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The Legend of Zelda: The Wind Waker ----------------------------------- Copyright 2004-2006 Brian McPhee Author: Brian McPhee E-mail: Kirby0215@aol.com Most Recent Update: February 26, 2006 Originally Created: September 26, 2004 Version: 1.0 ----------------------------------------------------------------------------- -------------------------------Table of Contents----------------------------- ----------------------------------------------------------------------------- Section 1* Introduction* Navigation* Plot* Walkthrough Layout* Section 2* Outset Island* Forsaken Fortress* Dragon Roost Cavern* Forbidden Woods* Tower of the Gods* Return to Forsaken Fortress* Earth Temple* Wind Temple* Ganons Tower* Section 3* Second Quest* Figurines* Rupee Hunting* Pieces of Heart* Sea Chart* Charts* Spoils* Saplings* Tingle Tuner* Upgrades* Section 4* Zelda Timeline* FAQ* Section 5* Credits and Legal Information* ----------------------------------------------------------------------------- _______________________________________________________________________ / \ / \ ||-------------------------------Section 1*--------------------------------|| \ / \_______________________________________________________________________/ ============================================================================= ================================Introduction*================================ ============================================================================= Im Kirby021591, and I approved this walkthrough. Joy to the world! I wrote another walkthrough! Now, when you cry your tears of joy dont aim at the computer screen. Good work. Yes, another guide for another Zelda game. I know what youre thinking. Really, I dont, but just in case any of you are thinking Whats the deal with all the Zelda games, I have an answer. You see, I only write quality walkthroughs. Some games would take me fifteen minutes to write a walkthrough for, but Zelda games are truly baffling at times. I like to think that no one ever reads the introduction. No one ever reads the first few sections, either. I could practically skip them and go straight to the last dungeons. Thats because walkthroughs are meant to help people when they are stumped. This is not the hardest Zelda game out there, but it has its moments. So let the walking through begin! It has become customary for me to write my review in the introduction. Yeah, I probably riled you up above. No, though, theres more stuff separating you from the guide. Well, Ill be straightforward. This game rocks! At first I had my doubts. When I heard about the storyline and how it clashed with the other Zelda games tremendously I refused to play the game. But when you realize that this is in the future of the other Zelda games you see that it really makes the storyline more elaborate. It doesnt contradict a thing said in other games. Then there was the graphics bit. Graphics do not matter as long as you can see whats happening on the screen. The graphics were sort of cartoonish (Its cell shaded), but now you can see Links face and how he reacts to stimuli. This game also has a boatload of secrets, semi-pun intended. The Great Sea has flooded Hyrule so that everything is an island, and it is for this reason that Link gets his own talking boat. Yes, a talking boat. The game play also sticks to the classic Ocarina of Time style while adding new items. Id score it as a ten out of ten. It has good music, a good plot, and good graphics. I think the graphics are supposed to reflect Links maturity. In Ocarina of Time where Link was an adult, the graphics were sort of spooky at times. In this game, everything looks animated. Good job, Nintendo! By the way, if you see this guide on any website other than GameFaqs.com, please tell me. With your help I can stop plagiarism. It is a violation of copyright and is illegal. ============================================================================= =================================Navigation*================================= ============================================================================= It must have taken you half an hour trying to find this section. I know it did for me. That is why I always make a little navigation section. Notice I have the asterisks (*) after the name of every section. That is part of the grand plan. Press CTRL + F to activate a search of the document. This is Apple + F if you have a Mac. Enter in the name of the section (Be sure to include the asterisk) and click Find. It will take you to the first place that that text was used, namely the Table of Contents. Click Find again and it will take you to the next place it was used, the actual section. The reason I put the asterisks on was to distinguish the names of sections from time I might use their names in context, like I said navigation above. Helpful, no? ============================================================================= ====================================Plot*==================================== ============================================================================= Note that I did not write this. This comes purely from the game manual. I dont need Nintendo suing me. I thought that the game provided a good summary of the plot, and I copied it here. I repeat: I do not take credit for it. +----------------------+ | Games Summary | +----------------------+ Long ago, there existed a kingdom where a golden power lay hidden. One day, a man of great evil found this power and took for himself, and with it at his command, he spread darkness across the kingdom. But then, just as all hope has died, a young boy clothed in green appeared as if from nowhere Wielding a blade that repelled evil, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boys tale was passed down through generations until it became legend. And then a day came when a fell wind began to blow across the kingdom, and the great evil once again crept forth from the depths of earth. The people believed that the Hero of Time would again come to save them. But the hero did not appear What became of that kingdom? None remain who know. The memory of the kingdom vanished, but its legend survived on the winds breath. On a certain island it became customary to garb young boys in green when they come of age. Clothed in the green of fields, they aspire to find heroic blades and cast evil down. The elders wish only for the youths to know courage like the hero of legend The cinema that plays when you start your file shows this as well. The one in the cinema, however, is longer and has pictures. Heres my little summary that I wrote. +-----------------------+ | My Plot Summary | +-----------------------+ In Hyrule there exists a golden power called the Triforce. The Triforce has three separate parts, each created by the goddesses Din, Nayru, and Farore. The parts are wisdom, courage, and power. The Triforce remained as the essence of the gods when they departed the earth. The land that concealed the golden power became known as the Sacred Realm. It was destined that a man of the desert called Ganondorf would obtain the golden power. Princess Zelda had sensed this mans evil intentions. She entrusted a young boy named Link with the Ocarina of Time, a mystical instrument passed down in the Royal Line for many generations. With it, he opened the gates to the Sacred Realm in the Temple of Time. As he pulled the Master Sword from its pedestal, Ganondorf entered into the forbidden world of the Triforce. The Triforce acts as a balance of virtue. When a person touches it, they receive the piece of the Triforce that represents their most valued virtue, power, wisdom, or courage. If one touches it with a heart that is in balance with the three parts of the Triforce, they are granted ultimate power, the True Force. Ganondorfs heart was not in balance, and so he received the Triforce piece of Power. For seven years he searched for Link and Zelda, who received the other parts of the Triforce when it separated. As an adult, Link destroyed five evil guardians in their temples, the source of the peoples suffering. Link took the prizes of these dungeons, medallions and wondrous devices, and would one day meet with Ganondorf. After an epic battle, Zelda and Link sealed away the great evil one. Ganondorfs black heart still beat. With the Triforce of Power still in his grasp, he would one day escape the tainted Sacred Realm in which he was imprisoned. The Hero of Time was dead after the centuries that had passed. Ganondorf was ready to begin a new era of darkness for a new world. Ganondorf escaped the Sacred Realm. But, the legend of the Wind Waker, the legend of the new hero, the Hero of Winds, begins on Outset Island, a small southern island. It is customary there that boys should dress as the fabled Hero of Time when they come of age. It was on such a day that calamity struck a gigantic bird kidnapped a young islander. Her brother, still dressed as the Hero of Time, leaves in pursuit of his sister on the ship of a band of pirates. Why does this bird only seek out young girls with pointed ears? And who is the master of this terrible beast? The legend continues... ============================================================================= =============================Walkthrough Layout*============================= ============================================================================= In this guide I do lots of side quests in the various sections that can be done at differing times. So, I decided to make this useful section for knowing where I have you get what. In other words, I list the titles of the sub sections under the titles of the sections theyre located in so you know where to look if you have a question. --------------------------------Outset Island-------------------------------- The Telescope and Heros Clothes Heros Sword Pig Hunting The Bait Bag Saving Tetra Heros Shield Spoils Bag ------------------------------Forsaken Fortress------------------------------ Forsaken Fortress -----------------------------Dragon Roost Cavern----------------------------- Windfall Island The Tingle Tuner, Tingles Chart, and the Picto Box The Killer Bees The Assistant The Great Sea Dragon Roost Island The King and the Prince Empty Bottle Dragon Roost Cavern -------------------------------Forbidden Woods------------------------------- Winds Requiem The Great Sea The Second Bottle Forest Haven The Deku Leaf The Deluxe Picto Box and a Treasure Chart Forbidden Woods ------------------------------Tower of the Gods------------------------------ The Great Sea The Bombs Nayrus Pearl The Great Fairy The Second Great Fairy The Triangle Islands Tower of the Gods -----------------------Return to the Forsaken Fortress----------------------- Hyrule and the Blade of Evils Bane Ballad of Gales Tingle Tower Big Octo The Great Fairy and a Treasure Chart Forsaken Fortress --------------------------------Earth Temple--------------------------------- Return to Hyrule The Queen of Fairies Song of Passing A Piece of Heart, two Treasure Charts, and the IN-credible Chart Empty Bottle Auction Piece of Heart Magic Armor Complete Sea Chart The Final Bottle, a Treasure Chart, and a Piece of Heart The Great Fairy The Great Fairy The Great Fairy Piece of Heart, the Cabana Deed, and the Heros Charm Power Bracelets Earth Gods Lyric New Sage of Earth Earth Temple ---------------------------------Wind Temple--------------------------------- The Iron Boots and a Treasure Chart Wind Gods Aria The New Sage of Wind and the Korok Markings Wind Temple --------------------------------Ganons Tower-------------------------------- Triforce Chart # 1 Triforce Chart # 5 and a Piece of Heart The Ghost Ship Chart The Ghost Ship and Triforce Chart # 4 The Savage Labyrinth, a Piece of Heart, and Triforce Chart # 6 Triforce Chart # 8 A Silver Rupee Triforce Chart # 7 Links Cabana, a Treasure Chart, and Triforce Chart # 2 A Treasure Chart and Triforce Chart # 3 Tingles Interpretations The Triforce of Courage Orcas Secret Technique and a Piece of Heart Second Thoughts Dispelling the Barrier in Hyrule Ganons Tower There you have it all the sub-sections in there occurring order. I hope this helps anyone lost for where to look for the specific side quest or dungeon they are using the guide for. ----------------------------------------------------------------------------- _______________________________________________________________________ / \ / \ ||-------------------------------Section 2*--------------------------------|| \ / \_______________________________________________________________________/ ============================================================================= ===============================Outset Island*================================ ============================================================================= +----------------------------------------+ | The Telescope and Heros Clothes | +----------------------------------------+ That girl is your sister. Somehow you passed out on the lookout and were woken by your sister, Aryll. It is a very special day. Your birthday! Aryll has come to tell you that Grandma wants you at the house. Dont worry; it gets better. Climb down the ladder and head to the right. You want to reach the house near the ridge (Very end of the island). Enter it and climb the ladder. Its your grandma. She gives you Heros Clothes, the traditional clothes the hero of legend wore. Theyre actually Kokiri clothes, but lets not get carried away. Go back outside and return to Arylls Lookout. Talk to her and you get the Telescope as a birthday present. Now you have to use it for the progression of the storyline. Look down at the houses, specifically the mailbox. Youll see the postman. Then Aryll tells you to look up. Its some sort of huge bird being chased by a pirate ship. The bird is holding a girl in its talons. She drops when a cannonball hits the bird, called the Helmaroc King. She fell into the forest, where evil lurks. No one can go there. But you must save whoever just fell. +--------------------+ | Heros Sword | +--------------------+ Drop down and go to the bridge. To practice the automatic jumps the game makes leap across the stone platform for rupees. Yellow rupees are worth ten and blue are worth five. The rupee is the official currency. Now jump into the water to practice swimming. See the little gauge? When that runs out you will drown. Make sure to get out of the water before that happens. On the next section of the island right by Grandmas house is the home of Orca, the swordsman. When you approach it a man named Sturgeon, Orcas older brother, will talk to you. Climb the ladder up the house and enter. After a little cinema with Sturgeon, you can read his notes. They may be remotely helpful to you if you read them. Really, it was just for meeting people. Now exit this second floor and descend the ladder. This time take the main door. The man with the long white hair and menacing harpoon is Orca. He is the only islander who still practices swordplay. Talk to him and hell offer his services (a.k.a. teach you how to use a sword). Accept his help and hell train you. To perform the horizontal slice, just press B. After youve done it enough you must perform the vertical slice. Hold L to L Target him and press B. Continue to learn the thrust. L Target him while tilting the control stick up and press B. When youre done you get to practice the famous Spin Attack. It deserves capitals. There are two ways to do this. Either rotate the control stick once and press B, or the easier hold B and release. After two hits you practice the parry attack. L Target Orca and press A when it looks all squiggly. After two of those attacks you learn the jump attack. This is the best attack in the game. L Target Orca and press A. Now you get the Heros Sword. It is the only item, besides the shield, that you always have out. +-------------------+ | Pig Hunting | +-------------------+ This is a really stupid side quest, I know, but it must be done to get certain items in the future. Near Orcas house is a man crouching in the grass. Talk to him and hell tell you about his troubles. Hes capturing wild pigs. This is an important skill to learn. Press R to crouch near the pig. When it is in range stop crouching and pick it up with A. When you have him, follow the path to a fence off area with a woman standing inside. Throw the black pig in and talk to her. You get twenty rupees. There are still more pigs on the island, however. To the right of Orcas house is another pink pig. Use the same crouching strategy to capture it and give it to the woman. Talk to her for an additional twenty rupees. Now return to the region of Outset Island Arylls Lookout is on. Near the house is another pig, this one with black spots. Take it to the woman and youll get another twenty rupees. Near the pen are a group of trees. Cut them down and youll find a yellow rupee. Now you should have at least eighty-five rupees if youve been using my guide. As long as were collecting rupees, Dustin McCormick has this tip to provide (and its most profitable): When you are first going to Links grandmas house, crawl under the porch and go to the back part. You will find a hole in it and inside is a chest with an orange rupee; its worth 100 smackers. +--------------------+ | The Bait Bag | +--------------------+ I know - another side quest! This one is important, though. In the sea youll see two foreign ships. One belongs to pirates, the other a merchant ship. The merchant ship, belonging to Beedle, is much smaller. Enter and talk to him. Buy the Bait Bag, the thing that looks like a pigs head. You get a Members Card for the store. You should have exactly one point now. Now exit. +--------------------+ | Saving Tetra | +--------------------+ You should now have no less than sixty-five rupees stored, unless you bought bait from Beedle for some reason. The side quests are officially over. Here youre only doing what has to be done. By the Watchtower, also called Arylls Lookout, is a path leading uphill to the Forest of Fairies. Blocking your way is a group of trees. Cut them down and follow the trail. At the top you must somehow cross the huge gap. I suggest you take the bridge. At the other end is a cave. Enter it. There she is! Hanging from a tree! Take the path to the right up and jump down to a new area. Youll see your first enemy, a Bokoblin. He is easy prey. Kill him (use the sword!) and use the stump to jump to the next section of the forest. Use the log to climb up and then fall in. Two birds drop two Bokoblins in the arena. Kill them and Tetra will wake up. When she falls youll talk to her. A pirate, one of her crew, comes in at that same moment. They then abandon you. As you follow them Aryll greets you at the other end of the bridge. Then calamity strikes. The Helmaroc King swoops down and kidnaps her. Tough luck, Link. Link is the real name of the character. You then ask to accompany them on the ship to chase down the bird, but Tetra denies you. The postman then intervenes. This is getting weird. The Forsaken Fortress is the nesting place of the Helmaroc King. You must go there, next. +---------------------+ | Heros Shield | +---------------------+ Ah, but Tetra wont hear of it. The Forsaken Fortress is dangerous. Youll need a shield. Now it is time to get two things. First, go to the house near Arylls Lookout. Crawl under the bed and open the chest for twenty rupees. Now go to Grandmas house. Talk to her and climb the ladder. The family shield is missing! Climb back down and report the loss to Grandma. She gives it to you. Thanks! Say your good-byes to Grandma and go back to Tetra. +------------------+ | Spoils Bag | +------------------+ Talk to her and shell let you on the ship. Notice that Tetra says you might get splinters. Could the Heros Shield be the Wooden Shield from old Zelda games? I guess well never know. Go through the door on the mid section (I dont really know any ship terminology). Youll see a behemoth guarding Tetras room, and a stairway. Go down the stairs to meet Niko, the swabbie of the ship. The swabbie is the lowest rank in the pirate order. Since youre new, Niko is no longer the swabbie. Niko will press a switch and platforms will rise. You must take a test cross the gap to the treasure chest. First press the switch to lower the platforms and then the switch to raise them. You have ample time for this task. Jump to the first platform and then jump to the rope. Press A on it to jump to the next platform. Dont jump too far or youll fall. If you do fall climb the ladder out of the pit. When youve finally crossed the gap open the chest. Within is the Spoils Bag. It is used to hold the spoils of enemies (what they drop). Now return to the main deck or whatever of the ship. Climb to the crows nest and Tetra will talk about the Forsaken Fortress. The island was once the home of an enemy group of pirates. You have to reach it. They have an idea you probably wont like. They blast you there with a catapult. ============================================================================= =============================Forsaken Fortress*============================== ============================================================================= +-------------------------+ | Forsaken Fortress | +-------------------------+ When you get hit you drop your sword. This makes this one of the more frustrating dungeons. When you first move youll be spoken to by Tetra. How? Via the Pirates Charm, of course! Kind of creepy, really... Tetra can see everything you do. She can even talk to you. If you see a squiggly A in the upper-right corner, press A. Now climb the stairs and grab a barrel. Put it over your head and continue walking. See the searchlights? Dont move while theyre on you. You could get caught. Actually, getting caught isnt a bad idea. Get caught by the searchlights and you get thrown in jail. Get onto the table and jump to the pot on the bookcase. Break it and crawl through the hole. Take the path down to see a chest. Inside is the Dungeon Map. Drop down to 1F and note the many barrels piled together. Among them is a switch. Press it and a cell opens. Go inside and open the chest for a Piece of Heart. Get four of these for an extra heart container. Now enter the hallway in this room. The big pig thing is a Moblin. Get caught by him. Escape like last time and go to where you got the Dungeon Map. Use the rope to jump to the other side of the gap. Go through the door. You are now outside. Run across the hall and go through the other door. Open the treasure chest for the Compass. Now return outside. To the side of one of them is a path. Follow it up to a ladder. At the top is a searchlight being operated by a Bokoblin. To defeat it L Target it and put your shield up. When it strikes you the club it is carrying will be knocked out of its hands. Pick it up and swing it at him until it dies. The searchlight is no longer operating. For beating it you may get a Joy Pendant. Put it in your Spoils Bag. There are two more searchlights we should disarm. Go back to where you got the Dungeon Map. Go through the door in this room and youll be back outside. Take your first left and climb the ladder. Defeat the Bokoblin like you did the other. One more left. Go to the room where you got the Compass. Swing over to the door and youll be outside once again. Through one of the doors is a path. Take it up to a ladder. At the top is the final Bokoblin. You know the drill. Kill it and return to where you got the Compass. Go through the door and youll be outside. Go through the next door to be inside. Swing across the gap and go through the next two doors. This is the final stretch. You must avoid a Moblin. Fortunate for you, you took the Compass route. Had you gone the Dungeon Map route you would have had two Moblins to avoid. Grab a barrel and maneuver past the Moblins being very careful not to get caught. At the end is a stairway. Go through the large door atop it. The next parts are easy. All you have to do is climb the tower. Soon youll see a barrel. Put it on and get past the last Moblin. Run to the top and youll see a narrow path across a gap. It is so narrow you cant walk on it. You must sidle across. Go up to the wall and press A. Repeat this a second time to get past the next gap. At the top is the Heros Sword. A Bokoblin with a shield awakens to fight you. Defeat it like you would normally and the door opens. Notice that you can pick up its sword. Neat, huh? Too bad you cant take it with you. Go through the door. Its Aryll and a bunch of other girls! Wait, whats that rumbling? The Helmaroc King! I wouldve never guessed this would happen! He picked you up and is flying you out. At the command of some strange man, the bird tosses Link aside. ============================================================================= ============================Dragon Roost Cavern*============================= ============================================================================= +-----------------------+ | Windfall Island | +-----------------------+ Luckily, a talking boat saved you. He is called the King of Red Lions. Where are you, anyway? If you read the title of this sub-section youll know it is Windfall Island. The King of Red Lions tells you the name of that man. It is Ganon. You could advance onward, but you have no sail. The island is basically one big shop. It is a lot like Kakariko Village from other games. Remember when you went pig hunting on Outset Island way back when? Well, that money is paying off (I made a pun!). Travel around the island until you reach a man wearing a fur coat sort of thing, as if he was from a cold place. For a measly eighty rupees you can purchase that. It is the sail! Thats all you have to do, but youre nowhere near done here. +-----------------------------------------------------------+ | The Tingle Tuner, Tingles Chart, and the Picto Box | +-----------------------------------------------------------+ From where you saw Zunari, the man who sold you the sail, go down. Youll see a group of kids congregated in front of a school. These are the Killer Bees, a gang. Walk through the stone doorway and youll be on a wooden ramp. Take it down to a door. This is the Town Jail. Inside is a strange man named Tingle. He is a character from Majoras Mask. Tingle claims he was mistakenly put in jail for stealing a Picto Box from Lenzo. He was framed! To open the cell, lift up a pot and step on the switch. For freeing Tingle you get the Tingle Tuner. This is all but useless to you if you dont have a Game Boy Advance and GBA link cable. He then gives you Tingles Chart in case you would ever have the urge to talk to him again (thatll be the day). Now enter the cell. Roll into the crate to break it and simultaneously reveal a passage. I will tell you what directions to take in this maze. First take a right, then a left, forward, a right, a left, forward, a left, a right, another right, and finally a right. In the chest is the Picto Box. It lets you take pictures of anything. To exit the tunnels quickly go to a wooden platform. A rat will pull a trigger that causes you to fall into the sea right by the King of Red Lions. +-----------------------+ | The Killer Bees | +-----------------------+ Remember the group of kids outside the school? Enter said school, specifically Mrs. Maries School of Joy. Talk to Mrs. Marie twice and say We need to talk. Shell tell you about the Killer Bees. It is your job to tame those hooligans. Talk to the leader, Ivan, and take them on. Theyll play hide and seek. First well get the minions. Go to where the Town Jail was and notice the dancing man named Tott. Behind the stone hes dancing by is your first victim. Chase him down and hell surrender. For the next, go to the Bomb Shop (Not in it). To the side is a gap. Jump over it and then look around the side. Heres # 2. Chase him down. Now its time to catch the leader, Ivan the terrible. Roll into the tree by the old man and the post box. Hell jump out and run around. Now for the fourth and final Killer Bee... He is behind the bush near the stone doorway by Mrs. Maries School of Joy. Chase him and youve got them all. They decide to start going to school and they give you a Piece of Heart. If you talk to Mrs. Marie afterwards shell give a purple rupee, worth fifty. When you exit the Killer Bees thank you for apologizing and tell you that Mrs. Marie is in to Joy Pendants. +---------------------+ | The Assistant | +---------------------+ Enter the Pictograph Shop and talk to the owner, Lenzo. Enter the upper story of his house and hell talk to you. Go downstairs, let him follow, and take a picture of him. Show it to him and hell not like it. Talk to him again and hell ask you to become his research assistant. Hell ask you to snap a pictograph of a man sending a letter of unrequited love. In other words, get a shot of a guy mailing something. The man whos been sending the love letters to his non-reciprocating crush is the man in the red overalls. Go to the docks and stand by the big guy. Aim a photo at the post box and use a zoom of low four. Take pictures as he slides the mail in and take it to Lenzo. If Lenzo likes your picture you get a second task. After he takes the pictograph, most likely for blackmail purposes, talk to Lenzo once more for a new challenge. You must capture the instant of fear on the most cowardly individuals face. Once again, blackmail purposes. Go to the café, right above Zunaris shop, and youll find your guy. First break the cups on the table to get a clear view of his head. Then pick up a pot and smash it right by him. His moment of terror will last for a few seconds. Pull out the Picto Box and take a picture. I do not recommend zooming. Take the pictograph to Lenzo and see what he thinks. That one was really pretty easy. For the next task, just talk to Lenzo. You must capture the moment that another couple, secretly in love, take a brief, furtive glance at each other. This is the easiest one yet. Right outside the shop is a woman wearing a yellow dress. When the man who likes to take strolls walks by snap a picture of them looking at each other. Youll have to take it pretty high up to avoid getting Killer Bees (They circle you incessantly) in the picture. If you take it from the stairs that lead to the Pictograph Shop, use a zoom of high five. Show it to Lenzo and he will reject or accept it. If he accepts it, you are not only his number- one pupil, but he has an award. You get a Joy Pendant. I know what youre thinking - rip-off. But you are now Lenzos assistant, and that is important later on. +---------------------+ | The Great Sea | +---------------------+ Yes, now were moving on. Go to the King of Red Lions with the sail and talk to him. He gives you the Sea Chart, which is very useful. While on the King of Red Lions put up the sail to start moving. You can access your Sea Chart by pressing up on the control pad (Not the control stick). Use the compass at the bottom of the screen to head east toward Dragon Roost Island. Before you reach it, youll go to a different island. On it is a large stone. Ignore the island for now and sail westward. +---------------------------+ | Dragon Roost Island | +---------------------------+ Atop the volcano on the island lives Valoo, spirit of the skies. When you set on dry land the King of Red Lions gives you the Wind Waker. This legendary baton is used to create music. Really, though, Link is musically inclined. He can play the ocarina, the harp, the flute, and now he can conduct. Yes, he does play the harp. It is in Oracle of Ages. Now that you have the Wind Waker you can go to Beedles Shop if you havent gotten the Bait Bag yet. The sign warns you about the explosive fruit. These bomb flowers are all that are left of a mighty race, the Goron. Pick the bomb flowers up and drop them by stones. This will destroy the stones. Follow the path until you must sidle across. After the shimmy of the century youll reach a bomb flower. Blow up the rock and the blocks will fall. Fall down and pull out the bottom block. Climb the block back up. This is a nice little shortcut. Youll meet the postman. Yes, he lives here along with his people. The Rito tribe lives on Dragon Roost Island. When the postman is done talking follow the path up to a cave. +-------------------------------+ | The King and the Prince | +-------------------------------+ As you enter the chieftain, leader of the Rito, are talking about why Valoo is so angry. We find out that postmans name is Quill. After telling you all about his misfortune (Valoo is angry. No one can get his scales to enable themselves to grow wings. They are postmen so they need wings) the chieftain will direct you to his son, Prince Komali. After the chat is over a guard gives you the Delivery Bag. This lets you carry trade items. Now take the path up to a door. On the other side is Medli, who is holding something for Komali. Talk to her and she gives you Fathers Letter. Now drop down to the first floor and enter the door to a deeper part of the cavern. Through this door is Prince Komali. The thing the coward is holding is Dins Pearl, the item the King of Red Lions wants you to get. Show him Fathers Letter and hell read it. After he dismisses what the chieftains has said he kicks you out. +--------------------+ | Empty Bottle | +--------------------+ Go back to the main part of floor one and look for a cave door leading outside after a narrow passage. Go to the bridge and drop down to Medli. Talk to her and after she rambles for a while she asks for help. Say sure to her request and pick her up. Stand on the rock near the bridge you fell down from and throw her when the atmospheric currents are heading towards the other bridge. For doing this shell give you an Empty Bottle. Take it out and fill it with water from the spring. Climb up the bridge and pour the water on a bomb flower. It will revive. Pick it up and throw it at the stone. When it explodes water bursts out and fills the pond. Swim across the pond and climb the bridge. Pick up a bomb flower and throw it into the statues jars. If done correctly they will fall over. Use them to cross into a cave. +---------------------------+ | Dragon Roost Cavern | +---------------------------+ Grab the left statue and pull it out. Then grab the middle statue and pull it to where the left statue was. There is now an opening into the dungeon. There are two Bokoblins to kill here. When youve succeeded grab their flaming sticks, maybe Deku Sticks, and light the other two torches. A chest containing a small key forms. A small key can open locked doors in a dungeon. Use it to open the locked door in this room. In the next room break the wooden gate. Follow the path to the left until you reach a gap. Pull the block below out and use it to get across. When the lava geyser isnt fuming jump across to a bridge. Two Keese (Bats) will assault you. Use your sword to hit them. Now grab a bomb flower and throw it at the rock on the other side of the bridge. This uncovers a doorway. Go through and here youll see some water pots. Pick one up and throw it in the direction of the treasure chest. The water cools some lava into rock. Jump from it to the chest. Inside is the Dungeon Map. Use one of the pots by the chests on the lava (Or magma) to form another platform. Cross it to the other side. Climb the ladder and kill the Red ChuChu. Its spoils will be Red Chu Jelly. Now go through the door. Approach the wood gate and a Bokoblin wielding a sword will jump out. Kill it and break the other wood gate. Climb onto the ledge, kill the Red ChuChus and break the final gate. In the chest is a small key. Now go through the door in here. Youll be back in the main room. Throw a pot or rock at the bomb flower on the wall to blow up the stone. Head forward and use the small key on the door. In the next room kill the Red ChuChus and approach the wood gate. A Bokoblin will jump out. Kill it and pick up the stick it was holding. Light it with the torch and light the wood gate with the fire. Press the switch and the door opens. Go through. Now youre outside, but still in Dragoon Roost Cavern. At the other end of the bridge is a Bokoblin. Do not fight it on the bridge; you can cut the ropes that hold it up and fall. At the other end is a ladder. Climb it up, avoiding the lava, and kill the vulture, called a Kangaroc, at the top. Sidle across the ledge while the lava isnt gushing. Walk around the stone and grab the rail. While youre hanging move across to the other side. Use the platform to reach an alcove with a bomb flower. Throw it at the stone. Go through the door you just uncovered. Inside is a stack of blocks. Pull one out from each column and climb on top of them. In here the Pirates Charm will shake. They warn you of the rats that steal rupees. Pull the block out and climb up to a treasure chest containing the Compass. In one of the pots is a pair of sticks. Ignite one with the torch by the chest and throw it at the wood gate. Use the ladder to reach the chest containing a small key. Go through the door and youll be outside again. Run up the stairs and youll see a Kangaroc. Kill it and take the key it was storing in its nest. Use it on the door. In this room go through a hall and youll find a bunch of Keese. Kill them off and open the chest for a Joy Pendant. Go back the first section of the room and pick up a stick. Light it and go to the wooden gate at the other end and burn it down. Make sure to light the torch as well. Light the other two torches in here and the door will unlock. Go through. Notice the cauldron with a stone on top of it. Throw a bomb flower at the stone and the cauldron will be uncovered. Step in and youll warp to the first room. Step in the cauldron in that room to warp back. That is a useful shortcut. Open the door at the other end and it will lock behind you. The first Bokoblin is in plain site. The second is in the cluster of pots to the left. Roll into the wall to make a pot fall down containing the third. Kill it and the doors will unlock. Take a stick from one of the Bokoblins and light the torch. A chest containing a Treasure Chart will form. Get it and climb the ladder. Go through the door and youll see an enemy creature. To kill it throw a pot of water at it. Attack its huddled body while its black to kill it. Now grab a pot of water and get onto the platform. Throw the water where the lava spouts up and ride the platform up. Use the wooden trail to reach a door. Welcome to 3F. Get a bomb flower and throw it at the boulder. The third cauldron is revealed. Get in to activate it and return to this room. Use the bomb flower to blow up the other boulder. Go through the door to be outside. Run up the collapsing stairs and go through the gate. This is kind of like the mini-boss, but I do not deem it worthy of the title. After defeating two of the Bokoblins the mini-boss appears. Mini-Boss: Moblin A Moblin gets dropped in. This one you actually fight. It is not that tough, really. L Target it and jump attack it when it has just attacked. It is vulnerable then. If you can get your hands on its weapon when its drops youve got it made. When it dies grab the spoils, maybe getting a Skeleton Necklace, and talk to Medli. Apparently, a monster in the cavern is using Valoos tail as a punching bag. You must defeat that monster to save the Rito. She then gives you a device the Rito used before they evolved wings so that you can do so. She gives you the Grappling Hook. Score! Stand on the ledge and grapple across the gap using the target. Swing across just like you did with Niko way back before the Forsaken Fortress to reach a wooden gate. Break it and jump down. Use the Grappling Hook on the target to the left. Continue across to reach a door. Assault the two Bokoblins and when they die a chest appears. Destroy the bridge. To do this spin attack each of the rope supports. Drop down and get the chest, which contains a Joy Pendant. Now go through the door on the ground level. Jump onto the platform and use a spin attack on the ropes to cut off the platform. Again youve created a shortcut for yourself. Jump through the doorway to a new room. Use the wooden platforms to reach a ladder. Climb it and then grapple to the target. The target lowers, opening a door. Go through it. Grapple to the first target and press R to stop the swing. Reposition yourself so that youre aimed to go through the correct opening and swing. Cross the wooden platforms and grapple to the door. On the other side is a very easy puzzle. There is a chest, and yet if you press the switch to lower the fires and you move off the switch, the fire start back up. Attack the eye of the fire creatures that I cant remember the names of right now and they will turn black. Pick one up and drop it on the switch. Open the chest for the Big Key. Now you can open the bosss door. Now look on the map. On 3F the boss lurks. But on 1F lurks a final chest with a good prize. You wont want to have to come back here and get it. Go back to the main room and use the platform that rises with the lava (You cut earlier) to rise back up to 2F. Go through the door and youll be in an old room. Get a pot of water and throw it onto the spot that the lava boils up on. Go through the door to be outside. Grapple up the targets and enter the first door to be back on 3F in the room before the boss. If you want the treasure chest, which contains a Treasure Chart that I recommend you get, do the following. Jump into the cauldron to be back in the first room. Go through the door and head forward. Take a left and go through the door. Use the Grappling Hook on the target to make it to the chest. Inside is a Treasure Chart. Now return to the first room and use the cauldron to make it to 3F. Use the Grappling Hook to swing over the lava and get either treasure chest. One contains a Knights Crest, a spoil, and the other a yellow rupee. Up the stairs use the Big Key to open the door. Before you do smash a pot and use your empty bottle to take the fairy. It will revive you when you die. +-------------+ | Gohma | +-------------+ This may need a bit of explaining. The boss is Gohma, but it is not a spider. Yes, we all loved Parasitic Armored Arachnid, Gohma from Ocarina of Time, and maybe less Gohmas from other games, but they were all spiders. Since Gohma laid eggs it could have offspring, and over the centuries it could have mutated into this creature. This is all beside the point, however. The fact is that this is a pretty tough boss for your first. It is tough in the respect that it took me a short time to figure out how to beat it. After that it was cake. To trigger the fight walk forward. Its main attack is lunging down at you. Run around until this happens. Then it will be stuck for a brief period of time. Take that time to use the Grappling Hook to grapple to Valoos tail. When you jump off Valoos platform (The one he sits on) falls through. This cracks Gohmas exoskeleton a bit. Continue this until it breaks. Specifically, it takes three tries. Now the second phase begins. L Target the eye and grapple it. This will stun the beast. Slash the eye when it falls down and when it recoils repeat the process. When it dies it will leave a Heart Container behind. Get it to increase the number of hearts you have by one. The lava will cool off and a wind portal will form. This takes the place of the classic blue portal. The wind will take you to the base of the mountain. The great dragon Valoo, spirit of the skies is calm now. Medli and Komali will give you Dins Pearl. Then Valoo speaks to you in a strange tongue. I think that this is old Hylian. You see, English changed over the centuries, so why not Hylian? Valoo is stuck in the past. ============================================================================= ==============================Forbidden Woods*=============================== ============================================================================= +----------------------+ | Winds Requiem | +----------------------+ Go through the tunnel to the Wind Shrine that Medli mentioned. There are two stoned, although one is broken. You must learn the song. Play it to learn Winds Requiem. This is one of the most useful songs in the game. When you play it a god descends from the heavens. It is Zephos, god of winds. He explains that with that song you can change the direction the wind blows. He also tells you about his brother Cyclos. He asks you to deal with his brother. That will happen a little later, though. +---------------------+ | The Great Sea | +---------------------+ There are a few islands between you and your next destination, as well as a very good side quest. Return to the King of Red Lions and he will mark the next destination on your Sea Chart. Play Winds Requiem and change the direction of the wind to south. Now sail. Youll probably sea a fish modifying your Sea Chart. You need every piece of the Sea Chart to complete the map. Thanks! Go back to Beedle on Dragon Roost and buy as much bait as you can. As you sail release bait near the fish to attract them and have them mark your Sea Chart. You should get the follow islands in descending order: Fire Mountain, Eastern Triangle Island, and Bomb Island. +-------------------------+ | The