Released: 1993
Game Code: DMG-ZL-AUS
Written by: Ben Kosmina
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Thank you for selecting THE LEGEND OF ZELDA LINK'S AWAKENING Game Pak
for the Nintendo Game Boy unit.
TABLE OF CONTENTS
PROLOGUE.....................................................3
CONTROLLER OPERATION.........................................5
BEGINNING YOUR JOURNEY.......................................6
SCREEN DISPLAY FEATURES......................................9
MOVING YOUR CHARACTER.......................................12
HEROIC EQUIPMENT............................................16
ABOUT DUNGEONS..............................................20
LIFE AND MAGICAL POWER......................................24
ENDING AND SAVING THE GAME..................................25
WHAT YOU SHOULD KNOW ABOUT KOHOLINT ISLAND..................27
CAST OF CHARACTERS..........................................28
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PROLOGUE
Though you fufilled the Hyrulian prophecy of the Legendary Hero and
destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a
precarious peace. "Who knows what threats may arise from Ganon's
ashes?" the restless people murmured as they knitted their brows and
shook their heads. Ever vigilant, you decided to journey away from Hyrule
on a quest for enlightenment, in search of wisdom that would make you
better able to withstand the next threat to your homeland. Months of
difficult travel passed. After a long and fruitful voyage, you breathed
deeply the sea spray from the deck of the ship that carried you home to
Hyrule. But your homecoming was not to be. Suddenly a squall struck
your ship, and though you valiantly fought the waves, a lightning bolt
reduced your ship to splinters. Your world faded to black as you sink
into the darkness of the storm-tossed
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sea with the remains of your craft. But in the cold darkness of the deep, you
heard a comforting voice that reminded you of home. It was the voice of Princess
Zelda!
"You're going to be all right!" the voice said. "What a relief!"
You opened your eyes to find Princess Zelda standing over you - or was it?!
Actually, it turned out to be a woman named Marin. She explained that you had
drifted with the wreckage of your ship to the shores of Koholint Island. This
mysterious island was unique for the gigantic egg which crowned its centeral
mountain. It was said that a mythical creature, the Wind Fish, lay asleep inside
the egg.
You set out in search of your sword and other gear that might have washed
up on the beach with you. As you stood in the surf with your recovered
sword, a strange owl suddenly appeared and hooted this riddle:
"Awaken the Wind Fish and all will be answered."
"What is the Wind Fish?" you wonder... And what did its awakening portend?
Your most mysterious adventure yet, following the riddle of the Wind
Fish throught the uncharted island of Koholint, is about to unfold.
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CONTROLLER OPERATION
+Control Pad - Moving
The directional arrows make your character move in eight different
directions. Depending on your location, you can go up or down stairs or
jump off ledges. This control also moves the cursor on menu screens.
Select Button - Viewing the Map Screen
You can view a map of Koholint Island by pressing the SELECT Button.
This map will only show places that you have already visited. Use the
map to check your position and names of places.
A Button B Button - Selecting Items for Use
You can assign different items (functions) to the A and B Button. Also, the A
Button will let you talk to a villager, answer the telephone, or read a stone
slab. Press the A Button to see the next part of a long message. Press the B
Button to cancel the message.
Start Button - Viewing the Sub-Screen
Press the START Button to see your Sub-Screen. In the Sub-Screen you
can assign different items or weapons to the A and B Buttons, and you
can confirm what objects you possess. In the dungeon, this screen
displays the dungeon map and the dungeon items that you own.
Quitting the Game
If you press A, B, START and SELECT Buttons simultaneously you can quit
the game.
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BEGINNING YOUR JOURNEY
Correctly insert the Legend of Zelda: Link's Awakening game pak into the
Game Boy unit and turn the power switch to the ON position. You will see
the Nintendo logo appear for a few seconds, followed by an introductory
sequence.
