*************************************************************************** The Legend of Zelda: The Ocarina of Time Walkthrough v0.2 (11/27/98) By Brandon Thomas (bradonthomas@home.com) *************************************************************************** Unpublished work Copyright 1998 Brandon Thomas This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may not be altered without the author's consent. This FAQ is not to be used for profitable purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. This FAQ was created and is owned by me, Brandon Thomas (bradonthomas@home.com) All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. The Legend of Zelda: Ocarina of Time is (c) Nintendo ---------------------------------------------------------------------------- ------------------------- -Table of Contents- ------------------------- 1. Introduction 2. Revision History 3. Controlling Link 4. Item Listing 5. The story so far 6. Walkthrough a. Kokiri Forest b. Inside the Deku Tree c. Hyrule Field for the first time d. The Market and Hyrule Castle 7. What's Next ---------------------------------------------------------------------------- 1 - INTRODUCTION ---------------------------------------------------------------------------- Welcome to my Zelda Ocarina of Time walkthrough. I hope you are enjoying this game as much as I am. Miyamoto definately deserves two thumbs up on this one. I decided to go ahead and write a walkthrough for anyone who is having trouble with this game. Due to the large scope of this game you will possibly find yourself very lost at times. This walkthrough can hopefully save you some frustration and help you enjoy the game a little more. This guide breaks down every major part of the game into its own paragraph. For example; every room in each dungeon is given its own paragraph. This will save you some confusion and help you find the area you are looking for. I hope you find this guide useful. Hopefully it will turn into a very accurate walkthrough of the whole game. Stay tuned... ---------------------------------------------------------------------------- 2 - REVISION HISTORY version 0.2 ---------------------------------------------------------------------------- VERSION 0.2 (11/27/98) I added the Item Listing, Introduction, and the walthroughs for Hyrule Field, the Market, and Hyrule Castle. I also made a correction for the three Deku Scrubs near the end of the Deku Tree. They are numbered from left to right, not right to left. VERSION 0.1 (11/26/98) The first version of this walkthrough. Contained Links controls, the story so far, and a walkthrough for Kokiri Forest and Inside the Deku Tree. ---------------------------------------------------------------------------- 3 - CONTROLLING LINK ---------------------------------------------------------------------------- Since this is a 3-D Zelda game, it may take some time to get used to the controls. They can be a little overwhelming at first. However, after an hour of play you will begin to feel like a pro. (control stick) - Moves Link. The further you prees the stick, the Link will move. (B button) - Draws Link's sword. Press it again to swing the sword sideways. (A button) - This is the action button. Its function varies depending on where you are and what situation you are in. It is used for climbig, grabbing items, and other various tasks like putting away your sword. The blue button on the top of the screen will tell you which action is currently avalible. (top C button) - Press this button to look around in a first person view. You can also use this button to listen to Navi when she wants to tell you something important. (other C buttons) - The last 3 C buttons are used to control your items. to set an item to a C button you must press start and use the menu to set them. Then press the right C button to use the item. (start button) - This will take you to the menu screen. From here you can look at the map, choose items, equip weapons and armor, see the important items collected, and save the game. (Z trigger) - This button is used to lock onto an enemy in battle. It will allow you to strafe around the enemy as long as the trigger is held down. This makes sure that you keep a targeted enemy in sight. This can also be used to target people so you can talk to them from farther away. The trigger will also bring the camera behind Link when there's nothing to lock on to. (R button) - This will raise the shield in front of Link. Use this to protect Link when an enemy strikes. If you raise the shield while holding the Z trigger, you can walk while using the shield. Otherwise, Link will croutch when the shield is used. (Note: you can not attack enemies while the shield is up!) OTHER ACTIONS THAT CAN BE DONE WITH THE SWORD: ---------------------------------------------- (Verticle swing) - pressing Z and B together will cause Link to swing the sword in a downward arch. (Stab) - When holding Z you can pess up on the control stick and the B button to cause Link to stab with his sword. (Spin swing) - Hold the B button for a few seconds and Link will swing his sword in a wide horizontal arch. (Jump attack) - When holding Z you can press the A button to jump and slash your opponent from the air. This is a very powerful attack. (Roll attack) - When you are running you can press the A button to perform a roll attack. You can do this with or without the sword. It is good for avoiding damage. DEFENSIVE ACTIONS THAT CAN BE USED DURING BATTLE: ------------------------------------------------- (Back