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--------------------- The Legend of Zelda The Wind Waker Savage Labyrinth FAQ --------------------- By shand2001/Nintendrone Version 1.4 TABLE OF CONTENTS 1. Intro 2. Preparation 3. Getting There 4. Floors 5. FAQs 6. Credits/Footnotes ----------------- Section 1: Intro ----------------- First let me start off by saying that the Savage Labyrinth is quite possibly my favorite section in any Zelda game to date. Well, anyway, the Savage Labyrinth is pretty much 51 floors of just fighting wave of enemy after enemy. The enemies do not drop spoils unless you use your Grappling Hook, so there's no way to heal other than what you bring along with you, your hook, and the two or three hearts you get every 10 levels or so. In the Savage Labyrinth, you'll be fighting every enemy in the game, other than boss characters. On floor 31 is the Triforce Chart 6, which is probably the main reason that you'd go here. But if you have the strength to go on and face the tough levels that are ahead of you, and you have the Mirror Shield, you can keep going to level 51 where you get a Piece of Heart ... probably the hardest piece in the game to get. You can come back to the Labyrinth as many times as you want for Rupees and fighting action! That's enough for the intro, now lets get to the meat of the FAQ! Dont forget to use Control-F to find the part of the FAQ you are looking for! NOTE: suraht@valornet.com and PikachuVIIV wrote that you may also use your Grappling Hook to steal spoils ... I can't believe that I forgot about that. Thank you for the reminder! Although, if you're up for a challenge, go through without the Hook, it's what I did. REVISION HISTORY 1.1 Added a few user strategies, and fixed a few grammar errors. 1.2 Added a nice passage by Bronco1283 and a load of other User strategies! 1.25 Added some stuff for my IGN guides debut, just so there's no name confusion. 1.3 Added some more user strategies, and an alt. way in. 1.4 Fixed grammatical errors, and added another user strategy. ----------------------- Section 2: Preparation ----------------------- This section will be short, and to the point. Simply, I'll tell you what you need to get through the Savage Labyrinth, and what is recommended to make your fight easier. REQUIRED ITEMS: The Wind Waker Power Bracelets (found on Fire Mountain, Fire and Ice Arrows are required to get it) Deku Leaf Boomerang or Bow and Arrow Fire and Ice Arrows (to get the Power Bracelets) That's all you need if you want to get to the Triforce Chart, but if you want to head further, you'll need some more equipment. REQUIRED ITEMS FOR THE HEART PEICE: Mirror Shield Skull Hammer Boomerang Now I will list the recommended items for your quest. RECCOMENDED TO GET THE TRIFORCE CHART At least 1 bottle, preferably filled with Elixir Soup (even though chances are you won't need it) Quiver of 60 arrows Bombs Grappling Hook RECCOMENDED TO GET THE HEART PEICE Extended Magic Meter (gotten by killing the Big Octo at D7 on your Sea Chart) 4 bottles, one filled with Elixir Soup, one with a Blue Potion, and the rest with Fairies Quiver of 99 arrows (I usually come out with only 10 arrows remaining) At least 10 Heart containers Magic Armor (Yes, I found a use for it, explained more later on) Also, if you are going here after you beat the game, the Light Arrows are helpful. Well, here is a nice paragraph detailing the use of the Grappling Hook written by Bronco1283! Good job. Items that can be grappled (stolen) include everything, spoils (Knights crests, joy pendants, ChuChu jelly, and golden feathers), bombs, arrows, magic refills (various sizes) and, most importantly, hearts. Some enemies give you money, color of rupee dependant on difficulty of enemy, but you can potentially get 30-40 rupees from one ReDead. Best of all, grappling stuns ALL enemies that have crap you can steal from (yes even Darknuts). It even kills Keese and Peahats, not that it's the weapon of choice J. Using this technique, I didn't run out of ammo or drink one potion THE ENTIRE LABYRINTH ON MY