Who Do You Want To Be? (Selecting a Player File)
Press the START Button any time during the opening sequence to go to
the title screen. Press the START Button again to go to the Player
Select Screen. Move the cursor to one of the three "Save Files" and press
the START Button. The game will save all your progress in this file so you
can pick up your adventure later at the last entrance that you went through.
Give You Hero A Name
To start a new game, you must choose an empty save file and register
your name. On the Name Registration Screen, use the + Control Pad to
move the cursor and the A Button to select a letter. The B Button will
backspace to erase the previous letter. You can enter a name up to five
letters long. Press START to finish registering your name.
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When you have finished registering your name, you will return to the Player
Select Screen. Choose the new file you just created and start your adventure!
Deleting Saved Files
If you want to start a new game, but have data saved in all files, you
must erase one of them.
Move the cursor to the bottom of the screen, then use left or right on
the + Control Pad to select ERASE.
Press the START or A Button. The screen shown on the right will appear.
Select the file that you want to erase and press the A Button. The
messages "QUIT" or "OK" will appear on the bottom of the screen. Select
one of these and press the A Button.
Remember that once you have deleted a file, you cannot restore it, so choose
"OK" only if you are sure you want to delete a file.
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Copying Saved Files
You can copy the data in one Save File to another Save File. On the Player
Select Screen, move the cursor to the bottom of the screen and select COPY.
Press either the START or A Button. The screen on the right will appear.
Select the file you want to copy from and press the A Button, then select the
destination file. As you could when deleting a file, you can then choose
QUIT or OK. You must be careful when copying files because the information
in the file you copy to will be replaced and cannot be retrieved.
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SCREEN DISPLAY FEATURES
-MAIN SCREEN
This is the screen you will use to explore the mysteries of Koholint Island.
[picture of main screen]
*Player
*Selected Items
This displays the items you currently have selected for use. Press the
B Button to use the item on the left and press the A Button to use the
item on the right.
*Rupee (Koholint's Currency)
This shows the number of rupees that you currently have. You can carry up
to 999 rupees.
*Heart Container
This displayes your life force in Heart Containers. Each time you get
hurt, your Heart Containers will empty. If all your Heart Containers
empty, your quest ends.
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-SUB-SCREEN
This screen allows you to select different items or check your inventory.
The display changes slightly when you are in a dungeon.
[picture of sub-screen]
*Selected Items
Items in this area of the Sub-Screen are ones that you can assign to the
A or B Button as you like.
*Automatic Items
The items in this area, such as the flippers and the medicine, are used
automatically when you need them.
*Sirens' Musical Instruments
Eight Nightmares (aka big, bad, burly boss monsters) have hidden these
magical, musical instruments in their lairs. For each Nightmare that
you defeat, you will win back one of these musical instruments.
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-MAP SCREEN
Using the Map Screen, you can view the entire overworld of Koholint
Island and check your current location.
[map screen picture]
*Your position
*Cursor
The overworld map will give you information on all places that you have
explored. Move the cursor to a location using the + Control Pad and press
the A Button. The name of the place or dungeon in that location will appear
on the screen. (Press the B Button to remove the name.) If you move the
cursor to a location that you should explore during the game, a sign
marking the place will appear. Use these symbols as a guide to
important locations during your quest. The signs that appear on the
map are described on the following pages.
-Dungeons
[cave picture]
Rumor has it that the Sirens' Musical Instruments are hidden in dungeons.
There are eight dungeons on Koholint Island.
-!? Marks
[?! box picture]
These 'mystery' marks show important locations that you need to visit
to proceed through the game. You will have to visit these places to find
out what they actually are.
-Shops
[shop picture]
There are many different shops on Koholint Island. These shops sell a wide
variety of goods and services, so be sure to visit them all.
-Message
[owl picture]
This sign marks a location where you heard an important message. Press
the A Button to make the messages appear again.
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MOVING YOUR CHARACTER
Basic Moves
You do not need items to perform these basic moves:
-Walking
You can make your character move up, down, left, right and diagonally by
pressing the + Control Pad. Try to explore every nook and cranny of Koholint
Island.
