Kid #2
------

Near the mailbox is a path leading to the grave where the man was dancing at
one point. Behind this grave will be the next child.

Kid #3
------

Near the mailbox is the bombshop, to the right. Head to the left of the bomb
shop, sidle across the gap, and find the kid at the back of the bombshop.

Kid #4
------

Head to the top of the town, near where you started this expedition. Than, head
out the farthest exit from the entrance to this area, and turn around the 
corner to find the final kid hiding!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Withered Tree Sidequest: This sidequest involves several withered trees all
                         all throughout the sea. Forest Haven creatures will
                         always be near these small withered trees, and your
                         job is to water these with special water, from the
                         Forest Haven.

***Warning***
-------------
Your reward for this rather long sidequest is only a heart piece, so keep that
in mind when you want to put forth your priorities.


The locations of the withered trees are as follows:


  1 2 3 4 5 6 7
A - * - - - - -
B - * - - - - -
C - - - - * - -
D - * - - - - -
E * - - - * - -
F - - * - - - *
G - - - - - - -

All you need is water from Forest Haven to water the plants at these locations.
All in all, the locations are rather easy to find in many of the areas. Just
a warning, the F7 location involves a short dungeon, and is probably the most
difficult tree to find of them all.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


===============================================================================
16P) Review/Misc.) ------------------------------------------------------(#6RMN
===============================================================================

Review By: SinirothX (credit to SinirothX, if it's alright)

And I'm not saying this game has bad graphics, because well, the graphics in
this game are harder for a system to make, and personally, I love them. Anyway,
I had anxiously been awaiting this for this game to release in the USA for
very, very long since I couldn't import since I imported Inuyasha, FFOrigins,
and FFX-2. But now that it has finally released over here, I can only say one
thing, wow! Everything about this game is simply, and astoundingly awesome. It
is no surprise that the great Nintendo company had to spend so much time and
effort to not slack with this game and make it so spectacular, and it is also
no mystery that this game has received so many perfect (or at least nearly
perfect) ratings from every single magazine that has rated the game. And all
that I can say is was well worth the long wait, and was well deserving of all
the hype that was there. Well now that I have gotten all of that out of the way
in this review, it is time to start the actual reviewing of the game and to see
how this game has stacked up from my point of view (and probably from many
others' point of view just as well...)...

INTRO:
This game is an amazing A/RPG (which stands for an Action Role Playing Game)
because it has many aspects of an RPG as well as some aspects from an Action/
Adventure game. This mixed together can easily amount for the, or one of the
greatest games ever made (like all of its predecessors as well). And as
mentioned before, this game was developed by the great people at the Nintendo
company (continue on with the amazing work people)! Now it's really time to see
how this game actually is with the real in-game and all of a game's categories.

GRAPHICS (10/10):
This game made me feel uncomfortable just giving it a 10 out of 10 when it
simply deserves so much more. This game also definitely deserves some extra
points for having such unique graphics, that of which have never, ever really
been usedso greatly. The game's battle engine is so true-to-life with the
sounds but as well as the eye-catching and 'wowing' colors and sparks that
occur while battling with the enemies that you encounter through and throughout
your great quest. Just everything about the graphics engine in this game,
Legend of Zelda: The Wind Waker, are simply unique and great. I guarantee to
you that you will be in awe and bowing before the majesty of this game's
graphics (and not just the graphics, as you will see while I continue to judge
the rest of the categories). Awesome...

SOUND/MUSIC (10/10):
This game contains a wide and great array of old and classic Legend of Zelda
music, as well as even adding some new awesome ones which could become classic
with this game and used in Legend of Zelda games to come in the future (oh,
I can't wait until then). This epic music is awesome, and it feels even more
epic during some cases like while you're sailing in your ship or while
fighting the final fight. And I believe that without all of this music, the
game's level of fun would be lessened, but that is just my opinion (because
it is always nice to have good music when playing an epic gaming masterpiece,
right?). But, this game does not fall pray to that fate, this game contains
music that will immerse you in the game for years upon years like all of this
game's predecessors (especially Legend of Zelda: A Link to the Past. Classic).