Second Bottle | +-------------------------+ From where you got the info about Bomb Island look around to see a pirate structure clawing at the sky. In that direction is a submarine. Get onto t and enter. Inside are three Bokoblins. When you kill all three of them a chest containing an empty bottle appears. Man, theyre just throwing items at you. Now exit the submarine and go back to the King of Red Lions. Resume heading south. +--------------------+ | Forest Haven | +--------------------+ The fourth addition to your Sea Chart after Dragon Roost is Forest Haven, the site of the second pearl. Get your Sea Chart marked and then climb the platforms. At the top youll encounter a Boko Baba. Its spoil will be a Boko Baba Seed. Kill them as you progress and eventually grapple on the target. When you land youll see an Octorok. Hold your shield up to deflect its attack back at it. Hop across to a platform with a Boko Baba and from there, jump to the next platform. Defeat the second Octorok and grapple again to a pool of water. Enter the cave. +---------------------+ | The Deku Leaf | +---------------------+ Remember the empty bottle you got? You should now have two. One of them must be empty. Climb the waterfalls and youll see little balls of light. Bottle one of them, called Forest Fireflies. Now go to the lily pad. That tree is covered with ChuChus. Roll into it and kill them all. Youll also get Green Chu Jelly. When all are dead the Deku Tree talks to you in old Hylian. He saw your clothes, those of the Kokiri, and talked in old Hylian. He was so small in Ocarina of Time. Suddenly tons of little wood creatures fall down. They are Koroks. The Kokiri evolved into this form when it became a seafaring people. Unfortunately, as Linder points out, Makar is not present, and so the ceremony that precedes the giving of Farores Pearl cannot happen. To reach the Forbidden Woods where Makar is hostage you need to fly through the air. The solution is gliding with the Deku Leaf. Go to the Baba Bud near one of the Koroks when theyre done talking. Jump into it and it will shoot you up into the air. Use them to reach a leaf. Here you must grapple to the next Baba Bud. Take the rest to the Deku Leaf. It can fan wind or you can use it to glide through the air. It takes magic, though. You got the Magic Meter as well. Now you could enter the Forbidden Woods right now, but I have a short side quest that you should do first. +-------------------------------------------------+ | The Deluxe Picto Box and a Treasure Chart | +-------------------------------------------------+ Make sure that before you leave you have a Forest Firefly bottled up. Sail all the way back to Windfall Island. On the way there you should get Pawprint Island on your Sea Chart. It is right between Dragon Roost and Windfall Island. Go to the Pictograph Shop. Show Lenzo the Forest Firefly and he will complete his lifes work, the Deluxe Picto Box! It takes pictures in color. Now, assuming it is nighttime, go to the man sitting on the stairs who looks down in the dumps. Take a picture of the full moon and show it to him (During the day) after you take his challenge. Youll be rewarded with a Treasure Chart. Now return to Forest Haven. Note that after you beat Forbidden Woods it is a good time to start collecting figurines. Read that section when you are ready. +-----------------------+ | Forbidden Woods | +-----------------------+ From where you got the Deku Leaf look around for a ledge in Forest Haven with grass arranged in an arrow. Glide to it and go through the door. Stock up on magic and then glide to the island to the left. Then glide into the updraft and let it carry you all the way up. Make your descent to the entrance of the Forbidden Woods. Make sure to avoid the Peahats. Once inside the Forbidden Woods head right and get the Dungeon Map guarded by Green ChuChus. Then head to the left. Youll find a wooden ball. Slash it and pick it up. Go up to the door and throw the ball. If done successfully the door will become accessible. In the next room youll see a Baba Bud. Use it in combination with the Deku Leaf for gliding to reach the next. Notice that Baba Buds slightly refill your magic. Take these up to a door on 2F by a bomb and some Green ChuChus. Kill the ChuChus and throw the bomb at the plant creature on the door. In the next room youll notice some leaves attached to wooden bases. Use the Deku Leaf on the ground to create a gust to make the closer one move. This brings the platform toward you. Jump on and gust the other fan. Now go through the door. Notice the Peahats. Grapple them for a Golden Feather, a new spoil. Right now the only way to defeat Peahats is to use the Deku Leaf. Gust them and slash their bodies when they fall. Now use the ledges to the upper right to go up. Kill the Boko Babas and its remains will become a Baba Bud. Use it and the next Baba Bud to reach a leaf fan. Gust it to the bring the platform toward you and ride it across the gap. Break the wood gate and take the ball. Gust your way back to the door and toss the ball at the plant creature. Go through the door. If you approach the ball vines will come up and prevent you from passing. When the vines are down use the Deku Leaf to knock the ball away. Throw it at the plant and go through the door. To the right is a target you can grapple on. Take it to a moving platform. Get on and cross the gap. Grab the ball and jump to the big dangling platform and then to the door covered by the plant creature. Toss your wood ball at it and go through the door. Move forward and look down into a pit. There are many tiny black spiked balls there. Jump in and open the chest quickly. It has a yellow rupee in it. Let the spiked enemies jump on you and then use a spin attack to knock them off. Now climb out of the pit and go through the door. Take the path that is available (The vines will make a maze) and youll see a bomb flower. Bomb the wooden gate near it and open the chest within for the Compass. Now take the right path to a Baba Bud. Use it to get to the pots. One has a Joy Pendant, one has a trio of hearts in it, and one has magic in it. Now use the Baba Bud to reach the bomb flower. With it run all the way to the vines near the second, unbroken wood gate and throw it at the said gate. If it breaks, maneuver around the room to that opening. It bears a treasure chest. Open it for a small key. Use the Baba Bud to exit the room. Go back all the way to the main room (The one with the big dangling platform). Use the small key on the locked door in here. Now return to the previous room. You know, just wasting the key. Now go over to the door through which you came. Jump on the moving platform that goes up and take it up. Then take the next. See the pile of leaves? Use the Deku Leaf to blow them away and reveal a cauldron. Jump in to activate it and return to the main room. Remember the door you unlocked just recently? Return to it and take the wood ball on it the platform. Jump down to 1F in the room and throw the ball at the plant creatures. Now go through the door. Two enemies called Mothulas will confront you. Slash them with your sword and spin attack the black spikes to rid yourself of them. Killing them will get you a treasure chest, which contains a Joy Pendant. Now go through the door. This is the room before the boss. Since you dont have the Big Key you dont have to do anything but activate the cauldron. To do this break the pots and grab a Deku Stick. Light it and burn the cage on the cauldron. Now get into the cauldron and take it to the main room, 4F. Now the dungeon will unravel as soon as you get the prize. The first order of business is to go to the locked door in the main room (No longer locked because you opened it). In this room, which is on 3F, has some Peahats. Dont waste magic on them because it is nearly impossible to kill them in this room. Just use your sword. Anyway, when youre good and ready send a gust at the leaf fan to the right. This brings the platform closer. Dont jump on yet. On the first platform send a gust at the leaf fan to the left. Jump onto the platform before the gust hits and ride it to the door. Go through the door. First kill the Mothula, Peahats, and Boko Babas. Then use a Baba Bud to launch yourself to 4F. Go through the door. Mini-Boss: Mothula This is a flying Mothula, much more devastating, but still pretty easy. Slash your sword at it when it approaches you and be sure to dodge its rocket attacks. For an easy hit use the Deku Leaf to send a blast of wind at it. It will descend, ready for the slashing. Eventually it will lose its wings and become a regular Mothula. Defeat it like normal and when it dies go to the treasure chest. Inside is the dungeon prize, the Boomerang! This item rocks! It can kill most enemies in this dungeon easily, including those plant creatures. To exit the room aim the Boomerang at the crystal switches above the door. Make sure to target both. In the room preceding Mothula (The one with all the Peahats) kill the Peahats. To do this with little or no difficulty, use the Boomerang in combination with L Targeting. From the door, look up. Grapple to the target and climb up onto the target. Then grapple to the next target and drop to the platform below. Step onto the moving platform and ride it and the other up to a treasure chest containing a Joy Pendant. Now drop down and Boomerang the plant creatures on the door. Go through the door. If you want the treasure chest do the following. First, Boomerang all the vines to get them out of your way. Then use the Deku Leaf to glide over to it. It contains a Joy Pendant. When you have it drop down and go into the main room. Take the platforms in this room up to 4F. With the Boomerang target the vines supporting the large dangling flower. When all five are targeted let fly the Boomerang. This will cause the flower to fall and open up B1 (Basement 1). Drop into B1 and go through the door. First target the Peahat and then a few of the spikes. Go through the door to the right. In this room, jump on the flower to reach the treasure chest, which contains a yellow rupee. Then jump onto the flower and target the supports to make it fall. Kill the Octorok and jump to the bomb. Throw it at the wood gate and go through the door. In this new room decimate all the enemies with your Boomerang. Make your way around the room, all the while defeating the baddies, until you create a Baba Bud. Get in and glide over to the ledge. Use the Deku Leafs wind to move the platform toward you. Get on and move to the opposite ledge, on which sits a bomb flower. Pick it up, jump onto the platform, and throw it into the hole you see below. This kills the plant creature. Jump to that platform and crawl through the opening to open the chest, which is a Treasure Chart. Return to the previous room. The flower must be dropped again. Boomerang it and hop on. Kill the Octorok by deflecting its fire with your shield and pull out the Deku Leaf. Use its gusts of wind to steer the flower/raft. Kill the last two Octoroks and get onto dry land. Go through the door. In this room is the elusive Big Key. Follow the trail to the top of the structure and from here Boomerang all the crystal switches. However, you must do this in a certain order because some stay lit longer. Look up and notice the ledge overhead. Look below it to the left to see a crystal switch. When targeting the switches start with that one and rotate clockwise. This opens the cage. Open the chest for the Big Key. Doing this triggers a fight with not one, but two Moblins. You got to do what youve got to do. A really easy way to beat these is to get on top of the structure. Then leap down, performing a jump attack. This will cause at least one of the Moblins to lose his spear. Pick it up and swing it madly at them. It takes an estimated two hits with the spear to beat them. Now get on top of the structure and grapple (Use the target) to reach a door. Go through it, obviously. After some backtracking youll be in the first room. Use the cauldron to reach the boss room if youd like, or read the next optional paragraph to get the remaining treasure. If you chose the boss room you can skip this section. This is only for the remaining treasure chests, which contain some valuables. First, the room on 3F that connects to the main room contains a red rupee in its chest, which can be accessed by gliding to it. From that room go down two rooms to be on 2F. This is near the very start of the dungeon. Use Baba Buds to reach the alcove the chest is in (3F) and use the Boomerang to kill the plant creature. Inside the chest is a Treasure Chart. Now, in the same room, drop down to B1 and get the chest. To reach it you must kill the plant creature with the Boomerang. Inside the chest is a Knights Crest, a spoil. Now go the first room and use the cauldron to warp to the boss room. Get fairies in your bottles and open the door. +-------------------+ | Kalle Demos | +-------------------+ That must be Latin for something. At first it looks like youve rescued the lost Korok Makar, but I guess not. The boss of the dungeon eats him. To trigger the fight you must walk up to Makar. Kalle Demoss main offense will be with its runners. They will burrow underground and come up at you, waving wildly. Run around to avoid the thrashing and while they are attacking your former position get out the trusty Boomerang. Aim at the vines supporting the mid-air Kalle Demos and when all are down it will be too. The petals lower and the vulnerable part is revealed what looks like a Boko Baba. Slash it over and over and soon the petals will rise and Kalle Demos will spit you out. Continue the process until youve won. Take the Heart Container and step into the wind portal with Makar. Link gets lots of sweet deals in these dungeons. Not only does he get a new item but his health increases. Anyway, the Great Deku Tree and the Koroks thank you for your courage. With Makar back the ceremony can go on. The Koroks leave the Great Deku Tree to go on each island and plant new trees to spread the forests. Best of all, though, you get Farores Pearl. You know whats funny? I left Forest Haven to go to Windfall Island for the Deluxe Picto Box. The whole time they said the ceremony must go on before the day ends, but more than a day passed. Oh well, it is only a video game. ============================================================================= =============================Tower of the Gods*============================== ============================================================================= +---------------------+ | The Great Sea | +---------------------+ Easiest pearl yet. Lets review here. You should have all the following things before you do this section (At least. You could have more). First, you should have the Telescope, Sail, Wind Waker, Grappling Hook, Spoils Bag, Boomerang, Deku Leaf, Tingle Tuner, Deluxe Picto Box, Bait Bag, two Empty Bottles, and a Delivery Bag. As for pearls, you should have Dins Pearl and Farores Pearl. As far as charts go you should have the following on your Sea Chart: Outset, Island, Forsaken Fortress, Windfall Island, Pawprint Island, Dragon Roost Island, Fire Mountain, Eastern Triangle Island, Bomb Island, and Forest Haven. You should have Treasure Charts 1, 11, 15, and 39. Each of those came from the two dungeons. You should also have Tingles Chart. You should have at least five hearts, possibly six if you played the mini-game on Dragon Roost. If you have all the things Ive listed here it is time to get a new item. Note: You should now have your sixth heart. In other words, you should have gotten your fourth piece of heart. Before leaving Forest Haven read your mail in the post box (Post boxes will wiggle if you have mail). The letter is from Komalis father. It contains a piece of heart. From Forest Haven sail one space south, four spaces west, and three spaces north. This will greatly expand youre Sea Chart. You should now have the following on your Sea Chart: Forsaken Fortress, Outset Island, Windfall Island, Pawprint Island, Dragon Roost Island, Fire Mountain, Eastern Triangle Island, Bomb Island, Forest Haven, Boating Course, Angular Isles, Two Eye Reef, Headstone Island, Five Eye Reef, Islet of Steel, and Greatfish Isle. When on Greatfish Isle youll see that a terrible storm has overcome it and mangled it. A water spirit called Jabun (Maybe a distorted pronunciation of Jabu-Jabu or perhaps a descendant of Jabu-Jabu, a huge fish from Ocarina of Time and a few other games) once called this island home. However, Quill the postman calls to you to give you some good news. It turns out that Jabun is hiding on Outset Island. But you cannot reach his hideaway. An impenetrable stone slab blocks it. After telling you that the pirates were spotted on Windfall Island he departs. Then the King of Red Lions suggests that you go to Windfall Island. Guess where youre going? Here is the path you should take to go to Windfall. Go two spaces north and one east. Feed the fish (Or fishes, because both are correct plural forms of the singular noun fish) by the islands to add Rock Spire Isle, Mother & Child Isles, and Spectacle Island. Once you reach Windfall Island get onto dry land. +-----------------+ | The Bombs | +-----------------+ When you go to the pirate ship and try to open the door on the deck youll be asked to enter a password. The riddle is I can sail upon the water or be filled with it. I am a and then you must enter the password. Well, we know it doesnt start with a vowel or it would be I am an. That doesnt help too much. We need to hear the password because it is pirate terminology. In other words, we need to eavesdrop on the pirates. To find them go to the Bomb Shop. First, though, check your mail. Orca will have sent you a tip and twenty rupees. Anyway, go to the Bomb Shop. This is isolated from the main part of the town. It is to the left of the docks. You cant open the door, but you can sneak in. Go to the side and jump over the pit. This is where one of the Killer Bees hid. Climb the vines on back of the shop and crawl through the crawlspace. Head forward and youll see the pirates stealing bombs. Tetra sees you, but she keeps it quiet. Also, Gonzo tells Mako the password, Schooner. Now go back to the ship and enter the password. When you enter, since no one is guarding it, take a peek at Tetras room. Look at the pictures. One is of the Triforce, another of that legendary hero, and another of a strange woman. Now go down the stairs. Niko, the resident swabbie of the ship, has another challenge for you. This time you must jump from the lantern ropes without the platforms. Ive said how to do this before, but since you might just now be tuning in Ill repeat. When you jump for the first rope, press R to stop swinging. Now you can change your position to jump to the next rope. If you play your cards right youll only have to jump four ropes. Easy, right? By the way, the lower you are on the rope the further youll jump. When you get to Niko hell be astonished that you did it so fast. Hell be forced to give the Bombs that the pirates looted. The bombs have two uses. They can blow stuff up on land or be used as a cannon on your boat. Neat-o! Then the Pirates Charm activates. Tetra is giving you a head start. Time for the race to Jabun! +---------------------+ | Nayrus Pearl | +---------------------+ No time to fill your Sea Chart (Actually, they give you all the time you want). Race back to Outset Island!!!!! (!!!) Night lasts forever until you reach Jabun. A few obstacles you might encounter are tornadoes, sea creatures, and sea monsters, although I doubt youll see a sea monster. When you finally reach Outset Island, sail to the back of it. Sure enough, there is a colossal stone slab there. Of course, the King of Red Lions insists that you go visit your family before you meet Jabun. Fine, we will! After all, delayed satisfaction can lead to mental stability in the future and will make it easier for one to deal with the emotional ups and downs of life (What? Why are you looking at me like that?). Actually, there are some good things you should get. If you visit Grandma, she will be asleep. Release a fairy by her and she will awaken. Since you have an empty bottle she will give you Elixir Soup, which is very useful. It replenishes all your health and magic and doubles your attack for a while. Also, when you arrive youll have another letter. Apparently, Beedle has new items bombs. What a coincidence! More importantly, you get a chart. It is called Beedles Chart. Not only do you get all these things, but if you look at the pig you rescued, it is huge! Thats one tub o pig, there. They named him after you. So the pigs name is your name. What an honor. Do not attack the pig or it will chase and kill you. It can swim. On the downside, however, monsters are roaming about the island. Now its time to see Jabun. Sail to the back of the island and youll face a sort of mini-boss. This is like a mini-boss, because you must destroy the stone slab before you get sucked into the whirlpool. There are three sectors of the slab you must destroy. Top, middle, and bottom must be destroyed in that order. When you do the whirlpool will stop and the King of Red Lions will enter the cave. Jabun only speaks old Hylian, so the King of Red Lions must translate. After the two have a little conversation Jabun tosses you Nayrus Pearl. Man, that was the easiest pearl yet. Jabun then leaves the island, probably because he is jeopardizing the islands safety. +-----------------------+ | The Great Fairy | +-----------------------+ Go back onto Outset Island and walk up the trail to the Forest of Fairies just like you did when you saved Tetra way back when. As you do weak creatures called Miniblins will attack you. A few swipes of the sword will do them in. When you reach the top youll see that the bridge is out. No matter! You can fly across. Get onto the large stone at the top and jump. Start gliding with the Deku Leaf across the gap to the forest. Make sure the wind is going west. When you reach the other side enter the forest. As you make your way through youll find that Mothulas have infested the once peaceful forest. Soon, though, youll see a huge white boulder. Bomb it and it will crumble. Drop into the hole. Welcome to the Great Fairy Fountain. This Great Fairy gives you a larger wallet. Now you can hold 1000 rupees. Now return to the King of Red Lions. +------------------------------+ | The Second Great Fairy | +------------------------------+ On your Sea Chart you should already have Eastern Triangle Island marked. The King of Red Lions has marked three places on your Sea Chart. The closest of the islands is one space north, two spaces west, and one space north. On the way you should get Shark Island and Southern Fairy Island on your Sea Chart. While on Southern Fairy Island check your mail. You should have a letter from Beedle advertising his special stock he sells only at Rock Spire Isle. When you have the green rupee enclosed in the letter kill the rare enemy here, the Blue ChuChu, for its spoil, Blue Chu Jelly. Now go to the wood gate blocking the seashell structures entrance and bomb it. Now drop in and talk to the Great Fairy. This one lets you carry more bombs, a maximum of 60. Now resume sailing to the first of the Triangle islands. +----------------------------+ | The Triangle Islands | +----------------------------+ The first of the islands that you should get on your Sea Chart is Southern Triangle Island. Walk up to the statue here and place on it Nayrus Pearl. Now go north two spaces. On the way you should put Six Eye Reef on the map. Two spaces north turns out to be Northern Triangle Island. On this island you place Dins Pearl. Now go one space south and two spaces east. Notice that there is no island in the space west of Eastern Triangle Island. Place Farores Pearl in the arms of the ancient statue and age ld forces go to work. Suddenly a tower pierces the surface of the water. The statues burst open and form the divine triangle, Triforce. Prepare for the trial of the gods! +-------------------------+ | Tower of the Gods | +-------------------------+ This is the only dungeon in which the King of Red Lions may assist you. Get used to holding R, which is the cruise button on the boat. Notice that the water rises and lowers every so often. When it rises get onto the platform that is to the right of the waterfall. To open the door you must lift either statue and drop it on the switch. Go through the door and youll see an Electric ChuChu. This has no spoil of its own. To beat it Boomerang it, stunning it, and then slash it. Now look down into the pool of water. When it lowers jump in and set a crate on the switch. This creates a great bridge. As long as the water is lowered you may traverse it. At the other end is a statue. Pick it up and take it to the previous room. Set it on the altar in the shrine and the bridge will lower. Now get back on the King of Red Lions and cruise through the passage. When you reach land set both statues on the switches and go through the door. Heres what I suggest doing in this room. Wait for the water to lower and push the crates into a straight line. Then go to the pot with Deku Sticks in it and light one. When the water rises jump across the crates to reach the torches. Light them and a chest containing a small key appears. Now exit this room. Get on the King of Red Lions and cruise back to the first room area. Get out your bombs and blow open the walls near the waterfall. Now youll have to get off of the King of Red Lions and swim over to the next platform. Go in the upper room (Not locked). Here youll meet your first Red Bubble. Just slash these before they light you on fire. Then get the Compass in the chest. Now return to the previous room. Grab a Deku Stick from the pot and wait for the water to lower. Light it on fire and run down. Light both the torches here and a chest containing a Joy Pendant forms. Now enter the locked door on the lower level. First kill the Electric ChuChus in here and then grab the statue. If you did kill the Electric ChuChus, a stairway of light forms. Take this statue to the shrine in the previous room. The shrine is in the upper level. Now the flow of the water in the waterfall has been diverted. Take the King of Red Lions to the door. No more King of Red Lions from here on out. In the next room youll see an ancient version of the Beamos. In Ocarina of Time a Beamos was an enemy with one eye that was stationary and shot lasers at you. This is basically the same thing, but it is a machine. This is what you must do. Carry the statues, which are called Armos statues, by the way, to the switches. When two of the Armos are on the switches, step on the third. This creates a sort of elevator for you to use. Take it up to 2F. Through this door is what I shall call the main room of the dungeon. You must collect three idols and place them on their altars. First take the only other door that is available. Use the platform to cross the pit and go through the door. Now this is a pretty unique dungeon element. Press R to call to the idol and it will follow you. Move very slowly or it will fall into a pit. Make your way over the maze and at the end jump over the pit while holding the idol. Take it to the previous room. Use the platform to return to the main room where you will set the idol down and he will go to his pedestal. Go to the block that rose and pull out the Wind Waker. The song that you learn is the Command Melody. Now go through the door that opened. First kill the Red Bubble(s). Then grapple across the pit. It is probable that a Red Bubble will attack you now. Defeat it and go through the door. Here sleeps the second idol. Grapple across the pit and call the idol next to you. Stand on the switch to make a rainbow bridge form. Play the Command Melody to take control of the idol and have it hop across the bridge. Press R to return to Link. Now grapple across the pit. Lift the idol and go through the door. Drop the idol on the switch and a barred door will open. Grapple to it and open it. Mini-Boss: Dark Nut When I first played this I was freaking out. The Dark Nut looked just like an Iron Knuckle from the other games and they were very strong. Of course, when I started playing it I found that this is a sorry substitute. First you must knock off its armor. To do this perform a parry attack (Wait for it to attack and press A when the A icon changes form) and youll be behind it. Attack the figure eight on its back and the armor will drop. Now it will charge you. It is much faster because it has no armor. Throw the Boomerang at it and it will be stunned. Get in a few good hits and it will drop its sword. A few hits of the sword and it will die. For winning you get a treasure chest and the Dark Nuts spoil. Yes, I know, Dark Nut, ha-ha. The spoil will be a Knights Crest. Collect these because if you do Orca will teach you a secret sword technique (Orca being the one who gave you the Heros Sword). Inside the chest is the best item in the game. The Heros Bow! Usually you get the Bow in the first dungeon (Or first dungeon in a world like in Ocarina of Time), but this game broke the tradition. Now go to the previous room. See the large eye switch? Shoot it. Then shoot the Red Bubbles. This causes platforms that bridge the gap to form. Grapple over to the idol and lift it. Take it to the main room where it will go to its pedestal. Now go through the door that led to the first idol. Step on the platform in here and shoot the eye switch as you pass it. This causes a platform to appear. Also, make sure to kill the enemy, which is a Wizzrobe, that sends fire at you. Two arrows does the trick. Take the platform up to a new door. Do you see the statues? Dont buy their disguise. Those are true Armos, enemies. Throw bombs into their mouths to kill them. Inside the chest that appears is a Joy Pendant. Now return to the main room. Go through the red flashing door. I remember this room well. Dont waste arrows on the Keese; Boomerang them. Then go through the door on the lower level. Shoot both eye switches and both Red Bubbles. Use the platforms to get to the treasure chests in this room. One contains a small key and the other can be reached by shooting the eye switch over the door. That one contains a Joy Pendant. Now return to the previous room. Stand on the weight to the left (Furthest from where you entered) and throw a bomb just as it is going to explode at the cracked wall. You should wait approximately seven seconds before throwing the bomb. This reveals a new door. Go through it. Play Winds Requiem on the symbol on the ground (Not the Triforce but the other) and a chest containing a Treasure Chart forms. Take it and run. Go to the previous room and grab an Armos statue. Place two of them on one of the weights of the scale and the other will rise. Use it to access the locked door (Which you go through). Stand on the block and use the Deku Leaf to glide over the lasers. Call down the idol and play the Command Melody. Have the idol hop onto the switch (It is impervious to lasers). Now have Link pick the idol up and go to the previous room. Beware the Wizzrobe; it appeared to protect the idol I guess. Set it down and cross to the Armos statues. Pick at least three up and throw them all on one of the weights. Pick up the idol and hop across the upper weight to the door. Go through and the door. Now all three idols are in place. They make a gate to the next floor, 3F. Before you step into the light, go back down to 1F (specifically the first room). From here enter the room where you got the Compass (Upper door after the bombed section). Shoot the eye switch and a chest containing a Treasure Chart is now accessible. Return to the first room and cruise over to a shrine with a door in it. In this room stand on the uppermost crate and bomb the wall (Use the Compass) that contains an alcove with the treasure chest in it. In the treasure chest is the Dungeon Map. Now that we have those things, return to 2F where you may step into the light to go to 3F. Pick up the two Armos statues and set them on the switches near the caged treasure chest. Step on the third switch and the lasers will lower. Inside the chest is the Big Key. Now you have all the treasure chests. Then the Armos come at you. To defeat them attack their backsides (The red blinking orb). When both are dead go through the door. First I suggest defeating the Kangaroc with the Boomerang. Then notice that the laser eye is blue. Get near it so that eye forms. Its laser can only move side to side. When the eye forms (When it starts shooting its laser) shoot it and it will shatter. Continue this, avoiding red laser eyes, until you reach the boss door. Bottle a fairy if you can and stock up on arrows and bombs. Enter the room. +--------------+ | Gohdan | +--------------+ This is an interesting boss to say the least. It is modeled after Bongo Bongo from Ocarina of Time. Note that this is a machine. The gods of Hyrule must have whipped it up. First shoot either hand twice. L Target the eyes to save yourself some time. Then Gohdan opens his eyes. Shoot the eyes of Gohdan until they close. While you do this hell be firing energy blasts at you. When both eyes are closed he opens his mouth. Throw a bomb into it and it will take damage. If you run out of arrows Gohdan will occasionally sneeze them out, making this a very easy battle. After only three bombs Gohdan will return to its position on the wall. It will also sneeze out its Heart Container. Step into the portal. That wasnt a wind portal. Youll be transported to the peak of the tower. Climb the ladder and grapple to the target. As you swing back and forth the bell will sound. A portal will open in the water. The King of Red Lions will sail into it. ============================================================================= ======================Return to the Forsaken Fortress*======================= ============================================================================= +-------------------------------------------+ | Hyrule and the Blade of Evils Bane | +-------------------------------------------+ You will somehow be able to breathe as you descend into the depths of the ocean. You land in the preserved land of Hyrule, an ancient kingdom frozen in time. It is the land described in the legends. As you walk into the castle of that forgotten land and time you will see the freeze frame of chaos. Monsters are invading the kingdom, forever locked in the dance of war. If you look at the paintings they seem oddly familiar. The servants of the princess look like someone you know. As you walk down notice the statue of the legendary hero. Also, the King of Red Lions will contact you with the Pirates Charm. He says that to reach the item you are looking for you must find a doorway in the shape of a herald. See the Triforce symbol? That is the crest of the royal family of Hyrule. Pull the triangular blocks around so they line up with the parts of the Triforce. When they do the Triforce lights up and the statue of the legendary hero moves aside to reveal a staircase. Walk down to find an ancient chamber older than the castle itself. Lift up the Master Sword, the blade of evils bane. It is the only sword that can conquer Ganon. When you do the flow of time in Hyrule will resume. Link shouldve kicked their butts when they were frozen in time. But now it will be easy with the Master Sword. It was wielded by the legendary hero time and again and was forged specifically to be unaffected by the tainted power of Ganon. Before you go upstairs, look at the mosaics. They show the six sages from the time of the legendary hero. They show Ruto, Rauru, Saria, Darunia, Impa, and Nabooru. There are two mosaics of the Triforce and one disturbing one. It shows an evil man, maybe Ganon, holding the Triforce. You can tell it is Ganon because of his trademark twin swords (He uses them in the final battle in Ocarina of Time). Thats not going to happen. Go upstairs and prepare for one of the most epic battles ever. Heres what I suggest you do to make the battle easier. Run into one of the upper corners up the stairs and three Moblins will come at you. Defeat them all and take one of their spears. Then storms the hallways, attacking all the Moblins and Dark Nuts there are. If you get a hold of a Dark Nuts sword youll be even better prepared because it is hard to wield the spear in such cramped hallways. Once youve cleared the hallways drop into the lower level and prepare for some real fighting. Only the Master Sword is effective here. If you get into melee with multiple fighters, that is good. They can hurt each other. If you need to, use your Heros Bow to pick off Moblins from above. Try to isolate them and pick them off one on one. They can easily be fled if you run to the hallways. When all the monsters are dead the barriers are broken. Exit the castle the way you came in and boat into the portal with the King of Red Lions. +-----------------------+ | Ballad of Gales | +-----------------------+ Way back on Dragon Roost Island when you learned Winds Requiem, you met Zephos, god of winds. Zephoss brother, Cyclos, also had a monument on the island, but it was destroyed (We may ascertain that it was destroyed by humans because he has an ill will toward humans). So, Cyclos spends his days creating cyclones, which are atmospheric disturbances characterized by masses of air rapidly circulating clockwise in the southern hemisphere and the reverse in the northern. In simpler words, a tornado in water (Not exactly, but hey, its a video game). If youve ever gotten close to one of the cyclones youll know that Cyclos comes out and will transport you to a random location. Well not today. This time around you have the weapon that can pierce his defense. Your first order of business is to get the Tower of the Gods on your Sea Chart. Then go south a space. The island here is called Private Oasis. Get it on the Sea Chart (Preparing for the future. Youll need to come back eventually) and prepare for a voyage. Go all the way to Mother & Child Isles (If you didnt get it on your Sea Chart like I said it is two spaces west of Windfall Island. Sail straight into the cyclone that is always there. Shoot Cyclos three times with the Heros Bow and he will give in. The cyclone will fade and he will come down to you. He then teaches you the Ballad of Gales. This lets you control the cyclones and warp across the Great Sea. This makes sailing much easier. +--------------------+ | Tingle Tower | +--------------------+ Play the Ballad of Gales and youll find that the following islands are warp points: Outset Island, Southern Fairy Island, Forest Haven, Tower of the Gods, Greatfish Isle, an unexplored area, Mother & Child Isles, Windfall Island, and Dragon Roost Island. Warp to the unexplored area and youll find that the island is the home of Tingle, the thief who wanted to be a fairy you freed from the Windfall Town Jail. Specifically, it is called Tingle Island on the Sea Chart. Now you know what all the warp points are. The fish tells you what Tingle does for a living. He deciphers maps. If you talk to Tingle he will disclose some very valuable information to you. There is a fairy to the north of Tingle Island. +----------------+ | Big Octo | +----------------+ As you go north in the Tingle Island square you may encounter a sea monster. It is called Big Octo. There are huge octopuses, like krakens, that will destroy you. They are very easy to defeat, though, and usually yield good prizes. If you cannot find Big Octo keep sailing around that square until you do. I found it a little bit up of the mid level of the square (horizontally) and slightly to the left of the mid level of the square (vertically). To defeat the monster you must blind it. Do this by targeting its eyes with the Boomerang. The Big Octo leaves a ring of light where it died. Use the Grappling Hook on the boat to fish it out. The treasure for defeating this one is a piece of heart. +--------------------------------------------+ | The Great Fairy and a Treasure Chart | +--------------------------------------------+ Well, youve had quite a few adventures since the Tower of the Gods. There will be a few more after this one, too. From Tingle Island head north two spaces to be at Northern Fairy Island (Add it to your Sea Chart). When on the island just fall into the hole and step forward. This Great Fairy gives you another rupee upgrade. Now you can hold 5000. Thats a lot of money. Once you have the upgrade, sail around the space looking for a submarine. Inside it are a few Moblins. When all four are dead use the lanterns to swing to the alcove. Inside the chest is a Treasure Chart. Now you can exit the submarine. +-------------------------+ | Forsaken Fortress | +-------------------------+ Its time for a dungeon. You thought that the Forsaken Fortress was tough before? Well newsflash, its back. Really, it isnt that hard, but prepare for the final battle with Ganon using the Master Sword! No, you dont fight Ganon, but it is time to kill that evil bird that kidnapped Aryll with the Master Sword! That time I was serious. Plus, this gives you another item. So warp to Tingle Island and sail to the Forsaken Fortress. First there is the small matter of getting into the Forsaken Fortress. Sail around it until you find the wooden gate. If you launch two bombs at it will break. Cruise in. Walk up the stairs to the main floor. The searchlights no longer affect you. Mini-Boss: Phantom Ganon Its the battle of the century. In this corner is Link and in this corner is Phantom Ganon. You even have spotlights! This is such a wrestling match. Phantom Ganon is the incarnation of Ganondorf. He is pure evil. Phantom Ganon also shares some of the powers that Ganon has, but doesnt use in this game. For instance, the energy ball attack. Phantom Ganon will launch energy balls at you. You must deflect them. There are two ways. The easiest is to slash your sword and they will ricochet back at him. The second is to use an empty bottle, which will have the same effect. Try using a spin attack for a stronger deflection. When you send Phantom Ganons orb back at him hell volley it back to you with his sword made of shadow. Eventually Phantom Ganon will slip up and get hit by his own energy blast, leaving you ample opportunity to strike him with the Master Sword. An intelligent fighter might try a different technique after getting pummeled by himself and company, but not Phantom Ganon. He repeats the process until he almost dies (He doesnt die because you fight him again later on). Phantom Ganon has only one variation of his attack where he appears behind you and gives you a quick slash. Also, being closer to him when he slashes makes it harder for him to volley it back since he takes about a second to attack. After Phantom Ganon teleports out of there a chest forms. Inside it is the dungeon prize, the Skull Hammer! This item isnt spectacular, but it gets the job done. Succeeding Phantom Ganon are a bunch of Miniblins. Evade them by going through the large wooden door. Remember, you have the Dungeon Map and the Compass from the last time you went here. Our goal is to once again reach the top and rescue Aryll, except without all the searchlights. And you dont have to sneak around. Really, this is a much easier version of the first dungeon. The first enemies you see are rats carrying bombs. These are called Bombchus (They were items in a few earlier games. In Majoras Mask they make the distinction by calling these Real Bombchus). To the left are a few stakes. Pound them down and youll be in a hall with three Moblins. Kill them for all the Skull Necklaces and go through the door. Notice that now that you have the Master Sword one series of horizontal slices can defeat a Moblin. Now follow the trail to a hallway. Along the way youll see a dark hand coming from the ground. This is a Floor Master. Avoid it or it will take you to the beginning of the dungeon. At the end of the hallway youll be in a room with many beds. On one is a chest with a yellow rupee inside. Make sure to avoid the laser fire of the statue. Climb the ladder to the left and youll be on 2F. Go through the door. Take the outside hall and head left. Climb the ladder and kill the Bokoblin. Now pull out the Telescope. First locate where you got the Skull Hammer. Near it is a ladder. Use the Deku Leaf to glide to that ladder (Make sure the wind is blowing the right way) and then face the ship pointing out of the water. To the left is a door. Take it and youll be on 2F in the desired room. Kill the Moblin and climb the stairs to a wooden door. Take it outside. Climb the stairs and follow the path up to some stakes. Pound them in and sidle across the wall. Next youll reach a much more perilous section. You must sidle across a wall as bombs are being fired at you. To avoid the hassle just glide across with the Deku Leaf (Make sure the wind is going in the right way) and climb the stairs. Now pound the switch to open the door. +---------------------+ | Helmaroc King | +---------------------+ You sneak into the cell to find the same three girls as before, including Aryll. Link tries to open the cell and Tetra comes from nowhere. Link really