flip) - While holding down Z, press down on the control stick and the A button to flip backwards away from the enemy. (Side jump) - While holding down Z, press left or right on the control stick and A to jump sideways in that direction. (Note: You may have noticed that Zelda has no jump button. That is because the game has an autojump feature. when you come to the edge of a platform, the game jumps for you) ---------------------------------------------------------------------------- 4 - ITEM LISTING ---------------------------------------------------------------------------- The Ocarina of Time has a large selection of items that Link can make use of. Many of these items can only be used by both the child and adult Link. Others are specific to each of them. KEY: ---- (B) = an item that both child and adult Link can use. (C) = an item that is specific to the child Link. (A) = an item that is specific to the adult Link. Deku Stick (C) - The Deku stick can be used in many different ways. It will work as a cheap sword and a torch. Be careful, they break easily. Fairy Slingshot (C) - The slingshot is useful for shooting enemies that are hanging from walls. It can also activate special switches above doors. Boomerang (C) - Another versatile item. The boomerang makes a great weapon against flying enemies. It can also activate some switches and retrieve items. Deku Nut (B) - These nuts will stun certain enemies when thrown at them. Be careful, some enemies can't be stunned! Ocarina (B) - There are two Ocarinas in the game. The first is the Fairy Ocarina and the second is the Ocarina of Time (naturally). You can use the Ocarina to play songs that Link has learned. The songs all have a use in certain areas. Lens of Truth (B) - This item will let you see fake walls. It is very useful, but it will consume your magic points. Bomb (B) - Can be used to bomb fake walls. It's also you primary weapon against Dodongo. Oh yeah, try bombs on the boulders in Hyrule Field! Bombchu (B) - This item will carry a bomb to a certain location. Once it hits something it detonates. Magic Bean (C) - There are spots in Hyrule where Link can set a magic bean. Then adult Link can visit the spot later and climb the beanstock to gather treasures. Fairy Bow (A) - This replaces the slingshot and can be used for the same purposes. You can also get three types of magic arrows later in the game. Hookshot (A) - Can be used to reach far away places. The red dot shows the distance you can shoot it. It is also a decent weapon, even underwater. You can extend it's length later in the game. Megaton Hammer (A) - Can moce large blocks and activate certain switches. Empty Bottle (B) - With this Link can carry milk, medicine, ghosts, or even faries. If you carry a fairy she will revive you when you die! ---------------------------------------------------------------------------- 5 - THE STORY SO FAR ---------------------------------------------------------------------------- In the Ocarina of Time the player takes command of a young Kokiri elf by the name of Link. When the game begins Link is the only elf without a fairy guardian and he is constantly bothered by nightmares. The Great Deku tree then assigns the fairy Navi to be Link's guardian. The tree also tells Navi to bring Link to him. The Deku tree knows that Link's destiny is to save the land of Hyrule from a great evil. This is where you come in... ---------------------------------------------------------------------------- 6 - WALKTHROUGH ---------------------------------------------------------------------------- a - Kokiri Forest --------------------------------------------------------------------------- You will start the game in Link's house. Navi will come wake Link up and tell him that he has been summoned by the Great Deku tree. Link will get out of bed and you will be able to take control of him. Go ahead and exit Link's house. As soon as you exit you will see Saria running toward your house. Climb down the ladder and talk to her. You won't learn a lot from it, but it's a required conversation and she is an important character. After you finish talking you will want to head out toward the Forest Training Facility. It's up on a hill and is enclosed by fences. The sign in front of it is also a good giveaway :) Once you reach it you need to go to the wall in the back of the facility. You will see an opening at the bottom of the wall. Push the A button when it says Enter. Link will now crawl inside the opening. Once inside, you need to crawl all the way through. Now look to the right until you see a rolling boulder. Follow it until you see a chest off to the right. Open the chest to get the Kokiri Sword. After that you should look in the other corners to get some hearts and Rupees. When you are finished you can exit the same way you came in. Your next task is to gather rupees so that you can buy a shield from the shop. You can get some rupees by cutting the grass in the training center. Mido's house has four treasure chests inside. His house is the one that has a ring of rocks on the left side. Enter his house and raid the chests. To get the rest of the money you can throw the rocks outside of Midos, or cut the grass in front of Saria's house (her house is to the left of yours). Once you have 40 rupees you can go buy the Deku Shield from the shop (only buy the shield you will be able to get the other stuff free later). Now you have what you need to go to the Deku Tree. However, you may want to go ahead and explore the