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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games


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           The Legend of Zelda: Kaze no Takuto

           -------- Triforce Map ----------

            Written by IronMouse (24/12/2002)

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Here's a guide to getting the 8 Triforce pieces you will need 
later on in the game. You will get this map from Tingle sometime
during the game anyway, so the map below is somewhat redundant; 
it is there solely for the purpose of making it easier to obtain.

First of all, the Triforce pieces are all at the bottom of the sea, 
and you will need to find the PURPLE Triforce maps in order to 
dredge them up. These Purple maps can only be deciphered by Tingle 
at a hefty price of 398 rupees at Tingle Island (3C), so make sure 
you have gotten at least 1 rupee bag upgrade (from the Great Fairies 
in A3 and G2), and about 3200 rupees to spare.

Note: The map you get in the game doesn't keep track of which 
Triforce pieces you have gotten and which you haven't, so keep track 
of that yourself. 


       1      2      3      4      5      6      7
   |------|------|------|------|------|------|------|
 A |      |      |      |      |   4* |      |   8  |
   |      |      |      |      |      |      |      |
   |------|------|------|------|------|------|------|
 B |      |      |   4* |      |      |      |      |
   |      |      |      |      |      |      |      |
   |------|------|------|------|------|------|------|
 C |      |      |   T  |      |      |      |   4* |
   |      |      |      |      |      |      |      |
   |------|------|------|------|------|------|------|
 D |      |   4* |      |      |      |      |      |
   |      |      |      |      |      |      |      |
   |------|------|------|------|------|------|------|
 E |   5  |   1  |   7  |      |   2  |   4* |   3  |
   |      |      |      |      |      |      |      |
   |------|------|------|------|------|------|------|
 F |   4* |      |      |      |      |      |      |
   |      |      |      |      |      |      |      |
   |------|------|------|------|------|------|------|
 G |      |   6  |      |      |      |      |   4* |
   |      |      |      |      |      |      |      |
   |------|------|------|------|------|------|------|

* - Where the ghost ship appears
T - Tingle Island


Map 1
=====
Location:      Steel Island
Items Needed:  Bombs, Baton of Wind

A mere case of bomb the ships, bomb the cannons, and bomb 
the door. Sail in, and there will be a blue wind mark and a red 
triforce mark on the floor. Stand on the wind mark and play 
the Song of Wind, and a chest will appear with the map inside. 


Map 2
=====
Location:      Who's Island
Items Needed:  Camera, 20 Pendants of Happiness, Title Deed, 
               Grappling Hook, Hammer

This quest is quite complicated, so I've divided it into 2 parts: 

     Taura Island
     ------------
     1) Get the Camera

     At the back of the photographer's shot, there is a door. 
     Inside is Tingle. Free him by pressing a switch in the 
     bottom right hand corner of the room, and he will give you 
     the Tingle receiver and a (rather useless) map. Go inside 
     his cell, and move the big box aside to reveal a hole. 
     Crawl through the maze (avoiding the mice), and get the 
     Camera at the end.

     2) Play Hide and Seek 

     Go to the school and talk to the teacher, Marie. She will 
     tell you about 4 naughty kids that needs a "talking to". 
     Volunteer to do the job and go out to talk to the 4 kids 
     that will circle you anyway. They will challenge you to 
     a game of hide a seek. Find them, chase them around until 
     you tag them all to win. 

          Kid 1: On top of a tall tree near the docks. He's 
                 quite visible. Roll attack into the tree to 
                 get him down.

          Kid 2: Behind the bomb shop. To the left of the bomb 
                 shop is a narrow ledge you can sidle along. 

          Kid 3: Behind the gravestone with the dancing Elvis 
                 impersonator infront of it.

          Kid 4: Behind a bush next to the *TOP* of the white 
                 arch. She can be hard to find; the best way is 
                 to stand in the middle of the TOP of the white 
                 arch and do a 360 degree scout. 

     They will give you a piece of heart when you win, and ask 
     you to tell Miss Marie. Tell her and she will give you 50 
     rupees. Go outside and talk to the kids again, and they 
     will tell you Miss Marie's birthday is coming up, and they 
     want to give her a happiness pendant. They've hidden a 
     happiness pendant in a tree, and they want you to find it.

     Roll attack the tree by the bomb shop, and get the happiness 
     pendant. Give it to Miss Marie, and she will dole out 20 
     rupees. At this point, if you give her 20 happiness pendants, 
     she will give you the much needed Title Deed to her holiday. 


     Who's Island
     ------------     
     1) Get Inside the House

     Formerly Miss Marie's holiday house, it's now yours with the 
     Title Deed. Show it at the door, and you can go in. Near the 
     roof is a grappling hook target. Swing from it and it will put 
     out the fireplace revealing a hole and a maze underneath.