FIRST GO. Of course I had like 13 heart containers, 99 arrows and 60 bombs. Here is a short list of enemy specific items you can steal: Bokoblin - Joy pendants ChuChus - Red or green Chu Jellies (yellow Chus give red jelly, sorry, no blue Chus here) Moblin - Skull necklaces Peahats - Golden feathers Note: only while they are flying can you grapple their feather, otherwise you kill them. Boku Baba - their seeds Mothula - Golden feathers Darknuts - Knights Crests Stalfos and ReDead are good because you can steal from them 5 TIMES and have no spoils, usually resulting in 1-2 hearts apiece. Bokoblin you can steal 3 times and Moblins are also 3 times at least. First steal is ALWAYS spoils (1 spoil per enemy), so there is yet another reason to come down the labyrinth. I'm not sure if Wizzrobes give you anything (I kill those as quickly as I can, I hate those bastards) Red Bubbles, Blue Bubbles, Poes, Dark Chus, Keese, Fire Keese, Magtail, Miniblin, Armos and Armos knights give you nothing. Once again, thank you Bronco1283 for this nice write-up on the Grappling Hook! ------------------------ Section 3: Getting There ------------------------ The Savage Labyrinth isn't hard at all to get to. First, use the Ballad of Gales to whisk yourself away to Outset Island. When you reach the shore, head up to where the suspension bridge used to be. There, you will see that old man with the telescope. Go up to him, and from there, look all the way across. You should see a huge stone rock. Use your Wind Waker to get the wind optimally blowing to the rock, and then use your Deku Leaf to fly over. (Make sure your Magic Meter is full, if it isn't extended, it takes up almost all your magic.) If you already have the Hookshot, you can do some climbing, and climb on the ledges behind Grandma's house, and then use your Hookshot on the tree. When you land, use the Power Bracelets, and you're in! Not that hard, eh? And here's a little note. SAVE BOTH YOUR HELPINGS OF YOUR ELIXER SOUP FOR FLOOR 50! (unless you are going for just the Triforce chart) YOU'LL THANK ME LATER. ----------------- Section 4: Floors ----------------- Floor 1 Enemies: None This floor has a pot containing 3 Fairies. Catch some if you must, and then head down the hole, which brings you to your first floor of enemies. Floor 2 Enemies: Too many Keese to count! Your first floor is quite simple. Lock onto a Keese, then hammer away on the B button. Keep doing that until they're all dead. Once you kill all the enemies in a room, the fire around the hole leading to the next room goes out, and you can go down to the next room. Floor 3 Enemies: 6 Miniblin For this floor, just whack the Miniblin. One hit should put each out of commition. Floor 4 Enemies: 4 Bokoblin Just go all out on them, they're not that hard. You know what to do. Floor 5 Enemies: 6 Red ChuChu Just slash each once. You may have to run around to get them to fall off the ceiling, so don't go crazy trying to open up the next hole, seeing that the ChuChu you're looking for is probably lodged on the ceiling. Floor 6 Enemies: 4 Magtail I find that Magtails are best defeated by a Parry Attack. Parry Attack all of them of them, and move on. Floor 7 Enemies: 4 Keese, 4 Miniblin Take out the Keese, then go for the Miniblin. Simple. Floor 8 Enemies: 4 Fire Keese, 2 Magtail Take out the Fire Keese, and then Parry Attack the Magtail. Floor 9 Enemies: 2 Fire Keese, 4 Bokoblin Take out the Fire Keese first, and then go out on the Bokoblin. Floor 10 Enemies: 2 Moblins Simple. Just do your regular fighting routine, by this point in the game you've fought enough of these guys. Floor 11 Enemies: None This is your first recovery floor. Whatever you do, DONT STEP INTO THE LIGHT! That will bring you out of the dungeon! Break open all the pots, for some hearts, ammo, and a lot of Rupees. The amount of Rupees you gain will increase the further you go down, to make it even worth it to come back here even after you've beat it! On the average run-through of the whole Labyrinth, I make about 1000 Rupees. Not bad. Floor 12 Enemies: 6 Peahats