-Talking and Reading
Press the A Button when you are near villagers to engage them in conversations.
You can also read notice boards or stone slabs in the same way. In either case,
if the message is very long, you have to press the A Button to see all of it.
To cancel the message, press the B Button.
-Opening Treasure Chests
To open a treasure chest, stand in front of it and press the A or B Button. The
chest will open and you will take what is inside.
-Pushing
To push a stone or statue, stand next to it and press against it by holding the
+ Control Pad in the direction you want to move. Sometimes there are objects
hidden under stones, and other times a moveable stone may be the trigger that
will open a dungeon door.
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-Leaping
You can leap off ledges in the overworld and in the dungeons if there is
no obstacle at the edge. Leaping is sometimes the only way to reach an
area. Walk to the edge of the ledge and press the + Control Pad in the
direction you want to jump.
USING ITEMS
The following moves can be accomplished only by using certain items.
When the explanation mentions the "Button", this means the Button
(A or B) that you have assigned to the item on the Sub-Screen.
*To select an item, go to the Sub-Screen, move the cursor to the item
that you want to use, and press the A or B Button. The Button you press
will be assigned to that item.
-Normal Sword Blows
Press the Button to swing your sword. The faster you press the Button, the
faster you will swing your sword. Also, if you hold your sword out (by holding
down the Button) you can move without changing the direction you are facing.
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-Whirling Blade Technique
Hold down the Button to build up the power in your sword's blade. Once
the sword has "powered-up" you can release the energy in a Whirling
Blade attack. This special attack technique inflicts more damage on an
enemy than a normal sword blow does.
-Jumping (Roc's Feather) NEW
When you have selected the Roc's Feather item, you can press the Button
to jump over pits or to dodge enemy attacks. If you run using the
Pegasus Boots and then jump, you will jump much farther than normal.
-Defend (Shield) NEW
You can defend yourself against enemy arrows or stones using the shield. Note
that you must press the Button to bring your shield up into a ready position.
This will repel most enemy attacks.
-Running (Pegasus Boots)
If you press and hold the Button assigned to the Pegasus Boots, you can run in
the direction you are facing (up, down, left and right only). You can stop
running. If you have the sword selected as your other item, you will
automatically bring up your sword to make a charging attack as you run.
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-Ramming Objects (Pegasus Boots)
If you run into a wall, you may be able to break a hole in it. Running into
trees may also shake down objects hidden in the branches.
-Lifting and Throwing (Power Bracelet)
Face the object you want to lift, press the Button and then press the + Control
Pad in the opposite direction and you will lift the object. Press the Button
again to hurl the object up, down, left or right. If the object hits an enemy,
it will inflict damage.
-Pulling (Power Bracelet)
You can also use the Power Bracelet to pull levers or stone statues in the
dungeons. If you find an object that looks as if it can be pulled, try using the
Power Bracelet to tug at it.
-Swimming and Diving (Flippers)
You do not have to select the Flippers - you will use them automatically
when you enter the water. You can swim using the A Button and dive
by pressing the B Button. Try diving in suspicious places. You can never
tell what lies hidden in the watery depths.
-Other Moves
You will have a lot of other items and moves to choose from. When you
get a new item, test it out in a variety of situations. Also, be ready to
swap to the item appropriate for the situation you are in.
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HEROIC EQUIPMENT
Selected Items
To use these items, you must arm yourself and press the A or B Button. At
the start of your quest, you will have nothing. Your inventory of items will
increase by one as you meet people and explore the depths of the dungeons.
You change items on the Sub-Screen. Move the cursor to the item you want
to get ready using the + Control Pad, and then press the Button you want
to assign to that item (A or B).
You can use certain items, such as the Bow, a limited number of times.
The number of times you can use an item is displayed next to it. Keep
this number in mind when selecting an item for use. There are also
different levels of power for your Sword and your Shield. When the
power level of these items increases, the level will be displayed next
to them.