STORYLINE/PLOT (10/10):
This in my opinion (like with all of the other Zelda titles), is this game's
really strong point when it comes to talking about its performance. This game
revolves around an epic plot that will be remembered and talked about for
many years to come. Basically, Link is celebrating a birthday in the
beginning, and his sister is captured (yes that's her in the commercial, and
if you did see it, you'd instantly want to buy it for the awesome story it
offers you). So back to talking about the story (just slightly though, as I
don't want to spoil anything in this great game). Well, Link, the main
character, sets off on his ship to go save his sister, and along the way,
he encounters many fiends and enemies and goes on many separate adventures
during this time.

GAMEPLAY (10/10):
This game has such amazing and flawless controls and gameplay that it is
difficult to even begin to describe its masterpiece and well-thought out
design, but I will anyway...: ) The gameplay is almost a lot like all previous
Zelda games except with *MANY* new additions and looks. It has jumping,
running, throwing boomerangs and bows, using swords, and powering up a
swordslice. This is backed up with a much nicer and more perfect controlling
scheme, because for some reason, this game seemed to have all of the controls
controlled by just the right button, which was very, very nice. You also have
many new capabilities in this game as well. This game has a slightly faster
pace than Ocarina of Time which is just perfect. So all and all, this game has
an amazing and unbeatable gameplay. Great job Nintendo!

REPLAYABILITY (10/10):
Like any other classic or even newer Legend of Zelda game, this game offers so
much stuff to do aside from just simply accomplishing the task of completing
the original and set storyline, such as finding all Pieces of Heart, or getting
all items etc... This game will have you playing it and repeating it over and
over. You just won't be able to stop... It's very addictive. Ok, well, now it's
time to conclude this review...:

OVERALL (10/10):
This game is simply amazing. And, in a buy or rent situation, I seriously
suggest that you buy it. Well, have fun and enjoy this game as much as possible.
Great job Nintendo!!!!

===============================================================================
17Q) Copyright) ---------------------------------------------------------(#7CRO
===============================================================================

This document is © copyright  2003 to SinirothX/nintendomaster14. This guide is
solely intended for personal and private  usage. Any reproduction of this guide
in a magazine or in  any  other  form of media  is strictly  prohibited, or  to
make any  sort of profit. You  may *not* use this FAQ as a  basis for  your own
unless otherwise noted and permission has been granted. Webmasters, if you wish
to  host  this  guide on your  site  you  must  first e-mail us  at the e-mails
indicated at the top of this FAQ section and we have given you the go-ahead
only then  may you post it up. *If* you are lucky and we let you, you are fully
and ultimately responsible  for  keeping current, if  you do  not think you are
capable of this and don't want to  bother yourself don't even bother asking us.
The most recent updated  version of this  guide  can and will always  be  found
at GameFaqs (gamefaqs.com). After permission is granted and you wish to convert
this   into  another  language  you   may  do   so,  but  under  the  following
conditions: The languages are Spanish, or Japanese and that is it, and  rule #2
is that you must let  us see it  there afterward. Anyway, once  we let you  you
may not alter even the slightest character, and  only print it for  yourself or
a friend in  need. Any violation or  failure to comply with  the aforementioned
terms will result in severe legal penalties.
- The following may host this guide as of yet:
http://gamefaqs.com/
http://neoseeker.com/

===============================================================================
18R) Credits/Thanks) ----------------------------------------------------(#8CTP
===============================================================================

Let me just say that we always give credit where it is due, so if someone is
not on here it means that they did not contribute to this FAQ. Let's cut the
chit-chat and take a look at the legends who helped out while making this FAQ,
and which without, the FAQ couldn't be completed. Bow before them...

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

1. Nintendo: For making this awesome game as well as previous Legend of Zelda
titles along with many other amazing and legendary titles that stay in memory
forever and ever. And for also making the Nintendo Gamcube along with the many
other great Nintendo Consoles (N64, SNES, NES, GB, GBC, GBA, GBP etc...)

2. CJayC: For having such a great site, and for hosting this guide.

3. nm14: Hey, this guide wouldn't even have been started
of in existence if it weren't for my hard work, dedication, determination, and
literally breaking our rears day in and out for this guide for one of the best
games ever.

4. Starvenus for the great ASCII at the top of the page. Nice job!

If you want to be famous and get your name on here, e-mail is something we
don't have here in my guide and I will put your name on here with the rest of
them. Our e-mail address is here and at top of guide:
bjsalari[at]hotmail[dot]com.
Later...

5. SinirothX, a true FAQ writer who dedicated much of his time to this FAQ.
He also submitted his review.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Document © 2003 nm14

xX End of Document Xx






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