Lock onto a Peahat, and shoot it with an arrow. Repeat. Drako writes to not waste your Arrows on this floor, use two hits from the Boomerang. Floor 13 Enemies: 4 Green ChuChu See my advice for floor 5, this is pretty much the same thing, but with Green ChuChu. Floor 14 Enemies: 5 Boko Baba I find this floor best dealt with if you kill a Boko Baba, pick up its stick, throw the stick at the next one, and then slash it with your sword. Pick up the stick, and repeat. Suraht and Some Call Me Haggard wrote that a Boomerang can also be used on the Boko Baba to great effect. Floor 15 Enemies: 4 Bokoblin with Torches A simple floor, you've dealt with enough of these in the game to know how to fight them. Floor 16 Enemies: 5 Mothula These things should only take one slash to kill, not that hard. Floor 17 Enemies: 3 Peahat, 3 Boko Baba Lock onto the Peahats, and arrow them. Then take care of the Boko Baba the same way as you did on floor 14. Floor 18 Enemies: 4 Bokoblin, 4 Green ChuChu Take out the ChuChu first. The Bokoblin are hiding in pots, so they wont come out unless you come close to them. Floor 19 Enemies: 3 Mothula, 2 Bokoblin Take out the Mothula first, so their little fuzzy peoples won't slow you down. Then just kill the Bokoblin. Floor 20 Enemies: 2 Winged Mothula One Fire Arrow for each. Extremely simple. Floor 21 Enemies: None Your second Recovery floor. Break the pots, get your items and Rupees, and head down the hole. Once again, DONT GO IN THE LIGHT! Floor 22 Enemies: 3 Wizzrobe Once again, use your Fire Arrows, or regular Arrows if you're out of Magic Power. Drako writes to stun the Wizzrobe with your Boomerang, and then slash them with your sword. Floor 23 Enemies: 4 Armos Arrow all 4 of their eyes, and then slash at all 4 of their backs. Simple. Some Call Me Haggard wrote that you can also just side-jump to their backs if you are fast enough. Floor 24 Enemies: 2 Armos Knights Arrow the eyes, and throw bombs in their mouth. It's easier if you use the bombs that you hold, not the bomb plants Floor 25 Enemies: 6 Yellow ChuChu Boomerang them, and then SWORD them. Watch out when you walk by the pots though, you may get inadvertidly shocked. Floor 26 Enemies: 4 Red Bubbles Lock on, and arrow. You should have no problems here. Some Call Me Haggard wrote that you can also have the Bubbles hit your shield, and then immediately slash them with your sword. Floor 27 Enemies: 1 Darknut, 2 Bokoblin Take out the Bokoblin first, they're extremely annoying when you're trying to Parry Attack the Darknut. After you destroy the Bokoblin, go after the Darknut, by Parry Attacking, then hacking away. Floor 28 Enemies: 3 Armos, 1 Wizzrobe Fire Arrow the Wizzrobe, then get rid of the Armos the same way you did on floor 23. Floor 29 Enemies: 2 Armos Knights, 2 Red Bubbles Arrow the Bubbles, then destroy the Armos Knights by arrowing their eyes, and throwing in a bomb. Floor 30 Enemies: 2 Darknuts This is easily your hardest floor yet, although it isn't too tough. Focus on the Darknut closest to you. Parry it, then slash away at its backside to remove the armor. Then work on the other Darknut. With any luck, the armored one will accidentally hit the unarmored one. Once they're both unarmored, just slash away. Floor 31 Enemies: None Here is your big prize! Break open the pots for items and Rupees, then play the Winds Requiem on the Wind Mark, and then the chest containing Triforce Chart 6 appears! If you don't have the Mirror Shield, you can't continue, so step into the big beam of light. If you DO have the Mirror Shield, stand on one of the smaller beams of light, and reflect some light onto the big statue blocking the hole. It will crumble, and you can continue! Floor 32 Enemies: 6 ReDead Either take it slow, and use your Mirror Shield to stun the ReDead one by one, and kill them. Or you can just run in front of them, have them freeze you, and then hack away. Either way works fine here. Mattwh6483 wrote that if you are extremely horrible at killing ReDeads, and they usually kill you before you kill them, 3 bombs from afar will