-Sword
Your trusty blade is your main weapon. You can use it to attack enemies or
cut the grass. Rumor has it that there is a more powerful sword hidden on Koholint
Island.
-Shield
You can use this to protect yourself from enemy arrows or stone attacks.
If you find a way to make your Shield more powerful, you can protect
yourself from attacks that your regular Shield couldn't handle.
-Power Bracelet
This magical Bracelet will make your body brim with strength and enable
you to heft clumps of grass, earthen pots and heavy stones. With your
increased strength you can also pull levers. It is said that there exists
an even more powerful version of this mighty jewelry that gives its
wearer the power to lift elephants.
-Magic Powder
This Powder, made from the Sleepy Mushrooms of Koholint Island,
has mystical powers. Try to sprinkle it on many things to test its
effects. If you find a Sleepy Mushroom, take it to a witch, and have her
change the mushroom into Powder for you.
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-Sleepy Mushroom
This is but one of the many types of mushrooms that grow in the fine
tropical climate of Koholint Island. Witches use this mushroom as
an ingredient for magic powder. Eating this mushroom, or any other,
without the advice of an expert is not recommended.
-Roc's Feather
This legendary treasure has been handed down from olden times on
Koholint Island. The magical Feather makes the bearer's body much lighter
and allows him to jump very high. The jumping ability bestowed by
this Feather is useful for avoiding enemy attacks or jumping over pits.
-Hook Shot
The business end of the Hook Shot can be thrust into pots, treasure
chests or blocks. You can then reel in the chain and pull yourself to the
hook. This grappling hook can also be used to attack enemies or pick up
items that are out of reach.
-Magic Rod
The holder of this Rod is the master of fire and can blast fireballs to attack
his enemies. You can also use the flames from the Rod to light the lanterns in
the dungeons. This item can be used an unlimited amount of times.
-Shovel
The Shovel is useful for digging holes in the ground. Who knows what kind
of buried treasure you might find? Keep in mind that some parts of the
ground are too hard to dig.
-Bow
The Bow allows you to attack distant enemies. You can use the Bow only if
you have arrows, so always keep an eye on the number of arrows you have
left. If you run out of arrows, you can get more at shops.
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-Bomb
The explosive force of this device can damage enemies or knock down holes in
walls. After you have placed a Bomb, you can pick it up and throw it if you act
quickly. You can place only a single Bomb at a time.
-Ocarina
The Ocarina plays several mystical melodies. You will learn songs from people
you meet. There are three different songs you can learn, and each has its own
mystical power. After learning a new song, try playing it when you are in
trouble.
-Pegasus Boots
This magical pair of footwear is another legendary treasure. These
Boots allow you to run at incredible speeds and ram into objects with
great force. Press and hold the Button to start running. If you press
the + Control Pad in a direction other than the one you are running in,
you will come to a halt.
Inventory Items
These items are different from Selected Items in that you can use them
automatically if you enter a situation where you need them.
-Yoshi Doll
This small kind of doll is a minature image of the most popular character on
Koholint Island. Everyone wants a Yoshi Doll! Where on earth are you going to
get hold of this doll?! And once you have one, what can you do with it?
-Flippers
If you acquire the Flippers, you'll be able to swim! When in the water, press
the A Button to swim and the B Button to dive.
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-Secret Medicine
If you have this in your possession when all of your Heart Containers
are empty, they will be fully restored.
-Gold Leaves
The prince of a certain country will ask you to find these during your
adventure. They are said to be found in a castle. When you have all five Gold
Leaves, you can swap them for a dungeon key.
-Secret Shells
These shells can be found scattered throughout Koholint Island. Try searching
for them in tall grass or under water. If you find enough of them, something
good is bound to happen.
-Dungeon Keys
These keys are entrances to dungeons. If you do not have the correct key for a
dungeon, you will not be able to enter it.