needs to stuff about this stalking. So the two musclemen of the pirates open the door. Also, Tetra sees the Master Sword. Now youve got Aryll back. Link could leave right now if he wanted to, but he wants revenge. His is a rage that shall burn for the ages. It is time to spill the blood of the Helmaroc King. Really, I wouldve run. The bird wasnt even there. The pirates promise to deliver Aryll back to Outset and the other two to Windfall. Suddenly the bird comes crashing in. You had your chance to avoid confrontation, Link. Really, though, thats just cold-hearted. I never thought about it, but Link actually wanted to kill the Helmaroc King or he wouldve gone with the pirates. Oh well. Suddenly the room starts filling with water. Run up the path and ignore the Bokoblins. They are will drown at the hands of the monstrous Helmaroc King. At the top the bird will stop in front of you and stare at you. Get out the Skull Hammer and hit its head. The Helmaroc King falls into the water. Climb up and the real battle begins. The Helmaroc King emerges from its would-be watery grave and spreads its massive wings. Its time to battle. When the king lands hell try to crush you with a pound of its beak. Dodge the attack and its beak will get stuck in the floor. L Target the fiend and use the Skull Hammer to smash its face. Ouch! The king will repeat it a few more times, eventually throwing new attacks into the mix. For instance, it may start flapping its wings to push you into the spikes that line the arena (Roll to stop this). It may try to swoop down and scratch you with its talons. It usually performs a sequence of attacks. I mean to say that it does two of one attack, two of another, and so on. This does not always hold true for the beak attack, because it can hurt the king. Soon the Helmaroc King will lose its mask (Hacked into pieces). Now it is vulnerable to attack. L Target its head and shoot arrows. Its sad. I really liked the Helmaroc King. He was the coolest boss. All the flashlights shine on the bird as it dies and in a flurry of feathers it explodes. Get the Heart Container. Go up the trail that is now accessible and open the door to Ganons room in the tower. Notice that Ganon addresses Link as if hes seen him long ago. Then Ganondorf turns around. You know, in Ocarina of Time Ganondorf looked weird because of his ears. Now he looks weird because he is. Ganondorf explains that when the Master Sword was removed he regained his power. Now he is stronger than he was before. Link decides to charge Ganondorf but to no avail. Not even the Master Sword can stand up to that invincible fiend! Ganondorf is about to kill Link when Tetra comes in and tries to save him. Now Ganondorf can kill two people. Yet, for some reason, Ganondorfs hand lights up with the symbol of the Triforce when he nears Tetra. Then he calls Tetra Princess Zelda. When all hope seems lost the Rito fly in to save you and Valoo sets fire to the fortress. Valoo takes you to the Tower of the Gods. They fly off and the King of Red Lions sails into Hyrule. ============================================================================= ================================Earth Temple*================================ ============================================================================= +------------------------+ | Return to Hyrule | +------------------------+ When you wake up you and Tetra are in Hyrule. Someone contacts you with the Pirates Charm. Who could use the stone other than Tetra? Now Tetra follows you. If you need a pictograph of her get it now. Now enter the castle. Go down to where you got the Master Sword and a strange man is standing at the pedestal. The man speaks of Gossip Stones (From Ocarina of Time). He made the charm. He turns around revealing that he is the king, Daphnes Nohansen Hyrule. His voice is that of your boat. Hey, wait a minute. He is the King of Red Lions!!! Now we know what the mosaic of Ganon depicts. It shows the great flood so that the war for the Triforce would end. Nohansen than gives Tetra the remainder of the Triforce of Wisdom. The music here is slightly varied from the intro to A Link to the Past. When he does this Tetra is wearing a dress. Shes Princess Zelda. Well, were done today in Hyrule. Return to the Great Sea. Nohansen (Thats such a funny name) then tells you that the way to the next temples you must go to have entrances in Hyrule. Of course, that is sealed off. You must find entrances from the Great Sea. +----------------------------+ | The Queen of Fairies | +----------------------------+ When on the Great Sea you find out that you cant go back to Hyrule without the Triforce of Courage, the third piece of the Triforce. It was separated into eight shards and hidden when the legendary hero left Hyrule. Great, more stuff to do. First, though, play the Ballad of Gales and warp to Mother & Child Isles. When you go youll be inside the impassable walls of the larger island. The little kid is the Queen of Fairies. I guess it is a new generation. She gives you new powers, the Fire and Ice Arrows! Now you can shoot fire or ice. Thats pretty hot! Or should I say cool (I made a funny!). Now were done here. It is time to go to an old island. +-----------------------+ | Song of Passing | +-----------------------+ Warp to Windfall Island and go to the gravestone the man named Tott dances by. Show Tott the Wind Waker and he is reminded of the song he is trying to recall. He shows you the moves and then you play it. The Song of Passing makes day to night. Pretty handy. +------------------------------------------------------------------------+ | A Piece of Heart, two Treasure Charts, and the IN-credible Chart | +------------------------------------------------------------------------+ These are easy; you have to do it. First enter the building near the Pictograph Shop. You can get a piece of heart here but thats not what this is about. Go to the left to the top of the stairs and exit the door. Talk to the man and change the direction of the wind to north with Winds Requiem. Now fall down to the buildings base (Dont go in). Follow a path around it to a ladder. Climb up and press the switch. The windmill will start working. Go up to it and jump to one of the carts. The windmill is really a Ferris wheel. From the cart, jump out onto the Pictography Shop balcony. Open the two chests here for a purple rupee, worth fifty, and a Treasure Chart. Now crawl through the opening and drop down. Take a pictograph of Lenzo with the lady and show it to the two gossiping woman by Zunaris shop. Theyll reward you for setting them straight about Lenzos love life with a Treasure Chart. Now for the piece of heart the section title promised. It must be nighttime. Go back to the Ferris wheel and ride it so that you are level with the rotating tube thing. When you can, shoot a Fire Arrow through the metal to light the torch within. Now theres a lighthouse. Not only that, a treasure chest appeared. Glide to the island and take its content, which is a piece of heart. Also, youll have two letters. You must pay 201 rupees to open one of them. When you do you get the IN-credible Chart. The second letter is from Aryll. She encloses twenty rupees in it. +--------------------+ | Empty Bottle | +--------------------+ As one of the fish hinted, there is a thief in the night at Windfall. You may have noticed that the former rich girl of the island, Mila, is working for Zunari. Also, Mila is dirt poor. And she sneaks out at night. Lets put three in three together here. Mila is a crook. But we must prove it. Play the Song of Passing or if it is night do not. Go talk to Mila (She will be standing by the tree between the potion shop and the rich mans house) and shell tell you to go away. Run away from her up the stairs and shell start running. It begins. Now remember, you must do this very slowly or shell catch you following her. Just stay your distance and it doesnt matter if youre standing directly in her line of sight. She only sees you when youre near her. But you need to be very careful when she climbs up the wooden trail. I got caught there. Shell stop right near it. If you do get caught play the Song of Passing twice and start over. You can also go inside any building to start it over. Sometimes if you get too close but she doesnt actually see you Link will imitate a cat and shell think nothing of it. When you finally catch her trying to pick the safe tell her that youre an ally of justice. Say sure when she asks you to listen to her life story and say thats terrible when she asks you what you think. Say very well when she asks if you understand her plight and unfortunately, no when she asks to be let go. Say because Im honest when she asks why not. She gives you an empty bottle for bringing her to justice. If you want to mess with her, though, dont do the dialogue correctly and say different stuff. Some of them are pretty funny. +---------------+ | Auction | +---------------+ If you go into the patricians house at night from the ground level (Red door with gold streaks on it) talk to Zunari inside. He hosts an auction every night. There are lots of good items here that you should buy. You should buy the Treasure Chart, for instance. If you bid a whole lot the other people will be breathless and unable to bid for a while. Remember, if someone else buys your item, it will still be available. They must return it or something. You should bid about twenty rupees over the current highest bid when Zunari says Time is running out people. Here are all the things you can get in the House of Wealth during the auction. Two Treasure Charts, a Joy Pendant, and a piece of heart. +----------------------+ | Piece of Heart | +----------------------+ You need to enter the House of Wealth at night on the second story. After the rich man talks trash about you, go talk to his daughter, Maggie. She misses a Moblin named Moe from the Forsaken Fortress (Sorry I kind of, well, um, killed him). Shell ask you to take a letter to the postbox to Moe. You got Maggies Letter! Now go mail it. If you talk to the wealthy man hell tell you that they sold all the Skull Necklaces Maggie got from Moe to get filthy rich. Also, a Rito postman will be at their house when you enter it. The postman leaves when the rich man rejects him. So, Moe has been writing back. The rich guy just doesnt want his daughter to talk to him. Now go to the café. The postman is there to cool his feathers. Talk to him and hell ask you to deliver Moes letter. Come on! Moblins are idiots! They can neither write nor read. You got Moblins Letter. Now take the letter to Maggie. After totally misinterpreting the letter she gives you a piece of heart. Eat for dinner. Ha! I dont know whos smarter, Moe or Maggie. +-------------------+ | Magic Armor | +-------------------+ There are a few things we should do here. Remember the poor (As in money) old man that was begging? Well now he is rich. And the rich guy is now dirt poor (The pirates made him pay lots of money for his daughter back). Go to Zunaris shop (The guy with the fur coat) and talk to him twice. Hell ask you to be his assistant. He gives you a Town Flower. You must find other traveling merchants to trade with. They are not hard to find. They have huge backpacks. So get on the King of Red Lions and play Ballad of Gales to warp to Greatfish Island. Notice that it is called Greatfish Isle on the Sea Chart but when you select it, it says Greatfish Island. Anyway, sail into the wreckage and look for a strange man sporting a tremendous backpack. This man, who is a Goron, is a merchant. Show him the Town Flower and hell offer trading it for a Sea Flower. Agree and after forking over twenty rupees the oath will be fulfilled. I dont know who would want the Sea Flower, but we can find a merchant. First, go to Zunari. Sure enough, the Sea Flower is at his stand. If you show the same merchant on Greatfish Isle the Sea Flower hell trade it for an Exotic Flower. The fee will be twenty five rupees. If you go to Windfall Island Zunari will have it in stock. When you talk to Zunari hell give you the prize, Magic Armor. It creates a barrier around you that prevents you from taking damage. It takes up magic, though. +--------------------------+ | Complete Sea Chart | +--------------------------+ Have you been filling out your Sea Chart like Ive asked? If not things are only going to get more difficult for you as you must do tons of side quests on various islands. Before we just beat dungeons and got items on prominent islands, but no more. Really, though, you can see important islands on your Sea Chart, such as Dragon Roost, Greatfish, Forest Haven, and Outset Island. If it shows up on the Sea Chart you know that its important. Do you remember how to map islands? You must give the fish bait. Buy bait from Beedle. Now, since you bought the Bait Bag from Beedle and since there are forty-nine islands that need to be mapped, four of which are free, youll have a minimum of sixteen points with Beedle when done with the mapping. Go around to all the islands and get every single one on your Sea Chart. This will help in the future. +----------------------------------------------------------------+ | The Final Bottle, a Treasure Chart, and a Piece of Heart | +----------------------------------------------------------------+ Weve made great strives toward completing the item screen. There are only three spaces left, and one is a bottle. Sure, there are upgrades to be gotten for a few items, but we can do that later. Having all four of the empty bottles means you can die and be revived four times if you have fairies, or use Elixir Soup eight times straight. Play Ballad of Gales to go to Greatfish Island. Sail north of there to Rock Spire Isle. If you ever looked at Beedles Chart youd know this is his special store. Enter the ship and youll see three items for sale, each of which you should buy. There is a piece of heart, Treasure Chart, and an empty bottle. Now that we have all these wonderful items it is time for you to get upgrades. +-----------------------+ | The Great Fairy | +-----------------------+ Go to Western Fairy Island. If you didnt complete the Sea Chart like you were supposed to that island is northwest of Greatfish Isle. When you arrive pound the switch in with the Skull Hammer to stop the flames. Fall into the pit and walk forward. The Great Fairy gives you a larger quiver. Now you can carry sixty arrows at a time. +-----------------------+ | The Great Fairy | +-----------------------+ I know! Three in a row! There are four upgrades easily attained before the Earth Temple and here is another. Go to Thorned Fairy Island (two spaces east of Tower of the Gods) and smack down all three of the switches (Right to left or theyll pop up) to lower the vines. Fall into the pit and talk to the Great Fairy, young waker of the winds. She lets you hold more arrows. Yes, your quiver can now hold 99. Sadly, I think I could actually use all those. +-----------------------+ | The Great Fairy | +-----------------------+ Go to Eastern Fairy Island. If you didnt mark it on your Sea Chart like you were supposed to it is southwest of Dragon Roost Island. When you get there bomb the rock blocking the seashell structure and fall in the pit. This Great Fairy gives you a larger bomb bag. Now you can carry ninety-nine. Who could ever use that much? +-------------------------------------------------------------+ | Piece of Heart, the Cabana Deed, and the Heros Charm | +-------------------------------------------------------------+ There must be some use for Joy Pendants. Knights Crests can be given to Orca so that he will teach you a sword technique, Chu Jelly and Boko Baba Seeds can be used to make potions, and Golden Feathers are for a different side quest. But really, in dungeons of late theyve been throwing these at you. They do have one use. Go to Windfall Island and show one to Mrs. Marie (Schoolteacher). She is obsessed with jewelry and will want it right away, just as the Killer Bees told you long ago. She tells you that shed really want twenty. Of course, for giving her one you get twenty rupees. Now you need twenty more (20 is her lucky number). You have plenty from killing Bokoblins and opening treasure chests in dungeons. Youll only need a few more, if any. There is one location that is perfect for getting Joy Pendants. There is a submarine surrounded by pirate platforms in the southeastern most screen (Five-Star Isles). Heres what to do. Go there and steal Joy Pendants from all the Bokoblins on the platforms (Use the Grappling Hook to steal their spoils). Then enter the submarine and take those spoils. Keep going in and out until you have twenty. By the way, the treasure on one of the platforms is twenty rupees and the treasure in the submarine is a piece of heart. When you give Mrs. Marie the remaining Joy Pendants she awards you with the Cabana Deed. Theres more to it, right? Of course, I dont list items you can get in the titles of sections and not tell you how. That would be cruel, and Im not like that this week. No, Mrs. Marie really wants more. Im not sure how much exactly, so lets get lots. Go back to the submarine and repeat the process. When you have twenty, return to Windfall with the Ballad of Gales. Really, the submarine helps out your rupee count too (Green rupees can really accumulate when you repeat it a few times). For giving her 40 + Joy Pendants Mrs. Marie gives you her most precious piece of jewelry, the Heros Charm. It lets you see how much health (Life force) your enemies have left when you L Target them. Woo-hoo! Equip it now! Now Id say that its high time we played a dungeon. But first, you must get a new item. +-----------------------+ | Power Bracelets | +-----------------------+ The legendary hero had these and youll have them too! But really, though, it mustve taken a long time for him to hide all his stuff. Use the Ballad of Gales to warp to Dragon Roost Island and sail south to Fire Mountain. You cannot step on it or you will be burnt. Gee, what can cool off that volcano? Apparently an Ice Arrow can. Shoot it and the mountain freezes. Shoot it at the geyser. Now, you have five minutes, ample time, to get the treasure inside. Climb the platforms, ignore the Kangaroc, and fall into the hole. Kill all the enemies and a chest appears. Inside are the Power Bracelets. These let you lift those huge headstones youve been seeing lately. Try it out on the stone near the chest. Now exit Fire Mountain. +-------------------------+ | Earth Gods Lyric | +-------------------------+ Warp to Outset Island with Ballad of Gales and then sail to Headstone Island, one space east of Outset. When you arrive on Headstone Island lift the huge stone blocking a cave. Enter and youll see a song inscribed on a slab of stone. Learn it to add Earth Gods Lyric to your music collection. Then the Triforce symbol illuminates and the spirit of a sage appears. It is a Zora, an ancient Hylian (Of Hyrule) race. Her name is Laruto (Come on! La Ruto, Fado/Mido. Really now. Even Jabun was an unoriginal name). You must find another to replace her as the sage because Laruto is dead. The sage plays the harp. Who could it be? +-----------------------------+ | The New Sage of Earth | +-----------------------------+ Play Ballad of Gales to go to Dragon Roost Island. Go to the upper level and exit the insides of the mountain via the second door. Grapple across the gap and climb the nearby ladder. There is Medli, playing a harp. Play for her the Earth Gods Lyric and a little cinema will play. Laruto passes the torch, so to speak, to Medli. Theres a new sage in town. +--------------------+ | Earth Temple | +--------------------+ Do you hear that? Thats the knell bell. It tolls for the Earth Temple. Really it does. The Earth Temple may be called the Earth Temple but it is all about the dead. As a result, I can introduce lots of new monsters to you. First play Earth Gods Lyric with Medli to bust down the door. Now enter the Earth Temple. In this, the first room of the temple, pick up Medli and glide across the gap. Open the door. You must hold Medli as you go through doors or she will not come with you. Now set Medli down and kill the Moblins in this room. Now pick up Medli and take her atop the stairs. Use her to fly to the switch on the pillar. Step on it and set Medli down. Play the Command Melody to take control of her and fly to the other switch. Have her step on it. Now pick up Medli and go through the door. In this next room youll see a new type of ChuChu. It is a dark ChuChu and turns to stone when you shine light on it. Then use the Skull Hammer to smash it. By the by, the harp reflects light. So, when they are all dead shine light on the elephant statues. Then shine light on the transparent treasure chest. You may have to play Command Melody to do this. Now, back as Link, open the chest for the Dungeon Map. Finally, bomb the cauldron. Now pick up Medli and go to the next room. This is kind of the main room of the dungeon. Now take control of Medli using the Command Melody and have her shine light onto the fog. When shining it on the correct part (A switch will be revealed) return to Link with R. Have Link pound the switch in with the Skull Hammer. Now pick up Medli and go through the door you just opened. As soon as you walk forward the two coffins come undone and two Red Bubbles assault you. Defeat them with the Heros Bow (You can also blow them out with the Deku Leaf and attack normally). Climb the ladder to your left. Theres a block. Pull it out and light will shine into the dungeon. If I were Ganon I would just make sure there were no cracks in the building. Take control of Medli with the Command Melody and shine light on the transparent chest. Then have Medli step on a switch. Return to Link at the current time, please. In the chest is a small key. Now go to the previous room. With Medli, go through the locked door. First kill all the ChuChus you can (You cant kill the dark ChuChus right now). Shoot a fire arrow at the tattered curtain and light will shine into the room. Take control of Medli. Shine light on the dark ChuChus and switch to Link. Pick the statues up and drop them on the switches. Take Medli and climb the stairs. Push the block down to make a shortcut if you need to go through here again and then go through the door with Medli. First you must kill the Floor Master. To do this, L Target the ghastly hand and Boomerang it. Attack and Boomerang in that order until it dies. The Heros Charm lets you see how much life it has left. First push the block with no statue on it into the indentation. Let there be light! Then take over Medli. Shine light on the following objects: The elephant statue and all sun marks on the wall. When this is accomplished get in the cauldron to activate it and come back. Re-kill the Floor Master and push the block in to create a treasure chest. Then you pull the other block out to the indentation to open the barred door. Throw Medli up there and climb on top of the block to reach the chest. Open it for the Compass. At this point the King of Red Lions contacts you with the Pirates Charm. He tells you that you can see where Medli is in the temple with your Dungeon Map and Compass. Thatll come in handy. Pick up Medli and enter the next room. Set Medli down and run up the stairs. Kill the Moblins and notice the ghosts. These are called Poes. The only way for you to kill them now is to have them possess you. When they do this the controls become backwards. Stairs will form when all the enemies are dead. Play the Command Melody to take control of Medli and fly up to the light. Shine it on the elephants. Open the chest they guarded for a Joy Pendant, now useless to you. Now pick up Medli and go through the door up the stairs (The unlocked one, obviously). Drop into the pit. The tops of the coffins will lower and new monsters will come out. They are called Redeads. When they scream you freeze and slowly draw closer to you. They jump on you and suck the life right out of you. To kill them get a few good hits in. To stop the freezing just rapidly press any button. In this room not only will you get about a hundred rupees from killing the Redeads and from rupees in coffins, but there is a small key in the coffin. Now climb the ladder and go through the locked door with Medli. She cannot come. Mini-Boss: Stalfos These were skeletons wielding swords since the very first Zelda game. These have new weapons of choice, though. They have clubs. At first you fight only one. Attack it over and over until its bones come undone. Single out the head, Boomerang it to stop in its tracks, and beat the living daylights out of it. When that one dies two more come to take its place. Fortunately, when these three die it is the end. Their spoils are just random items. For your victory over the Stalfos you get the prize of the dungeon, the Mirror Shield. Now you too can reflect light like the pros. To exit the room shine light onto the moon symbol to make it into a sun symbol. Go through the door and the Moblins and Poes will be back. Finish them off and take control of Medli with the Command Melody. Have her fly up and shine light onto the ground. Switch back to Link and use his Mirror Shield to reflect her light onto the sun marks. The first reveals a hallway and the second opens an alcove containing some serious money. Now take Medli with you into the hall. Shine light onto the elephant statue for a blue rupee. Now go through the door with the Rito. Youre back in the main room. Before we leave 1F you should get the treasure chest remaining on it. Go to the door that was not locked (South on the map). Immediately kill all the Floor Masters. Then take control of Medli. Have her step on the switch and then go through the door (Leave Medli behind). Shine light onto both the walls and a chest becomes accessible. It contains a Joy Pendant (I always have you get every treasure chest). Now return to the main room (The one with all the fog) with Medli. Take control of Medli with the Command Melody and have her shine light into the suns eye with her harp. Then shine light into the other eye of the sun yourself. Pick Medli up and head down the stairs to B1. Head down the stairs and set Medli down. Those are Blue Bubbles. Kill them just like you could Red Bubbles blast them with your Deku Leaf and shoot them. Now take Medli across the bridge and have her play Earth Gods Lyric with you. Go through the door. Set Medli down and run into the light. L Target either Redead and put your Mirror Shield up. Redeads are allergic to light and they will writhe in agony. Slash them from behind to put them out of their misery. Then shine light on all the elephant statues. To do this to the left statue use the mirror. Enter the door that you opened to the right. Set Medli down and descend the stairs. Heres how to get by this room. If you use your Deku Leaf to blow away some fog youll see a Floor Master. Run by it and the others to a chest. Inside the chest is a small key. Now that the fog is gone the Floor Master are fair game. Defeat them all and a chest forms. Within is a Treasure Chart. Take Medli and leave the room. This time go through the door to the left. . Dash across the fog with Medli put down and youll reach a mirror. Pull it into the indentation in the ground. Now deploy the Skull Hammer on the switch. Light will shine into the next room using the mirror as a reflector. Return to the previous room. Throw Medli to the key door and then push the block against the wall. Climb up, pick up Medli, and go through the door. Kill the Red Bubble. Now that there is light you can kill Poes in a different manner. L Target them and press R to put up your shield. The light will make the Poes solid and susceptible to damage by blade. Once all monsters are vanquished lift Medli and set her down in the light at an angle. Use the light from her harp and your Mirror Shield to destroy the third elephant statue. The other two statues are insignificant. Go through the door the statue blocked. Make your way through the maze of coffins, killing the occasional Keese or Redead, to a chest containing a red rupee. Then go the other way and clear the coffins. In one is a Stalfos to destroy. Do so and take Medli to the stone slab. Play with her Earth Gods Lyric to destroy it. Welcome to the room before the boss. You cant fight the boss just yet, but soon you will be able to. Take Medli through the door with you and down the stairs. At the end of the stairs is a cauldron. Bomb it and go in to activate it. Go through the cycle to be back in the room before the boss again. Now pick up Medli again and take the stairs down to a doorway. Through the door is the memorable maze room. First drop down by the ladder and pull the adjacent mirror into its indentation. Do this for the mirror opposite it (To the left) as well. Now we need light. Use the Command Melody to control Medli and fly on top of the black structure. Step on the switch that lies on top and return to Link. First light up the transparent chest. Within is a purple rupee, worth fifty (Theyre making you filthy rich in this dungeon). Next light up the elephant statue. Pull out the mirror it blocked all the way to its very own indentation. Play Command Melody again and have Medli reflect light onto the chest you made appear earlier. Use the light from Medlis harp and aim it at the sun marks. Grab the mirror that was concealed and pull it to its indentation. By the way, the pots that were behind the mirror have contain tons of rupees. One half of the puzzle is complete. Step on the platform bathed in light and reflect some of it onto the transparent chest. Within is a Joy Pendant. Now light and thereby destroy the elephant statue and the sun mark. Destroying the sun mark opens a hallway that youre not interested in right now. Pull the mirror out into its indentation. Now play Command Melody once more. Have Medli shine light into the mirror that is not illuminated. Stand on the platform now in the light and destroy the sun marks that block a mirror. Pull the mirror into its indentation and the puzzle is complete. Play Command Melody and have Medli stand on either of the upper platforms that are illuminated and shine light into the suns eye. Return to Link and do the same. This opens a door. Before going in that door go into the side hallway (Which leads to a door that is to the west on the map) with Medli. Shine light onto all the coffins from above in here and fight the three Stalfos below. A good strategy is to bomb them to make them shatter and singling out the heads. Doing so gives you a treasure chest containing a Treasure Chart. To reach it pull the block out and climb up. Now theres one chest left in the dungeon. It must be the Big Key. Take Medli with you to the mirror maze room (Previous room) and go through the door you accessed earlier. In here you must fight a Dark Nut. Ooh, Im scared now. The only difficulty here is the Blue Bubbles. Like the fog, getting touched by them disables your items. Kill them with the Deku Leaf/Arrow combination and then go for the big guy. In the chest that opens is the Big Key (Obviously; it is the Big Key Chest). With Medli in tow, return to the room before the boss. Climb the vines at the top of the stairway and use the Command Melody to get Medli up to you. Go to the cauldron (Not in it) and hold Medli. Use her to fly across the gap to the door. Shes a great substitute for the Deku Leaf. Break the pots for rupees and magic and open the boss door. +---------------------------------------+ | Jalhalla, Protector of the Seal | +---------------------------------------+ Medli cant come with you. Inside are a bunch of Poes dancing around. Suddenly they combine into one huge Poe with a mask. First you must shine light onto Jalhalla and he will become solid. Pick him up (Good workout for the Power Bracelets) and throw him into the spikes. Like a balloon he will pop and release his Poe components. Kill the Poes that make Jalhalla up and hes toast. Jalhalla has a few attacks when he is complete, however. One of them is his lantern attack, in which he shoots fire at you. He may try to suck in and then blow out air while he puts the lantern up to his mouth so that he spits fire. Sometimes he blows you into the spikes of the arena. He seldom tries to possess you, but dont put him past it. Note that you must throw him into the wall of spikes. When all the Poes are dead the mask, that may be the essence of Jalhalla is destroyed by light. Take the Heart Container and step into the blue portal (Old school blue portals are the best). Medli will enter the room and Link will place the Master Sword in the blue portal in the Triforce crest. With Laruto included Medli and Link will play Earth Gods Lyric. Now Medli will remain in the Earth Temple to pray so that the Master Sword will retain its power. The Master Sword has half of its old power back. It is time to get it back in full. Now prepare yourself for the Wind Temple. ============================================================================= ================================Wind Temple*================================= ============================================================================= +-------------------------------------------+ | The Iron Boots and a Treasure Chart | +-------------------------------------------+ Youre just getting every item the legendary hero ever had, arent you? The Iron Boots can be gotten on Ice Ring Isle. If you didnt complete the Sea Chart like I said, Ice Ring Isle is west of Forest Haven. Dont try to step on the land or youll freeze. How can you melt the ice? This is a real conundrum. Well, we could wait for global warming to take effect, or we could shoot it with a Fire Arrow. Shoot the dragons head in the fog and it will cool down. You have five minutes. Shoot the treasure chest encased in ice for a Treasure Chart and then run around the ice walls until you find an opening. So work your way around the platforms and ledges until youre inside the dragon statues head. When inside kill the Keese immediately. Then step onto the ledge near the entrance and slide down to the next. When you slide to the end, open the chest for the Iron Boots. Now the timer stops. If you should fall grapple your way up the targets (Climb on top of the targets). That was too close for comfort. Now equip the Iron Boots and walk into the wind. Fall into the pit and youll see two Moblins, a Dark Nut, and Bokoblins locked in ice. Fire Arrow each of them to fight them individually. For defeating them, you get an orange rupee, worth 100. +-----------------------+ | Wind Gods Aria | +-----------------------+ Use the cyclones to carry you to Windfall Island with the Ballad of Gales. Then sail north to an island you shouldve marked on your Sea Chart with the rest of them, Gale Isle. When on it equip the Iron Boots and walk into the wind tunnel. Now, youre required to break this wind-emitting statue. Get out the Skull Hammer and pound it. Go into the tunnel. Pull out the Wind Waker in front of the statue and youll be taught a new song. Play it correctly to learn Wind Gods Aria. The Triforce symbol starts glowing and the spirit of a boy appears (He is dead now). It is a Kokiri! These are what the Koroks looked like years ago. He introduces himself as Fado. He is a sage. Since he is dead he needs a replacement. The one who shall replace him bears the same instrument that he does, a fiddle made of leaves. +---------------------------------------------------+ | The New Sage of Wind and the Korok Markings | +---------------------------------------------------+ Exit the cave and get onto the King of Red Lions. Warp to Forest Haven with the Ballad of Gales. Climb up the ledges, defeat the Boko Babas, and get to the Great Deku Tree. Talk to him and ask about the Koroks. Then ask about the forest Koroks. Only two Koroks remain in Forest Haven. They are Hollo and Makar. Since Hollo researches potions all day it must mean that Makar is the new sage. Now to find him. First though, ask the Deku Tree about the island Koroks. He will mark on your Sea Chart the Korok locations. This is another side quest. Look in the sapling section for further detail. Now leave Forest Haven and go to the first grapple target. Get out the Grappling Hook and remain stationary on that target. Lower as much as you can and turn to the waterfall to the right. Swing into it to find a secret area on Forest Haven. If you are having difficulty with this, try using the Deku Leaf to glide into the waterfall. Show Makar the Wind Waker and hell get excited. Play Wind Gods Aria for him and hell play the song. Fado appears behind him and takes Makars place. Afterward Fado dissipates and Makar awakens as the Sage of the Wind Temple. +-------------------+ | Wind Temple | +-------------------+ Go to Gale Isle with Makar and enter the cave. Makar will follow. Play Wind Gods Aria at the stone slab and it will burst. You are now officially in the Wind Temple. In this, the first room of the Wind Temple, pick up the Korok and go through the door. Now take a breather (That was the hardest part of the dungeon right there) and set Makar down. See the switch? Climb up it and put on the Iron Boots while standing on it to bring it down. Take off the Iron Boots while standing on the switch and youll be bounced up. So from now on, that will be called a spring. Now jump down and kill the Wizzrobe. Advance and youll have to kill a Stalfos. Bomb the wood barrier over the cauldron or hit it with the Stalfoss club and it will activate. Now take Makar and jump down to where you see two mounds of dirt. Set him next to one and play the Command Melody. Take over Makar and have him go to each mound and press A. Hell plant a tree. Doing this twice creates a treasure chest. Inside is an orange rupee (Worth 100 rupees). Now play Command Melody again and take over Makar. Have him fly through the wind and step on a switch. This dispels the wind tunnels. Return to Link and use the spring to bounce to the upper level. Use the upper spring to bounce up and while in air use the Deku Leaf to glide to where Makar is. Now take Makar and go through the door. Put him down and then kill the two Armos statues by slashing their backs. When both die (I recommend not L Targeting these enemies) use the Deku Leaf to start a wind by the fan. Take Makar to the other side and control his body. Plant two trees and the door will open. Now take Makar through the door. Use Makar to plant trees in all the mounds of dirt (On the platforms). When you plant the third not only will the doors open, but on the downside Floor Masters will appear around Makar and abduct him! Go through the door to the right. Welcome to the main room. Makar is in the prison cell to the left. There is nothing you can do for him right about now. Go through the door to the north. Look familiar? Youve been in a very similar room. First kill the Peahats and then fall through the hole. Blast the fan with a gust of wind once the Floor Master has been executed via the Deku Leaf. Kill the next Floor Master and spring up with the spring closer to the fan. Take the chest in the alcove for a Joy Pendant. Notice the stone slab. Youll be able to destroy it once you have Makar back. Go through the door to the right of the slab. Glide over the wind tunnel and take it to the left. Step on the switch and not only does a Wizzrobe appear but something else happens. Use the Deku Leaf and the wind tunnel to reach the grated platform and take it to part two of the room. Kill the Wizzrobe (Arrows are the easiest) and get on a platform. Glide through the hole (The one that is south of you on the map in the lower right hand corner) and youll find a chest containing the Dungeon Map. Yay! Now Glide through the hole in the other grated wall (Youre heading down the long hall to the left; look at the map). Use the wind tunnel to reach a platform and from here defeat the Peahats and Wizzrobes. Then break the skulls for more magic and glide using the final wind tunnel to the door. Go through the door here. In the main room again press down the switch with the reliable Iron Boots (How can he carry those things?). Before you do anything else bomb the cauldron and go in and out to activate it. Fall to the very bottom level and go through the only door available to you. Heres how to destroy the cracked floor tiles. Step on them with the Iron Boots equipped. Immediately destroy the Armos. Now push the block with the spring under the opening in the roof (Use the C Stick to look up) and push the other block near it so you can climb from one to the other. Now open the chest by the spikes. It contains a small key. When you get it, the spikes lower. If you want a treasure chest fall through the other cracked tiles. One generates ChuChus, another Floor Master, and of course, another Armos. When you fall through them all a chest containing a Treasure Chart appears. Take it. Go through the door and in the main room use the small key on the locked door. Mini-Boss: Wizzrobe There are three types of Dark Nut, so there are two types of Wizzrobe. There is this, the cool kind, and the regular. As you walk forward it will appear and laugh. The first wave of attack is a Dark Nut and a minor Wizzrobe. Killing them makes the Wizzrobe make a Moblin. Well, this will go on forever if you dont do something. Killing his creations does literally nothing to the Wizzrobe. To defeat it you must attack it. Arrows are not nearly as effective as the Master Sword. Use the Boomerang (L Target of course) to stun the mage and then do a jump attack. Even if you kill the Wizzrobe creating the monsters the fight wont be officially over until you kill all the enemies it created. This creates a chest. Open it for the dungeon prize the Hookshot! The Mirror Shield was okay. Sure, it reflects light and absorbs fire attack, but the Hookshot! Read the description. It is just too good. The Hero of Time used it but he actually won it from a man named Dampé. When youre done, Hookshot to the target on the wall and pound in the switch with the Skull Hammer. This opens the door. Now go through it. Back in the main room Hookshot your way up until you can Hookshot no longer. Use the Deku Leaf to glide to the treasure chest across the gap, which contains the Compass. Finally! Now step on the spring with the Iron Boots and bounce to the platform. Now Hookshot all the way to a spring. Bounce up to the platform and go to the end. Hookshot up and youll see the cell Makar is locked in. You must lift the stone. Since thats not happening, even with the Power Bracelets, step back and put on the Iron Boots. Hookshot the target and the stone will fall down. Now open the chest and be proud; you freed Makar. Inside is a Joy Pendant. Great Now pick up your good buddy Makar and jump down to the platform you were on earlier (Long catwalk). Play Command Melody and have Makar fly up to the ledge. Now Hookshot up and take Makar through the door with you. Put the Korok down and then proceed to decimate the Wizzrobe. Use the Hookshot to attach to the trees to make your way up to the top. Now play Command Melody and have Makar fly up. The rescue Makar detour was worth it, but we were here before. Where were we? Ah, yes. Open the door while carrying Makar and youll see a new room with Blue Bubbles. The first you can kill with the Deku Leaf, but the others are almost untouchable. I say almost because you can Hookshot them to you and attack. Once youve cleared a few off play Command Melody. With Makar fly past the remaining Blue Bubble(s) and plant a tree. When you do this, return to Link quickly and Hooshot to the tree. Kill the Blue Bubble(s) and now its open air. Plant all the trees and Hookshot to them. Note that there is a Floor Master near the final tree. Avoid it at all costs! Kill it and take Makar through the door. In the next room step on one switch and play Command Melody. Have Makar step on the other. It would seem that the puzzle is unraveling. A fan on B1 has been activated. Or it would if it was moving. Drop down into the fan area and press the switch. A pillar lowers. Pick up Makar and step off the switch onto the pillar, causing it to rise. That is how to exit the fan should you fall in. Now mounds of dirtll surround you. Use Makar to plant trees and the fan starts. Now use the Deku Leaf to float up to a ledge on 2F. Glide to the chest here and open it for a Joy Pendant (Yes, this is the part of the dungeon walkthrough where you get all the available treasure chests). Also on 2F is a door according to the Dungeon Map. Glide across to that door and take Makar with you. In that room youll find a group of Armos. When you kill them all a gate opens. Behind it is a treasure chest with a small key in it. Now, were just about ready to wrap this dungeon up. Take Makar with you to the east room on 1F. Like last time you must drop down, blast the fan, bounce back up with the spring, and this time take Makar to the slab. Play Wind Gods Aria to destroy it and go through the door. There are three Dark Nuts to beat in this room. If you are really bad against Dark Nuts nows the time to put that Magic Armor to use. When theyre all doomed to death the gate opens revealing the chest that we know contains the Big Key. Take it and were ready to