kill them. boomanda wrote that an easy way to kill ReDeads is with a Jump Attack. Matt Floor 33 Enemies: 5 Blue Bubbles This is the most annoying floor in my opinion. Stay out of the Blue Bubbles sights, then Deku Leaf them to cause their blue flames to go out, and then slash them. If you do get hit, just run out of their sights, seeing you can't do anything until the blue fire goes out on you. Drako writes that a simple Hookshot then a swipe from your sword knocks them out cold. Major007 wrote that an Ice Arrow also works. Floor 34 Enemies: 6 Dark ChuChu First get them all down, then just Mirror Shield them all, and go to town with your Skull Hammer. Floor 35 Enemies: 5 Poes Take down the Poes one by one by Mirror Shielding them until they become visible, and then hack away. Repeat until they're all gone. Floor 36 Enemies: 3 Winged Mothula A Fire Arrow will put each of them out of commission. Floor 37 Enemies: 3 ReDead, 2 Moblins First, destroy the ReDead. Don't let the Moblins see you as you are killing the ReDeads. Once all the Redeads are killed, just go after the Moblins. Floor 38 Enemies: 5 Dark ChuChu, 1 Winged Mothula Fire Arrow the Mothula, and then use your Mirror Shield to freeze the ChuChu. It's hammering time! Floor 39 Enemies: 5 Poes, 2 Moblins Destroy the Poes, then go after the Moblins. Floor 40 Enemies: 4 Blue Bubbles, 2 Stalfos This is where things start to get tricky. Use your Deku Leaf on the Bubbles, then slash them. Don't go close to the Stalfos though, or they'll begin their spinning rampage. Once the Bubbles are done, fire an arrow at a Stalfos, then slash away at its body, and then the head. Repeat. AznBlue2 wrote that you can also take out a bomb, and hold it until it is about to blow up. Then throw it at the Stalfos, and the Stalfos will blow apart. Boomerang the head, and then take out your Skull Hammer, and smash the head. Suraht wrote that a boomerang works the same as an arrow on the Stalfos. Floor 41 Enemies: None Here you get an insane amount of Rupees, somewhere around 300. DONT STEP INTO THE LIGHT, GO DOWN THE HOLE. (I sound like a broken record here) Floor 42 Enemies: A completely insane amount of Miniblin Hammer on the B button. A nice Hurricane Spin is fun here, as is the Skull Hammer. Floor 43 Enemies: About 10 Red, Green, and Yellow ChuChu. Boomerang at a cluster of ChuChu, you'll probably stun around 8. Then chop them all, and run away. Repeat. You can also throw a bomb in the center of the ChuChu to stun many of them, and then Hurricane Spin. HiemieTheFishBoy and DaAznSan wrote to get in the center of the room, and when the ChuChu fall, use your Skull Hammer to stun them, then Hurricane Spin them all to death. Floor 44 Enemies: 5 Wizzrobe God, is this room ANNOYING! Use your Fire Arrows on the Wizzrobe, and watch out for the Magic attack! Once, they summoned some Stalfos, so watch out! Floor 45 Enemies: 8 each of Bokoblin with Torches and regular Bokoblin Your Lock-on/B Forward combo move is your best friend here. Just keep doing it. Floor 46 Enemies: 4 ReDead, 2 Stalfos Stay out of the way of the Stalfos while you kill the ReDead. It could spell trouble if a Stalfos sees you while you are frozen by a ReDead. After the ReDeads are dead (o.O) Kill the Stalfos the same way you did earlier Floor 47 Enemies: 3 Moblins, 2 Darknuts Kill the Moblins first the way you always do, and then dispatch of the Darknuts the same way you did at floor 30. Floor 48 Enemies: 3 Wizzrobe, 2 Darknuts Get out your Fire Arrows, and QUICKLY dispatch of the Wizzrobe. If you wait too long, this battle will be hell. After you get rid of the Wizzrobes, do the same thing to the Darknuts as you did the floor before this. Floor 49 Enemies: 3 Stalfos This room is actually quite easy, because of the Bomb Plants. Run up to a Stalfos, and when he starts to turn around, run away. He will be hit by a few bombs during his spinning rampage, and hopefully it will cause the Stalfos to fall apart. Then hack away at the head. Try and lure the head to the side though, because slashing away at the head in the middle of