Tail Key Slime Key Angler Key Bird Key Face Key
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ABOUT DUNGEONS
The stalwart and thorough explorer will find eight dungeons on Koholint
Island. Though these are crawling with formidable creatures that will
try to make a meal out of you, you must search every nook and cranny of
these dark and dreary places.
Treasure Chests
You will find many treasure chests in the dungeons. These can contain
rupees, items that will increase your power, and dungeon items. (You
can open and take the contents of a treasure chest only once.) Some
treasure chests are in plain view; others will only appear after you
have defeated all the monsters in a room.
Dungeon Items
The Dungeon Items desscribed below can be used only in the dungeon
that you find them in. They cannot be carried into another dungeon and
used there. You can see which dungeon items you currently possess on
the Sub-Screen.
-Map and Compass
The Map will show you all the rooms in the dungeon. The Compass
will indicate the location of the dungeon's Nightmare and the position
of treasure chests that you have not opened yet.
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-Stone Slabs and Fragments
If you place the stone slab fragment into the stone slab, you will be able to
get a hint about how to conquer the dungeon.
-Nightmare Key and Small Keys
You will need the Nightmare Key to enter the Nightmare's lair. The Small Keys,
which can be used only once, are used to open locked doors in the dungeon.
How to Read the Dungeon Map
When you have acquired the Dungeon Map Item, you will be able to see
a complete map of the dungeon on the Sub-Screen. This Map will help
you search every inch of the dungeon.
[picture of map]
*Skull Mark
The Nightmare's Lair
*Dark Rooms
Rooms that you have not yet entered.
Light Rooms
Rooms that you have entered.
Treasure Chests
Treasure Chests that you have not yet opened.
Blinking Circle
Your present location.
Arrow
Entrance to the dungeon.
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Siren's Musical Instruments
These musical instruments were once used by the band of Sirens as they
sang to lure sailors to their doom. Now it is rumored that they lie in
the depths of the dungeons, guarded by powerful monsters. If you obtain
all of these instruments you will be able to solve the riddle of the Wind Fish.
Thunder Drum Full Moon Cello Conch Horn Sea Lily Bell
Surf Harp Wind Marimba Coral Triangle Organ of Evening Calm
Dungeon Contraptions
-Crystal Switches
In some dungeons, cubical barriers may prevent you from advancing. You
can make these blocks rise and fall by applying force to the Crystal
Switches with your sword or other items. Note that each switch will
affect every block in the dungeon.
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-Pots
Earthern pots are a common sight in the dungeons. If you wear the Power
Bracelet, you can lift these pots and throw them at enemies. Some pots have
hearts or other items inside; others hide switches beneath them.
-Fragile Walls
If you notice cracks in a wall, try setting a bomb next to it. This may destroy
the wall, allowing you access to the room on the other side.
-Pitfalls
Some of the treacherous walkways in the dungeon are not fenced. If you
stray from these paths, you may fall into a bottomless pit and return to
the entrance of the room. Some holes are not bottomless - a fall into
one of these will land you into the room below.
You will find many other contraptions in the dungeons. Even though
entering strange looking places can be dangerous, you must explore
everywhere to complete your quest...
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LIFE AND MAGICAL POWER
Restoring Life
You can restore lost life energy by picking up Hearts. (If you have Secret
Medicine, and your life runs out, it will automatically be restored through the
medicine's power.) You can buy Hearts at shops, find them in tall grass or earn
them from defeating enemies. Also, small faries live on Koholint Island. If you
capture one of these faries, she will restore six of your Hearts. Larger faries,
who have been known to inhabit springs, have the power to completely restore
your life. So, if you find a fairy during your adventure, approach it and feel
the refreshing power of its magic.