fight the boss. Theres only the small matter of getting to it. Take Makar to the main room and jump down into the fan. There is a locked door. Open it up and presto! Were in the room with the last chest. There are two Stalfos to destroy first. Dont forget the Wizzrobe, either. When theyve died, Hookshot your way up the platforms. At the end step on the switch with the Iron Boots and the doors open. So how do you get the chest? There must still be enemies in the room. Put on the Iron Boots and Hookshot the statue above the switch. A Bokoblin comes out. Kill it and try the other headstone (On one of the lower levels). It conceals a Bokoblin as well. When all enemies are dead a chest forms. Inside is the ever-valuable Treasure Chart. Now go through the door you opened earlier. First defeat the Bokoblins and then blow up the Armos. Now the burning question, how do you cross the gap with the wind tunnels there? Play the Command Melody and have Makar fly to the other side. Let him plant a seed and immediately afterward fly away because of the Floor Master. Hookshot across, kill the Floor Master and Peahats, rendezvous with Makar, and go through the door. First pull the leftmost block out a bit and then push it all the way out until it blocks out the razor trap. Do the same with the middle block and then push the rightmost block out until it falls in a pit. Now go through the door while holding Makar and using the Iron Boots. Dodge the last razor trap. This last part can be kind of tough. Since the first razor trap is much slower if you think you need to pull that block out (Line it up with the one in the pit) and block the third. In the new region of the room play Wind Gods Aria to destroy the slab. Go through the door and go through the door. You can leave Makar behind now; he is no longer needed and cannot enter the boss chamber with you. Plant a bomb by the cauldron to make it accessible and jump in to activate it. When you come back, enter the boss room. +--------------------------------------+ | Molgera, Protector of the Seal | +--------------------------------------+ There is a boss like this in every Zelda game. The Wind Waker is no exception. When you first walk in youll see a pit with the Triforce symbol carved in the center. That is the real symbol of Hyrule, I do believe. To trigger the battle, step into the sandy hole. Notice the place Molgera burrowed after the cinema. A hole is left over. Wait by it, not to close, and Molgera will emerge. He will stick his tongue, possibly, and you can L Target it. Hookshot it to you and slash. Ignore the small sand creatures as much as you can and repeat the Hookshot process. Also note that the sand will shift right into Molgeras mouth. If this does happen it will spit you back out. Occasionally Molgera will jump out of the burrow and start flying around the room. When you deliver the finishing blow Molgera will explode by segment just like every boss like him and the sand will be drained from the room. Take the Heart Container and step into the blue portal. Even though you left Makar behind he made his way to the door. You play Wind Gods Aria (Actually, Makar and Medli both play the theme to the Wind Waker) with Fado included and the Master Sword regains its power. You now have the most powerful sword in the game, the Master Sword. Makar will stay in the Wind Temple to pray. Now you step into the light. The King of Red Lions will be talking to a fish. You discover that the Forsaken Fortress has been abandoned. With winged words from the King of Red Lions you set out to find the shards of the Triforce of Courage. ============================================================================= ===============================Ganons Tower*================================ ============================================================================= Triforce Chart # 1 Note: Sometimes when you feed fish the bait and they fill out your Sea Chart, they tell you about the golden Triumph Forks. Well, there is no set of golden utensils. Over the centuries the legend of the Triforce was distorted, and so in translation the golden power was called the Triumph Forks. End note. There are eight Triforce charts, each showing where to find the Triforce shard youre after. You should use the IN-credible chart Tingle mailed to you for 201 rupees to locate them. The first is on the island called Islet of Steel. It is south of Greatfish Island. When you arrive at the hulking metal island jutting out of the sea youll be bombarded with bombs. Destroy the ships with bombs of your own (3). When a ship sinks it will leave a ring of light containing treasure behind. Use the Grappling Hook to reach it. They contain rupees mostly. When youre done disposing of the guards, sail into the structure. Inside the pots are at least fifty rupees. Play Winds Requiem on the wind crest and a chest forms on the Triforce symbol. Inside is Triforce Chart # 1. The next Triforce Chart is nearby. +-----------------------------------------------+ | Triforce Chart # 5 and a Piece of Heart | +-----------------------------------------------+ Sail west of here to Needle Rock Isle. When you arrive kill all the Kangarocs you can. Note that before doing this you should buy a Hyoi Pear from Beedle. One costs ten rupees at Dragon Roost. When the Kangarocs are dead place a Hyoi Pear on your head and a seagull will eat it. Now you control the seagull. Fly to the top of the high platform and evade the Kangarocs. Hit the switch and the fires around a chest will burn no longer. Inside is a piece of heart. Now for the Triforce Chart. Shoot a fire arrow at the ice covering the hole and fall in. Welcome to the great underground. I remember this well. Read the sign and it will have you light six torches. The first is right before you. There is another on the ship to the right and another higher up on the opposite ship to the left. There is another off in the distance (Look past the upper row of pots with the telescope, to the left relative the entrance of the cavern). Above where the fourth one was is another on the crows nest. Now for the elusive sixth... This took me at least fifteen minutes. To the right the nets of the ship lie on a slanted ledge. Stand on it for a little height boost and focus the telescope through the bottommost and middle ropes. There, in a very hard to see spot, is your torch. Shoot it with a Fire Arrow and were done. Open the chest for an orange rupee. Rip-off, right? But remember the sign. You must guide a spirit of the dead on the sea bottom to something else (I have a terrific memory). Specifically, it was a lost boat that forever wanders the darkness. Sound like something you know? Thats a hint for a different Triforce Chart. All the stuff you did above is completely irrelevant to actually attaining the chart. If you look on the IN-credible Chart youd know that a ship has this Triforce Chart, anyway. So, it is time to go back to the Great Sea. There are three ships northwest of Needle Rock Isle. Take their treasures. One of them is Triforce Chart # 5. +----------------------------+ | The Ghost Ship Chart | +----------------------------+ Go to Diamond Steppe Island (Northwest of Outset). Without the Hookshot you can do nothing on this island. From the boat, Hookshot the trees to reach a pit. Fall in and youll be in an underwater maze of ships. Step into the cauldron and when you come out bomb both cauldrons. Use the lower one. Kill both Floor Masters and youll see three cauldrons. Use the one to the upper right. Now blow up the cauldron that is to the upper left of the one you entered by. Kill the Floor Master and open the chest for the Ghost Ship Chart. Diamond Steppe Island has outlived its usefulness. Youre ready to get another Triforce Chart. +---------------------------------------------+ | The Ghost Ship and Triforce Chart # 4 | +---------------------------------------------+ The Ghost Ship appears on different islands depending on what form the moon takes (Full, crescent, gibbous, etc.). Open the Ghost Ship Chart and not only will it show you where it goes during certain lunar phases but it also marks that island on your Sea Chart. You mustve seen it before a ship made of blue fire. Depending on what moon phase it is go to that island and find the ship of fire. Since you opened the chart, when you approach it this time around it will let you in. Sail into it and youll warp inside it. Heres your average submarine setup. Jump down and kill the ghosts (a.k.a. Poes). Theres also a Wizzrobe to liven things up and a Redead to dead-en things up (Im just such a comedian). When all are dead or dead again climb the ladder. In the chest is the Triforce Chart (# 4). When you get it the Ghost Ship will vomit you out. +----------------------------------------------------------------------+ | The Savage Labyrinth, a Piece of Heart, and Triforce Chart # 6 | +----------------------------------------------------------------------+ This ones on Outset Island. Warp to it with your favorite song, Ballad of Gales, and go to the bridge that is out by Forest of Fairies. Near the bridge is a character named Old Man Ho Ho. He is kind of strange; he travels around islands with a telescope saying Ho Ho a lot. Use your telescope to see what hes looking at. It is a headstone. Use the Deku Leaf to glide to it and lift it up. Welcome to the Savage Labyrinth, 52 floors of pure combat. After a duo of Moblins you reach a refueling station. Fall in the pit again and youll enter the forest themed part of the labyrinth. After a fighting a pair of winged Mothulas (Arrows are very effective against them) you fall into another meaningless floor. Stock up and fall into the Tower of the Gods themed section. In this section if you see some skulls lying on the ground, shoot them (Theyre Red Bubbles). After you defeat two Dark Nuts you fall to the chart room. Play Winds Requiem on the wind crest and a chest appears. Inside is Triforce Chart # 6. If you want the piece of heart (Which I recommend you get since you dont want to have to come back down here) step into a light (Not the glittering one or youll be transported out of the labyrinth) and use the Mirror Shield to light up the elephant statue. Fall in the hole for the Earththemed section. After the Earth section you enter the wind. This is more of a neutral zone. It is here that they prove that it is quantity, not quality, that makes a battle hard. After fighting four Dark Nuts you receive the Piece of Heart. That was well deserved. The Wizzrobe/Dark Nut combo practically killed me (I had no arrows). Now leave this wretched labyrinth. +--------------------------+ | Triforce Chart # 8 | +--------------------------+ Dont worry; this one is easier. I tell you though; I mustve gained 1000 rupees from doing the Savage Labyrinth. Really, the last two dungeons have been dishing out cash. It will be very handy in the future and save you lots of heartache. According to Tingles chart, there is a Triforce Chart in the northeastern corner of the map. Go there (Overlook Island). Hookshot to the tree and all subsequent trees. Youll reach a hole. Go into and through the first door. Now you must go in every door and defeat the monsters inside. One has Wizzrobes in it, one has Bokoblins, another Armos, and the last has Stalfos in it. Each time you beat a group of monsters a flame lights up. After lighting all the flames over the doors return to the main room. Four Dark Nuts will confront you. When you defeat them you can go through the final door. Through it is a wind crest. Play Winds Requiem on it and a chest appears (Note that the pots contain lots of rupees). The chest contains Triforce Chart # 8. +----------------------+ | A Silver Rupee | +----------------------+ Only three are left and they are in a straight line. You can sail from one to the other. Since weve been fighting lots of monsters lately, lets keep at it. Go to Shark Island (Northeast of Outset). To access the pit encompassed by flames you must activate a number of switches. According to The Seer, S. W. Potchit (Author of the stone tablet on the island) you must activate all the switches in a certain time frame. Start with the Iron Boots switch. Stand on them with the Iron Boots. Run to the hammer switch and nail it with the Skull Hammer. Then step onto the switch on the upper level. For the last one, a crystal switch, shoot it with the bow. Now fall into the pit. You stoked? Because you should be. Step into the arena and a Miniblin comes up. Out of the caves above enemies are pouring out. Take them as they come. Once Moblins start coming out with the Bokoblins and the sea of Miniblins, a Dark Nut will arrive. Defeat them as quickly as possible; you dont want the enemies piling up. The last wave of fighters is a group of three Dark Nuts. Inside the chest that appears after the epic clash of superpowers is a silver rupee, worth 200. This will come in handy later when you are desperate for money. Plus, it was pretty cool. You need to collect Knights Crests. +--------------------------+ | Triforce Chest # 7 | +--------------------------+ Sail north one space to Stone Watcher Island. Yes, I realize that the Shark Island excursion was sort of pointless, but Im trying to cover lots of rupee opportunities. They are needed very much in the future. Using the Power Bracelets, lift up the headstone. Against all odds the stone concealed a pit. Fall in and take the door. This setup is very familiar. It is the same underground area as there was in the Triforce Chart # 8 lair. In the first room to the left are four Armos. In the room above that one are two Moblins. To the right of that room are three Wizzrobes. Note that the Mirror Shield can block their fire. In the final room are five Bokoblins. Kill them and return to the main room. All the torches but one are lit (The one that was the starting room). To make up for it, you must fight a gang of Dark Nuts. Of course, unlike its Overlook Island counterpart, this gang consists of only two Dark Nuts while the other had four in it. Go through the unlocked door and break the pots for a rupee haul. Then play Winds Requiem on the crest and the chest youre after appears. It contains the fabled Triforce Chart # 7. +---------------------------------------------------------------+ | Links Cabana, a Treasure Chart, and Triforce Chart # 2 | +---------------------------------------------------------------+ It is about time that one of the islands on the Great Sea was named after you. After all, youve saved the Rito and Korok people, defeated the terror plaguing the world (The Helmaroc King), and you wore warm clothing throughout it all. So sail to Private Oasis. The butler is actually the door painting. So, show him the Cabana Deed you got from Mrs. Marie on Windfall Island (If you didnt that section is under Earth Temple). The butler will rename the island after you, that is [Insert your name here]s Cabana. Link is just the traditional (And actual) name of the main character. There are a host of things you can do here, but you are interested in only one at the time. So go behind the house and Hookshot to the tree. A chest is very close by. Open it for a Treasure Chart. Now go into the house. Check the messed up picture to the right (The amusements of nobility) and the butler will talk to you. Play for money, you dont really need to do it. Finally, for the chart this time, get out the Grappling Hook. It hasnt lost all value now that we have the Hookshot. Grapple the target overhead and the fire goes out. Fall into the hole that is now accessible. This is such a mimic of the Bottom of the Well from Ocarina of Time. I cannot really describe this place well, but bear in mind that your goal is to reach a ladder leading down a level. Then crawl through the holes until you reach a ladder leading up. Pound the switches with the Skull Hammer and the gates open. Take the one that leads to a ladder. Keep hunting around the underground maze until you find a hole with no ladder on the first floor. Fall in and kill the Redeads. Break the pots and crawl through the crawlspace. At the end is a ladder. Take it to a wind crest. Play Winds Requiem there and a chest forms. Open it for Triforce Chart # 2. Seven down, one left. +-----------------------------------------------+ | A Treasure Chart and Triforce Chart # 3 | +-----------------------------------------------+ That was really out of order. Still, I got things in this way for a reason. With that in mind, try to figure out why I got them this way because quite frankly, I havent a clue. To quickly exit this land of the dead in Links Cabana, hit the switch with the Skull Hammer and locate the exit. Now sail to the second to last island Cliff Plateau Isles (East of Forest Haven). This one is considerably easy, so relax. Jump across the platforms to a pit. Fall in and youll be in a chamber worthy of being put in the Forbidden Woods. At the end take the path to the right. Navigate through the thorn maze and youll find a Boko Baba surrounded by them. Killing it results in a Baba Bud. Get in and be spat to the chest on ground level. Inside is a lowly Joy Pendant. Take it and go back to the Baba Bud. Use it to reach the upper part of the further platform and shoot a fire arrow at the wood gate. Glide to the light. It takes you up to the surface. Atop the ledge is a chest with a Treasure Chart on it. Now it is time to get the Triforce Chart, which is on Birds Peak Island, north of Cliff Plateau Isles. From the main island kill all the Kangarocs you can with the arrows. Then place a Hyoi Pear (Buy it from Beedle for 10 rupees) on your head to take control of a seagull. Hit all the crystal switches in the nests and the gate on the main island opens. Hop into hole. Play Winds Requiem on the crest and a chest appears. Inside is Triforce Chart # 3. +--------------------------------+ | Tingles Interpretations | +--------------------------------+ Yes, I know. Either you hate Tingle, or you love Tingle. Some people might force a laugh at Tingle! Tingle! Kooloo-limpah! Others just snarl in disgust. Anyway you look at it, you need Tingle to decipher your Triforce Charts, as they are written in old Hylian. Also, youd better be ready to pay his enormous fees. Go to Tingle Island and climb the ladder to see Tingle and his brothers/slaves. He charges 398 rupees for each chart. In total it costs 3,184 (Or 3 184 rupees if you want to be metric) rupees to decipher all eight charts. You shouldve gotten enough rupees in doing the Earth and Wind Temple and the chart collecting, but if this is not the case read my rupee hunting section. Now it is time to acquire the Triforce. +-------------------------------+ | The Triforce of Courage | +-------------------------------+ The legendary Hero of Time destroyed his part of the Triforce when he left the land of Hyrule centuries ago. Charts were made showing their locations and the charts became unreadable as the language changed over time. The charts were not only referring to geographic locations in Hyrule, but they were in old Hylian, the language of Hyrule (Modern Hylian, maybe Hyrulean, is spoken now, but probably not called that). But now the charts have been modified by a man who spent his time making maps of Hyrule in the past (Tingle has lived for hundreds of years, somehow) and who speaks old Hylian. So, you must sail to the places that are marked and use the Grappling Hook to retrieve the sacred fragments of the holy Triforce. Because it may be hard for you to tell what island is showing, Ill tell you. Triforce Chart 1 refers to Greatfish Isle. Triforce Chart 2 refers to Gale Isle. Triforce Chart 3 refers to Stone Watcher Island. Chart 4 refers to Outset Island. Chart 5 refers to Cliff Plateau Isles. Chart 6 refers to Southern Triangle Island. Chart 7 displays Seven-Star Isles. Chart 8 shows Two-Eye Reef. Now sail to those islands and collect the Triforce shards to open a gateway back to Hyrule. There is little else to do before you face Ganondorf once and for all. +----------------------------------------------------+ | Orcas Secret Technique and a Piece of Heart | +----------------------------------------------------+ By now you should have plenty of Knights Crests. Dark Nuts have become the primary enemy. Orca, the swordsman who gave you the Heros Sword on Outset Island, has taught you all but one trick, the hurricane spin. Call upon the cyclones of the sea with the Ballad of Gales and go to Outset. Enter the lower level of the house that belongs to Orca (Two stories, a ladder to reach the upper story). Orca will be practicing some pushing technique on his shark statue. Hell ask you to show him how much youve improved your sword skills. Now were getting to the meat of the training. Orca actually fights back this time, but not to the fullest. Right now you are a page. Heres my advice for hitting him 100 times without getting hit thrice yourself. L Target him and do constant horizontal slices (B Button) but for one series, maybe. He usually attacks you when you pause right after the last attack in the horizontal slice sequence so put your shield up to block his attacks. Any time youre not fighting him you should keep your shield up, just in case. Once you hit him over 100 times get hit three times to end the fight. Now you are a knight. Since youre a knight you get a purple rupee. Fight him again, this time to drop the knight title. You must hit him 300 times! Do like you did last time and take advantage of your shield. Another easy way to knock it to him is to continually jump attack him. The first strategy was faster, though. When you complete it you will be a swordsman. He gives you an orange rupee now. If you fight Orca again hell challenge you to a real fight. 500 hits on his side and three on yours. This is his final challenge. As far as Im concerned, parry attacks and sword spins are useless. Its too easy to get hit using them. And remember, you have little room for mistakes. He gives you a piece of heart as your reward. Now you can get the secret technique. When you talk to him show him a Knights Crest. He drops his spear in awe. Since you must have at least ten, you can learn a power new sword technique. Hold B to charge up your sword and release when it glows gold. You learn the Hurricane Spin! It takes magic power. Now were ready to do a few more things. +-----------------------+ | Second Thoughts | +-----------------------+ I know youre raring to go and fight Ganondorf, but there are lots of things you can and should do in preparation for this power struggle. For one, I suggest having every item, which includes all the bottles. Second, you should have all the great fairy upgrades. You have all but one if youve used this guide. You should have twenty heart containers. You should have the Triforce of Courage and the Heros Charm. You should have lots of things that I cover in different sections. The walkthrough would be redundant if I covered how to get everything in it as soon as you could. Not only that, but it would be miles longer. So, read the pieces of heart section, read the upgrades section, read anything you think you should do. Now bottle up four fairies or get some Elixir Soup and sail to the Tower of the Gods. +----------------------------------------+ | Dispelling the Barrier in Hyrule | +----------------------------------------+ You will show the Triforce of Courage and the bridge to Hyrule will open. The Triforce then becomes part of you. You are the true hero! You are the Hero of Winds! I just love that music. Now in Hyrule go to Zeldas side (Tetra). The statue of the legendary hero... It has been cut in two! Some horrendous power has stormed the castle and forced the doorway to the chamber of the Master Sword! Descend the stairs. In Tetras place are two Dark Nuts These are no ordinary adversaries. These are Mighty Dark Nuts, Dark Nut captains. The only difference between Dark Nuts and Mighty Dark Nuts is that you must destroy their capes to rid them of their armor. When you kill them both the fires are extinguished. Take their spoils and go up the stairs. You run up to a door. The barrier ceases to exist. Go through and final dark barrier that guards Ganons stronghold. Hyrule Castle will be open to the public. Now follow the trail. After killing three Peahats and three Red ChuChus youll meet a Moblin. Defeat it and the next Moblin on the path. Last but not least is a Dark Nut guarding the path to Ganons Castle. Defeat it and shoot the Keese with either the arrows or the Boomerang. Now Hookshot your way into infinite darkness. +---------------------+ | Ganons Tower | +---------------------+ Ganondorf has the unique ability to play the organ. He always plays it when you enter his dungeon to add suspense and despair. Climb the stairs and go through the door. This is a relatively short dungeon. In this room you must relive your worst fears. Go through the door to the lower left. First shoot all the skulls on the grappling targets. Some of them are Red Bubbles. Grapple to the first target and swing to the platform in the lava. Quickly grapple to the target above (It dissolves). Repeat the process to reach the third target but this time climb the rope to the top. Use the Deku Leaf to glide to the door. Open it. +-------------+ | Gohma | +-------------+ This is Gohma, the ancient enemy you destroyed in Dragon Roost Cavern so long ago. You have at least nine hearts this time, and it will be much easier. If you look on your item screen you only have the items you fought Gohma with the first time. Even your Spoils Bag is limited. If you forgot how to beat Gohma relax. It is easy. Wait for Gohma to attack with the lunging into the ground motion and it will be stuck. Then grapple to Valoos tail above Gohma. The platform keeping Valoo up will fall on Gohma. Do this three times and Gohmas exoskeleton will crack. Then use the grappling hook along with L Targeting to hit its eye. It will be stunned. Attack the eye and it will lose health. Continue the process until you win. This time you dont get a heart container. Tough luck. You reappear in the main room. The picture of Gohma on the door to the main part of the tower lights up. This time take the upper left door. This room seriously could of have been in the Forbidden Woods. Use the Deku Leaf to hit the leaf fan to the left and the platform comes to you. Now stand on the platform and use the Deku Leaf to blow some wind toward the door to make it move. When the elevating platform lowers jump onto it (You may need to glide onto it). Send a gust of wind at the leaf fan to the left and jump onto the platform that nears you. Now send a blast of wind in the opposite direction (Toward the door you entered by) and take it to another door. Glide to the elevated platform when it lowers and use it to reach the second elevated platform. When it is at its peak, soar through the air with the Deku Leaf to the door. +-------------------+ | Kalle Demos | +-------------------+ Through the door is the evil monster that inhabited the Forbidden Woods and took Makar Kalle Demos. The battle is exactly the same as it was when you first fought the fiend. Wait for it to charge its roots and they will burrow underground. When they pop up theyll sway violently back and forth. Evade them and use the Boomerang to target the vines supporting the flower containing Kalle Demos. Use the Boomerang to destroy them all and the petals fall down with the flower. Rush inside and attack the Boko Baba looking creature that is the vulnerable part of Kalle Demos. Since you have the Master Sword a few strikes kill the creature. This time theres no heart container. Sorry Youll be transported to the main room once more. The symbol of Kalle Demos has lit up on the door to the main part of the tower. To keep with tradition, head to the upper right door. This room, too, is Earth Temple material. Break either pot and then run through the series of coffins, just barely avoiding the collapsing tops. After the first series of coffins youll find a switch. Run through the second series of coffins and a few Dark ChuChus will come out. Lead them to the light in the intermediary part of the hallway (Between coffin series one and two) and light them up. They turn to stone. Set one on the switch to keep it there and run for the stairs that have formed. Now youll find another switch. Repeat the process with the Dark ChuChus, this time a little harder due to the fact that the light is near the stairway so you have to take ChuChus from one side of the room to the other. This causes a stairway to form. Dash up the staircase, avoiding the Stalfos while youre at it. Go through the door. Jalhalla, Protector of the Seal Here you must fight the demonic king of the dead who killed Laruto and destroyed the power of the Master Sword. Step into the light and use the Mirror Shield to reflect light onto his body. He will become solid. Pick him up and throw him into the big spike panels on the wall. He will burst like a balloon and his tiny Poe components will dance around. Take out as many as you can and Jalhalla will reform. Repeat the process until victory is yours. When the Poes are out and about try using the hurricane spin attack you learned from Orca. It is very effective. Once again, no heart container for beating a boss. You warp to the main room and the symbol of Jalhalla lights up. Now take the only door left, the lower right. I have to give credit where credit is due. Ganondorf is exceptionally good at replicating dungeon themes. This is just like the Wind Temple. Kill the Wizzrobe that appears with two arrows and step onto the spring. Put on the Iron Boots and bounce across the gap. Stand on the spring behind the tower and get the Deku Leaf and Iron Boots out. Equip the latter and while in air use the Deku Leaf to get across the gap. Now Hookshot to the door. +--------------------------------------+ | Molgera, Protector of the Seal | +--------------------------------------+ Now you must fight the great beast that killed Fado and tainted the Wind Temple Molgera. I like the music to this boss. Jump into the sandy arena and be wary of the quick sand. Molgera will pop out of the sand and stick out its tongue, which it may use to see. L Target the tongue and Hookshot it to bring it forth. Slash it until Molgera retreats into the sand. Now Molgera will direct legions of tiny sand creatures at you. Kill or ignore them and continue the Hookshot process. When youve vanquished all the monsters the skull bands on the door will break. Now go through the door to enter the real part of the dungeon. Climb the stairs and go through the door. Enter the door to the left. This is how Ganondorf managed to enter the world above. Target the crystal switches in this order: upper-right, lower-left, lower-right, upper-left. A column of darkness will appear and the King of Red Lions will come out. If you so desire, rise into the world above to get stuff, such as pieces of hearts. Youll come out in the Forsaken Fortress. Now that youve made that nifty shortcut, go to the previous room. This time take the door to the right. Read the tablet to the left. It says The sword-hilts of my servants who lurk deep in the darkness shall be the guideposts that point to me. This is a great clue. Fall into the darkness below. Mini-Boss: Phantom Ganon Get used to this guy because youll fight him a lot throughout the next few steps. Hell create a ball of darkness for his rematch that is much faster and more powerful. Wait for him to use his custom blue orb and volley it back at him like you did before in your match at the Forsaken Fortress. Empty bottles work just as well. When you win his sword falls to the ground. It points to a door. Go through that door. Now you must fight Phantom Ganon again. Keep beating him and keep going through the doors his sword point to. After a few fights youll reach the real mini-boss room, which has intricate floor patterns. Defeat Phantom Ganon like you normally would and a chest appears. The chest contains the final weapon, the Light Arrows. These are the only items, beside the Master Sword of course, that can harm Ganondorf. It used to be the silver arrows, but I guess Ganondorf has developed new weaknesses. Now go through the door the sword hilt directed. Youll be back in the main room after the four bosses. Kill Phantom Ganon once and for all (Use the Light Arrows for a one-hit victory) and his sword will fall. Pick it up and slash the seal with red marks on it. Go through the door. Climb the stairs and eradicate the Moblin. Then continue up the stair path to a Dark Nut. Kill it and ascend the stairs. You find two Moblins. Defeat them and climb the stairs. Now you must face two Mighty Dark Nuts. To kill them instantly use Light Arrows. Now go through the door. +--------------------+ | Puppet Ganon | +--------------------+ The fifth boss of the dungeon is a giant puppet in the form that Ganon took in the past a huge pig. This is one of the hardest, if not the hardest, bosses in the game. It has three forms, the first being a Moblin. A good strategy to use to keep your health high is to use a Light Arrow on the Keese they release periodically. It sounds like a waste of magic, but its spoils will contains more than enough magic, hearts, and arrows to reimburse you. To kill the Moblin form first use the Boomerang to cut the strings it hangs from. To hurt it you must target the huge blue ball on its tail with the Light Arrows. After three hits of the Light Arrows on the tail it will appear to die, but then it takes the form of a huge spider. This must be the easiest of the forms. He rises and then falls, totally exposed for a few seconds. Shoot the blue ball three times to force it to take the third of its form, a dragon. This is supposed to be the hardest of the three forms because it moves around frantically and is hard to hit. Well, I think this is not too difficult. Stand in any random place in the room, behind the cauldron does nicely, and keep the Heros Bow with the Light Arrows out equipped. Any time you have a clear shot, shoot at the blue ball. It may take a few tries. Also, you can throw a bomb at this form (L-target beforehand) to stun it, which makes it much easier to hit. However you land these hits, it takes three to win. Note that this form drops Morths, the tiny black spikes that slow you down, not Keese. If you run out of arrows or magic during the battle kill the minor enemies, Keese or Morths. Anyway, Ganondorf himself is in waiting. He will taunt you from above and rise to the top of his tower. Follow him by climbing the string that Puppet Ganon was attached to. Climb it to the top of the tower and grapple to the target above. Climb up and break the pots for hoards of magic and recovery hearts. Then grapple and climb again. Go to the cauldron and bomb it. Jump in and out to activate it. Now you dont have to climb all that way up again! Now to face Ganondorf! Hookshot to the door and go through. +-----------------+ | Ganondorf | +-----------------+ This ones for real. You are currently on top of the tower. Ganondorf will start talking about his Hylian roots. He was born the king of a desert- dwelling people called the Gerudo. Only one man is born every hundred years there and Ganondorf was the sole man. He speaks of the wind of that desert, punishing the land, and later says he wanted Hyrule for its wind. Come on! No, I refuse to accept it. Ganondorf did not go around for all these games just because he liked the wind in Hyrule. That may be one reason, but not the true one. He really wanted the remainder of the Triforce to conquer the world. All he needs now is the Triforce of Courage. He charges you and takes your piece. The Triforce parts resonate and the sacred Triforce appears before them. Ganondorf finally succeeded! He is going to make the world one of evil and doom! He wishes Hyrule his own, but the King of Red Lions touches it first. PLOT TWIST! He wishes that Hyrules barrier be dispelled and that Hyrule be covered by the waves for eternity. The Triforce parts go back to their owners, that is to say, Link, Tetra, and Ganondorf receive them again, and Tetra awakens. She gives you the Master Sword. Ganondorf will turn around and attempt to kill you for interfering with his plans. Lets see how much your Triforce is worth! Tetra takes the Heros Bow to try to cover you. When she shoots Ganondorf with the Light Arrows he will be stunned, giving you plenty of time to attack him with his other weakness, the Master Sword. Ganondorf is an expert swordsman and will come at you with great prejudice. Use your shield to defend against most his attacks and keep his back to Tetra so that he gets hit by the Light Arrows. Eventually Ganondorf knocks Tetra out. Now all you must do is survive his onslaught until Tetra awakens. Unfortunately, this wont happen anytime soon. You must devise a plan to hurt Ganondorf on your own. Keep your sword out and lower your shield. Parry attack him when you can and hell be stunned for a bit. Attack him until Tetra wakes up and resume the regular process of winning. It wont work. You must distract him for her to get a good hit in. Hold the Mirror Shield up and shell shoot you. You must L Target Ganondorf and the sacred light will ricochet off your shield and onto him. Parry attack him while he is momentarily stunned to deliver the finishing blow. Youll lunge the Master Sword into his forehead and he will turn to stone where he stands. His last words are The wind It is blowing. But what caused Ganondorf to turn to stone? No matter, Link is seriously wounded. The King of Hyrule will come and save you both from drowning. He himself will stay and drown with Hyrule. Congratulations! You beat The Wind Waker! When you awake Tetra will be in her old clothes. Prince Komali swoops down and saves you. The pirate ship sails in with Aryll on board and you climb aboard. Medli and Makar are on the ship as well. And let the credits roll! Bubbles of all the characters float around the screen as the theme music plays. See if you can recognize them. In the end Tetra and Links bubble float away and a cinema plays. From Outset Island, Link and Tetra sail away into the horizon to fid a new land a new Hyrule. The King of Red Lions is a normal boat now (It is dead). Aryll wishes you good-bye, and good luck. The end... The winds of change are blowing. You unlock a second quest that differs a bit from the first. A true master would play it. Hope you do. ----------------------------------------------------------------------------- _______________________________________________________________________ / \ / \ ||-------------------------------Section 3*--------------------------------|| \ / \_______________________________________________________________________/ ============================================================================= ================================Second Quest*================================ ============================================================================= The Second Quest is the same as the first in game play, but has a few differences. One is that the entire game is played through wearing the clothes you start out with in the regular game blue shirt with a lobster on it. Aryll wears her dress with skulls on it throughout the game and you start out with the Deluxe Picto Box. The Second Quest was made for figurines. Thats why you start with the Deluxe Picto Box and whatever pictures you had on it. You also start out with all the figurines you had in the first quest. Similarly, you can speak old Hylian. That means that you can understand Valoo, Jabun, and on one occasion the Great Deku Tree. As far as I know those are the only differences. You should get all the figurines in your second file. The second file on the file selection is orange-yellow, not green, and has the symbol of the Triforce next to it. ============================================================================= =================================Figurines*================================== ============================================================================= This is one of the most interesting aspects of any Zelda game. You can take pictures of characters and monsters and take them to a man in the Nintendo Gallery. He will make a figurine of the character or monster and put it on display. Here are a few common questions on figurine collecting. Question: How do I open the so-called Nintendo Gallery? Answer: The Nintendo Gallery is located inside one of the islands on Forest Haven. You may have seen a guy with red hair and freckles circling around a vault on one of the smaller islands. The vault is the doorway to the Nintendo Gallery. To activate it youll need a Hyoi Pear (Buy it from Beedle for 10 rupees). Get onto that island Ive been talking about (The northernmost island to be precise) and put the Hyoi Pear on your head. Take over a seagull and fly to hit the crystal switch to the left. The vault opens. Question: Okay, how do I get onto the island? Answer: To get onto the island now (A ladder in back of it will be your tool in the future) go into Forest Haven to where you got the Deku Leaf. Use the Deku Leaf to glide to the Baba Bud in the distance. When in the air use the Deku Leaf a second time to reach the ledge ahead of you. Exit Forest Haven via the cave. After a cinema with the guy with red hair youll be able to glide to the island. Make sure that the wind is blowing in the right direction. Question: I keep trying to show the figurine-maker a picture but he wont take it! What do I do? Answer: There are only two distinct possibilities. Either he doesnt feel inspired by the pictograph (Translation: You didnt take a good enough photo) or youre using a regular Picto Box. You must show him pictures acquired with the Deluxe Picto Box. Question: How do I get pictures of Zephos, Laruto, Fado, Jabun, Valoo, and all the other characters that are impossible to get pictures of? Answer: Theres a good question. Yes, you can figurines for all the characters you named. However, you wont be taking the picture. Since these characters are only seen during cinemas (Valoo cannot be gotten in the first quest because you couldnt have the Deluxe Picto Box at the time) you need to buy these. You can buy these photos, called legendary pictographs, from Lenzo on Windfall Island. Question: I missed my opportunity to get a picture of a boss/mini-boss! How do I get a new photo? Answer: To be quite honest, you cannot. But it is very rare that you have a one-time only pictograph opportunity. For instance, you can take pictographs of the four bosses you re-fight in Ganons Castle, while bosses like the Helmaroc King and Gohdan can be captured on film only once. Question: How do I become a member? Answer: Just show him a pictograph that takes his breath away. Once hes made the first figurine, youll be a member. Those are all the questions on figurines Ill list here. There are others in the FAQ. Now, I will make a list of every figurine you can get in the game with side notes. Heres the layout for each figurine. ----------------------------------------------------------------------------- Title Opening Statement Figurine Description Notes Game Quotes ----------------------------------------------------------------------------- If the figurine is of a monster, then the notes will be on how to beat it. In figurine description I tell where to find the characters. Game quotes are things the game says that I left out of my notes. Also, taking pictures of certain characters gets you multiple figurines. For instance, get a picture of Tetra and you get all the pirates. There are seven rooms, each pertaining to a different setting or theme. These are all the figurines you can get you can get no more. Note that I did not write the game quotes. It is merely what the game says about the figurines. I did not write the opening statements either. The following are legendary pictographs and what moon phase Lenzo sells them on: Full: Ganondorf Left Gibbous: Great Fairy Left Half: Jabun Left Crescent: Queen of Fairies Right Crescent: Fado Right Half: Laruto Right Gibbous: King of Hyrule Also, excuse the often very stupid game quotes and opening statements. Part of the reason I included those was so that this would be like my Character/Enemy Index in my other walkthroughs. This section is actually almost as long as all the other previous sections combined. +-------------------------+ | Forest Haven Room | +-------------------------+ ----------------------------------------------------------------------------- Makar Birthplace: The Forest Haven Personality: Frivolous Figurine Description: A Korok holding up a wooden staff. You can get pictures of him throughout the entire game, but not after the Wind Temple. Notes: Makar is a very important character in the game. He was flying over the Forbidden Woods and was captured. Kalle Demos, the monster in the woods, took his captive. Link rescued Makar and received Farores Pearl from the Great Deku Tree. Makar also turns out to be the Sage of Earth. Game Quotes: Makar is in charge of the musical performance at the ceremony held each year by the Koroks in the Forest Haven. The instrument he uses appears to be a cello, but it is actually a violin ----------------------------------------------------------------------------- Deku Tree