the Bomb Plants could be quite dangerous. Repeat as necessary. You could also use your Boomerang to stop the head from jumping. Floor 50 Enemies: 4 Darknuts Remember when I said that Magic Armor would come in handy? Well, this is where it does. Hopefully you saved all your Elixir Potion, you'll be wanting the Magic, and the double damage bonus. Drink one helping, and heal. Then immediately put on your Magic Armor. Now you can't be hurt, but the cool thing is that your double damage STAYS as long as your shield doesn't run out. You can be hit all you want. Now try and single out one Darknut. Your first priority should be to get all the armor off all 4 Darknuts. So Parry Attack, and slice away at that Darknuts backside. It may be hard to Parry Attack, as you have 3 other Darknuts slashing away at you. Repeat the Parry Attack for each of the Darknuts. By the time you remove all the armor, chances are that your Magic Meter is run out. Drink your second helping of Elixir Soup, and put back on the Magic Armor. Slash away at the Darknuts. Also remember that they can hurt each other while their armor is off, so don't try and single one off. With a little luck, you should be victorious! Go down the hole, and claim your prize. Mark Mullin wrote that he made the Darknuts clump together, and he had them hit each other. He singled out the one that wasn't hit, then parry attacked it, and just kept doing that. GrimmMrGrimm wrote that the Hurricane Spin also works very well to remove their amour. I for one am extremely fond of this strategy, and use it often. Compkid1, ShadowFox50 and Drako wrote that once the helmet is off the Darknut, you can stun them by HAMMERING away with your Boomerang. This could be used to remove the amour, or just to kill them. Yet another strategy for this floor by Kyle Hawk. Another effective strategy for these foes is to run away (in circles) until you get them in a group and try to make them have a leader. Then go in, target the Darknut in front, and parry attack. This will usually remove the armor from several of them at once. Then, as soon as your attack is finished, start running again. Once they lose their helmets, abuse your boomerang to no end. Done correctly it is cake to get through these battles without a scratch on you. Better yet, this constant movement helps out in the rooms with the Wizrobes as they can rarely hit you if you run that sporatically! Floor 51 Enemies: None There are no pots in this room, just one treasure chest. Open it to get your prize, a Piece of Heart. Exit the dungeon by the appearing beam of light. ----------------------------- 5. Frequently Asked Questions ----------------------------- Q. What is the Savage Labyrinth? A. It is a "mini dungeon" where you fight through 50 floors of enemies. Q. Where is the Savage Labyrinth located? A. It is on Outset Island. The exact way to get there is in the Getting There section of this FAQ. Q. Is the Labyrinth hard? A. It only starts to get hard around floor 40. For the most part, it shouldn't pose much of a problem to you, unless you are horrible at the combat system. Email more questions to Nintendrone@ignmail.com. I have installed email filters, put Savage Labyrinth, Nintendo, FAQ, or GameFAQs in the title or it will not make it though the filter. -------------------- 6. Credits/Footnotes -------------------- Nintendo, for making this gem of the game. My Wavebird, for taking me through this challenge. BradyGames, whose guide told me the names of the enemies, and for some help on Enemy numbers. (I got most of them myself, though) All the readers who have sent in alternate strategies thus far! All the readers, period. Thanks to PikachuVIIV for fixing a simple error on the Magic Armor's name. Thanks to my friend Omni for fixing some grammar. Don't use this guide without my permission! Email me first at Nintendrone@ignmail.com so I can check out your site. If its good enough, I'll put it up. THE END Copyright 2003 Shane Davis aka shand2001/Nintendrone | Zelda walkthrough search:
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