Heart Containers and Pieces of Heart
At the start of the game, you have only three Heart Containers. As
you progress through your quest, however, you will earn additional
containers. For example, you will get another Heart Container every time
you defeat a dungeon Nightmare. Another way to increase your Heart
Containers is to find the Pieces of Heart scattered about Koholint
Island. When you have collected four pieces, you will be awarded another
full Heart Container. In all, there are 12 Pieces of Heart. Try looking
everywhere for these valuable pieces. In all, you can gain a total
of 14 Heart Containers.
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ENDING AND SAVING THE GAME
When all of your Heart Containers are empty, the game will end and the screen
on the right will appear. On this screen, you can select one of the following
methods to end or save your game.
[picture of Game over screen]
Save and Continue
This option will save the items that you had when the game ended and then let
you pick up the action where you left off. You will continue the game at the
entrance to the last building you entered if your game ended in the overworld.
It will continue at the last dungeon you entrance you went through if your game
ended inside a dungeon.
Save and Quit
This option saves the items you had when your game ended and then quits
the game, returning to the opening demo sequence.
Continue Without Saving
This option will resume the game without saving any items you had
aquired when your game ended. Select this option when you do not
want to change your saved data. With this option, you can restart from
where you saved last by turning the power OFF and back ON, and then
selecting your player on the Player Select Screen.
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Quitting the Game
You can quit the game in mid-play if some urgent business calls you away
or if you have run out of items and there is no way to defeat the enemy.
When you press the A, B, START and SELECT Buttons simultaneously,
the display shown will appear on the screen. Select 'Save and Quit"
using the + Control Pad and press either the A or B Button. (The screen
will return to the opening demo.) [picture of interrupt save screen]
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WHAT YOU SHOULD KNOW ABOUT KOHOLINT ISLAND
Koholint Island is full of mysteries and riddles. There are also many strange
and wonderful inhabitants. Here is some information that will be of use to you
during your adventure.
-Fishing Pond
Just north of Mabe Village, you will find a fishing pond. You can enjoy fishing
here for a mere 10 rupees. Be careful not to break your line when you hook a
lunker.
-Trendy Game
Somewhere in Mabe Village os the latest craze in games, the Crane
Game. Once you master the timing of this game, you can pick up some
good prizes here!
-Telephone Booth
Things would be very inconvenient even on a small island like
Koholint without telephones. These phones are free, but whom do
you suppose you can call?
-Town Tool Shop
This shop has many goods that will come in handy during your adventure.
You can make your purchase by bringing the item you want to the cash
register.
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CAST OF CHARACTERS
-Marin
This maiden from Mabe Village saved your life when she found you washed
up on the beach. Marin bears an uncanny resemblance to Princess Zelda.
She is a very musical woman who loves singing and yearns for life off
the island. She has many friends among humans, animals and even some
among monsters.
-Tarin
Tarin is Marin's father. He bumbles a bit but is kind-hearted. He loves
mushrooms and often goes to the forest in search of some for his dinner.
-Owl
This mysterious owl follows you throughout your adventure. He seems to
know much of the island and the world in general, including the Wind
Fish. But is he friend or foe?
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-Grandpa Ularia
This old man is a walking encycloaedia of Koholint Island. He knows
everything about the island! However, he is not very talkative and it
can be difficult to get information out of him. His wife is a loud, old
woman who loves sweeping the front of her house.
-Mr. Write
He loves reading and writing letters. People say he is writing to a charming
young woman in a city far away. Doesn't he look a bit familiar?
-Crazy Tracy
This moderately odd woman lives to the northeast of Mabe Village. They
say she can create a variety of secret medicines. You should visit her
house at least once on your adventure.
Many other characters with their own unique personalities will appear in the
game. They will give you items, tell you useful information and offer you help.
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All names and characters are copyright and TM their respective owners. This is NOT to be used as a permanent manual. This text file is only to be used for temporary situations where you may have lost your manual. If you need a new manual, please contact your game supplier or Nintendo and they will supply youwith a new one. Quote the game code at the top of this text file when ordering your manual. This text file was taken from:http://www.alphalink.com.au/~kosy