Birthplace: The Forest Haven Figurine Description: A very large tree. You cant miss it in Forest Haven. Notes: In Ocarina of Time Ganondorf killed the Deku Tree with a curse monsters flooded into it led by Gohma. When the Deku Tree died he left a sprout. So, that sprout grew and grew over the centuries until the Deku Tree in this game was born. He gives you Farores Pearl and the Deku Leaf. Since the Deku Tree was born ages ago he can speak old Hylian, but uses the common tongue more often. Game Quotes: The Deku Tree is both an earth spirit and the guardian of the forest. He has lived many long years, so his wisdom is vast. However, since his roots run deep into the earth, he cannot move. As a result, he is often afflicted by parasitic enemies ----------------------------------------------------------------------------- Fado Birthplace: Kokiri Forest Personality: Somewhat saucy Figurine Description: This is a legendary pictograph. Buy it from Lenzo. Notes: Fado is of the Kokiri race, the race that the legendary Hero of Time grew up with. Note that the Hero of Time was Hylian, not Kokiri. The Kokiri are an interesting people because they never grow old. That is to say, their bodies look the same if they were ten years old or eighty-three. Fado himself is the old sage of wind. His sole responsibility was to keep the power in the Master Sword strong. Molgera killed him and so he passed the torch to the next sage, Makar. The Koroks evolved from the Kokiri. Game Quotes: Long, long ago the Kokiri sage, Fado, offered up his prayers in the Wind Temple so that the Master Sword would continue to house the power to repel evil. ----------------------------------------------------------------------------- Elma Birthplace: The Forest Haven One of the Korok forest spirits Figurine Description: Your standard Korok. Find it before you beat the Forbidden Woods or on the space described in the game quotes. Notes: Elma is not that important to the game. Only for a side quest does he matter. Game Quotes: After the annual ceremony in the Forest Haven, Elma flies off to a distant part of the world to sow tree seeds and raise new patches of forest. He is responsible for the forest on an island five squares west and one square north of the Forest Haven. ----------------------------------------------------------------------------- Hollo Birthplace: The Forest Haven One of the Korok forest spirits Figurine Description: A Korok with a red leaf. He can be found throughout the entire game in his potion shop in Forest Haven. Notes: Hollo is somewhat significant. He has his own potion shop in Forest Haven and can make a magic-restoring potion out of the spoils of Boko Baba Seeds. Game Quotes: Even after the Korok ceremony, Hollo remains in the Forest Haven researching potion-making. Hell make a potion that replenishes both life energy and magic power for you if you bring him Boko Baba seeds. Onjalla! Manjalla! CHO-WAY! ----------------------------------------------------------------------------- Olivio Birthplace: The Forest Haven One of the Korok forest spirits Figurine Description: Another Korok that departed after the ceremony. Find him at the location described in the game quotes. Notes: The description says it all. Game Quotes: After the annual ceremony in the Forest Haven, Olivio flies off to a distant part of the world to sow tree seeds and raise new patches of forest. Hes responsible for the forest on an island one square west and three squares north of the Forest Haven. ----------------------------------------------------------------------------- Irch Birthplace: The Forest Haven One of the Korok forest spirits Figurine Description: Just like the other Koroks. Irch can be found on the square described in his game quotes. Notes: Just like all the other Koroks Irch departed to a distant island to raise new forests. Due to Ganondorfs evil intervention, however, all the trees have failed to grow. You need to help him and the others raise new forests. Game Quotes: After the annual ceremony in the Forest Haven, Irch flies off to a distant part of the world to sow tree seeds and raise new patches of forest. He is responsible for the forest on an island three squares west of the Forest Haven. ----------------------------------------------------------------------------- Rown Birthplace: The Forest Haven One of the Korok forest spirits Figurine Description: Another Korok resident of the forest. Rown can be found just where his game quotes say he can. Notes: I have nothing to add about Rown. Game Quotes: After the annual ceremony in the Forest Haven, Rown flies off to a distant part of the world to sow tree seeds and raise new patches of forest. He is responsible for the forest on an island four squares west and four squares north of the Forest Haven. ----------------------------------------------------------------------------- Drona Birthplace: The Forest Haven One of the Korok forest spirits Figurine Description: Exactly the same as his Korok brethren. Have you noticed that in the game quotes theyve just been substituting names and positions? Read game quotes to find out where to find Drona. Notes: If you read the others than youve read them all. Game Quotes: After the annual ceremony in the Forest Haven, Drona flies off to a distant part of the world to sow tree seeds and raise new patches of forest. He is responsible for the forest on an island one square west and one square north of the Forest Haven. ----------------------------------------------------------------------------- Linder Birthplace: The Forest Haven One of the Korok forest spirits Figurine Description: He can be found where the game quotes indicate. Notes: I actually have a bit to say about Linder. He accompanied Makar over the Forbidden Woods and even warned Makar, who was flying to close to the woods, to watch out. He reported to the Great Deku Tree the incident. Also, Koroks fly using little leaves that twirl around. Other than that, Linder is just like everybody else. Game Quotes: After the annual ceremony in the Forest Haven, Linder flies off to a distant part of the world to sow tree seeds and raise new patches of forest. He is responsible for the forest on an island four squares west and two squares north of the Forest Haven. ----------------------------------------------------------------------------- Aldo Birthplace: The Forest Haven One of the Korok forest spirits Figurine Description: Read the others. Theyre all so boring! Notes: Aldo is your typical Korok. Game Quotes: After the annual ceremony in the Forest Haven, Aldo flies off to a distant part of the world to sow tree seeds and raise new patches of forest. Hes responsible for the forest on an island one square east of the Forest Haven. ----------------------------------------------------------------------------- Oakin Birthplace: The Forest Haven One of the Korok forest spirits Figurine Description: A fairly tall member of the Koroks. He is where the game quotes say he is. Notes: None here. Game Quotes: After the annual ceremony in the Forest Haven, Oakin flies off to a distant part of the world to sow tree seeds and raise new patches of forest. He is responsible for the forest on an island four squares west and five squares north of the Forest Haven. ----------------------------------------------------------------------------- Carlov the Sculptor Birthplace: Unknown Occupation: Nintendo Gallery Master Figurine Description: You should know. It is the guy who makes the figurines. Im sure his own picture inspired him. Notes: The master of the Nintendo Gallery and a fine sculptor at that. He seems to have infinite knowledge about every figurine character and he has his own assistant. Carlov has his own base of operations in the Forest Haven. Game Quotes: With unmatched talent, he is the worlds greatest sculptor. Its said the reason he wont let anyone watch him sculpt is because he does so in his underwear. Lately, his club has been losing membership because he hasnt done anything cool with it, but as long as Link hangs around, everything will be all right! ----------------------------------------------------------------------------- Manny Birthplace: Windfall Island Favorite Thing: Figurines Figurine Description: Manny is the person who walks around the figurine exhibit rooms and talks about how much he loves them. Notes: Manny isnt terribly important. He is a member of the Nintendo Gallery and Carlovs most devoted fan. He also has a telescope. It is implied when you talk to him before you open the gallery. Game Quotes: He used to always sit at home and rarely go outside, but his passion for the Nintendo Gallery kept him moving and he finally earned membership in it. ----------------------------------------------------------------------------- +--------------------------------+ | Dragon Roost Island Room | +--------------------------------+ ----------------------------------------------------------------------------- Kogoli Birthplace: Dragon Roost Island Figurine Description: The guy that paces around all the time inside Dragon Roost. Notes: None, really. Game Quotes: He always seems to be worrying about the state of the island, but no one has ever seen him working to improve it ----------------------------------------------------------------------------- Pashli Birthplace: Dragon Roost Island Personality: Gentle Figurine Description: He is the Rito always walking around with the clipboard. Notes: I have none. Game Quotes: For reasons unknown, Pashlis always busy. ----------------------------------------------------------------------------- Skett & Akoot Birthplace: Dragon Roost Island Occupation: The chieftains guards Figurine Description: Rito guards with their arms crossed all the time. Notes: Whats there to say? Game Quotes: Skett and Akoot are said to be the number-one and number-two Ritos when it comes to talent and strength, which is why they are the chieftains guards. The reason they get along so well is because they are childhood friends. Their style of speech can be considered somewhat antiquated. ----------------------------------------------------------------------------- Koboli Birthplace: Windfall Island Occupation: Mail sorter Figurine Description: You know who he is. He has a desk on the upper level of Dragon Roost and he gives you a piece of heart for sorting mail for him. Notes: Other than the fact that he gives you a piece of heart, there isnt much to tell. The game quotes tries to connect Koboli to the postman from Ocarina of Time or Majoras Mask, but get real. Game Quotes: Koboli is the third generation in a family of postmen, but rumor has it that an ancestor of his in an age gone by was also a postman ----------------------------------------------------------------------------- Baito Birthplace: Unknown Personality: Earnest Figurine Description: A human with red hair who wanders around the entrance of Dragon Roost after youve cleared Dragon Roost Cavern. Notes: If there was a descendant of the Hylian postman, this is the guy! Game Quotes: Baito is very earnest when it comes to mastering a job. He often misses his mother and gets homesick, which can be quite hard on him. He wants to be like Link. ----------------------------------------------------------------------------- Hoskit Birthplace: Dragon Roost Island Figurine Description: A Rito with a staff. Notes: Hoskit is part of a side quest. Show him Gold Feathers and something good might happen Game Quotes: His biggest worry is getting a present for his girlfriend. He looks quite easy-going, but hes always thinking of his girlfriend. He values his friends tremendously. ----------------------------------------------------------------------------- Quill the Postman Birthplace: Dragon Roost Island Personality: Dutiful, passionate Figurine Description: He can be photographed a number of times, such as at the beginning, but he is always on the move. Try going to Dragon Roost. Notes: Quill is an extremely important character. Not only does he deliver all the mail, but he talks Tetra into taking you to the Forsaken Fortress. Without Quill you would have never met the King of Red Lions or anything. Game Quotes: Quill has courage, if nothing else. He is admired by his fellow Rito and the chieftain places great trust in him. ----------------------------------------------------------------------------- Valoo Birthplace: Dragon Roost Island Sky Spirit Figurine Description: Hard to miss him. He sits atop Dragon Roost all day. Notes: Valoo plays a vital role in life on Dragon Roost. When a Rito is born it has no wings. The Rito child must ascend the mountain and take a scale from the great dragon, which enables them to grow wings. Valoo can destroy the Rito with his rage or let them prosper with his mercy. He breathes fire and uses it to help you in your second encounter with Ganondorf. He also aids in the battle with Gohma. Game Quotes: Valoo has lived on Dragon Roost Island and protected the Ritos since long, long ago. He has a habit of speaking only Hylian, which only his attendant, Medli, grasps. ----------------------------------------------------------------------------- Zephos & Cyclos Birthplace: Dragon Roost Island Sibling deities who control the wind Figurine Description: You must take a picture of Cyclos before you get Ballad of Gales. Notes: Zephos, god of winds, has a monument on Dragon Roost. In the same shrine was a monument to Cyclos, but human hands destroyed it. As a result Cyclos bore an ill will toward humans. If you quell his rage at the request of Zephos, Cyclos would reward you greatly. Game Quotes: Zephos and Cyclos are two light-hearted deities who teach Link the Winds Requiem and the Ballad of Gales. ----------------------------------------------------------------------------- Ilari Birthplace: Dragon Roost Island Occupation: Windfall Island postman Figurine Description: Catch him in the café while doing the Mollys Letter/Moes Letter sequence (Under Earth Temple). Notes: Ilari delivers mail specifically to Windfall Island because it is populated by lots of people. He has a bit of a dispute with a rich man on Windfall and you must help him out. Game Quotes: Ilari is quite kind as long as hes composed, but when things dont go well, he quickly grows impatient and can get rough with his speech. He apparently has a hard time remembering peoples faces ----------------------------------------------------------------------------- Namali Birthplace: Dragon Roost Island Personality: Worrisome Figurine Description: He, like Pashli, carries a clipboard. Notes: Theres nothing extraordinary about this Rito. Game Quotes: Namali doesnt really have any distinct characteristics per se ----------------------------------------------------------------------------- Basht & Bisht Birthplace: Dragon Roost Island Occupation: Island police Figurine Description: Two Rito guards by the look of them with long spears. Notes: Nothing stands out, but they can tip you off about a few side quests. Game Quotes: Being extremely honest and sincere Ritos, they were chosen to be the islands police force. When you talk to them, they speak frankly about events on the island. ----------------------------------------------------------------------------- Obli Birthplace: Windfall Island Hobby: Dressing up Figurine Description: He is a human dressed up as a Rito who lives on an island east of Dragon Roost. Notes: Beating his competition yields a piece of heart. Game Quotes: Obli has such an unhealthy obsession with the Ritos that hes begun dressing as a Rito and running the famed Bird-Man Contest. Hes the older of the laudable brothers who host the contest. ----------------------------------------------------------------------------- Willi Birthplace: Windfall Island Hobby: Dressing up Figurine Description: He is a human dressed up as a Rito who lives with Obli. Notes: Beating his contest yields a piece of heart. Game Quotes: Willi used to be a very average carpenter on Windfall. He so longed to soar the skies that he began dressing as a Rito. Hes the younger of a laudable pair of siblings. ----------------------------------------------------------------------------- Medli Birthplace: Dragon Roost Island Personality: Serious and sincere Figure Description: She can be found on Dragon Roost before you beat the Wind Temple. After that she is long gone. Notes: She is Valoos attendant, and can speak a limited amount of old Hylian. She plays the harp, which reflects light, and is destined to be the sage of earth. She gives you the Grappling Hook, an Empty Bottle, and a trade item called Fathers Letter. She is a good friend with Prince Komali. Game Quotes: Medli is Valoos attendant, and as such puts incredible effort into everything she does. Even so, there are times when she seems to be spinning her wheels. Her greatest treasure is the harp that she carries on her back. ----------------------------------------------------------------------------- Laruto Birthplace: Zoras Domain Figurine Description: A legendary pictograph. Notes: Laruto is a Zora, an ancient race of people who lived in Hyrule. She served as the sage of earth and it was her duty to keep alive the Master Swords power. When Ganondorfs minions invaded the Earth Temple she died and had to pass on her title. Game Quotes: Long, long ago, the Zora sage, Laruto, offered up her prayers in the Earth Temple so that the Master Sword would continue to house the power to repel evil. ----------------------------------------------------------------------------- The Rito Chieftain Birthplace: Dragon Roost Island Head of the Rito tribe Figurine Description: Hes always at Dragon Roost. Notes: The Chieftain is the leader of the Ritos and it is his job to solve the Valoo crisis. With Valoo so angry none of the Ritos could get scales to fly and they would have died out. Luckily, he employed Link to save the day. He also gives you a piece of heart via mail as a thank you. Game Quotes: The Chieftain is a very gifted leader who is adored by his people. Due to his position, he must be strict with his relations, but as with any father, he worries about his son. ----------------------------------------------------------------------------- Komali Birthplace: Dragon Roost Island Personality: Mamas boy Figurine Description: Get a picture of him early on as hes hard to come by. As a kid he is in his own room in Dragon Roost. Notes: Komali is prince of the Ritos and his mother was the attendant of Valoo. She taught Medli and Komali is her friend. Medli must make the trek to Valoo so it is fortunate that Link calmed Valoo down. He gives you Dins Pearl. Game Quotes: Komali had very little confidence in himself and thus closed himself off from the world outside his tribe aerie. With just a little help from Link, though, he has regained his confidence and has at last begun to show signs of being a confident and mature Rito adult. ----------------------------------------------------------------------------- +--------------------------+ | Minor Monster Room | +--------------------------+ ----------------------------------------------------------------------------- Floor Master Habitat: Forsaken Fortress Personality: Surprisingly lonely Figurine Description: You can find these in the Forsaken Fortress, Wind Temple, or the Earth Temple. Notes: These are much-hated relatives of the much more hated Wall Master. Both are hands that come from either floor or walls and grab you. They took you to the beginning of the dungeon in previous games but now Floor Masters just take you to any random spot. L Target them and throw the Boomerang at them to stun them. Then unleash a flurry of slashes. Game Quotes: These creatures use their long hands to grab their victims, which they then yank into another room. They occasionally grab nearby vases and throw them. ----------------------------------------------------------------------------- Magtail Habitat: Dragon Roost Cavern Weakness: Water Figurine Description: Basically a red miniature of Gohma. Notes: Magtails can be weakened into an unconscious, immobile form that can lifted by throwing water at them. They may also be destroyed by hitting the eye. Game Quotes: These creatures are covered in a hard exoskeleton that not even the searing heat of lava can penetrate. Their eyes are their only weakness. Magtails can be picked up and carried around when theyve rolled into a defensive position. ----------------------------------------------------------------------------- Red Bubble & Blue Bubble Habitat: Tower of the Gods Stronger Form: Blue Bubble Figurine Description: There are plenty of these to go around. Go to the Tower of Gods, Earth Temple, Wind Temple, or to Ganons Tower. Notes: The Red Bubble can be shot with an arrow and be destroyed. The Blue Bubble requires that you first extinguish its flames with the Deku Leaf and then attack it. Either form can be destroyed with arrows or the Boomerang when not activated. Game Quotes: The cursed blue flames of the Blue Bubble steal the power away from all of your attacks. Bubbles can be easily blown away by the Deku Leaf. ----------------------------------------------------------------------------- Bokoblin Habitat: Forsaken Fortress Spoils: Joy Pendants Figurine Description: Open your eyes! These are so easy to find its not funny. Notes: These are pretty unnecessary. Just attack with the sword. Their Boko Sticks are just Deku Sticks with a different name. Game Quotes: These little imps wield sharp machetes and Boko sticks when attacking. If they have no weapon, theyll attempt to fight hand-to-hand. ----------------------------------------------------------------------------- Keese & Fire Keese Habitat: Dragon Roost Cavern Least Favorite Thing: Projectiles Figurine Description: These creatures are found almost everywhere, although a good location is Dragon Roost. Notes: Theres a plethora of ways to kill these annoying bats. You can slash them with you shield, use the Hookshot, use arrows, use the Boomerang, throw stuff at them, use the Skull Hammer anything you want. Note that these were in the first Zelda game and have been in every game since, besides Zelda II because in that game they were called Aches. Just be glad theres no Ice Keese like there were in Ocarina of Time. Game Quotes: These bats fly around dark places and attack anything that moves. Great care should be taken around Fire Keeses that appear during times of volcanic activity. ----------------------------------------------------------------------------- Rat Habitat: Forsaken Fortress Favorite Food: All-Purpose Bait Figurine Description: Dragon Roost Cavern and the Forsaken Fortress are good places to spot these rats. Notes: Like Keese, anything will kill these monsters. Theyre annoying in the respect that they try to steal all your rupees. Game Quotes: These creatures attack spontaneously and attempt to steal Rupees. The ones that carry bombs around are apparently known as Bombchus. ----------------------------------------------------------------------------- Boko Baba Habitat: Forbidden Woods Spoils: Boko Baba Seeds Figurine Description: Dont even bother going into the Forbidden Woods for their pictographs. There are several along the trail to Forest Haven. Notes: When you defeat them they leave Boko sticks, the new name for what were called Deku Sticks in Hyrule. The game quote tells you how to beat them. Game Quotes: These creatures that mimic Baba Buds attempt to swallow anything that comes near. Defeat them by stunning them with a jump attack and then cutting their stems. ----------------------------------------------------------------------------- Peahat Habitat: Forbidden Woods Talent: Rotating Figurine Description: You can find these more easily by the threshold of the Forbidden Woods. Just zoom in with the lens. Notes: You can try using the sword to beat them, the Boomerang, or using a Deku Leaf to knock off the propellers and the sword to hurt them. They reform their propellers in time. Game Quotes: These strange creatures use their propeller-like wings to float in midair. They can be easily knocked out of the sky with either projectiles or a Deku Leaf. ----------------------------------------------------------------------------- ChuChu Habitat: Varied Spoils: Chu Jelly Figurine Description: Honestly, if you cant find these you need help. Notes: there are five types. Red ChuChus require one hit of the sword to defeat. Green ChuChus take two. Blue and Electric ChuChus must be stunned with the Boomerang and then attacked. Dark ChuChus must be lit up by either using the Mirror Shield or leading them into the light and then smash their stone form with the Skull Hammer. Game Quotes: There are ChuChus of many different colors, all with their own distinct characteristics. In general, they are most susceptible to projectile weapons. ----------------------------------------------------------------------------- Miniblin Habitat: Forsaken Fortress Talent: Herd movements Figurine Description: Find these on the path to the Forest of Fairies on Outset Island. Notes: These can be defeated in many ways but I suggest simply using the sword. One hit will do them in. They usually travel in large numbers. Game Quotes: These little beasts are quick and agile. They scurry along walls and gather in great numbers. You should deal with them individually so they dont surround you. ----------------------------------------------------------------------------- Gyorg Habitat: The Great Sea Weakness: Projectiles Figurine Description: These are all over when sailing. One location is near Tingle Island. Notes: Their name Gyorg is derived from the boss of the Great Bay Temple from Majoras Mask of the same name. I suggest the Boomerang; dont waste arrows on these sorry excuses for Gyorgs. Gyorg was one of the toughest bosses in Zelda history. They are unworthy of the name. Game Quotes: These so-called ocean killing machines are plentiful in the Great Sea. You should attack them with arrows or bombs before theyre able to knock you into the sea. ----------------------------------------------------------------------------- Octorok Habitat: The Forest Haven, Great Sea Winner of the Perfect Attendance Award Figurine Description: Like they say, Forest Haven. It is in the river before the entrance. Notes: The winner of the perfect attendance award was pretty clever. Octoroks, sometimes spelled with a c with the k, have been in absolutely every Zelda game ever made. In some past games they were land animals, but they must be amphibious. Game Quotes: When approached, these creatures tend to hide in the water. They can easily be defeated by reflecting the rocks they shoot with a sword or shield. ----------------------------------------------------------------------------- Seahat Habitat: The Great Sea Weakness: Projectiles Figurine Description: Find these by any of the Triangle Islands. Notes: A seafaring Peahat is a Seahat. Defeat it in the same manner. Game Quotes: These tremendous flying fish can be found only on the Great Sea. They tend to ram ships to knock their prey into the sea, so it is best to attack them from a distance. ----------------------------------------------------------------------------- Kangaroc Habitat: Dragon Roost Spoils: Golden Feathers Figurine Description: You can find these at Dragon Roost or other islands, such as the star islands, Islet of Steel, Fire Mountain, Birds Peak Island, Needle Rock Isle, and others. Notes: The Golden Feather spoils should be given to Hoskit. These were called Takkuri once upon a time, but times change. Use the Boomerang twice, the sword, arrows, and other attacks. Game Quotes: These fierce and dangerous opponents often carry Bokoblins and Moblins into battle. You can use your Grappling Hook to steal their Golden Feathers. ----------------------------------------------------------------------------- ReDead Habitat: Earth Temple Last Favorite Thing: Mirror Shield Figurine Description: Earth Temple is your best bet. Notes: These were introduced in Ocarina of Time as the only inhabitants of a once populated city The city was destroyed and its people killed Redeads (I dont write the capital D) scream, stunning you, and then jump onto you and suck the life right out of you. A close cousin of the Redead not in this game is the Gibdo, but sadly it was left behind. Redeads are one of the worst enemies in the game. Best use the sword. Game Quotes: These undead creatures live only in the darkest depths of the earth. Their icy cold gazes paralyze their victims with fear. Try to attack them from behind. ----------------------------------------------------------------------------- Poe Habitat: Earth Temple Best Attack: Possession Figurine Description: The Earth Temple is one of the only places you can find a Poe. Notes: The Poe is an old enemy that has learned some new tricks. For one, it can possess you. After the possession it will die. To cause a possession attack the lantern it holds. To kill it without possession means shine light onto it via the Mirror Shield and it will become solid with all the weaknesses a solid creature has. If you step into light during a possession the Poe will die. While possessed the controls are backwards. Game Quotes: These ghostly creatures have no physical form, so physical attacks pass right through them. Shining light on them with the Mirror Shield makes them take form. ----------------------------------------------------------------------------- Morth Habitat: Forbidden Woods Least Favorite Thing: Deku Leaves Figurine Description: Like it says, the Forbidden Woods. One room on B1 in particular is the home of many Morths. Notes: They cling to you and while they do no damage to you, they slow you down exponentially. Once theyve clung on to you use a spin attack to kill them. Game Quotes: These creatures attack in groups and cling to the bodies of their prey. A spin attack is the best way to shake them off. Theyre light and vulnerable to Deku Leaf blasts. ----------------------------------------------------------------------------- Armos Knight Habitat: Tower of the Gods Vulnerability: Bombs Figurine Description: It is where they say. Notes: Throw a bomb or bomb flower into its mouth when it opens it. I suggest L Targeting. Game Quotes: These auto-homing statues were created to deter intruders. To destroy them, you must toss bombs into their gaping mouths. ----------------------------------------------------------------------------- Armos Habitat: Tower of the Gods Vulnerability: Arrows Figurine Description: It is where they say again. Notes: You want to slash the backside of these statue-appearing monsters with the sword. Do not L Target as it will slow your progress. When you defeat them, like Armos Knights, theyll hop around and explode. Game Quotes: These small statues shift into autopilot and attack prey. Shoot them in the eye with an arrow to silence them, then destroy them by hacking their crystal backs. ----------------------------------------------------------------------------- +------------------------------+ | Boss or Mini-Boss Room | +------------------------------+ ----------------------------------------------------------------------------- Darknut Habitat: Tower of the Gods Spoils: Knights Crest Figurine Description: A picture of a Dark Nut (I say it as two words) with no shield will do nicely. You can really find these all over. Notes: The Dark Nut is the equivalent of the Iron Knuckle from previous games, except the Iron Knuckle was much harder. The easiest way to beat a Dark Nut is to use a parry attack and then slash its back until it dies. It is much harder to hurt if it has its armor on. If the helmet is knocked off you can shoot it to death with arrows. Game Quotes: These mighty knights are protected by heavy-duty armor. Rather than attacking from the front, it might be best to slip around behind them and cut their armor off. ----------------------------------------------------------------------------- Darknut Habitat: Earth Temple Spoil: Knights Crest Figurine Description: This Dark Nut has a shield, unlike the former. Remember that color does not matter. Notes: The shield makes it a bit harder to hit, but the strategy stays the same. Use a parry attack and slash the back. I do not suggest using its weapon against it. The sword is used in a vertical drop attack when Link has it and youre too slow. However, it is funny to see a Dark Nut pick up a Boko stick or a machete. Priceless. Game Quotes: These knights are well protected by their round bucklers and mighty armor. If you use a parry attack to jump up and knock off their helmet, itll spell their doom. ----------------------------------------------------------------------------- Mighty Darknut Habitat: Hyrule Castle Spoil: Knights Crest Figurine Description: They are in Hyrule Castle, but they are all in Ganons Tower, in the room before Puppet Ganon. They have capes, a shield, and a sword. Notes: They are not too difficult. Like regular Dark Nuts a parry attack and a few slashes to the back will kill them. Whats supposed to make them tough is that they have capes that must be destroyed before their armor can be. Game Quotes: These are Darknut captains. Some wear capes that must be burned or cut off before their armor straps can be cut. ----------------------------------------------------------------------------- Stalfos Habitat: Earth Temple Weakness: Its head Figurine Description: They are in plenty of places, but the Earth Temple is a good location to start looking. Notes: Ive found quite a few ways to beat these. You can slash them until their bones separate and then attack the head. It is much easier to throw bomb at them to destroy the bones. If there are bomb flowers in the room target the bomb flowers with your Boomerang when the Stalfos is nearby. In any case you should target the head with the Boomerang to stun it and then attack the head with the sword. Game Quotes: These skeleton warriors attack by violently swinging their gigantic maces around. Even if theyre shattered to pieces, theyll reform unless their heads are destroyed. ----------------------------------------------------------------------------- Puppet Ganon Habitat: Ganons Castle Effective Weapon: Light Arrows Figurine Description: Puppet Ganon is shown in only his Moblin form and is in the room before Ganondorf himself. Notes: Puppet Ganon has three forms Moblin, spider, and dragon. In each of these forms you must target the blue ball on his tail with a light arrow. Three times in each of his forms does the trick. Game Quotes: This is a gigantic marionette created by Ganon himself. It transforms into three different shapes, but all are vulnerable to rays of light. Rather than shooting randomly at it, try to deduce when it can be easily targeted and then take advantage of your chance. ----------------------------------------------------------------------------- Molgera, Protector of the Seal Habitat: Wind Temple Effective Weapon: Hookshot Figurine Description: Boss of the Wind Temple. Notes: Molgera has plenty of smaller sand creatures to cover it, which makes L Targeting Molgera itself a nightmare. Sometimes youll find you must attack the smaller sand beasts first, but to hurt Molgera you must L Target the tongue and then Hookshot it to you. With it in range you must attack with the sword. Game Quotes: This evil guardian burrows deep into sand. Use the Hookshot to draw out its tender tongue, then slash at it with your blade. ----------------------------------------------------------------------------- Kalle Demos Habitat: Forbidden Woods Favorite Thing: Makar Figurine Description: Boss of the Forbidden Woods. Notes: Kalle Demos is the leader of the plant monsters that terrorized the Forest Haven. When Makar flew a bit too close to the woods he was abducted by Kalle Demos and it was up to Link to save him. Kalle Demos is an easy boss. Run around avoiding the roots and use the Boomerang to cut its vines (They support it) loose. The flower will fall and the petals reveal the vulnerable part of Kalle Demos, what looks like a Boko Baba. A few slashes will wipe out Kalle Demos. The game quotes from the Deku Tree and Kalle Demos suggest that the latter was a parasite on the former. Game Quotes: This plant-monster is a gigantic parasite that lives in the depths of the Forbidden Woods. Only by cutting loose all of its disgusting tentacles with the Boomerang will its tender core be revealed. ----------------------------------------------------------------------------- Gohma Habitat: Dragon Roost Island Effective Weapon: Grappling Hook Figurine Description: Boss of Dragon Roost Cavern. Notes: Gohma was a spider who infected the Great Deku Tree long ago in Hyrule. Link rose up and on his first adventure he killed the arachnid. Well, Gohma had eggs, which mutated over the years into a lava-resistant insect. This was all in Ocarina of Time. In modern-day Hyrule Gohma crept into Dragon Roost Cavern and ravaged Valoos tail, which sticks into a chamber in the cavern, thus preventing the Ritos from obtaining scales. Link scaled the mountain and fought with Gohma. To beat it you must grapple onto Valoos tail and swing above Gohma. When you let go the platform supporting Valoo will fall onto Gohma and crack its exoskeleton. After three cracks in the exoskeleton it will shed it and attack you with no armor. Grapple the eye and it will be stunned. You know what to do. Heros Sword + Gohma = squashed bug. Game Quotes: This gigantic shelled insect inhabits areas of lava and magma. The only way to penetrate its hard bio-armor would be to drop an entire sheet of bedrock on it. ----------------------------------------------------------------------------- Big Octo Habitat: Great Sea Effective Weapon: Projectiles Figurine Description: There are six Big Octos around the sea. The guide has you kill one near Tingle Island. If youre stumped as to where to find one use the Big Octo Chart. Read my Treasure Chart section. Notes: In Ocarina of Time you fought a Big Octo, who was essentially just a big Octorok. In this game you fight kraken-like squids with varying numbers of eyes. To defeat it you must blind it. I like using the Boomerang because you can target up to five things at once, but arrows are much quicker. You almost always get a reward for beating them and one is a Great Fairy Game Quotes: There are said to be six of these legendary giant squid in different reaches of the Great Sea. When ships pass by, they create tremendous currents to try to sink them. The only way to escape is to shoot all of their weak spots their eyes with projectiles before being sucked in. ----------------------------------------------------------------------------- Mothula Habitat: Forbidden Woods Effective Weapons: Deku Leaf, projectiles Figurine Description: Look in the Forbidden Woods. Notes: Mothula was the third boss in the Dark World in A Link to the Past. It is much easier now. First attack the wings and when they are cut attack the bodies. They sometimes spit out Morths to slow you down. Game Quotes: This gigantic moth scatters its scales through the air. Even using projectiles to clip its wings wont assure safety it can still run around swiftly and release larvae. ----------------------------------------------------------------------------- Wizzrobe Habitat: Wind Temple Magic: Summons Figurine Description: This is a one-time only chance. It is mini-boss of the Wind Temple. Notes: These are so cool and theyve been in every Zelda game except Ocarina of Time. You could even get their wand as an item in The Legend of Zelda (First game). They are tougher because they can summon other lesser Wizzrobes and cast fire magic. Use arrows and the sword well. Game Quotes: These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable. ----------------------------------------------------------------------------- Wizzrobe Habitat: Tower of the Gods Magic: Fire, summons Figurine Description: You can find these in lots of dungeons. Look in the Wind Temple, too. Notes: Like the above Wizzrobe except they are weaker and cant summon other Wizzrobes or strong monsters. The Mirror Shield can absorb their flames. Two arrows will kill one. Game Quotes: These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during brief moments that they assume physical form. ----------------------------------------------------------------------------- Gohdan, The Great Arbiter Habitat: Tower of the Gods Effective Weapon: Arrows Figurine Description: Boss of the Tower of the Gods. Notes: Gohdan can be easily defeated by shooting both hands and then his eyes. Hell open his mouth and you can throw bombs in. If you run out of arrows hell sneeze them out, just as he does his heart container. Game Quotes: This monstrous machine was created by the gods as a trail for the great hero. You can drop it to the ground only by piercing its hands and face with arrows. Once it has fallen, you can defeat it by immediately tossing a bomb inside it. Oddly enough, arrows occasionally drop from its nostrils. ----------------------------------------------------------------------------- Phantom Ganon Habitat: Forsaken Fortress Effective Weapons: Light Arrows, Master Sword Figurine Description: Mini-boss of both the Forsaken Fortress and Ganons Tower. Notes: Phantom Ganon was first introduced in Ocarina of Time. Ganondorf destroyed Phantom Ganon for failing to kill Link. Phantom Ganon was reintroduced in his shadow form in The Wind Waker and has appeared in that form ever since. The concept of a phantom incarnation of Ganon was really first introduced in Links Awakening when you had to fight Ganons Shadow. In any case, to beat Phantom Ganon you must deflect his blasts of energy back at him. Use the sword or an empty bottle (Which works better because you hold it out longer) to volley it back at him. Hell fall to the ground and be open to attack by the Master Sword. Phantom Ganon can be permanently put to rest with the Light Arrows. Also, Phantom Ganon has a sword of shadow that he sometimes utilizes in fights. He can make copies of himself and can make dark energy orbs. Ganondorf himself can do all these things, but he cannot make copies of himself. Game Quotes: This is a phantom that Ganondorf created in his own likeness. Use your sword to knock back the balls of magic that he hurls, then attack him when hes stunned. Actually, you can also use empty bottles to deflect his magic attacks. ----------------------------------------------------------------------------- Moblin Habitat: Forsaken Fortress Spoils: Skull Necklaces Figurine Description: Mini-boss of Dragon Roost Cavern, although you can find them almost anywhere else. Notes: The Moblin has an interesting history. Moblins are Ganons most bountiful warriors and have been in just about every Zelda game. In this game they were made to look stupid. Sword attacks, arrows, and other attacks work well against them. Theyre spoils can be sold to a particular man on Windfall Island. Game Quotes: These mighty enemies swing their long spears with the greatest of ease. Theyve knocked Link around with that attack countless times. ----------------------------------------------------------------------------- Jalhalla, Protector of the Seal Habitat: Earth Temple Underlings: Poes Figurine Description: Boss of the Earth Temple. Notes: Jalhalla, King of the Poes, invaded the Earth Temple with help from Ganondorf and killed Laruto, thus weakening the Master Sword. To defeat Ganon Link must first free the Earth and Wind Temple from the monsters that lurk there. Jalhallas essence is in his mask. His body is comprised of smaller Poes. To beat him reflect light onto him with the Mirror Shield and hell be solid. Throw him into the spikes and hell pop. Destroy the Poes that make him up and hell be without a body and die. Game Quotes: This gigantic ghost rules over all Poes. After reflecting light onto it with the Mirror Shield, you can lift it and throw it around. ----------------------------------------------------------------------------- The Monstrous Helmaroc King Habitat: Forsaken Fortress Master: Ganondorf Figurine Description: Boss of the Forsaken Fortress Notes: The Helmaroc King is a large bird that works for Ganon. By his order the Helmaroc King searched the Great Sea for girls who have pointy ears (It is a Hylian trait to have pointy ear as it is said that they are used to receive telepathic messages). Ganon was looking for Zelda so that he could take her piece of the Triforce and become more powerful. One day on Links home island the Helmaroc King dropped a girl into the Forest of Fairies. Little did Link know that his life would be turned upside-down by this incident, for moments later his sister would be abducted by the Helmaroc King. Of all the bosses, this is the one Link actually wants to kill, as he shows when he unnecessarily goes into battle with it. It is interesting that both the Kangaroc and the Helmaroc King have the same suffix roc on them. In some other games you get an item called Rocs Feather. Could it be a coincidence? Roc is a large, monstrous bird in mythology. Game Quotes: The Helmaroc King is a monstrous bird that has been fitted with a mighty steel mask. Once the mask has been split with a hammer, its tender beak will be revealed. ----------------------------------------------------------------------------- Ganondorf Base of Operations: Ganons Castle