town first. The town has all kinds of terrain and is useful for beginners who want to learn the game's controls. It is also enjoyable to explore the town and it adds to the playing experience. Once you are ready you can go to the passage that leads to the Deku Tree. Mido is blocking the path and he wan't let you by until you talk to him. Once you do you will realize he dosen't quite like Link... Make sure that you fight the plants on your way to the Deku Tree. They will give you combat experience as well as some Deku Sticks. Once you reach the Deku Tree a cut-scene will play. Enjoy! b - Inside the Deku Tree --------------------------------------------------------------------------- After entering the Deku Tree you will want to kill the Deku Babas to get some Deku Nuts. After that you can cut the shrubs on the sides of the room to replinish your life and get some rupees. Make note of the spider webbing in the middle of the floor. It will play an important role a little later. Next you will want to climb the ladder that leads to the walkway on the side of the tree. Walk up the walkway until you come to a treasure chest by the wall with the vines. Don't worry about the spiders just now. Go ahead and open the chest to get the Dungeon Map. Next you will want to continue up the walkway and go in the door. In the middle of the room is a creature named Deku Shrub. Use the Z trigger to target him. Then raise your shield and reflect the nut he shoots back at him. Now corner him while he is running around. He will then give you a tip and disapeer. Go to the next room. Go ahead and run to jump on the platform in the middle of the room. Keep running until you jump to the other side of the room. Open the chest to get the slingshot. If you are injured you can climb the wall to get a heart. After that stand in front of the Slingshot chest and face the entrance to the room. Target the ladder on the middle of the wall. Use the slingshot to knock the ladder down. Now you can jump across the gap and climb the ladder to leave the room. Go ahead and run back to the chest where the map was. Now you will want to target the two spiders and shoot them with the slingshot. When they are dead you will want to climb up the wall. Be careful, there is still a spider in the middle of the wall. Make sure you go around him when he is looking the other way or he will knock you off the wall. Once you reach the roof you will want to go left or right. Now you can drop off onto the walkway the encircles the 3rd floor. Walk aroun the 3rd floor until you reach a door. You might want to kill the big Skullwalltula spiders while you are walking. Go ahead and enter the door. After entering the room you will want to step on the floor switch to your right. This will raise two platforms in the middle of the room. Using the platforms, jump to the opening on the right side of the room. Get the heart inside the chest. Now look behind the chest. There will be a Gold Skullwalltula spider on the wall. Shoot him with the sling shot or use the sword. He will give you a token proving that you killed him. After this you need to go back to the rooms entrance. Step on the switch again and go to the other opening. Open the chest to get the compass. Now go back to the entrance. Use a Deku Stick and light it on the lit torch. Use the lit Deku Stick to light the second torch. You can now exit the room. Now head to the drop off point on the third floor that is infront of the heart. Jump off and make sure that Link falls through the spider web on the floor of the first level. Link will now fall down into the first basement. There is a gold spider on the wall that you fell down. Kill him with the slingshot and climb up to get the token. Now walk over to the gate near the torch. Kill the gold spider on the gate. Now get link up to the area with the torch. Step on the switch to light the torch. Now look across the room until you see some spider webs in a corner. Light a deku stick with the torch and burn the webs with it. You need to be careful to only walk in the shallow area of the water. After burning the webs you will be able to enter the hidden door. You will once again need to use you shield to hit the Deku Shrub. Corner him and he will tell you how to beat his brothers. You have to beat them in a order. Remember it! It's 2, 3, 1. Now use the slingshot to shoot the yellow eye above the barred door. Go in it. You are now in a room with a urning spiked log that has a platform floating under it. You need to jump in the water and place Link above the switch on the left had side of the room. Press A to dive down and activate it. You can now cross under the log on the floating platform. Once you are at the other side of the room, you need to push the block all the way to the right. You can now climb up and exit the room. The next room has three torches. Light a deku stick on the lit torch and light the other two torches. Exit the room. You are now in a big room with two passages that are covered by webs. Light a deku stick and burn both of them. One hides the passage to exit the room. The other hides a bombable wall. Don't worry about this until later. Exit the room by crawling through the passageway. You are now on the other side of the room where you entered the basement. You need to push the block into the water. Now jump from the block to the area with the torch. Lite a deku stick and run back to the other side of the room. Stand on top of the webbing in the middle of the floor. Use the deku stick to burn the