     2) Go through the maze

     Pretty straightforward. Kill some mice and 2 ReDeads (you 
     finally get your own fantasy holiday house, and there are 
     zombies living underneath the fireplace), use the Hammer to 
     open doors, and you'll finally get to a room with the wind 
     mark. Stand on it and play the Song of Wind, and viola! 


Map 3
=====
Location:      Bird's Peak Island
Items Needed:  Hyoi Seeds, Grappling Hook (optional), Bow (optional), 
               Baton of Wind

(Hyoi seeds - they are on Terry's boat. They look like giant peanuts 
with creepy voodoo faces on them)

There are 2 islands here: one is a high-altitude buzzard's nest, the 
other has a hole behind a grate. To open the grate, you will need to 
activate 6 switches in the buzzard's nests. You can try and activate 
some of them with the bow from the smaller island, but you'll have 
to use the Hyoi seeds to control a seagull anyway. This can be difficult 
since the buzzards will attack your seagull, so stock up before you try. 

A good tactic will be to take out the sitting buzzards from afar with 
the bow before you try jinxing a seagull. Seagulls can be hard to control, 
so if you repeatedly can't get the switches in time, try and use the 
seagulls to lure the buzzards close to you so you can take them out 
with the bow. 

Underneath the hole is a wind mark. Play the Song of Wind. 


Map 4
=====
Location:      Certain places (refer to map)
Items Needed:  Hookshot, Ghost Ship Map

This map is located on a ghost ship. The ghost ship appears in 
certain places according to lunar cycles, but before you can even 
get near it you'll need the ghost ship map, found in Diamond Shape 
Island (1F). You CANNOT get near the ghost ship without the map. 

At Diamond Shape Island, hookshot up to a tree, keep on hookshotting 
until you get to a hole. The hole will lead to a bunch of warping 
pots, some of which will advance you; while others will take you back 
to the beginning. Eventually, you'll get to a chest containing the map.

From then onwards, it's going to certain places and waiting for the 
lunar cycles (or using the Song of Day and Night to fast-forward to 
them). The map will show you which islands the ghost ship will appear 
near. The ghost ship also frequents Diamond Shape Island, so you can 
just stay there and use the Song of Day and Night until it appears. Once 
you find the ship, sail up to it and you will be treated to a fight 
with phantoms much like the Enemy Submarine fights. After that, open 
the chest and viola! Map number 4. 


Map 5
=====
Location:      Needle Peak Island
Items Needed:  Bombs, Grappling Hook

This map is not on the island. It is "in" one of the 3 cannon ships 
that sails around the island; you'll know when you see them because 
one of them should be golden. Find them, bomb them into oblivion and 
you should dredge up a treasure map that has red lettering on it on the 
treasure map screen. Go to that buried treasure, and dredge up another 
treasure map. Each of these treasure maps should have red lettering 
on the treasure map screen. Keep going, and after about the 4th map, 
you'll finally get the Purple Triforce map. 


Map 6
=====
Location:      Pororo Island
Items Needed:  Baton of Wind, Deku Leaf, Power Bracelets

Get your bottles filled with fairies/potions, because there is a 
massive fight ahead. Go to the bridge leading to the forest where 
you first rescued Tetra, and it should be broken. Near the bridge is a 
man going "Whoah!" with a telescope; use the telescope on where he's 
looking and you should see a big face-rock on a ledge in the distance.

Get on a ledge, change the wind to a westerly, and float over there 
with the Deku leaf. Lift up the rock, and be ready to face 30 floors 
of enemies; each one more difficult than the previous. There is a break 
to refresh every 10 floors, and the option to return later. MAKE SURE 
you stock up before you attempt each 10 floors, because the enemies in 
this "dungeon" does NOT drop anything when defeated. On the 30th floor 
is a room with the wind mark on it. Stand on it and play the Wind Song. 


Map 7
=====
Location:      Giant Face-Rock Island
Items Needed:  Baton of the Wind, Power Bracelets

It's practically lift up the rock and monster bash. You'll basically 
end up in a room with 4 unbarred doors with enemies in them. Defeat 
them all, then come back out to fight 2 knights. After their defeat, 
the barred door will be unbarred, revealing the wind mark. Stand on 
it and play the Wind Song.


Map 8
=====
Location:      High Platform Island
Items Needed:  Baton of the Wind, Hookshot

Hookshot up to the tree on the lowest island (the grassy one), then 
hookshot through all the trees until you get to a hole. It's basically 
monster bash from here; going through 4 unbarred rooms with enemies in 
them. When you've finished with these 4 rooms, come out to fight 4 
knights, and the last door will be unbarred. Go in, stand on the wind 
mark, and play the Wind Song. 

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