Effective Weapons: Light Arrows, Master Sword Figurine Description: Final boss of Ganons Tower or a legendary pictograph. Notes: This could go on for pages, my friends. Ganondorf is not only the most powerful character in all the games, but my favorite. As proof of this, it takes both Zelda and Link to defeat him, and usually they only imprison him. Light Arrows kill everything they touch but it only stuns Ganondorf. Now, you should know that Ganondorf and Ganon are two alternate names. Ganondorf refers to him in his human form and Ganon refers to him in his more powerful beast form (In most games he fights you as Ganon). Ganondorf holds the Triforce part of Power and it has been his duty throughout life to find the others. Ganon has lived for centuries. He does not age in his imprisonment. Now you see, the Triforce has three parts, each of them being smaller triangles. The upper triangle is that of power, the lower left is wisdom, and the lower right is courage, which Link possesses. In Ocarina of Time Zelda had a dream that Hyrule would be destroyed (It was more metaphorical, but it is basically how she interprets it) by a man named Ganondorf. But a ray of light, namely Link, comes from the forest and defeats the evil. So Zelda and Link work together (In secret) to defeat Ganon. The only way to do this is to find the Master Sword, which serves as a barrier to the Sacred Realm where the Triforce was hidden. When Link lifted the Master Sword he slept for seven years (Although he was chosen by fate to wield the Master Sword he was not old enough). In that time Ganondorf used the passage to the Sacred Realm that Link had absent-mindedly created to reach the Triforce. But the Triforce is a complicated power. It is a scale that measures the virtue of whoever touches it. If that person has balance, they get the Triforce in its entirety, but if that person believes in one virtue over the other two, they receive only that part of the Triforce. So it was that Ganondorf received only the Triforce of Power, while Link and Zelda received the Triforce of Courage and Wisdom, respectively. This is how he obtained the golden power. In a battle involving the seven sages and Link, Ganon was locked away in the tainted Sacred Realm that became known as the Dark World. Over the years Ganondorf escaped captivity. Still strong with the Triforce of Power, he searched for the remaining parts of the Triforce, which brings us to the Wind Waker. Ganondorf was born centuries earlier in a region of Hyrule ruled by the Gerudo tribe. They were desert bandits consisted of only women. Every 100 years a man who will be king is born into the tribe. That man was Ganondorf, son of Twinrova, King of Darkness. In the Wind Waker Ganondorf seems to receive the finishing blow that would finally kill him, but can Ganon really be killed? Game Quotes: The possessor of the Triforce of Power, Ganondorf controls many fell beasts. It is useless for Link to try to face him alone. He must look for an ally who can aid him in battle. ----------------------------------------------------------------------------- +--------------------------+ | Outset Island Room | +--------------------------+ ----------------------------------------------------------------------------- Crab Birthplace: Unknown Talent: Crab-walking Figurine Description: It is a common crab. You can find them all over, but especially on Outset Island. Notes: These are just animals. Whats there to say? Not even the game has much to say about them! Game Quotes: These creatures are crabs, plain and simple. ----------------------------------------------------------------------------- Mesa Birthplace: Outset Island Personality: Slacker Figurine Description: Its the guy with the sickle always asking for people to cut his grass. Notes: Well, he is an introductory character. He introduces you to the idea of cutting grass, I guess. Oddly, mesa is the Spanish word for table. Game Quotes: Mesa performs his chores at very much his own pace. His vegetable patch is always full of weeds and he spends most of the year trying to clear it out. Hes surprisingly timid and often cant fall asleep. Hes currently looking for a wife. ----------------------------------------------------------------------------- Jabun Birthplace: Greatfish Isle Water Spirit Figurine Description: A legendary pictograph. Notes: Jabun, who probably descended from the Zora deity Jabu-Jabu, is the water spirit and as such can speak old Hylian. You only see him once, but in that time he gives you Nayrus Pearl. Ganon decimated Greatfish Isle to destroy Jabun, so he swam to Outset. You need the bombs to enter his cave. Also, it is very fun to say Jabun. Game Quotes: Jabun can only speak Hylian, so hardly anyone understands a word he says. ----------------------------------------------------------------------------- Orca Birthplace: Outset Island Talent: Swordplay Figurine Description: He lives in the two-story house on Outset with his big- headed brother. Notes: Orca is extremely important to the progression of the plot. He gives you the Heros Sword and in so doing he allows you to rescue Tetra. In his younger days he spent all his time collecting Knights Crests with his brothers and he finally learned the hurricane spin. He cries tears of joy when he can teach it to you. Game Quotes: In his younger days, Orca had hoped to be a swordsman, but he suffered a serious injury that ended that dream. He soon returned to Outset and became a fisherman. On a ledge on one wall of his house is a memento from his days of training with a blade. Orca is a lifelong bachelor. ----------------------------------------------------------------------------- Sturgeon Birthplace: Outset Island Personality: Extremely serious Figurine Description: The upper story of Orcas home housed (I made a pun!) Sturgeon. Notes: He can teach you some basic controls at the beginning, but not much else. He trained in swordplay with his brother but soon he wizened up. If you roll into a wall in Orcas room the pots in Sturgeons room will break and hell be mad. Game Quotes: Known as Outsets living encyclopedia, Sturgeon is quite wise, boasting an abnormally high IQ. He has extremely sensitive nerves quite the opposite of his younger brother, Orca, who lives downstairs. Surprisingly, Sturgeon was an accomplished swordsman in his youth. ----------------------------------------------------------------------------- Sue-Belle Place of Birth: Windfall Island Personality: Serious Figurine Description: The woman always lugging a pot of water on her head around. Notes: She is good friends with a lady on Windfall and is the granddaughter of Sturgeon, indicating that Sturgeon was married at one time, or at least had kids. Game Quotes: Sue-Belle was born and raised on Windfall, but she became concerned for the healthy of her grandfather, Sturgeon, so she decided to move to live with him on Outset Island. Morning, noon, and night, she fills vases with water and carries them on her head from the well to their house. Strangely enough, she actually enjoys the task. ----------------------------------------------------------------------------- Seagull Birthplace: Unknown Talent: Flying Figurine Description: The white birds that are everywhere. Notes: Seagulls actually play a unique roll in the Wind Waker. They mark where a Big Octo is, often, and where Aryll can be found in the Forsaken Fortress. You can place a Hyoi Pear on your head and take control of one. Game Quotes: Seagulls soar freely over the Great Sea. They love Hyoi Pears above all other foods, and eating them simply steals their hearts. ----------------------------------------------------------------------------- Aryll Birthplace: Outset Island Personality: Kind and true to her family Figurine Description: Aryll is hard to capture on pictograph. Try to take a picture before you go off sailing with pirates. Notes: Aryll is your kid sister. She is abducted by the Helmaroc King and starts Links adventure. She gives you the Telescope for your birthday. Game Quotes: Links energetic younger sister is adored by all who meet her. Her current goal is to learn how to fetch water so she can help out her grandmother. Her most treasured belonging is a telescope bearing a drawing of a seagull. ----------------------------------------------------------------------------- Links Grandma Birthplace: Outset Island Personality: Worrywart Figurine Description: Your kindly old grandmother. Shes always at the house. Always. Notes: She is depressed that both her children are missing and needs to be revived. If you release a fairy by her shell give you Elixir Soup and be awake. She gives you the Heros Clothes and the Heros Shield. Game Quotes: This kind old woman works hard to raise her two grandchildren. She a very talented cook her special Elixir Soup is sure to raise anyones spirits. She also can be somewhat mischievous and enjoys playing the occasional prank on Link. ----------------------------------------------------------------------------- Wild Pig Birthplace: Unknown Talent: Digging holes Figurine Description: They are on Windfall Island and Outset Island. Theyre just little pigs roaming around. How adorable. Notes: If you place the pigs in the pen for the woman on Outset Island at the beginning shell raise it into a large pig named after you. If you pick it up (You need the Power Bracelets) and feed it All-Purpose Bait, it will dig. Game Quotes: Wild pigs are found primarily in the fields of Outset Island. They love All-Purpose Bait above all other foods, and when they eat it they cant help but tear into the earth. ----------------------------------------------------------------------------- Rose Birthplace: Outset Island Favorite thing: Animals Figurine Description: Large blonde woman on Outset. Notes: She pays you twenty rupees per wild pig you give to her. She raises one to be a mega-pig that likes to dig. Game Quotes: The mother of Joel and Zill, Rose is a woman of refreshingly simple tastes but shes a demanding mother. She has the bad habit of trying to laugh her way out of lies. ----------------------------------------------------------------------------- Abe Birthplace: Outset Island Greatest Treasure: His family Figurine Description: The man always trying to catch the pig. He has brown hair and wears a green shirt. Notes: He tells you how to crawl. His story, like the others, is pretty dumb and sappy. Game Quotes: Abe is a family man who takes good care of his wife and two kids. In his younger days, his dashing good looks and baritone voice made him quite the ladies man. Then one day, he was instantly smitten by a woman named Rose. Even though he was consistently rebuffed, he persisted and finally convinced Rose to marry him. ----------------------------------------------------------------------------- Joel Birthplace: Outset Island Main Interest: Sticks Figurine Description: Little kid on the island with brown hair. Notes: He points you to a few stones that hold rupees in the beginning. Game Quotes: Joels dream is to grow up as soon as he can so he can jump across boulders just like Link. Both he and his younger brother, Zill, distinctly resemble their father. ----------------------------------------------------------------------------- Zill Birthplace: Outset Island Talent: Sniffing Figurine Description: The disgusting slob that has snot dripping from his nose. Notes: I cant bear to look at it Game Quotes: Zill is a hyper-inquisitive young boy who speaks his thoughts as soon as they come to mind. He can often strike a nerve without realizing it. He likes to imitate his older brother, Joel. And strangely enough, it seems that actually lets his nose run on purpose ----------------------------------------------------------------------------- +----------------------------+ | Windfall Island Room | +----------------------------+ ----------------------------------------------------------------------------- The Shop Guru, Zunari Birthplace: A C-C-COLD Island Pet Phrase: Dear me! Figurine Description: The man with the fur coat who has his own outdoors stand on Windfall. Notes: He sells you the Sail for 80 rupees and gives you the Magic Armor during a trade. He also operates the nightly auction in the House of Wealth. His opening statements suggest that he may be from Ice Ring Isle. Game Quotes: Even on the hottest day of summer, Zunari can be found in his shop, wearing the beloved hood that his mother made for him. He keeps a great treasure in his safe there. On a side note, he turns forty this year, and is now recruiting for a wife. ----------------------------------------------------------------------------- Tott Birthplace: Windfall Island Talent: Dancing Figurine Description: The man who dances in front of the gravestone. Notes: Tott mimics a man named Kamaro from Majoras Mask. He tries to perfect a dance that can turn night to day and vice versa. Show him the Wind Waker and hell teach you the Song of Passing, very useful in making figurines. Game Quotes: This young fellow dreams of becoming a professional dancer. He dances before a strange stone monument day and night. This smooth dancer may still be practicing, but hes also recruiting for a partner! ----------------------------------------------------------------------------- The Pictographer, Lenzo Birthplace: Unknown Personality: Hard to grasp Figurine Description: Tall man with a yellow shirt who has a pictography studio in Windfall. Notes: Lenzo gives you the Deluxe Picto Box and revolves around quite a few side quests. Game Quotes: Lenzo is a famed pictographer known to all. His mysterious personality is quite popular with the ladies in town. ----------------------------------------------------------------------------- Windfalls Gang of Boys, The Killer Bees Birthplace: Windfall Island Main Objective: Raising trouble Figurine Description: The group of four boys in front of Mrs. Maries School of Joy. Notes: They are involved heavily in getting a piece of heart, the Cabana Deed (And the resulting Triforce Chart), and the Heros Charm. Their leader is Ivan, as in the terrible. Game Quotes: This small gang of four calls itself the Killer Bees. Starting from the left, the members are: The leader, Ivan: A very talented and reliable leader. Leave all tree climbing to him. Jin, the fox: Ivans quick-witted adviser. His wry insults can be hard to take. Jan, the blue hair: Uses his innocent looks to avert trouble. Hes the Killer Bees thug. The pig-nosed, Jun-Roberto: Secretly aims to be the next gang leader. He was raised in a bourgeois family and has developed into a terrible little tyrant. When these four are together, they fear absolutely nothing! ----------------------------------------------------------------------------- The Joyful Teacher, Mrs. Marie Birthplace: Windfall Island This Years Lucky Number: 20 Figurine Description: Pink-haired teacher on Windfall. Yes, I think it looks pink. Notes: She gives you rupees, the Cabana Deed, and the Heros Charm in exchange for her favorite jewelry, Joy Pendants. She teaches a total of six kids, although the Killer Bees hardly ever come to school. Game Quotes: This year marks the twentieth year this splendid individual has worked as Windfalls school teacher. Her hobby is collecting Joy Pendants. Her goal in life is to raise unique and creative students. The most unique thing shes ever created is her own hairstyle. ----------------------------------------------------------------------------- Potova & Joanna Birthplace: Windfall Island Nickname: The Little Tipsters Figurine Description: The two little girls on Windfall. Notes: They just tell you stuff for money. Game Quotes: These two girls are talented at hitting on island rumors, seemingly without any tips or advice from others. Children can be really frightening sometimes. ----------------------------------------------------------------------------- Milas Father Birthplace: Windfall Island Favorite Thing: Money Figurine Description: Either very rich or very poor man, depending on if youve beaten the Forsaken Fortress for the second time or not. He makes you pay for his vases if you break them. Notes: The description says it all. Game Quotes: His hobby was once collecting expensive vases, but unfortunately, they were the king of vase one wants to break as soon as one catches sight of them. Those who did and were forced to compensate for his loss were said to regret it afterward. ----------------------------------------------------------------------------- Mila Birthplace: Windfall Island Personality: Harsh Figurine Description: Either a very rich of very poor girl with blonde hair. Notes: Milas Father had to pay a fortune to the pirates for his daughters return and so they are now poor as church mice. Mila works at Zunaris shop by day and is said to try to steal from the safe at night. If you stop her shell give you an empty bottle. Game Quotes: This poor girl was filthy rich until she got rescued from her prison in the Forsaken Fortress. Now that her family has fallen on hard times, she works for the shop on Windfall Island to her ease their hardship. ----------------------------------------------------------------------------- Maggie Birthplace: Windfall Island Favorite Things: Love and romance Figurine Description: Once again, her outfit looks different according to the time period (Whether youve beaten the Helmaroc King or not yet). She has red/brown hair. Notes: She is involved in a side quest involving a piece of heart. Game Quotes: Maggie was dirt-poor before being kidnapped and held captive in the Forsaken Fortress. Shes quite popular with all boys but she prefers wild boys over all others. Lately she has taken to writing poems and will soon be publishing one entitled A Womans Heart is Blue. ----------------------------------------------------------------------------- Maggies Father Birthplace: Windfall Island Personality: Not particularly good Figurine Description: A peasant or a patrician. Notes: He plays a role in the Maggies/Moes Letter side quest. He doesnt allow postmen in the house, especially if theyre Ritos named Ilari Game Quotes: Surprisingly, Maggies father is quite confident that he is the epitome of fashion. It would probably be more accurate to say that the clothes he wears are distinct. He seems to especially like vintage clothes and jewelry. ----------------------------------------------------------------------------- Gummy the Sailor Birthplace: Windfall Island Favorite Spice: Pepper Figurine Description: Large sailor sometimes in the Windfall café who has a short shirt that reveals a fairly hairy chest Notes: I had, have, and will have nothing to say of such sailors. Game Quotes: No one knows where he gets his spending money from, but this nifty sailor spends night after night unwinding at the auction. ----------------------------------------------------------------------------- Kane the Sailor Birthplace: Windfall Island Favorite Occupation: Artist Figurine Description: Green shirt wearing sailor. Notes: No notes (Or soup) for you. Game Quotes: Long ago, Kane longed to be an artist or a sculptor, but circumstances in his life forced him to become a sailor. Hes still critical of all artistic expression, though. ----------------------------------------------------------------------------- Dampa the Sailor Birthplace: Windfall Island Favorite Animal: Pigs Figurine Description: Burly man with the red cap. Notes: He is part of a side quest. Not hugely important. Game Quotes: Dampa recently got some pet pigs and now theyre all he can thin about. He really confirms the old adage about pets and their owners ----------------------------------------------------------------------------- Candy the Sailor Birthplace: Windfall Island Good at Cooking: Grapes Figurine Description: Like his fellow sailors Candy is a large man who frequents the café. Notes: Ha-ha-ha! His name is Candy! Ah, thats hilarious. Dont think that means were letting that boy named Sue off the hook, though. Game Quotes: At first glance, Candy looks a little intimidating, but hes actually extremely kind and quite knowledgeable. Hes always happy to share his knowledge, too. Hes energetic and sort of a scamp for a seventeen year old. ----------------------------------------------------------------------------- Linda Birthplace: Windfall Island Best Friend: Sue-Belle Figurine Description: A woman wearing a yellow dress who stands near Mrs. Maries School of Joy. Notes: As the opening statements suggest, she is Sue-Belles, a woman on Outset Island, best friend. She is in love with another Windfall Islander. Ooh, who could it be? Game Quotes: Lately, her childhood friend, the delicate Kamo, has become smitten with her, but shes apparently completely oblivious to his feelings. ----------------------------------------------------------------------------- Kamo Birthplace: Windfall Island Year With No Girlfriend: 18 Figurine Description: Hes the jerk who says you dont understand him. Notes: Kamo is involved in a piece of heart side quest in which you must show him a picture of his favorite thing the full moon. Game Quotes: Ever the romantic, Kamo loves to gaze at the night sky. He and his dear friend Linda were once classmates at Mrs. Maries School. ----------------------------------------------------------------------------- The Potion Master, Doc Bandam Birthplace: Windfall Island Favorite Food: Chu Jelly Figurine Description: The owner of the Chu Jelly Shop. Notes: You can give Doc Bandam the three Chu Jellies (Green, Red, and Blue) in exchange for potions. Blue restores both health and magic, while green and red restore only magic and health, respectively. Game Quotes: Doc Bandam spends his days researching ChuChus in his potion shop. He visits Pawprint Island now and then to collect the Chu Jelly he used to make his potions. He considers himself a potion artist, and like an artist, hes quite whimsical. ----------------------------------------------------------------------------- Bomb-Master Cannon Birthplace: Windfall Island Mood: Shifts violently Figurine Description: Proprietor of the Bomb Shop. Notes: He runs a monopoly on Windfall Island selling bombs. As a result, the pirates were forced to steal bombs from him (And tie him up) to get their hands on them. The pirates wanted them to blow up the wall that protects Jabun and his treasure (Nayrus Pearl). Thanks to the pirates you can get bombs from Niko. In the end, were pretty lucky that Cannon runs such a monopoly. Game Quotes: Cannon is the worlds only maker of bombs. He considers himself a magician with gunpowder and other explosives. His hairstyle is as unique as his talent. ----------------------------------------------------------------------------- Gossack Birthplace: Windfall Island Personality: Not brave Figurine Description: The cowardly man in the café. Notes: He is involved solely in getting the Deluxe Picto Box; he is the subject of one of your tests to become Lenzos assistant. Game Quotes: There isnt much to say about Gossack. ----------------------------------------------------------------------------- Gillian Birthplace: Windfall Island Workplace: The Cafe Bar Figurine Description: The bartender at the café. Notes: There is nothing to tell. Game Quotes: Gillian manages the cafe in place of her now-ill father. It seems she once had a boyfriend, but that info is TOP SECRET! ----------------------------------------------------------------------------- Sam Birthplace: Windfall Island Favorite Spot: The sea view bench Figurine Description: A man who sits and stares into the sea all day. Notes: He is a minor character. He is important in a side quest or two, one involving the Tingle Tuner. Game Quotes: He thinks that a little composure is of the utmost importance in life. Sams a card-carrying member of the Joyous Volunteer Association. ----------------------------------------------------------------------------- Garrickson Birthplace: Windfall Island Personality: Passionate Figurine Description: Hes the subject of one of your Lenzos assistant tasks so you must have seen him before. He wears red overalls. Notes: Like I said, he is part of the task in which you get the Deluxe Picto Box. Game Quotes: He is constantly thinking of someone on a faraway island. Hes apparently a very passionate man and he has a very hip sense of fashion. ----------------------------------------------------------------------------- Missy Birthplace: Windfall Island Her Son: Dampa the Sailor Figurine Description: The woman who stands on a wooden platform on the edge of the island. You can also see her at the auctions. Notes: See Game Quotes. Game Quotes: Shes just an ordinary elderly woman. ----------------------------------------------------------------------------- Minenco Birthplace: Windfall Island Favorite Thing: Pictographs Figurine Description: The woman who stands in front of the Chu Jelly Shop everyday. Notes: She is involved in you getting a Treasure Chart. Game Quotes: This former beauty became famous after being dubbed Miss Windfall... about forty years ago. There isnt a younger woman who could take that title away. ----------------------------------------------------------------------------- Anton Birthplace: Windfall Island Favorite Activity: Kickboxing Figurine Description: The guy who likes to take walks. Notes: He is the subject of the third Lenzo task. Hes secretly in love with Linda and shes secretly in love with him. Game Quotes: The reason his second-favorite hobby is taking walks is because it keeps his legs in shape. Hes had his eye on a certain young lady. ----------------------------------------------------------------------------- Kreeb Birthplace: Windfall Island Least Favorite Proverb: Only smoke and fools love high places. Figurine Description: He stands by the windmill/Ferris wheel day and night. Notes: He sort of tips you off about the windmill, which opens the gate to two Treasure Charts. Game Quotes: This young guys trademark is his yellow hat. He seems to have an unusual interest in the towns ferris wheel and lighthouse. ----------------------------------------------------------------------------- Pompie & Vera Birthplace: Windfall Island Hobby: Gossiping Figurine Description: Two gossiping woman up the stairs. You cant miss them. Notes: They actually give you one of the Treasure Charts described in the Minenco/Kreeb/Lenzo side quest. Game Quotes: Pompie and Vera are the towns most talkative pair of ladies, and they are always spreading idle gossip. Lately theyve been obsessed with Lenzo. ----------------------------------------------------------------------------- +--------------------------+ | The Great Sea Room | +--------------------------+ ----------------------------------------------------------------------------- Knuckle Birthplace: Unknown Occupation: Carver Figurine Description: A blue version of Tingle. Notes: Knuckle is involved in getting the Tingle Tuner upgrade. Game Quotes: Knuckle is another of Tingles younger brothers he happens to be Ankles twin. He finished carving Tingle Tower when he was ten years old. The head is his studio. Supposedly, he felt unsatisfied completing his collection without this figure. He loves his special vertically aligned Tingle Tuner. ----------------------------------------------------------------------------- David, Jr. Birthplace: Windfall Island Occupation: Treasure hunter Figurine Description: A white version of Tingle. Notes: David, Jr. is not related to Tingle, Ankle, or Knuckle. He still works there, though, and he hates every minute of it. Game Quotes: Seventeen-year-old David Jr. set out to sea with dreams of finding the treasure of the Ghost Ship that his now-deceased father once saw. He gets seasick quite easily and was in just such a state when he awoke in a daze on Tingle Island. Ankle told him that self comes before wealth, and hes been working in the tower ever since. He really hates the uniform. ----------------------------------------------------------------------------- Ankle Birthplace: Unknown Favorite Proverb: One may as well hang for a stolen sheep as for a stolen lamb. Figurine Description: A pink version of Tingle. Notes: Another one of the Tingle trio + David Jr. Game Quotes: Since being taught how to decipher maps by his older brother Tingle, Ankle has been supporting his good-for-nothing twin brother Knuckle. The only time he feels he can truly be himself is when hes tending to the Tingle Island flower garden. ----------------------------------------------------------------------------- Tingle Birthplace: Unknown Favorite Things: Fairies, deciphering maps Figurine Description: The master of Tingle Island. You cant possibly miss him. The towers head is carved in his likeness. Notes: Tingle was introduced in Majoras Mask and was a hit. He was reintroduced in Four Swords Adventures where he wrote his own signs called the Tingle Times. He is born of Hyrule and must be very old. He speaks old Hylian and spent all his days in Hyrule and Termina making maps. As a result, he rocks at deciphering maps with the proper incentive (398 rupees). He gives you the Tingle Tuner, Tingles Chart, the IN-credible Chart, lets you get the Picto Box, and deciphers maps for you. I hate to say it, but Tingle is one important character. Also, I feel I must say: Tingle! Tingle! Kooloo-limpah! Those are his magic words. Game Quotes: Its been several years since Tingle first became enchanted with deciphering maps in the hopes it would help him find fairies, and hes lost many things during that time. Hes raising funds to begin his search for fairies, hoping to embark sometime in his thirties, while the lust of life is still upon him. At the age of 35, the pressures on! ----------------------------------------------------------------------------- Beedle Birthplace: Unknown Favorite Thing: Bugs (especially beetles) Figurine Description: He sells you the Bait Bag. You had to have seen him. Notes: Beedle is a merchant whos important in that he sells you the Bait Bag, Hyoi Pears, and All-Purpose Bait. His ship on Rock Spire Isle (Where he wears his helmet) sells more expensive items such as a piece of heart, an empty bottle, and a Treasure Chart. He also gives you Beedles Chart. Game Quotes: A businessman by nature, Beedles sales pitch is unmatched. He hopes to open a chain of trading pos where people can buy, sell, or trade anything. ----------------------------------------------------------------------------- Loot the Sailor Birthplace: Windfall Island His Only Fear: The Mermen Figurine Description: The man who operates the boating course and drinks at the Windfall Island café. Notes: The description above took the words out of my mouth. Game Quotes: Loot spends his days working far from home at the boating course. He takes his earnings straight to the cafe bar on Windfall to enjoy a relaxing beverage. ----------------------------------------------------------------------------- Salvatore Birthplace: Windfall Island Talent: Drawing pictures Figurine Description: He runs a mini-game on two islands, one being Windfall. Notes: Hes involved in getting pieces of heart. Game Quotes: Long ago, Salvatore hoped to be a famous painter, but that dream didnt last long. He eventually returned to his hometown and came up with his current business plan. Its been a huge success, allowing him to purchase his own island, where he has opened up his own island, where he has opened up the second store in what he hoped will become a huge chain. Hes now busy trying to think up that one idea that will speak his next big endeavor. ----------------------------------------------------------------------------- Salvage Corp. Birthplace: Angular Isles Talent: Searching for sunken treasure Figurine Description: They sail around randomly. I dont know that there is one place you always find them. Theyre on the Great Sea. Notes: I got nothing. Game Quotes: These young men found friendship through their common interest in searching for sunken treasure. Soon afterward, they formed the Salvage Corp. With their first haul of treasure, all they could afford to buy was their diving suits. Now they dream of finding that one huge haul that makes them all rich. They are currently searching for legendary treasure sunken beneath the sea. ----------------------------------------------------------------------------- Princess Zelda Figurine Description: Take a picture of her during the battle with Ganondorf. Notes: Tetra is the descendant, the last link, in the Hylian royal bloodline. She is named after Princess Zelda, for it is a Hylian tradition that every girl born into the bloodline be named Zelda. She inherited the Triforce of Wisdom. Game Quotes: Princess Zelda is the legitimate heir to the Hyrulean royal family. She is actually the pirate Tetra. ----------------------------------------------------------------------------- King of Hyrule Figurine Description: A legendary pictograph. Notes: This doesnt quite make sense. In A Link to the Past the King of Hyrule died. Oh well, he must have been revived or something. I believe he was (Its in the credits). Game Quotes: The King of Hyrule was unable to protect his kingdom from evil and left its fate up to the gods. The King of Red Lions is merely his disguise. His full name is one that is truly fit for royalty: Daphnes Nohansen Hyrule. ----------------------------------------------------------------------------- Fishman Birthplace: The Great Sea Personality: Honorable, dutiful, and surly Figurine Description: Fishman is located around every single island. Notes: Nicknaming you fry, Fishman and his brothers fill out your Sea Chart in exchange for All-Purpose Bait. Game Quotes: Apparently, these fish were aided long ago by the King of Red Lions, which is why theyre willing to offer Link valuable information. Unfortunately, much of their information is off the mark. For many long years they have suffered from stiff necks, but none of them know how to cure it. ----------------------------------------------------------------------------- Tetra Personality: Elusive Tetra seems bossy and strong-willed, but shes actually quite kind. Figurine Description: You can only catch her on a few occasions. I suggest the beginning. Notes: Tetra fell onto Outset Island when the Helmaroc King was evading her pirate crew. Link rescued her but his sister, Aryll, was kidnapped because the Helmaroc King mistook her for Tetra. When Quill the Postman gave Tetra a lecture, she gave in to guilt and took Link to the Forsaken Fortress to rescue his sister. She is destined to be Princess Zelda, although she is oblivious to it. She gives you the Pirates Charm, which the King of Hyrule tells you is an enhanced version of the Gossip Stones of old. Game Quotes: Orphaned at a young age, Tetra followed in her mothers footsteps, becoming a pirate and watching after he mothers gang of lovable swabbies. Tetra and her crew are in search of a legendary treasure hidden beneath the waves of the Great Sea. ----------------------------------------------------------------------------- Gonzo Personality: Short-tempered Favorite Thing: Miss Tetra Figurine Description: Get a figurine of Tetra. He comes with her. Notes: He rescues Tetra in the Forest of Fairies, even though you did, and he takes the credit. Nice work, Gonzo. Game Quotes: Leader of Tetras family of pirates, Gonzo seems to be quite strong but he cries as the drop of a hat. ----------------------------------------------------------------------------- Senza Personality: Mild-mannered Talent: Ummm talking, maybe? Figurine Description: His figurine comes with Tetras figurine. Notes: According to Aryll in a letter, Senza tells thrilling stories. Game Quotes: Senza is in charge of keeping the pirate ship in order. Hes a mild-mannered speaker, but his persuasive skills are said to be unmatched. ----------------------------------------------------------------------------- Nudge Personality: Who knows? Talent: Sewing Figurine Description: His figurine is given to you along with Tetras. Notes: He guards Tetras room, although you can go in eventually. Inside are pictures of the legendary hero and the Triforce. Game Quotes: Nudge seems to understand Tetra best of all the pirates and often counsels her in her decision making. Hes actually stronger than Gonzo. ----------------------------------------------------------------------------- Zuko Personality: Taciturn Talent: Spying Figurine Description: Carlov throws it in with Tetras figurine. Notes: He practically lives on the crows nest. Game Quotes: Zuko is in charge of keeping watch. His sharp eyes can read signs a mile off, but no one really understands what he says, so they rarely know what hes seen. ----------------------------------------------------------------------------- Niko Personality: Merry Least Favorite Thing: Gonzos underwear Figurine Description: His and Tetras figurine are a sold package. Notes: Niko is the secondmost important pirate, next to Tetra, of course. He lets you be his swabbie (Niko is the resident swabbie on the ship) and play games for treasure. He thinks you wont be able to pass, so he mistakenly gives you the Spoils Bag and bombs. Game Quotes: Niko is the bottom rung on the pirate ladder, so hes responsible for all the odd jobs on the ship. Hes quite childish and rarely thinks of the consequences of his actions. Even so, he shows signs of having what it takes to move up the pirate ladder. ----------------------------------------------------------------------------- Mako Personality: At first glance, quiet Least Favorite Thing: Having his glasses touched by strangers Figurine Description: The rights to this figurine are sold with Tetras. Notes: Mako is unimportant. Aryll liked stealing his glasses when on the ship, though. It is interesting to note that this character is modeled after a character from the Mario series - Professor E. Gadd, the little old man from Luigis Mansion (now a Mario series regular). Game Quotes: Mako is called the brains of the ship and the king of invention. He may look like a weakling, but his glasses give him keen eyesight, and hes unstoppable when mad. Not many know this, but he keeps a knife hidden in that thick book of his. ----------------------------------------------------------------------------- Fairy Birthplace: Unknown First Impression: Good Figurine Description: Go to a Great Fairy Fountain, break pots, and so on. There are many locations where these can be found. Notes: The Fairy has been in absolutely every game in Zelda history. Its appearance changes with each new game, but in each it heals you. In A Link to the Past the wonderful people at Nintendo came up with the idea to bottle fairies to they revive you when your hearts run out. Thank you so much, Shigeru Miyamoto! In this game they only revive the first ten hearts you have. Game Quotes: Fairies are the most reliable of creatures. When their masters life energy has been depleted, they immediately come to his or her aid. They can be carried in bottles. ----------------------------------------------------------------------------- Great Fairy Birthplace: Angular Isles Talent: Powering-up Figurine Description: A legendary pictograph. Notes: Great Fairies have been in almost every game. They are stronger than fairies and aid Link in his quests by giving him upgrades. Game Quotes: The seven Great Fairies who are destined to aid the Great Hero by increasing his powers are hiding in seven different reaches of the Great Sea. ----------------------------------------------------------------------------- Queen of Fairies Birthplace: Fairy Island Talent: Empowering arrows with fire and ice Figurine Description: A legendary pictograph. Notes: The queen of fairies has been in only two games. In this one she is depicted as a child (Who seemingly has a crush on Link ) and in A Link to the Past she was named Venus. In this game she gives you the Fire and Ice Arrows. Game Quotes: She appears to be but a child, but she is much greater and more powerful than the Great Fairies. She will grant Link the power to add fire and ice to his arrows. ----------------------------------------------------------------------------- Traveling Merchants Birthplace: Unknown Favorite Food: Rocks Figurine Description: The easiest and most fruitful of the Traveling Merchants to find is on Greatfish Isle. Notes: It is obvious that the Traveling Merchants are Gorons. Gorons were an ancient race of Hyrule that survived by mining and consuming rocks from Dodongos Cavern. The Hero of Time saved their way of life and he became called the Hero of Gorons as well. Although you dont save them, these Gorons are helped by you when you make merchants oaths with them in the trade for the Magic Armor. Game Quotes: These businessmen are traveling the world in search of curious and oddities, each with hope of someday owning his own shop. Nobody knows where these wandering merchants have come from or where theyre headed. ----------------------------------------------------------------------------- Old Man Ho Ho Birthplace: Unknown Favorite Thing: Telescopes Figurine Description: It is the man who is always staring through his telescope into the horizon. He can be easily located on Outset Island by the out bridge to the Forest of Fairies. Notes: Old Man Ho Ho just tips you off as to where secrets are. Old Man Ho Ho is always looking at something of importance. Game Quotes: Old Man Ho Ho found his first telescope after retiring from his job and has been traveling in search of new sights ever since. A new discovery always awaits at the far end of his telescope. ----------------------------------------------------------------------------- Link & the King of Red Lions Birthplace: Outset Island Favored Hand: Left Figurine Description: This figurine is given to you once youve gotten all other figurines in the game. Perhaps this is one Manny, the other Nintendo Gallery member, took a picture for. Notes: Link is the descendant of the legendary Hero of Time. Link is destined to be the Hero of Winds. His tale is too long to recall, as his tale is that of the Wind Waker. The King of Red Lions is the King of Hyrule in disguise. Congratulation! You got all the figurines! Game Quotes: The Hero of Wind, Link uses the Wind Waker to control the wind and sail the sea on his mysterious boat (which is actually the King of Hyrule). Surprisingly, he seems to have an unnatural interest in figurines and has at last completed his collection! He is now the master of the Nintendo Gallery. ----------------------------------------------------------------------------- Those are all the figurines in the entire game. You got a lot of work ahead of you. Good luck! ============================================================================= ===============================Rupee Hunting*================================ ============================================================================= There are lots of times youre going to need rupees in this game. So I have devised a few ways to get them. After all, Tingle and Beedle are very demanding merchants. +------------------+ | Rupee Tips | +------------------+ Go to the Islet of Steel (Any time after youve gotten the bombs) and sail into it. Crush the pots for a total of 70 rupees. Exit and reenter the structure and the pots will be refilled. You can do this all you want and you always get 70 rupees. To speed up the process just swim in and out of the building; the King of Red Lions will follow. In the room before you fight Molgera (In the Wind Temple) are a bunch of pots. Get them, go through the cauldron cycle, and get the rupees all over again. Generally speaking, any room that has pots in it that contain lots of rupees in them can be entered and reentered and the rupees in the pots will be replenished. It is the easiest way to make money. Go to Links Cabana once you own it and you can play the amusements of nobility. Honestly, Ive never been that good at these. If you do well the butler gives you rupees. There are sixteen and there is no big non-rupee reward at the end. I have devised a sort of system of completing them, however. Look at the completed picture and find out what tile is missing from the scrambled one. Once you know try to get the side pieces in place. When you do it will be very simple to arrange the tiles because no matter how you scrambled them they will by easily unscrambled. The sides are easy to get, really. Like all puzzles, you must take them one step at a time. If you dissect the problem, which is not getting all the tiles together at one time, but getting the sides and then the middle, it is simplicity itself (My dear Watson). Dont you just love topology? You can give the sailor wearing the cap on Windfall three Skull Necklaces and hell let you play a game called Piggy-Sitting. You must find his three pigs and bring them to him (Drop them before him). Do it in two minutes and you get a fifty rupee reward. The pigs are in the general area. One is to the right of the sailor and one is near Tott. The last one is at the bottom of the white picket fence ledge. I find these are the easiest ways to make money. Some side quests offer money, but not easy money. Tingle for instance, has tons of side quests. Bombing a pot on a far platform on Outset gives you a pot with a hundred rupees inside. Here is the rupee chart. +-------------------------+ | Rupee Value