webs. You have now fallen to the second basement. This is the room with the Deku Scrubs 3 brothers. They are numbered from left to right. Take them out in the order of 2, 3, 1. After being beat the first one will tell you a secret about Ghoma. If you are injured, stock up on the hearts in the room. You are now ready to fight the boss! BOSS TIPS: Ghoma ---------------- Enter the door to Ghoma's lair. Use the top C button to look at the ceiling. You will be able to see Ghoma's yellow eye. Eventually it will light up and Ghoma will jump down to the middle of the room. Target her and use the slingshot to shoot her eyes. Ghoma will fall to the ground and her eye will turn green. Get in close and use the sword on the eye! After a few hits Ghoma will get up and climb to the center of the ceiling. She will then drop three eggs. Destroy the eggs. If you are two slow they will hatch into baby Ghomas and become a little harder to kill. After the eggs are destroyed, Ghoma will drop down again. Just repeat the pattern until she is dead. After Ghoma dies get the heart container and step into the light. A new cut-scene will now be played. Enjoy the story. You earned it! c - Hyrule Field for the first time --------------------------------------------------------------------------- After you finish the cut-scene from the Deku Tree, you will want to head towards Hyrule Castle. To get to Hyrule Castle you must go through Hyrule Field. The exit to Hyrule Field is in the Kokiri Forest near the Know it all brothers house. When you exit Kokiri Forest you will run into Saria on the bridge. She will give. you the Fairy Ocarina. Link will automatically continue on towards Hyrule Field. Once you reach Hyrule Field you will meet an owl. He gives you some good tips on reading the map in the sub-screen menus. This map will show you the layout of Hyrule. Due to this I won't spell out how to get to certain locations. Just find the market on the map and head there. It leads to Hyrule Castle. d - The Market and Hyrule Castle --------------------------------------------------------------------------- Once you get to the market you will want to talk to the young girl who is standing on the path to the castle. Her name is Malon and she is waiting for her father. You will see malon again very soon. While you are here you should check out the Happy Mask Shop and the shooting gallery. Go ahead and borrow a mask from the shop. Don't buy anything from the other shops. These items are unnecessary right now (and you can get the shield free a little later). You are now ready to trek into Hyrule Castle. Just walk down the pathway with the castle in the background. You are now on the path to Hyrule Castle. Walk a little ways and you will run into Malon. Talk to her and she will give you an egg. She will also tell you that her father is probably sleeping near the castle. Your next job is to climb the vines on the wall behind Malon. Walk along the ledge until you come to the top of the castle gate. There is a hole with a ladder. Climb down the ladder. You are now on the castle grounds. The trick from this point on is not to get caught by the guards. Luckily the castle guards can only see you if they are looking at you and they don't even move! Just sneak up the middle of the hill by the gate. You will want to then go to the far left side of the castle. You will now want to jump in the moat and swim to the right side of the castle. Get out of the moat and walk to the side of the castle. There you should see a man sleeping by some blocks. By now your egg should have hatched into a chicken. If it hasn't you just ahve to wait for the night to pass. Use the chicken on the man. He will then wake up. His name is Talon and he is Malon's father. He will run off in a hurry (actually it's quite funny :) Your next job is to push the blocks into the water. First push one as far to the left as it will go then push it into the moat. Do the same for the second block. You can now use the blocks to jump across to the castle's drain. Enter the castle from there. In the next few screens you will have to sneak from one side of the screen to the other. There are moving gaurds that you must avoid. Don't let them see you! Watch there patterns and move when the can't see you. It's pretty easy since you have lots of hedges around. You will eventualy come to a screen where Navi wonders where there princess is. She is off to your left. Get moving :) You are now ready to meet Zelda. You will have a nice conversation about Ganondorf and even spy on him through the castle windows. Zelda will then ask you to accept the quest to save Hyrule. She will then give you a letter to help you pass through certain obstacles. She will then tell you to talk to Impa. Impa will teach you Zelda's Lullaby on your Fairy Ocarina. This tune will help you in many situations to come. Impa will then take you out of the castle and tell you to visit her hometown of Kakario Village. You quest to gather the two remaining spiritual stones is about to begin. ---------------------------------------------------------------------------- 7 - WHAT'S NEXT ---------------------------------------------------------------------------- More of this Walkthrough! I will try to get Lon Lon Ranch, Kakariko Village, and Dodongo's Cave in the walkthrough very soon. You can also expect a weapon listing. I'm also thinking of adding maps to the text document. Until then you can e-mail me at bradonthomas@home.com to alert me to any mistakes or let me know if I missed anything.