Chart | +-------------------------+ +-------------------+ | Green: 1 | | Blue: 5 | | Yellow: 10 | | Red: 20 | | Purple: 50 | | Orange: 100 | | Silver: 200 | +-------------------+ This is similar to the rupee system in Hyrule, except silver rupees were worth the same amount as blue rupees. These are very easy ways to earn money. Youll need them. By the way, you can get a silver rupee on Shark Island. ============================================================================= ==============================Pieces of Heart*=============================== ============================================================================= You start out with three (3) hearts and there are six bosses. So, if we do the math, 3 + 6 = 9. So you get a total of nine hearts using Heart Containers and the like. So there are 11 hearts you dont have (20 9 = 11). As a result, there are forty-four (11 x 4 = 44). Do you follow my math? Good. I double-checked it, and Im fairly certain it is right. So there are 44 heart pieces to get (Heart pieces are a quarter of a heart). It is possible to never get any in the game if youre doing the three-heart challenge (Never pick up heart containers. You must beat the game with only three hearts to prove youre a master), but youd never open any mail and I think the postbox would hunt you down and feed that mail to you. Besides, you need some mail, to help you. So let us start the list of 44. ----------------------------------------------------------------------------- 1) In the Forsaken Fortress, the first time, get caught in prison. Make your escape and drop down to the floor below. Behind the barrels is a switch. Press it to make a cell open. Inside is the piece of heart. ----------------------------------------------------------------------------- 2) After youve cleared out the Forbidden Woods the Chieftain of the Ritos will send you a piece of heart through the mail. ----------------------------------------------------------------------------- 3) On Windfall Island play the cannon mini-game. This is very similar to a board game called Battleship. Select squares and shoot. If you win by hitting five Big Octos while using only ten or less cannonballs, youll receive a piece of heart. ----------------------------------------------------------------------------- 4) You can play the same game that you played for # 3 on Spectacle Island. The prize is the same as before, but the cannons are real. ----------------------------------------------------------------------------- 5) On Windfall Island talk to Mrs. Marie (The schoolteacher) and shell ask you to help her out with those menacing Killer Bees. Talk to them and theyll challenge you to a lively game of hide-and-seek. The boys are easy to find. Once you do theyll run around until you catch them. Behind the grave that Tott, the dancing man dances in front of, is one. Behind the bomb shop is another of the boys. The leader, named Ivan, is in the tree by the gate. Roll into it to reveal him. The last boy is behind a bush on the ledge above the stone doorway to the left of the main gate (Up a wooden platform). When you catch them theyll vow to change their ways and theyll give you a token of appreciation. ----------------------------------------------------------------------------- 6) On Windfall Island find Linda, the woman who wears the dress who stands by the cannon mini-game building you used in # 3, and take a pictograph of her. You need the Deluxe Picto Box to do this. Then show it to the man who walks around the island all the time. Anton is his name. Show him the pictograph and hell be intrigued. A few days later theyll have gotten married. As a token of gratitude for setting these lovers up you get a piece of heart. ----------------------------------------------------------------------------- 7) Buy the piece of heart at the auction house at night (House of Wealth). ----------------------------------------------------------------------------- 8) This one is a little long. After youve beaten Forsaken Fortress for the second time enter the House of Wealth at night on the second story. After the rich man talks trash about you go talk to his daughter, Maggie. She misses a Moblin named Moe from the Forsaken Fortress. Shell ask you to take a letter to the postbox to Moe. You got Maggies Letter! Now go mail it. If you talk to the wealthy man hell tell you that they sold all the Skull Necklaces Maggie got from Moe to get filthy rich. Also, a Rito postman will be at their house when you enter it. The postman leaves when the rich man rejects him. So, Moe has been writing back. The rich guy just doesnt want his daughter to talk to him. Now go to the café. The postman is there to cool his feathers. Talk to him and hell ask you to deliver Moes letter. You got Moblins Letter. Now take the letter to Maggie. After totally misinterpreting the letter she gives you a piece of heart. ----------------------------------------------------------------------------- 9) All over Windfall are thirty-six brown pedestals. But fourteen Town Flowers from Zunari, the man you bought the Sail from, and place them on the pedestals. Then go to the man on the bench with the seaside view. Hell give you a piece of heart for spreading joy to the island. This costs 360 rupees in total. Heres where all the pedestals are. There are ten in the House of Wealth, six on bottom, four on top. Theres one in the alley between the potion shop and the House of Wealth. Therere two by Zunaris shop and three by the seaside bench. There are two in Lenzos Studio and two in the potion shop. There are four in the school of joy. Therere four in Salvatores cannon mini-game area. Therere six on top of the town gate. Look on the wooden platform near the House of Wealth for two more. ----------------------------------------------------------------------------- 10) There are three merchants (Who are Gorons) on three separate islands. To get the Magic Armor you needed to trade three items with them. To get the piece of heart you need to add eleven items to Zunaris shop. The merchants are on Greatfish Isle, Mother & Child Isles, and Bomb Island. First trade the Town Flower for the Sea Flower, and then the Sea Flower for the Exotic Flower, all to the merchant on Greatfish. Then trade that flower for the Sickle Moon Flag at Bomb Island. Show it to the same merchant and get the Fountain Idol. Take that to the merchant on Mother & Child Isles in exchange for the Big Sale Flag. Back on Greatfish you can trade the Big Sale Flag to the merchant for the Heros Flag. Show him the Heros Flag again and hell trade the Postman Statue. Go to Mother & Child Isles and trade the Postman Statue for the legendary Shop Guru Statue. Show the Shop Guru Statue to the merchant on Greatfish Isle. Youve completed the trade! Now you receive a piece of heart from the merchant on Greatfish. It costs 570 rupees in total. ----------------------------------------------------------------------------- 11) Have the wind blow north on Windfall Island and go to the ladder on the lower level by the window, near the cannon game shop. At the top is a switch. Press it and the windmill will start up. Wait for nighttime and ride the Ferris wheel up to the top so youre level with the metal tube. When youre level with it shoot a fire arrow into it and the lighthouse starts working. Now talk to the man by the windmill (Named Kreeb) and hell reward your good deed with a piece of heart. ----------------------------------------------------------------------------- 12) After doing # 11 the light will pass over a transparent chest. Use the Deku Leaf (Be sure the wind blows south) and fly from near the bomb shop to the island with the chest. Inside is another piece of heart. Two for the price of one! ----------------------------------------------------------------------------- 13) On Dragon Roost give twenty Golden Feathers (Spoil) to the Rito guard on the second floor named Hoskit. He gives you a 100 rupee. Since Golden Feathers are all the rage with Rito woman, his girlfriend sends you a piece of heart via mail. ----------------------------------------------------------------------------- 14) Make sure you have the figurine of Koboli before doing this. Talk to him and sort the mail. You must toss the mail with a certain symbol onto it into the corresponding postbox. If you successfully throw twenty-five or more youll get nope, not a piece of heart. He says hell get an assistant. He hires Baito, the man who looks more like the postman from Majoras Mask (Marathon Man in Ocarina of Time). Deliver mail with him like you did for Koboli (Same drill twenty at least) and you receive a letter you must physically deliver. Doing this gives you nothing at first, but eventually your mail will yield to you a piece of heart. ----------------------------------------------------------------------------- 15) Flight Control Platform, east of Dragon Roost, hosts the Bird-Man Contest, the great challenge to defy gravity. You need the double magic meter for this, so read upgrades if you dont have it. Use Winds Requiem to force the wind to the northwest. Use the Deku Leaf to reach the colorful banner (Have full magic when you enter, obviously) and you win. Use the updrafts to get a good lift. ----------------------------------------------------------------------------- 16) On Greatfish there is a treasure chest wind a piece of heart in it that is somewhat hard to reach. If you have the upgrade to the Tingle Tuner I recommend using it. If not, go to where the Korok and the sapling are. Have the wind blow northwest and look northwest for a patch of grass sticking out of the rock ledge (Above water). Glide to it and you have another piece of heart. ----------------------------------------------------------------------------- 17) Do the Korok side quest. I have a section, called saplings, for this, and it covers all youll need to achieve this piece o heart. You must take forest water and water all the saplings in succession over the islands. ----------------------------------------------------------------------------- 18) This is the hardest of all heart pieces, because not only is it long, but you might accidentally exit. It isnt extremely difficult for me, but even I took fairies with me and used them. It is 52 floors of fighting youll win yourself a piece of heart. The Savage Labyrinth, as it is called, is located on Outset Island. Ill post the paragraphs, which are excerpts from the guide, here. This ones on Outset Island. Warp to it with your favorite song, Ballad of Gales, and go to the bridge that is out by Forest of Fairies. Near the bridge is a character named Old Man Ho Ho. He is kind of strange; he travels around islands with a telescope saying Ho Ho a lot. Use your telescope to see what hes looking at. It is a headstone. Use the Deku Leaf to glide to it and lift it up. Welcome to the Savage Labyrinth, 52 floors of pure combat. After a duo of Moblins you reach a refueling station. Fall in the pit again and youll enter the forest themed part of the labyrinth. After a fighting a pair of winged Mothulas (Arrows are very effective against them) you fall into another meaningless floor. Stock up and fall into the Tower of the Gods themed section. In this section if you see some skulls lying on the ground shoot them (Theyre Red Bubbles). After you defeat two Dark Nuts you fall to the chart room. Play Winds Requiem on the wind crest and a chest appears. Inside is Triforce Chart # 6. If you want the piece of heart (Which I recommend you get since you dont want to have to come back down here) step into a light (Not the glittering one or youll be transported out of the labyrinth) and use the Mirror Shield to light up the elephant statue. Fall in the hole for the Earth themed section. After the Earth section you enter the wind. This is more of a neutral zone. It is here that they prove that it is quantity, not quality, that makes a battle hard. After fighting four Dark Nuts you receive the Piece of Heart. That was well deserved. The Wizzrobe/Dark Nut combo practically killed me (I had no arrows). Now leave this wretched labyrinth. ----------------------------------------------------------------------------- 19) As long as were fighting people often, lets fight Orca, the swordsman who gave you the Heros Sword. Play his games and he will offer you the challenge of hitting him 500 + times. If you succeed you get a piece of heart. For more specifics on how you can beat Orca, read the sub-section called Orcas Secret Technique in Ganons Tower. ----------------------------------------------------------------------------- 20) This one, also on Outset Island, involves the huge pig you captured on Outset at the beginning of the game. Get All-Purpose Bait, three servings per ten rupees, and the Power Bracelets. Pick up the pig, named after you, and carry him to the patch of dirt by the grove of grass across the bridge. Drop old Link by the patch of dirt, not in it, and drop some bait on the dirt. Hell run to it and eat, then dig. He uncovers a piece of heart. Remember not to hurt your pig. If you do look out, because this is a true story. I had one heart left (The pig was terrorizing me) and when I reached the Forest of Fairies with the pig it chased me. I jumped into the water to evade it and it cannon-balled into the water right on me. The pig can sort of swim. ----------------------------------------------------------------------------- 21) Treasure Chart # 2. ----------------------------------------------------------------------------- 22) Treasure Chart # 4. ----------------------------------------------------------------------------- 23) Treasure Chart # 5. ----------------------------------------------------------------------------- 24) Treasure Chart # 11 ----------------------------------------------------------------------------- 25) Treasure Chart # 15. ----------------------------------------------------------------------------- 26) Treasure Chart # 20. ----------------------------------------------------------------------------- 27) Treasure Chart # 23. ----------------------------------------------------------------------------- 28) Treasure Chart # 30. ----------------------------------------------------------------------------- 29) Treasure Chart # 31. ----------------------------------------------------------------------------- 30) Treasure Chart # 33. ----------------------------------------------------------------------------- 31) Treasure Chart # 38. ----------------------------------------------------------------------------- 32) On Star Island is a rock that can be blown up with the bombs. Fall into the hole and defeat all the enemies. Youre reward will be a chest containing the piece of heart. ----------------------------------------------------------------------------- 33) On Rock Spire Island Beedle has a special shop where he sells very expensive items. Theres a Treasure Chart for 900, an Empty Bottle for 500, and a piece of heart for 950. Start saving up, or read the rupee hunting section. ----------------------------------------------------------------------------- 34) Revolving around Rock Spire Island are two warships. Destroy them with the cannon a.k.a. the bombs, and their hulls will crack and the treasures within will sink. Use the Grappling Hook to fish out the treasure, which is a piece of heart. ----------------------------------------------------------------------------- 35) Defeat the Big Octo by Tingle Island by using the Boomerang to blind all of its eyes. When you win it will leave a treasure behind. That treasure is a piece of heart, which can be gotten with the Grappling Hook. ----------------------------------------------------------------------------- 36) Like in # 34, there is a Big Octo by Seven Star Isles. Defeat it with the Boomerang before it spits you out and it will leave a ring of light where its treasure lies. Use the Grappling Hook to get the piece of heart. ----------------------------------------------------------------------------- 37) Crawl into the dome on Pawprint Island and fall into the hole. To the right is the region of the dome that contains a chest with the heart piece. If you want the other items on Pawprint, youll need the bombs. ----------------------------------------------------------------------------- 38) Near Six Eye Reef is a submarine. Defeating the enemies within gives you access to a ladder that leads to a treasure chest. The content of that chest is a piece of heart. ----------------------------------------------------------------------------- 39) Near Five-Star Isles is a submarine. Once youve vanquished the inhabitants a ladder that leads to the chest that contains the piece of heart that you want will fall down. ----------------------------------------------------------------------------- 40) Go to Angular Isles and push the blocks with symbols around until you have a bridge to the top where the piece of heart lurks. ----------------------------------------------------------------------------- 41) On Bomb Island youll find a boulder that can be bombed on it. Go down the hole that is conceals and youll see a Magtail. L Target it and when it screeches, revealing its eye, attack once with the sword. It will roll into its defensive position. Pick it up and set it on the switch. Go through the door and you need a switch. Look a little to the left and take the path to a switch. Walk past where the rings of fire were and youll find two Magtails. Attack them like you did the first Magtail and throw them onto the switches in the rings of fire. Now you may extract the piece of heart from its treasure chest prison. ----------------------------------------------------------------------------- 42) Near Stone Watcher Island is a pirate platform. You follow? You know, the big pirate ships on poles that stick out of the water. Anyway, go to that platform and use your cannon, the boat adaptation of bombs, to blow up the cannons on the platform. A chest will form and it contains get ready to be surprised a piece of heart. ----------------------------------------------------------------------------- 43) Go to Headstone Island with a Hyoi Pear from Beedle. Take control of a gull with it and fly to the top of the island. Heres a piece of heart, that will be yours by touching it. ----------------------------------------------------------------------------- 44) On my favorite island, Needle Rock Isle (Trust me, Im kidding) youll see several Kangarocs flying around the stone pillar jutting out of the sort of pond on the island. Shoot down the Kangarocs, or at least it would make it easier for you, and unleash a Hyoi Pear. A seagull will take the bait and youll control it. Fly to the top of the stone pillar, hit the crystal switch while avoiding the Kangaroc menace, and the ring of fire around the chest dissipates. Within is the final piece of heart! Congrats; you have all twenty hearts! ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Remember the good old days when there were no pieces of hearts? When all pieces of hearts were just heart containers? Boy, were their piece of heart sections short. ============================================================================= =================================Sea Chart*================================== ============================================================================= One of the more innovative aspects of The Wind Waker is the Sea Chart. Sure, every Zelda game has a map, but the Sea Chart is new. There are a total of forty-nine islands in the game, each serving a special purpose. Here I will make a reconstruction of the Sea Chart. Heres how to use it. Each island has a number (For instance, Forsaken Fortress is A1) and letter to mark it. I cannot draw the islands on the computer screen for you, so youll have to rely on the key at the bottom that tells you what the name of the island is under the number and letter name. Note: Any time after youve reached Windfall Island for the first time youll have a Sea Chart. Already marked on it are Outset Island, Windfall Island, and the Forsaken Fortress. To mark the chart sail by islands and drop All- Purpose Bait by the fish jumping out of the water (Wait to L Target him). Hell mark the location on your Sea Chart and then give you some advice. Dragon Roost Islands mark will be free. You need to buy at least forty-five servings of All-Purpose Bait from Beedle. Since you do this (Bait comes in three servings each), and since you need to have the Bait Bag, you must have at least 17 points from Beedle to beat the game (You need to buy one Hyoi Pear for a Triforce Chart). Completing the Sea Chart is optional, but I highly recommend it. Any place you dont have on the Sea Chart will be called Unexplored Sector. A B C D E F G +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | A-1 | B-1 | C-1 | D-1 | E-1 | F-1 | G-1 | 1 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | A-2 | B-2 | C-2 | D-2 | E-2 | F-2 | G-2 | 2 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | A-3 | B-3 | C-3 | D-3 | E-3 | F-3 | G-3 | 3 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | A-4 | B-4 | C-4 | D-4 | E-4 | F-4 | G-4 | 4 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | A-5 | B-5 | C-5 | D-5 | E-5 | F-5 | G-5 | 5 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | A-6 | B-6 | C-6 | D-6 | E-6 | F-6 | G-6 | 6 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | A-7 | B-7 | C-7 | D-7 | E-7 | F-7 | G-7 | 7 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ +---------------------------+------------------------------+ | A1) Forsaken Fortress | B1) Star Island | | A2) FourEye Reef | B2) Mother & Child Isles | | A3) Western Fairy Island | B3) Rock Spire Isle | | A4) ThreeEye Reef | B4) Greatfish Isle | | A5) Needle Rock Isle | B5) Islet of Steel | | A6) Diamond Steppe Island | B6) Five-Eye Reef | | A7) Horseshoe Island | B7) Outset Isle | +---------------------------+------------------------------+ | C1) Northern Fairy Island | D1) Gale Isle | | C2) Spectacle Island | D2) Windfall Island | | C3) Tingle Island | D3) Northern Triangle Isle | | C4) Cyclops Reef | D4) Six-Eye Reef | | C5) Stone Watcher Island | D5) Southern Triangle Island | | C6) Shark Island | D6) Southern Fairy Island | | C7) Headstone Island | D7) Two-Eye Reef | +---------------------------+------------------------------+ | E1) Crescent Moon Island | F1) Seven-Star Isles | | E2) Pawprint Isle | F2) Dragon Roost Island | | E3) Eastern Fairy Island | F3) Fire Mountain | | E4) Tower of the Gods | F4) Eastern Triangle Island | | E5) Private/Links Oasis | F5) Bomb Island | | E6) Ice Ring Isle | F6) Forest Haven | | E7) Angular Isles | F7) Boating Course | +--------------+------------+----------------+-------------+ | G1) Overlook Island | | G2) Flight Control Platform | | G3) Star Belt Archipelago | | G4) Thorned Fairy Island | | G5) Birds Peak Rock | | G6) Cliff Plateau Isles | | G7) FiveStar Isles | +-----------------------------+ The Sea Chart has several markings on it that can be acquired. For one, any time there is a place of importance you must go the King of Red Lions marks it on your Sea Chart in flashing brackets. Also, when you get a sunken treasure (An important one not just rings of light like one from a Treasure Chart) a circle is marked where you extracted the treasure from. To get the Korok markings talk to the Deku Tree on Forest Haven and talk to him about the Koroks and then Island Koroks. Hell mark their locations on the map with a leaf sign. Also, important islands show up on the Sea Chart, while others require you zoom in. These important islands titles are in a lighter orange-red than normal ones. Outset Island, Headstone Island, Forest Haven, Ice Ring Isle, Greatfish Isle, Tower of the Gods, Fire Mountain, Dragon Roost Island, Windfall Island, Forsaken Fortress, and Gale Isle show up on the map. The Sea Chart has several functions besides showing you where islands are located. For one, it tells you how many Treasure Charts you have and how many treasures from those charts youve gotten. They consider Triforce Charts to be Treasure Charts. The image that may appear beneath the Treasure Chart and Treasure counts is a picture of what the treasure was that you got. Then theres the compass in the lower right-hand corner. It tells which way the wind is blowing. The little yellow arrow on the Sea Chart is your location and which way youre facing (The narrow part of the arrow is where youre facing). To zoom in, press the A Button. The Sea Chart itself is at a 7000 x 7000 view. The first zoom is 1000 x 1000, and the greatest zoom is 200 x 200. The flashing square is the one you are currently in. The cursor shows what island youre looking at, not the one youre in. Press up on the control pad (Looks like a + sign) to access the Sea Chart. From here, pressing Y will access youre other charts. Finally, there is the Ballad of Gales. Once you have it play the song and youll have several warp choices. The warp points are Mother & Child Isles, Windfall Island, Dragon Roost Island, Tingle Island, Greatfish Isle, Tower of the Gods, Southern Fairy Island, Forest Haven, and Outset Island. Notice that when making the choice for if you want to warp to Greatfish Isle it calls it Greatfish Island. Now you got some dirt on Nintendo! ============================================================================= ===================================Charts*=================================== ============================================================================= I shouldve been more specific; the Treasure Charts are a new addition to the game. Treasure Charts are scattered all over the Great Sea and you must find them all. Their treasures vary greatly, but the Treasure Chart, which marks where a treasure is, usually has a good prize. Besides Treasure Charts, there are some special charts that pertain to various subjects. Because the special charts are my favorite kind, Ill list them here and how to get them. +----------------------+ | Beedles Chart | +----------------------+ You get this letter by mail once youve gotten the bombs. Beedles Chart shows all of Beedles Shop Ship locations and his special Rock Spire Isle location. +------------------------+ | Ghost Ship Chart | +------------------------+ Go to Diamond Steppe Island and Hookshot to the lower tree, and then the next lowest, and so on until you reach a cave. Fall in and note that all the while Ill assume youre avoiding/killing the Floor Masters. Heres an extract from my guide (The Ghost Ship Chart is needed to complete the game). Step into the cauldron and when you come out bomb both cauldrons. Use the lower one. Kill both Floor Masters and youll see three cauldrons. Use the one to the upper right. Now blow up the cauldron that is to the upper left of the one you entered by. Kill the Floor Master and open the chest for the Ghost Ship Chart. The Ghost Ship Chart has limited usage. At nighttime a ship, called the Ghost Ship, that is made from blue fire sails the seas. The Ghost Ship Chart tells you where it goes on different lunar phases. It also marks this place on your Sea Chart. When you sail into the Ghost Ship, with the Ghost Ship Chart, youll be able to enter the ship and get Triforce Chart # 4. After that the Ghost Ship wont appear anymore. +-------------------------+ | Great Fairy Chart | +-------------------------+ This chart is the prize of a Treasure Chart, particularly Treasure Chart # 41. When you fish this treasure out youll have the Great Fairy Chart, which shows the locations of Great Fairies. +-------------------------+ | IN-credible Chart | +-------------------------+ Once you have the Master Sword, Tingle will mail this to you, but forget to pay a postage fee of some sort. As a result you must pay 201 rupees right then and there, but is definitely worth it. The IN-credible Chart shows all the Triforce Chart locations and checks off the ones youve gotten. It is just one of the many fees Tingle will make you pay in this game. +---------------------------+ | Island Hearts Chart | +---------------------------+ Once you have Treasure Chart # 19 you can get this chart. It shows some, not all, of the piece of heart locations. For instance, heart pieces you get by mail are not shown. +------------------------+ | Light Ring Chart | +------------------------+ Once youve obtained Treasure Chart # 21 you can get this chart, the Light Ring Chart. It shows where various rings of light are located over the Great Sea. Rings of light usually only contain a red rupee at best. Use the Grappling Hook to fish out the treasures the light rings indicate. +------------------+ | Octo Chart | +------------------+ Once you have Treasure Chart # 26 you can acquire the Octo Chart. It shows where the six Big Octos are. Big Octos usually yield good treasure +----------------------+ | Platform Chart | +----------------------+ Near Flight Control Platform is a submarine. Defeat the enemies inside that appear when you step on the switch and youll get the Platform Chart. It shows where all the pirate platforms are. Some of these have good prizes. Platforms are the large ships on poles sticking out of the water. +------------------------+ | Sea Hearts Chart | +------------------------+ Use Treasure Chart # 32 to access this chart. It shows where to find the Treasure Charts that lead to sunken heart pieces. +-------------------------+ | Secret Cave Chart | +-------------------------+ With Treasure Chart # 13 in hand youll reach the Secret Cave Chart. It shows all the locations of secret caves (Holes). +-----------------------+ | Submarine Chart | +-----------------------+ Go to the Boating Course and get onto the more southern island. Make the wind blow north and use the Deku Leaf from the tallest stone to fly to the other island across the banner. When you reach it fall into the hole. At first a few insignificant enemies walk into the room. Ignore them and use the Boomerang to hit all three of the crystal switches. When this is done a chest appears. Inside is the Submarine Chart, which shows where to find all seven of the hidden enemy submarines. +----------------------+ | Tingles Chart | +----------------------+ On Windfall, near Tott, the dancing man by the grave, is a door that leads to the town jail. Inside is Tingle, a thief who allegedly stole a residents Picto Box. Move the barrels to the left to find a switch and press it to make the door open. Tingle will give you the Tingle Tuner and Tingles Chart for freeing him. +-----------------------+ | Treasure Charts | +-----------------------+ Now it is time to list the Treasure Chart locations. When you open these charts a ring of light, much larger than a normal one, will appear somewhere on the Great Sea. You must use the Treasure Charts to find that locations and use the Grappling Hook to take it from its captivity in the ocean. 1) In the Forbidden Woods you can find this Treasure Chart. Use the guide (If you need to use a CTRL + F search on Treasure Chart) to locate this chart. The prize of the chart is 200 rupees. 2) Go to Windfall Island once youve beat the Forsaken Fortress the second time. Enter the House of Wealth, the second floor, and show Skull Necklaces to the patrician. Give him twenty for the Treasure Chart. It shows a piece of heart. 3) Treasure Chart # 3 leads to 200 rupees. Go inside Forest Haven and use the Baba Buds to reach where you got the Deku Leaf. Use the Deku Leaf to glide to the Baba Bud and use that with the Deku Leaf to reach the highest ledge in Forest Haven. Go through the door and a cinema will play in which they show a treasure chest on an island. Change the wind to blow south and glide to it with the Deku Leaf. The chest hides the Treasure Chart. 4) Go to Rock Spire Isle and buy the Treasure Chart from Beedle for 900 rupees. It leads to a piece of heart. 5) # 5 is in the Wind Temple. Read that section for details on getting the chart, please. This chart leads you straight to a piece of heart and back. 6) In the Tower of the Gods you can get this Treasure Chart. Please read that section. This chart displays a treasure that is, like many others, 200 rupees. 7) On Windfall Island go and play the cannon game inside the windmill, which is very similar to Battleship, a board game. The first time you win youll get a piece of heart. The second time you get a Treasure Chart that shows 200 rupees. 8) On Horseshoe Island is a chart that leads to 200 rupees. As soon as you step onto the island thorns will rise and preclude your passage. Pick up a wooden ball and throw it past the vines. Use the Deku Leaf to direct the ball into the pit. A switch will be pressed and the thorns will drop. Continue this to reach a hole. Drop in and kill the Mothulas. Open the chest that appears for a Treasure Chart. Now surface and Hookshot or use the Deku Leaf to glide to the platform with the chest on it. Within is Treasure Chart # 28. That comes later. 9) In the square with Crescent Moon Island is a submarine. Inside defeat the enemies all Miniblins and a ladder falls. Within is your Treasure Chart. It marks the spot of 200 rupees. 10) Right by # 9, actually on the island, is a chest. Really its just sitting there for anyone to take. It leads to 200 rupees and has two Blue ChuChus around it. 11) This chart, which leads to a piece of heart, is in Dragon Roost Cavern. Use that guide to reach the chart. 12) This Treasure Chart is inside the Earth Temple. Use that guide to find the chart. It leads to 200 rupees. 13) This chart has a great prize- the Secret Cave Chart! Sail to Two Eye Reef and use the cannon to destroy all the cannons and warships in and around the reef. A chest will appear on one of the eyes of the reef. Use the Deku Leaf to glide to it and open the chest. Like I said, the prize is the spectacular Secret Cave Chart. 14) Near Headstone Island is a submarine. Enter it and defeat the rats, a.k.a. Bombchus. The chest within contains a Treasure Chart will take you to 200 rupees. 15) This chart is in the Forbidden Woods. Read that section for specifics on how to get the chart. It brings you a heart piece. 16) If you have the Platform Chart youd know that there are three pirate platforms in the vicinity of Seven Star Isles. Step onto the central platform and a very rare white Wizzrobe will come to attack you. Defeat it and a chest containing a red rupee appears. Defeat the others for a Treasure Chart and a Golden Feather. The Treasure Chart takes you to 200 rupees. 17) Like on Windfall in your quest to obtain Treasure Chart # 7, play the cannon game twice on Spectacle Island and win. Salvatore will give you a Treasure Chart. It marks a 200 rupee X. 18) This is hardly worth it. Since you must buy this chart to get another, youll have to get it. Buy it in the auction at Windfall at night to be rewarded with 1 rupee. Rip off! 19) This is another special chart prize the Island Hearts Chart! Go to Four Eye Reef and destroy all the cannons and battleships in and around the reef. On one of the eyes is a chest now. Use the Deku Leaf to fly to it and open it for the Treasure Chart that will lead you to the special Island Hearts Chart. 20) This one is in the Earth Temple. Use my guide for it to solve the mystery of its location. It takes you to a piece of heart. 21) Like the other reefs, go to Cyclops Reef and destroy the cannons and warships. Use the Deku Leaf to fly to the lone island within and boom! You get Treasure Chart # 21, leading to the Light Ring Chart. Score! 22) Floating around Northern Fairy Island is a submarine. Enter it and defeat the Moblins. Swing across the ropes to an alcove that contains the chest. Treasure Chart # 22 takes you to a 200-rupee mother load. 23) You can win two Treasure Charts from Salvatore on Windfall. You should be good at this game by now. The treasure for this is a piece of heart. 24) Make the wind blow north on Windfall Island and walk to the side of the cannon mini-game building. Youll find a ladder that leads to a switch. Press the switch and the windmill starts working. Jump onto a gondola seat on the Windmill and jump to the balcony of Lenzos home. Go through the door and crawl through the hole to be on the first floor of the studio. Without being noticed take a picture of Lenzo and the women hes with. Show it to the two gossiping woman on Windfall and theyll give you a Treasure Chart for setting them straight about the rumors. It shows the location of 200 rupees. 25) Go to Cliff Plateau Isles and enter the hole. Use the platforms to reach a Baba Bud and use it to be shot up to one of the pillars of earth. Shoot a Fire Arrow at the wooden gate and use the Deku Leaf to fly into the light. Be abducted by it and at the top take the chest. This chart shows you where to find 200 rupees. 26) This chart shows how to get the Octo Chart. Go to Six Eye Reef and destroy all the cannons and warships with a cannon of your own. A chest magically forms on one of the eyes. Glide to it with your good old Deku Leaf and open the chest. 27) This ones coming at you from the Private Oasis/Links Oasis. Walk to the left or right of the door until the tree on the ledge above is in range of the Hookshot. Hookshot to it and get the chart in the chest. It directs you to 200 rupees. 28) Read the description for how to obtain # 8 (28 and 8 are so close in how to get them that I covered them in the same paragraph). This chart leads to 200 rupees. 29) Make the wind blow north on Windfall Island and walk to the side of the cannon mini-game building. Youll find a ladder that leads to a switch. Press the switch and the windmill starts working. Jump onto a cart on the Windmill and jump to the balcony of Lenzos home. Go through the door and open the chest for a Treasure Chart that points you to 200 rupees. 30) This chart can be found in the Tower of the Gods. Read that section for the particulars. It shows the location of a piece of heart. 31) A man named Kamo is sitting on the steps on Windfall Island all day griping about how nobody understands him. At night, when the moon is full, take a picture of it with the Deluxe Picto Box. Show the picture to him and hell get excited and give you the Treasure Chart as a reward. It leads to a piece of heart. 32) Go to Three Eye Reef and like all the others, destroy the cannons and warships to make a chest appear on one of the inner islands. Use the Deku Leaf to fly to it and open it for the chart. It will take you to the Sea Hearts Chart. 33) Back on Windfall youll see a woman standing in front of the sign for the Chu Jelly Shop. Take a pictograph of her with the Deluxe Picto Box and shell not only like her looks, but she gives you a Treasure Chart. It leads to a piece of heart. 34) When you see a boat with four men in it and a grappling hook. Theyre called Salvage Corp. Theyre found all over, so it can be a serious pain to look for them. When you do find them, though, just talking to them will get you a Treasure Chart leading to 200 rupees. 35) This chart is in the Wind Temple. Read that section to get this chart, which leads to 200 rupees. 36) On Ice Ring Isle there is a chest on the outside of the ice walls. Shoot it with a Fire Arrow and open it for a Treasure Chart. It leads to a 200- rupee reward. 37) Go to Rock Spire Isle and bomb the boulders in your way (Throw bombs at them when theyre about to blow, about eight seconds) to reach a pit. Fall in and use a Deku Stick from the pot to the right to light the torches. A whole mess of Keese come to attack you. Defeat them with the Boomerang, preferably, and a chest appears. Inside is the Treasure Chart that takes you to 200 rupees. 38) This is the other Treasure Chart you can purchase at the nightly auctions on Windfall Island. This one, unlike the other auction chart, leads to a piece of heart, not one rupee. 39) This chart can be accessed by playing in Dragon Roost Cavern. Read that section for further detail. It shows the location of 200 rupees. 40) Use the Ballad of Gales to warp to Southern Fairy Island and when you arrive look behind you. There are several platforms. Bomb the cannons to destroy them on all the platforms to make chests appear. One contains a Treasure Chart, the other a Skull Necklace. This chart leads you to 200 rupees. 41) The last of the charts will form a path to the Great Fairy Chart. Go to Five Eye Reef and destroy the cannons and warships with your bombs to make a chest appear on one of the islands. Use the Deku Leaf to soar to it and take out the prize, Treasure Chart # 41! That is how to get each of the Treasure Charts. Since some people are blind or something they cannot tell what island is shown on the charts. So I will tell you. Didnt see that coming, did you? 1) Private/Links Oasis 2) Rock Spire Isle 3) Eastern Fairy Island 4) Southern Fairy Island 5) Thorned Fairy Island 6) Six Eye Reef 7) Star Island 8) Western Fairy Island 9) Horseshoe Island 10) Tingle Island 11) Crescent Moon Island 12) Five Eye Reef 13) Overlook Island 14) Tower of the Gods 15) Angular Isles 16) Shark Island 17) Ice Ring Isle 18) Windfall Island 19) Flight Control Platform 20) Bomb Island 21) Cyclops Reef 22) Spectacle Island 23) Diamond Steppe Island 24) Northern Fairy Island 25) Forsaken Fortress 26) Northern Triangle Isle 27) Star Belt Archipelago 28) Needle Rock Isle 29) Mother & Child Isles 30) Pawprint Isle 31) Forest Haven 32) Boating Course 33) Five Star Isles 34) Eastern Triangle Island 35) Islet of Steel 36) Birds Peak Rock 37) Fire Mountain 38) Three Eye Reef 39) Dragon Roost Island 40) Headstone Island 41) Four Eye Reef Other than the Triforce Charts, which are covered in the guide, that is all that I will be listing under charts, because that is every single one! ============================================================================= ===================================Spoils*=================================== ============================================================================= There are eight different types of spoil an enemys item. They are Joy Pendants, Knights Crests, Golden Feather, Red Chu Jelly, Boko Baba Seed, Blue Chu Jelly, Skull Necklaces, and Green Chu Jelly. These are stored in your Spoils Bag, an item that you must have to beat the game (Getting it makes the pirates arrive at Forsaken Fortress). Here I will list the uses for all of the spoils. +--------------------+ | Joy Pendants | +--------------------+ To do this it is required that you have gotten the piece of heart from the Killer Bees for playing hide and go seek with them. Go inside the school of joy on Windfall and talk to Mrs. Marie. Shell give you a purple rupee for your trouble. Then go and talk to the Killer Bees again. Theyll tell you that Mrs. Maries birthday is coming up and that she likes Joy Pendants. Maybe you could give them to her as a gift. Here I will say exactly what to do and what she gives you for the Joy Pendants. The first part, getting the Cabana Deed, is mandatory to beat the game. Go to Windfall Island and show one to Mrs. Marie (Schoolteacher). She is obsessed with jewelry and will want it right away, just as the Killer Bees told you. She tells you that shed really want twenty. Of course, for giving her one you get twenty rupees. Now you need twenty more (20 is her lucky number). You have plenty from killing Bokoblins and opening treasure chests in dungeons. Youll only need a few more, if any. There is one location that is perfect for getting Joy Pendants. There is a submarine surrounded by pirate platforms in the southeastern most screen (Five-Star Isles). Heres what to do. Go there and steal Joy Pendants from all the Bokoblins on the platforms (Use the Grappling Hook to steal their spoils). Then enter the submarine and take those spoils. Keep going in and out until you have twenty. By the way, the treasure on one of the platforms is twenty rupees and the treasure in the submarine is a piece of heart. When you give Mrs. Marie the remaining Joy Pendants she awards you with the Cabana Deed. Theres more to it, right? Yes, Mrs. Marie really wants more. Im not sure how much exactly, so lets get lots. Go back to the submarine and repeat the process. When you have twenty, return to Windfall with the Ballad of Gales. Really, the submarine helps out your rupee count too (Green rupees can really accumulate when you repeat it a few times). For giving her 40 + Joy Pendants Mrs. Marie gives you her most precious piece of jewelry, the Heros Charm. It lets you see how much health (Life force) your enemies have left when you L Target them. Woo-hoo! Equip it now! +----------------------+ | Knights Crest | +----------------------+ This is the easiest secret to unlock with spoils. You get Knights Crests by defeating Dark Nuts. A good place to look for them is in dungeons, or you can look for them on Shark Island, Overlook Island if it has a treasure, especially a Triforce Chart, it is more than likely guarded by a Dark Nut. Getting ten of their crests is easy because you fight so many of them. Note that you get no spoils in the Savage Labyrinth. Show a Knights Crest to Ocra and he will flip out. All his young life he searched for these crests to learn the fabled attack, the hurricane spin. I think he mustve succeeded because he teaches it to you for ten. The hurricane spin is a spin attack that consumes magic and goes on for a few seconds as you rapidly dash around the room. Its very useful in large crowds. +-----------------------+ | Golden Feathers | +-----------------------+ These are seriously unimportant spoils. You get them from Kangarocs, sometimes Peahats. A good place to find Kangarocs, which give you Golden Feathers much more often, is on the highest floor of Tower of the Gods, the outside part. Just keep going in and out and each time you do it will reappear with more spoils. Anyway, Golden Feathers have a very limited use. Show them to Hoskit, the Rito guard on the second story of Dragon Roost Island, and he will be ecstatic. He never has time to shop for his girlfriend because of his constant watch over Dragon Roost and he will reward you quite handsomely. Give him twenty and hell give you 100 rupees. A few days later his girlfriend will mail you a piece of heart through the mail. +---------------------+ | Red Chu Jelly | +---------------------+ All thee of the Chu Jelly spoils have the same use. They can be given to Doc Bandam, the potion master on Windfall Island, for a potion. Red Chu Jelly just so happens to recover your health when drunk. You need five to get a free serving of Red Potion. It restores your hearts. You get Chu Jelly from ChuChus, mostly of red color. If you want the jelly haul go to Pawprint Isle. +----------------------+ | Boko Baba Seed | +----------------------+ Go to Forest Haven, before or after having beaten the Forbidden Woods, and Hollo will be in a cave in Forest Haven where he studies potions. For the mere price of four Boko Baba Seeds he can make you a Blue Potion. That is great! It is way cheaper and easier to get then giving Blue Chu Jelly to Doc Bandam. Blue Potions restore your magic and life energy. Boko Babas that drop the spoil can be easily found on Forest Haven before you enter it. This is the easiest way to get Blue Potion. +----------------------+ | Blue Chu Jelly | +----------------------+ Take fifteen spoils of Blue Chu Jelly to Doc Bandam, the potion master on Windfall Island, and he will make a Blue Potion for you for free. It is the rarest kind of Chu Jelly and it restores both health and magic. He also adds it to his line-up of merchandise. For quick Blue Chu Jelly go to Southern Fairy Island with the Ballad of Gales and get on the island. Continually go in and out of the Great Fairy Fountain, each time you surface getting Blue Chu Jelly with the Grappling Hook. Of course, there is no guarantee this will work every time because the jelly is so scarce. +----------------------+ | Skull Necklace | +----------------------+ There are two uses for Skull Necklaces. Give three to the sailor in front of the bomb shop on Windfall Island and hell let you play a game called Piggy Sitting. Find all three of his pigs, all located in the vicinity, and drop them near him. Your reward for winning this contest is a purple rupee. You have a two-minute time limit. The other use for these is equally obscure, particularly since the only hint is in the Nintendo Gallery. Anytime after youve played through the return to the Forsaken Fortress go to Windfall and give twenty to Maggies father, the rich man who lives on the second story of the House of Wealth, where the auction is located. Hell give you a Treasure Chart. Although it isnt worth it, give him more for additional rupees. A good place to find constant Moblins is in the second room of the Earth Temple. +-----------------------+ | Green Chu Jelly | +-----------------------+ Like the other jellies, take them to Doc Bandam. After some inspiration he will come out with a new type of Chu potion, a Green Potion. It replenishes all your magic power. You need to give Doc Bandam five of these spoils. You can find Green ChuChus, which most commonly drop this spoil, on Pawprint Island quite easily. ============================================================================= ==================================Saplings*================================== ============================================================================= This is all part of getting one heart piece, but it deserved a section. What can I say? It is even gets marked on your Sea Chart. To get the Korok Markings go to the Deku Tree after youve gotten Farores Pearl and talk to him. Say Koroks and then Island Koroks. On your Sea Chart will be marked a leaf where each of the Koroks can be found. But what is the problem? Well, the reason you couldnt get Farores Pearl right away was because the Koroks needed to complete their annual ceremony where they fly off and plant trees around the islands to spread the forests. Well, one seed failed to grow and all the other saplings withered with it on the islands they were chosen to be planted on. The Koroks suspect Ganondorf as the cause of the problem, but they do suggest a solution. The water in Forest Haven has special properties that could spare the dying trees. The only problem is that the water loses its potency after twenty minutes of leaving the Forest Haven and that you must do all of them at the same time or it wont work. Who knows why they did it this way, but it certainly gives it its own little challenge. Note that this is absolutely impossible without the Ballad of Gales, which you should have (It is needed to beat the game). Here is the chart that shows where you can find the Koroks and in what order you should water them in case you dont know where the islands I mention below are. I suggest you fill one bottle only because the Forest Water never runs out. In twenty minutes it will become regular water, so you need to complete this task in twenty minutes. A B C D E F G +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | | 4 | | | | | | 1 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | | 3 | | | | | | 2 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | | | | | 7 | | | 3 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | | 2 | | | | | | 4 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | 5 | | | | 6 | | | 5 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | | | 8 | | | | 1 | 6 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | | | | | | | | 7 | | | | | | | | +-------+-------+-------+-------+-------+-------+-------+ Tips: This is all about time, but dont worry. When youre playing a song of the Wind Waker, when you have the Sea Chart up, or if youre warping, time isnt passing. The same goes for the start screen. When on land, roll constantly to go faster. Always make the sure the wind is blowing in the appropriate direction, and take all the short cuts you can. Note that warping to Mother & Child Isles is a waste of time because you warp inside the island. And remember to always know where you left your boat relative to the island. Yes, this is possible. But, because of a few warping complications you can decrease or increase your time. First, as you start out, sail east to Cliff Plateau Isles. Be sure that the wind is blowing east. Youll have to go into the hole and climb up the leaf platforms to reach the exit, where the Korok can be found. I chose this one to be first because it takes a little while and can be very frustrating to do later on. Then we use Ballad of Gales to go to Greatfish Isle. The Korok is on the small mangled island that spirals up. Water the sapling and warp to Tingle Island. Sail northwest to Mother & Child Isles and water the tree on the smaller island, Child Isle. Then sail north to Star Island where youll water the next withered tree. Be sure to avoid the barrels that explode. Water the tree in the center and use Ballad of Gales to go to Greatfish and change the wind to southwest. Sail to Needle Rock Isle and water the sapling. Now use Ballad of Gales to go to Forest Haven. Play Winds Requiem to change the direction of the wind to northwest. Sail to Private Oasis, or Links Oasis, and water the Korok by the swimming pool. Now warp to Tower of the Gods and sail north to Eastern Fairy Island. Only one is left and you should have plenty of time to do this. Warp to Southern Fairy Island and sail west to Shark Island. Water the last Korok and boom! You saved the forests. As a reward, your Korok buddy gives you a piece of heart. Well done! The Korok marking will now be erased from your Sea Chart. ============================================================================= ================================Tingle Tuner*================================ ============================================================================= Everyone has a question about Tingle. Hes a weirdo who wears too tight clothes who somehow plays a key role in the game. And he has his own island. First, how do you get the Tingle Tuner? Go to Windfall Island and into the town jail. Move aside the barrels and press the switch. Tingle, accused of stealing a Picto Box from Lenzo, is free and very grateful. He gives you Tingles Chart and the Tingle Tuner. Now, what does the Tingle Tuner do? Well, if you have a GBA (Game Boy Advance) and a GBA GC link you can have a friend or yourself play as Tingle with you. This 2 player mode isnt spectacular; you can drop bombs and go on small Tingle side quests, but it is all right. Tingle talks to you and has tons of side quests. Ill list a few of the prominent side quests on their islands. Note that Tingle can only follow you with the green Tingle symbol in areas that have maps. Yes, you can take him in dungeons. To summon Tingle to you hook up the GBA and turn it on. Then get out the Tingle Tuner in the game and use. You call Tingle (Make sure no game packs are in the GBA) and you can start. With the standard Tingle Tuner you can leave bombs by pressing B at the cost of ten rupees. +-----------------------+ | Windfall Island | +-----------------------+ Tingle has a lot to do on Windfall. Tingle will want you to find three benches. One is by the House of Wealth. The next is the one with the seaside view. The third is by the Pictograph Studio. Then you must find one rupee in the plaza on Windfall by searching it with the cursor. Finally, afterwards he wants you to bomb the door to the jail. When you do a pot containing twenty rupees appears. +---------------------+ | Outset Island | +---------------------+ There are several things you can do on Outset, one of which gives you a new item. I will list the new item as separate from this pretty worthwhile quest. Near Grandmas house is a ledge. Climb up it to a place on the wall where you can sidle. Make the wind blow east and use the Deku Leaf to reach another platform. Bomb it with a Tingle Bomb and a pot containing 100 rupees. This pot reforms every time you go inside and outside again. +-------------------------------------+ | The Hand-Me Down Tingle Tuner | +-------------------------------------+ On Outset Island walk along the beach and Tingle will exclaim There you are! Hes talking to his brother, Knuckle. Knuckle will ask you to find things, just like Tingle does. First find an outdoor bath. It is the wooden structure with the blue rupee on top of it near your house. Then you must go to the ladder that no one uses. Go to the lookout and start climbing the lower ladder to the left. Now you must find the biggest rock. Go to the Forest of Fairies, not to it, but to the out bridge. Climb the ledge and go to the large rock. Knuckle will then tell you to drop from the suspension bridge (Do you have the courage for that?). Drop down, that is walk near the edge, hang on the ledge, and drop. Now Knuckle will go back to Tingle Tower. +--------------------+ | Tingle Items | +--------------------+ These are all the items you can use from Tingle. Note that to access your Tingle Item Inventory you must press start on the GBA. Heres the list of items. ----------------------------------------------------------------------------- Seagull Pen Cost: 0 Usage: It marks a place on your Sea Chart that is your destination. Tingle will bug you about it for a while when you are at sea. Tingle used it to draw his first map when he was only three years old. He is now thirty-five. ----------------------------------------------------------------------------- Tingle Bomb Cost: 10 Usage: Tingle Bombs not only hurt enemies but quite often trigger special pots that contain rupees in the right places. ----------------------------------------------------------------------------- Tingle Balloon Cost: 30 Usage: Youll float for five seconds. ----------------------------------------------------------------------------- Tingle Shield Cost: 40 Usage: Like Nayrus Love from Ocarina of Time, or the Magic Armor from this one, it will protect you from damage for ten seconds. ----------------------------------------------------------------------------- Kooloo-limpah! Cost: 40 Usage: Who knows? It is a random item, the best being a combination of Tingle Balloon and Tingle Shield for ten seconds. If you have no magic meter you cannot get the Green Ting. ----------------------------------------------------------------------------- Tingle Watch Cost: 0 Usage: Tingle tells you what time it is. ----------------------------------------------------------------------------- Red Guide Book Cost: 0 Usage: This item gets replaced when you go on the Hand Me Down Tingle Tuner side quest. It tells you how to use the Tingle Tuner, but isnt very effective. ----------------------------------------------------------------------------- Hand Me Down Tingle Tuner Cost: 0 Usage: Lets you calls Knuckle, Tingles brother, from anywhere and buy his items. He sells bait for twenty rupees and ten bombs for forty. Just buy it from Beedle. He sometimes sells ten arrow for fifty rupees. I think it depends what island youre on. ----------------------------------------------------------------------------- Red Ting Cost: 20 Usage: Restores all your hearts, although it is quite overpriced. ----------------------------------------------------------------------------- Green Ting Cost: 40 Usage: Restores all your magic, although it is quite overpriced. ----------------------------------------------------------------------------- Blue Ting Cost: 80 Usage: Restores both health and magic. It is way overpriced because you could just have on Red Ting and one Green Ting for sixty. Duh! ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- +------------------------------+ | Lowering Cost of Items | +------------------------------+ Tingle is a greedy little tyrant who enslaves strangers and his brothers, and as such he needs rupees. Really, he wants to make a boat for a reason that I dont care to recall right now, but it is in the figurine section. Seriously, though, Tingle has expensive items that can become cheaper. ------------- Cheaper Tings ------------- Go to Forsaken Fortress and through the large double doors from the arena where you fought Phantom Ganon. When inside, go through the door to the right. Head through the hall and youll see a huge stone cauldron in the room being supported by wooden beams. Climb onto the platform with the pots on it and get onto the stone step and back-flip into the pot. It is the Magic Pot and by jumping in you get the Magic Left Over Broth. The price of the tings is now halved. ------------------- Other Cheaper Items ------------------- Go to Windfall Island, specifically to the School of Joy. You must get onto the canopy sort of thing over the school. Climb the ladder to the right of the school and jump to it. The Tingle Shield now costs 30 rupees and the Tingle Balloon costs 30. Tingle doesnt talk about it much, but he lowers the price of Kooloo-limpah as well. +----------------------+ | Tingle Statues | +----------------------+ This marks the spot where I stop the items side quest and move on to statues. Tingle is an egomaniac who makes gold statues of himself and hides them in dungeon. Enough said. But, you must find them for him. There are five statues, one in Dragon Roost Cavern, one in Forbidden Woods, one in Tower of the Gods, one in the Earth Temple, and one in the Wind Temple. If you talk to Ankle, Tingles other brother, hell give you fifty rupees for each statue you bring and five hundred for getting them all. They also hint on how to get the described 100 rupee pots that reappears on Outset Island. -------------------- Dragon Tingle Statue -------------------- Inside Dragon Roost Cavern, on 1F, main chamber, is a platform that rises with the lava, sort of like a cage. If you havent beaten the dungeon youll have no clue what Im talking about. Use it to jump/glide to the platform with the statue face and spikes on 1F. Go through the door and use the Grappling Hook to swing into the alcove. Deploy a Tingle Bomb on the spot and a chest will appear. Within is the Dragon Tingle Statue, showing Tingle in the pose he takes when he sees you have a new Triforce Chart. It is called the Courage Stance. ----------------------- Forbidden Tingle Statue ----------------------- Using the Dungeon Map, look in B1. It is in the northernmost room on B1. Youll see a platform directly to the right that would normally have nothing on it. Set a Tingle Bomb there and when it blows a chest appears. Within is the Forbidden Tingle Statue. This features Tingle in his Delight Pose. Knuckle made it for him for his thirty-fourth birthday. --------------------- Goddess Tingle Statue --------------------- An interesting note is that Tingle really did become a fairy in Majoras Mask or Four Swords Adventures. There are a whole bunch of pages to a legend that Tingle finds and tells you about. Anyway, in the Tower of the Gods, second room (It has rising platforms and a Beamos), is one stationary platform. This time hes in the Playful Pose. ------------------- Earth Tingle Statue ------------------- This statue, like the Goddess Tingle Statue, is relatively close to the starting position. It is in the first room of B1 of the Earth Temple. Youll see some Blue Bubbles and fog below. Use the Deku Leaf to glide over to the chained wooden platform to the right. Use the Deku Leaf to get across the subsequent platforms to reach one with a Red Bubble on it. Defeat the monster and detonate a Tingle Bomb by the ? mark. Its a chest containing the Earth Tingle Statue. It displays Tingle in the Winning Pose. ------------------ Wind Tingle Statue ------------------ The last statue is just as easy as the previous three. Go to the Wind Temple and into the fourth room. For those who cant count, that is the room with several Floor Masters where Makar was kidnapped. In this room, below, are several parasitic claws that suck out your magic and ooze blood when you defeat them. Theyre a take on the dead arm, an element from Dead Hand, a mini-boss in Ocarina of Time. Locate the ? mark and blow a bomb up at the site. Inside the chest that forms is the Wind Tingle Statue. It features the final form, the Kooloo Pose. Now you can go to Tingle Island to claim your huge rupee reward. Finally, Tingle gives you money! -------------------------- Tingle Statue Applications -------------------------- There is not much to do with the statues after youve collected your pay, but you can tick off Tingle pretty easily. If you throw two into the sea hell get angry and make a Tingle Bomb explode in your face. If you attack the statues (It will take a while) hell send a Tingle Bomb at you. Each bomb does a quarter of a hearts damage. Ouch. So, in the end, weve learned that it does not matter how tall someone is, how weird someone is, or how expensive someones merchandise is. You should not discriminate against Tingle, or even express the smallest disdain toward him and his statues, or hell blast you to the Stone Age. ============================================================================= ==================================Upgrades*================================== ============================================================================= There are tons of items you can get and tons of upgrades, many of them optional. For instance, you start out with a 200-rupee wallet. By visiting two of the seven Great Fairies it can be hold 5000. As a result, I will categorize all the optional items, sort of times, and there upgrades, as well as how to get them. +--------------------+ | Empty Bottle | +--------------------+ Three of the Empty Bottles are not mandatory. You get one from Medli that is needed to beat the game, but the others do not matter. For the second bottle, go to the square that contains Bomb Island in its boundaries and look around for a submarine. Defeat the enemies in the submarine to reach the chest containing the Empty Bottle. The third is the easiest to get in terms of work. Go to Rock Spire Isle where Beedle has a special ship. He sells his more expensive items at this location and he wears his mask here. Buy the Empty Bottle from him for 500 rupees. The third optional bottle is given to you after you beat the Forsaken Fortress for the second time by Mila. Wait until nighttime and follow Mila around until shes picking a safe. Answer her questions correctly (Read my section under Earth Temple for specifics) and shell give you an Empty Bottle, which she claims she didnt steal. Empty Bottles can store a multitude of items in them. I may miss a few, but heres the list of what you can carry: Forest Firefly, Fairy, Forest Water, Water, Red Potion, Blue Potion, Green Potion, Elixir Soup, and I think thats it. It can also be used as a great alternative to fire Phantom Ganons energy blasts back at him. +--------------------+ | Green Potion | +--------------------+ You must unlock this, so to speak. Take Green Chu Jelly to Doc Bandam, the potion master on Windfall, and hell make this potion, which he sells. It restores all your health. +-------------------+ | Blue Potion | +-------------------+ Either take fifteen servings of Blue Chu Jelly to Doc Bandam, the potion master on Windfall, or four Boko Baba Seeds to Hollo on Forest Haven. I prefer the latter. Blue Potion restores all your health and magic. +-------------------+ | Elixir Soup | +-------------------+ This is the best health-replenishing item in the game. First, bottle a fairy and take it to your grandmother in the game. Release it near her and shell be revived. For healing her shell make Elixir Soup for you, for free, as many times as you like. Not only does it have two servings, but it restores all your health and magic, and it doubles your attack until you take damage. Thats a hearty soup! +-----------------+ | Picto Box | +-----------------+ Once youve gotten the Tingle Tuner, which is a mandatory item because, although the item itself is not needed, freeing Tingle is, go into the jail cell. Crawl through the crawlspace behind the crate and take the following directions: first take a right, then a left, forward, a right, a left, forward, a left, a right, another right, and finally a right. In here youll see a chest with the Picto Box, the thing that Tingle allegedly stole. It takes pictures of anything, but is useful to you as it is for it is in black and white. +------------------------+ | Deluxe Picto Box | +------------------------+ These extracts from my guide will explain it all to you. Enter the Pictograph Shop (On Windfall Island) and talk to the owner, Lenzo. Enter the upper story of his house and hell talk to you. Go downstairs, let him follow, and take a picture of him. Show it to him and hell not like it. Talk to him again and hell ask you to become his research assistant. Hell ask you to snap a pictograph of a man sending a letter of unrequited love. In other words, get a shot of a guy mailing something. The man whos been sending the love letters to his non-reciprocating crush is the man in the red overalls. Go to the docks and aim and stand by the big guy. Aim a photo at the post box and use a zoom of low four. Take pictures as he slides the mail in and take it to Lenzo. If Lenzo likes your picture you get a second task. After he takes the pictograph, most likely for blackmail purposes, talk to Lenzo once more for a new challenge. You must capture the instant of fear on the most cowardly individuals face. Once again, blackmail purposes. Go to the café, right above Zunaris shop, and youll find your guy. First break the cups on the table to get a clear view of his head. Then pick up a pot and smash it right by him. His moment of terror will last for a few seconds. Pull out the Picto Box and take a picture. I do not recommend zooming. Take the pictograph to Lenzo and see what he thinks. That one was really pretty easy. For the next task, just talk to Lenzo. You must capture the moment that another couple, secretly in love, take a brief, furtive glance at each other. This is the easiest one yet. Right outside the shop is a woman wearing a yellow dress. When the man who likes to take strolls walks by snap a picture of them looking at each other. Youll have to take it pretty high up to avoid getting Killer Bees (They circle you incessantly) in the picture. If you take it from the stairs that lead to the Pictograph Shop use a zoom of high five. Show it to Lenzo and he will reject or accept it. If he accepts it you are not only his number-one pupil, but he an award. You get a Joy Pendant. I know what youre thinking. Rip-off. But you are now Lenzos assistant, and that is important later on. When you have access to Forest Haven, bottle up a Forest Firefly and take it to Lenzo. Hell insert it into your Picto Box and now it takes photos in color. This is a good upgrae because it is involved in countless side quests and is involved heavily in the Nintendo Gallery Figurine side quest. +-------------------+ | Magic Armor | +-------------------+ This optional item may be received by doing a trade. Trades are famous in Zelda history, originating in the first Zelda (That one being very small. You just had to take a letter to a merchant), but really becoming popular in Ocarina of Time. This trade is small, but it can be perpetuated to a total of twelve items. Go to Windfall Island anytime after youve gotten the Sail and talk to Zunari, the man wearing the fur hood (Some have affectionately nick named him the Eskimo guy). Eventually hell ask you to be his sidekick going around and trading items with other merchants to increase both merchants merchandise line-up. Although Merchants Oaths would never work in real life, they do in Zelda. Take the Town Flower that Zunari gives you and go to Greatfish Isle. Find the Goron here, on a platform towards the back, and show him the Town Flower. Hell trade you that for the Sea Flower. Show him the Sea Flower and hell trade it to you for the Exotic Flower. Now that Zunari has two new products he gives you the Magic Armor. Lots of games have items like this. The first such instance was in A Link to the Past where, by using the Cane of Byrna, you took no damage. The Magic Armor does the same thing, and takes up magic to boot. It is useful when fighting lots of enemies. +---------------------+ | Larger Quiver | +---------------------+ There are two Great Fairies that increase the size of your quiver, your arrow capacity. One of them is on Western Fairy Island while the other is on Thorned Fairy Island. On Western Fairy Island smash down the switches to stop the flames that barricade the entrance to the Great Fairy Fountain. This Great Fairy gives you a sixty-arrow maximum and fills your arrows. On Thorned Fairy Island smack down the switches from right to left, as they will rise, and fall in. Now you can carry 99. +-----------------------+ | Larger Bomb Bag | +-----------------------+ I rarely use more than thirty bombs at one time, except when I go reef hunting, so this is less helpful than the larger quiver. At Southern Fairy Island bomb the wooden gate and fall into the pit to be able to carry sixty bombs. The other upgrade is found at Eastern Fairy Island where you need to bomb a boulder. The second upgrade lets you carry a grand total of 99 bombs. +---------------------+ | Larger Wallet | +---------------------+ As Tingles Chart shows you, there are two places to get the wallet upgraded. One of these upgrades is required to beat the game because it costs 398 rupees for Tingle to decipher Triforce Charts, but the other is optional. For the first, which lets you carry 1000 rupees (Too bad the fairy doesnt fill it), go to Outset Island with the bombs. Go to where you saved Tetra, the Forest of Fairies. To do this, since the bridge is out, use Winds Requiem to change the direction of the wind and use the Deku Leaf to glide to the entrance. In Forest of Fairies bomb the boulder and fall into the pit. The second less hidden Great Fairy is on Northern Fairy Island. There is literally nothing preventing you from just falling into the hole here. This Great Fairy gives you the 5000-rupee wallet. Stock up and read the rupee hunting section. +--------------------------+ | Double Magic Meter | +--------------------------+ There are seven Great Fairies, right? So wheres the seventh? Go to Two Eye Reef and sail around to a group of pelicans. A giant sea monster called a Big Octo will come out to set you off course. Use the Boomerang to hit its many eyes to blind it and it will die. Apparently the Great Fairy was overcome by the Big Octo and kept in its clutches. Seems sort of unlikely, but at least this fairy gives you the Double Magic Meter! This is extremely useful if you tend to waste magic and it is needed for a piece of heart. +--------------------+ | Heros Charm | +--------------------+ You need to give Mrs. Marie, a teacher on Windfall Island, twenty Joy Pendants so she will give you the Cabana Deed and allow you to get a Triforce Chart. However, theres more to it. Youre only a Joy Steward! To get her to give you the Heros Charm you must give her forty. In the southeastern- most square (Five Star Isles) is a submarine surrounded by four pirate mini-platforms. Defeat the four outside the submarine and go in the submarine. You should use the Grappling Hook to get eight Joy Pendants each cycle. When you give Mrs. Marie the remaining Joy Pendants youll receive her most precious piece of jewelry, the Heros Charm (And you wear bracelets. Link sure likes his jewelry). It lets you see how much health an enemy has when you L Target them. During boss fights you dont have to L Target them to see their health, and during certain fights, such as the one with Puppet Ganon, they dont show health. +-----------------------+ | Song of Passing | +-----------------------+ This is one very useful song you can learn that you dont have to learn. Getting it couldnt be easier. On Windfall Island there is man named Tott who claims he once saw a man do a dance and turn night to day and day to night. Tott tries to mimic the dance in front of a gravestone (Stone monument). Show him the Wind Waker and hell remember the notes, but he still cant do it. But you can. +--------------------+ | Tingle Items | +--------------------+ There are tons of things you can do for Tingle to get new items on the Tingle Tuner. Read the Tingle Tuner section for that. +----------------------+ | Hurricane Spin | +----------------------+ Show ten Knights Crests to Orca and hell teach you the hurricane spin, a sword technique. These are all the upgrades you can get that arent required to beat the game. All other items and the like would be covered in the guide. In fact, everything above is covered in the guide in fuller detail. ----------------------------------------------------------------------------- _______________________________________________________________________ / \ / \ ||-------------------------------Section 4*--------------------------------|| \ / \_______________________________________________________________________/ ============================================================================= ===============================Zelda Timeline*=============================== ============================================================================= This is one of the most highly debated aspect of all Zelda games. Everyone has their own theory on what order the games take place in. Of course, you cant do this with accuracy if youve never played some of the games. But first I will list the release dates of the games in North America and the systems the game were for. The Legend of Zelda 1987 for the NES Zelda II: The Adventure of Link 1988 for the NES The Legend of Zelda: A Link to the Past 1991 for the SNES The Legend of Zelda: Link's Awakening 1993 for the GB The Legend of Zelda: Ocarina of Time 1998 for the N64 The Legend of Zelda: Majora's Mask 2000 for the N64 The Legend of Zelda: Oracle of the Ages 2001 for the GBC The Legend of Zelda: Oracle of the Seasons 2001 for the GBC The Legend of Zelda: A Link to the Past/Four Swords 2002 for the GBA The Legend of Zelda: Ocarina of Time/Master Quest 2003 for the NGC The Legend of Zelda: The Wind Waker 2003 for the NGC The Legend of Zelda: Four Swords Adventures 2004 for the NGC Notice that Ocarina of Time was released twice and A Link to the Past was released twice. In the re-release of Ocarina of Time they added Master Quest, a harder version of Ocarina of Time that had the same game play outside of dungeons. As for A Link to the Past, there were very few minute differences between its original SNES version and the GBA release. However, on GBA they included a short secondary game called Four Swords. This makes the timeline slightly longer than it was. They released plenty of bundle packs and releases with nothing new on them, so I didnt include them. Of all the Zelda games, Ive written a walkthrough for Ocarina of Time, Ocarina of Time/Master Quest, Four Swords Adventures, and The Wind Waker, which youre reading. Just wanted to include that. Now for the actual storyline timeline. Note that this is purely theoretical; it is not proved to be true and there is no definite true timeline. This is just what I think, after compiling loads of evidence in favor of my theory. In several interviews, Shigeru Miyamoto, the man who designed the character of Mario, Link, Kirby, and others, said that he believes that in each game a new Link comes to quell evil. This would be the same for Princess Zelda as well, but not for one character. In every game, and I mean absolutely every game, Ganondorf is the same. He never gets reborn or has descendants. He is the only known constant, and so I will work the theory around him. I think that the same Link is in the majority of games, there being only two Links (One in The Wind Waker and one in all the other games). First, it is pretty much a fact that Ocarina of Time is the first game in the storyline. Some proof of this is that Ganondorf got his piece of the Triforce, the Triforce of Power, in Ocarina of Time, and he has it in all the other games. Thus, Ocarina of Time must be the first game in the storyline. Then comes Majoras Mask. We can prove this in a number of ways, but the easiest is the fact that Link is a kid in this game, that he has memories of Zelda teaching him the Song of Time from Ocarina of Time, and that he has the Ocarina of Time in this game. This is where timelines among Zelda historians split apart and go in every other direction. I think that A Link to the Past comes next. There are several reasons that support this. For one, we know that Ganon is trapped in the Dark World/Sacred Realm in the beginning of this game. Of the other games, only in A Link to the Past and Four Swords Adventures is Ganon imprisoned at the beginning and released at the end. Four Swords Adventures cannot come next because Four Swords has not come yet. So A Link to the Past comes next. Ganon is imprisoned at the beginning because he was in Ocarina of Time and he wasnt in Majoras Mask. At the end of A Link to the Past Ganon is free. This is the most logical conclusion we can draw because of two things. One, several characters in A Link to the Past are freed from the Dark World into the Light World at the end (It is a segment in the credits called The Bully Makes a Friend) and two characters who were dead at the beginning of A Link to the Past were alive at the end of it. This means that with Links wish on the Triforce he mustve asked for the Dark World to be destroyed, or at least for the people in it to be transferred to the Light World, and for those who died to be revived. This would mean that Ganon was revived and placed in the Light World. The only other game in the series where Ganon is free at the very beginning is the very first, The Legend of Zelda. It could not have come first because Ganon already has the Triforce of Power in it and he had to have acquired it in Ocarina of Time first. In this game Ganon was killed in the Light World by Link, and it is very important to note that when he died only ashes remained. Next we have a choice between two games in which Ganon is dead throughout both. They are Links Awakening and The Adventure of Link. Since these two games are the only games with Ganon dead in them, they must come in succession. Therefore, Ganon must be revived in the next game, which means that the Links Awakening/The Adventure of Link duo comes before Oracle of Ages/Seasons where Ganon is revived. This means that Links Awakening comes before The Adventure of Link, because in Oracle of Ages/Seasons Link goes into Hyrule Castle from Hyrule, not Koholint Island where he was in Links Awakening. So we can conclude that Links Awakening came after The Legend of Zelda, then came The Adventure of Link, and then the Oracle series in which Ganon is revived, but imprisoned. Now weve got the puzzle solved. The only three games left are The Wind Waker, Four Swords, and Four Swords Adventures. Since the latter two occur in Hyrule and since Hyrule is destroyed at the end of The Wind Waker, The Wind Waker must come last in the storyline (Which is very obvious if you play The Wind Waker). In Four Swords Adventures Vaati dies, but in Four Swords Vaati is alive. This can only mean that Four Swords comes before Four Swords Adventures. Now the timeline is complete. Ocarina of Time Majoras Mask A Link to the Past The Legend of Zelda Links Awakening The Adventure of Link Oracle of Ages Oracle of Seasons Four Swords Four Swords Adventures The Wind Waker Notice that Oracle of Ages comes before Oracle of Seasons. We cannot know since theyre basically back-to-back adventures and have no definite order, because they can be switched in order and the timeline still makes sense. So I alphabetized the two. Without going into extreme detail, this is my timeline. For a much longer and more in-depth explanation of all the thought processes that I went through in composing my timeline, read the one I wrote about in Four Swords Adventures, my other walkthrough. ============================================================================= ====================================FAQ*===================================== ============================================================================= FAQ stands for Frequently Asked Questions. This means questions that people ask a lot. So, for the sake of not having to answer the same question over and over and over again, I made this nifty little section. It puts the neat- o in question-eat-o. Question: How do I contact you to ask a question? Answer: You should e-mail me at kirby0215@aol.com. My e-mail is also listed at the top of the document. I take all questions, but I might not answer yours depending on what it is. If it regards The Wind Waker I will almost definitely answer it, but if it is a chain letter or spam you better believe Im not answering it. Also, I take IMs, but Im not particularly fond of them. Question: I asked a question and you didnt put it in the FAQ. Answer: Thats not really a question, but Ill run with it. Yes, theres good reason for that. Either Im too lazy to update the guide, or youre question is already in the guide or the FAQ section. For instance, asking me questions about spoils is sort of dumb because I have an entire section devoted to spoils, so asking me what Golden Feathers are good for isnt going to land you in the FAQ (Although its asked so often I might have to). Question: Can I use your walkthrough on my site? Answer: Even when pigs do fly you wont be able to use this walkthrough. NEVER! Now, I may sound mean, but most websites arent long-term websites with trustable webmasters. The ONLY website that can post my guide is www.GameFaqs.com, exclusively. Also, if I let you post this guide on your site it will have a greater chance of being stolen again from more people. So, NO, NO, NO, NO, NEVER! Question: Why not? Answer: See above question. Question: Are there any special cheats? Answer: Quite a few. For one that isnt so cool, if you name your character Zelda the music will be different. Then there are some glitches Ive heard (But not confirmed). I dont suggest using glitches and the like, however, because it could mess up your game. Question: What other walkthroughs have you written and how can I reach them? Answer: This walkthrough is my ninth. Ive written, in this order, one for Four Swords Adventures, Harvest Moon: A Wonderful Life, Sonic the Hedgehog 2 and 1, Sonic Heroes, Mario Kart: Double Dash!!, Ocarina of Time, and Ocarina of Time/Master Quest. All of these are accessible on the site www.Gamefaqs.com. For an up-to-date listing of guides I have, use the below address: http://www.gamefaqs.com/features/recognition/46879.html Question: Who do I get to decipher my Triforce Charts? Answer: Tingle, on Tingle Island. Before you can see him you must free him from the Windfall Town Jail. Press the switch by the barrels and Tingle will be free. Hell give you the Tingle Tuner and Tingles Chart as well. Question: How am I supposed to get the heart piece from the Koroks? Answer: See my sapling section. Question: What is a figurine? Answer: Special little miniature statues you can get in the Nintendo Gallery in this game. Read that section for more info. Question: How many bottles are there? Answer: Four. Read the upgrades section, or the guide, to see how you get them. Question: How can there be electric lights and cannons? Answer: I felt the same way at first, but if you think about it, it isnt too hard. For one, the lights arent electric. I think theyre just torches with a vast system of mirrors. How could the lighthouse on Windfall work by using a Fire Arrow if not? As for the cannons, your guess is as good as mine. I think its just a manipulation of bomb flowers, a naturally occurring plant in Hyrule. Question: Im stuck in (Insert dungeon name here). Help! Answer: You probably misread the guide. I admit, I may have made a mistake, but I doubt it. Ive pretty much mastered my lefts and rights. But if you have a serious problem feel free to e-mail me. Ill investigate. Question: Can you wake up Links grandma? Answer: Yes, you can. Release a fairy by her and shell wake up. When you talk to her shell fill any empty bottle you have with Elixir Soup. Question: What would you say the best bottled item is for restoring health? Answer: First off, if it costs money it isnt worth it. Second, fairies are the traditional best health-restoring item. But in this game they only fill the first ten of your hearts. So, the best item is Elixir Soup, because it fills all your hearts, all your magic, and doubles your attack until you first take damage. Read the above question to see how to get it. These are all the good questions Ive gotten, but Im open for expansion. Keep asking and Ill keep answering. ----------------------------------------------------------------------------- _______________________________________________________________________ / \ / \ ||-------------------------------Section 5*--------------------------------|| \ / \_______________________________________________________________________/ ============================================================================= =======================Credits and Legal Information*======================== ============================================================================= I bet all of you just skipped down here because this is your favorite part. I mean, who doesnt just love reading legal terms and credits? I know; the suspense is killing you. So lets get started! +---------------+ | Credits | +---------------+ First, the credits will be listed. These are all the people who helped me make my guide or develop it. - Myself, because modesty is a learned virtue. Plus, I wrote this mile-long guide and I played the game. Cheers to myself. - Nintendo, because they made this and countless other great games. Another winner. - GameFaqs.com, for posting my guide on their wonderful website. - janet_troll, for sending in a great tip concerning bombs and the final form of Puppet Ganon. - Dustin McCormick, for informing us about 100 rupees stowed away under Links grandmothers house. Thats all the people whove helped me so far, but Im sure the list will grow. I hope it does, anyway. And now for the legal section! +---------------------+ | Legal Section | +---------------------+ I take no part in producing, directing, editing, distributing, or in any part creating of this game. That honor goes to Nintendo, not myself. Secondly, this guide is Copyright 2004-2006 Brian McPhee. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Well, the time to end this walkthrough has come. But lets not say good-bye. I will only say what I always say. Hope that I helped. See ya later. | Zelda walkthrough search:
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